1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
26 /* screens on the info screen */
27 #define INFO_MODE_MAIN 0
28 #define INFO_MODE_TITLE 1
29 #define INFO_MODE_ELEMENTS 2
30 #define INFO_MODE_MUSIC 3
31 #define INFO_MODE_CREDITS 4
32 #define INFO_MODE_PROGRAM 5
33 #define INFO_MODE_VERSION 6
34 #define INFO_MODE_LEVELSET 7
36 #define MAX_INFO_MODES 8
38 /* screens on the setup screen */
39 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
40 /* (should also match corresponding entries in src/conf_gfx.c) */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_TOUCH 7
49 #define SETUP_MODE_SHORTCUTS 8
50 #define SETUP_MODE_SHORTCUTS_1 9
51 #define SETUP_MODE_SHORTCUTS_2 10
52 #define SETUP_MODE_SHORTCUTS_3 11
53 #define SETUP_MODE_SHORTCUTS_4 12
54 #define SETUP_MODE_SHORTCUTS_5 13
56 /* sub-screens on the setup screen (generic) */
57 #define SETUP_MODE_CHOOSE_ARTWORK 14
58 #define SETUP_MODE_CHOOSE_OTHER 15
60 /* sub-screens on the setup screen (specific) */
61 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
62 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
63 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
64 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
65 #define SETUP_MODE_CHOOSE_SCALING_TYPE 20
66 #define SETUP_MODE_CHOOSE_RENDERING 21
67 #define SETUP_MODE_CHOOSE_GRAPHICS 22
68 #define SETUP_MODE_CHOOSE_SOUNDS 23
69 #define SETUP_MODE_CHOOSE_MUSIC 24
70 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
71 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
72 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
73 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
74 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
75 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
77 #define MAX_SETUP_MODES 31
79 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
81 /* for input setup functions */
82 #define SETUPINPUT_SCREEN_POS_START 0
83 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
84 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
85 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
87 /* for various menu stuff */
88 #define MENU_SCREEN_START_XPOS 1
89 #define MENU_SCREEN_START_YPOS 2
90 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
91 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
92 #define MENU_TITLE1_YPOS 8
93 #define MENU_TITLE2_YPOS 46
94 #define MENU_SCREEN_INFO_XSTART 16
95 #define MENU_SCREEN_INFO_YSTART1 100
96 #define MENU_SCREEN_INFO_YSTART2 128
97 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
98 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
99 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
100 MENU_SCREEN_INFO_YSTART2 - \
102 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
103 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
104 MENU_SCREEN_INFO_YSTEP)
105 #define NUM_INFO_ELEMENTS_FROM_CONF \
106 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
107 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
108 MAX_MENU_ENTRIES_ON_SCREEN)
109 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
110 MAX_INFO_ELEMENTS_ON_SCREEN), \
111 NUM_INFO_ELEMENTS_FROM_CONF)
112 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
113 #define MAX_MENU_TEXT_LENGTH_BIG 13
114 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
116 /* buttons and scrollbars identifiers */
117 #define SCREEN_CTRL_ID_PREV_LEVEL 0
118 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
119 #define SCREEN_CTRL_ID_PREV_PLAYER 2
120 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
121 #define SCREEN_CTRL_ID_SCROLL_UP 4
122 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
123 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
125 #define NUM_SCREEN_GADGETS 7
127 #define NUM_SCREEN_MENUBUTTONS 4
128 #define NUM_SCREEN_SCROLLBUTTONS 2
129 #define NUM_SCREEN_SCROLLBARS 1
131 #define SCREEN_MASK_MAIN (1 << 0)
132 #define SCREEN_MASK_INPUT (1 << 1)
134 /* graphic position and size values for buttons and scrollbars */
135 #define SC_MENUBUTTON_XSIZE TILEX
136 #define SC_MENUBUTTON_YSIZE TILEY
138 #define SC_SCROLLBUTTON_XSIZE TILEX
139 #define SC_SCROLLBUTTON_YSIZE TILEY
141 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
143 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
144 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
145 SC_SCROLLBUTTON_YSIZE)
147 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
148 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
150 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
151 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
152 SC_SCROLLBUTTON_YSIZE)
154 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
155 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
156 SC_SCROLL_VERTICAL_YSIZE)
158 #define SC_BORDER_SIZE 14
161 /* forward declarations of internal functions */
162 static void HandleScreenGadgets(struct GadgetInfo *);
163 static void HandleSetupScreen_Generic(int, int, int, int, int);
164 static void HandleSetupScreen_Input(int, int, int, int, int);
165 static void CustomizeKeyboard(int);
166 static void CalibrateJoystick(int);
167 static void execSetupGame(void);
168 static void execSetupGraphics(void);
169 static void execSetupSound(void);
170 static void execSetupTouch(void);
171 static void execSetupArtwork(void);
172 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
174 static void DrawChooseLevelSet(void);
175 static void DrawChooseLevelNr(void);
176 static void DrawInfoScreen(void);
177 static void DrawSetupScreen(void);
179 static void DrawInfoScreen_NotAvailable(char *, char *);
180 static void DrawInfoScreen_HelpAnim(int, int, boolean);
181 static void DrawInfoScreen_HelpText(int, int, int, int);
182 static void HandleInfoScreen_Main(int, int, int, int, int);
183 static void HandleInfoScreen_TitleScreen(int);
184 static void HandleInfoScreen_Elements(int);
185 static void HandleInfoScreen_Music(int);
186 static void HandleInfoScreen_Credits(int);
187 static void HandleInfoScreen_Program(int);
188 static void HandleInfoScreen_Version(int);
190 static void MapScreenMenuGadgets(int);
191 static void MapScreenGadgets(int);
192 static void MapScreenTreeGadgets(TreeInfo *);
194 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
196 static int info_mode = INFO_MODE_MAIN;
197 static int setup_mode = SETUP_MODE_MAIN;
199 static TreeInfo *window_sizes = NULL;
200 static TreeInfo *window_size_current = NULL;
202 static TreeInfo *scaling_types = NULL;
203 static TreeInfo *scaling_type_current = NULL;
205 static TreeInfo *rendering_modes = NULL;
206 static TreeInfo *rendering_mode_current = NULL;
208 static TreeInfo *scroll_delays = NULL;
209 static TreeInfo *scroll_delay_current = NULL;
211 static TreeInfo *snapshot_modes = NULL;
212 static TreeInfo *snapshot_mode_current = NULL;
214 static TreeInfo *game_speeds = NULL;
215 static TreeInfo *game_speed_current = NULL;
217 static TreeInfo *volumes_simple = NULL;
218 static TreeInfo *volume_simple_current = NULL;
220 static TreeInfo *volumes_loops = NULL;
221 static TreeInfo *volume_loops_current = NULL;
223 static TreeInfo *volumes_music = NULL;
224 static TreeInfo *volume_music_current = NULL;
226 static TreeInfo *touch_controls = NULL;
227 static TreeInfo *touch_control_current = NULL;
229 static TreeInfo *move_distances = NULL;
230 static TreeInfo *move_distance_current = NULL;
232 static TreeInfo *drop_distances = NULL;
233 static TreeInfo *drop_distance_current = NULL;
235 static TreeInfo *level_number = NULL;
236 static TreeInfo *level_number_current = NULL;
242 } window_sizes_list[] =
247 { 100, "100 % (Default)" },
264 } scaling_types_list[] =
266 { SCALING_QUALITY_NEAREST, "None" },
267 { SCALING_QUALITY_LINEAR, "Linear" },
268 { SCALING_QUALITY_BEST, "Anisotropic" },
277 } rendering_modes_list[] =
279 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
280 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
282 // this mode may work under certain conditions, but does not work on Windows
283 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
285 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
294 } game_speeds_list[] =
303 { 1000, "1/1s (Extremely Slow)" },
308 { 29, "1/35s (Original Supaplex)" },
310 { 20, "1/50s (Normal Speed)" },
311 { 14, "1/70s (Maximum Supaplex)" },
315 { 1, "1/1000s (Extremely Fast)" },
325 } scroll_delays_list[] =
327 { 0, "0 Tiles (No Scroll Delay)" },
330 { 3, "3 Tiles (Default)" },
335 { 8, "8 Tiles (Maximum Scroll Delay)"},
344 } snapshot_modes_list[] =
346 { STR_SNAPSHOT_MODE_OFF, "Off" },
347 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
348 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
349 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
382 } touch_controls_list[] =
384 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
385 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
409 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
410 (s) <= GAME_MODE_SETUP ? (s) : \
411 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
412 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
414 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
415 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
416 (i) <= INFO_MODE_LEVELSET ? (i) : \
419 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
420 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
421 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
422 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
423 SETUP_MODE_CHOOSE_ARTWORK : \
424 SETUP_MODE_CHOOSE_OTHER)
426 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
427 menu.draw_xoffset[GAME_MODE_INFO] : \
428 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
429 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
430 menu.draw_yoffset[GAME_MODE_INFO] : \
431 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
433 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
434 menu.draw_xoffset[GAME_MODE_SETUP] : \
435 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
436 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
437 menu.draw_yoffset[GAME_MODE_SETUP] : \
438 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
440 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
441 DRAW_XOFFSET_INFO(info_mode) : \
442 (s) == GAME_MODE_SETUP ? \
443 DRAW_XOFFSET_SETUP(setup_mode) : \
444 menu.draw_xoffset[DRAW_MODE(s)])
445 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
446 DRAW_YOFFSET_INFO(info_mode) : \
447 (s) == GAME_MODE_SETUP ? \
448 DRAW_YOFFSET_SETUP(setup_mode) : \
449 menu.draw_yoffset[DRAW_MODE(s)])
451 #define mSX (SX + DRAW_XOFFSET(game_status))
452 #define mSY (SY + DRAW_YOFFSET(game_status))
454 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
455 menu.list_size[game_status] : \
456 MAX_MENU_ENTRIES_ON_SCREEN)
458 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
459 NUM_MENU_ENTRIES_ON_SCREEN)
462 /* title display and control definitions */
464 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
465 2 * MAX_NUM_TITLE_MESSAGES)
467 #define NO_DIRECT_LEVEL_SELECT (-1)
470 static int num_title_screens = 0;
472 struct TitleControlInfo
481 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
483 /* main menu display and control definitions */
485 #define MAIN_CONTROL_NAME 0
486 #define MAIN_CONTROL_LEVELS 1
487 #define MAIN_CONTROL_SCORES 2
488 #define MAIN_CONTROL_EDITOR 3
489 #define MAIN_CONTROL_INFO 4
490 #define MAIN_CONTROL_GAME 5
491 #define MAIN_CONTROL_SETUP 6
492 #define MAIN_CONTROL_QUIT 7
493 #define MAIN_CONTROL_PREV_LEVEL 8
494 #define MAIN_CONTROL_NEXT_LEVEL 9
495 #define MAIN_CONTROL_FIRST_LEVEL 10
496 #define MAIN_CONTROL_LAST_LEVEL 11
497 #define MAIN_CONTROL_LEVEL_NUMBER 12
498 #define MAIN_CONTROL_LEVEL_INFO_1 13
499 #define MAIN_CONTROL_LEVEL_INFO_2 14
500 #define MAIN_CONTROL_LEVEL_NAME 15
501 #define MAIN_CONTROL_LEVEL_AUTHOR 16
502 #define MAIN_CONTROL_LEVEL_YEAR 17
503 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
504 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
505 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
506 #define MAIN_CONTROL_TITLE_1 21
507 #define MAIN_CONTROL_TITLE_2 22
508 #define MAIN_CONTROL_TITLE_3 23
510 static char str_main_text_name[10];
511 static char str_main_text_first_level[10];
512 static char str_main_text_last_level[10];
513 static char str_main_text_level_number[10];
515 static char *main_text_name = str_main_text_name;
516 static char *main_text_first_level = str_main_text_first_level;
517 static char *main_text_last_level = str_main_text_last_level;
518 static char *main_text_level_number = str_main_text_level_number;
519 static char *main_text_levels = "Levelset";
520 static char *main_text_scores = "Hall Of Fame";
521 static char *main_text_editor = "Level Creator";
522 static char *main_text_info = "Info Screen";
523 static char *main_text_game = "Start Game";
524 static char *main_text_setup = "Setup";
525 static char *main_text_quit = "Quit";
526 static char *main_text_level_name = level.name;
527 static char *main_text_level_author = level.author;
528 static char *main_text_level_year = NULL;
529 static char *main_text_level_imported_from = NULL;
530 static char *main_text_level_imported_by = NULL;
531 static char *main_text_level_tested_by = NULL;
533 struct MainControlInfo
537 struct MenuPosInfo *pos_button;
540 struct TextPosInfo *pos_text;
543 struct TextPosInfo *pos_input;
547 static struct MainControlInfo main_controls[] =
551 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
552 &menu.main.text.name, &main_text_name,
553 &menu.main.input.name, &setup.player_name,
557 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
558 &menu.main.text.levels, &main_text_levels,
563 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
564 &menu.main.text.scores, &main_text_scores,
569 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
570 &menu.main.text.editor, &main_text_editor,
575 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
576 &menu.main.text.info, &main_text_info,
581 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
582 &menu.main.text.game, &main_text_game,
587 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
588 &menu.main.text.setup, &main_text_setup,
593 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
594 &menu.main.text.quit, &main_text_quit,
598 /* (these two buttons are real gadgets) */
600 MAIN_CONTROL_PREV_LEVEL,
601 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
606 MAIN_CONTROL_NEXT_LEVEL,
607 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
613 MAIN_CONTROL_FIRST_LEVEL,
615 &menu.main.text.first_level, &main_text_first_level,
619 MAIN_CONTROL_LAST_LEVEL,
621 &menu.main.text.last_level, &main_text_last_level,
625 MAIN_CONTROL_LEVEL_NUMBER,
627 &menu.main.text.level_number, &main_text_level_number,
631 MAIN_CONTROL_LEVEL_INFO_1,
633 &menu.main.text.level_info_1, NULL,
637 MAIN_CONTROL_LEVEL_INFO_2,
639 &menu.main.text.level_info_2, NULL,
643 MAIN_CONTROL_LEVEL_NAME,
645 &menu.main.text.level_name, &main_text_level_name,
649 MAIN_CONTROL_LEVEL_AUTHOR,
651 &menu.main.text.level_author, &main_text_level_author,
655 MAIN_CONTROL_LEVEL_YEAR,
657 &menu.main.text.level_year, &main_text_level_year,
661 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
663 &menu.main.text.level_imported_from, &main_text_level_imported_from,
667 MAIN_CONTROL_LEVEL_IMPORTED_BY,
669 &menu.main.text.level_imported_by, &main_text_level_imported_by,
673 MAIN_CONTROL_LEVEL_TESTED_BY,
675 &menu.main.text.level_tested_by, &main_text_level_tested_by,
679 MAIN_CONTROL_TITLE_1,
681 &menu.main.text.title_1, &setup.internal.program_title,
685 MAIN_CONTROL_TITLE_2,
687 &menu.main.text.title_2, &setup.internal.program_copyright,
691 MAIN_CONTROL_TITLE_3,
693 &menu.main.text.title_3, &setup.internal.program_company,
706 static int getTitleScreenGraphic(int nr, boolean initial)
708 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
711 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
713 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
717 static int getTitleScreenGameMode(boolean initial)
719 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
723 static int getTitleMessageGameMode(boolean initial)
725 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
728 static int getTitleAnimMode(struct TitleControlInfo *tci)
730 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
732 return base + tci->local_nr;
736 static int getTitleScreenBackground(boolean initial)
738 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
743 static int getTitleMessageBackground(int nr, boolean initial)
745 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
749 static int getTitleBackground(int nr, boolean initial, boolean is_image)
751 int base = (is_image ?
752 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
753 IMG_BACKGROUND_TITLESCREEN_1) :
754 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
755 IMG_BACKGROUND_TITLEMESSAGE_1));
756 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
757 IMG_BACKGROUND_TITLE);
758 int graphic_local = base + nr;
760 if (graphic_info[graphic_local].bitmap != NULL)
761 return graphic_local;
763 if (graphic_info[graphic_global].bitmap != NULL)
764 return graphic_global;
766 return IMG_UNDEFINED;
769 static int getTitleSound(struct TitleControlInfo *tci)
771 boolean is_image = tci->is_image;
772 int initial = tci->initial;
773 int nr = tci->local_nr;
774 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
775 int base = (is_image ?
776 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
777 SND_BACKGROUND_TITLESCREEN_1) :
778 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
779 SND_BACKGROUND_TITLEMESSAGE_1));
780 int sound_global = menu.sound[mode];
781 int sound_local = base + nr;
784 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
785 nr, initial, is_image,
786 sound_global, getSoundListEntry(sound_global)->filename,
787 sound_local, getSoundListEntry(sound_local)->filename);
790 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
793 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
796 return SND_UNDEFINED;
799 static int getTitleMusic(struct TitleControlInfo *tci)
801 boolean is_image = tci->is_image;
802 int initial = tci->initial;
803 int nr = tci->local_nr;
804 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
805 int base = (is_image ?
806 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
807 MUS_BACKGROUND_TITLESCREEN_1) :
808 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
809 MUS_BACKGROUND_TITLEMESSAGE_1));
810 int music_global = menu.music[mode];
811 int music_local = base + nr;
814 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
815 nr, initial, is_image,
816 music_global, getMusicListEntry(music_global)->filename,
817 music_local, getMusicListEntry(music_local)->filename);
820 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
823 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
826 return MUS_UNDEFINED;
829 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
831 boolean is_image = tci->is_image;
832 boolean initial = tci->initial;
833 boolean first = tci->first;
834 int nr = tci->local_nr;
835 struct TitleMessageInfo tmi;
836 struct TitleFadingInfo ti;
838 tmi = (is_image ? (initial ? (first ?
839 titlescreen_initial_first[nr] :
840 titlescreen_initial[nr])
842 titlescreen_first[nr] :
844 : (initial ? (first ?
