1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
26 /* screens on the info screen */
27 #define INFO_MODE_MAIN 0
28 #define INFO_MODE_TITLE 1
29 #define INFO_MODE_ELEMENTS 2
30 #define INFO_MODE_MUSIC 3
31 #define INFO_MODE_CREDITS 4
32 #define INFO_MODE_PROGRAM 5
33 #define INFO_MODE_VERSION 6
34 #define INFO_MODE_LEVELSET 7
36 #define MAX_INFO_MODES 8
38 /* screens on the setup screen */
39 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
40 /* (should also match corresponding entries in src/conf_gfx.c) */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_TOUCH 7
49 #define SETUP_MODE_SHORTCUTS 8
50 #define SETUP_MODE_SHORTCUTS_1 9
51 #define SETUP_MODE_SHORTCUTS_2 10
52 #define SETUP_MODE_SHORTCUTS_3 11
53 #define SETUP_MODE_SHORTCUTS_4 12
54 #define SETUP_MODE_SHORTCUTS_5 13
56 /* sub-screens on the setup screen (generic) */
57 #define SETUP_MODE_CHOOSE_ARTWORK 14
58 #define SETUP_MODE_CHOOSE_OTHER 15
60 /* sub-screens on the setup screen (specific) */
61 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
62 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
63 #define SETUP_MODE_CHOOSE_SCREEN_MODE 18
64 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
65 #define SETUP_MODE_CHOOSE_SCALING_TYPE 20
66 #define SETUP_MODE_CHOOSE_GRAPHICS 21
67 #define SETUP_MODE_CHOOSE_SOUNDS 22
68 #define SETUP_MODE_CHOOSE_MUSIC 23
69 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 24
70 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 25
71 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 26
72 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 27
73 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 28
74 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 29
76 #define MAX_SETUP_MODES 30
78 /* for input setup functions */
79 #define SETUPINPUT_SCREEN_POS_START 0
80 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
81 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
82 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
84 /* for various menu stuff */
85 #define MENU_SCREEN_START_XPOS 1
86 #define MENU_SCREEN_START_YPOS 2
87 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
88 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
89 #define MENU_TITLE1_YPOS 8
90 #define MENU_TITLE2_YPOS 46
91 #define MENU_SCREEN_INFO_XSTART 16
92 #define MENU_SCREEN_INFO_YSTART1 100
93 #define MENU_SCREEN_INFO_YSTART2 128
94 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
95 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
96 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
97 MENU_SCREEN_INFO_YSTART2 - \
99 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
100 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MENU_SCREEN_INFO_YSIZE / \
101 MENU_SCREEN_INFO_YSTEP, \
102 MAX_INFO_ELEMENTS_ON_SCREEN)
103 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
104 #define MAX_MENU_TEXT_LENGTH_BIG 13
105 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
107 /* buttons and scrollbars identifiers */
108 #define SCREEN_CTRL_ID_PREV_LEVEL 0
109 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
110 #define SCREEN_CTRL_ID_PREV_PLAYER 2
111 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
112 #define SCREEN_CTRL_ID_SCROLL_UP 4
113 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
114 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
116 #define NUM_SCREEN_GADGETS 7
118 #define NUM_SCREEN_MENUBUTTONS 4
119 #define NUM_SCREEN_SCROLLBUTTONS 2
120 #define NUM_SCREEN_SCROLLBARS 1
122 #define SCREEN_MASK_MAIN (1 << 0)
123 #define SCREEN_MASK_INPUT (1 << 1)
125 /* graphic position and size values for buttons and scrollbars */
126 #define SC_MENUBUTTON_XSIZE TILEX
127 #define SC_MENUBUTTON_YSIZE TILEY
129 #define SC_SCROLLBUTTON_XSIZE TILEX
130 #define SC_SCROLLBUTTON_YSIZE TILEY
132 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
134 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
135 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
136 SC_SCROLLBUTTON_YSIZE)
138 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
139 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
141 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
142 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
143 SC_SCROLLBUTTON_YSIZE)
145 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
146 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
147 SC_SCROLL_VERTICAL_YSIZE)
149 #define SC_BORDER_SIZE 14
152 /* forward declarations of internal functions */
153 static void HandleScreenGadgets(struct GadgetInfo *);
154 static void HandleSetupScreen_Generic(int, int, int, int, int);
155 static void HandleSetupScreen_Input(int, int, int, int, int);
156 static void CustomizeKeyboard(int);
157 static void CalibrateJoystick(int);
158 static void execSetupGame(void);
159 static void execSetupGraphics(void);
160 static void execSetupSound(void);
161 static void execSetupTouch(void);
162 static void execSetupArtwork(void);
163 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
165 static void DrawChooseLevelSet(void);
166 static void DrawChooseLevelNr(void);
167 static void DrawInfoScreen(void);
168 static void DrawAndFadeInInfoScreen(int);
169 static void DrawSetupScreen(void);
171 static void DrawInfoScreenExt(int, int);
172 static void DrawInfoScreen_NotAvailable(char *, char *);
173 static void DrawInfoScreen_HelpAnim(int, int, boolean);
174 static void DrawInfoScreen_HelpText(int, int, int, int);
175 static void HandleInfoScreen_Main(int, int, int, int, int);
176 static void HandleInfoScreen_TitleScreen(int);
177 static void HandleInfoScreen_Elements(int);
178 static void HandleInfoScreen_Music(int);
179 static void HandleInfoScreen_Credits(int);
180 static void HandleInfoScreen_Program(int);
181 static void HandleInfoScreen_Version(int);
183 static void MapScreenMenuGadgets(int);
184 static void MapScreenGadgets(int);
185 static void MapScreenTreeGadgets(TreeInfo *);
187 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
189 static int info_mode = INFO_MODE_MAIN;
190 static int setup_mode = SETUP_MODE_MAIN;
192 static TreeInfo *screen_modes = NULL;
193 static TreeInfo *screen_mode_current = NULL;
195 static TreeInfo *window_sizes = NULL;
196 static TreeInfo *window_size_current = NULL;
198 static TreeInfo *scaling_types = NULL;
199 static TreeInfo *scaling_type_current = NULL;
201 static TreeInfo *scroll_delays = NULL;
202 static TreeInfo *scroll_delay_current = NULL;
204 static TreeInfo *game_speeds = NULL;
205 static TreeInfo *game_speed_current = NULL;
207 static TreeInfo *volumes_simple = NULL;
208 static TreeInfo *volume_simple_current = NULL;
210 static TreeInfo *volumes_loops = NULL;
211 static TreeInfo *volume_loops_current = NULL;
213 static TreeInfo *volumes_music = NULL;
214 static TreeInfo *volume_music_current = NULL;
216 static TreeInfo *touch_controls = NULL;
217 static TreeInfo *touch_control_current = NULL;
219 static TreeInfo *move_distances = NULL;
220 static TreeInfo *move_distance_current = NULL;
222 static TreeInfo *drop_distances = NULL;
223 static TreeInfo *drop_distance_current = NULL;
225 static TreeInfo *level_number = NULL;
226 static TreeInfo *level_number_current = NULL;
232 } window_sizes_list[] =
237 { 100, "100 % (Default)" },
254 } scaling_types_list[] =
256 { SCALING_QUALITY_NEAREST, "None" },
257 { SCALING_QUALITY_LINEAR, "Linear" },
258 { SCALING_QUALITY_BEST, "Anisotropic" },
267 } game_speeds_list[] =
276 { 1000, "1/1s (Extremely Slow)" },
281 { 29, "1/35s (Original Supaplex)" },
283 { 20, "1/50s (Normal Speed)" },
284 { 14, "1/70s (Maximum Supaplex)" },
288 { 1, "1/1000s (Extremely Fast)" },
298 } scroll_delays_list[] =
300 { 0, "0 Tiles (No Scroll Delay)" },
303 { 3, "3 Tiles (Default)" },
308 { 8, "8 Tiles (Maximum Scroll Delay)"},
338 } touch_controls_list[] =
340 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
341 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
365 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
366 (s) <= GAME_MODE_SETUP ? (s) : \
367 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
368 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
370 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
371 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
372 (i) <= INFO_MODE_LEVELSET ? (i) : \
375 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
376 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
377 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
378 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
379 SETUP_MODE_CHOOSE_ARTWORK : \
380 SETUP_MODE_CHOOSE_OTHER)
382 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
383 menu.draw_xoffset[GAME_MODE_INFO] : \
384 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
385 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
386 menu.draw_yoffset[GAME_MODE_INFO] : \
387 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
389 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
390 menu.draw_xoffset[GAME_MODE_SETUP] : \
391 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
392 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
393 menu.draw_yoffset[GAME_MODE_SETUP] : \
394 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
396 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
397 DRAW_XOFFSET_INFO(info_mode) : \
398 (s) == GAME_MODE_SETUP ? \
399 DRAW_XOFFSET_SETUP(setup_mode) : \
400 menu.draw_xoffset[DRAW_MODE(s)])
401 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
402 DRAW_YOFFSET_INFO(info_mode) : \
403 (s) == GAME_MODE_SETUP ? \
404 DRAW_YOFFSET_SETUP(setup_mode) : \
405 menu.draw_yoffset[DRAW_MODE(s)])
407 #define mSX (SX + DRAW_XOFFSET(game_status))
408 #define mSY (SY + DRAW_YOFFSET(game_status))
410 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
411 menu.list_size[game_status] : \
412 MAX_MENU_ENTRIES_ON_SCREEN)
414 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
415 NUM_MENU_ENTRIES_ON_SCREEN)
418 /* title display and control definitions */
420 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
421 2 * MAX_NUM_TITLE_MESSAGES)
423 #define NO_DIRECT_LEVEL_SELECT (-1)
426 static int num_title_screens = 0;
428 struct TitleControlInfo
436 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
438 /* main menu display and control definitions */
440 #define MAIN_CONTROL_NAME 0
441 #define MAIN_CONTROL_LEVELS 1
442 #define MAIN_CONTROL_SCORES 2
443 #define MAIN_CONTROL_EDITOR 3
444 #define MAIN_CONTROL_INFO 4
445 #define MAIN_CONTROL_GAME 5
446 #define MAIN_CONTROL_SETUP 6
447 #define MAIN_CONTROL_QUIT 7
448 #define MAIN_CONTROL_PREV_LEVEL 8
449 #define MAIN_CONTROL_NEXT_LEVEL 9
450 #define MAIN_CONTROL_FIRST_LEVEL 10
451 #define MAIN_CONTROL_LAST_LEVEL 11
452 #define MAIN_CONTROL_LEVEL_NUMBER 12
453 #define MAIN_CONTROL_LEVEL_INFO_1 13
454 #define MAIN_CONTROL_LEVEL_INFO_2 14
455 #define MAIN_CONTROL_LEVEL_NAME 15
456 #define MAIN_CONTROL_LEVEL_AUTHOR 16
457 #define MAIN_CONTROL_LEVEL_YEAR 17
458 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
459 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
460 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
461 #define MAIN_CONTROL_TITLE_1 21
462 #define MAIN_CONTROL_TITLE_2 22
463 #define MAIN_CONTROL_TITLE_3 23
465 static char str_main_text_name[10];
466 static char str_main_text_first_level[10];
467 static char str_main_text_last_level[10];
468 static char str_main_text_level_number[10];
470 static char *main_text_name = str_main_text_name;
471 static char *main_text_first_level = str_main_text_first_level;
472 static char *main_text_last_level = str_main_text_last_level;
473 static char *main_text_level_number = str_main_text_level_number;
474 static char *main_text_levels = "Levelset";
475 static char *main_text_scores = "Hall Of Fame";
476 static char *main_text_editor = "Level Creator";
477 static char *main_text_info = "Info Screen";
478 static char *main_text_game = "Start Game";
479 static char *main_text_setup = "Setup";
480 static char *main_text_quit = "Quit";
481 static char *main_text_level_name = level.name;
482 static char *main_text_level_author = level.author;
483 static char *main_text_level_year = NULL;
484 static char *main_text_level_imported_from = NULL;
485 static char *main_text_level_imported_by = NULL;
486 static char *main_text_level_tested_by = NULL;
487 static char *main_text_title_1 = PROGRAM_TITLE_STRING;
488 static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING;
489 static char *main_text_title_3 = PROGRAM_GAME_BY_STRING;
491 struct MainControlInfo
495 struct MenuPosInfo *pos_button;
498 struct TextPosInfo *pos_text;
501 struct TextPosInfo *pos_input;
505 static struct MainControlInfo main_controls[] =
509 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
510 &menu.main.text.name, &main_text_name,
511 &menu.main.input.name, &setup.player_name,
515 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
516 &menu.main.text.levels, &main_text_levels,
521 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
522 &menu.main.text.scores, &main_text_scores,
527 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
528 &menu.main.text.editor, &main_text_editor,
533 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
534 &menu.main.text.info, &main_text_info,
539 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
540 &menu.main.text.game, &main_text_game,
545 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
546 &menu.main.text.setup, &main_text_setup,
551 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
552 &menu.main.text.quit, &main_text_quit,
556 /* (these two buttons are real gadgets) */
558 MAIN_CONTROL_PREV_LEVEL,
559 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
564 MAIN_CONTROL_NEXT_LEVEL,
565 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
571 MAIN_CONTROL_FIRST_LEVEL,
573 &menu.main.text.first_level, &main_text_first_level,
577 MAIN_CONTROL_LAST_LEVEL,
579 &menu.main.text.last_level, &main_text_last_level,
583 MAIN_CONTROL_LEVEL_NUMBER,
585 &menu.main.text.level_number, &main_text_level_number,
589 MAIN_CONTROL_LEVEL_INFO_1,
591 &menu.main.text.level_info_1, NULL,
595 MAIN_CONTROL_LEVEL_INFO_2,
597 &menu.main.text.level_info_2, NULL,
601 MAIN_CONTROL_LEVEL_NAME,
603 &menu.main.text.level_name, &main_text_level_name,
607 MAIN_CONTROL_LEVEL_AUTHOR,
609 &menu.main.text.level_author, &main_text_level_author,
613 MAIN_CONTROL_LEVEL_YEAR,
615 &menu.main.text.level_year, &main_text_level_year,
619 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
621 &menu.main.text.level_imported_from, &main_text_level_imported_from,
625 MAIN_CONTROL_LEVEL_IMPORTED_BY,
627 &menu.main.text.level_imported_by, &main_text_level_imported_by,
631 MAIN_CONTROL_LEVEL_TESTED_BY,
633 &menu.main.text.level_tested_by, &main_text_level_tested_by,
637 MAIN_CONTROL_TITLE_1,
639 &menu.main.text.title_1, &main_text_title_1,
643 MAIN_CONTROL_TITLE_2,
645 &menu.main.text.title_2, &main_text_title_2,
649 MAIN_CONTROL_TITLE_3,
651 &menu.main.text.title_3, &main_text_title_3,
664 static int getTitleScreenGraphic(int nr, boolean initial)
666 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
669 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
671 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
675 static int getTitleScreenGameMode(boolean initial)
677 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
681 static int getTitleMessageGameMode(boolean initial)
683 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
687 static int getTitleScreenBackground(boolean initial)
689 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
694 static int getTitleMessageBackground(int nr, boolean initial)
696 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
700 static int getTitleBackground(int nr, boolean initial, boolean is_image)
702 int base = (is_image ?
703 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
704 IMG_BACKGROUND_TITLESCREEN_1) :
705 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
706 IMG_BACKGROUND_TITLEMESSAGE_1));
707 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
708 IMG_BACKGROUND_TITLE);
709 int graphic_local = base + nr;
711 if (graphic_info[graphic_local].bitmap != NULL)
712 return graphic_local;
714 if (graphic_info[graphic_global].bitmap != NULL)
715 return graphic_global;
717 return IMG_UNDEFINED;
720 static int getTitleSound(struct TitleControlInfo *tci)
722 boolean is_image = tci->is_image;
723 int initial = tci->initial;
724 int nr = tci->local_nr;
725 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
726 int base = (is_image ?
727 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
728 SND_BACKGROUND_TITLESCREEN_1) :
729 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
730 SND_BACKGROUND_TITLEMESSAGE_1));
731 int sound_global = menu.sound[mode];
732 int sound_local = base + nr;
735 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
736 nr, initial, is_image,
737 sound_global, getSoundListEntry(sound_global)->filename,
738 sound_local, getSoundListEntry(sound_local)->filename);
741 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
744 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
747 return SND_UNDEFINED;
750 static int getTitleMusic(struct TitleControlInfo *tci)
752 boolean is_image = tci->is_image;
753 int initial = tci->initial;
754 int nr = tci->local_nr;
755 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
756 int base = (is_image ?
