1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
28 #define DEBUG_JOYSTICKS 0
31 // screens on the info screen
32 #define INFO_MODE_MAIN 0
33 #define INFO_MODE_TITLE 1
34 #define INFO_MODE_ELEMENTS 2
35 #define INFO_MODE_MUSIC 3
36 #define INFO_MODE_CREDITS 4
37 #define INFO_MODE_PROGRAM 5
38 #define INFO_MODE_VERSION 6
39 #define INFO_MODE_LEVELSET 7
41 #define MAX_INFO_MODES 8
43 // screens on the setup screen
44 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
45 // (should also match corresponding entries in src/conf_gfx.c)
46 #define SETUP_MODE_MAIN 0
47 #define SETUP_MODE_GAME 1
48 #define SETUP_MODE_ENGINES 2
49 #define SETUP_MODE_EDITOR 3
50 #define SETUP_MODE_GRAPHICS 4
51 #define SETUP_MODE_SOUND 5
52 #define SETUP_MODE_ARTWORK 6
53 #define SETUP_MODE_INPUT 7
54 #define SETUP_MODE_TOUCH 8
55 #define SETUP_MODE_SHORTCUTS 9
56 #define SETUP_MODE_SHORTCUTS_1 10
57 #define SETUP_MODE_SHORTCUTS_2 11
58 #define SETUP_MODE_SHORTCUTS_3 12
59 #define SETUP_MODE_SHORTCUTS_4 13
60 #define SETUP_MODE_SHORTCUTS_5 14
61 #define SETUP_MODE_SHORTCUTS_6 15
63 // sub-screens on the setup screen (generic)
64 #define SETUP_MODE_CHOOSE_ARTWORK 16
65 #define SETUP_MODE_CHOOSE_OTHER 17
67 // sub-screens on the setup screen (specific)
68 #define SETUP_MODE_CHOOSE_SCORES_TYPE 18
69 #define SETUP_MODE_CHOOSE_GAME_SPEED 19
70 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 20
71 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 21
72 #define SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE 22
73 #define SETUP_MODE_CHOOSE_BD_PALETTE_C64 23
74 #define SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV 24
75 #define SETUP_MODE_CHOOSE_BD_PALETTE_ATARI 25
76 #define SETUP_MODE_CHOOSE_BD_COLOR_TYPE 26
77 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 27
78 #define SETUP_MODE_CHOOSE_SCALING_TYPE 28
79 #define SETUP_MODE_CHOOSE_RENDERING 29
80 #define SETUP_MODE_CHOOSE_VSYNC 30
81 #define SETUP_MODE_CHOOSE_GRAPHICS 31
82 #define SETUP_MODE_CHOOSE_SOUNDS 32
83 #define SETUP_MODE_CHOOSE_MUSIC 33
84 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 34
85 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 35
86 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 36
87 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 37
88 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 38
89 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 39
90 #define SETUP_MODE_CHOOSE_TRANSPARENCY 40
91 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 41
92 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 42
93 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 43
94 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 44
95 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 45
97 #define MAX_SETUP_MODES 46
99 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
101 // info screen titles
102 #define STR_INFO_MAIN "Info Screen"
103 #define STR_INFO_TITLE "Title Screen"
104 #define STR_INFO_ELEMENTS "Game Elements"
105 #define STR_INFO_MUSIC "Music Info"
106 #define STR_INFO_CREDITS "Credits"
107 #define STR_INFO_PROGRAM "Program Info"
108 #define STR_INFO_VERSION "Version Info"
109 #define STR_INFO_LEVELSET "Level Set Info"
110 #define STR_INFO_EXIT "Exit"
112 // setup screen titles
113 #define STR_SETUP_MAIN "Setup"
114 #define STR_SETUP_GAME "Game & Menu"
115 #define STR_SETUP_ENGINES "Game Engines"
116 #define STR_SETUP_EDITOR "Editor"
117 #define STR_SETUP_GRAPHICS "Graphics"
118 #define STR_SETUP_SOUND "Sound & Music"
119 #define STR_SETUP_ARTWORK "Custom Artwork"
120 #define STR_SETUP_INPUT "Input Devices"
121 #define STR_SETUP_TOUCH "Touch Controls"
122 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
123 #define STR_SETUP_EXIT "Exit"
124 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
126 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
127 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
128 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
129 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
130 #define STR_SETUP_CHOOSE_GAME_ENGINE_TYPE "Game Engine"
131 #define STR_SETUP_CHOOSE_BD_PALETTE_C64 "Palette (C64)"
132 #define STR_SETUP_CHOOSE_BD_PALETTE_C64DTV "Palette (C64DTV)"
133 #define STR_SETUP_CHOOSE_BD_PALETTE_ATARI "Palette (Atari)"
134 #define STR_SETUP_CHOOSE_BD_COLOR_TYPE "Color Type"
135 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
136 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
137 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
138 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
139 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
140 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
141 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
142 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
143 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
144 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
145 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
146 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
147 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
148 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
149 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
151 // other screen text constants
152 #define STR_CHOOSE_TREE_EDIT "Edit"
153 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
154 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
156 #define TEXT_MAIN_MENU "Press any key or button for main menu"
157 #define TEXT_INFO_MENU "Press any key or button for info menu"
158 #define TEXT_NEXT_PAGE "Press any key or button for next page"
159 #define TEXT_NEXT_MENU (info_screens_from_main ? \
160 TEXT_MAIN_MENU : TEXT_INFO_MENU)
162 // for input setup functions
163 #define SETUPINPUT_SCREEN_POS_START 0
164 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
165 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
166 #define SETUPINPUT_SCREEN_POS_END 13
168 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
169 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
171 #define MAX_SETUP_TEXT_INPUT_LEN 28
173 // for various menu stuff
174 #define MENU_SCREEN_START_XPOS 1
175 #define MENU_SCREEN_START_YPOS 2
176 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
177 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
178 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
179 #define MENU_TITLE1_YPOS 8
180 #define MENU_TITLE2_YPOS 46
181 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
182 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
183 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
184 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
185 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
186 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
187 #define MENU_SCREEN_INFO_SPACE_MIDDLE (menu.middle_spacing_info[info_mode])
188 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
189 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
190 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
191 #define MENU_SCREEN_INFO_SPACE_LINE (menu.line_spacing_info[info_mode])
192 #define MENU_SCREEN_INFO_SPACE_EXTRA (menu.extra_spacing_info[info_mode])
193 #define MENU_SCREEN_INFO_TILE_SIZE_RAW (menu.tile_size_info[info_mode])
194 #define MENU_SCREEN_INFO_TILE_SIZE (MENU_SCREEN_INFO_TILE_SIZE_RAW > 0 ? \
195 MENU_SCREEN_INFO_TILE_SIZE_RAW : TILEY)
196 #define MENU_SCREEN_INFO_ENTRY_SIZE_RAW (menu.list_entry_size_info[info_mode])
197 #define MENU_SCREEN_INFO_ENTRY_SIZE (MAX(MENU_SCREEN_INFO_ENTRY_SIZE_RAW, \
198 MENU_SCREEN_INFO_TILE_SIZE))
199 #define MENU_SCREEN_INFO_YSTART MENU_SCREEN_INFO_SPACE_TOP
200 #define MENU_SCREEN_INFO_YSTEP (MENU_SCREEN_INFO_ENTRY_SIZE + \
201 MENU_SCREEN_INFO_SPACE_EXTRA)
202 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
203 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
204 MENU_SCREEN_INFO_YSTART - TILEY / 2)
205 #define MAX_INFO_ELEMENTS_IN_ARRAY 128
206 #define MAX_INFO_ELEMENTS_ON_SCREEN (SYSIZE / TILEY)
207 #define MAX_INFO_ELEMENTS MIN(MAX_INFO_ELEMENTS_IN_ARRAY, \
208 MAX_INFO_ELEMENTS_ON_SCREEN)
209 #define STD_INFO_ELEMENTS_ON_SCREEN 10
210 #define DYN_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / MENU_SCREEN_INFO_YSTEP)
211 #define DEFAULT_INFO_ELEMENTS MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
212 DYN_INFO_ELEMENTS_ON_SCREEN)
213 #define NUM_INFO_ELEMENTS_FROM_CONF \
214 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
215 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
216 DEFAULT_INFO_ELEMENTS)
217 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(NUM_INFO_ELEMENTS_FROM_CONF, MAX_INFO_ELEMENTS)
218 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
219 #define MAX_MENU_TEXT_LENGTH_BIG 13
220 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
222 // screen gadget identifiers
223 #define SCREEN_CTRL_ID_PREV_LEVEL 0
224 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
225 #define SCREEN_CTRL_ID_PREV_LEVEL2 2
226 #define SCREEN_CTRL_ID_NEXT_LEVEL2 3
227 #define SCREEN_CTRL_ID_PREV_SCORE 4
228 #define SCREEN_CTRL_ID_NEXT_SCORE 5
229 #define SCREEN_CTRL_ID_PLAY_TAPE 6
230 #define SCREEN_CTRL_ID_FIRST_LEVEL 7
231 #define SCREEN_CTRL_ID_LAST_LEVEL 8
232 #define SCREEN_CTRL_ID_LEVEL_NUMBER 9
233 #define SCREEN_CTRL_ID_PREV_PLAYER 10
234 #define SCREEN_CTRL_ID_NEXT_PLAYER 11
235 #define SCREEN_CTRL_ID_INSERT_SOLUTION 12
236 #define SCREEN_CTRL_ID_PLAY_SOLUTION 13
237 #define SCREEN_CTRL_ID_LEVELSET_INFO 14
238 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 15
239 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 16
240 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 17
241 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 18
242 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 19
244 #define NUM_SCREEN_MENUBUTTONS 20
246 #define SCREEN_CTRL_ID_SCROLL_UP 20
247 #define SCREEN_CTRL_ID_SCROLL_DOWN 21
248 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 22
249 #define SCREEN_CTRL_ID_NETWORK_SERVER 23
251 #define NUM_SCREEN_GADGETS 24
253 #define NUM_SCREEN_SCROLLBUTTONS 2
254 #define NUM_SCREEN_SCROLLBARS 1
255 #define NUM_SCREEN_TEXTINPUT 1
257 #define SCREEN_MASK_MAIN (1 << 0)
258 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
259 #define SCREEN_MASK_MAIN_HAS_SET_INFO (1 << 2)
260 #define SCREEN_MASK_INPUT (1 << 3)
261 #define SCREEN_MASK_TOUCH (1 << 4)
262 #define SCREEN_MASK_TOUCH2 (1 << 5)
263 #define SCREEN_MASK_SCORES (1 << 6)
264 #define SCREEN_MASK_SCORES_INFO (1 << 7)
266 // graphic position and size values for buttons and scrollbars
267 #define SC_MENUBUTTON_XSIZE TILEX
268 #define SC_MENUBUTTON_YSIZE TILEY
270 #define SC_SCROLLBUTTON_XSIZE TILEX
271 #define SC_SCROLLBUTTON_YSIZE TILEY
273 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
275 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
276 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
277 SC_SCROLLBUTTON_YSIZE)
279 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
280 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
282 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
283 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
284 SC_SCROLLBUTTON_YSIZE)
286 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
287 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
288 SC_SCROLL_VERTICAL_YSIZE)
290 #define SC_BORDER_SIZE 14
293 // forward declarations of internal functions
294 static void HandleScreenGadgets(struct GadgetInfo *);
295 static void HandleSetupScreen_Generic(int, int, int, int, int);
296 static void HandleSetupScreen_Input(int, int, int, int, int);
297 static void CustomizeKeyboard(int);
298 static void ConfigureJoystick(int);
299 static void ConfigureVirtualButtons(void);
300 static void execSetupGame(void);
301 static void execSetupEngines(void);
302 static void execSetupEditor(void);
303 static void execSetupGraphics(void);
304 static void execSetupSound(void);
305 static void execSetupTouch(void);
306 static void execSetupArtwork(void);
307 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
309 static void DrawChoosePlayerName(void);
310 static void DrawChooseLevelSet(void);
311 static void DrawChooseLevelNr(void);
312 static void DrawScoreInfo(int);
313 static void DrawScoreInfo_Content(int);
314 static void DrawInfoScreen(void);
315 static void DrawSetupScreen(void);
316 static void DrawTypeName(void);
318 static void DrawInfoScreen_NotAvailable(char *, char *);
319 static void DrawInfoScreen_HelpAnim(int, int, boolean);
320 static void DrawInfoScreen_HelpText(int, int, int, int);
321 static void HandleInfoScreen_Main(int, int, int, int, int);
322 static void HandleInfoScreen_TitleScreen(int, int, int);
323 static void HandleInfoScreen_Elements(int, int, int);
324 static void HandleInfoScreen_Music(int, int, int);
325 static void HandleInfoScreen_Version(int);
326 static void HandleInfoScreen_Generic(int, int, int);
328 static void ModifyGameSpeedIfNeeded(void);
329 static void DisableVsyncIfNeeded(void);
331 static void RedrawScreenMenuGadgets(int);
332 static void MapScreenMenuGadgets(int);
333 static void UnmapScreenMenuGadgets(int);
334 static void MapScreenGadgets(int);
335 static void UnmapScreenGadgets(void);
336 static void MapScreenTreeGadgets(TreeInfo *);
337 static void UnmapScreenTreeGadgets(void);
339 static void UpdateScreenMenuGadgets(int, boolean);
340 static void AdjustScoreInfoButtons_SelectScore(int, int, int);
341 static void AdjustScoreInfoButtons_PlayTape(int, int, boolean);
343 static boolean OfferUploadTapes(void);
344 static void execOfferUploadTapes(void);
346 static void DrawHallOfFame_setScoreEntries(void);
347 static void HandleHallOfFame_SelectLevel(int, int);
348 static char *getHallOfFameRankText(int, int);
349 static char *getHallOfFameScoreText(int, int);
350 static char *getInfoScreenTitle_Generic(void);
351 static int getInfoScreenBackgroundImage_Generic(void);
352 static int getInfoScreenBackgroundSound_Generic(void);
353 static int getInfoScreenBackgroundMusic_Generic(void);
355 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *);
357 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
359 static int info_mode = INFO_MODE_MAIN;
360 static int setup_mode = SETUP_MODE_MAIN;
362 static boolean info_screens_from_main = FALSE;
364 static TreeInfo *window_sizes = NULL;
365 static TreeInfo *window_size_current = NULL;
367 static TreeInfo *scaling_types = NULL;
368 static TreeInfo *scaling_type_current = NULL;
370 static TreeInfo *rendering_modes = NULL;
371 static TreeInfo *rendering_mode_current = NULL;
373 static TreeInfo *vsync_modes = NULL;
374 static TreeInfo *vsync_mode_current = NULL;
376 static TreeInfo *scroll_delays = NULL;
377 static TreeInfo *scroll_delay_current = NULL;
379 static TreeInfo *snapshot_modes = NULL;
380 static TreeInfo *snapshot_mode_current = NULL;
382 static TreeInfo *game_engine_types = NULL;
383 static TreeInfo *game_engine_type_current = NULL;
385 static TreeInfo *bd_palettes_c64 = NULL;
386 static TreeInfo *bd_palette_c64_current = NULL;
388 static TreeInfo *bd_palettes_c64dtv = NULL;
389 static TreeInfo *bd_palette_c64dtv_current = NULL;
391 static TreeInfo *bd_palettes_atari = NULL;
392 static TreeInfo *bd_palette_atari_current = NULL;
394 static TreeInfo *bd_color_types = NULL;
395 static TreeInfo *bd_color_type_current = NULL;
397 static TreeInfo *scores_types = NULL;
398 static TreeInfo *scores_type_current = NULL;
400 static TreeInfo *game_speeds_normal = NULL;
401 static TreeInfo *game_speeds_extended = NULL;
402 static TreeInfo *game_speeds = NULL;
403 static TreeInfo *game_speed_current = NULL;
405 static TreeInfo *volumes_simple = NULL;
406 static TreeInfo *volume_simple_current = NULL;
408 static TreeInfo *volumes_loops = NULL;
409 static TreeInfo *volume_loops_current = NULL;
411 static TreeInfo *volumes_music = NULL;
412 static TreeInfo *volume_music_current = NULL;
414 static TreeInfo *touch_controls = NULL;
415 static TreeInfo *touch_control_current = NULL;
417 static TreeInfo *move_distances = NULL;
418 static TreeInfo *move_distance_current = NULL;
420 static TreeInfo *drop_distances = NULL;
421 static TreeInfo *drop_distance_current = NULL;
423 static TreeInfo *transparencies = NULL;
424 static TreeInfo *transparency_current = NULL;
426 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
427 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
429 static TreeInfo *player_name = NULL;
430 static TreeInfo *player_name_current = NULL;
432 static TreeInfo *level_number = NULL;
433 static TreeInfo *level_number_current = NULL;
435 static TreeInfo *score_entries = NULL;
436 static TreeInfo *score_entry_current = NULL;
438 static struct ValueTextInfo window_sizes_list[] =
443 { 100, "100 % (Default)" },
456 static struct StringValueTextInfo scaling_types_list[] =
458 { SCALING_QUALITY_NEAREST, "Off" },
459 { SCALING_QUALITY_LINEAR, "Linear" },
460 { SCALING_QUALITY_BEST, "Anisotropic" },
465 static struct StringValueTextInfo rendering_modes_list[] =
467 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)"},
468 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
470 // this mode may work under certain conditions, but does not work on Windows
471 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
473 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
478 static struct StringValueTextInfo vsync_modes_list[] =
480 { STR_VSYNC_MODE_OFF, "Off" },
481 { STR_VSYNC_MODE_NORMAL, "Normal" },
482 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
487 static struct StringValueTextInfo scores_types_list[] =
489 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
490 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
491 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
496 static struct ValueTextInfo game_speeds_list_normal[] =
507 static struct ValueTextInfo game_speeds_list_extended[] =
509 { 1000, "1 fps (Extremely Slow)" },
514 { 29, "35 fps (Original Supaplex)" },
516 { 20, "50 fps (=== Normal Speed ===)" },
517 { 16, "60 fps (60 Hz VSync Speed)" },
518 { 14, "70 fps (Maximum Supaplex)" },
522 { 1, "1000 fps (Extremely Fast)" },
527 static struct ValueTextInfo *game_speeds_list;
529 static struct ValueTextInfo scroll_delays_list[] =
531 { 0, "0 Tiles (No Scroll Delay)" },
534 { 3, "3 Tiles (Default)" },
539 { 8, "8 Tiles (Maximum Scroll Delay)"},
544 static struct StringValueTextInfo snapshot_modes_list[] =
546 { STR_SNAPSHOT_MODE_OFF, "Off" },
547 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
548 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
549 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
554 static struct ValueTextInfo game_engine_types_list[] =
556 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
557 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
558 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
559 { GAME_ENGINE_TYPE_SP, "Supaplex" },
560 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
565 static struct ValueTextInfo bd_palettes_c64_list[] =
567 { GD_PALETTE_C64_VICE_NEW, "Vice new" },
568 { GD_PALETTE_C64_VICE_OLD, "Vice old" },
569 { GD_PALETTE_C64_VIDE_DEFAULT, "Vice default" },
570 { GD_PALETTE_C64_C64HQ, "C64HQ" },
571 { GD_PALETTE_C64_C64S, "C64S" },
572 { GD_PALETTE_C64_CCS64, "CCS64" },
573 { GD_PALETTE_C64_FRODO, "Frodo" },
574 { GD_PALETTE_C64_GODOT, "GoDot" },
575 { GD_PALETTE_C64_PC64, "PC64" },
576 { GD_PALETTE_C64_RTADASH, "RTADash" },
581 static struct ValueTextInfo bd_palettes_c64dtv_list[] =
583 { GD_PALETTE_C64DTV_SPIFF, "Spiff" },
584 { GD_PALETTE_C64DTV_MURRAY, "Murray" },
589 static struct ValueTextInfo bd_palettes_atari_list[] =
591 { GD_PALETTE_ATARI_BUILTIN, "BuiltIn" },
592 { GD_PALETTE_ATARI_BUILTIN_CONTRAST, "BuiltIn contrast" },
593 { GD_PALETTE_ATARI_DEFAULT, "Default" },
594 { GD_PALETTE_ATARI_JAKUB, "Jakub" },
595 { GD_PALETTE_ATARI_JAKUB_CONTRAST, "Jakub contrast" },
596 { GD_PALETTE_ATARI_REAL, "Real" },
597 { GD_PALETTE_ATARI_REAL_CONTRAST, "Real contrast" },
598 { GD_PALETTE_ATARI_XFORMER, "XFormer" },
603 static struct ValueTextInfo bd_color_types_list[] =
605 { GD_COLOR_TYPE_RGB, "RGB colors" },
606 { GD_COLOR_TYPE_C64, "C64 colors" },
607 { GD_COLOR_TYPE_C64DTV, "C64DTV colors" },
608 { GD_COLOR_TYPE_ATARI, "Atari colors" },
613 static struct ValueTextInfo volumes_list[] =
633 static struct StringValueTextInfo touch_controls_list[] =
635 { TOUCH_CONTROL_OFF, "Off" },
636 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
637 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
638 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
643 static struct ValueTextInfo distances_list[] =
658 static struct ValueTextInfo transparencies_list[] =
660 { 0, "0 % (Opaque)" },
670 { 100, "100 % (Invisible)" },
675 static struct ValueTextInfo grid_sizes_list[] =
711 static int align_xoffset = 0;
712 static int align_yoffset = 0;
714 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
715 (s) <= GAME_MODE_SETUP ? (s) : \
716 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
718 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
719 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
721 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
722 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
723 (i) <= INFO_MODE_LEVELSET ? (i) : \
726 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
727 (i) <= SETUP_MODE_SHORTCUTS_6 ? (i) : \
728 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
729 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
730 SETUP_MODE_CHOOSE_ARTWORK : \
731 SETUP_MODE_CHOOSE_OTHER)
733 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
734 menu.draw_xoffset[GAME_MODE_INFO] : \
735 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
736 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
737 menu.draw_yoffset[GAME_MODE_INFO] : \
738 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
739 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
740 menu.extra_spacing[GAME_MODE_INFO] : \
741 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
743 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
744 menu.draw_xoffset[GAME_MODE_SETUP] : \
745 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
746 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
747 menu.draw_yoffset[GAME_MODE_SETUP] : \
748 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
749 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
750 menu.extra_spacing[GAME_MODE_SETUP] : \
751 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
753 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
755 #define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
757 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? DRAW_XOFFSET_INFO(info_mode) : \
758 (s) == GAME_MODE_SETUP ? DRAW_XOFFSET_SETUP(setup_mode) : \
759 menu.draw_xoffset[DRAW_MODE(s)])
761 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? DRAW_YOFFSET_INFO(info_mode) : \
762 (s) == GAME_MODE_SETUP ? DRAW_YOFFSET_SETUP(setup_mode) : \
763 menu.draw_yoffset[DRAW_MODE(s)])
765 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? EXTRA_SPACING_INFO(info_mode) : \
766 (s) == GAME_MODE_SETUP ? EXTRA_SPACING_SETUP(setup_mode) : \
767 (s) == GAME_MODE_SCORES ? EXTRA_SPACING_SCORES(info_mode) : \
768 menu.extra_spacing[DRAW_MODE(s)])
770 #define mSX (SX + DRAW_XOFFSET(game_status))
771 #define mSY (SY + DRAW_YOFFSET(game_status))
773 #define amSX (mSX + align_xoffset)
774 #define amSY (mSY + align_yoffset)
776 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
777 menu.list_size[game_status] : \
778 MAX_MENU_ENTRIES_ON_SCREEN)
780 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, NUM_MENU_ENTRIES_ON_SCREEN)
783 // title display and control definitions
785 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + 2 * MAX_NUM_TITLE_MESSAGES)
787 #define NO_DIRECT_LEVEL_SELECT (-1)
790 static int num_title_screens = 0;
792 struct TitleControlInfo
801 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
804 // main menu display and control definitions
806 #define MAIN_CONTROL_NAME 0
807 #define MAIN_CONTROL_LEVELS 1
808 #define MAIN_CONTROL_SCORES 2
809 #define MAIN_CONTROL_EDITOR 3
810 #define MAIN_CONTROL_INFO 4
811 #define MAIN_CONTROL_GAME 5
812 #define MAIN_CONTROL_SETUP 6
813 #define MAIN_CONTROL_QUIT 7
814 #define MAIN_CONTROL_PREV_LEVEL 8
815 #define MAIN_CONTROL_NEXT_LEVEL 9
816 #define MAIN_CONTROL_FIRST_LEVEL 10
817 #define MAIN_CONTROL_LAST_LEVEL 11
818 #define MAIN_CONTROL_LEVEL_NUMBER 12
819 #define MAIN_CONTROL_LEVEL_INFO_1 13
820 #define MAIN_CONTROL_LEVEL_INFO_2 14
821 #define MAIN_CONTROL_LEVEL_NAME 15
822 #define MAIN_CONTROL_LEVEL_AUTHOR 16
823 #define MAIN_CONTROL_LEVEL_YEAR 17
824 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
825 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
826 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
827 #define MAIN_CONTROL_TITLE_1 21
828 #define MAIN_CONTROL_TITLE_2 22
829 #define MAIN_CONTROL_TITLE_3 23
831 static char str_main_text_name[10];
832 static char str_main_text_first_level[10];
833 static char str_main_text_last_level[10];
834 static char str_main_text_level_number[10];
836 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
838 static char *main_text_name = str_main_text_name;
839 static char *main_text_first_level = str_main_text_first_level;
840 static char *main_text_last_level = str_main_text_last_level;
841 static char *main_text_level_number = str_main_text_level_number;
842 static char *main_text_levels = "Levelset";
843 static char *main_text_scores = "Hall Of Fame";
844 static char *main_text_editor = "Level Creator";
845 static char *main_text_info = "Info Screen";
846 static char *main_text_game = "Start Game";
847 static char *main_text_setup = "Setup";
848 static char *main_text_quit = "Quit";
849 static char *main_text_level_name = level.name;
850 static char *main_text_level_author = level.author;
851 static char *main_text_level_year = NULL;
852 static char *main_text_level_imported_from = NULL;
853 static char *main_text_level_imported_by = NULL;
854 static char *main_text_level_tested_by = NULL;
855 static char *main_text_title_1 = NULL;
856 static char *main_text_title_2 = NULL;
857 static char *main_text_title_3 = NULL;
859 extern char debug_xsn_mode[];
861 struct MainControlInfo
865 struct MenuPosInfo *pos_button;
868 struct TextPosInfo *pos_text;
871 struct TextPosInfo *pos_input;
875 static struct MainControlInfo main_controls[] =
879 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
880 &menu.main.text.name, &main_text_name,
881 &menu.main.input.name, &setup.player_name,
885 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
886 &menu.main.text.levels, &main_text_levels,
891 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
892 &menu.main.text.scores, &main_text_scores,
897 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
898 &menu.main.text.editor, &main_text_editor,
903 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
904 &menu.main.text.info, &main_text_info,
909 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
910 &menu.main.text.game, &main_text_game,
915 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
916 &menu.main.text.setup, &main_text_setup,
921 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
922 &menu.main.text.quit, &main_text_quit,
926 MAIN_CONTROL_PREV_LEVEL,
932 MAIN_CONTROL_NEXT_LEVEL,
938 MAIN_CONTROL_FIRST_LEVEL,
940 &menu.main.text.first_level, &main_text_first_level,
944 MAIN_CONTROL_LAST_LEVEL,
946 &menu.main.text.last_level, &main_text_last_level,
950 MAIN_CONTROL_LEVEL_NUMBER,
952 &menu.main.text.level_number, &main_text_level_number,
956 MAIN_CONTROL_LEVEL_INFO_1,
958 &menu.main.text.level_info_1, NULL,
962 MAIN_CONTROL_LEVEL_INFO_2,
964 &menu.main.text.level_info_2, NULL,
968 MAIN_CONTROL_LEVEL_NAME,
970 &menu.main.text.level_name, &main_text_level_name,
974 MAIN_CONTROL_LEVEL_AUTHOR,
976 &menu.main.text.level_author, &main_text_level_author,
980 MAIN_CONTROL_LEVEL_YEAR,
982 &menu.main.text.level_year, &main_text_level_year,
986 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
988 &menu.main.text.level_imported_from, &main_text_level_imported_from,
992 MAIN_CONTROL_LEVEL_IMPORTED_BY,
994 &menu.main.text.level_imported_by, &main_text_level_imported_by,
998 MAIN_CONTROL_LEVEL_TESTED_BY,
1000 &menu.main.text.level_tested_by, &main_text_level_tested_by,
1004 MAIN_CONTROL_TITLE_1,
1006 &menu.main.text.title_1, &main_text_title_1,
1010 MAIN_CONTROL_TITLE_2,
1012 &menu.main.text.title_2, &main_text_title_2,
1016 MAIN_CONTROL_TITLE_3,
1018 &menu.main.text.title_3, &main_text_title_3,
1031 static boolean hasLevelSetInfo(void)
1033 return (getLevelSetInfoFilename(0) != NULL);
1036 static int getTitleScreenGraphic(int nr, boolean initial)
1038 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
1041 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
1043 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
1047 static int getTitleScreenGameMode(boolean initial)
1049 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1053 static int getTitleMessageGameMode(boolean initial)
1055 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1058 static int getTitleAnimMode(struct TitleControlInfo *tci)
1060 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
1062 return base + tci->local_nr;
1066 static int getTitleScreenBackground(boolean initial)
1068 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
1073 static int getTitleMessageBackground(int nr, boolean initial)
1075 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
1079 static int getTitleBackground(int nr, boolean initial, boolean is_image)
1081 int base = (is_image ?
1082 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
1083 IMG_BACKGROUND_TITLESCREEN_1) :
1084 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1085 IMG_BACKGROUND_TITLEMESSAGE_1));
1086 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
1087 IMG_BACKGROUND_TITLE);
1088 int graphic_local = base + nr;
1090 if (graphic_info[graphic_local].bitmap != NULL)
1091 return graphic_local;
1093 if (graphic_info[graphic_global].bitmap != NULL)
1094 return graphic_global;
1096 return IMG_UNDEFINED;
1099 static int getTitleSound(struct TitleControlInfo *tci)
1101 boolean is_image = tci->is_image;
1102 int initial = tci->initial;
1103 int nr = tci->local_nr;
1104 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1105 int base = (is_image ?
1106 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
1107 SND_BACKGROUND_TITLESCREEN_1) :
1108 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1109 SND_BACKGROUND_TITLEMESSAGE_1));
1110 int sound_global = menu.sound[mode];
1111 int sound_local = base + nr;
1114 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
1115 nr, initial, is_image,
1116 sound_global, getSoundListEntry(sound_global)->filename,
1117 sound_local, getSoundListEntry(sound_local)->filename);
1120 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
1123 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
1124 return sound_global;
1126 return SND_UNDEFINED;
1129 static int getTitleMusic(struct TitleControlInfo *tci)
1131 boolean is_image = tci->is_image;
1132 int initial = tci->initial;
1133 int nr = tci->local_nr;
1134 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1135 int base = (is_image ?
1136 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
1137 MUS_BACKGROUND_TITLESCREEN_1) :
1138 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1139 MUS_BACKGROUND_TITLEMESSAGE_1));
1140 int music_global = menu.music[mode];
1141 int music_local = base + nr;
1144 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1145 nr, initial, is_image,
1146 music_global, getMusicListEntry(music_global)->filename,
1147 music_local, getMusicListEntry(music_local)->filename);
1150 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1153 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1154 return music_global;
1156 return MUS_UNDEFINED;
1159 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1161 boolean is_image = tci->is_image;
1162 boolean initial = tci->initial;
1163 boolean first = tci->first;
1164 int nr = tci->local_nr;
1165 struct TitleMessageInfo tmi;
1166 struct TitleFadingInfo ti;
1168 tmi = (is_image ? (initial ? (first ?
1169 titlescreen_initial_first[nr] :
1170 titlescreen_initial[nr])
1172 titlescreen_first[nr] :
1174 : (initial ? (first ?
