1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 /* screens on the info screen */
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 /* screens on the setup screen */
43 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
44 /* (should also match corresponding entries in src/conf_gfx.c) */
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_EDITOR 2
48 #define SETUP_MODE_GRAPHICS 3
49 #define SETUP_MODE_SOUND 4
50 #define SETUP_MODE_ARTWORK 5
51 #define SETUP_MODE_INPUT 6
52 #define SETUP_MODE_TOUCH 7
53 #define SETUP_MODE_SHORTCUTS 8
54 #define SETUP_MODE_SHORTCUTS_1 9
55 #define SETUP_MODE_SHORTCUTS_2 10
56 #define SETUP_MODE_SHORTCUTS_3 11
57 #define SETUP_MODE_SHORTCUTS_4 12
58 #define SETUP_MODE_SHORTCUTS_5 13
60 /* sub-screens on the setup screen (generic) */
61 #define SETUP_MODE_CHOOSE_ARTWORK 14
62 #define SETUP_MODE_CHOOSE_OTHER 15
64 /* sub-screens on the setup screen (specific) */
65 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
66 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
67 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
68 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
69 #define SETUP_MODE_CHOOSE_SCALING_TYPE 20
70 #define SETUP_MODE_CHOOSE_RENDERING 21
71 #define SETUP_MODE_CHOOSE_GRAPHICS 22
72 #define SETUP_MODE_CHOOSE_SOUNDS 23
73 #define SETUP_MODE_CHOOSE_MUSIC 24
74 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
75 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
76 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
77 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
78 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
79 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
80 #define SETUP_MODE_CHOOSE_TRANSPARENCY 31
81 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 32
82 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 33
83 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 34
84 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 35
85 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 36
87 #define MAX_SETUP_MODES 37
89 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
91 /* setup screen titles */
92 #define STR_SETUP_MAIN "Setup"
93 #define STR_SETUP_GAME "Game & Menu"
94 #define STR_SETUP_EDITOR "Editor"
95 #define STR_SETUP_GRAPHICS "Graphics"
96 #define STR_SETUP_SOUND "Sound & Music"
97 #define STR_SETUP_ARTWORK "Custom Artwork"
98 #define STR_SETUP_INPUT "Input Devices"
99 #define STR_SETUP_TOUCH "Touch Controls"
100 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
101 #define STR_SETUP_EXIT "Exit"
102 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
104 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
105 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
106 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
107 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
108 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
109 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
110 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
111 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
112 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
113 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
114 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
115 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
116 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
117 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
118 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
119 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
120 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
122 /* for input setup functions */
123 #define SETUPINPUT_SCREEN_POS_START 0
124 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
125 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
126 #define SETUPINPUT_SCREEN_POS_END 13
128 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
129 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
131 /* for various menu stuff */
132 #define MENU_SCREEN_START_XPOS 1
133 #define MENU_SCREEN_START_YPOS 2
134 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
135 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
136 #define MENU_TITLE1_YPOS 8
137 #define MENU_TITLE2_YPOS 46
138 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
139 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
140 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
141 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
142 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
143 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
144 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
145 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
146 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
147 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
148 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
149 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
150 MENU_INFO_FONT_TITLE))
151 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
152 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
153 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
154 MENU_SCREEN_INFO_YSTART2 - \
156 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
157 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
158 MENU_SCREEN_INFO_YSTEP)
159 #define NUM_INFO_ELEMENTS_FROM_CONF \
160 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
161 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
162 MAX_MENU_ENTRIES_ON_SCREEN)
163 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
164 MAX_INFO_ELEMENTS_ON_SCREEN), \
165 NUM_INFO_ELEMENTS_FROM_CONF)
166 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
167 #define MAX_MENU_TEXT_LENGTH_BIG 13
168 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
170 /* buttons and scrollbars identifiers */
171 #define SCREEN_CTRL_ID_PREV_LEVEL 0
172 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
173 #define SCREEN_CTRL_ID_PREV_PLAYER 2
174 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
175 #define SCREEN_CTRL_ID_INSERT_SOLUTION 4
176 #define SCREEN_CTRL_ID_PLAY_SOLUTION 5
177 #define SCREEN_CTRL_ID_SCROLL_UP 6
178 #define SCREEN_CTRL_ID_SCROLL_DOWN 7
179 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 8
181 #define NUM_SCREEN_GADGETS 9
183 #define NUM_SCREEN_MENUBUTTONS 6
184 #define NUM_SCREEN_SCROLLBUTTONS 2
185 #define NUM_SCREEN_SCROLLBARS 1
187 #define SCREEN_MASK_MAIN (1 << 0)
188 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
189 #define SCREEN_MASK_INPUT (1 << 2)
191 /* graphic position and size values for buttons and scrollbars */
192 #define SC_MENUBUTTON_XSIZE TILEX
193 #define SC_MENUBUTTON_YSIZE TILEY
195 #define SC_SCROLLBUTTON_XSIZE TILEX
196 #define SC_SCROLLBUTTON_YSIZE TILEY
198 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
200 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
201 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
202 SC_SCROLLBUTTON_YSIZE)
204 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
205 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
207 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
208 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
209 SC_SCROLLBUTTON_YSIZE)
211 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
212 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
213 SC_SCROLL_VERTICAL_YSIZE)
215 #define SC_BORDER_SIZE 14
218 /* forward declarations of internal functions */
219 static void HandleScreenGadgets(struct GadgetInfo *);
220 static void HandleSetupScreen_Generic(int, int, int, int, int);
221 static void HandleSetupScreen_Input(int, int, int, int, int);
222 static void CustomizeKeyboard(int);
223 static void ConfigureJoystick(int);
224 static void ConfigureVirtualButtons();
225 static void execSetupGame(void);
226 static void execSetupGraphics(void);
227 static void execSetupSound(void);
228 static void execSetupTouch(void);
229 static void execSetupArtwork(void);
230 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
232 static void DrawChooseLevelSet(void);
233 static void DrawChooseLevelNr(void);
234 static void DrawInfoScreen(void);
235 static void DrawSetupScreen(void);
237 static void DrawInfoScreen_NotAvailable(char *, char *);
238 static void DrawInfoScreen_HelpAnim(int, int, boolean);
239 static void DrawInfoScreen_HelpText(int, int, int, int);
240 static void HandleInfoScreen_Main(int, int, int, int, int);
241 static void HandleInfoScreen_TitleScreen(int);
242 static void HandleInfoScreen_Elements(int);
243 static void HandleInfoScreen_Music(int);
244 static void HandleInfoScreen_Credits(int);
245 static void HandleInfoScreen_Program(int);
246 static void HandleInfoScreen_Version(int);
248 static void MapScreenMenuGadgets(int);
249 static void MapScreenGadgets(int);
250 static void MapScreenTreeGadgets(TreeInfo *);
252 static void UpdateScreenMenuGadgets(int, boolean);
254 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
256 static int info_mode = INFO_MODE_MAIN;
257 static int setup_mode = SETUP_MODE_MAIN;
259 static TreeInfo *window_sizes = NULL;
260 static TreeInfo *window_size_current = NULL;
262 static TreeInfo *scaling_types = NULL;
263 static TreeInfo *scaling_type_current = NULL;
265 static TreeInfo *rendering_modes = NULL;
266 static TreeInfo *rendering_mode_current = NULL;
268 static TreeInfo *scroll_delays = NULL;
269 static TreeInfo *scroll_delay_current = NULL;
271 static TreeInfo *snapshot_modes = NULL;
272 static TreeInfo *snapshot_mode_current = NULL;
274 static TreeInfo *game_speeds = NULL;
275 static TreeInfo *game_speed_current = NULL;
277 static TreeInfo *volumes_simple = NULL;
278 static TreeInfo *volume_simple_current = NULL;
280 static TreeInfo *volumes_loops = NULL;
281 static TreeInfo *volume_loops_current = NULL;
283 static TreeInfo *volumes_music = NULL;
284 static TreeInfo *volume_music_current = NULL;
286 static TreeInfo *touch_controls = NULL;
287 static TreeInfo *touch_control_current = NULL;
289 static TreeInfo *move_distances = NULL;
290 static TreeInfo *move_distance_current = NULL;
292 static TreeInfo *drop_distances = NULL;
293 static TreeInfo *drop_distance_current = NULL;
295 static TreeInfo *transparencies = NULL;
296 static TreeInfo *transparency_current = NULL;
298 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
299 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
301 static TreeInfo *level_number = NULL;
302 static TreeInfo *level_number_current = NULL;
308 } window_sizes_list[] =
313 { 100, "100 % (Default)" },
330 } scaling_types_list[] =
332 { SCALING_QUALITY_NEAREST, "Off" },
333 { SCALING_QUALITY_LINEAR, "Linear" },
334 { SCALING_QUALITY_BEST, "Anisotropic" },
343 } rendering_modes_list[] =
345 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
346 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
348 // this mode may work under certain conditions, but does not work on Windows
349 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
351 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
360 } game_speeds_list[] =
369 { 1000, "1/1s (Extremely Slow)" },
374 { 29, "1/35s (Original Supaplex)" },
376 { 20, "1/50s (Normal Speed)" },
377 { 14, "1/70s (Maximum Supaplex)" },
381 { 1, "1/1000s (Extremely Fast)" },
391 } scroll_delays_list[] =
393 { 0, "0 Tiles (No Scroll Delay)" },
396 { 3, "3 Tiles (Default)" },
401 { 8, "8 Tiles (Maximum Scroll Delay)"},
410 } snapshot_modes_list[] =
412 { STR_SNAPSHOT_MODE_OFF, "Off" },
413 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
414 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
415 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
448 } touch_controls_list[] =
450 { TOUCH_CONTROL_OFF, "Off" },
451 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
452 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
453 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
481 } transparencies_list[] =
483 { 0, "0 % (Opaque)" },
493 { 100, "100 % (Invisible)" },
502 } grid_sizes_list[] =
538 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
539 (s) <= GAME_MODE_SETUP ? (s) : \
540 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
541 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
543 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
544 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
545 (i) <= INFO_MODE_LEVELSET ? (i) : \
548 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
549 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
550 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
551 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
552 SETUP_MODE_CHOOSE_ARTWORK : \
553 SETUP_MODE_CHOOSE_OTHER)
555 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
556 menu.draw_xoffset[GAME_MODE_INFO] : \
557 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
558 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
559 menu.draw_yoffset[GAME_MODE_INFO] : \
560 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
561 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
562 menu.extra_spacing[GAME_MODE_INFO] : \
563 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
565 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
566 menu.draw_xoffset[GAME_MODE_SETUP] : \
567 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
568 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
569 menu.draw_yoffset[GAME_MODE_SETUP] : \
570 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
571 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
572 menu.extra_spacing[GAME_MODE_SETUP] : \
573 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
575 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
576 DRAW_XOFFSET_INFO(info_mode) : \
577 (s) == GAME_MODE_SETUP ? \
578 DRAW_XOFFSET_SETUP(setup_mode) : \
579 menu.draw_xoffset[DRAW_MODE(s)])
580 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
581 DRAW_YOFFSET_INFO(info_mode) : \
582 (s) == GAME_MODE_SETUP ? \
583 DRAW_YOFFSET_SETUP(setup_mode) : \
584 menu.draw_yoffset[DRAW_MODE(s)])
585 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
586 EXTRA_SPACING_INFO(info_mode) : \
587 (s) == GAME_MODE_SETUP ? \
588 EXTRA_SPACING_SETUP(setup_mode) : \
589 menu.extra_spacing[DRAW_MODE(s)])
591 #define mSX (SX + DRAW_XOFFSET(game_status))
592 #define mSY (SY + DRAW_YOFFSET(game_status))
594 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
595 menu.list_size[game_status] : \
596 MAX_MENU_ENTRIES_ON_SCREEN)
598 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
599 NUM_MENU_ENTRIES_ON_SCREEN)
602 /* title display and control definitions */
604 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
605 2 * MAX_NUM_TITLE_MESSAGES)
607 #define NO_DIRECT_LEVEL_SELECT (-1)
610 static int num_title_screens = 0;
612 struct TitleControlInfo
621 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
623 /* main menu display and control definitions */
625 #define MAIN_CONTROL_NAME 0
626 #define MAIN_CONTROL_LEVELS 1
627 #define MAIN_CONTROL_SCORES 2
628 #define MAIN_CONTROL_EDITOR 3
629 #define MAIN_CONTROL_INFO 4
630 #define MAIN_CONTROL_GAME 5
631 #define MAIN_CONTROL_SETUP 6
632 #define MAIN_CONTROL_QUIT 7
633 #define MAIN_CONTROL_PREV_LEVEL 8
634 #define MAIN_CONTROL_NEXT_LEVEL 9
635 #define MAIN_CONTROL_FIRST_LEVEL 10
636 #define MAIN_CONTROL_LAST_LEVEL 11
637 #define MAIN_CONTROL_LEVEL_NUMBER 12
638 #define MAIN_CONTROL_LEVEL_INFO_1 13
639 #define MAIN_CONTROL_LEVEL_INFO_2 14
640 #define MAIN_CONTROL_LEVEL_NAME 15
641 #define MAIN_CONTROL_LEVEL_AUTHOR 16
642 #define MAIN_CONTROL_LEVEL_YEAR 17
643 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
644 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
645 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
646 #define MAIN_CONTROL_TITLE_1 21
647 #define MAIN_CONTROL_TITLE_2 22
648 #define MAIN_CONTROL_TITLE_3 23
650 static char str_main_text_name[10];
651 static char str_main_text_first_level[10];
652 static char str_main_text_last_level[10];
653 static char str_main_text_level_number[10];
655 static char *main_text_name = str_main_text_name;
656 static char *main_text_first_level = str_main_text_first_level;
657 static char *main_text_last_level = str_main_text_last_level;
658 static char *main_text_level_number = str_main_text_level_number;
659 static char *main_text_levels = "Levelset";
660 static char *main_text_scores = "Hall Of Fame";
661 static char *main_text_editor = "Level Creator";
662 static char *main_text_info = "Info Screen";
663 static char *main_text_game = "Start Game";
664 static char *main_text_setup = "Setup";
665 static char *main_text_quit = "Quit";
666 static char *main_text_level_name = level.name;
667 static char *main_text_level_author = level.author;
668 static char *main_text_level_year = NULL;
669 static char *main_text_level_imported_from = NULL;
670 static char *main_text_level_imported_by = NULL;
671 static char *main_text_level_tested_by = NULL;
672 static char *main_text_title_1 = NULL;
673 static char *main_text_title_2 = NULL;
674 static char *main_text_title_3 = NULL;
676 struct MainControlInfo
680 struct MenuPosInfo *pos_button;
683 struct TextPosInfo *pos_text;
686 struct TextPosInfo *pos_input;
690 static struct MainControlInfo main_controls[] =
694 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
695 &menu.main.text.name, &main_text_name,
696 &menu.main.input.name, &setup.player_name,
700 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
701 &menu.main.text.levels, &main_text_levels,
706 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
707 &menu.main.text.scores, &main_text_scores,
712 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
713 &menu.main.text.editor, &main_text_editor,
718 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
719 &menu.main.text.info, &main_text_info,
724 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
725 &menu.main.text.game, &main_text_game,
730 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
731 &menu.main.text.setup, &main_text_setup,
736 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
737 &menu.main.text.quit, &main_text_quit,
741 /* (these two buttons are real gadgets) */
743 MAIN_CONTROL_PREV_LEVEL,
744 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
749 MAIN_CONTROL_NEXT_LEVEL,
750 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
756 MAIN_CONTROL_FIRST_LEVEL,
757 &menu.main.button.first_level, IMG_MENU_BUTTON_FIRST_LEVEL,
758 &menu.main.text.first_level, &main_text_first_level,
762 MAIN_CONTROL_LAST_LEVEL,
763 &menu.main.button.last_level, IMG_MENU_BUTTON_LAST_LEVEL,
764 &menu.main.text.last_level, &main_text_last_level,
768 MAIN_CONTROL_LEVEL_NUMBER,
769 &menu.main.button.level_number, IMG_MENU_BUTTON_LEVEL_NUMBER,
770 &menu.main.text.level_number, &main_text_level_number,
774 MAIN_CONTROL_LEVEL_INFO_1,
776 &menu.main.text.level_info_1, NULL,
780 MAIN_CONTROL_LEVEL_INFO_2,
782 &menu.main.text.level_info_2, NULL,
786 MAIN_CONTROL_LEVEL_NAME,
788 &menu.main.text.level_name, &main_text_level_name,
792 MAIN_CONTROL_LEVEL_AUTHOR,
794 &menu.main.text.level_author, &main_text_level_author,
798 MAIN_CONTROL_LEVEL_YEAR,
800 &menu.main.text.level_year, &main_text_level_year,
804 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
806 &menu.main.text.level_imported_from, &main_text_level_imported_from,
810 MAIN_CONTROL_LEVEL_IMPORTED_BY,
812 &menu.main.text.level_imported_by, &main_text_level_imported_by,
816 MAIN_CONTROL_LEVEL_TESTED_BY,
818 &menu.main.text.level_tested_by, &main_text_level_tested_by,
822 MAIN_CONTROL_TITLE_1,
824 &menu.main.text.title_1, &main_text_title_1,
828 MAIN_CONTROL_TITLE_2,
830 &menu.main.text.title_2, &main_text_title_2,
834 MAIN_CONTROL_TITLE_3,
836 &menu.main.text.title_3, &main_text_title_3,
849 static int getTitleScreenGraphic(int nr, boolean initial)
851 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
854 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
856 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
860 static int getTitleScreenGameMode(boolean initial)
862 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
866 static int getTitleMessageGameMode(boolean initial)
868 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
871 static int getTitleAnimMode(struct TitleControlInfo *tci)
873 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
875 return base + tci->local_nr;
879 static int getTitleScreenBackground(boolean initial)
881 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
886 static int getTitleMessageBackground(int nr, boolean initial)
888 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
892 static int getTitleBackground(int nr, boolean initial, boolean is_image)
894 int base = (is_image ?
895 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
896 IMG_BACKGROUND_TITLESCREEN_1) :
897 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
898 IMG_BACKGROUND_TITLEMESSAGE_1));
899 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
900 IMG_BACKGROUND_TITLE);
901 int graphic_local = base + nr;
903 if (graphic_info[graphic_local].bitmap != NULL)
904 return graphic_local;
906 if (graphic_info[graphic_global].bitmap != NULL)
907 return graphic_global;
909 return IMG_UNDEFINED;
912 static int getTitleSound(struct TitleControlInfo *tci)
914 boolean is_image = tci->is_image;
915 int initial = tci->initial;
916 int nr = tci->local_nr;
917 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
918 int base = (is_image ?
919 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
920 SND_BACKGROUND_TITLESCREEN_1) :
921 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
922 SND_BACKGROUND_TITLEMESSAGE_1));
923 int sound_global = menu.sound[mode];
924 int sound_local = base + nr;
927 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
928 nr, initial, is_image,
929 sound_global, getSoundListEntry(sound_global)->filename,
930 sound_local, getSoundListEntry(sound_local)->filename);
933 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
936 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
939 return SND_UNDEFINED;
942 static int getTitleMusic(struct TitleControlInfo *tci)
944 boolean is_image = tci->is_image;
945 int initial = tci->initial;
946 int nr = tci->local_nr;
947 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
948 int base = (is_image ?
949 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
950 MUS_BACKGROUND_TITLESCREEN_1) :
951 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
952 MUS_BACKGROUND_TITLEMESSAGE_1));
953 int music_global = menu.music[mode];
954 int music_local = base + nr;
957 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
958 nr, initial, is_image,
959 music_global, getMusicListEntry(music_global)->filename,
960 music_local, getMusicListEntry(music_local)->filename);
963 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
966 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
969 return MUS_UNDEFINED;
972 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
974 boolean is_image = tci->is_image;
975 boolean initial = tci->initial;
976 boolean first = tci->first;
977 int nr = tci->local_nr;
978 struct TitleMessageInfo tmi;
979 struct TitleFadingInfo ti;
981 tmi = (is_image ? (initial ? (first ?
982 titlescreen_initial_first[nr] :
983 titlescreen_initial[nr])
985 titlescreen_first[nr] :
987 : (initial ? (first ?
