1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 // screens on the info screen
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_ENGINES 2
48 #define SETUP_MODE_EDITOR 3
49 #define SETUP_MODE_GRAPHICS 4
50 #define SETUP_MODE_SOUND 5
51 #define SETUP_MODE_ARTWORK 6
52 #define SETUP_MODE_INPUT 7
53 #define SETUP_MODE_TOUCH 8
54 #define SETUP_MODE_SHORTCUTS 9
55 #define SETUP_MODE_SHORTCUTS_1 10
56 #define SETUP_MODE_SHORTCUTS_2 11
57 #define SETUP_MODE_SHORTCUTS_3 12
58 #define SETUP_MODE_SHORTCUTS_4 13
59 #define SETUP_MODE_SHORTCUTS_5 14
61 // sub-screens on the setup screen (generic)
62 #define SETUP_MODE_CHOOSE_ARTWORK 15
63 #define SETUP_MODE_CHOOSE_OTHER 16
65 // sub-screens on the setup screen (specific)
66 #define SETUP_MODE_CHOOSE_SCORES_TYPE 17
67 #define SETUP_MODE_CHOOSE_GAME_SPEED 18
68 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
69 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
70 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
71 #define SETUP_MODE_CHOOSE_SCALING_TYPE 22
72 #define SETUP_MODE_CHOOSE_RENDERING 23
73 #define SETUP_MODE_CHOOSE_VSYNC 24
74 #define SETUP_MODE_CHOOSE_GRAPHICS 25
75 #define SETUP_MODE_CHOOSE_SOUNDS 26
76 #define SETUP_MODE_CHOOSE_MUSIC 27
77 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
78 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
79 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
80 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
81 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
82 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
83 #define SETUP_MODE_CHOOSE_TRANSPARENCY 34
84 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
85 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
86 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
87 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
88 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
90 #define MAX_SETUP_MODES 40
92 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
94 // setup screen titles
95 #define STR_SETUP_MAIN "Setup"
96 #define STR_SETUP_GAME "Game & Menu"
97 #define STR_SETUP_ENGINES "Game Engines"
98 #define STR_SETUP_EDITOR "Editor"
99 #define STR_SETUP_GRAPHICS "Graphics"
100 #define STR_SETUP_SOUND "Sound & Music"
101 #define STR_SETUP_ARTWORK "Custom Artwork"
102 #define STR_SETUP_INPUT "Input Devices"
103 #define STR_SETUP_TOUCH "Touch Controls"
104 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
105 #define STR_SETUP_EXIT "Exit"
106 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
108 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
109 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
110 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
111 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
112 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
113 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
114 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
115 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
116 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
117 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
118 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
119 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
120 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
121 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
122 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
123 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
124 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
125 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
126 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
128 // other screen text constants
129 #define STR_CHOOSE_TREE_EDIT "Edit"
130 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
131 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
133 // for input setup functions
134 #define SETUPINPUT_SCREEN_POS_START 0
135 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
136 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
137 #define SETUPINPUT_SCREEN_POS_END 13
139 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
140 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
142 #define MAX_SETUP_TEXT_INPUT_LEN 28
144 // for various menu stuff
145 #define MENU_SCREEN_START_XPOS 1
146 #define MENU_SCREEN_START_YPOS 2
147 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
148 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
149 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
150 #define MENU_TITLE1_YPOS 8
151 #define MENU_TITLE2_YPOS 46
152 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
153 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
154 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
155 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
156 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
157 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
158 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
159 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
160 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
161 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
162 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
163 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
164 MENU_INFO_FONT_TITLE))
165 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
166 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
167 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
168 MENU_SCREEN_INFO_YSTART2 - \
170 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
171 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
172 MENU_SCREEN_INFO_YSTEP)
173 #define NUM_INFO_ELEMENTS_FROM_CONF \
174 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
175 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
176 MAX_MENU_ENTRIES_ON_SCREEN)
177 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
178 MAX_INFO_ELEMENTS_ON_SCREEN), \
179 NUM_INFO_ELEMENTS_FROM_CONF)
180 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
181 #define MAX_MENU_TEXT_LENGTH_BIG 13
182 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
184 // screen gadget identifiers
185 #define SCREEN_CTRL_ID_PREV_LEVEL 0
186 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
187 #define SCREEN_CTRL_ID_PREV_LEVEL2 2
188 #define SCREEN_CTRL_ID_NEXT_LEVEL2 3
189 #define SCREEN_CTRL_ID_PREV_SCORE 4
190 #define SCREEN_CTRL_ID_NEXT_SCORE 5
191 #define SCREEN_CTRL_ID_FIRST_LEVEL 6
192 #define SCREEN_CTRL_ID_LAST_LEVEL 7
193 #define SCREEN_CTRL_ID_LEVEL_NUMBER 8
194 #define SCREEN_CTRL_ID_PREV_PLAYER 9
195 #define SCREEN_CTRL_ID_NEXT_PLAYER 10
196 #define SCREEN_CTRL_ID_INSERT_SOLUTION 11
197 #define SCREEN_CTRL_ID_PLAY_SOLUTION 12
198 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 13
199 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 14
200 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 15
201 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 16
202 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 17
204 #define NUM_SCREEN_MENUBUTTONS 18
206 #define SCREEN_CTRL_ID_SCROLL_UP 18
207 #define SCREEN_CTRL_ID_SCROLL_DOWN 19
208 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 20
209 #define SCREEN_CTRL_ID_NETWORK_SERVER 21
211 #define NUM_SCREEN_GADGETS 22
213 #define NUM_SCREEN_SCROLLBUTTONS 2
214 #define NUM_SCREEN_SCROLLBARS 1
215 #define NUM_SCREEN_TEXTINPUT 1
217 #define SCREEN_MASK_MAIN (1 << 0)
218 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
219 #define SCREEN_MASK_INPUT (1 << 2)
220 #define SCREEN_MASK_TOUCH (1 << 3)
221 #define SCREEN_MASK_TOUCH2 (1 << 4)
222 #define SCREEN_MASK_SCORES (1 << 5)
223 #define SCREEN_MASK_SCORES_INFO (1 << 6)
225 // graphic position and size values for buttons and scrollbars
226 #define SC_MENUBUTTON_XSIZE TILEX
227 #define SC_MENUBUTTON_YSIZE TILEY
229 #define SC_SCROLLBUTTON_XSIZE TILEX
230 #define SC_SCROLLBUTTON_YSIZE TILEY
232 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
234 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
235 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
236 SC_SCROLLBUTTON_YSIZE)
238 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
239 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
241 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
242 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
243 SC_SCROLLBUTTON_YSIZE)
245 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
246 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
247 SC_SCROLL_VERTICAL_YSIZE)
249 #define SC_BORDER_SIZE 14
252 // forward declarations of internal functions
253 static void HandleScreenGadgets(struct GadgetInfo *);
254 static void HandleSetupScreen_Generic(int, int, int, int, int);
255 static void HandleSetupScreen_Input(int, int, int, int, int);
256 static void CustomizeKeyboard(int);
257 static void ConfigureJoystick(int);
258 static void ConfigureVirtualButtons(void);
259 static void execSetupGame(void);
260 static void execSetupEngines(void);
261 static void execSetupGraphics(void);
262 static void execSetupSound(void);
263 static void execSetupTouch(void);
264 static void execSetupArtwork(void);
265 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
267 static void DrawChoosePlayerName(void);
268 static void DrawChooseLevelSet(void);
269 static void DrawChooseLevelNr(void);
270 static void DrawScoreInfo(int);
271 static void DrawScoreInfo_Content(int);
272 static void DrawInfoScreen(void);
273 static void DrawSetupScreen(void);
274 static void DrawTypeName(void);
276 static void DrawInfoScreen_NotAvailable(char *, char *);
277 static void DrawInfoScreen_HelpAnim(int, int, boolean);
278 static void DrawInfoScreen_HelpText(int, int, int, int);
279 static void HandleInfoScreen_Main(int, int, int, int, int);
280 static void HandleInfoScreen_TitleScreen(int);
281 static void HandleInfoScreen_Elements(int);
282 static void HandleInfoScreen_Music(int);
283 static void HandleInfoScreen_Credits(int);
284 static void HandleInfoScreen_Program(int);
285 static void HandleInfoScreen_Version(int);
287 static void ModifyGameSpeedIfNeeded(void);
288 static void DisableVsyncIfNeeded(void);
290 static void RedrawScreenMenuGadgets(int);
291 static void MapScreenMenuGadgets(int);
292 static void UnmapScreenMenuGadgets(int);
293 static void MapScreenGadgets(int);
294 static void UnmapScreenGadgets(void);
295 static void MapScreenTreeGadgets(TreeInfo *);
296 static void UnmapScreenTreeGadgets(void);
298 static void UpdateScreenMenuGadgets(int, boolean);
299 static void AdjustScoreInfoButtons(int, int, int);
301 static boolean OfferUploadTapes(void);
302 static void execOfferUploadTapes(void);
304 static void DrawHallOfFame_setScoreEntries(void);
305 static void HandleHallOfFame_SelectLevel(int, int);
306 static char *getHallOfFameRankText(int, int);
307 static char *getHallOfFameScoreText(int, int);
309 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
311 static int info_mode = INFO_MODE_MAIN;
312 static int setup_mode = SETUP_MODE_MAIN;
314 static TreeInfo *window_sizes = NULL;
315 static TreeInfo *window_size_current = NULL;
317 static TreeInfo *scaling_types = NULL;
318 static TreeInfo *scaling_type_current = NULL;
320 static TreeInfo *rendering_modes = NULL;
321 static TreeInfo *rendering_mode_current = NULL;
323 static TreeInfo *vsync_modes = NULL;
324 static TreeInfo *vsync_mode_current = NULL;
326 static TreeInfo *scroll_delays = NULL;
327 static TreeInfo *scroll_delay_current = NULL;
329 static TreeInfo *snapshot_modes = NULL;
330 static TreeInfo *snapshot_mode_current = NULL;
332 static TreeInfo *scores_types = NULL;
333 static TreeInfo *scores_type_current = NULL;
335 static TreeInfo *game_speeds_normal = NULL;
336 static TreeInfo *game_speeds_extended = NULL;
337 static TreeInfo *game_speeds = NULL;
338 static TreeInfo *game_speed_current = NULL;
340 static TreeInfo *volumes_simple = NULL;
341 static TreeInfo *volume_simple_current = NULL;
343 static TreeInfo *volumes_loops = NULL;
344 static TreeInfo *volume_loops_current = NULL;
346 static TreeInfo *volumes_music = NULL;
347 static TreeInfo *volume_music_current = NULL;
349 static TreeInfo *touch_controls = NULL;
350 static TreeInfo *touch_control_current = NULL;
352 static TreeInfo *move_distances = NULL;
353 static TreeInfo *move_distance_current = NULL;
355 static TreeInfo *drop_distances = NULL;
356 static TreeInfo *drop_distance_current = NULL;
358 static TreeInfo *transparencies = NULL;
359 static TreeInfo *transparency_current = NULL;
361 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
362 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
364 static TreeInfo *player_name = NULL;
365 static TreeInfo *player_name_current = NULL;
367 static TreeInfo *level_number = NULL;
368 static TreeInfo *level_number_current = NULL;
370 static TreeInfo *score_entries = NULL;
371 static TreeInfo *score_entry_current = NULL;
373 static struct ValueTextInfo window_sizes_list[] =
378 { 100, "100 % (Default)" },
391 static struct StringValueTextInfo scaling_types_list[] =
393 { SCALING_QUALITY_NEAREST, "Off" },
394 { SCALING_QUALITY_LINEAR, "Linear" },
395 { SCALING_QUALITY_BEST, "Anisotropic" },
400 static struct StringValueTextInfo rendering_modes_list[] =
402 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
403 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
405 // this mode may work under certain conditions, but does not work on Windows
406 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
408 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
413 static struct StringValueTextInfo vsync_modes_list[] =
415 { STR_VSYNC_MODE_OFF, "Off" },
416 { STR_VSYNC_MODE_NORMAL, "Normal" },
417 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
422 static struct StringValueTextInfo scores_types_list[] =
424 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
425 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
426 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
431 static struct ValueTextInfo game_speeds_list_normal[] =
442 static struct ValueTextInfo game_speeds_list_extended[] =
444 { 1000, "1 fps (Extremely Slow)" },
449 { 29, "35 fps (Original Supaplex)" },
451 { 20, "50 fps (=== Normal Speed ===)" },
452 { 16, "60 fps (60 Hz VSync Speed)" },
453 { 14, "70 fps (Maximum Supaplex)" },
457 { 1, "1000 fps (Extremely Fast)" },
462 static struct ValueTextInfo *game_speeds_list;
464 static struct ValueTextInfo scroll_delays_list[] =
466 { 0, "0 Tiles (No Scroll Delay)" },
469 { 3, "3 Tiles (Default)" },
474 { 8, "8 Tiles (Maximum Scroll Delay)"},
479 static struct StringValueTextInfo snapshot_modes_list[] =
481 { STR_SNAPSHOT_MODE_OFF, "Off" },
482 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
483 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
484 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
489 static struct ValueTextInfo volumes_list[] =
509 static struct StringValueTextInfo touch_controls_list[] =
511 { TOUCH_CONTROL_OFF, "Off" },
512 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
513 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
514 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
519 static struct ValueTextInfo distances_list[] =
534 static struct ValueTextInfo transparencies_list[] =
536 { 0, "0 % (Opaque)" },
546 { 100, "100 % (Invisible)" },
551 static struct ValueTextInfo grid_sizes_list[] =
587 static int align_xoffset = 0;
588 static int align_yoffset = 0;
590 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
591 (s) <= GAME_MODE_SETUP ? (s) : \
592 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
594 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
595 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
597 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
598 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
599 (i) <= INFO_MODE_LEVELSET ? (i) : \
602 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
603 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
604 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
605 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
606 SETUP_MODE_CHOOSE_ARTWORK : \
607 SETUP_MODE_CHOOSE_OTHER)
609 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
610 menu.draw_xoffset[GAME_MODE_INFO] : \
611 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
612 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
613 menu.draw_yoffset[GAME_MODE_INFO] : \
614 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
615 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
616 menu.extra_spacing[GAME_MODE_INFO] : \
617 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
619 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
620 menu.draw_xoffset[GAME_MODE_SETUP] : \
621 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
622 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
623 menu.draw_yoffset[GAME_MODE_SETUP] : \
624 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
625 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
626 menu.extra_spacing[GAME_MODE_SETUP] : \
627 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
629 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
631 #define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
633 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
634 DRAW_XOFFSET_INFO(info_mode) : \
635 (s) == GAME_MODE_SETUP ? \
636 DRAW_XOFFSET_SETUP(setup_mode) : \
637 menu.draw_xoffset[DRAW_MODE(s)])
638 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
639 DRAW_YOFFSET_INFO(info_mode) : \
640 (s) == GAME_MODE_SETUP ? \
641 DRAW_YOFFSET_SETUP(setup_mode) : \
642 menu.draw_yoffset[DRAW_MODE(s)])
643 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
644 EXTRA_SPACING_INFO(info_mode) : \
645 (s) == GAME_MODE_SETUP ? \
646 EXTRA_SPACING_SETUP(setup_mode) : \
647 (s) == GAME_MODE_SCORES ? \
648 EXTRA_SPACING_SCORES(info_mode) : \
649 menu.extra_spacing[DRAW_MODE(s)])
651 #define mSX (SX + DRAW_XOFFSET(game_status))
652 #define mSY (SY + DRAW_YOFFSET(game_status))
654 #define amSX (mSX + align_xoffset)
655 #define amSY (mSY + align_yoffset)
657 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
658 menu.list_size[game_status] : \
659 MAX_MENU_ENTRIES_ON_SCREEN)
661 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
662 NUM_MENU_ENTRIES_ON_SCREEN)
665 // title display and control definitions
667 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
668 2 * MAX_NUM_TITLE_MESSAGES)
670 #define NO_DIRECT_LEVEL_SELECT (-1)
673 static int num_title_screens = 0;
675 struct TitleControlInfo
684 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
686 // main menu display and control definitions
688 #define MAIN_CONTROL_NAME 0
689 #define MAIN_CONTROL_LEVELS 1
690 #define MAIN_CONTROL_SCORES 2
691 #define MAIN_CONTROL_EDITOR 3
692 #define MAIN_CONTROL_INFO 4
693 #define MAIN_CONTROL_GAME 5
694 #define MAIN_CONTROL_SETUP 6
695 #define MAIN_CONTROL_QUIT 7
696 #define MAIN_CONTROL_PREV_LEVEL 8
697 #define MAIN_CONTROL_NEXT_LEVEL 9
698 #define MAIN_CONTROL_FIRST_LEVEL 10
699 #define MAIN_CONTROL_LAST_LEVEL 11
700 #define MAIN_CONTROL_LEVEL_NUMBER 12
701 #define MAIN_CONTROL_LEVEL_INFO_1 13
702 #define MAIN_CONTROL_LEVEL_INFO_2 14
703 #define MAIN_CONTROL_LEVEL_NAME 15
704 #define MAIN_CONTROL_LEVEL_AUTHOR 16
705 #define MAIN_CONTROL_LEVEL_YEAR 17
706 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
707 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
708 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
709 #define MAIN_CONTROL_TITLE_1 21
710 #define MAIN_CONTROL_TITLE_2 22
711 #define MAIN_CONTROL_TITLE_3 23
713 static char str_main_text_name[10];
714 static char str_main_text_first_level[10];
715 static char str_main_text_last_level[10];
716 static char str_main_text_level_number[10];
718 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
720 static char *main_text_name = str_main_text_name;
721 static char *main_text_first_level = str_main_text_first_level;
722 static char *main_text_last_level = str_main_text_last_level;
723 static char *main_text_level_number = str_main_text_level_number;
724 static char *main_text_levels = "Levelset";
725 static char *main_text_scores = "Hall Of Fame";
726 static char *main_text_editor = "Level Creator";
727 static char *main_text_info = "Info Screen";
728 static char *main_text_game = "Start Game";
729 static char *main_text_setup = "Setup";
730 static char *main_text_quit = "Quit";
731 static char *main_text_level_name = level.name;
732 static char *main_text_level_author = level.author;
733 static char *main_text_level_year = NULL;
734 static char *main_text_level_imported_from = NULL;
735 static char *main_text_level_imported_by = NULL;
736 static char *main_text_level_tested_by = NULL;
737 static char *main_text_title_1 = NULL;
738 static char *main_text_title_2 = NULL;
739 static char *main_text_title_3 = NULL;
741 extern char debug_xsn_mode[];
743 struct MainControlInfo
747 struct MenuPosInfo *pos_button;
750 struct TextPosInfo *pos_text;
753 struct TextPosInfo *pos_input;
757 static struct MainControlInfo main_controls[] =
761 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
762 &menu.main.text.name, &main_text_name,
763 &menu.main.input.name, &setup.player_name,
767 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
768 &menu.main.text.levels, &main_text_levels,
773 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
774 &menu.main.text.scores, &main_text_scores,
779 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
780 &menu.main.text.editor, &main_text_editor,
785 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
786 &menu.main.text.info, &main_text_info,
791 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
792 &menu.main.text.game, &main_text_game,
797 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
798 &menu.main.text.setup, &main_text_setup,
803 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
804 &menu.main.text.quit, &main_text_quit,
808 MAIN_CONTROL_PREV_LEVEL,
814 MAIN_CONTROL_NEXT_LEVEL,
820 MAIN_CONTROL_FIRST_LEVEL,
822 &menu.main.text.first_level, &main_text_first_level,
826 MAIN_CONTROL_LAST_LEVEL,
828 &menu.main.text.last_level, &main_text_last_level,
832 MAIN_CONTROL_LEVEL_NUMBER,
834 &menu.main.text.level_number, &main_text_level_number,
838 MAIN_CONTROL_LEVEL_INFO_1,
840 &menu.main.text.level_info_1, NULL,
844 MAIN_CONTROL_LEVEL_INFO_2,
846 &menu.main.text.level_info_2, NULL,
850 MAIN_CONTROL_LEVEL_NAME,
852 &menu.main.text.level_name, &main_text_level_name,
856 MAIN_CONTROL_LEVEL_AUTHOR,
858 &menu.main.text.level_author, &main_text_level_author,
862 MAIN_CONTROL_LEVEL_YEAR,
864 &menu.main.text.level_year, &main_text_level_year,
868 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
870 &menu.main.text.level_imported_from, &main_text_level_imported_from,
874 MAIN_CONTROL_LEVEL_IMPORTED_BY,
876 &menu.main.text.level_imported_by, &main_text_level_imported_by,
880 MAIN_CONTROL_LEVEL_TESTED_BY,
882 &menu.main.text.level_tested_by, &main_text_level_tested_by,
886 MAIN_CONTROL_TITLE_1,
888 &menu.main.text.title_1, &main_text_title_1,
892 MAIN_CONTROL_TITLE_2,
894 &menu.main.text.title_2, &main_text_title_2,
898 MAIN_CONTROL_TITLE_3,
900 &menu.main.text.title_3, &main_text_title_3,
913 static int getTitleScreenGraphic(int nr, boolean initial)
915 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
918 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
920 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
924 static int getTitleScreenGameMode(boolean initial)
926 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
930 static int getTitleMessageGameMode(boolean initial)
932 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
935 static int getTitleAnimMode(struct TitleControlInfo *tci)
937 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
939 return base + tci->local_nr;
943 static int getTitleScreenBackground(boolean initial)
945 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
950 static int getTitleMessageBackground(int nr, boolean initial)
952 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
956 static int getTitleBackground(int nr, boolean initial, boolean is_image)
958 int base = (is_image ?
959 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
960 IMG_BACKGROUND_TITLESCREEN_1) :
961 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
962 IMG_BACKGROUND_TITLEMESSAGE_1));
963 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
964 IMG_BACKGROUND_TITLE);
965 int graphic_local = base + nr;
967 if (graphic_info[graphic_local].bitmap != NULL)
968 return graphic_local;
970 if (graphic_info[graphic_global].bitmap != NULL)
971 return graphic_global;
973 return IMG_UNDEFINED;
976 static int getTitleSound(struct TitleControlInfo *tci)
978 boolean is_image = tci->is_image;
979 int initial = tci->initial;
980 int nr = tci->local_nr;
981 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
982 int base = (is_image ?
983 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
984 SND_BACKGROUND_TITLESCREEN_1) :
985 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
986 SND_BACKGROUND_TITLEMESSAGE_1));
987 int sound_global = menu.sound[mode];
988 int sound_local = base + nr;
991 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
992 nr, initial, is_image,
993 sound_global, getSoundListEntry(sound_global)->filename,
994 sound_local, getSoundListEntry(sound_local)->filename);
997 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
1000 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
1001 return sound_global;
1003 return SND_UNDEFINED;
1006 static int getTitleMusic(struct TitleControlInfo *tci)
1008 boolean is_image = tci->is_image;
1009 int initial = tci->initial;
1010 int nr = tci->local_nr;
1011 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1012 int base = (is_image ?
1013 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
1014 MUS_BACKGROUND_TITLESCREEN_1) :
1015 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1016 MUS_BACKGROUND_TITLEMESSAGE_1));
1017 int music_global = menu.music[mode];
1018 int music_local = base + nr;
1021 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1022 nr, initial, is_image,
1023 music_global, getMusicListEntry(music_global)->filename,
1024 music_local, getMusicListEntry(music_local)->filename);
1027 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1030 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1031 return music_global;
1033 return MUS_UNDEFINED;
1036 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1038 boolean is_image = tci->is_image;
1039 boolean initial = tci->initial;
1040 boolean first = tci->first;
1041 int nr = tci->local_nr;
1042 struct TitleMessageInfo tmi;
1043 struct TitleFadingInfo ti;
1045 tmi = (is_image ? (initial ? (first ?
1046 titlescreen_initial_first[nr] :
1047 titlescreen_initial[nr])
1049 titlescreen_first[nr] :
1051 : (initial ? (first ?