1175 titlemessage_initial_first[nr] :
1176 titlemessage_initial[nr])
1178 titlemessage_first[nr] :
1179 titlemessage[nr])));
1181 ti.fade_mode = tmi.fade_mode;
1182 ti.fade_delay = tmi.fade_delay;
1183 ti.post_delay = tmi.post_delay;
1184 ti.auto_delay = tmi.auto_delay;
1185 ti.auto_delay_unit = tmi.auto_delay_unit;
1190 static int compareTitleControlInfo(const void *object1, const void *object2)
1192 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1193 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1196 if (tci1->initial != tci2->initial)
1197 compare_result = (tci1->initial ? -1 : +1);
1198 else if (tci1->sort_priority != tci2->sort_priority)
1199 compare_result = tci1->sort_priority - tci2->sort_priority;
1200 else if (tci1->is_image != tci2->is_image)
1201 compare_result = (tci1->is_image ? -1 : +1);
1203 compare_result = tci1->local_nr - tci2->local_nr;
1205 return compare_result;
1208 static boolean CheckTitleScreen_BD(int nr, boolean initial)
1210 // only show BD style title screen for native BD level sets
1211 if (level.game_engine_type != GAME_ENGINE_TYPE_BD)
1214 // only show BD style title screen for first title screen of a level set
1215 if (initial || nr != 0)
1218 int graphic = getTitleScreenGraphic(nr, initial);
1219 Bitmap *bitmap = graphic_info[graphic].bitmap;
1221 // only show BD style title screen if no other title screen defined
1225 // check if BD style title screen defined
1226 return (GetTitleScreenBitmaps_BD() != NULL);
1229 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1231 int nr, int sort_priority)
1233 title_controls[num_title_screens].is_image = is_image;
1234 title_controls[num_title_screens].initial = initial;
1235 title_controls[num_title_screens].local_nr = nr;
1236 title_controls[num_title_screens].sort_priority = sort_priority;
1238 title_controls[num_title_screens].first = FALSE; // will be set later
1240 num_title_screens++;
1243 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1247 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1249 int graphic = getTitleScreenGraphic(i, initial);
1250 Bitmap *bitmap = graphic_info[graphic].bitmap;
1251 int sort_priority = graphic_info[graphic].sort_priority;
1252 boolean has_title_screen = (bitmap != NULL);
1254 // check for optional title screen of native BD style level set
1255 if (CheckTitleScreen_BD(i, initial))
1256 has_title_screen = TRUE;
1258 if (has_title_screen)
1259 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1262 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1264 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1265 char *filename = getLevelSetTitleMessageFilename(i, initial);
1266 int sort_priority = tmi->sort_priority;
1268 if (filename != NULL)
1269 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1273 static void InitializeTitleControls(boolean show_title_initial)
1275 num_title_screens = 0;
1277 // 1st step: initialize title screens for game start (only when starting)
1278 if (show_title_initial)
1279 InitializeTitleControls_CheckTitleInfo(TRUE);
1281 // 2nd step: initialize title screens for current level set
1282 InitializeTitleControls_CheckTitleInfo(FALSE);
1284 // sort title screens according to sort_priority and title number
1285 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1286 compareTitleControlInfo);
1288 // mark first title screen
1289 title_controls[0].first = TRUE;
1292 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1294 return (pos != NULL && pos->x != -1 && pos->y != -1);
1297 static boolean visibleTextPos(struct TextPosInfo *pos)
1299 return (pos != NULL && pos->x != -1 && pos->y != -1);
1302 static void InitializeMainControls(void)
1304 boolean local_team_mode = (!network.enabled && setup.team_mode);
1307 // set main control text values to dynamically determined values
1308 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1310 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1311 menu.main.text.first_level.size));
1312 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1313 menu.main.text.last_level.size));
1314 strcpy(main_text_level_number, int2str(level_nr,
1315 menu.main.text.level_number.size));
1317 main_text_level_year = leveldir_current->year;
1318 main_text_level_imported_from = leveldir_current->imported_from;
1319 main_text_level_imported_by = leveldir_current->imported_by;
1320 main_text_level_tested_by = leveldir_current->tested_by;
1322 main_text_title_1 = getConfigProgramTitleString();
1323 main_text_title_2 = getConfigProgramCopyrightString();
1324 main_text_title_3 = getConfigProgramCompanyString();
1326 // set main control screen positions to dynamically determined values
1327 for (i = 0; main_controls[i].nr != -1; i++)
1329 struct MainControlInfo *mci = &main_controls[i];
1331 struct MenuPosInfo *pos_button = mci->pos_button;
1332 struct TextPosInfo *pos_text = mci->pos_text;
1333 struct TextPosInfo *pos_input = mci->pos_input;
1334 char *text = (mci->text ? *mci->text : NULL);
1335 char *input = (mci->input ? *mci->input : NULL);
1336 int button_graphic = mci->button_graphic;
1337 int font_text = (pos_text ? pos_text->font : -1);
1338 int font_input = (pos_input ? pos_input->font : -1);
1340 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1341 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1342 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1343 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1344 int text_chars = (text != NULL ? strlen(text) : 0);
1345 int input_chars = (input != NULL ? strlen(input) : 0);
1348 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1350 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1351 int text_width = font_text_width * text_chars;
1352 int text_height = font_text_height;
1353 int input_width = font_input_width * input_chars;
1354 int input_height = font_input_height;
1356 if (nr == MAIN_CONTROL_NAME)
1358 menu.main.input.name.width = input_width;
1359 menu.main.input.name.height = input_height;
1362 if (pos_button != NULL) // (x/y may be -1/-1 here)
1364 pos_button->width = button_width;
1365 pos_button->height = button_height;
1368 if (pos_text != NULL) // (x/y may be -1/-1 here)
1370 // calculate text size -- needed for text alignment
1371 boolean calculate_text_size = (text != NULL);
1373 if (pos_text->width == -1 || calculate_text_size)
1374 pos_text->width = text_width;
1375 if (pos_text->height == -1 || calculate_text_size)
1376 pos_text->height = text_height;
1378 if (visibleMenuPos(pos_button))
1380 if (pos_text->x == -1)
1381 pos_text->x = pos_button->x + pos_button->width;
1382 if (pos_text->y == -1)
1384 pos_button->y + (pos_button->height - pos_text->height) / 2;
1388 if (pos_input != NULL) // (x/y may be -1/-1 here)
1390 if (visibleTextPos(pos_text))
1392 if (pos_input->x == -1)
1393 pos_input->x = pos_text->x + pos_text->width;
1394 if (pos_input->y == -1)
1395 pos_input->y = pos_text->y;
1398 if (pos_input->width == -1)
1399 pos_input->width = input_width;
1400 if (pos_input->height == -1)
1401 pos_input->height = input_height;
1406 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1407 int graphic, boolean pressed)
1409 struct GraphicInfo *g = &graphic_info[graphic];
1412 int xoffset = (pressed ? g->pressed_xoffset : 0);
1413 int yoffset = (pressed ? g->pressed_yoffset : 0);
1415 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1417 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1418 g->width, g->height, dst_x, dst_y);
1421 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1422 boolean active_input,
1423 boolean pressed_button)
1427 for (i = 0; main_controls[i].nr != -1; i++)
1429 struct MainControlInfo *mci = &main_controls[i];
1431 if (mci->nr == nr || nr == -1)
1433 struct MenuPosInfo *pos_button = mci->pos_button;
1434 struct TextPosInfo *pos_text = mci->pos_text;
1435 struct TextPosInfo *pos_input = mci->pos_input;
1436 char *text = (mci->text ? *mci->text : NULL);
1437 char *input = (mci->input ? *mci->input : NULL);
1438 int button_graphic = mci->button_graphic;
1439 int font_text = (pos_text ? pos_text->font : -1);
1440 int font_input = (pos_input ? pos_input->font : -1);
1444 button_graphic = BUTTON_ACTIVE(button_graphic);
1445 font_text = FONT_ACTIVE(font_text);
1450 font_input = FONT_ACTIVE(font_input);
1453 if (visibleMenuPos(pos_button))
1455 struct MenuPosInfo *pos = pos_button;
1456 int x = mSX + pos->x;
1457 int y = mSY + pos->y;
1459 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1460 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1463 if (visibleTextPos(pos_text) && text != NULL)
1465 struct TextPosInfo *pos = pos_text;
1466 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1467 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1470 // (check why/if this is needed)
1471 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1473 DrawText(x, y, text, font_text);
1476 if (visibleTextPos(pos_input) && input != NULL)
1478 struct TextPosInfo *pos = pos_input;
1479 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1480 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1483 // (check why/if this is needed)
1484 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1486 DrawText(x, y, input, font_input);
1492 static void DrawCursorAndText_Main(int nr, boolean active_text,
1493 boolean pressed_button)
1495 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1499 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1500 boolean pressed_button)
1502 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1506 static struct MainControlInfo *getMainControlInfo(int nr)
1510 for (i = 0; main_controls[i].nr != -1; i++)
1511 if (main_controls[i].nr == nr)
1512 return &main_controls[i];
1517 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1522 int rect_x = ALIGNED_TEXT_XPOS(rect);
1523 int rect_y = ALIGNED_TEXT_YPOS(rect);
1525 return (x >= rect_x && x < rect_x + rect->width &&
1526 y >= rect_y && y < rect_y + rect->height);
1529 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1534 int rect_x = ALIGNED_TEXT_XPOS(rect);
1535 int rect_y = ALIGNED_TEXT_YPOS(rect);
1538 Debug("screens:insideTextPosRect",
1539 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1540 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1541 (x >= rect_x && x < rect_x + rect->width &&
1542 y >= rect_y && y < rect_y + rect->height));
1545 return (x >= rect_x && x < rect_x + rect->width &&
1546 y >= rect_y && y < rect_y + rect->height);
1549 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1551 int rect_width = preview->xsize * preview->tile_size;
1552 int rect_height = preview->ysize * preview->tile_size;
1553 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1554 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1556 return (x >= rect_x && x < rect_x + rect_width &&
1557 y >= rect_y && y < rect_y + rect_height);
1560 static void AdjustScrollbar(int id, int items_max, int items_visible,
1563 struct GadgetInfo *gi = screen_gadget[id];
1565 if (item_position > items_max - items_visible)
1566 item_position = items_max - items_visible;
1568 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1569 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1570 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1573 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1575 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1579 static void clearMenuListArea(void)
1581 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1583 // correct scrollbar position if placed outside menu (playfield) area
1584 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1585 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1587 // clear menu list area, but not title or scrollbar
1588 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1589 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1591 // special compatibility handling for "Snake Bite" graphics set
1592 if (strPrefix(leveldir_current->identifier, "snake_bite"))
1593 ClearRectangle(drawto, mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1594 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1597 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1599 static int cursor_array[MAX_LEV_FIELDY];
1600 int x = amSX + TILEX * xpos;
1601 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1606 cursor_array[ypos] = graphic;
1608 graphic = cursor_array[ypos];
1612 graphic = BUTTON_ACTIVE(graphic);
1614 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1615 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1618 static void initCursor(int ypos, int graphic)
1620 drawCursorExt(0, ypos, FALSE, graphic);
1623 static void drawCursor(int ypos, boolean active)
1625 drawCursorExt(0, ypos, active, -1);
1628 static void drawCursorXY(int xpos, int ypos, int graphic)
1630 drawCursorExt(xpos, ypos, FALSE, graphic);
1633 static void drawChooseTreeCursor(int ypos, boolean active)
1635 drawCursorExt(0, ypos, active, -1);
1638 static int getChooseTreeEditFont(boolean active)
1640 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1643 static int getChooseTreeEditXPos(int pos)
1645 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1646 int xoffset = (has_scrollbar ? -1 : 0);
1647 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1648 int sx = amSX + xpos * TILEX;
1649 int font_nr = getChooseTreeEditFont(FALSE);
1650 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1652 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1655 static int getChooseTreeEditYPos(int ypos_raw)
1657 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1658 int sy = amSY + ypos * TILEY;
1663 static int getChooseTreeEditXPosReal(int pos)
1665 int xpos = getChooseTreeEditXPos(pos);
1666 int font_nr = getChooseTreeEditFont(FALSE);
1667 int font_xoffset = getFontDrawOffsetX(font_nr);
1669 return xpos + font_xoffset;
1672 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1674 int sx = getChooseTreeEditXPos(POS_LEFT);
1675 int sy = getChooseTreeEditYPos(ypos_raw);
1676 int font_nr = getChooseTreeEditFont(active);
1678 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1681 static void DrawInfoScreen_Headline(int screen_nr, int num_screens,
1682 int use_global_screens)
1684 char *info_text_title_1 = getInfoScreenTitle_Generic();
1685 char info_text_title_2[MAX_LINE_LEN + 1];
1687 if (num_screens > 1)
1689 sprintf(info_text_title_2, "Page %d of %d", screen_nr + 1, num_screens);
1693 char *text_format = (use_global_screens ? "for %s" : "for \"%s\"");
1694 int text_format_len = strlen(text_format) - strlen("%s");
1695 int max_text_len = SXSIZE / getFontWidth(FONT_TITLE_2);
1696 int max_name_len = max_text_len - text_format_len;
1697 char name_cut[max_name_len];
1698 char *name_full = (use_global_screens ? getProgramTitleString() :
1699 leveldir_current->name);
1701 snprintf(name_cut, max_name_len, "%s", name_full);
1702 snprintf(info_text_title_2, max_text_len, text_format, name_cut);
1705 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, info_text_title_1);
1706 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, info_text_title_2);
1709 static void DrawTitleScreenImage(int nr, boolean initial)
1711 static int frame_counter = 0;
1712 int graphic = getTitleScreenGraphic(nr, initial);
1713 Bitmap *bitmap = graphic_info[graphic].bitmap;
1714 Bitmap *bitmap_background = NULL;
1715 int draw_masked = graphic_info[graphic].draw_masked;
1716 int width = graphic_info[graphic].width;
1717 int height = graphic_info[graphic].height;
1718 int src_x = graphic_info[graphic].src_x;
1719 int src_y = graphic_info[graphic].src_y;
1722 // check for optional title screen of native BD style level set
1723 if (CheckTitleScreen_BD(nr, initial))
1725 Bitmap **title_screen_bitmaps = GetTitleScreenBitmaps_BD();
1727 bitmap = title_screen_bitmaps[0];
1728 bitmap_background = title_screen_bitmaps[1];
1732 width = bitmap->width;
1733 height = bitmap->height;
1742 if (width > WIN_XSIZE)
1744 // image width too large for window => center image horizontally
1745 src_x = (width - WIN_XSIZE) / 2;
1749 if (height > WIN_YSIZE)
1751 // image height too large for window => center image vertically
1752 src_y = (height - WIN_YSIZE) / 2;
1756 // always display title screens centered
1757 dst_x = (WIN_XSIZE - width) / 2;
1758 dst_y = (WIN_YSIZE - height) / 2;
1760 SetDrawBackgroundMask(REDRAW_ALL);
1761 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1763 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1765 boolean draw_masked_final = (DrawingOnBackground(dst_x, dst_y) && draw_masked);
1767 if (bitmap_background != NULL)
1769 int size = bitmap_background->height - bitmap->height;
1770 int offset = frame_counter++ % size;
1772 BlitBitmap(bitmap_background, drawto, src_x, src_y + offset, width, height, dst_x, dst_y);
1774 draw_masked_final = TRUE;
1777 if (draw_masked_final)
1778 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1780 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1782 redraw_mask = REDRAW_ALL;
1785 static void DrawTitleScreenMessage(int nr, boolean initial)
1787 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1788 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1790 if (filename == NULL)
1793 // force TITLE font on title message screen
1794 SetFontStatus(getTitleMessageGameMode(initial));
1796 // if chars *and* width set to "-1", automatically determine width
1797 if (tmi->chars == -1 && tmi->width == -1)
1798 tmi->width = viewport.window[game_status].width;
1800 // if lines *and* height set to "-1", automatically determine height
1801 if (tmi->lines == -1 && tmi->height == -1)
1802 tmi->height = viewport.window[game_status].height;
1804 // if chars set to "-1", automatically determine by text and font width
1805 if (tmi->chars == -1)
1806 tmi->chars = tmi->width / getFontWidth(tmi->font);
1808 tmi->width = tmi->chars * getFontWidth(tmi->font);
1810 // if lines set to "-1", automatically determine by text and font height
1811 if (tmi->lines == -1)
1812 tmi->lines = tmi->height / getFontHeight(tmi->font);
1814 tmi->height = tmi->lines * getFontHeight(tmi->font);
1816 // if x set to "-1", automatically determine by width and alignment
1818 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1820 // if y set to "-1", automatically determine by height and alignment
1822 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1824 SetDrawBackgroundMask(REDRAW_ALL);
1825 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1827 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1829 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1830 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1831 tmi->autowrap, tmi->centered, tmi->parse_comments);
1836 static void DrawTitleScreen(void)
1838 KeyboardAutoRepeatOff();
1840 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1843 static boolean CheckTitleScreen(boolean levelset_has_changed)
1845 static boolean show_title_initial = TRUE;
1846 boolean show_titlescreen = FALSE;
1848 // needed to be able to skip title screen, if no image or message defined
1849 InitializeTitleControls(show_title_initial);
1851 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1852 show_titlescreen = TRUE;
1854 // show initial title images and messages only once at program start
1855 show_title_initial = FALSE;
1857 return (show_titlescreen && num_title_screens > 0);
1860 void DrawMainMenu(void)
1862 static LevelDirTree *leveldir_last_valid = NULL;
1863 boolean levelset_has_changed = FALSE;
1864 int fade_mask = REDRAW_FIELD;
1866 LimitScreenUpdates(FALSE);
1868 FadeSetLeaveScreen();
1870 // do not fade out here -- function may continue and fade on editor screen
1873 FadeMenuSoundsAndMusic();
1875 ExpireSoundLoops(FALSE);
1877 KeyboardAutoRepeatOn();
1879 audio.sound_deactivated = FALSE;
1883 // needed if last screen was the playing screen, invoked from level editor
1884 if (level_editor_test_game)
1886 CloseDoor(DOOR_CLOSE_ALL);
1888 SetGameStatus(GAME_MODE_EDITOR);
1895 // needed if last screen was the playing screen, invoked from hall of fame
1896 if (score_info_tape_play)
1898 CloseDoor(DOOR_CLOSE_ALL);
1900 SetGameStatus(GAME_MODE_SCOREINFO);
1902 DrawScoreInfo(scores.last_entry_nr);
1907 // reset flag to continue playing next level from hall of fame
1908 scores.continue_playing = FALSE;
1910 // leveldir_current may be invalid (level group, parent link, node copy)
1911 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1913 if (leveldir_current != leveldir_last_valid)
1915 // level setup config may have been loaded to "last played" tree node copy,
1916 // but "leveldir_current" now points to the "original" level set tree node,
1917 // in which case "handicap_level" may still default to the first level
1918 LoadLevelSetup_SeriesInfo();
1920 UpdateLastPlayedLevels_TreeInfo();
1922 levelset_has_changed = TRUE;
1925 // store valid level series information
1926 leveldir_last_valid = leveldir_current;
1928 // store first level of this level set for "level_nr" style animations
1929 SetAnimationFirstLevel(leveldir_current->first_level);
1931 // level_nr may have been set to value over handicap with level editor
1932 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1933 level_nr = leveldir_current->handicap_level;
1935 LoadLevel(level_nr);
1936 LoadScore(level_nr);
1938 SaveLevelSetup_SeriesInfo();
1940 // needed if last screen (level choice) changed graphics, sounds or music
1941 ReloadCustomArtwork(0);
1943 if (CheckTitleScreen(levelset_has_changed))
1945 SetGameStatus(GAME_MODE_TITLE);
1952 if (redraw_mask & REDRAW_ALL)
1953 fade_mask = REDRAW_ALL;
1956 fade_mask = REDRAW_ALL;
1960 // needed if different viewport properties defined for menues
1961 ChangeViewportPropertiesIfNeeded();
1963 SetDrawtoField(DRAW_TO_BACKBUFFER);
1965 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1966 SetDrawDeactivationMask(REDRAW_NONE);
1967 SetDrawBackgroundMask(REDRAW_FIELD);
1969 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1972 if (fade_mask == REDRAW_ALL)
1973 RedrawGlobalBorder();
1978 InitializeMainControls();
1980 DrawCursorAndText_Main(-1, FALSE, FALSE);
1981 DrawPreviewLevelInitial();
1982 DrawNetworkPlayers();
1984 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1987 if (TAPE_IS_EMPTY(tape))
1989 DrawCompleteVideoDisplay();
1991 PlayMenuSoundsAndMusic();
1993 // create gadgets for main menu screen
1994 FreeScreenGadgets();
1995 CreateScreenGadgets();
1997 // may be required if audio buttons shown on tape and changed in setup menu
1999 CreateGameButtons();
2001 // map gadgets for main menu screen
2003 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
2004 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2005 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SET_INFO, hasLevelSetInfo());
2007 // copy actual game door content to door double buffer for OpenDoor()
2008 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
2009 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
2011 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2013 DrawMaskedBorder(fade_mask);
2018 // update screen area with special editor door
2019 redraw_mask |= REDRAW_ALL;
2022 SetMouseCursor(CURSOR_DEFAULT);
2024 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
2026 SyncEmscriptenFilesystem();
2028 // needed once after program start or after user change
2029 CheckApiServerTasks();
2032 static void gotoTopLevelDir(void)
2034 // move upwards until inside (but not above) top level directory
2035 while (leveldir_current->node_parent &&
2036 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
2038 // write a "path" into level tree for easy navigation to last level
2039 if (leveldir_current->node_parent->node_group->cl_first == -1)
2041 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
2042 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
2043 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
2044 int cl_first, cl_cursor;
2046 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
2047 cl_cursor = leveldir_pos - cl_first;
2049 leveldir_current->node_parent->node_group->cl_first = cl_first;
2050 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
2053 leveldir_current = leveldir_current->node_parent;
2057 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
2059 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
2061 return (use_frame_counter ? video.frame_counter : Counter());
2064 static boolean TitleAutoDelayReached(unsigned int *counter_var,
2065 struct TitleFadingInfo *fi)
2067 return DelayReachedExt2(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
2070 static void ResetTitleAutoDelay(unsigned int *counter_var,
2071 struct TitleFadingInfo *fi)
2073 *counter_var = getAutoDelayCounter(fi);
2076 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
2078 static unsigned int title_delay = 0;
2079 static int title_screen_nr = 0;
2080 static int last_sound = -1, last_music = -1;
2081 boolean return_to_main_menu = FALSE;
2082 struct TitleControlInfo *tci;
2085 if (button == MB_MENU_INITIALIZE)
2088 title_screen_nr = 0;
2089 tci = &title_controls[title_screen_nr];
2091 SetAnimStatus(getTitleAnimMode(tci));
2093 last_sound = SND_UNDEFINED;
2094 last_music = MUS_UNDEFINED;
2096 if (num_title_screens != 0)
2098 FadeSetEnterScreen();
2100 // use individual title fading instead of global "enter screen" fading
2101 fading = getTitleFading(tci);
2104 if (game_status_last_screen == GAME_MODE_INFO)
2106 if (num_title_screens == 0)
2108 // switch game mode from title screen mode back to info screen mode
2109 SetGameStatus(GAME_MODE_INFO);
2111 // store that last screen was info screen, not main menu screen
2112 game_status_last_screen = GAME_MODE_INFO;
2114 DrawInfoScreen_NotAvailable("Title screen information:",
2115 "No title screen for this level set.");
2120 FadeMenuSoundsAndMusic();
2122 FadeOut(REDRAW_ALL);
2124 // title screens may have different window size
2125 ChangeViewportPropertiesIfNeeded();
2127 // only required to update logic for redrawing global border
2131 DrawTitleScreenImage(tci->local_nr, tci->initial);
2133 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2135 sound = getTitleSound(tci);
2136 music = getTitleMusic(tci);
2138 if (sound != last_sound)
2139 PlayMenuSoundExt(sound);
2140 if (music != last_music)
2141 PlayMenuMusicExt(music);
2146 SetMouseCursor(CURSOR_NONE);
2150 ResetTitleAutoDelay(&title_delay, &fading);
2155 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
2156 button = MB_MENU_CHOICE;
2158 if (button == MB_MENU_LEAVE)
2160 return_to_main_menu = TRUE;
2162 else if (button == MB_MENU_CHOICE || dx)
2164 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
2166 SetGameStatus(GAME_MODE_INFO);
2168 info_mode = INFO_MODE_MAIN;
2176 (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1);
2178 if (title_screen_nr >= 0 && title_screen_nr < num_title_screens)
2180 tci = &title_controls[title_screen_nr];
2182 SetAnimStatus(getTitleAnimMode(tci));
2184 sound = getTitleSound(tci);
2185 music = getTitleMusic(tci);
2187 if (last_sound != SND_UNDEFINED && sound != last_sound)
2188 FadeSound(last_sound);
2189 if (last_music != MUS_UNDEFINED && music != last_music)
2192 fading = getTitleFading(tci);
2194 FadeOut(REDRAW_ALL);
2197 DrawTitleScreenImage(tci->local_nr, tci->initial);
2199 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2201 sound = getTitleSound(tci);
2202 music = getTitleMusic(tci);
2204 if (sound != last_sound)
2205 PlayMenuSoundExt(sound);
2206 if (music != last_music)
2207 PlayMenuMusicExt(music);
2214 ResetTitleAutoDelay(&title_delay, &fading);
2218 FadeMenuSoundsAndMusic();
2220 return_to_main_menu = TRUE;
2225 tci = &title_controls[title_screen_nr];
2227 // check for optional title screen of native BD style level set
2228 if (tci->is_image && CheckTitleScreen_BD(tci->local_nr, tci->initial))
2230 Bitmap **title_screen_bitmaps = GetTitleScreenBitmaps_BD();
2232 // if title screen is animated, draw title screen animation
2233 if (title_screen_bitmaps[0] != NULL &&
2234 title_screen_bitmaps[1] != NULL)
2235 DrawTitleScreenImage(tci->local_nr, tci->initial);
2239 if (return_to_main_menu)
2241 SetMouseCursor(CURSOR_DEFAULT);
2243 // force full menu screen redraw after displaying title screens
2244 redraw_mask = REDRAW_ALL;
2246 if (game_status_last_screen == GAME_MODE_INFO)
2248 SetGameStatus(GAME_MODE_INFO);
2250 info_mode = INFO_MODE_MAIN;
2254 else // default: return to main menu
2256 SetGameStatus(GAME_MODE_MAIN);
2263 static void HandleMainMenu_ToggleTeamMode(void)
2265 setup.team_mode = !setup.team_mode;
2267 InitializeMainControls();
2268 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
2270 DrawPreviewPlayers();
2273 static void HandleMainMenu_SelectLevel(int step, int direction,
2274 int selected_level_nr)
2276 int old_level_nr = level_nr;
2279 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2280 new_level_nr = selected_level_nr;
2282 new_level_nr = old_level_nr + step * direction;
2284 if (new_level_nr < leveldir_current->first_level)
2285 new_level_nr = leveldir_current->first_level;
2286 if (new_level_nr > leveldir_current->last_level)
2287 new_level_nr = leveldir_current->last_level;
2289 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2291 // skipping levels is only allowed when trying to skip single level
2292 // (also, skipping BD style intermission levels is always possible)
2293 if (new_level_nr == old_level_nr + 1 &&
2294 (level.bd_intermission ||
2295 (setup.skip_levels && Request("Level still unsolved! Skip it anyway?", REQ_ASK))))
2297 leveldir_current->handicap_level++;
2298 SaveLevelSetup_SeriesInfo();
2301 new_level_nr = leveldir_current->handicap_level;
2304 if (new_level_nr != old_level_nr)
2306 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2308 PlaySound(SND_MENU_ITEM_SELECTING);
2310 level_nr = new_level_nr;
2312 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2313 int2str(level_nr, menu.main.text.level_number.size),
2314 mci->pos_text->font);
2316 LoadLevel(level_nr);
2317 DrawPreviewLevelInitial();
2321 DrawCompleteVideoDisplay();
2323 SaveLevelSetup_SeriesInfo();
2325 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2327 // force redraw of playfield area (may be reset at this point)
2328 redraw_mask |= REDRAW_FIELD;
2332 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2334 static int choice = MAIN_CONTROL_GAME;
2335 static boolean button_pressed_last = FALSE;
2336 boolean button_pressed = FALSE;
2338 int i = 0; // needed to prevent compiler warning due to bad code below
2340 if (button == MB_MENU_INITIALIZE)
2342 DrawCursorAndText_Main(choice, TRUE, FALSE);
2347 if (mx || my) // mouse input
2351 for (i = 0; main_controls[i].nr != -1; i++)
2353 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2354 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2355 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2357 pos = main_controls[i].nr;
2363 // check if level preview was clicked
2364 if (insidePreviewRect(&preview, mx - SX, my - SY))
2365 pos = MAIN_CONTROL_GAME;
2367 // handle pressed/unpressed state for active/inactive menu buttons
2368 // (if pos != -1, "i" contains index position corresponding to "pos")
2370 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2371 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2372 button_pressed = TRUE;
2374 if (button_pressed != button_pressed_last)
2376 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2379 PlaySound(SND_MENU_BUTTON_PRESSING);
2381 PlaySound(SND_MENU_BUTTON_RELEASING);
2384 else if (dx || dy) // keyboard input
2386 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2387 choice == MAIN_CONTROL_SETUP))
2388 button = MB_MENU_CHOICE;
2393 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2395 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2397 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2399 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2401 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2403 CloseDoor(DOOR_CLOSE_2);
2405 SetGameStatus(GAME_MODE_LEVELNR);
2407 DrawChooseLevelNr();
2409 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2415 PlaySound(SND_MENU_ITEM_ACTIVATING);
2417 DrawCursorAndText_Main(choice, FALSE, FALSE);
2418 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2424 if (choice == MAIN_CONTROL_NAME)
2426 // special case: cursor left or right pressed -- toggle team mode
2427 HandleMainMenu_ToggleTeamMode();
2429 else if (choice != MAIN_CONTROL_INFO &&
2430 choice != MAIN_CONTROL_SETUP)
2432 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2438 PlaySound(SND_MENU_ITEM_SELECTING);
2440 if (pos == MAIN_CONTROL_NAME)
2443 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2445 // special case: menu text "name/team" clicked -- toggle team mode
2446 HandleMainMenu_ToggleTeamMode();
2450 if (setup.multiple_users)
2452 CloseDoor(DOOR_CLOSE_2);
2454 SetGameStatus(GAME_MODE_NAMES);
2456 DrawChoosePlayerName();
2460 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2466 else if (pos == MAIN_CONTROL_LEVELS)
2470 CloseDoor(DOOR_CLOSE_2);
2472 SetGameStatus(GAME_MODE_LEVELS);
2474 SaveLevelSetup_LastSeries();
2475 SaveLevelSetup_SeriesInfo();
2477 // restore level set if chosen from "last played level set" menu
2478 RestoreLastPlayedLevels(&leveldir_current);
2480 if (setup.internal.choose_from_top_leveldir)
2483 DrawChooseLevelSet();
2486 else if (pos == MAIN_CONTROL_SCORES)
2488 CloseDoor(DOOR_CLOSE_2);
2490 SetGameStatus(GAME_MODE_SCORES);
2492 DrawHallOfFame(level_nr);
2494 else if (pos == MAIN_CONTROL_EDITOR)
2496 if (leveldir_current->readonly &&
2497 setup.editor.show_read_only_warning)
2498 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2500 CloseDoor(DOOR_CLOSE_ALL);
2502 SetGameStatus(GAME_MODE_EDITOR);
2504 FadeSetEnterScreen();
2508 else if (pos == MAIN_CONTROL_INFO)
2510 CloseDoor(DOOR_CLOSE_2);
2512 SetGameStatus(GAME_MODE_INFO);
2514 info_mode = INFO_MODE_MAIN;
2518 else if (pos == MAIN_CONTROL_GAME)
2520 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2522 else if (pos == MAIN_CONTROL_SETUP)
2524 CloseDoor(DOOR_CLOSE_2);
2526 SetGameStatus(GAME_MODE_SETUP);
2528 setup_mode = SETUP_MODE_MAIN;
2532 else if (pos == MAIN_CONTROL_QUIT)
2534 SaveLevelSetup_LastSeries();
2535 SaveLevelSetup_SeriesInfo();
2537 #if defined(PLATFORM_EMSCRIPTEN)
2538 Request("Close the browser window to quit!", REQ_CONFIRM);
2540 if (!setup.ask_on_quit_program ||
2541 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2542 SetGameStatus(GAME_MODE_QUIT);
2548 button_pressed_last = button_pressed;
2552 // ============================================================================
2553 // info screen functions
2554 // ============================================================================
2556 static struct TokenInfo *info_info;
2557 static int num_info_info; // number of info entries shown on screen
2558 static int max_info_info; // total number of info entries in list
2560 static void execInfoTitleScreen(void)
2562 info_mode = INFO_MODE_TITLE;
2567 static void execInfoElements(void)
2569 info_mode = INFO_MODE_ELEMENTS;
2574 static void execInfoMusic(void)
2576 info_mode = INFO_MODE_MUSIC;
2581 static void execInfoCredits(void)
2583 info_mode = INFO_MODE_CREDITS;
2588 static void execInfoProgram(void)
2590 info_mode = INFO_MODE_PROGRAM;
2595 static void execInfoVersion(void)
2597 info_mode = INFO_MODE_VERSION;
2602 static void execInfoLevelSet(void)
2604 info_mode = INFO_MODE_LEVELSET;
2609 static void execExitInfo(void)
2611 SetGameStatus(GAME_MODE_MAIN);
2616 static struct TokenInfo info_info_main[] =
2618 { TYPE_ENTER_SCREEN, execInfoTitleScreen, STR_INFO_TITLE },
2619 { TYPE_ENTER_SCREEN, execInfoElements, STR_INFO_ELEMENTS },
2620 { TYPE_ENTER_SCREEN, execInfoMusic, STR_INFO_MUSIC },
2621 { TYPE_ENTER_SCREEN, execInfoCredits, STR_INFO_CREDITS },
2622 { TYPE_ENTER_SCREEN, execInfoProgram, STR_INFO_PROGRAM },
2623 { TYPE_ENTER_SCREEN, execInfoVersion, STR_INFO_VERSION },
2624 { TYPE_ENTER_SCREEN, execInfoLevelSet, STR_INFO_LEVELSET },
2625 { TYPE_EMPTY, NULL, "" },
2626 { TYPE_LEAVE_MENU, execExitInfo, STR_INFO_EXIT },
2631 static int getMenuTextFont(int type)
2633 if (type & (TYPE_SWITCH |
2647 static struct TokenInfo *setup_info;
2648 static struct TokenInfo setup_info_input[];
2650 static struct TokenInfo *menu_info;
2652 static void PlayInfoSound(void)
2654 int info_sound = getInfoScreenBackgroundSound_Generic();
2655 char *next_sound = getSoundInfoEntryFilename(info_sound);
2657 if (next_sound != NULL)
2658 PlayMenuSoundExt(info_sound);
2663 static void PlayInfoSoundIfLoop(void)
2665 int info_sound = getInfoScreenBackgroundSound_Generic();
2666 char *next_sound = getSoundInfoEntryFilename(info_sound);
2668 if (next_sound != NULL)
2669 PlayMenuSoundIfLoopExt(info_sound);
2671 PlayMenuSoundIfLoop();
2674 static void PlayInfoMusic(void)
2676 int info_music = getInfoScreenBackgroundMusic_Generic();
2677 char *curr_music = getCurrentlyPlayingMusicFilename();
2678 char *next_music = getMusicInfoEntryFilename(info_music);
2680 if (next_music != NULL)
2682 // play music if info screen music differs from current music
2683 if (!strEqual(curr_music, next_music))
2684 PlayMenuMusicExt(info_music);
2688 // only needed if info screen was directly invoked from main menu
2693 static void PlayInfoSoundsAndMusic(void)
2699 static void FadeInfoSounds(void)
2704 static void FadeInfoMusic(void)
2706 int info_music = getInfoScreenBackgroundMusic_Generic();
2707 char *curr_music = getCurrentlyPlayingMusicFilename();
2708 char *next_music = getMusicInfoEntryFilename(info_music);
2710 if (next_music != NULL)
2712 // fade music if info screen music differs from current music
2713 if (!strEqual(curr_music, next_music))
2718 static void FadeInfoSoundsAndMusic(void)
2724 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2725 int screen_pos, int menu_info_pos_raw,
2728 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2729 struct TokenInfo *ti = &token_info[pos];
2730 int xpos = MENU_SCREEN_START_XPOS;
2731 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2732 int font_nr = getMenuTextFont(ti->type);
2734 if (setup_mode == SETUP_MODE_INPUT)
2735 font_nr = FONT_MENU_1;
2738 font_nr = FONT_ACTIVE(font_nr);
2740 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2742 if (ti->type & ~TYPE_SKIP_ENTRY)
2743 drawCursor(screen_pos, active);
2746 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2749 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2752 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2755 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2758 static char *window_size_text;
2759 static char *scaling_type_text;
2760 static char *network_server_text;
2762 static void drawSetupValue(int, int);
2764 static void drawMenuInfoList(int first_entry, int num_page_entries,
2765 int max_page_entries)
2769 if (first_entry + num_page_entries > max_page_entries)
2772 clearMenuListArea();
2774 for (i = 0; i < num_page_entries; i++)
2776 int menu_info_pos = first_entry + i;
2777 struct TokenInfo *si = &menu_info[menu_info_pos];
2778 void *value_ptr = si->value;
2780 // set some entries to "unchangeable" according to other variables
2781 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2782 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2783 (value_ptr == &setup.sound_music && !audio.music_available) ||
2784 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2785 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2786 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2787 si->type |= TYPE_GHOSTED;
2789 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2790 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2791 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2792 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2793 else if (si->type & ~TYPE_SKIP_ENTRY)
2794 initCursor(i, IMG_MENU_BUTTON);
2796 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2798 if (si->type & TYPE_STRING)
2802 if (value_ptr == &network_server_text)
2803 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2805 if (gadget_id != -1)
2807 struct GadgetInfo *gi = screen_gadget[gadget_id];
2808 int xpos = MENU_SCREEN_START_XPOS;
2809 int ypos = MENU_SCREEN_START_YPOS + i;
2810 int x = mSX + xpos * 32;
2811 int y = mSY + ypos * 32;
2813 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2817 if (si->type & TYPE_VALUE &&
2818 menu_info == setup_info)
2819 drawSetupValue(i, menu_info_pos);
2823 static void DrawInfoScreen_Main(void)
2825 int fade_mask = REDRAW_FIELD;
2828 // (needed after displaying info sub-screens directly from main menu)
2829 if (info_screens_from_main)
2831 info_screens_from_main = FALSE;
2833 SetGameStatus(GAME_MODE_MAIN);
2840 if (redraw_mask & REDRAW_ALL)
2841 fade_mask = REDRAW_ALL;
2844 fade_mask = REDRAW_ALL;
2847 FadeMenuSoundsAndMusic();
2849 FreeScreenGadgets();
2850 CreateScreenGadgets();
2852 // (needed after displaying title screens which disable auto repeat)
2853 KeyboardAutoRepeatOn();
2855 FadeSetLeaveScreen();
2859 // needed if different viewport properties defined for info screen
2860 ChangeViewportPropertiesIfNeeded();
2862 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2866 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2868 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_INFO_MAIN);
2870 info_info = info_info_main;
2872 // use modified info screen info without info screen entries marked as hidden
2873 info_info = getSetupInfoFinal(info_info);
2875 // determine maximal number of info entries that can be displayed on screen
2877 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2880 // determine maximal number of info entries available for menu of info screen
2882 for (i = 0; info_info[i].type != 0; i++)
2885 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2887 MapScreenGadgets(max_info_info);
2889 PlayMenuSoundsAndMusic();
2891 DrawMaskedBorder(fade_mask);
2896 static void changeSetupValue(int, int, int);
2898 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2899 int mode, int num_page_entries,
2900 int max_page_entries)
2902 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2903 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2904 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2905 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2906 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2907 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2908 int *num_page_entries_last = num_page_entries_all_last[game_status];
2909 int *choice_store = choice_stores[game_status];
2910 int *first_entry_store = first_entry_stores[game_status];
2911 int choice = choice_store[mode]; // starts with 0
2912 int first_entry = first_entry_store[mode]; // starts with 0
2914 int y = choice - first_entry;
2916 boolean position_set_by_scrollbar = (dx == 999);
2917 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2920 if (button == MB_MENU_INITIALIZE)
2922 // check if number of menu page entries has changed (may happen by change
2923 // of custom artwork definition value for 'list_size' for this menu screen)
2924 // (in this case, the last menu position most probably has to be corrected)
2925 if (num_page_entries != num_page_entries_last[mode])
2927 choice_store[mode] = first_entry_store[mode] = 0;
2929 choice = first_entry = 0;
2932 num_page_entries_last[mode] = num_page_entries;
2935 // advance to first valid menu entry
2936 while (choice < num_page_entries &&
2937 menu_info[choice].type & TYPE_SKIP_ENTRY)
2940 if (position_set_by_scrollbar)
2941 first_entry = first_entry_store[mode] = dy;
2943 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2944 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2946 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2948 if (choice < first_entry)
2950 choice = first_entry;
2952 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2955 else if (choice > first_entry + num_page_entries - 1)
2957 choice = first_entry + num_page_entries - 1;
2959 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2963 choice_store[mode] = choice;
2965 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2969 else if (button == MB_MENU_LEAVE)
2971 PlaySound(SND_MENU_ITEM_SELECTING);
2973 for (i = 0; i < max_page_entries; i++)
2975 if (menu_info[i].type & TYPE_LEAVE_MENU)
2977 void (*menu_callback_function)(void) = menu_info[i].value;
2981 menu_callback_function();
2983 break; // absolutely needed because function changes 'menu_info'!
