1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
28 #define DEBUG_JOYSTICKS 0
31 // screens on the info screen
32 #define INFO_MODE_MAIN 0
33 #define INFO_MODE_TITLE 1
34 #define INFO_MODE_ELEMENTS 2
35 #define INFO_MODE_MUSIC 3
36 #define INFO_MODE_CREDITS 4
37 #define INFO_MODE_PROGRAM 5
38 #define INFO_MODE_VERSION 6
39 #define INFO_MODE_LEVELSET 7
41 #define MAX_INFO_MODES 8
43 // screens on the setup screen
44 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
45 // (should also match corresponding entries in src/conf_gfx.c)
46 #define SETUP_MODE_MAIN 0
47 #define SETUP_MODE_GAME 1
48 #define SETUP_MODE_ENGINES 2
49 #define SETUP_MODE_EDITOR 3
50 #define SETUP_MODE_GRAPHICS 4
51 #define SETUP_MODE_SOUND 5
52 #define SETUP_MODE_ARTWORK 6
53 #define SETUP_MODE_INPUT 7
54 #define SETUP_MODE_TOUCH 8
55 #define SETUP_MODE_SHORTCUTS 9
56 #define SETUP_MODE_SHORTCUTS_1 10
57 #define SETUP_MODE_SHORTCUTS_2 11
58 #define SETUP_MODE_SHORTCUTS_3 12
59 #define SETUP_MODE_SHORTCUTS_4 13
60 #define SETUP_MODE_SHORTCUTS_5 14
62 // sub-screens on the setup screen (generic)
63 #define SETUP_MODE_CHOOSE_ARTWORK 15
64 #define SETUP_MODE_CHOOSE_OTHER 16
66 // sub-screens on the setup screen (specific)
67 #define SETUP_MODE_CHOOSE_SCORES_TYPE 17
68 #define SETUP_MODE_CHOOSE_GAME_SPEED 18
69 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
70 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
71 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
72 #define SETUP_MODE_CHOOSE_SCALING_TYPE 22
73 #define SETUP_MODE_CHOOSE_RENDERING 23
74 #define SETUP_MODE_CHOOSE_VSYNC 24
75 #define SETUP_MODE_CHOOSE_GRAPHICS 25
76 #define SETUP_MODE_CHOOSE_SOUNDS 26
77 #define SETUP_MODE_CHOOSE_MUSIC 27
78 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
79 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
80 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
81 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
82 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
83 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
84 #define SETUP_MODE_CHOOSE_TRANSPARENCY 34
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
87 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
88 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
89 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
91 #define MAX_SETUP_MODES 40
93 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
95 // setup screen titles
96 #define STR_SETUP_MAIN "Setup"
97 #define STR_SETUP_GAME "Game & Menu"
98 #define STR_SETUP_ENGINES "Game Engines"
99 #define STR_SETUP_EDITOR "Editor"
100 #define STR_SETUP_GRAPHICS "Graphics"
101 #define STR_SETUP_SOUND "Sound & Music"
102 #define STR_SETUP_ARTWORK "Custom Artwork"
103 #define STR_SETUP_INPUT "Input Devices"
104 #define STR_SETUP_TOUCH "Touch Controls"
105 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
106 #define STR_SETUP_EXIT "Exit"
107 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
109 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
110 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
111 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
112 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
113 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
114 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
115 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
116 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
117 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
118 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
119 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
120 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
121 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
122 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
123 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
124 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
125 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
126 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
127 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
129 // other screen text constants
130 #define STR_CHOOSE_TREE_EDIT "Edit"
131 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
132 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
134 #define TEXT_NEXT_PAGE "Press any key or button for next page"
135 #define TEXT_INFO_MENU "Press any key or button for info menu"
137 // for input setup functions
138 #define SETUPINPUT_SCREEN_POS_START 0
139 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
140 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
141 #define SETUPINPUT_SCREEN_POS_END 13
143 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
144 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
146 #define MAX_SETUP_TEXT_INPUT_LEN 28
148 // for various menu stuff
149 #define MENU_SCREEN_START_XPOS 1
150 #define MENU_SCREEN_START_YPOS 2
151 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
152 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
153 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
154 #define MENU_TITLE1_YPOS 8
155 #define MENU_TITLE2_YPOS 46
156 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
157 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
158 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
159 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
160 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
161 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
162 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
163 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
164 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
165 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
166 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
167 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
168 MENU_INFO_FONT_TITLE))
169 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
170 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
171 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
172 MENU_SCREEN_INFO_YSTART2 - \
174 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
175 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
176 MENU_SCREEN_INFO_YSTEP)
177 #define NUM_INFO_ELEMENTS_FROM_CONF \
178 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
179 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
180 MAX_MENU_ENTRIES_ON_SCREEN)
181 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
182 MAX_INFO_ELEMENTS_ON_SCREEN), \
183 NUM_INFO_ELEMENTS_FROM_CONF)
184 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
185 #define MAX_MENU_TEXT_LENGTH_BIG 13
186 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
188 // screen gadget identifiers
189 #define SCREEN_CTRL_ID_PREV_LEVEL 0
190 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
191 #define SCREEN_CTRL_ID_PREV_LEVEL2 2
192 #define SCREEN_CTRL_ID_NEXT_LEVEL2 3
193 #define SCREEN_CTRL_ID_PREV_SCORE 4
194 #define SCREEN_CTRL_ID_NEXT_SCORE 5
195 #define SCREEN_CTRL_ID_PLAY_TAPE 6
196 #define SCREEN_CTRL_ID_FIRST_LEVEL 7
197 #define SCREEN_CTRL_ID_LAST_LEVEL 8
198 #define SCREEN_CTRL_ID_LEVEL_NUMBER 9
199 #define SCREEN_CTRL_ID_PREV_PLAYER 10
200 #define SCREEN_CTRL_ID_NEXT_PLAYER 11
201 #define SCREEN_CTRL_ID_INSERT_SOLUTION 12
202 #define SCREEN_CTRL_ID_PLAY_SOLUTION 13
203 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 14
204 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 15
205 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 16
206 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 17
207 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 18
209 #define NUM_SCREEN_MENUBUTTONS 19
211 #define SCREEN_CTRL_ID_SCROLL_UP 19
212 #define SCREEN_CTRL_ID_SCROLL_DOWN 20
213 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 21
214 #define SCREEN_CTRL_ID_NETWORK_SERVER 22
216 #define NUM_SCREEN_GADGETS 23
218 #define NUM_SCREEN_SCROLLBUTTONS 2
219 #define NUM_SCREEN_SCROLLBARS 1
220 #define NUM_SCREEN_TEXTINPUT 1
222 #define SCREEN_MASK_MAIN (1 << 0)
223 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
224 #define SCREEN_MASK_INPUT (1 << 2)
225 #define SCREEN_MASK_TOUCH (1 << 3)
226 #define SCREEN_MASK_TOUCH2 (1 << 4)
227 #define SCREEN_MASK_SCORES (1 << 5)
228 #define SCREEN_MASK_SCORES_INFO (1 << 6)
230 // graphic position and size values for buttons and scrollbars
231 #define SC_MENUBUTTON_XSIZE TILEX
232 #define SC_MENUBUTTON_YSIZE TILEY
234 #define SC_SCROLLBUTTON_XSIZE TILEX
235 #define SC_SCROLLBUTTON_YSIZE TILEY
237 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
239 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
240 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
241 SC_SCROLLBUTTON_YSIZE)
243 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
244 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
246 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
247 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
248 SC_SCROLLBUTTON_YSIZE)
250 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
251 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
252 SC_SCROLL_VERTICAL_YSIZE)
254 #define SC_BORDER_SIZE 14
257 // forward declarations of internal functions
258 static void HandleScreenGadgets(struct GadgetInfo *);
259 static void HandleSetupScreen_Generic(int, int, int, int, int);
260 static void HandleSetupScreen_Input(int, int, int, int, int);
261 static void CustomizeKeyboard(int);
262 static void ConfigureJoystick(int);
263 static void ConfigureVirtualButtons(void);
264 static void execSetupGame(void);
265 static void execSetupEngines(void);
266 static void execSetupGraphics(void);
267 static void execSetupSound(void);
268 static void execSetupTouch(void);
269 static void execSetupArtwork(void);
270 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
272 static void DrawChoosePlayerName(void);
273 static void DrawChooseLevelSet(void);
274 static void DrawChooseLevelNr(void);
275 static void DrawScoreInfo(int);
276 static void DrawScoreInfo_Content(int);
277 static void DrawInfoScreen(void);
278 static void DrawSetupScreen(void);
279 static void DrawTypeName(void);
281 static void DrawInfoScreen_NotAvailable(char *, char *);
282 static void DrawInfoScreen_HelpAnim(int, int, boolean);
283 static void DrawInfoScreen_HelpText(int, int, int, int);
284 static void HandleInfoScreen_Main(int, int, int, int, int);
285 static void HandleInfoScreen_TitleScreen(int, int, int);
286 static void HandleInfoScreen_Elements(int, int, int);
287 static void HandleInfoScreen_Music(int, int, int);
288 static void HandleInfoScreen_Credits(int, int, int);
289 static void HandleInfoScreen_Program(int, int, int);
290 static void HandleInfoScreen_Version(int);
292 static void ModifyGameSpeedIfNeeded(void);
293 static void DisableVsyncIfNeeded(void);
295 static void RedrawScreenMenuGadgets(int);
296 static void MapScreenMenuGadgets(int);
297 static void UnmapScreenMenuGadgets(int);
298 static void MapScreenGadgets(int);
299 static void UnmapScreenGadgets(void);
300 static void MapScreenTreeGadgets(TreeInfo *);
301 static void UnmapScreenTreeGadgets(void);
303 static void UpdateScreenMenuGadgets(int, boolean);
304 static void AdjustScoreInfoButtons_SelectScore(int, int, int);
305 static void AdjustScoreInfoButtons_PlayTape(int, int, boolean);
307 static boolean OfferUploadTapes(void);
308 static void execOfferUploadTapes(void);
310 static void DrawHallOfFame_setScoreEntries(void);
311 static void HandleHallOfFame_SelectLevel(int, int);
312 static char *getHallOfFameRankText(int, int);
313 static char *getHallOfFameScoreText(int, int);
315 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *);
317 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
319 static int info_mode = INFO_MODE_MAIN;
320 static int setup_mode = SETUP_MODE_MAIN;
322 static TreeInfo *window_sizes = NULL;
323 static TreeInfo *window_size_current = NULL;
325 static TreeInfo *scaling_types = NULL;
326 static TreeInfo *scaling_type_current = NULL;
328 static TreeInfo *rendering_modes = NULL;
329 static TreeInfo *rendering_mode_current = NULL;
331 static TreeInfo *vsync_modes = NULL;
332 static TreeInfo *vsync_mode_current = NULL;
334 static TreeInfo *scroll_delays = NULL;
335 static TreeInfo *scroll_delay_current = NULL;
337 static TreeInfo *snapshot_modes = NULL;
338 static TreeInfo *snapshot_mode_current = NULL;
340 static TreeInfo *scores_types = NULL;
341 static TreeInfo *scores_type_current = NULL;
343 static TreeInfo *game_speeds_normal = NULL;
344 static TreeInfo *game_speeds_extended = NULL;
345 static TreeInfo *game_speeds = NULL;
346 static TreeInfo *game_speed_current = NULL;
348 static TreeInfo *volumes_simple = NULL;
349 static TreeInfo *volume_simple_current = NULL;
351 static TreeInfo *volumes_loops = NULL;
352 static TreeInfo *volume_loops_current = NULL;
354 static TreeInfo *volumes_music = NULL;
355 static TreeInfo *volume_music_current = NULL;
357 static TreeInfo *touch_controls = NULL;
358 static TreeInfo *touch_control_current = NULL;
360 static TreeInfo *move_distances = NULL;
361 static TreeInfo *move_distance_current = NULL;
363 static TreeInfo *drop_distances = NULL;
364 static TreeInfo *drop_distance_current = NULL;
366 static TreeInfo *transparencies = NULL;
367 static TreeInfo *transparency_current = NULL;
369 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
370 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
372 static TreeInfo *player_name = NULL;
373 static TreeInfo *player_name_current = NULL;
375 static TreeInfo *level_number = NULL;
376 static TreeInfo *level_number_current = NULL;
378 static TreeInfo *score_entries = NULL;
379 static TreeInfo *score_entry_current = NULL;
381 static struct ValueTextInfo window_sizes_list[] =
386 { 100, "100 % (Default)" },
399 static struct StringValueTextInfo scaling_types_list[] =
401 { SCALING_QUALITY_NEAREST, "Off" },
402 { SCALING_QUALITY_LINEAR, "Linear" },
403 { SCALING_QUALITY_BEST, "Anisotropic" },
408 static struct StringValueTextInfo rendering_modes_list[] =
410 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
411 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
413 // this mode may work under certain conditions, but does not work on Windows
414 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
416 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
421 static struct StringValueTextInfo vsync_modes_list[] =
423 { STR_VSYNC_MODE_OFF, "Off" },
424 { STR_VSYNC_MODE_NORMAL, "Normal" },
425 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
430 static struct StringValueTextInfo scores_types_list[] =
432 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
433 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
434 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
439 static struct ValueTextInfo game_speeds_list_normal[] =
450 static struct ValueTextInfo game_speeds_list_extended[] =
452 { 1000, "1 fps (Extremely Slow)" },
457 { 29, "35 fps (Original Supaplex)" },
459 { 20, "50 fps (=== Normal Speed ===)" },
460 { 16, "60 fps (60 Hz VSync Speed)" },
461 { 14, "70 fps (Maximum Supaplex)" },
465 { 1, "1000 fps (Extremely Fast)" },
470 static struct ValueTextInfo *game_speeds_list;
472 static struct ValueTextInfo scroll_delays_list[] =
474 { 0, "0 Tiles (No Scroll Delay)" },
477 { 3, "3 Tiles (Default)" },
482 { 8, "8 Tiles (Maximum Scroll Delay)"},
487 static struct StringValueTextInfo snapshot_modes_list[] =
489 { STR_SNAPSHOT_MODE_OFF, "Off" },
490 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
491 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
492 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
497 static struct ValueTextInfo volumes_list[] =
517 static struct StringValueTextInfo touch_controls_list[] =
519 { TOUCH_CONTROL_OFF, "Off" },
520 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
521 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
522 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
527 static struct ValueTextInfo distances_list[] =
542 static struct ValueTextInfo transparencies_list[] =
544 { 0, "0 % (Opaque)" },
554 { 100, "100 % (Invisible)" },
559 static struct ValueTextInfo grid_sizes_list[] =
595 static int align_xoffset = 0;
596 static int align_yoffset = 0;
598 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
599 (s) <= GAME_MODE_SETUP ? (s) : \
600 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
602 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
603 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
605 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
606 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
607 (i) <= INFO_MODE_LEVELSET ? (i) : \
610 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
611 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
612 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
613 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
614 SETUP_MODE_CHOOSE_ARTWORK : \
615 SETUP_MODE_CHOOSE_OTHER)
617 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
618 menu.draw_xoffset[GAME_MODE_INFO] : \
619 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
620 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
621 menu.draw_yoffset[GAME_MODE_INFO] : \
622 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
623 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
624 menu.extra_spacing[GAME_MODE_INFO] : \
625 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
627 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
628 menu.draw_xoffset[GAME_MODE_SETUP] : \
629 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
630 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
631 menu.draw_yoffset[GAME_MODE_SETUP] : \
632 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
633 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
634 menu.extra_spacing[GAME_MODE_SETUP] : \
635 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
637 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
639 #define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
641 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
642 DRAW_XOFFSET_INFO(info_mode) : \
643 (s) == GAME_MODE_SETUP ? \
644 DRAW_XOFFSET_SETUP(setup_mode) : \
645 menu.draw_xoffset[DRAW_MODE(s)])
646 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
647 DRAW_YOFFSET_INFO(info_mode) : \
648 (s) == GAME_MODE_SETUP ? \
649 DRAW_YOFFSET_SETUP(setup_mode) : \
650 menu.draw_yoffset[DRAW_MODE(s)])
651 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
652 EXTRA_SPACING_INFO(info_mode) : \
653 (s) == GAME_MODE_SETUP ? \
654 EXTRA_SPACING_SETUP(setup_mode) : \
655 (s) == GAME_MODE_SCORES ? \
656 EXTRA_SPACING_SCORES(info_mode) : \
657 menu.extra_spacing[DRAW_MODE(s)])
659 #define mSX (SX + DRAW_XOFFSET(game_status))
660 #define mSY (SY + DRAW_YOFFSET(game_status))
662 #define amSX (mSX + align_xoffset)
663 #define amSY (mSY + align_yoffset)
665 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
666 menu.list_size[game_status] : \
667 MAX_MENU_ENTRIES_ON_SCREEN)
669 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
670 NUM_MENU_ENTRIES_ON_SCREEN)
673 // title display and control definitions
675 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
676 2 * MAX_NUM_TITLE_MESSAGES)
678 #define NO_DIRECT_LEVEL_SELECT (-1)
681 static int num_title_screens = 0;
683 struct TitleControlInfo
692 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
695 // credits screens definitions
697 static int num_credits_screens = 0;
698 static boolean use_global_credits_screens = FALSE;
701 // program info screens definitions
703 static int num_program_info_screens = 0;
706 // main menu display and control definitions
708 #define MAIN_CONTROL_NAME 0
709 #define MAIN_CONTROL_LEVELS 1
710 #define MAIN_CONTROL_SCORES 2
711 #define MAIN_CONTROL_EDITOR 3
712 #define MAIN_CONTROL_INFO 4
713 #define MAIN_CONTROL_GAME 5
714 #define MAIN_CONTROL_SETUP 6
715 #define MAIN_CONTROL_QUIT 7
716 #define MAIN_CONTROL_PREV_LEVEL 8
717 #define MAIN_CONTROL_NEXT_LEVEL 9
718 #define MAIN_CONTROL_FIRST_LEVEL 10
719 #define MAIN_CONTROL_LAST_LEVEL 11
720 #define MAIN_CONTROL_LEVEL_NUMBER 12
721 #define MAIN_CONTROL_LEVEL_INFO_1 13
722 #define MAIN_CONTROL_LEVEL_INFO_2 14
723 #define MAIN_CONTROL_LEVEL_NAME 15
724 #define MAIN_CONTROL_LEVEL_AUTHOR 16
725 #define MAIN_CONTROL_LEVEL_YEAR 17
726 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
727 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
728 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
729 #define MAIN_CONTROL_TITLE_1 21
730 #define MAIN_CONTROL_TITLE_2 22
731 #define MAIN_CONTROL_TITLE_3 23
733 static char str_main_text_name[10];
734 static char str_main_text_first_level[10];
735 static char str_main_text_last_level[10];
736 static char str_main_text_level_number[10];
738 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
740 static char *main_text_name = str_main_text_name;
741 static char *main_text_first_level = str_main_text_first_level;
742 static char *main_text_last_level = str_main_text_last_level;
743 static char *main_text_level_number = str_main_text_level_number;
744 static char *main_text_levels = "Levelset";
745 static char *main_text_scores = "Hall Of Fame";
746 static char *main_text_editor = "Level Creator";
747 static char *main_text_info = "Info Screen";
748 static char *main_text_game = "Start Game";
749 static char *main_text_setup = "Setup";
750 static char *main_text_quit = "Quit";
751 static char *main_text_level_name = level.name;
752 static char *main_text_level_author = level.author;
753 static char *main_text_level_year = NULL;
754 static char *main_text_level_imported_from = NULL;
755 static char *main_text_level_imported_by = NULL;
756 static char *main_text_level_tested_by = NULL;
757 static char *main_text_title_1 = NULL;
758 static char *main_text_title_2 = NULL;
759 static char *main_text_title_3 = NULL;
761 extern char debug_xsn_mode[];
763 struct MainControlInfo
767 struct MenuPosInfo *pos_button;
770 struct TextPosInfo *pos_text;
773 struct TextPosInfo *pos_input;
777 static struct MainControlInfo main_controls[] =
781 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
782 &menu.main.text.name, &main_text_name,
783 &menu.main.input.name, &setup.player_name,
787 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
788 &menu.main.text.levels, &main_text_levels,
793 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
794 &menu.main.text.scores, &main_text_scores,
799 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
800 &menu.main.text.editor, &main_text_editor,
805 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
806 &menu.main.text.info, &main_text_info,
811 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
812 &menu.main.text.game, &main_text_game,
817 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
818 &menu.main.text.setup, &main_text_setup,
823 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
824 &menu.main.text.quit, &main_text_quit,
828 MAIN_CONTROL_PREV_LEVEL,
834 MAIN_CONTROL_NEXT_LEVEL,
840 MAIN_CONTROL_FIRST_LEVEL,
842 &menu.main.text.first_level, &main_text_first_level,
846 MAIN_CONTROL_LAST_LEVEL,
848 &menu.main.text.last_level, &main_text_last_level,
852 MAIN_CONTROL_LEVEL_NUMBER,
854 &menu.main.text.level_number, &main_text_level_number,
858 MAIN_CONTROL_LEVEL_INFO_1,
860 &menu.main.text.level_info_1, NULL,
864 MAIN_CONTROL_LEVEL_INFO_2,
866 &menu.main.text.level_info_2, NULL,
870 MAIN_CONTROL_LEVEL_NAME,
872 &menu.main.text.level_name, &main_text_level_name,
876 MAIN_CONTROL_LEVEL_AUTHOR,
878 &menu.main.text.level_author, &main_text_level_author,
882 MAIN_CONTROL_LEVEL_YEAR,
884 &menu.main.text.level_year, &main_text_level_year,
888 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
890 &menu.main.text.level_imported_from, &main_text_level_imported_from,
894 MAIN_CONTROL_LEVEL_IMPORTED_BY,
896 &menu.main.text.level_imported_by, &main_text_level_imported_by,
900 MAIN_CONTROL_LEVEL_TESTED_BY,
902 &menu.main.text.level_tested_by, &main_text_level_tested_by,
906 MAIN_CONTROL_TITLE_1,
908 &menu.main.text.title_1, &main_text_title_1,
912 MAIN_CONTROL_TITLE_2,
914 &menu.main.text.title_2, &main_text_title_2,
918 MAIN_CONTROL_TITLE_3,
920 &menu.main.text.title_3, &main_text_title_3,
933 static int getTitleScreenGraphic(int nr, boolean initial)
935 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
938 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
940 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
944 static int getTitleScreenGameMode(boolean initial)
946 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
950 static int getTitleMessageGameMode(boolean initial)
952 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
955 static int getTitleAnimMode(struct TitleControlInfo *tci)
957 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
959 return base + tci->local_nr;
963 static int getTitleScreenBackground(boolean initial)
965 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
970 static int getTitleMessageBackground(int nr, boolean initial)
972 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
976 static int getTitleBackground(int nr, boolean initial, boolean is_image)
978 int base = (is_image ?
979 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
980 IMG_BACKGROUND_TITLESCREEN_1) :
981 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
982 IMG_BACKGROUND_TITLEMESSAGE_1));
983 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
984 IMG_BACKGROUND_TITLE);
985 int graphic_local = base + nr;
987 if (graphic_info[graphic_local].bitmap != NULL)
988 return graphic_local;
990 if (graphic_info[graphic_global].bitmap != NULL)
991 return graphic_global;
993 return IMG_UNDEFINED;
996 static int getTitleSound(struct TitleControlInfo *tci)
998 boolean is_image = tci->is_image;
999 int initial = tci->initial;
1000 int nr = tci->local_nr;
1001 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1002 int base = (is_image ?
1003 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
1004 SND_BACKGROUND_TITLESCREEN_1) :
1005 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1006 SND_BACKGROUND_TITLEMESSAGE_1));
1007 int sound_global = menu.sound[mode];
1008 int sound_local = base + nr;
1011 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
1012 nr, initial, is_image,
1013 sound_global, getSoundListEntry(sound_global)->filename,
1014 sound_local, getSoundListEntry(sound_local)->filename);
1017 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
1020 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
1021 return sound_global;
1023 return SND_UNDEFINED;
1026 static int getTitleMusic(struct TitleControlInfo *tci)
1028 boolean is_image = tci->is_image;
1029 int initial = tci->initial;
1030 int nr = tci->local_nr;
1031 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1032 int base = (is_image ?
1033 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
1034 MUS_BACKGROUND_TITLESCREEN_1) :
1035 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1036 MUS_BACKGROUND_TITLEMESSAGE_1));
1037 int music_global = menu.music[mode];
1038 int music_local = base + nr;
1041 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1042 nr, initial, is_image,
1043 music_global, getMusicListEntry(music_global)->filename,
1044 music_local, getMusicListEntry(music_local)->filename);
1047 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1050 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1051 return music_global;
1053 return MUS_UNDEFINED;
1056 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1058 boolean is_image = tci->is_image;
1059 boolean initial = tci->initial;
1060 boolean first = tci->first;
1061 int nr = tci->local_nr;
1062 struct TitleMessageInfo tmi;
1063 struct TitleFadingInfo ti;
1065 tmi = (is_image ? (initial ? (first ?
1066 titlescreen_initial_first[nr] :
1067 titlescreen_initial[nr])
1069 titlescreen_first[nr] :
1071 : (initial ? (first ?
