1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
28 #define DEBUG_JOYSTICKS 0
31 // screens on the info screen
32 #define INFO_MODE_MAIN 0
33 #define INFO_MODE_TITLE 1
34 #define INFO_MODE_ELEMENTS 2
35 #define INFO_MODE_MUSIC 3
36 #define INFO_MODE_CREDITS 4
37 #define INFO_MODE_PROGRAM 5
38 #define INFO_MODE_VERSION 6
39 #define INFO_MODE_LEVELSET 7
41 #define MAX_INFO_MODES 8
43 // screens on the setup screen
44 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
45 // (should also match corresponding entries in src/conf_gfx.c)
46 #define SETUP_MODE_MAIN 0
47 #define SETUP_MODE_GAME 1
48 #define SETUP_MODE_ENGINES 2
49 #define SETUP_MODE_EDITOR 3
50 #define SETUP_MODE_GRAPHICS 4
51 #define SETUP_MODE_SOUND 5
52 #define SETUP_MODE_ARTWORK 6
53 #define SETUP_MODE_INPUT 7
54 #define SETUP_MODE_TOUCH 8
55 #define SETUP_MODE_SHORTCUTS 9
56 #define SETUP_MODE_SHORTCUTS_1 10
57 #define SETUP_MODE_SHORTCUTS_2 11
58 #define SETUP_MODE_SHORTCUTS_3 12
59 #define SETUP_MODE_SHORTCUTS_4 13
60 #define SETUP_MODE_SHORTCUTS_5 14
62 // sub-screens on the setup screen (generic)
63 #define SETUP_MODE_CHOOSE_ARTWORK 15
64 #define SETUP_MODE_CHOOSE_OTHER 16
66 // sub-screens on the setup screen (specific)
67 #define SETUP_MODE_CHOOSE_SCORES_TYPE 17
68 #define SETUP_MODE_CHOOSE_GAME_SPEED 18
69 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
70 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
71 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
72 #define SETUP_MODE_CHOOSE_SCALING_TYPE 22
73 #define SETUP_MODE_CHOOSE_RENDERING 23
74 #define SETUP_MODE_CHOOSE_VSYNC 24
75 #define SETUP_MODE_CHOOSE_GRAPHICS 25
76 #define SETUP_MODE_CHOOSE_SOUNDS 26
77 #define SETUP_MODE_CHOOSE_MUSIC 27
78 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
79 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
80 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
81 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
82 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
83 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
84 #define SETUP_MODE_CHOOSE_TRANSPARENCY 34
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
87 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
88 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
89 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
91 #define MAX_SETUP_MODES 40
93 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
96 #define STR_INFO_MAIN "Info Screen"
97 #define STR_INFO_TITLE "Title Screen"
98 #define STR_INFO_ELEMENTS "Game Elements"
99 #define STR_INFO_MUSIC "Music Info"
100 #define STR_INFO_CREDITS "Credits"
101 #define STR_INFO_PROGRAM "Program Info"
102 #define STR_INFO_VERSION "Version Info"
103 #define STR_INFO_LEVELSET "Level Set Info"
104 #define STR_INFO_EXIT "Exit"
106 // setup screen titles
107 #define STR_SETUP_MAIN "Setup"
108 #define STR_SETUP_GAME "Game & Menu"
109 #define STR_SETUP_ENGINES "Game Engines"
110 #define STR_SETUP_EDITOR "Editor"
111 #define STR_SETUP_GRAPHICS "Graphics"
112 #define STR_SETUP_SOUND "Sound & Music"
113 #define STR_SETUP_ARTWORK "Custom Artwork"
114 #define STR_SETUP_INPUT "Input Devices"
115 #define STR_SETUP_TOUCH "Touch Controls"
116 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
117 #define STR_SETUP_EXIT "Exit"
118 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
120 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
121 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
122 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
123 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
124 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
125 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
126 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
127 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
128 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
129 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
130 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
131 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
132 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
133 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
134 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
135 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
136 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
137 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
138 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
140 // other screen text constants
141 #define STR_CHOOSE_TREE_EDIT "Edit"
142 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
143 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
145 #define TEXT_MAIN_MENU "Press any key or button for main menu"
146 #define TEXT_INFO_MENU "Press any key or button for info menu"
147 #define TEXT_NEXT_PAGE "Press any key or button for next page"
148 #define TEXT_NEXT_MENU (info_screens_from_main ? \
149 TEXT_MAIN_MENU : TEXT_INFO_MENU)
151 // for input setup functions
152 #define SETUPINPUT_SCREEN_POS_START 0
153 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
154 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
155 #define SETUPINPUT_SCREEN_POS_END 13
157 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
158 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
160 #define MAX_SETUP_TEXT_INPUT_LEN 28
162 // for various menu stuff
163 #define MENU_SCREEN_START_XPOS 1
164 #define MENU_SCREEN_START_YPOS 2
165 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
166 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
167 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
168 #define MENU_TITLE1_YPOS 8
169 #define MENU_TITLE2_YPOS 46
170 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
171 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
172 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
173 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
174 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
175 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
176 #define MENU_SCREEN_INFO_SPACE_MIDDLE (menu.middle_spacing_info[info_mode])
177 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
178 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
179 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
180 #define MENU_SCREEN_INFO_SPACE_LINE (menu.line_spacing_info[info_mode])
181 #define MENU_SCREEN_INFO_SPACE_EXTRA (menu.extra_spacing_info[info_mode])
182 #define MENU_SCREEN_INFO_TILE_SIZE_RAW (menu.tile_size_info[info_mode])
183 #define MENU_SCREEN_INFO_TILE_SIZE (MENU_SCREEN_INFO_TILE_SIZE_RAW > 0 ? \
184 MENU_SCREEN_INFO_TILE_SIZE_RAW : TILEY)
185 #define MENU_SCREEN_INFO_ENTRY_SIZE_RAW (menu.list_entry_size_info[info_mode])
186 #define MENU_SCREEN_INFO_ENTRY_SIZE (MAX(MENU_SCREEN_INFO_ENTRY_SIZE_RAW, \
187 MENU_SCREEN_INFO_TILE_SIZE))
188 #define MENU_SCREEN_INFO_YSTART MENU_SCREEN_INFO_SPACE_TOP
189 #define MENU_SCREEN_INFO_YSTEP (MENU_SCREEN_INFO_ENTRY_SIZE + \
190 MENU_SCREEN_INFO_SPACE_EXTRA)
191 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
192 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
193 MENU_SCREEN_INFO_YSTART - TILEY / 2)
194 #define MAX_INFO_ELEMENTS_IN_ARRAY 128
195 #define MAX_INFO_ELEMENTS_ON_SCREEN (SYSIZE / TILEY)
196 #define MAX_INFO_ELEMENTS MIN(MAX_INFO_ELEMENTS_IN_ARRAY, \
197 MAX_INFO_ELEMENTS_ON_SCREEN)
198 #define STD_INFO_ELEMENTS_ON_SCREEN 10
199 #define DYN_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / MENU_SCREEN_INFO_YSTEP)
200 #define DEFAULT_INFO_ELEMENTS MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
201 DYN_INFO_ELEMENTS_ON_SCREEN)
202 #define NUM_INFO_ELEMENTS_FROM_CONF \
203 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
204 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
205 DEFAULT_INFO_ELEMENTS)
206 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(NUM_INFO_ELEMENTS_FROM_CONF, MAX_INFO_ELEMENTS)
207 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
208 #define MAX_MENU_TEXT_LENGTH_BIG 13
209 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
211 // screen gadget identifiers
212 #define SCREEN_CTRL_ID_PREV_LEVEL 0
213 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
214 #define SCREEN_CTRL_ID_PREV_LEVEL2 2
215 #define SCREEN_CTRL_ID_NEXT_LEVEL2 3
216 #define SCREEN_CTRL_ID_PREV_SCORE 4
217 #define SCREEN_CTRL_ID_NEXT_SCORE 5
218 #define SCREEN_CTRL_ID_PLAY_TAPE 6
219 #define SCREEN_CTRL_ID_FIRST_LEVEL 7
220 #define SCREEN_CTRL_ID_LAST_LEVEL 8
221 #define SCREEN_CTRL_ID_LEVEL_NUMBER 9
222 #define SCREEN_CTRL_ID_PREV_PLAYER 10
223 #define SCREEN_CTRL_ID_NEXT_PLAYER 11
224 #define SCREEN_CTRL_ID_INSERT_SOLUTION 12
225 #define SCREEN_CTRL_ID_PLAY_SOLUTION 13
226 #define SCREEN_CTRL_ID_LEVELSET_INFO 14
227 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 15
228 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 16
229 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 17
230 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 18
231 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 19
233 #define NUM_SCREEN_MENUBUTTONS 20
235 #define SCREEN_CTRL_ID_SCROLL_UP 20
236 #define SCREEN_CTRL_ID_SCROLL_DOWN 21
237 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 22
238 #define SCREEN_CTRL_ID_NETWORK_SERVER 23
240 #define NUM_SCREEN_GADGETS 24
242 #define NUM_SCREEN_SCROLLBUTTONS 2
243 #define NUM_SCREEN_SCROLLBARS 1
244 #define NUM_SCREEN_TEXTINPUT 1
246 #define SCREEN_MASK_MAIN (1 << 0)
247 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
248 #define SCREEN_MASK_MAIN_HAS_SET_INFO (1 << 2)
249 #define SCREEN_MASK_INPUT (1 << 3)
250 #define SCREEN_MASK_TOUCH (1 << 4)
251 #define SCREEN_MASK_TOUCH2 (1 << 5)
252 #define SCREEN_MASK_SCORES (1 << 6)
253 #define SCREEN_MASK_SCORES_INFO (1 << 7)
255 // graphic position and size values for buttons and scrollbars
256 #define SC_MENUBUTTON_XSIZE TILEX
257 #define SC_MENUBUTTON_YSIZE TILEY
259 #define SC_SCROLLBUTTON_XSIZE TILEX
260 #define SC_SCROLLBUTTON_YSIZE TILEY
262 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
264 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
265 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
266 SC_SCROLLBUTTON_YSIZE)
268 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
269 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
271 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
272 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
273 SC_SCROLLBUTTON_YSIZE)
275 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
276 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
277 SC_SCROLL_VERTICAL_YSIZE)
279 #define SC_BORDER_SIZE 14
282 // forward declarations of internal functions
283 static void HandleScreenGadgets(struct GadgetInfo *);
284 static void HandleSetupScreen_Generic(int, int, int, int, int);
285 static void HandleSetupScreen_Input(int, int, int, int, int);
286 static void CustomizeKeyboard(int);
287 static void ConfigureJoystick(int);
288 static void ConfigureVirtualButtons(void);
289 static void execSetupGame(void);
290 static void execSetupEngines(void);
291 static void execSetupGraphics(void);
292 static void execSetupSound(void);
293 static void execSetupTouch(void);
294 static void execSetupArtwork(void);
295 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
297 static void DrawChoosePlayerName(void);
298 static void DrawChooseLevelSet(void);
299 static void DrawChooseLevelNr(void);
300 static void DrawScoreInfo(int);
301 static void DrawScoreInfo_Content(int);
302 static void DrawInfoScreen(void);
303 static void DrawSetupScreen(void);
304 static void DrawTypeName(void);
306 static void DrawInfoScreen_NotAvailable(char *, char *);
307 static void DrawInfoScreen_HelpAnim(int, int, boolean);
308 static void DrawInfoScreen_HelpText(int, int, int, int);
309 static void HandleInfoScreen_Main(int, int, int, int, int);
310 static void HandleInfoScreen_TitleScreen(int, int, int);
311 static void HandleInfoScreen_Elements(int, int, int);
312 static void HandleInfoScreen_Music(int, int, int);
313 static void HandleInfoScreen_Version(int);
314 static void HandleInfoScreen_Generic(int, int, int);
316 static void ModifyGameSpeedIfNeeded(void);
317 static void DisableVsyncIfNeeded(void);
319 static void RedrawScreenMenuGadgets(int);
320 static void MapScreenMenuGadgets(int);
321 static void UnmapScreenMenuGadgets(int);
322 static void MapScreenGadgets(int);
323 static void UnmapScreenGadgets(void);
324 static void MapScreenTreeGadgets(TreeInfo *);
325 static void UnmapScreenTreeGadgets(void);
327 static void UpdateScreenMenuGadgets(int, boolean);
328 static void AdjustScoreInfoButtons_SelectScore(int, int, int);
329 static void AdjustScoreInfoButtons_PlayTape(int, int, boolean);
331 static boolean OfferUploadTapes(void);
332 static void execOfferUploadTapes(void);
334 static void DrawHallOfFame_setScoreEntries(void);
335 static void HandleHallOfFame_SelectLevel(int, int);
336 static char *getHallOfFameRankText(int, int);
337 static char *getHallOfFameScoreText(int, int);
338 static char *getInfoScreenTitle_Generic(void);
339 static int getInfoScreenBackgroundImage_Generic(void);
340 static int getInfoScreenBackgroundSound_Generic(void);
341 static int getInfoScreenBackgroundMusic_Generic(void);
343 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *);
345 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
347 static int info_mode = INFO_MODE_MAIN;
348 static int setup_mode = SETUP_MODE_MAIN;
350 static boolean info_screens_from_main = FALSE;
352 static TreeInfo *window_sizes = NULL;
353 static TreeInfo *window_size_current = NULL;
355 static TreeInfo *scaling_types = NULL;
356 static TreeInfo *scaling_type_current = NULL;
358 static TreeInfo *rendering_modes = NULL;
359 static TreeInfo *rendering_mode_current = NULL;
361 static TreeInfo *vsync_modes = NULL;
362 static TreeInfo *vsync_mode_current = NULL;
364 static TreeInfo *scroll_delays = NULL;
365 static TreeInfo *scroll_delay_current = NULL;
367 static TreeInfo *snapshot_modes = NULL;
368 static TreeInfo *snapshot_mode_current = NULL;
370 static TreeInfo *scores_types = NULL;
371 static TreeInfo *scores_type_current = NULL;
373 static TreeInfo *game_speeds_normal = NULL;
374 static TreeInfo *game_speeds_extended = NULL;
375 static TreeInfo *game_speeds = NULL;
376 static TreeInfo *game_speed_current = NULL;
378 static TreeInfo *volumes_simple = NULL;
379 static TreeInfo *volume_simple_current = NULL;
381 static TreeInfo *volumes_loops = NULL;
382 static TreeInfo *volume_loops_current = NULL;
384 static TreeInfo *volumes_music = NULL;
385 static TreeInfo *volume_music_current = NULL;
387 static TreeInfo *touch_controls = NULL;
388 static TreeInfo *touch_control_current = NULL;
390 static TreeInfo *move_distances = NULL;
391 static TreeInfo *move_distance_current = NULL;
393 static TreeInfo *drop_distances = NULL;
394 static TreeInfo *drop_distance_current = NULL;
396 static TreeInfo *transparencies = NULL;
397 static TreeInfo *transparency_current = NULL;
399 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
400 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
402 static TreeInfo *player_name = NULL;
403 static TreeInfo *player_name_current = NULL;
405 static TreeInfo *level_number = NULL;
406 static TreeInfo *level_number_current = NULL;
408 static TreeInfo *score_entries = NULL;
409 static TreeInfo *score_entry_current = NULL;
411 static struct ValueTextInfo window_sizes_list[] =
416 { 100, "100 % (Default)" },
429 static struct StringValueTextInfo scaling_types_list[] =
431 { SCALING_QUALITY_NEAREST, "Off" },
432 { SCALING_QUALITY_LINEAR, "Linear" },
433 { SCALING_QUALITY_BEST, "Anisotropic" },
438 static struct StringValueTextInfo rendering_modes_list[] =
440 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
441 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
443 // this mode may work under certain conditions, but does not work on Windows
444 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
446 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
451 static struct StringValueTextInfo vsync_modes_list[] =
453 { STR_VSYNC_MODE_OFF, "Off" },
454 { STR_VSYNC_MODE_NORMAL, "Normal" },
455 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
460 static struct StringValueTextInfo scores_types_list[] =
462 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
463 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
464 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
469 static struct ValueTextInfo game_speeds_list_normal[] =
480 static struct ValueTextInfo game_speeds_list_extended[] =
482 { 1000, "1 fps (Extremely Slow)" },
487 { 29, "35 fps (Original Supaplex)" },
489 { 20, "50 fps (=== Normal Speed ===)" },
490 { 16, "60 fps (60 Hz VSync Speed)" },
491 { 14, "70 fps (Maximum Supaplex)" },
495 { 1, "1000 fps (Extremely Fast)" },
500 static struct ValueTextInfo *game_speeds_list;
502 static struct ValueTextInfo scroll_delays_list[] =
504 { 0, "0 Tiles (No Scroll Delay)" },
507 { 3, "3 Tiles (Default)" },
512 { 8, "8 Tiles (Maximum Scroll Delay)"},
517 static struct StringValueTextInfo snapshot_modes_list[] =
519 { STR_SNAPSHOT_MODE_OFF, "Off" },
520 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
521 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
522 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
527 static struct ValueTextInfo volumes_list[] =
547 static struct StringValueTextInfo touch_controls_list[] =
549 { TOUCH_CONTROL_OFF, "Off" },
550 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
551 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
552 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
557 static struct ValueTextInfo distances_list[] =
572 static struct ValueTextInfo transparencies_list[] =
574 { 0, "0 % (Opaque)" },
584 { 100, "100 % (Invisible)" },
589 static struct ValueTextInfo grid_sizes_list[] =
625 static int align_xoffset = 0;
626 static int align_yoffset = 0;
628 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
629 (s) <= GAME_MODE_SETUP ? (s) : \
630 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
632 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
633 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
635 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
636 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
637 (i) <= INFO_MODE_LEVELSET ? (i) : \
640 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
641 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
642 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
643 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
644 SETUP_MODE_CHOOSE_ARTWORK : \
645 SETUP_MODE_CHOOSE_OTHER)
647 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
648 menu.draw_xoffset[GAME_MODE_INFO] : \
649 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
650 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
651 menu.draw_yoffset[GAME_MODE_INFO] : \
652 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
653 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
654 menu.extra_spacing[GAME_MODE_INFO] : \
655 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
657 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
658 menu.draw_xoffset[GAME_MODE_SETUP] : \
659 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
660 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
661 menu.draw_yoffset[GAME_MODE_SETUP] : \
662 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
663 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
664 menu.extra_spacing[GAME_MODE_SETUP] : \
665 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
667 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
669 #define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
671 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? DRAW_XOFFSET_INFO(info_mode) : \
672 (s) == GAME_MODE_SETUP ? DRAW_XOFFSET_SETUP(setup_mode) : \
673 menu.draw_xoffset[DRAW_MODE(s)])
675 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? DRAW_YOFFSET_INFO(info_mode) : \
676 (s) == GAME_MODE_SETUP ? DRAW_YOFFSET_SETUP(setup_mode) : \
677 menu.draw_yoffset[DRAW_MODE(s)])
679 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? EXTRA_SPACING_INFO(info_mode) : \
680 (s) == GAME_MODE_SETUP ? EXTRA_SPACING_SETUP(setup_mode) : \
681 (s) == GAME_MODE_SCORES ? EXTRA_SPACING_SCORES(info_mode) : \
682 menu.extra_spacing[DRAW_MODE(s)])
684 #define mSX (SX + DRAW_XOFFSET(game_status))
685 #define mSY (SY + DRAW_YOFFSET(game_status))
687 #define amSX (mSX + align_xoffset)
688 #define amSY (mSY + align_yoffset)
690 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
691 menu.list_size[game_status] : \
692 MAX_MENU_ENTRIES_ON_SCREEN)
694 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, NUM_MENU_ENTRIES_ON_SCREEN)
697 // title display and control definitions
699 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + 2 * MAX_NUM_TITLE_MESSAGES)
701 #define NO_DIRECT_LEVEL_SELECT (-1)
704 static int num_title_screens = 0;
706 struct TitleControlInfo
715 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
718 // main menu display and control definitions
720 #define MAIN_CONTROL_NAME 0
721 #define MAIN_CONTROL_LEVELS 1
722 #define MAIN_CONTROL_SCORES 2
723 #define MAIN_CONTROL_EDITOR 3
724 #define MAIN_CONTROL_INFO 4
725 #define MAIN_CONTROL_GAME 5
726 #define MAIN_CONTROL_SETUP 6
727 #define MAIN_CONTROL_QUIT 7
728 #define MAIN_CONTROL_PREV_LEVEL 8
729 #define MAIN_CONTROL_NEXT_LEVEL 9
730 #define MAIN_CONTROL_FIRST_LEVEL 10
731 #define MAIN_CONTROL_LAST_LEVEL 11
732 #define MAIN_CONTROL_LEVEL_NUMBER 12
733 #define MAIN_CONTROL_LEVEL_INFO_1 13
734 #define MAIN_CONTROL_LEVEL_INFO_2 14
735 #define MAIN_CONTROL_LEVEL_NAME 15
736 #define MAIN_CONTROL_LEVEL_AUTHOR 16
737 #define MAIN_CONTROL_LEVEL_YEAR 17
738 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
739 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
740 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
741 #define MAIN_CONTROL_TITLE_1 21
742 #define MAIN_CONTROL_TITLE_2 22
743 #define MAIN_CONTROL_TITLE_3 23
745 static char str_main_text_name[10];
746 static char str_main_text_first_level[10];
747 static char str_main_text_last_level[10];
748 static char str_main_text_level_number[10];
750 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
752 static char *main_text_name = str_main_text_name;
753 static char *main_text_first_level = str_main_text_first_level;
754 static char *main_text_last_level = str_main_text_last_level;
755 static char *main_text_level_number = str_main_text_level_number;
756 static char *main_text_levels = "Levelset";
757 static char *main_text_scores = "Hall Of Fame";
758 static char *main_text_editor = "Level Creator";
759 static char *main_text_info = "Info Screen";
760 static char *main_text_game = "Start Game";
761 static char *main_text_setup = "Setup";
762 static char *main_text_quit = "Quit";
763 static char *main_text_level_name = level.name;
764 static char *main_text_level_author = level.author;
765 static char *main_text_level_year = NULL;
766 static char *main_text_level_imported_from = NULL;
767 static char *main_text_level_imported_by = NULL;
768 static char *main_text_level_tested_by = NULL;
769 static char *main_text_title_1 = NULL;
770 static char *main_text_title_2 = NULL;
771 static char *main_text_title_3 = NULL;
773 extern char debug_xsn_mode[];
775 struct MainControlInfo
779 struct MenuPosInfo *pos_button;
782 struct TextPosInfo *pos_text;
785 struct TextPosInfo *pos_input;
789 static struct MainControlInfo main_controls[] =
793 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
794 &menu.main.text.name, &main_text_name,
795 &menu.main.input.name, &setup.player_name,
799 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
800 &menu.main.text.levels, &main_text_levels,
805 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
806 &menu.main.text.scores, &main_text_scores,
811 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
812 &menu.main.text.editor, &main_text_editor,
817 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
818 &menu.main.text.info, &main_text_info,
823 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
824 &menu.main.text.game, &main_text_game,
829 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
830 &menu.main.text.setup, &main_text_setup,
835 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
836 &menu.main.text.quit, &main_text_quit,
840 MAIN_CONTROL_PREV_LEVEL,
846 MAIN_CONTROL_NEXT_LEVEL,
852 MAIN_CONTROL_FIRST_LEVEL,
854 &menu.main.text.first_level, &main_text_first_level,
858 MAIN_CONTROL_LAST_LEVEL,
860 &menu.main.text.last_level, &main_text_last_level,
864 MAIN_CONTROL_LEVEL_NUMBER,
866 &menu.main.text.level_number, &main_text_level_number,
870 MAIN_CONTROL_LEVEL_INFO_1,
872 &menu.main.text.level_info_1, NULL,
876 MAIN_CONTROL_LEVEL_INFO_2,
878 &menu.main.text.level_info_2, NULL,
882 MAIN_CONTROL_LEVEL_NAME,
884 &menu.main.text.level_name, &main_text_level_name,
888 MAIN_CONTROL_LEVEL_AUTHOR,
890 &menu.main.text.level_author, &main_text_level_author,
894 MAIN_CONTROL_LEVEL_YEAR,
896 &menu.main.text.level_year, &main_text_level_year,
900 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
902 &menu.main.text.level_imported_from, &main_text_level_imported_from,
906 MAIN_CONTROL_LEVEL_IMPORTED_BY,
908 &menu.main.text.level_imported_by, &main_text_level_imported_by,
912 MAIN_CONTROL_LEVEL_TESTED_BY,
914 &menu.main.text.level_tested_by, &main_text_level_tested_by,
918 MAIN_CONTROL_TITLE_1,
920 &menu.main.text.title_1, &main_text_title_1,
924 MAIN_CONTROL_TITLE_2,
926 &menu.main.text.title_2, &main_text_title_2,
930 MAIN_CONTROL_TITLE_3,
932 &menu.main.text.title_3, &main_text_title_3,
945 static boolean hasLevelSetInfo(void)
947 return (getLevelSetInfoFilename(0) != NULL);
950 static int getTitleScreenGraphic(int nr, boolean initial)
952 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
955 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
957 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
961 static int getTitleScreenGameMode(boolean initial)
963 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
967 static int getTitleMessageGameMode(boolean initial)
969 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
972 static int getTitleAnimMode(struct TitleControlInfo *tci)
974 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
976 return base + tci->local_nr;
980 static int getTitleScreenBackground(boolean initial)
982 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
987 static int getTitleMessageBackground(int nr, boolean initial)
989 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
993 static int getTitleBackground(int nr, boolean initial, boolean is_image)
995 int base = (is_image ?
996 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
997 IMG_BACKGROUND_TITLESCREEN_1) :
998 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
999 IMG_BACKGROUND_TITLEMESSAGE_1));
1000 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
1001 IMG_BACKGROUND_TITLE);
1002 int graphic_local = base + nr;
1004 if (graphic_info[graphic_local].bitmap != NULL)
1005 return graphic_local;
1007 if (graphic_info[graphic_global].bitmap != NULL)
1008 return graphic_global;
1010 return IMG_UNDEFINED;
1013 static int getTitleSound(struct TitleControlInfo *tci)
1015 boolean is_image = tci->is_image;
1016 int initial = tci->initial;
1017 int nr = tci->local_nr;
1018 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1019 int base = (is_image ?
1020 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
1021 SND_BACKGROUND_TITLESCREEN_1) :
1022 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1023 SND_BACKGROUND_TITLEMESSAGE_1));
1024 int sound_global = menu.sound[mode];
1025 int sound_local = base + nr;
1028 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
1029 nr, initial, is_image,
1030 sound_global, getSoundListEntry(sound_global)->filename,
1031 sound_local, getSoundListEntry(sound_local)->filename);
1034 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
1037 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
1038 return sound_global;
1040 return SND_UNDEFINED;
1043 static int getTitleMusic(struct TitleControlInfo *tci)
1045 boolean is_image = tci->is_image;
1046 int initial = tci->initial;
1047 int nr = tci->local_nr;
1048 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1049 int base = (is_image ?
1050 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
1051 MUS_BACKGROUND_TITLESCREEN_1) :
1052 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1053 MUS_BACKGROUND_TITLEMESSAGE_1));
1054 int music_global = menu.music[mode];
1055 int music_local = base + nr;
1058 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1059 nr, initial, is_image,
1060 music_global, getMusicListEntry(music_global)->filename,
1061 music_local, getMusicListEntry(music_local)->filename);
1064 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1067 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1068 return music_global;
1070 return MUS_UNDEFINED;
1073 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1075 boolean is_image = tci->is_image;
1076 boolean initial = tci->initial;
1077 boolean first = tci->first;
1078 int nr = tci->local_nr;
1079 struct TitleMessageInfo tmi;
1080 struct TitleFadingInfo ti;
1082 tmi = (is_image ? (initial ? (first ?
1083 titlescreen_initial_first[nr] :
1084 titlescreen_initial[nr])
1086 titlescreen_first[nr] :
1088 : (initial ? (first ?