2990 if (mx || my) // mouse input
2992 x = (mx - mSX) / 32;
2993 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2995 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2997 // move cursor instead of scrolling when already at start/end of list
2998 if (dy == -1 * SCROLL_LINE && first_entry == 0)
3000 else if (dy == +1 * SCROLL_LINE &&
3001 first_entry + num_page_entries == max_page_entries)
3004 // handle scrolling screen one line or page
3006 y + dy > num_page_entries - 1)
3008 boolean redraw = FALSE;
3010 if (ABS(dy) == SCROLL_PAGE)
3011 step = num_page_entries - 1;
3013 if (dy < 0 && first_entry > 0)
3015 // scroll page/line up
3017 first_entry -= step;
3018 if (first_entry < 0)
3023 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
3025 // scroll page/line down
3027 first_entry += step;
3028 if (first_entry + num_page_entries > max_page_entries)
3029 first_entry = MAX(0, max_page_entries - num_page_entries);
3036 choice += first_entry - first_entry_store[mode];
3038 if (choice < first_entry)
3040 choice = first_entry;
3042 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
3045 else if (choice > first_entry + num_page_entries - 1)
3047 choice = first_entry + num_page_entries - 1;
3049 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
3052 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
3056 if (choice < first_entry ||
3057 choice > first_entry + num_page_entries - 1)
3058 first_entry += SIGN(dy);
3061 first_entry_store[mode] = first_entry;
3062 choice_store[mode] = choice;
3064 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
3066 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
3068 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
3069 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
3077 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
3079 if (menu_info[choice].type & menu_navigation_type ||
3080 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
3081 menu_info[choice].type & TYPE_YES_NO_AUTO ||
3082 menu_info[choice].type & TYPE_PLAYER)
3083 button = MB_MENU_CHOICE;
3088 // jump to next non-empty menu entry (up or down)
3089 while (first_entry + y > 0 &&
3090 first_entry + y < max_page_entries - 1 &&
3091 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
3094 if (!IN_VIS_MENU(x, y))
3096 choice += y - y_old;
3098 if (choice < first_entry)
3099 first_entry = choice;
3100 else if (choice > first_entry + num_page_entries - 1)
3101 first_entry = choice - num_page_entries + 1;
3103 if (first_entry >= 0 &&
3104 first_entry + num_page_entries <= max_page_entries)
3106 first_entry_store[mode] = first_entry;
3108 if (choice < first_entry)
3109 choice = first_entry;
3110 else if (choice > first_entry + num_page_entries - 1)
3111 choice = first_entry + num_page_entries - 1;
3113 choice_store[mode] = choice;
3115 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
3117 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
3119 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
3120 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
3127 if (!anyScrollbarGadgetActive() &&
3128 IN_VIS_MENU(x, y) &&
3129 mx < mx_right_border &&
3130 y >= 0 && y < num_page_entries)
3134 if (first_entry + y != choice &&
3135 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
3137 PlaySound(SND_MENU_ITEM_ACTIVATING);
3139 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
3140 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
3142 choice = choice_store[mode] = first_entry + y;
3146 PlaySound(SND_MENU_ITEM_SELECTING);
3148 for (i = 0; menu_info[i].type != 0; i++)
3150 if (menu_info[i].type & TYPE_LEAVE_MENU)
3152 void (*menu_callback_function)(void) = menu_info[i].value;
3156 menu_callback_function();
3158 // absolutely needed because function changes 'menu_info'!
3166 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
3168 PlaySound(SND_MENU_ITEM_SELECTING);
3170 // when selecting key headline, execute function for key value change
3171 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
3172 menu_info[first_entry + y + 1].type & TYPE_KEY)
3175 // when selecting string value, execute function for list selection
3176 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
3177 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
3180 // when selecting string value, execute function for text input gadget
3181 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
3182 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
3185 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
3187 void (*menu_callback_function)(void) =
3188 menu_info[first_entry + y].value;
3190 FadeSetFromType(menu_info[first_entry + y].type);
3192 menu_callback_function();
3194 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
3196 void (*gadget_callback_function)(void) =
3197 menu_info[first_entry + y].value;
3199 gadget_callback_function();
3201 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
3202 menu_info == setup_info)
3204 changeSetupValue(y, first_entry + y, dx);
3210 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
3212 menu_info = info_info;
3214 HandleMenuScreen(mx, my, dx, dy, button,
3215 info_mode, num_info_info, max_info_info);
3218 static int getMenuFontSpacing(int spacing_height, int font_nr)
3220 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
3222 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
3226 static int getMenuTextSpacing(int spacing_height, int font_nr)
3228 return (getMenuFontSpacing(spacing_height, font_nr) +
3229 EXTRA_SPACING(game_status));
3232 static int getMenuTextStep(int spacing_height, int font_nr)
3234 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
3237 static int getHeadlineSpacing(void)
3239 // special compatibility handling for "R'n'D jue 2022" game editions
3240 int spacing_check = menu.headline1_spacing[GAME_MODE_SCOREINFO];
3241 int spacing = (game_status == GAME_MODE_SCOREINFO ?
3242 menu.headline1_spacing[GAME_MODE_SCOREINFO] :
3243 menu.headline1_spacing_info[info_mode]);
3244 int font = MENU_INFO_FONT_TITLE;
3246 return (spacing_check != -2 ? getMenuTextStep(spacing, font) : 0);
3249 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
3251 int font_error = FONT_TEXT_2;
3252 int font_foot = MENU_INFO_FONT_FOOT;
3253 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3254 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3256 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
3258 FadeOut(REDRAW_FIELD);
3262 DrawInfoScreen_Headline(0, 1, FALSE);
3264 DrawTextSCentered(ystart, font_error, text_error);
3265 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3267 FadeIn(REDRAW_FIELD);
3270 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
3272 static int infoscreen_step[MAX_INFO_ELEMENTS_IN_ARRAY];
3273 static int infoscreen_frame[MAX_INFO_ELEMENTS_IN_ARRAY];
3274 int font_foot = MENU_INFO_FONT_FOOT;
3275 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
3276 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3277 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3278 int ystep = MENU_SCREEN_INFO_YSTEP;
3279 int row_height = MENU_SCREEN_INFO_ENTRY_SIZE;
3280 int tilesize = MENU_SCREEN_INFO_TILE_SIZE;
3281 int yoffset = (row_height - tilesize) / 2;
3282 int element, action, direction;
3290 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
3291 infoscreen_step[i] = infoscreen_frame[i] = 0;
3293 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3299 while (helpanim_info[j].element != HELPANIM_LIST_END)
3301 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
3306 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3315 int ypos = i - start;
3316 int ystart_pos = ystart + ypos * ystep + yoffset;
3318 j += infoscreen_step[ypos];
3320 element = helpanim_info[j].element;
3321 action = helpanim_info[j].action;
3322 direction = helpanim_info[j].direction;
3325 element = EL_UNKNOWN;
3327 if (action != -1 && direction != -1)
3328 graphic = el_act_dir2img(element, action, direction);
3329 else if (action != -1)
3330 graphic = el_act2img(element, action);
3331 else if (direction != -1)
3332 graphic = el_dir2img(element, direction);
3334 graphic = el2img(element);
3336 delay = helpanim_info[j++].delay;
3341 if (infoscreen_frame[ypos] == 0)
3344 infoscreen_frame[ypos] = delay - 1;
3348 sync_frame = delay - infoscreen_frame[ypos];
3349 infoscreen_frame[ypos]--;
3352 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
3354 if (!infoscreen_frame[ypos])
3355 infoscreen_step[ypos] = 0;
3359 if (!infoscreen_frame[ypos])
3360 infoscreen_step[ypos]++;
3361 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3367 ClearRectangleOnBackground(drawto, xstart, ystart_pos, tilesize, tilesize);
3368 DrawSizedGraphicAnimationExt(drawto, xstart, ystart_pos,
3369 graphic, sync_frame, tilesize, USE_MASKING);
3372 DrawInfoScreen_HelpText(element, action, direction, ypos);
3377 redraw_mask |= REDRAW_FIELD;
3382 static char *getHelpText(int element, int action, int direction)
3384 char token[MAX_LINE_LEN];
3386 strcpy(token, element_info[element].token_name);
3389 strcat(token, element_action_info[action].suffix);
3391 if (direction != -1)
3392 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3394 return getHashEntry(helptext_info, token);
3397 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3399 int font_nr = FONT_INFO_ELEMENTS;
3400 int font_width = getFontWidth(font_nr);
3401 int font_height = getFontHeight(font_nr);
3402 int line_spacing = MENU_SCREEN_INFO_SPACE_LINE;
3403 int left_spacing = MENU_SCREEN_INFO_SPACE_LEFT;
3404 int middle_spacing = MENU_SCREEN_INFO_SPACE_MIDDLE;
3405 int right_spacing = MENU_SCREEN_INFO_SPACE_RIGHT;
3406 int line_height = font_height + line_spacing;
3407 int row_height = MENU_SCREEN_INFO_ENTRY_SIZE;
3408 int tilesize = MENU_SCREEN_INFO_TILE_SIZE;
3409 int xstart = mSX + left_spacing + tilesize + middle_spacing;
3410 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3411 int ystep = MENU_SCREEN_INFO_YSTEP;
3412 int pad_left = xstart - SX;
3413 int pad_right = right_spacing;
3414 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3415 int max_lines_per_text = (row_height + line_spacing) / line_height;
3417 boolean autowrap = TRUE;
3418 boolean centered = FALSE;
3419 boolean parse_comments = FALSE;
3421 if (action != -1 && direction != -1) // element.action.direction
3422 text = getHelpText(element, action, direction);
3424 if (text == NULL && action != -1) // element.action
3425 text = getHelpText(element, action, -1);
3427 if (text == NULL && direction != -1) // element.direction
3428 text = getHelpText(element, -1, direction);
3430 if (text == NULL) // base element
3431 text = getHelpText(element, -1, -1);
3433 if (text == NULL) // not found
3434 text = "No description available";
3436 DisableDrawingText();
3438 // first get number of text lines to calculate offset for centering text
3439 int num_lines_printed =
3440 DrawTextBuffer(0, 0, text, font_nr,
3441 max_chars_per_line, -1, max_lines_per_text, line_spacing, -1,
3442 autowrap, centered, parse_comments);
3444 EnableDrawingText();
3446 int size_lines_printed = num_lines_printed * line_height - line_spacing;
3447 int yoffset = (row_height - size_lines_printed) / 2;
3449 DrawTextBuffer(xstart, ystart + ypos * ystep + yoffset, text, font_nr,
3450 max_chars_per_line, -1, max_lines_per_text, line_spacing, -1,
3451 autowrap, centered, parse_comments);
3454 static void DrawInfoScreen_TitleScreen(void)
3456 SetGameStatus(GAME_MODE_TITLE);
3463 void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
3465 HandleTitleScreen(0, 0, dx, dy, button);
3468 static void DrawInfoScreen_Elements(void)
3470 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3473 FadeInfoSoundsAndMusic();
3475 FadeOut(REDRAW_FIELD);
3480 HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
3482 PlayInfoSoundsAndMusic();
3484 FadeIn(REDRAW_FIELD);
3487 void HandleInfoScreen_Elements(int dx, int dy, int button)
3489 static DelayCounter info_delay = { 0 };
3490 static int num_anims;
3491 static int num_pages;
3493 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3496 info_delay.value = GameFrameDelay;
3498 if (button == MB_MENU_INITIALIZE)
3500 boolean new_element = TRUE;
3504 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3506 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3508 else if (new_element)
3511 new_element = FALSE;
3515 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3519 if (button == MB_MENU_LEAVE)
3521 PlaySound(SND_MENU_ITEM_SELECTING);
3523 info_mode = INFO_MODE_MAIN;
3528 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3530 if (button != MB_MENU_INITIALIZE)
3532 PlaySound(SND_MENU_ITEM_SELECTING);
3534 page += (dx < 0 ? -1 : +1);
3537 if (page < 0 || page >= num_pages)
3539 FadeInfoSoundsAndMusic();
3541 info_mode = INFO_MODE_MAIN;
3547 if (button != MB_MENU_INITIALIZE)
3548 FadeSetNextScreen();
3550 if (button != MB_MENU_INITIALIZE)
3551 FadeOut(REDRAW_FIELD);
3555 DrawInfoScreen_Headline(page, num_pages, TRUE);
3556 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3558 if (button != MB_MENU_INITIALIZE)
3559 FadeIn(REDRAW_FIELD);
3563 if (DelayReached(&info_delay))
3564 if (page < num_pages)
3565 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3567 PlayInfoSoundIfLoop();
3571 static void DrawInfoScreen_Music(void)
3573 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3577 FadeOut(REDRAW_FIELD);
3581 DrawInfoScreen_Headline(0, 1, TRUE);
3585 HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
3587 FadeIn(REDRAW_FIELD);
3590 void HandleInfoScreen_Music(int dx, int dy, int button)
3592 static struct MusicFileInfo *list = NULL;
3593 static int num_screens = 0;
3594 static int screen_nr = 0;
3595 int font_title = MENU_INFO_FONT_TITLE;
3596 int font_head = MENU_INFO_FONT_HEAD;
3597 int font_text = MENU_INFO_FONT_TEXT;
3598 int font_foot = MENU_INFO_FONT_FOOT;
3599 int spacing_head = menu.headline2_spacing_info[info_mode];
3600 int ystep_head = getMenuTextStep(spacing_head, font_head);
3601 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
3602 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3604 if (button == MB_MENU_INITIALIZE)
3606 struct MusicFileInfo *list_ptr = music_file_info;
3611 while (list_ptr != NULL)
3613 list_ptr = list_ptr->next;
3617 list = music_file_info;
3621 FadeMenuSoundsAndMusic();
3625 DrawInfoScreen_Headline(0, 1, TRUE);
3627 DrawTextSCentered(ystart, font_title, "No music info for this level set.");
3628 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3634 if (button == MB_MENU_LEAVE)
3636 PlaySound(SND_MENU_ITEM_SELECTING);
3638 FadeMenuSoundsAndMusic();
3640 info_mode = INFO_MODE_MAIN;
3645 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3647 if (button != MB_MENU_INITIALIZE)
3649 PlaySound(SND_MENU_ITEM_SELECTING);
3653 list = (dx < 0 ? list->prev : list->next);
3654 screen_nr += (dx < 0 ? -1 : +1);
3660 FadeMenuSoundsAndMusic();
3662 info_mode = INFO_MODE_MAIN;
3668 FadeMenuSoundsAndMusic();
3670 if (list != music_file_info)
3671 FadeSetNextScreen();
3673 if (button != MB_MENU_INITIALIZE)
3674 FadeOut(REDRAW_FIELD);
3678 DrawInfoScreen_Headline(screen_nr, num_screens, TRUE);
3682 int sound = list->music;
3684 if (IS_LOOP_SOUND(sound))
3685 PlaySoundLoop(sound);
3691 int music = list->music;
3693 if (IS_LOOP_MUSIC(music))
3694 PlayMusicLoop(music);
3699 if (!strEqual(list->title, UNKNOWN_NAME))
3701 if (!strEqual(list->title_header, UNKNOWN_NAME))
3702 DrawTextSCentered(ystart, font_head, list->title_header);
3704 DrawTextSCentered(ystart, font_head, "Track");
3706 ystart += ystep_head;
3708 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3709 ystart += ystep_head;
3712 if (!strEqual(list->artist, UNKNOWN_NAME))
3714 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3715 DrawTextSCentered(ystart, font_head, list->artist_header);
3717 DrawTextSCentered(ystart, font_head, "by");
3719 ystart += ystep_head;
3721 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3722 ystart += ystep_head;
3725 if (!strEqual(list->album, UNKNOWN_NAME))
3727 if (!strEqual(list->album_header, UNKNOWN_NAME))
3728 DrawTextSCentered(ystart, font_head, list->album_header);
3730 DrawTextSCentered(ystart, font_head, "from the album");
3732 ystart += ystep_head;
3734 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3735 ystart += ystep_head;
3738 if (!strEqual(list->year, UNKNOWN_NAME))
3740 if (!strEqual(list->year_header, UNKNOWN_NAME))
3741 DrawTextSCentered(ystart, font_head, list->year_header);
3743 DrawTextSCentered(ystart, font_head, "from the year");
3745 ystart += ystep_head;
3747 DrawTextFCentered(ystart, font_text, "%s", list->year);
3748 ystart += ystep_head;
3751 if (!strEqual(list->played, UNKNOWN_NAME))
3753 if (!strEqual(list->played_header, UNKNOWN_NAME))
3754 DrawTextSCentered(ystart, font_head, list->played_header);
3756 DrawTextSCentered(ystart, font_head, "played in");
3758 ystart += ystep_head;
3760 DrawTextFCentered(ystart, font_text, "%s", list->played);
3761 ystart += ystep_head;
3763 else if (!list->is_sound)
3765 int music_level_nr = -1;
3768 // check if this music is configured for a certain level
3769 for (i = leveldir_current->first_level;
3770 i <= leveldir_current->last_level; i++)
3772 // (special case: "list->music" may be negative for unconfigured music)
3773 if (levelset.music[i] != MUS_UNDEFINED &&
3774 levelset.music[i] == list->music)
3782 if (music_level_nr != -1)
3784 if (!strEqual(list->played_header, UNKNOWN_NAME))
3785 DrawTextSCentered(ystart, font_head, list->played_header);
3787 DrawTextSCentered(ystart, font_head, "played in");
3789 ystart += ystep_head;
3791 DrawTextFCentered(ystart, font_text, "level %03d", music_level_nr);
3792 ystart += ystep_head;
3796 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3798 if (button != MB_MENU_INITIALIZE)
3799 FadeIn(REDRAW_FIELD);
3802 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3803 PlaySoundLoop(list->music);
3806 static void DrawInfoScreen_Version(void)
3808 int font_head = MENU_INFO_FONT_HEAD;
3809 int font_text = MENU_INFO_FONT_TEXT;
3810 int font_foot = MENU_INFO_FONT_FOOT;
3811 int spacing_head = menu.headline2_spacing_info[info_mode];
3812 int spacing_para = menu.paragraph_spacing_info[info_mode];
3813 int spacing_line = menu.line_spacing_info[info_mode];
3814 int xstep = getFontWidth(font_text);
3815 int ystep_head = getMenuTextStep(spacing_head, font_head);
3816 int ystep_para = getMenuTextStep(spacing_para, font_text);
3817 int ystep_line = getMenuTextStep(spacing_line, font_text);
3818 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3819 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3820 int xstart1 = mSX - SX + 2 * xstep;
3821 int xstart2 = mSX - SX + 18 * xstep;
3822 int xstart3 = mSX - SX + 28 * xstep;
3823 SDL_version sdl_version_compiled;
3824 const SDL_version *sdl_version_linked;
3825 int driver_name_len = 10;
3826 SDL_version sdl_version_linked_ext;
3827 const char *driver_name = NULL;
3829 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3832 FadeInfoSoundsAndMusic();
3834 FadeOut(REDRAW_FIELD);
3838 DrawInfoScreen_Headline(0, 1, TRUE);
3840 DrawTextF(xstart1, ystart, font_head, "Name");
3841 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3842 ystart += ystep_line;
3844 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3846 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3847 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3848 ystart += ystep_line;
3850 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3851 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3852 ystart += ystep_line;
3856 DrawTextF(xstart1, ystart, font_head, "Version");
3857 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3858 ystart += ystep_line;
3861 DrawTextF(xstart1, ystart, font_head, "Platform");
3862 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3864 PLATFORM_XX_BIT_STRING);
3865 ystart += ystep_line;
3867 DrawTextF(xstart1, ystart, font_head, "Target");
3868 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3869 ystart += ystep_line;
3871 DrawTextF(xstart1, ystart, font_head, "Source date");
3872 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3873 ystart += ystep_line;
3875 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3876 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3877 ystart += ystep_para;
3879 DrawTextF(xstart1, ystart, font_head, "Library");
3880 DrawTextF(xstart2, ystart, font_head, "compiled");
3881 DrawTextF(xstart3, ystart, font_head, "linked");
3882 ystart += ystep_head;
3884 SDL_VERSION(&sdl_version_compiled);
3885 SDL_GetVersion(&sdl_version_linked_ext);
3886 sdl_version_linked = &sdl_version_linked_ext;
3888 DrawTextF(xstart1, ystart, font_text, "SDL");
3889 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3890 sdl_version_compiled.major,
3891 sdl_version_compiled.minor,
3892 sdl_version_compiled.patch);
3893 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3894 sdl_version_linked->major,
3895 sdl_version_linked->minor,
3896 sdl_version_linked->patch);
3897 ystart += ystep_line;
3899 SDL_IMAGE_VERSION(&sdl_version_compiled);
3900 sdl_version_linked = IMG_Linked_Version();
3902 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3903 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3904 sdl_version_compiled.major,
3905 sdl_version_compiled.minor,
3906 sdl_version_compiled.patch);
3907 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3908 sdl_version_linked->major,
3909 sdl_version_linked->minor,
3910 sdl_version_linked->patch);
3911 ystart += ystep_line;
3913 SDL_MIXER_VERSION(&sdl_version_compiled);
3914 sdl_version_linked = Mix_Linked_Version();
3916 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3917 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3918 sdl_version_compiled.major,
3919 sdl_version_compiled.minor,
3920 sdl_version_compiled.patch);
3921 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3922 sdl_version_linked->major,
3923 sdl_version_linked->minor,
3924 sdl_version_linked->patch);
3925 ystart += ystep_line;
3927 SDL_NET_VERSION(&sdl_version_compiled);
3928 sdl_version_linked = SDLNet_Linked_Version();
3930 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3931 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3932 sdl_version_compiled.major,
3933 sdl_version_compiled.minor,
3934 sdl_version_compiled.patch);
3935 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3936 sdl_version_linked->major,
3937 sdl_version_linked->minor,
3938 sdl_version_linked->patch);
3939 ystart += ystep_para;
3941 DrawTextF(xstart1, ystart, font_head, "Driver");
3942 DrawTextF(xstart2, ystart, font_head, "Requested");
3943 DrawTextF(xstart3, ystart, font_head, "Used");
3944 ystart += ystep_head;
3947 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3949 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3950 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3951 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3952 ystart += ystep_line;
3955 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3957 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3958 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3959 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3960 ystart += ystep_line;
3963 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3965 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3966 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3967 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3969 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3971 PlayInfoSoundsAndMusic();
3973 FadeIn(REDRAW_FIELD);
3976 void HandleInfoScreen_Version(int button)
3978 if (button == MB_MENU_LEAVE)
3980 PlaySound(SND_MENU_ITEM_SELECTING);
3982 info_mode = INFO_MODE_MAIN;
3987 else if (button == MB_MENU_CHOICE)
3989 PlaySound(SND_MENU_ITEM_SELECTING);
3991 FadeMenuSoundsAndMusic();
3993 info_mode = INFO_MODE_MAIN;
3998 PlayMenuSoundIfLoop();
4002 static char *getInfoScreenTitle_Generic(void)
4004 return (info_mode == INFO_MODE_MAIN ? STR_INFO_MAIN :
4005 info_mode == INFO_MODE_TITLE ? STR_INFO_TITLE :
4006 info_mode == INFO_MODE_ELEMENTS ? STR_INFO_ELEMENTS :
4007 info_mode == INFO_MODE_MUSIC ? STR_INFO_MUSIC :
4008 info_mode == INFO_MODE_CREDITS ? STR_INFO_CREDITS :
4009 info_mode == INFO_MODE_PROGRAM ? STR_INFO_PROGRAM :
4010 info_mode == INFO_MODE_VERSION ? STR_INFO_VERSION :
4011 info_mode == INFO_MODE_LEVELSET ? STR_INFO_LEVELSET :
4015 static int getInfoScreenBackgroundImage_Generic(void)
4017 return (info_mode == INFO_MODE_ELEMENTS ? IMG_BACKGROUND_INFO_ELEMENTS :
4018 info_mode == INFO_MODE_MUSIC ? IMG_BACKGROUND_INFO_MUSIC :
4019 info_mode == INFO_MODE_CREDITS ? IMG_BACKGROUND_INFO_CREDITS :
4020 info_mode == INFO_MODE_PROGRAM ? IMG_BACKGROUND_INFO_PROGRAM :
4021 info_mode == INFO_MODE_VERSION ? IMG_BACKGROUND_INFO_VERSION :
4022 info_mode == INFO_MODE_LEVELSET ? IMG_BACKGROUND_INFO_LEVELSET :
4023 IMG_BACKGROUND_INFO);
4026 static int getInfoScreenBackgroundSound_Generic(void)
4028 return (info_mode == INFO_MODE_ELEMENTS ? SND_BACKGROUND_INFO_ELEMENTS :
4029 info_mode == INFO_MODE_CREDITS ? SND_BACKGROUND_INFO_CREDITS :
4030 info_mode == INFO_MODE_PROGRAM ? SND_BACKGROUND_INFO_PROGRAM :
4031 info_mode == INFO_MODE_VERSION ? SND_BACKGROUND_INFO_VERSION :
4032 info_mode == INFO_MODE_LEVELSET ? SND_BACKGROUND_INFO_LEVELSET :
4033 SND_BACKGROUND_INFO);
4036 static int getInfoScreenBackgroundMusic_Generic(void)
4038 return (info_mode == INFO_MODE_ELEMENTS ? MUS_BACKGROUND_INFO_ELEMENTS :
4039 info_mode == INFO_MODE_CREDITS ? MUS_BACKGROUND_INFO_CREDITS :
4040 info_mode == INFO_MODE_PROGRAM ? MUS_BACKGROUND_INFO_PROGRAM :
4041 info_mode == INFO_MODE_VERSION ? MUS_BACKGROUND_INFO_VERSION :
4042 info_mode == INFO_MODE_LEVELSET ? MUS_BACKGROUND_INFO_LEVELSET :
4043 MUS_BACKGROUND_INFO);
4046 static char *getInfoScreenFilename_Generic(int nr, boolean global)
4048 return (info_mode == INFO_MODE_CREDITS ? getCreditsFilename(nr, global) :
4049 info_mode == INFO_MODE_PROGRAM ? getProgramInfoFilename(nr) :
4050 info_mode == INFO_MODE_LEVELSET ? getLevelSetInfoFilename(nr) :
4054 static void DrawInfoScreen_GenericScreen(int screen_nr, int num_screens,
4055 int use_global_screens)
4057 char *filename = getInfoScreenFilename_Generic(screen_nr, use_global_screens);
4058 int font_text = MENU_INFO_FONT_TEXT;
4059 int font_foot = MENU_INFO_FONT_FOOT;
4060 int spacing_line = menu.line_spacing_info[info_mode];
4061 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
4065 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
4067 if (info_mode == INFO_MODE_CREDITS ||
4068 info_mode == INFO_MODE_PROGRAM)
4071 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART;
4072 int chars = width / getFontWidth(font_text);
4073 int lines = height / getFontHeight(font_text);
4074 int padx = (width - chars * getFontWidth(font_text)) / 2;
4075 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
4076 int xstart = mSX + padx;
4077 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
4078 boolean autowrap = FALSE;
4079 boolean centered = TRUE;
4080 boolean parse_comments = TRUE;
4082 DrawTextFile(xstart, ystart,
4083 filename, font_text, chars, -1, lines, line_spacing, -1,
4084 autowrap, centered, parse_comments);
4086 else if (info_mode == INFO_MODE_LEVELSET)
4088 struct TitleMessageInfo *tmi = &readme;
4090 // if x position set to "-1", automatically determine by playfield width
4092 tmi->x = SXSIZE / 2;
4094 // if y position set to "-1", use static default value
4096 tmi->y = MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
4098 // if width set to "-1", automatically determine by playfield width
4099 if (tmi->width == -1)
4100 tmi->width = SXSIZE - 2 * TILEX;
4102 // if height set to "-1", automatically determine by playfield height
4103 if (tmi->height == -1)
4104 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
4106 // if chars set to "-1", automatically determine by text and font width
4107 if (tmi->chars == -1)
4108 tmi->chars = tmi->width / getFontWidth(tmi->font);
4110 tmi->width = tmi->chars * getFontWidth(tmi->font);
4112 // if lines set to "-1", automatically determine by text and font height
4113 if (tmi->lines == -1)
4114 tmi->lines = tmi->height / getFontHeight(tmi->font);
4116 tmi->height = tmi->lines * getFontHeight(tmi->font);
4118 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
4119 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
4120 tmi->autowrap, tmi->centered, tmi->parse_comments);
4123 boolean last_screen = (screen_nr == num_screens - 1);
4124 char *text_foot = (last_screen ? TEXT_NEXT_MENU : TEXT_NEXT_PAGE);
4126 DrawTextSCentered(ybottom, font_foot, text_foot);
4129 static void DrawInfoScreen_Generic(void)
4131 SetMainBackgroundImageIfDefined(getInfoScreenBackgroundImage_Generic());
4134 FadeInfoSoundsAndMusic();
4136 FadeOut(REDRAW_FIELD);
4138 HandleInfoScreen_Generic(0, 0, MB_MENU_INITIALIZE);
4140 PlayInfoSoundsAndMusic();
4142 FadeIn(REDRAW_FIELD);
4145 void HandleInfoScreen_Generic(int dx, int dy, int button)
4147 static char *text_no_info = "";
4148 static int num_screens = 0;
4149 static int screen_nr = 0;
4150 static boolean use_global_screens = FALSE;
4152 if (button == MB_MENU_INITIALIZE)
4157 if (info_mode == INFO_MODE_CREDITS)
4161 for (i = 0; i < 2; i++)
4163 use_global_screens = i; // check for "FALSE", then "TRUE"
4165 // determine number of (global or level set specific) credits screens
4166 while (getCreditsFilename(num_screens, use_global_screens) != NULL)
4169 if (num_screens > 0)
4173 text_no_info = "No credits available.";
4175 else if (info_mode == INFO_MODE_PROGRAM)
4177 use_global_screens = TRUE;
4179 // determine number of program info screens
4180 while (getProgramInfoFilename(num_screens) != NULL)
4183 text_no_info = "No program info available.";
4185 else if (info_mode == INFO_MODE_LEVELSET)
4187 use_global_screens = FALSE;
4189 // determine number of levelset info screens
4190 while (getLevelSetInfoFilename(num_screens) != NULL)
4193 text_no_info = "No level set info available.";
4196 if (num_screens == 0)
4198 int font_title = MENU_INFO_FONT_TITLE;
4199 int font_foot = MENU_INFO_FONT_FOOT;
4200 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
4201 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
4205 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
4207 DrawTextSCentered(ystart, font_title, text_no_info);
4208 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
4213 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
4215 else if (button == MB_MENU_LEAVE)
4217 PlaySound(SND_MENU_ITEM_SELECTING);
4219 info_mode = INFO_MODE_MAIN;
4222 else if (button == MB_MENU_CHOICE || dx)
4224 PlaySound(SND_MENU_ITEM_SELECTING);
4226 screen_nr += (dx < 0 ? -1 : +1);
4228 if (screen_nr < 0 || screen_nr >= num_screens)
4230 FadeInfoSoundsAndMusic();
4232 info_mode = INFO_MODE_MAIN;
4237 FadeSetNextScreen();
4239 FadeOut(REDRAW_FIELD);
4241 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
4243 FadeIn(REDRAW_FIELD);
4248 PlayInfoSoundIfLoop();
4252 static void DrawInfoScreen(void)
4254 if (info_mode == INFO_MODE_TITLE)
4255 DrawInfoScreen_TitleScreen();
4256 else if (info_mode == INFO_MODE_ELEMENTS)
4257 DrawInfoScreen_Elements();
4258 else if (info_mode == INFO_MODE_MUSIC)
4259 DrawInfoScreen_Music();
4260 else if (info_mode == INFO_MODE_CREDITS)
4261 DrawInfoScreen_Generic();
4262 else if (info_mode == INFO_MODE_PROGRAM)
4263 DrawInfoScreen_Generic();
4264 else if (info_mode == INFO_MODE_VERSION)
4265 DrawInfoScreen_Version();
4266 else if (info_mode == INFO_MODE_LEVELSET)
4267 DrawInfoScreen_Generic();
4269 DrawInfoScreen_Main();
4272 void DrawInfoScreen_FromMainMenu(int nr)
4274 int fade_mask = REDRAW_FIELD;
4276 if (nr < INFO_MODE_MAIN || nr >= MAX_INFO_MODES)
4279 CloseDoor(DOOR_CLOSE_2);
4281 SetGameStatus(GAME_MODE_INFO);
4284 info_screens_from_main = TRUE;
4286 if (redraw_mask & REDRAW_ALL)
4287 fade_mask = REDRAW_ALL;
4290 fade_mask = REDRAW_ALL;
4293 FadeMenuSoundsAndMusic();
4295 FadeSetEnterScreen();
4299 FadeSkipNextFadeOut();
4301 // needed if different viewport properties defined for info screen
4302 ChangeViewportPropertiesIfNeeded();
4304 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
4309 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4311 if (info_mode == INFO_MODE_TITLE)
4312 HandleInfoScreen_TitleScreen(dx, dy, button);
4313 else if (info_mode == INFO_MODE_ELEMENTS)
4314 HandleInfoScreen_Elements(dx, dy, button);
4315 else if (info_mode == INFO_MODE_MUSIC)
4316 HandleInfoScreen_Music(dx, dy, button);
4317 else if (info_mode == INFO_MODE_CREDITS)
4318 HandleInfoScreen_Generic(dx, dy, button);
4319 else if (info_mode == INFO_MODE_PROGRAM)
4320 HandleInfoScreen_Generic(dx, dy, button);
4321 else if (info_mode == INFO_MODE_VERSION)
4322 HandleInfoScreen_Version(button);
4323 else if (info_mode == INFO_MODE_LEVELSET)
4324 HandleInfoScreen_Generic(dx, dy, button);
4326 HandleInfoScreen_Main(mx, my, dx, dy, button);
4330 // ============================================================================
4331 // type name functions
4332 // ============================================================================
4334 static TreeInfo *type_name_node = NULL;
4335 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4336 static int type_name_nr = 0;
4338 static int getPlayerNameColor(char *name)
4340 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4343 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4346 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4347 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4348 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4349 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4350 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4351 int font_width = getFontWidth(font_nr);
4352 int font_xoffset = getFontDrawOffsetX(font_nr);
4353 int font_yoffset = getFontDrawOffsetY(font_nr);
4354 int font_sx = sx + font_xoffset;
4355 int font_sy = sy + font_yoffset;
4357 DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr);
4359 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4361 pos->width = strlen(text) * font_width;
4362 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4364 DrawText(sx, sy, text, font_nr);
4367 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4369 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4371 *pos = *mci->pos_input;
4373 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4375 TreeInfo *ti = player_name_current;
4376 int first_entry = ti->cl_first;
4377 int entry_pos = first_entry + ti->cl_cursor;
4378 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4379 int xpos = MENU_SCREEN_START_XPOS;
4380 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4382 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4383 type_name_nr = entry_pos;
4385 strcpy(name, type_name_node->name);
4389 pos->width = MAX_PLAYER_NAME_LEN * 32;
4393 type_name_nr = user.nr;
4395 strcpy(name, setup.player_name);
4398 strcpy(type_name_last, name);
4400 if (strEqual(name, EMPTY_PLAYER_NAME))
4403 *xpos = strlen(name);
4406 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4408 // change name of edited user in global list of user names
4409 setString(&global.user_names[type_name_nr], name);
4411 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4413 TreeInfo *node = type_name_node;
4415 // change name of edited user in local menu tree structure
4416 setString(&node->name, name);
4417 setString(&node->name_sorting, name);
4419 node->color = getPlayerNameColor(name);
4420 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4424 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4427 boolean reset_setup = strEqual(name, "");
4428 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4429 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4432 strcpy(name, type_name_last);
4434 if (strEqual(name, ""))
4435 strcpy(name, EMPTY_PLAYER_NAME);
4437 setTypeNameValues_Name(name, pos);
4439 // if player name not changed, no further action required
4440 if (strEqual(name, type_name_last))
4443 // redraw player name before (possibly) opening request dialogs
4444 drawTypeNameText(name, pos, FALSE);
4446 int last_user_nr = user.nr;
4448 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4450 // save setup of currently active user (may differ from edited user)
4453 // temporarily change active user to edited user
4454 user.nr = type_name_nr;
4457 Request("Use current setup values for the new player?", REQ_ASK))
4459 // use current setup values for new user, but create new player UUID
4460 setup.player_uuid = getStringCopy(getUUID());
4464 // load setup for existing user (or start with defaults for new user)
4469 char *setup_filename = getSetupFilename();
4470 boolean setup_exists = fileExists(setup_filename);
4472 // change name of edited user in setup structure
4473 strcpy(setup.player_name, name);
4475 // save setup of edited user
4478 // change name of edited user on score server
4479 ApiRenamePlayerAsThread();
4481 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4485 if (Request("Reset setup values for this player?", REQ_ASK))
4487 // remove setup config file
4488 unlink(setup_filename);
4490 // set player name to default player name
4493 // update player name used by name typing functions
4494 strcpy(name, setup.player_name);
4496 setTypeNameValues_Name(name, pos);
4499 else if (remove_user && type_name_nr != 0)
4501 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4503 char *user_dir = getUserGameDataDir();
4504 char *user_dir_removed =
4505 getStringCat3WithSeparator(user_dir, "REMOVED",
4506 getCurrentTimestamp(), ".");
4508 if (rename(user_dir, user_dir_removed) != 0)