1072 titlemessage_initial_first[nr] :
1073 titlemessage_initial[nr])
1075 titlemessage_first[nr] :
1076 titlemessage[nr])));
1078 ti.fade_mode = tmi.fade_mode;
1079 ti.fade_delay = tmi.fade_delay;
1080 ti.post_delay = tmi.post_delay;
1081 ti.auto_delay = tmi.auto_delay;
1082 ti.auto_delay_unit = tmi.auto_delay_unit;
1087 static int compareTitleControlInfo(const void *object1, const void *object2)
1089 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1090 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1093 if (tci1->initial != tci2->initial)
1094 compare_result = (tci1->initial ? -1 : +1);
1095 else if (tci1->sort_priority != tci2->sort_priority)
1096 compare_result = tci1->sort_priority - tci2->sort_priority;
1097 else if (tci1->is_image != tci2->is_image)
1098 compare_result = (tci1->is_image ? -1 : +1);
1100 compare_result = tci1->local_nr - tci2->local_nr;
1102 return compare_result;
1105 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1107 int nr, int sort_priority)
1109 title_controls[num_title_screens].is_image = is_image;
1110 title_controls[num_title_screens].initial = initial;
1111 title_controls[num_title_screens].local_nr = nr;
1112 title_controls[num_title_screens].sort_priority = sort_priority;
1114 title_controls[num_title_screens].first = FALSE; // will be set later
1116 num_title_screens++;
1119 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1123 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1125 int graphic = getTitleScreenGraphic(i, initial);
1126 Bitmap *bitmap = graphic_info[graphic].bitmap;
1127 int sort_priority = graphic_info[graphic].sort_priority;
1130 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1133 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1135 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1136 char *filename = getLevelSetTitleMessageFilename(i, initial);
1137 int sort_priority = tmi->sort_priority;
1139 if (filename != NULL)
1140 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1144 static void InitializeTitleControls(boolean show_title_initial)
1146 num_title_screens = 0;
1148 // 1st step: initialize title screens for game start (only when starting)
1149 if (show_title_initial)
1150 InitializeTitleControls_CheckTitleInfo(TRUE);
1152 // 2nd step: initialize title screens for current level set
1153 InitializeTitleControls_CheckTitleInfo(FALSE);
1155 // sort title screens according to sort_priority and title number
1156 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1157 compareTitleControlInfo);
1159 // mark first title screen
1160 title_controls[0].first = TRUE;
1163 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1165 return (pos != NULL && pos->x != -1 && pos->y != -1);
1168 static boolean visibleTextPos(struct TextPosInfo *pos)
1170 return (pos != NULL && pos->x != -1 && pos->y != -1);
1173 static void InitializeMainControls(void)
1175 boolean local_team_mode = (!network.enabled && setup.team_mode);
1178 // set main control text values to dynamically determined values
1179 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1181 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1182 menu.main.text.first_level.size));
1183 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1184 menu.main.text.last_level.size));
1185 strcpy(main_text_level_number, int2str(level_nr,
1186 menu.main.text.level_number.size));
1188 main_text_level_year = leveldir_current->year;
1189 main_text_level_imported_from = leveldir_current->imported_from;
1190 main_text_level_imported_by = leveldir_current->imported_by;
1191 main_text_level_tested_by = leveldir_current->tested_by;
1193 main_text_title_1 = getConfigProgramTitleString();
1194 main_text_title_2 = getConfigProgramCopyrightString();
1195 main_text_title_3 = getConfigProgramCompanyString();
1197 // set main control screen positions to dynamically determined values
1198 for (i = 0; main_controls[i].nr != -1; i++)
1200 struct MainControlInfo *mci = &main_controls[i];
1202 struct MenuPosInfo *pos_button = mci->pos_button;
1203 struct TextPosInfo *pos_text = mci->pos_text;
1204 struct TextPosInfo *pos_input = mci->pos_input;
1205 char *text = (mci->text ? *mci->text : NULL);
1206 char *input = (mci->input ? *mci->input : NULL);
1207 int button_graphic = mci->button_graphic;
1208 int font_text = (pos_text ? pos_text->font : -1);
1209 int font_input = (pos_input ? pos_input->font : -1);
1211 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1212 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1213 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1214 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1215 int text_chars = (text != NULL ? strlen(text) : 0);
1216 int input_chars = (input != NULL ? strlen(input) : 0);
1219 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1221 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1222 int text_width = font_text_width * text_chars;
1223 int text_height = font_text_height;
1224 int input_width = font_input_width * input_chars;
1225 int input_height = font_input_height;
1227 if (nr == MAIN_CONTROL_NAME)
1229 menu.main.input.name.width = input_width;
1230 menu.main.input.name.height = input_height;
1233 if (pos_button != NULL) // (x/y may be -1/-1 here)
1235 pos_button->width = button_width;
1236 pos_button->height = button_height;
1239 if (pos_text != NULL) // (x/y may be -1/-1 here)
1241 // calculate text size -- needed for text alignment
1242 boolean calculate_text_size = (text != NULL);
1244 if (pos_text->width == -1 || calculate_text_size)
1245 pos_text->width = text_width;
1246 if (pos_text->height == -1 || calculate_text_size)
1247 pos_text->height = text_height;
1249 if (visibleMenuPos(pos_button))
1251 if (pos_text->x == -1)
1252 pos_text->x = pos_button->x + pos_button->width;
1253 if (pos_text->y == -1)
1255 pos_button->y + (pos_button->height - pos_text->height) / 2;
1259 if (pos_input != NULL) // (x/y may be -1/-1 here)
1261 if (visibleTextPos(pos_text))
1263 if (pos_input->x == -1)
1264 pos_input->x = pos_text->x + pos_text->width;
1265 if (pos_input->y == -1)
1266 pos_input->y = pos_text->y;
1269 if (pos_input->width == -1)
1270 pos_input->width = input_width;
1271 if (pos_input->height == -1)
1272 pos_input->height = input_height;
1277 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1278 int graphic, boolean pressed)
1280 struct GraphicInfo *g = &graphic_info[graphic];
1283 int xoffset = (pressed ? g->pressed_xoffset : 0);
1284 int yoffset = (pressed ? g->pressed_yoffset : 0);
1286 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1288 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1289 g->width, g->height, dst_x, dst_y);
1292 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1293 boolean active_input,
1294 boolean pressed_button)
1298 for (i = 0; main_controls[i].nr != -1; i++)
1300 struct MainControlInfo *mci = &main_controls[i];
1302 if (mci->nr == nr || nr == -1)
1304 struct MenuPosInfo *pos_button = mci->pos_button;
1305 struct TextPosInfo *pos_text = mci->pos_text;
1306 struct TextPosInfo *pos_input = mci->pos_input;
1307 char *text = (mci->text ? *mci->text : NULL);
1308 char *input = (mci->input ? *mci->input : NULL);
1309 int button_graphic = mci->button_graphic;
1310 int font_text = (pos_text ? pos_text->font : -1);
1311 int font_input = (pos_input ? pos_input->font : -1);
1315 button_graphic = BUTTON_ACTIVE(button_graphic);
1316 font_text = FONT_ACTIVE(font_text);
1321 font_input = FONT_ACTIVE(font_input);
1324 if (visibleMenuPos(pos_button))
1326 struct MenuPosInfo *pos = pos_button;
1327 int x = mSX + pos->x;
1328 int y = mSY + pos->y;
1330 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1331 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1334 if (visibleTextPos(pos_text) && text != NULL)
1336 struct TextPosInfo *pos = pos_text;
1337 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1338 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1341 // (check why/if this is needed)
1342 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1344 DrawText(x, y, text, font_text);
1347 if (visibleTextPos(pos_input) && input != NULL)
1349 struct TextPosInfo *pos = pos_input;
1350 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1351 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1354 // (check why/if this is needed)
1355 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1357 DrawText(x, y, input, font_input);
1363 static void DrawCursorAndText_Main(int nr, boolean active_text,
1364 boolean pressed_button)
1366 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1370 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1371 boolean pressed_button)
1373 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1377 static struct MainControlInfo *getMainControlInfo(int nr)
1381 for (i = 0; main_controls[i].nr != -1; i++)
1382 if (main_controls[i].nr == nr)
1383 return &main_controls[i];
1388 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1393 int rect_x = ALIGNED_TEXT_XPOS(rect);
1394 int rect_y = ALIGNED_TEXT_YPOS(rect);
1396 return (x >= rect_x && x < rect_x + rect->width &&
1397 y >= rect_y && y < rect_y + rect->height);
1400 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1405 int rect_x = ALIGNED_TEXT_XPOS(rect);
1406 int rect_y = ALIGNED_TEXT_YPOS(rect);
1409 Debug("screens:insideTextPosRect",
1410 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1411 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1412 (x >= rect_x && x < rect_x + rect->width &&
1413 y >= rect_y && y < rect_y + rect->height));
1416 return (x >= rect_x && x < rect_x + rect->width &&
1417 y >= rect_y && y < rect_y + rect->height);
1420 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1422 int rect_width = preview->xsize * preview->tile_size;
1423 int rect_height = preview->ysize * preview->tile_size;
1424 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1425 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1427 return (x >= rect_x && x < rect_x + rect_width &&
1428 y >= rect_y && y < rect_y + rect_height);
1431 static void AdjustScrollbar(int id, int items_max, int items_visible,
1434 struct GadgetInfo *gi = screen_gadget[id];
1436 if (item_position > items_max - items_visible)
1437 item_position = items_max - items_visible;
1439 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1440 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1441 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1444 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1446 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1450 static void clearMenuListArea(void)
1452 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1454 // correct scrollbar position if placed outside menu (playfield) area
1455 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1456 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1458 // clear menu list area, but not title or scrollbar
1459 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1460 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1462 // special compatibility handling for "Snake Bite" graphics set
1463 if (strPrefix(leveldir_current->identifier, "snake_bite"))
1464 ClearRectangle(drawto, mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1465 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1468 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1470 static int cursor_array[MAX_LEV_FIELDY];
1471 int x = amSX + TILEX * xpos;
1472 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1477 cursor_array[ypos] = graphic;
1479 graphic = cursor_array[ypos];
1483 graphic = BUTTON_ACTIVE(graphic);
1485 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1486 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1489 static void initCursor(int ypos, int graphic)
1491 drawCursorExt(0, ypos, FALSE, graphic);
1494 static void drawCursor(int ypos, boolean active)
1496 drawCursorExt(0, ypos, active, -1);
1499 static void drawCursorXY(int xpos, int ypos, int graphic)
1501 drawCursorExt(xpos, ypos, FALSE, graphic);
1504 static void drawChooseTreeCursor(int ypos, boolean active)
1506 drawCursorExt(0, ypos, active, -1);
1509 static int getChooseTreeEditFont(boolean active)
1511 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1514 static int getChooseTreeEditXPos(int pos)
1516 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1517 int xoffset = (has_scrollbar ? -1 : 0);
1518 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1519 int sx = amSX + xpos * TILEX;
1520 int font_nr = getChooseTreeEditFont(FALSE);
1521 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1523 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1526 static int getChooseTreeEditYPos(int ypos_raw)
1528 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1529 int sy = amSY + ypos * TILEY;
1534 static int getChooseTreeEditXPosReal(int pos)
1536 int xpos = getChooseTreeEditXPos(pos);
1537 int font_nr = getChooseTreeEditFont(FALSE);
1538 int font_xoffset = getFontDrawOffsetX(font_nr);
1540 return xpos + font_xoffset;
1543 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1545 int sx = getChooseTreeEditXPos(POS_LEFT);
1546 int sy = getChooseTreeEditYPos(ypos_raw);
1547 int font_nr = getChooseTreeEditFont(active);
1549 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1552 static void DrawHeadline(void)
1554 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1555 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1558 static void DrawTitleScreenImage(int nr, boolean initial)
1560 int graphic = getTitleScreenGraphic(nr, initial);
1561 Bitmap *bitmap = graphic_info[graphic].bitmap;
1562 int width = graphic_info[graphic].width;
1563 int height = graphic_info[graphic].height;
1564 int src_x = graphic_info[graphic].src_x;
1565 int src_y = graphic_info[graphic].src_y;
1571 if (width > WIN_XSIZE)
1573 // image width too large for window => center image horizontally
1574 src_x = (width - WIN_XSIZE) / 2;
1578 if (height > WIN_YSIZE)
1580 // image height too large for window => center image vertically
1581 src_y = (height - WIN_YSIZE) / 2;
1585 // always display title screens centered
1586 dst_x = (WIN_XSIZE - width) / 2;
1587 dst_y = (WIN_YSIZE - height) / 2;
1589 SetDrawBackgroundMask(REDRAW_ALL);
1590 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1592 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1594 if (DrawingOnBackground(dst_x, dst_y))
1595 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1597 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1599 redraw_mask = REDRAW_ALL;
1602 static void DrawTitleScreenMessage(int nr, boolean initial)
1604 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1605 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1607 if (filename == NULL)
1610 // force TITLE font on title message screen
1611 SetFontStatus(getTitleMessageGameMode(initial));
1613 // if chars *and* width set to "-1", automatically determine width
1614 if (tmi->chars == -1 && tmi->width == -1)
1615 tmi->width = viewport.window[game_status].width;
1617 // if lines *and* height set to "-1", automatically determine height
1618 if (tmi->lines == -1 && tmi->height == -1)
1619 tmi->height = viewport.window[game_status].height;
1621 // if chars set to "-1", automatically determine by text and font width
1622 if (tmi->chars == -1)
1623 tmi->chars = tmi->width / getFontWidth(tmi->font);
1625 tmi->width = tmi->chars * getFontWidth(tmi->font);
1627 // if lines set to "-1", automatically determine by text and font height
1628 if (tmi->lines == -1)
1629 tmi->lines = tmi->height / getFontHeight(tmi->font);
1631 tmi->height = tmi->lines * getFontHeight(tmi->font);
1633 // if x set to "-1", automatically determine by width and alignment
1635 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1637 // if y set to "-1", automatically determine by height and alignment
1639 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1641 SetDrawBackgroundMask(REDRAW_ALL);
1642 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1644 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1646 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1647 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1648 tmi->autowrap, tmi->centered, tmi->parse_comments);
1653 static void DrawTitleScreen(void)
1655 KeyboardAutoRepeatOff();
1657 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1660 static boolean CheckTitleScreen(boolean levelset_has_changed)
1662 static boolean show_title_initial = TRUE;
1663 boolean show_titlescreen = FALSE;
1665 // needed to be able to skip title screen, if no image or message defined
1666 InitializeTitleControls(show_title_initial);
1668 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1669 show_titlescreen = TRUE;
1671 // show initial title images and messages only once at program start
1672 show_title_initial = FALSE;
1674 return (show_titlescreen && num_title_screens > 0);
1677 void DrawMainMenu(void)
1679 static LevelDirTree *leveldir_last_valid = NULL;
1680 boolean levelset_has_changed = FALSE;
1681 int fade_mask = REDRAW_FIELD;
1683 LimitScreenUpdates(FALSE);
1685 FadeSetLeaveScreen();
1687 // do not fade out here -- function may continue and fade on editor screen
1690 FadeMenuSoundsAndMusic();
1692 ExpireSoundLoops(FALSE);
1694 KeyboardAutoRepeatOn();
1696 audio.sound_deactivated = FALSE;
1700 // needed if last screen was the playing screen, invoked from level editor
1701 if (level_editor_test_game)
1703 CloseDoor(DOOR_CLOSE_ALL);
1705 SetGameStatus(GAME_MODE_EDITOR);
1712 // needed if last screen was the playing screen, invoked from hall of fame
1713 if (score_info_tape_play)
1715 CloseDoor(DOOR_CLOSE_ALL);
1717 SetGameStatus(GAME_MODE_SCOREINFO);
1719 DrawScoreInfo(scores.last_entry_nr);
1724 // leveldir_current may be invalid (level group, parent link, node copy)
1725 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1727 if (leveldir_current != leveldir_last_valid)
1729 UpdateLastPlayedLevels_TreeInfo();
1731 levelset_has_changed = TRUE;
1734 // store valid level series information
1735 leveldir_last_valid = leveldir_current;
1737 // needed if last screen (level choice) changed graphics, sounds or music
1738 ReloadCustomArtwork(0);
1740 if (CheckTitleScreen(levelset_has_changed))
1742 SetGameStatus(GAME_MODE_TITLE);
1749 if (redraw_mask & REDRAW_ALL)
1750 fade_mask = REDRAW_ALL;
1753 fade_mask = REDRAW_ALL;
1757 // needed if different viewport properties defined for menues
1758 ChangeViewportPropertiesIfNeeded();
1760 SetDrawtoField(DRAW_TO_BACKBUFFER);
1762 // level_nr may have been set to value over handicap with level editor
1763 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1764 level_nr = leveldir_current->handicap_level;
1766 LoadLevel(level_nr);
1767 LoadScore(level_nr);
1769 SaveLevelSetup_SeriesInfo();
1771 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1772 SetDrawDeactivationMask(REDRAW_NONE);
1773 SetDrawBackgroundMask(REDRAW_FIELD);
1775 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1778 if (fade_mask == REDRAW_ALL)
1779 RedrawGlobalBorder();
1784 InitializeMainControls();
1786 DrawCursorAndText_Main(-1, FALSE, FALSE);
1787 DrawPreviewLevelInitial();
1788 DrawNetworkPlayers();
1790 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1793 if (TAPE_IS_EMPTY(tape))
1795 DrawCompleteVideoDisplay();
1797 PlayMenuSoundsAndMusic();
1799 // create gadgets for main menu screen
1800 FreeScreenGadgets();
1801 CreateScreenGadgets();
1803 // may be required if audio buttons shown on tape and changed in setup menu
1805 CreateGameButtons();
1807 // map gadgets for main menu screen
1809 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1810 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1812 // copy actual game door content to door double buffer for OpenDoor()
1813 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1814 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1816 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1818 DrawMaskedBorder(fade_mask);
1823 // update screen area with special editor door
1824 redraw_mask |= REDRAW_ALL;
1827 SetMouseCursor(CURSOR_DEFAULT);
1829 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1831 SyncEmscriptenFilesystem();
1833 // needed once after program start or after user change
1834 CheckApiServerTasks();
1837 static void gotoTopLevelDir(void)
1839 // move upwards until inside (but not above) top level directory
1840 while (leveldir_current->node_parent &&
1841 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1843 // write a "path" into level tree for easy navigation to last level
1844 if (leveldir_current->node_parent->node_group->cl_first == -1)
1846 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1847 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1848 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1849 int cl_first, cl_cursor;
1851 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1852 cl_cursor = leveldir_pos - cl_first;
1854 leveldir_current->node_parent->node_group->cl_first = cl_first;
1855 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1858 leveldir_current = leveldir_current->node_parent;
1862 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1864 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1866 return (use_frame_counter ? video.frame_counter : Counter());
1869 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1870 struct TitleFadingInfo *fi)
1872 return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1875 static void ResetTitleAutoDelay(unsigned int *counter_var,
1876 struct TitleFadingInfo *fi)
1878 *counter_var = getAutoDelayCounter(fi);
1881 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1883 static unsigned int title_delay = 0;
1884 static int title_screen_nr = 0;
1885 static int last_sound = -1, last_music = -1;
1886 boolean return_to_main_menu = FALSE;
1887 struct TitleControlInfo *tci;
1890 if (button == MB_MENU_INITIALIZE)
1893 title_screen_nr = 0;
1894 tci = &title_controls[title_screen_nr];
1896 SetAnimStatus(getTitleAnimMode(tci));
1898 last_sound = SND_UNDEFINED;
1899 last_music = MUS_UNDEFINED;
1901 if (num_title_screens != 0)
1903 FadeSetEnterScreen();
1905 // use individual title fading instead of global "enter screen" fading
1906 fading = getTitleFading(tci);
1909 if (game_status_last_screen == GAME_MODE_INFO)
1911 if (num_title_screens == 0)
1913 // switch game mode from title screen mode back to info screen mode
1914 SetGameStatus(GAME_MODE_INFO);
1916 // store that last screen was info screen, not main menu screen
1917 game_status_last_screen = GAME_MODE_INFO;
1919 DrawInfoScreen_NotAvailable("Title screen information:",
1920 "No title screen for this level set.");
1925 FadeMenuSoundsAndMusic();
1927 FadeOut(REDRAW_ALL);
1929 // title screens may have different window size
1930 ChangeViewportPropertiesIfNeeded();
1932 // only required to update logic for redrawing global border
1936 DrawTitleScreenImage(tci->local_nr, tci->initial);
1938 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1940 sound = getTitleSound(tci);
1941 music = getTitleMusic(tci);
1943 if (sound != last_sound)
1944 PlayMenuSoundExt(sound);
1945 if (music != last_music)
1946 PlayMenuMusicExt(music);
1951 SetMouseCursor(CURSOR_NONE);
1955 ResetTitleAutoDelay(&title_delay, &fading);
1960 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1961 button = MB_MENU_CHOICE;
1963 if (button == MB_MENU_LEAVE)
1965 return_to_main_menu = TRUE;
1967 else if (button == MB_MENU_CHOICE || dx)
1969 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1971 SetGameStatus(GAME_MODE_INFO);
1973 info_mode = INFO_MODE_MAIN;
1981 (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1);
1983 if (title_screen_nr >= 0 && title_screen_nr < num_title_screens)
1985 tci = &title_controls[title_screen_nr];
1987 SetAnimStatus(getTitleAnimMode(tci));
1989 sound = getTitleSound(tci);
1990 music = getTitleMusic(tci);
1992 if (last_sound != SND_UNDEFINED && sound != last_sound)
1993 FadeSound(last_sound);
1994 if (last_music != MUS_UNDEFINED && music != last_music)
1997 fading = getTitleFading(tci);
1999 FadeOut(REDRAW_ALL);
2002 DrawTitleScreenImage(tci->local_nr, tci->initial);
2004 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2006 sound = getTitleSound(tci);
2007 music = getTitleMusic(tci);
2009 if (sound != last_sound)
2010 PlayMenuSoundExt(sound);
2011 if (music != last_music)
2012 PlayMenuMusicExt(music);
2019 ResetTitleAutoDelay(&title_delay, &fading);
2023 FadeMenuSoundsAndMusic();
2025 return_to_main_menu = TRUE;
2029 if (return_to_main_menu)
2031 SetMouseCursor(CURSOR_DEFAULT);
2033 // force full menu screen redraw after displaying title screens
2034 redraw_mask = REDRAW_ALL;
2036 if (game_status_last_screen == GAME_MODE_INFO)
2038 SetGameStatus(GAME_MODE_INFO);
2040 info_mode = INFO_MODE_MAIN;
2044 else // default: return to main menu
2046 SetGameStatus(GAME_MODE_MAIN);
2053 static void HandleMainMenu_ToggleTeamMode(void)
2055 setup.team_mode = !setup.team_mode;
2057 InitializeMainControls();
2058 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
2060 DrawPreviewPlayers();
2063 static void HandleMainMenu_SelectLevel(int step, int direction,
2064 int selected_level_nr)
2066 int old_level_nr = level_nr;
2069 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2070 new_level_nr = selected_level_nr;
2072 new_level_nr = old_level_nr + step * direction;
2074 if (new_level_nr < leveldir_current->first_level)
2075 new_level_nr = leveldir_current->first_level;
2076 if (new_level_nr > leveldir_current->last_level)
2077 new_level_nr = leveldir_current->last_level;
2079 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2081 // skipping levels is only allowed when trying to skip single level
2082 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
2083 Request("Level still unsolved! Skip it anyway?", REQ_ASK))
2085 leveldir_current->handicap_level++;
2086 SaveLevelSetup_SeriesInfo();
2089 new_level_nr = leveldir_current->handicap_level;
2092 if (new_level_nr != old_level_nr)
2094 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2096 PlaySound(SND_MENU_ITEM_SELECTING);
2098 level_nr = new_level_nr;
2100 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2101 int2str(level_nr, menu.main.text.level_number.size),
2102 mci->pos_text->font);
2104 LoadLevel(level_nr);
2105 DrawPreviewLevelInitial();
2109 DrawCompleteVideoDisplay();
2111 SaveLevelSetup_SeriesInfo();
2113 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2115 // force redraw of playfield area (may be reset at this point)
2116 redraw_mask |= REDRAW_FIELD;
2120 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2122 static int choice = MAIN_CONTROL_GAME;
2123 static boolean button_pressed_last = FALSE;
2124 boolean button_pressed = FALSE;
2126 int i = 0; // needed to prevent compiler warning due to bad code below
2128 if (button == MB_MENU_INITIALIZE)
2130 DrawCursorAndText_Main(choice, TRUE, FALSE);
2135 if (mx || my) // mouse input
2139 for (i = 0; main_controls[i].nr != -1; i++)
2141 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2142 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2143 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2145 pos = main_controls[i].nr;
2151 // check if level preview was clicked
2152 if (insidePreviewRect(&preview, mx - SX, my - SY))
2153 pos = MAIN_CONTROL_GAME;
2155 // handle pressed/unpressed state for active/inactive menu buttons
2156 // (if pos != -1, "i" contains index position corresponding to "pos")
2158 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2159 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2160 button_pressed = TRUE;
2162 if (button_pressed != button_pressed_last)
2164 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2167 PlaySound(SND_MENU_BUTTON_PRESSING);
2169 PlaySound(SND_MENU_BUTTON_RELEASING);
2172 else if (dx || dy) // keyboard input
2174 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2175 choice == MAIN_CONTROL_SETUP))
2176 button = MB_MENU_CHOICE;
2181 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2183 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2185 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2187 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2189 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2191 CloseDoor(DOOR_CLOSE_2);
2193 SetGameStatus(GAME_MODE_LEVELNR);
2195 DrawChooseLevelNr();
2197 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2203 PlaySound(SND_MENU_ITEM_ACTIVATING);
2205 DrawCursorAndText_Main(choice, FALSE, FALSE);
2206 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2212 if (choice == MAIN_CONTROL_NAME)
2214 // special case: cursor left or right pressed -- toggle team mode
2215 HandleMainMenu_ToggleTeamMode();
2217 else if (choice != MAIN_CONTROL_INFO &&
2218 choice != MAIN_CONTROL_SETUP)
2220 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2226 PlaySound(SND_MENU_ITEM_SELECTING);
2228 if (pos == MAIN_CONTROL_NAME)
2231 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2233 // special case: menu text "name/team" clicked -- toggle team mode
2234 HandleMainMenu_ToggleTeamMode();
2238 if (setup.multiple_users)
2240 CloseDoor(DOOR_CLOSE_2);
2242 SetGameStatus(GAME_MODE_NAMES);
2244 DrawChoosePlayerName();
2248 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2254 else if (pos == MAIN_CONTROL_LEVELS)
2258 CloseDoor(DOOR_CLOSE_2);
2260 SetGameStatus(GAME_MODE_LEVELS);
2262 SaveLevelSetup_LastSeries();
2263 SaveLevelSetup_SeriesInfo();
2265 // restore level set if chosen from "last played level set" menu
2266 RestoreLastPlayedLevels(&leveldir_current);
2268 if (setup.internal.choose_from_top_leveldir)
2271 DrawChooseLevelSet();
2274 else if (pos == MAIN_CONTROL_SCORES)
2276 CloseDoor(DOOR_CLOSE_2);
2278 SetGameStatus(GAME_MODE_SCORES);
2280 DrawHallOfFame(level_nr);
2282 else if (pos == MAIN_CONTROL_EDITOR)
2284 if (leveldir_current->readonly &&
2285 setup.editor.show_read_only_warning)
2286 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2288 CloseDoor(DOOR_CLOSE_ALL);
2290 SetGameStatus(GAME_MODE_EDITOR);
2292 FadeSetEnterScreen();
2296 else if (pos == MAIN_CONTROL_INFO)
2298 CloseDoor(DOOR_CLOSE_2);
2300 SetGameStatus(GAME_MODE_INFO);
2302 info_mode = INFO_MODE_MAIN;
2306 else if (pos == MAIN_CONTROL_GAME)
2308 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2310 else if (pos == MAIN_CONTROL_SETUP)
2312 CloseDoor(DOOR_CLOSE_2);
2314 SetGameStatus(GAME_MODE_SETUP);
2316 setup_mode = SETUP_MODE_MAIN;
2320 else if (pos == MAIN_CONTROL_QUIT)
2322 SaveLevelSetup_LastSeries();
2323 SaveLevelSetup_SeriesInfo();
2325 #if defined(PLATFORM_EMSCRIPTEN)
2326 Request("Close the browser window to quit!", REQ_CONFIRM);
2328 if (!setup.ask_on_quit_program ||
2329 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2330 SetGameStatus(GAME_MODE_QUIT);
2336 button_pressed_last = button_pressed;
2340 // ============================================================================
2341 // info screen functions
2342 // ============================================================================
2344 static struct TokenInfo *info_info;
2345 static int num_info_info; // number of info entries shown on screen
2346 static int max_info_info; // total number of info entries in list
2348 static void execInfoTitleScreen(void)
2350 info_mode = INFO_MODE_TITLE;
2355 static void execInfoElements(void)
2357 info_mode = INFO_MODE_ELEMENTS;
2362 static void execInfoMusic(void)
2364 info_mode = INFO_MODE_MUSIC;
2369 static void execInfoCredits(void)
2371 info_mode = INFO_MODE_CREDITS;
2376 static void execInfoProgram(void)
2378 info_mode = INFO_MODE_PROGRAM;
2383 static void execInfoVersion(void)
2385 info_mode = INFO_MODE_VERSION;
2390 static void execInfoLevelSet(void)
2392 info_mode = INFO_MODE_LEVELSET;
2397 static void execExitInfo(void)
2399 SetGameStatus(GAME_MODE_MAIN);
2404 static struct TokenInfo info_info_main[] =
2406 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2407 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2408 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2409 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2410 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2411 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2412 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2413 { TYPE_EMPTY, NULL, "" },
2414 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2419 static int getMenuTextFont(int type)
2421 if (type & (TYPE_SWITCH |
2435 static struct TokenInfo *setup_info;
2436 static struct TokenInfo setup_info_input[];
2438 static struct TokenInfo *menu_info;
2440 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2441 int screen_pos, int menu_info_pos_raw,
2444 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2445 struct TokenInfo *ti = &token_info[pos];
2446 int xpos = MENU_SCREEN_START_XPOS;
2447 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2448 int font_nr = getMenuTextFont(ti->type);
2450 if (setup_mode == SETUP_MODE_INPUT)
2451 font_nr = FONT_MENU_1;
2454 font_nr = FONT_ACTIVE(font_nr);
2456 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2458 if (ti->type & ~TYPE_SKIP_ENTRY)
2459 drawCursor(screen_pos, active);
2462 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2465 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2468 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2471 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2474 static char *window_size_text;
2475 static char *scaling_type_text;
2476 static char *network_server_text;
2478 static void drawSetupValue(int, int);
2480 static void drawMenuInfoList(int first_entry, int num_page_entries,
2481 int max_page_entries)
2485 if (first_entry + num_page_entries > max_page_entries)
2488 clearMenuListArea();
2490 for (i = 0; i < num_page_entries; i++)
2492 int menu_info_pos = first_entry + i;
2493 struct TokenInfo *si = &menu_info[menu_info_pos];
2494 void *value_ptr = si->value;
2496 // set some entries to "unchangeable" according to other variables
2497 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2498 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2499 (value_ptr == &setup.sound_music && !audio.music_available) ||
2500 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2501 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2502 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2503 si->type |= TYPE_GHOSTED;
2505 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2506 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2507 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2508 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2509 else if (si->type & ~TYPE_SKIP_ENTRY)
2510 initCursor(i, IMG_MENU_BUTTON);
2512 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2514 if (si->type & TYPE_STRING)
2518 if (value_ptr == &network_server_text)
2519 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2521 if (gadget_id != -1)
2523 struct GadgetInfo *gi = screen_gadget[gadget_id];
2524 int xpos = MENU_SCREEN_START_XPOS;
2525 int ypos = MENU_SCREEN_START_YPOS + i;
2526 int x = mSX + xpos * 32;
2527 int y = mSY + ypos * 32;
2529 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2533 if (si->type & TYPE_VALUE &&
2534 menu_info == setup_info)
2535 drawSetupValue(i, menu_info_pos);
2539 static void DrawInfoScreen_Main(void)
2541 int fade_mask = REDRAW_FIELD;
2544 if (redraw_mask & REDRAW_ALL)
2545 fade_mask = REDRAW_ALL;
2548 fade_mask = REDRAW_ALL;
2551 FadeMenuSoundsAndMusic();
2553 FreeScreenGadgets();
2554 CreateScreenGadgets();
2556 // (needed after displaying title screens which disable auto repeat)
2557 KeyboardAutoRepeatOn();
2559 FadeSetLeaveScreen();
2563 // needed if different viewport properties defined for info screen
2564 ChangeViewportPropertiesIfNeeded();
2566 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2570 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2572 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2574 info_info = info_info_main;
2576 // use modified info screen info without info screen entries marked as hidden
2577 info_info = getSetupInfoFinal(info_info);
2579 // determine maximal number of info entries that can be displayed on screen
2581 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2584 // determine maximal number of info entries available for menu of info screen
2586 for (i = 0; info_info[i].type != 0; i++)
2589 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2591 MapScreenGadgets(max_info_info);
2593 PlayMenuSoundsAndMusic();
2595 DrawMaskedBorder(fade_mask);
2600 static void changeSetupValue(int, int, int);
2602 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2603 int mode, int num_page_entries,
2604 int max_page_entries)
2606 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2607 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2608 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2609 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2610 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2611 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2612 int *num_page_entries_last = num_page_entries_all_last[game_status];
2613 int *choice_store = choice_stores[game_status];
2614 int *first_entry_store = first_entry_stores[game_status];
2615 int choice = choice_store[mode]; // starts with 0
2616 int first_entry = first_entry_store[mode]; // starts with 0
2618 int y = choice - first_entry;
2620 boolean position_set_by_scrollbar = (dx == 999);
2621 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2624 if (button == MB_MENU_INITIALIZE)
2626 // check if number of menu page entries has changed (may happen by change
2627 // of custom artwork definition value for 'list_size' for this menu screen)
2628 // (in this case, the last menu position most probably has to be corrected)
2629 if (num_page_entries != num_page_entries_last[mode])
2631 choice_store[mode] = first_entry_store[mode] = 0;
2633 choice = first_entry = 0;
2636 num_page_entries_last[mode] = num_page_entries;
2639 // advance to first valid menu entry
2640 while (choice < num_page_entries &&
2641 menu_info[choice].type & TYPE_SKIP_ENTRY)
2644 if (position_set_by_scrollbar)
2645 first_entry = first_entry_store[mode] = dy;
2647 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2648 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2650 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2652 if (choice < first_entry)
2654 choice = first_entry;
2656 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2659 else if (choice > first_entry + num_page_entries - 1)
2661 choice = first_entry + num_page_entries - 1;
2663 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2667 choice_store[mode] = choice;
2669 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2673 else if (button == MB_MENU_LEAVE)
2675 PlaySound(SND_MENU_ITEM_SELECTING);
2677 for (i = 0; i < max_page_entries; i++)
2679 if (menu_info[i].type & TYPE_LEAVE_MENU)
2681 void (*menu_callback_function)(void) = menu_info[i].value;
2685 menu_callback_function();
2687 break; // absolutely needed because function changes 'menu_info'!
