1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 // screens on the info screen
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_ENGINES 2
48 #define SETUP_MODE_EDITOR 3
49 #define SETUP_MODE_GRAPHICS 4
50 #define SETUP_MODE_SOUND 5
51 #define SETUP_MODE_ARTWORK 6
52 #define SETUP_MODE_INPUT 7
53 #define SETUP_MODE_TOUCH 8
54 #define SETUP_MODE_SHORTCUTS 9
55 #define SETUP_MODE_SHORTCUTS_1 10
56 #define SETUP_MODE_SHORTCUTS_2 11
57 #define SETUP_MODE_SHORTCUTS_3 12
58 #define SETUP_MODE_SHORTCUTS_4 13
59 #define SETUP_MODE_SHORTCUTS_5 14
61 // sub-screens on the setup screen (generic)
62 #define SETUP_MODE_CHOOSE_ARTWORK 15
63 #define SETUP_MODE_CHOOSE_OTHER 16
65 // sub-screens on the setup screen (specific)
66 #define SETUP_MODE_CHOOSE_SCORES_TYPE 17
67 #define SETUP_MODE_CHOOSE_GAME_SPEED 18
68 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
69 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
70 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
71 #define SETUP_MODE_CHOOSE_SCALING_TYPE 22
72 #define SETUP_MODE_CHOOSE_RENDERING 23
73 #define SETUP_MODE_CHOOSE_VSYNC 24
74 #define SETUP_MODE_CHOOSE_GRAPHICS 25
75 #define SETUP_MODE_CHOOSE_SOUNDS 26
76 #define SETUP_MODE_CHOOSE_MUSIC 27
77 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
78 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
79 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
80 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
81 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
82 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
83 #define SETUP_MODE_CHOOSE_TRANSPARENCY 34
84 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
85 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
86 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
87 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
88 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
90 #define MAX_SETUP_MODES 40
92 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
94 // setup screen titles
95 #define STR_SETUP_MAIN "Setup"
96 #define STR_SETUP_GAME "Game & Menu"
97 #define STR_SETUP_ENGINES "Game Engines"
98 #define STR_SETUP_EDITOR "Editor"
99 #define STR_SETUP_GRAPHICS "Graphics"
100 #define STR_SETUP_SOUND "Sound & Music"
101 #define STR_SETUP_ARTWORK "Custom Artwork"
102 #define STR_SETUP_INPUT "Input Devices"
103 #define STR_SETUP_TOUCH "Touch Controls"
104 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
105 #define STR_SETUP_EXIT "Exit"
106 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
108 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
109 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
110 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
111 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
112 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
113 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
114 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
115 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
116 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
117 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
118 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
119 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
120 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
121 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
122 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
123 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
124 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
125 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
126 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
128 // other screen text constants
129 #define STR_CHOOSE_TREE_EDIT "Edit"
130 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
131 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
133 // for input setup functions
134 #define SETUPINPUT_SCREEN_POS_START 0
135 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
136 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
137 #define SETUPINPUT_SCREEN_POS_END 13
139 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
140 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
142 #define MAX_SETUP_TEXT_INPUT_LEN 28
144 // for various menu stuff
145 #define MENU_SCREEN_START_XPOS 1
146 #define MENU_SCREEN_START_YPOS 2
147 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
148 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
149 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
150 #define MENU_TITLE1_YPOS 8
151 #define MENU_TITLE2_YPOS 46
152 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
153 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
154 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
155 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
156 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
157 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
158 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
159 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
160 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
161 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
162 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
163 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
164 MENU_INFO_FONT_TITLE))
165 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
166 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
167 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
168 MENU_SCREEN_INFO_YSTART2 - \
170 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
171 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
172 MENU_SCREEN_INFO_YSTEP)
173 #define NUM_INFO_ELEMENTS_FROM_CONF \
174 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
175 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
176 MAX_MENU_ENTRIES_ON_SCREEN)
177 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
178 MAX_INFO_ELEMENTS_ON_SCREEN), \
179 NUM_INFO_ELEMENTS_FROM_CONF)
180 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
181 #define MAX_MENU_TEXT_LENGTH_BIG 13
182 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
184 // screen gadget identifiers
185 #define SCREEN_CTRL_ID_PREV_LEVEL 0
186 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
187 #define SCREEN_CTRL_ID_FIRST_LEVEL 2
188 #define SCREEN_CTRL_ID_LAST_LEVEL 3
189 #define SCREEN_CTRL_ID_LEVEL_NUMBER 4
190 #define SCREEN_CTRL_ID_PREV_PLAYER 5
191 #define SCREEN_CTRL_ID_NEXT_PLAYER 6
192 #define SCREEN_CTRL_ID_INSERT_SOLUTION 7
193 #define SCREEN_CTRL_ID_PLAY_SOLUTION 8
194 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 9
195 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 10
196 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 11
197 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 12
198 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 13
199 #define SCREEN_CTRL_ID_SCROLL_UP 14
200 #define SCREEN_CTRL_ID_SCROLL_DOWN 15
201 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 16
202 #define SCREEN_CTRL_ID_NETWORK_SERVER 17
204 #define NUM_SCREEN_GADGETS 18
206 #define NUM_SCREEN_MENUBUTTONS 14
207 #define NUM_SCREEN_SCROLLBUTTONS 2
208 #define NUM_SCREEN_SCROLLBARS 1
209 #define NUM_SCREEN_TEXTINPUT 1
211 #define SCREEN_MASK_MAIN (1 << 0)
212 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
213 #define SCREEN_MASK_INPUT (1 << 2)
214 #define SCREEN_MASK_TOUCH (1 << 3)
215 #define SCREEN_MASK_TOUCH2 (1 << 4)
217 // graphic position and size values for buttons and scrollbars
218 #define SC_MENUBUTTON_XSIZE TILEX
219 #define SC_MENUBUTTON_YSIZE TILEY
221 #define SC_SCROLLBUTTON_XSIZE TILEX
222 #define SC_SCROLLBUTTON_YSIZE TILEY
224 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
226 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
227 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
228 SC_SCROLLBUTTON_YSIZE)
230 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
231 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
233 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
234 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
235 SC_SCROLLBUTTON_YSIZE)
237 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
238 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
239 SC_SCROLL_VERTICAL_YSIZE)
241 #define SC_BORDER_SIZE 14
244 // forward declarations of internal functions
245 static void HandleScreenGadgets(struct GadgetInfo *);
246 static void HandleSetupScreen_Generic(int, int, int, int, int);
247 static void HandleSetupScreen_Input(int, int, int, int, int);
248 static void CustomizeKeyboard(int);
249 static void ConfigureJoystick(int);
250 static void ConfigureVirtualButtons(void);
251 static void execSetupGame(void);
252 static void execSetupEngines(void);
253 static void execSetupGraphics(void);
254 static void execSetupSound(void);
255 static void execSetupTouch(void);
256 static void execSetupArtwork(void);
257 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
259 static void DrawChoosePlayerName(void);
260 static void DrawChooseLevelSet(void);
261 static void DrawChooseLevelNr(void);
262 static void DrawInfoScreen(void);
263 static void DrawSetupScreen(void);
264 static void DrawTypeName(void);
266 static void DrawInfoScreen_NotAvailable(char *, char *);
267 static void DrawInfoScreen_HelpAnim(int, int, boolean);
268 static void DrawInfoScreen_HelpText(int, int, int, int);
269 static void HandleInfoScreen_Main(int, int, int, int, int);
270 static void HandleInfoScreen_TitleScreen(int);
271 static void HandleInfoScreen_Elements(int);
272 static void HandleInfoScreen_Music(int);
273 static void HandleInfoScreen_Credits(int);
274 static void HandleInfoScreen_Program(int);
275 static void HandleInfoScreen_Version(int);
277 static void ModifyGameSpeedIfNeeded(void);
278 static void DisableVsyncIfNeeded(void);
280 static void MapScreenMenuGadgets(int);
281 static void UnmapScreenMenuGadgets(int);
282 static void MapScreenGadgets(int);
283 static void MapScreenTreeGadgets(TreeInfo *);
285 static void UpdateScreenMenuGadgets(int, boolean);
287 static boolean OfferUploadTapes(void);
288 static void execOfferUploadTapes(void);
290 static void DrawHallOfFame_setScoreEntries(void);
291 static char *getHallOfFameScoreText(int);
293 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
295 static int info_mode = INFO_MODE_MAIN;
296 static int setup_mode = SETUP_MODE_MAIN;
298 static TreeInfo *window_sizes = NULL;
299 static TreeInfo *window_size_current = NULL;
301 static TreeInfo *scaling_types = NULL;
302 static TreeInfo *scaling_type_current = NULL;
304 static TreeInfo *rendering_modes = NULL;
305 static TreeInfo *rendering_mode_current = NULL;
307 static TreeInfo *vsync_modes = NULL;
308 static TreeInfo *vsync_mode_current = NULL;
310 static TreeInfo *scroll_delays = NULL;
311 static TreeInfo *scroll_delay_current = NULL;
313 static TreeInfo *snapshot_modes = NULL;
314 static TreeInfo *snapshot_mode_current = NULL;
316 static TreeInfo *scores_types = NULL;
317 static TreeInfo *scores_type_current = NULL;
319 static TreeInfo *game_speeds_normal = NULL;
320 static TreeInfo *game_speeds_extended = NULL;
321 static TreeInfo *game_speeds = NULL;
322 static TreeInfo *game_speed_current = NULL;
324 static TreeInfo *volumes_simple = NULL;
325 static TreeInfo *volume_simple_current = NULL;
327 static TreeInfo *volumes_loops = NULL;
328 static TreeInfo *volume_loops_current = NULL;
330 static TreeInfo *volumes_music = NULL;
331 static TreeInfo *volume_music_current = NULL;
333 static TreeInfo *touch_controls = NULL;
334 static TreeInfo *touch_control_current = NULL;
336 static TreeInfo *move_distances = NULL;
337 static TreeInfo *move_distance_current = NULL;
339 static TreeInfo *drop_distances = NULL;
340 static TreeInfo *drop_distance_current = NULL;
342 static TreeInfo *transparencies = NULL;
343 static TreeInfo *transparency_current = NULL;
345 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
346 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
348 static TreeInfo *player_name = NULL;
349 static TreeInfo *player_name_current = NULL;
351 static TreeInfo *level_number = NULL;
352 static TreeInfo *level_number_current = NULL;
354 static TreeInfo *score_entries = NULL;
355 static TreeInfo *score_entry_current = NULL;
357 static struct ValueTextInfo window_sizes_list[] =
362 { 100, "100 % (Default)" },
375 static struct StringValueTextInfo scaling_types_list[] =
377 { SCALING_QUALITY_NEAREST, "Off" },
378 { SCALING_QUALITY_LINEAR, "Linear" },
379 { SCALING_QUALITY_BEST, "Anisotropic" },
384 static struct StringValueTextInfo rendering_modes_list[] =
386 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
387 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
389 // this mode may work under certain conditions, but does not work on Windows
390 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
392 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
397 static struct StringValueTextInfo vsync_modes_list[] =
399 { STR_VSYNC_MODE_OFF, "Off" },
400 { STR_VSYNC_MODE_NORMAL, "Normal" },
401 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
406 static struct StringValueTextInfo scores_types_list[] =
408 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
409 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
410 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
415 static struct ValueTextInfo game_speeds_list_normal[] =
426 static struct ValueTextInfo game_speeds_list_extended[] =
428 { 1000, "1 fps (Extremely Slow)" },
433 { 29, "35 fps (Original Supaplex)" },
435 { 20, "50 fps (=== Normal Speed ===)" },
436 { 16, "60 fps (60 Hz VSync Speed)" },
437 { 14, "70 fps (Maximum Supaplex)" },
441 { 1, "1000 fps (Extremely Fast)" },
446 static struct ValueTextInfo *game_speeds_list;
448 static struct ValueTextInfo scroll_delays_list[] =
450 { 0, "0 Tiles (No Scroll Delay)" },
453 { 3, "3 Tiles (Default)" },
458 { 8, "8 Tiles (Maximum Scroll Delay)"},
463 static struct StringValueTextInfo snapshot_modes_list[] =
465 { STR_SNAPSHOT_MODE_OFF, "Off" },
466 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
467 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
468 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
473 static struct ValueTextInfo volumes_list[] =
493 static struct StringValueTextInfo touch_controls_list[] =
495 { TOUCH_CONTROL_OFF, "Off" },
496 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
497 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
498 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
503 static struct ValueTextInfo distances_list[] =
518 static struct ValueTextInfo transparencies_list[] =
520 { 0, "0 % (Opaque)" },
530 { 100, "100 % (Invisible)" },
535 static struct ValueTextInfo grid_sizes_list[] =
571 static int align_xoffset = 0;
572 static int align_yoffset = 0;
574 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
575 (s) <= GAME_MODE_SETUP ? (s) : \
576 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
578 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
579 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
581 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
582 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
583 (i) <= INFO_MODE_LEVELSET ? (i) : \
586 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
587 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
588 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
589 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
590 SETUP_MODE_CHOOSE_ARTWORK : \
591 SETUP_MODE_CHOOSE_OTHER)
593 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
594 menu.draw_xoffset[GAME_MODE_INFO] : \
595 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
596 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
597 menu.draw_yoffset[GAME_MODE_INFO] : \
598 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
599 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
600 menu.extra_spacing[GAME_MODE_INFO] : \
601 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
603 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
604 menu.draw_xoffset[GAME_MODE_SETUP] : \
605 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
606 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
607 menu.draw_yoffset[GAME_MODE_SETUP] : \
608 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
609 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
610 menu.extra_spacing[GAME_MODE_SETUP] : \
611 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
613 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
615 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
616 DRAW_XOFFSET_INFO(info_mode) : \
617 (s) == GAME_MODE_SETUP ? \
618 DRAW_XOFFSET_SETUP(setup_mode) : \
619 menu.draw_xoffset[DRAW_MODE(s)])
620 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
621 DRAW_YOFFSET_INFO(info_mode) : \
622 (s) == GAME_MODE_SETUP ? \
623 DRAW_YOFFSET_SETUP(setup_mode) : \
624 menu.draw_yoffset[DRAW_MODE(s)])
625 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
626 EXTRA_SPACING_INFO(info_mode) : \
627 (s) == GAME_MODE_SETUP ? \
628 EXTRA_SPACING_SETUP(setup_mode) : \
629 (s) == GAME_MODE_SCORES ? \
630 EXTRA_SPACING_SCORES(info_mode) : \
631 menu.extra_spacing[DRAW_MODE(s)])
633 #define mSX (SX + DRAW_XOFFSET(game_status))
634 #define mSY (SY + DRAW_YOFFSET(game_status))
636 #define amSX (mSX + align_xoffset)
637 #define amSY (mSY + align_yoffset)
639 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
640 menu.list_size[game_status] : \
641 MAX_MENU_ENTRIES_ON_SCREEN)
643 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
644 NUM_MENU_ENTRIES_ON_SCREEN)
647 // title display and control definitions
649 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
650 2 * MAX_NUM_TITLE_MESSAGES)
652 #define NO_DIRECT_LEVEL_SELECT (-1)
655 static int num_title_screens = 0;
657 struct TitleControlInfo
666 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
668 // main menu display and control definitions
670 #define MAIN_CONTROL_NAME 0
671 #define MAIN_CONTROL_LEVELS 1
672 #define MAIN_CONTROL_SCORES 2
673 #define MAIN_CONTROL_EDITOR 3
674 #define MAIN_CONTROL_INFO 4
675 #define MAIN_CONTROL_GAME 5
676 #define MAIN_CONTROL_SETUP 6
677 #define MAIN_CONTROL_QUIT 7
678 #define MAIN_CONTROL_PREV_LEVEL 8
679 #define MAIN_CONTROL_NEXT_LEVEL 9
680 #define MAIN_CONTROL_FIRST_LEVEL 10
681 #define MAIN_CONTROL_LAST_LEVEL 11
682 #define MAIN_CONTROL_LEVEL_NUMBER 12
683 #define MAIN_CONTROL_LEVEL_INFO_1 13
684 #define MAIN_CONTROL_LEVEL_INFO_2 14
685 #define MAIN_CONTROL_LEVEL_NAME 15
686 #define MAIN_CONTROL_LEVEL_AUTHOR 16
687 #define MAIN_CONTROL_LEVEL_YEAR 17
688 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
689 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
690 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
691 #define MAIN_CONTROL_TITLE_1 21
692 #define MAIN_CONTROL_TITLE_2 22
693 #define MAIN_CONTROL_TITLE_3 23
695 static char str_main_text_name[10];
696 static char str_main_text_first_level[10];
697 static char str_main_text_last_level[10];
698 static char str_main_text_level_number[10];
700 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
702 static char *main_text_name = str_main_text_name;
703 static char *main_text_first_level = str_main_text_first_level;
704 static char *main_text_last_level = str_main_text_last_level;
705 static char *main_text_level_number = str_main_text_level_number;
706 static char *main_text_levels = "Levelset";
707 static char *main_text_scores = "Hall Of Fame";
708 static char *main_text_editor = "Level Creator";
709 static char *main_text_info = "Info Screen";
710 static char *main_text_game = "Start Game";
711 static char *main_text_setup = "Setup";
712 static char *main_text_quit = "Quit";
713 static char *main_text_level_name = level.name;
714 static char *main_text_level_author = level.author;
715 static char *main_text_level_year = NULL;
716 static char *main_text_level_imported_from = NULL;
717 static char *main_text_level_imported_by = NULL;
718 static char *main_text_level_tested_by = NULL;
719 static char *main_text_title_1 = NULL;
720 static char *main_text_title_2 = NULL;
721 static char *main_text_title_3 = NULL;
723 extern char debug_xsn_mode[];
725 struct MainControlInfo
729 struct MenuPosInfo *pos_button;
732 struct TextPosInfo *pos_text;
735 struct TextPosInfo *pos_input;
739 static struct MainControlInfo main_controls[] =
743 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
744 &menu.main.text.name, &main_text_name,
745 &menu.main.input.name, &setup.player_name,
749 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
750 &menu.main.text.levels, &main_text_levels,
755 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
756 &menu.main.text.scores, &main_text_scores,
761 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
762 &menu.main.text.editor, &main_text_editor,
767 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
768 &menu.main.text.info, &main_text_info,
773 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
774 &menu.main.text.game, &main_text_game,
779 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
780 &menu.main.text.setup, &main_text_setup,
785 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
786 &menu.main.text.quit, &main_text_quit,
790 MAIN_CONTROL_PREV_LEVEL,
796 MAIN_CONTROL_NEXT_LEVEL,
802 MAIN_CONTROL_FIRST_LEVEL,
804 &menu.main.text.first_level, &main_text_first_level,
808 MAIN_CONTROL_LAST_LEVEL,
810 &menu.main.text.last_level, &main_text_last_level,
814 MAIN_CONTROL_LEVEL_NUMBER,
816 &menu.main.text.level_number, &main_text_level_number,
820 MAIN_CONTROL_LEVEL_INFO_1,
822 &menu.main.text.level_info_1, NULL,
826 MAIN_CONTROL_LEVEL_INFO_2,
828 &menu.main.text.level_info_2, NULL,
832 MAIN_CONTROL_LEVEL_NAME,
834 &menu.main.text.level_name, &main_text_level_name,
838 MAIN_CONTROL_LEVEL_AUTHOR,
840 &menu.main.text.level_author, &main_text_level_author,
844 MAIN_CONTROL_LEVEL_YEAR,
846 &menu.main.text.level_year, &main_text_level_year,
850 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
852 &menu.main.text.level_imported_from, &main_text_level_imported_from,
856 MAIN_CONTROL_LEVEL_IMPORTED_BY,
858 &menu.main.text.level_imported_by, &main_text_level_imported_by,
862 MAIN_CONTROL_LEVEL_TESTED_BY,
864 &menu.main.text.level_tested_by, &main_text_level_tested_by,
868 MAIN_CONTROL_TITLE_1,
870 &menu.main.text.title_1, &main_text_title_1,
874 MAIN_CONTROL_TITLE_2,
876 &menu.main.text.title_2, &main_text_title_2,
880 MAIN_CONTROL_TITLE_3,
882 &menu.main.text.title_3, &main_text_title_3,
895 static int getTitleScreenGraphic(int nr, boolean initial)
897 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
900 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
902 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
906 static int getTitleScreenGameMode(boolean initial)
908 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
912 static int getTitleMessageGameMode(boolean initial)
914 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
917 static int getTitleAnimMode(struct TitleControlInfo *tci)
919 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
921 return base + tci->local_nr;
925 static int getTitleScreenBackground(boolean initial)
927 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
932 static int getTitleMessageBackground(int nr, boolean initial)
934 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
938 static int getTitleBackground(int nr, boolean initial, boolean is_image)
940 int base = (is_image ?
941 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
942 IMG_BACKGROUND_TITLESCREEN_1) :
943 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
944 IMG_BACKGROUND_TITLEMESSAGE_1));
945 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
946 IMG_BACKGROUND_TITLE);
947 int graphic_local = base + nr;
949 if (graphic_info[graphic_local].bitmap != NULL)
950 return graphic_local;
952 if (graphic_info[graphic_global].bitmap != NULL)
953 return graphic_global;
955 return IMG_UNDEFINED;
958 static int getTitleSound(struct TitleControlInfo *tci)
960 boolean is_image = tci->is_image;
961 int initial = tci->initial;
962 int nr = tci->local_nr;
963 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
964 int base = (is_image ?
965 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
966 SND_BACKGROUND_TITLESCREEN_1) :
967 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
968 SND_BACKGROUND_TITLEMESSAGE_1));
969 int sound_global = menu.sound[mode];
970 int sound_local = base + nr;
973 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
974 nr, initial, is_image,
975 sound_global, getSoundListEntry(sound_global)->filename,
976 sound_local, getSoundListEntry(sound_local)->filename);
979 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
982 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
985 return SND_UNDEFINED;
988 static int getTitleMusic(struct TitleControlInfo *tci)
990 boolean is_image = tci->is_image;
991 int initial = tci->initial;
992 int nr = tci->local_nr;
993 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
994 int base = (is_image ?
995 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
996 MUS_BACKGROUND_TITLESCREEN_1) :
997 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
998 MUS_BACKGROUND_TITLEMESSAGE_1));
999 int music_global = menu.music[mode];
1000 int music_local = base + nr;
1003 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1004 nr, initial, is_image,
1005 music_global, getMusicListEntry(music_global)->filename,
1006 music_local, getMusicListEntry(music_local)->filename);
1009 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1012 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1013 return music_global;
1015 return MUS_UNDEFINED;
1018 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1020 boolean is_image = tci->is_image;
1021 boolean initial = tci->initial;
1022 boolean first = tci->first;
1023 int nr = tci->local_nr;
1024 struct TitleMessageInfo tmi;
1025 struct TitleFadingInfo ti;
1027 tmi = (is_image ? (initial ? (first ?
1028 titlescreen_initial_first[nr] :
1029 titlescreen_initial[nr])
1031 titlescreen_first[nr] :
1033 : (initial ? (first ?