1052 titlemessage_initial_first[nr] :
1053 titlemessage_initial[nr])
1055 titlemessage_first[nr] :
1056 titlemessage[nr])));
1058 ti.fade_mode = tmi.fade_mode;
1059 ti.fade_delay = tmi.fade_delay;
1060 ti.post_delay = tmi.post_delay;
1061 ti.auto_delay = tmi.auto_delay;
1062 ti.auto_delay_unit = tmi.auto_delay_unit;
1067 static int compareTitleControlInfo(const void *object1, const void *object2)
1069 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1070 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1073 if (tci1->initial != tci2->initial)
1074 compare_result = (tci1->initial ? -1 : +1);
1075 else if (tci1->sort_priority != tci2->sort_priority)
1076 compare_result = tci1->sort_priority - tci2->sort_priority;
1077 else if (tci1->is_image != tci2->is_image)
1078 compare_result = (tci1->is_image ? -1 : +1);
1080 compare_result = tci1->local_nr - tci2->local_nr;
1082 return compare_result;
1085 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1087 int nr, int sort_priority)
1089 title_controls[num_title_screens].is_image = is_image;
1090 title_controls[num_title_screens].initial = initial;
1091 title_controls[num_title_screens].local_nr = nr;
1092 title_controls[num_title_screens].sort_priority = sort_priority;
1094 title_controls[num_title_screens].first = FALSE; // will be set later
1096 num_title_screens++;
1099 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1103 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1105 int graphic = getTitleScreenGraphic(i, initial);
1106 Bitmap *bitmap = graphic_info[graphic].bitmap;
1107 int sort_priority = graphic_info[graphic].sort_priority;
1110 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1113 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1115 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1116 char *filename = getLevelSetTitleMessageFilename(i, initial);
1117 int sort_priority = tmi->sort_priority;
1119 if (filename != NULL)
1120 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1124 static void InitializeTitleControls(boolean show_title_initial)
1126 num_title_screens = 0;
1128 // 1st step: initialize title screens for game start (only when starting)
1129 if (show_title_initial)
1130 InitializeTitleControls_CheckTitleInfo(TRUE);
1132 // 2nd step: initialize title screens for current level set
1133 InitializeTitleControls_CheckTitleInfo(FALSE);
1135 // sort title screens according to sort_priority and title number
1136 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1137 compareTitleControlInfo);
1139 // mark first title screen
1140 title_controls[0].first = TRUE;
1143 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1145 return (pos != NULL && pos->x != -1 && pos->y != -1);
1148 static boolean visibleTextPos(struct TextPosInfo *pos)
1150 return (pos != NULL && pos->x != -1 && pos->y != -1);
1153 static void InitializeMainControls(void)
1155 boolean local_team_mode = (!network.enabled && setup.team_mode);
1158 // set main control text values to dynamically determined values
1159 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1161 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1162 menu.main.text.first_level.size));
1163 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1164 menu.main.text.last_level.size));
1165 strcpy(main_text_level_number, int2str(level_nr,
1166 menu.main.text.level_number.size));
1168 main_text_level_year = leveldir_current->year;
1169 main_text_level_imported_from = leveldir_current->imported_from;
1170 main_text_level_imported_by = leveldir_current->imported_by;
1171 main_text_level_tested_by = leveldir_current->tested_by;
1173 main_text_title_1 = getConfigProgramTitleString();
1174 main_text_title_2 = getConfigProgramCopyrightString();
1175 main_text_title_3 = getConfigProgramCompanyString();
1177 // set main control screen positions to dynamically determined values
1178 for (i = 0; main_controls[i].nr != -1; i++)
1180 struct MainControlInfo *mci = &main_controls[i];
1182 struct MenuPosInfo *pos_button = mci->pos_button;
1183 struct TextPosInfo *pos_text = mci->pos_text;
1184 struct TextPosInfo *pos_input = mci->pos_input;
1185 char *text = (mci->text ? *mci->text : NULL);
1186 char *input = (mci->input ? *mci->input : NULL);
1187 int button_graphic = mci->button_graphic;
1188 int font_text = (pos_text ? pos_text->font : -1);
1189 int font_input = (pos_input ? pos_input->font : -1);
1191 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1192 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1193 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1194 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1195 int text_chars = (text != NULL ? strlen(text) : 0);
1196 int input_chars = (input != NULL ? strlen(input) : 0);
1199 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1201 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1202 int text_width = font_text_width * text_chars;
1203 int text_height = font_text_height;
1204 int input_width = font_input_width * input_chars;
1205 int input_height = font_input_height;
1207 if (nr == MAIN_CONTROL_NAME)
1209 menu.main.input.name.width = input_width;
1210 menu.main.input.name.height = input_height;
1213 if (pos_button != NULL) // (x/y may be -1/-1 here)
1215 pos_button->width = button_width;
1216 pos_button->height = button_height;
1219 if (pos_text != NULL) // (x/y may be -1/-1 here)
1221 // calculate text size -- needed for text alignment
1222 boolean calculate_text_size = (text != NULL);
1224 if (pos_text->width == -1 || calculate_text_size)
1225 pos_text->width = text_width;
1226 if (pos_text->height == -1 || calculate_text_size)
1227 pos_text->height = text_height;
1229 if (visibleMenuPos(pos_button))
1231 if (pos_text->x == -1)
1232 pos_text->x = pos_button->x + pos_button->width;
1233 if (pos_text->y == -1)
1235 pos_button->y + (pos_button->height - pos_text->height) / 2;
1239 if (pos_input != NULL) // (x/y may be -1/-1 here)
1241 if (visibleTextPos(pos_text))
1243 if (pos_input->x == -1)
1244 pos_input->x = pos_text->x + pos_text->width;
1245 if (pos_input->y == -1)
1246 pos_input->y = pos_text->y;
1249 if (pos_input->width == -1)
1250 pos_input->width = input_width;
1251 if (pos_input->height == -1)
1252 pos_input->height = input_height;
1257 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1258 int graphic, boolean pressed)
1260 struct GraphicInfo *g = &graphic_info[graphic];
1263 int xoffset = (pressed ? g->pressed_xoffset : 0);
1264 int yoffset = (pressed ? g->pressed_yoffset : 0);
1266 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1268 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1269 g->width, g->height, dst_x, dst_y);
1272 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1273 boolean active_input,
1274 boolean pressed_button)
1278 for (i = 0; main_controls[i].nr != -1; i++)
1280 struct MainControlInfo *mci = &main_controls[i];
1282 if (mci->nr == nr || nr == -1)
1284 struct MenuPosInfo *pos_button = mci->pos_button;
1285 struct TextPosInfo *pos_text = mci->pos_text;
1286 struct TextPosInfo *pos_input = mci->pos_input;
1287 char *text = (mci->text ? *mci->text : NULL);
1288 char *input = (mci->input ? *mci->input : NULL);
1289 int button_graphic = mci->button_graphic;
1290 int font_text = (pos_text ? pos_text->font : -1);
1291 int font_input = (pos_input ? pos_input->font : -1);
1295 button_graphic = BUTTON_ACTIVE(button_graphic);
1296 font_text = FONT_ACTIVE(font_text);
1301 font_input = FONT_ACTIVE(font_input);
1304 if (visibleMenuPos(pos_button))
1306 struct MenuPosInfo *pos = pos_button;
1307 int x = mSX + pos->x;
1308 int y = mSY + pos->y;
1310 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1311 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1314 if (visibleTextPos(pos_text) && text != NULL)
1316 struct TextPosInfo *pos = pos_text;
1317 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1318 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1321 // (check why/if this is needed)
1322 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1324 DrawText(x, y, text, font_text);
1327 if (visibleTextPos(pos_input) && input != NULL)
1329 struct TextPosInfo *pos = pos_input;
1330 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1331 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1334 // (check why/if this is needed)
1335 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1337 DrawText(x, y, input, font_input);
1343 static void DrawCursorAndText_Main(int nr, boolean active_text,
1344 boolean pressed_button)
1346 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1350 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1351 boolean pressed_button)
1353 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1357 static struct MainControlInfo *getMainControlInfo(int nr)
1361 for (i = 0; main_controls[i].nr != -1; i++)
1362 if (main_controls[i].nr == nr)
1363 return &main_controls[i];
1368 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1373 int rect_x = ALIGNED_TEXT_XPOS(rect);
1374 int rect_y = ALIGNED_TEXT_YPOS(rect);
1376 return (x >= rect_x && x < rect_x + rect->width &&
1377 y >= rect_y && y < rect_y + rect->height);
1380 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1385 int rect_x = ALIGNED_TEXT_XPOS(rect);
1386 int rect_y = ALIGNED_TEXT_YPOS(rect);
1389 Debug("screens:insideTextPosRect",
1390 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1391 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1392 (x >= rect_x && x < rect_x + rect->width &&
1393 y >= rect_y && y < rect_y + rect->height));
1396 return (x >= rect_x && x < rect_x + rect->width &&
1397 y >= rect_y && y < rect_y + rect->height);
1400 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1402 int rect_width = preview->xsize * preview->tile_size;
1403 int rect_height = preview->ysize * preview->tile_size;
1404 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1405 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1407 return (x >= rect_x && x < rect_x + rect_width &&
1408 y >= rect_y && y < rect_y + rect_height);
1411 static void AdjustScrollbar(int id, int items_max, int items_visible,
1414 struct GadgetInfo *gi = screen_gadget[id];
1416 if (item_position > items_max - items_visible)
1417 item_position = items_max - items_visible;
1419 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1420 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1421 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1424 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1426 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1430 static void clearMenuListArea(void)
1432 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1434 // correct scrollbar position if placed outside menu (playfield) area
1435 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1436 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1438 // clear menu list area, but not title or scrollbar
1439 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1440 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1443 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1445 static int cursor_array[MAX_LEV_FIELDY];
1446 int x = amSX + TILEX * xpos;
1447 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1452 cursor_array[ypos] = graphic;
1454 graphic = cursor_array[ypos];
1458 graphic = BUTTON_ACTIVE(graphic);
1460 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1461 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1464 static void initCursor(int ypos, int graphic)
1466 drawCursorExt(0, ypos, FALSE, graphic);
1469 static void drawCursor(int ypos, boolean active)
1471 drawCursorExt(0, ypos, active, -1);
1474 static void drawCursorXY(int xpos, int ypos, int graphic)
1476 drawCursorExt(xpos, ypos, FALSE, graphic);
1479 static void drawChooseTreeCursor(int ypos, boolean active)
1481 drawCursorExt(0, ypos, active, -1);
1484 static int getChooseTreeEditFont(boolean active)
1486 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1489 static int getChooseTreeEditXPos(int pos)
1491 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1492 int xoffset = (has_scrollbar ? -1 : 0);
1493 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1494 int sx = amSX + xpos * TILEX;
1495 int font_nr = getChooseTreeEditFont(FALSE);
1496 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1498 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1501 static int getChooseTreeEditYPos(int ypos_raw)
1503 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1504 int sy = amSY + ypos * TILEY;
1509 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1511 int sx = getChooseTreeEditXPos(POS_LEFT);
1512 int sy = getChooseTreeEditYPos(ypos_raw);
1513 int font_nr = getChooseTreeEditFont(active);
1515 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1518 static void DrawHeadline(void)
1520 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1521 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1524 static void DrawTitleScreenImage(int nr, boolean initial)
1526 int graphic = getTitleScreenGraphic(nr, initial);
1527 Bitmap *bitmap = graphic_info[graphic].bitmap;
1528 int width = graphic_info[graphic].width;
1529 int height = graphic_info[graphic].height;
1530 int src_x = graphic_info[graphic].src_x;
1531 int src_y = graphic_info[graphic].src_y;
1537 if (width > WIN_XSIZE)
1539 // image width too large for window => center image horizontally
1540 src_x = (width - WIN_XSIZE) / 2;
1544 if (height > WIN_YSIZE)
1546 // image height too large for window => center image vertically
1547 src_y = (height - WIN_YSIZE) / 2;
1551 // always display title screens centered
1552 dst_x = (WIN_XSIZE - width) / 2;
1553 dst_y = (WIN_YSIZE - height) / 2;
1555 SetDrawBackgroundMask(REDRAW_ALL);
1556 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1558 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1560 if (DrawingOnBackground(dst_x, dst_y))
1561 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1563 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1565 redraw_mask = REDRAW_ALL;
1568 static void DrawTitleScreenMessage(int nr, boolean initial)
1570 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1571 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1573 if (filename == NULL)
1576 // force TITLE font on title message screen
1577 SetFontStatus(getTitleMessageGameMode(initial));
1579 // if chars *and* width set to "-1", automatically determine width
1580 if (tmi->chars == -1 && tmi->width == -1)
1581 tmi->width = viewport.window[game_status].width;
1583 // if lines *and* height set to "-1", automatically determine height
1584 if (tmi->lines == -1 && tmi->height == -1)
1585 tmi->height = viewport.window[game_status].height;
1587 // if chars set to "-1", automatically determine by text and font width
1588 if (tmi->chars == -1)
1589 tmi->chars = tmi->width / getFontWidth(tmi->font);
1591 tmi->width = tmi->chars * getFontWidth(tmi->font);
1593 // if lines set to "-1", automatically determine by text and font height
1594 if (tmi->lines == -1)
1595 tmi->lines = tmi->height / getFontHeight(tmi->font);
1597 tmi->height = tmi->lines * getFontHeight(tmi->font);
1599 // if x set to "-1", automatically determine by width and alignment
1601 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1603 // if y set to "-1", automatically determine by height and alignment
1605 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1607 SetDrawBackgroundMask(REDRAW_ALL);
1608 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1610 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1612 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1613 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1614 tmi->autowrap, tmi->centered, tmi->parse_comments);
1619 static void DrawTitleScreen(void)
1621 KeyboardAutoRepeatOff();
1623 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1626 static boolean CheckTitleScreen(boolean levelset_has_changed)
1628 static boolean show_title_initial = TRUE;
1629 boolean show_titlescreen = FALSE;
1631 // needed to be able to skip title screen, if no image or message defined
1632 InitializeTitleControls(show_title_initial);
1634 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1635 show_titlescreen = TRUE;
1637 // show initial title images and messages only once at program start
1638 show_title_initial = FALSE;
1640 return (show_titlescreen && num_title_screens > 0);
1643 void DrawMainMenu(void)
1645 static LevelDirTree *leveldir_last_valid = NULL;
1646 boolean levelset_has_changed = FALSE;
1647 int fade_mask = REDRAW_FIELD;
1649 LimitScreenUpdates(FALSE);
1651 FadeSetLeaveScreen();
1653 // do not fade out here -- function may continue and fade on editor screen
1656 FadeMenuSoundsAndMusic();
1658 ExpireSoundLoops(FALSE);
1660 KeyboardAutoRepeatOn();
1662 audio.sound_deactivated = FALSE;
1666 // needed if last screen was the playing screen, invoked from level editor
1667 if (level_editor_test_game)
1669 CloseDoor(DOOR_CLOSE_ALL);
1671 SetGameStatus(GAME_MODE_EDITOR);
1678 // leveldir_current may be invalid (level group, parent link, node copy)
1679 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1681 if (leveldir_current != leveldir_last_valid)
1683 UpdateLastPlayedLevels_TreeInfo();
1685 levelset_has_changed = TRUE;
1688 // store valid level series information
1689 leveldir_last_valid = leveldir_current;
1691 // needed if last screen (level choice) changed graphics, sounds or music
1692 ReloadCustomArtwork(0);
1694 if (CheckTitleScreen(levelset_has_changed))
1696 SetGameStatus(GAME_MODE_TITLE);
1703 if (redraw_mask & REDRAW_ALL)
1704 fade_mask = REDRAW_ALL;
1707 fade_mask = REDRAW_ALL;
1711 // needed if different viewport properties defined for menues
1712 ChangeViewportPropertiesIfNeeded();
1714 SetDrawtoField(DRAW_TO_BACKBUFFER);
1716 // level_nr may have been set to value over handicap with level editor
1717 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1718 level_nr = leveldir_current->handicap_level;
1720 LoadLevel(level_nr);
1721 LoadScore(level_nr);
1723 SaveLevelSetup_SeriesInfo();
1725 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1726 SetDrawDeactivationMask(REDRAW_NONE);
1727 SetDrawBackgroundMask(REDRAW_FIELD);
1729 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1732 if (fade_mask == REDRAW_ALL)
1733 RedrawGlobalBorder();
1738 InitializeMainControls();
1740 DrawCursorAndText_Main(-1, FALSE, FALSE);
1741 DrawPreviewLevelInitial();
1742 DrawNetworkPlayers();
1744 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1747 if (TAPE_IS_EMPTY(tape))
1749 DrawCompleteVideoDisplay();
1751 PlayMenuSoundsAndMusic();
1753 // create gadgets for main menu screen
1754 FreeScreenGadgets();
1755 CreateScreenGadgets();
1757 // may be required if audio buttons shown on tape and changed in setup menu
1759 CreateGameButtons();
1761 // map gadgets for main menu screen
1763 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1764 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1766 // copy actual game door content to door double buffer for OpenDoor()
1767 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1768 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1770 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1772 DrawMaskedBorder(fade_mask);
1777 // update screen area with special editor door
1778 redraw_mask |= REDRAW_ALL;
1781 SetMouseCursor(CURSOR_DEFAULT);
1783 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1785 SyncEmscriptenFilesystem();
1787 // needed once after program start or after user change
1788 CheckApiServerTasks();
1791 static void gotoTopLevelDir(void)
1793 // move upwards until inside (but not above) top level directory
1794 while (leveldir_current->node_parent &&
1795 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1797 // write a "path" into level tree for easy navigation to last level
1798 if (leveldir_current->node_parent->node_group->cl_first == -1)
1800 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1801 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1802 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1803 int cl_first, cl_cursor;
1805 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1806 cl_cursor = leveldir_pos - cl_first;
1808 leveldir_current->node_parent->node_group->cl_first = cl_first;
1809 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1812 leveldir_current = leveldir_current->node_parent;
1816 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1818 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1820 return (use_frame_counter ? video.frame_counter : Counter());
1823 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1824 struct TitleFadingInfo *fi)
1826 return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1829 static void ResetTitleAutoDelay(unsigned int *counter_var,
1830 struct TitleFadingInfo *fi)
1832 *counter_var = getAutoDelayCounter(fi);
1835 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1837 static unsigned int title_delay = 0;
1838 static int title_screen_nr = 0;
1839 static int last_sound = -1, last_music = -1;
1840 boolean return_to_main_menu = FALSE;
1841 struct TitleControlInfo *tci;
1844 if (button == MB_MENU_INITIALIZE)
1847 title_screen_nr = 0;
1848 tci = &title_controls[title_screen_nr];
1850 SetAnimStatus(getTitleAnimMode(tci));
1852 last_sound = SND_UNDEFINED;
1853 last_music = MUS_UNDEFINED;
1855 if (num_title_screens != 0)
1857 FadeSetEnterScreen();
1859 // use individual title fading instead of global "enter screen" fading
1860 fading = getTitleFading(tci);
1863 if (game_status_last_screen == GAME_MODE_INFO)
1865 if (num_title_screens == 0)
1867 // switch game mode from title screen mode back to info screen mode
1868 SetGameStatus(GAME_MODE_INFO);
1870 // store that last screen was info screen, not main menu screen
1871 game_status_last_screen = GAME_MODE_INFO;
1873 DrawInfoScreen_NotAvailable("Title screen information:",
1874 "No title screen for this level set.");
1879 FadeMenuSoundsAndMusic();
1881 FadeOut(REDRAW_ALL);
1883 // title screens may have different window size
1884 ChangeViewportPropertiesIfNeeded();
1886 // only required to update logic for redrawing global border
1890 DrawTitleScreenImage(tci->local_nr, tci->initial);
1892 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1894 sound = getTitleSound(tci);
1895 music = getTitleMusic(tci);
1897 if (sound != last_sound)
1898 PlayMenuSoundExt(sound);
1899 if (music != last_music)
1900 PlayMenuMusicExt(music);
1905 SetMouseCursor(CURSOR_NONE);
1909 ResetTitleAutoDelay(&title_delay, &fading);
1914 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1915 button = MB_MENU_CHOICE;
1917 if (button == MB_MENU_LEAVE)
1919 return_to_main_menu = TRUE;
1921 else if (button == MB_MENU_CHOICE)
1923 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1925 SetGameStatus(GAME_MODE_INFO);
1927 info_mode = INFO_MODE_MAIN;
1936 if (title_screen_nr < num_title_screens)
1938 tci = &title_controls[title_screen_nr];
1940 SetAnimStatus(getTitleAnimMode(tci));
1942 sound = getTitleSound(tci);
1943 music = getTitleMusic(tci);
1945 if (last_sound != SND_UNDEFINED && sound != last_sound)
1946 FadeSound(last_sound);
1947 if (last_music != MUS_UNDEFINED && music != last_music)
1950 fading = getTitleFading(tci);
1952 FadeOut(REDRAW_ALL);
1955 DrawTitleScreenImage(tci->local_nr, tci->initial);
1957 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1959 sound = getTitleSound(tci);
1960 music = getTitleMusic(tci);
1962 if (sound != last_sound)
1963 PlayMenuSoundExt(sound);
1964 if (music != last_music)
1965 PlayMenuMusicExt(music);
1972 ResetTitleAutoDelay(&title_delay, &fading);
1976 FadeMenuSoundsAndMusic();
1978 return_to_main_menu = TRUE;
1982 if (return_to_main_menu)
1984 SetMouseCursor(CURSOR_DEFAULT);
1986 // force full menu screen redraw after displaying title screens
1987 redraw_mask = REDRAW_ALL;
1989 if (game_status_last_screen == GAME_MODE_INFO)
1991 SetGameStatus(GAME_MODE_INFO);
1993 info_mode = INFO_MODE_MAIN;
1997 else // default: return to main menu
1999 SetGameStatus(GAME_MODE_MAIN);
2006 static void HandleMainMenu_ToggleTeamMode(void)
2008 setup.team_mode = !setup.team_mode;
2010 InitializeMainControls();
2011 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
2013 DrawPreviewPlayers();
2016 static void HandleMainMenu_SelectLevel(int step, int direction,
2017 int selected_level_nr)
2019 int old_level_nr = level_nr;
2022 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2023 new_level_nr = selected_level_nr;
2025 new_level_nr = old_level_nr + step * direction;
2027 if (new_level_nr < leveldir_current->first_level)
2028 new_level_nr = leveldir_current->first_level;
2029 if (new_level_nr > leveldir_current->last_level)
2030 new_level_nr = leveldir_current->last_level;
2032 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2034 // skipping levels is only allowed when trying to skip single level
2035 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
2036 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
2038 leveldir_current->handicap_level++;
2039 SaveLevelSetup_SeriesInfo();
2042 new_level_nr = leveldir_current->handicap_level;
2045 if (new_level_nr != old_level_nr)
2047 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2049 PlaySound(SND_MENU_ITEM_SELECTING);
2051 level_nr = new_level_nr;
2053 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2054 int2str(level_nr, menu.main.text.level_number.size),
2055 mci->pos_text->font);
2057 LoadLevel(level_nr);
2058 DrawPreviewLevelInitial();
2062 DrawCompleteVideoDisplay();
2064 SaveLevelSetup_SeriesInfo();
2066 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2068 // force redraw of playfield area (may be reset at this point)
2069 redraw_mask |= REDRAW_FIELD;
2073 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2075 static int choice = MAIN_CONTROL_GAME;
2076 static boolean button_pressed_last = FALSE;
2077 boolean button_pressed = FALSE;
2079 int i = 0; // needed to prevent compiler warning due to bad code below
2081 if (button == MB_MENU_INITIALIZE)
2083 DrawCursorAndText_Main(choice, TRUE, FALSE);
2088 if (mx || my) // mouse input
2092 for (i = 0; main_controls[i].nr != -1; i++)
2094 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2095 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2096 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2098 pos = main_controls[i].nr;
2104 // check if level preview was clicked
2105 if (insidePreviewRect(&preview, mx - SX, my - SY))
2106 pos = MAIN_CONTROL_GAME;
2108 // handle pressed/unpressed state for active/inactive menu buttons
2109 // (if pos != -1, "i" contains index position corresponding to "pos")
2111 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2112 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2113 button_pressed = TRUE;
2115 if (button_pressed != button_pressed_last)
2117 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2120 PlaySound(SND_MENU_BUTTON_PRESSING);
2122 PlaySound(SND_MENU_BUTTON_RELEASING);
2125 else if (dx || dy) // keyboard input
2127 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2128 choice == MAIN_CONTROL_SETUP))
2129 button = MB_MENU_CHOICE;
2134 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2136 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2138 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2140 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2142 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2144 CloseDoor(DOOR_CLOSE_2);
2146 SetGameStatus(GAME_MODE_LEVELNR);
2148 DrawChooseLevelNr();
2150 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2156 PlaySound(SND_MENU_ITEM_ACTIVATING);
2158 DrawCursorAndText_Main(choice, FALSE, FALSE);
2159 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2165 if (choice == MAIN_CONTROL_NAME)
2167 // special case: cursor left or right pressed -- toggle team mode
2168 HandleMainMenu_ToggleTeamMode();
2170 else if (choice != MAIN_CONTROL_INFO &&
2171 choice != MAIN_CONTROL_SETUP)
2173 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2179 PlaySound(SND_MENU_ITEM_SELECTING);
2181 if (pos == MAIN_CONTROL_NAME)
2184 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2186 // special case: menu text "name/team" clicked -- toggle team mode
2187 HandleMainMenu_ToggleTeamMode();
2191 if (setup.multiple_users)
2193 CloseDoor(DOOR_CLOSE_2);
2195 SetGameStatus(GAME_MODE_NAMES);
2197 DrawChoosePlayerName();
2201 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2207 else if (pos == MAIN_CONTROL_LEVELS)
2211 CloseDoor(DOOR_CLOSE_2);
2213 SetGameStatus(GAME_MODE_LEVELS);
2215 SaveLevelSetup_LastSeries();
2216 SaveLevelSetup_SeriesInfo();
2218 // restore level set if chosen from "last played level set" menu
2219 RestoreLastPlayedLevels(&leveldir_current);
2221 if (setup.internal.choose_from_top_leveldir)
2224 DrawChooseLevelSet();
2227 else if (pos == MAIN_CONTROL_SCORES)
2229 CloseDoor(DOOR_CLOSE_2);
2231 SetGameStatus(GAME_MODE_SCORES);
2233 DrawHallOfFame(level_nr);
2235 else if (pos == MAIN_CONTROL_EDITOR)
2237 if (leveldir_current->readonly &&
2238 setup.editor.show_read_only_warning)
2239 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2241 CloseDoor(DOOR_CLOSE_ALL);
2243 SetGameStatus(GAME_MODE_EDITOR);
2245 FadeSetEnterScreen();
2249 else if (pos == MAIN_CONTROL_INFO)
2251 CloseDoor(DOOR_CLOSE_2);
2253 SetGameStatus(GAME_MODE_INFO);
2255 info_mode = INFO_MODE_MAIN;
2259 else if (pos == MAIN_CONTROL_GAME)
2261 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2263 else if (pos == MAIN_CONTROL_SETUP)
2265 CloseDoor(DOOR_CLOSE_2);
2267 SetGameStatus(GAME_MODE_SETUP);
2269 setup_mode = SETUP_MODE_MAIN;
2273 else if (pos == MAIN_CONTROL_QUIT)
2275 SaveLevelSetup_LastSeries();
2276 SaveLevelSetup_SeriesInfo();
2278 #if defined(PLATFORM_EMSCRIPTEN)
2279 Request("Close the browser window to quit!", REQ_CONFIRM);
2281 if (!setup.ask_on_quit_program ||
2282 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2283 SetGameStatus(GAME_MODE_QUIT);
2289 button_pressed_last = button_pressed;
2293 // ============================================================================
2294 // info screen functions
2295 // ============================================================================
2297 static struct TokenInfo *info_info;
2298 static int num_info_info; // number of info entries shown on screen
2299 static int max_info_info; // total number of info entries in list
2301 static void execInfoTitleScreen(void)
2303 info_mode = INFO_MODE_TITLE;
2308 static void execInfoElements(void)
2310 info_mode = INFO_MODE_ELEMENTS;
2315 static void execInfoMusic(void)
2317 info_mode = INFO_MODE_MUSIC;
2322 static void execInfoCredits(void)
2324 info_mode = INFO_MODE_CREDITS;
2329 static void execInfoProgram(void)
2331 info_mode = INFO_MODE_PROGRAM;
2336 static void execInfoVersion(void)
2338 info_mode = INFO_MODE_VERSION;
2343 static void execInfoLevelSet(void)
2345 info_mode = INFO_MODE_LEVELSET;
2350 static void execExitInfo(void)
2352 SetGameStatus(GAME_MODE_MAIN);
2357 static struct TokenInfo info_info_main[] =
2359 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2360 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2361 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2362 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2363 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2364 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2365 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2366 { TYPE_EMPTY, NULL, "" },
2367 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2372 static int getMenuTextFont(int type)
2374 if (type & (TYPE_SWITCH |
2388 static struct TokenInfo *setup_info;
2389 static struct TokenInfo setup_info_input[];
2391 static struct TokenInfo *menu_info;
2393 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2394 int screen_pos, int menu_info_pos_raw,
2397 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2398 struct TokenInfo *ti = &token_info[pos];
2399 int xpos = MENU_SCREEN_START_XPOS;
2400 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2401 int font_nr = getMenuTextFont(ti->type);
2403 if (setup_mode == SETUP_MODE_INPUT)
2404 font_nr = FONT_MENU_1;
2407 font_nr = FONT_ACTIVE(font_nr);
2409 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2411 if (ti->type & ~TYPE_SKIP_ENTRY)
2412 drawCursor(screen_pos, active);
2415 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2418 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2421 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2424 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2427 static char *window_size_text;
2428 static char *scaling_type_text;
2429 static char *network_server_text;
2431 static void drawSetupValue(int, int);
2433 static void drawMenuInfoList(int first_entry, int num_page_entries,
2434 int max_page_entries)
2438 if (first_entry + num_page_entries > max_page_entries)
2441 clearMenuListArea();
2443 for (i = 0; i < num_page_entries; i++)
2445 int menu_info_pos = first_entry + i;
2446 struct TokenInfo *si = &menu_info[menu_info_pos];
2447 void *value_ptr = si->value;
2449 // set some entries to "unchangeable" according to other variables
2450 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2451 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2452 (value_ptr == &setup.sound_music && !audio.music_available) ||
2453 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2454 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2455 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2456 si->type |= TYPE_GHOSTED;
2458 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2459 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2460 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2461 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2462 else if (si->type & ~TYPE_SKIP_ENTRY)
2463 initCursor(i, IMG_MENU_BUTTON);
2465 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2467 if (si->type & TYPE_STRING)
2471 if (value_ptr == &network_server_text)
2472 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2474 if (gadget_id != -1)
2476 struct GadgetInfo *gi = screen_gadget[gadget_id];
2477 int xpos = MENU_SCREEN_START_XPOS;
2478 int ypos = MENU_SCREEN_START_YPOS + i;
2479 int x = mSX + xpos * 32;
2480 int y = mSY + ypos * 32;
2482 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2486 if (si->type & TYPE_VALUE &&
2487 menu_info == setup_info)
2488 drawSetupValue(i, menu_info_pos);
2492 static void DrawInfoScreen_Main(void)
2494 int fade_mask = REDRAW_FIELD;
2497 if (redraw_mask & REDRAW_ALL)
2498 fade_mask = REDRAW_ALL;
2501 fade_mask = REDRAW_ALL;
2504 FadeMenuSoundsAndMusic();
2506 FreeScreenGadgets();
2507 CreateScreenGadgets();
2509 // (needed after displaying title screens which disable auto repeat)
2510 KeyboardAutoRepeatOn();
2512 FadeSetLeaveScreen();
2516 // needed if different viewport properties defined for info screen
2517 ChangeViewportPropertiesIfNeeded();
2519 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2523 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2525 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2527 info_info = info_info_main;
2529 // determine maximal number of info entries that can be displayed on screen
2531 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2534 // determine maximal number of info entries available for menu of info screen
2536 for (i = 0; info_info[i].type != 0; i++)
2539 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2541 MapScreenGadgets(max_info_info);
2543 PlayMenuSoundsAndMusic();
2545 DrawMaskedBorder(fade_mask);
2550 static void changeSetupValue(int, int, int);
2552 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2553 int mode, int num_page_entries,
2554 int max_page_entries)
2556 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2557 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2558 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2559 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2560 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2561 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2562 int *num_page_entries_last = num_page_entries_all_last[game_status];
2563 int *choice_store = choice_stores[game_status];
2564 int *first_entry_store = first_entry_stores[game_status];
2565 int choice = choice_store[mode]; // starts with 0
2566 int first_entry = first_entry_store[mode]; // starts with 0
2568 int y = choice - first_entry;
2570 boolean position_set_by_scrollbar = (dx == 999);
2571 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2574 if (button == MB_MENU_INITIALIZE)
2576 // check if number of menu page entries has changed (may happen by change
2577 // of custom artwork definition value for 'list_size' for this menu screen)
2578 // (in this case, the last menu position most probably has to be corrected)
2579 if (num_page_entries != num_page_entries_last[mode])
2581 choice_store[mode] = first_entry_store[mode] = 0;
2583 choice = first_entry = 0;
2586 num_page_entries_last[mode] = num_page_entries;
2589 // advance to first valid menu entry
2590 while (choice < num_page_entries &&
2591 menu_info[choice].type & TYPE_SKIP_ENTRY)
2594 if (position_set_by_scrollbar)
2595 first_entry = first_entry_store[mode] = dy;
2597 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2598 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2600 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2602 if (choice < first_entry)
2604 choice = first_entry;
2606 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2609 else if (choice > first_entry + num_page_entries - 1)
2611 choice = first_entry + num_page_entries - 1;
2613 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2617 choice_store[mode] = choice;
2619 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2623 else if (button == MB_MENU_LEAVE)
2625 PlaySound(SND_MENU_ITEM_SELECTING);
2627 for (i = 0; i < max_page_entries; i++)
2629 if (menu_info[i].type & TYPE_LEAVE_MENU)
2631 void (*menu_callback_function)(void) = menu_info[i].value;
2635 menu_callback_function();
2637 break; // absolutely needed because function changes 'menu_info'!
2644 if (mx || my) // mouse input
2646 x = (mx - mSX) / 32;
2647 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2649 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2651 // move cursor instead of scrolling when already at start/end of list
2652 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2654 else if (dy == +1 * SCROLL_LINE &&
2655 first_entry + num_page_entries == max_page_entries)
2658 // handle scrolling screen one line or page
2660 y + dy > num_page_entries - 1)
2662 boolean redraw = FALSE;
2664 if (ABS(dy) == SCROLL_PAGE)
2665 step = num_page_entries - 1;
2667 if (dy < 0 && first_entry > 0)
2669 // scroll page/line up
2671 first_entry -= step;
2672 if (first_entry < 0)
2677 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2679 // scroll page/line down
2681 first_entry += step;
2682 if (first_entry + num_page_entries > max_page_entries)
2683 first_entry = MAX(0, max_page_entries - num_page_entries);
2690 choice += first_entry - first_entry_store[mode];
2692 if (choice < first_entry)
2694 choice = first_entry;
2696 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2699 else if (choice > first_entry + num_page_entries - 1)
2701 choice = first_entry + num_page_entries - 1;
2703 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2706 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2710 if (choice < first_entry ||
2711 choice > first_entry + num_page_entries - 1)
2712 first_entry += SIGN(dy);
2715 first_entry_store[mode] = first_entry;
2716 choice_store[mode] = choice;
2718 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2720 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2722 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2723 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2731 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2733 if (menu_info[choice].type & menu_navigation_type ||
2734 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2735 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2736 menu_info[choice].type & TYPE_PLAYER)
2737 button = MB_MENU_CHOICE;
2742 // jump to next non-empty menu entry (up or down)
2743 while (first_entry + y > 0 &&
2744 first_entry + y < max_page_entries - 1 &&
2745 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2748 if (!IN_VIS_MENU(x, y))
2750 choice += y - y_old;
2752 if (choice < first_entry)
2753 first_entry = choice;
2754 else if (choice > first_entry + num_page_entries - 1)
2755 first_entry = choice - num_page_entries + 1;
2757 if (first_entry >= 0 &&
2758 first_entry + num_page_entries <= max_page_entries)
2760 first_entry_store[mode] = first_entry;
2762 if (choice < first_entry)
2763 choice = first_entry;
2764 else if (choice > first_entry + num_page_entries - 1)
2765 choice = first_entry + num_page_entries - 1;
2767 choice_store[mode] = choice;
2769 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2771 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2773 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2774 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2781 if (!anyScrollbarGadgetActive() &&
2782 IN_VIS_MENU(x, y) &&
2783 mx < mx_right_border &&
2784 y >= 0 && y < num_page_entries)
2788 if (first_entry + y != choice &&
2789 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2791 PlaySound(SND_MENU_ITEM_ACTIVATING);
2793 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2794 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2796 choice = choice_store[mode] = first_entry + y;
2800 PlaySound(SND_MENU_ITEM_SELECTING);
2802 for (i = 0; menu_info[i].type != 0; i++)
2804 if (menu_info[i].type & TYPE_LEAVE_MENU)
2806 void (*menu_callback_function)(void) = menu_info[i].value;
2810 menu_callback_function();
2812 // absolutely needed because function changes 'menu_info'!
