1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT 4
33 #define SETUP_MODE_GRAPHICS 5
34 #define SETUP_MODE_SOUND 6
35 #define SETUP_MODE_ARTWORK 7
36 #define SETUP_MODE_CHOOSE_GRAPHICS 8
37 #define SETUP_MODE_CHOOSE_SOUNDS 9
38 #define SETUP_MODE_CHOOSE_MUSIC 10
40 #define MAX_SETUP_MODES 11
42 /* for input setup functions */
43 #define SETUPINPUT_SCREEN_POS_START 0
44 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
45 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
46 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
48 /* for various menu stuff */
49 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
50 #define MENU_SCREEN_START_YPOS 2
51 #define MENU_SCREEN_VALUE_XPOS 14
53 /* buttons and scrollbars identifiers */
54 #define SCREEN_CTRL_ID_SCROLL_UP 0
55 #define SCREEN_CTRL_ID_SCROLL_DOWN 1
56 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
58 #define NUM_SCREEN_SCROLLBUTTONS 2
59 #define NUM_SCREEN_SCROLLBARS 1
60 #define NUM_SCREEN_GADGETS 3
62 /* forward declarations of internal functions */
63 static void HandleScreenGadgets(struct GadgetInfo *);
64 static void HandleSetupScreen_Generic(int, int, int, int, int);
65 static void HandleSetupScreen_Input(int, int, int, int, int);
66 static void CustomizeKeyboard(int);
67 static void CalibrateJoystick(int);
68 static void execSetupArtwork(void);
69 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
71 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
72 static int setup_mode = SETUP_MODE_MAIN;
74 #define mSX (SX + (game_status >= GAME_MODE_MAIN && \
75 game_status <= GAME_MODE_SETUP ? \
76 menu.draw_xoffset[game_status] : menu.draw_xoffset_default))
77 #define mSY (SY + (game_status >= GAME_MODE_MAIN && \
78 game_status <= GAME_MODE_SETUP ? \
79 menu.draw_yoffset[game_status] : menu.draw_yoffset_default))
81 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
82 #define NUM_SCROLLBAR_BITMAPS 2
83 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
87 static void drawCursorExt(int xpos, int ypos, int color, int graphic)
89 static int cursor_array[SCR_FIELDY];
94 cursor_array[ypos] = graphic;
96 graphic = cursor_array[ypos];
100 graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
101 graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE:
102 IMG_MENU_BUTTON_ACTIVE);
104 ypos += MENU_SCREEN_START_YPOS;
106 DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
107 DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY,
111 static void initCursor(int ypos, int graphic)
113 drawCursorExt(0, ypos, FC_BLUE, graphic);
116 static void drawCursor(int ypos, int color)
118 drawCursorExt(0, ypos, color, 0);
121 static void drawCursorXY(int xpos, int ypos, int graphic)
123 drawCursorExt(xpos, ypos, -1, graphic);
126 static void PlaySound_Menu_Start(int sound)
128 if (sound_info[sound].loop)
129 PlaySoundLoop(sound);
134 static void PlaySound_Menu_Continue(int sound)
136 if (sound_info[sound].loop)
137 PlaySoundLoop(sound);
142 int font1_width = getFontWidth(FONT_TITLE_1);
143 int font2_width = getFontWidth(FONT_TITLE_2);
144 int x1 = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * font1_width) / 2;
145 int x2 = SX + (SXSIZE - strlen(WINDOW_SUBTITLE_STRING) * font2_width) / 2;
147 DrawText(x1, SY + 8, PROGRAM_TITLE_STRING, FONT_TITLE_1);
148 DrawText(x2, SY + 46, WINDOW_SUBTITLE_STRING, FONT_TITLE_2);
151 static void ToggleFullscreenIfNeeded()
153 if (setup.fullscreen != video.fullscreen_enabled)
155 /* save old door content */
156 BlitBitmap(backbuffer, bitmap_db_door,
157 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
159 /* toggle fullscreen */
160 ChangeVideoModeIfNeeded(setup.fullscreen);
161 setup.fullscreen = video.fullscreen_enabled;
163 /* redraw background to newly created backbuffer */
164 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
165 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
167 /* restore old door content */
168 BlitBitmap(bitmap_db_door, backbuffer,
169 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
171 redraw_mask = REDRAW_ALL;
177 static LevelDirTree *leveldir_last_valid = NULL;
178 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
179 int font_width = getFontWidth(FONT_MENU_1);
180 int name_width = font_width * strlen("Name:");
181 int level_width = font_width * strlen("Level:");
187 KeyboardAutoRepeatOn();
190 SetDrawDeactivationMask(REDRAW_NONE);
191 SetDrawBackgroundMask(REDRAW_FIELD);
193 audio.sound_deactivated = FALSE;
195 /* needed if last screen was the playing screen, invoked from level editor */
196 if (level_editor_test_game)
198 game_status = GAME_MODE_EDITOR;
203 /* needed if last screen was the editor screen */
204 UndrawSpecialEditorDoor();
206 /* needed if last screen was the setup screen and fullscreen state changed */
207 ToggleFullscreenIfNeeded();
209 /* needed if last screen (level choice) changed graphics, sounds or music */
210 ReloadCustomArtwork();
213 SetDrawtoField(DRAW_BACKBUFFER);
216 /* map gadgets for main menu screen */
219 /* leveldir_current may be invalid (level group, parent link) */
220 if (!validLevelSeries(leveldir_current))
221 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
223 /* store valid level series information */
224 leveldir_last_valid = leveldir_current;
226 /* level_nr may have been set to value over handicap with level editor */
227 if (setup.handicap && level_nr > leveldir_current->handicap_level)
228 level_nr = leveldir_current->handicap_level;
233 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
238 DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1);
239 DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1);
240 DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1);
241 DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1);
242 DrawText(mSX + 32, mSY + 6*32, "Info Screen", FONT_MENU_1);
243 DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1);
244 DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1);
245 DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1);
247 DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1);
248 DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3),
251 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
253 DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d",
254 leveldir_current->first_level, leveldir_current->last_level);
256 if (leveldir_current->readonly)
258 DrawTextF(mSX + level_width + 9 * 32 - 2,
259 mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ");
260 DrawTextF(mSX + level_width + 9 * 32 - 2,
261 mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY");
265 initCursor(i, (i == 1 || i == 6 ? IMG_MENU_BUTTON_RIGHT :IMG_MENU_BUTTON));
267 drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT);
268 drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
270 DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FONT_TITLE_2);
274 HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
277 if (TAPE_IS_EMPTY(tape))
279 DrawCompleteVideoDisplay();
281 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
288 static void gotoTopLevelDir()
290 /* move upwards to top level directory */
291 while (leveldir_current->node_parent)
293 /* write a "path" into level tree for easy navigation to last level */
294 if (leveldir_current->node_parent->node_group->cl_first == -1)
296 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
297 int leveldir_pos = posTreeInfo(leveldir_current);
298 int num_page_entries;
299 int cl_first, cl_cursor;
301 if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
302 num_page_entries = num_leveldirs;
304 num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
306 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
307 cl_cursor = leveldir_pos - cl_first;
309 leveldir_current->node_parent->node_group->cl_first = cl_first;
310 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
313 leveldir_current = leveldir_current->node_parent;
317 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
319 static int choice = 0;
323 if (button == MB_MENU_INITIALIZE)
325 drawCursor(choice, FC_RED);
329 if (mx || my) /* mouse input */
332 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
334 else if (dx || dy) /* keyboard input */
336 if (dx && choice == 1)
337 x = (dx < 0 ? 10 : 14);
342 if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
343 (x == 14 && level_nr < leveldir_current->last_level)) &&
346 static unsigned long level_delay = 0;
347 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
348 int new_level_nr, old_level_nr = level_nr;
350 new_level_nr = level_nr + (x == 10 ? -step : +step);
351 if (new_level_nr < leveldir_current->first_level)