757 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
758 MUS_BACKGROUND_TITLESCREEN_1) :
759 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
760 MUS_BACKGROUND_TITLEMESSAGE_1));
761 int music_global = menu.music[mode];
762 int music_local = base + nr;
765 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
766 nr, initial, is_image,
767 music_global, getMusicListEntry(music_global)->filename,
768 music_local, getMusicListEntry(music_local)->filename);
771 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
774 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
777 return MUS_UNDEFINED;
780 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
782 boolean is_image = tci->is_image;
783 int initial = tci->initial;
784 int nr = tci->local_nr;
785 struct TitleFadingInfo ti;
789 int graphic = getTitleScreenGraphic(nr, initial);
791 /* initialize fading control values to default title config settings */
792 ti = (initial ? title_initial_default : title_default);
794 /* override default settings with image config settings, if defined */
795 if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
796 ti.fade_mode = graphic_info[graphic].fade_mode;
797 if (graphic_info[graphic].fade_delay > -1)
798 ti.fade_delay = graphic_info[graphic].fade_delay;
799 if (graphic_info[graphic].post_delay > -1)
800 ti.post_delay = graphic_info[graphic].post_delay;
801 if (graphic_info[graphic].auto_delay > -1)
802 ti.auto_delay = graphic_info[graphic].auto_delay;
808 ti.fade_mode = titlemessage_initial[nr].fade_mode;
809 ti.fade_delay = titlemessage_initial[nr].fade_delay;
810 ti.post_delay = titlemessage_initial[nr].post_delay;
811 ti.auto_delay = titlemessage_initial[nr].auto_delay;
815 ti.fade_mode = titlemessage[nr].fade_mode;
816 ti.fade_delay = titlemessage[nr].fade_delay;
817 ti.post_delay = titlemessage[nr].post_delay;
818 ti.auto_delay = titlemessage[nr].auto_delay;
825 static int compareTitleControlInfo(const void *object1, const void *object2)
827 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
828 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
831 if (tci1->initial != tci2->initial)
832 compare_result = (tci1->initial ? -1 : +1);
833 else if (tci1->sort_priority != tci2->sort_priority)
834 compare_result = tci1->sort_priority - tci2->sort_priority;
835 else if (tci1->is_image != tci2->is_image)
836 compare_result = (tci1->is_image ? -1 : +1);
838 compare_result = tci1->local_nr - tci2->local_nr;
840 return compare_result;
843 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
845 int nr, int sort_priority)
847 title_controls[num_title_screens].is_image = is_image;
848 title_controls[num_title_screens].initial = initial;
849 title_controls[num_title_screens].local_nr = nr;
850 title_controls[num_title_screens].sort_priority = sort_priority;
855 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
859 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
861 int graphic = getTitleScreenGraphic(i, initial);
862 Bitmap *bitmap = graphic_info[graphic].bitmap;
863 int sort_priority = graphic_info[graphic].sort_priority;
866 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
869 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
871 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
872 char *filename = getLevelSetTitleMessageFilename(i, initial);
873 int sort_priority = tmi->sort_priority;
875 if (filename != NULL)
876 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
880 static void InitializeTitleControls(boolean show_title_initial)
882 num_title_screens = 0;
884 /* 1st step: initialize title screens for game start (only when starting) */
885 if (show_title_initial)
886 InitializeTitleControls_CheckTitleInfo(TRUE);
888 /* 2nd step: initialize title screens for current level set */
889 InitializeTitleControls_CheckTitleInfo(FALSE);
891 /* sort title screens according to sort_priority and title number */
892 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
893 compareTitleControlInfo);
896 static boolean visibleMenuPos(struct MenuPosInfo *pos)
898 return (pos != NULL && pos->x != -1 && pos->y != -1);
901 static boolean visibleTextPos(struct TextPosInfo *pos)
903 return (pos != NULL && pos->x != -1 && pos->y != -1);
906 static void InitializeMainControls()
908 boolean local_team_mode = (!options.network && setup.team_mode);
911 /* set main control text values to dynamically determined values */
912 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
914 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
915 menu.main.text.first_level.size));
916 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
917 menu.main.text.last_level.size));
918 strcpy(main_text_level_number, int2str(level_nr,
919 menu.main.text.level_number.size));
921 main_text_level_year = leveldir_current->year;
922 main_text_level_imported_from = leveldir_current->imported_from;
923 main_text_level_imported_by = leveldir_current->imported_by;
924 main_text_level_tested_by = leveldir_current->tested_by;
926 /* set main control screen positions to dynamically determined values */
927 for (i = 0; main_controls[i].nr != -1; i++)
929 struct MainControlInfo *mci = &main_controls[i];
931 struct MenuPosInfo *pos_button = mci->pos_button;
932 struct TextPosInfo *pos_text = mci->pos_text;
933 struct TextPosInfo *pos_input = mci->pos_input;
934 char *text = (mci->text ? *mci->text : NULL);
935 char *input = (mci->input ? *mci->input : NULL);
936 int button_graphic = mci->button_graphic;
937 int font_text = (pos_text ? pos_text->font : -1);
938 int font_input = (pos_input ? pos_input->font : -1);
940 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
941 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
942 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
943 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
944 int text_chars = (text != NULL ? strlen(text) : 0);
945 int input_chars = (input != NULL ? strlen(input) : 0);
948 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
950 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
951 int text_width = font_text_width * text_chars;
952 int text_height = font_text_height;
953 int input_width = font_input_width * input_chars;
954 int input_height = font_input_height;
956 if (nr == MAIN_CONTROL_NAME)
958 menu.main.input.name.width = input_width;
959 menu.main.input.name.height = input_height;
962 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
964 if (pos_button->width == 0)
965 pos_button->width = button_width;
966 if (pos_button->height == 0)
967 pos_button->height = button_height;
970 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
972 /* calculate size for non-clickable text -- needed for text alignment */
973 boolean calculate_text_size = (pos_button == NULL && text != NULL);
975 if (visibleMenuPos(pos_button))
977 if (pos_text->x == -1)
978 pos_text->x = pos_button->x + pos_button->width;
979 if (pos_text->y == -1)
980 pos_text->y = pos_button->y;
983 if (pos_text->width == -1 || calculate_text_size)
984 pos_text->width = text_width;
985 if (pos_text->height == -1 || calculate_text_size)
986 pos_text->height = text_height;
989 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
991 if (visibleTextPos(pos_text))
993 if (pos_input->x == -1)
994 pos_input->x = pos_text->x + pos_text->width;
995 if (pos_input->y == -1)
996 pos_input->y = pos_text->y;
999 if (pos_input->width == -1)
1000 pos_input->width = input_width;
1001 if (pos_input->height == -1)
1002 pos_input->height = input_height;
1007 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1008 boolean active_input)
1012 for (i = 0; main_controls[i].nr != -1; i++)
1014 struct MainControlInfo *mci = &main_controls[i];
1016 if (mci->nr == nr || nr == -1)
1018 struct MenuPosInfo *pos_button = mci->pos_button;
1019 struct TextPosInfo *pos_text = mci->pos_text;
1020 struct TextPosInfo *pos_input = mci->pos_input;
1021 char *text = (mci->text ? *mci->text : NULL);
1022 char *input = (mci->input ? *mci->input : NULL);
1023 int button_graphic = mci->button_graphic;
1024 int font_text = (pos_text ? pos_text->font : -1);
1025 int font_input = (pos_input ? pos_input->font : -1);
1029 button_graphic = BUTTON_ACTIVE(button_graphic);
1030 font_text = FONT_ACTIVE(font_text);
1035 font_input = FONT_ACTIVE(font_input);
1038 if (visibleMenuPos(pos_button))
1040 struct MenuPosInfo *pos = pos_button;
1041 int x = mSX + pos->x;
1042 int y = mSY + pos->y;
1044 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1045 DrawFixedGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
1048 if (visibleTextPos(pos_text) && text != NULL)
1050 struct TextPosInfo *pos = pos_text;
1051 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1052 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1055 /* (check why/if this is needed) */
1056 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1058 DrawText(x, y, text, font_text);
1061 if (visibleTextPos(pos_input) && input != NULL)
1063 struct TextPosInfo *pos = pos_input;
1064 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1065 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1068 /* (check why/if this is needed) */
1069 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1071 DrawText(x, y, input, font_input);
1077 static void DrawCursorAndText_Main(int nr, boolean active_text)
1079 DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
1083 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
1085 DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
1089 static struct MainControlInfo *getMainControlInfo(int nr)
1093 for (i = 0; main_controls[i].nr != -1; i++)
1094 if (main_controls[i].nr == nr)
1095 return &main_controls[i];
1100 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1105 int rect_x = ALIGNED_TEXT_XPOS(rect);
1106 int rect_y = ALIGNED_TEXT_YPOS(rect);
1108 return (x >= rect_x && x < rect_x + rect->width &&
1109 y >= rect_y && y < rect_y + rect->height);
1112 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1117 int rect_x = ALIGNED_TEXT_XPOS(rect);
1118 int rect_y = ALIGNED_TEXT_YPOS(rect);
1121 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1122 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1123 (x >= rect_x && x < rect_x + rect->width &&
1124 y >= rect_y && y < rect_y + rect->height));
1127 return (x >= rect_x && x < rect_x + rect->width &&
1128 y >= rect_y && y < rect_y + rect->height);
1131 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1133 static int cursor_array[MAX_LEV_FIELDY];
1134 int x = mSX + TILEX * xpos;
1135 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1140 cursor_array[ypos] = graphic;
1142 graphic = cursor_array[ypos];
1146 graphic = BUTTON_ACTIVE(graphic);
1148 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1149 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1152 static void initCursor(int ypos, int graphic)
1154 drawCursorExt(0, ypos, FALSE, graphic);
1157 static void drawCursor(int ypos, boolean active)
1159 drawCursorExt(0, ypos, active, -1);
1162 static void drawCursorXY(int xpos, int ypos, int graphic)
1164 drawCursorExt(xpos, ypos, FALSE, graphic);
1167 static void drawChooseTreeCursor(int ypos, boolean active)
1169 int last_game_status = game_status; /* save current game status */
1171 drawCursorExt(0, ypos, active, -1);
1173 game_status = last_game_status; /* restore current game status */
1178 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
1179 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
1182 int effectiveGameStatus()
1184 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
1185 return GAME_MODE_TITLE;
1190 void DrawTitleScreenImage(int nr, boolean initial)
1192 int graphic = getTitleScreenGraphic(nr, initial);
1193 Bitmap *bitmap = graphic_info[graphic].bitmap;
1194 int width = graphic_info[graphic].width;
1195 int height = graphic_info[graphic].height;
1196 int src_x = graphic_info[graphic].src_x;
1197 int src_y = graphic_info[graphic].src_y;
1203 if (width > WIN_XSIZE)
1205 /* image width too large for window => center image horizontally */
1206 src_x = (width - WIN_XSIZE) / 2;
1210 if (height > WIN_YSIZE)
1212 /* image height too large for window => center image vertically */
1213 src_y = (height - WIN_YSIZE) / 2;
1217 /* always display title screens centered */
1218 dst_x = (WIN_XSIZE - width) / 2;
1219 dst_y = (WIN_YSIZE - height) / 2;
1221 SetDrawBackgroundMask(REDRAW_ALL);
1222 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1224 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1226 if (DrawingOnBackground(dst_x, dst_y))
1228 SetClipOrigin(bitmap, bitmap->stored_clip_gc, dst_x - src_x, dst_y - src_y);
1229 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1232 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1234 redraw_mask = REDRAW_ALL;
1237 void DrawTitleScreenMessage(int nr, boolean initial)
1239 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1240 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1241 int last_game_status = game_status; /* save current game status */
1243 if (filename == NULL)
1246 /* force TITLE font on title message screen */
1247 game_status = getTitleMessageGameMode(initial);
1249 /* if chars set to "-1", automatically determine by text and font width */
1250 if (tmi->chars == -1)
1251 tmi->chars = tmi->width / getFontWidth(tmi->font);
1253 tmi->width = tmi->chars * getFontWidth(tmi->font);
1255 /* if lines set to "-1", automatically determine by text and font height */
1256 if (tmi->lines == -1)
1257 tmi->lines = tmi->height / getFontHeight(tmi->font);
1259 tmi->height = tmi->lines * getFontHeight(tmi->font);
1261 SetDrawBackgroundMask(REDRAW_ALL);
1262 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1264 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1266 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1267 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1268 tmi->autowrap, tmi->centered, tmi->parse_comments);
1270 game_status = last_game_status; /* restore current game status */
1273 void DrawTitleScreen()
1275 KeyboardAutoRepeatOff();
1277 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1282 boolean CheckTitleScreen(boolean levelset_has_changed)
1284 static boolean show_title_initial = TRUE;
1285 boolean show_titlescreen = FALSE;
1287 /* needed to be able to skip title screen, if no image or message defined */
1288 InitializeTitleControls(show_title_initial);
1290 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1291 show_titlescreen = TRUE;
1293 /* show initial title images and messages only once at program start */
1294 show_title_initial = FALSE;
1296 return (show_titlescreen && num_title_screens > 0);
1299 void DrawMainMenuExt(int fade_mask, boolean do_fading)
1301 static LevelDirTree *leveldir_last_valid = NULL;
1302 boolean levelset_has_changed = FALSE;
1304 LimitScreenUpdates(FALSE);
1306 FadeSetLeaveScreen();
1308 /* do not fade out here -- function may continue and fade on editor screen */
1311 FadeSoundsAndMusic();
1313 KeyboardAutoRepeatOn();
1316 SetDrawDeactivationMask(REDRAW_NONE);
1317 SetDrawBackgroundMask(REDRAW_FIELD);
1319 audio.sound_deactivated = FALSE;
1323 /* needed if last screen was the playing screen, invoked from level editor */
1324 if (level_editor_test_game)
1326 game_status = GAME_MODE_EDITOR;
1332 /* needed if last screen was the setup screen and fullscreen state changed */
1333 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1334 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1336 /* leveldir_current may be invalid (level group, parent link) */
1337 if (!validLevelSeries(leveldir_current))
1338 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1340 if (leveldir_current != leveldir_last_valid)
1341 levelset_has_changed = TRUE;
1343 /* store valid level series information */
1344 leveldir_last_valid = leveldir_current;
1346 init_last = init; /* switch to new busy animation */
1348 /* needed if last screen (level choice) changed graphics, sounds or music */
1349 ReloadCustomArtwork(0);
1351 if (redraw_mask & REDRAW_ALL)
1352 fade_mask = REDRAW_ALL;
1356 /* needed if different viewport properties defined for menues */
1357 ChangeViewportPropertiesIfNeeded();
1359 /* needed if last screen was the editor screen */
1360 UndrawSpecialEditorDoor();
1362 SetDrawtoField(DRAW_BACKBUFFER);
1364 if (CheckTitleScreen(levelset_has_changed))
1366 game_status = GAME_MODE_TITLE;
1373 /* level_nr may have been set to value over handicap with level editor */
1374 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1375 level_nr = leveldir_current->handicap_level;
1377 LoadLevel(level_nr);
1378 LoadScore(level_nr);
1380 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1382 if (fade_mask == REDRAW_ALL)
1387 InitializeMainControls();
1389 DrawCursorAndText_Main(-1, FALSE);
1390 DrawPreviewLevelInitial();
1392 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1395 if (TAPE_IS_EMPTY(tape))
1397 DrawCompleteVideoDisplay();
1402 /* create gadgets for main menu screen */
1403 FreeScreenGadgets();
1404 CreateScreenGadgets();
1406 /* map gadgets for main menu screen */
1408 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1410 /* copy actual game door content to door double buffer for OpenDoor() */
1411 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1413 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1415 DrawMaskedBorder(REDRAW_ALL);
1420 /* update screen area with special editor door */
1421 redraw_mask |= REDRAW_ALL;
1424 SetMouseCursor(CURSOR_DEFAULT);
1428 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1431 void DrawAndFadeInMainMenu(int fade_mask)
1433 DrawMainMenuExt(fade_mask, TRUE);
1438 DrawMainMenuExt(REDRAW_ALL, FALSE);
1441 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
1442 static void gotoTopLevelDir()
1444 /* move upwards to top level directory */
1445 while (leveldir_current->node_parent)
1447 /* write a "path" into level tree for easy navigation to last level */
1448 if (leveldir_current->node_parent->node_group->cl_first == -1)
1450 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1451 int leveldir_pos = posTreeInfo(leveldir_current);
1452 int num_page_entries;
1453 int cl_first, cl_cursor;
1455 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1456 num_page_entries = num_leveldirs;
1458 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1460 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1461 cl_cursor = leveldir_pos - cl_first;
1463 leveldir_current->node_parent->node_group->cl_first = cl_first;
1464 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1467 leveldir_current = leveldir_current->node_parent;
1472 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1474 static unsigned int title_delay = 0;
1475 static int title_screen_nr = 0;
1476 static int last_sound = -1, last_music = -1;
1477 boolean return_to_main_menu = FALSE;
1478 boolean use_fading_main_menu = TRUE;
1479 struct TitleControlInfo *tci;
1480 struct TitleFadingInfo fading_default;
1481 struct TitleFadingInfo fading_last = fading;
1482 struct TitleFadingInfo fading_next;
1485 if (button == MB_MENU_INITIALIZE)
1488 title_screen_nr = 0;
1489 tci = &title_controls[title_screen_nr];
1491 last_sound = SND_UNDEFINED;
1492 last_music = MUS_UNDEFINED;
1494 if (game_status == GAME_MODE_INFO)
1496 if (num_title_screens == 0)
1498 DrawInfoScreen_NotAvailable("Title screen information:",
1499 "No title screen for this level set.");
1504 FadeSoundsAndMusic();
1506 FadeOut(REDRAW_ALL);
1510 DrawTitleScreenImage(tci->local_nr, tci->initial);
1512 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1514 fading_default = (tci->initial ? title_initial_default : title_default);
1516 fading = fading_next = getTitleFading(tci);
1518 if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1519 fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1521 fading.fade_mode = FADE_MODE_FADE;
1522 fading.fade_delay = fading_default.fade_delay;
1525 sound = getTitleSound(tci);
1526 music = getTitleMusic(tci);
1528 if (sound != last_sound)
1529 PlayMenuSoundExt(sound);
1530 if (music != last_music)
1531 PlayMenuMusicExt(music);
1536 SetMouseCursor(CURSOR_NONE);
1540 fading = fading_next;
1542 DelayReached(&title_delay, 0); /* reset delay counter */
1547 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1548 button = MB_MENU_CHOICE;
1550 if (button == MB_MENU_LEAVE)
1552 return_to_main_menu = TRUE;
1553 use_fading_main_menu = FALSE;
1555 else if (button == MB_MENU_CHOICE)
1557 if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1559 FadeSetEnterScreen();
1561 info_mode = INFO_MODE_MAIN;
1562 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1568 tci = &title_controls[title_screen_nr];