988 titlemessage_initial_first[nr] :
989 titlemessage_initial[nr])
991 titlemessage_first[nr] :
994 ti.fade_mode = tmi.fade_mode;
995 ti.fade_delay = tmi.fade_delay;
996 ti.post_delay = tmi.post_delay;
997 ti.auto_delay = tmi.auto_delay;
1002 static int compareTitleControlInfo(const void *object1, const void *object2)
1004 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1005 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1008 if (tci1->initial != tci2->initial)
1009 compare_result = (tci1->initial ? -1 : +1);
1010 else if (tci1->sort_priority != tci2->sort_priority)
1011 compare_result = tci1->sort_priority - tci2->sort_priority;
1012 else if (tci1->is_image != tci2->is_image)
1013 compare_result = (tci1->is_image ? -1 : +1);
1015 compare_result = tci1->local_nr - tci2->local_nr;
1017 return compare_result;
1020 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1022 int nr, int sort_priority)
1024 title_controls[num_title_screens].is_image = is_image;
1025 title_controls[num_title_screens].initial = initial;
1026 title_controls[num_title_screens].local_nr = nr;
1027 title_controls[num_title_screens].sort_priority = sort_priority;
1029 title_controls[num_title_screens].first = FALSE; /* will be set later */
1031 num_title_screens++;
1034 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1038 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1040 int graphic = getTitleScreenGraphic(i, initial);
1041 Bitmap *bitmap = graphic_info[graphic].bitmap;
1042 int sort_priority = graphic_info[graphic].sort_priority;
1045 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1048 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1050 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1051 char *filename = getLevelSetTitleMessageFilename(i, initial);
1052 int sort_priority = tmi->sort_priority;
1054 if (filename != NULL)
1055 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1059 static void InitializeTitleControls(boolean show_title_initial)
1061 num_title_screens = 0;
1063 /* 1st step: initialize title screens for game start (only when starting) */
1064 if (show_title_initial)
1065 InitializeTitleControls_CheckTitleInfo(TRUE);
1067 /* 2nd step: initialize title screens for current level set */
1068 InitializeTitleControls_CheckTitleInfo(FALSE);
1070 /* sort title screens according to sort_priority and title number */
1071 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1072 compareTitleControlInfo);
1074 /* mark first title screen */
1075 title_controls[0].first = TRUE;
1078 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1080 return (pos != NULL && pos->x != -1 && pos->y != -1);
1083 static boolean visibleTextPos(struct TextPosInfo *pos)
1085 return (pos != NULL && pos->x != -1 && pos->y != -1);
1088 static void InitializeMainControls()
1090 boolean local_team_mode = (!options.network && setup.team_mode);
1093 /* set main control text values to dynamically determined values */
1094 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1096 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1097 menu.main.text.first_level.size));
1098 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1099 menu.main.text.last_level.size));
1100 strcpy(main_text_level_number, int2str(level_nr,
1101 menu.main.text.level_number.size));
1103 main_text_level_year = leveldir_current->year;
1104 main_text_level_imported_from = leveldir_current->imported_from;
1105 main_text_level_imported_by = leveldir_current->imported_by;
1106 main_text_level_tested_by = leveldir_current->tested_by;
1108 main_text_title_1 = getConfigProgramTitleString();
1109 main_text_title_2 = getConfigProgramCopyrightString();
1110 main_text_title_3 = getConfigProgramCompanyString();
1112 /* set main control screen positions to dynamically determined values */
1113 for (i = 0; main_controls[i].nr != -1; i++)
1115 struct MainControlInfo *mci = &main_controls[i];
1117 struct MenuPosInfo *pos_button = mci->pos_button;
1118 struct TextPosInfo *pos_text = mci->pos_text;
1119 struct TextPosInfo *pos_input = mci->pos_input;
1120 char *text = (mci->text ? *mci->text : NULL);
1121 char *input = (mci->input ? *mci->input : NULL);
1122 int button_graphic = mci->button_graphic;
1123 int font_text = (pos_text ? pos_text->font : -1);
1124 int font_input = (pos_input ? pos_input->font : -1);
1126 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1127 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1128 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1129 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1130 int text_chars = (text != NULL ? strlen(text) : 0);
1131 int input_chars = (input != NULL ? strlen(input) : 0);
1134 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1136 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1137 int text_width = font_text_width * text_chars;
1138 int text_height = font_text_height;
1139 int input_width = font_input_width * input_chars;
1140 int input_height = font_input_height;
1142 if (nr == MAIN_CONTROL_NAME)
1144 menu.main.input.name.width = input_width;
1145 menu.main.input.name.height = input_height;
1148 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
1150 pos_button->width = button_width;
1151 pos_button->height = button_height;
1154 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
1156 /* calculate text size -- needed for text alignment */
1157 boolean calculate_text_size = (text != NULL);
1159 if (pos_text->width == -1 || calculate_text_size)
1160 pos_text->width = text_width;
1161 if (pos_text->height == -1 || calculate_text_size)
1162 pos_text->height = text_height;
1164 if (visibleMenuPos(pos_button))
1166 if (pos_text->x == -1)
1167 pos_text->x = pos_button->x + pos_button->width;
1168 if (pos_text->y == -1)
1170 pos_button->y + (pos_button->height - pos_text->height) / 2;
1174 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
1176 if (visibleTextPos(pos_text))
1178 if (pos_input->x == -1)
1179 pos_input->x = pos_text->x + pos_text->width;
1180 if (pos_input->y == -1)
1181 pos_input->y = pos_text->y;
1184 if (pos_input->width == -1)
1185 pos_input->width = input_width;
1186 if (pos_input->height == -1)
1187 pos_input->height = input_height;
1192 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1193 int graphic, boolean pressed)
1195 struct GraphicInfo *g = &graphic_info[graphic];
1198 int xoffset = (pressed ? g->pressed_xoffset : 0);
1199 int yoffset = (pressed ? g->pressed_yoffset : 0);
1201 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1203 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1204 g->width, g->height, dst_x, dst_y);
1207 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1208 boolean active_input,
1209 boolean pressed_button)
1213 for (i = 0; main_controls[i].nr != -1; i++)
1215 struct MainControlInfo *mci = &main_controls[i];
1217 if (mci->nr == nr || nr == -1)
1219 struct MenuPosInfo *pos_button = mci->pos_button;
1220 struct TextPosInfo *pos_text = mci->pos_text;
1221 struct TextPosInfo *pos_input = mci->pos_input;
1222 char *text = (mci->text ? *mci->text : NULL);
1223 char *input = (mci->input ? *mci->input : NULL);
1224 int button_graphic = mci->button_graphic;
1225 int font_text = (pos_text ? pos_text->font : -1);
1226 int font_input = (pos_input ? pos_input->font : -1);
1230 button_graphic = BUTTON_ACTIVE(button_graphic);
1231 font_text = FONT_ACTIVE(font_text);
1236 font_input = FONT_ACTIVE(font_input);
1239 if (visibleMenuPos(pos_button))
1241 struct MenuPosInfo *pos = pos_button;
1242 int x = mSX + pos->x;
1243 int y = mSY + pos->y;
1245 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1246 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1249 if (visibleTextPos(pos_text) && text != NULL)
1251 struct TextPosInfo *pos = pos_text;
1252 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1253 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1256 /* (check why/if this is needed) */
1257 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1259 DrawText(x, y, text, font_text);
1262 if (visibleTextPos(pos_input) && input != NULL)
1264 struct TextPosInfo *pos = pos_input;
1265 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1266 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1269 /* (check why/if this is needed) */
1270 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1272 DrawText(x, y, input, font_input);
1278 static void DrawCursorAndText_Main(int nr, boolean active_text,
1279 boolean pressed_button)
1281 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1285 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1286 boolean pressed_button)
1288 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1292 static struct MainControlInfo *getMainControlInfo(int nr)
1296 for (i = 0; main_controls[i].nr != -1; i++)
1297 if (main_controls[i].nr == nr)
1298 return &main_controls[i];
1303 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1308 int rect_x = ALIGNED_TEXT_XPOS(rect);
1309 int rect_y = ALIGNED_TEXT_YPOS(rect);
1311 return (x >= rect_x && x < rect_x + rect->width &&
1312 y >= rect_y && y < rect_y + rect->height);
1315 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1320 int rect_x = ALIGNED_TEXT_XPOS(rect);
1321 int rect_y = ALIGNED_TEXT_YPOS(rect);
1324 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1325 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1326 (x >= rect_x && x < rect_x + rect->width &&
1327 y >= rect_y && y < rect_y + rect->height));
1330 return (x >= rect_x && x < rect_x + rect->width &&
1331 y >= rect_y && y < rect_y + rect->height);
1334 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1336 int rect_width = preview->xsize * preview->tile_size;
1337 int rect_height = preview->ysize * preview->tile_size;
1338 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1339 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1341 return (x >= rect_x && x < rect_x + rect_width &&
1342 y >= rect_y && y < rect_y + rect_height);
1345 static void AdjustScrollbar(int id, int items_max, int items_visible,
1348 struct GadgetInfo *gi = screen_gadget[id];
1350 if (item_position > items_max - items_visible)
1351 item_position = items_max - items_visible;
1353 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1354 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1355 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1358 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1360 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1364 static void clearMenuListArea()
1366 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1368 /* correct scrollbar position if placed outside menu (playfield) area */
1369 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1370 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1372 /* clear menu list area, but not title or scrollbar */
1373 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1374 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1377 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1379 static int cursor_array[MAX_LEV_FIELDY];
1380 int x = mSX + TILEX * xpos;
1381 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1386 cursor_array[ypos] = graphic;
1388 graphic = cursor_array[ypos];
1392 graphic = BUTTON_ACTIVE(graphic);
1394 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1395 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1398 static void initCursor(int ypos, int graphic)
1400 drawCursorExt(0, ypos, FALSE, graphic);
1403 static void drawCursor(int ypos, boolean active)
1405 drawCursorExt(0, ypos, active, -1);
1408 static void drawCursorXY(int xpos, int ypos, int graphic)
1410 drawCursorExt(xpos, ypos, FALSE, graphic);
1413 static void drawChooseTreeCursor(int ypos, boolean active)
1415 drawCursorExt(0, ypos, active, -1);
1420 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1421 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1424 void DrawTitleScreenImage(int nr, boolean initial)
1426 int graphic = getTitleScreenGraphic(nr, initial);
1427 Bitmap *bitmap = graphic_info[graphic].bitmap;
1428 int width = graphic_info[graphic].width;
1429 int height = graphic_info[graphic].height;
1430 int src_x = graphic_info[graphic].src_x;
1431 int src_y = graphic_info[graphic].src_y;
1437 if (width > WIN_XSIZE)
1439 /* image width too large for window => center image horizontally */
1440 src_x = (width - WIN_XSIZE) / 2;
1444 if (height > WIN_YSIZE)
1446 /* image height too large for window => center image vertically */
1447 src_y = (height - WIN_YSIZE) / 2;
1451 /* always display title screens centered */
1452 dst_x = (WIN_XSIZE - width) / 2;
1453 dst_y = (WIN_YSIZE - height) / 2;
1455 SetDrawBackgroundMask(REDRAW_ALL);
1456 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1458 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1460 if (DrawingOnBackground(dst_x, dst_y))
1461 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1463 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1465 redraw_mask = REDRAW_ALL;
1468 void DrawTitleScreenMessage(int nr, boolean initial)
1470 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1471 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1473 if (filename == NULL)
1476 /* force TITLE font on title message screen */
1477 SetFontStatus(getTitleMessageGameMode(initial));
1479 /* if chars *and* width set to "-1", automatically determine width */
1480 if (tmi->chars == -1 && tmi->width == -1)
1481 tmi->width = viewport.window[game_status].width;
1483 /* if lines *and* height set to "-1", automatically determine height */
1484 if (tmi->lines == -1 && tmi->height == -1)
1485 tmi->height = viewport.window[game_status].height;
1487 /* if chars set to "-1", automatically determine by text and font width */
1488 if (tmi->chars == -1)
1489 tmi->chars = tmi->width / getFontWidth(tmi->font);
1491 tmi->width = tmi->chars * getFontWidth(tmi->font);
1493 /* if lines set to "-1", automatically determine by text and font height */
1494 if (tmi->lines == -1)
1495 tmi->lines = tmi->height / getFontHeight(tmi->font);
1497 tmi->height = tmi->lines * getFontHeight(tmi->font);
1499 /* if x set to "-1", automatically determine by width and alignment */
1501 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1503 /* if y set to "-1", automatically determine by height and alignment */
1505 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1507 SetDrawBackgroundMask(REDRAW_ALL);
1508 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1510 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1512 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1513 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1514 tmi->autowrap, tmi->centered, tmi->parse_comments);
1519 void DrawTitleScreen()
1521 KeyboardAutoRepeatOff();
1523 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1526 boolean CheckTitleScreen(boolean levelset_has_changed)
1528 static boolean show_title_initial = TRUE;
1529 boolean show_titlescreen = FALSE;
1531 /* needed to be able to skip title screen, if no image or message defined */
1532 InitializeTitleControls(show_title_initial);
1534 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1535 show_titlescreen = TRUE;
1537 /* show initial title images and messages only once at program start */
1538 show_title_initial = FALSE;
1540 return (show_titlescreen && num_title_screens > 0);
1545 static LevelDirTree *leveldir_last_valid = NULL;
1546 boolean levelset_has_changed = FALSE;
1547 int fade_mask = REDRAW_FIELD;
1549 LimitScreenUpdates(FALSE);
1551 FadeSetLeaveScreen();
1553 /* do not fade out here -- function may continue and fade on editor screen */
1556 FadeMenuSoundsAndMusic();
1558 ExpireSoundLoops(FALSE);
1560 KeyboardAutoRepeatOn();
1562 audio.sound_deactivated = FALSE;
1566 /* needed if last screen was the playing screen, invoked from level editor */
1567 if (level_editor_test_game)
1569 CloseDoor(DOOR_CLOSE_ALL);
1571 SetGameStatus(GAME_MODE_EDITOR);
1578 /* needed if last screen was the setup screen and fullscreen state changed */
1579 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1580 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1582 /* leveldir_current may be invalid (level group, parent link) */
1583 if (!validLevelSeries(leveldir_current))
1584 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1586 if (leveldir_current != leveldir_last_valid)
1587 levelset_has_changed = TRUE;
1589 /* store valid level series information */
1590 leveldir_last_valid = leveldir_current;
1592 init_last = init; /* switch to new busy animation */
1594 /* needed if last screen (level choice) changed graphics, sounds or music */
1595 ReloadCustomArtwork(0);
1597 if (CheckTitleScreen(levelset_has_changed))
1599 SetGameStatus(GAME_MODE_TITLE);
1606 if (redraw_mask & REDRAW_ALL)
1607 fade_mask = REDRAW_ALL;
1609 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
1610 fade_mask = REDRAW_ALL;
1614 /* needed if different viewport properties defined for menues */
1615 ChangeViewportPropertiesIfNeeded();
1617 SetDrawtoField(DRAW_TO_BACKBUFFER);
1619 /* level_nr may have been set to value over handicap with level editor */
1620 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1621 level_nr = leveldir_current->handicap_level;
1623 LoadLevel(level_nr);
1624 LoadScore(level_nr);
1626 SaveLevelSetup_SeriesInfo();
1628 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1629 SetDrawDeactivationMask(REDRAW_NONE);
1630 SetDrawBackgroundMask(REDRAW_FIELD);
1632 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1635 if (fade_mask == REDRAW_ALL)
1636 RedrawGlobalBorder();
1641 InitializeMainControls();
1643 DrawCursorAndText_Main(-1, FALSE, FALSE);
1644 DrawPreviewLevelInitial();
1646 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1649 if (TAPE_IS_EMPTY(tape))
1651 DrawCompleteVideoDisplay();
1653 PlayMenuSoundsAndMusic();
1655 /* create gadgets for main menu screen */
1656 FreeScreenGadgets();
1657 CreateScreenGadgets();
1659 /* may be required if audio buttons shown on tape and changed in setup menu */
1661 CreateGameButtons();
1663 /* map gadgets for main menu screen */
1665 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1666 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1668 /* copy actual game door content to door double buffer for OpenDoor() */
1669 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1670 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1672 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1674 DrawMaskedBorder(fade_mask);
1679 /* update screen area with special editor door */
1680 redraw_mask |= REDRAW_ALL;
1683 SetMouseCursor(CURSOR_DEFAULT);
1685 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1688 static void gotoTopLevelDir()
1690 /* move upwards until inside (but not above) top level directory */
1691 while (leveldir_current->node_parent &&
1692 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1694 /* write a "path" into level tree for easy navigation to last level */
1695 if (leveldir_current->node_parent->node_group->cl_first == -1)
1697 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1698 int leveldir_pos = posTreeInfo(leveldir_current);
1699 int num_page_entries;
1700 int cl_first, cl_cursor;
1702 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1703 num_page_entries = num_leveldirs;
1705 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1707 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1708 cl_cursor = leveldir_pos - cl_first;
1710 leveldir_current->node_parent->node_group->cl_first = cl_first;
1711 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1714 leveldir_current = leveldir_current->node_parent;
1718 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1720 static unsigned int title_delay = 0;
1721 static int title_screen_nr = 0;
1722 static int last_sound = -1, last_music = -1;
1723 boolean return_to_main_menu = FALSE;
1724 struct TitleControlInfo *tci;
1727 if (button == MB_MENU_INITIALIZE)
1730 title_screen_nr = 0;
1731 tci = &title_controls[title_screen_nr];
1733 SetAnimStatus(getTitleAnimMode(tci));
1735 last_sound = SND_UNDEFINED;
1736 last_music = MUS_UNDEFINED;
1738 if (num_title_screens != 0)
1740 FadeSetEnterScreen();
1742 /* use individual title fading instead of global "enter screen" fading */
1743 fading = getTitleFading(tci);
1746 if (game_status_last_screen == GAME_MODE_INFO)
1748 if (num_title_screens == 0)
1750 /* switch game mode from title screen mode back to info screen mode */
1751 SetGameStatus(GAME_MODE_INFO);
1753 /* store that last screen was info screen, not main menu screen */
1754 game_status_last_screen = GAME_MODE_INFO;
1756 DrawInfoScreen_NotAvailable("Title screen information:",
1757 "No title screen for this level set.");
1761 FadeMenuSoundsAndMusic();
1764 FadeOut(REDRAW_ALL);
1766 /* title screens may have different window size */
1767 ChangeViewportPropertiesIfNeeded();
1769 /* only required to update logic for redrawing global border */
1773 DrawTitleScreenImage(tci->local_nr, tci->initial);
1775 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1777 sound = getTitleSound(tci);
1778 music = getTitleMusic(tci);
1780 if (sound != last_sound)
1781 PlayMenuSoundExt(sound);
1782 if (music != last_music)
1783 PlayMenuMusicExt(music);
1788 SetMouseCursor(CURSOR_NONE);
1792 DelayReached(&title_delay, 0); /* reset delay counter */
1797 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1798 button = MB_MENU_CHOICE;
1800 if (button == MB_MENU_LEAVE)
1802 return_to_main_menu = TRUE;
1804 else if (button == MB_MENU_CHOICE)
1806 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1808 SetGameStatus(GAME_MODE_INFO);
1810 info_mode = INFO_MODE_MAIN;
1819 if (title_screen_nr < num_title_screens)
1821 tci = &title_controls[title_screen_nr];
1823 SetAnimStatus(getTitleAnimMode(tci));
1825 sound = getTitleSound(tci);
1826 music = getTitleMusic(tci);
1828 if (last_sound != SND_UNDEFINED && sound != last_sound)
1829 FadeSound(last_sound);
1830 if (last_music != MUS_UNDEFINED && music != last_music)
1833 fading = getTitleFading(tci);
1835 FadeOut(REDRAW_ALL);
1838 DrawTitleScreenImage(tci->local_nr, tci->initial);
1840 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1842 sound = getTitleSound(tci);
1843 music = getTitleMusic(tci);
1845 if (sound != last_sound)
1846 PlayMenuSoundExt(sound);
1847 if (music != last_music)
1848 PlayMenuMusicExt(music);
1855 DelayReached(&title_delay, 0); /* reset delay counter */
1859 FadeMenuSoundsAndMusic();
1861 return_to_main_menu = TRUE;
1865 if (return_to_main_menu)
1867 SetMouseCursor(CURSOR_DEFAULT);
1869 /* force full menu screen redraw after displaying title screens */
1870 redraw_mask = REDRAW_ALL;
1872 if (game_status_last_screen == GAME_MODE_INFO)
1874 SetGameStatus(GAME_MODE_INFO);
1876 info_mode = INFO_MODE_MAIN;
1880 else /* default: return to main menu */
1882 SetGameStatus(GAME_MODE_MAIN);
1889 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1891 int old_level_nr = level_nr;
1894 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1895 new_level_nr = selected_level_nr;
1897 new_level_nr = old_level_nr + step * direction;
1899 if (new_level_nr < leveldir_current->first_level)
1900 new_level_nr = leveldir_current->first_level;
1901 if (new_level_nr > leveldir_current->last_level)
1902 new_level_nr = leveldir_current->last_level;
1904 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1906 /* skipping levels is only allowed when trying to skip single level */
1907 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1908 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1910 leveldir_current->handicap_level++;
1911 SaveLevelSetup_SeriesInfo();
1914 new_level_nr = leveldir_current->handicap_level;
1917 if (new_level_nr != old_level_nr)
1919 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1921 PlaySound(SND_MENU_ITEM_SELECTING);
1923 level_nr = new_level_nr;
1925 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1926 int2str(level_nr, menu.main.text.level_number.size),
1927 mci->pos_text->font);
1929 LoadLevel(level_nr);
1930 DrawPreviewLevelInitial();
1934 DrawCompleteVideoDisplay();
1936 SaveLevelSetup_SeriesInfo();
1938 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1940 /* needed because DrawPreviewLevelInitial() takes some time */
1942 /* SyncDisplay(); */
1946 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1948 static int choice = MAIN_CONTROL_GAME;
1949 static boolean button_pressed_last = FALSE;
1950 boolean button_pressed = FALSE;
1954 if (button == MB_MENU_INITIALIZE)
1956 DrawCursorAndText_Main(choice, TRUE, FALSE);
1961 if (mx || my) /* mouse input */
1965 for (i = 0; main_controls[i].nr != -1; i++)
1967 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1968 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1969 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1971 pos = main_controls[i].nr;
1977 /* check if level preview was clicked */
1978 if (insidePreviewRect(&preview, mx - SX, my - SY))
1979 pos = MAIN_CONTROL_GAME;
1981 // handle pressed/unpressed state for active/inactive menu buttons
1982 // (if pos != -1, "i" contains index position corresponding to "pos")
1984 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1985 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1986 button_pressed = TRUE;
1988 if (button_pressed != button_pressed_last)
1990 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1993 PlaySound(SND_MENU_BUTTON_PRESSING);
1995 PlaySound(SND_MENU_BUTTON_RELEASING);
1998 else if (dx || dy) /* keyboard input */
2000 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2001 choice == MAIN_CONTROL_SETUP))
2002 button = MB_MENU_CHOICE;
2007 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2009 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2011 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2013 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2015 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2017 CloseDoor(DOOR_CLOSE_2);
2019 SetGameStatus(GAME_MODE_LEVELNR);
2021 DrawChooseLevelNr();
2023 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2029 PlaySound(SND_MENU_ITEM_ACTIVATING);
2031 DrawCursorAndText_Main(choice, FALSE, FALSE);
2032 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2038 if (choice != MAIN_CONTROL_INFO &&
2039 choice != MAIN_CONTROL_SETUP)
2040 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2045 PlaySound(SND_MENU_ITEM_SELECTING);
2047 if (pos == MAIN_CONTROL_NAME)
2049 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2051 HandleTypeName(strlen(setup.player_name), 0);
2053 else if (pos == MAIN_CONTROL_LEVELS)
2057 CloseDoor(DOOR_CLOSE_2);
2059 SetGameStatus(GAME_MODE_LEVELS);
2061 SaveLevelSetup_LastSeries();
2062 SaveLevelSetup_SeriesInfo();
2064 if (setup.internal.choose_from_top_leveldir)
2067 DrawChooseLevelSet();
2070 else if (pos == MAIN_CONTROL_SCORES)
2072 CloseDoor(DOOR_CLOSE_2);
2074 SetGameStatus(GAME_MODE_SCORES);
2078 else if (pos == MAIN_CONTROL_EDITOR)
2080 if (leveldir_current->readonly &&
2081 !strEqual(setup.player_name, "Artsoft"))
2082 Request("This level is read only!", REQ_CONFIRM);
2084 CloseDoor(DOOR_CLOSE_2);
2086 SetGameStatus(GAME_MODE_EDITOR);
2088 FadeSetEnterScreen();
2092 else if (pos == MAIN_CONTROL_INFO)
2094 CloseDoor(DOOR_CLOSE_2);
2096 SetGameStatus(GAME_MODE_INFO);
2098 info_mode = INFO_MODE_MAIN;
2102 else if (pos == MAIN_CONTROL_GAME)
2104 StartGameActions(options.network, setup.autorecord, level.random_seed);
2106 else if (pos == MAIN_CONTROL_SETUP)
2108 CloseDoor(DOOR_CLOSE_2);
2110 SetGameStatus(GAME_MODE_SETUP);
2112 setup_mode = SETUP_MODE_MAIN;
2116 else if (pos == MAIN_CONTROL_QUIT)
2118 SaveLevelSetup_LastSeries();
2119 SaveLevelSetup_SeriesInfo();
2121 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2122 SetGameStatus(GAME_MODE_QUIT);