352 new_level_nr = leveldir_current->first_level;
353 if (new_level_nr > leveldir_current->last_level)
354 new_level_nr = leveldir_current->last_level;
356 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
357 new_level_nr = leveldir_current->handicap_level;
359 if (old_level_nr == new_level_nr ||
360 !DelayReached(&level_delay, GADGET_FRAME_DELAY))
363 level_nr = new_level_nr;
365 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
368 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
372 DrawCompleteVideoDisplay();
374 /* needed because DrawMicroLevel() takes some time */
377 DelayReached(&level_delay, 0); /* reset delay counter */
379 else if (x == 0 && y >= 0 && y <= 7)
385 drawCursor(y, FC_RED);
386 drawCursor(choice, FC_BLUE);
394 game_status = GAME_MODE_PSEUDO_TYPENAME;
395 HandleTypeName(strlen(setup.player_name), 0);
401 game_status = GAME_MODE_LEVELS;
402 SaveLevelSetup_LastSeries();
403 SaveLevelSetup_SeriesInfo();
412 game_status = GAME_MODE_SCORES;
417 if (leveldir_current->readonly &&
418 strcmp(setup.player_name, "Artsoft") != 0)
419 Request("This level is read only !", REQ_CONFIRM);
420 game_status = GAME_MODE_EDITOR;
425 game_status = GAME_MODE_INFO;
430 if (setup.autorecord)
431 TapeStartRecording();
433 #if defined(PLATFORM_UNIX)
435 SendToServer_StartPlaying();
439 game_status = GAME_MODE_PLAYING;
446 game_status = GAME_MODE_SETUP;
447 setup_mode = SETUP_MODE_MAIN;
452 SaveLevelSetup_LastSeries();
453 SaveLevelSetup_SeriesInfo();
454 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
455 game_status = GAME_MODE_QUIT;
464 if (game_status == GAME_MODE_MAIN)
466 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
472 #define MAX_HELPSCREEN_ELS 10
476 static long helpscreen_state;
477 static int helpscreen_step[MAX_HELPSCREEN_ELS];
478 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
480 static int helpscreen_action[] =
482 IMG_PLAYER_1_MOVING_DOWN, 16,
483 IMG_PLAYER_1_MOVING_UP, 16,
484 IMG_PLAYER_1_MOVING_LEFT, 16,
485 IMG_PLAYER_1_MOVING_RIGHT, 16,
486 IMG_PLAYER_1_PUSHING_LEFT, 16,
487 IMG_PLAYER_1_PUSHING_RIGHT, 16, HA_NEXT,
489 IMG_SAND, -1, HA_NEXT,
491 IMG_EMPTY_SPACE, -1, HA_NEXT,
493 IMG_QUICKSAND_EMPTY, -1, HA_NEXT,
495 IMG_STEELWALL, -1, HA_NEXT,
497 IMG_WALL, -1, HA_NEXT,
499 IMG_EXPANDABLE_WALL_GROWING_LEFT, 20,
502 IMG_EXPANDABLE_WALL_GROWING_RIGHT, 20,
505 IMG_EXPANDABLE_WALL_GROWING_UP, 20,
508 IMG_EXPANDABLE_WALL_GROWING_DOWN, 20,
510 IMG_EMPTY_SPACE, 20, HA_NEXT,
512 IMG_INVISIBLE_WALL, -1, HA_NEXT,
514 IMG_WALL_CRUMBLED, -1, HA_NEXT,
516 IMG_FONT_GAME_INFO, -1, HA_NEXT,
518 IMG_EMERALD, -1, HA_NEXT,
520 IMG_DIAMOND, -1, HA_NEXT,
522 IMG_BD_DIAMOND, -1, HA_NEXT,
524 IMG_EMERALD_YELLOW, 50,
526 IMG_EMERALD_PURPLE, 50, HA_NEXT,
528 IMG_BD_ROCK, -1, HA_NEXT,
532 IMG_EMPTY_SPACE, 10, HA_NEXT,
536 IMG_EMERALD, 20, HA_NEXT,
538 IMG_WALL_EMERALD, 100,
540 IMG_EMERALD, 20, HA_NEXT,
542 IMG_WALL_DIAMOND, 100,
544 IMG_DIAMOND, 20, HA_NEXT,
546 IMG_WALL_BD_DIAMOND, 100,
548 IMG_BD_DIAMOND, 20, HA_NEXT,
550 IMG_WALL_EMERALD_YELLOW, 100,
552 IMG_EMERALD_YELLOW, 20,
553 IMG_WALL_EMERALD_RED, 100,
556 IMG_WALL_EMERALD_PURPLE, 100,
558 IMG_EMERALD_PURPLE, 20, HA_NEXT,
560 IMG_ACID, -1, HA_NEXT,
565 IMG_KEY_4, 50, HA_NEXT,
570 IMG_GATE_4, 50, HA_NEXT,
575 IMG_GATE_4_GRAY, 50, HA_NEXT,
577 IMG_DYNAMITE, -1, HA_NEXT,
579 IMG_DYNAMITE_ACTIVE, 96,
581 IMG_EMPTY_SPACE, 20, HA_NEXT,
583 IMG_DYNABOMB_ACTIVE, 100,
585 IMG_EMPTY_SPACE, 20, HA_NEXT,
587 IMG_DYNABOMB_INCREASE_NUMBER, -1, HA_NEXT,
589 IMG_DYNABOMB_INCREASE_SIZE, -1, HA_NEXT,
591 IMG_DYNABOMB_INCREASE_POWER, -1, HA_NEXT,
593 IMG_SPACESHIP_RIGHT, 16,
594 IMG_SPACESHIP_UP, 16,
595 IMG_SPACESHIP_LEFT, 16,
596 IMG_SPACESHIP_DOWN, 16, HA_NEXT,
601 IMG_BUG_DOWN, 16, HA_NEXT,
603 IMG_BD_BUTTERFLY, -1, HA_NEXT,
605 IMG_BD_FIREFLY, -1, HA_NEXT,
607 IMG_PACMAN_RIGHT, 16,
610 IMG_PACMAN_DOWN, 16, HA_NEXT,
612 IMG_YAMYAM, -1, HA_NEXT,
614 IMG_DARK_YAMYAM, -1, HA_NEXT,
616 IMG_ROBOT, -1, HA_NEXT,
618 IMG_MOLE_MOVING_RIGHT, 16,
619 IMG_MOLE_MOVING_UP, 16,
620 IMG_MOLE_MOVING_LEFT, 16,
621 IMG_MOLE_MOVING_DOWN, 16, HA_NEXT,
623 IMG_PENGUIN_MOVING_RIGHT, 16,
624 IMG_PENGUIN_MOVING_UP, 16,
625 IMG_PENGUIN_MOVING_LEFT, 16,
626 IMG_PENGUIN_MOVING_DOWN, 16, HA_NEXT,
628 IMG_PIG_MOVING_RIGHT, 16,
629 IMG_PIG_MOVING_UP, 16,
630 IMG_PIG_MOVING_LEFT, 16,
631 IMG_PIG_MOVING_DOWN, 16, HA_NEXT,
633 IMG_DRAGON_MOVING_RIGHT, 16,
634 IMG_DRAGON_MOVING_UP, 16,
635 IMG_DRAGON_MOVING_LEFT, 16,
636 IMG_DRAGON_MOVING_DOWN, 16, HA_NEXT,
638 IMG_SATELLITE, -1, HA_NEXT,
641 IMG_ROBOT_WHEEL_ACTIVE, 100, HA_NEXT,
644 IMG_LAMP_ACTIVE, 50, HA_NEXT,
646 IMG_TIME_ORB_FULL, 50,
647 IMG_TIME_ORB_EMPTY, 50, HA_NEXT,
650 IMG_AMOEBA_GROWING, 6,
651 IMG_AMOEBA_WET, 20, HA_NEXT,
653 IMG_AMOEBA_DEAD, -1, HA_NEXT,
655 IMG_AMOEBA_WET, -1, HA_NEXT,
658 IMG_AMOEBA_GROWING, 6, HA_NEXT,
663 IMG_DIAMOND, 20, HA_NEXT,
665 IMG_GAME_OF_LIFE, -1, HA_NEXT,
667 IMG_BIOMAZE, -1, HA_NEXT,
669 IMG_MAGIC_WALL_ACTIVE, -1, HA_NEXT,
671 IMG_BD_MAGIC_WALL_ACTIVE, -1, HA_NEXT,
673 IMG_EXIT_CLOSED, 200,
674 IMG_EXIT_OPENING, 16,
675 IMG_EXIT_OPEN, 100, HA_NEXT,
677 IMG_EXIT_OPEN, -1, HA_NEXT,
679 IMG_SOKOBAN_OBJECT, -1, HA_NEXT,
681 IMG_SOKOBAN_FIELD_EMPTY, -1, HA_NEXT,
683 IMG_SOKOBAN_FIELD_FULL, -1, HA_NEXT,
685 IMG_SPEED_PILL, -1, HA_NEXT,
689 static char *helpscreen_eltext[][2] =
691 {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
692 {"Normal sand:", "You can dig through it"},
693 {"Empty field:", "You can walk through it"},
694 {"Quicksand: You cannot pass it,", "but rocks can fall through it"},
695 {"Massive Wall:", "Nothing can go through it"},
696 {"Normal Wall: You can't go through", "it, but you can bomb it away"},
697 {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
698 {"Invisible Wall: Behaves like normal","wall, but is invisible"},
699 {"Old Wall: Like normal wall, but", "some things can fall down from it"},
700 {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
701 {"Emerald: You must collect enough of","them to finish a level"},
702 {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
703 {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
704 {"Colorful Gems:", "Seem to behave like Emeralds"},
705 {"Rock: Smashes several things;", "Can be moved by the player"},
706 {"Bomb: You can move it, but be", "careful when dropping it"},
707 {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
708 {"Wall with an emerald inside:", "Bomb the wall away to get it"},
709 {"Wall with a diamond inside:", "Bomb the wall away to get it"},
710 {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
711 {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
712 {"Acid: Things that fall in are gone", "forever (including our hero)"},
713 {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
714 {"Door: Can be opened by the key", "with the same color"},
715 {"Door: You have to find out the", "right color of the key for it"},
716 {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
717 {"Dynamite: This one explodes after", "a few seconds"},
718 {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
719 {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
720 {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
721 {"Dyna Bomb: Increases the power of", "explosion of dyna bombs"},
722 {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
723 {"Bug: Moves at the right side", "of walls; don't touch it!"},
724 {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
725 {"Firefly: Moves at the left side", "of walls; don't touch it!"},
726 {"Pacman: Eats the amoeba and you,", "if you're not careful"},
727 {"Cruncher: Eats diamonds and you,", "if you're not careful"},
728 {"Cruncher (BD style):", "Eats almost everything"},
729 {"Robot: Tries to kill the player", ""},
730 {"The mole: Eats the amoeba and turns","empty space into normal sand"},
731 {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
732 {"The Pig: Harmless, but eats all", "gems it can get"},
733 {"The Dragon: Breathes fire,", "especially to some monsters"},
734 {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
735 {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
736 {"Light Bulb: All of them must be", "switched on to finish a level"},
737 {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
738 {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
739 {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
740 {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
741 {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
742 {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
743 {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
744 {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