1089 titlemessage_initial_first[nr] :
1090 titlemessage_initial[nr])
1092 titlemessage_first[nr] :
1093 titlemessage[nr])));
1095 ti.fade_mode = tmi.fade_mode;
1096 ti.fade_delay = tmi.fade_delay;
1097 ti.post_delay = tmi.post_delay;
1098 ti.auto_delay = tmi.auto_delay;
1099 ti.auto_delay_unit = tmi.auto_delay_unit;
1104 static int compareTitleControlInfo(const void *object1, const void *object2)
1106 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1107 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1110 if (tci1->initial != tci2->initial)
1111 compare_result = (tci1->initial ? -1 : +1);
1112 else if (tci1->sort_priority != tci2->sort_priority)
1113 compare_result = tci1->sort_priority - tci2->sort_priority;
1114 else if (tci1->is_image != tci2->is_image)
1115 compare_result = (tci1->is_image ? -1 : +1);
1117 compare_result = tci1->local_nr - tci2->local_nr;
1119 return compare_result;
1122 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1124 int nr, int sort_priority)
1126 title_controls[num_title_screens].is_image = is_image;
1127 title_controls[num_title_screens].initial = initial;
1128 title_controls[num_title_screens].local_nr = nr;
1129 title_controls[num_title_screens].sort_priority = sort_priority;
1131 title_controls[num_title_screens].first = FALSE; // will be set later
1133 num_title_screens++;
1136 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1140 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1142 int graphic = getTitleScreenGraphic(i, initial);
1143 Bitmap *bitmap = graphic_info[graphic].bitmap;
1144 int sort_priority = graphic_info[graphic].sort_priority;
1147 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1150 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1152 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1153 char *filename = getLevelSetTitleMessageFilename(i, initial);
1154 int sort_priority = tmi->sort_priority;
1156 if (filename != NULL)
1157 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1161 static void InitializeTitleControls(boolean show_title_initial)
1163 num_title_screens = 0;
1165 // 1st step: initialize title screens for game start (only when starting)
1166 if (show_title_initial)
1167 InitializeTitleControls_CheckTitleInfo(TRUE);
1169 // 2nd step: initialize title screens for current level set
1170 InitializeTitleControls_CheckTitleInfo(FALSE);
1172 // sort title screens according to sort_priority and title number
1173 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1174 compareTitleControlInfo);
1176 // mark first title screen
1177 title_controls[0].first = TRUE;
1180 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1182 return (pos != NULL && pos->x != -1 && pos->y != -1);
1185 static boolean visibleTextPos(struct TextPosInfo *pos)
1187 return (pos != NULL && pos->x != -1 && pos->y != -1);
1190 static void InitializeMainControls(void)
1192 boolean local_team_mode = (!network.enabled && setup.team_mode);
1195 // set main control text values to dynamically determined values
1196 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1198 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1199 menu.main.text.first_level.size));
1200 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1201 menu.main.text.last_level.size));
1202 strcpy(main_text_level_number, int2str(level_nr,
1203 menu.main.text.level_number.size));
1205 main_text_level_year = leveldir_current->year;
1206 main_text_level_imported_from = leveldir_current->imported_from;
1207 main_text_level_imported_by = leveldir_current->imported_by;
1208 main_text_level_tested_by = leveldir_current->tested_by;
1210 main_text_title_1 = getConfigProgramTitleString();
1211 main_text_title_2 = getConfigProgramCopyrightString();
1212 main_text_title_3 = getConfigProgramCompanyString();
1214 // set main control screen positions to dynamically determined values
1215 for (i = 0; main_controls[i].nr != -1; i++)
1217 struct MainControlInfo *mci = &main_controls[i];
1219 struct MenuPosInfo *pos_button = mci->pos_button;
1220 struct TextPosInfo *pos_text = mci->pos_text;
1221 struct TextPosInfo *pos_input = mci->pos_input;
1222 char *text = (mci->text ? *mci->text : NULL);
1223 char *input = (mci->input ? *mci->input : NULL);
1224 int button_graphic = mci->button_graphic;
1225 int font_text = (pos_text ? pos_text->font : -1);
1226 int font_input = (pos_input ? pos_input->font : -1);
1228 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1229 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1230 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1231 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1232 int text_chars = (text != NULL ? strlen(text) : 0);
1233 int input_chars = (input != NULL ? strlen(input) : 0);
1236 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1238 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1239 int text_width = font_text_width * text_chars;
1240 int text_height = font_text_height;
1241 int input_width = font_input_width * input_chars;
1242 int input_height = font_input_height;
1244 if (nr == MAIN_CONTROL_NAME)
1246 menu.main.input.name.width = input_width;
1247 menu.main.input.name.height = input_height;
1250 if (pos_button != NULL) // (x/y may be -1/-1 here)
1252 pos_button->width = button_width;
1253 pos_button->height = button_height;
1256 if (pos_text != NULL) // (x/y may be -1/-1 here)
1258 // calculate text size -- needed for text alignment
1259 boolean calculate_text_size = (text != NULL);
1261 if (pos_text->width == -1 || calculate_text_size)
1262 pos_text->width = text_width;
1263 if (pos_text->height == -1 || calculate_text_size)
1264 pos_text->height = text_height;
1266 if (visibleMenuPos(pos_button))
1268 if (pos_text->x == -1)
1269 pos_text->x = pos_button->x + pos_button->width;
1270 if (pos_text->y == -1)
1272 pos_button->y + (pos_button->height - pos_text->height) / 2;
1276 if (pos_input != NULL) // (x/y may be -1/-1 here)
1278 if (visibleTextPos(pos_text))
1280 if (pos_input->x == -1)
1281 pos_input->x = pos_text->x + pos_text->width;
1282 if (pos_input->y == -1)
1283 pos_input->y = pos_text->y;
1286 if (pos_input->width == -1)
1287 pos_input->width = input_width;
1288 if (pos_input->height == -1)
1289 pos_input->height = input_height;
1294 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1295 int graphic, boolean pressed)
1297 struct GraphicInfo *g = &graphic_info[graphic];
1300 int xoffset = (pressed ? g->pressed_xoffset : 0);
1301 int yoffset = (pressed ? g->pressed_yoffset : 0);
1303 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1305 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1306 g->width, g->height, dst_x, dst_y);
1309 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1310 boolean active_input,
1311 boolean pressed_button)
1315 for (i = 0; main_controls[i].nr != -1; i++)
1317 struct MainControlInfo *mci = &main_controls[i];
1319 if (mci->nr == nr || nr == -1)
1321 struct MenuPosInfo *pos_button = mci->pos_button;
1322 struct TextPosInfo *pos_text = mci->pos_text;
1323 struct TextPosInfo *pos_input = mci->pos_input;
1324 char *text = (mci->text ? *mci->text : NULL);
1325 char *input = (mci->input ? *mci->input : NULL);
1326 int button_graphic = mci->button_graphic;
1327 int font_text = (pos_text ? pos_text->font : -1);
1328 int font_input = (pos_input ? pos_input->font : -1);
1332 button_graphic = BUTTON_ACTIVE(button_graphic);
1333 font_text = FONT_ACTIVE(font_text);
1338 font_input = FONT_ACTIVE(font_input);
1341 if (visibleMenuPos(pos_button))
1343 struct MenuPosInfo *pos = pos_button;
1344 int x = mSX + pos->x;
1345 int y = mSY + pos->y;
1347 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1348 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1351 if (visibleTextPos(pos_text) && text != NULL)
1353 struct TextPosInfo *pos = pos_text;
1354 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1355 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1358 // (check why/if this is needed)
1359 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1361 DrawText(x, y, text, font_text);
1364 if (visibleTextPos(pos_input) && input != NULL)
1366 struct TextPosInfo *pos = pos_input;
1367 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1368 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1371 // (check why/if this is needed)
1372 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1374 DrawText(x, y, input, font_input);
1380 static void DrawCursorAndText_Main(int nr, boolean active_text,
1381 boolean pressed_button)
1383 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1387 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1388 boolean pressed_button)
1390 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1394 static struct MainControlInfo *getMainControlInfo(int nr)
1398 for (i = 0; main_controls[i].nr != -1; i++)
1399 if (main_controls[i].nr == nr)
1400 return &main_controls[i];
1405 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1410 int rect_x = ALIGNED_TEXT_XPOS(rect);
1411 int rect_y = ALIGNED_TEXT_YPOS(rect);
1413 return (x >= rect_x && x < rect_x + rect->width &&
1414 y >= rect_y && y < rect_y + rect->height);
1417 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1422 int rect_x = ALIGNED_TEXT_XPOS(rect);
1423 int rect_y = ALIGNED_TEXT_YPOS(rect);
1426 Debug("screens:insideTextPosRect",
1427 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1428 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1429 (x >= rect_x && x < rect_x + rect->width &&
1430 y >= rect_y && y < rect_y + rect->height));
1433 return (x >= rect_x && x < rect_x + rect->width &&
1434 y >= rect_y && y < rect_y + rect->height);
1437 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1439 int rect_width = preview->xsize * preview->tile_size;
1440 int rect_height = preview->ysize * preview->tile_size;
1441 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1442 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1444 return (x >= rect_x && x < rect_x + rect_width &&
1445 y >= rect_y && y < rect_y + rect_height);
1448 static void AdjustScrollbar(int id, int items_max, int items_visible,
1451 struct GadgetInfo *gi = screen_gadget[id];
1453 if (item_position > items_max - items_visible)
1454 item_position = items_max - items_visible;
1456 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1457 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1458 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1461 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1463 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1467 static void clearMenuListArea(void)
1469 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1471 // correct scrollbar position if placed outside menu (playfield) area
1472 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1473 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1475 // clear menu list area, but not title or scrollbar
1476 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1477 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1479 // special compatibility handling for "Snake Bite" graphics set
1480 if (strPrefix(leveldir_current->identifier, "snake_bite"))
1481 ClearRectangle(drawto, mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1482 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1485 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1487 static int cursor_array[MAX_LEV_FIELDY];
1488 int x = amSX + TILEX * xpos;
1489 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1494 cursor_array[ypos] = graphic;
1496 graphic = cursor_array[ypos];
1500 graphic = BUTTON_ACTIVE(graphic);
1502 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1503 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1506 static void initCursor(int ypos, int graphic)
1508 drawCursorExt(0, ypos, FALSE, graphic);
1511 static void drawCursor(int ypos, boolean active)
1513 drawCursorExt(0, ypos, active, -1);
1516 static void drawCursorXY(int xpos, int ypos, int graphic)
1518 drawCursorExt(xpos, ypos, FALSE, graphic);
1521 static void drawChooseTreeCursor(int ypos, boolean active)
1523 drawCursorExt(0, ypos, active, -1);
1526 static int getChooseTreeEditFont(boolean active)
1528 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1531 static int getChooseTreeEditXPos(int pos)
1533 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1534 int xoffset = (has_scrollbar ? -1 : 0);
1535 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1536 int sx = amSX + xpos * TILEX;
1537 int font_nr = getChooseTreeEditFont(FALSE);
1538 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1540 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1543 static int getChooseTreeEditYPos(int ypos_raw)
1545 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1546 int sy = amSY + ypos * TILEY;
1551 static int getChooseTreeEditXPosReal(int pos)
1553 int xpos = getChooseTreeEditXPos(pos);
1554 int font_nr = getChooseTreeEditFont(FALSE);
1555 int font_xoffset = getFontDrawOffsetX(font_nr);
1557 return xpos + font_xoffset;
1560 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1562 int sx = getChooseTreeEditXPos(POS_LEFT);
1563 int sy = getChooseTreeEditYPos(ypos_raw);
1564 int font_nr = getChooseTreeEditFont(active);
1566 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1569 static void DrawInfoScreen_Headline(int screen_nr, int num_screens,
1570 int use_global_screens)
1572 char *info_text_title_1 = getInfoScreenTitle_Generic();
1573 char info_text_title_2[MAX_LINE_LEN + 1];
1575 if (num_screens > 1)
1577 sprintf(info_text_title_2, "Page %d of %d", screen_nr + 1, num_screens);
1581 char *text_format = (use_global_screens ? "for %s" : "for \"%s\"");
1582 int text_format_len = strlen(text_format) - strlen("%s");
1583 int max_text_len = SXSIZE / getFontWidth(FONT_TITLE_2);
1584 int max_name_len = max_text_len - text_format_len;
1585 char name_cut[max_name_len];
1586 char *name_full = (use_global_screens ? getProgramTitleString() :
1587 leveldir_current->name);
1589 snprintf(name_cut, max_name_len, "%s", name_full);
1590 snprintf(info_text_title_2, max_text_len, text_format, name_cut);
1593 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, info_text_title_1);
1594 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, info_text_title_2);
1597 static void DrawTitleScreenImage(int nr, boolean initial)
1599 int graphic = getTitleScreenGraphic(nr, initial);
1600 Bitmap *bitmap = graphic_info[graphic].bitmap;
1601 int draw_masked = graphic_info[graphic].draw_masked;
1602 int width = graphic_info[graphic].width;
1603 int height = graphic_info[graphic].height;
1604 int src_x = graphic_info[graphic].src_x;
1605 int src_y = graphic_info[graphic].src_y;
1611 if (width > WIN_XSIZE)
1613 // image width too large for window => center image horizontally
1614 src_x = (width - WIN_XSIZE) / 2;
1618 if (height > WIN_YSIZE)
1620 // image height too large for window => center image vertically
1621 src_y = (height - WIN_YSIZE) / 2;
1625 // always display title screens centered
1626 dst_x = (WIN_XSIZE - width) / 2;
1627 dst_y = (WIN_YSIZE - height) / 2;
1629 SetDrawBackgroundMask(REDRAW_ALL);
1630 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1632 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1634 if (DrawingOnBackground(dst_x, dst_y) && draw_masked)
1635 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1637 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1639 redraw_mask = REDRAW_ALL;
1642 static void DrawTitleScreenMessage(int nr, boolean initial)
1644 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1645 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1647 if (filename == NULL)
1650 // force TITLE font on title message screen
1651 SetFontStatus(getTitleMessageGameMode(initial));
1653 // if chars *and* width set to "-1", automatically determine width
1654 if (tmi->chars == -1 && tmi->width == -1)
1655 tmi->width = viewport.window[game_status].width;
1657 // if lines *and* height set to "-1", automatically determine height
1658 if (tmi->lines == -1 && tmi->height == -1)
1659 tmi->height = viewport.window[game_status].height;
1661 // if chars set to "-1", automatically determine by text and font width
1662 if (tmi->chars == -1)
1663 tmi->chars = tmi->width / getFontWidth(tmi->font);
1665 tmi->width = tmi->chars * getFontWidth(tmi->font);
1667 // if lines set to "-1", automatically determine by text and font height
1668 if (tmi->lines == -1)
1669 tmi->lines = tmi->height / getFontHeight(tmi->font);
1671 tmi->height = tmi->lines * getFontHeight(tmi->font);
1673 // if x set to "-1", automatically determine by width and alignment
1675 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1677 // if y set to "-1", automatically determine by height and alignment
1679 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1681 SetDrawBackgroundMask(REDRAW_ALL);
1682 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1684 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1686 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1687 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1688 tmi->autowrap, tmi->centered, tmi->parse_comments);
1693 static void DrawTitleScreen(void)
1695 KeyboardAutoRepeatOff();
1697 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1700 static boolean CheckTitleScreen(boolean levelset_has_changed)
1702 static boolean show_title_initial = TRUE;
1703 boolean show_titlescreen = FALSE;
1705 // needed to be able to skip title screen, if no image or message defined
1706 InitializeTitleControls(show_title_initial);
1708 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1709 show_titlescreen = TRUE;
1711 // show initial title images and messages only once at program start
1712 show_title_initial = FALSE;
1714 return (show_titlescreen && num_title_screens > 0);
1717 void DrawMainMenu(void)
1719 static LevelDirTree *leveldir_last_valid = NULL;
1720 boolean levelset_has_changed = FALSE;
1721 int fade_mask = REDRAW_FIELD;
1723 LimitScreenUpdates(FALSE);
1725 FadeSetLeaveScreen();
1727 // do not fade out here -- function may continue and fade on editor screen
1730 FadeMenuSoundsAndMusic();
1732 ExpireSoundLoops(FALSE);
1734 KeyboardAutoRepeatOn();
1736 audio.sound_deactivated = FALSE;
1740 // needed if last screen was the playing screen, invoked from level editor
1741 if (level_editor_test_game)
1743 CloseDoor(DOOR_CLOSE_ALL);
1745 SetGameStatus(GAME_MODE_EDITOR);
1752 // needed if last screen was the playing screen, invoked from hall of fame
1753 if (score_info_tape_play)
1755 CloseDoor(DOOR_CLOSE_ALL);
1757 SetGameStatus(GAME_MODE_SCOREINFO);
1759 DrawScoreInfo(scores.last_entry_nr);
1764 // reset flag to continue playing next level from hall of fame
1765 scores.continue_playing = FALSE;
1767 // leveldir_current may be invalid (level group, parent link, node copy)
1768 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1770 if (leveldir_current != leveldir_last_valid)
1772 // level setup config may have been loaded to "last played" tree node copy,
1773 // but "leveldir_current" now points to the "original" level set tree node,
1774 // in which case "handicap_level" may still default to the first level
1775 LoadLevelSetup_SeriesInfo();
1777 UpdateLastPlayedLevels_TreeInfo();
1779 levelset_has_changed = TRUE;
1782 // store valid level series information
1783 leveldir_last_valid = leveldir_current;
1785 // store first level of this level set for "level_nr" style animations
1786 SetAnimationFirstLevel(leveldir_current->first_level);
1788 // needed if last screen (level choice) changed graphics, sounds or music
1789 ReloadCustomArtwork(0);
1791 if (CheckTitleScreen(levelset_has_changed))
1793 SetGameStatus(GAME_MODE_TITLE);
1800 if (redraw_mask & REDRAW_ALL)
1801 fade_mask = REDRAW_ALL;
1804 fade_mask = REDRAW_ALL;
1808 // needed if different viewport properties defined for menues
1809 ChangeViewportPropertiesIfNeeded();
1811 SetDrawtoField(DRAW_TO_BACKBUFFER);
1813 // level_nr may have been set to value over handicap with level editor
1814 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1815 level_nr = leveldir_current->handicap_level;
1817 LoadLevel(level_nr);
1818 LoadScore(level_nr);
1820 SaveLevelSetup_SeriesInfo();
1822 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1823 SetDrawDeactivationMask(REDRAW_NONE);
1824 SetDrawBackgroundMask(REDRAW_FIELD);
1826 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1829 if (fade_mask == REDRAW_ALL)
1830 RedrawGlobalBorder();
1835 InitializeMainControls();
1837 DrawCursorAndText_Main(-1, FALSE, FALSE);
1838 DrawPreviewLevelInitial();
1839 DrawNetworkPlayers();
1841 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1844 if (TAPE_IS_EMPTY(tape))
1846 DrawCompleteVideoDisplay();
1848 PlayMenuSoundsAndMusic();
1850 // create gadgets for main menu screen
1851 FreeScreenGadgets();
1852 CreateScreenGadgets();
1854 // may be required if audio buttons shown on tape and changed in setup menu
1856 CreateGameButtons();
1858 // map gadgets for main menu screen
1860 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1861 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1862 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SET_INFO, hasLevelSetInfo());
1864 // copy actual game door content to door double buffer for OpenDoor()
1865 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1866 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1868 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1870 DrawMaskedBorder(fade_mask);
1875 // update screen area with special editor door
1876 redraw_mask |= REDRAW_ALL;
1879 SetMouseCursor(CURSOR_DEFAULT);
1881 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1883 SyncEmscriptenFilesystem();
1885 // needed once after program start or after user change
1886 CheckApiServerTasks();
1889 static void gotoTopLevelDir(void)
1891 // move upwards until inside (but not above) top level directory
1892 while (leveldir_current->node_parent &&
1893 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1895 // write a "path" into level tree for easy navigation to last level
1896 if (leveldir_current->node_parent->node_group->cl_first == -1)
1898 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1899 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1900 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1901 int cl_first, cl_cursor;
1903 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1904 cl_cursor = leveldir_pos - cl_first;
1906 leveldir_current->node_parent->node_group->cl_first = cl_first;
1907 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1910 leveldir_current = leveldir_current->node_parent;
1914 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1916 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1918 return (use_frame_counter ? video.frame_counter : Counter());
1921 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1922 struct TitleFadingInfo *fi)
1924 return DelayReachedExt2(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1927 static void ResetTitleAutoDelay(unsigned int *counter_var,
1928 struct TitleFadingInfo *fi)
1930 *counter_var = getAutoDelayCounter(fi);
1933 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1935 static unsigned int title_delay = 0;
1936 static int title_screen_nr = 0;
1937 static int last_sound = -1, last_music = -1;
1938 boolean return_to_main_menu = FALSE;
1939 struct TitleControlInfo *tci;
1942 if (button == MB_MENU_INITIALIZE)
1945 title_screen_nr = 0;
1946 tci = &title_controls[title_screen_nr];
1948 SetAnimStatus(getTitleAnimMode(tci));
1950 last_sound = SND_UNDEFINED;
1951 last_music = MUS_UNDEFINED;
1953 if (num_title_screens != 0)
1955 FadeSetEnterScreen();
1957 // use individual title fading instead of global "enter screen" fading
1958 fading = getTitleFading(tci);
1961 if (game_status_last_screen == GAME_MODE_INFO)
1963 if (num_title_screens == 0)
1965 // switch game mode from title screen mode back to info screen mode
1966 SetGameStatus(GAME_MODE_INFO);
1968 // store that last screen was info screen, not main menu screen
1969 game_status_last_screen = GAME_MODE_INFO;
1971 DrawInfoScreen_NotAvailable("Title screen information:",
1972 "No title screen for this level set.");
1977 FadeMenuSoundsAndMusic();
1979 FadeOut(REDRAW_ALL);
1981 // title screens may have different window size
1982 ChangeViewportPropertiesIfNeeded();
1984 // only required to update logic for redrawing global border
1988 DrawTitleScreenImage(tci->local_nr, tci->initial);
1990 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1992 sound = getTitleSound(tci);
1993 music = getTitleMusic(tci);
1995 if (sound != last_sound)
1996 PlayMenuSoundExt(sound);
1997 if (music != last_music)
1998 PlayMenuMusicExt(music);
2003 SetMouseCursor(CURSOR_NONE);
2007 ResetTitleAutoDelay(&title_delay, &fading);
2012 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
2013 button = MB_MENU_CHOICE;
2015 if (button == MB_MENU_LEAVE)
2017 return_to_main_menu = TRUE;
2019 else if (button == MB_MENU_CHOICE || dx)
2021 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
2023 SetGameStatus(GAME_MODE_INFO);
2025 info_mode = INFO_MODE_MAIN;
2033 (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1);
2035 if (title_screen_nr >= 0 && title_screen_nr < num_title_screens)
2037 tci = &title_controls[title_screen_nr];
2039 SetAnimStatus(getTitleAnimMode(tci));
2041 sound = getTitleSound(tci);
2042 music = getTitleMusic(tci);
2044 if (last_sound != SND_UNDEFINED && sound != last_sound)
2045 FadeSound(last_sound);
2046 if (last_music != MUS_UNDEFINED && music != last_music)
2049 fading = getTitleFading(tci);
2051 FadeOut(REDRAW_ALL);
2054 DrawTitleScreenImage(tci->local_nr, tci->initial);
2056 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2058 sound = getTitleSound(tci);
2059 music = getTitleMusic(tci);
2061 if (sound != last_sound)
2062 PlayMenuSoundExt(sound);
2063 if (music != last_music)
2064 PlayMenuMusicExt(music);
2071 ResetTitleAutoDelay(&title_delay, &fading);
2075 FadeMenuSoundsAndMusic();
2077 return_to_main_menu = TRUE;
2081 if (return_to_main_menu)
2083 SetMouseCursor(CURSOR_DEFAULT);
2085 // force full menu screen redraw after displaying title screens
2086 redraw_mask = REDRAW_ALL;
2088 if (game_status_last_screen == GAME_MODE_INFO)
2090 SetGameStatus(GAME_MODE_INFO);
2092 info_mode = INFO_MODE_MAIN;
2096 else // default: return to main menu
2098 SetGameStatus(GAME_MODE_MAIN);
2105 static void HandleMainMenu_ToggleTeamMode(void)
2107 setup.team_mode = !setup.team_mode;
2109 InitializeMainControls();
2110 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
2112 DrawPreviewPlayers();
2115 static void HandleMainMenu_SelectLevel(int step, int direction,
2116 int selected_level_nr)
2118 int old_level_nr = level_nr;
2121 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2122 new_level_nr = selected_level_nr;
2124 new_level_nr = old_level_nr + step * direction;
2126 if (new_level_nr < leveldir_current->first_level)
2127 new_level_nr = leveldir_current->first_level;
2128 if (new_level_nr > leveldir_current->last_level)
2129 new_level_nr = leveldir_current->last_level;
2131 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2133 // skipping levels is only allowed when trying to skip single level
2134 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
2135 Request("Level still unsolved! Skip it anyway?", REQ_ASK))
2137 leveldir_current->handicap_level++;
2138 SaveLevelSetup_SeriesInfo();
2141 new_level_nr = leveldir_current->handicap_level;
2144 if (new_level_nr != old_level_nr)
2146 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2148 PlaySound(SND_MENU_ITEM_SELECTING);
2150 level_nr = new_level_nr;
2152 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2153 int2str(level_nr, menu.main.text.level_number.size),
2154 mci->pos_text->font);
2156 LoadLevel(level_nr);
2157 DrawPreviewLevelInitial();
2161 DrawCompleteVideoDisplay();
2163 SaveLevelSetup_SeriesInfo();
2165 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2167 // force redraw of playfield area (may be reset at this point)
2168 redraw_mask |= REDRAW_FIELD;
2172 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2174 static int choice = MAIN_CONTROL_GAME;
2175 static boolean button_pressed_last = FALSE;
2176 boolean button_pressed = FALSE;
2178 int i = 0; // needed to prevent compiler warning due to bad code below
2180 if (button == MB_MENU_INITIALIZE)
2182 DrawCursorAndText_Main(choice, TRUE, FALSE);
2187 if (mx || my) // mouse input
2191 for (i = 0; main_controls[i].nr != -1; i++)
2193 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2194 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2195 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2197 pos = main_controls[i].nr;
2203 // check if level preview was clicked
2204 if (insidePreviewRect(&preview, mx - SX, my - SY))
2205 pos = MAIN_CONTROL_GAME;
2207 // handle pressed/unpressed state for active/inactive menu buttons
2208 // (if pos != -1, "i" contains index position corresponding to "pos")
2210 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2211 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2212 button_pressed = TRUE;
2214 if (button_pressed != button_pressed_last)
2216 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2219 PlaySound(SND_MENU_BUTTON_PRESSING);
2221 PlaySound(SND_MENU_BUTTON_RELEASING);
2224 else if (dx || dy) // keyboard input
2226 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2227 choice == MAIN_CONTROL_SETUP))
2228 button = MB_MENU_CHOICE;
2233 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2235 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2237 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2239 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2241 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2243 CloseDoor(DOOR_CLOSE_2);
2245 SetGameStatus(GAME_MODE_LEVELNR);
2247 DrawChooseLevelNr();
2249 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2255 PlaySound(SND_MENU_ITEM_ACTIVATING);
2257 DrawCursorAndText_Main(choice, FALSE, FALSE);
2258 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2264 if (choice == MAIN_CONTROL_NAME)
2266 // special case: cursor left or right pressed -- toggle team mode
2267 HandleMainMenu_ToggleTeamMode();
2269 else if (choice != MAIN_CONTROL_INFO &&
2270 choice != MAIN_CONTROL_SETUP)
2272 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2278 PlaySound(SND_MENU_ITEM_SELECTING);
2280 if (pos == MAIN_CONTROL_NAME)
2283 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2285 // special case: menu text "name/team" clicked -- toggle team mode
2286 HandleMainMenu_ToggleTeamMode();
2290 if (setup.multiple_users)
2292 CloseDoor(DOOR_CLOSE_2);
2294 SetGameStatus(GAME_MODE_NAMES);
2296 DrawChoosePlayerName();
2300 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2306 else if (pos == MAIN_CONTROL_LEVELS)
2310 CloseDoor(DOOR_CLOSE_2);
2312 SetGameStatus(GAME_MODE_LEVELS);
2314 SaveLevelSetup_LastSeries();
2315 SaveLevelSetup_SeriesInfo();
2317 // restore level set if chosen from "last played level set" menu
2318 RestoreLastPlayedLevels(&leveldir_current);
2320 if (setup.internal.choose_from_top_leveldir)
2323 DrawChooseLevelSet();
2326 else if (pos == MAIN_CONTROL_SCORES)
2328 CloseDoor(DOOR_CLOSE_2);
2330 SetGameStatus(GAME_MODE_SCORES);
2332 DrawHallOfFame(level_nr);
2334 else if (pos == MAIN_CONTROL_EDITOR)
2336 if (leveldir_current->readonly &&
2337 setup.editor.show_read_only_warning)
2338 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2340 CloseDoor(DOOR_CLOSE_ALL);
2342 SetGameStatus(GAME_MODE_EDITOR);
2344 FadeSetEnterScreen();
2348 else if (pos == MAIN_CONTROL_INFO)
2350 CloseDoor(DOOR_CLOSE_2);
2352 SetGameStatus(GAME_MODE_INFO);
2354 info_mode = INFO_MODE_MAIN;
2358 else if (pos == MAIN_CONTROL_GAME)
2360 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2362 else if (pos == MAIN_CONTROL_SETUP)
2364 CloseDoor(DOOR_CLOSE_2);
2366 SetGameStatus(GAME_MODE_SETUP);
2368 setup_mode = SETUP_MODE_MAIN;
2372 else if (pos == MAIN_CONTROL_QUIT)
2374 SaveLevelSetup_LastSeries();
2375 SaveLevelSetup_SeriesInfo();
2377 #if defined(PLATFORM_EMSCRIPTEN)
2378 Request("Close the browser window to quit!", REQ_CONFIRM);
2380 if (!setup.ask_on_quit_program ||
2381 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2382 SetGameStatus(GAME_MODE_QUIT);
2388 button_pressed_last = button_pressed;
2392 // ============================================================================
2393 // info screen functions
2394 // ============================================================================
2396 static struct TokenInfo *info_info;
2397 static int num_info_info; // number of info entries shown on screen
2398 static int max_info_info; // total number of info entries in list
2400 static void execInfoTitleScreen(void)
2402 info_mode = INFO_MODE_TITLE;
2407 static void execInfoElements(void)
2409 info_mode = INFO_MODE_ELEMENTS;
2414 static void execInfoMusic(void)
2416 info_mode = INFO_MODE_MUSIC;
2421 static void execInfoCredits(void)
2423 info_mode = INFO_MODE_CREDITS;
2428 static void execInfoProgram(void)
2430 info_mode = INFO_MODE_PROGRAM;
2435 static void execInfoVersion(void)
2437 info_mode = INFO_MODE_VERSION;
2442 static void execInfoLevelSet(void)
2444 info_mode = INFO_MODE_LEVELSET;
2449 static void execExitInfo(void)
2451 SetGameStatus(GAME_MODE_MAIN);
2456 static struct TokenInfo info_info_main[] =
2458 { TYPE_ENTER_SCREEN, execInfoTitleScreen, STR_INFO_TITLE },
2459 { TYPE_ENTER_SCREEN, execInfoElements, STR_INFO_ELEMENTS },
2460 { TYPE_ENTER_SCREEN, execInfoMusic, STR_INFO_MUSIC },
2461 { TYPE_ENTER_SCREEN, execInfoCredits, STR_INFO_CREDITS },
2462 { TYPE_ENTER_SCREEN, execInfoProgram, STR_INFO_PROGRAM },
2463 { TYPE_ENTER_SCREEN, execInfoVersion, STR_INFO_VERSION },
2464 { TYPE_ENTER_SCREEN, execInfoLevelSet, STR_INFO_LEVELSET },
2465 { TYPE_EMPTY, NULL, "" },
2466 { TYPE_LEAVE_MENU, execExitInfo, STR_INFO_EXIT },
2471 static int getMenuTextFont(int type)
2473 if (type & (TYPE_SWITCH |
2487 static struct TokenInfo *setup_info;
2488 static struct TokenInfo setup_info_input[];
2490 static struct TokenInfo *menu_info;
2492 static void PlayInfoSound(void)
2494 int info_sound = getInfoScreenBackgroundSound_Generic();
2495 char *next_sound = getSoundInfoEntryFilename(info_sound);
2497 if (next_sound != NULL)
2498 PlayMenuSoundExt(info_sound);
2503 static void PlayInfoSoundIfLoop(void)
2505 int info_sound = getInfoScreenBackgroundSound_Generic();
2506 char *next_sound = getSoundInfoEntryFilename(info_sound);
2508 if (next_sound != NULL)
2509 PlayMenuSoundIfLoopExt(info_sound);
2511 PlayMenuSoundIfLoop();
2514 static void PlayInfoMusic(void)
2516 int info_music = getInfoScreenBackgroundMusic_Generic();
2517 char *curr_music = getCurrentlyPlayingMusicFilename();
2518 char *next_music = getMusicInfoEntryFilename(info_music);
2520 if (next_music != NULL)
2522 // play music if info screen music differs from current music
2523 if (!strEqual(curr_music, next_music))
2524 PlayMenuMusicExt(info_music);
2528 // only needed if info screen was directly invoked from main menu
2533 static void PlayInfoSoundsAndMusic(void)
2539 static void FadeInfoSounds(void)
2544 static void FadeInfoMusic(void)
2546 int info_music = getInfoScreenBackgroundMusic_Generic();
2547 char *curr_music = getCurrentlyPlayingMusicFilename();
2548 char *next_music = getMusicInfoEntryFilename(info_music);
2550 if (next_music != NULL)
2552 // fade music if info screen music differs from current music
2553 if (!strEqual(curr_music, next_music))
2558 static void FadeInfoSoundsAndMusic(void)
2564 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2565 int screen_pos, int menu_info_pos_raw,
2568 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2569 struct TokenInfo *ti = &token_info[pos];
2570 int xpos = MENU_SCREEN_START_XPOS;
2571 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2572 int font_nr = getMenuTextFont(ti->type);
2574 if (setup_mode == SETUP_MODE_INPUT)
2575 font_nr = FONT_MENU_1;
2578 font_nr = FONT_ACTIVE(font_nr);
2580 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2582 if (ti->type & ~TYPE_SKIP_ENTRY)
2583 drawCursor(screen_pos, active);
2586 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2589 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2592 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2595 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2598 static char *window_size_text;
2599 static char *scaling_type_text;
2600 static char *network_server_text;
2602 static void drawSetupValue(int, int);
2604 static void drawMenuInfoList(int first_entry, int num_page_entries,
2605 int max_page_entries)
2609 if (first_entry + num_page_entries > max_page_entries)
2612 clearMenuListArea();
2614 for (i = 0; i < num_page_entries; i++)
2616 int menu_info_pos = first_entry + i;
2617 struct TokenInfo *si = &menu_info[menu_info_pos];
2618 void *value_ptr = si->value;
2620 // set some entries to "unchangeable" according to other variables
2621 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2622 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2623 (value_ptr == &setup.sound_music && !audio.music_available) ||
2624 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2625 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2626 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2627 si->type |= TYPE_GHOSTED;
2629 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2630 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2631 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2632 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2633 else if (si->type & ~TYPE_SKIP_ENTRY)
2634 initCursor(i, IMG_MENU_BUTTON);
2636 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2638 if (si->type & TYPE_STRING)
2642 if (value_ptr == &network_server_text)
2643 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2645 if (gadget_id != -1)
2647 struct GadgetInfo *gi = screen_gadget[gadget_id];
2648 int xpos = MENU_SCREEN_START_XPOS;
2649 int ypos = MENU_SCREEN_START_YPOS + i;
2650 int x = mSX + xpos * 32;
2651 int y = mSY + ypos * 32;
2653 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2657 if (si->type & TYPE_VALUE &&
2658 menu_info == setup_info)
2659 drawSetupValue(i, menu_info_pos);
2663 static void DrawInfoScreen_Main(void)
2665 int fade_mask = REDRAW_FIELD;
2668 // (needed after displaying info sub-screens directly from main menu)
2669 if (info_screens_from_main)
2671 info_screens_from_main = FALSE;
2673 SetGameStatus(GAME_MODE_MAIN);
2680 if (redraw_mask & REDRAW_ALL)
2681 fade_mask = REDRAW_ALL;
2684 fade_mask = REDRAW_ALL;
2687 FadeMenuSoundsAndMusic();
2689 FreeScreenGadgets();
2690 CreateScreenGadgets();
2692 // (needed after displaying title screens which disable auto repeat)
2693 KeyboardAutoRepeatOn();
2695 FadeSetLeaveScreen();
2699 // needed if different viewport properties defined for info screen
2700 ChangeViewportPropertiesIfNeeded();
2702 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2706 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2708 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_INFO_MAIN);
2710 info_info = info_info_main;
2712 // use modified info screen info without info screen entries marked as hidden
2713 info_info = getSetupInfoFinal(info_info);
2715 // determine maximal number of info entries that can be displayed on screen
2717 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2720 // determine maximal number of info entries available for menu of info screen
2722 for (i = 0; info_info[i].type != 0; i++)
2725 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2727 MapScreenGadgets(max_info_info);
2729 PlayMenuSoundsAndMusic();
2731 DrawMaskedBorder(fade_mask);
2736 static void changeSetupValue(int, int, int);
2738 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2739 int mode, int num_page_entries,
2740 int max_page_entries)
2742 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2743 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2744 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2745 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2746 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2747 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2748 int *num_page_entries_last = num_page_entries_all_last[game_status];
2749 int *choice_store = choice_stores[game_status];
2750 int *first_entry_store = first_entry_stores[game_status];
2751 int choice = choice_store[mode]; // starts with 0
2752 int first_entry = first_entry_store[mode]; // starts with 0
2754 int y = choice - first_entry;
2756 boolean position_set_by_scrollbar = (dx == 999);
2757 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2760 if (button == MB_MENU_INITIALIZE)
2762 // check if number of menu page entries has changed (may happen by change
2763 // of custom artwork definition value for 'list_size' for this menu screen)
2764 // (in this case, the last menu position most probably has to be corrected)
2765 if (num_page_entries != num_page_entries_last[mode])
2767 choice_store[mode] = first_entry_store[mode] = 0;
2769 choice = first_entry = 0;
2772 num_page_entries_last[mode] = num_page_entries;
2775 // advance to first valid menu entry
2776 while (choice < num_page_entries &&
2777 menu_info[choice].type & TYPE_SKIP_ENTRY)
2780 if (position_set_by_scrollbar)
2781 first_entry = first_entry_store[mode] = dy;
2783 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2784 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2786 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2788 if (choice < first_entry)
2790 choice = first_entry;
2792 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2795 else if (choice > first_entry + num_page_entries - 1)
2797 choice = first_entry + num_page_entries - 1;
2799 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2803 choice_store[mode] = choice;
2805 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2809 else if (button == MB_MENU_LEAVE)
2811 PlaySound(SND_MENU_ITEM_SELECTING);
2813 for (i = 0; i < max_page_entries; i++)
2815 if (menu_info[i].type & TYPE_LEAVE_MENU)
2817 void (*menu_callback_function)(void) = menu_info[i].value;
2821 menu_callback_function();
2823 break; // absolutely needed because function changes 'menu_info'!