2694 if (mx || my) // mouse input
2696 x = (mx - mSX) / 32;
2697 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2699 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2701 // move cursor instead of scrolling when already at start/end of list
2702 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2704 else if (dy == +1 * SCROLL_LINE &&
2705 first_entry + num_page_entries == max_page_entries)
2708 // handle scrolling screen one line or page
2710 y + dy > num_page_entries - 1)
2712 boolean redraw = FALSE;
2714 if (ABS(dy) == SCROLL_PAGE)
2715 step = num_page_entries - 1;
2717 if (dy < 0 && first_entry > 0)
2719 // scroll page/line up
2721 first_entry -= step;
2722 if (first_entry < 0)
2727 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2729 // scroll page/line down
2731 first_entry += step;
2732 if (first_entry + num_page_entries > max_page_entries)
2733 first_entry = MAX(0, max_page_entries - num_page_entries);
2740 choice += first_entry - first_entry_store[mode];
2742 if (choice < first_entry)
2744 choice = first_entry;
2746 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2749 else if (choice > first_entry + num_page_entries - 1)
2751 choice = first_entry + num_page_entries - 1;
2753 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2756 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2760 if (choice < first_entry ||
2761 choice > first_entry + num_page_entries - 1)
2762 first_entry += SIGN(dy);
2765 first_entry_store[mode] = first_entry;
2766 choice_store[mode] = choice;
2768 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2770 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2772 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2773 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2781 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2783 if (menu_info[choice].type & menu_navigation_type ||
2784 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2785 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2786 menu_info[choice].type & TYPE_PLAYER)
2787 button = MB_MENU_CHOICE;
2792 // jump to next non-empty menu entry (up or down)
2793 while (first_entry + y > 0 &&
2794 first_entry + y < max_page_entries - 1 &&
2795 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2798 if (!IN_VIS_MENU(x, y))
2800 choice += y - y_old;
2802 if (choice < first_entry)
2803 first_entry = choice;
2804 else if (choice > first_entry + num_page_entries - 1)
2805 first_entry = choice - num_page_entries + 1;
2807 if (first_entry >= 0 &&
2808 first_entry + num_page_entries <= max_page_entries)
2810 first_entry_store[mode] = first_entry;
2812 if (choice < first_entry)
2813 choice = first_entry;
2814 else if (choice > first_entry + num_page_entries - 1)
2815 choice = first_entry + num_page_entries - 1;
2817 choice_store[mode] = choice;
2819 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2821 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2823 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2824 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2831 if (!anyScrollbarGadgetActive() &&
2832 IN_VIS_MENU(x, y) &&
2833 mx < mx_right_border &&
2834 y >= 0 && y < num_page_entries)
2838 if (first_entry + y != choice &&
2839 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2841 PlaySound(SND_MENU_ITEM_ACTIVATING);
2843 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2844 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2846 choice = choice_store[mode] = first_entry + y;
2850 PlaySound(SND_MENU_ITEM_SELECTING);
2852 for (i = 0; menu_info[i].type != 0; i++)
2854 if (menu_info[i].type & TYPE_LEAVE_MENU)
2856 void (*menu_callback_function)(void) = menu_info[i].value;
2860 menu_callback_function();
2862 // absolutely needed because function changes 'menu_info'!
2870 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2872 PlaySound(SND_MENU_ITEM_SELECTING);
2874 // when selecting key headline, execute function for key value change
2875 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2876 menu_info[first_entry + y + 1].type & TYPE_KEY)
2879 // when selecting string value, execute function for list selection
2880 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2881 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2884 // when selecting string value, execute function for text input gadget
2885 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2886 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2889 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2891 void (*menu_callback_function)(void) =
2892 menu_info[first_entry + y].value;
2894 FadeSetFromType(menu_info[first_entry + y].type);
2896 menu_callback_function();
2898 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2900 void (*gadget_callback_function)(void) =
2901 menu_info[first_entry + y].value;
2903 gadget_callback_function();
2905 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2906 menu_info == setup_info)
2908 changeSetupValue(y, first_entry + y, dx);
2914 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2916 menu_info = info_info;
2918 HandleMenuScreen(mx, my, dx, dy, button,
2919 info_mode, num_info_info, max_info_info);
2922 static int getMenuFontSpacing(int spacing_height, int font_nr)
2924 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2926 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2930 static int getMenuTextSpacing(int spacing_height, int font_nr)
2932 return (getMenuFontSpacing(spacing_height, font_nr) +
2933 EXTRA_SPACING(game_status));
2936 static int getMenuTextStep(int spacing_height, int font_nr)
2938 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2941 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2943 int font_title = MENU_INFO_FONT_TITLE;
2944 int font_error = FONT_TEXT_2;
2945 int font_foot = MENU_INFO_FONT_FOOT;
2946 int spacing_title = menu.headline1_spacing_info[info_mode];
2947 int ystep_title = getMenuTextStep(spacing_title, font_title);
2948 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2949 int ystart2 = ystart1 + ystep_title;
2950 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2952 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2954 FadeOut(REDRAW_FIELD);
2959 DrawTextSCentered(ystart1, font_title, text_title);
2960 DrawTextSCentered(ystart2, font_error, text_error);
2962 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
2964 FadeIn(REDRAW_FIELD);
2967 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2969 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2970 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2971 int font_title = MENU_INFO_FONT_TITLE;
2972 int font_foot = MENU_INFO_FONT_FOOT;
2973 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2974 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2975 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2976 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2977 int ystep = MENU_SCREEN_INFO_YSTEP;
2978 int element, action, direction;
2986 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2987 infoscreen_step[i] = infoscreen_frame[i] = 0;
2992 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2993 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
2999 while (helpanim_info[j].element != HELPANIM_LIST_END)
3001 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
3006 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3015 j += infoscreen_step[i - start];
3017 element = helpanim_info[j].element;
3018 action = helpanim_info[j].action;
3019 direction = helpanim_info[j].direction;
3022 element = EL_UNKNOWN;
3024 if (action != -1 && direction != -1)
3025 graphic = el_act_dir2img(element, action, direction);
3026 else if (action != -1)
3027 graphic = el_act2img(element, action);
3028 else if (direction != -1)
3029 graphic = el_dir2img(element, direction);
3031 graphic = el2img(element);
3033 delay = helpanim_info[j++].delay;
3038 if (infoscreen_frame[i - start] == 0)
3041 infoscreen_frame[i - start] = delay - 1;
3045 sync_frame = delay - infoscreen_frame[i - start];
3046 infoscreen_frame[i - start]--;
3049 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
3051 if (!infoscreen_frame[i - start])
3052 infoscreen_step[i - start] = 0;
3056 if (!infoscreen_frame[i - start])
3057 infoscreen_step[i - start]++;
3058 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3064 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
3066 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
3067 graphic, sync_frame, USE_MASKING);
3070 DrawInfoScreen_HelpText(element, action, direction, i - start);
3075 redraw_mask |= REDRAW_FIELD;
3080 static char *getHelpText(int element, int action, int direction)
3082 char token[MAX_LINE_LEN];
3084 strcpy(token, element_info[element].token_name);
3087 strcat(token, element_action_info[action].suffix);
3089 if (direction != -1)
3090 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3092 return getHashEntry(helptext_info, token);
3095 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3097 int font_nr = FONT_INFO_ELEMENTS;
3098 int font_width = getFontWidth(font_nr);
3099 int font_height = getFontHeight(font_nr);
3100 int yoffset = (TILEX - 2 * font_height) / 2;
3101 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
3102 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
3103 int ystep = TILEY + 4;
3104 int pad_left = xstart - SX;
3105 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3106 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3107 int max_lines_per_text = 2;
3110 if (action != -1 && direction != -1) // element.action.direction
3111 text = getHelpText(element, action, direction);
3113 if (text == NULL && action != -1) // element.action
3114 text = getHelpText(element, action, -1);
3116 if (text == NULL && direction != -1) // element.direction
3117 text = getHelpText(element, -1, direction);
3119 if (text == NULL) // base element
3120 text = getHelpText(element, -1, -1);
3122 if (text == NULL) // not found
3123 text = "No description available";
3125 if (strlen(text) <= max_chars_per_line) // only one line of text
3126 ystart += getFontHeight(font_nr) / 2;
3128 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3129 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3130 TRUE, FALSE, FALSE);
3133 static void DrawInfoScreen_TitleScreen(void)
3135 SetGameStatus(GAME_MODE_TITLE);
3140 void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
3142 HandleTitleScreen(0, 0, dx, dy, button);
3145 static void DrawInfoScreen_Elements(void)
3147 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3149 FadeOut(REDRAW_FIELD);
3154 HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
3156 FadeIn(REDRAW_FIELD);
3159 void HandleInfoScreen_Elements(int dx, int dy, int button)
3161 static unsigned int info_delay = 0;
3162 static int num_anims;
3163 static int num_pages;
3165 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3168 if (button == MB_MENU_INITIALIZE)
3170 boolean new_element = TRUE;
3174 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3176 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3178 else if (new_element)
3181 new_element = FALSE;
3185 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3189 if (button == MB_MENU_LEAVE)
3191 PlaySound(SND_MENU_ITEM_SELECTING);
3193 info_mode = INFO_MODE_MAIN;
3198 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3200 if (button != MB_MENU_INITIALIZE)
3202 PlaySound(SND_MENU_ITEM_SELECTING);
3204 page += (dx < 0 ? -1 : +1);
3207 if (page < 0 || page >= num_pages)
3209 FadeMenuSoundsAndMusic();
3211 info_mode = INFO_MODE_MAIN;
3217 if (button != MB_MENU_INITIALIZE)
3218 FadeSetNextScreen();
3220 if (button != MB_MENU_INITIALIZE)
3221 FadeOut(REDRAW_FIELD);
3223 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3225 if (button != MB_MENU_INITIALIZE)
3226 FadeIn(REDRAW_FIELD);
3230 if (DelayReached(&info_delay, GameFrameDelay))
3231 if (page < num_pages)
3232 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3234 PlayMenuSoundIfLoop();
3238 static void DrawInfoScreen_Music(void)
3240 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3242 FadeOut(REDRAW_FIELD);
3249 HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
3251 FadeIn(REDRAW_FIELD);
3254 void HandleInfoScreen_Music(int dx, int dy, int button)
3256 static struct MusicFileInfo *list = NULL;
3257 int font_title = MENU_INFO_FONT_TITLE;
3258 int font_head = MENU_INFO_FONT_HEAD;
3259 int font_text = MENU_INFO_FONT_TEXT;
3260 int font_foot = MENU_INFO_FONT_FOOT;
3261 int spacing_title = menu.headline1_spacing_info[info_mode];
3262 int spacing_head = menu.headline2_spacing_info[info_mode];
3263 int ystep_title = getMenuTextStep(spacing_title, font_title);
3264 int ystep_head = getMenuTextStep(spacing_head, font_head);
3265 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3266 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3268 if (button == MB_MENU_INITIALIZE)
3270 list = music_file_info;
3274 FadeMenuSoundsAndMusic();
3279 DrawTextSCentered(ystart, font_title, "No music info for this level set.");
3280 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
3286 if (button == MB_MENU_LEAVE)
3288 PlaySound(SND_MENU_ITEM_SELECTING);
3290 FadeMenuSoundsAndMusic();
3292 info_mode = INFO_MODE_MAIN;
3297 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3299 if (button != MB_MENU_INITIALIZE)
3301 PlaySound(SND_MENU_ITEM_SELECTING);
3304 list = (dx < 0 ? list->prev : list->next);
3309 FadeMenuSoundsAndMusic();
3311 info_mode = INFO_MODE_MAIN;
3317 FadeMenuSoundsAndMusic();
3319 if (list != music_file_info)
3320 FadeSetNextScreen();
3322 if (button != MB_MENU_INITIALIZE)
3323 FadeOut(REDRAW_FIELD);
3330 int sound = list->music;
3332 if (IS_LOOP_SOUND(sound))
3333 PlaySoundLoop(sound);
3337 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3341 int music = list->music;
3343 if (IS_LOOP_MUSIC(music))
3344 PlayMusicLoop(music);
3348 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3351 ystart += ystep_title;
3353 if (!strEqual(list->title, UNKNOWN_NAME))
3355 if (!strEqual(list->title_header, UNKNOWN_NAME))
3357 DrawTextSCentered(ystart, font_head, list->title_header);
3358 ystart += ystep_head;
3361 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3362 ystart += ystep_head;
3365 if (!strEqual(list->artist, UNKNOWN_NAME))
3367 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3368 DrawTextSCentered(ystart, font_head, list->artist_header);
3370 DrawTextSCentered(ystart, font_head, "by");
3372 ystart += ystep_head;
3374 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3375 ystart += ystep_head;
3378 if (!strEqual(list->album, UNKNOWN_NAME))
3380 if (!strEqual(list->album_header, UNKNOWN_NAME))
3381 DrawTextSCentered(ystart, font_head, list->album_header);
3383 DrawTextSCentered(ystart, font_head, "from the album");
3385 ystart += ystep_head;
3387 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3388 ystart += ystep_head;
3391 if (!strEqual(list->year, UNKNOWN_NAME))
3393 if (!strEqual(list->year_header, UNKNOWN_NAME))
3394 DrawTextSCentered(ystart, font_head, list->year_header);
3396 DrawTextSCentered(ystart, font_head, "from the year");
3398 ystart += ystep_head;
3400 DrawTextFCentered(ystart, font_text, "%s", list->year);
3401 ystart += ystep_head;
3404 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3406 if (button != MB_MENU_INITIALIZE)
3407 FadeIn(REDRAW_FIELD);
3410 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3411 PlaySoundLoop(list->music);
3414 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3416 int font_title = MENU_INFO_FONT_TITLE;
3417 int font_text = MENU_INFO_FONT_TEXT;
3418 int font_foot = MENU_INFO_FONT_FOOT;
3419 int spacing_title = menu.headline1_spacing_info[info_mode];
3420 int spacing_line = menu.line_spacing_info[info_mode];
3421 int ystep_title = getMenuTextStep(spacing_title, font_title);
3422 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3423 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3428 DrawTextSCentered(ystart, font_title, "Credits:");
3430 char *filename = getCreditsFilename(screen_nr, use_global_credits_screens);
3432 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART1;
3433 int chars = width / getFontWidth(font_text);
3434 int lines = height / getFontHeight(font_text);
3435 int padx = (width - chars * getFontWidth(font_text)) / 2;
3436 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
3437 boolean autowrap = FALSE;
3438 boolean centered = TRUE;
3439 boolean parse_comments = TRUE;
3441 DrawTextFile(mSX + padx, mSY + MENU_SCREEN_INFO_YSTART1 + ystep_title,
3442 filename, font_text, chars, -1, lines, line_spacing, -1,
3443 autowrap, centered, parse_comments);
3445 boolean last_screen = (screen_nr == num_credits_screens - 1);
3446 char *text_foot = (last_screen ? TEXT_INFO_MENU : TEXT_NEXT_PAGE);
3448 DrawTextSCentered(ybottom, font_foot, text_foot);
3451 static void DrawInfoScreen_Credits(void)
3453 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3455 FadeMenuSoundsAndMusic();
3457 FadeOut(REDRAW_FIELD);
3459 HandleInfoScreen_Credits(0, 0, MB_MENU_INITIALIZE);
3461 FadeIn(REDRAW_FIELD);
3464 void HandleInfoScreen_Credits(int dx, int dy, int button)
3466 static int screen_nr = 0;
3468 if (button == MB_MENU_INITIALIZE)
3472 // determine number of (global or level set specific) credits screens
3473 for (i = 0; i < 2; i++)
3475 num_credits_screens = 0;
3476 use_global_credits_screens = i;
3478 while (getCreditsFilename(num_credits_screens,
3479 use_global_credits_screens) != NULL)
3480 num_credits_screens++;
3482 if (num_credits_screens > 0)
3486 if (num_credits_screens == 0)
3488 int font_title = MENU_INFO_FONT_TITLE;
3489 int font_foot = MENU_INFO_FONT_FOOT;
3490 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3491 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3496 DrawTextSCentered(ystart, font_title, "No credits for this level set.");
3497 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
3504 DrawInfoScreen_CreditsScreen(screen_nr);
3506 else if (button == MB_MENU_LEAVE)
3508 PlaySound(SND_MENU_ITEM_SELECTING);
3510 info_mode = INFO_MODE_MAIN;
3515 else if (button == MB_MENU_CHOICE || dx)
3517 PlaySound(SND_MENU_ITEM_SELECTING);
3519 screen_nr += (dx < 0 ? -1 : +1);
3521 if (screen_nr < 0 || screen_nr >= num_credits_screens)
3523 FadeMenuSoundsAndMusic();
3525 info_mode = INFO_MODE_MAIN;
3531 FadeSetNextScreen();
3533 FadeOut(REDRAW_FIELD);
3535 DrawInfoScreen_CreditsScreen(screen_nr);
3537 FadeIn(REDRAW_FIELD);
3541 PlayMenuSoundIfLoop();
3545 static void DrawInfoScreen_ProgramScreen(int screen_nr)
3547 int font_title = MENU_INFO_FONT_TITLE;
3548 int font_text = MENU_INFO_FONT_TEXT;
3549 int font_foot = MENU_INFO_FONT_FOOT;
3550 int spacing_title = menu.headline1_spacing_info[info_mode];
3551 int spacing_line = menu.line_spacing_info[info_mode];
3552 int ystep_title = getMenuTextStep(spacing_title, font_title);
3553 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3554 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3559 DrawTextSCentered(ystart, font_title, "Program Information:");
3561 char *filename = getProgramInfoFilename(screen_nr);
3563 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART1;
3564 int chars = width / getFontWidth(font_text);
3565 int lines = height / getFontHeight(font_text);
3566 int padx = (width - chars * getFontWidth(font_text)) / 2;
3567 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
3568 boolean autowrap = FALSE;
3569 boolean centered = TRUE;
3570 boolean parse_comments = TRUE;
3572 DrawTextFile(mSX + padx, mSY + MENU_SCREEN_INFO_YSTART1 + ystep_title,
3573 filename, font_text, chars, -1, lines, line_spacing, -1,
3574 autowrap, centered, parse_comments);
3576 boolean last_screen = (screen_nr == num_program_info_screens - 1);
3577 char *text_foot = (last_screen ? TEXT_INFO_MENU : TEXT_NEXT_PAGE);
3579 DrawTextSCentered(ybottom, font_foot, text_foot);
3582 static void DrawInfoScreen_Program(void)
3584 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3586 FadeMenuSoundsAndMusic();
3588 FadeOut(REDRAW_FIELD);
3590 HandleInfoScreen_Program(0, 0, MB_MENU_INITIALIZE);
3592 FadeIn(REDRAW_FIELD);
3595 void HandleInfoScreen_Program(int dx, int dy, int button)
3597 static int screen_nr = 0;
3599 if (button == MB_MENU_INITIALIZE)
3601 // determine number of program info screens
3602 num_program_info_screens = 0;
3604 while (getProgramInfoFilename(num_program_info_screens) != NULL)
3605 num_program_info_screens++;
3607 if (num_program_info_screens == 0)
3609 int font_title = MENU_INFO_FONT_TITLE;
3610 int font_foot = MENU_INFO_FONT_FOOT;
3611 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3612 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3617 DrawTextSCentered(ystart, font_title, "No program info available.");
3618 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
3625 DrawInfoScreen_ProgramScreen(screen_nr);
3627 else if (button == MB_MENU_LEAVE)
3629 PlaySound(SND_MENU_ITEM_SELECTING);
3631 info_mode = INFO_MODE_MAIN;
3636 else if (button == MB_MENU_CHOICE || dx)
3638 PlaySound(SND_MENU_ITEM_SELECTING);
3640 screen_nr += (dx < 0 ? -1 : +1);
3642 if (screen_nr < 0 || screen_nr >= num_program_info_screens)
3644 FadeMenuSoundsAndMusic();
3646 info_mode = INFO_MODE_MAIN;
3652 FadeSetNextScreen();
3654 FadeOut(REDRAW_FIELD);
3656 DrawInfoScreen_ProgramScreen(screen_nr);
3658 FadeIn(REDRAW_FIELD);
3662 PlayMenuSoundIfLoop();
3666 static void DrawInfoScreen_Version(void)
3668 int font_title = MENU_INFO_FONT_TITLE;
3669 int font_head = MENU_INFO_FONT_HEAD;
3670 int font_text = MENU_INFO_FONT_TEXT;
3671 int font_foot = MENU_INFO_FONT_FOOT;
3672 int spacing_title = menu.headline1_spacing_info[info_mode];
3673 int spacing_head = menu.headline2_spacing_info[info_mode];
3674 int spacing_para = menu.paragraph_spacing_info[info_mode];
3675 int spacing_line = menu.line_spacing_info[info_mode];
3676 int xstep = getFontWidth(font_text);
3677 int ystep_title = getMenuTextStep(spacing_title, font_title);
3678 int ystep_head = getMenuTextStep(spacing_head, font_head);
3679 int ystep_para = getMenuTextStep(spacing_para, font_text);
3680 int ystep_line = getMenuTextStep(spacing_line, font_text);
3681 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3682 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3683 int xstart1 = mSX - SX + 2 * xstep;
3684 int xstart2 = mSX - SX + 18 * xstep;
3685 int xstart3 = mSX - SX + 28 * xstep;
3686 SDL_version sdl_version_compiled;
3687 const SDL_version *sdl_version_linked;
3688 int driver_name_len = 10;
3689 SDL_version sdl_version_linked_ext;
3690 const char *driver_name = NULL;
3692 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3694 FadeOut(REDRAW_FIELD);
3699 DrawTextSCentered(ystart, font_title, "Version Information:");
3700 ystart += ystep_title;
3702 DrawTextF(xstart1, ystart, font_head, "Name");
3703 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3704 ystart += ystep_line;
3706 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3708 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3709 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3710 ystart += ystep_line;
3712 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3713 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3714 ystart += ystep_line;
3718 DrawTextF(xstart1, ystart, font_head, "Version");
3719 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3720 ystart += ystep_line;
3723 DrawTextF(xstart1, ystart, font_head, "Platform");
3724 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3726 PLATFORM_XX_BIT_STRING);
3727 ystart += ystep_line;
3729 DrawTextF(xstart1, ystart, font_head, "Target");
3730 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3731 ystart += ystep_line;
3733 DrawTextF(xstart1, ystart, font_head, "Source date");
3734 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3735 ystart += ystep_line;
3737 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3738 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3739 ystart += ystep_para;
3741 DrawTextF(xstart1, ystart, font_head, "Library");
3742 DrawTextF(xstart2, ystart, font_head, "compiled");
3743 DrawTextF(xstart3, ystart, font_head, "linked");
3744 ystart += ystep_head;
3746 SDL_VERSION(&sdl_version_compiled);
3747 SDL_GetVersion(&sdl_version_linked_ext);
3748 sdl_version_linked = &sdl_version_linked_ext;
3750 DrawTextF(xstart1, ystart, font_text, "SDL");
3751 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3752 sdl_version_compiled.major,
3753 sdl_version_compiled.minor,
3754 sdl_version_compiled.patch);
3755 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3756 sdl_version_linked->major,
3757 sdl_version_linked->minor,
3758 sdl_version_linked->patch);
3759 ystart += ystep_line;
3761 SDL_IMAGE_VERSION(&sdl_version_compiled);
3762 sdl_version_linked = IMG_Linked_Version();
3764 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3765 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3766 sdl_version_compiled.major,
3767 sdl_version_compiled.minor,
3768 sdl_version_compiled.patch);
3769 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3770 sdl_version_linked->major,
3771 sdl_version_linked->minor,
3772 sdl_version_linked->patch);
3773 ystart += ystep_line;
3775 SDL_MIXER_VERSION(&sdl_version_compiled);
3776 sdl_version_linked = Mix_Linked_Version();
3778 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3779 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3780 sdl_version_compiled.major,
3781 sdl_version_compiled.minor,
3782 sdl_version_compiled.patch);
3783 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3784 sdl_version_linked->major,
3785 sdl_version_linked->minor,
3786 sdl_version_linked->patch);
3787 ystart += ystep_line;
3789 SDL_NET_VERSION(&sdl_version_compiled);
3790 sdl_version_linked = SDLNet_Linked_Version();
3792 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3793 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3794 sdl_version_compiled.major,
3795 sdl_version_compiled.minor,
3796 sdl_version_compiled.patch);
3797 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3798 sdl_version_linked->major,
3799 sdl_version_linked->minor,
3800 sdl_version_linked->patch);
3801 ystart += ystep_para;
3803 DrawTextF(xstart1, ystart, font_head, "Driver");
3804 DrawTextF(xstart2, ystart, font_head, "Requested");
3805 DrawTextF(xstart3, ystart, font_head, "Used");
3806 ystart += ystep_head;
3809 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3811 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3812 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3813 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3814 ystart += ystep_line;
3817 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3819 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3820 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3821 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3822 ystart += ystep_line;
3825 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3827 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3828 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3829 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3831 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
3833 FadeIn(REDRAW_FIELD);
3836 void HandleInfoScreen_Version(int button)
3838 if (button == MB_MENU_LEAVE)
3840 PlaySound(SND_MENU_ITEM_SELECTING);
3842 info_mode = INFO_MODE_MAIN;
3847 else if (button == MB_MENU_CHOICE)
3849 PlaySound(SND_MENU_ITEM_SELECTING);
3851 FadeMenuSoundsAndMusic();
3853 info_mode = INFO_MODE_MAIN;
3858 PlayMenuSoundIfLoop();
3862 static void DrawInfoScreen_LevelSet(void)
3864 struct TitleMessageInfo *tmi = &readme;
3865 char *filename = getLevelSetInfoFilename();
3866 char *title = "Level Set Information:";
3867 int font_foot = MENU_INFO_FONT_FOOT;
3868 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3869 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3871 if (filename == NULL)
3873 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3878 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3880 FadeOut(REDRAW_FIELD);
3885 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3887 // if x position set to "-1", automatically determine by playfield width
3889 tmi->x = SXSIZE / 2;
3891 // if y position set to "-1", use static default value
3895 // if width set to "-1", automatically determine by playfield width
3896 if (tmi->width == -1)
3897 tmi->width = SXSIZE - 2 * TILEX;
3899 // if height set to "-1", automatically determine by playfield height
3900 if (tmi->height == -1)
3901 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3903 // if chars set to "-1", automatically determine by text and font width
3904 if (tmi->chars == -1)
3905 tmi->chars = tmi->width / getFontWidth(tmi->font);
3907 tmi->width = tmi->chars * getFontWidth(tmi->font);
3909 // if lines set to "-1", automatically determine by text and font height
3910 if (tmi->lines == -1)
3911 tmi->lines = tmi->height / getFontHeight(tmi->font);
3913 tmi->height = tmi->lines * getFontHeight(tmi->font);
3915 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3916 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3917 tmi->autowrap, tmi->centered, tmi->parse_comments);
3919 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
3921 FadeIn(REDRAW_FIELD);
3924 static void HandleInfoScreen_LevelSet(int button)
3926 if (button == MB_MENU_LEAVE)
3928 PlaySound(SND_MENU_ITEM_SELECTING);
3930 info_mode = INFO_MODE_MAIN;
3935 else if (button == MB_MENU_CHOICE)
3937 PlaySound(SND_MENU_ITEM_SELECTING);
3939 FadeMenuSoundsAndMusic();
3941 info_mode = INFO_MODE_MAIN;
3946 PlayMenuSoundIfLoop();
3950 static void DrawInfoScreen(void)
3952 if (info_mode == INFO_MODE_TITLE)
3953 DrawInfoScreen_TitleScreen();
3954 else if (info_mode == INFO_MODE_ELEMENTS)
3955 DrawInfoScreen_Elements();
3956 else if (info_mode == INFO_MODE_MUSIC)
3957 DrawInfoScreen_Music();
3958 else if (info_mode == INFO_MODE_CREDITS)
3959 DrawInfoScreen_Credits();
3960 else if (info_mode == INFO_MODE_PROGRAM)
3961 DrawInfoScreen_Program();
3962 else if (info_mode == INFO_MODE_VERSION)
3963 DrawInfoScreen_Version();
3964 else if (info_mode == INFO_MODE_LEVELSET)
3965 DrawInfoScreen_LevelSet();
3967 DrawInfoScreen_Main();
3969 if (info_mode != INFO_MODE_MAIN &&
3970 info_mode != INFO_MODE_TITLE &&
3971 info_mode != INFO_MODE_MUSIC)
3972 PlayMenuSoundsAndMusic();
3975 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3977 if (info_mode == INFO_MODE_TITLE)
3978 HandleInfoScreen_TitleScreen(dx, dy, button);
3979 else if (info_mode == INFO_MODE_ELEMENTS)
3980 HandleInfoScreen_Elements(dx, dy, button);
3981 else if (info_mode == INFO_MODE_MUSIC)
3982 HandleInfoScreen_Music(dx, dy, button);
3983 else if (info_mode == INFO_MODE_CREDITS)
3984 HandleInfoScreen_Credits(dx, dy, button);
3985 else if (info_mode == INFO_MODE_PROGRAM)
3986 HandleInfoScreen_Program(dx, dy, button);
3987 else if (info_mode == INFO_MODE_VERSION)
3988 HandleInfoScreen_Version(button);
3989 else if (info_mode == INFO_MODE_LEVELSET)
3990 HandleInfoScreen_LevelSet(button);
3992 HandleInfoScreen_Main(mx, my, dx, dy, button);
3996 // ============================================================================
3997 // type name functions
3998 // ============================================================================
4000 static TreeInfo *type_name_node = NULL;
4001 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4002 static int type_name_nr = 0;
4004 static int getPlayerNameColor(char *name)
4006 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4009 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4012 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4013 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4014 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4015 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4016 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4017 int font_width = getFontWidth(font_nr);
4018 int font_xoffset = getFontDrawOffsetX(font_nr);
4019 int font_yoffset = getFontDrawOffsetY(font_nr);
4020 int font_sx = sx + font_xoffset;
4021 int font_sy = sy + font_yoffset;
4023 DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr);
4025 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4027 pos->width = strlen(text) * font_width;
4028 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4030 DrawText(sx, sy, text, font_nr);
4033 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4035 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4037 *pos = *mci->pos_input;
4039 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4041 TreeInfo *ti = player_name_current;
4042 int first_entry = ti->cl_first;
4043 int entry_pos = first_entry + ti->cl_cursor;
4044 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4045 int xpos = MENU_SCREEN_START_XPOS;
4046 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4048 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4049 type_name_nr = entry_pos;
4051 strcpy(name, type_name_node->name);
4055 pos->width = MAX_PLAYER_NAME_LEN * 32;
4059 type_name_nr = user.nr;
4061 strcpy(name, setup.player_name);
4064 strcpy(type_name_last, name);
4066 if (strEqual(name, EMPTY_PLAYER_NAME))
4069 *xpos = strlen(name);
4072 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4074 // change name of edited user in global list of user names
4075 setString(&global.user_names[type_name_nr], name);
4077 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4079 TreeInfo *node = type_name_node;
4081 // change name of edited user in local menu tree structure
4082 setString(&node->name, name);
4083 setString(&node->name_sorting, name);
4085 node->color = getPlayerNameColor(name);
4086 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4090 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4093 boolean reset_setup = strEqual(name, "");
4094 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4095 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4098 strcpy(name, type_name_last);
4100 if (strEqual(name, ""))
4101 strcpy(name, EMPTY_PLAYER_NAME);
4103 setTypeNameValues_Name(name, pos);
4105 // if player name not changed, no further action required
4106 if (strEqual(name, type_name_last))
4109 // redraw player name before (possibly) opening request dialogs
4110 drawTypeNameText(name, pos, FALSE);
4112 int last_user_nr = user.nr;
4114 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4116 // save setup of currently active user (may differ from edited user)
4119 // temporarily change active user to edited user
4120 user.nr = type_name_nr;
4123 Request("Use current setup values for the new player?", REQ_ASK))
4125 // use current setup values for new user, but create new player UUID
4126 setup.player_uuid = getStringCopy(getUUID());
4130 // load setup for existing user (or start with defaults for new user)
4135 char *setup_filename = getSetupFilename();
4136 boolean setup_exists = fileExists(setup_filename);
4138 // change name of edited user in setup structure
4139 strcpy(setup.player_name, name);
4141 // save setup of edited user
4144 // change name of edited user on score server
4145 ApiRenamePlayerAsThread();
4147 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4151 if (Request("Reset setup values for this player?", REQ_ASK))
4153 // remove setup config file
4154 unlink(setup_filename);
4156 // set player name to default player name
4159 // update player name used by name typing functions
4160 strcpy(name, setup.player_name);
4162 setTypeNameValues_Name(name, pos);
4165 else if (remove_user && type_name_nr != 0)
4167 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4169 char *user_dir = getUserGameDataDir();
4170 char *user_dir_removed =
4171 getStringCat3WithSeparator(user_dir, "REMOVED",
4172 getCurrentTimestamp(), ".");
4174 if (rename(user_dir, user_dir_removed) != 0)
4175 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4177 checked_free(user_dir_removed);
4180 else if (create_user && type_name_nr != 0 && !setup_exists)
4182 if (Request("Create empty level set for the new player?", REQ_ASK))
4184 char *levelset_subdir = getNewUserLevelSubdir();
4186 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4188 AddUserLevelSetToLevelInfo(levelset_subdir);
4190 LevelDirTree *leveldir_current_last = leveldir_current;
4192 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4195 // set level number of newly created level set to default value
4196 LoadLevelSetup_SeriesInfo();
4198 // set newly created level set as current level set for new user
4199 SaveLevelSetup_LastSeries();
4200 SaveLevelSetup_SeriesInfo();
4202 leveldir_current = leveldir_current_last;
4206 Request("Creating new level set failed!", REQ_CONFIRM);
4211 // restore currently active user
4212 user.nr = last_user_nr;
4214 // restore setup of currently active user
4217 // restore last level set of currently active user
4218 LoadLevelSetup_LastSeries();
4219 LoadLevelSetup_SeriesInfo();
4223 static void HandleTypeNameExt(boolean initialize, Key key)
4225 static struct TextPosInfo pos_name = { 0 };
4226 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4227 static int xpos = 0;
4228 struct TextPosInfo *pos = &pos_name;
