1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
26 /* screens on the info screen */
27 #define INFO_MODE_MAIN 0
28 #define INFO_MODE_TITLE 1
29 #define INFO_MODE_ELEMENTS 2
30 #define INFO_MODE_MUSIC 3
31 #define INFO_MODE_CREDITS 4
32 #define INFO_MODE_PROGRAM 5
33 #define INFO_MODE_VERSION 6
34 #define INFO_MODE_LEVELSET 7
36 #define MAX_INFO_MODES 8
38 /* screens on the setup screen */
39 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
40 /* (should also match corresponding entries in src/conf_gfx.c) */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_TOUCH 7
49 #define SETUP_MODE_SHORTCUTS 8
50 #define SETUP_MODE_SHORTCUTS_1 9
51 #define SETUP_MODE_SHORTCUTS_2 10
52 #define SETUP_MODE_SHORTCUTS_3 11
53 #define SETUP_MODE_SHORTCUTS_4 12
54 #define SETUP_MODE_SHORTCUTS_5 13
56 /* sub-screens on the setup screen (generic) */
57 #define SETUP_MODE_CHOOSE_ARTWORK 14
58 #define SETUP_MODE_CHOOSE_OTHER 15
60 /* sub-screens on the setup screen (specific) */
61 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
62 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
63 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
64 #define SETUP_MODE_CHOOSE_SCREEN_MODE 19
65 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
66 #define SETUP_MODE_CHOOSE_SCALING_TYPE 21
67 #define SETUP_MODE_CHOOSE_GRAPHICS 22
68 #define SETUP_MODE_CHOOSE_SOUNDS 23
69 #define SETUP_MODE_CHOOSE_MUSIC 24
70 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
71 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
72 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
73 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
74 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
75 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
77 #define MAX_SETUP_MODES 31
79 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
81 /* for input setup functions */
82 #define SETUPINPUT_SCREEN_POS_START 0
83 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
84 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
85 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
87 /* for various menu stuff */
88 #define MENU_SCREEN_START_XPOS 1
89 #define MENU_SCREEN_START_YPOS 2
90 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
91 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
92 #define MENU_TITLE1_YPOS 8
93 #define MENU_TITLE2_YPOS 46
94 #define MENU_SCREEN_INFO_XSTART 16
95 #define MENU_SCREEN_INFO_YSTART1 100
96 #define MENU_SCREEN_INFO_YSTART2 128
97 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
98 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
99 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
100 MENU_SCREEN_INFO_YSTART2 - \
102 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
103 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
104 MENU_SCREEN_INFO_YSTEP)
105 #define NUM_INFO_ELEMENTS_FROM_CONF \
106 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
107 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
108 MAX_MENU_ENTRIES_ON_SCREEN)
109 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
110 MAX_INFO_ELEMENTS_ON_SCREEN), \
111 NUM_INFO_ELEMENTS_FROM_CONF)
112 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
113 #define MAX_MENU_TEXT_LENGTH_BIG 13
114 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
116 /* buttons and scrollbars identifiers */
117 #define SCREEN_CTRL_ID_PREV_LEVEL 0
118 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
119 #define SCREEN_CTRL_ID_PREV_PLAYER 2
120 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
121 #define SCREEN_CTRL_ID_SCROLL_UP 4
122 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
123 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
125 #define NUM_SCREEN_GADGETS 7
127 #define NUM_SCREEN_MENUBUTTONS 4
128 #define NUM_SCREEN_SCROLLBUTTONS 2
129 #define NUM_SCREEN_SCROLLBARS 1
131 #define SCREEN_MASK_MAIN (1 << 0)
132 #define SCREEN_MASK_INPUT (1 << 1)
134 /* graphic position and size values for buttons and scrollbars */
135 #define SC_MENUBUTTON_XSIZE TILEX
136 #define SC_MENUBUTTON_YSIZE TILEY
138 #define SC_SCROLLBUTTON_XSIZE TILEX
139 #define SC_SCROLLBUTTON_YSIZE TILEY
141 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
143 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
144 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
145 SC_SCROLLBUTTON_YSIZE)
147 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
148 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
150 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
151 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
152 SC_SCROLLBUTTON_YSIZE)
154 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
155 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
156 SC_SCROLL_VERTICAL_YSIZE)
158 #define SC_BORDER_SIZE 14
161 /* forward declarations of internal functions */
162 static void HandleScreenGadgets(struct GadgetInfo *);
163 static void HandleSetupScreen_Generic(int, int, int, int, int);
164 static void HandleSetupScreen_Input(int, int, int, int, int);
165 static void CustomizeKeyboard(int);
166 static void CalibrateJoystick(int);
167 static void execSetupGame(void);
168 static void execSetupGraphics(void);
169 static void execSetupSound(void);
170 static void execSetupTouch(void);
171 static void execSetupArtwork(void);
172 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
174 static void DrawChooseLevelSet(void);
175 static void DrawChooseLevelNr(void);
176 static void DrawInfoScreen(void);
177 static void DrawSetupScreen(void);
179 static void DrawInfoScreen_NotAvailable(char *, char *);
180 static void DrawInfoScreen_HelpAnim(int, int, boolean);
181 static void DrawInfoScreen_HelpText(int, int, int, int);
182 static void HandleInfoScreen_Main(int, int, int, int, int);
183 static void HandleInfoScreen_TitleScreen(int);
184 static void HandleInfoScreen_Elements(int);
185 static void HandleInfoScreen_Music(int);
186 static void HandleInfoScreen_Credits(int);
187 static void HandleInfoScreen_Program(int);
188 static void HandleInfoScreen_Version(int);
190 static void MapScreenMenuGadgets(int);
191 static void MapScreenGadgets(int);
192 static void MapScreenTreeGadgets(TreeInfo *);
194 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
196 static int info_mode = INFO_MODE_MAIN;
197 static int setup_mode = SETUP_MODE_MAIN;
199 static TreeInfo *screen_modes = NULL;
200 static TreeInfo *screen_mode_current = NULL;
202 static TreeInfo *window_sizes = NULL;
203 static TreeInfo *window_size_current = NULL;
205 static TreeInfo *scaling_types = NULL;
206 static TreeInfo *scaling_type_current = NULL;
208 static TreeInfo *scroll_delays = NULL;
209 static TreeInfo *scroll_delay_current = NULL;
211 static TreeInfo *snapshot_modes = NULL;
212 static TreeInfo *snapshot_mode_current = NULL;
214 static TreeInfo *game_speeds = NULL;
215 static TreeInfo *game_speed_current = NULL;
217 static TreeInfo *volumes_simple = NULL;
218 static TreeInfo *volume_simple_current = NULL;
220 static TreeInfo *volumes_loops = NULL;
221 static TreeInfo *volume_loops_current = NULL;
223 static TreeInfo *volumes_music = NULL;
224 static TreeInfo *volume_music_current = NULL;
226 static TreeInfo *touch_controls = NULL;
227 static TreeInfo *touch_control_current = NULL;
229 static TreeInfo *move_distances = NULL;
230 static TreeInfo *move_distance_current = NULL;
232 static TreeInfo *drop_distances = NULL;
233 static TreeInfo *drop_distance_current = NULL;
235 static TreeInfo *level_number = NULL;
236 static TreeInfo *level_number_current = NULL;
242 } window_sizes_list[] =
247 { 100, "100 % (Default)" },
264 } scaling_types_list[] =
266 { SCALING_QUALITY_NEAREST, "None" },
267 { SCALING_QUALITY_LINEAR, "Linear" },
268 { SCALING_QUALITY_BEST, "Anisotropic" },
277 } game_speeds_list[] =
286 { 1000, "1/1s (Extremely Slow)" },
291 { 29, "1/35s (Original Supaplex)" },
293 { 20, "1/50s (Normal Speed)" },
294 { 14, "1/70s (Maximum Supaplex)" },
298 { 1, "1/1000s (Extremely Fast)" },
308 } scroll_delays_list[] =
310 { 0, "0 Tiles (No Scroll Delay)" },
313 { 3, "3 Tiles (Default)" },
318 { 8, "8 Tiles (Maximum Scroll Delay)"},
327 } snapshot_modes_list[] =
329 { STR_SNAPSHOT_MODE_OFF, "Off" },
330 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
331 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
364 } touch_controls_list[] =
366 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
367 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
391 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
392 (s) <= GAME_MODE_SETUP ? (s) : \
393 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
394 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
396 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
397 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
398 (i) <= INFO_MODE_LEVELSET ? (i) : \
401 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
402 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
403 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
404 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
405 SETUP_MODE_CHOOSE_ARTWORK : \
406 SETUP_MODE_CHOOSE_OTHER)
408 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
409 menu.draw_xoffset[GAME_MODE_INFO] : \
410 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
411 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
412 menu.draw_yoffset[GAME_MODE_INFO] : \
413 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
415 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
416 menu.draw_xoffset[GAME_MODE_SETUP] : \
417 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
418 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
419 menu.draw_yoffset[GAME_MODE_SETUP] : \
420 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
422 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
423 DRAW_XOFFSET_INFO(info_mode) : \
424 (s) == GAME_MODE_SETUP ? \
425 DRAW_XOFFSET_SETUP(setup_mode) : \
426 menu.draw_xoffset[DRAW_MODE(s)])
427 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
428 DRAW_YOFFSET_INFO(info_mode) : \
429 (s) == GAME_MODE_SETUP ? \
430 DRAW_YOFFSET_SETUP(setup_mode) : \
431 menu.draw_yoffset[DRAW_MODE(s)])
433 #define mSX (SX + DRAW_XOFFSET(game_status))
434 #define mSY (SY + DRAW_YOFFSET(game_status))
436 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
437 menu.list_size[game_status] : \
438 MAX_MENU_ENTRIES_ON_SCREEN)
440 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
441 NUM_MENU_ENTRIES_ON_SCREEN)
444 /* title display and control definitions */
446 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
447 2 * MAX_NUM_TITLE_MESSAGES)
449 #define NO_DIRECT_LEVEL_SELECT (-1)
452 static int num_title_screens = 0;
454 struct TitleControlInfo
462 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
464 /* main menu display and control definitions */
466 #define MAIN_CONTROL_NAME 0
467 #define MAIN_CONTROL_LEVELS 1
468 #define MAIN_CONTROL_SCORES 2
469 #define MAIN_CONTROL_EDITOR 3
470 #define MAIN_CONTROL_INFO 4
471 #define MAIN_CONTROL_GAME 5
472 #define MAIN_CONTROL_SETUP 6
473 #define MAIN_CONTROL_QUIT 7
474 #define MAIN_CONTROL_PREV_LEVEL 8
475 #define MAIN_CONTROL_NEXT_LEVEL 9
476 #define MAIN_CONTROL_FIRST_LEVEL 10
477 #define MAIN_CONTROL_LAST_LEVEL 11
478 #define MAIN_CONTROL_LEVEL_NUMBER 12
479 #define MAIN_CONTROL_LEVEL_INFO_1 13
480 #define MAIN_CONTROL_LEVEL_INFO_2 14
481 #define MAIN_CONTROL_LEVEL_NAME 15
482 #define MAIN_CONTROL_LEVEL_AUTHOR 16
483 #define MAIN_CONTROL_LEVEL_YEAR 17
484 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
485 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
486 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
487 #define MAIN_CONTROL_TITLE_1 21
488 #define MAIN_CONTROL_TITLE_2 22
489 #define MAIN_CONTROL_TITLE_3 23
491 static char str_main_text_name[10];
492 static char str_main_text_first_level[10];
493 static char str_main_text_last_level[10];
494 static char str_main_text_level_number[10];
496 static char *main_text_name = str_main_text_name;
497 static char *main_text_first_level = str_main_text_first_level;
498 static char *main_text_last_level = str_main_text_last_level;
499 static char *main_text_level_number = str_main_text_level_number;
500 static char *main_text_levels = "Levelset";
501 static char *main_text_scores = "Hall Of Fame";
502 static char *main_text_editor = "Level Creator";
503 static char *main_text_info = "Info Screen";
504 static char *main_text_game = "Start Game";
505 static char *main_text_setup = "Setup";
506 static char *main_text_quit = "Quit";
507 static char *main_text_level_name = level.name;
508 static char *main_text_level_author = level.author;
509 static char *main_text_level_year = NULL;
510 static char *main_text_level_imported_from = NULL;
511 static char *main_text_level_imported_by = NULL;
512 static char *main_text_level_tested_by = NULL;
514 struct MainControlInfo
518 struct MenuPosInfo *pos_button;
521 struct TextPosInfo *pos_text;
524 struct TextPosInfo *pos_input;
528 static struct MainControlInfo main_controls[] =
532 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
533 &menu.main.text.name, &main_text_name,
534 &menu.main.input.name, &setup.player_name,
538 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
539 &menu.main.text.levels, &main_text_levels,
544 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
545 &menu.main.text.scores, &main_text_scores,
550 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
551 &menu.main.text.editor, &main_text_editor,
556 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
557 &menu.main.text.info, &main_text_info,
562 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
563 &menu.main.text.game, &main_text_game,
568 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
569 &menu.main.text.setup, &main_text_setup,
574 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
575 &menu.main.text.quit, &main_text_quit,
579 /* (these two buttons are real gadgets) */
581 MAIN_CONTROL_PREV_LEVEL,
582 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
587 MAIN_CONTROL_NEXT_LEVEL,
588 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
594 MAIN_CONTROL_FIRST_LEVEL,
596 &menu.main.text.first_level, &main_text_first_level,
600 MAIN_CONTROL_LAST_LEVEL,
602 &menu.main.text.last_level, &main_text_last_level,
606 MAIN_CONTROL_LEVEL_NUMBER,
608 &menu.main.text.level_number, &main_text_level_number,
612 MAIN_CONTROL_LEVEL_INFO_1,
614 &menu.main.text.level_info_1, NULL,
618 MAIN_CONTROL_LEVEL_INFO_2,
620 &menu.main.text.level_info_2, NULL,
624 MAIN_CONTROL_LEVEL_NAME,
626 &menu.main.text.level_name, &main_text_level_name,
630 MAIN_CONTROL_LEVEL_AUTHOR,
632 &menu.main.text.level_author, &main_text_level_author,
636 MAIN_CONTROL_LEVEL_YEAR,
638 &menu.main.text.level_year, &main_text_level_year,
642 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
644 &menu.main.text.level_imported_from, &main_text_level_imported_from,
648 MAIN_CONTROL_LEVEL_IMPORTED_BY,
650 &menu.main.text.level_imported_by, &main_text_level_imported_by,
654 MAIN_CONTROL_LEVEL_TESTED_BY,
656 &menu.main.text.level_tested_by, &main_text_level_tested_by,
660 MAIN_CONTROL_TITLE_1,
662 &menu.main.text.title_1, &setup.internal.program_title,
666 MAIN_CONTROL_TITLE_2,
668 &menu.main.text.title_2, &setup.internal.program_copyright,
672 MAIN_CONTROL_TITLE_3,
674 &menu.main.text.title_3, &setup.internal.program_company,
687 static int getTitleScreenGraphic(int nr, boolean initial)
689 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
692 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
694 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
698 static int getTitleScreenGameMode(boolean initial)
700 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
704 static int getTitleMessageGameMode(boolean initial)
706 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
710 static int getTitleScreenBackground(boolean initial)
712 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
717 static int getTitleMessageBackground(int nr, boolean initial)
719 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
723 static int getTitleBackground(int nr, boolean initial, boolean is_image)
725 int base = (is_image ?
726 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
727 IMG_BACKGROUND_TITLESCREEN_1) :
728 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
729 IMG_BACKGROUND_TITLEMESSAGE_1));
730 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
731 IMG_BACKGROUND_TITLE);
732 int graphic_local = base + nr;
734 if (graphic_info[graphic_local].bitmap != NULL)
735 return graphic_local;
737 if (graphic_info[graphic_global].bitmap != NULL)
738 return graphic_global;
740 return IMG_UNDEFINED;
743 static int getTitleSound(struct TitleControlInfo *tci)
745 boolean is_image = tci->is_image;
746 int initial = tci->initial;
747 int nr = tci->local_nr;
748 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
749 int base = (is_image ?
750 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
751 SND_BACKGROUND_TITLESCREEN_1) :
752 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
753 SND_BACKGROUND_TITLEMESSAGE_1));
754 int sound_global = menu.sound[mode];
755 int sound_local = base + nr;
758 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
759 nr, initial, is_image,
760 sound_global, getSoundListEntry(sound_global)->filename,
761 sound_local, getSoundListEntry(sound_local)->filename);
764 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
767 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
770 return SND_UNDEFINED;
773 static int getTitleMusic(struct TitleControlInfo *tci)
775 boolean is_image = tci->is_image;
776 int initial = tci->initial;
777 int nr = tci->local_nr;
778 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
779 int base = (is_image ?
