1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
29 /* for DrawSetupScreen(), HandleSetupScreen() */
30 #define SETUP_SCREEN_POS_START 2
31 #define SETUP_SCREEN_POS_END 16
32 #define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 2)
33 #define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2)
35 /* for HandleSetupInputScreen() */
36 #define SETUPINPUT_SCREEN_POS_START 2
37 #define SETUPINPUT_SCREEN_POS_END 15
38 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
39 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
41 /* for HandleChooseLevel() */
42 #define MAX_LEVEL_SERIES_ON_SCREEN 15
45 extern unsigned char get_ascii(KeySym);
50 int x = SX + (SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2;
52 DrawText(x, SY + 8, GAMETITLE_STRING, FS_BIG, FC_YELLOW);
53 DrawTextFCentered(46, FC_RED, COPYRIGHT_STRING);
59 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
61 XAutoRepeatOn(display);
63 /* needed if last screen was the playing screen, invoked from level editor */
64 if (level_editor_test_game)
66 game_status = LEVELED;
71 /* needed if last screen was the level editor */
72 UnmapLevelEditorGadgets();
80 DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
81 DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
82 DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
83 DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
84 (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW));
85 DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
86 DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
87 DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
88 DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
89 DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
90 DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
92 DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
94 DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
95 leveldir[leveldir_nr].first_level,
96 leveldir[leveldir_nr].last_level);
98 if (leveldir[leveldir_nr].readonly)
100 DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
101 DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
105 DrawGraphic(0, i, GFX_KUGEL_BLAU);
106 DrawGraphic(10, 3, GFX_PFEIL_L);
107 DrawGraphic(14, 3, GFX_PFEIL_R);
109 DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
112 if (leveldir[leveldir_nr].name)
114 int len = strlen(leveldir[leveldir_nr].name);
115 int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
116 int lypos = SY + 352;
118 DrawText(lxpos, lypos, leveldir[leveldir_nr].name, FS_SMALL, FC_SPECIAL2);
123 HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
126 if (TAPE_IS_EMPTY(tape))
128 DrawCompleteVideoDisplay();
130 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
135 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
137 static int choice = 3;
138 static int redraw = TRUE;
139 int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
141 if (redraw || button == MB_MENU_INITIALIZE)
143 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
147 if (button == MB_MENU_INITIALIZE)
152 if (dx && choice == 4)
154 x = (dx < 0 ? 11 : 15);
171 if (!mx && !my && !dx && !dy)
177 if (y == 4 && ((x == 11 && level_nr > leveldir[leveldir_nr].first_level) ||
178 (x == 15 && level_nr < leveldir[leveldir_nr].last_level)) &&
181 static unsigned long level_delay = 0;
182 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
183 int new_level_nr, old_level_nr = level_nr;
184 int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW);
186 new_level_nr = level_nr + (x == 11 ? -step : +step);
187 if (new_level_nr < leveldir[leveldir_nr].first_level)
188 new_level_nr = leveldir[leveldir_nr].first_level;
189 if (new_level_nr > leveldir[leveldir_nr].last_level)
190 new_level_nr = leveldir[leveldir_nr].last_level;
192 if (old_level_nr == new_level_nr ||
193 !DelayReached(&level_delay, GADGET_FRAME_DELAY))
196 level_nr = new_level_nr;
198 DrawTextExt(drawto, gc, SX + 11 * 32, SY + 3 * 32,
199 int2str(level_nr, 3), FS_BIG, font_color);
200 DrawTextExt(window, gc, SX + 11 * 32, SY + 3 * 32,
201 int2str(level_nr, 3), FS_BIG, font_color);
204 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS);
208 DrawCompleteVideoDisplay();
210 /* needed because DrawMicroLevel() takes some time */
212 XSync(display, FALSE);
213 DelayReached(&level_delay, 0); /* reset delay counter */
215 else if (x == 1 && y >= 3 && y <= 10)
221 DrawGraphic(0, y-1, GFX_KUGEL_ROT);
222 DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
230 game_status = TYPENAME;
231 HandleTypeName(strlen(setup.player_name), 0);
237 game_status = CHOOSELEVEL;
244 game_status = HALLOFFAME;
249 if (leveldir[leveldir_nr].readonly)
250 Request("This level is read only !", REQ_CONFIRM);
251 game_status = LEVELED;
256 game_status = HELPSCREEN;
261 if (setup.autorecord)
262 TapeStartRecording();
266 SendToServer_StartPlaying();
270 game_status = PLAYING;
282 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
283 game_status = EXITGAME;
293 if (game_status == MAINMENU)
297 #define MAX_HELPSCREEN_ELS 10
301 static long helpscreen_state;
302 static int helpscreen_step[MAX_HELPSCREEN_ELS];
303 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
304 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
305 static int helpscreen_action[] =
307 GFX_SPIELER1_DOWN,4,2,
309 GFX_SPIELER1_LEFT,4,2,
310 GFX_SPIELER1_RIGHT,4,2,
311 GFX_SPIELER1_PUSH_LEFT,4,2,
312 GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT,
313 GFX_ERDREICH,1,100, HA_NEXT,
314 GFX_LEERRAUM,1,100, HA_NEXT,
315 GFX_MORAST_LEER,1,100, HA_NEXT,
316 GFX_BETON,1,100, HA_NEXT,
317 GFX_MAUERWERK,1,100, HA_NEXT,
318 GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
319 GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
320 GFX_UNSICHTBAR,1,100, HA_NEXT,
321 GFX_FELSBODEN,1,100, HA_NEXT,
322 GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
323 GFX_EDELSTEIN,2,5, HA_NEXT,
324 GFX_DIAMANT,2,5, HA_NEXT,
325 GFX_EDELSTEIN_BD,2,5, HA_NEXT,
326 GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
327 GFX_EDELSTEIN_LILA,2,5, HA_NEXT,
328 GFX_FELSBROCKEN,4,5, HA_NEXT,
329 GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
330 GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT,
331 GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT,
332 GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT,