4229 char key_char = getValidConfigValueChar(getCharFromKey(key));
4230 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4231 boolean active = TRUE;
4235 getTypeNameValues(name, pos, &xpos);
4237 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4238 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4240 StartTextInput(sx, sy, pos->width, pos->height);
4242 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4244 name[xpos] = key_char;
4249 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4255 else if (key == KSYM_Return || key == KSYM_Escape)
4257 boolean changed = (key == KSYM_Return);
4261 setTypeNameValues(name, pos, changed);
4266 drawTypeNameText(name, pos, active);
4270 SetGameStatus(game_status_last_screen);
4272 if (game_status == GAME_MODE_MAIN)
4273 InitializeMainControls();
4277 static void DrawTypeName(void)
4279 HandleTypeNameExt(TRUE, 0);
4282 void HandleTypeName(Key key)
4284 HandleTypeNameExt(FALSE, key);
4288 // ============================================================================
4289 // tree menu functions
4290 // ============================================================================
4292 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4294 if (game_status != GAME_MODE_SETUP ||
4295 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4298 int max_text_size = 0;
4301 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4302 max_text_size = MAX(max_text_size, strlen(node->name));
4304 int num_entries = numTreeInfoInGroup(ti);
4305 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4306 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4307 int text_width = max_text_size * getFontWidth(font_nr);
4308 int button_width = SC_MENUBUTTON_XSIZE;
4309 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4310 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4311 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4312 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4313 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4314 int align_xoffset = MAX(0, align_xoffset_raw);
4316 return align_xoffset;
4319 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4321 if (game_status != GAME_MODE_SETUP ||
4322 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4325 int num_entries = numTreeInfoInGroup(ti);
4326 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4327 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4328 int font_height = getFontHeight(font_nr);
4329 int text_height = font_height * num_page_entries;
4330 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4331 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4332 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4333 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4334 int align_yoffset = MAX(0, align_yoffset_raw);
4336 return align_yoffset;
4339 static void DrawChooseTree(TreeInfo **ti_ptr)
4341 int fade_mask = REDRAW_FIELD;
4342 boolean restart_music = (game_status != game_status_last_screen &&
4343 game_status_last_screen != GAME_MODE_SCOREINFO);
4345 scores.continue_playing = (game_status == GAME_MODE_SCORES &&
4346 game_status_last_screen == GAME_MODE_PLAYING);
4349 fade_mask = REDRAW_ALL;
4351 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4353 if (game_status == GAME_MODE_SETUP)
4357 else // GAME_MODE_LEVELS
4359 SetGameStatus(GAME_MODE_MAIN);
4369 FreeScreenGadgets();
4370 CreateScreenGadgets();
4373 FadeMenuSoundsAndMusic();
4377 // needed if different viewport properties defined for this screen
4378 ChangeViewportPropertiesIfNeeded();
4380 if (game_status == GAME_MODE_NAMES)
4381 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4382 else if (game_status == GAME_MODE_LEVELNR)
4383 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4384 else if (game_status == GAME_MODE_LEVELS)
4385 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4386 else if (game_status == GAME_MODE_SCORES)
4387 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4391 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4393 // map gadgets for high score screen
4394 if (game_status == GAME_MODE_SCORES)
4395 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
4397 MapScreenTreeGadgets(*ti_ptr);
4399 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4401 DrawMaskedBorder(fade_mask);
4404 PlayMenuSoundsAndMusic();
4409 static int getChooseTreeFont(TreeInfo *node, boolean active)
4411 if (game_status == GAME_MODE_SCORES)
4412 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4414 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4417 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4419 int num_entries = numTreeInfoInGroup(ti);
4420 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4421 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4422 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4423 int first_entry = ti->cl_first;
4424 int entry_pos = first_entry + y;
4425 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4426 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4427 int font_nr = getChooseTreeFont(node, active);
4428 int font_xoffset = getFontDrawOffsetX(font_nr);
4429 int xpos = MENU_SCREEN_START_XPOS;
4430 int ypos = MENU_SCREEN_START_YPOS + y;
4431 int startdx = xpos * 32;
4432 int startdy = ypos * 32;
4433 int startx = amSX + startdx;
4434 int starty = amSY + startdy;
4435 int startx_text = startx + font_xoffset;
4436 int endx_text = amSX + screen_width;
4437 int max_text_size = endx_text - startx_text;
4438 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4439 char buffer[max_buffer_len + 1];
4441 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4443 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4444 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4445 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4446 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4447 int font_size_1 = getFontWidth(font_nr1);
4448 int font_size_3 = getFontWidth(font_nr3);
4449 int font_size_4 = getFontWidth(font_nr4);
4450 int text_size_1 = 4 * font_size_1;
4451 int text_size_4 = 5 * font_size_4;
4452 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4454 int dx3 = text_size_1;
4455 int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
4456 int num_dots = (dx4 - dx3) / font_size_3;
4457 int startx1 = startx + dx1;
4458 int startx3 = startx + dx3;
4459 int startx4 = startx + dx4;
4460 int pos = node->pos;
4461 char *pos_text = getHallOfFameRankText(pos, 3);
4464 DrawText(startx1, starty, pos_text, font_nr1);
4466 for (i = 0; i < num_dots; i++)
4467 DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
4469 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4470 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4472 DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
4476 strncpy(buffer, node->name, max_buffer_len);
4477 buffer[max_buffer_len] = '\0';
4479 DrawText(startx, starty, buffer, font_nr);
4483 static void drawChooseTreeHeadExt(int type, char *title_string)
4485 int yoffset_sets = MENU_TITLE1_YPOS;
4486 int yoffset_setup = 16;
4487 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4488 type == TREE_TYPE_LEVEL_DIR ||
4489 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4491 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4494 static void drawChooseTreeHead(TreeInfo *ti)
4496 drawChooseTreeHeadExt(ti->type, ti->infotext);
4499 static void drawChooseTreeList(TreeInfo *ti)
4501 int first_entry = ti->cl_first;
4502 int num_entries = numTreeInfoInGroup(ti);
4503 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4506 clearMenuListArea();
4508 for (i = 0; i < num_page_entries; i++)
4510 TreeInfo *node, *node_first;
4511 int entry_pos = first_entry + i;
4513 node_first = getTreeInfoFirstGroupEntry(ti);
4514 node = getTreeInfoFromPos(node_first, entry_pos);
4516 drawChooseTreeText(ti, i, FALSE);
4518 if (node->parent_link)
4519 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4520 else if (node->level_group)
4521 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4523 initCursor(i, IMG_MENU_BUTTON);
4525 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
4526 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4528 if (game_status == GAME_MODE_NAMES)
4529 drawChooseTreeEdit(i, FALSE);
4532 redraw_mask |= REDRAW_FIELD;
4535 static void drawChooseTreeInfo(TreeInfo *ti)
4537 int entry_pos = ti->cl_first + ti->cl_cursor;
4538 int last_redraw_mask = redraw_mask;
4539 int ypos = MENU_TITLE2_YPOS;
4540 int font_nr = FONT_TITLE_2;
4543 if (ti->type == TREE_TYPE_LEVEL_NR)
4544 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4546 if (ti->type == TREE_TYPE_SCORE_ENTRY)
4547 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
4548 scores.last_level_nr);
4550 if (ti->type != TREE_TYPE_LEVEL_DIR)
4553 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4554 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4556 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4558 if (node->parent_link)
4559 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4560 node->node_parent->name);
4561 else if (node->level_group)
4562 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4564 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4565 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4566 node->levels, (node->levels > 1 ? "levels" : "level"),
4569 // let BackToFront() redraw only what is needed
4570 redraw_mask = last_redraw_mask;
4571 for (x = 0; x < SCR_FIELDX; x++)
4572 MarkTileDirty(x, 1);
4575 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
4577 drawChooseTreeCursor(ti->cl_cursor, active);
4578 drawChooseTreeText(ti, ti->cl_cursor, active);
4581 static void drawChooseTreeScreen(TreeInfo *ti)
4583 drawChooseTreeHead(ti);
4584 drawChooseTreeList(ti);
4585 drawChooseTreeInfo(ti);
4586 drawChooseTreeCursorAndText(ti, TRUE);
4588 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
4590 // scroll bar and buttons may just have been added after reloading scores
4591 if (game_status == GAME_MODE_SCORES)
4592 MapScreenTreeGadgets(ti);
4595 static void drawChooseTreeScreen_Scores_NotAvailable(void)
4597 // dirty workaround to use spacing definitions from info screen
4598 info_mode = INFO_MODE_TITLE;
4600 char *text_info = "HighScores of Level %d";
4601 char *text_title = "Score information:";
4602 char *text_error = "No scores for this level.";
4603 char *text_foot = "Press any key or button for main menu";
4604 int font_info = FONT_TITLE_2;
4605 int font_title = FONT_INITIAL_3;
4606 int font_error = FONT_INITIAL_4;
4607 int font_foot = FONT_INITIAL_2;
4608 int spacing_title = menu.headline1_spacing_info[INFO_MODE_TITLE];
4609 int ystep_title = getMenuTextStep(spacing_title, font_title);
4610 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
4611 int ystart2 = ystart1 + ystep_title;
4612 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
4613 int ystart0 = MENU_TITLE2_YPOS;
4615 drawChooseTreeHeadExt(TREE_TYPE_SCORE_ENTRY, INFOTEXT_SCORE_ENTRY);
4616 DrawTextFCentered(ystart0, font_info, text_info, scores.last_level_nr);
4618 DrawTextSCentered(ystart1, font_title, text_title);
4619 DrawTextSCentered(ystart2, font_error, text_error);
4621 DrawTextSCentered(ybottom, font_foot, text_foot);
4624 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
4626 int score_pos = scores.last_added;
4628 if (game_status_last_screen == GAME_MODE_SCOREINFO)
4629 score_pos = scores.last_entry_nr;
4631 // set current tree entry to last added score entry
4632 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
4634 // if that fails, set current tree entry to first entry (back link)
4635 if (*ti_ptr == NULL)
4636 *ti_ptr = score_entries->node_group;
4638 int num_entries = numTreeInfoInGroup(*ti_ptr);
4639 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4640 int pos_score = getPosFromTreeInfo(*ti_ptr);
4641 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
4642 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
4644 (*ti_ptr)->cl_first = pos_first;
4645 (*ti_ptr)->cl_cursor = pos_score - pos_first;
4650 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4653 TreeInfo *ti = *ti_ptr;
4654 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4655 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4656 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4657 int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT);
4658 int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT);
4660 int y = (ti != NULL ? ti->cl_cursor : 0);
4661 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4662 int num_entries = numTreeInfoInGroup(ti);
4663 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4664 boolean position_set_by_scrollbar = (dx == 999);
4665 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
4666 boolean button_is_valid = (mx >= 0 && my >= 0);
4667 boolean button_screen_clicked = (button_action && button_is_valid);
4669 if (game_status == GAME_MODE_SCORES)
4671 if (server_scores.updated)
4673 // reload scores, using updated server score cache file
4674 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
4676 server_scores.updated = FALSE;
4678 DrawHallOfFame_setScoreEntries();
4680 if (score_entries != NULL)
4682 ti = setHallOfFameActiveEntry(ti_ptr);
4684 if (button != MB_MENU_INITIALIZE)
4685 drawChooseTreeScreen(ti);
4689 if (score_entries == NULL)
4691 if (button == MB_MENU_INITIALIZE)
4693 drawChooseTreeScreen_Scores_NotAvailable();
4695 else if (button_screen_clicked)
4697 PlaySound(SND_MENU_ITEM_SELECTING);
4699 SetGameStatus(GAME_MODE_MAIN);
4708 if (button == MB_MENU_INITIALIZE)
4710 int num_entries = numTreeInfoInGroup(ti);
4711 int entry_pos = getPosFromTreeInfo(ti);
4713 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4714 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4716 if (game_status == GAME_MODE_SCORES)
4718 ti = setHallOfFameActiveEntry(ti_ptr);
4720 else if (ti->cl_first == -1)
4722 // only on initialization
4723 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4724 ti->cl_cursor = entry_pos - ti->cl_first;
4727 else if (ti->cl_cursor >= num_page_entries ||
4728 (num_entries > num_page_entries &&
4729 num_entries - ti->cl_first < num_page_entries))
4731 // only after change of list size (by custom graphic configuration)
4732 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4733 ti->cl_cursor = entry_pos - ti->cl_first;
4736 if (position_set_by_scrollbar)
4739 drawChooseTreeScreen(ti);
4743 else if (button == MB_MENU_LEAVE)
4745 if (game_status != GAME_MODE_SCORES)
4748 PlaySound(SND_MENU_ITEM_SELECTING);
4750 if (ti->node_parent)
4752 *ti_ptr = ti->node_parent;
4753 DrawChooseTree(ti_ptr);
4755 else if (game_status == GAME_MODE_SETUP)
4757 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4758 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4759 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4760 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4762 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4763 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4764 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4765 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4766 execSetupGraphics();
4767 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4768 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4769 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4771 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4772 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4773 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4774 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4775 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4776 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4777 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4778 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4785 if (game_status == GAME_MODE_LEVELNR)
4787 int new_level_nr = atoi(level_number_current->identifier);
4789 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4792 SetGameStatus(GAME_MODE_MAIN);
4800 #if defined(PLATFORM_ANDROID)
4801 // touching the screen anywhere continues playing the next level
4802 if ((mx || my) && scores.continue_playing)
4805 button = MB_MENU_CHOICE;
4809 // any mouse click or direction input stops playing the next level
4810 if ((mx || my || dx || dy) && scores.continue_playing)
4812 scores.continue_playing = FALSE;
4813 level_nr = scores.last_level_nr;
4814 LoadLevel(level_nr);
4817 if (mx || my) // mouse input
4819 x = (mx - amSX) / 32;
4820 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4822 if (game_status == GAME_MODE_NAMES)
4823 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4825 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4827 // move cursor instead of scrolling when already at start/end of list
4828 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4830 else if (dy == +1 * SCROLL_LINE &&
4831 ti->cl_first + num_page_entries == num_entries)
4834 // handle scrolling screen one line or page
4835 if (ti->cl_cursor + dy < 0 ||
4836 ti->cl_cursor + dy > num_page_entries - 1)
4838 boolean redraw = FALSE;
4840 if (ABS(dy) == SCROLL_PAGE)
4841 step = num_page_entries - 1;
4843 if (dy < 0 && ti->cl_first > 0)
4845 // scroll page/line up
4847 ti->cl_first -= step;
4848 if (ti->cl_first < 0)
4853 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4855 // scroll page/line down
4857 ti->cl_first += step;
4858 if (ti->cl_first + num_page_entries > num_entries)
4859 ti->cl_first = MAX(0, num_entries - num_page_entries);
4865 drawChooseTreeScreen(ti);
4870 // handle moving cursor one line
4871 y = ti->cl_cursor + dy;
4874 if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
4876 HandleHallOfFame_SelectLevel(1, dx);
4882 TreeInfo *node_first, *node_cursor;
4883 int entry_pos = ti->cl_first + y;
4885 node_first = getTreeInfoFirstGroupEntry(ti);
4886 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4888 if (node_cursor->node_group)
4892 PlaySound(SND_MENU_ITEM_SELECTING);
4894 node_cursor->cl_first = ti->cl_first;
4895 node_cursor->cl_cursor = ti->cl_cursor;
4896 *ti_ptr = node_cursor->node_group;
4897 DrawChooseTree(ti_ptr);
4902 else if (dx == -1 && ti->node_parent)
4906 PlaySound(SND_MENU_ITEM_SELECTING);
4908 *ti_ptr = ti->node_parent;
4909 DrawChooseTree(ti_ptr);
4914 if (!anyScrollbarGadgetActive() &&
4915 IN_VIS_MENU(x, y) &&
4916 mx < mx_right_border &&
4917 y >= 0 && y < num_page_entries)
4921 if (game_status == GAME_MODE_NAMES)
4923 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4924 drawChooseTreeEdit(y, TRUE);
4927 if (y != ti->cl_cursor)
4929 PlaySound(SND_MENU_ITEM_ACTIVATING);
4931 drawChooseTreeCursorAndText(ti, FALSE);
4935 drawChooseTreeCursorAndText(ti, TRUE);
4937 drawChooseTreeInfo(ti);
4941 if (game_status == GAME_MODE_SETUP)
4943 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4944 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4945 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4946 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4948 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4949 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4950 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4951 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4952 execSetupGraphics();
4953 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4954 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4955 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4957 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4958 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4959 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4960 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4961 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4962 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4963 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4964 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4973 TreeInfo *node_first, *node_cursor;
4974 int entry_pos = ti->cl_first + y;
4976 PlaySound(SND_MENU_ITEM_SELECTING);
4978 node_first = getTreeInfoFirstGroupEntry(ti);
4979 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4981 if (node_cursor->node_group)
4985 node_cursor->cl_first = ti->cl_first;
4986 node_cursor->cl_cursor = ti->cl_cursor;
4987 *ti_ptr = node_cursor->node_group;
4988 DrawChooseTree(ti_ptr);
4990 else if (node_cursor->parent_link)
4992 if (game_status != GAME_MODE_SCORES)
4995 *ti_ptr = node_cursor->node_parent;
4996 DrawChooseTree(ti_ptr);
5000 if (game_status != GAME_MODE_SCORES)
5003 node_cursor->cl_first = ti->cl_first;
5004 node_cursor->cl_cursor = ti->cl_cursor;
5005 *ti_ptr = node_cursor;
5007 if (ti->type == TREE_TYPE_LEVEL_DIR)
5009 LoadLevelSetup_SeriesInfo();
5011 SaveLevelSetup_LastSeries();
5012 SaveLevelSetup_SeriesInfo();
5016 if (game_status == GAME_MODE_SETUP)
5018 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5019 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5020 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5021 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5023 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5024 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5025 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5026 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5027 execSetupGraphics();
5028 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5029 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5030 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5032 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5033 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5034 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5035 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5036 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5037 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5038 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5039 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5046 if (game_status == GAME_MODE_LEVELNR)
5048 int new_level_nr = atoi(level_number_current->identifier);
5050 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5052 else if (game_status == GAME_MODE_LEVELS)
5054 // store level set if chosen from "last played level set" menu
5055 StoreLastPlayedLevels(leveldir_current);
5057 else if (game_status == GAME_MODE_NAMES)
5059 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5061 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5068 // change active user to selected user
5069 user.nr = entry_pos;
5071 // save number of new active user
5074 // load setup of new active user
5077 // load last level set of new active user
5078 LoadLevelSetup_LastSeries();
5079 LoadLevelSetup_SeriesInfo();
5081 // update list of last played level sets
5082 UpdateLastPlayedLevels_TreeInfo();
5086 ToggleFullscreenIfNeeded();
5087 ChangeWindowScalingIfNeeded();
5089 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5090 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5091 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5093 else if (game_status == GAME_MODE_SCORES)
5095 if (setup.auto_play_next_level && setup.increment_levels &&
5096 scores.last_level_nr < leveldir_current->last_level &&
5097 scores.continue_playing &&
5100 StartGameActions(network.enabled, setup.autorecord,
5104 else if (!scores.continue_playing)
5106 SetGameStatus(GAME_MODE_SCOREINFO);
5108 DrawScoreInfo(node_cursor->pos);
5114 SetGameStatus(GAME_MODE_MAIN);
5122 if (game_status == GAME_MODE_SCORES)
5123 PlayMenuSoundIfLoop();
5126 void DrawChoosePlayerName(void)
5130 if (player_name != NULL)
5132 freeTreeInfo(player_name);
5137 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5139 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5140 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5143 ti->node_top = &player_name;
5144 ti->sort_priority = 10000 + value;
5145 ti->color = getPlayerNameColor(global.user_names[i]);
5147 snprintf(identifier, sizeof(identifier), "%d", value);
5148 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5150 setString(&ti->identifier, identifier);
5151 setString(&ti->name, name);
5152 setString(&ti->name_sorting, name);
5154 pushTreeInfo(&player_name, ti);
5157 // sort player entries by player number
5158 sortTreeInfo(&player_name);
5160 // set current player entry to selected player entry
5161 player_name_current =
5162 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5164 // if that fails, set current player name to first available name
5165 if (player_name_current == NULL)
5166 player_name_current = player_name;
5168 // set text size for main name input (also used on name selection screen)
5169 InitializeMainControls();
5171 DrawChooseTree(&player_name_current);
5174 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5176 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5179 void DrawChooseLevelSet(void)
5181 DrawChooseTree(&leveldir_current);
5184 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5186 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5189 void DrawChooseLevelNr(void)
5193 if (level_number != NULL)
5195 freeTreeInfo(level_number);
5197 level_number = NULL;
5200 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5202 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5203 char identifier[32], name[64];
5206 // temporarily load level info to get level name
5207 LoadLevelInfoOnly(i);
5209 ti->node_top = &level_number;
5210 ti->sort_priority = 10000 + value;
5211 ti->color = (level.no_level_file ? FC_BLUE :
5212 LevelStats_getSolved(i) ? FC_GREEN :
5213 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5215 snprintf(identifier, sizeof(identifier), "%d", value);
5216 snprintf(name, sizeof(name), "%03d: %s", value,
5217 (level.no_level_file ? "(no file)" : level.name));
5219 setString(&ti->identifier, identifier);
5220 setString(&ti->name, name);
5221 setString(&ti->name_sorting, name);
5223 pushTreeInfo(&level_number, ti);
5226 // sort level number values to start with lowest level number
5227 sortTreeInfo(&level_number);
5229 // set current level number to current level number
5230 level_number_current =
5231 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5233 // if that also fails, set current level number to first available level
5234 if (level_number_current == NULL)
5235 level_number_current = level_number;
5237 DrawChooseTree(&level_number_current);
5240 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5242 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5245 static void DrawHallOfFame_setScoreEntries(void)
5247 int max_empty_entries = 10; // at least show "top ten" list, if empty
5248 int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
5249 int min_score_entries = MIN(max_empty_entries, max_visible_entries);
5250 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5253 if (score_entries != NULL)
5255 freeTreeInfo(score_entries);
5257 score_entries = NULL;
5260 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5262 // do not add empty score entries if off-screen
5263 if (scores.entry[i].score == 0 &&
5264 scores.entry[i].time == 0 &&
5265 i >= min_score_entries)
5268 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5269 char identifier[32], name[64];
5272 ti->node_top = &score_entries;
5273 ti->sort_priority = 10000 + value;
5274 ti->color = FC_YELLOW;
5277 snprintf(identifier, sizeof(identifier), "%d", value);
5278 snprintf(name, sizeof(name), "%03d.", value + 1);
5280 setString(&ti->identifier, identifier);
5281 setString(&ti->name, name);
5282 setString(&ti->name_sorting, name);
5284 pushTreeInfo(&score_entries, ti);
5287 // sort score entries to start with highest score entry
5288 sortTreeInfo(&score_entries);
5290 // add top tree node to create back link to main menu
5291 score_entries = addTopTreeInfoNode(score_entries);
5293 // set current score entry to last added or highest score entry
5294 score_entry_current =
5295 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5297 // if that fails, set current score entry to first valid score entry
5298 if (score_entry_current == NULL)
5299 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5301 // ("score_entries" and "score_entry_current" may be NULL here)
5304 void DrawHallOfFame(int nr)
5306 scores.last_level_nr = nr;
5308 // (this is needed when called from GameEnd() after winning a game)
5309 KeyboardAutoRepeatOn();
5311 // (this is needed when called from GameEnd() after winning a game)
5312 SetDrawDeactivationMask(REDRAW_NONE);
5313 SetDrawBackgroundMask(REDRAW_FIELD);
5315 LoadLocalAndServerScore(scores.last_level_nr, TRUE);
5317 DrawHallOfFame_setScoreEntries();
5319 if (scores.last_added >= 0)
5320 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5322 FadeSetEnterScreen();
5324 DrawChooseTree(&score_entry_current);
5327 static char *getHallOfFameRankText(int nr, int size)
5329 static char rank_text[10];
5330 boolean forced = (scores.force_last_added && nr == scores.last_added);
5331 char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
5333 sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
5338 static char *getHallOfFameTimeText(int nr)
5340 static char score_text[10];
5341 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5342 int mm = (time_seconds / 60) % 60;
5343 int ss = (time_seconds % 60);
5345 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5350 static char *getHallOfFameScoreText(int nr, int size)
5352 if (!level.rate_time_over_score)
5353 return int2str(scores.entry[nr].score, size); // show normal score
5354 else if (level.use_step_counter)
5355 return int2str(scores.entry[nr].time, size); // show number of steps
5357 return getHallOfFameTimeText(nr); // show playing time
5360 static char *getHallOfFameTapeDateText(struct ScoreEntry *entry)
5362 static char tape_date[MAX_ISO_DATE_LEN + 1];
5365 if (!strEqual(entry->tape_date, UNKNOWN_NAME) ||
5366 strEqual(entry->tape_basename, UNDEFINED_FILENAME))
5367 return entry->tape_date;
5369 for (i = 0, j = 0; i < 8; i++, j++)
5371 tape_date[j] = entry->tape_basename[i];
5373 if (i == 3 || i == 5)
5374 tape_date[++j] = '-';
5377 tape_date[MAX_ISO_DATE_LEN] = '\0';
5382 static void HandleHallOfFame_SelectLevel(int step, int direction)
5384 int old_level_nr = scores.last_level_nr;
5385 int new_level_nr = old_level_nr + step * direction;
5387 if (new_level_nr < leveldir_current->first_level)
5388 new_level_nr = leveldir_current->first_level;
5389 if (new_level_nr > leveldir_current->last_level)
5390 new_level_nr = leveldir_current->last_level;
5392 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
5393 new_level_nr = leveldir_current->handicap_level;
5395 if (new_level_nr != old_level_nr)
5397 PlaySound(SND_MENU_ITEM_SELECTING);
5399 scores.last_level_nr = level_nr = new_level_nr;
5400 scores.last_entry_nr = 0;
5402 LoadLevel(level_nr);
5403 LoadLocalAndServerScore(level_nr, TRUE);
5405 DrawHallOfFame_setScoreEntries();
5407 if (game_status == GAME_MODE_SCORES)
5409 // force remapping optional gadgets (especially scroll bar)
5410 UnmapScreenTreeGadgets();
5412 // redraw complete high score screen, as sub-title has changed
5415 // redraw level selection buttons (which have just been erased)
5416 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5418 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
5422 DrawScoreInfo_Content(scores.last_entry_nr);
5425 SaveLevelSetup_SeriesInfo();
5429 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5431 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5434 static void DrawScoreInfo_Content(int entry_nr)
5436 struct ScoreEntry *entry = &scores.entry[entry_nr];
5437 char *pos_text = getHallOfFameRankText(entry_nr, 0);
5438 char *tape_date = getHallOfFameTapeDateText(entry);
5439 int font_title = MENU_INFO_FONT_TITLE;
5440 int font_head = MENU_INFO_FONT_HEAD;
5441 int font_text = MENU_INFO_FONT_TEXT;
5442 int font_foot = MENU_INFO_FONT_FOOT;
5443 int spacing_title = menu.headline1_spacing[GAME_MODE_SCOREINFO];
5444 int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
5445 int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
5446 int xstep = getFontWidth(font_text);
5447 int ystep_title = getMenuTextStep(spacing_title, font_title);
5448 int ystep_para = getMenuTextStep(spacing_para, font_text);
5449 int ystep_line = getMenuTextStep(spacing_line, font_text);
5450 int xstart = mSX - SX + menu.left_spacing[GAME_MODE_SCOREINFO];
5451 int ystart = mSY - SY + menu.top_spacing[GAME_MODE_SCOREINFO];
5452 int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
5453 int xstart1 = xstart + xstep;
5454 int xstart2 = xstart + xstep * 12;
5455 int select_x = SX + xstart1;
5456 int select_y1, select_y2;
5458 int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height;
5459 boolean play_visible = !strEqual(tape_date, UNKNOWN_NAME);
5460 int font_width = getFontWidth(font_text);
5461 int font_height = getFontHeight(font_text);
5462 int tape_date_width = getTextWidth(tape_date, font_text);
5463 int pad_left = xstart2;
5464 int pad_right = menu.right_spacing[GAME_MODE_SCOREINFO];
5465 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
5466 int max_lines_per_text = 5;
5471 // redraw level selection buttons (which have just been erased)
5472 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5474 if (score_entries == NULL)
5476 drawChooseTreeScreen_Scores_NotAvailable();
5481 drawChooseTreeHead(score_entries);
5482 drawChooseTreeInfo(score_entries);
5484 DrawTextSCentered(ystart, font_title, "Score Information:");
5485 ystart += ystep_title;
5487 DrawTextF(xstart1, ystart, font_head, "Level Set");
5488 lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
5489 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5490 TRUE, FALSE, FALSE);
5491 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5493 DrawTextF(xstart1, ystart, font_head, "Level");
5494 lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
5495 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5496 TRUE, FALSE, FALSE);
5497 ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
5499 select_y1 = SY + ystart;
5500 ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
5502 DrawTextF(xstart1, ystart, font_head, "Rank");
5503 DrawTextF(xstart2, ystart, font_text, pos_text);
5504 ystart += ystep_line;
5506 DrawTextF(xstart1, ystart, font_head, "Player");
5507 DrawTextF(xstart2, ystart, font_text, entry->name);
5508 ystart += ystep_line;
5510 if (level.use_step_counter)
5512 DrawTextF(xstart1, ystart, font_head, "Steps");
5513 DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
5514 ystart += ystep_line;
5518 DrawTextF(xstart1, ystart, font_head, "Time");
5519 DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
5520 ystart += ystep_line;
5523 if (!level.rate_time_over_score || entry->score > 0)
5525 DrawTextF(xstart1, ystart, font_head, "Score");
5526 DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
5527 ystart += ystep_line;
5530 ystart += ystep_line;
5532 play_x = SX + xstart2 + tape_date_width + font_width;
5533 play_y = SY + ystart + (font_height - play_height) / 2;
5535 DrawTextF(xstart1, ystart, font_head, "Tape Date");
5536 DrawTextF(xstart2, ystart, font_text, tape_date);
5537 ystart += ystep_line;
5539 DrawTextF(xstart1, ystart, font_head, "Platform");
5540 DrawTextF(xstart2, ystart, font_text, entry->platform);
5541 ystart += ystep_line;
5543 DrawTextF(xstart1, ystart, font_head, "Version");
5544 DrawTextF(xstart2, ystart, font_text, entry->version);
5545 ystart += ystep_line;
5547 DrawTextF(xstart1, ystart, font_head, "Country");
5548 lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
5549 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5550 TRUE, FALSE, FALSE);
5551 ystart += ystep_line;
5553 select_y2 = SY + ystart;
5555 DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
5557 AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2);
5558 AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible);
5561 static void DrawScoreInfo(int entry_nr)
5563 scores.last_entry_nr = entry_nr;
5564 score_info_tape_play = FALSE;
5568 FreeScreenGadgets();
5569 CreateScreenGadgets();
5571 FadeOut(REDRAW_FIELD);
5573 // needed if different viewport properties defined after playing score tape
5574 ChangeViewportPropertiesIfNeeded();
5576 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
5577 SetDrawDeactivationMask(REDRAW_NONE);
5578 SetDrawBackgroundMask(REDRAW_FIELD);
5580 // needed if different background image defined after playing score tape
5581 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5582 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
5584 // special compatibility handling for "Snake Bite" graphics set
5585 if (strPrefix(leveldir_current->identifier, "snake_bite"))
5586 ClearRectangle(gfx.background_bitmap, gfx.real_sx, gfx.real_sy + 64,
5587 gfx.full_sxsize, gfx.full_sysize - 64);
5589 DrawScoreInfo_Content(entry_nr);
5591 // map gadgets for score info screen
5592 MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
5594 FadeIn(REDRAW_FIELD);
5597 static void HandleScoreInfo_SelectScore(int step, int direction)
5599 int old_entry_nr = scores.last_entry_nr;
5600 int new_entry_nr = old_entry_nr + step * direction;
5601 int num_nodes = numTreeInfoInGroup(score_entry_current);