2830 if (mx || my) // mouse input
2832 x = (mx - mSX) / 32;
2833 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2835 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2837 // move cursor instead of scrolling when already at start/end of list
2838 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2840 else if (dy == +1 * SCROLL_LINE &&
2841 first_entry + num_page_entries == max_page_entries)
2844 // handle scrolling screen one line or page
2846 y + dy > num_page_entries - 1)
2848 boolean redraw = FALSE;
2850 if (ABS(dy) == SCROLL_PAGE)
2851 step = num_page_entries - 1;
2853 if (dy < 0 && first_entry > 0)
2855 // scroll page/line up
2857 first_entry -= step;
2858 if (first_entry < 0)
2863 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2865 // scroll page/line down
2867 first_entry += step;
2868 if (first_entry + num_page_entries > max_page_entries)
2869 first_entry = MAX(0, max_page_entries - num_page_entries);
2876 choice += first_entry - first_entry_store[mode];
2878 if (choice < first_entry)
2880 choice = first_entry;
2882 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2885 else if (choice > first_entry + num_page_entries - 1)
2887 choice = first_entry + num_page_entries - 1;
2889 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2892 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2896 if (choice < first_entry ||
2897 choice > first_entry + num_page_entries - 1)
2898 first_entry += SIGN(dy);
2901 first_entry_store[mode] = first_entry;
2902 choice_store[mode] = choice;
2904 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2906 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2908 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2909 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2917 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2919 if (menu_info[choice].type & menu_navigation_type ||
2920 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2921 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2922 menu_info[choice].type & TYPE_PLAYER)
2923 button = MB_MENU_CHOICE;
2928 // jump to next non-empty menu entry (up or down)
2929 while (first_entry + y > 0 &&
2930 first_entry + y < max_page_entries - 1 &&
2931 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2934 if (!IN_VIS_MENU(x, y))
2936 choice += y - y_old;
2938 if (choice < first_entry)
2939 first_entry = choice;
2940 else if (choice > first_entry + num_page_entries - 1)
2941 first_entry = choice - num_page_entries + 1;
2943 if (first_entry >= 0 &&
2944 first_entry + num_page_entries <= max_page_entries)
2946 first_entry_store[mode] = first_entry;
2948 if (choice < first_entry)
2949 choice = first_entry;
2950 else if (choice > first_entry + num_page_entries - 1)
2951 choice = first_entry + num_page_entries - 1;
2953 choice_store[mode] = choice;
2955 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2957 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2959 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2960 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2967 if (!anyScrollbarGadgetActive() &&
2968 IN_VIS_MENU(x, y) &&
2969 mx < mx_right_border &&
2970 y >= 0 && y < num_page_entries)
2974 if (first_entry + y != choice &&
2975 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2977 PlaySound(SND_MENU_ITEM_ACTIVATING);
2979 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2980 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2982 choice = choice_store[mode] = first_entry + y;
2986 PlaySound(SND_MENU_ITEM_SELECTING);
2988 for (i = 0; menu_info[i].type != 0; i++)
2990 if (menu_info[i].type & TYPE_LEAVE_MENU)
2992 void (*menu_callback_function)(void) = menu_info[i].value;
2996 menu_callback_function();
2998 // absolutely needed because function changes 'menu_info'!
3006 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
3008 PlaySound(SND_MENU_ITEM_SELECTING);
3010 // when selecting key headline, execute function for key value change
3011 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
3012 menu_info[first_entry + y + 1].type & TYPE_KEY)
3015 // when selecting string value, execute function for list selection
3016 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
3017 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
3020 // when selecting string value, execute function for text input gadget
3021 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
3022 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
3025 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
3027 void (*menu_callback_function)(void) =
3028 menu_info[first_entry + y].value;
3030 FadeSetFromType(menu_info[first_entry + y].type);
3032 menu_callback_function();
3034 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
3036 void (*gadget_callback_function)(void) =
3037 menu_info[first_entry + y].value;
3039 gadget_callback_function();
3041 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
3042 menu_info == setup_info)
3044 changeSetupValue(y, first_entry + y, dx);
3050 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
3052 menu_info = info_info;
3054 HandleMenuScreen(mx, my, dx, dy, button,
3055 info_mode, num_info_info, max_info_info);
3058 static int getMenuFontSpacing(int spacing_height, int font_nr)
3060 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
3062 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
3066 static int getMenuTextSpacing(int spacing_height, int font_nr)
3068 return (getMenuFontSpacing(spacing_height, font_nr) +
3069 EXTRA_SPACING(game_status));
3072 static int getMenuTextStep(int spacing_height, int font_nr)
3074 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
3077 static int getHeadlineSpacing(void)
3079 // special compatibility handling for "R'n'D jue 2022" game editions
3080 int spacing_check = menu.headline1_spacing[GAME_MODE_SCOREINFO];
3081 int spacing = (game_status == GAME_MODE_SCOREINFO ?
3082 menu.headline1_spacing[GAME_MODE_SCOREINFO] :
3083 menu.headline1_spacing_info[info_mode]);
3084 int font = MENU_INFO_FONT_TITLE;
3086 return (spacing_check != -2 ? getMenuTextStep(spacing, font) : 0);
3089 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
3091 int font_error = FONT_TEXT_2;
3092 int font_foot = MENU_INFO_FONT_FOOT;
3093 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3094 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3096 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
3098 FadeOut(REDRAW_FIELD);
3102 DrawInfoScreen_Headline(0, 1, FALSE);
3104 DrawTextSCentered(ystart, font_error, text_error);
3105 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3107 FadeIn(REDRAW_FIELD);
3110 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
3112 static int infoscreen_step[MAX_INFO_ELEMENTS_IN_ARRAY];
3113 static int infoscreen_frame[MAX_INFO_ELEMENTS_IN_ARRAY];
3114 int font_foot = MENU_INFO_FONT_FOOT;
3115 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
3116 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3117 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3118 int ystep = MENU_SCREEN_INFO_YSTEP;
3119 int row_height = MENU_SCREEN_INFO_ENTRY_SIZE;
3120 int tilesize = MENU_SCREEN_INFO_TILE_SIZE;
3121 int yoffset = (row_height - tilesize) / 2;
3122 int element, action, direction;
3130 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
3131 infoscreen_step[i] = infoscreen_frame[i] = 0;
3133 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3139 while (helpanim_info[j].element != HELPANIM_LIST_END)
3141 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
3146 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3155 int ypos = i - start;
3156 int ystart_pos = ystart + ypos * ystep + yoffset;
3158 j += infoscreen_step[ypos];
3160 element = helpanim_info[j].element;
3161 action = helpanim_info[j].action;
3162 direction = helpanim_info[j].direction;
3165 element = EL_UNKNOWN;
3167 if (action != -1 && direction != -1)
3168 graphic = el_act_dir2img(element, action, direction);
3169 else if (action != -1)
3170 graphic = el_act2img(element, action);
3171 else if (direction != -1)
3172 graphic = el_dir2img(element, direction);
3174 graphic = el2img(element);
3176 delay = helpanim_info[j++].delay;
3181 if (infoscreen_frame[ypos] == 0)
3184 infoscreen_frame[ypos] = delay - 1;
3188 sync_frame = delay - infoscreen_frame[ypos];
3189 infoscreen_frame[ypos]--;
3192 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
3194 if (!infoscreen_frame[ypos])
3195 infoscreen_step[ypos] = 0;
3199 if (!infoscreen_frame[ypos])
3200 infoscreen_step[ypos]++;
3201 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3207 ClearRectangleOnBackground(drawto, xstart, ystart_pos, tilesize, tilesize);
3208 DrawSizedGraphicAnimationExt(drawto, xstart, ystart_pos,
3209 graphic, sync_frame, tilesize, USE_MASKING);
3212 DrawInfoScreen_HelpText(element, action, direction, ypos);
3217 redraw_mask |= REDRAW_FIELD;
3222 static char *getHelpText(int element, int action, int direction)
3224 char token[MAX_LINE_LEN];
3226 strcpy(token, element_info[element].token_name);
3229 strcat(token, element_action_info[action].suffix);
3231 if (direction != -1)
3232 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3234 return getHashEntry(helptext_info, token);
3237 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3239 int font_nr = FONT_INFO_ELEMENTS;
3240 int font_width = getFontWidth(font_nr);
3241 int font_height = getFontHeight(font_nr);
3242 int line_spacing = MENU_SCREEN_INFO_SPACE_LINE;
3243 int left_spacing = MENU_SCREEN_INFO_SPACE_LEFT;
3244 int middle_spacing = MENU_SCREEN_INFO_SPACE_MIDDLE;
3245 int right_spacing = MENU_SCREEN_INFO_SPACE_RIGHT;
3246 int line_height = font_height + line_spacing;
3247 int row_height = MENU_SCREEN_INFO_ENTRY_SIZE;
3248 int tilesize = MENU_SCREEN_INFO_TILE_SIZE;
3249 int xstart = mSX + left_spacing + tilesize + middle_spacing;
3250 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3251 int ystep = MENU_SCREEN_INFO_YSTEP;
3252 int pad_left = xstart - SX;
3253 int pad_right = right_spacing;
3254 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3255 int max_lines_per_text = (row_height + line_spacing) / line_height;
3257 boolean autowrap = TRUE;
3258 boolean centered = FALSE;
3259 boolean parse_comments = FALSE;
3261 if (action != -1 && direction != -1) // element.action.direction
3262 text = getHelpText(element, action, direction);
3264 if (text == NULL && action != -1) // element.action
3265 text = getHelpText(element, action, -1);
3267 if (text == NULL && direction != -1) // element.direction
3268 text = getHelpText(element, -1, direction);
3270 if (text == NULL) // base element
3271 text = getHelpText(element, -1, -1);
3273 if (text == NULL) // not found
3274 text = "No description available";
3276 DisableDrawingText();
3278 // first get number of text lines to calculate offset for centering text
3279 int num_lines_printed =
3280 DrawTextBuffer(0, 0, text, font_nr,
3281 max_chars_per_line, -1, max_lines_per_text, line_spacing, -1,
3282 autowrap, centered, parse_comments);
3284 EnableDrawingText();
3286 int size_lines_printed = num_lines_printed * line_height - line_spacing;
3287 int yoffset = (row_height - size_lines_printed) / 2;
3289 DrawTextBuffer(xstart, ystart + ypos * ystep + yoffset, text, font_nr,
3290 max_chars_per_line, -1, max_lines_per_text, line_spacing, -1,
3291 autowrap, centered, parse_comments);
3294 static void DrawInfoScreen_TitleScreen(void)
3296 SetGameStatus(GAME_MODE_TITLE);
3303 void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
3305 HandleTitleScreen(0, 0, dx, dy, button);
3308 static void DrawInfoScreen_Elements(void)
3310 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3313 FadeInfoSoundsAndMusic();
3315 FadeOut(REDRAW_FIELD);
3320 HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
3322 PlayInfoSoundsAndMusic();
3324 FadeIn(REDRAW_FIELD);
3327 void HandleInfoScreen_Elements(int dx, int dy, int button)
3329 static DelayCounter info_delay = { 0 };
3330 static int num_anims;
3331 static int num_pages;
3333 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3336 info_delay.value = GameFrameDelay;
3338 if (button == MB_MENU_INITIALIZE)
3340 boolean new_element = TRUE;
3344 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3346 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3348 else if (new_element)
3351 new_element = FALSE;
3355 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3359 if (button == MB_MENU_LEAVE)
3361 PlaySound(SND_MENU_ITEM_SELECTING);
3363 info_mode = INFO_MODE_MAIN;
3368 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3370 if (button != MB_MENU_INITIALIZE)
3372 PlaySound(SND_MENU_ITEM_SELECTING);
3374 page += (dx < 0 ? -1 : +1);
3377 if (page < 0 || page >= num_pages)
3379 FadeInfoSoundsAndMusic();
3381 info_mode = INFO_MODE_MAIN;
3387 if (button != MB_MENU_INITIALIZE)
3388 FadeSetNextScreen();
3390 if (button != MB_MENU_INITIALIZE)
3391 FadeOut(REDRAW_FIELD);
3395 DrawInfoScreen_Headline(page, num_pages, TRUE);
3396 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3398 if (button != MB_MENU_INITIALIZE)
3399 FadeIn(REDRAW_FIELD);
3403 if (DelayReached(&info_delay))
3404 if (page < num_pages)
3405 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3407 PlayInfoSoundIfLoop();
3411 static void DrawInfoScreen_Music(void)
3413 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3417 FadeOut(REDRAW_FIELD);
3421 DrawInfoScreen_Headline(0, 1, TRUE);
3425 HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
3427 FadeIn(REDRAW_FIELD);
3430 void HandleInfoScreen_Music(int dx, int dy, int button)
3432 static struct MusicFileInfo *list = NULL;
3433 static int num_screens = 0;
3434 static int screen_nr = 0;
3435 int font_title = MENU_INFO_FONT_TITLE;
3436 int font_head = MENU_INFO_FONT_HEAD;
3437 int font_text = MENU_INFO_FONT_TEXT;
3438 int font_foot = MENU_INFO_FONT_FOOT;
3439 int spacing_head = menu.headline2_spacing_info[info_mode];
3440 int ystep_head = getMenuTextStep(spacing_head, font_head);
3441 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
3442 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3444 if (button == MB_MENU_INITIALIZE)
3446 struct MusicFileInfo *list_ptr = music_file_info;
3451 while (list_ptr != NULL)
3453 list_ptr = list_ptr->next;
3457 list = music_file_info;
3461 FadeMenuSoundsAndMusic();
3465 DrawInfoScreen_Headline(0, 1, TRUE);
3467 DrawTextSCentered(ystart, font_title, "No music info for this level set.");
3468 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3474 if (button == MB_MENU_LEAVE)
3476 PlaySound(SND_MENU_ITEM_SELECTING);
3478 FadeMenuSoundsAndMusic();
3480 info_mode = INFO_MODE_MAIN;
3485 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3487 if (button != MB_MENU_INITIALIZE)
3489 PlaySound(SND_MENU_ITEM_SELECTING);
3493 list = (dx < 0 ? list->prev : list->next);
3494 screen_nr += (dx < 0 ? -1 : +1);
3500 FadeMenuSoundsAndMusic();
3502 info_mode = INFO_MODE_MAIN;
3508 FadeMenuSoundsAndMusic();
3510 if (list != music_file_info)
3511 FadeSetNextScreen();
3513 if (button != MB_MENU_INITIALIZE)
3514 FadeOut(REDRAW_FIELD);
3518 DrawInfoScreen_Headline(screen_nr, num_screens, TRUE);
3522 int sound = list->music;
3524 if (IS_LOOP_SOUND(sound))
3525 PlaySoundLoop(sound);
3531 int music = list->music;
3533 if (IS_LOOP_MUSIC(music))
3534 PlayMusicLoop(music);
3539 if (!strEqual(list->title, UNKNOWN_NAME))
3541 if (!strEqual(list->title_header, UNKNOWN_NAME))
3542 DrawTextSCentered(ystart, font_head, list->title_header);
3544 DrawTextSCentered(ystart, font_head, "Track");
3546 ystart += ystep_head;
3548 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3549 ystart += ystep_head;
3552 if (!strEqual(list->artist, UNKNOWN_NAME))
3554 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3555 DrawTextSCentered(ystart, font_head, list->artist_header);
3557 DrawTextSCentered(ystart, font_head, "by");
3559 ystart += ystep_head;
3561 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3562 ystart += ystep_head;
3565 if (!strEqual(list->album, UNKNOWN_NAME))
3567 if (!strEqual(list->album_header, UNKNOWN_NAME))
3568 DrawTextSCentered(ystart, font_head, list->album_header);
3570 DrawTextSCentered(ystart, font_head, "from the album");
3572 ystart += ystep_head;
3574 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3575 ystart += ystep_head;
3578 if (!strEqual(list->year, UNKNOWN_NAME))
3580 if (!strEqual(list->year_header, UNKNOWN_NAME))
3581 DrawTextSCentered(ystart, font_head, list->year_header);
3583 DrawTextSCentered(ystart, font_head, "from the year");
3585 ystart += ystep_head;
3587 DrawTextFCentered(ystart, font_text, "%s", list->year);
3588 ystart += ystep_head;
3591 if (!strEqual(list->played, UNKNOWN_NAME))
3593 if (!strEqual(list->played_header, UNKNOWN_NAME))
3594 DrawTextSCentered(ystart, font_head, list->played_header);
3596 DrawTextSCentered(ystart, font_head, "played in");
3598 ystart += ystep_head;
3600 DrawTextFCentered(ystart, font_text, "%s", list->played);
3601 ystart += ystep_head;
3603 else if (!list->is_sound)
3605 int music_level_nr = -1;
3608 // check if this music is configured for a certain level
3609 for (i = leveldir_current->first_level;
3610 i <= leveldir_current->last_level; i++)
3612 // (special case: "list->music" may be negative for unconfigured music)
3613 if (levelset.music[i] != MUS_UNDEFINED &&
3614 levelset.music[i] == list->music)
3622 if (music_level_nr != -1)
3624 if (!strEqual(list->played_header, UNKNOWN_NAME))
3625 DrawTextSCentered(ystart, font_head, list->played_header);
3627 DrawTextSCentered(ystart, font_head, "played in");
3629 ystart += ystep_head;
3631 DrawTextFCentered(ystart, font_text, "level %03d", music_level_nr);
3632 ystart += ystep_head;
3636 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3638 if (button != MB_MENU_INITIALIZE)
3639 FadeIn(REDRAW_FIELD);
3642 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3643 PlaySoundLoop(list->music);
3646 static void DrawInfoScreen_Version(void)
3648 int font_head = MENU_INFO_FONT_HEAD;
3649 int font_text = MENU_INFO_FONT_TEXT;
3650 int font_foot = MENU_INFO_FONT_FOOT;
3651 int spacing_head = menu.headline2_spacing_info[info_mode];
3652 int spacing_para = menu.paragraph_spacing_info[info_mode];
3653 int spacing_line = menu.line_spacing_info[info_mode];
3654 int xstep = getFontWidth(font_text);
3655 int ystep_head = getMenuTextStep(spacing_head, font_head);
3656 int ystep_para = getMenuTextStep(spacing_para, font_text);
3657 int ystep_line = getMenuTextStep(spacing_line, font_text);
3658 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3659 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3660 int xstart1 = mSX - SX + 2 * xstep;
3661 int xstart2 = mSX - SX + 18 * xstep;
3662 int xstart3 = mSX - SX + 28 * xstep;
3663 SDL_version sdl_version_compiled;
3664 const SDL_version *sdl_version_linked;
3665 int driver_name_len = 10;
3666 SDL_version sdl_version_linked_ext;
3667 const char *driver_name = NULL;
3669 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3672 FadeInfoSoundsAndMusic();
3674 FadeOut(REDRAW_FIELD);
3678 DrawInfoScreen_Headline(0, 1, TRUE);
3680 DrawTextF(xstart1, ystart, font_head, "Name");
3681 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3682 ystart += ystep_line;
3684 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3686 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3687 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3688 ystart += ystep_line;
3690 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3691 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3692 ystart += ystep_line;
3696 DrawTextF(xstart1, ystart, font_head, "Version");
3697 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3698 ystart += ystep_line;
3701 DrawTextF(xstart1, ystart, font_head, "Platform");
3702 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3704 PLATFORM_XX_BIT_STRING);
3705 ystart += ystep_line;
3707 DrawTextF(xstart1, ystart, font_head, "Target");
3708 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3709 ystart += ystep_line;
3711 DrawTextF(xstart1, ystart, font_head, "Source date");
3712 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3713 ystart += ystep_line;
3715 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3716 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3717 ystart += ystep_para;
3719 DrawTextF(xstart1, ystart, font_head, "Library");
3720 DrawTextF(xstart2, ystart, font_head, "compiled");
3721 DrawTextF(xstart3, ystart, font_head, "linked");
3722 ystart += ystep_head;
3724 SDL_VERSION(&sdl_version_compiled);
3725 SDL_GetVersion(&sdl_version_linked_ext);
3726 sdl_version_linked = &sdl_version_linked_ext;
3728 DrawTextF(xstart1, ystart, font_text, "SDL");
3729 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3730 sdl_version_compiled.major,
3731 sdl_version_compiled.minor,
3732 sdl_version_compiled.patch);
3733 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3734 sdl_version_linked->major,
3735 sdl_version_linked->minor,
3736 sdl_version_linked->patch);
3737 ystart += ystep_line;
3739 SDL_IMAGE_VERSION(&sdl_version_compiled);
3740 sdl_version_linked = IMG_Linked_Version();
3742 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3743 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3744 sdl_version_compiled.major,
3745 sdl_version_compiled.minor,
3746 sdl_version_compiled.patch);
3747 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3748 sdl_version_linked->major,
3749 sdl_version_linked->minor,
3750 sdl_version_linked->patch);
3751 ystart += ystep_line;
3753 SDL_MIXER_VERSION(&sdl_version_compiled);
3754 sdl_version_linked = Mix_Linked_Version();
3756 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3757 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3758 sdl_version_compiled.major,
3759 sdl_version_compiled.minor,
3760 sdl_version_compiled.patch);
3761 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3762 sdl_version_linked->major,
3763 sdl_version_linked->minor,
3764 sdl_version_linked->patch);
3765 ystart += ystep_line;
3767 SDL_NET_VERSION(&sdl_version_compiled);
3768 sdl_version_linked = SDLNet_Linked_Version();
3770 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3771 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3772 sdl_version_compiled.major,
3773 sdl_version_compiled.minor,
3774 sdl_version_compiled.patch);
3775 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3776 sdl_version_linked->major,
3777 sdl_version_linked->minor,
3778 sdl_version_linked->patch);
3779 ystart += ystep_para;
3781 DrawTextF(xstart1, ystart, font_head, "Driver");
3782 DrawTextF(xstart2, ystart, font_head, "Requested");
3783 DrawTextF(xstart3, ystart, font_head, "Used");
3784 ystart += ystep_head;
3787 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3789 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3790 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3791 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3792 ystart += ystep_line;
3795 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3797 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3798 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3799 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3800 ystart += ystep_line;
3803 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3805 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3806 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3807 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3809 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3811 PlayInfoSoundsAndMusic();
3813 FadeIn(REDRAW_FIELD);
3816 void HandleInfoScreen_Version(int button)
3818 if (button == MB_MENU_LEAVE)
3820 PlaySound(SND_MENU_ITEM_SELECTING);
3822 info_mode = INFO_MODE_MAIN;
3827 else if (button == MB_MENU_CHOICE)
3829 PlaySound(SND_MENU_ITEM_SELECTING);
3831 FadeMenuSoundsAndMusic();
3833 info_mode = INFO_MODE_MAIN;
3838 PlayMenuSoundIfLoop();
3842 static char *getInfoScreenTitle_Generic(void)
3844 return (info_mode == INFO_MODE_MAIN ? STR_INFO_MAIN :
3845 info_mode == INFO_MODE_TITLE ? STR_INFO_TITLE :
3846 info_mode == INFO_MODE_ELEMENTS ? STR_INFO_ELEMENTS :
3847 info_mode == INFO_MODE_MUSIC ? STR_INFO_MUSIC :
3848 info_mode == INFO_MODE_CREDITS ? STR_INFO_CREDITS :
3849 info_mode == INFO_MODE_PROGRAM ? STR_INFO_PROGRAM :
3850 info_mode == INFO_MODE_VERSION ? STR_INFO_VERSION :
3851 info_mode == INFO_MODE_LEVELSET ? STR_INFO_LEVELSET :
3855 static int getInfoScreenBackgroundImage_Generic(void)
3857 return (info_mode == INFO_MODE_ELEMENTS ? IMG_BACKGROUND_INFO_ELEMENTS :
3858 info_mode == INFO_MODE_MUSIC ? IMG_BACKGROUND_INFO_MUSIC :
3859 info_mode == INFO_MODE_CREDITS ? IMG_BACKGROUND_INFO_CREDITS :
3860 info_mode == INFO_MODE_PROGRAM ? IMG_BACKGROUND_INFO_PROGRAM :
3861 info_mode == INFO_MODE_VERSION ? IMG_BACKGROUND_INFO_VERSION :
3862 info_mode == INFO_MODE_LEVELSET ? IMG_BACKGROUND_INFO_LEVELSET :
3863 IMG_BACKGROUND_INFO);
3866 static int getInfoScreenBackgroundSound_Generic(void)
3868 return (info_mode == INFO_MODE_ELEMENTS ? SND_BACKGROUND_INFO_ELEMENTS :
3869 info_mode == INFO_MODE_CREDITS ? SND_BACKGROUND_INFO_CREDITS :
3870 info_mode == INFO_MODE_PROGRAM ? SND_BACKGROUND_INFO_PROGRAM :
3871 info_mode == INFO_MODE_VERSION ? SND_BACKGROUND_INFO_VERSION :
3872 info_mode == INFO_MODE_LEVELSET ? SND_BACKGROUND_INFO_LEVELSET :
3873 SND_BACKGROUND_INFO);
3876 static int getInfoScreenBackgroundMusic_Generic(void)
3878 return (info_mode == INFO_MODE_ELEMENTS ? MUS_BACKGROUND_INFO_ELEMENTS :
3879 info_mode == INFO_MODE_CREDITS ? MUS_BACKGROUND_INFO_CREDITS :
3880 info_mode == INFO_MODE_PROGRAM ? MUS_BACKGROUND_INFO_PROGRAM :
3881 info_mode == INFO_MODE_VERSION ? MUS_BACKGROUND_INFO_VERSION :
3882 info_mode == INFO_MODE_LEVELSET ? MUS_BACKGROUND_INFO_LEVELSET :
3883 MUS_BACKGROUND_INFO);
3886 static char *getInfoScreenFilename_Generic(int nr, boolean global)
3888 return (info_mode == INFO_MODE_CREDITS ? getCreditsFilename(nr, global) :
3889 info_mode == INFO_MODE_PROGRAM ? getProgramInfoFilename(nr) :
3890 info_mode == INFO_MODE_LEVELSET ? getLevelSetInfoFilename(nr) :
3894 static void DrawInfoScreen_GenericScreen(int screen_nr, int num_screens,
3895 int use_global_screens)
3897 char *filename = getInfoScreenFilename_Generic(screen_nr, use_global_screens);
3898 int font_text = MENU_INFO_FONT_TEXT;
3899 int font_foot = MENU_INFO_FONT_FOOT;
3900 int spacing_line = menu.line_spacing_info[info_mode];
3901 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3905 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
3907 if (info_mode == INFO_MODE_CREDITS ||
3908 info_mode == INFO_MODE_PROGRAM)
3911 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART;
3912 int chars = width / getFontWidth(font_text);
3913 int lines = height / getFontHeight(font_text);
3914 int padx = (width - chars * getFontWidth(font_text)) / 2;
3915 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
3916 int xstart = mSX + padx;
3917 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3918 boolean autowrap = FALSE;
3919 boolean centered = TRUE;
3920 boolean parse_comments = TRUE;
3922 DrawTextFile(xstart, ystart,
3923 filename, font_text, chars, -1, lines, line_spacing, -1,
3924 autowrap, centered, parse_comments);
3926 else if (info_mode == INFO_MODE_LEVELSET)
3928 struct TitleMessageInfo *tmi = &readme;
3930 // if x position set to "-1", automatically determine by playfield width
3932 tmi->x = SXSIZE / 2;
3934 // if y position set to "-1", use static default value
3936 tmi->y = MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3938 // if width set to "-1", automatically determine by playfield width
3939 if (tmi->width == -1)
3940 tmi->width = SXSIZE - 2 * TILEX;
3942 // if height set to "-1", automatically determine by playfield height
3943 if (tmi->height == -1)
3944 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3946 // if chars set to "-1", automatically determine by text and font width
3947 if (tmi->chars == -1)
3948 tmi->chars = tmi->width / getFontWidth(tmi->font);
3950 tmi->width = tmi->chars * getFontWidth(tmi->font);
3952 // if lines set to "-1", automatically determine by text and font height
3953 if (tmi->lines == -1)
3954 tmi->lines = tmi->height / getFontHeight(tmi->font);
3956 tmi->height = tmi->lines * getFontHeight(tmi->font);
3958 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3959 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3960 tmi->autowrap, tmi->centered, tmi->parse_comments);
3963 boolean last_screen = (screen_nr == num_screens - 1);
3964 char *text_foot = (last_screen ? TEXT_NEXT_MENU : TEXT_NEXT_PAGE);
3966 DrawTextSCentered(ybottom, font_foot, text_foot);
3969 static void DrawInfoScreen_Generic(void)
3971 SetMainBackgroundImageIfDefined(getInfoScreenBackgroundImage_Generic());
3974 FadeInfoSoundsAndMusic();
3976 FadeOut(REDRAW_FIELD);
3978 HandleInfoScreen_Generic(0, 0, MB_MENU_INITIALIZE);
3980 PlayInfoSoundsAndMusic();
3982 FadeIn(REDRAW_FIELD);
3985 void HandleInfoScreen_Generic(int dx, int dy, int button)
3987 static char *text_no_info = "";
3988 static int num_screens = 0;
3989 static int screen_nr = 0;
3990 static boolean use_global_screens = FALSE;
3992 if (button == MB_MENU_INITIALIZE)
3997 if (info_mode == INFO_MODE_CREDITS)
4001 for (i = 0; i < 2; i++)
4003 use_global_screens = i; // check for "FALSE", then "TRUE"
4005 // determine number of (global or level set specific) credits screens
4006 while (getCreditsFilename(num_screens, use_global_screens) != NULL)
4009 if (num_screens > 0)
4013 text_no_info = "No credits available.";
4015 else if (info_mode == INFO_MODE_PROGRAM)
4017 use_global_screens = TRUE;
4019 // determine number of program info screens
4020 while (getProgramInfoFilename(num_screens) != NULL)
4023 text_no_info = "No program info available.";
4025 else if (info_mode == INFO_MODE_LEVELSET)
4027 use_global_screens = FALSE;
4029 // determine number of levelset info screens
4030 while (getLevelSetInfoFilename(num_screens) != NULL)
4033 text_no_info = "No level set info available.";
4036 if (num_screens == 0)
4038 int font_title = MENU_INFO_FONT_TITLE;
4039 int font_foot = MENU_INFO_FONT_FOOT;
4040 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
4041 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
4045 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
4047 DrawTextSCentered(ystart, font_title, text_no_info);
4048 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
4053 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
4055 else if (button == MB_MENU_LEAVE)
4057 PlaySound(SND_MENU_ITEM_SELECTING);
4059 info_mode = INFO_MODE_MAIN;
4062 else if (button == MB_MENU_CHOICE || dx)
4064 PlaySound(SND_MENU_ITEM_SELECTING);
4066 screen_nr += (dx < 0 ? -1 : +1);
4068 if (screen_nr < 0 || screen_nr >= num_screens)
4070 FadeInfoSoundsAndMusic();
4072 info_mode = INFO_MODE_MAIN;
4077 FadeSetNextScreen();
4079 FadeOut(REDRAW_FIELD);
4081 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
4083 FadeIn(REDRAW_FIELD);
4088 PlayInfoSoundIfLoop();
4092 static void DrawInfoScreen(void)
4094 if (info_mode == INFO_MODE_TITLE)
4095 DrawInfoScreen_TitleScreen();
4096 else if (info_mode == INFO_MODE_ELEMENTS)
4097 DrawInfoScreen_Elements();
4098 else if (info_mode == INFO_MODE_MUSIC)
4099 DrawInfoScreen_Music();
4100 else if (info_mode == INFO_MODE_CREDITS)
4101 DrawInfoScreen_Generic();
4102 else if (info_mode == INFO_MODE_PROGRAM)
4103 DrawInfoScreen_Generic();
4104 else if (info_mode == INFO_MODE_VERSION)
4105 DrawInfoScreen_Version();
4106 else if (info_mode == INFO_MODE_LEVELSET)
4107 DrawInfoScreen_Generic();
4109 DrawInfoScreen_Main();
4112 void DrawInfoScreen_FromMainMenu(int nr)
4114 int fade_mask = REDRAW_FIELD;
4116 if (nr < INFO_MODE_MAIN || nr >= MAX_INFO_MODES)
4119 CloseDoor(DOOR_CLOSE_2);
4121 SetGameStatus(GAME_MODE_INFO);
4124 info_screens_from_main = TRUE;
4126 if (redraw_mask & REDRAW_ALL)
4127 fade_mask = REDRAW_ALL;
4130 fade_mask = REDRAW_ALL;
4133 FadeMenuSoundsAndMusic();
4135 FadeSetEnterScreen();
4139 FadeSkipNextFadeOut();
4141 // needed if different viewport properties defined for info screen
4142 ChangeViewportPropertiesIfNeeded();
4144 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
4149 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4151 if (info_mode == INFO_MODE_TITLE)
4152 HandleInfoScreen_TitleScreen(dx, dy, button);
4153 else if (info_mode == INFO_MODE_ELEMENTS)
4154 HandleInfoScreen_Elements(dx, dy, button);
4155 else if (info_mode == INFO_MODE_MUSIC)
4156 HandleInfoScreen_Music(dx, dy, button);
4157 else if (info_mode == INFO_MODE_CREDITS)
4158 HandleInfoScreen_Generic(dx, dy, button);
4159 else if (info_mode == INFO_MODE_PROGRAM)
4160 HandleInfoScreen_Generic(dx, dy, button);
4161 else if (info_mode == INFO_MODE_VERSION)
4162 HandleInfoScreen_Version(button);
4163 else if (info_mode == INFO_MODE_LEVELSET)
4164 HandleInfoScreen_Generic(dx, dy, button);
4166 HandleInfoScreen_Main(mx, my, dx, dy, button);
4170 // ============================================================================
4171 // type name functions
4172 // ============================================================================
4174 static TreeInfo *type_name_node = NULL;
4175 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4176 static int type_name_nr = 0;
4178 static int getPlayerNameColor(char *name)
4180 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4183 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4186 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4187 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4188 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4189 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4190 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4191 int font_width = getFontWidth(font_nr);
4192 int font_xoffset = getFontDrawOffsetX(font_nr);
4193 int font_yoffset = getFontDrawOffsetY(font_nr);
4194 int font_sx = sx + font_xoffset;
4195 int font_sy = sy + font_yoffset;
4197 DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr);
4199 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4201 pos->width = strlen(text) * font_width;
4202 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4204 DrawText(sx, sy, text, font_nr);
4207 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4209 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4211 *pos = *mci->pos_input;
4213 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4215 TreeInfo *ti = player_name_current;
4216 int first_entry = ti->cl_first;
4217 int entry_pos = first_entry + ti->cl_cursor;
4218 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4219 int xpos = MENU_SCREEN_START_XPOS;
4220 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4222 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4223 type_name_nr = entry_pos;
4225 strcpy(name, type_name_node->name);
4229 pos->width = MAX_PLAYER_NAME_LEN * 32;
4233 type_name_nr = user.nr;
4235 strcpy(name, setup.player_name);
4238 strcpy(type_name_last, name);
4240 if (strEqual(name, EMPTY_PLAYER_NAME))
4243 *xpos = strlen(name);
4246 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4248 // change name of edited user in global list of user names
4249 setString(&global.user_names[type_name_nr], name);
4251 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4253 TreeInfo *node = type_name_node;
4255 // change name of edited user in local menu tree structure
4256 setString(&node->name, name);
4257 setString(&node->name_sorting, name);
4259 node->color = getPlayerNameColor(name);
4260 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4264 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4267 boolean reset_setup = strEqual(name, "");
4268 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4269 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4272 strcpy(name, type_name_last);
4274 if (strEqual(name, ""))
4275 strcpy(name, EMPTY_PLAYER_NAME);
4277 setTypeNameValues_Name(name, pos);
4279 // if player name not changed, no further action required
4280 if (strEqual(name, type_name_last))
4283 // redraw player name before (possibly) opening request dialogs
4284 drawTypeNameText(name, pos, FALSE);
4286 int last_user_nr = user.nr;
4288 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4290 // save setup of currently active user (may differ from edited user)
4293 // temporarily change active user to edited user
4294 user.nr = type_name_nr;
4297 Request("Use current setup values for the new player?", REQ_ASK))
4299 // use current setup values for new user, but create new player UUID
4300 setup.player_uuid = getStringCopy(getUUID());
4304 // load setup for existing user (or start with defaults for new user)
4309 char *setup_filename = getSetupFilename();
4310 boolean setup_exists = fileExists(setup_filename);
4312 // change name of edited user in setup structure
4313 strcpy(setup.player_name, name);
4315 // save setup of edited user
4318 // change name of edited user on score server
4319 ApiRenamePlayerAsThread();
4321 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4325 if (Request("Reset setup values for this player?", REQ_ASK))
4327 // remove setup config file
4328 unlink(setup_filename);
4330 // set player name to default player name
4333 // update player name used by name typing functions
4334 strcpy(name, setup.player_name);
4336 setTypeNameValues_Name(name, pos);
4339 else if (remove_user && type_name_nr != 0)
4341 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4343 char *user_dir = getUserGameDataDir();
4344 char *user_dir_removed =
4345 getStringCat3WithSeparator(user_dir, "REMOVED",
4346 getCurrentTimestamp(), ".");
4348 if (rename(user_dir, user_dir_removed) != 0)