845 titlemessage_initial_first[nr] :
846 titlemessage_initial[nr])
848 titlemessage_first[nr] :
851 ti.fade_mode = tmi.fade_mode;
852 ti.fade_delay = tmi.fade_delay;
853 ti.post_delay = tmi.post_delay;
854 ti.auto_delay = tmi.auto_delay;
859 static int compareTitleControlInfo(const void *object1, const void *object2)
861 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
862 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
865 if (tci1->initial != tci2->initial)
866 compare_result = (tci1->initial ? -1 : +1);
867 else if (tci1->sort_priority != tci2->sort_priority)
868 compare_result = tci1->sort_priority - tci2->sort_priority;
869 else if (tci1->is_image != tci2->is_image)
870 compare_result = (tci1->is_image ? -1 : +1);
872 compare_result = tci1->local_nr - tci2->local_nr;
874 return compare_result;
877 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
879 int nr, int sort_priority)
881 title_controls[num_title_screens].is_image = is_image;
882 title_controls[num_title_screens].initial = initial;
883 title_controls[num_title_screens].local_nr = nr;
884 title_controls[num_title_screens].sort_priority = sort_priority;
886 title_controls[num_title_screens].first = FALSE; /* will be set later */
891 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
895 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
897 int graphic = getTitleScreenGraphic(i, initial);
898 Bitmap *bitmap = graphic_info[graphic].bitmap;
899 int sort_priority = graphic_info[graphic].sort_priority;
902 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
905 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
907 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
908 char *filename = getLevelSetTitleMessageFilename(i, initial);
909 int sort_priority = tmi->sort_priority;
911 if (filename != NULL)
912 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
916 static void InitializeTitleControls(boolean show_title_initial)
918 num_title_screens = 0;
920 /* 1st step: initialize title screens for game start (only when starting) */
921 if (show_title_initial)
922 InitializeTitleControls_CheckTitleInfo(TRUE);
924 /* 2nd step: initialize title screens for current level set */
925 InitializeTitleControls_CheckTitleInfo(FALSE);
927 /* sort title screens according to sort_priority and title number */
928 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
929 compareTitleControlInfo);
931 /* mark first title screen */
932 title_controls[0].first = TRUE;
935 static boolean visibleMenuPos(struct MenuPosInfo *pos)
937 return (pos != NULL && pos->x != -1 && pos->y != -1);
940 static boolean visibleTextPos(struct TextPosInfo *pos)
942 return (pos != NULL && pos->x != -1 && pos->y != -1);
945 static void InitializeMainControls()
947 boolean local_team_mode = (!options.network && setup.team_mode);
950 /* set main control text values to dynamically determined values */
951 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
953 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
954 menu.main.text.first_level.size));
955 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
956 menu.main.text.last_level.size));
957 strcpy(main_text_level_number, int2str(level_nr,
958 menu.main.text.level_number.size));
960 main_text_level_year = leveldir_current->year;
961 main_text_level_imported_from = leveldir_current->imported_from;
962 main_text_level_imported_by = leveldir_current->imported_by;
963 main_text_level_tested_by = leveldir_current->tested_by;
965 /* set main control screen positions to dynamically determined values */
966 for (i = 0; main_controls[i].nr != -1; i++)
968 struct MainControlInfo *mci = &main_controls[i];
970 struct MenuPosInfo *pos_button = mci->pos_button;
971 struct TextPosInfo *pos_text = mci->pos_text;
972 struct TextPosInfo *pos_input = mci->pos_input;
973 char *text = (mci->text ? *mci->text : NULL);
974 char *input = (mci->input ? *mci->input : NULL);
975 int button_graphic = mci->button_graphic;
976 int font_text = (pos_text ? pos_text->font : -1);
977 int font_input = (pos_input ? pos_input->font : -1);
979 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
980 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
981 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
982 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
983 int text_chars = (text != NULL ? strlen(text) : 0);
984 int input_chars = (input != NULL ? strlen(input) : 0);
987 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
989 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
990 int text_width = font_text_width * text_chars;
991 int text_height = font_text_height;
992 int input_width = font_input_width * input_chars;
993 int input_height = font_input_height;
995 if (nr == MAIN_CONTROL_NAME)
997 menu.main.input.name.width = input_width;
998 menu.main.input.name.height = input_height;
1001 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
1003 pos_button->width = button_width;
1004 pos_button->height = button_height;
1007 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
1009 /* calculate size for non-clickable text -- needed for text alignment */
1010 boolean calculate_text_size = (pos_button == NULL && text != NULL);
1012 if (pos_text->width == -1 || calculate_text_size)
1013 pos_text->width = text_width;
1014 if (pos_text->height == -1 || calculate_text_size)
1015 pos_text->height = text_height;
1017 if (visibleMenuPos(pos_button))
1019 if (pos_text->x == -1)
1020 pos_text->x = pos_button->x + pos_button->width;
1021 if (pos_text->y == -1)
1023 pos_button->y + (pos_button->height - pos_text->height) / 2;
1027 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
1029 if (visibleTextPos(pos_text))
1031 if (pos_input->x == -1)
1032 pos_input->x = pos_text->x + pos_text->width;
1033 if (pos_input->y == -1)
1034 pos_input->y = pos_text->y;
1037 if (pos_input->width == -1)
1038 pos_input->width = input_width;
1039 if (pos_input->height == -1)
1040 pos_input->height = input_height;
1045 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1046 int graphic, boolean pressed)
1048 struct GraphicInfo *g = &graphic_info[graphic];
1051 int xoffset = (pressed ? g->pressed_xoffset : 0);
1052 int yoffset = (pressed ? g->pressed_yoffset : 0);
1054 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1056 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1057 g->width, g->height, dst_x, dst_y);
1060 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1061 boolean active_input,
1062 boolean pressed_button)
1066 for (i = 0; main_controls[i].nr != -1; i++)
1068 struct MainControlInfo *mci = &main_controls[i];
1070 if (mci->nr == nr || nr == -1)
1072 struct MenuPosInfo *pos_button = mci->pos_button;
1073 struct TextPosInfo *pos_text = mci->pos_text;
1074 struct TextPosInfo *pos_input = mci->pos_input;
1075 char *text = (mci->text ? *mci->text : NULL);
1076 char *input = (mci->input ? *mci->input : NULL);
1077 int button_graphic = mci->button_graphic;
1078 int font_text = (pos_text ? pos_text->font : -1);
1079 int font_input = (pos_input ? pos_input->font : -1);
1083 button_graphic = BUTTON_ACTIVE(button_graphic);
1084 font_text = FONT_ACTIVE(font_text);
1089 font_input = FONT_ACTIVE(font_input);
1092 if (visibleMenuPos(pos_button))
1094 struct MenuPosInfo *pos = pos_button;
1095 int x = mSX + pos->x;
1096 int y = mSY + pos->y;
1098 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1099 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1102 if (visibleTextPos(pos_text) && text != NULL)
1104 struct TextPosInfo *pos = pos_text;
1105 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1106 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1109 /* (check why/if this is needed) */
1110 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1112 DrawText(x, y, text, font_text);
1115 if (visibleTextPos(pos_input) && input != NULL)
1117 struct TextPosInfo *pos = pos_input;
1118 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1119 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1122 /* (check why/if this is needed) */
1123 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1125 DrawText(x, y, input, font_input);
1131 static void DrawCursorAndText_Main(int nr, boolean active_text,
1132 boolean pressed_button)
1134 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1138 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1139 boolean pressed_button)
1141 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1145 static struct MainControlInfo *getMainControlInfo(int nr)
1149 for (i = 0; main_controls[i].nr != -1; i++)
1150 if (main_controls[i].nr == nr)
1151 return &main_controls[i];
1156 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1161 int rect_x = ALIGNED_TEXT_XPOS(rect);
1162 int rect_y = ALIGNED_TEXT_YPOS(rect);
1164 return (x >= rect_x && x < rect_x + rect->width &&
1165 y >= rect_y && y < rect_y + rect->height);
1168 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1173 int rect_x = ALIGNED_TEXT_XPOS(rect);
1174 int rect_y = ALIGNED_TEXT_YPOS(rect);
1177 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1178 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1179 (x >= rect_x && x < rect_x + rect->width &&
1180 y >= rect_y && y < rect_y + rect->height));
1183 return (x >= rect_x && x < rect_x + rect->width &&
1184 y >= rect_y && y < rect_y + rect->height);
1187 static void AdjustScrollbar(int id, int items_max, int items_visible,
1190 struct GadgetInfo *gi = screen_gadget[id];
1192 if (item_position > items_max - items_visible)
1193 item_position = items_max - items_visible;
1195 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1196 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1197 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1200 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1202 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1206 static void clearMenuListArea()
1208 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1210 /* correct scrollbar position if placed outside menu (playfield) area */
1211 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1212 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1214 /* clear menu list area, but not title or scrollbar */
1215 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1216 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1219 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1221 static int cursor_array[MAX_LEV_FIELDY];
1222 int x = mSX + TILEX * xpos;
1223 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1228 cursor_array[ypos] = graphic;
1230 graphic = cursor_array[ypos];
1234 graphic = BUTTON_ACTIVE(graphic);
1236 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1237 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1240 static void initCursor(int ypos, int graphic)
1242 drawCursorExt(0, ypos, FALSE, graphic);
1245 static void drawCursor(int ypos, boolean active)
1247 drawCursorExt(0, ypos, active, -1);
1250 static void drawCursorXY(int xpos, int ypos, int graphic)
1252 drawCursorExt(xpos, ypos, FALSE, graphic);
1255 static void drawChooseTreeCursor(int ypos, boolean active)
1257 drawCursorExt(0, ypos, active, -1);
1262 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
1263 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1264 setup.internal.program_copyright);
1267 void DrawTitleScreenImage(int nr, boolean initial)
1269 int graphic = getTitleScreenGraphic(nr, initial);
1270 Bitmap *bitmap = graphic_info[graphic].bitmap;
1271 int width = graphic_info[graphic].width;
1272 int height = graphic_info[graphic].height;
1273 int src_x = graphic_info[graphic].src_x;
1274 int src_y = graphic_info[graphic].src_y;
1280 if (width > WIN_XSIZE)
1282 /* image width too large for window => center image horizontally */
1283 src_x = (width - WIN_XSIZE) / 2;
1287 if (height > WIN_YSIZE)
1289 /* image height too large for window => center image vertically */
1290 src_y = (height - WIN_YSIZE) / 2;
1294 /* always display title screens centered */
1295 dst_x = (WIN_XSIZE - width) / 2;
1296 dst_y = (WIN_YSIZE - height) / 2;
1298 SetDrawBackgroundMask(REDRAW_ALL);
1299 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1301 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1303 if (DrawingOnBackground(dst_x, dst_y))
1304 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1306 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1308 redraw_mask = REDRAW_ALL;
1311 void DrawTitleScreenMessage(int nr, boolean initial)
1313 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1314 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1316 if (filename == NULL)
1319 /* force TITLE font on title message screen */
1320 SetFontStatus(getTitleMessageGameMode(initial));
1322 /* if chars *and* width set to "-1", automatically determine width */
1323 if (tmi->chars == -1 && tmi->width == -1)
1324 tmi->width = viewport.window[game_status].width;
1326 /* if lines *and* height set to "-1", automatically determine height */
1327 if (tmi->lines == -1 && tmi->height == -1)
1328 tmi->height = viewport.window[game_status].height;
1330 /* if chars set to "-1", automatically determine by text and font width */
1331 if (tmi->chars == -1)
1332 tmi->chars = tmi->width / getFontWidth(tmi->font);
1334 tmi->width = tmi->chars * getFontWidth(tmi->font);
1336 /* if lines set to "-1", automatically determine by text and font height */
1337 if (tmi->lines == -1)
1338 tmi->lines = tmi->height / getFontHeight(tmi->font);
1340 tmi->height = tmi->lines * getFontHeight(tmi->font);
1342 /* if x set to "-1", automatically determine by width and alignment */
1344 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1346 /* if y set to "-1", automatically determine by height and alignment */
1348 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1350 SetDrawBackgroundMask(REDRAW_ALL);
1351 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1353 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1355 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1356 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1357 tmi->autowrap, tmi->centered, tmi->parse_comments);
1362 void DrawTitleScreen()
1364 KeyboardAutoRepeatOff();
1366 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1369 boolean CheckTitleScreen(boolean levelset_has_changed)
1371 static boolean show_title_initial = TRUE;
1372 boolean show_titlescreen = FALSE;
1374 /* needed to be able to skip title screen, if no image or message defined */
1375 InitializeTitleControls(show_title_initial);
1377 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1378 show_titlescreen = TRUE;
1380 /* show initial title images and messages only once at program start */
1381 show_title_initial = FALSE;
1383 return (show_titlescreen && num_title_screens > 0);
1388 static LevelDirTree *leveldir_last_valid = NULL;
1389 boolean levelset_has_changed = FALSE;
1390 int fade_mask = REDRAW_FIELD;
1392 LimitScreenUpdates(FALSE);
1394 FadeSetLeaveScreen();
1396 /* do not fade out here -- function may continue and fade on editor screen */
1399 FadeSoundsAndMusic();
1401 ExpireSoundLoops(FALSE);
1403 KeyboardAutoRepeatOn();
1406 audio.sound_deactivated = FALSE;
1410 /* needed if last screen was the playing screen, invoked from level editor */
1411 if (level_editor_test_game)
1413 CloseDoor(DOOR_CLOSE_ALL);
1415 SetGameStatus(GAME_MODE_EDITOR);
1422 /* needed if last screen was the setup screen and fullscreen state changed */
1423 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1424 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1426 /* leveldir_current may be invalid (level group, parent link) */
1427 if (!validLevelSeries(leveldir_current))
1428 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1430 if (leveldir_current != leveldir_last_valid)
1431 levelset_has_changed = TRUE;
1433 /* store valid level series information */
1434 leveldir_last_valid = leveldir_current;
1436 init_last = init; /* switch to new busy animation */
1438 /* needed if last screen (level choice) changed graphics, sounds or music */
1439 ReloadCustomArtwork(0);
1441 if (CheckTitleScreen(levelset_has_changed))
1443 game_status_last_screen = GAME_MODE_MAIN;
1445 SetGameStatus(GAME_MODE_TITLE);
1452 if (redraw_mask & REDRAW_ALL)
1453 fade_mask = REDRAW_ALL;
1455 if (CheckIfGlobalBorderHasChanged())
1456 fade_mask = REDRAW_ALL;
1460 /* needed if different viewport properties defined for menues */
1461 ChangeViewportPropertiesIfNeeded();
1463 SetDrawtoField(DRAW_TO_BACKBUFFER);
1465 /* level_nr may have been set to value over handicap with level editor */
1466 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1467 level_nr = leveldir_current->handicap_level;
1469 LoadLevel(level_nr);
1470 LoadScore(level_nr);
1472 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1473 SetDrawDeactivationMask(REDRAW_NONE);
1474 SetDrawBackgroundMask(REDRAW_FIELD);
1476 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1479 if (fade_mask == REDRAW_ALL)
1480 RedrawGlobalBorder();
1485 InitializeMainControls();
1487 DrawCursorAndText_Main(-1, FALSE, FALSE);
1488 DrawPreviewLevelInitial();
1490 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1493 if (TAPE_IS_EMPTY(tape))
1495 DrawCompleteVideoDisplay();
1500 /* create gadgets for main menu screen */
1501 FreeScreenGadgets();
1502 CreateScreenGadgets();
1504 /* map gadgets for main menu screen */
1506 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1508 /* copy actual game door content to door double buffer for OpenDoor() */
1509 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1510 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1512 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1514 DrawMaskedBorder(fade_mask);
1519 /* update screen area with special editor door */
1520 redraw_mask |= REDRAW_ALL;
1523 SetMouseCursor(CURSOR_DEFAULT);
1525 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1528 static void gotoTopLevelDir()
1530 /* move upwards until inside (but not above) top level directory */
1531 while (leveldir_current->node_parent &&
1532 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1534 /* write a "path" into level tree for easy navigation to last level */
1535 if (leveldir_current->node_parent->node_group->cl_first == -1)
1537 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1538 int leveldir_pos = posTreeInfo(leveldir_current);
1539 int num_page_entries;
1540 int cl_first, cl_cursor;
1542 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1543 num_page_entries = num_leveldirs;
1545 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1547 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1548 cl_cursor = leveldir_pos - cl_first;
1550 leveldir_current->node_parent->node_group->cl_first = cl_first;
1551 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1554 leveldir_current = leveldir_current->node_parent;
1558 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1560 static unsigned int title_delay = 0;
1561 static int title_screen_nr = 0;
1562 static int last_sound = -1, last_music = -1;
1563 boolean return_to_main_menu = FALSE;
1564 struct TitleControlInfo *tci;
1567 if (button == MB_MENU_INITIALIZE)
1570 title_screen_nr = 0;
1571 tci = &title_controls[title_screen_nr];
1573 SetAnimStatus(getTitleAnimMode(tci));
1575 last_sound = SND_UNDEFINED;
1576 last_music = MUS_UNDEFINED;
1578 if (num_title_screens != 0)
1580 FadeSetEnterScreen();
1582 /* use individual title fading instead of global "enter screen" fading */
1583 fading = getTitleFading(tci);
1586 if (game_status_last_screen == GAME_MODE_INFO)
1588 if (num_title_screens == 0)
1590 /* switch game mode from title screen mode back to info screen mode */
1591 SetGameStatus(GAME_MODE_INFO);
1593 DrawInfoScreen_NotAvailable("Title screen information:",
1594 "No title screen for this level set.");
1598 FadeSoundsAndMusic();
1601 FadeOut(REDRAW_ALL);
1603 /* only required to update logic for redrawing global border */
1606 /* title screens may have different window size */
1607 ChangeViewportPropertiesIfNeeded();
1610 DrawTitleScreenImage(tci->local_nr, tci->initial);
1612 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1614 sound = getTitleSound(tci);
1615 music = getTitleMusic(tci);
1617 if (sound != last_sound)
1618 PlayMenuSoundExt(sound);
1619 if (music != last_music)
1620 PlayMenuMusicExt(music);
1625 SetMouseCursor(CURSOR_NONE);
1629 DelayReached(&title_delay, 0); /* reset delay counter */
1634 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1635 button = MB_MENU_CHOICE;
1637 if (button == MB_MENU_LEAVE)
1639 return_to_main_menu = TRUE;
1641 else if (button == MB_MENU_CHOICE)
1643 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1645 SetGameStatus(GAME_MODE_INFO);
1647 info_mode = INFO_MODE_MAIN;
1656 if (title_screen_nr < num_title_screens)
1658 tci = &title_controls[title_screen_nr];
1660 SetAnimStatus(getTitleAnimMode(tci));
1662 sound = getTitleSound(tci);
1663 music = getTitleMusic(tci);
1665 if (last_sound != SND_UNDEFINED && sound != last_sound)
1666 FadeSound(last_sound);
1667 if (last_music != MUS_UNDEFINED && music != last_music)
1670 fading = getTitleFading(tci);
1672 FadeOut(REDRAW_ALL);
1675 DrawTitleScreenImage(tci->local_nr, tci->initial);
1677 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1679 sound = getTitleSound(tci);
1680 music = getTitleMusic(tci);
