1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
28 #define DEBUG_JOYSTICKS 0
31 // screens on the info screen
32 #define INFO_MODE_MAIN 0
33 #define INFO_MODE_TITLE 1
34 #define INFO_MODE_ELEMENTS 2
35 #define INFO_MODE_MUSIC 3
36 #define INFO_MODE_CREDITS 4
37 #define INFO_MODE_PROGRAM 5
38 #define INFO_MODE_VERSION 6
39 #define INFO_MODE_LEVELSET 7
41 #define MAX_INFO_MODES 8
43 // screens on the setup screen
44 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
45 // (should also match corresponding entries in src/conf_gfx.c)
46 #define SETUP_MODE_MAIN 0
47 #define SETUP_MODE_GAME 1
48 #define SETUP_MODE_ENGINES 2
49 #define SETUP_MODE_EDITOR 3
50 #define SETUP_MODE_GRAPHICS 4
51 #define SETUP_MODE_SOUND 5
52 #define SETUP_MODE_ARTWORK 6
53 #define SETUP_MODE_INPUT 7
54 #define SETUP_MODE_TOUCH 8
55 #define SETUP_MODE_SHORTCUTS 9
56 #define SETUP_MODE_SHORTCUTS_1 10
57 #define SETUP_MODE_SHORTCUTS_2 11
58 #define SETUP_MODE_SHORTCUTS_3 12
59 #define SETUP_MODE_SHORTCUTS_4 13
60 #define SETUP_MODE_SHORTCUTS_5 14
62 // sub-screens on the setup screen (generic)
63 #define SETUP_MODE_CHOOSE_ARTWORK 15
64 #define SETUP_MODE_CHOOSE_OTHER 16
66 // sub-screens on the setup screen (specific)
67 #define SETUP_MODE_CHOOSE_SCORES_TYPE 17
68 #define SETUP_MODE_CHOOSE_GAME_SPEED 18
69 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
70 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
71 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
72 #define SETUP_MODE_CHOOSE_SCALING_TYPE 22
73 #define SETUP_MODE_CHOOSE_RENDERING 23
74 #define SETUP_MODE_CHOOSE_VSYNC 24
75 #define SETUP_MODE_CHOOSE_GRAPHICS 25
76 #define SETUP_MODE_CHOOSE_SOUNDS 26
77 #define SETUP_MODE_CHOOSE_MUSIC 27
78 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
79 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
80 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
81 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
82 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
83 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
84 #define SETUP_MODE_CHOOSE_TRANSPARENCY 34
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
87 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
88 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
89 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
91 #define MAX_SETUP_MODES 40
93 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
96 #define STR_INFO_MAIN "Info Screen"
97 #define STR_INFO_TITLE "Title Screen"
98 #define STR_INFO_ELEMENTS "Game Elements"
99 #define STR_INFO_MUSIC "Music Info"
100 #define STR_INFO_CREDITS "Credits"
101 #define STR_INFO_PROGRAM "Program Info"
102 #define STR_INFO_VERSION "Version Info"
103 #define STR_INFO_LEVELSET "Level Set Info"
104 #define STR_INFO_EXIT "Exit"
106 // setup screen titles
107 #define STR_SETUP_MAIN "Setup"
108 #define STR_SETUP_GAME "Game & Menu"
109 #define STR_SETUP_ENGINES "Game Engines"
110 #define STR_SETUP_EDITOR "Editor"
111 #define STR_SETUP_GRAPHICS "Graphics"
112 #define STR_SETUP_SOUND "Sound & Music"
113 #define STR_SETUP_ARTWORK "Custom Artwork"
114 #define STR_SETUP_INPUT "Input Devices"
115 #define STR_SETUP_TOUCH "Touch Controls"
116 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
117 #define STR_SETUP_EXIT "Exit"
118 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
120 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
121 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
122 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
123 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
124 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
125 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
126 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
127 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
128 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
129 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
130 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
131 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
132 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
133 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
134 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
135 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
136 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
137 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
138 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
140 // other screen text constants
141 #define STR_CHOOSE_TREE_EDIT "Edit"
142 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
143 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
145 #define TEXT_MAIN_MENU "Press any key or button for main menu"
146 #define TEXT_INFO_MENU "Press any key or button for info menu"
147 #define TEXT_NEXT_PAGE "Press any key or button for next page"
148 #define TEXT_NEXT_MENU (info_screens_from_main ? \
149 TEXT_MAIN_MENU : TEXT_INFO_MENU)
151 // for input setup functions
152 #define SETUPINPUT_SCREEN_POS_START 0
153 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
154 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
155 #define SETUPINPUT_SCREEN_POS_END 13
157 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
158 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
160 #define MAX_SETUP_TEXT_INPUT_LEN 28
162 // for various menu stuff
163 #define MENU_SCREEN_START_XPOS 1
164 #define MENU_SCREEN_START_YPOS 2
165 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
166 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
167 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
168 #define MENU_TITLE1_YPOS 8
169 #define MENU_TITLE2_YPOS 46
170 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
171 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
172 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
173 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
174 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
175 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
176 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
177 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
178 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
179 #define MENU_SCREEN_INFO_YSTART MENU_SCREEN_INFO_SPACE_TOP
180 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
181 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
182 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
183 MENU_SCREEN_INFO_YSTART - \
185 #define MAX_INFO_ELEMENTS_IN_ARRAY 128
186 #define MAX_INFO_ELEMENTS_ON_SCREEN (SYSIZE / TILEY)
187 #define MAX_INFO_ELEMENTS MIN(MAX_INFO_ELEMENTS_IN_ARRAY, \
188 MAX_INFO_ELEMENTS_ON_SCREEN)
189 #define STD_INFO_ELEMENTS_ON_SCREEN 10
190 #define DYN_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
191 MENU_SCREEN_INFO_YSTEP)
192 #define DEFAULT_INFO_ELEMENTS MIN(STD_INFO_ELEMENTS_ON_SCREEN,\
193 DYN_INFO_ELEMENTS_ON_SCREEN)
194 #define NUM_INFO_ELEMENTS_FROM_CONF \
195 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
196 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
197 DEFAULT_INFO_ELEMENTS)
198 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(NUM_INFO_ELEMENTS_FROM_CONF,\
200 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
201 #define MAX_MENU_TEXT_LENGTH_BIG 13
202 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
204 // screen gadget identifiers
205 #define SCREEN_CTRL_ID_PREV_LEVEL 0
206 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
207 #define SCREEN_CTRL_ID_PREV_LEVEL2 2
208 #define SCREEN_CTRL_ID_NEXT_LEVEL2 3
209 #define SCREEN_CTRL_ID_PREV_SCORE 4
210 #define SCREEN_CTRL_ID_NEXT_SCORE 5
211 #define SCREEN_CTRL_ID_PLAY_TAPE 6
212 #define SCREEN_CTRL_ID_FIRST_LEVEL 7
213 #define SCREEN_CTRL_ID_LAST_LEVEL 8
214 #define SCREEN_CTRL_ID_LEVEL_NUMBER 9
215 #define SCREEN_CTRL_ID_PREV_PLAYER 10
216 #define SCREEN_CTRL_ID_NEXT_PLAYER 11
217 #define SCREEN_CTRL_ID_INSERT_SOLUTION 12
218 #define SCREEN_CTRL_ID_PLAY_SOLUTION 13
219 #define SCREEN_CTRL_ID_LEVELSET_INFO 14
220 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 15
221 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 16
222 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 17
223 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 18
224 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 19
226 #define NUM_SCREEN_MENUBUTTONS 20
228 #define SCREEN_CTRL_ID_SCROLL_UP 20
229 #define SCREEN_CTRL_ID_SCROLL_DOWN 21
230 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 22
231 #define SCREEN_CTRL_ID_NETWORK_SERVER 23
233 #define NUM_SCREEN_GADGETS 24
235 #define NUM_SCREEN_SCROLLBUTTONS 2
236 #define NUM_SCREEN_SCROLLBARS 1
237 #define NUM_SCREEN_TEXTINPUT 1
239 #define SCREEN_MASK_MAIN (1 << 0)
240 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
241 #define SCREEN_MASK_MAIN_HAS_SET_INFO (1 << 2)
242 #define SCREEN_MASK_INPUT (1 << 3)
243 #define SCREEN_MASK_TOUCH (1 << 4)
244 #define SCREEN_MASK_TOUCH2 (1 << 5)
245 #define SCREEN_MASK_SCORES (1 << 6)
246 #define SCREEN_MASK_SCORES_INFO (1 << 7)
248 // graphic position and size values for buttons and scrollbars
249 #define SC_MENUBUTTON_XSIZE TILEX
250 #define SC_MENUBUTTON_YSIZE TILEY
252 #define SC_SCROLLBUTTON_XSIZE TILEX
253 #define SC_SCROLLBUTTON_YSIZE TILEY
255 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
257 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
258 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
259 SC_SCROLLBUTTON_YSIZE)
261 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
262 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
264 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
265 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
266 SC_SCROLLBUTTON_YSIZE)
268 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
269 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
270 SC_SCROLL_VERTICAL_YSIZE)
272 #define SC_BORDER_SIZE 14
275 // forward declarations of internal functions
276 static void HandleScreenGadgets(struct GadgetInfo *);
277 static void HandleSetupScreen_Generic(int, int, int, int, int);
278 static void HandleSetupScreen_Input(int, int, int, int, int);
279 static void CustomizeKeyboard(int);
280 static void ConfigureJoystick(int);
281 static void ConfigureVirtualButtons(void);
282 static void execSetupGame(void);
283 static void execSetupEngines(void);
284 static void execSetupGraphics(void);
285 static void execSetupSound(void);
286 static void execSetupTouch(void);
287 static void execSetupArtwork(void);
288 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
290 static void DrawChoosePlayerName(void);
291 static void DrawChooseLevelSet(void);
292 static void DrawChooseLevelNr(void);
293 static void DrawScoreInfo(int);
294 static void DrawScoreInfo_Content(int);
295 static void DrawInfoScreen(void);
296 static void DrawSetupScreen(void);
297 static void DrawTypeName(void);
299 static void DrawInfoScreen_NotAvailable(char *, char *);
300 static void DrawInfoScreen_HelpAnim(int, int, boolean);
301 static void DrawInfoScreen_HelpText(int, int, int, int);
302 static void HandleInfoScreen_Main(int, int, int, int, int);
303 static void HandleInfoScreen_TitleScreen(int, int, int);
304 static void HandleInfoScreen_Elements(int, int, int);
305 static void HandleInfoScreen_Music(int, int, int);
306 static void HandleInfoScreen_Version(int);
307 static void HandleInfoScreen_Generic(int, int, int);
309 static void ModifyGameSpeedIfNeeded(void);
310 static void DisableVsyncIfNeeded(void);
312 static void RedrawScreenMenuGadgets(int);
313 static void MapScreenMenuGadgets(int);
314 static void UnmapScreenMenuGadgets(int);
315 static void MapScreenGadgets(int);
316 static void UnmapScreenGadgets(void);
317 static void MapScreenTreeGadgets(TreeInfo *);
318 static void UnmapScreenTreeGadgets(void);
320 static void UpdateScreenMenuGadgets(int, boolean);
321 static void AdjustScoreInfoButtons_SelectScore(int, int, int);
322 static void AdjustScoreInfoButtons_PlayTape(int, int, boolean);
324 static boolean OfferUploadTapes(void);
325 static void execOfferUploadTapes(void);
327 static void DrawHallOfFame_setScoreEntries(void);
328 static void HandleHallOfFame_SelectLevel(int, int);
329 static char *getHallOfFameRankText(int, int);
330 static char *getHallOfFameScoreText(int, int);
331 static char *getInfoScreenTitle_Generic(void);
332 static int getInfoScreenBackgroundImage_Generic(void);
333 static int getInfoScreenBackgroundSound_Generic(void);
334 static int getInfoScreenBackgroundMusic_Generic(void);
336 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *);
338 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
340 static int info_mode = INFO_MODE_MAIN;
341 static int setup_mode = SETUP_MODE_MAIN;
343 static boolean info_screens_from_main = FALSE;
345 static TreeInfo *window_sizes = NULL;
346 static TreeInfo *window_size_current = NULL;
348 static TreeInfo *scaling_types = NULL;
349 static TreeInfo *scaling_type_current = NULL;
351 static TreeInfo *rendering_modes = NULL;
352 static TreeInfo *rendering_mode_current = NULL;
354 static TreeInfo *vsync_modes = NULL;
355 static TreeInfo *vsync_mode_current = NULL;
357 static TreeInfo *scroll_delays = NULL;
358 static TreeInfo *scroll_delay_current = NULL;
360 static TreeInfo *snapshot_modes = NULL;
361 static TreeInfo *snapshot_mode_current = NULL;
363 static TreeInfo *scores_types = NULL;
364 static TreeInfo *scores_type_current = NULL;
366 static TreeInfo *game_speeds_normal = NULL;
367 static TreeInfo *game_speeds_extended = NULL;
368 static TreeInfo *game_speeds = NULL;
369 static TreeInfo *game_speed_current = NULL;
371 static TreeInfo *volumes_simple = NULL;
372 static TreeInfo *volume_simple_current = NULL;
374 static TreeInfo *volumes_loops = NULL;
375 static TreeInfo *volume_loops_current = NULL;
377 static TreeInfo *volumes_music = NULL;
378 static TreeInfo *volume_music_current = NULL;
380 static TreeInfo *touch_controls = NULL;
381 static TreeInfo *touch_control_current = NULL;
383 static TreeInfo *move_distances = NULL;
384 static TreeInfo *move_distance_current = NULL;
386 static TreeInfo *drop_distances = NULL;
387 static TreeInfo *drop_distance_current = NULL;
389 static TreeInfo *transparencies = NULL;
390 static TreeInfo *transparency_current = NULL;
392 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
393 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
