1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
28 #define DEBUG_JOYSTICKS 0
31 // screens on the info screen
32 #define INFO_MODE_MAIN 0
33 #define INFO_MODE_TITLE 1
34 #define INFO_MODE_ELEMENTS 2
35 #define INFO_MODE_MUSIC 3
36 #define INFO_MODE_CREDITS 4
37 #define INFO_MODE_PROGRAM 5
38 #define INFO_MODE_VERSION 6
39 #define INFO_MODE_LEVELSET 7
41 #define MAX_INFO_MODES 8
43 // screens on the setup screen
44 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
45 // (should also match corresponding entries in src/conf_gfx.c)
46 #define SETUP_MODE_MAIN 0
47 #define SETUP_MODE_GAME 1
48 #define SETUP_MODE_ENGINES 2
49 #define SETUP_MODE_EDITOR 3
50 #define SETUP_MODE_GRAPHICS 4
51 #define SETUP_MODE_SOUND 5
52 #define SETUP_MODE_ARTWORK 6
53 #define SETUP_MODE_INPUT 7
54 #define SETUP_MODE_TOUCH 8
55 #define SETUP_MODE_SHORTCUTS 9
56 #define SETUP_MODE_SHORTCUTS_1 10
57 #define SETUP_MODE_SHORTCUTS_2 11
58 #define SETUP_MODE_SHORTCUTS_3 12
59 #define SETUP_MODE_SHORTCUTS_4 13
60 #define SETUP_MODE_SHORTCUTS_5 14
61 #define SETUP_MODE_SHORTCUTS_6 15
63 // sub-screens on the setup screen (generic)
64 #define SETUP_MODE_CHOOSE_ARTWORK 16
65 #define SETUP_MODE_CHOOSE_OTHER 17
67 // sub-screens on the setup screen (specific)
68 #define SETUP_MODE_CHOOSE_SCORES_TYPE 18
69 #define SETUP_MODE_CHOOSE_GAME_SPEED 19
70 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 20
71 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 21
72 #define SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE 22
73 #define SETUP_MODE_CHOOSE_BD_PALETTE_C64 23
74 #define SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV 24
75 #define SETUP_MODE_CHOOSE_BD_PALETTE_ATARI 25
76 #define SETUP_MODE_CHOOSE_BD_COLOR_TYPE 26
77 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 27
78 #define SETUP_MODE_CHOOSE_SCALING_TYPE 28
79 #define SETUP_MODE_CHOOSE_RENDERING 29
80 #define SETUP_MODE_CHOOSE_VSYNC 30
81 #define SETUP_MODE_CHOOSE_GRAPHICS 31
82 #define SETUP_MODE_CHOOSE_SOUNDS 32
83 #define SETUP_MODE_CHOOSE_MUSIC 33
84 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 34
85 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 35
86 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 36
87 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 37
88 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 38
89 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 39
90 #define SETUP_MODE_CHOOSE_TRANSPARENCY 40
91 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 41
92 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 42
93 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 43
94 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 44
95 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 45
97 #define MAX_SETUP_MODES 46
99 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
101 // info screen titles
102 #define STR_INFO_MAIN "Info Screen"
103 #define STR_INFO_TITLE "Title Screen"
104 #define STR_INFO_ELEMENTS "Game Elements"
105 #define STR_INFO_MUSIC "Music Info"
106 #define STR_INFO_CREDITS "Credits"
107 #define STR_INFO_PROGRAM "Program Info"
108 #define STR_INFO_VERSION "Version Info"
109 #define STR_INFO_LEVELSET "Level Set Info"
110 #define STR_INFO_EXIT "Exit"
112 // setup screen titles
113 #define STR_SETUP_MAIN "Setup"
114 #define STR_SETUP_GAME "Game & Menu"
115 #define STR_SETUP_ENGINES "Game Engines"
116 #define STR_SETUP_EDITOR "Editor"
117 #define STR_SETUP_GRAPHICS "Graphics"
118 #define STR_SETUP_SOUND "Sound & Music"
119 #define STR_SETUP_ARTWORK "Custom Artwork"
120 #define STR_SETUP_INPUT "Input Devices"
121 #define STR_SETUP_TOUCH "Touch Controls"
122 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
123 #define STR_SETUP_EXIT "Exit"
124 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
126 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
127 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
128 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
129 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
130 #define STR_SETUP_CHOOSE_GAME_ENGINE_TYPE "Game Engine"
131 #define STR_SETUP_CHOOSE_BD_PALETTE_C64 "Palette (C64)"
132 #define STR_SETUP_CHOOSE_BD_PALETTE_C64DTV "Palette (C64DTV)"
133 #define STR_SETUP_CHOOSE_BD_PALETTE_ATARI "Palette (Atari)"
134 #define STR_SETUP_CHOOSE_BD_COLOR_TYPE "Color Type"
135 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
136 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
137 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
138 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
139 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
140 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
141 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
142 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
143 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
144 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
145 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
146 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
147 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
148 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
149 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
151 // other screen text constants
152 #define STR_CHOOSE_TREE_EDIT "Edit"
153 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
154 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
156 #define TEXT_MAIN_MENU "Press any key or button for main menu"
157 #define TEXT_INFO_MENU "Press any key or button for info menu"
158 #define TEXT_NEXT_PAGE "Press any key or button for next page"
159 #define TEXT_NEXT_MENU (info_screens_from_main ? \
160 TEXT_MAIN_MENU : TEXT_INFO_MENU)
162 // for input setup functions
163 #define SETUPINPUT_SCREEN_POS_START 0
164 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
165 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
166 #define SETUPINPUT_SCREEN_POS_END 13
168 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
169 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
171 #define MAX_SETUP_TEXT_INPUT_LEN 28
173 // for various menu stuff
174 #define MENU_SCREEN_START_XPOS 1
175 #define MENU_SCREEN_START_YPOS 2
176 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
177 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
178 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
179 #define MENU_TITLE1_YPOS 8
180 #define MENU_TITLE2_YPOS 46
181 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
182 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
183 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
184 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
185 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
186 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
187 #define MENU_SCREEN_INFO_SPACE_MIDDLE (menu.middle_spacing_info[info_mode])
188 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
189 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
190 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
191 #define MENU_SCREEN_INFO_SPACE_LINE (menu.line_spacing_info[info_mode])
192 #define MENU_SCREEN_INFO_SPACE_EXTRA (menu.extra_spacing_info[info_mode])
193 #define MENU_SCREEN_INFO_TILE_SIZE_RAW (menu.tile_size_info[info_mode])
194 #define MENU_SCREEN_INFO_TILE_SIZE (MENU_SCREEN_INFO_TILE_SIZE_RAW > 0 ? \
195 MENU_SCREEN_INFO_TILE_SIZE_RAW : TILEY)
196 #define MENU_SCREEN_INFO_ENTRY_SIZE_RAW (menu.list_entry_size_info[info_mode])
197 #define MENU_SCREEN_INFO_ENTRY_SIZE (MAX(MENU_SCREEN_INFO_ENTRY_SIZE_RAW, \
198 MENU_SCREEN_INFO_TILE_SIZE))
199 #define MENU_SCREEN_INFO_YSTART MENU_SCREEN_INFO_SPACE_TOP
200 #define MENU_SCREEN_INFO_YSTEP (MENU_SCREEN_INFO_ENTRY_SIZE + \
201 MENU_SCREEN_INFO_SPACE_EXTRA)
202 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
203 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
204 MENU_SCREEN_INFO_YSTART - TILEY / 2)
205 #define MAX_INFO_ELEMENTS_IN_ARRAY 128
206 #define MAX_INFO_ELEMENTS_ON_SCREEN (SYSIZE / TILEY)
207 #define MAX_INFO_ELEMENTS MIN(MAX_INFO_ELEMENTS_IN_ARRAY, \
208 MAX_INFO_ELEMENTS_ON_SCREEN)
209 #define STD_INFO_ELEMENTS_ON_SCREEN 10
210 #define DYN_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / MENU_SCREEN_INFO_YSTEP)
211 #define DEFAULT_INFO_ELEMENTS MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
212 DYN_INFO_ELEMENTS_ON_SCREEN)
213 #define NUM_INFO_ELEMENTS_FROM_CONF \
214 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
215 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
216 DEFAULT_INFO_ELEMENTS)
217 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(NUM_INFO_ELEMENTS_FROM_CONF, MAX_INFO_ELEMENTS)
218 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
219 #define MAX_MENU_TEXT_LENGTH_BIG 13
220 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
222 // screen gadget identifiers
223 #define SCREEN_CTRL_ID_PREV_LEVEL 0
224 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
225 #define SCREEN_CTRL_ID_PREV_LEVEL2 2
226 #define SCREEN_CTRL_ID_NEXT_LEVEL2 3
227 #define SCREEN_CTRL_ID_PREV_SCORE 4
228 #define SCREEN_CTRL_ID_NEXT_SCORE 5
229 #define SCREEN_CTRL_ID_PLAY_TAPE 6
230 #define SCREEN_CTRL_ID_FIRST_LEVEL 7
231 #define SCREEN_CTRL_ID_LAST_LEVEL 8
232 #define SCREEN_CTRL_ID_LEVEL_NUMBER 9
233 #define SCREEN_CTRL_ID_PREV_PLAYER 10
234 #define SCREEN_CTRL_ID_NEXT_PLAYER 11
235 #define SCREEN_CTRL_ID_INSERT_SOLUTION 12
236 #define SCREEN_CTRL_ID_PLAY_SOLUTION 13
237 #define SCREEN_CTRL_ID_LEVELSET_INFO 14
238 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 15
239 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 16
240 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 17
241 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 18
242 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 19
244 #define NUM_SCREEN_MENUBUTTONS 20
246 #define SCREEN_CTRL_ID_SCROLL_UP 20
247 #define SCREEN_CTRL_ID_SCROLL_DOWN 21
248 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 22
249 #define SCREEN_CTRL_ID_NETWORK_SERVER 23
251 #define NUM_SCREEN_GADGETS 24
253 #define NUM_SCREEN_SCROLLBUTTONS 2
254 #define NUM_SCREEN_SCROLLBARS 1
255 #define NUM_SCREEN_TEXTINPUT 1
257 #define SCREEN_MASK_MAIN (1 << 0)
258 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
259 #define SCREEN_MASK_MAIN_HAS_SET_INFO (1 << 2)
260 #define SCREEN_MASK_INPUT (1 << 3)
261 #define SCREEN_MASK_TOUCH (1 << 4)
262 #define SCREEN_MASK_TOUCH2 (1 << 5)
263 #define SCREEN_MASK_SCORES (1 << 6)
264 #define SCREEN_MASK_SCORES_INFO (1 << 7)
266 // graphic position and size values for buttons and scrollbars
267 #define SC_MENUBUTTON_XSIZE TILEX
268 #define SC_MENUBUTTON_YSIZE TILEY
270 #define SC_SCROLLBUTTON_XSIZE TILEX
271 #define SC_SCROLLBUTTON_YSIZE TILEY
273 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
275 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
276 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
277 SC_SCROLLBUTTON_YSIZE)
279 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
280 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
282 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
283 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
284 SC_SCROLLBUTTON_YSIZE)
286 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
287 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
288 SC_SCROLL_VERTICAL_YSIZE)
290 #define SC_BORDER_SIZE 14
293 // forward declarations of internal functions
294 static void HandleScreenGadgets(struct GadgetInfo *);
295 static void HandleSetupScreen_Generic(int, int, int, int, int);
296 static void HandleSetupScreen_Input(int, int, int, int, int);
297 static void CustomizeKeyboard(int);
298 static void ConfigureJoystick(int);
299 static void ConfigureVirtualButtons(void);
300 static void execSetupGame(void);
301 static void execSetupEngines(void);
302 static void execSetupEditor(void);
303 static void execSetupGraphics(void);
304 static void execSetupSound(void);
305 static void execSetupTouch(void);
306 static void execSetupArtwork(void);
307 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
309 static void DrawChoosePlayerName(void);
310 static void DrawChooseLevelSet(void);
311 static void DrawChooseLevelNr(void);
312 static void DrawScoreInfo(int);
313 static void DrawScoreInfo_Content(int);
314 static void DrawInfoScreen(void);
315 static void DrawSetupScreen(void);
316 static void DrawTypeName(void);
318 static void DrawInfoScreen_NotAvailable(char *, char *);
319 static void DrawInfoScreen_HelpAnim(int, int, boolean);
320 static void DrawInfoScreen_HelpText(int, int, int, int);
321 static void HandleInfoScreen_Main(int, int, int, int, int);
322 static void HandleInfoScreen_TitleScreen(int, int, int);
323 static void HandleInfoScreen_Elements(int, int, int);
324 static void HandleInfoScreen_Music(int, int, int);
325 static void HandleInfoScreen_Version(int);
326 static void HandleInfoScreen_Generic(int, int, int);
328 static void ModifyGameSpeedIfNeeded(void);
329 static void DisableVsyncIfNeeded(void);
331 static void RedrawScreenMenuGadgets(int);
332 static void MapScreenMenuGadgets(int);
333 static void UnmapScreenMenuGadgets(int);
334 static void MapScreenGadgets(int);
335 static void UnmapScreenGadgets(void);
336 static void MapScreenTreeGadgets(TreeInfo *);
337 static void UnmapScreenTreeGadgets(void);
339 static void UpdateScreenMenuGadgets(int, boolean);
340 static void AdjustScoreInfoButtons_SelectScore(int, int, int);
341 static void AdjustScoreInfoButtons_PlayTape(int, int, boolean);
343 static boolean OfferUploadTapes(void);
344 static void execOfferUploadTapes(void);
346 static void DrawHallOfFame_setScoreEntries(void);
347 static void HandleHallOfFame_SelectLevel(int, int);
348 static char *getHallOfFameRankText(int, int);
349 static char *getHallOfFameScoreText(int, int);
350 static char *getInfoScreenTitle_Generic(void);
351 static int getInfoScreenBackgroundImage_Generic(void);
352 static int getInfoScreenBackgroundSound_Generic(void);
353 static int getInfoScreenBackgroundMusic_Generic(void);
355 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *);
357 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
359 static int info_mode = INFO_MODE_MAIN;
360 static int setup_mode = SETUP_MODE_MAIN;
362 static boolean info_screens_from_main = FALSE;
364 static TreeInfo *window_sizes = NULL;
365 static TreeInfo *window_size_current = NULL;
367 static TreeInfo *scaling_types = NULL;
368 static TreeInfo *scaling_type_current = NULL;
370 static TreeInfo *rendering_modes = NULL;
371 static TreeInfo *rendering_mode_current = NULL;
373 static TreeInfo *vsync_modes = NULL;
374 static TreeInfo *vsync_mode_current = NULL;
376 static TreeInfo *scroll_delays = NULL;
377 static TreeInfo *scroll_delay_current = NULL;
379 static TreeInfo *snapshot_modes = NULL;
380 static TreeInfo *snapshot_mode_current = NULL;
382 static TreeInfo *game_engine_types = NULL;
383 static TreeInfo *game_engine_type_current = NULL;
385 static TreeInfo *bd_palettes_c64 = NULL;
386 static TreeInfo *bd_palette_c64_current = NULL;
388 static TreeInfo *bd_palettes_c64dtv = NULL;
389 static TreeInfo *bd_palette_c64dtv_current = NULL;
391 static TreeInfo *bd_palettes_atari = NULL;
392 static TreeInfo *bd_palette_atari_current = NULL;
394 static TreeInfo *bd_color_types = NULL;
395 static TreeInfo *bd_color_type_current = NULL;
397 static TreeInfo *scores_types = NULL;
398 static TreeInfo *scores_type_current = NULL;
400 static TreeInfo *game_speeds_normal = NULL;
401 static TreeInfo *game_speeds_extended = NULL;
402 static TreeInfo *game_speeds = NULL;
403 static TreeInfo *game_speed_current = NULL;
405 static TreeInfo *volumes_simple = NULL;
406 static TreeInfo *volume_simple_current = NULL;
408 static TreeInfo *volumes_loops = NULL;
409 static TreeInfo *volume_loops_current = NULL;
411 static TreeInfo *volumes_music = NULL;
412 static TreeInfo *volume_music_current = NULL;
414 static TreeInfo *touch_controls = NULL;
415 static TreeInfo *touch_control_current = NULL;
417 static TreeInfo *move_distances = NULL;
418 static TreeInfo *move_distance_current = NULL;
420 static TreeInfo *drop_distances = NULL;
421 static TreeInfo *drop_distance_current = NULL;
423 static TreeInfo *transparencies = NULL;
424 static TreeInfo *transparency_current = NULL;
426 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
427 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
429 static TreeInfo *player_name = NULL;
430 static TreeInfo *player_name_current = NULL;
432 static TreeInfo *level_number = NULL;
433 static TreeInfo *level_number_current = NULL;
435 static TreeInfo *score_entries = NULL;
436 static TreeInfo *score_entry_current = NULL;
438 static struct ValueTextInfo window_sizes_list[] =
443 { 100, "100 % (Default)" },
456 static struct StringValueTextInfo scaling_types_list[] =
458 { SCALING_QUALITY_NEAREST, "Off" },
459 { SCALING_QUALITY_LINEAR, "Linear" },
460 { SCALING_QUALITY_BEST, "Anisotropic" },
465 static struct StringValueTextInfo rendering_modes_list[] =
467 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)"},
468 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
470 // this mode may work under certain conditions, but does not work on Windows
471 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
473 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
478 static struct StringValueTextInfo vsync_modes_list[] =
480 { STR_VSYNC_MODE_OFF, "Off" },
481 { STR_VSYNC_MODE_NORMAL, "Normal" },
482 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
487 static struct StringValueTextInfo scores_types_list[] =
489 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
490 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
491 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
496 static struct ValueTextInfo game_speeds_list_normal[] =
507 static struct ValueTextInfo game_speeds_list_extended[] =
509 { 1000, "1 fps (Extremely Slow)" },
514 { 29, "35 fps (Original Supaplex)" },
516 { 20, "50 fps (=== Normal Speed ===)" },
517 { 16, "60 fps (60 Hz VSync Speed)" },
518 { 14, "70 fps (Maximum Supaplex)" },
522 { 1, "1000 fps (Extremely Fast)" },
527 static struct ValueTextInfo *game_speeds_list;
529 static struct ValueTextInfo scroll_delays_list[] =
531 { 0, "0 Tiles (No Scroll Delay)" },
534 { 3, "3 Tiles (Default)" },
539 { 8, "8 Tiles (Maximum Scroll Delay)"},
544 static struct StringValueTextInfo snapshot_modes_list[] =
546 { STR_SNAPSHOT_MODE_OFF, "Off" },
547 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
548 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
549 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
554 static struct ValueTextInfo game_engine_types_list[] =
556 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
557 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
558 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
559 { GAME_ENGINE_TYPE_SP, "Supaplex" },
560 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
565 static struct ValueTextInfo bd_palettes_c64_list[] =
567 { GD_PALETTE_C64_VICE_NEW, "Vice new" },
568 { GD_PALETTE_C64_VICE_OLD, "Vice old" },
569 { GD_PALETTE_C64_VIDE_DEFAULT, "Vice default" },
570 { GD_PALETTE_C64_C64HQ, "C64HQ" },
571 { GD_PALETTE_C64_C64S, "C64S" },
572 { GD_PALETTE_C64_CCS64, "CCS64" },
573 { GD_PALETTE_C64_FRODO, "Frodo" },
574 { GD_PALETTE_C64_GODOT, "GoDot" },
575 { GD_PALETTE_C64_PC64, "PC64" },
576 { GD_PALETTE_C64_RTADASH, "RTADash" },
581 static struct ValueTextInfo bd_palettes_c64dtv_list[] =
583 { GD_PALETTE_C64DTV_SPIFF, "Spiff" },
584 { GD_PALETTE_C64DTV_MURRAY, "Murray" },
589 static struct ValueTextInfo bd_palettes_atari_list[] =
591 { GD_PALETTE_ATARI_BUILTIN, "BuiltIn" },
592 { GD_PALETTE_ATARI_BUILTIN_CONTRAST, "BuiltIn contrast" },
593 { GD_PALETTE_ATARI_DEFAULT, "Default" },
594 { GD_PALETTE_ATARI_JAKUB, "Jakub" },
595 { GD_PALETTE_ATARI_JAKUB_CONTRAST, "Jakub contrast" },
596 { GD_PALETTE_ATARI_REAL, "Real" },
597 { GD_PALETTE_ATARI_REAL_CONTRAST, "Real contrast" },
598 { GD_PALETTE_ATARI_XFORMER, "XFormer" },
603 static struct ValueTextInfo bd_color_types_list[] =
605 { GD_COLOR_TYPE_RGB, "RGB colors" },
606 { GD_COLOR_TYPE_C64, "C64 colors" },
607 { GD_COLOR_TYPE_C64DTV, "C64DTV colors" },
608 { GD_COLOR_TYPE_ATARI, "Atari colors" },
613 static struct ValueTextInfo volumes_list[] =
633 static struct StringValueTextInfo touch_controls_list[] =
635 { TOUCH_CONTROL_OFF, "Off" },
636 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
637 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
638 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
643 static struct ValueTextInfo distances_list[] =
658 static struct ValueTextInfo transparencies_list[] =
660 { 0, "0 % (Opaque)" },
670 { 100, "100 % (Invisible)" },
675 static struct ValueTextInfo grid_sizes_list[] =
711 static int align_xoffset = 0;
712 static int align_yoffset = 0;
714 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
715 (s) <= GAME_MODE_SETUP ? (s) : \
716 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
718 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
719 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
721 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
722 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
723 (i) <= INFO_MODE_LEVELSET ? (i) : \
726 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
727 (i) <= SETUP_MODE_SHORTCUTS_6 ? (i) : \
728 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
729 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
730 SETUP_MODE_CHOOSE_ARTWORK : \
731 SETUP_MODE_CHOOSE_OTHER)
733 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
734 menu.draw_xoffset[GAME_MODE_INFO] : \
735 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
736 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
737 menu.draw_yoffset[GAME_MODE_INFO] : \
738 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
739 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
740 menu.extra_spacing[GAME_MODE_INFO] : \
741 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
743 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
744 menu.draw_xoffset[GAME_MODE_SETUP] : \
745 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
746 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
747 menu.draw_yoffset[GAME_MODE_SETUP] : \
748 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
749 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
750 menu.extra_spacing[GAME_MODE_SETUP] : \
751 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
753 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
755 #define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
757 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? DRAW_XOFFSET_INFO(info_mode) : \
758 (s) == GAME_MODE_SETUP ? DRAW_XOFFSET_SETUP(setup_mode) : \
759 menu.draw_xoffset[DRAW_MODE(s)])
761 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? DRAW_YOFFSET_INFO(info_mode) : \
762 (s) == GAME_MODE_SETUP ? DRAW_YOFFSET_SETUP(setup_mode) : \
763 menu.draw_yoffset[DRAW_MODE(s)])
765 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? EXTRA_SPACING_INFO(info_mode) : \
766 (s) == GAME_MODE_SETUP ? EXTRA_SPACING_SETUP(setup_mode) : \
767 (s) == GAME_MODE_SCORES ? EXTRA_SPACING_SCORES(info_mode) : \
768 menu.extra_spacing[DRAW_MODE(s)])
770 #define mSX (SX + DRAW_XOFFSET(game_status))
771 #define mSY (SY + DRAW_YOFFSET(game_status))
773 #define amSX (mSX + align_xoffset)
774 #define amSY (mSY + align_yoffset)
776 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
777 menu.list_size[game_status] : \
778 MAX_MENU_ENTRIES_ON_SCREEN)
780 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, NUM_MENU_ENTRIES_ON_SCREEN)
783 // title display and control definitions
785 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + 2 * MAX_NUM_TITLE_MESSAGES)
787 #define NO_DIRECT_LEVEL_SELECT (-1)
790 static int num_title_screens = 0;
792 struct TitleControlInfo
801 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
804 // main menu display and control definitions
806 #define MAIN_CONTROL_NAME 0
807 #define MAIN_CONTROL_LEVELS 1
808 #define MAIN_CONTROL_SCORES 2
809 #define MAIN_CONTROL_EDITOR 3
810 #define MAIN_CONTROL_INFO 4
811 #define MAIN_CONTROL_GAME 5
812 #define MAIN_CONTROL_SETUP 6
813 #define MAIN_CONTROL_QUIT 7
814 #define MAIN_CONTROL_PREV_LEVEL 8
815 #define MAIN_CONTROL_NEXT_LEVEL 9
816 #define MAIN_CONTROL_FIRST_LEVEL 10
817 #define MAIN_CONTROL_LAST_LEVEL 11
818 #define MAIN_CONTROL_LEVEL_NUMBER 12
819 #define MAIN_CONTROL_LEVEL_INFO_1 13
820 #define MAIN_CONTROL_LEVEL_INFO_2 14
821 #define MAIN_CONTROL_LEVEL_NAME 15
822 #define MAIN_CONTROL_LEVEL_AUTHOR 16
823 #define MAIN_CONTROL_LEVEL_YEAR 17
824 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
825 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
826 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
827 #define MAIN_CONTROL_TITLE_1 21
828 #define MAIN_CONTROL_TITLE_2 22
829 #define MAIN_CONTROL_TITLE_3 23
831 static char str_main_text_name[10];
832 static char str_main_text_first_level[10];
833 static char str_main_text_last_level[10];
834 static char str_main_text_level_number[10];
836 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
838 static char *main_text_name = str_main_text_name;
839 static char *main_text_first_level = str_main_text_first_level;
840 static char *main_text_last_level = str_main_text_last_level;
841 static char *main_text_level_number = str_main_text_level_number;
842 static char *main_text_levels = "Levelset";
843 static char *main_text_scores = "Hall Of Fame";
844 static char *main_text_editor = "Level Creator";
845 static char *main_text_info = "Info Screen";
846 static char *main_text_game = "Start Game";
847 static char *main_text_setup = "Setup";
848 static char *main_text_quit = "Quit";
849 static char *main_text_level_name = level.name;
850 static char *main_text_level_author = level.author;
851 static char *main_text_level_year = NULL;
852 static char *main_text_level_imported_from = NULL;
853 static char *main_text_level_imported_by = NULL;
854 static char *main_text_level_tested_by = NULL;
855 static char *main_text_title_1 = NULL;
856 static char *main_text_title_2 = NULL;
857 static char *main_text_title_3 = NULL;
859 extern char debug_xsn_mode[];
861 struct MainControlInfo
865 struct MenuPosInfo *pos_button;
868 struct TextPosInfo *pos_text;
871 struct TextPosInfo *pos_input;
875 static struct MainControlInfo main_controls[] =
879 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
880 &menu.main.text.name, &main_text_name,
881 &menu.main.input.name, &setup.player_name,
885 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
886 &menu.main.text.levels, &main_text_levels,
891 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
892 &menu.main.text.scores, &main_text_scores,
897 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
898 &menu.main.text.editor, &main_text_editor,
903 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
904 &menu.main.text.info, &main_text_info,
909 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
910 &menu.main.text.game, &main_text_game,
915 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
916 &menu.main.text.setup, &main_text_setup,
921 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
922 &menu.main.text.quit, &main_text_quit,
926 MAIN_CONTROL_PREV_LEVEL,
932 MAIN_CONTROL_NEXT_LEVEL,
938 MAIN_CONTROL_FIRST_LEVEL,
940 &menu.main.text.first_level, &main_text_first_level,
944 MAIN_CONTROL_LAST_LEVEL,
946 &menu.main.text.last_level, &main_text_last_level,
950 MAIN_CONTROL_LEVEL_NUMBER,
952 &menu.main.text.level_number, &main_text_level_number,
956 MAIN_CONTROL_LEVEL_INFO_1,
958 &menu.main.text.level_info_1, NULL,
962 MAIN_CONTROL_LEVEL_INFO_2,
964 &menu.main.text.level_info_2, NULL,
968 MAIN_CONTROL_LEVEL_NAME,
970 &menu.main.text.level_name, &main_text_level_name,
974 MAIN_CONTROL_LEVEL_AUTHOR,
976 &menu.main.text.level_author, &main_text_level_author,
980 MAIN_CONTROL_LEVEL_YEAR,
982 &menu.main.text.level_year, &main_text_level_year,
986 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
988 &menu.main.text.level_imported_from, &main_text_level_imported_from,
992 MAIN_CONTROL_LEVEL_IMPORTED_BY,
994 &menu.main.text.level_imported_by, &main_text_level_imported_by,
998 MAIN_CONTROL_LEVEL_TESTED_BY,
1000 &menu.main.text.level_tested_by, &main_text_level_tested_by,
1004 MAIN_CONTROL_TITLE_1,
1006 &menu.main.text.title_1, &main_text_title_1,
1010 MAIN_CONTROL_TITLE_2,
1012 &menu.main.text.title_2, &main_text_title_2,
1016 MAIN_CONTROL_TITLE_3,
1018 &menu.main.text.title_3, &main_text_title_3,
1031 static boolean hasLevelSetInfo(void)
1033 return (getLevelSetInfoFilename(0) != NULL);
1036 static int getTitleScreenGraphic(int nr, boolean initial)
1038 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
1041 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
1043 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
1047 static int getTitleScreenGameMode(boolean initial)
1049 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1053 static int getTitleMessageGameMode(boolean initial)
1055 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1058 static int getTitleAnimMode(struct TitleControlInfo *tci)
1060 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
1062 return base + tci->local_nr;
1066 static int getTitleScreenBackground(boolean initial)
1068 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
1073 static int getTitleMessageBackground(int nr, boolean initial)
1075 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
1079 static int getTitleBackground(int nr, boolean initial, boolean is_image)
1081 int base = (is_image ?
1082 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
1083 IMG_BACKGROUND_TITLESCREEN_1) :
1084 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1085 IMG_BACKGROUND_TITLEMESSAGE_1));
1086 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
1087 IMG_BACKGROUND_TITLE);
1088 int graphic_local = base + nr;
1090 if (graphic_info[graphic_local].bitmap != NULL)
1091 return graphic_local;
1093 if (graphic_info[graphic_global].bitmap != NULL)
1094 return graphic_global;
1096 return IMG_UNDEFINED;
1099 static int getTitleSound(struct TitleControlInfo *tci)
1101 boolean is_image = tci->is_image;
1102 int initial = tci->initial;
1103 int nr = tci->local_nr;
1104 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1105 int base = (is_image ?
1106 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
1107 SND_BACKGROUND_TITLESCREEN_1) :
1108 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1109 SND_BACKGROUND_TITLEMESSAGE_1));
1110 int sound_global = menu.sound[mode];
1111 int sound_local = base + nr;
1114 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
1115 nr, initial, is_image,
1116 sound_global, getSoundListEntry(sound_global)->filename,
1117 sound_local, getSoundListEntry(sound_local)->filename);
1120 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
1123 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
1124 return sound_global;
1126 return SND_UNDEFINED;
1129 static int getTitleMusic(struct TitleControlInfo *tci)
1131 boolean is_image = tci->is_image;
1132 int initial = tci->initial;
1133 int nr = tci->local_nr;
1134 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1135 int base = (is_image ?
1136 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
1137 MUS_BACKGROUND_TITLESCREEN_1) :
1138 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1139 MUS_BACKGROUND_TITLEMESSAGE_1));
1140 int music_global = menu.music[mode];
1141 int music_local = base + nr;
1144 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1145 nr, initial, is_image,
1146 music_global, getMusicListEntry(music_global)->filename,
1147 music_local, getMusicListEntry(music_local)->filename);
1150 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1153 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1154 return music_global;
1156 return MUS_UNDEFINED;
1159 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1161 boolean is_image = tci->is_image;
1162 boolean initial = tci->initial;
1163 boolean first = tci->first;
1164 int nr = tci->local_nr;
1165 struct TitleMessageInfo tmi;
1166 struct TitleFadingInfo ti;
1168 tmi = (is_image ? (initial ? (first ?
1169 titlescreen_initial_first[nr] :
1170 titlescreen_initial[nr])
1172 titlescreen_first[nr] :
1174 : (initial ? (first ?