333 GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
334 GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
335 GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
336 GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
337 GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
338 GFX_EDELSTEIN_LILA,1,10, HA_NEXT,
339 GFX_GEBLUBBER,4,4, HA_NEXT,
340 GFX_SCHLUESSEL1,4,25, HA_NEXT,
341 GFX_PFORTE1,4,25, HA_NEXT,
342 GFX_PFORTE1X,4,25, HA_NEXT,
343 GFX_DYNAMIT_AUS,1,100, HA_NEXT,
344 GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
345 GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
346 GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
347 GFX_LEERRAUM,1,10, HA_NEXT,
348 GFX_DYNABOMB_NR,1,100, HA_NEXT,
349 GFX_DYNABOMB_SZ,1,100, HA_NEXT,
350 GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
351 GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
352 GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
353 GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT,
354 GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
355 GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
356 GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
357 GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT,
358 GFX_BUTTERFLY,2,2, HA_NEXT,
359 GFX_FIREFLY,2,2, HA_NEXT,
360 GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
361 GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
362 GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
363 GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT,
364 GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
365 GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT,
366 GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
367 GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT,
368 GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
369 GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT,
370 GFX_MAULWURF_DOWN,4,2,
372 GFX_MAULWURF_LEFT,4,2,
373 GFX_MAULWURF_RIGHT,4,2, HA_NEXT,
374 GFX_PINGUIN_DOWN,4,2,
376 GFX_PINGUIN_LEFT,4,2,
377 GFX_PINGUIN_RIGHT,4,2, HA_NEXT,
378 GFX_SCHWEIN_DOWN,4,2,
380 GFX_SCHWEIN_LEFT,4,2,
381 GFX_SCHWEIN_RIGHT,4,2, HA_NEXT,
385 GFX_DRACHE_RIGHT,4,2, HA_NEXT,
386 GFX_SONDE_START,8,1, HA_NEXT,
387 GFX_ABLENK,4,1, HA_NEXT,
388 GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT,
389 GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT,
390 GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT,
391 GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT,
392 GFX_AMOEBE_LEBT,4,40, HA_NEXT,
393 GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT,
394 GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
395 GFX_DIAMANT,1,10, HA_NEXT,
396 GFX_LIFE,1,100, HA_NEXT,
397 GFX_LIFE_ASYNC,1,100, HA_NEXT,
398 GFX_SIEB_INAKTIV,4,2, HA_NEXT,
399 GFX_SIEB2_INAKTIV,4,2, HA_NEXT,
400 GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
401 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
402 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
403 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
404 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
407 static char *helpscreen_eltext[][2] =
409 {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
410 {"Normal sand:", "You can dig through it"},
411 {"Empty field:", "You can walk through it"},
412 {"Quicksand: You cannot pass it,", "but rocks can fall though it"},
413 {"Massive Wall:", "Nothing can go through it"},
414 {"Normal Wall: You can't go through", "it, but you can bomb it away"},
415 {"Growing Wall: Grows to the left or", "right if there is an empty field"},
416 {"Invisible Wall: Behaves like normal","wall, but is invisible"},
417 {"Old Wall: Like normal wall, but", "some things can fall down from it"},
418 {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
419 {"Emerald: You must collect enough of","them to finish a level"},
420 {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
421 {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
422 {"Colorful Gems:", "Seem to behave like Emeralds"},
423 {"Rock: Smashes several things;", "Can be moved by the player"},
424 {"Bomb: You can move it, but be", "careful when dropping it"},
425 {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
426 {"Wall with an emerald inside:", "Bomb the wall away to get it"},
427 {"Wall with a diamond inside:", "Bomb the wall away to get it"},
428 {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
429 {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
430 {"Acid: Things that fall in are gone", "forever (including our hero)"},
431 {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
432 {"Door: Can be opened by the key", "with the same color"},
433 {"Door: You have to find out the", "right color of the key for it"},
434 {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
435 {"Dynamite: This one explodes after", "a few seconds"},
436 {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
437 {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
438 {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
439 {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
440 {"Bug: Moves at the right side", "of walls; don't touch it!"},
441 {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
442 {"Firefly: Moves at the left side", "of walls; don't touch it!"},
443 {"Pacman: Eats the amoeba and you,", "if you're not careful"},
444 {"Cruncher: Eats diamonds and you,", "if you're not careful"},
445 {"Cruncher (BD style):", "Eats almost everything"},
446 {"Robot: Tries to kill the player", ""},
447 {"The mole: You must guide him savely","to the exit; he will follow you"},
448 {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
449 {"The Pig: Harmless, but eats all", "gems it can get"},
450 {"The Dragon: Breathes fire,", "especially to some monsters"},
451 {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
452 {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
453 {"Light Bulb: All of them must be", "switched on to finish a level"},
454 {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
455 {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
456 {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
457 {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
458 {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