395 static TreeInfo *player_name = NULL;
396 static TreeInfo *player_name_current = NULL;
398 static TreeInfo *level_number = NULL;
399 static TreeInfo *level_number_current = NULL;
401 static TreeInfo *score_entries = NULL;
402 static TreeInfo *score_entry_current = NULL;
404 static struct ValueTextInfo window_sizes_list[] =
409 { 100, "100 % (Default)" },
422 static struct StringValueTextInfo scaling_types_list[] =
424 { SCALING_QUALITY_NEAREST, "Off" },
425 { SCALING_QUALITY_LINEAR, "Linear" },
426 { SCALING_QUALITY_BEST, "Anisotropic" },
431 static struct StringValueTextInfo rendering_modes_list[] =
433 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
434 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
436 // this mode may work under certain conditions, but does not work on Windows
437 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
439 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
444 static struct StringValueTextInfo vsync_modes_list[] =
446 { STR_VSYNC_MODE_OFF, "Off" },
447 { STR_VSYNC_MODE_NORMAL, "Normal" },
448 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
453 static struct StringValueTextInfo scores_types_list[] =
455 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
456 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
457 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
462 static struct ValueTextInfo game_speeds_list_normal[] =
473 static struct ValueTextInfo game_speeds_list_extended[] =
475 { 1000, "1 fps (Extremely Slow)" },
480 { 29, "35 fps (Original Supaplex)" },
482 { 20, "50 fps (=== Normal Speed ===)" },
483 { 16, "60 fps (60 Hz VSync Speed)" },
484 { 14, "70 fps (Maximum Supaplex)" },
488 { 1, "1000 fps (Extremely Fast)" },
493 static struct ValueTextInfo *game_speeds_list;
495 static struct ValueTextInfo scroll_delays_list[] =
497 { 0, "0 Tiles (No Scroll Delay)" },
500 { 3, "3 Tiles (Default)" },
505 { 8, "8 Tiles (Maximum Scroll Delay)"},
510 static struct StringValueTextInfo snapshot_modes_list[] =
512 { STR_SNAPSHOT_MODE_OFF, "Off" },
513 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
514 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
515 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
520 static struct ValueTextInfo volumes_list[] =
540 static struct StringValueTextInfo touch_controls_list[] =
542 { TOUCH_CONTROL_OFF, "Off" },
543 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
544 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
545 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
550 static struct ValueTextInfo distances_list[] =
565 static struct ValueTextInfo transparencies_list[] =
567 { 0, "0 % (Opaque)" },
577 { 100, "100 % (Invisible)" },
582 static struct ValueTextInfo grid_sizes_list[] =
618 static int align_xoffset = 0;
619 static int align_yoffset = 0;
621 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
622 (s) <= GAME_MODE_SETUP ? (s) : \
623 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
625 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
626 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
628 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
629 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
630 (i) <= INFO_MODE_LEVELSET ? (i) : \
633 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
634 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
635 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
636 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
637 SETUP_MODE_CHOOSE_ARTWORK : \
638 SETUP_MODE_CHOOSE_OTHER)
640 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
641 menu.draw_xoffset[GAME_MODE_INFO] : \
642 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
643 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
644 menu.draw_yoffset[GAME_MODE_INFO] : \
645 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
646 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
647 menu.extra_spacing[GAME_MODE_INFO] : \
648 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
650 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
651 menu.draw_xoffset[GAME_MODE_SETUP] : \
652 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
653 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
654 menu.draw_yoffset[GAME_MODE_SETUP] : \
655 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
656 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
657 menu.extra_spacing[GAME_MODE_SETUP] : \
658 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
660 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
662 #define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
664 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
665 DRAW_XOFFSET_INFO(info_mode) : \
666 (s) == GAME_MODE_SETUP ? \
667 DRAW_XOFFSET_SETUP(setup_mode) : \
668 menu.draw_xoffset[DRAW_MODE(s)])
669 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
670 DRAW_YOFFSET_INFO(info_mode) : \
671 (s) == GAME_MODE_SETUP ? \
672 DRAW_YOFFSET_SETUP(setup_mode) : \
673 menu.draw_yoffset[DRAW_MODE(s)])
674 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
675 EXTRA_SPACING_INFO(info_mode) : \
676 (s) == GAME_MODE_SETUP ? \
677 EXTRA_SPACING_SETUP(setup_mode) : \
678 (s) == GAME_MODE_SCORES ? \
679 EXTRA_SPACING_SCORES(info_mode) : \
680 menu.extra_spacing[DRAW_MODE(s)])
682 #define mSX (SX + DRAW_XOFFSET(game_status))
683 #define mSY (SY + DRAW_YOFFSET(game_status))
685 #define amSX (mSX + align_xoffset)
686 #define amSY (mSY + align_yoffset)
688 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
689 menu.list_size[game_status] : \
690 MAX_MENU_ENTRIES_ON_SCREEN)
692 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
693 NUM_MENU_ENTRIES_ON_SCREEN)
696 // title display and control definitions
698 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
699 2 * MAX_NUM_TITLE_MESSAGES)
701 #define NO_DIRECT_LEVEL_SELECT (-1)
704 static int num_title_screens = 0;
706 struct TitleControlInfo
715 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
718 // main menu display and control definitions
720 #define MAIN_CONTROL_NAME 0
721 #define MAIN_CONTROL_LEVELS 1
722 #define MAIN_CONTROL_SCORES 2
723 #define MAIN_CONTROL_EDITOR 3
724 #define MAIN_CONTROL_INFO 4
725 #define MAIN_CONTROL_GAME 5
726 #define MAIN_CONTROL_SETUP 6
727 #define MAIN_CONTROL_QUIT 7
728 #define MAIN_CONTROL_PREV_LEVEL 8
729 #define MAIN_CONTROL_NEXT_LEVEL 9
730 #define MAIN_CONTROL_FIRST_LEVEL 10
731 #define MAIN_CONTROL_LAST_LEVEL 11
732 #define MAIN_CONTROL_LEVEL_NUMBER 12
733 #define MAIN_CONTROL_LEVEL_INFO_1 13
734 #define MAIN_CONTROL_LEVEL_INFO_2 14
735 #define MAIN_CONTROL_LEVEL_NAME 15
736 #define MAIN_CONTROL_LEVEL_AUTHOR 16
737 #define MAIN_CONTROL_LEVEL_YEAR 17
738 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
739 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
740 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
741 #define MAIN_CONTROL_TITLE_1 21
742 #define MAIN_CONTROL_TITLE_2 22
743 #define MAIN_CONTROL_TITLE_3 23
745 static char str_main_text_name[10];
746 static char str_main_text_first_level[10];
747 static char str_main_text_last_level[10];
748 static char str_main_text_level_number[10];
750 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
752 static char *main_text_name = str_main_text_name;
753 static char *main_text_first_level = str_main_text_first_level;
754 static char *main_text_last_level = str_main_text_last_level;
755 static char *main_text_level_number = str_main_text_level_number;
756 static char *main_text_levels = "Levelset";
757 static char *main_text_scores = "Hall Of Fame";
758 static char *main_text_editor = "Level Creator";
759 static char *main_text_info = "Info Screen";
760 static char *main_text_game = "Start Game";
761 static char *main_text_setup = "Setup";
762 static char *main_text_quit = "Quit";
763 static char *main_text_level_name = level.name;
764 static char *main_text_level_author = level.author;
765 static char *main_text_level_year = NULL;
766 static char *main_text_level_imported_from = NULL;
767 static char *main_text_level_imported_by = NULL;
768 static char *main_text_level_tested_by = NULL;
769 static char *main_text_title_1 = NULL;
770 static char *main_text_title_2 = NULL;
771 static char *main_text_title_3 = NULL;
773 extern char debug_xsn_mode[];
775 struct MainControlInfo
779 struct MenuPosInfo *pos_button;
782 struct TextPosInfo *pos_text;
785 struct TextPosInfo *pos_input;
789 static struct MainControlInfo main_controls[] =
793 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
794 &menu.main.text.name, &main_text_name,
795 &menu.main.input.name, &setup.player_name,
799 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
800 &menu.main.text.levels, &main_text_levels,
805 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
806 &menu.main.text.scores, &main_text_scores,
811 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
812 &menu.main.text.editor, &main_text_editor,
817 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
818 &menu.main.text.info, &main_text_info,
823 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
824 &menu.main.text.game, &main_text_game,
829 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
830 &menu.main.text.setup, &main_text_setup,
835 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
836 &menu.main.text.quit, &main_text_quit,
840 MAIN_CONTROL_PREV_LEVEL,
846 MAIN_CONTROL_NEXT_LEVEL,
852 MAIN_CONTROL_FIRST_LEVEL,
854 &menu.main.text.first_level, &main_text_first_level,
858 MAIN_CONTROL_LAST_LEVEL,
860 &menu.main.text.last_level, &main_text_last_level,
864 MAIN_CONTROL_LEVEL_NUMBER,
866 &menu.main.text.level_number, &main_text_level_number,
870 MAIN_CONTROL_LEVEL_INFO_1,
872 &menu.main.text.level_info_1, NULL,
876 MAIN_CONTROL_LEVEL_INFO_2,
878 &menu.main.text.level_info_2, NULL,
882 MAIN_CONTROL_LEVEL_NAME,
884 &menu.main.text.level_name, &main_text_level_name,
888 MAIN_CONTROL_LEVEL_AUTHOR,
890 &menu.main.text.level_author, &main_text_level_author,
894 MAIN_CONTROL_LEVEL_YEAR,
896 &menu.main.text.level_year, &main_text_level_year,
900 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
902 &menu.main.text.level_imported_from, &main_text_level_imported_from,
906 MAIN_CONTROL_LEVEL_IMPORTED_BY,
908 &menu.main.text.level_imported_by, &main_text_level_imported_by,
912 MAIN_CONTROL_LEVEL_TESTED_BY,
914 &menu.main.text.level_tested_by, &main_text_level_tested_by,
918 MAIN_CONTROL_TITLE_1,
920 &menu.main.text.title_1, &main_text_title_1,
924 MAIN_CONTROL_TITLE_2,
926 &menu.main.text.title_2, &main_text_title_2,
930 MAIN_CONTROL_TITLE_3,
932 &menu.main.text.title_3, &main_text_title_3,
945 static boolean hasLevelSetInfo(void)
947 return (getLevelSetInfoFilename(0) != NULL);
950 static int getTitleScreenGraphic(int nr, boolean initial)
952 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
955 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
957 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
961 static int getTitleScreenGameMode(boolean initial)
963 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
967 static int getTitleMessageGameMode(boolean initial)
969 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
972 static int getTitleAnimMode(struct TitleControlInfo *tci)
974 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
976 return base + tci->local_nr;
980 static int getTitleScreenBackground(boolean initial)
982 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
987 static int getTitleMessageBackground(int nr, boolean initial)
989 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
993 static int getTitleBackground(int nr, boolean initial, boolean is_image)
995 int base = (is_image ?
996 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
997 IMG_BACKGROUND_TITLESCREEN_1) :
998 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
999 IMG_BACKGROUND_TITLEMESSAGE_1));
1000 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
1001 IMG_BACKGROUND_TITLE);
1002 int graphic_local = base + nr;
1004 if (graphic_info[graphic_local].bitmap != NULL)
1005 return graphic_local;
1007 if (graphic_info[graphic_global].bitmap != NULL)
1008 return graphic_global;
1010 return IMG_UNDEFINED;
1013 static int getTitleSound(struct TitleControlInfo *tci)
1015 boolean is_image = tci->is_image;
1016 int initial = tci->initial;
1017 int nr = tci->local_nr;
1018 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1019 int base = (is_image ?
1020 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
1021 SND_BACKGROUND_TITLESCREEN_1) :
1022 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1023 SND_BACKGROUND_TITLEMESSAGE_1));
1024 int sound_global = menu.sound[mode];
1025 int sound_local = base + nr;
1028 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
1029 nr, initial, is_image,
1030 sound_global, getSoundListEntry(sound_global)->filename,
1031 sound_local, getSoundListEntry(sound_local)->filename);
1034 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
1037 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
1038 return sound_global;
1040 return SND_UNDEFINED;
1043 static int getTitleMusic(struct TitleControlInfo *tci)
1045 boolean is_image = tci->is_image;
1046 int initial = tci->initial;
1047 int nr = tci->local_nr;
1048 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1049 int base = (is_image ?
1050 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
1051 MUS_BACKGROUND_TITLESCREEN_1) :
1052 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1053 MUS_BACKGROUND_TITLEMESSAGE_1));
1054 int music_global = menu.music[mode];
1055 int music_local = base + nr;
1058 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1059 nr, initial, is_image,
1060 music_global, getMusicListEntry(music_global)->filename,
1061 music_local, getMusicListEntry(music_local)->filename);
1064 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1067 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1068 return music_global;
1070 return MUS_UNDEFINED;
1073 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1075 boolean is_image = tci->is_image;
1076 boolean initial = tci->initial;
1077 boolean first = tci->first;
1078 int nr = tci->local_nr;
1079 struct TitleMessageInfo tmi;
1080 struct TitleFadingInfo ti;
1082 tmi = (is_image ? (initial ? (first ?
1083 titlescreen_initial_first[nr] :
1084 titlescreen_initial[nr])
1086 titlescreen_first[nr] :
1088 : (initial ? (first ?