1570 if (title_screen_nr < num_title_screens)
1572 sound = getTitleSound(tci);
1573 music = getTitleMusic(tci);
1575 if (sound == SND_UNDEFINED || sound != last_sound)
1577 if (music == MUS_UNDEFINED || music != last_music)
1580 FadeOut(REDRAW_ALL);
1583 DrawTitleScreenImage(tci->local_nr, tci->initial);
1585 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1587 fading_next = getTitleFading(tci);
1589 sound = getTitleSound(tci);
1590 music = getTitleMusic(tci);
1592 if (sound != last_sound)
1593 PlayMenuSoundExt(sound);
1594 if (music != last_music)
1595 PlayMenuMusicExt(music);
1600 /* last screen already faded out, next screen has no animation */
1601 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1602 fading_next.fade_mode == FADE_MODE_NONE)
1603 fading = fading_next;
1607 fading = fading_next;
1609 DelayReached(&title_delay, 0); /* reset delay counter */
1613 FadeSoundsAndMusic();
1615 return_to_main_menu = TRUE;
1619 if (return_to_main_menu)
1621 SetMouseCursor(CURSOR_DEFAULT);
1623 if (game_status == GAME_MODE_INFO)
1625 info_mode = INFO_MODE_MAIN;
1627 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1629 else /* default: return to main menu */
1631 game_status = GAME_MODE_MAIN;
1633 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1638 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1640 int old_level_nr = level_nr;
1643 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1644 new_level_nr = selected_level_nr;
1646 new_level_nr = old_level_nr + step * direction;
1648 if (new_level_nr < leveldir_current->first_level)
1649 new_level_nr = leveldir_current->first_level;
1650 if (new_level_nr > leveldir_current->last_level)
1651 new_level_nr = leveldir_current->last_level;
1653 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1655 /* skipping levels is only allowed when trying to skip single level */
1656 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1657 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1659 leveldir_current->handicap_level++;
1660 SaveLevelSetup_SeriesInfo();
1663 new_level_nr = leveldir_current->handicap_level;
1666 if (new_level_nr != old_level_nr)
1668 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1670 PlaySound(SND_MENU_ITEM_SELECTING);
1672 level_nr = new_level_nr;
1674 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1675 int2str(level_nr, menu.main.text.level_number.size),
1676 mci->pos_text->font);
1678 LoadLevel(level_nr);
1679 DrawPreviewLevelInitial();
1683 DrawCompleteVideoDisplay();
1685 /* needed because DrawPreviewLevelInitial() takes some time */
1691 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1693 static int choice = MAIN_CONTROL_GAME;
1697 if (button == MB_MENU_INITIALIZE)
1699 DrawCursorAndText_Main(choice, TRUE);
1704 if (mx || my) /* mouse input */
1708 for (i = 0; main_controls[i].nr != -1; i++)
1710 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1711 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1712 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1714 pos = main_controls[i].nr;
1720 else if (dx || dy) /* keyboard input */
1722 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1723 choice == MAIN_CONTROL_SETUP))
1724 button = MB_MENU_CHOICE;
1729 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1731 HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT);
1733 else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1735 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1737 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1739 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1741 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1743 game_status = GAME_MODE_LEVELNR;
1745 ChangeViewportPropertiesIfNeeded();
1747 DrawChooseLevelNr();
1749 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1755 PlaySound(SND_MENU_ITEM_ACTIVATING);
1757 DrawCursorAndText_Main(choice, FALSE);
1758 DrawCursorAndText_Main(pos, TRUE);
1765 PlaySound(SND_MENU_ITEM_SELECTING);
1767 if (pos == MAIN_CONTROL_NAME)
1769 game_status = GAME_MODE_PSEUDO_TYPENAME;
1771 HandleTypeName(strlen(setup.player_name), 0);
1773 else if (pos == MAIN_CONTROL_LEVELS)
1777 game_status = GAME_MODE_LEVELS;
1779 SaveLevelSetup_LastSeries();
1780 SaveLevelSetup_SeriesInfo();
1782 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
1786 ChangeViewportPropertiesIfNeeded();
1788 DrawChooseLevelSet();
1791 else if (pos == MAIN_CONTROL_SCORES)
1793 game_status = GAME_MODE_SCORES;
1795 ChangeViewportPropertiesIfNeeded();
1799 else if (pos == MAIN_CONTROL_EDITOR)
1801 if (leveldir_current->readonly &&
1802 !strEqual(setup.player_name, "Artsoft"))
1803 Request("This level is read only!", REQ_CONFIRM);
1805 CloseDoor(DOOR_CLOSE_2);
1807 game_status = GAME_MODE_EDITOR;
1809 FadeSetEnterScreen();
1813 else if (pos == MAIN_CONTROL_INFO)
1815 game_status = GAME_MODE_INFO;
1816 info_mode = INFO_MODE_MAIN;
1818 ChangeViewportPropertiesIfNeeded();
1822 else if (pos == MAIN_CONTROL_GAME)
1824 StartGameActions(options.network, setup.autorecord, level.random_seed);
1826 else if (pos == MAIN_CONTROL_SETUP)
1828 game_status = GAME_MODE_SETUP;
1829 setup_mode = SETUP_MODE_MAIN;
1831 ChangeViewportPropertiesIfNeeded();
1835 else if (pos == MAIN_CONTROL_QUIT)
1837 SaveLevelSetup_LastSeries();
1838 SaveLevelSetup_SeriesInfo();
1840 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
1841 game_status = GAME_MODE_QUIT;
1848 /* ========================================================================= */
1849 /* info screen functions */
1850 /* ========================================================================= */
1852 static struct TokenInfo *info_info;
1853 static int num_info_info;
1855 static void execInfoTitleScreen()
1857 info_mode = INFO_MODE_TITLE;
1862 static void execInfoElements()
1864 info_mode = INFO_MODE_ELEMENTS;
1869 static void execInfoMusic()
1871 info_mode = INFO_MODE_MUSIC;
1876 static void execInfoCredits()
1878 info_mode = INFO_MODE_CREDITS;
1883 static void execInfoProgram()
1885 info_mode = INFO_MODE_PROGRAM;
1890 static void execInfoVersion()
1892 info_mode = INFO_MODE_VERSION;
1897 static void execInfoLevelSet()
1899 info_mode = INFO_MODE_LEVELSET;
1904 static void execExitInfo()
1906 game_status = GAME_MODE_MAIN;
1908 DrawMainMenuExt(REDRAW_FIELD, FALSE);
1911 static struct TokenInfo info_info_main[] =
1913 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1914 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1915 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1916 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1917 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1918 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
1919 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1920 { TYPE_EMPTY, NULL, "" },
1921 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1926 static void DrawCursorAndText_Info(int pos, boolean active)
1928 int xpos = MENU_SCREEN_START_XPOS;
1929 int ypos = MENU_SCREEN_START_YPOS + pos;
1930 int font_nr = FONT_MENU_1;
1933 font_nr = FONT_ACTIVE(font_nr);
1935 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1937 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1938 drawCursor(pos, active);
1941 static void DrawInfoScreen_Main(int fade_mask, boolean do_fading)
1946 CloseDoor(DOOR_CLOSE_2);
1948 /* (needed after displaying title screens which disable auto repeat) */
1949 KeyboardAutoRepeatOn();
1951 FadeSetLeaveScreen();
1955 if (fade_mask == REDRAW_ALL)
1959 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1964 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1966 info_info = info_info_main;
1969 for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
1971 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1972 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1973 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1974 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1975 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1976 initCursor(i, IMG_MENU_BUTTON);
1978 DrawCursorAndText_Info(i, FALSE);
1983 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1988 DrawMaskedBorder(fade_mask);
1995 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1997 static int choice_store[MAX_INFO_MODES];
1998 int choice = choice_store[info_mode]; /* always starts with 0 */
2002 if (button == MB_MENU_INITIALIZE)
2004 /* advance to first valid menu entry */
2005 while (choice < num_info_info &&
2006 info_info[choice].type & TYPE_SKIP_ENTRY)
2008 choice_store[info_mode] = choice;
2010 DrawCursorAndText_Info(choice, TRUE);
2014 else if (button == MB_MENU_LEAVE)
2016 for (y = 0; y < num_info_info; y++)
2018 if (info_info[y].type & TYPE_LEAVE_MENU)
2020 void (*menu_callback_function)(void) = info_info[y].value;
2024 menu_callback_function();
2026 break; /* absolutely needed because function changes 'info_info'! */
2033 if (mx || my) /* mouse input */
2035 x = (mx - mSX) / 32;
2036 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2038 else if (dx || dy) /* keyboard input */
2042 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2044 if (info_info[choice].type & menu_navigation_type ||
2045 info_info[choice].type & TYPE_ENTER_SCREEN ||
2046 info_info[choice].type & TYPE_BOOLEAN_STYLE ||
2047 info_info[choice].type & TYPE_YES_NO_AUTO)
2048 button = MB_MENU_CHOICE;
2053 /* jump to next non-empty menu entry (up or down) */
2054 while (y > 0 && y < num_info_info - 1 &&
2055 info_info[y].type & TYPE_SKIP_ENTRY)
2059 if (IN_VIS_MENU(x, y) &&
2060 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2066 PlaySound(SND_MENU_ITEM_ACTIVATING);
2068 DrawCursorAndText_Info(choice, FALSE);
2069 DrawCursorAndText_Info(y, TRUE);
2071 choice = choice_store[info_mode] = y;
2074 else if (!(info_info[y].type & TYPE_GHOSTED))
2076 PlaySound(SND_MENU_ITEM_SELECTING);
2078 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2080 void (*menu_callback_function)(void) = info_info[choice].value;
2082 FadeSetFromType(info_info[y].type);
2084 menu_callback_function();
2090 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2092 int ystart1 = mSY - SY + 100;
2093 int ystart2 = mSY - SY + 150;
2094 int ybottom = mSY - SY + SYSIZE - 20;
2096 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2098 FadeOut(REDRAW_FIELD);
2103 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2104 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2106 DrawTextSCentered(ybottom, FONT_TEXT_4,
2107 "Press any key or button for info menu");
2109 FadeIn(REDRAW_FIELD);
2112 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2114 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2115 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2116 int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2117 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2118 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2119 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2120 int ystep = MENU_SCREEN_INFO_YSTEP;
2121 int element, action, direction;
2129 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2130 infoscreen_step[i] = infoscreen_frame[i] = 0;
2135 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2137 DrawTextSCentered(ybottom, FONT_TEXT_4,
2138 "Press any key or button for next page");
2144 while (helpanim_info[j].element != HELPANIM_LIST_END)
2146 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2151 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2160 j += infoscreen_step[i - start];
2162 element = helpanim_info[j].element;
2163 action = helpanim_info[j].action;
2164 direction = helpanim_info[j].direction;
2167 element = EL_UNKNOWN;
2169 if (action != -1 && direction != -1)
2170 graphic = el_act_dir2img(element, action, direction);
2171 else if (action != -1)
2172 graphic = el_act2img(element, action);
2173 else if (direction != -1)
2174 graphic = el_dir2img(element, direction);
2176 graphic = el2img(element);
2178 delay = helpanim_info[j++].delay;
2183 if (infoscreen_frame[i - start] == 0)
2186 infoscreen_frame[i - start] = delay - 1;
2190 sync_frame = delay - infoscreen_frame[i - start];
2191 infoscreen_frame[i - start]--;
2194 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2196 if (!infoscreen_frame[i - start])
2197 infoscreen_step[i - start] = 0;
2201 if (!infoscreen_frame[i - start])
2202 infoscreen_step[i - start]++;
2203 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2209 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2211 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2212 graphic, sync_frame, USE_MASKING);
2215 DrawInfoScreen_HelpText(element, action, direction, i - start);
2220 redraw_mask |= REDRAW_FIELD;
2225 static char *getHelpText(int element, int action, int direction)
2227 char token[MAX_LINE_LEN];
2229 strcpy(token, element_info[element].token_name);
2232 strcat(token, element_action_info[action].suffix);
2234 if (direction != -1)
2235 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2237 return getHashEntry(helptext_info, token);
2240 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2242 int font_nr = FONT_INFO_ELEMENTS;
2243 int font_width = getFontWidth(font_nr);
2244 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2245 int sy = mSY + 65 + 2 * 32 + 1;
2246 int ystep = TILEY + 4;
2247 int pad_x = sx - SX;
2248 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2249 int max_lines_per_text = 2;
2252 if (action != -1 && direction != -1) /* element.action.direction */
2253 text = getHelpText(element, action, direction);
2255 if (text == NULL && action != -1) /* element.action */
2256 text = getHelpText(element, action, -1);
2258 if (text == NULL && direction != -1) /* element.direction */
2259 text = getHelpText(element, -1, direction);
2261 if (text == NULL) /* base element */
2262 text = getHelpText(element, -1, -1);
2264 if (text == NULL) /* not found */
2265 text = "No description available";
2267 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2268 sy += getFontHeight(font_nr) / 2;
2270 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2271 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2272 TRUE, FALSE, FALSE);
2275 void DrawInfoScreen_TitleScreen()
2280 void HandleInfoScreen_TitleScreen(int button)
2282 HandleTitleScreen(0, 0, 0, 0, button);
2285 void DrawInfoScreen_Elements()
2287 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2289 FadeOut(REDRAW_FIELD);
2294 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2296 FadeIn(REDRAW_FIELD);
2301 void HandleInfoScreen_Elements(int button)
2303 static unsigned int info_delay = 0;
2304 static int num_anims;
2305 static int num_pages;
2307 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2310 if (button == MB_MENU_INITIALIZE)
2312 boolean new_element = TRUE;
2316 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2318 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2320 else if (new_element)
2323 new_element = FALSE;
2327 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2331 if (button == MB_MENU_LEAVE)
2333 PlaySound(SND_MENU_ITEM_SELECTING);
2335 info_mode = INFO_MODE_MAIN;
2340 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2342 if (button != MB_MENU_INITIALIZE)
2344 PlaySound(SND_MENU_ITEM_SELECTING);
2349 if (page >= num_pages)
2351 FadeSoundsAndMusic();
2353 info_mode = INFO_MODE_MAIN;
2354 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2360 FadeSetNextScreen();
2362 if (button != MB_MENU_INITIALIZE)
2363 FadeOut(REDRAW_FIELD);
2365 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2367 if (button != MB_MENU_INITIALIZE)
2368 FadeIn(REDRAW_FIELD);
2372 if (DelayReached(&info_delay, GameFrameDelay))
2373 if (page < num_pages)
2374 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2376 PlayMenuSoundIfLoop();
2380 void DrawInfoScreen_Music()
2382 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2384 FadeOut(REDRAW_FIELD);
2391 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2393 FadeIn(REDRAW_FIELD);
2396 void HandleInfoScreen_Music(int button)
2398 static struct MusicFileInfo *list = NULL;
2399 int ystart1 = mSY - SY + 100;
2400 int ystart2 = mSY - SY + 150;
2401 int ybottom = mSY - SY + SYSIZE - 20;
2404 if (button == MB_MENU_INITIALIZE)
2406 list = music_file_info;
2410 FadeSoundsAndMusic();
2415 DrawTextSCentered(ystart1, FONT_TEXT_1,
2416 "No music info for this level set.");
2418 DrawTextSCentered(ybottom, FONT_TEXT_4,
2419 "Press any key or button for info menu");
2425 if (button == MB_MENU_LEAVE)
2427 PlaySound(SND_MENU_ITEM_SELECTING);
2429 FadeSoundsAndMusic();
2431 info_mode = INFO_MODE_MAIN;
2436 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2440 if (button != MB_MENU_INITIALIZE)
2442 PlaySound(SND_MENU_ITEM_SELECTING);
2450 FadeSoundsAndMusic();
2452 info_mode = INFO_MODE_MAIN;
2453 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2458 FadeSoundsAndMusic();
2460 if (list != music_file_info)
2461 FadeSetNextScreen();
2463 if (button != MB_MENU_INITIALIZE)
2464 FadeOut(REDRAW_FIELD);
2471 int sound = list->music;
2473 if (sound_info[sound].loop)
2474 PlaySoundLoop(sound);
2478 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2482 PlayMusic(list->music);
2484 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2487 if (!strEqual(list->title, UNKNOWN_NAME))
2489 if (!strEqual(list->title_header, UNKNOWN_NAME))
2490 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2492 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2495 if (!strEqual(list->artist, UNKNOWN_NAME))
2497 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2498 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2500 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2502 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2505 if (!strEqual(list->album, UNKNOWN_NAME))
2507 if (!strEqual(list->album_header, UNKNOWN_NAME))
2508 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2510 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2512 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2515 if (!strEqual(list->year, UNKNOWN_NAME))
2517 if (!strEqual(list->year_header, UNKNOWN_NAME))
2518 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2520 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2522 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2525 DrawTextSCentered(ybottom, FONT_TEXT_4,
2526 "Press any key or button for next page");
2528 if (button != MB_MENU_INITIALIZE)
2529 FadeIn(REDRAW_FIELD);
2532 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2533 PlaySoundLoop(list->music);
2536 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2538 int ystart1 = mSY - SY + 100;
2539 int ystart2 = mSY - SY + 150;
2540 int ybottom = mSY - SY + SYSIZE - 20;
2546 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2550 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2551 "Special thanks to");
2552 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2554 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2556 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2557 "\"Boulder Dash\"");
2558 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2560 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2562 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2564 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2565 "First Star Software");
2567 else if (screen_nr == 1)
2569 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2570 "Special thanks to");
2571 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2572 "Klaus Heinz & Volker Wertich");
2573 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2575 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2576 "\"Emerald Mine\"");
2577 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2579 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2581 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2583 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2586 else if (screen_nr == 2)
2588 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2589 "Special thanks to");
2590 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2591 "Michael Stopp & Philip Jespersen");
2592 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2594 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2596 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2598 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2600 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2602 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2603 "Digital Integration");
2605 else if (screen_nr == 3)
2607 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2608 "Special thanks to");
2609 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2610 "Hiroyuki Imabayashi");
