1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
28 #define DEBUG_JOYSTICKS 0
31 // screens on the info screen
32 #define INFO_MODE_MAIN 0
33 #define INFO_MODE_TITLE 1
34 #define INFO_MODE_ELEMENTS 2
35 #define INFO_MODE_MUSIC 3
36 #define INFO_MODE_CREDITS 4
37 #define INFO_MODE_PROGRAM 5
38 #define INFO_MODE_VERSION 6
39 #define INFO_MODE_LEVELSET 7
41 #define MAX_INFO_MODES 8
43 // screens on the setup screen
44 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
45 // (should also match corresponding entries in src/conf_gfx.c)
46 #define SETUP_MODE_MAIN 0
47 #define SETUP_MODE_GAME 1
48 #define SETUP_MODE_ENGINES 2
49 #define SETUP_MODE_EDITOR 3
50 #define SETUP_MODE_GRAPHICS 4
51 #define SETUP_MODE_SOUND 5
52 #define SETUP_MODE_ARTWORK 6
53 #define SETUP_MODE_INPUT 7
54 #define SETUP_MODE_TOUCH 8
55 #define SETUP_MODE_SHORTCUTS 9
56 #define SETUP_MODE_SHORTCUTS_1 10
57 #define SETUP_MODE_SHORTCUTS_2 11
58 #define SETUP_MODE_SHORTCUTS_3 12
59 #define SETUP_MODE_SHORTCUTS_4 13
60 #define SETUP_MODE_SHORTCUTS_5 14
62 // sub-screens on the setup screen (generic)
63 #define SETUP_MODE_CHOOSE_ARTWORK 15
64 #define SETUP_MODE_CHOOSE_OTHER 16
66 // sub-screens on the setup screen (specific)
67 #define SETUP_MODE_CHOOSE_SCORES_TYPE 17
68 #define SETUP_MODE_CHOOSE_GAME_SPEED 18
69 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
70 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
71 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
72 #define SETUP_MODE_CHOOSE_SCALING_TYPE 22
73 #define SETUP_MODE_CHOOSE_RENDERING 23
74 #define SETUP_MODE_CHOOSE_VSYNC 24
75 #define SETUP_MODE_CHOOSE_GRAPHICS 25
76 #define SETUP_MODE_CHOOSE_SOUNDS 26
77 #define SETUP_MODE_CHOOSE_MUSIC 27
78 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
79 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
80 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
81 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
82 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
83 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
84 #define SETUP_MODE_CHOOSE_TRANSPARENCY 34
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
87 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
88 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
89 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
91 #define MAX_SETUP_MODES 40
93 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
96 #define STR_INFO_MAIN "Info Screen"
97 #define STR_INFO_TITLE "Title Screen"
98 #define STR_INFO_ELEMENTS "Game Elements"
99 #define STR_INFO_MUSIC "Game Music"
100 #define STR_INFO_CREDITS "Credits"
101 #define STR_INFO_PROGRAM "Program Info"
102 #define STR_INFO_VERSION "Version Info"
103 #define STR_INFO_LEVELSET "Level Set Info"
104 #define STR_INFO_EXIT "Exit"
106 // setup screen titles
107 #define STR_SETUP_MAIN "Setup"
108 #define STR_SETUP_GAME "Game & Menu"
109 #define STR_SETUP_ENGINES "Game Engines"
110 #define STR_SETUP_EDITOR "Editor"
111 #define STR_SETUP_GRAPHICS "Graphics"
112 #define STR_SETUP_SOUND "Sound & Music"
113 #define STR_SETUP_ARTWORK "Custom Artwork"
114 #define STR_SETUP_INPUT "Input Devices"
115 #define STR_SETUP_TOUCH "Touch Controls"
116 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
117 #define STR_SETUP_EXIT "Exit"
118 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
120 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
121 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
122 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
123 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
124 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
125 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
126 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
127 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
128 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
129 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
130 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
131 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
132 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
133 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
134 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
135 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
136 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
137 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
138 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
140 // other screen text constants
141 #define STR_CHOOSE_TREE_EDIT "Edit"
142 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
143 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
145 #define TEXT_MAIN_MENU "Press any key or button for main menu"
146 #define TEXT_INFO_MENU "Press any key or button for info menu"
147 #define TEXT_NEXT_PAGE "Press any key or button for next page"
148 #define TEXT_NEXT_MENU (info_screens_from_main ? \
149 TEXT_MAIN_MENU : TEXT_INFO_MENU)
151 // for input setup functions
152 #define SETUPINPUT_SCREEN_POS_START 0
153 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
154 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
155 #define SETUPINPUT_SCREEN_POS_END 13
157 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
158 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
160 #define MAX_SETUP_TEXT_INPUT_LEN 28
162 // for various menu stuff
163 #define MENU_SCREEN_START_XPOS 1
164 #define MENU_SCREEN_START_YPOS 2
165 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
166 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
167 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
168 #define MENU_TITLE1_YPOS 8
169 #define MENU_TITLE2_YPOS 46
170 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
171 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
172 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
173 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
174 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
175 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
176 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
177 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
178 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
179 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
180 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
181 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
182 MENU_INFO_FONT_TITLE))
183 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
184 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
185 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
186 MENU_SCREEN_INFO_YSTART2 - \
188 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
189 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
190 MENU_SCREEN_INFO_YSTEP)
191 #define NUM_INFO_ELEMENTS_FROM_CONF \
192 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
193 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
194 MAX_MENU_ENTRIES_ON_SCREEN)
195 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
196 MAX_INFO_ELEMENTS_ON_SCREEN), \
197 NUM_INFO_ELEMENTS_FROM_CONF)
198 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
199 #define MAX_MENU_TEXT_LENGTH_BIG 13
200 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
202 // screen gadget identifiers
203 #define SCREEN_CTRL_ID_PREV_LEVEL 0
204 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
205 #define SCREEN_CTRL_ID_PREV_LEVEL2 2
206 #define SCREEN_CTRL_ID_NEXT_LEVEL2 3
207 #define SCREEN_CTRL_ID_PREV_SCORE 4
208 #define SCREEN_CTRL_ID_NEXT_SCORE 5
209 #define SCREEN_CTRL_ID_PLAY_TAPE 6
210 #define SCREEN_CTRL_ID_FIRST_LEVEL 7
211 #define SCREEN_CTRL_ID_LAST_LEVEL 8
212 #define SCREEN_CTRL_ID_LEVEL_NUMBER 9
213 #define SCREEN_CTRL_ID_PREV_PLAYER 10
214 #define SCREEN_CTRL_ID_NEXT_PLAYER 11
215 #define SCREEN_CTRL_ID_INSERT_SOLUTION 12
216 #define SCREEN_CTRL_ID_PLAY_SOLUTION 13
217 #define SCREEN_CTRL_ID_LEVELSET_INFO 14
218 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 15
219 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 16
220 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 17
221 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 18
222 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 19
224 #define NUM_SCREEN_MENUBUTTONS 20
226 #define SCREEN_CTRL_ID_SCROLL_UP 20
227 #define SCREEN_CTRL_ID_SCROLL_DOWN 21
228 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 22
229 #define SCREEN_CTRL_ID_NETWORK_SERVER 23
231 #define NUM_SCREEN_GADGETS 24
233 #define NUM_SCREEN_SCROLLBUTTONS 2
234 #define NUM_SCREEN_SCROLLBARS 1
235 #define NUM_SCREEN_TEXTINPUT 1
237 #define SCREEN_MASK_MAIN (1 << 0)
238 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
239 #define SCREEN_MASK_MAIN_HAS_SET_INFO (1 << 2)
240 #define SCREEN_MASK_INPUT (1 << 3)
241 #define SCREEN_MASK_TOUCH (1 << 4)
242 #define SCREEN_MASK_TOUCH2 (1 << 5)
243 #define SCREEN_MASK_SCORES (1 << 6)
244 #define SCREEN_MASK_SCORES_INFO (1 << 7)
246 // graphic position and size values for buttons and scrollbars
247 #define SC_MENUBUTTON_XSIZE TILEX
248 #define SC_MENUBUTTON_YSIZE TILEY
250 #define SC_SCROLLBUTTON_XSIZE TILEX
251 #define SC_SCROLLBUTTON_YSIZE TILEY
253 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
255 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
256 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
257 SC_SCROLLBUTTON_YSIZE)
259 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
260 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
262 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
263 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
264 SC_SCROLLBUTTON_YSIZE)
266 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
267 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
268 SC_SCROLL_VERTICAL_YSIZE)
270 #define SC_BORDER_SIZE 14
273 // forward declarations of internal functions
274 static void HandleScreenGadgets(struct GadgetInfo *);
275 static void HandleSetupScreen_Generic(int, int, int, int, int);
276 static void HandleSetupScreen_Input(int, int, int, int, int);
277 static void CustomizeKeyboard(int);
278 static void ConfigureJoystick(int);
279 static void ConfigureVirtualButtons(void);
280 static void execSetupGame(void);
281 static void execSetupEngines(void);
282 static void execSetupGraphics(void);
283 static void execSetupSound(void);
284 static void execSetupTouch(void);
285 static void execSetupArtwork(void);
286 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
288 static void DrawChoosePlayerName(void);
289 static void DrawChooseLevelSet(void);
290 static void DrawChooseLevelNr(void);
291 static void DrawScoreInfo(int);
292 static void DrawScoreInfo_Content(int);
293 static void DrawInfoScreen(void);
294 static void DrawSetupScreen(void);
295 static void DrawTypeName(void);
297 static void DrawInfoScreen_NotAvailable(char *, char *);
298 static void DrawInfoScreen_HelpAnim(int, int, boolean);
299 static void DrawInfoScreen_HelpText(int, int, int, int);
300 static void HandleInfoScreen_Main(int, int, int, int, int);
301 static void HandleInfoScreen_TitleScreen(int, int, int);
302 static void HandleInfoScreen_Elements(int, int, int);
303 static void HandleInfoScreen_Music(int, int, int);
304 static void HandleInfoScreen_Version(int);
305 static void HandleInfoScreen_Generic(int, int, int);
307 static void ModifyGameSpeedIfNeeded(void);
308 static void DisableVsyncIfNeeded(void);
310 static void RedrawScreenMenuGadgets(int);
311 static void MapScreenMenuGadgets(int);
312 static void UnmapScreenMenuGadgets(int);
313 static void MapScreenGadgets(int);
314 static void UnmapScreenGadgets(void);
315 static void MapScreenTreeGadgets(TreeInfo *);
316 static void UnmapScreenTreeGadgets(void);
318 static void UpdateScreenMenuGadgets(int, boolean);
319 static void AdjustScoreInfoButtons_SelectScore(int, int, int);
320 static void AdjustScoreInfoButtons_PlayTape(int, int, boolean);
322 static boolean OfferUploadTapes(void);
323 static void execOfferUploadTapes(void);
325 static void DrawHallOfFame_setScoreEntries(void);
326 static void HandleHallOfFame_SelectLevel(int, int);
327 static char *getHallOfFameRankText(int, int);
328 static char *getHallOfFameScoreText(int, int);
329 static char *getInfoScreenTitle_Generic(void);
331 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *);
333 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
335 static int info_mode = INFO_MODE_MAIN;
336 static int setup_mode = SETUP_MODE_MAIN;
338 static boolean info_screens_from_main = FALSE;
340 static TreeInfo *window_sizes = NULL;
341 static TreeInfo *window_size_current = NULL;
343 static TreeInfo *scaling_types = NULL;
344 static TreeInfo *scaling_type_current = NULL;
346 static TreeInfo *rendering_modes = NULL;
347 static TreeInfo *rendering_mode_current = NULL;
349 static TreeInfo *vsync_modes = NULL;
350 static TreeInfo *vsync_mode_current = NULL;
352 static TreeInfo *scroll_delays = NULL;
353 static TreeInfo *scroll_delay_current = NULL;
355 static TreeInfo *snapshot_modes = NULL;
356 static TreeInfo *snapshot_mode_current = NULL;
358 static TreeInfo *scores_types = NULL;
359 static TreeInfo *scores_type_current = NULL;
361 static TreeInfo *game_speeds_normal = NULL;
362 static TreeInfo *game_speeds_extended = NULL;
363 static TreeInfo *game_speeds = NULL;
364 static TreeInfo *game_speed_current = NULL;
366 static TreeInfo *volumes_simple = NULL;
367 static TreeInfo *volume_simple_current = NULL;
369 static TreeInfo *volumes_loops = NULL;
370 static TreeInfo *volume_loops_current = NULL;
372 static TreeInfo *volumes_music = NULL;
373 static TreeInfo *volume_music_current = NULL;
375 static TreeInfo *touch_controls = NULL;
376 static TreeInfo *touch_control_current = NULL;
378 static TreeInfo *move_distances = NULL;
379 static TreeInfo *move_distance_current = NULL;
381 static TreeInfo *drop_distances = NULL;
382 static TreeInfo *drop_distance_current = NULL;
384 static TreeInfo *transparencies = NULL;
385 static TreeInfo *transparency_current = NULL;
387 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
388 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
390 static TreeInfo *player_name = NULL;
391 static TreeInfo *player_name_current = NULL;
393 static TreeInfo *level_number = NULL;
394 static TreeInfo *level_number_current = NULL;
396 static TreeInfo *score_entries = NULL;
397 static TreeInfo *score_entry_current = NULL;
399 static struct ValueTextInfo window_sizes_list[] =
404 { 100, "100 % (Default)" },
417 static struct StringValueTextInfo scaling_types_list[] =
419 { SCALING_QUALITY_NEAREST, "Off" },
420 { SCALING_QUALITY_LINEAR, "Linear" },
421 { SCALING_QUALITY_BEST, "Anisotropic" },
426 static struct StringValueTextInfo rendering_modes_list[] =
428 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
429 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
431 // this mode may work under certain conditions, but does not work on Windows
432 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
434 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
439 static struct StringValueTextInfo vsync_modes_list[] =
441 { STR_VSYNC_MODE_OFF, "Off" },
442 { STR_VSYNC_MODE_NORMAL, "Normal" },
443 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
448 static struct StringValueTextInfo scores_types_list[] =
450 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
451 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
452 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
457 static struct ValueTextInfo game_speeds_list_normal[] =
468 static struct ValueTextInfo game_speeds_list_extended[] =
470 { 1000, "1 fps (Extremely Slow)" },
475 { 29, "35 fps (Original Supaplex)" },
477 { 20, "50 fps (=== Normal Speed ===)" },
478 { 16, "60 fps (60 Hz VSync Speed)" },
479 { 14, "70 fps (Maximum Supaplex)" },
483 { 1, "1000 fps (Extremely Fast)" },
488 static struct ValueTextInfo *game_speeds_list;
490 static struct ValueTextInfo scroll_delays_list[] =
492 { 0, "0 Tiles (No Scroll Delay)" },
495 { 3, "3 Tiles (Default)" },
500 { 8, "8 Tiles (Maximum Scroll Delay)"},
505 static struct StringValueTextInfo snapshot_modes_list[] =
507 { STR_SNAPSHOT_MODE_OFF, "Off" },
508 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
509 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
510 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
515 static struct ValueTextInfo volumes_list[] =
535 static struct StringValueTextInfo touch_controls_list[] =
537 { TOUCH_CONTROL_OFF, "Off" },
538 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
539 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
540 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
545 static struct ValueTextInfo distances_list[] =
560 static struct ValueTextInfo transparencies_list[] =
562 { 0, "0 % (Opaque)" },
572 { 100, "100 % (Invisible)" },
577 static struct ValueTextInfo grid_sizes_list[] =
613 static int align_xoffset = 0;
614 static int align_yoffset = 0;
616 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
617 (s) <= GAME_MODE_SETUP ? (s) : \
618 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
620 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
621 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
623 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
624 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
625 (i) <= INFO_MODE_LEVELSET ? (i) : \
628 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
629 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
630 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
631 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
632 SETUP_MODE_CHOOSE_ARTWORK : \
633 SETUP_MODE_CHOOSE_OTHER)
635 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
636 menu.draw_xoffset[GAME_MODE_INFO] : \
637 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
638 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
639 menu.draw_yoffset[GAME_MODE_INFO] : \
640 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
641 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
642 menu.extra_spacing[GAME_MODE_INFO] : \
643 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
645 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
646 menu.draw_xoffset[GAME_MODE_SETUP] : \
647 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
648 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
649 menu.draw_yoffset[GAME_MODE_SETUP] : \
650 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
651 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
652 menu.extra_spacing[GAME_MODE_SETUP] : \
653 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
655 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
657 #define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
659 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
660 DRAW_XOFFSET_INFO(info_mode) : \
661 (s) == GAME_MODE_SETUP ? \
662 DRAW_XOFFSET_SETUP(setup_mode) : \
663 menu.draw_xoffset[DRAW_MODE(s)])
664 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
665 DRAW_YOFFSET_INFO(info_mode) : \
666 (s) == GAME_MODE_SETUP ? \
667 DRAW_YOFFSET_SETUP(setup_mode) : \
668 menu.draw_yoffset[DRAW_MODE(s)])
669 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
670 EXTRA_SPACING_INFO(info_mode) : \
671 (s) == GAME_MODE_SETUP ? \
672 EXTRA_SPACING_SETUP(setup_mode) : \
673 (s) == GAME_MODE_SCORES ? \
674 EXTRA_SPACING_SCORES(info_mode) : \
675 menu.extra_spacing[DRAW_MODE(s)])
677 #define mSX (SX + DRAW_XOFFSET(game_status))
678 #define mSY (SY + DRAW_YOFFSET(game_status))
680 #define amSX (mSX + align_xoffset)
681 #define amSY (mSY + align_yoffset)
683 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
684 menu.list_size[game_status] : \
685 MAX_MENU_ENTRIES_ON_SCREEN)
687 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
688 NUM_MENU_ENTRIES_ON_SCREEN)
691 // title display and control definitions
693 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
694 2 * MAX_NUM_TITLE_MESSAGES)
696 #define NO_DIRECT_LEVEL_SELECT (-1)
699 static int num_title_screens = 0;
701 struct TitleControlInfo
710 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
713 // main menu display and control definitions
715 #define MAIN_CONTROL_NAME 0
716 #define MAIN_CONTROL_LEVELS 1
717 #define MAIN_CONTROL_SCORES 2
718 #define MAIN_CONTROL_EDITOR 3
719 #define MAIN_CONTROL_INFO 4
720 #define MAIN_CONTROL_GAME 5
721 #define MAIN_CONTROL_SETUP 6
722 #define MAIN_CONTROL_QUIT 7
723 #define MAIN_CONTROL_PREV_LEVEL 8
724 #define MAIN_CONTROL_NEXT_LEVEL 9
725 #define MAIN_CONTROL_FIRST_LEVEL 10
726 #define MAIN_CONTROL_LAST_LEVEL 11
727 #define MAIN_CONTROL_LEVEL_NUMBER 12
728 #define MAIN_CONTROL_LEVEL_INFO_1 13
729 #define MAIN_CONTROL_LEVEL_INFO_2 14
730 #define MAIN_CONTROL_LEVEL_NAME 15
731 #define MAIN_CONTROL_LEVEL_AUTHOR 16
732 #define MAIN_CONTROL_LEVEL_YEAR 17
733 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
734 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
735 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
736 #define MAIN_CONTROL_TITLE_1 21
737 #define MAIN_CONTROL_TITLE_2 22
738 #define MAIN_CONTROL_TITLE_3 23
740 static char str_main_text_name[10];
741 static char str_main_text_first_level[10];
742 static char str_main_text_last_level[10];
743 static char str_main_text_level_number[10];
745 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
747 static char *main_text_name = str_main_text_name;
748 static char *main_text_first_level = str_main_text_first_level;
749 static char *main_text_last_level = str_main_text_last_level;
750 static char *main_text_level_number = str_main_text_level_number;
751 static char *main_text_levels = "Levelset";
752 static char *main_text_scores = "Hall Of Fame";
753 static char *main_text_editor = "Level Creator";
754 static char *main_text_info = "Info Screen";
755 static char *main_text_game = "Start Game";
756 static char *main_text_setup = "Setup";
757 static char *main_text_quit = "Quit";
758 static char *main_text_level_name = level.name;
759 static char *main_text_level_author = level.author;
760 static char *main_text_level_year = NULL;
761 static char *main_text_level_imported_from = NULL;
762 static char *main_text_level_imported_by = NULL;
763 static char *main_text_level_tested_by = NULL;
764 static char *main_text_title_1 = NULL;
765 static char *main_text_title_2 = NULL;
766 static char *main_text_title_3 = NULL;
768 extern char debug_xsn_mode[];
770 struct MainControlInfo
774 struct MenuPosInfo *pos_button;
777 struct TextPosInfo *pos_text;
780 struct TextPosInfo *pos_input;
784 static struct MainControlInfo main_controls[] =
788 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
789 &menu.main.text.name, &main_text_name,
790 &menu.main.input.name, &setup.player_name,
794 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
795 &menu.main.text.levels, &main_text_levels,
800 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
801 &menu.main.text.scores, &main_text_scores,
806 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
807 &menu.main.text.editor, &main_text_editor,
812 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
813 &menu.main.text.info, &main_text_info,
818 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
819 &menu.main.text.game, &main_text_game,
824 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
825 &menu.main.text.setup, &main_text_setup,
830 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
831 &menu.main.text.quit, &main_text_quit,
835 MAIN_CONTROL_PREV_LEVEL,
841 MAIN_CONTROL_NEXT_LEVEL,
847 MAIN_CONTROL_FIRST_LEVEL,
849 &menu.main.text.first_level, &main_text_first_level,
853 MAIN_CONTROL_LAST_LEVEL,
855 &menu.main.text.last_level, &main_text_last_level,
859 MAIN_CONTROL_LEVEL_NUMBER,
861 &menu.main.text.level_number, &main_text_level_number,
865 MAIN_CONTROL_LEVEL_INFO_1,
867 &menu.main.text.level_info_1, NULL,
871 MAIN_CONTROL_LEVEL_INFO_2,
873 &menu.main.text.level_info_2, NULL,
877 MAIN_CONTROL_LEVEL_NAME,
879 &menu.main.text.level_name, &main_text_level_name,
883 MAIN_CONTROL_LEVEL_AUTHOR,
885 &menu.main.text.level_author, &main_text_level_author,
889 MAIN_CONTROL_LEVEL_YEAR,
891 &menu.main.text.level_year, &main_text_level_year,
895 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
897 &menu.main.text.level_imported_from, &main_text_level_imported_from,
901 MAIN_CONTROL_LEVEL_IMPORTED_BY,
903 &menu.main.text.level_imported_by, &main_text_level_imported_by,
907 MAIN_CONTROL_LEVEL_TESTED_BY,
909 &menu.main.text.level_tested_by, &main_text_level_tested_by,
913 MAIN_CONTROL_TITLE_1,
915 &menu.main.text.title_1, &main_text_title_1,
919 MAIN_CONTROL_TITLE_2,
921 &menu.main.text.title_2, &main_text_title_2,
925 MAIN_CONTROL_TITLE_3,
927 &menu.main.text.title_3, &main_text_title_3,
940 static boolean hasLevelSetInfo(void)
942 return (getLevelSetInfoFilename(0) != NULL);
945 static int getTitleScreenGraphic(int nr, boolean initial)
947 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
950 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
952 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
956 static int getTitleScreenGameMode(boolean initial)
958 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
962 static int getTitleMessageGameMode(boolean initial)
964 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
967 static int getTitleAnimMode(struct TitleControlInfo *tci)
969 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
971 return base + tci->local_nr;
975 static int getTitleScreenBackground(boolean initial)
977 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
982 static int getTitleMessageBackground(int nr, boolean initial)
984 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
988 static int getTitleBackground(int nr, boolean initial, boolean is_image)
990 int base = (is_image ?
991 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
992 IMG_BACKGROUND_TITLESCREEN_1) :
993 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
994 IMG_BACKGROUND_TITLEMESSAGE_1));
995 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
996 IMG_BACKGROUND_TITLE);
997 int graphic_local = base + nr;
999 if (graphic_info[graphic_local].bitmap != NULL)
1000 return graphic_local;
1002 if (graphic_info[graphic_global].bitmap != NULL)
1003 return graphic_global;
1005 return IMG_UNDEFINED;
1008 static int getTitleSound(struct TitleControlInfo *tci)
1010 boolean is_image = tci->is_image;
1011 int initial = tci->initial;
1012 int nr = tci->local_nr;
1013 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1014 int base = (is_image ?
1015 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
1016 SND_BACKGROUND_TITLESCREEN_1) :
1017 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1018 SND_BACKGROUND_TITLEMESSAGE_1));
1019 int sound_global = menu.sound[mode];
1020 int sound_local = base + nr;
1023 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
1024 nr, initial, is_image,
1025 sound_global, getSoundListEntry(sound_global)->filename,
1026 sound_local, getSoundListEntry(sound_local)->filename);
1029 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
1032 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
1033 return sound_global;
1035 return SND_UNDEFINED;
1038 static int getTitleMusic(struct TitleControlInfo *tci)
1040 boolean is_image = tci->is_image;
1041 int initial = tci->initial;
1042 int nr = tci->local_nr;
1043 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1044 int base = (is_image ?
1045 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
1046 MUS_BACKGROUND_TITLESCREEN_1) :
1047 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1048 MUS_BACKGROUND_TITLEMESSAGE_1));
1049 int music_global = menu.music[mode];
1050 int music_local = base + nr;
1053 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1054 nr, initial, is_image,
1055 music_global, getMusicListEntry(music_global)->filename,
1056 music_local, getMusicListEntry(music_local)->filename);
1059 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1062 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1063 return music_global;
1065 return MUS_UNDEFINED;
1068 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1070 boolean is_image = tci->is_image;
1071 boolean initial = tci->initial;
1072 boolean first = tci->first;
1073 int nr = tci->local_nr;
1074 struct TitleMessageInfo tmi;
1075 struct TitleFadingInfo ti;
1077 tmi = (is_image ? (initial ? (first ?
1078 titlescreen_initial_first[nr] :
1079 titlescreen_initial[nr])
1081 titlescreen_first[nr] :
1083 : (initial ? (first ?
