1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
26 /* screens on the info screen */
27 #define INFO_MODE_MAIN 0
28 #define INFO_MODE_TITLE 1
29 #define INFO_MODE_ELEMENTS 2
30 #define INFO_MODE_MUSIC 3
31 #define INFO_MODE_CREDITS 4
32 #define INFO_MODE_PROGRAM 5
33 #define INFO_MODE_VERSION 6
34 #define INFO_MODE_LEVELSET 7
36 #define MAX_INFO_MODES 8
38 /* screens on the setup screen */
39 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
40 /* (should also match corresponding entries in src/conf_gfx.c) */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_TOUCH 7
49 #define SETUP_MODE_SHORTCUTS 8
50 #define SETUP_MODE_SHORTCUTS_1 9
51 #define SETUP_MODE_SHORTCUTS_2 10
52 #define SETUP_MODE_SHORTCUTS_3 11
53 #define SETUP_MODE_SHORTCUTS_4 12
54 #define SETUP_MODE_SHORTCUTS_5 13
56 /* sub-screens on the setup screen (generic) */
57 #define SETUP_MODE_CHOOSE_ARTWORK 14
58 #define SETUP_MODE_CHOOSE_OTHER 15
60 /* sub-screens on the setup screen (specific) */
61 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
62 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
63 #define SETUP_MODE_CHOOSE_SCREEN_MODE 18
64 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
65 #define SETUP_MODE_CHOOSE_SCALING_TYPE 20
66 #define SETUP_MODE_CHOOSE_GRAPHICS 21
67 #define SETUP_MODE_CHOOSE_SOUNDS 22
68 #define SETUP_MODE_CHOOSE_MUSIC 23
69 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 24
70 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 25
71 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 26
72 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 27
73 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 28
74 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 29
76 #define MAX_SETUP_MODES 30
78 /* for input setup functions */
79 #define SETUPINPUT_SCREEN_POS_START 0
80 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
81 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
82 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
84 /* for various menu stuff */
85 #define MENU_SCREEN_START_XPOS 1
86 #define MENU_SCREEN_START_YPOS 2
87 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
88 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
89 #define MENU_TITLE1_YPOS 8
90 #define MENU_TITLE2_YPOS 46
91 #define MENU_SCREEN_INFO_XSTART 16
92 #define MENU_SCREEN_INFO_YSTART1 100
93 #define MENU_SCREEN_INFO_YSTART2 128
94 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
95 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
96 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
97 MENU_SCREEN_INFO_YSTART2 - \
99 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
100 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MENU_SCREEN_INFO_YSIZE / \
101 MENU_SCREEN_INFO_YSTEP, \
102 MAX_INFO_ELEMENTS_ON_SCREEN)
103 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
104 #define MAX_MENU_TEXT_LENGTH_BIG 13
105 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
107 /* buttons and scrollbars identifiers */
108 #define SCREEN_CTRL_ID_PREV_LEVEL 0
109 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
110 #define SCREEN_CTRL_ID_PREV_PLAYER 2
111 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
112 #define SCREEN_CTRL_ID_SCROLL_UP 4
113 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
114 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
116 #define NUM_SCREEN_GADGETS 7
118 #define NUM_SCREEN_MENUBUTTONS 4
119 #define NUM_SCREEN_SCROLLBUTTONS 2
120 #define NUM_SCREEN_SCROLLBARS 1
122 #define SCREEN_MASK_MAIN (1 << 0)
123 #define SCREEN_MASK_INPUT (1 << 1)
125 /* graphic position and size values for buttons and scrollbars */
126 #define SC_MENUBUTTON_XSIZE TILEX
127 #define SC_MENUBUTTON_YSIZE TILEY
129 #define SC_SCROLLBUTTON_XSIZE TILEX
130 #define SC_SCROLLBUTTON_YSIZE TILEY
132 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
134 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
135 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
136 SC_SCROLLBUTTON_YSIZE)
138 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
139 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
141 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
142 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
143 SC_SCROLLBUTTON_YSIZE)
145 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
146 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
147 SC_SCROLL_VERTICAL_YSIZE)
149 #define SC_BORDER_SIZE 14
152 /* forward declarations of internal functions */
153 static void HandleScreenGadgets(struct GadgetInfo *);
154 static void HandleSetupScreen_Generic(int, int, int, int, int);
155 static void HandleSetupScreen_Input(int, int, int, int, int);
156 static void CustomizeKeyboard(int);
157 static void CalibrateJoystick(int);
158 static void execSetupGame(void);
159 static void execSetupGraphics(void);
160 static void execSetupSound(void);
161 static void execSetupTouch(void);
162 static void execSetupArtwork(void);
163 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
165 static void DrawChooseLevelSet(void);
166 static void DrawChooseLevelNr(void);
167 static void DrawInfoScreen(void);
168 static void DrawAndFadeInInfoScreen(int);
169 static void DrawSetupScreen(void);
171 static void DrawInfoScreenExt(int, int);
172 static void DrawInfoScreen_NotAvailable(char *, char *);
173 static void DrawInfoScreen_HelpAnim(int, int, boolean);
174 static void DrawInfoScreen_HelpText(int, int, int, int);
175 static void HandleInfoScreen_Main(int, int, int, int, int);
176 static void HandleInfoScreen_TitleScreen(int);
177 static void HandleInfoScreen_Elements(int);
178 static void HandleInfoScreen_Music(int);
179 static void HandleInfoScreen_Credits(int);
180 static void HandleInfoScreen_Program(int);
181 static void HandleInfoScreen_Version(int);
183 static void MapScreenMenuGadgets(int);
184 static void MapScreenGadgets(int);
185 static void MapScreenTreeGadgets(TreeInfo *);
187 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
189 static int info_mode = INFO_MODE_MAIN;
190 static int setup_mode = SETUP_MODE_MAIN;
192 static TreeInfo *screen_modes = NULL;
193 static TreeInfo *screen_mode_current = NULL;
195 static TreeInfo *window_sizes = NULL;
196 static TreeInfo *window_size_current = NULL;
198 static TreeInfo *scaling_types = NULL;
199 static TreeInfo *scaling_type_current = NULL;
201 static TreeInfo *scroll_delays = NULL;
202 static TreeInfo *scroll_delay_current = NULL;
204 static TreeInfo *game_speeds = NULL;
205 static TreeInfo *game_speed_current = NULL;
207 static TreeInfo *volumes_simple = NULL;
208 static TreeInfo *volume_simple_current = NULL;
210 static TreeInfo *volumes_loops = NULL;
211 static TreeInfo *volume_loops_current = NULL;
213 static TreeInfo *volumes_music = NULL;
214 static TreeInfo *volume_music_current = NULL;
216 static TreeInfo *touch_controls = NULL;
217 static TreeInfo *touch_control_current = NULL;
219 static TreeInfo *move_distances = NULL;
220 static TreeInfo *move_distance_current = NULL;
222 static TreeInfo *drop_distances = NULL;
223 static TreeInfo *drop_distance_current = NULL;
225 static TreeInfo *level_number = NULL;
226 static TreeInfo *level_number_current = NULL;
232 } window_sizes_list[] =
237 { 100, "100 % (Default)" },
254 } scaling_types_list[] =
256 { SCALING_QUALITY_NEAREST, "None" },
257 { SCALING_QUALITY_LINEAR, "Linear" },
258 { SCALING_QUALITY_BEST, "Anisotropic" },
267 } game_speeds_list[] =
276 { 1000, "1/1s (Extremely Slow)" },
281 { 29, "1/35s (Original Supaplex)" },
283 { 20, "1/50s (Normal Speed)" },
284 { 14, "1/70s (Maximum Supaplex)" },
288 { 1, "1/1000s (Extremely Fast)" },
298 } scroll_delays_list[] =
300 { 0, "0 Tiles (No Scroll Delay)" },
303 { 3, "3 Tiles (Default)" },
308 { 8, "8 Tiles (Maximum Scroll Delay)"},
338 } touch_controls_list[] =
340 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
341 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
365 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
366 (s) <= GAME_MODE_SETUP ? (s) : \
367 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
368 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
370 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
371 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
372 (i) <= INFO_MODE_LEVELSET ? (i) : \
375 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
376 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
377 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
378 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
379 SETUP_MODE_CHOOSE_ARTWORK : \
380 SETUP_MODE_CHOOSE_OTHER)
382 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
383 menu.draw_xoffset[GAME_MODE_INFO] : \
384 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
385 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
386 menu.draw_yoffset[GAME_MODE_INFO] : \
387 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
389 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
390 menu.draw_xoffset[GAME_MODE_SETUP] : \
391 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
392 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
393 menu.draw_yoffset[GAME_MODE_SETUP] : \
394 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
396 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
397 DRAW_XOFFSET_INFO(info_mode) : \
398 (s) == GAME_MODE_SETUP ? \
399 DRAW_XOFFSET_SETUP(setup_mode) : \
400 menu.draw_xoffset[DRAW_MODE(s)])
401 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
402 DRAW_YOFFSET_INFO(info_mode) : \
403 (s) == GAME_MODE_SETUP ? \
404 DRAW_YOFFSET_SETUP(setup_mode) : \
405 menu.draw_yoffset[DRAW_MODE(s)])
407 #define mSX (SX + DRAW_XOFFSET(game_status))
408 #define mSY (SY + DRAW_YOFFSET(game_status))
410 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
411 menu.list_size[game_status] : \
412 MAX_MENU_ENTRIES_ON_SCREEN)
414 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
415 NUM_MENU_ENTRIES_ON_SCREEN)
418 /* title display and control definitions */
420 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
421 2 * MAX_NUM_TITLE_MESSAGES)
423 #define NO_DIRECT_LEVEL_SELECT (-1)
426 static int num_title_screens = 0;
428 struct TitleControlInfo
436 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
438 /* main menu display and control definitions */
440 #define MAIN_CONTROL_NAME 0
441 #define MAIN_CONTROL_LEVELS 1
442 #define MAIN_CONTROL_SCORES 2
443 #define MAIN_CONTROL_EDITOR 3
444 #define MAIN_CONTROL_INFO 4
445 #define MAIN_CONTROL_GAME 5
446 #define MAIN_CONTROL_SETUP 6
447 #define MAIN_CONTROL_QUIT 7
448 #define MAIN_CONTROL_PREV_LEVEL 8
449 #define MAIN_CONTROL_NEXT_LEVEL 9
450 #define MAIN_CONTROL_FIRST_LEVEL 10
451 #define MAIN_CONTROL_LAST_LEVEL 11
452 #define MAIN_CONTROL_LEVEL_NUMBER 12
453 #define MAIN_CONTROL_LEVEL_INFO_1 13
454 #define MAIN_CONTROL_LEVEL_INFO_2 14
455 #define MAIN_CONTROL_LEVEL_NAME 15
456 #define MAIN_CONTROL_LEVEL_AUTHOR 16
457 #define MAIN_CONTROL_LEVEL_YEAR 17
458 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
459 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
460 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
461 #define MAIN_CONTROL_TITLE_1 21
462 #define MAIN_CONTROL_TITLE_2 22
463 #define MAIN_CONTROL_TITLE_3 23
465 static char str_main_text_name[10];
466 static char str_main_text_first_level[10];
467 static char str_main_text_last_level[10];
468 static char str_main_text_level_number[10];
470 static char *main_text_name = str_main_text_name;
471 static char *main_text_first_level = str_main_text_first_level;
472 static char *main_text_last_level = str_main_text_last_level;
473 static char *main_text_level_number = str_main_text_level_number;
474 static char *main_text_levels = "Levelset";
475 static char *main_text_scores = "Hall Of Fame";
476 static char *main_text_editor = "Level Creator";
477 static char *main_text_info = "Info Screen";
478 static char *main_text_game = "Start Game";
479 static char *main_text_setup = "Setup";
480 static char *main_text_quit = "Quit";
481 static char *main_text_level_name = level.name;
482 static char *main_text_level_author = level.author;
483 static char *main_text_level_year = NULL;
484 static char *main_text_level_imported_from = NULL;
485 static char *main_text_level_imported_by = NULL;
486 static char *main_text_level_tested_by = NULL;
487 static char *main_text_title_1 = PROGRAM_TITLE_STRING;
488 static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING;
489 static char *main_text_title_3 = PROGRAM_GAME_BY_STRING;
491 struct MainControlInfo
495 struct MenuPosInfo *pos_button;
498 struct TextPosInfo *pos_text;
501 struct TextPosInfo *pos_input;
505 static struct MainControlInfo main_controls[] =
509 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
510 &menu.main.text.name, &main_text_name,
511 &menu.main.input.name, &setup.player_name,
515 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
516 &menu.main.text.levels, &main_text_levels,
521 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
522 &menu.main.text.scores, &main_text_scores,
527 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
528 &menu.main.text.editor, &main_text_editor,
533 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
534 &menu.main.text.info, &main_text_info,
539 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
540 &menu.main.text.game, &main_text_game,
545 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
546 &menu.main.text.setup, &main_text_setup,
551 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
552 &menu.main.text.quit, &main_text_quit,
556 /* (these two buttons are real gadgets) */
558 MAIN_CONTROL_PREV_LEVEL,
559 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
564 MAIN_CONTROL_NEXT_LEVEL,
565 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
571 MAIN_CONTROL_FIRST_LEVEL,
573 &menu.main.text.first_level, &main_text_first_level,
577 MAIN_CONTROL_LAST_LEVEL,
579 &menu.main.text.last_level, &main_text_last_level,
583 MAIN_CONTROL_LEVEL_NUMBER,
585 &menu.main.text.level_number, &main_text_level_number,
589 MAIN_CONTROL_LEVEL_INFO_1,
591 &menu.main.text.level_info_1, NULL,
595 MAIN_CONTROL_LEVEL_INFO_2,
597 &menu.main.text.level_info_2, NULL,
601 MAIN_CONTROL_LEVEL_NAME,
603 &menu.main.text.level_name, &main_text_level_name,
607 MAIN_CONTROL_LEVEL_AUTHOR,
609 &menu.main.text.level_author, &main_text_level_author,
613 MAIN_CONTROL_LEVEL_YEAR,
615 &menu.main.text.level_year, &main_text_level_year,
619 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
621 &menu.main.text.level_imported_from, &main_text_level_imported_from,
625 MAIN_CONTROL_LEVEL_IMPORTED_BY,
627 &menu.main.text.level_imported_by, &main_text_level_imported_by,
631 MAIN_CONTROL_LEVEL_TESTED_BY,
633 &menu.main.text.level_tested_by, &main_text_level_tested_by,
637 MAIN_CONTROL_TITLE_1,
639 &menu.main.text.title_1, &main_text_title_1,
643 MAIN_CONTROL_TITLE_2,
645 &menu.main.text.title_2, &main_text_title_2,
649 MAIN_CONTROL_TITLE_3,
651 &menu.main.text.title_3, &main_text_title_3,
664 static int getTitleScreenGraphic(int nr, boolean initial)
666 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
669 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
671 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
675 static int getTitleScreenGameMode(boolean initial)
677 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
681 static int getTitleMessageGameMode(boolean initial)
683 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
687 static int getTitleScreenBackground(boolean initial)
689 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
694 static int getTitleMessageBackground(int nr, boolean initial)
696 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
700 static int getTitleBackground(int nr, boolean initial, boolean is_image)
702 int base = (is_image ?
703 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
704 IMG_BACKGROUND_TITLESCREEN_1) :
705 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
706 IMG_BACKGROUND_TITLEMESSAGE_1));
707 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
708 IMG_BACKGROUND_TITLE);
709 int graphic_local = base + nr;
711 if (graphic_info[graphic_local].bitmap != NULL)
712 return graphic_local;
714 if (graphic_info[graphic_global].bitmap != NULL)
715 return graphic_global;
717 return IMG_UNDEFINED;
720 static int getTitleSound(struct TitleControlInfo *tci)
722 boolean is_image = tci->is_image;
723 int initial = tci->initial;
724 int nr = tci->local_nr;
725 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
726 int base = (is_image ?
727 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
728 SND_BACKGROUND_TITLESCREEN_1) :
729 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
730 SND_BACKGROUND_TITLEMESSAGE_1));
731 int sound_global = menu.sound[mode];
732 int sound_local = base + nr;
735 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
736 nr, initial, is_image,
737 sound_global, getSoundListEntry(sound_global)->filename,
738 sound_local, getSoundListEntry(sound_local)->filename);
741 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
744 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
747 return SND_UNDEFINED;
750 static int getTitleMusic(struct TitleControlInfo *tci)
752 boolean is_image = tci->is_image;
753 int initial = tci->initial;
754 int nr = tci->local_nr;
755 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
756 int base = (is_image ?