2611 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2613 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2615 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2617 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2619 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2621 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2624 else if (screen_nr == 4)
2626 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2627 "Special thanks to");
2628 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2630 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2632 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2633 "J\xfcrgen Bonhagen");
2634 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2635 "for the continuous creation");
2636 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2637 "of outstanding level sets");
2639 else if (screen_nr == 5)
2641 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2643 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2645 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2646 "for ideas and inspiration by");
2647 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2650 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2652 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2654 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2655 "for ideas and inspiration by");
2656 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2659 else if (screen_nr == 6)
2661 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2663 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2666 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2667 "for the code base used for the");
2668 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2669 "native Emerald Mine engine");
2671 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2672 "for the new Emerald Mine engine");
2675 else if (screen_nr == 7)
2677 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2679 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2681 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2682 "for the initial DOS port");
2684 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2686 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2688 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2689 "for some additional toons");
2691 else if (screen_nr == 8)
2693 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2694 "And not to forget:");
2695 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2697 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2698 "All those who contributed");
2699 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2700 "levels to this game");
2701 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
2705 DrawTextSCentered(ybottom, FONT_TEXT_4,
2706 "Press any key or button for next page");
2709 void DrawInfoScreen_Credits()
2711 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2713 FadeSoundsAndMusic();
2715 FadeOut(REDRAW_FIELD);
2717 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2719 FadeIn(REDRAW_FIELD);
2722 void HandleInfoScreen_Credits(int button)
2724 static int screen_nr = 0;
2725 int num_screens = 9;
2727 if (button == MB_MENU_INITIALIZE)
2731 // DrawInfoScreen_CreditsScreen(screen_nr);
2734 if (button == MB_MENU_LEAVE)
2736 PlaySound(SND_MENU_ITEM_SELECTING);
2738 info_mode = INFO_MODE_MAIN;
2743 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2745 if (button != MB_MENU_INITIALIZE)
2747 PlaySound(SND_MENU_ITEM_SELECTING);
2752 if (screen_nr >= num_screens)
2754 FadeSoundsAndMusic();
2756 info_mode = INFO_MODE_MAIN;
2757 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2763 FadeSetNextScreen();
2765 if (button != MB_MENU_INITIALIZE)
2766 FadeOut(REDRAW_FIELD);
2768 DrawInfoScreen_CreditsScreen(screen_nr);
2770 if (button != MB_MENU_INITIALIZE)
2771 FadeIn(REDRAW_FIELD);
2775 PlayMenuSoundIfLoop();
2779 void DrawInfoScreen_Program()
2781 int ystart1 = mSY - SY + 100;
2782 int ystart2 = mSY - SY + 150;
2783 int ybottom = mSY - SY + SYSIZE - 20;
2786 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2788 FadeOut(REDRAW_FIELD);
2793 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
2795 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2796 "This game is Freeware!");
2797 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2798 "If you like it, send e-mail to:");
2799 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2800 PROGRAM_EMAIL_STRING);
2801 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2802 "More information and levels:");
2803 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2804 PROGRAM_WEBSITE_STRING);
2805 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2806 "If you have created new levels,");
2807 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
2808 "send them to me to include them!");
2809 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2812 DrawTextSCentered(ybottom, FONT_TEXT_4,
2813 "Press any key or button for info menu");
2815 FadeIn(REDRAW_FIELD);
2818 void HandleInfoScreen_Program(int button)
2820 if (button == MB_MENU_LEAVE)
2822 PlaySound(SND_MENU_ITEM_SELECTING);
2824 info_mode = INFO_MODE_MAIN;
2829 else if (button == MB_MENU_CHOICE)
2831 PlaySound(SND_MENU_ITEM_SELECTING);
2833 FadeSoundsAndMusic();
2835 info_mode = INFO_MODE_MAIN;
2836 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2840 PlayMenuSoundIfLoop();
2844 void DrawInfoScreen_Version()
2846 int font_header = FONT_TEXT_3;
2847 int font_text = FONT_TEXT_2;
2848 int xstep = getFontWidth(font_text);
2849 int ystep = getFontHeight(font_text);
2850 int ystart1 = mSY - SY + 100;
2851 int ystart2 = mSY - SY + 150;
2852 int ybottom = mSY - SY + SYSIZE - 20;
2853 int xstart1 = mSX - SX + 2 * xstep;
2854 int xstart2 = mSX - SX + 18 * xstep;
2855 int xstart3 = mSX - SX + 28 * xstep;
2856 SDL_version sdl_version_compiled;
2857 const SDL_version *sdl_version_linked;
2858 int driver_name_len = 10;
2859 #if defined(TARGET_SDL2)
2860 SDL_version sdl_version_linked_ext;
2861 const char *driver_name = NULL;
2863 char driver_name[driver_name_len];
2866 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
2868 FadeOut(REDRAW_FIELD);
2873 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
2875 DrawTextF(xstart1, ystart2, font_header, "Name");
2876 DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
2879 DrawTextF(xstart1, ystart2, font_header, "Version");
2880 DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
2883 DrawTextF(xstart1, ystart2, font_header, "Platform");
2884 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
2887 DrawTextF(xstart1, ystart2, font_header, "Target");
2888 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
2891 DrawTextF(xstart1, ystart2, font_header, "Compile time");
2892 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
2894 ystart2 += 3 * ystep;
2895 DrawTextF(xstart1, ystart2, font_header, "Library");
2896 DrawTextF(xstart2, ystart2, font_header, "compiled");
2897 DrawTextF(xstart3, ystart2, font_header, "linked");
2899 SDL_VERSION(&sdl_version_compiled);
2900 #if defined(TARGET_SDL2)
2901 SDL_GetVersion(&sdl_version_linked_ext);
2902 sdl_version_linked = &sdl_version_linked_ext;
2904 sdl_version_linked = SDL_Linked_Version();
2907 ystart2 += 2 * ystep;
2908 DrawTextF(xstart1, ystart2, font_text, "SDL");
2909 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2910 sdl_version_compiled.major,
2911 sdl_version_compiled.minor,
2912 sdl_version_compiled.patch);
2913 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2914 sdl_version_linked->major,
2915 sdl_version_linked->minor,
2916 sdl_version_linked->patch);
2918 SDL_IMAGE_VERSION(&sdl_version_compiled);
2919 sdl_version_linked = IMG_Linked_Version();
2922 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
2923 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2924 sdl_version_compiled.major,
2925 sdl_version_compiled.minor,
2926 sdl_version_compiled.patch);
2927 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2928 sdl_version_linked->major,
2929 sdl_version_linked->minor,
2930 sdl_version_linked->patch);
2932 SDL_MIXER_VERSION(&sdl_version_compiled);
2933 sdl_version_linked = Mix_Linked_Version();
2936 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
2937 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2938 sdl_version_compiled.major,
2939 sdl_version_compiled.minor,
2940 sdl_version_compiled.patch);
2941 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2942 sdl_version_linked->major,
2943 sdl_version_linked->minor,
2944 sdl_version_linked->patch);
2946 SDL_NET_VERSION(&sdl_version_compiled);
2947 sdl_version_linked = SDLNet_Linked_Version();
2950 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
2951 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2952 sdl_version_compiled.major,
2953 sdl_version_compiled.minor,
2954 sdl_version_compiled.patch);
2955 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2956 sdl_version_linked->major,
2957 sdl_version_linked->minor,
2958 sdl_version_linked->patch);
2960 ystart2 += 3 * ystep;
2961 DrawTextF(xstart1, ystart2, font_header, "Driver");
2962 DrawTextF(xstart2, ystart2, font_header, "Requested");
2963 DrawTextF(xstart3, ystart2, font_header, "Used");
2965 #if defined(TARGET_SDL2)
2966 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
2968 SDL_VideoDriverName(driver_name, driver_name_len);
2971 ystart2 += 2 * ystep;
2972 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
2973 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
2974 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
2976 #if defined(TARGET_SDL2)
2977 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
2979 SDL_AudioDriverName(driver_name, driver_name_len);
2983 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
2984 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
2985 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
2987 DrawTextSCentered(ybottom, FONT_TEXT_4,
2988 "Press any key or button for info menu");
2990 FadeIn(REDRAW_FIELD);
2993 void HandleInfoScreen_Version(int button)
2995 if (button == MB_MENU_LEAVE)
2997 PlaySound(SND_MENU_ITEM_SELECTING);
2999 info_mode = INFO_MODE_MAIN;
3004 else if (button == MB_MENU_CHOICE)
3006 PlaySound(SND_MENU_ITEM_SELECTING);
3008 FadeSoundsAndMusic();
3010 info_mode = INFO_MODE_MAIN;
3011 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3015 PlayMenuSoundIfLoop();
3019 void DrawInfoScreen_LevelSet()
3021 struct TitleMessageInfo *tmi = &readme;
3022 char *filename = getLevelSetInfoFilename();
3024 /* if chars set to "-1", automatically determine by text and font width */
3025 if (tmi->chars == -1)
3026 tmi->chars = tmi->width / getFontWidth(tmi->font);
3028 tmi->width = tmi->chars * getFontWidth(tmi->font);
3030 /* if lines set to "-1", automatically determine by text and font height */
3031 if (tmi->lines == -1)
3032 tmi->lines = tmi->height / getFontHeight(tmi->font);
3034 tmi->height = tmi->lines * getFontHeight(tmi->font);
3036 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3038 FadeOut(REDRAW_FIELD);
3043 DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:");
3045 if (filename != NULL)
3046 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3047 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3048 tmi->autowrap, tmi->centered, tmi->parse_comments);
3050 DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2,
3051 "No information for this level set.");
3053 DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4,
3054 "Press any key or button for info menu");
3056 FadeIn(REDRAW_FIELD);
3059 void HandleInfoScreen_LevelSet(int button)
3061 if (button == MB_MENU_LEAVE)
3063 PlaySound(SND_MENU_ITEM_SELECTING);
3065 info_mode = INFO_MODE_MAIN;
3070 else if (button == MB_MENU_CHOICE)
3072 PlaySound(SND_MENU_ITEM_SELECTING);
3074 FadeSoundsAndMusic();
3076 info_mode = INFO_MODE_MAIN;
3077 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3081 PlayMenuSoundIfLoop();
3085 static void DrawInfoScreenExt(int fade_mask, boolean do_fading)
3087 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3089 if (info_mode == INFO_MODE_TITLE)
3090 DrawInfoScreen_TitleScreen();
3091 else if (info_mode == INFO_MODE_ELEMENTS)
3092 DrawInfoScreen_Elements();
3093 else if (info_mode == INFO_MODE_MUSIC)
3094 DrawInfoScreen_Music();
3095 else if (info_mode == INFO_MODE_CREDITS)
3096 DrawInfoScreen_Credits();
3097 else if (info_mode == INFO_MODE_PROGRAM)
3098 DrawInfoScreen_Program();
3099 else if (info_mode == INFO_MODE_VERSION)
3100 DrawInfoScreen_Version();
3101 else if (info_mode == INFO_MODE_LEVELSET)
3102 DrawInfoScreen_LevelSet();
3104 DrawInfoScreen_Main(fade_mask, do_fading);
3106 if (info_mode != INFO_MODE_MAIN &&
3107 info_mode != INFO_MODE_TITLE &&
3108 info_mode != INFO_MODE_MUSIC)
3115 void DrawAndFadeInInfoScreen(int fade_mask)
3117 DrawInfoScreenExt(fade_mask, TRUE);
3120 void DrawInfoScreen()
3122 DrawInfoScreenExt(REDRAW_FIELD, FALSE);
3125 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3127 if (info_mode == INFO_MODE_TITLE)
3128 HandleInfoScreen_TitleScreen(button);
3129 else if (info_mode == INFO_MODE_ELEMENTS)
3130 HandleInfoScreen_Elements(button);
3131 else if (info_mode == INFO_MODE_MUSIC)
3132 HandleInfoScreen_Music(button);
3133 else if (info_mode == INFO_MODE_CREDITS)
3134 HandleInfoScreen_Credits(button);
3135 else if (info_mode == INFO_MODE_PROGRAM)
3136 HandleInfoScreen_Program(button);
3137 else if (info_mode == INFO_MODE_VERSION)
3138 HandleInfoScreen_Version(button);
3139 else if (info_mode == INFO_MODE_LEVELSET)
3140 HandleInfoScreen_LevelSet(button);
3142 HandleInfoScreen_Main(mx, my, dx, dy, button);
3146 /* ========================================================================= */
3147 /* type name functions */
3148 /* ========================================================================= */
3150 void HandleTypeName(int newxpos, Key key)
3152 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3153 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3154 struct TextPosInfo *pos = mci->pos_input;
3155 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3156 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3157 static int xpos = 0;
3158 int font_nr = pos->font;
3159 int font_active_nr = FONT_ACTIVE(font_nr);
3160 int font_width = getFontWidth(font_active_nr);
3161 char key_char = getValidConfigValueChar(getCharFromKey(key));
3162 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3163 boolean is_active = TRUE;
3165 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3169 strcpy(last_player_name, setup.player_name);
3173 #if defined(TARGET_SDL2)
3174 SDL_StartTextInput();
3177 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3179 setup.player_name[xpos] = key_char;
3180 setup.player_name[xpos + 1] = 0;
3184 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3188 setup.player_name[xpos] = 0;
3190 else if (key == KSYM_Return && xpos > 0)
3196 game_status = GAME_MODE_MAIN;
3198 else if (key == KSYM_Escape)
3200 strcpy(setup.player_name, last_player_name);
3204 game_status = GAME_MODE_MAIN;
3209 pos->width = (strlen(setup.player_name) + 1) * font_width;
3210 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3212 DrawText(startx, starty, setup.player_name, font_active_nr);
3213 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3217 pos->width = strlen(setup.player_name) * font_width;
3218 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3220 DrawText(startx, starty, setup.player_name, font_nr);
3222 #if defined(TARGET_SDL2)
3223 SDL_StopTextInput();
3229 /* ========================================================================= */
3230 /* tree menu functions */
3231 /* ========================================================================= */
3233 static void DrawChooseTree(TreeInfo **ti_ptr)
3237 FreeScreenGadgets();
3238 CreateScreenGadgets();
3240 CloseDoor(DOOR_CLOSE_2);
3242 FadeOut(REDRAW_FIELD);
3246 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3247 MapScreenTreeGadgets(*ti_ptr);
3249 FadeIn(REDRAW_FIELD);
3254 static void AdjustScrollbar(int id, int items_max, int items_visible,
3257 struct GadgetInfo *gi = screen_gadget[id];
3259 if (item_position > items_max - items_visible)
3260 item_position = items_max - items_visible;
3262 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3263 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3264 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3267 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3269 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
3273 static void clearMenuListArea()
3275 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3277 /* correct scrollbar position if placed outside menu (playfield) area */
3278 if (scrollbar_xpos > SC_SCROLLBAR_XPOS)
3279 scrollbar_xpos = SC_SCROLLBAR_XPOS;
3281 /* clear menu list area, but not title or scrollbar */
3282 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3283 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
3286 static void drawChooseTreeList(int first_entry, int num_page_entries,
3290 char *title_string = NULL;
3291 int yoffset_sets = MENU_TITLE1_YPOS;
3292 int yoffset_setup = 16;
3293 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3294 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3295 int last_game_status = game_status; /* save current game status */
3297 title_string = ti->infotext;
3299 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3301 clearMenuListArea();
3303 for (i = 0; i < num_page_entries; i++)
3305 TreeInfo *node, *node_first;
3306 int entry_pos = first_entry + i;
3307 int xpos = MENU_SCREEN_START_XPOS;
3308 int ypos = MENU_SCREEN_START_YPOS + i;
3309 int startx = mSX + xpos * 32;
3310 int starty = mSY + ypos * 32;
3311 int font_nr = FONT_TEXT_1;
3312 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3313 int startx_text = startx + font_xoffset;
3314 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3315 int text_size = startx_scrollbar - startx_text;
3316 int max_buffer_len = text_size / getFontWidth(font_nr);
3317 char buffer[max_buffer_len + 1];
3319 node_first = getTreeInfoFirstGroupEntry(ti);
3320 node = getTreeInfoFromPos(node_first, entry_pos);
3322 strncpy(buffer, node->name, max_buffer_len);
3323 buffer[max_buffer_len] = '\0';
3325 DrawText(startx, starty, buffer, font_nr + node->color);
3327 if (node->parent_link)
3328 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3329 else if (node->level_group)
3330 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3332 initCursor(i, IMG_MENU_BUTTON);
3335 game_status = last_game_status; /* restore current game status */
3337 redraw_mask |= REDRAW_FIELD;
3340 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3342 TreeInfo *node, *node_first;
3343 int x, last_redraw_mask = redraw_mask;
3344 int ypos = MENU_TITLE2_YPOS;
3345 int font_nr = FONT_TITLE_2;
3347 if (ti->type == TREE_TYPE_LEVEL_NR)
3348 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3350 if (ti->type != TREE_TYPE_LEVEL_DIR)
3353 node_first = getTreeInfoFirstGroupEntry(ti);
3354 node = getTreeInfoFromPos(node_first, entry_pos);
3356 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3358 if (node->parent_link)
3359 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3360 node->node_parent->name);
3361 else if (node->level_group)
3362 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3364 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3365 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3366 node->levels, (node->levels > 1 ? "levels" : "level"),
3369 /* let BackToFront() redraw only what is needed */
3370 redraw_mask = last_redraw_mask | REDRAW_TILES;
3371 for (x = 0; x < SCR_FIELDX; x++)
3372 MarkTileDirty(x, 1);
3375 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3378 TreeInfo *ti = *ti_ptr;
3380 int y = ti->cl_cursor;
3381 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3382 int num_entries = numTreeInfoInGroup(ti);
3383 int num_page_entries;
3384 int last_game_status = game_status; /* save current game status */
3385 boolean position_set_by_scrollbar = (dx == 999);
3387 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3388 num_page_entries = num_entries;
3390 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3392 game_status = last_game_status; /* restore current game status */
3394 if (button == MB_MENU_INITIALIZE)
3396 int num_entries = numTreeInfoInGroup(ti);
3397 int entry_pos = posTreeInfo(ti);
3399 if (ti->cl_first == -1)
3401 /* only on initialization */
3402 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3403 ti->cl_cursor = entry_pos - ti->cl_first;
3405 else if (ti->cl_cursor >= num_page_entries ||
3406 (num_entries > num_page_entries &&
