1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_INPUT 1
30 #define SETUP_MODE_SHORTCUT 2
31 #define SETUP_MODE_GRAPHICS 3
32 #define SETUP_MODE_SOUND 4
33 #define SETUP_MODE_CHOOSE_GRAPHICS 5
34 #define SETUP_MODE_CHOOSE_SOUNDS 6
35 #define SETUP_MODE_CHOOSE_MUSIC 7
37 #define MAX_SETUP_MODES 8
39 /* for input setup functions */
40 #define SETUPINPUT_SCREEN_POS_START 0
41 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
42 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
43 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
45 /* for various menu stuff */
46 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
47 #define MENU_SCREEN_START_YPOS 2
48 #define MENU_SCREEN_VALUE_XPOS 14
50 /* buttons and scrollbars identifiers */
51 #define SCREEN_CTRL_ID_SCROLL_UP 0
52 #define SCREEN_CTRL_ID_SCROLL_DOWN 1
53 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
55 #define NUM_SCREEN_SCROLLBUTTONS 2
56 #define NUM_SCREEN_SCROLLBARS 1
57 #define NUM_SCREEN_GADGETS 3
59 /* forward declarations of internal functions */
60 static void HandleScreenGadgets(struct GadgetInfo *);
61 static void execExitSetupChooseArtwork(void);
62 static void HandleSetupScreen_Generic(int, int, int, int, int);
63 static void HandleSetupScreen_Input(int, int, int, int, int);
64 static void CustomizeKeyboard(int);
65 static void CalibrateJoystick(int);
66 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
68 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
69 static int setup_mode = SETUP_MODE_MAIN;
71 static void drawCursorExt(int pos, int color, int graphic)
73 static int cursor_array[SCR_FIELDY];
76 cursor_array[pos] = graphic;
78 graphic = cursor_array[pos];
81 graphic = (graphic == GFX_ARROW_BLUE_LEFT ? GFX_ARROW_RED_LEFT :
82 graphic == GFX_ARROW_BLUE_RIGHT ? GFX_ARROW_RED_RIGHT :
85 DrawGraphic(0, MENU_SCREEN_START_YPOS + pos, graphic);
88 static void initCursor(int pos, int graphic)
90 drawCursorExt(pos, FC_BLUE, graphic);
93 static void drawCursor(int pos, int color)
95 drawCursorExt(pos, color, 0);
100 int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
102 DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
103 DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING);
106 static void ToggleFullscreenIfNeeded()
108 if (setup.fullscreen != video.fullscreen_enabled)
110 /* save old door content */
111 BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
112 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
114 /* toggle fullscreen */
115 ChangeVideoModeIfNeeded(setup.fullscreen);
116 setup.fullscreen = video.fullscreen_enabled;
118 /* redraw background to newly created backbuffer */
119 BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
121 /* restore old door content */
122 BlitBitmap(pix[PIX_DB_DOOR], backbuffer,
123 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
125 redraw_mask = REDRAW_ALL;
131 static LevelDirTree *leveldir_last_valid = NULL;
133 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
137 KeyboardAutoRepeatOn();
139 SetDrawDeactivationMask(REDRAW_NONE);
140 audio.sound_deactivated = FALSE;
142 /* needed if last screen was the playing screen, invoked from level editor */
143 if (level_editor_test_game)
145 game_status = LEVELED;
150 /* needed if last screen was the editor screen */
151 UndrawSpecialEditorDoor();
153 /* needed if last screen was the setup screen and fullscreen state changed */
154 ToggleFullscreenIfNeeded();
156 /* needed if last screen (setup/level) changed graphics, sounds or music */
157 ReloadCustomArtwork();
160 SetDrawtoField(DRAW_BACKBUFFER);
163 /* map gadgets for main menu screen */
166 /* leveldir_current may be invalid (level group, parent link) */
167 if (!validLevelSeries(leveldir_current))
168 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
170 /* store valid level series information */
171 leveldir_last_valid = leveldir_current;
173 /* level_nr may have been set to value over handicap with level editor */
174 if (setup.handicap && level_nr > leveldir_current->handicap_level)
175 level_nr = leveldir_current->handicap_level;
182 DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
183 DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
184 DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
185 DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
186 (leveldir_current->readonly ? FC_RED : FC_YELLOW));
187 DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
188 DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
189 DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
190 DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
191 DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
192 DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
194 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
196 DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
197 leveldir_current->first_level,
198 leveldir_current->last_level);
200 if (leveldir_current->readonly)
202 DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
203 DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
207 initCursor(i, (i == 1 || i == 6 ? GFX_ARROW_BLUE_RIGHT : GFX_KUGEL_BLAU));
209 DrawGraphic(10, 3, GFX_ARROW_BLUE_LEFT);
210 DrawGraphic(14, 3, GFX_ARROW_BLUE_RIGHT);
212 DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
215 if (leveldir_current->name)
217 int len = strlen(leveldir_current->name);
218 int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
219 int lypos = SY + 352;
221 DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2);
226 HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
229 if (TAPE_IS_EMPTY(tape))
231 DrawCompleteVideoDisplay();
233 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
240 static void gotoTopLevelDir()
242 /* move upwards to top level directory */
243 while (leveldir_current->node_parent)
245 /* write a "path" into level tree for easy navigation to last level */
246 if (leveldir_current->node_parent->node_group->cl_first == -1)
248 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
249 int leveldir_pos = posTreeInfo(leveldir_current);
250 int num_page_entries;
251 int cl_first, cl_cursor;
253 if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
254 num_page_entries = num_leveldirs;
256 num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
258 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
259 cl_cursor = leveldir_pos - cl_first;
261 leveldir_current->node_parent->node_group->cl_first = cl_first;
262 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
265 leveldir_current = leveldir_current->node_parent;
269 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
271 static int choice = 0;
275 if (button == MB_MENU_INITIALIZE)
277 drawCursor(choice, FC_RED);
281 if (mx || my) /* mouse input */
284 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
286 else if (dx || dy) /* keyboard input */
288 if (dx && choice == 1)
289 x = (dx < 0 ? 10 : 14);
294 if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
295 (x == 14 && level_nr < leveldir_current->last_level)) &&
298 static unsigned long level_delay = 0;
299 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
300 int new_level_nr, old_level_nr = level_nr;
301 int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW);
303 new_level_nr = level_nr + (x == 10 ? -step : +step);
304 if (new_level_nr < leveldir_current->first_level)
305 new_level_nr = leveldir_current->first_level;
306 if (new_level_nr > leveldir_current->last_level)
307 new_level_nr = leveldir_current->last_level;
309 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
310 new_level_nr = leveldir_current->handicap_level;
312 if (old_level_nr == new_level_nr ||
313 !DelayReached(&level_delay, GADGET_FRAME_DELAY))
316 level_nr = new_level_nr;
318 DrawTextExt(drawto, SX + 11 * 32, SY + 3 * 32,