757 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
758 MUS_BACKGROUND_TITLESCREEN_1) :
759 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
760 MUS_BACKGROUND_TITLEMESSAGE_1));
761 int music_global = menu.music[mode];
762 int music_local = base + nr;
765 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
766 nr, initial, is_image,
767 music_global, getMusicListEntry(music_global)->filename,
768 music_local, getMusicListEntry(music_local)->filename);
771 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
774 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
777 return MUS_UNDEFINED;
780 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
782 boolean is_image = tci->is_image;
783 int initial = tci->initial;
784 int nr = tci->local_nr;
785 struct TitleFadingInfo ti;
789 int graphic = getTitleScreenGraphic(nr, initial);
791 /* initialize fading control values to default title config settings */
792 ti = (initial ? title_initial_default : title_default);
794 /* override default settings with image config settings, if defined */
795 if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
796 ti.fade_mode = graphic_info[graphic].fade_mode;
797 if (graphic_info[graphic].fade_delay > -1)
798 ti.fade_delay = graphic_info[graphic].fade_delay;
799 if (graphic_info[graphic].post_delay > -1)
800 ti.post_delay = graphic_info[graphic].post_delay;
801 if (graphic_info[graphic].auto_delay > -1)
802 ti.auto_delay = graphic_info[graphic].auto_delay;
808 ti.fade_mode = titlemessage_initial[nr].fade_mode;
809 ti.fade_delay = titlemessage_initial[nr].fade_delay;
810 ti.post_delay = titlemessage_initial[nr].post_delay;
811 ti.auto_delay = titlemessage_initial[nr].auto_delay;
815 ti.fade_mode = titlemessage[nr].fade_mode;
816 ti.fade_delay = titlemessage[nr].fade_delay;
817 ti.post_delay = titlemessage[nr].post_delay;
818 ti.auto_delay = titlemessage[nr].auto_delay;
825 static int compareTitleControlInfo(const void *object1, const void *object2)
827 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
828 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
831 if (tci1->initial != tci2->initial)
832 compare_result = (tci1->initial ? -1 : +1);
833 else if (tci1->sort_priority != tci2->sort_priority)
834 compare_result = tci1->sort_priority - tci2->sort_priority;
835 else if (tci1->is_image != tci2->is_image)
836 compare_result = (tci1->is_image ? -1 : +1);
838 compare_result = tci1->local_nr - tci2->local_nr;
840 return compare_result;
843 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
845 int nr, int sort_priority)
847 title_controls[num_title_screens].is_image = is_image;
848 title_controls[num_title_screens].initial = initial;
849 title_controls[num_title_screens].local_nr = nr;
850 title_controls[num_title_screens].sort_priority = sort_priority;
855 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
859 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
861 int graphic = getTitleScreenGraphic(i, initial);
862 Bitmap *bitmap = graphic_info[graphic].bitmap;
863 int sort_priority = graphic_info[graphic].sort_priority;
866 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
869 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
871 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
872 char *filename = getLevelSetTitleMessageFilename(i, initial);
873 int sort_priority = tmi->sort_priority;
875 if (filename != NULL)
876 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
880 static void InitializeTitleControls(boolean show_title_initial)
882 num_title_screens = 0;
884 /* 1st step: initialize title screens for game start (only when starting) */
885 if (show_title_initial)
886 InitializeTitleControls_CheckTitleInfo(TRUE);
888 /* 2nd step: initialize title screens for current level set */
889 InitializeTitleControls_CheckTitleInfo(FALSE);
891 /* sort title screens according to sort_priority and title number */
892 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
893 compareTitleControlInfo);
896 static boolean visibleMenuPos(struct MenuPosInfo *pos)
898 return (pos != NULL && pos->x != -1 && pos->y != -1);
901 static boolean visibleTextPos(struct TextPosInfo *pos)
903 return (pos != NULL && pos->x != -1 && pos->y != -1);
906 static void InitializeMainControls()
908 boolean local_team_mode = (!options.network && setup.team_mode);
911 /* set main control text values to dynamically determined values */
912 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
914 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
915 menu.main.text.first_level.size));
916 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
917 menu.main.text.last_level.size));
918 strcpy(main_text_level_number, int2str(level_nr,
919 menu.main.text.level_number.size));
921 main_text_level_year = leveldir_current->year;
922 main_text_level_imported_from = leveldir_current->imported_from;
923 main_text_level_imported_by = leveldir_current->imported_by;
924 main_text_level_tested_by = leveldir_current->tested_by;
926 /* set main control screen positions to dynamically determined values */
927 for (i = 0; main_controls[i].nr != -1; i++)
929 struct MainControlInfo *mci = &main_controls[i];
931 struct MenuPosInfo *pos_button = mci->pos_button;
932 struct TextPosInfo *pos_text = mci->pos_text;
933 struct TextPosInfo *pos_input = mci->pos_input;
934 char *text = (mci->text ? *mci->text : NULL);
935 char *input = (mci->input ? *mci->input : NULL);
936 int button_graphic = mci->button_graphic;
937 int font_text = (pos_text ? pos_text->font : -1);
938 int font_input = (pos_input ? pos_input->font : -1);
940 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
941 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
942 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
943 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
944 int text_chars = (text != NULL ? strlen(text) : 0);
945 int input_chars = (input != NULL ? strlen(input) : 0);
948 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
950 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
951 int text_width = font_text_width * text_chars;
952 int text_height = font_text_height;
953 int input_width = font_input_width * input_chars;
954 int input_height = font_input_height;
956 if (nr == MAIN_CONTROL_NAME)
958 menu.main.input.name.width = input_width;
959 menu.main.input.name.height = input_height;
962 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
964 pos_button->width = button_width;
965 pos_button->height = button_height;
968 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
970 /* calculate size for non-clickable text -- needed for text alignment */
971 boolean calculate_text_size = (pos_button == NULL && text != NULL);
973 if (pos_text->width == -1 || calculate_text_size)
974 pos_text->width = text_width;
975 if (pos_text->height == -1 || calculate_text_size)
976 pos_text->height = text_height;
978 if (visibleMenuPos(pos_button))
980 if (pos_text->x == -1)
981 pos_text->x = pos_button->x + pos_button->width;
982 if (pos_text->y == -1)
984 pos_button->y + (pos_button->height - pos_text->height) / 2;
988 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
990 if (visibleTextPos(pos_text))
992 if (pos_input->x == -1)
993 pos_input->x = pos_text->x + pos_text->width;
994 if (pos_input->y == -1)
995 pos_input->y = pos_text->y;
998 if (pos_input->width == -1)
999 pos_input->width = input_width;
1000 if (pos_input->height == -1)
1001 pos_input->height = input_height;
1006 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1007 boolean active_input)
1011 for (i = 0; main_controls[i].nr != -1; i++)
1013 struct MainControlInfo *mci = &main_controls[i];
1015 if (mci->nr == nr || nr == -1)
1017 struct MenuPosInfo *pos_button = mci->pos_button;
1018 struct TextPosInfo *pos_text = mci->pos_text;
1019 struct TextPosInfo *pos_input = mci->pos_input;
1020 char *text = (mci->text ? *mci->text : NULL);
1021 char *input = (mci->input ? *mci->input : NULL);
1022 int button_graphic = mci->button_graphic;
1023 int font_text = (pos_text ? pos_text->font : -1);
1024 int font_input = (pos_input ? pos_input->font : -1);
1028 button_graphic = BUTTON_ACTIVE(button_graphic);
1029 font_text = FONT_ACTIVE(font_text);
1034 font_input = FONT_ACTIVE(font_input);
1037 if (visibleMenuPos(pos_button))
1039 struct MenuPosInfo *pos = pos_button;
1040 int x = mSX + pos->x;
1041 int y = mSY + pos->y;
1043 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1044 DrawFixedGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
1047 if (visibleTextPos(pos_text) && text != NULL)
1049 struct TextPosInfo *pos = pos_text;
1050 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1051 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1054 /* (check why/if this is needed) */
1055 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1057 DrawText(x, y, text, font_text);
1060 if (visibleTextPos(pos_input) && input != NULL)
1062 struct TextPosInfo *pos = pos_input;
1063 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1064 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1067 /* (check why/if this is needed) */
1068 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1070 DrawText(x, y, input, font_input);
1076 static void DrawCursorAndText_Main(int nr, boolean active_text)
1078 DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
1082 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
1084 DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
1088 static struct MainControlInfo *getMainControlInfo(int nr)
1092 for (i = 0; main_controls[i].nr != -1; i++)
1093 if (main_controls[i].nr == nr)
1094 return &main_controls[i];
1099 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1104 int rect_x = ALIGNED_TEXT_XPOS(rect);
1105 int rect_y = ALIGNED_TEXT_YPOS(rect);
1107 return (x >= rect_x && x < rect_x + rect->width &&
1108 y >= rect_y && y < rect_y + rect->height);
1111 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1116 int rect_x = ALIGNED_TEXT_XPOS(rect);
1117 int rect_y = ALIGNED_TEXT_YPOS(rect);
1120 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1121 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1122 (x >= rect_x && x < rect_x + rect->width &&
1123 y >= rect_y && y < rect_y + rect->height));
1126 return (x >= rect_x && x < rect_x + rect->width &&
1127 y >= rect_y && y < rect_y + rect->height);
1130 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1132 static int cursor_array[MAX_LEV_FIELDY];
1133 int x = mSX + TILEX * xpos;
1134 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1139 cursor_array[ypos] = graphic;
1141 graphic = cursor_array[ypos];
1145 graphic = BUTTON_ACTIVE(graphic);
1147 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1148 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1151 static void initCursor(int ypos, int graphic)
1153 drawCursorExt(0, ypos, FALSE, graphic);
1156 static void drawCursor(int ypos, boolean active)
1158 drawCursorExt(0, ypos, active, -1);
1161 static void drawCursorXY(int xpos, int ypos, int graphic)
1163 drawCursorExt(xpos, ypos, FALSE, graphic);
1166 static void drawChooseTreeCursor(int ypos, boolean active)
1168 int last_game_status = game_status; /* save current game status */
1170 drawCursorExt(0, ypos, active, -1);
1172 game_status = last_game_status; /* restore current game status */
1177 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
1178 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
1181 int effectiveGameStatus()
1183 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
1184 return GAME_MODE_TITLE;
1189 void DrawTitleScreenImage(int nr, boolean initial)
1191 int graphic = getTitleScreenGraphic(nr, initial);
1192 Bitmap *bitmap = graphic_info[graphic].bitmap;
1193 int width = graphic_info[graphic].width;
1194 int height = graphic_info[graphic].height;
1195 int src_x = graphic_info[graphic].src_x;
1196 int src_y = graphic_info[graphic].src_y;
1202 if (width > WIN_XSIZE)
1204 /* image width too large for window => center image horizontally */
1205 src_x = (width - WIN_XSIZE) / 2;
1209 if (height > WIN_YSIZE)
1211 /* image height too large for window => center image vertically */
1212 src_y = (height - WIN_YSIZE) / 2;
1216 /* always display title screens centered */
1217 dst_x = (WIN_XSIZE - width) / 2;
1218 dst_y = (WIN_YSIZE - height) / 2;
1220 SetDrawBackgroundMask(REDRAW_ALL);
1221 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1223 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1225 if (DrawingOnBackground(dst_x, dst_y))
1226 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1228 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1230 redraw_mask = REDRAW_ALL;
1233 void DrawTitleScreenMessage(int nr, boolean initial)
1235 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1236 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1237 int last_game_status = game_status; /* save current game status */
1239 if (filename == NULL)
1242 /* force TITLE font on title message screen */
1243 game_status = getTitleMessageGameMode(initial);
1245 /* if chars set to "-1", automatically determine by text and font width */
1246 if (tmi->chars == -1)
1247 tmi->chars = tmi->width / getFontWidth(tmi->font);
1249 tmi->width = tmi->chars * getFontWidth(tmi->font);
1251 /* if lines set to "-1", automatically determine by text and font height */
1252 if (tmi->lines == -1)
1253 tmi->lines = tmi->height / getFontHeight(tmi->font);
1255 tmi->height = tmi->lines * getFontHeight(tmi->font);
1257 SetDrawBackgroundMask(REDRAW_ALL);
1258 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1260 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1262 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1263 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1264 tmi->autowrap, tmi->centered, tmi->parse_comments);
1266 game_status = last_game_status; /* restore current game status */
1269 void DrawTitleScreen()
1271 KeyboardAutoRepeatOff();
1273 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1278 boolean CheckTitleScreen(boolean levelset_has_changed)
1280 static boolean show_title_initial = TRUE;
1281 boolean show_titlescreen = FALSE;
1283 /* needed to be able to skip title screen, if no image or message defined */
1284 InitializeTitleControls(show_title_initial);
1286 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1287 show_titlescreen = TRUE;
1289 /* show initial title images and messages only once at program start */
1290 show_title_initial = FALSE;
1292 return (show_titlescreen && num_title_screens > 0);
1295 void DrawMainMenuExt(int fade_mask, boolean do_fading)
1297 static LevelDirTree *leveldir_last_valid = NULL;
1298 boolean levelset_has_changed = FALSE;
1300 LimitScreenUpdates(FALSE);
1302 FadeSetLeaveScreen();
1304 /* do not fade out here -- function may continue and fade on editor screen */
1307 FadeSoundsAndMusic();
1309 KeyboardAutoRepeatOn();
1312 audio.sound_deactivated = FALSE;
1316 /* needed if last screen was the playing screen, invoked from level editor */
1317 if (level_editor_test_game)
1319 game_status = GAME_MODE_EDITOR;
1325 /* needed if last screen was the setup screen and fullscreen state changed */
1326 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1327 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1329 /* leveldir_current may be invalid (level group, parent link) */
1330 if (!validLevelSeries(leveldir_current))
1331 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1333 if (leveldir_current != leveldir_last_valid)
1334 levelset_has_changed = TRUE;
1336 /* store valid level series information */
1337 leveldir_last_valid = leveldir_current;
1339 init_last = init; /* switch to new busy animation */
1341 /* needed if last screen (level choice) changed graphics, sounds or music */
1342 ReloadCustomArtwork(0);
1344 if (redraw_mask & REDRAW_ALL)
1345 fade_mask = REDRAW_ALL;
1349 /* needed if different viewport properties defined for menues */
1350 ChangeViewportPropertiesIfNeeded();
1352 /* needed if last screen was the editor screen */
1353 UndrawSpecialEditorDoor();
1355 SetDrawtoField(DRAW_BACKBUFFER);
1357 if (CheckTitleScreen(levelset_has_changed))
1359 game_status = GAME_MODE_TITLE;
1366 /* level_nr may have been set to value over handicap with level editor */
1367 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1368 level_nr = leveldir_current->handicap_level;
1370 LoadLevel(level_nr);
1371 LoadScore(level_nr);
1373 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1374 SetDrawDeactivationMask(REDRAW_NONE);
1375 SetDrawBackgroundMask(REDRAW_FIELD);
1377 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1379 if (fade_mask == REDRAW_ALL)
1384 InitializeMainControls();
1386 DrawCursorAndText_Main(-1, FALSE);
1387 DrawPreviewLevelInitial();
1389 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1392 if (TAPE_IS_EMPTY(tape))
1394 DrawCompleteVideoDisplay();
1399 /* create gadgets for main menu screen */
1400 FreeScreenGadgets();
1401 CreateScreenGadgets();
1403 /* map gadgets for main menu screen */
1405 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1407 /* copy actual game door content to door double buffer for OpenDoor() */
1408 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1410 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1412 DrawMaskedBorder(REDRAW_ALL);
1417 /* update screen area with special editor door */
1418 redraw_mask |= REDRAW_ALL;
1421 SetMouseCursor(CURSOR_DEFAULT);
1425 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1428 void DrawAndFadeInMainMenu(int fade_mask)
1430 DrawMainMenuExt(fade_mask, TRUE);
1435 DrawMainMenuExt(REDRAW_ALL, FALSE);
1438 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
1439 static void gotoTopLevelDir()
1441 /* move upwards to top level directory */
1442 while (leveldir_current->node_parent)
1444 /* write a "path" into level tree for easy navigation to last level */
1445 if (leveldir_current->node_parent->node_group->cl_first == -1)
1447 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1448 int leveldir_pos = posTreeInfo(leveldir_current);
1449 int num_page_entries;
1450 int cl_first, cl_cursor;
1452 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1453 num_page_entries = num_leveldirs;
1455 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1457 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1458 cl_cursor = leveldir_pos - cl_first;
1460 leveldir_current->node_parent->node_group->cl_first = cl_first;
1461 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1464 leveldir_current = leveldir_current->node_parent;
1469 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1471 static unsigned int title_delay = 0;
1472 static int title_screen_nr = 0;
1473 static int last_sound = -1, last_music = -1;
1474 boolean return_to_main_menu = FALSE;
1475 boolean use_fading_main_menu = TRUE;
1476 struct TitleControlInfo *tci;
1477 struct TitleFadingInfo fading_default;
1478 struct TitleFadingInfo fading_last = fading;
1479 struct TitleFadingInfo fading_next;
1482 if (button == MB_MENU_INITIALIZE)
1485 title_screen_nr = 0;
1486 tci = &title_controls[title_screen_nr];
1488 last_sound = SND_UNDEFINED;
1489 last_music = MUS_UNDEFINED;
1491 if (game_status == GAME_MODE_INFO)
1493 if (num_title_screens == 0)
1495 DrawInfoScreen_NotAvailable("Title screen information:",
1496 "No title screen for this level set.");
1501 FadeSoundsAndMusic();
1503 FadeOut(REDRAW_ALL);
1507 DrawTitleScreenImage(tci->local_nr, tci->initial);
1509 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1511 fading_default = (tci->initial ? title_initial_default : title_default);
1513 fading = fading_next = getTitleFading(tci);
1515 if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1516 fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1518 fading.fade_mode = FADE_MODE_FADE;
1519 fading.fade_delay = fading_default.fade_delay;
1522 sound = getTitleSound(tci);
1523 music = getTitleMusic(tci);
1525 if (sound != last_sound)
1526 PlayMenuSoundExt(sound);
1527 if (music != last_music)
1528 PlayMenuMusicExt(music);
1533 SetMouseCursor(CURSOR_NONE);
1537 fading = fading_next;
1539 DelayReached(&title_delay, 0); /* reset delay counter */
1544 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1545 button = MB_MENU_CHOICE;
1547 if (button == MB_MENU_LEAVE)
1549 return_to_main_menu = TRUE;
1550 use_fading_main_menu = FALSE;
1552 else if (button == MB_MENU_CHOICE)
1554 if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1556 FadeSetEnterScreen();
1558 info_mode = INFO_MODE_MAIN;
1559 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1565 tci = &title_controls[title_screen_nr];
1567 if (title_screen_nr < num_title_screens)
1569 sound = getTitleSound(tci);
1570 music = getTitleMusic(tci);
1572 if (sound == SND_UNDEFINED || sound != last_sound)