1682 if (sound != last_sound)
1683 PlayMenuSoundExt(sound);
1684 if (music != last_music)
1685 PlayMenuMusicExt(music);
1692 DelayReached(&title_delay, 0); /* reset delay counter */
1696 FadeSoundsAndMusic();
1698 return_to_main_menu = TRUE;
1702 if (return_to_main_menu)
1704 SetMouseCursor(CURSOR_DEFAULT);
1706 /* force full menu screen redraw after displaying title screens */
1707 redraw_mask = REDRAW_ALL;
1709 if (game_status_last_screen == GAME_MODE_INFO)
1711 SetGameStatus(GAME_MODE_INFO);
1713 info_mode = INFO_MODE_MAIN;
1717 else /* default: return to main menu */
1719 SetGameStatus(GAME_MODE_MAIN);
1726 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1728 int old_level_nr = level_nr;
1731 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1732 new_level_nr = selected_level_nr;
1734 new_level_nr = old_level_nr + step * direction;
1736 if (new_level_nr < leveldir_current->first_level)
1737 new_level_nr = leveldir_current->first_level;
1738 if (new_level_nr > leveldir_current->last_level)
1739 new_level_nr = leveldir_current->last_level;
1741 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1743 /* skipping levels is only allowed when trying to skip single level */
1744 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1745 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1747 leveldir_current->handicap_level++;
1748 SaveLevelSetup_SeriesInfo();
1751 new_level_nr = leveldir_current->handicap_level;
1754 if (new_level_nr != old_level_nr)
1756 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1758 PlaySound(SND_MENU_ITEM_SELECTING);
1760 level_nr = new_level_nr;
1762 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1763 int2str(level_nr, menu.main.text.level_number.size),
1764 mci->pos_text->font);
1766 LoadLevel(level_nr);
1767 DrawPreviewLevelInitial();
1771 DrawCompleteVideoDisplay();
1773 /* needed because DrawPreviewLevelInitial() takes some time */
1775 /* SyncDisplay(); */
1779 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1781 static int choice = MAIN_CONTROL_GAME;
1782 static boolean button_pressed_last = FALSE;
1783 boolean button_pressed = FALSE;
1787 if (button == MB_MENU_INITIALIZE)
1789 DrawCursorAndText_Main(choice, TRUE, FALSE);
1794 if (mx || my) /* mouse input */
1798 for (i = 0; main_controls[i].nr != -1; i++)
1800 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1801 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1802 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1804 pos = main_controls[i].nr;
1810 // handle pressed/unpressed state for active/inactive menu buttons
1811 // (if pos != -1, "i" contains index position corresponding to "pos")
1813 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1814 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1815 button_pressed = TRUE;
1817 if (button_pressed != button_pressed_last)
1819 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1822 PlaySound(SND_MENU_BUTTON_PRESSING);
1824 PlaySound(SND_MENU_BUTTON_RELEASING);
1827 else if (dx || dy) /* keyboard input */
1829 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1830 choice == MAIN_CONTROL_SETUP))
1831 button = MB_MENU_CHOICE;
1836 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1838 HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT);
1840 else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1842 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1844 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1846 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1848 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1850 CloseDoor(DOOR_CLOSE_2);
1852 SetGameStatus(GAME_MODE_LEVELNR);
1854 ChangeViewportPropertiesIfNeeded();
1856 DrawChooseLevelNr();
1858 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1864 PlaySound(SND_MENU_ITEM_ACTIVATING);
1866 DrawCursorAndText_Main(choice, FALSE, FALSE);
1867 DrawCursorAndText_Main(pos, TRUE, button_pressed);
1874 PlaySound(SND_MENU_ITEM_SELECTING);
1876 if (pos == MAIN_CONTROL_NAME)
1878 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
1880 HandleTypeName(strlen(setup.player_name), 0);
1882 else if (pos == MAIN_CONTROL_LEVELS)
1886 CloseDoor(DOOR_CLOSE_2);
1888 SetGameStatus(GAME_MODE_LEVELS);
1890 SaveLevelSetup_LastSeries();
1891 SaveLevelSetup_SeriesInfo();
1893 if (setup.internal.choose_from_top_leveldir)
1896 ChangeViewportPropertiesIfNeeded();
1898 DrawChooseLevelSet();
1901 else if (pos == MAIN_CONTROL_SCORES)
1903 CloseDoor(DOOR_CLOSE_2);
1905 SetGameStatus(GAME_MODE_SCORES);
1909 else if (pos == MAIN_CONTROL_EDITOR)
1911 if (leveldir_current->readonly &&
1912 !strEqual(setup.player_name, "Artsoft"))
1913 Request("This level is read only!", REQ_CONFIRM);
1915 CloseDoor(DOOR_CLOSE_2);
1917 SetGameStatus(GAME_MODE_EDITOR);
1919 FadeSetEnterScreen();
1923 else if (pos == MAIN_CONTROL_INFO)
1925 CloseDoor(DOOR_CLOSE_2);
1927 SetGameStatus(GAME_MODE_INFO);
1929 info_mode = INFO_MODE_MAIN;
1931 ChangeViewportPropertiesIfNeeded();
1935 else if (pos == MAIN_CONTROL_GAME)
1937 StartGameActions(options.network, setup.autorecord, level.random_seed);
1939 else if (pos == MAIN_CONTROL_SETUP)
1941 CloseDoor(DOOR_CLOSE_2);
1943 SetGameStatus(GAME_MODE_SETUP);
1945 setup_mode = SETUP_MODE_MAIN;
1947 ChangeViewportPropertiesIfNeeded();
1951 else if (pos == MAIN_CONTROL_QUIT)
1953 SaveLevelSetup_LastSeries();
1954 SaveLevelSetup_SeriesInfo();
1956 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
1957 SetGameStatus(GAME_MODE_QUIT);
1962 button_pressed_last = button_pressed;
1966 /* ========================================================================= */
1967 /* info screen functions */
1968 /* ========================================================================= */
1970 static struct TokenInfo *info_info;
1971 static int num_info_info; /* number of info entries shown on screen */
1972 static int max_info_info; /* total number of info entries in list */
1974 static void execInfoTitleScreen()
1976 info_mode = INFO_MODE_TITLE;
1981 static void execInfoElements()
1983 info_mode = INFO_MODE_ELEMENTS;
1988 static void execInfoMusic()
1990 info_mode = INFO_MODE_MUSIC;
1995 static void execInfoCredits()
1997 info_mode = INFO_MODE_CREDITS;
2002 static void execInfoProgram()
2004 info_mode = INFO_MODE_PROGRAM;
2009 static void execInfoVersion()
2011 info_mode = INFO_MODE_VERSION;
2016 static void execInfoLevelSet()
2018 info_mode = INFO_MODE_LEVELSET;
2023 static void execExitInfo()
2025 SetGameStatus(GAME_MODE_MAIN);
2030 static struct TokenInfo info_info_main[] =
2032 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2033 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2034 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2035 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2036 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2037 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2038 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2039 { TYPE_EMPTY, NULL, "" },
2040 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2045 static int getMenuTextFont(int type)
2047 if (type & (TYPE_SWITCH |
2059 static struct TokenInfo *setup_info;
2060 static struct TokenInfo setup_info_input[];
2062 static struct TokenInfo *menu_info;
2064 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2065 int screen_pos, int menu_info_pos_raw,
2068 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2069 struct TokenInfo *ti = &token_info[pos];
2070 int xpos = MENU_SCREEN_START_XPOS;
2071 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2072 int font_nr = getMenuTextFont(ti->type);
2074 if (token_info == setup_info_input)
2075 font_nr = FONT_MENU_1;
2078 font_nr = FONT_ACTIVE(font_nr);
2080 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2082 if (ti->type & ~TYPE_SKIP_ENTRY)
2083 drawCursor(screen_pos, active);
2086 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2089 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2092 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2095 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2098 static char *window_size_text;
2099 static char *scaling_type_text;
2101 static void drawSetupValue(int, int);
2103 static void drawMenuInfoList(int first_entry, int num_page_entries,
2104 int max_page_entries)
2108 if (first_entry + num_page_entries > max_page_entries)
2111 clearMenuListArea();
2113 for (i = 0; i < num_page_entries; i++)
2115 int menu_info_pos = first_entry + i;
2116 struct TokenInfo *si = &menu_info[menu_info_pos];
2117 void *value_ptr = si->value;
2119 /* set some entries to "unchangeable" according to other variables */
2120 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2121 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2122 (value_ptr == &setup.sound_music && !audio.music_available) ||
2123 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2124 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2125 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2126 si->type |= TYPE_GHOSTED;
2128 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2129 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2130 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2131 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2132 else if (si->type & ~TYPE_SKIP_ENTRY)
2133 initCursor(i, IMG_MENU_BUTTON);
2135 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2137 if (si->type & TYPE_VALUE &&
2138 menu_info == setup_info)
2139 drawSetupValue(i, menu_info_pos);
2143 static void DrawInfoScreen_Main()
2145 int fade_mask = REDRAW_FIELD;
2148 if (redraw_mask & REDRAW_ALL)
2149 fade_mask = REDRAW_ALL;
2151 if (CheckIfGlobalBorderHasChanged())
2152 fade_mask = REDRAW_ALL;
2155 FadeSoundsAndMusic();
2157 FreeScreenGadgets();
2158 CreateScreenGadgets();
2160 /* (needed after displaying title screens which disable auto repeat) */
2161 KeyboardAutoRepeatOn();
2163 FadeSetLeaveScreen();
2167 ChangeViewportPropertiesIfNeeded();
2171 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2173 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2175 info_info = info_info_main;
2177 // determine maximal number of info entries that can be displayed on screen
2179 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2182 // determine maximal number of info entries available for menu of info screen
2184 for (i = 0; info_info[i].type != 0; i++)
2187 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2189 MapScreenGadgets(max_info_info);
2194 DrawMaskedBorder(fade_mask);
2199 static void changeSetupValue(int, int, int);
2201 void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2202 int mode, int num_page_entries, int max_page_entries)
2204 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2205 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2206 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2207 int *num_page_entries_last = num_page_entries_all_last[game_status];
2208 int *choice_store = choice_stores[game_status];
2209 int *first_entry_store = first_entry_stores[game_status];
2210 int choice = choice_store[mode]; /* starts with 0 */
2211 int first_entry = first_entry_store[mode]; /* starts with 0 */
2213 int y = choice - first_entry;
2215 boolean position_set_by_scrollbar = (dx == 999);
2216 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2219 if (button == MB_MENU_INITIALIZE)
2221 // check if number of menu page entries has changed (may happen by change
2222 // of custom artwork definition value for 'list_size' for this menu screen)
2223 // (in this case, the last menu position most probably has to be corrected)
2224 if (num_page_entries != num_page_entries_last[mode])
2226 choice_store[mode] = first_entry_store[mode] = 0;
2228 choice = first_entry = 0;
2231 num_page_entries_last[mode] = num_page_entries;
2234 /* advance to first valid menu entry */
2235 while (choice < num_page_entries &&
2236 menu_info[choice].type & TYPE_SKIP_ENTRY)
2239 if (position_set_by_scrollbar)
2240 first_entry = first_entry_store[mode] = dy;
2242 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2243 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2245 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2247 if (choice < first_entry)
2249 choice = first_entry;
2251 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2254 else if (choice > first_entry + num_page_entries - 1)
2256 choice = first_entry + num_page_entries - 1;
2258 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2262 choice_store[mode] = choice;
2264 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2268 else if (button == MB_MENU_LEAVE)
2270 PlaySound(SND_MENU_ITEM_SELECTING);
2272 for (i = 0; i < max_page_entries; i++)
2274 if (menu_info[i].type & TYPE_LEAVE_MENU)
2276 void (*menu_callback_function)(void) = menu_info[i].value;
2280 menu_callback_function();
2282 break; /* absolutely needed because function changes 'menu_info'! */
2289 if (mx || my) /* mouse input */
2291 x = (mx - mSX) / 32;
2292 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2294 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2296 /* move cursor instead of scrolling when already at start/end of list */
2297 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2299 else if (dy == +1 * SCROLL_LINE &&
2300 first_entry + num_page_entries == max_page_entries)
2303 /* handle scrolling screen one line or page */
2305 y + dy > num_page_entries - 1)
2307 boolean redraw = FALSE;
2309 if (ABS(dy) == SCROLL_PAGE)
2310 step = num_page_entries - 1;
2312 if (dy < 0 && first_entry > 0)
2314 /* scroll page/line up */
2316 first_entry -= step;
2317 if (first_entry < 0)
2322 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2324 /* scroll page/line down */
2326 first_entry += step;
2327 if (first_entry + num_page_entries > max_page_entries)
2328 first_entry = MAX(0, max_page_entries - num_page_entries);
2335 choice += first_entry - first_entry_store[mode];
2337 if (choice < first_entry)
2339 choice = first_entry;
2341 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2344 else if (choice > first_entry + num_page_entries - 1)
2346 choice = first_entry + num_page_entries - 1;
2348 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2351 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2355 if (choice < first_entry ||
2356 choice > first_entry + num_page_entries - 1)
2357 first_entry += SIGN(dy);
2360 first_entry_store[mode] = first_entry;
2361 choice_store[mode] = choice;
2363 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2365 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2367 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2368 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2376 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2378 if (menu_info[choice].type & menu_navigation_type ||
2379 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2380 menu_info[choice].type & TYPE_YES_NO_AUTO)
2381 button = MB_MENU_CHOICE;
2386 /* jump to next non-empty menu entry (up or down) */
2387 while (first_entry + y > 0 &&
2388 first_entry + y < max_page_entries - 1 &&
2389 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2392 if (!IN_VIS_MENU(x, y))
2394 choice += y - y_old;
2396 if (choice < first_entry)
2397 first_entry = choice;
2398 else if (choice > first_entry + num_page_entries - 1)
2399 first_entry = choice - num_page_entries + 1;
2401 if (first_entry >= 0 &&
2402 first_entry + num_page_entries <= max_page_entries)
2404 first_entry_store[mode] = first_entry;
2406 if (choice < first_entry)
2407 choice = first_entry;
2408 else if (choice > first_entry + num_page_entries - 1)
2409 choice = first_entry + num_page_entries - 1;
2411 choice_store[mode] = choice;
2413 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2415 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2417 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2418 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2425 if (!anyScrollbarGadgetActive() &&
2426 IN_VIS_MENU(x, y) &&
2427 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2428 y >= 0 && y < num_page_entries)
2432 if (first_entry + y != choice &&
2433 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2435 PlaySound(SND_MENU_ITEM_ACTIVATING);
2437 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2438 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2440 choice = choice_store[mode] = first_entry + y;
2443 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2445 PlaySound(SND_MENU_ITEM_SELECTING);
2447 /* when selecting key headline, execute function for key value change */
2448 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2449 menu_info[first_entry + y + 1].type & TYPE_KEY)
2452 /* when selecting string value, execute function for list selection */
2453 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2454 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2457 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2459 void (*menu_callback_function)(void) =
2460 menu_info[first_entry + y].value;
2462 FadeSetFromType(menu_info[first_entry + y].type);
2464 menu_callback_function();
2466 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2467 menu_info == setup_info)
2469 changeSetupValue(y, first_entry + y, dx);
2475 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2477 menu_info = info_info;
2479 HandleMenuScreen(mx, my, dx, dy, button,
2480 info_mode, num_info_info, max_info_info);
2483 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2485 int ystart1 = mSY - SY + 100;
2486 int ystart2 = mSY - SY + 150;
2487 int ybottom = mSY - SY + SYSIZE - 20;
2489 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2491 FadeOut(REDRAW_FIELD);
2496 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2497 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2499 DrawTextSCentered(ybottom, FONT_TEXT_4,
2500 "Press any key or button for info menu");
2502 FadeIn(REDRAW_FIELD);
2505 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2507 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2508 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2509 int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2510 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2511 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2512 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2513 int ystep = MENU_SCREEN_INFO_YSTEP;
2514 int element, action, direction;
2522 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2523 infoscreen_step[i] = infoscreen_frame[i] = 0;
2528 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2530 DrawTextSCentered(ybottom, FONT_TEXT_4,
2531 "Press any key or button for next page");
2537 while (helpanim_info[j].element != HELPANIM_LIST_END)
2539 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2544 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2553 j += infoscreen_step[i - start];
2555 element = helpanim_info[j].element;
2556 action = helpanim_info[j].action;
2557 direction = helpanim_info[j].direction;
2560 element = EL_UNKNOWN;
2562 if (action != -1 && direction != -1)
2563 graphic = el_act_dir2img(element, action, direction);
2564 else if (action != -1)
2565 graphic = el_act2img(element, action);
2566 else if (direction != -1)
2567 graphic = el_dir2img(element, direction);
2569 graphic = el2img(element);
2571 delay = helpanim_info[j++].delay;
2576 if (infoscreen_frame[i - start] == 0)
2579 infoscreen_frame[i - start] = delay - 1;
2583 sync_frame = delay - infoscreen_frame[i - start];
2584 infoscreen_frame[i - start]--;
2587 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2589 if (!infoscreen_frame[i - start])
2590 infoscreen_step[i - start] = 0;
2594 if (!infoscreen_frame[i - start])
2595 infoscreen_step[i - start]++;
2596 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2602 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2604 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2605 graphic, sync_frame, USE_MASKING);
2608 DrawInfoScreen_HelpText(element, action, direction, i - start);
2613 redraw_mask |= REDRAW_FIELD;
2618 static char *getHelpText(int element, int action, int direction)
2620 char token[MAX_LINE_LEN];
2622 strcpy(token, element_info[element].token_name);
2625 strcat(token, element_action_info[action].suffix);
2627 if (direction != -1)
2628 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2630 return getHashEntry(helptext_info, token);
2633 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2635 int font_nr = FONT_INFO_ELEMENTS;
2636 int font_width = getFontWidth(font_nr);
2637 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2638 int sy = mSY + 65 + 2 * 32 + 1;
2639 int ystep = TILEY + 4;
2640 int pad_x = sx - SX;
2641 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2642 int max_lines_per_text = 2;
2645 if (action != -1 && direction != -1) /* element.action.direction */
2646 text = getHelpText(element, action, direction);
2648 if (text == NULL && action != -1) /* element.action */
2649 text = getHelpText(element, action, -1);
2651 if (text == NULL && direction != -1) /* element.direction */
2652 text = getHelpText(element, -1, direction);
2654 if (text == NULL) /* base element */
2655 text = getHelpText(element, -1, -1);
2657 if (text == NULL) /* not found */
2658 text = "No description available";
2660 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2661 sy += getFontHeight(font_nr) / 2;