1089 titlemessage_initial_first[nr] :
1090 titlemessage_initial[nr])
1092 titlemessage_first[nr] :
1093 titlemessage[nr])));
1095 ti.fade_mode = tmi.fade_mode;
1096 ti.fade_delay = tmi.fade_delay;
1097 ti.post_delay = tmi.post_delay;
1098 ti.auto_delay = tmi.auto_delay;
1099 ti.auto_delay_unit = tmi.auto_delay_unit;
1104 static int compareTitleControlInfo(const void *object1, const void *object2)
1106 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1107 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1110 if (tci1->initial != tci2->initial)
1111 compare_result = (tci1->initial ? -1 : +1);
1112 else if (tci1->sort_priority != tci2->sort_priority)
1113 compare_result = tci1->sort_priority - tci2->sort_priority;
1114 else if (tci1->is_image != tci2->is_image)
1115 compare_result = (tci1->is_image ? -1 : +1);
1117 compare_result = tci1->local_nr - tci2->local_nr;
1119 return compare_result;
1122 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1124 int nr, int sort_priority)
1126 title_controls[num_title_screens].is_image = is_image;
1127 title_controls[num_title_screens].initial = initial;
1128 title_controls[num_title_screens].local_nr = nr;
1129 title_controls[num_title_screens].sort_priority = sort_priority;
1131 title_controls[num_title_screens].first = FALSE; // will be set later
1133 num_title_screens++;
1136 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1140 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1142 int graphic = getTitleScreenGraphic(i, initial);
1143 Bitmap *bitmap = graphic_info[graphic].bitmap;
1144 int sort_priority = graphic_info[graphic].sort_priority;
1147 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1150 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1152 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1153 char *filename = getLevelSetTitleMessageFilename(i, initial);
1154 int sort_priority = tmi->sort_priority;
1156 if (filename != NULL)
1157 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1161 static void InitializeTitleControls(boolean show_title_initial)
1163 num_title_screens = 0;
1165 // 1st step: initialize title screens for game start (only when starting)
1166 if (show_title_initial)
1167 InitializeTitleControls_CheckTitleInfo(TRUE);
1169 // 2nd step: initialize title screens for current level set
1170 InitializeTitleControls_CheckTitleInfo(FALSE);
1172 // sort title screens according to sort_priority and title number
1173 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1174 compareTitleControlInfo);
1176 // mark first title screen
1177 title_controls[0].first = TRUE;
1180 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1182 return (pos != NULL && pos->x != -1 && pos->y != -1);
1185 static boolean visibleTextPos(struct TextPosInfo *pos)
1187 return (pos != NULL && pos->x != -1 && pos->y != -1);
1190 static void InitializeMainControls(void)
1192 boolean local_team_mode = (!network.enabled && setup.team_mode);
1195 // set main control text values to dynamically determined values
1196 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1198 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1199 menu.main.text.first_level.size));
1200 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1201 menu.main.text.last_level.size));
1202 strcpy(main_text_level_number, int2str(level_nr,
1203 menu.main.text.level_number.size));
1205 main_text_level_year = leveldir_current->year;
1206 main_text_level_imported_from = leveldir_current->imported_from;
1207 main_text_level_imported_by = leveldir_current->imported_by;
1208 main_text_level_tested_by = leveldir_current->tested_by;
1210 main_text_title_1 = getConfigProgramTitleString();
1211 main_text_title_2 = getConfigProgramCopyrightString();
1212 main_text_title_3 = getConfigProgramCompanyString();
1214 // set main control screen positions to dynamically determined values
1215 for (i = 0; main_controls[i].nr != -1; i++)
1217 struct MainControlInfo *mci = &main_controls[i];
1219 struct MenuPosInfo *pos_button = mci->pos_button;
1220 struct TextPosInfo *pos_text = mci->pos_text;
1221 struct TextPosInfo *pos_input = mci->pos_input;
1222 char *text = (mci->text ? *mci->text : NULL);
1223 char *input = (mci->input ? *mci->input : NULL);
1224 int button_graphic = mci->button_graphic;
1225 int font_text = (pos_text ? pos_text->font : -1);
1226 int font_input = (pos_input ? pos_input->font : -1);
1228 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1229 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1230 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1231 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1232 int text_chars = (text != NULL ? strlen(text) : 0);
1233 int input_chars = (input != NULL ? strlen(input) : 0);
1236 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1238 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1239 int text_width = font_text_width * text_chars;
1240 int text_height = font_text_height;
1241 int input_width = font_input_width * input_chars;
1242 int input_height = font_input_height;
1244 if (nr == MAIN_CONTROL_NAME)
1246 menu.main.input.name.width = input_width;
1247 menu.main.input.name.height = input_height;
1250 if (pos_button != NULL) // (x/y may be -1/-1 here)
1252 pos_button->width = button_width;
1253 pos_button->height = button_height;
1256 if (pos_text != NULL) // (x/y may be -1/-1 here)
1258 // calculate text size -- needed for text alignment
1259 boolean calculate_text_size = (text != NULL);
1261 if (pos_text->width == -1 || calculate_text_size)
1262 pos_text->width = text_width;
1263 if (pos_text->height == -1 || calculate_text_size)
1264 pos_text->height = text_height;
1266 if (visibleMenuPos(pos_button))
1268 if (pos_text->x == -1)
1269 pos_text->x = pos_button->x + pos_button->width;
1270 if (pos_text->y == -1)
1272 pos_button->y + (pos_button->height - pos_text->height) / 2;
1276 if (pos_input != NULL) // (x/y may be -1/-1 here)
1278 if (visibleTextPos(pos_text))
1280 if (pos_input->x == -1)
1281 pos_input->x = pos_text->x + pos_text->width;
1282 if (pos_input->y == -1)
1283 pos_input->y = pos_text->y;
1286 if (pos_input->width == -1)
1287 pos_input->width = input_width;
1288 if (pos_input->height == -1)
1289 pos_input->height = input_height;
1294 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1295 int graphic, boolean pressed)
1297 struct GraphicInfo *g = &graphic_info[graphic];
1300 int xoffset = (pressed ? g->pressed_xoffset : 0);
1301 int yoffset = (pressed ? g->pressed_yoffset : 0);
1303 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1305 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1306 g->width, g->height, dst_x, dst_y);
1309 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1310 boolean active_input,
1311 boolean pressed_button)
1315 for (i = 0; main_controls[i].nr != -1; i++)
1317 struct MainControlInfo *mci = &main_controls[i];
1319 if (mci->nr == nr || nr == -1)
1321 struct MenuPosInfo *pos_button = mci->pos_button;
1322 struct TextPosInfo *pos_text = mci->pos_text;
1323 struct TextPosInfo *pos_input = mci->pos_input;
1324 char *text = (mci->text ? *mci->text : NULL);
1325 char *input = (mci->input ? *mci->input : NULL);
1326 int button_graphic = mci->button_graphic;
1327 int font_text = (pos_text ? pos_text->font : -1);
1328 int font_input = (pos_input ? pos_input->font : -1);
1332 button_graphic = BUTTON_ACTIVE(button_graphic);
1333 font_text = FONT_ACTIVE(font_text);
1338 font_input = FONT_ACTIVE(font_input);
1341 if (visibleMenuPos(pos_button))
1343 struct MenuPosInfo *pos = pos_button;
1344 int x = mSX + pos->x;
1345 int y = mSY + pos->y;
1347 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1348 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1351 if (visibleTextPos(pos_text) && text != NULL)
1353 struct TextPosInfo *pos = pos_text;
1354 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1355 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1358 // (check why/if this is needed)
1359 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1361 DrawText(x, y, text, font_text);
1364 if (visibleTextPos(pos_input) && input != NULL)
1366 struct TextPosInfo *pos = pos_input;
1367 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1368 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1371 // (check why/if this is needed)
1372 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1374 DrawText(x, y, input, font_input);
1380 static void DrawCursorAndText_Main(int nr, boolean active_text,
1381 boolean pressed_button)
1383 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1387 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1388 boolean pressed_button)
1390 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1394 static struct MainControlInfo *getMainControlInfo(int nr)
1398 for (i = 0; main_controls[i].nr != -1; i++)
1399 if (main_controls[i].nr == nr)
1400 return &main_controls[i];
1405 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1410 int rect_x = ALIGNED_TEXT_XPOS(rect);
1411 int rect_y = ALIGNED_TEXT_YPOS(rect);
1413 return (x >= rect_x && x < rect_x + rect->width &&
1414 y >= rect_y && y < rect_y + rect->height);
1417 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1422 int rect_x = ALIGNED_TEXT_XPOS(rect);
1423 int rect_y = ALIGNED_TEXT_YPOS(rect);
1426 Debug("screens:insideTextPosRect",
1427 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1428 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1429 (x >= rect_x && x < rect_x + rect->width &&
1430 y >= rect_y && y < rect_y + rect->height));
1433 return (x >= rect_x && x < rect_x + rect->width &&
1434 y >= rect_y && y < rect_y + rect->height);
1437 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1439 int rect_width = preview->xsize * preview->tile_size;
1440 int rect_height = preview->ysize * preview->tile_size;
1441 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1442 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1444 return (x >= rect_x && x < rect_x + rect_width &&
1445 y >= rect_y && y < rect_y + rect_height);
1448 static void AdjustScrollbar(int id, int items_max, int items_visible,
1451 struct GadgetInfo *gi = screen_gadget[id];
1453 if (item_position > items_max - items_visible)
1454 item_position = items_max - items_visible;
1456 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1457 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1458 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1461 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1463 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1467 static void clearMenuListArea(void)
1469 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1471 // correct scrollbar position if placed outside menu (playfield) area
1472 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1473 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1475 // clear menu list area, but not title or scrollbar
1476 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1477 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1479 // special compatibility handling for "Snake Bite" graphics set
1480 if (strPrefix(leveldir_current->identifier, "snake_bite"))
1481 ClearRectangle(drawto, mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1482 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1485 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1487 static int cursor_array[MAX_LEV_FIELDY];
1488 int x = amSX + TILEX * xpos;
1489 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1494 cursor_array[ypos] = graphic;
1496 graphic = cursor_array[ypos];
1500 graphic = BUTTON_ACTIVE(graphic);
1502 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1503 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1506 static void initCursor(int ypos, int graphic)
1508 drawCursorExt(0, ypos, FALSE, graphic);
1511 static void drawCursor(int ypos, boolean active)
1513 drawCursorExt(0, ypos, active, -1);
1516 static void drawCursorXY(int xpos, int ypos, int graphic)
1518 drawCursorExt(xpos, ypos, FALSE, graphic);
1521 static void drawChooseTreeCursor(int ypos, boolean active)
1523 drawCursorExt(0, ypos, active, -1);
1526 static int getChooseTreeEditFont(boolean active)
1528 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1531 static int getChooseTreeEditXPos(int pos)
1533 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1534 int xoffset = (has_scrollbar ? -1 : 0);
1535 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1536 int sx = amSX + xpos * TILEX;
1537 int font_nr = getChooseTreeEditFont(FALSE);
1538 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1540 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1543 static int getChooseTreeEditYPos(int ypos_raw)
1545 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1546 int sy = amSY + ypos * TILEY;
1551 static int getChooseTreeEditXPosReal(int pos)
1553 int xpos = getChooseTreeEditXPos(pos);
1554 int font_nr = getChooseTreeEditFont(FALSE);
1555 int font_xoffset = getFontDrawOffsetX(font_nr);
1557 return xpos + font_xoffset;
1560 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1562 int sx = getChooseTreeEditXPos(POS_LEFT);
1563 int sy = getChooseTreeEditYPos(ypos_raw);
1564 int font_nr = getChooseTreeEditFont(active);
1566 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1569 static void DrawInfoScreen_Headline(int screen_nr, int num_screens,
1570 int use_global_screens)
1572 char *info_text_title_1 = getInfoScreenTitle_Generic();
1573 char info_text_title_2[MAX_LINE_LEN + 1];
1575 if (num_screens > 1)
1577 sprintf(info_text_title_2, "Page %d of %d", screen_nr + 1, num_screens);
1581 char *text_format = (use_global_screens ? "for %s" : "for \"%s\"");
1582 int text_format_len = strlen(text_format) - strlen("%s");
1583 int max_text_len = SXSIZE / getFontWidth(FONT_TITLE_2);
1584 int max_name_len = max_text_len - text_format_len;
1585 char name_cut[max_name_len];
1586 char *name_full = (use_global_screens ? getProgramTitleString() :
1587 leveldir_current->name);
1589 snprintf(name_cut, max_name_len, "%s", name_full);
1590 snprintf(info_text_title_2, max_text_len, text_format, name_cut);
1593 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, info_text_title_1);
1594 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, info_text_title_2);
1597 static void DrawTitleScreenImage(int nr, boolean initial)
1599 int graphic = getTitleScreenGraphic(nr, initial);
1600 Bitmap *bitmap = graphic_info[graphic].bitmap;
1601 int draw_masked = graphic_info[graphic].draw_masked;
1602 int width = graphic_info[graphic].width;
1603 int height = graphic_info[graphic].height;
1604 int src_x = graphic_info[graphic].src_x;
1605 int src_y = graphic_info[graphic].src_y;
1611 if (width > WIN_XSIZE)
1613 // image width too large for window => center image horizontally
1614 src_x = (width - WIN_XSIZE) / 2;
1618 if (height > WIN_YSIZE)
1620 // image height too large for window => center image vertically
1621 src_y = (height - WIN_YSIZE) / 2;
1625 // always display title screens centered
1626 dst_x = (WIN_XSIZE - width) / 2;
1627 dst_y = (WIN_YSIZE - height) / 2;
1629 SetDrawBackgroundMask(REDRAW_ALL);
1630 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1632 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1634 if (DrawingOnBackground(dst_x, dst_y) && draw_masked)
1635 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1637 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1639 redraw_mask = REDRAW_ALL;
1642 static void DrawTitleScreenMessage(int nr, boolean initial)
1644 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1645 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1647 if (filename == NULL)
1650 // force TITLE font on title message screen
1651 SetFontStatus(getTitleMessageGameMode(initial));
1653 // if chars *and* width set to "-1", automatically determine width
1654 if (tmi->chars == -1 && tmi->width == -1)
1655 tmi->width = viewport.window[game_status].width;
1657 // if lines *and* height set to "-1", automatically determine height