2127 button_pressed_last = button_pressed;
2131 /* ========================================================================= */
2132 /* info screen functions */
2133 /* ========================================================================= */
2135 static struct TokenInfo *info_info;
2136 static int num_info_info; /* number of info entries shown on screen */
2137 static int max_info_info; /* total number of info entries in list */
2139 static void execInfoTitleScreen()
2141 info_mode = INFO_MODE_TITLE;
2146 static void execInfoElements()
2148 info_mode = INFO_MODE_ELEMENTS;
2153 static void execInfoMusic()
2155 info_mode = INFO_MODE_MUSIC;
2160 static void execInfoCredits()
2162 info_mode = INFO_MODE_CREDITS;
2167 static void execInfoProgram()
2169 info_mode = INFO_MODE_PROGRAM;
2174 static void execInfoVersion()
2176 info_mode = INFO_MODE_VERSION;
2181 static void execInfoLevelSet()
2183 info_mode = INFO_MODE_LEVELSET;
2188 static void execExitInfo()
2190 SetGameStatus(GAME_MODE_MAIN);
2195 static struct TokenInfo info_info_main[] =
2197 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2198 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2199 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2200 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2201 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2202 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2203 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2204 { TYPE_EMPTY, NULL, "" },
2205 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2210 static int getMenuTextFont(int type)
2212 if (type & (TYPE_SWITCH |
2224 static struct TokenInfo *setup_info;
2225 static struct TokenInfo setup_info_input[];
2227 static struct TokenInfo *menu_info;
2229 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2230 int screen_pos, int menu_info_pos_raw,
2233 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2234 struct TokenInfo *ti = &token_info[pos];
2235 int xpos = MENU_SCREEN_START_XPOS;
2236 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2237 int font_nr = getMenuTextFont(ti->type);
2239 if (setup_mode == SETUP_MODE_INPUT)
2240 font_nr = FONT_MENU_1;
2243 font_nr = FONT_ACTIVE(font_nr);
2245 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2247 if (ti->type & ~TYPE_SKIP_ENTRY)
2248 drawCursor(screen_pos, active);
2251 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2254 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2257 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2260 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2263 static char *window_size_text;
2264 static char *scaling_type_text;
2266 static void drawSetupValue(int, int);
2268 static void drawMenuInfoList(int first_entry, int num_page_entries,
2269 int max_page_entries)
2273 if (first_entry + num_page_entries > max_page_entries)
2276 clearMenuListArea();
2278 for (i = 0; i < num_page_entries; i++)
2280 int menu_info_pos = first_entry + i;
2281 struct TokenInfo *si = &menu_info[menu_info_pos];
2282 void *value_ptr = si->value;
2284 /* set some entries to "unchangeable" according to other variables */
2285 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2286 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2287 (value_ptr == &setup.sound_music && !audio.music_available) ||
2288 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2289 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2290 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2291 si->type |= TYPE_GHOSTED;
2293 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2294 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2295 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2296 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2297 else if (si->type & ~TYPE_SKIP_ENTRY)
2298 initCursor(i, IMG_MENU_BUTTON);
2300 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2302 if (si->type & TYPE_VALUE &&
2303 menu_info == setup_info)
2304 drawSetupValue(i, menu_info_pos);
2308 static void DrawInfoScreen_Main()
2310 int fade_mask = REDRAW_FIELD;
2313 if (redraw_mask & REDRAW_ALL)
2314 fade_mask = REDRAW_ALL;
2316 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
2317 fade_mask = REDRAW_ALL;
2320 FadeMenuSoundsAndMusic();
2322 FreeScreenGadgets();
2323 CreateScreenGadgets();
2325 /* (needed after displaying title screens which disable auto repeat) */
2326 KeyboardAutoRepeatOn();
2328 FadeSetLeaveScreen();
2332 /* needed if different viewport properties defined for info screen */
2333 ChangeViewportPropertiesIfNeeded();
2335 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2339 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2341 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2343 info_info = info_info_main;
2345 // determine maximal number of info entries that can be displayed on screen
2347 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2350 // determine maximal number of info entries available for menu of info screen
2352 for (i = 0; info_info[i].type != 0; i++)
2355 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2357 MapScreenGadgets(max_info_info);
2359 PlayMenuSoundsAndMusic();
2361 DrawMaskedBorder(fade_mask);
2366 static void changeSetupValue(int, int, int);
2368 void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2369 int mode, int num_page_entries, int max_page_entries)
2371 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2372 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2373 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2374 int *num_page_entries_last = num_page_entries_all_last[game_status];
2375 int *choice_store = choice_stores[game_status];
2376 int *first_entry_store = first_entry_stores[game_status];
2377 int choice = choice_store[mode]; /* starts with 0 */
2378 int first_entry = first_entry_store[mode]; /* starts with 0 */
2380 int y = choice - first_entry;
2382 boolean position_set_by_scrollbar = (dx == 999);
2383 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2386 if (button == MB_MENU_INITIALIZE)
2388 // check if number of menu page entries has changed (may happen by change
2389 // of custom artwork definition value for 'list_size' for this menu screen)
2390 // (in this case, the last menu position most probably has to be corrected)
2391 if (num_page_entries != num_page_entries_last[mode])
2393 choice_store[mode] = first_entry_store[mode] = 0;
2395 choice = first_entry = 0;
2398 num_page_entries_last[mode] = num_page_entries;
2401 /* advance to first valid menu entry */
2402 while (choice < num_page_entries &&
2403 menu_info[choice].type & TYPE_SKIP_ENTRY)
2406 if (position_set_by_scrollbar)
2407 first_entry = first_entry_store[mode] = dy;
2409 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2410 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2412 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2414 if (choice < first_entry)
2416 choice = first_entry;
2418 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2421 else if (choice > first_entry + num_page_entries - 1)
2423 choice = first_entry + num_page_entries - 1;
2425 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2429 choice_store[mode] = choice;
2431 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2435 else if (button == MB_MENU_LEAVE)
2437 PlaySound(SND_MENU_ITEM_SELECTING);
2439 for (i = 0; i < max_page_entries; i++)
2441 if (menu_info[i].type & TYPE_LEAVE_MENU)
2443 void (*menu_callback_function)(void) = menu_info[i].value;
2447 menu_callback_function();
2449 break; /* absolutely needed because function changes 'menu_info'! */
2456 if (mx || my) /* mouse input */
2458 x = (mx - mSX) / 32;
2459 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2461 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2463 /* move cursor instead of scrolling when already at start/end of list */
2464 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2466 else if (dy == +1 * SCROLL_LINE &&
2467 first_entry + num_page_entries == max_page_entries)
2470 /* handle scrolling screen one line or page */
2472 y + dy > num_page_entries - 1)
2474 boolean redraw = FALSE;
2476 if (ABS(dy) == SCROLL_PAGE)
2477 step = num_page_entries - 1;
2479 if (dy < 0 && first_entry > 0)
2481 /* scroll page/line up */
2483 first_entry -= step;
2484 if (first_entry < 0)
2489 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2491 /* scroll page/line down */
2493 first_entry += step;
2494 if (first_entry + num_page_entries > max_page_entries)
2495 first_entry = MAX(0, max_page_entries - num_page_entries);
2502 choice += first_entry - first_entry_store[mode];
2504 if (choice < first_entry)
2506 choice = first_entry;
2508 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2511 else if (choice > first_entry + num_page_entries - 1)
2513 choice = first_entry + num_page_entries - 1;
2515 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2518 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2522 if (choice < first_entry ||
2523 choice > first_entry + num_page_entries - 1)
2524 first_entry += SIGN(dy);
2527 first_entry_store[mode] = first_entry;
2528 choice_store[mode] = choice;
2530 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2532 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2534 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2535 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2543 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2545 if (menu_info[choice].type & menu_navigation_type ||
2546 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2547 menu_info[choice].type & TYPE_YES_NO_AUTO)
2548 button = MB_MENU_CHOICE;
2553 /* jump to next non-empty menu entry (up or down) */
2554 while (first_entry + y > 0 &&
2555 first_entry + y < max_page_entries - 1 &&
2556 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2559 if (!IN_VIS_MENU(x, y))
2561 choice += y - y_old;
2563 if (choice < first_entry)
2564 first_entry = choice;
2565 else if (choice > first_entry + num_page_entries - 1)
2566 first_entry = choice - num_page_entries + 1;
2568 if (first_entry >= 0 &&
2569 first_entry + num_page_entries <= max_page_entries)
2571 first_entry_store[mode] = first_entry;
2573 if (choice < first_entry)
2574 choice = first_entry;
2575 else if (choice > first_entry + num_page_entries - 1)
2576 choice = first_entry + num_page_entries - 1;
2578 choice_store[mode] = choice;
2580 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2582 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2584 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2585 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2592 if (!anyScrollbarGadgetActive() &&
2593 IN_VIS_MENU(x, y) &&
2594 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2595 y >= 0 && y < num_page_entries)
2599 if (first_entry + y != choice &&
2600 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2602 PlaySound(SND_MENU_ITEM_ACTIVATING);
2604 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2605 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2607 choice = choice_store[mode] = first_entry + y;
2611 PlaySound(SND_MENU_ITEM_SELECTING);
2613 for (i = 0; menu_info[i].type != 0; i++)
2615 if (menu_info[i].type & TYPE_LEAVE_MENU)
2617 void (*menu_callback_function)(void) = menu_info[i].value;
2621 menu_callback_function();
2623 /* absolutely needed because function changes 'menu_info'! */
2631 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2633 PlaySound(SND_MENU_ITEM_SELECTING);
2635 /* when selecting key headline, execute function for key value change */
2636 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2637 menu_info[first_entry + y + 1].type & TYPE_KEY)
2640 /* when selecting string value, execute function for list selection */
2641 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2642 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2645 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2647 void (*menu_callback_function)(void) =
2648 menu_info[first_entry + y].value;
2650 FadeSetFromType(menu_info[first_entry + y].type);
2652 menu_callback_function();
2654 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2655 menu_info == setup_info)
2657 changeSetupValue(y, first_entry + y, dx);
2663 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2665 menu_info = info_info;
2667 HandleMenuScreen(mx, my, dx, dy, button,
2668 info_mode, num_info_info, max_info_info);
2671 static int getMenuFontSpacing(int spacing_height, int font_nr)
2673 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2675 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2679 static int getMenuTextSpacing(int spacing_height, int font_nr)
2681 return (getMenuFontSpacing(spacing_height, font_nr) +
2682 EXTRA_SPACING(game_status));
2685 static int getMenuTextStep(int spacing_height, int font_nr)
2687 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2690 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2692 int font_title = MENU_INFO_FONT_TITLE;
2693 int font_error = FONT_TEXT_2;
2694 int font_foot = MENU_INFO_FONT_FOOT;
2695 int spacing_title = menu.headline1_spacing_info[info_mode];
2696 int ystep_title = getMenuTextStep(spacing_title, font_title);
2697 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2698 int ystart2 = ystart1 + ystep_title;
2699 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2701 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2703 FadeOut(REDRAW_FIELD);
2708 DrawTextSCentered(ystart1, font_title, text_title);
2709 DrawTextSCentered(ystart2, font_error, text_error);
2711 DrawTextSCentered(ybottom, font_foot,
2712 "Press any key or button for info menu");
2714 FadeIn(REDRAW_FIELD);
2717 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2719 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2720 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2721 int font_title = MENU_INFO_FONT_TITLE;
2722 int font_foot = MENU_INFO_FONT_FOOT;
2723 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2724 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2725 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2726 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2727 int ystep = MENU_SCREEN_INFO_YSTEP;
2728 int element, action, direction;
2736 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2737 infoscreen_step[i] = infoscreen_frame[i] = 0;
2742 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2744 DrawTextSCentered(ybottom, font_foot,
2745 "Press any key or button for next page");
2751 while (helpanim_info[j].element != HELPANIM_LIST_END)
2753 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2758 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2767 j += infoscreen_step[i - start];
2769 element = helpanim_info[j].element;
2770 action = helpanim_info[j].action;
2771 direction = helpanim_info[j].direction;
2774 element = EL_UNKNOWN;
2776 if (action != -1 && direction != -1)
2777 graphic = el_act_dir2img(element, action, direction);
2778 else if (action != -1)
2779 graphic = el_act2img(element, action);
2780 else if (direction != -1)
2781 graphic = el_dir2img(element, direction);
2783 graphic = el2img(element);
2785 delay = helpanim_info[j++].delay;
2790 if (infoscreen_frame[i - start] == 0)
2793 infoscreen_frame[i - start] = delay - 1;
2797 sync_frame = delay - infoscreen_frame[i - start];
2798 infoscreen_frame[i - start]--;
2801 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2803 if (!infoscreen_frame[i - start])
2804 infoscreen_step[i - start] = 0;
2808 if (!infoscreen_frame[i - start])
2809 infoscreen_step[i - start]++;
2810 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2816 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2818 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2819 graphic, sync_frame, USE_MASKING);
2822 DrawInfoScreen_HelpText(element, action, direction, i - start);
2827 redraw_mask |= REDRAW_FIELD;
2832 static char *getHelpText(int element, int action, int direction)
2834 char token[MAX_LINE_LEN];
2836 strcpy(token, element_info[element].token_name);
2839 strcat(token, element_action_info[action].suffix);
2841 if (direction != -1)
2842 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2844 return getHashEntry(helptext_info, token);
2847 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2849 int font_nr = FONT_INFO_ELEMENTS;
2850 int font_width = getFontWidth(font_nr);
2851 int font_height = getFontHeight(font_nr);
2852 int yoffset = (TILEX - 2 * font_height) / 2;
2853 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
2854 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
2855 int ystep = TILEY + 4;
2856 int pad_left = xstart - SX;
2857 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
2858 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
2859 int max_lines_per_text = 2;
2862 if (action != -1 && direction != -1) /* element.action.direction */
2863 text = getHelpText(element, action, direction);
2865 if (text == NULL && action != -1) /* element.action */
2866 text = getHelpText(element, action, -1);
2868 if (text == NULL && direction != -1) /* element.direction */
2869 text = getHelpText(element, -1, direction);
2871 if (text == NULL) /* base element */
2872 text = getHelpText(element, -1, -1);
2874 if (text == NULL) /* not found */
2875 text = "No description available";
2877 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2878 ystart += getFontHeight(font_nr) / 2;
2880 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
2881 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2882 TRUE, FALSE, FALSE);
2885 void DrawInfoScreen_TitleScreen()
2887 SetGameStatus(GAME_MODE_TITLE);
2892 void HandleInfoScreen_TitleScreen(int button)
2894 HandleTitleScreen(0, 0, 0, 0, button);
2897 void DrawInfoScreen_Elements()
2899 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2901 FadeOut(REDRAW_FIELD);
2906 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2908 FadeIn(REDRAW_FIELD);
2911 void HandleInfoScreen_Elements(int button)
2913 static unsigned int info_delay = 0;
2914 static int num_anims;
2915 static int num_pages;
2917 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2920 if (button == MB_MENU_INITIALIZE)
2922 boolean new_element = TRUE;
2926 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2928 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2930 else if (new_element)
2933 new_element = FALSE;
2937 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2941 if (button == MB_MENU_LEAVE)
2943 PlaySound(SND_MENU_ITEM_SELECTING);
2945 info_mode = INFO_MODE_MAIN;
2950 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2952 if (button != MB_MENU_INITIALIZE)
2954 PlaySound(SND_MENU_ITEM_SELECTING);
2959 if (page >= num_pages)
2961 FadeMenuSoundsAndMusic();
2963 info_mode = INFO_MODE_MAIN;
2970 FadeSetNextScreen();
2972 if (button != MB_MENU_INITIALIZE)
2973 FadeOut(REDRAW_FIELD);
2975 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2977 if (button != MB_MENU_INITIALIZE)
2978 FadeIn(REDRAW_FIELD);
2982 if (DelayReached(&info_delay, GameFrameDelay))
2983 if (page < num_pages)
2984 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2986 PlayMenuSoundIfLoop();
2990 void DrawInfoScreen_Music()
2992 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2994 FadeOut(REDRAW_FIELD);
3001 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3003 FadeIn(REDRAW_FIELD);
3006 void HandleInfoScreen_Music(int button)
3008 static struct MusicFileInfo *list = NULL;
3009 int font_title = MENU_INFO_FONT_TITLE;
3010 int font_head = MENU_INFO_FONT_HEAD;
3011 int font_text = MENU_INFO_FONT_TEXT;
3012 int font_foot = MENU_INFO_FONT_FOOT;
3013 int spacing_title = menu.headline1_spacing_info[info_mode];
3014 int spacing_head = menu.headline2_spacing_info[info_mode];
3015 int ystep_title = getMenuTextStep(spacing_title, font_title);
3016 int ystep_head = getMenuTextStep(spacing_head, font_head);
3017 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3018 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3020 if (button == MB_MENU_INITIALIZE)
3022 list = music_file_info;
3026 FadeMenuSoundsAndMusic();
3031 DrawTextSCentered(ystart, font_title,
3032 "No music info for this level set.");
3034 DrawTextSCentered(ybottom, font_foot,
3035 "Press any key or button for info menu");
3041 if (button == MB_MENU_LEAVE)
3043 PlaySound(SND_MENU_ITEM_SELECTING);
3045 FadeMenuSoundsAndMusic();
3047 info_mode = INFO_MODE_MAIN;
3052 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3054 if (button != MB_MENU_INITIALIZE)
3056 PlaySound(SND_MENU_ITEM_SELECTING);
3064 FadeMenuSoundsAndMusic();
3066 info_mode = INFO_MODE_MAIN;
3072 FadeMenuSoundsAndMusic();
3074 if (list != music_file_info)
3075 FadeSetNextScreen();
3077 if (button != MB_MENU_INITIALIZE)
3078 FadeOut(REDRAW_FIELD);
3085 int sound = list->music;
3087 if (sound_info[sound].loop)
3088 PlaySoundLoop(sound);
3092 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3096 PlayMusic(list->music);
3098 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3101 ystart += ystep_title;
3103 if (!strEqual(list->title, UNKNOWN_NAME))
3105 if (!strEqual(list->title_header, UNKNOWN_NAME))
3107 DrawTextSCentered(ystart, font_head, list->title_header);
3108 ystart += ystep_head;
3111 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3112 ystart += ystep_head;
3115 if (!strEqual(list->artist, UNKNOWN_NAME))
3117 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3118 DrawTextSCentered(ystart, font_head, list->artist_header);
3120 DrawTextSCentered(ystart, font_head, "by");
3122 ystart += ystep_head;
3124 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3125 ystart += ystep_head;
3128 if (!strEqual(list->album, UNKNOWN_NAME))
3130 if (!strEqual(list->album_header, UNKNOWN_NAME))
3131 DrawTextSCentered(ystart, font_head, list->album_header);
3133 DrawTextSCentered(ystart, font_head, "from the album");
3135 ystart += ystep_head;
3137 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3138 ystart += ystep_head;
3141 if (!strEqual(list->year, UNKNOWN_NAME))
3143 if (!strEqual(list->year_header, UNKNOWN_NAME))
3144 DrawTextSCentered(ystart, font_head, list->year_header);
3146 DrawTextSCentered(ystart, font_head, "from the year");
3148 ystart += ystep_head;
3150 DrawTextFCentered(ystart, font_text, "%s", list->year);
3151 ystart += ystep_head;
3154 DrawTextSCentered(ybottom, FONT_TEXT_4,
3155 "Press any key or button for next page");
3157 if (button != MB_MENU_INITIALIZE)
3158 FadeIn(REDRAW_FIELD);
3161 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3162 PlaySoundLoop(list->music);
3165 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3167 int font_title = MENU_INFO_FONT_TITLE;
3168 int font_head = MENU_INFO_FONT_HEAD;
3169 int font_text = MENU_INFO_FONT_TEXT;
3170 int font_foot = MENU_INFO_FONT_FOOT;
3171 int spacing_title = menu.headline1_spacing_info[info_mode];
3172 int spacing_head = menu.headline2_spacing_info[info_mode];
3173 int spacing_para = menu.paragraph_spacing_info[info_mode];
3174 int spacing_line = menu.line_spacing_info[info_mode];
3175 int ystep_title = getMenuTextStep(spacing_title, font_title);
3176 int ystep_head = getMenuTextStep(spacing_head, font_head);
3177 int ystep_para = getMenuTextStep(spacing_para, font_text);
3178 int ystep_line = getMenuTextStep(spacing_line, font_text);
3179 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3180 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3185 DrawTextSCentered(ystart, font_title, "Credits:");
3186 ystart += ystep_title;
3190 DrawTextSCentered(ystart, font_head,
3191 "Special thanks to");
3192 ystart += ystep_head;
3193 DrawTextSCentered(ystart, font_text,
3195 ystart += ystep_head;
3196 DrawTextSCentered(ystart, font_head,
3198 ystart += ystep_head;
3199 DrawTextSCentered(ystart, font_text,
3200 "\"Boulder Dash\"");
3201 ystart += ystep_head;
3202 DrawTextSCentered(ystart, font_head,
3204 ystart += ystep_head;
3205 DrawTextSCentered(ystart, font_text,
3207 ystart += ystep_head;
3208 DrawTextSCentered(ystart, font_head,
3210 ystart += ystep_head;
3211 DrawTextSCentered(ystart, font_text,
3212 "First Star Software");
3214 else if (screen_nr == 1)
3216 DrawTextSCentered(ystart, font_head,
3217 "Special thanks to");
3218 ystart += ystep_head;
3219 DrawTextSCentered(ystart, font_text,
3220 "Klaus Heinz & Volker Wertich");
3221 ystart += ystep_head;
3222 DrawTextSCentered(ystart, font_head,
3224 ystart += ystep_head;
3225 DrawTextSCentered(ystart, font_text,
3226 "\"Emerald Mine\"");
3227 ystart += ystep_head;
3228 DrawTextSCentered(ystart, font_head,
3230 ystart += ystep_head;
3231 DrawTextSCentered(ystart, font_text,
3233 ystart += ystep_head;
3234 DrawTextSCentered(ystart, font_head,
3236 ystart += ystep_head;
3237 DrawTextSCentered(ystart, font_text,
3240 else if (screen_nr == 2)
3242 DrawTextSCentered(ystart, font_head,
3243 "Special thanks to");
3244 ystart += ystep_head;
3245 DrawTextSCentered(ystart, font_text,
3246 "Michael Stopp & Philip Jespersen");
3247 ystart += ystep_head;
3248 DrawTextSCentered(ystart, font_head,
3250 ystart += ystep_head;
3251 DrawTextSCentered(ystart, font_text,
3253 ystart += ystep_head;
3254 DrawTextSCentered(ystart, font_head,
3256 ystart += ystep_head;
3257 DrawTextSCentered(ystart, font_text,
3259 ystart += ystep_head;
3260 DrawTextSCentered(ystart, font_head,
3262 ystart += ystep_head;
3263 DrawTextSCentered(ystart, font_text,
3264 "Digital Integration");
3266 else if (screen_nr == 3)
3268 DrawTextSCentered(ystart, font_head,
3269 "Special thanks to");
3270 ystart += ystep_head;
3271 DrawTextSCentered(ystart, font_text,
3272 "Hiroyuki Imabayashi");
3273 ystart += ystep_head;
3274 DrawTextSCentered(ystart, font_head,
3276 ystart += ystep_head;
3277 DrawTextSCentered(ystart, font_text,
3279 ystart += ystep_head;
3280 DrawTextSCentered(ystart, font_head,
3282 ystart += ystep_head;
3283 DrawTextSCentered(ystart, font_text,
3285 ystart += ystep_head;
3286 DrawTextSCentered(ystart, font_head,
3288 ystart += ystep_head;
3289 DrawTextSCentered(ystart, font_text,
3292 else if (screen_nr == 4)
3294 DrawTextSCentered(ystart, font_head,
3295 "Special thanks to");
3296 ystart += ystep_head;
3297 DrawTextSCentered(ystart, font_text,
3299 ystart += ystep_head;
3300 DrawTextSCentered(ystart, font_head,
3302 ystart += ystep_head;
3303 DrawTextSCentered(ystart, font_text,
3304 "J\xfcrgen Bonhagen");
3305 ystart += ystep_head;
3306 DrawTextSCentered(ystart, font_head,
3307 "for the continuous creation");
3308 ystart += ystep_line;
3309 DrawTextSCentered(ystart, font_head,
3310 "of outstanding level sets");
3312 else if (screen_nr == 5)
3314 DrawTextSCentered(ystart, font_head,
3316 ystart += ystep_head;
3317 DrawTextSCentered(ystart, font_text,
3319 ystart += ystep_head;
3320 DrawTextSCentered(ystart, font_head,
3321 "for ideas and inspiration by");
3322 ystart += ystep_head;
3323 DrawTextSCentered(ystart, font_text,
3325 ystart += ystep_para;
3327 DrawTextSCentered(ystart, font_head,
3329 ystart += ystep_head;
3330 DrawTextSCentered(ystart, font_text,
3332 ystart += ystep_head;
3333 DrawTextSCentered(ystart, font_head,
3334 "for ideas and inspiration by");
3335 ystart += ystep_head;
3336 DrawTextSCentered(ystart, font_text,
3339 else if (screen_nr == 6)
3341 DrawTextSCentered(ystart, font_head,
3343 ystart += ystep_head;
3344 DrawTextSCentered(ystart, font_text,
3346 ystart += ystep_head;
3347 DrawTextSCentered(ystart, font_head,
3348 "for the code base used for the");
3349 ystart += ystep_line;
3350 DrawTextSCentered(ystart, font_head,
3351 "native Emerald Mine engine");
3353 else if (screen_nr == 7)
3355 DrawTextSCentered(ystart, font_head,
3357 ystart += ystep_head;
3358 DrawTextSCentered(ystart, font_text,
3360 ystart += ystep_head;
3361 DrawTextSCentered(ystart, font_head,
3362 "for the initial DOS port");
3363 ystart += ystep_para;
3365 DrawTextSCentered(ystart, font_head,