745 {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
746 {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
747 {"Exit door: Opens if you have enough","emeralds to finish the level"},
748 {"Open exit door: Enter here to leave","the level and exit the actual game"},
749 {"Sokoban element: Object which must", "be pushed to an empty field"},
750 {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
751 {"Sokoban element: Field with object", "which can be pushed away"},
752 {"Speed pill: Lets the player run", "twice as fast as normally"},
754 static int num_helpscreen_els = sizeof(helpscreen_eltext) / (2*sizeof(char *));
756 static char *helpscreen_music[][3] =
758 { "Alchemy", "Ian Boddy", "Drive" },
759 { "The Chase", "Propaganda", "A Secret Wish" },
760 { "Network 23", "Tangerine Dream", "Exit" },
761 { "Czardasz", "Robert Pieculewicz", "Czardasz" },
762 { "21st Century Common Man", "Tangerine Dream", "Tyger" },
763 { "Voyager", "The Alan Parsons Project","Pyramid" },
764 { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
766 static int num_helpscreen_music = 7;
767 static int helpscreen_musicpos;
770 void OLD_DrawHelpScreenElAction(int start)
774 int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
776 while(helpscreen_action[j] != HA_END)
778 if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
780 else if (i<start || helpscreen_delay[i-start])
782 if (i>=start && helpscreen_delay[i-start])
783 helpscreen_delay[i-start]--;
785 while(helpscreen_action[j] != HA_NEXT)
792 j += 3*helpscreen_step[i-start];
793 graphic = helpscreen_action[j++];
795 if (helpscreen_frame[i-start])
797 frame = helpscreen_action[j++] - helpscreen_frame[i-start];
798 helpscreen_frame[i-start]--;
803 helpscreen_frame[i-start] = helpscreen_action[j++]-1;
806 helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
808 if (helpscreen_action[j] == HA_NEXT)
810 if (!helpscreen_frame[i-start])
811 helpscreen_step[i-start] = 0;
815 if (!helpscreen_frame[i-start])
816 helpscreen_step[i-start]++;
817 while(helpscreen_action[j] != HA_NEXT)
822 DrawOldGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
834 void DrawHelpScreenElAction(int start)
837 int xstart = mSX + 16;
838 int ystart = mSY + 64 + 2 * 32;
839 int ystep = TILEY + 4;
845 while (helpscreen_action[j] != HA_END)
847 if (i >= start + MAX_HELPSCREEN_ELS || i >= num_helpscreen_els)
851 while (helpscreen_action[j] != HA_NEXT)
860 j += 2 * helpscreen_step[i-start];
861 graphic = helpscreen_action[j++];
862 frame_count = helpscreen_action[j++];
863 if (frame_count == -1)
864 frame_count = 1000000;
866 if (helpscreen_frame[i-start] == 0)
869 helpscreen_frame[i-start] = frame_count - 1;
873 sync_frame = frame_count - helpscreen_frame[i-start];
874 helpscreen_frame[i-start]--;
877 if (helpscreen_action[j] == HA_NEXT)
879 if (!helpscreen_frame[i-start])
880 helpscreen_step[i-start] = 0;
884 if (!helpscreen_frame[i-start])
885 helpscreen_step[i-start]++;
886 while(helpscreen_action[j] != HA_NEXT)
891 frame = getGraphicAnimationFrame(graphic, sync_frame);
893 DrawGraphicExt(drawto, xstart, ystart + (i-start) * ystep,
908 void DrawHelpScreenElText(int start)
911 int xstart = mSX + 56, ystart = mSY + 65 + 2 * 32, ystep = TILEY + 4;
912 int ybottom = SYSIZE - 20;
914 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
918 DrawTextFCentered(100, FONT_TEXT_1, "The game elements:");
920 for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
923 ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
924 helpscreen_eltext[i][0], FONT_TEXT_2);
925 DrawText(xstart, ystart + (i - start) * ystep + 16,
926 helpscreen_eltext[i][1], FONT_TEXT_2);
929 DrawTextFCentered(ybottom, FONT_TEXT_4,
930 "Press any key or button for next page");
933 void DrawHelpScreenMusicText(int num)
935 int ystart = 150, ystep = 30;
936 int ybottom = SYSIZE - 20;
942 DrawTextFCentered(100, FONT_TEXT_1, "The game background music loops:");
944 DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2, "Excerpt from");
945 DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3,
946 "\"%s\"", helpscreen_music[num][0]);
947 DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_2, "by");
948 DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3,
949 "%s", helpscreen_music[num][1]);
950 DrawTextFCentered(ystart + 4 * ystep, FONT_TEXT_2, "from the album");
951 DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_3,
952 "\"%s\"", helpscreen_music[num][2]);
954 DrawTextFCentered(ybottom, FONT_TEXT_4,
955 "Press any key or button for next page");
958 PlaySoundLoop(background_loop[num]);
962 void DrawHelpScreenCreditsText()
964 int ystart = 150, ystep = 30;
965 int ybottom = SYSIZE - 20;
971 DrawTextFCentered(100, FONT_TEXT_1, "Credits:");
972 DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:");
973 DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz");
974 DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:");
975 DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell");
976 DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_2,
977 "...and many thanks to all contributors");
978 DrawTextFCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!");
980 DrawTextFCentered(ybottom, FONT_TEXT_4,
981 "Press any key or button for next page");
984 void DrawHelpScreenContactText()
986 int ystart = 150, ystep = 30;
987 int ybottom = SYSIZE - 20;
992 DrawTextFCentered(100, FONT_TEXT_1, "Program information:");
994 DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2,
995 "This game is Freeware!");
996 DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_2,
997 "If you like it, send e-mail to:");
998 DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_3,
1000 DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_2,
1001 "or SnailMail to:");
1002 DrawTextFCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
1004 DrawTextFCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
1005 "Detmolder Strasse 189");
1006 DrawTextFCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
1008 DrawTextFCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
1011 DrawTextFCentered(ystart + 7 * ystep, FONT_TEXT_2,
1012 "If you have created new levels,");
1013 DrawTextFCentered(ystart + 8 * ystep, FONT_TEXT_2,
1014 "send them to me to include them!");
1015 DrawTextFCentered(ystart + 9 * ystep, FONT_TEXT_2,
1018 DrawTextFCentered(ybottom, FONT_TEXT_4,
1019 "Press any key or button for main menu");
1022 void DrawHelpScreen()
1027 CloseDoor(DOOR_CLOSE_2);
1029 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
1030 helpscreen_step[i] = helpscreen_frame[i] = 0;
1031 helpscreen_musicpos = 0;
1032 helpscreen_state = 0;
1034 DrawHelpScreenElText(0);
1035 DrawHelpScreenElAction(0);
1041 PlaySoundLoop(SND_BACKGROUND_INFO);
1043 PlaySound_Menu_Start(SND_BACKGROUND_INFO);
1047 void HandleHelpScreen(int button)
1049 static unsigned long hs_delay = 0;
1050 int num_helpscreen_els_pages =
1051 (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
1052 int button_released = !button;
1055 if (button_released)
1057 if (helpscreen_state < num_helpscreen_els_pages - 1)
1059 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
1060 helpscreen_step[i] = helpscreen_frame[i] = 0;
1064 DrawHelpScreenElText(helpscreen_state * MAX_HELPSCREEN_ELS);
1065 DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
1067 else if (helpscreen_state <
1068 num_helpscreen_els_pages + num_helpscreen_music - 1)
1071 DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
1073 else if (helpscreen_state ==
1074 num_helpscreen_els_pages + num_helpscreen_music - 1)
1077 DrawHelpScreenCreditsText();
1079 else if (helpscreen_state ==
1080 num_helpscreen_els_pages + num_helpscreen_music)
1083 DrawHelpScreenContactText();
1089 game_status = GAME_MODE_MAIN;
1095 if (DelayReached(&hs_delay, GAME_FRAME_DELAY))
1097 if (helpscreen_state < num_helpscreen_els_pages)
1098 DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
1101 /* !!! workaround for playing "music" that is really a sound loop (and
1102 must therefore periodically be reactivated with the current sound
1105 PlaySoundLoop(SND_BACKGROUND_INFO);
1107 PlaySound_Menu_Continue(SND_BACKGROUND_INFO);
1116 void HandleTypeName(int newxpos, Key key)
1118 static int xpos = 0, ypos = 2;
1119 int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
1120 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
1121 int startx = mSX + 32 + name_width;
1122 int starty = mSY + ypos * 32;
1128 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1129 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1134 if (((key >= KSYM_A && key <= KSYM_Z) ||