4349 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4351 checked_free(user_dir_removed);
4354 else if (create_user && type_name_nr != 0 && !setup_exists)
4356 if (Request("Create empty level set for the new player?", REQ_ASK))
4358 char *levelset_subdir = getNewUserLevelSubdir();
4360 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4362 AddUserLevelSetToLevelInfo(levelset_subdir);
4364 LevelDirTree *leveldir_current_last = leveldir_current;
4366 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4369 // set level number of newly created level set to default value
4370 LoadLevelSetup_SeriesInfo();
4372 // set newly created level set as current level set for new user
4373 SaveLevelSetup_LastSeries();
4374 SaveLevelSetup_SeriesInfo();
4376 leveldir_current = leveldir_current_last;
4380 Request("Creating new level set failed!", REQ_CONFIRM);
4385 // restore currently active user
4386 user.nr = last_user_nr;
4388 // restore setup of currently active user
4391 // restore last level set of currently active user
4392 LoadLevelSetup_LastSeries();
4393 LoadLevelSetup_SeriesInfo();
4397 static void HandleTypeNameExt(boolean initialize, Key key)
4399 static struct TextPosInfo pos_name = { 0 };
4400 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4401 static int xpos = 0;
4402 struct TextPosInfo *pos = &pos_name;
4403 char key_char = getValidConfigValueChar(getCharFromKey(key));
4404 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4405 boolean active = TRUE;
4409 getTypeNameValues(name, pos, &xpos);
4411 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4412 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4414 StartTextInput(sx, sy, pos->width, pos->height);
4416 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4418 name[xpos] = key_char;
4423 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4429 else if (key == KSYM_Return || key == KSYM_Escape)
4431 boolean changed = (key == KSYM_Return);
4435 setTypeNameValues(name, pos, changed);
4440 drawTypeNameText(name, pos, active);
4444 SetGameStatus(game_status_last_screen);
4446 if (game_status == GAME_MODE_MAIN)
4447 InitializeMainControls();
4451 static void DrawTypeName(void)
4453 HandleTypeNameExt(TRUE, 0);
4456 void HandleTypeName(Key key)
4458 HandleTypeNameExt(FALSE, key);
4462 // ============================================================================
4463 // tree menu functions
4464 // ============================================================================
4466 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4468 if (game_status != GAME_MODE_SETUP ||
4469 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4472 int max_text_size = 0;
4475 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4476 max_text_size = MAX(max_text_size, strlen(node->name));
4478 int num_entries = numTreeInfoInGroup(ti);
4479 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4480 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4481 int text_width = max_text_size * getFontWidth(font_nr);
4482 int button_width = SC_MENUBUTTON_XSIZE;
4483 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4484 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4485 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4486 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4487 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4488 int align_xoffset = MAX(0, align_xoffset_raw);
4490 return align_xoffset;
4493 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4495 if (game_status != GAME_MODE_SETUP ||
4496 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4499 int num_entries = numTreeInfoInGroup(ti);
4500 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4501 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4502 int font_height = getFontHeight(font_nr);
4503 int text_height = font_height * num_page_entries;
4504 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4505 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4506 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4507 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4508 int align_yoffset = MAX(0, align_yoffset_raw);
4510 return align_yoffset;
4513 static void StartPlayingFromHallOfFame(void)
4515 level_nr = scores.next_level_nr;
4516 LoadLevel(level_nr);
4518 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4521 static void DrawChooseTree(TreeInfo **ti_ptr)
4523 int fade_mask = REDRAW_FIELD;
4524 boolean restart_music = (game_status != game_status_last_screen &&
4525 game_status_last_screen != GAME_MODE_SCOREINFO);
4527 scores.continue_on_return = (game_status == GAME_MODE_SCORES &&
4528 game_status_last_screen == GAME_MODE_PLAYING);
4531 fade_mask = REDRAW_ALL;
4533 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4535 if (game_status == GAME_MODE_SETUP)
4539 else if (game_status == GAME_MODE_SCORES && scores.continue_playing)
4541 StartPlayingFromHallOfFame();
4545 SetGameStatus(GAME_MODE_MAIN);
4555 FreeScreenGadgets();
4556 CreateScreenGadgets();
4559 FadeMenuSoundsAndMusic();
4563 // needed if different viewport properties defined for this screen
4564 ChangeViewportPropertiesIfNeeded();
4566 if (game_status == GAME_MODE_NAMES)
4567 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4568 else if (game_status == GAME_MODE_LEVELNR)
4569 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4570 else if (game_status == GAME_MODE_LEVELS)
4571 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4572 else if (game_status == GAME_MODE_SCORES)
4573 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4577 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4579 // map gadgets for high score screen
4580 if (game_status == GAME_MODE_SCORES)
4581 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
4583 MapScreenTreeGadgets(*ti_ptr);
4585 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4587 DrawMaskedBorder(fade_mask);
4590 PlayMenuSoundsAndMusic();
4595 static int getChooseTreeFont(TreeInfo *node, boolean active)
4597 if (game_status == GAME_MODE_SCORES)
4598 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4600 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4603 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4605 int num_entries = numTreeInfoInGroup(ti);
4606 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4607 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4608 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4609 int first_entry = ti->cl_first;
4610 int entry_pos = first_entry + y;
4611 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4612 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4613 int font_nr = getChooseTreeFont(node, active);
4614 int font_xoffset = getFontDrawOffsetX(font_nr);
4615 int xpos = MENU_SCREEN_START_XPOS;
4616 int ypos = MENU_SCREEN_START_YPOS + y;
4617 int startdx = xpos * 32;
4618 int startdy = ypos * 32;
4619 int startx = amSX + startdx;
4620 int starty = amSY + startdy;
4621 int startx_text = startx + font_xoffset;
4622 int endx_text = amSX + screen_width;
4623 int max_text_size = endx_text - startx_text;
4624 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4625 char buffer[max_buffer_len + 1];
4627 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4629 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4630 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4631 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4632 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4633 int font_size_1 = getFontWidth(font_nr1);
4634 int font_size_3 = getFontWidth(font_nr3);
4635 int font_size_4 = getFontWidth(font_nr4);
4636 int text_size_1 = 4 * font_size_1;
4637 int text_size_4 = 5 * font_size_4;
4638 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4640 int dx3 = text_size_1;
4641 int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
4642 int num_dots = (dx4 - dx3) / font_size_3;
4643 int startx1 = startx + dx1;
4644 int startx3 = startx + dx3;
4645 int startx4 = startx + dx4;
4646 int pos = node->pos;
4647 char *pos_text = getHallOfFameRankText(pos, 3);
4650 DrawText(startx1, starty, pos_text, font_nr1);
4652 for (i = 0; i < num_dots; i++)
4653 DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
4655 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4656 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4658 DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
4662 strncpy(buffer, node->name, max_buffer_len);
4663 buffer[max_buffer_len] = '\0';
4665 DrawText(startx, starty, buffer, font_nr);
4669 static void drawChooseTreeHeadExt(int type, char *title_string)
4671 int yoffset_sets = MENU_TITLE1_YPOS;
4672 int yoffset_setup = 16;
4673 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4674 type == TREE_TYPE_LEVEL_DIR ||
4675 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4677 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4680 static void drawChooseTreeHead(TreeInfo *ti)
4682 drawChooseTreeHeadExt(ti->type, ti->infotext);
4685 static void drawChooseTreeList(TreeInfo *ti)
4687 int first_entry = ti->cl_first;
4688 int num_entries = numTreeInfoInGroup(ti);
4689 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4692 clearMenuListArea();
4694 for (i = 0; i < num_page_entries; i++)
4696 TreeInfo *node, *node_first;
4697 int entry_pos = first_entry + i;
4699 node_first = getTreeInfoFirstGroupEntry(ti);
4700 node = getTreeInfoFromPos(node_first, entry_pos);
4702 drawChooseTreeText(ti, i, FALSE);
4704 if (node->parent_link)
4705 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4706 else if (node->level_group)
4707 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4709 initCursor(i, IMG_MENU_BUTTON);
4711 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
4712 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4714 if (game_status == GAME_MODE_NAMES)
4715 drawChooseTreeEdit(i, FALSE);
4718 redraw_mask |= REDRAW_FIELD;
4721 static void drawChooseTreeInfo(TreeInfo *ti)
4723 int entry_pos = ti->cl_first + ti->cl_cursor;
4724 int last_redraw_mask = redraw_mask;
4725 int ypos = MENU_TITLE2_YPOS;
4726 int font_nr = FONT_TITLE_2;
4729 if (ti->type == TREE_TYPE_LEVEL_NR)
4730 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4732 if (ti->type == TREE_TYPE_SCORE_ENTRY)
4733 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
4734 scores.last_level_nr);
4736 if (ti->type != TREE_TYPE_LEVEL_DIR)
4739 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4740 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4742 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4744 if (node->parent_link)
4745 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4746 node->node_parent->name);
4747 else if (node->level_group)
4748 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4750 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4751 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4752 node->levels, (node->levels > 1 ? "levels" : "level"),
4755 // let BackToFront() redraw only what is needed
4756 redraw_mask = last_redraw_mask;
4757 for (x = 0; x < SCR_FIELDX; x++)
4758 MarkTileDirty(x, 1);
4761 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
4763 drawChooseTreeCursor(ti->cl_cursor, active);
4764 drawChooseTreeText(ti, ti->cl_cursor, active);
4767 static void drawChooseTreeScreen(TreeInfo *ti)
4769 drawChooseTreeHead(ti);
4770 drawChooseTreeList(ti);
4771 drawChooseTreeInfo(ti);
4772 drawChooseTreeCursorAndText(ti, TRUE);
4774 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
4776 // scroll bar and buttons may just have been added after reloading scores
4777 if (game_status == GAME_MODE_SCORES)
4778 MapScreenTreeGadgets(ti);
4781 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
4783 int score_pos = scores.last_added;
4785 if (game_status_last_screen == GAME_MODE_SCOREINFO)
4786 score_pos = scores.last_entry_nr;
4788 // set current tree entry to last added score entry
4789 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
4791 // if that fails, set current tree entry to first entry (back link)
4792 if (*ti_ptr == NULL)
4793 *ti_ptr = score_entries->node_group;
4795 int num_entries = numTreeInfoInGroup(*ti_ptr);
4796 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4797 int pos_score = getPosFromTreeInfo(*ti_ptr);
4798 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
4799 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
4801 (*ti_ptr)->cl_first = pos_first;
4802 (*ti_ptr)->cl_cursor = pos_score - pos_first;
4807 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4810 TreeInfo *ti = *ti_ptr;
4811 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4812 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4813 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4814 int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT);
4815 int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT);
4817 int y = (ti != NULL ? ti->cl_cursor : 0);
4818 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4819 int num_entries = numTreeInfoInGroup(ti);
4820 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4821 boolean position_set_by_scrollbar = (dx == 999);
4823 if (game_status == GAME_MODE_SCORES)
4825 if (server_scores.updated)
4827 // reload scores, using updated server score cache file
4828 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
4830 server_scores.updated = FALSE;
4832 DrawHallOfFame_setScoreEntries();
4834 ti = setHallOfFameActiveEntry(ti_ptr);
4836 if (button != MB_MENU_INITIALIZE)
4837 drawChooseTreeScreen(ti);
4841 if (button == MB_MENU_INITIALIZE)
4843 int num_entries = numTreeInfoInGroup(ti);
4844 int entry_pos = getPosFromTreeInfo(ti);
4846 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4847 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4849 if (game_status == GAME_MODE_SCORES)
4851 ti = setHallOfFameActiveEntry(ti_ptr);
4853 else if (ti->cl_first == -1)
4855 // only on initialization
4856 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4857 ti->cl_cursor = entry_pos - ti->cl_first;
4860 else if (ti->cl_cursor >= num_page_entries ||
4861 (num_entries > num_page_entries &&
4862 num_entries - ti->cl_first < num_page_entries))
4864 // only after change of list size (by custom graphic configuration)
4865 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4866 ti->cl_cursor = entry_pos - ti->cl_first;
4869 if (position_set_by_scrollbar)
4872 drawChooseTreeScreen(ti);
4876 else if (button == MB_MENU_LEAVE)
4878 if (game_status != GAME_MODE_SCORES)
4881 PlaySound(SND_MENU_ITEM_SELECTING);
4883 if (ti->node_parent)
4885 *ti_ptr = ti->node_parent;
4886 DrawChooseTree(ti_ptr);
4888 else if (game_status == GAME_MODE_SETUP)
4890 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4891 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4892 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4893 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4895 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4896 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4897 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4898 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4899 execSetupGraphics();
4900 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4901 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4902 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4904 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4905 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4906 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4907 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4908 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4909 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4910 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4911 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4918 if (game_status == GAME_MODE_LEVELNR)
4920 int new_level_nr = atoi(level_number_current->identifier);
4922 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4925 SetGameStatus(GAME_MODE_MAIN);
4933 #if defined(PLATFORM_ANDROID)
4934 // directly continue when touching the screen after playing
4935 if ((mx || my) && scores.continue_on_return)
4937 // ignore touch events until released
4942 // any mouse click or cursor key stops leaving scores by "Return" key
4943 if ((mx || my || dx || dy) && scores.continue_on_return)
4945 scores.continue_on_return = FALSE;
4946 level_nr = scores.last_level_nr;
4947 LoadLevel(level_nr);
4950 if (mx || my) // mouse input
4952 x = (mx - amSX) / 32;
4953 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4955 if (game_status == GAME_MODE_NAMES)
4956 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4958 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4960 // move cursor instead of scrolling when already at start/end of list
4961 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4963 else if (dy == +1 * SCROLL_LINE &&
4964 ti->cl_first + num_page_entries == num_entries)
4967 // handle scrolling screen one line or page
4968 if (ti->cl_cursor + dy < 0 ||
4969 ti->cl_cursor + dy > num_page_entries - 1)
4971 boolean redraw = FALSE;
4973 if (ABS(dy) == SCROLL_PAGE)
4974 step = num_page_entries - 1;
4976 if (dy < 0 && ti->cl_first > 0)
4978 // scroll page/line up
4980 ti->cl_first -= step;
4981 if (ti->cl_first < 0)
4986 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4988 // scroll page/line down
4990 ti->cl_first += step;
4991 if (ti->cl_first + num_page_entries > num_entries)
4992 ti->cl_first = MAX(0, num_entries - num_page_entries);
4998 drawChooseTreeScreen(ti);
5003 // handle moving cursor one line
5004 y = ti->cl_cursor + dy;
5007 if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
5009 HandleHallOfFame_SelectLevel(1, dx);
5015 TreeInfo *node_first, *node_cursor;
5016 int entry_pos = ti->cl_first + y;
5018 node_first = getTreeInfoFirstGroupEntry(ti);
5019 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5021 if (node_cursor->node_group)
5025 PlaySound(SND_MENU_ITEM_SELECTING);
5027 node_cursor->cl_first = ti->cl_first;
5028 node_cursor->cl_cursor = ti->cl_cursor;
5030 *ti_ptr = node_cursor->node_group;
5031 DrawChooseTree(ti_ptr);
5036 else if ((dx == -1 || button == MB_MENU_CONTINUE) && ti->node_parent)
5038 if (game_status != GAME_MODE_SCORES)
5041 PlaySound(SND_MENU_ITEM_SELECTING);
5043 *ti_ptr = ti->node_parent;
5044 DrawChooseTree(ti_ptr);
5049 if (!anyScrollbarGadgetActive() &&
5050 IN_VIS_MENU(x, y) &&
5051 mx < mx_right_border &&
5052 y >= 0 && y < num_page_entries)
5056 if (game_status == GAME_MODE_NAMES)
5058 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5059 drawChooseTreeEdit(y, TRUE);
5062 if (y != ti->cl_cursor)
5064 PlaySound(SND_MENU_ITEM_ACTIVATING);
5066 drawChooseTreeCursorAndText(ti, FALSE);
5070 drawChooseTreeCursorAndText(ti, TRUE);
5072 drawChooseTreeInfo(ti);
5076 if (game_status == GAME_MODE_SETUP)
5078 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5079 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5080 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5081 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5083 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5084 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5085 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5086 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5087 execSetupGraphics();
5088 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5089 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5090 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5092 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5093 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5094 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5095 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5096 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5097 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5098 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5099 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5108 TreeInfo *node_first, *node_cursor;
5109 int entry_pos = ti->cl_first + y;
5111 PlaySound(SND_MENU_ITEM_SELECTING);
5113 node_first = getTreeInfoFirstGroupEntry(ti);
5114 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5116 if (node_cursor->node_group)
5120 node_cursor->cl_first = ti->cl_first;
5121 node_cursor->cl_cursor = ti->cl_cursor;
5123 *ti_ptr = node_cursor->node_group;
5124 DrawChooseTree(ti_ptr);
5126 else if (node_cursor->parent_link)
5128 if (game_status != GAME_MODE_SCORES)
5131 *ti_ptr = node_cursor->node_parent;
5132 DrawChooseTree(ti_ptr);
5136 if (game_status != GAME_MODE_SCORES)
5139 node_cursor->cl_first = ti->cl_first;
5140 node_cursor->cl_cursor = ti->cl_cursor;
5142 *ti_ptr = node_cursor;
5144 if (ti->type == TREE_TYPE_LEVEL_DIR)
5146 LoadLevelSetup_SeriesInfo();
5148 SaveLevelSetup_LastSeries();
5149 SaveLevelSetup_SeriesInfo();
5153 if (game_status == GAME_MODE_SETUP)
5155 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5156 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5157 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5158 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5160 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5161 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5162 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5163 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5164 execSetupGraphics();
5165 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5166 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5167 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5169 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5170 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5171 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5172 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5173 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5174 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5175 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5176 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5183 if (game_status == GAME_MODE_LEVELNR)
5185 int new_level_nr = atoi(level_number_current->identifier);
5187 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5189 else if (game_status == GAME_MODE_LEVELS)
5191 // store level set if chosen from "last played level set" menu
5192 StoreLastPlayedLevels(leveldir_current);
5194 // store if level set chosen from "last played level set" menu
5195 SaveLevelSetup_LastSeries();
5197 else if (game_status == GAME_MODE_NAMES)
5199 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5201 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5208 // change active user to selected user
5209 user.nr = entry_pos;
5211 // save number of new active user
5214 // load setup of new active user
5217 // load last level set of new active user
5218 LoadLevelSetup_LastSeries();
5219 LoadLevelSetup_SeriesInfo();
5221 // update list of last played level sets
5222 UpdateLastPlayedLevels_TreeInfo();
5226 ToggleFullscreenIfNeeded();
5227 ChangeWindowScalingIfNeeded();
5229 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5230 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5231 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5233 else if (game_status == GAME_MODE_SCORES)
5235 if (scores.continue_playing && scores.continue_on_return)
5237 StartPlayingFromHallOfFame();
5241 else if (!scores.continue_on_return)
5243 SetGameStatus(GAME_MODE_SCOREINFO);
5245 DrawScoreInfo(node_cursor->pos);
5251 SetGameStatus(GAME_MODE_MAIN);
5259 if (game_status == GAME_MODE_SCORES)
5260 PlayMenuSoundIfLoop();
5263 void DrawChoosePlayerName(void)
5267 if (player_name != NULL)
5269 freeTreeInfo(player_name);
5274 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5276 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5277 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5280 ti->node_top = &player_name;
5281 ti->sort_priority = 10000 + value;
5282 ti->color = getPlayerNameColor(global.user_names[i]);
5284 snprintf(identifier, sizeof(identifier), "%d", value);
5285 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5287 setString(&ti->identifier, identifier);
5288 setString(&ti->name, name);
5289 setString(&ti->name_sorting, name);
5291 pushTreeInfo(&player_name, ti);
5294 // sort player entries by player number
5295 sortTreeInfo(&player_name);
5297 // set current player entry to selected player entry
5298 player_name_current =
5299 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5301 // if that fails, set current player name to first available name
5302 if (player_name_current == NULL)
5303 player_name_current = player_name;
5305 // set text size for main name input (also used on name selection screen)
5306 InitializeMainControls();
5308 DrawChooseTree(&player_name_current);
5311 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5313 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5316 void DrawChooseLevelSet(void)
5318 DrawChooseTree(&leveldir_current);
5321 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5323 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5326 void DrawChooseLevelNr(void)
5330 if (level_number != NULL)
5332 freeTreeInfo(level_number);
5334 level_number = NULL;
5337 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5339 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5340 char identifier[32], name[64];
5343 // temporarily load level info to get level name
5344 LoadLevelInfoOnly(i);
5346 ti->node_top = &level_number;
5347 ti->sort_priority = 10000 + value;
5348 ti->color = (level.no_level_file ? FC_BLUE :
5349 LevelStats_getSolved(i) ? FC_GREEN :
5350 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5352 snprintf(identifier, sizeof(identifier), "%d", value);
5353 snprintf(name, sizeof(name), "%03d: %s", value,
5354 (level.no_level_file ? "(no file)" : level.name));
5356 setString(&ti->identifier, identifier);
5357 setString(&ti->name, name);
5358 setString(&ti->name_sorting, name);
5360 pushTreeInfo(&level_number, ti);
5363 // sort level number values to start with lowest level number
5364 sortTreeInfo(&level_number);
5366 // set current level number to current level number
5367 level_number_current =
5368 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5370 // if that also fails, set current level number to first available level
5371 if (level_number_current == NULL)
5372 level_number_current = level_number;
5374 DrawChooseTree(&level_number_current);
5377 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5379 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5382 static void DrawHallOfFame_setScoreEntries(void)
5384 int max_empty_entries = 10; // at least show "top ten" list, if empty
5385 int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
5386 int min_score_entries = MIN(max_empty_entries, max_visible_entries);
5387 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5390 if (score_entries != NULL)
5392 freeTreeInfo(score_entries);
5394 score_entries = NULL;
5397 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5399 // do not add empty score entries if off-screen
5400 if (scores.entry[i].score == 0 &&
5401 scores.entry[i].time == 0 &&
5402 i >= min_score_entries)
5405 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5406 char identifier[32], name[64];
5409 ti->node_top = &score_entries;
5410 ti->sort_priority = 10000 + value;
5411 ti->color = FC_YELLOW;
5414 snprintf(identifier, sizeof(identifier), "%d", value);
5415 snprintf(name, sizeof(name), "%03d.", value + 1);
5417 setString(&ti->identifier, identifier);
5418 setString(&ti->name, name);
5419 setString(&ti->name_sorting, name);
5421 pushTreeInfo(&score_entries, ti);
5424 // sort score entries to start with highest score entry
5425 sortTreeInfo(&score_entries);
5427 // add top tree node to create back link to main menu
5428 score_entries = addTopTreeInfoNode(score_entries);
5430 // set current score entry to last added or highest score entry
5431 score_entry_current =
5432 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5434 // if that fails, set current score entry to first valid score entry
5435 if (score_entry_current == NULL)
5436 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5438 if (score_entries != NULL && scores.continue_playing)
5439 setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT);
5442 void DrawHallOfFame(int nr)
5444 scores.last_level_nr = nr;
5446 // (this is needed when called from GameEnd() after winning a game)
5447 KeyboardAutoRepeatOn();
5449 // (this is needed when called from GameEnd() after winning a game)
5450 SetDrawDeactivationMask(REDRAW_NONE);
5451 SetDrawBackgroundMask(REDRAW_FIELD);
5453 LoadLocalAndServerScore(scores.last_level_nr, TRUE);
5455 DrawHallOfFame_setScoreEntries();
5457 if (scores.last_added >= 0)
5458 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5460 FadeSetEnterScreen();
5462 DrawChooseTree(&score_entry_current);
5465 static char *getHallOfFameRankText(int nr, int size)
5467 static char rank_text[10];
5468 boolean forced = (scores.force_last_added && nr == scores.last_added);
5469 char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
5471 sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
5476 static char *getHallOfFameTimeText(int nr)
5478 static char score_text[10];
5479 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5480 int mm = (time_seconds / 60) % 60;
5481 int ss = (time_seconds % 60);
5483 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5488 static char *getHallOfFameScoreText(int nr, int size)
5490 if (!level.rate_time_over_score)
5491 return int2str(scores.entry[nr].score, size); // show normal score
5492 else if (level.use_step_counter)
5493 return int2str(scores.entry[nr].time, size); // show number of steps
5495 return getHallOfFameTimeText(nr); // show playing time
5498 static char *getHallOfFameTapeDateText(struct ScoreEntry *entry)
5500 static char tape_date[MAX_ISO_DATE_LEN + 1];
5503 if (!strEqual(entry->tape_date, UNKNOWN_NAME) ||
5504 strEqual(entry->tape_basename, UNDEFINED_FILENAME))
5505 return entry->tape_date;
5507 for (i = 0, j = 0; i < 8; i++, j++)
5509 tape_date[j] = entry->tape_basename[i];
5511 if (i == 3 || i == 5)
5512 tape_date[++j] = '-';
5515 tape_date[MAX_ISO_DATE_LEN] = '\0';
5520 static void HandleHallOfFame_SelectLevel(int step, int direction)
5522 int old_level_nr = scores.last_level_nr;
5523 int new_level_nr = old_level_nr + step * direction;
5525 if (new_level_nr < leveldir_current->first_level)
5526 new_level_nr = leveldir_current->first_level;
5527 if (new_level_nr > leveldir_current->last_level)
5528 new_level_nr = leveldir_current->last_level;
5530 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
5531 new_level_nr = leveldir_current->handicap_level;
5533 if (new_level_nr != old_level_nr)
5535 PlaySound(SND_MENU_ITEM_SELECTING);
5537 scores.last_level_nr = level_nr = new_level_nr;
5538 scores.last_entry_nr = 0;
5540 LoadLevel(level_nr);
5541 LoadLocalAndServerScore(level_nr, TRUE);
5543 DrawHallOfFame_setScoreEntries();
5545 if (game_status == GAME_MODE_SCORES)
5547 // force remapping optional gadgets (especially scroll bar)
5548 UnmapScreenTreeGadgets();
5550 // redraw complete high score screen, as sub-title has changed
5553 // redraw level selection buttons (which have just been erased)
5554 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5556 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
5560 DrawScoreInfo_Content(scores.last_entry_nr);
5563 SaveLevelSetup_SeriesInfo();
5567 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5569 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5572 static void DrawScoreInfo_Content(int entry_nr)
5574 struct ScoreEntry *entry = &scores.entry[entry_nr];
5575 char *pos_text = getHallOfFameRankText(entry_nr, 0);
5576 char *tape_date = getHallOfFameTapeDateText(entry);
5577 int font_head = MENU_INFO_FONT_HEAD;
5578 int font_text = MENU_INFO_FONT_TEXT;
5579 int font_foot = MENU_INFO_FONT_FOOT;
5580 int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
5581 int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
5582 int spacing_left = menu.left_spacing[GAME_MODE_SCOREINFO];
5583 int spacing_top = menu.top_spacing[GAME_MODE_SCOREINFO];
5584 int xstep = getFontWidth(font_text);
5585 int ystep_para = getMenuTextStep(spacing_para, font_text);
5586 int ystep_line = getMenuTextStep(spacing_line, font_text);
5587 int xstart = mSX - SX + spacing_left;
5588 int ystart = mSY - SY + spacing_top + getHeadlineSpacing();
5589 int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
5590 int xstart1 = xstart + xstep;
5591 int xstart2 = xstart + xstep * 12;
5592 int select_x = SX + xstart1;
5593 int select_y1, select_y2;
5595 int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height;
5596 boolean play_visible = !strEqual(tape_date, UNKNOWN_NAME);
5597 int font_width = getFontWidth(font_text);
5598 int font_height = getFontHeight(font_text);
5599 int tape_date_width = getTextWidth(tape_date, font_text);
5600 int pad_left = xstart2;
5601 int pad_right = menu.right_spacing[GAME_MODE_SCOREINFO];
5602 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
5603 int max_lines_per_text = 5;
5608 // redraw level selection buttons (which have just been erased)
5609 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5611 drawChooseTreeHead(score_entries);
5612 drawChooseTreeInfo(score_entries);
5614 DrawTextF(xstart1, ystart, font_head, "Level Set");
5615 lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
5616 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5617 TRUE, FALSE, FALSE);
5618 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5620 DrawTextF(xstart1, ystart, font_head, "Level");
5621 lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
5622 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5623 TRUE, FALSE, FALSE);
5624 ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
5626 select_y1 = SY + ystart;
5627 ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
5629 DrawTextF(xstart1, ystart, font_head, "Rank");
5630 DrawTextF(xstart2, ystart, font_text, pos_text);
5631 ystart += ystep_line;
5633 DrawTextF(xstart1, ystart, font_head, "Player");
5634 DrawTextF(xstart2, ystart, font_text, entry->name);
5635 ystart += ystep_line;
5637 if (level.use_step_counter)
5639 DrawTextF(xstart1, ystart, font_head, "Steps");
5640 DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
5641 ystart += ystep_line;
5645 DrawTextF(xstart1, ystart, font_head, "Time");
5646 DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
5647 ystart += ystep_line;
5650 if (!level.rate_time_over_score || entry->score > 0)
5652 DrawTextF(xstart1, ystart, font_head, "Score");
5653 DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
5654 ystart += ystep_line;
5657 ystart += ystep_line;
5659 play_x = SX + xstart2 + tape_date_width + font_width;
5660 play_y = SY + ystart + (font_height - play_height) / 2;
5662 DrawTextF(xstart1, ystart, font_head, "Tape Date");
5663 DrawTextF(xstart2, ystart, font_text, tape_date);
5664 ystart += ystep_line;
5666 DrawTextF(xstart1, ystart, font_head, "Platform");
5667 DrawTextF(xstart2, ystart, font_text, entry->platform);
5668 ystart += ystep_line;
5670 DrawTextF(xstart1, ystart, font_head, "Version");
5671 DrawTextF(xstart2, ystart, font_text, entry->version);
5672 ystart += ystep_line;
5674 DrawTextF(xstart1, ystart, font_head, "Country");
5675 lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
5676 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5677 TRUE, FALSE, FALSE);
5678 ystart += ystep_line;
5680 select_y2 = SY + ystart;
5682 DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
5684 AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2);
5685 AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible);
5688 static void DrawScoreInfo(int entry_nr)
5690 scores.last_entry_nr = entry_nr;
5691 score_info_tape_play = FALSE;
5695 FreeScreenGadgets();
5696 CreateScreenGadgets();
5698 FadeOut(REDRAW_FIELD);
5700 // needed if different viewport properties defined after playing score tape
5701 ChangeViewportPropertiesIfNeeded();
5703 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
5704 SetDrawDeactivationMask(REDRAW_NONE);
5705 SetDrawBackgroundMask(REDRAW_FIELD);
5707 // needed if different background image defined after playing score tape
5708 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5709 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
5711 // special compatibility handling for "Snake Bite" graphics set
5712 if (strPrefix(leveldir_current->identifier, "snake_bite"))
5713 ClearRectangle(gfx.background_bitmap, gfx.real_sx, gfx.real_sy + 64,
5714 gfx.full_sxsize, gfx.full_sysize - 64);
5716 DrawScoreInfo_Content(entry_nr);
5718 // map gadgets for score info screen
5719 MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
5721 FadeIn(REDRAW_FIELD);
5724 static void HandleScoreInfo_SelectScore(int step, int direction)
5726 int old_entry_nr = scores.last_entry_nr;
5727 int new_entry_nr = old_entry_nr + step * direction;
5728 int num_nodes = numTreeInfoInGroup(score_entry_current);
5729 int num_entries = num_nodes - 1; // score nodes only, without back link
5731 if (new_entry_nr < 0)
5733 if (new_entry_nr > num_entries - 1)
5734 new_entry_nr = num_entries - 1;
5736 if (new_entry_nr != old_entry_nr)
5738 scores.last_entry_nr = new_entry_nr;
5740 DrawScoreInfo_Content(new_entry_nr);
5744 static void HandleScoreInfo_PlayTape(void)
5746 if (!PlayScoreTape(scores.last_entry_nr))
5748 DrawScoreInfo_Content(scores.last_entry_nr);
5750 FadeIn(REDRAW_FIELD);
5754 void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
