1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT_1 4
33 #define SETUP_MODE_SHORTCUT_2 5
34 #define SETUP_MODE_GRAPHICS 6
35 #define SETUP_MODE_CHOOSE_SCREEN_MODE 7
36 #define SETUP_MODE_SOUND 8
37 #define SETUP_MODE_ARTWORK 9
38 #define SETUP_MODE_CHOOSE_GRAPHICS 10
39 #define SETUP_MODE_CHOOSE_SOUNDS 11
40 #define SETUP_MODE_CHOOSE_MUSIC 12
42 #define MAX_SETUP_MODES 13
44 /* for input setup functions */
45 #define SETUPINPUT_SCREEN_POS_START 0
46 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
47 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
48 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
50 /* screens on the info screen */
51 #define INFO_MODE_MAIN 0
52 #define INFO_MODE_TITLE 1
53 #define INFO_MODE_ELEMENTS 2
54 #define INFO_MODE_MUSIC 3
55 #define INFO_MODE_CREDITS 4
56 #define INFO_MODE_PROGRAM 5
57 #define INFO_MODE_LEVELSET 6
59 #define MAX_INFO_MODES 7
61 /* for various menu stuff */
62 #define MENU_SCREEN_START_XPOS 1
63 #define MENU_SCREEN_START_YPOS 2
64 #define MENU_SCREEN_VALUE_XPOS 14
65 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
66 #define MENU_TITLE1_YPOS 8
67 #define MENU_TITLE2_YPOS 46
68 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
69 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
70 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
71 MENU_SCREEN_START_XPOS)
72 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
74 /* buttons and scrollbars identifiers */
75 #define SCREEN_CTRL_ID_PREV_LEVEL 0
76 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
77 #define SCREEN_CTRL_ID_PREV_PLAYER 2
78 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
79 #define SCREEN_CTRL_ID_SCROLL_UP 4
80 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
81 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
83 #define NUM_SCREEN_GADGETS 7
85 #define NUM_SCREEN_MENUBUTTONS 4
86 #define NUM_SCREEN_SCROLLBUTTONS 2
87 #define NUM_SCREEN_SCROLLBARS 1
89 #define SCREEN_MASK_MAIN (1 << 0)
90 #define SCREEN_MASK_INPUT (1 << 1)
92 /* graphic position and size values for buttons and scrollbars */
93 #define SC_MENUBUTTON_XSIZE TILEX
94 #define SC_MENUBUTTON_YSIZE TILEY
96 #define SC_SCROLLBUTTON_XSIZE TILEX
97 #define SC_SCROLLBUTTON_YSIZE TILEY
99 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
101 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
102 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
103 SC_SCROLLBUTTON_YSIZE)
105 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
106 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
108 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
109 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
110 SC_SCROLLBUTTON_YSIZE)
112 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
113 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
114 SC_SCROLL_VERTICAL_YSIZE)
116 #define SC_BORDER_SIZE 14
118 /* other useful macro definitions */
119 #define BUTTON_GRAPHIC_ACTIVE(g) \
120 (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \
121 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \
122 g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \
123 g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \
124 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
125 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
126 g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
127 g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
128 IMG_MENU_BUTTON_ACTIVE)
131 /* forward declarations of internal functions */
132 static void HandleScreenGadgets(struct GadgetInfo *);
133 static void HandleSetupScreen_Generic(int, int, int, int, int);
134 static void HandleSetupScreen_Input(int, int, int, int, int);
135 static void CustomizeKeyboard(int);
136 static void CalibrateJoystick(int);
137 static void execSetupGraphics(void);
138 static void execSetupArtwork(void);
139 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
141 static void DrawChooseLevel(void);
142 static void DrawInfoScreen(void);
143 static void DrawAndFadeInInfoScreen(int);
144 static void DrawSetupScreen(void);
146 static void DrawInfoScreenExt(int, int);
147 static void DrawInfoScreen_NotAvailable(char *, char *);
148 static void DrawInfoScreen_HelpAnim(int, int, boolean);
149 static void DrawInfoScreen_HelpText(int, int, int, int);
150 static void HandleInfoScreen_Main(int, int, int, int, int);
151 static void HandleInfoScreen_TitleScreen(int);
152 static void HandleInfoScreen_Elements(int);
153 static void HandleInfoScreen_Music(int);
154 static void HandleInfoScreen_Credits(int);
155 static void HandleInfoScreen_Program(int);
157 static void MapScreenMenuGadgets(int);
158 static void MapScreenTreeGadgets(TreeInfo *);
160 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
162 static boolean show_titlescreen_initial = TRUE;
164 static int setup_mode = SETUP_MODE_MAIN;
165 static int info_mode = INFO_MODE_MAIN;
167 static TreeInfo *screen_modes = NULL;
168 static TreeInfo *screen_mode_current = NULL;
170 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
171 (s) <= GAME_MODE_SETUP ? (s) : \
172 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
173 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
175 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
176 (i) <= INFO_MODE_LEVELSET ? (i) : \
179 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
180 menu.draw_xoffset[GAME_MODE_INFO] : \
181 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
182 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
183 menu.draw_yoffset[GAME_MODE_INFO] : \
184 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
186 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
187 DRAW_XOFFSET_INFO(info_mode) : \
188 menu.draw_xoffset[DRAW_MODE(s)])
189 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
190 DRAW_YOFFSET_INFO(info_mode) : \
191 menu.draw_yoffset[DRAW_MODE(s)])
193 #define mSX (SX + DRAW_XOFFSET(game_status))
194 #define mSY (SY + DRAW_YOFFSET(game_status))
196 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
197 menu.list_size[game_status] : \
198 MAX_MENU_ENTRIES_ON_SCREEN)
200 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
201 #define NUM_SCROLLBAR_BITMAPS 2
202 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
206 #define MAIN_CONTROL_NAME 0
207 #define MAIN_CONTROL_LEVELS 1
208 #define MAIN_CONTROL_SCORES 2
209 #define MAIN_CONTROL_EDITOR 3
210 #define MAIN_CONTROL_INFO 4
211 #define MAIN_CONTROL_GAME 5
212 #define MAIN_CONTROL_SETUP 6
213 #define MAIN_CONTROL_QUIT 7
214 #define MAIN_CONTROL_PREV_LEVEL 8
215 #define MAIN_CONTROL_NEXT_LEVEL 9
216 #define MAIN_CONTROL_CURRENT_LEVEL 10
217 #define MAIN_CONTROL_FIRST_LEVEL 11
218 #define MAIN_CONTROL_LAST_LEVEL 12
219 #define MAIN_CONTROL_LEVEL_INFO_1 13
220 #define MAIN_CONTROL_LEVEL_INFO_2 14
221 #define MAIN_CONTROL_TITLE_1 15
222 #define MAIN_CONTROL_TITLE_2 16
223 #define MAIN_CONTROL_TITLE_3 17
225 static char main_text_name[10];
226 static char main_text_current_level[10];
227 static char main_text_first_level[10];
228 static char main_text_last_level[10];
229 static char main_input_name[MAX_PLAYER_NAME_LEN + 1];
231 struct MainControlInfo
235 struct MenuPosInfo *pos_button;
238 struct MenuPosInfo *pos_text;
242 struct MenuPosInfo *pos_input;
247 static struct MainControlInfo main_controls[] =
251 &menu.main.button.name, IMG_MENU_BUTTON,
252 &menu.main.text.name, main_text_name, FONT_MENU_1,
253 &menu.main.input.name, main_input_name, FONT_INPUT_1,
257 &menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU,
258 &menu.main.text.levels, "Levelset", FONT_MENU_1,
263 &menu.main.button.scores, IMG_MENU_BUTTON,
264 &menu.main.text.scores, "Hall Of Fame", FONT_MENU_1,
269 &menu.main.button.editor, IMG_MENU_BUTTON,
270 &menu.main.text.editor, "Level Creator", FONT_MENU_1,
275 &menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU,
276 &menu.main.text.info, "Info Screen", FONT_MENU_1,
281 &menu.main.button.game, IMG_MENU_BUTTON,
282 &menu.main.text.game, "Start Game", FONT_MENU_1,
287 &menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU,
288 &menu.main.text.setup, "Setup", FONT_MENU_1,
293 &menu.main.button.quit, IMG_MENU_BUTTON,
294 &menu.main.text.quit, "Quit", FONT_MENU_1,
298 /* (these two buttons are real gadgets) */
300 MAIN_CONTROL_PREV_LEVEL,
301 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
306 MAIN_CONTROL_NEXT_LEVEL,
307 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
313 MAIN_CONTROL_CURRENT_LEVEL,
315 &menu.main.text.current_level, main_text_current_level,FONT_VALUE_1,
319 MAIN_CONTROL_FIRST_LEVEL,
321 &menu.main.text.first_level, main_text_first_level, FONT_TEXT_3,
325 MAIN_CONTROL_LAST_LEVEL,
327 &menu.main.text.last_level, main_text_last_level, FONT_TEXT_3,
331 MAIN_CONTROL_LEVEL_INFO_1,
333 &menu.main.text.level_info_1, NULL, -1,
337 MAIN_CONTROL_LEVEL_INFO_2,
339 &menu.main.text.level_info_2, NULL, -1,
343 MAIN_CONTROL_TITLE_1,
345 &menu.main.text.title_1, PROGRAM_TITLE_STRING, FONT_TITLE_1,
349 MAIN_CONTROL_TITLE_2,
351 &menu.main.text.title_2, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2,
355 MAIN_CONTROL_TITLE_3,
357 &menu.main.text.title_3, PROGRAM_GAME_BY_STRING, FONT_TITLE_2,
370 static void InitializeMainControls()
372 boolean local_team_mode = (!options.network && setup.team_mode);
375 /* set main control text values to dynamically determined values */
376 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
377 sprintf(main_text_current_level, "%s", int2str(level_nr, 3));
378 sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
379 sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
380 sprintf(main_input_name, "%s", setup.player_name);
382 /* set main control screen positions to dynamically determined values */
383 for (i = 0; main_controls[i].nr != -1; i++)
385 struct MainControlInfo *mci = &main_controls[i];
387 struct MenuPosInfo *pos_button = mci->pos_button;
388 struct MenuPosInfo *pos_text = mci->pos_text;
389 struct MenuPosInfo *pos_input = mci->pos_input;
390 char *text = mci->text;
391 char *input = mci->input;
392 int button_graphic = mci->button_graphic;
393 int font_text = mci->font_text;
394 int font_input = mci->font_input;
396 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
397 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
398 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
399 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
400 int text_chars = (text != NULL ? strlen(text) : 0);
401 int input_chars = (input != NULL ? strlen(input) : 0);
404 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
406 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
407 int text_width = font_text_width * text_chars;
408 int text_height = font_text_height;
409 int input_width = font_input_width * input_chars;
410 int input_height = font_input_height;
412 if (nr == MAIN_CONTROL_NAME)
415 if (menu.main.input.name.x == -1)
416 menu.main.input.name.x = menu.main.text.name.x + text_width;
417 if (menu.main.input.name.y == -1)
418 menu.main.input.name.y = menu.main.text.name.y;
421 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
422 menu.main.input.name.height = font_input_height;
425 if (pos_button != NULL)
427 if (pos_button->width == 0)
428 pos_button->width = button_width;
429 if (pos_button->height == 0)
430 pos_button->height = button_height;
433 if (pos_text != NULL)
435 /* calculate width for non-clickable text -- needed for text alignment */
436 boolean calculate_text_width = (pos_button == NULL && text != NULL);
438 if (pos_text->x == -1 && pos_button != NULL)
439 pos_text->x = pos_button->x + pos_button->width;
440 if (pos_text->y == -1 && pos_button != NULL)
441 pos_text->y = pos_button->y;
443 if (pos_text->width == -1 || calculate_text_width)
444 pos_text->width = text_width;
445 if (pos_text->height == -1)
446 pos_text->height = text_height;
449 if (pos_input != NULL)
451 if (pos_input->x == -1 && pos_text != NULL)
452 pos_input->x = pos_text->x + pos_text->width;
453 if (pos_input->y == -1 && pos_text != NULL)
454 pos_input->y = pos_text->y;
456 if (pos_input->width == -1)
457 pos_input->width = input_width;
458 if (pos_input->height == -1)
459 pos_input->height = input_height;
464 static void DrawCursorAndText_Main(int nr, boolean active)
468 for (i = 0; main_controls[i].nr != -1; i++)
470 struct MainControlInfo *mci = &main_controls[i];
472 if (mci->nr == nr || nr == -1)
474 struct MenuPosInfo *pos_button = mci->pos_button;
475 struct MenuPosInfo *pos_text = mci->pos_text;
476 struct MenuPosInfo *pos_input = mci->pos_input;
477 char *text = mci->text;
478 char *input = mci->input;
479 int button_graphic = mci->button_graphic;
480 int font_text = mci->font_text;
481 int font_input = mci->font_input;
485 button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
486 font_text = FONT_ACTIVE(font_text);
489 if (pos_button != NULL)
491 struct MenuPosInfo *pos = pos_button;
492 int x = mSX + pos->x;
493 int y = mSY + pos->y;
495 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
496 DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
499 if (pos_text != NULL && text != NULL)
501 struct MenuPosInfo *pos = pos_text;
502 int x = mSX + ALIGNED_XPOS(pos->x, pos->width, pos->align);
503 int y = mSY + pos->y;
505 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
506 DrawText(x, y, text, font_text);
509 if (pos_input != NULL && input != NULL)
511 struct MenuPosInfo *pos = pos_input;
512 int x = mSX + ALIGNED_XPOS(pos->x, pos->width, pos->align);
513 int y = mSY + pos->y;
515 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
516 DrawText(x, y, input, font_input);
522 static struct MainControlInfo *getMainControlInfo(int nr)
526 for (i = 0; main_controls[i].nr != -1; i++)
527 if (main_controls[i].nr == nr)
528 return &main_controls[i];
533 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
538 int rect_x = ALIGNED_XPOS(rect->x, rect->width, rect->align);
539 int rect_y = rect->y;
541 return (x >= rect_x && x < rect_x + rect->width &&
542 y >= rect_y && y < rect_y + rect->height);
545 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
547 static int cursor_array[SCR_FIELDY];