2820 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2822 PlaySound(SND_MENU_ITEM_SELECTING);
2824 // when selecting key headline, execute function for key value change
2825 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2826 menu_info[first_entry + y + 1].type & TYPE_KEY)
2829 // when selecting string value, execute function for list selection
2830 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2831 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2834 // when selecting string value, execute function for text input gadget
2835 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2836 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2839 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2841 void (*menu_callback_function)(void) =
2842 menu_info[first_entry + y].value;
2844 FadeSetFromType(menu_info[first_entry + y].type);
2846 menu_callback_function();
2848 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2850 void (*gadget_callback_function)(void) =
2851 menu_info[first_entry + y].value;
2853 gadget_callback_function();
2855 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2856 menu_info == setup_info)
2858 changeSetupValue(y, first_entry + y, dx);
2864 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2866 menu_info = info_info;
2868 HandleMenuScreen(mx, my, dx, dy, button,
2869 info_mode, num_info_info, max_info_info);
2872 static int getMenuFontSpacing(int spacing_height, int font_nr)
2874 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2876 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2880 static int getMenuTextSpacing(int spacing_height, int font_nr)
2882 return (getMenuFontSpacing(spacing_height, font_nr) +
2883 EXTRA_SPACING(game_status));
2886 static int getMenuTextStep(int spacing_height, int font_nr)
2888 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2891 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2893 int font_title = MENU_INFO_FONT_TITLE;
2894 int font_error = FONT_TEXT_2;
2895 int font_foot = MENU_INFO_FONT_FOOT;
2896 int spacing_title = menu.headline1_spacing_info[info_mode];
2897 int ystep_title = getMenuTextStep(spacing_title, font_title);
2898 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2899 int ystart2 = ystart1 + ystep_title;
2900 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2902 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2904 FadeOut(REDRAW_FIELD);
2909 DrawTextSCentered(ystart1, font_title, text_title);
2910 DrawTextSCentered(ystart2, font_error, text_error);
2912 DrawTextSCentered(ybottom, font_foot,
2913 "Press any key or button for info menu");
2915 FadeIn(REDRAW_FIELD);
2918 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2920 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2921 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2922 int font_title = MENU_INFO_FONT_TITLE;
2923 int font_foot = MENU_INFO_FONT_FOOT;
2924 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2925 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2926 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2927 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2928 int ystep = MENU_SCREEN_INFO_YSTEP;
2929 int element, action, direction;
2937 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2938 infoscreen_step[i] = infoscreen_frame[i] = 0;
2943 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2945 DrawTextSCentered(ybottom, font_foot,
2946 "Press any key or button for next page");
2952 while (helpanim_info[j].element != HELPANIM_LIST_END)
2954 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2959 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2968 j += infoscreen_step[i - start];
2970 element = helpanim_info[j].element;
2971 action = helpanim_info[j].action;
2972 direction = helpanim_info[j].direction;
2975 element = EL_UNKNOWN;
2977 if (action != -1 && direction != -1)
2978 graphic = el_act_dir2img(element, action, direction);
2979 else if (action != -1)
2980 graphic = el_act2img(element, action);
2981 else if (direction != -1)
2982 graphic = el_dir2img(element, direction);
2984 graphic = el2img(element);
2986 delay = helpanim_info[j++].delay;
2991 if (infoscreen_frame[i - start] == 0)
2994 infoscreen_frame[i - start] = delay - 1;
2998 sync_frame = delay - infoscreen_frame[i - start];
2999 infoscreen_frame[i - start]--;
3002 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
3004 if (!infoscreen_frame[i - start])
3005 infoscreen_step[i - start] = 0;
3009 if (!infoscreen_frame[i - start])
3010 infoscreen_step[i - start]++;
3011 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3017 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
3019 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
3020 graphic, sync_frame, USE_MASKING);
3023 DrawInfoScreen_HelpText(element, action, direction, i - start);
3028 redraw_mask |= REDRAW_FIELD;
3033 static char *getHelpText(int element, int action, int direction)
3035 char token[MAX_LINE_LEN];
3037 strcpy(token, element_info[element].token_name);
3040 strcat(token, element_action_info[action].suffix);
3042 if (direction != -1)
3043 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3045 return getHashEntry(helptext_info, token);
3048 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3050 int font_nr = FONT_INFO_ELEMENTS;
3051 int font_width = getFontWidth(font_nr);
3052 int font_height = getFontHeight(font_nr);
3053 int yoffset = (TILEX - 2 * font_height) / 2;
3054 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
3055 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
3056 int ystep = TILEY + 4;
3057 int pad_left = xstart - SX;
3058 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3059 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3060 int max_lines_per_text = 2;
3063 if (action != -1 && direction != -1) // element.action.direction
3064 text = getHelpText(element, action, direction);
3066 if (text == NULL && action != -1) // element.action
3067 text = getHelpText(element, action, -1);
3069 if (text == NULL && direction != -1) // element.direction
3070 text = getHelpText(element, -1, direction);
3072 if (text == NULL) // base element
3073 text = getHelpText(element, -1, -1);
3075 if (text == NULL) // not found
3076 text = "No description available";
3078 if (strlen(text) <= max_chars_per_line) // only one line of text
3079 ystart += getFontHeight(font_nr) / 2;
3081 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3082 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3083 TRUE, FALSE, FALSE);
3086 static void DrawInfoScreen_TitleScreen(void)
3088 SetGameStatus(GAME_MODE_TITLE);
3093 void HandleInfoScreen_TitleScreen(int button)
3095 HandleTitleScreen(0, 0, 0, 0, button);
3098 static void DrawInfoScreen_Elements(void)
3100 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3102 FadeOut(REDRAW_FIELD);
3107 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
3109 FadeIn(REDRAW_FIELD);
3112 void HandleInfoScreen_Elements(int button)
3114 static unsigned int info_delay = 0;
3115 static int num_anims;
3116 static int num_pages;
3118 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3121 if (button == MB_MENU_INITIALIZE)
3123 boolean new_element = TRUE;
3127 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3129 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3131 else if (new_element)
3134 new_element = FALSE;
3138 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3142 if (button == MB_MENU_LEAVE)
3144 PlaySound(SND_MENU_ITEM_SELECTING);
3146 info_mode = INFO_MODE_MAIN;
3151 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3153 if (button != MB_MENU_INITIALIZE)
3155 PlaySound(SND_MENU_ITEM_SELECTING);
3160 if (page >= num_pages)
3162 FadeMenuSoundsAndMusic();
3164 info_mode = INFO_MODE_MAIN;
3171 FadeSetNextScreen();
3173 if (button != MB_MENU_INITIALIZE)
3174 FadeOut(REDRAW_FIELD);
3176 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3178 if (button != MB_MENU_INITIALIZE)
3179 FadeIn(REDRAW_FIELD);
3183 if (DelayReached(&info_delay, GameFrameDelay))
3184 if (page < num_pages)
3185 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3187 PlayMenuSoundIfLoop();
3191 static void DrawInfoScreen_Music(void)
3193 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3195 FadeOut(REDRAW_FIELD);
3202 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3204 FadeIn(REDRAW_FIELD);
3207 void HandleInfoScreen_Music(int button)
3209 static struct MusicFileInfo *list = NULL;
3210 int font_title = MENU_INFO_FONT_TITLE;
3211 int font_head = MENU_INFO_FONT_HEAD;
3212 int font_text = MENU_INFO_FONT_TEXT;
3213 int font_foot = MENU_INFO_FONT_FOOT;
3214 int spacing_title = menu.headline1_spacing_info[info_mode];
3215 int spacing_head = menu.headline2_spacing_info[info_mode];
3216 int ystep_title = getMenuTextStep(spacing_title, font_title);
3217 int ystep_head = getMenuTextStep(spacing_head, font_head);
3218 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3219 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3221 if (button == MB_MENU_INITIALIZE)
3223 list = music_file_info;
3227 FadeMenuSoundsAndMusic();
3232 DrawTextSCentered(ystart, font_title,
3233 "No music info for this level set.");
3235 DrawTextSCentered(ybottom, font_foot,
3236 "Press any key or button for info menu");
3242 if (button == MB_MENU_LEAVE)
3244 PlaySound(SND_MENU_ITEM_SELECTING);
3246 FadeMenuSoundsAndMusic();
3248 info_mode = INFO_MODE_MAIN;
3253 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3255 if (button != MB_MENU_INITIALIZE)
3257 PlaySound(SND_MENU_ITEM_SELECTING);
3265 FadeMenuSoundsAndMusic();
3267 info_mode = INFO_MODE_MAIN;
3273 FadeMenuSoundsAndMusic();
3275 if (list != music_file_info)
3276 FadeSetNextScreen();
3278 if (button != MB_MENU_INITIALIZE)
3279 FadeOut(REDRAW_FIELD);
3286 int sound = list->music;
3288 if (IS_LOOP_SOUND(sound))
3289 PlaySoundLoop(sound);
3293 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3297 int music = list->music;
3299 if (IS_LOOP_MUSIC(music))
3300 PlayMusicLoop(music);
3304 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3307 ystart += ystep_title;
3309 if (!strEqual(list->title, UNKNOWN_NAME))
3311 if (!strEqual(list->title_header, UNKNOWN_NAME))
3313 DrawTextSCentered(ystart, font_head, list->title_header);
3314 ystart += ystep_head;
3317 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3318 ystart += ystep_head;
3321 if (!strEqual(list->artist, UNKNOWN_NAME))
3323 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3324 DrawTextSCentered(ystart, font_head, list->artist_header);
3326 DrawTextSCentered(ystart, font_head, "by");
3328 ystart += ystep_head;
3330 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3331 ystart += ystep_head;
3334 if (!strEqual(list->album, UNKNOWN_NAME))
3336 if (!strEqual(list->album_header, UNKNOWN_NAME))
3337 DrawTextSCentered(ystart, font_head, list->album_header);
3339 DrawTextSCentered(ystart, font_head, "from the album");
3341 ystart += ystep_head;
3343 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3344 ystart += ystep_head;
3347 if (!strEqual(list->year, UNKNOWN_NAME))
3349 if (!strEqual(list->year_header, UNKNOWN_NAME))
3350 DrawTextSCentered(ystart, font_head, list->year_header);
3352 DrawTextSCentered(ystart, font_head, "from the year");
3354 ystart += ystep_head;
3356 DrawTextFCentered(ystart, font_text, "%s", list->year);
3357 ystart += ystep_head;
3360 DrawTextSCentered(ybottom, FONT_TEXT_4,
3361 "Press any key or button for next page");
3363 if (button != MB_MENU_INITIALIZE)
3364 FadeIn(REDRAW_FIELD);
3367 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3368 PlaySoundLoop(list->music);
3371 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3373 int font_title = MENU_INFO_FONT_TITLE;
3374 int font_head = MENU_INFO_FONT_HEAD;
3375 int font_text = MENU_INFO_FONT_TEXT;
3376 int font_foot = MENU_INFO_FONT_FOOT;
3377 int spacing_title = menu.headline1_spacing_info[info_mode];
3378 int spacing_head = menu.headline2_spacing_info[info_mode];
3379 int spacing_para = menu.paragraph_spacing_info[info_mode];
3380 int spacing_line = menu.line_spacing_info[info_mode];
3381 int ystep_title = getMenuTextStep(spacing_title, font_title);
3382 int ystep_head = getMenuTextStep(spacing_head, font_head);
3383 int ystep_para = getMenuTextStep(spacing_para, font_text);
3384 int ystep_line = getMenuTextStep(spacing_line, font_text);
3385 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3386 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3391 DrawTextSCentered(ystart, font_title, "Credits:");
3392 ystart += ystep_title;
3396 DrawTextSCentered(ystart, font_head,
3397 "Special thanks to");
3398 ystart += ystep_head;
3399 DrawTextSCentered(ystart, font_text,
3401 ystart += ystep_head;
3402 DrawTextSCentered(ystart, font_head,
3404 ystart += ystep_head;
3405 DrawTextSCentered(ystart, font_text,
3406 "\"Boulder Dash\"");
3407 ystart += ystep_head;
3408 DrawTextSCentered(ystart, font_head,
3410 ystart += ystep_head;
3411 DrawTextSCentered(ystart, font_text,
3413 ystart += ystep_head;
3414 DrawTextSCentered(ystart, font_head,
3416 ystart += ystep_head;
3417 DrawTextSCentered(ystart, font_text,
3418 "First Star Software");
3420 else if (screen_nr == 1)
3422 DrawTextSCentered(ystart, font_head,
3423 "Special thanks to");
3424 ystart += ystep_head;
3425 DrawTextSCentered(ystart, font_text,
3426 "Klaus Heinz & Volker Wertich");
3427 ystart += ystep_head;
3428 DrawTextSCentered(ystart, font_head,
3430 ystart += ystep_head;
3431 DrawTextSCentered(ystart, font_text,
3432 "\"Emerald Mine\"");
3433 ystart += ystep_head;
3434 DrawTextSCentered(ystart, font_head,
3436 ystart += ystep_head;
3437 DrawTextSCentered(ystart, font_text,
3439 ystart += ystep_head;
3440 DrawTextSCentered(ystart, font_head,
3442 ystart += ystep_head;
3443 DrawTextSCentered(ystart, font_text,
3446 else if (screen_nr == 2)
3448 DrawTextSCentered(ystart, font_head,
3449 "Special thanks to");
3450 ystart += ystep_head;
3451 DrawTextSCentered(ystart, font_text,
3452 "Michael Stopp & Philip Jespersen");
3453 ystart += ystep_head;
3454 DrawTextSCentered(ystart, font_head,
3456 ystart += ystep_head;
3457 DrawTextSCentered(ystart, font_text,
3459 ystart += ystep_head;
3460 DrawTextSCentered(ystart, font_head,
3462 ystart += ystep_head;
3463 DrawTextSCentered(ystart, font_text,
3465 ystart += ystep_head;
3466 DrawTextSCentered(ystart, font_head,
3468 ystart += ystep_head;
3469 DrawTextSCentered(ystart, font_text,
3470 "Digital Integration");
3472 else if (screen_nr == 3)
3474 DrawTextSCentered(ystart, font_head,
3475 "Special thanks to");
3476 ystart += ystep_head;
3477 DrawTextSCentered(ystart, font_text,
3478 "Hiroyuki Imabayashi");
3479 ystart += ystep_head;
3480 DrawTextSCentered(ystart, font_head,
3482 ystart += ystep_head;
3483 DrawTextSCentered(ystart, font_text,
3485 ystart += ystep_head;
3486 DrawTextSCentered(ystart, font_head,
3488 ystart += ystep_head;
3489 DrawTextSCentered(ystart, font_text,
3491 ystart += ystep_head;
3492 DrawTextSCentered(ystart, font_head,
3494 ystart += ystep_head;
3495 DrawTextSCentered(ystart, font_text,
3498 else if (screen_nr == 4)
3500 DrawTextSCentered(ystart, font_head,
3501 "Special thanks to");
3502 ystart += ystep_head;
3503 DrawTextSCentered(ystart, font_text,
3505 ystart += ystep_head;
3506 DrawTextSCentered(ystart, font_head,
3508 ystart += ystep_head;
3509 DrawTextSCentered(ystart, font_text,
3510 "J\xfcrgen Bonhagen");
3511 ystart += ystep_head;
3512 DrawTextSCentered(ystart, font_head,
3513 "for the continuous creation");
3514 ystart += ystep_line;
3515 DrawTextSCentered(ystart, font_head,
3516 "of outstanding level sets");
3518 else if (screen_nr == 5)
3520 DrawTextSCentered(ystart, font_head,
3522 ystart += ystep_head;
3523 DrawTextSCentered(ystart, font_text,
3525 ystart += ystep_head;
3526 DrawTextSCentered(ystart, font_head,
3527 "for ideas and inspiration by");
3528 ystart += ystep_head;
3529 DrawTextSCentered(ystart, font_text,
3531 ystart += ystep_para;
3533 DrawTextSCentered(ystart, font_head,
3535 ystart += ystep_head;
3536 DrawTextSCentered(ystart, font_text,
3538 ystart += ystep_head;
3539 DrawTextSCentered(ystart, font_head,
3540 "for ideas and inspiration by");
3541 ystart += ystep_head;
3542 DrawTextSCentered(ystart, font_text,
3545 else if (screen_nr == 6)
3547 DrawTextSCentered(ystart, font_head,
3549 ystart += ystep_head;
3550 DrawTextSCentered(ystart, font_text,
3552 ystart += ystep_head;
3553 DrawTextSCentered(ystart, font_head,
3554 "for the code base used for the");
3555 ystart += ystep_line;
3556 DrawTextSCentered(ystart, font_head,
3557 "native Emerald Mine engine");
3559 else if (screen_nr == 7)
3561 DrawTextSCentered(ystart, font_head,
3563 ystart += ystep_head;
3564 DrawTextSCentered(ystart, font_text,
3566 ystart += ystep_head;
3567 DrawTextSCentered(ystart, font_head,
3568 "for the initial DOS port");
3569 ystart += ystep_para;
3571 DrawTextSCentered(ystart, font_head,
3573 ystart += ystep_head;
3574 DrawTextSCentered(ystart, font_text,
3576 ystart += ystep_head;
3577 DrawTextSCentered(ystart, font_head,
3578 "for some additional toons");
3580 else if (screen_nr == 8)
3582 DrawTextSCentered(ystart, font_head,
3583 "And not to forget:");
3584 ystart += ystep_head;
3585 DrawTextSCentered(ystart, font_head,
3587 ystart += ystep_head;
3588 DrawTextSCentered(ystart, font_text,
3589 "All those who contributed");
3590 ystart += ystep_line;
3591 DrawTextSCentered(ystart, font_text,
3592 "levels to this game");
3593 ystart += ystep_line;
3594 DrawTextSCentered(ystart, font_text,
3598 DrawTextSCentered(ybottom, font_foot,
3599 "Press any key or button for next page");
3602 static void DrawInfoScreen_Credits(void)
3604 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3606 FadeMenuSoundsAndMusic();
3608 FadeOut(REDRAW_FIELD);
3610 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3612 FadeIn(REDRAW_FIELD);
3615 void HandleInfoScreen_Credits(int button)
3617 static int screen_nr = 0;
3618 int num_screens = 9;
3620 if (button == MB_MENU_INITIALIZE)
3624 // DrawInfoScreen_CreditsScreen(screen_nr);
3627 if (button == MB_MENU_LEAVE)
3629 PlaySound(SND_MENU_ITEM_SELECTING);
3631 info_mode = INFO_MODE_MAIN;
3636 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3638 if (button != MB_MENU_INITIALIZE)
3640 PlaySound(SND_MENU_ITEM_SELECTING);
3645 if (screen_nr >= num_screens)
3647 FadeMenuSoundsAndMusic();
3649 info_mode = INFO_MODE_MAIN;
3656 FadeSetNextScreen();
3658 if (button != MB_MENU_INITIALIZE)
3659 FadeOut(REDRAW_FIELD);
3661 DrawInfoScreen_CreditsScreen(screen_nr);
3663 if (button != MB_MENU_INITIALIZE)
3664 FadeIn(REDRAW_FIELD);
3668 PlayMenuSoundIfLoop();
3672 static void DrawInfoScreen_Program(void)
3674 int font_title = MENU_INFO_FONT_TITLE;
3675 int font_head = MENU_INFO_FONT_HEAD;
3676 int font_text = MENU_INFO_FONT_TEXT;
3677 int font_foot = MENU_INFO_FONT_FOOT;
3678 int spacing_title = menu.headline1_spacing_info[info_mode];
3679 int spacing_head = menu.headline2_spacing_info[info_mode];
3680 int spacing_para = menu.paragraph_spacing_info[info_mode];
3681 int spacing_line = menu.line_spacing_info[info_mode];
3682 int ystep_title = getMenuTextStep(spacing_title, font_title);
3683 int ystep_head = getMenuTextStep(spacing_head, font_head);
3684 int ystep_para = getMenuTextStep(spacing_para, font_text);
3685 int ystep_line = getMenuTextStep(spacing_line, font_text);
3686 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3687 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3689 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3691 FadeOut(REDRAW_FIELD);
3696 DrawTextSCentered(ystart, font_title, "Program Information:");
3697 ystart += ystep_title;
3699 DrawTextSCentered(ystart, font_head,
3700 "This game is Freeware!");
3701 ystart += ystep_head;
3702 DrawTextSCentered(ystart, font_head,
3703 "If you like it, send e-mail to:");
3704 ystart += ystep_head;
3705 DrawTextSCentered(ystart, font_text,
3706 setup.internal.program_email);
3707 ystart += ystep_para;
3709 DrawTextSCentered(ystart, font_head,
3710 "More information and levels:");
3711 ystart += ystep_head;
3712 DrawTextSCentered(ystart, font_text,
3713 setup.internal.program_website);
3714 ystart += ystep_para;
3716 DrawTextSCentered(ystart, font_head,
3717 "If you have created new levels,");
3718 ystart += ystep_line;
3719 DrawTextSCentered(ystart, font_head,
3720 "send them to me to include them!");
3721 ystart += ystep_head;
3722 DrawTextSCentered(ystart, font_head,
3725 DrawTextSCentered(ybottom, font_foot,
3726 "Press any key or button for info menu");
3728 FadeIn(REDRAW_FIELD);
3731 void HandleInfoScreen_Program(int button)
3733 if (button == MB_MENU_LEAVE)
3735 PlaySound(SND_MENU_ITEM_SELECTING);
3737 info_mode = INFO_MODE_MAIN;
3742 else if (button == MB_MENU_CHOICE)
3744 PlaySound(SND_MENU_ITEM_SELECTING);
3746 FadeMenuSoundsAndMusic();
3748 info_mode = INFO_MODE_MAIN;
3753 PlayMenuSoundIfLoop();
3757 static void DrawInfoScreen_Version(void)
3759 int font_title = MENU_INFO_FONT_TITLE;
3760 int font_head = MENU_INFO_FONT_HEAD;
3761 int font_text = MENU_INFO_FONT_TEXT;
3762 int font_foot = MENU_INFO_FONT_FOOT;
3763 int spacing_title = menu.headline1_spacing_info[info_mode];
3764 int spacing_head = menu.headline2_spacing_info[info_mode];
3765 int spacing_para = menu.paragraph_spacing_info[info_mode];
3766 int spacing_line = menu.line_spacing_info[info_mode];
3767 int xstep = getFontWidth(font_text);
3768 int ystep_title = getMenuTextStep(spacing_title, font_title);
3769 int ystep_head = getMenuTextStep(spacing_head, font_head);
3770 int ystep_para = getMenuTextStep(spacing_para, font_text);
3771 int ystep_line = getMenuTextStep(spacing_line, font_text);
3772 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3773 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3774 int xstart1 = mSX - SX + 2 * xstep;
3775 int xstart2 = mSX - SX + 18 * xstep;
3776 int xstart3 = mSX - SX + 28 * xstep;
3777 SDL_version sdl_version_compiled;
3778 const SDL_version *sdl_version_linked;
3779 int driver_name_len = 10;
3780 SDL_version sdl_version_linked_ext;
3781 const char *driver_name = NULL;
3783 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3785 FadeOut(REDRAW_FIELD);
3790 DrawTextSCentered(ystart, font_title, "Version Information:");
3791 ystart += ystep_title;
3793 DrawTextF(xstart1, ystart, font_head, "Name");
3794 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3795 ystart += ystep_line;
3797 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3799 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3800 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3801 ystart += ystep_line;
3803 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3804 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3805 ystart += ystep_line;
3809 DrawTextF(xstart1, ystart, font_head, "Version");
3810 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3811 ystart += ystep_line;
3814 DrawTextF(xstart1, ystart, font_head, "Platform");
3815 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3817 PLATFORM_XX_BIT_STRING);
3818 ystart += ystep_line;
3820 DrawTextF(xstart1, ystart, font_head, "Target");
3821 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3822 ystart += ystep_line;
3824 DrawTextF(xstart1, ystart, font_head, "Source date");
3825 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3826 ystart += ystep_line;
3828 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3829 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3830 ystart += ystep_para;
3832 DrawTextF(xstart1, ystart, font_head, "Library");
3833 DrawTextF(xstart2, ystart, font_head, "compiled");
3834 DrawTextF(xstart3, ystart, font_head, "linked");
3835 ystart += ystep_head;
3837 SDL_VERSION(&sdl_version_compiled);
3838 SDL_GetVersion(&sdl_version_linked_ext);
3839 sdl_version_linked = &sdl_version_linked_ext;
3841 DrawTextF(xstart1, ystart, font_text, "SDL");
3842 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3843 sdl_version_compiled.major,
3844 sdl_version_compiled.minor,
3845 sdl_version_compiled.patch);
3846 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3847 sdl_version_linked->major,
3848 sdl_version_linked->minor,
3849 sdl_version_linked->patch);
3850 ystart += ystep_line;
3852 SDL_IMAGE_VERSION(&sdl_version_compiled);
3853 sdl_version_linked = IMG_Linked_Version();
3855 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3856 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3857 sdl_version_compiled.major,
3858 sdl_version_compiled.minor,
3859 sdl_version_compiled.patch);
3860 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3861 sdl_version_linked->major,
3862 sdl_version_linked->minor,
3863 sdl_version_linked->patch);
3864 ystart += ystep_line;
3866 SDL_MIXER_VERSION(&sdl_version_compiled);
3867 sdl_version_linked = Mix_Linked_Version();
3869 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3870 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3871 sdl_version_compiled.major,
3872 sdl_version_compiled.minor,
3873 sdl_version_compiled.patch);
3874 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3875 sdl_version_linked->major,
3876 sdl_version_linked->minor,
3877 sdl_version_linked->patch);
3878 ystart += ystep_line;
3880 SDL_NET_VERSION(&sdl_version_compiled);
3881 sdl_version_linked = SDLNet_Linked_Version();
3883 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3884 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3885 sdl_version_compiled.major,
3886 sdl_version_compiled.minor,
3887 sdl_version_compiled.patch);
3888 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3889 sdl_version_linked->major,
3890 sdl_version_linked->minor,
3891 sdl_version_linked->patch);
3892 ystart += ystep_para;
3894 DrawTextF(xstart1, ystart, font_head, "Driver");
3895 DrawTextF(xstart2, ystart, font_head, "Requested");
3896 DrawTextF(xstart3, ystart, font_head, "Used");
3897 ystart += ystep_head;
3900 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3902 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3903 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3904 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3905 ystart += ystep_line;
3908 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3910 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3911 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3912 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3913 ystart += ystep_line;
3916 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3918 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3919 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3920 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3922 DrawTextSCentered(ybottom, font_foot,
3923 "Press any key or button for info menu");
3925 FadeIn(REDRAW_FIELD);
3928 void HandleInfoScreen_Version(int button)
3930 if (button == MB_MENU_LEAVE)
3932 PlaySound(SND_MENU_ITEM_SELECTING);
3934 info_mode = INFO_MODE_MAIN;
3939 else if (button == MB_MENU_CHOICE)
3941 PlaySound(SND_MENU_ITEM_SELECTING);
3943 FadeMenuSoundsAndMusic();
3945 info_mode = INFO_MODE_MAIN;
3950 PlayMenuSoundIfLoop();
3954 static void DrawInfoScreen_LevelSet(void)
3956 struct TitleMessageInfo *tmi = &readme;
3957 char *filename = getLevelSetInfoFilename();
3958 char *title = "Level Set Information:";
3959 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3960 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3962 if (filename == NULL)
3964 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3969 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3971 FadeOut(REDRAW_FIELD);
3976 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3978 // if x position set to "-1", automatically determine by playfield width
3980 tmi->x = SXSIZE / 2;
3982 // if y position set to "-1", use static default value
3986 // if width set to "-1", automatically determine by playfield width
3987 if (tmi->width == -1)
3988 tmi->width = SXSIZE - 2 * TILEX;
3990 // if height set to "-1", automatically determine by playfield height
3991 if (tmi->height == -1)
3992 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3994 // if chars set to "-1", automatically determine by text and font width
3995 if (tmi->chars == -1)
3996 tmi->chars = tmi->width / getFontWidth(tmi->font);
3998 tmi->width = tmi->chars * getFontWidth(tmi->font);
4000 // if lines set to "-1", automatically determine by text and font height
4001 if (tmi->lines == -1)
4002 tmi->lines = tmi->height / getFontHeight(tmi->font);
4004 tmi->height = tmi->lines * getFontHeight(tmi->font);
4006 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
4007 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
4008 tmi->autowrap, tmi->centered, tmi->parse_comments);
4010 DrawTextSCentered(ybottom, FONT_TEXT_4,
4011 "Press any key or button for info menu");
4013 FadeIn(REDRAW_FIELD);
4016 static void HandleInfoScreen_LevelSet(int button)
4018 if (button == MB_MENU_LEAVE)
4020 PlaySound(SND_MENU_ITEM_SELECTING);
4022 info_mode = INFO_MODE_MAIN;
4027 else if (button == MB_MENU_CHOICE)
4029 PlaySound(SND_MENU_ITEM_SELECTING);
4031 FadeMenuSoundsAndMusic();
4033 info_mode = INFO_MODE_MAIN;
4038 PlayMenuSoundIfLoop();
4042 static void DrawInfoScreen(void)
4044 if (info_mode == INFO_MODE_TITLE)
4045 DrawInfoScreen_TitleScreen();
4046 else if (info_mode == INFO_MODE_ELEMENTS)
4047 DrawInfoScreen_Elements();
4048 else if (info_mode == INFO_MODE_MUSIC)
4049 DrawInfoScreen_Music();
4050 else if (info_mode == INFO_MODE_CREDITS)
4051 DrawInfoScreen_Credits();
4052 else if (info_mode == INFO_MODE_PROGRAM)
4053 DrawInfoScreen_Program();
4054 else if (info_mode == INFO_MODE_VERSION)
4055 DrawInfoScreen_Version();
4056 else if (info_mode == INFO_MODE_LEVELSET)
4057 DrawInfoScreen_LevelSet();
4059 DrawInfoScreen_Main();
4061 if (info_mode != INFO_MODE_MAIN &&
4062 info_mode != INFO_MODE_TITLE &&
4063 info_mode != INFO_MODE_MUSIC)
4064 PlayMenuSoundsAndMusic();
4067 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4069 if (info_mode == INFO_MODE_TITLE)
4070 HandleInfoScreen_TitleScreen(button);
4071 else if (info_mode == INFO_MODE_ELEMENTS)
4072 HandleInfoScreen_Elements(button);
4073 else if (info_mode == INFO_MODE_MUSIC)
4074 HandleInfoScreen_Music(button);
4075 else if (info_mode == INFO_MODE_CREDITS)
4076 HandleInfoScreen_Credits(button);
4077 else if (info_mode == INFO_MODE_PROGRAM)
4078 HandleInfoScreen_Program(button);
4079 else if (info_mode == INFO_MODE_VERSION)
4080 HandleInfoScreen_Version(button);
4081 else if (info_mode == INFO_MODE_LEVELSET)
4082 HandleInfoScreen_LevelSet(button);
4084 HandleInfoScreen_Main(mx, my, dx, dy, button);
4088 // ============================================================================
4089 // rename player API functions
4090 // ============================================================================
4092 struct ApiRenamePlayerThreadData
4098 static void *CreateThreadData_ApiRenamePlayer(void)
4100 struct ApiRenamePlayerThreadData *data =
4101 checked_malloc(sizeof(struct ApiRenamePlayerThreadData));
4103 data->player_name = getStringCopy(setup.player_name);
4104 data->player_uuid = getStringCopy(setup.player_uuid);
4109 static void FreeThreadData_ApiRenamePlayer(void *data_raw)
4111 struct ApiRenamePlayerThreadData *data = data_raw;
4113 checked_free(data->player_name);
4114 checked_free(data->player_uuid);
4118 static boolean SetRequest_ApiRenamePlayer(struct HttpRequest *request,
4121 struct ApiRenamePlayerThreadData *data = data_raw;
4122 char *player_name_raw = data->player_name;
4123 char *player_uuid_raw = data->player_uuid;
4125 request->hostname = setup.api_server_hostname;
4126 request->port = API_SERVER_PORT;
4127 request->method = API_SERVER_METHOD;
4128 request->uri = API_SERVER_URI_RENAME;
4130 char *player_name = getEscapedJSON(player_name_raw);
4131 char *player_uuid = getEscapedJSON(player_uuid_raw);
4133 snprintf(request->body, MAX_HTTP_BODY_SIZE,
4136 " \"game_version\": \"%s\",\n"
4137 " \"game_platform\": \"%s\",\n"
4138 " \"name\": \"%s\",\n"
4139 " \"uuid\": \"%s\"\n"
4141 getPasswordJSON(setup.api_server_password),
4142 getProgramRealVersionString(),
4143 getProgramPlatformString(),
4147 checked_free(player_name);
4148 checked_free(player_uuid);
4150 ConvertHttpRequestBodyToServerEncoding(request);
4155 static void HandleResponse_ApiRenamePlayer(struct HttpResponse *response,
4158 // nothing to do here
4161 #if defined(PLATFORM_EMSCRIPTEN)
4162 static void Emscripten_ApiRenamePlayer_Loaded(unsigned handle, void *data_raw,
4163 void *buffer, unsigned int size)
4165 struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size);
4167 if (response != NULL)
4169 HandleResponse_ApiRenamePlayer(response, data_raw);
4171 checked_free(response);
4175 Error("server response too large to handle (%d bytes)", size);
4178 FreeThreadData_ApiRenamePlayer(data_raw);
4181 static void Emscripten_ApiRenamePlayer_Failed(unsigned handle, void *data_raw,
4182 int code, const char *status)
4184 Error("server failed to handle request: %d %s", code, status);
4186 FreeThreadData_ApiRenamePlayer(data_raw);
4189 static void Emscripten_ApiRenamePlayer_Progress(unsigned handle, void *data_raw,
4190 int bytes, int size)
4192 // nothing to do here
4195 static void Emscripten_ApiRenamePlayer_HttpRequest(struct HttpRequest *request,
4198 if (!SetRequest_ApiRenamePlayer(request, data_raw))
4200 FreeThreadData_ApiRenamePlayer(data_raw);
4205 emscripten_async_wget2_data(request->uri,
4210 Emscripten_ApiRenamePlayer_Loaded,
4211 Emscripten_ApiRenamePlayer_Failed,
4212 Emscripten_ApiRenamePlayer_Progress);
4217 static void ApiRenamePlayer_HttpRequestExt(struct HttpRequest *request,
4218 struct HttpResponse *response,
4221 if (!SetRequest_ApiRenamePlayer(request, data_raw))
4224 if (!DoHttpRequest(request, response))
4226 Error("HTTP request failed: %s", GetHttpError());
4231 if (!HTTP_SUCCESS(response->status_code))
4233 Error("server failed to handle request: %d %s",
4234 response->status_code,
4235 response->status_text);
4240 HandleResponse_ApiRenamePlayer(response, data_raw);
4243 static void ApiRenamePlayer_HttpRequest(struct HttpRequest *request,
4244 struct HttpResponse *response,
4247 ApiRenamePlayer_HttpRequestExt(request, response, data_raw);
4249 FreeThreadData_ApiRenamePlayer(data_raw);
4253 static int ApiRenamePlayerThread(void *data_raw)
4255 struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
4256 struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
4258 program.api_thread_count++;
4260 #if defined(PLATFORM_EMSCRIPTEN)
4261 Emscripten_ApiRenamePlayer_HttpRequest(request, data_raw);
4263 ApiRenamePlayer_HttpRequest(request, response, data_raw);
4266 program.api_thread_count--;
4268 checked_free(request);
4269 checked_free(response);
4274 static void ApiRenamePlayerAsThread(void)
4276 struct ApiRenamePlayerThreadData *data = CreateThreadData_ApiRenamePlayer();
4278 ExecuteAsThread(ApiRenamePlayerThread,
4279 "ApiRenamePlayer", data,
4280 "rename player on server");
4284 // ============================================================================
4285 // reset player UUID API functions
4286 // ============================================================================
4288 struct ApiResetUUIDThreadData
4291 char *player_uuid_old;
4292 char *player_uuid_new;