3367 ystart += ystep_head;
3368 DrawTextSCentered(ystart, font_text,
3370 ystart += ystep_head;
3371 DrawTextSCentered(ystart, font_head,
3372 "for some additional toons");
3374 else if (screen_nr == 8)
3376 DrawTextSCentered(ystart, font_head,
3377 "And not to forget:");
3378 ystart += ystep_head;
3379 DrawTextSCentered(ystart, font_head,
3381 ystart += ystep_head;
3382 DrawTextSCentered(ystart, font_text,
3383 "All those who contributed");
3384 ystart += ystep_line;
3385 DrawTextSCentered(ystart, font_text,
3386 "levels to this game");
3387 ystart += ystep_line;
3388 DrawTextSCentered(ystart, font_text,
3392 DrawTextSCentered(ybottom, font_foot,
3393 "Press any key or button for next page");
3396 void DrawInfoScreen_Credits()
3398 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3400 FadeMenuSoundsAndMusic();
3402 FadeOut(REDRAW_FIELD);
3404 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3406 FadeIn(REDRAW_FIELD);
3409 void HandleInfoScreen_Credits(int button)
3411 static int screen_nr = 0;
3412 int num_screens = 9;
3414 if (button == MB_MENU_INITIALIZE)
3418 // DrawInfoScreen_CreditsScreen(screen_nr);
3421 if (button == MB_MENU_LEAVE)
3423 PlaySound(SND_MENU_ITEM_SELECTING);
3425 info_mode = INFO_MODE_MAIN;
3430 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3432 if (button != MB_MENU_INITIALIZE)
3434 PlaySound(SND_MENU_ITEM_SELECTING);
3439 if (screen_nr >= num_screens)
3441 FadeMenuSoundsAndMusic();
3443 info_mode = INFO_MODE_MAIN;
3450 FadeSetNextScreen();
3452 if (button != MB_MENU_INITIALIZE)
3453 FadeOut(REDRAW_FIELD);
3455 DrawInfoScreen_CreditsScreen(screen_nr);
3457 if (button != MB_MENU_INITIALIZE)
3458 FadeIn(REDRAW_FIELD);
3462 PlayMenuSoundIfLoop();
3466 void DrawInfoScreen_Program()
3468 int font_title = MENU_INFO_FONT_TITLE;
3469 int font_head = MENU_INFO_FONT_HEAD;
3470 int font_text = MENU_INFO_FONT_TEXT;
3471 int font_foot = MENU_INFO_FONT_FOOT;
3472 int spacing_title = menu.headline1_spacing_info[info_mode];
3473 int spacing_head = menu.headline2_spacing_info[info_mode];
3474 int spacing_para = menu.paragraph_spacing_info[info_mode];
3475 int spacing_line = menu.line_spacing_info[info_mode];
3476 int ystep_title = getMenuTextStep(spacing_title, font_title);
3477 int ystep_head = getMenuTextStep(spacing_head, font_head);
3478 int ystep_para = getMenuTextStep(spacing_para, font_text);
3479 int ystep_line = getMenuTextStep(spacing_line, font_text);
3480 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3481 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3483 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3485 FadeOut(REDRAW_FIELD);
3490 DrawTextSCentered(ystart, font_title, "Program Information:");
3491 ystart += ystep_title;
3493 DrawTextSCentered(ystart, font_head,
3494 "This game is Freeware!");
3495 ystart += ystep_head;
3496 DrawTextSCentered(ystart, font_head,
3497 "If you like it, send e-mail to:");
3498 ystart += ystep_head;
3499 DrawTextSCentered(ystart, font_text,
3500 setup.internal.program_email);
3501 ystart += ystep_para;
3503 DrawTextSCentered(ystart, font_head,
3504 "More information and levels:");
3505 ystart += ystep_head;
3506 DrawTextSCentered(ystart, font_text,
3507 setup.internal.program_website);
3508 ystart += ystep_para;
3510 DrawTextSCentered(ystart, font_head,
3511 "If you have created new levels,");
3512 ystart += ystep_line;
3513 DrawTextSCentered(ystart, font_head,
3514 "send them to me to include them!");
3515 ystart += ystep_head;
3516 DrawTextSCentered(ystart, font_head,
3519 DrawTextSCentered(ybottom, font_foot,
3520 "Press any key or button for info menu");
3522 FadeIn(REDRAW_FIELD);
3525 void HandleInfoScreen_Program(int button)
3527 if (button == MB_MENU_LEAVE)
3529 PlaySound(SND_MENU_ITEM_SELECTING);
3531 info_mode = INFO_MODE_MAIN;
3536 else if (button == MB_MENU_CHOICE)
3538 PlaySound(SND_MENU_ITEM_SELECTING);
3540 FadeMenuSoundsAndMusic();
3542 info_mode = INFO_MODE_MAIN;
3547 PlayMenuSoundIfLoop();
3551 void DrawInfoScreen_Version()
3553 int font_title = MENU_INFO_FONT_TITLE;
3554 int font_head = MENU_INFO_FONT_HEAD;
3555 int font_text = MENU_INFO_FONT_TEXT;
3556 int font_foot = MENU_INFO_FONT_FOOT;
3557 int spacing_title = menu.headline1_spacing_info[info_mode];
3558 int spacing_head = menu.headline2_spacing_info[info_mode];
3559 int spacing_para = menu.paragraph_spacing_info[info_mode];
3560 int spacing_line = menu.line_spacing_info[info_mode];
3561 int xstep = getFontWidth(font_text);
3562 int ystep_title = getMenuTextStep(spacing_title, font_title);
3563 int ystep_head = getMenuTextStep(spacing_head, font_head);
3564 int ystep_para = getMenuTextStep(spacing_para, font_text);
3565 int ystep_line = getMenuTextStep(spacing_line, font_text);
3566 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3567 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3568 int xstart1 = mSX - SX + 2 * xstep;
3569 int xstart2 = mSX - SX + 18 * xstep;
3570 int xstart3 = mSX - SX + 28 * xstep;
3571 SDL_version sdl_version_compiled;
3572 const SDL_version *sdl_version_linked;
3573 int driver_name_len = 10;
3574 #if defined(TARGET_SDL2)
3575 SDL_version sdl_version_linked_ext;
3576 const char *driver_name = NULL;
3578 char driver_name[driver_name_len];
3581 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3583 FadeOut(REDRAW_FIELD);
3588 DrawTextSCentered(ystart, font_title, "Version Information:");
3589 ystart += ystep_title;
3591 DrawTextF(xstart1, ystart, font_head, "Name");
3592 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3593 ystart += ystep_line;
3595 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3597 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3598 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3599 ystart += ystep_line;
3601 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3602 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3603 ystart += ystep_line;
3607 DrawTextF(xstart1, ystart, font_head, "Version");
3608 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3609 ystart += ystep_line;
3612 DrawTextF(xstart1, ystart, font_head, "Platform");
3613 DrawTextF(xstart2, ystart, font_text, PLATFORM_STRING);
3614 ystart += ystep_line;
3616 DrawTextF(xstart1, ystart, font_head, "Target");
3617 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3618 ystart += ystep_line;
3620 DrawTextF(xstart1, ystart, font_head, "Source date");
3621 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3622 ystart += ystep_para;
3624 DrawTextF(xstart1, ystart, font_head, "Library");
3625 DrawTextF(xstart2, ystart, font_head, "compiled");
3626 DrawTextF(xstart3, ystart, font_head, "linked");
3627 ystart += ystep_head;
3629 SDL_VERSION(&sdl_version_compiled);
3630 #if defined(TARGET_SDL2)
3631 SDL_GetVersion(&sdl_version_linked_ext);
3632 sdl_version_linked = &sdl_version_linked_ext;
3634 sdl_version_linked = SDL_Linked_Version();
3637 DrawTextF(xstart1, ystart, font_text, "SDL");
3638 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3639 sdl_version_compiled.major,
3640 sdl_version_compiled.minor,
3641 sdl_version_compiled.patch);
3642 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3643 sdl_version_linked->major,
3644 sdl_version_linked->minor,
3645 sdl_version_linked->patch);
3646 ystart += ystep_line;
3648 SDL_IMAGE_VERSION(&sdl_version_compiled);
3649 sdl_version_linked = IMG_Linked_Version();
3651 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3652 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3653 sdl_version_compiled.major,
3654 sdl_version_compiled.minor,
3655 sdl_version_compiled.patch);
3656 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3657 sdl_version_linked->major,
3658 sdl_version_linked->minor,
3659 sdl_version_linked->patch);
3660 ystart += ystep_line;
3662 SDL_MIXER_VERSION(&sdl_version_compiled);
3663 sdl_version_linked = Mix_Linked_Version();
3665 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3666 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3667 sdl_version_compiled.major,
3668 sdl_version_compiled.minor,
3669 sdl_version_compiled.patch);
3670 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3671 sdl_version_linked->major,
3672 sdl_version_linked->minor,
3673 sdl_version_linked->patch);
3674 ystart += ystep_line;
3676 SDL_NET_VERSION(&sdl_version_compiled);
3677 sdl_version_linked = SDLNet_Linked_Version();
3679 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3680 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3681 sdl_version_compiled.major,
3682 sdl_version_compiled.minor,
3683 sdl_version_compiled.patch);
3684 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3685 sdl_version_linked->major,
3686 sdl_version_linked->minor,
3687 sdl_version_linked->patch);
3688 ystart += ystep_para;
3690 DrawTextF(xstart1, ystart, font_head, "Driver");
3691 DrawTextF(xstart2, ystart, font_head, "Requested");
3692 DrawTextF(xstart3, ystart, font_head, "Used");
3693 ystart += ystep_head;
3695 #if defined(TARGET_SDL2)
3696 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3698 SDL_VideoDriverName(driver_name, driver_name_len);
3701 DrawTextF(xstart1, ystart, font_text, "SDL_VideoDriver");
3702 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3703 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3704 ystart += ystep_line;
3706 #if defined(TARGET_SDL2)
3707 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3709 SDL_AudioDriverName(driver_name, driver_name_len);
3712 DrawTextF(xstart1, ystart, font_text, "SDL_AudioDriver");
3713 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3714 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3716 DrawTextSCentered(ybottom, font_foot,
3717 "Press any key or button for info menu");
3719 FadeIn(REDRAW_FIELD);
3722 void HandleInfoScreen_Version(int button)
3724 if (button == MB_MENU_LEAVE)
3726 PlaySound(SND_MENU_ITEM_SELECTING);
3728 info_mode = INFO_MODE_MAIN;
3733 else if (button == MB_MENU_CHOICE)
3735 PlaySound(SND_MENU_ITEM_SELECTING);
3737 FadeMenuSoundsAndMusic();
3739 info_mode = INFO_MODE_MAIN;
3744 PlayMenuSoundIfLoop();
3748 void DrawInfoScreen_LevelSet()
3750 struct TitleMessageInfo *tmi = &readme;
3751 char *filename = getLevelSetInfoFilename();
3752 char *title = "Level Set Information:";
3753 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3754 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3756 if (filename == NULL)
3758 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3763 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3765 FadeOut(REDRAW_FIELD);
3770 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3772 /* if x position set to "-1", automatically determine by playfield width */
3774 tmi->x = SXSIZE / 2;
3776 /* if y position set to "-1", use static default value */
3780 /* if width set to "-1", automatically determine by playfield width */
3781 if (tmi->width == -1)
3782 tmi->width = SXSIZE - 2 * TILEX;
3784 /* if height set to "-1", automatically determine by playfield height */
3785 if (tmi->height == -1)
3786 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3788 /* if chars set to "-1", automatically determine by text and font width */
3789 if (tmi->chars == -1)
3790 tmi->chars = tmi->width / getFontWidth(tmi->font);
3792 tmi->width = tmi->chars * getFontWidth(tmi->font);
3794 /* if lines set to "-1", automatically determine by text and font height */
3795 if (tmi->lines == -1)
3796 tmi->lines = tmi->height / getFontHeight(tmi->font);
3798 tmi->height = tmi->lines * getFontHeight(tmi->font);
3800 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3801 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3802 tmi->autowrap, tmi->centered, tmi->parse_comments);
3804 DrawTextSCentered(ybottom, FONT_TEXT_4,
3805 "Press any key or button for info menu");
3807 FadeIn(REDRAW_FIELD);
3810 void HandleInfoScreen_LevelSet(int button)
3812 if (button == MB_MENU_LEAVE)
3814 PlaySound(SND_MENU_ITEM_SELECTING);
3816 info_mode = INFO_MODE_MAIN;
3821 else if (button == MB_MENU_CHOICE)
3823 PlaySound(SND_MENU_ITEM_SELECTING);
3825 FadeMenuSoundsAndMusic();
3827 info_mode = INFO_MODE_MAIN;
3832 PlayMenuSoundIfLoop();
3836 static void DrawInfoScreen()
3838 if (info_mode == INFO_MODE_TITLE)
3839 DrawInfoScreen_TitleScreen();
3840 else if (info_mode == INFO_MODE_ELEMENTS)
3841 DrawInfoScreen_Elements();
3842 else if (info_mode == INFO_MODE_MUSIC)
3843 DrawInfoScreen_Music();
3844 else if (info_mode == INFO_MODE_CREDITS)
3845 DrawInfoScreen_Credits();
3846 else if (info_mode == INFO_MODE_PROGRAM)
3847 DrawInfoScreen_Program();
3848 else if (info_mode == INFO_MODE_VERSION)
3849 DrawInfoScreen_Version();
3850 else if (info_mode == INFO_MODE_LEVELSET)
3851 DrawInfoScreen_LevelSet();
3853 DrawInfoScreen_Main();
3855 if (info_mode != INFO_MODE_MAIN &&
3856 info_mode != INFO_MODE_TITLE &&
3857 info_mode != INFO_MODE_MUSIC)
3858 PlayMenuSoundsAndMusic();
3861 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3863 if (info_mode == INFO_MODE_TITLE)
3864 HandleInfoScreen_TitleScreen(button);
3865 else if (info_mode == INFO_MODE_ELEMENTS)
3866 HandleInfoScreen_Elements(button);
3867 else if (info_mode == INFO_MODE_MUSIC)
3868 HandleInfoScreen_Music(button);
3869 else if (info_mode == INFO_MODE_CREDITS)
3870 HandleInfoScreen_Credits(button);
3871 else if (info_mode == INFO_MODE_PROGRAM)
3872 HandleInfoScreen_Program(button);
3873 else if (info_mode == INFO_MODE_VERSION)
3874 HandleInfoScreen_Version(button);
3875 else if (info_mode == INFO_MODE_LEVELSET)
3876 HandleInfoScreen_LevelSet(button);
3878 HandleInfoScreen_Main(mx, my, dx, dy, button);
3882 /* ========================================================================= */
3883 /* type name functions */
3884 /* ========================================================================= */
3886 void HandleTypeName(int newxpos, Key key)
3888 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3889 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3890 struct TextPosInfo *pos = mci->pos_input;
3891 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3892 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3893 static int xpos = 0;
3894 int font_nr = pos->font;
3895 int font_active_nr = FONT_ACTIVE(font_nr);
3896 int font_width = getFontWidth(font_active_nr);
3897 char key_char = getValidConfigValueChar(getCharFromKey(key));
3898 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3899 boolean is_active = TRUE;
3901 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3905 strcpy(last_player_name, setup.player_name);
3909 StartTextInput(startx, starty, pos->width, pos->height);
3911 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3913 setup.player_name[xpos] = key_char;
3914 setup.player_name[xpos + 1] = 0;
3918 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3922 setup.player_name[xpos] = 0;
3924 else if (key == KSYM_Return && xpos > 0)
3930 SetGameStatus(GAME_MODE_MAIN);
3932 else if (key == KSYM_Escape)
3934 strcpy(setup.player_name, last_player_name);
3938 SetGameStatus(GAME_MODE_MAIN);
3943 pos->width = (strlen(setup.player_name) + 1) * font_width;
3944 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3946 DrawText(startx, starty, setup.player_name, font_active_nr);
3947 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3951 pos->width = strlen(setup.player_name) * font_width;
3952 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3954 DrawText(startx, starty, setup.player_name, font_nr);
3961 /* ========================================================================= */
3962 /* tree menu functions */
3963 /* ========================================================================= */
3965 static void DrawChooseTree(TreeInfo **ti_ptr)
3967 int fade_mask = REDRAW_FIELD;
3969 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
3970 fade_mask = REDRAW_ALL;
3972 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3974 SetGameStatus(GAME_MODE_MAIN);
3983 FreeScreenGadgets();
3984 CreateScreenGadgets();
3988 /* needed if different viewport properties defined for choosing level (set) */
3989 ChangeViewportPropertiesIfNeeded();
3991 if (game_status == GAME_MODE_LEVELNR)
3992 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
3993 else if (game_status == GAME_MODE_LEVELS)
3994 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3998 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4000 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4001 MapScreenTreeGadgets(*ti_ptr);
4003 DrawMaskedBorder(fade_mask);
4008 static void drawChooseTreeList(int first_entry, int num_page_entries,
4012 char *title_string = NULL;
4013 int yoffset_sets = MENU_TITLE1_YPOS;
4014 int yoffset_setup = 16;
4015 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4016 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4018 title_string = ti->infotext;
4020 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4022 clearMenuListArea();
4024 for (i = 0; i < num_page_entries; i++)
4026 TreeInfo *node, *node_first;
4027 int entry_pos = first_entry + i;
4028 int xpos = MENU_SCREEN_START_XPOS;
4029 int ypos = MENU_SCREEN_START_YPOS + i;
4030 int startx = mSX + xpos * 32;
4031 int starty = mSY + ypos * 32;
4032 int font_nr = FONT_TEXT_1;
4033 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4034 int startx_text = startx + font_xoffset;
4035 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4036 int text_size = startx_scrollbar - startx_text;
4037 int max_buffer_len = text_size / getFontWidth(font_nr);
4038 char buffer[max_buffer_len + 1];
4040 node_first = getTreeInfoFirstGroupEntry(ti);
4041 node = getTreeInfoFromPos(node_first, entry_pos);
4043 strncpy(buffer, node->name, max_buffer_len);
4044 buffer[max_buffer_len] = '\0';
4046 DrawText(startx, starty, buffer, font_nr + node->color);
4048 if (node->parent_link)
4049 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4050 else if (node->level_group)
4051 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4053 initCursor(i, IMG_MENU_BUTTON);
4056 redraw_mask |= REDRAW_FIELD;
4059 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4061 TreeInfo *node, *node_first;
4062 int x, last_redraw_mask = redraw_mask;
4063 int ypos = MENU_TITLE2_YPOS;
4064 int font_nr = FONT_TITLE_2;
4066 if (ti->type == TREE_TYPE_LEVEL_NR)
4067 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4069 if (ti->type != TREE_TYPE_LEVEL_DIR)
4072 node_first = getTreeInfoFirstGroupEntry(ti);
4073 node = getTreeInfoFromPos(node_first, entry_pos);
4075 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4077 if (node->parent_link)
4078 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4079 node->node_parent->name);
4080 else if (node->level_group)
4081 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4083 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4084 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4085 node->levels, (node->levels > 1 ? "levels" : "level"),
4088 /* let BackToFront() redraw only what is needed */
4089 redraw_mask = last_redraw_mask;
4090 for (x = 0; x < SCR_FIELDX; x++)
4091 MarkTileDirty(x, 1);
4094 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4097 TreeInfo *ti = *ti_ptr;
4099 int y = ti->cl_cursor;
4100 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4101 int num_entries = numTreeInfoInGroup(ti);
4102 int num_page_entries;
4103 boolean position_set_by_scrollbar = (dx == 999);
4105 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
4106 num_page_entries = num_entries;
4108 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
4110 if (button == MB_MENU_INITIALIZE)
4112 int num_entries = numTreeInfoInGroup(ti);
4113 int entry_pos = posTreeInfo(ti);
4115 if (ti->cl_first == -1)
4117 /* only on initialization */
4118 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4119 ti->cl_cursor = entry_pos - ti->cl_first;
4121 else if (ti->cl_cursor >= num_page_entries ||
4122 (num_entries > num_page_entries &&
4123 num_entries - ti->cl_first < num_page_entries))
4125 /* only after change of list size (by custom graphic configuration) */
4126 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4127 ti->cl_cursor = entry_pos - ti->cl_first;
4130 if (position_set_by_scrollbar)
4133 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4136 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4137 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4138 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4142 else if (button == MB_MENU_LEAVE)
4146 PlaySound(SND_MENU_ITEM_SELECTING);
4148 if (ti->node_parent)
4150 *ti_ptr = ti->node_parent;
4151 DrawChooseTree(ti_ptr);
4153 else if (game_status == GAME_MODE_SETUP)
4155 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4156 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4157 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4159 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4160 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4161 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4162 execSetupGraphics();
4163 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4164 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4165 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4167 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4168 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4169 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4170 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4171 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4172 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4173 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4174 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4181 if (game_status == GAME_MODE_LEVELNR)
4183 int new_level_nr = atoi(level_number_current->identifier);
4185 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4188 SetGameStatus(GAME_MODE_MAIN);
4196 if (mx || my) /* mouse input */
4198 x = (mx - mSX) / 32;
4199 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4201 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
4203 /* move cursor instead of scrolling when already at start/end of list */
4204 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4206 else if (dy == +1 * SCROLL_LINE &&
4207 ti->cl_first + num_page_entries == num_entries)
4210 /* handle scrolling screen one line or page */
4211 if (ti->cl_cursor + dy < 0 ||
4212 ti->cl_cursor + dy > num_page_entries - 1)
4214 boolean redraw = FALSE;
4216 if (ABS(dy) == SCROLL_PAGE)
4217 step = num_page_entries - 1;
4219 if (dy < 0 && ti->cl_first > 0)
4221 /* scroll page/line up */
4223 ti->cl_first -= step;
4224 if (ti->cl_first < 0)
4229 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4231 /* scroll page/line down */
4233 ti->cl_first += step;
4234 if (ti->cl_first + num_page_entries > num_entries)
4235 ti->cl_first = MAX(0, num_entries - num_page_entries);
4242 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4243 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4244 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4246 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4253 /* handle moving cursor one line */
4254 y = ti->cl_cursor + dy;
4259 TreeInfo *node_first, *node_cursor;
4260 int entry_pos = ti->cl_first + y;
4262 node_first = getTreeInfoFirstGroupEntry(ti);
4263 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4265 if (node_cursor->node_group)
4269 PlaySound(SND_MENU_ITEM_SELECTING);
4271 node_cursor->cl_first = ti->cl_first;
4272 node_cursor->cl_cursor = ti->cl_cursor;
4273 *ti_ptr = node_cursor->node_group;
4274 DrawChooseTree(ti_ptr);
4279 else if (dx == -1 && ti->node_parent)
4283 PlaySound(SND_MENU_ITEM_SELECTING);
4285 *ti_ptr = ti->node_parent;
4286 DrawChooseTree(ti_ptr);
4291 if (!anyScrollbarGadgetActive() &&
4292 IN_VIS_MENU(x, y) &&
4293 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
4294 y >= 0 && y < num_page_entries)
4298 if (y != ti->cl_cursor)
4300 PlaySound(SND_MENU_ITEM_ACTIVATING);
4302 drawChooseTreeCursor(ti->cl_cursor, FALSE);
4303 drawChooseTreeCursor(y, TRUE);
4304 drawChooseTreeInfo(ti->cl_first + y, ti);
4310 if (game_status == GAME_MODE_SETUP)
4312 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4313 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4314 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4316 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4317 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4318 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4319 execSetupGraphics();
4320 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4321 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4322 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4324 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4325 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4326 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4327 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4328 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4329 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4330 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4331 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4340 TreeInfo *node_first, *node_cursor;
4341 int entry_pos = ti->cl_first + y;
4343 PlaySound(SND_MENU_ITEM_SELECTING);
4345 node_first = getTreeInfoFirstGroupEntry(ti);
4346 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4348 if (node_cursor->node_group)
4352 node_cursor->cl_first = ti->cl_first;
4353 node_cursor->cl_cursor = ti->cl_cursor;
4354 *ti_ptr = node_cursor->node_group;
4355 DrawChooseTree(ti_ptr);
4357 else if (node_cursor->parent_link)
4361 *ti_ptr = node_cursor->node_parent;
4362 DrawChooseTree(ti_ptr);
4368 node_cursor->cl_first = ti->cl_first;
4369 node_cursor->cl_cursor = ti->cl_cursor;
4370 *ti_ptr = node_cursor;
4372 if (ti->type == TREE_TYPE_LEVEL_DIR)
4374 LoadLevelSetup_SeriesInfo();
4376 SaveLevelSetup_LastSeries();
4377 SaveLevelSetup_SeriesInfo();
4381 if (game_status == GAME_MODE_SETUP)
4383 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4384 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4385 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4387 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4388 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4389 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4390 execSetupGraphics();
4391 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4392 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4393 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4395 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4396 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4397 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4398 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4399 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4400 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4401 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4402 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4409 if (game_status == GAME_MODE_LEVELNR)
4411 int new_level_nr = atoi(level_number_current->identifier);
4413 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4416 SetGameStatus(GAME_MODE_MAIN);
4425 void DrawChooseLevelSet()
4427 FadeMenuSoundsAndMusic();
4429 DrawChooseTree(&leveldir_current);
4431 PlayMenuSoundsAndMusic();
4434 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4436 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4439 void DrawChooseLevelNr()
4443 FadeMenuSoundsAndMusic();
4445 if (level_number != NULL)
4447 freeTreeInfo(level_number);
4449 level_number = NULL;
4452 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4454 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4455 char identifier[32], name[32];
4458 /* temporarily load level info to get level name */
4459 LoadLevelInfoOnly(i);
4461 ti->node_top = &level_number;