1175 titlemessage_initial_first[nr] :
1176 titlemessage_initial[nr])
1178 titlemessage_first[nr] :
1179 titlemessage[nr])));
1181 ti.fade_mode = tmi.fade_mode;
1182 ti.fade_delay = tmi.fade_delay;
1183 ti.post_delay = tmi.post_delay;
1184 ti.auto_delay = tmi.auto_delay;
1185 ti.auto_delay_unit = tmi.auto_delay_unit;
1190 static int compareTitleControlInfo(const void *object1, const void *object2)
1192 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1193 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1196 if (tci1->initial != tci2->initial)
1197 compare_result = (tci1->initial ? -1 : +1);
1198 else if (tci1->sort_priority != tci2->sort_priority)
1199 compare_result = tci1->sort_priority - tci2->sort_priority;
1200 else if (tci1->is_image != tci2->is_image)
1201 compare_result = (tci1->is_image ? -1 : +1);
1203 compare_result = tci1->local_nr - tci2->local_nr;
1205 return compare_result;
1208 static boolean CheckTitleScreen_BD(int nr, boolean initial)
1210 // only show BD style title screen for native BD level sets
1211 if (level.game_engine_type != GAME_ENGINE_TYPE_BD)
1214 // only show BD style title screen for first title screen of a level set
1215 if (initial || nr != 0)
1218 int graphic = getTitleScreenGraphic(nr, initial);
1219 Bitmap *bitmap = graphic_info[graphic].bitmap;
1221 // only show BD style title screen if no other title screen defined
1225 // check if BD style title screen defined
1226 return (GetTitleScreenBitmaps_BD() != NULL);
1229 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1231 int nr, int sort_priority)
1233 title_controls[num_title_screens].is_image = is_image;
1234 title_controls[num_title_screens].initial = initial;
1235 title_controls[num_title_screens].local_nr = nr;
1236 title_controls[num_title_screens].sort_priority = sort_priority;
1238 title_controls[num_title_screens].first = FALSE; // will be set later
1240 num_title_screens++;
1243 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1247 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1249 int graphic = getTitleScreenGraphic(i, initial);
1250 Bitmap *bitmap = graphic_info[graphic].bitmap;
1251 int sort_priority = graphic_info[graphic].sort_priority;
1252 boolean has_title_screen = (bitmap != NULL);
1254 // check for optional title screen of native BD style level set
1255 if (CheckTitleScreen_BD(i, initial))
1256 has_title_screen = TRUE;
1258 if (has_title_screen)
1259 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1262 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1264 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1265 char *filename = getLevelSetTitleMessageFilename(i, initial);
1266 int sort_priority = tmi->sort_priority;
1268 if (filename != NULL)
1269 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1273 static void InitializeTitleControls(boolean show_title_initial)
1275 num_title_screens = 0;
1277 // 1st step: initialize title screens for game start (only when starting)
1278 if (show_title_initial)
1279 InitializeTitleControls_CheckTitleInfo(TRUE);
1281 // 2nd step: initialize title screens for current level set
1282 InitializeTitleControls_CheckTitleInfo(FALSE);
1284 // sort title screens according to sort_priority and title number
1285 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1286 compareTitleControlInfo);
1288 // mark first title screen
1289 title_controls[0].first = TRUE;
1292 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1294 return (pos != NULL && pos->x != -1 && pos->y != -1);
1297 static boolean visibleTextPos(struct TextPosInfo *pos)
1299 return (pos != NULL && pos->x != -1 && pos->y != -1);
1302 static void InitializeMainControls(void)
1304 boolean local_team_mode = (!network.enabled && setup.team_mode);
1307 // set main control text values to dynamically determined values
1308 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1310 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1311 menu.main.text.first_level.size));
1312 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1313 menu.main.text.last_level.size));
1314 strcpy(main_text_level_number, int2str(level_nr,
1315 menu.main.text.level_number.size));
1317 main_text_level_year = leveldir_current->year;
1318 main_text_level_imported_from = leveldir_current->imported_from;
1319 main_text_level_imported_by = leveldir_current->imported_by;
1320 main_text_level_tested_by = leveldir_current->tested_by;
1322 main_text_title_1 = getConfigProgramTitleString();
1323 main_text_title_2 = getConfigProgramCopyrightString();
1324 main_text_title_3 = getConfigProgramCompanyString();
1326 // set main control screen positions to dynamically determined values
1327 for (i = 0; main_controls[i].nr != -1; i++)
1329 struct MainControlInfo *mci = &main_controls[i];
1331 struct MenuPosInfo *pos_button = mci->pos_button;
1332 struct TextPosInfo *pos_text = mci->pos_text;
1333 struct TextPosInfo *pos_input = mci->pos_input;
1334 char *text = (mci->text ? *mci->text : NULL);
1335 char *input = (mci->input ? *mci->input : NULL);
1336 int button_graphic = mci->button_graphic;
1337 int font_text = (pos_text ? pos_text->font : -1);
1338 int font_input = (pos_input ? pos_input->font : -1);
1340 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1341 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1342 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1343 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1344 int text_chars = (text != NULL ? strlen(text) : 0);
1345 int input_chars = (input != NULL ? strlen(input) : 0);
1348 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1350 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1351 int text_width = font_text_width * text_chars;
1352 int text_height = font_text_height;
1353 int input_width = font_input_width * input_chars;
1354 int input_height = font_input_height;
1356 if (nr == MAIN_CONTROL_NAME)
1358 menu.main.input.name.width = input_width;
1359 menu.main.input.name.height = input_height;
1362 if (pos_button != NULL) // (x/y may be -1/-1 here)
1364 pos_button->width = button_width;
1365 pos_button->height = button_height;
1368 if (pos_text != NULL) // (x/y may be -1/-1 here)
1370 // calculate text size -- needed for text alignment
1371 boolean calculate_text_size = (text != NULL);
1373 if (pos_text->width == -1 || calculate_text_size)
1374 pos_text->width = text_width;
1375 if (pos_text->height == -1 || calculate_text_size)
1376 pos_text->height = text_height;
1378 if (visibleMenuPos(pos_button))
1380 if (pos_text->x == -1)
1381 pos_text->x = pos_button->x + pos_button->width;
1382 if (pos_text->y == -1)
1384 pos_button->y + (pos_button->height - pos_text->height) / 2;
1388 if (pos_input != NULL) // (x/y may be -1/-1 here)
1390 if (visibleTextPos(pos_text))
1392 if (pos_input->x == -1)
1393 pos_input->x = pos_text->x + pos_text->width;
1394 if (pos_input->y == -1)
1395 pos_input->y = pos_text->y;
1398 if (pos_input->width == -1)
1399 pos_input->width = input_width;
1400 if (pos_input->height == -1)
1401 pos_input->height = input_height;
1406 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1407 int graphic, boolean pressed)
1409 struct GraphicInfo *g = &graphic_info[graphic];
1412 int xoffset = (pressed ? g->pressed_xoffset : 0);
1413 int yoffset = (pressed ? g->pressed_yoffset : 0);
1415 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1417 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1418 g->width, g->height, dst_x, dst_y);
1421 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1422 boolean active_input,
1423 boolean pressed_button)
1427 for (i = 0; main_controls[i].nr != -1; i++)
1429 struct MainControlInfo *mci = &main_controls[i];
1431 if (mci->nr == nr || nr == -1)
1433 struct MenuPosInfo *pos_button = mci->pos_button;
1434 struct TextPosInfo *pos_text = mci->pos_text;
1435 struct TextPosInfo *pos_input = mci->pos_input;
1436 char *text = (mci->text ? *mci->text : NULL);
1437 char *input = (mci->input ? *mci->input : NULL);
1438 int button_graphic = mci->button_graphic;
1439 int font_text = (pos_text ? pos_text->font : -1);
1440 int font_input = (pos_input ? pos_input->font : -1);
1444 button_graphic = BUTTON_ACTIVE(button_graphic);
1445 font_text = FONT_ACTIVE(font_text);
1450 font_input = FONT_ACTIVE(font_input);
1453 if (visibleMenuPos(pos_button))
1455 struct MenuPosInfo *pos = pos_button;
1456 int x = mSX + pos->x;
1457 int y = mSY + pos->y;
1459 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1460 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1463 if (visibleTextPos(pos_text) && text != NULL)
1465 struct TextPosInfo *pos = pos_text;
1466 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1467 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1470 // (check why/if this is needed)
1471 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1473 DrawText(x, y, text, font_text);
1476 if (visibleTextPos(pos_input) && input != NULL)
1478 struct TextPosInfo *pos = pos_input;
1479 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1480 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1483 // (check why/if this is needed)
1484 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1486 DrawText(x, y, input, font_input);
1492 static void DrawCursorAndText_Main(int nr, boolean active_text,
1493 boolean pressed_button)
1495 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1499 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1500 boolean pressed_button)
1502 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1506 static struct MainControlInfo *getMainControlInfo(int nr)
1510 for (i = 0; main_controls[i].nr != -1; i++)
1511 if (main_controls[i].nr == nr)
1512 return &main_controls[i];
1517 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1522 int rect_x = ALIGNED_TEXT_XPOS(rect);
1523 int rect_y = ALIGNED_TEXT_YPOS(rect);
1525 return (x >= rect_x && x < rect_x + rect->width &&
1526 y >= rect_y && y < rect_y + rect->height);
1529 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1534 int rect_x = ALIGNED_TEXT_XPOS(rect);
1535 int rect_y = ALIGNED_TEXT_YPOS(rect);
1538 Debug("screens:insideTextPosRect",
1539 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1540 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1541 (x >= rect_x && x < rect_x + rect->width &&
1542 y >= rect_y && y < rect_y + rect->height));
1545 return (x >= rect_x && x < rect_x + rect->width &&
1546 y >= rect_y && y < rect_y + rect->height);
1549 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1551 int rect_width = preview->xsize * preview->tile_size;
1552 int rect_height = preview->ysize * preview->tile_size;
1553 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1554 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1556 return (x >= rect_x && x < rect_x + rect_width &&
1557 y >= rect_y && y < rect_y + rect_height);
1560 static void AdjustScrollbar(int id, int items_max, int items_visible,
1563 struct GadgetInfo *gi = screen_gadget[id];
1565 if (item_position > items_max - items_visible)
1566 item_position = items_max - items_visible;
1568 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1569 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1570 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1573 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1575 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1579 static void clearMenuListArea(void)
1581 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1583 // correct scrollbar position if placed outside menu (playfield) area
1584 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1585 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1587 // clear menu list area, but not title or scrollbar
1588 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1589 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1591 // special compatibility handling for "Snake Bite" graphics set
1592 if (strPrefix(leveldir_current->identifier, "snake_bite"))
1593 ClearRectangle(drawto, mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1594 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1597 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1599 static int cursor_array[MAX_LEV_FIELDY];
1600 int x = amSX + TILEX * xpos;
1601 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1606 cursor_array[ypos] = graphic;
1608 graphic = cursor_array[ypos];
1612 graphic = BUTTON_ACTIVE(graphic);
1614 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1615 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1618 static void initCursor(int ypos, int graphic)
1620 drawCursorExt(0, ypos, FALSE, graphic);
1623 static void drawCursor(int ypos, boolean active)
1625 drawCursorExt(0, ypos, active, -1);
1628 static void drawCursorXY(int xpos, int ypos, int graphic)
1630 drawCursorExt(xpos, ypos, FALSE, graphic);
1633 static void drawChooseTreeCursor(int ypos, boolean active)
1635 drawCursorExt(0, ypos, active, -1);
1638 static int getChooseTreeEditFont(boolean active)
1640 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1643 static int getChooseTreeEditXPos(int pos)
1645 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1646 int xoffset = (has_scrollbar ? -1 : 0);
1647 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1648 int sx = amSX + xpos * TILEX;
1649 int font_nr = getChooseTreeEditFont(FALSE);
1650 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1652 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1655 static int getChooseTreeEditYPos(int ypos_raw)
1657 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1658 int sy = amSY + ypos * TILEY;
1663 static int getChooseTreeEditXPosReal(int pos)
1665 int xpos = getChooseTreeEditXPos(pos);
1666 int font_nr = getChooseTreeEditFont(FALSE);
1667 int font_xoffset = getFontDrawOffsetX(font_nr);
1669 return xpos + font_xoffset;
1672 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1674 int sx = getChooseTreeEditXPos(POS_LEFT);
1675 int sy = getChooseTreeEditYPos(ypos_raw);
1676 int font_nr = getChooseTreeEditFont(active);
1678 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1681 static void DrawInfoScreen_Headline(int screen_nr, int num_screens,
1682 int use_global_screens)
1684 char *info_text_title_1 = getInfoScreenTitle_Generic();
1685 char info_text_title_2[MAX_LINE_LEN + 1];
1687 if (num_screens > 1)
1689 sprintf(info_text_title_2, "Page %d of %d", screen_nr + 1, num_screens);
1693 char *text_format = (use_global_screens ? "for %s" : "for \"%s\"");
1694 int text_format_len = strlen(text_format) - strlen("%s");
1695 int max_text_len = SXSIZE / getFontWidth(FONT_TITLE_2);
1696 int max_name_len = max_text_len - text_format_len;
1697 char name_cut[max_name_len];
1698 char *name_full = (use_global_screens ? getProgramTitleString() :
1699 leveldir_current->name);
1701 snprintf(name_cut, max_name_len, "%s", name_full);
1702 snprintf(info_text_title_2, max_text_len, text_format, name_cut);
1705 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, info_text_title_1);
1706 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, info_text_title_2);
1709 static void DrawTitleScreenImage(int nr, boolean initial)
1711 static int frame_counter = 0;
1712 int graphic = getTitleScreenGraphic(nr, initial);
1713 Bitmap *bitmap = graphic_info[graphic].bitmap;
1714 Bitmap *bitmap_background = NULL;
1715 int draw_masked = graphic_info[graphic].draw_masked;
1716 int width = graphic_info[graphic].width;
1717 int height = graphic_info[graphic].height;
1718 int src_x = graphic_info[graphic].src_x;
1719 int src_y = graphic_info[graphic].src_y;
1722 // check for optional title screen of native BD style level set
1723 if (CheckTitleScreen_BD(nr, initial))
1725 Bitmap **title_screen_bitmaps = GetTitleScreenBitmaps_BD();
1727 bitmap = title_screen_bitmaps[0];
1728 bitmap_background = title_screen_bitmaps[1];
1732 width = bitmap->width;
1733 height = bitmap->height;
1742 if (width > WIN_XSIZE)
1744 // image width too large for window => center image horizontally
1745 src_x = (width - WIN_XSIZE) / 2;
1749 if (height > WIN_YSIZE)
1751 // image height too large for window => center image vertically
1752 src_y = (height - WIN_YSIZE) / 2;
1756 // always display title screens centered
1757 dst_x = (WIN_XSIZE - width) / 2;
1758 dst_y = (WIN_YSIZE - height) / 2;
1760 SetDrawBackgroundMask(REDRAW_ALL);
1761 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1763 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1765 boolean draw_masked_final = (DrawingOnBackground(dst_x, dst_y) && draw_masked);
1767 if (bitmap_background != NULL)
1769 int size = bitmap_background->height - bitmap->height;
1770 int offset = frame_counter++ % size;
1772 BlitBitmap(bitmap_background, drawto, src_x, src_y + offset, width, height, dst_x, dst_y);
1774 draw_masked_final = TRUE;
1777 if (draw_masked_final)
1778 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1780 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1782 redraw_mask = REDRAW_ALL;
1785 static void DrawTitleScreenMessage(int nr, boolean initial)
1787 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1788 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1790 if (filename == NULL)
1793 // force TITLE font on title message screen
1794 SetFontStatus(getTitleMessageGameMode(initial));
1796 // if chars *and* width set to "-1", automatically determine width
1797 if (tmi->chars == -1 && tmi->width == -1)
1798 tmi->width = viewport.window[game_status].width;
1800 // if lines *and* height set to "-1", automatically determine height
1801 if (tmi->lines == -1 && tmi->height == -1)
1802 tmi->height = viewport.window[game_status].height;
1804 // if chars set to "-1", automatically determine by text and font width
1805 if (tmi->chars == -1)
1806 tmi->chars = tmi->width / getFontWidth(tmi->font);
1808 tmi->width = tmi->chars * getFontWidth(tmi->font);
1810 // if lines set to "-1", automatically determine by text and font height
1811 if (tmi->lines == -1)
1812 tmi->lines = tmi->height / getFontHeight(tmi->font);
1814 tmi->height = tmi->lines * getFontHeight(tmi->font);
1816 // if x set to "-1", automatically determine by width and alignment
1818 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1820 // if y set to "-1", automatically determine by height and alignment
1822 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1824 SetDrawBackgroundMask(REDRAW_ALL);
1825 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1827 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1829 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1830 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1831 tmi->autowrap, tmi->centered, tmi->parse_comments);
1836 static void DrawTitleScreen(void)
1838 KeyboardAutoRepeatOff();
1840 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1843 static boolean CheckTitleScreen(boolean levelset_has_changed)
1845 static boolean show_title_initial = TRUE;
1846 boolean show_titlescreen = FALSE;
1848 // needed to be able to skip title screen, if no image or message defined
1849 InitializeTitleControls(show_title_initial);
1851 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1852 show_titlescreen = TRUE;
1854 // show initial title images and messages only once at program start
1855 show_title_initial = FALSE;
1857 return (show_titlescreen && num_title_screens > 0);
1860 void DrawMainMenu(void)
1862 static LevelDirTree *leveldir_last_valid = NULL;
1863 boolean levelset_has_changed = FALSE;
1864 int fade_mask = REDRAW_FIELD;
1866 LimitScreenUpdates(FALSE);
1868 FadeSetLeaveScreen();
1870 // do not fade out here -- function may continue and fade on editor screen
1873 FadeMenuSoundsAndMusic();
1875 ExpireSoundLoops(FALSE);
1877 KeyboardAutoRepeatOn();
1879 audio.sound_deactivated = FALSE;
1883 // needed if last screen was the playing screen, invoked from level editor
1884 if (level_editor_test_game)
1886 CloseDoor(DOOR_CLOSE_ALL);
1888 SetGameStatus(GAME_MODE_EDITOR);
1895 // needed if last screen was the playing screen, invoked from hall of fame
1896 if (score_info_tape_play)
1898 CloseDoor(DOOR_CLOSE_ALL);
1900 SetGameStatus(GAME_MODE_SCOREINFO);
1902 DrawScoreInfo(scores.last_entry_nr);
1907 // reset flag to continue playing next level from hall of fame
1908 scores.continue_playing = FALSE;
1910 // leveldir_current may be invalid (level group, parent link, node copy)
1911 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1913 if (leveldir_current != leveldir_last_valid)
1915 // level setup config may have been loaded to "last played" tree node copy,
1916 // but "leveldir_current" now points to the "original" level set tree node,
1917 // in which case "handicap_level" may still default to the first level
1918 LoadLevelSetup_SeriesInfo();
1920 UpdateLastPlayedLevels_TreeInfo();
1922 levelset_has_changed = TRUE;
1925 // store valid level series information
1926 leveldir_last_valid = leveldir_current;
1928 // store first level of this level set for "level_nr" style animations
1929 SetAnimationFirstLevel(leveldir_current->first_level);
1931 // level_nr may have been set to value over handicap with level editor
1932 if (setup.allow_skipping_levels != STATE_TRUE && level_nr > leveldir_current->handicap_level)
1933 level_nr = leveldir_current->handicap_level;
1935 LoadLevel(level_nr);
1936 LoadScore(level_nr);
1938 SaveLevelSetup_SeriesInfo();
1940 // needed if last screen (level choice) changed graphics, sounds or music
1941 ReloadCustomArtwork(0);
1943 if (CheckTitleScreen(levelset_has_changed))
1945 SetGameStatus(GAME_MODE_TITLE);
1952 if (redraw_mask & REDRAW_ALL)
1953 fade_mask = REDRAW_ALL;
1956 fade_mask = REDRAW_ALL;
1960 // needed if different viewport properties defined for menues
1961 ChangeViewportPropertiesIfNeeded();
1963 SetDrawtoField(DRAW_TO_BACKBUFFER);
1965 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1966 SetDrawDeactivationMask(REDRAW_NONE);
1967 SetDrawBackgroundMask(REDRAW_FIELD);
1969 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1972 if (fade_mask == REDRAW_ALL)
1973 RedrawGlobalBorder();
1978 InitializeMainControls();
1980 DrawCursorAndText_Main(-1, FALSE, FALSE);
1981 DrawPreviewLevelInitial();
1982 DrawNetworkPlayers();
1984 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1987 if (TAPE_IS_EMPTY(tape))
1989 DrawCompleteVideoDisplay();
1991 PlayMenuSoundsAndMusic();
1993 // create gadgets for main menu screen
1994 FreeScreenGadgets();
1995 CreateScreenGadgets();
1997 // may be required if audio buttons shown on tape and changed in setup menu
1999 CreateGameButtons();
2001 // map gadgets for main menu screen
2003 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
2004 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2005 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SET_INFO, hasLevelSetInfo());
2007 // copy actual game door content to door double buffer for OpenDoor()
2008 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
2009 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
2011 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2013 DrawMaskedBorder(fade_mask);
2018 // update screen area with special editor door
2019 redraw_mask |= REDRAW_ALL;
2022 SetMouseCursor(CURSOR_DEFAULT);
2024 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
2026 SyncEmscriptenFilesystem();
2028 // needed once after program start or after user change
2029 CheckApiServerTasks();
2032 static void gotoTopLevelDir(void)
2034 // move upwards until inside (but not above) top level directory
2035 while (leveldir_current->node_parent &&
2036 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
2038 // write a "path" into level tree for easy navigation to last level
2039 if (leveldir_current->node_parent->node_group->cl_first == -1)
2041 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
2042 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
2043 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
2044 int cl_first, cl_cursor;
2046 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
2047 cl_cursor = leveldir_pos - cl_first;
2049 leveldir_current->node_parent->node_group->cl_first = cl_first;
2050 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
2053 leveldir_current = leveldir_current->node_parent;
2057 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
2059 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
2061 return (use_frame_counter ? video.frame_counter : Counter());
2064 static boolean TitleAutoDelayReached(unsigned int *counter_var,
2065 struct TitleFadingInfo *fi)
2067 return DelayReachedExt2(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
2070 static void ResetTitleAutoDelay(unsigned int *counter_var,
2071 struct TitleFadingInfo *fi)
2073 *counter_var = getAutoDelayCounter(fi);
2076 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
2078 static unsigned int title_delay = 0;
2079 static int title_screen_nr = 0;
2080 static int last_sound = -1, last_music = -1;
2081 boolean return_to_main_menu = FALSE;
2082 struct TitleControlInfo *tci;
2085 if (button == MB_MENU_INITIALIZE)
2088 title_screen_nr = 0;
2089 tci = &title_controls[title_screen_nr];
2091 SetAnimStatus(getTitleAnimMode(tci));
2093 last_sound = SND_UNDEFINED;
2094 last_music = MUS_UNDEFINED;
2096 if (num_title_screens != 0)
2098 FadeSetEnterScreen();
2100 // use individual title fading instead of global "enter screen" fading
2101 fading = getTitleFading(tci);
2104 if (game_status_last_screen == GAME_MODE_INFO)
2106 if (num_title_screens == 0)
2108 // switch game mode from title screen mode back to info screen mode
2109 SetGameStatus(GAME_MODE_INFO);
2111 // store that last screen was info screen, not main menu screen
2112 game_status_last_screen = GAME_MODE_INFO;
2114 DrawInfoScreen_NotAvailable("Title screen information:",
2115 "No title screen for this level set.");
2120 FadeMenuSoundsAndMusic();
2122 FadeOut(REDRAW_ALL);
2124 // title screens may have different window size
2125 ChangeViewportPropertiesIfNeeded();
2127 // only required to update logic for redrawing global border
2131 DrawTitleScreenImage(tci->local_nr, tci->initial);
2133 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2135 sound = getTitleSound(tci);
2136 music = getTitleMusic(tci);
2138 if (sound != last_sound)
2139 PlayMenuSoundExt(sound);
2140 if (music != last_music)
2141 PlayMenuMusicExt(music);
2146 SetMouseCursor(CURSOR_NONE);
2150 ResetTitleAutoDelay(&title_delay, &fading);
2155 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
2156 button = MB_MENU_CHOICE;
2158 if (button == MB_MENU_LEAVE)
2160 return_to_main_menu = TRUE;
2162 else if (button == MB_MENU_CHOICE || dx)
2164 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
2166 SetGameStatus(GAME_MODE_INFO);
2168 info_mode = INFO_MODE_MAIN;
2176 (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1);
2178 if (title_screen_nr >= 0 && title_screen_nr < num_title_screens)
2180 tci = &title_controls[title_screen_nr];
2182 SetAnimStatus(getTitleAnimMode(tci));
2184 sound = getTitleSound(tci);
2185 music = getTitleMusic(tci);
2187 if (last_sound != SND_UNDEFINED && sound != last_sound)
2188 FadeSound(last_sound);
2189 if (last_music != MUS_UNDEFINED && music != last_music)
2192 fading = getTitleFading(tci);
2194 FadeOut(REDRAW_ALL);
2197 DrawTitleScreenImage(tci->local_nr, tci->initial);
2199 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2201 sound = getTitleSound(tci);
2202 music = getTitleMusic(tci);
2204 if (sound != last_sound)
2205 PlayMenuSoundExt(sound);
2206 if (music != last_music)
2207 PlayMenuMusicExt(music);
2214 ResetTitleAutoDelay(&title_delay, &fading);
2218 FadeMenuSoundsAndMusic();
2220 return_to_main_menu = TRUE;
2225 tci = &title_controls[title_screen_nr];
2227 // check for optional title screen of native BD style level set
2228 if (tci->is_image && CheckTitleScreen_BD(tci->local_nr, tci->initial))
2230 Bitmap **title_screen_bitmaps = GetTitleScreenBitmaps_BD();
2232 // if title screen is animated, draw title screen animation
2233 if (title_screen_bitmaps[0] != NULL &&
2234 title_screen_bitmaps[1] != NULL)
2235 DrawTitleScreenImage(tci->local_nr, tci->initial);
2239 if (return_to_main_menu)
2241 SetMouseCursor(CURSOR_DEFAULT);
2243 // force full menu screen redraw after displaying title screens
2244 redraw_mask = REDRAW_ALL;
2246 if (game_status_last_screen == GAME_MODE_INFO)
2248 SetGameStatus(GAME_MODE_INFO);
2250 info_mode = INFO_MODE_MAIN;
2254 else // default: return to main menu
2256 SetGameStatus(GAME_MODE_MAIN);
2263 static void HandleMainMenu_ToggleTeamMode(void)
2265 setup.team_mode = !setup.team_mode;
2267 InitializeMainControls();
2268 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
2270 DrawPreviewPlayers();
2273 static void HandleMainMenu_SelectLevel(int step, int direction,
2274 int selected_level_nr)
2276 int old_level_nr = level_nr;
2279 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2280 new_level_nr = selected_level_nr;
2282 new_level_nr = old_level_nr + step * direction;
2284 if (new_level_nr < leveldir_current->first_level)
2285 new_level_nr = leveldir_current->first_level;
2286 if (new_level_nr > leveldir_current->last_level)
2287 new_level_nr = leveldir_current->last_level;
2289 if (setup.allow_skipping_levels != STATE_TRUE && new_level_nr > leveldir_current->handicap_level)
2291 // skipping levels is only allowed when trying to skip single level
2292 // (also, skipping BD style intermission levels is always possible)
2293 if (new_level_nr == old_level_nr + 1 &&
2294 (level.bd_intermission ||
2295 (setup.allow_skipping_levels == STATE_ASK &&
2296 Request("Level still unsolved! Skip it anyway?", REQ_ASK))))
2298 leveldir_current->handicap_level++;
2299 SaveLevelSetup_SeriesInfo();
2302 new_level_nr = leveldir_current->handicap_level;
2305 if (new_level_nr != old_level_nr)
2307 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2309 PlaySound(SND_MENU_ITEM_SELECTING);
2311 level_nr = new_level_nr;
2313 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2314 int2str(level_nr, menu.main.text.level_number.size),
2315 mci->pos_text->font);
2317 LoadLevel(level_nr);
2318 DrawPreviewLevelInitial();
2322 DrawCompleteVideoDisplay();
2324 SaveLevelSetup_SeriesInfo();
2326 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2328 // force redraw of playfield area (may be reset at this point)
2329 redraw_mask |= REDRAW_FIELD;
2333 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2335 static int choice = MAIN_CONTROL_GAME;
2336 static boolean button_pressed_last = FALSE;
2337 boolean button_pressed = FALSE;
2339 int i = 0; // needed to prevent compiler warning due to bad code below
2341 if (button == MB_MENU_INITIALIZE)
2343 DrawCursorAndText_Main(choice, TRUE, FALSE);
2348 if (mx || my) // mouse input
2352 for (i = 0; main_controls[i].nr != -1; i++)
2354 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2355 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2356 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2358 pos = main_controls[i].nr;
2364 // check if level preview was clicked
2365 if (insidePreviewRect(&preview, mx - SX, my - SY))
2366 pos = MAIN_CONTROL_GAME;
2368 // handle pressed/unpressed state for active/inactive menu buttons
2369 // (if pos != -1, "i" contains index position corresponding to "pos")
2371 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2372 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2373 button_pressed = TRUE;
2375 if (button_pressed != button_pressed_last)
2377 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2380 PlaySound(SND_MENU_BUTTON_PRESSING);
2382 PlaySound(SND_MENU_BUTTON_RELEASING);
2385 else if (dx || dy) // keyboard input
2387 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2388 choice == MAIN_CONTROL_SETUP))
2389 button = MB_MENU_CHOICE;
2394 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2396 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2398 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2400 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2402 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2404 CloseDoor(DOOR_CLOSE_2);
2406 SetGameStatus(GAME_MODE_LEVELNR);
2408 DrawChooseLevelNr();
2410 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2416 PlaySound(SND_MENU_ITEM_ACTIVATING);
2418 DrawCursorAndText_Main(choice, FALSE, FALSE);
2419 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2425 if (choice == MAIN_CONTROL_NAME)
2427 // special case: cursor left or right pressed -- toggle team mode
2428 HandleMainMenu_ToggleTeamMode();
2430 else if (choice != MAIN_CONTROL_INFO &&
2431 choice != MAIN_CONTROL_SETUP)
2433 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2439 PlaySound(SND_MENU_ITEM_SELECTING);
2441 if (pos == MAIN_CONTROL_NAME)
2444 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2446 // special case: menu text "name/team" clicked -- toggle team mode
2447 HandleMainMenu_ToggleTeamMode();
2451 if (setup.multiple_users)
2453 CloseDoor(DOOR_CLOSE_2);
2455 SetGameStatus(GAME_MODE_NAMES);
2457 DrawChoosePlayerName();
2461 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2467 else if (pos == MAIN_CONTROL_LEVELS)
2471 CloseDoor(DOOR_CLOSE_2);
2473 SetGameStatus(GAME_MODE_LEVELS);
2475 SaveLevelSetup_LastSeries();
2476 SaveLevelSetup_SeriesInfo();
2478 // restore level set if chosen from "last played level set" menu
2479 RestoreLastPlayedLevels(&leveldir_current);
2481 if (setup.internal.choose_from_top_leveldir)
2484 DrawChooseLevelSet();
2487 else if (pos == MAIN_CONTROL_SCORES)
2489 CloseDoor(DOOR_CLOSE_2);
2491 SetGameStatus(GAME_MODE_SCORES);
2493 DrawHallOfFame(level_nr);
2495 else if (pos == MAIN_CONTROL_EDITOR)
2497 if (leveldir_current->readonly &&
2498 setup.editor.show_read_only_warning)
2499 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2501 CloseDoor(DOOR_CLOSE_ALL);
2503 SetGameStatus(GAME_MODE_EDITOR);
2505 FadeSetEnterScreen();
2509 else if (pos == MAIN_CONTROL_INFO)
2511 CloseDoor(DOOR_CLOSE_2);
2513 SetGameStatus(GAME_MODE_INFO);
2515 info_mode = INFO_MODE_MAIN;
2519 else if (pos == MAIN_CONTROL_GAME)
2521 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2523 else if (pos == MAIN_CONTROL_SETUP)
2525 CloseDoor(DOOR_CLOSE_2);
2527 SetGameStatus(GAME_MODE_SETUP);
2529 setup_mode = SETUP_MODE_MAIN;
2533 else if (pos == MAIN_CONTROL_QUIT)
2535 SaveLevelSetup_LastSeries();
2536 SaveLevelSetup_SeriesInfo();
2538 #if defined(PLATFORM_EMSCRIPTEN)
2539 Request("Close the browser window to quit!", REQ_CONFIRM);
2541 if (!setup.ask_on_quit_program ||
2542 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2543 SetGameStatus(GAME_MODE_QUIT);
2549 button_pressed_last = button_pressed;
2553 // ============================================================================
2554 // info screen functions
2555 // ============================================================================
2557 static struct TokenInfo *info_info;
2558 static int num_info_info; // number of info entries shown on screen
2559 static int max_info_info; // total number of info entries in list
2561 static void execInfoTitleScreen(void)
2563 info_mode = INFO_MODE_TITLE;
2568 static void execInfoElements(void)
2570 info_mode = INFO_MODE_ELEMENTS;
2575 static void execInfoMusic(void)
2577 info_mode = INFO_MODE_MUSIC;
2582 static void execInfoCredits(void)
2584 info_mode = INFO_MODE_CREDITS;
2589 static void execInfoProgram(void)
2591 info_mode = INFO_MODE_PROGRAM;
2596 static void execInfoVersion(void)
2598 info_mode = INFO_MODE_VERSION;
2603 static void execInfoLevelSet(void)
2605 info_mode = INFO_MODE_LEVELSET;
2610 static void execExitInfo(void)
2612 SetGameStatus(GAME_MODE_MAIN);
2617 static struct TokenInfo info_info_main[] =
2619 { TYPE_ENTER_SCREEN, execInfoTitleScreen, STR_INFO_TITLE },
2620 { TYPE_ENTER_SCREEN, execInfoElements, STR_INFO_ELEMENTS },
2621 { TYPE_ENTER_SCREEN, execInfoMusic, STR_INFO_MUSIC },
2622 { TYPE_ENTER_SCREEN, execInfoCredits, STR_INFO_CREDITS },
2623 { TYPE_ENTER_SCREEN, execInfoProgram, STR_INFO_PROGRAM },
2624 { TYPE_ENTER_SCREEN, execInfoVersion, STR_INFO_VERSION },
2625 { TYPE_ENTER_SCREEN, execInfoLevelSet, STR_INFO_LEVELSET },
2626 { TYPE_EMPTY, NULL, "" },
2627 { TYPE_LEAVE_MENU, execExitInfo, STR_INFO_EXIT },
2632 static int getMenuTextFont(int type)
2634 if (type & (TYPE_SWITCH |
2649 static struct TokenInfo *setup_info;
2650 static struct TokenInfo setup_info_input[];
2652 static struct TokenInfo *menu_info;
2654 static void PlayInfoSound(void)
2656 int info_sound = getInfoScreenBackgroundSound_Generic();
2657 char *next_sound = getSoundInfoEntryFilename(info_sound);
2659 if (next_sound != NULL)
2660 PlayMenuSoundExt(info_sound);
2665 static void PlayInfoSoundIfLoop(void)
2667 int info_sound = getInfoScreenBackgroundSound_Generic();
2668 char *next_sound = getSoundInfoEntryFilename(info_sound);
2670 if (next_sound != NULL)
2671 PlayMenuSoundIfLoopExt(info_sound);
2673 PlayMenuSoundIfLoop();
2676 static void PlayInfoMusic(void)
2678 int info_music = getInfoScreenBackgroundMusic_Generic();
2679 char *curr_music = getCurrentlyPlayingMusicFilename();
2680 char *next_music = getMusicInfoEntryFilename(info_music);
2682 if (next_music != NULL)
2684 // play music if info screen music differs from current music
2685 if (!strEqual(curr_music, next_music))
2686 PlayMenuMusicExt(info_music);
2690 // only needed if info screen was directly invoked from main menu
2695 static void PlayInfoSoundsAndMusic(void)
2701 static void FadeInfoSounds(void)
2706 static void FadeInfoMusic(void)
2708 int info_music = getInfoScreenBackgroundMusic_Generic();
2709 char *curr_music = getCurrentlyPlayingMusicFilename();
2710 char *next_music = getMusicInfoEntryFilename(info_music);
2712 if (next_music != NULL)
2714 // fade music if info screen music differs from current music
2715 if (!strEqual(curr_music, next_music))
2720 static void FadeInfoSoundsAndMusic(void)
2726 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2727 int screen_pos, int menu_info_pos_raw,
2730 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2731 struct TokenInfo *ti = &token_info[pos];
2732 int xpos = MENU_SCREEN_START_XPOS;
2733 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2734 int font_nr = getMenuTextFont(ti->type);
2736 if (setup_mode == SETUP_MODE_INPUT)
2737 font_nr = FONT_MENU_1;
2740 font_nr = FONT_ACTIVE(font_nr);
2742 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2744 if (ti->type & ~TYPE_SKIP_ENTRY)
2745 drawCursor(screen_pos, active);
2748 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2751 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2754 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2757 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2760 static char *window_size_text;
2761 static char *scaling_type_text;
2762 static char *network_server_text;
2764 static void drawSetupValue(int, int);
2766 static void drawMenuInfoList(int first_entry, int num_page_entries,
2767 int max_page_entries)
2771 if (first_entry + num_page_entries > max_page_entries)
2774 clearMenuListArea();
2776 for (i = 0; i < num_page_entries; i++)
2778 int menu_info_pos = first_entry + i;
2779 struct TokenInfo *si = &menu_info[menu_info_pos];
2780 void *value_ptr = si->value;
2782 // set some entries to "unchangeable" according to other variables
2783 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2784 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2785 (value_ptr == &setup.sound_music && !audio.music_available) ||
2786 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2787 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2788 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2789 si->type |= TYPE_GHOSTED;
2791 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2792 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2793 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2794 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2795 else if (si->type & ~TYPE_SKIP_ENTRY)
2796 initCursor(i, IMG_MENU_BUTTON);
2798 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2800 if (si->type & TYPE_STRING)
2804 if (value_ptr == &network_server_text)
2805 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2807 if (gadget_id != -1)
2809 struct GadgetInfo *gi = screen_gadget[gadget_id];
2810 int xpos = MENU_SCREEN_START_XPOS;
2811 int ypos = MENU_SCREEN_START_YPOS + i;
2812 int x = mSX + xpos * 32;
2813 int y = mSY + ypos * 32;
2815 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2819 if (si->type & TYPE_VALUE &&
2820 menu_info == setup_info)
2821 drawSetupValue(i, menu_info_pos);
2825 static void DrawInfoScreen_Main(void)
2827 int fade_mask = REDRAW_FIELD;
2830 // (needed after displaying info sub-screens directly from main menu)
2831 if (info_screens_from_main)
2833 info_screens_from_main = FALSE;
2835 SetGameStatus(GAME_MODE_MAIN);
2842 if (redraw_mask & REDRAW_ALL)
2843 fade_mask = REDRAW_ALL;
2846 fade_mask = REDRAW_ALL;
2849 FadeMenuSoundsAndMusic();
2851 FreeScreenGadgets();
2852 CreateScreenGadgets();
2854 // (needed after displaying title screens which disable auto repeat)
2855 KeyboardAutoRepeatOn();
2857 FadeSetLeaveScreen();
2861 // needed if different viewport properties defined for info screen
2862 ChangeViewportPropertiesIfNeeded();
2864 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2868 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2870 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_INFO_MAIN);
2872 info_info = info_info_main;
2874 // use modified info screen info without info screen entries marked as hidden
2875 info_info = getSetupInfoFinal(info_info);
2877 // determine maximal number of info entries that can be displayed on screen
2879 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2882 // determine maximal number of info entries available for menu of info screen
2884 for (i = 0; info_info[i].type != 0; i++)
2887 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2889 MapScreenGadgets(max_info_info);
2891 PlayMenuSoundsAndMusic();
2893 DrawMaskedBorder(fade_mask);
2898 static void changeSetupValue(int, int, int);
2900 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2901 int mode, int num_page_entries,
2902 int max_page_entries)
2904 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2905 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2906 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2907 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2908 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2909 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2910 int *num_page_entries_last = num_page_entries_all_last[game_status];
2911 int *choice_store = choice_stores[game_status];
2912 int *first_entry_store = first_entry_stores[game_status];
2913 int choice = choice_store[mode]; // starts with 0
2914 int first_entry = first_entry_store[mode]; // starts with 0
2916 int y = choice - first_entry;
2918 boolean position_set_by_scrollbar = (dx == 999);
2919 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2922 if (button == MB_MENU_INITIALIZE)
2924 // check if number of menu page entries has changed (may happen by change
2925 // of custom artwork definition value for 'list_size' for this menu screen)
2926 // (in this case, the last menu position most probably has to be corrected)
2927 if (num_page_entries != num_page_entries_last[mode])
2929 choice_store[mode] = first_entry_store[mode] = 0;
2931 choice = first_entry = 0;
2934 num_page_entries_last[mode] = num_page_entries;
2937 // advance to first valid menu entry
2938 while (choice < num_page_entries &&
2939 menu_info[choice].type & TYPE_SKIP_ENTRY)
2942 if (position_set_by_scrollbar)
2943 first_entry = first_entry_store[mode] = dy;
2945 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2946 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2948 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2950 if (choice < first_entry)
2952 choice = first_entry;
2954 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2957 else if (choice > first_entry + num_page_entries - 1)
2959 choice = first_entry + num_page_entries - 1;
2961 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2965 choice_store[mode] = choice;
2967 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2971 else if (button == MB_MENU_LEAVE)
2973 PlaySound(SND_MENU_ITEM_SELECTING);
2975 for (i = 0; i < max_page_entries; i++)
2977 if (menu_info[i].type & TYPE_LEAVE_MENU)
2979 void (*menu_callback_function)(void) = menu_info[i].value;
2983 menu_callback_function();
2985 break; // absolutely needed because function changes 'menu_info'!