548 int x = mSX + TILEX * xpos;
549 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
554 cursor_array[ypos] = graphic;
556 graphic = cursor_array[ypos];
560 graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
562 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
563 DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
566 static void initCursor(int ypos, int graphic)
568 drawCursorExt(0, ypos, FALSE, graphic);
571 static void drawCursor(int ypos, boolean active)
573 drawCursorExt(0, ypos, active, -1);
576 static void drawCursorXY(int xpos, int ypos, int graphic)
578 drawCursorExt(xpos, ypos, FALSE, graphic);
581 static void drawChooseTreeCursor(int ypos, boolean active)
583 int last_game_status = game_status; /* save current game status */
585 /* force LEVELS draw offset on artwork setup screen */
586 game_status = GAME_MODE_LEVELS;
588 drawCursorExt(0, ypos, active, -1);
590 game_status = last_game_status; /* restore current game status */
595 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
596 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
600 static int getPrevlevelButtonPos()
605 static int getCurrentLevelTextPos()
607 return (getPrevlevelButtonPos() + 1);
610 static int getNextLevelButtonPos()
612 return getPrevlevelButtonPos() + 3 + 1;
615 static int getLevelRangeTextPos()
617 return getNextLevelButtonPos() + 1;
621 static int getTitleScreenGraphic()
623 return (show_titlescreen_initial ? IMG_TITLESCREEN_INITIAL_1 :
627 void DrawTitleScreenImage(int nr)
629 int graphic = getTitleScreenGraphic() + nr;
630 Bitmap *bitmap = graphic_info[graphic].bitmap;
632 int width = graphic_info[graphic].width;
633 int height = graphic_info[graphic].height;
634 int src_x = graphic_info[graphic].src_x;
635 int src_y = graphic_info[graphic].src_y;
637 int width = graphic_info[graphic].src_image_width;
638 int height = graphic_info[graphic].src_image_height;
639 int src_x = 0, src_y = 0;
646 if (width > WIN_XSIZE)
648 /* image width too large for window => center image horizontally */
649 src_x = (width - WIN_XSIZE) / 2;
653 if (height > WIN_YSIZE)
655 /* image height too large for window => center image vertically */
656 src_y = (height - WIN_YSIZE) / 2;
660 dst_x = (WIN_XSIZE - width) / 2;
661 dst_y = (WIN_YSIZE - height) / 2;
663 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
665 if (DrawingOnBackground(dst_x, dst_y))
666 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
668 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
670 redraw_mask = REDRAW_ALL;
672 /* reset fading control values to default config settings */
673 title.fade_delay_final = title.fade_delay;
674 title.post_delay_final = title.post_delay;
675 title.auto_delay_final = title.auto_delay;
677 /* override default settings with image config settings, if defined */
678 if (graphic_info[graphic].fade_delay > -1)
679 title.fade_delay_final = graphic_info[graphic].fade_delay;
680 if (graphic_info[graphic].post_delay > -1)
681 title.post_delay_final = graphic_info[graphic].post_delay;
682 if (graphic_info[graphic].auto_delay > -1)
683 title.auto_delay_final = graphic_info[graphic].auto_delay;
686 void DrawTitleScreen()
688 KeyboardAutoRepeatOff();
690 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
692 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
697 void DrawMainMenuExt(int redraw_mask, boolean do_fading)
699 static LevelDirTree *leveldir_last_valid = NULL;
700 boolean levelset_has_changed = FALSE;
702 boolean local_team_mode = (!options.network && setup.team_mode);
703 char *name_text = (local_team_mode ? "Team:" : "Name:");
704 int name_width, level_width;
711 FadeSoundsAndMusic();
713 KeyboardAutoRepeatOn();
716 SetDrawDeactivationMask(REDRAW_NONE);
717 SetDrawBackgroundMask(REDRAW_FIELD);
719 audio.sound_deactivated = FALSE;
723 /* needed if last screen was the playing screen, invoked from level editor */
724 if (level_editor_test_game)
726 game_status = GAME_MODE_EDITOR;
732 /* needed if last screen was the editor screen */
733 UndrawSpecialEditorDoor();
735 /* needed if last screen was the setup screen and fullscreen state changed */
736 ToggleFullscreenIfNeeded();
738 /* leveldir_current may be invalid (level group, parent link) */
739 if (!validLevelSeries(leveldir_current))
740 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
742 if (leveldir_current != leveldir_last_valid)
743 levelset_has_changed = TRUE;
745 /* store valid level series information */
746 leveldir_last_valid = leveldir_current;
748 /* needed if last screen (level choice) changed graphics, sounds or music */
749 ReloadCustomArtwork(0);
752 SetDrawtoField(DRAW_BACKBUFFER);
755 if (setup.show_titlescreen &&
756 ((levelset_has_changed &&
757 graphic_info[IMG_TITLESCREEN_1].bitmap != NULL) ||
758 (show_titlescreen_initial &&
759 graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL)))
761 game_status = GAME_MODE_TITLE;
768 /* level_nr may have been set to value over handicap with level editor */
769 if (setup.handicap && level_nr > leveldir_current->handicap_level)
770 level_nr = leveldir_current->handicap_level;
774 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
778 InitializeMainControls();
781 DrawCursorAndText_Main(-1, FALSE);
783 for (i = 0; main_controls[i].nr != -1; i++)
785 struct MenuPosInfo *pos_button = main_controls[i].pos_button;
786 struct MenuPosInfo *pos_text = main_controls[i].pos_text;
787 struct MenuPosInfo *pos_input = main_controls[i].pos_input;
788 char *text = main_controls[i].text;
789 char *input = main_controls[i].input;
790 int button_graphic = main_controls[i].button_graphic;
791 int font_text = main_controls[i].font_text;
792 int font_input = main_controls[i].font_input;
794 if (pos_button != NULL)
795 DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
798 if (pos_text != NULL && text != NULL)
799 DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
801 if (pos_input != NULL && input != NULL)
802 DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
810 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
811 DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
812 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
813 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
814 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
815 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
816 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
817 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
819 /* calculated after (possible) reload of custom artwork */
820 name_width = getTextWidth(name_text, FONT_MENU_1);
821 level_width = 9 * 32;
823 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
826 DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
827 int2str(level_nr, 3), FONT_VALUE_1);
830 int text_height = getFontHeight(FONT_TEXT_3);
831 int xpos = getLevelRangeTextPos() * 32 + 8;
832 int ypos2 = 3 * 32 + 16;
833 int ypos1 = ypos2 - text_height;
835 DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
836 "%03d", leveldir_current->first_level);
837 DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
838 "%03d", leveldir_current->last_level);
841 for (i = 0; i < 8; i++)
842 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
845 DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
848 DrawPreviewLevel(TRUE);
850 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
853 if (TAPE_IS_EMPTY(tape))
855 DrawCompleteVideoDisplay();
860 /* create gadgets for main menu screen */
862 CreateScreenGadgets();
864 /* map gadgets for main menu screen */
866 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
868 DrawMaskedBorder(REDRAW_ALL);
877 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
880 void DrawAndFadeInMainMenu(int redraw_mask)
882 DrawMainMenuExt(redraw_mask, TRUE);
887 DrawMainMenuExt(REDRAW_ALL, FALSE);
891 static void gotoTopLevelDir()
893 /* move upwards to top level directory */
894 while (leveldir_current->node_parent)
896 /* write a "path" into level tree for easy navigation to last level */
897 if (leveldir_current->node_parent->node_group->cl_first == -1)
899 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
900 int leveldir_pos = posTreeInfo(leveldir_current);
901 int num_page_entries;
902 int cl_first, cl_cursor;
904 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
905 num_page_entries = num_leveldirs;
907 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
909 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
910 cl_cursor = leveldir_pos - cl_first;
912 leveldir_current->node_parent->node_group->cl_first = cl_first;
913 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
916 leveldir_current = leveldir_current->node_parent;
921 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
923 static unsigned long title_delay = 0;
924 static int title_nr = 0;
925 boolean return_to_main_menu = FALSE;
926 boolean use_fading_main_menu = TRUE;
927 boolean use_cross_fading = !show_titlescreen_initial; /* default */
929 if (button == MB_MENU_INITIALIZE)
931 int last_game_status = game_status; /* save current game status */
936 if (show_titlescreen_initial &&
937 graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap == NULL)
938 show_titlescreen_initial = FALSE;
940 if (game_status == GAME_MODE_INFO)
942 if (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
944 DrawInfoScreen_NotAvailable("Title screen information:",
945 "No title screen for this level set.");
950 FadeSoundsAndMusic();
955 /* force TITLE music on title info screen */
956 game_status = GAME_MODE_TITLE;
961 game_status = last_game_status; /* restore current game status */
963 DrawTitleScreenImage(title_nr);
967 DelayReached(&title_delay, 0); /* reset delay counter */
972 if (title.auto_delay_final > -1 &&
973 DelayReached(&title_delay, title.auto_delay_final))
974 button = MB_MENU_CHOICE;
976 if (button == MB_MENU_LEAVE)
978 return_to_main_menu = TRUE;
979 use_fading_main_menu = FALSE;
981 else if (button == MB_MENU_CHOICE)
985 if (game_status == GAME_MODE_INFO &&
986 graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
988 info_mode = INFO_MODE_MAIN;
996 if (show_titlescreen_initial &&
997 (title_nr >= MAX_NUM_TITLE_SCREENS ||
998 graphic_info[IMG_TITLESCREEN_INITIAL_1 + title_nr].bitmap == NULL))
1000 show_titlescreen_initial = FALSE;
1002 title_nr = 0; /* restart with title screens for current level set */
1005 anim_mode = graphic_info[getTitleScreenGraphic() + title_nr].anim_mode;
1007 use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1008 anim_mode == ANIM_CROSSFADE ? TRUE :
1011 if (!use_cross_fading)
1012 FadeOut(REDRAW_ALL);
1014 if (title_nr < MAX_NUM_TITLE_SCREENS &&
1015 graphic_info[getTitleScreenGraphic() + title_nr].bitmap != NULL)
1017 if (use_cross_fading)
1018 FadeCrossSaveBackbuffer();
1020 DrawTitleScreenImage(title_nr);
1022 if (use_cross_fading)
1023 FadeCross(REDRAW_ALL);
1027 DelayReached(&title_delay, 0); /* reset delay counter */
1031 FadeSoundsAndMusic();
1033 FadeOut(REDRAW_ALL);
1035 return_to_main_menu = TRUE;
1039 if (return_to_main_menu)
1041 show_titlescreen_initial = FALSE;
1045 if (game_status == GAME_MODE_INFO)
1047 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1049 info_mode = INFO_MODE_MAIN;
1050 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1052 else /* default: return to main menu */
1054 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1056 game_status = GAME_MODE_MAIN;
1057 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1062 void HandleMainMenu_SelectLevel(int step, int direction)
1064 int old_level_nr = level_nr;
1067 new_level_nr = old_level_nr + step * direction;
1068 if (new_level_nr < leveldir_current->first_level)
1069 new_level_nr = leveldir_current->first_level;
1070 if (new_level_nr > leveldir_current->last_level)
1071 new_level_nr = leveldir_current->last_level;
1073 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1075 /* skipping levels is only allowed when trying to skip single level */
1076 if (setup.skip_levels && step == 1 &&
1077 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1079 leveldir_current->handicap_level++;
1080 SaveLevelSetup_SeriesInfo();
1083 new_level_nr = leveldir_current->handicap_level;
1086 if (new_level_nr != old_level_nr)
1088 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_CURRENT_LEVEL);
1090 level_nr = new_level_nr;
1093 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1094 int2str(level_nr, 3), mci->font_text);
1096 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
1099 LoadLevel(level_nr);
1100 DrawPreviewLevel(TRUE);
1104 DrawCompleteVideoDisplay();
1106 /* needed because DrawPreviewLevel() takes some time */
1114 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1116 static int choice = MAIN_CONTROL_GAME;
1120 if (button == MB_MENU_INITIALIZE)
1122 DrawCursorAndText_Main(choice, TRUE);
1127 if (mx || my) /* mouse input */
1131 for (i = 0; main_controls[i].nr != -1; i++)
1133 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1134 insideMenuPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1135 insideMenuPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1137 pos = main_controls[i].nr;
1143 else if (dx || dy) /* keyboard input */
1145 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1146 choice == MAIN_CONTROL_SETUP))
1147 button = MB_MENU_CHOICE;
1152 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1154 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1156 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1162 DrawCursorAndText_Main(choice, FALSE);
1163 DrawCursorAndText_Main(pos, TRUE);
1170 if (pos == MAIN_CONTROL_NAME)
1172 game_status = GAME_MODE_PSEUDO_TYPENAME;
1174 HandleTypeName(strlen(setup.player_name), 0);
1176 else if (pos == MAIN_CONTROL_LEVELS)
1180 game_status = GAME_MODE_LEVELS;
1182 SaveLevelSetup_LastSeries();
1183 SaveLevelSetup_SeriesInfo();
1192 else if (pos == MAIN_CONTROL_SCORES)
1194 game_status = GAME_MODE_SCORES;
1198 else if (pos == MAIN_CONTROL_EDITOR)
1200 if (leveldir_current->readonly &&
1201 !strEqual(setup.player_name, "Artsoft"))
1202 Request("This level is read only !", REQ_CONFIRM);
1204 game_status = GAME_MODE_EDITOR;