2663 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2664 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2665 TRUE, FALSE, FALSE);
2668 void DrawInfoScreen_TitleScreen()
2670 game_status_last_screen = GAME_MODE_INFO;
2672 SetGameStatus(GAME_MODE_TITLE);
2677 void HandleInfoScreen_TitleScreen(int button)
2679 HandleTitleScreen(0, 0, 0, 0, button);
2682 void DrawInfoScreen_Elements()
2684 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2686 FadeOut(REDRAW_FIELD);
2691 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2693 FadeIn(REDRAW_FIELD);
2696 void HandleInfoScreen_Elements(int button)
2698 static unsigned int info_delay = 0;
2699 static int num_anims;
2700 static int num_pages;
2702 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2705 if (button == MB_MENU_INITIALIZE)
2707 boolean new_element = TRUE;
2711 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2713 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2715 else if (new_element)
2718 new_element = FALSE;
2722 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2726 if (button == MB_MENU_LEAVE)
2728 PlaySound(SND_MENU_ITEM_SELECTING);
2730 info_mode = INFO_MODE_MAIN;
2735 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2737 if (button != MB_MENU_INITIALIZE)
2739 PlaySound(SND_MENU_ITEM_SELECTING);
2744 if (page >= num_pages)
2746 FadeSoundsAndMusic();
2748 info_mode = INFO_MODE_MAIN;
2755 FadeSetNextScreen();
2757 if (button != MB_MENU_INITIALIZE)
2758 FadeOut(REDRAW_FIELD);
2760 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2762 if (button != MB_MENU_INITIALIZE)
2763 FadeIn(REDRAW_FIELD);
2767 if (DelayReached(&info_delay, GameFrameDelay))
2768 if (page < num_pages)
2769 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2771 PlayMenuSoundIfLoop();
2775 void DrawInfoScreen_Music()
2777 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2779 FadeOut(REDRAW_FIELD);
2786 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2788 FadeIn(REDRAW_FIELD);
2791 void HandleInfoScreen_Music(int button)
2793 static struct MusicFileInfo *list = NULL;
2794 int ystart1 = mSY - SY + 100;
2795 int ystart2 = mSY - SY + 150;
2796 int ybottom = mSY - SY + SYSIZE - 20;
2799 if (button == MB_MENU_INITIALIZE)
2801 list = music_file_info;
2805 FadeSoundsAndMusic();
2810 DrawTextSCentered(ystart1, FONT_TEXT_1,
2811 "No music info for this level set.");
2813 DrawTextSCentered(ybottom, FONT_TEXT_4,
2814 "Press any key or button for info menu");
2820 if (button == MB_MENU_LEAVE)
2822 PlaySound(SND_MENU_ITEM_SELECTING);
2824 FadeSoundsAndMusic();
2826 info_mode = INFO_MODE_MAIN;
2831 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2835 if (button != MB_MENU_INITIALIZE)
2837 PlaySound(SND_MENU_ITEM_SELECTING);
2845 FadeSoundsAndMusic();
2847 info_mode = INFO_MODE_MAIN;
2853 FadeSoundsAndMusic();
2855 if (list != music_file_info)
2856 FadeSetNextScreen();
2858 if (button != MB_MENU_INITIALIZE)
2859 FadeOut(REDRAW_FIELD);
2866 int sound = list->music;
2868 if (sound_info[sound].loop)
2869 PlaySoundLoop(sound);
2873 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2877 PlayMusic(list->music);
2879 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2882 if (!strEqual(list->title, UNKNOWN_NAME))
2884 if (!strEqual(list->title_header, UNKNOWN_NAME))
2885 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2887 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2890 if (!strEqual(list->artist, UNKNOWN_NAME))
2892 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2893 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2895 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2897 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2900 if (!strEqual(list->album, UNKNOWN_NAME))
2902 if (!strEqual(list->album_header, UNKNOWN_NAME))
2903 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2905 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2907 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2910 if (!strEqual(list->year, UNKNOWN_NAME))
2912 if (!strEqual(list->year_header, UNKNOWN_NAME))
2913 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2915 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2917 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2920 DrawTextSCentered(ybottom, FONT_TEXT_4,
2921 "Press any key or button for next page");
2923 if (button != MB_MENU_INITIALIZE)
2924 FadeIn(REDRAW_FIELD);
2927 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2928 PlaySoundLoop(list->music);
2931 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2933 int ystart1 = mSY - SY + 100;
2934 int ystart2 = mSY - SY + 150;
2935 int ybottom = mSY - SY + SYSIZE - 20;
2941 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2945 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2946 "Special thanks to");
2947 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2949 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2951 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2952 "\"Boulder Dash\"");
2953 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2955 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2957 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2959 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2960 "First Star Software");
2962 else if (screen_nr == 1)
2964 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2965 "Special thanks to");
2966 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2967 "Klaus Heinz & Volker Wertich");
2968 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2970 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2971 "\"Emerald Mine\"");
2972 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2974 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2976 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2978 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2981 else if (screen_nr == 2)
2983 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2984 "Special thanks to");
2985 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2986 "Michael Stopp & Philip Jespersen");
2987 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2989 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2991 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2993 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2995 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2997 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2998 "Digital Integration");
3000 else if (screen_nr == 3)
3002 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3003 "Special thanks to");
3004 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3005 "Hiroyuki Imabayashi");
3006 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3008 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3010 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3012 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3014 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3016 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3019 else if (screen_nr == 4)
3021 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3022 "Special thanks to");
3023 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3025 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3027 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3028 "J\xfcrgen Bonhagen");
3029 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3030 "for the continuous creation");
3031 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3032 "of outstanding level sets");
3034 else if (screen_nr == 5)
3036 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3038 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3040 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3041 "for ideas and inspiration by");
3042 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3045 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3047 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
3049 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3050 "for ideas and inspiration by");
3051 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3054 else if (screen_nr == 6)
3056 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3058 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3061 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3062 "for the code base used for the");
3063 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
3064 "native Emerald Mine engine");
3066 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3067 "for the new Emerald Mine engine");
3070 else if (screen_nr == 7)
3072 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3074 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3076 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3077 "for the initial DOS port");
3079 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3081 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3083 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3084 "for some additional toons");
3086 else if (screen_nr == 8)
3088 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3089 "And not to forget:");
3090 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3092 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3093 "All those who contributed");
3094 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3095 "levels to this game");
3096 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
3100 DrawTextSCentered(ybottom, FONT_TEXT_4,
3101 "Press any key or button for next page");
3104 void DrawInfoScreen_Credits()
3106 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3108 FadeSoundsAndMusic();
3110 FadeOut(REDRAW_FIELD);
3112 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3114 FadeIn(REDRAW_FIELD);
3117 void HandleInfoScreen_Credits(int button)
3119 static int screen_nr = 0;
3120 int num_screens = 9;
3122 if (button == MB_MENU_INITIALIZE)
3126 // DrawInfoScreen_CreditsScreen(screen_nr);
3129 if (button == MB_MENU_LEAVE)
3131 PlaySound(SND_MENU_ITEM_SELECTING);
3133 info_mode = INFO_MODE_MAIN;
3138 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3140 if (button != MB_MENU_INITIALIZE)
3142 PlaySound(SND_MENU_ITEM_SELECTING);
3147 if (screen_nr >= num_screens)
3149 FadeSoundsAndMusic();
3151 info_mode = INFO_MODE_MAIN;
3158 FadeSetNextScreen();
3160 if (button != MB_MENU_INITIALIZE)
3161 FadeOut(REDRAW_FIELD);
3163 DrawInfoScreen_CreditsScreen(screen_nr);
3165 if (button != MB_MENU_INITIALIZE)
3166 FadeIn(REDRAW_FIELD);
3170 PlayMenuSoundIfLoop();
3174 void DrawInfoScreen_Program()
3176 int ystart1 = mSY - SY + 100;
3177 int ystart2 = mSY - SY + 150;
3178 int ybottom = mSY - SY + SYSIZE - 20;
3181 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3183 FadeOut(REDRAW_FIELD);
3188 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
3190 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3191 "This game is Freeware!");
3192 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3193 "If you like it, send e-mail to:");
3194 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3195 setup.internal.program_email);
3196 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3197 "More information and levels:");
3198 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3199 setup.internal.program_website);
3200 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3201 "If you have created new levels,");
3202 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
3203 "send them to me to include them!");
3204 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
3207 DrawTextSCentered(ybottom, FONT_TEXT_4,
3208 "Press any key or button for info menu");
3210 FadeIn(REDRAW_FIELD);
3213 void HandleInfoScreen_Program(int button)
3215 if (button == MB_MENU_LEAVE)
3217 PlaySound(SND_MENU_ITEM_SELECTING);
3219 info_mode = INFO_MODE_MAIN;
3224 else if (button == MB_MENU_CHOICE)
3226 PlaySound(SND_MENU_ITEM_SELECTING);
3228 FadeSoundsAndMusic();
3230 info_mode = INFO_MODE_MAIN;
3235 PlayMenuSoundIfLoop();
3239 void DrawInfoScreen_Version()
3241 int font_header = FONT_TEXT_3;
3242 int font_text = FONT_TEXT_2;
3243 int xstep = getFontWidth(font_text);
3244 int ystep = getFontHeight(font_text);
3245 int ystart1 = mSY - SY + 100;
3246 int ystart2 = mSY - SY + 150;
3247 int ybottom = mSY - SY + SYSIZE - 20;
3248 int xstart1 = mSX - SX + 2 * xstep;
3249 int xstart2 = mSX - SX + 18 * xstep;
3250 int xstart3 = mSX - SX + 28 * xstep;
3251 SDL_version sdl_version_compiled;
3252 const SDL_version *sdl_version_linked;
3253 int driver_name_len = 10;
3254 #if defined(TARGET_SDL2)
3255 SDL_version sdl_version_linked_ext;
3256 const char *driver_name = NULL;
3258 char driver_name[driver_name_len];
3261 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3263 FadeOut(REDRAW_FIELD);
3268 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3270 DrawTextF(xstart1, ystart2, font_header, "Name");
3271 DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
3274 DrawTextF(xstart1, ystart2, font_header, "Version");
3275 DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
3278 DrawTextF(xstart1, ystart2, font_header, "Platform");
3279 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3282 DrawTextF(xstart1, ystart2, font_header, "Target");
3283 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3286 DrawTextF(xstart1, ystart2, font_header, "Compile time");
3287 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3289 ystart2 += 3 * ystep;
3290 DrawTextF(xstart1, ystart2, font_header, "Library");
3291 DrawTextF(xstart2, ystart2, font_header, "compiled");
3292 DrawTextF(xstart3, ystart2, font_header, "linked");
3294 SDL_VERSION(&sdl_version_compiled);
3295 #if defined(TARGET_SDL2)
3296 SDL_GetVersion(&sdl_version_linked_ext);
3297 sdl_version_linked = &sdl_version_linked_ext;
3299 sdl_version_linked = SDL_Linked_Version();
3302 ystart2 += 2 * ystep;
3303 DrawTextF(xstart1, ystart2, font_text, "SDL");
3304 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3305 sdl_version_compiled.major,
3306 sdl_version_compiled.minor,
3307 sdl_version_compiled.patch);
3308 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3309 sdl_version_linked->major,
3310 sdl_version_linked->minor,
3311 sdl_version_linked->patch);
3313 SDL_IMAGE_VERSION(&sdl_version_compiled);
3314 sdl_version_linked = IMG_Linked_Version();
3317 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3318 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3319 sdl_version_compiled.major,
3320 sdl_version_compiled.minor,
3321 sdl_version_compiled.patch);
3322 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3323 sdl_version_linked->major,
3324 sdl_version_linked->minor,
3325 sdl_version_linked->patch);
3327 SDL_MIXER_VERSION(&sdl_version_compiled);
3328 sdl_version_linked = Mix_Linked_Version();
3331 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3332 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3333 sdl_version_compiled.major,
3334 sdl_version_compiled.minor,
3335 sdl_version_compiled.patch);
3336 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3337 sdl_version_linked->major,
3338 sdl_version_linked->minor,
3339 sdl_version_linked->patch);
3341 SDL_NET_VERSION(&sdl_version_compiled);
3342 sdl_version_linked = SDLNet_Linked_Version();
3345 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3346 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3347 sdl_version_compiled.major,
3348 sdl_version_compiled.minor,
3349 sdl_version_compiled.patch);
3350 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3351 sdl_version_linked->major,
3352 sdl_version_linked->minor,
3353 sdl_version_linked->patch);
3355 ystart2 += 3 * ystep;
3356 DrawTextF(xstart1, ystart2, font_header, "Driver");
3357 DrawTextF(xstart2, ystart2, font_header, "Requested");
3358 DrawTextF(xstart3, ystart2, font_header, "Used");
3360 #if defined(TARGET_SDL2)
3361 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3363 SDL_VideoDriverName(driver_name, driver_name_len);
3366 ystart2 += 2 * ystep;
3367 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3368 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3369 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3371 #if defined(TARGET_SDL2)
3372 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3374 SDL_AudioDriverName(driver_name, driver_name_len);
3378 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3379 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3380 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3382 DrawTextSCentered(ybottom, FONT_TEXT_4,
3383 "Press any key or button for info menu");
3385 FadeIn(REDRAW_FIELD);
3388 void HandleInfoScreen_Version(int button)
3390 if (button == MB_MENU_LEAVE)
3392 PlaySound(SND_MENU_ITEM_SELECTING);
3394 info_mode = INFO_MODE_MAIN;
3399 else if (button == MB_MENU_CHOICE)
3401 PlaySound(SND_MENU_ITEM_SELECTING);
3403 FadeSoundsAndMusic();
3405 info_mode = INFO_MODE_MAIN;
3410 PlayMenuSoundIfLoop();
3414 void DrawInfoScreen_LevelSet()
3416 struct TitleMessageInfo *tmi = &readme;
3417 char *filename = getLevelSetInfoFilename();
3418 char *title = "Level Set Information:";
3419 int ystart1 = mSY - SY + 100;
3420 int ybottom = mSY - SY + SYSIZE - 20;
3422 if (filename == NULL)
3424 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3429 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3431 FadeOut(REDRAW_FIELD);
3436 DrawTextSCentered(ystart1, FONT_TEXT_1, title);
3438 /* if x position set to "-1", automatically determine by playfield width */
3440 tmi->x = SXSIZE / 2;
3442 /* if y position set to "-1", use static default value */
3446 /* if width set to "-1", automatically determine by playfield width */
3447 if (tmi->width == -1)
3448 tmi->width = SXSIZE - 2 * TILEX;
3450 /* if height set to "-1", automatically determine by playfield height */
3451 if (tmi->height == -1)
3452 tmi->height = SYSIZE - 20 - tmi->y - 10;
3454 /* if chars set to "-1", automatically determine by text and font width */
3455 if (tmi->chars == -1)
3456 tmi->chars = tmi->width / getFontWidth(tmi->font);
3458 tmi->width = tmi->chars * getFontWidth(tmi->font);
3460 /* if lines set to "-1", automatically determine by text and font height */
3461 if (tmi->lines == -1)
3462 tmi->lines = tmi->height / getFontHeight(tmi->font);
3464 tmi->height = tmi->lines * getFontHeight(tmi->font);
3466 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3467 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3468 tmi->autowrap, tmi->centered, tmi->parse_comments);
3470 DrawTextSCentered(ybottom, FONT_TEXT_4,
3471 "Press any key or button for info menu");
3473 FadeIn(REDRAW_FIELD);
3476 void HandleInfoScreen_LevelSet(int button)
3478 if (button == MB_MENU_LEAVE)
3480 PlaySound(SND_MENU_ITEM_SELECTING);
3482 info_mode = INFO_MODE_MAIN;
3487 else if (button == MB_MENU_CHOICE)
3489 PlaySound(SND_MENU_ITEM_SELECTING);
3491 FadeSoundsAndMusic();
3493 info_mode = INFO_MODE_MAIN;
3498 PlayMenuSoundIfLoop();
3502 static void DrawInfoScreen()
3504 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3506 if (info_mode == INFO_MODE_TITLE)
3507 DrawInfoScreen_TitleScreen();
3508 else if (info_mode == INFO_MODE_ELEMENTS)
3509 DrawInfoScreen_Elements();
3510 else if (info_mode == INFO_MODE_MUSIC)
3511 DrawInfoScreen_Music();
3512 else if (info_mode == INFO_MODE_CREDITS)
3513 DrawInfoScreen_Credits();
3514 else if (info_mode == INFO_MODE_PROGRAM)
3515 DrawInfoScreen_Program();
3516 else if (info_mode == INFO_MODE_VERSION)
3517 DrawInfoScreen_Version();
3518 else if (info_mode == INFO_MODE_LEVELSET)
3519 DrawInfoScreen_LevelSet();
3521 DrawInfoScreen_Main();
3523 if (info_mode != INFO_MODE_MAIN &&
3524 info_mode != INFO_MODE_TITLE &&
3525 info_mode != INFO_MODE_MUSIC)
3532 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3534 if (info_mode == INFO_MODE_TITLE)
3535 HandleInfoScreen_TitleScreen(button);
3536 else if (info_mode == INFO_MODE_ELEMENTS)
3537 HandleInfoScreen_Elements(button);
3538 else if (info_mode == INFO_MODE_MUSIC)
3539 HandleInfoScreen_Music(button);
3540 else if (info_mode == INFO_MODE_CREDITS)
3541 HandleInfoScreen_Credits(button);
3542 else if (info_mode == INFO_MODE_PROGRAM)
3543 HandleInfoScreen_Program(button);
3544 else if (info_mode == INFO_MODE_VERSION)
3545 HandleInfoScreen_Version(button);
3546 else if (info_mode == INFO_MODE_LEVELSET)
3547 HandleInfoScreen_LevelSet(button);
3549 HandleInfoScreen_Main(mx, my, dx, dy, button);
3553 /* ========================================================================= */
3554 /* type name functions */
3555 /* ========================================================================= */
3557 void HandleTypeName(int newxpos, Key key)
3559 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3560 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3561 struct TextPosInfo *pos = mci->pos_input;
3562 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3563 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3564 static int xpos = 0;
3565 int font_nr = pos->font;
3566 int font_active_nr = FONT_ACTIVE(font_nr);
3567 int font_width = getFontWidth(font_active_nr);
3568 char key_char = getValidConfigValueChar(getCharFromKey(key));
3569 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3570 boolean is_active = TRUE;
3572 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3576 strcpy(last_player_name, setup.player_name);
3580 #if defined(TARGET_SDL2)