2992 if (mx || my) // mouse input
2994 x = (mx - mSX) / 32;
2995 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2997 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2999 // move cursor instead of scrolling when already at start/end of list
3000 if (dy == -1 * SCROLL_LINE && first_entry == 0)
3002 else if (dy == +1 * SCROLL_LINE &&
3003 first_entry + num_page_entries == max_page_entries)
3006 // handle scrolling screen one line or page
3008 y + dy > num_page_entries - 1)
3010 boolean redraw = FALSE;
3012 if (ABS(dy) == SCROLL_PAGE)
3013 step = num_page_entries - 1;
3015 if (dy < 0 && first_entry > 0)
3017 // scroll page/line up
3019 first_entry -= step;
3020 if (first_entry < 0)
3025 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
3027 // scroll page/line down
3029 first_entry += step;
3030 if (first_entry + num_page_entries > max_page_entries)
3031 first_entry = MAX(0, max_page_entries - num_page_entries);
3038 choice += first_entry - first_entry_store[mode];
3040 if (choice < first_entry)
3042 choice = first_entry;
3044 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
3047 else if (choice > first_entry + num_page_entries - 1)
3049 choice = first_entry + num_page_entries - 1;
3051 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
3054 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
3058 if (choice < first_entry ||
3059 choice > first_entry + num_page_entries - 1)
3060 first_entry += SIGN(dy);
3063 first_entry_store[mode] = first_entry;
3064 choice_store[mode] = choice;
3066 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
3068 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
3070 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
3071 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
3079 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
3081 if (menu_info[choice].type & menu_navigation_type ||
3082 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
3083 menu_info[choice].type & TYPE_YES_NO_AUTO ||
3084 menu_info[choice].type & TYPE_YES_NO_ASK ||
3085 menu_info[choice].type & TYPE_PLAYER)
3086 button = MB_MENU_CHOICE;
3091 // jump to next non-empty menu entry (up or down)
3092 while (first_entry + y > 0 &&
3093 first_entry + y < max_page_entries - 1 &&
3094 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
3097 if (!IN_VIS_MENU(x, y))
3099 choice += y - y_old;
3101 if (choice < first_entry)
3102 first_entry = choice;
3103 else if (choice > first_entry + num_page_entries - 1)
3104 first_entry = choice - num_page_entries + 1;
3106 if (first_entry >= 0 &&
3107 first_entry + num_page_entries <= max_page_entries)
3109 first_entry_store[mode] = first_entry;
3111 if (choice < first_entry)
3112 choice = first_entry;
3113 else if (choice > first_entry + num_page_entries - 1)
3114 choice = first_entry + num_page_entries - 1;
3116 choice_store[mode] = choice;
3118 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
3120 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
3122 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
3123 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
3130 if (!anyScrollbarGadgetActive() &&
3131 IN_VIS_MENU(x, y) &&
3132 mx < mx_right_border &&
3133 y >= 0 && y < num_page_entries)
3137 if (first_entry + y != choice &&
3138 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
3140 PlaySound(SND_MENU_ITEM_ACTIVATING);
3142 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
3143 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
3145 choice = choice_store[mode] = first_entry + y;
3149 PlaySound(SND_MENU_ITEM_SELECTING);
3151 for (i = 0; menu_info[i].type != 0; i++)
3153 if (menu_info[i].type & TYPE_LEAVE_MENU)
3155 void (*menu_callback_function)(void) = menu_info[i].value;
3159 menu_callback_function();
3161 // absolutely needed because function changes 'menu_info'!
3169 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
3171 PlaySound(SND_MENU_ITEM_SELECTING);
3173 // when selecting key headline, execute function for key value change
3174 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
3175 menu_info[first_entry + y + 1].type & TYPE_KEY)
3178 // when selecting string value, execute function for list selection
3179 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
3180 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
3183 // when selecting string value, execute function for text input gadget
3184 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
3185 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
3188 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
3190 void (*menu_callback_function)(void) =
3191 menu_info[first_entry + y].value;
3193 FadeSetFromType(menu_info[first_entry + y].type);
3195 menu_callback_function();
3197 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
3199 void (*gadget_callback_function)(void) =
3200 menu_info[first_entry + y].value;
3202 gadget_callback_function();
3204 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
3205 menu_info == setup_info)
3207 changeSetupValue(y, first_entry + y, dx);
3213 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
3215 menu_info = info_info;
3217 HandleMenuScreen(mx, my, dx, dy, button,
3218 info_mode, num_info_info, max_info_info);
3221 static int getMenuFontSpacing(int spacing_height, int font_nr)
3223 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
3225 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
3229 static int getMenuTextSpacing(int spacing_height, int font_nr)
3231 return (getMenuFontSpacing(spacing_height, font_nr) +
3232 EXTRA_SPACING(game_status));
3235 static int getMenuTextStep(int spacing_height, int font_nr)
3237 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
3240 static int getHeadlineSpacing(void)
3242 // special compatibility handling for "R'n'D jue 2022" game editions
3243 int spacing_check = menu.headline1_spacing[GAME_MODE_SCOREINFO];
3244 int spacing = (game_status == GAME_MODE_SCOREINFO ?
3245 menu.headline1_spacing[GAME_MODE_SCOREINFO] :
3246 menu.headline1_spacing_info[info_mode]);
3247 int font = MENU_INFO_FONT_TITLE;
3249 return (spacing_check != -2 ? getMenuTextStep(spacing, font) : 0);
3252 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
3254 int font_error = FONT_TEXT_2;
3255 int font_foot = MENU_INFO_FONT_FOOT;
3256 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3257 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3259 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
3261 FadeOut(REDRAW_FIELD);
3265 DrawInfoScreen_Headline(0, 1, FALSE);
3267 DrawTextSCentered(ystart, font_error, text_error);
3268 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3270 FadeIn(REDRAW_FIELD);
3273 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
3275 static int infoscreen_step[MAX_INFO_ELEMENTS_IN_ARRAY];
3276 static int infoscreen_frame[MAX_INFO_ELEMENTS_IN_ARRAY];
3277 int font_foot = MENU_INFO_FONT_FOOT;
3278 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
3279 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3280 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3281 int ystep = MENU_SCREEN_INFO_YSTEP;
3282 int row_height = MENU_SCREEN_INFO_ENTRY_SIZE;
3283 int tilesize = MENU_SCREEN_INFO_TILE_SIZE;
3284 int yoffset = (row_height - tilesize) / 2;
3285 int element, action, direction;
3293 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
3294 infoscreen_step[i] = infoscreen_frame[i] = 0;
3296 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3302 while (helpanim_info[j].element != HELPANIM_LIST_END)
3304 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
3309 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3318 int ypos = i - start;
3319 int ystart_pos = ystart + ypos * ystep + yoffset;
3321 j += infoscreen_step[ypos];
3323 element = helpanim_info[j].element;
3324 action = helpanim_info[j].action;
3325 direction = helpanim_info[j].direction;
3328 element = EL_UNKNOWN;
3330 if (action != -1 && direction != -1)
3331 graphic = el_act_dir2img(element, action, direction);
3332 else if (action != -1)
3333 graphic = el_act2img(element, action);
3334 else if (direction != -1)
3335 graphic = el_dir2img(element, direction);
3337 graphic = el2img(element);
3339 delay = helpanim_info[j++].delay;
3344 if (infoscreen_frame[ypos] == 0)
3347 infoscreen_frame[ypos] = delay - 1;
3351 sync_frame = delay - infoscreen_frame[ypos];
3352 infoscreen_frame[ypos]--;
3355 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
3357 if (!infoscreen_frame[ypos])
3358 infoscreen_step[ypos] = 0;
3362 if (!infoscreen_frame[ypos])
3363 infoscreen_step[ypos]++;
3364 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3370 ClearRectangleOnBackground(drawto, xstart, ystart_pos, tilesize, tilesize);
3371 DrawSizedGraphicAnimationExt(drawto, xstart, ystart_pos,
3372 graphic, sync_frame, tilesize, USE_MASKING);
3375 DrawInfoScreen_HelpText(element, action, direction, ypos);
3380 redraw_mask |= REDRAW_FIELD;
3385 static char *getHelpText(int element, int action, int direction)
3387 char token[MAX_LINE_LEN];
3389 strcpy(token, element_info[element].token_name);
3392 strcat(token, element_action_info[action].suffix);
3394 if (direction != -1)
3395 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3397 return getHashEntry(helptext_info, token);
3400 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3402 int font_nr = FONT_INFO_ELEMENTS;
3403 int font_width = getFontWidth(font_nr);
3404 int font_height = getFontHeight(font_nr);
3405 int line_spacing = MENU_SCREEN_INFO_SPACE_LINE;
3406 int left_spacing = MENU_SCREEN_INFO_SPACE_LEFT;
3407 int middle_spacing = MENU_SCREEN_INFO_SPACE_MIDDLE;
3408 int right_spacing = MENU_SCREEN_INFO_SPACE_RIGHT;
3409 int line_height = font_height + line_spacing;
3410 int row_height = MENU_SCREEN_INFO_ENTRY_SIZE;
3411 int tilesize = MENU_SCREEN_INFO_TILE_SIZE;
3412 int xstart = mSX + left_spacing + tilesize + middle_spacing;
3413 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3414 int ystep = MENU_SCREEN_INFO_YSTEP;
3415 int pad_left = xstart - SX;
3416 int pad_right = right_spacing;
3417 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3418 int max_lines_per_text = (row_height + line_spacing) / line_height;
3420 boolean autowrap = TRUE;
3421 boolean centered = FALSE;
3422 boolean parse_comments = FALSE;
3424 if (action != -1 && direction != -1) // element.action.direction
3425 text = getHelpText(element, action, direction);
3427 if (text == NULL && action != -1) // element.action
3428 text = getHelpText(element, action, -1);
3430 if (text == NULL && direction != -1) // element.direction
3431 text = getHelpText(element, -1, direction);
3433 if (text == NULL) // base element
3434 text = getHelpText(element, -1, -1);
3436 if (text == NULL) // not found
3437 text = "No description available";
3439 DisableDrawingText();
3441 // first get number of text lines to calculate offset for centering text
3442 int num_lines_printed =
3443 DrawTextBuffer(0, 0, text, font_nr,
3444 max_chars_per_line, -1, max_lines_per_text, line_spacing, -1,
3445 autowrap, centered, parse_comments);
3447 EnableDrawingText();
3449 int size_lines_printed = num_lines_printed * line_height - line_spacing;
3450 int yoffset = (row_height - size_lines_printed) / 2;
3452 DrawTextBuffer(xstart, ystart + ypos * ystep + yoffset, text, font_nr,
3453 max_chars_per_line, -1, max_lines_per_text, line_spacing, -1,
3454 autowrap, centered, parse_comments);
3457 static void DrawInfoScreen_TitleScreen(void)
3459 SetGameStatus(GAME_MODE_TITLE);
3466 void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
3468 HandleTitleScreen(0, 0, dx, dy, button);
3471 static void DrawInfoScreen_Elements(void)
3473 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3476 FadeInfoSoundsAndMusic();
3478 FadeOut(REDRAW_FIELD);
3483 HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
3485 PlayInfoSoundsAndMusic();
3487 FadeIn(REDRAW_FIELD);
3490 void HandleInfoScreen_Elements(int dx, int dy, int button)
3492 static DelayCounter info_delay = { 0 };
3493 static int num_anims;
3494 static int num_pages;
3496 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3499 info_delay.value = GameFrameDelay;
3501 if (button == MB_MENU_INITIALIZE)
3503 boolean new_element = TRUE;
3507 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3509 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3511 else if (new_element)
3514 new_element = FALSE;
3518 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3522 if (button == MB_MENU_LEAVE)
3524 PlaySound(SND_MENU_ITEM_SELECTING);
3526 info_mode = INFO_MODE_MAIN;
3531 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3533 if (button != MB_MENU_INITIALIZE)
3535 PlaySound(SND_MENU_ITEM_SELECTING);
3537 page += (dx < 0 ? -1 : +1);
3540 if (page < 0 || page >= num_pages)
3542 FadeInfoSoundsAndMusic();
3544 info_mode = INFO_MODE_MAIN;
3550 if (button != MB_MENU_INITIALIZE)
3551 FadeSetNextScreen();
3553 if (button != MB_MENU_INITIALIZE)
3554 FadeOut(REDRAW_FIELD);
3558 DrawInfoScreen_Headline(page, num_pages, TRUE);
3559 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3561 if (button != MB_MENU_INITIALIZE)
3562 FadeIn(REDRAW_FIELD);
3566 if (DelayReached(&info_delay))
3567 if (page < num_pages)
3568 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3570 PlayInfoSoundIfLoop();
3574 static void DrawInfoScreen_Music(void)
3576 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3580 FadeOut(REDRAW_FIELD);
3584 DrawInfoScreen_Headline(0, 1, TRUE);
3588 HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
3590 FadeIn(REDRAW_FIELD);
3593 void HandleInfoScreen_Music(int dx, int dy, int button)
3595 static struct MusicFileInfo *list = NULL;
3596 static int num_screens = 0;
3597 static int screen_nr = 0;
3598 int font_title = MENU_INFO_FONT_TITLE;
3599 int font_head = MENU_INFO_FONT_HEAD;
3600 int font_text = MENU_INFO_FONT_TEXT;
3601 int font_foot = MENU_INFO_FONT_FOOT;
3602 int spacing_head = menu.headline2_spacing_info[info_mode];
3603 int ystep_head = getMenuTextStep(spacing_head, font_head);
3604 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
3605 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3607 if (button == MB_MENU_INITIALIZE)
3609 struct MusicFileInfo *list_ptr = music_file_info;
3614 while (list_ptr != NULL)
3616 list_ptr = list_ptr->next;
3620 list = music_file_info;
3624 FadeMenuSoundsAndMusic();
3628 DrawInfoScreen_Headline(0, 1, TRUE);
3630 DrawTextSCentered(ystart, font_title, "No music info for this level set.");
3631 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3637 if (button == MB_MENU_LEAVE)
3639 PlaySound(SND_MENU_ITEM_SELECTING);
3641 FadeMenuSoundsAndMusic();
3643 info_mode = INFO_MODE_MAIN;
3648 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3650 if (button != MB_MENU_INITIALIZE)
3652 PlaySound(SND_MENU_ITEM_SELECTING);
3656 list = (dx < 0 ? list->prev : list->next);
3657 screen_nr += (dx < 0 ? -1 : +1);
3663 FadeMenuSoundsAndMusic();
3665 info_mode = INFO_MODE_MAIN;
3671 FadeMenuSoundsAndMusic();
3673 if (list != music_file_info)
3674 FadeSetNextScreen();
3676 if (button != MB_MENU_INITIALIZE)
3677 FadeOut(REDRAW_FIELD);
3681 DrawInfoScreen_Headline(screen_nr, num_screens, TRUE);
3685 int sound = list->music;
3687 if (IS_LOOP_SOUND(sound))
3688 PlaySoundLoop(sound);
3694 int music = list->music;
3696 if (IS_LOOP_MUSIC(music))
3697 PlayMusicLoop(music);
3702 if (!strEqual(list->title, UNKNOWN_NAME))
3704 if (!strEqual(list->title_header, UNKNOWN_NAME))
3705 DrawTextSCentered(ystart, font_head, list->title_header);
3707 DrawTextSCentered(ystart, font_head, "Track");
3709 ystart += ystep_head;
3711 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3712 ystart += ystep_head;
3715 if (!strEqual(list->artist, UNKNOWN_NAME))
3717 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3718 DrawTextSCentered(ystart, font_head, list->artist_header);
3720 DrawTextSCentered(ystart, font_head, "by");
3722 ystart += ystep_head;
3724 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3725 ystart += ystep_head;
3728 if (!strEqual(list->album, UNKNOWN_NAME))
3730 if (!strEqual(list->album_header, UNKNOWN_NAME))
3731 DrawTextSCentered(ystart, font_head, list->album_header);
3733 DrawTextSCentered(ystart, font_head, "from the album");
3735 ystart += ystep_head;
3737 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3738 ystart += ystep_head;
3741 if (!strEqual(list->year, UNKNOWN_NAME))
3743 if (!strEqual(list->year_header, UNKNOWN_NAME))
3744 DrawTextSCentered(ystart, font_head, list->year_header);
3746 DrawTextSCentered(ystart, font_head, "from the year");
3748 ystart += ystep_head;
3750 DrawTextFCentered(ystart, font_text, "%s", list->year);
3751 ystart += ystep_head;
3754 if (!strEqual(list->played, UNKNOWN_NAME))
3756 if (!strEqual(list->played_header, UNKNOWN_NAME))
3757 DrawTextSCentered(ystart, font_head, list->played_header);
3759 DrawTextSCentered(ystart, font_head, "played in");
3761 ystart += ystep_head;
3763 DrawTextFCentered(ystart, font_text, "%s", list->played);
3764 ystart += ystep_head;
3766 else if (!list->is_sound)
3768 int music_level_nr = -1;
3771 // check if this music is configured for a certain level
3772 for (i = leveldir_current->first_level;
3773 i <= leveldir_current->last_level; i++)
3775 // (special case: "list->music" may be negative for unconfigured music)
3776 if (levelset.music[i] != MUS_UNDEFINED &&
3777 levelset.music[i] == list->music)
3785 if (music_level_nr != -1)
3787 if (!strEqual(list->played_header, UNKNOWN_NAME))
3788 DrawTextSCentered(ystart, font_head, list->played_header);
3790 DrawTextSCentered(ystart, font_head, "played in");
3792 ystart += ystep_head;
3794 DrawTextFCentered(ystart, font_text, "level %03d", music_level_nr);
3795 ystart += ystep_head;
3799 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3801 if (button != MB_MENU_INITIALIZE)
3802 FadeIn(REDRAW_FIELD);
3805 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3806 PlaySoundLoop(list->music);
3809 static void DrawInfoScreen_Version(void)
3811 int font_head = MENU_INFO_FONT_HEAD;
3812 int font_text = MENU_INFO_FONT_TEXT;
3813 int font_foot = MENU_INFO_FONT_FOOT;
3814 int spacing_head = menu.headline2_spacing_info[info_mode];
3815 int spacing_para = menu.paragraph_spacing_info[info_mode];
3816 int spacing_line = menu.line_spacing_info[info_mode];
3817 int xstep = getFontWidth(font_text);
3818 int ystep_head = getMenuTextStep(spacing_head, font_head);
3819 int ystep_para = getMenuTextStep(spacing_para, font_text);
3820 int ystep_line = getMenuTextStep(spacing_line, font_text);
3821 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3822 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3823 int xstart1 = mSX - SX + 2 * xstep;
3824 int xstart2 = mSX - SX + 18 * xstep;
3825 int xstart3 = mSX - SX + 28 * xstep;
3826 SDL_version sdl_version_compiled;
3827 const SDL_version *sdl_version_linked;
3828 int driver_name_len = 10;
3829 SDL_version sdl_version_linked_ext;
3830 const char *driver_name = NULL;
3832 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3835 FadeInfoSoundsAndMusic();
3837 FadeOut(REDRAW_FIELD);
3841 DrawInfoScreen_Headline(0, 1, TRUE);
3843 DrawTextF(xstart1, ystart, font_head, "Name");
3844 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3845 ystart += ystep_line;
3847 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3849 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3850 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3851 ystart += ystep_line;
3853 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3854 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3855 ystart += ystep_line;
3859 DrawTextF(xstart1, ystart, font_head, "Version");
3860 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3861 ystart += ystep_line;
3864 DrawTextF(xstart1, ystart, font_head, "Platform");
3865 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3867 PLATFORM_XX_BIT_STRING);
3868 ystart += ystep_line;
3870 DrawTextF(xstart1, ystart, font_head, "Target");
3871 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3872 ystart += ystep_line;
3874 DrawTextF(xstart1, ystart, font_head, "Source date");
3875 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3876 ystart += ystep_line;
3878 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3879 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3880 ystart += ystep_para;
3882 DrawTextF(xstart1, ystart, font_head, "Library");
3883 DrawTextF(xstart2, ystart, font_head, "compiled");
3884 DrawTextF(xstart3, ystart, font_head, "linked");
3885 ystart += ystep_head;
3887 SDL_VERSION(&sdl_version_compiled);
3888 SDL_GetVersion(&sdl_version_linked_ext);
3889 sdl_version_linked = &sdl_version_linked_ext;
3891 DrawTextF(xstart1, ystart, font_text, "SDL");
3892 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3893 sdl_version_compiled.major,
3894 sdl_version_compiled.minor,
3895 sdl_version_compiled.patch);
3896 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3897 sdl_version_linked->major,
3898 sdl_version_linked->minor,
3899 sdl_version_linked->patch);
3900 ystart += ystep_line;
3902 SDL_IMAGE_VERSION(&sdl_version_compiled);
3903 sdl_version_linked = IMG_Linked_Version();
3905 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3906 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3907 sdl_version_compiled.major,
3908 sdl_version_compiled.minor,
3909 sdl_version_compiled.patch);
3910 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3911 sdl_version_linked->major,
3912 sdl_version_linked->minor,
3913 sdl_version_linked->patch);
3914 ystart += ystep_line;
3916 SDL_MIXER_VERSION(&sdl_version_compiled);
3917 sdl_version_linked = Mix_Linked_Version();
3919 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3920 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3921 sdl_version_compiled.major,
3922 sdl_version_compiled.minor,
3923 sdl_version_compiled.patch);
3924 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3925 sdl_version_linked->major,
3926 sdl_version_linked->minor,
3927 sdl_version_linked->patch);
3928 ystart += ystep_line;
3930 SDL_NET_VERSION(&sdl_version_compiled);
3931 sdl_version_linked = SDLNet_Linked_Version();
3933 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3934 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3935 sdl_version_compiled.major,
3936 sdl_version_compiled.minor,
3937 sdl_version_compiled.patch);
3938 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3939 sdl_version_linked->major,
3940 sdl_version_linked->minor,
3941 sdl_version_linked->patch);
3942 ystart += ystep_para;
3944 DrawTextF(xstart1, ystart, font_head, "Driver");
3945 DrawTextF(xstart2, ystart, font_head, "Requested");
3946 DrawTextF(xstart3, ystart, font_head, "Used");
3947 ystart += ystep_head;
3950 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3952 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3953 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3954 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3955 ystart += ystep_line;
3958 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3960 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3961 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3962 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3963 ystart += ystep_line;
3966 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3968 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3969 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3970 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3972 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3974 PlayInfoSoundsAndMusic();
3976 FadeIn(REDRAW_FIELD);
3979 void HandleInfoScreen_Version(int button)
3981 if (button == MB_MENU_LEAVE)
3983 PlaySound(SND_MENU_ITEM_SELECTING);
3985 info_mode = INFO_MODE_MAIN;
3990 else if (button == MB_MENU_CHOICE)
3992 PlaySound(SND_MENU_ITEM_SELECTING);
3994 FadeMenuSoundsAndMusic();
3996 info_mode = INFO_MODE_MAIN;
4001 PlayMenuSoundIfLoop();
4005 static char *getInfoScreenTitle_Generic(void)
4007 return (info_mode == INFO_MODE_MAIN ? STR_INFO_MAIN :
4008 info_mode == INFO_MODE_TITLE ? STR_INFO_TITLE :
4009 info_mode == INFO_MODE_ELEMENTS ? STR_INFO_ELEMENTS :
4010 info_mode == INFO_MODE_MUSIC ? STR_INFO_MUSIC :
4011 info_mode == INFO_MODE_CREDITS ? STR_INFO_CREDITS :
4012 info_mode == INFO_MODE_PROGRAM ? STR_INFO_PROGRAM :
4013 info_mode == INFO_MODE_VERSION ? STR_INFO_VERSION :
4014 info_mode == INFO_MODE_LEVELSET ? STR_INFO_LEVELSET :
4018 static int getInfoScreenBackgroundImage_Generic(void)
4020 return (info_mode == INFO_MODE_ELEMENTS ? IMG_BACKGROUND_INFO_ELEMENTS :
4021 info_mode == INFO_MODE_MUSIC ? IMG_BACKGROUND_INFO_MUSIC :
4022 info_mode == INFO_MODE_CREDITS ? IMG_BACKGROUND_INFO_CREDITS :
4023 info_mode == INFO_MODE_PROGRAM ? IMG_BACKGROUND_INFO_PROGRAM :
4024 info_mode == INFO_MODE_VERSION ? IMG_BACKGROUND_INFO_VERSION :
4025 info_mode == INFO_MODE_LEVELSET ? IMG_BACKGROUND_INFO_LEVELSET :
4026 IMG_BACKGROUND_INFO);
4029 static int getInfoScreenBackgroundSound_Generic(void)
4031 return (info_mode == INFO_MODE_ELEMENTS ? SND_BACKGROUND_INFO_ELEMENTS :
4032 info_mode == INFO_MODE_CREDITS ? SND_BACKGROUND_INFO_CREDITS :
4033 info_mode == INFO_MODE_PROGRAM ? SND_BACKGROUND_INFO_PROGRAM :
4034 info_mode == INFO_MODE_VERSION ? SND_BACKGROUND_INFO_VERSION :
4035 info_mode == INFO_MODE_LEVELSET ? SND_BACKGROUND_INFO_LEVELSET :
4036 SND_BACKGROUND_INFO);
4039 static int getInfoScreenBackgroundMusic_Generic(void)
4041 return (info_mode == INFO_MODE_ELEMENTS ? MUS_BACKGROUND_INFO_ELEMENTS :
4042 info_mode == INFO_MODE_CREDITS ? MUS_BACKGROUND_INFO_CREDITS :
4043 info_mode == INFO_MODE_PROGRAM ? MUS_BACKGROUND_INFO_PROGRAM :
4044 info_mode == INFO_MODE_VERSION ? MUS_BACKGROUND_INFO_VERSION :
4045 info_mode == INFO_MODE_LEVELSET ? MUS_BACKGROUND_INFO_LEVELSET :
4046 MUS_BACKGROUND_INFO);
4049 static char *getInfoScreenFilename_Generic(int nr, boolean global)
4051 return (info_mode == INFO_MODE_CREDITS ? getCreditsFilename(nr, global) :
4052 info_mode == INFO_MODE_PROGRAM ? getProgramInfoFilename(nr) :
4053 info_mode == INFO_MODE_LEVELSET ? getLevelSetInfoFilename(nr) :
4057 static void DrawInfoScreen_GenericScreen(int screen_nr, int num_screens,
4058 int use_global_screens)
4060 char *filename = getInfoScreenFilename_Generic(screen_nr, use_global_screens);
4061 int font_text = MENU_INFO_FONT_TEXT;
4062 int font_foot = MENU_INFO_FONT_FOOT;
4063 int spacing_line = menu.line_spacing_info[info_mode];
4064 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
4068 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
4070 if (info_mode == INFO_MODE_CREDITS ||
4071 info_mode == INFO_MODE_PROGRAM)
4074 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART;
4075 int chars = width / getFontWidth(font_text);
4076 int lines = height / getFontHeight(font_text);
4077 int padx = (width - chars * getFontWidth(font_text)) / 2;
4078 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
4079 int xstart = mSX + padx;
4080 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
4081 boolean autowrap = FALSE;
4082 boolean centered = TRUE;
4083 boolean parse_comments = TRUE;
4085 DrawTextFile(xstart, ystart,
4086 filename, font_text, chars, -1, lines, line_spacing, -1,
4087 autowrap, centered, parse_comments);
4089 else if (info_mode == INFO_MODE_LEVELSET)
4091 struct TitleMessageInfo *tmi = &readme;
4093 // if x position set to "-1", automatically determine by playfield width
4095 tmi->x = SXSIZE / 2;
4097 // if y position set to "-1", use static default value
4099 tmi->y = MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
4101 // if width set to "-1", automatically determine by playfield width
4102 if (tmi->width == -1)
4103 tmi->width = SXSIZE - 2 * TILEX;
4105 // if height set to "-1", automatically determine by playfield height
4106 if (tmi->height == -1)
4107 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
4109 // if chars set to "-1", automatically determine by text and font width
4110 if (tmi->chars == -1)
4111 tmi->chars = tmi->width / getFontWidth(tmi->font);
4113 tmi->width = tmi->chars * getFontWidth(tmi->font);
4115 // if lines set to "-1", automatically determine by text and font height
4116 if (tmi->lines == -1)
4117 tmi->lines = tmi->height / getFontHeight(tmi->font);
4119 tmi->height = tmi->lines * getFontHeight(tmi->font);
4121 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
4122 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
4123 tmi->autowrap, tmi->centered, tmi->parse_comments);
4126 boolean last_screen = (screen_nr == num_screens - 1);
4127 char *text_foot = (last_screen ? TEXT_NEXT_MENU : TEXT_NEXT_PAGE);
4129 DrawTextSCentered(ybottom, font_foot, text_foot);
4132 static void DrawInfoScreen_Generic(void)
4134 SetMainBackgroundImageIfDefined(getInfoScreenBackgroundImage_Generic());
4137 FadeInfoSoundsAndMusic();
4139 FadeOut(REDRAW_FIELD);
4141 HandleInfoScreen_Generic(0, 0, MB_MENU_INITIALIZE);
4143 PlayInfoSoundsAndMusic();
4145 FadeIn(REDRAW_FIELD);
4148 void HandleInfoScreen_Generic(int dx, int dy, int button)
4150 static char *text_no_info = "";
4151 static int num_screens = 0;
4152 static int screen_nr = 0;
4153 static boolean use_global_screens = FALSE;
4155 if (button == MB_MENU_INITIALIZE)
4160 if (info_mode == INFO_MODE_CREDITS)
4164 for (i = 0; i < 2; i++)
4166 use_global_screens = i; // check for "FALSE", then "TRUE"
4168 // determine number of (global or level set specific) credits screens
4169 while (getCreditsFilename(num_screens, use_global_screens) != NULL)
4172 if (num_screens > 0)
4176 text_no_info = "No credits available.";
4178 else if (info_mode == INFO_MODE_PROGRAM)
4180 use_global_screens = TRUE;
4182 // determine number of program info screens
4183 while (getProgramInfoFilename(num_screens) != NULL)
4186 text_no_info = "No program info available.";
4188 else if (info_mode == INFO_MODE_LEVELSET)
4190 use_global_screens = FALSE;
4192 // determine number of levelset info screens
4193 while (getLevelSetInfoFilename(num_screens) != NULL)
4196 text_no_info = "No level set info available.";
4199 if (num_screens == 0)
4201 int font_title = MENU_INFO_FONT_TITLE;
4202 int font_foot = MENU_INFO_FONT_FOOT;
4203 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
4204 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
4208 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
4210 DrawTextSCentered(ystart, font_title, text_no_info);
4211 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
4216 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
4218 else if (button == MB_MENU_LEAVE)
4220 PlaySound(SND_MENU_ITEM_SELECTING);
4222 info_mode = INFO_MODE_MAIN;
4225 else if (button == MB_MENU_CHOICE || dx)
4227 PlaySound(SND_MENU_ITEM_SELECTING);
4229 screen_nr += (dx < 0 ? -1 : +1);
4231 if (screen_nr < 0 || screen_nr >= num_screens)
4233 FadeInfoSoundsAndMusic();
4235 info_mode = INFO_MODE_MAIN;
4240 FadeSetNextScreen();
4242 FadeOut(REDRAW_FIELD);
4244 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
4246 FadeIn(REDRAW_FIELD);
4251 PlayInfoSoundIfLoop();
4255 static void DrawInfoScreen(void)
4257 if (info_mode == INFO_MODE_TITLE)
4258 DrawInfoScreen_TitleScreen();
4259 else if (info_mode == INFO_MODE_ELEMENTS)
4260 DrawInfoScreen_Elements();
4261 else if (info_mode == INFO_MODE_MUSIC)
4262 DrawInfoScreen_Music();
4263 else if (info_mode == INFO_MODE_CREDITS)
4264 DrawInfoScreen_Generic();
4265 else if (info_mode == INFO_MODE_PROGRAM)
4266 DrawInfoScreen_Generic();
4267 else if (info_mode == INFO_MODE_VERSION)
4268 DrawInfoScreen_Version();
4269 else if (info_mode == INFO_MODE_LEVELSET)
4270 DrawInfoScreen_Generic();
4272 DrawInfoScreen_Main();
4275 void DrawInfoScreen_FromMainMenu(int nr)
4277 int fade_mask = REDRAW_FIELD;
4279 if (nr < INFO_MODE_MAIN || nr >= MAX_INFO_MODES)
4282 CloseDoor(DOOR_CLOSE_2);
4284 SetGameStatus(GAME_MODE_INFO);
4287 info_screens_from_main = TRUE;
4289 if (redraw_mask & REDRAW_ALL)
4290 fade_mask = REDRAW_ALL;
4293 fade_mask = REDRAW_ALL;
4296 FadeMenuSoundsAndMusic();
4298 FadeSetEnterScreen();
4302 FadeSkipNextFadeOut();
4304 // needed if different viewport properties defined for info screen
4305 ChangeViewportPropertiesIfNeeded();
4307 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
4312 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4314 if (info_mode == INFO_MODE_TITLE)
4315 HandleInfoScreen_TitleScreen(dx, dy, button);
4316 else if (info_mode == INFO_MODE_ELEMENTS)
4317 HandleInfoScreen_Elements(dx, dy, button);
4318 else if (info_mode == INFO_MODE_MUSIC)
4319 HandleInfoScreen_Music(dx, dy, button);
4320 else if (info_mode == INFO_MODE_CREDITS)
4321 HandleInfoScreen_Generic(dx, dy, button);
4322 else if (info_mode == INFO_MODE_PROGRAM)
4323 HandleInfoScreen_Generic(dx, dy, button);
4324 else if (info_mode == INFO_MODE_VERSION)
4325 HandleInfoScreen_Version(button);
4326 else if (info_mode == INFO_MODE_LEVELSET)
4327 HandleInfoScreen_Generic(dx, dy, button);
4329 HandleInfoScreen_Main(mx, my, dx, dy, button);
4333 // ============================================================================
4334 // type name functions
4335 // ============================================================================
4337 static TreeInfo *type_name_node = NULL;
4338 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4339 static int type_name_nr = 0;
4341 static int getPlayerNameColor(char *name)
4343 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4346 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4349 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4350 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4351 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4352 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4353 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4354 int font_width = getFontWidth(font_nr);
4355 int font_xoffset = getFontDrawOffsetX(font_nr);
4356 int font_yoffset = getFontDrawOffsetY(font_nr);
4357 int font_sx = sx + font_xoffset;
4358 int font_sy = sy + font_yoffset;
4360 DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr);
4362 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4364 pos->width = strlen(text) * font_width;
4365 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4367 DrawText(sx, sy, text, font_nr);
4370 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4372 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4374 *pos = *mci->pos_input;
4376 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4378 TreeInfo *ti = player_name_current;
4379 int first_entry = ti->cl_first;
4380 int entry_pos = first_entry + ti->cl_cursor;
4381 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4382 int xpos = MENU_SCREEN_START_XPOS;
4383 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4385 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4386 type_name_nr = entry_pos;
4388 strcpy(name, type_name_node->name);
4392 pos->width = MAX_PLAYER_NAME_LEN * 32;
4396 type_name_nr = user.nr;
4398 strcpy(name, setup.player_name);
4401 strcpy(type_name_last, name);
4403 if (strEqual(name, EMPTY_PLAYER_NAME))
4406 *xpos = strlen(name);
4409 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4411 // change name of edited user in global list of user names
4412 setString(&global.user_names[type_name_nr], name);
4414 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4416 TreeInfo *node = type_name_node;
4418 // change name of edited user in local menu tree structure
4419 setString(&node->name, name);
4420 setString(&node->name_sorting, name);
4422 node->color = getPlayerNameColor(name);
4423 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4427 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4430 boolean reset_setup = strEqual(name, "");
4431 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4432 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4435 strcpy(name, type_name_last);
4437 if (strEqual(name, ""))
4438 strcpy(name, EMPTY_PLAYER_NAME);
4440 setTypeNameValues_Name(name, pos);
4442 // if player name not changed, no further action required
4443 if (strEqual(name, type_name_last))
4446 // redraw player name before (possibly) opening request dialogs
4447 drawTypeNameText(name, pos, FALSE);
4449 int last_user_nr = user.nr;
4451 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4453 // save setup of currently active user (may differ from edited user)
4456 // temporarily change active user to edited user
4457 user.nr = type_name_nr;
4460 Request("Use current setup values for the new player?", REQ_ASK))
4462 // use current setup values for new user, but create new player UUID
4463 setup.player_uuid = getStringCopy(getUUID());
4467 // load setup for existing user (or start with defaults for new user)
4472 char *setup_filename = getSetupFilename();
4473 boolean setup_exists = fileExists(setup_filename);
4475 // change name of edited user in setup structure
4476 strcpy(setup.player_name, name);
4478 // save setup of edited user
4481 // change name of edited user on score server
4482 ApiRenamePlayerAsThread();
4484 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4488 if (Request("Reset setup values for this player?", REQ_ASK))
4490 // remove setup config file
4491 unlink(setup_filename);
4493 // set player name to default player name
4496 // update player name used by name typing functions
4497 strcpy(name, setup.player_name);
4499 setTypeNameValues_Name(name, pos);
4502 else if (remove_user && type_name_nr != 0)
4504 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4506 char *user_dir = getUserGameDataDir();
4507 char *user_dir_removed =
4508 getStringCat3WithSeparator(user_dir, "REMOVED",
4509 getCurrentTimestamp(), ".");
4511 if (rename(user_dir, user_dir_removed) != 0)
4512 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4514 checked_free(user_dir_removed);