1135 (key >= KSYM_a && key <= KSYM_z)) &&
1136 xpos < MAX_PLAYER_NAME_LEN)
1140 if (key >= KSYM_A && key <= KSYM_Z)
1141 ascii = 'A' + (char)(key - KSYM_A);
1143 ascii = 'a' + (char)(key - KSYM_a);
1145 setup.player_name[xpos] = ascii;
1146 setup.player_name[xpos + 1] = 0;
1149 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1150 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1152 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
1155 setup.player_name[xpos] = 0;
1157 DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
1159 else if (key == KSYM_Return && xpos > 0)
1161 DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
1162 DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
1165 game_status = GAME_MODE_MAIN;
1171 static void DrawChooseTree(TreeInfo **ti_ptr)
1174 CloseDoor(DOOR_CLOSE_2);
1178 HandleChooseTree(0,0, 0,0, MB_MENU_INITIALIZE, ti_ptr);
1179 MapChooseTreeGadgets(*ti_ptr);
1185 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1187 struct GadgetInfo *gi = screen_gadget[id];
1188 int items_max, items_visible, item_position;
1190 items_max = numTreeInfoInGroup(ti);
1191 items_visible = MAX_MENU_ENTRIES_ON_SCREEN - 1;
1192 item_position = first_entry;
1194 if (item_position > items_max - items_visible)
1195 item_position = items_max - items_visible;
1197 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1198 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1201 static void drawChooseTreeList(int first_entry, int num_page_entries,
1205 char buffer[SCR_FIELDX * 2];
1206 int max_buffer_len = (SCR_FIELDX - 2) * 2;
1207 int num_entries = numTreeInfoInGroup(ti);
1208 char *title_string = NULL;
1209 int xoffset_setup = 16;
1210 int yoffset_setup = 0;
1211 int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
1212 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
1213 int last_game_status = game_status; /* save current game status */
1215 DrawBackground(SX, SY, SXSIZE - 32, SYSIZE);
1216 redraw_mask |= REDRAW_FIELD;
1219 (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
1220 ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
1221 ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
1222 ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
1224 DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
1226 /* force LEVELS font on artwork setup screen */
1227 game_status = GAME_MODE_LEVELS;
1229 for(i=0; i<num_page_entries; i++)
1231 TreeInfo *node, *node_first;
1232 int entry_pos = first_entry + i;
1233 int ypos = MENU_SCREEN_START_YPOS + i;
1235 node_first = getTreeInfoFirstGroupEntry(ti);
1236 node = getTreeInfoFromPos(node_first, entry_pos);
1238 strncpy(buffer, node->name , max_buffer_len);
1239 buffer[max_buffer_len] = '\0';
1241 DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color);
1243 if (node->parent_link)
1244 initCursor(i, IMG_MENU_BUTTON_LEFT);
1245 else if (node->level_group)
1246 initCursor(i, IMG_MENU_BUTTON_RIGHT);
1248 initCursor(i, IMG_MENU_BUTTON);
1251 if (first_entry > 0)
1255 DrawBackground(mSX, mSY + ypos * TILEY, TILEX, TILEY);
1256 DrawGraphicThruMaskExt(drawto, mSX, mSY + ypos * TILEY,
1257 IMG_MENU_BUTTON_UP, 0);
1260 if (first_entry + num_page_entries < num_entries)
1262 int ypos = MAX_MENU_ENTRIES_ON_SCREEN + 1;
1264 DrawBackground(mSX, mSY + ypos * TILEY, TILEX, TILEY);
1265 DrawGraphicThruMaskExt(drawto, mSX, mSY + ypos * TILEY,
1266 IMG_MENU_BUTTON_DOWN, 0);
1269 game_status = last_game_status; /* restore current game status */
1272 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
1274 TreeInfo *node, *node_first;
1275 int x, last_redraw_mask = redraw_mask;
1277 if (ti->type != TREE_TYPE_LEVEL_DIR)
1280 node_first = getTreeInfoFirstGroupEntry(ti);
1281 node = getTreeInfoFromPos(node_first, entry_pos);
1283 DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32);
1285 if (node->parent_link)
1286 DrawTextFCentered(40, FONT_TITLE_2, "leave group \"%s\"",
1288 else if (node->level_group)
1289 DrawTextFCentered(40, FONT_TITLE_2, "enter group \"%s\"",
1291 else if (ti->type == TREE_TYPE_LEVEL_DIR)
1292 DrawTextFCentered(40, FONT_TITLE_2, "%3d levels (%s)",
1293 node->levels, node->class_desc);
1295 /* let BackToFront() redraw only what is needed */
1296 redraw_mask = last_redraw_mask | REDRAW_TILES;
1297 for (x=0; x<SCR_FIELDX; x++)
1298 MarkTileDirty(x, 1);
1301 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
1304 static unsigned long choose_delay = 0;
1305 TreeInfo *ti = *ti_ptr;
1307 int y = ti->cl_cursor;
1308 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1309 int num_entries = numTreeInfoInGroup(ti);
1310 int num_page_entries;
1312 if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN)
1313 num_page_entries = num_entries;
1315 num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
1317 if (button == MB_MENU_INITIALIZE)
1319 int entry_pos = posTreeInfo(ti);
1321 if (ti->cl_first == -1)
1323 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1325 entry_pos - ti->cl_first;
1328 if (dx == 999) /* first entry is set by scrollbar position */
1331 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1334 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1335 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1336 drawCursor(ti->cl_cursor, FC_RED);
1339 else if (button == MB_MENU_LEAVE)
1341 if (ti->node_parent)
1343 *ti_ptr = ti->node_parent;
1344 DrawChooseTree(ti_ptr);
1346 else if (game_status == GAME_MODE_SETUP)
1352 game_status = GAME_MODE_MAIN;
1359 if (mx || my) /* mouse input */
1361 x = (mx - mSX) / 32;
1362 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1364 else if (dx || dy) /* keyboard input */
1367 y = ti->cl_cursor + dy;
1369 if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
1372 step = num_page_entries - 1;
1373 y = (dy < 0 ? -1 : num_page_entries);
1377 if (x == 0 && y == -1)
1379 if (ti->cl_first > 0 &&
1380 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
1382 ti->cl_first -= step;
1383 if (ti->cl_first < 0)
1386 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1387 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1388 drawCursor(ti->cl_cursor, FC_RED);
1389 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1394 else if (x == 0 && y > num_page_entries - 1)
1396 if (ti->cl_first + num_page_entries < num_entries &&
1397 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
1399 ti->cl_first += step;
1400 if (ti->cl_first + num_page_entries > num_entries)
1401 ti->cl_first = MAX(0, num_entries - num_page_entries);
1403 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1404 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1405 drawCursor(ti->cl_cursor, FC_RED);
1406 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1414 TreeInfo *node_first, *node_cursor;
1415 int entry_pos = ti->cl_first + y;
1417 node_first = getTreeInfoFirstGroupEntry(ti);
1418 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1420 if (node_cursor->node_group)
1422 node_cursor->cl_first = ti->cl_first;
1423 node_cursor->cl_cursor = ti->cl_cursor;
1424 *ti_ptr = node_cursor->node_group;
1425 DrawChooseTree(ti_ptr);
1429 else if (dx == -1 && ti->node_parent)
1431 *ti_ptr = ti->node_parent;
1432 DrawChooseTree(ti_ptr);
1436 if (x == 0 && y >= 0 && y < num_page_entries)
1440 if (y != ti->cl_cursor)
1442 drawCursor(y, FC_RED);
1443 drawCursor(ti->cl_cursor, FC_BLUE);
1444 drawChooseTreeInfo(ti->cl_first + y, ti);
1450 TreeInfo *node_first, *node_cursor;
1451 int entry_pos = ti->cl_first + y;
1453 node_first = getTreeInfoFirstGroupEntry(ti);
1454 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1456 if (node_cursor->node_group)
1458 node_cursor->cl_first = ti->cl_first;
1459 node_cursor->cl_cursor = ti->cl_cursor;
1460 *ti_ptr = node_cursor->node_group;
1461 DrawChooseTree(ti_ptr);
1463 else if (node_cursor->parent_link)
1465 *ti_ptr = node_cursor->node_parent;
1466 DrawChooseTree(ti_ptr);
1470 node_cursor->cl_first = ti->cl_first;
1471 node_cursor->cl_cursor = ti->cl_cursor;
1472 *ti_ptr = node_cursor;
1474 if (ti->type == TREE_TYPE_LEVEL_DIR)
1476 LoadLevelSetup_SeriesInfo();
1478 SaveLevelSetup_LastSeries();
1479 SaveLevelSetup_SeriesInfo();
1483 if (game_status == GAME_MODE_SETUP)
1489 game_status = GAME_MODE_MAIN;
1498 if (game_status == GAME_MODE_LEVELS || game_status == GAME_MODE_SETUP)
1502 void DrawChooseLevel()
1504 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
1506 DrawChooseTree(&leveldir_current);
1509 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
1511 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
1514 void DrawHallOfFame(int highlight_position)
1518 CloseDoor(DOOR_CLOSE_2);
1520 if (highlight_position < 0)