4295 static void *CreateThreadData_ApiResetUUID(char *uuid_new)
4297 struct ApiResetUUIDThreadData *data =
4298 checked_malloc(sizeof(struct ApiResetUUIDThreadData));
4300 data->player_name = getStringCopy(setup.player_name);
4301 data->player_uuid_old = getStringCopy(setup.player_uuid);
4302 data->player_uuid_new = getStringCopy(uuid_new);
4307 static void FreeThreadData_ApiResetUUID(void *data_raw)
4309 struct ApiResetUUIDThreadData *data = data_raw;
4311 checked_free(data->player_name);
4312 checked_free(data->player_uuid_old);
4313 checked_free(data->player_uuid_new);
4317 static boolean SetRequest_ApiResetUUID(struct HttpRequest *request,
4320 struct ApiResetUUIDThreadData *data = data_raw;
4321 char *player_name_raw = data->player_name;
4322 char *player_uuid_old_raw = data->player_uuid_old;
4323 char *player_uuid_new_raw = data->player_uuid_new;
4325 request->hostname = setup.api_server_hostname;
4326 request->port = API_SERVER_PORT;
4327 request->method = API_SERVER_METHOD;
4328 request->uri = API_SERVER_URI_RESETUUID;
4330 char *player_name = getEscapedJSON(player_name_raw);
4331 char *player_uuid_old = getEscapedJSON(player_uuid_old_raw);
4332 char *player_uuid_new = getEscapedJSON(player_uuid_new_raw);
4334 snprintf(request->body, MAX_HTTP_BODY_SIZE,
4337 " \"game_version\": \"%s\",\n"
4338 " \"game_platform\": \"%s\",\n"
4339 " \"name\": \"%s\",\n"
4340 " \"uuid_old\": \"%s\",\n"
4341 " \"uuid_new\": \"%s\"\n"
4343 getPasswordJSON(setup.api_server_password),
4344 getProgramRealVersionString(),
4345 getProgramPlatformString(),
4350 checked_free(player_name);
4351 checked_free(player_uuid_old);
4352 checked_free(player_uuid_new);
4354 ConvertHttpRequestBodyToServerEncoding(request);
4359 static void HandleResponse_ApiResetUUID(struct HttpResponse *response,
4362 struct ApiResetUUIDThreadData *data = data_raw;
4364 // upgrade player UUID in server setup file
4365 setup.player_uuid = getStringCopy(data->player_uuid_new);
4366 setup.player_version = 2;
4368 SaveSetup_ServerSetup();
4371 #if defined(PLATFORM_EMSCRIPTEN)
4372 static void Emscripten_ApiResetUUID_Loaded(unsigned handle, void *data_raw,
4373 void *buffer, unsigned int size)
4375 struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size);
4377 if (response != NULL)
4379 HandleResponse_ApiResetUUID(response, data_raw);
4381 checked_free(response);
4385 Error("server response too large to handle (%d bytes)", size);
4388 FreeThreadData_ApiResetUUID(data_raw);
4391 static void Emscripten_ApiResetUUID_Failed(unsigned handle, void *data_raw,
4392 int code, const char *status)
4394 Error("server failed to handle request: %d %s", code, status);
4396 FreeThreadData_ApiResetUUID(data_raw);
4399 static void Emscripten_ApiResetUUID_Progress(unsigned handle, void *data_raw,
4400 int bytes, int size)
4402 // nothing to do here
4405 static void Emscripten_ApiResetUUID_HttpRequest(struct HttpRequest *request,
4408 if (!SetRequest_ApiResetUUID(request, data_raw))
4410 FreeThreadData_ApiResetUUID(data_raw);
4415 emscripten_async_wget2_data(request->uri,
4420 Emscripten_ApiResetUUID_Loaded,
4421 Emscripten_ApiResetUUID_Failed,
4422 Emscripten_ApiResetUUID_Progress);
4427 static void ApiResetUUID_HttpRequestExt(struct HttpRequest *request,
4428 struct HttpResponse *response,
4431 if (!SetRequest_ApiResetUUID(request, data_raw))
4434 if (!DoHttpRequest(request, response))
4436 Error("HTTP request failed: %s", GetHttpError());
4441 if (!HTTP_SUCCESS(response->status_code))
4443 Error("server failed to handle request: %d %s",
4444 response->status_code,
4445 response->status_text);
4450 HandleResponse_ApiResetUUID(response, data_raw);
4453 static void ApiResetUUID_HttpRequest(struct HttpRequest *request,
4454 struct HttpResponse *response,
4457 ApiResetUUID_HttpRequestExt(request, response, data_raw);
4459 FreeThreadData_ApiResetUUID(data_raw);
4463 static int ApiResetUUIDThread(void *data_raw)
4465 struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
4466 struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
4468 program.api_thread_count++;
4470 #if defined(PLATFORM_EMSCRIPTEN)
4471 Emscripten_ApiResetUUID_HttpRequest(request, data_raw);
4473 ApiResetUUID_HttpRequest(request, response, data_raw);
4476 program.api_thread_count--;
4478 checked_free(request);
4479 checked_free(response);
4484 static void ApiResetUUIDAsThread(char *uuid_new)
4486 struct ApiResetUUIDThreadData *data = CreateThreadData_ApiResetUUID(uuid_new);
4488 ExecuteAsThread(ApiResetUUIDThread,
4489 "ApiResetUUID", data,
4490 "reset UUID on server");
4494 // ============================================================================
4495 // type name functions
4496 // ============================================================================
4498 static TreeInfo *type_name_node = NULL;
4499 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4500 static int type_name_nr = 0;
4502 static int getPlayerNameColor(char *name)
4504 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4507 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4510 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4511 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4512 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4513 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4514 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4515 int font_width = getFontWidth(font_nr);
4517 DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
4519 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4521 pos->width = strlen(text) * font_width;
4522 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4524 DrawText(sx, sy, text, font_nr);
4527 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4529 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4531 *pos = *mci->pos_input;
4533 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4535 TreeInfo *ti = player_name_current;
4536 int first_entry = ti->cl_first;
4537 int entry_pos = first_entry + ti->cl_cursor;
4538 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4539 int xpos = MENU_SCREEN_START_XPOS;
4540 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4542 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4543 type_name_nr = entry_pos;
4545 strcpy(name, type_name_node->name);
4549 pos->width = MAX_PLAYER_NAME_LEN * 32;
4553 type_name_nr = user.nr;
4555 strcpy(name, setup.player_name);
4558 strcpy(type_name_last, name);
4560 if (strEqual(name, EMPTY_PLAYER_NAME))
4563 *xpos = strlen(name);
4566 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4568 // change name of edited user in global list of user names
4569 setString(&global.user_names[type_name_nr], name);
4571 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4573 TreeInfo *node = type_name_node;
4575 // change name of edited user in local menu tree structure
4576 setString(&node->name, name);
4577 setString(&node->name_sorting, name);
4579 node->color = getPlayerNameColor(name);
4580 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4584 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4587 boolean reset_setup = strEqual(name, "");
4588 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4589 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4592 strcpy(name, type_name_last);
4594 if (strEqual(name, ""))
4595 strcpy(name, EMPTY_PLAYER_NAME);
4597 setTypeNameValues_Name(name, pos);
4599 // if player name not changed, no further action required
4600 if (strEqual(name, type_name_last))
4603 // redraw player name before (possibly) opening request dialogs
4604 drawTypeNameText(name, pos, FALSE);
4606 int last_user_nr = user.nr;
4608 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4610 // save setup of currently active user (may differ from edited user)
4613 // temporarily change active user to edited user
4614 user.nr = type_name_nr;
4617 Request("Use current setup values for the new player?", REQ_ASK))
4619 // use current setup values for new user, but create new player UUID
4620 setup.player_uuid = getStringCopy(getUUID());
4624 // load setup for existing user (or start with defaults for new user)
4629 char *setup_filename = getSetupFilename();
4630 boolean setup_exists = fileExists(setup_filename);
4632 // change name of edited user in setup structure
4633 strcpy(setup.player_name, name);
4635 // save setup of edited user
4638 // change name of edited user on score server
4639 ApiRenamePlayerAsThread();
4641 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4645 if (Request("Reset setup values for this player?", REQ_ASK))
4647 // remove setup config file
4648 unlink(setup_filename);
4650 // set player name to default player name
4653 // update player name used by name typing functions
4654 strcpy(name, setup.player_name);
4656 setTypeNameValues_Name(name, pos);
4659 else if (remove_user && type_name_nr != 0)
4661 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4663 char *user_dir = getUserGameDataDir();
4664 char *user_dir_removed =
4665 getStringCat3WithSeparator(user_dir, "REMOVED",
4666 getCurrentTimestamp(), ".");
4668 if (rename(user_dir, user_dir_removed) != 0)
4669 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4671 checked_free(user_dir_removed);
4674 else if (create_user && type_name_nr != 0 && !setup_exists)
4676 if (Request("Create empty level set for the new player?", REQ_ASK))
4678 char *levelset_subdir = getNewUserLevelSubdir();
4680 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4682 AddUserLevelSetToLevelInfo(levelset_subdir);
4684 LevelDirTree *leveldir_current_last = leveldir_current;
4686 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4689 // set level number of newly created level set to default value
4690 LoadLevelSetup_SeriesInfo();
4692 // set newly created level set as current level set for new user
4693 SaveLevelSetup_LastSeries();
4694 SaveLevelSetup_SeriesInfo();
4696 leveldir_current = leveldir_current_last;
4700 Request("Creating new level set failed!", REQ_CONFIRM);
4705 // restore currently active user
4706 user.nr = last_user_nr;
4708 // restore setup of currently active user
4711 // restore last level set of currently active user
4712 LoadLevelSetup_LastSeries();
4713 LoadLevelSetup_SeriesInfo();
4717 static void HandleTypeNameExt(boolean initialize, Key key)
4719 static struct TextPosInfo pos_name = { 0 };
4720 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4721 static int xpos = 0;
4722 struct TextPosInfo *pos = &pos_name;
4723 char key_char = getValidConfigValueChar(getCharFromKey(key));
4724 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4725 boolean active = TRUE;
4729 getTypeNameValues(name, pos, &xpos);
4731 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4732 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4734 StartTextInput(sx, sy, pos->width, pos->height);
4736 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4738 name[xpos] = key_char;
4743 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4749 else if (key == KSYM_Return || key == KSYM_Escape)
4751 boolean changed = (key == KSYM_Return);
4755 setTypeNameValues(name, pos, changed);
4760 drawTypeNameText(name, pos, active);
4764 SetGameStatus(game_status_last_screen);
4766 if (game_status == GAME_MODE_MAIN)
4767 InitializeMainControls();
4771 static void DrawTypeName(void)
4773 HandleTypeNameExt(TRUE, 0);
4776 void HandleTypeName(Key key)
4778 HandleTypeNameExt(FALSE, key);
4782 // ============================================================================
4783 // tree menu functions
4784 // ============================================================================
4786 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4788 if (game_status != GAME_MODE_SETUP ||
4789 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4792 int max_text_size = 0;
4795 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4796 max_text_size = MAX(max_text_size, strlen(node->name));
4798 int num_entries = numTreeInfoInGroup(ti);
4799 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4800 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4801 int text_width = max_text_size * getFontWidth(font_nr);
4802 int button_width = SC_MENUBUTTON_XSIZE;
4803 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4804 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4805 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4806 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4807 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4808 int align_xoffset = MAX(0, align_xoffset_raw);
4810 return align_xoffset;
4813 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4815 if (game_status != GAME_MODE_SETUP ||
4816 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4819 int num_entries = numTreeInfoInGroup(ti);
4820 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4821 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4822 int font_height = getFontHeight(font_nr);
4823 int text_height = font_height * num_page_entries;
4824 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4825 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4826 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4827 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4828 int align_yoffset = MAX(0, align_yoffset_raw);
4830 return align_yoffset;
4833 static void DrawChooseTree(TreeInfo **ti_ptr)
4835 int fade_mask = REDRAW_FIELD;
4838 fade_mask = REDRAW_ALL;
4840 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4842 if (game_status == GAME_MODE_SETUP)
4846 else // GAME_MODE_LEVELS
4848 SetGameStatus(GAME_MODE_MAIN);
4858 FreeScreenGadgets();
4859 CreateScreenGadgets();
4861 if (game_status != game_status_last_screen)
4862 FadeMenuSoundsAndMusic();
4866 // needed if different viewport properties defined for this screen
4867 ChangeViewportPropertiesIfNeeded();
4869 if (game_status == GAME_MODE_NAMES)
4870 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4871 else if (game_status == GAME_MODE_LEVELNR)
4872 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4873 else if (game_status == GAME_MODE_LEVELS)
4874 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4875 else if (game_status == GAME_MODE_SCORES)
4876 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4880 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4882 // map gadgets for high score screen
4883 if (game_status == GAME_MODE_SCORES)
4884 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
4886 MapScreenTreeGadgets(*ti_ptr);
4888 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4890 DrawMaskedBorder(fade_mask);
4892 if (game_status != game_status_last_screen)
4893 PlayMenuSoundsAndMusic();
4898 static int getChooseTreeFont(TreeInfo *node, boolean active)
4900 if (game_status == GAME_MODE_SCORES)
4901 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4903 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4906 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4908 int num_entries = numTreeInfoInGroup(ti);
4909 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4910 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4911 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4912 int first_entry = ti->cl_first;
4913 int entry_pos = first_entry + y;
4914 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4915 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4916 int font_nr = getChooseTreeFont(node, active);
4917 int font_xoffset = getFontDrawOffsetX(font_nr);
4918 int xpos = MENU_SCREEN_START_XPOS;
4919 int ypos = MENU_SCREEN_START_YPOS + y;
4920 int startdx = xpos * 32;
4921 int startdy = ypos * 32;
4922 int startx = amSX + startdx;
4923 int starty = amSY + startdy;
4924 int startx_text = startx + font_xoffset;
4925 int endx_text = amSX + screen_width;
4926 int max_text_size = endx_text - startx_text;
4927 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4928 char buffer[max_buffer_len + 1];
4930 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4932 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4933 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4934 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4935 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4936 int font_size_1 = getFontWidth(font_nr1);
4937 int font_size_3 = getFontWidth(font_nr3);
4938 int font_size_4 = getFontWidth(font_nr4);
4939 int text_size_1 = 4 * font_size_1;
4940 int text_size_4 = 5 * font_size_4;
4941 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4943 int dx3 = text_size_1;
4944 int dx4 = screen_width - startdx - 2 * border - text_size_4;
4945 int num_dots = (dx4 - dx3) / font_size_3;
4946 int startx1 = startx + dx1;
4947 int startx3 = startx + dx3;
4948 int startx4 = startx + dx4;
4949 int pos = node->pos;
4950 char *pos_text = getHallOfFameRankText(pos, 3);
4953 DrawText(startx1, starty, pos_text, font_nr1);
4955 for (i = 0; i < num_dots; i++)
4956 DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
4958 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4959 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4961 DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
4965 strncpy(buffer, node->name, max_buffer_len);
4966 buffer[max_buffer_len] = '\0';
4968 DrawText(startx, starty, buffer, font_nr);
4972 static void drawChooseTreeHeadExt(int type, char *title_string)
4974 int yoffset_sets = MENU_TITLE1_YPOS;
4975 int yoffset_setup = 16;
4976 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4977 type == TREE_TYPE_LEVEL_DIR ||
4978 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4980 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4983 static void drawChooseTreeHead(TreeInfo *ti)
4985 drawChooseTreeHeadExt(ti->type, ti->infotext);
4988 static void drawChooseTreeList(TreeInfo *ti)
4990 int first_entry = ti->cl_first;
4991 int num_entries = numTreeInfoInGroup(ti);
4992 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4995 clearMenuListArea();
4997 for (i = 0; i < num_page_entries; i++)
4999 TreeInfo *node, *node_first;
5000 int entry_pos = first_entry + i;
5002 node_first = getTreeInfoFirstGroupEntry(ti);
5003 node = getTreeInfoFromPos(node_first, entry_pos);
5005 drawChooseTreeText(ti, i, FALSE);
5007 if (node->parent_link)
5008 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5009 else if (node->level_group)
5010 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5012 initCursor(i, IMG_MENU_BUTTON);
5014 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
5015 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5017 if (game_status == GAME_MODE_NAMES)
5018 drawChooseTreeEdit(i, FALSE);
5021 redraw_mask |= REDRAW_FIELD;
5024 static void drawChooseTreeInfo(TreeInfo *ti)
5026 int entry_pos = ti->cl_first + ti->cl_cursor;
5027 int last_redraw_mask = redraw_mask;
5028 int ypos = MENU_TITLE2_YPOS;
5029 int font_nr = FONT_TITLE_2;
5032 if (ti->type == TREE_TYPE_LEVEL_NR)
5033 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
5035 if (ti->type == TREE_TYPE_SCORE_ENTRY)
5036 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
5037 scores.last_level_nr);
5039 if (ti->type != TREE_TYPE_LEVEL_DIR)
5042 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
5043 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
5045 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
5047 if (node->parent_link)
5048 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
5049 node->node_parent->name);
5050 else if (node->level_group)
5051 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
5053 else if (ti->type == TREE_TYPE_LEVEL_DIR)
5054 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
5055 node->levels, (node->levels > 1 ? "levels" : "level"),
5058 // let BackToFront() redraw only what is needed
5059 redraw_mask = last_redraw_mask;
5060 for (x = 0; x < SCR_FIELDX; x++)
5061 MarkTileDirty(x, 1);
5064 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
5066 drawChooseTreeCursor(ti->cl_cursor, active);
5067 drawChooseTreeText(ti, ti->cl_cursor, active);
5070 static void drawChooseTreeScreen(TreeInfo *ti)
5072 drawChooseTreeHead(ti);
5073 drawChooseTreeList(ti);
5074 drawChooseTreeInfo(ti);
5075 drawChooseTreeCursorAndText(ti, TRUE);
5077 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
5079 // scroll bar and buttons may just have been added after reloading scores
5080 if (game_status == GAME_MODE_SCORES)
5081 MapScreenTreeGadgets(ti);
5084 static void drawChooseTreeScreen_Scores_NotAvailable(void)
5086 // dirty workaround to use spacing definitions from info screen
5087 info_mode = INFO_MODE_TITLE;
5089 char *text_info = "HighScores of Level %d";
5090 char *text_title = "Score information:";
5091 char *text_error = "No scores for this level.";
5092 char *text_foot = "Press any key or button for main menu";
5093 int font_info = FONT_TITLE_2;
5094 int font_title = FONT_INITIAL_3;
5095 int font_error = FONT_INITIAL_4;
5096 int font_foot = FONT_INITIAL_2;
5097 int spacing_title = menu.headline1_spacing_info[INFO_MODE_TITLE];
5098 int ystep_title = getMenuTextStep(spacing_title, font_title);
5099 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
5100 int ystart2 = ystart1 + ystep_title;
5101 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
5102 int ystart0 = MENU_TITLE2_YPOS;
5104 drawChooseTreeHeadExt(TREE_TYPE_SCORE_ENTRY, INFOTEXT_SCORE_ENTRY);
5105 DrawTextFCentered(ystart0, font_info, text_info, scores.last_level_nr);
5107 DrawTextSCentered(ystart1, font_title, text_title);
5108 DrawTextSCentered(ystart2, font_error, text_error);
5110 DrawTextSCentered(ybottom, font_foot, text_foot);
5113 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
5115 int score_pos = scores.last_added;
5117 if (game_status_last_screen == GAME_MODE_SCOREINFO)
5118 score_pos = scores.last_entry_nr;
5120 // set current tree entry to last added score entry
5121 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5123 // if that fails, set current tree entry to first entry (back link)
5124 if (*ti_ptr == NULL)
5125 *ti_ptr = score_entries->node_group;
5127 int num_entries = numTreeInfoInGroup(*ti_ptr);
5128 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
5129 int pos_score = getPosFromTreeInfo(*ti_ptr);
5130 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
5131 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
5133 (*ti_ptr)->cl_first = pos_first;
5134 (*ti_ptr)->cl_cursor = pos_score - pos_first;
5139 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
5142 TreeInfo *ti = *ti_ptr;
5143 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
5144 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
5145 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
5146 int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT);
5147 int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT);
5149 int y = (ti != NULL ? ti->cl_cursor : 0);
5150 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5151 int num_entries = numTreeInfoInGroup(ti);
5152 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
5153 boolean position_set_by_scrollbar = (dx == 999);
5154 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5155 boolean button_is_valid = (mx >= 0 && my >= 0);
5156 boolean button_screen_clicked = (button_action && button_is_valid);
5158 if (game_status == GAME_MODE_SCORES)
5160 if (server_scores.updated)
5162 // reload scores, using updated server score cache file
5163 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5165 server_scores.updated = FALSE;
5167 DrawHallOfFame_setScoreEntries();
5169 if (score_entries != NULL)
5171 ti = setHallOfFameActiveEntry(ti_ptr);
5173 if (button != MB_MENU_INITIALIZE)
5174 drawChooseTreeScreen(ti);
5178 if (score_entries == NULL)
5180 if (button == MB_MENU_INITIALIZE)
5182 drawChooseTreeScreen_Scores_NotAvailable();
5184 else if (button_screen_clicked)
5186 PlaySound(SND_MENU_ITEM_SELECTING);
5188 SetGameStatus(GAME_MODE_MAIN);
5197 if (button == MB_MENU_INITIALIZE)
5199 int num_entries = numTreeInfoInGroup(ti);
5200 int entry_pos = getPosFromTreeInfo(ti);
5202 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
5203 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
5205 if (game_status == GAME_MODE_SCORES)
5207 ti = setHallOfFameActiveEntry(ti_ptr);
5209 else if (ti->cl_first == -1)
5211 // only on initialization
5212 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
5213 ti->cl_cursor = entry_pos - ti->cl_first;
5216 else if (ti->cl_cursor >= num_page_entries ||
5217 (num_entries > num_page_entries &&
5218 num_entries - ti->cl_first < num_page_entries))
5220 // only after change of list size (by custom graphic configuration)
5221 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
5222 ti->cl_cursor = entry_pos - ti->cl_first;
5225 if (position_set_by_scrollbar)
5228 drawChooseTreeScreen(ti);
5232 else if (button == MB_MENU_LEAVE)
5234 if (game_status != GAME_MODE_SCORES)
5237 PlaySound(SND_MENU_ITEM_SELECTING);
5239 if (ti->node_parent)
5241 *ti_ptr = ti->node_parent;
5242 DrawChooseTree(ti_ptr);
5244 else if (game_status == GAME_MODE_SETUP)
5246 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5247 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5248 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5249 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5251 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5252 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5253 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5254 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5255 execSetupGraphics();
5256 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5257 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5258 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5260 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5261 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5262 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5263 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5264 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5265 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5266 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5267 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5274 if (game_status == GAME_MODE_LEVELNR)
5276 int new_level_nr = atoi(level_number_current->identifier);
5278 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5281 SetGameStatus(GAME_MODE_MAIN);
5289 if (mx || my) // mouse input
5291 x = (mx - amSX) / 32;
5292 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
5294 if (game_status == GAME_MODE_NAMES)
5295 drawChooseTreeEdit(ti->cl_cursor, FALSE);
5297 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
5299 // move cursor instead of scrolling when already at start/end of list
5300 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
5302 else if (dy == +1 * SCROLL_LINE &&
5303 ti->cl_first + num_page_entries == num_entries)
5306 // handle scrolling screen one line or page
5307 if (ti->cl_cursor + dy < 0 ||
5308 ti->cl_cursor + dy > num_page_entries - 1)
5310 boolean redraw = FALSE;
5312 if (ABS(dy) == SCROLL_PAGE)
5313 step = num_page_entries - 1;
5315 if (dy < 0 && ti->cl_first > 0)
5317 // scroll page/line up
5319 ti->cl_first -= step;
5320 if (ti->cl_first < 0)
5325 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
5327 // scroll page/line down
5329 ti->cl_first += step;
5330 if (ti->cl_first + num_page_entries > num_entries)
5331 ti->cl_first = MAX(0, num_entries - num_page_entries);
5337 drawChooseTreeScreen(ti);
5342 // handle moving cursor one line
5343 y = ti->cl_cursor + dy;
5346 if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
5348 HandleHallOfFame_SelectLevel(1, dx);
5354 TreeInfo *node_first, *node_cursor;
5355 int entry_pos = ti->cl_first + y;
5357 node_first = getTreeInfoFirstGroupEntry(ti);
5358 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5360 if (node_cursor->node_group)
5364 PlaySound(SND_MENU_ITEM_SELECTING);
5366 node_cursor->cl_first = ti->cl_first;
5367 node_cursor->cl_cursor = ti->cl_cursor;
5368 *ti_ptr = node_cursor->node_group;
5369 DrawChooseTree(ti_ptr);
5374 else if (dx == -1 && ti->node_parent)
5378 PlaySound(SND_MENU_ITEM_SELECTING);
5380 *ti_ptr = ti->node_parent;
5381 DrawChooseTree(ti_ptr);
5386 if (!anyScrollbarGadgetActive() &&
5387 IN_VIS_MENU(x, y) &&
5388 mx < mx_right_border &&
5389 y >= 0 && y < num_page_entries)
5393 if (game_status == GAME_MODE_NAMES)
5395 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5396 drawChooseTreeEdit(y, TRUE);
5399 if (y != ti->cl_cursor)
5401 PlaySound(SND_MENU_ITEM_ACTIVATING);
5403 drawChooseTreeCursorAndText(ti, FALSE);
5407 drawChooseTreeCursorAndText(ti, TRUE);
5409 drawChooseTreeInfo(ti);
5413 if (game_status == GAME_MODE_SETUP)
5415 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5416 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5417 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5418 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5420 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5421 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5422 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5423 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5424 execSetupGraphics();
5425 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5426 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5427 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5429 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5430 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5431 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5432 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5433 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5434 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5435 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5436 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5445 TreeInfo *node_first, *node_cursor;
5446 int entry_pos = ti->cl_first + y;
5448 PlaySound(SND_MENU_ITEM_SELECTING);
5450 node_first = getTreeInfoFirstGroupEntry(ti);
5451 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5453 if (node_cursor->node_group)
5457 node_cursor->cl_first = ti->cl_first;
5458 node_cursor->cl_cursor = ti->cl_cursor;
5459 *ti_ptr = node_cursor->node_group;
5460 DrawChooseTree(ti_ptr);
5462 else if (node_cursor->parent_link)
5464 if (game_status != GAME_MODE_SCORES)
5467 *ti_ptr = node_cursor->node_parent;
5468 DrawChooseTree(ti_ptr);
5472 if (game_status != GAME_MODE_SCORES)
5475 node_cursor->cl_first = ti->cl_first;
5476 node_cursor->cl_cursor = ti->cl_cursor;
5477 *ti_ptr = node_cursor;
5479 if (ti->type == TREE_TYPE_LEVEL_DIR)
5481 LoadLevelSetup_SeriesInfo();
5483 SaveLevelSetup_LastSeries();
5484 SaveLevelSetup_SeriesInfo();
5488 if (game_status == GAME_MODE_SETUP)
5490 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5491 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5492 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5493 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5495 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5496 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5497 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5498 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5499 execSetupGraphics();
5500 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5501 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5502 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5504 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5505 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5506 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5507 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5508 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5509 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5510 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5511 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5518 if (game_status == GAME_MODE_LEVELNR)
5520 int new_level_nr = atoi(level_number_current->identifier);
5522 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5524 else if (game_status == GAME_MODE_LEVELS)
5526 // store level set if chosen from "last played level set" menu
5527 StoreLastPlayedLevels(leveldir_current);
5529 else if (game_status == GAME_MODE_NAMES)
5531 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5533 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5540 // change active user to selected user
5541 user.nr = entry_pos;
5543 // save number of new active user
5546 // load setup of new active user
5549 // load last level set of new active user
5550 LoadLevelSetup_LastSeries();
5551 LoadLevelSetup_SeriesInfo();
5553 // update list of last played level sets
5554 UpdateLastPlayedLevels_TreeInfo();
5558 ToggleFullscreenIfNeeded();
5559 ChangeWindowScalingIfNeeded();
5561 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5562 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5563 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5565 else if (game_status == GAME_MODE_SCORES)
5567 if (game_status_last_screen == GAME_MODE_PLAYING &&
5568 setup.auto_play_next_level && setup.increment_levels &&
5569 scores.last_level_nr < leveldir_current->last_level &&
5572 StartGameActions(network.enabled, setup.autorecord,
5578 SetGameStatus(GAME_MODE_SCOREINFO);
5580 DrawScoreInfo(node_cursor->pos);
5586 SetGameStatus(GAME_MODE_MAIN);
5594 if (game_status == GAME_MODE_SCORES)
5595 PlayMenuSoundIfLoop();
5598 void DrawChoosePlayerName(void)
5602 if (player_name != NULL)
5604 freeTreeInfo(player_name);
5609 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5611 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5612 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5615 ti->node_top = &player_name;
5616 ti->sort_priority = 10000 + value;
5617 ti->color = getPlayerNameColor(global.user_names[i]);
5619 snprintf(identifier, sizeof(identifier), "%d", value);
5620 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5622 setString(&ti->identifier, identifier);
5623 setString(&ti->name, name);
5624 setString(&ti->name_sorting, name);
5626 pushTreeInfo(&player_name, ti);
5629 // sort player entries by player number
5630 sortTreeInfo(&player_name);
5632 // set current player entry to selected player entry
5633 player_name_current =
5634 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5636 // if that fails, set current player name to first available name
5637 if (player_name_current == NULL)
5638 player_name_current = player_name;
5640 DrawChooseTree(&player_name_current);
5643 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5645 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5648 void DrawChooseLevelSet(void)
5650 DrawChooseTree(&leveldir_current);
5653 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5655 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5658 void DrawChooseLevelNr(void)
5662 if (level_number != NULL)
5664 freeTreeInfo(level_number);
5666 level_number = NULL;
5669 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5671 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5672 char identifier[32], name[64];
5675 // temporarily load level info to get level name
5676 LoadLevelInfoOnly(i);
5678 ti->node_top = &level_number;
5679 ti->sort_priority = 10000 + value;
5680 ti->color = (level.no_level_file ? FC_BLUE :
5681 LevelStats_getSolved(i) ? FC_GREEN :