4462 ti->sort_priority = 10000 + value;
4463 ti->color = (level.no_level_file ? FC_BLUE :
4464 LevelStats_getSolved(i) ? FC_GREEN :
4465 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4467 snprintf(identifier, sizeof(identifier), "%d", value);
4468 snprintf(name, sizeof(name), "%03d: %s", value,
4469 (level.no_level_file ? "(no file)" : level.name));
4471 setString(&ti->identifier, identifier);
4472 setString(&ti->name, name);
4473 setString(&ti->name_sorting, name);
4475 pushTreeInfo(&level_number, ti);
4478 /* sort level number values to start with lowest level number */
4479 sortTreeInfo(&level_number);
4481 /* set current level number to current level number */
4482 level_number_current =
4483 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4485 /* if that also fails, set current level number to first available level */
4486 if (level_number_current == NULL)
4487 level_number_current = level_number;
4489 DrawChooseTree(&level_number_current);
4491 PlayMenuSoundsAndMusic();
4494 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4496 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4499 void DrawHallOfFame(int highlight_position)
4501 int fade_mask = REDRAW_FIELD;
4503 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
4504 fade_mask = REDRAW_ALL;
4507 FadeMenuSoundsAndMusic();
4509 /* (this is needed when called from GameEnd() after winning a game) */
4510 KeyboardAutoRepeatOn();
4512 /* (this is needed when called from GameEnd() after winning a game) */
4513 SetDrawDeactivationMask(REDRAW_NONE);
4514 SetDrawBackgroundMask(REDRAW_FIELD);
4516 if (highlight_position < 0)
4517 LoadScore(level_nr);
4519 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
4521 FadeSetEnterScreen();
4525 /* needed if different viewport properties defined for scores */
4526 ChangeViewportPropertiesIfNeeded();
4528 PlayMenuSoundsAndMusic();
4530 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4532 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4534 DrawMaskedBorder(fade_mask);
4539 static void drawHallOfFameList(int first_entry, int highlight_position)
4543 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4546 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4547 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4548 "HighScores of Level %d", level_nr);
4550 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4552 int entry = first_entry + i;
4553 boolean active = (entry == highlight_position);
4554 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4555 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4556 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4557 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4558 int dxoff = getFontDrawOffsetX(font_nr1);
4559 int dx1 = 3 * getFontWidth(font_nr1);
4560 int dx2 = dx1 + getFontWidth(font_nr1);
4561 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4562 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4563 int sy = mSY + 64 + i * 32;
4565 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4566 DrawText(mSX + dx1, sy, ".", font_nr1);
4568 for (j = 0; j < num_dots; j++)
4569 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4571 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4572 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4574 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4577 redraw_mask |= REDRAW_FIELD;
4580 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4582 static int first_entry = 0;
4583 static int highlight_position = 0;
4584 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4586 if (button == MB_MENU_INITIALIZE)
4589 highlight_position = mx;
4590 drawHallOfFameList(first_entry, highlight_position);
4595 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4596 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4600 if (first_entry > 0)
4602 first_entry -= step;
4603 if (first_entry < 0)
4606 drawHallOfFameList(first_entry, highlight_position);
4611 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4613 first_entry += step;
4614 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4615 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4617 drawHallOfFameList(first_entry, highlight_position);
4620 else if (button == MB_MENU_LEAVE)
4622 PlaySound(SND_MENU_ITEM_SELECTING);
4624 FadeSound(SND_BACKGROUND_SCORES);
4626 SetGameStatus(GAME_MODE_MAIN);
4630 else if (button == MB_MENU_CHOICE)
4632 PlaySound(SND_MENU_ITEM_SELECTING);
4634 FadeSound(SND_BACKGROUND_SCORES);
4636 SetGameStatus(GAME_MODE_MAIN);
4641 if (game_status == GAME_MODE_SCORES)
4642 PlayMenuSoundIfLoop();
4646 /* ========================================================================= */
4647 /* setup screen functions */
4648 /* ========================================================================= */
4650 static struct TokenInfo *setup_info;
4651 static int num_setup_info; /* number of setup entries shown on screen */
4652 static int max_setup_info; /* total number of setup entries in list */
4654 static char *window_size_text;
4655 static char *scaling_type_text;
4656 static char *rendering_mode_text;
4657 static char *scroll_delay_text;
4658 static char *snapshot_mode_text;
4659 static char *game_speed_text;
4660 static char *graphics_set_name;
4661 static char *sounds_set_name;
4662 static char *music_set_name;
4663 static char *volume_simple_text;
4664 static char *volume_loops_text;
4665 static char *volume_music_text;
4666 static char *touch_controls_text;
4667 static char *move_distance_text;
4668 static char *drop_distance_text;
4669 static char *transparency_text;
4670 static char *grid_size_text[2][2];
4672 static void execSetupMain()
4674 setup_mode = SETUP_MODE_MAIN;
4679 static void execSetupGame_setGameSpeeds()
4681 if (game_speeds == NULL)
4685 for (i = 0; game_speeds_list[i].value != -1; i++)
4687 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4688 char identifier[32], name[32];
4689 int value = game_speeds_list[i].value;
4690 char *text = game_speeds_list[i].text;
4692 ti->node_top = &game_speeds;
4693 ti->sort_priority = 10000 - value;
4695 sprintf(identifier, "%d", value);
4696 sprintf(name, "%s", text);
4698 setString(&ti->identifier, identifier);
4699 setString(&ti->name, name);
4700 setString(&ti->name_sorting, name);
4701 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
4703 pushTreeInfo(&game_speeds, ti);
4706 /* sort game speed values to start with slowest game speed */
4707 sortTreeInfo(&game_speeds);
4709 /* set current game speed to configured game speed value */
4710 game_speed_current =
4711 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4713 /* if that fails, set current game speed to reliable default value */
4714 if (game_speed_current == NULL)
4715 game_speed_current =
4716 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4718 /* if that also fails, set current game speed to first available speed */
4719 if (game_speed_current == NULL)
4720 game_speed_current = game_speeds;
4723 setup.game_frame_delay = atoi(game_speed_current->identifier);
4725 /* needed for displaying game speed text instead of identifier */
4726 game_speed_text = game_speed_current->name;
4729 static void execSetupGame_setScrollDelays()
4731 if (scroll_delays == NULL)
4735 for (i = 0; scroll_delays_list[i].value != -1; i++)
4737 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4738 char identifier[32], name[32];
4739 int value = scroll_delays_list[i].value;
4740 char *text = scroll_delays_list[i].text;
4742 ti->node_top = &scroll_delays;
4743 ti->sort_priority = value;
4745 sprintf(identifier, "%d", value);
4746 sprintf(name, "%s", text);
4748 setString(&ti->identifier, identifier);
4749 setString(&ti->name, name);
4750 setString(&ti->name_sorting, name);
4751 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
4753 pushTreeInfo(&scroll_delays, ti);
4756 /* sort scroll delay values to start with lowest scroll delay value */
4757 sortTreeInfo(&scroll_delays);
4759 /* set current scroll delay value to configured scroll delay value */
4760 scroll_delay_current =
4761 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4763 /* if that fails, set current scroll delay to reliable default value */
4764 if (scroll_delay_current == NULL)
4765 scroll_delay_current =
4766 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4768 /* if that also fails, set current scroll delay to first available value */
4769 if (scroll_delay_current == NULL)
4770 scroll_delay_current = scroll_delays;
4773 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4775 /* needed for displaying scroll delay text instead of identifier */
4776 scroll_delay_text = scroll_delay_current->name;
4779 static void execSetupGame_setSnapshotModes()
4781 if (snapshot_modes == NULL)
4785 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4787 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4788 char identifier[32], name[32];
4789 char *value = snapshot_modes_list[i].value;
4790 char *text = snapshot_modes_list[i].text;
4792 ti->node_top = &snapshot_modes;
4793 ti->sort_priority = i;
4795 sprintf(identifier, "%s", value);
4796 sprintf(name, "%s", text);
4798 setString(&ti->identifier, identifier);
4799 setString(&ti->name, name);
4800 setString(&ti->name_sorting, name);
4801 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
4803 pushTreeInfo(&snapshot_modes, ti);
4806 /* sort snapshot mode values to start with lowest snapshot mode value */
4807 sortTreeInfo(&snapshot_modes);
4809 /* set current snapshot mode value to configured snapshot mode value */
4810 snapshot_mode_current =
4811 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4813 /* if that fails, set current snapshot mode to reliable default value */
4814 if (snapshot_mode_current == NULL)
4815 snapshot_mode_current =
4816 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4818 /* if that also fails, set current snapshot mode to first available value */
4819 if (snapshot_mode_current == NULL)
4820 snapshot_mode_current = snapshot_modes;
4823 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4825 /* needed for displaying snapshot mode text instead of identifier */
4826 snapshot_mode_text = snapshot_mode_current->name;
4829 static void execSetupGame()
4831 execSetupGame_setGameSpeeds();
4832 execSetupGame_setScrollDelays();
4833 execSetupGame_setSnapshotModes();
4835 setup_mode = SETUP_MODE_GAME;
4840 static void execSetupChooseGameSpeed()
4842 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4847 static void execSetupChooseScrollDelay()
4849 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4854 static void execSetupChooseSnapshotMode()
4856 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4861 static void execSetupEditor()
4863 setup_mode = SETUP_MODE_EDITOR;
4868 static void execSetupGraphics_setWindowSizes(boolean update_list)
4870 if (window_sizes != NULL && update_list)
4872 freeTreeInfo(window_sizes);
4874 window_sizes = NULL;
4877 if (window_sizes == NULL)
4879 boolean current_window_size_found = FALSE;
4882 for (i = 0; window_sizes_list[i].value != -1; i++)
4884 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4885 char identifier[32], name[32];
4886 int value = window_sizes_list[i].value;
4887 char *text = window_sizes_list[i].text;
4889 ti->node_top = &window_sizes;
4890 ti->sort_priority = value;
4892 sprintf(identifier, "%d", value);
4893 sprintf(name, "%s", text);
4895 setString(&ti->identifier, identifier);
4896 setString(&ti->name, name);
4897 setString(&ti->name_sorting, name);
4898 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
4900 pushTreeInfo(&window_sizes, ti);
4902 if (value == setup.window_scaling_percent)
4903 current_window_size_found = TRUE;
4906 if (!current_window_size_found)
4908 // add entry for non-preset window scaling value
4910 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4911 char identifier[32], name[32];
4912 int value = setup.window_scaling_percent;
4914 ti->node_top = &window_sizes;
4915 ti->sort_priority = value;
4917 sprintf(identifier, "%d", value);
4918 sprintf(name, "%d %% (Current)", value);
4920 setString(&ti->identifier, identifier);
4921 setString(&ti->name, name);
4922 setString(&ti->name_sorting, name);
4923 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
4925 pushTreeInfo(&window_sizes, ti);
4928 /* sort window size values to start with lowest window size value */
4929 sortTreeInfo(&window_sizes);
4931 /* set current window size value to configured window size value */
4932 window_size_current =
4933 getTreeInfoFromIdentifier(window_sizes,
4934 i_to_a(setup.window_scaling_percent));
4936 /* if that fails, set current window size to reliable default value */
4937 if (window_size_current == NULL)
4938 window_size_current =
4939 getTreeInfoFromIdentifier(window_sizes,
4940 i_to_a(STD_WINDOW_SCALING_PERCENT));
4942 /* if that also fails, set current window size to first available value */
4943 if (window_size_current == NULL)
4944 window_size_current = window_sizes;
4947 setup.window_scaling_percent = atoi(window_size_current->identifier);
4949 /* needed for displaying window size text instead of identifier */
4950 window_size_text = window_size_current->name;
4953 static void execSetupGraphics_setScalingTypes()
4955 if (scaling_types == NULL)
4959 for (i = 0; scaling_types_list[i].value != NULL; i++)
4961 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4962 char identifier[32], name[32];
4963 char *value = scaling_types_list[i].value;
4964 char *text = scaling_types_list[i].text;
4966 ti->node_top = &scaling_types;
4967 ti->sort_priority = i;
4969 sprintf(identifier, "%s", value);
4970 sprintf(name, "%s", text);
4972 setString(&ti->identifier, identifier);
4973 setString(&ti->name, name);
4974 setString(&ti->name_sorting, name);
4975 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
4977 pushTreeInfo(&scaling_types, ti);
4980 /* sort scaling type values to start with lowest scaling type value */
4981 sortTreeInfo(&scaling_types);
4983 /* set current scaling type value to configured scaling type value */
4984 scaling_type_current =
4985 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4987 /* if that fails, set current scaling type to reliable default value */
4988 if (scaling_type_current == NULL)
4989 scaling_type_current =
4990 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4992 /* if that also fails, set current scaling type to first available value */
4993 if (scaling_type_current == NULL)
4994 scaling_type_current = scaling_types;
4997 setup.window_scaling_quality = scaling_type_current->identifier;
4999 /* needed for displaying scaling type text instead of identifier */
5000 scaling_type_text = scaling_type_current->name;
5003 static void execSetupGraphics_setRenderingModes()
5005 if (rendering_modes == NULL)
5009 for (i = 0; rendering_modes_list[i].value != NULL; i++)
5011 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5012 char identifier[32], name[32];
5013 char *value = rendering_modes_list[i].value;
5014 char *text = rendering_modes_list[i].text;
5016 ti->node_top = &rendering_modes;
5017 ti->sort_priority = i;
5019 sprintf(identifier, "%s", value);
5020 sprintf(name, "%s", text);
5022 setString(&ti->identifier, identifier);
5023 setString(&ti->name, name);
5024 setString(&ti->name_sorting, name);
5025 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5027 pushTreeInfo(&rendering_modes, ti);
5030 /* sort rendering mode values to start with lowest rendering mode value */
5031 sortTreeInfo(&rendering_modes);
5033 /* set current rendering mode value to configured rendering mode value */
5034 rendering_mode_current =
5035 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5037 /* if that fails, set current rendering mode to reliable default value */
5038 if (rendering_mode_current == NULL)
5039 rendering_mode_current =
5040 getTreeInfoFromIdentifier(rendering_modes,
5041 STR_SPECIAL_RENDERING_DEFAULT);
5043 /* if that also fails, set current rendering mode to first available one */
5044 if (rendering_mode_current == NULL)
5045 rendering_mode_current = rendering_modes;
5048 setup.screen_rendering_mode = rendering_mode_current->identifier;
5050 /* needed for displaying rendering mode text instead of identifier */
5051 rendering_mode_text = rendering_mode_current->name;
5054 static void execSetupGraphics()
5056 // update "setup.window_scaling_percent" from list selection
5057 // (in this case, window scaling was changed on setup screen)
5058 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5059 execSetupGraphics_setWindowSizes(FALSE);
5061 // update list selection from "setup.window_scaling_percent"
5062 // (window scaling may have changed by resizing the window)
5063 execSetupGraphics_setWindowSizes(TRUE);
5065 execSetupGraphics_setScalingTypes();
5066 execSetupGraphics_setRenderingModes();
5068 setup_mode = SETUP_MODE_GRAPHICS;
5072 #if defined(TARGET_SDL2)
5073 // window scaling may have changed at this point
5074 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5076 // window scaling quality may have changed at this point
5077 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5078 SDLSetWindowScalingQuality(setup.window_scaling_quality);
5080 // screen rendering mode may have changed at this point
5081 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5085 static void execSetupChooseWindowSize()
5087 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5092 static void execSetupChooseScalingType()
5094 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5099 static void execSetupChooseRenderingMode()
5101 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5106 static void execSetupChooseVolumeSimple()
5108 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5113 static void execSetupChooseVolumeLoops()
5115 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5120 static void execSetupChooseVolumeMusic()
5122 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5127 static void execSetupSound()
5129 if (volumes_simple == NULL)
5131 boolean current_volume_simple_found = FALSE;
5134 for (i = 0; volumes_list[i].value != -1; i++)
5136 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5137 char identifier[32], name[32];
5138 int value = volumes_list[i].value;
5139 char *text = volumes_list[i].text;
5141 ti->node_top = &volumes_simple;
5142 ti->sort_priority = value;
5144 sprintf(identifier, "%d", value);
5145 sprintf(name, "%s", text);
5147 setString(&ti->identifier, identifier);
5148 setString(&ti->name, name);
5149 setString(&ti->name_sorting, name);
5150 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5152 pushTreeInfo(&volumes_simple, ti);
5154 if (value == setup.volume_simple)
5155 current_volume_simple_found = TRUE;
5158 if (!current_volume_simple_found)
5160 // add entry for non-preset volume value
5162 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5163 char identifier[32], name[32];
5164 int value = setup.volume_simple;
5166 ti->node_top = &volumes_simple;
5167 ti->sort_priority = value;
5169 sprintf(identifier, "%d", value);
5170 sprintf(name, "%d %% (Current)", value);
5172 setString(&ti->identifier, identifier);
5173 setString(&ti->name, name);
5174 setString(&ti->name_sorting, name);
5175 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5177 pushTreeInfo(&volumes_simple, ti);
5180 /* sort volume values to start with lowest volume value */
5181 sortTreeInfo(&volumes_simple);
5183 /* set current volume value to configured volume value */
5184 volume_simple_current =
5185 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5187 /* if that fails, set current volume to reliable default value */
5188 if (volume_simple_current == NULL)
5189 volume_simple_current =
5190 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5192 /* if that also fails, set current volume to first available value */
5193 if (volume_simple_current == NULL)
5194 volume_simple_current = volumes_simple;
5197 if (volumes_loops == NULL)
5199 boolean current_volume_loops_found = FALSE;
5202 for (i = 0; volumes_list[i].value != -1; i++)
5204 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5205 char identifier[32], name[32];
5206 int value = volumes_list[i].value;
5207 char *text = volumes_list[i].text;
5209 ti->node_top = &volumes_loops;
5210 ti->sort_priority = value;
5212 sprintf(identifier, "%d", value);
5213 sprintf(name, "%s", text);
5215 setString(&ti->identifier, identifier);
5216 setString(&ti->name, name);
5217 setString(&ti->name_sorting, name);
5218 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5220 pushTreeInfo(&volumes_loops, ti);
5222 if (value == setup.volume_loops)
5223 current_volume_loops_found = TRUE;
5226 if (!current_volume_loops_found)
5228 // add entry for non-preset volume value
5230 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5231 char identifier[32], name[32];
5232 int value = setup.volume_loops;
5234 ti->node_top = &volumes_loops;
5235 ti->sort_priority = value;
5237 sprintf(identifier, "%d", value);
5238 sprintf(name, "%d %% (Current)", value);
5240 setString(&ti->identifier, identifier);
5241 setString(&ti->name, name);
5242 setString(&ti->name_sorting, name);
5243 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5245 pushTreeInfo(&volumes_loops, ti);
5248 /* sort volume values to start with lowest volume value */
5249 sortTreeInfo(&volumes_loops);
5251 /* set current volume value to configured volume value */
5252 volume_loops_current =
5253 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5255 /* if that fails, set current volume to reliable default value */
5256 if (volume_loops_current == NULL)
5257 volume_loops_current =
5258 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5260 /* if that also fails, set current volume to first available value */
5261 if (volume_loops_current == NULL)
5262 volume_loops_current = volumes_loops;
5265 if (volumes_music == NULL)
5267 boolean current_volume_music_found = FALSE;
5270 for (i = 0; volumes_list[i].value != -1; i++)
5272 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5273 char identifier[32], name[32];
5274 int value = volumes_list[i].value;
5275 char *text = volumes_list[i].text;
5277 ti->node_top = &volumes_music;
5278 ti->sort_priority = value;
5280 sprintf(identifier, "%d", value);
5281 sprintf(name, "%s", text);
5283 setString(&ti->identifier, identifier);
5284 setString(&ti->name, name);
5285 setString(&ti->name_sorting, name);
5286 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5288 pushTreeInfo(&volumes_music, ti);
5290 if (value == setup.volume_music)
5291 current_volume_music_found = TRUE;
5294 if (!current_volume_music_found)
5296 // add entry for non-preset volume value
5298 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5299 char identifier[32], name[32];
5300 int value = setup.volume_music;
5302 ti->node_top = &volumes_music;
5303 ti->sort_priority = value;
5305 sprintf(identifier, "%d", value);
5306 sprintf(name, "%d %% (Current)", value);
5308 setString(&ti->identifier, identifier);
5309 setString(&ti->name, name);
5310 setString(&ti->name_sorting, name);
5311 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5313 pushTreeInfo(&volumes_music, ti);
5316 /* sort volume values to start with lowest volume value */
5317 sortTreeInfo(&volumes_music);
5319 /* set current volume value to configured volume value */
5320 volume_music_current =
5321 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5323 /* if that fails, set current volume to reliable default value */
5324 if (volume_music_current == NULL)
5325 volume_music_current =
5326 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5328 /* if that also fails, set current volume to first available value */
5329 if (volume_music_current == NULL)
5330 volume_music_current = volumes_music;
5333 setup.volume_simple = atoi(volume_simple_current->identifier);
5334 setup.volume_loops = atoi(volume_loops_current->identifier);
5335 setup.volume_music = atoi(volume_music_current->identifier);
5337 /* needed for displaying volume text instead of identifier */
5338 volume_simple_text = volume_simple_current->name;
5339 volume_loops_text = volume_loops_current->name;
5340 volume_music_text = volume_music_current->name;
5342 setup_mode = SETUP_MODE_SOUND;
5347 static void execSetupChooseTouchControls()
5349 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5354 static void execSetupChooseMoveDistance()
5356 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5361 static void execSetupChooseDropDistance()
5363 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5368 static void execSetupChooseTransparency()
5370 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
5375 static void execSetupChooseGridXSize_0()
5377 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
5382 static void execSetupChooseGridYSize_0()
5384 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
5389 static void execSetupChooseGridXSize_1()
5391 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
5396 static void execSetupChooseGridYSize_1()
5398 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
5403 static void execSetupConfigureVirtualButtons()
5405 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
5407 ConfigureVirtualButtons();
5409 setup_mode = SETUP_MODE_TOUCH;
5414 static void execSetupTouch()
5418 if (touch_controls == NULL)
5420 for (i = 0; touch_controls_list[i].value != NULL; i++)
5422 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5423 char identifier[32], name[32];
5424 char *value = touch_controls_list[i].value;
5425 char *text = touch_controls_list[i].text;
5427 ti->node_top = &touch_controls;
5428 ti->sort_priority = i;
5430 sprintf(identifier, "%s", value);
5431 sprintf(name, "%s", text);
5433 setString(&ti->identifier, identifier);
5434 setString(&ti->name, name);
5435 setString(&ti->name_sorting, name);
5436 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
5438 pushTreeInfo(&touch_controls, ti);
5441 /* sort touch control values to start with lowest touch control value */
5442 sortTreeInfo(&touch_controls);
5444 /* set current touch control value to configured touch control value */
5445 touch_control_current =
5446 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5448 /* if that fails, set current touch control to reliable default value */
5449 if (touch_control_current == NULL)
5450 touch_control_current =
5451 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5453 /* if that also fails, set current touch control to first available value */
5454 if (touch_control_current == NULL)
5455 touch_control_current = touch_controls;
5458 if (move_distances == NULL)
5460 for (i = 0; distances_list[i].value != -1; i++)
5462 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5463 char identifier[32], name[32];
5464 int value = distances_list[i].value;
5465 char *text = distances_list[i].text;
5467 ti->node_top = &move_distances;
5468 ti->sort_priority = value;
5470 sprintf(identifier, "%d", value);
5471 sprintf(name, "%s", text);
5473 setString(&ti->identifier, identifier);
5474 setString(&ti->name, name);
5475 setString(&ti->name_sorting, name);
5476 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
5478 pushTreeInfo(&move_distances, ti);
5481 /* sort distance values to start with lowest distance value */
5482 sortTreeInfo(&move_distances);
5484 /* set current distance value to configured distance value */
5485 move_distance_current =
5486 getTreeInfoFromIdentifier(move_distances,
5487 i_to_a(setup.touch.move_distance));
5489 /* if that fails, set current distance to reliable default value */
5490 if (move_distance_current == NULL)
5491 move_distance_current =
5492 getTreeInfoFromIdentifier(move_distances,
5493 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
5495 /* if that also fails, set current distance to first available value */
5496 if (move_distance_current == NULL)