3581 SDL_StartTextInput();
3584 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3586 setup.player_name[xpos] = key_char;
3587 setup.player_name[xpos + 1] = 0;
3591 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3595 setup.player_name[xpos] = 0;
3597 else if (key == KSYM_Return && xpos > 0)
3603 SetGameStatus(GAME_MODE_MAIN);
3605 else if (key == KSYM_Escape)
3607 strcpy(setup.player_name, last_player_name);
3611 SetGameStatus(GAME_MODE_MAIN);
3616 pos->width = (strlen(setup.player_name) + 1) * font_width;
3617 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3619 DrawText(startx, starty, setup.player_name, font_active_nr);
3620 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3624 pos->width = strlen(setup.player_name) * font_width;
3625 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3627 DrawText(startx, starty, setup.player_name, font_nr);
3629 #if defined(TARGET_SDL2)
3630 SDL_StopTextInput();
3636 /* ========================================================================= */
3637 /* tree menu functions */
3638 /* ========================================================================= */
3640 static void DrawChooseTree(TreeInfo **ti_ptr)
3642 int fade_mask = REDRAW_FIELD;
3644 if (CheckIfGlobalBorderHasChanged())
3645 fade_mask = REDRAW_ALL;
3647 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3649 SetGameStatus(GAME_MODE_MAIN);
3658 FreeScreenGadgets();
3659 CreateScreenGadgets();
3665 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
3667 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3668 MapScreenTreeGadgets(*ti_ptr);
3670 DrawMaskedBorder(fade_mask);
3675 static void drawChooseTreeList(int first_entry, int num_page_entries,
3679 char *title_string = NULL;
3680 int yoffset_sets = MENU_TITLE1_YPOS;
3681 int yoffset_setup = 16;
3682 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3683 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3685 title_string = ti->infotext;
3687 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3689 clearMenuListArea();
3691 for (i = 0; i < num_page_entries; i++)
3693 TreeInfo *node, *node_first;
3694 int entry_pos = first_entry + i;
3695 int xpos = MENU_SCREEN_START_XPOS;
3696 int ypos = MENU_SCREEN_START_YPOS + i;
3697 int startx = mSX + xpos * 32;
3698 int starty = mSY + ypos * 32;
3699 int font_nr = FONT_TEXT_1;
3700 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3701 int startx_text = startx + font_xoffset;
3702 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3703 int text_size = startx_scrollbar - startx_text;
3704 int max_buffer_len = text_size / getFontWidth(font_nr);
3705 char buffer[max_buffer_len + 1];
3707 node_first = getTreeInfoFirstGroupEntry(ti);
3708 node = getTreeInfoFromPos(node_first, entry_pos);
3710 strncpy(buffer, node->name, max_buffer_len);
3711 buffer[max_buffer_len] = '\0';
3713 DrawText(startx, starty, buffer, font_nr + node->color);
3715 if (node->parent_link)
3716 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3717 else if (node->level_group)
3718 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3720 initCursor(i, IMG_MENU_BUTTON);
3723 redraw_mask |= REDRAW_FIELD;
3726 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3728 TreeInfo *node, *node_first;
3729 int x, last_redraw_mask = redraw_mask;
3730 int ypos = MENU_TITLE2_YPOS;
3731 int font_nr = FONT_TITLE_2;
3733 if (ti->type == TREE_TYPE_LEVEL_NR)
3734 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3736 if (ti->type != TREE_TYPE_LEVEL_DIR)
3739 node_first = getTreeInfoFirstGroupEntry(ti);
3740 node = getTreeInfoFromPos(node_first, entry_pos);
3742 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3744 if (node->parent_link)
3745 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3746 node->node_parent->name);
3747 else if (node->level_group)
3748 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3750 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3751 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3752 node->levels, (node->levels > 1 ? "levels" : "level"),
3755 /* let BackToFront() redraw only what is needed */
3756 redraw_mask = last_redraw_mask;
3757 for (x = 0; x < SCR_FIELDX; x++)
3758 MarkTileDirty(x, 1);
3761 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3764 TreeInfo *ti = *ti_ptr;
3766 int y = ti->cl_cursor;
3767 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3768 int num_entries = numTreeInfoInGroup(ti);
3769 int num_page_entries;
3770 boolean position_set_by_scrollbar = (dx == 999);
3772 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3773 num_page_entries = num_entries;
3775 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3777 if (button == MB_MENU_INITIALIZE)
3779 int num_entries = numTreeInfoInGroup(ti);
3780 int entry_pos = posTreeInfo(ti);
3782 if (ti->cl_first == -1)
3784 /* only on initialization */
3785 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3786 ti->cl_cursor = entry_pos - ti->cl_first;
3788 else if (ti->cl_cursor >= num_page_entries ||
3789 (num_entries > num_page_entries &&
3790 num_entries - ti->cl_first < num_page_entries))
3792 /* only after change of list size (by custom graphic configuration) */
3793 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3794 ti->cl_cursor = entry_pos - ti->cl_first;
3797 if (position_set_by_scrollbar)
3800 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3803 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3804 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3805 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3809 else if (button == MB_MENU_LEAVE)
3813 PlaySound(SND_MENU_ITEM_SELECTING);
3815 if (ti->node_parent)
3817 *ti_ptr = ti->node_parent;
3818 DrawChooseTree(ti_ptr);
3820 else if (game_status == GAME_MODE_SETUP)
3822 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3823 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
3824 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
3826 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3827 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
3828 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
3829 execSetupGraphics();
3830 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3831 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3832 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3834 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3835 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3836 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3843 if (game_status == GAME_MODE_LEVELNR)
3845 int new_level_nr = atoi(level_number_current->identifier);
3847 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3850 SetGameStatus(GAME_MODE_MAIN);
3858 if (mx || my) /* mouse input */
3860 x = (mx - mSX) / 32;
3861 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3863 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3865 /* move cursor instead of scrolling when already at start/end of list */
3866 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3868 else if (dy == +1 * SCROLL_LINE &&
3869 ti->cl_first + num_page_entries == num_entries)
3872 /* handle scrolling screen one line or page */
3873 if (ti->cl_cursor + dy < 0 ||
3874 ti->cl_cursor + dy > num_page_entries - 1)
3876 boolean redraw = FALSE;
3878 if (ABS(dy) == SCROLL_PAGE)
3879 step = num_page_entries - 1;
3881 if (dy < 0 && ti->cl_first > 0)
3883 /* scroll page/line up */
3885 ti->cl_first -= step;
3886 if (ti->cl_first < 0)
3891 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3893 /* scroll page/line down */
3895 ti->cl_first += step;
3896 if (ti->cl_first + num_page_entries > num_entries)
3897 ti->cl_first = MAX(0, num_entries - num_page_entries);
3904 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3905 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3906 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3908 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3915 /* handle moving cursor one line */
3916 y = ti->cl_cursor + dy;
3921 TreeInfo *node_first, *node_cursor;
3922 int entry_pos = ti->cl_first + y;
3924 node_first = getTreeInfoFirstGroupEntry(ti);
3925 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3927 if (node_cursor->node_group)
3931 PlaySound(SND_MENU_ITEM_SELECTING);
3933 node_cursor->cl_first = ti->cl_first;
3934 node_cursor->cl_cursor = ti->cl_cursor;
3935 *ti_ptr = node_cursor->node_group;
3936 DrawChooseTree(ti_ptr);
3941 else if (dx == -1 && ti->node_parent)
3945 PlaySound(SND_MENU_ITEM_SELECTING);
3947 *ti_ptr = ti->node_parent;
3948 DrawChooseTree(ti_ptr);
3953 if (!anyScrollbarGadgetActive() &&
3954 IN_VIS_MENU(x, y) &&
3955 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3956 y >= 0 && y < num_page_entries)
3960 if (y != ti->cl_cursor)
3962 PlaySound(SND_MENU_ITEM_ACTIVATING);
3964 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3965 drawChooseTreeCursor(y, TRUE);
3966 drawChooseTreeInfo(ti->cl_first + y, ti);
3973 TreeInfo *node_first, *node_cursor;
3974 int entry_pos = ti->cl_first + y;
3976 PlaySound(SND_MENU_ITEM_SELECTING);
3978 node_first = getTreeInfoFirstGroupEntry(ti);
3979 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3981 if (node_cursor->node_group)
3985 node_cursor->cl_first = ti->cl_first;
3986 node_cursor->cl_cursor = ti->cl_cursor;
3987 *ti_ptr = node_cursor->node_group;
3988 DrawChooseTree(ti_ptr);
3990 else if (node_cursor->parent_link)
3994 *ti_ptr = node_cursor->node_parent;
3995 DrawChooseTree(ti_ptr);
4001 node_cursor->cl_first = ti->cl_first;
4002 node_cursor->cl_cursor = ti->cl_cursor;
4003 *ti_ptr = node_cursor;
4005 if (ti->type == TREE_TYPE_LEVEL_DIR)
4007 LoadLevelSetup_SeriesInfo();
4009 SaveLevelSetup_LastSeries();
4010 SaveLevelSetup_SeriesInfo();
4014 if (game_status == GAME_MODE_SETUP)
4016 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4017 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4018 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4020 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4021 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4022 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4023 execSetupGraphics();
4024 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4025 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4026 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4028 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4029 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4030 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4037 if (game_status == GAME_MODE_LEVELNR)
4039 int new_level_nr = atoi(level_number_current->identifier);
4041 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4044 SetGameStatus(GAME_MODE_MAIN);
4053 void DrawChooseLevelSet()
4055 FadeSoundsAndMusic();
4057 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4059 DrawChooseTree(&leveldir_current);
4065 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4067 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4070 void DrawChooseLevelNr()
4074 FadeSoundsAndMusic();
4076 if (level_number != NULL)
4078 freeTreeInfo(level_number);
4080 level_number = NULL;
4083 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4085 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4086 char identifier[32], name[32];
4089 /* temporarily load level info to get level name */
4090 LoadLevelInfoOnly(i);
4092 ti->node_top = &level_number;
4093 ti->sort_priority = 10000 + value;
4094 ti->color = (level.no_valid_file ? FC_BLUE :
4095 LevelStats_getSolved(i) ? FC_GREEN :
4096 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4098 sprintf(identifier, "%d", value);
4099 sprintf(name, "%03d: %s", value,
4100 (level.no_valid_file ? "(no file)" : level.name));
4102 setString(&ti->identifier, identifier);
4103 setString(&ti->name, name);
4104 setString(&ti->name_sorting, name);
4106 pushTreeInfo(&level_number, ti);
4109 /* sort level number values to start with lowest level number */
4110 sortTreeInfo(&level_number);
4112 /* set current level number to current level number */
4113 level_number_current =
4114 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4116 /* if that also fails, set current level number to first available level */
4117 if (level_number_current == NULL)
4118 level_number_current = level_number;
4120 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4122 DrawChooseTree(&level_number_current);
4128 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4130 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4133 void DrawHallOfFame(int highlight_position)
4135 int fade_mask = REDRAW_FIELD;
4137 if (CheckIfGlobalBorderHasChanged())
4138 fade_mask = REDRAW_ALL;
4141 FadeSoundsAndMusic();
4143 /* (this is needed when called from GameEnd() after winning a game) */
4144 KeyboardAutoRepeatOn();
4147 /* (this is needed when called from GameEnd() after winning a game) */
4148 SetDrawDeactivationMask(REDRAW_NONE);
4149 SetDrawBackgroundMask(REDRAW_FIELD);
4151 if (highlight_position < 0)
4152 LoadScore(level_nr);
4154 FadeSetEnterScreen();
4158 /* needed if different viewport properties defined for scores */
4159 ChangeViewportPropertiesIfNeeded();
4164 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4166 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4168 DrawMaskedBorder(fade_mask);
4173 static void drawHallOfFameList(int first_entry, int highlight_position)
4177 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4180 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4181 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4182 "HighScores of Level %d", level_nr);
4184 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4186 int entry = first_entry + i;
4187 boolean active = (entry == highlight_position);
4188 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4189 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4190 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4191 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4192 int dx1 = 3 * getFontWidth(font_nr1);
4193 int dx2 = dx1 + getFontWidth(font_nr1);
4194 int dx3 = SXSIZE - 2 * (mSX - SX) - 5 * getFontWidth(font_nr4);
4195 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4196 int sy = mSY + 64 + i * 32;
4198 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4199 DrawText(mSX + dx1, sy, ".", font_nr1);
4201 for (j = 0; j < num_dots; j++)
4202 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4204 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4205 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4207 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4210 redraw_mask |= REDRAW_FIELD;
4213 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4215 static int first_entry = 0;
4216 static int highlight_position = 0;
4217 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4219 if (button == MB_MENU_INITIALIZE)
4222 highlight_position = mx;
4223 drawHallOfFameList(first_entry, highlight_position);
4228 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4229 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4233 if (first_entry > 0)
4235 first_entry -= step;
4236 if (first_entry < 0)
4239 drawHallOfFameList(first_entry, highlight_position);
4244 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4246 first_entry += step;
4247 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4248 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4250 drawHallOfFameList(first_entry, highlight_position);
4253 else if (button == MB_MENU_LEAVE)
4255 PlaySound(SND_MENU_ITEM_SELECTING);
4257 FadeSound(SND_BACKGROUND_SCORES);
4259 SetGameStatus(GAME_MODE_MAIN);
4263 else if (button == MB_MENU_CHOICE)
4265 PlaySound(SND_MENU_ITEM_SELECTING);
4267 FadeSound(SND_BACKGROUND_SCORES);
4269 SetGameStatus(GAME_MODE_MAIN);
4274 if (game_status == GAME_MODE_SCORES)
4275 PlayMenuSoundIfLoop();
4279 /* ========================================================================= */
4280 /* setup screen functions */
4281 /* ========================================================================= */
4283 static struct TokenInfo *setup_info;
4284 static int num_setup_info; /* number of setup entries shown on screen */
4285 static int max_setup_info; /* total number of setup entries in list */
4287 static char *window_size_text;
4288 static char *scaling_type_text;
4289 static char *rendering_mode_text;
4290 static char *scroll_delay_text;
4291 static char *snapshot_mode_text;
4292 static char *game_speed_text;
4293 static char *graphics_set_name;
4294 static char *sounds_set_name;
4295 static char *music_set_name;
4296 static char *volume_simple_text;
4297 static char *volume_loops_text;
4298 static char *volume_music_text;
4299 static char *touch_controls_text;
4300 static char *move_distance_text;
4301 static char *drop_distance_text;
4303 static void execSetupMain()
4305 setup_mode = SETUP_MODE_MAIN;
4310 static void execSetupGame_setGameSpeeds()
4312 if (game_speeds == NULL)
4316 for (i = 0; game_speeds_list[i].value != -1; i++)
4318 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4319 char identifier[32], name[32];
4320 int value = game_speeds_list[i].value;
4321 char *text = game_speeds_list[i].text;
4323 ti->node_top = &game_speeds;
4324 ti->sort_priority = 10000 - value;
4326 sprintf(identifier, "%d", value);
4327 sprintf(name, "%s", text);
4329 setString(&ti->identifier, identifier);
4330 setString(&ti->name, name);
4331 setString(&ti->name_sorting, name);
4332 setString(&ti->infotext, "Game Speed");
4334 pushTreeInfo(&game_speeds, ti);
4337 /* sort game speed values to start with slowest game speed */
4338 sortTreeInfo(&game_speeds);
4340 /* set current game speed to configured game speed value */
4341 game_speed_current =
4342 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4344 /* if that fails, set current game speed to reliable default value */
4345 if (game_speed_current == NULL)
4346 game_speed_current =
4347 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4349 /* if that also fails, set current game speed to first available speed */
4350 if (game_speed_current == NULL)
4351 game_speed_current = game_speeds;
4354 setup.game_frame_delay = atoi(game_speed_current->identifier);
4356 /* needed for displaying game speed text instead of identifier */
4357 game_speed_text = game_speed_current->name;
4360 static void execSetupGame_setScrollDelays()
4362 if (scroll_delays == NULL)
4366 for (i = 0; scroll_delays_list[i].value != -1; i++)
4368 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4369 char identifier[32], name[32];
4370 int value = scroll_delays_list[i].value;
4371 char *text = scroll_delays_list[i].text;
4373 ti->node_top = &scroll_delays;
4374 ti->sort_priority = value;
4376 sprintf(identifier, "%d", value);
4377 sprintf(name, "%s", text);
4379 setString(&ti->identifier, identifier);
4380 setString(&ti->name, name);
4381 setString(&ti->name_sorting, name);
4382 setString(&ti->infotext, "Scroll Delay");
4384 pushTreeInfo(&scroll_delays, ti);
4387 /* sort scroll delay values to start with lowest scroll delay value */
4388 sortTreeInfo(&scroll_delays);
4390 /* set current scroll delay value to configured scroll delay value */
4391 scroll_delay_current =
4392 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4394 /* if that fails, set current scroll delay to reliable default value */
4395 if (scroll_delay_current == NULL)
4396 scroll_delay_current =
4397 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4399 /* if that also fails, set current scroll delay to first available value */
4400 if (scroll_delay_current == NULL)
4401 scroll_delay_current = scroll_delays;
4404 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4406 /* needed for displaying scroll delay text instead of identifier */
4407 scroll_delay_text = scroll_delay_current->name;
4410 static void execSetupGame_setSnapshotModes()
4412 if (snapshot_modes == NULL)
4416 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4418 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4419 char identifier[32], name[32];
4420 char *value = snapshot_modes_list[i].value;
4421 char *text = snapshot_modes_list[i].text;
4423 ti->node_top = &snapshot_modes;
4424 ti->sort_priority = i;
4426 sprintf(identifier, "%s", value);
4427 sprintf(name, "%s", text);
4429 setString(&ti->identifier, identifier);
4430 setString(&ti->name, name);
4431 setString(&ti->name_sorting, name);
4432 setString(&ti->infotext, "Snapshot Mode");
4434 pushTreeInfo(&snapshot_modes, ti);
4437 /* sort snapshot mode values to start with lowest snapshot mode value */
4438 sortTreeInfo(&snapshot_modes);
4440 /* set current snapshot mode value to configured snapshot mode value */
4441 snapshot_mode_current =
4442 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4444 /* if that fails, set current snapshot mode to reliable default value */
4445 if (snapshot_mode_current == NULL)
4446 snapshot_mode_current =
4447 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4449 /* if that also fails, set current snapshot mode to first available value */
4450 if (snapshot_mode_current == NULL)
4451 snapshot_mode_current = snapshot_modes;
4454 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4456 /* needed for displaying snapshot mode text instead of identifier */
4457 snapshot_mode_text = snapshot_mode_current->name;
4460 static void execSetupGame()
4462 execSetupGame_setGameSpeeds();