1521 LoadScore(level_nr);
1526 HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
1529 PlaySound(SND_BACKGROUND_SCORES);
1531 PlaySound_Menu_Start(SND_BACKGROUND_SCORES);
1535 static void drawHallOfFameList(int first_entry, int highlight_position)
1539 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
1542 DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1);
1543 DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr);
1545 for(i=0; i<MAX_MENU_ENTRIES_ON_SCREEN; i++)
1547 int entry = first_entry + i;
1548 boolean active = (entry == highlight_position);
1549 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
1550 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
1551 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
1552 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
1553 int dx1 = 3 * getFontWidth(font_nr1);
1554 int dx2 = dx1 + getFontWidth(font_nr1);
1555 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
1556 int sy = mSY + 64 + i * 32;
1558 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
1559 DrawText(mSX + dx1, sy, ".", font_nr1);
1560 DrawText(mSX + dx2, sy, ".........................", font_nr3);
1561 if (strcmp(highscore[entry].Name, EMPTY_PLAYER_NAME) != 0)
1562 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
1563 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
1567 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
1569 static int first_entry = 0;
1570 static int highlight_position = 0;
1571 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1572 int button_released = !button;
1574 if (button == MB_MENU_INITIALIZE)
1577 highlight_position = mx;
1578 drawHallOfFameList(first_entry, highlight_position);
1582 if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
1583 step = MAX_MENU_ENTRIES_ON_SCREEN - 1;
1587 if (first_entry > 0)
1589 first_entry -= step;
1590 if (first_entry < 0)
1593 drawHallOfFameList(first_entry, highlight_position);
1599 if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
1601 first_entry += step;
1602 if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
1603 first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_MENU_ENTRIES_ON_SCREEN);
1605 drawHallOfFameList(first_entry, highlight_position);
1610 if (button_released)
1612 FadeSound(SND_BACKGROUND_SCORES);
1613 game_status = GAME_MODE_MAIN;
1619 if (game_status == GAME_MODE_SCORES)
1623 PlaySound_Menu_Continue(SND_BACKGROUND_SCORES);
1629 /* ========================================================================= */
1630 /* setup screen functions */
1631 /* ========================================================================= */
1633 static struct TokenInfo *setup_info;
1634 static int num_setup_info;
1636 static char *graphics_set_name;
1637 static char *sounds_set_name;
1638 static char *music_set_name;
1640 static void execSetupMain()
1642 setup_mode = SETUP_MODE_MAIN;
1646 static void execSetupGame()
1648 setup_mode = SETUP_MODE_GAME;
1652 static void execSetupEditor()
1654 setup_mode = SETUP_MODE_EDITOR;
1658 static void execSetupGraphics()
1660 setup_mode = SETUP_MODE_GRAPHICS;
1664 static void execSetupSound()
1666 setup_mode = SETUP_MODE_SOUND;
1670 static void execSetupArtwork()
1672 /* needed if last screen (setup choice) changed graphics, sounds or music */
1673 ReloadCustomArtwork();
1675 setup.graphics_set = artwork.gfx_current->identifier;
1676 setup.sounds_set = artwork.snd_current->identifier;
1677 setup.music_set = artwork.mus_current->identifier;
1679 /* needed for displaying artwork name instead of artwork identifier */
1680 graphics_set_name = artwork.gfx_current->name;
1681 sounds_set_name = artwork.snd_current->name;
1682 music_set_name = artwork.mus_current->name;
1684 setup_mode = SETUP_MODE_ARTWORK;
1688 static void execSetupChooseGraphics()
1690 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
1694 static void execSetupChooseSounds()
1696 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
1700 static void execSetupChooseMusic()
1702 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
1706 static void execSetupInput()
1708 setup_mode = SETUP_MODE_INPUT;
1712 static void execSetupShortcut()
1714 setup_mode = SETUP_MODE_SHORTCUT;
1718 static void execExitSetup()
1720 game_status = GAME_MODE_MAIN;
1724 static void execSaveAndExitSetup()
1730 static struct TokenInfo setup_info_main[] =
1732 { TYPE_ENTER_MENU, execSetupGame, "Game Settings" },
1733 { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" },
1734 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
1735 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
1736 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
1737 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
1738 { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
1739 { TYPE_EMPTY, NULL, "" },
1740 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
1741 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
1745 static struct TokenInfo setup_info_game[] =
1747 { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
1748 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
1749 { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
1750 { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
1751 { TYPE_EMPTY, NULL, "" },
1752 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1756 static struct TokenInfo setup_info_editor[] =
1758 { TYPE_STRING, NULL, "Offer Special Elements:"},
1759 { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" },
1760 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
1761 { TYPE_SWITCH, &setup.editor.el_more, "More:" },
1762 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
1763 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
1764 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" },
1765 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" },
1766 { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" },
1767 { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" },
1768 { TYPE_EMPTY, NULL, "" },
1769 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1773 static struct TokenInfo setup_info_graphics[] =
1775 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
1776 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
1777 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
1779 { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
1780 { TYPE_SWITCH, &setup.fading, "Fading:" },
1782 { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
1783 { TYPE_SWITCH, &setup.toons, "Toons:" },
1784 { TYPE_EMPTY, NULL, "" },
1785 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1789 static struct TokenInfo setup_info_sound[] =
1791 { TYPE_SWITCH, &setup.sound, "Sound:", },
1792 { TYPE_EMPTY, NULL, "" },
1793 { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
1794 { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
1795 { TYPE_SWITCH, &setup.sound_music, "Game Music:" },
1796 { TYPE_EMPTY, NULL, "" },
1797 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1801 static struct TokenInfo setup_info_artwork[] =
1803 { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
1804 { TYPE_STRING, &graphics_set_name, "" },
1805 { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
1806 { TYPE_STRING, &sounds_set_name, "" },
1807 { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
1808 { TYPE_STRING, &music_set_name, "" },
1809 { TYPE_EMPTY, NULL, "" },
1810 { TYPE_STRING, NULL, "Override Level Artwork:"},
1811 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
1812 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
1813 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
1814 { TYPE_EMPTY, NULL, "" },
1815 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1819 static struct TokenInfo setup_info_shortcut[] =
1821 { TYPE_KEYTEXT, NULL, "Quick Save Game:", },
1822 { TYPE_KEY, &setup.shortcut.save_game, "" },
1823 { TYPE_KEYTEXT, NULL, "Quick Load Game:", },
1824 { TYPE_KEY, &setup.shortcut.load_game, "" },
1825 { TYPE_KEYTEXT, NULL, "Toggle Pause:", },
1826 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
1827 { TYPE_EMPTY, NULL, "" },
1828 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" },
1829 { TYPE_EMPTY, NULL, "" },
1830 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1834 static Key getSetupKey()
1836 Key key = KSYM_UNDEFINED;
1837 boolean got_key_event = FALSE;
1839 while (!got_key_event)
1841 if (PendingEvent()) /* got event */
1849 case EVENT_KEYPRESS:
1851 key = GetEventKey((KeyEvent *)&event, TRUE);
1853 /* press 'Escape' or 'Enter' to keep the existing key binding */
1854 if (key == KSYM_Escape || key == KSYM_Return)
1855 key = KSYM_UNDEFINED; /* keep old value */