1084 titlemessage_initial_first[nr] :
1085 titlemessage_initial[nr])
1087 titlemessage_first[nr] :
1088 titlemessage[nr])));
1090 ti.fade_mode = tmi.fade_mode;
1091 ti.fade_delay = tmi.fade_delay;
1092 ti.post_delay = tmi.post_delay;
1093 ti.auto_delay = tmi.auto_delay;
1094 ti.auto_delay_unit = tmi.auto_delay_unit;
1099 static int compareTitleControlInfo(const void *object1, const void *object2)
1101 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1102 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1105 if (tci1->initial != tci2->initial)
1106 compare_result = (tci1->initial ? -1 : +1);
1107 else if (tci1->sort_priority != tci2->sort_priority)
1108 compare_result = tci1->sort_priority - tci2->sort_priority;
1109 else if (tci1->is_image != tci2->is_image)
1110 compare_result = (tci1->is_image ? -1 : +1);
1112 compare_result = tci1->local_nr - tci2->local_nr;
1114 return compare_result;
1117 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1119 int nr, int sort_priority)
1121 title_controls[num_title_screens].is_image = is_image;
1122 title_controls[num_title_screens].initial = initial;
1123 title_controls[num_title_screens].local_nr = nr;
1124 title_controls[num_title_screens].sort_priority = sort_priority;
1126 title_controls[num_title_screens].first = FALSE; // will be set later
1128 num_title_screens++;
1131 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1135 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1137 int graphic = getTitleScreenGraphic(i, initial);
1138 Bitmap *bitmap = graphic_info[graphic].bitmap;
1139 int sort_priority = graphic_info[graphic].sort_priority;
1142 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1145 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1147 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1148 char *filename = getLevelSetTitleMessageFilename(i, initial);
1149 int sort_priority = tmi->sort_priority;
1151 if (filename != NULL)
1152 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1156 static void InitializeTitleControls(boolean show_title_initial)
1158 num_title_screens = 0;
1160 // 1st step: initialize title screens for game start (only when starting)
1161 if (show_title_initial)
1162 InitializeTitleControls_CheckTitleInfo(TRUE);
1164 // 2nd step: initialize title screens for current level set
1165 InitializeTitleControls_CheckTitleInfo(FALSE);
1167 // sort title screens according to sort_priority and title number
1168 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1169 compareTitleControlInfo);
1171 // mark first title screen
1172 title_controls[0].first = TRUE;
1175 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1177 return (pos != NULL && pos->x != -1 && pos->y != -1);
1180 static boolean visibleTextPos(struct TextPosInfo *pos)
1182 return (pos != NULL && pos->x != -1 && pos->y != -1);
1185 static void InitializeMainControls(void)
1187 boolean local_team_mode = (!network.enabled && setup.team_mode);
1190 // set main control text values to dynamically determined values
1191 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1193 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1194 menu.main.text.first_level.size));
1195 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1196 menu.main.text.last_level.size));
1197 strcpy(main_text_level_number, int2str(level_nr,
1198 menu.main.text.level_number.size));
1200 main_text_level_year = leveldir_current->year;
1201 main_text_level_imported_from = leveldir_current->imported_from;
1202 main_text_level_imported_by = leveldir_current->imported_by;
1203 main_text_level_tested_by = leveldir_current->tested_by;
1205 main_text_title_1 = getConfigProgramTitleString();
1206 main_text_title_2 = getConfigProgramCopyrightString();
1207 main_text_title_3 = getConfigProgramCompanyString();
1209 // set main control screen positions to dynamically determined values
1210 for (i = 0; main_controls[i].nr != -1; i++)
1212 struct MainControlInfo *mci = &main_controls[i];
1214 struct MenuPosInfo *pos_button = mci->pos_button;
1215 struct TextPosInfo *pos_text = mci->pos_text;
1216 struct TextPosInfo *pos_input = mci->pos_input;
1217 char *text = (mci->text ? *mci->text : NULL);
1218 char *input = (mci->input ? *mci->input : NULL);
1219 int button_graphic = mci->button_graphic;
1220 int font_text = (pos_text ? pos_text->font : -1);
1221 int font_input = (pos_input ? pos_input->font : -1);
1223 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1224 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1225 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1226 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1227 int text_chars = (text != NULL ? strlen(text) : 0);
1228 int input_chars = (input != NULL ? strlen(input) : 0);
1231 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1233 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1234 int text_width = font_text_width * text_chars;
1235 int text_height = font_text_height;
1236 int input_width = font_input_width * input_chars;
1237 int input_height = font_input_height;
1239 if (nr == MAIN_CONTROL_NAME)
1241 menu.main.input.name.width = input_width;
1242 menu.main.input.name.height = input_height;
1245 if (pos_button != NULL) // (x/y may be -1/-1 here)
1247 pos_button->width = button_width;
1248 pos_button->height = button_height;
1251 if (pos_text != NULL) // (x/y may be -1/-1 here)
1253 // calculate text size -- needed for text alignment
1254 boolean calculate_text_size = (text != NULL);
1256 if (pos_text->width == -1 || calculate_text_size)
1257 pos_text->width = text_width;
1258 if (pos_text->height == -1 || calculate_text_size)
1259 pos_text->height = text_height;
1261 if (visibleMenuPos(pos_button))
1263 if (pos_text->x == -1)
1264 pos_text->x = pos_button->x + pos_button->width;
1265 if (pos_text->y == -1)
1267 pos_button->y + (pos_button->height - pos_text->height) / 2;
1271 if (pos_input != NULL) // (x/y may be -1/-1 here)
1273 if (visibleTextPos(pos_text))
1275 if (pos_input->x == -1)
1276 pos_input->x = pos_text->x + pos_text->width;
1277 if (pos_input->y == -1)
1278 pos_input->y = pos_text->y;
1281 if (pos_input->width == -1)
1282 pos_input->width = input_width;
1283 if (pos_input->height == -1)
1284 pos_input->height = input_height;
1289 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1290 int graphic, boolean pressed)
1292 struct GraphicInfo *g = &graphic_info[graphic];
1295 int xoffset = (pressed ? g->pressed_xoffset : 0);
1296 int yoffset = (pressed ? g->pressed_yoffset : 0);
1298 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1300 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1301 g->width, g->height, dst_x, dst_y);
1304 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1305 boolean active_input,
1306 boolean pressed_button)
1310 for (i = 0; main_controls[i].nr != -1; i++)
1312 struct MainControlInfo *mci = &main_controls[i];
1314 if (mci->nr == nr || nr == -1)
1316 struct MenuPosInfo *pos_button = mci->pos_button;
1317 struct TextPosInfo *pos_text = mci->pos_text;
1318 struct TextPosInfo *pos_input = mci->pos_input;
1319 char *text = (mci->text ? *mci->text : NULL);
1320 char *input = (mci->input ? *mci->input : NULL);
1321 int button_graphic = mci->button_graphic;
1322 int font_text = (pos_text ? pos_text->font : -1);
1323 int font_input = (pos_input ? pos_input->font : -1);
1327 button_graphic = BUTTON_ACTIVE(button_graphic);
1328 font_text = FONT_ACTIVE(font_text);
1333 font_input = FONT_ACTIVE(font_input);
1336 if (visibleMenuPos(pos_button))
1338 struct MenuPosInfo *pos = pos_button;
1339 int x = mSX + pos->x;
1340 int y = mSY + pos->y;
1342 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1343 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1346 if (visibleTextPos(pos_text) && text != NULL)
1348 struct TextPosInfo *pos = pos_text;
1349 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1350 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1353 // (check why/if this is needed)
1354 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1356 DrawText(x, y, text, font_text);
1359 if (visibleTextPos(pos_input) && input != NULL)
1361 struct TextPosInfo *pos = pos_input;
1362 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1363 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1366 // (check why/if this is needed)
1367 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1369 DrawText(x, y, input, font_input);
1375 static void DrawCursorAndText_Main(int nr, boolean active_text,
1376 boolean pressed_button)
1378 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1382 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1383 boolean pressed_button)
1385 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1389 static struct MainControlInfo *getMainControlInfo(int nr)
1393 for (i = 0; main_controls[i].nr != -1; i++)
1394 if (main_controls[i].nr == nr)
1395 return &main_controls[i];
1400 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1405 int rect_x = ALIGNED_TEXT_XPOS(rect);
1406 int rect_y = ALIGNED_TEXT_YPOS(rect);
1408 return (x >= rect_x && x < rect_x + rect->width &&
1409 y >= rect_y && y < rect_y + rect->height);
1412 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1417 int rect_x = ALIGNED_TEXT_XPOS(rect);
1418 int rect_y = ALIGNED_TEXT_YPOS(rect);
1421 Debug("screens:insideTextPosRect",
1422 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1423 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1424 (x >= rect_x && x < rect_x + rect->width &&
1425 y >= rect_y && y < rect_y + rect->height));
1428 return (x >= rect_x && x < rect_x + rect->width &&
1429 y >= rect_y && y < rect_y + rect->height);
1432 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1434 int rect_width = preview->xsize * preview->tile_size;
1435 int rect_height = preview->ysize * preview->tile_size;
1436 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1437 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1439 return (x >= rect_x && x < rect_x + rect_width &&
1440 y >= rect_y && y < rect_y + rect_height);
1443 static void AdjustScrollbar(int id, int items_max, int items_visible,
1446 struct GadgetInfo *gi = screen_gadget[id];
1448 if (item_position > items_max - items_visible)
1449 item_position = items_max - items_visible;
1451 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1452 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1453 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1456 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1458 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1462 static void clearMenuListArea(void)
1464 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1466 // correct scrollbar position if placed outside menu (playfield) area
1467 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1468 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1470 // clear menu list area, but not title or scrollbar
1471 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1472 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1474 // special compatibility handling for "Snake Bite" graphics set
1475 if (strPrefix(leveldir_current->identifier, "snake_bite"))
1476 ClearRectangle(drawto, mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1477 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1480 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1482 static int cursor_array[MAX_LEV_FIELDY];
1483 int x = amSX + TILEX * xpos;
1484 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1489 cursor_array[ypos] = graphic;
1491 graphic = cursor_array[ypos];
1495 graphic = BUTTON_ACTIVE(graphic);
1497 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1498 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1501 static void initCursor(int ypos, int graphic)
1503 drawCursorExt(0, ypos, FALSE, graphic);
1506 static void drawCursor(int ypos, boolean active)
1508 drawCursorExt(0, ypos, active, -1);
1511 static void drawCursorXY(int xpos, int ypos, int graphic)
1513 drawCursorExt(xpos, ypos, FALSE, graphic);
1516 static void drawChooseTreeCursor(int ypos, boolean active)
1518 drawCursorExt(0, ypos, active, -1);
1521 static int getChooseTreeEditFont(boolean active)
1523 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1526 static int getChooseTreeEditXPos(int pos)
1528 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1529 int xoffset = (has_scrollbar ? -1 : 0);
1530 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1531 int sx = amSX + xpos * TILEX;
1532 int font_nr = getChooseTreeEditFont(FALSE);
1533 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1535 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1538 static int getChooseTreeEditYPos(int ypos_raw)
1540 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1541 int sy = amSY + ypos * TILEY;
1546 static int getChooseTreeEditXPosReal(int pos)
1548 int xpos = getChooseTreeEditXPos(pos);
1549 int font_nr = getChooseTreeEditFont(FALSE);
1550 int font_xoffset = getFontDrawOffsetX(font_nr);
1552 return xpos + font_xoffset;
1555 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1557 int sx = getChooseTreeEditXPos(POS_LEFT);
1558 int sy = getChooseTreeEditYPos(ypos_raw);
1559 int font_nr = getChooseTreeEditFont(active);
1561 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1564 static void DrawInfoScreen_Headline(int screen_nr, int num_screens,
1565 int use_global_screens)
1567 char *info_text_title_1 = getInfoScreenTitle_Generic();
1568 char info_text_title_2[MAX_LINE_LEN + 1];
1570 if (num_screens > 1)
1572 sprintf(info_text_title_2, "Page %d of %d", screen_nr + 1, num_screens);
1576 char *text_format = (use_global_screens ? "for %s" : "for \"%s\"");
1577 int max_text_len = SXSIZE / getFontWidth(FONT_TITLE_2);
1578 int max_name_len = max_text_len - strlen(text_format) - strlen("%s");
1579 char name_cut[max_name_len];
1580 char *name_full = (use_global_screens ? getProgramTitleString() :
1581 leveldir_current->name);
1583 snprintf(name_cut, max_name_len, "%s", name_full);
1584 snprintf(info_text_title_2, max_text_len, text_format, name_cut);
1587 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, info_text_title_1);
1588 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, info_text_title_2);
1591 static void DrawTitleScreenImage(int nr, boolean initial)
1593 int graphic = getTitleScreenGraphic(nr, initial);
1594 Bitmap *bitmap = graphic_info[graphic].bitmap;
1595 int width = graphic_info[graphic].width;
1596 int height = graphic_info[graphic].height;
1597 int src_x = graphic_info[graphic].src_x;
1598 int src_y = graphic_info[graphic].src_y;
1604 if (width > WIN_XSIZE)
1606 // image width too large for window => center image horizontally
1607 src_x = (width - WIN_XSIZE) / 2;
1611 if (height > WIN_YSIZE)
1613 // image height too large for window => center image vertically
1614 src_y = (height - WIN_YSIZE) / 2;
1618 // always display title screens centered
1619 dst_x = (WIN_XSIZE - width) / 2;
1620 dst_y = (WIN_YSIZE - height) / 2;
1622 SetDrawBackgroundMask(REDRAW_ALL);
1623 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1625 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1627 if (DrawingOnBackground(dst_x, dst_y))
1628 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1630 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1632 redraw_mask = REDRAW_ALL;
1635 static void DrawTitleScreenMessage(int nr, boolean initial)
1637 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1638 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1640 if (filename == NULL)
1643 // force TITLE font on title message screen
1644 SetFontStatus(getTitleMessageGameMode(initial));
1646 // if chars *and* width set to "-1", automatically determine width
1647 if (tmi->chars == -1 && tmi->width == -1)
1648 tmi->width = viewport.window[game_status].width;
1650 // if lines *and* height set to "-1", automatically determine height
1651 if (tmi->lines == -1 && tmi->height == -1)
1652 tmi->height = viewport.window[game_status].height;
1654 // if chars set to "-1", automatically determine by text and font width
1655 if (tmi->chars == -1)
1656 tmi->chars = tmi->width / getFontWidth(tmi->font);
1658 tmi->width = tmi->chars * getFontWidth(tmi->font);
1660 // if lines set to "-1", automatically determine by text and font height
1661 if (tmi->lines == -1)
1662 tmi->lines = tmi->height / getFontHeight(tmi->font);
1664 tmi->height = tmi->lines * getFontHeight(tmi->font);
1666 // if x set to "-1", automatically determine by width and alignment
1668 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1670 // if y set to "-1", automatically determine by height and alignment
1672 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1674 SetDrawBackgroundMask(REDRAW_ALL);
1675 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1677 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1679 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1680 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1681 tmi->autowrap, tmi->centered, tmi->parse_comments);
1686 static void DrawTitleScreen(void)
1688 KeyboardAutoRepeatOff();
1690 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1693 static boolean CheckTitleScreen(boolean levelset_has_changed)
1695 static boolean show_title_initial = TRUE;
1696 boolean show_titlescreen = FALSE;
1698 // needed to be able to skip title screen, if no image or message defined
1699 InitializeTitleControls(show_title_initial);
1701 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1702 show_titlescreen = TRUE;
1704 // show initial title images and messages only once at program start
1705 show_title_initial = FALSE;
1707 return (show_titlescreen && num_title_screens > 0);
1710 void DrawMainMenu(void)
1712 static LevelDirTree *leveldir_last_valid = NULL;
1713 boolean levelset_has_changed = FALSE;
1714 int fade_mask = REDRAW_FIELD;
1716 LimitScreenUpdates(FALSE);
1718 FadeSetLeaveScreen();
1720 // do not fade out here -- function may continue and fade on editor screen
1723 FadeMenuSoundsAndMusic();
1725 ExpireSoundLoops(FALSE);
1727 KeyboardAutoRepeatOn();
1729 audio.sound_deactivated = FALSE;
1733 // needed if last screen was the playing screen, invoked from level editor
1734 if (level_editor_test_game)
1736 CloseDoor(DOOR_CLOSE_ALL);
1738 SetGameStatus(GAME_MODE_EDITOR);
1745 // needed if last screen was the playing screen, invoked from hall of fame
1746 if (score_info_tape_play)
1748 CloseDoor(DOOR_CLOSE_ALL);
1750 SetGameStatus(GAME_MODE_SCOREINFO);
1752 DrawScoreInfo(scores.last_entry_nr);
1757 // reset flag to continue playing next level from hall of fame
1758 scores.continue_playing = FALSE;
1760 // leveldir_current may be invalid (level group, parent link, node copy)
1761 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1763 if (leveldir_current != leveldir_last_valid)
1765 // level setup config may have been loaded to "last played" tree node copy,
1766 // but "leveldir_current" now points to the "original" level set tree node,
1767 // in which case "handicap_level" may still default to the first level
1768 LoadLevelSetup_SeriesInfo();
1770 UpdateLastPlayedLevels_TreeInfo();
1772 levelset_has_changed = TRUE;
1775 // store valid level series information
1776 leveldir_last_valid = leveldir_current;
1778 // needed if last screen (level choice) changed graphics, sounds or music
1779 ReloadCustomArtwork(0);
1781 if (CheckTitleScreen(levelset_has_changed))
1783 SetGameStatus(GAME_MODE_TITLE);
1790 if (redraw_mask & REDRAW_ALL)
1791 fade_mask = REDRAW_ALL;
1794 fade_mask = REDRAW_ALL;
1798 // needed if different viewport properties defined for menues
1799 ChangeViewportPropertiesIfNeeded();
1801 SetDrawtoField(DRAW_TO_BACKBUFFER);
1803 // level_nr may have been set to value over handicap with level editor
1804 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1805 level_nr = leveldir_current->handicap_level;
1807 LoadLevel(level_nr);
1808 LoadScore(level_nr);
1810 SaveLevelSetup_SeriesInfo();
1812 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1813 SetDrawDeactivationMask(REDRAW_NONE);
1814 SetDrawBackgroundMask(REDRAW_FIELD);
1816 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1819 if (fade_mask == REDRAW_ALL)
1820 RedrawGlobalBorder();
1825 InitializeMainControls();
1827 DrawCursorAndText_Main(-1, FALSE, FALSE);
1828 DrawPreviewLevelInitial();
1829 DrawNetworkPlayers();
1831 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1834 if (TAPE_IS_EMPTY(tape))
1836 DrawCompleteVideoDisplay();
1838 PlayMenuSoundsAndMusic();
1840 // create gadgets for main menu screen
1841 FreeScreenGadgets();
1842 CreateScreenGadgets();
1844 // may be required if audio buttons shown on tape and changed in setup menu
1846 CreateGameButtons();
1848 // map gadgets for main menu screen
1850 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1851 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1852 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SET_INFO, hasLevelSetInfo());
1854 // copy actual game door content to door double buffer for OpenDoor()
1855 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1856 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1858 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1860 DrawMaskedBorder(fade_mask);
1865 // update screen area with special editor door
1866 redraw_mask |= REDRAW_ALL;
1869 SetMouseCursor(CURSOR_DEFAULT);
1871 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1873 SyncEmscriptenFilesystem();
1875 // needed once after program start or after user change
1876 CheckApiServerTasks();
1879 static void gotoTopLevelDir(void)
1881 // move upwards until inside (but not above) top level directory
1882 while (leveldir_current->node_parent &&
1883 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1885 // write a "path" into level tree for easy navigation to last level
1886 if (leveldir_current->node_parent->node_group->cl_first == -1)
1888 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1889 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1890 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1891 int cl_first, cl_cursor;
1893 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1894 cl_cursor = leveldir_pos - cl_first;
1896 leveldir_current->node_parent->node_group->cl_first = cl_first;
1897 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1900 leveldir_current = leveldir_current->node_parent;
1904 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1906 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1908 return (use_frame_counter ? video.frame_counter : Counter());
1911 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1912 struct TitleFadingInfo *fi)
1914 return DelayReachedExt2(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1917 static void ResetTitleAutoDelay(unsigned int *counter_var,
1918 struct TitleFadingInfo *fi)
1920 *counter_var = getAutoDelayCounter(fi);
1923 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1925 static unsigned int title_delay = 0;
1926 static int title_screen_nr = 0;
1927 static int last_sound = -1, last_music = -1;
1928 boolean return_to_main_menu = FALSE;
1929 struct TitleControlInfo *tci;
1932 if (button == MB_MENU_INITIALIZE)
1935 title_screen_nr = 0;
1936 tci = &title_controls[title_screen_nr];
1938 SetAnimStatus(getTitleAnimMode(tci));
1940 last_sound = SND_UNDEFINED;
1941 last_music = MUS_UNDEFINED;
1943 if (num_title_screens != 0)
1945 FadeSetEnterScreen();
1947 // use individual title fading instead of global "enter screen" fading
1948 fading = getTitleFading(tci);
1951 if (game_status_last_screen == GAME_MODE_INFO)
1953 if (num_title_screens == 0)
1955 // switch game mode from title screen mode back to info screen mode
1956 SetGameStatus(GAME_MODE_INFO);
1958 // store that last screen was info screen, not main menu screen
1959 game_status_last_screen = GAME_MODE_INFO;
1961 DrawInfoScreen_NotAvailable("Title screen information:",
1962 "No title screen for this level set.");
1967 FadeMenuSoundsAndMusic();
1969 FadeOut(REDRAW_ALL);
1971 // title screens may have different window size
1972 ChangeViewportPropertiesIfNeeded();
1974 // only required to update logic for redrawing global border
1978 DrawTitleScreenImage(tci->local_nr, tci->initial);
1980 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1982 sound = getTitleSound(tci);
1983 music = getTitleMusic(tci);
1985 if (sound != last_sound)
1986 PlayMenuSoundExt(sound);
1987 if (music != last_music)
1988 PlayMenuMusicExt(music);
1993 SetMouseCursor(CURSOR_NONE);
1997 ResetTitleAutoDelay(&title_delay, &fading);
2002 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
2003 button = MB_MENU_CHOICE;
2005 if (button == MB_MENU_LEAVE)
2007 return_to_main_menu = TRUE;
2009 else if (button == MB_MENU_CHOICE || dx)
2011 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
2013 SetGameStatus(GAME_MODE_INFO);
2015 info_mode = INFO_MODE_MAIN;
2023 (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1);
2025 if (title_screen_nr >= 0 && title_screen_nr < num_title_screens)
2027 tci = &title_controls[title_screen_nr];
2029 SetAnimStatus(getTitleAnimMode(tci));
2031 sound = getTitleSound(tci);
2032 music = getTitleMusic(tci);
2034 if (last_sound != SND_UNDEFINED && sound != last_sound)
2035 FadeSound(last_sound);
2036 if (last_music != MUS_UNDEFINED && music != last_music)
2039 fading = getTitleFading(tci);
2041 FadeOut(REDRAW_ALL);
2044 DrawTitleScreenImage(tci->local_nr, tci->initial);
2046 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2048 sound = getTitleSound(tci);
2049 music = getTitleMusic(tci);
2051 if (sound != last_sound)
2052 PlayMenuSoundExt(sound);
2053 if (music != last_music)
2054 PlayMenuMusicExt(music);
2061 ResetTitleAutoDelay(&title_delay, &fading);
2065 FadeMenuSoundsAndMusic();
2067 return_to_main_menu = TRUE;
2071 if (return_to_main_menu)
2073 SetMouseCursor(CURSOR_DEFAULT);
2075 // force full menu screen redraw after displaying title screens
2076 redraw_mask = REDRAW_ALL;
2078 if (game_status_last_screen == GAME_MODE_INFO)
2080 SetGameStatus(GAME_MODE_INFO);
2082 info_mode = INFO_MODE_MAIN;
2086 else // default: return to main menu
2088 SetGameStatus(GAME_MODE_MAIN);
2095 static void HandleMainMenu_ToggleTeamMode(void)
2097 setup.team_mode = !setup.team_mode;
2099 InitializeMainControls();
2100 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
2102 DrawPreviewPlayers();
2105 static void HandleMainMenu_SelectLevel(int step, int direction,
2106 int selected_level_nr)
2108 int old_level_nr = level_nr;
2111 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2112 new_level_nr = selected_level_nr;
2114 new_level_nr = old_level_nr + step * direction;
2116 if (new_level_nr < leveldir_current->first_level)
2117 new_level_nr = leveldir_current->first_level;
2118 if (new_level_nr > leveldir_current->last_level)
2119 new_level_nr = leveldir_current->last_level;
2121 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2123 // skipping levels is only allowed when trying to skip single level
2124 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
2125 Request("Level still unsolved! Skip it anyway?", REQ_ASK))
2127 leveldir_current->handicap_level++;
2128 SaveLevelSetup_SeriesInfo();
2131 new_level_nr = leveldir_current->handicap_level;
2134 if (new_level_nr != old_level_nr)
2136 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2138 PlaySound(SND_MENU_ITEM_SELECTING);
2140 level_nr = new_level_nr;
2142 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2143 int2str(level_nr, menu.main.text.level_number.size),
2144 mci->pos_text->font);
2146 LoadLevel(level_nr);
2147 DrawPreviewLevelInitial();
2151 DrawCompleteVideoDisplay();
2153 SaveLevelSetup_SeriesInfo();
2155 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2157 // force redraw of playfield area (may be reset at this point)
2158 redraw_mask |= REDRAW_FIELD;
2162 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2164 static int choice = MAIN_CONTROL_GAME;
2165 static boolean button_pressed_last = FALSE;
2166 boolean button_pressed = FALSE;
2168 int i = 0; // needed to prevent compiler warning due to bad code below
2170 if (button == MB_MENU_INITIALIZE)
2172 DrawCursorAndText_Main(choice, TRUE, FALSE);
2177 if (mx || my) // mouse input
2181 for (i = 0; main_controls[i].nr != -1; i++)
2183 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2184 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2185 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2187 pos = main_controls[i].nr;
2193 // check if level preview was clicked
2194 if (insidePreviewRect(&preview, mx - SX, my - SY))
2195 pos = MAIN_CONTROL_GAME;
2197 // handle pressed/unpressed state for active/inactive menu buttons
2198 // (if pos != -1, "i" contains index position corresponding to "pos")
2200 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2201 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2202 button_pressed = TRUE;
2204 if (button_pressed != button_pressed_last)
2206 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2209 PlaySound(SND_MENU_BUTTON_PRESSING);
2211 PlaySound(SND_MENU_BUTTON_RELEASING);
2214 else if (dx || dy) // keyboard input
2216 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2217 choice == MAIN_CONTROL_SETUP))
2218 button = MB_MENU_CHOICE;
2223 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2225 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2227 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2229 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2231 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2233 CloseDoor(DOOR_CLOSE_2);
2235 SetGameStatus(GAME_MODE_LEVELNR);
2237 DrawChooseLevelNr();
2239 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2245 PlaySound(SND_MENU_ITEM_ACTIVATING);
2247 DrawCursorAndText_Main(choice, FALSE, FALSE);
2248 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2254 if (choice == MAIN_CONTROL_NAME)
2256 // special case: cursor left or right pressed -- toggle team mode
2257 HandleMainMenu_ToggleTeamMode();
2259 else if (choice != MAIN_CONTROL_INFO &&
2260 choice != MAIN_CONTROL_SETUP)
2262 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2268 PlaySound(SND_MENU_ITEM_SELECTING);
2270 if (pos == MAIN_CONTROL_NAME)
2273 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2275 // special case: menu text "name/team" clicked -- toggle team mode
2276 HandleMainMenu_ToggleTeamMode();
2280 if (setup.multiple_users)
2282 CloseDoor(DOOR_CLOSE_2);
2284 SetGameStatus(GAME_MODE_NAMES);
2286 DrawChoosePlayerName();
2290 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2296 else if (pos == MAIN_CONTROL_LEVELS)
2300 CloseDoor(DOOR_CLOSE_2);
2302 SetGameStatus(GAME_MODE_LEVELS);
2304 SaveLevelSetup_LastSeries();
2305 SaveLevelSetup_SeriesInfo();
2307 // restore level set if chosen from "last played level set" menu
2308 RestoreLastPlayedLevels(&leveldir_current);
2310 if (setup.internal.choose_from_top_leveldir)
2313 DrawChooseLevelSet();
2316 else if (pos == MAIN_CONTROL_SCORES)
2318 CloseDoor(DOOR_CLOSE_2);
2320 SetGameStatus(GAME_MODE_SCORES);
2322 DrawHallOfFame(level_nr);
2324 else if (pos == MAIN_CONTROL_EDITOR)
2326 if (leveldir_current->readonly &&
2327 setup.editor.show_read_only_warning)
2328 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2330 CloseDoor(DOOR_CLOSE_ALL);
2332 SetGameStatus(GAME_MODE_EDITOR);
2334 FadeSetEnterScreen();
2338 else if (pos == MAIN_CONTROL_INFO)
2340 CloseDoor(DOOR_CLOSE_2);
2342 SetGameStatus(GAME_MODE_INFO);
2344 info_mode = INFO_MODE_MAIN;
2348 else if (pos == MAIN_CONTROL_GAME)
2350 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2352 else if (pos == MAIN_CONTROL_SETUP)
2354 CloseDoor(DOOR_CLOSE_2);
2356 SetGameStatus(GAME_MODE_SETUP);
2358 setup_mode = SETUP_MODE_MAIN;
2362 else if (pos == MAIN_CONTROL_QUIT)
2364 SaveLevelSetup_LastSeries();
2365 SaveLevelSetup_SeriesInfo();
2367 #if defined(PLATFORM_EMSCRIPTEN)
2368 Request("Close the browser window to quit!", REQ_CONFIRM);
2370 if (!setup.ask_on_quit_program ||
2371 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2372 SetGameStatus(GAME_MODE_QUIT);
2378 button_pressed_last = button_pressed;
2382 // ============================================================================
2383 // info screen functions
2384 // ============================================================================
2386 static struct TokenInfo *info_info;
2387 static int num_info_info; // number of info entries shown on screen
2388 static int max_info_info; // total number of info entries in list
2390 static void execInfoTitleScreen(void)
2392 info_mode = INFO_MODE_TITLE;
2397 static void execInfoElements(void)
2399 info_mode = INFO_MODE_ELEMENTS;
2404 static void execInfoMusic(void)
2406 info_mode = INFO_MODE_MUSIC;
2411 static void execInfoCredits(void)
2413 info_mode = INFO_MODE_CREDITS;
2418 static void execInfoProgram(void)
2420 info_mode = INFO_MODE_PROGRAM;
2425 static void execInfoVersion(void)
2427 info_mode = INFO_MODE_VERSION;
2432 static void execInfoLevelSet(void)
2434 info_mode = INFO_MODE_LEVELSET;
2439 static void execExitInfo(void)
2441 SetGameStatus(GAME_MODE_MAIN);
2446 static struct TokenInfo info_info_main[] =
2448 { TYPE_ENTER_SCREEN, execInfoTitleScreen, STR_INFO_TITLE },
2449 { TYPE_ENTER_SCREEN, execInfoElements, STR_INFO_ELEMENTS },
2450 { TYPE_ENTER_SCREEN, execInfoMusic, STR_INFO_MUSIC },
2451 { TYPE_ENTER_SCREEN, execInfoCredits, STR_INFO_CREDITS },
2452 { TYPE_ENTER_SCREEN, execInfoProgram, STR_INFO_PROGRAM },
2453 { TYPE_ENTER_SCREEN, execInfoVersion, STR_INFO_VERSION },
2454 { TYPE_ENTER_SCREEN, execInfoLevelSet, STR_INFO_LEVELSET },
2455 { TYPE_EMPTY, NULL, "" },
2456 { TYPE_LEAVE_MENU, execExitInfo, STR_INFO_EXIT },
2461 static int getMenuTextFont(int type)
2463 if (type & (TYPE_SWITCH |
2477 static struct TokenInfo *setup_info;
2478 static struct TokenInfo setup_info_input[];
2480 static struct TokenInfo *menu_info;
2482 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2483 int screen_pos, int menu_info_pos_raw,
2486 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2487 struct TokenInfo *ti = &token_info[pos];
2488 int xpos = MENU_SCREEN_START_XPOS;
2489 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2490 int font_nr = getMenuTextFont(ti->type);
2492 if (setup_mode == SETUP_MODE_INPUT)
2493 font_nr = FONT_MENU_1;
2496 font_nr = FONT_ACTIVE(font_nr);
2498 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2500 if (ti->type & ~TYPE_SKIP_ENTRY)
2501 drawCursor(screen_pos, active);
2504 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2507 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2510 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2513 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2516 static char *window_size_text;
2517 static char *scaling_type_text;
2518 static char *network_server_text;
2520 static void drawSetupValue(int, int);
2522 static void drawMenuInfoList(int first_entry, int num_page_entries,
2523 int max_page_entries)
2527 if (first_entry + num_page_entries > max_page_entries)
2530 clearMenuListArea();
2532 for (i = 0; i < num_page_entries; i++)
2534 int menu_info_pos = first_entry + i;
2535 struct TokenInfo *si = &menu_info[menu_info_pos];
2536 void *value_ptr = si->value;
2538 // set some entries to "unchangeable" according to other variables
2539 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2540 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2541 (value_ptr == &setup.sound_music && !audio.music_available) ||
2542 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2543 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2544 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2545 si->type |= TYPE_GHOSTED;
2547 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2548 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2549 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2550 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2551 else if (si->type & ~TYPE_SKIP_ENTRY)
2552 initCursor(i, IMG_MENU_BUTTON);
2554 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2556 if (si->type & TYPE_STRING)
2560 if (value_ptr == &network_server_text)
2561 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2563 if (gadget_id != -1)
2565 struct GadgetInfo *gi = screen_gadget[gadget_id];
2566 int xpos = MENU_SCREEN_START_XPOS;
2567 int ypos = MENU_SCREEN_START_YPOS + i;
2568 int x = mSX + xpos * 32;
2569 int y = mSY + ypos * 32;
2571 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2575 if (si->type & TYPE_VALUE &&
2576 menu_info == setup_info)
2577 drawSetupValue(i, menu_info_pos);
2581 static void DrawInfoScreen_Main(void)
2583 int fade_mask = REDRAW_FIELD;
2586 // (needed after displaying info sub-screens directly from main menu)
2587 if (info_screens_from_main)
2589 info_screens_from_main = FALSE;
2591 SetGameStatus(GAME_MODE_MAIN);
2598 if (redraw_mask & REDRAW_ALL)
2599 fade_mask = REDRAW_ALL;
2602 fade_mask = REDRAW_ALL;
2605 FadeMenuSoundsAndMusic();
2607 FreeScreenGadgets();
2608 CreateScreenGadgets();
2610 // (needed after displaying title screens which disable auto repeat)
2611 KeyboardAutoRepeatOn();
2613 FadeSetLeaveScreen();
2617 // needed if different viewport properties defined for info screen
2618 ChangeViewportPropertiesIfNeeded();
2620 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2624 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2626 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_INFO_MAIN);
2628 info_info = info_info_main;
2630 // use modified info screen info without info screen entries marked as hidden
2631 info_info = getSetupInfoFinal(info_info);
2633 // determine maximal number of info entries that can be displayed on screen
2635 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2638 // determine maximal number of info entries available for menu of info screen
2640 for (i = 0; info_info[i].type != 0; i++)
2643 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2645 MapScreenGadgets(max_info_info);
2647 PlayMenuSoundsAndMusic();
2649 DrawMaskedBorder(fade_mask);
2654 static void changeSetupValue(int, int, int);
2656 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2657 int mode, int num_page_entries,
2658 int max_page_entries)
2660 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2661 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2662 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2663 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2664 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2665 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2666 int *num_page_entries_last = num_page_entries_all_last[game_status];
2667 int *choice_store = choice_stores[game_status];
2668 int *first_entry_store = first_entry_stores[game_status];
2669 int choice = choice_store[mode]; // starts with 0
2670 int first_entry = first_entry_store[mode]; // starts with 0
2672 int y = choice - first_entry;
2674 boolean position_set_by_scrollbar = (dx == 999);
2675 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2678 if (button == MB_MENU_INITIALIZE)
2680 // check if number of menu page entries has changed (may happen by change
2681 // of custom artwork definition value for 'list_size' for this menu screen)
2682 // (in this case, the last menu position most probably has to be corrected)
2683 if (num_page_entries != num_page_entries_last[mode])
2685 choice_store[mode] = first_entry_store[mode] = 0;
2687 choice = first_entry = 0;
2690 num_page_entries_last[mode] = num_page_entries;
2693 // advance to first valid menu entry
2694 while (choice < num_page_entries &&
2695 menu_info[choice].type & TYPE_SKIP_ENTRY)
2698 if (position_set_by_scrollbar)
2699 first_entry = first_entry_store[mode] = dy;
2701 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2702 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2704 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2706 if (choice < first_entry)
2708 choice = first_entry;
2710 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2713 else if (choice > first_entry + num_page_entries - 1)
2715 choice = first_entry + num_page_entries - 1;
2717 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2721 choice_store[mode] = choice;
2723 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2727 else if (button == MB_MENU_LEAVE)
2729 PlaySound(SND_MENU_ITEM_SELECTING);
2731 for (i = 0; i < max_page_entries; i++)
2733 if (menu_info[i].type & TYPE_LEAVE_MENU)
2735 void (*menu_callback_function)(void) = menu_info[i].value;
2739 menu_callback_function();
2741 break; // absolutely needed because function changes 'menu_info'!