4509 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4511 checked_free(user_dir_removed);
4514 else if (create_user && type_name_nr != 0 && !setup_exists)
4516 if (Request("Create empty level set for the new player?", REQ_ASK))
4518 char *levelset_subdir = getNewUserLevelSubdir();
4520 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4522 AddUserLevelSetToLevelInfo(levelset_subdir);
4524 LevelDirTree *leveldir_current_last = leveldir_current;
4526 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4529 // set level number of newly created level set to default value
4530 LoadLevelSetup_SeriesInfo();
4532 // set newly created level set as current level set for new user
4533 SaveLevelSetup_LastSeries();
4534 SaveLevelSetup_SeriesInfo();
4536 leveldir_current = leveldir_current_last;
4540 Request("Creating new level set failed!", REQ_CONFIRM);
4545 // restore currently active user
4546 user.nr = last_user_nr;
4548 // restore setup of currently active user
4551 // restore last level set of currently active user
4552 LoadLevelSetup_LastSeries();
4553 LoadLevelSetup_SeriesInfo();
4557 static void HandleTypeNameExt(boolean initialize, Key key)
4559 static struct TextPosInfo pos_name = { 0 };
4560 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4561 static int xpos = 0;
4562 struct TextPosInfo *pos = &pos_name;
4563 char key_char = getValidConfigValueChar(getCharFromKey(key));
4564 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4565 boolean active = TRUE;
4569 getTypeNameValues(name, pos, &xpos);
4571 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4572 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4574 StartTextInput(sx, sy, pos->width, pos->height);
4576 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4578 name[xpos] = key_char;
4583 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4589 else if (key == KSYM_Return || key == KSYM_Escape)
4591 boolean changed = (key == KSYM_Return);
4595 setTypeNameValues(name, pos, changed);
4600 drawTypeNameText(name, pos, active);
4604 SetGameStatus(game_status_last_screen);
4606 if (game_status == GAME_MODE_MAIN)
4607 InitializeMainControls();
4611 static void DrawTypeName(void)
4613 HandleTypeNameExt(TRUE, 0);
4616 void HandleTypeName(Key key)
4618 HandleTypeNameExt(FALSE, key);
4622 // ============================================================================
4623 // tree menu functions
4624 // ============================================================================
4626 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4628 if (game_status != GAME_MODE_SETUP ||
4629 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4632 int max_text_size = 0;
4635 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4636 max_text_size = MAX(max_text_size, strlen(node->name));
4638 int num_entries = numTreeInfoInGroup(ti);
4639 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4640 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4641 int text_width = max_text_size * getFontWidth(font_nr);
4642 int button_width = SC_MENUBUTTON_XSIZE;
4643 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4644 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4645 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4646 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4647 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4648 int align_xoffset = MAX(0, align_xoffset_raw);
4650 return align_xoffset;
4653 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4655 if (game_status != GAME_MODE_SETUP ||
4656 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4659 int num_entries = numTreeInfoInGroup(ti);
4660 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4661 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4662 int font_height = getFontHeight(font_nr);
4663 int text_height = font_height * num_page_entries;
4664 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4665 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4666 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4667 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4668 int align_yoffset = MAX(0, align_yoffset_raw);
4670 return align_yoffset;
4673 static void StartPlayingFromHallOfFame(void)
4675 level_nr = scores.next_level_nr;
4676 LoadLevel(level_nr);
4678 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4681 static void DrawChooseTree(TreeInfo **ti_ptr)
4683 int fade_mask = REDRAW_FIELD;
4684 boolean restart_music = (game_status != game_status_last_screen &&
4685 game_status_last_screen != GAME_MODE_SCOREINFO);
4687 scores.continue_on_return = (game_status == GAME_MODE_SCORES &&
4688 game_status_last_screen == GAME_MODE_PLAYING);
4691 fade_mask = REDRAW_ALL;
4693 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4695 if (game_status == GAME_MODE_SETUP)
4699 else if (game_status == GAME_MODE_SCORES && scores.continue_playing)
4701 StartPlayingFromHallOfFame();
4705 SetGameStatus(GAME_MODE_MAIN);
4715 FreeScreenGadgets();
4716 CreateScreenGadgets();
4719 FadeMenuSoundsAndMusic();
4723 // needed if different viewport properties defined for this screen
4724 ChangeViewportPropertiesIfNeeded();
4726 if (game_status == GAME_MODE_NAMES)
4727 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4728 else if (game_status == GAME_MODE_LEVELNR)
4729 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4730 else if (game_status == GAME_MODE_LEVELS)
4731 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4732 else if (game_status == GAME_MODE_SCORES)
4733 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4737 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4739 // map gadgets for high score screen
4740 if (game_status == GAME_MODE_SCORES)
4741 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
4743 MapScreenTreeGadgets(*ti_ptr);
4745 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4747 DrawMaskedBorder(fade_mask);
4750 PlayMenuSoundsAndMusic();
4755 static int getChooseTreeFont(TreeInfo *node, boolean active)
4757 if (game_status == GAME_MODE_SCORES)
4758 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4760 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4763 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4765 int num_entries = numTreeInfoInGroup(ti);
4766 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4767 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4768 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4769 int first_entry = ti->cl_first;
4770 int entry_pos = first_entry + y;
4771 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4772 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4773 int font_nr = getChooseTreeFont(node, active);
4774 int font_xoffset = getFontDrawOffsetX(font_nr);
4775 int xpos = MENU_SCREEN_START_XPOS;
4776 int ypos = MENU_SCREEN_START_YPOS + y;
4777 int startdx = xpos * 32;
4778 int startdy = ypos * 32;
4779 int startx = amSX + startdx;
4780 int starty = amSY + startdy;
4781 int startx_text = startx + font_xoffset;
4782 int endx_text = amSX + screen_width;
4783 int max_text_size = endx_text - startx_text;
4784 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4785 char buffer[max_buffer_len + 1];
4787 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4789 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4790 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4791 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4792 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4793 int font_size_1 = getFontWidth(font_nr1);
4794 int font_size_3 = getFontWidth(font_nr3);
4795 int font_size_4 = getFontWidth(font_nr4);
4796 int text_size_1 = 4 * font_size_1;
4797 int text_size_4 = 5 * font_size_4;
4798 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4800 int dx3 = text_size_1;
4801 int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
4802 int num_dots = (dx4 - dx3) / font_size_3;
4803 int startx1 = startx + dx1;
4804 int startx3 = startx + dx3;
4805 int startx4 = startx + dx4;
4806 int pos = node->pos;
4807 char *pos_text = getHallOfFameRankText(pos, 3);
4810 // highlight all high score entries of the current player
4811 if (strEqual(scores.entry[pos].name, setup.player_name))
4812 font_nr2 = FONT_TEXT_2_ACTIVE;
4814 DrawText(startx1, starty, pos_text, font_nr1);
4816 for (i = 0; i < num_dots; i++)
4817 DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
4819 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4820 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4822 DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
4826 strncpy(buffer, node->name, max_buffer_len);
4827 buffer[max_buffer_len] = '\0';
4829 DrawText(startx, starty, buffer, font_nr);
4833 static void drawChooseTreeHeadExt(int type, char *title_string)
4835 int yoffset_sets = MENU_TITLE1_YPOS;
4836 int yoffset_setup = 16;
4837 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4838 type == TREE_TYPE_LEVEL_DIR ||
4839 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4841 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4844 static void drawChooseTreeHead(TreeInfo *ti)
4846 drawChooseTreeHeadExt(ti->type, ti->infotext);
4849 static void drawChooseTreeList(TreeInfo *ti)
4851 int first_entry = ti->cl_first;
4852 int num_entries = numTreeInfoInGroup(ti);
4853 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4856 clearMenuListArea();
4858 for (i = 0; i < num_page_entries; i++)
4860 TreeInfo *node, *node_first;
4861 int entry_pos = first_entry + i;
4863 node_first = getTreeInfoFirstGroupEntry(ti);
4864 node = getTreeInfoFromPos(node_first, entry_pos);
4866 drawChooseTreeText(ti, i, FALSE);
4868 if (node->parent_link)
4869 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4870 else if (node->level_group)
4871 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4873 initCursor(i, IMG_MENU_BUTTON);
4875 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
4876 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4878 if (game_status == GAME_MODE_NAMES)
4879 drawChooseTreeEdit(i, FALSE);
4882 redraw_mask |= REDRAW_FIELD;
4885 static void drawChooseTreeInfo(TreeInfo *ti)
4887 int entry_pos = ti->cl_first + ti->cl_cursor;
4888 int last_redraw_mask = redraw_mask;
4889 int ypos = MENU_TITLE2_YPOS;
4890 int font_nr = FONT_TITLE_2;
4893 if (ti->type == TREE_TYPE_LEVEL_NR)
4894 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4896 if (ti->type == TREE_TYPE_SCORE_ENTRY)
4897 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
4898 scores.last_level_nr);
4900 if (ti->type != TREE_TYPE_LEVEL_DIR)
4903 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4904 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4906 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4908 if (node->parent_link)
4909 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4910 node->node_parent->name);
4911 else if (node->level_group)
4912 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4914 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4915 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4916 node->levels, (node->levels > 1 ? "levels" : "level"),
4919 // let BackToFront() redraw only what is needed
4920 redraw_mask = last_redraw_mask;
4921 for (x = 0; x < SCR_FIELDX; x++)
4922 MarkTileDirty(x, 1);
4925 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
4927 drawChooseTreeCursor(ti->cl_cursor, active);
4928 drawChooseTreeText(ti, ti->cl_cursor, active);
4931 static void drawChooseTreeScreen(TreeInfo *ti)
4933 drawChooseTreeHead(ti);
4934 drawChooseTreeList(ti);
4935 drawChooseTreeInfo(ti);
4936 drawChooseTreeCursorAndText(ti, TRUE);
4938 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
4940 // scroll bar and buttons may just have been added after reloading scores
4941 if (game_status == GAME_MODE_SCORES)
4942 MapScreenTreeGadgets(ti);
4945 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
4947 int score_pos = scores.last_added;
4949 if (game_status_last_screen == GAME_MODE_SCOREINFO)
4950 score_pos = scores.last_entry_nr;
4952 // set current tree entry to last added score entry
4953 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
4955 // if that fails, set current tree entry to first entry (back link)
4956 if (*ti_ptr == NULL)
4957 *ti_ptr = score_entries->node_group;
4959 int num_entries = numTreeInfoInGroup(*ti_ptr);
4960 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4961 int pos_score = getPosFromTreeInfo(*ti_ptr);
4962 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
4963 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
4965 (*ti_ptr)->cl_first = pos_first;
4966 (*ti_ptr)->cl_cursor = pos_score - pos_first;
4971 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4974 TreeInfo *ti = *ti_ptr;
4975 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4976 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4977 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4978 int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT);
4979 int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT);
4981 int y = (ti != NULL ? ti->cl_cursor : 0);
4982 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4983 int num_entries = numTreeInfoInGroup(ti);
4984 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4985 boolean position_set_by_scrollbar = (dx == 999);
4987 if (game_status == GAME_MODE_SCORES)
4989 if (server_scores.updated)
4991 // reload scores, using updated server score cache file
4992 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
4994 server_scores.updated = FALSE;
4996 DrawHallOfFame_setScoreEntries();
4998 ti = setHallOfFameActiveEntry(ti_ptr);
5000 if (button != MB_MENU_INITIALIZE)
5001 drawChooseTreeScreen(ti);
5005 if (button == MB_MENU_INITIALIZE)
5007 int num_entries = numTreeInfoInGroup(ti);
5008 int entry_pos = getPosFromTreeInfo(ti);
5010 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
5011 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
5013 if (game_status == GAME_MODE_SCORES)
5015 ti = setHallOfFameActiveEntry(ti_ptr);
5017 else if (ti->cl_first == -1)
5019 // only on initialization
5020 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
5021 ti->cl_cursor = entry_pos - ti->cl_first;
5024 else if (ti->cl_cursor >= num_page_entries ||
5025 (num_entries > num_page_entries &&
5026 num_entries - ti->cl_first < num_page_entries))
5028 // only after change of list size (by custom graphic configuration)
5029 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
5030 ti->cl_cursor = entry_pos - ti->cl_first;
5033 if (position_set_by_scrollbar)
5036 drawChooseTreeScreen(ti);
5040 else if (button == MB_MENU_LEAVE)
5042 if (game_status != GAME_MODE_SCORES)
5045 PlaySound(SND_MENU_ITEM_SELECTING);
5047 if (ti->node_parent)
5049 *ti_ptr = ti->node_parent;
5050 DrawChooseTree(ti_ptr);
5052 else if (game_status == GAME_MODE_SETUP)
5054 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5055 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5056 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5057 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5059 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE ||
5060 setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 ||
5061 setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV ||
5062 setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI ||
5063 setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
5065 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5066 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5067 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5068 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5069 execSetupGraphics();
5070 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5071 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5072 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5074 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5075 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5076 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5077 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5078 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5079 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5080 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5081 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5088 if (game_status == GAME_MODE_LEVELNR)
5090 int new_level_nr = atoi(level_number_current->identifier);
5092 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5095 SetGameStatus(GAME_MODE_MAIN);
5103 #if defined(PLATFORM_ANDROID)
5104 // directly continue when touching the screen after playing
5105 if ((mx || my) && scores.continue_on_return)
5107 // ignore touch events until released
5112 // any mouse click or cursor key stops leaving scores by "Return" key
5113 if ((mx || my || dx || dy) && scores.continue_on_return)
5115 scores.continue_on_return = FALSE;
5116 level_nr = scores.last_level_nr;
5117 LoadLevel(level_nr);
5120 if (mx || my) // mouse input
5122 x = (mx - amSX) / 32;
5123 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
5125 if (game_status == GAME_MODE_NAMES)
5126 drawChooseTreeEdit(ti->cl_cursor, FALSE);
5128 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
5130 // move cursor instead of scrolling when already at start/end of list
5131 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
5133 else if (dy == +1 * SCROLL_LINE &&
5134 ti->cl_first + num_page_entries == num_entries)
5137 // handle scrolling screen one line or page
5138 if (ti->cl_cursor + dy < 0 ||
5139 ti->cl_cursor + dy > num_page_entries - 1)
5141 boolean redraw = FALSE;
5143 if (ABS(dy) == SCROLL_PAGE)
5144 step = num_page_entries - 1;
5146 if (dy < 0 && ti->cl_first > 0)
5148 // scroll page/line up
5150 ti->cl_first -= step;
5151 if (ti->cl_first < 0)
5156 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
5158 // scroll page/line down
5160 ti->cl_first += step;
5161 if (ti->cl_first + num_page_entries > num_entries)
5162 ti->cl_first = MAX(0, num_entries - num_page_entries);
5168 drawChooseTreeScreen(ti);
5173 // handle moving cursor one line
5174 y = ti->cl_cursor + dy;
5177 if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
5179 HandleHallOfFame_SelectLevel(1, dx);
5183 else if (game_status == GAME_MODE_NAMES && dx == 1)
5185 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5193 TreeInfo *node_first, *node_cursor;
5194 int entry_pos = ti->cl_first + y;
5196 node_first = getTreeInfoFirstGroupEntry(ti);
5197 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5199 if (node_cursor->node_group)
5203 PlaySound(SND_MENU_ITEM_SELECTING);
5205 node_cursor->cl_first = ti->cl_first;
5206 node_cursor->cl_cursor = ti->cl_cursor;
5208 *ti_ptr = node_cursor->node_group;
5209 DrawChooseTree(ti_ptr);
5214 else if ((dx == -1 || button == MB_MENU_CONTINUE) && ti->node_parent)
5216 if (game_status != GAME_MODE_SCORES)
5219 PlaySound(SND_MENU_ITEM_SELECTING);
5221 *ti_ptr = ti->node_parent;
5222 DrawChooseTree(ti_ptr);
5227 if (!anyScrollbarGadgetActive() &&
5228 IN_VIS_MENU(x, y) &&
5229 mx < mx_right_border &&
5230 y >= 0 && y < num_page_entries)
5234 if (game_status == GAME_MODE_NAMES)
5236 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5237 drawChooseTreeEdit(y, TRUE);
5240 if (y != ti->cl_cursor)
5242 PlaySound(SND_MENU_ITEM_ACTIVATING);
5244 drawChooseTreeCursorAndText(ti, FALSE);
5248 drawChooseTreeCursorAndText(ti, TRUE);
5250 drawChooseTreeInfo(ti);
5254 if (game_status == GAME_MODE_SETUP)
5256 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5257 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5258 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5259 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5261 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE ||
5262 setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 ||
5263 setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV ||
5264 setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI ||
5265 setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
5267 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5268 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5269 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5270 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5271 execSetupGraphics();
5272 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5273 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5274 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5276 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5277 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5278 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5279 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5280 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5281 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5282 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5283 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5292 TreeInfo *node_first, *node_cursor;
5293 int entry_pos = ti->cl_first + y;
5295 PlaySound(SND_MENU_ITEM_SELECTING);
5297 node_first = getTreeInfoFirstGroupEntry(ti);
5298 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5300 if (node_cursor->node_group)
5304 node_cursor->cl_first = ti->cl_first;
5305 node_cursor->cl_cursor = ti->cl_cursor;
5307 *ti_ptr = node_cursor->node_group;
5308 DrawChooseTree(ti_ptr);
5310 else if (node_cursor->parent_link)
5312 if (game_status != GAME_MODE_SCORES)
5315 *ti_ptr = node_cursor->node_parent;
5316 DrawChooseTree(ti_ptr);
5320 if (game_status != GAME_MODE_SCORES)
5323 node_cursor->cl_first = ti->cl_first;
5324 node_cursor->cl_cursor = ti->cl_cursor;
5326 *ti_ptr = node_cursor;
5328 if (ti->type == TREE_TYPE_LEVEL_DIR)
5330 LoadLevelSetup_SeriesInfo();
5332 SaveLevelSetup_LastSeries();
5333 SaveLevelSetup_SeriesInfo();
5337 if (game_status == GAME_MODE_SETUP)
5339 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5340 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5341 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5342 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5344 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE ||
5345 setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 ||
5346 setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV ||
5347 setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI ||
5348 setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
5350 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5351 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5352 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5353 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5354 execSetupGraphics();
5355 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5356 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5357 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5359 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5360 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5361 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5362 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5363 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5364 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5365 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5366 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5373 if (game_status == GAME_MODE_LEVELNR)
5375 int new_level_nr = atoi(level_number_current->identifier);
5377 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5379 else if (game_status == GAME_MODE_LEVELS)
5381 // store level set if chosen from "last played level set" menu
5382 StoreLastPlayedLevels(leveldir_current);
5384 // store if level set chosen from "last played level set" menu
5385 SaveLevelSetup_LastSeries();
5387 else if (game_status == GAME_MODE_NAMES)
5389 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5391 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5398 // change active user to selected user
5399 user.nr = entry_pos;
5401 // save number of new active user
5404 // load setup of new active user
5407 // load last level set of new active user
5408 LoadLevelSetup_LastSeries();
5409 LoadLevelSetup_SeriesInfo();
5411 // update list of last played level sets
5412 UpdateLastPlayedLevels_TreeInfo();
5416 ToggleFullscreenIfNeeded();
5417 ChangeWindowScalingIfNeeded();
5419 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5420 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5421 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5423 else if (game_status == GAME_MODE_SCORES)
5425 if (scores.continue_playing && scores.continue_on_return)
5427 StartPlayingFromHallOfFame();
5431 else if (!scores.continue_on_return)
5433 SetGameStatus(GAME_MODE_SCOREINFO);
5435 DrawScoreInfo(node_cursor->pos);
5441 SetGameStatus(GAME_MODE_MAIN);
5449 if (game_status == GAME_MODE_SCORES)
5450 PlayMenuSoundIfLoop();
5453 void DrawChoosePlayerName(void)
5457 if (player_name != NULL)
5459 freeTreeInfo(player_name);
5464 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5466 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5467 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5470 ti->node_top = &player_name;
5471 ti->sort_priority = 10000 + value;
5472 ti->color = getPlayerNameColor(global.user_names[i]);
5474 snprintf(identifier, sizeof(identifier), "%d", value);
5475 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5477 setString(&ti->identifier, identifier);
5478 setString(&ti->name, name);
5479 setString(&ti->name_sorting, name);
5481 pushTreeInfo(&player_name, ti);
5484 // sort player entries by player number
5485 sortTreeInfo(&player_name);
5487 // set current player entry to selected player entry
5488 player_name_current =
5489 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5491 // if that fails, set current player name to first available name
5492 if (player_name_current == NULL)
5493 player_name_current = player_name;
5495 // set text size for main name input (also used on name selection screen)
5496 InitializeMainControls();
5498 DrawChooseTree(&player_name_current);
5501 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5503 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5506 void DrawChooseLevelSet(void)
5508 DrawChooseTree(&leveldir_current);
5511 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5513 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5516 void DrawChooseLevelNr(void)
5520 if (level_number != NULL)
5522 freeTreeInfo(level_number);
5524 level_number = NULL;
5527 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5529 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5530 char identifier[32], name[64];
5533 // temporarily load level info to get level name
5534 LoadLevelInfoOnly(i);
5536 ti->node_top = &level_number;
5537 ti->sort_priority = 10000 + value;
5538 ti->color = (level.no_level_file ? FC_BLUE :
5539 LevelStats_getSolved(i) ? FC_GREEN :
5540 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5542 snprintf(identifier, sizeof(identifier), "%d", value);
5543 snprintf(name, sizeof(name), "%03d: %s", value,
5544 (level.no_level_file ? "(no file)" : level.name));
5546 setString(&ti->identifier, identifier);
5547 setString(&ti->name, name);
5548 setString(&ti->name_sorting, name);
5550 pushTreeInfo(&level_number, ti);
5553 // sort level number values to start with lowest level number
5554 sortTreeInfo(&level_number);
5556 // set current level number to current level number
5557 level_number_current =
5558 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5560 // if that also fails, set current level number to first available level
5561 if (level_number_current == NULL)
5562 level_number_current = level_number;
5564 DrawChooseTree(&level_number_current);
5567 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5569 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5572 static void DrawHallOfFame_setScoreEntries(void)
5574 int max_empty_entries = 10; // at least show "top ten" list, if empty
5575 int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
5576 int min_score_entries = MIN(max_empty_entries, max_visible_entries);
5577 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5580 if (score_entries != NULL)
5582 freeTreeInfo(score_entries);
5584 score_entries = NULL;
5587 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5589 // do not add empty score entries if off-screen
5590 if (scores.entry[i].score == 0 &&
5591 scores.entry[i].time == 0 &&
5592 i >= min_score_entries)
5595 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5596 char identifier[32], name[64];
5599 ti->node_top = &score_entries;
5600 ti->sort_priority = 10000 + value;
5601 ti->color = FC_YELLOW;
5604 snprintf(identifier, sizeof(identifier), "%d", value);
5605 snprintf(name, sizeof(name), "%03d.", value + 1);
5607 setString(&ti->identifier, identifier);
5608 setString(&ti->name, name);
5609 setString(&ti->name_sorting, name);
5611 pushTreeInfo(&score_entries, ti);
5614 // sort score entries to start with highest score entry
5615 sortTreeInfo(&score_entries);
5617 // add top tree node to create back link to main menu
5618 score_entries = addTopTreeInfoNode(score_entries);
5620 // set current score entry to last added or highest score entry
5621 score_entry_current =
5622 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5624 // if that fails, set current score entry to first valid score entry
5625 if (score_entry_current == NULL)
5626 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5628 if (score_entries != NULL && scores.continue_playing)
5629 setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT);
5632 void DrawHallOfFame(int nr)
5634 scores.last_level_nr = nr;
5636 // (this is needed when called from GameEnd() after winning a game)
5637 KeyboardAutoRepeatOn();
5639 // (this is needed when called from GameEnd() after winning a game)
5640 SetDrawDeactivationMask(REDRAW_NONE);
5641 SetDrawBackgroundMask(REDRAW_FIELD);
5643 LoadLocalAndServerScore(scores.last_level_nr, TRUE);
5645 DrawHallOfFame_setScoreEntries();
5647 if (scores.last_added >= 0)
5648 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5650 FadeSetEnterScreen();
5652 DrawChooseTree(&score_entry_current);
5655 static char *getHallOfFameRankText(int nr, int size)
5657 static char rank_text[10];
5658 boolean forced = (scores.force_last_added && nr == scores.last_added);
5659 char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
5661 sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
5666 static char *getHallOfFameTimeText(int nr)
5668 static char score_text[10];
5669 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5670 int mm = (time_seconds / 60) % 60;
5671 int ss = (time_seconds % 60);
5673 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5678 static char *getHallOfFameScoreText(int nr, int size)
5680 if (!level.rate_time_over_score)
5681 return int2str(scores.entry[nr].score, size); // show normal score
5682 else if (level.use_step_counter)
5683 return int2str(scores.entry[nr].time, size); // show number of steps
5685 return getHallOfFameTimeText(nr); // show playing time
5688 static char *getHallOfFameTapeDateText(struct ScoreEntry *entry)
5690 static char tape_date[MAX_ISO_DATE_LEN + 1];
5693 if (!strEqual(entry->tape_date, UNKNOWN_NAME) ||
5694 strEqual(entry->tape_basename, UNDEFINED_FILENAME))
5695 return entry->tape_date;
5697 for (i = 0, j = 0; i < 8; i++, j++)
5699 tape_date[j] = entry->tape_basename[i];
5701 if (i == 3 || i == 5)
5702 tape_date[++j] = '-';
5705 tape_date[MAX_ISO_DATE_LEN] = '\0';
5710 static void HandleHallOfFame_SelectLevel(int step, int direction)
5712 int old_level_nr = scores.last_level_nr;
5713 int new_level_nr = old_level_nr + step * direction;
5715 if (new_level_nr < leveldir_current->first_level)
5716 new_level_nr = leveldir_current->first_level;
5717 if (new_level_nr > leveldir_current->last_level)
5718 new_level_nr = leveldir_current->last_level;
5720 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
5721 new_level_nr = leveldir_current->handicap_level;
5723 if (new_level_nr != old_level_nr)
5725 PlaySound(SND_MENU_ITEM_SELECTING);
5727 scores.last_level_nr = level_nr = new_level_nr;
5728 scores.last_entry_nr = 0;
5730 LoadLevel(level_nr);
5731 LoadLocalAndServerScore(level_nr, TRUE);
5733 DrawHallOfFame_setScoreEntries();
5735 if (game_status == GAME_MODE_SCORES)
5737 // force remapping optional gadgets (especially scroll bar)
5738 UnmapScreenTreeGadgets();
5740 // redraw complete high score screen, as sub-title has changed
5743 // redraw level selection buttons (which have just been erased)
5744 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5746 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
5750 DrawScoreInfo_Content(scores.last_entry_nr);
5753 SaveLevelSetup_SeriesInfo();
5757 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5759 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5762 static void DrawScoreInfo_Content(int entry_nr)
5764 struct ScoreEntry *entry = &scores.entry[entry_nr];
5765 char *pos_text = getHallOfFameRankText(entry_nr, 0);
5766 char *tape_date = getHallOfFameTapeDateText(entry);
5767 int font_head = MENU_INFO_FONT_HEAD;
5768 int font_text = MENU_INFO_FONT_TEXT;
5769 int font_foot = MENU_INFO_FONT_FOOT;
5770 int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
5771 int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
5772 int spacing_left = menu.left_spacing[GAME_MODE_SCOREINFO];
5773 int spacing_top = menu.top_spacing[GAME_MODE_SCOREINFO];
5774 int xstep = getFontWidth(font_text);
5775 int ystep_para = getMenuTextStep(spacing_para, font_text);
5776 int ystep_line = getMenuTextStep(spacing_line, font_text);
5777 int xstart = mSX - SX + spacing_left;
5778 int ystart = mSY - SY + spacing_top + getHeadlineSpacing();
5779 int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
5780 int xstart1 = xstart + xstep;
5781 int xstart2 = xstart + xstep * 12;
5782 int select_x = SX + xstart1;
5783 int select_y1, select_y2;
5785 int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height;
5786 boolean play_visible = !strEqual(tape_date, UNKNOWN_NAME);
5787 int font_width = getFontWidth(font_text);
5788 int font_height = getFontHeight(font_text);
5789 int tape_date_width = getTextWidth(tape_date, font_text);
5790 int pad_left = xstart2;
5791 int pad_right = menu.right_spacing[GAME_MODE_SCOREINFO];
5792 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
5793 int max_lines_per_text = 5;
5798 // redraw level selection buttons (which have just been erased)
5799 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5801 drawChooseTreeHead(score_entries);
5802 drawChooseTreeInfo(score_entries);
5804 DrawTextF(xstart1, ystart, font_head, "Level Set");
5805 lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
5806 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5807 TRUE, FALSE, FALSE);
5808 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5810 DrawTextF(xstart1, ystart, font_head, "Level");
5811 lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
5812 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5813 TRUE, FALSE, FALSE);
5814 ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
5816 select_y1 = SY + ystart;
5817 ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
5819 DrawTextF(xstart1, ystart, font_head, "Rank");
5820 DrawTextF(xstart2, ystart, font_text, pos_text);
5821 ystart += ystep_line;
5823 DrawTextF(xstart1, ystart, font_head, "Player");
5824 DrawTextF(xstart2, ystart, font_text, entry->name);
5825 ystart += ystep_line;
5827 if (level.use_step_counter)
5829 DrawTextF(xstart1, ystart, font_head, "Steps");
5830 DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
5831 ystart += ystep_line;
5835 DrawTextF(xstart1, ystart, font_head, "Time");
5836 DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
5837 ystart += ystep_line;
5840 if (!level.rate_time_over_score || entry->score > 0)
5842 DrawTextF(xstart1, ystart, font_head, "Score");
5843 DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
5844 ystart += ystep_line;
5847 ystart += ystep_line;
5849 play_x = SX + xstart2 + tape_date_width + font_width;
5850 play_y = SY + ystart + (font_height - play_height) / 2;
5852 DrawTextF(xstart1, ystart, font_head, "Tape Date");
5853 DrawTextF(xstart2, ystart, font_text, tape_date);
5854 ystart += ystep_line;
5856 DrawTextF(xstart1, ystart, font_head, "Platform");
5857 DrawTextF(xstart2, ystart, font_text, entry->platform);
5858 ystart += ystep_line;
5860 DrawTextF(xstart1, ystart, font_head, "Version");
5861 DrawTextF(xstart2, ystart, font_text, entry->version);
5862 ystart += ystep_line;
5864 DrawTextF(xstart1, ystart, font_head, "Country");
5865 lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
5866 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5867 TRUE, FALSE, FALSE);
5868 ystart += ystep_line;
5870 select_y2 = SY + ystart;
5872 DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
5874 AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2);
5875 AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible);
5878 static void DrawScoreInfo(int entry_nr)
5880 scores.last_entry_nr = entry_nr;
5881 score_info_tape_play = FALSE;
5885 FreeScreenGadgets();
5886 CreateScreenGadgets();
5888 FadeOut(REDRAW_FIELD);
5890 // needed if different viewport properties defined after playing score tape
5891 ChangeViewportPropertiesIfNeeded();
5893 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
5894 SetDrawDeactivationMask(REDRAW_NONE);
5895 SetDrawBackgroundMask(REDRAW_FIELD);
5897 // needed if different background image defined after playing score tape
5898 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5899 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
5901 // special compatibility handling for "Snake Bite" graphics set