1208 else if (pos == MAIN_CONTROL_INFO)
1210 game_status = GAME_MODE_INFO;
1211 info_mode = INFO_MODE_MAIN;
1215 else if (pos == MAIN_CONTROL_GAME)
1217 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1219 else if (pos == MAIN_CONTROL_SETUP)
1221 game_status = GAME_MODE_SETUP;
1222 setup_mode = SETUP_MODE_MAIN;
1226 else if (pos == MAIN_CONTROL_QUIT)
1228 SaveLevelSetup_LastSeries();
1229 SaveLevelSetup_SeriesInfo();
1231 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1232 game_status = GAME_MODE_QUIT;
1237 if (game_status == GAME_MODE_MAIN)
1239 DrawPreviewLevel(FALSE);
1246 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1248 static int choice = 5;
1252 if (button == MB_MENU_INITIALIZE)
1254 drawCursor(choice, TRUE);
1259 if (mx || my) /* mouse input */
1261 x = (mx - mSX) / 32;
1262 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1264 else if (dx || dy) /* keyboard input */
1266 if (dx && choice == 1)
1267 x = (dx < 0 ? 10 : 14);
1270 if (choice == 4 || choice == 6)
1271 button = MB_MENU_CHOICE;
1277 if (y == 1 && dx != 0 && button)
1279 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1281 else if (IN_VIS_FIELD(x, y) &&
1282 y >= 0 && y <= 7 && (y != 1 || x < 10))
1288 drawCursor(choice, FALSE);
1289 drawCursor(y, TRUE);
1298 game_status = GAME_MODE_PSEUDO_TYPENAME;
1299 HandleTypeName(strlen(setup.player_name), 0);
1305 game_status = GAME_MODE_LEVELS;
1306 SaveLevelSetup_LastSeries();
1307 SaveLevelSetup_SeriesInfo();
1318 game_status = GAME_MODE_SCORES;
1323 if (leveldir_current->readonly &&
1324 !strEqual(setup.player_name, "Artsoft"))
1325 Request("This level is read only !", REQ_CONFIRM);
1326 game_status = GAME_MODE_EDITOR;
1331 game_status = GAME_MODE_INFO;
1332 info_mode = INFO_MODE_MAIN;
1337 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1341 game_status = GAME_MODE_SETUP;
1342 setup_mode = SETUP_MODE_MAIN;
1348 SaveLevelSetup_LastSeries();
1349 SaveLevelSetup_SeriesInfo();
1351 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1352 game_status = GAME_MODE_QUIT;
1357 if (game_status == GAME_MODE_MAIN)
1359 DrawPreviewLevel(FALSE);
1367 /* ========================================================================= */
1368 /* info screen functions */
1369 /* ========================================================================= */
1371 static struct TokenInfo *info_info;
1372 static int num_info_info;
1374 static void execInfoTitleScreen()
1376 info_mode = INFO_MODE_TITLE;
1380 static void execInfoElements()
1382 info_mode = INFO_MODE_ELEMENTS;
1386 static void execInfoMusic()
1388 info_mode = INFO_MODE_MUSIC;
1392 static void execInfoCredits()
1394 info_mode = INFO_MODE_CREDITS;
1398 static void execInfoProgram()
1400 info_mode = INFO_MODE_PROGRAM;
1404 static void execInfoLevelSet()
1406 info_mode = INFO_MODE_LEVELSET;
1410 static void execExitInfo()
1412 game_status = GAME_MODE_MAIN;
1416 static struct TokenInfo info_info_main[] =
1418 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1419 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1420 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1421 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1422 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1423 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1424 { TYPE_EMPTY, NULL, "" },
1425 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1430 static void DrawCursorAndText_Info(int pos, boolean active)
1432 int xpos = MENU_SCREEN_START_XPOS;
1433 int ypos = MENU_SCREEN_START_YPOS + pos;
1434 int font_nr = FONT_MENU_1;
1437 font_nr = FONT_ACTIVE(font_nr);
1439 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1441 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1442 drawCursor(pos, active);
1445 static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
1450 CloseDoor(DOOR_CLOSE_2);
1454 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1456 info_info = info_info_main;
1459 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1462 int xpos = MENU_SCREEN_START_XPOS;
1463 int ypos = MENU_SCREEN_START_YPOS + i;
1464 int font_nr = FONT_MENU_1;
1467 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1468 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1469 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1470 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1471 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1472 initCursor(i, IMG_MENU_BUTTON);
1475 DrawCursorAndText_Info(i, FALSE);
1477 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
1483 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1488 DrawMaskedBorder(REDRAW_ALL);
1491 FadeIn(redraw_mask);
1498 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1500 static int choice_store[MAX_INFO_MODES];
1501 int choice = choice_store[info_mode]; /* always starts with 0 */
1505 if (button == MB_MENU_INITIALIZE)
1507 /* advance to first valid menu entry */
1508 while (choice < num_info_info &&
1509 info_info[choice].type & TYPE_SKIP_ENTRY)
1511 choice_store[info_mode] = choice;
1514 DrawCursorAndText_Info(choice, TRUE);
1516 drawCursor(choice, TRUE);
1521 else if (button == MB_MENU_LEAVE)
1523 for (y = 0; y < num_info_info; y++)
1525 if (info_info[y].type & TYPE_LEAVE_MENU)
1527 void (*menu_callback_function)(void) = info_info[y].value;
1529 menu_callback_function();
1531 break; /* absolutely needed because function changes 'info_info'! */
1538 if (mx || my) /* mouse input */
1540 x = (mx - mSX) / 32;
1541 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1543 else if (dx || dy) /* keyboard input */
1547 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
1549 if (info_info[choice].type & menu_navigation_type ||
1550 info_info[choice].type & TYPE_ENTER_SCREEN ||
1551 info_info[choice].type & TYPE_BOOLEAN_STYLE)
1552 button = MB_MENU_CHOICE;
1557 /* jump to next non-empty menu entry (up or down) */
1558 while (y > 0 && y < num_info_info - 1 &&
1559 info_info[y].type & TYPE_SKIP_ENTRY)
1563 if (IN_VIS_FIELD(x, y) &&
1564 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
1571 DrawCursorAndText_Info(choice, FALSE);
1572 DrawCursorAndText_Info(y, TRUE);
1574 drawCursor(choice, FALSE);
1575 drawCursor(y, TRUE);
1578 choice = choice_store[info_mode] = y;
1581 else if (!(info_info[y].type & TYPE_GHOSTED))
1583 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
1585 void (*menu_callback_function)(void) = info_info[choice].value;
1587 menu_callback_function();
1593 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
1596 int ybottom = SYSIZE - 20;
1598 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
1603 DrawTextSCentered(100, FONT_TEXT_1, text_title);
1605 DrawTextSCentered(ybottom, FONT_TEXT_4,
1606 "Press any key or button for info menu");
1608 DrawTextSCentered(ystart, FONT_TEXT_2, text_error);
1611 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
1613 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
1614 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
1615 int xstart = mSX + 16;
1616 int ystart = mSY + 64 + 2 * 32;
1617 int ystep = TILEY + 4;
1618 int element, action, direction;
1626 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
1627 infoscreen_step[i] = infoscreen_frame[i] = 0;
1632 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
1634 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
1635 "Press any key or button for next page");
1641 while (helpanim_info[j].element != HELPANIM_LIST_END)
1643 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
1648 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1657 j += infoscreen_step[i - start];
1659 element = helpanim_info[j].element;
1660 action = helpanim_info[j].action;
1661 direction = helpanim_info[j].direction;
1664 element = EL_UNKNOWN;
1666 if (action != -1 && direction != -1)
1667 graphic = el_act_dir2img(element, action, direction);
1668 else if (action != -1)
1669 graphic = el_act2img(element, action);
1670 else if (direction != -1)
1671 graphic = el_dir2img(element, direction);
1673 graphic = el2img(element);
1675 delay = helpanim_info[j++].delay;
1680 if (infoscreen_frame[i - start] == 0)
1683 infoscreen_frame[i - start] = delay - 1;
1687 sync_frame = delay - infoscreen_frame[i - start];
1688 infoscreen_frame[i - start]--;
1691 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
1693 if (!infoscreen_frame[i - start])
1694 infoscreen_step[i - start] = 0;
1698 if (!infoscreen_frame[i - start])
1699 infoscreen_step[i - start]++;
1700 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1706 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
1708 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
1709 graphic, sync_frame, USE_MASKING);
1712 DrawInfoScreen_HelpText(element, action, direction, i - start);
1717 redraw_mask |= REDRAW_FIELD;
1722 static char *getHelpText(int element, int action, int direction)
1724 char token[MAX_LINE_LEN];
1726 strcpy(token, element_info[element].token_name);
1729 strcat(token, element_action_info[action].suffix);
1731 if (direction != -1)
1732 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
1734 return getHashEntry(helptext_info, token);
1737 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
1739 int font_nr = FONT_LEVEL_NUMBER;
1740 int font_width = getFontWidth(font_nr);
1741 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
1742 int sy = mSY + 65 + 2 * 32 + 1;
1743 int ystep = TILEY + 4;
1744 int pad_x = sx - SX;
1745 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
1746 int max_lines_per_text = 2;
1749 if (action != -1 && direction != -1) /* element.action.direction */
1750 text = getHelpText(element, action, direction);
1752 if (text == NULL && action != -1) /* element.action */
1753 text = getHelpText(element, action, -1);
1755 if (text == NULL && direction != -1) /* element.direction */
1756 text = getHelpText(element, -1, direction);
1758 if (text == NULL) /* base element */
1759 text = getHelpText(element, -1, -1);
1761 if (text == NULL) /* not found */
1762 text = "No description available";
1764 if (strlen(text) <= max_chars_per_line) /* only one line of text */
1765 sy += getFontHeight(font_nr) / 2;
1767 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
1768 max_chars_per_line, max_lines_per_text);
1771 void DrawInfoScreen_TitleScreen()
1776 void HandleInfoScreen_TitleScreen(int button)
1778 HandleTitleScreen(0, 0, 0, 0, button);
1781 void DrawInfoScreen_Elements()
1783 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
1785 FadeOut(REDRAW_FIELD);
1790 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
1792 FadeIn(REDRAW_FIELD);
1797 void HandleInfoScreen_Elements(int button)
1799 static unsigned long info_delay = 0;
1800 static int num_anims;
1801 static int num_pages;
1803 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
1806 if (button == MB_MENU_INITIALIZE)
1808 boolean new_element = TRUE;
1812 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
1814 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
1816 else if (new_element)
1819 new_element = FALSE;
1823 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
1827 if (button == MB_MENU_LEAVE)
1829 info_mode = INFO_MODE_MAIN;
1834 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
1836 if (button != MB_MENU_INITIALIZE)
1839 if (page >= num_pages)
1841 FadeSoundsAndMusic();
1842 FadeOut(REDRAW_FIELD);
1844 info_mode = INFO_MODE_MAIN;
1845 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1850 if (button != MB_MENU_INITIALIZE)
1851 FadeCrossSaveBackbuffer();
1853 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
1855 if (button != MB_MENU_INITIALIZE)
1856 FadeCross(REDRAW_FIELD);
1860 if (DelayReached(&info_delay, GameFrameDelay))
1861 if (page < num_pages)
1862 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
1864 PlayMenuSoundIfLoop();
1868 void DrawInfoScreen_Music()
1870 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
1872 FadeOut(REDRAW_FIELD);
1879 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
1881 FadeIn(REDRAW_FIELD);
1884 void HandleInfoScreen_Music(int button)
1886 static struct MusicFileInfo *list = NULL;
1887 int ystart = 150, dy = 30;
1888 int ybottom = SYSIZE - 20;
1890 if (button == MB_MENU_INITIALIZE)
1892 list = music_file_info;
1896 FadeSoundsAndMusic();
1901 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
1903 DrawTextSCentered(ybottom, FONT_TEXT_4,
1904 "Press any key or button for info menu");
1910 if (button == MB_MENU_LEAVE)
1912 info_mode = INFO_MODE_MAIN;
1917 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
1921 if (button != MB_MENU_INITIALIZE)
1927 FadeSoundsAndMusic();
1928 FadeOut(REDRAW_FIELD);
1930 info_mode = INFO_MODE_MAIN;
1931 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1936 FadeSoundsAndMusic();
1938 if (button != MB_MENU_INITIALIZE)
1939 FadeCrossSaveBackbuffer();
1946 int sound = list->music;
1948 if (sound_info[sound].loop)
1949 PlaySoundLoop(sound);
1953 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
1957 PlayMusic(list->music);
1959 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
1962 if (!strEqual(list->title, UNKNOWN_NAME))
1964 if (!strEqual(list->title_header, UNKNOWN_NAME))
1965 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
1967 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
1970 if (!strEqual(list->artist, UNKNOWN_NAME))
1972 if (!strEqual(list->artist_header, UNKNOWN_NAME))
1973 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
1975 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
1977 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
1980 if (!strEqual(list->album, UNKNOWN_NAME))
1982 if (!strEqual(list->album_header, UNKNOWN_NAME))
1983 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
1985 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
1987 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
1990 if (!strEqual(list->year, UNKNOWN_NAME))
1992 if (!strEqual(list->year_header, UNKNOWN_NAME))
1993 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
1995 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
1997 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
2000 DrawTextSCentered(ybottom, FONT_TEXT_4,
2001 "Press any key or button for next page");