459 {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
460 {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
461 {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
462 {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
463 {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
464 {"Exit door: Opens if you have enough","emeralds to finish the level"},
465 {"Open exit door: Enter here to leave","the level and exit the actual game"},
467 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
469 static char *helpscreen_music[][3] =
471 { "Alchemy", "Ian Boddy", "Drive" },
472 { "The Chase", "Propaganda", "A Secret Wish" },
473 { "Network 23", "Tangerine Dream", "Exit" },
474 { "Czardasz", "Robert Pieculewicz", "Czardasz" },
475 { "21st Century Common Man", "Tangerine Dream", "Tyger" },
476 { "Voyager", "The Alan Parsons Project","Pyramid" },
477 { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
479 static int helpscreen_musicpos;
481 void DrawHelpScreenElAction(int start)
485 int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
487 while(helpscreen_action[j] != HA_END)
489 if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
491 else if (i<start || helpscreen_delay[i-start])
493 if (i>=start && helpscreen_delay[i-start])
494 helpscreen_delay[i-start]--;
496 while(helpscreen_action[j] != HA_NEXT)
503 j += 3*helpscreen_step[i-start];
504 graphic = helpscreen_action[j++];
506 if (helpscreen_frame[i-start])
508 frame = helpscreen_action[j++] - helpscreen_frame[i-start];
509 helpscreen_frame[i-start]--;
514 helpscreen_frame[i-start] = helpscreen_action[j++]-1;
517 helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
519 if (helpscreen_action[j] == HA_NEXT)
521 if (!helpscreen_frame[i-start])
522 helpscreen_step[i-start] = 0;
526 if (!helpscreen_frame[i-start])
527 helpscreen_step[i-start]++;
528 while(helpscreen_action[j] != HA_NEXT)
533 DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame);
544 void DrawHelpScreenElText(int start)
547 int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
548 int ybottom = SYSIZE - 20;
553 DrawTextFCentered(100, FC_GREEN, "The game elements:");
555 for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
558 ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
559 helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
560 DrawText(xstart, ystart + (i - start) * ystep + 16,
561 helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
564 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
567 void DrawHelpScreenMusicText(int num)
569 int ystart = 150, ystep = 30;
570 int ybottom = SYSIZE - 20;
576 DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
578 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
580 DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
581 helpscreen_music[num][0]);
582 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
584 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
585 "%s", helpscreen_music[num][1]);
586 DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
588 DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
589 helpscreen_music[num][2]);
591 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
593 PlaySoundLoop(background_loop[num]);
596 void DrawHelpScreenCreditsText()
598 int ystart = 150, ystep = 30;
599 int ybottom = SYSIZE - 20;
605 DrawTextFCentered(100, FC_GREEN,
607 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
608 "DOS/Windows port of the game:");
609 DrawTextFCentered(ystart + 1 * ystep, FC_RED,
611 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
612 "Additional toons:");
613 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
615 DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
616 "...and many thanks to all contributors");
617 DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
620 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
623 void DrawHelpScreenContactText()
625 int ystart = 150, ystep = 30;
626 int ybottom = SYSIZE - 20;
631 DrawTextFCentered(100, FC_GREEN, "Program information:");
633 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
634 "This game is Freeware!");
635 DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
636 "If you like it, send e-mail to:");
637 DrawTextFCentered(ystart + 2 * ystep, FC_RED,
638 "aeglos@valinor.owl.de");
639 DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
641 DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
643 DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
645 DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
647 DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
650 DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
651 "If you have created new levels,");
652 DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
653 "send them to me to include them!");
654 DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
657 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
660 void DrawHelpScreen()
664 CloseDoor(DOOR_CLOSE_2);
666 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
667 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
668 helpscreen_musicpos = 0;
669 helpscreen_state = 0;
670 DrawHelpScreenElText(0);
671 DrawHelpScreenElAction(0);
675 PlaySoundLoop(SND_RHYTHMLOOP);
678 void HandleHelpScreen(int button)
680 static unsigned long hs_delay = 0;
681 int num_helpscreen_els_pages =
682 (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
683 int button_released = !button;
688 if (helpscreen_state < num_helpscreen_els_pages - 1)
690 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
691 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
693 DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
694 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
696 else if (helpscreen_state < num_helpscreen_els_pages + num_bg_loops - 1)
699 DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
701 else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops - 1)
704 DrawHelpScreenCreditsText();
706 else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops)
709 DrawHelpScreenContactText();
715 game_status = MAINMENU;
720 if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
722 if (helpscreen_state<num_helpscreen_els_pages)
723 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
731 void HandleTypeName(int newxpos, KeySym key)