1574 if (music == MUS_UNDEFINED || music != last_music)
1577 FadeOut(REDRAW_ALL);
1580 DrawTitleScreenImage(tci->local_nr, tci->initial);
1582 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1584 fading_next = getTitleFading(tci);
1586 sound = getTitleSound(tci);
1587 music = getTitleMusic(tci);
1589 if (sound != last_sound)
1590 PlayMenuSoundExt(sound);
1591 if (music != last_music)
1592 PlayMenuMusicExt(music);
1597 /* last screen already faded out, next screen has no animation */
1598 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1599 fading_next.fade_mode == FADE_MODE_NONE)
1600 fading = fading_next;
1604 fading = fading_next;
1606 DelayReached(&title_delay, 0); /* reset delay counter */
1610 FadeSoundsAndMusic();
1612 return_to_main_menu = TRUE;
1616 if (return_to_main_menu)
1618 SetMouseCursor(CURSOR_DEFAULT);
1620 if (game_status == GAME_MODE_INFO)
1622 int fade_mask = (num_title_screens == 0 ? REDRAW_FIELD : REDRAW_ALL);
1624 info_mode = INFO_MODE_MAIN;
1626 DrawInfoScreenExt(fade_mask, use_fading_main_menu);
1628 else /* default: return to main menu */
1630 game_status = GAME_MODE_MAIN;
1632 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1637 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1639 int old_level_nr = level_nr;
1642 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1643 new_level_nr = selected_level_nr;
1645 new_level_nr = old_level_nr + step * direction;
1647 if (new_level_nr < leveldir_current->first_level)
1648 new_level_nr = leveldir_current->first_level;
1649 if (new_level_nr > leveldir_current->last_level)
1650 new_level_nr = leveldir_current->last_level;
1652 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1654 /* skipping levels is only allowed when trying to skip single level */
1655 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1656 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1658 leveldir_current->handicap_level++;
1659 SaveLevelSetup_SeriesInfo();
1662 new_level_nr = leveldir_current->handicap_level;
1665 if (new_level_nr != old_level_nr)
1667 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1669 PlaySound(SND_MENU_ITEM_SELECTING);
1671 level_nr = new_level_nr;
1673 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1674 int2str(level_nr, menu.main.text.level_number.size),
1675 mci->pos_text->font);
1677 LoadLevel(level_nr);
1678 DrawPreviewLevelInitial();
1682 DrawCompleteVideoDisplay();
1684 /* needed because DrawPreviewLevelInitial() takes some time */
1686 /* SyncDisplay(); */
1690 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1692 static int choice = MAIN_CONTROL_GAME;
1696 if (button == MB_MENU_INITIALIZE)
1698 DrawCursorAndText_Main(choice, TRUE);
1703 if (mx || my) /* mouse input */
1707 for (i = 0; main_controls[i].nr != -1; i++)
1709 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1710 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1711 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1713 pos = main_controls[i].nr;
1719 else if (dx || dy) /* keyboard input */
1721 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1722 choice == MAIN_CONTROL_SETUP))
1723 button = MB_MENU_CHOICE;
1728 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1730 HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT);
1732 else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1734 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1736 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1738 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1740 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1742 game_status = GAME_MODE_LEVELNR;
1744 ChangeViewportPropertiesIfNeeded();
1746 DrawChooseLevelNr();
1748 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1754 PlaySound(SND_MENU_ITEM_ACTIVATING);
1756 DrawCursorAndText_Main(choice, FALSE);
1757 DrawCursorAndText_Main(pos, TRUE);
1764 PlaySound(SND_MENU_ITEM_SELECTING);
1766 if (pos == MAIN_CONTROL_NAME)
1768 game_status = GAME_MODE_PSEUDO_TYPENAME;
1770 HandleTypeName(strlen(setup.player_name), 0);
1772 else if (pos == MAIN_CONTROL_LEVELS)
1776 game_status = GAME_MODE_LEVELS;
1778 SaveLevelSetup_LastSeries();
1779 SaveLevelSetup_SeriesInfo();
1781 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
1785 ChangeViewportPropertiesIfNeeded();
1787 DrawChooseLevelSet();
1790 else if (pos == MAIN_CONTROL_SCORES)
1792 game_status = GAME_MODE_SCORES;
1794 ChangeViewportPropertiesIfNeeded();
1798 else if (pos == MAIN_CONTROL_EDITOR)
1800 if (leveldir_current->readonly &&
1801 !strEqual(setup.player_name, "Artsoft"))
1802 Request("This level is read only!", REQ_CONFIRM);
1804 CloseDoor(DOOR_CLOSE_2);
1806 game_status = GAME_MODE_EDITOR;
1808 FadeSetEnterScreen();
1812 else if (pos == MAIN_CONTROL_INFO)
1814 game_status = GAME_MODE_INFO;
1815 info_mode = INFO_MODE_MAIN;
1817 ChangeViewportPropertiesIfNeeded();
1821 else if (pos == MAIN_CONTROL_GAME)
1823 StartGameActions(options.network, setup.autorecord, level.random_seed);
1825 else if (pos == MAIN_CONTROL_SETUP)
1827 game_status = GAME_MODE_SETUP;
1828 setup_mode = SETUP_MODE_MAIN;
1830 ChangeViewportPropertiesIfNeeded();
1834 else if (pos == MAIN_CONTROL_QUIT)
1836 SaveLevelSetup_LastSeries();
1837 SaveLevelSetup_SeriesInfo();
1839 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
1840 game_status = GAME_MODE_QUIT;
1847 /* ========================================================================= */
1848 /* info screen functions */
1849 /* ========================================================================= */
1851 static struct TokenInfo *info_info;
1852 static int num_info_info;
1854 static void execInfoTitleScreen()
1856 info_mode = INFO_MODE_TITLE;
1861 static void execInfoElements()
1863 info_mode = INFO_MODE_ELEMENTS;
1868 static void execInfoMusic()
1870 info_mode = INFO_MODE_MUSIC;
1875 static void execInfoCredits()
1877 info_mode = INFO_MODE_CREDITS;
1882 static void execInfoProgram()
1884 info_mode = INFO_MODE_PROGRAM;
1889 static void execInfoVersion()
1891 info_mode = INFO_MODE_VERSION;
1896 static void execInfoLevelSet()
1898 info_mode = INFO_MODE_LEVELSET;
1903 static void execExitInfo()
1905 game_status = GAME_MODE_MAIN;
1907 DrawMainMenuExt(REDRAW_FIELD, FALSE);
1910 static struct TokenInfo info_info_main[] =
1912 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1913 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1914 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1915 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1916 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1917 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
1918 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1919 { TYPE_EMPTY, NULL, "" },
1920 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1925 static void DrawCursorAndText_Info(int pos, boolean active)
1927 int xpos = MENU_SCREEN_START_XPOS;
1928 int ypos = MENU_SCREEN_START_YPOS + pos;
1929 int font_nr = FONT_MENU_1;
1932 font_nr = FONT_ACTIVE(font_nr);
1934 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1936 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1937 drawCursor(pos, active);
1940 static void DrawInfoScreen_Main(int fade_mask, boolean do_fading)
1945 CloseDoor(DOOR_CLOSE_2);
1947 /* (needed after displaying title screens which disable auto repeat) */
1948 KeyboardAutoRepeatOn();
1950 FadeSetLeaveScreen();
1954 if (fade_mask == REDRAW_ALL)
1958 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1963 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1965 info_info = info_info_main;
1968 for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
1970 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1971 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1972 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1973 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1974 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1975 initCursor(i, IMG_MENU_BUTTON);
1977 DrawCursorAndText_Info(i, FALSE);
1982 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1987 DrawMaskedBorder(fade_mask);
1994 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1996 static int choice_store[MAX_INFO_MODES];
1997 int choice = choice_store[info_mode]; /* always starts with 0 */
2001 if (button == MB_MENU_INITIALIZE)
2003 /* advance to first valid menu entry */
2004 while (choice < num_info_info &&
2005 info_info[choice].type & TYPE_SKIP_ENTRY)
2007 choice_store[info_mode] = choice;
2009 DrawCursorAndText_Info(choice, TRUE);
2013 else if (button == MB_MENU_LEAVE)
2015 for (y = 0; y < num_info_info; y++)
2017 if (info_info[y].type & TYPE_LEAVE_MENU)
2019 void (*menu_callback_function)(void) = info_info[y].value;
2023 menu_callback_function();
2025 break; /* absolutely needed because function changes 'info_info'! */
2032 if (mx || my) /* mouse input */
2034 x = (mx - mSX) / 32;
2035 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2037 else if (dx || dy) /* keyboard input */
2041 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2043 if (info_info[choice].type & menu_navigation_type ||
2044 info_info[choice].type & TYPE_ENTER_SCREEN ||
2045 info_info[choice].type & TYPE_BOOLEAN_STYLE ||
2046 info_info[choice].type & TYPE_YES_NO_AUTO)
2047 button = MB_MENU_CHOICE;
2052 /* jump to next non-empty menu entry (up or down) */
2053 while (y > 0 && y < num_info_info - 1 &&
2054 info_info[y].type & TYPE_SKIP_ENTRY)
2058 if (IN_VIS_MENU(x, y) &&
2059 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2065 PlaySound(SND_MENU_ITEM_ACTIVATING);
2067 DrawCursorAndText_Info(choice, FALSE);
2068 DrawCursorAndText_Info(y, TRUE);
2070 choice = choice_store[info_mode] = y;
2073 else if (!(info_info[y].type & TYPE_GHOSTED))
2075 PlaySound(SND_MENU_ITEM_SELECTING);
2077 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2079 void (*menu_callback_function)(void) = info_info[choice].value;
2081 FadeSetFromType(info_info[y].type);
2083 menu_callback_function();
2089 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2091 int ystart1 = mSY - SY + 100;
2092 int ystart2 = mSY - SY + 150;
2093 int ybottom = mSY - SY + SYSIZE - 20;
2095 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2097 FadeOut(REDRAW_FIELD);
2102 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2103 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2105 DrawTextSCentered(ybottom, FONT_TEXT_4,
2106 "Press any key or button for info menu");
2108 FadeIn(REDRAW_FIELD);
2111 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2113 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2114 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2115 int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2116 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2117 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2118 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2119 int ystep = MENU_SCREEN_INFO_YSTEP;
2120 int element, action, direction;
2128 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2129 infoscreen_step[i] = infoscreen_frame[i] = 0;
2134 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2136 DrawTextSCentered(ybottom, FONT_TEXT_4,
2137 "Press any key or button for next page");
2143 while (helpanim_info[j].element != HELPANIM_LIST_END)
2145 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2150 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2159 j += infoscreen_step[i - start];
2161 element = helpanim_info[j].element;
2162 action = helpanim_info[j].action;
2163 direction = helpanim_info[j].direction;
2166 element = EL_UNKNOWN;
2168 if (action != -1 && direction != -1)
2169 graphic = el_act_dir2img(element, action, direction);
2170 else if (action != -1)
2171 graphic = el_act2img(element, action);
2172 else if (direction != -1)
2173 graphic = el_dir2img(element, direction);
2175 graphic = el2img(element);
2177 delay = helpanim_info[j++].delay;
2182 if (infoscreen_frame[i - start] == 0)
2185 infoscreen_frame[i - start] = delay - 1;
2189 sync_frame = delay - infoscreen_frame[i - start];
2190 infoscreen_frame[i - start]--;
2193 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2195 if (!infoscreen_frame[i - start])
2196 infoscreen_step[i - start] = 0;
2200 if (!infoscreen_frame[i - start])
2201 infoscreen_step[i - start]++;
2202 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2208 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2210 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2211 graphic, sync_frame, USE_MASKING);
2214 DrawInfoScreen_HelpText(element, action, direction, i - start);
2219 redraw_mask |= REDRAW_FIELD;
2224 static char *getHelpText(int element, int action, int direction)
2226 char token[MAX_LINE_LEN];
2228 strcpy(token, element_info[element].token_name);
2231 strcat(token, element_action_info[action].suffix);
2233 if (direction != -1)
2234 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2236 return getHashEntry(helptext_info, token);
2239 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2241 int font_nr = FONT_INFO_ELEMENTS;
2242 int font_width = getFontWidth(font_nr);
2243 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2244 int sy = mSY + 65 + 2 * 32 + 1;
2245 int ystep = TILEY + 4;
2246 int pad_x = sx - SX;
2247 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2248 int max_lines_per_text = 2;
2251 if (action != -1 && direction != -1) /* element.action.direction */
2252 text = getHelpText(element, action, direction);
2254 if (text == NULL && action != -1) /* element.action */
2255 text = getHelpText(element, action, -1);
2257 if (text == NULL && direction != -1) /* element.direction */
2258 text = getHelpText(element, -1, direction);
2260 if (text == NULL) /* base element */
2261 text = getHelpText(element, -1, -1);
2263 if (text == NULL) /* not found */
2264 text = "No description available";
2266 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2267 sy += getFontHeight(font_nr) / 2;
2269 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2270 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2271 TRUE, FALSE, FALSE);
2274 void DrawInfoScreen_TitleScreen()
2279 void HandleInfoScreen_TitleScreen(int button)
2281 HandleTitleScreen(0, 0, 0, 0, button);
2284 void DrawInfoScreen_Elements()
2286 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2288 FadeOut(REDRAW_FIELD);
2293 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2295 FadeIn(REDRAW_FIELD);
2300 void HandleInfoScreen_Elements(int button)
2302 static unsigned int info_delay = 0;
2303 static int num_anims;
2304 static int num_pages;
2306 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2309 if (button == MB_MENU_INITIALIZE)
2311 boolean new_element = TRUE;
2315 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2317 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2319 else if (new_element)
2322 new_element = FALSE;
2326 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2330 if (button == MB_MENU_LEAVE)
2332 PlaySound(SND_MENU_ITEM_SELECTING);
2334 info_mode = INFO_MODE_MAIN;
2339 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2341 if (button != MB_MENU_INITIALIZE)
2343 PlaySound(SND_MENU_ITEM_SELECTING);
2348 if (page >= num_pages)
2350 FadeSoundsAndMusic();
2352 info_mode = INFO_MODE_MAIN;
2353 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2359 FadeSetNextScreen();
2361 if (button != MB_MENU_INITIALIZE)
2362 FadeOut(REDRAW_FIELD);
2364 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2366 if (button != MB_MENU_INITIALIZE)
2367 FadeIn(REDRAW_FIELD);
2371 if (DelayReached(&info_delay, GameFrameDelay))
2372 if (page < num_pages)
2373 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2375 PlayMenuSoundIfLoop();
2379 void DrawInfoScreen_Music()
2381 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2383 FadeOut(REDRAW_FIELD);
2390 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2392 FadeIn(REDRAW_FIELD);
2395 void HandleInfoScreen_Music(int button)
2397 static struct MusicFileInfo *list = NULL;
2398 int ystart1 = mSY - SY + 100;
2399 int ystart2 = mSY - SY + 150;
2400 int ybottom = mSY - SY + SYSIZE - 20;
2403 if (button == MB_MENU_INITIALIZE)
2405 list = music_file_info;
2409 FadeSoundsAndMusic();
2414 DrawTextSCentered(ystart1, FONT_TEXT_1,
2415 "No music info for this level set.");
2417 DrawTextSCentered(ybottom, FONT_TEXT_4,
2418 "Press any key or button for info menu");
2424 if (button == MB_MENU_LEAVE)
2426 PlaySound(SND_MENU_ITEM_SELECTING);
2428 FadeSoundsAndMusic();
2430 info_mode = INFO_MODE_MAIN;
2435 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2439 if (button != MB_MENU_INITIALIZE)
2441 PlaySound(SND_MENU_ITEM_SELECTING);
2449 FadeSoundsAndMusic();
2451 info_mode = INFO_MODE_MAIN;
2452 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2457 FadeSoundsAndMusic();
2459 if (list != music_file_info)
2460 FadeSetNextScreen();
2462 if (button != MB_MENU_INITIALIZE)
2463 FadeOut(REDRAW_FIELD);
2470 int sound = list->music;
2472 if (sound_info[sound].loop)
2473 PlaySoundLoop(sound);
2477 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2481 PlayMusic(list->music);
2483 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2486 if (!strEqual(list->title, UNKNOWN_NAME))
2488 if (!strEqual(list->title_header, UNKNOWN_NAME))
2489 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2491 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2494 if (!strEqual(list->artist, UNKNOWN_NAME))
2496 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2497 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2499 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2501 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2504 if (!strEqual(list->album, UNKNOWN_NAME))
2506 if (!strEqual(list->album_header, UNKNOWN_NAME))
2507 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2509 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2511 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2514 if (!strEqual(list->year, UNKNOWN_NAME))
2516 if (!strEqual(list->year_header, UNKNOWN_NAME))
2517 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2519 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2521 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2524 DrawTextSCentered(ybottom, FONT_TEXT_4,
2525 "Press any key or button for next page");
2527 if (button != MB_MENU_INITIALIZE)
2528 FadeIn(REDRAW_FIELD);
2531 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2532 PlaySoundLoop(list->music);
2535 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2537 int ystart1 = mSY - SY + 100;
2538 int ystart2 = mSY - SY + 150;
2539 int ybottom = mSY - SY + SYSIZE - 20;
2545 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2549 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2550 "Special thanks to");
2551 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2553 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2555 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2556 "\"Boulder Dash\"");
2557 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2559 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2561 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2563 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2564 "First Star Software");
2566 else if (screen_nr == 1)
2568 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2569 "Special thanks to");
2570 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2571 "Klaus Heinz & Volker Wertich");
2572 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2574 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2575 "\"Emerald Mine\"");
2576 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2578 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2580 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2582 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2585 else if (screen_nr == 2)
2587 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2588 "Special thanks to");
2589 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2590 "Michael Stopp & Philip Jespersen");
2591 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2593 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2595 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2597 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2599 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2601 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2602 "Digital Integration");
2604 else if (screen_nr == 3)
2606 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2607 "Special thanks to");
2608 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2609 "Hiroyuki Imabayashi");
2610 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2612 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2614 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2616 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2618 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2620 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2623 else if (screen_nr == 4)