2748 if (mx || my) // mouse input
2750 x = (mx - mSX) / 32;
2751 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2753 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2755 // move cursor instead of scrolling when already at start/end of list
2756 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2758 else if (dy == +1 * SCROLL_LINE &&
2759 first_entry + num_page_entries == max_page_entries)
2762 // handle scrolling screen one line or page
2764 y + dy > num_page_entries - 1)
2766 boolean redraw = FALSE;
2768 if (ABS(dy) == SCROLL_PAGE)
2769 step = num_page_entries - 1;
2771 if (dy < 0 && first_entry > 0)
2773 // scroll page/line up
2775 first_entry -= step;
2776 if (first_entry < 0)
2781 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2783 // scroll page/line down
2785 first_entry += step;
2786 if (first_entry + num_page_entries > max_page_entries)
2787 first_entry = MAX(0, max_page_entries - num_page_entries);
2794 choice += first_entry - first_entry_store[mode];
2796 if (choice < first_entry)
2798 choice = first_entry;
2800 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2803 else if (choice > first_entry + num_page_entries - 1)
2805 choice = first_entry + num_page_entries - 1;
2807 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2810 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2814 if (choice < first_entry ||
2815 choice > first_entry + num_page_entries - 1)
2816 first_entry += SIGN(dy);
2819 first_entry_store[mode] = first_entry;
2820 choice_store[mode] = choice;
2822 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2824 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2826 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2827 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2835 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2837 if (menu_info[choice].type & menu_navigation_type ||
2838 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2839 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2840 menu_info[choice].type & TYPE_PLAYER)
2841 button = MB_MENU_CHOICE;
2846 // jump to next non-empty menu entry (up or down)
2847 while (first_entry + y > 0 &&
2848 first_entry + y < max_page_entries - 1 &&
2849 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2852 if (!IN_VIS_MENU(x, y))
2854 choice += y - y_old;
2856 if (choice < first_entry)
2857 first_entry = choice;
2858 else if (choice > first_entry + num_page_entries - 1)
2859 first_entry = choice - num_page_entries + 1;
2861 if (first_entry >= 0 &&
2862 first_entry + num_page_entries <= max_page_entries)
2864 first_entry_store[mode] = first_entry;
2866 if (choice < first_entry)
2867 choice = first_entry;
2868 else if (choice > first_entry + num_page_entries - 1)
2869 choice = first_entry + num_page_entries - 1;
2871 choice_store[mode] = choice;
2873 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2875 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2877 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2878 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2885 if (!anyScrollbarGadgetActive() &&
2886 IN_VIS_MENU(x, y) &&
2887 mx < mx_right_border &&
2888 y >= 0 && y < num_page_entries)
2892 if (first_entry + y != choice &&
2893 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2895 PlaySound(SND_MENU_ITEM_ACTIVATING);
2897 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2898 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2900 choice = choice_store[mode] = first_entry + y;
2904 PlaySound(SND_MENU_ITEM_SELECTING);
2906 for (i = 0; menu_info[i].type != 0; i++)
2908 if (menu_info[i].type & TYPE_LEAVE_MENU)
2910 void (*menu_callback_function)(void) = menu_info[i].value;
2914 menu_callback_function();
2916 // absolutely needed because function changes 'menu_info'!
2924 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2926 PlaySound(SND_MENU_ITEM_SELECTING);
2928 // when selecting key headline, execute function for key value change
2929 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2930 menu_info[first_entry + y + 1].type & TYPE_KEY)
2933 // when selecting string value, execute function for list selection
2934 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2935 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2938 // when selecting string value, execute function for text input gadget
2939 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2940 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2943 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2945 void (*menu_callback_function)(void) =
2946 menu_info[first_entry + y].value;
2948 FadeSetFromType(menu_info[first_entry + y].type);
2950 menu_callback_function();
2952 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2954 void (*gadget_callback_function)(void) =
2955 menu_info[first_entry + y].value;
2957 gadget_callback_function();
2959 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2960 menu_info == setup_info)
2962 changeSetupValue(y, first_entry + y, dx);
2968 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2970 menu_info = info_info;
2972 HandleMenuScreen(mx, my, dx, dy, button,
2973 info_mode, num_info_info, max_info_info);
2976 static int getMenuFontSpacing(int spacing_height, int font_nr)
2978 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2980 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2984 static int getMenuTextSpacing(int spacing_height, int font_nr)
2986 return (getMenuFontSpacing(spacing_height, font_nr) +
2987 EXTRA_SPACING(game_status));
2990 static int getMenuTextStep(int spacing_height, int font_nr)
2992 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2995 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2997 int font_error = FONT_TEXT_2;
2998 int font_foot = MENU_INFO_FONT_FOOT;
2999 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3000 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3002 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
3004 FadeOut(REDRAW_FIELD);
3008 DrawInfoScreen_Headline(0, 1, FALSE);
3010 DrawTextSCentered(ystart, font_error, text_error);
3011 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3013 FadeIn(REDRAW_FIELD);
3016 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
3018 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
3019 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
3020 int font_foot = MENU_INFO_FONT_FOOT;
3021 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
3022 int ystart = mSY + MENU_SCREEN_INFO_YSTART1;
3023 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3024 int ystep = MENU_SCREEN_INFO_YSTEP;
3025 int element, action, direction;
3033 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
3034 infoscreen_step[i] = infoscreen_frame[i] = 0;
3036 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3042 while (helpanim_info[j].element != HELPANIM_LIST_END)
3044 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
3049 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3058 j += infoscreen_step[i - start];
3060 element = helpanim_info[j].element;
3061 action = helpanim_info[j].action;
3062 direction = helpanim_info[j].direction;
3065 element = EL_UNKNOWN;
3067 if (action != -1 && direction != -1)
3068 graphic = el_act_dir2img(element, action, direction);
3069 else if (action != -1)
3070 graphic = el_act2img(element, action);
3071 else if (direction != -1)
3072 graphic = el_dir2img(element, direction);
3074 graphic = el2img(element);
3076 delay = helpanim_info[j++].delay;
3081 if (infoscreen_frame[i - start] == 0)
3084 infoscreen_frame[i - start] = delay - 1;
3088 sync_frame = delay - infoscreen_frame[i - start];
3089 infoscreen_frame[i - start]--;
3092 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
3094 if (!infoscreen_frame[i - start])
3095 infoscreen_step[i - start] = 0;
3099 if (!infoscreen_frame[i - start])
3100 infoscreen_step[i - start]++;
3101 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3107 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
3109 DrawFixedGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
3110 graphic, sync_frame, USE_MASKING);
3113 DrawInfoScreen_HelpText(element, action, direction, i - start);
3118 redraw_mask |= REDRAW_FIELD;
3123 static char *getHelpText(int element, int action, int direction)
3125 char token[MAX_LINE_LEN];
3127 strcpy(token, element_info[element].token_name);
3130 strcat(token, element_action_info[action].suffix);
3132 if (direction != -1)
3133 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3135 return getHashEntry(helptext_info, token);
3138 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3140 int font_nr = FONT_INFO_ELEMENTS;
3141 int font_width = getFontWidth(font_nr);
3142 int font_height = getFontHeight(font_nr);
3143 int yoffset = (TILEX - 2 * font_height) / 2;
3144 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
3145 int ystart = mSY + MENU_SCREEN_INFO_YSTART1 + yoffset;
3146 int ystep = TILEY + 4;
3147 int pad_left = xstart - SX;
3148 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3149 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3150 int max_lines_per_text = 2;
3153 if (action != -1 && direction != -1) // element.action.direction
3154 text = getHelpText(element, action, direction);
3156 if (text == NULL && action != -1) // element.action
3157 text = getHelpText(element, action, -1);
3159 if (text == NULL && direction != -1) // element.direction
3160 text = getHelpText(element, -1, direction);
3162 if (text == NULL) // base element
3163 text = getHelpText(element, -1, -1);
3165 if (text == NULL) // not found
3166 text = "No description available";
3168 if (strlen(text) <= max_chars_per_line) // only one line of text
3169 ystart += getFontHeight(font_nr) / 2;
3171 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3172 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3173 TRUE, FALSE, FALSE);
3176 static void DrawInfoScreen_TitleScreen(void)
3178 SetGameStatus(GAME_MODE_TITLE);
3183 void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
3185 HandleTitleScreen(0, 0, dx, dy, button);
3188 static void DrawInfoScreen_Elements(void)
3190 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3192 FadeOut(REDRAW_FIELD);
3197 HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
3199 FadeIn(REDRAW_FIELD);
3202 void HandleInfoScreen_Elements(int dx, int dy, int button)
3204 static DelayCounter info_delay = { 0 };
3205 static int num_anims;
3206 static int num_pages;
3208 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3211 info_delay.value = GameFrameDelay;
3213 if (button == MB_MENU_INITIALIZE)
3215 boolean new_element = TRUE;
3219 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3221 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3223 else if (new_element)
3226 new_element = FALSE;
3230 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3234 if (button == MB_MENU_LEAVE)
3236 PlaySound(SND_MENU_ITEM_SELECTING);
3238 info_mode = INFO_MODE_MAIN;
3243 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3245 if (button != MB_MENU_INITIALIZE)
3247 PlaySound(SND_MENU_ITEM_SELECTING);
3249 page += (dx < 0 ? -1 : +1);
3252 if (page < 0 || page >= num_pages)
3254 FadeMenuSoundsAndMusic();
3256 info_mode = INFO_MODE_MAIN;
3262 if (button != MB_MENU_INITIALIZE)
3263 FadeSetNextScreen();
3265 if (button != MB_MENU_INITIALIZE)
3266 FadeOut(REDRAW_FIELD);
3270 DrawInfoScreen_Headline(page, num_pages, TRUE);
3271 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3273 if (button != MB_MENU_INITIALIZE)
3274 FadeIn(REDRAW_FIELD);
3278 if (DelayReached(&info_delay))
3279 if (page < num_pages)
3280 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3282 PlayMenuSoundIfLoop();
3286 static void DrawInfoScreen_Music(void)
3288 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3290 FadeOut(REDRAW_FIELD);
3294 DrawInfoScreen_Headline(0, 1, TRUE);
3298 HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
3300 FadeIn(REDRAW_FIELD);
3303 void HandleInfoScreen_Music(int dx, int dy, int button)
3305 static struct MusicFileInfo *list = NULL;
3306 static int num_screens = 0;
3307 static int screen_nr = 0;
3308 int font_title = MENU_INFO_FONT_TITLE;
3309 int font_head = MENU_INFO_FONT_HEAD;
3310 int font_text = MENU_INFO_FONT_TEXT;
3311 int font_foot = MENU_INFO_FONT_FOOT;
3312 int spacing_head = menu.headline2_spacing_info[info_mode];
3313 int ystep_head = getMenuTextStep(spacing_head, font_head);
3314 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3315 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3317 if (button == MB_MENU_INITIALIZE)
3319 struct MusicFileInfo *list_ptr = music_file_info;
3324 while (list_ptr != NULL)
3326 list_ptr = list_ptr->next;
3330 list = music_file_info;
3334 FadeMenuSoundsAndMusic();
3338 DrawInfoScreen_Headline(0, 1, TRUE);
3340 DrawTextSCentered(ystart, font_title, "No music info for this level set.");
3341 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3347 if (button == MB_MENU_LEAVE)
3349 PlaySound(SND_MENU_ITEM_SELECTING);
3351 FadeMenuSoundsAndMusic();
3353 info_mode = INFO_MODE_MAIN;
3358 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3360 if (button != MB_MENU_INITIALIZE)
3362 PlaySound(SND_MENU_ITEM_SELECTING);
3366 list = (dx < 0 ? list->prev : list->next);
3367 screen_nr += (dx < 0 ? -1 : +1);
3373 FadeMenuSoundsAndMusic();
3375 info_mode = INFO_MODE_MAIN;
3381 FadeMenuSoundsAndMusic();
3383 if (list != music_file_info)
3384 FadeSetNextScreen();
3386 if (button != MB_MENU_INITIALIZE)
3387 FadeOut(REDRAW_FIELD);
3391 DrawInfoScreen_Headline(screen_nr, num_screens, TRUE);
3395 int sound = list->music;
3397 if (IS_LOOP_SOUND(sound))
3398 PlaySoundLoop(sound);
3404 int music = list->music;
3406 if (IS_LOOP_MUSIC(music))
3407 PlayMusicLoop(music);
3412 if (!strEqual(list->title, UNKNOWN_NAME))
3414 if (!strEqual(list->title_header, UNKNOWN_NAME))
3415 DrawTextSCentered(ystart, font_head, list->title_header);
3417 DrawTextSCentered(ystart, font_head, "Track");
3419 ystart += ystep_head;
3421 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3422 ystart += ystep_head;
3425 if (!strEqual(list->artist, UNKNOWN_NAME))
3427 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3428 DrawTextSCentered(ystart, font_head, list->artist_header);
3430 DrawTextSCentered(ystart, font_head, "by");
3432 ystart += ystep_head;
3434 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3435 ystart += ystep_head;
3438 if (!strEqual(list->album, UNKNOWN_NAME))
3440 if (!strEqual(list->album_header, UNKNOWN_NAME))
3441 DrawTextSCentered(ystart, font_head, list->album_header);
3443 DrawTextSCentered(ystart, font_head, "from the album");
3445 ystart += ystep_head;
3447 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3448 ystart += ystep_head;
3451 if (!strEqual(list->year, UNKNOWN_NAME))
3453 if (!strEqual(list->year_header, UNKNOWN_NAME))
3454 DrawTextSCentered(ystart, font_head, list->year_header);
3456 DrawTextSCentered(ystart, font_head, "from the year");
3458 ystart += ystep_head;
3460 DrawTextFCentered(ystart, font_text, "%s", list->year);
3461 ystart += ystep_head;
3464 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3466 if (button != MB_MENU_INITIALIZE)
3467 FadeIn(REDRAW_FIELD);
3470 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3471 PlaySoundLoop(list->music);
3474 static void DrawInfoScreen_Version(void)
3476 int font_head = MENU_INFO_FONT_HEAD;
3477 int font_text = MENU_INFO_FONT_TEXT;
3478 int font_foot = MENU_INFO_FONT_FOOT;
3479 int spacing_head = menu.headline2_spacing_info[info_mode];
3480 int spacing_para = menu.paragraph_spacing_info[info_mode];
3481 int spacing_line = menu.line_spacing_info[info_mode];
3482 int xstep = getFontWidth(font_text);
3483 int ystep_head = getMenuTextStep(spacing_head, font_head);
3484 int ystep_para = getMenuTextStep(spacing_para, font_text);
3485 int ystep_line = getMenuTextStep(spacing_line, font_text);
3486 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3487 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3488 int xstart1 = mSX - SX + 2 * xstep;
3489 int xstart2 = mSX - SX + 18 * xstep;
3490 int xstart3 = mSX - SX + 28 * xstep;
3491 SDL_version sdl_version_compiled;
3492 const SDL_version *sdl_version_linked;
3493 int driver_name_len = 10;
3494 SDL_version sdl_version_linked_ext;
3495 const char *driver_name = NULL;
3497 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3499 FadeOut(REDRAW_FIELD);
3503 DrawInfoScreen_Headline(0, 1, TRUE);
3505 DrawTextF(xstart1, ystart, font_head, "Name");
3506 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3507 ystart += ystep_line;
3509 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3511 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3512 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3513 ystart += ystep_line;
3515 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3516 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3517 ystart += ystep_line;
3521 DrawTextF(xstart1, ystart, font_head, "Version");
3522 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3523 ystart += ystep_line;
3526 DrawTextF(xstart1, ystart, font_head, "Platform");
3527 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3529 PLATFORM_XX_BIT_STRING);
3530 ystart += ystep_line;
3532 DrawTextF(xstart1, ystart, font_head, "Target");
3533 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3534 ystart += ystep_line;
3536 DrawTextF(xstart1, ystart, font_head, "Source date");
3537 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3538 ystart += ystep_line;
3540 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3541 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3542 ystart += ystep_para;
3544 DrawTextF(xstart1, ystart, font_head, "Library");
3545 DrawTextF(xstart2, ystart, font_head, "compiled");
3546 DrawTextF(xstart3, ystart, font_head, "linked");
3547 ystart += ystep_head;
3549 SDL_VERSION(&sdl_version_compiled);
3550 SDL_GetVersion(&sdl_version_linked_ext);
3551 sdl_version_linked = &sdl_version_linked_ext;
3553 DrawTextF(xstart1, ystart, font_text, "SDL");
3554 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3555 sdl_version_compiled.major,
3556 sdl_version_compiled.minor,
3557 sdl_version_compiled.patch);
3558 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3559 sdl_version_linked->major,
3560 sdl_version_linked->minor,
3561 sdl_version_linked->patch);
3562 ystart += ystep_line;
3564 SDL_IMAGE_VERSION(&sdl_version_compiled);
3565 sdl_version_linked = IMG_Linked_Version();
3567 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3568 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3569 sdl_version_compiled.major,
3570 sdl_version_compiled.minor,
3571 sdl_version_compiled.patch);
3572 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3573 sdl_version_linked->major,
3574 sdl_version_linked->minor,
3575 sdl_version_linked->patch);
3576 ystart += ystep_line;
3578 SDL_MIXER_VERSION(&sdl_version_compiled);
3579 sdl_version_linked = Mix_Linked_Version();
3581 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3582 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3583 sdl_version_compiled.major,
3584 sdl_version_compiled.minor,
3585 sdl_version_compiled.patch);
3586 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3587 sdl_version_linked->major,
3588 sdl_version_linked->minor,
3589 sdl_version_linked->patch);
3590 ystart += ystep_line;
3592 SDL_NET_VERSION(&sdl_version_compiled);
3593 sdl_version_linked = SDLNet_Linked_Version();
3595 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3596 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3597 sdl_version_compiled.major,
3598 sdl_version_compiled.minor,
3599 sdl_version_compiled.patch);
3600 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3601 sdl_version_linked->major,
3602 sdl_version_linked->minor,
3603 sdl_version_linked->patch);
3604 ystart += ystep_para;
3606 DrawTextF(xstart1, ystart, font_head, "Driver");
3607 DrawTextF(xstart2, ystart, font_head, "Requested");
3608 DrawTextF(xstart3, ystart, font_head, "Used");
3609 ystart += ystep_head;
3612 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3614 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3615 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3616 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3617 ystart += ystep_line;
3620 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3622 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3623 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3624 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3625 ystart += ystep_line;
3628 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3630 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3631 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3632 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3634 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3636 FadeIn(REDRAW_FIELD);
3639 void HandleInfoScreen_Version(int button)
3641 if (button == MB_MENU_LEAVE)
3643 PlaySound(SND_MENU_ITEM_SELECTING);
3645 info_mode = INFO_MODE_MAIN;
3650 else if (button == MB_MENU_CHOICE)
3652 PlaySound(SND_MENU_ITEM_SELECTING);
3654 FadeMenuSoundsAndMusic();
3656 info_mode = INFO_MODE_MAIN;
3661 PlayMenuSoundIfLoop();
3665 static char *getInfoScreenTitle_Generic(void)
3667 return (info_mode == INFO_MODE_MAIN ? STR_INFO_MAIN :
3668 info_mode == INFO_MODE_TITLE ? STR_INFO_TITLE :
3669 info_mode == INFO_MODE_ELEMENTS ? STR_INFO_ELEMENTS :
3670 info_mode == INFO_MODE_MUSIC ? STR_INFO_MUSIC :
3671 info_mode == INFO_MODE_CREDITS ? STR_INFO_CREDITS :
3672 info_mode == INFO_MODE_PROGRAM ? STR_INFO_PROGRAM :
3673 info_mode == INFO_MODE_VERSION ? STR_INFO_VERSION :
3674 info_mode == INFO_MODE_LEVELSET ? STR_INFO_LEVELSET :
3678 static int getInfoScreenBackground_Generic(void)
3680 return (info_mode == INFO_MODE_CREDITS ? IMG_BACKGROUND_INFO_CREDITS :
3681 info_mode == INFO_MODE_PROGRAM ? IMG_BACKGROUND_INFO_PROGRAM :
3682 info_mode == INFO_MODE_LEVELSET ? IMG_BACKGROUND_INFO_LEVELSET :
3683 IMG_BACKGROUND_INFO);
3686 static char *getInfoScreenFilename_Generic(int nr, boolean global)
3688 return (info_mode == INFO_MODE_CREDITS ? getCreditsFilename(nr, global) :
3689 info_mode == INFO_MODE_PROGRAM ? getProgramInfoFilename(nr) :
3690 info_mode == INFO_MODE_LEVELSET ? getLevelSetInfoFilename(nr) :
3694 static void DrawInfoScreen_GenericScreen(int screen_nr, int num_screens,
3695 int use_global_screens)
3697 char *filename = getInfoScreenFilename_Generic(screen_nr, use_global_screens);
3698 int font_text = MENU_INFO_FONT_TEXT;
3699 int font_foot = MENU_INFO_FONT_FOOT;
3700 int spacing_line = menu.line_spacing_info[info_mode];
3701 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3705 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
3707 if (info_mode == INFO_MODE_CREDITS ||
3708 info_mode == INFO_MODE_PROGRAM)
3711 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART1;
3712 int chars = width / getFontWidth(font_text);
3713 int lines = height / getFontHeight(font_text);
3714 int padx = (width - chars * getFontWidth(font_text)) / 2;
3715 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
3716 boolean autowrap = FALSE;
3717 boolean centered = TRUE;
3718 boolean parse_comments = TRUE;
3720 DrawTextFile(mSX + padx, mSY + MENU_SCREEN_INFO_YSTART1,
3721 filename, font_text, chars, -1, lines, line_spacing, -1,
3722 autowrap, centered, parse_comments);
3724 else if (info_mode == INFO_MODE_LEVELSET)
3726 struct TitleMessageInfo *tmi = &readme;
3728 // if x position set to "-1", automatically determine by playfield width
3730 tmi->x = SXSIZE / 2;
3732 // if y position set to "-1", use static default value
3734 tmi->y = MENU_SCREEN_INFO_YSTART1;
3736 // if width set to "-1", automatically determine by playfield width
3737 if (tmi->width == -1)
3738 tmi->width = SXSIZE - 2 * TILEX;
3740 // if height set to "-1", automatically determine by playfield height
3741 if (tmi->height == -1)
3742 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3744 // if chars set to "-1", automatically determine by text and font width
3745 if (tmi->chars == -1)
3746 tmi->chars = tmi->width / getFontWidth(tmi->font);
3748 tmi->width = tmi->chars * getFontWidth(tmi->font);
3750 // if lines set to "-1", automatically determine by text and font height
3751 if (tmi->lines == -1)
3752 tmi->lines = tmi->height / getFontHeight(tmi->font);
3754 tmi->height = tmi->lines * getFontHeight(tmi->font);
3756 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3757 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3758 tmi->autowrap, tmi->centered, tmi->parse_comments);
3761 boolean last_screen = (screen_nr == num_screens - 1);
3762 char *text_foot = (last_screen ? TEXT_NEXT_MENU : TEXT_NEXT_PAGE);
3764 DrawTextSCentered(ybottom, font_foot, text_foot);
3767 static void DrawInfoScreen_Generic(void)
3769 SetMainBackgroundImageIfDefined(getInfoScreenBackground_Generic());
3771 FadeMenuSoundsAndMusic();
3773 FadeOut(REDRAW_FIELD);
3775 HandleInfoScreen_Generic(0, 0, MB_MENU_INITIALIZE);
3777 FadeIn(REDRAW_FIELD);
3780 void HandleInfoScreen_Generic(int dx, int dy, int button)
3782 static char *text_no_info = "";
3783 static int num_screens = 0;
3784 static int screen_nr = 0;
3785 static boolean use_global_screens = FALSE;
3787 if (button == MB_MENU_INITIALIZE)
3792 if (info_mode == INFO_MODE_CREDITS)
3796 for (i = 0; i < 2; i++)
3798 use_global_screens = i; // check for "FALSE", then "TRUE"
3800 // determine number of (global or level set specific) credits screens
3801 while (getCreditsFilename(num_screens, use_global_screens) != NULL)
3804 if (num_screens > 0)
3808 text_no_info = "No credits available.";
3810 else if (info_mode == INFO_MODE_PROGRAM)
3812 use_global_screens = TRUE;
3814 // determine number of program info screens
3815 while (getProgramInfoFilename(num_screens) != NULL)
3818 text_no_info = "No program info available.";
3820 else if (info_mode == INFO_MODE_LEVELSET)
3822 use_global_screens = FALSE;
3824 // determine number of levelset info screens
3825 while (getLevelSetInfoFilename(num_screens) != NULL)
3828 text_no_info = "No level set info available.";
3831 if (num_screens == 0)
3833 int font_title = MENU_INFO_FONT_TITLE;
3834 int font_foot = MENU_INFO_FONT_FOOT;
3835 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3836 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3840 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
3842 DrawTextSCentered(ystart, font_title, text_no_info);
3843 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3848 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
3850 else if (button == MB_MENU_LEAVE)
3852 PlaySound(SND_MENU_ITEM_SELECTING);
3854 info_mode = INFO_MODE_MAIN;
3857 else if (button == MB_MENU_CHOICE || dx)
3859 PlaySound(SND_MENU_ITEM_SELECTING);
3861 screen_nr += (dx < 0 ? -1 : +1);
3863 if (screen_nr < 0 || screen_nr >= num_screens)
3865 FadeMenuSoundsAndMusic();
3867 info_mode = INFO_MODE_MAIN;
3872 FadeSetNextScreen();
3874 FadeOut(REDRAW_FIELD);
3876 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
3878 FadeIn(REDRAW_FIELD);
3883 PlayMenuSoundIfLoop();
3887 static void DrawInfoScreen(void)
3889 if (info_mode == INFO_MODE_TITLE)
3890 DrawInfoScreen_TitleScreen();
3891 else if (info_mode == INFO_MODE_ELEMENTS)
3892 DrawInfoScreen_Elements();
3893 else if (info_mode == INFO_MODE_MUSIC)
3894 DrawInfoScreen_Music();
3895 else if (info_mode == INFO_MODE_CREDITS)
3896 DrawInfoScreen_Generic();
3897 else if (info_mode == INFO_MODE_PROGRAM)
3898 DrawInfoScreen_Generic();
3899 else if (info_mode == INFO_MODE_VERSION)
3900 DrawInfoScreen_Version();
3901 else if (info_mode == INFO_MODE_LEVELSET)
3902 DrawInfoScreen_Generic();
3904 DrawInfoScreen_Main();
3906 if (info_mode != INFO_MODE_MAIN &&
3907 info_mode != INFO_MODE_TITLE &&
3908 info_mode != INFO_MODE_MUSIC)
3909 PlayMenuSoundsAndMusic();
3912 void DrawInfoScreen_FromMainMenu(int nr)
3914 int fade_mask = REDRAW_FIELD;
3916 if (nr < INFO_MODE_MAIN || nr >= MAX_INFO_MODES)
3919 CloseDoor(DOOR_CLOSE_2);
3921 SetGameStatus(GAME_MODE_INFO);
3924 info_screens_from_main = TRUE;
3926 if (redraw_mask & REDRAW_ALL)
3927 fade_mask = REDRAW_ALL;
3930 fade_mask = REDRAW_ALL;
3933 FadeMenuSoundsAndMusic();
3935 FadeSetEnterScreen();
3939 FadeSkipNextFadeOut();
3941 // needed if different viewport properties defined for info screen
3942 ChangeViewportPropertiesIfNeeded();
3944 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3949 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3951 if (info_mode == INFO_MODE_TITLE)
3952 HandleInfoScreen_TitleScreen(dx, dy, button);
3953 else if (info_mode == INFO_MODE_ELEMENTS)
3954 HandleInfoScreen_Elements(dx, dy, button);
3955 else if (info_mode == INFO_MODE_MUSIC)
3956 HandleInfoScreen_Music(dx, dy, button);
3957 else if (info_mode == INFO_MODE_CREDITS)
3958 HandleInfoScreen_Generic(dx, dy, button);
3959 else if (info_mode == INFO_MODE_PROGRAM)
3960 HandleInfoScreen_Generic(dx, dy, button);
3961 else if (info_mode == INFO_MODE_VERSION)
3962 HandleInfoScreen_Version(button);
3963 else if (info_mode == INFO_MODE_LEVELSET)
3964 HandleInfoScreen_Generic(dx, dy, button);
3966 HandleInfoScreen_Main(mx, my, dx, dy, button);
3970 // ============================================================================
3971 // type name functions
3972 // ============================================================================
3974 static TreeInfo *type_name_node = NULL;
3975 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
3976 static int type_name_nr = 0;
3978 static int getPlayerNameColor(char *name)
3980 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
3983 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
3986 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
3987 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
3988 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
3989 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
3990 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
3991 int font_width = getFontWidth(font_nr);
3992 int font_xoffset = getFontDrawOffsetX(font_nr);
3993 int font_yoffset = getFontDrawOffsetY(font_nr);
3994 int font_sx = sx + font_xoffset;
3995 int font_sy = sy + font_yoffset;
3997 DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr);
3999 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4001 pos->width = strlen(text) * font_width;
4002 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4004 DrawText(sx, sy, text, font_nr);
4007 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4009 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4011 *pos = *mci->pos_input;
4013 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4015 TreeInfo *ti = player_name_current;
4016 int first_entry = ti->cl_first;
4017 int entry_pos = first_entry + ti->cl_cursor;
4018 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4019 int xpos = MENU_SCREEN_START_XPOS;
4020 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4022 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4023 type_name_nr = entry_pos;
4025 strcpy(name, type_name_node->name);
4029 pos->width = MAX_PLAYER_NAME_LEN * 32;
4033 type_name_nr = user.nr;
4035 strcpy(name, setup.player_name);
4038 strcpy(type_name_last, name);
4040 if (strEqual(name, EMPTY_PLAYER_NAME))
4043 *xpos = strlen(name);
4046 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4048 // change name of edited user in global list of user names
4049 setString(&global.user_names[type_name_nr], name);
4051 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4053 TreeInfo *node = type_name_node;
4055 // change name of edited user in local menu tree structure
4056 setString(&node->name, name);
4057 setString(&node->name_sorting, name);
4059 node->color = getPlayerNameColor(name);
4060 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4064 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4067 boolean reset_setup = strEqual(name, "");
4068 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4069 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4072 strcpy(name, type_name_last);
4074 if (strEqual(name, ""))
4075 strcpy(name, EMPTY_PLAYER_NAME);
4077 setTypeNameValues_Name(name, pos);
4079 // if player name not changed, no further action required
4080 if (strEqual(name, type_name_last))
4083 // redraw player name before (possibly) opening request dialogs
4084 drawTypeNameText(name, pos, FALSE);
4086 int last_user_nr = user.nr;
4088 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4090 // save setup of currently active user (may differ from edited user)
4093 // temporarily change active user to edited user
4094 user.nr = type_name_nr;
4097 Request("Use current setup values for the new player?", REQ_ASK))
4099 // use current setup values for new user, but create new player UUID
4100 setup.player_uuid = getStringCopy(getUUID());
4104 // load setup for existing user (or start with defaults for new user)
4109 char *setup_filename = getSetupFilename();
4110 boolean setup_exists = fileExists(setup_filename);
4112 // change name of edited user in setup structure
4113 strcpy(setup.player_name, name);
4115 // save setup of edited user
4118 // change name of edited user on score server
4119 ApiRenamePlayerAsThread();
4121 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4125 if (Request("Reset setup values for this player?", REQ_ASK))
4127 // remove setup config file
4128 unlink(setup_filename);
4130 // set player name to default player name
4133 // update player name used by name typing functions
4134 strcpy(name, setup.player_name);
4136 setTypeNameValues_Name(name, pos);
4139 else if (remove_user && type_name_nr != 0)
4141 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4143 char *user_dir = getUserGameDataDir();
4144 char *user_dir_removed =
4145 getStringCat3WithSeparator(user_dir, "REMOVED",
4146 getCurrentTimestamp(), ".");
4148 if (rename(user_dir, user_dir_removed) != 0)
4149 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4151 checked_free(user_dir_removed);
4154 else if (create_user && type_name_nr != 0 && !setup_exists)
4156 if (Request("Create empty level set for the new player?", REQ_ASK))
4158 char *levelset_subdir = getNewUserLevelSubdir();
4160 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4162 AddUserLevelSetToLevelInfo(levelset_subdir);
4164 LevelDirTree *leveldir_current_last = leveldir_current;
4166 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4169 // set level number of newly created level set to default value
4170 LoadLevelSetup_SeriesInfo();
4172 // set newly created level set as current level set for new user
4173 SaveLevelSetup_LastSeries();
4174 SaveLevelSetup_SeriesInfo();
4176 leveldir_current = leveldir_current_last;
4180 Request("Creating new level set failed!", REQ_CONFIRM);
4185 // restore currently active user
4186 user.nr = last_user_nr;
4188 // restore setup of currently active user
4191 // restore last level set of currently active user
4192 LoadLevelSetup_LastSeries();
4193 LoadLevelSetup_SeriesInfo();
4197 static void HandleTypeNameExt(boolean initialize, Key key)
4199 static struct TextPosInfo pos_name = { 0 };
4200 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4201 static int xpos = 0;
4202 struct TextPosInfo *pos = &pos_name;
4203 char key_char = getValidConfigValueChar(getCharFromKey(key));
4204 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4205 boolean active = TRUE;
4209 getTypeNameValues(name, pos, &xpos);
4211 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4212 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4214 StartTextInput(sx, sy, pos->width, pos->height);
4216 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4218 name[xpos] = key_char;
4223 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4229 else if (key == KSYM_Return || key == KSYM_Escape)
4231 boolean changed = (key == KSYM_Return);
4235 setTypeNameValues(name, pos, changed);
4240 drawTypeNameText(name, pos, active);
4244 SetGameStatus(game_status_last_screen);
4246 if (game_status == GAME_MODE_MAIN)
4247 InitializeMainControls();
4251 static void DrawTypeName(void)
4253 HandleTypeNameExt(TRUE, 0);
4256 void HandleTypeName(Key key)
4258 HandleTypeNameExt(FALSE, key);
4262 // ============================================================================
4263 // tree menu functions
4264 // ============================================================================
4266 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4268 if (game_status != GAME_MODE_SETUP ||
4269 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4272 int max_text_size = 0;
4275 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4276 max_text_size = MAX(max_text_size, strlen(node->name));
4278 int num_entries = numTreeInfoInGroup(ti);
4279 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4280 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4281 int text_width = max_text_size * getFontWidth(font_nr);
4282 int button_width = SC_MENUBUTTON_XSIZE;