5902 if (strPrefix(leveldir_current->identifier, "snake_bite"))
5903 ClearRectangle(gfx.background_bitmap, gfx.real_sx, gfx.real_sy + 64,
5904 gfx.full_sxsize, gfx.full_sysize - 64);
5906 DrawScoreInfo_Content(entry_nr);
5908 // map gadgets for score info screen
5909 MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
5911 FadeIn(REDRAW_FIELD);
5914 static void HandleScoreInfo_SelectScore(int step, int direction)
5916 int old_entry_nr = scores.last_entry_nr;
5917 int new_entry_nr = old_entry_nr + step * direction;
5918 int num_nodes = numTreeInfoInGroup(score_entry_current);
5919 int num_entries = num_nodes - 1; // score nodes only, without back link
5921 if (new_entry_nr < 0)
5923 if (new_entry_nr > num_entries - 1)
5924 new_entry_nr = num_entries - 1;
5926 if (new_entry_nr != old_entry_nr)
5928 scores.last_entry_nr = new_entry_nr;
5930 DrawScoreInfo_Content(new_entry_nr);
5934 static void HandleScoreInfo_PlayTape(void)
5936 if (!PlayScoreTape(scores.last_entry_nr))
5938 DrawScoreInfo_Content(scores.last_entry_nr);
5940 FadeIn(REDRAW_FIELD);
5944 void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
5946 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5947 boolean button_is_valid = (mx >= 0 && my >= 0);
5948 boolean button_screen_clicked = (button_action && button_is_valid);
5950 if (server_scores.updated)
5952 // reload scores, using updated server score cache file
5953 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5955 server_scores.updated = FALSE;
5957 DrawHallOfFame_setScoreEntries();
5959 DrawScoreInfo_Content(scores.last_entry_nr);
5962 if (button_screen_clicked)
5964 PlaySound(SND_MENU_ITEM_SELECTING);
5966 SetGameStatus(GAME_MODE_SCORES);
5968 DrawHallOfFame(scores.last_level_nr);
5972 HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
5976 HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
5981 // ============================================================================
5982 // setup screen functions
5983 // ============================================================================
5985 static struct TokenInfo *setup_info;
5986 static int num_setup_info; // number of setup entries shown on screen
5987 static int max_setup_info; // total number of setup entries in list
5989 static char *window_size_text;
5990 static char *scaling_type_text;
5991 static char *rendering_mode_text;
5992 static char *vsync_mode_text;
5993 static char *scroll_delay_text;
5994 static char *snapshot_mode_text;
5995 static char *game_engine_type_text;
5996 static char *bd_palette_c64_text;
5997 static char *bd_palette_c64dtv_text;
5998 static char *bd_palette_atari_text;
5999 static char *bd_color_type_text;
6000 static char *game_speed_text;
6001 static char *scores_type_text;
6002 static char *network_server_text;
6003 static char *graphics_set_name;
6004 static char *sounds_set_name;
6005 static char *music_set_name;
6006 static char *volume_simple_text;
6007 static char *volume_loops_text;
6008 static char *volume_music_text;
6009 static char *touch_controls_text;
6010 static char *move_distance_text;
6011 static char *drop_distance_text;
6012 static char *transparency_text;
6013 static char *grid_size_text[2][2];
6015 static void execSetupMain(void)
6017 setup_mode = SETUP_MODE_MAIN;
6022 static void execSetupGame_setScoresType(void)
6024 if (scores_types == NULL)
6028 for (i = 0; scores_types_list[i].value != NULL; i++)
6030 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6031 char identifier[32], name[32];
6032 char *value = scores_types_list[i].value;
6033 char *text = scores_types_list[i].text;
6035 ti->node_top = &scores_types;
6036 ti->sort_priority = i;
6038 sprintf(identifier, "%s", value);
6039 sprintf(name, "%s", text);
6041 setString(&ti->identifier, identifier);
6042 setString(&ti->name, name);
6043 setString(&ti->name_sorting, name);
6044 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
6046 pushTreeInfo(&scores_types, ti);
6049 // sort scores type values to start with lowest scores type value
6050 sortTreeInfo(&scores_types);
6052 // set current scores type value to configured scores type value
6053 scores_type_current =
6054 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
6056 // if that fails, set current scores type to reliable default value
6057 if (scores_type_current == NULL)
6058 scores_type_current =
6059 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
6061 // if that also fails, set current scores type to first available value
6062 if (scores_type_current == NULL)
6063 scores_type_current = scores_types;
6066 setup.scores_in_highscore_list = scores_type_current->identifier;
6068 // needed for displaying scores type text instead of identifier
6069 scores_type_text = scores_type_current->name;
6072 static void execSetupGame_setGameSpeeds(boolean update_value)
6074 if (setup.game_speed_extended)
6076 game_speeds_list = game_speeds_list_extended;
6077 game_speeds = game_speeds_extended;
6081 game_speeds_list = game_speeds_list_normal;
6082 game_speeds = game_speeds_normal;
6085 if (game_speeds == NULL)
6089 for (i = 0; game_speeds_list[i].value != -1; i++)
6091 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6092 char identifier[32], name[32];
6093 int value = game_speeds_list[i].value;
6094 char *text = game_speeds_list[i].text;
6096 ti->node_top = &game_speeds;
6097 ti->sort_priority = 10000 - value;
6099 sprintf(identifier, "%d", value);
6100 sprintf(name, "%s", text);
6102 setString(&ti->identifier, identifier);
6103 setString(&ti->name, name);
6104 setString(&ti->name_sorting, name);
6105 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
6107 pushTreeInfo(&game_speeds, ti);
6110 // sort game speed values to start with slowest game speed
6111 sortTreeInfo(&game_speeds);
6113 update_value = TRUE;
6118 // set current game speed to configured game speed value
6119 game_speed_current =
6120 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
6122 // if that fails, set current game speed to reliable default value
6123 if (game_speed_current == NULL)
6124 game_speed_current =
6125 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
6127 // if that also fails, set current game speed to first available speed
6128 if (game_speed_current == NULL)
6129 game_speed_current = game_speeds;
6131 if (setup.game_speed_extended)
6132 game_speeds_extended = game_speeds;
6134 game_speeds_normal = game_speeds;
6137 setup.game_frame_delay = atoi(game_speed_current->identifier);
6139 // needed for displaying game speed text instead of identifier
6140 game_speed_text = game_speed_current->name;
6143 static void execSetupGame_setScrollDelays(void)
6145 if (scroll_delays == NULL)
6149 for (i = 0; scroll_delays_list[i].value != -1; i++)
6151 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6152 char identifier[32], name[32];
6153 int value = scroll_delays_list[i].value;
6154 char *text = scroll_delays_list[i].text;
6156 ti->node_top = &scroll_delays;
6157 ti->sort_priority = value;
6159 sprintf(identifier, "%d", value);
6160 sprintf(name, "%s", text);
6162 setString(&ti->identifier, identifier);
6163 setString(&ti->name, name);
6164 setString(&ti->name_sorting, name);
6165 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
6167 pushTreeInfo(&scroll_delays, ti);
6170 // sort scroll delay values to start with lowest scroll delay value
6171 sortTreeInfo(&scroll_delays);
6173 // set current scroll delay value to configured scroll delay value
6174 scroll_delay_current =
6175 getTreeInfoFromIdentifier(scroll_delays, i_to_a(setup.scroll_delay_value));
6177 // if that fails, set current scroll delay to reliable default value
6178 if (scroll_delay_current == NULL)
6179 scroll_delay_current =
6180 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
6182 // if that also fails, set current scroll delay to first available value
6183 if (scroll_delay_current == NULL)
6184 scroll_delay_current = scroll_delays;
6187 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
6189 // needed for displaying scroll delay text instead of identifier
6190 scroll_delay_text = scroll_delay_current->name;
6193 static void execSetupGame_setSnapshotModes(void)
6195 if (snapshot_modes == NULL)
6199 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
6201 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6202 char identifier[32], name[32];
6203 char *value = snapshot_modes_list[i].value;
6204 char *text = snapshot_modes_list[i].text;
6206 ti->node_top = &snapshot_modes;
6207 ti->sort_priority = i;
6209 sprintf(identifier, "%s", value);
6210 sprintf(name, "%s", text);
6212 setString(&ti->identifier, identifier);
6213 setString(&ti->name, name);
6214 setString(&ti->name_sorting, name);
6215 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
6217 pushTreeInfo(&snapshot_modes, ti);
6220 // sort snapshot mode values to start with lowest snapshot mode value
6221 sortTreeInfo(&snapshot_modes);
6223 // set current snapshot mode value to configured snapshot mode value
6224 snapshot_mode_current =
6225 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
6227 // if that fails, set current snapshot mode to reliable default value
6228 if (snapshot_mode_current == NULL)
6229 snapshot_mode_current =
6230 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
6232 // if that also fails, set current snapshot mode to first available value
6233 if (snapshot_mode_current == NULL)
6234 snapshot_mode_current = snapshot_modes;
6237 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
6239 // needed for displaying snapshot mode text instead of identifier
6240 snapshot_mode_text = snapshot_mode_current->name;
6243 static void execSetupGame_setNetworkServerText(void)
6245 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6247 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
6251 strncpy(network_server_hostname, setup.network_server_hostname,
6252 MAX_SETUP_TEXT_INPUT_LEN);
6253 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
6256 // needed for displaying network server text instead of identifier
6257 network_server_text = network_server_hostname;
6260 static void execSetupGame(void)
6262 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
6264 execSetupGame_setGameSpeeds(FALSE);
6265 execSetupGame_setScoresType();
6266 execSetupGame_setScrollDelays();
6267 execSetupGame_setSnapshotModes();
6269 execSetupGame_setNetworkServerText();
6271 if (!setup.provide_uploading_tapes)
6272 setHideSetupEntry(execOfferUploadTapes);
6274 setup_mode = SETUP_MODE_GAME;
6278 // check if vsync needs to be disabled for this game speed to work
6279 if (check_vsync_mode)
6280 DisableVsyncIfNeeded();
6283 static void execSetupChooseScoresType(void)
6285 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
6290 static void execSetupChooseGameSpeed(void)
6292 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
6297 static void execSetupChooseScrollDelay(void)
6299 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
6304 static void execSetupChooseSnapshotMode(void)
6306 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
6311 static void execSetupEngines_setGameEngineType(void)
6313 if (game_engine_types == NULL)
6317 for (i = 0; game_engine_types_list[i].value != -1; i++)
6319 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6320 char identifier[32], name[32];
6321 int value = game_engine_types_list[i].value;
6322 char *text = game_engine_types_list[i].text;
6324 ti->node_top = &game_engine_types;
6325 ti->sort_priority = value;
6327 sprintf(identifier, "%d", value);
6328 sprintf(name, "%s", text);
6330 setString(&ti->identifier, identifier);
6331 setString(&ti->name, name);
6332 setString(&ti->name_sorting, name);
6333 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_ENGINE_TYPE);
6335 pushTreeInfo(&game_engine_types, ti);
6338 // sort game engine type values to start with lowest game engine type value
6339 sortTreeInfo(&game_engine_types);
6341 // set current game engine type value to configured game engine type value
6342 game_engine_type_current =
6343 getTreeInfoFromIdentifier(game_engine_types, i_to_a(setup.default_game_engine_type));
6345 // if that fails, set current game engine type to reliable default value
6346 if (game_engine_type_current == NULL)
6347 game_engine_type_current =
6348 getTreeInfoFromIdentifier(game_engine_types, i_to_a(GAME_ENGINE_TYPE_RND));
6350 // if that also fails, set current game engine type to first available value
6351 if (game_engine_type_current == NULL)
6352 game_engine_type_current = game_engine_types;
6355 setup.default_game_engine_type = atoi(game_engine_type_current->identifier);
6357 // needed for displaying game engine type text instead of identifier
6358 game_engine_type_text = game_engine_type_current->name;
6361 static void execSetupEngines_setPalettesC64(void)
6363 if (bd_palettes_c64 == NULL)
6367 for (i = 0; bd_palettes_c64_list[i].value != -1; i++)
6369 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6370 char identifier[32], name[32];
6371 int value = bd_palettes_c64_list[i].value;
6372 char *text = bd_palettes_c64_list[i].text;
6374 ti->node_top = &bd_palettes_c64;
6375 ti->sort_priority = value;
6377 sprintf(identifier, "%d", value);
6378 sprintf(name, "%s", text);
6380 setString(&ti->identifier, identifier);
6381 setString(&ti->name, name);
6382 setString(&ti->name_sorting, name);
6383 setString(&ti->infotext, STR_SETUP_CHOOSE_BD_PALETTE_C64);
6385 pushTreeInfo(&bd_palettes_c64, ti);
6388 // sort palette values to start with lowest palette value
6389 sortTreeInfo(&bd_palettes_c64);
6391 // set current palette value to configured palette value
6392 bd_palette_c64_current =
6393 getTreeInfoFromIdentifier(bd_palettes_c64, i_to_a(setup.bd_palette_c64));
6395 // if that fails, set current palette to reliable default value
6396 if (bd_palette_c64_current == NULL)
6397 bd_palette_c64_current =
6398 getTreeInfoFromIdentifier(bd_palettes_c64, i_to_a(GD_DEFAULT_PALETTE_C64));
6400 // if that also fails, set current palette to first available value
6401 if (bd_palette_c64_current == NULL)
6402 bd_palette_c64_current = bd_palettes_c64;
6405 setup.bd_palette_c64 = atoi(bd_palette_c64_current->identifier);
6407 // needed for displaying palette text instead of identifier
6408 bd_palette_c64_text = bd_palette_c64_current->name;
6411 static void execSetupEngines_setPalettesC64DTV(void)
6413 if (bd_palettes_c64dtv == NULL)
6417 for (i = 0; bd_palettes_c64dtv_list[i].value != -1; i++)
6419 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6420 char identifier[32], name[32];
6421 int value = bd_palettes_c64dtv_list[i].value;
6422 char *text = bd_palettes_c64dtv_list[i].text;
6424 ti->node_top = &bd_palettes_c64dtv;
6425 ti->sort_priority = value;
6427 sprintf(identifier, "%d", value);
6428 sprintf(name, "%s", text);
6430 setString(&ti->identifier, identifier);
6431 setString(&ti->name, name);
6432 setString(&ti->name_sorting, name);
6433 setString(&ti->infotext, STR_SETUP_CHOOSE_BD_PALETTE_C64DTV);
6435 pushTreeInfo(&bd_palettes_c64dtv, ti);
6438 // sort palette values to start with lowest palette value
6439 sortTreeInfo(&bd_palettes_c64dtv);
6441 // set current palette value to configured palette value
6442 bd_palette_c64dtv_current =
6443 getTreeInfoFromIdentifier(bd_palettes_c64dtv, i_to_a(setup.bd_palette_c64dtv));
6445 // if that fails, set current palette to reliable default value
6446 if (bd_palette_c64dtv_current == NULL)
6447 bd_palette_c64dtv_current =
6448 getTreeInfoFromIdentifier(bd_palettes_c64dtv, i_to_a(GD_DEFAULT_PALETTE_C64DTV));
6450 // if that also fails, set current palette to first available value
6451 if (bd_palette_c64dtv_current == NULL)
6452 bd_palette_c64dtv_current = bd_palettes_c64dtv;
6455 setup.bd_palette_c64dtv = atoi(bd_palette_c64dtv_current->identifier);
6457 // needed for displaying palette text instead of identifier
6458 bd_palette_c64dtv_text = bd_palette_c64dtv_current->name;
6461 static void execSetupEngines_setPalettesAtari(void)
6463 if (bd_palettes_atari == NULL)
6467 for (i = 0; bd_palettes_atari_list[i].value != -1; i++)
6469 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6470 char identifier[32], name[32];
6471 int value = bd_palettes_atari_list[i].value;
6472 char *text = bd_palettes_atari_list[i].text;
6474 ti->node_top = &bd_palettes_atari;
6475 ti->sort_priority = value;
6477 sprintf(identifier, "%d", value);
6478 sprintf(name, "%s", text);
6480 setString(&ti->identifier, identifier);
6481 setString(&ti->name, name);
6482 setString(&ti->name_sorting, name);
6483 setString(&ti->infotext, STR_SETUP_CHOOSE_BD_PALETTE_ATARI);
6485 pushTreeInfo(&bd_palettes_atari, ti);
6488 // sort palette values to start with lowest palette value
6489 sortTreeInfo(&bd_palettes_atari);
6491 // set current palette value to configured palette value
6492 bd_palette_atari_current =
6493 getTreeInfoFromIdentifier(bd_palettes_atari, i_to_a(setup.bd_palette_atari));
6495 // if that fails, set current palette to reliable default value
6496 if (bd_palette_atari_current == NULL)
6497 bd_palette_atari_current =
6498 getTreeInfoFromIdentifier(bd_palettes_atari, i_to_a(GD_DEFAULT_PALETTE_ATARI));
6500 // if that also fails, set current palette to first available value
6501 if (bd_palette_atari_current == NULL)
6502 bd_palette_atari_current = bd_palettes_atari;
6505 setup.bd_palette_atari = atoi(bd_palette_atari_current->identifier);
6507 // needed for displaying palette text instead of identifier
6508 bd_palette_atari_text = bd_palette_atari_current->name;
6511 static void execSetupEngines_setColorType(void)
6513 if (bd_color_types == NULL)
6517 for (i = 0; bd_color_types_list[i].value != -1; i++)
6519 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6520 char identifier[32], name[32];
6521 int value = bd_color_types_list[i].value;
6522 char *text = bd_color_types_list[i].text;
6524 ti->node_top = &bd_color_types;
6525 ti->sort_priority = value;
6527 sprintf(identifier, "%d", value);
6528 sprintf(name, "%s", text);
6530 setString(&ti->identifier, identifier);
6531 setString(&ti->name, name);
6532 setString(&ti->name_sorting, name);
6533 setString(&ti->infotext, STR_SETUP_CHOOSE_BD_COLOR_TYPE);
6535 pushTreeInfo(&bd_color_types, ti);
6538 // sort color type values to start with lowest color type value
6539 sortTreeInfo(&bd_color_types);
6541 // set current color type value to configured color type value
6542 bd_color_type_current =
6543 getTreeInfoFromIdentifier(bd_color_types, i_to_a(setup.bd_default_color_type));
6545 // if that fails, set current color type to reliable default value
6546 if (bd_color_type_current == NULL)
6547 bd_color_type_current =
6548 getTreeInfoFromIdentifier(bd_color_types, i_to_a(GD_DEFAULT_COLOR_TYPE));
6550 // if that also fails, set current color type to first available value
6551 if (bd_color_type_current == NULL)
6552 bd_color_type_current = bd_color_types;
6555 setup.bd_default_color_type = atoi(bd_color_type_current->identifier);
6557 // needed for displaying color type text instead of identifier
6558 bd_color_type_text = bd_color_type_current->name;
6561 static void execSetupEngines(void)
6563 setup_mode = SETUP_MODE_ENGINES;
6565 execSetupEngines_setGameEngineType();
6566 execSetupEngines_setPalettesC64();
6567 execSetupEngines_setPalettesC64DTV();
6568 execSetupEngines_setPalettesAtari();
6569 execSetupEngines_setColorType();
6574 static void execSetupChooseGameEngineType(void)
6576 setup_mode = SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE;
6581 static void execSetupChoosePaletteC64(void)
6583 setup_mode = SETUP_MODE_CHOOSE_BD_PALETTE_C64;
6588 static void execSetupChoosePaletteC64DTV(void)
6590 setup_mode = SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV;
6595 static void execSetupChoosePaletteAtari(void)
6597 setup_mode = SETUP_MODE_CHOOSE_BD_PALETTE_ATARI;
6602 static void execSetupChooseColorType(void)
6604 setup_mode = SETUP_MODE_CHOOSE_BD_COLOR_TYPE;
6609 static void execSetupEditor(void)
6611 setup_mode = SETUP_MODE_EDITOR;
6616 static void execSetupGraphics_setWindowSizes(boolean update_list)
6618 if (window_sizes != NULL && update_list)
6620 freeTreeInfo(window_sizes);
6622 window_sizes = NULL;
6625 if (window_sizes == NULL)
6627 boolean current_window_size_found = FALSE;
6630 for (i = 0; window_sizes_list[i].value != -1; i++)
6632 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6633 char identifier[32], name[32];
6634 int value = window_sizes_list[i].value;
6635 char *text = window_sizes_list[i].text;
6637 ti->node_top = &window_sizes;
6638 ti->sort_priority = value;
6640 sprintf(identifier, "%d", value);
6641 sprintf(name, "%s", text);
6643 setString(&ti->identifier, identifier);
6644 setString(&ti->name, name);
6645 setString(&ti->name_sorting, name);
6646 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6648 pushTreeInfo(&window_sizes, ti);
6650 if (value == setup.window_scaling_percent)
6651 current_window_size_found = TRUE;
6654 if (!current_window_size_found)
6656 // add entry for non-preset window scaling value
6658 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6659 char identifier[32], name[32];
6660 int value = setup.window_scaling_percent;
6662 ti->node_top = &window_sizes;
6663 ti->sort_priority = value;
6665 sprintf(identifier, "%d", value);
6666 sprintf(name, "%d %% (Current)", value);
6668 setString(&ti->identifier, identifier);
6669 setString(&ti->name, name);
6670 setString(&ti->name_sorting, name);
6671 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6673 pushTreeInfo(&window_sizes, ti);
6676 // sort window size values to start with lowest window size value
6677 sortTreeInfo(&window_sizes);
6679 // set current window size value to configured window size value
6680 window_size_current =
6681 getTreeInfoFromIdentifier(window_sizes,
6682 i_to_a(setup.window_scaling_percent));
6684 // if that fails, set current window size to reliable default value
6685 if (window_size_current == NULL)
6686 window_size_current =
6687 getTreeInfoFromIdentifier(window_sizes,
6688 i_to_a(STD_WINDOW_SCALING_PERCENT));
6690 // if that also fails, set current window size to first available value
6691 if (window_size_current == NULL)
6692 window_size_current = window_sizes;
6695 setup.window_scaling_percent = atoi(window_size_current->identifier);
6697 // needed for displaying window size text instead of identifier
6698 window_size_text = window_size_current->name;
6701 static void execSetupGraphics_setScalingTypes(void)
6703 if (scaling_types == NULL)
6707 for (i = 0; scaling_types_list[i].value != NULL; i++)
6709 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6710 char identifier[32], name[32];
6711 char *value = scaling_types_list[i].value;
6712 char *text = scaling_types_list[i].text;
6714 ti->node_top = &scaling_types;
6715 ti->sort_priority = i;
6717 sprintf(identifier, "%s", value);
6718 sprintf(name, "%s", text);
6720 setString(&ti->identifier, identifier);
6721 setString(&ti->name, name);
6722 setString(&ti->name_sorting, name);
6723 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6725 pushTreeInfo(&scaling_types, ti);
6728 // sort scaling type values to start with lowest scaling type value
6729 sortTreeInfo(&scaling_types);
6731 // set current scaling type value to configured scaling type value
6732 scaling_type_current =
6733 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6735 // if that fails, set current scaling type to reliable default value
6736 if (scaling_type_current == NULL)
6737 scaling_type_current =
6738 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6740 // if that also fails, set current scaling type to first available value
6741 if (scaling_type_current == NULL)
6742 scaling_type_current = scaling_types;
6745 setup.window_scaling_quality = scaling_type_current->identifier;
6747 // needed for displaying scaling type text instead of identifier
6748 scaling_type_text = scaling_type_current->name;
6751 static void execSetupGraphics_setRenderingModes(void)
6753 if (rendering_modes == NULL)
6757 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6759 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6760 char identifier[32], name[32];
6761 char *value = rendering_modes_list[i].value;
6762 char *text = rendering_modes_list[i].text;
6764 ti->node_top = &rendering_modes;
6765 ti->sort_priority = i;
6767 sprintf(identifier, "%s", value);
6768 sprintf(name, "%s", text);
6770 setString(&ti->identifier, identifier);
6771 setString(&ti->name, name);
6772 setString(&ti->name_sorting, name);
6773 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6775 pushTreeInfo(&rendering_modes, ti);
6778 // sort rendering mode values to start with lowest rendering mode value
6779 sortTreeInfo(&rendering_modes);
6781 // set current rendering mode value to configured rendering mode value
6782 rendering_mode_current =
6783 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6785 // if that fails, set current rendering mode to reliable default value
6786 if (rendering_mode_current == NULL)
6787 rendering_mode_current =
6788 getTreeInfoFromIdentifier(rendering_modes,
6789 STR_SPECIAL_RENDERING_DEFAULT);
6791 // if that also fails, set current rendering mode to first available one
6792 if (rendering_mode_current == NULL)
6793 rendering_mode_current = rendering_modes;
6796 setup.screen_rendering_mode = rendering_mode_current->identifier;
6798 // needed for displaying rendering mode text instead of identifier
6799 rendering_mode_text = rendering_mode_current->name;
6802 static void execSetupGraphics_setVsyncModes(boolean update_value)
6804 if (vsync_modes == NULL)
6808 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6810 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6811 char identifier[32], name[32];
6812 char *value = vsync_modes_list[i].value;
6813 char *text = vsync_modes_list[i].text;
6815 ti->node_top = &vsync_modes;
6816 ti->sort_priority = i;
6818 sprintf(identifier, "%s", value);
6819 sprintf(name, "%s", text);
6821 setString(&ti->identifier, identifier);
6822 setString(&ti->name, name);
6823 setString(&ti->name_sorting, name);
6824 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6826 pushTreeInfo(&vsync_modes, ti);
6829 // sort vsync mode values to start with lowest vsync mode value
6830 sortTreeInfo(&vsync_modes);
6832 update_value = TRUE;
6837 // set current vsync mode value to configured vsync mode value
6838 vsync_mode_current =
6839 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6841 // if that fails, set current vsync mode to reliable default value
6842 if (vsync_mode_current == NULL)
6843 vsync_mode_current =
6844 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6846 // if that also fails, set current vsync mode to first available one
6847 if (vsync_mode_current == NULL)
6848 vsync_mode_current = vsync_modes;
6851 setup.vsync_mode = vsync_mode_current->identifier;
6853 // needed for displaying vsync mode text instead of identifier
6854 vsync_mode_text = vsync_mode_current->name;
6857 static void execSetupGraphics(void)
6859 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6861 // update "setup.window_scaling_percent" from list selection
6862 // (in this case, window scaling was changed on setup screen)
6863 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6864 execSetupGraphics_setWindowSizes(FALSE);
6866 // update "setup.vsync_mode" from list selection
6867 // (in this case, vsync mode was changed on setup screen)
6868 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6869 execSetupGraphics_setVsyncModes(FALSE);
6871 // update list selection from "setup.window_scaling_percent"
6872 // (window scaling may have changed by resizing the window)
6873 execSetupGraphics_setWindowSizes(TRUE);
6875 // update list selection from "setup.vsync_mode"
6876 // (vsync_mode may have changed by re-creating the renderer)
6877 execSetupGraphics_setVsyncModes(TRUE);
6879 execSetupGraphics_setScalingTypes();
6880 execSetupGraphics_setRenderingModes();
6882 setup_mode = SETUP_MODE_GRAPHICS;
6886 // check if game speed is high enough for 60 Hz vsync to work
6887 if (check_game_speed)
6888 ModifyGameSpeedIfNeeded();
6890 // window scaling may have changed at this point
6891 ChangeWindowScalingIfNeeded();
6893 // window scaling quality may have changed at this point
6894 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6895 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6897 // screen rendering mode may have changed at this point
6898 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6900 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6901 int video_vsync_mode = video.vsync_mode;
6903 // screen vsync mode may have changed at this point
6904 ChangeVsyncModeIfNeeded();
6906 // check if setting vsync mode to selected value failed
6907 if (setup_vsync_mode != video_vsync_mode &&
6908 setup_vsync_mode != video.vsync_mode)
6910 // changing vsync mode to selected value failed -- reset displayed value
6911 execSetupGraphics_setVsyncModes(TRUE);
6913 Request("Setting VSync failed!", REQ_CONFIRM);
6919 static void execSetupChooseWindowSize(void)
6921 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6926 static void execSetupChooseScalingType(void)
6928 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6933 static void execSetupChooseRenderingMode(void)
6935 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6940 static void execSetupChooseVsyncMode(void)
6942 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6947 static void execSetupChooseVolumeSimple(void)
6949 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6954 static void execSetupChooseVolumeLoops(void)
6956 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6961 static void execSetupChooseVolumeMusic(void)
6963 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6968 static void execSetupSound(void)
6970 if (volumes_simple == NULL)
6972 boolean current_volume_simple_found = FALSE;
6975 for (i = 0; volumes_list[i].value != -1; i++)
6977 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6978 char identifier[32], name[32];
6979 int value = volumes_list[i].value;
6980 char *text = volumes_list[i].text;
6982 ti->node_top = &volumes_simple;
6983 ti->sort_priority = value;
6985 sprintf(identifier, "%d", value);
6986 sprintf(name, "%s", text);
6988 setString(&ti->identifier, identifier);
6989 setString(&ti->name, name);
6990 setString(&ti->name_sorting, name);
6991 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6993 pushTreeInfo(&volumes_simple, ti);
6995 if (value == setup.volume_simple)
6996 current_volume_simple_found = TRUE;
6999 if (!current_volume_simple_found)
7001 // add entry for non-preset volume value
7003 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7004 char identifier[32], name[32];
7005 int value = setup.volume_simple;
7007 ti->node_top = &volumes_simple;
7008 ti->sort_priority = value;
7010 sprintf(identifier, "%d", value);
7011 sprintf(name, "%d %% (Current)", value);
7013 setString(&ti->identifier, identifier);
7014 setString(&ti->name, name);
7015 setString(&ti->name_sorting, name);
7016 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
7018 pushTreeInfo(&volumes_simple, ti);
7021 // sort volume values to start with lowest volume value
7022 sortTreeInfo(&volumes_simple);
7024 // set current volume value to configured volume value
7025 volume_simple_current =
7026 getTreeInfoFromIdentifier(volumes_simple, i_to_a(setup.volume_simple));
7028 // if that fails, set current volume to reliable default value
7029 if (volume_simple_current == NULL)
7030 volume_simple_current =
7031 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
7033 // if that also fails, set current volume to first available value
7034 if (volume_simple_current == NULL)
7035 volume_simple_current = volumes_simple;
7038 if (volumes_loops == NULL)
7040 boolean current_volume_loops_found = FALSE;
7043 for (i = 0; volumes_list[i].value != -1; i++)
7045 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7046 char identifier[32], name[32];
7047 int value = volumes_list[i].value;
7048 char *text = volumes_list[i].text;
7050 ti->node_top = &volumes_loops;
7051 ti->sort_priority = value;
7053 sprintf(identifier, "%d", value);
7054 sprintf(name, "%s", text);
7056 setString(&ti->identifier, identifier);
7057 setString(&ti->name, name);
7058 setString(&ti->name_sorting, name);
7059 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
7061 pushTreeInfo(&volumes_loops, ti);
7063 if (value == setup.volume_loops)
7064 current_volume_loops_found = TRUE;
7067 if (!current_volume_loops_found)
7069 // add entry for non-preset volume value
7071 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7072 char identifier[32], name[32];
7073 int value = setup.volume_loops;
7075 ti->node_top = &volumes_loops;
7076 ti->sort_priority = value;
7078 sprintf(identifier, "%d", value);
7079 sprintf(name, "%d %% (Current)", value);
7081 setString(&ti->identifier, identifier);
7082 setString(&ti->name, name);
7083 setString(&ti->name_sorting, name);
7084 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
7086 pushTreeInfo(&volumes_loops, ti);
7089 // sort volume values to start with lowest volume value
7090 sortTreeInfo(&volumes_loops);
7092 // set current volume value to configured volume value
7093 volume_loops_current =
7094 getTreeInfoFromIdentifier(volumes_loops, i_to_a(setup.volume_loops));
7096 // if that fails, set current volume to reliable default value
7097 if (volume_loops_current == NULL)
7098 volume_loops_current =
7099 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
7101 // if that also fails, set current volume to first available value
7102 if (volume_loops_current == NULL)
7103 volume_loops_current = volumes_loops;
7106 if (volumes_music == NULL)
7108 boolean current_volume_music_found = FALSE;
7111 for (i = 0; volumes_list[i].value != -1; i++)
7113 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7114 char identifier[32], name[32];
7115 int value = volumes_list[i].value;
7116 char *text = volumes_list[i].text;
7118 ti->node_top = &volumes_music;
7119 ti->sort_priority = value;
7121 sprintf(identifier, "%d", value);
7122 sprintf(name, "%s", text);
7124 setString(&ti->identifier, identifier);
7125 setString(&ti->name, name);
7126 setString(&ti->name_sorting, name);
7127 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
7129 pushTreeInfo(&volumes_music, ti);
7131 if (value == setup.volume_music)
7132 current_volume_music_found = TRUE;
7135 if (!current_volume_music_found)
7137 // add entry for non-preset volume value
7139 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7140 char identifier[32], name[32];
7141 int value = setup.volume_music;
7143 ti->node_top = &volumes_music;
7144 ti->sort_priority = value;
7146 sprintf(identifier, "%d", value);
7147 sprintf(name, "%d %% (Current)", value);
7149 setString(&ti->identifier, identifier);
7150 setString(&ti->name, name);
7151 setString(&ti->name_sorting, name);
7152 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
7154 pushTreeInfo(&volumes_music, ti);
7157 // sort volume values to start with lowest volume value
7158 sortTreeInfo(&volumes_music);
7160 // set current volume value to configured volume value
7161 volume_music_current =
7162 getTreeInfoFromIdentifier(volumes_music, i_to_a(setup.volume_music));
7164 // if that fails, set current volume to reliable default value
7165 if (volume_music_current == NULL)
7166 volume_music_current =
7167 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
7169 // if that also fails, set current volume to first available value
7170 if (volume_music_current == NULL)
7171 volume_music_current = volumes_music;
7174 setup.volume_simple = atoi(volume_simple_current->identifier);
7175 setup.volume_loops = atoi(volume_loops_current->identifier);
7176 setup.volume_music = atoi(volume_music_current->identifier);
7178 // needed for displaying volume text instead of identifier
7179 volume_simple_text = volume_simple_current->name;
7180 volume_loops_text = volume_loops_current->name;
7181 volume_music_text = volume_music_current->name;
7183 setup_mode = SETUP_MODE_SOUND;
7188 static void execSetupChooseTouchControls(void)
7190 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
7195 static void execSetupChooseMoveDistance(void)
7197 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
7202 static void execSetupChooseDropDistance(void)
7204 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
7209 static void execSetupChooseTransparency(void)
7211 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
7216 static void execSetupChooseGridXSize_0(void)
7218 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
7223 static void execSetupChooseGridYSize_0(void)
7225 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
7230 static void execSetupChooseGridXSize_1(void)
7232 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
7237 static void execSetupChooseGridYSize_1(void)
7239 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
7244 static void execSetupConfigureVirtualButtons(void)
7246 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
7248 ConfigureVirtualButtons();
7250 setup_mode = SETUP_MODE_TOUCH;
7255 static void execSetupTouch(void)
7259 if (touch_controls == NULL)
7261 for (i = 0; touch_controls_list[i].value != NULL; i++)
7263 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7264 char identifier[32], name[32];
7265 char *value = touch_controls_list[i].value;
7266 char *text = touch_controls_list[i].text;
7268 ti->node_top = &touch_controls;
7269 ti->sort_priority = i;
7271 sprintf(identifier, "%s", value);
7272 sprintf(name, "%s", text);
7274 setString(&ti->identifier, identifier);
7275 setString(&ti->name, name);
7276 setString(&ti->name_sorting, name);