3407 num_entries - ti->cl_first < num_page_entries))
3409 /* only after change of list size (by custom graphic configuration) */
3410 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3411 ti->cl_cursor = entry_pos - ti->cl_first;
3414 if (position_set_by_scrollbar)
3417 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3420 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3421 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3422 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3426 else if (button == MB_MENU_LEAVE)
3430 PlaySound(SND_MENU_ITEM_SELECTING);
3432 if (ti->node_parent)
3434 *ti_ptr = ti->node_parent;
3435 DrawChooseTree(ti_ptr);
3437 else if (game_status == GAME_MODE_SETUP)
3439 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3440 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3442 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3443 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3444 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
3445 execSetupGraphics();
3446 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3447 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3448 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3450 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3451 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3452 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3459 if (game_status == GAME_MODE_LEVELNR)
3461 int new_level_nr = atoi(level_number_current->identifier);
3463 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3466 game_status = GAME_MODE_MAIN;
3468 DrawMainMenuExt(REDRAW_FIELD, FALSE);
3474 if (mx || my) /* mouse input */
3476 int last_game_status = game_status; /* save current game status */
3478 x = (mx - mSX) / 32;
3479 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3481 game_status = last_game_status; /* restore current game status */
3483 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3485 /* move cursor instead of scrolling when already at start/end of list */
3486 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3488 else if (dy == +1 * SCROLL_LINE &&
3489 ti->cl_first + num_page_entries == num_entries)
3492 /* handle scrolling screen one line or page */
3493 if (ti->cl_cursor + dy < 0 ||
3494 ti->cl_cursor + dy > num_page_entries - 1)
3496 boolean redraw = FALSE;
3498 if (ABS(dy) == SCROLL_PAGE)
3499 step = num_page_entries - 1;
3501 if (dy < 0 && ti->cl_first > 0)
3503 /* scroll page/line up */
3505 ti->cl_first -= step;
3506 if (ti->cl_first < 0)
3511 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3513 /* scroll page/line down */
3515 ti->cl_first += step;
3516 if (ti->cl_first + num_page_entries > num_entries)
3517 ti->cl_first = MAX(0, num_entries - num_page_entries);
3524 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3525 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3526 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3528 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3536 /* handle moving cursor one line */
3537 y = ti->cl_cursor + dy;
3542 TreeInfo *node_first, *node_cursor;
3543 int entry_pos = ti->cl_first + y;
3545 node_first = getTreeInfoFirstGroupEntry(ti);
3546 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3548 if (node_cursor->node_group)
3552 PlaySound(SND_MENU_ITEM_SELECTING);
3554 node_cursor->cl_first = ti->cl_first;
3555 node_cursor->cl_cursor = ti->cl_cursor;
3556 *ti_ptr = node_cursor->node_group;
3557 DrawChooseTree(ti_ptr);
3562 else if (dx == -1 && ti->node_parent)
3566 PlaySound(SND_MENU_ITEM_SELECTING);
3568 *ti_ptr = ti->node_parent;
3569 DrawChooseTree(ti_ptr);
3574 if (!anyScrollbarGadgetActive() &&
3575 IN_VIS_MENU(x, y) &&
3576 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3577 y >= 0 && y < num_page_entries)
3581 if (y != ti->cl_cursor)
3583 PlaySound(SND_MENU_ITEM_ACTIVATING);
3585 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3586 drawChooseTreeCursor(y, TRUE);
3587 drawChooseTreeInfo(ti->cl_first + y, ti);
3594 TreeInfo *node_first, *node_cursor;
3595 int entry_pos = ti->cl_first + y;
3597 PlaySound(SND_MENU_ITEM_SELECTING);
3599 node_first = getTreeInfoFirstGroupEntry(ti);
3600 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3602 if (node_cursor->node_group)
3606 node_cursor->cl_first = ti->cl_first;
3607 node_cursor->cl_cursor = ti->cl_cursor;
3608 *ti_ptr = node_cursor->node_group;
3609 DrawChooseTree(ti_ptr);
3611 else if (node_cursor->parent_link)
3615 *ti_ptr = node_cursor->node_parent;
3616 DrawChooseTree(ti_ptr);
3622 node_cursor->cl_first = ti->cl_first;
3623 node_cursor->cl_cursor = ti->cl_cursor;
3624 *ti_ptr = node_cursor;
3626 if (ti->type == TREE_TYPE_LEVEL_DIR)
3628 LoadLevelSetup_SeriesInfo();
3630 SaveLevelSetup_LastSeries();
3631 SaveLevelSetup_SeriesInfo();
3635 if (game_status == GAME_MODE_SETUP)
3637 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3638 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3640 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3641 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3642 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
3643 execSetupGraphics();
3644 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3645 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3646 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3648 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3649 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3650 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3657 if (game_status == GAME_MODE_LEVELNR)
3659 int new_level_nr = atoi(level_number_current->identifier);
3661 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3664 game_status = GAME_MODE_MAIN;
3673 void DrawChooseLevelSet()
3675 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3677 DrawChooseTree(&leveldir_current);
3683 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
3685 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3688 void DrawChooseLevelNr()
3692 if (level_number != NULL)
3694 freeTreeInfo(level_number);
3696 level_number = NULL;
3699 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
3701 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
3702 char identifier[32], name[32];
3705 /* temporarily load level info to get level name */
3706 LoadLevelInfoOnly(i);
3708 ti->node_top = &level_number;
3709 ti->sort_priority = 10000 + value;
3710 ti->color = (level.no_valid_file ? FC_BLUE :
3711 LevelStats_getSolved(i) ? FC_GREEN :
3712 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
3714 sprintf(identifier, "%d", value);
3715 sprintf(name, "%03d: %s", value,
3716 (level.no_valid_file ? "(no file)" : level.name));
3718 setString(&ti->identifier, identifier);
3719 setString(&ti->name, name);
3720 setString(&ti->name_sorting, name);
3722 pushTreeInfo(&level_number, ti);
3725 /* sort level number values to start with lowest level number */
3726 sortTreeInfo(&level_number);
3728 /* set current level number to current level number */
3729 level_number_current =
3730 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
3732 /* if that also fails, set current level number to first available level */
3733 if (level_number_current == NULL)
3734 level_number_current = level_number;
3736 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
3738 DrawChooseTree(&level_number_current);
3744 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
3746 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
3749 void DrawHallOfFame(int highlight_position)
3752 FadeSoundsAndMusic();
3754 /* (this is needed when called from GameEnd() after winning a game) */
3755 KeyboardAutoRepeatOn();
3758 /* (this is needed when called from GameEnd() after winning a game) */
3759 SetDrawDeactivationMask(REDRAW_NONE);
3760 SetDrawBackgroundMask(REDRAW_FIELD);
3762 CloseDoor(DOOR_CLOSE_2);
3764 if (highlight_position < 0)
3765 LoadScore(level_nr);
3767 FadeSetEnterScreen();
3769 FadeOut(REDRAW_FIELD);
3776 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3778 FadeIn(REDRAW_FIELD);
3781 static void drawHallOfFameList(int first_entry, int highlight_position)
3785 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3788 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3789 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3790 "HighScores of Level %d", level_nr);
3792 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3794 int entry = first_entry + i;
3795 boolean active = (entry == highlight_position);
3796 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3797 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3798 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3799 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3800 int dx1 = 3 * getFontWidth(font_nr1);
3801 int dx2 = dx1 + getFontWidth(font_nr1);
3802 int dx3 = SXSIZE - 2 * (mSX - SX) - 5 * getFontWidth(font_nr4);
3803 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
3804 int sy = mSY + 64 + i * 32;
3806 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3807 DrawText(mSX + dx1, sy, ".", font_nr1);
3809 for (j = 0; j < num_dots; j++)
3810 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
3812 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3813 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3815 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3818 redraw_mask |= REDRAW_FIELD;
3821 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
3823 static int first_entry = 0;
3824 static int highlight_position = 0;
3825 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3827 if (button == MB_MENU_INITIALIZE)
3830 highlight_position = mx;
3831 drawHallOfFameList(first_entry, highlight_position);
3836 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
3837 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
3841 if (first_entry > 0)
3843 first_entry -= step;
3844 if (first_entry < 0)
3847 drawHallOfFameList(first_entry, highlight_position);
3852 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
3854 first_entry += step;
3855 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
3856 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
3858 drawHallOfFameList(first_entry, highlight_position);
3861 else if (button == MB_MENU_LEAVE)
3863 PlaySound(SND_MENU_ITEM_SELECTING);
3865 FadeSound(SND_BACKGROUND_SCORES);
3867 game_status = GAME_MODE_MAIN;
3871 else if (button == MB_MENU_CHOICE)
3873 PlaySound(SND_MENU_ITEM_SELECTING);
3875 FadeSound(SND_BACKGROUND_SCORES);
3877 game_status = GAME_MODE_MAIN;
3879 DrawAndFadeInMainMenu(REDRAW_FIELD);
3882 if (game_status == GAME_MODE_SCORES)
3883 PlayMenuSoundIfLoop();
3887 /* ========================================================================= */
3888 /* setup screen functions */
3889 /* ========================================================================= */
3891 static struct TokenInfo *setup_info;
3892 static int num_setup_info; /* number of setup entries shown on screen */
3893 static int max_setup_info; /* total number of setup entries in list */
3895 static char *screen_mode_text;
3896 static char *window_size_text;
3897 static char *scaling_type_text;
3898 static char *scroll_delay_text;
3899 static char *game_speed_text;
3900 static char *graphics_set_name;
3901 static char *sounds_set_name;
3902 static char *music_set_name;
3903 static char *volume_simple_text;
3904 static char *volume_loops_text;
3905 static char *volume_music_text;
3906 static char *touch_controls_text;
3907 static char *move_distance_text;
3908 static char *drop_distance_text;
3910 static void execSetupMain()
3912 setup_mode = SETUP_MODE_MAIN;
3917 static void execSetupGame_setGameSpeeds()
3919 if (game_speeds == NULL)
3923 for (i = 0; game_speeds_list[i].value != -1; i++)
3925 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3926 char identifier[32], name[32];
3927 int value = game_speeds_list[i].value;
3928 char *text = game_speeds_list[i].text;
3930 ti->node_top = &game_speeds;
3931 ti->sort_priority = 10000 - value;
3933 sprintf(identifier, "%d", value);
3934 sprintf(name, "%s", text);
3936 setString(&ti->identifier, identifier);
3937 setString(&ti->name, name);
3938 setString(&ti->name_sorting, name);
3939 setString(&ti->infotext, "Game Speed");
3941 pushTreeInfo(&game_speeds, ti);
3944 /* sort game speed values to start with slowest game speed */
3945 sortTreeInfo(&game_speeds);
3947 /* set current game speed to configured game speed value */
3948 game_speed_current =
3949 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
3951 /* if that fails, set current game speed to reliable default value */
3952 if (game_speed_current == NULL)
3953 game_speed_current =
3954 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
3956 /* if that also fails, set current game speed to first available speed */
3957 if (game_speed_current == NULL)
3958 game_speed_current = game_speeds;
3961 setup.game_frame_delay = atoi(game_speed_current->identifier);
3963 /* needed for displaying game speed text instead of identifier */
3964 game_speed_text = game_speed_current->name;
3967 static void execSetupGame_setScrollDelays()
3969 if (scroll_delays == NULL)
3973 for (i = 0; scroll_delays_list[i].value != -1; i++)
3975 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3976 char identifier[32], name[32];
3977 int value = scroll_delays_list[i].value;
3978 char *text = scroll_delays_list[i].text;
3980 ti->node_top = &scroll_delays;
3981 ti->sort_priority = value;
3983 sprintf(identifier, "%d", value);
3984 sprintf(name, "%s", text);
3986 setString(&ti->identifier, identifier);
3987 setString(&ti->name, name);
3988 setString(&ti->name_sorting, name);
3989 setString(&ti->infotext, "Scaling Type");
3991 pushTreeInfo(&scroll_delays, ti);
3994 /* sort scaling type values to start with lowest scaling type value */
3995 sortTreeInfo(&scroll_delays);
3997 /* set current scaling type value to configured scaling type value */
3998 scroll_delay_current =
3999 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4001 /* if that fails, set current scaling type to reliable default value */
4002 if (scroll_delay_current == NULL)
4003 scroll_delay_current =
4004 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4006 /* if that also fails, set current scaling type to first available value */
4007 if (scroll_delay_current == NULL)
4008 scroll_delay_current = scroll_delays;
4011 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4013 /* needed for displaying scaling type text instead of identifier */
4014 scroll_delay_text = scroll_delay_current->name;
4017 static void execSetupGame()
4019 execSetupGame_setGameSpeeds();
4020 execSetupGame_setScrollDelays();
4022 setup_mode = SETUP_MODE_GAME;
4027 static void execSetupChooseGameSpeed()
4029 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4034 static void execSetupChooseScrollDelay()
4036 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4041 static void execSetupEditor()
4043 setup_mode = SETUP_MODE_EDITOR;
4048 static void execSetupGraphics_setWindowSizes(boolean update_list)
4050 if (window_sizes != NULL && update_list)
4052 freeTreeInfo(window_sizes);
4054 window_sizes = NULL;
4057 if (window_sizes == NULL)
4059 boolean current_window_size_found = FALSE;
4062 for (i = 0; window_sizes_list[i].value != -1; i++)
4064 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4065 char identifier[32], name[32];
4066 int value = window_sizes_list[i].value;
4067 char *text = window_sizes_list[i].text;
4069 ti->node_top = &window_sizes;
4070 ti->sort_priority = value;
4072 sprintf(identifier, "%d", value);
4073 sprintf(name, "%s", text);
4075 setString(&ti->identifier, identifier);
4076 setString(&ti->name, name);
4077 setString(&ti->name_sorting, name);
4078 setString(&ti->infotext, "Window Scaling");
4080 pushTreeInfo(&window_sizes, ti);
4082 if (value == setup.window_scaling_percent)
4083 current_window_size_found = TRUE;
4086 if (!current_window_size_found)
4088 // add entry for non-preset window scaling value
4090 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4091 char identifier[32], name[32];
4092 int value = setup.window_scaling_percent;
4094 ti->node_top = &window_sizes;
4095 ti->sort_priority = value;
4097 sprintf(identifier, "%d", value);
4098 sprintf(name, "%d %% (Current)", value);
4100 setString(&ti->identifier, identifier);
4101 setString(&ti->name, name);
4102 setString(&ti->name_sorting, name);
4103 setString(&ti->infotext, "Window Scaling");
4105 pushTreeInfo(&window_sizes, ti);
4108 /* sort window size values to start with lowest window size value */
4109 sortTreeInfo(&window_sizes);
4111 /* set current window size value to configured window size value */
4112 window_size_current =
4113 getTreeInfoFromIdentifier(window_sizes,
4114 i_to_a(setup.window_scaling_percent));
4116 /* if that fails, set current window size to reliable default value */
4117 if (window_size_current == NULL)
4118 window_size_current =
4119 getTreeInfoFromIdentifier(window_sizes,
4120 i_to_a(STD_WINDOW_SCALING_PERCENT));
4122 /* if that also fails, set current window size to first available value */
4123 if (window_size_current == NULL)
4124 window_size_current = window_sizes;
4127 setup.window_scaling_percent = atoi(window_size_current->identifier);
4129 /* needed for displaying window size text instead of identifier */
4130 window_size_text = window_size_current->name;
4133 static void execSetupGraphics_setScalingTypes()
4135 if (scaling_types == NULL)
4139 for (i = 0; scaling_types_list[i].value != NULL; i++)
4141 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4142 char identifier[32], name[32];
4143 char *value = scaling_types_list[i].value;
4144 char *text = scaling_types_list[i].text;
4146 ti->node_top = &scaling_types;
4147 ti->sort_priority = i;
4149 sprintf(identifier, "%s", value);
4150 sprintf(name, "%s", text);
4152 setString(&ti->identifier, identifier);
4153 setString(&ti->name, name);
4154 setString(&ti->name_sorting, name);
4155 setString(&ti->infotext, "Anti-Aliasing");
4157 pushTreeInfo(&scaling_types, ti);
4160 /* sort scaling type values to start with lowest scaling type value */
4161 sortTreeInfo(&scaling_types);
4163 /* set current scaling type value to configured scaling type value */
4164 scaling_type_current =
4165 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4167 /* if that fails, set current scaling type to reliable default value */
4168 if (scaling_type_current == NULL)
4169 scaling_type_current =
4170 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4172 /* if that also fails, set current scaling type to first available value */
4173 if (scaling_type_current == NULL)
4174 scaling_type_current = scaling_types;
4177 setup.window_scaling_quality = scaling_type_current->identifier;
4179 /* needed for displaying scaling type text instead of identifier */
4180 scaling_type_text = scaling_type_current->name;
4183 static void execSetupGraphics_setScreenModes()
4185 // if (screen_modes == NULL && video.fullscreen_available)
4186 if (screen_modes == NULL && video.fullscreen_modes != NULL)
4190 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4192 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4193 char identifier[32], name[32];
4194 int x = video.fullscreen_modes[i].width;
4195 int y = video.fullscreen_modes[i].height;
4198 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4200 ti->node_top = &screen_modes;
4201 ti->sort_priority = x * 10000 + y;
4203 sprintf(identifier, "%dx%d", x, y);
4204 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4206 setString(&ti->identifier, identifier);
4207 setString(&ti->name, name);
4208 setString(&ti->name_sorting, name);
4209 setString(&ti->infotext, "Fullscreen Mode");
4211 pushTreeInfo(&screen_modes, ti);
4214 /* sort fullscreen modes to start with lowest available screen resolution */
4215 sortTreeInfo(&screen_modes);
4217 /* set current screen mode for fullscreen mode to configured setup value */
4218 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4219 setup.fullscreen_mode);
4221 /* if that fails, set current screen mode to reliable default value */
4222 if (screen_mode_current == NULL)
4223 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4224 DEFAULT_FULLSCREEN_MODE);
4226 /* if that also fails, set current screen mode to first available mode */
4227 if (screen_mode_current == NULL)
4228 screen_mode_current = screen_modes;
4230 if (screen_mode_current == NULL)
4231 video.fullscreen_available = FALSE;
4234 // if (video.fullscreen_available)
4235 if (screen_mode_current != NULL)
4237 setup.fullscreen_mode = screen_mode_current->identifier;
4239 /* needed for displaying screen mode name instead of identifier */
4240 screen_mode_text = screen_mode_current->name;