319 int2str(level_nr, 3), FS_BIG, font_color);
320 DrawTextExt(window, SX + 11 * 32, SY + 3 * 32,
321 int2str(level_nr, 3), FS_BIG, font_color);
324 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
328 DrawCompleteVideoDisplay();
330 /* needed because DrawMicroLevel() takes some time */
333 DelayReached(&level_delay, 0); /* reset delay counter */
335 else if (x == 0 && y >= 0 && y <= 7)
341 drawCursor(y, FC_RED);
342 drawCursor(choice, FC_BLUE);
350 game_status = TYPENAME;
351 HandleTypeName(strlen(setup.player_name), 0);
357 game_status = CHOOSELEVEL;
358 SaveLevelSetup_LastSeries();
359 SaveLevelSetup_SeriesInfo();
368 game_status = HALLOFFAME;
373 if (leveldir_current->readonly &&
374 strcmp(setup.player_name, "Artsoft") != 0)
375 Request("This level is read only !", REQ_CONFIRM);
376 game_status = LEVELED;
381 game_status = HELPSCREEN;
386 if (setup.autorecord)
387 TapeStartRecording();
389 #if defined(PLATFORM_UNIX)
391 SendToServer_StartPlaying();
395 game_status = PLAYING;
403 setup_mode = SETUP_MODE_MAIN;
408 SaveLevelSetup_LastSeries();
409 SaveLevelSetup_SeriesInfo();
410 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
411 game_status = EXITGAME;
420 if (game_status == MAINMENU)
422 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
428 #define MAX_HELPSCREEN_ELS 10
432 static long helpscreen_state;
433 static int helpscreen_step[MAX_HELPSCREEN_ELS];
434 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
435 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
436 static int helpscreen_action[] =
438 GFX_SPIELER1_DOWN,4,2,
440 GFX_SPIELER1_LEFT,4,2,
441 GFX_SPIELER1_RIGHT,4,2,
442 GFX_SPIELER1_PUSH_LEFT,4,2,
443 GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT,
444 GFX_ERDREICH,1,100, HA_NEXT,
445 GFX_LEERRAUM,1,100, HA_NEXT,
446 GFX_MORAST_LEER,1,100, HA_NEXT,
447 GFX_BETON,1,100, HA_NEXT,
448 GFX_MAUERWERK,1,100, HA_NEXT,
449 GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
450 GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
451 GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
452 GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
453 GFX_UNSICHTBAR,1,100, HA_NEXT,
454 GFX_FELSBODEN,1,100, HA_NEXT,
455 GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
456 GFX_EDELSTEIN,2,5, HA_NEXT,
457 GFX_DIAMANT,2,5, HA_NEXT,
458 GFX_EDELSTEIN_BD,2,5, HA_NEXT,
459 GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
460 GFX_EDELSTEIN_LILA,2,5, HA_NEXT,
461 GFX_FELSBROCKEN,4,5, HA_NEXT,
462 GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
463 GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT,
464 GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT,
465 GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT,
466 GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
467 GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
468 GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
469 GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
470 GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
471 GFX_EDELSTEIN_LILA,1,10, HA_NEXT,
472 GFX_GEBLUBBER,4,4, HA_NEXT,
473 GFX_SCHLUESSEL1,4,25, HA_NEXT,
474 GFX_PFORTE1,4,25, HA_NEXT,
475 GFX_PFORTE1X,4,25, HA_NEXT,
476 GFX_DYNAMIT_AUS,1,100, HA_NEXT,
477 GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
478 GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
479 GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
480 GFX_LEERRAUM,1,10, HA_NEXT,
481 GFX_DYNABOMB_NR,1,100, HA_NEXT,
482 GFX_DYNABOMB_SZ,1,100, HA_NEXT,
483 GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
484 GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
485 GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
486 GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT,
487 GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
488 GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
489 GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
490 GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT,
491 GFX_BUTTERFLY,2,2, HA_NEXT,
492 GFX_FIREFLY,2,2, HA_NEXT,
493 GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
494 GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
495 GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
496 GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT,
497 GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
498 GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT,
499 GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
500 GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT,
501 GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
502 GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT,
506 GFX_MOLE_RIGHT,4,2, HA_NEXT,
507 GFX_PINGUIN_DOWN,4,2,
509 GFX_PINGUIN_LEFT,4,2,
510 GFX_PINGUIN_RIGHT,4,2, HA_NEXT,
511 GFX_SCHWEIN_DOWN,4,2,
513 GFX_SCHWEIN_LEFT,4,2,
514 GFX_SCHWEIN_RIGHT,4,2, HA_NEXT,
518 GFX_DRACHE_RIGHT,4,2, HA_NEXT,
519 GFX_SONDE_START,8,1, HA_NEXT,
520 GFX_ABLENK,4,1, HA_NEXT,
521 GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT,
522 GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT,
523 GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT,
524 GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT,
525 GFX_AMOEBE_LEBT,4,40, HA_NEXT,
526 GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT,
527 GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
528 GFX_DIAMANT,1,10, HA_NEXT,
529 GFX_LIFE,1,100, HA_NEXT,
530 GFX_LIFE_ASYNC,1,100, HA_NEXT,
531 GFX_MAGIC_WALL_OFF,4,2, HA_NEXT,
532 GFX_MAGIC_WALL_BD_OFF,4,2, HA_NEXT,
533 GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
534 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
535 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
536 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
537 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
538 GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT,
539 GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT,
540 GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT,
541 GFX_SPEED_PILL,1,100, HA_NEXT,
544 static char *helpscreen_eltext[][2] =
546 {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
547 {"Normal sand:", "You can dig through it"},
548 {"Empty field:", "You can walk through it"},
549 {"Quicksand: You cannot pass it,", "but rocks can fall though it"},
550 {"Massive Wall:", "Nothing can go through it"},
551 {"Normal Wall: You can't go through", "it, but you can bomb it away"},
552 {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
553 {"Invisible Wall: Behaves like normal","wall, but is invisible"},
554 {"Old Wall: Like normal wall, but", "some things can fall down from it"},
555 {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
556 {"Emerald: You must collect enough of","them to finish a level"},
557 {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
558 {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
559 {"Colorful Gems:", "Seem to behave like Emeralds"},
560 {"Rock: Smashes several things;", "Can be moved by the player"},
561 {"Bomb: You can move it, but be", "careful when dropping it"},
562 {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
563 {"Wall with an emerald inside:", "Bomb the wall away to get it"},
564 {"Wall with a diamond inside:", "Bomb the wall away to get it"},
565 {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
566 {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
567 {"Acid: Things that fall in are gone", "forever (including our hero)"},
568 {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
569 {"Door: Can be opened by the key", "with the same color"},
570 {"Door: You have to find out the", "right color of the key for it"},
571 {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
572 {"Dynamite: This one explodes after", "a few seconds"},
573 {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