2003 if (button != MB_MENU_INITIALIZE)
2004 FadeCross(REDRAW_FIELD);
2007 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2008 PlaySoundLoop(list->music);
2011 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
2013 int ystart = 150, ystep = 30;
2014 int ybottom = SYSIZE - 20;
2022 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
2026 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2027 "Special thanks to");
2028 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2030 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2032 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2033 "\"Boulder Dash\"");
2034 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2036 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2038 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2040 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2041 "First Star Software");
2043 else if (screen_nr == 1)
2045 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2046 "Special thanks to");
2047 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2048 "Klaus Heinz & Volker Wertich");
2049 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2051 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2052 "\"Emerald Mine\"");
2053 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2055 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2057 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2059 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2062 else if (screen_nr == 2)
2064 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2065 "Special thanks to");
2066 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2067 "Michael Stopp & Philip Jespersen");
2068 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2070 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2072 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2074 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2076 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2078 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2079 "Digital Integration");
2081 else if (screen_nr == 3)
2083 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2084 "Special thanks to");
2085 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2086 "Hiroyuki Imabayashi");
2087 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2089 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2091 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2093 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2095 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2097 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2100 else if (screen_nr == 4)
2102 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2103 "Special thanks to");
2104 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2106 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2108 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2109 "Jürgen Bonhagen");
2110 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2111 "for the continuous creation");
2112 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
2113 "of outstanding level sets");
2115 else if (screen_nr == 5)
2117 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2119 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2121 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2122 "for ideas and inspiration by");
2123 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2126 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
2128 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_3,
2130 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
2131 "for ideas and inspiration by");
2132 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
2135 else if (screen_nr == 6)
2137 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2139 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2141 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2142 "for the new Emerald Mine engine");
2144 else if (screen_nr == 7)
2146 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2148 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2150 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2151 "for the initial DOS port");
2153 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2155 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2157 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2158 "for some additional toons");
2160 else if (screen_nr == 8)
2162 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2163 "And not to forget:");
2164 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
2166 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
2167 "All those who contributed");
2168 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2169 "levels to this game");
2170 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_3,
2180 DrawTextSCentered(ybottom, FONT_TEXT_4,
2181 "Press any key or button for next page");
2186 void DrawInfoScreen_Credits()
2188 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2190 FadeSoundsAndMusic();
2192 FadeOut(REDRAW_FIELD);
2194 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2196 FadeIn(REDRAW_FIELD);
2199 void HandleInfoScreen_Credits(int button)
2201 static int screen_nr = 0;
2203 if (button == MB_MENU_INITIALIZE)
2207 DrawInfoScreen_CreditsScreen(screen_nr);
2209 else if (button == MB_MENU_LEAVE)
2211 info_mode = INFO_MODE_MAIN;
2216 else if (button == MB_MENU_CHOICE)
2218 boolean show_screen;
2222 FadeCrossSaveBackbuffer();
2224 show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
2228 FadeCross(REDRAW_FIELD);
2232 FadeSoundsAndMusic();
2233 FadeOut(REDRAW_FIELD);
2235 info_mode = INFO_MODE_MAIN;
2236 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2241 PlayMenuSoundIfLoop();
2245 void DrawInfoScreen_Program()
2247 int ystart = 150, ystep = 30;
2248 int ybottom = SYSIZE - 20;
2250 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2252 FadeOut(REDRAW_FIELD);
2257 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
2259 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2260 "This game is Freeware!");
2261 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
2262 "If you like it, send e-mail to:");
2263 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
2264 PROGRAM_EMAIL_STRING);
2265 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
2266 "or SnailMail to:");
2267 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
2269 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
2270 "Detmolder Strasse 189");
2271 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
2273 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
2275 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
2276 "More information and levels:");
2277 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
2278 PROGRAM_WEBSITE_STRING);
2279 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
2280 "If you have created new levels,");
2281 DrawTextSCentered(ystart + 10 * ystep, FONT_TEXT_2,
2282 "send them to me to include them!");
2283 DrawTextSCentered(ystart + 11 * ystep, FONT_TEXT_2,
2286 DrawTextSCentered(ybottom, FONT_TEXT_4,
2287 "Press any key or button for info menu");
2289 FadeIn(REDRAW_FIELD);
2292 void HandleInfoScreen_Program(int button)
2294 if (button == MB_MENU_LEAVE)
2296 info_mode = INFO_MODE_MAIN;
2301 else if (button == MB_MENU_CHOICE)
2303 FadeSoundsAndMusic();
2304 FadeOut(REDRAW_FIELD);
2306 info_mode = INFO_MODE_MAIN;
2307 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2311 PlayMenuSoundIfLoop();
2315 void DrawInfoScreen_LevelSet()
2318 int ybottom = SYSIZE - 20;
2319 char *filename = getLevelSetInfoFilename();
2320 int font_nr = FONT_LEVEL_NUMBER;
2321 int font_width = getFontWidth(font_nr);
2322 int font_height = getFontHeight(font_nr);
2325 int sx = SX + pad_x;
2326 int sy = SY + pad_y;
2327 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
2328 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
2330 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2332 FadeOut(REDRAW_FIELD);
2337 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
2339 DrawTextSCentered(ybottom, FONT_TEXT_4,
2340 "Press any key or button for info menu");
2342 if (filename != NULL)
2343 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
2344 max_lines_per_screen);
2346 DrawTextSCentered(ystart, FONT_TEXT_2,
2347 "No information for this level set.");
2349 FadeIn(REDRAW_FIELD);
2352 void HandleInfoScreen_LevelSet(int button)
2354 if (button == MB_MENU_LEAVE)
2356 info_mode = INFO_MODE_MAIN;
2361 else if (button == MB_MENU_CHOICE)
2363 FadeSoundsAndMusic();
2364 FadeOut(REDRAW_FIELD);
2366 info_mode = INFO_MODE_MAIN;
2367 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2371 PlayMenuSoundIfLoop();
2375 static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
2377 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2379 if (info_mode == INFO_MODE_TITLE)
2380 DrawInfoScreen_TitleScreen();
2381 else if (info_mode == INFO_MODE_ELEMENTS)
2382 DrawInfoScreen_Elements();
2383 else if (info_mode == INFO_MODE_MUSIC)
2384 DrawInfoScreen_Music();
2385 else if (info_mode == INFO_MODE_CREDITS)
2386 DrawInfoScreen_Credits();
2387 else if (info_mode == INFO_MODE_PROGRAM)
2388 DrawInfoScreen_Program();
2389 else if (info_mode == INFO_MODE_LEVELSET)
2390 DrawInfoScreen_LevelSet();
2392 DrawInfoScreen_Main(redraw_mask, do_fading);
2394 if (info_mode != INFO_MODE_MAIN &&
2395 info_mode != INFO_MODE_TITLE &&
2396 info_mode != INFO_MODE_MUSIC)
2403 void DrawAndFadeInInfoScreen(int redraw_mask)
2405 DrawInfoScreenExt(redraw_mask, TRUE);
2408 void DrawInfoScreen()
2410 DrawInfoScreenExt(REDRAW_ALL, FALSE);
2413 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
2415 if (info_mode == INFO_MODE_TITLE)
2416 HandleInfoScreen_TitleScreen(button);
2417 else if (info_mode == INFO_MODE_ELEMENTS)
2418 HandleInfoScreen_Elements(button);
2419 else if (info_mode == INFO_MODE_MUSIC)
2420 HandleInfoScreen_Music(button);
2421 else if (info_mode == INFO_MODE_CREDITS)
2422 HandleInfoScreen_Credits(button);
2423 else if (info_mode == INFO_MODE_PROGRAM)
2424 HandleInfoScreen_Program(button);
2425 else if (info_mode == INFO_MODE_LEVELSET)
2426 HandleInfoScreen_LevelSet(button);
2428 HandleInfoScreen_Main(mx, my, dx, dy, button);
2434 /* ========================================================================= */
2435 /* type name functions */
2436 /* ========================================================================= */
2438 void HandleTypeName(int newxpos, Key key)
2440 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
2442 static int xpos = 0;
2444 static int xpos = 0, ypos = 2;
2446 int font_nr = mci->font_input;
2447 int font_active_nr = FONT_ACTIVE(font_nr);
2448 int font_width = getFontWidth(font_active_nr);
2450 int startx = mSX + mci->pos_input->x;
2451 int starty = mSY + mci->pos_input->y;
2453 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
2454 int startx = mSX + 32 + name_width;
2455 int starty = mSY + ypos * 32;
2462 DrawText(startx, starty, setup.player_name, font_active_nr);
2463 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
2468 if (((key >= KSYM_A && key <= KSYM_Z) ||
2469 (key >= KSYM_a && key <= KSYM_z)) &&
2470 xpos < MAX_PLAYER_NAME_LEN)
2474 if (key >= KSYM_A && key <= KSYM_Z)
2475 ascii = 'A' + (char)(key - KSYM_A);
2477 ascii = 'a' + (char)(key - KSYM_a);
2479 setup.player_name[xpos] = ascii;
2480 setup.player_name[xpos + 1] = 0;
2484 DrawText(startx, starty, setup.player_name, font_active_nr);
2485 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
2487 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
2491 setup.player_name[xpos] = 0;
2493 DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr);
2495 else if (key == KSYM_Return && xpos > 0)
2497 DrawText(startx, starty, setup.player_name, font_nr);
2498 DrawText(startx + xpos * font_width, starty, " ", font_active_nr);
2502 game_status = GAME_MODE_MAIN;
2507 /* ========================================================================= */
2508 /* tree menu functions */
2509 /* ========================================================================= */
2511 static void DrawChooseTree(TreeInfo **ti_ptr)
2515 FreeScreenGadgets();
2516 CreateScreenGadgets();
2518 CloseDoor(DOOR_CLOSE_2);
2522 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
2523 MapScreenTreeGadgets(*ti_ptr);
2529 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
2531 struct GadgetInfo *gi = screen_gadget[id];
2532 int items_max, items_visible, item_position;
2534 items_max = numTreeInfoInGroup(ti);
2535 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
2536 item_position = first_entry;
2538 if (item_position > items_max - items_visible)
2539 item_position = items_max - items_visible;
2541 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
2542 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2543 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
2546 static void drawChooseTreeList(int first_entry, int num_page_entries,
2550 char *title_string = NULL;
2551 int yoffset_sets = MENU_TITLE1_YPOS;
2552 int yoffset_setup = 16;
2553 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
2555 int last_game_status = game_status; /* save current game status */
2557 title_string = ti->infotext;
2559 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
2561 /* force LEVELS font on artwork setup screen */
2562 game_status = GAME_MODE_LEVELS;
2565 /* clear tree list area, but not title or scrollbar */
2566 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
2567 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
2568 NUM_MENU_ENTRIES_ON_SCREEN * 32);
2570 /* clear tree list area, but not title or scrollbar */
2571 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
2572 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
2573 MAX_MENU_ENTRIES_ON_SCREEN * 32);
2576 for (i = 0; i < num_page_entries; i++)
2578 TreeInfo *node, *node_first;
2579 int entry_pos = first_entry + i;
2580 int xpos = MENU_SCREEN_START_XPOS;
2581 int ypos = MENU_SCREEN_START_YPOS + i;
2582 int startx = mSX + xpos * 32;
2583 int starty = mSY + ypos * 32;
2584 int font_nr = FONT_TEXT_1;