5497 move_distance_current = move_distances;
5500 if (drop_distances == NULL)
5502 for (i = 0; distances_list[i].value != -1; i++)
5504 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5505 char identifier[32], name[32];
5506 int value = distances_list[i].value;
5507 char *text = distances_list[i].text;
5509 ti->node_top = &drop_distances;
5510 ti->sort_priority = value;
5512 sprintf(identifier, "%d", value);
5513 sprintf(name, "%s", text);
5515 setString(&ti->identifier, identifier);
5516 setString(&ti->name, name);
5517 setString(&ti->name_sorting, name);
5518 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
5520 pushTreeInfo(&drop_distances, ti);
5523 /* sort distance values to start with lowest distance value */
5524 sortTreeInfo(&drop_distances);
5526 /* set current distance value to configured distance value */
5527 drop_distance_current =
5528 getTreeInfoFromIdentifier(drop_distances,
5529 i_to_a(setup.touch.drop_distance));
5531 /* if that fails, set current distance to reliable default value */
5532 if (drop_distance_current == NULL)
5533 drop_distance_current =
5534 getTreeInfoFromIdentifier(drop_distances,
5535 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
5537 /* if that also fails, set current distance to first available value */
5538 if (drop_distance_current == NULL)
5539 drop_distance_current = drop_distances;
5542 if (transparencies == NULL)
5544 for (i = 0; transparencies_list[i].value != -1; i++)
5546 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5547 char identifier[32], name[32];
5548 int value = transparencies_list[i].value;
5549 char *text = transparencies_list[i].text;
5551 ti->node_top = &transparencies;
5552 ti->sort_priority = value;
5554 sprintf(identifier, "%d", value);
5555 sprintf(name, "%s", text);
5557 setString(&ti->identifier, identifier);
5558 setString(&ti->name, name);
5559 setString(&ti->name_sorting, name);
5560 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
5562 pushTreeInfo(&transparencies, ti);
5565 /* sort transparency values to start with lowest transparency value */
5566 sortTreeInfo(&transparencies);
5568 /* set current transparency value to configured transparency value */
5569 transparency_current =
5570 getTreeInfoFromIdentifier(transparencies,
5571 i_to_a(setup.touch.transparency));
5573 /* if that fails, set current transparency to reliable default value */
5574 if (transparency_current == NULL)
5575 transparency_current =
5576 getTreeInfoFromIdentifier(transparencies,
5577 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
5579 /* if that also fails, set current transparency to first available value */
5580 if (transparency_current == NULL)
5581 transparency_current = transparencies;
5584 for (i = 0; i < 2; i++)
5586 for (j = 0; j < 2; j++)
5588 if (grid_sizes[i][j] == NULL)
5590 for (k = 0; grid_sizes_list[k].value != -1; k++)
5592 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5593 char identifier[32], name[32];
5594 int value = grid_sizes_list[k].value;
5595 char *text = grid_sizes_list[k].text;
5597 ti->node_top = &grid_sizes[i][j];
5598 ti->sort_priority = value;
5600 sprintf(identifier, "%d", value);
5601 sprintf(name, "%s", text);
5603 setString(&ti->identifier, identifier);
5604 setString(&ti->name, name);
5605 setString(&ti->name_sorting, name);
5606 setString(&ti->infotext,
5609 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
5610 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
5612 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
5613 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
5615 pushTreeInfo(&grid_sizes[i][j], ti);
5618 /* sort grid size values to start with lowest grid size value */
5619 sortTreeInfo(&grid_sizes[i][j]);
5621 /* set current grid size value to configured grid size value */
5622 grid_size_current[i][j] =
5623 getTreeInfoFromIdentifier(grid_sizes[i][j],
5625 setup.touch.grid_xsize[i] :
5626 setup.touch.grid_ysize[i]));
5628 /* if that fails, set current grid size to reliable default value */
5629 if (grid_size_current[i][j] == NULL)
5630 grid_size_current[i][j] =
5631 getTreeInfoFromIdentifier(grid_sizes[i][j],
5633 DEFAULT_GRID_XSIZE(i) :
5634 DEFAULT_GRID_YSIZE(i)));
5636 /* if that also fails, set current grid size to first available value */
5637 if (grid_size_current[i][j] == NULL)
5638 grid_size_current[i][j] = grid_sizes[i][j];
5643 setup.touch.control_type = touch_control_current->identifier;
5644 setup.touch.move_distance = atoi(move_distance_current->identifier);
5645 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5646 setup.touch.transparency = atoi(transparency_current->identifier);
5648 for (i = 0; i < 2; i++)
5650 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
5651 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
5653 if (i == GRID_ACTIVE_NR())
5655 overlay.grid_xsize = setup.touch.grid_xsize[i];
5656 overlay.grid_ysize = setup.touch.grid_ysize[i];
5660 /* needed for displaying value text instead of identifier */
5661 touch_controls_text = touch_control_current->name;
5662 move_distance_text = move_distance_current->name;
5663 drop_distance_text = drop_distance_current->name;
5664 transparency_text = transparency_current->name;
5666 for (i = 0; i < 2; i++)
5667 for (j = 0; j < 2; j++)
5668 grid_size_text[i][j] = grid_size_current[i][j]->name;
5670 setup_mode = SETUP_MODE_TOUCH;
5675 static void execSetupArtwork()
5678 printf("::: '%s', '%s', '%s'\n",
5679 artwork.gfx_current->subdir,
5680 artwork.gfx_current->fullpath,
5681 artwork.gfx_current->basepath);
5684 setup.graphics_set = artwork.gfx_current->identifier;
5685 setup.sounds_set = artwork.snd_current->identifier;
5686 setup.music_set = artwork.mus_current->identifier;
5688 /* needed if last screen (setup choice) changed graphics, sounds or music */
5689 ReloadCustomArtwork(0);
5691 /* needed for displaying artwork name instead of artwork identifier */
5692 graphics_set_name = artwork.gfx_current->name;
5693 sounds_set_name = artwork.snd_current->name;
5694 music_set_name = artwork.mus_current->name;
5696 setup_mode = SETUP_MODE_ARTWORK;
5701 static void execSetupChooseGraphics()
5703 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5708 static void execSetupChooseSounds()
5710 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5715 static void execSetupChooseMusic()
5717 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5722 static void execSetupInput()
5724 setup_mode = SETUP_MODE_INPUT;
5729 static void execSetupShortcuts()
5731 setup_mode = SETUP_MODE_SHORTCUTS;
5736 static void execSetupShortcuts1()
5738 setup_mode = SETUP_MODE_SHORTCUTS_1;
5743 static void execSetupShortcuts2()
5745 setup_mode = SETUP_MODE_SHORTCUTS_2;
5750 static void execSetupShortcuts3()
5752 setup_mode = SETUP_MODE_SHORTCUTS_3;
5757 static void execSetupShortcuts4()
5759 setup_mode = SETUP_MODE_SHORTCUTS_4;
5764 static void execSetupShortcuts5()
5766 setup_mode = SETUP_MODE_SHORTCUTS_5;
5771 static void execExitSetup()
5773 SetGameStatus(GAME_MODE_MAIN);
5778 static void execSaveAndExitSetup()
5787 void *related_value;
5788 } hide_related_entry_list[] =
5790 { &setup.game_frame_delay, execSetupChooseGameSpeed },
5791 { &setup.game_frame_delay, &game_speed_text },
5793 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
5794 { &setup.scroll_delay_value, &scroll_delay_text },
5796 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
5797 { &setup.engine_snapshot_mode, &snapshot_mode_text },
5799 { &setup.window_scaling_percent, execSetupChooseWindowSize },
5800 { &setup.window_scaling_percent, &window_size_text },
5802 { &setup.window_scaling_quality, execSetupChooseScalingType },
5803 { &setup.window_scaling_quality, &scaling_type_text },
5805 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
5806 { &setup.screen_rendering_mode, &rendering_mode_text },
5808 { &setup.graphics_set, execSetupChooseGraphics },
5809 { &setup.graphics_set, &graphics_set_name },
5811 { &setup.sounds_set, execSetupChooseSounds },
5812 { &setup.sounds_set, &sounds_set_name },
5814 { &setup.music_set, execSetupChooseMusic },
5815 { &setup.music_set, &music_set_name },
5817 { &setup.volume_simple, execSetupChooseVolumeSimple },
5818 { &setup.volume_simple, &volume_simple_text },
5820 { &setup.volume_loops, execSetupChooseVolumeLoops },
5821 { &setup.volume_loops, &volume_loops_text },
5823 { &setup.volume_music, execSetupChooseVolumeMusic },
5824 { &setup.volume_music, &volume_music_text },
5826 { &setup.touch.control_type, execSetupChooseTouchControls },
5827 { &setup.touch.control_type, &touch_controls_text },
5829 { &setup.touch.move_distance, execSetupChooseMoveDistance },
5830 { &setup.touch.move_distance, &move_distance_text },
5832 { &setup.touch.drop_distance, execSetupChooseDropDistance },
5833 { &setup.touch.drop_distance, &drop_distance_text },
5835 { &setup.touch.transparency, execSetupChooseTransparency },
5836 { &setup.touch.transparency, &transparency_text },
5838 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
5839 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
5841 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
5842 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
5844 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
5845 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
5847 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
5848 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
5853 void setHideRelatedSetupEntries()
5857 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
5858 if (hideSetupEntry(hide_related_entry_list[i].value))
5859 setHideSetupEntry(hide_related_entry_list[i].related_value);
5862 static struct TokenInfo setup_info_main[] =
5864 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
5865 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
5866 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
5867 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
5868 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
5869 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
5870 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
5871 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
5872 { TYPE_EMPTY, NULL, "" },
5873 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
5874 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
5879 static struct TokenInfo setup_info_game[] =
5881 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
5882 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
5883 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
5884 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
5885 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
5886 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
5887 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
5888 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
5889 { TYPE_STRING, &game_speed_text, "" },
5891 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5892 { TYPE_STRING, &scroll_delay_text, "" },
5894 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
5895 { TYPE_STRING, &snapshot_mode_text, "" },
5896 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
5897 { TYPE_EMPTY, NULL, "" },
5898 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5903 static struct TokenInfo setup_info_editor[] =
5906 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
5907 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
5908 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
5909 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
5910 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
5911 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
5912 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
5913 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
5914 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
5915 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
5917 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
5918 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
5920 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
5922 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
5923 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
5924 { TYPE_EMPTY, NULL, "" },
5926 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
5927 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
5928 { TYPE_EMPTY, NULL, "" },
5930 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
5931 { TYPE_EMPTY, NULL, "" },
5932 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5937 static struct TokenInfo setup_info_graphics[] =
5939 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
5940 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
5941 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
5942 { TYPE_STRING, &window_size_text, "" },
5943 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
5944 { TYPE_STRING, &scaling_type_text, "" },
5945 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
5946 { TYPE_STRING, &rendering_mode_text, "" },
5949 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5950 { TYPE_STRING, &scroll_delay_text, "" },
5952 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
5953 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
5954 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
5955 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
5956 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
5957 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
5958 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5959 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
5960 { TYPE_EMPTY, NULL, "" },
5961 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5966 static struct TokenInfo setup_info_sound[] =
5968 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
5969 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
5970 { TYPE_SWITCH, &setup.sound_music, "Music:" },
5971 { TYPE_EMPTY, NULL, "" },
5972 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5973 { TYPE_STRING, &volume_simple_text, "" },
5974 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5975 { TYPE_STRING, &volume_loops_text, "" },
5976 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
5977 { TYPE_STRING, &volume_music_text, "" },
5978 { TYPE_EMPTY, NULL, "" },
5979 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5984 static struct TokenInfo setup_info_artwork[] =
5986 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
5987 { TYPE_STRING, &graphics_set_name, "" },
5988 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
5989 { TYPE_STRING, &sounds_set_name, "" },
5990 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
5991 { TYPE_STRING, &music_set_name, "" },
5992 { TYPE_EMPTY, NULL, "" },
5993 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
5994 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
5995 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
5996 { TYPE_EMPTY, NULL, "" },
5997 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6002 static struct TokenInfo setup_info_input[] =
6004 { TYPE_SWITCH, NULL, "Player:" },
6005 { TYPE_SWITCH, NULL, "Device:" },
6006 { TYPE_SWITCH, NULL, "" },
6007 { TYPE_SKIPPABLE, NULL, "" },
6008 { TYPE_EMPTY, NULL, "" },
6009 { TYPE_EMPTY, NULL, "" },
6010 { TYPE_EMPTY, NULL, "" },
6011 { TYPE_EMPTY, NULL, "" },
6012 { TYPE_EMPTY, NULL, "" },
6013 { TYPE_EMPTY, NULL, "" },
6014 { TYPE_EMPTY, NULL, "" },
6015 { TYPE_EMPTY, NULL, "" },
6016 { TYPE_SKIPPABLE, NULL, "" },
6017 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6022 static struct TokenInfo setup_info_touch[] =
6024 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6025 { TYPE_STRING, &touch_controls_text, "" },
6026 { TYPE_EMPTY, NULL, "" },
6027 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6032 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
6034 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6035 { TYPE_STRING, &touch_controls_text, "" },
6036 { TYPE_EMPTY, NULL, "" },
6037 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
6038 { TYPE_STRING, &grid_size_text[0][0], "" },
6039 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
6040 { TYPE_STRING, &grid_size_text[0][1], "" },
6041 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6042 { TYPE_STRING, &transparency_text, "" },
6043 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6044 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6045 { TYPE_EMPTY, NULL, "" },
6046 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6047 { TYPE_EMPTY, NULL, "" },
6048 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6053 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
6055 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6056 { TYPE_STRING, &touch_controls_text, "" },
6057 { TYPE_EMPTY, NULL, "" },
6058 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
6059 { TYPE_STRING, &grid_size_text[1][0], "" },
6060 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
6061 { TYPE_STRING, &grid_size_text[1][1], "" },
6062 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6063 { TYPE_STRING, &transparency_text, "" },
6064 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6065 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6066 { TYPE_EMPTY, NULL, "" },
6067 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6068 { TYPE_EMPTY, NULL, "" },
6069 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6074 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
6076 setup_info_touch_virtual_buttons_0,
6077 setup_info_touch_virtual_buttons_1
6080 static struct TokenInfo setup_info_touch_wipe_gestures[] =
6082 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6083 { TYPE_STRING, &touch_controls_text, "" },
6084 { TYPE_EMPTY, NULL, "" },
6085 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
6086 { TYPE_STRING, &move_distance_text, "" },
6087 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
6088 { TYPE_STRING, &drop_distance_text, "" },
6089 { TYPE_EMPTY, NULL, "" },
6090 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6095 static struct TokenInfo setup_info_shortcuts[] =
6097 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
6098 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
6099 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
6100 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
6101 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
6102 { TYPE_EMPTY, NULL, "" },
6103 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6108 static struct TokenInfo setup_info_shortcuts_1[] =
6110 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
6111 { TYPE_KEY, &setup.shortcut.save_game, "" },
6112 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
6113 { TYPE_KEY, &setup.shortcut.load_game, "" },
6114 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
6115 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
6116 { TYPE_EMPTY, NULL, "" },
6117 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
6118 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
6119 { TYPE_EMPTY, NULL, "" },
6120 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6125 static struct TokenInfo setup_info_shortcuts_2[] =
6127 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
6128 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
6129 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
6130 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
6131 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
6132 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
6133 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
6134 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
6135 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
6136 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
6137 { TYPE_EMPTY, NULL, "" },
6138 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6143 static struct TokenInfo setup_info_shortcuts_3[] =
6145 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
6146 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
6147 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
6148 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
6149 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
6150 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
6151 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
6152 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
6153 { TYPE_KEYTEXT, NULL, "Record Tape:", },
6154 { TYPE_KEY, &setup.shortcut.tape_record, "" },
6155 { TYPE_KEYTEXT, NULL, "Play Tape:", },
6156 { TYPE_KEY, &setup.shortcut.tape_play, "" },
6157 { TYPE_EMPTY, NULL, "" },
6158 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6163 static struct TokenInfo setup_info_shortcuts_4[] =
6165 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
6166 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
6167 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
6168 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
6169 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
6170 { TYPE_KEY, &setup.shortcut.sound_music, "" },
6171 { TYPE_EMPTY, NULL, "" },
6172 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6177 static struct TokenInfo setup_info_shortcuts_5[] =
6179 { TYPE_KEYTEXT, NULL, "Snap Left:", },
6180 { TYPE_KEY, &setup.shortcut.snap_left, "" },
6181 { TYPE_KEYTEXT, NULL, "Snap Right:", },
6182 { TYPE_KEY, &setup.shortcut.snap_right, "" },
6183 { TYPE_KEYTEXT, NULL, "Snap Up:", },
6184 { TYPE_KEY, &setup.shortcut.snap_up, "" },
6185 { TYPE_KEYTEXT, NULL, "Snap Down:", },
6186 { TYPE_KEY, &setup.shortcut.snap_down, "" },
6187 { TYPE_EMPTY, NULL, "" },
6188 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6193 static Key getSetupKey()
6195 Key key = KSYM_UNDEFINED;
6196 boolean got_key_event = FALSE;
6198 while (!got_key_event)
6202 if (NextValidEvent(&event))
6206 case EVENT_KEYPRESS:
6208 key = GetEventKey((KeyEvent *)&event, TRUE);
6210 /* press 'Escape' or 'Enter' to keep the existing key binding */
6211 if (key == KSYM_Escape || key == KSYM_Return)
6212 key = KSYM_UNDEFINED; /* keep old value */
6214 got_key_event = TRUE;
6218 case EVENT_KEYRELEASE:
6219 key_joystick_mapping = 0;
6223 HandleOtherEvents(&event);
6234 static int getSetupValueFont(int type, void *value)
6236 if (type & TYPE_GHOSTED)
6237 return FONT_OPTION_OFF;
6238 else if (type & TYPE_KEY)
6239 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
6240 else if (type & TYPE_STRING)
6241 return FONT_VALUE_2;
6242 else if (type & TYPE_ECS_AGA)
6243 return FONT_VALUE_1;
6244 else if (type & TYPE_BOOLEAN_STYLE)
6245 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
6246 else if (type & TYPE_YES_NO_AUTO)
6247 return (*(int *)value == AUTO ? FONT_OPTION_ON :
6248 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
6250 return FONT_VALUE_1;
6253 static int getSetupValueFontNarrow(int type, int font_nr)
6255 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
6256 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
6257 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
6261 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
6263 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6264 struct TokenInfo *si = &setup_info[si_pos];
6265 boolean font_draw_xoffset_modified = FALSE;
6266 boolean scrollbar_needed = (num_setup_info < max_setup_info);
6267 int font_draw_xoffset_old = -1;
6268 int xoffset = (scrollbar_needed ? -1 : 0);
6269 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
6270 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
6271 int xpos = menu_screen_value_xpos;
6272 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
6273 int startx = mSX + xpos * 32;
6274 int starty = mSY + ypos * 32;
6275 int font_nr, font_nr_default, font_width_default;
6276 int type = si->type;
6277 void *value = si->value;
6278 char *value_string = getSetupValue(type, value);
6281 if (value_string == NULL)
6284 if (type & TYPE_KEY)
6286 xpos = MENU_SCREEN_START_XPOS;
6288 if (type & TYPE_QUERY)
6289 value_string = "<press key>";
6291 else if (type & TYPE_STRING)
6293 int max_value_len = (SCR_FIELDX - 2) * 2;
6295 xpos = MENU_SCREEN_START_XPOS;
6297 if (strlen(value_string) > max_value_len)
6298 value_string[max_value_len] = '\0';
6300 else if (type & TYPE_YES_NO_AUTO)
6302 xpos = menu_screen_value_xpos - 1;
6305 startx = mSX + xpos * 32;
6306 starty = mSY + ypos * 32;
6307 font_nr_default = getSetupValueFont(type, value);
6308 font_width_default = getFontWidth(font_nr_default);
6310 font_nr = font_nr_default;
6312 // special check if right-side setup values moved left due to scrollbar
6313 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
6315 int max_menu_text_length = 26; // maximum text length for classic menu
6316 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6317 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6318 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6319 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6320 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
6322 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
6325 startx = mSX + xpos * 32;
6327 font_nr = getSetupValueFontNarrow(type, font_nr);
6331 /* downward compatibility correction for Juergen Bonhagen's menu settings */
6332 if (setup_mode != SETUP_MODE_INPUT)
6334 int max_menu_text_length_big = (menu_screen_value_xpos -
6335 MENU_SCREEN_START_XPOS);
6336 int max_menu_text_length_medium = max_menu_text_length_big * 2;
6337 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
6338 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6339 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
6340 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6341 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6342 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6343 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
6344 boolean correct_font_draw_xoffset = FALSE;
6346 if (xpos == MENU_SCREEN_START_XPOS &&
6347 startx + font1_xoffset < text_startx + text_font_xoffset)
6348 correct_font_draw_xoffset = TRUE;
6350 if (xpos == menu_screen_value_xpos &&
6351 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
6352 correct_font_draw_xoffset = TRUE;
6354 /* check if setup value would overlap with setup text when printed */
6355 /* (this can happen for extreme/wrong values for font draw offset) */
6356 if (correct_font_draw_xoffset)
6358 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
6359 font_draw_xoffset_modified = TRUE;
6361 if (type & TYPE_KEY)
6362 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
6363 else if (!(type & TYPE_STRING))
6364 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
6365 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
6369 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
6370 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
6372 DrawText(startx, starty, value_string, font_nr);
6374 if (font_draw_xoffset_modified)
6375 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
6378 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
6380 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6381 struct TokenInfo *si = &setup_info[si_pos];
6383 if (si->type & TYPE_BOOLEAN_STYLE)
6385 *(boolean *)si->value ^= TRUE;
6387 else if (si->type & TYPE_YES_NO_AUTO)
6391 (*(int *)si->value == AUTO ? TRUE :
6392 *(int *)si->value == TRUE ? FALSE : AUTO) :
6393 (*(int *)si->value == TRUE ? AUTO :
6394 *(int *)si->value == AUTO ? FALSE : TRUE));
6396 else if (si->type & TYPE_KEY)
6400 si->type |= TYPE_QUERY;
6401 drawSetupValue(screen_pos, setup_info_pos_raw);
6402 si->type &= ~TYPE_QUERY;
6404 key = getSetupKey();
6405 if (key != KSYM_UNDEFINED)
6406 *(Key *)si->value = key;
6409 drawSetupValue(screen_pos, setup_info_pos_raw);
6411 // fullscreen state may have changed at this point
6412 if (si->value == &setup.fullscreen)