574 {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
575 {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
576 {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
577 {"Bug: Moves at the right side", "of walls; don't touch it!"},
578 {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
579 {"Firefly: Moves at the left side", "of walls; don't touch it!"},
580 {"Pacman: Eats the amoeba and you,", "if you're not careful"},
581 {"Cruncher: Eats diamonds and you,", "if you're not careful"},
582 {"Cruncher (BD style):", "Eats almost everything"},
583 {"Robot: Tries to kill the player", ""},
584 {"The mole: Eats the amoeba and turns","empty space into normal sand"},
585 {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
586 {"The Pig: Harmless, but eats all", "gems it can get"},
587 {"The Dragon: Breathes fire,", "especially to some monsters"},
588 {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
589 {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
590 {"Light Bulb: All of them must be", "switched on to finish a level"},
591 {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
592 {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
593 {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
594 {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
595 {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
596 {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
597 {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
598 {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
599 {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
600 {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
601 {"Exit door: Opens if you have enough","emeralds to finish the level"},
602 {"Open exit door: Enter here to leave","the level and exit the actual game"},
603 {"Sokoban element: Object which must", "be pushed to an empty field"},
604 {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
605 {"Sokoban element: Field with object", "which can be pushed away"},
606 {"Speed pill: Lets the player run", "twice as fast as normally"},
608 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
610 static char *helpscreen_music[][3] =
612 { "Alchemy", "Ian Boddy", "Drive" },
613 { "The Chase", "Propaganda", "A Secret Wish" },
614 { "Network 23", "Tangerine Dream", "Exit" },
615 { "Czardasz", "Robert Pieculewicz", "Czardasz" },
616 { "21st Century Common Man", "Tangerine Dream", "Tyger" },
617 { "Voyager", "The Alan Parsons Project","Pyramid" },
618 { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
620 static int num_helpscreen_music = 7;
621 static int helpscreen_musicpos;
623 void DrawHelpScreenElAction(int start)
627 int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
629 while(helpscreen_action[j] != HA_END)
631 if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
633 else if (i<start || helpscreen_delay[i-start])
635 if (i>=start && helpscreen_delay[i-start])
636 helpscreen_delay[i-start]--;
638 while(helpscreen_action[j] != HA_NEXT)
645 j += 3*helpscreen_step[i-start];
646 graphic = helpscreen_action[j++];
648 if (helpscreen_frame[i-start])
650 frame = helpscreen_action[j++] - helpscreen_frame[i-start];
651 helpscreen_frame[i-start]--;
656 helpscreen_frame[i-start] = helpscreen_action[j++]-1;
659 helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
661 if (helpscreen_action[j] == HA_NEXT)
663 if (!helpscreen_frame[i-start])
664 helpscreen_step[i-start] = 0;
668 if (!helpscreen_frame[i-start])
669 helpscreen_step[i-start]++;
670 while(helpscreen_action[j] != HA_NEXT)
675 DrawGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
686 void DrawHelpScreenElText(int start)
689 int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
690 int ybottom = SYSIZE - 20;
695 DrawTextFCentered(100, FC_GREEN, "The game elements:");
697 for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
700 ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
701 helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
702 DrawText(xstart, ystart + (i - start) * ystep + 16,
703 helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
706 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
709 void DrawHelpScreenMusicText(int num)
711 int ystart = 150, ystep = 30;
712 int ybottom = SYSIZE - 20;
718 DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
720 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
722 DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
723 helpscreen_music[num][0]);
724 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
726 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
727 "%s", helpscreen_music[num][1]);
728 DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
730 DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
731 helpscreen_music[num][2]);
733 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
736 PlaySoundLoop(background_loop[num]);
740 void DrawHelpScreenCreditsText()
742 int ystart = 150, ystep = 30;
743 int ybottom = SYSIZE - 20;
749 DrawTextFCentered(100, FC_GREEN,
751 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
752 "DOS port of the game:");
753 DrawTextFCentered(ystart + 1 * ystep, FC_RED,
755 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
756 "Additional toons:");
757 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
759 DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
760 "...and many thanks to all contributors");
761 DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
764 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
767 void DrawHelpScreenContactText()
769 int ystart = 150, ystep = 30;
770 int ybottom = SYSIZE - 20;
775 DrawTextFCentered(100, FC_GREEN, "Program information:");
777 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
778 "This game is Freeware!");
779 DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
780 "If you like it, send e-mail to:");
781 DrawTextFCentered(ystart + 2 * ystep, FC_RED,
783 DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
785 DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
787 DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
788 "Detmolder Strasse 189");
789 DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
791 DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
794 DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
795 "If you have created new levels,");
796 DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
797 "send them to me to include them!");
798 DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
801 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
804 void DrawHelpScreen()
809 CloseDoor(DOOR_CLOSE_2);
811 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
812 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
813 helpscreen_musicpos = 0;
814 helpscreen_state = 0;
815 DrawHelpScreenElText(0);
816 DrawHelpScreenElAction(0);
820 PlaySoundLoop(SND_RHYTHMLOOP);
823 void HandleHelpScreen(int button)
825 static unsigned long hs_delay = 0;
826 int num_helpscreen_els_pages =
827 (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
828 int button_released = !button;
833 if (helpscreen_state < num_helpscreen_els_pages - 1)
835 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
836 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
838 DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
839 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
841 else if (helpscreen_state <
842 num_helpscreen_els_pages + num_helpscreen_music - 1)
845 DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
847 else if (helpscreen_state ==
848 num_helpscreen_els_pages + num_helpscreen_music - 1)
851 DrawHelpScreenCreditsText();
853 else if (helpscreen_state ==
854 num_helpscreen_els_pages + num_helpscreen_music)
857 DrawHelpScreenContactText();
863 game_status = MAINMENU;