1034 titlemessage_initial_first[nr] :
1035 titlemessage_initial[nr])
1037 titlemessage_first[nr] :
1038 titlemessage[nr])));
1040 ti.fade_mode = tmi.fade_mode;
1041 ti.fade_delay = tmi.fade_delay;
1042 ti.post_delay = tmi.post_delay;
1043 ti.auto_delay = tmi.auto_delay;
1044 ti.auto_delay_unit = tmi.auto_delay_unit;
1049 static int compareTitleControlInfo(const void *object1, const void *object2)
1051 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1052 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1055 if (tci1->initial != tci2->initial)
1056 compare_result = (tci1->initial ? -1 : +1);
1057 else if (tci1->sort_priority != tci2->sort_priority)
1058 compare_result = tci1->sort_priority - tci2->sort_priority;
1059 else if (tci1->is_image != tci2->is_image)
1060 compare_result = (tci1->is_image ? -1 : +1);
1062 compare_result = tci1->local_nr - tci2->local_nr;
1064 return compare_result;
1067 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1069 int nr, int sort_priority)
1071 title_controls[num_title_screens].is_image = is_image;
1072 title_controls[num_title_screens].initial = initial;
1073 title_controls[num_title_screens].local_nr = nr;
1074 title_controls[num_title_screens].sort_priority = sort_priority;
1076 title_controls[num_title_screens].first = FALSE; // will be set later
1078 num_title_screens++;
1081 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1085 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1087 int graphic = getTitleScreenGraphic(i, initial);
1088 Bitmap *bitmap = graphic_info[graphic].bitmap;
1089 int sort_priority = graphic_info[graphic].sort_priority;
1092 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1095 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1097 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1098 char *filename = getLevelSetTitleMessageFilename(i, initial);
1099 int sort_priority = tmi->sort_priority;
1101 if (filename != NULL)
1102 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1106 static void InitializeTitleControls(boolean show_title_initial)
1108 num_title_screens = 0;
1110 // 1st step: initialize title screens for game start (only when starting)
1111 if (show_title_initial)
1112 InitializeTitleControls_CheckTitleInfo(TRUE);
1114 // 2nd step: initialize title screens for current level set
1115 InitializeTitleControls_CheckTitleInfo(FALSE);
1117 // sort title screens according to sort_priority and title number
1118 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1119 compareTitleControlInfo);
1121 // mark first title screen
1122 title_controls[0].first = TRUE;
1125 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1127 return (pos != NULL && pos->x != -1 && pos->y != -1);
1130 static boolean visibleTextPos(struct TextPosInfo *pos)
1132 return (pos != NULL && pos->x != -1 && pos->y != -1);
1135 static void InitializeMainControls(void)
1137 boolean local_team_mode = (!network.enabled && setup.team_mode);
1140 // set main control text values to dynamically determined values
1141 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1143 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1144 menu.main.text.first_level.size));
1145 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1146 menu.main.text.last_level.size));
1147 strcpy(main_text_level_number, int2str(level_nr,
1148 menu.main.text.level_number.size));
1150 main_text_level_year = leveldir_current->year;
1151 main_text_level_imported_from = leveldir_current->imported_from;
1152 main_text_level_imported_by = leveldir_current->imported_by;
1153 main_text_level_tested_by = leveldir_current->tested_by;
1155 main_text_title_1 = getConfigProgramTitleString();
1156 main_text_title_2 = getConfigProgramCopyrightString();
1157 main_text_title_3 = getConfigProgramCompanyString();
1159 // set main control screen positions to dynamically determined values
1160 for (i = 0; main_controls[i].nr != -1; i++)
1162 struct MainControlInfo *mci = &main_controls[i];
1164 struct MenuPosInfo *pos_button = mci->pos_button;
1165 struct TextPosInfo *pos_text = mci->pos_text;
1166 struct TextPosInfo *pos_input = mci->pos_input;
1167 char *text = (mci->text ? *mci->text : NULL);
1168 char *input = (mci->input ? *mci->input : NULL);
1169 int button_graphic = mci->button_graphic;
1170 int font_text = (pos_text ? pos_text->font : -1);
1171 int font_input = (pos_input ? pos_input->font : -1);
1173 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1174 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1175 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1176 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1177 int text_chars = (text != NULL ? strlen(text) : 0);
1178 int input_chars = (input != NULL ? strlen(input) : 0);
1181 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1183 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1184 int text_width = font_text_width * text_chars;
1185 int text_height = font_text_height;
1186 int input_width = font_input_width * input_chars;
1187 int input_height = font_input_height;
1189 if (nr == MAIN_CONTROL_NAME)
1191 menu.main.input.name.width = input_width;
1192 menu.main.input.name.height = input_height;
1195 if (pos_button != NULL) // (x/y may be -1/-1 here)
1197 pos_button->width = button_width;
1198 pos_button->height = button_height;
1201 if (pos_text != NULL) // (x/y may be -1/-1 here)
1203 // calculate text size -- needed for text alignment
1204 boolean calculate_text_size = (text != NULL);
1206 if (pos_text->width == -1 || calculate_text_size)
1207 pos_text->width = text_width;
1208 if (pos_text->height == -1 || calculate_text_size)
1209 pos_text->height = text_height;
1211 if (visibleMenuPos(pos_button))
1213 if (pos_text->x == -1)
1214 pos_text->x = pos_button->x + pos_button->width;
1215 if (pos_text->y == -1)
1217 pos_button->y + (pos_button->height - pos_text->height) / 2;
1221 if (pos_input != NULL) // (x/y may be -1/-1 here)
1223 if (visibleTextPos(pos_text))
1225 if (pos_input->x == -1)
1226 pos_input->x = pos_text->x + pos_text->width;
1227 if (pos_input->y == -1)
1228 pos_input->y = pos_text->y;
1231 if (pos_input->width == -1)
1232 pos_input->width = input_width;
1233 if (pos_input->height == -1)
1234 pos_input->height = input_height;
1239 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1240 int graphic, boolean pressed)
1242 struct GraphicInfo *g = &graphic_info[graphic];
1245 int xoffset = (pressed ? g->pressed_xoffset : 0);
1246 int yoffset = (pressed ? g->pressed_yoffset : 0);
1248 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1250 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1251 g->width, g->height, dst_x, dst_y);
1254 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1255 boolean active_input,
1256 boolean pressed_button)
1260 for (i = 0; main_controls[i].nr != -1; i++)
1262 struct MainControlInfo *mci = &main_controls[i];
1264 if (mci->nr == nr || nr == -1)
1266 struct MenuPosInfo *pos_button = mci->pos_button;
1267 struct TextPosInfo *pos_text = mci->pos_text;
1268 struct TextPosInfo *pos_input = mci->pos_input;
1269 char *text = (mci->text ? *mci->text : NULL);
1270 char *input = (mci->input ? *mci->input : NULL);
1271 int button_graphic = mci->button_graphic;
1272 int font_text = (pos_text ? pos_text->font : -1);
1273 int font_input = (pos_input ? pos_input->font : -1);
1277 button_graphic = BUTTON_ACTIVE(button_graphic);
1278 font_text = FONT_ACTIVE(font_text);
1283 font_input = FONT_ACTIVE(font_input);
1286 if (visibleMenuPos(pos_button))
1288 struct MenuPosInfo *pos = pos_button;
1289 int x = mSX + pos->x;
1290 int y = mSY + pos->y;
1292 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1293 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1296 if (visibleTextPos(pos_text) && text != NULL)
1298 struct TextPosInfo *pos = pos_text;
1299 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1300 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1303 // (check why/if this is needed)
1304 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1306 DrawText(x, y, text, font_text);
1309 if (visibleTextPos(pos_input) && input != NULL)
1311 struct TextPosInfo *pos = pos_input;
1312 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1313 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1316 // (check why/if this is needed)
1317 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1319 DrawText(x, y, input, font_input);
1325 static void DrawCursorAndText_Main(int nr, boolean active_text,
1326 boolean pressed_button)
1328 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1332 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1333 boolean pressed_button)
1335 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1339 static struct MainControlInfo *getMainControlInfo(int nr)
1343 for (i = 0; main_controls[i].nr != -1; i++)
1344 if (main_controls[i].nr == nr)
1345 return &main_controls[i];
1350 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1355 int rect_x = ALIGNED_TEXT_XPOS(rect);
1356 int rect_y = ALIGNED_TEXT_YPOS(rect);
1358 return (x >= rect_x && x < rect_x + rect->width &&
1359 y >= rect_y && y < rect_y + rect->height);
1362 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1367 int rect_x = ALIGNED_TEXT_XPOS(rect);
1368 int rect_y = ALIGNED_TEXT_YPOS(rect);
1371 Debug("screens:insideTextPosRect",
1372 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1373 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1374 (x >= rect_x && x < rect_x + rect->width &&
1375 y >= rect_y && y < rect_y + rect->height));
1378 return (x >= rect_x && x < rect_x + rect->width &&
1379 y >= rect_y && y < rect_y + rect->height);
1382 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1384 int rect_width = preview->xsize * preview->tile_size;
1385 int rect_height = preview->ysize * preview->tile_size;
1386 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1387 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1389 return (x >= rect_x && x < rect_x + rect_width &&
1390 y >= rect_y && y < rect_y + rect_height);
1393 static void AdjustScrollbar(int id, int items_max, int items_visible,
1396 struct GadgetInfo *gi = screen_gadget[id];
1398 if (item_position > items_max - items_visible)
1399 item_position = items_max - items_visible;
1401 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1402 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1403 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1406 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1408 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1412 static void clearMenuListArea(void)
1414 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1416 // correct scrollbar position if placed outside menu (playfield) area
1417 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1418 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1420 // clear menu list area, but not title or scrollbar
1421 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1422 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1425 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1427 static int cursor_array[MAX_LEV_FIELDY];
1428 int x = amSX + TILEX * xpos;
1429 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1434 cursor_array[ypos] = graphic;
1436 graphic = cursor_array[ypos];
1440 graphic = BUTTON_ACTIVE(graphic);
1442 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1443 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1446 static void initCursor(int ypos, int graphic)
1448 drawCursorExt(0, ypos, FALSE, graphic);
1451 static void drawCursor(int ypos, boolean active)
1453 drawCursorExt(0, ypos, active, -1);
1456 static void drawCursorXY(int xpos, int ypos, int graphic)
1458 drawCursorExt(xpos, ypos, FALSE, graphic);
1461 static void drawChooseTreeCursor(int ypos, boolean active)
1463 drawCursorExt(0, ypos, active, -1);
1466 static int getChooseTreeEditFont(boolean active)
1468 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1471 static int getChooseTreeEditXPos(int pos)
1473 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1474 int xoffset = (has_scrollbar ? -1 : 0);
1475 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1476 int sx = amSX + xpos * TILEX;
1477 int font_nr = getChooseTreeEditFont(FALSE);
1478 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1480 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1483 static int getChooseTreeEditYPos(int ypos_raw)
1485 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1486 int sy = amSY + ypos * TILEY;
1491 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1493 int sx = getChooseTreeEditXPos(POS_LEFT);
1494 int sy = getChooseTreeEditYPos(ypos_raw);
1495 int font_nr = getChooseTreeEditFont(active);
1497 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1500 static void DrawHeadline(void)
1502 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1503 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1506 static void DrawTitleScreenImage(int nr, boolean initial)
1508 int graphic = getTitleScreenGraphic(nr, initial);
1509 Bitmap *bitmap = graphic_info[graphic].bitmap;
1510 int width = graphic_info[graphic].width;
1511 int height = graphic_info[graphic].height;
1512 int src_x = graphic_info[graphic].src_x;
1513 int src_y = graphic_info[graphic].src_y;
1519 if (width > WIN_XSIZE)
1521 // image width too large for window => center image horizontally
1522 src_x = (width - WIN_XSIZE) / 2;
1526 if (height > WIN_YSIZE)
1528 // image height too large for window => center image vertically
1529 src_y = (height - WIN_YSIZE) / 2;
1533 // always display title screens centered
1534 dst_x = (WIN_XSIZE - width) / 2;
1535 dst_y = (WIN_YSIZE - height) / 2;
1537 SetDrawBackgroundMask(REDRAW_ALL);
1538 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1540 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1542 if (DrawingOnBackground(dst_x, dst_y))
1543 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1545 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1547 redraw_mask = REDRAW_ALL;
1550 static void DrawTitleScreenMessage(int nr, boolean initial)
1552 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1553 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1555 if (filename == NULL)
1558 // force TITLE font on title message screen
1559 SetFontStatus(getTitleMessageGameMode(initial));
1561 // if chars *and* width set to "-1", automatically determine width
1562 if (tmi->chars == -1 && tmi->width == -1)
1563 tmi->width = viewport.window[game_status].width;
1565 // if lines *and* height set to "-1", automatically determine height
1566 if (tmi->lines == -1 && tmi->height == -1)
1567 tmi->height = viewport.window[game_status].height;
1569 // if chars set to "-1", automatically determine by text and font width
1570 if (tmi->chars == -1)
1571 tmi->chars = tmi->width / getFontWidth(tmi->font);
1573 tmi->width = tmi->chars * getFontWidth(tmi->font);
1575 // if lines set to "-1", automatically determine by text and font height
1576 if (tmi->lines == -1)
1577 tmi->lines = tmi->height / getFontHeight(tmi->font);
1579 tmi->height = tmi->lines * getFontHeight(tmi->font);
1581 // if x set to "-1", automatically determine by width and alignment
1583 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1585 // if y set to "-1", automatically determine by height and alignment
1587 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1589 SetDrawBackgroundMask(REDRAW_ALL);
1590 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1592 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1594 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1595 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1596 tmi->autowrap, tmi->centered, tmi->parse_comments);
1601 static void DrawTitleScreen(void)
1603 KeyboardAutoRepeatOff();
1605 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1608 static boolean CheckTitleScreen(boolean levelset_has_changed)
1610 static boolean show_title_initial = TRUE;
1611 boolean show_titlescreen = FALSE;
1613 // needed to be able to skip title screen, if no image or message defined
1614 InitializeTitleControls(show_title_initial);
1616 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1617 show_titlescreen = TRUE;
1619 // show initial title images and messages only once at program start
1620 show_title_initial = FALSE;
1622 return (show_titlescreen && num_title_screens > 0);
1625 void DrawMainMenu(void)
1627 static LevelDirTree *leveldir_last_valid = NULL;
1628 boolean levelset_has_changed = FALSE;
1629 int fade_mask = REDRAW_FIELD;
1631 LimitScreenUpdates(FALSE);
1633 FadeSetLeaveScreen();
1635 // do not fade out here -- function may continue and fade on editor screen
1638 FadeMenuSoundsAndMusic();
1640 ExpireSoundLoops(FALSE);
1642 KeyboardAutoRepeatOn();
1644 audio.sound_deactivated = FALSE;
1648 // needed if last screen was the playing screen, invoked from level editor
1649 if (level_editor_test_game)
1651 CloseDoor(DOOR_CLOSE_ALL);
1653 SetGameStatus(GAME_MODE_EDITOR);
1660 // leveldir_current may be invalid (level group, parent link, node copy)
1661 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1663 if (leveldir_current != leveldir_last_valid)
1665 UpdateLastPlayedLevels_TreeInfo();
1667 levelset_has_changed = TRUE;
1670 // store valid level series information
1671 leveldir_last_valid = leveldir_current;
1673 init_last = init; // switch to new busy animation
1675 // needed if last screen (level choice) changed graphics, sounds or music
1676 ReloadCustomArtwork(0);
1678 if (CheckTitleScreen(levelset_has_changed))
1680 SetGameStatus(GAME_MODE_TITLE);
1687 if (redraw_mask & REDRAW_ALL)
1688 fade_mask = REDRAW_ALL;
1691 fade_mask = REDRAW_ALL;
1695 // needed if different viewport properties defined for menues
1696 ChangeViewportPropertiesIfNeeded();
1698 SetDrawtoField(DRAW_TO_BACKBUFFER);
1700 // level_nr may have been set to value over handicap with level editor
1701 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1702 level_nr = leveldir_current->handicap_level;
1704 LoadLevel(level_nr);
1705 LoadScore(level_nr);
1707 SaveLevelSetup_SeriesInfo();
1709 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1710 SetDrawDeactivationMask(REDRAW_NONE);
1711 SetDrawBackgroundMask(REDRAW_FIELD);
1713 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1716 if (fade_mask == REDRAW_ALL)
1717 RedrawGlobalBorder();
1722 InitializeMainControls();
1724 DrawCursorAndText_Main(-1, FALSE, FALSE);
1725 DrawPreviewLevelInitial();
1726 DrawNetworkPlayers();
1728 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1731 if (TAPE_IS_EMPTY(tape))
1733 DrawCompleteVideoDisplay();
1735 PlayMenuSoundsAndMusic();
1737 // create gadgets for main menu screen
1738 FreeScreenGadgets();
1739 CreateScreenGadgets();
1741 // may be required if audio buttons shown on tape and changed in setup menu
1743 CreateGameButtons();
1745 // map gadgets for main menu screen
1747 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1748 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1750 // copy actual game door content to door double buffer for OpenDoor()
1751 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1752 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1754 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1756 DrawMaskedBorder(fade_mask);
1761 // update screen area with special editor door
1762 redraw_mask |= REDRAW_ALL;
1765 SetMouseCursor(CURSOR_DEFAULT);
1767 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1769 SyncEmscriptenFilesystem();
1771 // needed once after program start or after user change
1772 CheckApiServerTasks();
1775 static void gotoTopLevelDir(void)
1777 // move upwards until inside (but not above) top level directory
1778 while (leveldir_current->node_parent &&
1779 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1781 // write a "path" into level tree for easy navigation to last level
1782 if (leveldir_current->node_parent->node_group->cl_first == -1)
1784 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1785 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1786 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1787 int cl_first, cl_cursor;
1789 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1790 cl_cursor = leveldir_pos - cl_first;
1792 leveldir_current->node_parent->node_group->cl_first = cl_first;
1793 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1796 leveldir_current = leveldir_current->node_parent;
1800 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1802 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1804 return (use_frame_counter ? video.frame_counter : Counter());
1807 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1808 struct TitleFadingInfo *fi)
1810 return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1813 static void ResetTitleAutoDelay(unsigned int *counter_var,
1814 struct TitleFadingInfo *fi)
1816 *counter_var = getAutoDelayCounter(fi);
1819 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1821 static unsigned int title_delay = 0;
1822 static int title_screen_nr = 0;
1823 static int last_sound = -1, last_music = -1;
1824 boolean return_to_main_menu = FALSE;
1825 struct TitleControlInfo *tci;
1828 if (button == MB_MENU_INITIALIZE)
1831 title_screen_nr = 0;
1832 tci = &title_controls[title_screen_nr];
1834 SetAnimStatus(getTitleAnimMode(tci));
1836 last_sound = SND_UNDEFINED;
1837 last_music = MUS_UNDEFINED;
1839 if (num_title_screens != 0)
1841 FadeSetEnterScreen();
1843 // use individual title fading instead of global "enter screen" fading
1844 fading = getTitleFading(tci);
1847 if (game_status_last_screen == GAME_MODE_INFO)
1849 if (num_title_screens == 0)
1851 // switch game mode from title screen mode back to info screen mode
1852 SetGameStatus(GAME_MODE_INFO);
1854 // store that last screen was info screen, not main menu screen
1855 game_status_last_screen = GAME_MODE_INFO;
1857 DrawInfoScreen_NotAvailable("Title screen information:",
1858 "No title screen for this level set.");
1863 FadeMenuSoundsAndMusic();
1865 FadeOut(REDRAW_ALL);
1867 // title screens may have different window size
1868 ChangeViewportPropertiesIfNeeded();
1870 // only required to update logic for redrawing global border
1874 DrawTitleScreenImage(tci->local_nr, tci->initial);
1876 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1878 sound = getTitleSound(tci);
1879 music = getTitleMusic(tci);
1881 if (sound != last_sound)
1882 PlayMenuSoundExt(sound);
1883 if (music != last_music)
1884 PlayMenuMusicExt(music);
1889 SetMouseCursor(CURSOR_NONE);
1893 ResetTitleAutoDelay(&title_delay, &fading);
1898 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1899 button = MB_MENU_CHOICE;
1901 if (button == MB_MENU_LEAVE)
1903 return_to_main_menu = TRUE;
1905 else if (button == MB_MENU_CHOICE)
1907 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1909 SetGameStatus(GAME_MODE_INFO);
1911 info_mode = INFO_MODE_MAIN;
1920 if (title_screen_nr < num_title_screens)
1922 tci = &title_controls[title_screen_nr];
1924 SetAnimStatus(getTitleAnimMode(tci));
1926 sound = getTitleSound(tci);
1927 music = getTitleMusic(tci);
1929 if (last_sound != SND_UNDEFINED && sound != last_sound)
1930 FadeSound(last_sound);
1931 if (last_music != MUS_UNDEFINED && music != last_music)
1934 fading = getTitleFading(tci);
1936 FadeOut(REDRAW_ALL);
1939 DrawTitleScreenImage(tci->local_nr, tci->initial);
1941 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1943 sound = getTitleSound(tci);
1944 music = getTitleMusic(tci);
1946 if (sound != last_sound)
1947 PlayMenuSoundExt(sound);
1948 if (music != last_music)
1949 PlayMenuMusicExt(music);
1956 ResetTitleAutoDelay(&title_delay, &fading);
1960 FadeMenuSoundsAndMusic();
1962 return_to_main_menu = TRUE;
1966 if (return_to_main_menu)
1968 SetMouseCursor(CURSOR_DEFAULT);
1970 // force full menu screen redraw after displaying title screens
1971 redraw_mask = REDRAW_ALL;
1973 if (game_status_last_screen == GAME_MODE_INFO)
1975 SetGameStatus(GAME_MODE_INFO);
1977 info_mode = INFO_MODE_MAIN;
1981 else // default: return to main menu
1983 SetGameStatus(GAME_MODE_MAIN);
1990 static void HandleMainMenu_ToggleTeamMode(void)
1992 setup.team_mode = !setup.team_mode;
1994 InitializeMainControls();
1995 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
1997 DrawPreviewPlayers();
2000 static void HandleMainMenu_SelectLevel(int step, int direction,
2001 int selected_level_nr)
2003 int old_level_nr = level_nr;
2006 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2007 new_level_nr = selected_level_nr;
2009 new_level_nr = old_level_nr + step * direction;
2011 if (new_level_nr < leveldir_current->first_level)
2012 new_level_nr = leveldir_current->first_level;
2013 if (new_level_nr > leveldir_current->last_level)
2014 new_level_nr = leveldir_current->last_level;
2016 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2018 // skipping levels is only allowed when trying to skip single level
2019 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
2020 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
2022 leveldir_current->handicap_level++;
2023 SaveLevelSetup_SeriesInfo();
2026 new_level_nr = leveldir_current->handicap_level;
2029 if (new_level_nr != old_level_nr)
2031 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2033 PlaySound(SND_MENU_ITEM_SELECTING);
2035 level_nr = new_level_nr;
2037 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2038 int2str(level_nr, menu.main.text.level_number.size),
2039 mci->pos_text->font);
2041 LoadLevel(level_nr);
2042 DrawPreviewLevelInitial();
2046 DrawCompleteVideoDisplay();
2048 SaveLevelSetup_SeriesInfo();
2050 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2052 // force redraw of playfield area (may be reset at this point)
2053 redraw_mask |= REDRAW_FIELD;
2057 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2059 static int choice = MAIN_CONTROL_GAME;
2060 static boolean button_pressed_last = FALSE;
2061 boolean button_pressed = FALSE;
2063 int i = 0; // needed to prevent compiler warning due to bad code below
2065 if (button == MB_MENU_INITIALIZE)
2067 DrawCursorAndText_Main(choice, TRUE, FALSE);
2072 if (mx || my) // mouse input
2076 for (i = 0; main_controls[i].nr != -1; i++)
2078 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2079 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2080 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2082 pos = main_controls[i].nr;
2088 // check if level preview was clicked
2089 if (insidePreviewRect(&preview, mx - SX, my - SY))
2090 pos = MAIN_CONTROL_GAME;
2092 // handle pressed/unpressed state for active/inactive menu buttons
2093 // (if pos != -1, "i" contains index position corresponding to "pos")
2095 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2096 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2097 button_pressed = TRUE;
2099 if (button_pressed != button_pressed_last)
2101 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2104 PlaySound(SND_MENU_BUTTON_PRESSING);
2106 PlaySound(SND_MENU_BUTTON_RELEASING);
2109 else if (dx || dy) // keyboard input
2111 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2112 choice == MAIN_CONTROL_SETUP))
2113 button = MB_MENU_CHOICE;
2118 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2120 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2122 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2124 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2126 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2128 CloseDoor(DOOR_CLOSE_2);
2130 SetGameStatus(GAME_MODE_LEVELNR);
2132 DrawChooseLevelNr();
2134 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2140 PlaySound(SND_MENU_ITEM_ACTIVATING);
2142 DrawCursorAndText_Main(choice, FALSE, FALSE);
2143 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2149 if (choice == MAIN_CONTROL_NAME)
2151 // special case: cursor left or right pressed -- toggle team mode
2152 HandleMainMenu_ToggleTeamMode();
2154 else if (choice != MAIN_CONTROL_INFO &&
2155 choice != MAIN_CONTROL_SETUP)
2157 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2163 PlaySound(SND_MENU_ITEM_SELECTING);
2165 if (pos == MAIN_CONTROL_NAME)
2168 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2170 // special case: menu text "name/team" clicked -- toggle team mode
2171 HandleMainMenu_ToggleTeamMode();
2175 if (setup.multiple_users)
2177 CloseDoor(DOOR_CLOSE_2);
2179 SetGameStatus(GAME_MODE_NAMES);
2181 DrawChoosePlayerName();
2185 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2191 else if (pos == MAIN_CONTROL_LEVELS)
2195 CloseDoor(DOOR_CLOSE_2);
2197 SetGameStatus(GAME_MODE_LEVELS);
2199 SaveLevelSetup_LastSeries();
2200 SaveLevelSetup_SeriesInfo();
2202 // restore level set if chosen from "last played level set" menu
2203 RestoreLastPlayedLevels(&leveldir_current);
2205 if (setup.internal.choose_from_top_leveldir)
2208 DrawChooseLevelSet();
2211 else if (pos == MAIN_CONTROL_SCORES)
2213 CloseDoor(DOOR_CLOSE_2);
2215 SetGameStatus(GAME_MODE_SCORES);
2217 DrawHallOfFame(level_nr);
2219 else if (pos == MAIN_CONTROL_EDITOR)
2221 if (leveldir_current->readonly &&
2222 setup.editor.show_read_only_warning)
2223 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2225 CloseDoor(DOOR_CLOSE_ALL);
2227 SetGameStatus(GAME_MODE_EDITOR);
2229 FadeSetEnterScreen();
2233 else if (pos == MAIN_CONTROL_INFO)
2235 CloseDoor(DOOR_CLOSE_2);
2237 SetGameStatus(GAME_MODE_INFO);
2239 info_mode = INFO_MODE_MAIN;
2243 else if (pos == MAIN_CONTROL_GAME)
2245 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2247 else if (pos == MAIN_CONTROL_SETUP)
2249 CloseDoor(DOOR_CLOSE_2);
2251 SetGameStatus(GAME_MODE_SETUP);
2253 setup_mode = SETUP_MODE_MAIN;
2257 else if (pos == MAIN_CONTROL_QUIT)
2259 SaveLevelSetup_LastSeries();
2260 SaveLevelSetup_SeriesInfo();
2262 #if defined(PLATFORM_EMSCRIPTEN)
2263 Request("Close the browser window to quit!", REQ_CONFIRM);
2265 if (!setup.ask_on_quit_program ||
2266 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2267 SetGameStatus(GAME_MODE_QUIT);
2273 button_pressed_last = button_pressed;
2277 // ============================================================================
2278 // info screen functions
2279 // ============================================================================
2281 static struct TokenInfo *info_info;
2282 static int num_info_info; // number of info entries shown on screen
2283 static int max_info_info; // total number of info entries in list
2285 static void execInfoTitleScreen(void)
2287 info_mode = INFO_MODE_TITLE;
2292 static void execInfoElements(void)
2294 info_mode = INFO_MODE_ELEMENTS;
2299 static void execInfoMusic(void)
2301 info_mode = INFO_MODE_MUSIC;
2306 static void execInfoCredits(void)
2308 info_mode = INFO_MODE_CREDITS;
2313 static void execInfoProgram(void)
2315 info_mode = INFO_MODE_PROGRAM;
2320 static void execInfoVersion(void)
2322 info_mode = INFO_MODE_VERSION;
2327 static void execInfoLevelSet(void)
2329 info_mode = INFO_MODE_LEVELSET;
2334 static void execExitInfo(void)
2336 SetGameStatus(GAME_MODE_MAIN);
2341 static struct TokenInfo info_info_main[] =
2343 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2344 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2345 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2346 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2347 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2348 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2349 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2350 { TYPE_EMPTY, NULL, "" },
2351 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2356 static int getMenuTextFont(int type)
2358 if (type & (TYPE_SWITCH |
2372 static struct TokenInfo *setup_info;
2373 static struct TokenInfo setup_info_input[];
2375 static struct TokenInfo *menu_info;
2377 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2378 int screen_pos, int menu_info_pos_raw,
2381 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2382 struct TokenInfo *ti = &token_info[pos];
2383 int xpos = MENU_SCREEN_START_XPOS;
2384 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2385 int font_nr = getMenuTextFont(ti->type);
2387 if (setup_mode == SETUP_MODE_INPUT)
2388 font_nr = FONT_MENU_1;
2391 font_nr = FONT_ACTIVE(font_nr);
2393 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2395 if (ti->type & ~TYPE_SKIP_ENTRY)
2396 drawCursor(screen_pos, active);
2399 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2402 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2405 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2408 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2411 static char *window_size_text;
2412 static char *scaling_type_text;
2413 static char *network_server_text;
2415 static void drawSetupValue(int, int);
2417 static void drawMenuInfoList(int first_entry, int num_page_entries,
2418 int max_page_entries)
2422 if (first_entry + num_page_entries > max_page_entries)
2425 clearMenuListArea();
2427 for (i = 0; i < num_page_entries; i++)
2429 int menu_info_pos = first_entry + i;
2430 struct TokenInfo *si = &menu_info[menu_info_pos];
2431 void *value_ptr = si->value;
2433 // set some entries to "unchangeable" according to other variables
2434 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2435 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2436 (value_ptr == &setup.sound_music && !audio.music_available) ||
2437 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2438 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2439 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2440 si->type |= TYPE_GHOSTED;
2442 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2443 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2444 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2445 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2446 else if (si->type & ~TYPE_SKIP_ENTRY)
2447 initCursor(i, IMG_MENU_BUTTON);
2449 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2451 if (si->type & TYPE_STRING)
2455 if (value_ptr == &network_server_text)
2456 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2458 if (gadget_id != -1)
2460 struct GadgetInfo *gi = screen_gadget[gadget_id];
2461 int xpos = MENU_SCREEN_START_XPOS;
2462 int ypos = MENU_SCREEN_START_YPOS + i;
2463 int x = mSX + xpos * 32;
2464 int y = mSY + ypos * 32;
2466 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2470 if (si->type & TYPE_VALUE &&
2471 menu_info == setup_info)
2472 drawSetupValue(i, menu_info_pos);
2476 static void DrawInfoScreen_Main(void)
2478 int fade_mask = REDRAW_FIELD;
2481 if (redraw_mask & REDRAW_ALL)
2482 fade_mask = REDRAW_ALL;
2485 fade_mask = REDRAW_ALL;
2488 FadeMenuSoundsAndMusic();
2490 FreeScreenGadgets();
2491 CreateScreenGadgets();
2493 // (needed after displaying title screens which disable auto repeat)
2494 KeyboardAutoRepeatOn();
2496 FadeSetLeaveScreen();
2500 // needed if different viewport properties defined for info screen
2501 ChangeViewportPropertiesIfNeeded();
2503 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2507 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2509 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2511 info_info = info_info_main;
2513 // determine maximal number of info entries that can be displayed on screen
2515 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2518 // determine maximal number of info entries available for menu of info screen
2520 for (i = 0; info_info[i].type != 0; i++)
2523 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2525 MapScreenGadgets(max_info_info);
2527 PlayMenuSoundsAndMusic();
2529 DrawMaskedBorder(fade_mask);
2534 static void changeSetupValue(int, int, int);
2536 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2537 int mode, int num_page_entries,
2538 int max_page_entries)
2540 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2541 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2542 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2543 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2544 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2545 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2546 int *num_page_entries_last = num_page_entries_all_last[game_status];
2547 int *choice_store = choice_stores[game_status];
2548 int *first_entry_store = first_entry_stores[game_status];
2549 int choice = choice_store[mode]; // starts with 0
2550 int first_entry = first_entry_store[mode]; // starts with 0
2552 int y = choice - first_entry;
2554 boolean position_set_by_scrollbar = (dx == 999);
2555 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2558 if (button == MB_MENU_INITIALIZE)
2560 // check if number of menu page entries has changed (may happen by change
2561 // of custom artwork definition value for 'list_size' for this menu screen)
2562 // (in this case, the last menu position most probably has to be corrected)
2563 if (num_page_entries != num_page_entries_last[mode])
2565 choice_store[mode] = first_entry_store[mode] = 0;
2567 choice = first_entry = 0;
2570 num_page_entries_last[mode] = num_page_entries;
2573 // advance to first valid menu entry
2574 while (choice < num_page_entries &&
2575 menu_info[choice].type & TYPE_SKIP_ENTRY)
2578 if (position_set_by_scrollbar)
2579 first_entry = first_entry_store[mode] = dy;
2581 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2582 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2584 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2586 if (choice < first_entry)
2588 choice = first_entry;
2590 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2593 else if (choice > first_entry + num_page_entries - 1)
2595 choice = first_entry + num_page_entries - 1;
2597 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2601 choice_store[mode] = choice;
2603 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2607 else if (button == MB_MENU_LEAVE)
2609 PlaySound(SND_MENU_ITEM_SELECTING);
2611 for (i = 0; i < max_page_entries; i++)
2613 if (menu_info[i].type & TYPE_LEAVE_MENU)
2615 void (*menu_callback_function)(void) = menu_info[i].value;
2619 menu_callback_function();
2621 break; // absolutely needed because function changes 'menu_info'!
2628 if (mx || my) // mouse input
2630 x = (mx - mSX) / 32;
2631 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2633 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2635 // move cursor instead of scrolling when already at start/end of list
2636 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2638 else if (dy == +1 * SCROLL_LINE &&
2639 first_entry + num_page_entries == max_page_entries)
2642 // handle scrolling screen one line or page
2644 y + dy > num_page_entries - 1)
2646 boolean redraw = FALSE;
2648 if (ABS(dy) == SCROLL_PAGE)
2649 step = num_page_entries - 1;
2651 if (dy < 0 && first_entry > 0)
2653 // scroll page/line up
2655 first_entry -= step;
2656 if (first_entry < 0)
2661 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2663 // scroll page/line down
2665 first_entry += step;
2666 if (first_entry + num_page_entries > max_page_entries)
2667 first_entry = MAX(0, max_page_entries - num_page_entries);
2674 choice += first_entry - first_entry_store[mode];
2676 if (choice < first_entry)
2678 choice = first_entry;
2680 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2683 else if (choice > first_entry + num_page_entries - 1)
2685 choice = first_entry + num_page_entries - 1;
2687 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2690 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2694 if (choice < first_entry ||
2695 choice > first_entry + num_page_entries - 1)
2696 first_entry += SIGN(dy);
2699 first_entry_store[mode] = first_entry;
2700 choice_store[mode] = choice;
2702 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2704 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2706 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2707 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2715 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2717 if (menu_info[choice].type & menu_navigation_type ||
2718 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2719 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2720 menu_info[choice].type & TYPE_PLAYER)
2721 button = MB_MENU_CHOICE;
2726 // jump to next non-empty menu entry (up or down)
2727 while (first_entry + y > 0 &&
2728 first_entry + y < max_page_entries - 1 &&
2729 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2732 if (!IN_VIS_MENU(x, y))
2734 choice += y - y_old;
2736 if (choice < first_entry)
2737 first_entry = choice;
2738 else if (choice > first_entry + num_page_entries - 1)
2739 first_entry = choice - num_page_entries + 1;
2741 if (first_entry >= 0 &&
2742 first_entry + num_page_entries <= max_page_entries)
2744 first_entry_store[mode] = first_entry;
2746 if (choice < first_entry)
2747 choice = first_entry;
2748 else if (choice > first_entry + num_page_entries - 1)
2749 choice = first_entry + num_page_entries - 1;
2751 choice_store[mode] = choice;
2753 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2755 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2757 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2758 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2765 if (!anyScrollbarGadgetActive() &&
2766 IN_VIS_MENU(x, y) &&
2767 mx < mx_right_border &&
2768 y >= 0 && y < num_page_entries)
2772 if (first_entry + y != choice &&
2773 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2775 PlaySound(SND_MENU_ITEM_ACTIVATING);
2777 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2778 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2780 choice = choice_store[mode] = first_entry + y;
2784 PlaySound(SND_MENU_ITEM_SELECTING);
2786 for (i = 0; menu_info[i].type != 0; i++)
2788 if (menu_info[i].type & TYPE_LEAVE_MENU)
2790 void (*menu_callback_function)(void) = menu_info[i].value;
2794 menu_callback_function();
2796 // absolutely needed because function changes 'menu_info'!