2625 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2626 "Special thanks to");
2627 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2629 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2631 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2632 "J\xfcrgen Bonhagen");
2633 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2634 "for the continuous creation");
2635 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2636 "of outstanding level sets");
2638 else if (screen_nr == 5)
2640 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2642 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2644 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2645 "for ideas and inspiration by");
2646 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2649 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2651 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2653 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2654 "for ideas and inspiration by");
2655 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2658 else if (screen_nr == 6)
2660 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2662 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2665 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2666 "for the code base used for the");
2667 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2668 "native Emerald Mine engine");
2670 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2671 "for the new Emerald Mine engine");
2674 else if (screen_nr == 7)
2676 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2678 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2680 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2681 "for the initial DOS port");
2683 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2685 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2687 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2688 "for some additional toons");
2690 else if (screen_nr == 8)
2692 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2693 "And not to forget:");
2694 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2696 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2697 "All those who contributed");
2698 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2699 "levels to this game");
2700 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
2704 DrawTextSCentered(ybottom, FONT_TEXT_4,
2705 "Press any key or button for next page");
2708 void DrawInfoScreen_Credits()
2710 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2712 FadeSoundsAndMusic();
2714 FadeOut(REDRAW_FIELD);
2716 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2718 FadeIn(REDRAW_FIELD);
2721 void HandleInfoScreen_Credits(int button)
2723 static int screen_nr = 0;
2724 int num_screens = 9;
2726 if (button == MB_MENU_INITIALIZE)
2730 // DrawInfoScreen_CreditsScreen(screen_nr);
2733 if (button == MB_MENU_LEAVE)
2735 PlaySound(SND_MENU_ITEM_SELECTING);
2737 info_mode = INFO_MODE_MAIN;
2742 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2744 if (button != MB_MENU_INITIALIZE)
2746 PlaySound(SND_MENU_ITEM_SELECTING);
2751 if (screen_nr >= num_screens)
2753 FadeSoundsAndMusic();
2755 info_mode = INFO_MODE_MAIN;
2756 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2762 FadeSetNextScreen();
2764 if (button != MB_MENU_INITIALIZE)
2765 FadeOut(REDRAW_FIELD);
2767 DrawInfoScreen_CreditsScreen(screen_nr);
2769 if (button != MB_MENU_INITIALIZE)
2770 FadeIn(REDRAW_FIELD);
2774 PlayMenuSoundIfLoop();
2778 void DrawInfoScreen_Program()
2780 int ystart1 = mSY - SY + 100;
2781 int ystart2 = mSY - SY + 150;
2782 int ybottom = mSY - SY + SYSIZE - 20;
2785 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2787 FadeOut(REDRAW_FIELD);
2792 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
2794 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2795 "This game is Freeware!");
2796 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2797 "If you like it, send e-mail to:");
2798 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2799 PROGRAM_EMAIL_STRING);
2800 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2801 "More information and levels:");
2802 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2803 PROGRAM_WEBSITE_STRING);
2804 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2805 "If you have created new levels,");
2806 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
2807 "send them to me to include them!");
2808 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2811 DrawTextSCentered(ybottom, FONT_TEXT_4,
2812 "Press any key or button for info menu");
2814 FadeIn(REDRAW_FIELD);
2817 void HandleInfoScreen_Program(int button)
2819 if (button == MB_MENU_LEAVE)
2821 PlaySound(SND_MENU_ITEM_SELECTING);
2823 info_mode = INFO_MODE_MAIN;
2828 else if (button == MB_MENU_CHOICE)
2830 PlaySound(SND_MENU_ITEM_SELECTING);
2832 FadeSoundsAndMusic();
2834 info_mode = INFO_MODE_MAIN;
2835 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2839 PlayMenuSoundIfLoop();
2843 void DrawInfoScreen_Version()
2845 int font_header = FONT_TEXT_3;
2846 int font_text = FONT_TEXT_2;
2847 int xstep = getFontWidth(font_text);
2848 int ystep = getFontHeight(font_text);
2849 int ystart1 = mSY - SY + 100;
2850 int ystart2 = mSY - SY + 150;
2851 int ybottom = mSY - SY + SYSIZE - 20;
2852 int xstart1 = mSX - SX + 2 * xstep;
2853 int xstart2 = mSX - SX + 18 * xstep;
2854 int xstart3 = mSX - SX + 28 * xstep;
2855 SDL_version sdl_version_compiled;
2856 const SDL_version *sdl_version_linked;
2857 int driver_name_len = 10;
2858 #if defined(TARGET_SDL2)
2859 SDL_version sdl_version_linked_ext;
2860 const char *driver_name = NULL;
2862 char driver_name[driver_name_len];
2865 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
2867 FadeOut(REDRAW_FIELD);
2872 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
2874 DrawTextF(xstart1, ystart2, font_header, "Name");
2875 DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
2878 DrawTextF(xstart1, ystart2, font_header, "Version");
2879 DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
2882 DrawTextF(xstart1, ystart2, font_header, "Platform");
2883 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
2886 DrawTextF(xstart1, ystart2, font_header, "Target");
2887 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
2890 DrawTextF(xstart1, ystart2, font_header, "Compile time");
2891 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
2893 ystart2 += 3 * ystep;
2894 DrawTextF(xstart1, ystart2, font_header, "Library");
2895 DrawTextF(xstart2, ystart2, font_header, "compiled");
2896 DrawTextF(xstart3, ystart2, font_header, "linked");
2898 SDL_VERSION(&sdl_version_compiled);
2899 #if defined(TARGET_SDL2)
2900 SDL_GetVersion(&sdl_version_linked_ext);
2901 sdl_version_linked = &sdl_version_linked_ext;
2903 sdl_version_linked = SDL_Linked_Version();
2906 ystart2 += 2 * ystep;
2907 DrawTextF(xstart1, ystart2, font_text, "SDL");
2908 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2909 sdl_version_compiled.major,
2910 sdl_version_compiled.minor,
2911 sdl_version_compiled.patch);
2912 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2913 sdl_version_linked->major,
2914 sdl_version_linked->minor,
2915 sdl_version_linked->patch);
2917 SDL_IMAGE_VERSION(&sdl_version_compiled);
2918 sdl_version_linked = IMG_Linked_Version();
2921 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
2922 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2923 sdl_version_compiled.major,
2924 sdl_version_compiled.minor,
2925 sdl_version_compiled.patch);
2926 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2927 sdl_version_linked->major,
2928 sdl_version_linked->minor,
2929 sdl_version_linked->patch);
2931 SDL_MIXER_VERSION(&sdl_version_compiled);
2932 sdl_version_linked = Mix_Linked_Version();
2935 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
2936 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2937 sdl_version_compiled.major,
2938 sdl_version_compiled.minor,
2939 sdl_version_compiled.patch);
2940 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2941 sdl_version_linked->major,
2942 sdl_version_linked->minor,
2943 sdl_version_linked->patch);
2945 SDL_NET_VERSION(&sdl_version_compiled);
2946 sdl_version_linked = SDLNet_Linked_Version();
2949 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
2950 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2951 sdl_version_compiled.major,
2952 sdl_version_compiled.minor,
2953 sdl_version_compiled.patch);
2954 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2955 sdl_version_linked->major,
2956 sdl_version_linked->minor,
2957 sdl_version_linked->patch);
2959 ystart2 += 3 * ystep;
2960 DrawTextF(xstart1, ystart2, font_header, "Driver");
2961 DrawTextF(xstart2, ystart2, font_header, "Requested");
2962 DrawTextF(xstart3, ystart2, font_header, "Used");
2964 #if defined(TARGET_SDL2)
2965 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
2967 SDL_VideoDriverName(driver_name, driver_name_len);
2970 ystart2 += 2 * ystep;
2971 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
2972 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
2973 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
2975 #if defined(TARGET_SDL2)
2976 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
2978 SDL_AudioDriverName(driver_name, driver_name_len);
2982 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
2983 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
2984 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
2986 DrawTextSCentered(ybottom, FONT_TEXT_4,
2987 "Press any key or button for info menu");
2989 FadeIn(REDRAW_FIELD);
2992 void HandleInfoScreen_Version(int button)
2994 if (button == MB_MENU_LEAVE)
2996 PlaySound(SND_MENU_ITEM_SELECTING);
2998 info_mode = INFO_MODE_MAIN;
3003 else if (button == MB_MENU_CHOICE)
3005 PlaySound(SND_MENU_ITEM_SELECTING);
3007 FadeSoundsAndMusic();
3009 info_mode = INFO_MODE_MAIN;
3010 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3014 PlayMenuSoundIfLoop();
3018 void DrawInfoScreen_LevelSet()
3020 struct TitleMessageInfo *tmi = &readme;
3021 char *filename = getLevelSetInfoFilename();
3022 char *title = "Level Set Information:";
3023 int ystart1 = mSY - SY + 100;
3024 int ybottom = mSY - SY + SYSIZE - 20;
3026 if (filename == NULL)
3028 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3033 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3035 FadeOut(REDRAW_FIELD);
3040 DrawTextSCentered(ystart1, FONT_TEXT_1, title);
3042 /* if x position set to "-1", automatically determine by playfield width */
3044 tmi->x = SXSIZE / 2;
3046 /* if y position set to "-1", use static default value */
3050 /* if width set to "-1", automatically determine by playfield width */
3051 if (tmi->width == -1)
3052 tmi->width = SXSIZE - 2 * TILEX;
3054 /* if height set to "-1", automatically determine by playfield height */
3055 if (tmi->height == -1)
3056 tmi->height = SYSIZE - 20 - tmi->y - 10;
3058 /* if chars set to "-1", automatically determine by text and font width */
3059 if (tmi->chars == -1)
3060 tmi->chars = tmi->width / getFontWidth(tmi->font);
3062 tmi->width = tmi->chars * getFontWidth(tmi->font);
3064 /* if lines set to "-1", automatically determine by text and font height */
3065 if (tmi->lines == -1)
3066 tmi->lines = tmi->height / getFontHeight(tmi->font);
3068 tmi->height = tmi->lines * getFontHeight(tmi->font);
3070 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3071 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3072 tmi->autowrap, tmi->centered, tmi->parse_comments);
3074 DrawTextSCentered(ybottom, FONT_TEXT_4,
3075 "Press any key or button for info menu");
3077 FadeIn(REDRAW_FIELD);
3080 void HandleInfoScreen_LevelSet(int button)
3082 if (button == MB_MENU_LEAVE)
3084 PlaySound(SND_MENU_ITEM_SELECTING);
3086 info_mode = INFO_MODE_MAIN;
3091 else if (button == MB_MENU_CHOICE)
3093 PlaySound(SND_MENU_ITEM_SELECTING);
3095 FadeSoundsAndMusic();
3097 info_mode = INFO_MODE_MAIN;
3098 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3102 PlayMenuSoundIfLoop();
3106 static void DrawInfoScreenExt(int fade_mask, boolean do_fading)
3108 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3110 if (info_mode == INFO_MODE_TITLE)
3111 DrawInfoScreen_TitleScreen();
3112 else if (info_mode == INFO_MODE_ELEMENTS)
3113 DrawInfoScreen_Elements();
3114 else if (info_mode == INFO_MODE_MUSIC)
3115 DrawInfoScreen_Music();
3116 else if (info_mode == INFO_MODE_CREDITS)
3117 DrawInfoScreen_Credits();
3118 else if (info_mode == INFO_MODE_PROGRAM)
3119 DrawInfoScreen_Program();
3120 else if (info_mode == INFO_MODE_VERSION)
3121 DrawInfoScreen_Version();
3122 else if (info_mode == INFO_MODE_LEVELSET)
3123 DrawInfoScreen_LevelSet();
3125 DrawInfoScreen_Main(fade_mask, do_fading);
3127 if (info_mode != INFO_MODE_MAIN &&
3128 info_mode != INFO_MODE_TITLE &&
3129 info_mode != INFO_MODE_MUSIC)
3136 void DrawAndFadeInInfoScreen(int fade_mask)
3138 DrawInfoScreenExt(fade_mask, TRUE);
3141 void DrawInfoScreen()
3143 DrawInfoScreenExt(REDRAW_FIELD, FALSE);
3146 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3148 if (info_mode == INFO_MODE_TITLE)
3149 HandleInfoScreen_TitleScreen(button);
3150 else if (info_mode == INFO_MODE_ELEMENTS)
3151 HandleInfoScreen_Elements(button);
3152 else if (info_mode == INFO_MODE_MUSIC)
3153 HandleInfoScreen_Music(button);
3154 else if (info_mode == INFO_MODE_CREDITS)
3155 HandleInfoScreen_Credits(button);
3156 else if (info_mode == INFO_MODE_PROGRAM)
3157 HandleInfoScreen_Program(button);
3158 else if (info_mode == INFO_MODE_VERSION)
3159 HandleInfoScreen_Version(button);
3160 else if (info_mode == INFO_MODE_LEVELSET)
3161 HandleInfoScreen_LevelSet(button);
3163 HandleInfoScreen_Main(mx, my, dx, dy, button);
3167 /* ========================================================================= */
3168 /* type name functions */
3169 /* ========================================================================= */
3171 void HandleTypeName(int newxpos, Key key)
3173 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3174 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3175 struct TextPosInfo *pos = mci->pos_input;
3176 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3177 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3178 static int xpos = 0;
3179 int font_nr = pos->font;
3180 int font_active_nr = FONT_ACTIVE(font_nr);
3181 int font_width = getFontWidth(font_active_nr);
3182 char key_char = getValidConfigValueChar(getCharFromKey(key));
3183 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3184 boolean is_active = TRUE;
3186 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3190 strcpy(last_player_name, setup.player_name);
3194 #if defined(TARGET_SDL2)
3195 SDL_StartTextInput();
3198 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3200 setup.player_name[xpos] = key_char;
3201 setup.player_name[xpos + 1] = 0;
3205 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3209 setup.player_name[xpos] = 0;
3211 else if (key == KSYM_Return && xpos > 0)
3217 game_status = GAME_MODE_MAIN;
3219 else if (key == KSYM_Escape)
3221 strcpy(setup.player_name, last_player_name);
3225 game_status = GAME_MODE_MAIN;
3230 pos->width = (strlen(setup.player_name) + 1) * font_width;
3231 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3233 DrawText(startx, starty, setup.player_name, font_active_nr);
3234 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3238 pos->width = strlen(setup.player_name) * font_width;
3239 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3241 DrawText(startx, starty, setup.player_name, font_nr);
3243 #if defined(TARGET_SDL2)
3244 SDL_StopTextInput();
3250 /* ========================================================================= */
3251 /* tree menu functions */
3252 /* ========================================================================= */
3254 static void DrawChooseTree(TreeInfo **ti_ptr)
3256 int fade_mask = (DrawingAreaChanged() ? REDRAW_ALL : REDRAW_FIELD);
3260 FreeScreenGadgets();
3261 CreateScreenGadgets();
3263 CloseDoor(DOOR_CLOSE_2);
3269 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3270 MapScreenTreeGadgets(*ti_ptr);
3277 static void AdjustScrollbar(int id, int items_max, int items_visible,
3280 struct GadgetInfo *gi = screen_gadget[id];
3282 if (item_position > items_max - items_visible)
3283 item_position = items_max - items_visible;
3285 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3286 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3287 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3290 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3292 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
3296 static void clearMenuListArea()
3298 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3300 /* correct scrollbar position if placed outside menu (playfield) area */
3301 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
3302 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
3304 /* clear menu list area, but not title or scrollbar */
3305 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3306 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
3309 static void drawChooseTreeList(int first_entry, int num_page_entries,
3313 char *title_string = NULL;
3314 int yoffset_sets = MENU_TITLE1_YPOS;
3315 int yoffset_setup = 16;
3316 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3317 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3318 int last_game_status = game_status; /* save current game status */
3320 title_string = ti->infotext;
3322 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3324 clearMenuListArea();
3326 for (i = 0; i < num_page_entries; i++)
3328 TreeInfo *node, *node_first;
3329 int entry_pos = first_entry + i;
3330 int xpos = MENU_SCREEN_START_XPOS;
3331 int ypos = MENU_SCREEN_START_YPOS + i;
3332 int startx = mSX + xpos * 32;
3333 int starty = mSY + ypos * 32;
3334 int font_nr = FONT_TEXT_1;
3335 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3336 int startx_text = startx + font_xoffset;
3337 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3338 int text_size = startx_scrollbar - startx_text;
3339 int max_buffer_len = text_size / getFontWidth(font_nr);
3340 char buffer[max_buffer_len + 1];
3342 node_first = getTreeInfoFirstGroupEntry(ti);
3343 node = getTreeInfoFromPos(node_first, entry_pos);
3345 strncpy(buffer, node->name, max_buffer_len);
3346 buffer[max_buffer_len] = '\0';
3348 DrawText(startx, starty, buffer, font_nr + node->color);
3350 if (node->parent_link)
3351 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3352 else if (node->level_group)
3353 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3355 initCursor(i, IMG_MENU_BUTTON);
3358 game_status = last_game_status; /* restore current game status */
3360 redraw_mask |= REDRAW_FIELD;
3363 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3365 TreeInfo *node, *node_first;
3366 int x, last_redraw_mask = redraw_mask;
3367 int ypos = MENU_TITLE2_YPOS;
3368 int font_nr = FONT_TITLE_2;
3370 if (ti->type == TREE_TYPE_LEVEL_NR)
3371 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3373 if (ti->type != TREE_TYPE_LEVEL_DIR)
3376 node_first = getTreeInfoFirstGroupEntry(ti);
3377 node = getTreeInfoFromPos(node_first, entry_pos);
3379 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3381 if (node->parent_link)
3382 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3383 node->node_parent->name);
3384 else if (node->level_group)
3385 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3387 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3388 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3389 node->levels, (node->levels > 1 ? "levels" : "level"),
3392 /* let BackToFront() redraw only what is needed */
3393 redraw_mask = last_redraw_mask | REDRAW_TILES;
3394 for (x = 0; x < SCR_FIELDX; x++)
3395 MarkTileDirty(x, 1);
3398 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3401 TreeInfo *ti = *ti_ptr;
3403 int y = ti->cl_cursor;
3404 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3405 int num_entries = numTreeInfoInGroup(ti);
3406 int num_page_entries;
3407 int last_game_status = game_status; /* save current game status */
3408 boolean position_set_by_scrollbar = (dx == 999);
3410 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3411 num_page_entries = num_entries;
3413 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3415 game_status = last_game_status; /* restore current game status */
3417 if (button == MB_MENU_INITIALIZE)
3419 int num_entries = numTreeInfoInGroup(ti);
3420 int entry_pos = posTreeInfo(ti);