733 static int xpos = 0, ypos = 2;
738 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
739 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
743 if (((key >= XK_A && key <= XK_Z) || (key >= XK_a && key <= XK_z)) &&
744 xpos < MAX_NAMELEN - 1)
748 if (key >= XK_A && key <= XK_Z)
749 ascii = 'A' + (char)(key - XK_A);
751 ascii = 'a' + (char)(key - XK_a);
753 setup.player_name[xpos] = ascii;
754 setup.player_name[xpos + 1] = 0;
756 DrawTextExt(drawto, gc, SX + 6*32, SY + ypos*32,
757 setup.player_name, FS_BIG, FC_YELLOW);
758 DrawTextExt(window, gc, SX + 6*32, SY + ypos*32,
759 setup.player_name, FS_BIG, FC_YELLOW);
760 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
762 else if ((key == XK_Delete || key == XK_BackSpace) && xpos > 0)
765 setup.player_name[xpos] = 0;
766 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
767 DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
769 else if (key == XK_Return && xpos > 0)
771 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
772 DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
775 game_status = MAINMENU;
781 void DrawChooseLevel()
783 CloseDoor(DOOR_CLOSE_2);
787 HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
790 static void drawChooseLevelList(int first_entry, int num_page_entries)
793 char buffer[SCR_FIELDX];
796 DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN);
798 for(i=0; i<num_page_entries; i++)
800 strncpy(buffer, leveldir[first_entry + i].name , SCR_FIELDX - 1);
801 buffer[SCR_FIELDX - 1] = '\0';
802 DrawText(SX + 32, SY + (i + 2) * 32, buffer, FS_BIG, FC_YELLOW);
803 DrawGraphic(0, i + 2, GFX_KUGEL_BLAU);
807 DrawGraphic(0, 1, GFX_PFEIL_O);
809 if (first_entry + num_page_entries < num_leveldirs)
810 DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_U);
813 static void drawChooseLevelInfo(int leveldir_nr)
815 XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32);
816 DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
817 leveldir[leveldir_nr].levels,
818 leveldir[leveldir_nr].readonly ? "readonly" : "writable");
821 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
823 static int choice = 3;
824 static int first_entry = 0;
825 static unsigned long choose_delay = 0;
826 static int redraw = TRUE;
827 int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
828 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
829 int num_page_entries;
831 if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
832 num_page_entries = num_leveldirs;
834 num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
836 if (button == MB_MENU_INITIALIZE)
839 choice = leveldir_nr + 3 - first_entry;
841 if (choice > num_page_entries + 2)
843 choice = num_page_entries + 2;
844 first_entry = num_leveldirs - num_page_entries;
847 drawChooseLevelList(first_entry, num_page_entries);
848 drawChooseLevelInfo(leveldir_nr);
853 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
857 if (button == MB_MENU_INITIALIZE)
871 if (x == 1 && y == 2)
873 if (first_entry > 0 &&
874 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
883 drawChooseLevelList(first_entry, num_page_entries);
884 drawChooseLevelInfo(first_entry);
885 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
889 else if (x == 1 && y > num_page_entries + 2)
891 if (first_entry + num_page_entries < num_leveldirs &&
892 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
898 if (first_entry + num_page_entries > num_leveldirs)
899 first_entry = num_leveldirs - num_page_entries;
901 drawChooseLevelList(first_entry, num_page_entries);
902 drawChooseLevelInfo(first_entry + num_page_entries - 1);
903 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
908 if (!mx && !my && !dx && !dy)
914 if (x == 1 && y >= 3 && y <= num_page_entries + 2)
920 DrawGraphic(0, y - 1, GFX_KUGEL_ROT);
921 DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
922 drawChooseLevelInfo(first_entry + y - 3);
928 leveldir_nr = first_entry + y - 3;
930 getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename);
935 game_status = MAINMENU;
943 if (game_status == CHOOSELEVEL)
947 void DrawHallOfFame(int highlight_position)
951 CloseDoor(DOOR_CLOSE_2);
953 if (highlight_position < 0)
958 DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
959 DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
961 for(i=0; i<MAX_LEVEL_SERIES_ON_SCREEN; i++)
963 DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG,
964 (i == highlight_position ? FC_RED : FC_GREEN));
965 DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG,
966 (i == highlight_position ? FC_RED : FC_GREEN));
967 DrawText(SX + 12 * 32, SY + 64 + i * 32,
968 int2str(highscore[i].Score, 5), FS_BIG,
969 (i == highlight_position ? FC_RED : FC_GREEN));
974 PlaySound(SND_HALLOFFAME);
977 void HandleHallOfFame(int button)
979 int button_released = !button;
983 FadeSound(SND_HALLOFFAME);
984 game_status = MAINMENU;
992 void DrawSetupScreen()
1001 { &setup.sound, "Sound:", },
1002 { &setup.sound_loops, " Sound Loops:" },
1003 { &setup.sound_music, " Game Music:" },
1004 { &setup.toons, "Toons:" },
1005 { &setup.double_buffering, "Buffered gfx:" },
1006 { &setup.scroll_delay, "Scroll Delay:" },
1007 { &setup.soft_scrolling, "Soft Scroll.:" },
1008 { &setup.fading, "Fading:" },
1009 { &setup.quick_doors, "Quick Doors:" },
1010 { &setup.autorecord, "Auto-Record:" },
1011 { &setup.team_mode, "Team-Mode:" },
1012 { NULL, "Input Devices" },
1015 { NULL, "Save and exit" }
1018 CloseDoor(DOOR_CLOSE_2);
1020 DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW);
1022 for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
1024 int base = i - SETUP_SCREEN_POS_START;
1026 if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
1028 DrawGraphic(0,i,GFX_KUGEL_BLAU);
1029 DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN);
1032 if (setup_info[base].value)
1034 int setting_value = *setup_info[base].value;
1036 DrawText(SX+14*32, SY+i*32, (setting_value ? "on" : "off"),
1037 FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE));
1043 HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
1046 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
1048 static int choice = 3;
1049 static int redraw = TRUE;
1050 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1051 int pos_start = SETUP_SCREEN_POS_START + 1;
1052 int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1;