2804 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2806 PlaySound(SND_MENU_ITEM_SELECTING);
2808 // when selecting key headline, execute function for key value change
2809 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2810 menu_info[first_entry + y + 1].type & TYPE_KEY)
2813 // when selecting string value, execute function for list selection
2814 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2815 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2818 // when selecting string value, execute function for text input gadget
2819 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2820 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2823 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2825 void (*menu_callback_function)(void) =
2826 menu_info[first_entry + y].value;
2828 FadeSetFromType(menu_info[first_entry + y].type);
2830 menu_callback_function();
2832 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2834 void (*gadget_callback_function)(void) =
2835 menu_info[first_entry + y].value;
2837 gadget_callback_function();
2839 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2840 menu_info == setup_info)
2842 changeSetupValue(y, first_entry + y, dx);
2848 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2850 menu_info = info_info;
2852 HandleMenuScreen(mx, my, dx, dy, button,
2853 info_mode, num_info_info, max_info_info);
2856 static int getMenuFontSpacing(int spacing_height, int font_nr)
2858 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2860 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2864 static int getMenuTextSpacing(int spacing_height, int font_nr)
2866 return (getMenuFontSpacing(spacing_height, font_nr) +
2867 EXTRA_SPACING(game_status));
2870 static int getMenuTextStep(int spacing_height, int font_nr)
2872 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2875 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2877 int font_title = MENU_INFO_FONT_TITLE;
2878 int font_error = FONT_TEXT_2;
2879 int font_foot = MENU_INFO_FONT_FOOT;
2880 int spacing_title = menu.headline1_spacing_info[info_mode];
2881 int ystep_title = getMenuTextStep(spacing_title, font_title);
2882 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2883 int ystart2 = ystart1 + ystep_title;
2884 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2886 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2888 FadeOut(REDRAW_FIELD);
2893 DrawTextSCentered(ystart1, font_title, text_title);
2894 DrawTextSCentered(ystart2, font_error, text_error);
2896 DrawTextSCentered(ybottom, font_foot,
2897 "Press any key or button for info menu");
2899 FadeIn(REDRAW_FIELD);
2902 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2904 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2905 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2906 int font_title = MENU_INFO_FONT_TITLE;
2907 int font_foot = MENU_INFO_FONT_FOOT;
2908 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2909 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2910 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2911 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2912 int ystep = MENU_SCREEN_INFO_YSTEP;
2913 int element, action, direction;
2921 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2922 infoscreen_step[i] = infoscreen_frame[i] = 0;
2927 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2929 DrawTextSCentered(ybottom, font_foot,
2930 "Press any key or button for next page");
2936 while (helpanim_info[j].element != HELPANIM_LIST_END)
2938 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2943 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2952 j += infoscreen_step[i - start];
2954 element = helpanim_info[j].element;
2955 action = helpanim_info[j].action;
2956 direction = helpanim_info[j].direction;
2959 element = EL_UNKNOWN;
2961 if (action != -1 && direction != -1)
2962 graphic = el_act_dir2img(element, action, direction);
2963 else if (action != -1)
2964 graphic = el_act2img(element, action);
2965 else if (direction != -1)
2966 graphic = el_dir2img(element, direction);
2968 graphic = el2img(element);
2970 delay = helpanim_info[j++].delay;
2975 if (infoscreen_frame[i - start] == 0)
2978 infoscreen_frame[i - start] = delay - 1;
2982 sync_frame = delay - infoscreen_frame[i - start];
2983 infoscreen_frame[i - start]--;
2986 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2988 if (!infoscreen_frame[i - start])
2989 infoscreen_step[i - start] = 0;
2993 if (!infoscreen_frame[i - start])
2994 infoscreen_step[i - start]++;
2995 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3001 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
3003 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
3004 graphic, sync_frame, USE_MASKING);
3007 DrawInfoScreen_HelpText(element, action, direction, i - start);
3012 redraw_mask |= REDRAW_FIELD;
3017 static char *getHelpText(int element, int action, int direction)
3019 char token[MAX_LINE_LEN];
3021 strcpy(token, element_info[element].token_name);
3024 strcat(token, element_action_info[action].suffix);
3026 if (direction != -1)
3027 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3029 return getHashEntry(helptext_info, token);
3032 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3034 int font_nr = FONT_INFO_ELEMENTS;
3035 int font_width = getFontWidth(font_nr);
3036 int font_height = getFontHeight(font_nr);
3037 int yoffset = (TILEX - 2 * font_height) / 2;
3038 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
3039 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
3040 int ystep = TILEY + 4;
3041 int pad_left = xstart - SX;
3042 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3043 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3044 int max_lines_per_text = 2;
3047 if (action != -1 && direction != -1) // element.action.direction
3048 text = getHelpText(element, action, direction);
3050 if (text == NULL && action != -1) // element.action
3051 text = getHelpText(element, action, -1);
3053 if (text == NULL && direction != -1) // element.direction
3054 text = getHelpText(element, -1, direction);
3056 if (text == NULL) // base element
3057 text = getHelpText(element, -1, -1);
3059 if (text == NULL) // not found
3060 text = "No description available";
3062 if (strlen(text) <= max_chars_per_line) // only one line of text
3063 ystart += getFontHeight(font_nr) / 2;
3065 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3066 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3067 TRUE, FALSE, FALSE);
3070 static void DrawInfoScreen_TitleScreen(void)
3072 SetGameStatus(GAME_MODE_TITLE);
3077 void HandleInfoScreen_TitleScreen(int button)
3079 HandleTitleScreen(0, 0, 0, 0, button);
3082 static void DrawInfoScreen_Elements(void)
3084 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3086 FadeOut(REDRAW_FIELD);
3091 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
3093 FadeIn(REDRAW_FIELD);
3096 void HandleInfoScreen_Elements(int button)
3098 static unsigned int info_delay = 0;
3099 static int num_anims;
3100 static int num_pages;
3102 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3105 if (button == MB_MENU_INITIALIZE)
3107 boolean new_element = TRUE;
3111 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3113 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3115 else if (new_element)
3118 new_element = FALSE;
3122 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3126 if (button == MB_MENU_LEAVE)
3128 PlaySound(SND_MENU_ITEM_SELECTING);
3130 info_mode = INFO_MODE_MAIN;
3135 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3137 if (button != MB_MENU_INITIALIZE)
3139 PlaySound(SND_MENU_ITEM_SELECTING);
3144 if (page >= num_pages)
3146 FadeMenuSoundsAndMusic();
3148 info_mode = INFO_MODE_MAIN;
3155 FadeSetNextScreen();
3157 if (button != MB_MENU_INITIALIZE)
3158 FadeOut(REDRAW_FIELD);
3160 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3162 if (button != MB_MENU_INITIALIZE)
3163 FadeIn(REDRAW_FIELD);
3167 if (DelayReached(&info_delay, GameFrameDelay))
3168 if (page < num_pages)
3169 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3171 PlayMenuSoundIfLoop();
3175 static void DrawInfoScreen_Music(void)
3177 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3179 FadeOut(REDRAW_FIELD);
3186 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3188 FadeIn(REDRAW_FIELD);
3191 void HandleInfoScreen_Music(int button)
3193 static struct MusicFileInfo *list = NULL;
3194 int font_title = MENU_INFO_FONT_TITLE;
3195 int font_head = MENU_INFO_FONT_HEAD;
3196 int font_text = MENU_INFO_FONT_TEXT;
3197 int font_foot = MENU_INFO_FONT_FOOT;
3198 int spacing_title = menu.headline1_spacing_info[info_mode];
3199 int spacing_head = menu.headline2_spacing_info[info_mode];
3200 int ystep_title = getMenuTextStep(spacing_title, font_title);
3201 int ystep_head = getMenuTextStep(spacing_head, font_head);
3202 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3203 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3205 if (button == MB_MENU_INITIALIZE)
3207 list = music_file_info;
3211 FadeMenuSoundsAndMusic();
3216 DrawTextSCentered(ystart, font_title,
3217 "No music info for this level set.");
3219 DrawTextSCentered(ybottom, font_foot,
3220 "Press any key or button for info menu");
3226 if (button == MB_MENU_LEAVE)
3228 PlaySound(SND_MENU_ITEM_SELECTING);
3230 FadeMenuSoundsAndMusic();
3232 info_mode = INFO_MODE_MAIN;
3237 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3239 if (button != MB_MENU_INITIALIZE)
3241 PlaySound(SND_MENU_ITEM_SELECTING);
3249 FadeMenuSoundsAndMusic();
3251 info_mode = INFO_MODE_MAIN;
3257 FadeMenuSoundsAndMusic();
3259 if (list != music_file_info)
3260 FadeSetNextScreen();
3262 if (button != MB_MENU_INITIALIZE)
3263 FadeOut(REDRAW_FIELD);
3270 int sound = list->music;
3272 if (IS_LOOP_SOUND(sound))
3273 PlaySoundLoop(sound);
3277 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3281 int music = list->music;
3283 if (IS_LOOP_MUSIC(music))
3284 PlayMusicLoop(music);
3288 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3291 ystart += ystep_title;
3293 if (!strEqual(list->title, UNKNOWN_NAME))
3295 if (!strEqual(list->title_header, UNKNOWN_NAME))
3297 DrawTextSCentered(ystart, font_head, list->title_header);
3298 ystart += ystep_head;
3301 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3302 ystart += ystep_head;
3305 if (!strEqual(list->artist, UNKNOWN_NAME))
3307 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3308 DrawTextSCentered(ystart, font_head, list->artist_header);
3310 DrawTextSCentered(ystart, font_head, "by");
3312 ystart += ystep_head;
3314 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3315 ystart += ystep_head;
3318 if (!strEqual(list->album, UNKNOWN_NAME))
3320 if (!strEqual(list->album_header, UNKNOWN_NAME))
3321 DrawTextSCentered(ystart, font_head, list->album_header);
3323 DrawTextSCentered(ystart, font_head, "from the album");
3325 ystart += ystep_head;
3327 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3328 ystart += ystep_head;
3331 if (!strEqual(list->year, UNKNOWN_NAME))
3333 if (!strEqual(list->year_header, UNKNOWN_NAME))
3334 DrawTextSCentered(ystart, font_head, list->year_header);
3336 DrawTextSCentered(ystart, font_head, "from the year");
3338 ystart += ystep_head;
3340 DrawTextFCentered(ystart, font_text, "%s", list->year);
3341 ystart += ystep_head;
3344 DrawTextSCentered(ybottom, FONT_TEXT_4,
3345 "Press any key or button for next page");
3347 if (button != MB_MENU_INITIALIZE)
3348 FadeIn(REDRAW_FIELD);
3351 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3352 PlaySoundLoop(list->music);
3355 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3357 int font_title = MENU_INFO_FONT_TITLE;
3358 int font_head = MENU_INFO_FONT_HEAD;
3359 int font_text = MENU_INFO_FONT_TEXT;
3360 int font_foot = MENU_INFO_FONT_FOOT;
3361 int spacing_title = menu.headline1_spacing_info[info_mode];
3362 int spacing_head = menu.headline2_spacing_info[info_mode];
3363 int spacing_para = menu.paragraph_spacing_info[info_mode];
3364 int spacing_line = menu.line_spacing_info[info_mode];
3365 int ystep_title = getMenuTextStep(spacing_title, font_title);
3366 int ystep_head = getMenuTextStep(spacing_head, font_head);
3367 int ystep_para = getMenuTextStep(spacing_para, font_text);
3368 int ystep_line = getMenuTextStep(spacing_line, font_text);
3369 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3370 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3375 DrawTextSCentered(ystart, font_title, "Credits:");
3376 ystart += ystep_title;
3380 DrawTextSCentered(ystart, font_head,
3381 "Special thanks to");
3382 ystart += ystep_head;
3383 DrawTextSCentered(ystart, font_text,
3385 ystart += ystep_head;
3386 DrawTextSCentered(ystart, font_head,
3388 ystart += ystep_head;
3389 DrawTextSCentered(ystart, font_text,
3390 "\"Boulder Dash\"");
3391 ystart += ystep_head;
3392 DrawTextSCentered(ystart, font_head,
3394 ystart += ystep_head;
3395 DrawTextSCentered(ystart, font_text,
3397 ystart += ystep_head;
3398 DrawTextSCentered(ystart, font_head,
3400 ystart += ystep_head;
3401 DrawTextSCentered(ystart, font_text,
3402 "First Star Software");
3404 else if (screen_nr == 1)
3406 DrawTextSCentered(ystart, font_head,
3407 "Special thanks to");
3408 ystart += ystep_head;
3409 DrawTextSCentered(ystart, font_text,
3410 "Klaus Heinz & Volker Wertich");
3411 ystart += ystep_head;
3412 DrawTextSCentered(ystart, font_head,
3414 ystart += ystep_head;
3415 DrawTextSCentered(ystart, font_text,
3416 "\"Emerald Mine\"");
3417 ystart += ystep_head;
3418 DrawTextSCentered(ystart, font_head,
3420 ystart += ystep_head;
3421 DrawTextSCentered(ystart, font_text,
3423 ystart += ystep_head;
3424 DrawTextSCentered(ystart, font_head,
3426 ystart += ystep_head;
3427 DrawTextSCentered(ystart, font_text,
3430 else if (screen_nr == 2)
3432 DrawTextSCentered(ystart, font_head,
3433 "Special thanks to");
3434 ystart += ystep_head;
3435 DrawTextSCentered(ystart, font_text,
3436 "Michael Stopp & Philip Jespersen");
3437 ystart += ystep_head;
3438 DrawTextSCentered(ystart, font_head,
3440 ystart += ystep_head;
3441 DrawTextSCentered(ystart, font_text,
3443 ystart += ystep_head;
3444 DrawTextSCentered(ystart, font_head,
3446 ystart += ystep_head;
3447 DrawTextSCentered(ystart, font_text,
3449 ystart += ystep_head;
3450 DrawTextSCentered(ystart, font_head,
3452 ystart += ystep_head;
3453 DrawTextSCentered(ystart, font_text,
3454 "Digital Integration");
3456 else if (screen_nr == 3)
3458 DrawTextSCentered(ystart, font_head,
3459 "Special thanks to");
3460 ystart += ystep_head;
3461 DrawTextSCentered(ystart, font_text,
3462 "Hiroyuki Imabayashi");
3463 ystart += ystep_head;
3464 DrawTextSCentered(ystart, font_head,
3466 ystart += ystep_head;
3467 DrawTextSCentered(ystart, font_text,
3469 ystart += ystep_head;
3470 DrawTextSCentered(ystart, font_head,
3472 ystart += ystep_head;
3473 DrawTextSCentered(ystart, font_text,
3475 ystart += ystep_head;
3476 DrawTextSCentered(ystart, font_head,
3478 ystart += ystep_head;
3479 DrawTextSCentered(ystart, font_text,
3482 else if (screen_nr == 4)
3484 DrawTextSCentered(ystart, font_head,
3485 "Special thanks to");
3486 ystart += ystep_head;
3487 DrawTextSCentered(ystart, font_text,
3489 ystart += ystep_head;
3490 DrawTextSCentered(ystart, font_head,
3492 ystart += ystep_head;
3493 DrawTextSCentered(ystart, font_text,
3494 "J\xfcrgen Bonhagen");
3495 ystart += ystep_head;
3496 DrawTextSCentered(ystart, font_head,
3497 "for the continuous creation");
3498 ystart += ystep_line;
3499 DrawTextSCentered(ystart, font_head,
3500 "of outstanding level sets");
3502 else if (screen_nr == 5)
3504 DrawTextSCentered(ystart, font_head,
3506 ystart += ystep_head;
3507 DrawTextSCentered(ystart, font_text,
3509 ystart += ystep_head;
3510 DrawTextSCentered(ystart, font_head,
3511 "for ideas and inspiration by");
3512 ystart += ystep_head;
3513 DrawTextSCentered(ystart, font_text,
3515 ystart += ystep_para;
3517 DrawTextSCentered(ystart, font_head,
3519 ystart += ystep_head;
3520 DrawTextSCentered(ystart, font_text,
3522 ystart += ystep_head;
3523 DrawTextSCentered(ystart, font_head,
3524 "for ideas and inspiration by");
3525 ystart += ystep_head;
3526 DrawTextSCentered(ystart, font_text,
3529 else if (screen_nr == 6)
3531 DrawTextSCentered(ystart, font_head,
3533 ystart += ystep_head;
3534 DrawTextSCentered(ystart, font_text,
3536 ystart += ystep_head;
3537 DrawTextSCentered(ystart, font_head,
3538 "for the code base used for the");
3539 ystart += ystep_line;
3540 DrawTextSCentered(ystart, font_head,
3541 "native Emerald Mine engine");
3543 else if (screen_nr == 7)
3545 DrawTextSCentered(ystart, font_head,
3547 ystart += ystep_head;
3548 DrawTextSCentered(ystart, font_text,
3550 ystart += ystep_head;
3551 DrawTextSCentered(ystart, font_head,
3552 "for the initial DOS port");
3553 ystart += ystep_para;
3555 DrawTextSCentered(ystart, font_head,
3557 ystart += ystep_head;
3558 DrawTextSCentered(ystart, font_text,
3560 ystart += ystep_head;
3561 DrawTextSCentered(ystart, font_head,
3562 "for some additional toons");
3564 else if (screen_nr == 8)
3566 DrawTextSCentered(ystart, font_head,
3567 "And not to forget:");
3568 ystart += ystep_head;
3569 DrawTextSCentered(ystart, font_head,
3571 ystart += ystep_head;
3572 DrawTextSCentered(ystart, font_text,
3573 "All those who contributed");
3574 ystart += ystep_line;
3575 DrawTextSCentered(ystart, font_text,
3576 "levels to this game");
3577 ystart += ystep_line;
3578 DrawTextSCentered(ystart, font_text,
3582 DrawTextSCentered(ybottom, font_foot,
3583 "Press any key or button for next page");
3586 static void DrawInfoScreen_Credits(void)
3588 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3590 FadeMenuSoundsAndMusic();
3592 FadeOut(REDRAW_FIELD);
3594 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3596 FadeIn(REDRAW_FIELD);
3599 void HandleInfoScreen_Credits(int button)
3601 static int screen_nr = 0;
3602 int num_screens = 9;
3604 if (button == MB_MENU_INITIALIZE)
3608 // DrawInfoScreen_CreditsScreen(screen_nr);
3611 if (button == MB_MENU_LEAVE)
3613 PlaySound(SND_MENU_ITEM_SELECTING);
3615 info_mode = INFO_MODE_MAIN;
3620 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3622 if (button != MB_MENU_INITIALIZE)
3624 PlaySound(SND_MENU_ITEM_SELECTING);
3629 if (screen_nr >= num_screens)
3631 FadeMenuSoundsAndMusic();
3633 info_mode = INFO_MODE_MAIN;
3640 FadeSetNextScreen();
3642 if (button != MB_MENU_INITIALIZE)
3643 FadeOut(REDRAW_FIELD);
3645 DrawInfoScreen_CreditsScreen(screen_nr);
3647 if (button != MB_MENU_INITIALIZE)
3648 FadeIn(REDRAW_FIELD);
3652 PlayMenuSoundIfLoop();
3656 static void DrawInfoScreen_Program(void)
3658 int font_title = MENU_INFO_FONT_TITLE;
3659 int font_head = MENU_INFO_FONT_HEAD;
3660 int font_text = MENU_INFO_FONT_TEXT;
3661 int font_foot = MENU_INFO_FONT_FOOT;
3662 int spacing_title = menu.headline1_spacing_info[info_mode];
3663 int spacing_head = menu.headline2_spacing_info[info_mode];
3664 int spacing_para = menu.paragraph_spacing_info[info_mode];
3665 int spacing_line = menu.line_spacing_info[info_mode];
3666 int ystep_title = getMenuTextStep(spacing_title, font_title);
3667 int ystep_head = getMenuTextStep(spacing_head, font_head);
3668 int ystep_para = getMenuTextStep(spacing_para, font_text);
3669 int ystep_line = getMenuTextStep(spacing_line, font_text);
3670 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3671 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3673 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3675 FadeOut(REDRAW_FIELD);
3680 DrawTextSCentered(ystart, font_title, "Program Information:");
3681 ystart += ystep_title;
3683 DrawTextSCentered(ystart, font_head,
3684 "This game is Freeware!");
3685 ystart += ystep_head;
3686 DrawTextSCentered(ystart, font_head,
3687 "If you like it, send e-mail to:");
3688 ystart += ystep_head;
3689 DrawTextSCentered(ystart, font_text,
3690 setup.internal.program_email);
3691 ystart += ystep_para;
3693 DrawTextSCentered(ystart, font_head,
3694 "More information and levels:");
3695 ystart += ystep_head;
3696 DrawTextSCentered(ystart, font_text,
3697 setup.internal.program_website);
3698 ystart += ystep_para;
3700 DrawTextSCentered(ystart, font_head,
3701 "If you have created new levels,");
3702 ystart += ystep_line;
3703 DrawTextSCentered(ystart, font_head,
3704 "send them to me to include them!");
3705 ystart += ystep_head;
3706 DrawTextSCentered(ystart, font_head,
3709 DrawTextSCentered(ybottom, font_foot,
3710 "Press any key or button for info menu");
3712 FadeIn(REDRAW_FIELD);
3715 void HandleInfoScreen_Program(int button)
3717 if (button == MB_MENU_LEAVE)
3719 PlaySound(SND_MENU_ITEM_SELECTING);
3721 info_mode = INFO_MODE_MAIN;
3726 else if (button == MB_MENU_CHOICE)
3728 PlaySound(SND_MENU_ITEM_SELECTING);
3730 FadeMenuSoundsAndMusic();
3732 info_mode = INFO_MODE_MAIN;
3737 PlayMenuSoundIfLoop();
3741 static void DrawInfoScreen_Version(void)
3743 int font_title = MENU_INFO_FONT_TITLE;
3744 int font_head = MENU_INFO_FONT_HEAD;
3745 int font_text = MENU_INFO_FONT_TEXT;
3746 int font_foot = MENU_INFO_FONT_FOOT;
3747 int spacing_title = menu.headline1_spacing_info[info_mode];
3748 int spacing_head = menu.headline2_spacing_info[info_mode];
3749 int spacing_para = menu.paragraph_spacing_info[info_mode];
3750 int spacing_line = menu.line_spacing_info[info_mode];
3751 int xstep = getFontWidth(font_text);
3752 int ystep_title = getMenuTextStep(spacing_title, font_title);
3753 int ystep_head = getMenuTextStep(spacing_head, font_head);
3754 int ystep_para = getMenuTextStep(spacing_para, font_text);
3755 int ystep_line = getMenuTextStep(spacing_line, font_text);
3756 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3757 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3758 int xstart1 = mSX - SX + 2 * xstep;
3759 int xstart2 = mSX - SX + 18 * xstep;
3760 int xstart3 = mSX - SX + 28 * xstep;
3761 SDL_version sdl_version_compiled;
3762 const SDL_version *sdl_version_linked;
3763 int driver_name_len = 10;
3764 SDL_version sdl_version_linked_ext;
3765 const char *driver_name = NULL;
3767 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3769 FadeOut(REDRAW_FIELD);
3774 DrawTextSCentered(ystart, font_title, "Version Information:");
3775 ystart += ystep_title;
3777 DrawTextF(xstart1, ystart, font_head, "Name");
3778 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3779 ystart += ystep_line;
3781 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3783 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3784 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3785 ystart += ystep_line;
3787 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3788 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3789 ystart += ystep_line;
3793 DrawTextF(xstart1, ystart, font_head, "Version");
3794 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3795 ystart += ystep_line;
3798 DrawTextF(xstart1, ystart, font_head, "Platform");
3799 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3801 PLATFORM_XX_BIT_STRING);
3802 ystart += ystep_line;
3804 DrawTextF(xstart1, ystart, font_head, "Target");
3805 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3806 ystart += ystep_line;
3808 DrawTextF(xstart1, ystart, font_head, "Source date");
3809 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3810 ystart += ystep_line;
3812 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3813 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3814 ystart += ystep_para;
3816 DrawTextF(xstart1, ystart, font_head, "Library");
3817 DrawTextF(xstart2, ystart, font_head, "compiled");
3818 DrawTextF(xstart3, ystart, font_head, "linked");
3819 ystart += ystep_head;
3821 SDL_VERSION(&sdl_version_compiled);
3822 SDL_GetVersion(&sdl_version_linked_ext);
3823 sdl_version_linked = &sdl_version_linked_ext;
3825 DrawTextF(xstart1, ystart, font_text, "SDL");
3826 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3827 sdl_version_compiled.major,
3828 sdl_version_compiled.minor,
3829 sdl_version_compiled.patch);
3830 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3831 sdl_version_linked->major,
3832 sdl_version_linked->minor,
3833 sdl_version_linked->patch);
3834 ystart += ystep_line;
3836 SDL_IMAGE_VERSION(&sdl_version_compiled);
3837 sdl_version_linked = IMG_Linked_Version();
3839 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3840 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3841 sdl_version_compiled.major,
3842 sdl_version_compiled.minor,
3843 sdl_version_compiled.patch);
3844 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3845 sdl_version_linked->major,
3846 sdl_version_linked->minor,
3847 sdl_version_linked->patch);
3848 ystart += ystep_line;
3850 SDL_MIXER_VERSION(&sdl_version_compiled);
3851 sdl_version_linked = Mix_Linked_Version();
3853 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3854 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3855 sdl_version_compiled.major,
3856 sdl_version_compiled.minor,
3857 sdl_version_compiled.patch);
3858 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3859 sdl_version_linked->major,
3860 sdl_version_linked->minor,
3861 sdl_version_linked->patch);
3862 ystart += ystep_line;
3864 SDL_NET_VERSION(&sdl_version_compiled);
3865 sdl_version_linked = SDLNet_Linked_Version();
3867 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3868 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3869 sdl_version_compiled.major,
3870 sdl_version_compiled.minor,
3871 sdl_version_compiled.patch);
3872 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3873 sdl_version_linked->major,
3874 sdl_version_linked->minor,
3875 sdl_version_linked->patch);
3876 ystart += ystep_para;
3878 DrawTextF(xstart1, ystart, font_head, "Driver");
3879 DrawTextF(xstart2, ystart, font_head, "Requested");
3880 DrawTextF(xstart3, ystart, font_head, "Used");
3881 ystart += ystep_head;
3884 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3886 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3887 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3888 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3889 ystart += ystep_line;
3892 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3894 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3895 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3896 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3897 ystart += ystep_line;
3900 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3902 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3903 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3904 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3906 DrawTextSCentered(ybottom, font_foot,
3907 "Press any key or button for info menu");
3909 FadeIn(REDRAW_FIELD);
3912 void HandleInfoScreen_Version(int button)
3914 if (button == MB_MENU_LEAVE)
3916 PlaySound(SND_MENU_ITEM_SELECTING);
3918 info_mode = INFO_MODE_MAIN;
3923 else if (button == MB_MENU_CHOICE)
3925 PlaySound(SND_MENU_ITEM_SELECTING);
3927 FadeMenuSoundsAndMusic();
3929 info_mode = INFO_MODE_MAIN;
3934 PlayMenuSoundIfLoop();
3938 static void DrawInfoScreen_LevelSet(void)
3940 struct TitleMessageInfo *tmi = &readme;
3941 char *filename = getLevelSetInfoFilename();
3942 char *title = "Level Set Information:";
3943 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3944 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3946 if (filename == NULL)
3948 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3953 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3955 FadeOut(REDRAW_FIELD);
3960 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3962 // if x position set to "-1", automatically determine by playfield width
3964 tmi->x = SXSIZE / 2;
3966 // if y position set to "-1", use static default value
3970 // if width set to "-1", automatically determine by playfield width
3971 if (tmi->width == -1)
3972 tmi->width = SXSIZE - 2 * TILEX;
3974 // if height set to "-1", automatically determine by playfield height
3975 if (tmi->height == -1)
3976 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3978 // if chars set to "-1", automatically determine by text and font width
3979 if (tmi->chars == -1)
3980 tmi->chars = tmi->width / getFontWidth(tmi->font);
3982 tmi->width = tmi->chars * getFontWidth(tmi->font);
3984 // if lines set to "-1", automatically determine by text and font height
3985 if (tmi->lines == -1)
3986 tmi->lines = tmi->height / getFontHeight(tmi->font);
3988 tmi->height = tmi->lines * getFontHeight(tmi->font);
3990 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3991 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3992 tmi->autowrap, tmi->centered, tmi->parse_comments);
3994 DrawTextSCentered(ybottom, FONT_TEXT_4,
3995 "Press any key or button for info menu");
3997 FadeIn(REDRAW_FIELD);
4000 static void HandleInfoScreen_LevelSet(int button)
4002 if (button == MB_MENU_LEAVE)
4004 PlaySound(SND_MENU_ITEM_SELECTING);
4006 info_mode = INFO_MODE_MAIN;
4011 else if (button == MB_MENU_CHOICE)
4013 PlaySound(SND_MENU_ITEM_SELECTING);
4015 FadeMenuSoundsAndMusic();
4017 info_mode = INFO_MODE_MAIN;
4022 PlayMenuSoundIfLoop();
4026 static void DrawInfoScreen(void)
4028 if (info_mode == INFO_MODE_TITLE)
4029 DrawInfoScreen_TitleScreen();
4030 else if (info_mode == INFO_MODE_ELEMENTS)
4031 DrawInfoScreen_Elements();
4032 else if (info_mode == INFO_MODE_MUSIC)
4033 DrawInfoScreen_Music();
4034 else if (info_mode == INFO_MODE_CREDITS)
4035 DrawInfoScreen_Credits();
4036 else if (info_mode == INFO_MODE_PROGRAM)
4037 DrawInfoScreen_Program();
4038 else if (info_mode == INFO_MODE_VERSION)
4039 DrawInfoScreen_Version();
4040 else if (info_mode == INFO_MODE_LEVELSET)
4041 DrawInfoScreen_LevelSet();
4043 DrawInfoScreen_Main();
4045 if (info_mode != INFO_MODE_MAIN &&
4046 info_mode != INFO_MODE_TITLE &&
4047 info_mode != INFO_MODE_MUSIC)
4048 PlayMenuSoundsAndMusic();
4051 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4053 if (info_mode == INFO_MODE_TITLE)
4054 HandleInfoScreen_TitleScreen(button);
4055 else if (info_mode == INFO_MODE_ELEMENTS)
4056 HandleInfoScreen_Elements(button);
4057 else if (info_mode == INFO_MODE_MUSIC)
4058 HandleInfoScreen_Music(button);
4059 else if (info_mode == INFO_MODE_CREDITS)
4060 HandleInfoScreen_Credits(button);
4061 else if (info_mode == INFO_MODE_PROGRAM)
4062 HandleInfoScreen_Program(button);
4063 else if (info_mode == INFO_MODE_VERSION)
4064 HandleInfoScreen_Version(button);
4065 else if (info_mode == INFO_MODE_LEVELSET)
4066 HandleInfoScreen_LevelSet(button);
4068 HandleInfoScreen_Main(mx, my, dx, dy, button);
4072 // ============================================================================
4073 // rename player API functions
4074 // ============================================================================
4076 struct ApiRenamePlayerThreadData
4082 static void *CreateThreadData_ApiRenamePlayer(void)
4084 struct ApiRenamePlayerThreadData *data =
4085 checked_malloc(sizeof(struct ApiRenamePlayerThreadData));
4087 data->player_name = getStringCopy(setup.player_name);
4088 data->player_uuid = getStringCopy(setup.player_uuid);
4093 static void FreeThreadData_ApiRenamePlayer(void *data_raw)
4095 struct ApiRenamePlayerThreadData *data = data_raw;
4097 checked_free(data->player_name);
4098 checked_free(data->player_uuid);
4102 static boolean SetRequest_ApiRenamePlayer(struct HttpRequest *request,
4105 struct ApiRenamePlayerThreadData *data = data_raw;
4106 char *player_name_raw = data->player_name;
4107 char *player_uuid_raw = data->player_uuid;
4109 request->hostname = setup.api_server_hostname;
4110 request->port = API_SERVER_PORT;
4111 request->method = API_SERVER_METHOD;
4112 request->uri = API_SERVER_URI_RENAME;
4114 char *player_name = getEscapedJSON(player_name_raw);
4115 char *player_uuid = getEscapedJSON(player_uuid_raw);
4117 snprintf(request->body, MAX_HTTP_BODY_SIZE,
4120 " \"game_version\": \"%s\",\n"
4121 " \"game_platform\": \"%s\",\n"
4122 " \"name\": \"%s\",\n"
4123 " \"uuid\": \"%s\"\n"
4125 getPasswordJSON(setup.api_server_password),
4126 getProgramRealVersionString(),
4127 getProgramPlatformString(),
4131 checked_free(player_name);
4132 checked_free(player_uuid);
4134 ConvertHttpRequestBodyToServerEncoding(request);
4139 static void HandleResponse_ApiRenamePlayer(struct HttpResponse *response,
4142 // nothing to do here
4145 #if defined(PLATFORM_EMSCRIPTEN)
4146 static void Emscripten_ApiRenamePlayer_Loaded(unsigned handle, void *data_raw,
4147 void *buffer, unsigned int size)
4149 struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size);
4151 if (response != NULL)
4153 HandleResponse_ApiRenamePlayer(response, data_raw);
4155 checked_free(response);
4159 Error("server response too large to handle (%d bytes)", size);
4162 FreeThreadData_ApiRenamePlayer(data_raw);
4165 static void Emscripten_ApiRenamePlayer_Failed(unsigned handle, void *data_raw,
4166 int code, const char *status)
4168 Error("server failed to handle request: %d %s", code, status);
4170 FreeThreadData_ApiRenamePlayer(data_raw);
4173 static void Emscripten_ApiRenamePlayer_Progress(unsigned handle, void *data_raw,
4174 int bytes, int size)
4176 // nothing to do here
4179 static void Emscripten_ApiRenamePlayer_HttpRequest(struct HttpRequest *request,
4182 if (!SetRequest_ApiRenamePlayer(request, data_raw))
4184 FreeThreadData_ApiRenamePlayer(data_raw);