3422 if (ti->cl_first == -1)
3424 /* only on initialization */
3425 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3426 ti->cl_cursor = entry_pos - ti->cl_first;
3428 else if (ti->cl_cursor >= num_page_entries ||
3429 (num_entries > num_page_entries &&
3430 num_entries - ti->cl_first < num_page_entries))
3432 /* only after change of list size (by custom graphic configuration) */
3433 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3434 ti->cl_cursor = entry_pos - ti->cl_first;
3437 if (position_set_by_scrollbar)
3440 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3443 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3444 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3445 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3449 else if (button == MB_MENU_LEAVE)
3453 PlaySound(SND_MENU_ITEM_SELECTING);
3455 if (ti->node_parent)
3457 *ti_ptr = ti->node_parent;
3458 DrawChooseTree(ti_ptr);
3460 else if (game_status == GAME_MODE_SETUP)
3462 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3463 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3465 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3466 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3467 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
3468 execSetupGraphics();
3469 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3470 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3471 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3473 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3474 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3475 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3482 if (game_status == GAME_MODE_LEVELNR)
3484 int new_level_nr = atoi(level_number_current->identifier);
3486 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3489 game_status = GAME_MODE_MAIN;
3491 DrawMainMenuExt(REDRAW_FIELD, FALSE);
3497 if (mx || my) /* mouse input */
3499 int last_game_status = game_status; /* save current game status */
3501 x = (mx - mSX) / 32;
3502 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3504 game_status = last_game_status; /* restore current game status */
3506 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3508 /* move cursor instead of scrolling when already at start/end of list */
3509 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3511 else if (dy == +1 * SCROLL_LINE &&
3512 ti->cl_first + num_page_entries == num_entries)
3515 /* handle scrolling screen one line or page */
3516 if (ti->cl_cursor + dy < 0 ||
3517 ti->cl_cursor + dy > num_page_entries - 1)
3519 boolean redraw = FALSE;
3521 if (ABS(dy) == SCROLL_PAGE)
3522 step = num_page_entries - 1;
3524 if (dy < 0 && ti->cl_first > 0)
3526 /* scroll page/line up */
3528 ti->cl_first -= step;
3529 if (ti->cl_first < 0)
3534 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3536 /* scroll page/line down */
3538 ti->cl_first += step;
3539 if (ti->cl_first + num_page_entries > num_entries)
3540 ti->cl_first = MAX(0, num_entries - num_page_entries);
3547 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3548 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3549 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3551 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3559 /* handle moving cursor one line */
3560 y = ti->cl_cursor + dy;
3565 TreeInfo *node_first, *node_cursor;
3566 int entry_pos = ti->cl_first + y;
3568 node_first = getTreeInfoFirstGroupEntry(ti);
3569 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3571 if (node_cursor->node_group)
3575 PlaySound(SND_MENU_ITEM_SELECTING);
3577 node_cursor->cl_first = ti->cl_first;
3578 node_cursor->cl_cursor = ti->cl_cursor;
3579 *ti_ptr = node_cursor->node_group;
3580 DrawChooseTree(ti_ptr);
3585 else if (dx == -1 && ti->node_parent)
3589 PlaySound(SND_MENU_ITEM_SELECTING);
3591 *ti_ptr = ti->node_parent;
3592 DrawChooseTree(ti_ptr);
3597 if (!anyScrollbarGadgetActive() &&
3598 IN_VIS_MENU(x, y) &&
3599 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3600 y >= 0 && y < num_page_entries)
3604 if (y != ti->cl_cursor)
3606 PlaySound(SND_MENU_ITEM_ACTIVATING);
3608 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3609 drawChooseTreeCursor(y, TRUE);
3610 drawChooseTreeInfo(ti->cl_first + y, ti);
3617 TreeInfo *node_first, *node_cursor;
3618 int entry_pos = ti->cl_first + y;
3620 PlaySound(SND_MENU_ITEM_SELECTING);
3622 node_first = getTreeInfoFirstGroupEntry(ti);
3623 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3625 if (node_cursor->node_group)
3629 node_cursor->cl_first = ti->cl_first;
3630 node_cursor->cl_cursor = ti->cl_cursor;
3631 *ti_ptr = node_cursor->node_group;
3632 DrawChooseTree(ti_ptr);
3634 else if (node_cursor->parent_link)
3638 *ti_ptr = node_cursor->node_parent;
3639 DrawChooseTree(ti_ptr);
3645 node_cursor->cl_first = ti->cl_first;
3646 node_cursor->cl_cursor = ti->cl_cursor;
3647 *ti_ptr = node_cursor;
3649 if (ti->type == TREE_TYPE_LEVEL_DIR)
3651 LoadLevelSetup_SeriesInfo();
3653 SaveLevelSetup_LastSeries();
3654 SaveLevelSetup_SeriesInfo();
3658 if (game_status == GAME_MODE_SETUP)
3660 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3661 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3663 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3664 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3665 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
3666 execSetupGraphics();
3667 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3668 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3669 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3671 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3672 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3673 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3680 if (game_status == GAME_MODE_LEVELNR)
3682 int new_level_nr = atoi(level_number_current->identifier);
3684 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3687 game_status = GAME_MODE_MAIN;
3696 void DrawChooseLevelSet()
3698 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3700 DrawChooseTree(&leveldir_current);
3706 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
3708 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3711 void DrawChooseLevelNr()
3715 if (level_number != NULL)
3717 freeTreeInfo(level_number);
3719 level_number = NULL;
3722 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
3724 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
3725 char identifier[32], name[32];
3728 /* temporarily load level info to get level name */
3729 LoadLevelInfoOnly(i);
3731 ti->node_top = &level_number;
3732 ti->sort_priority = 10000 + value;
3733 ti->color = (level.no_valid_file ? FC_BLUE :
3734 LevelStats_getSolved(i) ? FC_GREEN :
3735 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
3737 sprintf(identifier, "%d", value);
3738 sprintf(name, "%03d: %s", value,
3739 (level.no_valid_file ? "(no file)" : level.name));
3741 setString(&ti->identifier, identifier);
3742 setString(&ti->name, name);
3743 setString(&ti->name_sorting, name);
3745 pushTreeInfo(&level_number, ti);
3748 /* sort level number values to start with lowest level number */
3749 sortTreeInfo(&level_number);
3751 /* set current level number to current level number */
3752 level_number_current =
3753 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
3755 /* if that also fails, set current level number to first available level */
3756 if (level_number_current == NULL)
3757 level_number_current = level_number;
3759 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
3761 DrawChooseTree(&level_number_current);
3767 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
3769 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
3772 void DrawHallOfFame(int highlight_position)
3774 int fade_mask = (DrawingAreaChanged() ? REDRAW_ALL : REDRAW_FIELD);
3777 FadeSoundsAndMusic();
3779 /* (this is needed when called from GameEnd() after winning a game) */
3780 KeyboardAutoRepeatOn();
3783 /* (this is needed when called from GameEnd() after winning a game) */
3784 SetDrawDeactivationMask(REDRAW_NONE);
3785 SetDrawBackgroundMask(REDRAW_FIELD);
3787 CloseDoor(DOOR_CLOSE_2);
3789 if (highlight_position < 0)
3790 LoadScore(level_nr);
3792 FadeSetEnterScreen();
3801 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3806 static void drawHallOfFameList(int first_entry, int highlight_position)
3810 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3813 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3814 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3815 "HighScores of Level %d", level_nr);
3817 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3819 int entry = first_entry + i;
3820 boolean active = (entry == highlight_position);
3821 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3822 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3823 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3824 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3825 int dx1 = 3 * getFontWidth(font_nr1);
3826 int dx2 = dx1 + getFontWidth(font_nr1);
3827 int dx3 = SXSIZE - 2 * (mSX - SX) - 5 * getFontWidth(font_nr4);
3828 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
3829 int sy = mSY + 64 + i * 32;
3831 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3832 DrawText(mSX + dx1, sy, ".", font_nr1);
3834 for (j = 0; j < num_dots; j++)
3835 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
3837 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3838 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3840 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3843 redraw_mask |= REDRAW_FIELD;
3846 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
3848 static int first_entry = 0;
3849 static int highlight_position = 0;
3850 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3852 if (button == MB_MENU_INITIALIZE)
3855 highlight_position = mx;
3856 drawHallOfFameList(first_entry, highlight_position);
3861 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
3862 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
3866 if (first_entry > 0)
3868 first_entry -= step;
3869 if (first_entry < 0)
3872 drawHallOfFameList(first_entry, highlight_position);
3877 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
3879 first_entry += step;
3880 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
3881 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
3883 drawHallOfFameList(first_entry, highlight_position);
3886 else if (button == MB_MENU_LEAVE)
3888 PlaySound(SND_MENU_ITEM_SELECTING);
3890 FadeSound(SND_BACKGROUND_SCORES);
3892 game_status = GAME_MODE_MAIN;
3896 else if (button == MB_MENU_CHOICE)
3898 PlaySound(SND_MENU_ITEM_SELECTING);
3900 FadeSound(SND_BACKGROUND_SCORES);
3902 game_status = GAME_MODE_MAIN;
3904 DrawAndFadeInMainMenu(REDRAW_FIELD);
3907 if (game_status == GAME_MODE_SCORES)
3908 PlayMenuSoundIfLoop();
3912 /* ========================================================================= */
3913 /* setup screen functions */
3914 /* ========================================================================= */
3916 static struct TokenInfo *setup_info;
3917 static int num_setup_info; /* number of setup entries shown on screen */
3918 static int max_setup_info; /* total number of setup entries in list */
3920 static char *screen_mode_text;
3921 static char *window_size_text;
3922 static char *scaling_type_text;
3923 static char *scroll_delay_text;
3924 static char *game_speed_text;
3925 static char *graphics_set_name;
3926 static char *sounds_set_name;
3927 static char *music_set_name;
3928 static char *volume_simple_text;
3929 static char *volume_loops_text;
3930 static char *volume_music_text;
3931 static char *touch_controls_text;
3932 static char *move_distance_text;
3933 static char *drop_distance_text;
3935 static void execSetupMain()
3937 setup_mode = SETUP_MODE_MAIN;
3942 static void execSetupGame_setGameSpeeds()
3944 if (game_speeds == NULL)
3948 for (i = 0; game_speeds_list[i].value != -1; i++)
3950 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3951 char identifier[32], name[32];
3952 int value = game_speeds_list[i].value;
3953 char *text = game_speeds_list[i].text;
3955 ti->node_top = &game_speeds;
3956 ti->sort_priority = 10000 - value;
3958 sprintf(identifier, "%d", value);
3959 sprintf(name, "%s", text);
3961 setString(&ti->identifier, identifier);
3962 setString(&ti->name, name);
3963 setString(&ti->name_sorting, name);
3964 setString(&ti->infotext, "Game Speed");
3966 pushTreeInfo(&game_speeds, ti);
3969 /* sort game speed values to start with slowest game speed */
3970 sortTreeInfo(&game_speeds);
3972 /* set current game speed to configured game speed value */
3973 game_speed_current =
3974 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
3976 /* if that fails, set current game speed to reliable default value */
3977 if (game_speed_current == NULL)
3978 game_speed_current =
3979 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
3981 /* if that also fails, set current game speed to first available speed */
3982 if (game_speed_current == NULL)
3983 game_speed_current = game_speeds;
3986 setup.game_frame_delay = atoi(game_speed_current->identifier);
3988 /* needed for displaying game speed text instead of identifier */
3989 game_speed_text = game_speed_current->name;
3992 static void execSetupGame_setScrollDelays()
3994 if (scroll_delays == NULL)
3998 for (i = 0; scroll_delays_list[i].value != -1; i++)
4000 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4001 char identifier[32], name[32];
4002 int value = scroll_delays_list[i].value;
4003 char *text = scroll_delays_list[i].text;
4005 ti->node_top = &scroll_delays;
4006 ti->sort_priority = value;
4008 sprintf(identifier, "%d", value);
4009 sprintf(name, "%s", text);
4011 setString(&ti->identifier, identifier);
4012 setString(&ti->name, name);
4013 setString(&ti->name_sorting, name);
4014 setString(&ti->infotext, "Scaling Type");
4016 pushTreeInfo(&scroll_delays, ti);
4019 /* sort scaling type values to start with lowest scaling type value */
4020 sortTreeInfo(&scroll_delays);
4022 /* set current scaling type value to configured scaling type value */
4023 scroll_delay_current =
4024 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4026 /* if that fails, set current scaling type to reliable default value */
4027 if (scroll_delay_current == NULL)
4028 scroll_delay_current =
4029 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4031 /* if that also fails, set current scaling type to first available value */
4032 if (scroll_delay_current == NULL)
4033 scroll_delay_current = scroll_delays;
4036 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4038 /* needed for displaying scaling type text instead of identifier */
4039 scroll_delay_text = scroll_delay_current->name;
4042 static void execSetupGame()
4044 execSetupGame_setGameSpeeds();
4045 execSetupGame_setScrollDelays();
4047 setup_mode = SETUP_MODE_GAME;
4052 static void execSetupChooseGameSpeed()
4054 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4059 static void execSetupChooseScrollDelay()
4061 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4066 static void execSetupEditor()
4068 setup_mode = SETUP_MODE_EDITOR;
4073 static void execSetupGraphics_setWindowSizes(boolean update_list)
4075 if (window_sizes != NULL && update_list)
4077 freeTreeInfo(window_sizes);
4079 window_sizes = NULL;
4082 if (window_sizes == NULL)
4084 boolean current_window_size_found = FALSE;
4087 for (i = 0; window_sizes_list[i].value != -1; i++)
4089 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4090 char identifier[32], name[32];
4091 int value = window_sizes_list[i].value;
4092 char *text = window_sizes_list[i].text;
4094 ti->node_top = &window_sizes;
4095 ti->sort_priority = value;
4097 sprintf(identifier, "%d", value);
4098 sprintf(name, "%s", text);
4100 setString(&ti->identifier, identifier);
4101 setString(&ti->name, name);
4102 setString(&ti->name_sorting, name);
4103 setString(&ti->infotext, "Window Scaling");
4105 pushTreeInfo(&window_sizes, ti);
4107 if (value == setup.window_scaling_percent)
4108 current_window_size_found = TRUE;
4111 if (!current_window_size_found)
4113 // add entry for non-preset window scaling value
4115 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4116 char identifier[32], name[32];
4117 int value = setup.window_scaling_percent;
4119 ti->node_top = &window_sizes;
4120 ti->sort_priority = value;
4122 sprintf(identifier, "%d", value);
4123 sprintf(name, "%d %% (Current)", value);
4125 setString(&ti->identifier, identifier);
4126 setString(&ti->name, name);
4127 setString(&ti->name_sorting, name);
4128 setString(&ti->infotext, "Window Scaling");
4130 pushTreeInfo(&window_sizes, ti);
4133 /* sort window size values to start with lowest window size value */
4134 sortTreeInfo(&window_sizes);
4136 /* set current window size value to configured window size value */
4137 window_size_current =
4138 getTreeInfoFromIdentifier(window_sizes,
4139 i_to_a(setup.window_scaling_percent));
4141 /* if that fails, set current window size to reliable default value */
4142 if (window_size_current == NULL)
4143 window_size_current =
4144 getTreeInfoFromIdentifier(window_sizes,
4145 i_to_a(STD_WINDOW_SCALING_PERCENT));
4147 /* if that also fails, set current window size to first available value */
4148 if (window_size_current == NULL)
4149 window_size_current = window_sizes;
4152 setup.window_scaling_percent = atoi(window_size_current->identifier);
4154 /* needed for displaying window size text instead of identifier */
4155 window_size_text = window_size_current->name;
4158 static void execSetupGraphics_setScalingTypes()
4160 if (scaling_types == NULL)
4164 for (i = 0; scaling_types_list[i].value != NULL; i++)
4166 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4167 char identifier[32], name[32];
4168 char *value = scaling_types_list[i].value;
4169 char *text = scaling_types_list[i].text;
4171 ti->node_top = &scaling_types;
4172 ti->sort_priority = i;
4174 sprintf(identifier, "%s", value);
4175 sprintf(name, "%s", text);
4177 setString(&ti->identifier, identifier);
4178 setString(&ti->name, name);
4179 setString(&ti->name_sorting, name);
4180 setString(&ti->infotext, "Anti-Aliasing");
4182 pushTreeInfo(&scaling_types, ti);
4185 /* sort scaling type values to start with lowest scaling type value */
4186 sortTreeInfo(&scaling_types);
4188 /* set current scaling type value to configured scaling type value */
4189 scaling_type_current =
4190 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4192 /* if that fails, set current scaling type to reliable default value */
4193 if (scaling_type_current == NULL)
4194 scaling_type_current =
4195 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4197 /* if that also fails, set current scaling type to first available value */
4198 if (scaling_type_current == NULL)
4199 scaling_type_current = scaling_types;
4202 setup.window_scaling_quality = scaling_type_current->identifier;
4204 /* needed for displaying scaling type text instead of identifier */
4205 scaling_type_text = scaling_type_current->name;
4208 static void execSetupGraphics_setScreenModes()
4210 // if (screen_modes == NULL && video.fullscreen_available)
4211 if (screen_modes == NULL && video.fullscreen_modes != NULL)
4215 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4217 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4218 char identifier[32], name[32];
4219 int x = video.fullscreen_modes[i].width;
4220 int y = video.fullscreen_modes[i].height;
4223 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4225 ti->node_top = &screen_modes;
4226 ti->sort_priority = x * 10000 + y;
4228 sprintf(identifier, "%dx%d", x, y);
4229 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4231 setString(&ti->identifier, identifier);
4232 setString(&ti->name, name);
4233 setString(&ti->name_sorting, name);
4234 setString(&ti->infotext, "Fullscreen Mode");
4236 pushTreeInfo(&screen_modes, ti);
4239 /* sort fullscreen modes to start with lowest available screen resolution */
4240 sortTreeInfo(&screen_modes);
4242 /* set current screen mode for fullscreen mode to configured setup value */
4243 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4244 setup.fullscreen_mode);
4246 /* if that fails, set current screen mode to reliable default value */
4247 if (screen_mode_current == NULL)
4248 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4249 DEFAULT_FULLSCREEN_MODE);
4251 /* if that also fails, set current screen mode to first available mode */
4252 if (screen_mode_current == NULL)
4253 screen_mode_current = screen_modes;
4255 if (screen_mode_current == NULL)
4256 video.fullscreen_available = FALSE;
4259 // if (video.fullscreen_available)