4244 static void execSetupGraphics()
4246 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4248 // update "setup.window_scaling_percent" from list selection
4249 execSetupGraphics_setWindowSizes(FALSE);
4253 // update list selection from "setup.window_scaling_percent"
4254 execSetupGraphics_setWindowSizes(TRUE);
4257 execSetupGraphics_setScalingTypes();
4258 execSetupGraphics_setScreenModes();
4260 setup_mode = SETUP_MODE_GRAPHICS;
4264 #if defined(TARGET_SDL2)
4265 // window scaling may have changed at this point
4266 ToggleFullscreenOrChangeWindowScalingIfNeeded();
4268 // window scaling quality may have changed at this point
4269 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4270 SDLSetWindowScalingQuality(setup.window_scaling_quality);
4274 #if !defined(PLATFORM_ANDROID)
4275 #if defined(TARGET_SDL2)
4276 static void execSetupChooseWindowSize()
4278 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4283 static void execSetupChooseScalingType()
4285 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4290 static void execSetupChooseScreenMode()
4292 if (!video.fullscreen_available)
4295 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4302 static void execSetupChooseVolumeSimple()
4304 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4309 static void execSetupChooseVolumeLoops()
4311 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4316 static void execSetupChooseVolumeMusic()
4318 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4323 static void execSetupSound()
4325 if (volumes_simple == NULL)
4329 for (i = 0; volumes_list[i].value != -1; i++)
4331 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4332 char identifier[32], name[32];
4333 int value = volumes_list[i].value;
4334 char *text = volumes_list[i].text;
4336 ti->node_top = &volumes_simple;
4337 ti->sort_priority = value;
4339 sprintf(identifier, "%d", value);
4340 sprintf(name, "%s", text);
4342 setString(&ti->identifier, identifier);
4343 setString(&ti->name, name);
4344 setString(&ti->name_sorting, name);
4345 setString(&ti->infotext, "Sound Volume");
4347 pushTreeInfo(&volumes_simple, ti);
4350 /* sort volume values to start with lowest volume value */
4351 sortTreeInfo(&volumes_simple);
4353 /* set current volume value to configured volume value */
4354 volume_simple_current =
4355 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4357 /* if that fails, set current volume to reliable default value */
4358 if (volume_simple_current == NULL)
4359 volume_simple_current =
4360 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4362 /* if that also fails, set current volume to first available value */
4363 if (volume_simple_current == NULL)
4364 volume_simple_current = volumes_simple;
4367 if (volumes_loops == NULL)
4371 for (i = 0; volumes_list[i].value != -1; i++)
4373 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4374 char identifier[32], name[32];
4375 int value = volumes_list[i].value;
4376 char *text = volumes_list[i].text;
4378 ti->node_top = &volumes_loops;
4379 ti->sort_priority = value;
4381 sprintf(identifier, "%d", value);
4382 sprintf(name, "%s", text);
4384 setString(&ti->identifier, identifier);
4385 setString(&ti->name, name);
4386 setString(&ti->name_sorting, name);
4387 setString(&ti->infotext, "Loops Volume");
4389 pushTreeInfo(&volumes_loops, ti);
4392 /* sort volume values to start with lowest volume value */
4393 sortTreeInfo(&volumes_loops);
4395 /* set current volume value to configured volume value */
4396 volume_loops_current =
4397 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4399 /* if that fails, set current volume to reliable default value */
4400 if (volume_loops_current == NULL)
4401 volume_loops_current =
4402 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4404 /* if that also fails, set current volume to first available value */
4405 if (volume_loops_current == NULL)
4406 volume_loops_current = volumes_loops;
4409 if (volumes_music == NULL)
4413 for (i = 0; volumes_list[i].value != -1; i++)
4415 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4416 char identifier[32], name[32];
4417 int value = volumes_list[i].value;
4418 char *text = volumes_list[i].text;
4420 ti->node_top = &volumes_music;
4421 ti->sort_priority = value;
4423 sprintf(identifier, "%d", value);
4424 sprintf(name, "%s", text);
4426 setString(&ti->identifier, identifier);
4427 setString(&ti->name, name);
4428 setString(&ti->name_sorting, name);
4429 setString(&ti->infotext, "Music Volume");
4431 pushTreeInfo(&volumes_music, ti);
4434 /* sort volume values to start with lowest volume value */
4435 sortTreeInfo(&volumes_music);
4437 /* set current volume value to configured volume value */
4438 volume_music_current =
4439 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4441 /* if that fails, set current volume to reliable default value */
4442 if (volume_music_current == NULL)
4443 volume_music_current =
4444 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4446 /* if that also fails, set current volume to first available value */
4447 if (volume_music_current == NULL)
4448 volume_music_current = volumes_music;
4451 setup.volume_simple = atoi(volume_simple_current->identifier);
4452 setup.volume_loops = atoi(volume_loops_current->identifier);
4453 setup.volume_music = atoi(volume_music_current->identifier);
4455 /* needed for displaying volume text instead of identifier */
4456 volume_simple_text = volume_simple_current->name;
4457 volume_loops_text = volume_loops_current->name;
4458 volume_music_text = volume_music_current->name;
4460 setup_mode = SETUP_MODE_SOUND;
4465 static void execSetupChooseTouchControls()
4467 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
4472 static void execSetupChooseMoveDistance()
4474 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
4479 static void execSetupChooseDropDistance()
4481 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
4486 static void execSetupTouch()
4488 if (touch_controls == NULL)
4492 for (i = 0; touch_controls_list[i].value != NULL; i++)
4494 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4495 char identifier[32], name[32];
4496 char *value = touch_controls_list[i].value;
4497 char *text = touch_controls_list[i].text;
4499 ti->node_top = &touch_controls;
4500 ti->sort_priority = i;
4502 sprintf(identifier, "%s", value);
4503 sprintf(name, "%s", text);
4505 setString(&ti->identifier, identifier);
4506 setString(&ti->name, name);
4507 setString(&ti->name_sorting, name);
4508 setString(&ti->infotext, "Control Type");
4510 pushTreeInfo(&touch_controls, ti);
4513 /* sort touch control values to start with lowest touch control value */
4514 sortTreeInfo(&touch_controls);
4516 /* set current touch control value to configured touch control value */
4517 touch_control_current =
4518 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
4520 /* if that fails, set current touch control to reliable default value */
4521 if (touch_control_current == NULL)
4522 touch_control_current =
4523 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
4525 /* if that also fails, set current touch control to first available value */
4526 if (touch_control_current == NULL)
4527 touch_control_current = touch_controls;
4530 if (move_distances == NULL)
4534 for (i = 0; distances_list[i].value != -1; i++)
4536 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4537 char identifier[32], name[32];
4538 int value = distances_list[i].value;
4539 char *text = distances_list[i].text;
4541 ti->node_top = &move_distances;
4542 ti->sort_priority = value;
4544 sprintf(identifier, "%d", value);
4545 sprintf(name, "%s", text);
4547 setString(&ti->identifier, identifier);
4548 setString(&ti->name, name);
4549 setString(&ti->name_sorting, name);
4550 setString(&ti->infotext, "Move Distance");
4552 pushTreeInfo(&move_distances, ti);
4555 /* sort distance values to start with lowest distance value */
4556 sortTreeInfo(&move_distances);
4558 /* set current distance value to configured distance value */
4559 move_distance_current =
4560 getTreeInfoFromIdentifier(move_distances,
4561 i_to_a(setup.touch.move_distance));
4563 /* if that fails, set current distance to reliable default value */
4564 if (move_distance_current == NULL)
4565 move_distance_current =
4566 getTreeInfoFromIdentifier(move_distances, i_to_a(1));
4568 /* if that also fails, set current distance to first available value */
4569 if (move_distance_current == NULL)
4570 move_distance_current = move_distances;
4573 if (drop_distances == NULL)
4577 for (i = 0; distances_list[i].value != -1; i++)
4579 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4580 char identifier[32], name[32];
4581 int value = distances_list[i].value;
4582 char *text = distances_list[i].text;
4584 ti->node_top = &drop_distances;
4585 ti->sort_priority = value;
4587 sprintf(identifier, "%d", value);
4588 sprintf(name, "%s", text);
4590 setString(&ti->identifier, identifier);
4591 setString(&ti->name, name);
4592 setString(&ti->name_sorting, name);
4593 setString(&ti->infotext, "Drop Distance");
4595 pushTreeInfo(&drop_distances, ti);
4598 /* sort distance values to start with lowest distance value */
4599 sortTreeInfo(&drop_distances);
4601 /* set current distance value to configured distance value */
4602 drop_distance_current =
4603 getTreeInfoFromIdentifier(drop_distances,
4604 i_to_a(setup.touch.drop_distance));
4606 /* if that fails, set current distance to reliable default value */
4607 if (drop_distance_current == NULL)
4608 drop_distance_current =
4609 getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
4611 /* if that also fails, set current distance to first available value */
4612 if (drop_distance_current == NULL)
4613 drop_distance_current = drop_distances;
4616 setup.touch.control_type = touch_control_current->identifier;
4617 setup.touch.move_distance = atoi(move_distance_current->identifier);
4618 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
4620 /* needed for displaying volume text instead of identifier */
4621 touch_controls_text = touch_control_current->name;
4622 move_distance_text = move_distance_current->name;
4623 drop_distance_text = drop_distance_current->name;
4625 setup_mode = SETUP_MODE_TOUCH;
4630 static void execSetupArtwork()
4633 printf("::: '%s', '%s', '%s'\n",
4634 artwork.gfx_current->subdir,
4635 artwork.gfx_current->fullpath,
4636 artwork.gfx_current->basepath);
4639 setup.graphics_set = artwork.gfx_current->identifier;
4640 setup.sounds_set = artwork.snd_current->identifier;
4641 setup.music_set = artwork.mus_current->identifier;
4643 /* needed if last screen (setup choice) changed graphics, sounds or music */
4644 ReloadCustomArtwork(0);
4646 /* needed for displaying artwork name instead of artwork identifier */
4647 graphics_set_name = artwork.gfx_current->name;
4648 sounds_set_name = artwork.snd_current->name;
4649 music_set_name = artwork.mus_current->name;
4651 setup_mode = SETUP_MODE_ARTWORK;
4656 static void execSetupChooseGraphics()
4658 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
4663 static void execSetupChooseSounds()
4665 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
4670 static void execSetupChooseMusic()
4672 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
4677 #if !defined(PLATFORM_ANDROID)
4678 static void execSetupInput()
4680 setup_mode = SETUP_MODE_INPUT;
4686 static void execSetupShortcuts()
4688 setup_mode = SETUP_MODE_SHORTCUTS;
4693 static void execSetupShortcuts1()
4695 setup_mode = SETUP_MODE_SHORTCUTS_1;
4700 static void execSetupShortcuts2()
4702 setup_mode = SETUP_MODE_SHORTCUTS_2;
4707 static void execSetupShortcuts3()
4709 setup_mode = SETUP_MODE_SHORTCUTS_3;
4714 static void execSetupShortcuts4()
4716 setup_mode = SETUP_MODE_SHORTCUTS_4;
4721 static void execSetupShortcuts5()
4723 setup_mode = SETUP_MODE_SHORTCUTS_5;
4728 static void execExitSetup()
4730 game_status = GAME_MODE_MAIN;
4732 DrawMainMenuExt(REDRAW_FIELD, FALSE);
4735 static void execSaveAndExitSetup()
4741 static struct TokenInfo setup_info_main[] =
4743 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
4744 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
4745 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
4746 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
4747 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
4748 #if !defined(PLATFORM_ANDROID)
4749 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
4750 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
4752 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
4754 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
4755 { TYPE_EMPTY, NULL, "" },
4756 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
4757 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
4762 static struct TokenInfo setup_info_game[] =
4764 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
4765 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
4766 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
4767 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
4768 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
4769 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
4770 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
4771 { TYPE_STRING, &game_speed_text, "" },
4773 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
4774 { TYPE_STRING, &scroll_delay_text, "" },
4776 { TYPE_EMPTY, NULL, "" },
4777 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4782 static struct TokenInfo setup_info_editor[] =
4785 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
4786 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
4787 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
4788 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
4789 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
4790 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
4791 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4792 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4794 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
4795 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4796 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
4798 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
4800 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4801 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
4802 { TYPE_EMPTY, NULL, "" },
4804 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
4805 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
4806 { TYPE_EMPTY, NULL, "" },
4808 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
4809 { TYPE_EMPTY, NULL, "" },
4810 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4815 static struct TokenInfo setup_info_graphics[] =
4817 #if !defined(PLATFORM_ANDROID)
4818 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
4819 #if defined(TARGET_SDL2)
4820 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
4821 { TYPE_STRING, &window_size_text, "" },
4822 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
4823 { TYPE_STRING, &scaling_type_text, "" },
4825 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
4826 { TYPE_STRING, &screen_mode_text, "" },
4830 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
4831 { TYPE_STRING, &scroll_delay_text, "" },
4833 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
4834 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
4835 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
4836 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
4837 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
4838 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
4839 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
4840 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
4841 { TYPE_EMPTY, NULL, "" },
4842 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4847 static struct TokenInfo setup_info_sound[] =
4849 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
4850 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
4851 { TYPE_SWITCH, &setup.sound_music, "Music:" },
4852 { TYPE_EMPTY, NULL, "" },
4853 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
4854 { TYPE_STRING, &volume_simple_text, "" },
4855 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
4856 { TYPE_STRING, &volume_loops_text, "" },
4857 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
4858 { TYPE_STRING, &volume_music_text, "" },
4859 { TYPE_EMPTY, NULL, "" },
4860 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4865 static struct TokenInfo setup_info_artwork[] =
4867 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
4868 { TYPE_STRING, &graphics_set_name, "" },
4869 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
4870 { TYPE_STRING, &sounds_set_name, "" },
4871 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
4872 { TYPE_STRING, &music_set_name, "" },
4873 { TYPE_EMPTY, NULL, "" },
4874 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
4875 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
4876 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
4877 { TYPE_EMPTY, NULL, "" },
4878 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4883 static struct TokenInfo setup_info_input[] =
4885 { TYPE_SWITCH, NULL, "Player:" },
4886 { TYPE_SWITCH, NULL, "Device:" },
4887 { TYPE_ENTER_MENU, NULL, "" },
4888 { TYPE_EMPTY, NULL, "" },
4889 { TYPE_EMPTY, NULL, "" },
4890 { TYPE_EMPTY, NULL, "" },
4891 { TYPE_EMPTY, NULL, "" },
4892 { TYPE_EMPTY, NULL, "" },
4893 { TYPE_EMPTY, NULL, "" },
4894 { TYPE_EMPTY, NULL, "" },
4895 { TYPE_EMPTY, NULL, "" },
4896 { TYPE_EMPTY, NULL, "" },
4897 { TYPE_EMPTY, NULL, "" },
4898 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4903 static struct TokenInfo setup_info_touch[] =
4905 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
4906 { TYPE_STRING, &touch_controls_text, "" },
4907 { TYPE_EMPTY, NULL, "" },
4908 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
4909 { TYPE_STRING, &move_distance_text, "" },
4910 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
4911 { TYPE_STRING, &drop_distance_text, "" },
4912 { TYPE_EMPTY, NULL, "" },
4913 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4918 static struct TokenInfo setup_info_shortcuts[] =
4920 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
4921 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
4922 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
4923 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
4924 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
4925 { TYPE_EMPTY, NULL, "" },
4926 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4931 static struct TokenInfo setup_info_shortcuts_1[] =
4933 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
4934 { TYPE_KEY, &setup.shortcut.save_game, "" },
4935 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
4936 { TYPE_KEY, &setup.shortcut.load_game, "" },
4937 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
4938 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
4939 { TYPE_EMPTY, NULL, "" },
4940 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
4941 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
4942 { TYPE_EMPTY, NULL, "" },
4943 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4948 static struct TokenInfo setup_info_shortcuts_2[] =
4950 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
4951 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
4952 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
4953 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
4954 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
4955 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
4956 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
4957 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
4958 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
4959 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
4960 { TYPE_EMPTY, NULL, "" },
4961 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4966 static struct TokenInfo setup_info_shortcuts_3[] =
4968 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
4969 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
4970 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
4971 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
4972 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
4973 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
4974 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
4975 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
4976 { TYPE_KEYTEXT, NULL, "Record Tape:", },
4977 { TYPE_KEY, &setup.shortcut.tape_record, "" },
4978 { TYPE_KEYTEXT, NULL, "Play Tape:", },