4189 emscripten_async_wget2_data(request->uri,
4194 Emscripten_ApiRenamePlayer_Loaded,
4195 Emscripten_ApiRenamePlayer_Failed,
4196 Emscripten_ApiRenamePlayer_Progress);
4201 static void ApiRenamePlayer_HttpRequestExt(struct HttpRequest *request,
4202 struct HttpResponse *response,
4205 if (!SetRequest_ApiRenamePlayer(request, data_raw))
4208 if (!DoHttpRequest(request, response))
4210 Error("HTTP request failed: %s", GetHttpError());
4215 if (!HTTP_SUCCESS(response->status_code))
4217 Error("server failed to handle request: %d %s",
4218 response->status_code,
4219 response->status_text);
4224 HandleResponse_ApiRenamePlayer(response, data_raw);
4227 static void ApiRenamePlayer_HttpRequest(struct HttpRequest *request,
4228 struct HttpResponse *response,
4231 ApiRenamePlayer_HttpRequestExt(request, response, data_raw);
4233 FreeThreadData_ApiRenamePlayer(data_raw);
4237 static int ApiRenamePlayerThread(void *data_raw)
4239 struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
4240 struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
4242 program.api_thread_count++;
4244 #if defined(PLATFORM_EMSCRIPTEN)
4245 Emscripten_ApiRenamePlayer_HttpRequest(request, data_raw);
4247 ApiRenamePlayer_HttpRequest(request, response, data_raw);
4250 program.api_thread_count--;
4252 checked_free(request);
4253 checked_free(response);
4258 static void ApiRenamePlayerAsThread(void)
4260 struct ApiRenamePlayerThreadData *data = CreateThreadData_ApiRenamePlayer();
4262 ExecuteAsThread(ApiRenamePlayerThread,
4263 "ApiRenamePlayer", data,
4264 "rename player on server");
4268 // ============================================================================
4269 // reset player UUID API functions
4270 // ============================================================================
4272 struct ApiResetUUIDThreadData
4275 char *player_uuid_old;
4276 char *player_uuid_new;
4279 static void *CreateThreadData_ApiResetUUID(char *uuid_new)
4281 struct ApiResetUUIDThreadData *data =
4282 checked_malloc(sizeof(struct ApiResetUUIDThreadData));
4284 data->player_name = getStringCopy(setup.player_name);
4285 data->player_uuid_old = getStringCopy(setup.player_uuid);
4286 data->player_uuid_new = getStringCopy(uuid_new);
4291 static void FreeThreadData_ApiResetUUID(void *data_raw)
4293 struct ApiResetUUIDThreadData *data = data_raw;
4295 checked_free(data->player_name);
4296 checked_free(data->player_uuid_old);
4297 checked_free(data->player_uuid_new);
4301 static boolean SetRequest_ApiResetUUID(struct HttpRequest *request,
4304 struct ApiResetUUIDThreadData *data = data_raw;
4305 char *player_name_raw = data->player_name;
4306 char *player_uuid_old_raw = data->player_uuid_old;
4307 char *player_uuid_new_raw = data->player_uuid_new;
4309 request->hostname = setup.api_server_hostname;
4310 request->port = API_SERVER_PORT;
4311 request->method = API_SERVER_METHOD;
4312 request->uri = API_SERVER_URI_RESETUUID;
4314 char *player_name = getEscapedJSON(player_name_raw);
4315 char *player_uuid_old = getEscapedJSON(player_uuid_old_raw);
4316 char *player_uuid_new = getEscapedJSON(player_uuid_new_raw);
4318 snprintf(request->body, MAX_HTTP_BODY_SIZE,
4321 " \"game_version\": \"%s\",\n"
4322 " \"game_platform\": \"%s\",\n"
4323 " \"name\": \"%s\",\n"
4324 " \"uuid_old\": \"%s\",\n"
4325 " \"uuid_new\": \"%s\"\n"
4327 getPasswordJSON(setup.api_server_password),
4328 getProgramRealVersionString(),
4329 getProgramPlatformString(),
4334 checked_free(player_name);
4335 checked_free(player_uuid_old);
4336 checked_free(player_uuid_new);
4338 ConvertHttpRequestBodyToServerEncoding(request);
4343 static void HandleResponse_ApiResetUUID(struct HttpResponse *response,
4346 struct ApiResetUUIDThreadData *data = data_raw;
4348 // upgrade player UUID in server setup file
4349 setup.player_uuid = getStringCopy(data->player_uuid_new);
4350 setup.player_version = 2;
4352 SaveSetup_ServerSetup();
4355 #if defined(PLATFORM_EMSCRIPTEN)
4356 static void Emscripten_ApiResetUUID_Loaded(unsigned handle, void *data_raw,
4357 void *buffer, unsigned int size)
4359 struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size);
4361 if (response != NULL)
4363 HandleResponse_ApiResetUUID(response, data_raw);
4365 checked_free(response);
4369 Error("server response too large to handle (%d bytes)", size);
4372 FreeThreadData_ApiResetUUID(data_raw);
4375 static void Emscripten_ApiResetUUID_Failed(unsigned handle, void *data_raw,
4376 int code, const char *status)
4378 Error("server failed to handle request: %d %s", code, status);
4380 FreeThreadData_ApiResetUUID(data_raw);
4383 static void Emscripten_ApiResetUUID_Progress(unsigned handle, void *data_raw,
4384 int bytes, int size)
4386 // nothing to do here
4389 static void Emscripten_ApiResetUUID_HttpRequest(struct HttpRequest *request,
4392 if (!SetRequest_ApiResetUUID(request, data_raw))
4394 FreeThreadData_ApiResetUUID(data_raw);
4399 emscripten_async_wget2_data(request->uri,
4404 Emscripten_ApiResetUUID_Loaded,
4405 Emscripten_ApiResetUUID_Failed,
4406 Emscripten_ApiResetUUID_Progress);
4411 static void ApiResetUUID_HttpRequestExt(struct HttpRequest *request,
4412 struct HttpResponse *response,
4415 if (!SetRequest_ApiResetUUID(request, data_raw))
4418 if (!DoHttpRequest(request, response))
4420 Error("HTTP request failed: %s", GetHttpError());
4425 if (!HTTP_SUCCESS(response->status_code))
4427 Error("server failed to handle request: %d %s",
4428 response->status_code,
4429 response->status_text);
4434 HandleResponse_ApiResetUUID(response, data_raw);
4437 static void ApiResetUUID_HttpRequest(struct HttpRequest *request,
4438 struct HttpResponse *response,
4441 ApiResetUUID_HttpRequestExt(request, response, data_raw);
4443 FreeThreadData_ApiResetUUID(data_raw);
4447 static int ApiResetUUIDThread(void *data_raw)
4449 struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
4450 struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
4452 program.api_thread_count++;
4454 #if defined(PLATFORM_EMSCRIPTEN)
4455 Emscripten_ApiResetUUID_HttpRequest(request, data_raw);
4457 ApiResetUUID_HttpRequest(request, response, data_raw);
4460 program.api_thread_count--;
4462 checked_free(request);
4463 checked_free(response);
4468 static void ApiResetUUIDAsThread(char *uuid_new)
4470 struct ApiResetUUIDThreadData *data = CreateThreadData_ApiResetUUID(uuid_new);
4472 ExecuteAsThread(ApiResetUUIDThread,
4473 "ApiResetUUID", data,
4474 "reset UUID on server");
4478 // ============================================================================
4479 // type name functions
4480 // ============================================================================
4482 static TreeInfo *type_name_node = NULL;
4483 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4484 static int type_name_nr = 0;
4486 static int getPlayerNameColor(char *name)
4488 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4491 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4494 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4495 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4496 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4497 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4498 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4499 int font_width = getFontWidth(font_nr);
4501 DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
4503 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4505 pos->width = strlen(text) * font_width;
4506 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4508 DrawText(sx, sy, text, font_nr);
4511 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4513 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4515 *pos = *mci->pos_input;
4517 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4519 TreeInfo *ti = player_name_current;
4520 int first_entry = ti->cl_first;
4521 int entry_pos = first_entry + ti->cl_cursor;
4522 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4523 int xpos = MENU_SCREEN_START_XPOS;
4524 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4526 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4527 type_name_nr = entry_pos;
4529 strcpy(name, type_name_node->name);
4533 pos->width = MAX_PLAYER_NAME_LEN * 32;
4537 type_name_nr = user.nr;
4539 strcpy(name, setup.player_name);
4542 strcpy(type_name_last, name);
4544 if (strEqual(name, EMPTY_PLAYER_NAME))
4547 *xpos = strlen(name);
4550 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4552 // change name of edited user in global list of user names
4553 setString(&global.user_names[type_name_nr], name);
4555 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4557 TreeInfo *node = type_name_node;
4559 // change name of edited user in local menu tree structure
4560 setString(&node->name, name);
4561 setString(&node->name_sorting, name);
4563 node->color = getPlayerNameColor(name);
4564 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4568 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4571 boolean reset_setup = strEqual(name, "");
4572 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4573 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4576 strcpy(name, type_name_last);
4578 if (strEqual(name, ""))
4579 strcpy(name, EMPTY_PLAYER_NAME);
4581 setTypeNameValues_Name(name, pos);
4583 // if player name not changed, no further action required
4584 if (strEqual(name, type_name_last))
4587 // redraw player name before (possibly) opening request dialogs
4588 drawTypeNameText(name, pos, FALSE);
4590 int last_user_nr = user.nr;
4592 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4594 // save setup of currently active user (may differ from edited user)
4597 // temporarily change active user to edited user
4598 user.nr = type_name_nr;
4601 Request("Use current setup values for the new player?", REQ_ASK))
4603 // use current setup values for new user, but create new player UUID
4604 setup.player_uuid = getStringCopy(getUUID());
4608 // load setup for existing user (or start with defaults for new user)
4613 char *setup_filename = getSetupFilename();
4614 boolean setup_exists = fileExists(setup_filename);
4616 // change name of edited user in setup structure
4617 strcpy(setup.player_name, name);
4619 // save setup of edited user
4622 // change name of edited user on score server
4623 ApiRenamePlayerAsThread();
4625 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4629 if (Request("Reset setup values for this player?", REQ_ASK))
4631 // remove setup config file
4632 unlink(setup_filename);
4634 // set player name to default player name
4637 // update player name used by name typing functions
4638 strcpy(name, setup.player_name);
4640 setTypeNameValues_Name(name, pos);
4643 else if (remove_user && type_name_nr != 0)
4645 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4647 char *user_dir = getUserGameDataDir();
4648 char *user_dir_removed =
4649 getStringCat3WithSeparator(user_dir, "REMOVED",
4650 getCurrentTimestamp(), ".");
4652 if (rename(user_dir, user_dir_removed) != 0)
4653 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4655 checked_free(user_dir_removed);
4658 else if (create_user && type_name_nr != 0 && !setup_exists)
4660 if (Request("Create empty level set for the new player?", REQ_ASK))
4662 char *levelset_subdir = getNewUserLevelSubdir();
4664 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4666 AddUserLevelSetToLevelInfo(levelset_subdir);
4668 LevelDirTree *leveldir_current_last = leveldir_current;
4670 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4673 // set level number of newly created level set to default value
4674 LoadLevelSetup_SeriesInfo();
4676 // set newly created level set as current level set for new user
4677 SaveLevelSetup_LastSeries();
4678 SaveLevelSetup_SeriesInfo();
4680 leveldir_current = leveldir_current_last;
4684 Request("Creating new level set failed!", REQ_CONFIRM);
4689 // restore currently active user
4690 user.nr = last_user_nr;
4692 // restore setup of currently active user
4695 // restore last level set of currently active user
4696 LoadLevelSetup_LastSeries();
4697 LoadLevelSetup_SeriesInfo();
4701 static void HandleTypeNameExt(boolean initialize, Key key)
4703 static struct TextPosInfo pos_name = { 0 };
4704 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4705 static int xpos = 0;
4706 struct TextPosInfo *pos = &pos_name;
4707 char key_char = getValidConfigValueChar(getCharFromKey(key));
4708 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4709 boolean active = TRUE;
4713 getTypeNameValues(name, pos, &xpos);
4715 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4716 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4718 StartTextInput(sx, sy, pos->width, pos->height);
4720 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4722 name[xpos] = key_char;
4727 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4733 else if (key == KSYM_Return || key == KSYM_Escape)
4735 boolean changed = (key == KSYM_Return);
4739 setTypeNameValues(name, pos, changed);
4744 drawTypeNameText(name, pos, active);
4748 SetGameStatus(game_status_last_screen);
4750 if (game_status == GAME_MODE_MAIN)
4751 InitializeMainControls();
4755 static void DrawTypeName(void)
4757 HandleTypeNameExt(TRUE, 0);
4760 void HandleTypeName(Key key)
4762 HandleTypeNameExt(FALSE, key);
4766 // ============================================================================
4767 // tree menu functions
4768 // ============================================================================
4770 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4772 if (game_status != GAME_MODE_SETUP ||
4773 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4776 int max_text_size = 0;
4779 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4780 max_text_size = MAX(max_text_size, strlen(node->name));
4782 int num_entries = numTreeInfoInGroup(ti);
4783 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4784 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4785 int text_width = max_text_size * getFontWidth(font_nr);
4786 int button_width = SC_MENUBUTTON_XSIZE;
4787 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4788 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4789 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4790 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4791 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4792 int align_xoffset = MAX(0, align_xoffset_raw);
4794 return align_xoffset;
4797 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4799 if (game_status != GAME_MODE_SETUP ||
4800 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4803 int num_entries = numTreeInfoInGroup(ti);
4804 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4805 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4806 int font_height = getFontHeight(font_nr);
4807 int text_height = font_height * num_page_entries;
4808 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4809 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4810 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4811 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4812 int align_yoffset = MAX(0, align_yoffset_raw);
4814 return align_yoffset;
4817 static void DrawChooseTree(TreeInfo **ti_ptr)
4819 int fade_mask = REDRAW_FIELD;
4822 fade_mask = REDRAW_ALL;
4824 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4826 if (game_status == GAME_MODE_SETUP)
4830 else // GAME_MODE_LEVELS
4832 SetGameStatus(GAME_MODE_MAIN);
4842 FreeScreenGadgets();
4843 CreateScreenGadgets();
4845 if (game_status != game_status_last_screen)
4846 FadeMenuSoundsAndMusic();
4850 // needed if different viewport properties defined for this screen
4851 ChangeViewportPropertiesIfNeeded();
4853 if (game_status == GAME_MODE_NAMES)
4854 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4855 else if (game_status == GAME_MODE_LEVELNR)
4856 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4857 else if (game_status == GAME_MODE_LEVELS)
4858 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4859 else if (game_status == GAME_MODE_SCORES)
4860 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4864 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4866 MapScreenTreeGadgets(*ti_ptr);
4867 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4869 DrawMaskedBorder(fade_mask);
4871 if (game_status != game_status_last_screen)
4872 PlayMenuSoundsAndMusic();
4877 static int getChooseTreeFont(TreeInfo *node, boolean active)
4879 if (game_status == GAME_MODE_SCORES)
4880 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4882 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4885 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4887 int num_entries = numTreeInfoInGroup(ti);
4888 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4889 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4890 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4891 int first_entry = ti->cl_first;
4892 int entry_pos = first_entry + y;
4893 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4894 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4895 int font_nr = getChooseTreeFont(node, active);
4896 int font_xoffset = getFontDrawOffsetX(font_nr);
4897 int xpos = MENU_SCREEN_START_XPOS;
4898 int ypos = MENU_SCREEN_START_YPOS + y;
4899 int startdx = xpos * 32;
4900 int startdy = ypos * 32;
4901 int startx = amSX + startdx;
4902 int starty = amSY + startdy;
4903 int startx_text = startx + font_xoffset;
4904 int endx_text = amSX + screen_width;
4905 int max_text_size = endx_text - startx_text;
4906 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4907 char buffer[max_buffer_len + 1];
4909 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4911 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4912 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4913 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4914 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4915 int font_size_1 = getFontWidth(font_nr1);
4916 int font_size_3 = getFontWidth(font_nr3);
4917 int font_size_4 = getFontWidth(font_nr4);
4918 int text_size_1 = 3 * font_size_1;
4919 int text_size_4 = 5 * font_size_4;
4920 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4922 int dx2 = text_size_1;
4923 int dx3 = dx2 + font_size_1;
4924 int dx4 = screen_width - startdx - 2 * border - text_size_4;
4925 int num_dots = (dx4 - dx3) / font_size_3;
4926 int startx1 = startx + dx1;
4927 int startx2 = startx + dx2;
4928 int startx3 = startx + dx3;
4929 int startx4 = startx + dx4;
4930 int pos = node->pos;
4931 boolean forced = (scores.force_last_added && pos == scores.last_added);
4932 char *pos_text = (forced ? "???" : int2str(pos + 1, 3));
4933 char *dot_text = ".";
4936 DrawText(startx1, starty, pos_text, font_nr1);
4937 DrawText(startx2, starty, dot_text, font_nr1);
4939 for (i = 0; i < num_dots; i++)
4940 DrawText(startx3 + i * font_size_3, starty, dot_text, font_nr3);
4942 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4943 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4945 DrawText(startx4, starty, getHallOfFameScoreText(pos), font_nr4);
4949 strncpy(buffer, node->name, max_buffer_len);
4950 buffer[max_buffer_len] = '\0';
4952 DrawText(startx, starty, buffer, font_nr);
4956 static void drawChooseTreeHeadExt(int type, char *title_string)
4958 int yoffset_sets = MENU_TITLE1_YPOS;
4959 int yoffset_setup = 16;
4960 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4961 type == TREE_TYPE_LEVEL_DIR ||
4962 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4964 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4967 static void drawChooseTreeHead(TreeInfo *ti)
4969 drawChooseTreeHeadExt(ti->type, ti->infotext);
4972 static void drawChooseTreeList(TreeInfo *ti)
4974 int first_entry = ti->cl_first;
4975 int num_entries = numTreeInfoInGroup(ti);
4976 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4979 clearMenuListArea();
4981 for (i = 0; i < num_page_entries; i++)
4983 TreeInfo *node, *node_first;
4984 int entry_pos = first_entry + i;
4986 node_first = getTreeInfoFirstGroupEntry(ti);
4987 node = getTreeInfoFromPos(node_first, entry_pos);
4989 drawChooseTreeText(ti, i, FALSE);
4991 if (node->parent_link)
4992 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4993 else if (node->level_group)
4994 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4996 initCursor(i, IMG_MENU_BUTTON);
4998 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
4999 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5001 if (game_status == GAME_MODE_NAMES)
5002 drawChooseTreeEdit(i, FALSE);
5005 redraw_mask |= REDRAW_FIELD;
5008 static void drawChooseTreeInfo(TreeInfo *ti)
5010 int entry_pos = ti->cl_first + ti->cl_cursor;
5011 int last_redraw_mask = redraw_mask;
5012 int ypos = MENU_TITLE2_YPOS;
5013 int font_nr = FONT_TITLE_2;
5016 if (ti->type == TREE_TYPE_LEVEL_NR)
5017 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
5019 if (ti->type == TREE_TYPE_SCORE_ENTRY)
5020 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
5021 scores.last_level_nr);
5023 if (ti->type != TREE_TYPE_LEVEL_DIR)
5026 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
5027 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
5029 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
5031 if (node->parent_link)
5032 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
5033 node->node_parent->name);
5034 else if (node->level_group)
5035 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
5037 else if (ti->type == TREE_TYPE_LEVEL_DIR)
5038 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
5039 node->levels, (node->levels > 1 ? "levels" : "level"),
5042 // let BackToFront() redraw only what is needed
5043 redraw_mask = last_redraw_mask;
5044 for (x = 0; x < SCR_FIELDX; x++)
5045 MarkTileDirty(x, 1);
5048 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
5050 drawChooseTreeCursor(ti->cl_cursor, active);
5051 drawChooseTreeText(ti, ti->cl_cursor, active);
5054 static void drawChooseTreeScreen(TreeInfo *ti)
5056 drawChooseTreeHead(ti);
5057 drawChooseTreeList(ti);
5058 drawChooseTreeInfo(ti);
5059 drawChooseTreeCursorAndText(ti, TRUE);
5061 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
5063 // scroll bar and buttons may just have been added after reloading scores
5064 if (game_status == GAME_MODE_SCORES)
5065 MapScreenTreeGadgets(ti);
5068 static void drawChooseTreeScreen_Scores_NotAvailable(void)
5070 // dirty workaround to use spacing definitions from info screen
5071 info_mode = INFO_MODE_TITLE;
5073 char *text_info = "HighScores of Level %d";
5074 char *text_title = "Score information:";
5075 char *text_error = "No scores for this level.";
5076 char *text_foot = "Press any key or button for main menu";
5077 int font_info = FONT_TITLE_2;
5078 int font_title = FONT_INITIAL_3;
5079 int font_error = FONT_INITIAL_4;
5080 int font_foot = FONT_INITIAL_2;
5081 int spacing_title = menu.headline1_spacing_info[INFO_MODE_TITLE];
5082 int ystep_title = getMenuTextStep(spacing_title, font_title);
5083 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
5084 int ystart2 = ystart1 + ystep_title;
5085 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
5086 int ystart0 = MENU_TITLE2_YPOS;
5088 drawChooseTreeHeadExt(TREE_TYPE_SCORE_ENTRY, INFOTEXT_SCORE_ENTRY);
5089 DrawTextFCentered(ystart0, font_info, text_info, scores.last_level_nr);
5091 DrawTextSCentered(ystart1, font_title, text_title);
5092 DrawTextSCentered(ystart2, font_error, text_error);
5094 DrawTextSCentered(ybottom, font_foot, text_foot);
5097 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
5099 // set current tree entry to last added score entry
5100 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(scores.last_added));
5102 // if that fails, set current tree entry to first entry (back link)
5103 if (*ti_ptr == NULL)
5104 *ti_ptr = score_entries->node_group;
5106 int num_entries = numTreeInfoInGroup(*ti_ptr);
5107 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
5108 int pos_score = getPosFromTreeInfo(*ti_ptr);
5109 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
5110 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
5112 (*ti_ptr)->cl_first = pos_first;
5113 (*ti_ptr)->cl_cursor = pos_score - pos_first;
5118 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
5121 TreeInfo *ti = *ti_ptr;
5122 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
5123 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
5124 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
5125 int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT);
5126 int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT);
5128 int y = (ti != NULL ? ti->cl_cursor : 0);
5129 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5130 int num_entries = numTreeInfoInGroup(ti);
5131 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
5132 boolean position_set_by_scrollbar = (dx == 999);
5134 if (game_status == GAME_MODE_SCORES)
5136 if (server_scores.updated)
5138 // reload scores, using updated server score cache file
5139 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5141 server_scores.updated = FALSE;
5143 DrawHallOfFame_setScoreEntries();
5145 ti = setHallOfFameActiveEntry(ti_ptr);
5147 if (button != MB_MENU_INITIALIZE)
5148 drawChooseTreeScreen(ti);
5151 if (score_entries == NULL)
5153 if (button == MB_MENU_INITIALIZE)
5155 drawChooseTreeScreen_Scores_NotAvailable();
5157 else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
5159 PlaySound(SND_MENU_ITEM_SELECTING);
5161 SetGameStatus(GAME_MODE_MAIN);
5170 if (button == MB_MENU_INITIALIZE)
5172 int num_entries = numTreeInfoInGroup(ti);
5173 int entry_pos = getPosFromTreeInfo(ti);
5175 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
5176 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
5178 if (game_status == GAME_MODE_SCORES)
5180 ti = setHallOfFameActiveEntry(ti_ptr);
5182 else if (ti->cl_first == -1)
5184 // only on initialization
5185 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
5186 ti->cl_cursor = entry_pos - ti->cl_first;
5189 else if (ti->cl_cursor >= num_page_entries ||
5190 (num_entries > num_page_entries &&
5191 num_entries - ti->cl_first < num_page_entries))
5193 // only after change of list size (by custom graphic configuration)
5194 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
5195 ti->cl_cursor = entry_pos - ti->cl_first;
5198 if (position_set_by_scrollbar)
5201 drawChooseTreeScreen(ti);
5205 else if (button == MB_MENU_LEAVE)
5207 if (game_status != GAME_MODE_SCORES)
5210 PlaySound(SND_MENU_ITEM_SELECTING);
5212 if (ti->node_parent)
5214 *ti_ptr = ti->node_parent;
5215 DrawChooseTree(ti_ptr);
5217 else if (game_status == GAME_MODE_SETUP)
5219 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5220 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5221 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5222 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5224 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5225 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5226 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5227 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5228 execSetupGraphics();
5229 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5230 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5231 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5233 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5234 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5235 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5236 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5237 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5238 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5239 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5240 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5247 if (game_status == GAME_MODE_LEVELNR)
5249 int new_level_nr = atoi(level_number_current->identifier);
5251 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5254 SetGameStatus(GAME_MODE_MAIN);
5262 if (mx || my) // mouse input
5264 x = (mx - amSX) / 32;
5265 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
5267 if (game_status == GAME_MODE_NAMES)
5268 drawChooseTreeEdit(ti->cl_cursor, FALSE);
5270 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
5272 // move cursor instead of scrolling when already at start/end of list
5273 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
5275 else if (dy == +1 * SCROLL_LINE &&
5276 ti->cl_first + num_page_entries == num_entries)
5279 // handle scrolling screen one line or page
5280 if (ti->cl_cursor + dy < 0 ||
5281 ti->cl_cursor + dy > num_page_entries - 1)
5283 boolean redraw = FALSE;
5285 if (ABS(dy) == SCROLL_PAGE)
5286 step = num_page_entries - 1;
5288 if (dy < 0 && ti->cl_first > 0)
5290 // scroll page/line up
5292 ti->cl_first -= step;
5293 if (ti->cl_first < 0)
5298 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
5300 // scroll page/line down
5302 ti->cl_first += step;
5303 if (ti->cl_first + num_page_entries > num_entries)
5304 ti->cl_first = MAX(0, num_entries - num_page_entries);
5310 drawChooseTreeScreen(ti);
5315 // handle moving cursor one line
5316 y = ti->cl_cursor + dy;
5321 TreeInfo *node_first, *node_cursor;
5322 int entry_pos = ti->cl_first + y;
5324 node_first = getTreeInfoFirstGroupEntry(ti);
5325 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5327 if (node_cursor->node_group)
5331 PlaySound(SND_MENU_ITEM_SELECTING);
5333 node_cursor->cl_first = ti->cl_first;
5334 node_cursor->cl_cursor = ti->cl_cursor;
5335 *ti_ptr = node_cursor->node_group;
5336 DrawChooseTree(ti_ptr);
5341 else if (dx == -1 && ti->node_parent)
5345 PlaySound(SND_MENU_ITEM_SELECTING);
5347 *ti_ptr = ti->node_parent;
5348 DrawChooseTree(ti_ptr);
5353 if (!anyScrollbarGadgetActive() &&
5354 IN_VIS_MENU(x, y) &&
5355 mx < mx_right_border &&
5356 y >= 0 && y < num_page_entries)
5360 if (game_status == GAME_MODE_NAMES)
5362 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5363 drawChooseTreeEdit(y, TRUE);
5366 if (y != ti->cl_cursor)
5368 PlaySound(SND_MENU_ITEM_ACTIVATING);
5370 drawChooseTreeCursorAndText(ti, FALSE);
5374 drawChooseTreeCursorAndText(ti, TRUE);
5376 drawChooseTreeInfo(ti);
5380 if (game_status == GAME_MODE_SETUP)
5382 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5383 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5384 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5385 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5387 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5388 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5389 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5390 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5391 execSetupGraphics();
5392 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5393 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5394 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5396 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5397 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5398 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5399 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5400 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5401 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5402 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5403 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5412 TreeInfo *node_first, *node_cursor;
5413 int entry_pos = ti->cl_first + y;
5415 PlaySound(SND_MENU_ITEM_SELECTING);
5417 node_first = getTreeInfoFirstGroupEntry(ti);
5418 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5420 if (node_cursor->node_group)
5424 node_cursor->cl_first = ti->cl_first;
5425 node_cursor->cl_cursor = ti->cl_cursor;
5426 *ti_ptr = node_cursor->node_group;
5427 DrawChooseTree(ti_ptr);
5429 else if (node_cursor->parent_link)
5431 if (game_status != GAME_MODE_SCORES)
5434 *ti_ptr = node_cursor->node_parent;
5435 DrawChooseTree(ti_ptr);
5439 if (game_status != GAME_MODE_SCORES)
5442 node_cursor->cl_first = ti->cl_first;
5443 node_cursor->cl_cursor = ti->cl_cursor;
5444 *ti_ptr = node_cursor;
5446 if (ti->type == TREE_TYPE_LEVEL_DIR)
5448 LoadLevelSetup_SeriesInfo();
5450 SaveLevelSetup_LastSeries();
5451 SaveLevelSetup_SeriesInfo();
5455 if (game_status == GAME_MODE_SETUP)
5457 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5458 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5459 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5460 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5462 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5463 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5464 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5465 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5466 execSetupGraphics();
5467 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5468 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5469 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5471 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5472 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5473 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5474 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5475 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5476 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5477 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5478 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5485 if (game_status == GAME_MODE_LEVELNR)