4517 else if (create_user && type_name_nr != 0 && !setup_exists)
4519 if (Request("Create empty level set for the new player?", REQ_ASK))
4521 char *levelset_subdir = getNewUserLevelSubdir();
4523 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4525 AddUserLevelSetToLevelInfo(levelset_subdir);
4527 LevelDirTree *leveldir_current_last = leveldir_current;
4529 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4532 // set level number of newly created level set to default value
4533 LoadLevelSetup_SeriesInfo();
4535 // set newly created level set as current level set for new user
4536 SaveLevelSetup_LastSeries();
4537 SaveLevelSetup_SeriesInfo();
4539 leveldir_current = leveldir_current_last;
4543 Request("Creating new level set failed!", REQ_CONFIRM);
4548 // restore currently active user
4549 user.nr = last_user_nr;
4551 // restore setup of currently active user
4554 // restore last level set of currently active user
4555 LoadLevelSetup_LastSeries();
4556 LoadLevelSetup_SeriesInfo();
4560 static void HandleTypeNameExt(boolean initialize, Key key)
4562 static struct TextPosInfo pos_name = { 0 };
4563 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4564 static int xpos = 0;
4565 struct TextPosInfo *pos = &pos_name;
4566 char key_char = getValidConfigValueChar(getCharFromKey(key));
4567 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4568 boolean active = TRUE;
4572 getTypeNameValues(name, pos, &xpos);
4574 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4575 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4577 StartTextInput(sx, sy, pos->width, pos->height);
4579 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4581 name[xpos] = key_char;
4586 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4592 else if (key == KSYM_Return || key == KSYM_Escape)
4594 boolean changed = (key == KSYM_Return);
4598 setTypeNameValues(name, pos, changed);
4603 drawTypeNameText(name, pos, active);
4607 SetGameStatus(game_status_last_screen);
4609 if (game_status == GAME_MODE_MAIN)
4610 InitializeMainControls();
4614 static void DrawTypeName(void)
4616 HandleTypeNameExt(TRUE, 0);
4619 void HandleTypeName(Key key)
4621 HandleTypeNameExt(FALSE, key);
4625 // ============================================================================
4626 // tree menu functions
4627 // ============================================================================
4629 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4631 if (game_status != GAME_MODE_SETUP ||
4632 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4635 int max_text_size = 0;
4638 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4639 max_text_size = MAX(max_text_size, strlen(node->name));
4641 int num_entries = numTreeInfoInGroup(ti);
4642 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4643 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4644 int text_width = max_text_size * getFontWidth(font_nr);
4645 int button_width = SC_MENUBUTTON_XSIZE;
4646 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4647 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4648 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4649 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4650 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4651 int align_xoffset = MAX(0, align_xoffset_raw);
4653 return align_xoffset;
4656 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4658 if (game_status != GAME_MODE_SETUP ||
4659 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4662 int num_entries = numTreeInfoInGroup(ti);
4663 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4664 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4665 int font_height = getFontHeight(font_nr);
4666 int text_height = font_height * num_page_entries;
4667 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4668 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4669 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4670 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4671 int align_yoffset = MAX(0, align_yoffset_raw);
4673 return align_yoffset;
4676 static void StartPlayingFromHallOfFame(void)
4678 level_nr = scores.next_level_nr;
4679 LoadLevel(level_nr);
4681 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4684 static void DrawChooseTree(TreeInfo **ti_ptr)
4686 int fade_mask = REDRAW_FIELD;
4687 boolean restart_music = (game_status != game_status_last_screen &&
4688 game_status_last_screen != GAME_MODE_SCOREINFO);
4690 scores.continue_on_return = (game_status == GAME_MODE_SCORES &&
4691 game_status_last_screen == GAME_MODE_PLAYING);
4694 fade_mask = REDRAW_ALL;
4696 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4698 if (game_status == GAME_MODE_SETUP)
4702 else if (game_status == GAME_MODE_SCORES && scores.continue_playing)
4704 StartPlayingFromHallOfFame();
4708 SetGameStatus(GAME_MODE_MAIN);
4718 FreeScreenGadgets();
4719 CreateScreenGadgets();
4722 FadeMenuSoundsAndMusic();
4726 // needed if different viewport properties defined for this screen
4727 ChangeViewportPropertiesIfNeeded();
4729 if (game_status == GAME_MODE_NAMES)
4730 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4731 else if (game_status == GAME_MODE_LEVELNR)
4732 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4733 else if (game_status == GAME_MODE_LEVELS)
4734 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4735 else if (game_status == GAME_MODE_SCORES)
4736 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4740 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4742 // map gadgets for high score screen
4743 if (game_status == GAME_MODE_SCORES)
4744 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
4746 MapScreenTreeGadgets(*ti_ptr);
4748 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4750 DrawMaskedBorder(fade_mask);
4753 PlayMenuSoundsAndMusic();
4758 static int getChooseTreeFont(TreeInfo *node, boolean active)
4760 if (game_status == GAME_MODE_SCORES)
4761 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4763 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4766 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4768 int num_entries = numTreeInfoInGroup(ti);
4769 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4770 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4771 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4772 int first_entry = ti->cl_first;
4773 int entry_pos = first_entry + y;
4774 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4775 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4776 int font_nr = getChooseTreeFont(node, active);
4777 int font_xoffset = getFontDrawOffsetX(font_nr);
4778 int xpos = MENU_SCREEN_START_XPOS;
4779 int ypos = MENU_SCREEN_START_YPOS + y;
4780 int startdx = xpos * 32;
4781 int startdy = ypos * 32;
4782 int startx = amSX + startdx;
4783 int starty = amSY + startdy;
4784 int startx_text = startx + font_xoffset;
4785 int endx_text = amSX + screen_width;
4786 int max_text_size = endx_text - startx_text;
4787 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4788 char buffer[max_buffer_len + 1];
4790 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4792 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4793 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4794 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4795 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4796 int font_size_1 = getFontWidth(font_nr1);
4797 int font_size_3 = getFontWidth(font_nr3);
4798 int font_size_4 = getFontWidth(font_nr4);
4799 int text_size_1 = 4 * font_size_1;
4800 int text_size_4 = 5 * font_size_4;
4801 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4803 int dx3 = text_size_1;
4804 int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
4805 int num_dots = (dx4 - dx3) / font_size_3;
4806 int startx1 = startx + dx1;
4807 int startx3 = startx + dx3;
4808 int startx4 = startx + dx4;
4809 int pos = node->pos;
4810 char *pos_text = getHallOfFameRankText(pos, 3);
4813 // highlight all high score entries of the current player
4814 if (strEqual(scores.entry[pos].name, setup.player_name))
4815 font_nr2 = FONT_TEXT_2_ACTIVE;
4817 DrawText(startx1, starty, pos_text, font_nr1);
4819 for (i = 0; i < num_dots; i++)
4820 DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
4822 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4823 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4825 DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
4829 strncpy(buffer, node->name, max_buffer_len);
4830 buffer[max_buffer_len] = '\0';
4832 DrawText(startx, starty, buffer, font_nr);
4836 static void drawChooseTreeHeadExt(int type, char *title_string)
4838 int yoffset_sets = MENU_TITLE1_YPOS;
4839 int yoffset_setup = 16;
4840 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4841 type == TREE_TYPE_LEVEL_DIR ||
4842 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4844 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4847 static void drawChooseTreeHead(TreeInfo *ti)
4849 drawChooseTreeHeadExt(ti->type, ti->infotext);
4852 static void drawChooseTreeList(TreeInfo *ti)
4854 int first_entry = ti->cl_first;
4855 int num_entries = numTreeInfoInGroup(ti);
4856 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4859 clearMenuListArea();
4861 for (i = 0; i < num_page_entries; i++)
4863 TreeInfo *node, *node_first;
4864 int entry_pos = first_entry + i;
4866 node_first = getTreeInfoFirstGroupEntry(ti);
4867 node = getTreeInfoFromPos(node_first, entry_pos);
4869 drawChooseTreeText(ti, i, FALSE);
4871 if (node->parent_link)
4872 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4873 else if (node->level_group)
4874 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4876 initCursor(i, IMG_MENU_BUTTON);
4878 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
4879 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4881 if (game_status == GAME_MODE_NAMES)
4882 drawChooseTreeEdit(i, FALSE);
4885 redraw_mask |= REDRAW_FIELD;
4888 static void drawChooseTreeInfo(TreeInfo *ti)
4890 int entry_pos = ti->cl_first + ti->cl_cursor;
4891 int last_redraw_mask = redraw_mask;
4892 int ypos = MENU_TITLE2_YPOS;
4893 int font_nr = FONT_TITLE_2;
4896 if (ti->type == TREE_TYPE_LEVEL_NR)
4897 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4899 if (ti->type == TREE_TYPE_SCORE_ENTRY)
4900 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
4901 scores.last_level_nr);
4903 if (ti->type != TREE_TYPE_LEVEL_DIR)
4906 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4907 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4909 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4911 if (node->parent_link)
4912 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4913 node->node_parent->name);
4914 else if (node->level_group)
4915 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4917 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4918 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4919 node->levels, (node->levels > 1 ? "levels" : "level"),
4922 // let BackToFront() redraw only what is needed
4923 redraw_mask = last_redraw_mask;
4924 for (x = 0; x < SCR_FIELDX; x++)
4925 MarkTileDirty(x, 1);
4928 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
4930 drawChooseTreeCursor(ti->cl_cursor, active);
4931 drawChooseTreeText(ti, ti->cl_cursor, active);
4934 static void drawChooseTreeScreen(TreeInfo *ti)
4936 drawChooseTreeHead(ti);
4937 drawChooseTreeList(ti);
4938 drawChooseTreeInfo(ti);
4939 drawChooseTreeCursorAndText(ti, TRUE);
4941 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
4943 // scroll bar and buttons may just have been added after reloading scores
4944 if (game_status == GAME_MODE_SCORES)
4945 MapScreenTreeGadgets(ti);
4948 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
4950 int score_pos = scores.last_added;
4952 if (game_status_last_screen == GAME_MODE_SCOREINFO)
4953 score_pos = scores.last_entry_nr;
4955 // set current tree entry to last added score entry
4956 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
4958 // if that fails, set current tree entry to first entry (back link)
4959 if (*ti_ptr == NULL)
4960 *ti_ptr = score_entries->node_group;
4962 int num_entries = numTreeInfoInGroup(*ti_ptr);
4963 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4964 int pos_score = getPosFromTreeInfo(*ti_ptr);
4965 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
4966 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
4968 (*ti_ptr)->cl_first = pos_first;
4969 (*ti_ptr)->cl_cursor = pos_score - pos_first;
4974 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4977 TreeInfo *ti = *ti_ptr;
4978 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4979 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4980 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4981 int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT);
4982 int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT);
4984 int y = (ti != NULL ? ti->cl_cursor : 0);
4985 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4986 int num_entries = numTreeInfoInGroup(ti);
4987 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4988 boolean position_set_by_scrollbar = (dx == 999);
4990 if (game_status == GAME_MODE_SCORES)
4992 if (server_scores.updated)
4994 // reload scores, using updated server score cache file
4995 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
4997 server_scores.updated = FALSE;
4999 DrawHallOfFame_setScoreEntries();
5001 ti = setHallOfFameActiveEntry(ti_ptr);
5003 if (button != MB_MENU_INITIALIZE)
5004 drawChooseTreeScreen(ti);
5008 if (button == MB_MENU_INITIALIZE)
5010 int num_entries = numTreeInfoInGroup(ti);
5011 int entry_pos = getPosFromTreeInfo(ti);
5013 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
5014 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
5016 if (game_status == GAME_MODE_SCORES)
5018 ti = setHallOfFameActiveEntry(ti_ptr);
5020 else if (ti->cl_first == -1)
5022 // only on initialization
5023 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
5024 ti->cl_cursor = entry_pos - ti->cl_first;
5027 else if (ti->cl_cursor >= num_page_entries ||
5028 (num_entries > num_page_entries &&
5029 num_entries - ti->cl_first < num_page_entries))
5031 // only after change of list size (by custom graphic configuration)
5032 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
5033 ti->cl_cursor = entry_pos - ti->cl_first;
5036 if (position_set_by_scrollbar)
5039 drawChooseTreeScreen(ti);
5043 else if (button == MB_MENU_LEAVE)
5045 if (game_status != GAME_MODE_SCORES)
5048 PlaySound(SND_MENU_ITEM_SELECTING);
5050 if (ti->node_parent)
5052 *ti_ptr = ti->node_parent;
5053 DrawChooseTree(ti_ptr);
5055 else if (game_status == GAME_MODE_SETUP)
5057 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5058 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5059 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5060 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5062 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE ||
5063 setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 ||
5064 setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV ||
5065 setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI ||
5066 setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
5068 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5069 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5070 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5071 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5072 execSetupGraphics();
5073 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5074 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5075 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5077 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5078 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5079 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5080 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5081 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5082 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5083 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5084 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5091 if (game_status == GAME_MODE_LEVELNR)
5093 int new_level_nr = atoi(level_number_current->identifier);
5095 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5098 SetGameStatus(GAME_MODE_MAIN);
5106 #if defined(PLATFORM_ANDROID)
5107 // directly continue when touching the screen after playing
5108 if ((mx || my) && scores.continue_on_return)
5110 // ignore touch events until released
5115 // any mouse click or cursor key stops leaving scores by "Return" key
5116 if ((mx || my || dx || dy) && scores.continue_on_return)
5118 scores.continue_on_return = FALSE;
5119 level_nr = scores.last_level_nr;
5120 LoadLevel(level_nr);
5123 if (mx || my) // mouse input
5125 x = (mx - amSX) / 32;
5126 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
5128 if (game_status == GAME_MODE_NAMES)
5129 drawChooseTreeEdit(ti->cl_cursor, FALSE);
5131 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
5133 // move cursor instead of scrolling when already at start/end of list
5134 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
5136 else if (dy == +1 * SCROLL_LINE &&
5137 ti->cl_first + num_page_entries == num_entries)
5140 // handle scrolling screen one line or page
5141 if (ti->cl_cursor + dy < 0 ||
5142 ti->cl_cursor + dy > num_page_entries - 1)
5144 boolean redraw = FALSE;
5146 if (ABS(dy) == SCROLL_PAGE)
5147 step = num_page_entries - 1;
5149 if (dy < 0 && ti->cl_first > 0)
5151 // scroll page/line up
5153 ti->cl_first -= step;
5154 if (ti->cl_first < 0)
5159 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
5161 // scroll page/line down
5163 ti->cl_first += step;
5164 if (ti->cl_first + num_page_entries > num_entries)
5165 ti->cl_first = MAX(0, num_entries - num_page_entries);
5171 drawChooseTreeScreen(ti);
5176 // handle moving cursor one line
5177 y = ti->cl_cursor + dy;
5180 if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
5182 HandleHallOfFame_SelectLevel(1, dx);
5186 else if (game_status == GAME_MODE_NAMES && dx == 1)
5188 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5196 TreeInfo *node_first, *node_cursor;
5197 int entry_pos = ti->cl_first + y;
5199 node_first = getTreeInfoFirstGroupEntry(ti);
5200 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5202 if (node_cursor->node_group)
5206 PlaySound(SND_MENU_ITEM_SELECTING);
5208 node_cursor->cl_first = ti->cl_first;
5209 node_cursor->cl_cursor = ti->cl_cursor;
5211 *ti_ptr = node_cursor->node_group;
5212 DrawChooseTree(ti_ptr);
5217 else if ((dx == -1 || button == MB_MENU_CONTINUE) && ti->node_parent)
5219 if (game_status != GAME_MODE_SCORES)
5222 PlaySound(SND_MENU_ITEM_SELECTING);
5224 *ti_ptr = ti->node_parent;
5225 DrawChooseTree(ti_ptr);
5230 if (!anyScrollbarGadgetActive() &&
5231 IN_VIS_MENU(x, y) &&
5232 mx < mx_right_border &&
5233 y >= 0 && y < num_page_entries)
5237 if (game_status == GAME_MODE_NAMES)
5239 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5240 drawChooseTreeEdit(y, TRUE);
5243 if (y != ti->cl_cursor)
5245 PlaySound(SND_MENU_ITEM_ACTIVATING);
5247 drawChooseTreeCursorAndText(ti, FALSE);
5251 drawChooseTreeCursorAndText(ti, TRUE);
5253 drawChooseTreeInfo(ti);
5257 if (game_status == GAME_MODE_SETUP)
5259 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5260 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5261 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5262 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5264 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE ||
5265 setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 ||
5266 setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV ||
5267 setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI ||
5268 setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
5270 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5271 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5272 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5273 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5274 execSetupGraphics();
5275 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5276 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5277 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5279 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5280 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5281 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5282 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5283 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5284 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5285 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5286 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5295 TreeInfo *node_first, *node_cursor;
5296 int entry_pos = ti->cl_first + y;
5298 PlaySound(SND_MENU_ITEM_SELECTING);
5300 node_first = getTreeInfoFirstGroupEntry(ti);
5301 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5303 if (node_cursor->node_group)
5307 node_cursor->cl_first = ti->cl_first;
5308 node_cursor->cl_cursor = ti->cl_cursor;
5310 *ti_ptr = node_cursor->node_group;
5311 DrawChooseTree(ti_ptr);
5313 else if (node_cursor->parent_link)
5315 if (game_status != GAME_MODE_SCORES)
5318 *ti_ptr = node_cursor->node_parent;
5319 DrawChooseTree(ti_ptr);
5323 if (game_status != GAME_MODE_SCORES)
5326 node_cursor->cl_first = ti->cl_first;
5327 node_cursor->cl_cursor = ti->cl_cursor;
5329 *ti_ptr = node_cursor;
5331 if (ti->type == TREE_TYPE_LEVEL_DIR)
5333 LoadLevelSetup_SeriesInfo();
5335 SaveLevelSetup_LastSeries();
5336 SaveLevelSetup_SeriesInfo();
5340 if (game_status == GAME_MODE_SETUP)
5342 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5343 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5344 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5345 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5347 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE ||
5348 setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 ||
5349 setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV ||
5350 setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI ||
5351 setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
5353 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5354 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5355 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5356 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5357 execSetupGraphics();
5358 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5359 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5360 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5362 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5363 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5364 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5365 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5366 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5367 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5368 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5369 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5376 if (game_status == GAME_MODE_LEVELNR)
5378 int new_level_nr = atoi(level_number_current->identifier);
5380 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5382 else if (game_status == GAME_MODE_LEVELS)
5384 // store level set if chosen from "last played level set" menu
5385 StoreLastPlayedLevels(leveldir_current);
5387 // store if level set chosen from "last played level set" menu
5388 SaveLevelSetup_LastSeries();
5390 else if (game_status == GAME_MODE_NAMES)
5392 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5394 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5401 // change active user to selected user
5402 user.nr = entry_pos;
5404 // save number of new active user
5407 // load setup of new active user
5410 // load last level set of new active user
5411 LoadLevelSetup_LastSeries();
5412 LoadLevelSetup_SeriesInfo();
5414 // update list of last played level sets
5415 UpdateLastPlayedLevels_TreeInfo();
5419 ToggleFullscreenIfNeeded();
5420 ChangeWindowScalingIfNeeded();
5422 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5423 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5424 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5426 else if (game_status == GAME_MODE_SCORES)
5428 if (scores.continue_playing && scores.continue_on_return)
5430 StartPlayingFromHallOfFame();
5434 else if (!scores.continue_on_return)
5436 SetGameStatus(GAME_MODE_SCOREINFO);
5438 DrawScoreInfo(node_cursor->pos);
5444 SetGameStatus(GAME_MODE_MAIN);
5452 if (game_status == GAME_MODE_SCORES)
5453 PlayMenuSoundIfLoop();
5456 void DrawChoosePlayerName(void)
5460 if (player_name != NULL)
5462 freeTreeInfo(player_name);
5467 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5469 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5470 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5473 ti->node_top = &player_name;
5474 ti->sort_priority = 10000 + value;
5475 ti->color = getPlayerNameColor(global.user_names[i]);
5477 snprintf(identifier, sizeof(identifier), "%d", value);
5478 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5480 setString(&ti->identifier, identifier);
5481 setString(&ti->name, name);
5482 setString(&ti->name_sorting, name);
5484 pushTreeInfo(&player_name, ti);
5487 // sort player entries by player number
5488 sortTreeInfo(&player_name);
5490 // set current player entry to selected player entry
5491 player_name_current =
5492 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5494 // if that fails, set current player name to first available name
5495 if (player_name_current == NULL)
5496 player_name_current = player_name;
5498 // set text size for main name input (also used on name selection screen)
5499 InitializeMainControls();
5501 DrawChooseTree(&player_name_current);
5504 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5506 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5509 void DrawChooseLevelSet(void)
5511 DrawChooseTree(&leveldir_current);
5514 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5516 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5519 void DrawChooseLevelNr(void)
5523 if (level_number != NULL)
5525 freeTreeInfo(level_number);
5527 level_number = NULL;
5530 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5532 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5533 char identifier[32], name[64];
5536 // temporarily load level info to get level name
5537 LoadLevelInfoOnly(i);
5539 ti->node_top = &level_number;
5540 ti->sort_priority = 10000 + value;
5541 ti->color = (level.no_level_file ? FC_BLUE :
5542 LevelStats_getSolved(i) ? FC_GREEN :
5543 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5545 snprintf(identifier, sizeof(identifier), "%d", value);
5546 snprintf(name, sizeof(name), "%03d: %s", value,
5547 (level.no_level_file ? "(no file)" : level.name));
5549 setString(&ti->identifier, identifier);
5550 setString(&ti->name, name);
5551 setString(&ti->name_sorting, name);
5553 pushTreeInfo(&level_number, ti);
5556 // sort level number values to start with lowest level number
5557 sortTreeInfo(&level_number);
5559 // set current level number to current level number
5560 level_number_current =
5561 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5563 // if that also fails, set current level number to first available level
5564 if (level_number_current == NULL)
5565 level_number_current = level_number;
5567 DrawChooseTree(&level_number_current);
5570 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5572 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5575 static void DrawHallOfFame_setScoreEntries(void)
5577 int max_empty_entries = 10; // at least show "top ten" list, if empty
5578 int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
5579 int min_score_entries = MIN(max_empty_entries, max_visible_entries);
5580 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5583 if (score_entries != NULL)
5585 freeTreeInfo(score_entries);
5587 score_entries = NULL;
5590 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5592 // do not add empty score entries if off-screen
5593 if (scores.entry[i].score == 0 &&
5594 scores.entry[i].time == 0 &&
5595 i >= min_score_entries)
5598 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5599 char identifier[32], name[64];
5602 ti->node_top = &score_entries;
5603 ti->sort_priority = 10000 + value;
5604 ti->color = FC_YELLOW;
5607 snprintf(identifier, sizeof(identifier), "%d", value);
5608 snprintf(name, sizeof(name), "%03d.", value + 1);
5610 setString(&ti->identifier, identifier);
5611 setString(&ti->name, name);
5612 setString(&ti->name_sorting, name);
5614 pushTreeInfo(&score_entries, ti);
5617 // sort score entries to start with highest score entry
5618 sortTreeInfo(&score_entries);
5620 // add top tree node to create back link to main menu
5621 score_entries = addTopTreeInfoNode(score_entries);
5623 // set current score entry to last added or highest score entry
5624 score_entry_current =
5625 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5627 // if that fails, set current score entry to first valid score entry
5628 if (score_entry_current == NULL)
5629 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5631 if (score_entries != NULL && scores.continue_playing)
5632 setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT);
5635 void DrawHallOfFame(int nr)
5637 scores.last_level_nr = nr;
5639 // (this is needed when called from GameEnd() after winning a game)
5640 KeyboardAutoRepeatOn();
5642 // (this is needed when called from GameEnd() after winning a game)
5643 SetDrawDeactivationMask(REDRAW_NONE);
5644 SetDrawBackgroundMask(REDRAW_FIELD);
5646 LoadLocalAndServerScore(scores.last_level_nr, TRUE);
5648 DrawHallOfFame_setScoreEntries();
5650 if (scores.last_added >= 0)
5651 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5653 FadeSetEnterScreen();
5655 DrawChooseTree(&score_entry_current);
5658 static char *getHallOfFameRankText(int nr, int size)
5660 static char rank_text[10];
5661 boolean forced = (scores.force_last_added && nr == scores.last_added);
5662 char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
5664 sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
5669 static char *getHallOfFameTimeText(int nr)
5671 static char score_text[10];
5672 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5673 int mm = (time_seconds / 60) % 60;
5674 int ss = (time_seconds % 60);
5676 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5681 static char *getHallOfFameScoreText(int nr, int size)
5683 if (!level.rate_time_over_score)
5684 return int2str(scores.entry[nr].score, size); // show normal score
5685 else if (level.use_step_counter)
5686 return int2str(scores.entry[nr].time, size); // show number of steps
5688 return getHallOfFameTimeText(nr); // show playing time
5691 static char *getHallOfFameTapeDateText(struct ScoreEntry *entry)
5693 static char tape_date[MAX_ISO_DATE_LEN + 1];
5696 if (!strEqual(entry->tape_date, UNKNOWN_NAME) ||
5697 strEqual(entry->tape_basename, UNDEFINED_FILENAME))
5698 return entry->tape_date;
5700 for (i = 0, j = 0; i < 8; i++, j++)
5702 tape_date[j] = entry->tape_basename[i];
5704 if (i == 3 || i == 5)
5705 tape_date[++j] = '-';
5708 tape_date[MAX_ISO_DATE_LEN] = '\0';
5713 static void HandleHallOfFame_SelectLevel(int step, int direction)
5715 int old_level_nr = scores.last_level_nr;
5716 int new_level_nr = old_level_nr + step * direction;
5718 if (new_level_nr < leveldir_current->first_level)
5719 new_level_nr = leveldir_current->first_level;
5720 if (new_level_nr > leveldir_current->last_level)
5721 new_level_nr = leveldir_current->last_level;
5723 if (setup.allow_skipping_levels != STATE_TRUE && new_level_nr > leveldir_current->handicap_level)
5724 new_level_nr = leveldir_current->handicap_level;
5726 if (new_level_nr != old_level_nr)
5728 PlaySound(SND_MENU_ITEM_SELECTING);
5730 scores.last_level_nr = level_nr = new_level_nr;
5731 scores.last_entry_nr = 0;
5733 LoadLevel(level_nr);
5734 LoadLocalAndServerScore(level_nr, TRUE);
5736 DrawHallOfFame_setScoreEntries();
5738 if (game_status == GAME_MODE_SCORES)
5740 // force remapping optional gadgets (especially scroll bar)
5741 UnmapScreenTreeGadgets();
5743 // redraw complete high score screen, as sub-title has changed
5746 // redraw level selection buttons (which have just been erased)
5747 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5749 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
5753 DrawScoreInfo_Content(scores.last_entry_nr);
5756 SaveLevelSetup_SeriesInfo();
5760 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5762 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5765 static void DrawScoreInfo_Content(int entry_nr)
5767 struct ScoreEntry *entry = &scores.entry[entry_nr];
5768 char *pos_text = getHallOfFameRankText(entry_nr, 0);
5769 char *tape_date = getHallOfFameTapeDateText(entry);
5770 int font_head = MENU_INFO_FONT_HEAD;
5771 int font_text = MENU_INFO_FONT_TEXT;
5772 int font_foot = MENU_INFO_FONT_FOOT;
5773 int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
5774 int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
5775 int spacing_left = menu.left_spacing[GAME_MODE_SCOREINFO];
5776 int spacing_top = menu.top_spacing[GAME_MODE_SCOREINFO];
5777 int xstep = getFontWidth(font_text);
5778 int ystep_para = getMenuTextStep(spacing_para, font_text);
5779 int ystep_line = getMenuTextStep(spacing_line, font_text);
5780 int xstart = mSX - SX + spacing_left;
5781 int ystart = mSY - SY + spacing_top + getHeadlineSpacing();
5782 int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
5783 int xstart1 = xstart + xstep;
5784 int xstart2 = xstart + xstep * 12;
5785 int select_x = SX + xstart1;
5786 int select_y1, select_y2;
5788 int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height;
5789 boolean play_visible = !strEqual(tape_date, UNKNOWN_NAME);
5790 int font_width = getFontWidth(font_text);
5791 int font_height = getFontHeight(font_text);
5792 int tape_date_width = getTextWidth(tape_date, font_text);
5793 int pad_left = xstart2;
5794 int pad_right = menu.right_spacing[GAME_MODE_SCOREINFO];
5795 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
5796 int max_lines_per_text = 5;
5801 // redraw level selection buttons (which have just been erased)
5802 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5804 drawChooseTreeHead(score_entries);
5805 drawChooseTreeInfo(score_entries);
5807 DrawTextF(xstart1, ystart, font_head, "Level Set");
5808 lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
5809 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5810 TRUE, FALSE, FALSE);
5811 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5813 DrawTextF(xstart1, ystart, font_head, "Level");
5814 lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
5815 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5816 TRUE, FALSE, FALSE);
5817 ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
5819 select_y1 = SY + ystart;
5820 ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
5822 DrawTextF(xstart1, ystart, font_head, "Rank");
5823 DrawTextF(xstart2, ystart, font_text, pos_text);
5824 ystart += ystep_line;
5826 DrawTextF(xstart1, ystart, font_head, "Player");
5827 DrawTextF(xstart2, ystart, font_text, entry->name);
5828 ystart += ystep_line;
5830 if (level.use_step_counter)
5832 DrawTextF(xstart1, ystart, font_head, "Steps");
5833 DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
5834 ystart += ystep_line;
5838 DrawTextF(xstart1, ystart, font_head, "Time");
5839 DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
5840 ystart += ystep_line;
5843 if (!level.rate_time_over_score || entry->score > 0)
5845 DrawTextF(xstart1, ystart, font_head, "Score");
5846 DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
5847 ystart += ystep_line;
5850 ystart += ystep_line;
5852 play_x = SX + xstart2 + tape_date_width + font_width;
5853 play_y = SY + ystart + (font_height - play_height) / 2;
5855 DrawTextF(xstart1, ystart, font_head, "Tape Date");
5856 DrawTextF(xstart2, ystart, font_text, tape_date);
5857 ystart += ystep_line;
5859 DrawTextF(xstart1, ystart, font_head, "Platform");
5860 DrawTextF(xstart2, ystart, font_text, entry->platform);
5861 ystart += ystep_line;
5863 DrawTextF(xstart1, ystart, font_head, "Version");
5864 DrawTextF(xstart2, ystart, font_text, entry->version);
5865 ystart += ystep_line;
5867 DrawTextF(xstart1, ystart, font_head, "Country");
5868 lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
5869 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5870 TRUE, FALSE, FALSE);
5871 ystart += ystep_line;
5873 select_y2 = SY + ystart;
5875 DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
5877 AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2);
5878 AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible);
5881 static void DrawScoreInfo(int entry_nr)
5883 scores.last_entry_nr = entry_nr;
5884 score_info_tape_play = FALSE;
5888 FreeScreenGadgets();
5889 CreateScreenGadgets();
5891 FadeOut(REDRAW_FIELD);
5893 // needed if different viewport properties defined after playing score tape
5894 ChangeViewportPropertiesIfNeeded();
5896 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
5897 SetDrawDeactivationMask(REDRAW_NONE);
5898 SetDrawBackgroundMask(REDRAW_FIELD);
5900 // needed if different background image defined after playing score tape
5901 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5902 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
5904 // special compatibility handling for "Snake Bite" graphics set
5905 if (strPrefix(leveldir_current->identifier, "snake_bite"))
5906 ClearRectangle(gfx.background_bitmap, gfx.real_sx, gfx.real_sy + 64,