4283 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4284 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4285 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4286 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4287 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4288 int align_xoffset = MAX(0, align_xoffset_raw);
4290 return align_xoffset;
4293 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4295 if (game_status != GAME_MODE_SETUP ||
4296 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4299 int num_entries = numTreeInfoInGroup(ti);
4300 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4301 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4302 int font_height = getFontHeight(font_nr);
4303 int text_height = font_height * num_page_entries;
4304 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4305 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4306 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4307 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4308 int align_yoffset = MAX(0, align_yoffset_raw);
4310 return align_yoffset;
4313 static void StartPlayingFromHallOfFame(void)
4315 level_nr = scores.next_level_nr;
4316 LoadLevel(level_nr);
4318 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4321 static void DrawChooseTree(TreeInfo **ti_ptr)
4323 int fade_mask = REDRAW_FIELD;
4324 boolean restart_music = (game_status != game_status_last_screen &&
4325 game_status_last_screen != GAME_MODE_SCOREINFO);
4327 scores.continue_on_return = (game_status == GAME_MODE_SCORES &&
4328 game_status_last_screen == GAME_MODE_PLAYING);
4331 fade_mask = REDRAW_ALL;
4333 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4335 if (game_status == GAME_MODE_SETUP)
4339 else if (game_status == GAME_MODE_SCORES && scores.continue_playing)
4341 StartPlayingFromHallOfFame();
4345 SetGameStatus(GAME_MODE_MAIN);
4355 FreeScreenGadgets();
4356 CreateScreenGadgets();
4359 FadeMenuSoundsAndMusic();
4363 // needed if different viewport properties defined for this screen
4364 ChangeViewportPropertiesIfNeeded();
4366 if (game_status == GAME_MODE_NAMES)
4367 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4368 else if (game_status == GAME_MODE_LEVELNR)
4369 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4370 else if (game_status == GAME_MODE_LEVELS)
4371 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4372 else if (game_status == GAME_MODE_SCORES)
4373 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4377 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4379 // map gadgets for high score screen
4380 if (game_status == GAME_MODE_SCORES)
4381 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
4383 MapScreenTreeGadgets(*ti_ptr);
4385 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4387 DrawMaskedBorder(fade_mask);
4390 PlayMenuSoundsAndMusic();
4395 static int getChooseTreeFont(TreeInfo *node, boolean active)
4397 if (game_status == GAME_MODE_SCORES)
4398 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4400 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4403 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4405 int num_entries = numTreeInfoInGroup(ti);
4406 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4407 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4408 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4409 int first_entry = ti->cl_first;
4410 int entry_pos = first_entry + y;
4411 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4412 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4413 int font_nr = getChooseTreeFont(node, active);
4414 int font_xoffset = getFontDrawOffsetX(font_nr);
4415 int xpos = MENU_SCREEN_START_XPOS;
4416 int ypos = MENU_SCREEN_START_YPOS + y;
4417 int startdx = xpos * 32;
4418 int startdy = ypos * 32;
4419 int startx = amSX + startdx;
4420 int starty = amSY + startdy;
4421 int startx_text = startx + font_xoffset;
4422 int endx_text = amSX + screen_width;
4423 int max_text_size = endx_text - startx_text;
4424 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4425 char buffer[max_buffer_len + 1];
4427 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4429 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4430 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4431 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4432 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4433 int font_size_1 = getFontWidth(font_nr1);
4434 int font_size_3 = getFontWidth(font_nr3);
4435 int font_size_4 = getFontWidth(font_nr4);
4436 int text_size_1 = 4 * font_size_1;
4437 int text_size_4 = 5 * font_size_4;
4438 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4440 int dx3 = text_size_1;
4441 int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
4442 int num_dots = (dx4 - dx3) / font_size_3;
4443 int startx1 = startx + dx1;
4444 int startx3 = startx + dx3;
4445 int startx4 = startx + dx4;
4446 int pos = node->pos;
4447 char *pos_text = getHallOfFameRankText(pos, 3);
4450 DrawText(startx1, starty, pos_text, font_nr1);
4452 for (i = 0; i < num_dots; i++)
4453 DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
4455 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4456 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4458 DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
4462 strncpy(buffer, node->name, max_buffer_len);
4463 buffer[max_buffer_len] = '\0';
4465 DrawText(startx, starty, buffer, font_nr);
4469 static void drawChooseTreeHeadExt(int type, char *title_string)
4471 int yoffset_sets = MENU_TITLE1_YPOS;
4472 int yoffset_setup = 16;
4473 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4474 type == TREE_TYPE_LEVEL_DIR ||
4475 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4477 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4480 static void drawChooseTreeHead(TreeInfo *ti)
4482 drawChooseTreeHeadExt(ti->type, ti->infotext);
4485 static void drawChooseTreeList(TreeInfo *ti)
4487 int first_entry = ti->cl_first;
4488 int num_entries = numTreeInfoInGroup(ti);
4489 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4492 clearMenuListArea();
4494 for (i = 0; i < num_page_entries; i++)
4496 TreeInfo *node, *node_first;
4497 int entry_pos = first_entry + i;
4499 node_first = getTreeInfoFirstGroupEntry(ti);
4500 node = getTreeInfoFromPos(node_first, entry_pos);
4502 drawChooseTreeText(ti, i, FALSE);
4504 if (node->parent_link)
4505 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4506 else if (node->level_group)
4507 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4509 initCursor(i, IMG_MENU_BUTTON);
4511 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
4512 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4514 if (game_status == GAME_MODE_NAMES)
4515 drawChooseTreeEdit(i, FALSE);
4518 redraw_mask |= REDRAW_FIELD;
4521 static void drawChooseTreeInfo(TreeInfo *ti)
4523 int entry_pos = ti->cl_first + ti->cl_cursor;
4524 int last_redraw_mask = redraw_mask;
4525 int ypos = MENU_TITLE2_YPOS;
4526 int font_nr = FONT_TITLE_2;
4529 if (ti->type == TREE_TYPE_LEVEL_NR)
4530 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4532 if (ti->type == TREE_TYPE_SCORE_ENTRY)
4533 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
4534 scores.last_level_nr);
4536 if (ti->type != TREE_TYPE_LEVEL_DIR)
4539 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4540 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4542 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4544 if (node->parent_link)
4545 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4546 node->node_parent->name);
4547 else if (node->level_group)
4548 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4550 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4551 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4552 node->levels, (node->levels > 1 ? "levels" : "level"),
4555 // let BackToFront() redraw only what is needed
4556 redraw_mask = last_redraw_mask;
4557 for (x = 0; x < SCR_FIELDX; x++)
4558 MarkTileDirty(x, 1);
4561 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
4563 drawChooseTreeCursor(ti->cl_cursor, active);
4564 drawChooseTreeText(ti, ti->cl_cursor, active);
4567 static void drawChooseTreeScreen(TreeInfo *ti)
4569 drawChooseTreeHead(ti);
4570 drawChooseTreeList(ti);
4571 drawChooseTreeInfo(ti);
4572 drawChooseTreeCursorAndText(ti, TRUE);
4574 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
4576 // scroll bar and buttons may just have been added after reloading scores
4577 if (game_status == GAME_MODE_SCORES)
4578 MapScreenTreeGadgets(ti);
4581 static void drawChooseTreeScreen_Scores_NotAvailable(void)
4583 // dirty workaround to use spacing definitions from info screen
4584 info_mode = INFO_MODE_TITLE;
4586 char *text_info = "HighScores of Level %d";
4587 char *text_title = "Score information:";
4588 char *text_error = "No scores for this level.";
4589 char *text_foot = TEXT_MAIN_MENU;
4590 int font_info = FONT_TITLE_2;
4591 int font_title = FONT_INITIAL_3;
4592 int font_error = FONT_INITIAL_4;
4593 int font_foot = FONT_INITIAL_2;
4594 int spacing_title = menu.headline1_spacing_info[INFO_MODE_TITLE];
4595 int ystep_title = getMenuTextStep(spacing_title, font_title);
4596 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
4597 int ystart2 = ystart1 + ystep_title;
4598 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
4599 int ystart0 = MENU_TITLE2_YPOS;
4601 drawChooseTreeHeadExt(TREE_TYPE_SCORE_ENTRY, INFOTEXT_SCORE_ENTRY);
4602 DrawTextFCentered(ystart0, font_info, text_info, scores.last_level_nr);
4604 DrawTextSCentered(ystart1, font_title, text_title);
4605 DrawTextSCentered(ystart2, font_error, text_error);
4607 DrawTextSCentered(ybottom, font_foot, text_foot);
4610 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
4612 int score_pos = scores.last_added;
4614 if (game_status_last_screen == GAME_MODE_SCOREINFO)
4615 score_pos = scores.last_entry_nr;
4617 // set current tree entry to last added score entry
4618 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
4620 // if that fails, set current tree entry to first entry (back link)
4621 if (*ti_ptr == NULL)
4622 *ti_ptr = score_entries->node_group;
4624 int num_entries = numTreeInfoInGroup(*ti_ptr);
4625 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4626 int pos_score = getPosFromTreeInfo(*ti_ptr);
4627 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
4628 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
4630 (*ti_ptr)->cl_first = pos_first;
4631 (*ti_ptr)->cl_cursor = pos_score - pos_first;
4636 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4639 TreeInfo *ti = *ti_ptr;
4640 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4641 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4642 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4643 int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT);
4644 int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT);
4646 int y = (ti != NULL ? ti->cl_cursor : 0);
4647 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4648 int num_entries = numTreeInfoInGroup(ti);
4649 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4650 boolean position_set_by_scrollbar = (dx == 999);
4651 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
4652 boolean button_is_valid = (mx >= 0 && my >= 0);
4653 boolean button_screen_clicked = (button_action && button_is_valid);
4655 if (game_status == GAME_MODE_SCORES)
4657 if (server_scores.updated)
4659 // reload scores, using updated server score cache file
4660 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
4662 server_scores.updated = FALSE;
4664 DrawHallOfFame_setScoreEntries();
4666 if (score_entries != NULL)
4668 ti = setHallOfFameActiveEntry(ti_ptr);
4670 if (button != MB_MENU_INITIALIZE)
4671 drawChooseTreeScreen(ti);
4675 if (score_entries == NULL)
4677 if (button == MB_MENU_INITIALIZE)
4679 drawChooseTreeScreen_Scores_NotAvailable();
4681 else if (button_screen_clicked)
4683 PlaySound(SND_MENU_ITEM_SELECTING);
4685 SetGameStatus(GAME_MODE_MAIN);
4694 if (button == MB_MENU_INITIALIZE)
4696 int num_entries = numTreeInfoInGroup(ti);
4697 int entry_pos = getPosFromTreeInfo(ti);
4699 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4700 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4702 if (game_status == GAME_MODE_SCORES)
4704 ti = setHallOfFameActiveEntry(ti_ptr);
4706 else if (ti->cl_first == -1)
4708 // only on initialization
4709 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4710 ti->cl_cursor = entry_pos - ti->cl_first;
4713 else if (ti->cl_cursor >= num_page_entries ||
4714 (num_entries > num_page_entries &&
4715 num_entries - ti->cl_first < num_page_entries))
4717 // only after change of list size (by custom graphic configuration)
4718 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4719 ti->cl_cursor = entry_pos - ti->cl_first;
4722 if (position_set_by_scrollbar)
4725 drawChooseTreeScreen(ti);
4729 else if (button == MB_MENU_LEAVE)
4731 if (game_status != GAME_MODE_SCORES)
4734 PlaySound(SND_MENU_ITEM_SELECTING);
4736 if (ti->node_parent)
4738 *ti_ptr = ti->node_parent;
4739 DrawChooseTree(ti_ptr);
4741 else if (game_status == GAME_MODE_SETUP)
4743 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4744 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4745 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4746 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4748 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4749 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4750 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4751 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4752 execSetupGraphics();
4753 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4754 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4755 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4757 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4758 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4759 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4760 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4761 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4762 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4763 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4764 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4771 if (game_status == GAME_MODE_LEVELNR)
4773 int new_level_nr = atoi(level_number_current->identifier);
4775 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4778 SetGameStatus(GAME_MODE_MAIN);
4786 #if defined(PLATFORM_ANDROID)
4787 // directly continue when touching the screen after playing
4788 if ((mx || my) && scores.continue_on_return)
4790 // ignore touch events until released
4795 // any mouse click or cursor key stops leaving scores by "Return" key
4796 if ((mx || my || dx || dy) && scores.continue_on_return)
4798 scores.continue_on_return = FALSE;
4799 level_nr = scores.last_level_nr;
4800 LoadLevel(level_nr);
4803 if (mx || my) // mouse input
4805 x = (mx - amSX) / 32;
4806 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4808 if (game_status == GAME_MODE_NAMES)
4809 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4811 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4813 // move cursor instead of scrolling when already at start/end of list
4814 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4816 else if (dy == +1 * SCROLL_LINE &&
4817 ti->cl_first + num_page_entries == num_entries)
4820 // handle scrolling screen one line or page
4821 if (ti->cl_cursor + dy < 0 ||
4822 ti->cl_cursor + dy > num_page_entries - 1)
4824 boolean redraw = FALSE;
4826 if (ABS(dy) == SCROLL_PAGE)
4827 step = num_page_entries - 1;
4829 if (dy < 0 && ti->cl_first > 0)
4831 // scroll page/line up
4833 ti->cl_first -= step;
4834 if (ti->cl_first < 0)
4839 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4841 // scroll page/line down
4843 ti->cl_first += step;
4844 if (ti->cl_first + num_page_entries > num_entries)
4845 ti->cl_first = MAX(0, num_entries - num_page_entries);
4851 drawChooseTreeScreen(ti);
4856 // handle moving cursor one line
4857 y = ti->cl_cursor + dy;
4860 if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
4862 HandleHallOfFame_SelectLevel(1, dx);
4868 TreeInfo *node_first, *node_cursor;
4869 int entry_pos = ti->cl_first + y;
4871 node_first = getTreeInfoFirstGroupEntry(ti);
4872 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4874 if (node_cursor->node_group)
4878 PlaySound(SND_MENU_ITEM_SELECTING);
4880 node_cursor->cl_first = ti->cl_first;
4881 node_cursor->cl_cursor = ti->cl_cursor;
4883 *ti_ptr = node_cursor->node_group;
4884 DrawChooseTree(ti_ptr);
4889 else if ((dx == -1 || button == MB_MENU_CONTINUE) && ti->node_parent)
4891 if (game_status != GAME_MODE_SCORES)
4894 PlaySound(SND_MENU_ITEM_SELECTING);
4896 *ti_ptr = ti->node_parent;
4897 DrawChooseTree(ti_ptr);
4902 if (!anyScrollbarGadgetActive() &&
4903 IN_VIS_MENU(x, y) &&
4904 mx < mx_right_border &&
4905 y >= 0 && y < num_page_entries)
4909 if (game_status == GAME_MODE_NAMES)
4911 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4912 drawChooseTreeEdit(y, TRUE);
4915 if (y != ti->cl_cursor)
4917 PlaySound(SND_MENU_ITEM_ACTIVATING);
4919 drawChooseTreeCursorAndText(ti, FALSE);
4923 drawChooseTreeCursorAndText(ti, TRUE);
4925 drawChooseTreeInfo(ti);
4929 if (game_status == GAME_MODE_SETUP)
4931 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4932 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4933 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4934 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4936 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4937 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4938 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4939 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4940 execSetupGraphics();
4941 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4942 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4943 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4945 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4946 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4947 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4948 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4949 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4950 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4951 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4952 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4961 TreeInfo *node_first, *node_cursor;
4962 int entry_pos = ti->cl_first + y;
4964 PlaySound(SND_MENU_ITEM_SELECTING);
4966 node_first = getTreeInfoFirstGroupEntry(ti);
4967 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4969 if (node_cursor->node_group)
4973 node_cursor->cl_first = ti->cl_first;
4974 node_cursor->cl_cursor = ti->cl_cursor;
4976 *ti_ptr = node_cursor->node_group;
4977 DrawChooseTree(ti_ptr);
4979 else if (node_cursor->parent_link)
4981 if (game_status != GAME_MODE_SCORES)
4984 *ti_ptr = node_cursor->node_parent;
4985 DrawChooseTree(ti_ptr);
4989 if (game_status != GAME_MODE_SCORES)
4992 node_cursor->cl_first = ti->cl_first;
4993 node_cursor->cl_cursor = ti->cl_cursor;
4995 *ti_ptr = node_cursor;
4997 if (ti->type == TREE_TYPE_LEVEL_DIR)
4999 LoadLevelSetup_SeriesInfo();
5001 SaveLevelSetup_LastSeries();
5002 SaveLevelSetup_SeriesInfo();
5006 if (game_status == GAME_MODE_SETUP)
5008 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5009 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5010 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5011 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5013 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5014 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5015 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5016 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5017 execSetupGraphics();
5018 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5019 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5020 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5022 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5023 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5024 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5025 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5026 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5027 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5028 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5029 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5036 if (game_status == GAME_MODE_LEVELNR)
5038 int new_level_nr = atoi(level_number_current->identifier);
5040 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5042 else if (game_status == GAME_MODE_LEVELS)
5044 // store level set if chosen from "last played level set" menu
5045 StoreLastPlayedLevels(leveldir_current);
5047 else if (game_status == GAME_MODE_NAMES)
5049 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5051 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5058 // change active user to selected user
5059 user.nr = entry_pos;
5061 // save number of new active user
5064 // load setup of new active user
5067 // load last level set of new active user
5068 LoadLevelSetup_LastSeries();
5069 LoadLevelSetup_SeriesInfo();
5071 // update list of last played level sets
5072 UpdateLastPlayedLevels_TreeInfo();
5076 ToggleFullscreenIfNeeded();
5077 ChangeWindowScalingIfNeeded();
5079 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5080 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5081 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5083 else if (game_status == GAME_MODE_SCORES)
5085 if (scores.continue_playing && scores.continue_on_return)
5087 StartPlayingFromHallOfFame();
5091 else if (!scores.continue_on_return)
5093 SetGameStatus(GAME_MODE_SCOREINFO);
5095 DrawScoreInfo(node_cursor->pos);
5101 SetGameStatus(GAME_MODE_MAIN);
5109 if (game_status == GAME_MODE_SCORES)
5110 PlayMenuSoundIfLoop();
5113 void DrawChoosePlayerName(void)
5117 if (player_name != NULL)
5119 freeTreeInfo(player_name);
5124 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5126 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5127 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5130 ti->node_top = &player_name;
5131 ti->sort_priority = 10000 + value;
5132 ti->color = getPlayerNameColor(global.user_names[i]);
5134 snprintf(identifier, sizeof(identifier), "%d", value);
5135 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5137 setString(&ti->identifier, identifier);
5138 setString(&ti->name, name);
5139 setString(&ti->name_sorting, name);
5141 pushTreeInfo(&player_name, ti);
5144 // sort player entries by player number
5145 sortTreeInfo(&player_name);
5147 // set current player entry to selected player entry
5148 player_name_current =
5149 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5151 // if that fails, set current player name to first available name
5152 if (player_name_current == NULL)
5153 player_name_current = player_name;
5155 // set text size for main name input (also used on name selection screen)
5156 InitializeMainControls();
5158 DrawChooseTree(&player_name_current);
5161 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5163 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5166 void DrawChooseLevelSet(void)
5168 DrawChooseTree(&leveldir_current);
5171 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5173 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5176 void DrawChooseLevelNr(void)
5180 if (level_number != NULL)
5182 freeTreeInfo(level_number);
5184 level_number = NULL;
5187 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5189 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5190 char identifier[32], name[64];
5193 // temporarily load level info to get level name
5194 LoadLevelInfoOnly(i);
5196 ti->node_top = &level_number;
5197 ti->sort_priority = 10000 + value;
5198 ti->color = (level.no_level_file ? FC_BLUE :
5199 LevelStats_getSolved(i) ? FC_GREEN :
5200 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5202 snprintf(identifier, sizeof(identifier), "%d", value);
5203 snprintf(name, sizeof(name), "%03d: %s", value,
5204 (level.no_level_file ? "(no file)" : level.name));
5206 setString(&ti->identifier, identifier);
5207 setString(&ti->name, name);
5208 setString(&ti->name_sorting, name);
5210 pushTreeInfo(&level_number, ti);
5213 // sort level number values to start with lowest level number
5214 sortTreeInfo(&level_number);
5216 // set current level number to current level number
5217 level_number_current =
5218 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5220 // if that also fails, set current level number to first available level
5221 if (level_number_current == NULL)
5222 level_number_current = level_number;
5224 DrawChooseTree(&level_number_current);
5227 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5229 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5232 static void DrawHallOfFame_setScoreEntries(void)
5234 int max_empty_entries = 10; // at least show "top ten" list, if empty
5235 int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
5236 int min_score_entries = MIN(max_empty_entries, max_visible_entries);
5237 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5240 if (score_entries != NULL)
5242 freeTreeInfo(score_entries);
5244 score_entries = NULL;
5247 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5249 // do not add empty score entries if off-screen
5250 if (scores.entry[i].score == 0 &&
5251 scores.entry[i].time == 0 &&
5252 i >= min_score_entries)
5255 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5256 char identifier[32], name[64];
5259 ti->node_top = &score_entries;
5260 ti->sort_priority = 10000 + value;
5261 ti->color = FC_YELLOW;
5264 snprintf(identifier, sizeof(identifier), "%d", value);
5265 snprintf(name, sizeof(name), "%03d.", value + 1);
5267 setString(&ti->identifier, identifier);
5268 setString(&ti->name, name);
5269 setString(&ti->name_sorting, name);
5271 pushTreeInfo(&score_entries, ti);
5274 // sort score entries to start with highest score entry
5275 sortTreeInfo(&score_entries);
5277 // add top tree node to create back link to main menu
5278 score_entries = addTopTreeInfoNode(score_entries);
5280 // set current score entry to last added or highest score entry
5281 score_entry_current =
5282 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5284 // if that fails, set current score entry to first valid score entry
5285 if (score_entry_current == NULL)
5286 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5288 if (score_entries != NULL && scores.continue_playing)
5289 setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT);
5291 // ("score_entries" and "score_entry_current" may be NULL here)
5294 void DrawHallOfFame(int nr)
5296 scores.last_level_nr = nr;
5298 // (this is needed when called from GameEnd() after winning a game)
5299 KeyboardAutoRepeatOn();
5301 // (this is needed when called from GameEnd() after winning a game)
5302 SetDrawDeactivationMask(REDRAW_NONE);
5303 SetDrawBackgroundMask(REDRAW_FIELD);
5305 LoadLocalAndServerScore(scores.last_level_nr, TRUE);
5307 DrawHallOfFame_setScoreEntries();
5309 if (scores.last_added >= 0)
5310 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5312 FadeSetEnterScreen();
5314 DrawChooseTree(&score_entry_current);
5317 static char *getHallOfFameRankText(int nr, int size)
5319 static char rank_text[10];
5320 boolean forced = (scores.force_last_added && nr == scores.last_added);
5321 char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
5323 sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
5328 static char *getHallOfFameTimeText(int nr)
5330 static char score_text[10];
5331 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5332 int mm = (time_seconds / 60) % 60;
5333 int ss = (time_seconds % 60);
5335 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5340 static char *getHallOfFameScoreText(int nr, int size)
5342 if (!level.rate_time_over_score)
5343 return int2str(scores.entry[nr].score, size); // show normal score
5344 else if (level.use_step_counter)
5345 return int2str(scores.entry[nr].time, size); // show number of steps
5347 return getHallOfFameTimeText(nr); // show playing time
5350 static char *getHallOfFameTapeDateText(struct ScoreEntry *entry)
5352 static char tape_date[MAX_ISO_DATE_LEN + 1];
5355 if (!strEqual(entry->tape_date, UNKNOWN_NAME) ||
5356 strEqual(entry->tape_basename, UNDEFINED_FILENAME))
5357 return entry->tape_date;
5359 for (i = 0, j = 0; i < 8; i++, j++)
5361 tape_date[j] = entry->tape_basename[i];
5363 if (i == 3 || i == 5)
5364 tape_date[++j] = '-';
5367 tape_date[MAX_ISO_DATE_LEN] = '\0';
5372 static void HandleHallOfFame_SelectLevel(int step, int direction)
5374 int old_level_nr = scores.last_level_nr;
5375 int new_level_nr = old_level_nr + step * direction;
5377 if (new_level_nr < leveldir_current->first_level)
5378 new_level_nr = leveldir_current->first_level;
5379 if (new_level_nr > leveldir_current->last_level)
5380 new_level_nr = leveldir_current->last_level;
5382 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
5383 new_level_nr = leveldir_current->handicap_level;
5385 if (new_level_nr != old_level_nr)
5387 PlaySound(SND_MENU_ITEM_SELECTING);
5389 scores.last_level_nr = level_nr = new_level_nr;
5390 scores.last_entry_nr = 0;
5392 LoadLevel(level_nr);
5393 LoadLocalAndServerScore(level_nr, TRUE);
5395 DrawHallOfFame_setScoreEntries();
5397 if (game_status == GAME_MODE_SCORES)
5399 // force remapping optional gadgets (especially scroll bar)
5400 UnmapScreenTreeGadgets();
5402 // redraw complete high score screen, as sub-title has changed
5405 // redraw level selection buttons (which have just been erased)
5406 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5408 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
5412 DrawScoreInfo_Content(scores.last_entry_nr);
5415 SaveLevelSetup_SeriesInfo();
5419 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5421 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5424 static void DrawScoreInfo_Content(int entry_nr)
5426 struct ScoreEntry *entry = &scores.entry[entry_nr];
5427 char *pos_text = getHallOfFameRankText(entry_nr, 0);
5428 char *tape_date = getHallOfFameTapeDateText(entry);
5429 int font_title = MENU_INFO_FONT_TITLE;
5430 int font_head = MENU_INFO_FONT_HEAD;
5431 int font_text = MENU_INFO_FONT_TEXT;
5432 int font_foot = MENU_INFO_FONT_FOOT;
5433 int spacing_title = menu.headline1_spacing[GAME_MODE_SCOREINFO];
5434 int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
5435 int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
5436 int xstep = getFontWidth(font_text);
5437 int ystep_title = getMenuTextStep(spacing_title, font_title);
5438 int ystep_para = getMenuTextStep(spacing_para, font_text);
5439 int ystep_line = getMenuTextStep(spacing_line, font_text);
5440 int xstart = mSX - SX + menu.left_spacing[GAME_MODE_SCOREINFO];
5441 int ystart = mSY - SY + menu.top_spacing[GAME_MODE_SCOREINFO];
5442 int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
5443 int xstart1 = xstart + xstep;
5444 int xstart2 = xstart + xstep * 12;
5445 int select_x = SX + xstart1;
5446 int select_y1, select_y2;
5448 int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height;
5449 boolean play_visible = !strEqual(tape_date, UNKNOWN_NAME);
5450 int font_width = getFontWidth(font_text);
5451 int font_height = getFontHeight(font_text);
5452 int tape_date_width = getTextWidth(tape_date, font_text);
5453 int pad_left = xstart2;
5454 int pad_right = menu.right_spacing[GAME_MODE_SCOREINFO];
5455 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
5456 int max_lines_per_text = 5;
5461 // redraw level selection buttons (which have just been erased)
5462 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5464 if (score_entries == NULL)
5466 drawChooseTreeScreen_Scores_NotAvailable();
5471 drawChooseTreeHead(score_entries);
5472 drawChooseTreeInfo(score_entries);
5474 DrawTextSCentered(ystart, font_title, "Score Information:");
5475 ystart += ystep_title;
5477 DrawTextF(xstart1, ystart, font_head, "Level Set");
5478 lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
5479 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5480 TRUE, FALSE, FALSE);
5481 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5483 DrawTextF(xstart1, ystart, font_head, "Level");
5484 lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
5485 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5486 TRUE, FALSE, FALSE);
5487 ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
5489 select_y1 = SY + ystart;
5490 ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
5492 DrawTextF(xstart1, ystart, font_head, "Rank");
5493 DrawTextF(xstart2, ystart, font_text, pos_text);
5494 ystart += ystep_line;
5496 DrawTextF(xstart1, ystart, font_head, "Player");
5497 DrawTextF(xstart2, ystart, font_text, entry->name);
5498 ystart += ystep_line;
5500 if (level.use_step_counter)
5502 DrawTextF(xstart1, ystart, font_head, "Steps");
5503 DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
5504 ystart += ystep_line;
5508 DrawTextF(xstart1, ystart, font_head, "Time");
5509 DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
5510 ystart += ystep_line;
5513 if (!level.rate_time_over_score || entry->score > 0)
5515 DrawTextF(xstart1, ystart, font_head, "Score");
5516 DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
5517 ystart += ystep_line;
5520 ystart += ystep_line;
5522 play_x = SX + xstart2 + tape_date_width + font_width;
5523 play_y = SY + ystart + (font_height - play_height) / 2;
5525 DrawTextF(xstart1, ystart, font_head, "Tape Date");
5526 DrawTextF(xstart2, ystart, font_text, tape_date);
5527 ystart += ystep_line;
5529 DrawTextF(xstart1, ystart, font_head, "Platform");
5530 DrawTextF(xstart2, ystart, font_text, entry->platform);
5531 ystart += ystep_line;
5533 DrawTextF(xstart1, ystart, font_head, "Version");
5534 DrawTextF(xstart2, ystart, font_text, entry->version);
5535 ystart += ystep_line;
5537 DrawTextF(xstart1, ystart, font_head, "Country");
5538 lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
5539 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5540 TRUE, FALSE, FALSE);
5541 ystart += ystep_line;
5543 select_y2 = SY + ystart;
5545 DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
5547 AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2);
5548 AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible);
5551 static void DrawScoreInfo(int entry_nr)
5553 scores.last_entry_nr = entry_nr;
5554 score_info_tape_play = FALSE;
5558 FreeScreenGadgets();
5559 CreateScreenGadgets();
5561 FadeOut(REDRAW_FIELD);
5563 // needed if different viewport properties defined after playing score tape
5564 ChangeViewportPropertiesIfNeeded();
5566 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
5567 SetDrawDeactivationMask(REDRAW_NONE);
5568 SetDrawBackgroundMask(REDRAW_FIELD);
5570 // needed if different background image defined after playing score tape
5571 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5572 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
5574 // special compatibility handling for "Snake Bite" graphics set
5575 if (strPrefix(leveldir_current->identifier, "snake_bite"))
5576 ClearRectangle(gfx.background_bitmap, gfx.real_sx, gfx.real_sy + 64,
5577 gfx.full_sxsize, gfx.full_sysize - 64);
5579 DrawScoreInfo_Content(entry_nr);
5581 // map gadgets for score info screen
5582 MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
5584 FadeIn(REDRAW_FIELD);
5587 static void HandleScoreInfo_SelectScore(int step, int direction)
5589 int old_entry_nr = scores.last_entry_nr;
5590 int new_entry_nr = old_entry_nr + step * direction;
5591 int num_nodes = numTreeInfoInGroup(score_entry_current);
5592 int num_entries = num_nodes - 1; // score nodes only, without back link
5594 if (new_entry_nr < 0)
5596 if (new_entry_nr > num_entries - 1)
5597 new_entry_nr = num_entries - 1;
5599 if (new_entry_nr != old_entry_nr)
5601 scores.last_entry_nr = new_entry_nr;
5603 DrawScoreInfo_Content(new_entry_nr);
5607 static void HandleScoreInfo_PlayTape(void)
5609 if (!PlayScoreTape(scores.last_entry_nr))
5611 DrawScoreInfo_Content(scores.last_entry_nr);
5613 FadeIn(REDRAW_FIELD);
5617 void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
5619 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5620 boolean button_is_valid = (mx >= 0 && my >= 0);
5621 boolean button_screen_clicked = (button_action && button_is_valid);
5623 if (server_scores.updated)
5625 // reload scores, using updated server score cache file
5626 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5628 server_scores.updated = FALSE;
5630 DrawHallOfFame_setScoreEntries();
5632 DrawScoreInfo_Content(scores.last_entry_nr);
5635 if (button_screen_clicked)
5637 PlaySound(SND_MENU_ITEM_SELECTING);
5639 SetGameStatus(GAME_MODE_SCORES);