2585 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
2586 int startx_text = startx + font_xoffset;
2587 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
2588 int text_size = startx_scrollbar - startx_text;
2589 int max_buffer_len = text_size / getFontWidth(font_nr);
2590 char buffer[max_buffer_len + 1];
2592 node_first = getTreeInfoFirstGroupEntry(ti);
2593 node = getTreeInfoFromPos(node_first, entry_pos);
2595 strncpy(buffer, node->name, max_buffer_len);
2596 buffer[max_buffer_len] = '\0';
2598 DrawText(startx, starty, buffer, font_nr + node->color);
2600 if (node->parent_link)
2601 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2602 else if (node->level_group)
2603 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2605 initCursor(i, IMG_MENU_BUTTON);
2608 game_status = last_game_status; /* restore current game status */
2610 redraw_mask |= REDRAW_FIELD;
2613 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
2615 TreeInfo *node, *node_first;
2616 int x, last_redraw_mask = redraw_mask;
2617 int ypos = MENU_TITLE2_YPOS;
2618 int font_nr = FONT_TITLE_2;
2620 if (ti->type != TREE_TYPE_LEVEL_DIR)
2623 node_first = getTreeInfoFirstGroupEntry(ti);
2624 node = getTreeInfoFromPos(node_first, entry_pos);
2626 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
2628 if (node->parent_link)
2629 DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
2631 else if (node->level_group)
2632 DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
2634 else if (ti->type == TREE_TYPE_LEVEL_DIR)
2635 DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
2636 node->levels, node->class_desc);
2638 /* let BackToFront() redraw only what is needed */
2639 redraw_mask = last_redraw_mask | REDRAW_TILES;
2640 for (x = 0; x < SCR_FIELDX; x++)
2641 MarkTileDirty(x, 1);
2644 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
2647 TreeInfo *ti = *ti_ptr;
2649 int y = ti->cl_cursor;
2650 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2651 int num_entries = numTreeInfoInGroup(ti);
2652 int num_page_entries;
2653 int last_game_status = game_status; /* save current game status */
2654 boolean position_set_by_scrollbar = (dx == 999);
2656 /* force LEVELS draw offset on choose level and artwork setup screen */
2657 game_status = GAME_MODE_LEVELS;
2659 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
2660 num_page_entries = num_entries;
2662 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
2664 game_status = last_game_status; /* restore current game status */
2666 if (button == MB_MENU_INITIALIZE)
2668 int num_entries = numTreeInfoInGroup(ti);
2669 int entry_pos = posTreeInfo(ti);
2671 if (ti->cl_first == -1)
2673 /* only on initialization */
2674 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2675 ti->cl_cursor = entry_pos - ti->cl_first;
2677 else if (ti->cl_cursor >= num_page_entries ||
2678 (num_entries > num_page_entries &&
2679 num_entries - ti->cl_first < num_page_entries))
2681 /* only after change of list size (by custom graphic configuration) */
2682 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2683 ti->cl_cursor = entry_pos - ti->cl_first;
2686 if (position_set_by_scrollbar)
2689 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2692 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2693 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2694 drawChooseTreeCursor(ti->cl_cursor, TRUE);
2698 else if (button == MB_MENU_LEAVE)
2700 if (ti->node_parent)
2702 *ti_ptr = ti->node_parent;
2703 DrawChooseTree(ti_ptr);
2705 else if (game_status == GAME_MODE_SETUP)
2707 if (game_status == GAME_MODE_SETUP)
2709 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
2710 execSetupGraphics();
2717 game_status = GAME_MODE_MAIN;
2724 if (mx || my) /* mouse input */
2726 int last_game_status = game_status; /* save current game status */
2728 /* force LEVELS draw offset on artwork setup screen */
2729 game_status = GAME_MODE_LEVELS;
2731 x = (mx - mSX) / 32;
2732 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2734 game_status = last_game_status; /* restore current game status */
2736 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2738 /* move cursor instead of scrolling when already at start/end of list */
2739 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
2741 else if (dy == +1 * SCROLL_LINE &&
2742 ti->cl_first + num_page_entries == num_entries)
2745 /* handle scrolling screen one line or page */
2746 if (ti->cl_cursor + dy < 0 ||
2747 ti->cl_cursor + dy > num_page_entries - 1)
2749 if (ABS(dy) == SCROLL_PAGE)
2750 step = num_page_entries - 1;
2752 if (dy < 0 && ti->cl_first > 0)
2754 /* scroll page/line up */
2756 ti->cl_first -= step;
2757 if (ti->cl_first < 0)
2760 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2761 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2762 drawChooseTreeCursor(ti->cl_cursor, TRUE);
2764 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2767 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
2769 /* scroll page/line down */
2771 ti->cl_first += step;
2772 if (ti->cl_first + num_page_entries > num_entries)
2773 ti->cl_first = MAX(0, num_entries - num_page_entries);
2775 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2776 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2777 drawChooseTreeCursor(ti->cl_cursor, TRUE);
2779 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2786 /* handle moving cursor one line */
2787 y = ti->cl_cursor + dy;
2792 TreeInfo *node_first, *node_cursor;
2793 int entry_pos = ti->cl_first + y;
2795 node_first = getTreeInfoFirstGroupEntry(ti);
2796 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2798 if (node_cursor->node_group)
2800 node_cursor->cl_first = ti->cl_first;
2801 node_cursor->cl_cursor = ti->cl_cursor;
2802 *ti_ptr = node_cursor->node_group;
2803 DrawChooseTree(ti_ptr);
2808 else if (dx == -1 && ti->node_parent)
2810 *ti_ptr = ti->node_parent;
2811 DrawChooseTree(ti_ptr);
2816 if (!anyScrollbarGadgetActive() &&
2817 IN_VIS_FIELD(x, y) &&
2818 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2819 y >= 0 && y < num_page_entries)
2823 if (y != ti->cl_cursor)
2825 drawChooseTreeCursor(ti->cl_cursor, FALSE);
2826 drawChooseTreeCursor(y, TRUE);
2827 drawChooseTreeInfo(ti->cl_first + y, ti);
2834 TreeInfo *node_first, *node_cursor;
2835 int entry_pos = ti->cl_first + y;
2837 node_first = getTreeInfoFirstGroupEntry(ti);
2838 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2840 if (node_cursor->node_group)
2842 node_cursor->cl_first = ti->cl_first;
2843 node_cursor->cl_cursor = ti->cl_cursor;
2844 *ti_ptr = node_cursor->node_group;
2845 DrawChooseTree(ti_ptr);
2847 else if (node_cursor->parent_link)
2849 *ti_ptr = node_cursor->node_parent;
2850 DrawChooseTree(ti_ptr);
2854 node_cursor->cl_first = ti->cl_first;
2855 node_cursor->cl_cursor = ti->cl_cursor;
2856 *ti_ptr = node_cursor;
2858 if (ti->type == TREE_TYPE_LEVEL_DIR)
2860 LoadLevelSetup_SeriesInfo();
2862 SaveLevelSetup_LastSeries();
2863 SaveLevelSetup_SeriesInfo();
2867 if (game_status == GAME_MODE_SETUP)
2869 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
2870 execSetupGraphics();
2876 game_status = GAME_MODE_MAIN;
2884 void DrawChooseLevel()
2886 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
2888 DrawChooseTree(&leveldir_current);
2894 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
2896 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
2901 void DrawHallOfFame(int highlight_position)
2904 FadeSoundsAndMusic();
2906 /* (this is needed when called from GameEnd() after winning a game) */
2907 KeyboardAutoRepeatOn();
2910 /* (this is needed when called from GameEnd() after winning a game) */
2911 SetDrawDeactivationMask(REDRAW_NONE);
2912 SetDrawBackgroundMask(REDRAW_FIELD);
2914 CloseDoor(DOOR_CLOSE_2);
2916 if (highlight_position < 0)
2917 LoadScore(level_nr);
2919 FadeOut(REDRAW_FIELD);
2926 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
2928 FadeIn(REDRAW_FIELD);
2931 static void drawHallOfFameList(int first_entry, int highlight_position)
2935 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
2938 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
2939 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
2940 "HighScores of Level %d", level_nr);
2942 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2944 int entry = first_entry + i;
2945 boolean active = (entry == highlight_position);
2946 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
2947 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
2948 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
2949 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
2950 int dx1 = 3 * getFontWidth(font_nr1);
2951 int dx2 = dx1 + getFontWidth(font_nr1);
2952 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
2953 int sy = mSY + 64 + i * 32;
2955 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
2956 DrawText(mSX + dx1, sy, ".", font_nr1);
2957 DrawText(mSX + dx2, sy, ".........................", font_nr3);
2959 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
2960 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
2962 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
2965 redraw_mask |= REDRAW_FIELD;
2968 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
2970 static int first_entry = 0;
2971 static int highlight_position = 0;
2972 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2974 if (button == MB_MENU_INITIALIZE)
2977 highlight_position = mx;
2978 drawHallOfFameList(first_entry, highlight_position);
2983 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
2984 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
2988 if (first_entry > 0)
2990 first_entry -= step;
2991 if (first_entry < 0)
2994 drawHallOfFameList(first_entry, highlight_position);
2999 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
3001 first_entry += step;
3002 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
3003 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
3005 drawHallOfFameList(first_entry, highlight_position);
3008 else if (button == MB_MENU_LEAVE)
3010 FadeSound(SND_BACKGROUND_SCORES);
3012 game_status = GAME_MODE_MAIN;
3016 else if (button == MB_MENU_CHOICE)
3018 FadeSound(SND_BACKGROUND_SCORES);
3019 FadeOut(REDRAW_FIELD);
3021 game_status = GAME_MODE_MAIN;
3023 DrawAndFadeInMainMenu(REDRAW_FIELD);
3026 if (game_status == GAME_MODE_SCORES)
3027 PlayMenuSoundIfLoop();
3033 /* ========================================================================= */
3034 /* setup screen functions */
3035 /* ========================================================================= */
3037 static struct TokenInfo *setup_info;
3038 static int num_setup_info;
3040 static char *screen_mode_text;
3041 static char *graphics_set_name;
3042 static char *sounds_set_name;
3043 static char *music_set_name;
3045 static void execSetupMain()
3047 setup_mode = SETUP_MODE_MAIN;
3051 static void execSetupGame()
3053 setup_mode = SETUP_MODE_GAME;
3057 static void execSetupEditor()
3059 setup_mode = SETUP_MODE_EDITOR;
3063 static void execSetupGraphics()
3065 if (video.fullscreen_available && screen_modes == NULL)
3069 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
3071 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3072 char identifier[32], name[32];
3073 int x = video.fullscreen_modes[i].width;
3074 int y = video.fullscreen_modes[i].height;
3077 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
3079 ti->node_top = &screen_modes;
3080 ti->sort_priority = x * 10000 + y;
3082 sprintf(identifier, "%dx%d", x, y);
3083 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
3085 setString(&ti->identifier, identifier);
3086 setString(&ti->name, name);
3087 setString(&ti->name_sorting, name);
3088 setString(&ti->infotext, "Fullscreen Mode");
3090 pushTreeInfo(&screen_modes, ti);
3093 /* sort fullscreen modes to start with lowest available screen resolution */
3094 sortTreeInfo(&screen_modes);
3096 /* set current screen mode for fullscreen mode to configured setup value */
3097 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3098 setup.fullscreen_mode);
3100 /* if that fails, set current screen mode to reliable default value */
3101 if (screen_mode_current == NULL)
3102 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3103 DEFAULT_FULLSCREEN_MODE);
3105 /* if that also fails, set current screen mode to first available mode */
3106 if (screen_mode_current == NULL)
3107 screen_mode_current = screen_modes;
3109 if (screen_mode_current == NULL)
3110 video.fullscreen_available = FALSE;
3113 if (video.fullscreen_available)
3115 setup.fullscreen_mode = screen_mode_current->identifier;
3117 /* needed for displaying screen mode name instead of identifier */
3118 screen_mode_text = screen_mode_current->name;
3121 setup_mode = SETUP_MODE_GRAPHICS;
3125 static void execSetupChooseScreenMode()
3127 if (!video.fullscreen_available)
3130 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
3134 static void execSetupSound()
3136 setup_mode = SETUP_MODE_SOUND;
3140 static void execSetupArtwork()
3142 setup.graphics_set = artwork.gfx_current->identifier;
3143 setup.sounds_set = artwork.snd_current->identifier;
3144 setup.music_set = artwork.mus_current->identifier;
3146 /* needed if last screen (setup choice) changed graphics, sounds or music */
3147 ReloadCustomArtwork(0);
3149 /* needed for displaying artwork name instead of artwork identifier */
3150 graphics_set_name = artwork.gfx_current->name;
3151 sounds_set_name = artwork.snd_current->name;
3152 music_set_name = artwork.mus_current->name;
3154 setup_mode = SETUP_MODE_ARTWORK;
3158 static void execSetupChooseGraphics()
3160 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
3164 static void execSetupChooseSounds()
3166 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
3170 static void execSetupChooseMusic()
3172 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
3176 static void execSetupInput()
3178 setup_mode = SETUP_MODE_INPUT;
3182 static void execSetupShortcut1()
3184 setup_mode = SETUP_MODE_SHORTCUT_1;
3188 static void execSetupShortcut2()
3190 setup_mode = SETUP_MODE_SHORTCUT_2;
3194 static void execExitSetup()