5602 int num_entries = num_nodes - 1; // score nodes only, without back link
5604 if (new_entry_nr < 0)
5606 if (new_entry_nr > num_entries - 1)
5607 new_entry_nr = num_entries - 1;
5609 if (new_entry_nr != old_entry_nr)
5611 scores.last_entry_nr = new_entry_nr;
5613 DrawScoreInfo_Content(new_entry_nr);
5617 static void HandleScoreInfo_PlayTape(void)
5619 if (!PlayScoreTape(scores.last_entry_nr))
5621 DrawScoreInfo_Content(scores.last_entry_nr);
5623 FadeIn(REDRAW_FIELD);
5627 void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
5629 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5630 boolean button_is_valid = (mx >= 0 && my >= 0);
5631 boolean button_screen_clicked = (button_action && button_is_valid);
5633 if (server_scores.updated)
5635 // reload scores, using updated server score cache file
5636 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5638 server_scores.updated = FALSE;
5640 DrawHallOfFame_setScoreEntries();
5642 DrawScoreInfo_Content(scores.last_entry_nr);
5645 if (button_screen_clicked)
5647 PlaySound(SND_MENU_ITEM_SELECTING);
5649 SetGameStatus(GAME_MODE_SCORES);
5651 DrawHallOfFame(scores.last_level_nr);
5655 HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
5659 HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
5664 // ============================================================================
5665 // setup screen functions
5666 // ============================================================================
5668 static struct TokenInfo *setup_info;
5669 static int num_setup_info; // number of setup entries shown on screen
5670 static int max_setup_info; // total number of setup entries in list
5672 static char *window_size_text;
5673 static char *scaling_type_text;
5674 static char *rendering_mode_text;
5675 static char *vsync_mode_text;
5676 static char *scroll_delay_text;
5677 static char *snapshot_mode_text;
5678 static char *game_speed_text;
5679 static char *scores_type_text;
5680 static char *network_server_text;
5681 static char *graphics_set_name;
5682 static char *sounds_set_name;
5683 static char *music_set_name;
5684 static char *volume_simple_text;
5685 static char *volume_loops_text;
5686 static char *volume_music_text;
5687 static char *touch_controls_text;
5688 static char *move_distance_text;
5689 static char *drop_distance_text;
5690 static char *transparency_text;
5691 static char *grid_size_text[2][2];
5693 static void execSetupMain(void)
5695 setup_mode = SETUP_MODE_MAIN;
5700 static void execSetupGame_setScoresType(void)
5702 if (scores_types == NULL)
5706 for (i = 0; scores_types_list[i].value != NULL; i++)
5708 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5709 char identifier[32], name[32];
5710 char *value = scores_types_list[i].value;
5711 char *text = scores_types_list[i].text;
5713 ti->node_top = &scores_types;
5714 ti->sort_priority = i;
5716 sprintf(identifier, "%s", value);
5717 sprintf(name, "%s", text);
5719 setString(&ti->identifier, identifier);
5720 setString(&ti->name, name);
5721 setString(&ti->name_sorting, name);
5722 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
5724 pushTreeInfo(&scores_types, ti);
5727 // sort scores type values to start with lowest scores type value
5728 sortTreeInfo(&scores_types);
5730 // set current scores type value to configured scores type value
5731 scores_type_current =
5732 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
5734 // if that fails, set current scores type to reliable default value
5735 if (scores_type_current == NULL)
5736 scores_type_current =
5737 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
5739 // if that also fails, set current scores type to first available value
5740 if (scores_type_current == NULL)
5741 scores_type_current = scores_types;
5744 setup.scores_in_highscore_list = scores_type_current->identifier;
5746 // needed for displaying scores type text instead of identifier
5747 scores_type_text = scores_type_current->name;
5750 static void execSetupGame_setGameSpeeds(boolean update_value)
5752 if (setup.game_speed_extended)
5754 game_speeds_list = game_speeds_list_extended;
5755 game_speeds = game_speeds_extended;
5759 game_speeds_list = game_speeds_list_normal;
5760 game_speeds = game_speeds_normal;
5763 if (game_speeds == NULL)
5767 for (i = 0; game_speeds_list[i].value != -1; i++)
5769 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5770 char identifier[32], name[32];
5771 int value = game_speeds_list[i].value;
5772 char *text = game_speeds_list[i].text;
5774 ti->node_top = &game_speeds;
5775 ti->sort_priority = 10000 - value;
5777 sprintf(identifier, "%d", value);
5778 sprintf(name, "%s", text);
5780 setString(&ti->identifier, identifier);
5781 setString(&ti->name, name);
5782 setString(&ti->name_sorting, name);
5783 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5785 pushTreeInfo(&game_speeds, ti);
5788 // sort game speed values to start with slowest game speed
5789 sortTreeInfo(&game_speeds);
5791 update_value = TRUE;
5796 // set current game speed to configured game speed value
5797 game_speed_current =
5798 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5800 // if that fails, set current game speed to reliable default value
5801 if (game_speed_current == NULL)
5802 game_speed_current =
5803 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5805 // if that also fails, set current game speed to first available speed
5806 if (game_speed_current == NULL)
5807 game_speed_current = game_speeds;
5809 if (setup.game_speed_extended)
5810 game_speeds_extended = game_speeds;
5812 game_speeds_normal = game_speeds;
5815 setup.game_frame_delay = atoi(game_speed_current->identifier);
5817 // needed for displaying game speed text instead of identifier
5818 game_speed_text = game_speed_current->name;
5821 static void execSetupGame_setScrollDelays(void)
5823 if (scroll_delays == NULL)
5827 for (i = 0; scroll_delays_list[i].value != -1; i++)
5829 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5830 char identifier[32], name[32];
5831 int value = scroll_delays_list[i].value;
5832 char *text = scroll_delays_list[i].text;
5834 ti->node_top = &scroll_delays;
5835 ti->sort_priority = value;
5837 sprintf(identifier, "%d", value);
5838 sprintf(name, "%s", text);
5840 setString(&ti->identifier, identifier);
5841 setString(&ti->name, name);
5842 setString(&ti->name_sorting, name);
5843 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5845 pushTreeInfo(&scroll_delays, ti);
5848 // sort scroll delay values to start with lowest scroll delay value
5849 sortTreeInfo(&scroll_delays);
5851 // set current scroll delay value to configured scroll delay value
5852 scroll_delay_current =
5853 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5855 // if that fails, set current scroll delay to reliable default value
5856 if (scroll_delay_current == NULL)
5857 scroll_delay_current =
5858 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5860 // if that also fails, set current scroll delay to first available value
5861 if (scroll_delay_current == NULL)
5862 scroll_delay_current = scroll_delays;
5865 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5867 // needed for displaying scroll delay text instead of identifier
5868 scroll_delay_text = scroll_delay_current->name;
5871 static void execSetupGame_setSnapshotModes(void)
5873 if (snapshot_modes == NULL)
5877 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5879 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5880 char identifier[32], name[32];
5881 char *value = snapshot_modes_list[i].value;
5882 char *text = snapshot_modes_list[i].text;
5884 ti->node_top = &snapshot_modes;
5885 ti->sort_priority = i;
5887 sprintf(identifier, "%s", value);
5888 sprintf(name, "%s", text);
5890 setString(&ti->identifier, identifier);
5891 setString(&ti->name, name);
5892 setString(&ti->name_sorting, name);
5893 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5895 pushTreeInfo(&snapshot_modes, ti);
5898 // sort snapshot mode values to start with lowest snapshot mode value
5899 sortTreeInfo(&snapshot_modes);
5901 // set current snapshot mode value to configured snapshot mode value
5902 snapshot_mode_current =
5903 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5905 // if that fails, set current snapshot mode to reliable default value
5906 if (snapshot_mode_current == NULL)
5907 snapshot_mode_current =
5908 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5910 // if that also fails, set current snapshot mode to first available value
5911 if (snapshot_mode_current == NULL)
5912 snapshot_mode_current = snapshot_modes;
5915 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5917 // needed for displaying snapshot mode text instead of identifier
5918 snapshot_mode_text = snapshot_mode_current->name;
5921 static void execSetupGame_setNetworkServerText(void)
5923 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5925 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5929 strncpy(network_server_hostname, setup.network_server_hostname,
5930 MAX_SETUP_TEXT_INPUT_LEN);
5931 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5934 // needed for displaying network server text instead of identifier
5935 network_server_text = network_server_hostname;
5938 static void execSetupGame(void)
5940 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5942 execSetupGame_setGameSpeeds(FALSE);
5943 execSetupGame_setScoresType();
5944 execSetupGame_setScrollDelays();
5945 execSetupGame_setSnapshotModes();
5947 execSetupGame_setNetworkServerText();
5949 if (!setup.provide_uploading_tapes)
5950 setHideSetupEntry(execOfferUploadTapes);
5952 setup_mode = SETUP_MODE_GAME;
5956 // check if vsync needs to be disabled for this game speed to work
5957 if (check_vsync_mode)
5958 DisableVsyncIfNeeded();
5961 static void execSetupChooseScoresType(void)
5963 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
5968 static void execSetupChooseGameSpeed(void)
5970 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5975 static void execSetupChooseScrollDelay(void)
5977 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5982 static void execSetupChooseSnapshotMode(void)
5984 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5989 static void execSetupEngines(void)
5991 setup_mode = SETUP_MODE_ENGINES;
5996 static void execSetupEditor(void)
5998 setup_mode = SETUP_MODE_EDITOR;
6003 static void execSetupGraphics_setWindowSizes(boolean update_list)
6005 if (window_sizes != NULL && update_list)
6007 freeTreeInfo(window_sizes);
6009 window_sizes = NULL;
6012 if (window_sizes == NULL)
6014 boolean current_window_size_found = FALSE;
6017 for (i = 0; window_sizes_list[i].value != -1; i++)
6019 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6020 char identifier[32], name[32];
6021 int value = window_sizes_list[i].value;
6022 char *text = window_sizes_list[i].text;
6024 ti->node_top = &window_sizes;
6025 ti->sort_priority = value;
6027 sprintf(identifier, "%d", value);
6028 sprintf(name, "%s", text);
6030 setString(&ti->identifier, identifier);
6031 setString(&ti->name, name);
6032 setString(&ti->name_sorting, name);
6033 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6035 pushTreeInfo(&window_sizes, ti);
6037 if (value == setup.window_scaling_percent)
6038 current_window_size_found = TRUE;
6041 if (!current_window_size_found)
6043 // add entry for non-preset window scaling value
6045 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6046 char identifier[32], name[32];
6047 int value = setup.window_scaling_percent;
6049 ti->node_top = &window_sizes;
6050 ti->sort_priority = value;
6052 sprintf(identifier, "%d", value);
6053 sprintf(name, "%d %% (Current)", value);
6055 setString(&ti->identifier, identifier);
6056 setString(&ti->name, name);
6057 setString(&ti->name_sorting, name);
6058 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6060 pushTreeInfo(&window_sizes, ti);
6063 // sort window size values to start with lowest window size value
6064 sortTreeInfo(&window_sizes);
6066 // set current window size value to configured window size value
6067 window_size_current =
6068 getTreeInfoFromIdentifier(window_sizes,
6069 i_to_a(setup.window_scaling_percent));
6071 // if that fails, set current window size to reliable default value
6072 if (window_size_current == NULL)
6073 window_size_current =
6074 getTreeInfoFromIdentifier(window_sizes,
6075 i_to_a(STD_WINDOW_SCALING_PERCENT));
6077 // if that also fails, set current window size to first available value
6078 if (window_size_current == NULL)
6079 window_size_current = window_sizes;
6082 setup.window_scaling_percent = atoi(window_size_current->identifier);
6084 // needed for displaying window size text instead of identifier
6085 window_size_text = window_size_current->name;
6088 static void execSetupGraphics_setScalingTypes(void)
6090 if (scaling_types == NULL)
6094 for (i = 0; scaling_types_list[i].value != NULL; i++)
6096 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6097 char identifier[32], name[32];
6098 char *value = scaling_types_list[i].value;
6099 char *text = scaling_types_list[i].text;
6101 ti->node_top = &scaling_types;
6102 ti->sort_priority = i;
6104 sprintf(identifier, "%s", value);
6105 sprintf(name, "%s", text);
6107 setString(&ti->identifier, identifier);
6108 setString(&ti->name, name);
6109 setString(&ti->name_sorting, name);
6110 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6112 pushTreeInfo(&scaling_types, ti);
6115 // sort scaling type values to start with lowest scaling type value
6116 sortTreeInfo(&scaling_types);
6118 // set current scaling type value to configured scaling type value
6119 scaling_type_current =
6120 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6122 // if that fails, set current scaling type to reliable default value
6123 if (scaling_type_current == NULL)
6124 scaling_type_current =
6125 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6127 // if that also fails, set current scaling type to first available value
6128 if (scaling_type_current == NULL)
6129 scaling_type_current = scaling_types;
6132 setup.window_scaling_quality = scaling_type_current->identifier;
6134 // needed for displaying scaling type text instead of identifier
6135 scaling_type_text = scaling_type_current->name;
6138 static void execSetupGraphics_setRenderingModes(void)
6140 if (rendering_modes == NULL)
6144 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6146 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6147 char identifier[32], name[32];
6148 char *value = rendering_modes_list[i].value;
6149 char *text = rendering_modes_list[i].text;
6151 ti->node_top = &rendering_modes;
6152 ti->sort_priority = i;
6154 sprintf(identifier, "%s", value);
6155 sprintf(name, "%s", text);
6157 setString(&ti->identifier, identifier);
6158 setString(&ti->name, name);
6159 setString(&ti->name_sorting, name);
6160 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6162 pushTreeInfo(&rendering_modes, ti);
6165 // sort rendering mode values to start with lowest rendering mode value
6166 sortTreeInfo(&rendering_modes);
6168 // set current rendering mode value to configured rendering mode value
6169 rendering_mode_current =
6170 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6172 // if that fails, set current rendering mode to reliable default value
6173 if (rendering_mode_current == NULL)
6174 rendering_mode_current =
6175 getTreeInfoFromIdentifier(rendering_modes,
6176 STR_SPECIAL_RENDERING_DEFAULT);
6178 // if that also fails, set current rendering mode to first available one
6179 if (rendering_mode_current == NULL)
6180 rendering_mode_current = rendering_modes;
6183 setup.screen_rendering_mode = rendering_mode_current->identifier;
6185 // needed for displaying rendering mode text instead of identifier
6186 rendering_mode_text = rendering_mode_current->name;
6189 static void execSetupGraphics_setVsyncModes(boolean update_value)
6191 if (vsync_modes == NULL)
6195 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6197 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6198 char identifier[32], name[32];
6199 char *value = vsync_modes_list[i].value;
6200 char *text = vsync_modes_list[i].text;
6202 ti->node_top = &vsync_modes;
6203 ti->sort_priority = i;
6205 sprintf(identifier, "%s", value);
6206 sprintf(name, "%s", text);
6208 setString(&ti->identifier, identifier);
6209 setString(&ti->name, name);
6210 setString(&ti->name_sorting, name);
6211 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6213 pushTreeInfo(&vsync_modes, ti);
6216 // sort vsync mode values to start with lowest vsync mode value
6217 sortTreeInfo(&vsync_modes);
6219 update_value = TRUE;
6224 // set current vsync mode value to configured vsync mode value
6225 vsync_mode_current =
6226 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6228 // if that fails, set current vsync mode to reliable default value
6229 if (vsync_mode_current == NULL)
6230 vsync_mode_current =
6231 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6233 // if that also fails, set current vsync mode to first available one
6234 if (vsync_mode_current == NULL)
6235 vsync_mode_current = vsync_modes;
6238 setup.vsync_mode = vsync_mode_current->identifier;
6240 // needed for displaying vsync mode text instead of identifier
6241 vsync_mode_text = vsync_mode_current->name;
6244 static void execSetupGraphics(void)
6246 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6248 // update "setup.window_scaling_percent" from list selection
6249 // (in this case, window scaling was changed on setup screen)
6250 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6251 execSetupGraphics_setWindowSizes(FALSE);
6253 // update "setup.vsync_mode" from list selection
6254 // (in this case, vsync mode was changed on setup screen)
6255 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6256 execSetupGraphics_setVsyncModes(FALSE);
6258 // update list selection from "setup.window_scaling_percent"
6259 // (window scaling may have changed by resizing the window)
6260 execSetupGraphics_setWindowSizes(TRUE);
6262 // update list selection from "setup.vsync_mode"
6263 // (vsync_mode may have changed by re-creating the renderer)
6264 execSetupGraphics_setVsyncModes(TRUE);
6266 execSetupGraphics_setScalingTypes();
6267 execSetupGraphics_setRenderingModes();
6269 setup_mode = SETUP_MODE_GRAPHICS;
6273 // check if game speed is high enough for 60 Hz vsync to work
6274 if (check_game_speed)
6275 ModifyGameSpeedIfNeeded();
6277 // window scaling may have changed at this point
6278 ChangeWindowScalingIfNeeded();
6280 // window scaling quality may have changed at this point
6281 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6282 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6284 // screen rendering mode may have changed at this point
6285 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6287 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6288 int video_vsync_mode = video.vsync_mode;
6290 // screen vsync mode may have changed at this point
6291 ChangeVsyncModeIfNeeded();
6293 // check if setting vsync mode to selected value failed
6294 if (setup_vsync_mode != video_vsync_mode &&
6295 setup_vsync_mode != video.vsync_mode)
6297 // changing vsync mode to selected value failed -- reset displayed value
6298 execSetupGraphics_setVsyncModes(TRUE);
6300 Request("Setting VSync failed!", REQ_CONFIRM);
6306 static void execSetupChooseWindowSize(void)
6308 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6313 static void execSetupChooseScalingType(void)
6315 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6320 static void execSetupChooseRenderingMode(void)
6322 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6327 static void execSetupChooseVsyncMode(void)
6329 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6334 static void execSetupChooseVolumeSimple(void)
6336 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6341 static void execSetupChooseVolumeLoops(void)
6343 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6348 static void execSetupChooseVolumeMusic(void)
6350 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6355 static void execSetupSound(void)
6357 if (volumes_simple == NULL)
6359 boolean current_volume_simple_found = FALSE;
6362 for (i = 0; volumes_list[i].value != -1; i++)
6364 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6365 char identifier[32], name[32];
6366 int value = volumes_list[i].value;
6367 char *text = volumes_list[i].text;
6369 ti->node_top = &volumes_simple;
6370 ti->sort_priority = value;
6372 sprintf(identifier, "%d", value);
6373 sprintf(name, "%s", text);
6375 setString(&ti->identifier, identifier);
6376 setString(&ti->name, name);
6377 setString(&ti->name_sorting, name);
6378 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6380 pushTreeInfo(&volumes_simple, ti);
6382 if (value == setup.volume_simple)
6383 current_volume_simple_found = TRUE;
6386 if (!current_volume_simple_found)
6388 // add entry for non-preset volume value
6390 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6391 char identifier[32], name[32];
6392 int value = setup.volume_simple;
6394 ti->node_top = &volumes_simple;
6395 ti->sort_priority = value;
6397 sprintf(identifier, "%d", value);
6398 sprintf(name, "%d %% (Current)", value);
6400 setString(&ti->identifier, identifier);
6401 setString(&ti->name, name);
6402 setString(&ti->name_sorting, name);
6403 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6405 pushTreeInfo(&volumes_simple, ti);
6408 // sort volume values to start with lowest volume value
6409 sortTreeInfo(&volumes_simple);
6411 // set current volume value to configured volume value
6412 volume_simple_current =
6413 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
6415 // if that fails, set current volume to reliable default value
6416 if (volume_simple_current == NULL)
6417 volume_simple_current =
6418 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6420 // if that also fails, set current volume to first available value
6421 if (volume_simple_current == NULL)
6422 volume_simple_current = volumes_simple;
6425 if (volumes_loops == NULL)
6427 boolean current_volume_loops_found = FALSE;
6430 for (i = 0; volumes_list[i].value != -1; i++)
6432 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6433 char identifier[32], name[32];
6434 int value = volumes_list[i].value;
6435 char *text = volumes_list[i].text;
6437 ti->node_top = &volumes_loops;
6438 ti->sort_priority = value;
6440 sprintf(identifier, "%d", value);
6441 sprintf(name, "%s", text);
6443 setString(&ti->identifier, identifier);
6444 setString(&ti->name, name);
6445 setString(&ti->name_sorting, name);
6446 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6448 pushTreeInfo(&volumes_loops, ti);
6450 if (value == setup.volume_loops)
6451 current_volume_loops_found = TRUE;
6454 if (!current_volume_loops_found)
6456 // add entry for non-preset volume value
6458 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6459 char identifier[32], name[32];
6460 int value = setup.volume_loops;
6462 ti->node_top = &volumes_loops;
6463 ti->sort_priority = value;
6465 sprintf(identifier, "%d", value);
6466 sprintf(name, "%d %% (Current)", value);
6468 setString(&ti->identifier, identifier);
6469 setString(&ti->name, name);
6470 setString(&ti->name_sorting, name);
6471 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6473 pushTreeInfo(&volumes_loops, ti);
6476 // sort volume values to start with lowest volume value
6477 sortTreeInfo(&volumes_loops);
6479 // set current volume value to configured volume value
6480 volume_loops_current =
6481 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
6483 // if that fails, set current volume to reliable default value
6484 if (volume_loops_current == NULL)
6485 volume_loops_current =
6486 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6488 // if that also fails, set current volume to first available value
6489 if (volume_loops_current == NULL)
6490 volume_loops_current = volumes_loops;
6493 if (volumes_music == NULL)
6495 boolean current_volume_music_found = FALSE;
6498 for (i = 0; volumes_list[i].value != -1; i++)
6500 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6501 char identifier[32], name[32];
6502 int value = volumes_list[i].value;
6503 char *text = volumes_list[i].text;
6505 ti->node_top = &volumes_music;
6506 ti->sort_priority = value;
6508 sprintf(identifier, "%d", value);
6509 sprintf(name, "%s", text);
6511 setString(&ti->identifier, identifier);
6512 setString(&ti->name, name);
6513 setString(&ti->name_sorting, name);
6514 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6516 pushTreeInfo(&volumes_music, ti);
6518 if (value == setup.volume_music)
6519 current_volume_music_found = TRUE;
6522 if (!current_volume_music_found)
6524 // add entry for non-preset volume value
6526 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6527 char identifier[32], name[32];
6528 int value = setup.volume_music;
6530 ti->node_top = &volumes_music;
6531 ti->sort_priority = value;
6533 sprintf(identifier, "%d", value);
6534 sprintf(name, "%d %% (Current)", value);
6536 setString(&ti->identifier, identifier);
6537 setString(&ti->name, name);
6538 setString(&ti->name_sorting, name);
6539 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6541 pushTreeInfo(&volumes_music, ti);
6544 // sort volume values to start with lowest volume value
6545 sortTreeInfo(&volumes_music);
6547 // set current volume value to configured volume value
6548 volume_music_current =
6549 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6551 // if that fails, set current volume to reliable default value
6552 if (volume_music_current == NULL)
6553 volume_music_current =
6554 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6556 // if that also fails, set current volume to first available value
6557 if (volume_music_current == NULL)
6558 volume_music_current = volumes_music;
6561 setup.volume_simple = atoi(volume_simple_current->identifier);
6562 setup.volume_loops = atoi(volume_loops_current->identifier);
6563 setup.volume_music = atoi(volume_music_current->identifier);
6565 // needed for displaying volume text instead of identifier
6566 volume_simple_text = volume_simple_current->name;
6567 volume_loops_text = volume_loops_current->name;
6568 volume_music_text = volume_music_current->name;
6570 setup_mode = SETUP_MODE_SOUND;
6575 static void execSetupChooseTouchControls(void)
6577 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6582 static void execSetupChooseMoveDistance(void)
6584 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6589 static void execSetupChooseDropDistance(void)
6591 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6596 static void execSetupChooseTransparency(void)
6598 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6603 static void execSetupChooseGridXSize_0(void)
6605 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6610 static void execSetupChooseGridYSize_0(void)
6612 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6617 static void execSetupChooseGridXSize_1(void)
6619 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6624 static void execSetupChooseGridYSize_1(void)
6626 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6631 static void execSetupConfigureVirtualButtons(void)
6633 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6635 ConfigureVirtualButtons();
6637 setup_mode = SETUP_MODE_TOUCH;
6642 static void execSetupTouch(void)
6646 if (touch_controls == NULL)
6648 for (i = 0; touch_controls_list[i].value != NULL; i++)
6650 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6651 char identifier[32], name[32];
6652 char *value = touch_controls_list[i].value;
6653 char *text = touch_controls_list[i].text;
6655 ti->node_top = &touch_controls;
6656 ti->sort_priority = i;
6658 sprintf(identifier, "%s", value);
6659 sprintf(name, "%s", text);
6661 setString(&ti->identifier, identifier);
6662 setString(&ti->name, name);
6663 setString(&ti->name_sorting, name);
6664 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6666 pushTreeInfo(&touch_controls, ti);
6669 // sort touch control values to start with lowest touch control value
6670 sortTreeInfo(&touch_controls);
6672 // set current touch control value to configured touch control value
6673 touch_control_current =
6674 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6676 // if that fails, set current touch control to reliable default value
6677 if (touch_control_current == NULL)
6678 touch_control_current =
6679 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6681 // if that also fails, set current touch control to first available value
6682 if (touch_control_current == NULL)
6683 touch_control_current = touch_controls;
6686 if (move_distances == NULL)
6688 for (i = 0; distances_list[i].value != -1; i++)
6690 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6691 char identifier[32], name[32];
6692 int value = distances_list[i].value;
6693 char *text = distances_list[i].text;
6695 ti->node_top = &move_distances;
6696 ti->sort_priority = value;
6698 sprintf(identifier, "%d", value);
6699 sprintf(name, "%s", text);
6701 setString(&ti->identifier, identifier);
6702 setString(&ti->name, name);
6703 setString(&ti->name_sorting, name);
6704 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6706 pushTreeInfo(&move_distances, ti);
6709 // sort distance values to start with lowest distance value
6710 sortTreeInfo(&move_distances);
6712 // set current distance value to configured distance value
6713 move_distance_current =
6714 getTreeInfoFromIdentifier(move_distances,
6715 i_to_a(setup.touch.move_distance));
6717 // if that fails, set current distance to reliable default value
6718 if (move_distance_current == NULL)
6719 move_distance_current =
6720 getTreeInfoFromIdentifier(move_distances,
6721 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6723 // if that also fails, set current distance to first available value
6724 if (move_distance_current == NULL)
6725 move_distance_current = move_distances;
6728 if (drop_distances == NULL)
6730 for (i = 0; distances_list[i].value != -1; i++)
6732 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6733 char identifier[32], name[32];
6734 int value = distances_list[i].value;
6735 char *text = distances_list[i].text;
6737 ti->node_top = &drop_distances;
6738 ti->sort_priority = value;
6740 sprintf(identifier, "%d", value);
6741 sprintf(name, "%s", text);
6743 setString(&ti->identifier, identifier);
6744 setString(&ti->name, name);
6745 setString(&ti->name_sorting, name);
6746 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6748 pushTreeInfo(&drop_distances, ti);
6751 // sort distance values to start with lowest distance value
6752 sortTreeInfo(&drop_distances);
6754 // set current distance value to configured distance value
6755 drop_distance_current =
6756 getTreeInfoFromIdentifier(drop_distances,
6757 i_to_a(setup.touch.drop_distance));
6759 // if that fails, set current distance to reliable default value
6760 if (drop_distance_current == NULL)
6761 drop_distance_current =
6762 getTreeInfoFromIdentifier(drop_distances,
6763 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6765 // if that also fails, set current distance to first available value
6766 if (drop_distance_current == NULL)
6767 drop_distance_current = drop_distances;
6770 if (transparencies == NULL)
6772 for (i = 0; transparencies_list[i].value != -1; i++)
6774 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6775 char identifier[32], name[32];
6776 int value = transparencies_list[i].value;
6777 char *text = transparencies_list[i].text;
6779 ti->node_top = &transparencies;
6780 ti->sort_priority = value;
6782 sprintf(identifier, "%d", value);
6783 sprintf(name, "%s", text);
6785 setString(&ti->identifier, identifier);
6786 setString(&ti->name, name);
6787 setString(&ti->name_sorting, name);
6788 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6790 pushTreeInfo(&transparencies, ti);
6793 // sort transparency values to start with lowest transparency value
6794 sortTreeInfo(&transparencies);
6796 // set current transparency value to configured transparency value
6797 transparency_current =
6798 getTreeInfoFromIdentifier(transparencies,
6799 i_to_a(setup.touch.transparency));
6801 // if that fails, set current transparency to reliable default value
6802 if (transparency_current == NULL)
6803 transparency_current =
6804 getTreeInfoFromIdentifier(transparencies,
6805 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6807 // if that also fails, set current transparency to first available value
6808 if (transparency_current == NULL)
6809 transparency_current = transparencies;
6812 for (i = 0; i < 2; i++)
6814 for (j = 0; j < 2; j++)
6816 if (grid_sizes[i][j] == NULL)
6818 for (k = 0; grid_sizes_list[k].value != -1; k++)
6820 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6821 char identifier[32], name[32];
6822 int value = grid_sizes_list[k].value;
6823 char *text = grid_sizes_list[k].text;
6825 ti->node_top = &grid_sizes[i][j];
6826 ti->sort_priority = value;
6828 sprintf(identifier, "%d", value);
6829 sprintf(name, "%s", text);
6831 setString(&ti->identifier, identifier);
6832 setString(&ti->name, name);
6833 setString(&ti->name_sorting, name);
6834 setString(&ti->infotext,
6837 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6838 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6840 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6841 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6843 pushTreeInfo(&grid_sizes[i][j], ti);
6846 // sort grid size values to start with lowest grid size value
6847 sortTreeInfo(&grid_sizes[i][j]);
6849 // set current grid size value to configured grid size value
6850 grid_size_current[i][j] =
6851 getTreeInfoFromIdentifier(grid_sizes[i][j],
6853 setup.touch.grid_xsize[i] :
6854 setup.touch.grid_ysize[i]));
6856 // if that fails, set current grid size to reliable default value
6857 if (grid_size_current[i][j] == NULL)
6858 grid_size_current[i][j] =
6859 getTreeInfoFromIdentifier(grid_sizes[i][j],
6861 DEFAULT_GRID_XSIZE(i) :
6862 DEFAULT_GRID_YSIZE(i)));
6864 // if that also fails, set current grid size to first available value
6865 if (grid_size_current[i][j] == NULL)
6866 grid_size_current[i][j] = grid_sizes[i][j];
6871 setup.touch.control_type = touch_control_current->identifier;
6872 setup.touch.move_distance = atoi(move_distance_current->identifier);
6873 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6874 setup.touch.transparency = atoi(transparency_current->identifier);
6876 for (i = 0; i < 2; i++)
6878 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6879 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6881 if (i == GRID_ACTIVE_NR())
6883 overlay.grid_xsize = setup.touch.grid_xsize[i];
6884 overlay.grid_ysize = setup.touch.grid_ysize[i];
6888 // needed for displaying value text instead of identifier
6889 touch_controls_text = touch_control_current->name;
6890 move_distance_text = move_distance_current->name;
6891 drop_distance_text = drop_distance_current->name;
6892 transparency_text = transparency_current->name;
6894 for (i = 0; i < 2; i++)
6895 for (j = 0; j < 2; j++)
6896 grid_size_text[i][j] = grid_size_current[i][j]->name;
6898 setup_mode = SETUP_MODE_TOUCH;
6903 static void execSetupArtwork(void)
6905 static ArtworkDirTree *gfx_last_valid = NULL;
6906 static ArtworkDirTree *snd_last_valid = NULL;
6907 static ArtworkDirTree *mus_last_valid = NULL;
6909 // current artwork directory may be invalid (level group, parent link)
6910 if (!validLevelSeries(artwork.gfx_current))
6911 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
6912 if (!validLevelSeries(artwork.snd_current))
6913 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
6914 if (!validLevelSeries(artwork.mus_current))
6915 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
6917 // store valid artwork directory information
6918 gfx_last_valid = artwork.gfx_current;
6919 snd_last_valid = artwork.snd_current;
6920 mus_last_valid = artwork.mus_current;
6923 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6924 artwork.gfx_current->subdir,
6925 artwork.gfx_current->fullpath,
6926 artwork.gfx_current->basepath);
6929 setup.graphics_set = artwork.gfx_current->identifier;
6930 setup.sounds_set = artwork.snd_current->identifier;
6931 setup.music_set = artwork.mus_current->identifier;
6933 // needed if last screen (setup choice) changed graphics, sounds or music
6934 ReloadCustomArtwork(0);
6936 // needed for displaying artwork name instead of artwork identifier
6937 graphics_set_name = artwork.gfx_current->name;
6938 sounds_set_name = artwork.snd_current->name;
6939 music_set_name = artwork.mus_current->name;
6941 setup_mode = SETUP_MODE_ARTWORK;
6946 static void execSetupChooseGraphics(void)
6948 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6953 static void execSetupChooseSounds(void)
6955 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6960 static void execSetupChooseMusic(void)
6962 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6967 static void execSetupInput(void)