780 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
781 MUS_BACKGROUND_TITLESCREEN_1) :
782 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
783 MUS_BACKGROUND_TITLEMESSAGE_1));
784 int music_global = menu.music[mode];
785 int music_local = base + nr;
788 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
789 nr, initial, is_image,
790 music_global, getMusicListEntry(music_global)->filename,
791 music_local, getMusicListEntry(music_local)->filename);
794 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
797 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
800 return MUS_UNDEFINED;
803 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
805 boolean is_image = tci->is_image;
806 int initial = tci->initial;
807 int nr = tci->local_nr;
808 struct TitleFadingInfo ti;
812 int graphic = getTitleScreenGraphic(nr, initial);
814 /* initialize fading control values to default title config settings */
815 ti = (initial ? title_initial_default : title_default);
817 /* override default settings with image config settings, if defined */
818 if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
819 ti.fade_mode = graphic_info[graphic].fade_mode;
820 if (graphic_info[graphic].fade_delay > -1)
821 ti.fade_delay = graphic_info[graphic].fade_delay;
822 if (graphic_info[graphic].post_delay > -1)
823 ti.post_delay = graphic_info[graphic].post_delay;
824 if (graphic_info[graphic].auto_delay > -1)
825 ti.auto_delay = graphic_info[graphic].auto_delay;
831 ti.fade_mode = titlemessage_initial[nr].fade_mode;
832 ti.fade_delay = titlemessage_initial[nr].fade_delay;
833 ti.post_delay = titlemessage_initial[nr].post_delay;
834 ti.auto_delay = titlemessage_initial[nr].auto_delay;
838 ti.fade_mode = titlemessage[nr].fade_mode;
839 ti.fade_delay = titlemessage[nr].fade_delay;
840 ti.post_delay = titlemessage[nr].post_delay;
841 ti.auto_delay = titlemessage[nr].auto_delay;
848 static int compareTitleControlInfo(const void *object1, const void *object2)
850 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
851 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
854 if (tci1->initial != tci2->initial)
855 compare_result = (tci1->initial ? -1 : +1);
856 else if (tci1->sort_priority != tci2->sort_priority)
857 compare_result = tci1->sort_priority - tci2->sort_priority;
858 else if (tci1->is_image != tci2->is_image)
859 compare_result = (tci1->is_image ? -1 : +1);
861 compare_result = tci1->local_nr - tci2->local_nr;
863 return compare_result;
866 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
868 int nr, int sort_priority)
870 title_controls[num_title_screens].is_image = is_image;
871 title_controls[num_title_screens].initial = initial;
872 title_controls[num_title_screens].local_nr = nr;
873 title_controls[num_title_screens].sort_priority = sort_priority;
878 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
882 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
884 int graphic = getTitleScreenGraphic(i, initial);
885 Bitmap *bitmap = graphic_info[graphic].bitmap;
886 int sort_priority = graphic_info[graphic].sort_priority;
889 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
892 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
894 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
895 char *filename = getLevelSetTitleMessageFilename(i, initial);
896 int sort_priority = tmi->sort_priority;
898 if (filename != NULL)
899 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
903 static void InitializeTitleControls(boolean show_title_initial)
905 num_title_screens = 0;
907 /* 1st step: initialize title screens for game start (only when starting) */
908 if (show_title_initial)
909 InitializeTitleControls_CheckTitleInfo(TRUE);
911 /* 2nd step: initialize title screens for current level set */
912 InitializeTitleControls_CheckTitleInfo(FALSE);
914 /* sort title screens according to sort_priority and title number */
915 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
916 compareTitleControlInfo);
919 static boolean visibleMenuPos(struct MenuPosInfo *pos)
921 return (pos != NULL && pos->x != -1 && pos->y != -1);
924 static boolean visibleTextPos(struct TextPosInfo *pos)
926 return (pos != NULL && pos->x != -1 && pos->y != -1);
929 static void InitializeMainControls()
931 boolean local_team_mode = (!options.network && setup.team_mode);
934 /* set main control text values to dynamically determined values */
935 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
937 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
938 menu.main.text.first_level.size));
939 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
940 menu.main.text.last_level.size));
941 strcpy(main_text_level_number, int2str(level_nr,
942 menu.main.text.level_number.size));
944 main_text_level_year = leveldir_current->year;
945 main_text_level_imported_from = leveldir_current->imported_from;
946 main_text_level_imported_by = leveldir_current->imported_by;
947 main_text_level_tested_by = leveldir_current->tested_by;
949 /* set main control screen positions to dynamically determined values */
950 for (i = 0; main_controls[i].nr != -1; i++)
952 struct MainControlInfo *mci = &main_controls[i];
954 struct MenuPosInfo *pos_button = mci->pos_button;
955 struct TextPosInfo *pos_text = mci->pos_text;
956 struct TextPosInfo *pos_input = mci->pos_input;
957 char *text = (mci->text ? *mci->text : NULL);
958 char *input = (mci->input ? *mci->input : NULL);
959 int button_graphic = mci->button_graphic;
960 int font_text = (pos_text ? pos_text->font : -1);
961 int font_input = (pos_input ? pos_input->font : -1);
963 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
964 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
965 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
966 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
967 int text_chars = (text != NULL ? strlen(text) : 0);
968 int input_chars = (input != NULL ? strlen(input) : 0);
971 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
973 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
974 int text_width = font_text_width * text_chars;
975 int text_height = font_text_height;
976 int input_width = font_input_width * input_chars;
977 int input_height = font_input_height;
979 if (nr == MAIN_CONTROL_NAME)
981 menu.main.input.name.width = input_width;
982 menu.main.input.name.height = input_height;
985 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
987 pos_button->width = button_width;
988 pos_button->height = button_height;
991 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
993 /* calculate size for non-clickable text -- needed for text alignment */
994 boolean calculate_text_size = (pos_button == NULL && text != NULL);
996 if (pos_text->width == -1 || calculate_text_size)
997 pos_text->width = text_width;
998 if (pos_text->height == -1 || calculate_text_size)
999 pos_text->height = text_height;
1001 if (visibleMenuPos(pos_button))
1003 if (pos_text->x == -1)
1004 pos_text->x = pos_button->x + pos_button->width;
1005 if (pos_text->y == -1)
1007 pos_button->y + (pos_button->height - pos_text->height) / 2;
1011 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
1013 if (visibleTextPos(pos_text))
1015 if (pos_input->x == -1)
1016 pos_input->x = pos_text->x + pos_text->width;
1017 if (pos_input->y == -1)
1018 pos_input->y = pos_text->y;
1021 if (pos_input->width == -1)
1022 pos_input->width = input_width;
1023 if (pos_input->height == -1)
1024 pos_input->height = input_height;
1029 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1030 int graphic, boolean pressed)
1032 struct GraphicInfo *g = &graphic_info[graphic];
1035 int xoffset = (pressed ? g->pressed_xoffset : 0);
1036 int yoffset = (pressed ? g->pressed_yoffset : 0);
1038 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1040 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1041 g->width, g->height, dst_x, dst_y);
1044 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1045 boolean active_input,
1046 boolean pressed_button)
1050 for (i = 0; main_controls[i].nr != -1; i++)
1052 struct MainControlInfo *mci = &main_controls[i];
1054 if (mci->nr == nr || nr == -1)
1056 struct MenuPosInfo *pos_button = mci->pos_button;
1057 struct TextPosInfo *pos_text = mci->pos_text;
1058 struct TextPosInfo *pos_input = mci->pos_input;
1059 char *text = (mci->text ? *mci->text : NULL);
1060 char *input = (mci->input ? *mci->input : NULL);
1061 int button_graphic = mci->button_graphic;
1062 int font_text = (pos_text ? pos_text->font : -1);
1063 int font_input = (pos_input ? pos_input->font : -1);
1067 button_graphic = BUTTON_ACTIVE(button_graphic);
1068 font_text = FONT_ACTIVE(font_text);
1073 font_input = FONT_ACTIVE(font_input);
1076 if (visibleMenuPos(pos_button))
1078 struct MenuPosInfo *pos = pos_button;
1079 int x = mSX + pos->x;
1080 int y = mSY + pos->y;
1082 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1083 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1086 if (visibleTextPos(pos_text) && text != NULL)
1088 struct TextPosInfo *pos = pos_text;
1089 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1090 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1093 /* (check why/if this is needed) */
1094 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1096 DrawText(x, y, text, font_text);
1099 if (visibleTextPos(pos_input) && input != NULL)
1101 struct TextPosInfo *pos = pos_input;
1102 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1103 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1106 /* (check why/if this is needed) */
1107 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1109 DrawText(x, y, input, font_input);
1115 static void DrawCursorAndText_Main(int nr, boolean active_text,
1116 boolean pressed_button)
1118 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1122 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1123 boolean pressed_button)
1125 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1129 static struct MainControlInfo *getMainControlInfo(int nr)
1133 for (i = 0; main_controls[i].nr != -1; i++)
1134 if (main_controls[i].nr == nr)
1135 return &main_controls[i];
1140 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1145 int rect_x = ALIGNED_TEXT_XPOS(rect);
1146 int rect_y = ALIGNED_TEXT_YPOS(rect);
1148 return (x >= rect_x && x < rect_x + rect->width &&
1149 y >= rect_y && y < rect_y + rect->height);
1152 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1157 int rect_x = ALIGNED_TEXT_XPOS(rect);
1158 int rect_y = ALIGNED_TEXT_YPOS(rect);
1161 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1162 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1163 (x >= rect_x && x < rect_x + rect->width &&
1164 y >= rect_y && y < rect_y + rect->height));
1167 return (x >= rect_x && x < rect_x + rect->width &&
1168 y >= rect_y && y < rect_y + rect->height);
1171 static void AdjustScrollbar(int id, int items_max, int items_visible,
1174 struct GadgetInfo *gi = screen_gadget[id];
1176 if (item_position > items_max - items_visible)
1177 item_position = items_max - items_visible;
1179 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1180 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1181 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1184 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1186 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1190 static void clearMenuListArea()
1192 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1194 /* correct scrollbar position if placed outside menu (playfield) area */
1195 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1196 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1198 /* clear menu list area, but not title or scrollbar */
1199 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1200 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1203 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1205 static int cursor_array[MAX_LEV_FIELDY];
1206 int x = mSX + TILEX * xpos;
1207 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1212 cursor_array[ypos] = graphic;
1214 graphic = cursor_array[ypos];
1218 graphic = BUTTON_ACTIVE(graphic);
1220 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1221 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1224 static void initCursor(int ypos, int graphic)
1226 drawCursorExt(0, ypos, FALSE, graphic);
1229 static void drawCursor(int ypos, boolean active)
1231 drawCursorExt(0, ypos, active, -1);
1234 static void drawCursorXY(int xpos, int ypos, int graphic)
1236 drawCursorExt(xpos, ypos, FALSE, graphic);
1239 static void drawChooseTreeCursor(int ypos, boolean active)
1241 int last_game_status = game_status; /* save current game status */
1243 drawCursorExt(0, ypos, active, -1);
1245 game_status = last_game_status; /* restore current game status */
1250 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
1251 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1252 setup.internal.program_copyright);
1255 int effectiveGameStatus()
1257 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
1258 return GAME_MODE_TITLE;
1263 void DrawTitleScreenImage(int nr, boolean initial)
1265 int graphic = getTitleScreenGraphic(nr, initial);
1266 Bitmap *bitmap = graphic_info[graphic].bitmap;
1267 int width = graphic_info[graphic].width;
1268 int height = graphic_info[graphic].height;
1269 int src_x = graphic_info[graphic].src_x;
1270 int src_y = graphic_info[graphic].src_y;
1276 if (width > WIN_XSIZE)
1278 /* image width too large for window => center image horizontally */
1279 src_x = (width - WIN_XSIZE) / 2;
1283 if (height > WIN_YSIZE)
1285 /* image height too large for window => center image vertically */
1286 src_y = (height - WIN_YSIZE) / 2;
1290 /* always display title screens centered */
1291 dst_x = (WIN_XSIZE - width) / 2;
1292 dst_y = (WIN_YSIZE - height) / 2;
1294 SetDrawBackgroundMask(REDRAW_ALL);
1295 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1297 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1299 if (DrawingOnBackground(dst_x, dst_y))
1300 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1302 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1304 redraw_mask = REDRAW_ALL;
1307 void DrawTitleScreenMessage(int nr, boolean initial)
1309 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1310 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1311 int last_game_status = game_status; /* save current game status */
1313 if (filename == NULL)
1316 /* force TITLE font on title message screen */
1317 game_status = getTitleMessageGameMode(initial);
1319 /* if chars set to "-1", automatically determine by text and font width */
1320 if (tmi->chars == -1)
1321 tmi->chars = tmi->width / getFontWidth(tmi->font);
1323 tmi->width = tmi->chars * getFontWidth(tmi->font);
1325 /* if lines set to "-1", automatically determine by text and font height */
1326 if (tmi->lines == -1)
1327 tmi->lines = tmi->height / getFontHeight(tmi->font);
1329 tmi->height = tmi->lines * getFontHeight(tmi->font);
1331 SetDrawBackgroundMask(REDRAW_ALL);
1332 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1334 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1336 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1337 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1338 tmi->autowrap, tmi->centered, tmi->parse_comments);
1340 game_status = last_game_status; /* restore current game status */
1343 void DrawTitleScreen()
1345 KeyboardAutoRepeatOff();
1347 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1352 boolean CheckTitleScreen(boolean levelset_has_changed)
1354 static boolean show_title_initial = TRUE;
1355 boolean show_titlescreen = FALSE;
1357 /* needed to be able to skip title screen, if no image or message defined */
1358 InitializeTitleControls(show_title_initial);
1360 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1361 show_titlescreen = TRUE;
1363 /* show initial title images and messages only once at program start */
1364 show_title_initial = FALSE;
1366 return (show_titlescreen && num_title_screens > 0);
1371 static LevelDirTree *leveldir_last_valid = NULL;
1372 boolean levelset_has_changed = FALSE;
1373 int fade_mask = REDRAW_FIELD;
1375 LimitScreenUpdates(FALSE);
1377 FadeSetLeaveScreen();
1379 /* do not fade out here -- function may continue and fade on editor screen */
1382 FadeSoundsAndMusic();
1384 KeyboardAutoRepeatOn();
1387 audio.sound_deactivated = FALSE;
1391 /* needed if last screen was the playing screen, invoked from level editor */
1392 if (level_editor_test_game)
1394 game_status = GAME_MODE_EDITOR;
1400 /* needed if last screen was the setup screen and fullscreen state changed */
1401 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1402 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1404 /* leveldir_current may be invalid (level group, parent link) */
1405 if (!validLevelSeries(leveldir_current))
1406 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1408 if (leveldir_current != leveldir_last_valid)
1409 levelset_has_changed = TRUE;
1411 /* store valid level series information */
1412 leveldir_last_valid = leveldir_current;
1414 init_last = init; /* switch to new busy animation */
1416 /* needed if last screen (level choice) changed graphics, sounds or music */
1417 ReloadCustomArtwork(0);
1419 /* needed if different viewport properties defined for menues */
1420 ChangeViewportPropertiesIfNeeded();
1422 if (redraw_mask & REDRAW_ALL)
1423 fade_mask = REDRAW_ALL;
1425 if (CheckIfGlobalBorderHasChanged())
1426 fade_mask = REDRAW_ALL;
1430 /* needed if last screen was the editor screen */
1431 UndrawSpecialEditorDoor();
1433 SetDrawtoField(DRAW_BACKBUFFER);
1435 if (CheckTitleScreen(levelset_has_changed))
1437 game_status = GAME_MODE_TITLE;
1444 /* level_nr may have been set to value over handicap with level editor */
1445 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1446 level_nr = leveldir_current->handicap_level;
1448 LoadLevel(level_nr);
1449 LoadScore(level_nr);
1451 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1452 SetDrawDeactivationMask(REDRAW_NONE);
1453 SetDrawBackgroundMask(REDRAW_FIELD);
1455 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1458 if (fade_mask == REDRAW_ALL)
1459 RedrawGlobalBorder();
1464 InitializeMainControls();
1466 DrawCursorAndText_Main(-1, FALSE, FALSE);
1467 DrawPreviewLevelInitial();
1469 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1472 if (TAPE_IS_EMPTY(tape))
1474 DrawCompleteVideoDisplay();
1479 /* create gadgets for main menu screen */
1480 FreeScreenGadgets();
1481 CreateScreenGadgets();
1483 /* map gadgets for main menu screen */
1485 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1487 /* copy actual game door content to door double buffer for OpenDoor() */
1488 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1490 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1492 DrawMaskedBorder(REDRAW_ALL);
1497 /* update screen area with special editor door */
1498 redraw_mask |= REDRAW_ALL;
1501 SetMouseCursor(CURSOR_DEFAULT);
1505 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1508 static void gotoTopLevelDir()
1510 /* move upwards until inside (but not above) top level directory */
1511 while (leveldir_current->node_parent &&
1512 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1514 /* write a "path" into level tree for easy navigation to last level */
1515 if (leveldir_current->node_parent->node_group->cl_first == -1)
1517 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1518 int leveldir_pos = posTreeInfo(leveldir_current);
1519 int num_page_entries;
1520 int cl_first, cl_cursor;
1522 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1523 num_page_entries = num_leveldirs;
1525 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1527 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1528 cl_cursor = leveldir_pos - cl_first;
1530 leveldir_current->node_parent->node_group->cl_first = cl_first;
1531 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1534 leveldir_current = leveldir_current->node_parent;
1538 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1540 static unsigned int title_delay = 0;
1541 static int title_screen_nr = 0;
1542 static int last_sound = -1, last_music = -1;
1543 boolean return_to_main_menu = FALSE;
1544 struct TitleControlInfo *tci;
1545 struct TitleFadingInfo fading_default;
1546 struct TitleFadingInfo fading_last = fading;
1547 struct TitleFadingInfo fading_next;
1550 if (button == MB_MENU_INITIALIZE)
1553 title_screen_nr = 0;
1554 tci = &title_controls[title_screen_nr];
1556 last_sound = SND_UNDEFINED;
1557 last_music = MUS_UNDEFINED;
1559 if (game_status == GAME_MODE_INFO)
1561 if (num_title_screens == 0)
1563 DrawInfoScreen_NotAvailable("Title screen information:",
1564 "No title screen for this level set.");
1569 FadeSoundsAndMusic();
1571 FadeOut(REDRAW_ALL);
1575 DrawTitleScreenImage(tci->local_nr, tci->initial);
1577 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1579 fading_default = (tci->initial ? title_initial_default : title_default);
1581 fading = fading_next = getTitleFading(tci);
1583 if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1584 fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1586 fading.fade_mode = FADE_MODE_FADE;
1587 fading.fade_delay = fading_default.fade_delay;
1590 sound = getTitleSound(tci);
1591 music = getTitleMusic(tci);
1593 if (sound != last_sound)