5487 int new_level_nr = atoi(level_number_current->identifier);
5489 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5491 else if (game_status == GAME_MODE_LEVELS)
5493 // store level set if chosen from "last played level set" menu
5494 StoreLastPlayedLevels(leveldir_current);
5496 else if (game_status == GAME_MODE_NAMES)
5498 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5500 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5507 // change active user to selected user
5508 user.nr = entry_pos;
5510 // save number of new active user
5513 // load setup of new active user
5516 // load last level set of new active user
5517 LoadLevelSetup_LastSeries();
5518 LoadLevelSetup_SeriesInfo();
5520 // update list of last played level sets
5521 UpdateLastPlayedLevels_TreeInfo();
5525 ToggleFullscreenIfNeeded();
5526 ChangeWindowScalingIfNeeded();
5528 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5529 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5530 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5532 else if (game_status == GAME_MODE_SCORES)
5534 if (game_status_last_screen == GAME_MODE_PLAYING &&
5535 setup.auto_play_next_level && setup.increment_levels &&
5536 scores.last_level_nr < leveldir_current->last_level &&
5539 StartGameActions(network.enabled, setup.autorecord,
5545 SetGameStatus(GAME_MODE_MAIN);
5553 if (game_status == GAME_MODE_SCORES)
5554 PlayMenuSoundIfLoop();
5557 void DrawChoosePlayerName(void)
5561 if (player_name != NULL)
5563 freeTreeInfo(player_name);
5568 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5570 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5571 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5574 ti->node_top = &player_name;
5575 ti->sort_priority = 10000 + value;
5576 ti->color = getPlayerNameColor(global.user_names[i]);
5578 snprintf(identifier, sizeof(identifier), "%d", value);
5579 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5581 setString(&ti->identifier, identifier);
5582 setString(&ti->name, name);
5583 setString(&ti->name_sorting, name);
5585 pushTreeInfo(&player_name, ti);
5588 // sort player entries by player number
5589 sortTreeInfo(&player_name);
5591 // set current player entry to selected player entry
5592 player_name_current =
5593 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5595 // if that fails, set current player name to first available name
5596 if (player_name_current == NULL)
5597 player_name_current = player_name;
5599 DrawChooseTree(&player_name_current);
5602 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5604 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5607 void DrawChooseLevelSet(void)
5609 DrawChooseTree(&leveldir_current);
5612 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5614 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5617 void DrawChooseLevelNr(void)
5621 if (level_number != NULL)
5623 freeTreeInfo(level_number);
5625 level_number = NULL;
5628 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5630 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5631 char identifier[32], name[64];
5634 // temporarily load level info to get level name
5635 LoadLevelInfoOnly(i);
5637 ti->node_top = &level_number;
5638 ti->sort_priority = 10000 + value;
5639 ti->color = (level.no_level_file ? FC_BLUE :
5640 LevelStats_getSolved(i) ? FC_GREEN :
5641 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5643 snprintf(identifier, sizeof(identifier), "%d", value);
5644 snprintf(name, sizeof(name), "%03d: %s", value,
5645 (level.no_level_file ? "(no file)" : level.name));
5647 setString(&ti->identifier, identifier);
5648 setString(&ti->name, name);
5649 setString(&ti->name_sorting, name);
5651 pushTreeInfo(&level_number, ti);
5654 // sort level number values to start with lowest level number
5655 sortTreeInfo(&level_number);
5657 // set current level number to current level number
5658 level_number_current =
5659 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5661 // if that also fails, set current level number to first available level
5662 if (level_number_current == NULL)
5663 level_number_current = level_number;
5665 DrawChooseTree(&level_number_current);
5668 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5670 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5673 static void DrawHallOfFame_setScoreEntries(void)
5675 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5678 if (score_entries != NULL)
5680 freeTreeInfo(score_entries);
5682 score_entries = NULL;
5685 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5687 // do not add empty score entries
5688 if (scores.entry[i].score == 0 &&
5689 scores.entry[i].time == 0)
5692 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5693 char identifier[32], name[64];
5696 ti->node_top = &score_entries;
5697 ti->sort_priority = 10000 + value;
5698 ti->color = FC_YELLOW;
5701 snprintf(identifier, sizeof(identifier), "%d", value);
5702 snprintf(name, sizeof(name), "%03d.", value + 1);
5704 setString(&ti->identifier, identifier);
5705 setString(&ti->name, name);
5706 setString(&ti->name_sorting, name);
5708 pushTreeInfo(&score_entries, ti);
5711 // sort score entries to start with highest score entry
5712 sortTreeInfo(&score_entries);
5714 // add top tree node to create back link to main menu
5715 score_entries = addTopTreeInfoNode(score_entries);
5717 // set current score entry to last added or highest score entry
5718 score_entry_current =
5719 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5721 // if that fails, set current score entry to first valid score entry
5722 if (score_entry_current == NULL)
5723 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5725 // ("score_entries" and "score_entry_current" may be NULL here)
5728 void DrawHallOfFame(int level_nr)
5730 scores.last_level_nr = level_nr;
5732 // (this is needed when called from GameEnd() after winning a game)
5733 KeyboardAutoRepeatOn();
5735 // (this is needed when called from GameEnd() after winning a game)
5736 SetDrawDeactivationMask(REDRAW_NONE);
5737 SetDrawBackgroundMask(REDRAW_FIELD);
5739 LoadLocalAndServerScore(level_nr, TRUE);
5741 DrawHallOfFame_setScoreEntries();
5743 if (scores.last_added >= 0)
5744 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5746 FadeSetEnterScreen();
5748 DrawChooseTree(&score_entry_current);
5751 static char *getHallOfFameScoreText(int nr)
5753 if (!level.rate_time_over_score)
5754 return int2str(scores.entry[nr].score, 5); // show normal score
5756 if (level.use_step_counter)
5757 return int2str(scores.entry[nr].time, 5); // show number of steps
5759 static char score_text[10];
5760 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5761 int mm = (time_seconds / 60) % 60;
5762 int ss = (time_seconds % 60);
5764 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5769 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5771 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5775 // ============================================================================
5776 // setup screen functions
5777 // ============================================================================
5779 static struct TokenInfo *setup_info;
5780 static int num_setup_info; // number of setup entries shown on screen
5781 static int max_setup_info; // total number of setup entries in list
5783 static char *window_size_text;
5784 static char *scaling_type_text;
5785 static char *rendering_mode_text;
5786 static char *vsync_mode_text;
5787 static char *scroll_delay_text;
5788 static char *snapshot_mode_text;
5789 static char *game_speed_text;
5790 static char *scores_type_text;
5791 static char *network_server_text;
5792 static char *graphics_set_name;
5793 static char *sounds_set_name;
5794 static char *music_set_name;
5795 static char *volume_simple_text;
5796 static char *volume_loops_text;
5797 static char *volume_music_text;
5798 static char *touch_controls_text;
5799 static char *move_distance_text;
5800 static char *drop_distance_text;
5801 static char *transparency_text;
5802 static char *grid_size_text[2][2];
5804 static void execSetupMain(void)
5806 setup_mode = SETUP_MODE_MAIN;
5811 static void execSetupGame_setScoresType(void)
5813 if (scores_types == NULL)
5817 for (i = 0; scores_types_list[i].value != NULL; i++)
5819 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5820 char identifier[32], name[32];
5821 char *value = scores_types_list[i].value;
5822 char *text = scores_types_list[i].text;
5824 ti->node_top = &scores_types;
5825 ti->sort_priority = i;
5827 sprintf(identifier, "%s", value);
5828 sprintf(name, "%s", text);
5830 setString(&ti->identifier, identifier);
5831 setString(&ti->name, name);
5832 setString(&ti->name_sorting, name);
5833 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
5835 pushTreeInfo(&scores_types, ti);
5838 // sort scores type values to start with lowest scores type value
5839 sortTreeInfo(&scores_types);
5841 // set current scores type value to configured scores type value
5842 scores_type_current =
5843 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
5845 // if that fails, set current scores type to reliable default value
5846 if (scores_type_current == NULL)
5847 scores_type_current =
5848 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
5850 // if that also fails, set current scores type to first available value
5851 if (scores_type_current == NULL)
5852 scores_type_current = scores_types;
5855 setup.scores_in_highscore_list = scores_type_current->identifier;
5857 // needed for displaying scores type text instead of identifier
5858 scores_type_text = scores_type_current->name;
5861 static void execSetupGame_setGameSpeeds(boolean update_value)
5863 if (setup.game_speed_extended)
5865 game_speeds_list = game_speeds_list_extended;
5866 game_speeds = game_speeds_extended;
5870 game_speeds_list = game_speeds_list_normal;
5871 game_speeds = game_speeds_normal;
5874 if (game_speeds == NULL)
5878 for (i = 0; game_speeds_list[i].value != -1; i++)
5880 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5881 char identifier[32], name[32];
5882 int value = game_speeds_list[i].value;
5883 char *text = game_speeds_list[i].text;
5885 ti->node_top = &game_speeds;
5886 ti->sort_priority = 10000 - value;
5888 sprintf(identifier, "%d", value);
5889 sprintf(name, "%s", text);
5891 setString(&ti->identifier, identifier);
5892 setString(&ti->name, name);
5893 setString(&ti->name_sorting, name);
5894 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5896 pushTreeInfo(&game_speeds, ti);
5899 // sort game speed values to start with slowest game speed
5900 sortTreeInfo(&game_speeds);
5902 update_value = TRUE;
5907 // set current game speed to configured game speed value
5908 game_speed_current =
5909 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5911 // if that fails, set current game speed to reliable default value
5912 if (game_speed_current == NULL)
5913 game_speed_current =
5914 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5916 // if that also fails, set current game speed to first available speed
5917 if (game_speed_current == NULL)
5918 game_speed_current = game_speeds;
5920 if (setup.game_speed_extended)
5921 game_speeds_extended = game_speeds;
5923 game_speeds_normal = game_speeds;
5926 setup.game_frame_delay = atoi(game_speed_current->identifier);
5928 // needed for displaying game speed text instead of identifier
5929 game_speed_text = game_speed_current->name;
5932 static void execSetupGame_setScrollDelays(void)
5934 if (scroll_delays == NULL)
5938 for (i = 0; scroll_delays_list[i].value != -1; i++)
5940 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5941 char identifier[32], name[32];
5942 int value = scroll_delays_list[i].value;
5943 char *text = scroll_delays_list[i].text;
5945 ti->node_top = &scroll_delays;
5946 ti->sort_priority = value;
5948 sprintf(identifier, "%d", value);
5949 sprintf(name, "%s", text);
5951 setString(&ti->identifier, identifier);
5952 setString(&ti->name, name);
5953 setString(&ti->name_sorting, name);
5954 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5956 pushTreeInfo(&scroll_delays, ti);
5959 // sort scroll delay values to start with lowest scroll delay value
5960 sortTreeInfo(&scroll_delays);
5962 // set current scroll delay value to configured scroll delay value
5963 scroll_delay_current =
5964 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5966 // if that fails, set current scroll delay to reliable default value
5967 if (scroll_delay_current == NULL)
5968 scroll_delay_current =
5969 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5971 // if that also fails, set current scroll delay to first available value
5972 if (scroll_delay_current == NULL)
5973 scroll_delay_current = scroll_delays;
5976 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5978 // needed for displaying scroll delay text instead of identifier
5979 scroll_delay_text = scroll_delay_current->name;
5982 static void execSetupGame_setSnapshotModes(void)
5984 if (snapshot_modes == NULL)
5988 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5990 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5991 char identifier[32], name[32];
5992 char *value = snapshot_modes_list[i].value;
5993 char *text = snapshot_modes_list[i].text;
5995 ti->node_top = &snapshot_modes;
5996 ti->sort_priority = i;
5998 sprintf(identifier, "%s", value);
5999 sprintf(name, "%s", text);
6001 setString(&ti->identifier, identifier);
6002 setString(&ti->name, name);
6003 setString(&ti->name_sorting, name);
6004 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
6006 pushTreeInfo(&snapshot_modes, ti);
6009 // sort snapshot mode values to start with lowest snapshot mode value
6010 sortTreeInfo(&snapshot_modes);
6012 // set current snapshot mode value to configured snapshot mode value
6013 snapshot_mode_current =
6014 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
6016 // if that fails, set current snapshot mode to reliable default value
6017 if (snapshot_mode_current == NULL)
6018 snapshot_mode_current =
6019 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
6021 // if that also fails, set current snapshot mode to first available value
6022 if (snapshot_mode_current == NULL)
6023 snapshot_mode_current = snapshot_modes;
6026 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
6028 // needed for displaying snapshot mode text instead of identifier
6029 snapshot_mode_text = snapshot_mode_current->name;
6032 static void execSetupGame_setNetworkServerText(void)
6034 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6036 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
6040 strncpy(network_server_hostname, setup.network_server_hostname,
6041 MAX_SETUP_TEXT_INPUT_LEN);
6042 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
6045 // needed for displaying network server text instead of identifier
6046 network_server_text = network_server_hostname;
6049 static void execSetupGame(void)
6051 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
6053 execSetupGame_setGameSpeeds(FALSE);
6054 execSetupGame_setScoresType();
6055 execSetupGame_setScrollDelays();
6056 execSetupGame_setSnapshotModes();
6058 execSetupGame_setNetworkServerText();
6060 if (!setup.provide_uploading_tapes)
6061 setHideSetupEntry(execOfferUploadTapes);
6063 setup_mode = SETUP_MODE_GAME;
6067 // check if vsync needs to be disabled for this game speed to work
6068 if (check_vsync_mode)
6069 DisableVsyncIfNeeded();
6072 static void execSetupChooseScoresType(void)
6074 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
6079 static void execSetupChooseGameSpeed(void)
6081 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
6086 static void execSetupChooseScrollDelay(void)
6088 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
6093 static void execSetupChooseSnapshotMode(void)
6095 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
6100 static void execSetupEngines(void)
6102 setup_mode = SETUP_MODE_ENGINES;
6107 static void execSetupEditor(void)
6109 setup_mode = SETUP_MODE_EDITOR;
6114 static void execSetupGraphics_setWindowSizes(boolean update_list)
6116 if (window_sizes != NULL && update_list)
6118 freeTreeInfo(window_sizes);
6120 window_sizes = NULL;
6123 if (window_sizes == NULL)
6125 boolean current_window_size_found = FALSE;
6128 for (i = 0; window_sizes_list[i].value != -1; i++)
6130 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6131 char identifier[32], name[32];
6132 int value = window_sizes_list[i].value;
6133 char *text = window_sizes_list[i].text;
6135 ti->node_top = &window_sizes;
6136 ti->sort_priority = value;
6138 sprintf(identifier, "%d", value);
6139 sprintf(name, "%s", text);
6141 setString(&ti->identifier, identifier);
6142 setString(&ti->name, name);
6143 setString(&ti->name_sorting, name);
6144 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6146 pushTreeInfo(&window_sizes, ti);
6148 if (value == setup.window_scaling_percent)
6149 current_window_size_found = TRUE;
6152 if (!current_window_size_found)
6154 // add entry for non-preset window scaling value
6156 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6157 char identifier[32], name[32];
6158 int value = setup.window_scaling_percent;
6160 ti->node_top = &window_sizes;
6161 ti->sort_priority = value;
6163 sprintf(identifier, "%d", value);
6164 sprintf(name, "%d %% (Current)", value);
6166 setString(&ti->identifier, identifier);
6167 setString(&ti->name, name);
6168 setString(&ti->name_sorting, name);
6169 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6171 pushTreeInfo(&window_sizes, ti);
6174 // sort window size values to start with lowest window size value
6175 sortTreeInfo(&window_sizes);
6177 // set current window size value to configured window size value
6178 window_size_current =
6179 getTreeInfoFromIdentifier(window_sizes,
6180 i_to_a(setup.window_scaling_percent));
6182 // if that fails, set current window size to reliable default value
6183 if (window_size_current == NULL)
6184 window_size_current =
6185 getTreeInfoFromIdentifier(window_sizes,
6186 i_to_a(STD_WINDOW_SCALING_PERCENT));
6188 // if that also fails, set current window size to first available value
6189 if (window_size_current == NULL)
6190 window_size_current = window_sizes;
6193 setup.window_scaling_percent = atoi(window_size_current->identifier);
6195 // needed for displaying window size text instead of identifier
6196 window_size_text = window_size_current->name;
6199 static void execSetupGraphics_setScalingTypes(void)
6201 if (scaling_types == NULL)
6205 for (i = 0; scaling_types_list[i].value != NULL; i++)
6207 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6208 char identifier[32], name[32];
6209 char *value = scaling_types_list[i].value;
6210 char *text = scaling_types_list[i].text;
6212 ti->node_top = &scaling_types;
6213 ti->sort_priority = i;
6215 sprintf(identifier, "%s", value);
6216 sprintf(name, "%s", text);
6218 setString(&ti->identifier, identifier);
6219 setString(&ti->name, name);
6220 setString(&ti->name_sorting, name);
6221 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6223 pushTreeInfo(&scaling_types, ti);
6226 // sort scaling type values to start with lowest scaling type value
6227 sortTreeInfo(&scaling_types);
6229 // set current scaling type value to configured scaling type value
6230 scaling_type_current =
6231 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6233 // if that fails, set current scaling type to reliable default value
6234 if (scaling_type_current == NULL)
6235 scaling_type_current =
6236 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6238 // if that also fails, set current scaling type to first available value
6239 if (scaling_type_current == NULL)
6240 scaling_type_current = scaling_types;
6243 setup.window_scaling_quality = scaling_type_current->identifier;
6245 // needed for displaying scaling type text instead of identifier
6246 scaling_type_text = scaling_type_current->name;
6249 static void execSetupGraphics_setRenderingModes(void)
6251 if (rendering_modes == NULL)
6255 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6257 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6258 char identifier[32], name[32];
6259 char *value = rendering_modes_list[i].value;
6260 char *text = rendering_modes_list[i].text;
6262 ti->node_top = &rendering_modes;
6263 ti->sort_priority = i;
6265 sprintf(identifier, "%s", value);
6266 sprintf(name, "%s", text);
6268 setString(&ti->identifier, identifier);
6269 setString(&ti->name, name);
6270 setString(&ti->name_sorting, name);
6271 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6273 pushTreeInfo(&rendering_modes, ti);
6276 // sort rendering mode values to start with lowest rendering mode value
6277 sortTreeInfo(&rendering_modes);
6279 // set current rendering mode value to configured rendering mode value
6280 rendering_mode_current =
6281 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6283 // if that fails, set current rendering mode to reliable default value
6284 if (rendering_mode_current == NULL)
6285 rendering_mode_current =
6286 getTreeInfoFromIdentifier(rendering_modes,
6287 STR_SPECIAL_RENDERING_DEFAULT);
6289 // if that also fails, set current rendering mode to first available one
6290 if (rendering_mode_current == NULL)
6291 rendering_mode_current = rendering_modes;
6294 setup.screen_rendering_mode = rendering_mode_current->identifier;
6296 // needed for displaying rendering mode text instead of identifier
6297 rendering_mode_text = rendering_mode_current->name;
6300 static void execSetupGraphics_setVsyncModes(boolean update_value)
6302 if (vsync_modes == NULL)
6306 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6308 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6309 char identifier[32], name[32];
6310 char *value = vsync_modes_list[i].value;
6311 char *text = vsync_modes_list[i].text;
6313 ti->node_top = &vsync_modes;
6314 ti->sort_priority = i;
6316 sprintf(identifier, "%s", value);
6317 sprintf(name, "%s", text);
6319 setString(&ti->identifier, identifier);
6320 setString(&ti->name, name);
6321 setString(&ti->name_sorting, name);
6322 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6324 pushTreeInfo(&vsync_modes, ti);
6327 // sort vsync mode values to start with lowest vsync mode value
6328 sortTreeInfo(&vsync_modes);
6330 update_value = TRUE;
6335 // set current vsync mode value to configured vsync mode value
6336 vsync_mode_current =
6337 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6339 // if that fails, set current vsync mode to reliable default value
6340 if (vsync_mode_current == NULL)
6341 vsync_mode_current =
6342 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6344 // if that also fails, set current vsync mode to first available one
6345 if (vsync_mode_current == NULL)
6346 vsync_mode_current = vsync_modes;
6349 setup.vsync_mode = vsync_mode_current->identifier;
6351 // needed for displaying vsync mode text instead of identifier
6352 vsync_mode_text = vsync_mode_current->name;
6355 static void execSetupGraphics(void)
6357 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6359 // update "setup.window_scaling_percent" from list selection
6360 // (in this case, window scaling was changed on setup screen)
6361 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6362 execSetupGraphics_setWindowSizes(FALSE);
6364 // update "setup.vsync_mode" from list selection
6365 // (in this case, vsync mode was changed on setup screen)
6366 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6367 execSetupGraphics_setVsyncModes(FALSE);
6369 // update list selection from "setup.window_scaling_percent"
6370 // (window scaling may have changed by resizing the window)
6371 execSetupGraphics_setWindowSizes(TRUE);
6373 // update list selection from "setup.vsync_mode"
6374 // (vsync_mode may have changed by re-creating the renderer)
6375 execSetupGraphics_setVsyncModes(TRUE);
6377 execSetupGraphics_setScalingTypes();
6378 execSetupGraphics_setRenderingModes();
6380 setup_mode = SETUP_MODE_GRAPHICS;
6384 // check if game speed is high enough for 60 Hz vsync to work
6385 if (check_game_speed)
6386 ModifyGameSpeedIfNeeded();
6388 // window scaling may have changed at this point
6389 ChangeWindowScalingIfNeeded();
6391 // window scaling quality may have changed at this point
6392 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6393 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6395 // screen rendering mode may have changed at this point
6396 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6398 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6399 int video_vsync_mode = video.vsync_mode;
6401 // screen vsync mode may have changed at this point
6402 ChangeVsyncModeIfNeeded();
6404 // check if setting vsync mode to selected value failed
6405 if (setup_vsync_mode != video_vsync_mode &&
6406 setup_vsync_mode != video.vsync_mode)
6408 // changing vsync mode to selected value failed -- reset displayed value
6409 execSetupGraphics_setVsyncModes(TRUE);
6411 Request("Setting VSync failed!", REQ_CONFIRM);
6417 static void execSetupChooseWindowSize(void)
6419 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6424 static void execSetupChooseScalingType(void)
6426 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6431 static void execSetupChooseRenderingMode(void)
6433 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6438 static void execSetupChooseVsyncMode(void)
6440 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6445 static void execSetupChooseVolumeSimple(void)
6447 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6452 static void execSetupChooseVolumeLoops(void)
6454 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6459 static void execSetupChooseVolumeMusic(void)
6461 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6466 static void execSetupSound(void)
6468 if (volumes_simple == NULL)
6470 boolean current_volume_simple_found = FALSE;
6473 for (i = 0; volumes_list[i].value != -1; i++)
6475 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6476 char identifier[32], name[32];
6477 int value = volumes_list[i].value;
6478 char *text = volumes_list[i].text;
6480 ti->node_top = &volumes_simple;
6481 ti->sort_priority = value;
6483 sprintf(identifier, "%d", value);
6484 sprintf(name, "%s", text);
6486 setString(&ti->identifier, identifier);
6487 setString(&ti->name, name);
6488 setString(&ti->name_sorting, name);
6489 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6491 pushTreeInfo(&volumes_simple, ti);
6493 if (value == setup.volume_simple)
6494 current_volume_simple_found = TRUE;
6497 if (!current_volume_simple_found)
6499 // add entry for non-preset volume value
6501 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6502 char identifier[32], name[32];
6503 int value = setup.volume_simple;
6505 ti->node_top = &volumes_simple;
6506 ti->sort_priority = value;
6508 sprintf(identifier, "%d", value);
6509 sprintf(name, "%d %% (Current)", value);
6511 setString(&ti->identifier, identifier);
6512 setString(&ti->name, name);
6513 setString(&ti->name_sorting, name);
6514 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6516 pushTreeInfo(&volumes_simple, ti);
6519 // sort volume values to start with lowest volume value
6520 sortTreeInfo(&volumes_simple);
6522 // set current volume value to configured volume value
6523 volume_simple_current =
6524 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
6526 // if that fails, set current volume to reliable default value
6527 if (volume_simple_current == NULL)
6528 volume_simple_current =
6529 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6531 // if that also fails, set current volume to first available value
6532 if (volume_simple_current == NULL)
6533 volume_simple_current = volumes_simple;
6536 if (volumes_loops == NULL)
6538 boolean current_volume_loops_found = FALSE;
6541 for (i = 0; volumes_list[i].value != -1; i++)
6543 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6544 char identifier[32], name[32];
6545 int value = volumes_list[i].value;
6546 char *text = volumes_list[i].text;
6548 ti->node_top = &volumes_loops;
6549 ti->sort_priority = value;
6551 sprintf(identifier, "%d", value);
6552 sprintf(name, "%s", text);
6554 setString(&ti->identifier, identifier);
6555 setString(&ti->name, name);
6556 setString(&ti->name_sorting, name);
6557 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6559 pushTreeInfo(&volumes_loops, ti);
6561 if (value == setup.volume_loops)
6562 current_volume_loops_found = TRUE;
6565 if (!current_volume_loops_found)
6567 // add entry for non-preset volume value
6569 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6570 char identifier[32], name[32];
6571 int value = setup.volume_loops;
6573 ti->node_top = &volumes_loops;
6574 ti->sort_priority = value;
6576 sprintf(identifier, "%d", value);
6577 sprintf(name, "%d %% (Current)", value);
6579 setString(&ti->identifier, identifier);
6580 setString(&ti->name, name);
6581 setString(&ti->name_sorting, name);
6582 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6584 pushTreeInfo(&volumes_loops, ti);
6587 // sort volume values to start with lowest volume value
6588 sortTreeInfo(&volumes_loops);
6590 // set current volume value to configured volume value
6591 volume_loops_current =
6592 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
6594 // if that fails, set current volume to reliable default value
6595 if (volume_loops_current == NULL)
6596 volume_loops_current =
6597 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6599 // if that also fails, set current volume to first available value
6600 if (volume_loops_current == NULL)
6601 volume_loops_current = volumes_loops;
6604 if (volumes_music == NULL)
6606 boolean current_volume_music_found = FALSE;
6609 for (i = 0; volumes_list[i].value != -1; i++)
6611 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6612 char identifier[32], name[32];
6613 int value = volumes_list[i].value;
6614 char *text = volumes_list[i].text;
6616 ti->node_top = &volumes_music;
6617 ti->sort_priority = value;
6619 sprintf(identifier, "%d", value);
6620 sprintf(name, "%s", text);
6622 setString(&ti->identifier, identifier);
6623 setString(&ti->name, name);
6624 setString(&ti->name_sorting, name);
6625 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6627 pushTreeInfo(&volumes_music, ti);
6629 if (value == setup.volume_music)
6630 current_volume_music_found = TRUE;
6633 if (!current_volume_music_found)
6635 // add entry for non-preset volume value
6637 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6638 char identifier[32], name[32];
6639 int value = setup.volume_music;
6641 ti->node_top = &volumes_music;
6642 ti->sort_priority = value;
6644 sprintf(identifier, "%d", value);
6645 sprintf(name, "%d %% (Current)", value);
6647 setString(&ti->identifier, identifier);
6648 setString(&ti->name, name);
6649 setString(&ti->name_sorting, name);
6650 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6652 pushTreeInfo(&volumes_music, ti);
6655 // sort volume values to start with lowest volume value
6656 sortTreeInfo(&volumes_music);
6658 // set current volume value to configured volume value
6659 volume_music_current =
6660 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6662 // if that fails, set current volume to reliable default value
6663 if (volume_music_current == NULL)
6664 volume_music_current =
6665 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6667 // if that also fails, set current volume to first available value
6668 if (volume_music_current == NULL)
6669 volume_music_current = volumes_music;
6672 setup.volume_simple = atoi(volume_simple_current->identifier);
6673 setup.volume_loops = atoi(volume_loops_current->identifier);
6674 setup.volume_music = atoi(volume_music_current->identifier);
6676 // needed for displaying volume text instead of identifier
6677 volume_simple_text = volume_simple_current->name;
6678 volume_loops_text = volume_loops_current->name;
6679 volume_music_text = volume_music_current->name;
6681 setup_mode = SETUP_MODE_SOUND;
6686 static void execSetupChooseTouchControls(void)
6688 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6693 static void execSetupChooseMoveDistance(void)
6695 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6700 static void execSetupChooseDropDistance(void)
6702 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6707 static void execSetupChooseTransparency(void)
6709 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6714 static void execSetupChooseGridXSize_0(void)
6716 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6721 static void execSetupChooseGridYSize_0(void)
6723 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6728 static void execSetupChooseGridXSize_1(void)
6730 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6735 static void execSetupChooseGridYSize_1(void)
6737 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6742 static void execSetupConfigureVirtualButtons(void)
6744 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6746 ConfigureVirtualButtons();
6748 setup_mode = SETUP_MODE_TOUCH;
6753 static void execSetupTouch(void)
6757 if (touch_controls == NULL)
6759 for (i = 0; touch_controls_list[i].value != NULL; i++)
6761 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6762 char identifier[32], name[32];
6763 char *value = touch_controls_list[i].value;