6969 setup_mode = SETUP_MODE_INPUT;
6974 static void execSetupShortcuts(void)
6976 setup_mode = SETUP_MODE_SHORTCUTS;
6981 static void execSetupShortcuts1(void)
6983 setup_mode = SETUP_MODE_SHORTCUTS_1;
6988 static void execSetupShortcuts2(void)
6990 setup_mode = SETUP_MODE_SHORTCUTS_2;
6995 static void execSetupShortcuts3(void)
6997 setup_mode = SETUP_MODE_SHORTCUTS_3;
7002 static void execSetupShortcuts4(void)
7004 setup_mode = SETUP_MODE_SHORTCUTS_4;
7009 static void execSetupShortcuts5(void)
7011 setup_mode = SETUP_MODE_SHORTCUTS_5;
7016 static void execExitSetup(void)
7018 SetGameStatus(GAME_MODE_MAIN);
7023 static void execSaveAndExitSetup(void)
7029 static void execGadgetNetworkServer(void)
7031 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
7032 struct GadgetInfo *gi = screen_gadget[gadget_id];
7034 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
7035 network_server_hostname[0] = '\0';
7037 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
7041 ClickOnGadget(gi, MB_LEFTBUTTON);
7044 static void execOfferUploadTapes(void)
7049 static void ToggleNetworkModeIfNeeded(void)
7051 int font_title = FONT_TITLE_1;
7052 int font_foot = FC_BLUE;
7053 int ystart = mSY - SY + 16;
7054 int ybottom = mSY - SY + SYSIZE - 20;
7055 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
7057 if (setup.network_mode == network.enabled)
7060 network.enabled = setup.network_mode;
7062 FadeOut(REDRAW_ALL);
7066 DrawTextSCentered(ystart, font_title, text);
7070 if (network.enabled)
7071 InitNetworkServer();
7073 DisconnectFromNetworkServer();
7075 DrawTextSCentered(ybottom, font_foot,
7076 "Press any key or button for setup menu");
7078 WaitForEventToContinue();
7083 static void ToggleGameSpeedsListIfNeeded(void)
7085 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7087 if (setup.game_speed_extended == using_game_speeds_extended)
7090 // try to match similar values when changing game speeds list
7091 if (setup.game_speed_extended)
7092 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7093 setup.game_frame_delay == 30 ? 29 :
7094 setup.game_frame_delay);
7096 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7097 setup.game_frame_delay == 16 ? 15 :
7098 setup.game_frame_delay >= 29 ? 30 :
7099 setup.game_frame_delay <= 10 ? 10 :
7100 setup.game_frame_delay);
7102 execSetupGame_setGameSpeeds(TRUE);
7107 static void ToggleUseApiServerIfNeeded(void)
7109 if (runtime.use_api_server == setup.use_api_server)
7112 runtime.use_api_server = setup.use_api_server;
7114 if (runtime.use_api_server)
7115 CheckApiServerTasks();
7118 static void ModifyGameSpeedIfNeeded(void)
7120 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7121 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7125 char *game_speed_text = "Fast";
7126 int game_speed_value = 15;
7128 if (setup.game_speed_extended)
7130 game_speed_text = "60 fps";
7131 game_speed_value = 16;
7134 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7136 // set game speed to existing list value that is fast enough for vsync
7137 setup.game_frame_delay = game_speed_value;
7139 execSetupGame_setGameSpeeds(TRUE);
7141 Request(message, REQ_CONFIRM);
7144 static void DisableVsyncIfNeeded(void)
7146 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7147 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7148 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7151 // disable vsync for the selected game speed to work
7152 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7154 execSetupGraphics_setVsyncModes(TRUE);
7156 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7162 void *related_value;
7163 } hide_related_entry_list[] =
7165 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7166 { &setup.scores_in_highscore_list, &scores_type_text },
7168 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7169 { &setup.game_frame_delay, &game_speed_text },
7171 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7172 { &setup.scroll_delay_value, &scroll_delay_text },
7174 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7175 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7177 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7178 { &setup.window_scaling_percent, &window_size_text },
7180 { &setup.window_scaling_quality, execSetupChooseScalingType },
7181 { &setup.window_scaling_quality, &scaling_type_text },
7183 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7184 { &setup.screen_rendering_mode, &rendering_mode_text },
7186 { &setup.vsync_mode, execSetupChooseVsyncMode },
7187 { &setup.vsync_mode, &vsync_mode_text },
7189 { &setup.graphics_set, execSetupChooseGraphics },
7190 { &setup.graphics_set, &graphics_set_name },
7192 { &setup.sounds_set, execSetupChooseSounds },
7193 { &setup.sounds_set, &sounds_set_name },
7195 { &setup.music_set, execSetupChooseMusic },
7196 { &setup.music_set, &music_set_name },
7198 { &setup.volume_simple, execSetupChooseVolumeSimple },
7199 { &setup.volume_simple, &volume_simple_text },
7201 { &setup.volume_loops, execSetupChooseVolumeLoops },
7202 { &setup.volume_loops, &volume_loops_text },
7204 { &setup.volume_music, execSetupChooseVolumeMusic },
7205 { &setup.volume_music, &volume_music_text },
7207 { &setup.touch.control_type, execSetupChooseTouchControls },
7208 { &setup.touch.control_type, &touch_controls_text },
7210 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7211 { &setup.touch.move_distance, &move_distance_text },
7213 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7214 { &setup.touch.drop_distance, &drop_distance_text },
7216 { &setup.touch.transparency, execSetupChooseTransparency },
7217 { &setup.touch.transparency, &transparency_text },
7219 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7220 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7222 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7223 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7225 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7226 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7228 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7229 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7231 { &setup.internal.menu_game, execSetupGame },
7232 { &setup.internal.menu_engines, execSetupEngines },
7233 { &setup.internal.menu_editor, execSetupEditor },
7234 { &setup.internal.menu_graphics, execSetupGraphics },
7235 { &setup.internal.menu_sound, execSetupSound },
7236 { &setup.internal.menu_artwork, execSetupArtwork },
7237 { &setup.internal.menu_input, execSetupInput },
7238 { &setup.internal.menu_touch, execSetupTouch },
7239 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7240 { &setup.internal.menu_exit, execExitSetup },
7241 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7243 { &setup.internal.info_title, execInfoTitleScreen },
7244 { &setup.internal.info_elements, execInfoElements },
7245 { &setup.internal.info_music, execInfoMusic },
7246 { &setup.internal.info_credits, execInfoCredits },
7247 { &setup.internal.info_program, execInfoProgram },
7248 { &setup.internal.info_version, execInfoVersion },
7249 { &setup.internal.info_levelset, execInfoLevelSet },
7250 { &setup.internal.info_exit, execExitInfo },
7255 void setHideRelatedSetupEntries(void)
7259 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7260 if (hideSetupEntry(hide_related_entry_list[i].value))
7261 setHideSetupEntry(hide_related_entry_list[i].related_value);
7264 static struct TokenInfo setup_info_main[] =
7266 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7267 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7268 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7269 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7270 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7271 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7272 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7273 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7274 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7275 { TYPE_EMPTY, NULL, "" },
7276 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7277 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7282 static struct TokenInfo setup_info_game[] =
7284 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7285 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7286 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
7287 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7288 { TYPE_STRING, &network_server_text, "" },
7289 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7290 { TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
7291 { TYPE_STRING, &scores_type_text, "" },
7292 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7293 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7294 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7295 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7296 { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
7297 { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
7298 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
7299 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
7300 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
7301 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
7302 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7303 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7304 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7305 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
7306 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7307 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7308 { TYPE_STRING, &game_speed_text, "" },
7309 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7311 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7312 { TYPE_STRING, &scroll_delay_text, "" },
7314 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
7315 { TYPE_STRING, &snapshot_mode_text, "" },
7316 { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
7317 { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
7318 { TYPE_EMPTY, NULL, "" },
7319 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7324 static struct TokenInfo setup_info_engines[] =
7326 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7327 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7328 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7329 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
7330 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7331 { TYPE_EMPTY, NULL, "" },
7332 { TYPE_HEADLINE, NULL, "Supaplex" },
7333 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7334 { TYPE_EMPTY, NULL, "" },
7335 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7340 static struct TokenInfo setup_info_editor[] =
7343 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7344 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7345 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7346 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7347 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7348 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7349 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7350 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7351 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7352 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7354 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7355 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7357 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7359 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7360 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7361 { TYPE_EMPTY, NULL, "" },
7363 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7364 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7365 { TYPE_EMPTY, NULL, "" },
7367 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7368 { TYPE_EMPTY, NULL, "" },
7369 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7370 { TYPE_EMPTY, NULL, "" },
7371 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7376 static struct TokenInfo setup_info_graphics[] =
7378 #if !defined(PLATFORM_ANDROID)
7379 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7380 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7381 { TYPE_STRING, &window_size_text, "" },
7382 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7383 { TYPE_STRING, &scaling_type_text, "" },
7384 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7385 { TYPE_STRING, &rendering_mode_text, "" },
7388 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7389 { TYPE_STRING, &scroll_delay_text, "" },
7391 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7392 { TYPE_STRING, &vsync_mode_text, "" },
7393 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7394 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7395 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7396 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
7397 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
7398 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7399 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7400 { TYPE_EMPTY, NULL, "" },
7401 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7406 static struct TokenInfo setup_info_sound[] =
7408 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7409 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7410 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7411 { TYPE_EMPTY, NULL, "" },
7412 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7413 { TYPE_STRING, &volume_simple_text, "" },
7414 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7415 { TYPE_STRING, &volume_loops_text, "" },
7416 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7417 { TYPE_STRING, &volume_music_text, "" },
7418 { TYPE_EMPTY, NULL, "" },
7419 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7424 static struct TokenInfo setup_info_artwork[] =
7426 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
7427 { TYPE_STRING, &graphics_set_name, "" },
7428 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7429 { TYPE_STRING, &sounds_set_name, "" },
7430 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7431 { TYPE_STRING, &music_set_name, "" },
7432 { TYPE_EMPTY, NULL, "" },
7433 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7434 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
7435 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
7436 { TYPE_EMPTY, NULL, "" },
7437 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7442 static struct TokenInfo setup_info_input[] =
7444 { TYPE_SWITCH, NULL, "Player:" },
7445 { TYPE_SWITCH, NULL, "Device:" },
7446 { TYPE_SWITCH, NULL, "" },
7447 { TYPE_SKIPPABLE, NULL, "" },
7448 { TYPE_EMPTY, NULL, "" },
7449 { TYPE_EMPTY, NULL, "" },
7450 { TYPE_EMPTY, NULL, "" },
7451 { TYPE_EMPTY, NULL, "" },
7452 { TYPE_EMPTY, NULL, "" },
7453 { TYPE_EMPTY, NULL, "" },
7454 { TYPE_EMPTY, NULL, "" },
7455 { TYPE_EMPTY, NULL, "" },
7456 { TYPE_SKIPPABLE, NULL, "" },
7457 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7462 static struct TokenInfo setup_info_touch[] =
7464 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7465 { TYPE_STRING, &touch_controls_text, "" },
7466 { TYPE_EMPTY, NULL, "" },
7467 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7472 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7474 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7475 { TYPE_STRING, &touch_controls_text, "" },
7476 { TYPE_EMPTY, NULL, "" },
7477 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7478 { TYPE_STRING, &grid_size_text[0][0], "" },
7479 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7480 { TYPE_STRING, &grid_size_text[0][1], "" },
7481 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7482 { TYPE_STRING, &transparency_text, "" },
7483 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7484 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7485 { TYPE_EMPTY, NULL, "" },
7486 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7487 { TYPE_EMPTY, NULL, "" },
7488 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7493 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7495 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7496 { TYPE_STRING, &touch_controls_text, "" },
7497 { TYPE_EMPTY, NULL, "" },
7498 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7499 { TYPE_STRING, &grid_size_text[1][0], "" },
7500 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7501 { TYPE_STRING, &grid_size_text[1][1], "" },
7502 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7503 { TYPE_STRING, &transparency_text, "" },
7504 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7505 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7506 { TYPE_EMPTY, NULL, "" },
7507 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7508 { TYPE_EMPTY, NULL, "" },
7509 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7514 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7516 setup_info_touch_virtual_buttons_0,
7517 setup_info_touch_virtual_buttons_1
7520 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7522 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7523 { TYPE_STRING, &touch_controls_text, "" },
7524 { TYPE_EMPTY, NULL, "" },
7525 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7526 { TYPE_STRING, &move_distance_text, "" },
7527 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7528 { TYPE_STRING, &drop_distance_text, "" },
7529 { TYPE_EMPTY, NULL, "" },
7530 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7535 static struct TokenInfo setup_info_shortcuts[] =
7537 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7538 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7539 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7540 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7541 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7542 { TYPE_EMPTY, NULL, "" },
7543 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7548 static struct TokenInfo setup_info_shortcuts_1[] =
7550 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
7551 { TYPE_KEY, &setup.shortcut.save_game, "" },
7552 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
7553 { TYPE_KEY, &setup.shortcut.load_game, "" },
7554 { TYPE_KEYTEXT, NULL, "Restart Game:", },
7555 { TYPE_KEY, &setup.shortcut.restart_game, "" },
7556 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:", },
7557 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
7558 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
7559 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7560 { TYPE_EMPTY, NULL, "" },
7561 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7562 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7563 { TYPE_EMPTY, NULL, "" },
7564 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7569 static struct TokenInfo setup_info_shortcuts_2[] =
7571 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7572 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7573 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7574 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7575 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7576 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7577 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7578 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7579 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7580 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7581 { TYPE_EMPTY, NULL, "" },
7582 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7587 static struct TokenInfo setup_info_shortcuts_3[] =
7589 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7590 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7591 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7592 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7593 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7594 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7595 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7596 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7597 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7598 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7599 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7600 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7601 { TYPE_EMPTY, NULL, "" },
7602 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7607 static struct TokenInfo setup_info_shortcuts_4[] =
7609 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7610 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7611 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7612 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7613 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7614 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7615 { TYPE_EMPTY, NULL, "" },
7616 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7621 static struct TokenInfo setup_info_shortcuts_5[] =
7623 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7624 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7625 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7626 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7627 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7628 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7629 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7630 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7631 { TYPE_EMPTY, NULL, "" },
7632 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7637 static Key getSetupKey(void)
7639 Key key = KSYM_UNDEFINED;
7640 boolean got_key_event = FALSE;
7642 while (!got_key_event)
7646 if (NextValidEvent(&event))
7650 case EVENT_KEYPRESS:
7652 key = GetEventKey((KeyEvent *)&event, TRUE);
7654 // press 'Escape' or 'Enter' to keep the existing key binding
7655 if (key == KSYM_Escape || key == KSYM_Return)
7656 key = KSYM_UNDEFINED; // keep old value
7658 got_key_event = TRUE;
7662 case EVENT_KEYRELEASE:
7663 key_joystick_mapping = 0;
7667 HandleOtherEvents(&event);
7678 static int getSetupValueFont(int type, void *value)
7680 if (type & TYPE_GHOSTED)
7681 return FONT_OPTION_OFF;
7682 else if (type & TYPE_KEY)
7683 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7684 else if (type & TYPE_STRING)
7685 return FONT_VALUE_2;
7686 else if (type & TYPE_ECS_AGA)
7687 return FONT_VALUE_1;
7688 else if (type & TYPE_BOOLEAN_STYLE)
7689 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7690 else if (type & TYPE_YES_NO_AUTO)
7691 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7692 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7693 else if (type & TYPE_PLAYER)
7694 return FONT_VALUE_1;
7696 return FONT_VALUE_1;
7699 static int getSetupValueFontNarrow(int type, int font_nr)
7701 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7702 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7703 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7707 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7709 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7710 struct TokenInfo *si = &setup_info[si_pos];
7711 boolean font_draw_xoffset_modified = FALSE;
7712 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7713 int font_draw_xoffset_old = -1;
7714 int xoffset = (scrollbar_needed ? -1 : 0);
7715 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7716 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7717 int xpos = menu_screen_value_xpos;
7718 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7719 int startx = mSX + xpos * 32;
7720 int starty = mSY + ypos * 32;
7721 int type = si->type;
7722 void *value = si->value;
7723 char *value_string = getSetupValue(type, value);
7724 int font_nr_default = getSetupValueFont(type, value);
7725 int font_width_default = getFontWidth(font_nr_default);
7726 int font_nr = font_nr_default;
7729 if (value_string == NULL)
7732 if (type & TYPE_KEY)
7734 xpos = MENU_SCREEN_START_XPOS;
7736 if (type & TYPE_QUERY)
7737 value_string = "<press key>";
7739 else if (type & TYPE_STRING)
7741 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7743 xpos = MENU_SCREEN_START_XPOS;
7745 if (strlen(value_string) > max_value_len)
7746 value_string[max_value_len] = '\0';
7748 else if (type & TYPE_YES_NO_AUTO)
7750 xpos = menu_screen_value_xpos - 1;
7752 else if (type & TYPE_PLAYER)
7754 int displayed_player_nr = *(int *)value + 1;
7756 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7759 startx = mSX + xpos * 32;
7760 starty = mSY + ypos * 32;
7762 // special check if right-side setup values moved left due to scrollbar
7763 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7765 int max_menu_text_length = 26; // maximum text length for classic menu
7766 int font_xoffset = getFontDrawOffsetX(font_nr);
7767 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7768 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7769 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7770 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7772 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7774 // when using narrow font, left-shifting text "auto" not needed
7775 if (type & TYPE_YES_NO_AUTO)
7779 startx = mSX + xpos * 32;
7781 font_nr = getSetupValueFontNarrow(type, font_nr);
7785 // downward compatibility correction for Juergen Bonhagen's menu settings
7786 if (setup_mode != SETUP_MODE_INPUT)
7788 int max_menu_text_length_big = (menu_screen_value_xpos -
7789 MENU_SCREEN_START_XPOS);
7790 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7791 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7792 int font1_xoffset = getFontDrawOffsetX(font_nr);
7793 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
7794 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7795 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7796 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7797 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7798 boolean correct_font_draw_xoffset = FALSE;
7800 if (xpos == MENU_SCREEN_START_XPOS &&
7801 startx + font1_xoffset < text_startx + text_font_xoffset)
7802 correct_font_draw_xoffset = TRUE;
7804 if (xpos == menu_screen_value_xpos &&
7805 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7806 correct_font_draw_xoffset = TRUE;
7808 // check if setup value would overlap with setup text when printed
7809 // (this can happen for extreme/wrong values for font draw offset)
7810 if (correct_font_draw_xoffset)
7812 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
7813 font_draw_xoffset_modified = TRUE;
7815 if (type & TYPE_KEY)
7816 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7817 else if (!(type & TYPE_STRING))
7818 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7819 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7823 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7824 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7826 DrawText(startx, starty, value_string, font_nr);
7828 if (type & TYPE_PLAYER)
7830 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7831 int player_nr = *(int *)value;
7832 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7833 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7834 int startx2 = startx + xoff;
7835 int starty2 = starty + yoff;
7837 if (DrawingOnBackground(startx2, starty2))
7838 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7840 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7841 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7844 if (font_draw_xoffset_modified)
7845 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7848 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7850 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7851 struct TokenInfo *si = &setup_info[si_pos];
7853 if (si->type & TYPE_BOOLEAN_STYLE)
7855 *(boolean *)si->value ^= TRUE;
7857 else if (si->type & TYPE_YES_NO_AUTO)
7861 (*(int *)si->value == AUTO ? TRUE :
7862 *(int *)si->value == TRUE ? FALSE : AUTO) :
7863 (*(int *)si->value == TRUE ? AUTO :
7864 *(int *)si->value == AUTO ? FALSE : TRUE));
7866 else if (si->type & TYPE_KEY)
7870 si->type |= TYPE_QUERY;
7871 drawSetupValue(screen_pos, setup_info_pos_raw);
7872 si->type &= ~TYPE_QUERY;
7874 key = getSetupKey();
7875 if (key != KSYM_UNDEFINED)
7876 *(Key *)si->value = key;
7878 else if (si->type & TYPE_PLAYER)
7880 int player_nr = *(int *)si->value;
7885 player_nr = Request("Choose player", REQ_PLAYER) - 1;
7887 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7890 drawSetupValue(screen_pos, setup_info_pos_raw);
7892 // fullscreen state may have changed at this point
7893 if (si->value == &setup.fullscreen)
7894 ToggleFullscreenIfNeeded();
7896 // network mode may have changed at this point
7897 if (si->value == &setup.network_mode)
7898 ToggleNetworkModeIfNeeded();
7900 // API server mode may have changed at this point
7901 if (si->value == &setup.use_api_server)
7902 ToggleUseApiServerIfNeeded();
7904 // game speed list may have changed at this point
7905 if (si->value == &setup.game_speed_extended)
7906 ToggleGameSpeedsListIfNeeded();
7909 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7911 static struct TokenInfo *setup_info_final = NULL;
7916 // determine maximum list size of target list
7917 while (setup_info_orig[list_size++].type != 0);
7919 // free, allocate and clear memory for target list
7920 checked_free(setup_info_final);
7921 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7923 // copy setup info list without setup entries marked as hidden
7924 for (i = 0; setup_info_orig[i].type != 0; i++)
7926 // skip setup entries configured to be hidden
7927 if (hideSetupEntry(setup_info_orig[i].value))
7930 // skip skippable setup entries if screen is lower than usual
7931 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7932 setup_info_orig[i].type == TYPE_SKIPPABLE)
7935 setup_info_final[list_pos++] = setup_info_orig[i];
7938 return setup_info_final;
7941 static void DrawSetupScreen_Generic(void)
7943 int fade_mask = REDRAW_FIELD;
7944 boolean redraw_all = FALSE;
7945 char *title_string = NULL;
7949 fade_mask = REDRAW_ALL;
7952 FadeMenuSoundsAndMusic();
7954 FreeScreenGadgets();
7955 CreateScreenGadgets();
7957 if (redraw_mask & REDRAW_ALL)
7962 // needed if different viewport properties defined for setup screen
7963 ChangeViewportPropertiesIfNeeded();
7965 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
7969 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
7971 if (setup_mode == SETUP_MODE_MAIN)
7973 setup_info = setup_info_main;
7974 title_string = STR_SETUP_MAIN;
7976 else if (setup_mode == SETUP_MODE_GAME)
7978 setup_info = setup_info_game;
7979 title_string = STR_SETUP_GAME;
7981 else if (setup_mode == SETUP_MODE_ENGINES)
7983 setup_info = setup_info_engines;
7984 title_string = STR_SETUP_ENGINES;
7986 else if (setup_mode == SETUP_MODE_EDITOR)
7988 setup_info = setup_info_editor;
7989 title_string = STR_SETUP_EDITOR;
7991 else if (setup_mode == SETUP_MODE_GRAPHICS)
7993 setup_info = setup_info_graphics;
7994 title_string = STR_SETUP_GRAPHICS;
7996 else if (setup_mode == SETUP_MODE_SOUND)
7998 setup_info = setup_info_sound;
7999 title_string = STR_SETUP_SOUND;
8001 else if (setup_mode == SETUP_MODE_ARTWORK)
8003 setup_info = setup_info_artwork;
8004 title_string = STR_SETUP_ARTWORK;
8006 else if (setup_mode == SETUP_MODE_TOUCH)
8008 setup_info = setup_info_touch;
8009 title_string = STR_SETUP_TOUCH;
8011 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
8012 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
8013 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
8014 setup_info = setup_info_touch_wipe_gestures;
8016 else if (setup_mode == SETUP_MODE_SHORTCUTS)
8018 setup_info = setup_info_shortcuts;
8019 title_string = STR_SETUP_SHORTCUTS;
8021 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
8023 setup_info = setup_info_shortcuts_1;
8024 title_string = STR_SETUP_SHORTCUTS;
8026 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
8028 setup_info = setup_info_shortcuts_2;
8029 title_string = STR_SETUP_SHORTCUTS;
8031 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
8033 setup_info = setup_info_shortcuts_3;
8034 title_string = STR_SETUP_SHORTCUTS;
8036 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
8038 setup_info = setup_info_shortcuts_4;
8039 title_string = STR_SETUP_SHORTCUTS;
8041 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
8043 setup_info = setup_info_shortcuts_5;
8044 title_string = STR_SETUP_SHORTCUTS;
8047 // use modified setup info without setup entries marked as hidden
8048 setup_info = getSetupInfoFinal(setup_info);
8050 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
8052 // determine maximal number of setup entries that can be displayed on screen
8054 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
8057 // determine maximal number of setup entries available for this setup screen
8059 for (i = 0; setup_info[i].type != 0; i++)
8062 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8064 MapScreenGadgets(max_setup_info);
8067 redraw_mask = fade_mask = REDRAW_ALL;
8069 DrawMaskedBorder(fade_mask);
8074 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8076 menu_info = setup_info;
8078 HandleMenuScreen(mx, my, dx, dy, button,
8079 setup_mode, num_setup_info, max_setup_info);
8082 static void DrawSetupScreen_Input(void)
8086 FadeOut(REDRAW_FIELD);
8090 setup_info = getSetupInfoFinal(setup_info_input);
8092 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8094 for (i = 0; setup_info[i].type != 0; i++)
8096 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8097 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8098 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8099 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8100 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8101 initCursor(i, IMG_MENU_BUTTON);
8103 DrawCursorAndText_Setup(i, -1, FALSE);
8106 // create gadgets for setup input menu screen
8107 FreeScreenGadgets();
8108 CreateScreenGadgets();
8110 // map gadgets for setup input menu screen
8111 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8113 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8115 FadeIn(REDRAW_FIELD);
8118 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8120 if (device_name == NULL)
8123 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8126 if (strlen(device_name) > 1)
8128 char c1 = device_name[strlen(device_name) - 1];
8129 char c2 = device_name[strlen(device_name) - 2];
8131 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8132 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8135 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8136 strlen(device_name));
8139 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8142 static struct SetupKeyboardInfo custom_key;
8149 { &custom_key.left, "Axis/Pad Left" },
8150 { &custom_key.right, "Axis/Pad Right" },
8151 { &custom_key.up, "Axis/Pad Up" },
8152 { &custom_key.down, "Axis/Pad Down" },
8153 { &custom_key.snap, "Button 1/A/X" },
8154 { &custom_key.drop, "Button 2/B/Y" }
8156 static char *joystick_name[MAX_PLAYERS] =
8163 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8164 int font_nr_info = FONT_MENU_1;
8165 int font_nr_name = FONT_VALUE_OLD;
8166 int font_nr_on = FONT_VALUE_1;
8167 int font_nr_off = FONT_VALUE_OLD;
8170 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8172 font_nr_info = FONT_MENU_2;
8173 font_nr_on = FONT_VALUE_NARROW;
8174 font_nr_off = FONT_VALUE_OLD_NARROW;
8177 custom_key = setup.input[player_nr].key;
8179 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8180 FONT_INPUT_1_ACTIVE);
8182 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8184 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8185 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8187 if (setup.input[player_nr].use_joystick)
8189 char *device_name = setup.input[player_nr].joy.device_name;
8190 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8191 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8192 char *text = joystick_name[joystick_nr];
8193 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8195 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8196 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8200 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8201 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8204 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8205 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8209 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8210 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8211 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8212 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8214 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8215 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8216 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8217 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8218 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8219 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8221 for (i = 0; i < 6; i++)
8223 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8225 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8227 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8228 (setup.input[player_nr].use_joystick ?