5682 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5684 snprintf(identifier, sizeof(identifier), "%d", value);
5685 snprintf(name, sizeof(name), "%03d: %s", value,
5686 (level.no_level_file ? "(no file)" : level.name));
5688 setString(&ti->identifier, identifier);
5689 setString(&ti->name, name);
5690 setString(&ti->name_sorting, name);
5692 pushTreeInfo(&level_number, ti);
5695 // sort level number values to start with lowest level number
5696 sortTreeInfo(&level_number);
5698 // set current level number to current level number
5699 level_number_current =
5700 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5702 // if that also fails, set current level number to first available level
5703 if (level_number_current == NULL)
5704 level_number_current = level_number;
5706 DrawChooseTree(&level_number_current);
5709 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5711 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5714 static void DrawHallOfFame_setScoreEntries(void)
5716 int num_visible_score_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1;
5717 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5720 if (score_entries != NULL)
5722 freeTreeInfo(score_entries);
5724 score_entries = NULL;
5727 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5729 // do not add empty score entries if off-screen
5730 if (scores.entry[i].score == 0 &&
5731 scores.entry[i].time == 0 &&
5732 i >= num_visible_score_entries)
5735 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5736 char identifier[32], name[64];
5739 ti->node_top = &score_entries;
5740 ti->sort_priority = 10000 + value;
5741 ti->color = FC_YELLOW;
5744 snprintf(identifier, sizeof(identifier), "%d", value);
5745 snprintf(name, sizeof(name), "%03d.", value + 1);
5747 setString(&ti->identifier, identifier);
5748 setString(&ti->name, name);
5749 setString(&ti->name_sorting, name);
5751 pushTreeInfo(&score_entries, ti);
5754 // sort score entries to start with highest score entry
5755 sortTreeInfo(&score_entries);
5757 // add top tree node to create back link to main menu
5758 score_entries = addTopTreeInfoNode(score_entries);
5760 // set current score entry to last added or highest score entry
5761 score_entry_current =
5762 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5764 // if that fails, set current score entry to first valid score entry
5765 if (score_entry_current == NULL)
5766 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5768 // ("score_entries" and "score_entry_current" may be NULL here)
5771 void DrawHallOfFame(int level_nr)
5773 scores.last_level_nr = level_nr;
5775 // (this is needed when called from GameEnd() after winning a game)
5776 KeyboardAutoRepeatOn();
5778 // (this is needed when called from GameEnd() after winning a game)
5779 SetDrawDeactivationMask(REDRAW_NONE);
5780 SetDrawBackgroundMask(REDRAW_FIELD);
5782 LoadLocalAndServerScore(level_nr, TRUE);
5784 DrawHallOfFame_setScoreEntries();
5786 if (scores.last_added >= 0)
5787 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5789 FadeSetEnterScreen();
5791 DrawChooseTree(&score_entry_current);
5794 static char *getHallOfFameRankText(int nr, int size)
5796 static char rank_text[10];
5797 boolean forced = (scores.force_last_added && nr == scores.last_added);
5798 char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
5800 sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
5805 static char *getHallOfFameTimeText(int nr)
5807 static char score_text[10];
5808 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5809 int mm = (time_seconds / 60) % 60;
5810 int ss = (time_seconds % 60);
5812 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5817 static char *getHallOfFameScoreText(int nr, int size)
5819 if (!level.rate_time_over_score)
5820 return int2str(scores.entry[nr].score, size); // show normal score
5821 else if (level.use_step_counter)
5822 return int2str(scores.entry[nr].time, size); // show number of steps
5824 return getHallOfFameTimeText(nr); // show playing time
5827 static void HandleHallOfFame_SelectLevel(int step, int direction)
5829 int old_level_nr = scores.last_level_nr;
5830 int new_level_nr = old_level_nr + step * direction;
5832 if (new_level_nr < leveldir_current->first_level)
5833 new_level_nr = leveldir_current->first_level;
5834 if (new_level_nr > leveldir_current->last_level)
5835 new_level_nr = leveldir_current->last_level;
5837 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
5838 new_level_nr = leveldir_current->handicap_level;
5840 if (new_level_nr != old_level_nr)
5842 PlaySound(SND_MENU_ITEM_SELECTING);
5844 scores.last_level_nr = level_nr = new_level_nr;
5845 scores.last_entry_nr = 0;
5847 LoadLevel(level_nr);
5848 LoadLocalAndServerScore(level_nr, TRUE);
5850 DrawHallOfFame_setScoreEntries();
5852 if (game_status == GAME_MODE_SCORES)
5854 // force remapping optional gadgets (especially scroll bar)
5855 UnmapScreenTreeGadgets();
5857 // redraw complete high score screen, as sub-title has changed
5860 // redraw level selection buttons (which have just been erased)
5861 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5863 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
5867 DrawScoreInfo_Content(scores.last_entry_nr);
5870 SaveLevelSetup_SeriesInfo();
5874 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5876 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5879 static void DrawScoreInfo_Content(int entry_nr)
5881 struct ScoreEntry *entry = &scores.entry[entry_nr];
5882 char *pos_text = getHallOfFameRankText(entry_nr, 0);
5883 int font_title = MENU_INFO_FONT_TITLE;
5884 int font_head = MENU_INFO_FONT_HEAD;
5885 int font_text = MENU_INFO_FONT_TEXT;
5886 int font_foot = MENU_INFO_FONT_FOOT;
5887 int spacing_title = menu.headline1_spacing[GAME_MODE_SCOREINFO];
5888 int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
5889 int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
5890 int xstep = getFontWidth(font_text);
5891 int ystep_title = getMenuTextStep(spacing_title, font_title);
5892 int ystep_para = getMenuTextStep(spacing_para, font_text);
5893 int ystep_line = getMenuTextStep(spacing_line, font_text);
5894 int ystart = mSY - SY + menu.top_spacing[GAME_MODE_SCOREINFO];
5895 int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
5896 int xstart1 = mSX - SX + 2 * xstep;
5897 int xstart2 = mSX - SX + 13 * xstep;
5898 int button_x = SX + xstart1;
5899 int button_y1, button_y2;
5900 int font_width = getFontWidth(font_text);
5901 int font_height = getFontHeight(font_text);
5902 int pad_left = xstart2;
5903 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
5904 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
5905 int max_lines_per_text = 5;
5910 // redraw score selection buttons (which have just been erased)
5911 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5913 if (score_entries == NULL)
5915 drawChooseTreeScreen_Scores_NotAvailable();
5920 drawChooseTreeHead(score_entries);
5921 drawChooseTreeInfo(score_entries);
5923 DrawTextSCentered(ystart, font_title, "Score Information:");
5924 ystart += ystep_title;
5926 DrawTextF(xstart1, ystart, font_head, "Level Set");
5927 lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
5928 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5929 TRUE, FALSE, FALSE);
5930 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5932 DrawTextF(xstart1, ystart, font_head, "Level");
5933 lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
5934 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5935 TRUE, FALSE, FALSE);
5936 ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
5938 button_y1 = SY + ystart;
5939 ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
5941 DrawTextF(xstart1, ystart, font_head, "Rank");
5942 DrawTextF(xstart2, ystart, font_text, pos_text);
5943 ystart += ystep_line;
5945 DrawTextF(xstart1, ystart, font_head, "Player");
5946 DrawTextF(xstart2, ystart, font_text, entry->name);
5947 ystart += ystep_line;
5949 if (level.use_step_counter)
5951 DrawTextF(xstart1, ystart, font_head, "Steps");
5952 DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
5953 ystart += ystep_line;
5957 DrawTextF(xstart1, ystart, font_head, "Time");
5958 DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
5959 ystart += ystep_line;
5962 if (!level.rate_time_over_score || entry->score > 0)
5964 DrawTextF(xstart1, ystart, font_head, "Score");
5965 DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
5966 ystart += ystep_line;
5969 ystart += ystep_line;
5971 DrawTextF(xstart1, ystart, font_head, "Tape Date");
5972 DrawTextF(xstart2, ystart, font_text, entry->tape_date);
5973 ystart += ystep_line;
5975 DrawTextF(xstart1, ystart, font_head, "Platform");
5976 DrawTextF(xstart2, ystart, font_text, entry->platform);
5977 ystart += ystep_line;
5979 DrawTextF(xstart1, ystart, font_head, "Version");
5980 DrawTextF(xstart2, ystart, font_text, entry->version);
5981 ystart += ystep_line;
5983 DrawTextF(xstart1, ystart, font_head, "Country");
5984 lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
5985 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5986 TRUE, FALSE, FALSE);
5987 ystart += ystep_line;
5989 button_y2 = SY + ystart;
5991 DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
5993 AdjustScoreInfoButtons(button_x, button_y1, button_y2);
5996 static void DrawScoreInfo(int entry_nr)
5998 scores.last_entry_nr = entry_nr;
6000 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
6004 FadeOut(REDRAW_FIELD);
6006 DrawScoreInfo_Content(entry_nr);
6008 // map gadgets for score info screen
6009 MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
6011 FadeIn(REDRAW_FIELD);
6014 static void HandleScoreInfo_SelectScore(int step, int direction)
6016 int old_entry_nr = scores.last_entry_nr;
6017 int new_entry_nr = old_entry_nr + step * direction;
6018 int num_nodes = numTreeInfoInGroup(score_entry_current);
6019 int num_entries = num_nodes - 1; // score nodes only, without back link
6021 if (new_entry_nr < 0)
6023 if (new_entry_nr > num_entries - 1)
6024 new_entry_nr = num_entries - 1;
6026 if (new_entry_nr != old_entry_nr)
6028 scores.last_entry_nr = new_entry_nr;
6030 DrawScoreInfo_Content(new_entry_nr);
6034 void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
6036 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
6037 boolean button_is_valid = (mx >= 0 && my >= 0);
6038 boolean button_screen_clicked = (button_action && button_is_valid);
6040 if (server_scores.updated)
6042 // reload scores, using updated server score cache file
6043 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
6045 server_scores.updated = FALSE;
6047 DrawHallOfFame_setScoreEntries();
6049 DrawScoreInfo_Content(scores.last_entry_nr);
6052 if (button_screen_clicked)
6054 PlaySound(SND_MENU_ITEM_SELECTING);
6056 SetGameStatus(GAME_MODE_SCORES);
6058 DrawHallOfFame(level_nr);
6062 HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
6066 HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
6071 // ============================================================================
6072 // setup screen functions
6073 // ============================================================================
6075 static struct TokenInfo *setup_info;
6076 static int num_setup_info; // number of setup entries shown on screen
6077 static int max_setup_info; // total number of setup entries in list
6079 static char *window_size_text;
6080 static char *scaling_type_text;
6081 static char *rendering_mode_text;
6082 static char *vsync_mode_text;
6083 static char *scroll_delay_text;
6084 static char *snapshot_mode_text;
6085 static char *game_speed_text;
6086 static char *scores_type_text;
6087 static char *network_server_text;
6088 static char *graphics_set_name;
6089 static char *sounds_set_name;
6090 static char *music_set_name;
6091 static char *volume_simple_text;
6092 static char *volume_loops_text;
6093 static char *volume_music_text;
6094 static char *touch_controls_text;
6095 static char *move_distance_text;
6096 static char *drop_distance_text;
6097 static char *transparency_text;
6098 static char *grid_size_text[2][2];
6100 static void execSetupMain(void)
6102 setup_mode = SETUP_MODE_MAIN;
6107 static void execSetupGame_setScoresType(void)
6109 if (scores_types == NULL)
6113 for (i = 0; scores_types_list[i].value != NULL; i++)
6115 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6116 char identifier[32], name[32];
6117 char *value = scores_types_list[i].value;
6118 char *text = scores_types_list[i].text;
6120 ti->node_top = &scores_types;
6121 ti->sort_priority = i;
6123 sprintf(identifier, "%s", value);
6124 sprintf(name, "%s", text);
6126 setString(&ti->identifier, identifier);
6127 setString(&ti->name, name);
6128 setString(&ti->name_sorting, name);
6129 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
6131 pushTreeInfo(&scores_types, ti);
6134 // sort scores type values to start with lowest scores type value
6135 sortTreeInfo(&scores_types);
6137 // set current scores type value to configured scores type value
6138 scores_type_current =
6139 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
6141 // if that fails, set current scores type to reliable default value
6142 if (scores_type_current == NULL)
6143 scores_type_current =
6144 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
6146 // if that also fails, set current scores type to first available value
6147 if (scores_type_current == NULL)
6148 scores_type_current = scores_types;
6151 setup.scores_in_highscore_list = scores_type_current->identifier;
6153 // needed for displaying scores type text instead of identifier
6154 scores_type_text = scores_type_current->name;
6157 static void execSetupGame_setGameSpeeds(boolean update_value)
6159 if (setup.game_speed_extended)
6161 game_speeds_list = game_speeds_list_extended;
6162 game_speeds = game_speeds_extended;
6166 game_speeds_list = game_speeds_list_normal;
6167 game_speeds = game_speeds_normal;
6170 if (game_speeds == NULL)
6174 for (i = 0; game_speeds_list[i].value != -1; i++)
6176 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6177 char identifier[32], name[32];
6178 int value = game_speeds_list[i].value;
6179 char *text = game_speeds_list[i].text;
6181 ti->node_top = &game_speeds;
6182 ti->sort_priority = 10000 - value;
6184 sprintf(identifier, "%d", value);
6185 sprintf(name, "%s", text);
6187 setString(&ti->identifier, identifier);
6188 setString(&ti->name, name);
6189 setString(&ti->name_sorting, name);
6190 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
6192 pushTreeInfo(&game_speeds, ti);
6195 // sort game speed values to start with slowest game speed
6196 sortTreeInfo(&game_speeds);
6198 update_value = TRUE;
6203 // set current game speed to configured game speed value
6204 game_speed_current =
6205 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
6207 // if that fails, set current game speed to reliable default value
6208 if (game_speed_current == NULL)
6209 game_speed_current =
6210 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
6212 // if that also fails, set current game speed to first available speed
6213 if (game_speed_current == NULL)
6214 game_speed_current = game_speeds;
6216 if (setup.game_speed_extended)
6217 game_speeds_extended = game_speeds;
6219 game_speeds_normal = game_speeds;
6222 setup.game_frame_delay = atoi(game_speed_current->identifier);
6224 // needed for displaying game speed text instead of identifier
6225 game_speed_text = game_speed_current->name;
6228 static void execSetupGame_setScrollDelays(void)
6230 if (scroll_delays == NULL)
6234 for (i = 0; scroll_delays_list[i].value != -1; i++)
6236 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6237 char identifier[32], name[32];
6238 int value = scroll_delays_list[i].value;
6239 char *text = scroll_delays_list[i].text;
6241 ti->node_top = &scroll_delays;
6242 ti->sort_priority = value;
6244 sprintf(identifier, "%d", value);
6245 sprintf(name, "%s", text);
6247 setString(&ti->identifier, identifier);
6248 setString(&ti->name, name);
6249 setString(&ti->name_sorting, name);
6250 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
6252 pushTreeInfo(&scroll_delays, ti);
6255 // sort scroll delay values to start with lowest scroll delay value
6256 sortTreeInfo(&scroll_delays);
6258 // set current scroll delay value to configured scroll delay value
6259 scroll_delay_current =
6260 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
6262 // if that fails, set current scroll delay to reliable default value
6263 if (scroll_delay_current == NULL)
6264 scroll_delay_current =
6265 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
6267 // if that also fails, set current scroll delay to first available value
6268 if (scroll_delay_current == NULL)
6269 scroll_delay_current = scroll_delays;
6272 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
6274 // needed for displaying scroll delay text instead of identifier
6275 scroll_delay_text = scroll_delay_current->name;
6278 static void execSetupGame_setSnapshotModes(void)
6280 if (snapshot_modes == NULL)
6284 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
6286 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6287 char identifier[32], name[32];
6288 char *value = snapshot_modes_list[i].value;
6289 char *text = snapshot_modes_list[i].text;
6291 ti->node_top = &snapshot_modes;
6292 ti->sort_priority = i;
6294 sprintf(identifier, "%s", value);
6295 sprintf(name, "%s", text);
6297 setString(&ti->identifier, identifier);
6298 setString(&ti->name, name);
6299 setString(&ti->name_sorting, name);
6300 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
6302 pushTreeInfo(&snapshot_modes, ti);
6305 // sort snapshot mode values to start with lowest snapshot mode value
6306 sortTreeInfo(&snapshot_modes);
6308 // set current snapshot mode value to configured snapshot mode value
6309 snapshot_mode_current =
6310 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
6312 // if that fails, set current snapshot mode to reliable default value
6313 if (snapshot_mode_current == NULL)
6314 snapshot_mode_current =
6315 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
6317 // if that also fails, set current snapshot mode to first available value
6318 if (snapshot_mode_current == NULL)
6319 snapshot_mode_current = snapshot_modes;
6322 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
6324 // needed for displaying snapshot mode text instead of identifier
6325 snapshot_mode_text = snapshot_mode_current->name;
6328 static void execSetupGame_setNetworkServerText(void)
6330 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6332 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
6336 strncpy(network_server_hostname, setup.network_server_hostname,
6337 MAX_SETUP_TEXT_INPUT_LEN);
6338 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
6341 // needed for displaying network server text instead of identifier
6342 network_server_text = network_server_hostname;
6345 static void execSetupGame(void)
6347 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
6349 execSetupGame_setGameSpeeds(FALSE);
6350 execSetupGame_setScoresType();
6351 execSetupGame_setScrollDelays();
6352 execSetupGame_setSnapshotModes();
6354 execSetupGame_setNetworkServerText();
6356 if (!setup.provide_uploading_tapes)
6357 setHideSetupEntry(execOfferUploadTapes);
6359 setup_mode = SETUP_MODE_GAME;
6363 // check if vsync needs to be disabled for this game speed to work
6364 if (check_vsync_mode)
6365 DisableVsyncIfNeeded();
6368 static void execSetupChooseScoresType(void)
6370 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
6375 static void execSetupChooseGameSpeed(void)
6377 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
6382 static void execSetupChooseScrollDelay(void)
6384 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
6389 static void execSetupChooseSnapshotMode(void)
6391 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
6396 static void execSetupEngines(void)
6398 setup_mode = SETUP_MODE_ENGINES;
6403 static void execSetupEditor(void)
6405 setup_mode = SETUP_MODE_EDITOR;
6410 static void execSetupGraphics_setWindowSizes(boolean update_list)
6412 if (window_sizes != NULL && update_list)
6414 freeTreeInfo(window_sizes);
6416 window_sizes = NULL;
6419 if (window_sizes == NULL)
6421 boolean current_window_size_found = FALSE;
6424 for (i = 0; window_sizes_list[i].value != -1; i++)
6426 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6427 char identifier[32], name[32];
6428 int value = window_sizes_list[i].value;
6429 char *text = window_sizes_list[i].text;
6431 ti->node_top = &window_sizes;
6432 ti->sort_priority = value;
6434 sprintf(identifier, "%d", value);
6435 sprintf(name, "%s", text);
6437 setString(&ti->identifier, identifier);
6438 setString(&ti->name, name);
6439 setString(&ti->name_sorting, name);
6440 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6442 pushTreeInfo(&window_sizes, ti);
6444 if (value == setup.window_scaling_percent)
6445 current_window_size_found = TRUE;
6448 if (!current_window_size_found)
6450 // add entry for non-preset window scaling value
6452 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6453 char identifier[32], name[32];
6454 int value = setup.window_scaling_percent;
6456 ti->node_top = &window_sizes;
6457 ti->sort_priority = value;
6459 sprintf(identifier, "%d", value);
6460 sprintf(name, "%d %% (Current)", value);
6462 setString(&ti->identifier, identifier);
6463 setString(&ti->name, name);
6464 setString(&ti->name_sorting, name);
6465 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6467 pushTreeInfo(&window_sizes, ti);
6470 // sort window size values to start with lowest window size value
6471 sortTreeInfo(&window_sizes);
6473 // set current window size value to configured window size value
6474 window_size_current =
6475 getTreeInfoFromIdentifier(window_sizes,
6476 i_to_a(setup.window_scaling_percent));
6478 // if that fails, set current window size to reliable default value
6479 if (window_size_current == NULL)
6480 window_size_current =
6481 getTreeInfoFromIdentifier(window_sizes,
6482 i_to_a(STD_WINDOW_SCALING_PERCENT));
6484 // if that also fails, set current window size to first available value
6485 if (window_size_current == NULL)
6486 window_size_current = window_sizes;
6489 setup.window_scaling_percent = atoi(window_size_current->identifier);
6491 // needed for displaying window size text instead of identifier
6492 window_size_text = window_size_current->name;
6495 static void execSetupGraphics_setScalingTypes(void)
6497 if (scaling_types == NULL)
6501 for (i = 0; scaling_types_list[i].value != NULL; i++)
6503 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6504 char identifier[32], name[32];
6505 char *value = scaling_types_list[i].value;
6506 char *text = scaling_types_list[i].text;
6508 ti->node_top = &scaling_types;
6509 ti->sort_priority = i;
6511 sprintf(identifier, "%s", value);
6512 sprintf(name, "%s", text);
6514 setString(&ti->identifier, identifier);
6515 setString(&ti->name, name);
6516 setString(&ti->name_sorting, name);
6517 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6519 pushTreeInfo(&scaling_types, ti);
6522 // sort scaling type values to start with lowest scaling type value
6523 sortTreeInfo(&scaling_types);
6525 // set current scaling type value to configured scaling type value
6526 scaling_type_current =
6527 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6529 // if that fails, set current scaling type to reliable default value
6530 if (scaling_type_current == NULL)
6531 scaling_type_current =
6532 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6534 // if that also fails, set current scaling type to first available value
6535 if (scaling_type_current == NULL)
6536 scaling_type_current = scaling_types;
6539 setup.window_scaling_quality = scaling_type_current->identifier;
6541 // needed for displaying scaling type text instead of identifier
6542 scaling_type_text = scaling_type_current->name;
6545 static void execSetupGraphics_setRenderingModes(void)
6547 if (rendering_modes == NULL)
6551 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6553 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6554 char identifier[32], name[32];
6555 char *value = rendering_modes_list[i].value;
6556 char *text = rendering_modes_list[i].text;
6558 ti->node_top = &rendering_modes;
6559 ti->sort_priority = i;
6561 sprintf(identifier, "%s", value);
6562 sprintf(name, "%s", text);
6564 setString(&ti->identifier, identifier);
6565 setString(&ti->name, name);
6566 setString(&ti->name_sorting, name);
6567 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6569 pushTreeInfo(&rendering_modes, ti);
6572 // sort rendering mode values to start with lowest rendering mode value
6573 sortTreeInfo(&rendering_modes);
6575 // set current rendering mode value to configured rendering mode value
6576 rendering_mode_current =
6577 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6579 // if that fails, set current rendering mode to reliable default value
6580 if (rendering_mode_current == NULL)
6581 rendering_mode_current =
6582 getTreeInfoFromIdentifier(rendering_modes,
6583 STR_SPECIAL_RENDERING_DEFAULT);
6585 // if that also fails, set current rendering mode to first available one
6586 if (rendering_mode_current == NULL)
6587 rendering_mode_current = rendering_modes;
6590 setup.screen_rendering_mode = rendering_mode_current->identifier;
6592 // needed for displaying rendering mode text instead of identifier
6593 rendering_mode_text = rendering_mode_current->name;
6596 static void execSetupGraphics_setVsyncModes(boolean update_value)
6598 if (vsync_modes == NULL)
6602 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6604 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6605 char identifier[32], name[32];
6606 char *value = vsync_modes_list[i].value;
6607 char *text = vsync_modes_list[i].text;
6609 ti->node_top = &vsync_modes;
6610 ti->sort_priority = i;
6612 sprintf(identifier, "%s", value);
6613 sprintf(name, "%s", text);
6615 setString(&ti->identifier, identifier);
6616 setString(&ti->name, name);
6617 setString(&ti->name_sorting, name);
6618 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6620 pushTreeInfo(&vsync_modes, ti);
6623 // sort vsync mode values to start with lowest vsync mode value
6624 sortTreeInfo(&vsync_modes);
6626 update_value = TRUE;
6631 // set current vsync mode value to configured vsync mode value
6632 vsync_mode_current =
6633 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6635 // if that fails, set current vsync mode to reliable default value
6636 if (vsync_mode_current == NULL)
6637 vsync_mode_current =
6638 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6640 // if that also fails, set current vsync mode to first available one
6641 if (vsync_mode_current == NULL)
6642 vsync_mode_current = vsync_modes;
6645 setup.vsync_mode = vsync_mode_current->identifier;
6647 // needed for displaying vsync mode text instead of identifier
6648 vsync_mode_text = vsync_mode_current->name;
6651 static void execSetupGraphics(void)
6653 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6655 // update "setup.window_scaling_percent" from list selection
6656 // (in this case, window scaling was changed on setup screen)
6657 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6658 execSetupGraphics_setWindowSizes(FALSE);
6660 // update "setup.vsync_mode" from list selection
6661 // (in this case, vsync mode was changed on setup screen)
6662 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6663 execSetupGraphics_setVsyncModes(FALSE);
6665 // update list selection from "setup.window_scaling_percent"
6666 // (window scaling may have changed by resizing the window)
6667 execSetupGraphics_setWindowSizes(TRUE);
6669 // update list selection from "setup.vsync_mode"
6670 // (vsync_mode may have changed by re-creating the renderer)
6671 execSetupGraphics_setVsyncModes(TRUE);
6673 execSetupGraphics_setScalingTypes();
6674 execSetupGraphics_setRenderingModes();
6676 setup_mode = SETUP_MODE_GRAPHICS;
6680 // check if game speed is high enough for 60 Hz vsync to work
6681 if (check_game_speed)
6682 ModifyGameSpeedIfNeeded();
6684 // window scaling may have changed at this point
6685 ChangeWindowScalingIfNeeded();
6687 // window scaling quality may have changed at this point
6688 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6689 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6691 // screen rendering mode may have changed at this point
6692 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6694 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6695 int video_vsync_mode = video.vsync_mode;
6697 // screen vsync mode may have changed at this point
6698 ChangeVsyncModeIfNeeded();
6700 // check if setting vsync mode to selected value failed
6701 if (setup_vsync_mode != video_vsync_mode &&
6702 setup_vsync_mode != video.vsync_mode)
6704 // changing vsync mode to selected value failed -- reset displayed value
6705 execSetupGraphics_setVsyncModes(TRUE);
6707 Request("Setting VSync failed!", REQ_CONFIRM);
6713 static void execSetupChooseWindowSize(void)
6715 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6720 static void execSetupChooseScalingType(void)
6722 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6727 static void execSetupChooseRenderingMode(void)
6729 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6734 static void execSetupChooseVsyncMode(void)
6736 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6741 static void execSetupChooseVolumeSimple(void)
6743 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6748 static void execSetupChooseVolumeLoops(void)
6750 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6755 static void execSetupChooseVolumeMusic(void)
6757 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6762 static void execSetupSound(void)
6764 if (volumes_simple == NULL)
6766 boolean current_volume_simple_found = FALSE;
6769 for (i = 0; volumes_list[i].value != -1; i++)
6771 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6772 char identifier[32], name[32];
6773 int value = volumes_list[i].value;
6774 char *text = volumes_list[i].text;
6776 ti->node_top = &volumes_simple;
6777 ti->sort_priority = value;
6779 sprintf(identifier, "%d", value);
6780 sprintf(name, "%s", text);
6782 setString(&ti->identifier, identifier);
6783 setString(&ti->name, name);
6784 setString(&ti->name_sorting, name);
6785 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6787 pushTreeInfo(&volumes_simple, ti);
6789 if (value == setup.volume_simple)
6790 current_volume_simple_found = TRUE;
6793 if (!current_volume_simple_found)
6795 // add entry for non-preset volume value
6797 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6798 char identifier[32], name[32];
6799 int value = setup.volume_simple;
6801 ti->node_top = &volumes_simple;
6802 ti->sort_priority = value;
6804 sprintf(identifier, "%d", value);
6805 sprintf(name, "%d %% (Current)", value);
6807 setString(&ti->identifier, identifier);
6808 setString(&ti->name, name);
6809 setString(&ti->name_sorting, name);
6810 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6812 pushTreeInfo(&volumes_simple, ti);
6815 // sort volume values to start with lowest volume value
6816 sortTreeInfo(&volumes_simple);
6818 // set current volume value to configured volume value
6819 volume_simple_current =
6820 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
6822 // if that fails, set current volume to reliable default value
6823 if (volume_simple_current == NULL)
6824 volume_simple_current =
6825 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6827 // if that also fails, set current volume to first available value
6828 if (volume_simple_current == NULL)
6829 volume_simple_current = volumes_simple;
6832 if (volumes_loops == NULL)
6834 boolean current_volume_loops_found = FALSE;
6837 for (i = 0; volumes_list[i].value != -1; i++)
6839 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6840 char identifier[32], name[32];
6841 int value = volumes_list[i].value;
6842 char *text = volumes_list[i].text;
6844 ti->node_top = &volumes_loops;
6845 ti->sort_priority = value;
6847 sprintf(identifier, "%d", value);
6848 sprintf(name, "%s", text);
6850 setString(&ti->identifier, identifier);
6851 setString(&ti->name, name);
6852 setString(&ti->name_sorting, name);
6853 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6855 pushTreeInfo(&volumes_loops, ti);
6857 if (value == setup.volume_loops)
6858 current_volume_loops_found = TRUE;
6861 if (!current_volume_loops_found)
6863 // add entry for non-preset volume value
6865 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6866 char identifier[32], name[32];
6867 int value = setup.volume_loops;
6869 ti->node_top = &volumes_loops;
6870 ti->sort_priority = value;
6872 sprintf(identifier, "%d", value);
6873 sprintf(name, "%d %% (Current)", value);
6875 setString(&ti->identifier, identifier);
6876 setString(&ti->name, name);
6877 setString(&ti->name_sorting, name);
6878 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6880 pushTreeInfo(&volumes_loops, ti);
6883 // sort volume values to start with lowest volume value
6884 sortTreeInfo(&volumes_loops);
6886 // set current volume value to configured volume value
6887 volume_loops_current =
6888 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
6890 // if that fails, set current volume to reliable default value
6891 if (volume_loops_current == NULL)
6892 volume_loops_current =
6893 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6895 // if that also fails, set current volume to first available value
6896 if (volume_loops_current == NULL)
6897 volume_loops_current = volumes_loops;
6900 if (volumes_music == NULL)
6902 boolean current_volume_music_found = FALSE;
6905 for (i = 0; volumes_list[i].value != -1; i++)
6907 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6908 char identifier[32], name[32];
6909 int value = volumes_list[i].value;
6910 char *text = volumes_list[i].text;
6912 ti->node_top = &volumes_music;
6913 ti->sort_priority = value;
6915 sprintf(identifier, "%d", value);
6916 sprintf(name, "%s", text);
6918 setString(&ti->identifier, identifier);
6919 setString(&ti->name, name);
6920 setString(&ti->name_sorting, name);
6921 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6923 pushTreeInfo(&volumes_music, ti);
6925 if (value == setup.volume_music)
6926 current_volume_music_found = TRUE;
6929 if (!current_volume_music_found)
6931 // add entry for non-preset volume value
6933 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6934 char identifier[32], name[32];
6935 int value = setup.volume_music;
6937 ti->node_top = &volumes_music;
6938 ti->sort_priority = value;
6940 sprintf(identifier, "%d", value);
6941 sprintf(name, "%d %% (Current)", value);
6943 setString(&ti->identifier, identifier);
6944 setString(&ti->name, name);
6945 setString(&ti->name_sorting, name);
6946 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6948 pushTreeInfo(&volumes_music, ti);
6951 // sort volume values to start with lowest volume value
6952 sortTreeInfo(&volumes_music);
6954 // set current volume value to configured volume value
6955 volume_music_current =