4260 if (screen_mode_current != NULL)
4262 setup.fullscreen_mode = screen_mode_current->identifier;
4264 /* needed for displaying screen mode name instead of identifier */
4265 screen_mode_text = screen_mode_current->name;
4269 static void execSetupGraphics()
4271 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4273 // update "setup.window_scaling_percent" from list selection
4274 execSetupGraphics_setWindowSizes(FALSE);
4278 // update list selection from "setup.window_scaling_percent"
4279 execSetupGraphics_setWindowSizes(TRUE);
4282 execSetupGraphics_setScalingTypes();
4283 execSetupGraphics_setScreenModes();
4285 setup_mode = SETUP_MODE_GRAPHICS;
4289 #if defined(TARGET_SDL2)
4290 // window scaling may have changed at this point
4291 ToggleFullscreenOrChangeWindowScalingIfNeeded();
4293 // window scaling quality may have changed at this point
4294 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4295 SDLSetWindowScalingQuality(setup.window_scaling_quality);
4299 #if !defined(PLATFORM_ANDROID)
4300 #if defined(TARGET_SDL2)
4301 static void execSetupChooseWindowSize()
4303 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4308 static void execSetupChooseScalingType()
4310 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4315 static void execSetupChooseScreenMode()
4317 if (!video.fullscreen_available)
4320 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4327 static void execSetupChooseVolumeSimple()
4329 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4334 static void execSetupChooseVolumeLoops()
4336 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4341 static void execSetupChooseVolumeMusic()
4343 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4348 static void execSetupSound()
4350 if (volumes_simple == NULL)
4354 for (i = 0; volumes_list[i].value != -1; i++)
4356 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4357 char identifier[32], name[32];
4358 int value = volumes_list[i].value;
4359 char *text = volumes_list[i].text;
4361 ti->node_top = &volumes_simple;
4362 ti->sort_priority = value;
4364 sprintf(identifier, "%d", value);
4365 sprintf(name, "%s", text);
4367 setString(&ti->identifier, identifier);
4368 setString(&ti->name, name);
4369 setString(&ti->name_sorting, name);
4370 setString(&ti->infotext, "Sound Volume");
4372 pushTreeInfo(&volumes_simple, ti);
4375 /* sort volume values to start with lowest volume value */
4376 sortTreeInfo(&volumes_simple);
4378 /* set current volume value to configured volume value */
4379 volume_simple_current =
4380 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4382 /* if that fails, set current volume to reliable default value */
4383 if (volume_simple_current == NULL)
4384 volume_simple_current =
4385 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4387 /* if that also fails, set current volume to first available value */
4388 if (volume_simple_current == NULL)
4389 volume_simple_current = volumes_simple;
4392 if (volumes_loops == NULL)
4396 for (i = 0; volumes_list[i].value != -1; i++)
4398 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4399 char identifier[32], name[32];
4400 int value = volumes_list[i].value;
4401 char *text = volumes_list[i].text;
4403 ti->node_top = &volumes_loops;
4404 ti->sort_priority = value;
4406 sprintf(identifier, "%d", value);
4407 sprintf(name, "%s", text);
4409 setString(&ti->identifier, identifier);
4410 setString(&ti->name, name);
4411 setString(&ti->name_sorting, name);
4412 setString(&ti->infotext, "Loops Volume");
4414 pushTreeInfo(&volumes_loops, ti);
4417 /* sort volume values to start with lowest volume value */
4418 sortTreeInfo(&volumes_loops);
4420 /* set current volume value to configured volume value */
4421 volume_loops_current =
4422 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4424 /* if that fails, set current volume to reliable default value */
4425 if (volume_loops_current == NULL)
4426 volume_loops_current =
4427 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4429 /* if that also fails, set current volume to first available value */
4430 if (volume_loops_current == NULL)
4431 volume_loops_current = volumes_loops;
4434 if (volumes_music == NULL)
4438 for (i = 0; volumes_list[i].value != -1; i++)
4440 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4441 char identifier[32], name[32];
4442 int value = volumes_list[i].value;
4443 char *text = volumes_list[i].text;
4445 ti->node_top = &volumes_music;
4446 ti->sort_priority = value;
4448 sprintf(identifier, "%d", value);
4449 sprintf(name, "%s", text);
4451 setString(&ti->identifier, identifier);
4452 setString(&ti->name, name);
4453 setString(&ti->name_sorting, name);
4454 setString(&ti->infotext, "Music Volume");
4456 pushTreeInfo(&volumes_music, ti);
4459 /* sort volume values to start with lowest volume value */
4460 sortTreeInfo(&volumes_music);
4462 /* set current volume value to configured volume value */
4463 volume_music_current =
4464 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4466 /* if that fails, set current volume to reliable default value */
4467 if (volume_music_current == NULL)
4468 volume_music_current =
4469 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4471 /* if that also fails, set current volume to first available value */
4472 if (volume_music_current == NULL)
4473 volume_music_current = volumes_music;
4476 setup.volume_simple = atoi(volume_simple_current->identifier);
4477 setup.volume_loops = atoi(volume_loops_current->identifier);
4478 setup.volume_music = atoi(volume_music_current->identifier);
4480 /* needed for displaying volume text instead of identifier */
4481 volume_simple_text = volume_simple_current->name;
4482 volume_loops_text = volume_loops_current->name;
4483 volume_music_text = volume_music_current->name;
4485 setup_mode = SETUP_MODE_SOUND;
4490 static void execSetupChooseTouchControls()
4492 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
4497 static void execSetupChooseMoveDistance()
4499 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
4504 static void execSetupChooseDropDistance()
4506 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
4511 static void execSetupTouch()
4513 if (touch_controls == NULL)
4517 for (i = 0; touch_controls_list[i].value != NULL; i++)
4519 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4520 char identifier[32], name[32];
4521 char *value = touch_controls_list[i].value;
4522 char *text = touch_controls_list[i].text;
4524 ti->node_top = &touch_controls;
4525 ti->sort_priority = i;
4527 sprintf(identifier, "%s", value);
4528 sprintf(name, "%s", text);
4530 setString(&ti->identifier, identifier);
4531 setString(&ti->name, name);
4532 setString(&ti->name_sorting, name);
4533 setString(&ti->infotext, "Control Type");
4535 pushTreeInfo(&touch_controls, ti);
4538 /* sort touch control values to start with lowest touch control value */
4539 sortTreeInfo(&touch_controls);
4541 /* set current touch control value to configured touch control value */
4542 touch_control_current =
4543 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
4545 /* if that fails, set current touch control to reliable default value */
4546 if (touch_control_current == NULL)
4547 touch_control_current =
4548 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
4550 /* if that also fails, set current touch control to first available value */
4551 if (touch_control_current == NULL)
4552 touch_control_current = touch_controls;
4555 if (move_distances == NULL)
4559 for (i = 0; distances_list[i].value != -1; i++)
4561 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4562 char identifier[32], name[32];
4563 int value = distances_list[i].value;
4564 char *text = distances_list[i].text;
4566 ti->node_top = &move_distances;
4567 ti->sort_priority = value;
4569 sprintf(identifier, "%d", value);
4570 sprintf(name, "%s", text);
4572 setString(&ti->identifier, identifier);
4573 setString(&ti->name, name);
4574 setString(&ti->name_sorting, name);
4575 setString(&ti->infotext, "Move Distance");
4577 pushTreeInfo(&move_distances, ti);
4580 /* sort distance values to start with lowest distance value */
4581 sortTreeInfo(&move_distances);
4583 /* set current distance value to configured distance value */
4584 move_distance_current =
4585 getTreeInfoFromIdentifier(move_distances,
4586 i_to_a(setup.touch.move_distance));
4588 /* if that fails, set current distance to reliable default value */
4589 if (move_distance_current == NULL)
4590 move_distance_current =
4591 getTreeInfoFromIdentifier(move_distances, i_to_a(1));
4593 /* if that also fails, set current distance to first available value */
4594 if (move_distance_current == NULL)
4595 move_distance_current = move_distances;
4598 if (drop_distances == NULL)
4602 for (i = 0; distances_list[i].value != -1; i++)
4604 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4605 char identifier[32], name[32];
4606 int value = distances_list[i].value;
4607 char *text = distances_list[i].text;
4609 ti->node_top = &drop_distances;
4610 ti->sort_priority = value;
4612 sprintf(identifier, "%d", value);
4613 sprintf(name, "%s", text);
4615 setString(&ti->identifier, identifier);
4616 setString(&ti->name, name);
4617 setString(&ti->name_sorting, name);
4618 setString(&ti->infotext, "Drop Distance");
4620 pushTreeInfo(&drop_distances, ti);
4623 /* sort distance values to start with lowest distance value */
4624 sortTreeInfo(&drop_distances);
4626 /* set current distance value to configured distance value */
4627 drop_distance_current =
4628 getTreeInfoFromIdentifier(drop_distances,
4629 i_to_a(setup.touch.drop_distance));
4631 /* if that fails, set current distance to reliable default value */
4632 if (drop_distance_current == NULL)
4633 drop_distance_current =
4634 getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
4636 /* if that also fails, set current distance to first available value */
4637 if (drop_distance_current == NULL)
4638 drop_distance_current = drop_distances;
4641 setup.touch.control_type = touch_control_current->identifier;
4642 setup.touch.move_distance = atoi(move_distance_current->identifier);
4643 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
4645 /* needed for displaying volume text instead of identifier */
4646 touch_controls_text = touch_control_current->name;
4647 move_distance_text = move_distance_current->name;
4648 drop_distance_text = drop_distance_current->name;
4650 setup_mode = SETUP_MODE_TOUCH;
4655 static void execSetupArtwork()
4658 printf("::: '%s', '%s', '%s'\n",
4659 artwork.gfx_current->subdir,
4660 artwork.gfx_current->fullpath,
4661 artwork.gfx_current->basepath);
4664 setup.graphics_set = artwork.gfx_current->identifier;
4665 setup.sounds_set = artwork.snd_current->identifier;
4666 setup.music_set = artwork.mus_current->identifier;
4668 /* needed if last screen (setup choice) changed graphics, sounds or music */
4669 ReloadCustomArtwork(0);
4671 /* needed for displaying artwork name instead of artwork identifier */
4672 graphics_set_name = artwork.gfx_current->name;
4673 sounds_set_name = artwork.snd_current->name;
4674 music_set_name = artwork.mus_current->name;
4676 setup_mode = SETUP_MODE_ARTWORK;
4681 static void execSetupChooseGraphics()
4683 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
4688 static void execSetupChooseSounds()
4690 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
4695 static void execSetupChooseMusic()
4697 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
4702 #if !defined(PLATFORM_ANDROID)
4703 static void execSetupInput()
4705 setup_mode = SETUP_MODE_INPUT;
4711 static void execSetupShortcuts()
4713 setup_mode = SETUP_MODE_SHORTCUTS;
4718 static void execSetupShortcuts1()
4720 setup_mode = SETUP_MODE_SHORTCUTS_1;
4725 static void execSetupShortcuts2()
4727 setup_mode = SETUP_MODE_SHORTCUTS_2;
4732 static void execSetupShortcuts3()
4734 setup_mode = SETUP_MODE_SHORTCUTS_3;
4739 static void execSetupShortcuts4()
4741 setup_mode = SETUP_MODE_SHORTCUTS_4;
4746 static void execSetupShortcuts5()
4748 setup_mode = SETUP_MODE_SHORTCUTS_5;
4753 static void execExitSetup()
4755 game_status = GAME_MODE_MAIN;
4757 DrawMainMenuExt(REDRAW_FIELD, FALSE);
4760 static void execSaveAndExitSetup()
4766 static struct TokenInfo setup_info_main[] =
4768 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
4769 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
4770 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
4771 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
4772 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
4773 #if !defined(PLATFORM_ANDROID)
4774 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
4775 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
4777 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
4779 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
4780 { TYPE_EMPTY, NULL, "" },
4781 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
4782 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
4787 static struct TokenInfo setup_info_game[] =
4789 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
4790 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
4791 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
4792 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
4793 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
4794 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
4795 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
4796 { TYPE_STRING, &game_speed_text, "" },
4798 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
4799 { TYPE_STRING, &scroll_delay_text, "" },
4801 { TYPE_EMPTY, NULL, "" },
4802 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4807 static struct TokenInfo setup_info_editor[] =
4810 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
4811 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
4812 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
4813 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
4814 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
4815 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
4816 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4817 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4819 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
4820 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4821 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
4823 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
4825 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4826 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
4827 { TYPE_EMPTY, NULL, "" },
4829 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
4830 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
4831 { TYPE_EMPTY, NULL, "" },
4833 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
4834 { TYPE_EMPTY, NULL, "" },
4835 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4840 static struct TokenInfo setup_info_graphics[] =
4842 #if !defined(PLATFORM_ANDROID)
4843 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
4844 #if defined(TARGET_SDL2)
4845 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
4846 { TYPE_STRING, &window_size_text, "" },
4847 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
4848 { TYPE_STRING, &scaling_type_text, "" },
4850 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
4851 { TYPE_STRING, &screen_mode_text, "" },
4855 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
4856 { TYPE_STRING, &scroll_delay_text, "" },
4858 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
4859 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
4860 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
4861 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
4862 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
4863 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
4864 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
4865 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
4866 { TYPE_EMPTY, NULL, "" },
4867 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4872 static struct TokenInfo setup_info_sound[] =
4874 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
4875 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
4876 { TYPE_SWITCH, &setup.sound_music, "Music:" },
4877 { TYPE_EMPTY, NULL, "" },
4878 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
4879 { TYPE_STRING, &volume_simple_text, "" },
4880 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
4881 { TYPE_STRING, &volume_loops_text, "" },
4882 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
4883 { TYPE_STRING, &volume_music_text, "" },
4884 { TYPE_EMPTY, NULL, "" },
4885 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4890 static struct TokenInfo setup_info_artwork[] =
4892 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
4893 { TYPE_STRING, &graphics_set_name, "" },
4894 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
4895 { TYPE_STRING, &sounds_set_name, "" },
4896 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
4897 { TYPE_STRING, &music_set_name, "" },
4898 { TYPE_EMPTY, NULL, "" },
4899 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
4900 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
4901 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
4902 { TYPE_EMPTY, NULL, "" },
4903 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4908 static struct TokenInfo setup_info_input[] =
4910 { TYPE_SWITCH, NULL, "Player:" },
4911 { TYPE_SWITCH, NULL, "Device:" },
4912 { TYPE_ENTER_MENU, NULL, "" },
4913 { TYPE_EMPTY, NULL, "" },
4914 { TYPE_EMPTY, NULL, "" },
4915 { TYPE_EMPTY, NULL, "" },
4916 { TYPE_EMPTY, NULL, "" },
4917 { TYPE_EMPTY, NULL, "" },
4918 { TYPE_EMPTY, NULL, "" },
4919 { TYPE_EMPTY, NULL, "" },
4920 { TYPE_EMPTY, NULL, "" },
4921 { TYPE_EMPTY, NULL, "" },
4922 { TYPE_EMPTY, NULL, "" },
4923 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4928 static struct TokenInfo setup_info_touch[] =
4930 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
4931 { TYPE_STRING, &touch_controls_text, "" },
4932 { TYPE_EMPTY, NULL, "" },
4933 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
4934 { TYPE_STRING, &move_distance_text, "" },
4935 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
4936 { TYPE_STRING, &drop_distance_text, "" },
4937 { TYPE_EMPTY, NULL, "" },
4938 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4943 static struct TokenInfo setup_info_shortcuts[] =
4945 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
4946 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
4947 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
4948 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
4949 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
4950 { TYPE_EMPTY, NULL, "" },
4951 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4956 static struct TokenInfo setup_info_shortcuts_1[] =
4958 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
4959 { TYPE_KEY, &setup.shortcut.save_game, "" },
4960 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
4961 { TYPE_KEY, &setup.shortcut.load_game, "" },
4962 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
4963 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
4964 { TYPE_EMPTY, NULL, "" },
4965 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
4966 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
4967 { TYPE_EMPTY, NULL, "" },
4968 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4973 static struct TokenInfo setup_info_shortcuts_2[] =
4975 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
4976 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
4977 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
4978 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
4979 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
4980 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
4981 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
4982 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
4983 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
4984 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
4985 { TYPE_EMPTY, NULL, "" },
4986 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4991 static struct TokenInfo setup_info_shortcuts_3[] =
4993 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
4994 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
4995 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
4996 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
4997 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
4998 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
4999 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
5000 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
5001 { TYPE_KEYTEXT, NULL, "Record Tape:", },
5002 { TYPE_KEY, &setup.shortcut.tape_record, "" },