1053 int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1;
1054 int pos_end = SETUP_SCREEN_POS_END + 1;
1056 if (button == MB_MENU_INITIALIZE)
1061 DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
1065 if (button == MB_MENU_INITIALIZE)
1078 if (y >= pos_empty1 && y <= pos_empty2)
1079 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1083 else if (y > pos_end)
1087 if (!mx && !my && !dx && !dy)
1093 if (x==1 && y >= pos_start && y <= pos_end &&
1094 !(y >= pos_empty1 && y <= pos_empty2))
1100 DrawGraphic(0,y-1,GFX_KUGEL_ROT);
1101 DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
1109 if (y==3 && sound_status==SOUND_AVAILABLE)
1113 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1114 DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
1115 DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
1116 setup.sound_loops = FALSE;
1117 setup.sound_music = FALSE;
1120 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1121 setup.sound = !setup.sound;
1123 else if (y==4 && sound_loops_allowed)
1125 if (setup.sound_loops)
1126 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1129 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1130 DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
1133 setup.sound_loops = !setup.sound_loops;
1135 else if (y==5 && sound_loops_allowed)
1137 if (setup.sound_music)
1138 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1141 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1142 DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
1145 setup.sound_music = !setup.sound_music;
1150 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1152 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1153 setup.toons = !setup.toons;
1158 if (setup.double_buffering)
1159 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1161 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1162 setup.double_buffering = !setup.double_buffering;
1163 setup.direct_draw = !setup.double_buffering;
1165 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1166 setup.double_buffering = TRUE;
1167 setup.direct_draw = !setup.double_buffering;
1172 if (setup.scroll_delay)
1173 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1175 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1176 setup.scroll_delay = !setup.scroll_delay;
1180 if (setup.soft_scrolling)
1181 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1183 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1184 setup.soft_scrolling = !setup.soft_scrolling;
1189 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1191 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1192 setup.fading = !setup.fading;
1196 if (setup.quick_doors)
1197 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1199 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1200 setup.quick_doors = !setup.quick_doors;
1204 if (setup.autorecord)
1205 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1207 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1208 setup.autorecord = !setup.autorecord;
1212 if (setup.team_mode)
1213 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1215 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1216 setup.team_mode = !setup.team_mode;
1220 game_status = SETUPINPUT;
1221 DrawSetupInputScreen();
1224 else if (y==pos_end-1 || y==pos_end)
1235 save_joystick_data(JOYSTICK_FILENAME);
1241 game_status = MAINMENU;
1249 if (game_status==SETUP)
1253 void DrawSetupInputScreen()
1256 DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW);
1258 DrawGraphic(0, 2, GFX_KUGEL_BLAU);
1259 DrawGraphic(0, 3, GFX_KUGEL_BLAU);
1260 DrawGraphic(0, 4, GFX_KUGEL_BLAU);
1261 DrawGraphic(0, 15, GFX_KUGEL_BLAU);
1262 DrawGraphic(10, 2, GFX_PFEIL_L);
1263 DrawGraphic(12, 2, GFX_PFEIL_R);
1265 DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
1266 DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
1267 DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
1269 DrawTextFCentered(SYSIZE - 20, FC_BLUE,
1270 "Joysticks deactivated on this screen");
1272 HandleSetupInputScreen(0,0, 0,0, MB_MENU_INITIALIZE);
1277 static void setJoystickDeviceToNr(char *device_name, int device_nr)
1279 if (device_name == NULL)
1282 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
1285 if (strlen(device_name) > 1)
1287 char c1 = device_name[strlen(device_name) - 1];
1288 char c2 = device_name[strlen(device_name) - 2];
1290 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
1291 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
1294 strncpy(device_name, joystick_device_name[device_nr], strlen(device_name));
1297 static void drawPlayerSetupInputInfo(int player_nr)
1300 static struct SetupKeyboardInfo custom_key;
1307 { &custom_key.left, "Joystick Left" },
1308 { &custom_key.right, "Joystick Right" },
1309 { &custom_key.up, "Joystick Up" },
1310 { &custom_key.down, "Joystick Down" },
1311 { &custom_key.snap, "Button 1" },
1312 { &custom_key.bomb, "Button 2" }
1314 static char *joystick_name[MAX_PLAYERS] =
1322 custom_key = setup.input[player_nr].key;
1324 DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
1325 DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
1327 if (setup.input[player_nr].use_joystick)
1329 char *device_name = setup.input[player_nr].joy.device_name;
1331 DrawText(SX+8*32, SY+3*32,
1332 joystick_name[getJoystickNrFromDeviceName(device_name)],
1334 DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
1338 DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
1339 DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
1342 DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
1343 DrawGraphic(1, 6, GFX_PFEIL_L);
1344 DrawGraphic(1, 7, GFX_PFEIL_R);
1345 DrawGraphic(1, 8, GFX_PFEIL_O);
1346 DrawGraphic(1, 9, GFX_PFEIL_U);
1347 DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
1348 DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
1349 DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
1350 DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
1351 DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
1352 DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
1356 int ypos = 6 + i + (i > 3 ? i-3 : 0);
1358 DrawText(SX + 3*32, SY + ypos*32,
1359 " ", FS_BIG, FC_YELLOW);
1360 DrawText(SX + 3*32, SY + ypos*32,
1361 (setup.input[player_nr].use_joystick ?