6956 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6958 // if that fails, set current volume to reliable default value
6959 if (volume_music_current == NULL)
6960 volume_music_current =
6961 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6963 // if that also fails, set current volume to first available value
6964 if (volume_music_current == NULL)
6965 volume_music_current = volumes_music;
6968 setup.volume_simple = atoi(volume_simple_current->identifier);
6969 setup.volume_loops = atoi(volume_loops_current->identifier);
6970 setup.volume_music = atoi(volume_music_current->identifier);
6972 // needed for displaying volume text instead of identifier
6973 volume_simple_text = volume_simple_current->name;
6974 volume_loops_text = volume_loops_current->name;
6975 volume_music_text = volume_music_current->name;
6977 setup_mode = SETUP_MODE_SOUND;
6982 static void execSetupChooseTouchControls(void)
6984 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6989 static void execSetupChooseMoveDistance(void)
6991 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6996 static void execSetupChooseDropDistance(void)
6998 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
7003 static void execSetupChooseTransparency(void)
7005 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
7010 static void execSetupChooseGridXSize_0(void)
7012 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
7017 static void execSetupChooseGridYSize_0(void)
7019 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
7024 static void execSetupChooseGridXSize_1(void)
7026 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
7031 static void execSetupChooseGridYSize_1(void)
7033 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
7038 static void execSetupConfigureVirtualButtons(void)
7040 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
7042 ConfigureVirtualButtons();
7044 setup_mode = SETUP_MODE_TOUCH;
7049 static void execSetupTouch(void)
7053 if (touch_controls == NULL)
7055 for (i = 0; touch_controls_list[i].value != NULL; i++)
7057 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7058 char identifier[32], name[32];
7059 char *value = touch_controls_list[i].value;
7060 char *text = touch_controls_list[i].text;
7062 ti->node_top = &touch_controls;
7063 ti->sort_priority = i;
7065 sprintf(identifier, "%s", value);
7066 sprintf(name, "%s", text);
7068 setString(&ti->identifier, identifier);
7069 setString(&ti->name, name);
7070 setString(&ti->name_sorting, name);
7071 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
7073 pushTreeInfo(&touch_controls, ti);
7076 // sort touch control values to start with lowest touch control value
7077 sortTreeInfo(&touch_controls);
7079 // set current touch control value to configured touch control value
7080 touch_control_current =
7081 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
7083 // if that fails, set current touch control to reliable default value
7084 if (touch_control_current == NULL)
7085 touch_control_current =
7086 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
7088 // if that also fails, set current touch control to first available value
7089 if (touch_control_current == NULL)
7090 touch_control_current = touch_controls;
7093 if (move_distances == NULL)
7095 for (i = 0; distances_list[i].value != -1; i++)
7097 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7098 char identifier[32], name[32];
7099 int value = distances_list[i].value;
7100 char *text = distances_list[i].text;
7102 ti->node_top = &move_distances;
7103 ti->sort_priority = value;
7105 sprintf(identifier, "%d", value);
7106 sprintf(name, "%s", text);
7108 setString(&ti->identifier, identifier);
7109 setString(&ti->name, name);
7110 setString(&ti->name_sorting, name);
7111 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
7113 pushTreeInfo(&move_distances, ti);
7116 // sort distance values to start with lowest distance value
7117 sortTreeInfo(&move_distances);
7119 // set current distance value to configured distance value
7120 move_distance_current =
7121 getTreeInfoFromIdentifier(move_distances,
7122 i_to_a(setup.touch.move_distance));
7124 // if that fails, set current distance to reliable default value
7125 if (move_distance_current == NULL)
7126 move_distance_current =
7127 getTreeInfoFromIdentifier(move_distances,
7128 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
7130 // if that also fails, set current distance to first available value
7131 if (move_distance_current == NULL)
7132 move_distance_current = move_distances;
7135 if (drop_distances == NULL)
7137 for (i = 0; distances_list[i].value != -1; i++)
7139 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7140 char identifier[32], name[32];
7141 int value = distances_list[i].value;
7142 char *text = distances_list[i].text;
7144 ti->node_top = &drop_distances;
7145 ti->sort_priority = value;
7147 sprintf(identifier, "%d", value);
7148 sprintf(name, "%s", text);
7150 setString(&ti->identifier, identifier);
7151 setString(&ti->name, name);
7152 setString(&ti->name_sorting, name);
7153 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
7155 pushTreeInfo(&drop_distances, ti);
7158 // sort distance values to start with lowest distance value
7159 sortTreeInfo(&drop_distances);
7161 // set current distance value to configured distance value
7162 drop_distance_current =
7163 getTreeInfoFromIdentifier(drop_distances,
7164 i_to_a(setup.touch.drop_distance));
7166 // if that fails, set current distance to reliable default value
7167 if (drop_distance_current == NULL)
7168 drop_distance_current =
7169 getTreeInfoFromIdentifier(drop_distances,
7170 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
7172 // if that also fails, set current distance to first available value
7173 if (drop_distance_current == NULL)
7174 drop_distance_current = drop_distances;
7177 if (transparencies == NULL)
7179 for (i = 0; transparencies_list[i].value != -1; i++)
7181 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7182 char identifier[32], name[32];
7183 int value = transparencies_list[i].value;
7184 char *text = transparencies_list[i].text;
7186 ti->node_top = &transparencies;
7187 ti->sort_priority = value;
7189 sprintf(identifier, "%d", value);
7190 sprintf(name, "%s", text);
7192 setString(&ti->identifier, identifier);
7193 setString(&ti->name, name);
7194 setString(&ti->name_sorting, name);
7195 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
7197 pushTreeInfo(&transparencies, ti);
7200 // sort transparency values to start with lowest transparency value
7201 sortTreeInfo(&transparencies);
7203 // set current transparency value to configured transparency value
7204 transparency_current =
7205 getTreeInfoFromIdentifier(transparencies,
7206 i_to_a(setup.touch.transparency));
7208 // if that fails, set current transparency to reliable default value
7209 if (transparency_current == NULL)
7210 transparency_current =
7211 getTreeInfoFromIdentifier(transparencies,
7212 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
7214 // if that also fails, set current transparency to first available value
7215 if (transparency_current == NULL)
7216 transparency_current = transparencies;
7219 for (i = 0; i < 2; i++)
7221 for (j = 0; j < 2; j++)
7223 if (grid_sizes[i][j] == NULL)
7225 for (k = 0; grid_sizes_list[k].value != -1; k++)
7227 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7228 char identifier[32], name[32];
7229 int value = grid_sizes_list[k].value;
7230 char *text = grid_sizes_list[k].text;
7232 ti->node_top = &grid_sizes[i][j];
7233 ti->sort_priority = value;
7235 sprintf(identifier, "%d", value);
7236 sprintf(name, "%s", text);
7238 setString(&ti->identifier, identifier);
7239 setString(&ti->name, name);
7240 setString(&ti->name_sorting, name);
7241 setString(&ti->infotext,
7244 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
7245 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
7247 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
7248 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
7250 pushTreeInfo(&grid_sizes[i][j], ti);
7253 // sort grid size values to start with lowest grid size value
7254 sortTreeInfo(&grid_sizes[i][j]);
7256 // set current grid size value to configured grid size value
7257 grid_size_current[i][j] =
7258 getTreeInfoFromIdentifier(grid_sizes[i][j],
7260 setup.touch.grid_xsize[i] :
7261 setup.touch.grid_ysize[i]));
7263 // if that fails, set current grid size to reliable default value
7264 if (grid_size_current[i][j] == NULL)
7265 grid_size_current[i][j] =
7266 getTreeInfoFromIdentifier(grid_sizes[i][j],
7268 DEFAULT_GRID_XSIZE(i) :
7269 DEFAULT_GRID_YSIZE(i)));
7271 // if that also fails, set current grid size to first available value
7272 if (grid_size_current[i][j] == NULL)
7273 grid_size_current[i][j] = grid_sizes[i][j];
7278 setup.touch.control_type = touch_control_current->identifier;
7279 setup.touch.move_distance = atoi(move_distance_current->identifier);
7280 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
7281 setup.touch.transparency = atoi(transparency_current->identifier);
7283 for (i = 0; i < 2; i++)
7285 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
7286 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
7288 if (i == GRID_ACTIVE_NR())
7290 overlay.grid_xsize = setup.touch.grid_xsize[i];
7291 overlay.grid_ysize = setup.touch.grid_ysize[i];
7295 // needed for displaying value text instead of identifier
7296 touch_controls_text = touch_control_current->name;
7297 move_distance_text = move_distance_current->name;
7298 drop_distance_text = drop_distance_current->name;
7299 transparency_text = transparency_current->name;
7301 for (i = 0; i < 2; i++)
7302 for (j = 0; j < 2; j++)
7303 grid_size_text[i][j] = grid_size_current[i][j]->name;
7305 setup_mode = SETUP_MODE_TOUCH;
7310 static void execSetupArtwork(void)
7312 static ArtworkDirTree *gfx_last_valid = NULL;
7313 static ArtworkDirTree *snd_last_valid = NULL;
7314 static ArtworkDirTree *mus_last_valid = NULL;
7316 // current artwork directory may be invalid (level group, parent link)
7317 if (!validLevelSeries(artwork.gfx_current))
7318 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
7319 if (!validLevelSeries(artwork.snd_current))
7320 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
7321 if (!validLevelSeries(artwork.mus_current))
7322 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
7324 // store valid artwork directory information
7325 gfx_last_valid = artwork.gfx_current;
7326 snd_last_valid = artwork.snd_current;
7327 mus_last_valid = artwork.mus_current;
7330 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
7331 artwork.gfx_current->subdir,
7332 artwork.gfx_current->fullpath,
7333 artwork.gfx_current->basepath);
7336 setup.graphics_set = artwork.gfx_current->identifier;
7337 setup.sounds_set = artwork.snd_current->identifier;
7338 setup.music_set = artwork.mus_current->identifier;
7340 // needed if last screen (setup choice) changed graphics, sounds or music
7341 ReloadCustomArtwork(0);
7343 // needed for displaying artwork name instead of artwork identifier
7344 graphics_set_name = artwork.gfx_current->name;
7345 sounds_set_name = artwork.snd_current->name;
7346 music_set_name = artwork.mus_current->name;
7348 setup_mode = SETUP_MODE_ARTWORK;
7353 static void execSetupChooseGraphics(void)
7355 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
7360 static void execSetupChooseSounds(void)
7362 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
7367 static void execSetupChooseMusic(void)
7369 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
7374 static void execSetupInput(void)
7376 setup_mode = SETUP_MODE_INPUT;
7381 static void execSetupShortcuts(void)
7383 setup_mode = SETUP_MODE_SHORTCUTS;
7388 static void execSetupShortcuts1(void)
7390 setup_mode = SETUP_MODE_SHORTCUTS_1;
7395 static void execSetupShortcuts2(void)
7397 setup_mode = SETUP_MODE_SHORTCUTS_2;
7402 static void execSetupShortcuts3(void)
7404 setup_mode = SETUP_MODE_SHORTCUTS_3;
7409 static void execSetupShortcuts4(void)
7411 setup_mode = SETUP_MODE_SHORTCUTS_4;
7416 static void execSetupShortcuts5(void)
7418 setup_mode = SETUP_MODE_SHORTCUTS_5;
7423 static void execExitSetup(void)
7425 SetGameStatus(GAME_MODE_MAIN);
7430 static void execSaveAndExitSetup(void)
7436 static void execGadgetNetworkServer(void)
7438 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
7439 struct GadgetInfo *gi = screen_gadget[gadget_id];
7441 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
7442 network_server_hostname[0] = '\0';
7444 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
7448 ClickOnGadget(gi, MB_LEFTBUTTON);
7451 static void execOfferUploadTapes(void)
7456 static void ToggleNetworkModeIfNeeded(void)
7458 int font_title = FONT_TITLE_1;
7459 int font_foot = FC_BLUE;
7460 int ystart = mSY - SY + 16;
7461 int ybottom = mSY - SY + SYSIZE - 20;
7462 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
7464 if (setup.network_mode == network.enabled)
7467 network.enabled = setup.network_mode;
7469 FadeOut(REDRAW_ALL);
7473 DrawTextSCentered(ystart, font_title, text);
7477 if (network.enabled)
7478 InitNetworkServer();
7480 DisconnectFromNetworkServer();
7482 DrawTextSCentered(ybottom, font_foot,
7483 "Press any key or button for setup menu");
7485 WaitForEventToContinue();
7490 static void ToggleGameSpeedsListIfNeeded(void)
7492 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7494 if (setup.game_speed_extended == using_game_speeds_extended)
7497 // try to match similar values when changing game speeds list
7498 if (setup.game_speed_extended)
7499 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7500 setup.game_frame_delay == 30 ? 29 :
7501 setup.game_frame_delay);
7503 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7504 setup.game_frame_delay == 16 ? 15 :
7505 setup.game_frame_delay >= 29 ? 30 :
7506 setup.game_frame_delay <= 10 ? 10 :
7507 setup.game_frame_delay);
7509 execSetupGame_setGameSpeeds(TRUE);
7514 static void ToggleUseApiServerIfNeeded(void)
7516 if (runtime.use_api_server == setup.use_api_server)
7519 runtime.use_api_server = setup.use_api_server;
7521 if (runtime.use_api_server)
7522 CheckApiServerTasks();
7525 static void ModifyGameSpeedIfNeeded(void)
7527 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7528 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7532 char *game_speed_text = "Fast";
7533 int game_speed_value = 15;
7535 if (setup.game_speed_extended)
7537 game_speed_text = "60 fps";
7538 game_speed_value = 16;
7541 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7543 // set game speed to existing list value that is fast enough for vsync
7544 setup.game_frame_delay = game_speed_value;
7546 execSetupGame_setGameSpeeds(TRUE);
7548 Request(message, REQ_CONFIRM);
7551 static void DisableVsyncIfNeeded(void)
7553 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7554 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7555 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7558 // disable vsync for the selected game speed to work
7559 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7561 execSetupGraphics_setVsyncModes(TRUE);
7563 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7569 void *related_value;
7570 } hide_related_entry_list[] =
7572 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7573 { &setup.scores_in_highscore_list, &scores_type_text },
7575 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7576 { &setup.game_frame_delay, &game_speed_text },
7578 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7579 { &setup.scroll_delay_value, &scroll_delay_text },
7581 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7582 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7584 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7585 { &setup.window_scaling_percent, &window_size_text },
7587 { &setup.window_scaling_quality, execSetupChooseScalingType },
7588 { &setup.window_scaling_quality, &scaling_type_text },
7590 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7591 { &setup.screen_rendering_mode, &rendering_mode_text },
7593 { &setup.vsync_mode, execSetupChooseVsyncMode },
7594 { &setup.vsync_mode, &vsync_mode_text },
7596 { &setup.graphics_set, execSetupChooseGraphics },
7597 { &setup.graphics_set, &graphics_set_name },
7599 { &setup.sounds_set, execSetupChooseSounds },
7600 { &setup.sounds_set, &sounds_set_name },
7602 { &setup.music_set, execSetupChooseMusic },
7603 { &setup.music_set, &music_set_name },
7605 { &setup.volume_simple, execSetupChooseVolumeSimple },
7606 { &setup.volume_simple, &volume_simple_text },
7608 { &setup.volume_loops, execSetupChooseVolumeLoops },
7609 { &setup.volume_loops, &volume_loops_text },
7611 { &setup.volume_music, execSetupChooseVolumeMusic },
7612 { &setup.volume_music, &volume_music_text },
7614 { &setup.touch.control_type, execSetupChooseTouchControls },
7615 { &setup.touch.control_type, &touch_controls_text },
7617 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7618 { &setup.touch.move_distance, &move_distance_text },
7620 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7621 { &setup.touch.drop_distance, &drop_distance_text },
7623 { &setup.touch.transparency, execSetupChooseTransparency },
7624 { &setup.touch.transparency, &transparency_text },
7626 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7627 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7629 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7630 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7632 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7633 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7635 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7636 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7638 { &setup.internal.menu_game, execSetupGame },
7639 { &setup.internal.menu_engines, execSetupEngines },
7640 { &setup.internal.menu_editor, execSetupEditor },
7641 { &setup.internal.menu_graphics, execSetupGraphics },
7642 { &setup.internal.menu_sound, execSetupSound },
7643 { &setup.internal.menu_artwork, execSetupArtwork },
7644 { &setup.internal.menu_input, execSetupInput },
7645 { &setup.internal.menu_touch, execSetupTouch },
7646 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7647 { &setup.internal.menu_exit, execExitSetup },
7648 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7653 void setHideRelatedSetupEntries(void)
7657 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7658 if (hideSetupEntry(hide_related_entry_list[i].value))
7659 setHideSetupEntry(hide_related_entry_list[i].related_value);
7662 static struct TokenInfo setup_info_main[] =
7664 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7665 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7666 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7667 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7668 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7669 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7670 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7671 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7672 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7673 { TYPE_EMPTY, NULL, "" },
7674 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7675 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7680 static struct TokenInfo setup_info_game[] =
7682 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7683 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7684 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
7685 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7686 { TYPE_STRING, &network_server_text, "" },
7687 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7688 { TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
7689 { TYPE_STRING, &scores_type_text, "" },
7690 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7691 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7692 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7693 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7694 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
7695 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
7696 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
7697 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
7698 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
7699 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
7700 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7701 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7702 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7703 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
7704 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7705 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7706 { TYPE_STRING, &game_speed_text, "" },
7707 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7709 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7710 { TYPE_STRING, &scroll_delay_text, "" },
7712 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
7713 { TYPE_STRING, &snapshot_mode_text, "" },
7714 { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
7715 { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
7716 { TYPE_EMPTY, NULL, "" },
7717 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7722 static struct TokenInfo setup_info_engines[] =
7724 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7725 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7726 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7727 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
7728 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7729 { TYPE_EMPTY, NULL, "" },
7730 { TYPE_HEADLINE, NULL, "Supaplex" },
7731 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7732 { TYPE_EMPTY, NULL, "" },
7733 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7738 static struct TokenInfo setup_info_editor[] =
7741 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7742 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7743 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7744 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7745 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7746 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7747 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7748 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7749 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7750 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7752 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7753 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7755 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7757 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7758 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7759 { TYPE_EMPTY, NULL, "" },
7761 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7762 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7763 { TYPE_EMPTY, NULL, "" },
7765 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7766 { TYPE_EMPTY, NULL, "" },
7767 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7768 { TYPE_EMPTY, NULL, "" },
7769 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7774 static struct TokenInfo setup_info_graphics[] =
7776 #if !defined(PLATFORM_ANDROID)
7777 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7778 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7779 { TYPE_STRING, &window_size_text, "" },
7780 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7781 { TYPE_STRING, &scaling_type_text, "" },
7782 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7783 { TYPE_STRING, &rendering_mode_text, "" },
7786 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7787 { TYPE_STRING, &scroll_delay_text, "" },
7789 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7790 { TYPE_STRING, &vsync_mode_text, "" },
7791 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7792 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7793 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7794 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
7795 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
7796 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7797 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7798 { TYPE_EMPTY, NULL, "" },
7799 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7804 static struct TokenInfo setup_info_sound[] =
7806 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7807 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7808 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7809 { TYPE_EMPTY, NULL, "" },
7810 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7811 { TYPE_STRING, &volume_simple_text, "" },
7812 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7813 { TYPE_STRING, &volume_loops_text, "" },
7814 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7815 { TYPE_STRING, &volume_music_text, "" },
7816 { TYPE_EMPTY, NULL, "" },
7817 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7822 static struct TokenInfo setup_info_artwork[] =
7824 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
7825 { TYPE_STRING, &graphics_set_name, "" },
7826 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7827 { TYPE_STRING, &sounds_set_name, "" },
7828 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7829 { TYPE_STRING, &music_set_name, "" },
7830 { TYPE_EMPTY, NULL, "" },
7831 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7832 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
7833 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
7834 { TYPE_EMPTY, NULL, "" },
7835 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7840 static struct TokenInfo setup_info_input[] =
7842 { TYPE_SWITCH, NULL, "Player:" },
7843 { TYPE_SWITCH, NULL, "Device:" },
7844 { TYPE_SWITCH, NULL, "" },
7845 { TYPE_SKIPPABLE, NULL, "" },
7846 { TYPE_EMPTY, NULL, "" },
7847 { TYPE_EMPTY, NULL, "" },
7848 { TYPE_EMPTY, NULL, "" },
7849 { TYPE_EMPTY, NULL, "" },
7850 { TYPE_EMPTY, NULL, "" },
7851 { TYPE_EMPTY, NULL, "" },
7852 { TYPE_EMPTY, NULL, "" },
7853 { TYPE_EMPTY, NULL, "" },
7854 { TYPE_SKIPPABLE, NULL, "" },
7855 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7860 static struct TokenInfo setup_info_touch[] =
7862 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7863 { TYPE_STRING, &touch_controls_text, "" },
7864 { TYPE_EMPTY, NULL, "" },
7865 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7870 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7872 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7873 { TYPE_STRING, &touch_controls_text, "" },
7874 { TYPE_EMPTY, NULL, "" },
7875 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7876 { TYPE_STRING, &grid_size_text[0][0], "" },
7877 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7878 { TYPE_STRING, &grid_size_text[0][1], "" },
7879 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7880 { TYPE_STRING, &transparency_text, "" },
7881 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7882 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7883 { TYPE_EMPTY, NULL, "" },
7884 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7885 { TYPE_EMPTY, NULL, "" },
7886 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7891 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7893 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7894 { TYPE_STRING, &touch_controls_text, "" },
7895 { TYPE_EMPTY, NULL, "" },
7896 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7897 { TYPE_STRING, &grid_size_text[1][0], "" },
7898 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7899 { TYPE_STRING, &grid_size_text[1][1], "" },
7900 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7901 { TYPE_STRING, &transparency_text, "" },
7902 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7903 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7904 { TYPE_EMPTY, NULL, "" },
7905 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7906 { TYPE_EMPTY, NULL, "" },
7907 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7912 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7914 setup_info_touch_virtual_buttons_0,
7915 setup_info_touch_virtual_buttons_1
7918 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7920 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7921 { TYPE_STRING, &touch_controls_text, "" },
7922 { TYPE_EMPTY, NULL, "" },
7923 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7924 { TYPE_STRING, &move_distance_text, "" },
7925 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7926 { TYPE_STRING, &drop_distance_text, "" },
7927 { TYPE_EMPTY, NULL, "" },
7928 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7933 static struct TokenInfo setup_info_shortcuts[] =
7935 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7936 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7937 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7938 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7939 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7940 { TYPE_EMPTY, NULL, "" },
7941 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7946 static struct TokenInfo setup_info_shortcuts_1[] =
7948 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
7949 { TYPE_KEY, &setup.shortcut.save_game, "" },
7950 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
7951 { TYPE_KEY, &setup.shortcut.load_game, "" },
7952 { TYPE_KEYTEXT, NULL, "Restart Game:", },
7953 { TYPE_KEY, &setup.shortcut.restart_game, "" },
7954 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:", },
7955 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
7956 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
7957 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7958 { TYPE_EMPTY, NULL, "" },
7959 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7960 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7961 { TYPE_EMPTY, NULL, "" },
7962 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7967 static struct TokenInfo setup_info_shortcuts_2[] =
7969 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7970 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7971 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7972 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7973 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7974 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7975 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7976 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7977 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7978 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7979 { TYPE_EMPTY, NULL, "" },
7980 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7985 static struct TokenInfo setup_info_shortcuts_3[] =
7987 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7988 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7989 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7990 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7991 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7992 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7993 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7994 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7995 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7996 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7997 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7998 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7999 { TYPE_EMPTY, NULL, "" },
8000 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
8005 static struct TokenInfo setup_info_shortcuts_4[] =
8007 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
8008 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
8009 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
8010 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
8011 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
8012 { TYPE_KEY, &setup.shortcut.sound_music, "" },
8013 { TYPE_EMPTY, NULL, "" },
8014 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
8019 static struct TokenInfo setup_info_shortcuts_5[] =
8021 { TYPE_KEYTEXT, NULL, "Snap Left:", },
8022 { TYPE_KEY, &setup.shortcut.snap_left, "" },
8023 { TYPE_KEYTEXT, NULL, "Snap Right:", },
8024 { TYPE_KEY, &setup.shortcut.snap_right, "" },
8025 { TYPE_KEYTEXT, NULL, "Snap Up:", },
8026 { TYPE_KEY, &setup.shortcut.snap_up, "" },
8027 { TYPE_KEYTEXT, NULL, "Snap Down:", },
8028 { TYPE_KEY, &setup.shortcut.snap_down, "" },
8029 { TYPE_EMPTY, NULL, "" },
8030 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
8035 static Key getSetupKey(void)
8037 Key key = KSYM_UNDEFINED;
8038 boolean got_key_event = FALSE;
8040 while (!got_key_event)
8044 if (NextValidEvent(&event))
8048 case EVENT_KEYPRESS:
8050 key = GetEventKey((KeyEvent *)&event, TRUE);
8052 // press 'Escape' or 'Enter' to keep the existing key binding
8053 if (key == KSYM_Escape || key == KSYM_Return)
8054 key = KSYM_UNDEFINED; // keep old value
8056 got_key_event = TRUE;
8060 case EVENT_KEYRELEASE:
8061 key_joystick_mapping = 0;
8065 HandleOtherEvents(&event);
8076 static int getSetupValueFont(int type, void *value)
8078 if (type & TYPE_GHOSTED)
8079 return FONT_OPTION_OFF;
8080 else if (type & TYPE_KEY)
8081 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
8082 else if (type & TYPE_STRING)
8083 return FONT_VALUE_2;
8084 else if (type & TYPE_ECS_AGA)
8085 return FONT_VALUE_1;
8086 else if (type & TYPE_BOOLEAN_STYLE)
8087 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
8088 else if (type & TYPE_YES_NO_AUTO)
8089 return (*(int *)value == AUTO ? FONT_OPTION_ON :
8090 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
8091 else if (type & TYPE_PLAYER)
8092 return FONT_VALUE_1;
8094 return FONT_VALUE_1;
8097 static int getSetupValueFontNarrow(int type, int font_nr)
8099 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
8100 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
8101 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
8105 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
8107 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
8108 struct TokenInfo *si = &setup_info[si_pos];
8109 boolean font_draw_xoffset_modified = FALSE;
8110 boolean scrollbar_needed = (num_setup_info < max_setup_info);
8111 int font_draw_xoffset_old = -1;
8112 int xoffset = (scrollbar_needed ? -1 : 0);
8113 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
8114 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
8115 int xpos = menu_screen_value_xpos;
8116 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
8117 int startx = mSX + xpos * 32;
8118 int starty = mSY + ypos * 32;
8119 int type = si->type;
8120 void *value = si->value;
8121 char *value_string = getSetupValue(type, value);
8122 int font_nr_default = getSetupValueFont(type, value);
8123 int font_width_default = getFontWidth(font_nr_default);
8124 int font_nr = font_nr_default;
8127 if (value_string == NULL)
8130 if (type & TYPE_KEY)
8132 xpos = MENU_SCREEN_START_XPOS;
8134 if (type & TYPE_QUERY)
8135 value_string = "<press key>";
8137 else if (type & TYPE_STRING)
8139 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
8141 xpos = MENU_SCREEN_START_XPOS;
8143 if (strlen(value_string) > max_value_len)
8144 value_string[max_value_len] = '\0';