8230 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8234 static int input_player_nr = 0;
8236 static void HandleSetupScreen_Input_Player(int step, int direction)
8238 int old_player_nr = input_player_nr;
8241 new_player_nr = old_player_nr + step * direction;
8242 if (new_player_nr < 0)
8244 if (new_player_nr > MAX_PLAYERS - 1)
8245 new_player_nr = MAX_PLAYERS - 1;
8247 if (new_player_nr != old_player_nr)
8249 input_player_nr = new_player_nr;
8251 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8255 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8257 static int choice = 0;
8260 int pos_start = SETUPINPUT_SCREEN_POS_START;
8261 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8262 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8263 int pos_end = SETUPINPUT_SCREEN_POS_END;
8265 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8269 for (i = 0; setup_info_input[i].type != 0; i++)
8271 // adjust menu structure according to skipped setup entries
8272 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8280 if (button == MB_MENU_INITIALIZE)
8282 // input setup menu may have changed size due to graphics configuration
8283 if (choice >= pos_empty1)
8286 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8288 DrawCursorAndText_Setup(choice, -1, TRUE);
8292 else if (button == MB_MENU_LEAVE)
8294 setup_mode = SETUP_MODE_MAIN;
8301 if (mx || my) // mouse input
8303 x = (mx - mSX) / 32;
8304 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8306 else if (dx || dy) // keyboard input
8308 if (dx && choice == 0)
8309 x = (dx < 0 ? 10 : 12);
8310 else if ((dx && choice == 1) ||
8311 (dx == -1 && choice == pos_end))
8312 button = MB_MENU_CHOICE;
8316 if (y >= pos_empty1 && y <= pos_empty2)
8317 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8320 if (y == 0 && dx != 0 && button)
8322 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8324 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8325 y >= pos_start && y <= pos_end &&
8326 !(y >= pos_empty1 && y <= pos_empty2))
8332 DrawCursorAndText_Setup(choice, -1, FALSE);
8333 DrawCursorAndText_Setup(y, -1, TRUE);
8335 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8344 char *device_name = setup.input[input_player_nr].joy.device_name;
8346 if (!setup.input[input_player_nr].use_joystick)
8348 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8350 setJoystickDeviceToNr(device_name, new_device_nr);
8351 setup.input[input_player_nr].use_joystick = TRUE;
8355 int device_nr = getJoystickNrFromDeviceName(device_name);
8356 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8358 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8359 setup.input[input_player_nr].use_joystick = FALSE;
8361 setJoystickDeviceToNr(device_name, new_device_nr);
8364 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8368 if (setup.input[input_player_nr].use_joystick)
8369 ConfigureJoystick(input_player_nr);
8371 CustomizeKeyboard(input_player_nr);
8373 else if (y == pos_end)
8379 setup_mode = SETUP_MODE_MAIN;
8386 static boolean CustomizeKeyboardMain(int player_nr)
8390 boolean finished = FALSE;
8391 static struct SetupKeyboardInfo custom_key;
8396 } customize_step[] =
8398 { &custom_key.left, "Move Left" },
8399 { &custom_key.right, "Move Right" },
8400 { &custom_key.up, "Move Up" },
8401 { &custom_key.down, "Move Down" },
8402 { &custom_key.snap, "Snap Field" },
8403 { &custom_key.drop, "Drop Element" }
8405 int font_nr_old = FONT_VALUE_OLD;
8406 int font_nr_new = FONT_VALUE_1;
8407 boolean success = FALSE;
8409 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8411 font_nr_old = FONT_VALUE_OLD_NARROW;
8412 font_nr_new = FONT_VALUE_NARROW;
8415 // read existing key bindings from player setup
8416 custom_key = setup.input[player_nr].key;
8419 FadeOut(REDRAW_FIELD);
8423 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8426 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8427 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8428 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8429 "Key:", FONT_INPUT_1_ACTIVE);
8430 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8431 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8433 FadeIn(REDRAW_FIELD);
8439 if (NextValidEvent(&event))
8443 case EVENT_KEYPRESS:
8445 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8447 // press 'Escape' to abort and keep the old key bindings
8448 if (key == KSYM_Escape)
8450 FadeSkipNextFadeIn();
8457 // press 'Enter' to keep the existing key binding
8458 if (key == KSYM_Return)
8459 key = *customize_step[step_nr].key;
8461 // check if key already used
8462 for (i = 0; i < step_nr; i++)
8463 if (*customize_step[i].key == key)
8468 // got new key binding
8469 *customize_step[step_nr].key = key;
8470 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8472 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8473 getKeyNameFromKey(key), font_nr_new);
8476 // un-highlight last query
8477 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8478 customize_step[step_nr - 1].text, FONT_MENU_1);
8479 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8480 "Key:", FONT_MENU_1);
8482 // all keys configured
8491 // query next key binding
8492 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8493 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8494 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8495 "Key:", FONT_INPUT_1_ACTIVE);
8496 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8497 getKeyNameFromKey(*customize_step[step_nr].key),
8502 case EVENT_KEYRELEASE:
8503 key_joystick_mapping = 0;
8507 HandleOtherEvents(&event);
8515 // write new key bindings back to player setup, if successfully finished
8517 setup.input[player_nr].key = custom_key;
8522 void CustomizeKeyboard(int player_nr)
8524 boolean success = CustomizeKeyboardMain(player_nr);
8528 int font_nr = FONT_TITLE_1;
8529 int font_height = getFontHeight(font_nr);
8530 int ypos1 = SYSIZE / 2 - font_height * 2;
8531 int ypos2 = SYSIZE / 2 - font_height * 1;
8532 unsigned int wait_frame_delay = 0;
8533 unsigned int wait_frame_delay_value = 2000;
8535 ResetDelayCounter(&wait_frame_delay);
8539 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8540 DrawTextSCentered(ypos2, font_nr, "configured!");
8542 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8548 DrawSetupScreen_Input();
8551 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8553 #define MARKER_BUTTON 1
8554 #define MARKER_AXIS_X 2
8555 #define MARKER_AXIS_Y 3
8557 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8559 static boolean bitmaps_initialized = FALSE;
8560 boolean screen_initialized = FALSE;
8561 static Bitmap *controller, *button, *axis_x, *axis_y;
8563 boolean success = TRUE;
8564 boolean done = FALSE, next = FALSE;
8566 int alpha = 200, alpha_step = -1;
8567 int alpha_ticks = 0;
8568 char mapping[4096], temp[256];
8569 int font_name = MENU_SETUP_FONT_TITLE;
8570 int font_info = MENU_SETUP_FONT_TEXT;
8571 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8572 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8573 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8574 int ystep_name = getMenuTextStep(spacing_name, font_name);
8575 int ystep_line = getMenuTextStep(spacing_line, font_info);
8576 int ystep_para = getMenuTextStep(spacing_para, font_info);
8584 int axis, button, hat, hat_value;
8587 *step, *prev_step, steps[] =
8589 { 356, 155, MARKER_BUTTON, "a", },
8590 { 396, 122, MARKER_BUTTON, "b", },
8591 { 320, 125, MARKER_BUTTON, "x", },
8592 { 358, 95, MARKER_BUTTON, "y", },
8593 { 162, 125, MARKER_BUTTON, "back", },
8594 { 216, 125, MARKER_BUTTON, "guide", },
8595 { 271, 125, MARKER_BUTTON, "start", },
8596 { 110, 200, MARKER_BUTTON, "dpleft", },
8597 { 146, 228, MARKER_BUTTON, "dpdown", },
8598 { 178, 200, MARKER_BUTTON, "dpright", },
8599 { 146, 172, MARKER_BUTTON, "dpup", },
8600 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8601 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8602 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8603 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8604 { 73, 141, MARKER_BUTTON, "leftstick", },
8605 { 282, 210, MARKER_BUTTON, "rightstick", },
8606 { 73, 141, MARKER_AXIS_X, "leftx", },
8607 { 73, 141, MARKER_AXIS_Y, "lefty", },
8608 { 282, 210, MARKER_AXIS_X, "rightx", },
8609 { 282, 210, MARKER_AXIS_Y, "righty", },
8612 unsigned int event_frame_delay = 0;
8613 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
8615 ResetDelayCounter(&event_frame_delay);
8617 if (!bitmaps_initialized)
8619 controller = LoadCustomImage("joystick/controller.png");
8620 button = LoadCustomImage("joystick/button.png");
8621 axis_x = LoadCustomImage("joystick/axis_x.png");
8622 axis_y = LoadCustomImage("joystick/axis_y.png");
8624 bitmaps_initialized = TRUE;
8627 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8630 // print info about the joystick we are watching
8631 Debug("joystick", "watching joystick %d: (%s)",
8632 SDL_JoystickInstanceID(joystick), name);
8633 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8634 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8635 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8638 // initialize mapping with GUID and name
8639 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8641 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8642 temp, name, SDL_GetPlatform());
8644 // loop through all steps (buttons and axes), getting joystick events
8645 for (i = 0; i < SDL_arraysize(steps) && !done;)
8647 Bitmap *marker = button; // initialize with reliable default value
8650 strcpy(step->mapping, mapping);
8654 step->hat_value = -1;
8656 marker = (step->marker == MARKER_BUTTON ? button :
8657 step->marker == MARKER_AXIS_X ? axis_x :
8658 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8662 while (!done && !next)
8664 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8665 alpha_ticks = SDL_GetTicks();
8672 else if (alpha < 128)
8678 int controller_x = SX + (SXSIZE - controller->width) / 2;
8679 int controller_y = SY + ystep_line;
8681 int marker_x = controller_x + step->x;
8682 int marker_y = controller_y + step->y;
8684 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8685 int ystart2 = ystart1 + ystep_name + ystep_line;
8689 DrawTextSCentered(ystart1, font_name, name);
8691 DrawTextSCentered(ystart2, font_info,
8692 "Press buttons and move axes on");
8693 ystart2 += ystep_line;
8694 DrawTextSCentered(ystart2, font_info,
8695 "your controller when indicated.");
8696 ystart2 += ystep_line;
8697 DrawTextSCentered(ystart2, font_info,
8698 "(Your controller may look different.)");
8699 ystart2 += ystep_para;
8701 #if defined(PLATFORM_ANDROID)
8702 DrawTextSCentered(ystart2, font_info,
8703 "To correct a mistake,");
8704 ystart2 += ystep_line;
8705 DrawTextSCentered(ystart2, font_info,
8706 "press the 'back' button.");
8707 ystart2 += ystep_line;
8708 DrawTextSCentered(ystart2, font_info,
8709 "To skip a button or axis,");
8710 ystart2 += ystep_line;
8711 DrawTextSCentered(ystart2, font_info,
8712 "press the 'menu' button.");
8714 DrawTextSCentered(ystart2, font_info,
8715 "To correct a mistake,");
8716 ystart2 += ystep_line;
8717 DrawTextSCentered(ystart2, font_info,
8718 "press the 'backspace' key.");
8719 ystart2 += ystep_line;
8720 DrawTextSCentered(ystart2, font_info,
8721 "To skip a button or axis,");
8722 ystart2 += ystep_line;
8723 DrawTextSCentered(ystart2, font_info,
8724 "press the 'return' key.");
8725 ystart2 += ystep_line;
8726 DrawTextSCentered(ystart2, font_info,
8727 "To exit, press the 'escape' key.");
8730 BlitBitmapMasked(controller, drawto, 0, 0,
8731 controller->width, controller->height,
8732 controller_x, controller_y);
8734 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8735 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8737 BlitBitmapMasked(marker, drawto, 0, 0,
8738 marker->width, marker->height,
8739 marker_x, marker_y);
8741 if (!screen_initialized)
8742 FadeIn(REDRAW_FIELD);
8746 screen_initialized = TRUE;
8748 while (NextValidEvent(&event))
8752 case SDL_JOYAXISMOTION:
8753 if (event.jaxis.value > 20000 ||
8754 event.jaxis.value < -20000)
8756 for (j = 0; j < i; j++)
8757 if (steps[j].axis == event.jaxis.axis)
8762 if (step->marker != MARKER_AXIS_X &&
8763 step->marker != MARKER_AXIS_Y)
8766 step->axis = event.jaxis.axis;
8767 strcat(mapping, step->field);
8768 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8769 strcat(mapping, temp);
8777 case SDL_JOYHATMOTION:
8778 // ignore centering; we're probably just coming back
8779 // to the center from the previous item we set
8780 if (event.jhat.value == SDL_HAT_CENTERED)
8783 for (j = 0; j < i; j++)
8784 if (steps[j].hat == event.jhat.hat &&
8785 steps[j].hat_value == event.jhat.value)
8790 step->hat = event.jhat.hat;
8791 step->hat_value = event.jhat.value;
8792 strcat(mapping, step->field);
8793 snprintf(temp, sizeof(temp), ":h%u.%u,",
8794 event.jhat.hat, event.jhat.value );
8795 strcat(mapping, temp);
8802 case SDL_JOYBALLMOTION:
8805 case SDL_JOYBUTTONUP:
8806 for (j = 0; j < i; j++)
8807 if (steps[j].button == event.jbutton.button)
8812 step->button = event.jbutton.button;
8813 strcat(mapping, step->field);
8814 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8815 strcat(mapping, temp);
8822 case SDL_FINGERDOWN:
8823 case SDL_MOUSEBUTTONDOWN:
8831 if (event.key.keysym.sym == KSYM_BackSpace ||
8832 event.key.keysym.sym == KSYM_Back)
8844 prev_step = &steps[i - 1];
8845 strcpy(mapping, prev_step->mapping);
8852 if (event.key.keysym.sym == KSYM_space ||
8853 event.key.keysym.sym == KSYM_Return ||
8854 event.key.keysym.sym == KSYM_Menu)
8863 if (event.key.keysym.sym == KSYM_Escape)
8873 program.exit_function(0);
8880 // do not handle events for longer than standard frame delay period
8881 if (DelayReached(&event_frame_delay, event_frame_delay_value))
8890 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8893 // activate mapping for this game
8894 SDL_GameControllerAddMapping(mapping);
8896 // save mapping to personal mappings
8897 SaveSetup_AddGameControllerMapping(mapping);
8900 // wait until the last pending event was removed from event queue
8901 while (NextValidEvent(&event));
8906 static int ConfigureJoystickMain(int player_nr)
8908 char *device_name = setup.input[player_nr].joy.device_name;
8909 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8910 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8911 int success = FALSE;
8914 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8915 return JOYSTICK_NOT_AVAILABLE;
8917 if (!joystick_active || !setup.input[player_nr].use_joystick)
8918 return JOYSTICK_NOT_AVAILABLE;
8921 FadeOut(REDRAW_FIELD);
8923 // close all joystick devices (potentially opened as game controllers)
8924 for (i = 0; i < SDL_NumJoysticks(); i++)
8925 SDLCloseJoystick(i);
8927 // open joystick device as plain joystick to configure as game controller
8928 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8930 // as the joystick was successfully opened before, this should not happen
8931 if (joystick == NULL)
8934 // create new game controller mapping (buttons and axes) for joystick device
8935 success = ConfigureJoystickMapButtonsAndAxes(joystick);
8937 // close joystick (and maybe re-open as configured game controller later)
8938 SDL_JoystickClose(joystick);
8940 // re-open all joystick devices (potentially as game controllers)
8941 for (i = 0; i < SDL_NumJoysticks(); i++)
8944 // clear all joystick input actions for all joystick devices
8945 SDLClearJoystickState();
8947 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
8950 void ConfigureJoystick(int player_nr)
8952 boolean state = ConfigureJoystickMain(player_nr);
8954 if (state != JOYSTICK_NOT_CONFIGURED)
8956 boolean success = (state == JOYSTICK_CONFIGURED);
8957 char message1[MAX_OUTPUT_LINESIZE + 1];
8958 char *message2 = (success ? "configured!" : "not available!");
8959 char *device_name = setup.input[player_nr].joy.device_name;
8960 int nr = getJoystickNrFromDeviceName(device_name) + 1;
8961 int font_nr = FONT_TITLE_1;
8962 int font_height = getFontHeight(font_nr);
8963 int ypos1 = SYSIZE / 2 - font_height * 2;
8964 int ypos2 = SYSIZE / 2 - font_height * 1;
8965 unsigned int wait_frame_delay = 0;
8966 unsigned int wait_frame_delay_value = 2000;
8968 ResetDelayCounter(&wait_frame_delay);
8972 sprintf(message1, "Joystick %d", nr);
8974 DrawTextSCentered(ypos1, font_nr, message1);
8975 DrawTextSCentered(ypos2, font_nr, message2);
8977 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8983 DrawSetupScreen_Input();
8986 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
8988 if (y < video.screen_height / 3)
8990 // remap touch gadgets to access upper part of the screen
8991 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8992 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8994 else if (y > 2 * video.screen_height / 3)
8996 // remap touch gadgets to access lower part of the screen
8997 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8998 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9002 static boolean ConfigureVirtualButtonsMain(void)
9004 static char *customize_step_text[] =
9013 char grid_button[] =
9015 CHAR_GRID_BUTTON_LEFT,
9016 CHAR_GRID_BUTTON_RIGHT,
9017 CHAR_GRID_BUTTON_UP,
9018 CHAR_GRID_BUTTON_DOWN,
9019 CHAR_GRID_BUTTON_SNAP,
9020 CHAR_GRID_BUTTON_DROP
9029 int font_nr = FONT_INPUT_1_ACTIVE;
9030 int font_height = getFontHeight(font_nr);
9031 int ypos1 = SYSIZE / 2 - font_height * 2;
9032 int ypos2 = SYSIZE / 2 - font_height * 1;
9033 boolean success = FALSE;
9034 boolean finished = FALSE;
9036 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
9037 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9038 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9039 boolean set_grid_button = FALSE;
9040 int nr = GRID_ACTIVE_NR();
9043 for (x = 0; x < MAX_GRID_XSIZE; x++)
9044 for (y = 0; y < MAX_GRID_YSIZE; y++)
9045 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
9047 overlay.grid_button_highlight = grid_button[step_nr];
9052 FadeOut(REDRAW_FIELD);
9056 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9057 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9058 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9060 FadeIn(REDRAW_FIELD);
9062 SetOverlayShowGrid(TRUE);
9064 // map gadgets for setup touch buttons menu screen
9065 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9071 while (NextValidEvent(&event))
9073 int action = ACTION_NONE;
9075 // ---------- handle events and set the resulting action ----------
9081 UserEvent *user = (UserEvent *)&event;
9082 int id = user->value1;
9084 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9085 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9086 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9087 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9092 case EVENT_KEYPRESS:
9094 Key key = GetEventKey((KeyEvent *)&event, FALSE);
9096 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9097 key == KSYM_BackSpace ||
9098 key == KSYM_Back ? ACTION_BACK :
9099 key == KSYM_Return ||
9101 key == KSYM_space ? ACTION_NEXT :
9106 case EVENT_KEYRELEASE:
9107 key_joystick_mapping = 0;
9110 case EVENT_BUTTONPRESS:
9111 case EVENT_BUTTONRELEASE:
9113 ButtonEvent *button = (ButtonEvent *)&event;
9115 motion_status = FALSE;
9117 if (button->type == EVENT_BUTTONPRESS)
9118 button_status = button->button;
9120 button_status = MB_RELEASED;
9122 if (HandleGadgets(button->x, button->y, button_status))
9124 // do not handle this button event anymore
9128 button->x += video.screen_xoffset;
9129 button->y += video.screen_yoffset;
9131 x = button->x * overlay.grid_xsize / video.screen_width;
9132 y = button->y * overlay.grid_ysize / video.screen_height;
9134 if (button->type == EVENT_BUTTONPRESS)
9137 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9138 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9140 set_grid_button = TRUE;
9143 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9147 case EVENT_MOTIONNOTIFY:
9149 MotionEvent *motion = (MotionEvent *)&event;
9151 motion_status = TRUE;
9153 if (HandleGadgets(motion->x, motion->y, button_status))
9155 // do not handle this button event anymore
9159 motion->x += video.screen_xoffset;
9160 motion->y += video.screen_yoffset;
9162 x = motion->x * overlay.grid_xsize / video.screen_width;
9163 y = motion->y * overlay.grid_ysize / video.screen_height;
9165 set_grid_button = TRUE;
9167 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9171 case SDL_WINDOWEVENT:
9172 HandleWindowEvent((WindowEvent *) &event);
9174 // check if device has been rotated
9175 if (nr != GRID_ACTIVE_NR())
9177 nr = GRID_ACTIVE_NR();
9179 for (x = 0; x < MAX_GRID_XSIZE; x++)
9180 for (y = 0; y < MAX_GRID_YSIZE; y++)
9181 grid_button_old[x][y] = grid_button_tmp[x][y] =
9182 overlay.grid_button[x][y];
9187 case SDL_APP_WILLENTERBACKGROUND:
9188 case SDL_APP_DIDENTERBACKGROUND:
9189 case SDL_APP_WILLENTERFOREGROUND:
9190 case SDL_APP_DIDENTERFOREGROUND:
9191 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9195 HandleOtherEvents(&event);
9199 // ---------- perform action set by handling events ----------
9201 if (action == ACTION_ESCAPE)
9203 // abort and restore the old key bindings
9205 for (x = 0; x < MAX_GRID_XSIZE; x++)
9206 for (y = 0; y < MAX_GRID_YSIZE; y++)
9207 overlay.grid_button[x][y] = grid_button_old[x][y];
9209 FadeSkipNextFadeIn();
9213 else if (action == ACTION_BACK)
9215 // keep the configured key bindings and go to previous page
9221 FadeSkipNextFadeIn();
9226 else if (action == ACTION_NEXT)
9228 // keep the configured key bindings and go to next page
9232 // all virtual buttons configured
9240 if (action != ACTION_NONE && !finished)
9242 for (x = 0; x < MAX_GRID_XSIZE; x++)
9243 for (y = 0; y < MAX_GRID_YSIZE; y++)
9244 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9246 overlay.grid_button_highlight = grid_button[step_nr];
9248 // configure next virtual button
9252 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9253 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9254 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9257 if (set_grid_button)
9259 overlay.grid_button[x][y] =
9260 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9261 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9262 grid_button_tmp[x][y]);
9264 set_grid_button = FALSE;
9271 for (x = 0; x < MAX_GRID_XSIZE; x++)
9272 for (y = 0; y < MAX_GRID_YSIZE; y++)
9273 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9275 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9277 SetOverlayShowGrid(FALSE);
9282 void ConfigureVirtualButtons(void)
9284 boolean success = ConfigureVirtualButtonsMain();
9286 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9287 SCREEN_MASK_TOUCH2);
9291 int font_nr = FONT_TITLE_1;
9292 int font_height = getFontHeight(font_nr);
9293 int ypos1 = SYSIZE / 2 - font_height * 2;
9294 int ypos2 = SYSIZE / 2 - font_height * 1;
9295 unsigned int wait_frame_delay = 0;
9296 unsigned int wait_frame_delay_value = 2000;
9298 ResetDelayCounter(&wait_frame_delay);
9302 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9303 DrawTextSCentered(ypos2, font_nr, "configured!");
9305 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
9312 void DrawSetupScreen(void)
9317 if (setup_mode == SETUP_MODE_INPUT)
9318 DrawSetupScreen_Input();
9319 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9320 DrawChooseTree(&scores_type_current);
9321 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9322 DrawChooseTree(&game_speed_current);
9323 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9324 DrawChooseTree(&scroll_delay_current);
9325 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9326 DrawChooseTree(&snapshot_mode_current);
9327 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9328 DrawChooseTree(&window_size_current);
9329 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9330 DrawChooseTree(&scaling_type_current);
9331 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9332 DrawChooseTree(&rendering_mode_current);
9333 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9334 DrawChooseTree(&vsync_mode_current);
9335 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9336 DrawChooseTree(&artwork.gfx_current);
9337 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9338 DrawChooseTree(&artwork.snd_current);
9339 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9340 DrawChooseTree(&artwork.mus_current);
9341 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9342 DrawChooseTree(&volume_simple_current);
9343 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9344 DrawChooseTree(&volume_loops_current);
9345 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9346 DrawChooseTree(&volume_music_current);
9347 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9348 DrawChooseTree(&touch_control_current);
9349 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9350 DrawChooseTree(&move_distance_current);
9351 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9352 DrawChooseTree(&drop_distance_current);
9353 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9354 DrawChooseTree(&transparency_current);
9355 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9356 DrawChooseTree(&grid_size_current[0][0]);
9357 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9358 DrawChooseTree(&grid_size_current[0][1]);
9359 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9360 DrawChooseTree(&grid_size_current[1][0]);
9361 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9362 DrawChooseTree(&grid_size_current[1][1]);
9364 DrawSetupScreen_Generic();
9366 PlayMenuSoundsAndMusic();
9369 void RedrawSetupScreenAfterFullscreenToggle(void)
9371 if (setup_mode == SETUP_MODE_GRAPHICS ||
9372 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9374 // update list selection from "setup.window_scaling_percent"
9375 execSetupGraphics_setWindowSizes(TRUE);
9381 void RedrawSetupScreenAfterScreenRotation(int nr)
9385 if (setup_mode == SETUP_MODE_TOUCH)
9387 // update virtual button settings (depending on screen orientation)
9390 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9392 // save already configured virtual buttons
9393 for (x = 0; x < MAX_GRID_XSIZE; x++)
9394 for (y = 0; y < MAX_GRID_YSIZE; y++)
9395 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9399 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9401 if (setup_mode == SETUP_MODE_INPUT)
9402 HandleSetupScreen_Input(mx, my, dx, dy, button);
9403 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9404 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
9405 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9406 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9407 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9408 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9409 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9410 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9411 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9412 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9413 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9414 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9415 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9416 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9417 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9418 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9419 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9420 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9421 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9422 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9423 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9424 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9425 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9426 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9427 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9428 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9429 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9430 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9431 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9432 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9433 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9434 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9435 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9436 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9437 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9438 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9439 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9440 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9441 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9442 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9443 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9444 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9445 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9446 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9448 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9451 void HandleGameActions(void)
9453 if (setup.ask_on_game_over)
9456 if (game.restart_game_message != NULL)