5003 { TYPE_KEYTEXT, NULL, "Play Tape:", },
5004 { TYPE_KEY, &setup.shortcut.tape_play, "" },
5005 { TYPE_EMPTY, NULL, "" },
5006 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5011 static struct TokenInfo setup_info_shortcuts_4[] =
5013 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
5014 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
5015 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
5016 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
5017 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
5018 { TYPE_KEY, &setup.shortcut.sound_music, "" },
5019 { TYPE_EMPTY, NULL, "" },
5020 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5025 static struct TokenInfo setup_info_shortcuts_5[] =
5027 { TYPE_KEYTEXT, NULL, "Snap Left:", },
5028 { TYPE_KEY, &setup.shortcut.snap_left, "" },
5029 { TYPE_KEYTEXT, NULL, "Snap Right:", },
5030 { TYPE_KEY, &setup.shortcut.snap_right, "" },
5031 { TYPE_KEYTEXT, NULL, "Snap Up:", },
5032 { TYPE_KEY, &setup.shortcut.snap_up, "" },
5033 { TYPE_KEYTEXT, NULL, "Snap Down:", },
5034 { TYPE_KEY, &setup.shortcut.snap_down, "" },
5035 { TYPE_EMPTY, NULL, "" },
5036 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5041 static Key getSetupKey()
5043 Key key = KSYM_UNDEFINED;
5044 boolean got_key_event = FALSE;
5046 while (!got_key_event)
5048 if (PendingEvent()) /* got event */
5056 case EVENT_KEYPRESS:
5058 key = GetEventKey((KeyEvent *)&event, TRUE);
5060 /* press 'Escape' or 'Enter' to keep the existing key binding */
5061 if (key == KSYM_Escape || key == KSYM_Return)
5062 key = KSYM_UNDEFINED; /* keep old value */
5064 got_key_event = TRUE;
5068 case EVENT_KEYRELEASE:
5069 key_joystick_mapping = 0;
5073 HandleOtherEvents(&event);
5081 /* don't eat all CPU time */
5088 static int getSetupTextFont(int type)
5090 if (type & (TYPE_SWITCH |
5102 static int getSetupValueFont(int type, void *value)
5104 if (type & TYPE_KEY)
5105 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5106 else if (type & TYPE_STRING)
5107 return FONT_VALUE_2;
5108 else if (type & TYPE_ECS_AGA)
5109 return FONT_VALUE_1;
5110 else if (type & TYPE_BOOLEAN_STYLE)
5111 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5112 else if (type & TYPE_YES_NO_AUTO)
5113 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5114 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5116 return FONT_VALUE_1;
5119 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5121 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5122 struct TokenInfo *si = &setup_info[si_pos];
5123 boolean font_draw_xoffset_modified = FALSE;
5124 int font_draw_xoffset_old = -1;
5125 int xoffset = (num_setup_info < max_setup_info ? -1 : 0);
5126 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5127 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5128 int xpos = menu_screen_value_xpos;
5129 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5130 int startx = mSX + xpos * 32;
5131 int starty = mSY + ypos * 32;
5132 int font_nr, font_width;
5133 int type = si->type;
5134 void *value = si->value;
5135 char *value_string = getSetupValue(type, value);
5138 if (value_string == NULL)
5141 if (type & TYPE_KEY)
5143 xpos = MENU_SCREEN_START_XPOS;
5145 if (type & TYPE_QUERY)
5146 value_string = "<press key>";
5148 else if (type & TYPE_STRING)
5150 int max_value_len = (SCR_FIELDX - 2) * 2;
5152 xpos = MENU_SCREEN_START_XPOS;
5154 if (strlen(value_string) > max_value_len)
5155 value_string[max_value_len] = '\0';
5157 else if (type & TYPE_YES_NO_AUTO)
5159 xpos = menu_screen_value_xpos - 1;
5162 startx = mSX + xpos * 32;
5163 starty = mSY + ypos * 32;
5164 font_nr = getSetupValueFont(type, value);
5165 font_width = getFontWidth(font_nr);
5167 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5168 if (setup_mode != SETUP_MODE_INPUT)
5170 int max_menu_text_length_big = (menu_screen_value_xpos -
5171 MENU_SCREEN_START_XPOS);
5172 int max_menu_text_length_medium = max_menu_text_length_big * 2;
5173 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5174 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5175 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5176 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5177 int text_font_nr = getSetupTextFont(FONT_MENU_2);
5178 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5179 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5180 boolean correct_font_draw_xoffset = FALSE;
5182 if (xpos == MENU_SCREEN_START_XPOS &&
5183 startx + font1_xoffset < text_startx + text_font_xoffset)
5184 correct_font_draw_xoffset = TRUE;
5186 if (xpos == menu_screen_value_xpos &&
5187 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5188 correct_font_draw_xoffset = TRUE;
5190 /* check if setup value would overlap with setup text when printed */
5191 /* (this can happen for extreme/wrong values for font draw offset) */
5192 if (correct_font_draw_xoffset)
5194 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5195 font_draw_xoffset_modified = TRUE;
5197 if (type & TYPE_KEY)
5198 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5199 else if (!(type & TYPE_STRING))
5200 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5201 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5205 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5206 DrawText(startx + i * font_width, starty, " ", font_nr);
5208 DrawText(startx, starty, value_string, font_nr);
5210 if (font_draw_xoffset_modified)
5211 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5214 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5216 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5217 struct TokenInfo *si = &setup_info[si_pos];
5219 if (si->type & TYPE_BOOLEAN_STYLE)
5221 *(boolean *)si->value ^= TRUE;
5223 else if (si->type & TYPE_YES_NO_AUTO)
5227 (*(int *)si->value == AUTO ? TRUE :
5228 *(int *)si->value == TRUE ? FALSE : AUTO) :
5229 (*(int *)si->value == TRUE ? AUTO :
5230 *(int *)si->value == AUTO ? FALSE : TRUE));
5232 else if (si->type & TYPE_KEY)
5236 si->type |= TYPE_QUERY;
5237 drawSetupValue(screen_pos, setup_info_pos_raw);
5238 si->type &= ~TYPE_QUERY;
5240 key = getSetupKey();
5241 if (key != KSYM_UNDEFINED)
5242 *(Key *)si->value = key;
5245 drawSetupValue(screen_pos, setup_info_pos_raw);
5247 // fullscreen state may have changed at this point
5248 if (si->value == &setup.fullscreen)
5249 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5252 static void DrawCursorAndText_Setup(int screen_pos, int setup_info_pos_raw,
5255 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5256 struct TokenInfo *si = &setup_info[si_pos];
5257 int xpos = MENU_SCREEN_START_XPOS;
5258 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5259 int font_nr = getSetupTextFont(si->type);
5261 if (setup_info == setup_info_input)
5262 font_nr = FONT_MENU_1;
5265 font_nr = FONT_ACTIVE(font_nr);
5267 DrawText(mSX + xpos * 32, mSY + ypos * 32, si->text, font_nr);
5269 if (si->type & ~TYPE_SKIP_ENTRY)
5270 drawCursor(screen_pos, active);
5273 static void drawSetupInfoList(struct TokenInfo *setup_info,
5274 int first_entry, int num_page_entries)
5278 if (num_page_entries > NUM_MENU_ENTRIES_ON_SCREEN)
5279 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
5281 if (num_page_entries > max_setup_info)
5282 num_page_entries = max_setup_info;
5284 if (first_entry + num_page_entries > max_setup_info)
5287 clearMenuListArea();
5289 for (i = 0; i < num_page_entries; i++)
5291 int setup_info_pos = first_entry + i;
5292 struct TokenInfo *si = &setup_info[setup_info_pos];
5293 void *value_ptr = si->value;
5295 /* set some entries to "unchangeable" according to other variables */
5296 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
5297 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
5298 (value_ptr == &setup.sound_music && !audio.music_available) ||
5299 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
5300 (value_ptr == &screen_mode_text && !video.fullscreen_available) ||
5301 (value_ptr == &window_size_text && !video.window_scaling_available) ||
5302 (value_ptr == &scaling_type_text && !video.window_scaling_available))
5303 si->type |= TYPE_GHOSTED;
5305 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5306 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5307 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5308 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5309 else if (si->type & ~TYPE_SKIP_ENTRY)
5310 initCursor(i, IMG_MENU_BUTTON);
5312 DrawCursorAndText_Setup(i, setup_info_pos, FALSE);
5314 if (si->type & TYPE_VALUE)
5315 drawSetupValue(i, setup_info_pos);
5319 static void DrawSetupScreen_Generic()
5321 int fade_mask = (DrawingAreaChanged() ? REDRAW_ALL : REDRAW_FIELD);
5322 boolean redraw_all = FALSE;
5323 char *title_string = NULL;
5328 FreeScreenGadgets();
5329 CreateScreenGadgets();
5331 CloseDoor(DOOR_CLOSE_2);
5333 if (redraw_mask & REDRAW_ALL)
5340 if (setup_mode == SETUP_MODE_MAIN)
5342 setup_info = setup_info_main;
5343 title_string = "Setup";
5345 else if (setup_mode == SETUP_MODE_GAME)
5347 setup_info = setup_info_game;
5348 title_string = "Setup Game";
5350 else if (setup_mode == SETUP_MODE_EDITOR)
5352 setup_info = setup_info_editor;
5353 title_string = "Setup Editor";
5355 else if (setup_mode == SETUP_MODE_GRAPHICS)
5357 setup_info = setup_info_graphics;
5358 title_string = "Setup Graphics";
5360 else if (setup_mode == SETUP_MODE_SOUND)
5362 setup_info = setup_info_sound;
5363 title_string = "Setup Sound";
5365 else if (setup_mode == SETUP_MODE_ARTWORK)
5367 setup_info = setup_info_artwork;
5368 title_string = "Custom Artwork";
5370 else if (setup_mode == SETUP_MODE_TOUCH)
5372 setup_info = setup_info_touch;
5373 title_string = "Setup Touch Ctrls";
5375 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5377 setup_info = setup_info_shortcuts;
5378 title_string = "Setup Shortcuts";
5380 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5382 setup_info = setup_info_shortcuts_1;
5383 title_string = "Setup Shortcuts";
5385 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5387 setup_info = setup_info_shortcuts_2;
5388 title_string = "Setup Shortcuts";
5390 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5392 setup_info = setup_info_shortcuts_3;
5393 title_string = "Setup Shortcuts";
5395 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5397 setup_info = setup_info_shortcuts_4;
5398 title_string = "Setup Shortcuts";
5400 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5402 setup_info = setup_info_shortcuts_5;
5403 title_string = "Setup Shortcuts";
5406 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5408 // determine maximal number of setup entries that can be displayed on screen
5410 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5413 // determine maximal number of setup entries available for this setup screen
5415 for (i = 0; setup_info[i].type != 0; i++)
5418 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5420 MapScreenGadgets(max_setup_info);
5423 redraw_mask = fade_mask = REDRAW_ALL;
5430 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5432 static int choice_store[MAX_SETUP_MODES];
5433 static int first_entry_store[MAX_SETUP_MODES];
5434 int choice = choice_store[setup_mode]; /* starts with 0 */
5435 int first_entry = first_entry_store[setup_mode]; /* starts with 0 */
5437 int y = choice - first_entry;
5439 boolean position_set_by_scrollbar = (dx == 999);
5440 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5441 int num_page_entries;
5443 num_page_entries = MIN(max_setup_info, NUM_MENU_ENTRIES_ON_SCREEN);
5445 if (button == MB_MENU_INITIALIZE)
5447 /* advance to first valid menu entry */
5448 while (choice < num_setup_info &&
5449 setup_info[choice].type & TYPE_SKIP_ENTRY)
5452 if (position_set_by_scrollbar)
5453 first_entry = first_entry_store[setup_mode] = dy;
5455 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_setup_info,
5456 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
5458 drawSetupInfoList(setup_info, first_entry, NUM_MENU_ENTRIES_ON_SCREEN);
5460 if (choice < first_entry)
5462 choice = first_entry;
5464 if (setup_info[choice].type & TYPE_SKIP_ENTRY)
5467 else if (choice > first_entry + num_page_entries - 1)
5469 choice = first_entry + num_page_entries - 1;
5471 if (setup_info[choice].type & TYPE_SKIP_ENTRY)
5475 choice_store[setup_mode] = choice;
5477 DrawCursorAndText_Setup(choice - first_entry, choice, TRUE);
5481 else if (button == MB_MENU_LEAVE)
5485 PlaySound(SND_MENU_ITEM_SELECTING);
5487 for (i = 0; setup_info[i].type != 0; i++)
5489 if (setup_info[i].type & TYPE_LEAVE_MENU)
5491 void (*menu_callback_function)(void) = setup_info[i].value;
5495 menu_callback_function();
5497 break; /* absolutely needed because function changes 'setup_info'! */
5504 if (mx || my) /* mouse input */
5506 x = (mx - mSX) / 32;
5507 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5509 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
5511 /* move cursor instead of scrolling when already at start/end of list */
5512 if (dy == -1 * SCROLL_LINE && first_entry == 0)
5514 else if (dy == +1 * SCROLL_LINE &&
5515 first_entry + num_page_entries == max_setup_info)
5518 /* handle scrolling screen one line or page */
5520 y + dy > num_page_entries - 1)
5522 boolean redraw = FALSE;
5524 if (ABS(dy) == SCROLL_PAGE)
5525 step = num_page_entries - 1;
5527 if (dy < 0 && first_entry > 0)
5529 /* scroll page/line up */
5531 first_entry -= step;
5532 if (first_entry < 0)
5537 else if (dy > 0 && first_entry + num_page_entries < max_setup_info)
5539 /* scroll page/line down */
5541 first_entry += step;
5542 if (first_entry + num_page_entries > max_setup_info)
5543 first_entry = MAX(0, max_setup_info - num_page_entries);
5550 choice += first_entry - first_entry_store[setup_mode];
5552 if (choice < first_entry)
5554 choice = first_entry;
5556 if (setup_info[choice].type & TYPE_SKIP_ENTRY)
5559 else if (choice > first_entry + num_page_entries - 1)
5561 choice = first_entry + num_page_entries - 1;
5563 if (setup_info[choice].type & TYPE_SKIP_ENTRY)
5566 else if (setup_info[choice].type & TYPE_SKIP_ENTRY)
5570 if (choice < first_entry ||
5571 choice > first_entry + num_page_entries - 1)
5572 first_entry += SIGN(dy);
5575 first_entry_store[setup_mode] = first_entry;
5576 choice_store[setup_mode] = choice;
5578 drawSetupInfoList(setup_info, first_entry, NUM_MENU_ENTRIES_ON_SCREEN);
5580 DrawCursorAndText_Setup(choice - first_entry, choice, TRUE);
5582 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_setup_info,
5583 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
5591 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
5593 if (setup_info[choice].type & menu_navigation_type ||
5594 setup_info[choice].type & TYPE_BOOLEAN_STYLE ||
5595 setup_info[choice].type & TYPE_YES_NO_AUTO)
5596 button = MB_MENU_CHOICE;
5601 /* jump to next non-empty menu entry (up or down) */
5602 while (first_entry + y > 0 &&
5603 first_entry + y < max_setup_info - 1 &&
5604 setup_info[first_entry + y].type & TYPE_SKIP_ENTRY)
5607 if (!IN_VIS_MENU(x, y))
5609 choice += y - y_old;
5611 if (choice < first_entry)
5612 first_entry = choice;
5613 else if (choice > first_entry + num_page_entries - 1)
5614 first_entry = choice - num_page_entries + 1;
5616 if (first_entry >= 0 &&
5617 first_entry + num_page_entries <= max_setup_info)
5619 first_entry_store[setup_mode] = first_entry;
5621 if (choice < first_entry)
5622 choice = first_entry;
5623 else if (choice > first_entry + num_page_entries - 1)
5624 choice = first_entry + num_page_entries - 1;
5626 choice_store[setup_mode] = choice;
5628 drawSetupInfoList(setup_info, first_entry, NUM_MENU_ENTRIES_ON_SCREEN);
5630 DrawCursorAndText_Setup(choice - first_entry, choice, TRUE);
5632 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_setup_info,
5633 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
5640 if (!anyScrollbarGadgetActive() &&
5641 IN_VIS_MENU(x, y) &&
5642 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
5643 y >= 0 && y < num_page_entries)
5647 if (first_entry + y != choice &&
5648 setup_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
5650 PlaySound(SND_MENU_ITEM_ACTIVATING);
5652 DrawCursorAndText_Setup(choice - first_entry, choice, FALSE);
5653 DrawCursorAndText_Setup(y, first_entry + y, TRUE);
5655 choice = choice_store[setup_mode] = first_entry + y;
5658 else if (!(setup_info[first_entry + y].type & TYPE_GHOSTED))
5660 PlaySound(SND_MENU_ITEM_SELECTING);
5662 /* when selecting key headline, execute function for key value change */
5663 if (setup_info[first_entry + y].type & TYPE_KEYTEXT &&
5664 setup_info[first_entry + y + 1].type & TYPE_KEY)
5667 /* when selecting string value, execute function for list selection */
5668 if (setup_info[first_entry + y].type & TYPE_STRING && y > 0 &&
5669 setup_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
5672 if (setup_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
5674 void (*menu_callback_function)(void) =
5675 setup_info[first_entry + y].value;
5677 FadeSetFromType(setup_info[first_entry + y].type);
5679 menu_callback_function();
5683 if (setup_info[first_entry + y].type & TYPE_VALUE)
5684 changeSetupValue(y, first_entry + y, dx);
5690 void DrawSetupScreen_Input()
5694 FadeOut(REDRAW_FIELD);
5698 setup_info = setup_info_input;
5700 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5702 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5703 "Joysticks deactivated on this screen");
5705 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5707 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5708 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5709 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5710 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5711 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5712 initCursor(i, IMG_MENU_BUTTON);
5714 DrawCursorAndText_Setup(i, -1, FALSE);
5717 /* create gadgets for setup input menu screen */
5718 FreeScreenGadgets();
5719 CreateScreenGadgets();
5721 /* map gadgets for setup input menu screen */
5722 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5724 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5726 FadeIn(REDRAW_FIELD);
5731 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5733 if (device_name == NULL)
5736 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5739 if (strlen(device_name) > 1)
5741 char c1 = device_name[strlen(device_name) - 1];
5742 char c2 = device_name[strlen(device_name) - 2];
5744 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5745 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5748 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5749 strlen(device_name));
5752 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5755 static struct SetupKeyboardInfo custom_key;
5762 { &custom_key.left, "Joystick Left" },
5763 { &custom_key.right, "Joystick Right" },
5764 { &custom_key.up, "Joystick Up" },
5765 { &custom_key.down, "Joystick Down" },
5766 { &custom_key.snap, "Button 1" },
5767 { &custom_key.drop, "Button 2" }
5769 static char *joystick_name[MAX_PLAYERS] =
5776 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5780 custom_key = setup.input[player_nr].key;
5782 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5783 FONT_INPUT_1_ACTIVE);
5785 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5787 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5788 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5790 if (setup.input[player_nr].use_joystick)
5792 char *device_name = setup.input[player_nr].joy.device_name;
5793 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5794 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5796 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5797 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
5801 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
5802 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
5805 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
5807 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
5808 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
5809 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
5810 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
5812 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
5813 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
5814 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
5815 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
5816 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
5817 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
5819 for (i = 0; i < 6; i++)
5821 int ypos = 6 + i + (i > 3 ? i-3 : 0);
5823 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5825 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5826 (setup.input[player_nr].use_joystick ?