1658 if (tmi->lines == -1 && tmi->height == -1)
1659 tmi->height = viewport.window[game_status].height;
1661 // if chars set to "-1", automatically determine by text and font width
1662 if (tmi->chars == -1)
1663 tmi->chars = tmi->width / getFontWidth(tmi->font);
1665 tmi->width = tmi->chars * getFontWidth(tmi->font);
1667 // if lines set to "-1", automatically determine by text and font height
1668 if (tmi->lines == -1)
1669 tmi->lines = tmi->height / getFontHeight(tmi->font);
1671 tmi->height = tmi->lines * getFontHeight(tmi->font);
1673 // if x set to "-1", automatically determine by width and alignment
1675 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1677 // if y set to "-1", automatically determine by height and alignment
1679 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1681 SetDrawBackgroundMask(REDRAW_ALL);
1682 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1684 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1686 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1687 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1688 tmi->autowrap, tmi->centered, tmi->parse_comments);
1693 static void DrawTitleScreen(void)
1695 KeyboardAutoRepeatOff();
1697 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1700 static boolean CheckTitleScreen(boolean levelset_has_changed)
1702 static boolean show_title_initial = TRUE;
1703 boolean show_titlescreen = FALSE;
1705 // needed to be able to skip title screen, if no image or message defined
1706 InitializeTitleControls(show_title_initial);
1708 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1709 show_titlescreen = TRUE;
1711 // show initial title images and messages only once at program start
1712 show_title_initial = FALSE;
1714 return (show_titlescreen && num_title_screens > 0);
1717 void DrawMainMenu(void)
1719 static LevelDirTree *leveldir_last_valid = NULL;
1720 boolean levelset_has_changed = FALSE;
1721 int fade_mask = REDRAW_FIELD;
1723 LimitScreenUpdates(FALSE);
1725 FadeSetLeaveScreen();
1727 // do not fade out here -- function may continue and fade on editor screen
1730 FadeMenuSoundsAndMusic();
1732 ExpireSoundLoops(FALSE);
1734 KeyboardAutoRepeatOn();
1736 audio.sound_deactivated = FALSE;
1740 // needed if last screen was the playing screen, invoked from level editor
1741 if (level_editor_test_game)
1743 CloseDoor(DOOR_CLOSE_ALL);
1745 SetGameStatus(GAME_MODE_EDITOR);
1752 // needed if last screen was the playing screen, invoked from hall of fame
1753 if (score_info_tape_play)
1755 CloseDoor(DOOR_CLOSE_ALL);
1757 SetGameStatus(GAME_MODE_SCOREINFO);
1759 DrawScoreInfo(scores.last_entry_nr);
1764 // reset flag to continue playing next level from hall of fame
1765 scores.continue_playing = FALSE;
1767 // leveldir_current may be invalid (level group, parent link, node copy)
1768 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1770 if (leveldir_current != leveldir_last_valid)
1772 // level setup config may have been loaded to "last played" tree node copy,
1773 // but "leveldir_current" now points to the "original" level set tree node,
1774 // in which case "handicap_level" may still default to the first level
1775 LoadLevelSetup_SeriesInfo();
1777 UpdateLastPlayedLevels_TreeInfo();
1779 levelset_has_changed = TRUE;
1782 // store valid level series information
1783 leveldir_last_valid = leveldir_current;
1785 // needed if last screen (level choice) changed graphics, sounds or music
1786 ReloadCustomArtwork(0);
1788 if (CheckTitleScreen(levelset_has_changed))
1790 SetGameStatus(GAME_MODE_TITLE);
1797 if (redraw_mask & REDRAW_ALL)
1798 fade_mask = REDRAW_ALL;
1801 fade_mask = REDRAW_ALL;
1805 // needed if different viewport properties defined for menues
1806 ChangeViewportPropertiesIfNeeded();
1808 SetDrawtoField(DRAW_TO_BACKBUFFER);
1810 // level_nr may have been set to value over handicap with level editor
1811 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1812 level_nr = leveldir_current->handicap_level;
1814 LoadLevel(level_nr);
1815 LoadScore(level_nr);
1817 SaveLevelSetup_SeriesInfo();
1819 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1820 SetDrawDeactivationMask(REDRAW_NONE);
1821 SetDrawBackgroundMask(REDRAW_FIELD);
1823 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1826 if (fade_mask == REDRAW_ALL)
1827 RedrawGlobalBorder();
1832 InitializeMainControls();
1834 DrawCursorAndText_Main(-1, FALSE, FALSE);
1835 DrawPreviewLevelInitial();
1836 DrawNetworkPlayers();
1838 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1841 if (TAPE_IS_EMPTY(tape))
1843 DrawCompleteVideoDisplay();
1845 PlayMenuSoundsAndMusic();
1847 // create gadgets for main menu screen
1848 FreeScreenGadgets();
1849 CreateScreenGadgets();
1851 // may be required if audio buttons shown on tape and changed in setup menu
1853 CreateGameButtons();
1855 // map gadgets for main menu screen
1857 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1858 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1859 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SET_INFO, hasLevelSetInfo());
1861 // copy actual game door content to door double buffer for OpenDoor()
1862 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1863 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1865 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1867 DrawMaskedBorder(fade_mask);
1872 // update screen area with special editor door
1873 redraw_mask |= REDRAW_ALL;
1876 SetMouseCursor(CURSOR_DEFAULT);
1878 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1880 SyncEmscriptenFilesystem();
1882 // needed once after program start or after user change
1883 CheckApiServerTasks();
1886 static void gotoTopLevelDir(void)
1888 // move upwards until inside (but not above) top level directory
1889 while (leveldir_current->node_parent &&
1890 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1892 // write a "path" into level tree for easy navigation to last level
1893 if (leveldir_current->node_parent->node_group->cl_first == -1)
1895 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1896 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1897 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1898 int cl_first, cl_cursor;
1900 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1901 cl_cursor = leveldir_pos - cl_first;
1903 leveldir_current->node_parent->node_group->cl_first = cl_first;
1904 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1907 leveldir_current = leveldir_current->node_parent;
1911 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1913 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1915 return (use_frame_counter ? video.frame_counter : Counter());
1918 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1919 struct TitleFadingInfo *fi)
1921 return DelayReachedExt2(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1924 static void ResetTitleAutoDelay(unsigned int *counter_var,
1925 struct TitleFadingInfo *fi)
1927 *counter_var = getAutoDelayCounter(fi);
1930 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1932 static unsigned int title_delay = 0;
1933 static int title_screen_nr = 0;
1934 static int last_sound = -1, last_music = -1;
1935 boolean return_to_main_menu = FALSE;
1936 struct TitleControlInfo *tci;
1939 if (button == MB_MENU_INITIALIZE)
1942 title_screen_nr = 0;
1943 tci = &title_controls[title_screen_nr];
1945 SetAnimStatus(getTitleAnimMode(tci));
1947 last_sound = SND_UNDEFINED;
1948 last_music = MUS_UNDEFINED;
1950 if (num_title_screens != 0)
1952 FadeSetEnterScreen();
1954 // use individual title fading instead of global "enter screen" fading
1955 fading = getTitleFading(tci);
1958 if (game_status_last_screen == GAME_MODE_INFO)
1960 if (num_title_screens == 0)
1962 // switch game mode from title screen mode back to info screen mode
1963 SetGameStatus(GAME_MODE_INFO);
1965 // store that last screen was info screen, not main menu screen
1966 game_status_last_screen = GAME_MODE_INFO;
1968 DrawInfoScreen_NotAvailable("Title screen information:",
1969 "No title screen for this level set.");
1974 FadeMenuSoundsAndMusic();
1976 FadeOut(REDRAW_ALL);
1978 // title screens may have different window size
1979 ChangeViewportPropertiesIfNeeded();
1981 // only required to update logic for redrawing global border
1985 DrawTitleScreenImage(tci->local_nr, tci->initial);
1987 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1989 sound = getTitleSound(tci);
1990 music = getTitleMusic(tci);
1992 if (sound != last_sound)
1993 PlayMenuSoundExt(sound);
1994 if (music != last_music)
1995 PlayMenuMusicExt(music);
2000 SetMouseCursor(CURSOR_NONE);
2004 ResetTitleAutoDelay(&title_delay, &fading);
2009 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
2010 button = MB_MENU_CHOICE;
2012 if (button == MB_MENU_LEAVE)
2014 return_to_main_menu = TRUE;
2016 else if (button == MB_MENU_CHOICE || dx)
2018 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
2020 SetGameStatus(GAME_MODE_INFO);
2022 info_mode = INFO_MODE_MAIN;
2030 (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1);
2032 if (title_screen_nr >= 0 && title_screen_nr < num_title_screens)
2034 tci = &title_controls[title_screen_nr];
2036 SetAnimStatus(getTitleAnimMode(tci));
2038 sound = getTitleSound(tci);
2039 music = getTitleMusic(tci);
2041 if (last_sound != SND_UNDEFINED && sound != last_sound)
2042 FadeSound(last_sound);
2043 if (last_music != MUS_UNDEFINED && music != last_music)
2046 fading = getTitleFading(tci);
2048 FadeOut(REDRAW_ALL);
2051 DrawTitleScreenImage(tci->local_nr, tci->initial);
2053 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2055 sound = getTitleSound(tci);
2056 music = getTitleMusic(tci);
2058 if (sound != last_sound)
2059 PlayMenuSoundExt(sound);
2060 if (music != last_music)
2061 PlayMenuMusicExt(music);
2068 ResetTitleAutoDelay(&title_delay, &fading);
2072 FadeMenuSoundsAndMusic();
2074 return_to_main_menu = TRUE;
2078 if (return_to_main_menu)
2080 SetMouseCursor(CURSOR_DEFAULT);
2082 // force full menu screen redraw after displaying title screens
2083 redraw_mask = REDRAW_ALL;
2085 if (game_status_last_screen == GAME_MODE_INFO)
2087 SetGameStatus(GAME_MODE_INFO);
2089 info_mode = INFO_MODE_MAIN;
2093 else // default: return to main menu
2095 SetGameStatus(GAME_MODE_MAIN);
2102 static void HandleMainMenu_ToggleTeamMode(void)
2104 setup.team_mode = !setup.team_mode;
2106 InitializeMainControls();
2107 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
2109 DrawPreviewPlayers();
2112 static void HandleMainMenu_SelectLevel(int step, int direction,
2113 int selected_level_nr)
2115 int old_level_nr = level_nr;
2118 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2119 new_level_nr = selected_level_nr;
2121 new_level_nr = old_level_nr + step * direction;
2123 if (new_level_nr < leveldir_current->first_level)
2124 new_level_nr = leveldir_current->first_level;
2125 if (new_level_nr > leveldir_current->last_level)
2126 new_level_nr = leveldir_current->last_level;
2128 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2130 // skipping levels is only allowed when trying to skip single level
2131 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
2132 Request("Level still unsolved! Skip it anyway?", REQ_ASK))
2134 leveldir_current->handicap_level++;
2135 SaveLevelSetup_SeriesInfo();
2138 new_level_nr = leveldir_current->handicap_level;
2141 if (new_level_nr != old_level_nr)
2143 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2145 PlaySound(SND_MENU_ITEM_SELECTING);
2147 level_nr = new_level_nr;
2149 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2150 int2str(level_nr, menu.main.text.level_number.size),
2151 mci->pos_text->font);
2153 LoadLevel(level_nr);
2154 DrawPreviewLevelInitial();
2158 DrawCompleteVideoDisplay();
2160 SaveLevelSetup_SeriesInfo();
2162 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2164 // force redraw of playfield area (may be reset at this point)
2165 redraw_mask |= REDRAW_FIELD;
2169 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2171 static int choice = MAIN_CONTROL_GAME;
2172 static boolean button_pressed_last = FALSE;
2173 boolean button_pressed = FALSE;
2175 int i = 0; // needed to prevent compiler warning due to bad code below
2177 if (button == MB_MENU_INITIALIZE)
2179 DrawCursorAndText_Main(choice, TRUE, FALSE);
2184 if (mx || my) // mouse input
2188 for (i = 0; main_controls[i].nr != -1; i++)
2190 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2191 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2192 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2194 pos = main_controls[i].nr;
2200 // check if level preview was clicked
2201 if (insidePreviewRect(&preview, mx - SX, my - SY))
2202 pos = MAIN_CONTROL_GAME;
2204 // handle pressed/unpressed state for active/inactive menu buttons
2205 // (if pos != -1, "i" contains index position corresponding to "pos")
2207 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2208 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2209 button_pressed = TRUE;
2211 if (button_pressed != button_pressed_last)
2213 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2216 PlaySound(SND_MENU_BUTTON_PRESSING);
2218 PlaySound(SND_MENU_BUTTON_RELEASING);
2221 else if (dx || dy) // keyboard input
2223 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2224 choice == MAIN_CONTROL_SETUP))
2225 button = MB_MENU_CHOICE;
2230 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2232 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2234 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2236 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2238 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2240 CloseDoor(DOOR_CLOSE_2);
2242 SetGameStatus(GAME_MODE_LEVELNR);
2244 DrawChooseLevelNr();
2246 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2252 PlaySound(SND_MENU_ITEM_ACTIVATING);
2254 DrawCursorAndText_Main(choice, FALSE, FALSE);
2255 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2261 if (choice == MAIN_CONTROL_NAME)
2263 // special case: cursor left or right pressed -- toggle team mode
2264 HandleMainMenu_ToggleTeamMode();
2266 else if (choice != MAIN_CONTROL_INFO &&
2267 choice != MAIN_CONTROL_SETUP)
2269 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2275 PlaySound(SND_MENU_ITEM_SELECTING);
2277 if (pos == MAIN_CONTROL_NAME)
2280 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2282 // special case: menu text "name/team" clicked -- toggle team mode
2283 HandleMainMenu_ToggleTeamMode();
2287 if (setup.multiple_users)
2289 CloseDoor(DOOR_CLOSE_2);
2291 SetGameStatus(GAME_MODE_NAMES);
2293 DrawChoosePlayerName();
2297 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2303 else if (pos == MAIN_CONTROL_LEVELS)
2307 CloseDoor(DOOR_CLOSE_2);
2309 SetGameStatus(GAME_MODE_LEVELS);
2311 SaveLevelSetup_LastSeries();
2312 SaveLevelSetup_SeriesInfo();
2314 // restore level set if chosen from "last played level set" menu
2315 RestoreLastPlayedLevels(&leveldir_current);
2317 if (setup.internal.choose_from_top_leveldir)
2320 DrawChooseLevelSet();
2323 else if (pos == MAIN_CONTROL_SCORES)
2325 CloseDoor(DOOR_CLOSE_2);
2327 SetGameStatus(GAME_MODE_SCORES);
2329 DrawHallOfFame(level_nr);
2331 else if (pos == MAIN_CONTROL_EDITOR)
2333 if (leveldir_current->readonly &&
2334 setup.editor.show_read_only_warning)
2335 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2337 CloseDoor(DOOR_CLOSE_ALL);
2339 SetGameStatus(GAME_MODE_EDITOR);
2341 FadeSetEnterScreen();
2345 else if (pos == MAIN_CONTROL_INFO)
2347 CloseDoor(DOOR_CLOSE_2);
2349 SetGameStatus(GAME_MODE_INFO);
2351 info_mode = INFO_MODE_MAIN;
2355 else if (pos == MAIN_CONTROL_GAME)
2357 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2359 else if (pos == MAIN_CONTROL_SETUP)
2361 CloseDoor(DOOR_CLOSE_2);
2363 SetGameStatus(GAME_MODE_SETUP);
2365 setup_mode = SETUP_MODE_MAIN;
2369 else if (pos == MAIN_CONTROL_QUIT)
2371 SaveLevelSetup_LastSeries();
2372 SaveLevelSetup_SeriesInfo();
2374 #if defined(PLATFORM_EMSCRIPTEN)