6413 ToggleFullscreenOrChangeWindowScalingIfNeeded();
6416 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
6418 static struct TokenInfo *setup_info_final = NULL;
6423 /* determine maximum list size of target list */
6424 while (setup_info_orig[list_size++].type != 0);
6426 /* free, allocate and clear memory for target list */
6427 checked_free(setup_info_final);
6428 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
6430 /* copy setup info list without setup entries marked as hidden */
6431 for (i = 0; setup_info_orig[i].type != 0; i++)
6433 /* skip setup entries configured to be hidden */
6434 if (hideSetupEntry(setup_info_orig[i].value))
6437 /* skip skippable setup entries if screen is lower than usual */
6438 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
6439 setup_info_orig[i].type == TYPE_SKIPPABLE)
6442 setup_info_final[list_pos++] = setup_info_orig[i];
6445 return setup_info_final;
6448 static void DrawSetupScreen_Generic()
6450 int fade_mask = REDRAW_FIELD;
6451 boolean redraw_all = FALSE;
6452 char *title_string = NULL;
6455 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
6456 fade_mask = REDRAW_ALL;
6459 FadeMenuSoundsAndMusic();
6461 FreeScreenGadgets();
6462 CreateScreenGadgets();
6464 if (redraw_mask & REDRAW_ALL)
6469 /* needed if different viewport properties defined for setup screen */
6470 ChangeViewportPropertiesIfNeeded();
6472 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6476 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
6478 if (setup_mode == SETUP_MODE_MAIN)
6480 setup_info = setup_info_main;
6481 title_string = STR_SETUP_MAIN;
6483 else if (setup_mode == SETUP_MODE_GAME)
6485 setup_info = setup_info_game;
6486 title_string = STR_SETUP_GAME;
6488 else if (setup_mode == SETUP_MODE_EDITOR)
6490 setup_info = setup_info_editor;
6491 title_string = STR_SETUP_EDITOR;
6493 else if (setup_mode == SETUP_MODE_GRAPHICS)
6495 setup_info = setup_info_graphics;
6496 title_string = STR_SETUP_GRAPHICS;
6498 else if (setup_mode == SETUP_MODE_SOUND)
6500 setup_info = setup_info_sound;
6501 title_string = STR_SETUP_SOUND;
6503 else if (setup_mode == SETUP_MODE_ARTWORK)
6505 setup_info = setup_info_artwork;
6506 title_string = STR_SETUP_ARTWORK;
6508 else if (setup_mode == SETUP_MODE_TOUCH)
6510 setup_info = setup_info_touch;
6511 title_string = STR_SETUP_TOUCH;
6513 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
6514 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
6515 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
6516 setup_info = setup_info_touch_wipe_gestures;
6518 else if (setup_mode == SETUP_MODE_SHORTCUTS)
6520 setup_info = setup_info_shortcuts;
6521 title_string = STR_SETUP_SHORTCUTS;
6523 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
6525 setup_info = setup_info_shortcuts_1;
6526 title_string = STR_SETUP_SHORTCUTS;
6528 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
6530 setup_info = setup_info_shortcuts_2;
6531 title_string = STR_SETUP_SHORTCUTS;
6533 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
6535 setup_info = setup_info_shortcuts_3;
6536 title_string = STR_SETUP_SHORTCUTS;
6538 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
6540 setup_info = setup_info_shortcuts_4;
6541 title_string = STR_SETUP_SHORTCUTS;
6543 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
6545 setup_info = setup_info_shortcuts_5;
6546 title_string = STR_SETUP_SHORTCUTS;
6549 /* use modified setup info without setup entries marked as hidden */
6550 setup_info = getSetupInfoFinal(setup_info);
6552 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
6554 // determine maximal number of setup entries that can be displayed on screen
6556 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
6559 // determine maximal number of setup entries available for this setup screen
6561 for (i = 0; setup_info[i].type != 0; i++)
6564 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
6566 MapScreenGadgets(max_setup_info);
6569 redraw_mask = fade_mask = REDRAW_ALL;
6571 DrawMaskedBorder(fade_mask);
6576 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
6578 menu_info = setup_info;
6580 HandleMenuScreen(mx, my, dx, dy, button,
6581 setup_mode, num_setup_info, max_setup_info);
6584 void DrawSetupScreen_Input()
6588 FadeOut(REDRAW_FIELD);
6592 setup_info = getSetupInfoFinal(setup_info_input);
6594 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
6596 for (i = 0; setup_info[i].type != 0; i++)
6598 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
6599 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
6600 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
6601 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
6602 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
6603 initCursor(i, IMG_MENU_BUTTON);
6605 DrawCursorAndText_Setup(i, -1, FALSE);
6608 /* create gadgets for setup input menu screen */
6609 FreeScreenGadgets();
6610 CreateScreenGadgets();
6612 /* map gadgets for setup input menu screen */
6613 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
6615 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
6617 FadeIn(REDRAW_FIELD);
6620 static void setJoystickDeviceToNr(char *device_name, int device_nr)
6622 if (device_name == NULL)
6625 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
6628 if (strlen(device_name) > 1)
6630 char c1 = device_name[strlen(device_name) - 1];
6631 char c2 = device_name[strlen(device_name) - 2];
6633 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
6634 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
6637 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
6638 strlen(device_name));
6641 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
6644 static struct SetupKeyboardInfo custom_key;
6651 { &custom_key.left, "Axis/Pad Left" },
6652 { &custom_key.right, "Axis/Pad Right" },
6653 { &custom_key.up, "Axis/Pad Up" },
6654 { &custom_key.down, "Axis/Pad Down" },
6655 { &custom_key.snap, "Button 1/A/X" },
6656 { &custom_key.drop, "Button 2/B/Y" }
6658 static char *joystick_name[MAX_PLAYERS] =
6665 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
6666 int font_nr_info = FONT_MENU_1;
6667 int font_nr_name = FONT_VALUE_OLD;
6668 int font_nr_on = FONT_VALUE_1;
6669 int font_nr_off = FONT_VALUE_OLD;
6672 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
6674 font_nr_info = FONT_MENU_2;
6675 font_nr_on = FONT_VALUE_NARROW;
6676 font_nr_off = FONT_VALUE_OLD_NARROW;
6679 custom_key = setup.input[player_nr].key;
6681 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
6682 FONT_INPUT_1_ACTIVE);
6684 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
6686 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
6687 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6689 if (setup.input[player_nr].use_joystick)
6691 char *device_name = setup.input[player_nr].joy.device_name;
6692 int joystick_nr = getJoystickNrFromDeviceName(device_name);
6693 boolean joystick_active = CheckJoystickOpened(joystick_nr);
6694 char *text = joystick_name[joystick_nr];
6695 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
6697 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
6698 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
6702 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
6703 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
6706 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
6707 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
6711 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
6712 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
6713 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
6714 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
6716 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
6717 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
6718 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
6719 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
6720 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
6721 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
6723 for (i = 0; i < 6; i++)
6725 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
6727 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6729 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6730 (setup.input[player_nr].use_joystick ?
6732 getKeyNameFromKey(*custom[i].key)), font_nr_on);
6736 static int input_player_nr = 0;
6738 void HandleSetupScreen_Input_Player(int step, int direction)
6740 int old_player_nr = input_player_nr;
6743 new_player_nr = old_player_nr + step * direction;
6744 if (new_player_nr < 0)
6746 if (new_player_nr > MAX_PLAYERS - 1)
6747 new_player_nr = MAX_PLAYERS - 1;
6749 if (new_player_nr != old_player_nr)
6751 input_player_nr = new_player_nr;
6753 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6757 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6759 static int choice = 0;
6762 int pos_start = SETUPINPUT_SCREEN_POS_START;
6763 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6764 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6765 int pos_end = SETUPINPUT_SCREEN_POS_END;
6767 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
6771 for (i = 0; setup_info_input[i].type != 0; i++)
6773 /* adjust menu structure according to skipped setup entries */
6774 if (setup_info_input[i].type == TYPE_SKIPPABLE)
6782 if (button == MB_MENU_INITIALIZE)
6784 /* input setup menu may have changed size due to graphics configuration */
6785 if (choice >= pos_empty1)
6788 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6790 DrawCursorAndText_Setup(choice, -1, TRUE);
6794 else if (button == MB_MENU_LEAVE)
6796 setup_mode = SETUP_MODE_MAIN;
6803 if (mx || my) /* mouse input */
6805 x = (mx - mSX) / 32;
6806 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6808 else if (dx || dy) /* keyboard input */
6810 if (dx && choice == 0)
6811 x = (dx < 0 ? 10 : 12);
6812 else if ((dx && choice == 1) ||
6813 (dx == -1 && choice == pos_end))
6814 button = MB_MENU_CHOICE;
6818 if (y >= pos_empty1 && y <= pos_empty2)
6819 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6822 if (y == 0 && dx != 0 && button)
6824 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6826 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
6827 y >= pos_start && y <= pos_end &&
6828 !(y >= pos_empty1 && y <= pos_empty2))
6834 DrawCursorAndText_Setup(choice, -1, FALSE);
6835 DrawCursorAndText_Setup(y, -1, TRUE);
6837 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6846 char *device_name = setup.input[input_player_nr].joy.device_name;
6848 if (!setup.input[input_player_nr].use_joystick)
6850 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6852 setJoystickDeviceToNr(device_name, new_device_nr);
6853 setup.input[input_player_nr].use_joystick = TRUE;
6857 int device_nr = getJoystickNrFromDeviceName(device_name);
6858 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6860 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6861 setup.input[input_player_nr].use_joystick = FALSE;
6863 setJoystickDeviceToNr(device_name, new_device_nr);
6866 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6870 if (setup.input[input_player_nr].use_joystick)
6871 ConfigureJoystick(input_player_nr);
6873 CustomizeKeyboard(input_player_nr);
6875 else if (y == pos_end)
6881 setup_mode = SETUP_MODE_MAIN;
6888 static boolean CustomizeKeyboardMain(int player_nr)
6892 boolean finished = FALSE;
6893 static struct SetupKeyboardInfo custom_key;
6898 } customize_step[] =
6900 { &custom_key.left, "Move Left" },
6901 { &custom_key.right, "Move Right" },
6902 { &custom_key.up, "Move Up" },
6903 { &custom_key.down, "Move Down" },
6904 { &custom_key.snap, "Snap Field" },
6905 { &custom_key.drop, "Drop Element" }
6907 int font_nr_old = FONT_VALUE_OLD;
6908 int font_nr_new = FONT_VALUE_1;
6909 boolean success = FALSE;
6911 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
6913 font_nr_old = FONT_VALUE_OLD_NARROW;
6914 font_nr_new = FONT_VALUE_NARROW;
6917 /* read existing key bindings from player setup */
6918 custom_key = setup.input[player_nr].key;
6921 FadeOut(REDRAW_FIELD);
6925 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6928 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6929 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6930 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6931 "Key:", FONT_INPUT_1_ACTIVE);
6932 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6933 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
6935 FadeIn(REDRAW_FIELD);
6941 if (NextValidEvent(&event))
6945 case EVENT_KEYPRESS:
6947 Key key = GetEventKey((KeyEvent *)&event, FALSE);
6949 /* press 'Escape' to abort and keep the old key bindings */
6950 if (key == KSYM_Escape)
6952 FadeSkipNextFadeIn();
6959 /* press 'Enter' to keep the existing key binding */
6960 if (key == KSYM_Return)
6961 key = *customize_step[step_nr].key;
6963 /* check if key already used */
6964 for (i = 0; i < step_nr; i++)
6965 if (*customize_step[i].key == key)
6970 /* got new key binding */
6971 *customize_step[step_nr].key = key;
6972 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6974 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6975 getKeyNameFromKey(key), font_nr_new);
6978 /* un-highlight last query */
6979 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6980 customize_step[step_nr - 1].text, FONT_MENU_1);
6981 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6982 "Key:", FONT_MENU_1);
6984 /* all keys configured */
6993 /* query next key binding */
6994 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6995 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6996 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6997 "Key:", FONT_INPUT_1_ACTIVE);
6998 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6999 getKeyNameFromKey(*customize_step[step_nr].key),
7004 case EVENT_KEYRELEASE:
7005 key_joystick_mapping = 0;
7009 HandleOtherEvents(&event);
7017 /* write new key bindings back to player setup, if successfully finished */
7019 setup.input[player_nr].key = custom_key;
7024 void CustomizeKeyboard(int player_nr)
7026 boolean success = CustomizeKeyboardMain(player_nr);
7030 int font_nr = FONT_TITLE_1;
7031 int font_height = getFontHeight(font_nr);
7032 int ypos1 = SYSIZE / 2 - font_height * 2;
7033 int ypos2 = SYSIZE / 2 - font_height * 1;
7034 unsigned int wait_frame_delay = 0;
7035 unsigned int wait_frame_delay_value = 2000;
7037 ResetDelayCounter(&wait_frame_delay);
7041 DrawTextSCentered(ypos1, font_nr, "Keyboard");
7042 DrawTextSCentered(ypos2, font_nr, "configured!");
7044 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7050 DrawSetupScreen_Input();
7053 /* game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com> */
7055 #define MARKER_BUTTON 1
7056 #define MARKER_AXIS_X 2
7057 #define MARKER_AXIS_Y 3
7059 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
7061 #if defined(TARGET_SDL2)
7062 static boolean bitmaps_initialized = FALSE;
7063 boolean screen_initialized = FALSE;
7064 static Bitmap *controller, *button, *axis_x, *axis_y;
7066 boolean success = TRUE;
7067 boolean done = FALSE, next = FALSE;
7069 int alpha = 200, alpha_step = -1;
7070 int alpha_ticks = 0;
7071 char mapping[4096], temp[4096];
7072 int font_name = MENU_SETUP_FONT_TITLE;
7073 int font_info = MENU_SETUP_FONT_TEXT;
7074 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
7075 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
7076 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
7077 int ystep_name = getMenuTextStep(spacing_name, font_name);
7078 int ystep_line = getMenuTextStep(spacing_line, font_info);
7079 int ystep_para = getMenuTextStep(spacing_para, font_info);
7087 int axis, button, hat, hat_value;
7090 *step, *prev_step, steps[] =
7092 { 356, 155, MARKER_BUTTON, "a", },
7093 { 396, 122, MARKER_BUTTON, "b", },
7094 { 320, 125, MARKER_BUTTON, "x", },
7095 { 358, 95, MARKER_BUTTON, "y", },
7096 { 162, 125, MARKER_BUTTON, "back", },
7097 { 216, 125, MARKER_BUTTON, "guide", },
7098 { 271, 125, MARKER_BUTTON, "start", },
7099 { 110, 200, MARKER_BUTTON, "dpleft", },
7100 { 146, 228, MARKER_BUTTON, "dpdown", },
7101 { 178, 200, MARKER_BUTTON, "dpright", },
7102 { 146, 172, MARKER_BUTTON, "dpup", },
7103 { 50, 40, MARKER_BUTTON, "leftshoulder", },
7104 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
7105 { 382, 40, MARKER_BUTTON, "rightshoulder", },
7106 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
7107 { 73, 141, MARKER_BUTTON, "leftstick", },
7108 { 282, 210, MARKER_BUTTON, "rightstick", },
7109 { 73, 141, MARKER_AXIS_X, "leftx", },
7110 { 73, 141, MARKER_AXIS_Y, "lefty", },
7111 { 282, 210, MARKER_AXIS_X, "rightx", },
7112 { 282, 210, MARKER_AXIS_Y, "righty", },
7115 unsigned int event_frame_delay = 0;
7116 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
7118 ResetDelayCounter(&event_frame_delay);
7120 if (!bitmaps_initialized)
7122 controller = LoadCustomImage("joystick/controller.png");
7123 button = LoadCustomImage("joystick/button.png");
7124 axis_x = LoadCustomImage("joystick/axis_x.png");
7125 axis_y = LoadCustomImage("joystick/axis_y.png");
7127 bitmaps_initialized = TRUE;
7130 name = getFormattedJoystickName(SDL_JoystickName(joystick));
7133 /* print info about the joystick we are watching */
7134 Error(ERR_DEBUG, "watching joystick %d: (%s)\n",
7135 SDL_JoystickInstanceID(joystick), name);
7136 Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n",
7137 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
7138 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
7141 /* initialize mapping with GUID and name */
7142 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
7144 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
7145 temp, name, SDL_GetPlatform());
7147 /* loop through all steps (buttons and axes), getting joystick events */
7148 for (i = 0; i < SDL_arraysize(steps) && !done;)
7150 Bitmap *marker = button; /* initialize with reliable default value */
7153 strcpy(step->mapping, mapping);
7157 step->hat_value = -1;
7159 marker = (step->marker == MARKER_BUTTON ? button :
7160 step->marker == MARKER_AXIS_X ? axis_x :
7161 step->marker == MARKER_AXIS_Y ? axis_y : marker);
7165 while (!done && !next)
7167 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
7168 alpha_ticks = SDL_GetTicks();
7175 else if (alpha < 128)
7181 int controller_x = SX + (SXSIZE - controller->width) / 2;
7182 int controller_y = SY + ystep_line;
7184 int marker_x = controller_x + step->x;
7185 int marker_y = controller_y + step->y;
7187 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
7188 int ystart2 = ystart1 + ystep_name + ystep_line;
7192 DrawTextSCentered(ystart1, font_name, name);
7194 DrawTextSCentered(ystart2, font_info,
7195 "Press buttons and move axes on");
7196 ystart2 += ystep_line;
7197 DrawTextSCentered(ystart2, font_info,
7198 "your controller when indicated.");
7199 ystart2 += ystep_line;
7200 DrawTextSCentered(ystart2, font_info,
7201 "(Your controller may look different.)");
7202 ystart2 += ystep_para;
7204 #if defined(PLATFORM_ANDROID)
7205 DrawTextSCentered(ystart2, font_info,
7206 "To correct a mistake,");
7207 ystart2 += ystep_line;
7208 DrawTextSCentered(ystart2, font_info,
7209 "press the 'back' button.");
7210 ystart2 += ystep_line;
7211 DrawTextSCentered(ystart2, font_info,
7212 "To skip a button or axis,");
7213 ystart2 += ystep_line;
7214 DrawTextSCentered(ystart2, font_info,
7215 "press the 'menu' button.");
7217 DrawTextSCentered(ystart2, font_info,
7218 "To correct a mistake,");
7219 ystart2 += ystep_line;
7220 DrawTextSCentered(ystart2, font_info,
7221 "press the 'backspace' key.");
7222 ystart2 += ystep_line;
7223 DrawTextSCentered(ystart2, font_info,
7224 "To skip a button or axis,");
7225 ystart2 += ystep_line;
7226 DrawTextSCentered(ystart2, font_info,
7227 "press the 'return' key.");
7228 ystart2 += ystep_line;
7229 DrawTextSCentered(ystart2, font_info,
7230 "To exit, press the 'escape' key.");
7233 BlitBitmapMasked(controller, drawto, 0, 0,
7234 controller->width, controller->height,
7235 controller_x, controller_y);
7237 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
7238 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
7240 BlitBitmapMasked(marker, drawto, 0, 0,
7241 marker->width, marker->height,
7242 marker_x, marker_y);
7244 if (!screen_initialized)
7245 FadeIn(REDRAW_FIELD);
7249 screen_initialized = TRUE;
7251 while (NextValidEvent(&event))
7255 case SDL_JOYAXISMOTION:
7256 if (event.jaxis.value > 20000 ||
7257 event.jaxis.value < -20000)
7259 for (j = 0; j < i; j++)
7260 if (steps[j].axis == event.jaxis.axis)
7265 if (step->marker != MARKER_AXIS_X &&
7266 step->marker != MARKER_AXIS_Y)
7269 step->axis = event.jaxis.axis;
7270 strcat(mapping, step->field);
7271 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
7272 strcat(mapping, temp);
7280 case SDL_JOYHATMOTION:
7281 /* ignore centering; we're probably just coming back
7282 to the center from the previous item we set */
7283 if (event.jhat.value == SDL_HAT_CENTERED)
7286 for (j = 0; j < i; j++)
7287 if (steps[j].hat == event.jhat.hat &&
7288 steps[j].hat_value == event.jhat.value)
7293 step->hat = event.jhat.hat;
7294 step->hat_value = event.jhat.value;
7295 strcat(mapping, step->field);
7296 snprintf(temp, sizeof(temp), ":h%u.%u,",
7297 event.jhat.hat, event.jhat.value );
7298 strcat(mapping, temp);
7305 case SDL_JOYBALLMOTION:
7308 case SDL_JOYBUTTONUP:
7309 for (j = 0; j < i; j++)
7310 if (steps[j].button == event.jbutton.button)
7315 step->button = event.jbutton.button;
7316 strcat(mapping, step->field);
7317 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
7318 strcat(mapping, temp);
7325 case SDL_FINGERDOWN:
7326 case SDL_MOUSEBUTTONDOWN:
7327 /* skip this step */
7334 if (event.key.keysym.sym == KSYM_BackSpace ||
7335 event.key.keysym.sym == KSYM_Back)
7346 /* undo this step */
7347 prev_step = &steps[i - 1];
7348 strcpy(mapping, prev_step->mapping);
7355 if (event.key.keysym.sym == KSYM_space ||
7356 event.key.keysym.sym == KSYM_Return ||
7357 event.key.keysym.sym == KSYM_Menu)
7359 /* skip this step */
7366 if (event.key.keysym.sym == KSYM_Escape)
7376 program.exit_function(0);
7383 // do not handle events for longer than standard frame delay period
7384 if (DelayReached(&event_frame_delay, event_frame_delay_value))
7393 Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping);
7396 // activate mapping for this game
7397 SDL_GameControllerAddMapping(mapping);
7399 // save mapping to personal mappings
7400 SaveSetup_AddGameControllerMapping(mapping);
7403 /* wait until the last pending event was removed from event queue */
7404 while (NextValidEvent(&event));
7412 static int ConfigureJoystickMain(int player_nr)
7414 char *device_name = setup.input[player_nr].joy.device_name;
7415 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7416 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7417 int success = FALSE;
7420 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
7421 return JOYSTICK_NOT_AVAILABLE;
7423 if (!joystick_active || !setup.input[player_nr].use_joystick)
7424 return JOYSTICK_NOT_AVAILABLE;
7427 FadeOut(REDRAW_FIELD);
7429 // close all joystick devices (potentially opened as game controllers)
7430 for (i = 0; i < SDL_NumJoysticks(); i++)
7431 SDLCloseJoystick(i);
7433 // open joystick device as plain joystick to configure as game controller
7434 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
7436 // as the joystick was successfully opened before, this should not happen
7437 if (joystick == NULL)
7440 // create new game controller mapping (buttons and axes) for joystick device
7441 success = ConfigureJoystickMapButtonsAndAxes(joystick);
7443 // close joystick (and maybe re-open as configured game controller later)
7444 SDL_JoystickClose(joystick);
7446 // re-open all joystick devices (potentially as game controllers)
7447 for (i = 0; i < SDL_NumJoysticks(); i++)
7450 // clear all joystick input actions for all joystick devices
7451 SDLClearJoystickState();
7453 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
7456 void ConfigureJoystick(int player_nr)
7458 boolean state = ConfigureJoystickMain(player_nr);
7460 if (state != JOYSTICK_NOT_CONFIGURED)
7462 boolean success = (state == JOYSTICK_CONFIGURED);
7463 char message1[MAX_OUTPUT_LINESIZE + 1];
7464 char *message2 = (success ? "configured!" : "not available!");
7465 char *device_name = setup.input[player_nr].joy.device_name;
7466 int nr = getJoystickNrFromDeviceName(device_name) + 1;
7467 int font_nr = FONT_TITLE_1;
7468 int font_height = getFontHeight(font_nr);
7469 int ypos1 = SYSIZE / 2 - font_height * 2;
7470 int ypos2 = SYSIZE / 2 - font_height * 1;
7471 unsigned int wait_frame_delay = 0;
7472 unsigned int wait_frame_delay_value = 2000;
7474 ResetDelayCounter(&wait_frame_delay);
7478 sprintf(message1, "Joystick %d", nr);
7480 DrawTextSCentered(ypos1, font_nr, message1);
7481 DrawTextSCentered(ypos2, font_nr, message2);
7483 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7489 DrawSetupScreen_Input();
7492 boolean ConfigureVirtualButtonsMain()
7494 static char *customize_step_text[] =
7503 char grid_button[] =
7505 CHAR_GRID_BUTTON_LEFT,
7506 CHAR_GRID_BUTTON_RIGHT,
7507 CHAR_GRID_BUTTON_UP,
7508 CHAR_GRID_BUTTON_DOWN,
7509 CHAR_GRID_BUTTON_SNAP,
7510 CHAR_GRID_BUTTON_DROP
7512 int font_nr = FONT_INPUT_1_ACTIVE;
7513 int font_height = getFontHeight(font_nr);
7514 int ypos1 = SYSIZE / 2 - font_height * 2;
7515 int ypos2 = SYSIZE / 2 - font_height * 1;
7516 boolean success = FALSE;
7517 boolean finished = FALSE;
7519 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
7520 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7521 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7522 boolean set_grid_button = FALSE;
7523 int nr = GRID_ACTIVE_NR();
7526 for (x = 0; x < MAX_GRID_XSIZE; x++)
7527 for (y = 0; y < MAX_GRID_YSIZE; y++)
7528 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
7530 overlay.grid_button_highlight = grid_button[step_nr];
7533 FadeOut(REDRAW_FIELD);
7537 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
7538 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
7539 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
7541 FadeIn(REDRAW_FIELD);
7543 SetOverlayShowGrid(TRUE);
7549 while (NextValidEvent(&event))
7553 case EVENT_KEYPRESS:
7555 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7557 /* press 'Escape' to abort and keep the old key bindings */
7558 if (key == KSYM_Escape)
7560 for (x = 0; x < MAX_GRID_XSIZE; x++)
7561 for (y = 0; y < MAX_GRID_YSIZE; y++)
7562 overlay.grid_button[x][y] = grid_button_old[x][y];
7564 FadeSkipNextFadeIn();
7571 /* press 'Enter' to keep the existing key binding */
7572 if (key == KSYM_Return ||
7573 #if defined(TARGET_SDL2)
7580 else if (key == KSYM_BackSpace
7581 #if defined(TARGET_SDL2)
7589 FadeSkipNextFadeIn();
7603 /* all virtual buttons configured */
7612 for (x = 0; x < MAX_GRID_XSIZE; x++)
7613 for (y = 0; y < MAX_GRID_YSIZE; y++)
7614 grid_button_tmp[x][y] = overlay.grid_button[x][y];
7616 overlay.grid_button_highlight = grid_button[step_nr];
7618 /* query next virtual button */
7622 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
7623 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
7624 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
7628 case EVENT_KEYRELEASE:
7629 key_joystick_mapping = 0;
7632 case EVENT_BUTTONPRESS:
7633 case EVENT_BUTTONRELEASE:
7635 ButtonEvent *button = (ButtonEvent *)&event;
7637 button->x += video.screen_xoffset;
7638 button->y += video.screen_yoffset;
7640 x = button->x * overlay.grid_xsize / video.screen_width;
7641 y = button->y * overlay.grid_ysize / video.screen_height;
7643 if (button->type == EVENT_BUTTONPRESS)
7645 button_status = button->button;
7648 (overlay.grid_button[x][y] != grid_button[step_nr] ?