5907 gfx.full_sxsize, gfx.full_sysize - 64);
5909 DrawScoreInfo_Content(entry_nr);
5911 // map gadgets for score info screen
5912 MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
5914 FadeIn(REDRAW_FIELD);
5917 static void HandleScoreInfo_SelectScore(int step, int direction)
5919 int old_entry_nr = scores.last_entry_nr;
5920 int new_entry_nr = old_entry_nr + step * direction;
5921 int num_nodes = numTreeInfoInGroup(score_entry_current);
5922 int num_entries = num_nodes - 1; // score nodes only, without back link
5924 if (new_entry_nr < 0)
5926 if (new_entry_nr > num_entries - 1)
5927 new_entry_nr = num_entries - 1;
5929 if (new_entry_nr != old_entry_nr)
5931 scores.last_entry_nr = new_entry_nr;
5933 DrawScoreInfo_Content(new_entry_nr);
5937 static void HandleScoreInfo_PlayTape(void)
5939 if (!PlayScoreTape(scores.last_entry_nr))
5941 DrawScoreInfo_Content(scores.last_entry_nr);
5943 FadeIn(REDRAW_FIELD);
5947 void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
5949 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5950 boolean button_is_valid = (mx >= 0 && my >= 0);
5951 boolean button_screen_clicked = (button_action && button_is_valid);
5953 if (server_scores.updated)
5955 // reload scores, using updated server score cache file
5956 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5958 server_scores.updated = FALSE;
5960 DrawHallOfFame_setScoreEntries();
5962 DrawScoreInfo_Content(scores.last_entry_nr);
5965 if (button_screen_clicked)
5967 PlaySound(SND_MENU_ITEM_SELECTING);
5969 SetGameStatus(GAME_MODE_SCORES);
5971 DrawHallOfFame(scores.last_level_nr);
5975 HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
5979 HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
5984 // ============================================================================
5985 // setup screen functions
5986 // ============================================================================
5988 static struct TokenInfo *setup_info;
5989 static int num_setup_info; // number of setup entries shown on screen
5990 static int max_setup_info; // total number of setup entries in list
5992 static char *window_size_text;
5993 static char *scaling_type_text;
5994 static char *rendering_mode_text;
5995 static char *vsync_mode_text;
5996 static char *scroll_delay_text;
5997 static char *snapshot_mode_text;
5998 static char *game_engine_type_text;
5999 static char *bd_palette_c64_text;
6000 static char *bd_palette_c64dtv_text;
6001 static char *bd_palette_atari_text;
6002 static char *bd_color_type_text;
6003 static char *game_speed_text;
6004 static char *scores_type_text;
6005 static char *network_server_text;
6006 static char *graphics_set_name;
6007 static char *sounds_set_name;
6008 static char *music_set_name;
6009 static char *volume_simple_text;
6010 static char *volume_loops_text;
6011 static char *volume_music_text;
6012 static char *touch_controls_text;
6013 static char *move_distance_text;
6014 static char *drop_distance_text;
6015 static char *transparency_text;
6016 static char *grid_size_text[2][2];
6018 static void execSetupMain(void)
6020 setup_mode = SETUP_MODE_MAIN;
6025 static void execSetupGame_setScoresType(void)
6027 if (scores_types == NULL)
6031 for (i = 0; scores_types_list[i].value != NULL; i++)
6033 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6034 char identifier[32], name[32];
6035 char *value = scores_types_list[i].value;
6036 char *text = scores_types_list[i].text;
6038 ti->node_top = &scores_types;
6039 ti->sort_priority = i;
6041 sprintf(identifier, "%s", value);
6042 sprintf(name, "%s", text);
6044 setString(&ti->identifier, identifier);
6045 setString(&ti->name, name);
6046 setString(&ti->name_sorting, name);
6047 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
6049 pushTreeInfo(&scores_types, ti);
6052 // sort scores type values to start with lowest scores type value
6053 sortTreeInfo(&scores_types);
6055 // set current scores type value to configured scores type value
6056 scores_type_current =
6057 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
6059 // if that fails, set current scores type to reliable default value
6060 if (scores_type_current == NULL)
6061 scores_type_current =
6062 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
6064 // if that also fails, set current scores type to first available value
6065 if (scores_type_current == NULL)
6066 scores_type_current = scores_types;
6069 setup.scores_in_highscore_list = scores_type_current->identifier;
6071 // needed for displaying scores type text instead of identifier
6072 scores_type_text = scores_type_current->name;
6075 static void execSetupGame_setGameSpeeds(boolean update_value)
6077 if (setup.game_speed_extended)
6079 game_speeds_list = game_speeds_list_extended;
6080 game_speeds = game_speeds_extended;
6084 game_speeds_list = game_speeds_list_normal;
6085 game_speeds = game_speeds_normal;
6088 if (game_speeds == NULL)
6092 for (i = 0; game_speeds_list[i].value != -1; i++)
6094 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6095 char identifier[32], name[32];
6096 int value = game_speeds_list[i].value;
6097 char *text = game_speeds_list[i].text;
6099 ti->node_top = &game_speeds;
6100 ti->sort_priority = 10000 - value;
6102 sprintf(identifier, "%d", value);
6103 sprintf(name, "%s", text);
6105 setString(&ti->identifier, identifier);
6106 setString(&ti->name, name);
6107 setString(&ti->name_sorting, name);
6108 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
6110 pushTreeInfo(&game_speeds, ti);
6113 // sort game speed values to start with slowest game speed
6114 sortTreeInfo(&game_speeds);
6116 update_value = TRUE;
6121 // set current game speed to configured game speed value
6122 game_speed_current =
6123 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
6125 // if that fails, set current game speed to reliable default value
6126 if (game_speed_current == NULL)
6127 game_speed_current =
6128 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
6130 // if that also fails, set current game speed to first available speed
6131 if (game_speed_current == NULL)
6132 game_speed_current = game_speeds;
6134 if (setup.game_speed_extended)
6135 game_speeds_extended = game_speeds;
6137 game_speeds_normal = game_speeds;
6140 setup.game_frame_delay = atoi(game_speed_current->identifier);
6142 // needed for displaying game speed text instead of identifier
6143 game_speed_text = game_speed_current->name;
6146 static void execSetupGame_setScrollDelays(void)
6148 if (scroll_delays == NULL)
6152 for (i = 0; scroll_delays_list[i].value != -1; i++)
6154 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6155 char identifier[32], name[32];
6156 int value = scroll_delays_list[i].value;
6157 char *text = scroll_delays_list[i].text;
6159 ti->node_top = &scroll_delays;
6160 ti->sort_priority = value;
6162 sprintf(identifier, "%d", value);
6163 sprintf(name, "%s", text);
6165 setString(&ti->identifier, identifier);
6166 setString(&ti->name, name);
6167 setString(&ti->name_sorting, name);
6168 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
6170 pushTreeInfo(&scroll_delays, ti);
6173 // sort scroll delay values to start with lowest scroll delay value
6174 sortTreeInfo(&scroll_delays);
6176 // set current scroll delay value to configured scroll delay value
6177 scroll_delay_current =
6178 getTreeInfoFromIdentifier(scroll_delays, i_to_a(setup.scroll_delay_value));
6180 // if that fails, set current scroll delay to reliable default value
6181 if (scroll_delay_current == NULL)
6182 scroll_delay_current =
6183 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
6185 // if that also fails, set current scroll delay to first available value
6186 if (scroll_delay_current == NULL)
6187 scroll_delay_current = scroll_delays;
6190 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
6192 // needed for displaying scroll delay text instead of identifier
6193 scroll_delay_text = scroll_delay_current->name;
6196 static void execSetupGame_setSnapshotModes(void)
6198 if (snapshot_modes == NULL)
6202 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
6204 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6205 char identifier[32], name[32];
6206 char *value = snapshot_modes_list[i].value;
6207 char *text = snapshot_modes_list[i].text;
6209 ti->node_top = &snapshot_modes;
6210 ti->sort_priority = i;
6212 sprintf(identifier, "%s", value);
6213 sprintf(name, "%s", text);
6215 setString(&ti->identifier, identifier);
6216 setString(&ti->name, name);
6217 setString(&ti->name_sorting, name);
6218 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
6220 pushTreeInfo(&snapshot_modes, ti);
6223 // sort snapshot mode values to start with lowest snapshot mode value
6224 sortTreeInfo(&snapshot_modes);
6226 // set current snapshot mode value to configured snapshot mode value
6227 snapshot_mode_current =
6228 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
6230 // if that fails, set current snapshot mode to reliable default value
6231 if (snapshot_mode_current == NULL)
6232 snapshot_mode_current =
6233 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
6235 // if that also fails, set current snapshot mode to first available value
6236 if (snapshot_mode_current == NULL)
6237 snapshot_mode_current = snapshot_modes;
6240 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
6242 // needed for displaying snapshot mode text instead of identifier
6243 snapshot_mode_text = snapshot_mode_current->name;
6246 static void execSetupGame_setNetworkServerText(void)
6248 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6250 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
6254 strncpy(network_server_hostname, setup.network_server_hostname,
6255 MAX_SETUP_TEXT_INPUT_LEN);
6256 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
6259 // needed for displaying network server text instead of identifier
6260 network_server_text = network_server_hostname;
6263 static void execSetupGame(void)
6265 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
6267 execSetupGame_setGameSpeeds(FALSE);
6268 execSetupGame_setScoresType();
6269 execSetupGame_setScrollDelays();
6270 execSetupGame_setSnapshotModes();
6272 execSetupGame_setNetworkServerText();
6274 if (!setup.provide_uploading_tapes)
6275 setHideSetupEntry(execOfferUploadTapes);
6277 setup_mode = SETUP_MODE_GAME;
6281 // check if vsync needs to be disabled for this game speed to work
6282 if (check_vsync_mode)
6283 DisableVsyncIfNeeded();
6286 static void execSetupChooseScoresType(void)
6288 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
6293 static void execSetupChooseGameSpeed(void)
6295 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
6300 static void execSetupChooseScrollDelay(void)
6302 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
6307 static void execSetupChooseSnapshotMode(void)
6309 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
6314 static void execSetupEngines_setGameEngineType(void)
6316 if (game_engine_types == NULL)
6320 for (i = 0; game_engine_types_list[i].value != -1; i++)
6322 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6323 char identifier[32], name[32];
6324 int value = game_engine_types_list[i].value;
6325 char *text = game_engine_types_list[i].text;
6327 ti->node_top = &game_engine_types;
6328 ti->sort_priority = value;
6330 sprintf(identifier, "%d", value);
6331 sprintf(name, "%s", text);
6333 setString(&ti->identifier, identifier);
6334 setString(&ti->name, name);
6335 setString(&ti->name_sorting, name);
6336 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_ENGINE_TYPE);
6338 pushTreeInfo(&game_engine_types, ti);
6341 // sort game engine type values to start with lowest game engine type value
6342 sortTreeInfo(&game_engine_types);
6344 // set current game engine type value to configured game engine type value
6345 game_engine_type_current =
6346 getTreeInfoFromIdentifier(game_engine_types, i_to_a(setup.default_game_engine_type));
6348 // if that fails, set current game engine type to reliable default value
6349 if (game_engine_type_current == NULL)
6350 game_engine_type_current =
6351 getTreeInfoFromIdentifier(game_engine_types, i_to_a(GAME_ENGINE_TYPE_RND));
6353 // if that also fails, set current game engine type to first available value
6354 if (game_engine_type_current == NULL)
6355 game_engine_type_current = game_engine_types;
6358 setup.default_game_engine_type = atoi(game_engine_type_current->identifier);
6360 // needed for displaying game engine type text instead of identifier
6361 game_engine_type_text = game_engine_type_current->name;
6364 static void execSetupEngines_setPalettesC64(void)
6366 if (bd_palettes_c64 == NULL)
6370 for (i = 0; bd_palettes_c64_list[i].value != -1; i++)
6372 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6373 char identifier[32], name[32];
6374 int value = bd_palettes_c64_list[i].value;
6375 char *text = bd_palettes_c64_list[i].text;
6377 ti->node_top = &bd_palettes_c64;
6378 ti->sort_priority = value;
6380 sprintf(identifier, "%d", value);
6381 sprintf(name, "%s", text);
6383 setString(&ti->identifier, identifier);
6384 setString(&ti->name, name);
6385 setString(&ti->name_sorting, name);
6386 setString(&ti->infotext, STR_SETUP_CHOOSE_BD_PALETTE_C64);
6388 pushTreeInfo(&bd_palettes_c64, ti);
6391 // sort palette values to start with lowest palette value
6392 sortTreeInfo(&bd_palettes_c64);
6394 // set current palette value to configured palette value
6395 bd_palette_c64_current =
6396 getTreeInfoFromIdentifier(bd_palettes_c64, i_to_a(setup.bd_palette_c64));
6398 // if that fails, set current palette to reliable default value
6399 if (bd_palette_c64_current == NULL)
6400 bd_palette_c64_current =
6401 getTreeInfoFromIdentifier(bd_palettes_c64, i_to_a(GD_DEFAULT_PALETTE_C64));
6403 // if that also fails, set current palette to first available value
6404 if (bd_palette_c64_current == NULL)
6405 bd_palette_c64_current = bd_palettes_c64;
6408 setup.bd_palette_c64 = atoi(bd_palette_c64_current->identifier);
6410 // needed for displaying palette text instead of identifier
6411 bd_palette_c64_text = bd_palette_c64_current->name;
6414 static void execSetupEngines_setPalettesC64DTV(void)
6416 if (bd_palettes_c64dtv == NULL)
6420 for (i = 0; bd_palettes_c64dtv_list[i].value != -1; i++)
6422 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6423 char identifier[32], name[32];
6424 int value = bd_palettes_c64dtv_list[i].value;
6425 char *text = bd_palettes_c64dtv_list[i].text;
6427 ti->node_top = &bd_palettes_c64dtv;
6428 ti->sort_priority = value;
6430 sprintf(identifier, "%d", value);
6431 sprintf(name, "%s", text);
6433 setString(&ti->identifier, identifier);
6434 setString(&ti->name, name);
6435 setString(&ti->name_sorting, name);
6436 setString(&ti->infotext, STR_SETUP_CHOOSE_BD_PALETTE_C64DTV);
6438 pushTreeInfo(&bd_palettes_c64dtv, ti);
6441 // sort palette values to start with lowest palette value
6442 sortTreeInfo(&bd_palettes_c64dtv);
6444 // set current palette value to configured palette value
6445 bd_palette_c64dtv_current =
6446 getTreeInfoFromIdentifier(bd_palettes_c64dtv, i_to_a(setup.bd_palette_c64dtv));
6448 // if that fails, set current palette to reliable default value
6449 if (bd_palette_c64dtv_current == NULL)
6450 bd_palette_c64dtv_current =
6451 getTreeInfoFromIdentifier(bd_palettes_c64dtv, i_to_a(GD_DEFAULT_PALETTE_C64DTV));
6453 // if that also fails, set current palette to first available value
6454 if (bd_palette_c64dtv_current == NULL)
6455 bd_palette_c64dtv_current = bd_palettes_c64dtv;
6458 setup.bd_palette_c64dtv = atoi(bd_palette_c64dtv_current->identifier);
6460 // needed for displaying palette text instead of identifier
6461 bd_palette_c64dtv_text = bd_palette_c64dtv_current->name;
6464 static void execSetupEngines_setPalettesAtari(void)
6466 if (bd_palettes_atari == NULL)
6470 for (i = 0; bd_palettes_atari_list[i].value != -1; i++)
6472 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6473 char identifier[32], name[32];
6474 int value = bd_palettes_atari_list[i].value;
6475 char *text = bd_palettes_atari_list[i].text;
6477 ti->node_top = &bd_palettes_atari;
6478 ti->sort_priority = value;
6480 sprintf(identifier, "%d", value);
6481 sprintf(name, "%s", text);
6483 setString(&ti->identifier, identifier);
6484 setString(&ti->name, name);
6485 setString(&ti->name_sorting, name);
6486 setString(&ti->infotext, STR_SETUP_CHOOSE_BD_PALETTE_ATARI);
6488 pushTreeInfo(&bd_palettes_atari, ti);
6491 // sort palette values to start with lowest palette value
6492 sortTreeInfo(&bd_palettes_atari);
6494 // set current palette value to configured palette value
6495 bd_palette_atari_current =
6496 getTreeInfoFromIdentifier(bd_palettes_atari, i_to_a(setup.bd_palette_atari));
6498 // if that fails, set current palette to reliable default value
6499 if (bd_palette_atari_current == NULL)
6500 bd_palette_atari_current =
6501 getTreeInfoFromIdentifier(bd_palettes_atari, i_to_a(GD_DEFAULT_PALETTE_ATARI));
6503 // if that also fails, set current palette to first available value
6504 if (bd_palette_atari_current == NULL)
6505 bd_palette_atari_current = bd_palettes_atari;
6508 setup.bd_palette_atari = atoi(bd_palette_atari_current->identifier);
6510 // needed for displaying palette text instead of identifier
6511 bd_palette_atari_text = bd_palette_atari_current->name;
6514 static void execSetupEngines_setColorType(void)
6516 if (bd_color_types == NULL)
6520 for (i = 0; bd_color_types_list[i].value != -1; i++)
6522 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6523 char identifier[32], name[32];
6524 int value = bd_color_types_list[i].value;
6525 char *text = bd_color_types_list[i].text;
6527 ti->node_top = &bd_color_types;
6528 ti->sort_priority = value;
6530 sprintf(identifier, "%d", value);
6531 sprintf(name, "%s", text);
6533 setString(&ti->identifier, identifier);
6534 setString(&ti->name, name);
6535 setString(&ti->name_sorting, name);
6536 setString(&ti->infotext, STR_SETUP_CHOOSE_BD_COLOR_TYPE);
6538 pushTreeInfo(&bd_color_types, ti);
6541 // sort color type values to start with lowest color type value
6542 sortTreeInfo(&bd_color_types);
6544 // set current color type value to configured color type value
6545 bd_color_type_current =
6546 getTreeInfoFromIdentifier(bd_color_types, i_to_a(setup.bd_default_color_type));
6548 // if that fails, set current color type to reliable default value
6549 if (bd_color_type_current == NULL)
6550 bd_color_type_current =
6551 getTreeInfoFromIdentifier(bd_color_types, i_to_a(GD_DEFAULT_COLOR_TYPE));
6553 // if that also fails, set current color type to first available value
6554 if (bd_color_type_current == NULL)
6555 bd_color_type_current = bd_color_types;
6558 setup.bd_default_color_type = atoi(bd_color_type_current->identifier);
6560 // needed for displaying color type text instead of identifier
6561 bd_color_type_text = bd_color_type_current->name;
6564 static void execSetupEngines(void)
6566 setup_mode = SETUP_MODE_ENGINES;
6568 execSetupEngines_setGameEngineType();
6569 execSetupEngines_setPalettesC64();
6570 execSetupEngines_setPalettesC64DTV();
6571 execSetupEngines_setPalettesAtari();
6572 execSetupEngines_setColorType();
6577 static void execSetupChooseGameEngineType(void)
6579 setup_mode = SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE;
6584 static void execSetupChoosePaletteC64(void)
6586 setup_mode = SETUP_MODE_CHOOSE_BD_PALETTE_C64;
6591 static void execSetupChoosePaletteC64DTV(void)
6593 setup_mode = SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV;
6598 static void execSetupChoosePaletteAtari(void)
6600 setup_mode = SETUP_MODE_CHOOSE_BD_PALETTE_ATARI;
6605 static void execSetupChooseColorType(void)
6607 setup_mode = SETUP_MODE_CHOOSE_BD_COLOR_TYPE;
6612 static void execSetupEditor(void)
6614 setup_mode = SETUP_MODE_EDITOR;
6619 static void execSetupGraphics_setWindowSizes(boolean update_list)
6621 if (window_sizes != NULL && update_list)
6623 freeTreeInfo(window_sizes);
6625 window_sizes = NULL;
6628 if (window_sizes == NULL)
6630 boolean current_window_size_found = FALSE;
6633 for (i = 0; window_sizes_list[i].value != -1; i++)
6635 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6636 char identifier[32], name[32];
6637 int value = window_sizes_list[i].value;
6638 char *text = window_sizes_list[i].text;
6640 ti->node_top = &window_sizes;
6641 ti->sort_priority = value;
6643 sprintf(identifier, "%d", value);
6644 sprintf(name, "%s", text);
6646 setString(&ti->identifier, identifier);
6647 setString(&ti->name, name);
6648 setString(&ti->name_sorting, name);
6649 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6651 pushTreeInfo(&window_sizes, ti);
6653 if (value == setup.window_scaling_percent)
6654 current_window_size_found = TRUE;
6657 if (!current_window_size_found)
6659 // add entry for non-preset window scaling value
6661 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6662 char identifier[32], name[32];
6663 int value = setup.window_scaling_percent;
6665 ti->node_top = &window_sizes;
6666 ti->sort_priority = value;
6668 sprintf(identifier, "%d", value);
6669 sprintf(name, "%d %% (Current)", value);
6671 setString(&ti->identifier, identifier);
6672 setString(&ti->name, name);
6673 setString(&ti->name_sorting, name);
6674 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6676 pushTreeInfo(&window_sizes, ti);
6679 // sort window size values to start with lowest window size value
6680 sortTreeInfo(&window_sizes);
6682 // set current window size value to configured window size value
6683 window_size_current =
6684 getTreeInfoFromIdentifier(window_sizes,
6685 i_to_a(setup.window_scaling_percent));
6687 // if that fails, set current window size to reliable default value
6688 if (window_size_current == NULL)
6689 window_size_current =
6690 getTreeInfoFromIdentifier(window_sizes,
6691 i_to_a(STD_WINDOW_SCALING_PERCENT));
6693 // if that also fails, set current window size to first available value
6694 if (window_size_current == NULL)
6695 window_size_current = window_sizes;
6698 setup.window_scaling_percent = atoi(window_size_current->identifier);
6700 // needed for displaying window size text instead of identifier
6701 window_size_text = window_size_current->name;
6704 static void execSetupGraphics_setScalingTypes(void)
6706 if (scaling_types == NULL)
6710 for (i = 0; scaling_types_list[i].value != NULL; i++)
6712 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6713 char identifier[32], name[32];
6714 char *value = scaling_types_list[i].value;
6715 char *text = scaling_types_list[i].text;
6717 ti->node_top = &scaling_types;
6718 ti->sort_priority = i;
6720 sprintf(identifier, "%s", value);
6721 sprintf(name, "%s", text);
6723 setString(&ti->identifier, identifier);
6724 setString(&ti->name, name);
6725 setString(&ti->name_sorting, name);
6726 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6728 pushTreeInfo(&scaling_types, ti);
6731 // sort scaling type values to start with lowest scaling type value
6732 sortTreeInfo(&scaling_types);
6734 // set current scaling type value to configured scaling type value
6735 scaling_type_current =
6736 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6738 // if that fails, set current scaling type to reliable default value
6739 if (scaling_type_current == NULL)
6740 scaling_type_current =
6741 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6743 // if that also fails, set current scaling type to first available value
6744 if (scaling_type_current == NULL)
6745 scaling_type_current = scaling_types;
6748 setup.window_scaling_quality = scaling_type_current->identifier;
6750 // needed for displaying scaling type text instead of identifier
6751 scaling_type_text = scaling_type_current->name;
6754 static void execSetupGraphics_setRenderingModes(void)
6756 if (rendering_modes == NULL)
6760 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6762 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6763 char identifier[32], name[32];
6764 char *value = rendering_modes_list[i].value;
6765 char *text = rendering_modes_list[i].text;
6767 ti->node_top = &rendering_modes;
6768 ti->sort_priority = i;
6770 sprintf(identifier, "%s", value);
6771 sprintf(name, "%s", text);
6773 setString(&ti->identifier, identifier);
6774 setString(&ti->name, name);
6775 setString(&ti->name_sorting, name);
6776 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6778 pushTreeInfo(&rendering_modes, ti);
6781 // sort rendering mode values to start with lowest rendering mode value
6782 sortTreeInfo(&rendering_modes);
6784 // set current rendering mode value to configured rendering mode value
6785 rendering_mode_current =
6786 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6788 // if that fails, set current rendering mode to reliable default value
6789 if (rendering_mode_current == NULL)
6790 rendering_mode_current =
6791 getTreeInfoFromIdentifier(rendering_modes,
6792 STR_SPECIAL_RENDERING_DEFAULT);
6794 // if that also fails, set current rendering mode to first available one
6795 if (rendering_mode_current == NULL)
6796 rendering_mode_current = rendering_modes;
6799 setup.screen_rendering_mode = rendering_mode_current->identifier;
6801 // needed for displaying rendering mode text instead of identifier
6802 rendering_mode_text = rendering_mode_current->name;
6805 static void execSetupGraphics_setVsyncModes(boolean update_value)
6807 if (vsync_modes == NULL)
6811 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6813 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6814 char identifier[32], name[32];
6815 char *value = vsync_modes_list[i].value;
6816 char *text = vsync_modes_list[i].text;
6818 ti->node_top = &vsync_modes;
6819 ti->sort_priority = i;
6821 sprintf(identifier, "%s", value);
6822 sprintf(name, "%s", text);
6824 setString(&ti->identifier, identifier);
6825 setString(&ti->name, name);
6826 setString(&ti->name_sorting, name);
6827 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6829 pushTreeInfo(&vsync_modes, ti);
6832 // sort vsync mode values to start with lowest vsync mode value
6833 sortTreeInfo(&vsync_modes);
6835 update_value = TRUE;
6840 // set current vsync mode value to configured vsync mode value
6841 vsync_mode_current =
6842 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6844 // if that fails, set current vsync mode to reliable default value
6845 if (vsync_mode_current == NULL)
6846 vsync_mode_current =
6847 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6849 // if that also fails, set current vsync mode to first available one
6850 if (vsync_mode_current == NULL)
6851 vsync_mode_current = vsync_modes;
6854 setup.vsync_mode = vsync_mode_current->identifier;
6856 // needed for displaying vsync mode text instead of identifier
6857 vsync_mode_text = vsync_mode_current->name;
6860 static void execSetupGraphics(void)
6862 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6864 // update "setup.window_scaling_percent" from list selection
6865 // (in this case, window scaling was changed on setup screen)
6866 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6867 execSetupGraphics_setWindowSizes(FALSE);
6869 // update "setup.vsync_mode" from list selection
6870 // (in this case, vsync mode was changed on setup screen)
6871 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6872 execSetupGraphics_setVsyncModes(FALSE);
6874 // update list selection from "setup.window_scaling_percent"
6875 // (window scaling may have changed by resizing the window)
6876 execSetupGraphics_setWindowSizes(TRUE);
6878 // update list selection from "setup.vsync_mode"
6879 // (vsync_mode may have changed by re-creating the renderer)
6880 execSetupGraphics_setVsyncModes(TRUE);
6882 execSetupGraphics_setScalingTypes();
6883 execSetupGraphics_setRenderingModes();
6885 setup_mode = SETUP_MODE_GRAPHICS;
6889 // check if game speed is high enough for 60 Hz vsync to work
6890 if (check_game_speed)
6891 ModifyGameSpeedIfNeeded();
6893 // window scaling may have changed at this point
6894 ChangeWindowScalingIfNeeded();
6896 // window scaling quality may have changed at this point
6897 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6898 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6900 // screen rendering mode may have changed at this point
6901 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6903 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6904 int video_vsync_mode = video.vsync_mode;
6906 // screen vsync mode may have changed at this point
6907 ChangeVsyncModeIfNeeded();
6909 // check if setting vsync mode to selected value failed
6910 if (setup_vsync_mode != video_vsync_mode &&
6911 setup_vsync_mode != video.vsync_mode)
6913 // changing vsync mode to selected value failed -- reset displayed value
6914 execSetupGraphics_setVsyncModes(TRUE);
6916 Request("Setting VSync failed!", REQ_CONFIRM);
6922 static void execSetupChooseWindowSize(void)
6924 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6929 static void execSetupChooseScalingType(void)
6931 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6936 static void execSetupChooseRenderingMode(void)
6938 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6943 static void execSetupChooseVsyncMode(void)
6945 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6950 static void execSetupChooseVolumeSimple(void)
6952 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6957 static void execSetupChooseVolumeLoops(void)
6959 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6964 static void execSetupChooseVolumeMusic(void)
6966 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6971 static void execSetupSound(void)
6973 if (volumes_simple == NULL)
6975 boolean current_volume_simple_found = FALSE;
6978 for (i = 0; volumes_list[i].value != -1; i++)
6980 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6981 char identifier[32], name[32];
6982 int value = volumes_list[i].value;
6983 char *text = volumes_list[i].text;
6985 ti->node_top = &volumes_simple;
6986 ti->sort_priority = value;
6988 sprintf(identifier, "%d", value);
6989 sprintf(name, "%s", text);
6991 setString(&ti->identifier, identifier);
6992 setString(&ti->name, name);
6993 setString(&ti->name_sorting, name);
6994 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6996 pushTreeInfo(&volumes_simple, ti);
6998 if (value == setup.volume_simple)
6999 current_volume_simple_found = TRUE;
7002 if (!current_volume_simple_found)
7004 // add entry for non-preset volume value
7006 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7007 char identifier[32], name[32];
7008 int value = setup.volume_simple;
7010 ti->node_top = &volumes_simple;
7011 ti->sort_priority = value;
7013 sprintf(identifier, "%d", value);
7014 sprintf(name, "%d %% (Current)", value);
7016 setString(&ti->identifier, identifier);
7017 setString(&ti->name, name);
7018 setString(&ti->name_sorting, name);
7019 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
7021 pushTreeInfo(&volumes_simple, ti);
7024 // sort volume values to start with lowest volume value
7025 sortTreeInfo(&volumes_simple);
7027 // set current volume value to configured volume value
7028 volume_simple_current =
7029 getTreeInfoFromIdentifier(volumes_simple, i_to_a(setup.volume_simple));
7031 // if that fails, set current volume to reliable default value
7032 if (volume_simple_current == NULL)
7033 volume_simple_current =
7034 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
7036 // if that also fails, set current volume to first available value
7037 if (volume_simple_current == NULL)
7038 volume_simple_current = volumes_simple;
7041 if (volumes_loops == NULL)
7043 boolean current_volume_loops_found = FALSE;
7046 for (i = 0; volumes_list[i].value != -1; i++)
7048 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7049 char identifier[32], name[32];
7050 int value = volumes_list[i].value;
7051 char *text = volumes_list[i].text;
7053 ti->node_top = &volumes_loops;
7054 ti->sort_priority = value;
7056 sprintf(identifier, "%d", value);
7057 sprintf(name, "%s", text);
7059 setString(&ti->identifier, identifier);
7060 setString(&ti->name, name);
7061 setString(&ti->name_sorting, name);
7062 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
7064 pushTreeInfo(&volumes_loops, ti);
7066 if (value == setup.volume_loops)
7067 current_volume_loops_found = TRUE;
7070 if (!current_volume_loops_found)
7072 // add entry for non-preset volume value
7074 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7075 char identifier[32], name[32];
7076 int value = setup.volume_loops;
7078 ti->node_top = &volumes_loops;
7079 ti->sort_priority = value;
7081 sprintf(identifier, "%d", value);
7082 sprintf(name, "%d %% (Current)", value);
7084 setString(&ti->identifier, identifier);
7085 setString(&ti->name, name);
7086 setString(&ti->name_sorting, name);
7087 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
7089 pushTreeInfo(&volumes_loops, ti);
7092 // sort volume values to start with lowest volume value
7093 sortTreeInfo(&volumes_loops);
7095 // set current volume value to configured volume value
7096 volume_loops_current =
7097 getTreeInfoFromIdentifier(volumes_loops, i_to_a(setup.volume_loops));
7099 // if that fails, set current volume to reliable default value
7100 if (volume_loops_current == NULL)
7101 volume_loops_current =
7102 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
7104 // if that also fails, set current volume to first available value
7105 if (volume_loops_current == NULL)
7106 volume_loops_current = volumes_loops;
7109 if (volumes_music == NULL)
7111 boolean current_volume_music_found = FALSE;
7114 for (i = 0; volumes_list[i].value != -1; i++)
7116 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7117 char identifier[32], name[32];
7118 int value = volumes_list[i].value;
7119 char *text = volumes_list[i].text;
7121 ti->node_top = &volumes_music;
7122 ti->sort_priority = value;
7124 sprintf(identifier, "%d", value);
7125 sprintf(name, "%s", text);
7127 setString(&ti->identifier, identifier);
7128 setString(&ti->name, name);
7129 setString(&ti->name_sorting, name);
7130 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
7132 pushTreeInfo(&volumes_music, ti);
7134 if (value == setup.volume_music)
7135 current_volume_music_found = TRUE;
7138 if (!current_volume_music_found)
7140 // add entry for non-preset volume value
7142 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7143 char identifier[32], name[32];
7144 int value = setup.volume_music;
7146 ti->node_top = &volumes_music;
7147 ti->sort_priority = value;
7149 sprintf(identifier, "%d", value);
7150 sprintf(name, "%d %% (Current)", value);
7152 setString(&ti->identifier, identifier);
7153 setString(&ti->name, name);
7154 setString(&ti->name_sorting, name);
7155 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
7157 pushTreeInfo(&volumes_music, ti);
7160 // sort volume values to start with lowest volume value
7161 sortTreeInfo(&volumes_music);
7163 // set current volume value to configured volume value
7164 volume_music_current =
7165 getTreeInfoFromIdentifier(volumes_music, i_to_a(setup.volume_music));
7167 // if that fails, set current volume to reliable default value
7168 if (volume_music_current == NULL)
7169 volume_music_current =
7170 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
7172 // if that also fails, set current volume to first available value
7173 if (volume_music_current == NULL)
7174 volume_music_current = volumes_music;
7177 setup.volume_simple = atoi(volume_simple_current->identifier);
7178 setup.volume_loops = atoi(volume_loops_current->identifier);
7179 setup.volume_music = atoi(volume_music_current->identifier);
7181 // needed for displaying volume text instead of identifier
7182 volume_simple_text = volume_simple_current->name;
7183 volume_loops_text = volume_loops_current->name;
7184 volume_music_text = volume_music_current->name;
7186 setup_mode = SETUP_MODE_SOUND;
7191 static void execSetupChooseTouchControls(void)
7193 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
7198 static void execSetupChooseMoveDistance(void)
7200 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
7205 static void execSetupChooseDropDistance(void)
7207 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
7212 static void execSetupChooseTransparency(void)
7214 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
7219 static void execSetupChooseGridXSize_0(void)
7221 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
7226 static void execSetupChooseGridYSize_0(void)
7228 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
7233 static void execSetupChooseGridXSize_1(void)
7235 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
7240 static void execSetupChooseGridYSize_1(void)
7242 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
7247 static void execSetupConfigureVirtualButtons(void)
7249 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
7251 ConfigureVirtualButtons();
7253 setup_mode = SETUP_MODE_TOUCH;
7258 static void execSetupTouch(void)
7262 if (touch_controls == NULL)
7264 for (i = 0; touch_controls_list[i].value != NULL; i++)
7266 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7267 char identifier[32], name[32];
7268 char *value = touch_controls_list[i].value;
7269 char *text = touch_controls_list[i].text;
7271 ti->node_top = &touch_controls;
7272 ti->sort_priority = i;
7274 sprintf(identifier, "%s", value);
7275 sprintf(name, "%s", text);
7277 setString(&ti->identifier, identifier);
7278 setString(&ti->name, name);
7279 setString(&ti->name_sorting, name);
7280 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
7282 pushTreeInfo(&touch_controls, ti);
7285 // sort touch control values to start with lowest touch control value
7286 sortTreeInfo(&touch_controls);
7288 // set current touch control value to configured touch control value