5756 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5757 boolean button_is_valid = (mx >= 0 && my >= 0);
5758 boolean button_screen_clicked = (button_action && button_is_valid);
5760 if (server_scores.updated)
5762 // reload scores, using updated server score cache file
5763 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5765 server_scores.updated = FALSE;
5767 DrawHallOfFame_setScoreEntries();
5769 DrawScoreInfo_Content(scores.last_entry_nr);
5772 if (button_screen_clicked)
5774 PlaySound(SND_MENU_ITEM_SELECTING);
5776 SetGameStatus(GAME_MODE_SCORES);
5778 DrawHallOfFame(scores.last_level_nr);
5782 HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
5786 HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
5791 // ============================================================================
5792 // setup screen functions
5793 // ============================================================================
5795 static struct TokenInfo *setup_info;
5796 static int num_setup_info; // number of setup entries shown on screen
5797 static int max_setup_info; // total number of setup entries in list
5799 static char *window_size_text;
5800 static char *scaling_type_text;
5801 static char *rendering_mode_text;
5802 static char *vsync_mode_text;
5803 static char *scroll_delay_text;
5804 static char *snapshot_mode_text;
5805 static char *game_speed_text;
5806 static char *scores_type_text;
5807 static char *network_server_text;
5808 static char *graphics_set_name;
5809 static char *sounds_set_name;
5810 static char *music_set_name;
5811 static char *volume_simple_text;
5812 static char *volume_loops_text;
5813 static char *volume_music_text;
5814 static char *touch_controls_text;
5815 static char *move_distance_text;
5816 static char *drop_distance_text;
5817 static char *transparency_text;
5818 static char *grid_size_text[2][2];
5820 static void execSetupMain(void)
5822 setup_mode = SETUP_MODE_MAIN;
5827 static void execSetupGame_setScoresType(void)
5829 if (scores_types == NULL)
5833 for (i = 0; scores_types_list[i].value != NULL; i++)
5835 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5836 char identifier[32], name[32];
5837 char *value = scores_types_list[i].value;
5838 char *text = scores_types_list[i].text;
5840 ti->node_top = &scores_types;
5841 ti->sort_priority = i;
5843 sprintf(identifier, "%s", value);
5844 sprintf(name, "%s", text);
5846 setString(&ti->identifier, identifier);
5847 setString(&ti->name, name);
5848 setString(&ti->name_sorting, name);
5849 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
5851 pushTreeInfo(&scores_types, ti);
5854 // sort scores type values to start with lowest scores type value
5855 sortTreeInfo(&scores_types);
5857 // set current scores type value to configured scores type value
5858 scores_type_current =
5859 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
5861 // if that fails, set current scores type to reliable default value
5862 if (scores_type_current == NULL)
5863 scores_type_current =
5864 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
5866 // if that also fails, set current scores type to first available value
5867 if (scores_type_current == NULL)
5868 scores_type_current = scores_types;
5871 setup.scores_in_highscore_list = scores_type_current->identifier;
5873 // needed for displaying scores type text instead of identifier
5874 scores_type_text = scores_type_current->name;
5877 static void execSetupGame_setGameSpeeds(boolean update_value)
5879 if (setup.game_speed_extended)
5881 game_speeds_list = game_speeds_list_extended;
5882 game_speeds = game_speeds_extended;
5886 game_speeds_list = game_speeds_list_normal;
5887 game_speeds = game_speeds_normal;
5890 if (game_speeds == NULL)
5894 for (i = 0; game_speeds_list[i].value != -1; i++)
5896 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5897 char identifier[32], name[32];
5898 int value = game_speeds_list[i].value;
5899 char *text = game_speeds_list[i].text;
5901 ti->node_top = &game_speeds;
5902 ti->sort_priority = 10000 - value;
5904 sprintf(identifier, "%d", value);
5905 sprintf(name, "%s", text);
5907 setString(&ti->identifier, identifier);
5908 setString(&ti->name, name);
5909 setString(&ti->name_sorting, name);
5910 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5912 pushTreeInfo(&game_speeds, ti);
5915 // sort game speed values to start with slowest game speed
5916 sortTreeInfo(&game_speeds);
5918 update_value = TRUE;
5923 // set current game speed to configured game speed value
5924 game_speed_current =
5925 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5927 // if that fails, set current game speed to reliable default value
5928 if (game_speed_current == NULL)
5929 game_speed_current =
5930 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5932 // if that also fails, set current game speed to first available speed
5933 if (game_speed_current == NULL)
5934 game_speed_current = game_speeds;
5936 if (setup.game_speed_extended)
5937 game_speeds_extended = game_speeds;
5939 game_speeds_normal = game_speeds;
5942 setup.game_frame_delay = atoi(game_speed_current->identifier);
5944 // needed for displaying game speed text instead of identifier
5945 game_speed_text = game_speed_current->name;
5948 static void execSetupGame_setScrollDelays(void)
5950 if (scroll_delays == NULL)
5954 for (i = 0; scroll_delays_list[i].value != -1; i++)
5956 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5957 char identifier[32], name[32];
5958 int value = scroll_delays_list[i].value;
5959 char *text = scroll_delays_list[i].text;
5961 ti->node_top = &scroll_delays;
5962 ti->sort_priority = value;
5964 sprintf(identifier, "%d", value);
5965 sprintf(name, "%s", text);
5967 setString(&ti->identifier, identifier);
5968 setString(&ti->name, name);
5969 setString(&ti->name_sorting, name);
5970 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5972 pushTreeInfo(&scroll_delays, ti);
5975 // sort scroll delay values to start with lowest scroll delay value
5976 sortTreeInfo(&scroll_delays);
5978 // set current scroll delay value to configured scroll delay value
5979 scroll_delay_current =
5980 getTreeInfoFromIdentifier(scroll_delays, i_to_a(setup.scroll_delay_value));
5982 // if that fails, set current scroll delay to reliable default value
5983 if (scroll_delay_current == NULL)
5984 scroll_delay_current =
5985 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5987 // if that also fails, set current scroll delay to first available value
5988 if (scroll_delay_current == NULL)
5989 scroll_delay_current = scroll_delays;
5992 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5994 // needed for displaying scroll delay text instead of identifier
5995 scroll_delay_text = scroll_delay_current->name;
5998 static void execSetupGame_setSnapshotModes(void)
6000 if (snapshot_modes == NULL)
6004 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
6006 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6007 char identifier[32], name[32];
6008 char *value = snapshot_modes_list[i].value;
6009 char *text = snapshot_modes_list[i].text;
6011 ti->node_top = &snapshot_modes;
6012 ti->sort_priority = i;
6014 sprintf(identifier, "%s", value);
6015 sprintf(name, "%s", text);
6017 setString(&ti->identifier, identifier);
6018 setString(&ti->name, name);
6019 setString(&ti->name_sorting, name);
6020 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
6022 pushTreeInfo(&snapshot_modes, ti);
6025 // sort snapshot mode values to start with lowest snapshot mode value
6026 sortTreeInfo(&snapshot_modes);
6028 // set current snapshot mode value to configured snapshot mode value
6029 snapshot_mode_current =
6030 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
6032 // if that fails, set current snapshot mode to reliable default value
6033 if (snapshot_mode_current == NULL)
6034 snapshot_mode_current =
6035 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
6037 // if that also fails, set current snapshot mode to first available value
6038 if (snapshot_mode_current == NULL)
6039 snapshot_mode_current = snapshot_modes;
6042 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
6044 // needed for displaying snapshot mode text instead of identifier
6045 snapshot_mode_text = snapshot_mode_current->name;
6048 static void execSetupGame_setNetworkServerText(void)
6050 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6052 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
6056 strncpy(network_server_hostname, setup.network_server_hostname,
6057 MAX_SETUP_TEXT_INPUT_LEN);
6058 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
6061 // needed for displaying network server text instead of identifier
6062 network_server_text = network_server_hostname;
6065 static void execSetupGame(void)
6067 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
6069 execSetupGame_setGameSpeeds(FALSE);
6070 execSetupGame_setScoresType();
6071 execSetupGame_setScrollDelays();
6072 execSetupGame_setSnapshotModes();
6074 execSetupGame_setNetworkServerText();
6076 if (!setup.provide_uploading_tapes)
6077 setHideSetupEntry(execOfferUploadTapes);
6079 setup_mode = SETUP_MODE_GAME;
6083 // check if vsync needs to be disabled for this game speed to work
6084 if (check_vsync_mode)
6085 DisableVsyncIfNeeded();
6088 static void execSetupChooseScoresType(void)
6090 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
6095 static void execSetupChooseGameSpeed(void)
6097 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
6102 static void execSetupChooseScrollDelay(void)
6104 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
6109 static void execSetupChooseSnapshotMode(void)
6111 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
6116 static void execSetupEngines(void)
6118 setup_mode = SETUP_MODE_ENGINES;
6123 static void execSetupEditor(void)
6125 setup_mode = SETUP_MODE_EDITOR;
6130 static void execSetupGraphics_setWindowSizes(boolean update_list)
6132 if (window_sizes != NULL && update_list)
6134 freeTreeInfo(window_sizes);
6136 window_sizes = NULL;
6139 if (window_sizes == NULL)
6141 boolean current_window_size_found = FALSE;
6144 for (i = 0; window_sizes_list[i].value != -1; i++)
6146 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6147 char identifier[32], name[32];
6148 int value = window_sizes_list[i].value;
6149 char *text = window_sizes_list[i].text;
6151 ti->node_top = &window_sizes;
6152 ti->sort_priority = value;
6154 sprintf(identifier, "%d", value);
6155 sprintf(name, "%s", text);
6157 setString(&ti->identifier, identifier);
6158 setString(&ti->name, name);
6159 setString(&ti->name_sorting, name);
6160 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6162 pushTreeInfo(&window_sizes, ti);
6164 if (value == setup.window_scaling_percent)
6165 current_window_size_found = TRUE;
6168 if (!current_window_size_found)
6170 // add entry for non-preset window scaling value
6172 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6173 char identifier[32], name[32];
6174 int value = setup.window_scaling_percent;
6176 ti->node_top = &window_sizes;
6177 ti->sort_priority = value;
6179 sprintf(identifier, "%d", value);
6180 sprintf(name, "%d %% (Current)", value);
6182 setString(&ti->identifier, identifier);
6183 setString(&ti->name, name);
6184 setString(&ti->name_sorting, name);
6185 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6187 pushTreeInfo(&window_sizes, ti);
6190 // sort window size values to start with lowest window size value
6191 sortTreeInfo(&window_sizes);
6193 // set current window size value to configured window size value
6194 window_size_current =
6195 getTreeInfoFromIdentifier(window_sizes,
6196 i_to_a(setup.window_scaling_percent));
6198 // if that fails, set current window size to reliable default value
6199 if (window_size_current == NULL)
6200 window_size_current =
6201 getTreeInfoFromIdentifier(window_sizes,
6202 i_to_a(STD_WINDOW_SCALING_PERCENT));
6204 // if that also fails, set current window size to first available value
6205 if (window_size_current == NULL)
6206 window_size_current = window_sizes;
6209 setup.window_scaling_percent = atoi(window_size_current->identifier);
6211 // needed for displaying window size text instead of identifier
6212 window_size_text = window_size_current->name;
6215 static void execSetupGraphics_setScalingTypes(void)
6217 if (scaling_types == NULL)
6221 for (i = 0; scaling_types_list[i].value != NULL; i++)
6223 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6224 char identifier[32], name[32];
6225 char *value = scaling_types_list[i].value;
6226 char *text = scaling_types_list[i].text;
6228 ti->node_top = &scaling_types;
6229 ti->sort_priority = i;
6231 sprintf(identifier, "%s", value);
6232 sprintf(name, "%s", text);
6234 setString(&ti->identifier, identifier);
6235 setString(&ti->name, name);
6236 setString(&ti->name_sorting, name);
6237 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6239 pushTreeInfo(&scaling_types, ti);
6242 // sort scaling type values to start with lowest scaling type value
6243 sortTreeInfo(&scaling_types);
6245 // set current scaling type value to configured scaling type value
6246 scaling_type_current =
6247 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6249 // if that fails, set current scaling type to reliable default value
6250 if (scaling_type_current == NULL)
6251 scaling_type_current =
6252 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6254 // if that also fails, set current scaling type to first available value
6255 if (scaling_type_current == NULL)
6256 scaling_type_current = scaling_types;
6259 setup.window_scaling_quality = scaling_type_current->identifier;
6261 // needed for displaying scaling type text instead of identifier
6262 scaling_type_text = scaling_type_current->name;
6265 static void execSetupGraphics_setRenderingModes(void)
6267 if (rendering_modes == NULL)
6271 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6273 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6274 char identifier[32], name[32];
6275 char *value = rendering_modes_list[i].value;
6276 char *text = rendering_modes_list[i].text;
6278 ti->node_top = &rendering_modes;
6279 ti->sort_priority = i;
6281 sprintf(identifier, "%s", value);
6282 sprintf(name, "%s", text);
6284 setString(&ti->identifier, identifier);
6285 setString(&ti->name, name);
6286 setString(&ti->name_sorting, name);
6287 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6289 pushTreeInfo(&rendering_modes, ti);
6292 // sort rendering mode values to start with lowest rendering mode value
6293 sortTreeInfo(&rendering_modes);
6295 // set current rendering mode value to configured rendering mode value
6296 rendering_mode_current =
6297 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6299 // if that fails, set current rendering mode to reliable default value
6300 if (rendering_mode_current == NULL)
6301 rendering_mode_current =
6302 getTreeInfoFromIdentifier(rendering_modes,
6303 STR_SPECIAL_RENDERING_DEFAULT);
6305 // if that also fails, set current rendering mode to first available one
6306 if (rendering_mode_current == NULL)
6307 rendering_mode_current = rendering_modes;
6310 setup.screen_rendering_mode = rendering_mode_current->identifier;
6312 // needed for displaying rendering mode text instead of identifier
6313 rendering_mode_text = rendering_mode_current->name;
6316 static void execSetupGraphics_setVsyncModes(boolean update_value)
6318 if (vsync_modes == NULL)
6322 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6324 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6325 char identifier[32], name[32];
6326 char *value = vsync_modes_list[i].value;
6327 char *text = vsync_modes_list[i].text;
6329 ti->node_top = &vsync_modes;
6330 ti->sort_priority = i;
6332 sprintf(identifier, "%s", value);
6333 sprintf(name, "%s", text);
6335 setString(&ti->identifier, identifier);
6336 setString(&ti->name, name);
6337 setString(&ti->name_sorting, name);
6338 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6340 pushTreeInfo(&vsync_modes, ti);
6343 // sort vsync mode values to start with lowest vsync mode value
6344 sortTreeInfo(&vsync_modes);
6346 update_value = TRUE;
6351 // set current vsync mode value to configured vsync mode value
6352 vsync_mode_current =
6353 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6355 // if that fails, set current vsync mode to reliable default value
6356 if (vsync_mode_current == NULL)
6357 vsync_mode_current =
6358 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6360 // if that also fails, set current vsync mode to first available one
6361 if (vsync_mode_current == NULL)
6362 vsync_mode_current = vsync_modes;
6365 setup.vsync_mode = vsync_mode_current->identifier;
6367 // needed for displaying vsync mode text instead of identifier
6368 vsync_mode_text = vsync_mode_current->name;
6371 static void execSetupGraphics(void)
6373 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6375 // update "setup.window_scaling_percent" from list selection
6376 // (in this case, window scaling was changed on setup screen)
6377 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6378 execSetupGraphics_setWindowSizes(FALSE);
6380 // update "setup.vsync_mode" from list selection
6381 // (in this case, vsync mode was changed on setup screen)
6382 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6383 execSetupGraphics_setVsyncModes(FALSE);
6385 // update list selection from "setup.window_scaling_percent"
6386 // (window scaling may have changed by resizing the window)
6387 execSetupGraphics_setWindowSizes(TRUE);
6389 // update list selection from "setup.vsync_mode"
6390 // (vsync_mode may have changed by re-creating the renderer)
6391 execSetupGraphics_setVsyncModes(TRUE);
6393 execSetupGraphics_setScalingTypes();
6394 execSetupGraphics_setRenderingModes();
6396 setup_mode = SETUP_MODE_GRAPHICS;
6400 // check if game speed is high enough for 60 Hz vsync to work
6401 if (check_game_speed)
6402 ModifyGameSpeedIfNeeded();
6404 // window scaling may have changed at this point
6405 ChangeWindowScalingIfNeeded();
6407 // window scaling quality may have changed at this point
6408 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6409 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6411 // screen rendering mode may have changed at this point
6412 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6414 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6415 int video_vsync_mode = video.vsync_mode;
6417 // screen vsync mode may have changed at this point
6418 ChangeVsyncModeIfNeeded();
6420 // check if setting vsync mode to selected value failed
6421 if (setup_vsync_mode != video_vsync_mode &&
6422 setup_vsync_mode != video.vsync_mode)
6424 // changing vsync mode to selected value failed -- reset displayed value
6425 execSetupGraphics_setVsyncModes(TRUE);
6427 Request("Setting VSync failed!", REQ_CONFIRM);
6433 static void execSetupChooseWindowSize(void)
6435 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6440 static void execSetupChooseScalingType(void)
6442 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6447 static void execSetupChooseRenderingMode(void)
6449 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6454 static void execSetupChooseVsyncMode(void)
6456 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6461 static void execSetupChooseVolumeSimple(void)
6463 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6468 static void execSetupChooseVolumeLoops(void)
6470 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6475 static void execSetupChooseVolumeMusic(void)
6477 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6482 static void execSetupSound(void)
6484 if (volumes_simple == NULL)
6486 boolean current_volume_simple_found = FALSE;
6489 for (i = 0; volumes_list[i].value != -1; i++)
6491 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6492 char identifier[32], name[32];
6493 int value = volumes_list[i].value;
6494 char *text = volumes_list[i].text;
6496 ti->node_top = &volumes_simple;
6497 ti->sort_priority = value;
6499 sprintf(identifier, "%d", value);
6500 sprintf(name, "%s", text);
6502 setString(&ti->identifier, identifier);
6503 setString(&ti->name, name);
6504 setString(&ti->name_sorting, name);
6505 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6507 pushTreeInfo(&volumes_simple, ti);
6509 if (value == setup.volume_simple)
6510 current_volume_simple_found = TRUE;
6513 if (!current_volume_simple_found)
6515 // add entry for non-preset volume value
6517 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6518 char identifier[32], name[32];
6519 int value = setup.volume_simple;
6521 ti->node_top = &volumes_simple;
6522 ti->sort_priority = value;
6524 sprintf(identifier, "%d", value);
6525 sprintf(name, "%d %% (Current)", value);
6527 setString(&ti->identifier, identifier);
6528 setString(&ti->name, name);
6529 setString(&ti->name_sorting, name);
6530 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6532 pushTreeInfo(&volumes_simple, ti);
6535 // sort volume values to start with lowest volume value
6536 sortTreeInfo(&volumes_simple);
6538 // set current volume value to configured volume value
6539 volume_simple_current =
6540 getTreeInfoFromIdentifier(volumes_simple, i_to_a(setup.volume_simple));
6542 // if that fails, set current volume to reliable default value
6543 if (volume_simple_current == NULL)
6544 volume_simple_current =
6545 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6547 // if that also fails, set current volume to first available value
6548 if (volume_simple_current == NULL)
6549 volume_simple_current = volumes_simple;
6552 if (volumes_loops == NULL)
6554 boolean current_volume_loops_found = FALSE;
6557 for (i = 0; volumes_list[i].value != -1; i++)
6559 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6560 char identifier[32], name[32];
6561 int value = volumes_list[i].value;
6562 char *text = volumes_list[i].text;
6564 ti->node_top = &volumes_loops;
6565 ti->sort_priority = value;
6567 sprintf(identifier, "%d", value);
6568 sprintf(name, "%s", text);
6570 setString(&ti->identifier, identifier);
6571 setString(&ti->name, name);
6572 setString(&ti->name_sorting, name);
6573 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6575 pushTreeInfo(&volumes_loops, ti);
6577 if (value == setup.volume_loops)
6578 current_volume_loops_found = TRUE;
6581 if (!current_volume_loops_found)
6583 // add entry for non-preset volume value
6585 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6586 char identifier[32], name[32];
6587 int value = setup.volume_loops;
6589 ti->node_top = &volumes_loops;
6590 ti->sort_priority = value;
6592 sprintf(identifier, "%d", value);
6593 sprintf(name, "%d %% (Current)", value);
6595 setString(&ti->identifier, identifier);
6596 setString(&ti->name, name);
6597 setString(&ti->name_sorting, name);
6598 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6600 pushTreeInfo(&volumes_loops, ti);
6603 // sort volume values to start with lowest volume value
6604 sortTreeInfo(&volumes_loops);
6606 // set current volume value to configured volume value
6607 volume_loops_current =
6608 getTreeInfoFromIdentifier(volumes_loops, i_to_a(setup.volume_loops));
6610 // if that fails, set current volume to reliable default value
6611 if (volume_loops_current == NULL)
6612 volume_loops_current =
6613 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6615 // if that also fails, set current volume to first available value
6616 if (volume_loops_current == NULL)
6617 volume_loops_current = volumes_loops;
6620 if (volumes_music == NULL)
6622 boolean current_volume_music_found = FALSE;
6625 for (i = 0; volumes_list[i].value != -1; i++)
6627 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6628 char identifier[32], name[32];
6629 int value = volumes_list[i].value;
6630 char *text = volumes_list[i].text;
6632 ti->node_top = &volumes_music;
6633 ti->sort_priority = value;
6635 sprintf(identifier, "%d", value);
6636 sprintf(name, "%s", text);
6638 setString(&ti->identifier, identifier);
6639 setString(&ti->name, name);
6640 setString(&ti->name_sorting, name);
6641 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6643 pushTreeInfo(&volumes_music, ti);
6645 if (value == setup.volume_music)
6646 current_volume_music_found = TRUE;
6649 if (!current_volume_music_found)
6651 // add entry for non-preset volume value
6653 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6654 char identifier[32], name[32];
6655 int value = setup.volume_music;
6657 ti->node_top = &volumes_music;
6658 ti->sort_priority = value;
6660 sprintf(identifier, "%d", value);
6661 sprintf(name, "%d %% (Current)", value);
6663 setString(&ti->identifier, identifier);
6664 setString(&ti->name, name);
6665 setString(&ti->name_sorting, name);
6666 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6668 pushTreeInfo(&volumes_music, ti);
6671 // sort volume values to start with lowest volume value
6672 sortTreeInfo(&volumes_music);
6674 // set current volume value to configured volume value
6675 volume_music_current =
6676 getTreeInfoFromIdentifier(volumes_music, i_to_a(setup.volume_music));
6678 // if that fails, set current volume to reliable default value
6679 if (volume_music_current == NULL)
6680 volume_music_current =
6681 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6683 // if that also fails, set current volume to first available value
6684 if (volume_music_current == NULL)
6685 volume_music_current = volumes_music;
6688 setup.volume_simple = atoi(volume_simple_current->identifier);
6689 setup.volume_loops = atoi(volume_loops_current->identifier);
6690 setup.volume_music = atoi(volume_music_current->identifier);
6692 // needed for displaying volume text instead of identifier
6693 volume_simple_text = volume_simple_current->name;
6694 volume_loops_text = volume_loops_current->name;
6695 volume_music_text = volume_music_current->name;
6697 setup_mode = SETUP_MODE_SOUND;
6702 static void execSetupChooseTouchControls(void)
6704 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6709 static void execSetupChooseMoveDistance(void)
6711 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6716 static void execSetupChooseDropDistance(void)
6718 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6723 static void execSetupChooseTransparency(void)
6725 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6730 static void execSetupChooseGridXSize_0(void)
6732 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6737 static void execSetupChooseGridYSize_0(void)
6739 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6744 static void execSetupChooseGridXSize_1(void)
6746 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6751 static void execSetupChooseGridYSize_1(void)
6753 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6758 static void execSetupConfigureVirtualButtons(void)
6760 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6762 ConfigureVirtualButtons();
6764 setup_mode = SETUP_MODE_TOUCH;
6769 static void execSetupTouch(void)
6773 if (touch_controls == NULL)
6775 for (i = 0; touch_controls_list[i].value != NULL; i++)
6777 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6778 char identifier[32], name[32];
6779 char *value = touch_controls_list[i].value;
6780 char *text = touch_controls_list[i].text;
6782 ti->node_top = &touch_controls;
6783 ti->sort_priority = i;
6785 sprintf(identifier, "%s", value);
6786 sprintf(name, "%s", text);
6788 setString(&ti->identifier, identifier);
6789 setString(&ti->name, name);
6790 setString(&ti->name_sorting, name);
6791 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6793 pushTreeInfo(&touch_controls, ti);
6796 // sort touch control values to start with lowest touch control value
6797 sortTreeInfo(&touch_controls);
6799 // set current touch control value to configured touch control value
6800 touch_control_current =
6801 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6803 // if that fails, set current touch control to reliable default value
6804 if (touch_control_current == NULL)
6805 touch_control_current =
6806 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6808 // if that also fails, set current touch control to first available value
6809 if (touch_control_current == NULL)
6810 touch_control_current = touch_controls;
6813 if (move_distances == NULL)
6815 for (i = 0; distances_list[i].value != -1; i++)
6817 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6818 char identifier[32], name[32];
6819 int value = distances_list[i].value;
6820 char *text = distances_list[i].text;
6822 ti->node_top = &move_distances;
6823 ti->sort_priority = value;
6825 sprintf(identifier, "%d", value);
6826 sprintf(name, "%s", text);
6828 setString(&ti->identifier, identifier);
6829 setString(&ti->name, name);
6830 setString(&ti->name_sorting, name);
6831 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6833 pushTreeInfo(&move_distances, ti);
6836 // sort distance values to start with lowest distance value
6837 sortTreeInfo(&move_distances);
6839 // set current distance value to configured distance value
6840 move_distance_current =
6841 getTreeInfoFromIdentifier(move_distances,
6842 i_to_a(setup.touch.move_distance));
6844 // if that fails, set current distance to reliable default value
6845 if (move_distance_current == NULL)
6846 move_distance_current =
6847 getTreeInfoFromIdentifier(move_distances,
6848 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6850 // if that also fails, set current distance to first available value
6851 if (move_distance_current == NULL)
6852 move_distance_current = move_distances;
6855 if (drop_distances == NULL)
6857 for (i = 0; distances_list[i].value != -1; i++)
6859 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6860 char identifier[32], name[32];
6861 int value = distances_list[i].value;
6862 char *text = distances_list[i].text;
6864 ti->node_top = &drop_distances;
6865 ti->sort_priority = value;
6867 sprintf(identifier, "%d", value);
6868 sprintf(name, "%s", text);
6870 setString(&ti->identifier, identifier);
6871 setString(&ti->name, name);
6872 setString(&ti->name_sorting, name);
6873 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6875 pushTreeInfo(&drop_distances, ti);
6878 // sort distance values to start with lowest distance value
6879 sortTreeInfo(&drop_distances);
6881 // set current distance value to configured distance value
6882 drop_distance_current =
6883 getTreeInfoFromIdentifier(drop_distances,
6884 i_to_a(setup.touch.drop_distance));
6886 // if that fails, set current distance to reliable default value
6887 if (drop_distance_current == NULL)
6888 drop_distance_current =
6889 getTreeInfoFromIdentifier(drop_distances,
6890 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6892 // if that also fails, set current distance to first available value
6893 if (drop_distance_current == NULL)
6894 drop_distance_current = drop_distances;
6897 if (transparencies == NULL)
6899 for (i = 0; transparencies_list[i].value != -1; i++)
6901 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6902 char identifier[32], name[32];
6903 int value = transparencies_list[i].value;
6904 char *text = transparencies_list[i].text;
6906 ti->node_top = &transparencies;
6907 ti->sort_priority = value;
6909 sprintf(identifier, "%d", value);
6910 sprintf(name, "%s", text);
6912 setString(&ti->identifier, identifier);
6913 setString(&ti->name, name);
6914 setString(&ti->name_sorting, name);
6915 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6917 pushTreeInfo(&transparencies, ti);
6920 // sort transparency values to start with lowest transparency value
6921 sortTreeInfo(&transparencies);
6923 // set current transparency value to configured transparency value
6924 transparency_current =
6925 getTreeInfoFromIdentifier(transparencies,
6926 i_to_a(setup.touch.transparency));
6928 // if that fails, set current transparency to reliable default value
6929 if (transparency_current == NULL)
6930 transparency_current =
6931 getTreeInfoFromIdentifier(transparencies,
6932 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6934 // if that also fails, set current transparency to first available value
6935 if (transparency_current == NULL)
6936 transparency_current = transparencies;
6939 for (i = 0; i < 2; i++)
6941 for (j = 0; j < 2; j++)
6943 if (grid_sizes[i][j] == NULL)
6945 for (k = 0; grid_sizes_list[k].value != -1; k++)
6947 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6948 char identifier[32], name[32];
6949 int value = grid_sizes_list[k].value;
6950 char *text = grid_sizes_list[k].text;
6952 ti->node_top = &grid_sizes[i][j];
6953 ti->sort_priority = value;
6955 sprintf(identifier, "%d", value);
6956 sprintf(name, "%s", text);
6958 setString(&ti->identifier, identifier);
6959 setString(&ti->name, name);
6960 setString(&ti->name_sorting, name);
6961 setString(&ti->infotext,
6964 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6965 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6967 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6968 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6970 pushTreeInfo(&grid_sizes[i][j], ti);
6973 // sort grid size values to start with lowest grid size value
6974 sortTreeInfo(&grid_sizes[i][j]);
6976 // set current grid size value to configured grid size value
6977 grid_size_current[i][j] =
6978 getTreeInfoFromIdentifier(grid_sizes[i][j],
6980 setup.touch.grid_xsize[i] :
6981 setup.touch.grid_ysize[i]));
6983 // if that fails, set current grid size to reliable default value
6984 if (grid_size_current[i][j] == NULL)
6985 grid_size_current[i][j] =
6986 getTreeInfoFromIdentifier(grid_sizes[i][j],
6988 DEFAULT_GRID_XSIZE(i) :
6989 DEFAULT_GRID_YSIZE(i)));
6991 // if that also fails, set current grid size to first available value
6992 if (grid_size_current[i][j] == NULL)
6993 grid_size_current[i][j] = grid_sizes[i][j];
6998 setup.touch.control_type = touch_control_current->identifier;
6999 setup.touch.move_distance = atoi(move_distance_current->identifier);
7000 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
7001 setup.touch.transparency = atoi(transparency_current->identifier);
7003 for (i = 0; i < 2; i++)
7005 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
7006 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
7008 if (i == GRID_ACTIVE_NR())
7010 overlay.grid_xsize = setup.touch.grid_xsize[i];
7011 overlay.grid_ysize = setup.touch.grid_ysize[i];
7015 // needed for displaying value text instead of identifier
7016 touch_controls_text = touch_control_current->name;
7017 move_distance_text = move_distance_current->name;
7018 drop_distance_text = drop_distance_current->name;
7019 transparency_text = transparency_current->name;
7021 for (i = 0; i < 2; i++)
7022 for (j = 0; j < 2; j++)
7023 grid_size_text[i][j] = grid_size_current[i][j]->name;
7025 setup_mode = SETUP_MODE_TOUCH;
7030 static void execSetupArtwork(void)
7032 static ArtworkDirTree *gfx_last_valid = NULL;
7033 static ArtworkDirTree *snd_last_valid = NULL;
7034 static ArtworkDirTree *mus_last_valid = NULL;
7036 // current artwork directory may be invalid (level group, parent link)
7037 if (!validLevelSeries(artwork.gfx_current))
7038 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
7039 if (!validLevelSeries(artwork.snd_current))
7040 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
7041 if (!validLevelSeries(artwork.mus_current))
7042 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
7044 // store valid artwork directory information
7045 gfx_last_valid = artwork.gfx_current;
7046 snd_last_valid = artwork.snd_current;
7047 mus_last_valid = artwork.mus_current;
7050 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
7051 artwork.gfx_current->subdir,
7052 artwork.gfx_current->fullpath,
7053 artwork.gfx_current->basepath);
7056 setup.graphics_set = artwork.gfx_current->identifier;
7057 setup.sounds_set = artwork.snd_current->identifier;
7058 setup.music_set = artwork.mus_current->identifier;
7060 // needed if last screen (setup choice) changed graphics, sounds or music
7061 ReloadCustomArtwork(0);
7063 // needed for displaying artwork name instead of artwork identifier
7064 graphics_set_name = artwork.gfx_current->name;
7065 sounds_set_name = artwork.snd_current->name;
7066 music_set_name = artwork.mus_current->name;
7068 setup_mode = SETUP_MODE_ARTWORK;
7073 static void execSetupChooseGraphics(void)
7075 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
7080 static void execSetupChooseSounds(void)
7082 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
7087 static void execSetupChooseMusic(void)
7089 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
7094 static void execSetupInput(void)
7096 setup_mode = SETUP_MODE_INPUT;
7101 static void execSetupShortcuts(void)
7103 setup_mode = SETUP_MODE_SHORTCUTS;
7108 static void execSetupShortcuts1(void)
7110 setup_mode = SETUP_MODE_SHORTCUTS_1;
7115 static void execSetupShortcuts2(void)
7117 setup_mode = SETUP_MODE_SHORTCUTS_2;
7122 static void execSetupShortcuts3(void)
7124 setup_mode = SETUP_MODE_SHORTCUTS_3;
7129 static void execSetupShortcuts4(void)
7131 setup_mode = SETUP_MODE_SHORTCUTS_4;
7136 static void execSetupShortcuts5(void)
7138 setup_mode = SETUP_MODE_SHORTCUTS_5;
7143 static void execExitSetup(void)
7145 SetGameStatus(GAME_MODE_MAIN);
7150 static void execSaveAndExitSetup(void)
7156 static void execGadgetNetworkServer(void)
7158 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
7159 struct GadgetInfo *gi = screen_gadget[gadget_id];
7161 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
7162 network_server_hostname[0] = '\0';
7164 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