1594 PlayMenuSoundExt(sound);
1595 if (music != last_music)
1596 PlayMenuMusicExt(music);
1601 SetMouseCursor(CURSOR_NONE);
1605 fading = fading_next;
1607 DelayReached(&title_delay, 0); /* reset delay counter */
1612 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1613 button = MB_MENU_CHOICE;
1615 if (button == MB_MENU_LEAVE)
1617 return_to_main_menu = TRUE;
1619 else if (button == MB_MENU_CHOICE)
1621 if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1623 FadeSetEnterScreen();
1625 info_mode = INFO_MODE_MAIN;
1632 tci = &title_controls[title_screen_nr];
1634 if (title_screen_nr < num_title_screens)
1636 sound = getTitleSound(tci);
1637 music = getTitleMusic(tci);
1639 if (sound == SND_UNDEFINED || sound != last_sound)
1641 if (music == MUS_UNDEFINED || music != last_music)
1644 FadeOut(REDRAW_ALL);
1647 DrawTitleScreenImage(tci->local_nr, tci->initial);
1649 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1651 fading_next = getTitleFading(tci);
1653 sound = getTitleSound(tci);
1654 music = getTitleMusic(tci);
1656 if (sound != last_sound)
1657 PlayMenuSoundExt(sound);
1658 if (music != last_music)
1659 PlayMenuMusicExt(music);
1664 /* last screen already faded out, next screen has no animation */
1665 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1666 fading_next.fade_mode == FADE_MODE_NONE)
1667 fading = fading_next;
1671 fading = fading_next;
1673 DelayReached(&title_delay, 0); /* reset delay counter */
1677 FadeSoundsAndMusic();
1679 return_to_main_menu = TRUE;
1683 if (return_to_main_menu)
1685 SetMouseCursor(CURSOR_DEFAULT);
1687 /* force full menu screen redraw after displaying title screens */
1688 redraw_mask = REDRAW_ALL;
1690 if (game_status == GAME_MODE_INFO)
1692 info_mode = INFO_MODE_MAIN;
1696 else /* default: return to main menu */
1698 game_status = GAME_MODE_MAIN;
1705 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1707 int old_level_nr = level_nr;
1710 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1711 new_level_nr = selected_level_nr;
1713 new_level_nr = old_level_nr + step * direction;
1715 if (new_level_nr < leveldir_current->first_level)
1716 new_level_nr = leveldir_current->first_level;
1717 if (new_level_nr > leveldir_current->last_level)
1718 new_level_nr = leveldir_current->last_level;
1720 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1722 /* skipping levels is only allowed when trying to skip single level */
1723 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1724 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1726 leveldir_current->handicap_level++;
1727 SaveLevelSetup_SeriesInfo();
1730 new_level_nr = leveldir_current->handicap_level;
1733 if (new_level_nr != old_level_nr)
1735 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1737 PlaySound(SND_MENU_ITEM_SELECTING);
1739 level_nr = new_level_nr;
1741 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1742 int2str(level_nr, menu.main.text.level_number.size),
1743 mci->pos_text->font);
1745 LoadLevel(level_nr);
1746 DrawPreviewLevelInitial();
1750 DrawCompleteVideoDisplay();
1752 /* needed because DrawPreviewLevelInitial() takes some time */
1754 /* SyncDisplay(); */
1758 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1760 static int choice = MAIN_CONTROL_GAME;
1761 static boolean button_pressed_last = FALSE;
1762 boolean button_pressed = FALSE;
1766 if (button == MB_MENU_INITIALIZE)
1768 DrawCursorAndText_Main(choice, TRUE, FALSE);
1773 if (mx || my) /* mouse input */
1777 for (i = 0; main_controls[i].nr != -1; i++)
1779 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1780 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1781 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1783 pos = main_controls[i].nr;
1789 // handle pressed/unpressed state for active/inactive menu buttons
1790 // (if pos != -1, "i" contains index position corresponding to "pos")
1792 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1793 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1794 button_pressed = TRUE;
1796 if (button_pressed != button_pressed_last)
1798 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1801 PlaySound(SND_MENU_BUTTON_PRESSING);
1803 PlaySound(SND_MENU_BUTTON_RELEASING);
1806 else if (dx || dy) /* keyboard input */
1808 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1809 choice == MAIN_CONTROL_SETUP))
1810 button = MB_MENU_CHOICE;
1815 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1817 HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT);
1819 else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1821 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1823 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1825 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1827 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1829 game_status = GAME_MODE_LEVELNR;
1831 ChangeViewportPropertiesIfNeeded();
1833 DrawChooseLevelNr();
1835 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1841 PlaySound(SND_MENU_ITEM_ACTIVATING);
1843 DrawCursorAndText_Main(choice, FALSE, FALSE);
1844 DrawCursorAndText_Main(pos, TRUE, button_pressed);
1851 PlaySound(SND_MENU_ITEM_SELECTING);
1853 if (pos == MAIN_CONTROL_NAME)
1855 game_status = GAME_MODE_PSEUDO_TYPENAME;
1857 HandleTypeName(strlen(setup.player_name), 0);
1859 else if (pos == MAIN_CONTROL_LEVELS)
1863 game_status = GAME_MODE_LEVELS;
1865 SaveLevelSetup_LastSeries();
1866 SaveLevelSetup_SeriesInfo();
1868 if (setup.internal.choose_from_top_leveldir)
1871 ChangeViewportPropertiesIfNeeded();
1873 DrawChooseLevelSet();
1876 else if (pos == MAIN_CONTROL_SCORES)
1878 game_status = GAME_MODE_SCORES;
1882 else if (pos == MAIN_CONTROL_EDITOR)
1884 if (leveldir_current->readonly &&
1885 !strEqual(setup.player_name, "Artsoft"))
1886 Request("This level is read only!", REQ_CONFIRM);
1888 CloseDoor(DOOR_CLOSE_2);
1890 game_status = GAME_MODE_EDITOR;
1892 FadeSetEnterScreen();
1896 else if (pos == MAIN_CONTROL_INFO)
1898 game_status = GAME_MODE_INFO;
1899 info_mode = INFO_MODE_MAIN;
1901 ChangeViewportPropertiesIfNeeded();
1905 else if (pos == MAIN_CONTROL_GAME)
1907 StartGameActions(options.network, setup.autorecord, level.random_seed);
1909 else if (pos == MAIN_CONTROL_SETUP)
1911 game_status = GAME_MODE_SETUP;
1912 setup_mode = SETUP_MODE_MAIN;
1914 ChangeViewportPropertiesIfNeeded();
1918 else if (pos == MAIN_CONTROL_QUIT)
1920 SaveLevelSetup_LastSeries();
1921 SaveLevelSetup_SeriesInfo();
1923 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
1924 game_status = GAME_MODE_QUIT;
1929 button_pressed_last = button_pressed;
1933 /* ========================================================================= */
1934 /* info screen functions */
1935 /* ========================================================================= */
1937 static struct TokenInfo *info_info;
1938 static int num_info_info; /* number of info entries shown on screen */
1939 static int max_info_info; /* total number of info entries in list */
1941 static void execInfoTitleScreen()
1943 info_mode = INFO_MODE_TITLE;
1948 static void execInfoElements()
1950 info_mode = INFO_MODE_ELEMENTS;
1955 static void execInfoMusic()
1957 info_mode = INFO_MODE_MUSIC;
1962 static void execInfoCredits()
1964 info_mode = INFO_MODE_CREDITS;
1969 static void execInfoProgram()
1971 info_mode = INFO_MODE_PROGRAM;
1976 static void execInfoVersion()
1978 info_mode = INFO_MODE_VERSION;
1983 static void execInfoLevelSet()
1985 info_mode = INFO_MODE_LEVELSET;
1990 static void execExitInfo()
1992 game_status = GAME_MODE_MAIN;
1997 static struct TokenInfo info_info_main[] =
1999 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2000 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2001 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2002 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2003 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2004 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2005 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2006 { TYPE_EMPTY, NULL, "" },
2007 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2012 static int getMenuTextFont(int type)
2014 if (type & (TYPE_SWITCH |
2026 static struct TokenInfo *setup_info;
2027 static struct TokenInfo setup_info_input[];
2029 static struct TokenInfo *menu_info;
2031 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2032 int screen_pos, int menu_info_pos_raw,
2035 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2036 struct TokenInfo *ti = &token_info[pos];
2037 int xpos = MENU_SCREEN_START_XPOS;
2038 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2039 int font_nr = getMenuTextFont(ti->type);
2041 if (token_info == setup_info_input)
2042 font_nr = FONT_MENU_1;
2045 font_nr = FONT_ACTIVE(font_nr);
2047 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2049 if (ti->type & ~TYPE_SKIP_ENTRY)
2050 drawCursor(screen_pos, active);
2053 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2056 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2059 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2062 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2065 static char *screen_mode_text;
2066 static char *window_size_text;
2067 static char *scaling_type_text;
2069 static void drawSetupValue(int, int);
2071 static void drawMenuInfoList(int first_entry, int num_page_entries,
2072 int max_page_entries)
2076 if (first_entry + num_page_entries > max_page_entries)
2079 clearMenuListArea();
2081 for (i = 0; i < num_page_entries; i++)
2083 int menu_info_pos = first_entry + i;
2084 struct TokenInfo *si = &menu_info[menu_info_pos];
2085 void *value_ptr = si->value;
2087 /* set some entries to "unchangeable" according to other variables */
2088 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2089 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2090 (value_ptr == &setup.sound_music && !audio.music_available) ||
2091 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2092 (value_ptr == &screen_mode_text && !video.fullscreen_available) ||
2093 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2094 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2095 si->type |= TYPE_GHOSTED;
2097 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2098 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2099 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2100 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2101 else if (si->type & ~TYPE_SKIP_ENTRY)
2102 initCursor(i, IMG_MENU_BUTTON);
2104 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2106 if (si->type & TYPE_VALUE &&
2107 menu_info == setup_info)
2108 drawSetupValue(i, menu_info_pos);
2112 static void DrawInfoScreen_Main()
2114 int fade_mask = REDRAW_FIELD;
2117 if (redraw_mask & REDRAW_ALL)
2118 fade_mask = REDRAW_ALL;
2120 if (CheckIfGlobalBorderHasChanged())
2121 fade_mask = REDRAW_ALL;
2125 FreeScreenGadgets();
2126 CreateScreenGadgets();
2128 CloseDoor(DOOR_CLOSE_2);
2130 /* (needed after displaying title screens which disable auto repeat) */
2131 KeyboardAutoRepeatOn();
2133 FadeSetLeaveScreen();
2137 if (fade_mask == REDRAW_ALL)
2139 RedrawGlobalBorder();
2141 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2146 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2148 info_info = info_info_main;
2150 // determine maximal number of info entries that can be displayed on screen
2152 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2155 // determine maximal number of info entries available for menu of info screen
2157 for (i = 0; info_info[i].type != 0; i++)
2160 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2162 MapScreenGadgets(max_info_info);
2167 DrawMaskedBorder(fade_mask);
2174 static void changeSetupValue(int, int, int);
2176 void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2177 int mode, int num_page_entries, int max_page_entries)
2179 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2180 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2181 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2182 int *num_page_entries_last = num_page_entries_all_last[game_status];
2183 int *choice_store = choice_stores[game_status];
2184 int *first_entry_store = first_entry_stores[game_status];
2185 int choice = choice_store[mode]; /* starts with 0 */
2186 int first_entry = first_entry_store[mode]; /* starts with 0 */
2188 int y = choice - first_entry;
2190 boolean position_set_by_scrollbar = (dx == 999);
2191 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2194 if (button == MB_MENU_INITIALIZE)
2196 // check if number of menu page entries has changed (may happen by change
2197 // of custom artwork definition value for 'list_size' for this menu screen)
2198 // (in this case, the last menu position most probably has to be corrected)
2199 if (num_page_entries != num_page_entries_last[mode])
2201 choice_store[mode] = first_entry_store[mode] = 0;
2203 choice = first_entry = 0;
2206 num_page_entries_last[mode] = num_page_entries;
2209 /* advance to first valid menu entry */
2210 while (choice < num_page_entries &&
2211 menu_info[choice].type & TYPE_SKIP_ENTRY)
2214 if (position_set_by_scrollbar)
2215 first_entry = first_entry_store[mode] = dy;
2217 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2218 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2220 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2222 if (choice < first_entry)
2224 choice = first_entry;
2226 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2229 else if (choice > first_entry + num_page_entries - 1)
2231 choice = first_entry + num_page_entries - 1;
2233 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2237 choice_store[mode] = choice;
2239 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2243 else if (button == MB_MENU_LEAVE)
2245 PlaySound(SND_MENU_ITEM_SELECTING);
2247 for (i = 0; i < max_page_entries; i++)
2249 if (menu_info[i].type & TYPE_LEAVE_MENU)
2251 void (*menu_callback_function)(void) = menu_info[i].value;
2255 menu_callback_function();
2257 break; /* absolutely needed because function changes 'menu_info'! */
2264 if (mx || my) /* mouse input */
2266 x = (mx - mSX) / 32;
2267 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2269 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2271 /* move cursor instead of scrolling when already at start/end of list */
2272 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2274 else if (dy == +1 * SCROLL_LINE &&
2275 first_entry + num_page_entries == max_page_entries)
2278 /* handle scrolling screen one line or page */
2280 y + dy > num_page_entries - 1)
2282 boolean redraw = FALSE;
2284 if (ABS(dy) == SCROLL_PAGE)
2285 step = num_page_entries - 1;
2287 if (dy < 0 && first_entry > 0)
2289 /* scroll page/line up */
2291 first_entry -= step;
2292 if (first_entry < 0)
2297 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2299 /* scroll page/line down */
2301 first_entry += step;
2302 if (first_entry + num_page_entries > max_page_entries)
2303 first_entry = MAX(0, max_page_entries - num_page_entries);
2310 choice += first_entry - first_entry_store[mode];
2312 if (choice < first_entry)
2314 choice = first_entry;
2316 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2319 else if (choice > first_entry + num_page_entries - 1)
2321 choice = first_entry + num_page_entries - 1;
2323 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2326 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2330 if (choice < first_entry ||
2331 choice > first_entry + num_page_entries - 1)
2332 first_entry += SIGN(dy);
2335 first_entry_store[mode] = first_entry;
2336 choice_store[mode] = choice;
2338 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2340 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2342 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2343 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2351 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2353 if (menu_info[choice].type & menu_navigation_type ||
2354 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2355 menu_info[choice].type & TYPE_YES_NO_AUTO)
2356 button = MB_MENU_CHOICE;
2361 /* jump to next non-empty menu entry (up or down) */
2362 while (first_entry + y > 0 &&
2363 first_entry + y < max_page_entries - 1 &&
2364 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2367 if (!IN_VIS_MENU(x, y))
2369 choice += y - y_old;
2371 if (choice < first_entry)
2372 first_entry = choice;
2373 else if (choice > first_entry + num_page_entries - 1)
2374 first_entry = choice - num_page_entries + 1;
2376 if (first_entry >= 0 &&
2377 first_entry + num_page_entries <= max_page_entries)
2379 first_entry_store[mode] = first_entry;
2381 if (choice < first_entry)
2382 choice = first_entry;
2383 else if (choice > first_entry + num_page_entries - 1)
2384 choice = first_entry + num_page_entries - 1;
2386 choice_store[mode] = choice;
2388 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2390 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2392 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2393 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2400 if (!anyScrollbarGadgetActive() &&
2401 IN_VIS_MENU(x, y) &&
2402 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2403 y >= 0 && y < num_page_entries)
2407 if (first_entry + y != choice &&
2408 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2410 PlaySound(SND_MENU_ITEM_ACTIVATING);
2412 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2413 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2415 choice = choice_store[mode] = first_entry + y;
2418 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2420 PlaySound(SND_MENU_ITEM_SELECTING);
2422 /* when selecting key headline, execute function for key value change */
2423 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2424 menu_info[first_entry + y + 1].type & TYPE_KEY)
2427 /* when selecting string value, execute function for list selection */
2428 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2429 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2432 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2434 void (*menu_callback_function)(void) =
2435 menu_info[first_entry + y].value;
2437 FadeSetFromType(menu_info[first_entry + y].type);
2439 menu_callback_function();
2441 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2442 menu_info == setup_info)
2444 changeSetupValue(y, first_entry + y, dx);
2450 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2452 menu_info = info_info;
2454 HandleMenuScreen(mx, my, dx, dy, button,
2455 info_mode, num_info_info, max_info_info);
2458 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2460 int ystart1 = mSY - SY + 100;
2461 int ystart2 = mSY - SY + 150;
2462 int ybottom = mSY - SY + SYSIZE - 20;
2464 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2466 FadeOut(REDRAW_FIELD);
2471 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2472 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2474 DrawTextSCentered(ybottom, FONT_TEXT_4,
2475 "Press any key or button for info menu");
2477 FadeIn(REDRAW_FIELD);
2480 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2482 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2483 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2484 int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2485 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2486 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2487 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2488 int ystep = MENU_SCREEN_INFO_YSTEP;
2489 int element, action, direction;
2497 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2498 infoscreen_step[i] = infoscreen_frame[i] = 0;
2503 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2505 DrawTextSCentered(ybottom, FONT_TEXT_4,
2506 "Press any key or button for next page");
2512 while (helpanim_info[j].element != HELPANIM_LIST_END)
2514 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2519 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2528 j += infoscreen_step[i - start];
2530 element = helpanim_info[j].element;
2531 action = helpanim_info[j].action;
2532 direction = helpanim_info[j].direction;
2535 element = EL_UNKNOWN;
2537 if (action != -1 && direction != -1)
2538 graphic = el_act_dir2img(element, action, direction);
2539 else if (action != -1)
2540 graphic = el_act2img(element, action);
2541 else if (direction != -1)
2542 graphic = el_dir2img(element, direction);
2544 graphic = el2img(element);
2546 delay = helpanim_info[j++].delay;
2551 if (infoscreen_frame[i - start] == 0)
2554 infoscreen_frame[i - start] = delay - 1;
2558 sync_frame = delay - infoscreen_frame[i - start];
2559 infoscreen_frame[i - start]--;
2562 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2564 if (!infoscreen_frame[i - start])
2565 infoscreen_step[i - start] = 0;
2569 if (!infoscreen_frame[i - start])
2570 infoscreen_step[i - start]++;
2571 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2577 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2579 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2580 graphic, sync_frame, USE_MASKING);
2583 DrawInfoScreen_HelpText(element, action, direction, i - start);
2588 redraw_mask |= REDRAW_FIELD;
2593 static char *getHelpText(int element, int action, int direction)
2595 char token[MAX_LINE_LEN];
2597 strcpy(token, element_info[element].token_name);
2600 strcat(token, element_action_info[action].suffix);