7289 touch_control_current =
7290 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
7292 // if that fails, set current touch control to reliable default value
7293 if (touch_control_current == NULL)
7294 touch_control_current =
7295 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
7297 // if that also fails, set current touch control to first available value
7298 if (touch_control_current == NULL)
7299 touch_control_current = touch_controls;
7302 if (move_distances == NULL)
7304 for (i = 0; distances_list[i].value != -1; i++)
7306 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7307 char identifier[32], name[32];
7308 int value = distances_list[i].value;
7309 char *text = distances_list[i].text;
7311 ti->node_top = &move_distances;
7312 ti->sort_priority = value;
7314 sprintf(identifier, "%d", value);
7315 sprintf(name, "%s", text);
7317 setString(&ti->identifier, identifier);
7318 setString(&ti->name, name);
7319 setString(&ti->name_sorting, name);
7320 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
7322 pushTreeInfo(&move_distances, ti);
7325 // sort distance values to start with lowest distance value
7326 sortTreeInfo(&move_distances);
7328 // set current distance value to configured distance value
7329 move_distance_current =
7330 getTreeInfoFromIdentifier(move_distances,
7331 i_to_a(setup.touch.move_distance));
7333 // if that fails, set current distance to reliable default value
7334 if (move_distance_current == NULL)
7335 move_distance_current =
7336 getTreeInfoFromIdentifier(move_distances,
7337 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
7339 // if that also fails, set current distance to first available value
7340 if (move_distance_current == NULL)
7341 move_distance_current = move_distances;
7344 if (drop_distances == NULL)
7346 for (i = 0; distances_list[i].value != -1; i++)
7348 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7349 char identifier[32], name[32];
7350 int value = distances_list[i].value;
7351 char *text = distances_list[i].text;
7353 ti->node_top = &drop_distances;
7354 ti->sort_priority = value;
7356 sprintf(identifier, "%d", value);
7357 sprintf(name, "%s", text);
7359 setString(&ti->identifier, identifier);
7360 setString(&ti->name, name);
7361 setString(&ti->name_sorting, name);
7362 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
7364 pushTreeInfo(&drop_distances, ti);
7367 // sort distance values to start with lowest distance value
7368 sortTreeInfo(&drop_distances);
7370 // set current distance value to configured distance value
7371 drop_distance_current =
7372 getTreeInfoFromIdentifier(drop_distances,
7373 i_to_a(setup.touch.drop_distance));
7375 // if that fails, set current distance to reliable default value
7376 if (drop_distance_current == NULL)
7377 drop_distance_current =
7378 getTreeInfoFromIdentifier(drop_distances,
7379 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
7381 // if that also fails, set current distance to first available value
7382 if (drop_distance_current == NULL)
7383 drop_distance_current = drop_distances;
7386 if (transparencies == NULL)
7388 for (i = 0; transparencies_list[i].value != -1; i++)
7390 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7391 char identifier[32], name[32];
7392 int value = transparencies_list[i].value;
7393 char *text = transparencies_list[i].text;
7395 ti->node_top = &transparencies;
7396 ti->sort_priority = value;
7398 sprintf(identifier, "%d", value);
7399 sprintf(name, "%s", text);
7401 setString(&ti->identifier, identifier);
7402 setString(&ti->name, name);
7403 setString(&ti->name_sorting, name);
7404 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
7406 pushTreeInfo(&transparencies, ti);
7409 // sort transparency values to start with lowest transparency value
7410 sortTreeInfo(&transparencies);
7412 // set current transparency value to configured transparency value
7413 transparency_current =
7414 getTreeInfoFromIdentifier(transparencies,
7415 i_to_a(setup.touch.transparency));
7417 // if that fails, set current transparency to reliable default value
7418 if (transparency_current == NULL)
7419 transparency_current =
7420 getTreeInfoFromIdentifier(transparencies,
7421 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
7423 // if that also fails, set current transparency to first available value
7424 if (transparency_current == NULL)
7425 transparency_current = transparencies;
7428 for (i = 0; i < 2; i++)
7430 for (j = 0; j < 2; j++)
7432 if (grid_sizes[i][j] == NULL)
7434 for (k = 0; grid_sizes_list[k].value != -1; k++)
7436 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7437 char identifier[32], name[32];
7438 int value = grid_sizes_list[k].value;
7439 char *text = grid_sizes_list[k].text;
7441 ti->node_top = &grid_sizes[i][j];
7442 ti->sort_priority = value;
7444 sprintf(identifier, "%d", value);
7445 sprintf(name, "%s", text);
7447 setString(&ti->identifier, identifier);
7448 setString(&ti->name, name);
7449 setString(&ti->name_sorting, name);
7450 setString(&ti->infotext,
7453 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
7454 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
7456 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
7457 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
7459 pushTreeInfo(&grid_sizes[i][j], ti);
7462 // sort grid size values to start with lowest grid size value
7463 sortTreeInfo(&grid_sizes[i][j]);
7465 // set current grid size value to configured grid size value
7466 grid_size_current[i][j] =
7467 getTreeInfoFromIdentifier(grid_sizes[i][j],
7469 setup.touch.grid_xsize[i] :
7470 setup.touch.grid_ysize[i]));
7472 // if that fails, set current grid size to reliable default value
7473 if (grid_size_current[i][j] == NULL)
7474 grid_size_current[i][j] =
7475 getTreeInfoFromIdentifier(grid_sizes[i][j],
7477 DEFAULT_GRID_XSIZE(i) :
7478 DEFAULT_GRID_YSIZE(i)));
7480 // if that also fails, set current grid size to first available value
7481 if (grid_size_current[i][j] == NULL)
7482 grid_size_current[i][j] = grid_sizes[i][j];
7487 setup.touch.control_type = touch_control_current->identifier;
7488 setup.touch.move_distance = atoi(move_distance_current->identifier);
7489 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
7490 setup.touch.transparency = atoi(transparency_current->identifier);
7492 for (i = 0; i < 2; i++)
7494 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
7495 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
7497 if (i == GRID_ACTIVE_NR())
7499 overlay.grid_xsize = setup.touch.grid_xsize[i];
7500 overlay.grid_ysize = setup.touch.grid_ysize[i];
7504 // needed for displaying value text instead of identifier
7505 touch_controls_text = touch_control_current->name;
7506 move_distance_text = move_distance_current->name;
7507 drop_distance_text = drop_distance_current->name;
7508 transparency_text = transparency_current->name;
7510 for (i = 0; i < 2; i++)
7511 for (j = 0; j < 2; j++)
7512 grid_size_text[i][j] = grid_size_current[i][j]->name;
7514 setup_mode = SETUP_MODE_TOUCH;
7519 static void execSetupArtwork(void)
7521 static ArtworkDirTree *gfx_last_valid = NULL;
7522 static ArtworkDirTree *snd_last_valid = NULL;
7523 static ArtworkDirTree *mus_last_valid = NULL;
7525 // current artwork directory may be invalid (level group, parent link)
7526 if (!validLevelSeries(artwork.gfx_current))
7527 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
7528 if (!validLevelSeries(artwork.snd_current))
7529 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
7530 if (!validLevelSeries(artwork.mus_current))
7531 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
7533 // store valid artwork directory information
7534 gfx_last_valid = artwork.gfx_current;
7535 snd_last_valid = artwork.snd_current;
7536 mus_last_valid = artwork.mus_current;
7539 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
7540 artwork.gfx_current->subdir,
7541 artwork.gfx_current->fullpath,
7542 artwork.gfx_current->basepath);
7545 setup.graphics_set = artwork.gfx_current->identifier;
7546 setup.sounds_set = artwork.snd_current->identifier;
7547 setup.music_set = artwork.mus_current->identifier;
7549 // needed if last screen (setup choice) changed graphics, sounds or music
7550 ReloadCustomArtwork(0);
7552 // needed for displaying artwork name instead of artwork identifier
7553 graphics_set_name = artwork.gfx_current->name;
7554 sounds_set_name = artwork.snd_current->name;
7555 music_set_name = artwork.mus_current->name;
7557 setup_mode = SETUP_MODE_ARTWORK;
7562 static void execSetupChooseGraphics(void)
7564 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
7569 static void execSetupChooseSounds(void)
7571 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
7576 static void execSetupChooseMusic(void)
7578 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
7583 static void execSetupInput(void)
7585 setup_mode = SETUP_MODE_INPUT;
7590 static void execSetupShortcuts(void)
7592 setup_mode = SETUP_MODE_SHORTCUTS;
7597 static void execSetupShortcuts1(void)
7599 setup_mode = SETUP_MODE_SHORTCUTS_1;
7604 static void execSetupShortcuts2(void)
7606 setup_mode = SETUP_MODE_SHORTCUTS_2;
7611 static void execSetupShortcuts3(void)
7613 setup_mode = SETUP_MODE_SHORTCUTS_3;
7618 static void execSetupShortcuts4(void)
7620 setup_mode = SETUP_MODE_SHORTCUTS_4;
7625 static void execSetupShortcuts5(void)
7627 setup_mode = SETUP_MODE_SHORTCUTS_5;
7632 static void execSetupShortcuts6(void)
7634 setup_mode = SETUP_MODE_SHORTCUTS_6;
7639 static void execExitSetup(void)
7641 SetGameStatus(GAME_MODE_MAIN);
7646 static void execSaveAndExitSetup(void)
7652 static void execGadgetNetworkServer(void)
7654 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
7655 struct GadgetInfo *gi = screen_gadget[gadget_id];
7657 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
7658 network_server_hostname[0] = '\0';
7660 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
7664 ClickOnGadget(gi, MB_LEFTBUTTON);
7667 static void execOfferUploadTapes(void)
7672 static void ToggleNetworkModeIfNeeded(void)
7674 int font_title = FONT_TITLE_1;
7675 int font_foot = FC_BLUE;
7676 int ystart = mSY - SY + 16;
7677 int ybottom = mSY - SY + SYSIZE - 20;
7678 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
7680 if (setup.network_mode == network.enabled)
7683 network.enabled = setup.network_mode;
7685 FadeOut(REDRAW_ALL);
7689 DrawTextSCentered(ystart, font_title, text);
7693 if (network.enabled)
7694 InitNetworkServer();
7696 DisconnectFromNetworkServer();
7698 DrawTextSCentered(ybottom, font_foot,
7699 "Press any key or button for setup menu");
7701 WaitForEventToContinue();
7706 static void ToggleGameSpeedsListIfNeeded(void)
7708 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7710 if (setup.game_speed_extended == using_game_speeds_extended)
7713 // try to match similar values when changing game speeds list
7714 if (setup.game_speed_extended)
7715 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7716 setup.game_frame_delay == 30 ? 29 :
7717 setup.game_frame_delay);
7719 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7720 setup.game_frame_delay == 16 ? 15 :
7721 setup.game_frame_delay >= 29 ? 30 :
7722 setup.game_frame_delay <= 10 ? 10 :
7723 setup.game_frame_delay);
7725 execSetupGame_setGameSpeeds(TRUE);
7730 static void ToggleUseApiServerIfNeeded(void)
7732 if (runtime.use_api_server == setup.use_api_server)
7735 runtime.use_api_server = setup.use_api_server;
7737 if (runtime.use_api_server)
7739 if (setup.has_remaining_tapes)
7740 setup.ask_for_uploading_tapes = TRUE;
7742 CheckApiServerTasks();
7746 static void ModifyGameSpeedIfNeeded(void)
7748 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7749 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7753 char *game_speed_text = "Fast";
7754 int game_speed_value = 15;
7756 if (setup.game_speed_extended)
7758 game_speed_text = "60 fps";
7759 game_speed_value = 16;
7762 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7764 // set game speed to existing list value that is fast enough for vsync
7765 setup.game_frame_delay = game_speed_value;
7767 execSetupGame_setGameSpeeds(TRUE);
7769 Request(message, REQ_CONFIRM);
7772 static void DisableVsyncIfNeeded(void)
7774 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7775 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7776 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7779 // disable vsync for the selected game speed to work
7780 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7782 execSetupGraphics_setVsyncModes(TRUE);
7784 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7790 void *related_value;
7791 } hide_related_entry_list[] =
7793 { &setup.network_server_hostname, execGadgetNetworkServer },
7794 { &setup.network_server_hostname, &network_server_text },
7796 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7797 { &setup.scores_in_highscore_list, &scores_type_text },
7799 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7800 { &setup.game_frame_delay, &game_speed_text },
7802 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7803 { &setup.scroll_delay_value, &scroll_delay_text },
7805 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7806 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7808 { &setup.default_game_engine_type, execSetupChooseGameEngineType },
7809 { &setup.default_game_engine_type, &game_engine_type_text },
7811 { &setup.bd_palette_c64, execSetupChoosePaletteC64 },
7812 { &setup.bd_palette_c64, &bd_palette_c64_text },
7814 { &setup.bd_palette_c64dtv, execSetupChoosePaletteC64DTV },
7815 { &setup.bd_palette_c64dtv, &bd_palette_c64dtv_text },
7817 { &setup.bd_palette_atari, execSetupChoosePaletteAtari },
7818 { &setup.bd_palette_atari, &bd_palette_atari_text },
7820 { &setup.bd_default_color_type, execSetupChooseColorType },
7821 { &setup.bd_default_color_type, &bd_color_type_text },
7823 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7824 { &setup.window_scaling_percent, &window_size_text },
7826 { &setup.window_scaling_quality, execSetupChooseScalingType },
7827 { &setup.window_scaling_quality, &scaling_type_text },
7829 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7830 { &setup.screen_rendering_mode, &rendering_mode_text },
7832 { &setup.vsync_mode, execSetupChooseVsyncMode },
7833 { &setup.vsync_mode, &vsync_mode_text },
7835 { &setup.graphics_set, execSetupChooseGraphics },
7836 { &setup.graphics_set, &graphics_set_name },
7838 { &setup.sounds_set, execSetupChooseSounds },
7839 { &setup.sounds_set, &sounds_set_name },
7841 { &setup.music_set, execSetupChooseMusic },
7842 { &setup.music_set, &music_set_name },
7844 { &setup.volume_simple, execSetupChooseVolumeSimple },
7845 { &setup.volume_simple, &volume_simple_text },
7847 { &setup.volume_loops, execSetupChooseVolumeLoops },
7848 { &setup.volume_loops, &volume_loops_text },
7850 { &setup.volume_music, execSetupChooseVolumeMusic },
7851 { &setup.volume_music, &volume_music_text },
7853 { &setup.touch.control_type, execSetupChooseTouchControls },
7854 { &setup.touch.control_type, &touch_controls_text },
7856 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7857 { &setup.touch.move_distance, &move_distance_text },
7859 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7860 { &setup.touch.drop_distance, &drop_distance_text },
7862 { &setup.touch.transparency, execSetupChooseTransparency },
7863 { &setup.touch.transparency, &transparency_text },
7865 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7866 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7868 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7869 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7871 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7872 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7874 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7875 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7877 { &setup.internal.menu_game, execSetupGame },
7878 { &setup.internal.menu_engines, execSetupEngines },
7879 { &setup.internal.menu_editor, execSetupEditor },
7880 { &setup.internal.menu_graphics, execSetupGraphics },
7881 { &setup.internal.menu_sound, execSetupSound },
7882 { &setup.internal.menu_artwork, execSetupArtwork },
7883 { &setup.internal.menu_input, execSetupInput },
7884 { &setup.internal.menu_touch, execSetupTouch },
7885 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7886 { &setup.internal.menu_exit, execExitSetup },
7887 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7889 { &setup.internal.menu_shortcuts_various, execSetupShortcuts1 },
7890 { &setup.internal.menu_shortcuts_focus, execSetupShortcuts2 },
7891 { &setup.internal.menu_shortcuts_tape, execSetupShortcuts3 },
7892 { &setup.internal.menu_shortcuts_sound, execSetupShortcuts4 },
7893 { &setup.internal.menu_shortcuts_snap, execSetupShortcuts5 },
7894 { &setup.internal.menu_shortcuts_speed, execSetupShortcuts6 },
7896 { &setup.internal.info_title, execInfoTitleScreen },
7897 { &setup.internal.info_elements, execInfoElements },
7898 { &setup.internal.info_music, execInfoMusic },
7899 { &setup.internal.info_credits, execInfoCredits },
7900 { &setup.internal.info_program, execInfoProgram },
7901 { &setup.internal.info_version, execInfoVersion },
7902 { &setup.internal.info_levelset, execInfoLevelSet },
7903 { &setup.internal.info_exit, execExitInfo },
7908 void setHideRelatedSetupEntries(void)
7912 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7913 if (hideSetupEntry(hide_related_entry_list[i].value))
7914 setHideSetupEntry(hide_related_entry_list[i].related_value);
7917 static struct TokenInfo setup_info_main[] =
7919 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7920 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7921 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7922 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7923 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7924 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7925 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7926 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7927 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7928 { TYPE_EMPTY, NULL, "" },
7929 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7930 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7935 static struct TokenInfo setup_info_game[] =
7937 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7938 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7939 { TYPE_PLAYER, &setup.network_player_nr, "Preferred Network Player:" },
7940 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7941 { TYPE_STRING, &network_server_text, "" },
7942 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7943 { TYPE_ENTER_LIST, execSetupChooseScoresType, "Scores in Highscore List:" },
7944 { TYPE_STRING, &scores_type_text, "" },
7945 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7946 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7947 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7948 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7950 { TYPE_YES_NO_ASK, &setup.allow_skipping_levels, "Allow Skipping Levels:" },
7952 { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
7953 { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
7955 { TYPE_SWITCH, &setup.increment_levels, "Increment Solved Levels:" },
7956 { TYPE_SWITCH, &setup.auto_play_next_level, "Auto-play Next Level:" },
7957 { TYPE_SWITCH, &setup.count_score_after_game, "Count Score After Game:" },
7958 { TYPE_SWITCH, &setup.show_scores_after_game, "Show Scores After Game:" },
7959 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7960 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7961 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7962 { TYPE_SWITCH, &setup.autorecord, "Auto-Record When Playing:" },
7963 { TYPE_SWITCH, &setup.autorecord_after_replay, "Auto-Record After Replay:" },
7964 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7965 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7966 { TYPE_STRING, &game_speed_text, "" },
7967 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7969 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7970 { TYPE_STRING, &scroll_delay_text, "" },
7972 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode, "Game Engine Snapshot Mode:" },
7973 { TYPE_STRING, &snapshot_mode_text, "" },
7974 { TYPE_SWITCH, &setup.show_load_save_buttons, "Show Load/Save Buttons:" },
7975 { TYPE_SWITCH, &setup.show_undo_redo_buttons, "Show Undo/Redo Buttons:" },
7976 { TYPE_EMPTY, NULL, "" },
7977 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7982 static struct TokenInfo setup_info_engines[] =
7984 { TYPE_ENTER_LIST, &execSetupChooseGameEngineType, "Default Game Engine:" },
7985 { TYPE_STRING, &game_engine_type_text, "" },
7986 { TYPE_EMPTY, NULL, "" },
7987 { TYPE_HEADLINE, NULL, "Boulder Dash" },
7988 { TYPE_SWITCH, &setup.bd_skip_uncovering, "Skip (un)covering screen:" },
7989 { TYPE_SWITCH, &setup.bd_skip_hatching, "Skip hatching player:" },
7990 { TYPE_SWITCH, &setup.bd_scroll_delay, "Scroll Delay:" },
7991 { TYPE_YES_NO_AUTO, &setup.bd_smooth_movements, "Smooth Element Movement:" },
7992 { TYPE_YES_NO_AUTO, &setup.bd_pushing_graphics, "Use Player Pushing Graphics:" },
7993 { TYPE_YES_NO_AUTO, &setup.bd_up_down_graphics, "Use Player Up/Down Graphics:" },
7994 { TYPE_YES_NO_AUTO, &setup.bd_skip_falling_sounds, "Mute Double Falling Sounds:" },
7995 { TYPE_SWITCH, &setup.bd_show_invisible_outbox,"Show invisible outbox:" },
7996 { TYPE_ENTER_LIST, &execSetupChoosePaletteC64, "Color Palette (C64):" },
7997 { TYPE_STRING, &bd_palette_c64_text, "" },
7998 { TYPE_ENTER_LIST, &execSetupChoosePaletteC64DTV, "Color Palette (C64DTV):" },
7999 { TYPE_STRING, &bd_palette_c64dtv_text, "" },
8000 { TYPE_ENTER_LIST, &execSetupChoosePaletteAtari, "Color Palette (Atari):" },
8001 { TYPE_STRING, &bd_palette_atari_text, "" },
8002 { TYPE_ENTER_LIST, &execSetupChooseColorType, "Preferred Color Type:" },
8003 { TYPE_STRING, &bd_color_type_text, "" },
8004 { TYPE_SWITCH, &setup.bd_random_colors, "Random Colors:" },
8005 { TYPE_EMPTY, NULL, "" },
8006 { TYPE_HEADLINE, NULL, "Emerald Mine" },
8007 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
8008 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
8009 { TYPE_SWITCH, &setup.prefer_lowpass_sounds, "Low-Pass Filter Sounds:" },
8010 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
8011 { TYPE_EMPTY, NULL, "" },
8012 { TYPE_HEADLINE, NULL, "Supaplex" },
8013 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
8014 { TYPE_EMPTY, NULL, "" },
8015 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8020 static struct TokenInfo setup_info_editor[] =
8023 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
8024 { TYPE_SWITCH, &setup.editor.el_boulderdash_native, "Boulder Dash Native:" },
8025 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
8026 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
8027 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
8028 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
8029 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
8030 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
8031 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
8032 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
8033 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
8035 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
8036 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
8038 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
8040 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
8041 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
8042 { TYPE_EMPTY, NULL, "" },
8044 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
8045 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
8046 { TYPE_EMPTY, NULL, "" },
8048 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
8049 { TYPE_EMPTY, NULL, "" },
8050 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
8051 { TYPE_EMPTY, NULL, "" },
8052 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8057 static struct TokenInfo setup_info_graphics[] =
8059 #if !defined(PLATFORM_ANDROID) && !defined(PLATFORM_EMSCRIPTEN)
8060 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
8061 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
8062 { TYPE_STRING, &window_size_text, "" },
8063 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
8064 { TYPE_STRING, &scaling_type_text, "" },
8065 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
8066 { TYPE_STRING, &rendering_mode_text, "" },
8069 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
8070 { TYPE_STRING, &scroll_delay_text, "" },
8072 #if !defined(PLATFORM_EMSCRIPTEN)
8073 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
8074 { TYPE_STRING, &vsync_mode_text, "" },
8076 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
8077 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
8078 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
8079 { TYPE_SWITCH, &setup.show_titlescreen, "Show Title Screens:" },
8080 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
8081 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
8082 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
8083 { TYPE_EMPTY, NULL, "" },
8084 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8089 static struct TokenInfo setup_info_sound[] =
8091 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
8092 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
8093 { TYPE_SWITCH, &setup.sound_music, "Music:" },
8094 { TYPE_EMPTY, NULL, "" },
8095 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
8096 { TYPE_STRING, &volume_simple_text, "" },
8097 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
8098 { TYPE_STRING, &volume_loops_text, "" },
8099 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
8100 { TYPE_STRING, &volume_music_text, "" },
8101 { TYPE_EMPTY, NULL, "" },
8102 { TYPE_SWITCH, &setup.audio_sample_rate_44100, "44100 Hz audio mixing:" },
8103 { TYPE_EMPTY, NULL, "" },
8104 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8109 static struct TokenInfo setup_info_artwork[] =
8111 { TYPE_ENTER_LIST, execSetupChooseGraphics, "Custom Graphics:" },
8112 { TYPE_STRING, &graphics_set_name, "" },
8113 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
8114 { TYPE_STRING, &sounds_set_name, "" },
8115 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
8116 { TYPE_STRING, &music_set_name, "" },
8117 { TYPE_EMPTY, NULL, "" },
8118 { TYPE_YES_NO_AUTO, &setup.override_level_graphics,"Override Level Graphics:" },
8119 { TYPE_YES_NO_AUTO, &setup.override_level_sounds, "Override Level Sounds:" },
8120 { TYPE_YES_NO_AUTO, &setup.override_level_music, "Override Level Music:" },
8121 { TYPE_EMPTY, NULL, "" },
8122 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8127 static struct TokenInfo setup_info_input[] =
8129 { TYPE_SWITCH, NULL, "Player:" },
8130 { TYPE_SWITCH, NULL, "Device:" },
8131 { TYPE_SWITCH, NULL, "" },
8132 { TYPE_SKIPPABLE, NULL, "" },
8133 { TYPE_EMPTY, NULL, "" },
8134 { TYPE_EMPTY, NULL, "" },
8135 { TYPE_EMPTY, NULL, "" },
8136 { TYPE_EMPTY, NULL, "" },
8137 { TYPE_EMPTY, NULL, "" },
8138 { TYPE_EMPTY, NULL, "" },
8139 { TYPE_EMPTY, NULL, "" },
8140 { TYPE_EMPTY, NULL, "" },
8141 { TYPE_SKIPPABLE, NULL, "" },
8142 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8147 static struct TokenInfo setup_info_touch[] =
8149 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
8150 { TYPE_STRING, &touch_controls_text, "" },
8151 { TYPE_EMPTY, NULL, "" },
8152 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8157 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
8159 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
8160 { TYPE_STRING, &touch_controls_text, "" },
8161 { TYPE_EMPTY, NULL, "" },
8162 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
8163 { TYPE_STRING, &grid_size_text[0][0], "" },
8164 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
8165 { TYPE_STRING, &grid_size_text[0][1], "" },
8166 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
8167 { TYPE_STRING, &transparency_text, "" },
8168 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
8169 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
8170 { TYPE_EMPTY, NULL, "" },
8171 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
8172 { TYPE_EMPTY, NULL, "" },
8173 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8178 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
8180 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
8181 { TYPE_STRING, &touch_controls_text, "" },
8182 { TYPE_EMPTY, NULL, "" },
8183 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
8184 { TYPE_STRING, &grid_size_text[1][0], "" },
8185 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
8186 { TYPE_STRING, &grid_size_text[1][1], "" },
8187 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
8188 { TYPE_STRING, &transparency_text, "" },
8189 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
8190 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
8191 { TYPE_EMPTY, NULL, "" },
8192 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
8193 { TYPE_EMPTY, NULL, "" },
8194 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8199 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
8201 setup_info_touch_virtual_buttons_0,
8202 setup_info_touch_virtual_buttons_1
8205 static struct TokenInfo setup_info_touch_wipe_gestures[] =
8207 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
8208 { TYPE_STRING, &touch_controls_text, "" },
8209 { TYPE_EMPTY, NULL, "" },
8210 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
8211 { TYPE_STRING, &move_distance_text, "" },
8212 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
8213 { TYPE_STRING, &drop_distance_text, "" },
8214 { TYPE_EMPTY, NULL, "" },
8215 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8220 static struct TokenInfo setup_info_shortcuts[] =
8222 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
8223 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
8224 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
8225 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
8226 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
8227 { TYPE_ENTER_MENU, execSetupShortcuts6, "Speed Keys" },
8228 { TYPE_EMPTY, NULL, "" },
8229 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8234 static struct TokenInfo setup_info_shortcuts_1[] =
8236 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:" },
8237 { TYPE_KEY, &setup.shortcut.save_game, "" },
8238 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:" },
8239 { TYPE_KEY, &setup.shortcut.load_game, "" },
8240 { TYPE_KEYTEXT, NULL, "Restart Game:" },
8241 { TYPE_KEY, &setup.shortcut.restart_game, "" },
8242 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:" },
8243 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
8244 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:" },
8245 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
8246 { TYPE_EMPTY, NULL, "" },
8247 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
8248 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
8249 { TYPE_EMPTY, NULL, "" },
8250 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
8255 static struct TokenInfo setup_info_shortcuts_2[] =
8257 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:" },
8258 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
8259 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:" },
8260 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
8261 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:" },
8262 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
8263 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:" },
8264 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
8265 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:" },
8266 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
8267 { TYPE_EMPTY, NULL, "" },
8268 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
8273 static struct TokenInfo setup_info_shortcuts_3[] =
8275 { TYPE_KEYTEXT, NULL, "Eject Tape:" },
8276 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
8277 { TYPE_KEYTEXT, NULL, "Warp / Single Step:" },
8278 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
8279 { TYPE_KEYTEXT, NULL, "Stop Tape:" },
8280 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
8281 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:" },
8282 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
8283 { TYPE_KEYTEXT, NULL, "Record Tape:" },
8284 { TYPE_KEY, &setup.shortcut.tape_record, "" },
8285 { TYPE_KEYTEXT, NULL, "Play Tape:" },
8286 { TYPE_KEY, &setup.shortcut.tape_play, "" },
8287 { TYPE_EMPTY, NULL, "" },
8288 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
8293 static struct TokenInfo setup_info_shortcuts_4[] =
8295 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):" },
8296 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
8297 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):" },
8298 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
8299 { TYPE_KEYTEXT, NULL, "Toggle Music:" },
8300 { TYPE_KEY, &setup.shortcut.sound_music, "" },
8301 { TYPE_EMPTY, NULL, "" },
8302 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
8307 static struct TokenInfo setup_info_shortcuts_5[] =
8309 { TYPE_KEYTEXT, NULL, "Snap Left:" },
8310 { TYPE_KEY, &setup.shortcut.snap_left, "" },
8311 { TYPE_KEYTEXT, NULL, "Snap Right:" },
8312 { TYPE_KEY, &setup.shortcut.snap_right, "" },
8313 { TYPE_KEYTEXT, NULL, "Snap Up:" },
8314 { TYPE_KEY, &setup.shortcut.snap_up, "" },
8315 { TYPE_KEYTEXT, NULL, "Snap Down:" },
8316 { TYPE_KEY, &setup.shortcut.snap_down, "" },
8317 { TYPE_EMPTY, NULL, "" },
8318 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
8323 static struct TokenInfo setup_info_shortcuts_6[] =
8325 { TYPE_KEYTEXT, NULL, "Fast Playing Speed:" },
8326 { TYPE_KEY, &setup.shortcut.speed_fast, "" },
8327 { TYPE_KEYTEXT, NULL, "Slow Playing Speed:" },
8328 { TYPE_KEY, &setup.shortcut.speed_slow, "" },
8329 { TYPE_EMPTY, NULL, "" },
8330 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
8335 static Key getSetupKey(void)
8337 Key key = KSYM_UNDEFINED;
8338 boolean got_key_event = FALSE;
8340 while (!got_key_event)
8344 if (NextValidEvent(&event))
8348 case EVENT_KEYPRESS:
8350 key = GetEventKey((KeyEvent *)&event);
8352 // press 'Escape' or 'Enter' to keep the existing key binding
8353 if (key == KSYM_Escape || key == KSYM_Return)
8354 key = KSYM_UNDEFINED; // keep old value
8356 got_key_event = TRUE;
8360 case EVENT_KEYRELEASE:
8361 key_joystick_mapping = 0;
8365 HandleOtherEvents(&event);
8376 static int getSetupValueFont(int type, void *value)
8378 if (type & TYPE_GHOSTED)
8379 return FONT_OPTION_OFF;
8380 else if (type & TYPE_KEY)
8381 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
8382 else if (type & TYPE_STRING)
8383 return FONT_VALUE_2;
8384 else if (type & TYPE_ECS_AGA)
8385 return FONT_VALUE_1;
8386 else if (type & TYPE_BOOLEAN_STYLE)
8387 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
8388 else if (type & TYPE_YES_NO_AUTO)
8389 return (*(int *)value == STATE_AUTO ? FONT_OPTION_ON :
8390 *(int *)value == STATE_FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
8391 else if (type & TYPE_YES_NO_ASK)
8392 return (*(int *)value == STATE_ASK ? FONT_OPTION_ON :
8393 *(int *)value == STATE_FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
8394 else if (type & TYPE_PLAYER)
8395 return FONT_VALUE_1;
8397 return FONT_VALUE_1;
8400 static int getSetupValueFontNarrow(int type, int font_nr)
8402 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
8403 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
8404 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
8408 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
8410 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
8411 struct TokenInfo *si = &setup_info[si_pos];
8412 boolean font_draw_xoffset_modified = FALSE;
8413 boolean scrollbar_needed = (num_setup_info < max_setup_info);
8414 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
8415 int mx_right_border = (scrollbar_needed ? mx_scrollbar : SX + SXSIZE);
8416 int font_draw_xoffset_old = -1;
8417 int xoffset = (scrollbar_needed ? 0 : 1);
8418 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
8419 int xpos = menu_screen_value_xpos;
8420 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
8421 int startx = mSX + xpos * 32;
8422 int starty = mSY + ypos * 32;
8423 int type = si->type;
8424 void *value = si->value;
8425 char *value_string = getSetupValue(type, value);
8426 int font_nr_default = getSetupValueFont(type, value);
8427 int font_width_default = getFontWidth(font_nr_default);
8428 int font_nr = font_nr_default;
8430 if (value_string == NULL)
8433 if (type & TYPE_KEY)
8435 xpos = MENU_SCREEN_START_XPOS;
8437 if (type & TYPE_QUERY)
8438 value_string = "<press key>";
8440 else if (type & TYPE_STRING)
8442 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
8444 xpos = MENU_SCREEN_START_XPOS;
8446 if (strlen(value_string) > max_value_len)
8447 value_string[max_value_len] = '\0';
8449 else if (type & TYPE_PLAYER)
8451 int displayed_player_nr = *(int *)value + 1;
8453 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
8456 startx = mSX + xpos * 32;
8457 starty = mSY + ypos * 32;
8459 // always use narrow font for setup values on right screen side
8460 if (xpos > MENU_SCREEN_START_XPOS)
8461 font_nr = getSetupValueFontNarrow(type, font_nr);
8463 // downward compatibility correction for Juergen Bonhagen's menu settings
8464 if (setup_mode != SETUP_MODE_INPUT)
8466 int max_menu_text_length_big = (menu_screen_value_xpos -
8467 MENU_SCREEN_START_XPOS);