7168 ClickOnGadget(gi, MB_LEFTBUTTON);
7171 static void execOfferUploadTapes(void)
7176 static void ToggleNetworkModeIfNeeded(void)
7178 int font_title = FONT_TITLE_1;
7179 int font_foot = FC_BLUE;
7180 int ystart = mSY - SY + 16;
7181 int ybottom = mSY - SY + SYSIZE - 20;
7182 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
7184 if (setup.network_mode == network.enabled)
7187 network.enabled = setup.network_mode;
7189 FadeOut(REDRAW_ALL);
7193 DrawTextSCentered(ystart, font_title, text);
7197 if (network.enabled)
7198 InitNetworkServer();
7200 DisconnectFromNetworkServer();
7202 DrawTextSCentered(ybottom, font_foot,
7203 "Press any key or button for setup menu");
7205 WaitForEventToContinue();
7210 static void ToggleGameSpeedsListIfNeeded(void)
7212 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7214 if (setup.game_speed_extended == using_game_speeds_extended)
7217 // try to match similar values when changing game speeds list
7218 if (setup.game_speed_extended)
7219 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7220 setup.game_frame_delay == 30 ? 29 :
7221 setup.game_frame_delay);
7223 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7224 setup.game_frame_delay == 16 ? 15 :
7225 setup.game_frame_delay >= 29 ? 30 :
7226 setup.game_frame_delay <= 10 ? 10 :
7227 setup.game_frame_delay);
7229 execSetupGame_setGameSpeeds(TRUE);
7234 static void ToggleUseApiServerIfNeeded(void)
7236 if (runtime.use_api_server == setup.use_api_server)
7239 runtime.use_api_server = setup.use_api_server;
7241 if (runtime.use_api_server)
7243 if (setup.has_remaining_tapes)
7244 setup.ask_for_uploading_tapes = TRUE;
7246 CheckApiServerTasks();
7250 static void ModifyGameSpeedIfNeeded(void)
7252 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7253 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7257 char *game_speed_text = "Fast";
7258 int game_speed_value = 15;
7260 if (setup.game_speed_extended)
7262 game_speed_text = "60 fps";
7263 game_speed_value = 16;
7266 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7268 // set game speed to existing list value that is fast enough for vsync
7269 setup.game_frame_delay = game_speed_value;
7271 execSetupGame_setGameSpeeds(TRUE);
7273 Request(message, REQ_CONFIRM);
7276 static void DisableVsyncIfNeeded(void)
7278 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7279 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7280 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7283 // disable vsync for the selected game speed to work
7284 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7286 execSetupGraphics_setVsyncModes(TRUE);
7288 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7294 void *related_value;
7295 } hide_related_entry_list[] =
7297 { &setup.network_server_hostname, execGadgetNetworkServer },
7298 { &setup.network_server_hostname, &network_server_text },
7300 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7301 { &setup.scores_in_highscore_list, &scores_type_text },
7303 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7304 { &setup.game_frame_delay, &game_speed_text },
7306 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7307 { &setup.scroll_delay_value, &scroll_delay_text },
7309 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7310 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7312 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7313 { &setup.window_scaling_percent, &window_size_text },
7315 { &setup.window_scaling_quality, execSetupChooseScalingType },
7316 { &setup.window_scaling_quality, &scaling_type_text },
7318 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7319 { &setup.screen_rendering_mode, &rendering_mode_text },
7321 { &setup.vsync_mode, execSetupChooseVsyncMode },
7322 { &setup.vsync_mode, &vsync_mode_text },
7324 { &setup.graphics_set, execSetupChooseGraphics },
7325 { &setup.graphics_set, &graphics_set_name },
7327 { &setup.sounds_set, execSetupChooseSounds },
7328 { &setup.sounds_set, &sounds_set_name },
7330 { &setup.music_set, execSetupChooseMusic },
7331 { &setup.music_set, &music_set_name },
7333 { &setup.volume_simple, execSetupChooseVolumeSimple },
7334 { &setup.volume_simple, &volume_simple_text },
7336 { &setup.volume_loops, execSetupChooseVolumeLoops },
7337 { &setup.volume_loops, &volume_loops_text },
7339 { &setup.volume_music, execSetupChooseVolumeMusic },
7340 { &setup.volume_music, &volume_music_text },
7342 { &setup.touch.control_type, execSetupChooseTouchControls },
7343 { &setup.touch.control_type, &touch_controls_text },
7345 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7346 { &setup.touch.move_distance, &move_distance_text },
7348 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7349 { &setup.touch.drop_distance, &drop_distance_text },
7351 { &setup.touch.transparency, execSetupChooseTransparency },
7352 { &setup.touch.transparency, &transparency_text },
7354 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7355 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7357 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7358 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7360 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7361 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7363 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7364 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7366 { &setup.internal.menu_game, execSetupGame },
7367 { &setup.internal.menu_engines, execSetupEngines },
7368 { &setup.internal.menu_editor, execSetupEditor },
7369 { &setup.internal.menu_graphics, execSetupGraphics },
7370 { &setup.internal.menu_sound, execSetupSound },
7371 { &setup.internal.menu_artwork, execSetupArtwork },
7372 { &setup.internal.menu_input, execSetupInput },
7373 { &setup.internal.menu_touch, execSetupTouch },
7374 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7375 { &setup.internal.menu_exit, execExitSetup },
7376 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7378 { &setup.internal.menu_shortcuts_various, execSetupShortcuts1 },
7379 { &setup.internal.menu_shortcuts_focus, execSetupShortcuts2 },
7380 { &setup.internal.menu_shortcuts_tape, execSetupShortcuts3 },
7381 { &setup.internal.menu_shortcuts_sound, execSetupShortcuts4 },
7382 { &setup.internal.menu_shortcuts_snap, execSetupShortcuts5 },
7384 { &setup.internal.info_title, execInfoTitleScreen },
7385 { &setup.internal.info_elements, execInfoElements },
7386 { &setup.internal.info_music, execInfoMusic },
7387 { &setup.internal.info_credits, execInfoCredits },
7388 { &setup.internal.info_program, execInfoProgram },
7389 { &setup.internal.info_version, execInfoVersion },
7390 { &setup.internal.info_levelset, execInfoLevelSet },
7391 { &setup.internal.info_exit, execExitInfo },
7396 void setHideRelatedSetupEntries(void)
7400 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7401 if (hideSetupEntry(hide_related_entry_list[i].value))
7402 setHideSetupEntry(hide_related_entry_list[i].related_value);
7405 static struct TokenInfo setup_info_main[] =
7407 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7408 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7409 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7410 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7411 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7412 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7413 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7414 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7415 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7416 { TYPE_EMPTY, NULL, "" },
7417 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7418 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7423 static struct TokenInfo setup_info_game[] =
7425 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7426 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7427 { TYPE_PLAYER, &setup.network_player_nr, "Preferred Network Player:" },
7428 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7429 { TYPE_STRING, &network_server_text, "" },
7430 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7431 { TYPE_ENTER_LIST, execSetupChooseScoresType, "Scores in Highscore List:" },
7432 { TYPE_STRING, &scores_type_text, "" },
7433 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7434 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7435 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7436 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7437 { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
7438 { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
7439 { TYPE_SWITCH, &setup.increment_levels, "Increment Solved Levels:" },
7440 { TYPE_SWITCH, &setup.auto_play_next_level, "Auto-play Next Level:" },
7441 { TYPE_SWITCH, &setup.count_score_after_game, "Count Score After Game:" },
7442 { TYPE_SWITCH, &setup.show_scores_after_game, "Show Scores After Game:" },
7443 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7444 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7445 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7446 { TYPE_SWITCH, &setup.autorecord, "Auto-Record When Playing:" },
7447 { TYPE_SWITCH, &setup.autorecord_after_replay, "Auto-Record After Replay:" },
7448 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7449 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7450 { TYPE_STRING, &game_speed_text, "" },
7451 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7453 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7454 { TYPE_STRING, &scroll_delay_text, "" },
7456 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode, "Game Engine Snapshot Mode:" },
7457 { TYPE_STRING, &snapshot_mode_text, "" },
7458 { TYPE_SWITCH, &setup.show_load_save_buttons, "Show Load/Save Buttons:" },
7459 { TYPE_SWITCH, &setup.show_undo_redo_buttons, "Show Undo/Redo Buttons:" },
7460 { TYPE_EMPTY, NULL, "" },
7461 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7466 static struct TokenInfo setup_info_engines[] =
7468 { TYPE_HEADLINE, NULL, "Boulder Dash" },
7469 { TYPE_SWITCH, &setup.bd_skip_uncovering, "Skip (un)covering screen:" },
7470 { TYPE_SWITCH, &setup.bd_skip_hatching, "Skip hatching player:" },
7471 { TYPE_SWITCH, &setup.bd_scroll_delay, "Scroll Delay:" },
7472 { TYPE_YES_NO_AUTO, &setup.bd_smooth_movements, "Smooth Element Movement:" },
7473 { TYPE_EMPTY, NULL, "" },
7474 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7475 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7476 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7477 { TYPE_SWITCH, &setup.prefer_lowpass_sounds, "Low-Pass Filter Sounds:" },
7478 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7479 { TYPE_EMPTY, NULL, "" },
7480 { TYPE_HEADLINE, NULL, "Supaplex" },
7481 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7482 { TYPE_EMPTY, NULL, "" },
7483 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7488 static struct TokenInfo setup_info_editor[] =
7491 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7492 { TYPE_SWITCH, &setup.editor.el_boulderdash_native, "Boulder Dash Native:" },
7493 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7494 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7495 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7496 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7497 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7498 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7499 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7500 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7501 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7503 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7504 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7506 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7508 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7509 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7510 { TYPE_EMPTY, NULL, "" },
7512 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7513 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7514 { TYPE_EMPTY, NULL, "" },
7516 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7517 { TYPE_EMPTY, NULL, "" },
7518 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7519 { TYPE_EMPTY, NULL, "" },
7520 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7525 static struct TokenInfo setup_info_graphics[] =
7527 #if !defined(PLATFORM_ANDROID) && !defined(PLATFORM_EMSCRIPTEN)
7528 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7529 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7530 { TYPE_STRING, &window_size_text, "" },
7531 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7532 { TYPE_STRING, &scaling_type_text, "" },
7533 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7534 { TYPE_STRING, &rendering_mode_text, "" },
7537 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7538 { TYPE_STRING, &scroll_delay_text, "" },
7540 #if !defined(PLATFORM_EMSCRIPTEN)
7541 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7542 { TYPE_STRING, &vsync_mode_text, "" },
7544 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7545 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7546 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7547 { TYPE_SWITCH, &setup.show_titlescreen, "Show Title Screens:" },
7548 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
7549 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7550 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7551 { TYPE_EMPTY, NULL, "" },
7552 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7557 static struct TokenInfo setup_info_sound[] =
7559 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7560 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7561 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7562 { TYPE_EMPTY, NULL, "" },
7563 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7564 { TYPE_STRING, &volume_simple_text, "" },
7565 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7566 { TYPE_STRING, &volume_loops_text, "" },
7567 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7568 { TYPE_STRING, &volume_music_text, "" },
7569 { TYPE_EMPTY, NULL, "" },
7570 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7575 static struct TokenInfo setup_info_artwork[] =
7577 { TYPE_ENTER_LIST, execSetupChooseGraphics, "Custom Graphics:" },
7578 { TYPE_STRING, &graphics_set_name, "" },
7579 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7580 { TYPE_STRING, &sounds_set_name, "" },
7581 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7582 { TYPE_STRING, &music_set_name, "" },
7583 { TYPE_EMPTY, NULL, "" },
7584 { TYPE_YES_NO_AUTO, &setup.override_level_graphics,"Override Level Graphics:" },
7585 { TYPE_YES_NO_AUTO, &setup.override_level_sounds, "Override Level Sounds:" },
7586 { TYPE_YES_NO_AUTO, &setup.override_level_music, "Override Level Music:" },
7587 { TYPE_EMPTY, NULL, "" },
7588 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7593 static struct TokenInfo setup_info_input[] =
7595 { TYPE_SWITCH, NULL, "Player:" },
7596 { TYPE_SWITCH, NULL, "Device:" },
7597 { TYPE_SWITCH, NULL, "" },
7598 { TYPE_SKIPPABLE, NULL, "" },
7599 { TYPE_EMPTY, NULL, "" },
7600 { TYPE_EMPTY, NULL, "" },
7601 { TYPE_EMPTY, NULL, "" },
7602 { TYPE_EMPTY, NULL, "" },
7603 { TYPE_EMPTY, NULL, "" },
7604 { TYPE_EMPTY, NULL, "" },
7605 { TYPE_EMPTY, NULL, "" },
7606 { TYPE_EMPTY, NULL, "" },
7607 { TYPE_SKIPPABLE, NULL, "" },
7608 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7613 static struct TokenInfo setup_info_touch[] =
7615 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7616 { TYPE_STRING, &touch_controls_text, "" },
7617 { TYPE_EMPTY, NULL, "" },
7618 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7623 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7625 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7626 { TYPE_STRING, &touch_controls_text, "" },
7627 { TYPE_EMPTY, NULL, "" },
7628 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7629 { TYPE_STRING, &grid_size_text[0][0], "" },
7630 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7631 { TYPE_STRING, &grid_size_text[0][1], "" },
7632 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7633 { TYPE_STRING, &transparency_text, "" },
7634 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7635 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7636 { TYPE_EMPTY, NULL, "" },
7637 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7638 { TYPE_EMPTY, NULL, "" },
7639 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7644 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7646 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7647 { TYPE_STRING, &touch_controls_text, "" },
7648 { TYPE_EMPTY, NULL, "" },
7649 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7650 { TYPE_STRING, &grid_size_text[1][0], "" },
7651 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7652 { TYPE_STRING, &grid_size_text[1][1], "" },
7653 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7654 { TYPE_STRING, &transparency_text, "" },
7655 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7656 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7657 { TYPE_EMPTY, NULL, "" },
7658 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7659 { TYPE_EMPTY, NULL, "" },
7660 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7665 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7667 setup_info_touch_virtual_buttons_0,
7668 setup_info_touch_virtual_buttons_1
7671 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7673 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7674 { TYPE_STRING, &touch_controls_text, "" },
7675 { TYPE_EMPTY, NULL, "" },
7676 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7677 { TYPE_STRING, &move_distance_text, "" },
7678 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7679 { TYPE_STRING, &drop_distance_text, "" },
7680 { TYPE_EMPTY, NULL, "" },
7681 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7686 static struct TokenInfo setup_info_shortcuts[] =
7688 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7689 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7690 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7691 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7692 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7693 { TYPE_EMPTY, NULL, "" },
7694 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7699 static struct TokenInfo setup_info_shortcuts_1[] =
7701 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:" },
7702 { TYPE_KEY, &setup.shortcut.save_game, "" },
7703 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:" },
7704 { TYPE_KEY, &setup.shortcut.load_game, "" },
7705 { TYPE_KEYTEXT, NULL, "Restart Game:" },
7706 { TYPE_KEY, &setup.shortcut.restart_game, "" },
7707 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:" },
7708 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
7709 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:" },
7710 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7711 { TYPE_EMPTY, NULL, "" },
7712 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7713 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7714 { TYPE_EMPTY, NULL, "" },
7715 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7720 static struct TokenInfo setup_info_shortcuts_2[] =
7722 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:" },
7723 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7724 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:" },
7725 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7726 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:" },
7727 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7728 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:" },
7729 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7730 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:" },
7731 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7732 { TYPE_EMPTY, NULL, "" },
7733 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7738 static struct TokenInfo setup_info_shortcuts_3[] =
7740 { TYPE_KEYTEXT, NULL, "Eject Tape:" },
7741 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7742 { TYPE_KEYTEXT, NULL, "Warp / Single Step:" },
7743 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7744 { TYPE_KEYTEXT, NULL, "Stop Tape:" },
7745 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7746 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:" },
7747 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7748 { TYPE_KEYTEXT, NULL, "Record Tape:" },
7749 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7750 { TYPE_KEYTEXT, NULL, "Play Tape:" },
7751 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7752 { TYPE_EMPTY, NULL, "" },
7753 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7758 static struct TokenInfo setup_info_shortcuts_4[] =
7760 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):" },
7761 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7762 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):" },
7763 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7764 { TYPE_KEYTEXT, NULL, "Toggle Music:" },
7765 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7766 { TYPE_EMPTY, NULL, "" },
7767 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7772 static struct TokenInfo setup_info_shortcuts_5[] =
7774 { TYPE_KEYTEXT, NULL, "Snap Left:" },
7775 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7776 { TYPE_KEYTEXT, NULL, "Snap Right:" },
7777 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7778 { TYPE_KEYTEXT, NULL, "Snap Up:" },
7779 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7780 { TYPE_KEYTEXT, NULL, "Snap Down:" },
7781 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7782 { TYPE_EMPTY, NULL, "" },
7783 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7788 static Key getSetupKey(void)
7790 Key key = KSYM_UNDEFINED;
7791 boolean got_key_event = FALSE;
7793 while (!got_key_event)
7797 if (NextValidEvent(&event))
7801 case EVENT_KEYPRESS:
7803 key = GetEventKey((KeyEvent *)&event);
7805 // press 'Escape' or 'Enter' to keep the existing key binding
7806 if (key == KSYM_Escape || key == KSYM_Return)
7807 key = KSYM_UNDEFINED; // keep old value
7809 got_key_event = TRUE;
7813 case EVENT_KEYRELEASE:
7814 key_joystick_mapping = 0;
7818 HandleOtherEvents(&event);
7829 static int getSetupValueFont(int type, void *value)
7831 if (type & TYPE_GHOSTED)
7832 return FONT_OPTION_OFF;
7833 else if (type & TYPE_KEY)
7834 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7835 else if (type & TYPE_STRING)
7836 return FONT_VALUE_2;
7837 else if (type & TYPE_ECS_AGA)
7838 return FONT_VALUE_1;
7839 else if (type & TYPE_BOOLEAN_STYLE)
7840 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7841 else if (type & TYPE_YES_NO_AUTO)
7842 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7843 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7844 else if (type & TYPE_PLAYER)
7845 return FONT_VALUE_1;
7847 return FONT_VALUE_1;
7850 static int getSetupValueFontNarrow(int type, int font_nr)
7852 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7853 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7854 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7858 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7860 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7861 struct TokenInfo *si = &setup_info[si_pos];
7862 boolean font_draw_xoffset_modified = FALSE;
7863 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7864 int font_draw_xoffset_old = -1;
7865 int xoffset = (scrollbar_needed ? -1 : 0);
7866 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7867 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7868 int xpos = menu_screen_value_xpos;
7869 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7870 int startx = mSX + xpos * 32;
7871 int starty = mSY + ypos * 32;
7872 int type = si->type;
7873 void *value = si->value;
7874 char *value_string = getSetupValue(type, value);
7875 int font_nr_default = getSetupValueFont(type, value);
7876 int font_width_default = getFontWidth(font_nr_default);
7877 int font_nr = font_nr_default;
7880 if (value_string == NULL)
7883 if (type & TYPE_KEY)
7885 xpos = MENU_SCREEN_START_XPOS;
7887 if (type & TYPE_QUERY)
7888 value_string = "<press key>";
7890 else if (type & TYPE_STRING)
7892 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7894 xpos = MENU_SCREEN_START_XPOS;
7896 if (strlen(value_string) > max_value_len)
7897 value_string[max_value_len] = '\0';
7899 else if (type & TYPE_YES_NO_AUTO)
7901 xpos = menu_screen_value_xpos - 1;
7903 else if (type & TYPE_PLAYER)
7905 int displayed_player_nr = *(int *)value + 1;
7907 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7910 startx = mSX + xpos * 32;
7911 starty = mSY + ypos * 32;
7913 // special check if right-side setup values moved left due to scrollbar
7914 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7916 int max_menu_text_length = 26; // maximum text length for classic menu
7917 int font_xoffset = getFontDrawOffsetX(font_nr);
7918 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7919 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7920 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7921 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7923 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7925 // when using narrow font, left-shifting text "auto" not needed
7926 if (type & TYPE_YES_NO_AUTO)
7930 startx = mSX + xpos * 32;
7932 font_nr = getSetupValueFontNarrow(type, font_nr);
7936 // downward compatibility correction for Juergen Bonhagen's menu settings
7937 if (setup_mode != SETUP_MODE_INPUT)
7939 int max_menu_text_length_big = (menu_screen_value_xpos -
7940 MENU_SCREEN_START_XPOS);
7941 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7942 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7943 int font1_xoffset = getFontDrawOffsetX(font_nr);
7944 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
7945 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7946 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7947 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7948 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7949 boolean correct_font_draw_xoffset = FALSE;
7951 if (xpos == MENU_SCREEN_START_XPOS &&
7952 startx + font1_xoffset < text_startx + text_font_xoffset)
7953 correct_font_draw_xoffset = TRUE;
7955 if (xpos == menu_screen_value_xpos &&
7956 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7957 correct_font_draw_xoffset = TRUE;
7959 // check if setup value would overlap with setup text when printed
7960 // (this can happen for extreme/wrong values for font draw offset)
7961 if (correct_font_draw_xoffset)
7963 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
7964 font_draw_xoffset_modified = TRUE;
7966 if (type & TYPE_KEY)
7967 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7968 else if (!(type & TYPE_STRING))
7969 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7970 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7974 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7975 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7977 DrawText(startx, starty, value_string, font_nr);
7979 if (type & TYPE_PLAYER)
7981 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7982 int player_nr = *(int *)value;
7983 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7984 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7985 int startx2 = startx + xoff;
7986 int starty2 = starty + yoff;
7988 if (DrawingOnBackground(startx2, starty2))
7989 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7991 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7992 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7995 if (font_draw_xoffset_modified)
7996 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7999 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
8001 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
8002 struct TokenInfo *si = &setup_info[si_pos];
8004 if (si->type & TYPE_BOOLEAN_STYLE)
8006 *(boolean *)si->value ^= TRUE;
8008 else if (si->type & TYPE_YES_NO_AUTO)
8012 (*(int *)si->value == AUTO ? TRUE :
8013 *(int *)si->value == TRUE ? FALSE : AUTO) :
8014 (*(int *)si->value == TRUE ? AUTO :
8015 *(int *)si->value == AUTO ? FALSE : TRUE));
8017 else if (si->type & TYPE_KEY)
8021 si->type |= TYPE_QUERY;
8022 drawSetupValue(screen_pos, setup_info_pos_raw);
8023 si->type &= ~TYPE_QUERY;
8025 key = getSetupKey();
8026 if (key != KSYM_UNDEFINED)
8027 *(Key *)si->value = key;
8029 else if (si->type & TYPE_PLAYER)
8031 int player_nr = *(int *)si->value;
8036 player_nr = Request("Choose player", REQ_PLAYER) - 1;
8038 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
8041 drawSetupValue(screen_pos, setup_info_pos_raw);
8043 // fullscreen state may have changed at this point
8044 if (si->value == &setup.fullscreen)
8045 ToggleFullscreenIfNeeded();
8047 // network mode may have changed at this point
8048 if (si->value == &setup.network_mode)
8049 ToggleNetworkModeIfNeeded();
8051 // API server mode may have changed at this point
8052 if (si->value == &setup.use_api_server)
8053 ToggleUseApiServerIfNeeded();
8055 // game speed list may have changed at this point
8056 if (si->value == &setup.game_speed_extended)
8057 ToggleGameSpeedsListIfNeeded();
8060 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
8062 static struct TokenInfo *setup_info_final = NULL;
8067 // determine maximum list size of target list
8068 while (setup_info_orig[list_size++].type != 0);
8070 // free, allocate and clear memory for target list
8071 checked_free(setup_info_final);
8072 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
8074 // copy setup info list without setup entries marked as hidden
8075 for (i = 0; setup_info_orig[i].type != 0; i++)
8077 // skip setup entries configured to be hidden
8078 if (hideSetupEntry(setup_info_orig[i].value))
8081 // skip skippable setup entries if screen is lower than usual
8082 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
8083 setup_info_orig[i].type == TYPE_SKIPPABLE)
8086 setup_info_final[list_pos++] = setup_info_orig[i];
8089 return setup_info_final;
8092 static void DrawSetupScreen_Generic(void)
8094 int fade_mask = REDRAW_FIELD;
8095 boolean redraw_all = FALSE;
8096 char *title_string = NULL;
8100 fade_mask = REDRAW_ALL;
8103 FadeMenuSoundsAndMusic();
8105 FreeScreenGadgets();
8106 CreateScreenGadgets();
8108 if (redraw_mask & REDRAW_ALL)
8113 // needed if different viewport properties defined for setup screen
8114 ChangeViewportPropertiesIfNeeded();
8116 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
8120 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
8122 if (setup_mode == SETUP_MODE_MAIN)
8124 setup_info = setup_info_main;
8125 title_string = STR_SETUP_MAIN;
8127 else if (setup_mode == SETUP_MODE_GAME)
8129 setup_info = setup_info_game;
8130 title_string = STR_SETUP_GAME;
8132 else if (setup_mode == SETUP_MODE_ENGINES)
8134 setup_info = setup_info_engines;
8135 title_string = STR_SETUP_ENGINES;
8137 else if (setup_mode == SETUP_MODE_EDITOR)
8139 setup_info = setup_info_editor;
8140 title_string = STR_SETUP_EDITOR;
8142 else if (setup_mode == SETUP_MODE_GRAPHICS)
8144 setup_info = setup_info_graphics;
8145 title_string = STR_SETUP_GRAPHICS;
8147 else if (setup_mode == SETUP_MODE_SOUND)
8149 setup_info = setup_info_sound;
8150 title_string = STR_SETUP_SOUND;
8152 else if (setup_mode == SETUP_MODE_ARTWORK)
8154 setup_info = setup_info_artwork;
8155 title_string = STR_SETUP_ARTWORK;
8157 else if (setup_mode == SETUP_MODE_TOUCH)
8159 setup_info = setup_info_touch;
8160 title_string = STR_SETUP_TOUCH;
8162 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
8163 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
8164 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
8165 setup_info = setup_info_touch_wipe_gestures;
8167 else if (setup_mode == SETUP_MODE_SHORTCUTS)
8169 setup_info = setup_info_shortcuts;
8170 title_string = STR_SETUP_SHORTCUTS;
8172 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
8174 setup_info = setup_info_shortcuts_1;
8175 title_string = STR_SETUP_SHORTCUTS;
8177 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
8179 setup_info = setup_info_shortcuts_2;
8180 title_string = STR_SETUP_SHORTCUTS;
8182 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
8184 setup_info = setup_info_shortcuts_3;
8185 title_string = STR_SETUP_SHORTCUTS;
8187 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
8189 setup_info = setup_info_shortcuts_4;
8190 title_string = STR_SETUP_SHORTCUTS;
8192 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
8194 setup_info = setup_info_shortcuts_5;
8195 title_string = STR_SETUP_SHORTCUTS;
8198 // use modified setup info without setup entries marked as hidden
8199 setup_info = getSetupInfoFinal(setup_info);
8201 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
8203 // determine maximal number of setup entries that can be displayed on screen
8205 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
8208 // determine maximal number of setup entries available for this setup screen
8210 for (i = 0; setup_info[i].type != 0; i++)
8213 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8215 MapScreenGadgets(max_setup_info);
8218 redraw_mask = fade_mask = REDRAW_ALL;
8220 DrawMaskedBorder(fade_mask);
8225 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8227 menu_info = setup_info;
8229 HandleMenuScreen(mx, my, dx, dy, button,
8230 setup_mode, num_setup_info, max_setup_info);
8233 static void DrawSetupScreen_Input(void)
8237 FadeOut(REDRAW_FIELD);
8241 setup_info = getSetupInfoFinal(setup_info_input);
8243 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8245 for (i = 0; setup_info[i].type != 0; i++)
8247 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8248 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8249 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8250 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8251 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8252 initCursor(i, IMG_MENU_BUTTON);
8254 DrawCursorAndText_Setup(i, -1, FALSE);
8257 // create gadgets for setup input menu screen
8258 FreeScreenGadgets();
8259 CreateScreenGadgets();
8261 // map gadgets for setup input menu screen
8262 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8264 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8266 FadeIn(REDRAW_FIELD);
8269 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8271 if (device_name == NULL)
8274 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8277 if (strlen(device_name) > 1)
8279 char c1 = device_name[strlen(device_name) - 1];
8280 char c2 = device_name[strlen(device_name) - 2];
8282 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8283 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8286 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8287 strlen(device_name));
8290 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8293 static struct SetupKeyboardInfo custom_key;
8300 { &custom_key.left, "Axis/Pad Left" },
8301 { &custom_key.right, "Axis/Pad Right" },
8302 { &custom_key.up, "Axis/Pad Up" },
8303 { &custom_key.down, "Axis/Pad Down" },
8304 { &custom_key.snap, "Button 1/A/X" },
8305 { &custom_key.drop, "Button 2/B/Y" }
8307 static char *joystick_name[MAX_PLAYERS] =
8314 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8315 int font_nr_info = FONT_MENU_1;
8316 int font_nr_name = FONT_VALUE_OLD;
8317 int font_nr_on = FONT_VALUE_1;
8318 int font_nr_off = FONT_VALUE_OLD;
8321 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8323 font_nr_info = FONT_MENU_2;
8324 font_nr_on = FONT_VALUE_NARROW;
8325 font_nr_off = FONT_VALUE_OLD_NARROW;
8328 custom_key = setup.input[player_nr].key;
8330 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8331 FONT_INPUT_1_ACTIVE);
8333 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8335 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8336 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8338 if (setup.input[player_nr].use_joystick)
8340 char *device_name = setup.input[player_nr].joy.device_name;
8341 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8342 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8343 char *text = joystick_name[joystick_nr];
8344 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8346 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8347 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8351 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8352 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8355 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8356 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8360 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8361 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8362 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8363 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8365 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8366 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8367 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8368 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8369 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8370 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8372 for (i = 0; i < 6; i++)
8374 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8376 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8378 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8379 (setup.input[player_nr].use_joystick ?