2375 Request("Close the browser window to quit!", REQ_CONFIRM);
2377 if (!setup.ask_on_quit_program ||
2378 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2379 SetGameStatus(GAME_MODE_QUIT);
2385 button_pressed_last = button_pressed;
2389 // ============================================================================
2390 // info screen functions
2391 // ============================================================================
2393 static struct TokenInfo *info_info;
2394 static int num_info_info; // number of info entries shown on screen
2395 static int max_info_info; // total number of info entries in list
2397 static void execInfoTitleScreen(void)
2399 info_mode = INFO_MODE_TITLE;
2404 static void execInfoElements(void)
2406 info_mode = INFO_MODE_ELEMENTS;
2411 static void execInfoMusic(void)
2413 info_mode = INFO_MODE_MUSIC;
2418 static void execInfoCredits(void)
2420 info_mode = INFO_MODE_CREDITS;
2425 static void execInfoProgram(void)
2427 info_mode = INFO_MODE_PROGRAM;
2432 static void execInfoVersion(void)
2434 info_mode = INFO_MODE_VERSION;
2439 static void execInfoLevelSet(void)
2441 info_mode = INFO_MODE_LEVELSET;
2446 static void execExitInfo(void)
2448 SetGameStatus(GAME_MODE_MAIN);
2453 static struct TokenInfo info_info_main[] =
2455 { TYPE_ENTER_SCREEN, execInfoTitleScreen, STR_INFO_TITLE },
2456 { TYPE_ENTER_SCREEN, execInfoElements, STR_INFO_ELEMENTS },
2457 { TYPE_ENTER_SCREEN, execInfoMusic, STR_INFO_MUSIC },
2458 { TYPE_ENTER_SCREEN, execInfoCredits, STR_INFO_CREDITS },
2459 { TYPE_ENTER_SCREEN, execInfoProgram, STR_INFO_PROGRAM },
2460 { TYPE_ENTER_SCREEN, execInfoVersion, STR_INFO_VERSION },
2461 { TYPE_ENTER_SCREEN, execInfoLevelSet, STR_INFO_LEVELSET },
2462 { TYPE_EMPTY, NULL, "" },
2463 { TYPE_LEAVE_MENU, execExitInfo, STR_INFO_EXIT },
2468 static int getMenuTextFont(int type)
2470 if (type & (TYPE_SWITCH |
2484 static struct TokenInfo *setup_info;
2485 static struct TokenInfo setup_info_input[];
2487 static struct TokenInfo *menu_info;
2489 static void PlayInfoSound(void)
2491 int info_sound = getInfoScreenBackgroundSound_Generic();
2492 char *next_sound = getSoundInfoEntryFilename(info_sound);
2494 if (next_sound != NULL)
2495 PlayMenuSoundExt(info_sound);
2500 static void PlayInfoSoundIfLoop(void)
2502 int info_sound = getInfoScreenBackgroundSound_Generic();
2503 char *next_sound = getSoundInfoEntryFilename(info_sound);
2505 if (next_sound != NULL)
2506 PlayMenuSoundIfLoopExt(info_sound);
2508 PlayMenuSoundIfLoop();
2511 static void PlayInfoMusic(void)
2513 int info_music = getInfoScreenBackgroundMusic_Generic();
2514 char *curr_music = getCurrentlyPlayingMusicFilename();
2515 char *next_music = getMusicInfoEntryFilename(info_music);
2517 if (next_music != NULL)
2519 // play music if info screen music differs from current music
2520 if (!strEqual(curr_music, next_music))
2521 PlayMenuMusicExt(info_music);
2525 // only needed if info screen was directly invoked from main menu
2530 static void PlayInfoSoundsAndMusic(void)
2536 static void FadeInfoSounds(void)
2541 static void FadeInfoMusic(void)
2543 int info_music = getInfoScreenBackgroundMusic_Generic();
2544 char *curr_music = getCurrentlyPlayingMusicFilename();
2545 char *next_music = getMusicInfoEntryFilename(info_music);
2547 if (next_music != NULL)
2549 // fade music if info screen music differs from current music
2550 if (!strEqual(curr_music, next_music))
2555 static void FadeInfoSoundsAndMusic(void)
2561 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2562 int screen_pos, int menu_info_pos_raw,
2565 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2566 struct TokenInfo *ti = &token_info[pos];
2567 int xpos = MENU_SCREEN_START_XPOS;
2568 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2569 int font_nr = getMenuTextFont(ti->type);
2571 if (setup_mode == SETUP_MODE_INPUT)
2572 font_nr = FONT_MENU_1;
2575 font_nr = FONT_ACTIVE(font_nr);
2577 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2579 if (ti->type & ~TYPE_SKIP_ENTRY)
2580 drawCursor(screen_pos, active);
2583 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2586 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2589 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2592 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2595 static char *window_size_text;
2596 static char *scaling_type_text;
2597 static char *network_server_text;
2599 static void drawSetupValue(int, int);
2601 static void drawMenuInfoList(int first_entry, int num_page_entries,
2602 int max_page_entries)
2606 if (first_entry + num_page_entries > max_page_entries)
2609 clearMenuListArea();
2611 for (i = 0; i < num_page_entries; i++)
2613 int menu_info_pos = first_entry + i;
2614 struct TokenInfo *si = &menu_info[menu_info_pos];
2615 void *value_ptr = si->value;
2617 // set some entries to "unchangeable" according to other variables
2618 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2619 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2620 (value_ptr == &setup.sound_music && !audio.music_available) ||
2621 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2622 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2623 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2624 si->type |= TYPE_GHOSTED;
2626 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2627 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2628 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2629 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2630 else if (si->type & ~TYPE_SKIP_ENTRY)
2631 initCursor(i, IMG_MENU_BUTTON);
2633 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2635 if (si->type & TYPE_STRING)
2639 if (value_ptr == &network_server_text)
2640 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2642 if (gadget_id != -1)
2644 struct GadgetInfo *gi = screen_gadget[gadget_id];
2645 int xpos = MENU_SCREEN_START_XPOS;
2646 int ypos = MENU_SCREEN_START_YPOS + i;
2647 int x = mSX + xpos * 32;
2648 int y = mSY + ypos * 32;
2650 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2654 if (si->type & TYPE_VALUE &&
2655 menu_info == setup_info)
2656 drawSetupValue(i, menu_info_pos);
2660 static void DrawInfoScreen_Main(void)
2662 int fade_mask = REDRAW_FIELD;
2665 // (needed after displaying info sub-screens directly from main menu)
2666 if (info_screens_from_main)
2668 info_screens_from_main = FALSE;
2670 SetGameStatus(GAME_MODE_MAIN);
2677 if (redraw_mask & REDRAW_ALL)
2678 fade_mask = REDRAW_ALL;
2681 fade_mask = REDRAW_ALL;
2684 FadeMenuSoundsAndMusic();
2686 FreeScreenGadgets();
2687 CreateScreenGadgets();
2689 // (needed after displaying title screens which disable auto repeat)
2690 KeyboardAutoRepeatOn();
2692 FadeSetLeaveScreen();
2696 // needed if different viewport properties defined for info screen
2697 ChangeViewportPropertiesIfNeeded();
2699 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2703 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2705 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_INFO_MAIN);
2707 info_info = info_info_main;
2709 // use modified info screen info without info screen entries marked as hidden
2710 info_info = getSetupInfoFinal(info_info);
2712 // determine maximal number of info entries that can be displayed on screen
2714 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2717 // determine maximal number of info entries available for menu of info screen
2719 for (i = 0; info_info[i].type != 0; i++)
2722 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2724 MapScreenGadgets(max_info_info);
2726 PlayMenuSoundsAndMusic();
2728 DrawMaskedBorder(fade_mask);
2733 static void changeSetupValue(int, int, int);
2735 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2736 int mode, int num_page_entries,
2737 int max_page_entries)
2739 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2740 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2741 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2742 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2743 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2744 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2745 int *num_page_entries_last = num_page_entries_all_last[game_status];
2746 int *choice_store = choice_stores[game_status];
2747 int *first_entry_store = first_entry_stores[game_status];
2748 int choice = choice_store[mode]; // starts with 0
2749 int first_entry = first_entry_store[mode]; // starts with 0
2751 int y = choice - first_entry;
2753 boolean position_set_by_scrollbar = (dx == 999);
2754 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2757 if (button == MB_MENU_INITIALIZE)
2759 // check if number of menu page entries has changed (may happen by change
2760 // of custom artwork definition value for 'list_size' for this menu screen)
2761 // (in this case, the last menu position most probably has to be corrected)
2762 if (num_page_entries != num_page_entries_last[mode])
2764 choice_store[mode] = first_entry_store[mode] = 0;
2766 choice = first_entry = 0;
2769 num_page_entries_last[mode] = num_page_entries;
2772 // advance to first valid menu entry
2773 while (choice < num_page_entries &&
2774 menu_info[choice].type & TYPE_SKIP_ENTRY)
2777 if (position_set_by_scrollbar)
2778 first_entry = first_entry_store[mode] = dy;
2780 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2781 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2783 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2785 if (choice < first_entry)
2787 choice = first_entry;
2789 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2792 else if (choice > first_entry + num_page_entries - 1)
2794 choice = first_entry + num_page_entries - 1;
2796 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2800 choice_store[mode] = choice;
2802 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2806 else if (button == MB_MENU_LEAVE)
2808 PlaySound(SND_MENU_ITEM_SELECTING);
2810 for (i = 0; i < max_page_entries; i++)
2812 if (menu_info[i].type & TYPE_LEAVE_MENU)
2814 void (*menu_callback_function)(void) = menu_info[i].value;
2818 menu_callback_function();
2820 break; // absolutely needed because function changes 'menu_info'!
2827 if (mx || my) // mouse input
2829 x = (mx - mSX) / 32;
2830 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2832 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2834 // move cursor instead of scrolling when already at start/end of list
2835 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2837 else if (dy == +1 * SCROLL_LINE &&
2838 first_entry + num_page_entries == max_page_entries)
2841 // handle scrolling screen one line or page
2843 y + dy > num_page_entries - 1)
2845 boolean redraw = FALSE;
2847 if (ABS(dy) == SCROLL_PAGE)
2848 step = num_page_entries - 1;
2850 if (dy < 0 && first_entry > 0)
2852 // scroll page/line up
2854 first_entry -= step;
2855 if (first_entry < 0)
2860 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2862 // scroll page/line down
2864 first_entry += step;
2865 if (first_entry + num_page_entries > max_page_entries)
2866 first_entry = MAX(0, max_page_entries - num_page_entries);
2873 choice += first_entry - first_entry_store[mode];
2875 if (choice < first_entry)
2877 choice = first_entry;
2879 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2882 else if (choice > first_entry + num_page_entries - 1)
2884 choice = first_entry + num_page_entries - 1;
2886 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2889 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2893 if (choice < first_entry ||
2894 choice > first_entry + num_page_entries - 1)
2895 first_entry += SIGN(dy);
2898 first_entry_store[mode] = first_entry;
2899 choice_store[mode] = choice;
2901 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2903 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2905 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2906 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2914 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2916 if (menu_info[choice].type & menu_navigation_type ||
2917 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2918 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2919 menu_info[choice].type & TYPE_PLAYER)
2920 button = MB_MENU_CHOICE;
2925 // jump to next non-empty menu entry (up or down)
2926 while (first_entry + y > 0 &&
2927 first_entry + y < max_page_entries - 1 &&
2928 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2931 if (!IN_VIS_MENU(x, y))
2933 choice += y - y_old;
2935 if (choice < first_entry)
2936 first_entry = choice;
2937 else if (choice > first_entry + num_page_entries - 1)
2938 first_entry = choice - num_page_entries + 1;
2940 if (first_entry >= 0 &&
2941 first_entry + num_page_entries <= max_page_entries)
2943 first_entry_store[mode] = first_entry;
2945 if (choice < first_entry)
2946 choice = first_entry;
2947 else if (choice > first_entry + num_page_entries - 1)
2948 choice = first_entry + num_page_entries - 1;
2950 choice_store[mode] = choice;
2952 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2954 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2956 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2957 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2964 if (!anyScrollbarGadgetActive() &&
2965 IN_VIS_MENU(x, y) &&
2966 mx < mx_right_border &&
2967 y >= 0 && y < num_page_entries)
2971 if (first_entry + y != choice &&
2972 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2974 PlaySound(SND_MENU_ITEM_ACTIVATING);
2976 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2977 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2979 choice = choice_store[mode] = first_entry + y;
2983 PlaySound(SND_MENU_ITEM_SELECTING);
2985 for (i = 0; menu_info[i].type != 0; i++)
2987 if (menu_info[i].type & TYPE_LEAVE_MENU)
2989 void (*menu_callback_function)(void) = menu_info[i].value;
2993 menu_callback_function();
2995 // absolutely needed because function changes 'menu_info'!
3003 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
3005 PlaySound(SND_MENU_ITEM_SELECTING);
3007 // when selecting key headline, execute function for key value change
3008 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
3009 menu_info[first_entry + y + 1].type & TYPE_KEY)
3012 // when selecting string value, execute function for list selection
3013 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
3014 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
3017 // when selecting string value, execute function for text input gadget
3018 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
3019 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
3022 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
3024 void (*menu_callback_function)(void) =
3025 menu_info[first_entry + y].value;
3027 FadeSetFromType(menu_info[first_entry + y].type);
3029 menu_callback_function();
3031 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
3033 void (*gadget_callback_function)(void) =
3034 menu_info[first_entry + y].value;
3036 gadget_callback_function();
3038 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
3039 menu_info == setup_info)
3041 changeSetupValue(y, first_entry + y, dx);
3047 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
3049 menu_info = info_info;
3051 HandleMenuScreen(mx, my, dx, dy, button,
3052 info_mode, num_info_info, max_info_info);
3055 static int getMenuFontSpacing(int spacing_height, int font_nr)
3057 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
3059 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
3063 static int getMenuTextSpacing(int spacing_height, int font_nr)
3065 return (getMenuFontSpacing(spacing_height, font_nr) +
3066 EXTRA_SPACING(game_status));
3069 static int getMenuTextStep(int spacing_height, int font_nr)
3071 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
3074 static int getHeadlineSpacing(void)
3076 // special compatibility handling for "R'n'D jue 2022" game editions
3077 int spacing_check = menu.headline1_spacing[GAME_MODE_SCOREINFO];
3078 int spacing = (game_status == GAME_MODE_SCOREINFO ?