4979 { TYPE_KEY, &setup.shortcut.tape_play, "" },
4980 { TYPE_EMPTY, NULL, "" },
4981 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4986 static struct TokenInfo setup_info_shortcuts_4[] =
4988 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
4989 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
4990 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
4991 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
4992 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
4993 { TYPE_KEY, &setup.shortcut.sound_music, "" },
4994 { TYPE_EMPTY, NULL, "" },
4995 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5000 static struct TokenInfo setup_info_shortcuts_5[] =
5002 { TYPE_KEYTEXT, NULL, "Snap Left:", },
5003 { TYPE_KEY, &setup.shortcut.snap_left, "" },
5004 { TYPE_KEYTEXT, NULL, "Snap Right:", },
5005 { TYPE_KEY, &setup.shortcut.snap_right, "" },
5006 { TYPE_KEYTEXT, NULL, "Snap Up:", },
5007 { TYPE_KEY, &setup.shortcut.snap_up, "" },
5008 { TYPE_KEYTEXT, NULL, "Snap Down:", },
5009 { TYPE_KEY, &setup.shortcut.snap_down, "" },
5010 { TYPE_EMPTY, NULL, "" },
5011 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5016 static Key getSetupKey()
5018 Key key = KSYM_UNDEFINED;
5019 boolean got_key_event = FALSE;
5021 while (!got_key_event)
5023 if (PendingEvent()) /* got event */
5031 case EVENT_KEYPRESS:
5033 key = GetEventKey((KeyEvent *)&event, TRUE);
5035 /* press 'Escape' or 'Enter' to keep the existing key binding */
5036 if (key == KSYM_Escape || key == KSYM_Return)
5037 key = KSYM_UNDEFINED; /* keep old value */
5039 got_key_event = TRUE;
5043 case EVENT_KEYRELEASE:
5044 key_joystick_mapping = 0;
5048 HandleOtherEvents(&event);
5056 /* don't eat all CPU time */
5063 static int getSetupTextFont(int type)
5065 if (type & (TYPE_SWITCH |
5077 static int getSetupValueFont(int type, void *value)
5079 if (type & TYPE_KEY)
5080 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5081 else if (type & TYPE_STRING)
5082 return FONT_VALUE_2;
5083 else if (type & TYPE_ECS_AGA)
5084 return FONT_VALUE_1;
5085 else if (type & TYPE_BOOLEAN_STYLE)
5086 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5087 else if (type & TYPE_YES_NO_AUTO)
5088 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5089 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5091 return FONT_VALUE_1;
5094 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5096 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5097 struct TokenInfo *si = &setup_info[si_pos];
5098 boolean font_draw_xoffset_modified = FALSE;
5099 int font_draw_xoffset_old = -1;
5100 int xoffset = (num_setup_info < max_setup_info ? -1 : 0);
5101 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5102 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5103 int xpos = menu_screen_value_xpos;
5104 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5105 int startx = mSX + xpos * 32;
5106 int starty = mSY + ypos * 32;
5107 int font_nr, font_width;
5108 int type = si->type;
5109 void *value = si->value;
5110 char *value_string = getSetupValue(type, value);
5113 if (value_string == NULL)
5116 if (type & TYPE_KEY)
5118 xpos = MENU_SCREEN_START_XPOS;
5120 if (type & TYPE_QUERY)
5121 value_string = "<press key>";
5123 else if (type & TYPE_STRING)
5125 int max_value_len = (SCR_FIELDX - 2) * 2;
5127 xpos = MENU_SCREEN_START_XPOS;
5129 if (strlen(value_string) > max_value_len)
5130 value_string[max_value_len] = '\0';
5132 else if (type & TYPE_YES_NO_AUTO)
5134 xpos = menu_screen_value_xpos - 1;
5137 startx = mSX + xpos * 32;
5138 starty = mSY + ypos * 32;
5139 font_nr = getSetupValueFont(type, value);
5140 font_width = getFontWidth(font_nr);
5142 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5143 if (setup_mode != SETUP_MODE_INPUT)
5145 int max_menu_text_length_big = (menu_screen_value_xpos -
5146 MENU_SCREEN_START_XPOS);
5147 int max_menu_text_length_medium = max_menu_text_length_big * 2;
5148 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5149 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5150 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5151 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5152 int text_font_nr = getSetupTextFont(FONT_MENU_2);
5153 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5154 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5155 boolean correct_font_draw_xoffset = FALSE;
5157 if (xpos == MENU_SCREEN_START_XPOS &&
5158 startx + font1_xoffset < text_startx + text_font_xoffset)
5159 correct_font_draw_xoffset = TRUE;
5161 if (xpos == menu_screen_value_xpos &&
5162 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5163 correct_font_draw_xoffset = TRUE;
5165 /* check if setup value would overlap with setup text when printed */
5166 /* (this can happen for extreme/wrong values for font draw offset) */
5167 if (correct_font_draw_xoffset)
5169 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5170 font_draw_xoffset_modified = TRUE;
5172 if (type & TYPE_KEY)
5173 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5174 else if (!(type & TYPE_STRING))
5175 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5176 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5180 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5181 DrawText(startx + i * font_width, starty, " ", font_nr);
5183 DrawText(startx, starty, value_string, font_nr);
5185 if (font_draw_xoffset_modified)
5186 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5189 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5191 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5192 struct TokenInfo *si = &setup_info[si_pos];
5194 if (si->type & TYPE_BOOLEAN_STYLE)
5196 *(boolean *)si->value ^= TRUE;
5198 else if (si->type & TYPE_YES_NO_AUTO)
5202 (*(int *)si->value == AUTO ? TRUE :
5203 *(int *)si->value == TRUE ? FALSE : AUTO) :
5204 (*(int *)si->value == TRUE ? AUTO :
5205 *(int *)si->value == AUTO ? FALSE : TRUE));
5207 else if (si->type & TYPE_KEY)
5211 si->type |= TYPE_QUERY;
5212 drawSetupValue(screen_pos, setup_info_pos_raw);
5213 si->type &= ~TYPE_QUERY;
5215 key = getSetupKey();
5216 if (key != KSYM_UNDEFINED)
5217 *(Key *)si->value = key;
5220 drawSetupValue(screen_pos, setup_info_pos_raw);
5222 // fullscreen state may have changed at this point
5223 if (si->value == &setup.fullscreen)
5224 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5227 static void DrawCursorAndText_Setup(int screen_pos, int setup_info_pos_raw,
5230 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5231 struct TokenInfo *si = &setup_info[si_pos];
5232 int xpos = MENU_SCREEN_START_XPOS;
5233 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5234 int font_nr = getSetupTextFont(si->type);
5236 if (setup_info == setup_info_input)
5237 font_nr = FONT_MENU_1;
5240 font_nr = FONT_ACTIVE(font_nr);
5242 DrawText(mSX + xpos * 32, mSY + ypos * 32, si->text, font_nr);
5244 if (si->type & ~TYPE_SKIP_ENTRY)
5245 drawCursor(screen_pos, active);
5248 static void drawSetupInfoList(struct TokenInfo *setup_info,
5249 int first_entry, int num_page_entries)
5253 if (num_page_entries > NUM_MENU_ENTRIES_ON_SCREEN)
5254 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
5256 if (num_page_entries > max_setup_info)
5257 num_page_entries = max_setup_info;
5259 if (first_entry + num_page_entries > max_setup_info)
5262 clearMenuListArea();
5264 for (i = 0; i < num_page_entries; i++)
5266 int setup_info_pos = first_entry + i;
5267 struct TokenInfo *si = &setup_info[setup_info_pos];
5268 void *value_ptr = si->value;
5270 /* set some entries to "unchangeable" according to other variables */
5271 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
5272 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
5273 (value_ptr == &setup.sound_music && !audio.music_available) ||
5274 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
5275 (value_ptr == &screen_mode_text && !video.fullscreen_available) ||
5276 (value_ptr == &window_size_text && !video.window_scaling_available) ||
5277 (value_ptr == &scaling_type_text && !video.window_scaling_available))
5278 si->type |= TYPE_GHOSTED;
5280 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5281 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5282 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5283 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5284 else if (si->type & ~TYPE_SKIP_ENTRY)
5285 initCursor(i, IMG_MENU_BUTTON);
5287 DrawCursorAndText_Setup(i, setup_info_pos, FALSE);
5289 if (si->type & TYPE_VALUE)
5290 drawSetupValue(i, setup_info_pos);
5294 static void DrawSetupScreen_Generic()
5296 boolean redraw_all = FALSE;
5297 char *title_string = NULL;
5302 FreeScreenGadgets();
5303 CreateScreenGadgets();
5305 CloseDoor(DOOR_CLOSE_2);
5307 if (redraw_mask & REDRAW_ALL)
5310 FadeOut(REDRAW_FIELD);
5314 if (setup_mode == SETUP_MODE_MAIN)
5316 setup_info = setup_info_main;
5317 title_string = "Setup";
5319 else if (setup_mode == SETUP_MODE_GAME)
5321 setup_info = setup_info_game;
5322 title_string = "Setup Game";
5324 else if (setup_mode == SETUP_MODE_EDITOR)
5326 setup_info = setup_info_editor;
5327 title_string = "Setup Editor";
5329 else if (setup_mode == SETUP_MODE_GRAPHICS)
5331 setup_info = setup_info_graphics;
5332 title_string = "Setup Graphics";
5334 else if (setup_mode == SETUP_MODE_SOUND)
5336 setup_info = setup_info_sound;
5337 title_string = "Setup Sound";
5339 else if (setup_mode == SETUP_MODE_ARTWORK)
5341 setup_info = setup_info_artwork;
5342 title_string = "Custom Artwork";
5344 else if (setup_mode == SETUP_MODE_TOUCH)
5346 setup_info = setup_info_touch;
5347 title_string = "Setup Touch Ctrls";
5349 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5351 setup_info = setup_info_shortcuts;
5352 title_string = "Setup Shortcuts";
5354 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5356 setup_info = setup_info_shortcuts_1;
5357 title_string = "Setup Shortcuts";
5359 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5361 setup_info = setup_info_shortcuts_2;
5362 title_string = "Setup Shortcuts";
5364 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5366 setup_info = setup_info_shortcuts_3;
5367 title_string = "Setup Shortcuts";
5369 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5371 setup_info = setup_info_shortcuts_4;
5372 title_string = "Setup Shortcuts";
5374 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5376 setup_info = setup_info_shortcuts_5;
5377 title_string = "Setup Shortcuts";
5380 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5382 // determine maximal number of setup entries that can be displayed on screen
5384 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5387 // determine maximal number of setup entries available for this setup screen
5389 for (i = 0; setup_info[i].type != 0; i++)
5392 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5394 MapScreenGadgets(max_setup_info);
5397 redraw_mask = REDRAW_ALL;
5399 FadeIn(redraw_mask);
5404 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5406 static int choice_store[MAX_SETUP_MODES];
5407 static int first_entry_store[MAX_SETUP_MODES];
5408 int choice = choice_store[setup_mode]; /* starts with 0 */
5409 int first_entry = first_entry_store[setup_mode]; /* starts with 0 */
5411 int y = choice - first_entry;
5413 boolean position_set_by_scrollbar = (dx == 999);
5414 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5415 int num_page_entries;
5417 num_page_entries = MIN(max_setup_info, NUM_MENU_ENTRIES_ON_SCREEN);
5419 if (button == MB_MENU_INITIALIZE)
5421 /* advance to first valid menu entry */
5422 while (choice < num_setup_info &&
5423 setup_info[choice].type & TYPE_SKIP_ENTRY)
5426 if (position_set_by_scrollbar)
5427 first_entry = first_entry_store[setup_mode] = dy;
5429 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_setup_info,
5430 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
5432 drawSetupInfoList(setup_info, first_entry, NUM_MENU_ENTRIES_ON_SCREEN);
5434 if (choice < first_entry)
5436 choice = first_entry;
5438 if (setup_info[choice].type & TYPE_SKIP_ENTRY)
5441 else if (choice > first_entry + num_page_entries - 1)
5443 choice = first_entry + num_page_entries - 1;
5445 if (setup_info[choice].type & TYPE_SKIP_ENTRY)
5449 choice_store[setup_mode] = choice;
5451 DrawCursorAndText_Setup(choice - first_entry, choice, TRUE);
5455 else if (button == MB_MENU_LEAVE)
5459 PlaySound(SND_MENU_ITEM_SELECTING);
5461 for (i = 0; setup_info[i].type != 0; i++)
5463 if (setup_info[i].type & TYPE_LEAVE_MENU)
5465 void (*menu_callback_function)(void) = setup_info[i].value;
5469 menu_callback_function();
5471 break; /* absolutely needed because function changes 'setup_info'! */
5478 if (mx || my) /* mouse input */
5480 x = (mx - mSX) / 32;
5481 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5483 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
5485 /* move cursor instead of scrolling when already at start/end of list */
5486 if (dy == -1 * SCROLL_LINE && first_entry == 0)
5488 else if (dy == +1 * SCROLL_LINE &&
5489 first_entry + num_page_entries == max_setup_info)
5492 /* handle scrolling screen one line or page */
5494 y + dy > num_page_entries - 1)
5496 boolean redraw = FALSE;
5498 if (ABS(dy) == SCROLL_PAGE)
5499 step = num_page_entries - 1;
5501 if (dy < 0 && first_entry > 0)
5503 /* scroll page/line up */
5505 first_entry -= step;
5506 if (first_entry < 0)
5511 else if (dy > 0 && first_entry + num_page_entries < max_setup_info)
5513 /* scroll page/line down */
5515 first_entry += step;
5516 if (first_entry + num_page_entries > max_setup_info)
5517 first_entry = MAX(0, max_setup_info - num_page_entries);
5524 choice += first_entry - first_entry_store[setup_mode];
5526 if (choice < first_entry)
5528 choice = first_entry;
5530 if (setup_info[choice].type & TYPE_SKIP_ENTRY)
5533 else if (choice > first_entry + num_page_entries - 1)
5535 choice = first_entry + num_page_entries - 1;
5537 if (setup_info[choice].type & TYPE_SKIP_ENTRY)
5540 else if (setup_info[choice].type & TYPE_SKIP_ENTRY)
5544 if (choice < first_entry ||
5545 choice > first_entry + num_page_entries - 1)
5546 first_entry += SIGN(dy);
5549 first_entry_store[setup_mode] = first_entry;
5550 choice_store[setup_mode] = choice;
5552 drawSetupInfoList(setup_info, first_entry, NUM_MENU_ENTRIES_ON_SCREEN);
5554 DrawCursorAndText_Setup(choice - first_entry, choice, TRUE);
5556 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_setup_info,
5557 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
5565 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
5567 if (setup_info[choice].type & menu_navigation_type ||
5568 setup_info[choice].type & TYPE_BOOLEAN_STYLE ||
5569 setup_info[choice].type & TYPE_YES_NO_AUTO)
5570 button = MB_MENU_CHOICE;
5575 /* jump to next non-empty menu entry (up or down) */
5576 while (first_entry + y > 0 &&
5577 first_entry + y < max_setup_info - 1 &&
5578 setup_info[first_entry + y].type & TYPE_SKIP_ENTRY)
5581 if (!IN_VIS_MENU(x, y))
5583 choice += y - y_old;
5585 if (choice < first_entry)
5586 first_entry = choice;
5587 else if (choice > first_entry + num_page_entries - 1)
5588 first_entry = choice - num_page_entries + 1;
5590 if (first_entry >= 0 &&
5591 first_entry + num_page_entries <= max_setup_info)
5593 first_entry_store[setup_mode] = first_entry;
5595 if (choice < first_entry)
5596 choice = first_entry;
5597 else if (choice > first_entry + num_page_entries - 1)
5598 choice = first_entry + num_page_entries - 1;
5600 choice_store[setup_mode] = choice;
5602 drawSetupInfoList(setup_info, first_entry, NUM_MENU_ENTRIES_ON_SCREEN);
5604 DrawCursorAndText_Setup(choice - first_entry, choice, TRUE);
5606 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_setup_info,
5607 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
5614 if (!anyScrollbarGadgetActive() &&
5615 IN_VIS_MENU(x, y) &&
5616 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
5617 y >= 0 && y < num_page_entries)
5621 if (first_entry + y != choice &&
5622 setup_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
5624 PlaySound(SND_MENU_ITEM_ACTIVATING);
5626 DrawCursorAndText_Setup(choice - first_entry, choice, FALSE);
5627 DrawCursorAndText_Setup(y, first_entry + y, TRUE);
5629 choice = choice_store[setup_mode] = first_entry + y;
5632 else if (!(setup_info[first_entry + y].type & TYPE_GHOSTED))
5634 PlaySound(SND_MENU_ITEM_SELECTING);
5636 /* when selecting key headline, execute function for key value change */
5637 if (setup_info[first_entry + y].type & TYPE_KEYTEXT &&
5638 setup_info[first_entry + y + 1].type & TYPE_KEY)
5641 /* when selecting string value, execute function for list selection */
5642 if (setup_info[first_entry + y].type & TYPE_STRING && y > 0 &&
5643 setup_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
5646 if (setup_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
5648 void (*menu_callback_function)(void) =
5649 setup_info[first_entry + y].value;
5651 FadeSetFromType(setup_info[first_entry + y].type);
5653 menu_callback_function();
5657 if (setup_info[first_entry + y].type & TYPE_VALUE)
5658 changeSetupValue(y, first_entry + y, dx);
5664 void DrawSetupScreen_Input()
5668 FadeOut(REDRAW_FIELD);
5672 setup_info = setup_info_input;
5674 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5676 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5677 "Joysticks deactivated on this screen");
5679 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5681 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5682 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5683 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5684 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5685 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5686 initCursor(i, IMG_MENU_BUTTON);
5688 DrawCursorAndText_Setup(i, -1, FALSE);
5691 /* create gadgets for setup input menu screen */
5692 FreeScreenGadgets();
5693 CreateScreenGadgets();
5695 /* map gadgets for setup input menu screen */
5696 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5698 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5700 FadeIn(REDRAW_FIELD);
5705 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5707 if (device_name == NULL)
5710 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5713 if (strlen(device_name) > 1)
5715 char c1 = device_name[strlen(device_name) - 1];
5716 char c2 = device_name[strlen(device_name) - 2];
5718 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5719 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5722 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5723 strlen(device_name));
5726 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5729 static struct SetupKeyboardInfo custom_key;
5736 { &custom_key.left, "Joystick Left" },
5737 { &custom_key.right, "Joystick Right" },
5738 { &custom_key.up, "Joystick Up" },
5739 { &custom_key.down, "Joystick Down" },
5740 { &custom_key.snap, "Button 1" },
5741 { &custom_key.drop, "Button 2" }
5743 static char *joystick_name[MAX_PLAYERS] =
5750 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5754 custom_key = setup.input[player_nr].key;
5756 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5757 FONT_INPUT_1_ACTIVE);
5759 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5761 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5762 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5764 if (setup.input[player_nr].use_joystick)
5766 char *device_name = setup.input[player_nr].joy.device_name;
5767 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5768 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5770 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5771 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
5775 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
5776 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
5779 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
5781 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
5782 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
5783 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
5784 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
5786 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
5787 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
5788 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
5789 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
5790 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
5791 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
5793 for (i = 0; i < 6; i++)
5795 int ypos = 6 + i + (i > 3 ? i-3 : 0);
5797 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5799 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5800 (setup.input[player_nr].use_joystick ?