868 if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
870 if (helpscreen_state<num_helpscreen_els_pages)
871 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
879 void HandleTypeName(int newxpos, Key key)
881 static int xpos = 0, ypos = 2;
886 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
887 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
891 if (((key >= KSYM_A && key <= KSYM_Z) ||
892 (key >= KSYM_a && key <= KSYM_z)) &&
893 xpos < MAX_PLAYER_NAME_LEN)
897 if (key >= KSYM_A && key <= KSYM_Z)
898 ascii = 'A' + (char)(key - KSYM_A);
900 ascii = 'a' + (char)(key - KSYM_a);
902 setup.player_name[xpos] = ascii;
903 setup.player_name[xpos + 1] = 0;
905 DrawTextExt(drawto, SX + 6*32, SY + ypos*32,
906 setup.player_name, FS_BIG, FC_YELLOW);
907 DrawTextExt(window, SX + 6*32, SY + ypos*32,
908 setup.player_name, FS_BIG, FC_YELLOW);
909 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
911 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
914 setup.player_name[xpos] = 0;
915 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
916 DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
918 else if (key == KSYM_Return && xpos > 0)
920 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
921 DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
924 game_status = MAINMENU;
930 static void DrawChooseTree(TreeInfo **ti_ptr)
933 CloseDoor(DOOR_CLOSE_2);
936 HandleChooseTree(0,0, 0,0, MB_MENU_INITIALIZE, ti_ptr);
937 MapChooseTreeGadgets(*ti_ptr);
943 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
945 struct GadgetInfo *gi = screen_gadget[id];
946 int items_max, items_visible, item_position;
948 items_max = numTreeInfoInGroup(ti);
949 items_visible = MAX_MENU_ENTRIES_ON_SCREEN - 1;
950 item_position = first_entry;
952 if (item_position > items_max - items_visible)
953 item_position = items_max - items_visible;
955 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
956 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
959 static void drawChooseTreeList(int first_entry, int num_page_entries,
963 char buffer[SCR_FIELDX * 2];
964 int max_buffer_len = (SCR_FIELDX - 2) * 2;
965 int num_entries = numTreeInfoInGroup(ti);
966 char *title_string = NULL;
967 int offset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : 16);
969 ClearRectangle(backbuffer, SX, SY, SXSIZE - 32, SYSIZE);
970 redraw_mask |= REDRAW_FIELD;
973 (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
974 ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
975 ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
976 ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
978 DrawText(SX + offset, SY + offset, title_string, FS_BIG,
979 (ti->type == TREE_TYPE_LEVEL_DIR ? FC_GREEN : FC_YELLOW));
981 for(i=0; i<num_page_entries; i++)
983 TreeInfo *node, *node_first;
984 int entry_pos = first_entry + i;
985 int ypos = MENU_SCREEN_START_YPOS + i;
987 node_first = getTreeInfoFirstGroupEntry(ti);
988 node = getTreeInfoFromPos(node_first, entry_pos);
990 strncpy(buffer, node->name , max_buffer_len);
991 buffer[max_buffer_len] = '\0';
993 DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color);
995 if (node->parent_link)
996 initCursor(i, GFX_ARROW_BLUE_LEFT);
997 else if (node->level_group)
998 initCursor(i, GFX_ARROW_BLUE_RIGHT);
1000 initCursor(i, GFX_KUGEL_BLAU);
1003 if (first_entry > 0)
1004 DrawGraphic(0, 1, GFX_ARROW_BLUE_UP);
1006 if (first_entry + num_page_entries < num_entries)
1007 DrawGraphic(0, MAX_MENU_ENTRIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN);
1010 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
1012 TreeInfo *node, *node_first;
1013 int x, last_redraw_mask = redraw_mask;
1015 if (ti->type != TREE_TYPE_LEVEL_DIR)
1018 node_first = getTreeInfoFirstGroupEntry(ti);
1019 node = getTreeInfoFromPos(node_first, entry_pos);
1021 ClearRectangle(drawto, SX + 32, SY + 32, SXSIZE - 64, 32);
1023 if (node->parent_link)
1024 DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc);
1025 else if (node->level_group)
1026 DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc);
1027 else if (ti->type == TREE_TYPE_LEVEL_DIR)
1028 DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
1029 node->levels, node->class_desc);
1031 /* let BackToFront() redraw only what is needed */
1032 redraw_mask = last_redraw_mask | REDRAW_TILES;
1033 for (x=0; x<SCR_FIELDX; x++)
1034 MarkTileDirty(x, 1);
1037 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
1040 static unsigned long choose_delay = 0;
1041 TreeInfo *ti = *ti_ptr;
1043 int y = ti->cl_cursor;
1044 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1045 int num_entries = numTreeInfoInGroup(ti);
1046 int num_page_entries;
1048 if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN)
1049 num_page_entries = num_entries;
1051 num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
1053 if (button == MB_MENU_INITIALIZE)
1055 int entry_pos = posTreeInfo(ti);
1057 if (ti->cl_first == -1)
1059 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1061 entry_pos - ti->cl_first;
1064 if (dx == 999) /* first entry is set by scrollbar position */
1067 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1070 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1071 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1072 drawCursor(ti->cl_cursor, FC_RED);
1075 else if (button == MB_MENU_LEAVE)
1077 if (ti->node_parent)
1079 *ti_ptr = ti->node_parent;
1080 DrawChooseTree(ti_ptr);
1082 else if (game_status == SETUP)
1084 execExitSetupChooseArtwork();
1088 game_status = MAINMENU;
1095 if (mx || my) /* mouse input */
1098 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
1100 else if (dx || dy) /* keyboard input */
1103 y = ti->cl_cursor + dy;
1105 if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
1108 step = num_page_entries - 1;
1109 y = (dy < 0 ? -1 : num_page_entries);
1113 if (x == 0 && y == -1)
1115 if (ti->cl_first > 0 &&
1116 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
1118 ti->cl_first -= step;
1119 if (ti->cl_first < 0)
1122 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1123 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1124 drawCursor(ti->cl_cursor, FC_RED);
1125 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1130 else if (x == 0 && y > num_page_entries - 1)
1132 if (ti->cl_first + num_page_entries < num_entries &&
1133 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
1135 ti->cl_first += step;
1136 if (ti->cl_first + num_page_entries > num_entries)
1137 ti->cl_first = MAX(0, num_entries - num_page_entries);
1139 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1140 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1141 drawCursor(ti->cl_cursor, FC_RED);
1142 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1150 TreeInfo *node_first, *node_cursor;
1151 int entry_pos = ti->cl_first + y;
1153 node_first = getTreeInfoFirstGroupEntry(ti);
1154 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1156 if (node_cursor->node_group)
1158 node_cursor->cl_first = ti->cl_first;
1159 node_cursor->cl_cursor = ti->cl_cursor;
1160 *ti_ptr = node_cursor->node_group;
1161 DrawChooseTree(ti_ptr);
1165 else if (dx == -1 && ti->node_parent)
1167 *ti_ptr = ti->node_parent;
1168 DrawChooseTree(ti_ptr);
1172 if (x == 0 && y >= 0 && y < num_page_entries)
1176 if (y != ti->cl_cursor)
1178 drawCursor(y, FC_RED);
1179 drawCursor(ti->cl_cursor, FC_BLUE);
1180 drawChooseTreeInfo(ti->cl_first + y, ti);
1186 TreeInfo *node_first, *node_cursor;
1187 int entry_pos = ti->cl_first + y;
1189 node_first = getTreeInfoFirstGroupEntry(ti);
1190 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1192 if (node_cursor->node_group)
1194 node_cursor->cl_first = ti->cl_first;
1195 node_cursor->cl_cursor = ti->cl_cursor;
1196 *ti_ptr = node_cursor->node_group;
1197 DrawChooseTree(ti_ptr);