4463 execSetupGame_setScrollDelays();
4464 execSetupGame_setSnapshotModes();
4466 setup_mode = SETUP_MODE_GAME;
4471 static void execSetupChooseGameSpeed()
4473 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4478 static void execSetupChooseScrollDelay()
4480 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4485 static void execSetupChooseSnapshotMode()
4487 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4492 static void execSetupEditor()
4494 setup_mode = SETUP_MODE_EDITOR;
4499 static void execSetupGraphics_setWindowSizes(boolean update_list)
4501 if (window_sizes != NULL && update_list)
4503 freeTreeInfo(window_sizes);
4505 window_sizes = NULL;
4508 if (window_sizes == NULL)
4510 boolean current_window_size_found = FALSE;
4513 for (i = 0; window_sizes_list[i].value != -1; i++)
4515 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4516 char identifier[32], name[32];
4517 int value = window_sizes_list[i].value;
4518 char *text = window_sizes_list[i].text;
4520 ti->node_top = &window_sizes;
4521 ti->sort_priority = value;
4523 sprintf(identifier, "%d", value);
4524 sprintf(name, "%s", text);
4526 setString(&ti->identifier, identifier);
4527 setString(&ti->name, name);
4528 setString(&ti->name_sorting, name);
4529 setString(&ti->infotext, "Window Scaling");
4531 pushTreeInfo(&window_sizes, ti);
4533 if (value == setup.window_scaling_percent)
4534 current_window_size_found = TRUE;
4537 if (!current_window_size_found)
4539 // add entry for non-preset window scaling value
4541 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4542 char identifier[32], name[32];
4543 int value = setup.window_scaling_percent;
4545 ti->node_top = &window_sizes;
4546 ti->sort_priority = value;
4548 sprintf(identifier, "%d", value);
4549 sprintf(name, "%d %% (Current)", value);
4551 setString(&ti->identifier, identifier);
4552 setString(&ti->name, name);
4553 setString(&ti->name_sorting, name);
4554 setString(&ti->infotext, "Window Scaling");
4556 pushTreeInfo(&window_sizes, ti);
4559 /* sort window size values to start with lowest window size value */
4560 sortTreeInfo(&window_sizes);
4562 /* set current window size value to configured window size value */
4563 window_size_current =
4564 getTreeInfoFromIdentifier(window_sizes,
4565 i_to_a(setup.window_scaling_percent));
4567 /* if that fails, set current window size to reliable default value */
4568 if (window_size_current == NULL)
4569 window_size_current =
4570 getTreeInfoFromIdentifier(window_sizes,
4571 i_to_a(STD_WINDOW_SCALING_PERCENT));
4573 /* if that also fails, set current window size to first available value */
4574 if (window_size_current == NULL)
4575 window_size_current = window_sizes;
4578 setup.window_scaling_percent = atoi(window_size_current->identifier);
4580 /* needed for displaying window size text instead of identifier */
4581 window_size_text = window_size_current->name;
4584 static void execSetupGraphics_setScalingTypes()
4586 if (scaling_types == NULL)
4590 for (i = 0; scaling_types_list[i].value != NULL; i++)
4592 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4593 char identifier[32], name[32];
4594 char *value = scaling_types_list[i].value;
4595 char *text = scaling_types_list[i].text;
4597 ti->node_top = &scaling_types;
4598 ti->sort_priority = i;
4600 sprintf(identifier, "%s", value);
4601 sprintf(name, "%s", text);
4603 setString(&ti->identifier, identifier);
4604 setString(&ti->name, name);
4605 setString(&ti->name_sorting, name);
4606 setString(&ti->infotext, "Anti-Aliasing");
4608 pushTreeInfo(&scaling_types, ti);
4611 /* sort scaling type values to start with lowest scaling type value */
4612 sortTreeInfo(&scaling_types);
4614 /* set current scaling type value to configured scaling type value */
4615 scaling_type_current =
4616 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4618 /* if that fails, set current scaling type to reliable default value */
4619 if (scaling_type_current == NULL)
4620 scaling_type_current =
4621 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4623 /* if that also fails, set current scaling type to first available value */
4624 if (scaling_type_current == NULL)
4625 scaling_type_current = scaling_types;
4628 setup.window_scaling_quality = scaling_type_current->identifier;
4630 /* needed for displaying scaling type text instead of identifier */
4631 scaling_type_text = scaling_type_current->name;
4634 static void execSetupGraphics_setRenderingModes()
4636 if (rendering_modes == NULL)
4640 for (i = 0; rendering_modes_list[i].value != NULL; i++)
4642 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4643 char identifier[32], name[32];
4644 char *value = rendering_modes_list[i].value;
4645 char *text = rendering_modes_list[i].text;
4647 ti->node_top = &rendering_modes;
4648 ti->sort_priority = i;
4650 sprintf(identifier, "%s", value);
4651 sprintf(name, "%s", text);
4653 setString(&ti->identifier, identifier);
4654 setString(&ti->name, name);
4655 setString(&ti->name_sorting, name);
4656 setString(&ti->infotext, "Special Rendering");
4658 pushTreeInfo(&rendering_modes, ti);
4661 /* sort rendering mode values to start with lowest rendering mode value */
4662 sortTreeInfo(&rendering_modes);
4664 /* set current rendering mode value to configured rendering mode value */
4665 rendering_mode_current =
4666 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
4668 /* if that fails, set current rendering mode to reliable default value */
4669 if (rendering_mode_current == NULL)
4670 rendering_mode_current =
4671 getTreeInfoFromIdentifier(rendering_modes,
4672 STR_SPECIAL_RENDERING_DEFAULT);
4674 /* if that also fails, set current rendering mode to first available one */
4675 if (rendering_mode_current == NULL)
4676 rendering_mode_current = rendering_modes;
4679 setup.screen_rendering_mode = rendering_mode_current->identifier;
4681 /* needed for displaying rendering mode text instead of identifier */
4682 rendering_mode_text = rendering_mode_current->name;
4685 static void execSetupGraphics()
4687 // update "setup.window_scaling_percent" from list selection
4688 // (in this case, window scaling was changed on setup screen)
4689 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4690 execSetupGraphics_setWindowSizes(FALSE);
4692 // update list selection from "setup.window_scaling_percent"
4693 // (window scaling may have changed by resizing the window)
4694 execSetupGraphics_setWindowSizes(TRUE);
4696 execSetupGraphics_setScalingTypes();
4697 execSetupGraphics_setRenderingModes();
4699 setup_mode = SETUP_MODE_GRAPHICS;
4703 #if defined(TARGET_SDL2)
4704 // window scaling may have changed at this point
4705 ToggleFullscreenOrChangeWindowScalingIfNeeded();
4707 // window scaling quality may have changed at this point
4708 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4709 SDLSetWindowScalingQuality(setup.window_scaling_quality);
4711 // screen rendering mode may have changed at this point
4712 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
4716 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
4717 static void execSetupChooseWindowSize()
4719 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4724 static void execSetupChooseScalingType()
4726 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4731 static void execSetupChooseRenderingMode()
4733 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
4739 static void execSetupChooseVolumeSimple()
4741 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4746 static void execSetupChooseVolumeLoops()
4748 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4753 static void execSetupChooseVolumeMusic()
4755 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4760 static void execSetupSound()
4762 if (volumes_simple == NULL)
4764 boolean current_volume_simple_found = FALSE;
4767 for (i = 0; volumes_list[i].value != -1; i++)
4769 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4770 char identifier[32], name[32];
4771 int value = volumes_list[i].value;
4772 char *text = volumes_list[i].text;
4774 ti->node_top = &volumes_simple;
4775 ti->sort_priority = value;
4777 sprintf(identifier, "%d", value);
4778 sprintf(name, "%s", text);
4780 setString(&ti->identifier, identifier);
4781 setString(&ti->name, name);
4782 setString(&ti->name_sorting, name);
4783 setString(&ti->infotext, "Sound Volume");
4785 pushTreeInfo(&volumes_simple, ti);
4787 if (value == setup.volume_simple)
4788 current_volume_simple_found = TRUE;
4791 if (!current_volume_simple_found)
4793 // add entry for non-preset volume value
4795 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4796 char identifier[32], name[32];
4797 int value = setup.volume_simple;
4799 ti->node_top = &volumes_simple;
4800 ti->sort_priority = value;
4802 sprintf(identifier, "%d", value);
4803 sprintf(name, "%d %% (Current)", value);
4805 setString(&ti->identifier, identifier);
4806 setString(&ti->name, name);
4807 setString(&ti->name_sorting, name);
4808 setString(&ti->infotext, "Sound Volume");
4810 pushTreeInfo(&volumes_simple, ti);
4813 /* sort volume values to start with lowest volume value */
4814 sortTreeInfo(&volumes_simple);
4816 /* set current volume value to configured volume value */
4817 volume_simple_current =
4818 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4820 /* if that fails, set current volume to reliable default value */
4821 if (volume_simple_current == NULL)
4822 volume_simple_current =
4823 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4825 /* if that also fails, set current volume to first available value */
4826 if (volume_simple_current == NULL)
4827 volume_simple_current = volumes_simple;
4830 if (volumes_loops == NULL)
4832 boolean current_volume_loops_found = FALSE;
4835 for (i = 0; volumes_list[i].value != -1; i++)
4837 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4838 char identifier[32], name[32];
4839 int value = volumes_list[i].value;
4840 char *text = volumes_list[i].text;
4842 ti->node_top = &volumes_loops;
4843 ti->sort_priority = value;
4845 sprintf(identifier, "%d", value);
4846 sprintf(name, "%s", text);
4848 setString(&ti->identifier, identifier);
4849 setString(&ti->name, name);
4850 setString(&ti->name_sorting, name);
4851 setString(&ti->infotext, "Loops Volume");
4853 pushTreeInfo(&volumes_loops, ti);
4855 if (value == setup.volume_loops)
4856 current_volume_loops_found = TRUE;
4859 if (!current_volume_loops_found)
4861 // add entry for non-preset volume value
4863 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4864 char identifier[32], name[32];
4865 int value = setup.volume_loops;
4867 ti->node_top = &volumes_loops;
4868 ti->sort_priority = value;
4870 sprintf(identifier, "%d", value);
4871 sprintf(name, "%d %% (Current)", value);
4873 setString(&ti->identifier, identifier);
4874 setString(&ti->name, name);
4875 setString(&ti->name_sorting, name);
4876 setString(&ti->infotext, "Loops Volume");
4878 pushTreeInfo(&volumes_loops, ti);
4881 /* sort volume values to start with lowest volume value */
4882 sortTreeInfo(&volumes_loops);
4884 /* set current volume value to configured volume value */
4885 volume_loops_current =
4886 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4888 /* if that fails, set current volume to reliable default value */
4889 if (volume_loops_current == NULL)
4890 volume_loops_current =
4891 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4893 /* if that also fails, set current volume to first available value */
4894 if (volume_loops_current == NULL)
4895 volume_loops_current = volumes_loops;
4898 if (volumes_music == NULL)
4900 boolean current_volume_music_found = FALSE;
4903 for (i = 0; volumes_list[i].value != -1; i++)
4905 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4906 char identifier[32], name[32];
4907 int value = volumes_list[i].value;
4908 char *text = volumes_list[i].text;
4910 ti->node_top = &volumes_music;
4911 ti->sort_priority = value;
4913 sprintf(identifier, "%d", value);
4914 sprintf(name, "%s", text);
4916 setString(&ti->identifier, identifier);
4917 setString(&ti->name, name);
4918 setString(&ti->name_sorting, name);
4919 setString(&ti->infotext, "Music Volume");
4921 pushTreeInfo(&volumes_music, ti);
4923 if (value == setup.volume_music)
4924 current_volume_music_found = TRUE;
4927 if (!current_volume_music_found)
4929 // add entry for non-preset volume value
4931 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4932 char identifier[32], name[32];
4933 int value = setup.volume_music;
4935 ti->node_top = &volumes_music;
4936 ti->sort_priority = value;
4938 sprintf(identifier, "%d", value);
4939 sprintf(name, "%d %% (Current)", value);
4941 setString(&ti->identifier, identifier);
4942 setString(&ti->name, name);
4943 setString(&ti->name_sorting, name);
4944 setString(&ti->infotext, "Music Volume");
4946 pushTreeInfo(&volumes_music, ti);
4949 /* sort volume values to start with lowest volume value */
4950 sortTreeInfo(&volumes_music);
4952 /* set current volume value to configured volume value */
4953 volume_music_current =
4954 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4956 /* if that fails, set current volume to reliable default value */
4957 if (volume_music_current == NULL)
4958 volume_music_current =
4959 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4961 /* if that also fails, set current volume to first available value */
4962 if (volume_music_current == NULL)
4963 volume_music_current = volumes_music;
4966 setup.volume_simple = atoi(volume_simple_current->identifier);
4967 setup.volume_loops = atoi(volume_loops_current->identifier);
4968 setup.volume_music = atoi(volume_music_current->identifier);
4970 /* needed for displaying volume text instead of identifier */
4971 volume_simple_text = volume_simple_current->name;
4972 volume_loops_text = volume_loops_current->name;
4973 volume_music_text = volume_music_current->name;
4975 setup_mode = SETUP_MODE_SOUND;
4980 static void execSetupChooseTouchControls()
4982 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
4987 static void execSetupChooseMoveDistance()
4989 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
4994 static void execSetupChooseDropDistance()
4996 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5001 static void execSetupTouch()
5003 if (touch_controls == NULL)
5007 for (i = 0; touch_controls_list[i].value != NULL; i++)
5009 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5010 char identifier[32], name[32];
5011 char *value = touch_controls_list[i].value;
5012 char *text = touch_controls_list[i].text;
5014 ti->node_top = &touch_controls;
5015 ti->sort_priority = i;
5017 sprintf(identifier, "%s", value);
5018 sprintf(name, "%s", text);
5020 setString(&ti->identifier, identifier);
5021 setString(&ti->name, name);
5022 setString(&ti->name_sorting, name);
5023 setString(&ti->infotext, "Control Type");
5025 pushTreeInfo(&touch_controls, ti);
5028 /* sort touch control values to start with lowest touch control value */
5029 sortTreeInfo(&touch_controls);
5031 /* set current touch control value to configured touch control value */
5032 touch_control_current =
5033 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5035 /* if that fails, set current touch control to reliable default value */
5036 if (touch_control_current == NULL)
5037 touch_control_current =
5038 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5040 /* if that also fails, set current touch control to first available value */
5041 if (touch_control_current == NULL)
5042 touch_control_current = touch_controls;
5045 if (move_distances == NULL)
5049 for (i = 0; distances_list[i].value != -1; i++)
5051 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5052 char identifier[32], name[32];
5053 int value = distances_list[i].value;
5054 char *text = distances_list[i].text;
5056 ti->node_top = &move_distances;
5057 ti->sort_priority = value;
5059 sprintf(identifier, "%d", value);
5060 sprintf(name, "%s", text);
5062 setString(&ti->identifier, identifier);
5063 setString(&ti->name, name);
5064 setString(&ti->name_sorting, name);
5065 setString(&ti->infotext, "Move Distance");
5067 pushTreeInfo(&move_distances, ti);
5070 /* sort distance values to start with lowest distance value */
5071 sortTreeInfo(&move_distances);
5073 /* set current distance value to configured distance value */
5074 move_distance_current =
5075 getTreeInfoFromIdentifier(move_distances,
5076 i_to_a(setup.touch.move_distance));
5078 /* if that fails, set current distance to reliable default value */
5079 if (move_distance_current == NULL)
5080 move_distance_current =
5081 getTreeInfoFromIdentifier(move_distances, i_to_a(1));
5083 /* if that also fails, set current distance to first available value */
5084 if (move_distance_current == NULL)
5085 move_distance_current = move_distances;
5088 if (drop_distances == NULL)
5092 for (i = 0; distances_list[i].value != -1; i++)
5094 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5095 char identifier[32], name[32];
5096 int value = distances_list[i].value;
5097 char *text = distances_list[i].text;
5099 ti->node_top = &drop_distances;
5100 ti->sort_priority = value;
5102 sprintf(identifier, "%d", value);
5103 sprintf(name, "%s", text);
5105 setString(&ti->identifier, identifier);
5106 setString(&ti->name, name);
5107 setString(&ti->name_sorting, name);
5108 setString(&ti->infotext, "Drop Distance");
5110 pushTreeInfo(&drop_distances, ti);
5113 /* sort distance values to start with lowest distance value */
5114 sortTreeInfo(&drop_distances);
5116 /* set current distance value to configured distance value */
5117 drop_distance_current =
5118 getTreeInfoFromIdentifier(drop_distances,
5119 i_to_a(setup.touch.drop_distance));
5121 /* if that fails, set current distance to reliable default value */
5122 if (drop_distance_current == NULL)
5123 drop_distance_current =
5124 getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
5126 /* if that also fails, set current distance to first available value */
5127 if (drop_distance_current == NULL)
5128 drop_distance_current = drop_distances;
5131 setup.touch.control_type = touch_control_current->identifier;
5132 setup.touch.move_distance = atoi(move_distance_current->identifier);
5133 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5135 /* needed for displaying volume text instead of identifier */
5136 touch_controls_text = touch_control_current->name;
5137 move_distance_text = move_distance_current->name;
5138 drop_distance_text = drop_distance_current->name;
5140 setup_mode = SETUP_MODE_TOUCH;
5145 static void execSetupArtwork()
5148 printf("::: '%s', '%s', '%s'\n",
5149 artwork.gfx_current->subdir,
5150 artwork.gfx_current->fullpath,
5151 artwork.gfx_current->basepath);
5154 setup.graphics_set = artwork.gfx_current->identifier;
5155 setup.sounds_set = artwork.snd_current->identifier;
5156 setup.music_set = artwork.mus_current->identifier;
5158 /* needed if last screen (setup choice) changed graphics, sounds or music */
5159 ReloadCustomArtwork(0);
5161 /* needed for displaying artwork name instead of artwork identifier */
5162 graphics_set_name = artwork.gfx_current->name;
5163 sounds_set_name = artwork.snd_current->name;
5164 music_set_name = artwork.mus_current->name;
5166 setup_mode = SETUP_MODE_ARTWORK;
5171 static void execSetupChooseGraphics()
5173 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5178 static void execSetupChooseSounds()
5180 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5185 static void execSetupChooseMusic()
5187 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5192 #if !defined(PLATFORM_ANDROID)
5193 static void execSetupInput()
5195 setup_mode = SETUP_MODE_INPUT;
5201 static void execSetupShortcuts()
5203 setup_mode = SETUP_MODE_SHORTCUTS;
5208 static void execSetupShortcuts1()
5210 setup_mode = SETUP_MODE_SHORTCUTS_1;
5215 static void execSetupShortcuts2()
5217 setup_mode = SETUP_MODE_SHORTCUTS_2;
5222 static void execSetupShortcuts3()
5224 setup_mode = SETUP_MODE_SHORTCUTS_3;
5229 static void execSetupShortcuts4()
5231 setup_mode = SETUP_MODE_SHORTCUTS_4;
5236 static void execSetupShortcuts5()
5238 setup_mode = SETUP_MODE_SHORTCUTS_5;
5243 static void execExitSetup()
5245 SetGameStatus(GAME_MODE_MAIN);
5250 static void execSaveAndExitSetup()
5256 static struct TokenInfo setup_info_main[] =
5258 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
5259 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
5260 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
5261 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
5262 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
5263 #if !defined(PLATFORM_ANDROID)
5264 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
5265 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5267 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5269 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
5270 { TYPE_EMPTY, NULL, "" },
5271 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
5272 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
5277 static struct TokenInfo setup_info_game[] =
5279 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
5280 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
5281 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
5282 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