7649 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
7651 set_grid_button = TRUE;
7655 button_status = MB_RELEASED;
7660 case EVENT_MOTIONNOTIFY:
7662 MotionEvent *motion = (MotionEvent *)&event;
7664 motion->x += video.screen_xoffset;
7665 motion->y += video.screen_yoffset;
7667 x = motion->x * overlay.grid_xsize / video.screen_width;
7668 y = motion->y * overlay.grid_ysize / video.screen_height;
7670 set_grid_button = TRUE;
7674 #if defined(TARGET_SDL2)
7675 case SDL_WINDOWEVENT:
7676 HandleWindowEvent((WindowEvent *) &event);
7678 // check if device has been rotated
7679 if (nr != GRID_ACTIVE_NR())
7681 nr = GRID_ACTIVE_NR();
7683 for (x = 0; x < MAX_GRID_XSIZE; x++)
7684 for (y = 0; y < MAX_GRID_YSIZE; y++)
7685 grid_button_old[x][y] = grid_button_tmp[x][y] =
7686 overlay.grid_button[x][y];
7691 case SDL_APP_WILLENTERBACKGROUND:
7692 case SDL_APP_DIDENTERBACKGROUND:
7693 case SDL_APP_WILLENTERFOREGROUND:
7694 case SDL_APP_DIDENTERFOREGROUND:
7695 HandlePauseResumeEvent((PauseResumeEvent *) &event);
7700 HandleOtherEvents(&event);
7704 if (set_grid_button)
7706 overlay.grid_button[x][y] =
7707 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
7708 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
7709 grid_button_tmp[x][y]);
7711 set_grid_button = FALSE;
7718 for (x = 0; x < MAX_GRID_XSIZE; x++)
7719 for (y = 0; y < MAX_GRID_YSIZE; y++)
7720 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
7722 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
7724 SetOverlayShowGrid(FALSE);
7729 void ConfigureVirtualButtons()
7731 boolean success = ConfigureVirtualButtonsMain();
7735 int font_nr = FONT_TITLE_1;
7736 int font_height = getFontHeight(font_nr);
7737 int ypos1 = SYSIZE / 2 - font_height * 2;
7738 int ypos2 = SYSIZE / 2 - font_height * 1;
7739 unsigned int wait_frame_delay = 0;
7740 unsigned int wait_frame_delay_value = 2000;
7742 ResetDelayCounter(&wait_frame_delay);
7746 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
7747 DrawTextSCentered(ypos2, font_nr, "configured!");
7749 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7756 void DrawSetupScreen()
7758 if (setup_mode == SETUP_MODE_INPUT)
7759 DrawSetupScreen_Input();
7760 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
7761 DrawChooseTree(&game_speed_current);
7762 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
7763 DrawChooseTree(&scroll_delay_current);
7764 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
7765 DrawChooseTree(&snapshot_mode_current);
7766 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
7767 DrawChooseTree(&window_size_current);
7768 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
7769 DrawChooseTree(&scaling_type_current);
7770 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
7771 DrawChooseTree(&rendering_mode_current);
7772 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
7773 DrawChooseTree(&artwork.gfx_current);
7774 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
7775 DrawChooseTree(&artwork.snd_current);
7776 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
7777 DrawChooseTree(&artwork.mus_current);
7778 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
7779 DrawChooseTree(&volume_simple_current);
7780 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
7781 DrawChooseTree(&volume_loops_current);
7782 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
7783 DrawChooseTree(&volume_music_current);
7784 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
7785 DrawChooseTree(&touch_control_current);
7786 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
7787 DrawChooseTree(&move_distance_current);
7788 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
7789 DrawChooseTree(&drop_distance_current);
7790 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
7791 DrawChooseTree(&transparency_current);
7792 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
7793 DrawChooseTree(&grid_size_current[0][0]);
7794 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
7795 DrawChooseTree(&grid_size_current[0][1]);
7796 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
7797 DrawChooseTree(&grid_size_current[1][0]);
7798 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
7799 DrawChooseTree(&grid_size_current[1][1]);
7801 DrawSetupScreen_Generic();
7803 PlayMenuSoundsAndMusic();
7806 void RedrawSetupScreenAfterFullscreenToggle()
7808 if (setup_mode == SETUP_MODE_GRAPHICS ||
7809 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
7811 // update list selection from "setup.window_scaling_percent"
7812 execSetupGraphics_setWindowSizes(TRUE);
7818 void RedrawSetupScreenAfterScreenRotation(int nr)
7822 if (setup_mode == SETUP_MODE_TOUCH)
7824 // update virtual button settings (depending on screen orientation)
7827 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
7829 // save already configured virtual buttons
7830 for (x = 0; x < MAX_GRID_XSIZE; x++)
7831 for (y = 0; y < MAX_GRID_YSIZE; y++)
7832 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
7836 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
7838 if (setup_mode == SETUP_MODE_INPUT)
7839 HandleSetupScreen_Input(mx, my, dx, dy, button);
7840 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
7841 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
7842 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
7843 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
7844 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
7845 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
7846 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
7847 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
7848 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
7849 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
7850 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
7851 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
7852 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
7853 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
7854 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
7855 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
7856 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
7857 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
7858 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
7859 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
7860 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
7861 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
7862 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
7863 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
7864 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
7865 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
7866 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
7867 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
7868 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
7869 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
7870 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
7871 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
7872 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
7873 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
7874 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
7875 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
7876 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
7877 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
7878 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
7879 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
7881 HandleSetupScreen_Generic(mx, my, dx, dy, button);
7884 void HandleGameActions()
7886 if (game.restart_game_message != NULL)
7887 RequestRestartGame(game.restart_game_message);
7889 if (game_status != GAME_MODE_PLAYING)
7892 GameActions(); /* main game loop */
7894 if (tape.auto_play && !tape.playing)
7895 AutoPlayTape(); /* continue automatically playing next tape */
7899 /* ---------- new screen button stuff -------------------------------------- */
7901 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
7905 case SCREEN_CTRL_ID_PREV_LEVEL:
7906 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
7907 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
7910 case SCREEN_CTRL_ID_NEXT_LEVEL:
7911 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
7912 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
7915 case SCREEN_CTRL_ID_PREV_PLAYER:
7916 *x = mSX + TILEX * 10;
7917 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
7920 case SCREEN_CTRL_ID_NEXT_PLAYER:
7921 *x = mSX + TILEX * 12;
7922 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
7925 case SCREEN_CTRL_ID_INSERT_SOLUTION:
7926 *x = mSX + GDI_ACTIVE_POS(menu.main.button.insert_solution.x);
7927 *y = mSY + GDI_ACTIVE_POS(menu.main.button.insert_solution.y);
7930 case SCREEN_CTRL_ID_PLAY_SOLUTION:
7931 *x = mSX + GDI_ACTIVE_POS(menu.main.button.play_solution.x);
7932 *y = mSY + GDI_ACTIVE_POS(menu.main.button.play_solution.y);
7936 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
7942 int gfx_unpressed, gfx_pressed;
7943 void (*get_gadget_position)(int *, int *, int);
7947 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
7950 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
7951 getScreenMenuButtonPos,
7952 SCREEN_CTRL_ID_PREV_LEVEL,
7957 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
7958 getScreenMenuButtonPos,
7959 SCREEN_CTRL_ID_NEXT_LEVEL,
7964 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
7965 getScreenMenuButtonPos,
7966 SCREEN_CTRL_ID_PREV_PLAYER,
7971 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
7972 getScreenMenuButtonPos,
7973 SCREEN_CTRL_ID_NEXT_PLAYER,
7978 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
7979 getScreenMenuButtonPos,
7980 SCREEN_CTRL_ID_INSERT_SOLUTION,
7981 SCREEN_MASK_MAIN_HAS_SOLUTION,
7982 "insert solution tape"
7985 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
7986 getScreenMenuButtonPos,
7987 SCREEN_CTRL_ID_PLAY_SOLUTION,
7988 SCREEN_MASK_MAIN_HAS_SOLUTION,
7989 "play solution tape"
7995 int gfx_unpressed, gfx_pressed;
7999 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
8002 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
8003 -1, -1, /* these values are not constant, but can change at runtime */
8004 SCREEN_CTRL_ID_SCROLL_UP,
8008 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
8009 -1, -1, /* these values are not constant, but can change at runtime */
8010 SCREEN_CTRL_ID_SCROLL_DOWN,
8017 int gfx_unpressed, gfx_pressed;
8023 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
8026 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
8027 -1, -1, /* these values are not constant, but can change at runtime */
8028 -1, -1, /* these values are not constant, but can change at runtime */
8029 GD_TYPE_SCROLLBAR_VERTICAL,
8030 SCREEN_CTRL_ID_SCROLL_VERTICAL,
8031 "scroll level series vertically"
8035 static void CreateScreenMenubuttons()
8037 struct GadgetInfo *gi;
8038 unsigned int event_mask;
8041 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8043 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8044 int gfx_unpressed, gfx_pressed;
8045 int x, y, width, height;
8046 int gd_x1, gd_x2, gd_y1, gd_y2;
8047 int id = menubutton_info[i].gadget_id;
8049 if (menubutton_info[i].screen_mask == SCREEN_MASK_MAIN_HAS_SOLUTION)
8050 event_mask = GD_EVENT_RELEASED;
8052 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8054 menubutton_info[i].get_gadget_position(&x, &y, id);
8056 if (menubutton_info[i].screen_mask == SCREEN_MASK_MAIN_HAS_SOLUTION)
8058 width = graphic_info[menubutton_info[i].gfx_pressed].width;
8059 height = graphic_info[menubutton_info[i].gfx_pressed].height;
8063 width = SC_MENUBUTTON_XSIZE;
8064 height = SC_MENUBUTTON_YSIZE;
8067 gfx_unpressed = menubutton_info[i].gfx_unpressed;
8068 gfx_pressed = menubutton_info[i].gfx_pressed;
8069 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8070 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8071 gd_x1 = graphic_info[gfx_unpressed].src_x;
8072 gd_y1 = graphic_info[gfx_unpressed].src_y;
8073 gd_x2 = graphic_info[gfx_pressed].src_x;
8074 gd_y2 = graphic_info[gfx_pressed].src_y;
8076 gi = CreateGadget(GDI_CUSTOM_ID, id,
8077 GDI_CUSTOM_TYPE_ID, i,
8078 GDI_IMAGE_ID, gfx_unpressed,
8079 GDI_INFO_TEXT, menubutton_info[i].infotext,
8084 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8085 GDI_STATE, GD_BUTTON_UNPRESSED,
8086 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8087 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8088 GDI_DIRECT_DRAW, FALSE,
8089 GDI_EVENT_MASK, event_mask,
8090 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8094 Error(ERR_EXIT, "cannot create gadget");
8096 screen_gadget[id] = gi;
8100 static void CreateScreenScrollbuttons()
8102 struct GadgetInfo *gi;
8103 unsigned int event_mask;
8106 /* these values are not constant, but can change at runtime */
8107 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
8108 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
8109 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
8110 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
8112 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8114 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8115 int gfx_unpressed, gfx_pressed;
8116 int x, y, width, height;
8117 int gd_x1, gd_x2, gd_y1, gd_y2;
8118 int id = scrollbutton_info[i].gadget_id;
8120 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8122 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
8123 y = mSY + scrollbutton_info[i].y;
8124 width = SC_SCROLLBUTTON_XSIZE;
8125 height = SC_SCROLLBUTTON_YSIZE;
8127 /* correct scrollbar position if placed outside menu (playfield) area */
8128 if (x > SX + SC_SCROLL_UP_XPOS)
8129 x = SX + SC_SCROLL_UP_XPOS;
8131 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
8132 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
8133 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
8135 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
8136 gfx_pressed = scrollbutton_info[i].gfx_pressed;
8137 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8138 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8139 gd_x1 = graphic_info[gfx_unpressed].src_x;
8140 gd_y1 = graphic_info[gfx_unpressed].src_y;
8141 gd_x2 = graphic_info[gfx_pressed].src_x;
8142 gd_y2 = graphic_info[gfx_pressed].src_y;
8144 gi = CreateGadget(GDI_CUSTOM_ID, id,
8145 GDI_CUSTOM_TYPE_ID, i,
8146 GDI_IMAGE_ID, gfx_unpressed,
8147 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
8152 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8153 GDI_STATE, GD_BUTTON_UNPRESSED,
8154 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8155 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8156 GDI_DIRECT_DRAW, FALSE,
8157 GDI_EVENT_MASK, event_mask,
8158 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8162 Error(ERR_EXIT, "cannot create gadget");
8164 screen_gadget[id] = gi;
8168 static void CreateScreenScrollbars()
8172 /* these values are not constant, but can change at runtime */
8173 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
8174 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
8175 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
8176 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
8178 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8180 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8181 int gfx_unpressed, gfx_pressed;
8182 int x, y, width, height;
8183 int gd_x1, gd_x2, gd_y1, gd_y2;
8184 struct GadgetInfo *gi;
8185 int items_max, items_visible, item_position;
8186 unsigned int event_mask;
8187 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
8188 int id = scrollbar_info[i].gadget_id;
8190 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8192 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
8193 y = mSY + scrollbar_info[i].y;
8194 width = scrollbar_info[i].width;
8195 height = scrollbar_info[i].height;
8197 /* correct scrollbar position if placed outside menu (playfield) area */
8198 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
8199 x = SX + SC_SCROLL_VERTICAL_XPOS;
8201 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
8202 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
8204 items_max = num_page_entries;
8205 items_visible = num_page_entries;
8208 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
8209 gfx_pressed = scrollbar_info[i].gfx_pressed;
8210 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8211 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8212 gd_x1 = graphic_info[gfx_unpressed].src_x;
8213 gd_y1 = graphic_info[gfx_unpressed].src_y;
8214 gd_x2 = graphic_info[gfx_pressed].src_x;
8215 gd_y2 = graphic_info[gfx_pressed].src_y;
8217 gi = CreateGadget(GDI_CUSTOM_ID, id,
8218 GDI_CUSTOM_TYPE_ID, i,
8219 GDI_IMAGE_ID, gfx_unpressed,
8220 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8225 GDI_TYPE, scrollbar_info[i].type,
8226 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8227 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8228 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8229 GDI_WHEEL_AREA_X, SX,
8230 GDI_WHEEL_AREA_Y, SY,
8231 GDI_WHEEL_AREA_WIDTH, SXSIZE,
8232 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
8233 GDI_STATE, GD_BUTTON_UNPRESSED,
8234 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8235 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8236 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
8237 GDI_DIRECT_DRAW, FALSE,
8238 GDI_EVENT_MASK, event_mask,
8239 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8243 Error(ERR_EXIT, "cannot create gadget");
8245 screen_gadget[id] = gi;
8249 void CreateScreenGadgets()
8251 CreateScreenMenubuttons();
8253 CreateScreenScrollbuttons();
8254 CreateScreenScrollbars();
8257 void FreeScreenGadgets()
8261 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
8262 FreeGadget(screen_gadget[i]);
8265 void MapScreenMenuGadgets(int screen_mask)
8269 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8270 if (screen_mask & menubutton_info[i].screen_mask)
8271 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8274 void UnmapScreenMenuGadgets(int screen_mask)
8278 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8280 if (screen_mask & menubutton_info[i].screen_mask)
8282 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8284 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
8285 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
8286 screen_gadget[menubutton_info[i].gadget_id]->y,
8287 screen_gadget[menubutton_info[i].gadget_id]->width,
8288 screen_gadget[menubutton_info[i].gadget_id]->height);
8293 void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
8296 MapScreenMenuGadgets(screen_mask);
8298 UnmapScreenMenuGadgets(screen_mask);
8301 void MapScreenGadgets(int num_entries)
8305 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
8308 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8309 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
8311 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8312 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
8315 void MapScreenTreeGadgets(TreeInfo *ti)
8317 MapScreenGadgets(numTreeInfoInGroup(ti));
8320 static void HandleScreenGadgets(struct GadgetInfo *gi)
8322 int id = gi->custom_id;
8323 int button = gi->event.button;
8324 int step = (button == MB_LEFTBUTTON ? 1 :
8325 button == MB_MIDDLEBUTTON ? 5 :
8326 button == MB_RIGHTBUTTON ? 10 : 1);
8330 case SCREEN_CTRL_ID_PREV_LEVEL:
8331 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
8334 case SCREEN_CTRL_ID_NEXT_LEVEL:
8335 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
8338 case SCREEN_CTRL_ID_PREV_PLAYER:
8339 HandleSetupScreen_Input_Player(step, -1);
8342 case SCREEN_CTRL_ID_NEXT_PLAYER:
8343 HandleSetupScreen_Input_Player(step, +1);
8346 case SCREEN_CTRL_ID_INSERT_SOLUTION:
8347 InsertSolutionTape();
8350 case SCREEN_CTRL_ID_PLAY_SOLUTION:
8354 case SCREEN_CTRL_ID_SCROLL_UP:
8355 if (game_status == GAME_MODE_LEVELS)
8356 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8357 else if (game_status == GAME_MODE_LEVELNR)
8358 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8359 else if (game_status == GAME_MODE_SETUP)
8360 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8361 else if (game_status == GAME_MODE_INFO)
8362 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8365 case SCREEN_CTRL_ID_SCROLL_DOWN:
8366 if (game_status == GAME_MODE_LEVELS)
8367 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8368 else if (game_status == GAME_MODE_LEVELNR)
8369 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8370 else if (game_status == GAME_MODE_SETUP)
8371 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8372 else if (game_status == GAME_MODE_INFO)
8373 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8376 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
8377 if (game_status == GAME_MODE_LEVELS)
8378 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
8379 else if (game_status == GAME_MODE_LEVELNR)
8380 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
8381 else if (game_status == GAME_MODE_SETUP)
8382 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
8383 else if (game_status == GAME_MODE_INFO)
8384 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
8392 void DumpScreenIdentifiers()
8396 Print("Active screen elements on current screen:\n");
8398 for (i = 0; main_controls[i].nr != -1; i++)
8400 struct MainControlInfo *mci = &main_controls[i];
8402 if (mci->button_graphic != -1)
8404 char *token = getTokenFromImageID(mci->button_graphic);
8406 Print("- '%s'\n", token);
8413 boolean DoScreenAction(int image_id)
8417 if (game_status != GAME_MODE_MAIN)
8420 for (i = 0; main_controls[i].nr != -1; i++)
8422 struct MainControlInfo *mci = &main_controls[i];
8423 struct MenuPosInfo *pos = mci->pos_button;
8425 if (mci->button_graphic == image_id)
8427 int x = mSX + pos->x;
8428 int y = mSY + pos->y;
8430 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);