8381 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8385 static int input_player_nr = 0;
8387 static void HandleSetupScreen_Input_Player(int step, int direction)
8389 int old_player_nr = input_player_nr;
8392 new_player_nr = old_player_nr + step * direction;
8393 if (new_player_nr < 0)
8395 if (new_player_nr > MAX_PLAYERS - 1)
8396 new_player_nr = MAX_PLAYERS - 1;
8398 if (new_player_nr != old_player_nr)
8400 input_player_nr = new_player_nr;
8402 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8406 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8408 static int choice = 0;
8411 int pos_start = SETUPINPUT_SCREEN_POS_START;
8412 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8413 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8414 int pos_end = SETUPINPUT_SCREEN_POS_END;
8416 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8420 for (i = 0; setup_info_input[i].type != 0; i++)
8422 // adjust menu structure according to skipped setup entries
8423 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8431 if (button == MB_MENU_INITIALIZE)
8433 // input setup menu may have changed size due to graphics configuration
8434 if (choice >= pos_empty1)
8437 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8439 DrawCursorAndText_Setup(choice, -1, TRUE);
8443 else if (button == MB_MENU_LEAVE)
8445 setup_mode = SETUP_MODE_MAIN;
8452 if (mx || my) // mouse input
8454 x = (mx - mSX) / 32;
8455 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8457 else if (dx || dy) // keyboard input
8459 if (dx && choice == 0)
8460 x = (dx < 0 ? 10 : 12);
8461 else if ((dx && choice == 1) ||
8462 (dx == -1 && choice == pos_end))
8463 button = MB_MENU_CHOICE;
8467 if (y >= pos_empty1 && y <= pos_empty2)
8468 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8471 if (y == 0 && dx != 0 && button)
8473 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8475 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8476 y >= pos_start && y <= pos_end &&
8477 !(y >= pos_empty1 && y <= pos_empty2))
8483 DrawCursorAndText_Setup(choice, -1, FALSE);
8484 DrawCursorAndText_Setup(y, -1, TRUE);
8486 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8495 char *device_name = setup.input[input_player_nr].joy.device_name;
8497 if (!setup.input[input_player_nr].use_joystick)
8499 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8501 setJoystickDeviceToNr(device_name, new_device_nr);
8502 setup.input[input_player_nr].use_joystick = TRUE;
8506 int device_nr = getJoystickNrFromDeviceName(device_name);
8507 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8509 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8510 setup.input[input_player_nr].use_joystick = FALSE;
8512 setJoystickDeviceToNr(device_name, new_device_nr);
8515 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8519 if (setup.input[input_player_nr].use_joystick)
8520 ConfigureJoystick(input_player_nr);
8522 CustomizeKeyboard(input_player_nr);
8524 else if (y == pos_end)
8530 setup_mode = SETUP_MODE_MAIN;
8537 static boolean CustomizeKeyboardMain(int player_nr)
8541 boolean finished = FALSE;
8542 static struct SetupKeyboardInfo custom_key;
8547 } customize_step[] =
8549 { &custom_key.left, "Move Left" },
8550 { &custom_key.right, "Move Right" },
8551 { &custom_key.up, "Move Up" },
8552 { &custom_key.down, "Move Down" },
8553 { &custom_key.snap, "Snap Field" },
8554 { &custom_key.drop, "Drop Element" }
8556 int font_nr_old = FONT_VALUE_OLD;
8557 int font_nr_new = FONT_VALUE_1;
8558 boolean success = FALSE;
8560 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8562 font_nr_old = FONT_VALUE_OLD_NARROW;
8563 font_nr_new = FONT_VALUE_NARROW;
8566 // read existing key bindings from player setup
8567 custom_key = setup.input[player_nr].key;
8570 FadeOut(REDRAW_FIELD);
8574 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8577 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8578 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8579 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8580 "Key:", FONT_INPUT_1_ACTIVE);
8581 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8582 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8584 FadeIn(REDRAW_FIELD);
8589 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8591 // reset frame delay counter directly after updating screen
8592 ResetDelayCounter(&event_frame_delay);
8594 while (NextValidEvent(&event))
8598 case EVENT_KEYPRESS:
8600 Key key = GetEventKey((KeyEvent *)&event);
8602 // press 'Escape' to abort and keep the old key bindings
8603 if (key == KSYM_Escape)
8605 FadeSkipNextFadeIn();
8612 // press 'Enter' to keep the existing key binding
8613 if (key == KSYM_Return)
8614 key = *customize_step[step_nr].key;
8616 // check if key already used
8617 for (i = 0; i < step_nr; i++)
8618 if (*customize_step[i].key == key)
8623 // got new key binding
8624 *customize_step[step_nr].key = key;
8625 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8627 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8628 getKeyNameFromKey(key), font_nr_new);
8631 // un-highlight last query
8632 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8633 customize_step[step_nr - 1].text, FONT_MENU_1);
8634 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8635 "Key:", FONT_MENU_1);
8637 // all keys configured
8646 // query next key binding
8647 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8648 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8649 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8650 "Key:", FONT_INPUT_1_ACTIVE);
8651 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8652 getKeyNameFromKey(*customize_step[step_nr].key),
8657 case EVENT_KEYRELEASE:
8658 key_joystick_mapping = 0;
8662 HandleOtherEvents(&event);
8666 // do not handle events for longer than standard frame delay period
8667 if (DelayReached(&event_frame_delay))
8674 // write new key bindings back to player setup, if successfully finished
8676 setup.input[player_nr].key = custom_key;
8681 void CustomizeKeyboard(int player_nr)
8683 boolean success = CustomizeKeyboardMain(player_nr);
8687 int font_nr = FONT_TITLE_1;
8688 int font_height = getFontHeight(font_nr);
8689 int ypos1 = SYSIZE / 2 - font_height * 2;
8690 int ypos2 = SYSIZE / 2 - font_height * 1;
8691 DelayCounter wait_frame_delay = { 2000 };
8693 ResetDelayCounter(&wait_frame_delay);
8697 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8698 DrawTextSCentered(ypos2, font_nr, "configured!");
8700 while (!DelayReached(&wait_frame_delay))
8706 DrawSetupScreen_Input();
8709 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8711 #define MARKER_BUTTON 1
8712 #define MARKER_AXIS_X 2
8713 #define MARKER_AXIS_Y 3
8715 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8717 static boolean bitmaps_initialized = FALSE;
8718 boolean screen_initialized = FALSE;
8719 static Bitmap *controller, *button, *axis_x, *axis_y;
8721 boolean success = TRUE;
8722 boolean done = FALSE, next = FALSE;
8724 int alpha = 200, alpha_step = -1;
8725 int alpha_ticks = 0;
8726 char mapping[4096], temp[256];
8727 int font_name = MENU_SETUP_FONT_TITLE;
8728 int font_info = MENU_SETUP_FONT_TEXT;
8729 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8730 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8731 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8732 int ystep_name = getMenuTextStep(spacing_name, font_name);
8733 int ystep_line = getMenuTextStep(spacing_line, font_info);
8734 int ystep_para = getMenuTextStep(spacing_para, font_info);
8742 int axis, button, hat, hat_value;
8745 *step, *prev_step, steps[] =
8747 { 356, 155, MARKER_BUTTON, "a", },
8748 { 396, 122, MARKER_BUTTON, "b", },
8749 { 320, 125, MARKER_BUTTON, "x", },
8750 { 358, 95, MARKER_BUTTON, "y", },
8751 { 162, 125, MARKER_BUTTON, "back", },
8752 { 216, 125, MARKER_BUTTON, "guide", },
8753 { 271, 125, MARKER_BUTTON, "start", },
8754 { 110, 200, MARKER_BUTTON, "dpleft", },
8755 { 146, 228, MARKER_BUTTON, "dpdown", },
8756 { 178, 200, MARKER_BUTTON, "dpright", },
8757 { 146, 172, MARKER_BUTTON, "dpup", },
8758 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8759 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8760 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8761 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8762 { 73, 141, MARKER_BUTTON, "leftstick", },
8763 { 282, 210, MARKER_BUTTON, "rightstick", },
8764 { 73, 141, MARKER_AXIS_X, "leftx", },
8765 { 73, 141, MARKER_AXIS_Y, "lefty", },
8766 { 282, 210, MARKER_AXIS_X, "rightx", },
8767 { 282, 210, MARKER_AXIS_Y, "righty", },
8770 if (!bitmaps_initialized)
8772 controller = LoadCustomImage("joystick/controller.png");
8773 button = LoadCustomImage("joystick/button.png");
8774 axis_x = LoadCustomImage("joystick/axis_x.png");
8775 axis_y = LoadCustomImage("joystick/axis_y.png");
8777 bitmaps_initialized = TRUE;
8780 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8783 // print info about the joystick we are watching
8784 Debug("joystick", "watching joystick %d: (%s)",
8785 SDL_JoystickInstanceID(joystick), name);
8786 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8787 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8788 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8791 // initialize mapping with GUID and name
8792 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8794 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8795 temp, name, SDL_GetPlatform());
8797 // loop through all steps (buttons and axes), getting joystick events
8798 for (i = 0; i < SDL_arraysize(steps) && !done;)
8800 Bitmap *marker = button; // initialize with reliable default value
8803 strcpy(step->mapping, mapping);
8807 step->hat_value = -1;
8809 marker = (step->marker == MARKER_BUTTON ? button :
8810 step->marker == MARKER_AXIS_X ? axis_x :
8811 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8815 while (!done && !next)
8817 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8818 alpha_ticks = SDL_GetTicks();
8825 else if (alpha < 128)
8831 int controller_x = SX + (SXSIZE - controller->width) / 2;
8832 int controller_y = SY + ystep_line;
8834 int marker_x = controller_x + step->x;
8835 int marker_y = controller_y + step->y;
8837 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8838 int ystart2 = ystart1 + ystep_name + ystep_line;
8842 DrawTextSCentered(ystart1, font_name, name);
8844 DrawTextSCentered(ystart2, font_info,
8845 "Press buttons and move axes on");
8846 ystart2 += ystep_line;
8847 DrawTextSCentered(ystart2, font_info,
8848 "your controller when indicated.");
8849 ystart2 += ystep_line;
8850 DrawTextSCentered(ystart2, font_info,
8851 "(Your controller may look different.)");
8852 ystart2 += ystep_para;
8854 #if defined(PLATFORM_ANDROID)
8855 DrawTextSCentered(ystart2, font_info,
8856 "To correct a mistake,");
8857 ystart2 += ystep_line;
8858 DrawTextSCentered(ystart2, font_info,
8859 "press the 'back' button.");
8860 ystart2 += ystep_line;
8861 DrawTextSCentered(ystart2, font_info,
8862 "To skip a button or axis,");
8863 ystart2 += ystep_line;
8864 DrawTextSCentered(ystart2, font_info,
8865 "press the 'menu' button.");
8867 DrawTextSCentered(ystart2, font_info,
8868 "To correct a mistake,");
8869 ystart2 += ystep_line;
8870 DrawTextSCentered(ystart2, font_info,
8871 "press the 'backspace' key.");
8872 ystart2 += ystep_line;
8873 DrawTextSCentered(ystart2, font_info,
8874 "To skip a button or axis,");
8875 ystart2 += ystep_line;
8876 DrawTextSCentered(ystart2, font_info,
8877 "press the 'return' key.");
8878 ystart2 += ystep_line;
8879 DrawTextSCentered(ystart2, font_info,
8880 "To exit, press the 'escape' key.");
8883 BlitBitmapMasked(controller, drawto, 0, 0,
8884 controller->width, controller->height,
8885 controller_x, controller_y);
8887 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8888 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8890 BlitBitmapMasked(marker, drawto, 0, 0,
8891 marker->width, marker->height,
8892 marker_x, marker_y);
8894 if (!screen_initialized)
8895 FadeIn(REDRAW_FIELD);
8899 screen_initialized = TRUE;
8901 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8903 // reset frame delay counter directly after updating screen
8904 ResetDelayCounter(&event_frame_delay);
8906 while (NextValidEvent(&event))
8910 case SDL_JOYAXISMOTION:
8911 if (event.jaxis.value > 20000 ||
8912 event.jaxis.value < -20000)
8914 for (j = 0; j < i; j++)
8915 if (steps[j].axis == event.jaxis.axis)
8920 if (step->marker != MARKER_AXIS_X &&
8921 step->marker != MARKER_AXIS_Y)
8924 step->axis = event.jaxis.axis;
8925 strcat(mapping, step->field);
8926 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8927 strcat(mapping, temp);
8935 case SDL_JOYHATMOTION:
8936 // ignore centering; we're probably just coming back
8937 // to the center from the previous item we set
8938 if (event.jhat.value == SDL_HAT_CENTERED)
8941 for (j = 0; j < i; j++)
8942 if (steps[j].hat == event.jhat.hat &&
8943 steps[j].hat_value == event.jhat.value)
8948 step->hat = event.jhat.hat;
8949 step->hat_value = event.jhat.value;
8950 strcat(mapping, step->field);
8951 snprintf(temp, sizeof(temp), ":h%u.%u,",
8952 event.jhat.hat, event.jhat.value );
8953 strcat(mapping, temp);
8960 case SDL_JOYBALLMOTION:
8963 case SDL_JOYBUTTONUP:
8964 for (j = 0; j < i; j++)
8965 if (steps[j].button == event.jbutton.button)
8970 step->button = event.jbutton.button;
8971 strcat(mapping, step->field);
8972 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8973 strcat(mapping, temp);
8980 case SDL_FINGERDOWN:
8981 case SDL_MOUSEBUTTONDOWN:
8989 if (event.key.keysym.sym == KSYM_BackSpace ||
8990 event.key.keysym.sym == KSYM_Back)
9002 prev_step = &steps[i - 1];
9003 strcpy(mapping, prev_step->mapping);
9010 if (event.key.keysym.sym == KSYM_space ||
9011 event.key.keysym.sym == KSYM_Return ||
9012 event.key.keysym.sym == KSYM_Menu)
9021 if (event.key.keysym.sym == KSYM_Escape)
9031 program.exit_function(0);
9038 // do not handle events for longer than standard frame delay period
9039 if (DelayReached(&event_frame_delay))
9048 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
9051 // activate mapping for this game
9052 SDL_GameControllerAddMapping(mapping);
9054 // save mapping to personal mappings
9055 SaveSetup_AddGameControllerMapping(mapping);
9058 // wait until the last pending event was removed from event queue
9059 while (NextValidEvent(&event));
9064 static int ConfigureJoystickMain(int player_nr)
9066 char *device_name = setup.input[player_nr].joy.device_name;
9067 int joystick_nr = getJoystickNrFromDeviceName(device_name);
9068 boolean joystick_active = CheckJoystickOpened(joystick_nr);
9069 int success = FALSE;
9072 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
9073 return JOYSTICK_NOT_AVAILABLE;
9075 if (!joystick_active || !setup.input[player_nr].use_joystick)
9076 return JOYSTICK_NOT_AVAILABLE;
9079 FadeOut(REDRAW_FIELD);
9081 // close all joystick devices (potentially opened as game controllers)
9082 for (i = 0; i < SDL_NumJoysticks(); i++)
9083 SDLCloseJoystick(i);
9085 // open joystick device as plain joystick to configure as game controller
9086 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
9088 // as the joystick was successfully opened before, this should not happen
9089 if (joystick == NULL)
9092 // create new game controller mapping (buttons and axes) for joystick device
9093 success = ConfigureJoystickMapButtonsAndAxes(joystick);
9095 // close joystick (and maybe re-open as configured game controller later)
9096 SDL_JoystickClose(joystick);
9098 // re-open all joystick devices (potentially as game controllers)
9099 for (i = 0; i < SDL_NumJoysticks(); i++)
9102 // clear all joystick input actions for all joystick devices
9103 SDLClearJoystickState();
9105 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
9108 void ConfigureJoystick(int player_nr)
9110 boolean state = ConfigureJoystickMain(player_nr);
9112 if (state != JOYSTICK_NOT_CONFIGURED)
9114 boolean success = (state == JOYSTICK_CONFIGURED);
9115 char message1[MAX_OUTPUT_LINESIZE + 1];
9116 char *message2 = (success ? "configured!" : "not available!");
9117 char *device_name = setup.input[player_nr].joy.device_name;
9118 int nr = getJoystickNrFromDeviceName(device_name) + 1;
9119 int font_nr = FONT_TITLE_1;
9120 int font_height = getFontHeight(font_nr);
9121 int ypos1 = SYSIZE / 2 - font_height * 2;
9122 int ypos2 = SYSIZE / 2 - font_height * 1;
9123 DelayCounter wait_frame_delay = { 2000 };
9125 ResetDelayCounter(&wait_frame_delay);
9129 sprintf(message1, "Joystick %d", nr);
9131 DrawTextSCentered(ypos1, font_nr, message1);
9132 DrawTextSCentered(ypos2, font_nr, message2);
9134 while (!DelayReached(&wait_frame_delay))
9140 DrawSetupScreen_Input();
9143 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
9145 if (y < video.screen_height / 3)
9147 // remap touch gadgets to access upper part of the screen
9148 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9149 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9151 else if (y > 2 * video.screen_height / 3)
9153 // remap touch gadgets to access lower part of the screen
9154 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9155 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9159 static boolean ConfigureVirtualButtonsMain(void)
9161 static char *customize_step_text[] =
9170 char grid_button[] =
9172 CHAR_GRID_BUTTON_LEFT,
9173 CHAR_GRID_BUTTON_RIGHT,
9174 CHAR_GRID_BUTTON_UP,
9175 CHAR_GRID_BUTTON_DOWN,
9176 CHAR_GRID_BUTTON_SNAP,
9177 CHAR_GRID_BUTTON_DROP
9186 int font_nr = FONT_INPUT_1_ACTIVE;
9187 int font_height = getFontHeight(font_nr);
9188 int ypos1 = SYSIZE / 2 - font_height * 2;
9189 int ypos2 = SYSIZE / 2 - font_height * 1;
9190 boolean success = FALSE;
9191 boolean finished = FALSE;
9193 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
9194 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9195 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9196 boolean set_grid_button = FALSE;
9197 int nr = GRID_ACTIVE_NR();
9200 for (x = 0; x < MAX_GRID_XSIZE; x++)
9201 for (y = 0; y < MAX_GRID_YSIZE; y++)
9202 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
9204 overlay.grid_button_highlight = grid_button[step_nr];
9209 FadeOut(REDRAW_FIELD);
9213 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9214 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9215 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9217 FadeIn(REDRAW_FIELD);
9219 SetOverlayShowGrid(TRUE);
9221 // map gadgets for setup touch buttons menu screen
9222 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9228 while (NextValidEvent(&event))
9230 int action = ACTION_NONE;
9232 // ---------- handle events and set the resulting action ----------
9238 UserEvent *user = (UserEvent *)&event;
9239 int id = user->value1;
9241 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9242 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9243 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9244 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9249 case EVENT_KEYPRESS:
9251 Key key = GetEventKey((KeyEvent *)&event);
9253 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9254 key == KSYM_BackSpace ||
9255 key == KSYM_Back ? ACTION_BACK :
9256 key == KSYM_Return ||
9258 key == KSYM_space ? ACTION_NEXT :
9263 case EVENT_KEYRELEASE:
9264 key_joystick_mapping = 0;
9267 case EVENT_BUTTONPRESS:
9268 case EVENT_BUTTONRELEASE:
9270 ButtonEvent *button = (ButtonEvent *)&event;
9272 motion_status = FALSE;
9274 if (button->type == EVENT_BUTTONPRESS)
9275 button_status = button->button;
9277 button_status = MB_RELEASED;
9279 if (HandleGadgets(button->x, button->y, button_status))
9281 // do not handle this button event anymore
9285 button->x += video.screen_xoffset;
9286 button->y += video.screen_yoffset;
9288 x = button->x * overlay.grid_xsize / video.screen_width;
9289 y = button->y * overlay.grid_ysize / video.screen_height;
9291 if (button->type == EVENT_BUTTONPRESS)
9294 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9295 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9297 set_grid_button = TRUE;
9300 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9304 case EVENT_MOTIONNOTIFY:
9306 MotionEvent *motion = (MotionEvent *)&event;
9308 motion_status = TRUE;
9310 if (HandleGadgets(motion->x, motion->y, button_status))
9312 // do not handle this button event anymore
9316 motion->x += video.screen_xoffset;
9317 motion->y += video.screen_yoffset;
9319 x = motion->x * overlay.grid_xsize / video.screen_width;
9320 y = motion->y * overlay.grid_ysize / video.screen_height;
9322 set_grid_button = TRUE;
9324 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9328 case SDL_WINDOWEVENT:
9329 HandleWindowEvent((WindowEvent *) &event);
9331 // check if device has been rotated
9332 if (nr != GRID_ACTIVE_NR())
9334 nr = GRID_ACTIVE_NR();
9336 for (x = 0; x < MAX_GRID_XSIZE; x++)
9337 for (y = 0; y < MAX_GRID_YSIZE; y++)
9338 grid_button_old[x][y] = grid_button_tmp[x][y] =
9339 overlay.grid_button[x][y];
9344 case SDL_APP_WILLENTERBACKGROUND:
9345 case SDL_APP_DIDENTERBACKGROUND:
9346 case SDL_APP_WILLENTERFOREGROUND:
9347 case SDL_APP_DIDENTERFOREGROUND:
9348 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9352 HandleOtherEvents(&event);
9356 // ---------- perform action set by handling events ----------
9358 if (action == ACTION_ESCAPE)
9360 // abort and restore the old key bindings
9362 for (x = 0; x < MAX_GRID_XSIZE; x++)
9363 for (y = 0; y < MAX_GRID_YSIZE; y++)
9364 overlay.grid_button[x][y] = grid_button_old[x][y];
9366 FadeSkipNextFadeIn();
9370 else if (action == ACTION_BACK)
9372 // keep the configured key bindings and go to previous page
9378 FadeSkipNextFadeIn();
9383 else if (action == ACTION_NEXT)
9385 // keep the configured key bindings and go to next page
9389 // all virtual buttons configured
9397 if (action != ACTION_NONE && !finished)
9399 for (x = 0; x < MAX_GRID_XSIZE; x++)
9400 for (y = 0; y < MAX_GRID_YSIZE; y++)
9401 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9403 overlay.grid_button_highlight = grid_button[step_nr];
9405 // configure next virtual button
9409 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9410 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9411 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9414 if (set_grid_button)
9416 overlay.grid_button[x][y] =
9417 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9418 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9419 grid_button_tmp[x][y]);
9421 set_grid_button = FALSE;
9428 for (x = 0; x < MAX_GRID_XSIZE; x++)
9429 for (y = 0; y < MAX_GRID_YSIZE; y++)
9430 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9432 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9434 SetOverlayShowGrid(FALSE);
9439 void ConfigureVirtualButtons(void)
9441 boolean success = ConfigureVirtualButtonsMain();
9443 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9444 SCREEN_MASK_TOUCH2);
9448 int font_nr = FONT_TITLE_1;
9449 int font_height = getFontHeight(font_nr);
9450 int ypos1 = SYSIZE / 2 - font_height * 2;
9451 int ypos2 = SYSIZE / 2 - font_height * 1;
9452 DelayCounter wait_frame_delay = { 2000 };
9454 ResetDelayCounter(&wait_frame_delay);
9458 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9459 DrawTextSCentered(ypos2, font_nr, "configured!");
9461 while (!DelayReached(&wait_frame_delay))
9468 void DrawSetupScreen(void)
9473 if (setup_mode == SETUP_MODE_INPUT)
9474 DrawSetupScreen_Input();
9475 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9476 DrawChooseTree(&scores_type_current);
9477 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9478 DrawChooseTree(&game_speed_current);
9479 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9480 DrawChooseTree(&scroll_delay_current);
9481 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9482 DrawChooseTree(&snapshot_mode_current);
9483 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9484 DrawChooseTree(&window_size_current);
9485 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9486 DrawChooseTree(&scaling_type_current);
9487 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9488 DrawChooseTree(&rendering_mode_current);
9489 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9490 DrawChooseTree(&vsync_mode_current);
9491 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9492 DrawChooseTree(&artwork.gfx_current);
9493 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9494 DrawChooseTree(&artwork.snd_current);
9495 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9496 DrawChooseTree(&artwork.mus_current);
9497 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9498 DrawChooseTree(&volume_simple_current);
9499 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9500 DrawChooseTree(&volume_loops_current);
9501 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9502 DrawChooseTree(&volume_music_current);
9503 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9504 DrawChooseTree(&touch_control_current);
9505 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9506 DrawChooseTree(&move_distance_current);
9507 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9508 DrawChooseTree(&drop_distance_current);
9509 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9510 DrawChooseTree(&transparency_current);
9511 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9512 DrawChooseTree(&grid_size_current[0][0]);
9513 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9514 DrawChooseTree(&grid_size_current[0][1]);
9515 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9516 DrawChooseTree(&grid_size_current[1][0]);
9517 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9518 DrawChooseTree(&grid_size_current[1][1]);
9520 DrawSetupScreen_Generic();
9522 PlayMenuSoundsAndMusic();
9525 void RedrawSetupScreenAfterFullscreenToggle(void)
9527 if (setup_mode == SETUP_MODE_GRAPHICS ||
9528 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9530 // update list selection from "setup.window_scaling_percent"
9531 execSetupGraphics_setWindowSizes(TRUE);
9537 void RedrawSetupScreenAfterScreenRotation(int nr)
9541 if (setup_mode == SETUP_MODE_TOUCH)
9543 // update virtual button settings (depending on screen orientation)
9546 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9548 // save already configured virtual buttons
9549 for (x = 0; x < MAX_GRID_XSIZE; x++)
9550 for (y = 0; y < MAX_GRID_YSIZE; y++)
9551 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9555 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9557 if (setup_mode == SETUP_MODE_INPUT)
9558 HandleSetupScreen_Input(mx, my, dx, dy, button);
9559 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9560 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
9561 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9562 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9563 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9564 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9565 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9566 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9567 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9568 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9569 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9570 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9571 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9572 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9573 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9574 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9575 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9576 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9577 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9578 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9579 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9580 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9581 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9582 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9583 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9584 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9585 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9586 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9587 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9588 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9589 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9590 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9591 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9592 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9593 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9594 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9595 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9596 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9597 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9598 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9599 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9600 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9601 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9602 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9604 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9607 void HandleGameActions(void)
9609 if (CheckRestartGame())
9612 if (game_status != GAME_MODE_PLAYING)
9615 GameActions(); // main game loop
9617 if (tape.auto_play && !tape.playing)
9618 AutoPlayTapesContinue(); // continue automatically playing next tape
9622 // ---------- new screen button stuff --------------------------------------
9626 int gfx_unpressed, gfx_pressed, gfx_active;
9627 struct MenuPosInfo *pos;
9628 boolean *check_value;
9631 unsigned int event_mask;
9632 boolean is_touch_button;
9634 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9637 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE, -1,
9638 &menu.main.button.prev_level, NULL,
9639 SCREEN_CTRL_ID_PREV_LEVEL,
9641 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9642 FALSE, "previous level"
9645 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE, -1,
9646 &menu.main.button.next_level, NULL,
9647 SCREEN_CTRL_ID_NEXT_LEVEL,
9649 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9653 IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE, -1,
9654 &menu.scores.button.prev_level, NULL,
9655 SCREEN_CTRL_ID_PREV_LEVEL2,
9656 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9657 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9658 FALSE, "previous level"
9661 IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE, -1,