3079 menu.headline1_spacing[GAME_MODE_SCOREINFO] :
3080 menu.headline1_spacing_info[info_mode]);
3081 int font = MENU_INFO_FONT_TITLE;
3083 return (spacing_check != -2 ? getMenuTextStep(spacing, font) : 0);
3086 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
3088 int font_error = FONT_TEXT_2;
3089 int font_foot = MENU_INFO_FONT_FOOT;
3090 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3091 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3093 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
3095 FadeOut(REDRAW_FIELD);
3099 DrawInfoScreen_Headline(0, 1, FALSE);
3101 DrawTextSCentered(ystart, font_error, text_error);
3102 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3104 FadeIn(REDRAW_FIELD);
3107 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
3109 static int infoscreen_step[MAX_INFO_ELEMENTS_IN_ARRAY];
3110 static int infoscreen_frame[MAX_INFO_ELEMENTS_IN_ARRAY];
3111 int font_foot = MENU_INFO_FONT_FOOT;
3112 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
3113 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3114 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3115 int ystep = MENU_SCREEN_INFO_YSTEP;
3116 int element, action, direction;
3124 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
3125 infoscreen_step[i] = infoscreen_frame[i] = 0;
3127 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3133 while (helpanim_info[j].element != HELPANIM_LIST_END)
3135 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
3140 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3149 int ypos = i - start;
3151 j += infoscreen_step[ypos];
3153 element = helpanim_info[j].element;
3154 action = helpanim_info[j].action;
3155 direction = helpanim_info[j].direction;
3158 element = EL_UNKNOWN;
3160 if (action != -1 && direction != -1)
3161 graphic = el_act_dir2img(element, action, direction);
3162 else if (action != -1)
3163 graphic = el_act2img(element, action);
3164 else if (direction != -1)
3165 graphic = el_dir2img(element, direction);
3167 graphic = el2img(element);
3169 delay = helpanim_info[j++].delay;
3174 if (infoscreen_frame[ypos] == 0)
3177 infoscreen_frame[ypos] = delay - 1;
3181 sync_frame = delay - infoscreen_frame[ypos];
3182 infoscreen_frame[ypos]--;
3185 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
3187 if (!infoscreen_frame[ypos])
3188 infoscreen_step[ypos] = 0;
3192 if (!infoscreen_frame[ypos])
3193 infoscreen_step[ypos]++;
3194 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3200 ClearRectangleOnBackground(drawto, xstart, ystart + ypos * ystep,
3202 DrawFixedGraphicAnimationExt(drawto, xstart, ystart + ypos * ystep,
3203 graphic, sync_frame, USE_MASKING);
3206 DrawInfoScreen_HelpText(element, action, direction, ypos);
3211 redraw_mask |= REDRAW_FIELD;
3216 static char *getHelpText(int element, int action, int direction)
3218 char token[MAX_LINE_LEN];
3220 strcpy(token, element_info[element].token_name);
3223 strcat(token, element_action_info[action].suffix);
3225 if (direction != -1)
3226 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3228 return getHashEntry(helptext_info, token);
3231 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3233 int font_nr = FONT_INFO_ELEMENTS;
3234 int font_width = getFontWidth(font_nr);
3235 int font_height = getFontHeight(font_nr);
3236 int yoffset = (TILEX - 2 * font_height) / 2;
3237 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
3238 int ystart = mSY + MENU_SCREEN_INFO_YSTART + yoffset + getHeadlineSpacing();
3239 int ystep = TILEY + 4;
3240 int pad_left = xstart - SX;
3241 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3242 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3243 int max_lines_per_text = 2;
3246 if (action != -1 && direction != -1) // element.action.direction
3247 text = getHelpText(element, action, direction);
3249 if (text == NULL && action != -1) // element.action
3250 text = getHelpText(element, action, -1);
3252 if (text == NULL && direction != -1) // element.direction
3253 text = getHelpText(element, -1, direction);
3255 if (text == NULL) // base element
3256 text = getHelpText(element, -1, -1);
3258 if (text == NULL) // not found
3259 text = "No description available";
3261 if (strlen(text) <= max_chars_per_line) // only one line of text
3262 ystart += getFontHeight(font_nr) / 2;
3264 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3265 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3266 TRUE, FALSE, FALSE);
3269 static void DrawInfoScreen_TitleScreen(void)
3271 SetGameStatus(GAME_MODE_TITLE);
3278 void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
3280 HandleTitleScreen(0, 0, dx, dy, button);
3283 static void DrawInfoScreen_Elements(void)
3285 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3288 FadeInfoSoundsAndMusic();
3290 FadeOut(REDRAW_FIELD);
3295 HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
3297 PlayInfoSoundsAndMusic();
3299 FadeIn(REDRAW_FIELD);
3302 void HandleInfoScreen_Elements(int dx, int dy, int button)
3304 static DelayCounter info_delay = { 0 };
3305 static int num_anims;
3306 static int num_pages;
3308 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3311 info_delay.value = GameFrameDelay;
3313 if (button == MB_MENU_INITIALIZE)
3315 boolean new_element = TRUE;
3319 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3321 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3323 else if (new_element)
3326 new_element = FALSE;
3330 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3334 if (button == MB_MENU_LEAVE)
3336 PlaySound(SND_MENU_ITEM_SELECTING);
3338 info_mode = INFO_MODE_MAIN;
3343 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3345 if (button != MB_MENU_INITIALIZE)
3347 PlaySound(SND_MENU_ITEM_SELECTING);
3349 page += (dx < 0 ? -1 : +1);
3352 if (page < 0 || page >= num_pages)
3354 FadeInfoSoundsAndMusic();
3356 info_mode = INFO_MODE_MAIN;
3362 if (button != MB_MENU_INITIALIZE)
3363 FadeSetNextScreen();
3365 if (button != MB_MENU_INITIALIZE)
3366 FadeOut(REDRAW_FIELD);
3370 DrawInfoScreen_Headline(page, num_pages, TRUE);
3371 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3373 if (button != MB_MENU_INITIALIZE)
3374 FadeIn(REDRAW_FIELD);
3378 if (DelayReached(&info_delay))
3379 if (page < num_pages)
3380 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3382 PlayInfoSoundIfLoop();
3386 static void DrawInfoScreen_Music(void)
3388 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3392 FadeOut(REDRAW_FIELD);
3396 DrawInfoScreen_Headline(0, 1, TRUE);
3400 HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
3402 FadeIn(REDRAW_FIELD);
3405 void HandleInfoScreen_Music(int dx, int dy, int button)
3407 static struct MusicFileInfo *list = NULL;
3408 static int num_screens = 0;
3409 static int screen_nr = 0;
3410 int font_title = MENU_INFO_FONT_TITLE;
3411 int font_head = MENU_INFO_FONT_HEAD;
3412 int font_text = MENU_INFO_FONT_TEXT;
3413 int font_foot = MENU_INFO_FONT_FOOT;
3414 int spacing_head = menu.headline2_spacing_info[info_mode];
3415 int ystep_head = getMenuTextStep(spacing_head, font_head);
3416 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
3417 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3419 if (button == MB_MENU_INITIALIZE)
3421 struct MusicFileInfo *list_ptr = music_file_info;
3426 while (list_ptr != NULL)
3428 list_ptr = list_ptr->next;
3432 list = music_file_info;
3436 FadeMenuSoundsAndMusic();
3440 DrawInfoScreen_Headline(0, 1, TRUE);
3442 DrawTextSCentered(ystart, font_title, "No music info for this level set.");
3443 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3449 if (button == MB_MENU_LEAVE)
3451 PlaySound(SND_MENU_ITEM_SELECTING);
3453 FadeMenuSoundsAndMusic();
3455 info_mode = INFO_MODE_MAIN;
3460 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3462 if (button != MB_MENU_INITIALIZE)
3464 PlaySound(SND_MENU_ITEM_SELECTING);
3468 list = (dx < 0 ? list->prev : list->next);
3469 screen_nr += (dx < 0 ? -1 : +1);
3475 FadeMenuSoundsAndMusic();
3477 info_mode = INFO_MODE_MAIN;
3483 FadeMenuSoundsAndMusic();
3485 if (list != music_file_info)
3486 FadeSetNextScreen();
3488 if (button != MB_MENU_INITIALIZE)
3489 FadeOut(REDRAW_FIELD);
3493 DrawInfoScreen_Headline(screen_nr, num_screens, TRUE);
3497 int sound = list->music;
3499 if (IS_LOOP_SOUND(sound))
3500 PlaySoundLoop(sound);
3506 int music = list->music;
3508 if (IS_LOOP_MUSIC(music))
3509 PlayMusicLoop(music);
3514 if (!strEqual(list->title, UNKNOWN_NAME))
3516 if (!strEqual(list->title_header, UNKNOWN_NAME))
3517 DrawTextSCentered(ystart, font_head, list->title_header);
3519 DrawTextSCentered(ystart, font_head, "Track");
3521 ystart += ystep_head;
3523 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3524 ystart += ystep_head;
3527 if (!strEqual(list->artist, UNKNOWN_NAME))
3529 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3530 DrawTextSCentered(ystart, font_head, list->artist_header);
3532 DrawTextSCentered(ystart, font_head, "by");
3534 ystart += ystep_head;
3536 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3537 ystart += ystep_head;
3540 if (!strEqual(list->album, UNKNOWN_NAME))
3542 if (!strEqual(list->album_header, UNKNOWN_NAME))
3543 DrawTextSCentered(ystart, font_head, list->album_header);
3545 DrawTextSCentered(ystart, font_head, "from the album");
3547 ystart += ystep_head;
3549 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3550 ystart += ystep_head;
3553 if (!strEqual(list->year, UNKNOWN_NAME))
3555 if (!strEqual(list->year_header, UNKNOWN_NAME))
3556 DrawTextSCentered(ystart, font_head, list->year_header);
3558 DrawTextSCentered(ystart, font_head, "from the year");
3560 ystart += ystep_head;
3562 DrawTextFCentered(ystart, font_text, "%s", list->year);
3563 ystart += ystep_head;
3566 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3568 if (button != MB_MENU_INITIALIZE)
3569 FadeIn(REDRAW_FIELD);
3572 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3573 PlaySoundLoop(list->music);
3576 static void DrawInfoScreen_Version(void)
3578 int font_head = MENU_INFO_FONT_HEAD;
3579 int font_text = MENU_INFO_FONT_TEXT;
3580 int font_foot = MENU_INFO_FONT_FOOT;
3581 int spacing_head = menu.headline2_spacing_info[info_mode];
3582 int spacing_para = menu.paragraph_spacing_info[info_mode];
3583 int spacing_line = menu.line_spacing_info[info_mode];
3584 int xstep = getFontWidth(font_text);
3585 int ystep_head = getMenuTextStep(spacing_head, font_head);
3586 int ystep_para = getMenuTextStep(spacing_para, font_text);
3587 int ystep_line = getMenuTextStep(spacing_line, font_text);
3588 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3589 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3590 int xstart1 = mSX - SX + 2 * xstep;
3591 int xstart2 = mSX - SX + 18 * xstep;
3592 int xstart3 = mSX - SX + 28 * xstep;
3593 SDL_version sdl_version_compiled;
3594 const SDL_version *sdl_version_linked;
3595 int driver_name_len = 10;
3596 SDL_version sdl_version_linked_ext;
3597 const char *driver_name = NULL;
3599 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3602 FadeInfoSoundsAndMusic();
3604 FadeOut(REDRAW_FIELD);
3608 DrawInfoScreen_Headline(0, 1, TRUE);
3610 DrawTextF(xstart1, ystart, font_head, "Name");
3611 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3612 ystart += ystep_line;
3614 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3616 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3617 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3618 ystart += ystep_line;
3620 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3621 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3622 ystart += ystep_line;
3626 DrawTextF(xstart1, ystart, font_head, "Version");
3627 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3628 ystart += ystep_line;
3631 DrawTextF(xstart1, ystart, font_head, "Platform");
3632 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3634 PLATFORM_XX_BIT_STRING);
3635 ystart += ystep_line;
3637 DrawTextF(xstart1, ystart, font_head, "Target");
3638 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3639 ystart += ystep_line;
3641 DrawTextF(xstart1, ystart, font_head, "Source date");
3642 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3643 ystart += ystep_line;
3645 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3646 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3647 ystart += ystep_para;
3649 DrawTextF(xstart1, ystart, font_head, "Library");
3650 DrawTextF(xstart2, ystart, font_head, "compiled");
3651 DrawTextF(xstart3, ystart, font_head, "linked");
3652 ystart += ystep_head;
3654 SDL_VERSION(&sdl_version_compiled);
3655 SDL_GetVersion(&sdl_version_linked_ext);
3656 sdl_version_linked = &sdl_version_linked_ext;
3658 DrawTextF(xstart1, ystart, font_text, "SDL");
3659 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3660 sdl_version_compiled.major,
3661 sdl_version_compiled.minor,
3662 sdl_version_compiled.patch);
3663 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3664 sdl_version_linked->major,
3665 sdl_version_linked->minor,
3666 sdl_version_linked->patch);
3667 ystart += ystep_line;
3669 SDL_IMAGE_VERSION(&sdl_version_compiled);
3670 sdl_version_linked = IMG_Linked_Version();
3672 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3673 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3674 sdl_version_compiled.major,
3675 sdl_version_compiled.minor,
3676 sdl_version_compiled.patch);
3677 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3678 sdl_version_linked->major,
3679 sdl_version_linked->minor,
3680 sdl_version_linked->patch);
3681 ystart += ystep_line;
3683 SDL_MIXER_VERSION(&sdl_version_compiled);
3684 sdl_version_linked = Mix_Linked_Version();
3686 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3687 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3688 sdl_version_compiled.major,
3689 sdl_version_compiled.minor,
3690 sdl_version_compiled.patch);
3691 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3692 sdl_version_linked->major,
3693 sdl_version_linked->minor,
3694 sdl_version_linked->patch);
3695 ystart += ystep_line;
3697 SDL_NET_VERSION(&sdl_version_compiled);
3698 sdl_version_linked = SDLNet_Linked_Version();
3700 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3701 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3702 sdl_version_compiled.major,
3703 sdl_version_compiled.minor,
3704 sdl_version_compiled.patch);
3705 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3706 sdl_version_linked->major,
3707 sdl_version_linked->minor,
3708 sdl_version_linked->patch);
3709 ystart += ystep_para;
3711 DrawTextF(xstart1, ystart, font_head, "Driver");
3712 DrawTextF(xstart2, ystart, font_head, "Requested");
3713 DrawTextF(xstart3, ystart, font_head, "Used");
3714 ystart += ystep_head;
3717 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3719 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3720 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3721 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3722 ystart += ystep_line;
3725 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3727 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3728 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3729 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3730 ystart += ystep_line;
3733 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3735 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3736 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3737 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3739 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3741 PlayInfoSoundsAndMusic();
3743 FadeIn(REDRAW_FIELD);
3746 void HandleInfoScreen_Version(int button)
3748 if (button == MB_MENU_LEAVE)
3750 PlaySound(SND_MENU_ITEM_SELECTING);
3752 info_mode = INFO_MODE_MAIN;
3757 else if (button == MB_MENU_CHOICE)
3759 PlaySound(SND_MENU_ITEM_SELECTING);
3761 FadeMenuSoundsAndMusic();
3763 info_mode = INFO_MODE_MAIN;
3768 PlayMenuSoundIfLoop();
3772 static char *getInfoScreenTitle_Generic(void)
3774 return (info_mode == INFO_MODE_MAIN ? STR_INFO_MAIN :
3775 info_mode == INFO_MODE_TITLE ? STR_INFO_TITLE :
3776 info_mode == INFO_MODE_ELEMENTS ? STR_INFO_ELEMENTS :
3777 info_mode == INFO_MODE_MUSIC ? STR_INFO_MUSIC :
3778 info_mode == INFO_MODE_CREDITS ? STR_INFO_CREDITS :
3779 info_mode == INFO_MODE_PROGRAM ? STR_INFO_PROGRAM :
3780 info_mode == INFO_MODE_VERSION ? STR_INFO_VERSION :
3781 info_mode == INFO_MODE_LEVELSET ? STR_INFO_LEVELSET :
3785 static int getInfoScreenBackgroundImage_Generic(void)
3787 return (info_mode == INFO_MODE_ELEMENTS ? IMG_BACKGROUND_INFO_ELEMENTS :
3788 info_mode == INFO_MODE_MUSIC ? IMG_BACKGROUND_INFO_MUSIC :
3789 info_mode == INFO_MODE_CREDITS ? IMG_BACKGROUND_INFO_CREDITS :
3790 info_mode == INFO_MODE_PROGRAM ? IMG_BACKGROUND_INFO_PROGRAM :
3791 info_mode == INFO_MODE_VERSION ? IMG_BACKGROUND_INFO_VERSION :
3792 info_mode == INFO_MODE_LEVELSET ? IMG_BACKGROUND_INFO_LEVELSET :
3793 IMG_BACKGROUND_INFO);
3796 static int getInfoScreenBackgroundSound_Generic(void)
3798 return (info_mode == INFO_MODE_ELEMENTS ? SND_BACKGROUND_INFO_ELEMENTS :
3799 info_mode == INFO_MODE_CREDITS ? SND_BACKGROUND_INFO_CREDITS :
3800 info_mode == INFO_MODE_PROGRAM ? SND_BACKGROUND_INFO_PROGRAM :
3801 info_mode == INFO_MODE_VERSION ? SND_BACKGROUND_INFO_VERSION :
3802 info_mode == INFO_MODE_LEVELSET ? SND_BACKGROUND_INFO_LEVELSET :
3803 SND_BACKGROUND_INFO);
3806 static int getInfoScreenBackgroundMusic_Generic(void)
3808 return (info_mode == INFO_MODE_ELEMENTS ? MUS_BACKGROUND_INFO_ELEMENTS :
3809 info_mode == INFO_MODE_CREDITS ? MUS_BACKGROUND_INFO_CREDITS :