8468 int max_menu_text_length_medium = max_menu_text_length_big * 2;
8469 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
8470 int font1_xoffset = getFontDrawOffsetX(font_nr);
8471 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
8472 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
8473 int text_font_nr = getMenuTextFont(FONT_MENU_2);
8474 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
8475 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
8476 boolean correct_font_draw_xoffset = FALSE;
8478 if (xpos == MENU_SCREEN_START_XPOS &&
8479 startx + font1_xoffset < text_startx + text_font_xoffset)
8480 correct_font_draw_xoffset = TRUE;
8482 if (xpos == menu_screen_value_xpos &&
8483 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
8484 correct_font_draw_xoffset = TRUE;
8486 // check if setup value would overlap with setup text when printed
8487 // (this can happen for extreme/wrong values for font draw offset)
8488 if (correct_font_draw_xoffset)
8490 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
8491 font_draw_xoffset_modified = TRUE;
8493 if (type & TYPE_KEY)
8494 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
8495 else if (!(type & TYPE_STRING))
8496 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
8497 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
8501 DrawBackground(startx, starty, mx_right_border - startx, getFontHeight(font_nr));
8502 DrawText(startx, starty, value_string, font_nr);
8504 if (type & TYPE_PLAYER)
8506 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
8507 int player_nr = *(int *)value;
8508 int xoff = font->draw_xoffset + getFontWidth(font_nr);
8509 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
8510 int startx2 = startx + xoff;
8511 int starty2 = starty + yoff;
8513 if (DrawingOnBackground(startx2, starty2))
8514 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
8516 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
8517 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8520 if (font_draw_xoffset_modified)
8521 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
8524 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
8526 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
8527 struct TokenInfo *si = &setup_info[si_pos];
8529 if (si->type & TYPE_BOOLEAN_STYLE)
8531 *(boolean *)si->value ^= TRUE;
8533 else if (si->type & TYPE_YES_NO_AUTO)
8537 (*(int *)si->value == STATE_AUTO ? STATE_TRUE :
8538 *(int *)si->value == STATE_TRUE ? STATE_FALSE : STATE_AUTO) :
8539 (*(int *)si->value == STATE_TRUE ? STATE_AUTO :
8540 *(int *)si->value == STATE_AUTO ? STATE_FALSE : STATE_TRUE));
8542 else if (si->type & TYPE_YES_NO_ASK)
8546 (*(int *)si->value == STATE_ASK ? STATE_TRUE :
8547 *(int *)si->value == STATE_TRUE ? STATE_FALSE : STATE_ASK) :
8548 (*(int *)si->value == STATE_TRUE ? STATE_ASK :
8549 *(int *)si->value == STATE_ASK ? STATE_FALSE : STATE_TRUE));
8551 else if (si->type & TYPE_KEY)
8555 si->type |= TYPE_QUERY;
8556 drawSetupValue(screen_pos, setup_info_pos_raw);
8557 si->type &= ~TYPE_QUERY;
8559 key = getSetupKey();
8560 if (key != KSYM_UNDEFINED)
8561 *(Key *)si->value = key;
8563 else if (si->type & TYPE_PLAYER)
8565 int player_nr = *(int *)si->value;
8570 player_nr = Request("Choose player", REQ_PLAYER) - 1;
8572 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
8575 drawSetupValue(screen_pos, setup_info_pos_raw);
8577 // fullscreen state may have changed at this point
8578 if (si->value == &setup.fullscreen)
8579 ToggleFullscreenIfNeeded();
8581 // audio sample rate may have changed at this point
8582 if (si->value == &setup.audio_sample_rate_44100)
8583 ToggleAudioSampleRateIfNeeded();
8585 // network mode may have changed at this point
8586 if (si->value == &setup.network_mode)
8587 ToggleNetworkModeIfNeeded();
8589 // API server mode may have changed at this point
8590 if (si->value == &setup.use_api_server)
8591 ToggleUseApiServerIfNeeded();
8593 // game speed list may have changed at this point
8594 if (si->value == &setup.game_speed_extended)
8595 ToggleGameSpeedsListIfNeeded();
8598 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
8600 static struct TokenInfo *setup_info_final = NULL;
8605 // determine maximum list size of target list
8606 while (setup_info_orig[list_size++].type != 0);
8608 // free, allocate and clear memory for target list
8609 checked_free(setup_info_final);
8610 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
8612 // copy setup info list without setup entries marked as hidden
8613 for (i = 0; setup_info_orig[i].type != 0; i++)
8615 // skip setup entries configured to be hidden
8616 if (hideSetupEntry(setup_info_orig[i].value))
8619 // skip skippable setup entries if screen is lower than usual
8620 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
8621 setup_info_orig[i].type == TYPE_SKIPPABLE)
8624 setup_info_final[list_pos++] = setup_info_orig[i];
8627 return setup_info_final;
8630 static void DrawSetupScreen_Generic(void)
8632 int fade_mask = REDRAW_FIELD;
8633 boolean redraw_all = FALSE;
8634 char *title_string = NULL;
8638 fade_mask = REDRAW_ALL;
8641 FadeMenuSoundsAndMusic();
8643 FreeScreenGadgets();
8644 CreateScreenGadgets();
8646 if (redraw_mask & REDRAW_ALL)
8651 // needed if different viewport properties defined for setup screen
8652 ChangeViewportPropertiesIfNeeded();
8654 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
8658 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
8660 if (setup_mode == SETUP_MODE_MAIN)
8662 setup_info = setup_info_main;
8663 title_string = STR_SETUP_MAIN;
8665 else if (setup_mode == SETUP_MODE_GAME)
8667 setup_info = setup_info_game;
8668 title_string = STR_SETUP_GAME;
8670 else if (setup_mode == SETUP_MODE_ENGINES)
8672 setup_info = setup_info_engines;
8673 title_string = STR_SETUP_ENGINES;
8675 else if (setup_mode == SETUP_MODE_EDITOR)
8677 setup_info = setup_info_editor;
8678 title_string = STR_SETUP_EDITOR;
8680 else if (setup_mode == SETUP_MODE_GRAPHICS)
8682 setup_info = setup_info_graphics;
8683 title_string = STR_SETUP_GRAPHICS;
8685 else if (setup_mode == SETUP_MODE_SOUND)
8687 setup_info = setup_info_sound;
8688 title_string = STR_SETUP_SOUND;
8690 else if (setup_mode == SETUP_MODE_ARTWORK)
8692 setup_info = setup_info_artwork;
8693 title_string = STR_SETUP_ARTWORK;
8695 else if (setup_mode == SETUP_MODE_TOUCH)
8697 setup_info = setup_info_touch;
8698 title_string = STR_SETUP_TOUCH;
8700 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
8701 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
8702 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
8703 setup_info = setup_info_touch_wipe_gestures;
8705 else if (setup_mode == SETUP_MODE_SHORTCUTS)
8707 setup_info = setup_info_shortcuts;
8708 title_string = STR_SETUP_SHORTCUTS;
8710 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
8712 setup_info = setup_info_shortcuts_1;
8713 title_string = STR_SETUP_SHORTCUTS;
8715 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
8717 setup_info = setup_info_shortcuts_2;
8718 title_string = STR_SETUP_SHORTCUTS;
8720 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
8722 setup_info = setup_info_shortcuts_3;
8723 title_string = STR_SETUP_SHORTCUTS;
8725 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
8727 setup_info = setup_info_shortcuts_4;
8728 title_string = STR_SETUP_SHORTCUTS;
8730 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
8732 setup_info = setup_info_shortcuts_5;
8733 title_string = STR_SETUP_SHORTCUTS;
8735 else if (setup_mode == SETUP_MODE_SHORTCUTS_6)
8737 setup_info = setup_info_shortcuts_6;
8738 title_string = STR_SETUP_SHORTCUTS;
8741 // use modified setup info without setup entries marked as hidden
8742 setup_info = getSetupInfoFinal(setup_info);
8744 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
8746 // determine maximal number of setup entries that can be displayed on screen
8748 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
8751 // determine maximal number of setup entries available for this setup screen
8753 for (i = 0; setup_info[i].type != 0; i++)
8756 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8758 MapScreenGadgets(max_setup_info);
8761 redraw_mask = fade_mask = REDRAW_ALL;
8763 DrawMaskedBorder(fade_mask);
8768 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8770 menu_info = setup_info;
8772 HandleMenuScreen(mx, my, dx, dy, button,
8773 setup_mode, num_setup_info, max_setup_info);
8776 static void DrawSetupScreen_Input(void)
8780 FadeOut(REDRAW_FIELD);
8784 setup_info = getSetupInfoFinal(setup_info_input);
8786 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8788 for (i = 0; setup_info[i].type != 0; i++)
8790 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8791 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8792 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8793 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8794 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8795 initCursor(i, IMG_MENU_BUTTON);
8797 DrawCursorAndText_Setup(i, -1, FALSE);
8800 // create gadgets for setup input menu screen
8801 FreeScreenGadgets();
8802 CreateScreenGadgets();
8804 // map gadgets for setup input menu screen
8805 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8807 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8809 FadeIn(REDRAW_FIELD);
8812 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8814 if (device_name == NULL)
8817 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8820 if (strlen(device_name) > 1)
8822 char c1 = device_name[strlen(device_name) - 1];
8823 char c2 = device_name[strlen(device_name) - 2];
8825 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8826 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8829 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8830 strlen(device_name));
8833 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8836 static struct SetupKeyboardInfo custom_key;
8843 { &custom_key.left, "Axis/Pad Left" },
8844 { &custom_key.right, "Axis/Pad Right" },
8845 { &custom_key.up, "Axis/Pad Up" },
8846 { &custom_key.down, "Axis/Pad Down" },
8847 { &custom_key.snap, "Button 1/A/X" },
8848 { &custom_key.drop, "Button 2/B/Y" }
8850 static char *joystick_name[MAX_PLAYERS] =
8857 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8858 int font_nr_info = FONT_MENU_1;
8859 int font_nr_name = FONT_VALUE_OLD;
8860 int font_nr_on = FONT_VALUE_1;
8861 int font_nr_off = FONT_VALUE_OLD;
8864 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8866 font_nr_info = FONT_MENU_2;
8867 font_nr_on = FONT_VALUE_NARROW;
8868 font_nr_off = FONT_VALUE_OLD_NARROW;
8871 custom_key = setup.input[player_nr].key;
8873 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8874 FONT_INPUT_1_ACTIVE);
8876 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8878 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8879 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8881 if (setup.input[player_nr].use_joystick)
8883 char *device_name = setup.input[player_nr].joy.device_name;
8884 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8885 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8886 char *text = joystick_name[joystick_nr];
8887 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8889 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8890 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8894 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8895 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8898 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8899 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8903 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8904 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8905 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8906 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8908 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8909 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8910 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8911 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8912 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8913 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8915 for (i = 0; i < 6; i++)
8917 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8919 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8921 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8922 (setup.input[player_nr].use_joystick ?
8924 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8928 static int input_player_nr = 0;
8930 static void HandleSetupScreen_Input_Player(int step, int direction)
8932 int old_player_nr = input_player_nr;
8935 new_player_nr = old_player_nr + step * direction;
8936 if (new_player_nr < 0)
8938 if (new_player_nr > MAX_PLAYERS - 1)
8939 new_player_nr = MAX_PLAYERS - 1;
8941 if (new_player_nr != old_player_nr)
8943 input_player_nr = new_player_nr;
8945 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8949 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8951 static int choice = 0;
8954 int pos_start = SETUPINPUT_SCREEN_POS_START;
8955 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8956 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8957 int pos_end = SETUPINPUT_SCREEN_POS_END;
8959 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8963 for (i = 0; setup_info_input[i].type != 0; i++)
8965 // adjust menu structure according to skipped setup entries
8966 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8974 if (button == MB_MENU_INITIALIZE)
8976 // input setup menu may have changed size due to graphics configuration
8977 if (choice >= pos_empty1)
8980 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8982 DrawCursorAndText_Setup(choice, -1, TRUE);
8986 else if (button == MB_MENU_LEAVE)
8988 setup_mode = SETUP_MODE_MAIN;
8995 if (mx || my) // mouse input
8997 x = (mx - mSX) / 32;
8998 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
9000 else if (dx || dy) // keyboard input
9002 if (dx && choice == 0)
9003 x = (dx < 0 ? 10 : 12);
9004 else if ((dx && choice == 1) ||
9005 (dx == -1 && choice == pos_end))
9006 button = MB_MENU_CHOICE;
9010 if (y >= pos_empty1 && y <= pos_empty2)
9011 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
9014 if (y == 0 && dx != 0 && button)
9016 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
9018 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
9019 y >= pos_start && y <= pos_end &&
9020 !(y >= pos_empty1 && y <= pos_empty2))
9026 DrawCursorAndText_Setup(choice, -1, FALSE);
9027 DrawCursorAndText_Setup(y, -1, TRUE);
9029 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
9038 char *device_name = setup.input[input_player_nr].joy.device_name;
9040 if (!setup.input[input_player_nr].use_joystick)
9042 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
9044 setJoystickDeviceToNr(device_name, new_device_nr);
9045 setup.input[input_player_nr].use_joystick = TRUE;
9049 int device_nr = getJoystickNrFromDeviceName(device_name);
9050 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
9052 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
9053 setup.input[input_player_nr].use_joystick = FALSE;
9055 setJoystickDeviceToNr(device_name, new_device_nr);
9058 drawPlayerSetupInputInfo(input_player_nr, FALSE);
9062 if (setup.input[input_player_nr].use_joystick)
9063 ConfigureJoystick(input_player_nr);
9065 CustomizeKeyboard(input_player_nr);
9067 else if (y == pos_end)
9073 setup_mode = SETUP_MODE_MAIN;
9080 static boolean CustomizeKeyboardMain(int player_nr)
9084 boolean finished = FALSE;
9085 static struct SetupKeyboardInfo custom_key;
9090 } customize_step[] =
9092 { &custom_key.left, "Move Left" },
9093 { &custom_key.right, "Move Right" },
9094 { &custom_key.up, "Move Up" },
9095 { &custom_key.down, "Move Down" },
9096 { &custom_key.snap, "Snap Field" },
9097 { &custom_key.drop, "Drop Element" }
9099 int font_nr_old = FONT_VALUE_OLD;
9100 int font_nr_new = FONT_VALUE_1;
9101 boolean success = FALSE;
9103 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
9105 font_nr_old = FONT_VALUE_OLD_NARROW;
9106 font_nr_new = FONT_VALUE_NARROW;
9109 // read existing key bindings from player setup
9110 custom_key = setup.input[player_nr].key;
9113 FadeOut(REDRAW_FIELD);
9117 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
9120 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
9121 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
9122 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
9123 "Key:", FONT_INPUT_1_ACTIVE);
9124 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
9125 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
9127 FadeIn(REDRAW_FIELD);
9132 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
9134 // reset frame delay counter directly after updating screen
9135 ResetDelayCounter(&event_frame_delay);
9137 while (NextValidEvent(&event))
9141 case EVENT_KEYPRESS:
9143 Key key = GetEventKey((KeyEvent *)&event);
9145 // press 'Escape' to abort and keep the old key bindings
9146 if (key == KSYM_Escape)
9148 FadeSkipNextFadeIn();
9155 // press 'Enter' to keep the existing key binding
9156 if (key == KSYM_Return)
9157 key = *customize_step[step_nr].key;
9159 // check if key already used
9160 for (i = 0; i < step_nr; i++)
9161 if (*customize_step[i].key == key)
9166 // got new key binding
9167 *customize_step[step_nr].key = key;
9168 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
9170 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
9171 getKeyNameFromKey(key), font_nr_new);
9174 // un-highlight last query
9175 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
9176 customize_step[step_nr - 1].text, FONT_MENU_1);
9177 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
9178 "Key:", FONT_MENU_1);
9180 // all keys configured
9189 // query next key binding
9190 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
9191 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
9192 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
9193 "Key:", FONT_INPUT_1_ACTIVE);
9194 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
9195 getKeyNameFromKey(*customize_step[step_nr].key),
9200 case EVENT_KEYRELEASE:
9201 key_joystick_mapping = 0;
9205 HandleOtherEvents(&event);
9209 // do not handle events for longer than standard frame delay period
9210 if (DelayReached(&event_frame_delay))
9217 // write new key bindings back to player setup, if successfully finished
9219 setup.input[player_nr].key = custom_key;
9224 void CustomizeKeyboard(int player_nr)
9226 boolean success = CustomizeKeyboardMain(player_nr);
9230 int font_nr = FONT_TITLE_1;
9231 int font_height = getFontHeight(font_nr);
9232 int ypos1 = SYSIZE / 2 - font_height * 2;
9233 int ypos2 = SYSIZE / 2 - font_height * 1;
9234 DelayCounter wait_frame_delay = { 2000 };
9236 ResetDelayCounter(&wait_frame_delay);
9240 DrawTextSCentered(ypos1, font_nr, "Keyboard");
9241 DrawTextSCentered(ypos2, font_nr, "configured!");
9243 while (!DelayReached(&wait_frame_delay))
9249 DrawSetupScreen_Input();
9252 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
9254 #define MARKER_BUTTON 1
9255 #define MARKER_AXIS_X 2
9256 #define MARKER_AXIS_Y 3
9258 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
9260 static boolean bitmaps_initialized = FALSE;
9261 boolean screen_initialized = FALSE;
9262 static Bitmap *controller, *button, *axis_x, *axis_y;
9264 boolean success = TRUE;
9265 boolean done = FALSE, next = FALSE;
9267 int alpha = 200, alpha_step = -1;
9268 int alpha_ticks = 0;
9269 char mapping[4096], temp[256];
9270 int font_name = MENU_SETUP_FONT_TITLE;
9271 int font_info = MENU_SETUP_FONT_TEXT;
9272 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
9273 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
9274 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
9275 int ystep_name = getMenuTextStep(spacing_name, font_name);
9276 int ystep_line = getMenuTextStep(spacing_line, font_info);
9277 int ystep_para = getMenuTextStep(spacing_para, font_info);
9285 int axis, button, hat, hat_value;
9288 *step, *prev_step, steps[] =
9290 { 356, 155, MARKER_BUTTON, "a", },
9291 { 396, 122, MARKER_BUTTON, "b", },
9292 { 320, 125, MARKER_BUTTON, "x", },
9293 { 358, 95, MARKER_BUTTON, "y", },
9294 { 162, 125, MARKER_BUTTON, "back", },
9295 { 216, 125, MARKER_BUTTON, "guide", },
9296 { 271, 125, MARKER_BUTTON, "start", },
9297 { 110, 200, MARKER_BUTTON, "dpleft", },
9298 { 146, 228, MARKER_BUTTON, "dpdown", },
9299 { 178, 200, MARKER_BUTTON, "dpright", },
9300 { 146, 172, MARKER_BUTTON, "dpup", },
9301 { 50, 40, MARKER_BUTTON, "leftshoulder", },
9302 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
9303 { 382, 40, MARKER_BUTTON, "rightshoulder", },
9304 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
9305 { 73, 141, MARKER_BUTTON, "leftstick", },
9306 { 282, 210, MARKER_BUTTON, "rightstick", },
9307 { 73, 141, MARKER_AXIS_X, "leftx", },
9308 { 73, 141, MARKER_AXIS_Y, "lefty", },
9309 { 282, 210, MARKER_AXIS_X, "rightx", },
9310 { 282, 210, MARKER_AXIS_Y, "righty", },
9313 if (!bitmaps_initialized)
9315 controller = LoadCustomImage("joystick/controller.png");
9316 button = LoadCustomImage("joystick/button.png");
9317 axis_x = LoadCustomImage("joystick/axis_x.png");
9318 axis_y = LoadCustomImage("joystick/axis_y.png");
9320 bitmaps_initialized = TRUE;
9323 name = getFormattedJoystickName(SDL_JoystickName(joystick));
9326 // print info about the joystick we are watching
9327 Debug("joystick", "watching joystick %d: (%s)",
9328 SDL_JoystickInstanceID(joystick), name);
9329 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
9330 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
9331 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
9334 // initialize mapping with GUID and name
9335 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
9337 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
9338 temp, name, SDL_GetPlatform());
9340 // loop through all steps (buttons and axes), getting joystick events
9341 for (i = 0; i < SDL_arraysize(steps) && !done;)
9343 Bitmap *marker = button; // initialize with reliable default value
9346 strcpy(step->mapping, mapping);
9350 step->hat_value = -1;
9352 marker = (step->marker == MARKER_BUTTON ? button :
9353 step->marker == MARKER_AXIS_X ? axis_x :
9354 step->marker == MARKER_AXIS_Y ? axis_y : marker);
9358 while (!done && !next)
9360 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
9361 alpha_ticks = SDL_GetTicks();
9368 else if (alpha < 128)
9374 int controller_x = SX + (SXSIZE - controller->width) / 2;
9375 int controller_y = SY + ystep_line;
9377 int marker_x = controller_x + step->x;
9378 int marker_y = controller_y + step->y;
9380 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
9381 int ystart2 = ystart1 + ystep_name + ystep_line;
9385 DrawTextSCentered(ystart1, font_name, name);
9387 DrawTextSCentered(ystart2, font_info,
9388 "Press buttons and move axes on");
9389 ystart2 += ystep_line;
9390 DrawTextSCentered(ystart2, font_info,
9391 "your controller when indicated.");
9392 ystart2 += ystep_line;
9393 DrawTextSCentered(ystart2, font_info,
9394 "(Your controller may look different.)");
9395 ystart2 += ystep_para;
9397 #if defined(PLATFORM_ANDROID)
9398 DrawTextSCentered(ystart2, font_info,
9399 "To correct a mistake,");
9400 ystart2 += ystep_line;
9401 DrawTextSCentered(ystart2, font_info,
9402 "press the 'back' button.");
9403 ystart2 += ystep_line;
9404 DrawTextSCentered(ystart2, font_info,
9405 "To skip a button or axis,");
9406 ystart2 += ystep_line;
9407 DrawTextSCentered(ystart2, font_info,
9408 "press the 'menu' button.");
9410 DrawTextSCentered(ystart2, font_info,
9411 "To correct a mistake,");
9412 ystart2 += ystep_line;
9413 DrawTextSCentered(ystart2, font_info,
9414 "press the 'backspace' key.");
9415 ystart2 += ystep_line;
9416 DrawTextSCentered(ystart2, font_info,
9417 "To skip a button or axis,");
9418 ystart2 += ystep_line;
9419 DrawTextSCentered(ystart2, font_info,
9420 "press the 'return' key.");
9421 ystart2 += ystep_line;
9422 DrawTextSCentered(ystart2, font_info,
9423 "To exit, press the 'escape' key.");
9426 BlitBitmapMasked(controller, drawto, 0, 0,
9427 controller->width, controller->height,
9428 controller_x, controller_y);
9430 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
9431 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
9433 BlitBitmapMasked(marker, drawto, 0, 0,
9434 marker->width, marker->height,
9435 marker_x, marker_y);
9437 if (!screen_initialized)
9438 FadeIn(REDRAW_FIELD);
9442 screen_initialized = TRUE;
9444 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
9446 // reset frame delay counter directly after updating screen
9447 ResetDelayCounter(&event_frame_delay);
9449 while (NextValidEvent(&event))
9453 case SDL_JOYAXISMOTION:
9454 if (event.jaxis.value > 20000 ||
9455 event.jaxis.value < -20000)
9457 for (j = 0; j < i; j++)
9458 if (steps[j].axis == event.jaxis.axis)
9463 if (step->marker != MARKER_AXIS_X &&
9464 step->marker != MARKER_AXIS_Y)
9467 step->axis = event.jaxis.axis;
9468 strcat(mapping, step->field);
9469 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
9470 strcat(mapping, temp);
9478 case SDL_JOYHATMOTION:
9479 // ignore centering; we're probably just coming back
9480 // to the center from the previous item we set
9481 if (event.jhat.value == SDL_HAT_CENTERED)
9484 for (j = 0; j < i; j++)
9485 if (steps[j].hat == event.jhat.hat &&
9486 steps[j].hat_value == event.jhat.value)
9491 step->hat = event.jhat.hat;
9492 step->hat_value = event.jhat.value;
9493 strcat(mapping, step->field);
9494 snprintf(temp, sizeof(temp), ":h%u.%u,",
9495 event.jhat.hat, event.jhat.value );
9496 strcat(mapping, temp);
9503 case SDL_JOYBALLMOTION:
9506 case SDL_JOYBUTTONUP:
9507 for (j = 0; j < i; j++)
9508 if (steps[j].button == event.jbutton.button)
9513 step->button = event.jbutton.button;
9514 strcat(mapping, step->field);
9515 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
9516 strcat(mapping, temp);
9523 case SDL_FINGERDOWN:
9524 case SDL_MOUSEBUTTONDOWN:
9532 if (event.key.keysym.sym == KSYM_BackSpace ||
9533 event.key.keysym.sym == KSYM_Back)
9545 prev_step = &steps[i - 1];
9546 strcpy(mapping, prev_step->mapping);
9553 if (event.key.keysym.sym == KSYM_space ||
9554 event.key.keysym.sym == KSYM_Return ||
9555 event.key.keysym.sym == KSYM_Menu)
9564 if (event.key.keysym.sym == KSYM_Escape)
9574 program.exit_function(0);
9581 // do not handle events for longer than standard frame delay period
9582 if (DelayReached(&event_frame_delay))
9591 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
9594 // activate mapping for this game
9595 SDL_GameControllerAddMapping(mapping);
9597 // save mapping to personal mappings
9598 SaveSetup_AddGameControllerMapping(mapping);
9601 // wait until the last pending event was removed from event queue
9602 while (NextValidEvent(&event));
9607 static int ConfigureJoystickMain(int player_nr)
9609 char *device_name = setup.input[player_nr].joy.device_name;
9610 int joystick_nr = getJoystickNrFromDeviceName(device_name);
9611 boolean joystick_active = CheckJoystickOpened(joystick_nr);
9612 int success = FALSE;
9615 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
9616 return JOYSTICK_NOT_AVAILABLE;
9618 if (!joystick_active || !setup.input[player_nr].use_joystick)
9619 return JOYSTICK_NOT_AVAILABLE;
9622 FadeOut(REDRAW_FIELD);
9624 // close all joystick devices (potentially opened as game controllers)
9625 for (i = 0; i < SDL_NumJoysticks(); i++)
9626 SDLCloseJoystick(i);
9628 // open joystick device as plain joystick to configure as game controller
9629 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
9631 // as the joystick was successfully opened before, this should not happen
9632 if (joystick == NULL)
9635 // create new game controller mapping (buttons and axes) for joystick device
9636 success = ConfigureJoystickMapButtonsAndAxes(joystick);
9638 // close joystick (and maybe re-open as configured game controller later)
9639 SDL_JoystickClose(joystick);
9641 // re-open all joystick devices (potentially as game controllers)
9642 for (i = 0; i < SDL_NumJoysticks(); i++)
9645 // clear all joystick input actions for all joystick devices
9646 SDLClearJoystickState();
9648 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
9651 void ConfigureJoystick(int player_nr)
9653 boolean state = ConfigureJoystickMain(player_nr);
9655 if (state != JOYSTICK_NOT_CONFIGURED)
9657 boolean success = (state == JOYSTICK_CONFIGURED);
9658 char message1[MAX_OUTPUT_LINESIZE + 1];
9659 char *message2 = (success ? "configured!" : "not available!");
9660 char *device_name = setup.input[player_nr].joy.device_name;
9661 int nr = getJoystickNrFromDeviceName(device_name) + 1;
9662 int font_nr = FONT_TITLE_1;
9663 int font_height = getFontHeight(font_nr);
9664 int ypos1 = SYSIZE / 2 - font_height * 2;
9665 int ypos2 = SYSIZE / 2 - font_height * 1;
9666 DelayCounter wait_frame_delay = { 2000 };
9668 ResetDelayCounter(&wait_frame_delay);
9672 sprintf(message1, "Joystick %d", nr);
9674 DrawTextSCentered(ypos1, font_nr, message1);
9675 DrawTextSCentered(ypos2, font_nr, message2);
9677 while (!DelayReached(&wait_frame_delay))
9683 DrawSetupScreen_Input();
9686 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
9688 if (y < video.screen_height / 3)
9690 // remap touch gadgets to access upper part of the screen
9691 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9692 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9694 else if (y > 2 * video.screen_height / 3)
9696 // remap touch gadgets to access lower part of the screen
9697 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9698 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9702 static boolean ConfigureVirtualButtonsMain(void)
9704 static char *customize_step_text[] =
9713 char grid_button[] =
9715 CHAR_GRID_BUTTON_LEFT,
9716 CHAR_GRID_BUTTON_RIGHT,
9717 CHAR_GRID_BUTTON_UP,
9718 CHAR_GRID_BUTTON_DOWN,
9719 CHAR_GRID_BUTTON_SNAP,
9720 CHAR_GRID_BUTTON_DROP
9729 int font_nr = FONT_INPUT_1_ACTIVE;
9730 int font_height = getFontHeight(font_nr);
9731 int ypos1 = SYSIZE / 2 - font_height * 2;
9732 int ypos2 = SYSIZE / 2 - font_height * 1;
9733 boolean success = FALSE;
9734 boolean finished = FALSE;
9736 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
9737 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9738 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9739 boolean set_grid_button = FALSE;
9740 int nr = GRID_ACTIVE_NR();
9743 for (x = 0; x < MAX_GRID_XSIZE; x++)
9744 for (y = 0; y < MAX_GRID_YSIZE; y++)
9745 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
9747 overlay.grid_button_highlight = grid_button[step_nr];
9752 FadeOut(REDRAW_FIELD);
9756 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9757 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9758 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9760 FadeIn(REDRAW_FIELD);
9762 SetOverlayShowGrid(TRUE);
9764 // map gadgets for setup touch buttons menu screen
9765 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9771 while (NextValidEvent(&event))
9773 int action = ACTION_NONE;
9775 // ---------- handle events and set the resulting action ----------
9781 UserEvent *user = (UserEvent *)&event;
9782 int id = user->value1;
9784 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9785 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9786 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9787 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9792 case EVENT_KEYPRESS:
9794 Key key = GetEventKey((KeyEvent *)&event);
9796 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9797 key == KSYM_BackSpace ||
9798 key == KSYM_Back ? ACTION_BACK :
9799 key == KSYM_Return ||
9801 key == KSYM_space ? ACTION_NEXT :
9806 case EVENT_KEYRELEASE:
9807 key_joystick_mapping = 0;
9810 case EVENT_BUTTONPRESS:
9811 case EVENT_BUTTONRELEASE:
9813 ButtonEvent *button = (ButtonEvent *)&event;
9815 motion_status = FALSE;
9817 if (button->type == EVENT_BUTTONPRESS)
9818 button_status = button->button;
9820 button_status = MB_RELEASED;
9822 if (HandleGadgets(button->x, button->y, button_status))
9824 // do not handle this button event anymore
9828 button->x += video.screen_xoffset;
9829 button->y += video.screen_yoffset;
9831 x = button->x * overlay.grid_xsize / video.screen_width;
9832 y = button->y * overlay.grid_ysize / video.screen_height;
9834 if (button->type == EVENT_BUTTONPRESS)
9837 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9838 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9840 set_grid_button = TRUE;
9843 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9847 case EVENT_MOTIONNOTIFY:
9849 MotionEvent *motion = (MotionEvent *)&event;
9851 motion_status = TRUE;
9853 if (HandleGadgets(motion->x, motion->y, button_status))
9855 // do not handle this button event anymore
9859 motion->x += video.screen_xoffset;
9860 motion->y += video.screen_yoffset;
9862 x = motion->x * overlay.grid_xsize / video.screen_width;
9863 y = motion->y * overlay.grid_ysize / video.screen_height;
9865 set_grid_button = TRUE;
9867 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9871 case SDL_WINDOWEVENT:
9872 HandleWindowEvent((WindowEvent *) &event);
9874 // check if device has been rotated
9875 if (nr != GRID_ACTIVE_NR())
9877 nr = GRID_ACTIVE_NR();
9879 for (x = 0; x < MAX_GRID_XSIZE; x++)
9880 for (y = 0; y < MAX_GRID_YSIZE; y++)
9881 grid_button_old[x][y] = grid_button_tmp[x][y] =
9882 overlay.grid_button[x][y];
9887 case SDL_APP_WILLENTERBACKGROUND:
9888 case SDL_APP_DIDENTERBACKGROUND:
9889 case SDL_APP_WILLENTERFOREGROUND:
9890 case SDL_APP_DIDENTERFOREGROUND:
9891 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9895 HandleOtherEvents(&event);
9899 // ---------- perform action set by handling events ----------
9901 if (action == ACTION_ESCAPE)
9903 // abort and restore the old key bindings
9905 for (x = 0; x < MAX_GRID_XSIZE; x++)
9906 for (y = 0; y < MAX_GRID_YSIZE; y++)
9907 overlay.grid_button[x][y] = grid_button_old[x][y];
9909 FadeSkipNextFadeIn();
9913 else if (action == ACTION_BACK)
9915 // keep the configured key bindings and go to previous page
9921 FadeSkipNextFadeIn();
9926 else if (action == ACTION_NEXT)
9928 // keep the configured key bindings and go to next page
9932 // all virtual buttons configured
9940 if (action != ACTION_NONE && !finished)
9942 for (x = 0; x < MAX_GRID_XSIZE; x++)
9943 for (y = 0; y < MAX_GRID_YSIZE; y++)
9944 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9946 overlay.grid_button_highlight = grid_button[step_nr];
9948 // configure next virtual button
9952 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9953 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9954 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9957 if (set_grid_button)
9959 overlay.grid_button[x][y] =
9960 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9961 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9962 grid_button_tmp[x][y]);
9964 set_grid_button = FALSE;
9971 for (x = 0; x < MAX_GRID_XSIZE; x++)
9972 for (y = 0; y < MAX_GRID_YSIZE; y++)
9973 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9975 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9977 SetOverlayShowGrid(FALSE);
9982 void ConfigureVirtualButtons(void)
9984 boolean success = ConfigureVirtualButtonsMain();
9986 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9987 SCREEN_MASK_TOUCH2);
9991 int font_nr = FONT_TITLE_1;
9992 int font_height = getFontHeight(font_nr);
9993 int ypos1 = SYSIZE / 2 - font_height * 2;
9994 int ypos2 = SYSIZE / 2 - font_height * 1;
9995 DelayCounter wait_frame_delay = { 2000 };
9997 ResetDelayCounter(&wait_frame_delay);
10001 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
10002 DrawTextSCentered(ypos2, font_nr, "configured!");
10004 while (!DelayReached(&wait_frame_delay))
10011 void DrawSetupScreen(void)
10016 if (setup_mode == SETUP_MODE_INPUT)
10017 DrawSetupScreen_Input();
10018 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
10019 DrawChooseTree(&scores_type_current);
10020 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
10021 DrawChooseTree(&game_speed_current);
10022 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
10023 DrawChooseTree(&scroll_delay_current);
10024 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
10025 DrawChooseTree(&snapshot_mode_current);
10026 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE)
10027 DrawChooseTree(&game_engine_type_current);
10028 else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64)
10029 DrawChooseTree(&bd_palette_c64_current);
10030 else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV)
10031 DrawChooseTree(&bd_palette_c64dtv_current);
10032 else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI)
10033 DrawChooseTree(&bd_palette_atari_current);
10034 else if (setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
10035 DrawChooseTree(&bd_color_type_current);
10036 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
10037 DrawChooseTree(&window_size_current);
10038 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
10039 DrawChooseTree(&scaling_type_current);
10040 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
10041 DrawChooseTree(&rendering_mode_current);
10042 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
10043 DrawChooseTree(&vsync_mode_current);
10044 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
10045 DrawChooseTree(&artwork.gfx_current);
10046 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
10047 DrawChooseTree(&artwork.snd_current);
10048 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
10049 DrawChooseTree(&artwork.mus_current);
10050 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
10051 DrawChooseTree(&volume_simple_current);