8146 else if (type & TYPE_YES_NO_AUTO)
8148 xpos = menu_screen_value_xpos - 1;
8150 else if (type & TYPE_PLAYER)
8152 int displayed_player_nr = *(int *)value + 1;
8154 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
8157 startx = mSX + xpos * 32;
8158 starty = mSY + ypos * 32;
8160 // special check if right-side setup values moved left due to scrollbar
8161 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
8163 int max_menu_text_length = 26; // maximum text length for classic menu
8164 int font_xoffset = getFontDrawOffsetX(font_nr);
8165 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
8166 int text_font_nr = getMenuTextFont(FONT_MENU_2);
8167 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
8168 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
8170 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
8172 // when using narrow font, left-shifting text "auto" not needed
8173 if (type & TYPE_YES_NO_AUTO)
8177 startx = mSX + xpos * 32;
8179 font_nr = getSetupValueFontNarrow(type, font_nr);
8183 // downward compatibility correction for Juergen Bonhagen's menu settings
8184 if (setup_mode != SETUP_MODE_INPUT)
8186 int max_menu_text_length_big = (menu_screen_value_xpos -
8187 MENU_SCREEN_START_XPOS);
8188 int max_menu_text_length_medium = max_menu_text_length_big * 2;
8189 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
8190 int font1_xoffset = getFontDrawOffsetX(font_nr);
8191 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
8192 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
8193 int text_font_nr = getMenuTextFont(FONT_MENU_2);
8194 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
8195 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
8196 boolean correct_font_draw_xoffset = FALSE;
8198 if (xpos == MENU_SCREEN_START_XPOS &&
8199 startx + font1_xoffset < text_startx + text_font_xoffset)
8200 correct_font_draw_xoffset = TRUE;
8202 if (xpos == menu_screen_value_xpos &&
8203 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
8204 correct_font_draw_xoffset = TRUE;
8206 // check if setup value would overlap with setup text when printed
8207 // (this can happen for extreme/wrong values for font draw offset)
8208 if (correct_font_draw_xoffset)
8210 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
8211 font_draw_xoffset_modified = TRUE;
8213 if (type & TYPE_KEY)
8214 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
8215 else if (!(type & TYPE_STRING))
8216 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
8217 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
8221 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
8222 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
8224 DrawText(startx, starty, value_string, font_nr);
8226 if (type & TYPE_PLAYER)
8228 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
8229 int player_nr = *(int *)value;
8230 int xoff = font->draw_xoffset + getFontWidth(font_nr);
8231 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
8232 int startx2 = startx + xoff;
8233 int starty2 = starty + yoff;
8235 if (DrawingOnBackground(startx2, starty2))
8236 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
8238 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
8239 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8242 if (font_draw_xoffset_modified)
8243 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
8246 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
8248 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
8249 struct TokenInfo *si = &setup_info[si_pos];
8251 if (si->type & TYPE_BOOLEAN_STYLE)
8253 *(boolean *)si->value ^= TRUE;
8255 else if (si->type & TYPE_YES_NO_AUTO)
8259 (*(int *)si->value == AUTO ? TRUE :
8260 *(int *)si->value == TRUE ? FALSE : AUTO) :
8261 (*(int *)si->value == TRUE ? AUTO :
8262 *(int *)si->value == AUTO ? FALSE : TRUE));
8264 else if (si->type & TYPE_KEY)
8268 si->type |= TYPE_QUERY;
8269 drawSetupValue(screen_pos, setup_info_pos_raw);
8270 si->type &= ~TYPE_QUERY;
8272 key = getSetupKey();
8273 if (key != KSYM_UNDEFINED)
8274 *(Key *)si->value = key;
8276 else if (si->type & TYPE_PLAYER)
8278 int player_nr = *(int *)si->value;
8283 player_nr = Request("Choose player", REQ_PLAYER) - 1;
8285 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
8288 drawSetupValue(screen_pos, setup_info_pos_raw);
8290 // fullscreen state may have changed at this point
8291 if (si->value == &setup.fullscreen)
8292 ToggleFullscreenIfNeeded();
8294 // network mode may have changed at this point
8295 if (si->value == &setup.network_mode)
8296 ToggleNetworkModeIfNeeded();
8298 // API server mode may have changed at this point
8299 if (si->value == &setup.use_api_server)
8300 ToggleUseApiServerIfNeeded();
8302 // game speed list may have changed at this point
8303 if (si->value == &setup.game_speed_extended)
8304 ToggleGameSpeedsListIfNeeded();
8307 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
8309 static struct TokenInfo *setup_info_final = NULL;
8314 // determine maximum list size of target list
8315 while (setup_info_orig[list_size++].type != 0);
8317 // free, allocate and clear memory for target list
8318 checked_free(setup_info_final);
8319 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
8321 // copy setup info list without setup entries marked as hidden
8322 for (i = 0; setup_info_orig[i].type != 0; i++)
8324 // skip setup entries configured to be hidden
8325 if (hideSetupEntry(setup_info_orig[i].value))
8328 // skip skippable setup entries if screen is lower than usual
8329 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
8330 setup_info_orig[i].type == TYPE_SKIPPABLE)
8333 setup_info_final[list_pos++] = setup_info_orig[i];
8336 return setup_info_final;
8339 static void DrawSetupScreen_Generic(void)
8341 int fade_mask = REDRAW_FIELD;
8342 boolean redraw_all = FALSE;
8343 char *title_string = NULL;
8347 fade_mask = REDRAW_ALL;
8350 FadeMenuSoundsAndMusic();
8352 FreeScreenGadgets();
8353 CreateScreenGadgets();
8355 if (redraw_mask & REDRAW_ALL)
8360 // needed if different viewport properties defined for setup screen
8361 ChangeViewportPropertiesIfNeeded();
8363 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
8367 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
8369 if (setup_mode == SETUP_MODE_MAIN)
8371 setup_info = setup_info_main;
8372 title_string = STR_SETUP_MAIN;
8374 else if (setup_mode == SETUP_MODE_GAME)
8376 setup_info = setup_info_game;
8377 title_string = STR_SETUP_GAME;
8379 else if (setup_mode == SETUP_MODE_ENGINES)
8381 setup_info = setup_info_engines;
8382 title_string = STR_SETUP_ENGINES;
8384 else if (setup_mode == SETUP_MODE_EDITOR)
8386 setup_info = setup_info_editor;
8387 title_string = STR_SETUP_EDITOR;
8389 else if (setup_mode == SETUP_MODE_GRAPHICS)
8391 setup_info = setup_info_graphics;
8392 title_string = STR_SETUP_GRAPHICS;
8394 else if (setup_mode == SETUP_MODE_SOUND)
8396 setup_info = setup_info_sound;
8397 title_string = STR_SETUP_SOUND;
8399 else if (setup_mode == SETUP_MODE_ARTWORK)
8401 setup_info = setup_info_artwork;
8402 title_string = STR_SETUP_ARTWORK;
8404 else if (setup_mode == SETUP_MODE_TOUCH)
8406 setup_info = setup_info_touch;
8407 title_string = STR_SETUP_TOUCH;
8409 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
8410 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
8411 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
8412 setup_info = setup_info_touch_wipe_gestures;
8414 else if (setup_mode == SETUP_MODE_SHORTCUTS)
8416 setup_info = setup_info_shortcuts;
8417 title_string = STR_SETUP_SHORTCUTS;
8419 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
8421 setup_info = setup_info_shortcuts_1;
8422 title_string = STR_SETUP_SHORTCUTS;
8424 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
8426 setup_info = setup_info_shortcuts_2;
8427 title_string = STR_SETUP_SHORTCUTS;
8429 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
8431 setup_info = setup_info_shortcuts_3;
8432 title_string = STR_SETUP_SHORTCUTS;
8434 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
8436 setup_info = setup_info_shortcuts_4;
8437 title_string = STR_SETUP_SHORTCUTS;
8439 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
8441 setup_info = setup_info_shortcuts_5;
8442 title_string = STR_SETUP_SHORTCUTS;
8445 // use modified setup info without setup entries marked as hidden
8446 setup_info = getSetupInfoFinal(setup_info);
8448 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
8450 // determine maximal number of setup entries that can be displayed on screen
8452 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
8455 // determine maximal number of setup entries available for this setup screen
8457 for (i = 0; setup_info[i].type != 0; i++)
8460 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8462 MapScreenGadgets(max_setup_info);
8465 redraw_mask = fade_mask = REDRAW_ALL;
8467 DrawMaskedBorder(fade_mask);
8472 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8474 menu_info = setup_info;
8476 HandleMenuScreen(mx, my, dx, dy, button,
8477 setup_mode, num_setup_info, max_setup_info);
8480 static void DrawSetupScreen_Input(void)
8484 FadeOut(REDRAW_FIELD);
8488 setup_info = getSetupInfoFinal(setup_info_input);
8490 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8492 for (i = 0; setup_info[i].type != 0; i++)
8494 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8495 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8496 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8497 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8498 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8499 initCursor(i, IMG_MENU_BUTTON);
8501 DrawCursorAndText_Setup(i, -1, FALSE);
8504 // create gadgets for setup input menu screen
8505 FreeScreenGadgets();
8506 CreateScreenGadgets();
8508 // map gadgets for setup input menu screen
8509 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8511 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8513 FadeIn(REDRAW_FIELD);
8516 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8518 if (device_name == NULL)
8521 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8524 if (strlen(device_name) > 1)
8526 char c1 = device_name[strlen(device_name) - 1];
8527 char c2 = device_name[strlen(device_name) - 2];
8529 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8530 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8533 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8534 strlen(device_name));
8537 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8540 static struct SetupKeyboardInfo custom_key;
8547 { &custom_key.left, "Axis/Pad Left" },
8548 { &custom_key.right, "Axis/Pad Right" },
8549 { &custom_key.up, "Axis/Pad Up" },
8550 { &custom_key.down, "Axis/Pad Down" },
8551 { &custom_key.snap, "Button 1/A/X" },
8552 { &custom_key.drop, "Button 2/B/Y" }
8554 static char *joystick_name[MAX_PLAYERS] =
8561 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8562 int font_nr_info = FONT_MENU_1;
8563 int font_nr_name = FONT_VALUE_OLD;
8564 int font_nr_on = FONT_VALUE_1;
8565 int font_nr_off = FONT_VALUE_OLD;
8568 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8570 font_nr_info = FONT_MENU_2;
8571 font_nr_on = FONT_VALUE_NARROW;
8572 font_nr_off = FONT_VALUE_OLD_NARROW;
8575 custom_key = setup.input[player_nr].key;
8577 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8578 FONT_INPUT_1_ACTIVE);
8580 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8582 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8583 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8585 if (setup.input[player_nr].use_joystick)
8587 char *device_name = setup.input[player_nr].joy.device_name;
8588 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8589 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8590 char *text = joystick_name[joystick_nr];
8591 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8593 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8594 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8598 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8599 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8602 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8603 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8607 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8608 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8609 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8610 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8612 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8613 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8614 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8615 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8616 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8617 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8619 for (i = 0; i < 6; i++)
8621 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8623 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8625 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8626 (setup.input[player_nr].use_joystick ?
8628 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8632 static int input_player_nr = 0;
8634 static void HandleSetupScreen_Input_Player(int step, int direction)
8636 int old_player_nr = input_player_nr;
8639 new_player_nr = old_player_nr + step * direction;
8640 if (new_player_nr < 0)
8642 if (new_player_nr > MAX_PLAYERS - 1)
8643 new_player_nr = MAX_PLAYERS - 1;
8645 if (new_player_nr != old_player_nr)
8647 input_player_nr = new_player_nr;
8649 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8653 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8655 static int choice = 0;
8658 int pos_start = SETUPINPUT_SCREEN_POS_START;
8659 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8660 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8661 int pos_end = SETUPINPUT_SCREEN_POS_END;
8663 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8667 for (i = 0; setup_info_input[i].type != 0; i++)
8669 // adjust menu structure according to skipped setup entries
8670 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8678 if (button == MB_MENU_INITIALIZE)
8680 // input setup menu may have changed size due to graphics configuration
8681 if (choice >= pos_empty1)
8684 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8686 DrawCursorAndText_Setup(choice, -1, TRUE);
8690 else if (button == MB_MENU_LEAVE)
8692 setup_mode = SETUP_MODE_MAIN;
8699 if (mx || my) // mouse input
8701 x = (mx - mSX) / 32;
8702 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8704 else if (dx || dy) // keyboard input
8706 if (dx && choice == 0)
8707 x = (dx < 0 ? 10 : 12);
8708 else if ((dx && choice == 1) ||
8709 (dx == -1 && choice == pos_end))
8710 button = MB_MENU_CHOICE;
8714 if (y >= pos_empty1 && y <= pos_empty2)
8715 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8718 if (y == 0 && dx != 0 && button)
8720 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8722 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8723 y >= pos_start && y <= pos_end &&
8724 !(y >= pos_empty1 && y <= pos_empty2))
8730 DrawCursorAndText_Setup(choice, -1, FALSE);
8731 DrawCursorAndText_Setup(y, -1, TRUE);
8733 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8742 char *device_name = setup.input[input_player_nr].joy.device_name;
8744 if (!setup.input[input_player_nr].use_joystick)
8746 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8748 setJoystickDeviceToNr(device_name, new_device_nr);
8749 setup.input[input_player_nr].use_joystick = TRUE;
8753 int device_nr = getJoystickNrFromDeviceName(device_name);
8754 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8756 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8757 setup.input[input_player_nr].use_joystick = FALSE;
8759 setJoystickDeviceToNr(device_name, new_device_nr);
8762 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8766 if (setup.input[input_player_nr].use_joystick)
8767 ConfigureJoystick(input_player_nr);
8769 CustomizeKeyboard(input_player_nr);
8771 else if (y == pos_end)
8777 setup_mode = SETUP_MODE_MAIN;
8784 static boolean CustomizeKeyboardMain(int player_nr)
8788 boolean finished = FALSE;
8789 static struct SetupKeyboardInfo custom_key;
8794 } customize_step[] =
8796 { &custom_key.left, "Move Left" },
8797 { &custom_key.right, "Move Right" },
8798 { &custom_key.up, "Move Up" },
8799 { &custom_key.down, "Move Down" },
8800 { &custom_key.snap, "Snap Field" },
8801 { &custom_key.drop, "Drop Element" }
8803 int font_nr_old = FONT_VALUE_OLD;
8804 int font_nr_new = FONT_VALUE_1;
8805 boolean success = FALSE;
8807 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8809 font_nr_old = FONT_VALUE_OLD_NARROW;
8810 font_nr_new = FONT_VALUE_NARROW;
8813 // read existing key bindings from player setup
8814 custom_key = setup.input[player_nr].key;
8817 FadeOut(REDRAW_FIELD);
8821 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8824 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8825 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8826 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8827 "Key:", FONT_INPUT_1_ACTIVE);
8828 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8829 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8831 FadeIn(REDRAW_FIELD);
8837 if (NextValidEvent(&event))
8841 case EVENT_KEYPRESS:
8843 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8845 // press 'Escape' to abort and keep the old key bindings
8846 if (key == KSYM_Escape)
8848 FadeSkipNextFadeIn();
8855 // press 'Enter' to keep the existing key binding
8856 if (key == KSYM_Return)
8857 key = *customize_step[step_nr].key;
8859 // check if key already used
8860 for (i = 0; i < step_nr; i++)
8861 if (*customize_step[i].key == key)
8866 // got new key binding
8867 *customize_step[step_nr].key = key;
8868 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8870 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8871 getKeyNameFromKey(key), font_nr_new);
8874 // un-highlight last query
8875 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8876 customize_step[step_nr - 1].text, FONT_MENU_1);
8877 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8878 "Key:", FONT_MENU_1);
8880 // all keys configured
8889 // query next key binding
8890 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8891 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8892 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8893 "Key:", FONT_INPUT_1_ACTIVE);
8894 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8895 getKeyNameFromKey(*customize_step[step_nr].key),
8900 case EVENT_KEYRELEASE:
8901 key_joystick_mapping = 0;
8905 HandleOtherEvents(&event);
8913 // write new key bindings back to player setup, if successfully finished
8915 setup.input[player_nr].key = custom_key;
8920 void CustomizeKeyboard(int player_nr)
8922 boolean success = CustomizeKeyboardMain(player_nr);
8926 int font_nr = FONT_TITLE_1;
8927 int font_height = getFontHeight(font_nr);
8928 int ypos1 = SYSIZE / 2 - font_height * 2;
8929 int ypos2 = SYSIZE / 2 - font_height * 1;
8930 unsigned int wait_frame_delay = 0;
8931 unsigned int wait_frame_delay_value = 2000;
8933 ResetDelayCounter(&wait_frame_delay);
8937 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8938 DrawTextSCentered(ypos2, font_nr, "configured!");
8940 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8946 DrawSetupScreen_Input();
8949 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8951 #define MARKER_BUTTON 1
8952 #define MARKER_AXIS_X 2
8953 #define MARKER_AXIS_Y 3
8955 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8957 static boolean bitmaps_initialized = FALSE;
8958 boolean screen_initialized = FALSE;
8959 static Bitmap *controller, *button, *axis_x, *axis_y;
8961 boolean success = TRUE;
8962 boolean done = FALSE, next = FALSE;
8964 int alpha = 200, alpha_step = -1;
8965 int alpha_ticks = 0;
8966 char mapping[4096], temp[256];
8967 int font_name = MENU_SETUP_FONT_TITLE;
8968 int font_info = MENU_SETUP_FONT_TEXT;
8969 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8970 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8971 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8972 int ystep_name = getMenuTextStep(spacing_name, font_name);
8973 int ystep_line = getMenuTextStep(spacing_line, font_info);
8974 int ystep_para = getMenuTextStep(spacing_para, font_info);
8982 int axis, button, hat, hat_value;
8985 *step, *prev_step, steps[] =
8987 { 356, 155, MARKER_BUTTON, "a", },
8988 { 396, 122, MARKER_BUTTON, "b", },
8989 { 320, 125, MARKER_BUTTON, "x", },
8990 { 358, 95, MARKER_BUTTON, "y", },
8991 { 162, 125, MARKER_BUTTON, "back", },
8992 { 216, 125, MARKER_BUTTON, "guide", },
8993 { 271, 125, MARKER_BUTTON, "start", },
8994 { 110, 200, MARKER_BUTTON, "dpleft", },
8995 { 146, 228, MARKER_BUTTON, "dpdown", },
8996 { 178, 200, MARKER_BUTTON, "dpright", },
8997 { 146, 172, MARKER_BUTTON, "dpup", },
8998 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8999 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
9000 { 382, 40, MARKER_BUTTON, "rightshoulder", },
9001 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
9002 { 73, 141, MARKER_BUTTON, "leftstick", },
9003 { 282, 210, MARKER_BUTTON, "rightstick", },
9004 { 73, 141, MARKER_AXIS_X, "leftx", },
9005 { 73, 141, MARKER_AXIS_Y, "lefty", },
9006 { 282, 210, MARKER_AXIS_X, "rightx", },
9007 { 282, 210, MARKER_AXIS_Y, "righty", },
9010 unsigned int event_frame_delay = 0;
9011 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
9013 ResetDelayCounter(&event_frame_delay);
9015 if (!bitmaps_initialized)
9017 controller = LoadCustomImage("joystick/controller.png");
9018 button = LoadCustomImage("joystick/button.png");
9019 axis_x = LoadCustomImage("joystick/axis_x.png");
9020 axis_y = LoadCustomImage("joystick/axis_y.png");
9022 bitmaps_initialized = TRUE;
9025 name = getFormattedJoystickName(SDL_JoystickName(joystick));
9028 // print info about the joystick we are watching
9029 Debug("joystick", "watching joystick %d: (%s)",
9030 SDL_JoystickInstanceID(joystick), name);
9031 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
9032 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
9033 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
9036 // initialize mapping with GUID and name
9037 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
9039 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
9040 temp, name, SDL_GetPlatform());
9042 // loop through all steps (buttons and axes), getting joystick events
9043 for (i = 0; i < SDL_arraysize(steps) && !done;)
9045 Bitmap *marker = button; // initialize with reliable default value
9048 strcpy(step->mapping, mapping);
9052 step->hat_value = -1;
9054 marker = (step->marker == MARKER_BUTTON ? button :
9055 step->marker == MARKER_AXIS_X ? axis_x :
9056 step->marker == MARKER_AXIS_Y ? axis_y : marker);
9060 while (!done && !next)
9062 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
9063 alpha_ticks = SDL_GetTicks();
9070 else if (alpha < 128)
9076 int controller_x = SX + (SXSIZE - controller->width) / 2;
9077 int controller_y = SY + ystep_line;
9079 int marker_x = controller_x + step->x;
9080 int marker_y = controller_y + step->y;
9082 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
9083 int ystart2 = ystart1 + ystep_name + ystep_line;
9087 DrawTextSCentered(ystart1, font_name, name);
9089 DrawTextSCentered(ystart2, font_info,
9090 "Press buttons and move axes on");
9091 ystart2 += ystep_line;
9092 DrawTextSCentered(ystart2, font_info,
9093 "your controller when indicated.");
9094 ystart2 += ystep_line;
9095 DrawTextSCentered(ystart2, font_info,
9096 "(Your controller may look different.)");
9097 ystart2 += ystep_para;
9099 #if defined(PLATFORM_ANDROID)
9100 DrawTextSCentered(ystart2, font_info,
9101 "To correct a mistake,");
9102 ystart2 += ystep_line;
9103 DrawTextSCentered(ystart2, font_info,
9104 "press the 'back' button.");
9105 ystart2 += ystep_line;
9106 DrawTextSCentered(ystart2, font_info,
9107 "To skip a button or axis,");
9108 ystart2 += ystep_line;
9109 DrawTextSCentered(ystart2, font_info,
9110 "press the 'menu' button.");
9112 DrawTextSCentered(ystart2, font_info,
9113 "To correct a mistake,");
9114 ystart2 += ystep_line;
9115 DrawTextSCentered(ystart2, font_info,
9116 "press the 'backspace' key.");
9117 ystart2 += ystep_line;
9118 DrawTextSCentered(ystart2, font_info,
9119 "To skip a button or axis,");
9120 ystart2 += ystep_line;
9121 DrawTextSCentered(ystart2, font_info,
9122 "press the 'return' key.");
9123 ystart2 += ystep_line;
9124 DrawTextSCentered(ystart2, font_info,
9125 "To exit, press the 'escape' key.");
9128 BlitBitmapMasked(controller, drawto, 0, 0,
9129 controller->width, controller->height,
9130 controller_x, controller_y);
9132 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
9133 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
9135 BlitBitmapMasked(marker, drawto, 0, 0,
9136 marker->width, marker->height,
9137 marker_x, marker_y);
9139 if (!screen_initialized)
9140 FadeIn(REDRAW_FIELD);
9144 screen_initialized = TRUE;
9146 while (NextValidEvent(&event))
9150 case SDL_JOYAXISMOTION:
9151 if (event.jaxis.value > 20000 ||
9152 event.jaxis.value < -20000)
9154 for (j = 0; j < i; j++)
9155 if (steps[j].axis == event.jaxis.axis)
9160 if (step->marker != MARKER_AXIS_X &&
9161 step->marker != MARKER_AXIS_Y)
9164 step->axis = event.jaxis.axis;
9165 strcat(mapping, step->field);
9166 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
9167 strcat(mapping, temp);
9175 case SDL_JOYHATMOTION:
9176 // ignore centering; we're probably just coming back
9177 // to the center from the previous item we set
9178 if (event.jhat.value == SDL_HAT_CENTERED)
9181 for (j = 0; j < i; j++)
9182 if (steps[j].hat == event.jhat.hat &&
9183 steps[j].hat_value == event.jhat.value)
9188 step->hat = event.jhat.hat;
9189 step->hat_value = event.jhat.value;
9190 strcat(mapping, step->field);
9191 snprintf(temp, sizeof(temp), ":h%u.%u,",
9192 event.jhat.hat, event.jhat.value );
9193 strcat(mapping, temp);
9200 case SDL_JOYBALLMOTION:
9203 case SDL_JOYBUTTONUP:
9204 for (j = 0; j < i; j++)
9205 if (steps[j].button == event.jbutton.button)
9210 step->button = event.jbutton.button;
9211 strcat(mapping, step->field);
9212 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
9213 strcat(mapping, temp);
9220 case SDL_FINGERDOWN:
9221 case SDL_MOUSEBUTTONDOWN:
9229 if (event.key.keysym.sym == KSYM_BackSpace ||
9230 event.key.keysym.sym == KSYM_Back)
9242 prev_step = &steps[i - 1];
9243 strcpy(mapping, prev_step->mapping);
9250 if (event.key.keysym.sym == KSYM_space ||
9251 event.key.keysym.sym == KSYM_Return ||
9252 event.key.keysym.sym == KSYM_Menu)
9261 if (event.key.keysym.sym == KSYM_Escape)
9271 program.exit_function(0);
9278 // do not handle events for longer than standard frame delay period
9279 if (DelayReached(&event_frame_delay, event_frame_delay_value))
9288 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
9291 // activate mapping for this game
9292 SDL_GameControllerAddMapping(mapping);
9294 // save mapping to personal mappings
9295 SaveSetup_AddGameControllerMapping(mapping);
9298 // wait until the last pending event was removed from event queue
9299 while (NextValidEvent(&event));
9304 static int ConfigureJoystickMain(int player_nr)
9306 char *device_name = setup.input[player_nr].joy.device_name;
9307 int joystick_nr = getJoystickNrFromDeviceName(device_name);
9308 boolean joystick_active = CheckJoystickOpened(joystick_nr);
9309 int success = FALSE;
9312 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
9313 return JOYSTICK_NOT_AVAILABLE;
9315 if (!joystick_active || !setup.input[player_nr].use_joystick)
9316 return JOYSTICK_NOT_AVAILABLE;
9319 FadeOut(REDRAW_FIELD);
9321 // close all joystick devices (potentially opened as game controllers)
9322 for (i = 0; i < SDL_NumJoysticks(); i++)
9323 SDLCloseJoystick(i);
9325 // open joystick device as plain joystick to configure as game controller
9326 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
9328 // as the joystick was successfully opened before, this should not happen
9329 if (joystick == NULL)
9332 // create new game controller mapping (buttons and axes) for joystick device
9333 success = ConfigureJoystickMapButtonsAndAxes(joystick);
9335 // close joystick (and maybe re-open as configured game controller later)
9336 SDL_JoystickClose(joystick);
9338 // re-open all joystick devices (potentially as game controllers)
9339 for (i = 0; i < SDL_NumJoysticks(); i++)
9342 // clear all joystick input actions for all joystick devices
9343 SDLClearJoystickState();
9345 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
9348 void ConfigureJoystick(int player_nr)
9350 boolean state = ConfigureJoystickMain(player_nr);
9352 if (state != JOYSTICK_NOT_CONFIGURED)
9354 boolean success = (state == JOYSTICK_CONFIGURED);
9355 char message1[MAX_OUTPUT_LINESIZE + 1];
9356 char *message2 = (success ? "configured!" : "not available!");
9357 char *device_name = setup.input[player_nr].joy.device_name;
9358 int nr = getJoystickNrFromDeviceName(device_name) + 1;
9359 int font_nr = FONT_TITLE_1;
9360 int font_height = getFontHeight(font_nr);
9361 int ypos1 = SYSIZE / 2 - font_height * 2;
9362 int ypos2 = SYSIZE / 2 - font_height * 1;
9363 unsigned int wait_frame_delay = 0;
9364 unsigned int wait_frame_delay_value = 2000;
9366 ResetDelayCounter(&wait_frame_delay);
9370 sprintf(message1, "Joystick %d", nr);
9372 DrawTextSCentered(ypos1, font_nr, message1);
9373 DrawTextSCentered(ypos2, font_nr, message2);
9375 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
9381 DrawSetupScreen_Input();
9384 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
9386 if (y < video.screen_height / 3)
9388 // remap touch gadgets to access upper part of the screen
9389 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9390 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9392 else if (y > 2 * video.screen_height / 3)
9394 // remap touch gadgets to access lower part of the screen
9395 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9396 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9400 static boolean ConfigureVirtualButtonsMain(void)
9402 static char *customize_step_text[] =
9411 char grid_button[] =
9413 CHAR_GRID_BUTTON_LEFT,
9414 CHAR_GRID_BUTTON_RIGHT,
9415 CHAR_GRID_BUTTON_UP,
9416 CHAR_GRID_BUTTON_DOWN,
9417 CHAR_GRID_BUTTON_SNAP,
9418 CHAR_GRID_BUTTON_DROP
9427 int font_nr = FONT_INPUT_1_ACTIVE;
9428 int font_height = getFontHeight(font_nr);
9429 int ypos1 = SYSIZE / 2 - font_height * 2;
9430 int ypos2 = SYSIZE / 2 - font_height * 1;
9431 boolean success = FALSE;
9432 boolean finished = FALSE;
9434 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
9435 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9436 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9437 boolean set_grid_button = FALSE;
9438 int nr = GRID_ACTIVE_NR();
9441 for (x = 0; x < MAX_GRID_XSIZE; x++)
9442 for (y = 0; y < MAX_GRID_YSIZE; y++)
9443 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
9445 overlay.grid_button_highlight = grid_button[step_nr];
9450 FadeOut(REDRAW_FIELD);
9454 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9455 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9456 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9458 FadeIn(REDRAW_FIELD);
9460 SetOverlayShowGrid(TRUE);
9462 // map gadgets for setup touch buttons menu screen
9463 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9469 while (NextValidEvent(&event))
9471 int action = ACTION_NONE;
9473 // ---------- handle events and set the resulting action ----------
9479 UserEvent *user = (UserEvent *)&event;
9480 int id = user->value1;
9482 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9483 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9484 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9485 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9490 case EVENT_KEYPRESS:
9492 Key key = GetEventKey((KeyEvent *)&event, FALSE);
9494 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9495 key == KSYM_BackSpace ||
9496 key == KSYM_Back ? ACTION_BACK :
9497 key == KSYM_Return ||
9499 key == KSYM_space ? ACTION_NEXT :
9504 case EVENT_KEYRELEASE:
9505 key_joystick_mapping = 0;
9508 case EVENT_BUTTONPRESS:
9509 case EVENT_BUTTONRELEASE:
9511 ButtonEvent *button = (ButtonEvent *)&event;
9513 motion_status = FALSE;
9515 if (button->type == EVENT_BUTTONPRESS)
9516 button_status = button->button;
9518 button_status = MB_RELEASED;
9520 if (HandleGadgets(button->x, button->y, button_status))
9522 // do not handle this button event anymore
9526 button->x += video.screen_xoffset;
9527 button->y += video.screen_yoffset;
9529 x = button->x * overlay.grid_xsize / video.screen_width;
9530 y = button->y * overlay.grid_ysize / video.screen_height;
9532 if (button->type == EVENT_BUTTONPRESS)
9535 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9536 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9538 set_grid_button = TRUE;
9541 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9545 case EVENT_MOTIONNOTIFY:
9547 MotionEvent *motion = (MotionEvent *)&event;
9549 motion_status = TRUE;
9551 if (HandleGadgets(motion->x, motion->y, button_status))
9553 // do not handle this button event anymore
9557 motion->x += video.screen_xoffset;
9558 motion->y += video.screen_yoffset;
9560 x = motion->x * overlay.grid_xsize / video.screen_width;
9561 y = motion->y * overlay.grid_ysize / video.screen_height;
9563 set_grid_button = TRUE;
9565 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9569 case SDL_WINDOWEVENT:
9570 HandleWindowEvent((WindowEvent *) &event);
9572 // check if device has been rotated
9573 if (nr != GRID_ACTIVE_NR())
9575 nr = GRID_ACTIVE_NR();
9577 for (x = 0; x < MAX_GRID_XSIZE; x++)
9578 for (y = 0; y < MAX_GRID_YSIZE; y++)
9579 grid_button_old[x][y] = grid_button_tmp[x][y] =
9580 overlay.grid_button[x][y];
9585 case SDL_APP_WILLENTERBACKGROUND:
9586 case SDL_APP_DIDENTERBACKGROUND:
9587 case SDL_APP_WILLENTERFOREGROUND:
9588 case SDL_APP_DIDENTERFOREGROUND:
9589 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9593 HandleOtherEvents(&event);
9597 // ---------- perform action set by handling events ----------
9599 if (action == ACTION_ESCAPE)
9601 // abort and restore the old key bindings
9603 for (x = 0; x < MAX_GRID_XSIZE; x++)
9604 for (y = 0; y < MAX_GRID_YSIZE; y++)
9605 overlay.grid_button[x][y] = grid_button_old[x][y];
9607 FadeSkipNextFadeIn();
9611 else if (action == ACTION_BACK)
9613 // keep the configured key bindings and go to previous page
9619 FadeSkipNextFadeIn();
9624 else if (action == ACTION_NEXT)
9626 // keep the configured key bindings and go to next page
9630 // all virtual buttons configured
9638 if (action != ACTION_NONE && !finished)
9640 for (x = 0; x < MAX_GRID_XSIZE; x++)
9641 for (y = 0; y < MAX_GRID_YSIZE; y++)
9642 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9644 overlay.grid_button_highlight = grid_button[step_nr];
9646 // configure next virtual button
9650 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9651 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9652 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9655 if (set_grid_button)