5641 DrawHallOfFame(scores.last_level_nr);
5645 HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
5649 HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
5654 // ============================================================================
5655 // setup screen functions
5656 // ============================================================================
5658 static struct TokenInfo *setup_info;
5659 static int num_setup_info; // number of setup entries shown on screen
5660 static int max_setup_info; // total number of setup entries in list
5662 static char *window_size_text;
5663 static char *scaling_type_text;
5664 static char *rendering_mode_text;
5665 static char *vsync_mode_text;
5666 static char *scroll_delay_text;
5667 static char *snapshot_mode_text;
5668 static char *game_speed_text;
5669 static char *scores_type_text;
5670 static char *network_server_text;
5671 static char *graphics_set_name;
5672 static char *sounds_set_name;
5673 static char *music_set_name;
5674 static char *volume_simple_text;
5675 static char *volume_loops_text;
5676 static char *volume_music_text;
5677 static char *touch_controls_text;
5678 static char *move_distance_text;
5679 static char *drop_distance_text;
5680 static char *transparency_text;
5681 static char *grid_size_text[2][2];
5683 static void execSetupMain(void)
5685 setup_mode = SETUP_MODE_MAIN;
5690 static void execSetupGame_setScoresType(void)
5692 if (scores_types == NULL)
5696 for (i = 0; scores_types_list[i].value != NULL; i++)
5698 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5699 char identifier[32], name[32];
5700 char *value = scores_types_list[i].value;
5701 char *text = scores_types_list[i].text;
5703 ti->node_top = &scores_types;
5704 ti->sort_priority = i;
5706 sprintf(identifier, "%s", value);
5707 sprintf(name, "%s", text);
5709 setString(&ti->identifier, identifier);
5710 setString(&ti->name, name);
5711 setString(&ti->name_sorting, name);
5712 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
5714 pushTreeInfo(&scores_types, ti);
5717 // sort scores type values to start with lowest scores type value
5718 sortTreeInfo(&scores_types);
5720 // set current scores type value to configured scores type value
5721 scores_type_current =
5722 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
5724 // if that fails, set current scores type to reliable default value
5725 if (scores_type_current == NULL)
5726 scores_type_current =
5727 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
5729 // if that also fails, set current scores type to first available value
5730 if (scores_type_current == NULL)
5731 scores_type_current = scores_types;
5734 setup.scores_in_highscore_list = scores_type_current->identifier;
5736 // needed for displaying scores type text instead of identifier
5737 scores_type_text = scores_type_current->name;
5740 static void execSetupGame_setGameSpeeds(boolean update_value)
5742 if (setup.game_speed_extended)
5744 game_speeds_list = game_speeds_list_extended;
5745 game_speeds = game_speeds_extended;
5749 game_speeds_list = game_speeds_list_normal;
5750 game_speeds = game_speeds_normal;
5753 if (game_speeds == NULL)
5757 for (i = 0; game_speeds_list[i].value != -1; i++)
5759 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5760 char identifier[32], name[32];
5761 int value = game_speeds_list[i].value;
5762 char *text = game_speeds_list[i].text;
5764 ti->node_top = &game_speeds;
5765 ti->sort_priority = 10000 - value;
5767 sprintf(identifier, "%d", value);
5768 sprintf(name, "%s", text);
5770 setString(&ti->identifier, identifier);
5771 setString(&ti->name, name);
5772 setString(&ti->name_sorting, name);
5773 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5775 pushTreeInfo(&game_speeds, ti);
5778 // sort game speed values to start with slowest game speed
5779 sortTreeInfo(&game_speeds);
5781 update_value = TRUE;
5786 // set current game speed to configured game speed value
5787 game_speed_current =
5788 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5790 // if that fails, set current game speed to reliable default value
5791 if (game_speed_current == NULL)
5792 game_speed_current =
5793 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5795 // if that also fails, set current game speed to first available speed
5796 if (game_speed_current == NULL)
5797 game_speed_current = game_speeds;
5799 if (setup.game_speed_extended)
5800 game_speeds_extended = game_speeds;
5802 game_speeds_normal = game_speeds;
5805 setup.game_frame_delay = atoi(game_speed_current->identifier);
5807 // needed for displaying game speed text instead of identifier
5808 game_speed_text = game_speed_current->name;
5811 static void execSetupGame_setScrollDelays(void)
5813 if (scroll_delays == NULL)
5817 for (i = 0; scroll_delays_list[i].value != -1; i++)
5819 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5820 char identifier[32], name[32];
5821 int value = scroll_delays_list[i].value;
5822 char *text = scroll_delays_list[i].text;
5824 ti->node_top = &scroll_delays;
5825 ti->sort_priority = value;
5827 sprintf(identifier, "%d", value);
5828 sprintf(name, "%s", text);
5830 setString(&ti->identifier, identifier);
5831 setString(&ti->name, name);
5832 setString(&ti->name_sorting, name);
5833 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5835 pushTreeInfo(&scroll_delays, ti);
5838 // sort scroll delay values to start with lowest scroll delay value
5839 sortTreeInfo(&scroll_delays);
5841 // set current scroll delay value to configured scroll delay value
5842 scroll_delay_current =
5843 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5845 // if that fails, set current scroll delay to reliable default value
5846 if (scroll_delay_current == NULL)
5847 scroll_delay_current =
5848 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5850 // if that also fails, set current scroll delay to first available value
5851 if (scroll_delay_current == NULL)
5852 scroll_delay_current = scroll_delays;
5855 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5857 // needed for displaying scroll delay text instead of identifier
5858 scroll_delay_text = scroll_delay_current->name;
5861 static void execSetupGame_setSnapshotModes(void)
5863 if (snapshot_modes == NULL)
5867 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5869 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5870 char identifier[32], name[32];
5871 char *value = snapshot_modes_list[i].value;
5872 char *text = snapshot_modes_list[i].text;
5874 ti->node_top = &snapshot_modes;
5875 ti->sort_priority = i;
5877 sprintf(identifier, "%s", value);
5878 sprintf(name, "%s", text);
5880 setString(&ti->identifier, identifier);
5881 setString(&ti->name, name);
5882 setString(&ti->name_sorting, name);
5883 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5885 pushTreeInfo(&snapshot_modes, ti);
5888 // sort snapshot mode values to start with lowest snapshot mode value
5889 sortTreeInfo(&snapshot_modes);
5891 // set current snapshot mode value to configured snapshot mode value
5892 snapshot_mode_current =
5893 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5895 // if that fails, set current snapshot mode to reliable default value
5896 if (snapshot_mode_current == NULL)
5897 snapshot_mode_current =
5898 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5900 // if that also fails, set current snapshot mode to first available value
5901 if (snapshot_mode_current == NULL)
5902 snapshot_mode_current = snapshot_modes;
5905 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5907 // needed for displaying snapshot mode text instead of identifier
5908 snapshot_mode_text = snapshot_mode_current->name;
5911 static void execSetupGame_setNetworkServerText(void)
5913 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5915 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5919 strncpy(network_server_hostname, setup.network_server_hostname,
5920 MAX_SETUP_TEXT_INPUT_LEN);
5921 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5924 // needed for displaying network server text instead of identifier
5925 network_server_text = network_server_hostname;
5928 static void execSetupGame(void)
5930 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5932 execSetupGame_setGameSpeeds(FALSE);
5933 execSetupGame_setScoresType();
5934 execSetupGame_setScrollDelays();
5935 execSetupGame_setSnapshotModes();
5937 execSetupGame_setNetworkServerText();
5939 if (!setup.provide_uploading_tapes)
5940 setHideSetupEntry(execOfferUploadTapes);
5942 setup_mode = SETUP_MODE_GAME;
5946 // check if vsync needs to be disabled for this game speed to work
5947 if (check_vsync_mode)
5948 DisableVsyncIfNeeded();
5951 static void execSetupChooseScoresType(void)
5953 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
5958 static void execSetupChooseGameSpeed(void)
5960 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5965 static void execSetupChooseScrollDelay(void)
5967 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5972 static void execSetupChooseSnapshotMode(void)
5974 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5979 static void execSetupEngines(void)
5981 setup_mode = SETUP_MODE_ENGINES;
5986 static void execSetupEditor(void)
5988 setup_mode = SETUP_MODE_EDITOR;
5993 static void execSetupGraphics_setWindowSizes(boolean update_list)
5995 if (window_sizes != NULL && update_list)
5997 freeTreeInfo(window_sizes);
5999 window_sizes = NULL;
6002 if (window_sizes == NULL)
6004 boolean current_window_size_found = FALSE;
6007 for (i = 0; window_sizes_list[i].value != -1; i++)
6009 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6010 char identifier[32], name[32];
6011 int value = window_sizes_list[i].value;
6012 char *text = window_sizes_list[i].text;
6014 ti->node_top = &window_sizes;
6015 ti->sort_priority = value;
6017 sprintf(identifier, "%d", value);
6018 sprintf(name, "%s", text);
6020 setString(&ti->identifier, identifier);
6021 setString(&ti->name, name);
6022 setString(&ti->name_sorting, name);
6023 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6025 pushTreeInfo(&window_sizes, ti);
6027 if (value == setup.window_scaling_percent)
6028 current_window_size_found = TRUE;
6031 if (!current_window_size_found)
6033 // add entry for non-preset window scaling value
6035 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6036 char identifier[32], name[32];
6037 int value = setup.window_scaling_percent;
6039 ti->node_top = &window_sizes;
6040 ti->sort_priority = value;
6042 sprintf(identifier, "%d", value);
6043 sprintf(name, "%d %% (Current)", value);
6045 setString(&ti->identifier, identifier);
6046 setString(&ti->name, name);
6047 setString(&ti->name_sorting, name);
6048 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6050 pushTreeInfo(&window_sizes, ti);
6053 // sort window size values to start with lowest window size value
6054 sortTreeInfo(&window_sizes);
6056 // set current window size value to configured window size value
6057 window_size_current =
6058 getTreeInfoFromIdentifier(window_sizes,
6059 i_to_a(setup.window_scaling_percent));
6061 // if that fails, set current window size to reliable default value
6062 if (window_size_current == NULL)
6063 window_size_current =
6064 getTreeInfoFromIdentifier(window_sizes,
6065 i_to_a(STD_WINDOW_SCALING_PERCENT));
6067 // if that also fails, set current window size to first available value
6068 if (window_size_current == NULL)
6069 window_size_current = window_sizes;
6072 setup.window_scaling_percent = atoi(window_size_current->identifier);
6074 // needed for displaying window size text instead of identifier
6075 window_size_text = window_size_current->name;
6078 static void execSetupGraphics_setScalingTypes(void)
6080 if (scaling_types == NULL)
6084 for (i = 0; scaling_types_list[i].value != NULL; i++)
6086 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6087 char identifier[32], name[32];
6088 char *value = scaling_types_list[i].value;
6089 char *text = scaling_types_list[i].text;
6091 ti->node_top = &scaling_types;
6092 ti->sort_priority = i;
6094 sprintf(identifier, "%s", value);
6095 sprintf(name, "%s", text);
6097 setString(&ti->identifier, identifier);
6098 setString(&ti->name, name);
6099 setString(&ti->name_sorting, name);
6100 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6102 pushTreeInfo(&scaling_types, ti);
6105 // sort scaling type values to start with lowest scaling type value
6106 sortTreeInfo(&scaling_types);
6108 // set current scaling type value to configured scaling type value
6109 scaling_type_current =
6110 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6112 // if that fails, set current scaling type to reliable default value
6113 if (scaling_type_current == NULL)
6114 scaling_type_current =
6115 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6117 // if that also fails, set current scaling type to first available value
6118 if (scaling_type_current == NULL)
6119 scaling_type_current = scaling_types;
6122 setup.window_scaling_quality = scaling_type_current->identifier;
6124 // needed for displaying scaling type text instead of identifier
6125 scaling_type_text = scaling_type_current->name;
6128 static void execSetupGraphics_setRenderingModes(void)
6130 if (rendering_modes == NULL)
6134 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6136 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6137 char identifier[32], name[32];
6138 char *value = rendering_modes_list[i].value;
6139 char *text = rendering_modes_list[i].text;
6141 ti->node_top = &rendering_modes;
6142 ti->sort_priority = i;
6144 sprintf(identifier, "%s", value);
6145 sprintf(name, "%s", text);
6147 setString(&ti->identifier, identifier);
6148 setString(&ti->name, name);
6149 setString(&ti->name_sorting, name);
6150 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6152 pushTreeInfo(&rendering_modes, ti);
6155 // sort rendering mode values to start with lowest rendering mode value
6156 sortTreeInfo(&rendering_modes);
6158 // set current rendering mode value to configured rendering mode value
6159 rendering_mode_current =
6160 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6162 // if that fails, set current rendering mode to reliable default value
6163 if (rendering_mode_current == NULL)
6164 rendering_mode_current =
6165 getTreeInfoFromIdentifier(rendering_modes,
6166 STR_SPECIAL_RENDERING_DEFAULT);
6168 // if that also fails, set current rendering mode to first available one
6169 if (rendering_mode_current == NULL)
6170 rendering_mode_current = rendering_modes;
6173 setup.screen_rendering_mode = rendering_mode_current->identifier;
6175 // needed for displaying rendering mode text instead of identifier
6176 rendering_mode_text = rendering_mode_current->name;
6179 static void execSetupGraphics_setVsyncModes(boolean update_value)
6181 if (vsync_modes == NULL)
6185 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6187 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6188 char identifier[32], name[32];
6189 char *value = vsync_modes_list[i].value;
6190 char *text = vsync_modes_list[i].text;
6192 ti->node_top = &vsync_modes;
6193 ti->sort_priority = i;
6195 sprintf(identifier, "%s", value);
6196 sprintf(name, "%s", text);
6198 setString(&ti->identifier, identifier);
6199 setString(&ti->name, name);
6200 setString(&ti->name_sorting, name);
6201 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6203 pushTreeInfo(&vsync_modes, ti);
6206 // sort vsync mode values to start with lowest vsync mode value
6207 sortTreeInfo(&vsync_modes);
6209 update_value = TRUE;
6214 // set current vsync mode value to configured vsync mode value
6215 vsync_mode_current =
6216 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6218 // if that fails, set current vsync mode to reliable default value
6219 if (vsync_mode_current == NULL)
6220 vsync_mode_current =
6221 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6223 // if that also fails, set current vsync mode to first available one
6224 if (vsync_mode_current == NULL)
6225 vsync_mode_current = vsync_modes;
6228 setup.vsync_mode = vsync_mode_current->identifier;
6230 // needed for displaying vsync mode text instead of identifier
6231 vsync_mode_text = vsync_mode_current->name;
6234 static void execSetupGraphics(void)
6236 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6238 // update "setup.window_scaling_percent" from list selection
6239 // (in this case, window scaling was changed on setup screen)
6240 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6241 execSetupGraphics_setWindowSizes(FALSE);
6243 // update "setup.vsync_mode" from list selection
6244 // (in this case, vsync mode was changed on setup screen)
6245 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6246 execSetupGraphics_setVsyncModes(FALSE);
6248 // update list selection from "setup.window_scaling_percent"
6249 // (window scaling may have changed by resizing the window)
6250 execSetupGraphics_setWindowSizes(TRUE);
6252 // update list selection from "setup.vsync_mode"
6253 // (vsync_mode may have changed by re-creating the renderer)
6254 execSetupGraphics_setVsyncModes(TRUE);
6256 execSetupGraphics_setScalingTypes();
6257 execSetupGraphics_setRenderingModes();
6259 setup_mode = SETUP_MODE_GRAPHICS;
6263 // check if game speed is high enough for 60 Hz vsync to work
6264 if (check_game_speed)
6265 ModifyGameSpeedIfNeeded();
6267 // window scaling may have changed at this point
6268 ChangeWindowScalingIfNeeded();
6270 // window scaling quality may have changed at this point
6271 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6272 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6274 // screen rendering mode may have changed at this point
6275 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6277 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6278 int video_vsync_mode = video.vsync_mode;
6280 // screen vsync mode may have changed at this point
6281 ChangeVsyncModeIfNeeded();
6283 // check if setting vsync mode to selected value failed
6284 if (setup_vsync_mode != video_vsync_mode &&
6285 setup_vsync_mode != video.vsync_mode)
6287 // changing vsync mode to selected value failed -- reset displayed value
6288 execSetupGraphics_setVsyncModes(TRUE);
6290 Request("Setting VSync failed!", REQ_CONFIRM);
6296 static void execSetupChooseWindowSize(void)
6298 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6303 static void execSetupChooseScalingType(void)
6305 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6310 static void execSetupChooseRenderingMode(void)
6312 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6317 static void execSetupChooseVsyncMode(void)
6319 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6324 static void execSetupChooseVolumeSimple(void)
6326 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6331 static void execSetupChooseVolumeLoops(void)
6333 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6338 static void execSetupChooseVolumeMusic(void)
6340 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6345 static void execSetupSound(void)
6347 if (volumes_simple == NULL)
6349 boolean current_volume_simple_found = FALSE;
6352 for (i = 0; volumes_list[i].value != -1; i++)
6354 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6355 char identifier[32], name[32];
6356 int value = volumes_list[i].value;
6357 char *text = volumes_list[i].text;
6359 ti->node_top = &volumes_simple;
6360 ti->sort_priority = value;
6362 sprintf(identifier, "%d", value);
6363 sprintf(name, "%s", text);
6365 setString(&ti->identifier, identifier);
6366 setString(&ti->name, name);
6367 setString(&ti->name_sorting, name);
6368 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6370 pushTreeInfo(&volumes_simple, ti);
6372 if (value == setup.volume_simple)
6373 current_volume_simple_found = TRUE;
6376 if (!current_volume_simple_found)
6378 // add entry for non-preset volume value
6380 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6381 char identifier[32], name[32];
6382 int value = setup.volume_simple;
6384 ti->node_top = &volumes_simple;
6385 ti->sort_priority = value;
6387 sprintf(identifier, "%d", value);
6388 sprintf(name, "%d %% (Current)", value);
6390 setString(&ti->identifier, identifier);
6391 setString(&ti->name, name);
6392 setString(&ti->name_sorting, name);
6393 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6395 pushTreeInfo(&volumes_simple, ti);
6398 // sort volume values to start with lowest volume value
6399 sortTreeInfo(&volumes_simple);
6401 // set current volume value to configured volume value
6402 volume_simple_current =
6403 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
6405 // if that fails, set current volume to reliable default value
6406 if (volume_simple_current == NULL)
6407 volume_simple_current =
6408 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6410 // if that also fails, set current volume to first available value
6411 if (volume_simple_current == NULL)
6412 volume_simple_current = volumes_simple;
6415 if (volumes_loops == NULL)
6417 boolean current_volume_loops_found = FALSE;
6420 for (i = 0; volumes_list[i].value != -1; i++)
6422 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6423 char identifier[32], name[32];
6424 int value = volumes_list[i].value;
6425 char *text = volumes_list[i].text;
6427 ti->node_top = &volumes_loops;
6428 ti->sort_priority = value;
6430 sprintf(identifier, "%d", value);
6431 sprintf(name, "%s", text);
6433 setString(&ti->identifier, identifier);
6434 setString(&ti->name, name);
6435 setString(&ti->name_sorting, name);
6436 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6438 pushTreeInfo(&volumes_loops, ti);
6440 if (value == setup.volume_loops)
6441 current_volume_loops_found = TRUE;
6444 if (!current_volume_loops_found)
6446 // add entry for non-preset volume value
6448 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6449 char identifier[32], name[32];
6450 int value = setup.volume_loops;
6452 ti->node_top = &volumes_loops;
6453 ti->sort_priority = value;
6455 sprintf(identifier, "%d", value);
6456 sprintf(name, "%d %% (Current)", value);
6458 setString(&ti->identifier, identifier);
6459 setString(&ti->name, name);
6460 setString(&ti->name_sorting, name);
6461 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6463 pushTreeInfo(&volumes_loops, ti);
6466 // sort volume values to start with lowest volume value
6467 sortTreeInfo(&volumes_loops);
6469 // set current volume value to configured volume value
6470 volume_loops_current =
6471 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
6473 // if that fails, set current volume to reliable default value
6474 if (volume_loops_current == NULL)
6475 volume_loops_current =
6476 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6478 // if that also fails, set current volume to first available value
6479 if (volume_loops_current == NULL)
6480 volume_loops_current = volumes_loops;
6483 if (volumes_music == NULL)
6485 boolean current_volume_music_found = FALSE;
6488 for (i = 0; volumes_list[i].value != -1; i++)
6490 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6491 char identifier[32], name[32];
6492 int value = volumes_list[i].value;
6493 char *text = volumes_list[i].text;
6495 ti->node_top = &volumes_music;
6496 ti->sort_priority = value;
6498 sprintf(identifier, "%d", value);
6499 sprintf(name, "%s", text);
6501 setString(&ti->identifier, identifier);
6502 setString(&ti->name, name);
6503 setString(&ti->name_sorting, name);
6504 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6506 pushTreeInfo(&volumes_music, ti);
6508 if (value == setup.volume_music)
6509 current_volume_music_found = TRUE;
6512 if (!current_volume_music_found)
6514 // add entry for non-preset volume value
6516 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6517 char identifier[32], name[32];
6518 int value = setup.volume_music;
6520 ti->node_top = &volumes_music;
6521 ti->sort_priority = value;
6523 sprintf(identifier, "%d", value);
6524 sprintf(name, "%d %% (Current)", value);
6526 setString(&ti->identifier, identifier);
6527 setString(&ti->name, name);
6528 setString(&ti->name_sorting, name);
6529 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6531 pushTreeInfo(&volumes_music, ti);
6534 // sort volume values to start with lowest volume value
6535 sortTreeInfo(&volumes_music);
6537 // set current volume value to configured volume value
6538 volume_music_current =
6539 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6541 // if that fails, set current volume to reliable default value
6542 if (volume_music_current == NULL)
6543 volume_music_current =
6544 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6546 // if that also fails, set current volume to first available value
6547 if (volume_music_current == NULL)
6548 volume_music_current = volumes_music;
6551 setup.volume_simple = atoi(volume_simple_current->identifier);
6552 setup.volume_loops = atoi(volume_loops_current->identifier);
6553 setup.volume_music = atoi(volume_music_current->identifier);
6555 // needed for displaying volume text instead of identifier
6556 volume_simple_text = volume_simple_current->name;
6557 volume_loops_text = volume_loops_current->name;
6558 volume_music_text = volume_music_current->name;
6560 setup_mode = SETUP_MODE_SOUND;
6565 static void execSetupChooseTouchControls(void)
6567 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6572 static void execSetupChooseMoveDistance(void)
6574 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6579 static void execSetupChooseDropDistance(void)
6581 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6586 static void execSetupChooseTransparency(void)
6588 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6593 static void execSetupChooseGridXSize_0(void)
6595 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6600 static void execSetupChooseGridYSize_0(void)
6602 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6607 static void execSetupChooseGridXSize_1(void)
6609 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6614 static void execSetupChooseGridYSize_1(void)
6616 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6621 static void execSetupConfigureVirtualButtons(void)
6623 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6625 ConfigureVirtualButtons();
6627 setup_mode = SETUP_MODE_TOUCH;
6632 static void execSetupTouch(void)
6636 if (touch_controls == NULL)
6638 for (i = 0; touch_controls_list[i].value != NULL; i++)
6640 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6641 char identifier[32], name[32];
6642 char *value = touch_controls_list[i].value;
6643 char *text = touch_controls_list[i].text;
6645 ti->node_top = &touch_controls;
6646 ti->sort_priority = i;
6648 sprintf(identifier, "%s", value);
6649 sprintf(name, "%s", text);
6651 setString(&ti->identifier, identifier);
6652 setString(&ti->name, name);
6653 setString(&ti->name_sorting, name);
6654 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6656 pushTreeInfo(&touch_controls, ti);
6659 // sort touch control values to start with lowest touch control value
6660 sortTreeInfo(&touch_controls);
6662 // set current touch control value to configured touch control value
6663 touch_control_current =
6664 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6666 // if that fails, set current touch control to reliable default value
6667 if (touch_control_current == NULL)
6668 touch_control_current =
6669 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6671 // if that also fails, set current touch control to first available value
6672 if (touch_control_current == NULL)
6673 touch_control_current = touch_controls;
6676 if (move_distances == NULL)
6678 for (i = 0; distances_list[i].value != -1; i++)
6680 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6681 char identifier[32], name[32];
6682 int value = distances_list[i].value;
6683 char *text = distances_list[i].text;
6685 ti->node_top = &move_distances;
6686 ti->sort_priority = value;
6688 sprintf(identifier, "%d", value);
6689 sprintf(name, "%s", text);
6691 setString(&ti->identifier, identifier);
6692 setString(&ti->name, name);
6693 setString(&ti->name_sorting, name);
6694 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6696 pushTreeInfo(&move_distances, ti);
6699 // sort distance values to start with lowest distance value
6700 sortTreeInfo(&move_distances);
6702 // set current distance value to configured distance value
6703 move_distance_current =
6704 getTreeInfoFromIdentifier(move_distances,
6705 i_to_a(setup.touch.move_distance));
6707 // if that fails, set current distance to reliable default value
6708 if (move_distance_current == NULL)
6709 move_distance_current =
6710 getTreeInfoFromIdentifier(move_distances,
6711 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6713 // if that also fails, set current distance to first available value
6714 if (move_distance_current == NULL)
6715 move_distance_current = move_distances;
6718 if (drop_distances == NULL)
6720 for (i = 0; distances_list[i].value != -1; i++)
6722 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6723 char identifier[32], name[32];
6724 int value = distances_list[i].value;
6725 char *text = distances_list[i].text;
6727 ti->node_top = &drop_distances;
6728 ti->sort_priority = value;
6730 sprintf(identifier, "%d", value);
6731 sprintf(name, "%s", text);
6733 setString(&ti->identifier, identifier);
6734 setString(&ti->name, name);
6735 setString(&ti->name_sorting, name);
6736 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6738 pushTreeInfo(&drop_distances, ti);
6741 // sort distance values to start with lowest distance value
6742 sortTreeInfo(&drop_distances);
6744 // set current distance value to configured distance value
6745 drop_distance_current =
6746 getTreeInfoFromIdentifier(drop_distances,
6747 i_to_a(setup.touch.drop_distance));
6749 // if that fails, set current distance to reliable default value
6750 if (drop_distance_current == NULL)
6751 drop_distance_current =
6752 getTreeInfoFromIdentifier(drop_distances,
6753 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6755 // if that also fails, set current distance to first available value
6756 if (drop_distance_current == NULL)
6757 drop_distance_current = drop_distances;
6760 if (transparencies == NULL)
6762 for (i = 0; transparencies_list[i].value != -1; i++)
6764 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6765 char identifier[32], name[32];
6766 int value = transparencies_list[i].value;
6767 char *text = transparencies_list[i].text;
6769 ti->node_top = &transparencies;
6770 ti->sort_priority = value;
6772 sprintf(identifier, "%d", value);
6773 sprintf(name, "%s", text);
6775 setString(&ti->identifier, identifier);
6776 setString(&ti->name, name);
6777 setString(&ti->name_sorting, name);
6778 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6780 pushTreeInfo(&transparencies, ti);
6783 // sort transparency values to start with lowest transparency value
6784 sortTreeInfo(&transparencies);
6786 // set current transparency value to configured transparency value
6787 transparency_current =
6788 getTreeInfoFromIdentifier(transparencies,
6789 i_to_a(setup.touch.transparency));
6791 // if that fails, set current transparency to reliable default value
6792 if (transparency_current == NULL)
6793 transparency_current =
6794 getTreeInfoFromIdentifier(transparencies,
6795 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6797 // if that also fails, set current transparency to first available value
6798 if (transparency_current == NULL)
6799 transparency_current = transparencies;
6802 for (i = 0; i < 2; i++)
6804 for (j = 0; j < 2; j++)
6806 if (grid_sizes[i][j] == NULL)
6808 for (k = 0; grid_sizes_list[k].value != -1; k++)
6810 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6811 char identifier[32], name[32];
6812 int value = grid_sizes_list[k].value;
6813 char *text = grid_sizes_list[k].text;
6815 ti->node_top = &grid_sizes[i][j];
6816 ti->sort_priority = value;
6818 sprintf(identifier, "%d", value);
6819 sprintf(name, "%s", text);
6821 setString(&ti->identifier, identifier);
6822 setString(&ti->name, name);
6823 setString(&ti->name_sorting, name);
6824 setString(&ti->infotext,
6827 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6828 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6830 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6831 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6833 pushTreeInfo(&grid_sizes[i][j], ti);
6836 // sort grid size values to start with lowest grid size value
6837 sortTreeInfo(&grid_sizes[i][j]);
6839 // set current grid size value to configured grid size value
6840 grid_size_current[i][j] =
6841 getTreeInfoFromIdentifier(grid_sizes[i][j],
6843 setup.touch.grid_xsize[i] :
6844 setup.touch.grid_ysize[i]));
6846 // if that fails, set current grid size to reliable default value
6847 if (grid_size_current[i][j] == NULL)
6848 grid_size_current[i][j] =
6849 getTreeInfoFromIdentifier(grid_sizes[i][j],
6851 DEFAULT_GRID_XSIZE(i) :
6852 DEFAULT_GRID_YSIZE(i)));
6854 // if that also fails, set current grid size to first available value
6855 if (grid_size_current[i][j] == NULL)
6856 grid_size_current[i][j] = grid_sizes[i][j];
6861 setup.touch.control_type = touch_control_current->identifier;
6862 setup.touch.move_distance = atoi(move_distance_current->identifier);
6863 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6864 setup.touch.transparency = atoi(transparency_current->identifier);
6866 for (i = 0; i < 2; i++)
6868 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6869 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6871 if (i == GRID_ACTIVE_NR())
6873 overlay.grid_xsize = setup.touch.grid_xsize[i];
6874 overlay.grid_ysize = setup.touch.grid_ysize[i];
6878 // needed for displaying value text instead of identifier
6879 touch_controls_text = touch_control_current->name;
6880 move_distance_text = move_distance_current->name;
6881 drop_distance_text = drop_distance_current->name;
6882 transparency_text = transparency_current->name;
6884 for (i = 0; i < 2; i++)
6885 for (j = 0; j < 2; j++)
6886 grid_size_text[i][j] = grid_size_current[i][j]->name;
6888 setup_mode = SETUP_MODE_TOUCH;
6893 static void execSetupArtwork(void)
6895 static ArtworkDirTree *gfx_last_valid = NULL;
6896 static ArtworkDirTree *snd_last_valid = NULL;
6897 static ArtworkDirTree *mus_last_valid = NULL;
6899 // current artwork directory may be invalid (level group, parent link)
6900 if (!validLevelSeries(artwork.gfx_current))
6901 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
6902 if (!validLevelSeries(artwork.snd_current))
6903 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
6904 if (!validLevelSeries(artwork.mus_current))
6905 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
6907 // store valid artwork directory information
6908 gfx_last_valid = artwork.gfx_current;
6909 snd_last_valid = artwork.snd_current;
6910 mus_last_valid = artwork.mus_current;
6913 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6914 artwork.gfx_current->subdir,
6915 artwork.gfx_current->fullpath,
6916 artwork.gfx_current->basepath);
6919 setup.graphics_set = artwork.gfx_current->identifier;
6920 setup.sounds_set = artwork.snd_current->identifier;
6921 setup.music_set = artwork.mus_current->identifier;
6923 // needed if last screen (setup choice) changed graphics, sounds or music
6924 ReloadCustomArtwork(0);
6926 // needed for displaying artwork name instead of artwork identifier
6927 graphics_set_name = artwork.gfx_current->name;
6928 sounds_set_name = artwork.snd_current->name;
6929 music_set_name = artwork.mus_current->name;
6931 setup_mode = SETUP_MODE_ARTWORK;
6936 static void execSetupChooseGraphics(void)
6938 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6943 static void execSetupChooseSounds(void)
6945 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6950 static void execSetupChooseMusic(void)
6952 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6957 static void execSetupInput(void)
6959 setup_mode = SETUP_MODE_INPUT;
6964 static void execSetupShortcuts(void)
6966 setup_mode = SETUP_MODE_SHORTCUTS;
6971 static void execSetupShortcuts1(void)
6973 setup_mode = SETUP_MODE_SHORTCUTS_1;
6978 static void execSetupShortcuts2(void)
6980 setup_mode = SETUP_MODE_SHORTCUTS_2;
6985 static void execSetupShortcuts3(void)
6987 setup_mode = SETUP_MODE_SHORTCUTS_3;
6992 static void execSetupShortcuts4(void)
6994 setup_mode = SETUP_MODE_SHORTCUTS_4;
6999 static void execSetupShortcuts5(void)
7001 setup_mode = SETUP_MODE_SHORTCUTS_5;
7006 static void execExitSetup(void)
7008 SetGameStatus(GAME_MODE_MAIN);
7013 static void execSaveAndExitSetup(void)
7019 static void execGadgetNetworkServer(void)
7021 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
7022 struct GadgetInfo *gi = screen_gadget[gadget_id];
7024 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
7025 network_server_hostname[0] = '\0';