1199 else if (node_cursor->parent_link)
1201 *ti_ptr = node_cursor->node_parent;
1202 DrawChooseTree(ti_ptr);
1206 node_cursor->cl_first = ti->cl_first;
1207 node_cursor->cl_cursor = ti->cl_cursor;
1208 *ti_ptr = node_cursor;
1210 if (ti->type == TREE_TYPE_LEVEL_DIR)
1212 LoadLevelSetup_SeriesInfo();
1214 SaveLevelSetup_LastSeries();
1215 SaveLevelSetup_SeriesInfo();
1219 if (game_status == SETUP)
1221 execExitSetupChooseArtwork();
1225 game_status = MAINMENU;
1234 if (game_status == CHOOSELEVEL || game_status == SETUP)
1238 void DrawChooseLevel()
1240 DrawChooseTree(&leveldir_current);
1243 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
1245 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
1248 void DrawHallOfFame(int highlight_position)
1252 CloseDoor(DOOR_CLOSE_2);
1254 if (highlight_position < 0)
1255 LoadScore(level_nr);
1259 HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
1260 PlaySound(SND_HALLOFFAME);
1263 static void drawHallOfFameList(int first_entry, int highlight_position)
1268 DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
1269 DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
1271 for(i=0; i<MAX_MENU_ENTRIES_ON_SCREEN; i++)
1273 int entry = first_entry + i;
1274 int color = (entry == highlight_position ? FC_RED : FC_GREEN);
1277 DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG, color);
1278 DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG, color);
1279 DrawText(SX + 12 * 32, SY + 64 + i * 32,
1280 int2str(highscore[i].Score, 5), FS_BIG, color);
1282 DrawText(SX, SY + 64 + i * 32, "..................................",
1283 FS_MEDIUM, FC_YELLOW);
1284 DrawText(SX, SY + 64 + i * 32, int2str(entry + 1, 3),
1285 FS_MEDIUM, FC_YELLOW);
1286 DrawText(SX + 64, SY + 64 + i * 32, highscore[entry].Name, FS_BIG, color);
1287 DrawText(SX + 14 * 32 + 16, SY + 64 + i * 32,
1288 int2str(highscore[entry].Score, 5), FS_MEDIUM, color);
1293 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
1295 static int first_entry = 0;
1296 static int highlight_position = 0;
1297 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1298 int button_released = !button;
1300 if (button == MB_MENU_INITIALIZE)
1303 highlight_position = mx;
1304 drawHallOfFameList(first_entry, highlight_position);
1308 if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
1309 step = MAX_MENU_ENTRIES_ON_SCREEN - 1;
1313 if (first_entry > 0)
1315 first_entry -= step;
1316 if (first_entry < 0)
1319 drawHallOfFameList(first_entry, highlight_position);
1325 if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
1327 first_entry += step;
1328 if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
1329 first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_MENU_ENTRIES_ON_SCREEN);
1331 drawHallOfFameList(first_entry, highlight_position);
1336 if (button_released)
1338 FadeSound(SND_HALLOFFAME);
1339 game_status = MAINMENU;
1345 if (game_status == HALLOFFAME)
1350 /* ========================================================================= */
1351 /* setup screen functions */
1352 /* ========================================================================= */
1354 static struct TokenInfo *setup_info;
1355 static int num_setup_info;
1357 static void execSetupMain()
1359 setup_mode = SETUP_MODE_MAIN;
1363 static void execSetupGraphics()
1365 setup.graphics_set = artwork.gfx_current->name;
1367 setup_mode = SETUP_MODE_GRAPHICS;
1371 static void execSetupSound()
1373 setup.sounds_set = artwork.snd_current->name;
1374 setup.music_set = artwork.mus_current->name;
1376 setup_mode = SETUP_MODE_SOUND;
1380 static void execSetupChooseGraphics()
1382 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
1386 static void execSetupChooseSounds()
1388 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
1392 static void execSetupChooseMusic()
1394 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
1398 static void execSetupInput()
1400 setup_mode = SETUP_MODE_INPUT;
1404 static void execSetupShortcut()
1406 setup_mode = SETUP_MODE_SHORTCUT;
1410 static void execExitSetupChooseArtwork()
1412 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
1413 execSetupGraphics();
1418 static void execExitSetup()
1420 game_status = MAINMENU;
1424 static void execSaveAndExitSetup()
1430 static struct TokenInfo setup_info_main[] =
1432 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics Setup" },
1433 { TYPE_ENTER_MENU, execSetupSound, "Sound Setup" },
1434 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
1435 { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
1436 { TYPE_EMPTY, NULL, "" },
1438 { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
1439 { TYPE_SWITCH, &setup.fading, "Fading:" },
1441 { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
1442 { TYPE_SWITCH, &setup.ask_on_escape, "Ask on Esc:" },
1443 { TYPE_SWITCH, &setup.toons, "Toons:" },
1444 { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
1445 { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
1446 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
1447 { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
1448 { TYPE_EMPTY, NULL, "" },
1449 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
1450 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and exit" },
1454 static struct TokenInfo setup_info_graphics[] =
1456 { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
1457 { TYPE_STRING, &setup.graphics_set, "" },
1458 { TYPE_EMPTY, NULL, "" },
1459 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
1460 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
1461 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
1462 { TYPE_EMPTY, NULL, "" },
1463 { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
1467 static struct TokenInfo setup_info_sound[] =
1469 { TYPE_SWITCH, &setup.sound, "Sound:", },
1470 { TYPE_EMPTY, NULL, "" },
1471 { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
1472 { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
1473 { TYPE_SWITCH, &setup.sound_music, "Game Music:" },
1474 { TYPE_EMPTY, NULL, "" },
1475 { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
1476 { TYPE_STRING, &setup.sounds_set, "" },
1477 { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
1478 { TYPE_STRING, &setup.music_set, "" },
1479 { TYPE_EMPTY, NULL, "" },
1480 { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
1484 static struct TokenInfo setup_info_shortcut[] =
1486 { TYPE_KEYTEXT, NULL, "Quick Save Game:", },
1487 { TYPE_KEY, &setup.shortcut.save_game, "" },
1488 { TYPE_KEYTEXT, NULL, "Quick Load Game:", },
1489 { TYPE_KEY, &setup.shortcut.load_game, "" },
1490 { TYPE_KEYTEXT, NULL, "Toggle Pause:", },
1491 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
1492 { TYPE_EMPTY, NULL, "" },
1493 { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
1497 static Key getSetupKey()
1499 Key key = KSYM_UNDEFINED;
1500 boolean got_key_event = FALSE;
1502 while (!got_key_event)
1504 if (PendingEvent()) /* got event */
1512 case EVENT_KEYPRESS:
1514 key = GetEventKey((KeyEvent *)&event, TRUE);
1516 /* press 'Escape' or 'Enter' to keep the existing key binding */
1517 if (key == KSYM_Escape || key == KSYM_Return)
1518 key = KSYM_UNDEFINED; /* keep old value */
1520 got_key_event = TRUE;
1524 case EVENT_KEYRELEASE:
1525 key_joystick_mapping = 0;
1529 HandleOtherEvents(&event);
1537 /* don't eat all CPU time */
1544 static void drawSetupValue(int pos)
1546 int xpos = MENU_SCREEN_VALUE_XPOS;
1547 int ypos = MENU_SCREEN_START_YPOS + pos;
1548 int font_size = FS_BIG;
1549 int font_color = FC_YELLOW;
1550 char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED,
1551 setup_info[pos].value);
1553 if (setup_info[pos].type & TYPE_KEY)
1557 if (setup_info[pos].type & TYPE_QUERY)
1559 value_string = "<press key>";
1560 font_color = FC_RED;
1563 else if (setup_info[pos].type & TYPE_STRING)