7277 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
7279 pushTreeInfo(&touch_controls, ti);
7282 // sort touch control values to start with lowest touch control value
7283 sortTreeInfo(&touch_controls);
7285 // set current touch control value to configured touch control value
7286 touch_control_current =
7287 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
7289 // if that fails, set current touch control to reliable default value
7290 if (touch_control_current == NULL)
7291 touch_control_current =
7292 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
7294 // if that also fails, set current touch control to first available value
7295 if (touch_control_current == NULL)
7296 touch_control_current = touch_controls;
7299 if (move_distances == NULL)
7301 for (i = 0; distances_list[i].value != -1; i++)
7303 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7304 char identifier[32], name[32];
7305 int value = distances_list[i].value;
7306 char *text = distances_list[i].text;
7308 ti->node_top = &move_distances;
7309 ti->sort_priority = value;
7311 sprintf(identifier, "%d", value);
7312 sprintf(name, "%s", text);
7314 setString(&ti->identifier, identifier);
7315 setString(&ti->name, name);
7316 setString(&ti->name_sorting, name);
7317 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
7319 pushTreeInfo(&move_distances, ti);
7322 // sort distance values to start with lowest distance value
7323 sortTreeInfo(&move_distances);
7325 // set current distance value to configured distance value
7326 move_distance_current =
7327 getTreeInfoFromIdentifier(move_distances,
7328 i_to_a(setup.touch.move_distance));
7330 // if that fails, set current distance to reliable default value
7331 if (move_distance_current == NULL)
7332 move_distance_current =
7333 getTreeInfoFromIdentifier(move_distances,
7334 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
7336 // if that also fails, set current distance to first available value
7337 if (move_distance_current == NULL)
7338 move_distance_current = move_distances;
7341 if (drop_distances == NULL)
7343 for (i = 0; distances_list[i].value != -1; i++)
7345 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7346 char identifier[32], name[32];
7347 int value = distances_list[i].value;
7348 char *text = distances_list[i].text;
7350 ti->node_top = &drop_distances;
7351 ti->sort_priority = value;
7353 sprintf(identifier, "%d", value);
7354 sprintf(name, "%s", text);
7356 setString(&ti->identifier, identifier);
7357 setString(&ti->name, name);
7358 setString(&ti->name_sorting, name);
7359 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
7361 pushTreeInfo(&drop_distances, ti);
7364 // sort distance values to start with lowest distance value
7365 sortTreeInfo(&drop_distances);
7367 // set current distance value to configured distance value
7368 drop_distance_current =
7369 getTreeInfoFromIdentifier(drop_distances,
7370 i_to_a(setup.touch.drop_distance));
7372 // if that fails, set current distance to reliable default value
7373 if (drop_distance_current == NULL)
7374 drop_distance_current =
7375 getTreeInfoFromIdentifier(drop_distances,
7376 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
7378 // if that also fails, set current distance to first available value
7379 if (drop_distance_current == NULL)
7380 drop_distance_current = drop_distances;
7383 if (transparencies == NULL)
7385 for (i = 0; transparencies_list[i].value != -1; i++)
7387 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7388 char identifier[32], name[32];
7389 int value = transparencies_list[i].value;
7390 char *text = transparencies_list[i].text;
7392 ti->node_top = &transparencies;
7393 ti->sort_priority = value;
7395 sprintf(identifier, "%d", value);
7396 sprintf(name, "%s", text);
7398 setString(&ti->identifier, identifier);
7399 setString(&ti->name, name);
7400 setString(&ti->name_sorting, name);
7401 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
7403 pushTreeInfo(&transparencies, ti);
7406 // sort transparency values to start with lowest transparency value
7407 sortTreeInfo(&transparencies);
7409 // set current transparency value to configured transparency value
7410 transparency_current =
7411 getTreeInfoFromIdentifier(transparencies,
7412 i_to_a(setup.touch.transparency));
7414 // if that fails, set current transparency to reliable default value
7415 if (transparency_current == NULL)
7416 transparency_current =
7417 getTreeInfoFromIdentifier(transparencies,
7418 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
7420 // if that also fails, set current transparency to first available value
7421 if (transparency_current == NULL)
7422 transparency_current = transparencies;
7425 for (i = 0; i < 2; i++)
7427 for (j = 0; j < 2; j++)
7429 if (grid_sizes[i][j] == NULL)
7431 for (k = 0; grid_sizes_list[k].value != -1; k++)
7433 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7434 char identifier[32], name[32];
7435 int value = grid_sizes_list[k].value;
7436 char *text = grid_sizes_list[k].text;
7438 ti->node_top = &grid_sizes[i][j];
7439 ti->sort_priority = value;
7441 sprintf(identifier, "%d", value);
7442 sprintf(name, "%s", text);
7444 setString(&ti->identifier, identifier);
7445 setString(&ti->name, name);
7446 setString(&ti->name_sorting, name);
7447 setString(&ti->infotext,
7450 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
7451 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
7453 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
7454 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
7456 pushTreeInfo(&grid_sizes[i][j], ti);
7459 // sort grid size values to start with lowest grid size value
7460 sortTreeInfo(&grid_sizes[i][j]);
7462 // set current grid size value to configured grid size value
7463 grid_size_current[i][j] =
7464 getTreeInfoFromIdentifier(grid_sizes[i][j],
7466 setup.touch.grid_xsize[i] :
7467 setup.touch.grid_ysize[i]));
7469 // if that fails, set current grid size to reliable default value
7470 if (grid_size_current[i][j] == NULL)
7471 grid_size_current[i][j] =
7472 getTreeInfoFromIdentifier(grid_sizes[i][j],
7474 DEFAULT_GRID_XSIZE(i) :
7475 DEFAULT_GRID_YSIZE(i)));
7477 // if that also fails, set current grid size to first available value
7478 if (grid_size_current[i][j] == NULL)
7479 grid_size_current[i][j] = grid_sizes[i][j];
7484 setup.touch.control_type = touch_control_current->identifier;
7485 setup.touch.move_distance = atoi(move_distance_current->identifier);
7486 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
7487 setup.touch.transparency = atoi(transparency_current->identifier);
7489 for (i = 0; i < 2; i++)
7491 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
7492 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
7494 if (i == GRID_ACTIVE_NR())
7496 overlay.grid_xsize = setup.touch.grid_xsize[i];
7497 overlay.grid_ysize = setup.touch.grid_ysize[i];
7501 // needed for displaying value text instead of identifier
7502 touch_controls_text = touch_control_current->name;
7503 move_distance_text = move_distance_current->name;
7504 drop_distance_text = drop_distance_current->name;
7505 transparency_text = transparency_current->name;
7507 for (i = 0; i < 2; i++)
7508 for (j = 0; j < 2; j++)
7509 grid_size_text[i][j] = grid_size_current[i][j]->name;
7511 setup_mode = SETUP_MODE_TOUCH;
7516 static void execSetupArtwork(void)
7518 static ArtworkDirTree *gfx_last_valid = NULL;
7519 static ArtworkDirTree *snd_last_valid = NULL;
7520 static ArtworkDirTree *mus_last_valid = NULL;
7522 // current artwork directory may be invalid (level group, parent link)
7523 if (!validLevelSeries(artwork.gfx_current))
7524 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
7525 if (!validLevelSeries(artwork.snd_current))
7526 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
7527 if (!validLevelSeries(artwork.mus_current))
7528 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
7530 // store valid artwork directory information
7531 gfx_last_valid = artwork.gfx_current;
7532 snd_last_valid = artwork.snd_current;
7533 mus_last_valid = artwork.mus_current;
7536 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
7537 artwork.gfx_current->subdir,
7538 artwork.gfx_current->fullpath,
7539 artwork.gfx_current->basepath);
7542 setup.graphics_set = artwork.gfx_current->identifier;
7543 setup.sounds_set = artwork.snd_current->identifier;
7544 setup.music_set = artwork.mus_current->identifier;
7546 // needed if last screen (setup choice) changed graphics, sounds or music
7547 ReloadCustomArtwork(0);
7549 // needed for displaying artwork name instead of artwork identifier
7550 graphics_set_name = artwork.gfx_current->name;
7551 sounds_set_name = artwork.snd_current->name;
7552 music_set_name = artwork.mus_current->name;
7554 setup_mode = SETUP_MODE_ARTWORK;
7559 static void execSetupChooseGraphics(void)
7561 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
7566 static void execSetupChooseSounds(void)
7568 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
7573 static void execSetupChooseMusic(void)
7575 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
7580 static void execSetupInput(void)
7582 setup_mode = SETUP_MODE_INPUT;
7587 static void execSetupShortcuts(void)
7589 setup_mode = SETUP_MODE_SHORTCUTS;
7594 static void execSetupShortcuts1(void)
7596 setup_mode = SETUP_MODE_SHORTCUTS_1;
7601 static void execSetupShortcuts2(void)
7603 setup_mode = SETUP_MODE_SHORTCUTS_2;
7608 static void execSetupShortcuts3(void)
7610 setup_mode = SETUP_MODE_SHORTCUTS_3;
7615 static void execSetupShortcuts4(void)
7617 setup_mode = SETUP_MODE_SHORTCUTS_4;
7622 static void execSetupShortcuts5(void)
7624 setup_mode = SETUP_MODE_SHORTCUTS_5;
7629 static void execSetupShortcuts6(void)
7631 setup_mode = SETUP_MODE_SHORTCUTS_6;
7636 static void execExitSetup(void)
7638 SetGameStatus(GAME_MODE_MAIN);
7643 static void execSaveAndExitSetup(void)
7649 static void execGadgetNetworkServer(void)
7651 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
7652 struct GadgetInfo *gi = screen_gadget[gadget_id];
7654 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
7655 network_server_hostname[0] = '\0';
7657 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
7661 ClickOnGadget(gi, MB_LEFTBUTTON);
7664 static void execOfferUploadTapes(void)
7669 static void ToggleNetworkModeIfNeeded(void)
7671 int font_title = FONT_TITLE_1;
7672 int font_foot = FC_BLUE;
7673 int ystart = mSY - SY + 16;
7674 int ybottom = mSY - SY + SYSIZE - 20;
7675 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
7677 if (setup.network_mode == network.enabled)
7680 network.enabled = setup.network_mode;
7682 FadeOut(REDRAW_ALL);
7686 DrawTextSCentered(ystart, font_title, text);
7690 if (network.enabled)
7691 InitNetworkServer();
7693 DisconnectFromNetworkServer();
7695 DrawTextSCentered(ybottom, font_foot,
7696 "Press any key or button for setup menu");
7698 WaitForEventToContinue();
7703 static void ToggleGameSpeedsListIfNeeded(void)
7705 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7707 if (setup.game_speed_extended == using_game_speeds_extended)
7710 // try to match similar values when changing game speeds list
7711 if (setup.game_speed_extended)
7712 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7713 setup.game_frame_delay == 30 ? 29 :
7714 setup.game_frame_delay);
7716 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7717 setup.game_frame_delay == 16 ? 15 :
7718 setup.game_frame_delay >= 29 ? 30 :
7719 setup.game_frame_delay <= 10 ? 10 :
7720 setup.game_frame_delay);
7722 execSetupGame_setGameSpeeds(TRUE);
7727 static void ToggleUseApiServerIfNeeded(void)
7729 if (runtime.use_api_server == setup.use_api_server)
7732 runtime.use_api_server = setup.use_api_server;
7734 if (runtime.use_api_server)
7736 if (setup.has_remaining_tapes)
7737 setup.ask_for_uploading_tapes = TRUE;
7739 CheckApiServerTasks();
7743 static void ModifyGameSpeedIfNeeded(void)
7745 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7746 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7750 char *game_speed_text = "Fast";
7751 int game_speed_value = 15;
7753 if (setup.game_speed_extended)
7755 game_speed_text = "60 fps";
7756 game_speed_value = 16;
7759 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7761 // set game speed to existing list value that is fast enough for vsync
7762 setup.game_frame_delay = game_speed_value;
7764 execSetupGame_setGameSpeeds(TRUE);
7766 Request(message, REQ_CONFIRM);
7769 static void DisableVsyncIfNeeded(void)
7771 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7772 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7773 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7776 // disable vsync for the selected game speed to work
7777 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7779 execSetupGraphics_setVsyncModes(TRUE);
7781 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7787 void *related_value;
7788 } hide_related_entry_list[] =
7790 { &setup.network_server_hostname, execGadgetNetworkServer },
7791 { &setup.network_server_hostname, &network_server_text },
7793 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7794 { &setup.scores_in_highscore_list, &scores_type_text },
7796 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7797 { &setup.game_frame_delay, &game_speed_text },
7799 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7800 { &setup.scroll_delay_value, &scroll_delay_text },
7802 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7803 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7805 { &setup.default_game_engine_type, execSetupChooseGameEngineType },
7806 { &setup.default_game_engine_type, &game_engine_type_text },
7808 { &setup.bd_palette_c64, execSetupChoosePaletteC64 },
7809 { &setup.bd_palette_c64, &bd_palette_c64_text },
7811 { &setup.bd_palette_c64dtv, execSetupChoosePaletteC64DTV },
7812 { &setup.bd_palette_c64dtv, &bd_palette_c64dtv_text },
7814 { &setup.bd_palette_atari, execSetupChoosePaletteAtari },
7815 { &setup.bd_palette_atari, &bd_palette_atari_text },
7817 { &setup.bd_default_color_type, execSetupChooseColorType },
7818 { &setup.bd_default_color_type, &bd_color_type_text },
7820 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7821 { &setup.window_scaling_percent, &window_size_text },
7823 { &setup.window_scaling_quality, execSetupChooseScalingType },
7824 { &setup.window_scaling_quality, &scaling_type_text },
7826 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7827 { &setup.screen_rendering_mode, &rendering_mode_text },
7829 { &setup.vsync_mode, execSetupChooseVsyncMode },
7830 { &setup.vsync_mode, &vsync_mode_text },
7832 { &setup.graphics_set, execSetupChooseGraphics },
7833 { &setup.graphics_set, &graphics_set_name },
7835 { &setup.sounds_set, execSetupChooseSounds },
7836 { &setup.sounds_set, &sounds_set_name },
7838 { &setup.music_set, execSetupChooseMusic },
7839 { &setup.music_set, &music_set_name },
7841 { &setup.volume_simple, execSetupChooseVolumeSimple },
7842 { &setup.volume_simple, &volume_simple_text },
7844 { &setup.volume_loops, execSetupChooseVolumeLoops },
7845 { &setup.volume_loops, &volume_loops_text },
7847 { &setup.volume_music, execSetupChooseVolumeMusic },
7848 { &setup.volume_music, &volume_music_text },
7850 { &setup.touch.control_type, execSetupChooseTouchControls },
7851 { &setup.touch.control_type, &touch_controls_text },
7853 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7854 { &setup.touch.move_distance, &move_distance_text },
7856 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7857 { &setup.touch.drop_distance, &drop_distance_text },
7859 { &setup.touch.transparency, execSetupChooseTransparency },
7860 { &setup.touch.transparency, &transparency_text },
7862 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7863 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7865 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7866 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7868 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7869 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7871 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7872 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7874 { &setup.internal.menu_game, execSetupGame },
7875 { &setup.internal.menu_engines, execSetupEngines },
7876 { &setup.internal.menu_editor, execSetupEditor },
7877 { &setup.internal.menu_graphics, execSetupGraphics },
7878 { &setup.internal.menu_sound, execSetupSound },
7879 { &setup.internal.menu_artwork, execSetupArtwork },
7880 { &setup.internal.menu_input, execSetupInput },
7881 { &setup.internal.menu_touch, execSetupTouch },
7882 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7883 { &setup.internal.menu_exit, execExitSetup },
7884 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7886 { &setup.internal.menu_shortcuts_various, execSetupShortcuts1 },
7887 { &setup.internal.menu_shortcuts_focus, execSetupShortcuts2 },
7888 { &setup.internal.menu_shortcuts_tape, execSetupShortcuts3 },
7889 { &setup.internal.menu_shortcuts_sound, execSetupShortcuts4 },
7890 { &setup.internal.menu_shortcuts_snap, execSetupShortcuts5 },
7891 { &setup.internal.menu_shortcuts_speed, execSetupShortcuts6 },
7893 { &setup.internal.info_title, execInfoTitleScreen },
7894 { &setup.internal.info_elements, execInfoElements },
7895 { &setup.internal.info_music, execInfoMusic },
7896 { &setup.internal.info_credits, execInfoCredits },
7897 { &setup.internal.info_program, execInfoProgram },
7898 { &setup.internal.info_version, execInfoVersion },
7899 { &setup.internal.info_levelset, execInfoLevelSet },
7900 { &setup.internal.info_exit, execExitInfo },
7905 void setHideRelatedSetupEntries(void)
7909 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7910 if (hideSetupEntry(hide_related_entry_list[i].value))
7911 setHideSetupEntry(hide_related_entry_list[i].related_value);
7914 static struct TokenInfo setup_info_main[] =
7916 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7917 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7918 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7919 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7920 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7921 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7922 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7923 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7924 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7925 { TYPE_EMPTY, NULL, "" },
7926 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7927 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7932 static struct TokenInfo setup_info_game[] =
7934 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7935 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7936 { TYPE_PLAYER, &setup.network_player_nr, "Preferred Network Player:" },
7937 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7938 { TYPE_STRING, &network_server_text, "" },
7939 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7940 { TYPE_ENTER_LIST, execSetupChooseScoresType, "Scores in Highscore List:" },
7941 { TYPE_STRING, &scores_type_text, "" },
7942 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7943 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7944 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7945 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7946 { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
7947 { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
7948 { TYPE_SWITCH, &setup.increment_levels, "Increment Solved Levels:" },
7949 { TYPE_SWITCH, &setup.auto_play_next_level, "Auto-play Next Level:" },
7950 { TYPE_SWITCH, &setup.count_score_after_game, "Count Score After Game:" },
7951 { TYPE_SWITCH, &setup.show_scores_after_game, "Show Scores After Game:" },
7952 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7953 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7954 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7955 { TYPE_SWITCH, &setup.autorecord, "Auto-Record When Playing:" },
7956 { TYPE_SWITCH, &setup.autorecord_after_replay, "Auto-Record After Replay:" },
7957 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7958 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7959 { TYPE_STRING, &game_speed_text, "" },
7960 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7962 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7963 { TYPE_STRING, &scroll_delay_text, "" },
7965 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode, "Game Engine Snapshot Mode:" },
7966 { TYPE_STRING, &snapshot_mode_text, "" },
7967 { TYPE_SWITCH, &setup.show_load_save_buttons, "Show Load/Save Buttons:" },
7968 { TYPE_SWITCH, &setup.show_undo_redo_buttons, "Show Undo/Redo Buttons:" },
7969 { TYPE_EMPTY, NULL, "" },
7970 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7975 static struct TokenInfo setup_info_engines[] =
7977 { TYPE_ENTER_LIST, &execSetupChooseGameEngineType, "Default Game Engine:" },
7978 { TYPE_STRING, &game_engine_type_text, "" },
7979 { TYPE_EMPTY, NULL, "" },
7980 { TYPE_HEADLINE, NULL, "Boulder Dash" },
7981 { TYPE_SWITCH, &setup.bd_skip_uncovering, "Skip (un)covering screen:" },
7982 { TYPE_SWITCH, &setup.bd_skip_hatching, "Skip hatching player:" },
7983 { TYPE_SWITCH, &setup.bd_scroll_delay, "Scroll Delay:" },
7984 { TYPE_YES_NO_AUTO, &setup.bd_smooth_movements, "Smooth Element Movement:" },
7985 { TYPE_YES_NO_AUTO, &setup.bd_pushing_graphics, "Use Player Pushing Graphics:" },
7986 { TYPE_YES_NO_AUTO, &setup.bd_up_down_graphics, "Use Player Up/Down Graphics:" },
7987 { TYPE_YES_NO_AUTO, &setup.bd_skip_falling_sounds, "Mute Double Falling Sounds:" },
7988 { TYPE_SWITCH, &setup.bd_show_invisible_outbox,"Show invisible outbox:" },
7989 { TYPE_ENTER_LIST, &execSetupChoosePaletteC64, "Color Palette (C64):" },
7990 { TYPE_STRING, &bd_palette_c64_text, "" },
7991 { TYPE_ENTER_LIST, &execSetupChoosePaletteC64DTV, "Color Palette (C64DTV):" },
7992 { TYPE_STRING, &bd_palette_c64dtv_text, "" },
7993 { TYPE_ENTER_LIST, &execSetupChoosePaletteAtari, "Color Palette (Atari):" },
7994 { TYPE_STRING, &bd_palette_atari_text, "" },
7995 { TYPE_ENTER_LIST, &execSetupChooseColorType, "Preferred Color Type:" },
7996 { TYPE_STRING, &bd_color_type_text, "" },
7997 { TYPE_SWITCH, &setup.bd_random_colors, "Random Colors:" },
7998 { TYPE_EMPTY, NULL, "" },
7999 { TYPE_HEADLINE, NULL, "Emerald Mine" },
8000 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
8001 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
8002 { TYPE_SWITCH, &setup.prefer_lowpass_sounds, "Low-Pass Filter Sounds:" },
8003 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
8004 { TYPE_EMPTY, NULL, "" },
8005 { TYPE_HEADLINE, NULL, "Supaplex" },
8006 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
8007 { TYPE_EMPTY, NULL, "" },
8008 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8013 static struct TokenInfo setup_info_editor[] =
8016 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
8017 { TYPE_SWITCH, &setup.editor.el_boulderdash_native, "Boulder Dash Native:" },
8018 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
8019 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
8020 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
8021 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
8022 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
8023 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
8024 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
8025 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
8026 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
8028 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
8029 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
8031 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
8033 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
8034 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
8035 { TYPE_EMPTY, NULL, "" },
8037 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
8038 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
8039 { TYPE_EMPTY, NULL, "" },
8041 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
8042 { TYPE_EMPTY, NULL, "" },
8043 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
8044 { TYPE_EMPTY, NULL, "" },
8045 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8050 static struct TokenInfo setup_info_graphics[] =
8052 #if !defined(PLATFORM_ANDROID) && !defined(PLATFORM_EMSCRIPTEN)
8053 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
8054 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
8055 { TYPE_STRING, &window_size_text, "" },
8056 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
8057 { TYPE_STRING, &scaling_type_text, "" },
8058 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
8059 { TYPE_STRING, &rendering_mode_text, "" },
8062 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
8063 { TYPE_STRING, &scroll_delay_text, "" },
8065 #if !defined(PLATFORM_EMSCRIPTEN)
8066 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
8067 { TYPE_STRING, &vsync_mode_text, "" },
8069 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
8070 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
8071 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
8072 { TYPE_SWITCH, &setup.show_titlescreen, "Show Title Screens:" },
8073 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
8074 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
8075 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
8076 { TYPE_EMPTY, NULL, "" },
8077 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8082 static struct TokenInfo setup_info_sound[] =
8084 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
8085 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
8086 { TYPE_SWITCH, &setup.sound_music, "Music:" },
8087 { TYPE_EMPTY, NULL, "" },
8088 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
8089 { TYPE_STRING, &volume_simple_text, "" },
8090 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
8091 { TYPE_STRING, &volume_loops_text, "" },
8092 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
8093 { TYPE_STRING, &volume_music_text, "" },
8094 { TYPE_EMPTY, NULL, "" },
8095 { TYPE_SWITCH, &setup.audio_sample_rate_44100, "44100 Hz audio mixing:" },
8096 { TYPE_EMPTY, NULL, "" },
8097 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8102 static struct TokenInfo setup_info_artwork[] =
8104 { TYPE_ENTER_LIST, execSetupChooseGraphics, "Custom Graphics:" },
8105 { TYPE_STRING, &graphics_set_name, "" },
8106 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
8107 { TYPE_STRING, &sounds_set_name, "" },
8108 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
8109 { TYPE_STRING, &music_set_name, "" },
8110 { TYPE_EMPTY, NULL, "" },
8111 { TYPE_YES_NO_AUTO, &setup.override_level_graphics,"Override Level Graphics:" },
8112 { TYPE_YES_NO_AUTO, &setup.override_level_sounds, "Override Level Sounds:" },
8113 { TYPE_YES_NO_AUTO, &setup.override_level_music, "Override Level Music:" },
8114 { TYPE_EMPTY, NULL, "" },
8115 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8120 static struct TokenInfo setup_info_input[] =
8122 { TYPE_SWITCH, NULL, "Player:" },
8123 { TYPE_SWITCH, NULL, "Device:" },
8124 { TYPE_SWITCH, NULL, "" },
8125 { TYPE_SKIPPABLE, NULL, "" },
8126 { TYPE_EMPTY, NULL, "" },
8127 { TYPE_EMPTY, NULL, "" },
8128 { TYPE_EMPTY, NULL, "" },
8129 { TYPE_EMPTY, NULL, "" },
8130 { TYPE_EMPTY, NULL, "" },
8131 { TYPE_EMPTY, NULL, "" },
8132 { TYPE_EMPTY, NULL, "" },
8133 { TYPE_EMPTY, NULL, "" },
8134 { TYPE_SKIPPABLE, NULL, "" },
8135 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8140 static struct TokenInfo setup_info_touch[] =
8142 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
8143 { TYPE_STRING, &touch_controls_text, "" },
8144 { TYPE_EMPTY, NULL, "" },
8145 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8150 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
8152 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
8153 { TYPE_STRING, &touch_controls_text, "" },
8154 { TYPE_EMPTY, NULL, "" },
8155 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
8156 { TYPE_STRING, &grid_size_text[0][0], "" },
8157 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
8158 { TYPE_STRING, &grid_size_text[0][1], "" },
8159 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
8160 { TYPE_STRING, &transparency_text, "" },
8161 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
8162 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
8163 { TYPE_EMPTY, NULL, "" },
8164 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
8165 { TYPE_EMPTY, NULL, "" },
8166 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8171 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
8173 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
8174 { TYPE_STRING, &touch_controls_text, "" },
8175 { TYPE_EMPTY, NULL, "" },
8176 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
8177 { TYPE_STRING, &grid_size_text[1][0], "" },
8178 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
8179 { TYPE_STRING, &grid_size_text[1][1], "" },
8180 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
8181 { TYPE_STRING, &transparency_text, "" },
8182 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
8183 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
8184 { TYPE_EMPTY, NULL, "" },
8185 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
8186 { TYPE_EMPTY, NULL, "" },
8187 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8192 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
8194 setup_info_touch_virtual_buttons_0,
8195 setup_info_touch_virtual_buttons_1
8198 static struct TokenInfo setup_info_touch_wipe_gestures[] =
8200 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
8201 { TYPE_STRING, &touch_controls_text, "" },
8202 { TYPE_EMPTY, NULL, "" },
8203 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
8204 { TYPE_STRING, &move_distance_text, "" },
8205 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
8206 { TYPE_STRING, &drop_distance_text, "" },
8207 { TYPE_EMPTY, NULL, "" },
8208 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8213 static struct TokenInfo setup_info_shortcuts[] =
8215 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
8216 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
8217 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
8218 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
8219 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
8220 { TYPE_ENTER_MENU, execSetupShortcuts6, "Speed Keys" },
8221 { TYPE_EMPTY, NULL, "" },
8222 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
8227 static struct TokenInfo setup_info_shortcuts_1[] =
8229 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:" },
8230 { TYPE_KEY, &setup.shortcut.save_game, "" },
8231 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:" },
8232 { TYPE_KEY, &setup.shortcut.load_game, "" },
8233 { TYPE_KEYTEXT, NULL, "Restart Game:" },
8234 { TYPE_KEY, &setup.shortcut.restart_game, "" },
8235 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:" },
8236 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
8237 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:" },
8238 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
8239 { TYPE_EMPTY, NULL, "" },
8240 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
8241 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
8242 { TYPE_EMPTY, NULL, "" },
8243 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
8248 static struct TokenInfo setup_info_shortcuts_2[] =
8250 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:" },
8251 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
8252 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:" },
8253 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
8254 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:" },
8255 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
8256 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:" },
8257 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
8258 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:" },
8259 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
8260 { TYPE_EMPTY, NULL, "" },
8261 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
8266 static struct TokenInfo setup_info_shortcuts_3[] =
8268 { TYPE_KEYTEXT, NULL, "Eject Tape:" },
8269 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
8270 { TYPE_KEYTEXT, NULL, "Warp / Single Step:" },
8271 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
8272 { TYPE_KEYTEXT, NULL, "Stop Tape:" },
8273 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
8274 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:" },
8275 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
8276 { TYPE_KEYTEXT, NULL, "Record Tape:" },
8277 { TYPE_KEY, &setup.shortcut.tape_record, "" },
8278 { TYPE_KEYTEXT, NULL, "Play Tape:" },
8279 { TYPE_KEY, &setup.shortcut.tape_play, "" },
8280 { TYPE_EMPTY, NULL, "" },
8281 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
8286 static struct TokenInfo setup_info_shortcuts_4[] =
8288 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):" },
8289 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
8290 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):" },
8291 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
8292 { TYPE_KEYTEXT, NULL, "Toggle Music:" },
8293 { TYPE_KEY, &setup.shortcut.sound_music, "" },
8294 { TYPE_EMPTY, NULL, "" },
8295 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
8300 static struct TokenInfo setup_info_shortcuts_5[] =
8302 { TYPE_KEYTEXT, NULL, "Snap Left:" },
8303 { TYPE_KEY, &setup.shortcut.snap_left, "" },
8304 { TYPE_KEYTEXT, NULL, "Snap Right:" },
8305 { TYPE_KEY, &setup.shortcut.snap_right, "" },
8306 { TYPE_KEYTEXT, NULL, "Snap Up:" },
8307 { TYPE_KEY, &setup.shortcut.snap_up, "" },
8308 { TYPE_KEYTEXT, NULL, "Snap Down:" },
8309 { TYPE_KEY, &setup.shortcut.snap_down, "" },
8310 { TYPE_EMPTY, NULL, "" },
8311 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
8316 static struct TokenInfo setup_info_shortcuts_6[] =
8318 { TYPE_KEYTEXT, NULL, "Fast Playing Speed:" },
8319 { TYPE_KEY, &setup.shortcut.speed_fast, "" },
8320 { TYPE_KEYTEXT, NULL, "Slow Playing Speed:" },
8321 { TYPE_KEY, &setup.shortcut.speed_slow, "" },
8322 { TYPE_EMPTY, NULL, "" },
8323 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
8328 static Key getSetupKey(void)
8330 Key key = KSYM_UNDEFINED;
8331 boolean got_key_event = FALSE;
8333 while (!got_key_event)
8337 if (NextValidEvent(&event))
8341 case EVENT_KEYPRESS:
8343 key = GetEventKey((KeyEvent *)&event);
8345 // press 'Escape' or 'Enter' to keep the existing key binding
8346 if (key == KSYM_Escape || key == KSYM_Return)
8347 key = KSYM_UNDEFINED; // keep old value
8349 got_key_event = TRUE;
8353 case EVENT_KEYRELEASE:
8354 key_joystick_mapping = 0;
8358 HandleOtherEvents(&event);
8369 static int getSetupValueFont(int type, void *value)
8371 if (type & TYPE_GHOSTED)
8372 return FONT_OPTION_OFF;
8373 else if (type & TYPE_KEY)
8374 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
8375 else if (type & TYPE_STRING)
8376 return FONT_VALUE_2;
8377 else if (type & TYPE_ECS_AGA)
8378 return FONT_VALUE_1;
8379 else if (type & TYPE_BOOLEAN_STYLE)
8380 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
8381 else if (type & TYPE_YES_NO_AUTO)
8382 return (*(int *)value == AUTO ? FONT_OPTION_ON :
8383 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
8384 else if (type & TYPE_PLAYER)
8385 return FONT_VALUE_1;
8387 return FONT_VALUE_1;
8390 static int getSetupValueFontNarrow(int type, int font_nr)
8392 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
8393 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
8394 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
8398 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
8400 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
8401 struct TokenInfo *si = &setup_info[si_pos];
8402 boolean font_draw_xoffset_modified = FALSE;
8403 boolean scrollbar_needed = (num_setup_info < max_setup_info);
8404 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
8405 int mx_right_border = (scrollbar_needed ? mx_scrollbar : SX + SXSIZE);
8406 int font_draw_xoffset_old = -1;
8407 int xoffset = (scrollbar_needed ? 0 : 1);
8408 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
8409 int xpos = menu_screen_value_xpos;
8410 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
8411 int startx = mSX + xpos * 32;
8412 int starty = mSY + ypos * 32;
8413 int type = si->type;
8414 void *value = si->value;
8415 char *value_string = getSetupValue(type, value);
8416 int font_nr_default = getSetupValueFont(type, value);
8417 int font_width_default = getFontWidth(font_nr_default);
8418 int font_nr = font_nr_default;
8420 if (value_string == NULL)
8423 if (type & TYPE_KEY)
8425 xpos = MENU_SCREEN_START_XPOS;
8427 if (type & TYPE_QUERY)
8428 value_string = "<press key>";
8430 else if (type & TYPE_STRING)
8432 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
8434 xpos = MENU_SCREEN_START_XPOS;
8436 if (strlen(value_string) > max_value_len)
8437 value_string[max_value_len] = '\0';
8439 else if (type & TYPE_PLAYER)
8441 int displayed_player_nr = *(int *)value + 1;
8443 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
8446 startx = mSX + xpos * 32;
8447 starty = mSY + ypos * 32;
8449 // always use narrow font for setup values on right screen side
8450 if (xpos > MENU_SCREEN_START_XPOS)
8451 font_nr = getSetupValueFontNarrow(type, font_nr);
8453 // downward compatibility correction for Juergen Bonhagen's menu settings