2602 if (direction != -1)
2603 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2605 return getHashEntry(helptext_info, token);
2608 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2610 int font_nr = FONT_INFO_ELEMENTS;
2611 int font_width = getFontWidth(font_nr);
2612 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2613 int sy = mSY + 65 + 2 * 32 + 1;
2614 int ystep = TILEY + 4;
2615 int pad_x = sx - SX;
2616 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2617 int max_lines_per_text = 2;
2620 if (action != -1 && direction != -1) /* element.action.direction */
2621 text = getHelpText(element, action, direction);
2623 if (text == NULL && action != -1) /* element.action */
2624 text = getHelpText(element, action, -1);
2626 if (text == NULL && direction != -1) /* element.direction */
2627 text = getHelpText(element, -1, direction);
2629 if (text == NULL) /* base element */
2630 text = getHelpText(element, -1, -1);
2632 if (text == NULL) /* not found */
2633 text = "No description available";
2635 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2636 sy += getFontHeight(font_nr) / 2;
2638 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2639 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2640 TRUE, FALSE, FALSE);
2643 void DrawInfoScreen_TitleScreen()
2648 void HandleInfoScreen_TitleScreen(int button)
2650 HandleTitleScreen(0, 0, 0, 0, button);
2653 void DrawInfoScreen_Elements()
2655 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2657 FadeOut(REDRAW_FIELD);
2662 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2664 FadeIn(REDRAW_FIELD);
2669 void HandleInfoScreen_Elements(int button)
2671 static unsigned int info_delay = 0;
2672 static int num_anims;
2673 static int num_pages;
2675 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2678 if (button == MB_MENU_INITIALIZE)
2680 boolean new_element = TRUE;
2684 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2686 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2688 else if (new_element)
2691 new_element = FALSE;
2695 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2699 if (button == MB_MENU_LEAVE)
2701 PlaySound(SND_MENU_ITEM_SELECTING);
2703 info_mode = INFO_MODE_MAIN;
2708 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2710 if (button != MB_MENU_INITIALIZE)
2712 PlaySound(SND_MENU_ITEM_SELECTING);
2717 if (page >= num_pages)
2719 FadeSoundsAndMusic();
2721 info_mode = INFO_MODE_MAIN;
2728 FadeSetNextScreen();
2730 if (button != MB_MENU_INITIALIZE)
2731 FadeOut(REDRAW_FIELD);
2733 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2735 if (button != MB_MENU_INITIALIZE)
2736 FadeIn(REDRAW_FIELD);
2740 if (DelayReached(&info_delay, GameFrameDelay))
2741 if (page < num_pages)
2742 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2744 PlayMenuSoundIfLoop();
2748 void DrawInfoScreen_Music()
2750 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2752 FadeOut(REDRAW_FIELD);
2759 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2761 FadeIn(REDRAW_FIELD);
2764 void HandleInfoScreen_Music(int button)
2766 static struct MusicFileInfo *list = NULL;
2767 int ystart1 = mSY - SY + 100;
2768 int ystart2 = mSY - SY + 150;
2769 int ybottom = mSY - SY + SYSIZE - 20;
2772 if (button == MB_MENU_INITIALIZE)
2774 list = music_file_info;
2778 FadeSoundsAndMusic();
2783 DrawTextSCentered(ystart1, FONT_TEXT_1,
2784 "No music info for this level set.");
2786 DrawTextSCentered(ybottom, FONT_TEXT_4,
2787 "Press any key or button for info menu");
2793 if (button == MB_MENU_LEAVE)
2795 PlaySound(SND_MENU_ITEM_SELECTING);
2797 FadeSoundsAndMusic();
2799 info_mode = INFO_MODE_MAIN;
2804 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2808 if (button != MB_MENU_INITIALIZE)
2810 PlaySound(SND_MENU_ITEM_SELECTING);
2818 FadeSoundsAndMusic();
2820 info_mode = INFO_MODE_MAIN;
2826 FadeSoundsAndMusic();
2828 if (list != music_file_info)
2829 FadeSetNextScreen();
2831 if (button != MB_MENU_INITIALIZE)
2832 FadeOut(REDRAW_FIELD);
2839 int sound = list->music;
2841 if (sound_info[sound].loop)
2842 PlaySoundLoop(sound);
2846 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2850 PlayMusic(list->music);
2852 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2855 if (!strEqual(list->title, UNKNOWN_NAME))
2857 if (!strEqual(list->title_header, UNKNOWN_NAME))
2858 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2860 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2863 if (!strEqual(list->artist, UNKNOWN_NAME))
2865 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2866 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2868 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2870 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2873 if (!strEqual(list->album, UNKNOWN_NAME))
2875 if (!strEqual(list->album_header, UNKNOWN_NAME))
2876 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2878 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2880 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2883 if (!strEqual(list->year, UNKNOWN_NAME))
2885 if (!strEqual(list->year_header, UNKNOWN_NAME))
2886 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2888 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2890 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2893 DrawTextSCentered(ybottom, FONT_TEXT_4,
2894 "Press any key or button for next page");
2896 if (button != MB_MENU_INITIALIZE)
2897 FadeIn(REDRAW_FIELD);
2900 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2901 PlaySoundLoop(list->music);
2904 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2906 int ystart1 = mSY - SY + 100;
2907 int ystart2 = mSY - SY + 150;
2908 int ybottom = mSY - SY + SYSIZE - 20;
2914 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2918 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2919 "Special thanks to");
2920 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2922 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2924 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2925 "\"Boulder Dash\"");
2926 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2928 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2930 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2932 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2933 "First Star Software");
2935 else if (screen_nr == 1)
2937 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2938 "Special thanks to");
2939 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2940 "Klaus Heinz & Volker Wertich");
2941 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2943 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2944 "\"Emerald Mine\"");
2945 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2947 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2949 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2951 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2954 else if (screen_nr == 2)
2956 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2957 "Special thanks to");
2958 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2959 "Michael Stopp & Philip Jespersen");
2960 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2962 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2964 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2966 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2968 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2970 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2971 "Digital Integration");
2973 else if (screen_nr == 3)
2975 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2976 "Special thanks to");
2977 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2978 "Hiroyuki Imabayashi");
2979 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2981 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2983 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2985 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2987 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2989 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2992 else if (screen_nr == 4)
2994 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2995 "Special thanks to");
2996 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2998 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3000 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3001 "J\xfcrgen Bonhagen");
3002 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3003 "for the continuous creation");
3004 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3005 "of outstanding level sets");
3007 else if (screen_nr == 5)
3009 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3011 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3013 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3014 "for ideas and inspiration by");
3015 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3018 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3020 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
3022 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3023 "for ideas and inspiration by");
3024 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3027 else if (screen_nr == 6)
3029 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3031 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3034 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3035 "for the code base used for the");
3036 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
3037 "native Emerald Mine engine");
3039 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3040 "for the new Emerald Mine engine");
3043 else if (screen_nr == 7)
3045 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3047 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3049 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3050 "for the initial DOS port");
3052 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3054 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3056 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3057 "for some additional toons");
3059 else if (screen_nr == 8)
3061 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3062 "And not to forget:");
3063 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3065 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3066 "All those who contributed");
3067 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3068 "levels to this game");
3069 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
3073 DrawTextSCentered(ybottom, FONT_TEXT_4,
3074 "Press any key or button for next page");
3077 void DrawInfoScreen_Credits()
3079 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3081 FadeSoundsAndMusic();
3083 FadeOut(REDRAW_FIELD);
3085 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3087 FadeIn(REDRAW_FIELD);
3090 void HandleInfoScreen_Credits(int button)
3092 static int screen_nr = 0;
3093 int num_screens = 9;
3095 if (button == MB_MENU_INITIALIZE)
3099 // DrawInfoScreen_CreditsScreen(screen_nr);
3102 if (button == MB_MENU_LEAVE)
3104 PlaySound(SND_MENU_ITEM_SELECTING);
3106 info_mode = INFO_MODE_MAIN;
3111 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3113 if (button != MB_MENU_INITIALIZE)
3115 PlaySound(SND_MENU_ITEM_SELECTING);
3120 if (screen_nr >= num_screens)
3122 FadeSoundsAndMusic();
3124 info_mode = INFO_MODE_MAIN;
3131 FadeSetNextScreen();
3133 if (button != MB_MENU_INITIALIZE)
3134 FadeOut(REDRAW_FIELD);
3136 DrawInfoScreen_CreditsScreen(screen_nr);
3138 if (button != MB_MENU_INITIALIZE)
3139 FadeIn(REDRAW_FIELD);
3143 PlayMenuSoundIfLoop();
3147 void DrawInfoScreen_Program()
3149 int ystart1 = mSY - SY + 100;
3150 int ystart2 = mSY - SY + 150;
3151 int ybottom = mSY - SY + SYSIZE - 20;
3154 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3156 FadeOut(REDRAW_FIELD);
3161 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
3163 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3164 "This game is Freeware!");
3165 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3166 "If you like it, send e-mail to:");
3167 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3168 setup.internal.program_email);
3169 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3170 "More information and levels:");
3171 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3172 setup.internal.program_website);
3173 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3174 "If you have created new levels,");
3175 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
3176 "send them to me to include them!");
3177 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
3180 DrawTextSCentered(ybottom, FONT_TEXT_4,
3181 "Press any key or button for info menu");
3183 FadeIn(REDRAW_FIELD);
3186 void HandleInfoScreen_Program(int button)
3188 if (button == MB_MENU_LEAVE)
3190 PlaySound(SND_MENU_ITEM_SELECTING);
3192 info_mode = INFO_MODE_MAIN;
3197 else if (button == MB_MENU_CHOICE)
3199 PlaySound(SND_MENU_ITEM_SELECTING);
3201 FadeSoundsAndMusic();
3203 info_mode = INFO_MODE_MAIN;
3208 PlayMenuSoundIfLoop();
3212 void DrawInfoScreen_Version()
3214 int font_header = FONT_TEXT_3;
3215 int font_text = FONT_TEXT_2;
3216 int xstep = getFontWidth(font_text);
3217 int ystep = getFontHeight(font_text);
3218 int ystart1 = mSY - SY + 100;
3219 int ystart2 = mSY - SY + 150;
3220 int ybottom = mSY - SY + SYSIZE - 20;
3221 int xstart1 = mSX - SX + 2 * xstep;
3222 int xstart2 = mSX - SX + 18 * xstep;
3223 int xstart3 = mSX - SX + 28 * xstep;
3224 SDL_version sdl_version_compiled;
3225 const SDL_version *sdl_version_linked;
3226 int driver_name_len = 10;
3227 #if defined(TARGET_SDL2)
3228 SDL_version sdl_version_linked_ext;
3229 const char *driver_name = NULL;
3231 char driver_name[driver_name_len];
3234 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3236 FadeOut(REDRAW_FIELD);
3241 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3243 DrawTextF(xstart1, ystart2, font_header, "Name");
3244 DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
3247 DrawTextF(xstart1, ystart2, font_header, "Version");
3248 DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
3251 DrawTextF(xstart1, ystart2, font_header, "Platform");
3252 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3255 DrawTextF(xstart1, ystart2, font_header, "Target");
3256 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3259 DrawTextF(xstart1, ystart2, font_header, "Compile time");
3260 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3262 ystart2 += 3 * ystep;
3263 DrawTextF(xstart1, ystart2, font_header, "Library");
3264 DrawTextF(xstart2, ystart2, font_header, "compiled");
3265 DrawTextF(xstart3, ystart2, font_header, "linked");
3267 SDL_VERSION(&sdl_version_compiled);
3268 #if defined(TARGET_SDL2)
3269 SDL_GetVersion(&sdl_version_linked_ext);
3270 sdl_version_linked = &sdl_version_linked_ext;
3272 sdl_version_linked = SDL_Linked_Version();
3275 ystart2 += 2 * ystep;
3276 DrawTextF(xstart1, ystart2, font_text, "SDL");
3277 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3278 sdl_version_compiled.major,
3279 sdl_version_compiled.minor,
3280 sdl_version_compiled.patch);
3281 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3282 sdl_version_linked->major,
3283 sdl_version_linked->minor,
3284 sdl_version_linked->patch);
3286 SDL_IMAGE_VERSION(&sdl_version_compiled);
3287 sdl_version_linked = IMG_Linked_Version();
3290 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3291 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3292 sdl_version_compiled.major,
3293 sdl_version_compiled.minor,
3294 sdl_version_compiled.patch);
3295 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3296 sdl_version_linked->major,
3297 sdl_version_linked->minor,
3298 sdl_version_linked->patch);
3300 SDL_MIXER_VERSION(&sdl_version_compiled);
3301 sdl_version_linked = Mix_Linked_Version();
3304 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3305 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3306 sdl_version_compiled.major,
3307 sdl_version_compiled.minor,
3308 sdl_version_compiled.patch);
3309 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3310 sdl_version_linked->major,
3311 sdl_version_linked->minor,
3312 sdl_version_linked->patch);
3314 SDL_NET_VERSION(&sdl_version_compiled);
3315 sdl_version_linked = SDLNet_Linked_Version();
3318 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3319 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3320 sdl_version_compiled.major,
3321 sdl_version_compiled.minor,
3322 sdl_version_compiled.patch);
3323 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3324 sdl_version_linked->major,
3325 sdl_version_linked->minor,
3326 sdl_version_linked->patch);
3328 ystart2 += 3 * ystep;
3329 DrawTextF(xstart1, ystart2, font_header, "Driver");
3330 DrawTextF(xstart2, ystart2, font_header, "Requested");
3331 DrawTextF(xstart3, ystart2, font_header, "Used");
3333 #if defined(TARGET_SDL2)
3334 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3336 SDL_VideoDriverName(driver_name, driver_name_len);
3339 ystart2 += 2 * ystep;
3340 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3341 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3342 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3344 #if defined(TARGET_SDL2)
3345 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3347 SDL_AudioDriverName(driver_name, driver_name_len);
3351 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3352 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3353 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3355 DrawTextSCentered(ybottom, FONT_TEXT_4,
3356 "Press any key or button for info menu");
3358 FadeIn(REDRAW_FIELD);
3361 void HandleInfoScreen_Version(int button)
3363 if (button == MB_MENU_LEAVE)
3365 PlaySound(SND_MENU_ITEM_SELECTING);
3367 info_mode = INFO_MODE_MAIN;
3372 else if (button == MB_MENU_CHOICE)
3374 PlaySound(SND_MENU_ITEM_SELECTING);
3376 FadeSoundsAndMusic();
3378 info_mode = INFO_MODE_MAIN;
3383 PlayMenuSoundIfLoop();
3387 void DrawInfoScreen_LevelSet()
3389 struct TitleMessageInfo *tmi = &readme;
3390 char *filename = getLevelSetInfoFilename();
3391 char *title = "Level Set Information:";
3392 int ystart1 = mSY - SY + 100;
3393 int ybottom = mSY - SY + SYSIZE - 20;
3395 if (filename == NULL)
3397 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3402 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3404 FadeOut(REDRAW_FIELD);
3409 DrawTextSCentered(ystart1, FONT_TEXT_1, title);
3411 /* if x position set to "-1", automatically determine by playfield width */
3413 tmi->x = SXSIZE / 2;
3415 /* if y position set to "-1", use static default value */
3419 /* if width set to "-1", automatically determine by playfield width */
3420 if (tmi->width == -1)
3421 tmi->width = SXSIZE - 2 * TILEX;
3423 /* if height set to "-1", automatically determine by playfield height */
3424 if (tmi->height == -1)
3425 tmi->height = SYSIZE - 20 - tmi->y - 10;
3427 /* if chars set to "-1", automatically determine by text and font width */
3428 if (tmi->chars == -1)
3429 tmi->chars = tmi->width / getFontWidth(tmi->font);
3431 tmi->width = tmi->chars * getFontWidth(tmi->font);
3433 /* if lines set to "-1", automatically determine by text and font height */
3434 if (tmi->lines == -1)
3435 tmi->lines = tmi->height / getFontHeight(tmi->font);
3437 tmi->height = tmi->lines * getFontHeight(tmi->font);
3439 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3440 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3441 tmi->autowrap, tmi->centered, tmi->parse_comments);
3443 DrawTextSCentered(ybottom, FONT_TEXT_4,
3444 "Press any key or button for info menu");
3446 FadeIn(REDRAW_FIELD);
3449 void HandleInfoScreen_LevelSet(int button)
3451 if (button == MB_MENU_LEAVE)
3453 PlaySound(SND_MENU_ITEM_SELECTING);
3455 info_mode = INFO_MODE_MAIN;
3460 else if (button == MB_MENU_CHOICE)
3462 PlaySound(SND_MENU_ITEM_SELECTING);
3464 FadeSoundsAndMusic();
3466 info_mode = INFO_MODE_MAIN;
3471 PlayMenuSoundIfLoop();
3475 static void DrawInfoScreen()
3477 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3479 if (info_mode == INFO_MODE_TITLE)
3480 DrawInfoScreen_TitleScreen();
3481 else if (info_mode == INFO_MODE_ELEMENTS)
3482 DrawInfoScreen_Elements();
3483 else if (info_mode == INFO_MODE_MUSIC)
3484 DrawInfoScreen_Music();
3485 else if (info_mode == INFO_MODE_CREDITS)
3486 DrawInfoScreen_Credits();
3487 else if (info_mode == INFO_MODE_PROGRAM)
3488 DrawInfoScreen_Program();
3489 else if (info_mode == INFO_MODE_VERSION)
3490 DrawInfoScreen_Version();
3491 else if (info_mode == INFO_MODE_LEVELSET)
3492 DrawInfoScreen_LevelSet();
3494 DrawInfoScreen_Main();
3496 if (info_mode != INFO_MODE_MAIN &&
3497 info_mode != INFO_MODE_TITLE &&
3498 info_mode != INFO_MODE_MUSIC)
3505 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3507 if (info_mode == INFO_MODE_TITLE)
3508 HandleInfoScreen_TitleScreen(button);
3509 else if (info_mode == INFO_MODE_ELEMENTS)
3510 HandleInfoScreen_Elements(button);
3511 else if (info_mode == INFO_MODE_MUSIC)
3512 HandleInfoScreen_Music(button);
3513 else if (info_mode == INFO_MODE_CREDITS)
3514 HandleInfoScreen_Credits(button);
3515 else if (info_mode == INFO_MODE_PROGRAM)
3516 HandleInfoScreen_Program(button);
3517 else if (info_mode == INFO_MODE_VERSION)
3518 HandleInfoScreen_Version(button);
3519 else if (info_mode == INFO_MODE_LEVELSET)
3520 HandleInfoScreen_LevelSet(button);
3522 HandleInfoScreen_Main(mx, my, dx, dy, button);
3526 /* ========================================================================= */