5828 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
5832 static int input_player_nr = 0;
5834 void HandleSetupScreen_Input_Player(int step, int direction)
5836 int old_player_nr = input_player_nr;
5839 new_player_nr = old_player_nr + step * direction;
5840 if (new_player_nr < 0)
5842 if (new_player_nr > MAX_PLAYERS - 1)
5843 new_player_nr = MAX_PLAYERS - 1;
5845 if (new_player_nr != old_player_nr)
5847 input_player_nr = new_player_nr;
5849 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5853 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
5855 static int choice = 0;
5858 int pos_start = SETUPINPUT_SCREEN_POS_START;
5859 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
5860 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
5861 int pos_end = SETUPINPUT_SCREEN_POS_END;
5863 if (button == MB_MENU_INITIALIZE)
5865 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
5867 DrawCursorAndText_Setup(choice, -1, TRUE);
5871 else if (button == MB_MENU_LEAVE)
5873 setup_mode = SETUP_MODE_MAIN;
5880 if (mx || my) /* mouse input */
5882 x = (mx - mSX) / 32;
5883 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5885 else if (dx || dy) /* keyboard input */
5887 if (dx && choice == 0)
5888 x = (dx < 0 ? 10 : 12);
5889 else if ((dx && choice == 1) ||
5890 (dx == +1 && choice == 2) ||
5891 (dx == -1 && choice == pos_end))
5892 button = MB_MENU_CHOICE;
5896 if (y >= pos_empty1 && y <= pos_empty2)
5897 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
5900 if (y == 0 && dx != 0 && button)
5902 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
5904 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
5905 y >= pos_start && y <= pos_end &&
5906 !(y >= pos_empty1 && y <= pos_empty2))
5912 DrawCursorAndText_Setup(choice, -1, FALSE);
5913 DrawCursorAndText_Setup(y, -1, TRUE);
5915 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
5924 char *device_name = setup.input[input_player_nr].joy.device_name;
5926 if (!setup.input[input_player_nr].use_joystick)
5928 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
5930 setJoystickDeviceToNr(device_name, new_device_nr);
5931 setup.input[input_player_nr].use_joystick = TRUE;
5935 int device_nr = getJoystickNrFromDeviceName(device_name);
5936 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
5938 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
5939 setup.input[input_player_nr].use_joystick = FALSE;
5941 setJoystickDeviceToNr(device_name, new_device_nr);
5944 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5948 if (setup.input[input_player_nr].use_joystick)
5951 CalibrateJoystick(input_player_nr);
5954 CustomizeKeyboard(input_player_nr);
5956 else if (y == pos_end)
5962 setup_mode = SETUP_MODE_MAIN;
5969 void CustomizeKeyboard(int player_nr)
5973 boolean finished = FALSE;
5974 static struct SetupKeyboardInfo custom_key;
5979 } customize_step[] =
5981 { &custom_key.left, "Move Left" },
5982 { &custom_key.right, "Move Right" },
5983 { &custom_key.up, "Move Up" },
5984 { &custom_key.down, "Move Down" },
5985 { &custom_key.snap, "Snap Field" },
5986 { &custom_key.drop, "Drop Element" }
5989 /* read existing key bindings from player setup */
5990 custom_key = setup.input[player_nr].key;
5993 FadeOut(REDRAW_FIELD);
5997 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6000 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6001 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6002 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6003 "Key:", FONT_INPUT_1_ACTIVE);
6004 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6005 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
6007 FadeIn(REDRAW_FIELD);
6013 if (PendingEvent()) /* got event */
6021 case EVENT_KEYPRESS:
6023 Key key = GetEventKey((KeyEvent *)&event, FALSE);
6025 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6027 if (key == KSYM_Escape)
6028 FadeSkipNextFadeIn();
6034 /* all keys configured -- wait for "Escape" or "Return" key */
6038 /* press 'Enter' to keep the existing key binding */
6039 if (key == KSYM_Return)
6040 key = *customize_step[step_nr].key;
6042 /* check if key already used */
6043 for (i = 0; i < step_nr; i++)
6044 if (*customize_step[i].key == key)
6049 /* got new key binding */
6050 *customize_step[step_nr].key = key;
6051 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6053 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6054 getKeyNameFromKey(key), FONT_VALUE_1);
6057 /* un-highlight last query */
6058 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6059 customize_step[step_nr - 1].text, FONT_MENU_1);
6060 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6061 "Key:", FONT_MENU_1);
6063 /* press 'Enter' to leave */
6066 DrawText(mSX + 16, mSY + 15 * 32 + 16,
6067 "Press Enter", FONT_TITLE_1);
6071 /* query next key binding */
6072 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6073 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6074 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6075 "Key:", FONT_INPUT_1_ACTIVE);
6076 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6077 getKeyNameFromKey(*customize_step[step_nr].key),
6082 case EVENT_KEYRELEASE:
6083 key_joystick_mapping = 0;
6087 HandleOtherEvents(&event);
6095 /* don't eat all CPU time */
6099 /* write new key bindings back to player setup */
6100 setup.input[player_nr].key = custom_key;
6103 DrawSetupScreen_Input();
6106 static boolean CalibrateJoystickMain(int player_nr)
6108 int new_joystick_xleft = JOYSTICK_XMIDDLE;
6109 int new_joystick_xright = JOYSTICK_XMIDDLE;
6110 int new_joystick_yupper = JOYSTICK_YMIDDLE;
6111 int new_joystick_ylower = JOYSTICK_YMIDDLE;
6112 int new_joystick_xmiddle, new_joystick_ymiddle;
6114 int joystick_fd = joystick.fd[player_nr];
6115 int x, y, last_x, last_y, xpos = 8, ypos = 3;
6116 boolean check[3][3];
6117 int check_remaining = 3 * 3;
6122 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6125 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
6129 FadeOut(REDRAW_FIELD);
6133 for (y = 0; y < 3; y++)
6135 for (x = 0; x < 3; x++)
6137 DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
6138 check[x][y] = FALSE;
6142 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
6143 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
6144 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
6145 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
6146 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
6147 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
6148 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
6150 joy_value = Joystick(player_nr);
6151 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6152 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6154 /* eventually uncalibrated center position (joystick could be uncentered) */
6155 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6158 new_joystick_xmiddle = joy_x;
6159 new_joystick_ymiddle = joy_y;
6161 DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
6163 FadeIn(REDRAW_FIELD);
6165 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
6170 if (PendingEvent()) /* got event */
6178 case EVENT_KEYPRESS:
6179 switch (GetEventKey((KeyEvent *)&event, TRUE))
6182 if (check_remaining == 0)
6187 FadeSkipNextFadeIn();
6196 case EVENT_KEYRELEASE:
6197 key_joystick_mapping = 0;
6201 HandleOtherEvents(&event);
6206 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6209 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
6210 new_joystick_xright = MAX(new_joystick_xright, joy_x);
6211 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
6212 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
6214 setup.input[player_nr].joy.xleft = new_joystick_xleft;
6215 setup.input[player_nr].joy.yupper = new_joystick_yupper;
6216 setup.input[player_nr].joy.xright = new_joystick_xright;
6217 setup.input[player_nr].joy.ylower = new_joystick_ylower;
6218 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6219 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6221 CheckJoystickData();
6223 joy_value = Joystick(player_nr);
6225 if (joy_value & JOY_BUTTON && check_remaining == 0)
6228 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6229 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6231 if (x != last_x || y != last_y)
6233 DrawFixedGraphic(xpos + last_x, ypos + last_y,
6234 IMG_MENU_CALIBRATE_YELLOW, 0);
6235 DrawFixedGraphic(xpos + x, ypos + y,
6236 IMG_MENU_CALIBRATE_RED, 0);
6241 if (check_remaining > 0 && !check[x+1][y+1])
6243 check[x+1][y+1] = TRUE;
6251 /* don't eat all CPU time */
6255 /* calibrated center position (joystick should now be centered) */
6256 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6259 new_joystick_xmiddle = joy_x;
6260 new_joystick_ymiddle = joy_y;
6264 /* wait until the last pressed button was released */
6265 while (Joystick(player_nr) & JOY_BUTTON)
6267 if (PendingEvent()) /* got event */
6272 HandleOtherEvents(&event);
6281 void CalibrateJoystick(int player_nr)
6283 if (!CalibrateJoystickMain(player_nr))
6285 char *device_name = setup.input[player_nr].joy.device_name;
6286 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6287 int xpos = mSX - SX;
6288 int ypos = mSY - SY;
6292 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6293 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6296 Delay(2000); /* show error message for a short time */
6301 DrawSetupScreen_Input();
6304 void DrawSetupScreen()
6306 DeactivateJoystick();
6308 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6310 if (setup_mode == SETUP_MODE_INPUT)
6311 DrawSetupScreen_Input();
6312 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6313 DrawChooseTree(&game_speed_current);
6314 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6315 DrawChooseTree(&scroll_delay_current);
6316 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6317 DrawChooseTree(&screen_mode_current);
6318 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6319 DrawChooseTree(&window_size_current);
6320 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6321 DrawChooseTree(&scaling_type_current);
6322 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6323 DrawChooseTree(&artwork.gfx_current);
6324 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6325 DrawChooseTree(&artwork.snd_current);
6326 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6327 DrawChooseTree(&artwork.mus_current);
6328 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6329 DrawChooseTree(&volume_simple_current);
6330 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6331 DrawChooseTree(&volume_loops_current);
6332 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6333 DrawChooseTree(&volume_music_current);
6334 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6335 DrawChooseTree(&touch_control_current);
6336 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6337 DrawChooseTree(&move_distance_current);
6338 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6339 DrawChooseTree(&drop_distance_current);
6341 DrawSetupScreen_Generic();
6347 void RedrawSetupScreenAfterFullscreenToggle()
6349 if (setup_mode == SETUP_MODE_GRAPHICS ||
6350 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6352 // update list selection from "setup.window_scaling_percent"
6353 execSetupGraphics_setWindowSizes(TRUE);
6359 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6361 if (setup_mode == SETUP_MODE_INPUT)
6362 HandleSetupScreen_Input(mx, my, dx, dy, button);
6363 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6364 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6365 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6366 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6367 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6368 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
6369 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6370 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6371 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6372 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
6373 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6374 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6375 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6376 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6377 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6378 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6379 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6380 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6381 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6382 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6383 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6384 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6385 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6386 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
6387 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6388 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
6389 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6390 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
6392 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6395 void HandleGameActions()
6397 if (game_status != GAME_MODE_PLAYING)
6400 GameActions(); /* main game loop */
6402 if (tape.auto_play && !tape.playing)
6403 AutoPlayTape(); /* continue automatically playing next tape */
6407 /* ---------- new screen button stuff -------------------------------------- */
6409 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6413 case SCREEN_CTRL_ID_PREV_LEVEL:
6414 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
6415 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
6418 case SCREEN_CTRL_ID_NEXT_LEVEL:
6419 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
6420 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
6423 case SCREEN_CTRL_ID_PREV_PLAYER:
6424 *x = mSX + TILEX * 10;
6425 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6428 case SCREEN_CTRL_ID_NEXT_PLAYER:
6429 *x = mSX + TILEX * 12;
6430 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6434 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6440 int gfx_unpressed, gfx_pressed;
6441 void (*get_gadget_position)(int *, int *, int);
6445 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6448 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6449 getScreenMenuButtonPos,
6450 SCREEN_CTRL_ID_PREV_LEVEL,
6455 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6456 getScreenMenuButtonPos,
6457 SCREEN_CTRL_ID_NEXT_LEVEL,
6462 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6463 getScreenMenuButtonPos,
6464 SCREEN_CTRL_ID_PREV_PLAYER,
6469 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6470 getScreenMenuButtonPos,
6471 SCREEN_CTRL_ID_NEXT_PLAYER,
6479 int gfx_unpressed, gfx_pressed;
6483 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6486 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6487 -1, -1, /* these values are not constant, but can change at runtime */
6488 SCREEN_CTRL_ID_SCROLL_UP,
6492 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6493 -1, -1, /* these values are not constant, but can change at runtime */
6494 SCREEN_CTRL_ID_SCROLL_DOWN,
6501 int gfx_unpressed, gfx_pressed;
6507 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6510 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6511 -1, -1, /* these values are not constant, but can change at runtime */
6512 -1, -1, /* these values are not constant, but can change at runtime */
6513 GD_TYPE_SCROLLBAR_VERTICAL,
6514 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6515 "scroll level series vertically"
6519 static void CreateScreenMenubuttons()
6521 struct GadgetInfo *gi;
6522 unsigned int event_mask;
6525 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6527 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6528 int gfx_unpressed, gfx_pressed;
6529 int x, y, width, height;
6530 int gd_x1, gd_x2, gd_y1, gd_y2;
6531 int id = menubutton_info[i].gadget_id;
6533 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6535 menubutton_info[i].get_gadget_position(&x, &y, id);
6537 width = SC_MENUBUTTON_XSIZE;
6538 height = SC_MENUBUTTON_YSIZE;
6540 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6541 gfx_pressed = menubutton_info[i].gfx_pressed;
6542 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6543 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6544 gd_x1 = graphic_info[gfx_unpressed].src_x;
6545 gd_y1 = graphic_info[gfx_unpressed].src_y;
6546 gd_x2 = graphic_info[gfx_pressed].src_x;
6547 gd_y2 = graphic_info[gfx_pressed].src_y;
6549 gi = CreateGadget(GDI_CUSTOM_ID, id,
6550 GDI_CUSTOM_TYPE_ID, i,
6551 GDI_INFO_TEXT, menubutton_info[i].infotext,
6556 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6557 GDI_STATE, GD_BUTTON_UNPRESSED,
6558 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6559 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6560 GDI_DIRECT_DRAW, FALSE,
6561 GDI_EVENT_MASK, event_mask,
6562 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6566 Error(ERR_EXIT, "cannot create gadget");
6568 screen_gadget[id] = gi;
6572 static void CreateScreenScrollbuttons()
6574 struct GadgetInfo *gi;
6575 unsigned int event_mask;
6578 /* these values are not constant, but can change at runtime */
6579 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6580 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6581 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6582 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6584 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6586 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6587 int gfx_unpressed, gfx_pressed;
6588 int x, y, width, height;
6589 int gd_x1, gd_x2, gd_y1, gd_y2;
6590 int id = scrollbutton_info[i].gadget_id;
6592 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6594 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6595 y = mSY + scrollbutton_info[i].y;
6596 width = SC_SCROLLBUTTON_XSIZE;
6597 height = SC_SCROLLBUTTON_YSIZE;
6599 /* correct scrollbar position if placed outside menu (playfield) area */
6600 if (x > SX + SC_SCROLL_UP_XPOS)
6601 x = SX + SC_SCROLL_UP_XPOS;
6603 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6604 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6605 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6607 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6608 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6609 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6610 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6611 gd_x1 = graphic_info[gfx_unpressed].src_x;
6612 gd_y1 = graphic_info[gfx_unpressed].src_y;
6613 gd_x2 = graphic_info[gfx_pressed].src_x;
6614 gd_y2 = graphic_info[gfx_pressed].src_y;
6616 gi = CreateGadget(GDI_CUSTOM_ID, id,
6617 GDI_CUSTOM_TYPE_ID, i,
6618 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6623 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6624 GDI_STATE, GD_BUTTON_UNPRESSED,
6625 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6626 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6627 GDI_DIRECT_DRAW, FALSE,
6628 GDI_EVENT_MASK, event_mask,
6629 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6633 Error(ERR_EXIT, "cannot create gadget");
6635 screen_gadget[id] = gi;
6639 static void CreateScreenScrollbars()
6643 /* these values are not constant, but can change at runtime */
6644 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6645 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6646 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
6647 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6649 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6651 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6652 int gfx_unpressed, gfx_pressed;
6653 int x, y, width, height;
6654 int gd_x1, gd_x2, gd_y1, gd_y2;
6655 struct GadgetInfo *gi;
6656 int items_max, items_visible, item_position;
6657 unsigned int event_mask;
6658 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6659 int id = scrollbar_info[i].gadget_id;
6661 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6663 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6664 y = mSY + scrollbar_info[i].y;
6665 width = scrollbar_info[i].width;
6666 height = scrollbar_info[i].height;
6668 /* correct scrollbar position if placed outside menu (playfield) area */
6669 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
6670 x = SX + SC_SCROLL_VERTICAL_XPOS;
6672 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6673 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6675 items_max = num_page_entries;
6676 items_visible = num_page_entries;
6679 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6680 gfx_pressed = scrollbar_info[i].gfx_pressed;
6681 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6682 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6683 gd_x1 = graphic_info[gfx_unpressed].src_x;
6684 gd_y1 = graphic_info[gfx_unpressed].src_y;
6685 gd_x2 = graphic_info[gfx_pressed].src_x;
6686 gd_y2 = graphic_info[gfx_pressed].src_y;
6688 gi = CreateGadget(GDI_CUSTOM_ID, id,
6689 GDI_CUSTOM_TYPE_ID, i,
6690 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6695 GDI_TYPE, scrollbar_info[i].type,
6696 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6697 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6698 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6699 GDI_WHEEL_AREA_X, SX,
6700 GDI_WHEEL_AREA_Y, SY,
6701 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6702 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6703 GDI_STATE, GD_BUTTON_UNPRESSED,
6704 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6705 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6706 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6707 GDI_DIRECT_DRAW, FALSE,
6708 GDI_EVENT_MASK, event_mask,
6709 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6713 Error(ERR_EXIT, "cannot create gadget");
6715 screen_gadget[id] = gi;
6719 void CreateScreenGadgets()
6721 int last_game_status = game_status; /* save current game status */
6723 CreateScreenMenubuttons();
6725 CreateScreenScrollbuttons();
6726 CreateScreenScrollbars();
6728 game_status = last_game_status; /* restore current game status */
6731 void FreeScreenGadgets()
6735 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6736 FreeGadget(screen_gadget[i]);
6739 void MapScreenMenuGadgets(int screen_mask)
6743 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6744 if (screen_mask & menubutton_info[i].screen_mask)
6745 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6748 void MapScreenGadgets(int num_entries)
6752 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6755 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6756 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6758 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6759 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6762 void MapScreenTreeGadgets(TreeInfo *ti)
6764 MapScreenGadgets(numTreeInfoInGroup(ti));
6767 static void HandleScreenGadgets(struct GadgetInfo *gi)
6769 int id = gi->custom_id;
6770 int button = gi->event.button;
6771 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6775 case SCREEN_CTRL_ID_PREV_LEVEL:
6776 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
6779 case SCREEN_CTRL_ID_NEXT_LEVEL:
6780 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
6783 case SCREEN_CTRL_ID_PREV_PLAYER:
6784 HandleSetupScreen_Input_Player(step, -1);
6787 case SCREEN_CTRL_ID_NEXT_PLAYER:
6788 HandleSetupScreen_Input_Player(step, +1);
6791 case SCREEN_CTRL_ID_SCROLL_UP:
6792 if (game_status == GAME_MODE_LEVELS)
6793 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6794 else if (game_status == GAME_MODE_LEVELNR)
6795 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6796 else if (game_status == GAME_MODE_SETUP)
6797 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6800 case SCREEN_CTRL_ID_SCROLL_DOWN:
6801 if (game_status == GAME_MODE_LEVELS)
6802 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6803 else if (game_status == GAME_MODE_LEVELNR)
6804 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6805 else if (game_status == GAME_MODE_SETUP)
6806 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6809 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
6810 if (game_status == GAME_MODE_LEVELS)
6811 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6812 else if (game_status == GAME_MODE_LEVELNR)
6813 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6814 else if (game_status == GAME_MODE_SETUP)
6815 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);