1857 got_key_event = TRUE;
1861 case EVENT_KEYRELEASE:
1862 key_joystick_mapping = 0;
1866 HandleOtherEvents(&event);
1874 /* don't eat all CPU time */
1881 static void drawSetupValue(int pos)
1883 int xpos = MENU_SCREEN_VALUE_XPOS;
1884 int ypos = MENU_SCREEN_START_YPOS + pos;
1885 int font_nr = FONT_VALUE_1;
1886 char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED,
1887 setup_info[pos].value);
1889 if (value_string == NULL)
1892 if (setup_info[pos].type & TYPE_KEY)
1896 if (setup_info[pos].type & TYPE_QUERY)
1898 value_string = "<press key>";
1899 font_nr = FONT_INPUT_1_ACTIVE;
1902 else if (setup_info[pos].type & TYPE_STRING)
1904 int max_value_len = (SCR_FIELDX - 2) * 2;
1907 font_nr = FONT_VALUE_2;
1909 if (strlen(value_string) > max_value_len)
1910 value_string[max_value_len] = '\0';
1912 else if (setup_info[pos].type & TYPE_BOOLEAN_STYLE &&
1913 !*(boolean *)(setup_info[pos].value))
1914 font_nr = FONT_OPTION_OFF;
1916 DrawText(mSX + xpos * 32, mSY + ypos * 32,
1917 (xpos == 3 ? " " : " "), font_nr);
1918 DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr);
1921 static void changeSetupValue(int pos)
1923 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
1925 *(boolean *)setup_info[pos].value ^= TRUE;
1927 else if (setup_info[pos].type & TYPE_KEY)
1931 setup_info[pos].type |= TYPE_QUERY;
1932 drawSetupValue(pos);
1933 setup_info[pos].type &= ~TYPE_QUERY;
1935 key = getSetupKey();
1936 if (key != KSYM_UNDEFINED)
1937 *(Key *)setup_info[pos].value = key;
1940 drawSetupValue(pos);
1943 static void DrawSetupScreen_Generic()
1945 char *title_string = NULL;
1949 CloseDoor(DOOR_CLOSE_2);
1953 if (setup_mode == SETUP_MODE_MAIN)
1955 setup_info = setup_info_main;
1956 title_string = "Setup";
1958 else if (setup_mode == SETUP_MODE_GAME)
1960 setup_info = setup_info_game;
1961 title_string = "Setup Game";
1963 else if (setup_mode == SETUP_MODE_EDITOR)
1965 setup_info = setup_info_editor;
1966 title_string = "Setup Editor";
1968 else if (setup_mode == SETUP_MODE_GRAPHICS)
1970 setup_info = setup_info_graphics;
1971 title_string = "Setup Graphics";
1973 else if (setup_mode == SETUP_MODE_SOUND)
1975 setup_info = setup_info_sound;
1976 title_string = "Setup Sound";
1978 else if (setup_mode == SETUP_MODE_ARTWORK)
1980 setup_info = setup_info_artwork;
1981 title_string = "Custom Artwork";
1983 else if (setup_mode == SETUP_MODE_SHORTCUT)
1985 setup_info = setup_info_shortcut;
1986 title_string = "Setup Shortcuts";
1989 DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
1992 for(i=0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
1994 void *value_ptr = setup_info[i].value;
1995 int ypos = MENU_SCREEN_START_YPOS + i;
1996 int font_nr = FONT_MENU_1;
1998 /* set some entries to "unchangeable" according to other variables */
1999 if ((value_ptr == &setup.sound && !audio.sound_available) ||
2000 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2001 (value_ptr == &setup.sound_music && !audio.music_available) ||
2002 (value_ptr == &setup.fullscreen && !video.fullscreen_available))
2003 setup_info[i].type |= TYPE_GHOSTED;
2005 if (setup_info[i].type & TYPE_STRING)
2006 font_nr = FONT_MENU_2;
2008 DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);
2010 if (setup_info[i].type & TYPE_ENTER_MENU)
2011 initCursor(i, IMG_MENU_BUTTON_RIGHT);
2012 else if (setup_info[i].type & TYPE_LEAVE_MENU)
2013 initCursor(i, IMG_MENU_BUTTON_LEFT);
2014 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
2015 initCursor(i, IMG_MENU_BUTTON);
2017 if (setup_info[i].type & TYPE_VALUE)
2025 HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE);
2028 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
2030 static int choice_store[MAX_SETUP_MODES];
2031 int choice = choice_store[setup_mode]; /* always starts with 0 */
2035 if (button == MB_MENU_INITIALIZE)
2037 /* advance to first valid menu entry */
2038 while (choice < num_setup_info &&
2039 (setup_info[choice].type & TYPE_SKIP_ENTRY))
2041 choice_store[setup_mode] = choice;
2043 drawCursor(choice, FC_RED);
2046 else if (button == MB_MENU_LEAVE)
2048 for (y=0; y<num_setup_info; y++)
2050 if (setup_info[y].type & TYPE_LEAVE_MENU)
2052 void (*menu_callback_function)(void) = setup_info[y].value;
2054 menu_callback_function();
2055 break; /* absolutely needed because function changes 'setup_info'! */
2062 if (mx || my) /* mouse input */
2064 x = (mx - mSX) / 32;
2065 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2067 else if (dx || dy) /* keyboard input */
2071 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
2073 if ((setup_info[choice].type & menu_navigation_type) ||
2074 (setup_info[choice].type & TYPE_BOOLEAN_STYLE))
2075 button = MB_MENU_CHOICE;
2080 /* jump to next non-empty menu entry (up or down) */
2081 while (y > 0 && y < num_setup_info - 1 &&
2082 (setup_info[y].type & TYPE_SKIP_ENTRY))
2086 if (x == 0 && y >= 0 && y < num_setup_info &&
2087 (setup_info[y].type & ~TYPE_SKIP_ENTRY))
2093 drawCursor(y, FC_RED);
2094 drawCursor(choice, FC_BLUE);
2095 choice = choice_store[setup_mode] = y;
2098 else if (!(setup_info[y].type & TYPE_GHOSTED))
2100 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
2102 void (*menu_callback_function)(void) = setup_info[choice].value;
2104 menu_callback_function();
2108 if ((setup_info[y].type & TYPE_KEYTEXT) &&
2109 (setup_info[y + 1].type & TYPE_KEY))
2112 if (setup_info[y].type & TYPE_VALUE)
2113 changeSetupValue(y);
2120 if (game_status == GAME_MODE_SETUP)
2124 void DrawSetupScreen_Input()
2128 DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1);
2130 initCursor(0, IMG_MENU_BUTTON);
2131 initCursor(1, IMG_MENU_BUTTON);
2132 initCursor(2, IMG_MENU_BUTTON_RIGHT);
2133 initCursor(13, IMG_MENU_BUTTON_LEFT);
2135 drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
2136 drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
2138 DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1);
2139 DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1);
2140 DrawText(mSX+32, mSY+15*32, "Back", FONT_MENU_1);
2143 DeactivateJoystickForCalibration();
2144 DrawTextFCentered(SYSIZE - 20, FONT_TEXT_4,
2145 "Joysticks deactivated on this screen");
2148 HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE);
2153 static void setJoystickDeviceToNr(char *device_name, int device_nr)
2155 if (device_name == NULL)
2158 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
2161 if (strlen(device_name) > 1)
2163 char c1 = device_name[strlen(device_name) - 1];
2164 char c2 = device_name[strlen(device_name) - 2];
2166 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
2167 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
2170 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
2171 strlen(device_name));
2174 static void drawPlayerSetupInputInfo(int player_nr)
2177 static struct SetupKeyboardInfo custom_key;
2184 { &custom_key.left, "Joystick Left" },
2185 { &custom_key.right, "Joystick Right" },
2186 { &custom_key.up, "Joystick Up" },
2187 { &custom_key.down, "Joystick Down" },
2188 { &custom_key.snap, "Button 1" },
2189 { &custom_key.bomb, "Button 2" }
2191 static char *joystick_name[MAX_PLAYERS] =
2199 custom_key = setup.input[player_nr].key;
2201 DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE);
2203 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
2204 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2206 DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2209 if (setup.input[player_nr].use_joystick)
2211 char *device_name = setup.input[player_nr].joy.device_name;
2213 DrawText(mSX+8*32, mSY+3*32,
2214 joystick_name[getJoystickNrFromDeviceName(device_name)],
2216 DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1);
2220 DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1);
2221 DrawText(mSX+32, mSY+4*32, "Customize", FONT_MENU_1);
2224 DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1);
2225 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
2226 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
2227 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
2228 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
2229 DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD);
2230 DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD);
2231 DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD);
2232 DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD);
2233 DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD);
2234 DrawText(mSX+32, mSY+12*32, "Place Bomb:", FONT_VALUE_OLD);
2238 int ypos = 6 + i + (i > 3 ? i-3 : 0);
2240 DrawText(mSX + 3*32, mSY + ypos*32,
2242 DrawText(mSX + 3*32, mSY + ypos*32,
2243 (setup.input[player_nr].use_joystick ?