1363 getKeyNameFromKeySym(*custom[i].keysym)),
1368 void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
1370 static int choice = 3;
1371 static int player_nr = 0;
1372 static int redraw = TRUE;
1373 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1374 int pos_start = SETUPINPUT_SCREEN_POS_START + 1;
1375 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1;
1376 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1;
1377 int pos_end = SETUPINPUT_SCREEN_POS_END + 1;
1379 if (button == MB_MENU_INITIALIZE)
1381 drawPlayerSetupInputInfo(player_nr);
1387 DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
1391 if (button == MB_MENU_INITIALIZE)
1396 if (dx && choice == 3)
1398 x = (dx < 0 ? 11 : 13);
1401 else if (dx && choice == 4)
1403 button = MB_MENU_CHOICE;
1415 if (y >= pos_empty1 && y <= pos_empty2)
1416 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1420 else if (y > pos_end)
1424 if (!mx && !my && !dx && !dy)
1430 if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button)))
1432 static unsigned long delay = 0;
1434 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
1437 player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
1439 drawPlayerSetupInputInfo(player_nr);
1441 else if (x==1 && y >= pos_start && y <= pos_end &&
1442 !(y >= pos_empty1 && y <= pos_empty2))
1448 DrawGraphic(0, y-1, GFX_KUGEL_ROT);
1449 DrawGraphic(0, choice-1, GFX_KUGEL_BLAU);
1457 char *device_name = setup.input[player_nr].joy.device_name;
1459 if (!setup.input[player_nr].use_joystick)
1461 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
1463 setJoystickDeviceToNr(device_name, new_device_nr);
1464 setup.input[player_nr].use_joystick = TRUE;
1468 int device_nr = getJoystickNrFromDeviceName(device_name);
1469 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
1471 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
1472 setup.input[player_nr].use_joystick = FALSE;
1474 setJoystickDeviceToNr(device_name, new_device_nr);
1484 int one_joystick_nr = (dx >= 0 ? 0 : 1);
1485 int the_other_joystick_nr = (dx >= 0 ? 1 : 0);
1487 if (setup.input[player_nr].use_joystick)
1489 if (setup.input[player_nr].joystick_nr == one_joystick_nr)
1490 setup.input[player_nr].joystick_nr = the_other_joystick_nr;
1492 setup.input[player_nr].use_joystick = FALSE;
1496 setup.input[player_nr].use_joystick = TRUE;
1497 setup.input[player_nr].joystick_nr = one_joystick_nr;
1501 drawPlayerSetupInputInfo(player_nr);
1505 if (setup.input[player_nr].use_joystick)
1508 game_status = CALIBRATION;
1509 CalibrateJoystick(player_nr);
1510 game_status = SETUPINPUT;
1513 CustomizeKeyboard(player_nr);
1517 else if (y == pos_end)
1521 game_status = SETUP;
1531 if (game_status == SETUPINPUT)
1535 void CustomizeKeyboard(int player_nr)
1539 boolean finished = FALSE;
1540 static struct SetupKeyboardInfo custom_key;
1545 } customize_step[] =
1547 { &custom_key.left, "Move Left" },
1548 { &custom_key.right, "Move Right" },
1549 { &custom_key.up, "Move Up" },
1550 { &custom_key.down, "Move Down" },
1551 { &custom_key.snap, "Snap Field" },
1552 { &custom_key.bomb, "Place Bomb" }
1555 /* read existing key bindings from player setup */
1556 custom_key = setup.input[player_nr].key;
1559 DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
1565 DrawText(SX, SY + (2+2*step_nr)*32,
1566 customize_step[step_nr].text, FS_BIG, FC_RED);
1567 DrawText(SX, SY + (2+2*step_nr+1)*32,
1568 "Key:", FS_BIG, FC_RED);
1569 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1570 getKeyNameFromKeySym(*customize_step[step_nr].keysym),
1575 if (XPending(display)) /* got event from X server */
1579 XNextEvent(display, &event);
1585 KeySym key = XLookupKeysym((XKeyEvent *)&event,
1586 ((XKeyEvent *)&event)->state);
1588 if (key == XK_Escape || (key == XK_Return && step_nr == 6))
1594 /* press 'Enter' to keep the existing key binding */
1595 if (key == XK_Return || step_nr == 6)
1596 key = *customize_step[step_nr].keysym;
1598 /* check if key already used */
1599 for (i=0; i<step_nr; i++)
1600 if (*customize_step[i].keysym == key)
1605 /* got new key binding */
1606 *customize_step[step_nr].keysym = key;
1607 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1608 " ", FS_BIG, FC_YELLOW);
1609 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1610 getKeyNameFromKeySym(key), FS_BIG, FC_YELLOW);
1613 /* un-highlight last query */
1614 DrawText(SX, SY+(2+2*(step_nr-1))*32,
1615 customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
1616 DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
1617 "Key:", FS_BIG, FC_GREEN);
1619 /* press 'Enter' to leave */
1622 DrawText(SX + 16, SY + 15*32+16,
1623 "Press Enter", FS_BIG, FC_YELLOW);
1627 /* query next key binding */
1628 DrawText(SX, SY+(2+2*step_nr)*32,
1629 customize_step[step_nr].text, FS_BIG, FC_RED);
1630 DrawText(SX, SY+(2+2*step_nr+1)*32,
1631 "Key:", FS_BIG, FC_RED);
1632 DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
1633 getKeyNameFromKeySym(*customize_step[step_nr].keysym),
1639 key_joystick_mapping = 0;
1643 HandleOtherEvents(&event);
1651 /* don't eat all CPU time */
1655 /* write new key bindings back to player setup */
1656 setup.input[player_nr].key = custom_key;
1659 DrawSetupInputScreen();
1662 void CalibrateJoystick(int player_nr)
1665 struct joystick joy_ctrl;
1667 struct joystick_control
1676 int new_joystick_xleft = 128, new_joystick_xright = 128;
1677 int new_joystick_yupper = 128, new_joystick_ylower = 128;
1678 int new_joystick_xmiddle, new_joystick_ymiddle;
1680 int calibration_step = 1;
1683 int joystick_fd = stored_player[player_nr].joystick_fd;
1684 int x, y, last_x, last_y, xpos = 8, ypos = 3;
1685 boolean check[3][3];