5802 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
5806 static int input_player_nr = 0;
5808 void HandleSetupScreen_Input_Player(int step, int direction)
5810 int old_player_nr = input_player_nr;
5813 new_player_nr = old_player_nr + step * direction;
5814 if (new_player_nr < 0)
5816 if (new_player_nr > MAX_PLAYERS - 1)
5817 new_player_nr = MAX_PLAYERS - 1;
5819 if (new_player_nr != old_player_nr)
5821 input_player_nr = new_player_nr;
5823 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5827 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
5829 static int choice = 0;
5832 int pos_start = SETUPINPUT_SCREEN_POS_START;
5833 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
5834 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
5835 int pos_end = SETUPINPUT_SCREEN_POS_END;
5837 if (button == MB_MENU_INITIALIZE)
5839 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
5841 DrawCursorAndText_Setup(choice, -1, TRUE);
5845 else if (button == MB_MENU_LEAVE)
5847 setup_mode = SETUP_MODE_MAIN;
5854 if (mx || my) /* mouse input */
5856 x = (mx - mSX) / 32;
5857 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5859 else if (dx || dy) /* keyboard input */
5861 if (dx && choice == 0)
5862 x = (dx < 0 ? 10 : 12);
5863 else if ((dx && choice == 1) ||
5864 (dx == +1 && choice == 2) ||
5865 (dx == -1 && choice == pos_end))
5866 button = MB_MENU_CHOICE;
5870 if (y >= pos_empty1 && y <= pos_empty2)
5871 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
5874 if (y == 0 && dx != 0 && button)
5876 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
5878 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
5879 y >= pos_start && y <= pos_end &&
5880 !(y >= pos_empty1 && y <= pos_empty2))
5886 DrawCursorAndText_Setup(choice, -1, FALSE);
5887 DrawCursorAndText_Setup(y, -1, TRUE);
5889 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
5898 char *device_name = setup.input[input_player_nr].joy.device_name;
5900 if (!setup.input[input_player_nr].use_joystick)
5902 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
5904 setJoystickDeviceToNr(device_name, new_device_nr);
5905 setup.input[input_player_nr].use_joystick = TRUE;
5909 int device_nr = getJoystickNrFromDeviceName(device_name);
5910 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
5912 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
5913 setup.input[input_player_nr].use_joystick = FALSE;
5915 setJoystickDeviceToNr(device_name, new_device_nr);
5918 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5922 if (setup.input[input_player_nr].use_joystick)
5925 CalibrateJoystick(input_player_nr);
5928 CustomizeKeyboard(input_player_nr);
5930 else if (y == pos_end)
5936 setup_mode = SETUP_MODE_MAIN;
5943 void CustomizeKeyboard(int player_nr)
5947 boolean finished = FALSE;
5948 static struct SetupKeyboardInfo custom_key;
5953 } customize_step[] =
5955 { &custom_key.left, "Move Left" },
5956 { &custom_key.right, "Move Right" },
5957 { &custom_key.up, "Move Up" },
5958 { &custom_key.down, "Move Down" },
5959 { &custom_key.snap, "Snap Field" },
5960 { &custom_key.drop, "Drop Element" }
5963 /* read existing key bindings from player setup */
5964 custom_key = setup.input[player_nr].key;
5967 FadeOut(REDRAW_FIELD);
5971 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
5974 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5975 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5976 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5977 "Key:", FONT_INPUT_1_ACTIVE);
5978 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5979 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
5981 FadeIn(REDRAW_FIELD);
5987 if (PendingEvent()) /* got event */
5995 case EVENT_KEYPRESS:
5997 Key key = GetEventKey((KeyEvent *)&event, FALSE);
5999 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6001 if (key == KSYM_Escape)
6002 FadeSkipNextFadeIn();
6008 /* all keys configured -- wait for "Escape" or "Return" key */
6012 /* press 'Enter' to keep the existing key binding */
6013 if (key == KSYM_Return)
6014 key = *customize_step[step_nr].key;
6016 /* check if key already used */
6017 for (i = 0; i < step_nr; i++)
6018 if (*customize_step[i].key == key)
6023 /* got new key binding */
6024 *customize_step[step_nr].key = key;
6025 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6027 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6028 getKeyNameFromKey(key), FONT_VALUE_1);
6031 /* un-highlight last query */
6032 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6033 customize_step[step_nr - 1].text, FONT_MENU_1);
6034 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6035 "Key:", FONT_MENU_1);
6037 /* press 'Enter' to leave */
6040 DrawText(mSX + 16, mSY + 15 * 32 + 16,
6041 "Press Enter", FONT_TITLE_1);
6045 /* query next key binding */
6046 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6047 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6048 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6049 "Key:", FONT_INPUT_1_ACTIVE);
6050 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6051 getKeyNameFromKey(*customize_step[step_nr].key),
6056 case EVENT_KEYRELEASE:
6057 key_joystick_mapping = 0;
6061 HandleOtherEvents(&event);
6069 /* don't eat all CPU time */
6073 /* write new key bindings back to player setup */
6074 setup.input[player_nr].key = custom_key;
6077 DrawSetupScreen_Input();
6080 static boolean CalibrateJoystickMain(int player_nr)
6082 int new_joystick_xleft = JOYSTICK_XMIDDLE;
6083 int new_joystick_xright = JOYSTICK_XMIDDLE;
6084 int new_joystick_yupper = JOYSTICK_YMIDDLE;
6085 int new_joystick_ylower = JOYSTICK_YMIDDLE;
6086 int new_joystick_xmiddle, new_joystick_ymiddle;
6088 int joystick_fd = joystick.fd[player_nr];
6089 int x, y, last_x, last_y, xpos = 8, ypos = 3;
6090 boolean check[3][3];
6091 int check_remaining = 3 * 3;
6096 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6099 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
6103 FadeOut(REDRAW_FIELD);
6107 for (y = 0; y < 3; y++)
6109 for (x = 0; x < 3; x++)
6111 DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
6112 check[x][y] = FALSE;
6116 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
6117 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
6118 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
6119 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
6120 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
6121 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
6122 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
6124 joy_value = Joystick(player_nr);
6125 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6126 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6128 /* eventually uncalibrated center position (joystick could be uncentered) */
6129 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6132 new_joystick_xmiddle = joy_x;
6133 new_joystick_ymiddle = joy_y;
6135 DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
6137 FadeIn(REDRAW_FIELD);
6139 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
6144 if (PendingEvent()) /* got event */
6152 case EVENT_KEYPRESS:
6153 switch (GetEventKey((KeyEvent *)&event, TRUE))
6156 if (check_remaining == 0)
6161 FadeSkipNextFadeIn();
6170 case EVENT_KEYRELEASE:
6171 key_joystick_mapping = 0;
6175 HandleOtherEvents(&event);
6180 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6183 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
6184 new_joystick_xright = MAX(new_joystick_xright, joy_x);
6185 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
6186 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
6188 setup.input[player_nr].joy.xleft = new_joystick_xleft;
6189 setup.input[player_nr].joy.yupper = new_joystick_yupper;
6190 setup.input[player_nr].joy.xright = new_joystick_xright;
6191 setup.input[player_nr].joy.ylower = new_joystick_ylower;
6192 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6193 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6195 CheckJoystickData();
6197 joy_value = Joystick(player_nr);
6199 if (joy_value & JOY_BUTTON && check_remaining == 0)
6202 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6203 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6205 if (x != last_x || y != last_y)
6207 DrawFixedGraphic(xpos + last_x, ypos + last_y,
6208 IMG_MENU_CALIBRATE_YELLOW, 0);
6209 DrawFixedGraphic(xpos + x, ypos + y,
6210 IMG_MENU_CALIBRATE_RED, 0);
6215 if (check_remaining > 0 && !check[x+1][y+1])
6217 check[x+1][y+1] = TRUE;
6225 /* don't eat all CPU time */
6229 /* calibrated center position (joystick should now be centered) */
6230 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6233 new_joystick_xmiddle = joy_x;
6234 new_joystick_ymiddle = joy_y;
6238 /* wait until the last pressed button was released */
6239 while (Joystick(player_nr) & JOY_BUTTON)
6241 if (PendingEvent()) /* got event */
6246 HandleOtherEvents(&event);
6255 void CalibrateJoystick(int player_nr)
6257 if (!CalibrateJoystickMain(player_nr))
6259 char *device_name = setup.input[player_nr].joy.device_name;
6260 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6261 int xpos = mSX - SX;
6262 int ypos = mSY - SY;
6266 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6267 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6270 Delay(2000); /* show error message for a short time */
6275 DrawSetupScreen_Input();
6278 void DrawSetupScreen()
6280 DeactivateJoystick();
6282 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6284 if (setup_mode == SETUP_MODE_INPUT)
6285 DrawSetupScreen_Input();
6286 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6287 DrawChooseTree(&game_speed_current);
6288 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6289 DrawChooseTree(&scroll_delay_current);
6290 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6291 DrawChooseTree(&screen_mode_current);
6292 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6293 DrawChooseTree(&window_size_current);
6294 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6295 DrawChooseTree(&scaling_type_current);
6296 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6297 DrawChooseTree(&artwork.gfx_current);
6298 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6299 DrawChooseTree(&artwork.snd_current);
6300 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6301 DrawChooseTree(&artwork.mus_current);
6302 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6303 DrawChooseTree(&volume_simple_current);
6304 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6305 DrawChooseTree(&volume_loops_current);
6306 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6307 DrawChooseTree(&volume_music_current);
6308 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6309 DrawChooseTree(&touch_control_current);
6310 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6311 DrawChooseTree(&move_distance_current);
6312 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6313 DrawChooseTree(&drop_distance_current);
6315 DrawSetupScreen_Generic();
6321 void RedrawSetupScreenAfterFullscreenToggle()
6323 if (setup_mode == SETUP_MODE_GRAPHICS ||
6324 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6326 // update list selection from "setup.window_scaling_percent"
6327 execSetupGraphics_setWindowSizes(TRUE);
6333 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6335 if (setup_mode == SETUP_MODE_INPUT)
6336 HandleSetupScreen_Input(mx, my, dx, dy, button);
6337 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6338 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6339 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6340 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6341 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6342 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
6343 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6344 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6345 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6346 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
6347 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6348 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6349 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6350 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6351 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6352 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6353 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6354 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6355 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6356 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6357 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6358 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6359 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6360 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
6361 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6362 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
6363 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6364 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
6366 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6369 void HandleGameActions()
6371 if (game_status != GAME_MODE_PLAYING)
6374 GameActions(); /* main game loop */
6376 if (tape.auto_play && !tape.playing)
6377 AutoPlayTape(); /* continue automatically playing next tape */
6381 /* ---------- new screen button stuff -------------------------------------- */
6383 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6387 case SCREEN_CTRL_ID_PREV_LEVEL:
6388 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
6389 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
6392 case SCREEN_CTRL_ID_NEXT_LEVEL:
6393 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
6394 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
6397 case SCREEN_CTRL_ID_PREV_PLAYER:
6398 *x = mSX + TILEX * 10;
6399 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6402 case SCREEN_CTRL_ID_NEXT_PLAYER:
6403 *x = mSX + TILEX * 12;
6404 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6408 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6414 int gfx_unpressed, gfx_pressed;
6415 void (*get_gadget_position)(int *, int *, int);
6419 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6422 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6423 getScreenMenuButtonPos,
6424 SCREEN_CTRL_ID_PREV_LEVEL,
6429 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6430 getScreenMenuButtonPos,
6431 SCREEN_CTRL_ID_NEXT_LEVEL,
6436 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6437 getScreenMenuButtonPos,
6438 SCREEN_CTRL_ID_PREV_PLAYER,
6443 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6444 getScreenMenuButtonPos,
6445 SCREEN_CTRL_ID_NEXT_PLAYER,
6453 int gfx_unpressed, gfx_pressed;
6457 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6460 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6461 -1, -1, /* these values are not constant, but can change at runtime */
6462 SCREEN_CTRL_ID_SCROLL_UP,
6466 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6467 -1, -1, /* these values are not constant, but can change at runtime */
6468 SCREEN_CTRL_ID_SCROLL_DOWN,
6475 int gfx_unpressed, gfx_pressed;
6481 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6484 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6485 -1, -1, /* these values are not constant, but can change at runtime */
6486 -1, -1, /* these values are not constant, but can change at runtime */
6487 GD_TYPE_SCROLLBAR_VERTICAL,
6488 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6489 "scroll level series vertically"
6493 static void CreateScreenMenubuttons()
6495 struct GadgetInfo *gi;
6496 unsigned int event_mask;
6499 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6501 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6502 int gfx_unpressed, gfx_pressed;
6503 int x, y, width, height;
6504 int gd_x1, gd_x2, gd_y1, gd_y2;
6505 int id = menubutton_info[i].gadget_id;
6507 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6509 menubutton_info[i].get_gadget_position(&x, &y, id);
6511 width = SC_MENUBUTTON_XSIZE;
6512 height = SC_MENUBUTTON_YSIZE;
6514 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6515 gfx_pressed = menubutton_info[i].gfx_pressed;
6516 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6517 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6518 gd_x1 = graphic_info[gfx_unpressed].src_x;
6519 gd_y1 = graphic_info[gfx_unpressed].src_y;
6520 gd_x2 = graphic_info[gfx_pressed].src_x;
6521 gd_y2 = graphic_info[gfx_pressed].src_y;
6523 gi = CreateGadget(GDI_CUSTOM_ID, id,
6524 GDI_CUSTOM_TYPE_ID, i,
6525 GDI_INFO_TEXT, menubutton_info[i].infotext,
6530 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6531 GDI_STATE, GD_BUTTON_UNPRESSED,
6532 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6533 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6534 GDI_DIRECT_DRAW, FALSE,
6535 GDI_EVENT_MASK, event_mask,
6536 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6540 Error(ERR_EXIT, "cannot create gadget");
6542 screen_gadget[id] = gi;
6546 static void CreateScreenScrollbuttons()
6548 struct GadgetInfo *gi;
6549 unsigned int event_mask;
6552 /* these values are not constant, but can change at runtime */
6553 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6554 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6555 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6556 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6558 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6560 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6561 int gfx_unpressed, gfx_pressed;
6562 int x, y, width, height;
6563 int gd_x1, gd_x2, gd_y1, gd_y2;
6564 int id = scrollbutton_info[i].gadget_id;
6566 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6568 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6569 y = mSY + scrollbutton_info[i].y;
6570 width = SC_SCROLLBUTTON_XSIZE;
6571 height = SC_SCROLLBUTTON_YSIZE;
6573 /* correct scrollbar position if placed outside menu (playfield) area */
6574 if (x > SC_SCROLL_UP_XPOS)
6575 x = SC_SCROLL_UP_XPOS;
6577 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6578 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6579 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6581 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6582 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6583 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6584 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6585 gd_x1 = graphic_info[gfx_unpressed].src_x;
6586 gd_y1 = graphic_info[gfx_unpressed].src_y;
6587 gd_x2 = graphic_info[gfx_pressed].src_x;
6588 gd_y2 = graphic_info[gfx_pressed].src_y;
6590 gi = CreateGadget(GDI_CUSTOM_ID, id,
6591 GDI_CUSTOM_TYPE_ID, i,
6592 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6597 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6598 GDI_STATE, GD_BUTTON_UNPRESSED,
6599 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6600 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6601 GDI_DIRECT_DRAW, FALSE,
6602 GDI_EVENT_MASK, event_mask,
6603 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6607 Error(ERR_EXIT, "cannot create gadget");
6609 screen_gadget[id] = gi;
6613 static void CreateScreenScrollbars()
6617 /* these values are not constant, but can change at runtime */
6618 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6619 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6620 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
6621 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6623 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6625 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6626 int gfx_unpressed, gfx_pressed;
6627 int x, y, width, height;
6628 int gd_x1, gd_x2, gd_y1, gd_y2;
6629 struct GadgetInfo *gi;
6630 int items_max, items_visible, item_position;
6631 unsigned int event_mask;
6632 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6633 int id = scrollbar_info[i].gadget_id;
6635 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6637 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6638 y = mSY + scrollbar_info[i].y;
6639 width = scrollbar_info[i].width;
6640 height = scrollbar_info[i].height;
6642 /* correct scrollbar position if placed outside menu (playfield) area */
6643 if (x > SC_SCROLL_VERTICAL_XPOS)
6644 x = SC_SCROLL_VERTICAL_XPOS;
6646 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6647 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6649 items_max = num_page_entries;
6650 items_visible = num_page_entries;
6653 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6654 gfx_pressed = scrollbar_info[i].gfx_pressed;
6655 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6656 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6657 gd_x1 = graphic_info[gfx_unpressed].src_x;
6658 gd_y1 = graphic_info[gfx_unpressed].src_y;
6659 gd_x2 = graphic_info[gfx_pressed].src_x;
6660 gd_y2 = graphic_info[gfx_pressed].src_y;
6662 gi = CreateGadget(GDI_CUSTOM_ID, id,
6663 GDI_CUSTOM_TYPE_ID, i,
6664 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6669 GDI_TYPE, scrollbar_info[i].type,
6670 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6671 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6672 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6673 GDI_WHEEL_AREA_X, SX,
6674 GDI_WHEEL_AREA_Y, SY,
6675 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6676 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6677 GDI_STATE, GD_BUTTON_UNPRESSED,
6678 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6679 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6680 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6681 GDI_DIRECT_DRAW, FALSE,
6682 GDI_EVENT_MASK, event_mask,
6683 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6687 Error(ERR_EXIT, "cannot create gadget");
6689 screen_gadget[id] = gi;
6693 void CreateScreenGadgets()
6695 int last_game_status = game_status; /* save current game status */
6697 CreateScreenMenubuttons();
6699 CreateScreenScrollbuttons();
6700 CreateScreenScrollbars();
6702 game_status = last_game_status; /* restore current game status */
6705 void FreeScreenGadgets()
6709 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6710 FreeGadget(screen_gadget[i]);
6713 void MapScreenMenuGadgets(int screen_mask)
6717 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6718 if (screen_mask & menubutton_info[i].screen_mask)
6719 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6722 void MapScreenGadgets(int num_entries)
6726 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6729 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6730 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6732 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6733 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6736 void MapScreenTreeGadgets(TreeInfo *ti)
6738 MapScreenGadgets(numTreeInfoInGroup(ti));
6741 static void HandleScreenGadgets(struct GadgetInfo *gi)
6743 int id = gi->custom_id;
6744 int button = gi->event.button;
6745 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6749 case SCREEN_CTRL_ID_PREV_LEVEL:
6750 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
6753 case SCREEN_CTRL_ID_NEXT_LEVEL:
6754 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
6757 case SCREEN_CTRL_ID_PREV_PLAYER:
6758 HandleSetupScreen_Input_Player(step, -1);
6761 case SCREEN_CTRL_ID_NEXT_PLAYER:
6762 HandleSetupScreen_Input_Player(step, +1);
6765 case SCREEN_CTRL_ID_SCROLL_UP:
6766 if (game_status == GAME_MODE_LEVELS)
6767 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6768 else if (game_status == GAME_MODE_LEVELNR)
6769 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6770 else if (game_status == GAME_MODE_SETUP)
6771 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6774 case SCREEN_CTRL_ID_SCROLL_DOWN:
6775 if (game_status == GAME_MODE_LEVELS)
6776 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6777 else if (game_status == GAME_MODE_LEVELNR)
6778 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6779 else if (game_status == GAME_MODE_SETUP)
6780 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6783 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
6784 if (game_status == GAME_MODE_LEVELS)
6785 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6786 else if (game_status == GAME_MODE_LEVELNR)
6787 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6788 else if (game_status == GAME_MODE_SETUP)
6789 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);