7027 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
7031 ClickOnGadget(gi, MB_LEFTBUTTON);
7034 static void execOfferUploadTapes(void)
7039 static void ToggleNetworkModeIfNeeded(void)
7041 int font_title = FONT_TITLE_1;
7042 int font_foot = FC_BLUE;
7043 int ystart = mSY - SY + 16;
7044 int ybottom = mSY - SY + SYSIZE - 20;
7045 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
7047 if (setup.network_mode == network.enabled)
7050 network.enabled = setup.network_mode;
7052 FadeOut(REDRAW_ALL);
7056 DrawTextSCentered(ystart, font_title, text);
7060 if (network.enabled)
7061 InitNetworkServer();
7063 DisconnectFromNetworkServer();
7065 DrawTextSCentered(ybottom, font_foot,
7066 "Press any key or button for setup menu");
7068 WaitForEventToContinue();
7073 static void ToggleGameSpeedsListIfNeeded(void)
7075 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7077 if (setup.game_speed_extended == using_game_speeds_extended)
7080 // try to match similar values when changing game speeds list
7081 if (setup.game_speed_extended)
7082 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7083 setup.game_frame_delay == 30 ? 29 :
7084 setup.game_frame_delay);
7086 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7087 setup.game_frame_delay == 16 ? 15 :
7088 setup.game_frame_delay >= 29 ? 30 :
7089 setup.game_frame_delay <= 10 ? 10 :
7090 setup.game_frame_delay);
7092 execSetupGame_setGameSpeeds(TRUE);
7097 static void ToggleUseApiServerIfNeeded(void)
7099 if (runtime.use_api_server == setup.use_api_server)
7102 runtime.use_api_server = setup.use_api_server;
7104 if (runtime.use_api_server)
7106 if (setup.has_remaining_tapes)
7107 setup.ask_for_uploading_tapes = TRUE;
7109 CheckApiServerTasks();
7113 static void ModifyGameSpeedIfNeeded(void)
7115 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7116 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7120 char *game_speed_text = "Fast";
7121 int game_speed_value = 15;
7123 if (setup.game_speed_extended)
7125 game_speed_text = "60 fps";
7126 game_speed_value = 16;
7129 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7131 // set game speed to existing list value that is fast enough for vsync
7132 setup.game_frame_delay = game_speed_value;
7134 execSetupGame_setGameSpeeds(TRUE);
7136 Request(message, REQ_CONFIRM);
7139 static void DisableVsyncIfNeeded(void)
7141 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7142 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7143 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7146 // disable vsync for the selected game speed to work
7147 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7149 execSetupGraphics_setVsyncModes(TRUE);
7151 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7157 void *related_value;
7158 } hide_related_entry_list[] =
7160 { &setup.network_server_hostname, execGadgetNetworkServer },
7161 { &setup.network_server_hostname, &network_server_text },
7163 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7164 { &setup.scores_in_highscore_list, &scores_type_text },
7166 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7167 { &setup.game_frame_delay, &game_speed_text },
7169 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7170 { &setup.scroll_delay_value, &scroll_delay_text },
7172 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7173 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7175 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7176 { &setup.window_scaling_percent, &window_size_text },
7178 { &setup.window_scaling_quality, execSetupChooseScalingType },
7179 { &setup.window_scaling_quality, &scaling_type_text },
7181 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7182 { &setup.screen_rendering_mode, &rendering_mode_text },
7184 { &setup.vsync_mode, execSetupChooseVsyncMode },
7185 { &setup.vsync_mode, &vsync_mode_text },
7187 { &setup.graphics_set, execSetupChooseGraphics },
7188 { &setup.graphics_set, &graphics_set_name },
7190 { &setup.sounds_set, execSetupChooseSounds },
7191 { &setup.sounds_set, &sounds_set_name },
7193 { &setup.music_set, execSetupChooseMusic },
7194 { &setup.music_set, &music_set_name },
7196 { &setup.volume_simple, execSetupChooseVolumeSimple },
7197 { &setup.volume_simple, &volume_simple_text },
7199 { &setup.volume_loops, execSetupChooseVolumeLoops },
7200 { &setup.volume_loops, &volume_loops_text },
7202 { &setup.volume_music, execSetupChooseVolumeMusic },
7203 { &setup.volume_music, &volume_music_text },
7205 { &setup.touch.control_type, execSetupChooseTouchControls },
7206 { &setup.touch.control_type, &touch_controls_text },
7208 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7209 { &setup.touch.move_distance, &move_distance_text },
7211 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7212 { &setup.touch.drop_distance, &drop_distance_text },
7214 { &setup.touch.transparency, execSetupChooseTransparency },
7215 { &setup.touch.transparency, &transparency_text },
7217 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7218 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7220 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7221 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7223 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7224 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7226 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7227 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7229 { &setup.internal.menu_game, execSetupGame },
7230 { &setup.internal.menu_engines, execSetupEngines },
7231 { &setup.internal.menu_editor, execSetupEditor },
7232 { &setup.internal.menu_graphics, execSetupGraphics },
7233 { &setup.internal.menu_sound, execSetupSound },
7234 { &setup.internal.menu_artwork, execSetupArtwork },
7235 { &setup.internal.menu_input, execSetupInput },
7236 { &setup.internal.menu_touch, execSetupTouch },
7237 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7238 { &setup.internal.menu_exit, execExitSetup },
7239 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7241 { &setup.internal.menu_shortcuts_various, execSetupShortcuts1 },
7242 { &setup.internal.menu_shortcuts_focus, execSetupShortcuts2 },
7243 { &setup.internal.menu_shortcuts_tape, execSetupShortcuts3 },
7244 { &setup.internal.menu_shortcuts_sound, execSetupShortcuts4 },
7245 { &setup.internal.menu_shortcuts_snap, execSetupShortcuts5 },
7247 { &setup.internal.info_title, execInfoTitleScreen },
7248 { &setup.internal.info_elements, execInfoElements },
7249 { &setup.internal.info_music, execInfoMusic },
7250 { &setup.internal.info_credits, execInfoCredits },
7251 { &setup.internal.info_program, execInfoProgram },
7252 { &setup.internal.info_version, execInfoVersion },
7253 { &setup.internal.info_levelset, execInfoLevelSet },
7254 { &setup.internal.info_exit, execExitInfo },
7259 void setHideRelatedSetupEntries(void)
7263 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7264 if (hideSetupEntry(hide_related_entry_list[i].value))
7265 setHideSetupEntry(hide_related_entry_list[i].related_value);
7268 static struct TokenInfo setup_info_main[] =
7270 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7271 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7272 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7273 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7274 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7275 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7276 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7277 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7278 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7279 { TYPE_EMPTY, NULL, "" },
7280 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7281 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7286 static struct TokenInfo setup_info_game[] =
7288 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7289 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7290 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
7291 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7292 { TYPE_STRING, &network_server_text, "" },
7293 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7294 { TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
7295 { TYPE_STRING, &scores_type_text, "" },
7296 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7297 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7298 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7299 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7300 { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
7301 { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
7302 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
7303 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
7304 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
7305 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
7306 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7307 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7308 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7309 { TYPE_SWITCH, &setup.autorecord, "Auto-Record When Playing:" },
7310 { TYPE_SWITCH, &setup.autorecord_after_replay, "Auto-Record After Replay:" },
7311 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7312 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7313 { TYPE_STRING, &game_speed_text, "" },
7314 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7316 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7317 { TYPE_STRING, &scroll_delay_text, "" },
7319 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
7320 { TYPE_STRING, &snapshot_mode_text, "" },
7321 { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
7322 { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
7323 { TYPE_EMPTY, NULL, "" },
7324 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7329 static struct TokenInfo setup_info_engines[] =
7331 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7332 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7333 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7334 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
7335 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7336 { TYPE_EMPTY, NULL, "" },
7337 { TYPE_HEADLINE, NULL, "Supaplex" },
7338 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7339 { TYPE_EMPTY, NULL, "" },
7340 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7345 static struct TokenInfo setup_info_editor[] =
7348 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7349 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7350 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7351 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7352 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7353 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7354 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7355 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7356 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7357 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7359 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7360 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7362 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7364 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7365 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7366 { TYPE_EMPTY, NULL, "" },
7368 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7369 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7370 { TYPE_EMPTY, NULL, "" },
7372 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7373 { TYPE_EMPTY, NULL, "" },
7374 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7375 { TYPE_EMPTY, NULL, "" },
7376 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7381 static struct TokenInfo setup_info_graphics[] =
7383 #if !defined(PLATFORM_ANDROID) && !defined(PLATFORM_EMSCRIPTEN)
7384 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7385 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7386 { TYPE_STRING, &window_size_text, "" },
7387 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7388 { TYPE_STRING, &scaling_type_text, "" },
7389 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7390 { TYPE_STRING, &rendering_mode_text, "" },
7393 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7394 { TYPE_STRING, &scroll_delay_text, "" },
7396 #if !defined(PLATFORM_EMSCRIPTEN)
7397 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7398 { TYPE_STRING, &vsync_mode_text, "" },
7400 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7401 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7402 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7403 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
7404 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
7405 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7406 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7407 { TYPE_EMPTY, NULL, "" },
7408 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7413 static struct TokenInfo setup_info_sound[] =
7415 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7416 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7417 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7418 { TYPE_EMPTY, NULL, "" },
7419 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7420 { TYPE_STRING, &volume_simple_text, "" },
7421 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7422 { TYPE_STRING, &volume_loops_text, "" },
7423 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7424 { TYPE_STRING, &volume_music_text, "" },
7425 { TYPE_EMPTY, NULL, "" },
7426 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7431 static struct TokenInfo setup_info_artwork[] =
7433 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
7434 { TYPE_STRING, &graphics_set_name, "" },
7435 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7436 { TYPE_STRING, &sounds_set_name, "" },
7437 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7438 { TYPE_STRING, &music_set_name, "" },
7439 { TYPE_EMPTY, NULL, "" },
7440 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7441 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
7442 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
7443 { TYPE_EMPTY, NULL, "" },
7444 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7449 static struct TokenInfo setup_info_input[] =
7451 { TYPE_SWITCH, NULL, "Player:" },
7452 { TYPE_SWITCH, NULL, "Device:" },
7453 { TYPE_SWITCH, NULL, "" },
7454 { TYPE_SKIPPABLE, NULL, "" },
7455 { TYPE_EMPTY, NULL, "" },
7456 { TYPE_EMPTY, NULL, "" },
7457 { TYPE_EMPTY, NULL, "" },
7458 { TYPE_EMPTY, NULL, "" },
7459 { TYPE_EMPTY, NULL, "" },
7460 { TYPE_EMPTY, NULL, "" },
7461 { TYPE_EMPTY, NULL, "" },
7462 { TYPE_EMPTY, NULL, "" },
7463 { TYPE_SKIPPABLE, NULL, "" },
7464 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7469 static struct TokenInfo setup_info_touch[] =
7471 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7472 { TYPE_STRING, &touch_controls_text, "" },
7473 { TYPE_EMPTY, NULL, "" },
7474 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7479 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7481 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7482 { TYPE_STRING, &touch_controls_text, "" },
7483 { TYPE_EMPTY, NULL, "" },
7484 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7485 { TYPE_STRING, &grid_size_text[0][0], "" },
7486 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7487 { TYPE_STRING, &grid_size_text[0][1], "" },
7488 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7489 { TYPE_STRING, &transparency_text, "" },
7490 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7491 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7492 { TYPE_EMPTY, NULL, "" },
7493 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7494 { TYPE_EMPTY, NULL, "" },
7495 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7500 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7502 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7503 { TYPE_STRING, &touch_controls_text, "" },
7504 { TYPE_EMPTY, NULL, "" },
7505 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7506 { TYPE_STRING, &grid_size_text[1][0], "" },
7507 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7508 { TYPE_STRING, &grid_size_text[1][1], "" },
7509 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7510 { TYPE_STRING, &transparency_text, "" },
7511 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7512 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7513 { TYPE_EMPTY, NULL, "" },
7514 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7515 { TYPE_EMPTY, NULL, "" },
7516 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7521 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7523 setup_info_touch_virtual_buttons_0,
7524 setup_info_touch_virtual_buttons_1
7527 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7529 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7530 { TYPE_STRING, &touch_controls_text, "" },
7531 { TYPE_EMPTY, NULL, "" },
7532 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7533 { TYPE_STRING, &move_distance_text, "" },
7534 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7535 { TYPE_STRING, &drop_distance_text, "" },
7536 { TYPE_EMPTY, NULL, "" },
7537 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7542 static struct TokenInfo setup_info_shortcuts[] =
7544 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7545 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7546 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7547 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7548 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7549 { TYPE_EMPTY, NULL, "" },
7550 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7555 static struct TokenInfo setup_info_shortcuts_1[] =
7557 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
7558 { TYPE_KEY, &setup.shortcut.save_game, "" },
7559 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
7560 { TYPE_KEY, &setup.shortcut.load_game, "" },
7561 { TYPE_KEYTEXT, NULL, "Restart Game:", },
7562 { TYPE_KEY, &setup.shortcut.restart_game, "" },
7563 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:", },
7564 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
7565 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
7566 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7567 { TYPE_EMPTY, NULL, "" },
7568 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7569 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7570 { TYPE_EMPTY, NULL, "" },
7571 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7576 static struct TokenInfo setup_info_shortcuts_2[] =
7578 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7579 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7580 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7581 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7582 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7583 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7584 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7585 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7586 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7587 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7588 { TYPE_EMPTY, NULL, "" },
7589 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7594 static struct TokenInfo setup_info_shortcuts_3[] =
7596 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7597 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7598 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7599 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7600 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7601 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7602 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7603 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7604 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7605 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7606 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7607 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7608 { TYPE_EMPTY, NULL, "" },
7609 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7614 static struct TokenInfo setup_info_shortcuts_4[] =
7616 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7617 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7618 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7619 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7620 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7621 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7622 { TYPE_EMPTY, NULL, "" },
7623 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7628 static struct TokenInfo setup_info_shortcuts_5[] =
7630 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7631 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7632 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7633 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7634 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7635 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7636 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7637 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7638 { TYPE_EMPTY, NULL, "" },
7639 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7644 static Key getSetupKey(void)
7646 Key key = KSYM_UNDEFINED;
7647 boolean got_key_event = FALSE;
7649 while (!got_key_event)
7653 if (NextValidEvent(&event))
7657 case EVENT_KEYPRESS:
7659 key = GetEventKey((KeyEvent *)&event);
7661 // press 'Escape' or 'Enter' to keep the existing key binding
7662 if (key == KSYM_Escape || key == KSYM_Return)
7663 key = KSYM_UNDEFINED; // keep old value
7665 got_key_event = TRUE;
7669 case EVENT_KEYRELEASE:
7670 key_joystick_mapping = 0;
7674 HandleOtherEvents(&event);
7685 static int getSetupValueFont(int type, void *value)
7687 if (type & TYPE_GHOSTED)
7688 return FONT_OPTION_OFF;
7689 else if (type & TYPE_KEY)
7690 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7691 else if (type & TYPE_STRING)
7692 return FONT_VALUE_2;
7693 else if (type & TYPE_ECS_AGA)
7694 return FONT_VALUE_1;
7695 else if (type & TYPE_BOOLEAN_STYLE)
7696 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7697 else if (type & TYPE_YES_NO_AUTO)
7698 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7699 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7700 else if (type & TYPE_PLAYER)
7701 return FONT_VALUE_1;
7703 return FONT_VALUE_1;
7706 static int getSetupValueFontNarrow(int type, int font_nr)
7708 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7709 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7710 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7714 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7716 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7717 struct TokenInfo *si = &setup_info[si_pos];
7718 boolean font_draw_xoffset_modified = FALSE;
7719 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7720 int font_draw_xoffset_old = -1;
7721 int xoffset = (scrollbar_needed ? -1 : 0);
7722 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7723 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7724 int xpos = menu_screen_value_xpos;
7725 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7726 int startx = mSX + xpos * 32;
7727 int starty = mSY + ypos * 32;
7728 int type = si->type;
7729 void *value = si->value;
7730 char *value_string = getSetupValue(type, value);
7731 int font_nr_default = getSetupValueFont(type, value);
7732 int font_width_default = getFontWidth(font_nr_default);
7733 int font_nr = font_nr_default;
7736 if (value_string == NULL)
7739 if (type & TYPE_KEY)
7741 xpos = MENU_SCREEN_START_XPOS;
7743 if (type & TYPE_QUERY)
7744 value_string = "<press key>";
7746 else if (type & TYPE_STRING)
7748 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7750 xpos = MENU_SCREEN_START_XPOS;
7752 if (strlen(value_string) > max_value_len)
7753 value_string[max_value_len] = '\0';
7755 else if (type & TYPE_YES_NO_AUTO)
7757 xpos = menu_screen_value_xpos - 1;
7759 else if (type & TYPE_PLAYER)
7761 int displayed_player_nr = *(int *)value + 1;
7763 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7766 startx = mSX + xpos * 32;
7767 starty = mSY + ypos * 32;
7769 // special check if right-side setup values moved left due to scrollbar
7770 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7772 int max_menu_text_length = 26; // maximum text length for classic menu
7773 int font_xoffset = getFontDrawOffsetX(font_nr);
7774 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7775 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7776 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7777 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7779 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7781 // when using narrow font, left-shifting text "auto" not needed
7782 if (type & TYPE_YES_NO_AUTO)
7786 startx = mSX + xpos * 32;
7788 font_nr = getSetupValueFontNarrow(type, font_nr);
7792 // downward compatibility correction for Juergen Bonhagen's menu settings
7793 if (setup_mode != SETUP_MODE_INPUT)
7795 int max_menu_text_length_big = (menu_screen_value_xpos -
7796 MENU_SCREEN_START_XPOS);
7797 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7798 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7799 int font1_xoffset = getFontDrawOffsetX(font_nr);
7800 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
7801 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7802 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7803 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7804 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7805 boolean correct_font_draw_xoffset = FALSE;
7807 if (xpos == MENU_SCREEN_START_XPOS &&
7808 startx + font1_xoffset < text_startx + text_font_xoffset)
7809 correct_font_draw_xoffset = TRUE;
7811 if (xpos == menu_screen_value_xpos &&
7812 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7813 correct_font_draw_xoffset = TRUE;
7815 // check if setup value would overlap with setup text when printed
7816 // (this can happen for extreme/wrong values for font draw offset)
7817 if (correct_font_draw_xoffset)
7819 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
7820 font_draw_xoffset_modified = TRUE;
7822 if (type & TYPE_KEY)
7823 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7824 else if (!(type & TYPE_STRING))
7825 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7826 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7830 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7831 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7833 DrawText(startx, starty, value_string, font_nr);
7835 if (type & TYPE_PLAYER)
7837 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7838 int player_nr = *(int *)value;
7839 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7840 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7841 int startx2 = startx + xoff;
7842 int starty2 = starty + yoff;
7844 if (DrawingOnBackground(startx2, starty2))
7845 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7847 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7848 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7851 if (font_draw_xoffset_modified)
7852 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7855 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7857 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7858 struct TokenInfo *si = &setup_info[si_pos];
7860 if (si->type & TYPE_BOOLEAN_STYLE)
7862 *(boolean *)si->value ^= TRUE;
7864 else if (si->type & TYPE_YES_NO_AUTO)
7868 (*(int *)si->value == AUTO ? TRUE :
7869 *(int *)si->value == TRUE ? FALSE : AUTO) :
7870 (*(int *)si->value == TRUE ? AUTO :
7871 *(int *)si->value == AUTO ? FALSE : TRUE));
7873 else if (si->type & TYPE_KEY)
7877 si->type |= TYPE_QUERY;
7878 drawSetupValue(screen_pos, setup_info_pos_raw);
7879 si->type &= ~TYPE_QUERY;
7881 key = getSetupKey();
7882 if (key != KSYM_UNDEFINED)
7883 *(Key *)si->value = key;
7885 else if (si->type & TYPE_PLAYER)
7887 int player_nr = *(int *)si->value;
7892 player_nr = Request("Choose player", REQ_PLAYER) - 1;
7894 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7897 drawSetupValue(screen_pos, setup_info_pos_raw);
7899 // fullscreen state may have changed at this point
7900 if (si->value == &setup.fullscreen)
7901 ToggleFullscreenIfNeeded();
7903 // network mode may have changed at this point
7904 if (si->value == &setup.network_mode)
7905 ToggleNetworkModeIfNeeded();
7907 // API server mode may have changed at this point
7908 if (si->value == &setup.use_api_server)
7909 ToggleUseApiServerIfNeeded();
7911 // game speed list may have changed at this point
7912 if (si->value == &setup.game_speed_extended)
7913 ToggleGameSpeedsListIfNeeded();
7916 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7918 static struct TokenInfo *setup_info_final = NULL;
7923 // determine maximum list size of target list
7924 while (setup_info_orig[list_size++].type != 0);
7926 // free, allocate and clear memory for target list
7927 checked_free(setup_info_final);
7928 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7930 // copy setup info list without setup entries marked as hidden
7931 for (i = 0; setup_info_orig[i].type != 0; i++)
7933 // skip setup entries configured to be hidden
7934 if (hideSetupEntry(setup_info_orig[i].value))
7937 // skip skippable setup entries if screen is lower than usual
7938 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7939 setup_info_orig[i].type == TYPE_SKIPPABLE)
7942 setup_info_final[list_pos++] = setup_info_orig[i];
7945 return setup_info_final;
7948 static void DrawSetupScreen_Generic(void)
7950 int fade_mask = REDRAW_FIELD;
7951 boolean redraw_all = FALSE;
7952 char *title_string = NULL;
7956 fade_mask = REDRAW_ALL;
7959 FadeMenuSoundsAndMusic();
7961 FreeScreenGadgets();
7962 CreateScreenGadgets();
7964 if (redraw_mask & REDRAW_ALL)
7969 // needed if different viewport properties defined for setup screen
7970 ChangeViewportPropertiesIfNeeded();
7972 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
7976 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
7978 if (setup_mode == SETUP_MODE_MAIN)
7980 setup_info = setup_info_main;
7981 title_string = STR_SETUP_MAIN;
7983 else if (setup_mode == SETUP_MODE_GAME)
7985 setup_info = setup_info_game;
7986 title_string = STR_SETUP_GAME;
7988 else if (setup_mode == SETUP_MODE_ENGINES)
7990 setup_info = setup_info_engines;
7991 title_string = STR_SETUP_ENGINES;
7993 else if (setup_mode == SETUP_MODE_EDITOR)
7995 setup_info = setup_info_editor;
7996 title_string = STR_SETUP_EDITOR;
7998 else if (setup_mode == SETUP_MODE_GRAPHICS)
8000 setup_info = setup_info_graphics;
8001 title_string = STR_SETUP_GRAPHICS;
8003 else if (setup_mode == SETUP_MODE_SOUND)
8005 setup_info = setup_info_sound;
8006 title_string = STR_SETUP_SOUND;
8008 else if (setup_mode == SETUP_MODE_ARTWORK)
8010 setup_info = setup_info_artwork;
8011 title_string = STR_SETUP_ARTWORK;
8013 else if (setup_mode == SETUP_MODE_TOUCH)
8015 setup_info = setup_info_touch;
8016 title_string = STR_SETUP_TOUCH;
8018 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
8019 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
8020 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
8021 setup_info = setup_info_touch_wipe_gestures;
8023 else if (setup_mode == SETUP_MODE_SHORTCUTS)
8025 setup_info = setup_info_shortcuts;
8026 title_string = STR_SETUP_SHORTCUTS;
8028 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
8030 setup_info = setup_info_shortcuts_1;
8031 title_string = STR_SETUP_SHORTCUTS;
8033 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
8035 setup_info = setup_info_shortcuts_2;
8036 title_string = STR_SETUP_SHORTCUTS;
8038 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
8040 setup_info = setup_info_shortcuts_3;
8041 title_string = STR_SETUP_SHORTCUTS;
8043 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
8045 setup_info = setup_info_shortcuts_4;
8046 title_string = STR_SETUP_SHORTCUTS;
8048 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
8050 setup_info = setup_info_shortcuts_5;
8051 title_string = STR_SETUP_SHORTCUTS;
8054 // use modified setup info without setup entries marked as hidden
8055 setup_info = getSetupInfoFinal(setup_info);
8057 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
8059 // determine maximal number of setup entries that can be displayed on screen
8061 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
8064 // determine maximal number of setup entries available for this setup screen
8066 for (i = 0; setup_info[i].type != 0; i++)
8069 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8071 MapScreenGadgets(max_setup_info);
8074 redraw_mask = fade_mask = REDRAW_ALL;
8076 DrawMaskedBorder(fade_mask);
8081 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8083 menu_info = setup_info;
8085 HandleMenuScreen(mx, my, dx, dy, button,
8086 setup_mode, num_setup_info, max_setup_info);
8089 static void DrawSetupScreen_Input(void)
8093 FadeOut(REDRAW_FIELD);
8097 setup_info = getSetupInfoFinal(setup_info_input);
8099 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8101 for (i = 0; setup_info[i].type != 0; i++)
8103 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8104 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8105 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8106 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8107 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8108 initCursor(i, IMG_MENU_BUTTON);
8110 DrawCursorAndText_Setup(i, -1, FALSE);
8113 // create gadgets for setup input menu screen
8114 FreeScreenGadgets();
8115 CreateScreenGadgets();
8117 // map gadgets for setup input menu screen
8118 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8120 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8122 FadeIn(REDRAW_FIELD);
8125 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8127 if (device_name == NULL)
8130 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8133 if (strlen(device_name) > 1)
8135 char c1 = device_name[strlen(device_name) - 1];
8136 char c2 = device_name[strlen(device_name) - 2];
8138 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8139 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8142 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8143 strlen(device_name));
8146 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8149 static struct SetupKeyboardInfo custom_key;
8156 { &custom_key.left, "Axis/Pad Left" },
8157 { &custom_key.right, "Axis/Pad Right" },
8158 { &custom_key.up, "Axis/Pad Up" },
8159 { &custom_key.down, "Axis/Pad Down" },
8160 { &custom_key.snap, "Button 1/A/X" },
8161 { &custom_key.drop, "Button 2/B/Y" }
8163 static char *joystick_name[MAX_PLAYERS] =
8170 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8171 int font_nr_info = FONT_MENU_1;
8172 int font_nr_name = FONT_VALUE_OLD;
8173 int font_nr_on = FONT_VALUE_1;
8174 int font_nr_off = FONT_VALUE_OLD;
8177 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8179 font_nr_info = FONT_MENU_2;
8180 font_nr_on = FONT_VALUE_NARROW;
8181 font_nr_off = FONT_VALUE_OLD_NARROW;
8184 custom_key = setup.input[player_nr].key;
8186 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8187 FONT_INPUT_1_ACTIVE);
8189 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8191 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8192 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8194 if (setup.input[player_nr].use_joystick)
8196 char *device_name = setup.input[player_nr].joy.device_name;
8197 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8198 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8199 char *text = joystick_name[joystick_nr];
8200 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8202 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8203 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8207 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8208 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8211 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8212 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8216 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8217 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8218 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8219 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8221 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8222 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8223 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8224 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8225 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8226 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8228 for (i = 0; i < 6; i++)
8230 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8232 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8234 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8235 (setup.input[player_nr].use_joystick ?