1565 int max_value_len = (SCR_FIELDX - 2) * 2;
1568 font_size = FS_MEDIUM;
1570 if (strlen(value_string) > max_value_len)
1571 value_string[max_value_len] = '\0';
1573 else if (setup_info[pos].type & TYPE_BOOLEAN_STYLE &&
1574 !*(boolean *)(setup_info[pos].value))
1575 font_color = FC_BLUE;
1577 DrawText(SX + xpos * 32, SY + ypos * 32,
1578 (xpos == 3 ? " " : " "), FS_BIG, FC_YELLOW);
1579 DrawText(SX + xpos * 32, SY + ypos * 32, value_string, font_size,font_color);
1582 static void changeSetupValue(int pos)
1584 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
1586 *(boolean *)setup_info[pos].value ^= TRUE;
1588 else if (setup_info[pos].type & TYPE_KEY)
1592 setup_info[pos].type |= TYPE_QUERY;
1593 drawSetupValue(pos);
1594 setup_info[pos].type &= ~TYPE_QUERY;
1596 key = getSetupKey();
1597 if (key != KSYM_UNDEFINED)
1598 *(Key *)setup_info[pos].value = key;
1601 drawSetupValue(pos);
1604 static void DrawSetupScreen_Generic()
1606 char *title_string = NULL;
1610 CloseDoor(DOOR_CLOSE_2);
1613 if (setup_mode == SETUP_MODE_MAIN)
1615 setup_info = setup_info_main;
1616 title_string = "Setup";
1618 else if (setup_mode == SETUP_MODE_GRAPHICS)
1620 setup_info = setup_info_graphics;
1621 title_string = "Setup Graphics";
1623 else if (setup_mode == SETUP_MODE_SOUND)
1625 setup_info = setup_info_sound;
1626 title_string = "Setup Sound";
1628 else if (setup_mode == SETUP_MODE_SHORTCUT)
1630 setup_info = setup_info_shortcut;
1631 title_string = "Setup Shortcuts";
1634 DrawText(SX + 16, SY + 16, title_string, FS_BIG, FC_YELLOW);
1637 for(i=0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
1639 void *value_ptr = setup_info[i].value;
1640 int ypos = MENU_SCREEN_START_YPOS + i;
1641 int font_size = FS_BIG;
1643 /* set some entries to "unchangeable" according to other variables */
1644 if ((value_ptr == &setup.sound && !audio.sound_available) ||
1645 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
1646 (value_ptr == &setup.sound_music && !audio.music_available) ||
1647 (value_ptr == &setup.sound_music && !audio.music_available) ||
1648 (value_ptr == &setup.fullscreen && !video.fullscreen_available))
1649 setup_info[i].type |= TYPE_GHOSTED;
1651 if (setup_info[i].type & TYPE_ENTER_OR_LEAVE_MENU)
1654 DrawText(SX + 32, SY + ypos * 32, setup_info[i].text, font_size, FC_GREEN);
1656 if (setup_info[i].type & TYPE_ENTER_MENU)
1657 initCursor(i, GFX_ARROW_BLUE_RIGHT);
1658 else if (setup_info[i].type & TYPE_LEAVE_MENU)
1659 initCursor(i, GFX_ARROW_BLUE_LEFT);
1660 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
1661 initCursor(i, GFX_KUGEL_BLAU);
1663 if (setup_info[i].type & TYPE_VALUE)
1671 HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE);
1674 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
1676 static int choice_store[MAX_SETUP_MODES];
1677 int choice = choice_store[setup_mode];
1681 if (button == MB_MENU_INITIALIZE)
1683 drawCursor(choice, FC_RED);
1686 else if (button == MB_MENU_LEAVE)
1688 for (y=0; y<num_setup_info; y++)
1690 if (setup_info[y].type & TYPE_LEAVE_MENU)
1692 void (*menu_callback_function)(void) = setup_info[y].value;
1694 menu_callback_function();
1695 break; /* absolutely needed because function changes 'setup_info'! */
1702 if (mx || my) /* mouse input */
1705 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
1707 else if (dx || dy) /* keyboard input */
1711 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
1713 if ((setup_info[choice].type & menu_navigation_type) ||
1714 (setup_info[choice].type & TYPE_BOOLEAN_STYLE))
1715 button = MB_MENU_CHOICE;
1720 /* jump to next non-empty menu entry (up or down) */
1721 while (y > 0 && y < num_setup_info - 1 &&
1722 (setup_info[y].type & TYPE_SKIP_ENTRY))
1726 if (x == 0 && y >= 0 && y < num_setup_info &&
1727 (setup_info[y].type & ~TYPE_SKIP_ENTRY))
1733 drawCursor(y, FC_RED);
1734 drawCursor(choice, FC_BLUE);
1735 choice = choice_store[setup_mode] = y;
1738 else if (!(setup_info[y].type & TYPE_GHOSTED))
1741 if (setup_info[y].type & TYPE_BOOLEAN_STYLE)
1743 boolean new_value = !*(boolean *)(setup_info[y].value);
1745 *(boolean *)setup_info[y].value = new_value;
1748 else if (setup_info[y].type == TYPE_KEYTEXT &&
1749 setup_info[y + 1].type == TYPE_KEY)
1751 changeSetupValue(y + 1);
1753 else if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
1755 void (*menu_callback_function)(void) = setup_info[choice].value;
1757 menu_callback_function();
1760 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
1762 void (*menu_callback_function)(void) = setup_info[choice].value;
1764 menu_callback_function();
1768 if ((setup_info[y].type & TYPE_KEYTEXT) &&
1769 (setup_info[y + 1].type & TYPE_KEY))
1772 if (setup_info[y].type & TYPE_VALUE)
1773 changeSetupValue(y);
1781 if (game_status == SETUP)
1785 void DrawSetupScreen_Input()
1788 DrawText(SX+16, SY+16, "Setup Input", FS_BIG, FC_YELLOW);
1790 initCursor(0, GFX_KUGEL_BLAU);
1791 initCursor(1, GFX_KUGEL_BLAU);
1792 initCursor(2, GFX_ARROW_BLUE_RIGHT);
1793 initCursor(13, GFX_ARROW_BLUE_LEFT);
1795 DrawGraphic(10, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_LEFT);
1796 DrawGraphic(12, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_RIGHT);
1798 DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
1799 DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
1800 DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
1803 DeactivateJoystickForCalibration();
1804 DrawTextFCentered(SYSIZE - 20, FC_BLUE,
1805 "Joysticks deactivated on this screen");
1808 HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE);
1813 static void setJoystickDeviceToNr(char *device_name, int device_nr)
1815 if (device_name == NULL)
1818 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
1821 if (strlen(device_name) > 1)
1823 char c1 = device_name[strlen(device_name) - 1];
1824 char c2 = device_name[strlen(device_name) - 2];
1826 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
1827 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
1830 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
1831 strlen(device_name));
1834 static void drawPlayerSetupInputInfo(int player_nr)
1837 static struct SetupKeyboardInfo custom_key;
1844 { &custom_key.left, "Joystick Left" },
1845 { &custom_key.right, "Joystick Right" },
1846 { &custom_key.up, "Joystick Up" },
1847 { &custom_key.down, "Joystick Down" },
1848 { &custom_key.snap, "Button 1" },
1849 { &custom_key.bomb, "Button 2" }
1851 static char *joystick_name[MAX_PLAYERS] =
1859 custom_key = setup.input[player_nr].key;
1861 DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
1862 DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
1864 if (setup.input[player_nr].use_joystick)
1866 char *device_name = setup.input[player_nr].joy.device_name;
1868 DrawText(SX+8*32, SY+3*32,
1869 joystick_name[getJoystickNrFromDeviceName(device_name)],
1871 DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
1875 DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
1876 DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
1879 DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
1880 DrawGraphic(1, 6, GFX_ARROW_BLUE_LEFT);
1881 DrawGraphic(1, 7, GFX_ARROW_BLUE_RIGHT);
1882 DrawGraphic(1, 8, GFX_ARROW_BLUE_UP);
1883 DrawGraphic(1, 9, GFX_ARROW_BLUE_DOWN);
1884 DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
1885 DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
1886 DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
1887 DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
1888 DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
1889 DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
1893 int ypos = 6 + i + (i > 3 ? i-3 : 0);
1895 DrawText(SX + 3*32, SY + ypos*32,
1896 " ", FS_BIG, FC_YELLOW);
1897 DrawText(SX + 3*32, SY + ypos*32,
1898 (setup.input[player_nr].use_joystick ?