6764 char *text = touch_controls_list[i].text;
6766 ti->node_top = &touch_controls;
6767 ti->sort_priority = i;
6769 sprintf(identifier, "%s", value);
6770 sprintf(name, "%s", text);
6772 setString(&ti->identifier, identifier);
6773 setString(&ti->name, name);
6774 setString(&ti->name_sorting, name);
6775 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6777 pushTreeInfo(&touch_controls, ti);
6780 // sort touch control values to start with lowest touch control value
6781 sortTreeInfo(&touch_controls);
6783 // set current touch control value to configured touch control value
6784 touch_control_current =
6785 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6787 // if that fails, set current touch control to reliable default value
6788 if (touch_control_current == NULL)
6789 touch_control_current =
6790 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6792 // if that also fails, set current touch control to first available value
6793 if (touch_control_current == NULL)
6794 touch_control_current = touch_controls;
6797 if (move_distances == NULL)
6799 for (i = 0; distances_list[i].value != -1; i++)
6801 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6802 char identifier[32], name[32];
6803 int value = distances_list[i].value;
6804 char *text = distances_list[i].text;
6806 ti->node_top = &move_distances;
6807 ti->sort_priority = value;
6809 sprintf(identifier, "%d", value);
6810 sprintf(name, "%s", text);
6812 setString(&ti->identifier, identifier);
6813 setString(&ti->name, name);
6814 setString(&ti->name_sorting, name);
6815 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6817 pushTreeInfo(&move_distances, ti);
6820 // sort distance values to start with lowest distance value
6821 sortTreeInfo(&move_distances);
6823 // set current distance value to configured distance value
6824 move_distance_current =
6825 getTreeInfoFromIdentifier(move_distances,
6826 i_to_a(setup.touch.move_distance));
6828 // if that fails, set current distance to reliable default value
6829 if (move_distance_current == NULL)
6830 move_distance_current =
6831 getTreeInfoFromIdentifier(move_distances,
6832 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6834 // if that also fails, set current distance to first available value
6835 if (move_distance_current == NULL)
6836 move_distance_current = move_distances;
6839 if (drop_distances == NULL)
6841 for (i = 0; distances_list[i].value != -1; i++)
6843 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6844 char identifier[32], name[32];
6845 int value = distances_list[i].value;
6846 char *text = distances_list[i].text;
6848 ti->node_top = &drop_distances;
6849 ti->sort_priority = value;
6851 sprintf(identifier, "%d", value);
6852 sprintf(name, "%s", text);
6854 setString(&ti->identifier, identifier);
6855 setString(&ti->name, name);
6856 setString(&ti->name_sorting, name);
6857 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6859 pushTreeInfo(&drop_distances, ti);
6862 // sort distance values to start with lowest distance value
6863 sortTreeInfo(&drop_distances);
6865 // set current distance value to configured distance value
6866 drop_distance_current =
6867 getTreeInfoFromIdentifier(drop_distances,
6868 i_to_a(setup.touch.drop_distance));
6870 // if that fails, set current distance to reliable default value
6871 if (drop_distance_current == NULL)
6872 drop_distance_current =
6873 getTreeInfoFromIdentifier(drop_distances,
6874 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6876 // if that also fails, set current distance to first available value
6877 if (drop_distance_current == NULL)
6878 drop_distance_current = drop_distances;
6881 if (transparencies == NULL)
6883 for (i = 0; transparencies_list[i].value != -1; i++)
6885 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6886 char identifier[32], name[32];
6887 int value = transparencies_list[i].value;
6888 char *text = transparencies_list[i].text;
6890 ti->node_top = &transparencies;
6891 ti->sort_priority = value;
6893 sprintf(identifier, "%d", value);
6894 sprintf(name, "%s", text);
6896 setString(&ti->identifier, identifier);
6897 setString(&ti->name, name);
6898 setString(&ti->name_sorting, name);
6899 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6901 pushTreeInfo(&transparencies, ti);
6904 // sort transparency values to start with lowest transparency value
6905 sortTreeInfo(&transparencies);
6907 // set current transparency value to configured transparency value
6908 transparency_current =
6909 getTreeInfoFromIdentifier(transparencies,
6910 i_to_a(setup.touch.transparency));
6912 // if that fails, set current transparency to reliable default value
6913 if (transparency_current == NULL)
6914 transparency_current =
6915 getTreeInfoFromIdentifier(transparencies,
6916 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6918 // if that also fails, set current transparency to first available value
6919 if (transparency_current == NULL)
6920 transparency_current = transparencies;
6923 for (i = 0; i < 2; i++)
6925 for (j = 0; j < 2; j++)
6927 if (grid_sizes[i][j] == NULL)
6929 for (k = 0; grid_sizes_list[k].value != -1; k++)
6931 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6932 char identifier[32], name[32];
6933 int value = grid_sizes_list[k].value;
6934 char *text = grid_sizes_list[k].text;
6936 ti->node_top = &grid_sizes[i][j];
6937 ti->sort_priority = value;
6939 sprintf(identifier, "%d", value);
6940 sprintf(name, "%s", text);
6942 setString(&ti->identifier, identifier);
6943 setString(&ti->name, name);
6944 setString(&ti->name_sorting, name);
6945 setString(&ti->infotext,
6948 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6949 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6951 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6952 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6954 pushTreeInfo(&grid_sizes[i][j], ti);
6957 // sort grid size values to start with lowest grid size value
6958 sortTreeInfo(&grid_sizes[i][j]);
6960 // set current grid size value to configured grid size value
6961 grid_size_current[i][j] =
6962 getTreeInfoFromIdentifier(grid_sizes[i][j],
6964 setup.touch.grid_xsize[i] :
6965 setup.touch.grid_ysize[i]));
6967 // if that fails, set current grid size to reliable default value
6968 if (grid_size_current[i][j] == NULL)
6969 grid_size_current[i][j] =
6970 getTreeInfoFromIdentifier(grid_sizes[i][j],
6972 DEFAULT_GRID_XSIZE(i) :
6973 DEFAULT_GRID_YSIZE(i)));
6975 // if that also fails, set current grid size to first available value
6976 if (grid_size_current[i][j] == NULL)
6977 grid_size_current[i][j] = grid_sizes[i][j];
6982 setup.touch.control_type = touch_control_current->identifier;
6983 setup.touch.move_distance = atoi(move_distance_current->identifier);
6984 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6985 setup.touch.transparency = atoi(transparency_current->identifier);
6987 for (i = 0; i < 2; i++)
6989 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6990 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6992 if (i == GRID_ACTIVE_NR())
6994 overlay.grid_xsize = setup.touch.grid_xsize[i];
6995 overlay.grid_ysize = setup.touch.grid_ysize[i];
6999 // needed for displaying value text instead of identifier
7000 touch_controls_text = touch_control_current->name;
7001 move_distance_text = move_distance_current->name;
7002 drop_distance_text = drop_distance_current->name;
7003 transparency_text = transparency_current->name;
7005 for (i = 0; i < 2; i++)
7006 for (j = 0; j < 2; j++)
7007 grid_size_text[i][j] = grid_size_current[i][j]->name;
7009 setup_mode = SETUP_MODE_TOUCH;
7014 static void execSetupArtwork(void)
7016 static ArtworkDirTree *gfx_last_valid = NULL;
7017 static ArtworkDirTree *snd_last_valid = NULL;
7018 static ArtworkDirTree *mus_last_valid = NULL;
7020 // current artwork directory may be invalid (level group, parent link)
7021 if (!validLevelSeries(artwork.gfx_current))
7022 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
7023 if (!validLevelSeries(artwork.snd_current))
7024 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
7025 if (!validLevelSeries(artwork.mus_current))
7026 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
7028 // store valid artwork directory information
7029 gfx_last_valid = artwork.gfx_current;
7030 snd_last_valid = artwork.snd_current;
7031 mus_last_valid = artwork.mus_current;
7034 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
7035 artwork.gfx_current->subdir,
7036 artwork.gfx_current->fullpath,
7037 artwork.gfx_current->basepath);
7040 setup.graphics_set = artwork.gfx_current->identifier;
7041 setup.sounds_set = artwork.snd_current->identifier;
7042 setup.music_set = artwork.mus_current->identifier;
7044 // needed if last screen (setup choice) changed graphics, sounds or music
7045 ReloadCustomArtwork(0);
7047 // needed for displaying artwork name instead of artwork identifier
7048 graphics_set_name = artwork.gfx_current->name;
7049 sounds_set_name = artwork.snd_current->name;
7050 music_set_name = artwork.mus_current->name;
7052 setup_mode = SETUP_MODE_ARTWORK;
7057 static void execSetupChooseGraphics(void)
7059 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
7064 static void execSetupChooseSounds(void)
7066 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
7071 static void execSetupChooseMusic(void)
7073 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
7078 static void execSetupInput(void)
7080 setup_mode = SETUP_MODE_INPUT;
7085 static void execSetupShortcuts(void)
7087 setup_mode = SETUP_MODE_SHORTCUTS;
7092 static void execSetupShortcuts1(void)
7094 setup_mode = SETUP_MODE_SHORTCUTS_1;
7099 static void execSetupShortcuts2(void)
7101 setup_mode = SETUP_MODE_SHORTCUTS_2;
7106 static void execSetupShortcuts3(void)
7108 setup_mode = SETUP_MODE_SHORTCUTS_3;
7113 static void execSetupShortcuts4(void)
7115 setup_mode = SETUP_MODE_SHORTCUTS_4;
7120 static void execSetupShortcuts5(void)
7122 setup_mode = SETUP_MODE_SHORTCUTS_5;
7127 static void execExitSetup(void)
7129 SetGameStatus(GAME_MODE_MAIN);
7134 static void execSaveAndExitSetup(void)
7140 static void execGadgetNetworkServer(void)
7142 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
7143 struct GadgetInfo *gi = screen_gadget[gadget_id];
7145 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
7146 network_server_hostname[0] = '\0';
7148 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
7152 ClickOnGadget(gi, MB_LEFTBUTTON);
7155 static void execOfferUploadTapes(void)
7160 static void ToggleNetworkModeIfNeeded(void)
7162 int font_title = FONT_TITLE_1;
7163 int font_foot = FC_BLUE;
7164 int ystart = mSY - SY + 16;
7165 int ybottom = mSY - SY + SYSIZE - 20;
7166 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
7168 if (setup.network_mode == network.enabled)
7171 network.enabled = setup.network_mode;
7173 FadeOut(REDRAW_ALL);
7177 DrawTextSCentered(ystart, font_title, text);
7181 if (network.enabled)
7182 InitNetworkServer();
7184 DisconnectFromNetworkServer();
7186 DrawTextSCentered(ybottom, font_foot,
7187 "Press any key or button for setup menu");
7189 WaitForEventToContinue();
7194 static void ToggleGameSpeedsListIfNeeded(void)
7196 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7198 if (setup.game_speed_extended == using_game_speeds_extended)
7201 // try to match similar values when changing game speeds list
7202 if (setup.game_speed_extended)
7203 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7204 setup.game_frame_delay == 30 ? 29 :
7205 setup.game_frame_delay);
7207 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7208 setup.game_frame_delay == 16 ? 15 :
7209 setup.game_frame_delay >= 29 ? 30 :
7210 setup.game_frame_delay <= 10 ? 10 :
7211 setup.game_frame_delay);
7213 execSetupGame_setGameSpeeds(TRUE);
7218 static void ToggleUseApiServerIfNeeded(void)
7220 if (runtime.use_api_server == setup.use_api_server)
7223 runtime.use_api_server = setup.use_api_server;
7225 if (runtime.use_api_server)
7226 CheckApiServerTasks();
7229 static void ModifyGameSpeedIfNeeded(void)
7231 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7232 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7236 char *game_speed_text = "Fast";
7237 int game_speed_value = 15;
7239 if (setup.game_speed_extended)
7241 game_speed_text = "60 fps";
7242 game_speed_value = 16;
7245 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7247 // set game speed to existing list value that is fast enough for vsync
7248 setup.game_frame_delay = game_speed_value;
7250 execSetupGame_setGameSpeeds(TRUE);
7252 Request(message, REQ_CONFIRM);
7255 static void DisableVsyncIfNeeded(void)
7257 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7258 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7259 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7262 // disable vsync for the selected game speed to work
7263 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7265 execSetupGraphics_setVsyncModes(TRUE);
7267 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7273 void *related_value;
7274 } hide_related_entry_list[] =
7276 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7277 { &setup.scores_in_highscore_list, &scores_type_text },
7279 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7280 { &setup.game_frame_delay, &game_speed_text },
7282 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7283 { &setup.scroll_delay_value, &scroll_delay_text },
7285 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7286 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7288 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7289 { &setup.window_scaling_percent, &window_size_text },
7291 { &setup.window_scaling_quality, execSetupChooseScalingType },
7292 { &setup.window_scaling_quality, &scaling_type_text },
7294 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7295 { &setup.screen_rendering_mode, &rendering_mode_text },
7297 { &setup.vsync_mode, execSetupChooseVsyncMode },
7298 { &setup.vsync_mode, &vsync_mode_text },
7300 { &setup.graphics_set, execSetupChooseGraphics },
7301 { &setup.graphics_set, &graphics_set_name },
7303 { &setup.sounds_set, execSetupChooseSounds },
7304 { &setup.sounds_set, &sounds_set_name },
7306 { &setup.music_set, execSetupChooseMusic },
7307 { &setup.music_set, &music_set_name },
7309 { &setup.volume_simple, execSetupChooseVolumeSimple },
7310 { &setup.volume_simple, &volume_simple_text },
7312 { &setup.volume_loops, execSetupChooseVolumeLoops },
7313 { &setup.volume_loops, &volume_loops_text },
7315 { &setup.volume_music, execSetupChooseVolumeMusic },
7316 { &setup.volume_music, &volume_music_text },
7318 { &setup.touch.control_type, execSetupChooseTouchControls },
7319 { &setup.touch.control_type, &touch_controls_text },
7321 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7322 { &setup.touch.move_distance, &move_distance_text },
7324 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7325 { &setup.touch.drop_distance, &drop_distance_text },
7327 { &setup.touch.transparency, execSetupChooseTransparency },
7328 { &setup.touch.transparency, &transparency_text },
7330 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7331 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7333 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7334 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7336 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7337 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7339 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7340 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7342 { &setup.internal.menu_game, execSetupGame },
7343 { &setup.internal.menu_engines, execSetupEngines },
7344 { &setup.internal.menu_editor, execSetupEditor },
7345 { &setup.internal.menu_graphics, execSetupGraphics },
7346 { &setup.internal.menu_sound, execSetupSound },
7347 { &setup.internal.menu_artwork, execSetupArtwork },
7348 { &setup.internal.menu_input, execSetupInput },
7349 { &setup.internal.menu_touch, execSetupTouch },
7350 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7351 { &setup.internal.menu_exit, execExitSetup },
7352 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7357 void setHideRelatedSetupEntries(void)
7361 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7362 if (hideSetupEntry(hide_related_entry_list[i].value))
7363 setHideSetupEntry(hide_related_entry_list[i].related_value);
7366 static struct TokenInfo setup_info_main[] =
7368 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7369 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7370 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7371 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7372 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7373 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7374 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7375 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7376 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7377 { TYPE_EMPTY, NULL, "" },
7378 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7379 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7384 static struct TokenInfo setup_info_game[] =
7386 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7387 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7388 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
7389 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7390 { TYPE_STRING, &network_server_text, "" },
7391 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7392 { TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
7393 { TYPE_STRING, &scores_type_text, "" },
7394 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7395 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7396 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7397 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7398 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
7399 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
7400 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
7401 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
7402 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
7403 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
7404 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7405 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7406 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7407 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
7408 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7409 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7410 { TYPE_STRING, &game_speed_text, "" },
7411 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7413 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7414 { TYPE_STRING, &scroll_delay_text, "" },
7416 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
7417 { TYPE_STRING, &snapshot_mode_text, "" },
7418 { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
7419 { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
7420 { TYPE_EMPTY, NULL, "" },
7421 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7426 static struct TokenInfo setup_info_engines[] =
7428 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7429 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7430 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7431 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
7432 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7433 { TYPE_EMPTY, NULL, "" },
7434 { TYPE_HEADLINE, NULL, "Supaplex" },
7435 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7436 { TYPE_EMPTY, NULL, "" },
7437 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7442 static struct TokenInfo setup_info_editor[] =
7445 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7446 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7447 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7448 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7449 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7450 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7451 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7452 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7453 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7454 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7456 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7457 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7459 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7461 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7462 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7463 { TYPE_EMPTY, NULL, "" },
7465 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7466 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7467 { TYPE_EMPTY, NULL, "" },
7469 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7470 { TYPE_EMPTY, NULL, "" },
7471 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7472 { TYPE_EMPTY, NULL, "" },
7473 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7478 static struct TokenInfo setup_info_graphics[] =
7480 #if !defined(PLATFORM_ANDROID)
7481 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7482 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7483 { TYPE_STRING, &window_size_text, "" },
7484 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7485 { TYPE_STRING, &scaling_type_text, "" },
7486 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7487 { TYPE_STRING, &rendering_mode_text, "" },
7490 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7491 { TYPE_STRING, &scroll_delay_text, "" },
7493 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7494 { TYPE_STRING, &vsync_mode_text, "" },
7495 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7496 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7497 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7498 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
7499 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
7500 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7501 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7502 { TYPE_EMPTY, NULL, "" },
7503 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7508 static struct TokenInfo setup_info_sound[] =
7510 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7511 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7512 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7513 { TYPE_EMPTY, NULL, "" },
7514 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7515 { TYPE_STRING, &volume_simple_text, "" },
7516 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7517 { TYPE_STRING, &volume_loops_text, "" },
7518 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7519 { TYPE_STRING, &volume_music_text, "" },
7520 { TYPE_EMPTY, NULL, "" },
7521 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7526 static struct TokenInfo setup_info_artwork[] =
7528 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
7529 { TYPE_STRING, &graphics_set_name, "" },
7530 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7531 { TYPE_STRING, &sounds_set_name, "" },
7532 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7533 { TYPE_STRING, &music_set_name, "" },
7534 { TYPE_EMPTY, NULL, "" },
7535 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7536 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
7537 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
7538 { TYPE_EMPTY, NULL, "" },
7539 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7544 static struct TokenInfo setup_info_input[] =
7546 { TYPE_SWITCH, NULL, "Player:" },
7547 { TYPE_SWITCH, NULL, "Device:" },
7548 { TYPE_SWITCH, NULL, "" },
7549 { TYPE_SKIPPABLE, NULL, "" },
7550 { TYPE_EMPTY, NULL, "" },
7551 { TYPE_EMPTY, NULL, "" },
7552 { TYPE_EMPTY, NULL, "" },
7553 { TYPE_EMPTY, NULL, "" },
7554 { TYPE_EMPTY, NULL, "" },
7555 { TYPE_EMPTY, NULL, "" },
7556 { TYPE_EMPTY, NULL, "" },
7557 { TYPE_EMPTY, NULL, "" },
7558 { TYPE_SKIPPABLE, NULL, "" },
7559 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7564 static struct TokenInfo setup_info_touch[] =
7566 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7567 { TYPE_STRING, &touch_controls_text, "" },
7568 { TYPE_EMPTY, NULL, "" },
7569 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7574 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7576 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7577 { TYPE_STRING, &touch_controls_text, "" },
7578 { TYPE_EMPTY, NULL, "" },
7579 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7580 { TYPE_STRING, &grid_size_text[0][0], "" },
7581 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7582 { TYPE_STRING, &grid_size_text[0][1], "" },
7583 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7584 { TYPE_STRING, &transparency_text, "" },
7585 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7586 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7587 { TYPE_EMPTY, NULL, "" },
7588 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7589 { TYPE_EMPTY, NULL, "" },
7590 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7595 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7597 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7598 { TYPE_STRING, &touch_controls_text, "" },
7599 { TYPE_EMPTY, NULL, "" },
7600 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7601 { TYPE_STRING, &grid_size_text[1][0], "" },
7602 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7603 { TYPE_STRING, &grid_size_text[1][1], "" },
7604 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7605 { TYPE_STRING, &transparency_text, "" },
7606 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7607 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7608 { TYPE_EMPTY, NULL, "" },
7609 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7610 { TYPE_EMPTY, NULL, "" },
7611 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7616 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7618 setup_info_touch_virtual_buttons_0,
7619 setup_info_touch_virtual_buttons_1
7622 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7624 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7625 { TYPE_STRING, &touch_controls_text, "" },
7626 { TYPE_EMPTY, NULL, "" },
7627 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7628 { TYPE_STRING, &move_distance_text, "" },
7629 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7630 { TYPE_STRING, &drop_distance_text, "" },
7631 { TYPE_EMPTY, NULL, "" },
7632 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7637 static struct TokenInfo setup_info_shortcuts[] =
7639 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7640 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7641 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7642 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7643 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7644 { TYPE_EMPTY, NULL, "" },
7645 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7650 static struct TokenInfo setup_info_shortcuts_1[] =
7652 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
7653 { TYPE_KEY, &setup.shortcut.save_game, "" },
7654 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
7655 { TYPE_KEY, &setup.shortcut.load_game, "" },
7656 { TYPE_KEYTEXT, NULL, "Restart Game:", },
7657 { TYPE_KEY, &setup.shortcut.restart_game, "" },
7658 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:", },
7659 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
7660 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
7661 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7662 { TYPE_EMPTY, NULL, "" },
7663 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7664 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7665 { TYPE_EMPTY, NULL, "" },
7666 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7671 static struct TokenInfo setup_info_shortcuts_2[] =
7673 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7674 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7675 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7676 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7677 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7678 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7679 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7680 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7681 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7682 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7683 { TYPE_EMPTY, NULL, "" },
7684 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7689 static struct TokenInfo setup_info_shortcuts_3[] =
7691 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7692 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7693 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7694 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7695 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7696 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7697 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7698 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7699 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7700 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7701 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7702 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7703 { TYPE_EMPTY, NULL, "" },
7704 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7709 static struct TokenInfo setup_info_shortcuts_4[] =
7711 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7712 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7713 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7714 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7715 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7716 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7717 { TYPE_EMPTY, NULL, "" },
7718 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7723 static struct TokenInfo setup_info_shortcuts_5[] =
7725 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7726 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7727 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7728 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7729 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7730 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7731 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7732 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7733 { TYPE_EMPTY, NULL, "" },
7734 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7739 static Key getSetupKey(void)
7741 Key key = KSYM_UNDEFINED;
7742 boolean got_key_event = FALSE;
7744 while (!got_key_event)
7748 if (NextValidEvent(&event))
7752 case EVENT_KEYPRESS:
7754 key = GetEventKey((KeyEvent *)&event, TRUE);
7756 // press 'Escape' or 'Enter' to keep the existing key binding
7757 if (key == KSYM_Escape || key == KSYM_Return)
7758 key = KSYM_UNDEFINED; // keep old value
7760 got_key_event = TRUE;
7764 case EVENT_KEYRELEASE:
7765 key_joystick_mapping = 0;
7769 HandleOtherEvents(&event);
7780 static int getSetupValueFont(int type, void *value)
7782 if (type & TYPE_GHOSTED)
7783 return FONT_OPTION_OFF;
7784 else if (type & TYPE_KEY)
7785 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7786 else if (type & TYPE_STRING)
7787 return FONT_VALUE_2;
7788 else if (type & TYPE_ECS_AGA)
7789 return FONT_VALUE_1;
7790 else if (type & TYPE_BOOLEAN_STYLE)
7791 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7792 else if (type & TYPE_YES_NO_AUTO)
7793 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7794 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7795 else if (type & TYPE_PLAYER)
7796 return FONT_VALUE_1;
7798 return FONT_VALUE_1;
7801 static int getSetupValueFontNarrow(int type, int font_nr)
7803 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7804 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7805 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7809 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7811 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7812 struct TokenInfo *si = &setup_info[si_pos];
7813 boolean font_draw_xoffset_modified = FALSE;
7814 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7815 int font_draw_xoffset_old = -1;
7816 int xoffset = (scrollbar_needed ? -1 : 0);
7817 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7818 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7819 int xpos = menu_screen_value_xpos;
7820 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7821 int startx = mSX + xpos * 32;
7822 int starty = mSY + ypos * 32;
7823 int type = si->type;
7824 void *value = si->value;
7825 char *value_string = getSetupValue(type, value);
7826 int font_nr_default = getSetupValueFont(type, value);
7827 int font_width_default = getFontWidth(font_nr_default);
7828 int font_nr = font_nr_default;
7831 if (value_string == NULL)
7834 if (type & TYPE_KEY)
7836 xpos = MENU_SCREEN_START_XPOS;
7838 if (type & TYPE_QUERY)
7839 value_string = "<press key>";
7841 else if (type & TYPE_STRING)
7843 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7845 xpos = MENU_SCREEN_START_XPOS;
7847 if (strlen(value_string) > max_value_len)
7848 value_string[max_value_len] = '\0';
7850 else if (type & TYPE_YES_NO_AUTO)
7852 xpos = menu_screen_value_xpos - 1;
7854 else if (type & TYPE_PLAYER)
7856 int displayed_player_nr = *(int *)value + 1;
7858 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7861 startx = mSX + xpos * 32;