3810 info_mode == INFO_MODE_PROGRAM ? MUS_BACKGROUND_INFO_PROGRAM :
3811 info_mode == INFO_MODE_VERSION ? MUS_BACKGROUND_INFO_VERSION :
3812 info_mode == INFO_MODE_LEVELSET ? MUS_BACKGROUND_INFO_LEVELSET :
3813 MUS_BACKGROUND_INFO);
3816 static char *getInfoScreenFilename_Generic(int nr, boolean global)
3818 return (info_mode == INFO_MODE_CREDITS ? getCreditsFilename(nr, global) :
3819 info_mode == INFO_MODE_PROGRAM ? getProgramInfoFilename(nr) :
3820 info_mode == INFO_MODE_LEVELSET ? getLevelSetInfoFilename(nr) :
3824 static void DrawInfoScreen_GenericScreen(int screen_nr, int num_screens,
3825 int use_global_screens)
3827 char *filename = getInfoScreenFilename_Generic(screen_nr, use_global_screens);
3828 int font_text = MENU_INFO_FONT_TEXT;
3829 int font_foot = MENU_INFO_FONT_FOOT;
3830 int spacing_line = menu.line_spacing_info[info_mode];
3831 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3835 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
3837 if (info_mode == INFO_MODE_CREDITS ||
3838 info_mode == INFO_MODE_PROGRAM)
3841 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART;
3842 int chars = width / getFontWidth(font_text);
3843 int lines = height / getFontHeight(font_text);
3844 int padx = (width - chars * getFontWidth(font_text)) / 2;
3845 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
3846 int xstart = mSX + padx;
3847 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3848 boolean autowrap = FALSE;
3849 boolean centered = TRUE;
3850 boolean parse_comments = TRUE;
3852 DrawTextFile(xstart, ystart,
3853 filename, font_text, chars, -1, lines, line_spacing, -1,
3854 autowrap, centered, parse_comments);
3856 else if (info_mode == INFO_MODE_LEVELSET)
3858 struct TitleMessageInfo *tmi = &readme;
3860 // if x position set to "-1", automatically determine by playfield width
3862 tmi->x = SXSIZE / 2;
3864 // if y position set to "-1", use static default value
3866 tmi->y = MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3868 // if width set to "-1", automatically determine by playfield width
3869 if (tmi->width == -1)
3870 tmi->width = SXSIZE - 2 * TILEX;
3872 // if height set to "-1", automatically determine by playfield height
3873 if (tmi->height == -1)
3874 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3876 // if chars set to "-1", automatically determine by text and font width
3877 if (tmi->chars == -1)
3878 tmi->chars = tmi->width / getFontWidth(tmi->font);
3880 tmi->width = tmi->chars * getFontWidth(tmi->font);
3882 // if lines set to "-1", automatically determine by text and font height
3883 if (tmi->lines == -1)
3884 tmi->lines = tmi->height / getFontHeight(tmi->font);
3886 tmi->height = tmi->lines * getFontHeight(tmi->font);
3888 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3889 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3890 tmi->autowrap, tmi->centered, tmi->parse_comments);
3893 boolean last_screen = (screen_nr == num_screens - 1);
3894 char *text_foot = (last_screen ? TEXT_NEXT_MENU : TEXT_NEXT_PAGE);
3896 DrawTextSCentered(ybottom, font_foot, text_foot);
3899 static void DrawInfoScreen_Generic(void)
3901 SetMainBackgroundImageIfDefined(getInfoScreenBackgroundImage_Generic());
3904 FadeInfoSoundsAndMusic();
3906 FadeOut(REDRAW_FIELD);
3908 HandleInfoScreen_Generic(0, 0, MB_MENU_INITIALIZE);
3910 PlayInfoSoundsAndMusic();
3912 FadeIn(REDRAW_FIELD);
3915 void HandleInfoScreen_Generic(int dx, int dy, int button)
3917 static char *text_no_info = "";
3918 static int num_screens = 0;
3919 static int screen_nr = 0;
3920 static boolean use_global_screens = FALSE;
3922 if (button == MB_MENU_INITIALIZE)
3927 if (info_mode == INFO_MODE_CREDITS)
3931 for (i = 0; i < 2; i++)
3933 use_global_screens = i; // check for "FALSE", then "TRUE"
3935 // determine number of (global or level set specific) credits screens
3936 while (getCreditsFilename(num_screens, use_global_screens) != NULL)
3939 if (num_screens > 0)
3943 text_no_info = "No credits available.";
3945 else if (info_mode == INFO_MODE_PROGRAM)
3947 use_global_screens = TRUE;
3949 // determine number of program info screens
3950 while (getProgramInfoFilename(num_screens) != NULL)
3953 text_no_info = "No program info available.";
3955 else if (info_mode == INFO_MODE_LEVELSET)
3957 use_global_screens = FALSE;
3959 // determine number of levelset info screens
3960 while (getLevelSetInfoFilename(num_screens) != NULL)
3963 text_no_info = "No level set info available.";
3966 if (num_screens == 0)
3968 int font_title = MENU_INFO_FONT_TITLE;
3969 int font_foot = MENU_INFO_FONT_FOOT;
3970 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
3971 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3975 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
3977 DrawTextSCentered(ystart, font_title, text_no_info);
3978 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3983 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
3985 else if (button == MB_MENU_LEAVE)
3987 PlaySound(SND_MENU_ITEM_SELECTING);
3989 info_mode = INFO_MODE_MAIN;
3992 else if (button == MB_MENU_CHOICE || dx)
3994 PlaySound(SND_MENU_ITEM_SELECTING);
3996 screen_nr += (dx < 0 ? -1 : +1);
3998 if (screen_nr < 0 || screen_nr >= num_screens)
4000 FadeInfoSoundsAndMusic();
4002 info_mode = INFO_MODE_MAIN;
4007 FadeSetNextScreen();
4009 FadeOut(REDRAW_FIELD);
4011 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
4013 FadeIn(REDRAW_FIELD);
4018 PlayInfoSoundIfLoop();
4022 static void DrawInfoScreen(void)
4024 if (info_mode == INFO_MODE_TITLE)
4025 DrawInfoScreen_TitleScreen();
4026 else if (info_mode == INFO_MODE_ELEMENTS)
4027 DrawInfoScreen_Elements();
4028 else if (info_mode == INFO_MODE_MUSIC)
4029 DrawInfoScreen_Music();
4030 else if (info_mode == INFO_MODE_CREDITS)
4031 DrawInfoScreen_Generic();
4032 else if (info_mode == INFO_MODE_PROGRAM)
4033 DrawInfoScreen_Generic();
4034 else if (info_mode == INFO_MODE_VERSION)
4035 DrawInfoScreen_Version();
4036 else if (info_mode == INFO_MODE_LEVELSET)
4037 DrawInfoScreen_Generic();
4039 DrawInfoScreen_Main();
4042 void DrawInfoScreen_FromMainMenu(int nr)
4044 int fade_mask = REDRAW_FIELD;
4046 if (nr < INFO_MODE_MAIN || nr >= MAX_INFO_MODES)
4049 CloseDoor(DOOR_CLOSE_2);
4051 SetGameStatus(GAME_MODE_INFO);
4054 info_screens_from_main = TRUE;
4056 if (redraw_mask & REDRAW_ALL)
4057 fade_mask = REDRAW_ALL;
4060 fade_mask = REDRAW_ALL;
4063 FadeMenuSoundsAndMusic();
4065 FadeSetEnterScreen();
4069 FadeSkipNextFadeOut();
4071 // needed if different viewport properties defined for info screen
4072 ChangeViewportPropertiesIfNeeded();
4074 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
4079 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4081 if (info_mode == INFO_MODE_TITLE)
4082 HandleInfoScreen_TitleScreen(dx, dy, button);
4083 else if (info_mode == INFO_MODE_ELEMENTS)
4084 HandleInfoScreen_Elements(dx, dy, button);
4085 else if (info_mode == INFO_MODE_MUSIC)
4086 HandleInfoScreen_Music(dx, dy, button);
4087 else if (info_mode == INFO_MODE_CREDITS)
4088 HandleInfoScreen_Generic(dx, dy, button);
4089 else if (info_mode == INFO_MODE_PROGRAM)
4090 HandleInfoScreen_Generic(dx, dy, button);
4091 else if (info_mode == INFO_MODE_VERSION)
4092 HandleInfoScreen_Version(button);
4093 else if (info_mode == INFO_MODE_LEVELSET)
4094 HandleInfoScreen_Generic(dx, dy, button);
4096 HandleInfoScreen_Main(mx, my, dx, dy, button);
4100 // ============================================================================
4101 // type name functions
4102 // ============================================================================
4104 static TreeInfo *type_name_node = NULL;
4105 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4106 static int type_name_nr = 0;
4108 static int getPlayerNameColor(char *name)
4110 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4113 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4116 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4117 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4118 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4119 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4120 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4121 int font_width = getFontWidth(font_nr);
4122 int font_xoffset = getFontDrawOffsetX(font_nr);
4123 int font_yoffset = getFontDrawOffsetY(font_nr);
4124 int font_sx = sx + font_xoffset;
4125 int font_sy = sy + font_yoffset;
4127 DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr);
4129 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4131 pos->width = strlen(text) * font_width;
4132 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4134 DrawText(sx, sy, text, font_nr);
4137 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4139 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4141 *pos = *mci->pos_input;
4143 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4145 TreeInfo *ti = player_name_current;
4146 int first_entry = ti->cl_first;
4147 int entry_pos = first_entry + ti->cl_cursor;
4148 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4149 int xpos = MENU_SCREEN_START_XPOS;
4150 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4152 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4153 type_name_nr = entry_pos;
4155 strcpy(name, type_name_node->name);
4159 pos->width = MAX_PLAYER_NAME_LEN * 32;
4163 type_name_nr = user.nr;
4165 strcpy(name, setup.player_name);
4168 strcpy(type_name_last, name);
4170 if (strEqual(name, EMPTY_PLAYER_NAME))
4173 *xpos = strlen(name);
4176 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4178 // change name of edited user in global list of user names
4179 setString(&global.user_names[type_name_nr], name);
4181 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4183 TreeInfo *node = type_name_node;
4185 // change name of edited user in local menu tree structure
4186 setString(&node->name, name);
4187 setString(&node->name_sorting, name);
4189 node->color = getPlayerNameColor(name);
4190 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4194 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4197 boolean reset_setup = strEqual(name, "");
4198 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4199 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4202 strcpy(name, type_name_last);
4204 if (strEqual(name, ""))
4205 strcpy(name, EMPTY_PLAYER_NAME);
4207 setTypeNameValues_Name(name, pos);
4209 // if player name not changed, no further action required
4210 if (strEqual(name, type_name_last))
4213 // redraw player name before (possibly) opening request dialogs
4214 drawTypeNameText(name, pos, FALSE);
4216 int last_user_nr = user.nr;
4218 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4220 // save setup of currently active user (may differ from edited user)
4223 // temporarily change active user to edited user
4224 user.nr = type_name_nr;
4227 Request("Use current setup values for the new player?", REQ_ASK))
4229 // use current setup values for new user, but create new player UUID
4230 setup.player_uuid = getStringCopy(getUUID());
4234 // load setup for existing user (or start with defaults for new user)
4239 char *setup_filename = getSetupFilename();
4240 boolean setup_exists = fileExists(setup_filename);
4242 // change name of edited user in setup structure
4243 strcpy(setup.player_name, name);
4245 // save setup of edited user
4248 // change name of edited user on score server
4249 ApiRenamePlayerAsThread();
4251 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4255 if (Request("Reset setup values for this player?", REQ_ASK))
4257 // remove setup config file
4258 unlink(setup_filename);
4260 // set player name to default player name
4263 // update player name used by name typing functions
4264 strcpy(name, setup.player_name);
4266 setTypeNameValues_Name(name, pos);
4269 else if (remove_user && type_name_nr != 0)
4271 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4273 char *user_dir = getUserGameDataDir();
4274 char *user_dir_removed =
4275 getStringCat3WithSeparator(user_dir, "REMOVED",
4276 getCurrentTimestamp(), ".");
4278 if (rename(user_dir, user_dir_removed) != 0)
4279 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4281 checked_free(user_dir_removed);
4284 else if (create_user && type_name_nr != 0 && !setup_exists)
4286 if (Request("Create empty level set for the new player?", REQ_ASK))
4288 char *levelset_subdir = getNewUserLevelSubdir();
4290 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4292 AddUserLevelSetToLevelInfo(levelset_subdir);
4294 LevelDirTree *leveldir_current_last = leveldir_current;
4296 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4299 // set level number of newly created level set to default value
4300 LoadLevelSetup_SeriesInfo();
4302 // set newly created level set as current level set for new user
4303 SaveLevelSetup_LastSeries();
4304 SaveLevelSetup_SeriesInfo();
4306 leveldir_current = leveldir_current_last;
4310 Request("Creating new level set failed!", REQ_CONFIRM);
4315 // restore currently active user
4316 user.nr = last_user_nr;
4318 // restore setup of currently active user
4321 // restore last level set of currently active user
4322 LoadLevelSetup_LastSeries();
4323 LoadLevelSetup_SeriesInfo();
4327 static void HandleTypeNameExt(boolean initialize, Key key)
4329 static struct TextPosInfo pos_name = { 0 };
4330 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4331 static int xpos = 0;
4332 struct TextPosInfo *pos = &pos_name;
4333 char key_char = getValidConfigValueChar(getCharFromKey(key));
4334 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4335 boolean active = TRUE;
4339 getTypeNameValues(name, pos, &xpos);
4341 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4342 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4344 StartTextInput(sx, sy, pos->width, pos->height);
4346 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4348 name[xpos] = key_char;
4353 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4359 else if (key == KSYM_Return || key == KSYM_Escape)
4361 boolean changed = (key == KSYM_Return);
4365 setTypeNameValues(name, pos, changed);
4370 drawTypeNameText(name, pos, active);
4374 SetGameStatus(game_status_last_screen);
4376 if (game_status == GAME_MODE_MAIN)
4377 InitializeMainControls();
4381 static void DrawTypeName(void)
4383 HandleTypeNameExt(TRUE, 0);
4386 void HandleTypeName(Key key)
4388 HandleTypeNameExt(FALSE, key);
4392 // ============================================================================
4393 // tree menu functions
4394 // ============================================================================
4396 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4398 if (game_status != GAME_MODE_SETUP ||
4399 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4402 int max_text_size = 0;
4405 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4406 max_text_size = MAX(max_text_size, strlen(node->name));
4408 int num_entries = numTreeInfoInGroup(ti);
4409 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4410 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4411 int text_width = max_text_size * getFontWidth(font_nr);
4412 int button_width = SC_MENUBUTTON_XSIZE;
4413 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4414 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4415 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4416 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4417 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4418 int align_xoffset = MAX(0, align_xoffset_raw);
4420 return align_xoffset;
4423 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4425 if (game_status != GAME_MODE_SETUP ||
4426 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4429 int num_entries = numTreeInfoInGroup(ti);
4430 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4431 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4432 int font_height = getFontHeight(font_nr);
4433 int text_height = font_height * num_page_entries;
4434 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4435 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4436 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4437 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4438 int align_yoffset = MAX(0, align_yoffset_raw);
4440 return align_yoffset;
4443 static void StartPlayingFromHallOfFame(void)
4445 level_nr = scores.next_level_nr;
4446 LoadLevel(level_nr);
4448 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4451 static void DrawChooseTree(TreeInfo **ti_ptr)
4453 int fade_mask = REDRAW_FIELD;
4454 boolean restart_music = (game_status != game_status_last_screen &&
4455 game_status_last_screen != GAME_MODE_SCOREINFO);
4457 scores.continue_on_return = (game_status == GAME_MODE_SCORES &&
4458 game_status_last_screen == GAME_MODE_PLAYING);
4461 fade_mask = REDRAW_ALL;
4463 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4465 if (game_status == GAME_MODE_SETUP)
4469 else if (game_status == GAME_MODE_SCORES && scores.continue_playing)
4471 StartPlayingFromHallOfFame();
4475 SetGameStatus(GAME_MODE_MAIN);
4485 FreeScreenGadgets();
4486 CreateScreenGadgets();
4489 FadeMenuSoundsAndMusic();
4493 // needed if different viewport properties defined for this screen
4494 ChangeViewportPropertiesIfNeeded();
4496 if (game_status == GAME_MODE_NAMES)
4497 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4498 else if (game_status == GAME_MODE_LEVELNR)
4499 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4500 else if (game_status == GAME_MODE_LEVELS)
4501 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4502 else if (game_status == GAME_MODE_SCORES)