8237 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8241 static int input_player_nr = 0;
8243 static void HandleSetupScreen_Input_Player(int step, int direction)
8245 int old_player_nr = input_player_nr;
8248 new_player_nr = old_player_nr + step * direction;
8249 if (new_player_nr < 0)
8251 if (new_player_nr > MAX_PLAYERS - 1)
8252 new_player_nr = MAX_PLAYERS - 1;
8254 if (new_player_nr != old_player_nr)
8256 input_player_nr = new_player_nr;
8258 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8262 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8264 static int choice = 0;
8267 int pos_start = SETUPINPUT_SCREEN_POS_START;
8268 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8269 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8270 int pos_end = SETUPINPUT_SCREEN_POS_END;
8272 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8276 for (i = 0; setup_info_input[i].type != 0; i++)
8278 // adjust menu structure according to skipped setup entries
8279 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8287 if (button == MB_MENU_INITIALIZE)
8289 // input setup menu may have changed size due to graphics configuration
8290 if (choice >= pos_empty1)
8293 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8295 DrawCursorAndText_Setup(choice, -1, TRUE);
8299 else if (button == MB_MENU_LEAVE)
8301 setup_mode = SETUP_MODE_MAIN;
8308 if (mx || my) // mouse input
8310 x = (mx - mSX) / 32;
8311 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8313 else if (dx || dy) // keyboard input
8315 if (dx && choice == 0)
8316 x = (dx < 0 ? 10 : 12);
8317 else if ((dx && choice == 1) ||
8318 (dx == -1 && choice == pos_end))
8319 button = MB_MENU_CHOICE;
8323 if (y >= pos_empty1 && y <= pos_empty2)
8324 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8327 if (y == 0 && dx != 0 && button)
8329 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8331 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8332 y >= pos_start && y <= pos_end &&
8333 !(y >= pos_empty1 && y <= pos_empty2))
8339 DrawCursorAndText_Setup(choice, -1, FALSE);
8340 DrawCursorAndText_Setup(y, -1, TRUE);
8342 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8351 char *device_name = setup.input[input_player_nr].joy.device_name;
8353 if (!setup.input[input_player_nr].use_joystick)
8355 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8357 setJoystickDeviceToNr(device_name, new_device_nr);
8358 setup.input[input_player_nr].use_joystick = TRUE;
8362 int device_nr = getJoystickNrFromDeviceName(device_name);
8363 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8365 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8366 setup.input[input_player_nr].use_joystick = FALSE;
8368 setJoystickDeviceToNr(device_name, new_device_nr);
8371 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8375 if (setup.input[input_player_nr].use_joystick)
8376 ConfigureJoystick(input_player_nr);
8378 CustomizeKeyboard(input_player_nr);
8380 else if (y == pos_end)
8386 setup_mode = SETUP_MODE_MAIN;
8393 static boolean CustomizeKeyboardMain(int player_nr)
8397 boolean finished = FALSE;
8398 static struct SetupKeyboardInfo custom_key;
8403 } customize_step[] =
8405 { &custom_key.left, "Move Left" },
8406 { &custom_key.right, "Move Right" },
8407 { &custom_key.up, "Move Up" },
8408 { &custom_key.down, "Move Down" },
8409 { &custom_key.snap, "Snap Field" },
8410 { &custom_key.drop, "Drop Element" }
8412 int font_nr_old = FONT_VALUE_OLD;
8413 int font_nr_new = FONT_VALUE_1;
8414 boolean success = FALSE;
8416 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8418 font_nr_old = FONT_VALUE_OLD_NARROW;
8419 font_nr_new = FONT_VALUE_NARROW;
8422 // read existing key bindings from player setup
8423 custom_key = setup.input[player_nr].key;
8426 FadeOut(REDRAW_FIELD);
8430 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8433 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8434 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8435 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8436 "Key:", FONT_INPUT_1_ACTIVE);
8437 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8438 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8440 FadeIn(REDRAW_FIELD);
8445 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8447 // reset frame delay counter directly after updating screen
8448 ResetDelayCounter(&event_frame_delay);
8450 while (NextValidEvent(&event))
8454 case EVENT_KEYPRESS:
8456 Key key = GetEventKey((KeyEvent *)&event);
8458 // press 'Escape' to abort and keep the old key bindings
8459 if (key == KSYM_Escape)
8461 FadeSkipNextFadeIn();
8468 // press 'Enter' to keep the existing key binding
8469 if (key == KSYM_Return)
8470 key = *customize_step[step_nr].key;
8472 // check if key already used
8473 for (i = 0; i < step_nr; i++)
8474 if (*customize_step[i].key == key)
8479 // got new key binding
8480 *customize_step[step_nr].key = key;
8481 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8483 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8484 getKeyNameFromKey(key), font_nr_new);
8487 // un-highlight last query
8488 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8489 customize_step[step_nr - 1].text, FONT_MENU_1);
8490 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8491 "Key:", FONT_MENU_1);
8493 // all keys configured
8502 // query next key binding
8503 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8504 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8505 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8506 "Key:", FONT_INPUT_1_ACTIVE);
8507 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8508 getKeyNameFromKey(*customize_step[step_nr].key),
8513 case EVENT_KEYRELEASE:
8514 key_joystick_mapping = 0;
8518 HandleOtherEvents(&event);
8522 // do not handle events for longer than standard frame delay period
8523 if (DelayReached(&event_frame_delay))
8530 // write new key bindings back to player setup, if successfully finished
8532 setup.input[player_nr].key = custom_key;
8537 void CustomizeKeyboard(int player_nr)
8539 boolean success = CustomizeKeyboardMain(player_nr);
8543 int font_nr = FONT_TITLE_1;
8544 int font_height = getFontHeight(font_nr);
8545 int ypos1 = SYSIZE / 2 - font_height * 2;
8546 int ypos2 = SYSIZE / 2 - font_height * 1;
8547 DelayCounter wait_frame_delay = { 2000 };
8549 ResetDelayCounter(&wait_frame_delay);
8553 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8554 DrawTextSCentered(ypos2, font_nr, "configured!");
8556 while (!DelayReached(&wait_frame_delay))
8562 DrawSetupScreen_Input();
8565 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8567 #define MARKER_BUTTON 1
8568 #define MARKER_AXIS_X 2
8569 #define MARKER_AXIS_Y 3
8571 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8573 static boolean bitmaps_initialized = FALSE;
8574 boolean screen_initialized = FALSE;
8575 static Bitmap *controller, *button, *axis_x, *axis_y;
8577 boolean success = TRUE;
8578 boolean done = FALSE, next = FALSE;
8580 int alpha = 200, alpha_step = -1;
8581 int alpha_ticks = 0;
8582 char mapping[4096], temp[256];
8583 int font_name = MENU_SETUP_FONT_TITLE;
8584 int font_info = MENU_SETUP_FONT_TEXT;
8585 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8586 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8587 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8588 int ystep_name = getMenuTextStep(spacing_name, font_name);
8589 int ystep_line = getMenuTextStep(spacing_line, font_info);
8590 int ystep_para = getMenuTextStep(spacing_para, font_info);
8598 int axis, button, hat, hat_value;
8601 *step, *prev_step, steps[] =
8603 { 356, 155, MARKER_BUTTON, "a", },
8604 { 396, 122, MARKER_BUTTON, "b", },
8605 { 320, 125, MARKER_BUTTON, "x", },
8606 { 358, 95, MARKER_BUTTON, "y", },
8607 { 162, 125, MARKER_BUTTON, "back", },
8608 { 216, 125, MARKER_BUTTON, "guide", },
8609 { 271, 125, MARKER_BUTTON, "start", },
8610 { 110, 200, MARKER_BUTTON, "dpleft", },
8611 { 146, 228, MARKER_BUTTON, "dpdown", },
8612 { 178, 200, MARKER_BUTTON, "dpright", },
8613 { 146, 172, MARKER_BUTTON, "dpup", },
8614 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8615 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8616 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8617 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8618 { 73, 141, MARKER_BUTTON, "leftstick", },
8619 { 282, 210, MARKER_BUTTON, "rightstick", },
8620 { 73, 141, MARKER_AXIS_X, "leftx", },
8621 { 73, 141, MARKER_AXIS_Y, "lefty", },
8622 { 282, 210, MARKER_AXIS_X, "rightx", },
8623 { 282, 210, MARKER_AXIS_Y, "righty", },
8626 if (!bitmaps_initialized)
8628 controller = LoadCustomImage("joystick/controller.png");
8629 button = LoadCustomImage("joystick/button.png");
8630 axis_x = LoadCustomImage("joystick/axis_x.png");
8631 axis_y = LoadCustomImage("joystick/axis_y.png");
8633 bitmaps_initialized = TRUE;
8636 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8639 // print info about the joystick we are watching
8640 Debug("joystick", "watching joystick %d: (%s)",
8641 SDL_JoystickInstanceID(joystick), name);
8642 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8643 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8644 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8647 // initialize mapping with GUID and name
8648 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8650 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8651 temp, name, SDL_GetPlatform());
8653 // loop through all steps (buttons and axes), getting joystick events
8654 for (i = 0; i < SDL_arraysize(steps) && !done;)
8656 Bitmap *marker = button; // initialize with reliable default value
8659 strcpy(step->mapping, mapping);
8663 step->hat_value = -1;
8665 marker = (step->marker == MARKER_BUTTON ? button :
8666 step->marker == MARKER_AXIS_X ? axis_x :
8667 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8671 while (!done && !next)
8673 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8674 alpha_ticks = SDL_GetTicks();
8681 else if (alpha < 128)
8687 int controller_x = SX + (SXSIZE - controller->width) / 2;
8688 int controller_y = SY + ystep_line;
8690 int marker_x = controller_x + step->x;
8691 int marker_y = controller_y + step->y;
8693 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8694 int ystart2 = ystart1 + ystep_name + ystep_line;
8698 DrawTextSCentered(ystart1, font_name, name);
8700 DrawTextSCentered(ystart2, font_info,
8701 "Press buttons and move axes on");
8702 ystart2 += ystep_line;
8703 DrawTextSCentered(ystart2, font_info,
8704 "your controller when indicated.");
8705 ystart2 += ystep_line;
8706 DrawTextSCentered(ystart2, font_info,
8707 "(Your controller may look different.)");
8708 ystart2 += ystep_para;
8710 #if defined(PLATFORM_ANDROID)
8711 DrawTextSCentered(ystart2, font_info,
8712 "To correct a mistake,");
8713 ystart2 += ystep_line;
8714 DrawTextSCentered(ystart2, font_info,
8715 "press the 'back' button.");
8716 ystart2 += ystep_line;
8717 DrawTextSCentered(ystart2, font_info,
8718 "To skip a button or axis,");
8719 ystart2 += ystep_line;
8720 DrawTextSCentered(ystart2, font_info,
8721 "press the 'menu' button.");
8723 DrawTextSCentered(ystart2, font_info,
8724 "To correct a mistake,");
8725 ystart2 += ystep_line;
8726 DrawTextSCentered(ystart2, font_info,
8727 "press the 'backspace' key.");
8728 ystart2 += ystep_line;
8729 DrawTextSCentered(ystart2, font_info,
8730 "To skip a button or axis,");
8731 ystart2 += ystep_line;
8732 DrawTextSCentered(ystart2, font_info,
8733 "press the 'return' key.");
8734 ystart2 += ystep_line;
8735 DrawTextSCentered(ystart2, font_info,
8736 "To exit, press the 'escape' key.");
8739 BlitBitmapMasked(controller, drawto, 0, 0,
8740 controller->width, controller->height,
8741 controller_x, controller_y);
8743 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8744 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8746 BlitBitmapMasked(marker, drawto, 0, 0,
8747 marker->width, marker->height,
8748 marker_x, marker_y);
8750 if (!screen_initialized)
8751 FadeIn(REDRAW_FIELD);
8755 screen_initialized = TRUE;
8757 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8759 // reset frame delay counter directly after updating screen
8760 ResetDelayCounter(&event_frame_delay);
8762 while (NextValidEvent(&event))
8766 case SDL_JOYAXISMOTION:
8767 if (event.jaxis.value > 20000 ||
8768 event.jaxis.value < -20000)
8770 for (j = 0; j < i; j++)
8771 if (steps[j].axis == event.jaxis.axis)
8776 if (step->marker != MARKER_AXIS_X &&
8777 step->marker != MARKER_AXIS_Y)
8780 step->axis = event.jaxis.axis;
8781 strcat(mapping, step->field);
8782 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8783 strcat(mapping, temp);
8791 case SDL_JOYHATMOTION:
8792 // ignore centering; we're probably just coming back
8793 // to the center from the previous item we set
8794 if (event.jhat.value == SDL_HAT_CENTERED)
8797 for (j = 0; j < i; j++)
8798 if (steps[j].hat == event.jhat.hat &&
8799 steps[j].hat_value == event.jhat.value)
8804 step->hat = event.jhat.hat;
8805 step->hat_value = event.jhat.value;
8806 strcat(mapping, step->field);
8807 snprintf(temp, sizeof(temp), ":h%u.%u,",
8808 event.jhat.hat, event.jhat.value );
8809 strcat(mapping, temp);
8816 case SDL_JOYBALLMOTION:
8819 case SDL_JOYBUTTONUP:
8820 for (j = 0; j < i; j++)
8821 if (steps[j].button == event.jbutton.button)
8826 step->button = event.jbutton.button;
8827 strcat(mapping, step->field);
8828 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8829 strcat(mapping, temp);
8836 case SDL_FINGERDOWN:
8837 case SDL_MOUSEBUTTONDOWN:
8845 if (event.key.keysym.sym == KSYM_BackSpace ||
8846 event.key.keysym.sym == KSYM_Back)
8858 prev_step = &steps[i - 1];
8859 strcpy(mapping, prev_step->mapping);
8866 if (event.key.keysym.sym == KSYM_space ||
8867 event.key.keysym.sym == KSYM_Return ||
8868 event.key.keysym.sym == KSYM_Menu)
8877 if (event.key.keysym.sym == KSYM_Escape)
8887 program.exit_function(0);
8894 // do not handle events for longer than standard frame delay period
8895 if (DelayReached(&event_frame_delay))
8904 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8907 // activate mapping for this game
8908 SDL_GameControllerAddMapping(mapping);
8910 // save mapping to personal mappings
8911 SaveSetup_AddGameControllerMapping(mapping);
8914 // wait until the last pending event was removed from event queue
8915 while (NextValidEvent(&event));
8920 static int ConfigureJoystickMain(int player_nr)
8922 char *device_name = setup.input[player_nr].joy.device_name;
8923 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8924 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8925 int success = FALSE;
8928 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8929 return JOYSTICK_NOT_AVAILABLE;
8931 if (!joystick_active || !setup.input[player_nr].use_joystick)
8932 return JOYSTICK_NOT_AVAILABLE;
8935 FadeOut(REDRAW_FIELD);
8937 // close all joystick devices (potentially opened as game controllers)
8938 for (i = 0; i < SDL_NumJoysticks(); i++)
8939 SDLCloseJoystick(i);
8941 // open joystick device as plain joystick to configure as game controller
8942 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8944 // as the joystick was successfully opened before, this should not happen
8945 if (joystick == NULL)
8948 // create new game controller mapping (buttons and axes) for joystick device
8949 success = ConfigureJoystickMapButtonsAndAxes(joystick);
8951 // close joystick (and maybe re-open as configured game controller later)
8952 SDL_JoystickClose(joystick);
8954 // re-open all joystick devices (potentially as game controllers)
8955 for (i = 0; i < SDL_NumJoysticks(); i++)
8958 // clear all joystick input actions for all joystick devices
8959 SDLClearJoystickState();
8961 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
8964 void ConfigureJoystick(int player_nr)
8966 boolean state = ConfigureJoystickMain(player_nr);
8968 if (state != JOYSTICK_NOT_CONFIGURED)
8970 boolean success = (state == JOYSTICK_CONFIGURED);
8971 char message1[MAX_OUTPUT_LINESIZE + 1];
8972 char *message2 = (success ? "configured!" : "not available!");
8973 char *device_name = setup.input[player_nr].joy.device_name;
8974 int nr = getJoystickNrFromDeviceName(device_name) + 1;
8975 int font_nr = FONT_TITLE_1;
8976 int font_height = getFontHeight(font_nr);
8977 int ypos1 = SYSIZE / 2 - font_height * 2;
8978 int ypos2 = SYSIZE / 2 - font_height * 1;
8979 DelayCounter wait_frame_delay = { 2000 };
8981 ResetDelayCounter(&wait_frame_delay);
8985 sprintf(message1, "Joystick %d", nr);
8987 DrawTextSCentered(ypos1, font_nr, message1);
8988 DrawTextSCentered(ypos2, font_nr, message2);
8990 while (!DelayReached(&wait_frame_delay))
8996 DrawSetupScreen_Input();
8999 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
9001 if (y < video.screen_height / 3)
9003 // remap touch gadgets to access upper part of the screen
9004 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9005 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9007 else if (y > 2 * video.screen_height / 3)
9009 // remap touch gadgets to access lower part of the screen
9010 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9011 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9015 static boolean ConfigureVirtualButtonsMain(void)
9017 static char *customize_step_text[] =
9026 char grid_button[] =
9028 CHAR_GRID_BUTTON_LEFT,
9029 CHAR_GRID_BUTTON_RIGHT,
9030 CHAR_GRID_BUTTON_UP,
9031 CHAR_GRID_BUTTON_DOWN,
9032 CHAR_GRID_BUTTON_SNAP,
9033 CHAR_GRID_BUTTON_DROP
9042 int font_nr = FONT_INPUT_1_ACTIVE;
9043 int font_height = getFontHeight(font_nr);
9044 int ypos1 = SYSIZE / 2 - font_height * 2;
9045 int ypos2 = SYSIZE / 2 - font_height * 1;
9046 boolean success = FALSE;
9047 boolean finished = FALSE;
9049 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
9050 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9051 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9052 boolean set_grid_button = FALSE;
9053 int nr = GRID_ACTIVE_NR();
9056 for (x = 0; x < MAX_GRID_XSIZE; x++)
9057 for (y = 0; y < MAX_GRID_YSIZE; y++)
9058 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
9060 overlay.grid_button_highlight = grid_button[step_nr];
9065 FadeOut(REDRAW_FIELD);
9069 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9070 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9071 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9073 FadeIn(REDRAW_FIELD);
9075 SetOverlayShowGrid(TRUE);
9077 // map gadgets for setup touch buttons menu screen
9078 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9084 while (NextValidEvent(&event))
9086 int action = ACTION_NONE;
9088 // ---------- handle events and set the resulting action ----------
9094 UserEvent *user = (UserEvent *)&event;
9095 int id = user->value1;
9097 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9098 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9099 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9100 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9105 case EVENT_KEYPRESS:
9107 Key key = GetEventKey((KeyEvent *)&event);
9109 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9110 key == KSYM_BackSpace ||
9111 key == KSYM_Back ? ACTION_BACK :
9112 key == KSYM_Return ||
9114 key == KSYM_space ? ACTION_NEXT :
9119 case EVENT_KEYRELEASE:
9120 key_joystick_mapping = 0;
9123 case EVENT_BUTTONPRESS:
9124 case EVENT_BUTTONRELEASE:
9126 ButtonEvent *button = (ButtonEvent *)&event;
9128 motion_status = FALSE;
9130 if (button->type == EVENT_BUTTONPRESS)
9131 button_status = button->button;
9133 button_status = MB_RELEASED;
9135 if (HandleGadgets(button->x, button->y, button_status))
9137 // do not handle this button event anymore
9141 button->x += video.screen_xoffset;
9142 button->y += video.screen_yoffset;
9144 x = button->x * overlay.grid_xsize / video.screen_width;
9145 y = button->y * overlay.grid_ysize / video.screen_height;
9147 if (button->type == EVENT_BUTTONPRESS)
9150 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9151 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9153 set_grid_button = TRUE;
9156 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9160 case EVENT_MOTIONNOTIFY:
9162 MotionEvent *motion = (MotionEvent *)&event;
9164 motion_status = TRUE;
9166 if (HandleGadgets(motion->x, motion->y, button_status))
9168 // do not handle this button event anymore
9172 motion->x += video.screen_xoffset;
9173 motion->y += video.screen_yoffset;
9175 x = motion->x * overlay.grid_xsize / video.screen_width;
9176 y = motion->y * overlay.grid_ysize / video.screen_height;
9178 set_grid_button = TRUE;
9180 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9184 case SDL_WINDOWEVENT:
9185 HandleWindowEvent((WindowEvent *) &event);
9187 // check if device has been rotated
9188 if (nr != GRID_ACTIVE_NR())
9190 nr = GRID_ACTIVE_NR();
9192 for (x = 0; x < MAX_GRID_XSIZE; x++)
9193 for (y = 0; y < MAX_GRID_YSIZE; y++)
9194 grid_button_old[x][y] = grid_button_tmp[x][y] =
9195 overlay.grid_button[x][y];
9200 case SDL_APP_WILLENTERBACKGROUND:
9201 case SDL_APP_DIDENTERBACKGROUND:
9202 case SDL_APP_WILLENTERFOREGROUND:
9203 case SDL_APP_DIDENTERFOREGROUND:
9204 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9208 HandleOtherEvents(&event);
9212 // ---------- perform action set by handling events ----------
9214 if (action == ACTION_ESCAPE)
9216 // abort and restore the old key bindings
9218 for (x = 0; x < MAX_GRID_XSIZE; x++)
9219 for (y = 0; y < MAX_GRID_YSIZE; y++)
9220 overlay.grid_button[x][y] = grid_button_old[x][y];
9222 FadeSkipNextFadeIn();
9226 else if (action == ACTION_BACK)
9228 // keep the configured key bindings and go to previous page
9234 FadeSkipNextFadeIn();
9239 else if (action == ACTION_NEXT)
9241 // keep the configured key bindings and go to next page
9245 // all virtual buttons configured
9253 if (action != ACTION_NONE && !finished)
9255 for (x = 0; x < MAX_GRID_XSIZE; x++)
9256 for (y = 0; y < MAX_GRID_YSIZE; y++)
9257 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9259 overlay.grid_button_highlight = grid_button[step_nr];
9261 // configure next virtual button
9265 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9266 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9267 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9270 if (set_grid_button)
9272 overlay.grid_button[x][y] =
9273 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9274 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9275 grid_button_tmp[x][y]);
9277 set_grid_button = FALSE;
9284 for (x = 0; x < MAX_GRID_XSIZE; x++)
9285 for (y = 0; y < MAX_GRID_YSIZE; y++)
9286 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9288 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9290 SetOverlayShowGrid(FALSE);
9295 void ConfigureVirtualButtons(void)
9297 boolean success = ConfigureVirtualButtonsMain();
9299 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9300 SCREEN_MASK_TOUCH2);
9304 int font_nr = FONT_TITLE_1;
9305 int font_height = getFontHeight(font_nr);
9306 int ypos1 = SYSIZE / 2 - font_height * 2;
9307 int ypos2 = SYSIZE / 2 - font_height * 1;
9308 DelayCounter wait_frame_delay = { 2000 };
9310 ResetDelayCounter(&wait_frame_delay);
9314 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9315 DrawTextSCentered(ypos2, font_nr, "configured!");
9317 while (!DelayReached(&wait_frame_delay))
9324 void DrawSetupScreen(void)
9329 if (setup_mode == SETUP_MODE_INPUT)
9330 DrawSetupScreen_Input();
9331 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9332 DrawChooseTree(&scores_type_current);
9333 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9334 DrawChooseTree(&game_speed_current);
9335 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9336 DrawChooseTree(&scroll_delay_current);
9337 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9338 DrawChooseTree(&snapshot_mode_current);
9339 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9340 DrawChooseTree(&window_size_current);
9341 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9342 DrawChooseTree(&scaling_type_current);
9343 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9344 DrawChooseTree(&rendering_mode_current);
9345 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9346 DrawChooseTree(&vsync_mode_current);
9347 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9348 DrawChooseTree(&artwork.gfx_current);
9349 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9350 DrawChooseTree(&artwork.snd_current);
9351 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9352 DrawChooseTree(&artwork.mus_current);
9353 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9354 DrawChooseTree(&volume_simple_current);
9355 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9356 DrawChooseTree(&volume_loops_current);
9357 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9358 DrawChooseTree(&volume_music_current);
9359 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9360 DrawChooseTree(&touch_control_current);
9361 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9362 DrawChooseTree(&move_distance_current);
9363 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9364 DrawChooseTree(&drop_distance_current);
9365 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9366 DrawChooseTree(&transparency_current);
9367 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9368 DrawChooseTree(&grid_size_current[0][0]);
9369 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9370 DrawChooseTree(&grid_size_current[0][1]);
9371 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9372 DrawChooseTree(&grid_size_current[1][0]);
9373 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9374 DrawChooseTree(&grid_size_current[1][1]);
9376 DrawSetupScreen_Generic();
9378 PlayMenuSoundsAndMusic();
9381 void RedrawSetupScreenAfterFullscreenToggle(void)
9383 if (setup_mode == SETUP_MODE_GRAPHICS ||
9384 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9386 // update list selection from "setup.window_scaling_percent"
9387 execSetupGraphics_setWindowSizes(TRUE);
9393 void RedrawSetupScreenAfterScreenRotation(int nr)
9397 if (setup_mode == SETUP_MODE_TOUCH)
9399 // update virtual button settings (depending on screen orientation)
9402 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9404 // save already configured virtual buttons
9405 for (x = 0; x < MAX_GRID_XSIZE; x++)
9406 for (y = 0; y < MAX_GRID_YSIZE; y++)
9407 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9411 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9413 if (setup_mode == SETUP_MODE_INPUT)
9414 HandleSetupScreen_Input(mx, my, dx, dy, button);
9415 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9416 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
9417 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9418 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9419 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9420 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9421 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9422 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9423 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9424 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9425 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9426 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9427 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9428 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9429 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9430 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9431 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9432 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9433 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9434 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9435 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9436 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9437 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9438 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9439 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9440 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9441 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9442 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9443 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9444 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9445 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9446 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9447 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9448 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9449 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9450 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9451 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9452 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9453 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9454 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9455 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9456 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9457 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9458 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9460 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9463 void HandleGameActions(void)
9465 if (setup.ask_on_game_over)
9468 if (game.restart_game_message != NULL)
9470 RequestRestartGame(game.restart_game_message);
9475 if (game_status != GAME_MODE_PLAYING)
9478 GameActions(); // main game loop
9480 if (tape.auto_play && !tape.playing)
9481 AutoPlayTapesContinue(); // continue automatically playing next tape
9485 // ---------- new screen button stuff --------------------------------------
9489 int gfx_unpressed, gfx_pressed;
9490 struct MenuPosInfo *pos;
9491 boolean *check_value;