1686 int check_remaining;
1690 if (joystick_status == JOYSTICK_OFF ||
1692 !setup.input[player_nr].use_joystick)
1698 DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
1699 DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
1700 DrawText(SX + 16, SY + 9*32, " IF ALL BALLS ", FS_BIG, FC_YELLOW);
1701 DrawText(SX, SY + 10*32, " ARE YELLOW, ", FS_BIG, FC_YELLOW);
1702 DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1703 check_remaining = 3 * 3;
1705 DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW);
1706 DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW);
1707 DrawText(SX, SY + 9*32, " CENTER POSITION ", FS_BIG, FC_YELLOW);
1708 DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW);
1709 DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1710 check_remaining = 0;
1717 check[x][y] = FALSE;
1718 DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
1722 joy_value = Joystick(player_nr);
1723 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
1724 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
1725 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
1730 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1732 joy_ctrl.buttons = 0;
1735 while(Joystick(player_nr) & JOY_BUTTON);
1741 if (XPending(display)) /* got event from X server */
1745 XNextEvent(display, &event);
1750 switch(XLookupKeysym((XKeyEvent *)&event,
1751 ((XKeyEvent *)&event)->state))
1754 if (check_remaining == 0)
1768 key_joystick_mapping = 0;
1772 HandleOtherEvents(&event);
1778 if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1780 joystick_status = JOYSTICK_OFF;
1784 new_joystick_xleft = MIN(new_joystick_xleft, joy_ctrl.x);
1785 new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x);
1786 new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y);
1787 new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y);
1789 new_joystick_xmiddle =
1790 new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2;
1791 new_joystick_ymiddle =
1792 new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2;
1794 setup.input[player_nr].joy.xleft = new_joystick_xleft;
1795 setup.input[player_nr].joy.yupper = new_joystick_yupper;
1796 setup.input[player_nr].joy.xright = new_joystick_xright;
1797 setup.input[player_nr].joy.ylower = new_joystick_ylower;
1798 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
1799 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
1801 CheckJoystickData();
1804 joy_value = Joystick(player_nr);
1806 if (joy_value & JOY_BUTTON && check_remaining == 0)
1811 if (calibration_step == 1)
1816 else if (calibrate_joystick(joystick_fd) != 0)
1818 joystick_status = JOYSTICK_OFF;
1822 if (joy[joystick_fd].flags & JOYFLAG_CALIBRATE)
1827 DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW);
1828 DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW);
1830 if (calibration_step == 2)
1831 DrawText(SX + 16, SY + 9*32," THE UPPER LEFT ", FS_BIG, FC_YELLOW);
1833 DrawText(SX, SY + 9*32," THE LOWER RIGHT ", FS_BIG, FC_YELLOW);
1835 DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW);
1836 DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1840 while(Joystick(player_nr) & JOY_BUTTON)
1846 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
1847 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
1849 if (x != last_x || y != last_y)
1852 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
1854 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_BLAU);
1856 DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT);
1861 if (check_remaining > 0 && !check[x+1][y+1])
1863 check[x+1][y+1] = TRUE;
1868 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
1869 setup.input[player_nr].joy.xleft,
1870 setup.input[player_nr].joy.xmiddle,
1871 setup.input[player_nr].joy.xright);
1872 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
1873 setup.input[player_nr].joy.yupper,
1874 setup.input[player_nr].joy.ymiddle,
1875 setup.input[player_nr].joy.ylower);
1883 /* don't eat all CPU time */
1889 DrawSetupInputScreen();
1890 while(Joystick(player_nr) & JOY_BUTTON);
1896 DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW);
1897 DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW);
1900 DrawSetupInputScreen();
1907 void CalibrateJoystick_OLD()
1910 struct joystick joy_ctrl;
1912 struct joystick_control
1924 int joystick_nr = setup.input[0].joystick_nr;
1925 int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
1926 int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
1928 if (joystick_status == JOYSTICK_OFF)
1933 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1934 DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
1935 DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1939 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1941 joy_ctrl.buttons = 0;
1943 while(Joystick() & JOY_BUTTON);
1945 while(!(joy_ctrl.b1 || joy_ctrl.b2))
1947 while(!joy_ctrl.buttons)
1950 if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1952 joystick_status=JOYSTICK_OFF;
1958 new_joystick_xleft = joy_ctrl.x;
1959 new_joystick_yupper = joy_ctrl.y;
1962 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1963 DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
1964 DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1968 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1970 joy_ctrl.buttons = 0;
1972 while(Joystick() & JOY_BUTTON);
1974 while(!(joy_ctrl.b1 || joy_ctrl.b2))
1976 while(!joy_ctrl.buttons)
1979 if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1981 joystick_status=JOYSTICK_OFF;
1987 new_joystick_xright = joy_ctrl.x;
1988 new_joystick_ylower = joy_ctrl.y;
1991 DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