2245 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
2249 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
2251 static int choice = 0;
2252 static int player_nr = 0;
2255 int pos_start = SETUPINPUT_SCREEN_POS_START;
2256 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
2257 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
2258 int pos_end = SETUPINPUT_SCREEN_POS_END;
2260 if (button == MB_MENU_INITIALIZE)
2262 drawPlayerSetupInputInfo(player_nr);
2263 drawCursor(choice, FC_RED);
2266 else if (button == MB_MENU_LEAVE)
2268 setup_mode = SETUP_MODE_MAIN;
2273 if (mx || my) /* mouse input */
2275 x = (mx - mSX) / 32;
2276 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2278 else if (dx || dy) /* keyboard input */
2280 if (dx && choice == 0)
2281 x = (dx < 0 ? 10 : 12);
2282 else if ((dx && choice == 1) ||
2283 (dx == +1 && choice == 2) ||
2284 (dx == -1 && choice == pos_end))
2285 button = MB_MENU_CHOICE;
2289 if (y >= pos_empty1 && y <= pos_empty2)
2290 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
2293 if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button)))
2295 static unsigned long delay = 0;
2297 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
2300 player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
2302 drawPlayerSetupInputInfo(player_nr);
2304 else if (x == 0 && y >= pos_start && y <= pos_end &&
2305 !(y >= pos_empty1 && y <= pos_empty2))
2311 drawCursor(y, FC_RED);
2312 drawCursor(choice, FC_BLUE);
2320 char *device_name = setup.input[player_nr].joy.device_name;
2322 if (!setup.input[player_nr].use_joystick)
2324 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
2326 setJoystickDeviceToNr(device_name, new_device_nr);
2327 setup.input[player_nr].use_joystick = TRUE;
2331 int device_nr = getJoystickNrFromDeviceName(device_name);
2332 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
2334 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
2335 setup.input[player_nr].use_joystick = FALSE;
2337 setJoystickDeviceToNr(device_name, new_device_nr);
2340 drawPlayerSetupInputInfo(player_nr);
2344 if (setup.input[player_nr].use_joystick)
2347 CalibrateJoystick(player_nr);
2350 CustomizeKeyboard(player_nr);
2352 else if (y == pos_end)
2356 setup_mode = SETUP_MODE_MAIN;
2366 if (game_status == GAME_MODE_SETUP)
2370 void CustomizeKeyboard(int player_nr)
2374 boolean finished = FALSE;
2375 static struct SetupKeyboardInfo custom_key;
2380 } customize_step[] =
2382 { &custom_key.left, "Move Left" },
2383 { &custom_key.right, "Move Right" },
2384 { &custom_key.up, "Move Up" },
2385 { &custom_key.down, "Move Down" },
2386 { &custom_key.snap, "Snap Field" },
2387 { &custom_key.bomb, "Place Bomb" }
2390 /* read existing key bindings from player setup */
2391 custom_key = setup.input[player_nr].key;
2394 DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
2400 DrawText(mSX, mSY + (2+2*step_nr)*32,
2401 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2402 DrawText(mSX, mSY + (2+2*step_nr+1)*32,
2403 "Key:", FONT_INPUT_1_ACTIVE);
2404 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2405 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
2409 if (PendingEvent()) /* got event */
2417 case EVENT_KEYPRESS:
2419 Key key = GetEventKey((KeyEvent *)&event, FALSE);
2421 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
2427 /* all keys configured -- wait for "Escape" or "Return" key */
2431 /* press 'Enter' to keep the existing key binding */
2432 if (key == KSYM_Return)
2433 key = *customize_step[step_nr].key;
2435 /* check if key already used */
2436 for (i=0; i<step_nr; i++)
2437 if (*customize_step[i].key == key)
2442 /* got new key binding */
2443 *customize_step[step_nr].key = key;
2444 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2446 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2447 getKeyNameFromKey(key), FONT_VALUE_1);
2450 /* un-highlight last query */
2451 DrawText(mSX, mSY+(2+2*(step_nr-1))*32,
2452 customize_step[step_nr-1].text, FONT_MENU_1);
2453 DrawText(mSX, mSY+(2+2*(step_nr-1)+1)*32,
2454 "Key:", FONT_MENU_1);
2456 /* press 'Enter' to leave */
2459 DrawText(mSX + 16, mSY + 15*32+16,
2460 "Press Enter", FONT_TITLE_1);
2464 /* query next key binding */
2465 DrawText(mSX, mSY+(2+2*step_nr)*32,
2466 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2467 DrawText(mSX, mSY+(2+2*step_nr+1)*32,
2468 "Key:", FONT_INPUT_1_ACTIVE);
2469 DrawText(mSX + 4*32, mSY+(2+2*step_nr+1)*32,
2470 getKeyNameFromKey(*customize_step[step_nr].key),
2475 case EVENT_KEYRELEASE:
2476 key_joystick_mapping = 0;
2480 HandleOtherEvents(&event);
2488 /* don't eat all CPU time */
2492 /* write new key bindings back to player setup */
2493 setup.input[player_nr].key = custom_key;
2496 DrawSetupScreen_Input();
2499 static boolean CalibrateJoystickMain(int player_nr)
2501 int new_joystick_xleft = JOYSTICK_XMIDDLE;
2502 int new_joystick_xright = JOYSTICK_XMIDDLE;
2503 int new_joystick_yupper = JOYSTICK_YMIDDLE;
2504 int new_joystick_ylower = JOYSTICK_YMIDDLE;
2505 int new_joystick_xmiddle, new_joystick_ymiddle;
2507 int joystick_fd = joystick.fd[player_nr];
2508 int x, y, last_x, last_y, xpos = 8, ypos = 3;
2509 boolean check[3][3];
2510 int check_remaining = 3 * 3;
2515 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
2518 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
2523 for(y=0; y < 3; y++)
2525 for(x=0; x < 3; x++)
2527 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
2528 check[x][y] = FALSE;
2532 DrawText(mSX, mSY + 6 * 32, " ROTATE JOYSTICK ", FONT_TITLE_1);
2533 DrawText(mSX, mSY + 7 * 32, "IN ALL DIRECTIONS", FONT_TITLE_1);
2534 DrawText(mSX + 16, mSY + 9 * 32, " IF ALL BALLS ", FONT_TITLE_1);
2535 DrawText(mSX, mSY + 10 * 32, " ARE YELLOW, ", FONT_TITLE_1);
2536 DrawText(mSX, mSY + 11 * 32, " CENTER JOYSTICK ", FONT_TITLE_1);
2537 DrawText(mSX, mSY + 12 * 32, " AND ", FONT_TITLE_1);
2538 DrawText(mSX, mSY + 13 * 32, "PRESS ANY BUTTON!", FONT_TITLE_1);
2540 joy_value = Joystick(player_nr);
2541 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2542 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2544 /* eventually uncalibrated center position (joystick could be uncentered) */
2545 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2548 new_joystick_xmiddle = joy_x;
2549 new_joystick_ymiddle = joy_y;
2551 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
2554 while(Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
2559 if (PendingEvent()) /* got event */
2567 case EVENT_KEYPRESS:
2568 switch(GetEventKey((KeyEvent *)&event, TRUE))
2571 if (check_remaining == 0)
2584 case EVENT_KEYRELEASE:
2585 key_joystick_mapping = 0;
2589 HandleOtherEvents(&event);
2594 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2597 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
2598 new_joystick_xright = MAX(new_joystick_xright, joy_x);
2599 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
2600 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
2602 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2603 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2604 setup.input[player_nr].joy.xright = new_joystick_xright;
2605 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2606 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2607 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2609 CheckJoystickData();
2611 joy_value = Joystick(player_nr);
2613 if (joy_value & JOY_BUTTON && check_remaining == 0)
2616 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2617 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2619 if (x != last_x || y != last_y)
2621 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
2622 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
2627 if (check_remaining > 0 && !check[x+1][y+1])
2629 check[x+1][y+1] = TRUE;
2635 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
2636 setup.input[player_nr].joy.xleft,
2637 setup.input[player_nr].joy.xmiddle,
2638 setup.input[player_nr].joy.xright);
2639 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
2640 setup.input[player_nr].joy.yupper,
2641 setup.input[player_nr].joy.ymiddle,
2642 setup.input[player_nr].joy.ylower);
2651 /* don't eat all CPU time */
2655 /* calibrated center position (joystick should now be centered) */
2656 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2659 new_joystick_xmiddle = joy_x;
2660 new_joystick_ymiddle = joy_y;
2664 DrawSetupScreen_Input();
2666 /* wait until the last pressed button was released */
2667 while (Joystick(player_nr) & JOY_BUTTON)
2669 if (PendingEvent()) /* got event */
2674 HandleOtherEvents(&event);
2683 void CalibrateJoystick(int player_nr)
2685 if (!CalibrateJoystickMain(player_nr))
2689 DrawText(mSX + 16, mSY + 6*32, " JOYSTICK NOT ", FONT_TITLE_1);
2690 DrawText(mSX, mSY + 7*32, " AVAILABLE ", FONT_TITLE_1);
2692 Delay(2000); /* show error message for two seconds */
2696 void DrawSetupScreen()
2698 DeactivateJoystick();
2700 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