3196 game_status = GAME_MODE_MAIN;
3200 static void execSaveAndExitSetup()
3206 static struct TokenInfo setup_info_main[] =
3208 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
3209 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
3210 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
3211 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
3212 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
3213 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
3214 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
3215 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
3216 { TYPE_EMPTY, NULL, "" },
3217 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
3218 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
3223 static struct TokenInfo setup_info_game[] =
3225 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
3226 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
3227 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
3228 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
3229 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
3230 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
3231 { TYPE_EMPTY, NULL, "" },
3232 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3237 static struct TokenInfo setup_info_editor[] =
3240 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
3241 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
3242 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
3243 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
3244 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
3245 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
3246 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
3247 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
3249 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
3250 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
3252 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
3254 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
3255 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
3256 { TYPE_EMPTY, NULL, "" },
3258 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
3259 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
3260 { TYPE_EMPTY, NULL, "" },
3262 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
3263 { TYPE_EMPTY, NULL, "" },
3264 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3269 static struct TokenInfo setup_info_graphics[] =
3271 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
3272 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
3273 { TYPE_STRING, &screen_mode_text, "" },
3274 { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
3276 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
3277 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
3279 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
3280 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
3281 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
3282 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
3283 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
3284 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
3285 { TYPE_EMPTY, NULL, "" },
3286 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3291 static struct TokenInfo setup_info_sound[] =
3293 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
3294 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
3295 { TYPE_SWITCH, &setup.sound_music, "Music:" },
3296 { TYPE_EMPTY, NULL, "" },
3297 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3302 static struct TokenInfo setup_info_artwork[] =
3304 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
3305 { TYPE_STRING, &graphics_set_name, "" },
3306 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
3307 { TYPE_STRING, &sounds_set_name, "" },
3308 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
3309 { TYPE_STRING, &music_set_name, "" },
3310 { TYPE_EMPTY, NULL, "" },
3312 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
3313 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
3314 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
3316 { TYPE_STRING, NULL, "Override Level Artwork:"},
3317 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
3318 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
3319 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
3321 { TYPE_EMPTY, NULL, "" },
3322 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3327 static struct TokenInfo setup_info_input[] =
3329 { TYPE_SWITCH, NULL, "Player:" },
3330 { TYPE_SWITCH, NULL, "Device:" },
3331 { TYPE_ENTER_MENU, NULL, "" },
3332 { TYPE_EMPTY, NULL, "" },
3333 { TYPE_EMPTY, NULL, "" },
3334 { TYPE_EMPTY, NULL, "" },
3335 { TYPE_EMPTY, NULL, "" },
3336 { TYPE_EMPTY, NULL, "" },
3337 { TYPE_EMPTY, NULL, "" },
3338 { TYPE_EMPTY, NULL, "" },
3339 { TYPE_EMPTY, NULL, "" },
3340 { TYPE_EMPTY, NULL, "" },
3341 { TYPE_EMPTY, NULL, "" },
3342 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3347 static struct TokenInfo setup_info_shortcut_1[] =
3349 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
3350 { TYPE_KEY, &setup.shortcut.save_game, "" },
3351 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
3352 { TYPE_KEY, &setup.shortcut.load_game, "" },
3353 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
3354 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
3355 { TYPE_EMPTY, NULL, "" },
3356 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
3357 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
3358 { TYPE_EMPTY, NULL, "" },
3359 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3364 static struct TokenInfo setup_info_shortcut_2[] =
3366 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
3367 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
3368 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
3369 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
3370 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
3371 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
3372 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
3373 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
3374 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
3375 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
3376 { TYPE_EMPTY, NULL, "" },
3377 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3382 static Key getSetupKey()
3384 Key key = KSYM_UNDEFINED;
3385 boolean got_key_event = FALSE;
3387 while (!got_key_event)
3389 if (PendingEvent()) /* got event */
3397 case EVENT_KEYPRESS:
3399 key = GetEventKey((KeyEvent *)&event, TRUE);
3401 /* press 'Escape' or 'Enter' to keep the existing key binding */
3402 if (key == KSYM_Escape || key == KSYM_Return)
3403 key = KSYM_UNDEFINED; /* keep old value */
3405 got_key_event = TRUE;
3409 case EVENT_KEYRELEASE:
3410 key_joystick_mapping = 0;
3414 HandleOtherEvents(&event);
3422 /* don't eat all CPU time */
3429 static int getSetupTextFont(int type)
3431 if (type & (TYPE_SWITCH |
3442 static int getSetupValueFont(int type, void *value)
3444 if (type & TYPE_KEY)
3445 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
3446 else if (type & TYPE_STRING)
3447 return FONT_VALUE_2;
3448 else if (type & TYPE_ECS_AGA)
3449 return FONT_VALUE_1;
3450 else if (type & TYPE_BOOLEAN_STYLE)
3451 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
3453 return FONT_VALUE_1;
3456 static void drawSetupValue(int pos)
3458 boolean font_draw_xoffset_modified = FALSE;
3459 int font_draw_xoffset_old = -1;
3460 int xpos = MENU_SCREEN_VALUE_XPOS;
3461 int ypos = MENU_SCREEN_START_YPOS + pos;
3462 int startx = mSX + xpos * 32;
3463 int starty = mSY + ypos * 32;
3464 int font_nr, font_width;
3465 int type = setup_info[pos].type;
3466 void *value = setup_info[pos].value;
3467 char *value_string = getSetupValue(type, value);
3470 if (value_string == NULL)
3473 if (type & TYPE_KEY)
3475 xpos = MENU_SCREEN_START_XPOS;
3477 if (type & TYPE_QUERY)
3479 value_string = "<press key>";
3482 else if (type & TYPE_STRING)
3484 int max_value_len = (SCR_FIELDX - 2) * 2;
3486 xpos = MENU_SCREEN_START_XPOS;
3488 if (strlen(value_string) > max_value_len)
3489 value_string[max_value_len] = '\0';
3492 startx = mSX + xpos * 32;
3493 starty = mSY + ypos * 32;
3494 font_nr = getSetupValueFont(type, value);
3495 font_width = getFontWidth(font_nr);
3497 /* downward compatibility correction for Juergen Bonhagen's menu settings */
3498 if (setup_mode != SETUP_MODE_INPUT)
3500 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
3501 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3502 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
3503 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
3504 int text_font_nr = getSetupTextFont(FONT_MENU_2);
3505 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
3506 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
3507 boolean correct_font_draw_xoffset = FALSE;
3509 if (xpos == MENU_SCREEN_START_XPOS &&
3510 startx + font1_xoffset < text_startx + text_font_xoffset)
3511 correct_font_draw_xoffset = TRUE;
3513 if (xpos == MENU_SCREEN_VALUE_XPOS &&
3514 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
3515 correct_font_draw_xoffset = TRUE;
3517 /* check if setup value would overlap with setup text when printed */
3518 /* (this can happen for extreme/wrong values for font draw offset) */
3519 if (correct_font_draw_xoffset)
3521 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
3522 font_draw_xoffset_modified = TRUE;
3524 if (type & TYPE_KEY)
3525 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
3526 else if (!(type & TYPE_STRING))
3527 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
3528 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
3532 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
3533 DrawText(startx + i * font_width, starty, " ", font_nr);
3535 DrawText(startx, starty, value_string, font_nr);
3537 if (font_draw_xoffset_modified)
3538 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
3541 static void changeSetupValue(int pos)
3543 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
3545 *(boolean *)setup_info[pos].value ^= TRUE;
3547 else if (setup_info[pos].type & TYPE_KEY)
3551 setup_info[pos].type |= TYPE_QUERY;
3552 drawSetupValue(pos);
3553 setup_info[pos].type &= ~TYPE_QUERY;
3555 key = getSetupKey();
3556 if (key != KSYM_UNDEFINED)
3557 *(Key *)setup_info[pos].value = key;
3560 drawSetupValue(pos);
3563 static void DrawCursorAndText_Setup(int pos, boolean active)
3565 int xpos = MENU_SCREEN_START_XPOS;
3566 int ypos = MENU_SCREEN_START_YPOS + pos;
3567 int font_nr = getSetupTextFont(setup_info[pos].type);
3569 if (setup_info == setup_info_input)
3570 font_nr = FONT_MENU_1;
3573 font_nr = FONT_ACTIVE(font_nr);
3575 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
3577 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
3578 drawCursor(pos, active);
3581 static void DrawSetupScreen_Generic()
3583 char *title_string = NULL;
3587 CloseDoor(DOOR_CLOSE_2);
3591 if (setup_mode == SETUP_MODE_MAIN)
3593 setup_info = setup_info_main;
3594 title_string = "Setup";
3596 else if (setup_mode == SETUP_MODE_GAME)
3598 setup_info = setup_info_game;
3599 title_string = "Setup Game";
3601 else if (setup_mode == SETUP_MODE_EDITOR)
3603 setup_info = setup_info_editor;
3604 title_string = "Setup Editor";
3606 else if (setup_mode == SETUP_MODE_GRAPHICS)
3608 setup_info = setup_info_graphics;
3609 title_string = "Setup Graphics";
3611 else if (setup_mode == SETUP_MODE_SOUND)
3613 setup_info = setup_info_sound;
3614 title_string = "Setup Sound";
3616 else if (setup_mode == SETUP_MODE_ARTWORK)
3618 setup_info = setup_info_artwork;
3619 title_string = "Custom Artwork";
3621 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
3623 setup_info = setup_info_shortcut_1;
3624 title_string = "Setup Shortcuts";
3626 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
3628 setup_info = setup_info_shortcut_2;
3629 title_string = "Setup Shortcuts";
3632 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
3635 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3637 void *value_ptr = setup_info[i].value;
3640 int xpos = MENU_SCREEN_START_XPOS;
3641 int ypos = MENU_SCREEN_START_YPOS + i;
3645 /* set some entries to "unchangeable" according to other variables */
3646 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
3647 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
3648 (value_ptr == &setup.sound_music && !audio.music_available) ||
3649 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
3650 (value_ptr == &screen_mode_text && !video.fullscreen_available))
3651 setup_info[i].type |= TYPE_GHOSTED;
3653 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
3654 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3655 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
3656 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3657 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
3658 initCursor(i, IMG_MENU_BUTTON);
3661 DrawCursorAndText_Setup(i, FALSE);
3663 font_nr = getSetupTextFont(setup_info[i].type);
3665 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
3668 if (setup_info[i].type & TYPE_VALUE)
3675 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3676 "Joysticks deactivated in setup menu");
3681 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
3684 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
3686 static int choice_store[MAX_SETUP_MODES];
3687 int choice = choice_store[setup_mode]; /* always starts with 0 */
3691 if (button == MB_MENU_INITIALIZE)
3693 /* advance to first valid menu entry */
3694 while (choice < num_setup_info &&
3695 setup_info[choice].type & TYPE_SKIP_ENTRY)
3697 choice_store[setup_mode] = choice;
3700 DrawCursorAndText_Setup(choice, TRUE);
3702 drawCursor(choice, TRUE);
3707 else if (button == MB_MENU_LEAVE)
3709 for (y = 0; y < num_setup_info; y++)
3711 if (setup_info[y].type & TYPE_LEAVE_MENU)
3713 void (*menu_callback_function)(void) = setup_info[y].value;
3715 menu_callback_function();
3717 break; /* absolutely needed because function changes 'setup_info'! */
3724 if (mx || my) /* mouse input */
3726 x = (mx - mSX) / 32;