1900 getKeyNameFromKey(*custom[i].key)),
1905 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
1907 static int choice = 0;
1908 static int player_nr = 0;
1911 int pos_start = SETUPINPUT_SCREEN_POS_START;
1912 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
1913 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
1914 int pos_end = SETUPINPUT_SCREEN_POS_END;
1916 if (button == MB_MENU_INITIALIZE)
1918 drawPlayerSetupInputInfo(player_nr);
1919 drawCursor(choice, FC_RED);
1922 else if (button == MB_MENU_LEAVE)
1924 setup_mode = SETUP_MODE_MAIN;
1929 if (mx || my) /* mouse input */
1932 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
1934 else if (dx || dy) /* keyboard input */
1936 if (dx && choice == 0)
1937 x = (dx < 0 ? 10 : 12);
1938 else if ((dx && choice == 1) ||
1939 (dx == +1 && choice == 2) ||
1940 (dx == -1 && choice == pos_end))
1941 button = MB_MENU_CHOICE;
1945 if (y >= pos_empty1 && y <= pos_empty2)
1946 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1949 if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button)))
1951 static unsigned long delay = 0;
1953 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
1956 player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
1958 drawPlayerSetupInputInfo(player_nr);
1960 else if (x == 0 && y >= pos_start && y <= pos_end &&
1961 !(y >= pos_empty1 && y <= pos_empty2))
1967 drawCursor(y, FC_RED);
1968 drawCursor(choice, FC_BLUE);
1976 char *device_name = setup.input[player_nr].joy.device_name;
1978 if (!setup.input[player_nr].use_joystick)
1980 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
1982 setJoystickDeviceToNr(device_name, new_device_nr);
1983 setup.input[player_nr].use_joystick = TRUE;
1987 int device_nr = getJoystickNrFromDeviceName(device_name);
1988 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
1990 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
1991 setup.input[player_nr].use_joystick = FALSE;
1993 setJoystickDeviceToNr(device_name, new_device_nr);
1996 drawPlayerSetupInputInfo(player_nr);
2000 if (setup.input[player_nr].use_joystick)
2003 CalibrateJoystick(player_nr);
2006 CustomizeKeyboard(player_nr);
2008 else if (y == pos_end)
2012 setup_mode = SETUP_MODE_MAIN;
2022 if (game_status == SETUP)
2026 void CustomizeKeyboard(int player_nr)
2030 boolean finished = FALSE;
2031 static struct SetupKeyboardInfo custom_key;
2036 } customize_step[] =
2038 { &custom_key.left, "Move Left" },
2039 { &custom_key.right, "Move Right" },
2040 { &custom_key.up, "Move Up" },
2041 { &custom_key.down, "Move Down" },
2042 { &custom_key.snap, "Snap Field" },
2043 { &custom_key.bomb, "Place Bomb" }
2046 /* read existing key bindings from player setup */
2047 custom_key = setup.input[player_nr].key;
2050 DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
2056 DrawText(SX, SY + (2+2*step_nr)*32,
2057 customize_step[step_nr].text, FS_BIG, FC_RED);
2058 DrawText(SX, SY + (2+2*step_nr+1)*32,
2059 "Key:", FS_BIG, FC_RED);
2060 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
2061 getKeyNameFromKey(*customize_step[step_nr].key),
2066 if (PendingEvent()) /* got event */
2074 case EVENT_KEYPRESS:
2076 Key key = GetEventKey((KeyEvent *)&event, TRUE);
2078 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
2084 /* all keys configured -- wait for "Escape" or "Return" key */
2088 /* press 'Enter' to keep the existing key binding */
2089 if (key == KSYM_Return)
2090 key = *customize_step[step_nr].key;
2092 /* check if key already used */
2093 for (i=0; i<step_nr; i++)
2094 if (*customize_step[i].key == key)
2099 /* got new key binding */
2100 *customize_step[step_nr].key = key;
2101 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
2102 " ", FS_BIG, FC_YELLOW);
2103 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
2104 getKeyNameFromKey(key), FS_BIG, FC_YELLOW);
2107 /* un-highlight last query */
2108 DrawText(SX, SY+(2+2*(step_nr-1))*32,
2109 customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
2110 DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
2111 "Key:", FS_BIG, FC_GREEN);
2113 /* press 'Enter' to leave */
2116 DrawText(SX + 16, SY + 15*32+16,
2117 "Press Enter", FS_BIG, FC_YELLOW);
2121 /* query next key binding */
2122 DrawText(SX, SY+(2+2*step_nr)*32,
2123 customize_step[step_nr].text, FS_BIG, FC_RED);
2124 DrawText(SX, SY+(2+2*step_nr+1)*32,
2125 "Key:", FS_BIG, FC_RED);
2126 DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
2127 getKeyNameFromKey(*customize_step[step_nr].key),
2132 case EVENT_KEYRELEASE:
2133 key_joystick_mapping = 0;
2137 HandleOtherEvents(&event);
2145 /* don't eat all CPU time */
2149 /* write new key bindings back to player setup */
2150 setup.input[player_nr].key = custom_key;
2153 DrawSetupScreen_Input();
2156 static boolean CalibrateJoystickMain(int player_nr)
2158 int new_joystick_xleft = JOYSTICK_XMIDDLE;
2159 int new_joystick_xright = JOYSTICK_XMIDDLE;
2160 int new_joystick_yupper = JOYSTICK_YMIDDLE;
2161 int new_joystick_ylower = JOYSTICK_YMIDDLE;
2162 int new_joystick_xmiddle, new_joystick_ymiddle;
2164 int joystick_fd = joystick.fd[player_nr];
2165 int x, y, last_x, last_y, xpos = 8, ypos = 3;
2166 boolean check[3][3];
2167 int check_remaining = 3 * 3;
2172 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
2175 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
2184 check[x][y] = FALSE;
2185 DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
2189 DrawText(SX, SY + 6 * 32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
2190 DrawText(SX, SY + 7 * 32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
2191 DrawText(SX + 16, SY + 9 * 32, " IF ALL BALLS ", FS_BIG, FC_YELLOW);
2192 DrawText(SX, SY + 10 * 32, " ARE YELLOW, ", FS_BIG, FC_YELLOW);
2193 DrawText(SX, SY + 11 * 32, " CENTER JOYSTICK ", FS_BIG, FC_YELLOW);
2194 DrawText(SX, SY + 12 * 32, " AND ", FS_BIG, FC_YELLOW);
2195 DrawText(SX, SY + 13 * 32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
2197 joy_value = Joystick(player_nr);
2198 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2199 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2201 /* eventually uncalibrated center position (joystick could be uncentered) */
2202 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2205 new_joystick_xmiddle = joy_x;
2206 new_joystick_ymiddle = joy_y;
2208 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
2211 while(Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
2216 if (PendingEvent()) /* got event */
2224 case EVENT_KEYPRESS:
2225 switch(GetEventKey((KeyEvent *)&event, TRUE))
2228 if (check_remaining == 0)
2241 case EVENT_KEYRELEASE:
2242 key_joystick_mapping = 0;
2246 HandleOtherEvents(&event);
2251 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2254 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
2255 new_joystick_xright = MAX(new_joystick_xright, joy_x);
2256 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
2257 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
2259 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2260 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2261 setup.input[player_nr].joy.xright = new_joystick_xright;
2262 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2263 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2264 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2266 CheckJoystickData();
2268 joy_value = Joystick(player_nr);
2270 if (joy_value & JOY_BUTTON && check_remaining == 0)
2273 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2274 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2276 if (x != last_x || y != last_y)
2278 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
2279 DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT);
2284 if (check_remaining > 0 && !check[x+1][y+1])