2702 if (setup_mode == SETUP_MODE_INPUT)
2703 DrawSetupScreen_Input();
2704 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2705 DrawChooseTree(&artwork.gfx_current);
2706 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2707 DrawChooseTree(&artwork.snd_current);
2708 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2709 DrawChooseTree(&artwork.mus_current);
2711 DrawSetupScreen_Generic();
2714 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
2716 if (setup_mode == SETUP_MODE_INPUT)
2717 HandleSetupScreen_Input(mx, my, dx, dy, button);
2718 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2719 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
2720 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2721 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
2722 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2723 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
2725 HandleSetupScreen_Generic(mx, my, dx, dy, button);
2728 void HandleGameActions()
2730 if (game_status != GAME_MODE_PLAYING)
2733 if (local_player->LevelSolved)
2736 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2744 if (tape.auto_play && !tape.playing)
2745 AutoPlayTape(); /* continue automatically playing next tape */
2749 /* ---------- new screen button stuff -------------------------------------- */
2751 /* graphic position and size values for buttons and scrollbars */
2752 #define SC_SCROLLBUTTON_XSIZE 32
2753 #define SC_SCROLLBUTTON_YSIZE 32
2755 #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
2756 #define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE
2757 #define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
2758 #define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE)
2759 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
2760 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE)
2761 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
2762 #define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE)
2764 #define SC_BORDER_SIZE 14
2768 int gfx_unpressed, gfx_pressed;
2772 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
2775 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
2776 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
2777 SCREEN_CTRL_ID_SCROLL_UP,
2781 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
2782 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
2783 SCREEN_CTRL_ID_SCROLL_DOWN,
2790 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2791 Bitmap **gfx_unpressed, **gfx_pressed;
2793 int gfx_unpressed, gfx_pressed;
2800 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
2803 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2804 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
2806 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
2808 SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
2809 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
2810 GD_TYPE_SCROLLBAR_VERTICAL,
2811 SCREEN_CTRL_ID_SCROLL_VERTICAL,
2812 "scroll level series vertically"
2816 static void CreateScreenScrollbuttons()
2818 struct GadgetInfo *gi;
2819 unsigned long event_mask;
2822 for (i=0; i<NUM_SCREEN_SCROLLBUTTONS; i++)
2824 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
2825 int gfx_unpressed, gfx_pressed;
2826 int x, y, width, height;
2827 int gd_x1, gd_x2, gd_y1, gd_y2;
2828 int id = scrollbutton_info[i].gadget_id;
2830 x = scrollbutton_info[i].x;
2831 y = scrollbutton_info[i].y;
2833 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
2837 width = SC_SCROLLBUTTON_XSIZE;
2838 height = SC_SCROLLBUTTON_YSIZE;
2840 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
2841 gfx_pressed = scrollbutton_info[i].gfx_pressed;
2842 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
2843 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
2844 gd_x1 = graphic_info[gfx_unpressed].src_x;
2845 gd_y1 = graphic_info[gfx_unpressed].src_y;
2846 gd_x2 = graphic_info[gfx_pressed].src_x;
2847 gd_y2 = graphic_info[gfx_pressed].src_y;
2849 gi = CreateGadget(GDI_CUSTOM_ID, id,
2850 GDI_CUSTOM_TYPE_ID, i,
2851 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
2856 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2857 GDI_STATE, GD_BUTTON_UNPRESSED,
2858 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
2859 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
2860 GDI_EVENT_MASK, event_mask,
2861 GDI_CALLBACK_ACTION, HandleScreenGadgets,
2865 Error(ERR_EXIT, "cannot create gadget");
2867 screen_gadget[id] = gi;
2871 static void CreateScreenScrollbars()
2875 for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
2877 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
2878 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2879 int gfx_unpressed, gfx_pressed;
2881 int gd_x1, gd_x2, gd_y1, gd_y2;
2882 struct GadgetInfo *gi;
2883 int items_max, items_visible, item_position;
2884 unsigned long event_mask;
2885 int num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
2886 int id = scrollbar_info[i].gadget_id;
2888 items_max = num_page_entries;
2889 items_visible = num_page_entries;
2892 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
2894 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2895 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
2896 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
2902 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
2903 gfx_pressed = scrollbar_info[i].gfx_pressed;
2904 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
2905 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
2906 gd_x1 = graphic_info[gfx_unpressed].src_x;
2907 gd_y1 = graphic_info[gfx_unpressed].src_y;
2908 gd_x2 = graphic_info[gfx_pressed].src_x;
2909 gd_y2 = graphic_info[gfx_pressed].src_y;
2912 gi = CreateGadget(GDI_CUSTOM_ID, id,
2913 GDI_CUSTOM_TYPE_ID, i,
2914 GDI_INFO_TEXT, scrollbar_info[i].infotext,
2915 GDI_X, scrollbar_info[i].x,
2916 GDI_Y, scrollbar_info[i].y,
2917 GDI_WIDTH, scrollbar_info[i].width,
2918 GDI_HEIGHT, scrollbar_info[i].height,
2919 GDI_TYPE, scrollbar_info[i].type,
2920 GDI_SCROLLBAR_ITEMS_MAX, items_max,
2921 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2922 GDI_SCROLLBAR_ITEM_POSITION, item_position,
2923 GDI_STATE, GD_BUTTON_UNPRESSED,
2924 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
2925 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
2926 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
2927 GDI_EVENT_MASK, event_mask,
2928 GDI_CALLBACK_ACTION, HandleScreenGadgets,
2932 Error(ERR_EXIT, "cannot create gadget");
2934 screen_gadget[id] = gi;
2938 void CreateScreenGadgets()
2940 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2943 for (i=0; i < NUM_SCROLLBAR_BITMAPS; i++)
2945 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
2947 /* copy pointers to clip mask and GC */
2948 scrollbar_bitmap[i]->clip_mask =
2949 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
2950 scrollbar_bitmap[i]->stored_clip_gc =
2951 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
2953 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
2954 scrollbar_bitmap[i],
2955 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
2956 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
2957 TILEX, TILEY, 0, 0);
2961 CreateScreenScrollbuttons();
2962 CreateScreenScrollbars();
2965 void FreeScreenGadgets()
2969 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2970 for (i=0; i < NUM_SCROLLBAR_BITMAPS; i++)
2972 /* prevent freeing clip mask and GC twice */
2973 scrollbar_bitmap[i]->clip_mask = None;
2974 scrollbar_bitmap[i]->stored_clip_gc = None;
2976 FreeBitmap(scrollbar_bitmap[i]);
2980 for (i=0; i<NUM_SCREEN_GADGETS; i++)
2981 FreeGadget(screen_gadget[i]);
2984 void MapChooseTreeGadgets(TreeInfo *ti)
2986 int num_entries = numTreeInfoInGroup(ti);
2989 if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN)
2992 for (i=0; i<NUM_SCREEN_GADGETS; i++)
2993 MapGadget(screen_gadget[i]);
2996 void UnmapChooseTreeGadgets()
3000 for (i=0; i<NUM_SCREEN_GADGETS; i++)
3001 UnmapGadget(screen_gadget[i]);
3004 static void HandleScreenGadgets(struct GadgetInfo *gi)
3006 int id = gi->custom_id;
3008 if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
3013 case SCREEN_CTRL_ID_SCROLL_UP:
3014 if (game_status == GAME_MODE_LEVELS)
3015 HandleChooseLevel(mSX,mSY + 32, 0,0, MB_MENU_MARK);
3016 else if (game_status == GAME_MODE_SETUP)
3017 HandleSetupScreen(mSX,mSY + 32, 0,0, MB_MENU_MARK);
3020 case SCREEN_CTRL_ID_SCROLL_DOWN:
3021 if (game_status == GAME_MODE_LEVELS)
3022 HandleChooseLevel(mSX,mSY + SYSIZE - 32, 0,0, MB_MENU_MARK);
3023 else if (game_status == GAME_MODE_SETUP)
3024 HandleSetupScreen(mSX,mSY + SYSIZE - 32, 0,0, MB_MENU_MARK);
3027 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
3028 if (game_status == GAME_MODE_LEVELS)
3029 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
3030 else if (game_status == GAME_MODE_SETUP)
3031 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);