3727 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3729 else if (dx || dy) /* keyboard input */
3733 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
3735 if (setup_info[choice].type & menu_navigation_type ||
3736 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
3737 button = MB_MENU_CHOICE;
3742 /* jump to next non-empty menu entry (up or down) */
3743 while (y > 0 && y < num_setup_info - 1 &&
3744 setup_info[y].type & TYPE_SKIP_ENTRY)
3748 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
3752 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
3755 DrawCursorAndText_Setup(choice, FALSE);
3756 DrawCursorAndText_Setup(y, TRUE);
3758 drawCursor(choice, FALSE);
3759 drawCursor(y, TRUE);
3762 choice = choice_store[setup_mode] = y;
3765 else if (!(setup_info[y].type & TYPE_GHOSTED))
3767 /* when selecting key headline, execute function for key value change */
3768 if (setup_info[y].type & TYPE_KEYTEXT &&
3769 setup_info[y + 1].type & TYPE_KEY)
3772 /* when selecting string value, execute function for list selection */
3773 if (setup_info[y].type & TYPE_STRING && y > 0 &&
3774 setup_info[y - 1].type & TYPE_ENTER_LIST)
3777 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
3779 void (*menu_callback_function)(void) = setup_info[y].value;
3781 menu_callback_function();
3785 if (setup_info[y].type & TYPE_VALUE)
3786 changeSetupValue(y);
3792 void DrawSetupScreen_Input()
3801 setup_info = setup_info_input;
3804 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
3807 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3809 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
3810 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3811 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
3812 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3813 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
3814 initCursor(i, IMG_MENU_BUTTON);
3816 DrawCursorAndText_Setup(i, FALSE);
3819 initCursor(0, IMG_MENU_BUTTON);
3820 initCursor(1, IMG_MENU_BUTTON);
3821 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
3822 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
3824 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
3825 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
3826 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
3830 DeactivateJoystickForCalibration();
3833 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3834 "Joysticks deactivated on this screen");
3837 /* create gadgets for setup input menu screen */
3838 FreeScreenGadgets();
3839 CreateScreenGadgets();
3841 /* map gadgets for setup input menu screen */
3842 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
3844 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
3849 static void setJoystickDeviceToNr(char *device_name, int device_nr)
3851 if (device_name == NULL)
3854 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
3857 if (strlen(device_name) > 1)
3859 char c1 = device_name[strlen(device_name) - 1];
3860 char c2 = device_name[strlen(device_name) - 2];
3862 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
3863 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
3866 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
3867 strlen(device_name));
3870 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
3873 static struct SetupKeyboardInfo custom_key;
3880 { &custom_key.left, "Joystick Left" },
3881 { &custom_key.right, "Joystick Right" },
3882 { &custom_key.up, "Joystick Up" },
3883 { &custom_key.down, "Joystick Down" },
3884 { &custom_key.snap, "Button 1" },
3885 { &custom_key.drop, "Button 2" }
3887 static char *joystick_name[MAX_PLAYERS] =
3894 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
3898 custom_key = setup.input[player_nr].key;
3900 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
3901 FONT_INPUT_1_ACTIVE);
3903 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3905 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3906 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
3908 if (setup.input[player_nr].use_joystick)
3910 char *device_name = setup.input[player_nr].joy.device_name;
3911 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
3912 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
3914 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
3915 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
3919 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
3920 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
3923 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
3925 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
3926 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
3927 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
3928 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
3930 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
3931 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
3932 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
3933 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
3934 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
3935 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
3937 for (i = 0; i < 6; i++)
3939 int ypos = 6 + i + (i > 3 ? i-3 : 0);
3941 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3943 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3944 (setup.input[player_nr].use_joystick ?
3946 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
3950 static int input_player_nr = 0;
3952 void HandleSetupScreen_Input_Player(int step, int direction)
3954 int old_player_nr = input_player_nr;
3957 new_player_nr = old_player_nr + step * direction;
3958 if (new_player_nr < 0)
3960 if (new_player_nr > MAX_PLAYERS - 1)
3961 new_player_nr = MAX_PLAYERS - 1;
3963 if (new_player_nr != old_player_nr)
3965 input_player_nr = new_player_nr;
3967 drawPlayerSetupInputInfo(input_player_nr, FALSE);
3971 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
3973 static int choice = 0;
3976 int pos_start = SETUPINPUT_SCREEN_POS_START;
3977 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
3978 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
3979 int pos_end = SETUPINPUT_SCREEN_POS_END;
3981 if (button == MB_MENU_INITIALIZE)
3983 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
3986 DrawCursorAndText_Setup(choice, TRUE);
3988 drawCursor(choice, TRUE);
3993 else if (button == MB_MENU_LEAVE)
3995 setup_mode = SETUP_MODE_MAIN;
4002 if (mx || my) /* mouse input */
4004 x = (mx - mSX) / 32;
4005 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4007 else if (dx || dy) /* keyboard input */
4009 if (dx && choice == 0)
4010 x = (dx < 0 ? 10 : 12);
4011 else if ((dx && choice == 1) ||
4012 (dx == +1 && choice == 2) ||
4013 (dx == -1 && choice == pos_end))
4014 button = MB_MENU_CHOICE;
4018 if (y >= pos_empty1 && y <= pos_empty2)
4019 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
4022 if (y == 0 && dx != 0 && button)
4024 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
4026 else if (IN_VIS_FIELD(x, y) &&
4027 y >= pos_start && y <= pos_end &&
4028 !(y >= pos_empty1 && y <= pos_empty2))
4035 DrawCursorAndText_Setup(choice, FALSE);
4036 DrawCursorAndText_Setup(y, TRUE);
4038 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
4040 drawCursor(choice, FALSE);
4041 drawCursor(y, TRUE);
4051 char *device_name = setup.input[input_player_nr].joy.device_name;
4053 if (!setup.input[input_player_nr].use_joystick)
4055 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
4057 setJoystickDeviceToNr(device_name, new_device_nr);
4058 setup.input[input_player_nr].use_joystick = TRUE;
4062 int device_nr = getJoystickNrFromDeviceName(device_name);
4063 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
4065 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
4066 setup.input[input_player_nr].use_joystick = FALSE;
4068 setJoystickDeviceToNr(device_name, new_device_nr);
4071 drawPlayerSetupInputInfo(input_player_nr, FALSE);
4075 if (setup.input[input_player_nr].use_joystick)
4078 CalibrateJoystick(input_player_nr);
4081 CustomizeKeyboard(input_player_nr);
4083 else if (y == pos_end)
4087 setup_mode = SETUP_MODE_MAIN;
4094 void CustomizeKeyboard(int player_nr)
4098 boolean finished = FALSE;
4099 static struct SetupKeyboardInfo custom_key;
4104 } customize_step[] =
4106 { &custom_key.left, "Move Left" },
4107 { &custom_key.right, "Move Right" },
4108 { &custom_key.up, "Move Up" },
4109 { &custom_key.down, "Move Down" },
4110 { &custom_key.snap, "Snap Field" },
4111 { &custom_key.drop, "Drop Element" }
4114 /* read existing key bindings from player setup */
4115 custom_key = setup.input[player_nr].key;
4119 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
4125 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4126 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4127 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4128 "Key:", FONT_INPUT_1_ACTIVE);
4129 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4130 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
4134 if (PendingEvent()) /* got event */
4142 case EVENT_KEYPRESS:
4144 Key key = GetEventKey((KeyEvent *)&event, FALSE);
4146 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
4152 /* all keys configured -- wait for "Escape" or "Return" key */
4156 /* press 'Enter' to keep the existing key binding */
4157 if (key == KSYM_Return)
4158 key = *customize_step[step_nr].key;
4160 /* check if key already used */
4161 for (i = 0; i < step_nr; i++)
4162 if (*customize_step[i].key == key)
4167 /* got new key binding */
4168 *customize_step[step_nr].key = key;
4169 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4171 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4172 getKeyNameFromKey(key), FONT_VALUE_1);
4175 /* un-highlight last query */
4176 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
4177 customize_step[step_nr - 1].text, FONT_MENU_1);
4178 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
4179 "Key:", FONT_MENU_1);
4181 /* press 'Enter' to leave */
4184 DrawText(mSX + 16, mSY + 15 * 32 + 16,
4185 "Press Enter", FONT_TITLE_1);
4189 /* query next key binding */
4190 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4191 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4192 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4193 "Key:", FONT_INPUT_1_ACTIVE);
4194 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4195 getKeyNameFromKey(*customize_step[step_nr].key),
4200 case EVENT_KEYRELEASE:
4201 key_joystick_mapping = 0;
4205 HandleOtherEvents(&event);
4213 /* don't eat all CPU time */
4217 /* write new key bindings back to player setup */
4218 setup.input[player_nr].key = custom_key;
4221 DrawSetupScreen_Input();
4224 static boolean CalibrateJoystickMain(int player_nr)
4226 int new_joystick_xleft = JOYSTICK_XMIDDLE;
4227 int new_joystick_xright = JOYSTICK_XMIDDLE;
4228 int new_joystick_yupper = JOYSTICK_YMIDDLE;
4229 int new_joystick_ylower = JOYSTICK_YMIDDLE;
4230 int new_joystick_xmiddle, new_joystick_ymiddle;
4232 int joystick_fd = joystick.fd[player_nr];
4233 int x, y, last_x, last_y, xpos = 8, ypos = 3;
4234 boolean check[3][3];
4235 int check_remaining = 3 * 3;
4240 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
4243 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
4248 for (y = 0; y < 3; y++)
4250 for (x = 0; x < 3; x++)
4252 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
4253 check[x][y] = FALSE;
4257 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
4258 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
4259 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
4260 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
4261 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
4262 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
4263 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
4265 joy_value = Joystick(player_nr);
4266 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
4267 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
4269 /* eventually uncalibrated center position (joystick could be uncentered) */
4270 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4273 new_joystick_xmiddle = joy_x;
4274 new_joystick_ymiddle = joy_y;
4276 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
4279 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
4284 if (PendingEvent()) /* got event */
4292 case EVENT_KEYPRESS:
4293 switch (GetEventKey((KeyEvent *)&event, TRUE))
4296 if (check_remaining == 0)
4309 case EVENT_KEYRELEASE:
4310 key_joystick_mapping = 0;
4314 HandleOtherEvents(&event);
4319 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4322 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
4323 new_joystick_xright = MAX(new_joystick_xright, joy_x);
4324 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
4325 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
4327 setup.input[player_nr].joy.xleft = new_joystick_xleft;
4328 setup.input[player_nr].joy.yupper = new_joystick_yupper;
4329 setup.input[player_nr].joy.xright = new_joystick_xright;
4330 setup.input[player_nr].joy.ylower = new_joystick_ylower;
4331 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
4332 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
4334 CheckJoystickData();
4336 joy_value = Joystick(player_nr);
4338 if (joy_value & JOY_BUTTON && check_remaining == 0)
4341 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
4342 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
4344 if (x != last_x || y != last_y)
4346 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
4347 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
4352 if (check_remaining > 0 && !check[x+1][y+1])
4354 check[x+1][y+1] = TRUE;
4360 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
4361 setup.input[player_nr].joy.xleft,
4362 setup.input[player_nr].joy.xmiddle,
4363 setup.input[player_nr].joy.xright);
4364 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
4365 setup.input[player_nr].joy.yupper,
4366 setup.input[player_nr].joy.ymiddle,
4367 setup.input[player_nr].joy.ylower);
4376 /* don't eat all CPU time */
4380 /* calibrated center position (joystick should now be centered) */