9458 RequestRestartGame(game.restart_game_message);
9463 if (game_status != GAME_MODE_PLAYING)
9466 GameActions(); // main game loop
9468 if (tape.auto_play && !tape.playing)
9469 AutoPlayTapesContinue(); // continue automatically playing next tape
9473 // ---------- new screen button stuff --------------------------------------
9477 int gfx_unpressed, gfx_pressed;
9478 struct MenuPosInfo *pos;
9479 boolean *check_value;
9482 unsigned int event_mask;
9483 boolean is_touch_button;
9485 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9488 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
9489 &menu.main.button.prev_level, NULL,
9490 SCREEN_CTRL_ID_PREV_LEVEL,
9492 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9493 FALSE, "previous level"
9496 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
9497 &menu.main.button.next_level, NULL,
9498 SCREEN_CTRL_ID_NEXT_LEVEL,
9500 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9504 IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE,
9505 &menu.scores.button.prev_level, NULL,
9506 SCREEN_CTRL_ID_PREV_LEVEL2,
9507 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9508 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9509 FALSE, "previous level"
9512 IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE,
9513 &menu.scores.button.next_level, NULL,
9514 SCREEN_CTRL_ID_NEXT_LEVEL2,
9515 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9516 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9520 IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE,
9521 &menu.scores.button.prev_score, NULL,
9522 SCREEN_CTRL_ID_PREV_SCORE,
9523 SCREEN_MASK_SCORES_INFO,
9524 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9525 FALSE, "previous score"
9528 IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE,
9529 &menu.scores.button.next_score, NULL,
9530 SCREEN_CTRL_ID_NEXT_SCORE,
9531 SCREEN_MASK_SCORES_INFO,
9532 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9536 IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE,
9537 &menu.scores.button.play_tape, NULL,
9538 SCREEN_CTRL_ID_PLAY_TAPE,
9539 SCREEN_MASK_SCORES_INFO,
9544 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
9545 &menu.main.button.first_level, NULL,
9546 SCREEN_CTRL_ID_FIRST_LEVEL,
9549 FALSE, "first level"
9552 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
9553 &menu.main.button.last_level, NULL,
9554 SCREEN_CTRL_ID_LAST_LEVEL,
9560 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
9561 &menu.main.button.level_number, NULL,
9562 SCREEN_CTRL_ID_LEVEL_NUMBER,
9565 FALSE, "level number"
9568 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
9569 &menu.setup.button.prev_player, NULL,
9570 SCREEN_CTRL_ID_PREV_PLAYER,
9572 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9573 FALSE, "previous player"
9576 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
9577 &menu.setup.button.next_player, NULL,
9578 SCREEN_CTRL_ID_NEXT_PLAYER,
9580 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9581 FALSE, "next player"
9584 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
9585 &menu.main.button.insert_solution, NULL,
9586 SCREEN_CTRL_ID_INSERT_SOLUTION,
9587 SCREEN_MASK_MAIN_HAS_SOLUTION,
9589 FALSE, "insert solution tape"
9592 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
9593 &menu.main.button.play_solution, NULL,
9594 SCREEN_CTRL_ID_PLAY_SOLUTION,
9595 SCREEN_MASK_MAIN_HAS_SOLUTION,
9597 FALSE, "play solution tape"
9600 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
9601 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9602 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9604 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9605 FALSE, "switch ECS/AGA chipset"
9608 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
9609 &menu.setup.button.touch_back, NULL,
9610 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9613 TRUE, "previous page"
9616 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
9617 &menu.setup.button.touch_next, NULL,
9618 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9624 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
9625 &menu.setup.button.touch_back2, NULL,
9626 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9629 TRUE, "previous page"
9632 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
9633 &menu.setup.button.touch_next2, NULL,
9634 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9643 int gfx_unpressed, gfx_pressed;
9647 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9650 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9651 -1, -1, // these values are not constant, but can change at runtime
9652 SCREEN_CTRL_ID_SCROLL_UP,
9656 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9657 -1, -1, // these values are not constant, but can change at runtime
9658 SCREEN_CTRL_ID_SCROLL_DOWN,
9665 int gfx_unpressed, gfx_pressed;
9671 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9674 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9675 -1, -1, // these values are not constant, but can change at runtime
9676 -1, -1, // these values are not constant, but can change at runtime
9677 GD_TYPE_SCROLLBAR_VERTICAL,
9678 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9679 "scroll level series vertically"
9691 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9694 IMG_SETUP_INPUT_TEXT,
9695 SCREEN_CTRL_ID_NETWORK_SERVER,
9696 -1, -1, // these values are not constant, but can change at runtime
9697 MAX_SETUP_TEXT_INPUT_LEN,
9698 network_server_hostname,
9699 "Network Server Hostname / IP"
9703 static void CreateScreenMenubuttons(void)
9705 struct GadgetInfo *gi;
9706 unsigned int event_mask;
9709 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9711 struct MenuPosInfo *pos = menubutton_info[i].pos;
9712 int screen_mask = menubutton_info[i].screen_mask;
9713 boolean is_touch_button = menubutton_info[i].is_touch_button;
9714 boolean is_check_button = menubutton_info[i].check_value != NULL;
9715 boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
9716 boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed ==
9717 menubutton_info[i].gfx_unpressed);
9718 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9719 int gfx_unpressed, gfx_pressed;
9720 int x, y, width, height;
9721 int gd_x1, gd_x2, gd_y1, gd_y2;
9722 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9723 int id = menubutton_info[i].gadget_id;
9724 int type = GD_TYPE_NORMAL_BUTTON;
9725 boolean checked = FALSE;
9727 event_mask = menubutton_info[i].event_mask;
9729 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9730 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9732 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9733 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9735 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9736 gfx_pressed = menubutton_info[i].gfx_pressed;
9737 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9738 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9739 gd_x1 = graphic_info[gfx_unpressed].src_x;
9740 gd_y1 = graphic_info[gfx_unpressed].src_y;
9741 gd_x2 = graphic_info[gfx_pressed].src_x;
9742 gd_y2 = graphic_info[gfx_pressed].src_y;
9748 if (has_gfx_pressed)
9750 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9751 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9754 if (is_check_button)
9756 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9757 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9758 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9759 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9761 type = GD_TYPE_CHECK_BUTTON;
9762 checked = *menubutton_info[i].check_value;
9765 if (is_score_button)
9767 // if x/y set to -1, dynamically place buttons next to title text
9768 int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
9770 // special compatibility handling for "Snake Bite" graphics set
9771 if (strPrefix(leveldir_current->identifier, "snake_bite"))
9772 title_width = strlen(INFOTEXT_SCORE_ENTRY) * 32;
9774 // use "SX" here to center buttons (ignore horizontal draw offset)
9776 x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
9777 SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
9778 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
9779 SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
9781 // use "mSY" here to place buttons (respect vertical draw offset)
9783 y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
9784 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
9787 gi = CreateGadget(GDI_CUSTOM_ID, id,
9788 GDI_CUSTOM_TYPE_ID, i,
9789 GDI_IMAGE_ID, gfx_unpressed,
9790 GDI_INFO_TEXT, menubutton_info[i].infotext,
9796 GDI_STATE, GD_BUTTON_UNPRESSED,
9797 GDI_CHECKED, checked,
9798 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9799 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9800 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
9801 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
9802 GDI_DIRECT_DRAW, FALSE,
9803 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9804 GDI_EVENT_MASK, event_mask,
9805 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9809 Fail("cannot create gadget");
9811 screen_gadget[id] = gi;
9815 static void CreateScreenScrollbuttons(void)
9817 struct GadgetInfo *gi;
9818 unsigned int event_mask;
9821 // these values are not constant, but can change at runtime
9822 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9823 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9824 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9825 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9827 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9829 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9830 int gfx_unpressed, gfx_pressed;
9831 int x, y, width, height;
9832 int gd_x1, gd_x2, gd_y1, gd_y2;
9833 int id = scrollbutton_info[i].gadget_id;
9835 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9837 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9838 y = mSY + scrollbutton_info[i].y;
9839 width = SC_SCROLLBUTTON_XSIZE;
9840 height = SC_SCROLLBUTTON_YSIZE;
9842 // correct scrollbar position if placed outside menu (playfield) area
9843 if (x > SX + SC_SCROLL_UP_XPOS)
9844 x = SX + SC_SCROLL_UP_XPOS;
9846 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9847 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9848 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9850 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9851 gfx_pressed = scrollbutton_info[i].gfx_pressed;
9852 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9853 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9854 gd_x1 = graphic_info[gfx_unpressed].src_x;
9855 gd_y1 = graphic_info[gfx_unpressed].src_y;
9856 gd_x2 = graphic_info[gfx_pressed].src_x;
9857 gd_y2 = graphic_info[gfx_pressed].src_y;
9859 gi = CreateGadget(GDI_CUSTOM_ID, id,
9860 GDI_CUSTOM_TYPE_ID, i,
9861 GDI_IMAGE_ID, gfx_unpressed,
9862 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9867 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9868 GDI_STATE, GD_BUTTON_UNPRESSED,
9869 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9870 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9871 GDI_DIRECT_DRAW, FALSE,
9872 GDI_EVENT_MASK, event_mask,
9873 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9877 Fail("cannot create gadget");
9879 screen_gadget[id] = gi;
9883 static void CreateScreenScrollbars(void)
9887 // these values are not constant, but can change at runtime
9888 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
9889 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
9890 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
9891 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
9893 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9895 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9896 int gfx_unpressed, gfx_pressed;
9897 int x, y, width, height;
9898 int gd_x1, gd_x2, gd_y1, gd_y2;
9899 struct GadgetInfo *gi;
9900 int items_max, items_visible, item_position;
9901 unsigned int event_mask;
9902 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
9903 int id = scrollbar_info[i].gadget_id;
9905 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9907 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
9908 y = mSY + scrollbar_info[i].y;
9909 width = scrollbar_info[i].width;
9910 height = scrollbar_info[i].height;
9912 // correct scrollbar position if placed outside menu (playfield) area
9913 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
9914 x = SX + SC_SCROLL_VERTICAL_XPOS;
9916 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
9917 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
9919 items_max = num_page_entries;
9920 items_visible = num_page_entries;
9923 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
9924 gfx_pressed = scrollbar_info[i].gfx_pressed;
9925 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9926 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9927 gd_x1 = graphic_info[gfx_unpressed].src_x;
9928 gd_y1 = graphic_info[gfx_unpressed].src_y;
9929 gd_x2 = graphic_info[gfx_pressed].src_x;
9930 gd_y2 = graphic_info[gfx_pressed].src_y;
9932 gi = CreateGadget(GDI_CUSTOM_ID, id,
9933 GDI_CUSTOM_TYPE_ID, i,
9934 GDI_IMAGE_ID, gfx_unpressed,
9935 GDI_INFO_TEXT, scrollbar_info[i].infotext,
9940 GDI_TYPE, scrollbar_info[i].type,
9941 GDI_SCROLLBAR_ITEMS_MAX, items_max,
9942 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9943 GDI_SCROLLBAR_ITEM_POSITION, item_position,
9944 GDI_WHEEL_AREA_X, SX,
9945 GDI_WHEEL_AREA_Y, SY,
9946 GDI_WHEEL_AREA_WIDTH, SXSIZE,
9947 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
9948 GDI_STATE, GD_BUTTON_UNPRESSED,
9949 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9950 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9951 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
9952 GDI_DIRECT_DRAW, FALSE,
9953 GDI_EVENT_MASK, event_mask,
9954 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9958 Fail("cannot create gadget");
9960 screen_gadget[id] = gi;
9964 static void CreateScreenTextInputGadgets(void)
9968 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
9970 int graphic = textinput_info[i].graphic;
9971 struct GraphicInfo *gd = &graphic_info[graphic];
9972 int gd_x1 = gd->src_x;
9973 int gd_y1 = gd->src_y;
9974 int gd_x2 = gd->src_x + gd->active_xoffset;
9975 int gd_y2 = gd->src_y + gd->active_yoffset;
9976 struct GadgetInfo *gi;
9977 unsigned int event_mask;
9978 int id = textinput_info[i].gadget_id;
9979 int x = textinput_info[i].x;
9980 int y = textinput_info[i].y;
9982 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
9984 gi = CreateGadget(GDI_CUSTOM_ID, id,
9985 GDI_CUSTOM_TYPE_ID, i,
9986 GDI_INFO_TEXT, textinput_info[i].infotext,
9989 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
9990 GDI_TEXT_VALUE, textinput_info[i].value,
9991 GDI_TEXT_SIZE, textinput_info[i].size,
9992 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
9993 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
9994 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9995 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9996 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
9997 GDI_DESIGN_WIDTH, gd->width,
9998 GDI_EVENT_MASK, event_mask,
9999 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10000 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
10004 Fail("cannot create gadget");
10006 screen_gadget[id] = gi;
10010 void CreateScreenGadgets(void)
10012 CreateScreenMenubuttons();
10014 CreateScreenScrollbuttons();
10015 CreateScreenScrollbars();
10017 CreateScreenTextInputGadgets();
10020 void FreeScreenGadgets(void)
10024 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
10025 FreeGadget(screen_gadget[i]);
10028 static void RedrawScreenMenuGadgets(int screen_mask)
10032 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10033 if (screen_mask & menubutton_info[i].screen_mask)
10034 RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
10037 static void MapScreenMenuGadgets(int screen_mask)
10041 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10042 if (screen_mask & menubutton_info[i].screen_mask)
10043 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10046 static void UnmapScreenMenuGadgets(int screen_mask)
10050 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10052 if (screen_mask & menubutton_info[i].screen_mask)
10054 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10056 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
10057 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
10058 screen_gadget[menubutton_info[i].gadget_id]->y,
10059 screen_gadget[menubutton_info[i].gadget_id]->width,
10060 screen_gadget[menubutton_info[i].gadget_id]->height);
10065 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
10068 MapScreenMenuGadgets(screen_mask);
10070 UnmapScreenMenuGadgets(screen_mask);
10073 static void MapScreenGadgets(int num_entries)
10077 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10080 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10081 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10083 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10084 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10087 static void UnmapScreenGadgets()
10091 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10092 UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10094 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10095 UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10098 static void MapScreenTreeGadgets(TreeInfo *ti)
10100 MapScreenGadgets(numTreeInfoInGroup(ti));
10103 static void UnmapScreenTreeGadgets(void)
10105 UnmapScreenGadgets();
10108 static void AdjustScoreInfoButtons_SelectScore(int x, int y1, int y2)
10110 struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
10111 struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
10112 struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
10113 struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
10115 if (pos_1->x == -1 && pos_1->y == -1)
10116 ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
10118 if (pos_2->x == -1 && pos_2->y == -1)
10119 ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
10122 static void AdjustScoreInfoButtons_PlayTape(int x, int y, boolean visible)
10124 struct GadgetInfo *gi = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE];
10125 struct MenuPosInfo *pos = menubutton_info[SCREEN_CTRL_ID_PLAY_TAPE].pos;
10127 // set gadget position dynamically, pre-defined or off-screen
10128 int xx = (visible ? (pos->x == -1 ? x : pos->x) : POS_OFFSCREEN);
10129 int yy = (visible ? (pos->y == -1 ? y : pos->y) : POS_OFFSCREEN);
10131 ModifyGadget(gi, GDI_X, xx, GDI_Y, yy, GDI_END);
10132 MapGadget(gi); // (needed if deactivated on last score page)
10135 static void HandleScreenGadgets(struct GadgetInfo *gi)
10137 int id = gi->custom_id;
10138 int button = gi->event.button;
10139 int step = (button == MB_LEFTBUTTON ? 1 :
10140 button == MB_MIDDLEBUTTON ? 5 :
10141 button == MB_RIGHTBUTTON ? 10 : 1);
10145 case SCREEN_CTRL_ID_PREV_LEVEL:
10146 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10149 case SCREEN_CTRL_ID_NEXT_LEVEL:
10150 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10153 case SCREEN_CTRL_ID_PREV_LEVEL2:
10154 HandleHallOfFame_SelectLevel(step, -1);
10157 case SCREEN_CTRL_ID_NEXT_LEVEL2:
10158 HandleHallOfFame_SelectLevel(step, +1);
10161 case SCREEN_CTRL_ID_PREV_SCORE:
10162 HandleScoreInfo_SelectScore(step, -1);
10165 case SCREEN_CTRL_ID_NEXT_SCORE:
10166 HandleScoreInfo_SelectScore(step, +1);
10169 case SCREEN_CTRL_ID_PLAY_TAPE:
10170 HandleScoreInfo_PlayTape();
10173 case SCREEN_CTRL_ID_FIRST_LEVEL:
10174 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10177 case SCREEN_CTRL_ID_LAST_LEVEL:
10178 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10181 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10182 CloseDoor(DOOR_CLOSE_2);
10183 SetGameStatus(GAME_MODE_LEVELNR);
10184 DrawChooseLevelNr();
10187 case SCREEN_CTRL_ID_PREV_PLAYER:
10188 HandleSetupScreen_Input_Player(step, -1);
10191 case SCREEN_CTRL_ID_NEXT_PLAYER:
10192 HandleSetupScreen_Input_Player(step, +1);
10195 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10196 InsertSolutionTape();
10199 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10200 PlaySolutionTape();
10203 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10204 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10208 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10209 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10210 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10211 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10212 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10215 case SCREEN_CTRL_ID_SCROLL_UP:
10216 if (game_status == GAME_MODE_NAMES)
10217 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10218 else if (game_status == GAME_MODE_LEVELS)
10219 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10220 else if (game_status == GAME_MODE_LEVELNR)
10221 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10222 else if (game_status == GAME_MODE_SETUP)
10223 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10224 else if (game_status == GAME_MODE_INFO)
10225 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10226 else if (game_status == GAME_MODE_SCORES)
10227 HandleHallOfFame(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10230 case SCREEN_CTRL_ID_SCROLL_DOWN:
10231 if (game_status == GAME_MODE_NAMES)
10232 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10233 else if (game_status == GAME_MODE_LEVELS)
10234 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10235 else if (game_status == GAME_MODE_LEVELNR)
10236 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10237 else if (game_status == GAME_MODE_SETUP)
10238 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10239 else if (game_status == GAME_MODE_INFO)
10240 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10241 else if (game_status == GAME_MODE_SCORES)
10242 HandleHallOfFame(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10245 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
10246 if (game_status == GAME_MODE_NAMES)
10247 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10248 else if (game_status == GAME_MODE_LEVELS)
10249 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10250 else if (game_status == GAME_MODE_LEVELNR)
10251 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10252 else if (game_status == GAME_MODE_SETUP)
10253 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10254 else if (game_status == GAME_MODE_INFO)
10255 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10256 else if (game_status == GAME_MODE_SCORES)
10257 HandleHallOfFame(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10260 case SCREEN_CTRL_ID_NETWORK_SERVER:
10262 if (!strEqual(gi->textinput.value, ""))
10264 setString(&setup.network_server_hostname, gi->textinput.value);
10266 network.server_host = setup.network_server_hostname;
10270 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
10272 network.server_host = NULL;
10275 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
10276 network.server_host = NULL;
10278 execSetupGame_setNetworkServerText();
10290 void HandleScreenGadgetKeys(Key key)
10292 if (key == setup.shortcut.tape_play)
10293 HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
10296 void DumpScreenIdentifiers(void)
10300 Print("Active screen elements on current screen:\n");
10302 for (i = 0; main_controls[i].nr != -1; i++)
10304 struct MainControlInfo *mci = &main_controls[i];
10306 if (mci->button_graphic != -1)
10308 char *token = getTokenFromImageID(mci->button_graphic);
10310 Print("- '%s'\n", token);
10317 boolean DoScreenAction(int image_id)
10321 if (game_status != GAME_MODE_MAIN)
10324 for (i = 0; main_controls[i].nr != -1; i++)
10326 struct MainControlInfo *mci = &main_controls[i];
10327 struct MenuPosInfo *pos = mci->pos_button;
10329 if (mci->button_graphic == image_id)
10331 int x = mSX + pos->x;
10332 int y = mSY + pos->y;
10334 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
10343 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
10345 // get tree info node of newly added level or artwork set
10346 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
10347 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
10349 if (tree_node_new == NULL) // should not happen
10352 // if request dialog is active, do nothing
10353 if (game.request_active)
10356 if (game_status == GAME_MODE_MAIN &&
10357 tree_type == TREE_TYPE_LEVEL_DIR)
10359 // when adding new level set in main menu, select it as current level set
10361 // change current level set to newly added level set from zip file
10362 leveldir_current = tree_node_new;
10364 // change current level number to first level of newly added level set
10365 level_nr = leveldir_current->first_level;
10367 // redraw screen to reflect changed level set
10370 // save this level set and level number as last selected level set
10371 SaveLevelSetup_LastSeries();
10372 SaveLevelSetup_SeriesInfo();
10374 else if (game_status == GAME_MODE_LEVELS &&
10375 tree_type == TREE_TYPE_LEVEL_DIR)
10377 // when adding new level set in level set menu, set cursor and update screen
10379 leveldir_current = tree_node_new;
10381 DrawChooseTree(&leveldir_current);
10383 else if (game_status == GAME_MODE_SETUP)
10385 // when adding new artwork set in setup menu, set cursor and update screen
10387 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
10388 tree_type == TREE_TYPE_GRAPHICS_DIR)
10390 artwork.gfx_current = tree_node_new;
10392 DrawChooseTree(&artwork.gfx_current);
10394 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
10395 tree_type == TREE_TYPE_SOUNDS_DIR)
10397 artwork.snd_current = tree_node_new;
10399 DrawChooseTree(&artwork.snd_current);
10401 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
10402 tree_type == TREE_TYPE_MUSIC_DIR)
10404 artwork.mus_current = tree_node_new;
10406 DrawChooseTree(&artwork.mus_current);
10411 static int UploadTapes(void)
10413 SetGameStatus(GAME_MODE_LOADING);
10415 FadeSetEnterScreen();
10416 FadeOut(REDRAW_ALL);
10418 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
10420 FadeIn(REDRAW_ALL);
10422 DrawInitTextHead("Uploading tapes");
10424 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
10425 global.autoplay_leveldir = "ALL";
10426 global.autoplay_all = TRUE;
10428 int num_tapes_uploaded = AutoPlayTapes();
10430 global.autoplay_mode = AUTOPLAY_MODE_NONE;
10431 global.autoplay_leveldir = NULL;
10432 global.autoplay_all = FALSE;
10434 SetGameStatus(GAME_MODE_MAIN);
10438 return num_tapes_uploaded;
10441 static boolean OfferUploadTapes(void)
10443 if (!Request(setup.has_remaining_tapes ?
10444 "Upload missing tapes to the high score server now?" :
10445 "Upload all your tapes to the high score server now?", REQ_ASK))
10448 int num_tapes_uploaded = UploadTapes();
10451 if (num_tapes_uploaded < 0)
10453 num_tapes_uploaded = -num_tapes_uploaded - 1;
10455 if (num_tapes_uploaded == 0)
10456 sprintf(message, "Upload failed! No tapes uploaded!");
10457 else if (num_tapes_uploaded == 1)
10458 sprintf(message, "Upload failed! Only 1 tape uploaded!");
10460 sprintf(message, "Upload failed! Only %d tapes uploaded!",
10461 num_tapes_uploaded);
10463 Request(message, REQ_CONFIRM);
10465 // if uploading tapes failed, add tape upload entry to setup menu
10466 setup.provide_uploading_tapes = TRUE;
10467 setup.has_remaining_tapes = TRUE;
10469 SaveSetup_ServerSetup();
10474 if (num_tapes_uploaded == 0)
10475 sprintf(message, "No tapes uploaded!");
10476 else if (num_tapes_uploaded == 1)
10477 sprintf(message, "1 tape uploaded!");
10479 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
10481 Request(message, REQ_CONFIRM);
10483 if (num_tapes_uploaded > 0)
10484 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
10486 // after all tapes have been uploaded, remove entry from setup menu
10487 setup.provide_uploading_tapes = FALSE;
10488 setup.has_remaining_tapes = FALSE;
10490 SaveSetup_ServerSetup();
10495 static void CheckUploadTapes(void)
10497 if (!setup.ask_for_uploading_tapes)
10500 // after asking for uploading tapes, do not ask again
10501 setup.ask_for_uploading_tapes = FALSE;
10502 setup.ask_for_remaining_tapes = FALSE;
10504 if (directoryExists(getTapeDir(NULL)))
10506 boolean tapes_uploaded = OfferUploadTapes();
10508 if (!tapes_uploaded)
10510 Request(setup.has_remaining_tapes ?
10511 "You can upload missing tapes from the setup menu later!" :
10512 "You can upload your tapes from the setup menu later!",
10518 // if tapes directory does not exist yet, never offer uploading all tapes
10519 setup.provide_uploading_tapes = FALSE;
10522 SaveSetup_ServerSetup();
10525 static void UpgradePlayerUUID(void)
10527 ApiResetUUIDAsThread(getUUID());
10530 static void CheckUpgradePlayerUUID(void)
10532 if (setup.player_version > 1)
10535 UpgradePlayerUUID();
10538 void CheckApiServerTasks(void)
10540 // check if the player's UUID has to be upgraded
10541 CheckUpgradePlayerUUID();
10543 // check if there are any tapes to be uploaded
10544 CheckUploadTapes();