2286 check[x+1][y+1] = TRUE;
2292 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
2293 setup.input[player_nr].joy.xleft,
2294 setup.input[player_nr].joy.xmiddle,
2295 setup.input[player_nr].joy.xright);
2296 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
2297 setup.input[player_nr].joy.yupper,
2298 setup.input[player_nr].joy.ymiddle,
2299 setup.input[player_nr].joy.ylower);
2308 /* don't eat all CPU time */
2312 /* calibrated center position (joystick should now be centered) */
2313 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2316 new_joystick_xmiddle = joy_x;
2317 new_joystick_ymiddle = joy_y;
2321 DrawSetupScreen_Input();
2323 /* wait until the last pressed button was released */
2324 while (Joystick(player_nr) & JOY_BUTTON)
2326 if (PendingEvent()) /* got event */
2331 HandleOtherEvents(&event);
2340 void CalibrateJoystick(int player_nr)
2342 if (!CalibrateJoystickMain(player_nr))
2346 DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW);
2347 DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW);
2349 Delay(2000); /* show error message for two seconds */
2353 void DrawSetupScreen()
2355 DeactivateJoystick();
2357 if (setup_mode == SETUP_MODE_INPUT)
2358 DrawSetupScreen_Input();
2359 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2360 DrawChooseTree(&artwork.gfx_current);
2361 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2362 DrawChooseTree(&artwork.snd_current);
2363 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2364 DrawChooseTree(&artwork.mus_current);
2366 DrawSetupScreen_Generic();
2369 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
2371 if (setup_mode == SETUP_MODE_INPUT)
2372 HandleSetupScreen_Input(mx, my, dx, dy, button);
2373 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2374 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
2375 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2376 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
2377 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2378 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
2380 HandleSetupScreen_Generic(mx, my, dx, dy, button);
2383 void HandleGameActions()
2385 if (game_status != PLAYING)
2388 if (local_player->LevelSolved)
2391 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2399 /* ---------- new screen button stuff -------------------------------------- */
2401 /* graphic position and size values for buttons and scrollbars */
2402 #define SC_SCROLLBUTTON_XPOS 64
2403 #define SC_SCROLLBUTTON_YPOS 0
2404 #define SC_SCROLLBAR_XPOS 0
2405 #define SC_SCROLLBAR_YPOS 64
2407 #define SC_SCROLLBUTTON_XSIZE 32
2408 #define SC_SCROLLBUTTON_YSIZE 32
2410 #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
2411 #define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE
2412 #define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
2413 #define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE)
2414 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
2415 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE)
2416 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
2417 #define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE)
2419 #define SC_BORDER_SIZE 14
2427 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
2430 SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
2431 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
2432 SCREEN_CTRL_ID_SCROLL_UP,
2433 "scroll level series up"
2436 SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
2437 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
2438 SCREEN_CTRL_ID_SCROLL_DOWN,
2439 "scroll level series down"
2451 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
2454 SC_SCROLLBAR_XPOS, SC_SCROLLBAR_YPOS,
2455 SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
2456 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
2457 GD_TYPE_SCROLLBAR_VERTICAL,
2458 SCREEN_CTRL_ID_SCROLL_VERTICAL,
2459 "scroll level series vertically"
2463 static void CreateScreenScrollbuttons()
2465 Bitmap *gd_bitmap = pix[PIX_MORE];
2466 struct GadgetInfo *gi;
2467 unsigned long event_mask;
2470 for (i=0; i<NUM_SCREEN_SCROLLBUTTONS; i++)
2472 int id = scrollbutton_info[i].gadget_id;
2473 int x, y, width, height;
2474 int gd_x1, gd_x2, gd_y1, gd_y2;
2476 x = scrollbutton_info[i].x;
2477 y = scrollbutton_info[i].y;
2479 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
2483 width = SC_SCROLLBUTTON_XSIZE;
2484 height = SC_SCROLLBUTTON_YSIZE;
2485 gd_x1 = scrollbutton_info[i].xpos;
2486 gd_y1 = scrollbutton_info[i].ypos;
2488 gd_y2 = gd_y1 + SC_SCROLLBUTTON_YSIZE;
2490 gi = CreateGadget(GDI_CUSTOM_ID, id,
2491 GDI_CUSTOM_TYPE_ID, i,
2492 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
2497 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2498 GDI_STATE, GD_BUTTON_UNPRESSED,
2499 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
2500 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
2501 GDI_EVENT_MASK, event_mask,
2502 GDI_CALLBACK_ACTION, HandleScreenGadgets,
2506 Error(ERR_EXIT, "cannot create gadget");
2508 screen_gadget[id] = gi;
2512 static void CreateScreenScrollbars()
2516 for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
2518 int id = scrollbar_info[i].gadget_id;
2519 Bitmap *gd_bitmap = pix[PIX_MORE];
2520 int gd_x1, gd_x2, gd_y1, gd_y2;
2521 struct GadgetInfo *gi;
2522 int items_max, items_visible, item_position;
2523 unsigned long event_mask;
2524 int num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
2527 if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
2528 num_page_entries = num_leveldirs;
2530 num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
2532 items_max = MAX(num_leveldirs, num_page_entries);
2533 items_visible = num_page_entries;
2536 items_max = num_page_entries;
2537 items_visible = num_page_entries;
2541 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
2543 gd_x1 = scrollbar_info[i].xpos;
2544 gd_x2 = gd_x1 + scrollbar_info[i].width;
2545 gd_y1 = scrollbar_info[i].ypos;
2546 gd_y2 = scrollbar_info[i].ypos;
2548 gi = CreateGadget(GDI_CUSTOM_ID, id,
2549 GDI_CUSTOM_TYPE_ID, i,
2550 GDI_INFO_TEXT, scrollbar_info[i].infotext,
2551 GDI_X, scrollbar_info[i].x,
2552 GDI_Y, scrollbar_info[i].y,
2553 GDI_WIDTH, scrollbar_info[i].width,
2554 GDI_HEIGHT, scrollbar_info[i].height,
2555 GDI_TYPE, scrollbar_info[i].type,
2556 GDI_SCROLLBAR_ITEMS_MAX, items_max,
2557 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2558 GDI_SCROLLBAR_ITEM_POSITION, item_position,
2559 GDI_STATE, GD_BUTTON_UNPRESSED,
2560 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
2561 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
2562 GDI_BORDER_SIZE, SC_BORDER_SIZE,
2563 GDI_EVENT_MASK, event_mask,
2564 GDI_CALLBACK_ACTION, HandleScreenGadgets,
2568 Error(ERR_EXIT, "cannot create gadget");
2570 screen_gadget[id] = gi;
2574 void CreateScreenGadgets()
2576 CreateScreenScrollbuttons();
2577 CreateScreenScrollbars();
2580 void MapChooseTreeGadgets(TreeInfo *ti)
2582 int num_entries = numTreeInfoInGroup(ti);
2585 if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN)
2588 for (i=0; i<NUM_SCREEN_GADGETS; i++)
2589 MapGadget(screen_gadget[i]);
2592 void UnmapChooseTreeGadgets()
2596 for (i=0; i<NUM_SCREEN_GADGETS; i++)
2597 UnmapGadget(screen_gadget[i]);
2600 static void HandleScreenGadgets(struct GadgetInfo *gi)
2602 int id = gi->custom_id;
2604 if (game_status != CHOOSELEVEL)
2609 case SCREEN_CTRL_ID_SCROLL_UP:
2610 HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK);
2613 case SCREEN_CTRL_ID_SCROLL_DOWN:
2614 HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
2617 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
2618 HandleChooseLevel(0,0, 999,gi->event.item_position, MB_MENU_INITIALIZE);