1992 DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1996 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1998 joy_ctrl.buttons = 0;
2000 while(Joystick() & JOY_BUTTON);
2002 while(!(joy_ctrl.b1 || joy_ctrl.b2))
2004 while(!joy_ctrl.buttons)
2007 if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
2009 joystick_status=JOYSTICK_OFF;
2015 new_joystick_xmiddle = joy_ctrl.x;
2016 new_joystick_ymiddle = joy_ctrl.y;
2018 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2019 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2020 setup.input[player_nr].joy.xright = new_joystick_xright;
2021 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2022 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2023 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2025 CheckJoystickData();
2028 while(Joystick() & JOY_BUTTON);
2036 joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49;
2041 DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
2042 DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW);
2043 DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
2046 for(clear_keybuf();!keypressed(););
2047 install_joystick(JOY_TYPE_2PADS);
2050 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
2051 DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
2052 DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
2055 for(clear_keybuf();!keypressed(););
2056 calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
2059 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
2060 DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
2061 DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
2064 for(clear_keybuf();!keypressed(););
2065 calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
2072 DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
2073 DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
2083 void HandleGameActions()
2085 if (game_status != PLAYING)
2088 if (local_player->LevelSolved)
2091 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2099 void HandleVideoButtons(int mx, int my, int button)
2101 if (game_status != MAINMENU && game_status != PLAYING)
2104 switch(CheckVideoButtons(mx,my,button))
2106 case BUTTON_VIDEO_EJECT:
2108 if (TAPE_IS_EMPTY(tape))
2111 if (TAPE_IS_EMPTY(tape))
2112 Request("No tape for this level !",REQ_CONFIRM);
2117 SaveTape(tape.level_nr);
2120 DrawCompleteVideoDisplay();
2123 case BUTTON_VIDEO_STOP:
2127 case BUTTON_VIDEO_PAUSE:
2131 case BUTTON_VIDEO_REC:
2132 if (TAPE_IS_STOPPED(tape))
2134 TapeStartRecording();
2137 if (options.network)
2138 SendToServer_StartPlaying();
2142 game_status = PLAYING;
2146 else if (tape.pausing)
2148 if (tape.playing) /* PLAYING -> PAUSING -> RECORDING */
2150 tape.pos[tape.counter].delay = tape.delay_played;
2151 tape.playing = FALSE;
2152 tape.recording = TRUE;
2153 tape.changed = TRUE;
2155 DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0);
2162 case BUTTON_VIDEO_PLAY:
2163 if (TAPE_IS_EMPTY(tape))
2166 if (TAPE_IS_STOPPED(tape))
2170 game_status = PLAYING;
2173 else if (tape.playing)
2175 if (tape.pausing) /* PAUSE -> PLAY */
2177 else if (!tape.fast_forward) /* PLAY -> FAST FORWARD PLAY */
2179 tape.fast_forward = TRUE;
2180 DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0);
2182 else if (!tape.pause_before_death) /* FFWD PLAY -> + AUTO PAUSE */
2184 tape.pause_before_death = TRUE;
2185 DrawVideoDisplay(VIDEO_STATE_PBEND_ON, VIDEO_DISPLAY_LABEL_ONLY);
2187 else /* -> NORMAL PLAY */
2189 tape.fast_forward = FALSE;
2190 tape.pause_before_death = FALSE;
2191 DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PBEND_OFF, 0);
2203 void HandleSoundButtons(int mx, int my, int button)
2205 if (game_status != PLAYING)
2208 switch(CheckSoundButtons(mx,my,button))
2210 case BUTTON_SOUND_MUSIC:
2211 if (setup.sound_music)
2213 setup.sound_music = FALSE;
2214 FadeSound(background_loop[level_nr % num_bg_loops]);
2215 DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
2217 else if (sound_loops_allowed)
2219 setup.sound = setup.sound_music = TRUE;
2220 PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
2221 DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
2224 DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
2227 case BUTTON_SOUND_LOOPS:
2228 if (setup.sound_loops)
2230 setup.sound_loops = FALSE;
2231 DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
2233 else if (sound_loops_allowed)
2235 setup.sound = setup.sound_loops = TRUE;
2236 DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
2239 DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
2242 case BUTTON_SOUND_SIMPLE:
2243 if (setup.sound_simple)
2245 setup.sound_simple = FALSE;
2246 DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
2248 else if (sound_status==SOUND_AVAILABLE)
2250 setup.sound = setup.sound_simple = TRUE;
2251 DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
2254 DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
2264 void HandleGameButtons(int mx, int my, int button)
2266 if (game_status != PLAYING)
2269 switch(CheckGameButtons(mx,my,button))
2271 case BUTTON_GAME_STOP:
2274 CloseDoor(DOOR_CLOSE_1);
2275 game_status = MAINMENU;
2280 if (Request("Do you really want to quit the game ?",
2281 REQ_ASK | REQ_STAY_CLOSED))
2284 if (options.network)
2285 SendToServer_StopPlaying();
2289 game_status = MAINMENU;
2294 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
2297 case BUTTON_GAME_PAUSE:
2298 if (options.network)
2302 SendToServer_ContinuePlaying();
2304 SendToServer_PausePlaying();
2311 case BUTTON_GAME_PLAY:
2315 if (options.network)
2316 SendToServer_ContinuePlaying();
2320 tape.pausing = FALSE;
2321 DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);