3527 /* type name functions */
3528 /* ========================================================================= */
3530 void HandleTypeName(int newxpos, Key key)
3532 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3533 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3534 struct TextPosInfo *pos = mci->pos_input;
3535 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3536 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3537 static int xpos = 0;
3538 int font_nr = pos->font;
3539 int font_active_nr = FONT_ACTIVE(font_nr);
3540 int font_width = getFontWidth(font_active_nr);
3541 char key_char = getValidConfigValueChar(getCharFromKey(key));
3542 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3543 boolean is_active = TRUE;
3545 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3549 strcpy(last_player_name, setup.player_name);
3553 #if defined(TARGET_SDL2)
3554 SDL_StartTextInput();
3557 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3559 setup.player_name[xpos] = key_char;
3560 setup.player_name[xpos + 1] = 0;
3564 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3568 setup.player_name[xpos] = 0;
3570 else if (key == KSYM_Return && xpos > 0)
3576 game_status = GAME_MODE_MAIN;
3578 else if (key == KSYM_Escape)
3580 strcpy(setup.player_name, last_player_name);
3584 game_status = GAME_MODE_MAIN;
3589 pos->width = (strlen(setup.player_name) + 1) * font_width;
3590 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3592 DrawText(startx, starty, setup.player_name, font_active_nr);
3593 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3597 pos->width = strlen(setup.player_name) * font_width;
3598 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3600 DrawText(startx, starty, setup.player_name, font_nr);
3602 #if defined(TARGET_SDL2)
3603 SDL_StopTextInput();
3609 /* ========================================================================= */
3610 /* tree menu functions */
3611 /* ========================================================================= */
3613 static void DrawChooseTree(TreeInfo **ti_ptr)
3615 int fade_mask = REDRAW_FIELD;
3617 if (CheckIfGlobalBorderHasChanged())
3618 fade_mask = REDRAW_ALL;
3620 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3622 game_status = GAME_MODE_MAIN;
3631 FreeScreenGadgets();
3632 CreateScreenGadgets();
3634 CloseDoor(DOOR_CLOSE_2);
3640 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3641 MapScreenTreeGadgets(*ti_ptr);
3648 static void drawChooseTreeList(int first_entry, int num_page_entries,
3652 char *title_string = NULL;
3653 int yoffset_sets = MENU_TITLE1_YPOS;
3654 int yoffset_setup = 16;
3655 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3656 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3657 int last_game_status = game_status; /* save current game status */
3659 title_string = ti->infotext;
3661 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3663 clearMenuListArea();
3665 for (i = 0; i < num_page_entries; i++)
3667 TreeInfo *node, *node_first;
3668 int entry_pos = first_entry + i;
3669 int xpos = MENU_SCREEN_START_XPOS;
3670 int ypos = MENU_SCREEN_START_YPOS + i;
3671 int startx = mSX + xpos * 32;
3672 int starty = mSY + ypos * 32;
3673 int font_nr = FONT_TEXT_1;
3674 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3675 int startx_text = startx + font_xoffset;
3676 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3677 int text_size = startx_scrollbar - startx_text;
3678 int max_buffer_len = text_size / getFontWidth(font_nr);
3679 char buffer[max_buffer_len + 1];
3681 node_first = getTreeInfoFirstGroupEntry(ti);
3682 node = getTreeInfoFromPos(node_first, entry_pos);
3684 strncpy(buffer, node->name, max_buffer_len);
3685 buffer[max_buffer_len] = '\0';
3687 DrawText(startx, starty, buffer, font_nr + node->color);
3689 if (node->parent_link)
3690 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3691 else if (node->level_group)
3692 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3694 initCursor(i, IMG_MENU_BUTTON);
3697 game_status = last_game_status; /* restore current game status */
3699 redraw_mask |= REDRAW_FIELD;
3702 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3704 TreeInfo *node, *node_first;
3705 int x, last_redraw_mask = redraw_mask;
3706 int ypos = MENU_TITLE2_YPOS;
3707 int font_nr = FONT_TITLE_2;
3709 if (ti->type == TREE_TYPE_LEVEL_NR)
3710 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3712 if (ti->type != TREE_TYPE_LEVEL_DIR)
3715 node_first = getTreeInfoFirstGroupEntry(ti);
3716 node = getTreeInfoFromPos(node_first, entry_pos);
3718 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3720 if (node->parent_link)
3721 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3722 node->node_parent->name);
3723 else if (node->level_group)
3724 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3726 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3727 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3728 node->levels, (node->levels > 1 ? "levels" : "level"),
3731 /* let BackToFront() redraw only what is needed */
3732 redraw_mask = last_redraw_mask;
3733 for (x = 0; x < SCR_FIELDX; x++)
3734 MarkTileDirty(x, 1);
3737 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3740 TreeInfo *ti = *ti_ptr;
3742 int y = ti->cl_cursor;
3743 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3744 int num_entries = numTreeInfoInGroup(ti);
3745 int num_page_entries;
3746 int last_game_status = game_status; /* save current game status */
3747 boolean position_set_by_scrollbar = (dx == 999);
3749 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3750 num_page_entries = num_entries;
3752 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3754 game_status = last_game_status; /* restore current game status */
3756 if (button == MB_MENU_INITIALIZE)
3758 int num_entries = numTreeInfoInGroup(ti);
3759 int entry_pos = posTreeInfo(ti);
3761 if (ti->cl_first == -1)
3763 /* only on initialization */
3764 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3765 ti->cl_cursor = entry_pos - ti->cl_first;
3767 else if (ti->cl_cursor >= num_page_entries ||
3768 (num_entries > num_page_entries &&
3769 num_entries - ti->cl_first < num_page_entries))
3771 /* only after change of list size (by custom graphic configuration) */
3772 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3773 ti->cl_cursor = entry_pos - ti->cl_first;
3776 if (position_set_by_scrollbar)
3779 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3782 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3783 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3784 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3788 else if (button == MB_MENU_LEAVE)
3792 PlaySound(SND_MENU_ITEM_SELECTING);
3794 if (ti->node_parent)
3796 *ti_ptr = ti->node_parent;
3797 DrawChooseTree(ti_ptr);
3799 else if (game_status == GAME_MODE_SETUP)
3801 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3802 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
3803 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
3805 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3806 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3807 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
3808 execSetupGraphics();
3809 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3810 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3811 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3813 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3814 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3815 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3822 if (game_status == GAME_MODE_LEVELNR)
3824 int new_level_nr = atoi(level_number_current->identifier);
3826 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3829 game_status = GAME_MODE_MAIN;
3837 if (mx || my) /* mouse input */
3839 int last_game_status = game_status; /* save current game status */
3841 x = (mx - mSX) / 32;
3842 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3844 game_status = last_game_status; /* restore current game status */
3846 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3848 /* move cursor instead of scrolling when already at start/end of list */
3849 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3851 else if (dy == +1 * SCROLL_LINE &&
3852 ti->cl_first + num_page_entries == num_entries)
3855 /* handle scrolling screen one line or page */
3856 if (ti->cl_cursor + dy < 0 ||
3857 ti->cl_cursor + dy > num_page_entries - 1)
3859 boolean redraw = FALSE;
3861 if (ABS(dy) == SCROLL_PAGE)
3862 step = num_page_entries - 1;
3864 if (dy < 0 && ti->cl_first > 0)
3866 /* scroll page/line up */
3868 ti->cl_first -= step;
3869 if (ti->cl_first < 0)
3874 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3876 /* scroll page/line down */
3878 ti->cl_first += step;
3879 if (ti->cl_first + num_page_entries > num_entries)
3880 ti->cl_first = MAX(0, num_entries - num_page_entries);
3887 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3888 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3889 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3891 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3898 /* handle moving cursor one line */
3899 y = ti->cl_cursor + dy;
3904 TreeInfo *node_first, *node_cursor;
3905 int entry_pos = ti->cl_first + y;
3907 node_first = getTreeInfoFirstGroupEntry(ti);
3908 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3910 if (node_cursor->node_group)
3914 PlaySound(SND_MENU_ITEM_SELECTING);
3916 node_cursor->cl_first = ti->cl_first;
3917 node_cursor->cl_cursor = ti->cl_cursor;
3918 *ti_ptr = node_cursor->node_group;
3919 DrawChooseTree(ti_ptr);
3924 else if (dx == -1 && ti->node_parent)
3928 PlaySound(SND_MENU_ITEM_SELECTING);
3930 *ti_ptr = ti->node_parent;
3931 DrawChooseTree(ti_ptr);
3936 if (!anyScrollbarGadgetActive() &&
3937 IN_VIS_MENU(x, y) &&
3938 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3939 y >= 0 && y < num_page_entries)
3943 if (y != ti->cl_cursor)
3945 PlaySound(SND_MENU_ITEM_ACTIVATING);
3947 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3948 drawChooseTreeCursor(y, TRUE);
3949 drawChooseTreeInfo(ti->cl_first + y, ti);
3956 TreeInfo *node_first, *node_cursor;
3957 int entry_pos = ti->cl_first + y;
3959 PlaySound(SND_MENU_ITEM_SELECTING);
3961 node_first = getTreeInfoFirstGroupEntry(ti);
3962 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3964 if (node_cursor->node_group)
3968 node_cursor->cl_first = ti->cl_first;
3969 node_cursor->cl_cursor = ti->cl_cursor;
3970 *ti_ptr = node_cursor->node_group;
3971 DrawChooseTree(ti_ptr);
3973 else if (node_cursor->parent_link)
3977 *ti_ptr = node_cursor->node_parent;
3978 DrawChooseTree(ti_ptr);
3984 node_cursor->cl_first = ti->cl_first;
3985 node_cursor->cl_cursor = ti->cl_cursor;
3986 *ti_ptr = node_cursor;
3988 if (ti->type == TREE_TYPE_LEVEL_DIR)
3990 LoadLevelSetup_SeriesInfo();
3992 SaveLevelSetup_LastSeries();
3993 SaveLevelSetup_SeriesInfo();
3997 if (game_status == GAME_MODE_SETUP)
3999 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4000 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4001 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4003 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
4004 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4005 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
4006 execSetupGraphics();
4007 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4008 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4009 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4011 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4012 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4013 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4020 if (game_status == GAME_MODE_LEVELNR)
4022 int new_level_nr = atoi(level_number_current->identifier);
4024 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4027 game_status = GAME_MODE_MAIN;
4036 void DrawChooseLevelSet()
4038 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4040 DrawChooseTree(&leveldir_current);
4046 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4048 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4051 void DrawChooseLevelNr()
4055 if (level_number != NULL)
4057 freeTreeInfo(level_number);
4059 level_number = NULL;
4062 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4064 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4065 char identifier[32], name[32];
4068 /* temporarily load level info to get level name */
4069 LoadLevelInfoOnly(i);
4071 ti->node_top = &level_number;
4072 ti->sort_priority = 10000 + value;
4073 ti->color = (level.no_valid_file ? FC_BLUE :
4074 LevelStats_getSolved(i) ? FC_GREEN :
4075 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4077 sprintf(identifier, "%d", value);
4078 sprintf(name, "%03d: %s", value,
4079 (level.no_valid_file ? "(no file)" : level.name));
4081 setString(&ti->identifier, identifier);
4082 setString(&ti->name, name);
4083 setString(&ti->name_sorting, name);
4085 pushTreeInfo(&level_number, ti);
4088 /* sort level number values to start with lowest level number */
4089 sortTreeInfo(&level_number);
4091 /* set current level number to current level number */
4092 level_number_current =
4093 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4095 /* if that also fails, set current level number to first available level */
4096 if (level_number_current == NULL)
4097 level_number_current = level_number;
4099 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4101 DrawChooseTree(&level_number_current);
4107 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4109 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4112 void DrawHallOfFame(int highlight_position)
4114 int fade_mask = REDRAW_FIELD;
4116 /* required before door position may be changed in next step */
4117 CloseDoor(DOOR_CLOSE_ALL);
4119 /* needed if different viewport properties defined for scores */
4120 ChangeViewportPropertiesIfNeeded();
4122 if (CheckIfGlobalBorderHasChanged())
4123 fade_mask = REDRAW_ALL;
4126 FadeSoundsAndMusic();
4128 /* (this is needed when called from GameEnd() after winning a game) */
4129 KeyboardAutoRepeatOn();
4132 /* (this is needed when called from GameEnd() after winning a game) */
4133 SetDrawDeactivationMask(REDRAW_NONE);
4134 SetDrawBackgroundMask(REDRAW_FIELD);
4136 if (highlight_position < 0)
4137 LoadScore(level_nr);
4139 FadeSetEnterScreen();
4148 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4153 static void drawHallOfFameList(int first_entry, int highlight_position)
4157 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4160 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4161 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4162 "HighScores of Level %d", level_nr);
4164 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4166 int entry = first_entry + i;
4167 boolean active = (entry == highlight_position);
4168 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4169 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4170 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4171 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4172 int dx1 = 3 * getFontWidth(font_nr1);
4173 int dx2 = dx1 + getFontWidth(font_nr1);
4174 int dx3 = SXSIZE - 2 * (mSX - SX) - 5 * getFontWidth(font_nr4);
4175 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4176 int sy = mSY + 64 + i * 32;
4178 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4179 DrawText(mSX + dx1, sy, ".", font_nr1);
4181 for (j = 0; j < num_dots; j++)
4182 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4184 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4185 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4187 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4190 redraw_mask |= REDRAW_FIELD;
4193 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4195 static int first_entry = 0;
4196 static int highlight_position = 0;
4197 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4199 if (button == MB_MENU_INITIALIZE)
4202 highlight_position = mx;
4203 drawHallOfFameList(first_entry, highlight_position);
4208 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4209 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4213 if (first_entry > 0)
4215 first_entry -= step;
4216 if (first_entry < 0)
4219 drawHallOfFameList(first_entry, highlight_position);
4224 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4226 first_entry += step;
4227 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4228 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4230 drawHallOfFameList(first_entry, highlight_position);
4233 else if (button == MB_MENU_LEAVE)
4235 PlaySound(SND_MENU_ITEM_SELECTING);
4237 FadeSound(SND_BACKGROUND_SCORES);
4239 game_status = GAME_MODE_MAIN;
4243 else if (button == MB_MENU_CHOICE)
4245 PlaySound(SND_MENU_ITEM_SELECTING);
4247 FadeSound(SND_BACKGROUND_SCORES);
4249 game_status = GAME_MODE_MAIN;
4254 if (game_status == GAME_MODE_SCORES)
4255 PlayMenuSoundIfLoop();
4259 /* ========================================================================= */
4260 /* setup screen functions */
4261 /* ========================================================================= */
4263 static struct TokenInfo *setup_info;
4264 static int num_setup_info; /* number of setup entries shown on screen */
4265 static int max_setup_info; /* total number of setup entries in list */
4267 static char *screen_mode_text;
4268 static char *window_size_text;
4269 static char *scaling_type_text;
4270 static char *scroll_delay_text;
4271 static char *snapshot_mode_text;
4272 static char *game_speed_text;
4273 static char *graphics_set_name;
4274 static char *sounds_set_name;
4275 static char *music_set_name;
4276 static char *volume_simple_text;
4277 static char *volume_loops_text;
4278 static char *volume_music_text;
4279 static char *touch_controls_text;
4280 static char *move_distance_text;
4281 static char *drop_distance_text;
4283 static void execSetupMain()
4285 setup_mode = SETUP_MODE_MAIN;
4290 static void execSetupGame_setGameSpeeds()
4292 if (game_speeds == NULL)
4296 for (i = 0; game_speeds_list[i].value != -1; i++)
4298 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4299 char identifier[32], name[32];
4300 int value = game_speeds_list[i].value;
4301 char *text = game_speeds_list[i].text;
4303 ti->node_top = &game_speeds;
4304 ti->sort_priority = 10000 - value;
4306 sprintf(identifier, "%d", value);
4307 sprintf(name, "%s", text);
4309 setString(&ti->identifier, identifier);
4310 setString(&ti->name, name);
4311 setString(&ti->name_sorting, name);
4312 setString(&ti->infotext, "Game Speed");
4314 pushTreeInfo(&game_speeds, ti);
4317 /* sort game speed values to start with slowest game speed */
4318 sortTreeInfo(&game_speeds);
4320 /* set current game speed to configured game speed value */
4321 game_speed_current =
4322 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4324 /* if that fails, set current game speed to reliable default value */
4325 if (game_speed_current == NULL)
4326 game_speed_current =
4327 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4329 /* if that also fails, set current game speed to first available speed */
4330 if (game_speed_current == NULL)
4331 game_speed_current = game_speeds;
4334 setup.game_frame_delay = atoi(game_speed_current->identifier);
4336 /* needed for displaying game speed text instead of identifier */
4337 game_speed_text = game_speed_current->name;
4340 static void execSetupGame_setScrollDelays()
4342 if (scroll_delays == NULL)
4346 for (i = 0; scroll_delays_list[i].value != -1; i++)
4348 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4349 char identifier[32], name[32];
4350 int value = scroll_delays_list[i].value;
4351 char *text = scroll_delays_list[i].text;
4353 ti->node_top = &scroll_delays;
4354 ti->sort_priority = value;
4356 sprintf(identifier, "%d", value);
4357 sprintf(name, "%s", text);
4359 setString(&ti->identifier, identifier);
4360 setString(&ti->name, name);
4361 setString(&ti->name_sorting, name);
4362 setString(&ti->infotext, "Scaling Type");
4364 pushTreeInfo(&scroll_delays, ti);
4367 /* sort scaling type values to start with lowest scaling type value */
4368 sortTreeInfo(&scroll_delays);
4370 /* set current scaling type value to configured scaling type value */
4371 scroll_delay_current =
4372 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4374 /* if that fails, set current scaling type to reliable default value */
4375 if (scroll_delay_current == NULL)
4376 scroll_delay_current =
4377 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4379 /* if that also fails, set current scaling type to first available value */
4380 if (scroll_delay_current == NULL)
4381 scroll_delay_current = scroll_delays;
4384 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4386 /* needed for displaying scaling type text instead of identifier */
4387 scroll_delay_text = scroll_delay_current->name;
4390 static void execSetupGame_setSnapshotModes()
4392 if (snapshot_modes == NULL)
4396 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4398 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4399 char identifier[32], name[32];
4400 char *value = snapshot_modes_list[i].value;
4401 char *text = snapshot_modes_list[i].text;
4403 ti->node_top = &snapshot_modes;
4404 ti->sort_priority = i;