7862 starty = mSY + ypos * 32;
7864 // special check if right-side setup values moved left due to scrollbar
7865 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7867 int max_menu_text_length = 26; // maximum text length for classic menu
7868 int font_xoffset = getFontDrawOffsetX(font_nr);
7869 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7870 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7871 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7872 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7874 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7876 // when using narrow font, left-shifting text "auto" not needed
7877 if (type & TYPE_YES_NO_AUTO)
7881 startx = mSX + xpos * 32;
7883 font_nr = getSetupValueFontNarrow(type, font_nr);
7887 // downward compatibility correction for Juergen Bonhagen's menu settings
7888 if (setup_mode != SETUP_MODE_INPUT)
7890 int max_menu_text_length_big = (menu_screen_value_xpos -
7891 MENU_SCREEN_START_XPOS);
7892 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7893 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7894 int font1_xoffset = getFontDrawOffsetX(font_nr);
7895 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
7896 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7897 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7898 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7899 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7900 boolean correct_font_draw_xoffset = FALSE;
7902 if (xpos == MENU_SCREEN_START_XPOS &&
7903 startx + font1_xoffset < text_startx + text_font_xoffset)
7904 correct_font_draw_xoffset = TRUE;
7906 if (xpos == menu_screen_value_xpos &&
7907 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7908 correct_font_draw_xoffset = TRUE;
7910 // check if setup value would overlap with setup text when printed
7911 // (this can happen for extreme/wrong values for font draw offset)
7912 if (correct_font_draw_xoffset)
7914 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
7915 font_draw_xoffset_modified = TRUE;
7917 if (type & TYPE_KEY)
7918 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7919 else if (!(type & TYPE_STRING))
7920 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7921 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7925 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7926 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7928 DrawText(startx, starty, value_string, font_nr);
7930 if (type & TYPE_PLAYER)
7932 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7933 int player_nr = *(int *)value;
7934 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7935 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7936 int startx2 = startx + xoff;
7937 int starty2 = starty + yoff;
7939 if (DrawingOnBackground(startx2, starty2))
7940 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7942 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7943 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7946 if (font_draw_xoffset_modified)
7947 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7950 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7952 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7953 struct TokenInfo *si = &setup_info[si_pos];
7955 if (si->type & TYPE_BOOLEAN_STYLE)
7957 *(boolean *)si->value ^= TRUE;
7959 else if (si->type & TYPE_YES_NO_AUTO)
7963 (*(int *)si->value == AUTO ? TRUE :
7964 *(int *)si->value == TRUE ? FALSE : AUTO) :
7965 (*(int *)si->value == TRUE ? AUTO :
7966 *(int *)si->value == AUTO ? FALSE : TRUE));
7968 else if (si->type & TYPE_KEY)
7972 si->type |= TYPE_QUERY;
7973 drawSetupValue(screen_pos, setup_info_pos_raw);
7974 si->type &= ~TYPE_QUERY;
7976 key = getSetupKey();
7977 if (key != KSYM_UNDEFINED)
7978 *(Key *)si->value = key;
7980 else if (si->type & TYPE_PLAYER)
7982 int player_nr = *(int *)si->value;
7987 player_nr = Request("Choose player", REQ_PLAYER) - 1;
7989 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7992 drawSetupValue(screen_pos, setup_info_pos_raw);
7994 // fullscreen state may have changed at this point
7995 if (si->value == &setup.fullscreen)
7996 ToggleFullscreenIfNeeded();
7998 // network mode may have changed at this point
7999 if (si->value == &setup.network_mode)
8000 ToggleNetworkModeIfNeeded();
8002 // API server mode may have changed at this point
8003 if (si->value == &setup.use_api_server)
8004 ToggleUseApiServerIfNeeded();
8006 // game speed list may have changed at this point
8007 if (si->value == &setup.game_speed_extended)
8008 ToggleGameSpeedsListIfNeeded();
8011 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
8013 static struct TokenInfo *setup_info_final = NULL;
8018 // determine maximum list size of target list
8019 while (setup_info_orig[list_size++].type != 0);
8021 // free, allocate and clear memory for target list
8022 checked_free(setup_info_final);
8023 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
8025 // copy setup info list without setup entries marked as hidden
8026 for (i = 0; setup_info_orig[i].type != 0; i++)
8028 // skip setup entries configured to be hidden
8029 if (hideSetupEntry(setup_info_orig[i].value))
8032 // skip skippable setup entries if screen is lower than usual
8033 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
8034 setup_info_orig[i].type == TYPE_SKIPPABLE)
8037 setup_info_final[list_pos++] = setup_info_orig[i];
8040 return setup_info_final;
8043 static void DrawSetupScreen_Generic(void)
8045 int fade_mask = REDRAW_FIELD;
8046 boolean redraw_all = FALSE;
8047 char *title_string = NULL;
8051 fade_mask = REDRAW_ALL;
8054 FadeMenuSoundsAndMusic();
8056 FreeScreenGadgets();
8057 CreateScreenGadgets();
8059 if (redraw_mask & REDRAW_ALL)
8064 // needed if different viewport properties defined for setup screen
8065 ChangeViewportPropertiesIfNeeded();
8067 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
8071 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
8073 if (setup_mode == SETUP_MODE_MAIN)
8075 setup_info = setup_info_main;
8076 title_string = STR_SETUP_MAIN;
8078 else if (setup_mode == SETUP_MODE_GAME)
8080 setup_info = setup_info_game;
8081 title_string = STR_SETUP_GAME;
8083 else if (setup_mode == SETUP_MODE_ENGINES)
8085 setup_info = setup_info_engines;
8086 title_string = STR_SETUP_ENGINES;
8088 else if (setup_mode == SETUP_MODE_EDITOR)
8090 setup_info = setup_info_editor;
8091 title_string = STR_SETUP_EDITOR;
8093 else if (setup_mode == SETUP_MODE_GRAPHICS)
8095 setup_info = setup_info_graphics;
8096 title_string = STR_SETUP_GRAPHICS;
8098 else if (setup_mode == SETUP_MODE_SOUND)
8100 setup_info = setup_info_sound;
8101 title_string = STR_SETUP_SOUND;
8103 else if (setup_mode == SETUP_MODE_ARTWORK)
8105 setup_info = setup_info_artwork;
8106 title_string = STR_SETUP_ARTWORK;
8108 else if (setup_mode == SETUP_MODE_TOUCH)
8110 setup_info = setup_info_touch;
8111 title_string = STR_SETUP_TOUCH;
8113 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
8114 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
8115 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
8116 setup_info = setup_info_touch_wipe_gestures;
8118 else if (setup_mode == SETUP_MODE_SHORTCUTS)
8120 setup_info = setup_info_shortcuts;
8121 title_string = STR_SETUP_SHORTCUTS;
8123 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
8125 setup_info = setup_info_shortcuts_1;
8126 title_string = STR_SETUP_SHORTCUTS;
8128 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
8130 setup_info = setup_info_shortcuts_2;
8131 title_string = STR_SETUP_SHORTCUTS;
8133 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
8135 setup_info = setup_info_shortcuts_3;
8136 title_string = STR_SETUP_SHORTCUTS;
8138 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
8140 setup_info = setup_info_shortcuts_4;
8141 title_string = STR_SETUP_SHORTCUTS;
8143 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
8145 setup_info = setup_info_shortcuts_5;
8146 title_string = STR_SETUP_SHORTCUTS;
8149 // use modified setup info without setup entries marked as hidden
8150 setup_info = getSetupInfoFinal(setup_info);
8152 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
8154 // determine maximal number of setup entries that can be displayed on screen
8156 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
8159 // determine maximal number of setup entries available for this setup screen
8161 for (i = 0; setup_info[i].type != 0; i++)
8164 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8166 MapScreenGadgets(max_setup_info);
8169 redraw_mask = fade_mask = REDRAW_ALL;
8171 DrawMaskedBorder(fade_mask);
8176 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8178 menu_info = setup_info;
8180 HandleMenuScreen(mx, my, dx, dy, button,
8181 setup_mode, num_setup_info, max_setup_info);
8184 static void DrawSetupScreen_Input(void)
8188 FadeOut(REDRAW_FIELD);
8192 setup_info = getSetupInfoFinal(setup_info_input);
8194 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8196 for (i = 0; setup_info[i].type != 0; i++)
8198 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8199 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8200 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8201 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8202 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8203 initCursor(i, IMG_MENU_BUTTON);
8205 DrawCursorAndText_Setup(i, -1, FALSE);
8208 // create gadgets for setup input menu screen
8209 FreeScreenGadgets();
8210 CreateScreenGadgets();
8212 // map gadgets for setup input menu screen
8213 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8215 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8217 FadeIn(REDRAW_FIELD);
8220 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8222 if (device_name == NULL)
8225 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8228 if (strlen(device_name) > 1)
8230 char c1 = device_name[strlen(device_name) - 1];
8231 char c2 = device_name[strlen(device_name) - 2];
8233 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8234 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8237 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8238 strlen(device_name));
8241 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8244 static struct SetupKeyboardInfo custom_key;
8251 { &custom_key.left, "Axis/Pad Left" },
8252 { &custom_key.right, "Axis/Pad Right" },
8253 { &custom_key.up, "Axis/Pad Up" },
8254 { &custom_key.down, "Axis/Pad Down" },
8255 { &custom_key.snap, "Button 1/A/X" },
8256 { &custom_key.drop, "Button 2/B/Y" }
8258 static char *joystick_name[MAX_PLAYERS] =
8265 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8266 int font_nr_info = FONT_MENU_1;
8267 int font_nr_name = FONT_VALUE_OLD;
8268 int font_nr_on = FONT_VALUE_1;
8269 int font_nr_off = FONT_VALUE_OLD;
8272 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8274 font_nr_info = FONT_MENU_2;
8275 font_nr_on = FONT_VALUE_NARROW;
8276 font_nr_off = FONT_VALUE_OLD_NARROW;
8279 custom_key = setup.input[player_nr].key;
8281 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8282 FONT_INPUT_1_ACTIVE);
8284 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8286 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8287 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8289 if (setup.input[player_nr].use_joystick)
8291 char *device_name = setup.input[player_nr].joy.device_name;
8292 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8293 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8294 char *text = joystick_name[joystick_nr];
8295 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8297 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8298 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8302 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8303 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8306 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8307 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8311 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8312 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8313 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8314 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8316 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8317 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8318 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8319 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8320 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8321 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8323 for (i = 0; i < 6; i++)
8325 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8327 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8329 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8330 (setup.input[player_nr].use_joystick ?
8332 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8336 static int input_player_nr = 0;
8338 static void HandleSetupScreen_Input_Player(int step, int direction)
8340 int old_player_nr = input_player_nr;
8343 new_player_nr = old_player_nr + step * direction;
8344 if (new_player_nr < 0)
8346 if (new_player_nr > MAX_PLAYERS - 1)
8347 new_player_nr = MAX_PLAYERS - 1;
8349 if (new_player_nr != old_player_nr)
8351 input_player_nr = new_player_nr;
8353 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8357 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8359 static int choice = 0;
8362 int pos_start = SETUPINPUT_SCREEN_POS_START;
8363 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8364 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8365 int pos_end = SETUPINPUT_SCREEN_POS_END;
8367 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8371 for (i = 0; setup_info_input[i].type != 0; i++)
8373 // adjust menu structure according to skipped setup entries
8374 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8382 if (button == MB_MENU_INITIALIZE)
8384 // input setup menu may have changed size due to graphics configuration
8385 if (choice >= pos_empty1)
8388 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8390 DrawCursorAndText_Setup(choice, -1, TRUE);
8394 else if (button == MB_MENU_LEAVE)
8396 setup_mode = SETUP_MODE_MAIN;
8403 if (mx || my) // mouse input
8405 x = (mx - mSX) / 32;
8406 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8408 else if (dx || dy) // keyboard input
8410 if (dx && choice == 0)
8411 x = (dx < 0 ? 10 : 12);
8412 else if ((dx && choice == 1) ||
8413 (dx == -1 && choice == pos_end))
8414 button = MB_MENU_CHOICE;
8418 if (y >= pos_empty1 && y <= pos_empty2)
8419 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8422 if (y == 0 && dx != 0 && button)
8424 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8426 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8427 y >= pos_start && y <= pos_end &&
8428 !(y >= pos_empty1 && y <= pos_empty2))
8434 DrawCursorAndText_Setup(choice, -1, FALSE);
8435 DrawCursorAndText_Setup(y, -1, TRUE);
8437 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8446 char *device_name = setup.input[input_player_nr].joy.device_name;
8448 if (!setup.input[input_player_nr].use_joystick)
8450 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8452 setJoystickDeviceToNr(device_name, new_device_nr);
8453 setup.input[input_player_nr].use_joystick = TRUE;
8457 int device_nr = getJoystickNrFromDeviceName(device_name);
8458 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8460 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8461 setup.input[input_player_nr].use_joystick = FALSE;
8463 setJoystickDeviceToNr(device_name, new_device_nr);
8466 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8470 if (setup.input[input_player_nr].use_joystick)
8471 ConfigureJoystick(input_player_nr);
8473 CustomizeKeyboard(input_player_nr);
8475 else if (y == pos_end)
8481 setup_mode = SETUP_MODE_MAIN;
8488 static boolean CustomizeKeyboardMain(int player_nr)
8492 boolean finished = FALSE;
8493 static struct SetupKeyboardInfo custom_key;
8498 } customize_step[] =
8500 { &custom_key.left, "Move Left" },
8501 { &custom_key.right, "Move Right" },
8502 { &custom_key.up, "Move Up" },
8503 { &custom_key.down, "Move Down" },
8504 { &custom_key.snap, "Snap Field" },
8505 { &custom_key.drop, "Drop Element" }
8507 int font_nr_old = FONT_VALUE_OLD;
8508 int font_nr_new = FONT_VALUE_1;
8509 boolean success = FALSE;
8511 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8513 font_nr_old = FONT_VALUE_OLD_NARROW;
8514 font_nr_new = FONT_VALUE_NARROW;
8517 // read existing key bindings from player setup
8518 custom_key = setup.input[player_nr].key;
8521 FadeOut(REDRAW_FIELD);
8525 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8528 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8529 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8530 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8531 "Key:", FONT_INPUT_1_ACTIVE);
8532 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8533 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8535 FadeIn(REDRAW_FIELD);
8541 if (NextValidEvent(&event))
8545 case EVENT_KEYPRESS:
8547 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8549 // press 'Escape' to abort and keep the old key bindings
8550 if (key == KSYM_Escape)
8552 FadeSkipNextFadeIn();
8559 // press 'Enter' to keep the existing key binding
8560 if (key == KSYM_Return)
8561 key = *customize_step[step_nr].key;
8563 // check if key already used
8564 for (i = 0; i < step_nr; i++)
8565 if (*customize_step[i].key == key)
8570 // got new key binding
8571 *customize_step[step_nr].key = key;
8572 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8574 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8575 getKeyNameFromKey(key), font_nr_new);
8578 // un-highlight last query
8579 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8580 customize_step[step_nr - 1].text, FONT_MENU_1);
8581 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8582 "Key:", FONT_MENU_1);
8584 // all keys configured
8593 // query next key binding
8594 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8595 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8596 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8597 "Key:", FONT_INPUT_1_ACTIVE);
8598 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8599 getKeyNameFromKey(*customize_step[step_nr].key),
8604 case EVENT_KEYRELEASE:
8605 key_joystick_mapping = 0;
8609 HandleOtherEvents(&event);
8617 // write new key bindings back to player setup, if successfully finished
8619 setup.input[player_nr].key = custom_key;
8624 void CustomizeKeyboard(int player_nr)
8626 boolean success = CustomizeKeyboardMain(player_nr);
8630 int font_nr = FONT_TITLE_1;
8631 int font_height = getFontHeight(font_nr);
8632 int ypos1 = SYSIZE / 2 - font_height * 2;
8633 int ypos2 = SYSIZE / 2 - font_height * 1;
8634 unsigned int wait_frame_delay = 0;
8635 unsigned int wait_frame_delay_value = 2000;
8637 ResetDelayCounter(&wait_frame_delay);
8641 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8642 DrawTextSCentered(ypos2, font_nr, "configured!");
8644 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8650 DrawSetupScreen_Input();
8653 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8655 #define MARKER_BUTTON 1
8656 #define MARKER_AXIS_X 2
8657 #define MARKER_AXIS_Y 3
8659 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8661 static boolean bitmaps_initialized = FALSE;
8662 boolean screen_initialized = FALSE;
8663 static Bitmap *controller, *button, *axis_x, *axis_y;
8665 boolean success = TRUE;
8666 boolean done = FALSE, next = FALSE;
8668 int alpha = 200, alpha_step = -1;
8669 int alpha_ticks = 0;
8670 char mapping[4096], temp[256];
8671 int font_name = MENU_SETUP_FONT_TITLE;
8672 int font_info = MENU_SETUP_FONT_TEXT;
8673 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8674 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8675 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8676 int ystep_name = getMenuTextStep(spacing_name, font_name);
8677 int ystep_line = getMenuTextStep(spacing_line, font_info);
8678 int ystep_para = getMenuTextStep(spacing_para, font_info);
8686 int axis, button, hat, hat_value;
8689 *step, *prev_step, steps[] =
8691 { 356, 155, MARKER_BUTTON, "a", },
8692 { 396, 122, MARKER_BUTTON, "b", },
8693 { 320, 125, MARKER_BUTTON, "x", },
8694 { 358, 95, MARKER_BUTTON, "y", },
8695 { 162, 125, MARKER_BUTTON, "back", },
8696 { 216, 125, MARKER_BUTTON, "guide", },
8697 { 271, 125, MARKER_BUTTON, "start", },
8698 { 110, 200, MARKER_BUTTON, "dpleft", },
8699 { 146, 228, MARKER_BUTTON, "dpdown", },
8700 { 178, 200, MARKER_BUTTON, "dpright", },
8701 { 146, 172, MARKER_BUTTON, "dpup", },
8702 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8703 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8704 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8705 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8706 { 73, 141, MARKER_BUTTON, "leftstick", },
8707 { 282, 210, MARKER_BUTTON, "rightstick", },
8708 { 73, 141, MARKER_AXIS_X, "leftx", },
8709 { 73, 141, MARKER_AXIS_Y, "lefty", },
8710 { 282, 210, MARKER_AXIS_X, "rightx", },
8711 { 282, 210, MARKER_AXIS_Y, "righty", },
8714 unsigned int event_frame_delay = 0;
8715 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
8717 ResetDelayCounter(&event_frame_delay);
8719 if (!bitmaps_initialized)
8721 controller = LoadCustomImage("joystick/controller.png");
8722 button = LoadCustomImage("joystick/button.png");
8723 axis_x = LoadCustomImage("joystick/axis_x.png");
8724 axis_y = LoadCustomImage("joystick/axis_y.png");
8726 bitmaps_initialized = TRUE;
8729 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8732 // print info about the joystick we are watching
8733 Debug("joystick", "watching joystick %d: (%s)",
8734 SDL_JoystickInstanceID(joystick), name);
8735 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8736 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8737 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8740 // initialize mapping with GUID and name
8741 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8743 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8744 temp, name, SDL_GetPlatform());
8746 // loop through all steps (buttons and axes), getting joystick events
8747 for (i = 0; i < SDL_arraysize(steps) && !done;)
8749 Bitmap *marker = button; // initialize with reliable default value
8752 strcpy(step->mapping, mapping);
8756 step->hat_value = -1;
8758 marker = (step->marker == MARKER_BUTTON ? button :
8759 step->marker == MARKER_AXIS_X ? axis_x :
8760 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8764 while (!done && !next)
8766 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8767 alpha_ticks = SDL_GetTicks();
8774 else if (alpha < 128)
8780 int controller_x = SX + (SXSIZE - controller->width) / 2;
8781 int controller_y = SY + ystep_line;
8783 int marker_x = controller_x + step->x;
8784 int marker_y = controller_y + step->y;
8786 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8787 int ystart2 = ystart1 + ystep_name + ystep_line;
8791 DrawTextSCentered(ystart1, font_name, name);
8793 DrawTextSCentered(ystart2, font_info,
8794 "Press buttons and move axes on");
8795 ystart2 += ystep_line;
8796 DrawTextSCentered(ystart2, font_info,
8797 "your controller when indicated.");
8798 ystart2 += ystep_line;
8799 DrawTextSCentered(ystart2, font_info,
8800 "(Your controller may look different.)");
8801 ystart2 += ystep_para;
8803 #if defined(PLATFORM_ANDROID)
8804 DrawTextSCentered(ystart2, font_info,
8805 "To correct a mistake,");
8806 ystart2 += ystep_line;
8807 DrawTextSCentered(ystart2, font_info,
8808 "press the 'back' button.");
8809 ystart2 += ystep_line;
8810 DrawTextSCentered(ystart2, font_info,
8811 "To skip a button or axis,");
8812 ystart2 += ystep_line;
8813 DrawTextSCentered(ystart2, font_info,
8814 "press the 'menu' button.");
8816 DrawTextSCentered(ystart2, font_info,
8817 "To correct a mistake,");
8818 ystart2 += ystep_line;
8819 DrawTextSCentered(ystart2, font_info,
8820 "press the 'backspace' key.");
8821 ystart2 += ystep_line;
8822 DrawTextSCentered(ystart2, font_info,
8823 "To skip a button or axis,");
8824 ystart2 += ystep_line;
8825 DrawTextSCentered(ystart2, font_info,
8826 "press the 'return' key.");
8827 ystart2 += ystep_line;
8828 DrawTextSCentered(ystart2, font_info,
8829 "To exit, press the 'escape' key.");
8832 BlitBitmapMasked(controller, drawto, 0, 0,
8833 controller->width, controller->height,
8834 controller_x, controller_y);
8836 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8837 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8839 BlitBitmapMasked(marker, drawto, 0, 0,
8840 marker->width, marker->height,
8841 marker_x, marker_y);
8843 if (!screen_initialized)
8844 FadeIn(REDRAW_FIELD);
8848 screen_initialized = TRUE;
8850 while (NextValidEvent(&event))
8854 case SDL_JOYAXISMOTION:
8855 if (event.jaxis.value > 20000 ||
8856 event.jaxis.value < -20000)
8858 for (j = 0; j < i; j++)
8859 if (steps[j].axis == event.jaxis.axis)
8864 if (step->marker != MARKER_AXIS_X &&
8865 step->marker != MARKER_AXIS_Y)
8868 step->axis = event.jaxis.axis;
8869 strcat(mapping, step->field);
8870 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8871 strcat(mapping, temp);
8879 case SDL_JOYHATMOTION:
8880 // ignore centering; we're probably just coming back
8881 // to the center from the previous item we set
8882 if (event.jhat.value == SDL_HAT_CENTERED)
8885 for (j = 0; j < i; j++)
8886 if (steps[j].hat == event.jhat.hat &&
8887 steps[j].hat_value == event.jhat.value)
8892 step->hat = event.jhat.hat;
8893 step->hat_value = event.jhat.value;
8894 strcat(mapping, step->field);
8895 snprintf(temp, sizeof(temp), ":h%u.%u,",
8896 event.jhat.hat, event.jhat.value );
8897 strcat(mapping, temp);
8904 case SDL_JOYBALLMOTION:
8907 case SDL_JOYBUTTONUP:
8908 for (j = 0; j < i; j++)
8909 if (steps[j].button == event.jbutton.button)
8914 step->button = event.jbutton.button;
8915 strcat(mapping, step->field);
8916 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8917 strcat(mapping, temp);
8924 case SDL_FINGERDOWN:
8925 case SDL_MOUSEBUTTONDOWN:
8933 if (event.key.keysym.sym == KSYM_BackSpace ||
8934 event.key.keysym.sym == KSYM_Back)
8946 prev_step = &steps[i - 1];
8947 strcpy(mapping, prev_step->mapping);
8954 if (event.key.keysym.sym == KSYM_space ||
8955 event.key.keysym.sym == KSYM_Return ||
8956 event.key.keysym.sym == KSYM_Menu)
8965 if (event.key.keysym.sym == KSYM_Escape)
8975 program.exit_function(0);
8982 // do not handle events for longer than standard frame delay period
8983 if (DelayReached(&event_frame_delay, event_frame_delay_value))
8992 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8995 // activate mapping for this game
8996 SDL_GameControllerAddMapping(mapping);
8998 // save mapping to personal mappings
8999 SaveSetup_AddGameControllerMapping(mapping);
9002 // wait until the last pending event was removed from event queue
9003 while (NextValidEvent(&event));
9008 static int ConfigureJoystickMain(int player_nr)
9010 char *device_name = setup.input[player_nr].joy.device_name;
9011 int joystick_nr = getJoystickNrFromDeviceName(device_name);
9012 boolean joystick_active = CheckJoystickOpened(joystick_nr);
9013 int success = FALSE;
9016 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
9017 return JOYSTICK_NOT_AVAILABLE;
9019 if (!joystick_active || !setup.input[player_nr].use_joystick)
9020 return JOYSTICK_NOT_AVAILABLE;
9023 FadeOut(REDRAW_FIELD);
9025 // close all joystick devices (potentially opened as game controllers)
9026 for (i = 0; i < SDL_NumJoysticks(); i++)
9027 SDLCloseJoystick(i);
9029 // open joystick device as plain joystick to configure as game controller
9030 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
9032 // as the joystick was successfully opened before, this should not happen
9033 if (joystick == NULL)
9036 // create new game controller mapping (buttons and axes) for joystick device
9037 success = ConfigureJoystickMapButtonsAndAxes(joystick);
9039 // close joystick (and maybe re-open as configured game controller later)
9040 SDL_JoystickClose(joystick);
9042 // re-open all joystick devices (potentially as game controllers)
9043 for (i = 0; i < SDL_NumJoysticks(); i++)
9046 // clear all joystick input actions for all joystick devices
9047 SDLClearJoystickState();
9049 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
9052 void ConfigureJoystick(int player_nr)
9054 boolean state = ConfigureJoystickMain(player_nr);
9056 if (state != JOYSTICK_NOT_CONFIGURED)
9058 boolean success = (state == JOYSTICK_CONFIGURED);
9059 char message1[MAX_OUTPUT_LINESIZE + 1];
9060 char *message2 = (success ? "configured!" : "not available!");
9061 char *device_name = setup.input[player_nr].joy.device_name;
9062 int nr = getJoystickNrFromDeviceName(device_name) + 1;
9063 int font_nr = FONT_TITLE_1;
9064 int font_height = getFontHeight(font_nr);
9065 int ypos1 = SYSIZE / 2 - font_height * 2;
9066 int ypos2 = SYSIZE / 2 - font_height * 1;
9067 unsigned int wait_frame_delay = 0;
9068 unsigned int wait_frame_delay_value = 2000;
9070 ResetDelayCounter(&wait_frame_delay);
9074 sprintf(message1, "Joystick %d", nr);
9076 DrawTextSCentered(ypos1, font_nr, message1);
9077 DrawTextSCentered(ypos2, font_nr, message2);
9079 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
9085 DrawSetupScreen_Input();
9088 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
9090 if (y < video.screen_height / 3)
9092 // remap touch gadgets to access upper part of the screen
9093 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9094 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9096 else if (y > 2 * video.screen_height / 3)
9098 // remap touch gadgets to access lower part of the screen
9099 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9100 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9104 static boolean ConfigureVirtualButtonsMain(void)
9106 static char *customize_step_text[] =
9115 char grid_button[] =
9117 CHAR_GRID_BUTTON_LEFT,
9118 CHAR_GRID_BUTTON_RIGHT,
9119 CHAR_GRID_BUTTON_UP,
9120 CHAR_GRID_BUTTON_DOWN,
9121 CHAR_GRID_BUTTON_SNAP,
9122 CHAR_GRID_BUTTON_DROP
9131 int font_nr = FONT_INPUT_1_ACTIVE;
9132 int font_height = getFontHeight(font_nr);
9133 int ypos1 = SYSIZE / 2 - font_height * 2;
9134 int ypos2 = SYSIZE / 2 - font_height * 1;
9135 boolean success = FALSE;
9136 boolean finished = FALSE;
9138 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
9139 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9140 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9141 boolean set_grid_button = FALSE;
9142 int nr = GRID_ACTIVE_NR();
9145 for (x = 0; x < MAX_GRID_XSIZE; x++)
9146 for (y = 0; y < MAX_GRID_YSIZE; y++)
9147 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
9149 overlay.grid_button_highlight = grid_button[step_nr];
9154 FadeOut(REDRAW_FIELD);
9158 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9159 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9160 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9162 FadeIn(REDRAW_FIELD);
9164 SetOverlayShowGrid(TRUE);
9166 // map gadgets for setup touch buttons menu screen
9167 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9173 while (NextValidEvent(&event))
9175 int action = ACTION_NONE;
9177 // ---------- handle events and set the resulting action ----------
9183 UserEvent *user = (UserEvent *)&event;
9184 int id = user->value1;
9186 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9187 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9188 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9189 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9194 case EVENT_KEYPRESS:
9196 Key key = GetEventKey((KeyEvent *)&event, FALSE);
9198 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9199 key == KSYM_BackSpace ||
9200 key == KSYM_Back ? ACTION_BACK :
9201 key == KSYM_Return ||
9203 key == KSYM_space ? ACTION_NEXT :
9208 case EVENT_KEYRELEASE:
9209 key_joystick_mapping = 0;
9212 case EVENT_BUTTONPRESS:
9213 case EVENT_BUTTONRELEASE:
9215 ButtonEvent *button = (ButtonEvent *)&event;
9217 motion_status = FALSE;
9219 if (button->type == EVENT_BUTTONPRESS)
9220 button_status = button->button;
9222 button_status = MB_RELEASED;
9224 if (HandleGadgets(button->x, button->y, button_status))
9226 // do not handle this button event anymore
9230 button->x += video.screen_xoffset;
9231 button->y += video.screen_yoffset;
9233 x = button->x * overlay.grid_xsize / video.screen_width;
9234 y = button->y * overlay.grid_ysize / video.screen_height;
9236 if (button->type == EVENT_BUTTONPRESS)
9239 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9240 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9242 set_grid_button = TRUE;
9245 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9249 case EVENT_MOTIONNOTIFY:
9251 MotionEvent *motion = (MotionEvent *)&event;
9253 motion_status = TRUE;
9255 if (HandleGadgets(motion->x, motion->y, button_status))
9257 // do not handle this button event anymore
9261 motion->x += video.screen_xoffset;
9262 motion->y += video.screen_yoffset;
9264 x = motion->x * overlay.grid_xsize / video.screen_width;
9265 y = motion->y * overlay.grid_ysize / video.screen_height;
9267 set_grid_button = TRUE;
9269 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9273 case SDL_WINDOWEVENT:
9274 HandleWindowEvent((WindowEvent *) &event);