4381 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4384 new_joystick_xmiddle = joy_x;
4385 new_joystick_ymiddle = joy_y;
4390 DrawSetupScreen_Input();
4393 /* wait until the last pressed button was released */
4394 while (Joystick(player_nr) & JOY_BUTTON)
4396 if (PendingEvent()) /* got event */
4401 HandleOtherEvents(&event);
4410 void CalibrateJoystick(int player_nr)
4412 if (!CalibrateJoystickMain(player_nr))
4414 char *device_name = setup.input[player_nr].joy.device_name;
4415 int nr = getJoystickNrFromDeviceName(device_name) + 1;
4416 int xpos = mSX - SX;
4417 int ypos = mSY - SY;
4421 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
4422 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
4425 Delay(2000); /* show error message for a short time */
4431 DrawSetupScreen_Input();
4435 void DrawSetupScreen()
4437 DeactivateJoystick();
4439 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
4441 if (setup_mode == SETUP_MODE_INPUT)
4442 DrawSetupScreen_Input();
4443 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
4444 DrawChooseTree(&screen_mode_current);
4445 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
4446 DrawChooseTree(&artwork.gfx_current);
4447 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
4448 DrawChooseTree(&artwork.snd_current);
4449 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
4450 DrawChooseTree(&artwork.mus_current);
4452 DrawSetupScreen_Generic();
4458 void RedrawSetupScreenAfterFullscreenToggle()
4460 if (setup_mode == SETUP_MODE_GRAPHICS)
4464 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
4466 if (setup_mode == SETUP_MODE_INPUT)
4467 HandleSetupScreen_Input(mx, my, dx, dy, button);
4468 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
4469 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
4470 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
4471 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
4472 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
4473 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
4474 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
4475 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
4477 HandleSetupScreen_Generic(mx, my, dx, dy, button);
4482 void HandleGameActions()
4484 if (game_status != GAME_MODE_PLAYING)
4487 GameActions(); /* main game loop */
4489 if (tape.auto_play && !tape.playing)
4490 AutoPlayTape(); /* continue automatically playing next tape */
4494 /* ---------- new screen button stuff -------------------------------------- */
4496 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
4501 case SCREEN_CTRL_ID_PREV_LEVEL:
4502 *x = mSX + menu.main.button.prev_level.x;
4503 *y = mSY + menu.main.button.prev_level.y;
4506 case SCREEN_CTRL_ID_NEXT_LEVEL:
4507 *x = mSX + menu.main.button.next_level.x;
4508 *y = mSY + menu.main.button.next_level.y;
4511 case SCREEN_CTRL_ID_PREV_LEVEL:
4512 *x = mSX + TILEX * getPrevlevelButtonPos();
4513 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
4516 case SCREEN_CTRL_ID_NEXT_LEVEL:
4517 *x = mSX + TILEX * getNextLevelButtonPos();
4518 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
4522 case SCREEN_CTRL_ID_PREV_PLAYER:
4523 *x = mSX + TILEX * 10;
4524 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
4527 case SCREEN_CTRL_ID_NEXT_PLAYER:
4528 *x = mSX + TILEX * 12;
4529 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
4533 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
4539 int gfx_unpressed, gfx_pressed;
4540 void (*get_gadget_position)(int *, int *, int);
4544 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
4547 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
4548 getScreenMenuButtonPos,
4549 SCREEN_CTRL_ID_PREV_LEVEL,
4554 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
4555 getScreenMenuButtonPos,
4556 SCREEN_CTRL_ID_NEXT_LEVEL,
4561 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
4562 getScreenMenuButtonPos,
4563 SCREEN_CTRL_ID_PREV_PLAYER,
4568 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
4569 getScreenMenuButtonPos,
4570 SCREEN_CTRL_ID_NEXT_PLAYER,
4578 int gfx_unpressed, gfx_pressed;
4582 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
4585 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
4586 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
4587 SCREEN_CTRL_ID_SCROLL_UP,
4591 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
4592 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
4593 SCREEN_CTRL_ID_SCROLL_DOWN,
4600 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4601 Bitmap **gfx_unpressed, **gfx_pressed;
4603 int gfx_unpressed, gfx_pressed;
4610 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
4613 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4614 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
4616 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
4618 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
4619 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
4620 GD_TYPE_SCROLLBAR_VERTICAL,
4621 SCREEN_CTRL_ID_SCROLL_VERTICAL,
4622 "scroll level series vertically"
4626 static void CreateScreenMenubuttons()
4628 struct GadgetInfo *gi;
4629 unsigned long event_mask;
4632 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
4634 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4635 int gfx_unpressed, gfx_pressed;
4636 int x, y, width, height;
4637 int gd_x1, gd_x2, gd_y1, gd_y2;
4638 int id = menubutton_info[i].gadget_id;
4640 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
4642 menubutton_info[i].get_gadget_position(&x, &y, id);
4644 width = SC_MENUBUTTON_XSIZE;
4645 height = SC_MENUBUTTON_YSIZE;
4647 gfx_unpressed = menubutton_info[i].gfx_unpressed;
4648 gfx_pressed = menubutton_info[i].gfx_pressed;
4649 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4650 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4651 gd_x1 = graphic_info[gfx_unpressed].src_x;
4652 gd_y1 = graphic_info[gfx_unpressed].src_y;
4653 gd_x2 = graphic_info[gfx_pressed].src_x;
4654 gd_y2 = graphic_info[gfx_pressed].src_y;
4656 gi = CreateGadget(GDI_CUSTOM_ID, id,
4657 GDI_CUSTOM_TYPE_ID, i,
4658 GDI_INFO_TEXT, menubutton_info[i].infotext,
4663 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4664 GDI_STATE, GD_BUTTON_UNPRESSED,
4665 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4666 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4667 GDI_DIRECT_DRAW, FALSE,
4668 GDI_EVENT_MASK, event_mask,
4669 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4673 Error(ERR_EXIT, "cannot create gadget");
4675 screen_gadget[id] = gi;
4679 static void CreateScreenScrollbuttons()
4681 struct GadgetInfo *gi;
4682 unsigned long event_mask;
4685 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
4687 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4688 int gfx_unpressed, gfx_pressed;
4689 int x, y, width, height;
4690 int gd_x1, gd_x2, gd_y1, gd_y2;
4691 int id = scrollbutton_info[i].gadget_id;
4693 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
4695 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
4696 y = mSY + scrollbutton_info[i].y;
4697 width = SC_SCROLLBUTTON_XSIZE;
4698 height = SC_SCROLLBUTTON_YSIZE;
4700 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
4701 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
4702 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
4704 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
4705 gfx_pressed = scrollbutton_info[i].gfx_pressed;
4706 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4707 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4708 gd_x1 = graphic_info[gfx_unpressed].src_x;
4709 gd_y1 = graphic_info[gfx_unpressed].src_y;
4710 gd_x2 = graphic_info[gfx_pressed].src_x;
4711 gd_y2 = graphic_info[gfx_pressed].src_y;
4713 gi = CreateGadget(GDI_CUSTOM_ID, id,
4714 GDI_CUSTOM_TYPE_ID, i,
4715 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
4720 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4721 GDI_STATE, GD_BUTTON_UNPRESSED,
4722 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4723 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4724 GDI_DIRECT_DRAW, FALSE,
4725 GDI_EVENT_MASK, event_mask,
4726 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4730 Error(ERR_EXIT, "cannot create gadget");
4732 screen_gadget[id] = gi;
4736 static void CreateScreenScrollbars()
4740 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
4742 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4743 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4744 int gfx_unpressed, gfx_pressed;
4746 int x, y, width, height;
4747 int gd_x1, gd_x2, gd_y1, gd_y2;
4748 struct GadgetInfo *gi;
4749 int items_max, items_visible, item_position;
4750 unsigned long event_mask;
4751 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
4752 int id = scrollbar_info[i].gadget_id;
4754 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
4756 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
4757 y = mSY + scrollbar_info[i].y;
4758 width = scrollbar_info[i].width;
4759 height = scrollbar_info[i].height;
4761 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
4762 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
4764 items_max = num_page_entries;
4765 items_visible = num_page_entries;
4768 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4769 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
4770 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
4776 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
4777 gfx_pressed = scrollbar_info[i].gfx_pressed;
4778 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4779 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4780 gd_x1 = graphic_info[gfx_unpressed].src_x;
4781 gd_y1 = graphic_info[gfx_unpressed].src_y;
4782 gd_x2 = graphic_info[gfx_pressed].src_x;
4783 gd_y2 = graphic_info[gfx_pressed].src_y;
4786 gi = CreateGadget(GDI_CUSTOM_ID, id,
4787 GDI_CUSTOM_TYPE_ID, i,
4788 GDI_INFO_TEXT, scrollbar_info[i].infotext,
4793 GDI_TYPE, scrollbar_info[i].type,
4794 GDI_SCROLLBAR_ITEMS_MAX, items_max,
4795 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
4796 GDI_SCROLLBAR_ITEM_POSITION, item_position,
4798 GDI_WHEEL_AREA_X, SX,
4799 GDI_WHEEL_AREA_Y, SY,
4800 GDI_WHEEL_AREA_WIDTH, SXSIZE,
4801 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
4803 GDI_WHEEL_AREA_X, 0,
4804 GDI_WHEEL_AREA_Y, 0,
4805 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
4806 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
4808 GDI_STATE, GD_BUTTON_UNPRESSED,
4809 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4810 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4811 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
4812 GDI_DIRECT_DRAW, FALSE,
4813 GDI_EVENT_MASK, event_mask,
4814 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4818 Error(ERR_EXIT, "cannot create gadget");
4820 screen_gadget[id] = gi;
4824 void CreateScreenGadgets()
4826 int last_game_status = game_status; /* save current game status */
4828 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4831 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
4833 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
4835 /* copy pointers to clip mask and GC */
4836 scrollbar_bitmap[i]->clip_mask =
4837 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
4838 scrollbar_bitmap[i]->stored_clip_gc =
4839 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
4841 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
4842 scrollbar_bitmap[i],
4843 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
4844 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
4845 TILEX, TILEY, 0, 0);
4849 CreateScreenMenubuttons();
4851 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
4852 game_status = GAME_MODE_LEVELS;
4854 CreateScreenScrollbuttons();
4855 CreateScreenScrollbars();
4857 game_status = last_game_status; /* restore current game status */
4860 void FreeScreenGadgets()
4864 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4865 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
4867 /* prevent freeing clip mask and GC twice */
4868 scrollbar_bitmap[i]->clip_mask = None;
4869 scrollbar_bitmap[i]->stored_clip_gc = None;
4871 FreeBitmap(scrollbar_bitmap[i]);
4875 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
4876 FreeGadget(screen_gadget[i]);
4879 void MapScreenMenuGadgets(int screen_mask)
4883 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
4884 if (screen_mask & menubutton_info[i].screen_mask)
4885 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
4888 void MapScreenTreeGadgets(TreeInfo *ti)
4890 int num_entries = numTreeInfoInGroup(ti);
4893 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
4896 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
4897 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
4899 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
4900 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
4903 static void HandleScreenGadgets(struct GadgetInfo *gi)
4905 int id = gi->custom_id;
4906 int button = gi->event.button;
4907 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4911 case SCREEN_CTRL_ID_PREV_LEVEL:
4912 HandleMainMenu_SelectLevel(step, -1);
4915 case SCREEN_CTRL_ID_NEXT_LEVEL:
4916 HandleMainMenu_SelectLevel(step, +1);
4919 case SCREEN_CTRL_ID_PREV_PLAYER:
4920 HandleSetupScreen_Input_Player(step, -1);
4923 case SCREEN_CTRL_ID_NEXT_PLAYER:
4924 HandleSetupScreen_Input_Player(step, +1);
4927 case SCREEN_CTRL_ID_SCROLL_UP:
4928 if (game_status == GAME_MODE_LEVELS)
4929 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
4930 else if (game_status == GAME_MODE_SETUP)
4931 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
4934 case SCREEN_CTRL_ID_SCROLL_DOWN:
4935 if (game_status == GAME_MODE_LEVELS)
4936 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
4937 else if (game_status == GAME_MODE_SETUP)
4938 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
4941 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
4942 if (game_status == GAME_MODE_LEVELS)
4943 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
4944 else if (game_status == GAME_MODE_SETUP)
4945 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);