4406 sprintf(identifier, "%s", value);
4407 sprintf(name, "%s", text);
4409 setString(&ti->identifier, identifier);
4410 setString(&ti->name, name);
4411 setString(&ti->name_sorting, name);
4412 setString(&ti->infotext, "Snapshot Mode");
4414 pushTreeInfo(&snapshot_modes, ti);
4417 /* sort snapshot mode values to start with lowest snapshot mode value */
4418 sortTreeInfo(&snapshot_modes);
4420 /* set current snapshot mode value to configured snapshot mode value */
4421 snapshot_mode_current =
4422 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4424 /* if that fails, set current snapshot mode to reliable default value */
4425 if (snapshot_mode_current == NULL)
4426 snapshot_mode_current =
4427 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4429 /* if that also fails, set current snapshot mode to first available value */
4430 if (snapshot_mode_current == NULL)
4431 snapshot_mode_current = snapshot_modes;
4434 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4436 /* needed for displaying snapshot mode text instead of identifier */
4437 snapshot_mode_text = snapshot_mode_current->name;
4440 static void execSetupGame()
4442 execSetupGame_setGameSpeeds();
4443 execSetupGame_setScrollDelays();
4444 execSetupGame_setSnapshotModes();
4446 setup_mode = SETUP_MODE_GAME;
4451 static void execSetupChooseGameSpeed()
4453 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4458 static void execSetupChooseScrollDelay()
4460 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4465 static void execSetupChooseSnapshotMode()
4467 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4472 static void execSetupEditor()
4474 setup_mode = SETUP_MODE_EDITOR;
4479 static void execSetupGraphics_setWindowSizes(boolean update_list)
4481 if (window_sizes != NULL && update_list)
4483 freeTreeInfo(window_sizes);
4485 window_sizes = NULL;
4488 if (window_sizes == NULL)
4490 boolean current_window_size_found = FALSE;
4493 for (i = 0; window_sizes_list[i].value != -1; i++)
4495 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4496 char identifier[32], name[32];
4497 int value = window_sizes_list[i].value;
4498 char *text = window_sizes_list[i].text;
4500 ti->node_top = &window_sizes;
4501 ti->sort_priority = value;
4503 sprintf(identifier, "%d", value);
4504 sprintf(name, "%s", text);
4506 setString(&ti->identifier, identifier);
4507 setString(&ti->name, name);
4508 setString(&ti->name_sorting, name);
4509 setString(&ti->infotext, "Window Scaling");
4511 pushTreeInfo(&window_sizes, ti);
4513 if (value == setup.window_scaling_percent)
4514 current_window_size_found = TRUE;
4517 if (!current_window_size_found)
4519 // add entry for non-preset window scaling value
4521 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4522 char identifier[32], name[32];
4523 int value = setup.window_scaling_percent;
4525 ti->node_top = &window_sizes;
4526 ti->sort_priority = value;
4528 sprintf(identifier, "%d", value);
4529 sprintf(name, "%d %% (Current)", value);
4531 setString(&ti->identifier, identifier);
4532 setString(&ti->name, name);
4533 setString(&ti->name_sorting, name);
4534 setString(&ti->infotext, "Window Scaling");
4536 pushTreeInfo(&window_sizes, ti);
4539 /* sort window size values to start with lowest window size value */
4540 sortTreeInfo(&window_sizes);
4542 /* set current window size value to configured window size value */
4543 window_size_current =
4544 getTreeInfoFromIdentifier(window_sizes,
4545 i_to_a(setup.window_scaling_percent));
4547 /* if that fails, set current window size to reliable default value */
4548 if (window_size_current == NULL)
4549 window_size_current =
4550 getTreeInfoFromIdentifier(window_sizes,
4551 i_to_a(STD_WINDOW_SCALING_PERCENT));
4553 /* if that also fails, set current window size to first available value */
4554 if (window_size_current == NULL)
4555 window_size_current = window_sizes;
4558 setup.window_scaling_percent = atoi(window_size_current->identifier);
4560 /* needed for displaying window size text instead of identifier */
4561 window_size_text = window_size_current->name;
4564 static void execSetupGraphics_setScalingTypes()
4566 if (scaling_types == NULL)
4570 for (i = 0; scaling_types_list[i].value != NULL; i++)
4572 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4573 char identifier[32], name[32];
4574 char *value = scaling_types_list[i].value;
4575 char *text = scaling_types_list[i].text;
4577 ti->node_top = &scaling_types;
4578 ti->sort_priority = i;
4580 sprintf(identifier, "%s", value);
4581 sprintf(name, "%s", text);
4583 setString(&ti->identifier, identifier);
4584 setString(&ti->name, name);
4585 setString(&ti->name_sorting, name);
4586 setString(&ti->infotext, "Anti-Aliasing");
4588 pushTreeInfo(&scaling_types, ti);
4591 /* sort scaling type values to start with lowest scaling type value */
4592 sortTreeInfo(&scaling_types);
4594 /* set current scaling type value to configured scaling type value */
4595 scaling_type_current =
4596 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4598 /* if that fails, set current scaling type to reliable default value */
4599 if (scaling_type_current == NULL)
4600 scaling_type_current =
4601 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4603 /* if that also fails, set current scaling type to first available value */
4604 if (scaling_type_current == NULL)
4605 scaling_type_current = scaling_types;
4608 setup.window_scaling_quality = scaling_type_current->identifier;
4610 /* needed for displaying scaling type text instead of identifier */
4611 scaling_type_text = scaling_type_current->name;
4614 static void execSetupGraphics_setScreenModes()
4616 // if (screen_modes == NULL && video.fullscreen_available)
4617 if (screen_modes == NULL && video.fullscreen_modes != NULL)
4621 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4623 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4624 char identifier[32], name[32];
4625 int x = video.fullscreen_modes[i].width;
4626 int y = video.fullscreen_modes[i].height;
4629 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4631 ti->node_top = &screen_modes;
4632 ti->sort_priority = x * 10000 + y;
4634 sprintf(identifier, "%dx%d", x, y);
4635 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4637 setString(&ti->identifier, identifier);
4638 setString(&ti->name, name);
4639 setString(&ti->name_sorting, name);
4640 setString(&ti->infotext, "Fullscreen Mode");
4642 pushTreeInfo(&screen_modes, ti);
4645 /* sort fullscreen modes to start with lowest available screen resolution */
4646 sortTreeInfo(&screen_modes);
4648 /* set current screen mode for fullscreen mode to configured setup value */
4649 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4650 setup.fullscreen_mode);
4652 /* if that fails, set current screen mode to reliable default value */
4653 if (screen_mode_current == NULL)
4654 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4655 DEFAULT_FULLSCREEN_MODE);
4657 /* if that also fails, set current screen mode to first available mode */
4658 if (screen_mode_current == NULL)
4659 screen_mode_current = screen_modes;
4661 if (screen_mode_current == NULL)
4662 video.fullscreen_available = FALSE;
4665 // if (video.fullscreen_available)
4666 if (screen_mode_current != NULL)
4668 setup.fullscreen_mode = screen_mode_current->identifier;
4670 /* needed for displaying screen mode name instead of identifier */
4671 screen_mode_text = screen_mode_current->name;
4675 static void execSetupGraphics()
4677 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4679 // update "setup.window_scaling_percent" from list selection
4680 execSetupGraphics_setWindowSizes(FALSE);
4684 // update list selection from "setup.window_scaling_percent"
4685 execSetupGraphics_setWindowSizes(TRUE);
4688 execSetupGraphics_setScalingTypes();
4689 execSetupGraphics_setScreenModes();
4691 setup_mode = SETUP_MODE_GRAPHICS;
4695 #if defined(TARGET_SDL2)
4696 // window scaling may have changed at this point
4697 ToggleFullscreenOrChangeWindowScalingIfNeeded();
4699 // window scaling quality may have changed at this point
4700 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4701 SDLSetWindowScalingQuality(setup.window_scaling_quality);
4705 #if !defined(PLATFORM_ANDROID)
4706 #if defined(TARGET_SDL2)
4707 static void execSetupChooseWindowSize()
4709 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4714 static void execSetupChooseScalingType()
4716 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4721 static void execSetupChooseScreenMode()
4723 if (!video.fullscreen_available)
4726 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4733 static void execSetupChooseVolumeSimple()
4735 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4740 static void execSetupChooseVolumeLoops()
4742 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4747 static void execSetupChooseVolumeMusic()
4749 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4754 static void execSetupSound()
4756 if (volumes_simple == NULL)
4758 boolean current_volume_simple_found = FALSE;
4761 for (i = 0; volumes_list[i].value != -1; i++)
4763 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4764 char identifier[32], name[32];
4765 int value = volumes_list[i].value;
4766 char *text = volumes_list[i].text;
4768 ti->node_top = &volumes_simple;
4769 ti->sort_priority = value;
4771 sprintf(identifier, "%d", value);
4772 sprintf(name, "%s", text);
4774 setString(&ti->identifier, identifier);
4775 setString(&ti->name, name);
4776 setString(&ti->name_sorting, name);
4777 setString(&ti->infotext, "Sound Volume");
4779 pushTreeInfo(&volumes_simple, ti);
4781 if (value == setup.volume_simple)
4782 current_volume_simple_found = TRUE;
4785 if (!current_volume_simple_found)
4787 // add entry for non-preset volume value
4789 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4790 char identifier[32], name[32];
4791 int value = setup.volume_simple;
4793 ti->node_top = &volumes_simple;
4794 ti->sort_priority = value;
4796 sprintf(identifier, "%d", value);
4797 sprintf(name, "%d %% (Current)", value);
4799 setString(&ti->identifier, identifier);
4800 setString(&ti->name, name);
4801 setString(&ti->name_sorting, name);
4802 setString(&ti->infotext, "Sound Volume");
4804 pushTreeInfo(&volumes_simple, ti);
4807 /* sort volume values to start with lowest volume value */
4808 sortTreeInfo(&volumes_simple);
4810 /* set current volume value to configured volume value */
4811 volume_simple_current =
4812 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4814 /* if that fails, set current volume to reliable default value */
4815 if (volume_simple_current == NULL)
4816 volume_simple_current =
4817 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4819 /* if that also fails, set current volume to first available value */
4820 if (volume_simple_current == NULL)
4821 volume_simple_current = volumes_simple;
4824 if (volumes_loops == NULL)
4826 boolean current_volume_loops_found = FALSE;
4829 for (i = 0; volumes_list[i].value != -1; i++)
4831 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4832 char identifier[32], name[32];
4833 int value = volumes_list[i].value;
4834 char *text = volumes_list[i].text;
4836 ti->node_top = &volumes_loops;
4837 ti->sort_priority = value;
4839 sprintf(identifier, "%d", value);
4840 sprintf(name, "%s", text);
4842 setString(&ti->identifier, identifier);
4843 setString(&ti->name, name);
4844 setString(&ti->name_sorting, name);
4845 setString(&ti->infotext, "Loops Volume");
4847 pushTreeInfo(&volumes_loops, ti);
4849 if (value == setup.volume_loops)
4850 current_volume_loops_found = TRUE;
4853 if (!current_volume_loops_found)
4855 // add entry for non-preset volume value
4857 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4858 char identifier[32], name[32];
4859 int value = setup.volume_loops;
4861 ti->node_top = &volumes_loops;
4862 ti->sort_priority = value;
4864 sprintf(identifier, "%d", value);
4865 sprintf(name, "%d %% (Current)", value);
4867 setString(&ti->identifier, identifier);
4868 setString(&ti->name, name);
4869 setString(&ti->name_sorting, name);
4870 setString(&ti->infotext, "Loops Volume");
4872 pushTreeInfo(&volumes_loops, ti);
4875 /* sort volume values to start with lowest volume value */
4876 sortTreeInfo(&volumes_loops);
4878 /* set current volume value to configured volume value */
4879 volume_loops_current =
4880 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4882 /* if that fails, set current volume to reliable default value */
4883 if (volume_loops_current == NULL)
4884 volume_loops_current =
4885 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4887 /* if that also fails, set current volume to first available value */
4888 if (volume_loops_current == NULL)
4889 volume_loops_current = volumes_loops;
4892 if (volumes_music == NULL)
4894 boolean current_volume_music_found = FALSE;
4897 for (i = 0; volumes_list[i].value != -1; i++)
4899 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4900 char identifier[32], name[32];
4901 int value = volumes_list[i].value;
4902 char *text = volumes_list[i].text;
4904 ti->node_top = &volumes_music;
4905 ti->sort_priority = value;
4907 sprintf(identifier, "%d", value);
4908 sprintf(name, "%s", text);
4910 setString(&ti->identifier, identifier);
4911 setString(&ti->name, name);
4912 setString(&ti->name_sorting, name);
4913 setString(&ti->infotext, "Music Volume");
4915 pushTreeInfo(&volumes_music, ti);
4917 if (value == setup.volume_music)
4918 current_volume_music_found = TRUE;
4921 if (!current_volume_music_found)
4923 // add entry for non-preset volume value
4925 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4926 char identifier[32], name[32];
4927 int value = setup.volume_music;
4929 ti->node_top = &volumes_music;
4930 ti->sort_priority = value;
4932 sprintf(identifier, "%d", value);
4933 sprintf(name, "%d %% (Current)", value);
4935 setString(&ti->identifier, identifier);
4936 setString(&ti->name, name);
4937 setString(&ti->name_sorting, name);
4938 setString(&ti->infotext, "Music Volume");
4940 pushTreeInfo(&volumes_music, ti);
4943 /* sort volume values to start with lowest volume value */
4944 sortTreeInfo(&volumes_music);
4946 /* set current volume value to configured volume value */
4947 volume_music_current =
4948 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4950 /* if that fails, set current volume to reliable default value */
4951 if (volume_music_current == NULL)
4952 volume_music_current =
4953 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4955 /* if that also fails, set current volume to first available value */
4956 if (volume_music_current == NULL)
4957 volume_music_current = volumes_music;
4960 setup.volume_simple = atoi(volume_simple_current->identifier);
4961 setup.volume_loops = atoi(volume_loops_current->identifier);
4962 setup.volume_music = atoi(volume_music_current->identifier);
4964 /* needed for displaying volume text instead of identifier */
4965 volume_simple_text = volume_simple_current->name;
4966 volume_loops_text = volume_loops_current->name;
4967 volume_music_text = volume_music_current->name;
4969 setup_mode = SETUP_MODE_SOUND;
4974 static void execSetupChooseTouchControls()
4976 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
4981 static void execSetupChooseMoveDistance()
4983 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
4988 static void execSetupChooseDropDistance()
4990 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
4995 static void execSetupTouch()
4997 if (touch_controls == NULL)
5001 for (i = 0; touch_controls_list[i].value != NULL; i++)
5003 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5004 char identifier[32], name[32];
5005 char *value = touch_controls_list[i].value;
5006 char *text = touch_controls_list[i].text;
5008 ti->node_top = &touch_controls;
5009 ti->sort_priority = i;
5011 sprintf(identifier, "%s", value);
5012 sprintf(name, "%s", text);
5014 setString(&ti->identifier, identifier);
5015 setString(&ti->name, name);
5016 setString(&ti->name_sorting, name);
5017 setString(&ti->infotext, "Control Type");
5019 pushTreeInfo(&touch_controls, ti);
5022 /* sort touch control values to start with lowest touch control value */
5023 sortTreeInfo(&touch_controls);
5025 /* set current touch control value to configured touch control value */
5026 touch_control_current =
5027 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5029 /* if that fails, set current touch control to reliable default value */
5030 if (touch_control_current == NULL)
5031 touch_control_current =
5032 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5034 /* if that also fails, set current touch control to first available value */
5035 if (touch_control_current == NULL)
5036 touch_control_current = touch_controls;
5039 if (move_distances == NULL)
5043 for (i = 0; distances_list[i].value != -1; i++)
5045 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5046 char identifier[32], name[32];
5047 int value = distances_list[i].value;
5048 char *text = distances_list[i].text;
5050 ti->node_top = &move_distances;
5051 ti->sort_priority = value;
5053 sprintf(identifier, "%d", value);
5054 sprintf(name, "%s", text);
5056 setString(&ti->identifier, identifier);
5057 setString(&ti->name, name);
5058 setString(&ti->name_sorting, name);
5059 setString(&ti->infotext, "Move Distance");
5061 pushTreeInfo(&move_distances, ti);
5064 /* sort distance values to start with lowest distance value */
5065 sortTreeInfo(&move_distances);
5067 /* set current distance value to configured distance value */
5068 move_distance_current =
5069 getTreeInfoFromIdentifier(move_distances,
5070 i_to_a(setup.touch.move_distance));
5072 /* if that fails, set current distance to reliable default value */
5073 if (move_distance_current == NULL)
5074 move_distance_current =
5075 getTreeInfoFromIdentifier(move_distances, i_to_a(1));
5077 /* if that also fails, set current distance to first available value */
5078 if (move_distance_current == NULL)
5079 move_distance_current = move_distances;
5082 if (drop_distances == NULL)
5086 for (i = 0; distances_list[i].value != -1; i++)
5088 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5089 char identifier[32], name[32];
5090 int value = distances_list[i].value;
5091 char *text = distances_list[i].text;
5093 ti->node_top = &drop_distances;
5094 ti->sort_priority = value;
5096 sprintf(identifier, "%d", value);
5097 sprintf(name, "%s", text);
5099 setString(&ti->identifier, identifier);
5100 setString(&ti->name, name);
5101 setString(&ti->name_sorting, name);
5102 setString(&ti->infotext, "Drop Distance");
5104 pushTreeInfo(&drop_distances, ti);
5107 /* sort distance values to start with lowest distance value */
5108 sortTreeInfo(&drop_distances);
5110 /* set current distance value to configured distance value */
5111 drop_distance_current =
5112 getTreeInfoFromIdentifier(drop_distances,
5113 i_to_a(setup.touch.drop_distance));
5115 /* if that fails, set current distance to reliable default value */
5116 if (drop_distance_current == NULL)
5117 drop_distance_current =
5118 getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
5120 /* if that also fails, set current distance to first available value */
5121 if (drop_distance_current == NULL)
5122 drop_distance_current = drop_distances;
5125 setup.touch.control_type = touch_control_current->identifier;
5126 setup.touch.move_distance = atoi(move_distance_current->identifier);
5127 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5129 /* needed for displaying volume text instead of identifier */
5130 touch_controls_text = touch_control_current->name;
5131 move_distance_text = move_distance_current->name;
5132 drop_distance_text = drop_distance_current->name;
5134 setup_mode = SETUP_MODE_TOUCH;
5139 static void execSetupArtwork()
5142 printf("::: '%s', '%s', '%s'\n",
5143 artwork.gfx_current->subdir,
5144 artwork.gfx_current->fullpath,
5145 artwork.gfx_current->basepath);
5148 setup.graphics_set = artwork.gfx_current->identifier;
5149 setup.sounds_set = artwork.snd_current->identifier;
5150 setup.music_set = artwork.mus_current->identifier;
5152 /* needed if last screen (setup choice) changed graphics, sounds or music */
5153 ReloadCustomArtwork(0);
5155 /* needed for displaying artwork name instead of artwork identifier */
5156 graphics_set_name = artwork.gfx_current->name;
5157 sounds_set_name = artwork.snd_current->name;
5158 music_set_name = artwork.mus_current->name;
5160 setup_mode = SETUP_MODE_ARTWORK;
5165 static void execSetupChooseGraphics()
5167 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5172 static void execSetupChooseSounds()
5174 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5179 static void execSetupChooseMusic()
5181 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5186 #if !defined(PLATFORM_ANDROID)
5187 static void execSetupInput()
5189 setup_mode = SETUP_MODE_INPUT;
5195 static void execSetupShortcuts()
5197 setup_mode = SETUP_MODE_SHORTCUTS;
5202 static void execSetupShortcuts1()
5204 setup_mode = SETUP_MODE_SHORTCUTS_1;
5209 static void execSetupShortcuts2()
5211 setup_mode = SETUP_MODE_SHORTCUTS_2;
5216 static void execSetupShortcuts3()
5218 setup_mode = SETUP_MODE_SHORTCUTS_3;
5223 static void execSetupShortcuts4()
5225 setup_mode = SETUP_MODE_SHORTCUTS_4;
5230 static void execSetupShortcuts5()
5232 setup_mode = SETUP_MODE_SHORTCUTS_5;