9662 &menu.scores.button.next_level, NULL,
9663 SCREEN_CTRL_ID_NEXT_LEVEL2,
9664 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9665 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9669 IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE, -1,
9670 &menu.scores.button.prev_score, NULL,
9671 SCREEN_CTRL_ID_PREV_SCORE,
9672 SCREEN_MASK_SCORES_INFO,
9673 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9674 FALSE, "previous score"
9677 IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE, -1,
9678 &menu.scores.button.next_score, NULL,
9679 SCREEN_CTRL_ID_NEXT_SCORE,
9680 SCREEN_MASK_SCORES_INFO,
9681 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9685 IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE, -1,
9686 &menu.scores.button.play_tape, NULL,
9687 SCREEN_CTRL_ID_PLAY_TAPE,
9688 SCREEN_MASK_SCORES_INFO,
9693 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE, -1,
9694 &menu.main.button.first_level, NULL,
9695 SCREEN_CTRL_ID_FIRST_LEVEL,
9698 FALSE, "first level"
9701 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE, -1,
9702 &menu.main.button.last_level, NULL,
9703 SCREEN_CTRL_ID_LAST_LEVEL,
9709 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE, -1,
9710 &menu.main.button.level_number, NULL,
9711 SCREEN_CTRL_ID_LEVEL_NUMBER,
9714 FALSE, "level number"
9717 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE, -1,
9718 &menu.setup.button.prev_player, NULL,
9719 SCREEN_CTRL_ID_PREV_PLAYER,
9721 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9722 FALSE, "previous player"
9725 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE, -1,
9726 &menu.setup.button.next_player, NULL,
9727 SCREEN_CTRL_ID_NEXT_PLAYER,
9729 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9730 FALSE, "next player"
9733 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE, -1,
9734 &menu.main.button.insert_solution, NULL,
9735 SCREEN_CTRL_ID_INSERT_SOLUTION,
9736 SCREEN_MASK_MAIN_HAS_SOLUTION,
9738 FALSE, "insert solution tape"
9741 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE, -1,
9742 &menu.main.button.play_solution, NULL,
9743 SCREEN_CTRL_ID_PLAY_SOLUTION,
9744 SCREEN_MASK_MAIN_HAS_SOLUTION,
9746 FALSE, "play solution tape"
9749 IMG_MENU_BUTTON_LEVELSET_INFO, IMG_MENU_BUTTON_LEVELSET_INFO_PRESSED,
9750 IMG_MENU_BUTTON_LEVELSET_INFO_ACTIVE,
9751 &menu.main.button.levelset_info, NULL,
9752 SCREEN_CTRL_ID_LEVELSET_INFO,
9753 SCREEN_MASK_MAIN_HAS_SET_INFO,
9755 FALSE, "show level set info"
9758 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE, -1,
9759 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9760 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9762 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9763 FALSE, "switch ECS/AGA chipset"
9766 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK, -1,
9767 &menu.setup.button.touch_back, NULL,
9768 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9771 TRUE, "previous page"
9774 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT, -1,
9775 &menu.setup.button.touch_next, NULL,
9776 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9782 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2, -1,
9783 &menu.setup.button.touch_back2, NULL,
9784 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9787 TRUE, "previous page"
9790 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2, -1,
9791 &menu.setup.button.touch_next2, NULL,
9792 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9801 int gfx_unpressed, gfx_pressed;
9805 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9808 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9809 -1, -1, // these values are not constant, but can change at runtime
9810 SCREEN_CTRL_ID_SCROLL_UP,
9814 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9815 -1, -1, // these values are not constant, but can change at runtime
9816 SCREEN_CTRL_ID_SCROLL_DOWN,
9823 int gfx_unpressed, gfx_pressed;
9829 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9832 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9833 -1, -1, // these values are not constant, but can change at runtime
9834 -1, -1, // these values are not constant, but can change at runtime
9835 GD_TYPE_SCROLLBAR_VERTICAL,
9836 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9837 "scroll level series vertically"
9849 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9852 IMG_SETUP_INPUT_TEXT,
9853 SCREEN_CTRL_ID_NETWORK_SERVER,
9854 -1, -1, // these values are not constant, but can change at runtime
9855 MAX_SETUP_TEXT_INPUT_LEN,
9856 network_server_hostname,
9857 "Network Server Hostname / IP"
9861 static void CreateScreenMenubuttons(void)
9863 struct GadgetInfo *gi;
9864 unsigned int event_mask;
9867 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9869 struct MenuPosInfo *pos = menubutton_info[i].pos;
9870 int screen_mask = menubutton_info[i].screen_mask;
9871 boolean is_touch_button = menubutton_info[i].is_touch_button;
9872 boolean is_check_button = menubutton_info[i].check_value != NULL;
9873 boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
9874 boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed ==
9875 menubutton_info[i].gfx_unpressed);
9876 boolean has_gfx_active = (menubutton_info[i].gfx_active != -1);
9877 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9878 Bitmap *gd_bitmap_unpressed_alt, *gd_bitmap_pressed_alt;
9879 int gfx_unpressed, gfx_pressed;
9880 int gfx_unpressed_alt, gfx_pressed_alt;
9881 int x, y, width, height;
9882 int gd_x1, gd_x2, gd_y1, gd_y2;
9883 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9884 int id = menubutton_info[i].gadget_id;
9885 int type = GD_TYPE_NORMAL_BUTTON;
9886 boolean checked = FALSE;
9888 // do not use touch buttons if overlay touch buttons are disabled
9889 if (is_touch_button && !setup.touch.overlay_buttons)
9892 event_mask = menubutton_info[i].event_mask;
9894 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9895 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9897 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9898 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9900 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9901 gfx_pressed = menubutton_info[i].gfx_pressed;
9902 gfx_unpressed_alt = gfx_unpressed;
9903 gfx_pressed_alt = gfx_pressed;
9907 gfx_unpressed_alt = menubutton_info[i].gfx_active;
9909 type = GD_TYPE_CHECK_BUTTON_2;
9911 if (menubutton_info[i].check_value != NULL)
9912 checked = *menubutton_info[i].check_value;
9915 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9916 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9917 gd_bitmap_unpressed_alt = graphic_info[gfx_unpressed_alt].bitmap;
9918 gd_bitmap_pressed_alt = graphic_info[gfx_pressed_alt].bitmap;
9920 gd_x1 = graphic_info[gfx_unpressed].src_x;
9921 gd_y1 = graphic_info[gfx_unpressed].src_y;
9922 gd_x2 = graphic_info[gfx_pressed].src_x;
9923 gd_y2 = graphic_info[gfx_pressed].src_y;
9925 gd_x1a = graphic_info[gfx_unpressed_alt].src_x;
9926 gd_y1a = graphic_info[gfx_unpressed_alt].src_y;
9927 gd_x2a = graphic_info[gfx_pressed_alt].src_x;
9928 gd_y2a = graphic_info[gfx_pressed_alt].src_y;
9930 if (has_gfx_pressed)
9932 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9933 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9936 if (is_check_button)
9938 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9939 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9940 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9941 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9943 type = GD_TYPE_CHECK_BUTTON;
9945 if (menubutton_info[i].check_value != NULL)
9946 checked = *menubutton_info[i].check_value;
9949 if (is_score_button)
9951 // if x/y set to -1, dynamically place buttons next to title text
9952 int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
9954 // special compatibility handling for "Snake Bite" graphics set
9955 if (strPrefix(leveldir_current->identifier, "snake_bite"))
9956 title_width = strlen(INFOTEXT_SCORE_ENTRY) * 32;
9958 // use "SX" here to center buttons (ignore horizontal draw offset)
9960 x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
9961 SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
9962 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
9963 SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
9965 // use "mSY" here to place buttons (respect vertical draw offset)
9967 y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
9968 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
9971 if (id == SCREEN_CTRL_ID_LEVELSET_INFO)
9973 if (pos->x == -1 && pos->y == -1)
9975 // use "SX" here to place button (ignore draw offsets)
9976 x = SX + SXSIZE - 2 * TILESIZE;
9977 y = SY + SYSIZE - 2 * TILESIZE;
9979 // special compatibility handling for "BD2K3" graphics set
9980 if (strPrefix(leveldir_current->identifier, "BD2K3"))
9981 x = SX + TILESIZE + MINI_TILESIZE;
9983 // special compatibility handling for "jue0" graphics set
9984 if (strPrefix(artwork.gfx_current_identifier, "jue0"))
9986 x = SX + SXSIZE - 4 * TILESIZE;
9987 y = SY + SYSIZE - 3 * TILESIZE;
9992 gi = CreateGadget(GDI_CUSTOM_ID, id,
9993 GDI_CUSTOM_TYPE_ID, i,
9994 GDI_IMAGE_ID, gfx_unpressed,
9995 GDI_INFO_TEXT, menubutton_info[i].infotext,
10001 GDI_STATE, GD_BUTTON_UNPRESSED,
10002 GDI_CHECKED, checked,
10003 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10004 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10005 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed_alt, gd_x1a, gd_y1a,
10006 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed_alt, gd_x2a, gd_y2a,
10007 GDI_DIRECT_DRAW, FALSE,
10008 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
10009 GDI_EVENT_MASK, event_mask,
10010 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10014 Fail("cannot create gadget");
10016 screen_gadget[id] = gi;
10020 static void CreateScreenScrollbuttons(void)
10022 struct GadgetInfo *gi;
10023 unsigned int event_mask;
10026 // these values are not constant, but can change at runtime
10027 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
10028 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
10029 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
10030 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
10032 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10034 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10035 int gfx_unpressed, gfx_pressed;
10036 int x, y, width, height;
10037 int gd_x1, gd_x2, gd_y1, gd_y2;
10038 int id = scrollbutton_info[i].gadget_id;
10040 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
10042 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
10043 y = mSY + scrollbutton_info[i].y;
10044 width = SC_SCROLLBUTTON_XSIZE;
10045 height = SC_SCROLLBUTTON_YSIZE;
10047 // correct scrollbar position if placed outside menu (playfield) area
10048 if (x > SX + SC_SCROLL_UP_XPOS)
10049 x = SX + SC_SCROLL_UP_XPOS;
10051 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
10052 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
10053 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
10055 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
10056 gfx_pressed = scrollbutton_info[i].gfx_pressed;
10057 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10058 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10059 gd_x1 = graphic_info[gfx_unpressed].src_x;
10060 gd_y1 = graphic_info[gfx_unpressed].src_y;
10061 gd_x2 = graphic_info[gfx_pressed].src_x;
10062 gd_y2 = graphic_info[gfx_pressed].src_y;
10064 gi = CreateGadget(GDI_CUSTOM_ID, id,
10065 GDI_CUSTOM_TYPE_ID, i,
10066 GDI_IMAGE_ID, gfx_unpressed,
10067 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
10071 GDI_HEIGHT, height,
10072 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
10073 GDI_STATE, GD_BUTTON_UNPRESSED,
10074 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10075 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10076 GDI_DIRECT_DRAW, FALSE,
10077 GDI_EVENT_MASK, event_mask,
10078 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10082 Fail("cannot create gadget");
10084 screen_gadget[id] = gi;
10088 static void CreateScreenScrollbars(void)
10092 // these values are not constant, but can change at runtime
10093 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
10094 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
10095 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
10096 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
10098 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10100 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10101 int gfx_unpressed, gfx_pressed;
10102 int x, y, width, height;
10103 int gd_x1, gd_x2, gd_y1, gd_y2;
10104 struct GadgetInfo *gi;
10105 int items_max, items_visible, item_position;
10106 unsigned int event_mask;
10107 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
10108 int id = scrollbar_info[i].gadget_id;
10110 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
10112 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
10113 y = mSY + scrollbar_info[i].y;
10114 width = scrollbar_info[i].width;
10115 height = scrollbar_info[i].height;
10117 // correct scrollbar position if placed outside menu (playfield) area
10118 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
10119 x = SX + SC_SCROLL_VERTICAL_XPOS;
10121 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
10122 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
10124 items_max = num_page_entries;
10125 items_visible = num_page_entries;
10128 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
10129 gfx_pressed = scrollbar_info[i].gfx_pressed;
10130 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10131 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10132 gd_x1 = graphic_info[gfx_unpressed].src_x;
10133 gd_y1 = graphic_info[gfx_unpressed].src_y;
10134 gd_x2 = graphic_info[gfx_pressed].src_x;
10135 gd_y2 = graphic_info[gfx_pressed].src_y;
10137 gi = CreateGadget(GDI_CUSTOM_ID, id,
10138 GDI_CUSTOM_TYPE_ID, i,
10139 GDI_IMAGE_ID, gfx_unpressed,
10140 GDI_INFO_TEXT, scrollbar_info[i].infotext,
10144 GDI_HEIGHT, height,
10145 GDI_TYPE, scrollbar_info[i].type,
10146 GDI_SCROLLBAR_ITEMS_MAX, items_max,
10147 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10148 GDI_SCROLLBAR_ITEM_POSITION, item_position,
10149 GDI_WHEEL_AREA_X, SX,
10150 GDI_WHEEL_AREA_Y, SY,
10151 GDI_WHEEL_AREA_WIDTH, SXSIZE,
10152 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
10153 GDI_STATE, GD_BUTTON_UNPRESSED,
10154 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10155 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10156 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
10157 GDI_DIRECT_DRAW, FALSE,
10158 GDI_EVENT_MASK, event_mask,
10159 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10163 Fail("cannot create gadget");
10165 screen_gadget[id] = gi;
10169 static void CreateScreenTextInputGadgets(void)
10173 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
10175 int graphic = textinput_info[i].graphic;
10176 struct GraphicInfo *gd = &graphic_info[graphic];
10177 int gd_x1 = gd->src_x;
10178 int gd_y1 = gd->src_y;
10179 int gd_x2 = gd->src_x + gd->active_xoffset;
10180 int gd_y2 = gd->src_y + gd->active_yoffset;
10181 struct GadgetInfo *gi;
10182 unsigned int event_mask;
10183 int id = textinput_info[i].gadget_id;
10184 int x = textinput_info[i].x;
10185 int y = textinput_info[i].y;
10187 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
10189 gi = CreateGadget(GDI_CUSTOM_ID, id,
10190 GDI_CUSTOM_TYPE_ID, i,
10191 GDI_INFO_TEXT, textinput_info[i].infotext,
10194 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
10195 GDI_TEXT_VALUE, textinput_info[i].value,
10196 GDI_TEXT_SIZE, textinput_info[i].size,
10197 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
10198 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
10199 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
10200 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
10201 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
10202 GDI_DESIGN_WIDTH, gd->width,
10203 GDI_EVENT_MASK, event_mask,
10204 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10205 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
10209 Fail("cannot create gadget");
10211 screen_gadget[id] = gi;
10215 void CreateScreenGadgets(void)
10217 CreateScreenMenubuttons();
10219 CreateScreenScrollbuttons();
10220 CreateScreenScrollbars();
10222 CreateScreenTextInputGadgets();
10225 void FreeScreenGadgets(void)
10229 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
10230 FreeGadget(screen_gadget[i]);
10233 static void RedrawScreenMenuGadgets(int screen_mask)
10237 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10238 if (screen_mask & menubutton_info[i].screen_mask)
10239 RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
10242 static void MapScreenMenuGadgets(int screen_mask)
10246 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10247 if (screen_mask & menubutton_info[i].screen_mask)
10248 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10251 static void UnmapScreenMenuGadgets(int screen_mask)
10255 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10257 if (screen_mask & menubutton_info[i].screen_mask)
10259 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10261 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
10262 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
10263 screen_gadget[menubutton_info[i].gadget_id]->y,
10264 screen_gadget[menubutton_info[i].gadget_id]->width,
10265 screen_gadget[menubutton_info[i].gadget_id]->height);
10270 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
10273 MapScreenMenuGadgets(screen_mask);
10275 UnmapScreenMenuGadgets(screen_mask);
10278 static void MapScreenGadgets(int num_entries)
10282 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10285 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10286 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10288 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10289 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10292 static void UnmapScreenGadgets(void)
10296 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10297 UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10299 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10300 UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10303 static void MapScreenTreeGadgets(TreeInfo *ti)
10305 MapScreenGadgets(numTreeInfoInGroup(ti));
10308 static void UnmapScreenTreeGadgets(void)
10310 UnmapScreenGadgets();
10313 static void AdjustScoreInfoButtons_SelectScore(int x, int y1, int y2)
10315 struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
10316 struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
10317 struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
10318 struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
10320 if (pos_1->x == -1 && pos_1->y == -1)
10321 ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
10323 if (pos_2->x == -1 && pos_2->y == -1)
10324 ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
10327 static void AdjustScoreInfoButtons_PlayTape(int x, int y, boolean visible)
10329 struct GadgetInfo *gi = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE];
10330 struct MenuPosInfo *pos = menubutton_info[SCREEN_CTRL_ID_PLAY_TAPE].pos;
10332 // set gadget position dynamically, pre-defined or off-screen
10333 int xx = (visible ? (pos->x == -1 ? x : pos->x) : POS_OFFSCREEN);
10334 int yy = (visible ? (pos->y == -1 ? y : pos->y) : POS_OFFSCREEN);
10336 ModifyGadget(gi, GDI_X, xx, GDI_Y, yy, GDI_END);
10337 MapGadget(gi); // (needed if deactivated on last score page)
10340 static void HandleScreenGadgets(struct GadgetInfo *gi)
10342 int id = gi->custom_id;
10343 int button = gi->event.button;
10344 int step = (button == MB_LEFTBUTTON ? 1 :
10345 button == MB_MIDDLEBUTTON ? 5 :
10346 button == MB_RIGHTBUTTON ? 10 : 1);
10350 case SCREEN_CTRL_ID_PREV_LEVEL:
10351 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10354 case SCREEN_CTRL_ID_NEXT_LEVEL:
10355 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10358 case SCREEN_CTRL_ID_PREV_LEVEL2:
10359 HandleHallOfFame_SelectLevel(step, -1);
10362 case SCREEN_CTRL_ID_NEXT_LEVEL2:
10363 HandleHallOfFame_SelectLevel(step, +1);
10366 case SCREEN_CTRL_ID_PREV_SCORE:
10367 HandleScoreInfo_SelectScore(step, -1);
10370 case SCREEN_CTRL_ID_NEXT_SCORE:
10371 HandleScoreInfo_SelectScore(step, +1);
10374 case SCREEN_CTRL_ID_PLAY_TAPE:
10375 HandleScoreInfo_PlayTape();
10378 case SCREEN_CTRL_ID_FIRST_LEVEL:
10379 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10382 case SCREEN_CTRL_ID_LAST_LEVEL:
10383 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10386 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10387 CloseDoor(DOOR_CLOSE_2);
10388 SetGameStatus(GAME_MODE_LEVELNR);
10389 DrawChooseLevelNr();
10392 case SCREEN_CTRL_ID_PREV_PLAYER:
10393 HandleSetupScreen_Input_Player(step, -1);
10396 case SCREEN_CTRL_ID_NEXT_PLAYER:
10397 HandleSetupScreen_Input_Player(step, +1);
10400 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10401 InsertSolutionTape();
10404 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10405 PlaySolutionTape();
10408 case SCREEN_CTRL_ID_LEVELSET_INFO:
10409 DrawInfoScreen_FromMainMenu(INFO_MODE_LEVELSET);
10412 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10413 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10417 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10418 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10419 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10420 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10421 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10424 case SCREEN_CTRL_ID_SCROLL_UP:
10425 if (game_status == GAME_MODE_NAMES)
10426 HandleChoosePlayerName(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10427 else if (game_status == GAME_MODE_LEVELS)
10428 HandleChooseLevelSet(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10429 else if (game_status == GAME_MODE_LEVELNR)
10430 HandleChooseLevelNr(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10431 else if (game_status == GAME_MODE_SETUP)
10432 HandleSetupScreen(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10433 else if (game_status == GAME_MODE_INFO)
10434 HandleInfoScreen(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10435 else if (game_status == GAME_MODE_SCORES)
10436 HandleHallOfFame(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10439 case SCREEN_CTRL_ID_SCROLL_DOWN:
10440 if (game_status == GAME_MODE_NAMES)
10441 HandleChoosePlayerName(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10442 else if (game_status == GAME_MODE_LEVELS)
10443 HandleChooseLevelSet(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10444 else if (game_status == GAME_MODE_LEVELNR)
10445 HandleChooseLevelNr(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10446 else if (game_status == GAME_MODE_SETUP)
10447 HandleSetupScreen(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10448 else if (game_status == GAME_MODE_INFO)
10449 HandleInfoScreen(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10450 else if (game_status == GAME_MODE_SCORES)
10451 HandleHallOfFame(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10454 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
10455 if (game_status == GAME_MODE_NAMES)
10456 HandleChoosePlayerName(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10457 else if (game_status == GAME_MODE_LEVELS)
10458 HandleChooseLevelSet(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10459 else if (game_status == GAME_MODE_LEVELNR)
10460 HandleChooseLevelNr(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10461 else if (game_status == GAME_MODE_SETUP)
10462 HandleSetupScreen(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10463 else if (game_status == GAME_MODE_INFO)
10464 HandleInfoScreen(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10465 else if (game_status == GAME_MODE_SCORES)
10466 HandleHallOfFame(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10469 case SCREEN_CTRL_ID_NETWORK_SERVER:
10471 if (!strEqual(gi->textinput.value, ""))
10473 setString(&setup.network_server_hostname, gi->textinput.value);
10475 network.server_host = setup.network_server_hostname;
10479 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
10481 network.server_host = NULL;
10484 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
10485 network.server_host = NULL;
10487 execSetupGame_setNetworkServerText();
10499 void HandleScreenGadgetKeys(Key key)
10501 if (key == setup.shortcut.tape_play)
10502 HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
10505 void DumpScreenIdentifiers(void)
10509 Print("Active screen elements on current screen:\n");
10511 for (i = 0; main_controls[i].nr != -1; i++)
10513 struct MainControlInfo *mci = &main_controls[i];
10515 if (mci->button_graphic != -1)
10517 char *token = getTokenFromImageID(mci->button_graphic);
10519 Print("- '%s'\n", token);
10526 boolean DoScreenAction(int image_id)
10530 if (game_status != GAME_MODE_MAIN)
10533 for (i = 0; main_controls[i].nr != -1; i++)
10535 struct MainControlInfo *mci = &main_controls[i];
10536 struct MenuPosInfo *pos = mci->pos_button;
10538 if (mci->button_graphic == image_id)
10540 int x = mSX + pos->x;
10541 int y = mSY + pos->y;
10543 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
10552 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
10554 // get tree info node of newly added level or artwork set
10555 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
10556 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
10558 if (tree_node_new == NULL) // should not happen
10561 // if request dialog is active, do nothing
10562 if (game.request_active)
10565 if (game_status == GAME_MODE_MAIN &&
10566 tree_type == TREE_TYPE_LEVEL_DIR)
10568 // when adding new level set in main menu, select it as current level set
10570 // change current level set to newly added level set from zip file
10571 leveldir_current = tree_node_new;
10573 // change current level number to first level of newly added level set
10574 level_nr = leveldir_current->first_level;
10576 // redraw screen to reflect changed level set
10579 // save this level set and level number as last selected level set
10580 SaveLevelSetup_LastSeries();
10581 SaveLevelSetup_SeriesInfo();
10583 else if (game_status == GAME_MODE_LEVELS &&
10584 tree_type == TREE_TYPE_LEVEL_DIR)
10586 // when adding new level set in level set menu, set cursor and update screen
10588 leveldir_current = tree_node_new;
10590 DrawChooseTree(&leveldir_current);
10592 else if (game_status == GAME_MODE_SETUP)
10594 // when adding new artwork set in setup menu, set cursor and update screen
10596 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
10597 tree_type == TREE_TYPE_GRAPHICS_DIR)
10599 artwork.gfx_current = tree_node_new;
10601 DrawChooseTree(&artwork.gfx_current);
10603 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
10604 tree_type == TREE_TYPE_SOUNDS_DIR)
10606 artwork.snd_current = tree_node_new;
10608 DrawChooseTree(&artwork.snd_current);
10610 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
10611 tree_type == TREE_TYPE_MUSIC_DIR)
10613 artwork.mus_current = tree_node_new;
10615 DrawChooseTree(&artwork.mus_current);
10620 static int UploadTapes(void)
10622 SetGameStatus(GAME_MODE_LOADING);
10624 FadeSetEnterScreen();
10625 FadeOut(REDRAW_ALL);
10627 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
10629 FadeIn(REDRAW_ALL);
10631 DrawInitTextHead("Uploading tapes");
10633 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
10634 global.autoplay_leveldir = "ALL";
10635 global.autoplay_all = TRUE;
10637 int num_tapes_uploaded = AutoPlayTapes();
10639 global.autoplay_mode = AUTOPLAY_MODE_NONE;
10640 global.autoplay_leveldir = NULL;
10641 global.autoplay_all = FALSE;
10643 SetGameStatus(GAME_MODE_MAIN);
10647 return num_tapes_uploaded;
10650 static boolean OfferUploadTapes(void)
10652 if (!Request(setup.has_remaining_tapes ?
10653 "Upload missing tapes to the high score server now?" :
10654 "Upload all your tapes to the high score server now?", REQ_ASK))
10657 // when uploading tapes, make sure that high score server is enabled
10658 runtime.use_api_server = setup.use_api_server = TRUE;
10660 int num_tapes_uploaded = UploadTapes();
10663 if (num_tapes_uploaded < 0)
10665 num_tapes_uploaded = -num_tapes_uploaded - 1;
10667 if (num_tapes_uploaded == 0)
10668 sprintf(message, "Upload failed! No tapes uploaded!");
10669 else if (num_tapes_uploaded == 1)
10670 sprintf(message, "Upload failed! Only 1 tape uploaded!");
10672 sprintf(message, "Upload failed! Only %d tapes uploaded!",
10673 num_tapes_uploaded);
10675 Request(message, REQ_CONFIRM);
10677 // if uploading tapes failed, add tape upload entry to setup menu
10678 setup.provide_uploading_tapes = TRUE;
10679 setup.has_remaining_tapes = TRUE;
10681 SaveSetup_ServerSetup();
10686 if (num_tapes_uploaded == 0)
10687 sprintf(message, "No tapes uploaded!");
10688 else if (num_tapes_uploaded == 1)
10689 sprintf(message, "1 tape uploaded!");
10691 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
10693 Request(message, REQ_CONFIRM);
10695 if (num_tapes_uploaded > 0)
10696 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
10698 // after all tapes have been uploaded, remove entry from setup menu
10699 setup.provide_uploading_tapes = FALSE;
10700 setup.has_remaining_tapes = FALSE;
10702 SaveSetup_ServerSetup();
10707 static void CheckUploadTapes(void)
10709 if (!setup.ask_for_uploading_tapes)
10712 // after asking for uploading tapes, do not ask again
10713 setup.ask_for_uploading_tapes = FALSE;
10714 setup.ask_for_remaining_tapes = FALSE;
10716 if (directoryExists(getTapeDir(NULL)))
10718 boolean tapes_uploaded = OfferUploadTapes();
10720 if (!tapes_uploaded)
10722 Request(setup.has_remaining_tapes ?
10723 "You can upload missing tapes from the setup menu later!" :
10724 "You can upload your tapes from the setup menu later!",
10730 // if tapes directory does not exist yet, never offer uploading all tapes
10731 setup.provide_uploading_tapes = FALSE;
10734 SaveSetup_ServerSetup();
10737 static void UpgradePlayerUUID(void)
10739 ApiResetUUIDAsThread(getUUID());
10742 static void CheckUpgradePlayerUUID(void)
10744 if (setup.player_version > 1)
10747 UpgradePlayerUUID();
10750 void CheckApiServerTasks(void)
10752 // check if the player's UUID has to be upgraded
10753 CheckUpgradePlayerUUID();
10755 // check if there are any tapes to be uploaded
10756 CheckUploadTapes();