10052 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
10053 DrawChooseTree(&volume_loops_current);
10054 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
10055 DrawChooseTree(&volume_music_current);
10056 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
10057 DrawChooseTree(&touch_control_current);
10058 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
10059 DrawChooseTree(&move_distance_current);
10060 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
10061 DrawChooseTree(&drop_distance_current);
10062 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
10063 DrawChooseTree(&transparency_current);
10064 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
10065 DrawChooseTree(&grid_size_current[0][0]);
10066 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
10067 DrawChooseTree(&grid_size_current[0][1]);
10068 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
10069 DrawChooseTree(&grid_size_current[1][0]);
10070 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
10071 DrawChooseTree(&grid_size_current[1][1]);
10073 DrawSetupScreen_Generic();
10075 PlayMenuSoundsAndMusic();
10078 void RedrawSetupScreenAfterFullscreenToggle(void)
10080 if (setup_mode == SETUP_MODE_GRAPHICS ||
10081 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
10083 // update list selection from "setup.window_scaling_percent"
10084 execSetupGraphics_setWindowSizes(TRUE);
10090 void RedrawSetupScreenAfterScreenRotation(int nr)
10094 if (setup_mode == SETUP_MODE_TOUCH)
10096 // update virtual button settings (depending on screen orientation)
10099 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
10101 // save already configured virtual buttons
10102 for (x = 0; x < MAX_GRID_XSIZE; x++)
10103 for (y = 0; y < MAX_GRID_YSIZE; y++)
10104 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
10108 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
10110 if (setup_mode == SETUP_MODE_INPUT)
10111 HandleSetupScreen_Input(mx, my, dx, dy, button);
10112 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
10113 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
10114 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
10115 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
10116 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
10117 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
10118 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
10119 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
10120 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE)
10121 HandleChooseTree(mx, my, dx, dy, button, &game_engine_type_current);
10122 else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64)
10123 HandleChooseTree(mx, my, dx, dy, button, &bd_palette_c64_current);
10124 else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV)
10125 HandleChooseTree(mx, my, dx, dy, button, &bd_palette_c64dtv_current);
10126 else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI)
10127 HandleChooseTree(mx, my, dx, dy, button, &bd_palette_atari_current);
10128 else if (setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
10129 HandleChooseTree(mx, my, dx, dy, button, &bd_color_type_current);
10130 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
10131 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
10132 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
10133 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
10134 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
10135 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
10136 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
10137 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
10138 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
10139 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
10140 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
10141 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
10142 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
10143 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
10144 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
10145 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
10146 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
10147 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
10148 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
10149 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
10150 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
10151 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
10152 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
10153 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
10154 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
10155 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
10156 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
10157 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
10158 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
10159 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
10160 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
10161 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
10162 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
10163 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
10164 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
10165 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
10167 HandleSetupScreen_Generic(mx, my, dx, dy, button);
10170 void HandleGameActions(void)
10172 if (CheckRestartGame())
10175 if (game_status != GAME_MODE_PLAYING)
10178 GameActions(); // main game loop
10180 if (tape.auto_play && !tape.playing)
10181 AutoPlayTapesContinue(); // continue automatically playing next tape
10185 // ---------- new screen button stuff --------------------------------------
10189 int gfx_unpressed, gfx_pressed, gfx_active;
10190 struct MenuPosInfo *pos;
10191 boolean *check_value;
10194 unsigned int event_mask;
10195 boolean is_touch_button;
10197 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
10200 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE, -1,
10201 &menu.main.button.prev_level, NULL,
10202 SCREEN_CTRL_ID_PREV_LEVEL,
10204 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
10205 FALSE, "previous level"
10208 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE, -1,
10209 &menu.main.button.next_level, NULL,
10210 SCREEN_CTRL_ID_NEXT_LEVEL,
10212 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
10213 FALSE, "next level"
10216 IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE, -1,
10217 &menu.scores.button.prev_level, NULL,
10218 SCREEN_CTRL_ID_PREV_LEVEL2,
10219 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
10220 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
10221 FALSE, "previous level"
10224 IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE, -1,
10225 &menu.scores.button.next_level, NULL,
10226 SCREEN_CTRL_ID_NEXT_LEVEL2,
10227 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
10228 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
10229 FALSE, "next level"
10232 IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE, -1,
10233 &menu.scores.button.prev_score, NULL,
10234 SCREEN_CTRL_ID_PREV_SCORE,
10235 SCREEN_MASK_SCORES_INFO,
10236 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
10237 FALSE, "previous score"
10240 IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE, -1,
10241 &menu.scores.button.next_score, NULL,
10242 SCREEN_CTRL_ID_NEXT_SCORE,
10243 SCREEN_MASK_SCORES_INFO,
10244 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
10245 FALSE, "next score"
10248 IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE, -1,
10249 &menu.scores.button.play_tape, NULL,
10250 SCREEN_CTRL_ID_PLAY_TAPE,
10251 SCREEN_MASK_SCORES_INFO,
10256 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE, -1,
10257 &menu.main.button.first_level, NULL,
10258 SCREEN_CTRL_ID_FIRST_LEVEL,
10261 FALSE, "first level"
10264 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE, -1,
10265 &menu.main.button.last_level, NULL,
10266 SCREEN_CTRL_ID_LAST_LEVEL,
10269 FALSE, "last level"
10272 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE, -1,
10273 &menu.main.button.level_number, NULL,
10274 SCREEN_CTRL_ID_LEVEL_NUMBER,
10277 FALSE, "level number"
10280 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE, -1,
10281 &menu.setup.button.prev_player, NULL,
10282 SCREEN_CTRL_ID_PREV_PLAYER,
10284 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
10285 FALSE, "previous player"
10288 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE, -1,
10289 &menu.setup.button.next_player, NULL,
10290 SCREEN_CTRL_ID_NEXT_PLAYER,
10292 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
10293 FALSE, "next player"
10296 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE, -1,
10297 &menu.main.button.insert_solution, NULL,
10298 SCREEN_CTRL_ID_INSERT_SOLUTION,
10299 SCREEN_MASK_MAIN_HAS_SOLUTION,
10301 FALSE, "insert solution tape"
10304 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE, -1,
10305 &menu.main.button.play_solution, NULL,
10306 SCREEN_CTRL_ID_PLAY_SOLUTION,
10307 SCREEN_MASK_MAIN_HAS_SOLUTION,
10309 FALSE, "play solution tape"
10312 IMG_MENU_BUTTON_LEVELSET_INFO, IMG_MENU_BUTTON_LEVELSET_INFO_PRESSED,
10313 IMG_MENU_BUTTON_LEVELSET_INFO_ACTIVE,
10314 &menu.main.button.levelset_info, NULL,
10315 SCREEN_CTRL_ID_LEVELSET_INFO,
10316 SCREEN_MASK_MAIN_HAS_SET_INFO,
10318 FALSE, "show level set info"
10321 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE, -1,
10322 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
10323 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
10325 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
10326 FALSE, "switch ECS/AGA chipset"
10329 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK, -1,
10330 &menu.setup.button.touch_back, NULL,
10331 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
10334 TRUE, "previous page"
10337 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT, -1,
10338 &menu.setup.button.touch_next, NULL,
10339 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
10345 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2, -1,
10346 &menu.setup.button.touch_back2, NULL,
10347 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
10348 SCREEN_MASK_TOUCH2,
10350 TRUE, "previous page"
10353 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2, -1,
10354 &menu.setup.button.touch_next2, NULL,
10355 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
10356 SCREEN_MASK_TOUCH2,
10364 int gfx_unpressed, gfx_pressed;
10368 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
10371 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
10372 -1, -1, // these values are not constant, but can change at runtime
10373 SCREEN_CTRL_ID_SCROLL_UP,
10377 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
10378 -1, -1, // these values are not constant, but can change at runtime
10379 SCREEN_CTRL_ID_SCROLL_DOWN,
10386 int gfx_unpressed, gfx_pressed;
10392 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
10395 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
10396 -1, -1, // these values are not constant, but can change at runtime
10397 -1, -1, // these values are not constant, but can change at runtime
10398 GD_TYPE_SCROLLBAR_VERTICAL,
10399 SCREEN_CTRL_ID_SCROLL_VERTICAL,
10400 "scroll level series vertically"
10412 } textinput_info[NUM_SCREEN_TEXTINPUT] =
10415 IMG_SETUP_INPUT_TEXT,
10416 SCREEN_CTRL_ID_NETWORK_SERVER,
10417 -1, -1, // these values are not constant, but can change at runtime
10418 MAX_SETUP_TEXT_INPUT_LEN,
10419 network_server_hostname,
10420 "Network Server Hostname / IP"
10424 static void CreateScreenMenubuttons(void)
10426 struct GadgetInfo *gi;
10427 unsigned int event_mask;
10430 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10432 struct MenuPosInfo *pos = menubutton_info[i].pos;
10433 int screen_mask = menubutton_info[i].screen_mask;
10434 boolean is_touch_button = menubutton_info[i].is_touch_button;
10435 boolean is_check_button = menubutton_info[i].check_value != NULL;
10436 boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
10437 boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed ==
10438 menubutton_info[i].gfx_unpressed);
10439 boolean has_gfx_active = (menubutton_info[i].gfx_active != -1);
10440 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10441 Bitmap *gd_bitmap_unpressed_alt, *gd_bitmap_pressed_alt;
10442 int gfx_unpressed, gfx_pressed;
10443 int gfx_unpressed_alt, gfx_pressed_alt;
10444 int x, y, width, height;
10445 int gd_x1, gd_x2, gd_y1, gd_y2;
10446 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
10447 int id = menubutton_info[i].gadget_id;
10448 int type = GD_TYPE_NORMAL_BUTTON;
10449 boolean checked = FALSE;
10451 // do not use touch buttons if overlay touch buttons are disabled
10452 if (is_touch_button && !setup.touch.overlay_buttons)
10455 event_mask = menubutton_info[i].event_mask;
10457 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
10458 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
10460 width = graphic_info[menubutton_info[i].gfx_pressed].width;
10461 height = graphic_info[menubutton_info[i].gfx_pressed].height;
10463 gfx_unpressed = menubutton_info[i].gfx_unpressed;
10464 gfx_pressed = menubutton_info[i].gfx_pressed;
10465 gfx_unpressed_alt = gfx_unpressed;
10466 gfx_pressed_alt = gfx_pressed;
10468 if (has_gfx_active)
10470 gfx_unpressed_alt = menubutton_info[i].gfx_active;
10472 type = GD_TYPE_CHECK_BUTTON_2;
10474 if (menubutton_info[i].check_value != NULL)
10475 checked = *menubutton_info[i].check_value;
10478 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10479 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10480 gd_bitmap_unpressed_alt = graphic_info[gfx_unpressed_alt].bitmap;
10481 gd_bitmap_pressed_alt = graphic_info[gfx_pressed_alt].bitmap;
10483 gd_x1 = graphic_info[gfx_unpressed].src_x;
10484 gd_y1 = graphic_info[gfx_unpressed].src_y;
10485 gd_x2 = graphic_info[gfx_pressed].src_x;
10486 gd_y2 = graphic_info[gfx_pressed].src_y;
10488 gd_x1a = graphic_info[gfx_unpressed_alt].src_x;
10489 gd_y1a = graphic_info[gfx_unpressed_alt].src_y;
10490 gd_x2a = graphic_info[gfx_pressed_alt].src_x;
10491 gd_y2a = graphic_info[gfx_pressed_alt].src_y;
10493 if (has_gfx_pressed)
10495 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
10496 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
10499 if (is_check_button)
10501 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
10502 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
10503 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
10504 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
10506 type = GD_TYPE_CHECK_BUTTON;
10508 if (menubutton_info[i].check_value != NULL)
10509 checked = *menubutton_info[i].check_value;
10512 if (is_score_button)
10514 // if x/y set to -1, dynamically place buttons next to title text
10515 int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
10517 // special compatibility handling for "Snake Bite" graphics set
10518 if (strPrefix(leveldir_current->identifier, "snake_bite"))
10519 title_width = strlen(INFOTEXT_SCORE_ENTRY) * 32;
10521 // use "SX" here to center buttons (ignore horizontal draw offset)
10523 x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
10524 SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
10525 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
10526 SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
10528 // use "mSY" here to place buttons (respect vertical draw offset)
10530 y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
10531 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
10534 if (id == SCREEN_CTRL_ID_LEVELSET_INFO)
10536 if (pos->x == -1 && pos->y == -1)
10538 // use "SX" here to place button (ignore draw offsets)
10539 x = SX + SXSIZE - 2 * TILESIZE;
10540 y = SY + SYSIZE - 2 * TILESIZE;
10542 // special compatibility handling for "BD2K3" graphics set
10543 if (strPrefix(leveldir_current->identifier, "BD2K3"))
10544 x = SX + TILESIZE + MINI_TILESIZE;
10546 // special compatibility handling for "jue0" graphics set
10547 if (strPrefix(artwork.gfx_current_identifier, "jue0"))
10549 x = SX + SXSIZE - 4 * TILESIZE;
10550 y = SY + SYSIZE - 3 * TILESIZE;
10555 gi = CreateGadget(GDI_CUSTOM_ID, id,
10556 GDI_CUSTOM_TYPE_ID, i,
10557 GDI_IMAGE_ID, gfx_unpressed,
10558 GDI_INFO_TEXT, menubutton_info[i].infotext,
10562 GDI_HEIGHT, height,
10564 GDI_STATE, GD_BUTTON_UNPRESSED,
10565 GDI_CHECKED, checked,
10566 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10567 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10568 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed_alt, gd_x1a, gd_y1a,
10569 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed_alt, gd_x2a, gd_y2a,
10570 GDI_DIRECT_DRAW, FALSE,
10571 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
10572 GDI_EVENT_MASK, event_mask,
10573 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10577 Fail("cannot create gadget");
10579 screen_gadget[id] = gi;
10583 static void CreateScreenScrollbuttons(void)
10585 struct GadgetInfo *gi;
10586 unsigned int event_mask;
10589 // these values are not constant, but can change at runtime
10590 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
10591 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
10592 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
10593 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
10595 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10597 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10598 int gfx_unpressed, gfx_pressed;
10599 int x, y, width, height;
10600 int gd_x1, gd_x2, gd_y1, gd_y2;
10601 int id = scrollbutton_info[i].gadget_id;
10603 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
10605 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
10606 y = mSY + scrollbutton_info[i].y;
10607 width = SC_SCROLLBUTTON_XSIZE;
10608 height = SC_SCROLLBUTTON_YSIZE;
10610 // correct scrollbar position if placed outside menu (playfield) area
10611 if (x > SX + SC_SCROLL_UP_XPOS)
10612 x = SX + SC_SCROLL_UP_XPOS;
10614 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
10615 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
10616 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
10618 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
10619 gfx_pressed = scrollbutton_info[i].gfx_pressed;
10620 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10621 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10622 gd_x1 = graphic_info[gfx_unpressed].src_x;
10623 gd_y1 = graphic_info[gfx_unpressed].src_y;
10624 gd_x2 = graphic_info[gfx_pressed].src_x;
10625 gd_y2 = graphic_info[gfx_pressed].src_y;
10627 gi = CreateGadget(GDI_CUSTOM_ID, id,
10628 GDI_CUSTOM_TYPE_ID, i,
10629 GDI_IMAGE_ID, gfx_unpressed,
10630 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
10634 GDI_HEIGHT, height,
10635 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
10636 GDI_STATE, GD_BUTTON_UNPRESSED,
10637 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10638 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10639 GDI_DIRECT_DRAW, FALSE,
10640 GDI_EVENT_MASK, event_mask,
10641 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10645 Fail("cannot create gadget");
10647 screen_gadget[id] = gi;
10651 static void CreateScreenScrollbars(void)
10655 // these values are not constant, but can change at runtime
10656 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
10657 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
10658 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
10659 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
10661 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10663 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10664 int gfx_unpressed, gfx_pressed;
10665 int x, y, width, height;
10666 int gd_x1, gd_x2, gd_y1, gd_y2;
10667 struct GadgetInfo *gi;
10668 int items_max, items_visible, item_position;
10669 unsigned int event_mask;
10670 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
10671 int id = scrollbar_info[i].gadget_id;
10673 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
10675 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
10676 y = mSY + scrollbar_info[i].y;
10677 width = scrollbar_info[i].width;
10678 height = scrollbar_info[i].height;
10680 // correct scrollbar position if placed outside menu (playfield) area
10681 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
10682 x = SX + SC_SCROLL_VERTICAL_XPOS;
10684 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
10685 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
10687 items_max = num_page_entries;
10688 items_visible = num_page_entries;
10691 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
10692 gfx_pressed = scrollbar_info[i].gfx_pressed;
10693 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10694 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10695 gd_x1 = graphic_info[gfx_unpressed].src_x;
10696 gd_y1 = graphic_info[gfx_unpressed].src_y;
10697 gd_x2 = graphic_info[gfx_pressed].src_x;
10698 gd_y2 = graphic_info[gfx_pressed].src_y;
10700 gi = CreateGadget(GDI_CUSTOM_ID, id,
10701 GDI_CUSTOM_TYPE_ID, i,
10702 GDI_IMAGE_ID, gfx_unpressed,
10703 GDI_INFO_TEXT, scrollbar_info[i].infotext,
10707 GDI_HEIGHT, height,
10708 GDI_TYPE, scrollbar_info[i].type,
10709 GDI_SCROLLBAR_ITEMS_MAX, items_max,
10710 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10711 GDI_SCROLLBAR_ITEM_POSITION, item_position,
10712 GDI_WHEEL_AREA_X, SX,
10713 GDI_WHEEL_AREA_Y, SY,
10714 GDI_WHEEL_AREA_WIDTH, SXSIZE,
10715 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
10716 GDI_STATE, GD_BUTTON_UNPRESSED,
10717 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10718 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10719 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
10720 GDI_DIRECT_DRAW, FALSE,
10721 GDI_EVENT_MASK, event_mask,
10722 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10726 Fail("cannot create gadget");
10728 screen_gadget[id] = gi;
10732 static void CreateScreenTextInputGadgets(void)
10736 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
10738 int graphic = textinput_info[i].graphic;
10739 struct GraphicInfo *gd = &graphic_info[graphic];
10740 int gd_x1 = gd->src_x;
10741 int gd_y1 = gd->src_y;
10742 int gd_x2 = gd->src_x + gd->active_xoffset;
10743 int gd_y2 = gd->src_y + gd->active_yoffset;
10744 struct GadgetInfo *gi;
10745 unsigned int event_mask;
10746 int id = textinput_info[i].gadget_id;
10747 int x = textinput_info[i].x;
10748 int y = textinput_info[i].y;
10750 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
10752 gi = CreateGadget(GDI_CUSTOM_ID, id,
10753 GDI_CUSTOM_TYPE_ID, i,
10754 GDI_INFO_TEXT, textinput_info[i].infotext,
10757 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
10758 GDI_TEXT_VALUE, textinput_info[i].value,
10759 GDI_TEXT_SIZE, textinput_info[i].size,
10760 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
10761 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
10762 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
10763 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
10764 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
10765 GDI_DESIGN_WIDTH, gd->width,
10766 GDI_EVENT_MASK, event_mask,
10767 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10768 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
10772 Fail("cannot create gadget");
10774 screen_gadget[id] = gi;
10778 void CreateScreenGadgets(void)
10780 CreateScreenMenubuttons();
10782 CreateScreenScrollbuttons();
10783 CreateScreenScrollbars();
10785 CreateScreenTextInputGadgets();
10788 void FreeScreenGadgets(void)
10792 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
10793 FreeGadget(screen_gadget[i]);
10796 static void RedrawScreenMenuGadgets(int screen_mask)
10800 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10801 if (screen_mask & menubutton_info[i].screen_mask)
10802 RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
10805 static void MapScreenMenuGadgets(int screen_mask)
10809 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10810 if (screen_mask & menubutton_info[i].screen_mask)
10811 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10814 static void UnmapScreenMenuGadgets(int screen_mask)
10818 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10820 if (screen_mask & menubutton_info[i].screen_mask)
10822 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10824 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
10825 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
10826 screen_gadget[menubutton_info[i].gadget_id]->y,
10827 screen_gadget[menubutton_info[i].gadget_id]->width,
10828 screen_gadget[menubutton_info[i].gadget_id]->height);
10833 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
10836 MapScreenMenuGadgets(screen_mask);
10838 UnmapScreenMenuGadgets(screen_mask);
10841 static void MapScreenGadgets(int num_entries)
10845 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10848 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10849 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10851 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10852 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10855 static void UnmapScreenGadgets(void)
10859 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10860 UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10862 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10863 UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10866 static void MapScreenTreeGadgets(TreeInfo *ti)
10868 MapScreenGadgets(numTreeInfoInGroup(ti));
10871 static void UnmapScreenTreeGadgets(void)
10873 UnmapScreenGadgets();
10876 static void AdjustScoreInfoButtons_SelectScore(int x, int y1, int y2)
10878 struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
10879 struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
10880 struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
10881 struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
10883 if (pos_1->x == -1 && pos_1->y == -1)
10884 ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
10886 if (pos_2->x == -1 && pos_2->y == -1)
10887 ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
10890 static void AdjustScoreInfoButtons_PlayTape(int x, int y, boolean visible)
10892 struct GadgetInfo *gi = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE];
10893 struct MenuPosInfo *pos = menubutton_info[SCREEN_CTRL_ID_PLAY_TAPE].pos;
10895 // set gadget position dynamically, pre-defined or off-screen
10896 int xx = (visible ? (pos->x == -1 ? x : pos->x) : POS_OFFSCREEN);
10897 int yy = (visible ? (pos->y == -1 ? y : pos->y) : POS_OFFSCREEN);
10899 ModifyGadget(gi, GDI_X, xx, GDI_Y, yy, GDI_END);
10900 MapGadget(gi); // (needed if deactivated on last score page)
10903 static void HandleScreenGadgets(struct GadgetInfo *gi)
10905 int id = gi->custom_id;
10906 int button = gi->event.button;
10907 int step = (button == MB_LEFTBUTTON ? 1 :
10908 button == MB_MIDDLEBUTTON ? 5 :
10909 button == MB_RIGHTBUTTON ? 10 : 1);
10913 case SCREEN_CTRL_ID_PREV_LEVEL:
10914 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10917 case SCREEN_CTRL_ID_NEXT_LEVEL:
10918 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10921 case SCREEN_CTRL_ID_PREV_LEVEL2:
10922 HandleHallOfFame_SelectLevel(step, -1);
10925 case SCREEN_CTRL_ID_NEXT_LEVEL2:
10926 HandleHallOfFame_SelectLevel(step, +1);
10929 case SCREEN_CTRL_ID_PREV_SCORE:
10930 HandleScoreInfo_SelectScore(step, -1);
10933 case SCREEN_CTRL_ID_NEXT_SCORE:
10934 HandleScoreInfo_SelectScore(step, +1);
10937 case SCREEN_CTRL_ID_PLAY_TAPE:
10938 HandleScoreInfo_PlayTape();
10941 case SCREEN_CTRL_ID_FIRST_LEVEL:
10942 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10945 case SCREEN_CTRL_ID_LAST_LEVEL:
10946 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10949 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10950 CloseDoor(DOOR_CLOSE_2);
10951 SetGameStatus(GAME_MODE_LEVELNR);
10952 DrawChooseLevelNr();
10955 case SCREEN_CTRL_ID_PREV_PLAYER:
10956 HandleSetupScreen_Input_Player(step, -1);
10959 case SCREEN_CTRL_ID_NEXT_PLAYER:
10960 HandleSetupScreen_Input_Player(step, +1);
10963 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10964 InsertSolutionTape();
10967 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10968 PlaySolutionTape();
10971 case SCREEN_CTRL_ID_LEVELSET_INFO:
10972 DrawInfoScreen_FromMainMenu(INFO_MODE_LEVELSET);
10975 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10976 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10980 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10981 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10982 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10983 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10984 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10987 case SCREEN_CTRL_ID_SCROLL_UP:
10988 if (game_status == GAME_MODE_NAMES)
10989 HandleChoosePlayerName(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10990 else if (game_status == GAME_MODE_LEVELS)
10991 HandleChooseLevelSet(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10992 else if (game_status == GAME_MODE_LEVELNR)
10993 HandleChooseLevelNr(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10994 else if (game_status == GAME_MODE_SETUP)
10995 HandleSetupScreen(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10996 else if (game_status == GAME_MODE_INFO)
10997 HandleInfoScreen(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10998 else if (game_status == GAME_MODE_SCORES)
10999 HandleHallOfFame(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
11002 case SCREEN_CTRL_ID_SCROLL_DOWN:
11003 if (game_status == GAME_MODE_NAMES)
11004 HandleChoosePlayerName(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
11005 else if (game_status == GAME_MODE_LEVELS)
11006 HandleChooseLevelSet(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
11007 else if (game_status == GAME_MODE_LEVELNR)
11008 HandleChooseLevelNr(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
11009 else if (game_status == GAME_MODE_SETUP)
11010 HandleSetupScreen(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
11011 else if (game_status == GAME_MODE_INFO)
11012 HandleInfoScreen(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
11013 else if (game_status == GAME_MODE_SCORES)
11014 HandleHallOfFame(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
11017 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
11018 if (game_status == GAME_MODE_NAMES)
11019 HandleChoosePlayerName(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
11020 else if (game_status == GAME_MODE_LEVELS)
11021 HandleChooseLevelSet(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
11022 else if (game_status == GAME_MODE_LEVELNR)
11023 HandleChooseLevelNr(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
11024 else if (game_status == GAME_MODE_SETUP)
11025 HandleSetupScreen(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
11026 else if (game_status == GAME_MODE_INFO)
11027 HandleInfoScreen(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
11028 else if (game_status == GAME_MODE_SCORES)
11029 HandleHallOfFame(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
11032 case SCREEN_CTRL_ID_NETWORK_SERVER:
11034 if (!strEqual(gi->textinput.value, ""))
11036 setString(&setup.network_server_hostname, gi->textinput.value);
11038 network.server_host = setup.network_server_hostname;
11042 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
11044 network.server_host = NULL;
11047 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
11048 network.server_host = NULL;
11050 execSetupGame_setNetworkServerText();
11062 void HandleScreenGadgetKeys(Key key)
11064 if (key == setup.shortcut.tape_play || key == KSYM_Return)
11065 HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
11068 void DumpScreenIdentifiers(void)
11072 Print("Active screen elements on current screen:\n");
11074 for (i = 0; main_controls[i].nr != -1; i++)
11076 struct MainControlInfo *mci = &main_controls[i];
11078 if (mci->button_graphic != -1)
11080 char *token = getTokenFromImageID(mci->button_graphic);
11082 Print("- '%s'\n", token);
11089 boolean DoScreenAction(int image_id)
11093 if (game_status != GAME_MODE_MAIN)
11096 for (i = 0; main_controls[i].nr != -1; i++)
11098 struct MainControlInfo *mci = &main_controls[i];
11099 struct MenuPosInfo *pos = mci->pos_button;
11101 if (mci->button_graphic == image_id)
11103 int x = mSX + pos->x;
11104 int y = mSY + pos->y;
11106 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
11115 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
11117 // get tree info node of newly added level or artwork set
11118 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
11119 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
11121 if (tree_node_new == NULL) // should not happen
11124 // if request dialog is active, do nothing
11125 if (game.request_active)
11128 if (game_status == GAME_MODE_MAIN &&
11129 tree_type == TREE_TYPE_LEVEL_DIR)
11131 // when adding new level set in main menu, select it as current level set
11133 // change current level set to newly added level set from zip file
11134 leveldir_current = tree_node_new;
11136 // change current level number to first level of newly added level set
11137 level_nr = leveldir_current->first_level;
11139 // redraw screen to reflect changed level set
11142 // save this level set and level number as last selected level set
11143 SaveLevelSetup_LastSeries();
11144 SaveLevelSetup_SeriesInfo();
11146 else if (game_status == GAME_MODE_LEVELS &&
11147 tree_type == TREE_TYPE_LEVEL_DIR)
11149 // when adding new level set in level set menu, set cursor and update screen
11151 leveldir_current = tree_node_new;
11153 DrawChooseTree(&leveldir_current);
11155 else if (game_status == GAME_MODE_SETUP)
11157 // when adding new artwork set in setup menu, set cursor and update screen
11159 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
11160 tree_type == TREE_TYPE_GRAPHICS_DIR)
11162 artwork.gfx_current = tree_node_new;
11164 DrawChooseTree(&artwork.gfx_current);
11166 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
11167 tree_type == TREE_TYPE_SOUNDS_DIR)
11169 artwork.snd_current = tree_node_new;
11171 DrawChooseTree(&artwork.snd_current);
11173 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
11174 tree_type == TREE_TYPE_MUSIC_DIR)
11176 artwork.mus_current = tree_node_new;
11178 DrawChooseTree(&artwork.mus_current);
11183 static int UploadTapes(void)
11185 SetGameStatus(GAME_MODE_LOADING);
11187 FadeSetEnterScreen();
11188 FadeOut(REDRAW_ALL);
11190 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
11192 FadeIn(REDRAW_ALL);
11194 DrawInitTextHead("Uploading tapes");
11196 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
11197 global.autoplay_leveldir = "ALL";
11198 global.autoplay_all = TRUE;
11200 int num_tapes_uploaded = AutoPlayTapes();
11202 global.autoplay_mode = AUTOPLAY_MODE_NONE;
11203 global.autoplay_leveldir = NULL;
11204 global.autoplay_all = FALSE;
11206 SetGameStatus(GAME_MODE_MAIN);
11210 return num_tapes_uploaded;
11213 static boolean OfferUploadTapes(void)
11215 if (!Request(setup.has_remaining_tapes ?
11216 "Upload missing tapes to the high score server now?" :
11217 "Upload all your tapes to the high score server now?", REQ_ASK))
11220 // when uploading tapes, make sure that high score server is enabled
11221 runtime.use_api_server = setup.use_api_server = TRUE;
11223 int num_tapes_uploaded = UploadTapes();
11226 if (num_tapes_uploaded < 0)
11228 num_tapes_uploaded = -num_tapes_uploaded - 1;
11230 if (num_tapes_uploaded == 0)
11231 sprintf(message, "Upload failed! No tapes uploaded!");
11232 else if (num_tapes_uploaded == 1)
11233 sprintf(message, "Upload failed! Only 1 tape uploaded!");
11235 sprintf(message, "Upload failed! Only %d tapes uploaded!",
11236 num_tapes_uploaded);
11238 Request(message, REQ_CONFIRM);
11240 // if uploading tapes failed, add tape upload entry to setup menu
11241 setup.provide_uploading_tapes = TRUE;
11242 setup.has_remaining_tapes = TRUE;
11244 SaveSetup_ServerSetup();
11249 if (num_tapes_uploaded == 0)
11250 sprintf(message, "No tapes uploaded!");
11251 else if (num_tapes_uploaded == 1)
11252 sprintf(message, "1 tape uploaded!");
11254 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
11256 Request(message, REQ_CONFIRM);
11258 if (num_tapes_uploaded > 0)
11259 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
11261 // after all tapes have been uploaded, remove entry from setup menu
11262 setup.provide_uploading_tapes = FALSE;
11263 setup.has_remaining_tapes = FALSE;
11265 SaveSetup_ServerSetup();
11270 static void CheckUploadTapes(void)
11272 if (!setup.ask_for_uploading_tapes)
11275 // after asking for uploading tapes, do not ask again
11276 setup.ask_for_uploading_tapes = FALSE;
11277 setup.ask_for_remaining_tapes = FALSE;
11279 if (directoryExists(getTapeDir(NULL)))
11281 boolean tapes_uploaded = OfferUploadTapes();
11283 if (!tapes_uploaded)
11285 Request(setup.has_remaining_tapes ?
11286 "You can upload missing tapes from the setup menu later!" :
11287 "You can upload your tapes from the setup menu later!",
11293 // if tapes directory does not exist yet, never offer uploading all tapes
11294 setup.provide_uploading_tapes = FALSE;
11297 SaveSetup_ServerSetup();
11300 static void UpgradePlayerUUID(void)
11302 ApiResetUUIDAsThread(getUUID());
11305 static void CheckUpgradePlayerUUID(void)
11307 if (setup.player_version > 1)
11310 UpgradePlayerUUID();
11313 void CheckApiServerTasks(void)
11315 // check if the player's UUID has to be upgraded
11316 CheckUpgradePlayerUUID();
11318 // check if there are any tapes to be uploaded
11319 CheckUploadTapes();