5237 static void execExitSetup()
5239 game_status = GAME_MODE_MAIN;
5244 static void execSaveAndExitSetup()
5250 static struct TokenInfo setup_info_main[] =
5252 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
5253 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
5254 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
5255 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
5256 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
5257 #if !defined(PLATFORM_ANDROID)
5258 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
5259 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5261 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5263 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
5264 { TYPE_EMPTY, NULL, "" },
5265 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
5266 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
5271 static struct TokenInfo setup_info_game[] =
5273 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
5274 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
5275 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
5276 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
5277 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
5278 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
5279 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
5280 { TYPE_STRING, &game_speed_text, "" },
5282 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5283 { TYPE_STRING, &scroll_delay_text, "" },
5285 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
5286 { TYPE_STRING, &snapshot_mode_text, "" },
5287 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
5288 { TYPE_EMPTY, NULL, "" },
5289 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5294 static struct TokenInfo setup_info_editor[] =
5297 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
5298 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
5299 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
5300 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
5301 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
5302 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
5303 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
5304 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
5306 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
5307 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
5308 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
5310 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
5312 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
5313 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
5314 { TYPE_EMPTY, NULL, "" },
5316 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
5317 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
5318 { TYPE_EMPTY, NULL, "" },
5320 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
5321 { TYPE_EMPTY, NULL, "" },
5322 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5327 static struct TokenInfo setup_info_graphics[] =
5329 #if !defined(PLATFORM_ANDROID)
5330 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
5331 #if defined(TARGET_SDL2)
5332 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
5333 { TYPE_STRING, &window_size_text, "" },
5334 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
5335 { TYPE_STRING, &scaling_type_text, "" },
5337 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
5338 { TYPE_STRING, &screen_mode_text, "" },
5342 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5343 { TYPE_STRING, &scroll_delay_text, "" },
5345 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
5346 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
5347 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
5348 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
5349 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
5350 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
5351 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5352 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
5353 { TYPE_EMPTY, NULL, "" },
5354 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5359 static struct TokenInfo setup_info_sound[] =
5361 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
5362 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
5363 { TYPE_SWITCH, &setup.sound_music, "Music:" },
5364 { TYPE_EMPTY, NULL, "" },
5365 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5366 { TYPE_STRING, &volume_simple_text, "" },
5367 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5368 { TYPE_STRING, &volume_loops_text, "" },
5369 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
5370 { TYPE_STRING, &volume_music_text, "" },
5371 { TYPE_EMPTY, NULL, "" },
5372 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5377 static struct TokenInfo setup_info_artwork[] =
5379 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
5380 { TYPE_STRING, &graphics_set_name, "" },
5381 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
5382 { TYPE_STRING, &sounds_set_name, "" },
5383 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
5384 { TYPE_STRING, &music_set_name, "" },
5385 { TYPE_EMPTY, NULL, "" },
5386 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
5387 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
5388 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
5389 { TYPE_EMPTY, NULL, "" },
5390 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5395 static struct TokenInfo setup_info_input[] =
5397 { TYPE_SWITCH, NULL, "Player:" },
5398 { TYPE_SWITCH, NULL, "Device:" },
5399 { TYPE_ENTER_MENU, NULL, "" },
5400 { TYPE_EMPTY, NULL, "" },
5401 { TYPE_EMPTY, NULL, "" },
5402 { TYPE_EMPTY, NULL, "" },
5403 { TYPE_EMPTY, NULL, "" },
5404 { TYPE_EMPTY, NULL, "" },
5405 { TYPE_EMPTY, NULL, "" },
5406 { TYPE_EMPTY, NULL, "" },
5407 { TYPE_EMPTY, NULL, "" },
5408 { TYPE_EMPTY, NULL, "" },
5409 { TYPE_EMPTY, NULL, "" },
5410 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5415 static struct TokenInfo setup_info_touch[] =
5417 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5418 { TYPE_STRING, &touch_controls_text, "" },
5419 { TYPE_EMPTY, NULL, "" },
5420 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
5421 { TYPE_STRING, &move_distance_text, "" },
5422 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
5423 { TYPE_STRING, &drop_distance_text, "" },
5424 { TYPE_EMPTY, NULL, "" },
5425 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5430 static struct TokenInfo setup_info_shortcuts[] =
5432 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
5433 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
5434 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
5435 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
5436 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
5437 { TYPE_EMPTY, NULL, "" },
5438 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5443 static struct TokenInfo setup_info_shortcuts_1[] =
5445 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
5446 { TYPE_KEY, &setup.shortcut.save_game, "" },
5447 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
5448 { TYPE_KEY, &setup.shortcut.load_game, "" },
5449 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
5450 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
5451 { TYPE_EMPTY, NULL, "" },
5452 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
5453 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
5454 { TYPE_EMPTY, NULL, "" },
5455 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5460 static struct TokenInfo setup_info_shortcuts_2[] =
5462 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
5463 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
5464 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
5465 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
5466 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
5467 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
5468 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
5469 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
5470 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
5471 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
5472 { TYPE_EMPTY, NULL, "" },
5473 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5478 static struct TokenInfo setup_info_shortcuts_3[] =
5480 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
5481 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
5482 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
5483 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
5484 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
5485 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
5486 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
5487 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
5488 { TYPE_KEYTEXT, NULL, "Record Tape:", },
5489 { TYPE_KEY, &setup.shortcut.tape_record, "" },
5490 { TYPE_KEYTEXT, NULL, "Play Tape:", },
5491 { TYPE_KEY, &setup.shortcut.tape_play, "" },
5492 { TYPE_EMPTY, NULL, "" },
5493 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5498 static struct TokenInfo setup_info_shortcuts_4[] =
5500 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
5501 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
5502 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
5503 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
5504 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
5505 { TYPE_KEY, &setup.shortcut.sound_music, "" },
5506 { TYPE_EMPTY, NULL, "" },
5507 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5512 static struct TokenInfo setup_info_shortcuts_5[] =
5514 { TYPE_KEYTEXT, NULL, "Snap Left:", },
5515 { TYPE_KEY, &setup.shortcut.snap_left, "" },
5516 { TYPE_KEYTEXT, NULL, "Snap Right:", },
5517 { TYPE_KEY, &setup.shortcut.snap_right, "" },
5518 { TYPE_KEYTEXT, NULL, "Snap Up:", },
5519 { TYPE_KEY, &setup.shortcut.snap_up, "" },
5520 { TYPE_KEYTEXT, NULL, "Snap Down:", },
5521 { TYPE_KEY, &setup.shortcut.snap_down, "" },
5522 { TYPE_EMPTY, NULL, "" },
5523 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5528 static Key getSetupKey()
5530 Key key = KSYM_UNDEFINED;
5531 boolean got_key_event = FALSE;
5533 while (!got_key_event)
5535 if (PendingEvent()) /* got event */
5543 case EVENT_KEYPRESS:
5545 key = GetEventKey((KeyEvent *)&event, TRUE);
5547 /* press 'Escape' or 'Enter' to keep the existing key binding */
5548 if (key == KSYM_Escape || key == KSYM_Return)
5549 key = KSYM_UNDEFINED; /* keep old value */
5551 got_key_event = TRUE;
5555 case EVENT_KEYRELEASE:
5556 key_joystick_mapping = 0;
5560 HandleOtherEvents(&event);
5568 /* don't eat all CPU time */
5575 static int getSetupValueFont(int type, void *value)
5577 if (type & TYPE_KEY)
5578 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5579 else if (type & TYPE_STRING)
5580 return FONT_VALUE_2;
5581 else if (type & TYPE_ECS_AGA)
5582 return FONT_VALUE_1;
5583 else if (type & TYPE_BOOLEAN_STYLE)
5584 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5585 else if (type & TYPE_YES_NO_AUTO)
5586 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5587 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5589 return FONT_VALUE_1;
5592 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5594 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5595 struct TokenInfo *si = &setup_info[si_pos];
5596 boolean font_draw_xoffset_modified = FALSE;
5597 int font_draw_xoffset_old = -1;
5598 int xoffset = (num_setup_info < max_setup_info ? -1 : 0);
5599 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5600 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5601 int xpos = menu_screen_value_xpos;
5602 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5603 int startx = mSX + xpos * 32;
5604 int starty = mSY + ypos * 32;
5605 int font_nr, font_width;
5606 int type = si->type;
5607 void *value = si->value;
5608 char *value_string = getSetupValue(type, value);
5611 if (value_string == NULL)
5614 if (type & TYPE_KEY)
5616 xpos = MENU_SCREEN_START_XPOS;
5618 if (type & TYPE_QUERY)
5619 value_string = "<press key>";
5621 else if (type & TYPE_STRING)
5623 int max_value_len = (SCR_FIELDX - 2) * 2;
5625 xpos = MENU_SCREEN_START_XPOS;
5627 if (strlen(value_string) > max_value_len)
5628 value_string[max_value_len] = '\0';
5630 else if (type & TYPE_YES_NO_AUTO)
5632 xpos = menu_screen_value_xpos - 1;
5635 startx = mSX + xpos * 32;
5636 starty = mSY + ypos * 32;
5637 font_nr = getSetupValueFont(type, value);
5638 font_width = getFontWidth(font_nr);
5640 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5641 if (setup_mode != SETUP_MODE_INPUT)
5643 int max_menu_text_length_big = (menu_screen_value_xpos -
5644 MENU_SCREEN_START_XPOS);
5645 int max_menu_text_length_medium = max_menu_text_length_big * 2;
5646 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5647 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5648 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5649 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5650 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5651 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5652 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5653 boolean correct_font_draw_xoffset = FALSE;
5655 if (xpos == MENU_SCREEN_START_XPOS &&
5656 startx + font1_xoffset < text_startx + text_font_xoffset)
5657 correct_font_draw_xoffset = TRUE;
5659 if (xpos == menu_screen_value_xpos &&
5660 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5661 correct_font_draw_xoffset = TRUE;
5663 /* check if setup value would overlap with setup text when printed */
5664 /* (this can happen for extreme/wrong values for font draw offset) */
5665 if (correct_font_draw_xoffset)
5667 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5668 font_draw_xoffset_modified = TRUE;
5670 if (type & TYPE_KEY)
5671 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5672 else if (!(type & TYPE_STRING))
5673 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5674 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5678 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5679 DrawText(startx + i * font_width, starty, " ", font_nr);
5681 DrawText(startx, starty, value_string, font_nr);
5683 if (font_draw_xoffset_modified)
5684 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5687 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5689 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5690 struct TokenInfo *si = &setup_info[si_pos];
5692 if (si->type & TYPE_BOOLEAN_STYLE)
5694 *(boolean *)si->value ^= TRUE;
5696 else if (si->type & TYPE_YES_NO_AUTO)
5700 (*(int *)si->value == AUTO ? TRUE :
5701 *(int *)si->value == TRUE ? FALSE : AUTO) :
5702 (*(int *)si->value == TRUE ? AUTO :
5703 *(int *)si->value == AUTO ? FALSE : TRUE));
5705 else if (si->type & TYPE_KEY)
5709 si->type |= TYPE_QUERY;
5710 drawSetupValue(screen_pos, setup_info_pos_raw);
5711 si->type &= ~TYPE_QUERY;
5713 key = getSetupKey();
5714 if (key != KSYM_UNDEFINED)
5715 *(Key *)si->value = key;
5718 drawSetupValue(screen_pos, setup_info_pos_raw);
5720 // fullscreen state may have changed at this point
5721 if (si->value == &setup.fullscreen)
5722 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5725 static void DrawSetupScreen_Generic()
5727 int fade_mask = REDRAW_FIELD;
5728 boolean redraw_all = FALSE;
5729 char *title_string = NULL;
5732 if (CheckIfGlobalBorderHasChanged())
5733 fade_mask = REDRAW_ALL;
5737 FreeScreenGadgets();
5738 CreateScreenGadgets();
5740 CloseDoor(DOOR_CLOSE_2);
5742 if (redraw_mask & REDRAW_ALL)
5749 if (setup_mode == SETUP_MODE_MAIN)
5751 setup_info = setup_info_main;
5752 title_string = "Setup";
5754 else if (setup_mode == SETUP_MODE_GAME)
5756 setup_info = setup_info_game;
5757 title_string = "Setup Game";
5759 else if (setup_mode == SETUP_MODE_EDITOR)
5761 setup_info = setup_info_editor;
5762 title_string = "Setup Editor";
5764 else if (setup_mode == SETUP_MODE_GRAPHICS)
5766 setup_info = setup_info_graphics;
5767 title_string = "Setup Graphics";
5769 else if (setup_mode == SETUP_MODE_SOUND)
5771 setup_info = setup_info_sound;
5772 title_string = "Setup Sound";
5774 else if (setup_mode == SETUP_MODE_ARTWORK)
5776 setup_info = setup_info_artwork;
5777 title_string = "Custom Artwork";
5779 else if (setup_mode == SETUP_MODE_TOUCH)
5781 setup_info = setup_info_touch;
5782 title_string = "Setup Touch Ctrls";
5784 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5786 setup_info = setup_info_shortcuts;
5787 title_string = "Setup Shortcuts";
5789 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5791 setup_info = setup_info_shortcuts_1;
5792 title_string = "Setup Shortcuts";
5794 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5796 setup_info = setup_info_shortcuts_2;
5797 title_string = "Setup Shortcuts";
5799 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5801 setup_info = setup_info_shortcuts_3;
5802 title_string = "Setup Shortcuts";
5804 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5806 setup_info = setup_info_shortcuts_4;
5807 title_string = "Setup Shortcuts";
5809 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5811 setup_info = setup_info_shortcuts_5;
5812 title_string = "Setup Shortcuts";
5815 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5817 // determine maximal number of setup entries that can be displayed on screen
5819 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5822 // determine maximal number of setup entries available for this setup screen
5824 for (i = 0; setup_info[i].type != 0; i++)
5827 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5829 MapScreenGadgets(max_setup_info);
5832 redraw_mask = fade_mask = REDRAW_ALL;
5839 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5841 menu_info = setup_info;
5843 HandleMenuScreen(mx, my, dx, dy, button,
5844 setup_mode, num_setup_info, max_setup_info);
5847 void DrawSetupScreen_Input()
5851 FadeOut(REDRAW_FIELD);
5855 setup_info = setup_info_input;
5857 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5859 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5860 "Joysticks deactivated on this screen");
5862 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5864 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5865 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5866 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5867 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5868 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5869 initCursor(i, IMG_MENU_BUTTON);
5871 DrawCursorAndText_Setup(i, -1, FALSE);
5874 /* create gadgets for setup input menu screen */
5875 FreeScreenGadgets();
5876 CreateScreenGadgets();
5878 /* map gadgets for setup input menu screen */
5879 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5881 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5883 FadeIn(REDRAW_FIELD);
5888 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5890 if (device_name == NULL)
5893 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5896 if (strlen(device_name) > 1)
5898 char c1 = device_name[strlen(device_name) - 1];
5899 char c2 = device_name[strlen(device_name) - 2];
5901 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5902 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5905 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5906 strlen(device_name));
5909 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5912 static struct SetupKeyboardInfo custom_key;
5919 { &custom_key.left, "Joystick Left" },
5920 { &custom_key.right, "Joystick Right" },
5921 { &custom_key.up, "Joystick Up" },
5922 { &custom_key.down, "Joystick Down" },
5923 { &custom_key.snap, "Button 1" },
5924 { &custom_key.drop, "Button 2" }
5926 static char *joystick_name[MAX_PLAYERS] =
5933 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5937 custom_key = setup.input[player_nr].key;
5939 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5940 FONT_INPUT_1_ACTIVE);
5942 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5944 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5945 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5947 if (setup.input[player_nr].use_joystick)
5949 char *device_name = setup.input[player_nr].joy.device_name;
5950 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5951 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5953 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5954 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
5958 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
5959 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
5962 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
5964 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
5965 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
5966 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
5967 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
5969 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
5970 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
5971 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
5972 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
5973 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
5974 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
5976 for (i = 0; i < 6; i++)
5978 int ypos = 6 + i + (i > 3 ? i-3 : 0);
5980 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5982 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5983 (setup.input[player_nr].use_joystick ?