8454 if (setup_mode != SETUP_MODE_INPUT)
8456 int max_menu_text_length_big = (menu_screen_value_xpos -
8457 MENU_SCREEN_START_XPOS);
8458 int max_menu_text_length_medium = max_menu_text_length_big * 2;
8459 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
8460 int font1_xoffset = getFontDrawOffsetX(font_nr);
8461 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
8462 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
8463 int text_font_nr = getMenuTextFont(FONT_MENU_2);
8464 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
8465 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
8466 boolean correct_font_draw_xoffset = FALSE;
8468 if (xpos == MENU_SCREEN_START_XPOS &&
8469 startx + font1_xoffset < text_startx + text_font_xoffset)
8470 correct_font_draw_xoffset = TRUE;
8472 if (xpos == menu_screen_value_xpos &&
8473 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
8474 correct_font_draw_xoffset = TRUE;
8476 // check if setup value would overlap with setup text when printed
8477 // (this can happen for extreme/wrong values for font draw offset)
8478 if (correct_font_draw_xoffset)
8480 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
8481 font_draw_xoffset_modified = TRUE;
8483 if (type & TYPE_KEY)
8484 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
8485 else if (!(type & TYPE_STRING))
8486 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
8487 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
8491 DrawBackground(startx, starty, mx_right_border - startx, getFontHeight(font_nr));
8492 DrawText(startx, starty, value_string, font_nr);
8494 if (type & TYPE_PLAYER)
8496 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
8497 int player_nr = *(int *)value;
8498 int xoff = font->draw_xoffset + getFontWidth(font_nr);
8499 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
8500 int startx2 = startx + xoff;
8501 int starty2 = starty + yoff;
8503 if (DrawingOnBackground(startx2, starty2))
8504 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
8506 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
8507 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8510 if (font_draw_xoffset_modified)
8511 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
8514 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
8516 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
8517 struct TokenInfo *si = &setup_info[si_pos];
8519 if (si->type & TYPE_BOOLEAN_STYLE)
8521 *(boolean *)si->value ^= TRUE;
8523 else if (si->type & TYPE_YES_NO_AUTO)
8527 (*(int *)si->value == AUTO ? TRUE :
8528 *(int *)si->value == TRUE ? FALSE : AUTO) :
8529 (*(int *)si->value == TRUE ? AUTO :
8530 *(int *)si->value == AUTO ? FALSE : TRUE));
8532 else if (si->type & TYPE_KEY)
8536 si->type |= TYPE_QUERY;
8537 drawSetupValue(screen_pos, setup_info_pos_raw);
8538 si->type &= ~TYPE_QUERY;
8540 key = getSetupKey();
8541 if (key != KSYM_UNDEFINED)
8542 *(Key *)si->value = key;
8544 else if (si->type & TYPE_PLAYER)
8546 int player_nr = *(int *)si->value;
8551 player_nr = Request("Choose player", REQ_PLAYER) - 1;
8553 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
8556 drawSetupValue(screen_pos, setup_info_pos_raw);
8558 // fullscreen state may have changed at this point
8559 if (si->value == &setup.fullscreen)
8560 ToggleFullscreenIfNeeded();
8562 // audio sample rate may have changed at this point
8563 if (si->value == &setup.audio_sample_rate_44100)
8564 ToggleAudioSampleRateIfNeeded();
8566 // network mode may have changed at this point
8567 if (si->value == &setup.network_mode)
8568 ToggleNetworkModeIfNeeded();
8570 // API server mode may have changed at this point
8571 if (si->value == &setup.use_api_server)
8572 ToggleUseApiServerIfNeeded();
8574 // game speed list may have changed at this point
8575 if (si->value == &setup.game_speed_extended)
8576 ToggleGameSpeedsListIfNeeded();
8579 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
8581 static struct TokenInfo *setup_info_final = NULL;
8586 // determine maximum list size of target list
8587 while (setup_info_orig[list_size++].type != 0);
8589 // free, allocate and clear memory for target list
8590 checked_free(setup_info_final);
8591 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
8593 // copy setup info list without setup entries marked as hidden
8594 for (i = 0; setup_info_orig[i].type != 0; i++)
8596 // skip setup entries configured to be hidden
8597 if (hideSetupEntry(setup_info_orig[i].value))
8600 // skip skippable setup entries if screen is lower than usual
8601 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
8602 setup_info_orig[i].type == TYPE_SKIPPABLE)
8605 setup_info_final[list_pos++] = setup_info_orig[i];
8608 return setup_info_final;
8611 static void DrawSetupScreen_Generic(void)
8613 int fade_mask = REDRAW_FIELD;
8614 boolean redraw_all = FALSE;
8615 char *title_string = NULL;
8619 fade_mask = REDRAW_ALL;
8622 FadeMenuSoundsAndMusic();
8624 FreeScreenGadgets();
8625 CreateScreenGadgets();
8627 if (redraw_mask & REDRAW_ALL)
8632 // needed if different viewport properties defined for setup screen
8633 ChangeViewportPropertiesIfNeeded();
8635 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
8639 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
8641 if (setup_mode == SETUP_MODE_MAIN)
8643 setup_info = setup_info_main;
8644 title_string = STR_SETUP_MAIN;
8646 else if (setup_mode == SETUP_MODE_GAME)
8648 setup_info = setup_info_game;
8649 title_string = STR_SETUP_GAME;
8651 else if (setup_mode == SETUP_MODE_ENGINES)
8653 setup_info = setup_info_engines;
8654 title_string = STR_SETUP_ENGINES;
8656 else if (setup_mode == SETUP_MODE_EDITOR)
8658 setup_info = setup_info_editor;
8659 title_string = STR_SETUP_EDITOR;
8661 else if (setup_mode == SETUP_MODE_GRAPHICS)
8663 setup_info = setup_info_graphics;
8664 title_string = STR_SETUP_GRAPHICS;
8666 else if (setup_mode == SETUP_MODE_SOUND)
8668 setup_info = setup_info_sound;
8669 title_string = STR_SETUP_SOUND;
8671 else if (setup_mode == SETUP_MODE_ARTWORK)
8673 setup_info = setup_info_artwork;
8674 title_string = STR_SETUP_ARTWORK;
8676 else if (setup_mode == SETUP_MODE_TOUCH)
8678 setup_info = setup_info_touch;
8679 title_string = STR_SETUP_TOUCH;
8681 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
8682 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
8683 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
8684 setup_info = setup_info_touch_wipe_gestures;
8686 else if (setup_mode == SETUP_MODE_SHORTCUTS)
8688 setup_info = setup_info_shortcuts;
8689 title_string = STR_SETUP_SHORTCUTS;
8691 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
8693 setup_info = setup_info_shortcuts_1;
8694 title_string = STR_SETUP_SHORTCUTS;
8696 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
8698 setup_info = setup_info_shortcuts_2;
8699 title_string = STR_SETUP_SHORTCUTS;
8701 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
8703 setup_info = setup_info_shortcuts_3;
8704 title_string = STR_SETUP_SHORTCUTS;
8706 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
8708 setup_info = setup_info_shortcuts_4;
8709 title_string = STR_SETUP_SHORTCUTS;
8711 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
8713 setup_info = setup_info_shortcuts_5;
8714 title_string = STR_SETUP_SHORTCUTS;
8716 else if (setup_mode == SETUP_MODE_SHORTCUTS_6)
8718 setup_info = setup_info_shortcuts_6;
8719 title_string = STR_SETUP_SHORTCUTS;
8722 // use modified setup info without setup entries marked as hidden
8723 setup_info = getSetupInfoFinal(setup_info);
8725 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
8727 // determine maximal number of setup entries that can be displayed on screen
8729 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
8732 // determine maximal number of setup entries available for this setup screen
8734 for (i = 0; setup_info[i].type != 0; i++)
8737 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8739 MapScreenGadgets(max_setup_info);
8742 redraw_mask = fade_mask = REDRAW_ALL;
8744 DrawMaskedBorder(fade_mask);
8749 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8751 menu_info = setup_info;
8753 HandleMenuScreen(mx, my, dx, dy, button,
8754 setup_mode, num_setup_info, max_setup_info);
8757 static void DrawSetupScreen_Input(void)
8761 FadeOut(REDRAW_FIELD);
8765 setup_info = getSetupInfoFinal(setup_info_input);
8767 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8769 for (i = 0; setup_info[i].type != 0; i++)
8771 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8772 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8773 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8774 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8775 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8776 initCursor(i, IMG_MENU_BUTTON);
8778 DrawCursorAndText_Setup(i, -1, FALSE);
8781 // create gadgets for setup input menu screen
8782 FreeScreenGadgets();
8783 CreateScreenGadgets();
8785 // map gadgets for setup input menu screen
8786 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8788 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8790 FadeIn(REDRAW_FIELD);
8793 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8795 if (device_name == NULL)
8798 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8801 if (strlen(device_name) > 1)
8803 char c1 = device_name[strlen(device_name) - 1];
8804 char c2 = device_name[strlen(device_name) - 2];
8806 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8807 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8810 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8811 strlen(device_name));
8814 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8817 static struct SetupKeyboardInfo custom_key;
8824 { &custom_key.left, "Axis/Pad Left" },
8825 { &custom_key.right, "Axis/Pad Right" },
8826 { &custom_key.up, "Axis/Pad Up" },
8827 { &custom_key.down, "Axis/Pad Down" },
8828 { &custom_key.snap, "Button 1/A/X" },
8829 { &custom_key.drop, "Button 2/B/Y" }
8831 static char *joystick_name[MAX_PLAYERS] =
8838 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8839 int font_nr_info = FONT_MENU_1;
8840 int font_nr_name = FONT_VALUE_OLD;
8841 int font_nr_on = FONT_VALUE_1;
8842 int font_nr_off = FONT_VALUE_OLD;
8845 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8847 font_nr_info = FONT_MENU_2;
8848 font_nr_on = FONT_VALUE_NARROW;
8849 font_nr_off = FONT_VALUE_OLD_NARROW;
8852 custom_key = setup.input[player_nr].key;
8854 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8855 FONT_INPUT_1_ACTIVE);
8857 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8859 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8860 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8862 if (setup.input[player_nr].use_joystick)
8864 char *device_name = setup.input[player_nr].joy.device_name;
8865 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8866 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8867 char *text = joystick_name[joystick_nr];
8868 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8870 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8871 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8875 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8876 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8879 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8880 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8884 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8885 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8886 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8887 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8889 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8890 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8891 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8892 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8893 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8894 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8896 for (i = 0; i < 6; i++)
8898 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8900 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8902 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8903 (setup.input[player_nr].use_joystick ?
8905 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8909 static int input_player_nr = 0;
8911 static void HandleSetupScreen_Input_Player(int step, int direction)
8913 int old_player_nr = input_player_nr;
8916 new_player_nr = old_player_nr + step * direction;
8917 if (new_player_nr < 0)
8919 if (new_player_nr > MAX_PLAYERS - 1)
8920 new_player_nr = MAX_PLAYERS - 1;
8922 if (new_player_nr != old_player_nr)
8924 input_player_nr = new_player_nr;
8926 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8930 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8932 static int choice = 0;
8935 int pos_start = SETUPINPUT_SCREEN_POS_START;
8936 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8937 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8938 int pos_end = SETUPINPUT_SCREEN_POS_END;
8940 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8944 for (i = 0; setup_info_input[i].type != 0; i++)
8946 // adjust menu structure according to skipped setup entries
8947 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8955 if (button == MB_MENU_INITIALIZE)
8957 // input setup menu may have changed size due to graphics configuration
8958 if (choice >= pos_empty1)
8961 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8963 DrawCursorAndText_Setup(choice, -1, TRUE);
8967 else if (button == MB_MENU_LEAVE)
8969 setup_mode = SETUP_MODE_MAIN;
8976 if (mx || my) // mouse input
8978 x = (mx - mSX) / 32;
8979 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8981 else if (dx || dy) // keyboard input
8983 if (dx && choice == 0)
8984 x = (dx < 0 ? 10 : 12);
8985 else if ((dx && choice == 1) ||
8986 (dx == -1 && choice == pos_end))
8987 button = MB_MENU_CHOICE;
8991 if (y >= pos_empty1 && y <= pos_empty2)
8992 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8995 if (y == 0 && dx != 0 && button)
8997 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8999 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
9000 y >= pos_start && y <= pos_end &&
9001 !(y >= pos_empty1 && y <= pos_empty2))
9007 DrawCursorAndText_Setup(choice, -1, FALSE);
9008 DrawCursorAndText_Setup(y, -1, TRUE);
9010 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
9019 char *device_name = setup.input[input_player_nr].joy.device_name;
9021 if (!setup.input[input_player_nr].use_joystick)
9023 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
9025 setJoystickDeviceToNr(device_name, new_device_nr);
9026 setup.input[input_player_nr].use_joystick = TRUE;
9030 int device_nr = getJoystickNrFromDeviceName(device_name);
9031 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
9033 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
9034 setup.input[input_player_nr].use_joystick = FALSE;
9036 setJoystickDeviceToNr(device_name, new_device_nr);
9039 drawPlayerSetupInputInfo(input_player_nr, FALSE);
9043 if (setup.input[input_player_nr].use_joystick)
9044 ConfigureJoystick(input_player_nr);
9046 CustomizeKeyboard(input_player_nr);
9048 else if (y == pos_end)
9054 setup_mode = SETUP_MODE_MAIN;
9061 static boolean CustomizeKeyboardMain(int player_nr)
9065 boolean finished = FALSE;
9066 static struct SetupKeyboardInfo custom_key;
9071 } customize_step[] =
9073 { &custom_key.left, "Move Left" },
9074 { &custom_key.right, "Move Right" },
9075 { &custom_key.up, "Move Up" },
9076 { &custom_key.down, "Move Down" },
9077 { &custom_key.snap, "Snap Field" },
9078 { &custom_key.drop, "Drop Element" }
9080 int font_nr_old = FONT_VALUE_OLD;
9081 int font_nr_new = FONT_VALUE_1;
9082 boolean success = FALSE;
9084 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
9086 font_nr_old = FONT_VALUE_OLD_NARROW;
9087 font_nr_new = FONT_VALUE_NARROW;
9090 // read existing key bindings from player setup
9091 custom_key = setup.input[player_nr].key;
9094 FadeOut(REDRAW_FIELD);
9098 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
9101 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
9102 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
9103 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
9104 "Key:", FONT_INPUT_1_ACTIVE);
9105 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
9106 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
9108 FadeIn(REDRAW_FIELD);
9113 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
9115 // reset frame delay counter directly after updating screen
9116 ResetDelayCounter(&event_frame_delay);
9118 while (NextValidEvent(&event))
9122 case EVENT_KEYPRESS:
9124 Key key = GetEventKey((KeyEvent *)&event);
9126 // press 'Escape' to abort and keep the old key bindings
9127 if (key == KSYM_Escape)
9129 FadeSkipNextFadeIn();
9136 // press 'Enter' to keep the existing key binding
9137 if (key == KSYM_Return)
9138 key = *customize_step[step_nr].key;
9140 // check if key already used
9141 for (i = 0; i < step_nr; i++)
9142 if (*customize_step[i].key == key)
9147 // got new key binding
9148 *customize_step[step_nr].key = key;
9149 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
9151 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
9152 getKeyNameFromKey(key), font_nr_new);
9155 // un-highlight last query
9156 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
9157 customize_step[step_nr - 1].text, FONT_MENU_1);
9158 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
9159 "Key:", FONT_MENU_1);
9161 // all keys configured
9170 // query next key binding
9171 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
9172 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
9173 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
9174 "Key:", FONT_INPUT_1_ACTIVE);
9175 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
9176 getKeyNameFromKey(*customize_step[step_nr].key),
9181 case EVENT_KEYRELEASE:
9182 key_joystick_mapping = 0;
9186 HandleOtherEvents(&event);
9190 // do not handle events for longer than standard frame delay period
9191 if (DelayReached(&event_frame_delay))
9198 // write new key bindings back to player setup, if successfully finished
9200 setup.input[player_nr].key = custom_key;
9205 void CustomizeKeyboard(int player_nr)
9207 boolean success = CustomizeKeyboardMain(player_nr);
9211 int font_nr = FONT_TITLE_1;
9212 int font_height = getFontHeight(font_nr);
9213 int ypos1 = SYSIZE / 2 - font_height * 2;
9214 int ypos2 = SYSIZE / 2 - font_height * 1;
9215 DelayCounter wait_frame_delay = { 2000 };
9217 ResetDelayCounter(&wait_frame_delay);
9221 DrawTextSCentered(ypos1, font_nr, "Keyboard");
9222 DrawTextSCentered(ypos2, font_nr, "configured!");
9224 while (!DelayReached(&wait_frame_delay))
9230 DrawSetupScreen_Input();
9233 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
9235 #define MARKER_BUTTON 1
9236 #define MARKER_AXIS_X 2
9237 #define MARKER_AXIS_Y 3
9239 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
9241 static boolean bitmaps_initialized = FALSE;
9242 boolean screen_initialized = FALSE;
9243 static Bitmap *controller, *button, *axis_x, *axis_y;
9245 boolean success = TRUE;
9246 boolean done = FALSE, next = FALSE;
9248 int alpha = 200, alpha_step = -1;
9249 int alpha_ticks = 0;
9250 char mapping[4096], temp[256];
9251 int font_name = MENU_SETUP_FONT_TITLE;
9252 int font_info = MENU_SETUP_FONT_TEXT;
9253 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
9254 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
9255 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
9256 int ystep_name = getMenuTextStep(spacing_name, font_name);
9257 int ystep_line = getMenuTextStep(spacing_line, font_info);
9258 int ystep_para = getMenuTextStep(spacing_para, font_info);
9266 int axis, button, hat, hat_value;
9269 *step, *prev_step, steps[] =
9271 { 356, 155, MARKER_BUTTON, "a", },
9272 { 396, 122, MARKER_BUTTON, "b", },
9273 { 320, 125, MARKER_BUTTON, "x", },
9274 { 358, 95, MARKER_BUTTON, "y", },
9275 { 162, 125, MARKER_BUTTON, "back", },
9276 { 216, 125, MARKER_BUTTON, "guide", },
9277 { 271, 125, MARKER_BUTTON, "start", },
9278 { 110, 200, MARKER_BUTTON, "dpleft", },
9279 { 146, 228, MARKER_BUTTON, "dpdown", },
9280 { 178, 200, MARKER_BUTTON, "dpright", },
9281 { 146, 172, MARKER_BUTTON, "dpup", },
9282 { 50, 40, MARKER_BUTTON, "leftshoulder", },
9283 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
9284 { 382, 40, MARKER_BUTTON, "rightshoulder", },
9285 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
9286 { 73, 141, MARKER_BUTTON, "leftstick", },
9287 { 282, 210, MARKER_BUTTON, "rightstick", },
9288 { 73, 141, MARKER_AXIS_X, "leftx", },
9289 { 73, 141, MARKER_AXIS_Y, "lefty", },
9290 { 282, 210, MARKER_AXIS_X, "rightx", },
9291 { 282, 210, MARKER_AXIS_Y, "righty", },
9294 if (!bitmaps_initialized)
9296 controller = LoadCustomImage("joystick/controller.png");
9297 button = LoadCustomImage("joystick/button.png");
9298 axis_x = LoadCustomImage("joystick/axis_x.png");
9299 axis_y = LoadCustomImage("joystick/axis_y.png");
9301 bitmaps_initialized = TRUE;
9304 name = getFormattedJoystickName(SDL_JoystickName(joystick));
9307 // print info about the joystick we are watching
9308 Debug("joystick", "watching joystick %d: (%s)",
9309 SDL_JoystickInstanceID(joystick), name);
9310 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
9311 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
9312 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
9315 // initialize mapping with GUID and name
9316 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
9318 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
9319 temp, name, SDL_GetPlatform());
9321 // loop through all steps (buttons and axes), getting joystick events
9322 for (i = 0; i < SDL_arraysize(steps) && !done;)
9324 Bitmap *marker = button; // initialize with reliable default value
9327 strcpy(step->mapping, mapping);
9331 step->hat_value = -1;
9333 marker = (step->marker == MARKER_BUTTON ? button :
9334 step->marker == MARKER_AXIS_X ? axis_x :
9335 step->marker == MARKER_AXIS_Y ? axis_y : marker);
9339 while (!done && !next)
9341 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
9342 alpha_ticks = SDL_GetTicks();
9349 else if (alpha < 128)
9355 int controller_x = SX + (SXSIZE - controller->width) / 2;
9356 int controller_y = SY + ystep_line;
9358 int marker_x = controller_x + step->x;
9359 int marker_y = controller_y + step->y;
9361 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
9362 int ystart2 = ystart1 + ystep_name + ystep_line;
9366 DrawTextSCentered(ystart1, font_name, name);
9368 DrawTextSCentered(ystart2, font_info,
9369 "Press buttons and move axes on");
9370 ystart2 += ystep_line;
9371 DrawTextSCentered(ystart2, font_info,
9372 "your controller when indicated.");
9373 ystart2 += ystep_line;
9374 DrawTextSCentered(ystart2, font_info,
9375 "(Your controller may look different.)");
9376 ystart2 += ystep_para;
9378 #if defined(PLATFORM_ANDROID)
9379 DrawTextSCentered(ystart2, font_info,
9380 "To correct a mistake,");
9381 ystart2 += ystep_line;
9382 DrawTextSCentered(ystart2, font_info,
9383 "press the 'back' button.");
9384 ystart2 += ystep_line;
9385 DrawTextSCentered(ystart2, font_info,
9386 "To skip a button or axis,");
9387 ystart2 += ystep_line;
9388 DrawTextSCentered(ystart2, font_info,
9389 "press the 'menu' button.");
9391 DrawTextSCentered(ystart2, font_info,
9392 "To correct a mistake,");
9393 ystart2 += ystep_line;
9394 DrawTextSCentered(ystart2, font_info,
9395 "press the 'backspace' key.");
9396 ystart2 += ystep_line;
9397 DrawTextSCentered(ystart2, font_info,
9398 "To skip a button or axis,");
9399 ystart2 += ystep_line;
9400 DrawTextSCentered(ystart2, font_info,
9401 "press the 'return' key.");
9402 ystart2 += ystep_line;
9403 DrawTextSCentered(ystart2, font_info,
9404 "To exit, press the 'escape' key.");
9407 BlitBitmapMasked(controller, drawto, 0, 0,
9408 controller->width, controller->height,
9409 controller_x, controller_y);
9411 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
9412 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
9414 BlitBitmapMasked(marker, drawto, 0, 0,
9415 marker->width, marker->height,
9416 marker_x, marker_y);
9418 if (!screen_initialized)
9419 FadeIn(REDRAW_FIELD);
9423 screen_initialized = TRUE;
9425 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
9427 // reset frame delay counter directly after updating screen
9428 ResetDelayCounter(&event_frame_delay);
9430 while (NextValidEvent(&event))
9434 case SDL_JOYAXISMOTION:
9435 if (event.jaxis.value > 20000 ||
9436 event.jaxis.value < -20000)
9438 for (j = 0; j < i; j++)
9439 if (steps[j].axis == event.jaxis.axis)
9444 if (step->marker != MARKER_AXIS_X &&
9445 step->marker != MARKER_AXIS_Y)
9448 step->axis = event.jaxis.axis;
9449 strcat(mapping, step->field);
9450 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
9451 strcat(mapping, temp);
9459 case SDL_JOYHATMOTION:
9460 // ignore centering; we're probably just coming back
9461 // to the center from the previous item we set
9462 if (event.jhat.value == SDL_HAT_CENTERED)
9465 for (j = 0; j < i; j++)
9466 if (steps[j].hat == event.jhat.hat &&
9467 steps[j].hat_value == event.jhat.value)
9472 step->hat = event.jhat.hat;
9473 step->hat_value = event.jhat.value;
9474 strcat(mapping, step->field);
9475 snprintf(temp, sizeof(temp), ":h%u.%u,",
9476 event.jhat.hat, event.jhat.value );
9477 strcat(mapping, temp);
9484 case SDL_JOYBALLMOTION:
9487 case SDL_JOYBUTTONUP:
9488 for (j = 0; j < i; j++)
9489 if (steps[j].button == event.jbutton.button)
9494 step->button = event.jbutton.button;
9495 strcat(mapping, step->field);
9496 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
9497 strcat(mapping, temp);
9504 case SDL_FINGERDOWN:
9505 case SDL_MOUSEBUTTONDOWN:
9513 if (event.key.keysym.sym == KSYM_BackSpace ||
9514 event.key.keysym.sym == KSYM_Back)
9526 prev_step = &steps[i - 1];
9527 strcpy(mapping, prev_step->mapping);
9534 if (event.key.keysym.sym == KSYM_space ||
9535 event.key.keysym.sym == KSYM_Return ||
9536 event.key.keysym.sym == KSYM_Menu)
9545 if (event.key.keysym.sym == KSYM_Escape)
9555 program.exit_function(0);
9562 // do not handle events for longer than standard frame delay period
9563 if (DelayReached(&event_frame_delay))
9572 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
9575 // activate mapping for this game
9576 SDL_GameControllerAddMapping(mapping);
9578 // save mapping to personal mappings
9579 SaveSetup_AddGameControllerMapping(mapping);
9582 // wait until the last pending event was removed from event queue
9583 while (NextValidEvent(&event));
9588 static int ConfigureJoystickMain(int player_nr)
9590 char *device_name = setup.input[player_nr].joy.device_name;
9591 int joystick_nr = getJoystickNrFromDeviceName(device_name);
9592 boolean joystick_active = CheckJoystickOpened(joystick_nr);
9593 int success = FALSE;
9596 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
9597 return JOYSTICK_NOT_AVAILABLE;
9599 if (!joystick_active || !setup.input[player_nr].use_joystick)
9600 return JOYSTICK_NOT_AVAILABLE;
9603 FadeOut(REDRAW_FIELD);
9605 // close all joystick devices (potentially opened as game controllers)
9606 for (i = 0; i < SDL_NumJoysticks(); i++)
9607 SDLCloseJoystick(i);
9609 // open joystick device as plain joystick to configure as game controller
9610 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
9612 // as the joystick was successfully opened before, this should not happen
9613 if (joystick == NULL)
9616 // create new game controller mapping (buttons and axes) for joystick device
9617 success = ConfigureJoystickMapButtonsAndAxes(joystick);
9619 // close joystick (and maybe re-open as configured game controller later)
9620 SDL_JoystickClose(joystick);
9622 // re-open all joystick devices (potentially as game controllers)
9623 for (i = 0; i < SDL_NumJoysticks(); i++)
9626 // clear all joystick input actions for all joystick devices
9627 SDLClearJoystickState();
9629 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
9632 void ConfigureJoystick(int player_nr)
9634 boolean state = ConfigureJoystickMain(player_nr);
9636 if (state != JOYSTICK_NOT_CONFIGURED)
9638 boolean success = (state == JOYSTICK_CONFIGURED);
9639 char message1[MAX_OUTPUT_LINESIZE + 1];
9640 char *message2 = (success ? "configured!" : "not available!");
9641 char *device_name = setup.input[player_nr].joy.device_name;
9642 int nr = getJoystickNrFromDeviceName(device_name) + 1;
9643 int font_nr = FONT_TITLE_1;
9644 int font_height = getFontHeight(font_nr);
9645 int ypos1 = SYSIZE / 2 - font_height * 2;
9646 int ypos2 = SYSIZE / 2 - font_height * 1;
9647 DelayCounter wait_frame_delay = { 2000 };
9649 ResetDelayCounter(&wait_frame_delay);
9653 sprintf(message1, "Joystick %d", nr);
9655 DrawTextSCentered(ypos1, font_nr, message1);
9656 DrawTextSCentered(ypos2, font_nr, message2);
9658 while (!DelayReached(&wait_frame_delay))
9664 DrawSetupScreen_Input();
9667 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
9669 if (y < video.screen_height / 3)
9671 // remap touch gadgets to access upper part of the screen
9672 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9673 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9675 else if (y > 2 * video.screen_height / 3)
9677 // remap touch gadgets to access lower part of the screen
9678 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9679 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9683 static boolean ConfigureVirtualButtonsMain(void)
9685 static char *customize_step_text[] =
9694 char grid_button[] =
9696 CHAR_GRID_BUTTON_LEFT,
9697 CHAR_GRID_BUTTON_RIGHT,
9698 CHAR_GRID_BUTTON_UP,
9699 CHAR_GRID_BUTTON_DOWN,
9700 CHAR_GRID_BUTTON_SNAP,
9701 CHAR_GRID_BUTTON_DROP
9710 int font_nr = FONT_INPUT_1_ACTIVE;
9711 int font_height = getFontHeight(font_nr);
9712 int ypos1 = SYSIZE / 2 - font_height * 2;
9713 int ypos2 = SYSIZE / 2 - font_height * 1;
9714 boolean success = FALSE;
9715 boolean finished = FALSE;
9717 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
9718 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9719 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9720 boolean set_grid_button = FALSE;
9721 int nr = GRID_ACTIVE_NR();
9724 for (x = 0; x < MAX_GRID_XSIZE; x++)
9725 for (y = 0; y < MAX_GRID_YSIZE; y++)
9726 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
9728 overlay.grid_button_highlight = grid_button[step_nr];
9733 FadeOut(REDRAW_FIELD);
9737 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9738 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9739 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9741 FadeIn(REDRAW_FIELD);
9743 SetOverlayShowGrid(TRUE);
9745 // map gadgets for setup touch buttons menu screen
9746 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9752 while (NextValidEvent(&event))
9754 int action = ACTION_NONE;
9756 // ---------- handle events and set the resulting action ----------
9762 UserEvent *user = (UserEvent *)&event;
9763 int id = user->value1;
9765 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9766 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9767 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9768 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9773 case EVENT_KEYPRESS:
9775 Key key = GetEventKey((KeyEvent *)&event);
9777 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9778 key == KSYM_BackSpace ||
9779 key == KSYM_Back ? ACTION_BACK :
9780 key == KSYM_Return ||
9782 key == KSYM_space ? ACTION_NEXT :
9787 case EVENT_KEYRELEASE:
9788 key_joystick_mapping = 0;
9791 case EVENT_BUTTONPRESS:
9792 case EVENT_BUTTONRELEASE:
9794 ButtonEvent *button = (ButtonEvent *)&event;
9796 motion_status = FALSE;
9798 if (button->type == EVENT_BUTTONPRESS)
9799 button_status = button->button;
9801 button_status = MB_RELEASED;
9803 if (HandleGadgets(button->x, button->y, button_status))
9805 // do not handle this button event anymore
9809 button->x += video.screen_xoffset;
9810 button->y += video.screen_yoffset;
9812 x = button->x * overlay.grid_xsize / video.screen_width;
9813 y = button->y * overlay.grid_ysize / video.screen_height;
9815 if (button->type == EVENT_BUTTONPRESS)
9818 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9819 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9821 set_grid_button = TRUE;
9824 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9828 case EVENT_MOTIONNOTIFY:
9830 MotionEvent *motion = (MotionEvent *)&event;
9832 motion_status = TRUE;
9834 if (HandleGadgets(motion->x, motion->y, button_status))
9836 // do not handle this button event anymore
9840 motion->x += video.screen_xoffset;
9841 motion->y += video.screen_yoffset;
9843 x = motion->x * overlay.grid_xsize / video.screen_width;
9844 y = motion->y * overlay.grid_ysize / video.screen_height;
9846 set_grid_button = TRUE;
9848 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9852 case SDL_WINDOWEVENT:
9853 HandleWindowEvent((WindowEvent *) &event);
9855 // check if device has been rotated
9856 if (nr != GRID_ACTIVE_NR())
9858 nr = GRID_ACTIVE_NR();
9860 for (x = 0; x < MAX_GRID_XSIZE; x++)
9861 for (y = 0; y < MAX_GRID_YSIZE; y++)
9862 grid_button_old[x][y] = grid_button_tmp[x][y] =
9863 overlay.grid_button[x][y];
9868 case SDL_APP_WILLENTERBACKGROUND:
9869 case SDL_APP_DIDENTERBACKGROUND:
9870 case SDL_APP_WILLENTERFOREGROUND:
9871 case SDL_APP_DIDENTERFOREGROUND:
9872 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9876 HandleOtherEvents(&event);
9880 // ---------- perform action set by handling events ----------
9882 if (action == ACTION_ESCAPE)
9884 // abort and restore the old key bindings
9886 for (x = 0; x < MAX_GRID_XSIZE; x++)
9887 for (y = 0; y < MAX_GRID_YSIZE; y++)
9888 overlay.grid_button[x][y] = grid_button_old[x][y];
9890 FadeSkipNextFadeIn();
9894 else if (action == ACTION_BACK)
9896 // keep the configured key bindings and go to previous page
9902 FadeSkipNextFadeIn();
9907 else if (action == ACTION_NEXT)
9909 // keep the configured key bindings and go to next page
9913 // all virtual buttons configured
9921 if (action != ACTION_NONE && !finished)
9923 for (x = 0; x < MAX_GRID_XSIZE; x++)
9924 for (y = 0; y < MAX_GRID_YSIZE; y++)
9925 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9927 overlay.grid_button_highlight = grid_button[step_nr];
9929 // configure next virtual button
9933 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9934 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9935 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9938 if (set_grid_button)
9940 overlay.grid_button[x][y] =
9941 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9942 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9943 grid_button_tmp[x][y]);
9945 set_grid_button = FALSE;
9952 for (x = 0; x < MAX_GRID_XSIZE; x++)
9953 for (y = 0; y < MAX_GRID_YSIZE; y++)
9954 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9956 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9958 SetOverlayShowGrid(FALSE);
9963 void ConfigureVirtualButtons(void)
9965 boolean success = ConfigureVirtualButtonsMain();
9967 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9968 SCREEN_MASK_TOUCH2);
9972 int font_nr = FONT_TITLE_1;
9973 int font_height = getFontHeight(font_nr);
9974 int ypos1 = SYSIZE / 2 - font_height * 2;
9975 int ypos2 = SYSIZE / 2 - font_height * 1;
9976 DelayCounter wait_frame_delay = { 2000 };
9978 ResetDelayCounter(&wait_frame_delay);
9982 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9983 DrawTextSCentered(ypos2, font_nr, "configured!");
9985 while (!DelayReached(&wait_frame_delay))
9992 void DrawSetupScreen(void)
9997 if (setup_mode == SETUP_MODE_INPUT)
9998 DrawSetupScreen_Input();
9999 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
10000 DrawChooseTree(&scores_type_current);
10001 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
10002 DrawChooseTree(&game_speed_current);
10003 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
10004 DrawChooseTree(&scroll_delay_current);
10005 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
10006 DrawChooseTree(&snapshot_mode_current);
10007 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE)
10008 DrawChooseTree(&game_engine_type_current);
10009 else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64)
10010 DrawChooseTree(&bd_palette_c64_current);
10011 else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV)
10012 DrawChooseTree(&bd_palette_c64dtv_current);
10013 else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI)
10014 DrawChooseTree(&bd_palette_atari_current);
10015 else if (setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
10016 DrawChooseTree(&bd_color_type_current);
10017 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
10018 DrawChooseTree(&window_size_current);
10019 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
10020 DrawChooseTree(&scaling_type_current);
10021 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
10022 DrawChooseTree(&rendering_mode_current);
10023 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
10024 DrawChooseTree(&vsync_mode_current);
10025 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
10026 DrawChooseTree(&artwork.gfx_current);
10027 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
10028 DrawChooseTree(&artwork.snd_current);
10029 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
10030 DrawChooseTree(&artwork.mus_current);
10031 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
10032 DrawChooseTree(&volume_simple_current);
10033 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
10034 DrawChooseTree(&volume_loops_current);
10035 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