5283 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
5284 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
5285 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
5286 { TYPE_STRING, &game_speed_text, "" },
5288 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5289 { TYPE_STRING, &scroll_delay_text, "" },
5291 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
5292 { TYPE_STRING, &snapshot_mode_text, "" },
5293 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
5294 { TYPE_EMPTY, NULL, "" },
5295 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5300 static struct TokenInfo setup_info_editor[] =
5303 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
5304 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
5305 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
5306 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
5307 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
5308 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
5309 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
5310 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
5312 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
5313 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
5314 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
5316 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
5318 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
5319 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
5320 { TYPE_EMPTY, NULL, "" },
5322 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
5323 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
5324 { TYPE_EMPTY, NULL, "" },
5326 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
5327 { TYPE_EMPTY, NULL, "" },
5328 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5333 static struct TokenInfo setup_info_graphics[] =
5335 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
5336 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
5337 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
5338 { TYPE_STRING, &window_size_text, "" },
5339 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
5340 { TYPE_STRING, &scaling_type_text, "" },
5341 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
5342 { TYPE_STRING, &rendering_mode_text, "" },
5345 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5346 { TYPE_STRING, &scroll_delay_text, "" },
5348 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
5349 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
5350 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
5351 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
5352 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
5353 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
5354 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5355 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
5356 { TYPE_EMPTY, NULL, "" },
5357 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5362 static struct TokenInfo setup_info_sound[] =
5364 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
5365 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
5366 { TYPE_SWITCH, &setup.sound_music, "Music:" },
5367 { TYPE_EMPTY, NULL, "" },
5368 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5369 { TYPE_STRING, &volume_simple_text, "" },
5370 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5371 { TYPE_STRING, &volume_loops_text, "" },
5372 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
5373 { TYPE_STRING, &volume_music_text, "" },
5374 { TYPE_EMPTY, NULL, "" },
5375 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5380 static struct TokenInfo setup_info_artwork[] =
5382 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
5383 { TYPE_STRING, &graphics_set_name, "" },
5384 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
5385 { TYPE_STRING, &sounds_set_name, "" },
5386 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
5387 { TYPE_STRING, &music_set_name, "" },
5388 { TYPE_EMPTY, NULL, "" },
5389 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
5390 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
5391 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
5392 { TYPE_EMPTY, NULL, "" },
5393 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5398 static struct TokenInfo setup_info_input[] =
5400 { TYPE_SWITCH, NULL, "Player:" },
5401 { TYPE_SWITCH, NULL, "Device:" },
5402 { TYPE_ENTER_MENU, NULL, "" },
5403 { TYPE_EMPTY, NULL, "" },
5404 { TYPE_EMPTY, NULL, "" },
5405 { TYPE_EMPTY, NULL, "" },
5406 { TYPE_EMPTY, NULL, "" },
5407 { TYPE_EMPTY, NULL, "" },
5408 { TYPE_EMPTY, NULL, "" },
5409 { TYPE_EMPTY, NULL, "" },
5410 { TYPE_EMPTY, NULL, "" },
5411 { TYPE_EMPTY, NULL, "" },
5412 { TYPE_EMPTY, NULL, "" },
5413 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5418 static struct TokenInfo setup_info_touch[] =
5420 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5421 { TYPE_STRING, &touch_controls_text, "" },
5422 { TYPE_EMPTY, NULL, "" },
5423 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
5424 { TYPE_STRING, &move_distance_text, "" },
5425 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
5426 { TYPE_STRING, &drop_distance_text, "" },
5427 { TYPE_EMPTY, NULL, "" },
5428 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5433 static struct TokenInfo setup_info_shortcuts[] =
5435 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
5436 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
5437 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
5438 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
5439 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
5440 { TYPE_EMPTY, NULL, "" },
5441 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5446 static struct TokenInfo setup_info_shortcuts_1[] =
5448 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
5449 { TYPE_KEY, &setup.shortcut.save_game, "" },
5450 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
5451 { TYPE_KEY, &setup.shortcut.load_game, "" },
5452 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
5453 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
5454 { TYPE_EMPTY, NULL, "" },
5455 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
5456 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
5457 { TYPE_EMPTY, NULL, "" },
5458 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5463 static struct TokenInfo setup_info_shortcuts_2[] =
5465 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
5466 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
5467 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
5468 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
5469 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
5470 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
5471 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
5472 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
5473 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
5474 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
5475 { TYPE_EMPTY, NULL, "" },
5476 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5481 static struct TokenInfo setup_info_shortcuts_3[] =
5483 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
5484 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
5485 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
5486 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
5487 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
5488 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
5489 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
5490 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
5491 { TYPE_KEYTEXT, NULL, "Record Tape:", },
5492 { TYPE_KEY, &setup.shortcut.tape_record, "" },
5493 { TYPE_KEYTEXT, NULL, "Play Tape:", },
5494 { TYPE_KEY, &setup.shortcut.tape_play, "" },
5495 { TYPE_EMPTY, NULL, "" },
5496 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5501 static struct TokenInfo setup_info_shortcuts_4[] =
5503 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
5504 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
5505 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
5506 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
5507 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
5508 { TYPE_KEY, &setup.shortcut.sound_music, "" },
5509 { TYPE_EMPTY, NULL, "" },
5510 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5515 static struct TokenInfo setup_info_shortcuts_5[] =
5517 { TYPE_KEYTEXT, NULL, "Snap Left:", },
5518 { TYPE_KEY, &setup.shortcut.snap_left, "" },
5519 { TYPE_KEYTEXT, NULL, "Snap Right:", },
5520 { TYPE_KEY, &setup.shortcut.snap_right, "" },
5521 { TYPE_KEYTEXT, NULL, "Snap Up:", },
5522 { TYPE_KEY, &setup.shortcut.snap_up, "" },
5523 { TYPE_KEYTEXT, NULL, "Snap Down:", },
5524 { TYPE_KEY, &setup.shortcut.snap_down, "" },
5525 { TYPE_EMPTY, NULL, "" },
5526 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5531 static Key getSetupKey()
5533 Key key = KSYM_UNDEFINED;
5534 boolean got_key_event = FALSE;
5536 while (!got_key_event)
5538 if (PendingEvent()) /* got event */
5546 case EVENT_KEYPRESS:
5548 key = GetEventKey((KeyEvent *)&event, TRUE);
5550 /* press 'Escape' or 'Enter' to keep the existing key binding */
5551 if (key == KSYM_Escape || key == KSYM_Return)
5552 key = KSYM_UNDEFINED; /* keep old value */
5554 got_key_event = TRUE;
5558 case EVENT_KEYRELEASE:
5559 key_joystick_mapping = 0;
5563 HandleOtherEvents(&event);
5574 static int getSetupValueFont(int type, void *value)
5576 if (type & TYPE_KEY)
5577 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5578 else if (type & TYPE_STRING)
5579 return FONT_VALUE_2;
5580 else if (type & TYPE_ECS_AGA)
5581 return FONT_VALUE_1;
5582 else if (type & TYPE_BOOLEAN_STYLE)
5583 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5584 else if (type & TYPE_YES_NO_AUTO)
5585 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5586 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5588 return FONT_VALUE_1;
5591 static int getSetupValueFontNarrow(int type, int font_nr)
5593 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
5594 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
5595 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
5599 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5601 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5602 struct TokenInfo *si = &setup_info[si_pos];
5603 boolean font_draw_xoffset_modified = FALSE;
5604 boolean scrollbar_needed = (num_setup_info < max_setup_info);
5605 int font_draw_xoffset_old = -1;
5606 int xoffset = (scrollbar_needed ? -1 : 0);
5607 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5608 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5609 int xpos = menu_screen_value_xpos;
5610 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5611 int startx = mSX + xpos * 32;
5612 int starty = mSY + ypos * 32;
5613 int font_nr, font_nr_default, font_width_default;
5614 int type = si->type;
5615 void *value = si->value;
5616 char *value_string = getSetupValue(type, value);
5619 if (value_string == NULL)
5622 if (type & TYPE_KEY)
5624 xpos = MENU_SCREEN_START_XPOS;
5626 if (type & TYPE_QUERY)
5627 value_string = "<press key>";
5629 else if (type & TYPE_STRING)
5631 int max_value_len = (SCR_FIELDX - 2) * 2;
5633 xpos = MENU_SCREEN_START_XPOS;
5635 if (strlen(value_string) > max_value_len)
5636 value_string[max_value_len] = '\0';
5638 else if (type & TYPE_YES_NO_AUTO)
5640 xpos = menu_screen_value_xpos - 1;
5643 startx = mSX + xpos * 32;
5644 starty = mSY + ypos * 32;
5645 font_nr_default = getSetupValueFont(type, value);
5646 font_width_default = getFontWidth(font_nr_default);
5648 font_nr = font_nr_default;
5650 // special check if right-side setup values moved left due to scrollbar
5651 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
5653 int max_menu_text_length = 26; // maximum text length for classic menu
5654 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5655 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5656 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5657 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5658 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
5660 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
5663 startx = mSX + xpos * 32;
5665 font_nr = getSetupValueFontNarrow(type, font_nr);
5669 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5670 if (setup_mode != SETUP_MODE_INPUT)
5672 int max_menu_text_length_big = (menu_screen_value_xpos -
5673 MENU_SCREEN_START_XPOS);
5674 int max_menu_text_length_medium = max_menu_text_length_big * 2;
5675 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5676 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5677 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5678 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5679 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5680 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5681 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5682 boolean correct_font_draw_xoffset = FALSE;
5684 if (xpos == MENU_SCREEN_START_XPOS &&
5685 startx + font1_xoffset < text_startx + text_font_xoffset)
5686 correct_font_draw_xoffset = TRUE;
5688 if (xpos == menu_screen_value_xpos &&
5689 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5690 correct_font_draw_xoffset = TRUE;
5692 /* check if setup value would overlap with setup text when printed */
5693 /* (this can happen for extreme/wrong values for font draw offset) */
5694 if (correct_font_draw_xoffset)
5696 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5697 font_draw_xoffset_modified = TRUE;
5699 if (type & TYPE_KEY)
5700 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5701 else if (!(type & TYPE_STRING))
5702 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5703 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5707 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5708 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
5710 DrawText(startx, starty, value_string, font_nr);
5712 if (font_draw_xoffset_modified)
5713 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5716 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5718 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5719 struct TokenInfo *si = &setup_info[si_pos];
5721 if (si->type & TYPE_BOOLEAN_STYLE)
5723 *(boolean *)si->value ^= TRUE;
5725 else if (si->type & TYPE_YES_NO_AUTO)
5729 (*(int *)si->value == AUTO ? TRUE :
5730 *(int *)si->value == TRUE ? FALSE : AUTO) :
5731 (*(int *)si->value == TRUE ? AUTO :
5732 *(int *)si->value == AUTO ? FALSE : TRUE));
5734 else if (si->type & TYPE_KEY)
5738 si->type |= TYPE_QUERY;
5739 drawSetupValue(screen_pos, setup_info_pos_raw);
5740 si->type &= ~TYPE_QUERY;
5742 key = getSetupKey();
5743 if (key != KSYM_UNDEFINED)
5744 *(Key *)si->value = key;
5747 drawSetupValue(screen_pos, setup_info_pos_raw);
5749 // fullscreen state may have changed at this point
5750 if (si->value == &setup.fullscreen)
5751 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5754 static void DrawSetupScreen_Generic()
5756 int fade_mask = REDRAW_FIELD;
5757 boolean redraw_all = FALSE;
5758 char *title_string = NULL;
5761 if (CheckIfGlobalBorderHasChanged())
5762 fade_mask = REDRAW_ALL;
5765 FadeSoundsAndMusic();
5767 FreeScreenGadgets();
5768 CreateScreenGadgets();
5770 if (redraw_mask & REDRAW_ALL)
5777 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5779 if (setup_mode == SETUP_MODE_MAIN)
5781 setup_info = setup_info_main;
5782 title_string = "Setup";
5784 else if (setup_mode == SETUP_MODE_GAME)
5786 setup_info = setup_info_game;
5787 title_string = "Setup Game";
5789 else if (setup_mode == SETUP_MODE_EDITOR)
5791 setup_info = setup_info_editor;
5792 title_string = "Setup Editor";
5794 else if (setup_mode == SETUP_MODE_GRAPHICS)
5796 setup_info = setup_info_graphics;
5797 title_string = "Setup Graphics";
5799 else if (setup_mode == SETUP_MODE_SOUND)
5801 setup_info = setup_info_sound;
5802 title_string = "Setup Sound";
5804 else if (setup_mode == SETUP_MODE_ARTWORK)
5806 setup_info = setup_info_artwork;
5807 title_string = "Custom Artwork";
5809 else if (setup_mode == SETUP_MODE_TOUCH)
5811 setup_info = setup_info_touch;
5812 title_string = "Setup Touch Ctrls";
5814 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5816 setup_info = setup_info_shortcuts;
5817 title_string = "Setup Shortcuts";
5819 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5821 setup_info = setup_info_shortcuts_1;
5822 title_string = "Setup Shortcuts";
5824 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5826 setup_info = setup_info_shortcuts_2;
5827 title_string = "Setup Shortcuts";
5829 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5831 setup_info = setup_info_shortcuts_3;
5832 title_string = "Setup Shortcuts";
5834 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5836 setup_info = setup_info_shortcuts_4;
5837 title_string = "Setup Shortcuts";
5839 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5841 setup_info = setup_info_shortcuts_5;
5842 title_string = "Setup Shortcuts";
5845 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5847 // determine maximal number of setup entries that can be displayed on screen
5849 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5852 // determine maximal number of setup entries available for this setup screen
5854 for (i = 0; setup_info[i].type != 0; i++)
5857 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5859 MapScreenGadgets(max_setup_info);
5862 redraw_mask = fade_mask = REDRAW_ALL;
5864 DrawMaskedBorder(fade_mask);
5869 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5871 menu_info = setup_info;
5873 HandleMenuScreen(mx, my, dx, dy, button,
5874 setup_mode, num_setup_info, max_setup_info);
5877 void DrawSetupScreen_Input()
5881 FadeOut(REDRAW_FIELD);
5885 setup_info = setup_info_input;
5887 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5889 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5890 "Joysticks deactivated on this screen");
5892 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5894 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5895 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5896 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5897 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5898 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5899 initCursor(i, IMG_MENU_BUTTON);
5901 DrawCursorAndText_Setup(i, -1, FALSE);
5904 /* create gadgets for setup input menu screen */
5905 FreeScreenGadgets();
5906 CreateScreenGadgets();
5908 /* map gadgets for setup input menu screen */
5909 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5911 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5913 FadeIn(REDRAW_FIELD);
5916 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5918 if (device_name == NULL)
5921 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5924 if (strlen(device_name) > 1)
5926 char c1 = device_name[strlen(device_name) - 1];
5927 char c2 = device_name[strlen(device_name) - 2];
5929 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5930 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5933 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5934 strlen(device_name));
5937 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5940 static struct SetupKeyboardInfo custom_key;
5947 { &custom_key.left, "Joystick Left" },
5948 { &custom_key.right, "Joystick Right" },
5949 { &custom_key.up, "Joystick Up" },
5950 { &custom_key.down, "Joystick Down" },
5951 { &custom_key.snap, "Button 1" },
5952 { &custom_key.drop, "Button 2" }
5954 static char *joystick_name[MAX_PLAYERS] =
5961 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5965 custom_key = setup.input[player_nr].key;
5967 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5968 FONT_INPUT_1_ACTIVE);
5970 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5972 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5973 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5975 if (setup.input[player_nr].use_joystick)
5977 char *device_name = setup.input[player_nr].joy.device_name;
5978 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5979 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5981 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5982 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
5986 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
5987 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
5990 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
5992 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
5993 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
5994 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
5995 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
5997 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
5998 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
5999 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
6000 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
6001 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
6002 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
6004 for (i = 0; i < 6; i++)
6006 int ypos = 6 + i + (i > 3 ? i-3 : 0);
6008 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6010 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6011 (setup.input[player_nr].use_joystick ?