5985 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
5989 static int input_player_nr = 0;
5991 void HandleSetupScreen_Input_Player(int step, int direction)
5993 int old_player_nr = input_player_nr;
5996 new_player_nr = old_player_nr + step * direction;
5997 if (new_player_nr < 0)
5999 if (new_player_nr > MAX_PLAYERS - 1)
6000 new_player_nr = MAX_PLAYERS - 1;
6002 if (new_player_nr != old_player_nr)
6004 input_player_nr = new_player_nr;
6006 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6010 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6012 static int choice = 0;
6015 int pos_start = SETUPINPUT_SCREEN_POS_START;
6016 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6017 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6018 int pos_end = SETUPINPUT_SCREEN_POS_END;
6020 if (button == MB_MENU_INITIALIZE)
6022 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6024 DrawCursorAndText_Setup(choice, -1, TRUE);
6028 else if (button == MB_MENU_LEAVE)
6030 setup_mode = SETUP_MODE_MAIN;
6037 if (mx || my) /* mouse input */
6039 x = (mx - mSX) / 32;
6040 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6042 else if (dx || dy) /* keyboard input */
6044 if (dx && choice == 0)
6045 x = (dx < 0 ? 10 : 12);
6046 else if ((dx && choice == 1) ||
6047 (dx == +1 && choice == 2) ||
6048 (dx == -1 && choice == pos_end))
6049 button = MB_MENU_CHOICE;
6053 if (y >= pos_empty1 && y <= pos_empty2)
6054 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6057 if (y == 0 && dx != 0 && button)
6059 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6061 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
6062 y >= pos_start && y <= pos_end &&
6063 !(y >= pos_empty1 && y <= pos_empty2))
6069 DrawCursorAndText_Setup(choice, -1, FALSE);
6070 DrawCursorAndText_Setup(y, -1, TRUE);
6072 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6081 char *device_name = setup.input[input_player_nr].joy.device_name;
6083 if (!setup.input[input_player_nr].use_joystick)
6085 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6087 setJoystickDeviceToNr(device_name, new_device_nr);
6088 setup.input[input_player_nr].use_joystick = TRUE;
6092 int device_nr = getJoystickNrFromDeviceName(device_name);
6093 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6095 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6096 setup.input[input_player_nr].use_joystick = FALSE;
6098 setJoystickDeviceToNr(device_name, new_device_nr);
6101 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6105 if (setup.input[input_player_nr].use_joystick)
6108 CalibrateJoystick(input_player_nr);
6111 CustomizeKeyboard(input_player_nr);
6113 else if (y == pos_end)
6119 setup_mode = SETUP_MODE_MAIN;
6126 void CustomizeKeyboard(int player_nr)
6130 boolean finished = FALSE;
6131 static struct SetupKeyboardInfo custom_key;
6136 } customize_step[] =
6138 { &custom_key.left, "Move Left" },
6139 { &custom_key.right, "Move Right" },
6140 { &custom_key.up, "Move Up" },
6141 { &custom_key.down, "Move Down" },
6142 { &custom_key.snap, "Snap Field" },
6143 { &custom_key.drop, "Drop Element" }
6146 /* read existing key bindings from player setup */
6147 custom_key = setup.input[player_nr].key;
6150 FadeOut(REDRAW_FIELD);
6154 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6157 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6158 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6159 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6160 "Key:", FONT_INPUT_1_ACTIVE);
6161 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6162 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
6164 FadeIn(REDRAW_FIELD);
6170 if (PendingEvent()) /* got event */
6178 case EVENT_KEYPRESS:
6180 Key key = GetEventKey((KeyEvent *)&event, FALSE);
6182 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6184 if (key == KSYM_Escape)
6185 FadeSkipNextFadeIn();
6191 /* all keys configured -- wait for "Escape" or "Return" key */
6195 /* press 'Enter' to keep the existing key binding */
6196 if (key == KSYM_Return)
6197 key = *customize_step[step_nr].key;
6199 /* check if key already used */
6200 for (i = 0; i < step_nr; i++)
6201 if (*customize_step[i].key == key)
6206 /* got new key binding */
6207 *customize_step[step_nr].key = key;
6208 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6210 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6211 getKeyNameFromKey(key), FONT_VALUE_1);
6214 /* un-highlight last query */
6215 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6216 customize_step[step_nr - 1].text, FONT_MENU_1);
6217 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6218 "Key:", FONT_MENU_1);
6220 /* press 'Enter' to leave */
6223 DrawText(mSX + 16, mSY + 15 * 32 + 16,
6224 "Press Enter", FONT_TITLE_1);
6228 /* query next key binding */
6229 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6230 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6231 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6232 "Key:", FONT_INPUT_1_ACTIVE);
6233 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6234 getKeyNameFromKey(*customize_step[step_nr].key),
6239 case EVENT_KEYRELEASE:
6240 key_joystick_mapping = 0;
6244 HandleOtherEvents(&event);
6252 /* don't eat all CPU time */
6256 /* write new key bindings back to player setup */
6257 setup.input[player_nr].key = custom_key;
6260 DrawSetupScreen_Input();
6263 static boolean CalibrateJoystickMain(int player_nr)
6265 int new_joystick_xleft = JOYSTICK_XMIDDLE;
6266 int new_joystick_xright = JOYSTICK_XMIDDLE;
6267 int new_joystick_yupper = JOYSTICK_YMIDDLE;
6268 int new_joystick_ylower = JOYSTICK_YMIDDLE;
6269 int new_joystick_xmiddle, new_joystick_ymiddle;
6271 int joystick_fd = joystick.fd[player_nr];
6272 int x, y, last_x, last_y, xpos = 8, ypos = 3;
6273 boolean check[3][3];
6274 int check_remaining = 3 * 3;
6279 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6282 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
6286 FadeOut(REDRAW_FIELD);
6290 for (y = 0; y < 3; y++)
6292 for (x = 0; x < 3; x++)
6294 DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
6295 check[x][y] = FALSE;
6299 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
6300 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
6301 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
6302 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
6303 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
6304 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
6305 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
6307 joy_value = Joystick(player_nr);
6308 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6309 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6311 /* eventually uncalibrated center position (joystick could be uncentered) */
6312 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6315 new_joystick_xmiddle = joy_x;
6316 new_joystick_ymiddle = joy_y;
6318 DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
6320 FadeIn(REDRAW_FIELD);
6322 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
6327 if (PendingEvent()) /* got event */
6335 case EVENT_KEYPRESS:
6336 switch (GetEventKey((KeyEvent *)&event, TRUE))
6339 if (check_remaining == 0)
6344 FadeSkipNextFadeIn();
6353 case EVENT_KEYRELEASE:
6354 key_joystick_mapping = 0;
6358 HandleOtherEvents(&event);
6363 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6366 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
6367 new_joystick_xright = MAX(new_joystick_xright, joy_x);
6368 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
6369 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
6371 setup.input[player_nr].joy.xleft = new_joystick_xleft;
6372 setup.input[player_nr].joy.yupper = new_joystick_yupper;
6373 setup.input[player_nr].joy.xright = new_joystick_xright;
6374 setup.input[player_nr].joy.ylower = new_joystick_ylower;
6375 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6376 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6378 CheckJoystickData();
6380 joy_value = Joystick(player_nr);
6382 if (joy_value & JOY_BUTTON && check_remaining == 0)
6385 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6386 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6388 if (x != last_x || y != last_y)
6390 DrawFixedGraphic(xpos + last_x, ypos + last_y,
6391 IMG_MENU_CALIBRATE_YELLOW, 0);
6392 DrawFixedGraphic(xpos + x, ypos + y,
6393 IMG_MENU_CALIBRATE_RED, 0);
6398 if (check_remaining > 0 && !check[x+1][y+1])
6400 check[x+1][y+1] = TRUE;
6408 /* don't eat all CPU time */
6412 /* calibrated center position (joystick should now be centered) */
6413 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6416 new_joystick_xmiddle = joy_x;
6417 new_joystick_ymiddle = joy_y;
6421 /* wait until the last pressed button was released */
6422 while (Joystick(player_nr) & JOY_BUTTON)
6424 if (PendingEvent()) /* got event */
6429 HandleOtherEvents(&event);
6438 void CalibrateJoystick(int player_nr)
6440 if (!CalibrateJoystickMain(player_nr))
6442 char *device_name = setup.input[player_nr].joy.device_name;
6443 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6444 int xpos = mSX - SX;
6445 int ypos = mSY - SY;
6449 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6450 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6453 Delay(2000); /* show error message for a short time */
6458 DrawSetupScreen_Input();
6461 void DrawSetupScreen()
6463 DeactivateJoystick();
6465 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6467 if (setup_mode == SETUP_MODE_INPUT)
6468 DrawSetupScreen_Input();
6469 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6470 DrawChooseTree(&game_speed_current);
6471 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6472 DrawChooseTree(&scroll_delay_current);
6473 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6474 DrawChooseTree(&snapshot_mode_current);
6475 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6476 DrawChooseTree(&screen_mode_current);
6477 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6478 DrawChooseTree(&window_size_current);
6479 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6480 DrawChooseTree(&scaling_type_current);
6481 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6482 DrawChooseTree(&artwork.gfx_current);
6483 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6484 DrawChooseTree(&artwork.snd_current);
6485 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6486 DrawChooseTree(&artwork.mus_current);
6487 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6488 DrawChooseTree(&volume_simple_current);
6489 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6490 DrawChooseTree(&volume_loops_current);
6491 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6492 DrawChooseTree(&volume_music_current);
6493 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6494 DrawChooseTree(&touch_control_current);
6495 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6496 DrawChooseTree(&move_distance_current);
6497 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6498 DrawChooseTree(&drop_distance_current);
6500 DrawSetupScreen_Generic();
6506 void RedrawSetupScreenAfterFullscreenToggle()
6508 if (setup_mode == SETUP_MODE_GRAPHICS ||
6509 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6511 // update list selection from "setup.window_scaling_percent"
6512 execSetupGraphics_setWindowSizes(TRUE);
6518 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6520 if (setup_mode == SETUP_MODE_INPUT)
6521 HandleSetupScreen_Input(mx, my, dx, dy, button);
6522 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6523 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6524 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6525 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6526 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6527 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
6528 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6529 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
6530 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6531 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6532 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6533 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
6534 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6535 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6536 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6537 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6538 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6539 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6540 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6541 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6542 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6543 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6544 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6545 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6546 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6547 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
6548 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6549 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
6550 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6551 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
6553 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6556 void HandleGameActions()
6558 if (game_status != GAME_MODE_PLAYING)
6561 GameActions(); /* main game loop */
6563 if (tape.auto_play && !tape.playing)
6564 AutoPlayTape(); /* continue automatically playing next tape */
6568 /* ---------- new screen button stuff -------------------------------------- */
6570 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6574 case SCREEN_CTRL_ID_PREV_LEVEL:
6575 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
6576 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
6579 case SCREEN_CTRL_ID_NEXT_LEVEL:
6580 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
6581 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
6584 case SCREEN_CTRL_ID_PREV_PLAYER:
6585 *x = mSX + TILEX * 10;
6586 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6589 case SCREEN_CTRL_ID_NEXT_PLAYER:
6590 *x = mSX + TILEX * 12;
6591 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6595 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6601 int gfx_unpressed, gfx_pressed;
6602 void (*get_gadget_position)(int *, int *, int);
6606 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6609 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6610 getScreenMenuButtonPos,
6611 SCREEN_CTRL_ID_PREV_LEVEL,
6616 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6617 getScreenMenuButtonPos,
6618 SCREEN_CTRL_ID_NEXT_LEVEL,
6623 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6624 getScreenMenuButtonPos,
6625 SCREEN_CTRL_ID_PREV_PLAYER,
6630 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6631 getScreenMenuButtonPos,
6632 SCREEN_CTRL_ID_NEXT_PLAYER,
6640 int gfx_unpressed, gfx_pressed;
6644 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6647 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6648 -1, -1, /* these values are not constant, but can change at runtime */
6649 SCREEN_CTRL_ID_SCROLL_UP,
6653 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6654 -1, -1, /* these values are not constant, but can change at runtime */
6655 SCREEN_CTRL_ID_SCROLL_DOWN,
6662 int gfx_unpressed, gfx_pressed;
6668 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6671 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6672 -1, -1, /* these values are not constant, but can change at runtime */
6673 -1, -1, /* these values are not constant, but can change at runtime */
6674 GD_TYPE_SCROLLBAR_VERTICAL,
6675 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6676 "scroll level series vertically"
6680 static void CreateScreenMenubuttons()
6682 struct GadgetInfo *gi;
6683 unsigned int event_mask;
6686 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6688 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6689 int gfx_unpressed, gfx_pressed;
6690 int x, y, width, height;
6691 int gd_x1, gd_x2, gd_y1, gd_y2;
6692 int id = menubutton_info[i].gadget_id;
6694 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6696 menubutton_info[i].get_gadget_position(&x, &y, id);
6698 width = SC_MENUBUTTON_XSIZE;
6699 height = SC_MENUBUTTON_YSIZE;
6701 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6702 gfx_pressed = menubutton_info[i].gfx_pressed;
6703 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6704 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6705 gd_x1 = graphic_info[gfx_unpressed].src_x;
6706 gd_y1 = graphic_info[gfx_unpressed].src_y;
6707 gd_x2 = graphic_info[gfx_pressed].src_x;
6708 gd_y2 = graphic_info[gfx_pressed].src_y;
6710 gi = CreateGadget(GDI_CUSTOM_ID, id,
6711 GDI_CUSTOM_TYPE_ID, i,
6712 GDI_INFO_TEXT, menubutton_info[i].infotext,
6717 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6718 GDI_STATE, GD_BUTTON_UNPRESSED,
6719 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6720 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6721 GDI_DIRECT_DRAW, FALSE,
6722 GDI_EVENT_MASK, event_mask,
6723 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6727 Error(ERR_EXIT, "cannot create gadget");
6729 screen_gadget[id] = gi;
6733 static void CreateScreenScrollbuttons()
6735 struct GadgetInfo *gi;
6736 unsigned int event_mask;
6739 /* these values are not constant, but can change at runtime */
6740 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6741 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6742 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6743 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6745 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6747 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6748 int gfx_unpressed, gfx_pressed;
6749 int x, y, width, height;
6750 int gd_x1, gd_x2, gd_y1, gd_y2;
6751 int id = scrollbutton_info[i].gadget_id;
6753 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6755 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6756 y = mSY + scrollbutton_info[i].y;
6757 width = SC_SCROLLBUTTON_XSIZE;
6758 height = SC_SCROLLBUTTON_YSIZE;
6760 /* correct scrollbar position if placed outside menu (playfield) area */
6761 if (x > SX + SC_SCROLL_UP_XPOS)
6762 x = SX + SC_SCROLL_UP_XPOS;
6764 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6765 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6766 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6768 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6769 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6770 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6771 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6772 gd_x1 = graphic_info[gfx_unpressed].src_x;
6773 gd_y1 = graphic_info[gfx_unpressed].src_y;
6774 gd_x2 = graphic_info[gfx_pressed].src_x;
6775 gd_y2 = graphic_info[gfx_pressed].src_y;
6777 gi = CreateGadget(GDI_CUSTOM_ID, id,
6778 GDI_CUSTOM_TYPE_ID, i,
6779 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6784 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6785 GDI_STATE, GD_BUTTON_UNPRESSED,
6786 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6787 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6788 GDI_DIRECT_DRAW, FALSE,
6789 GDI_EVENT_MASK, event_mask,
6790 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6794 Error(ERR_EXIT, "cannot create gadget");
6796 screen_gadget[id] = gi;
6800 static void CreateScreenScrollbars()
6804 /* these values are not constant, but can change at runtime */
6805 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6806 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6807 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
6808 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6810 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6812 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6813 int gfx_unpressed, gfx_pressed;
6814 int x, y, width, height;
6815 int gd_x1, gd_x2, gd_y1, gd_y2;
6816 struct GadgetInfo *gi;
6817 int items_max, items_visible, item_position;
6818 unsigned int event_mask;
6819 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6820 int id = scrollbar_info[i].gadget_id;
6822 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6824 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6825 y = mSY + scrollbar_info[i].y;
6826 width = scrollbar_info[i].width;
6827 height = scrollbar_info[i].height;
6829 /* correct scrollbar position if placed outside menu (playfield) area */
6830 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
6831 x = SX + SC_SCROLL_VERTICAL_XPOS;
6833 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6834 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6836 items_max = num_page_entries;
6837 items_visible = num_page_entries;
6840 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6841 gfx_pressed = scrollbar_info[i].gfx_pressed;
6842 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6843 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6844 gd_x1 = graphic_info[gfx_unpressed].src_x;
6845 gd_y1 = graphic_info[gfx_unpressed].src_y;
6846 gd_x2 = graphic_info[gfx_pressed].src_x;
6847 gd_y2 = graphic_info[gfx_pressed].src_y;
6849 gi = CreateGadget(GDI_CUSTOM_ID, id,
6850 GDI_CUSTOM_TYPE_ID, i,
6851 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6856 GDI_TYPE, scrollbar_info[i].type,
6857 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6858 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6859 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6860 GDI_WHEEL_AREA_X, SX,
6861 GDI_WHEEL_AREA_Y, SY,
6862 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6863 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6864 GDI_STATE, GD_BUTTON_UNPRESSED,
6865 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6866 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6867 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6868 GDI_DIRECT_DRAW, FALSE,
6869 GDI_EVENT_MASK, event_mask,
6870 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6874 Error(ERR_EXIT, "cannot create gadget");
6876 screen_gadget[id] = gi;
6880 void CreateScreenGadgets()
6882 int last_game_status = game_status; /* save current game status */
6884 CreateScreenMenubuttons();
6886 CreateScreenScrollbuttons();
6887 CreateScreenScrollbars();
6889 game_status = last_game_status; /* restore current game status */
6892 void FreeScreenGadgets()
6896 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6897 FreeGadget(screen_gadget[i]);
6900 void MapScreenMenuGadgets(int screen_mask)
6904 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6905 if (screen_mask & menubutton_info[i].screen_mask)
6906 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6909 void MapScreenGadgets(int num_entries)
6913 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6916 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6917 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6919 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6920 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6923 void MapScreenTreeGadgets(TreeInfo *ti)
6925 MapScreenGadgets(numTreeInfoInGroup(ti));
6928 static void HandleScreenGadgets(struct GadgetInfo *gi)
6930 int id = gi->custom_id;
6931 int button = gi->event.button;
6932 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6936 case SCREEN_CTRL_ID_PREV_LEVEL:
6937 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
6940 case SCREEN_CTRL_ID_NEXT_LEVEL:
6941 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
6944 case SCREEN_CTRL_ID_PREV_PLAYER:
6945 HandleSetupScreen_Input_Player(step, -1);
6948 case SCREEN_CTRL_ID_NEXT_PLAYER:
6949 HandleSetupScreen_Input_Player(step, +1);
6952 case SCREEN_CTRL_ID_SCROLL_UP:
6953 if (game_status == GAME_MODE_LEVELS)
6954 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6955 else if (game_status == GAME_MODE_LEVELNR)
6956 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6957 else if (game_status == GAME_MODE_SETUP)
6958 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6959 else if (game_status == GAME_MODE_INFO)
6960 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6963 case SCREEN_CTRL_ID_SCROLL_DOWN:
6964 if (game_status == GAME_MODE_LEVELS)
6965 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6966 else if (game_status == GAME_MODE_LEVELNR)
6967 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6968 else if (game_status == GAME_MODE_SETUP)
6969 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6970 else if (game_status == GAME_MODE_INFO)
6971 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6974 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
6975 if (game_status == GAME_MODE_LEVELS)
6976 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6977 else if (game_status == GAME_MODE_LEVELNR)
6978 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6979 else if (game_status == GAME_MODE_SETUP)
6980 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
6981 else if (game_status == GAME_MODE_INFO)
6982 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);