9494 unsigned int event_mask;
9495 boolean is_touch_button;
9497 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9500 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
9501 &menu.main.button.prev_level, NULL,
9502 SCREEN_CTRL_ID_PREV_LEVEL,
9504 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9505 FALSE, "previous level"
9508 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
9509 &menu.main.button.next_level, NULL,
9510 SCREEN_CTRL_ID_NEXT_LEVEL,
9512 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9516 IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE,
9517 &menu.scores.button.prev_level, NULL,
9518 SCREEN_CTRL_ID_PREV_LEVEL2,
9519 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9520 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9521 FALSE, "previous level"
9524 IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE,
9525 &menu.scores.button.next_level, NULL,
9526 SCREEN_CTRL_ID_NEXT_LEVEL2,
9527 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9528 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9532 IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE,
9533 &menu.scores.button.prev_score, NULL,
9534 SCREEN_CTRL_ID_PREV_SCORE,
9535 SCREEN_MASK_SCORES_INFO,
9536 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9537 FALSE, "previous score"
9540 IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE,
9541 &menu.scores.button.next_score, NULL,
9542 SCREEN_CTRL_ID_NEXT_SCORE,
9543 SCREEN_MASK_SCORES_INFO,
9544 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9548 IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE,
9549 &menu.scores.button.play_tape, NULL,
9550 SCREEN_CTRL_ID_PLAY_TAPE,
9551 SCREEN_MASK_SCORES_INFO,
9556 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
9557 &menu.main.button.first_level, NULL,
9558 SCREEN_CTRL_ID_FIRST_LEVEL,
9561 FALSE, "first level"
9564 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
9565 &menu.main.button.last_level, NULL,
9566 SCREEN_CTRL_ID_LAST_LEVEL,
9572 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
9573 &menu.main.button.level_number, NULL,
9574 SCREEN_CTRL_ID_LEVEL_NUMBER,
9577 FALSE, "level number"
9580 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
9581 &menu.setup.button.prev_player, NULL,
9582 SCREEN_CTRL_ID_PREV_PLAYER,
9584 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9585 FALSE, "previous player"
9588 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
9589 &menu.setup.button.next_player, NULL,
9590 SCREEN_CTRL_ID_NEXT_PLAYER,
9592 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9593 FALSE, "next player"
9596 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
9597 &menu.main.button.insert_solution, NULL,
9598 SCREEN_CTRL_ID_INSERT_SOLUTION,
9599 SCREEN_MASK_MAIN_HAS_SOLUTION,
9601 FALSE, "insert solution tape"
9604 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
9605 &menu.main.button.play_solution, NULL,
9606 SCREEN_CTRL_ID_PLAY_SOLUTION,
9607 SCREEN_MASK_MAIN_HAS_SOLUTION,
9609 FALSE, "play solution tape"
9612 IMG_MENU_BUTTON_LEVELSET_INFO, IMG_MENU_BUTTON_LEVELSET_INFO_ACTIVE,
9613 &menu.main.button.levelset_info, NULL,
9614 SCREEN_CTRL_ID_LEVELSET_INFO,
9615 SCREEN_MASK_MAIN_HAS_SET_INFO,
9617 FALSE, "show level set info"
9620 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
9621 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9622 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9624 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9625 FALSE, "switch ECS/AGA chipset"
9628 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
9629 &menu.setup.button.touch_back, NULL,
9630 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9633 TRUE, "previous page"
9636 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
9637 &menu.setup.button.touch_next, NULL,
9638 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9644 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
9645 &menu.setup.button.touch_back2, NULL,
9646 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9649 TRUE, "previous page"
9652 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
9653 &menu.setup.button.touch_next2, NULL,
9654 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9663 int gfx_unpressed, gfx_pressed;
9667 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9670 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9671 -1, -1, // these values are not constant, but can change at runtime
9672 SCREEN_CTRL_ID_SCROLL_UP,
9676 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9677 -1, -1, // these values are not constant, but can change at runtime
9678 SCREEN_CTRL_ID_SCROLL_DOWN,
9685 int gfx_unpressed, gfx_pressed;
9691 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9694 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9695 -1, -1, // these values are not constant, but can change at runtime
9696 -1, -1, // these values are not constant, but can change at runtime
9697 GD_TYPE_SCROLLBAR_VERTICAL,
9698 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9699 "scroll level series vertically"
9711 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9714 IMG_SETUP_INPUT_TEXT,
9715 SCREEN_CTRL_ID_NETWORK_SERVER,
9716 -1, -1, // these values are not constant, but can change at runtime
9717 MAX_SETUP_TEXT_INPUT_LEN,
9718 network_server_hostname,
9719 "Network Server Hostname / IP"
9723 static void CreateScreenMenubuttons(void)
9725 struct GadgetInfo *gi;
9726 unsigned int event_mask;
9729 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9731 struct MenuPosInfo *pos = menubutton_info[i].pos;
9732 int screen_mask = menubutton_info[i].screen_mask;
9733 boolean is_touch_button = menubutton_info[i].is_touch_button;
9734 boolean is_check_button = menubutton_info[i].check_value != NULL;
9735 boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
9736 boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed ==
9737 menubutton_info[i].gfx_unpressed);
9738 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9739 int gfx_unpressed, gfx_pressed;
9740 int x, y, width, height;
9741 int gd_x1, gd_x2, gd_y1, gd_y2;
9742 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9743 int id = menubutton_info[i].gadget_id;
9744 int type = GD_TYPE_NORMAL_BUTTON;
9745 boolean checked = FALSE;
9747 // do not use touch buttons if overlay touch buttons are disabled
9748 if (is_touch_button && !setup.touch.overlay_buttons)
9751 event_mask = menubutton_info[i].event_mask;
9753 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9754 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9756 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9757 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9759 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9760 gfx_pressed = menubutton_info[i].gfx_pressed;
9761 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9762 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9763 gd_x1 = graphic_info[gfx_unpressed].src_x;
9764 gd_y1 = graphic_info[gfx_unpressed].src_y;
9765 gd_x2 = graphic_info[gfx_pressed].src_x;
9766 gd_y2 = graphic_info[gfx_pressed].src_y;
9772 if (has_gfx_pressed)
9774 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9775 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9778 if (is_check_button)
9780 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9781 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9782 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9783 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9785 type = GD_TYPE_CHECK_BUTTON;
9786 checked = *menubutton_info[i].check_value;
9789 if (is_score_button)
9791 // if x/y set to -1, dynamically place buttons next to title text
9792 int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
9794 // special compatibility handling for "Snake Bite" graphics set
9795 if (strPrefix(leveldir_current->identifier, "snake_bite"))
9796 title_width = strlen(INFOTEXT_SCORE_ENTRY) * 32;
9798 // use "SX" here to center buttons (ignore horizontal draw offset)
9800 x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
9801 SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
9802 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
9803 SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
9805 // use "mSY" here to place buttons (respect vertical draw offset)
9807 y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
9808 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
9811 if (id == SCREEN_CTRL_ID_LEVELSET_INFO)
9813 if (pos->x == -1 && pos->y == -1)
9815 // use "SX" here to place button (ignore draw offsets)
9816 x = SX + SXSIZE - 2 * TILESIZE;
9817 y = SY + SYSIZE - 2 * TILESIZE;
9819 // special compatibility handling for "BD2K3" graphics set
9820 if (strPrefix(leveldir_current->identifier, "BD2K3"))
9821 x = SX + TILESIZE + MINI_TILESIZE;
9825 gi = CreateGadget(GDI_CUSTOM_ID, id,
9826 GDI_CUSTOM_TYPE_ID, i,
9827 GDI_IMAGE_ID, gfx_unpressed,
9828 GDI_INFO_TEXT, menubutton_info[i].infotext,
9834 GDI_STATE, GD_BUTTON_UNPRESSED,
9835 GDI_CHECKED, checked,
9836 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9837 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9838 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
9839 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
9840 GDI_DIRECT_DRAW, FALSE,
9841 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9842 GDI_EVENT_MASK, event_mask,
9843 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9847 Fail("cannot create gadget");
9849 screen_gadget[id] = gi;
9853 static void CreateScreenScrollbuttons(void)
9855 struct GadgetInfo *gi;
9856 unsigned int event_mask;
9859 // these values are not constant, but can change at runtime
9860 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9861 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9862 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9863 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9865 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9867 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9868 int gfx_unpressed, gfx_pressed;
9869 int x, y, width, height;
9870 int gd_x1, gd_x2, gd_y1, gd_y2;
9871 int id = scrollbutton_info[i].gadget_id;
9873 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9875 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9876 y = mSY + scrollbutton_info[i].y;
9877 width = SC_SCROLLBUTTON_XSIZE;
9878 height = SC_SCROLLBUTTON_YSIZE;
9880 // correct scrollbar position if placed outside menu (playfield) area
9881 if (x > SX + SC_SCROLL_UP_XPOS)
9882 x = SX + SC_SCROLL_UP_XPOS;
9884 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9885 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9886 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9888 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9889 gfx_pressed = scrollbutton_info[i].gfx_pressed;
9890 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9891 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9892 gd_x1 = graphic_info[gfx_unpressed].src_x;
9893 gd_y1 = graphic_info[gfx_unpressed].src_y;
9894 gd_x2 = graphic_info[gfx_pressed].src_x;
9895 gd_y2 = graphic_info[gfx_pressed].src_y;
9897 gi = CreateGadget(GDI_CUSTOM_ID, id,
9898 GDI_CUSTOM_TYPE_ID, i,
9899 GDI_IMAGE_ID, gfx_unpressed,
9900 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9905 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9906 GDI_STATE, GD_BUTTON_UNPRESSED,
9907 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9908 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9909 GDI_DIRECT_DRAW, FALSE,
9910 GDI_EVENT_MASK, event_mask,
9911 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9915 Fail("cannot create gadget");
9917 screen_gadget[id] = gi;
9921 static void CreateScreenScrollbars(void)
9925 // these values are not constant, but can change at runtime
9926 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
9927 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
9928 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
9929 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
9931 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9933 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9934 int gfx_unpressed, gfx_pressed;
9935 int x, y, width, height;
9936 int gd_x1, gd_x2, gd_y1, gd_y2;
9937 struct GadgetInfo *gi;
9938 int items_max, items_visible, item_position;
9939 unsigned int event_mask;
9940 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
9941 int id = scrollbar_info[i].gadget_id;
9943 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9945 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
9946 y = mSY + scrollbar_info[i].y;
9947 width = scrollbar_info[i].width;
9948 height = scrollbar_info[i].height;
9950 // correct scrollbar position if placed outside menu (playfield) area
9951 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
9952 x = SX + SC_SCROLL_VERTICAL_XPOS;
9954 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
9955 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
9957 items_max = num_page_entries;
9958 items_visible = num_page_entries;
9961 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
9962 gfx_pressed = scrollbar_info[i].gfx_pressed;
9963 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9964 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9965 gd_x1 = graphic_info[gfx_unpressed].src_x;
9966 gd_y1 = graphic_info[gfx_unpressed].src_y;
9967 gd_x2 = graphic_info[gfx_pressed].src_x;
9968 gd_y2 = graphic_info[gfx_pressed].src_y;
9970 gi = CreateGadget(GDI_CUSTOM_ID, id,
9971 GDI_CUSTOM_TYPE_ID, i,
9972 GDI_IMAGE_ID, gfx_unpressed,
9973 GDI_INFO_TEXT, scrollbar_info[i].infotext,
9978 GDI_TYPE, scrollbar_info[i].type,
9979 GDI_SCROLLBAR_ITEMS_MAX, items_max,
9980 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9981 GDI_SCROLLBAR_ITEM_POSITION, item_position,
9982 GDI_WHEEL_AREA_X, SX,
9983 GDI_WHEEL_AREA_Y, SY,
9984 GDI_WHEEL_AREA_WIDTH, SXSIZE,
9985 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
9986 GDI_STATE, GD_BUTTON_UNPRESSED,
9987 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9988 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9989 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
9990 GDI_DIRECT_DRAW, FALSE,
9991 GDI_EVENT_MASK, event_mask,
9992 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9996 Fail("cannot create gadget");
9998 screen_gadget[id] = gi;
10002 static void CreateScreenTextInputGadgets(void)
10006 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
10008 int graphic = textinput_info[i].graphic;
10009 struct GraphicInfo *gd = &graphic_info[graphic];
10010 int gd_x1 = gd->src_x;
10011 int gd_y1 = gd->src_y;
10012 int gd_x2 = gd->src_x + gd->active_xoffset;
10013 int gd_y2 = gd->src_y + gd->active_yoffset;
10014 struct GadgetInfo *gi;
10015 unsigned int event_mask;
10016 int id = textinput_info[i].gadget_id;
10017 int x = textinput_info[i].x;
10018 int y = textinput_info[i].y;
10020 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
10022 gi = CreateGadget(GDI_CUSTOM_ID, id,
10023 GDI_CUSTOM_TYPE_ID, i,
10024 GDI_INFO_TEXT, textinput_info[i].infotext,
10027 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
10028 GDI_TEXT_VALUE, textinput_info[i].value,
10029 GDI_TEXT_SIZE, textinput_info[i].size,
10030 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
10031 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
10032 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
10033 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
10034 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
10035 GDI_DESIGN_WIDTH, gd->width,
10036 GDI_EVENT_MASK, event_mask,
10037 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10038 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
10042 Fail("cannot create gadget");
10044 screen_gadget[id] = gi;
10048 void CreateScreenGadgets(void)
10050 CreateScreenMenubuttons();
10052 CreateScreenScrollbuttons();
10053 CreateScreenScrollbars();
10055 CreateScreenTextInputGadgets();
10058 void FreeScreenGadgets(void)
10062 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
10063 FreeGadget(screen_gadget[i]);
10066 static void RedrawScreenMenuGadgets(int screen_mask)
10070 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10071 if (screen_mask & menubutton_info[i].screen_mask)
10072 RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
10075 static void MapScreenMenuGadgets(int screen_mask)
10079 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10080 if (screen_mask & menubutton_info[i].screen_mask)
10081 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10084 static void UnmapScreenMenuGadgets(int screen_mask)
10088 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10090 if (screen_mask & menubutton_info[i].screen_mask)
10092 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10094 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
10095 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
10096 screen_gadget[menubutton_info[i].gadget_id]->y,
10097 screen_gadget[menubutton_info[i].gadget_id]->width,
10098 screen_gadget[menubutton_info[i].gadget_id]->height);
10103 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
10106 MapScreenMenuGadgets(screen_mask);
10108 UnmapScreenMenuGadgets(screen_mask);
10111 static void MapScreenGadgets(int num_entries)
10115 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10118 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10119 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10121 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10122 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10125 static void UnmapScreenGadgets()
10129 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10130 UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10132 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10133 UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10136 static void MapScreenTreeGadgets(TreeInfo *ti)
10138 MapScreenGadgets(numTreeInfoInGroup(ti));
10141 static void UnmapScreenTreeGadgets(void)
10143 UnmapScreenGadgets();
10146 static void AdjustScoreInfoButtons_SelectScore(int x, int y1, int y2)
10148 struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
10149 struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
10150 struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
10151 struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
10153 if (pos_1->x == -1 && pos_1->y == -1)
10154 ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
10156 if (pos_2->x == -1 && pos_2->y == -1)
10157 ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
10160 static void AdjustScoreInfoButtons_PlayTape(int x, int y, boolean visible)
10162 struct GadgetInfo *gi = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE];
10163 struct MenuPosInfo *pos = menubutton_info[SCREEN_CTRL_ID_PLAY_TAPE].pos;
10165 // set gadget position dynamically, pre-defined or off-screen
10166 int xx = (visible ? (pos->x == -1 ? x : pos->x) : POS_OFFSCREEN);
10167 int yy = (visible ? (pos->y == -1 ? y : pos->y) : POS_OFFSCREEN);
10169 ModifyGadget(gi, GDI_X, xx, GDI_Y, yy, GDI_END);
10170 MapGadget(gi); // (needed if deactivated on last score page)
10173 static void HandleScreenGadgets(struct GadgetInfo *gi)
10175 int id = gi->custom_id;
10176 int button = gi->event.button;
10177 int step = (button == MB_LEFTBUTTON ? 1 :
10178 button == MB_MIDDLEBUTTON ? 5 :
10179 button == MB_RIGHTBUTTON ? 10 : 1);
10183 case SCREEN_CTRL_ID_PREV_LEVEL:
10184 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10187 case SCREEN_CTRL_ID_NEXT_LEVEL:
10188 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10191 case SCREEN_CTRL_ID_PREV_LEVEL2:
10192 HandleHallOfFame_SelectLevel(step, -1);
10195 case SCREEN_CTRL_ID_NEXT_LEVEL2:
10196 HandleHallOfFame_SelectLevel(step, +1);
10199 case SCREEN_CTRL_ID_PREV_SCORE:
10200 HandleScoreInfo_SelectScore(step, -1);
10203 case SCREEN_CTRL_ID_NEXT_SCORE:
10204 HandleScoreInfo_SelectScore(step, +1);
10207 case SCREEN_CTRL_ID_PLAY_TAPE:
10208 HandleScoreInfo_PlayTape();
10211 case SCREEN_CTRL_ID_FIRST_LEVEL:
10212 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10215 case SCREEN_CTRL_ID_LAST_LEVEL:
10216 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10219 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10220 CloseDoor(DOOR_CLOSE_2);
10221 SetGameStatus(GAME_MODE_LEVELNR);
10222 DrawChooseLevelNr();
10225 case SCREEN_CTRL_ID_PREV_PLAYER:
10226 HandleSetupScreen_Input_Player(step, -1);
10229 case SCREEN_CTRL_ID_NEXT_PLAYER:
10230 HandleSetupScreen_Input_Player(step, +1);
10233 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10234 InsertSolutionTape();
10237 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10238 PlaySolutionTape();
10241 case SCREEN_CTRL_ID_LEVELSET_INFO:
10242 DrawInfoScreen_FromMainMenu(INFO_MODE_LEVELSET);
10245 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10246 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10250 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10251 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10252 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10253 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10254 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10257 case SCREEN_CTRL_ID_SCROLL_UP:
10258 if (game_status == GAME_MODE_NAMES)
10259 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10260 else if (game_status == GAME_MODE_LEVELS)
10261 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10262 else if (game_status == GAME_MODE_LEVELNR)
10263 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10264 else if (game_status == GAME_MODE_SETUP)
10265 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10266 else if (game_status == GAME_MODE_INFO)
10267 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10268 else if (game_status == GAME_MODE_SCORES)
10269 HandleHallOfFame(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10272 case SCREEN_CTRL_ID_SCROLL_DOWN:
10273 if (game_status == GAME_MODE_NAMES)
10274 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10275 else if (game_status == GAME_MODE_LEVELS)
10276 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10277 else if (game_status == GAME_MODE_LEVELNR)
10278 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10279 else if (game_status == GAME_MODE_SETUP)
10280 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10281 else if (game_status == GAME_MODE_INFO)
10282 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10283 else if (game_status == GAME_MODE_SCORES)
10284 HandleHallOfFame(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10287 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
10288 if (game_status == GAME_MODE_NAMES)
10289 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10290 else if (game_status == GAME_MODE_LEVELS)
10291 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10292 else if (game_status == GAME_MODE_LEVELNR)
10293 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10294 else if (game_status == GAME_MODE_SETUP)
10295 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10296 else if (game_status == GAME_MODE_INFO)
10297 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10298 else if (game_status == GAME_MODE_SCORES)
10299 HandleHallOfFame(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10302 case SCREEN_CTRL_ID_NETWORK_SERVER:
10304 if (!strEqual(gi->textinput.value, ""))
10306 setString(&setup.network_server_hostname, gi->textinput.value);
10308 network.server_host = setup.network_server_hostname;
10312 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
10314 network.server_host = NULL;
10317 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
10318 network.server_host = NULL;
10320 execSetupGame_setNetworkServerText();
10332 void HandleScreenGadgetKeys(Key key)
10334 if (key == setup.shortcut.tape_play)
10335 HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
10338 void DumpScreenIdentifiers(void)
10342 Print("Active screen elements on current screen:\n");
10344 for (i = 0; main_controls[i].nr != -1; i++)
10346 struct MainControlInfo *mci = &main_controls[i];
10348 if (mci->button_graphic != -1)
10350 char *token = getTokenFromImageID(mci->button_graphic);
10352 Print("- '%s'\n", token);
10359 boolean DoScreenAction(int image_id)
10363 if (game_status != GAME_MODE_MAIN)
10366 for (i = 0; main_controls[i].nr != -1; i++)
10368 struct MainControlInfo *mci = &main_controls[i];
10369 struct MenuPosInfo *pos = mci->pos_button;
10371 if (mci->button_graphic == image_id)
10373 int x = mSX + pos->x;
10374 int y = mSY + pos->y;
10376 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
10385 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
10387 // get tree info node of newly added level or artwork set
10388 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
10389 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
10391 if (tree_node_new == NULL) // should not happen
10394 // if request dialog is active, do nothing
10395 if (game.request_active)
10398 if (game_status == GAME_MODE_MAIN &&
10399 tree_type == TREE_TYPE_LEVEL_DIR)
10401 // when adding new level set in main menu, select it as current level set
10403 // change current level set to newly added level set from zip file
10404 leveldir_current = tree_node_new;
10406 // change current level number to first level of newly added level set
10407 level_nr = leveldir_current->first_level;
10409 // redraw screen to reflect changed level set
10412 // save this level set and level number as last selected level set
10413 SaveLevelSetup_LastSeries();
10414 SaveLevelSetup_SeriesInfo();
10416 else if (game_status == GAME_MODE_LEVELS &&
10417 tree_type == TREE_TYPE_LEVEL_DIR)
10419 // when adding new level set in level set menu, set cursor and update screen
10421 leveldir_current = tree_node_new;
10423 DrawChooseTree(&leveldir_current);
10425 else if (game_status == GAME_MODE_SETUP)
10427 // when adding new artwork set in setup menu, set cursor and update screen
10429 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
10430 tree_type == TREE_TYPE_GRAPHICS_DIR)
10432 artwork.gfx_current = tree_node_new;
10434 DrawChooseTree(&artwork.gfx_current);
10436 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
10437 tree_type == TREE_TYPE_SOUNDS_DIR)
10439 artwork.snd_current = tree_node_new;
10441 DrawChooseTree(&artwork.snd_current);
10443 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
10444 tree_type == TREE_TYPE_MUSIC_DIR)
10446 artwork.mus_current = tree_node_new;
10448 DrawChooseTree(&artwork.mus_current);
10453 static int UploadTapes(void)
10455 SetGameStatus(GAME_MODE_LOADING);
10457 FadeSetEnterScreen();
10458 FadeOut(REDRAW_ALL);
10460 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
10462 FadeIn(REDRAW_ALL);
10464 DrawInitTextHead("Uploading tapes");
10466 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
10467 global.autoplay_leveldir = "ALL";
10468 global.autoplay_all = TRUE;
10470 int num_tapes_uploaded = AutoPlayTapes();
10472 global.autoplay_mode = AUTOPLAY_MODE_NONE;
10473 global.autoplay_leveldir = NULL;
10474 global.autoplay_all = FALSE;
10476 SetGameStatus(GAME_MODE_MAIN);
10480 return num_tapes_uploaded;
10483 static boolean OfferUploadTapes(void)
10485 if (!Request(setup.has_remaining_tapes ?
10486 "Upload missing tapes to the high score server now?" :
10487 "Upload all your tapes to the high score server now?", REQ_ASK))
10490 // when uploading tapes, make sure that high score server is enabled
10491 runtime.use_api_server = setup.use_api_server = TRUE;
10493 int num_tapes_uploaded = UploadTapes();
10496 if (num_tapes_uploaded < 0)
10498 num_tapes_uploaded = -num_tapes_uploaded - 1;
10500 if (num_tapes_uploaded == 0)
10501 sprintf(message, "Upload failed! No tapes uploaded!");
10502 else if (num_tapes_uploaded == 1)
10503 sprintf(message, "Upload failed! Only 1 tape uploaded!");
10505 sprintf(message, "Upload failed! Only %d tapes uploaded!",
10506 num_tapes_uploaded);
10508 Request(message, REQ_CONFIRM);
10510 // if uploading tapes failed, add tape upload entry to setup menu
10511 setup.provide_uploading_tapes = TRUE;
10512 setup.has_remaining_tapes = TRUE;
10514 SaveSetup_ServerSetup();
10519 if (num_tapes_uploaded == 0)
10520 sprintf(message, "No tapes uploaded!");
10521 else if (num_tapes_uploaded == 1)
10522 sprintf(message, "1 tape uploaded!");
10524 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
10526 Request(message, REQ_CONFIRM);
10528 if (num_tapes_uploaded > 0)
10529 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
10531 // after all tapes have been uploaded, remove entry from setup menu
10532 setup.provide_uploading_tapes = FALSE;
10533 setup.has_remaining_tapes = FALSE;
10535 SaveSetup_ServerSetup();
10540 static void CheckUploadTapes(void)
10542 if (!setup.ask_for_uploading_tapes)
10545 // after asking for uploading tapes, do not ask again
10546 setup.ask_for_uploading_tapes = FALSE;
10547 setup.ask_for_remaining_tapes = FALSE;
10549 if (directoryExists(getTapeDir(NULL)))
10551 boolean tapes_uploaded = OfferUploadTapes();
10553 if (!tapes_uploaded)
10555 Request(setup.has_remaining_tapes ?
10556 "You can upload missing tapes from the setup menu later!" :
10557 "You can upload your tapes from the setup menu later!",
10563 // if tapes directory does not exist yet, never offer uploading all tapes
10564 setup.provide_uploading_tapes = FALSE;
10567 SaveSetup_ServerSetup();
10570 static void UpgradePlayerUUID(void)
10572 ApiResetUUIDAsThread(getUUID());
10575 static void CheckUpgradePlayerUUID(void)
10577 if (setup.player_version > 1)
10580 UpgradePlayerUUID();
10583 void CheckApiServerTasks(void)
10585 // check if the player's UUID has to be upgraded
10586 CheckUpgradePlayerUUID();
10588 // check if there are any tapes to be uploaded
10589 CheckUploadTapes();