10036 DrawChooseTree(&volume_music_current);
10037 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
10038 DrawChooseTree(&touch_control_current);
10039 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
10040 DrawChooseTree(&move_distance_current);
10041 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
10042 DrawChooseTree(&drop_distance_current);
10043 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
10044 DrawChooseTree(&transparency_current);
10045 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
10046 DrawChooseTree(&grid_size_current[0][0]);
10047 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
10048 DrawChooseTree(&grid_size_current[0][1]);
10049 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
10050 DrawChooseTree(&grid_size_current[1][0]);
10051 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
10052 DrawChooseTree(&grid_size_current[1][1]);
10054 DrawSetupScreen_Generic();
10056 PlayMenuSoundsAndMusic();
10059 void RedrawSetupScreenAfterFullscreenToggle(void)
10061 if (setup_mode == SETUP_MODE_GRAPHICS ||
10062 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
10064 // update list selection from "setup.window_scaling_percent"
10065 execSetupGraphics_setWindowSizes(TRUE);
10071 void RedrawSetupScreenAfterScreenRotation(int nr)
10075 if (setup_mode == SETUP_MODE_TOUCH)
10077 // update virtual button settings (depending on screen orientation)
10080 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
10082 // save already configured virtual buttons
10083 for (x = 0; x < MAX_GRID_XSIZE; x++)
10084 for (y = 0; y < MAX_GRID_YSIZE; y++)
10085 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
10089 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
10091 if (setup_mode == SETUP_MODE_INPUT)
10092 HandleSetupScreen_Input(mx, my, dx, dy, button);
10093 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
10094 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
10095 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
10096 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
10097 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
10098 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
10099 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
10100 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
10101 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE)
10102 HandleChooseTree(mx, my, dx, dy, button, &game_engine_type_current);
10103 else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64)
10104 HandleChooseTree(mx, my, dx, dy, button, &bd_palette_c64_current);
10105 else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV)
10106 HandleChooseTree(mx, my, dx, dy, button, &bd_palette_c64dtv_current);
10107 else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI)
10108 HandleChooseTree(mx, my, dx, dy, button, &bd_palette_atari_current);
10109 else if (setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
10110 HandleChooseTree(mx, my, dx, dy, button, &bd_color_type_current);
10111 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
10112 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
10113 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
10114 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
10115 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
10116 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
10117 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
10118 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
10119 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
10120 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
10121 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
10122 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
10123 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
10124 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
10125 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
10126 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
10127 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
10128 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
10129 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
10130 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
10131 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
10132 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
10133 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
10134 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
10135 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
10136 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
10137 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
10138 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
10139 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
10140 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
10141 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
10142 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
10143 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
10144 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
10145 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
10146 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
10148 HandleSetupScreen_Generic(mx, my, dx, dy, button);
10151 void HandleGameActions(void)
10153 if (CheckRestartGame())
10156 if (game_status != GAME_MODE_PLAYING)
10159 GameActions(); // main game loop
10161 if (tape.auto_play && !tape.playing)
10162 AutoPlayTapesContinue(); // continue automatically playing next tape
10166 // ---------- new screen button stuff --------------------------------------
10170 int gfx_unpressed, gfx_pressed, gfx_active;
10171 struct MenuPosInfo *pos;
10172 boolean *check_value;
10175 unsigned int event_mask;
10176 boolean is_touch_button;
10178 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
10181 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE, -1,
10182 &menu.main.button.prev_level, NULL,
10183 SCREEN_CTRL_ID_PREV_LEVEL,
10185 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
10186 FALSE, "previous level"
10189 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE, -1,
10190 &menu.main.button.next_level, NULL,
10191 SCREEN_CTRL_ID_NEXT_LEVEL,
10193 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
10194 FALSE, "next level"
10197 IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE, -1,
10198 &menu.scores.button.prev_level, NULL,
10199 SCREEN_CTRL_ID_PREV_LEVEL2,
10200 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
10201 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
10202 FALSE, "previous level"
10205 IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE, -1,
10206 &menu.scores.button.next_level, NULL,
10207 SCREEN_CTRL_ID_NEXT_LEVEL2,
10208 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
10209 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
10210 FALSE, "next level"
10213 IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE, -1,
10214 &menu.scores.button.prev_score, NULL,
10215 SCREEN_CTRL_ID_PREV_SCORE,
10216 SCREEN_MASK_SCORES_INFO,
10217 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
10218 FALSE, "previous score"
10221 IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE, -1,
10222 &menu.scores.button.next_score, NULL,
10223 SCREEN_CTRL_ID_NEXT_SCORE,
10224 SCREEN_MASK_SCORES_INFO,
10225 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
10226 FALSE, "next score"
10229 IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE, -1,
10230 &menu.scores.button.play_tape, NULL,
10231 SCREEN_CTRL_ID_PLAY_TAPE,
10232 SCREEN_MASK_SCORES_INFO,
10237 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE, -1,
10238 &menu.main.button.first_level, NULL,
10239 SCREEN_CTRL_ID_FIRST_LEVEL,
10242 FALSE, "first level"
10245 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE, -1,
10246 &menu.main.button.last_level, NULL,
10247 SCREEN_CTRL_ID_LAST_LEVEL,
10250 FALSE, "last level"
10253 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE, -1,
10254 &menu.main.button.level_number, NULL,
10255 SCREEN_CTRL_ID_LEVEL_NUMBER,
10258 FALSE, "level number"
10261 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE, -1,
10262 &menu.setup.button.prev_player, NULL,
10263 SCREEN_CTRL_ID_PREV_PLAYER,
10265 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
10266 FALSE, "previous player"
10269 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE, -1,
10270 &menu.setup.button.next_player, NULL,
10271 SCREEN_CTRL_ID_NEXT_PLAYER,
10273 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
10274 FALSE, "next player"
10277 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE, -1,
10278 &menu.main.button.insert_solution, NULL,
10279 SCREEN_CTRL_ID_INSERT_SOLUTION,
10280 SCREEN_MASK_MAIN_HAS_SOLUTION,
10282 FALSE, "insert solution tape"
10285 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE, -1,
10286 &menu.main.button.play_solution, NULL,
10287 SCREEN_CTRL_ID_PLAY_SOLUTION,
10288 SCREEN_MASK_MAIN_HAS_SOLUTION,
10290 FALSE, "play solution tape"
10293 IMG_MENU_BUTTON_LEVELSET_INFO, IMG_MENU_BUTTON_LEVELSET_INFO_PRESSED,
10294 IMG_MENU_BUTTON_LEVELSET_INFO_ACTIVE,
10295 &menu.main.button.levelset_info, NULL,
10296 SCREEN_CTRL_ID_LEVELSET_INFO,
10297 SCREEN_MASK_MAIN_HAS_SET_INFO,
10299 FALSE, "show level set info"
10302 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE, -1,
10303 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
10304 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
10306 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
10307 FALSE, "switch ECS/AGA chipset"
10310 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK, -1,
10311 &menu.setup.button.touch_back, NULL,
10312 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
10315 TRUE, "previous page"
10318 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT, -1,
10319 &menu.setup.button.touch_next, NULL,
10320 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
10326 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2, -1,
10327 &menu.setup.button.touch_back2, NULL,
10328 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
10329 SCREEN_MASK_TOUCH2,
10331 TRUE, "previous page"
10334 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2, -1,
10335 &menu.setup.button.touch_next2, NULL,
10336 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
10337 SCREEN_MASK_TOUCH2,
10345 int gfx_unpressed, gfx_pressed;
10349 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
10352 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
10353 -1, -1, // these values are not constant, but can change at runtime
10354 SCREEN_CTRL_ID_SCROLL_UP,
10358 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
10359 -1, -1, // these values are not constant, but can change at runtime
10360 SCREEN_CTRL_ID_SCROLL_DOWN,
10367 int gfx_unpressed, gfx_pressed;
10373 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
10376 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
10377 -1, -1, // these values are not constant, but can change at runtime
10378 -1, -1, // these values are not constant, but can change at runtime
10379 GD_TYPE_SCROLLBAR_VERTICAL,
10380 SCREEN_CTRL_ID_SCROLL_VERTICAL,
10381 "scroll level series vertically"
10393 } textinput_info[NUM_SCREEN_TEXTINPUT] =
10396 IMG_SETUP_INPUT_TEXT,
10397 SCREEN_CTRL_ID_NETWORK_SERVER,
10398 -1, -1, // these values are not constant, but can change at runtime
10399 MAX_SETUP_TEXT_INPUT_LEN,
10400 network_server_hostname,
10401 "Network Server Hostname / IP"
10405 static void CreateScreenMenubuttons(void)
10407 struct GadgetInfo *gi;
10408 unsigned int event_mask;
10411 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10413 struct MenuPosInfo *pos = menubutton_info[i].pos;
10414 int screen_mask = menubutton_info[i].screen_mask;
10415 boolean is_touch_button = menubutton_info[i].is_touch_button;
10416 boolean is_check_button = menubutton_info[i].check_value != NULL;
10417 boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
10418 boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed ==
10419 menubutton_info[i].gfx_unpressed);
10420 boolean has_gfx_active = (menubutton_info[i].gfx_active != -1);
10421 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10422 Bitmap *gd_bitmap_unpressed_alt, *gd_bitmap_pressed_alt;
10423 int gfx_unpressed, gfx_pressed;
10424 int gfx_unpressed_alt, gfx_pressed_alt;
10425 int x, y, width, height;
10426 int gd_x1, gd_x2, gd_y1, gd_y2;
10427 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
10428 int id = menubutton_info[i].gadget_id;
10429 int type = GD_TYPE_NORMAL_BUTTON;
10430 boolean checked = FALSE;
10432 // do not use touch buttons if overlay touch buttons are disabled
10433 if (is_touch_button && !setup.touch.overlay_buttons)
10436 event_mask = menubutton_info[i].event_mask;
10438 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
10439 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
10441 width = graphic_info[menubutton_info[i].gfx_pressed].width;
10442 height = graphic_info[menubutton_info[i].gfx_pressed].height;
10444 gfx_unpressed = menubutton_info[i].gfx_unpressed;
10445 gfx_pressed = menubutton_info[i].gfx_pressed;
10446 gfx_unpressed_alt = gfx_unpressed;
10447 gfx_pressed_alt = gfx_pressed;
10449 if (has_gfx_active)
10451 gfx_unpressed_alt = menubutton_info[i].gfx_active;
10453 type = GD_TYPE_CHECK_BUTTON_2;
10455 if (menubutton_info[i].check_value != NULL)
10456 checked = *menubutton_info[i].check_value;
10459 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10460 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10461 gd_bitmap_unpressed_alt = graphic_info[gfx_unpressed_alt].bitmap;
10462 gd_bitmap_pressed_alt = graphic_info[gfx_pressed_alt].bitmap;
10464 gd_x1 = graphic_info[gfx_unpressed].src_x;
10465 gd_y1 = graphic_info[gfx_unpressed].src_y;
10466 gd_x2 = graphic_info[gfx_pressed].src_x;
10467 gd_y2 = graphic_info[gfx_pressed].src_y;
10469 gd_x1a = graphic_info[gfx_unpressed_alt].src_x;
10470 gd_y1a = graphic_info[gfx_unpressed_alt].src_y;
10471 gd_x2a = graphic_info[gfx_pressed_alt].src_x;
10472 gd_y2a = graphic_info[gfx_pressed_alt].src_y;
10474 if (has_gfx_pressed)
10476 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
10477 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
10480 if (is_check_button)
10482 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
10483 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
10484 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
10485 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
10487 type = GD_TYPE_CHECK_BUTTON;
10489 if (menubutton_info[i].check_value != NULL)
10490 checked = *menubutton_info[i].check_value;
10493 if (is_score_button)
10495 // if x/y set to -1, dynamically place buttons next to title text
10496 int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
10498 // special compatibility handling for "Snake Bite" graphics set
10499 if (strPrefix(leveldir_current->identifier, "snake_bite"))
10500 title_width = strlen(INFOTEXT_SCORE_ENTRY) * 32;
10502 // use "SX" here to center buttons (ignore horizontal draw offset)
10504 x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
10505 SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
10506 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
10507 SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
10509 // use "mSY" here to place buttons (respect vertical draw offset)
10511 y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
10512 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
10515 if (id == SCREEN_CTRL_ID_LEVELSET_INFO)
10517 if (pos->x == -1 && pos->y == -1)
10519 // use "SX" here to place button (ignore draw offsets)
10520 x = SX + SXSIZE - 2 * TILESIZE;
10521 y = SY + SYSIZE - 2 * TILESIZE;
10523 // special compatibility handling for "BD2K3" graphics set
10524 if (strPrefix(leveldir_current->identifier, "BD2K3"))
10525 x = SX + TILESIZE + MINI_TILESIZE;
10527 // special compatibility handling for "jue0" graphics set
10528 if (strPrefix(artwork.gfx_current_identifier, "jue0"))
10530 x = SX + SXSIZE - 4 * TILESIZE;
10531 y = SY + SYSIZE - 3 * TILESIZE;
10536 gi = CreateGadget(GDI_CUSTOM_ID, id,
10537 GDI_CUSTOM_TYPE_ID, i,
10538 GDI_IMAGE_ID, gfx_unpressed,
10539 GDI_INFO_TEXT, menubutton_info[i].infotext,
10543 GDI_HEIGHT, height,
10545 GDI_STATE, GD_BUTTON_UNPRESSED,
10546 GDI_CHECKED, checked,
10547 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10548 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10549 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed_alt, gd_x1a, gd_y1a,
10550 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed_alt, gd_x2a, gd_y2a,
10551 GDI_DIRECT_DRAW, FALSE,
10552 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
10553 GDI_EVENT_MASK, event_mask,
10554 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10558 Fail("cannot create gadget");
10560 screen_gadget[id] = gi;
10564 static void CreateScreenScrollbuttons(void)
10566 struct GadgetInfo *gi;
10567 unsigned int event_mask;
10570 // these values are not constant, but can change at runtime
10571 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
10572 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
10573 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
10574 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
10576 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10578 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10579 int gfx_unpressed, gfx_pressed;
10580 int x, y, width, height;
10581 int gd_x1, gd_x2, gd_y1, gd_y2;
10582 int id = scrollbutton_info[i].gadget_id;
10584 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
10586 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
10587 y = mSY + scrollbutton_info[i].y;
10588 width = SC_SCROLLBUTTON_XSIZE;
10589 height = SC_SCROLLBUTTON_YSIZE;
10591 // correct scrollbar position if placed outside menu (playfield) area
10592 if (x > SX + SC_SCROLL_UP_XPOS)
10593 x = SX + SC_SCROLL_UP_XPOS;
10595 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
10596 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
10597 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
10599 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
10600 gfx_pressed = scrollbutton_info[i].gfx_pressed;
10601 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10602 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10603 gd_x1 = graphic_info[gfx_unpressed].src_x;
10604 gd_y1 = graphic_info[gfx_unpressed].src_y;
10605 gd_x2 = graphic_info[gfx_pressed].src_x;
10606 gd_y2 = graphic_info[gfx_pressed].src_y;
10608 gi = CreateGadget(GDI_CUSTOM_ID, id,
10609 GDI_CUSTOM_TYPE_ID, i,
10610 GDI_IMAGE_ID, gfx_unpressed,
10611 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
10615 GDI_HEIGHT, height,
10616 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
10617 GDI_STATE, GD_BUTTON_UNPRESSED,
10618 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10619 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10620 GDI_DIRECT_DRAW, FALSE,
10621 GDI_EVENT_MASK, event_mask,
10622 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10626 Fail("cannot create gadget");
10628 screen_gadget[id] = gi;
10632 static void CreateScreenScrollbars(void)
10636 // these values are not constant, but can change at runtime
10637 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
10638 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
10639 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
10640 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
10642 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10644 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10645 int gfx_unpressed, gfx_pressed;
10646 int x, y, width, height;
10647 int gd_x1, gd_x2, gd_y1, gd_y2;
10648 struct GadgetInfo *gi;
10649 int items_max, items_visible, item_position;
10650 unsigned int event_mask;
10651 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
10652 int id = scrollbar_info[i].gadget_id;
10654 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
10656 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
10657 y = mSY + scrollbar_info[i].y;
10658 width = scrollbar_info[i].width;
10659 height = scrollbar_info[i].height;
10661 // correct scrollbar position if placed outside menu (playfield) area
10662 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
10663 x = SX + SC_SCROLL_VERTICAL_XPOS;
10665 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
10666 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
10668 items_max = num_page_entries;
10669 items_visible = num_page_entries;
10672 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
10673 gfx_pressed = scrollbar_info[i].gfx_pressed;
10674 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10675 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10676 gd_x1 = graphic_info[gfx_unpressed].src_x;
10677 gd_y1 = graphic_info[gfx_unpressed].src_y;
10678 gd_x2 = graphic_info[gfx_pressed].src_x;
10679 gd_y2 = graphic_info[gfx_pressed].src_y;
10681 gi = CreateGadget(GDI_CUSTOM_ID, id,
10682 GDI_CUSTOM_TYPE_ID, i,
10683 GDI_IMAGE_ID, gfx_unpressed,
10684 GDI_INFO_TEXT, scrollbar_info[i].infotext,
10688 GDI_HEIGHT, height,
10689 GDI_TYPE, scrollbar_info[i].type,
10690 GDI_SCROLLBAR_ITEMS_MAX, items_max,
10691 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10692 GDI_SCROLLBAR_ITEM_POSITION, item_position,
10693 GDI_WHEEL_AREA_X, SX,
10694 GDI_WHEEL_AREA_Y, SY,
10695 GDI_WHEEL_AREA_WIDTH, SXSIZE,
10696 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
10697 GDI_STATE, GD_BUTTON_UNPRESSED,
10698 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10699 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10700 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
10701 GDI_DIRECT_DRAW, FALSE,
10702 GDI_EVENT_MASK, event_mask,
10703 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10707 Fail("cannot create gadget");
10709 screen_gadget[id] = gi;
10713 static void CreateScreenTextInputGadgets(void)
10717 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
10719 int graphic = textinput_info[i].graphic;
10720 struct GraphicInfo *gd = &graphic_info[graphic];
10721 int gd_x1 = gd->src_x;
10722 int gd_y1 = gd->src_y;
10723 int gd_x2 = gd->src_x + gd->active_xoffset;
10724 int gd_y2 = gd->src_y + gd->active_yoffset;
10725 struct GadgetInfo *gi;
10726 unsigned int event_mask;
10727 int id = textinput_info[i].gadget_id;
10728 int x = textinput_info[i].x;
10729 int y = textinput_info[i].y;
10731 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
10733 gi = CreateGadget(GDI_CUSTOM_ID, id,
10734 GDI_CUSTOM_TYPE_ID, i,
10735 GDI_INFO_TEXT, textinput_info[i].infotext,
10738 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
10739 GDI_TEXT_VALUE, textinput_info[i].value,
10740 GDI_TEXT_SIZE, textinput_info[i].size,
10741 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
10742 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
10743 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
10744 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
10745 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
10746 GDI_DESIGN_WIDTH, gd->width,
10747 GDI_EVENT_MASK, event_mask,
10748 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10749 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
10753 Fail("cannot create gadget");
10755 screen_gadget[id] = gi;
10759 void CreateScreenGadgets(void)
10761 CreateScreenMenubuttons();
10763 CreateScreenScrollbuttons();
10764 CreateScreenScrollbars();
10766 CreateScreenTextInputGadgets();
10769 void FreeScreenGadgets(void)
10773 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
10774 FreeGadget(screen_gadget[i]);
10777 static void RedrawScreenMenuGadgets(int screen_mask)
10781 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10782 if (screen_mask & menubutton_info[i].screen_mask)
10783 RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
10786 static void MapScreenMenuGadgets(int screen_mask)
10790 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10791 if (screen_mask & menubutton_info[i].screen_mask)
10792 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10795 static void UnmapScreenMenuGadgets(int screen_mask)
10799 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10801 if (screen_mask & menubutton_info[i].screen_mask)
10803 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10805 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
10806 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
10807 screen_gadget[menubutton_info[i].gadget_id]->y,
10808 screen_gadget[menubutton_info[i].gadget_id]->width,
10809 screen_gadget[menubutton_info[i].gadget_id]->height);
10814 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
10817 MapScreenMenuGadgets(screen_mask);
10819 UnmapScreenMenuGadgets(screen_mask);
10822 static void MapScreenGadgets(int num_entries)
10826 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10829 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10830 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10832 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10833 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10836 static void UnmapScreenGadgets(void)
10840 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10841 UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10843 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10844 UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10847 static void MapScreenTreeGadgets(TreeInfo *ti)
10849 MapScreenGadgets(numTreeInfoInGroup(ti));
10852 static void UnmapScreenTreeGadgets(void)
10854 UnmapScreenGadgets();
10857 static void AdjustScoreInfoButtons_SelectScore(int x, int y1, int y2)
10859 struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
10860 struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
10861 struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
10862 struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
10864 if (pos_1->x == -1 && pos_1->y == -1)
10865 ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
10867 if (pos_2->x == -1 && pos_2->y == -1)
10868 ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
10871 static void AdjustScoreInfoButtons_PlayTape(int x, int y, boolean visible)
10873 struct GadgetInfo *gi = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE];
10874 struct MenuPosInfo *pos = menubutton_info[SCREEN_CTRL_ID_PLAY_TAPE].pos;
10876 // set gadget position dynamically, pre-defined or off-screen
10877 int xx = (visible ? (pos->x == -1 ? x : pos->x) : POS_OFFSCREEN);
10878 int yy = (visible ? (pos->y == -1 ? y : pos->y) : POS_OFFSCREEN);
10880 ModifyGadget(gi, GDI_X, xx, GDI_Y, yy, GDI_END);
10881 MapGadget(gi); // (needed if deactivated on last score page)
10884 static void HandleScreenGadgets(struct GadgetInfo *gi)
10886 int id = gi->custom_id;
10887 int button = gi->event.button;
10888 int step = (button == MB_LEFTBUTTON ? 1 :
10889 button == MB_MIDDLEBUTTON ? 5 :
10890 button == MB_RIGHTBUTTON ? 10 : 1);
10894 case SCREEN_CTRL_ID_PREV_LEVEL:
10895 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10898 case SCREEN_CTRL_ID_NEXT_LEVEL:
10899 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10902 case SCREEN_CTRL_ID_PREV_LEVEL2:
10903 HandleHallOfFame_SelectLevel(step, -1);
10906 case SCREEN_CTRL_ID_NEXT_LEVEL2:
10907 HandleHallOfFame_SelectLevel(step, +1);
10910 case SCREEN_CTRL_ID_PREV_SCORE:
10911 HandleScoreInfo_SelectScore(step, -1);
10914 case SCREEN_CTRL_ID_NEXT_SCORE:
10915 HandleScoreInfo_SelectScore(step, +1);
10918 case SCREEN_CTRL_ID_PLAY_TAPE:
10919 HandleScoreInfo_PlayTape();
10922 case SCREEN_CTRL_ID_FIRST_LEVEL:
10923 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10926 case SCREEN_CTRL_ID_LAST_LEVEL:
10927 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10930 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10931 CloseDoor(DOOR_CLOSE_2);
10932 SetGameStatus(GAME_MODE_LEVELNR);
10933 DrawChooseLevelNr();
10936 case SCREEN_CTRL_ID_PREV_PLAYER:
10937 HandleSetupScreen_Input_Player(step, -1);
10940 case SCREEN_CTRL_ID_NEXT_PLAYER:
10941 HandleSetupScreen_Input_Player(step, +1);
10944 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10945 InsertSolutionTape();
10948 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10949 PlaySolutionTape();
10952 case SCREEN_CTRL_ID_LEVELSET_INFO:
10953 DrawInfoScreen_FromMainMenu(INFO_MODE_LEVELSET);
10956 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10957 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10961 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10962 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10963 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10964 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10965 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10968 case SCREEN_CTRL_ID_SCROLL_UP:
10969 if (game_status == GAME_MODE_NAMES)
10970 HandleChoosePlayerName(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10971 else if (game_status == GAME_MODE_LEVELS)
10972 HandleChooseLevelSet(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10973 else if (game_status == GAME_MODE_LEVELNR)
10974 HandleChooseLevelNr(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10975 else if (game_status == GAME_MODE_SETUP)
10976 HandleSetupScreen(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10977 else if (game_status == GAME_MODE_INFO)
10978 HandleInfoScreen(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10979 else if (game_status == GAME_MODE_SCORES)
10980 HandleHallOfFame(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10983 case SCREEN_CTRL_ID_SCROLL_DOWN:
10984 if (game_status == GAME_MODE_NAMES)
10985 HandleChoosePlayerName(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10986 else if (game_status == GAME_MODE_LEVELS)
10987 HandleChooseLevelSet(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10988 else if (game_status == GAME_MODE_LEVELNR)
10989 HandleChooseLevelNr(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10990 else if (game_status == GAME_MODE_SETUP)
10991 HandleSetupScreen(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10992 else if (game_status == GAME_MODE_INFO)
10993 HandleInfoScreen(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10994 else if (game_status == GAME_MODE_SCORES)
10995 HandleHallOfFame(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10998 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
10999 if (game_status == GAME_MODE_NAMES)
11000 HandleChoosePlayerName(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
11001 else if (game_status == GAME_MODE_LEVELS)
11002 HandleChooseLevelSet(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
11003 else if (game_status == GAME_MODE_LEVELNR)
11004 HandleChooseLevelNr(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
11005 else if (game_status == GAME_MODE_SETUP)
11006 HandleSetupScreen(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
11007 else if (game_status == GAME_MODE_INFO)
11008 HandleInfoScreen(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
11009 else if (game_status == GAME_MODE_SCORES)
11010 HandleHallOfFame(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
11013 case SCREEN_CTRL_ID_NETWORK_SERVER:
11015 if (!strEqual(gi->textinput.value, ""))
11017 setString(&setup.network_server_hostname, gi->textinput.value);
11019 network.server_host = setup.network_server_hostname;
11023 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
11025 network.server_host = NULL;
11028 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
11029 network.server_host = NULL;
11031 execSetupGame_setNetworkServerText();
11043 void HandleScreenGadgetKeys(Key key)
11045 if (key == setup.shortcut.tape_play || key == KSYM_Return)
11046 HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
11049 void DumpScreenIdentifiers(void)
11053 Print("Active screen elements on current screen:\n");
11055 for (i = 0; main_controls[i].nr != -1; i++)
11057 struct MainControlInfo *mci = &main_controls[i];
11059 if (mci->button_graphic != -1)
11061 char *token = getTokenFromImageID(mci->button_graphic);
11063 Print("- '%s'\n", token);
11070 boolean DoScreenAction(int image_id)
11074 if (game_status != GAME_MODE_MAIN)
11077 for (i = 0; main_controls[i].nr != -1; i++)
11079 struct MainControlInfo *mci = &main_controls[i];
11080 struct MenuPosInfo *pos = mci->pos_button;
11082 if (mci->button_graphic == image_id)
11084 int x = mSX + pos->x;
11085 int y = mSY + pos->y;
11087 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
11096 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
11098 // get tree info node of newly added level or artwork set
11099 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
11100 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
11102 if (tree_node_new == NULL) // should not happen
11105 // if request dialog is active, do nothing
11106 if (game.request_active)
11109 if (game_status == GAME_MODE_MAIN &&
11110 tree_type == TREE_TYPE_LEVEL_DIR)
11112 // when adding new level set in main menu, select it as current level set
11114 // change current level set to newly added level set from zip file
11115 leveldir_current = tree_node_new;
11117 // change current level number to first level of newly added level set
11118 level_nr = leveldir_current->first_level;
11120 // redraw screen to reflect changed level set
11123 // save this level set and level number as last selected level set
11124 SaveLevelSetup_LastSeries();
11125 SaveLevelSetup_SeriesInfo();
11127 else if (game_status == GAME_MODE_LEVELS &&
11128 tree_type == TREE_TYPE_LEVEL_DIR)
11130 // when adding new level set in level set menu, set cursor and update screen
11132 leveldir_current = tree_node_new;
11134 DrawChooseTree(&leveldir_current);
11136 else if (game_status == GAME_MODE_SETUP)
11138 // when adding new artwork set in setup menu, set cursor and update screen
11140 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
11141 tree_type == TREE_TYPE_GRAPHICS_DIR)
11143 artwork.gfx_current = tree_node_new;
11145 DrawChooseTree(&artwork.gfx_current);
11147 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
11148 tree_type == TREE_TYPE_SOUNDS_DIR)
11150 artwork.snd_current = tree_node_new;
11152 DrawChooseTree(&artwork.snd_current);
11154 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
11155 tree_type == TREE_TYPE_MUSIC_DIR)
11157 artwork.mus_current = tree_node_new;
11159 DrawChooseTree(&artwork.mus_current);
11164 static int UploadTapes(void)
11166 SetGameStatus(GAME_MODE_LOADING);
11168 FadeSetEnterScreen();
11169 FadeOut(REDRAW_ALL);
11171 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
11173 FadeIn(REDRAW_ALL);
11175 DrawInitTextHead("Uploading tapes");
11177 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
11178 global.autoplay_leveldir = "ALL";
11179 global.autoplay_all = TRUE;
11181 int num_tapes_uploaded = AutoPlayTapes();
11183 global.autoplay_mode = AUTOPLAY_MODE_NONE;
11184 global.autoplay_leveldir = NULL;
11185 global.autoplay_all = FALSE;
11187 SetGameStatus(GAME_MODE_MAIN);
11191 return num_tapes_uploaded;
11194 static boolean OfferUploadTapes(void)
11196 if (!Request(setup.has_remaining_tapes ?
11197 "Upload missing tapes to the high score server now?" :
11198 "Upload all your tapes to the high score server now?", REQ_ASK))
11201 // when uploading tapes, make sure that high score server is enabled
11202 runtime.use_api_server = setup.use_api_server = TRUE;
11204 int num_tapes_uploaded = UploadTapes();
11207 if (num_tapes_uploaded < 0)
11209 num_tapes_uploaded = -num_tapes_uploaded - 1;
11211 if (num_tapes_uploaded == 0)
11212 sprintf(message, "Upload failed! No tapes uploaded!");
11213 else if (num_tapes_uploaded == 1)
11214 sprintf(message, "Upload failed! Only 1 tape uploaded!");
11216 sprintf(message, "Upload failed! Only %d tapes uploaded!",
11217 num_tapes_uploaded);
11219 Request(message, REQ_CONFIRM);
11221 // if uploading tapes failed, add tape upload entry to setup menu
11222 setup.provide_uploading_tapes = TRUE;
11223 setup.has_remaining_tapes = TRUE;
11225 SaveSetup_ServerSetup();
11230 if (num_tapes_uploaded == 0)
11231 sprintf(message, "No tapes uploaded!");
11232 else if (num_tapes_uploaded == 1)
11233 sprintf(message, "1 tape uploaded!");
11235 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
11237 Request(message, REQ_CONFIRM);
11239 if (num_tapes_uploaded > 0)
11240 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
11242 // after all tapes have been uploaded, remove entry from setup menu
11243 setup.provide_uploading_tapes = FALSE;
11244 setup.has_remaining_tapes = FALSE;
11246 SaveSetup_ServerSetup();
11251 static void CheckUploadTapes(void)
11253 if (!setup.ask_for_uploading_tapes)
11256 // after asking for uploading tapes, do not ask again
11257 setup.ask_for_uploading_tapes = FALSE;
11258 setup.ask_for_remaining_tapes = FALSE;
11260 if (directoryExists(getTapeDir(NULL)))
11262 boolean tapes_uploaded = OfferUploadTapes();
11264 if (!tapes_uploaded)
11266 Request(setup.has_remaining_tapes ?
11267 "You can upload missing tapes from the setup menu later!" :
11268 "You can upload your tapes from the setup menu later!",
11274 // if tapes directory does not exist yet, never offer uploading all tapes
11275 setup.provide_uploading_tapes = FALSE;
11278 SaveSetup_ServerSetup();
11281 static void UpgradePlayerUUID(void)
11283 ApiResetUUIDAsThread(getUUID());
11286 static void CheckUpgradePlayerUUID(void)
11288 if (setup.player_version > 1)
11291 UpgradePlayerUUID();
11294 void CheckApiServerTasks(void)
11296 // check if the player's UUID has to be upgraded
11297 CheckUpgradePlayerUUID();
11299 // check if there are any tapes to be uploaded
11300 CheckUploadTapes();