9276 // check if device has been rotated
9277 if (nr != GRID_ACTIVE_NR())
9279 nr = GRID_ACTIVE_NR();
9281 for (x = 0; x < MAX_GRID_XSIZE; x++)
9282 for (y = 0; y < MAX_GRID_YSIZE; y++)
9283 grid_button_old[x][y] = grid_button_tmp[x][y] =
9284 overlay.grid_button[x][y];
9289 case SDL_APP_WILLENTERBACKGROUND:
9290 case SDL_APP_DIDENTERBACKGROUND:
9291 case SDL_APP_WILLENTERFOREGROUND:
9292 case SDL_APP_DIDENTERFOREGROUND:
9293 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9297 HandleOtherEvents(&event);
9301 // ---------- perform action set by handling events ----------
9303 if (action == ACTION_ESCAPE)
9305 // abort and restore the old key bindings
9307 for (x = 0; x < MAX_GRID_XSIZE; x++)
9308 for (y = 0; y < MAX_GRID_YSIZE; y++)
9309 overlay.grid_button[x][y] = grid_button_old[x][y];
9311 FadeSkipNextFadeIn();
9315 else if (action == ACTION_BACK)
9317 // keep the configured key bindings and go to previous page
9323 FadeSkipNextFadeIn();
9328 else if (action == ACTION_NEXT)
9330 // keep the configured key bindings and go to next page
9334 // all virtual buttons configured
9342 if (action != ACTION_NONE && !finished)
9344 for (x = 0; x < MAX_GRID_XSIZE; x++)
9345 for (y = 0; y < MAX_GRID_YSIZE; y++)
9346 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9348 overlay.grid_button_highlight = grid_button[step_nr];
9350 // configure next virtual button
9354 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9355 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9356 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9359 if (set_grid_button)
9361 overlay.grid_button[x][y] =
9362 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9363 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9364 grid_button_tmp[x][y]);
9366 set_grid_button = FALSE;
9373 for (x = 0; x < MAX_GRID_XSIZE; x++)
9374 for (y = 0; y < MAX_GRID_YSIZE; y++)
9375 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9377 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9379 SetOverlayShowGrid(FALSE);
9384 void ConfigureVirtualButtons(void)
9386 boolean success = ConfigureVirtualButtonsMain();
9388 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9389 SCREEN_MASK_TOUCH2);
9393 int font_nr = FONT_TITLE_1;
9394 int font_height = getFontHeight(font_nr);
9395 int ypos1 = SYSIZE / 2 - font_height * 2;
9396 int ypos2 = SYSIZE / 2 - font_height * 1;
9397 unsigned int wait_frame_delay = 0;
9398 unsigned int wait_frame_delay_value = 2000;
9400 ResetDelayCounter(&wait_frame_delay);
9404 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9405 DrawTextSCentered(ypos2, font_nr, "configured!");
9407 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
9414 void DrawSetupScreen(void)
9419 if (setup_mode == SETUP_MODE_INPUT)
9420 DrawSetupScreen_Input();
9421 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9422 DrawChooseTree(&scores_type_current);
9423 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9424 DrawChooseTree(&game_speed_current);
9425 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9426 DrawChooseTree(&scroll_delay_current);
9427 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9428 DrawChooseTree(&snapshot_mode_current);
9429 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9430 DrawChooseTree(&window_size_current);
9431 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9432 DrawChooseTree(&scaling_type_current);
9433 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9434 DrawChooseTree(&rendering_mode_current);
9435 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9436 DrawChooseTree(&vsync_mode_current);
9437 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9438 DrawChooseTree(&artwork.gfx_current);
9439 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9440 DrawChooseTree(&artwork.snd_current);
9441 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9442 DrawChooseTree(&artwork.mus_current);
9443 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9444 DrawChooseTree(&volume_simple_current);
9445 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9446 DrawChooseTree(&volume_loops_current);
9447 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9448 DrawChooseTree(&volume_music_current);
9449 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9450 DrawChooseTree(&touch_control_current);
9451 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9452 DrawChooseTree(&move_distance_current);
9453 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9454 DrawChooseTree(&drop_distance_current);
9455 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9456 DrawChooseTree(&transparency_current);
9457 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9458 DrawChooseTree(&grid_size_current[0][0]);
9459 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9460 DrawChooseTree(&grid_size_current[0][1]);
9461 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9462 DrawChooseTree(&grid_size_current[1][0]);
9463 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9464 DrawChooseTree(&grid_size_current[1][1]);
9466 DrawSetupScreen_Generic();
9468 PlayMenuSoundsAndMusic();
9471 void RedrawSetupScreenAfterFullscreenToggle(void)
9473 if (setup_mode == SETUP_MODE_GRAPHICS ||
9474 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9476 // update list selection from "setup.window_scaling_percent"
9477 execSetupGraphics_setWindowSizes(TRUE);
9483 void RedrawSetupScreenAfterScreenRotation(int nr)
9487 if (setup_mode == SETUP_MODE_TOUCH)
9489 // update virtual button settings (depending on screen orientation)
9492 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9494 // save already configured virtual buttons
9495 for (x = 0; x < MAX_GRID_XSIZE; x++)
9496 for (y = 0; y < MAX_GRID_YSIZE; y++)
9497 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9501 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9503 if (setup_mode == SETUP_MODE_INPUT)
9504 HandleSetupScreen_Input(mx, my, dx, dy, button);
9505 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9506 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
9507 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9508 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9509 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9510 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9511 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9512 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9513 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9514 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9515 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9516 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9517 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9518 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9519 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9520 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9521 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9522 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9523 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9524 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9525 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9526 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9527 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9528 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9529 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9530 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9531 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9532 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9533 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9534 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9535 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9536 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9537 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9538 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9539 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9540 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9541 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9542 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9543 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9544 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9545 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9546 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9547 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9548 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9550 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9553 void HandleGameActions(void)
9555 if (setup.ask_on_game_over)
9558 if (game.restart_game_message != NULL)
9560 RequestRestartGame(game.restart_game_message);
9565 if (game_status != GAME_MODE_PLAYING)
9568 GameActions(); // main game loop
9570 if (tape.auto_play && !tape.playing)
9571 AutoPlayTapesContinue(); // continue automatically playing next tape
9575 // ---------- new screen button stuff --------------------------------------
9579 int gfx_unpressed, gfx_pressed;
9580 struct MenuPosInfo *pos;
9581 boolean *check_value;
9584 unsigned int event_mask;
9585 boolean is_touch_button;
9587 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9590 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
9591 &menu.main.button.prev_level, NULL,
9592 SCREEN_CTRL_ID_PREV_LEVEL,
9594 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9595 FALSE, "previous level"
9598 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
9599 &menu.main.button.next_level, NULL,
9600 SCREEN_CTRL_ID_NEXT_LEVEL,
9602 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9606 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
9607 &menu.main.button.first_level, NULL,
9608 SCREEN_CTRL_ID_FIRST_LEVEL,
9611 FALSE, "first level"
9614 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
9615 &menu.main.button.last_level, NULL,
9616 SCREEN_CTRL_ID_LAST_LEVEL,
9622 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
9623 &menu.main.button.level_number, NULL,
9624 SCREEN_CTRL_ID_LEVEL_NUMBER,
9627 FALSE, "level number"
9630 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
9631 &menu.setup.button.prev_player, NULL,
9632 SCREEN_CTRL_ID_PREV_PLAYER,
9634 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9635 FALSE, "previous player"
9638 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
9639 &menu.setup.button.next_player, NULL,
9640 SCREEN_CTRL_ID_NEXT_PLAYER,
9642 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9643 FALSE, "next player"
9646 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
9647 &menu.main.button.insert_solution, NULL,
9648 SCREEN_CTRL_ID_INSERT_SOLUTION,
9649 SCREEN_MASK_MAIN_HAS_SOLUTION,
9651 FALSE, "insert solution tape"
9654 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
9655 &menu.main.button.play_solution, NULL,
9656 SCREEN_CTRL_ID_PLAY_SOLUTION,
9657 SCREEN_MASK_MAIN_HAS_SOLUTION,
9659 FALSE, "play solution tape"
9662 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
9663 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9664 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9666 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9667 FALSE, "switch ECS/AGA chipset"
9670 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
9671 &menu.setup.button.touch_back, NULL,
9672 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9675 TRUE, "previous page"
9678 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
9679 &menu.setup.button.touch_next, NULL,
9680 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9686 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
9687 &menu.setup.button.touch_back2, NULL,
9688 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9691 TRUE, "previous page"
9694 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
9695 &menu.setup.button.touch_next2, NULL,
9696 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9705 int gfx_unpressed, gfx_pressed;
9709 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9712 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9713 -1, -1, // these values are not constant, but can change at runtime
9714 SCREEN_CTRL_ID_SCROLL_UP,
9718 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9719 -1, -1, // these values are not constant, but can change at runtime
9720 SCREEN_CTRL_ID_SCROLL_DOWN,
9727 int gfx_unpressed, gfx_pressed;
9733 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9736 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9737 -1, -1, // these values are not constant, but can change at runtime
9738 -1, -1, // these values are not constant, but can change at runtime
9739 GD_TYPE_SCROLLBAR_VERTICAL,
9740 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9741 "scroll level series vertically"
9753 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9756 IMG_SETUP_INPUT_TEXT,
9757 SCREEN_CTRL_ID_NETWORK_SERVER,
9758 -1, -1, // these values are not constant, but can change at runtime
9759 MAX_SETUP_TEXT_INPUT_LEN,
9760 network_server_hostname,
9761 "Network Server Hostname / IP"
9765 static void CreateScreenMenubuttons(void)
9767 struct GadgetInfo *gi;
9768 unsigned int event_mask;
9771 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9773 struct MenuPosInfo *pos = menubutton_info[i].pos;
9774 boolean is_touch_button = menubutton_info[i].is_touch_button;
9775 boolean is_check_button = menubutton_info[i].check_value != NULL;
9776 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9777 int gfx_unpressed, gfx_pressed;
9778 int x, y, width, height;
9779 int gd_x1, gd_x2, gd_y1, gd_y2;
9780 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9781 int id = menubutton_info[i].gadget_id;
9782 int type = GD_TYPE_NORMAL_BUTTON;
9783 boolean checked = FALSE;
9785 event_mask = menubutton_info[i].event_mask;
9787 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9788 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9790 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9791 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9793 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9794 gfx_pressed = menubutton_info[i].gfx_pressed;
9795 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9796 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9797 gd_x1 = graphic_info[gfx_unpressed].src_x;
9798 gd_y1 = graphic_info[gfx_unpressed].src_y;
9799 gd_x2 = graphic_info[gfx_pressed].src_x;
9800 gd_y2 = graphic_info[gfx_pressed].src_y;
9806 if (is_touch_button)
9808 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9809 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9812 if (is_check_button)
9814 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9815 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9816 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9817 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9819 type = GD_TYPE_CHECK_BUTTON;
9820 checked = *menubutton_info[i].check_value;
9823 gi = CreateGadget(GDI_CUSTOM_ID, id,
9824 GDI_CUSTOM_TYPE_ID, i,
9825 GDI_IMAGE_ID, gfx_unpressed,
9826 GDI_INFO_TEXT, menubutton_info[i].infotext,
9832 GDI_STATE, GD_BUTTON_UNPRESSED,
9833 GDI_CHECKED, checked,
9834 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9835 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9836 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
9837 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
9838 GDI_DIRECT_DRAW, FALSE,
9839 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9840 GDI_EVENT_MASK, event_mask,
9841 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9845 Fail("cannot create gadget");
9847 screen_gadget[id] = gi;
9851 static void CreateScreenScrollbuttons(void)
9853 struct GadgetInfo *gi;
9854 unsigned int event_mask;
9857 // these values are not constant, but can change at runtime
9858 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9859 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9860 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9861 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9863 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9865 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9866 int gfx_unpressed, gfx_pressed;
9867 int x, y, width, height;
9868 int gd_x1, gd_x2, gd_y1, gd_y2;
9869 int id = scrollbutton_info[i].gadget_id;
9871 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9873 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9874 y = mSY + scrollbutton_info[i].y;
9875 width = SC_SCROLLBUTTON_XSIZE;
9876 height = SC_SCROLLBUTTON_YSIZE;
9878 // correct scrollbar position if placed outside menu (playfield) area
9879 if (x > SX + SC_SCROLL_UP_XPOS)
9880 x = SX + SC_SCROLL_UP_XPOS;
9882 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9883 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9884 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9886 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9887 gfx_pressed = scrollbutton_info[i].gfx_pressed;
9888 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9889 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9890 gd_x1 = graphic_info[gfx_unpressed].src_x;
9891 gd_y1 = graphic_info[gfx_unpressed].src_y;
9892 gd_x2 = graphic_info[gfx_pressed].src_x;
9893 gd_y2 = graphic_info[gfx_pressed].src_y;
9895 gi = CreateGadget(GDI_CUSTOM_ID, id,
9896 GDI_CUSTOM_TYPE_ID, i,
9897 GDI_IMAGE_ID, gfx_unpressed,
9898 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9903 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9904 GDI_STATE, GD_BUTTON_UNPRESSED,
9905 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9906 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9907 GDI_DIRECT_DRAW, FALSE,
9908 GDI_EVENT_MASK, event_mask,
9909 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9913 Fail("cannot create gadget");
9915 screen_gadget[id] = gi;
9919 static void CreateScreenScrollbars(void)
9923 // these values are not constant, but can change at runtime
9924 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
9925 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
9926 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
9927 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
9929 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9931 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9932 int gfx_unpressed, gfx_pressed;
9933 int x, y, width, height;
9934 int gd_x1, gd_x2, gd_y1, gd_y2;
9935 struct GadgetInfo *gi;
9936 int items_max, items_visible, item_position;
9937 unsigned int event_mask;
9938 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
9939 int id = scrollbar_info[i].gadget_id;
9941 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9943 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
9944 y = mSY + scrollbar_info[i].y;
9945 width = scrollbar_info[i].width;
9946 height = scrollbar_info[i].height;
9948 // correct scrollbar position if placed outside menu (playfield) area
9949 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
9950 x = SX + SC_SCROLL_VERTICAL_XPOS;
9952 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
9953 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
9955 items_max = num_page_entries;
9956 items_visible = num_page_entries;
9959 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
9960 gfx_pressed = scrollbar_info[i].gfx_pressed;
9961 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9962 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9963 gd_x1 = graphic_info[gfx_unpressed].src_x;
9964 gd_y1 = graphic_info[gfx_unpressed].src_y;
9965 gd_x2 = graphic_info[gfx_pressed].src_x;
9966 gd_y2 = graphic_info[gfx_pressed].src_y;
9968 gi = CreateGadget(GDI_CUSTOM_ID, id,
9969 GDI_CUSTOM_TYPE_ID, i,
9970 GDI_IMAGE_ID, gfx_unpressed,
9971 GDI_INFO_TEXT, scrollbar_info[i].infotext,
9976 GDI_TYPE, scrollbar_info[i].type,
9977 GDI_SCROLLBAR_ITEMS_MAX, items_max,
9978 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9979 GDI_SCROLLBAR_ITEM_POSITION, item_position,
9980 GDI_WHEEL_AREA_X, SX,
9981 GDI_WHEEL_AREA_Y, SY,
9982 GDI_WHEEL_AREA_WIDTH, SXSIZE,
9983 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
9984 GDI_STATE, GD_BUTTON_UNPRESSED,
9985 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9986 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9987 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
9988 GDI_DIRECT_DRAW, FALSE,
9989 GDI_EVENT_MASK, event_mask,
9990 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9994 Fail("cannot create gadget");
9996 screen_gadget[id] = gi;
10000 static void CreateScreenTextInputGadgets(void)
10004 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
10006 int graphic = textinput_info[i].graphic;
10007 struct GraphicInfo *gd = &graphic_info[graphic];
10008 int gd_x1 = gd->src_x;
10009 int gd_y1 = gd->src_y;
10010 int gd_x2 = gd->src_x + gd->active_xoffset;
10011 int gd_y2 = gd->src_y + gd->active_yoffset;
10012 struct GadgetInfo *gi;
10013 unsigned int event_mask;
10014 int id = textinput_info[i].gadget_id;
10015 int x = textinput_info[i].x;
10016 int y = textinput_info[i].y;
10018 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
10020 gi = CreateGadget(GDI_CUSTOM_ID, id,
10021 GDI_CUSTOM_TYPE_ID, i,
10022 GDI_INFO_TEXT, textinput_info[i].infotext,
10025 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
10026 GDI_TEXT_VALUE, textinput_info[i].value,
10027 GDI_TEXT_SIZE, textinput_info[i].size,
10028 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
10029 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
10030 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
10031 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
10032 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
10033 GDI_DESIGN_WIDTH, gd->width,
10034 GDI_EVENT_MASK, event_mask,
10035 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10036 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
10040 Fail("cannot create gadget");
10042 screen_gadget[id] = gi;
10046 void CreateScreenGadgets(void)
10048 CreateScreenMenubuttons();
10050 CreateScreenScrollbuttons();
10051 CreateScreenScrollbars();
10053 CreateScreenTextInputGadgets();
10056 void FreeScreenGadgets(void)
10060 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
10061 FreeGadget(screen_gadget[i]);
10064 static void MapScreenMenuGadgets(int screen_mask)
10068 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10069 if (screen_mask & menubutton_info[i].screen_mask)
10070 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10073 static void UnmapScreenMenuGadgets(int screen_mask)
10077 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10079 if (screen_mask & menubutton_info[i].screen_mask)
10081 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10083 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
10084 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
10085 screen_gadget[menubutton_info[i].gadget_id]->y,
10086 screen_gadget[menubutton_info[i].gadget_id]->width,
10087 screen_gadget[menubutton_info[i].gadget_id]->height);
10092 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
10095 MapScreenMenuGadgets(screen_mask);
10097 UnmapScreenMenuGadgets(screen_mask);
10100 static void MapScreenGadgets(int num_entries)
10104 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10107 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10108 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10110 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10111 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10114 static void MapScreenTreeGadgets(TreeInfo *ti)
10116 MapScreenGadgets(numTreeInfoInGroup(ti));
10119 static void HandleScreenGadgets(struct GadgetInfo *gi)
10121 int id = gi->custom_id;
10122 int button = gi->event.button;
10123 int step = (button == MB_LEFTBUTTON ? 1 :
10124 button == MB_MIDDLEBUTTON ? 5 :
10125 button == MB_RIGHTBUTTON ? 10 : 1);
10129 case SCREEN_CTRL_ID_PREV_LEVEL:
10130 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10133 case SCREEN_CTRL_ID_NEXT_LEVEL:
10134 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10137 case SCREEN_CTRL_ID_FIRST_LEVEL:
10138 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10141 case SCREEN_CTRL_ID_LAST_LEVEL:
10142 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10145 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10146 CloseDoor(DOOR_CLOSE_2);
10147 SetGameStatus(GAME_MODE_LEVELNR);
10148 DrawChooseLevelNr();
10151 case SCREEN_CTRL_ID_PREV_PLAYER:
10152 HandleSetupScreen_Input_Player(step, -1);
10155 case SCREEN_CTRL_ID_NEXT_PLAYER:
10156 HandleSetupScreen_Input_Player(step, +1);
10159 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10160 InsertSolutionTape();
10163 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10164 PlaySolutionTape();
10167 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10168 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10172 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10173 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10174 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10175 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10176 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10179 case SCREEN_CTRL_ID_SCROLL_UP:
10180 if (game_status == GAME_MODE_NAMES)
10181 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10182 else if (game_status == GAME_MODE_LEVELS)
10183 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10184 else if (game_status == GAME_MODE_LEVELNR)
10185 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10186 else if (game_status == GAME_MODE_SETUP)
10187 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10188 else if (game_status == GAME_MODE_INFO)
10189 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10190 else if (game_status == GAME_MODE_SCORES)
10191 HandleHallOfFame(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10194 case SCREEN_CTRL_ID_SCROLL_DOWN:
10195 if (game_status == GAME_MODE_NAMES)
10196 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10197 else if (game_status == GAME_MODE_LEVELS)
10198 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10199 else if (game_status == GAME_MODE_LEVELNR)
10200 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10201 else if (game_status == GAME_MODE_SETUP)
10202 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10203 else if (game_status == GAME_MODE_INFO)
10204 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10205 else if (game_status == GAME_MODE_SCORES)
10206 HandleHallOfFame(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10209 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
10210 if (game_status == GAME_MODE_NAMES)
10211 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10212 else if (game_status == GAME_MODE_LEVELS)
10213 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10214 else if (game_status == GAME_MODE_LEVELNR)
10215 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10216 else if (game_status == GAME_MODE_SETUP)
10217 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10218 else if (game_status == GAME_MODE_INFO)
10219 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10220 else if (game_status == GAME_MODE_SCORES)
10221 HandleHallOfFame(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10224 case SCREEN_CTRL_ID_NETWORK_SERVER:
10226 if (!strEqual(gi->textinput.value, ""))
10228 setString(&setup.network_server_hostname, gi->textinput.value);
10230 network.server_host = setup.network_server_hostname;
10234 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
10236 network.server_host = NULL;
10239 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
10240 network.server_host = NULL;
10242 execSetupGame_setNetworkServerText();
10254 void DumpScreenIdentifiers(void)
10258 Print("Active screen elements on current screen:\n");
10260 for (i = 0; main_controls[i].nr != -1; i++)
10262 struct MainControlInfo *mci = &main_controls[i];
10264 if (mci->button_graphic != -1)
10266 char *token = getTokenFromImageID(mci->button_graphic);
10268 Print("- '%s'\n", token);
10275 boolean DoScreenAction(int image_id)
10279 if (game_status != GAME_MODE_MAIN)
10282 for (i = 0; main_controls[i].nr != -1; i++)
10284 struct MainControlInfo *mci = &main_controls[i];
10285 struct MenuPosInfo *pos = mci->pos_button;
10287 if (mci->button_graphic == image_id)
10289 int x = mSX + pos->x;
10290 int y = mSY + pos->y;
10292 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
10301 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
10303 // get tree info node of newly added level or artwork set
10304 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
10305 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
10307 if (tree_node_new == NULL) // should not happen
10310 // if request dialog is active, do nothing
10311 if (game.request_active)
10314 if (game_status == GAME_MODE_MAIN &&
10315 tree_type == TREE_TYPE_LEVEL_DIR)
10317 // when adding new level set in main menu, select it as current level set
10319 // change current level set to newly added level set from zip file
10320 leveldir_current = tree_node_new;
10322 // change current level number to first level of newly added level set
10323 level_nr = leveldir_current->first_level;
10325 // redraw screen to reflect changed level set
10328 // save this level set and level number as last selected level set
10329 SaveLevelSetup_LastSeries();
10330 SaveLevelSetup_SeriesInfo();
10332 else if (game_status == GAME_MODE_LEVELS &&
10333 tree_type == TREE_TYPE_LEVEL_DIR)
10335 // when adding new level set in level set menu, set cursor and update screen
10337 leveldir_current = tree_node_new;
10339 DrawChooseTree(&leveldir_current);
10341 else if (game_status == GAME_MODE_SETUP)
10343 // when adding new artwork set in setup menu, set cursor and update screen
10345 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
10346 tree_type == TREE_TYPE_GRAPHICS_DIR)
10348 artwork.gfx_current = tree_node_new;
10350 DrawChooseTree(&artwork.gfx_current);
10352 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
10353 tree_type == TREE_TYPE_SOUNDS_DIR)
10355 artwork.snd_current = tree_node_new;
10357 DrawChooseTree(&artwork.snd_current);
10359 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
10360 tree_type == TREE_TYPE_MUSIC_DIR)
10362 artwork.mus_current = tree_node_new;
10364 DrawChooseTree(&artwork.mus_current);
10369 static int UploadTapes(void)
10371 SetGameStatus(GAME_MODE_LOADING);
10373 FadeSetEnterScreen();
10374 FadeOut(REDRAW_ALL);
10376 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
10378 FadeIn(REDRAW_ALL);
10380 DrawInitTextHead("Uploading tapes");
10382 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
10383 global.autoplay_leveldir = "ALL";
10384 global.autoplay_all = TRUE;
10386 int num_tapes_uploaded = AutoPlayTapes();
10388 global.autoplay_mode = AUTOPLAY_MODE_NONE;
10389 global.autoplay_leveldir = NULL;
10390 global.autoplay_all = FALSE;
10392 SetGameStatus(GAME_MODE_MAIN);
10396 return num_tapes_uploaded;
10399 static boolean OfferUploadTapes(void)
10401 if (!Request(setup.has_remaining_tapes ?
10402 "Upload missing tapes to the high score server now?" :
10403 "Upload all your tapes to the high score server now?", REQ_ASK))
10406 int num_tapes_uploaded = UploadTapes();
10409 if (num_tapes_uploaded < 0)
10411 num_tapes_uploaded = -num_tapes_uploaded - 1;
10413 if (num_tapes_uploaded == 0)
10414 sprintf(message, "Upload failed! No tapes uploaded!");
10415 else if (num_tapes_uploaded == 1)
10416 sprintf(message, "Upload failed! Only 1 tape uploaded!");
10418 sprintf(message, "Upload failed! Only %d tapes uploaded!",
10419 num_tapes_uploaded);
10421 Request(message, REQ_CONFIRM);
10423 // if uploading tapes failed, add tape upload entry to setup menu
10424 setup.provide_uploading_tapes = TRUE;
10425 setup.has_remaining_tapes = TRUE;
10427 SaveSetup_ServerSetup();
10432 if (num_tapes_uploaded == 0)
10433 sprintf(message, "No tapes uploaded!");
10434 else if (num_tapes_uploaded == 1)
10435 sprintf(message, "1 tape uploaded!");
10437 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
10439 Request(message, REQ_CONFIRM);
10441 if (num_tapes_uploaded > 0)
10442 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
10444 // after all tapes have been uploaded, remove entry from setup menu
10445 setup.provide_uploading_tapes = FALSE;
10446 setup.has_remaining_tapes = FALSE;
10448 SaveSetup_ServerSetup();
10453 static void CheckUploadTapes(void)
10455 if (!setup.ask_for_uploading_tapes)
10458 // after asking for uploading tapes, do not ask again
10459 setup.ask_for_uploading_tapes = FALSE;
10460 setup.ask_for_remaining_tapes = FALSE;
10462 if (directoryExists(getTapeDir(NULL)))
10464 boolean tapes_uploaded = OfferUploadTapes();
10466 if (!tapes_uploaded)
10468 Request(setup.has_remaining_tapes ?
10469 "You can upload missing tapes from the setup menu later!" :
10470 "You can upload your tapes from the setup menu later!",
10476 // if tapes directory does not exist yet, never offer uploading all tapes
10477 setup.provide_uploading_tapes = FALSE;
10480 SaveSetup_ServerSetup();
10483 static void UpgradePlayerUUID(void)
10485 ApiResetUUIDAsThread(getUUID());
10488 static void CheckUpgradePlayerUUID(void)
10490 if (setup.player_version > 1)
10493 UpgradePlayerUUID();
10496 void CheckApiServerTasks(void)
10498 // check if the player's UUID has to be upgraded
10499 CheckUpgradePlayerUUID();
10501 // check if there are any tapes to be uploaded
10502 CheckUploadTapes();