6013 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
6017 static int input_player_nr = 0;
6019 void HandleSetupScreen_Input_Player(int step, int direction)
6021 int old_player_nr = input_player_nr;
6024 new_player_nr = old_player_nr + step * direction;
6025 if (new_player_nr < 0)
6027 if (new_player_nr > MAX_PLAYERS - 1)
6028 new_player_nr = MAX_PLAYERS - 1;
6030 if (new_player_nr != old_player_nr)
6032 input_player_nr = new_player_nr;
6034 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6038 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6040 static int choice = 0;
6043 int pos_start = SETUPINPUT_SCREEN_POS_START;
6044 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6045 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6046 int pos_end = SETUPINPUT_SCREEN_POS_END;
6048 if (button == MB_MENU_INITIALIZE)
6050 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6052 DrawCursorAndText_Setup(choice, -1, TRUE);
6056 else if (button == MB_MENU_LEAVE)
6058 setup_mode = SETUP_MODE_MAIN;
6065 if (mx || my) /* mouse input */
6067 x = (mx - mSX) / 32;
6068 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6070 else if (dx || dy) /* keyboard input */
6072 if (dx && choice == 0)
6073 x = (dx < 0 ? 10 : 12);
6074 else if ((dx && choice == 1) ||
6075 (dx == +1 && choice == 2) ||
6076 (dx == -1 && choice == pos_end))
6077 button = MB_MENU_CHOICE;
6081 if (y >= pos_empty1 && y <= pos_empty2)
6082 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6085 if (y == 0 && dx != 0 && button)
6087 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6089 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
6090 y >= pos_start && y <= pos_end &&
6091 !(y >= pos_empty1 && y <= pos_empty2))
6097 DrawCursorAndText_Setup(choice, -1, FALSE);
6098 DrawCursorAndText_Setup(y, -1, TRUE);
6100 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6109 char *device_name = setup.input[input_player_nr].joy.device_name;
6111 if (!setup.input[input_player_nr].use_joystick)
6113 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6115 setJoystickDeviceToNr(device_name, new_device_nr);
6116 setup.input[input_player_nr].use_joystick = TRUE;
6120 int device_nr = getJoystickNrFromDeviceName(device_name);
6121 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6123 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6124 setup.input[input_player_nr].use_joystick = FALSE;
6126 setJoystickDeviceToNr(device_name, new_device_nr);
6129 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6133 if (setup.input[input_player_nr].use_joystick)
6136 CalibrateJoystick(input_player_nr);
6139 CustomizeKeyboard(input_player_nr);
6141 else if (y == pos_end)
6147 setup_mode = SETUP_MODE_MAIN;
6154 void CustomizeKeyboard(int player_nr)
6158 boolean finished = FALSE;
6159 static struct SetupKeyboardInfo custom_key;
6164 } customize_step[] =
6166 { &custom_key.left, "Move Left" },
6167 { &custom_key.right, "Move Right" },
6168 { &custom_key.up, "Move Up" },
6169 { &custom_key.down, "Move Down" },
6170 { &custom_key.snap, "Snap Field" },
6171 { &custom_key.drop, "Drop Element" }
6174 /* read existing key bindings from player setup */
6175 custom_key = setup.input[player_nr].key;
6178 FadeOut(REDRAW_FIELD);
6182 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6185 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6186 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6187 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6188 "Key:", FONT_INPUT_1_ACTIVE);
6189 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6190 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
6192 FadeIn(REDRAW_FIELD);
6196 if (PendingEvent()) /* got event */
6204 case EVENT_KEYPRESS:
6206 Key key = GetEventKey((KeyEvent *)&event, FALSE);
6208 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6210 if (key == KSYM_Escape)
6211 FadeSkipNextFadeIn();
6217 /* all keys configured -- wait for "Escape" or "Return" key */
6221 /* press 'Enter' to keep the existing key binding */
6222 if (key == KSYM_Return)
6223 key = *customize_step[step_nr].key;
6225 /* check if key already used */
6226 for (i = 0; i < step_nr; i++)
6227 if (*customize_step[i].key == key)
6232 /* got new key binding */
6233 *customize_step[step_nr].key = key;
6234 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6236 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6237 getKeyNameFromKey(key), FONT_VALUE_1);
6240 /* un-highlight last query */
6241 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6242 customize_step[step_nr - 1].text, FONT_MENU_1);
6243 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6244 "Key:", FONT_MENU_1);
6246 /* press 'Enter' to leave */
6249 DrawText(mSX + 16, mSY + 15 * 32 + 16,
6250 "Press Enter", FONT_TITLE_1);
6254 /* query next key binding */
6255 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6256 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6257 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6258 "Key:", FONT_INPUT_1_ACTIVE);
6259 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6260 getKeyNameFromKey(*customize_step[step_nr].key),
6265 case EVENT_KEYRELEASE:
6266 key_joystick_mapping = 0;
6270 HandleOtherEvents(&event);
6278 /* write new key bindings back to player setup */
6279 setup.input[player_nr].key = custom_key;
6281 DrawSetupScreen_Input();
6284 static boolean CalibrateJoystickMain(int player_nr)
6286 int new_joystick_xleft = JOYSTICK_XMIDDLE;
6287 int new_joystick_xright = JOYSTICK_XMIDDLE;
6288 int new_joystick_yupper = JOYSTICK_YMIDDLE;
6289 int new_joystick_ylower = JOYSTICK_YMIDDLE;
6290 int new_joystick_xmiddle, new_joystick_ymiddle;
6292 int joystick_fd = joystick.fd[player_nr];
6293 int x, y, last_x, last_y, xpos = 8, ypos = 3;
6294 boolean check[3][3];
6295 int check_remaining = 3 * 3;
6300 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6303 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
6307 FadeOut(REDRAW_FIELD);
6311 for (y = 0; y < 3; y++)
6313 for (x = 0; x < 3; x++)
6315 DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
6316 check[x][y] = FALSE;
6320 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
6321 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
6322 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
6323 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
6324 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
6325 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
6326 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
6328 joy_value = Joystick(player_nr);
6329 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6330 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6332 /* eventually uncalibrated center position (joystick could be uncentered) */
6333 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6336 new_joystick_xmiddle = joy_x;
6337 new_joystick_ymiddle = joy_y;
6339 DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
6341 FadeIn(REDRAW_FIELD);
6343 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
6347 if (PendingEvent()) /* got event */
6355 case EVENT_KEYPRESS:
6356 switch (GetEventKey((KeyEvent *)&event, TRUE))
6359 if (check_remaining == 0)
6364 FadeSkipNextFadeIn();
6373 case EVENT_KEYRELEASE:
6374 key_joystick_mapping = 0;
6378 HandleOtherEvents(&event);
6383 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6386 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
6387 new_joystick_xright = MAX(new_joystick_xright, joy_x);
6388 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
6389 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
6391 setup.input[player_nr].joy.xleft = new_joystick_xleft;
6392 setup.input[player_nr].joy.yupper = new_joystick_yupper;
6393 setup.input[player_nr].joy.xright = new_joystick_xright;
6394 setup.input[player_nr].joy.ylower = new_joystick_ylower;
6395 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6396 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6398 CheckJoystickData();
6400 joy_value = Joystick(player_nr);
6402 if (joy_value & JOY_BUTTON && check_remaining == 0)
6405 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6406 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6408 if (x != last_x || y != last_y)
6410 DrawFixedGraphic(xpos + last_x, ypos + last_y,
6411 IMG_MENU_CALIBRATE_YELLOW, 0);
6412 DrawFixedGraphic(xpos + x, ypos + y,
6413 IMG_MENU_CALIBRATE_RED, 0);
6418 if (check_remaining > 0 && !check[x+1][y+1])
6420 check[x+1][y+1] = TRUE;
6428 /* calibrated center position (joystick should now be centered) */
6429 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6432 new_joystick_xmiddle = joy_x;
6433 new_joystick_ymiddle = joy_y;
6435 /* wait until the last pressed button was released */
6436 while (Joystick(player_nr) & JOY_BUTTON)
6438 if (PendingEvent()) /* got event */
6443 HandleOtherEvents(&event);
6452 void CalibrateJoystick(int player_nr)
6454 if (!CalibrateJoystickMain(player_nr))
6456 char *device_name = setup.input[player_nr].joy.device_name;
6457 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6458 int xpos = mSX - SX;
6459 int ypos = mSY - SY;
6463 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6464 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6467 Delay(2000); /* show error message for a short time */
6472 DrawSetupScreen_Input();
6475 void DrawSetupScreen()
6477 DeactivateJoystick();
6479 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6481 if (setup_mode == SETUP_MODE_INPUT)
6482 DrawSetupScreen_Input();
6483 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6484 DrawChooseTree(&game_speed_current);
6485 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6486 DrawChooseTree(&scroll_delay_current);
6487 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6488 DrawChooseTree(&snapshot_mode_current);
6489 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6490 DrawChooseTree(&window_size_current);
6491 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6492 DrawChooseTree(&scaling_type_current);
6493 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
6494 DrawChooseTree(&rendering_mode_current);
6495 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6496 DrawChooseTree(&artwork.gfx_current);
6497 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6498 DrawChooseTree(&artwork.snd_current);
6499 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6500 DrawChooseTree(&artwork.mus_current);
6501 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6502 DrawChooseTree(&volume_simple_current);
6503 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6504 DrawChooseTree(&volume_loops_current);
6505 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6506 DrawChooseTree(&volume_music_current);
6507 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6508 DrawChooseTree(&touch_control_current);
6509 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6510 DrawChooseTree(&move_distance_current);
6511 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6512 DrawChooseTree(&drop_distance_current);
6514 DrawSetupScreen_Generic();
6520 void RedrawSetupScreenAfterFullscreenToggle()
6522 if (setup_mode == SETUP_MODE_GRAPHICS ||
6523 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6525 // update list selection from "setup.window_scaling_percent"
6526 execSetupGraphics_setWindowSizes(TRUE);
6532 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6534 if (setup_mode == SETUP_MODE_INPUT)
6535 HandleSetupScreen_Input(mx, my, dx, dy, button);
6536 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6537 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6538 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6539 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6540 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6541 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
6542 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6543 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6544 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6545 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
6546 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
6547 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
6548 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6549 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6550 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6551 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6552 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6553 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6554 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6555 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6556 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6557 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6558 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6559 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6560 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6561 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
6562 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6563 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
6564 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6565 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
6567 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6570 void HandleGameActions()
6572 if (game_status != GAME_MODE_PLAYING)
6575 GameActions(); /* main game loop */
6577 if (tape.auto_play && !tape.playing)
6578 AutoPlayTape(); /* continue automatically playing next tape */
6582 /* ---------- new screen button stuff -------------------------------------- */
6584 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6588 case SCREEN_CTRL_ID_PREV_LEVEL:
6589 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
6590 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
6593 case SCREEN_CTRL_ID_NEXT_LEVEL:
6594 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
6595 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
6598 case SCREEN_CTRL_ID_PREV_PLAYER:
6599 *x = mSX + TILEX * 10;
6600 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6603 case SCREEN_CTRL_ID_NEXT_PLAYER:
6604 *x = mSX + TILEX * 12;
6605 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6609 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6615 int gfx_unpressed, gfx_pressed;
6616 void (*get_gadget_position)(int *, int *, int);
6620 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6623 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6624 getScreenMenuButtonPos,
6625 SCREEN_CTRL_ID_PREV_LEVEL,
6630 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6631 getScreenMenuButtonPos,
6632 SCREEN_CTRL_ID_NEXT_LEVEL,
6637 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6638 getScreenMenuButtonPos,
6639 SCREEN_CTRL_ID_PREV_PLAYER,
6644 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6645 getScreenMenuButtonPos,
6646 SCREEN_CTRL_ID_NEXT_PLAYER,
6654 int gfx_unpressed, gfx_pressed;
6658 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6661 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6662 -1, -1, /* these values are not constant, but can change at runtime */
6663 SCREEN_CTRL_ID_SCROLL_UP,
6667 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6668 -1, -1, /* these values are not constant, but can change at runtime */
6669 SCREEN_CTRL_ID_SCROLL_DOWN,
6676 int gfx_unpressed, gfx_pressed;
6682 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6685 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6686 -1, -1, /* these values are not constant, but can change at runtime */
6687 -1, -1, /* these values are not constant, but can change at runtime */
6688 GD_TYPE_SCROLLBAR_VERTICAL,
6689 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6690 "scroll level series vertically"
6694 static void CreateScreenMenubuttons()
6696 struct GadgetInfo *gi;
6697 unsigned int event_mask;
6700 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6702 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6703 int gfx_unpressed, gfx_pressed;
6704 int x, y, width, height;
6705 int gd_x1, gd_x2, gd_y1, gd_y2;
6706 int id = menubutton_info[i].gadget_id;
6708 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6710 menubutton_info[i].get_gadget_position(&x, &y, id);
6712 width = SC_MENUBUTTON_XSIZE;
6713 height = SC_MENUBUTTON_YSIZE;
6715 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6716 gfx_pressed = menubutton_info[i].gfx_pressed;
6717 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6718 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6719 gd_x1 = graphic_info[gfx_unpressed].src_x;
6720 gd_y1 = graphic_info[gfx_unpressed].src_y;
6721 gd_x2 = graphic_info[gfx_pressed].src_x;
6722 gd_y2 = graphic_info[gfx_pressed].src_y;
6724 gi = CreateGadget(GDI_CUSTOM_ID, id,
6725 GDI_CUSTOM_TYPE_ID, i,
6726 GDI_INFO_TEXT, menubutton_info[i].infotext,
6731 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6732 GDI_STATE, GD_BUTTON_UNPRESSED,
6733 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6734 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6735 GDI_DIRECT_DRAW, FALSE,
6736 GDI_EVENT_MASK, event_mask,
6737 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6741 Error(ERR_EXIT, "cannot create gadget");
6743 screen_gadget[id] = gi;
6747 static void CreateScreenScrollbuttons()
6749 struct GadgetInfo *gi;
6750 unsigned int event_mask;
6753 /* these values are not constant, but can change at runtime */
6754 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6755 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6756 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6757 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6759 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6761 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6762 int gfx_unpressed, gfx_pressed;
6763 int x, y, width, height;
6764 int gd_x1, gd_x2, gd_y1, gd_y2;
6765 int id = scrollbutton_info[i].gadget_id;
6767 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6769 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6770 y = mSY + scrollbutton_info[i].y;
6771 width = SC_SCROLLBUTTON_XSIZE;
6772 height = SC_SCROLLBUTTON_YSIZE;
6774 /* correct scrollbar position if placed outside menu (playfield) area */
6775 if (x > SX + SC_SCROLL_UP_XPOS)
6776 x = SX + SC_SCROLL_UP_XPOS;
6778 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6779 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6780 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6782 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6783 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6784 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6785 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6786 gd_x1 = graphic_info[gfx_unpressed].src_x;
6787 gd_y1 = graphic_info[gfx_unpressed].src_y;
6788 gd_x2 = graphic_info[gfx_pressed].src_x;
6789 gd_y2 = graphic_info[gfx_pressed].src_y;
6791 gi = CreateGadget(GDI_CUSTOM_ID, id,
6792 GDI_CUSTOM_TYPE_ID, i,
6793 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6798 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6799 GDI_STATE, GD_BUTTON_UNPRESSED,
6800 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6801 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6802 GDI_DIRECT_DRAW, FALSE,
6803 GDI_EVENT_MASK, event_mask,
6804 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6808 Error(ERR_EXIT, "cannot create gadget");
6810 screen_gadget[id] = gi;
6814 static void CreateScreenScrollbars()
6818 /* these values are not constant, but can change at runtime */
6819 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6820 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6821 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
6822 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6824 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6826 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6827 int gfx_unpressed, gfx_pressed;
6828 int x, y, width, height;
6829 int gd_x1, gd_x2, gd_y1, gd_y2;
6830 struct GadgetInfo *gi;
6831 int items_max, items_visible, item_position;
6832 unsigned int event_mask;
6833 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6834 int id = scrollbar_info[i].gadget_id;
6836 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6838 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6839 y = mSY + scrollbar_info[i].y;
6840 width = scrollbar_info[i].width;
6841 height = scrollbar_info[i].height;
6843 /* correct scrollbar position if placed outside menu (playfield) area */
6844 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
6845 x = SX + SC_SCROLL_VERTICAL_XPOS;
6847 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6848 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6850 items_max = num_page_entries;
6851 items_visible = num_page_entries;
6854 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6855 gfx_pressed = scrollbar_info[i].gfx_pressed;
6856 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6857 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6858 gd_x1 = graphic_info[gfx_unpressed].src_x;
6859 gd_y1 = graphic_info[gfx_unpressed].src_y;
6860 gd_x2 = graphic_info[gfx_pressed].src_x;
6861 gd_y2 = graphic_info[gfx_pressed].src_y;
6863 gi = CreateGadget(GDI_CUSTOM_ID, id,
6864 GDI_CUSTOM_TYPE_ID, i,
6865 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6870 GDI_TYPE, scrollbar_info[i].type,
6871 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6872 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6873 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6874 GDI_WHEEL_AREA_X, SX,
6875 GDI_WHEEL_AREA_Y, SY,
6876 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6877 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6878 GDI_STATE, GD_BUTTON_UNPRESSED,
6879 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6880 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6881 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6882 GDI_DIRECT_DRAW, FALSE,
6883 GDI_EVENT_MASK, event_mask,
6884 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6888 Error(ERR_EXIT, "cannot create gadget");
6890 screen_gadget[id] = gi;
6894 void CreateScreenGadgets()
6896 CreateScreenMenubuttons();
6898 CreateScreenScrollbuttons();
6899 CreateScreenScrollbars();
6902 void FreeScreenGadgets()
6906 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6907 FreeGadget(screen_gadget[i]);
6910 void MapScreenMenuGadgets(int screen_mask)
6914 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6915 if (screen_mask & menubutton_info[i].screen_mask)
6916 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6919 void MapScreenGadgets(int num_entries)
6923 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6926 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6927 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6929 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6930 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6933 void MapScreenTreeGadgets(TreeInfo *ti)
6935 MapScreenGadgets(numTreeInfoInGroup(ti));
6938 static void HandleScreenGadgets(struct GadgetInfo *gi)
6940 int id = gi->custom_id;
6941 int button = gi->event.button;
6942 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6946 case SCREEN_CTRL_ID_PREV_LEVEL:
6947 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
6950 case SCREEN_CTRL_ID_NEXT_LEVEL:
6951 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
6954 case SCREEN_CTRL_ID_PREV_PLAYER:
6955 HandleSetupScreen_Input_Player(step, -1);
6958 case SCREEN_CTRL_ID_NEXT_PLAYER:
6959 HandleSetupScreen_Input_Player(step, +1);
6962 case SCREEN_CTRL_ID_SCROLL_UP:
6963 if (game_status == GAME_MODE_LEVELS)
6964 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6965 else if (game_status == GAME_MODE_LEVELNR)
6966 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6967 else if (game_status == GAME_MODE_SETUP)
6968 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6969 else if (game_status == GAME_MODE_INFO)
6970 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6973 case SCREEN_CTRL_ID_SCROLL_DOWN:
6974 if (game_status == GAME_MODE_LEVELS)
6975 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6976 else if (game_status == GAME_MODE_LEVELNR)
6977 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6978 else if (game_status == GAME_MODE_SETUP)
6979 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6980 else if (game_status == GAME_MODE_INFO)
6981 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6984 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
6985 if (game_status == GAME_MODE_LEVELS)
6986 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6987 else if (game_status == GAME_MODE_LEVELNR)
6988 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6989 else if (game_status == GAME_MODE_SETUP)
6990 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
6991 else if (game_status == GAME_MODE_INFO)
6992 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);