9657 overlay.grid_button[x][y] =
9658 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9659 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9660 grid_button_tmp[x][y]);
9662 set_grid_button = FALSE;
9669 for (x = 0; x < MAX_GRID_XSIZE; x++)
9670 for (y = 0; y < MAX_GRID_YSIZE; y++)
9671 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9673 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9675 SetOverlayShowGrid(FALSE);
9680 void ConfigureVirtualButtons(void)
9682 boolean success = ConfigureVirtualButtonsMain();
9684 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9685 SCREEN_MASK_TOUCH2);
9689 int font_nr = FONT_TITLE_1;
9690 int font_height = getFontHeight(font_nr);
9691 int ypos1 = SYSIZE / 2 - font_height * 2;
9692 int ypos2 = SYSIZE / 2 - font_height * 1;
9693 unsigned int wait_frame_delay = 0;
9694 unsigned int wait_frame_delay_value = 2000;
9696 ResetDelayCounter(&wait_frame_delay);
9700 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9701 DrawTextSCentered(ypos2, font_nr, "configured!");
9703 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
9710 void DrawSetupScreen(void)
9715 if (setup_mode == SETUP_MODE_INPUT)
9716 DrawSetupScreen_Input();
9717 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9718 DrawChooseTree(&scores_type_current);
9719 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9720 DrawChooseTree(&game_speed_current);
9721 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9722 DrawChooseTree(&scroll_delay_current);
9723 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9724 DrawChooseTree(&snapshot_mode_current);
9725 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9726 DrawChooseTree(&window_size_current);
9727 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9728 DrawChooseTree(&scaling_type_current);
9729 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9730 DrawChooseTree(&rendering_mode_current);
9731 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9732 DrawChooseTree(&vsync_mode_current);
9733 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9734 DrawChooseTree(&artwork.gfx_current);
9735 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9736 DrawChooseTree(&artwork.snd_current);
9737 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9738 DrawChooseTree(&artwork.mus_current);
9739 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9740 DrawChooseTree(&volume_simple_current);
9741 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9742 DrawChooseTree(&volume_loops_current);
9743 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9744 DrawChooseTree(&volume_music_current);
9745 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9746 DrawChooseTree(&touch_control_current);
9747 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9748 DrawChooseTree(&move_distance_current);
9749 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9750 DrawChooseTree(&drop_distance_current);
9751 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9752 DrawChooseTree(&transparency_current);
9753 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9754 DrawChooseTree(&grid_size_current[0][0]);
9755 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9756 DrawChooseTree(&grid_size_current[0][1]);
9757 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9758 DrawChooseTree(&grid_size_current[1][0]);
9759 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9760 DrawChooseTree(&grid_size_current[1][1]);
9762 DrawSetupScreen_Generic();
9764 PlayMenuSoundsAndMusic();
9767 void RedrawSetupScreenAfterFullscreenToggle(void)
9769 if (setup_mode == SETUP_MODE_GRAPHICS ||
9770 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9772 // update list selection from "setup.window_scaling_percent"
9773 execSetupGraphics_setWindowSizes(TRUE);
9779 void RedrawSetupScreenAfterScreenRotation(int nr)
9783 if (setup_mode == SETUP_MODE_TOUCH)
9785 // update virtual button settings (depending on screen orientation)
9788 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9790 // save already configured virtual buttons
9791 for (x = 0; x < MAX_GRID_XSIZE; x++)
9792 for (y = 0; y < MAX_GRID_YSIZE; y++)
9793 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9797 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9799 if (setup_mode == SETUP_MODE_INPUT)
9800 HandleSetupScreen_Input(mx, my, dx, dy, button);
9801 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9802 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
9803 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9804 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9805 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9806 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9807 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9808 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9809 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9810 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9811 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9812 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9813 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9814 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9815 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9816 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9817 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9818 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9819 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9820 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9821 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9822 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9823 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9824 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9825 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9826 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9827 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9828 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9829 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9830 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9831 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9832 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9833 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9834 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9835 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9836 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9837 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9838 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9839 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9840 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9841 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9842 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9843 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9844 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9846 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9849 void HandleGameActions(void)
9851 if (setup.ask_on_game_over)
9854 if (game.restart_game_message != NULL)
9856 RequestRestartGame(game.restart_game_message);
9861 if (game_status != GAME_MODE_PLAYING)
9864 GameActions(); // main game loop
9866 if (tape.auto_play && !tape.playing)
9867 AutoPlayTapesContinue(); // continue automatically playing next tape
9871 // ---------- new screen button stuff --------------------------------------
9875 int gfx_unpressed, gfx_pressed;
9876 struct MenuPosInfo *pos;
9877 boolean *check_value;
9880 unsigned int event_mask;
9881 boolean is_touch_button;
9883 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9886 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
9887 &menu.main.button.prev_level, NULL,
9888 SCREEN_CTRL_ID_PREV_LEVEL,
9890 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9891 FALSE, "previous level"
9894 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
9895 &menu.main.button.next_level, NULL,
9896 SCREEN_CTRL_ID_NEXT_LEVEL,
9898 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9902 IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE,
9903 &menu.scores.button.prev_level, NULL,
9904 SCREEN_CTRL_ID_PREV_LEVEL2,
9905 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9906 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9907 FALSE, "previous level"
9910 IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE,
9911 &menu.scores.button.next_level, NULL,
9912 SCREEN_CTRL_ID_NEXT_LEVEL2,
9913 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9914 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9918 IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE,
9919 &menu.scores.button.prev_score, NULL,
9920 SCREEN_CTRL_ID_PREV_SCORE,
9921 SCREEN_MASK_SCORES_INFO,
9922 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9923 FALSE, "previous score"
9926 IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE,
9927 &menu.scores.button.next_score, NULL,
9928 SCREEN_CTRL_ID_NEXT_SCORE,
9929 SCREEN_MASK_SCORES_INFO,
9930 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9934 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
9935 &menu.main.button.first_level, NULL,
9936 SCREEN_CTRL_ID_FIRST_LEVEL,
9939 FALSE, "first level"
9942 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
9943 &menu.main.button.last_level, NULL,
9944 SCREEN_CTRL_ID_LAST_LEVEL,
9950 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
9951 &menu.main.button.level_number, NULL,
9952 SCREEN_CTRL_ID_LEVEL_NUMBER,
9955 FALSE, "level number"
9958 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
9959 &menu.setup.button.prev_player, NULL,
9960 SCREEN_CTRL_ID_PREV_PLAYER,
9962 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9963 FALSE, "previous player"
9966 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
9967 &menu.setup.button.next_player, NULL,
9968 SCREEN_CTRL_ID_NEXT_PLAYER,
9970 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9971 FALSE, "next player"
9974 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
9975 &menu.main.button.insert_solution, NULL,
9976 SCREEN_CTRL_ID_INSERT_SOLUTION,
9977 SCREEN_MASK_MAIN_HAS_SOLUTION,
9979 FALSE, "insert solution tape"
9982 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
9983 &menu.main.button.play_solution, NULL,
9984 SCREEN_CTRL_ID_PLAY_SOLUTION,
9985 SCREEN_MASK_MAIN_HAS_SOLUTION,
9987 FALSE, "play solution tape"
9990 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
9991 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9992 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9994 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9995 FALSE, "switch ECS/AGA chipset"
9998 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
9999 &menu.setup.button.touch_back, NULL,
10000 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
10003 TRUE, "previous page"
10006 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
10007 &menu.setup.button.touch_next, NULL,
10008 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
10014 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
10015 &menu.setup.button.touch_back2, NULL,
10016 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
10017 SCREEN_MASK_TOUCH2,
10019 TRUE, "previous page"
10022 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
10023 &menu.setup.button.touch_next2, NULL,
10024 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
10025 SCREEN_MASK_TOUCH2,
10033 int gfx_unpressed, gfx_pressed;
10037 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
10040 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
10041 -1, -1, // these values are not constant, but can change at runtime
10042 SCREEN_CTRL_ID_SCROLL_UP,
10046 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
10047 -1, -1, // these values are not constant, but can change at runtime
10048 SCREEN_CTRL_ID_SCROLL_DOWN,
10055 int gfx_unpressed, gfx_pressed;
10061 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
10064 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
10065 -1, -1, // these values are not constant, but can change at runtime
10066 -1, -1, // these values are not constant, but can change at runtime
10067 GD_TYPE_SCROLLBAR_VERTICAL,
10068 SCREEN_CTRL_ID_SCROLL_VERTICAL,
10069 "scroll level series vertically"
10081 } textinput_info[NUM_SCREEN_TEXTINPUT] =
10084 IMG_SETUP_INPUT_TEXT,
10085 SCREEN_CTRL_ID_NETWORK_SERVER,
10086 -1, -1, // these values are not constant, but can change at runtime
10087 MAX_SETUP_TEXT_INPUT_LEN,
10088 network_server_hostname,
10089 "Network Server Hostname / IP"
10093 static void CreateScreenMenubuttons(void)
10095 struct GadgetInfo *gi;
10096 unsigned int event_mask;
10099 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10101 struct MenuPosInfo *pos = menubutton_info[i].pos;
10102 int screen_mask = menubutton_info[i].screen_mask;
10103 boolean is_touch_button = menubutton_info[i].is_touch_button;
10104 boolean is_check_button = menubutton_info[i].check_value != NULL;
10105 boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
10106 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10107 int gfx_unpressed, gfx_pressed;
10108 int x, y, width, height;
10109 int gd_x1, gd_x2, gd_y1, gd_y2;
10110 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
10111 int id = menubutton_info[i].gadget_id;
10112 int type = GD_TYPE_NORMAL_BUTTON;
10113 boolean checked = FALSE;
10115 event_mask = menubutton_info[i].event_mask;
10117 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
10118 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
10120 width = graphic_info[menubutton_info[i].gfx_pressed].width;
10121 height = graphic_info[menubutton_info[i].gfx_pressed].height;
10123 gfx_unpressed = menubutton_info[i].gfx_unpressed;
10124 gfx_pressed = menubutton_info[i].gfx_pressed;
10125 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10126 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10127 gd_x1 = graphic_info[gfx_unpressed].src_x;
10128 gd_y1 = graphic_info[gfx_unpressed].src_y;
10129 gd_x2 = graphic_info[gfx_pressed].src_x;
10130 gd_y2 = graphic_info[gfx_pressed].src_y;
10136 if (is_touch_button)
10138 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
10139 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
10142 if (is_check_button)
10144 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
10145 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
10146 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
10147 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
10149 type = GD_TYPE_CHECK_BUTTON;
10150 checked = *menubutton_info[i].check_value;
10153 if (is_score_button)
10155 // if x/y set to -1, dynamically place buttons next to title text
10156 int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
10159 x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
10160 SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
10161 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
10162 SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
10165 y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
10166 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
10169 gi = CreateGadget(GDI_CUSTOM_ID, id,
10170 GDI_CUSTOM_TYPE_ID, i,
10171 GDI_IMAGE_ID, gfx_unpressed,
10172 GDI_INFO_TEXT, menubutton_info[i].infotext,
10176 GDI_HEIGHT, height,
10178 GDI_STATE, GD_BUTTON_UNPRESSED,
10179 GDI_CHECKED, checked,
10180 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10181 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10182 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
10183 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
10184 GDI_DIRECT_DRAW, FALSE,
10185 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
10186 GDI_EVENT_MASK, event_mask,
10187 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10191 Fail("cannot create gadget");
10193 screen_gadget[id] = gi;
10197 static void CreateScreenScrollbuttons(void)
10199 struct GadgetInfo *gi;
10200 unsigned int event_mask;
10203 // these values are not constant, but can change at runtime
10204 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
10205 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
10206 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
10207 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
10209 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10211 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10212 int gfx_unpressed, gfx_pressed;
10213 int x, y, width, height;
10214 int gd_x1, gd_x2, gd_y1, gd_y2;
10215 int id = scrollbutton_info[i].gadget_id;
10217 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
10219 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
10220 y = mSY + scrollbutton_info[i].y;
10221 width = SC_SCROLLBUTTON_XSIZE;
10222 height = SC_SCROLLBUTTON_YSIZE;
10224 // correct scrollbar position if placed outside menu (playfield) area
10225 if (x > SX + SC_SCROLL_UP_XPOS)
10226 x = SX + SC_SCROLL_UP_XPOS;
10228 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
10229 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
10230 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
10232 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
10233 gfx_pressed = scrollbutton_info[i].gfx_pressed;
10234 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10235 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10236 gd_x1 = graphic_info[gfx_unpressed].src_x;
10237 gd_y1 = graphic_info[gfx_unpressed].src_y;
10238 gd_x2 = graphic_info[gfx_pressed].src_x;
10239 gd_y2 = graphic_info[gfx_pressed].src_y;
10241 gi = CreateGadget(GDI_CUSTOM_ID, id,
10242 GDI_CUSTOM_TYPE_ID, i,
10243 GDI_IMAGE_ID, gfx_unpressed,
10244 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
10248 GDI_HEIGHT, height,
10249 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
10250 GDI_STATE, GD_BUTTON_UNPRESSED,
10251 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10252 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10253 GDI_DIRECT_DRAW, FALSE,
10254 GDI_EVENT_MASK, event_mask,
10255 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10259 Fail("cannot create gadget");
10261 screen_gadget[id] = gi;
10265 static void CreateScreenScrollbars(void)
10269 // these values are not constant, but can change at runtime
10270 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
10271 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
10272 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
10273 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
10275 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10277 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10278 int gfx_unpressed, gfx_pressed;
10279 int x, y, width, height;
10280 int gd_x1, gd_x2, gd_y1, gd_y2;
10281 struct GadgetInfo *gi;
10282 int items_max, items_visible, item_position;
10283 unsigned int event_mask;
10284 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
10285 int id = scrollbar_info[i].gadget_id;
10287 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
10289 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
10290 y = mSY + scrollbar_info[i].y;
10291 width = scrollbar_info[i].width;
10292 height = scrollbar_info[i].height;
10294 // correct scrollbar position if placed outside menu (playfield) area
10295 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
10296 x = SX + SC_SCROLL_VERTICAL_XPOS;
10298 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
10299 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
10301 items_max = num_page_entries;
10302 items_visible = num_page_entries;
10305 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
10306 gfx_pressed = scrollbar_info[i].gfx_pressed;
10307 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10308 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10309 gd_x1 = graphic_info[gfx_unpressed].src_x;
10310 gd_y1 = graphic_info[gfx_unpressed].src_y;
10311 gd_x2 = graphic_info[gfx_pressed].src_x;
10312 gd_y2 = graphic_info[gfx_pressed].src_y;
10314 gi = CreateGadget(GDI_CUSTOM_ID, id,
10315 GDI_CUSTOM_TYPE_ID, i,
10316 GDI_IMAGE_ID, gfx_unpressed,
10317 GDI_INFO_TEXT, scrollbar_info[i].infotext,
10321 GDI_HEIGHT, height,
10322 GDI_TYPE, scrollbar_info[i].type,
10323 GDI_SCROLLBAR_ITEMS_MAX, items_max,
10324 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10325 GDI_SCROLLBAR_ITEM_POSITION, item_position,
10326 GDI_WHEEL_AREA_X, SX,
10327 GDI_WHEEL_AREA_Y, SY,
10328 GDI_WHEEL_AREA_WIDTH, SXSIZE,
10329 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
10330 GDI_STATE, GD_BUTTON_UNPRESSED,
10331 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10332 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10333 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
10334 GDI_DIRECT_DRAW, FALSE,
10335 GDI_EVENT_MASK, event_mask,
10336 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10340 Fail("cannot create gadget");
10342 screen_gadget[id] = gi;
10346 static void CreateScreenTextInputGadgets(void)
10350 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
10352 int graphic = textinput_info[i].graphic;
10353 struct GraphicInfo *gd = &graphic_info[graphic];
10354 int gd_x1 = gd->src_x;
10355 int gd_y1 = gd->src_y;
10356 int gd_x2 = gd->src_x + gd->active_xoffset;
10357 int gd_y2 = gd->src_y + gd->active_yoffset;
10358 struct GadgetInfo *gi;
10359 unsigned int event_mask;
10360 int id = textinput_info[i].gadget_id;
10361 int x = textinput_info[i].x;
10362 int y = textinput_info[i].y;
10364 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
10366 gi = CreateGadget(GDI_CUSTOM_ID, id,
10367 GDI_CUSTOM_TYPE_ID, i,
10368 GDI_INFO_TEXT, textinput_info[i].infotext,
10371 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
10372 GDI_TEXT_VALUE, textinput_info[i].value,
10373 GDI_TEXT_SIZE, textinput_info[i].size,
10374 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
10375 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
10376 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
10377 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
10378 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
10379 GDI_DESIGN_WIDTH, gd->width,
10380 GDI_EVENT_MASK, event_mask,
10381 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10382 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
10386 Fail("cannot create gadget");
10388 screen_gadget[id] = gi;
10392 void CreateScreenGadgets(void)
10394 CreateScreenMenubuttons();
10396 CreateScreenScrollbuttons();
10397 CreateScreenScrollbars();
10399 CreateScreenTextInputGadgets();
10402 void FreeScreenGadgets(void)
10406 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
10407 FreeGadget(screen_gadget[i]);
10410 static void RedrawScreenMenuGadgets(int screen_mask)
10414 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10415 if (screen_mask & menubutton_info[i].screen_mask)
10416 RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
10419 static void MapScreenMenuGadgets(int screen_mask)
10423 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10424 if (screen_mask & menubutton_info[i].screen_mask)
10425 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10428 static void UnmapScreenMenuGadgets(int screen_mask)
10432 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10434 if (screen_mask & menubutton_info[i].screen_mask)
10436 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10438 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
10439 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
10440 screen_gadget[menubutton_info[i].gadget_id]->y,
10441 screen_gadget[menubutton_info[i].gadget_id]->width,
10442 screen_gadget[menubutton_info[i].gadget_id]->height);
10447 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
10450 MapScreenMenuGadgets(screen_mask);
10452 UnmapScreenMenuGadgets(screen_mask);
10455 static void MapScreenGadgets(int num_entries)
10459 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10462 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10463 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10465 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10466 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10469 static void UnmapScreenGadgets()
10473 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10474 UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10476 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10477 UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10480 static void MapScreenTreeGadgets(TreeInfo *ti)
10482 MapScreenGadgets(numTreeInfoInGroup(ti));
10485 static void UnmapScreenTreeGadgets(void)
10487 UnmapScreenGadgets();
10490 static void AdjustScoreInfoButtons(int x, int y1, int y2)
10492 struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
10493 struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
10494 struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
10495 struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
10497 if (pos_1->x == -1 && pos_1->y == -1)
10498 ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
10500 if (pos_2->x == -1 && pos_2->y == -1)
10501 ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
10504 static void HandleScreenGadgets(struct GadgetInfo *gi)
10506 int id = gi->custom_id;
10507 int button = gi->event.button;
10508 int step = (button == MB_LEFTBUTTON ? 1 :
10509 button == MB_MIDDLEBUTTON ? 5 :
10510 button == MB_RIGHTBUTTON ? 10 : 1);
10514 case SCREEN_CTRL_ID_PREV_LEVEL:
10515 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10518 case SCREEN_CTRL_ID_NEXT_LEVEL:
10519 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10522 case SCREEN_CTRL_ID_PREV_LEVEL2:
10523 HandleHallOfFame_SelectLevel(step, -1);
10526 case SCREEN_CTRL_ID_NEXT_LEVEL2:
10527 HandleHallOfFame_SelectLevel(step, +1);
10530 case SCREEN_CTRL_ID_PREV_SCORE:
10531 HandleScoreInfo_SelectScore(step, -1);
10534 case SCREEN_CTRL_ID_NEXT_SCORE:
10535 HandleScoreInfo_SelectScore(step, +1);
10538 case SCREEN_CTRL_ID_FIRST_LEVEL:
10539 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10542 case SCREEN_CTRL_ID_LAST_LEVEL:
10543 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10546 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10547 CloseDoor(DOOR_CLOSE_2);
10548 SetGameStatus(GAME_MODE_LEVELNR);
10549 DrawChooseLevelNr();
10552 case SCREEN_CTRL_ID_PREV_PLAYER:
10553 HandleSetupScreen_Input_Player(step, -1);
10556 case SCREEN_CTRL_ID_NEXT_PLAYER:
10557 HandleSetupScreen_Input_Player(step, +1);
10560 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10561 InsertSolutionTape();
10564 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10565 PlaySolutionTape();
10568 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10569 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10573 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10574 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10575 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10576 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10577 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10580 case SCREEN_CTRL_ID_SCROLL_UP:
10581 if (game_status == GAME_MODE_NAMES)
10582 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10583 else if (game_status == GAME_MODE_LEVELS)
10584 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10585 else if (game_status == GAME_MODE_LEVELNR)
10586 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10587 else if (game_status == GAME_MODE_SETUP)
10588 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10589 else if (game_status == GAME_MODE_INFO)
10590 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10591 else if (game_status == GAME_MODE_SCORES)
10592 HandleHallOfFame(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10595 case SCREEN_CTRL_ID_SCROLL_DOWN:
10596 if (game_status == GAME_MODE_NAMES)
10597 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10598 else if (game_status == GAME_MODE_LEVELS)
10599 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10600 else if (game_status == GAME_MODE_LEVELNR)
10601 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10602 else if (game_status == GAME_MODE_SETUP)
10603 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10604 else if (game_status == GAME_MODE_INFO)
10605 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10606 else if (game_status == GAME_MODE_SCORES)
10607 HandleHallOfFame(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10610 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
10611 if (game_status == GAME_MODE_NAMES)
10612 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10613 else if (game_status == GAME_MODE_LEVELS)
10614 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10615 else if (game_status == GAME_MODE_LEVELNR)
10616 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10617 else if (game_status == GAME_MODE_SETUP)
10618 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10619 else if (game_status == GAME_MODE_INFO)
10620 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10621 else if (game_status == GAME_MODE_SCORES)
10622 HandleHallOfFame(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10625 case SCREEN_CTRL_ID_NETWORK_SERVER:
10627 if (!strEqual(gi->textinput.value, ""))
10629 setString(&setup.network_server_hostname, gi->textinput.value);
10631 network.server_host = setup.network_server_hostname;
10635 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
10637 network.server_host = NULL;
10640 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
10641 network.server_host = NULL;
10643 execSetupGame_setNetworkServerText();
10655 void DumpScreenIdentifiers(void)
10659 Print("Active screen elements on current screen:\n");
10661 for (i = 0; main_controls[i].nr != -1; i++)
10663 struct MainControlInfo *mci = &main_controls[i];
10665 if (mci->button_graphic != -1)
10667 char *token = getTokenFromImageID(mci->button_graphic);
10669 Print("- '%s'\n", token);
10676 boolean DoScreenAction(int image_id)
10680 if (game_status != GAME_MODE_MAIN)
10683 for (i = 0; main_controls[i].nr != -1; i++)
10685 struct MainControlInfo *mci = &main_controls[i];
10686 struct MenuPosInfo *pos = mci->pos_button;
10688 if (mci->button_graphic == image_id)
10690 int x = mSX + pos->x;
10691 int y = mSY + pos->y;
10693 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
10702 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
10704 // get tree info node of newly added level or artwork set
10705 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
10706 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
10708 if (tree_node_new == NULL) // should not happen
10711 // if request dialog is active, do nothing
10712 if (game.request_active)
10715 if (game_status == GAME_MODE_MAIN &&
10716 tree_type == TREE_TYPE_LEVEL_DIR)
10718 // when adding new level set in main menu, select it as current level set
10720 // change current level set to newly added level set from zip file
10721 leveldir_current = tree_node_new;
10723 // change current level number to first level of newly added level set
10724 level_nr = leveldir_current->first_level;
10726 // redraw screen to reflect changed level set
10729 // save this level set and level number as last selected level set
10730 SaveLevelSetup_LastSeries();
10731 SaveLevelSetup_SeriesInfo();
10733 else if (game_status == GAME_MODE_LEVELS &&
10734 tree_type == TREE_TYPE_LEVEL_DIR)
10736 // when adding new level set in level set menu, set cursor and update screen
10738 leveldir_current = tree_node_new;
10740 DrawChooseTree(&leveldir_current);
10742 else if (game_status == GAME_MODE_SETUP)
10744 // when adding new artwork set in setup menu, set cursor and update screen
10746 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
10747 tree_type == TREE_TYPE_GRAPHICS_DIR)
10749 artwork.gfx_current = tree_node_new;
10751 DrawChooseTree(&artwork.gfx_current);
10753 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
10754 tree_type == TREE_TYPE_SOUNDS_DIR)
10756 artwork.snd_current = tree_node_new;
10758 DrawChooseTree(&artwork.snd_current);
10760 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
10761 tree_type == TREE_TYPE_MUSIC_DIR)
10763 artwork.mus_current = tree_node_new;
10765 DrawChooseTree(&artwork.mus_current);
10770 static int UploadTapes(void)
10772 SetGameStatus(GAME_MODE_LOADING);
10774 FadeSetEnterScreen();
10775 FadeOut(REDRAW_ALL);
10777 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
10779 FadeIn(REDRAW_ALL);
10781 DrawInitTextHead("Uploading tapes");
10783 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
10784 global.autoplay_leveldir = "ALL";
10785 global.autoplay_all = TRUE;
10787 int num_tapes_uploaded = AutoPlayTapes();
10789 global.autoplay_mode = AUTOPLAY_MODE_NONE;
10790 global.autoplay_leveldir = NULL;
10791 global.autoplay_all = FALSE;
10793 SetGameStatus(GAME_MODE_MAIN);
10797 return num_tapes_uploaded;
10800 static boolean OfferUploadTapes(void)
10802 if (!Request(setup.has_remaining_tapes ?
10803 "Upload missing tapes to the high score server now?" :
10804 "Upload all your tapes to the high score server now?", REQ_ASK))
10807 int num_tapes_uploaded = UploadTapes();
10810 if (num_tapes_uploaded < 0)
10812 num_tapes_uploaded = -num_tapes_uploaded - 1;
10814 if (num_tapes_uploaded == 0)
10815 sprintf(message, "Upload failed! No tapes uploaded!");
10816 else if (num_tapes_uploaded == 1)
10817 sprintf(message, "Upload failed! Only 1 tape uploaded!");
10819 sprintf(message, "Upload failed! Only %d tapes uploaded!",
10820 num_tapes_uploaded);
10822 Request(message, REQ_CONFIRM);
10824 // if uploading tapes failed, add tape upload entry to setup menu
10825 setup.provide_uploading_tapes = TRUE;
10826 setup.has_remaining_tapes = TRUE;
10828 SaveSetup_ServerSetup();
10833 if (num_tapes_uploaded == 0)
10834 sprintf(message, "No tapes uploaded!");
10835 else if (num_tapes_uploaded == 1)
10836 sprintf(message, "1 tape uploaded!");
10838 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
10840 Request(message, REQ_CONFIRM);
10842 if (num_tapes_uploaded > 0)
10843 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
10845 // after all tapes have been uploaded, remove entry from setup menu
10846 setup.provide_uploading_tapes = FALSE;
10847 setup.has_remaining_tapes = FALSE;
10849 SaveSetup_ServerSetup();
10854 static void CheckUploadTapes(void)
10856 if (!setup.ask_for_uploading_tapes)
10859 // after asking for uploading tapes, do not ask again
10860 setup.ask_for_uploading_tapes = FALSE;
10861 setup.ask_for_remaining_tapes = FALSE;
10863 if (directoryExists(getTapeDir(NULL)))
10865 boolean tapes_uploaded = OfferUploadTapes();
10867 if (!tapes_uploaded)
10869 Request(setup.has_remaining_tapes ?
10870 "You can upload missing tapes from the setup menu later!" :
10871 "You can upload your tapes from the setup menu later!",
10877 // if tapes directory does not exist yet, never offer uploading all tapes
10878 setup.provide_uploading_tapes = FALSE;
10881 SaveSetup_ServerSetup();
10884 static void UpgradePlayerUUID(void)
10886 ApiResetUUIDAsThread(getUUID());
10889 static void CheckUpgradePlayerUUID(void)
10891 if (setup.player_version > 1)
10894 UpgradePlayerUUID();
10897 void CheckApiServerTasks(void)
10899 // check if the player's UUID has to be upgraded
10900 CheckUpgradePlayerUUID();
10902 // check if there are any tapes to be uploaded
10903 CheckUploadTapes();