4503 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4507 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4509 // map gadgets for high score screen
4510 if (game_status == GAME_MODE_SCORES)
4511 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
4513 MapScreenTreeGadgets(*ti_ptr);
4515 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4517 DrawMaskedBorder(fade_mask);
4520 PlayMenuSoundsAndMusic();
4525 static int getChooseTreeFont(TreeInfo *node, boolean active)
4527 if (game_status == GAME_MODE_SCORES)
4528 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4530 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4533 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4535 int num_entries = numTreeInfoInGroup(ti);
4536 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4537 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4538 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4539 int first_entry = ti->cl_first;
4540 int entry_pos = first_entry + y;
4541 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4542 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4543 int font_nr = getChooseTreeFont(node, active);
4544 int font_xoffset = getFontDrawOffsetX(font_nr);
4545 int xpos = MENU_SCREEN_START_XPOS;
4546 int ypos = MENU_SCREEN_START_YPOS + y;
4547 int startdx = xpos * 32;
4548 int startdy = ypos * 32;
4549 int startx = amSX + startdx;
4550 int starty = amSY + startdy;
4551 int startx_text = startx + font_xoffset;
4552 int endx_text = amSX + screen_width;
4553 int max_text_size = endx_text - startx_text;
4554 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4555 char buffer[max_buffer_len + 1];
4557 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4559 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4560 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4561 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4562 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4563 int font_size_1 = getFontWidth(font_nr1);
4564 int font_size_3 = getFontWidth(font_nr3);
4565 int font_size_4 = getFontWidth(font_nr4);
4566 int text_size_1 = 4 * font_size_1;
4567 int text_size_4 = 5 * font_size_4;
4568 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4570 int dx3 = text_size_1;
4571 int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
4572 int num_dots = (dx4 - dx3) / font_size_3;
4573 int startx1 = startx + dx1;
4574 int startx3 = startx + dx3;
4575 int startx4 = startx + dx4;
4576 int pos = node->pos;
4577 char *pos_text = getHallOfFameRankText(pos, 3);
4580 DrawText(startx1, starty, pos_text, font_nr1);
4582 for (i = 0; i < num_dots; i++)
4583 DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
4585 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4586 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4588 DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
4592 strncpy(buffer, node->name, max_buffer_len);
4593 buffer[max_buffer_len] = '\0';
4595 DrawText(startx, starty, buffer, font_nr);
4599 static void drawChooseTreeHeadExt(int type, char *title_string)
4601 int yoffset_sets = MENU_TITLE1_YPOS;
4602 int yoffset_setup = 16;
4603 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4604 type == TREE_TYPE_LEVEL_DIR ||
4605 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4607 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4610 static void drawChooseTreeHead(TreeInfo *ti)
4612 drawChooseTreeHeadExt(ti->type, ti->infotext);
4615 static void drawChooseTreeList(TreeInfo *ti)
4617 int first_entry = ti->cl_first;
4618 int num_entries = numTreeInfoInGroup(ti);
4619 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4622 clearMenuListArea();
4624 for (i = 0; i < num_page_entries; i++)
4626 TreeInfo *node, *node_first;
4627 int entry_pos = first_entry + i;
4629 node_first = getTreeInfoFirstGroupEntry(ti);
4630 node = getTreeInfoFromPos(node_first, entry_pos);
4632 drawChooseTreeText(ti, i, FALSE);
4634 if (node->parent_link)
4635 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4636 else if (node->level_group)
4637 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4639 initCursor(i, IMG_MENU_BUTTON);
4641 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
4642 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4644 if (game_status == GAME_MODE_NAMES)
4645 drawChooseTreeEdit(i, FALSE);
4648 redraw_mask |= REDRAW_FIELD;
4651 static void drawChooseTreeInfo(TreeInfo *ti)
4653 int entry_pos = ti->cl_first + ti->cl_cursor;
4654 int last_redraw_mask = redraw_mask;
4655 int ypos = MENU_TITLE2_YPOS;
4656 int font_nr = FONT_TITLE_2;
4659 if (ti->type == TREE_TYPE_LEVEL_NR)
4660 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4662 if (ti->type == TREE_TYPE_SCORE_ENTRY)
4663 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
4664 scores.last_level_nr);
4666 if (ti->type != TREE_TYPE_LEVEL_DIR)
4669 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4670 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4672 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4674 if (node->parent_link)
4675 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4676 node->node_parent->name);
4677 else if (node->level_group)
4678 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4680 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4681 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4682 node->levels, (node->levels > 1 ? "levels" : "level"),
4685 // let BackToFront() redraw only what is needed
4686 redraw_mask = last_redraw_mask;
4687 for (x = 0; x < SCR_FIELDX; x++)
4688 MarkTileDirty(x, 1);
4691 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
4693 drawChooseTreeCursor(ti->cl_cursor, active);
4694 drawChooseTreeText(ti, ti->cl_cursor, active);
4697 static void drawChooseTreeScreen(TreeInfo *ti)
4699 drawChooseTreeHead(ti);
4700 drawChooseTreeList(ti);
4701 drawChooseTreeInfo(ti);
4702 drawChooseTreeCursorAndText(ti, TRUE);
4704 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
4706 // scroll bar and buttons may just have been added after reloading scores
4707 if (game_status == GAME_MODE_SCORES)
4708 MapScreenTreeGadgets(ti);
4711 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
4713 int score_pos = scores.last_added;
4715 if (game_status_last_screen == GAME_MODE_SCOREINFO)
4716 score_pos = scores.last_entry_nr;
4718 // set current tree entry to last added score entry
4719 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
4721 // if that fails, set current tree entry to first entry (back link)
4722 if (*ti_ptr == NULL)
4723 *ti_ptr = score_entries->node_group;
4725 int num_entries = numTreeInfoInGroup(*ti_ptr);
4726 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4727 int pos_score = getPosFromTreeInfo(*ti_ptr);
4728 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
4729 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
4731 (*ti_ptr)->cl_first = pos_first;
4732 (*ti_ptr)->cl_cursor = pos_score - pos_first;
4737 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4740 TreeInfo *ti = *ti_ptr;
4741 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4742 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4743 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4744 int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT);
4745 int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT);
4747 int y = (ti != NULL ? ti->cl_cursor : 0);
4748 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4749 int num_entries = numTreeInfoInGroup(ti);
4750 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4751 boolean position_set_by_scrollbar = (dx == 999);
4753 if (game_status == GAME_MODE_SCORES)
4755 if (server_scores.updated)
4757 // reload scores, using updated server score cache file
4758 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
4760 server_scores.updated = FALSE;
4762 DrawHallOfFame_setScoreEntries();
4764 ti = setHallOfFameActiveEntry(ti_ptr);
4766 if (button != MB_MENU_INITIALIZE)
4767 drawChooseTreeScreen(ti);
4771 if (button == MB_MENU_INITIALIZE)
4773 int num_entries = numTreeInfoInGroup(ti);
4774 int entry_pos = getPosFromTreeInfo(ti);
4776 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4777 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4779 if (game_status == GAME_MODE_SCORES)
4781 ti = setHallOfFameActiveEntry(ti_ptr);
4783 else if (ti->cl_first == -1)
4785 // only on initialization
4786 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4787 ti->cl_cursor = entry_pos - ti->cl_first;
4790 else if (ti->cl_cursor >= num_page_entries ||
4791 (num_entries > num_page_entries &&
4792 num_entries - ti->cl_first < num_page_entries))
4794 // only after change of list size (by custom graphic configuration)
4795 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4796 ti->cl_cursor = entry_pos - ti->cl_first;
4799 if (position_set_by_scrollbar)
4802 drawChooseTreeScreen(ti);
4806 else if (button == MB_MENU_LEAVE)
4808 if (game_status != GAME_MODE_SCORES)
4811 PlaySound(SND_MENU_ITEM_SELECTING);
4813 if (ti->node_parent)
4815 *ti_ptr = ti->node_parent;
4816 DrawChooseTree(ti_ptr);
4818 else if (game_status == GAME_MODE_SETUP)
4820 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4821 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4822 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4823 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4825 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4826 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4827 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4828 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4829 execSetupGraphics();
4830 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4831 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4832 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4834 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4835 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4836 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4837 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4838 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4839 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4840 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4841 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4848 if (game_status == GAME_MODE_LEVELNR)
4850 int new_level_nr = atoi(level_number_current->identifier);
4852 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4855 SetGameStatus(GAME_MODE_MAIN);
4863 #if defined(PLATFORM_ANDROID)
4864 // directly continue when touching the screen after playing
4865 if ((mx || my) && scores.continue_on_return)
4867 // ignore touch events until released
4872 // any mouse click or cursor key stops leaving scores by "Return" key
4873 if ((mx || my || dx || dy) && scores.continue_on_return)
4875 scores.continue_on_return = FALSE;
4876 level_nr = scores.last_level_nr;
4877 LoadLevel(level_nr);
4880 if (mx || my) // mouse input
4882 x = (mx - amSX) / 32;
4883 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4885 if (game_status == GAME_MODE_NAMES)
4886 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4888 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4890 // move cursor instead of scrolling when already at start/end of list
4891 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4893 else if (dy == +1 * SCROLL_LINE &&
4894 ti->cl_first + num_page_entries == num_entries)
4897 // handle scrolling screen one line or page
4898 if (ti->cl_cursor + dy < 0 ||
4899 ti->cl_cursor + dy > num_page_entries - 1)
4901 boolean redraw = FALSE;
4903 if (ABS(dy) == SCROLL_PAGE)
4904 step = num_page_entries - 1;
4906 if (dy < 0 && ti->cl_first > 0)
4908 // scroll page/line up
4910 ti->cl_first -= step;
4911 if (ti->cl_first < 0)
4916 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4918 // scroll page/line down
4920 ti->cl_first += step;
4921 if (ti->cl_first + num_page_entries > num_entries)
4922 ti->cl_first = MAX(0, num_entries - num_page_entries);
4928 drawChooseTreeScreen(ti);
4933 // handle moving cursor one line
4934 y = ti->cl_cursor + dy;
4937 if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
4939 HandleHallOfFame_SelectLevel(1, dx);
4945 TreeInfo *node_first, *node_cursor;
4946 int entry_pos = ti->cl_first + y;
4948 node_first = getTreeInfoFirstGroupEntry(ti);
4949 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4951 if (node_cursor->node_group)
4955 PlaySound(SND_MENU_ITEM_SELECTING);
4957 node_cursor->cl_first = ti->cl_first;
4958 node_cursor->cl_cursor = ti->cl_cursor;
4960 *ti_ptr = node_cursor->node_group;
4961 DrawChooseTree(ti_ptr);
4966 else if ((dx == -1 || button == MB_MENU_CONTINUE) && ti->node_parent)
4968 if (game_status != GAME_MODE_SCORES)
4971 PlaySound(SND_MENU_ITEM_SELECTING);
4973 *ti_ptr = ti->node_parent;
4974 DrawChooseTree(ti_ptr);
4979 if (!anyScrollbarGadgetActive() &&
4980 IN_VIS_MENU(x, y) &&
4981 mx < mx_right_border &&
4982 y >= 0 && y < num_page_entries)
4986 if (game_status == GAME_MODE_NAMES)
4988 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4989 drawChooseTreeEdit(y, TRUE);
4992 if (y != ti->cl_cursor)
4994 PlaySound(SND_MENU_ITEM_ACTIVATING);
4996 drawChooseTreeCursorAndText(ti, FALSE);
5000 drawChooseTreeCursorAndText(ti, TRUE);
5002 drawChooseTreeInfo(ti);
5006 if (game_status == GAME_MODE_SETUP)
5008 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5009 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5010 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5011 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5013 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5014 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5015 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5016 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5017 execSetupGraphics();
5018 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5019 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5020 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5022 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5023 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5024 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5025 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5026 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5027 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5028 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5029 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5038 TreeInfo *node_first, *node_cursor;
5039 int entry_pos = ti->cl_first + y;
5041 PlaySound(SND_MENU_ITEM_SELECTING);
5043 node_first = getTreeInfoFirstGroupEntry(ti);
5044 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5046 if (node_cursor->node_group)
5050 node_cursor->cl_first = ti->cl_first;
5051 node_cursor->cl_cursor = ti->cl_cursor;
5053 *ti_ptr = node_cursor->node_group;
5054 DrawChooseTree(ti_ptr);
5056 else if (node_cursor->parent_link)
5058 if (game_status != GAME_MODE_SCORES)
5061 *ti_ptr = node_cursor->node_parent;
5062 DrawChooseTree(ti_ptr);
5066 if (game_status != GAME_MODE_SCORES)
5069 node_cursor->cl_first = ti->cl_first;
5070 node_cursor->cl_cursor = ti->cl_cursor;
5072 *ti_ptr = node_cursor;
5074 if (ti->type == TREE_TYPE_LEVEL_DIR)
5076 LoadLevelSetup_SeriesInfo();
5078 SaveLevelSetup_LastSeries();
5079 SaveLevelSetup_SeriesInfo();
5083 if (game_status == GAME_MODE_SETUP)
5085 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5086 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5087 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5088 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5090 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5091 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5092 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5093 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5094 execSetupGraphics();
5095 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5096 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5097 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5099 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5100 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5101 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5102 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5103 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5104 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5105 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5106 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5113 if (game_status == GAME_MODE_LEVELNR)
5115 int new_level_nr = atoi(level_number_current->identifier);
5117 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5119 else if (game_status == GAME_MODE_LEVELS)
5121 // store level set if chosen from "last played level set" menu
5122 StoreLastPlayedLevels(leveldir_current);
5124 // store if level set chosen from "last played level set" menu
5125 SaveLevelSetup_LastSeries();
5127 else if (game_status == GAME_MODE_NAMES)
5129 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5131 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5138 // change active user to selected user
5139 user.nr = entry_pos;
5141 // save number of new active user
5144 // load setup of new active user
5147 // load last level set of new active user
5148 LoadLevelSetup_LastSeries();
5149 LoadLevelSetup_SeriesInfo();
5151 // update list of last played level sets
5152 UpdateLastPlayedLevels_TreeInfo();
5156 ToggleFullscreenIfNeeded();
5157 ChangeWindowScalingIfNeeded();
5159 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5160 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5161 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5163 else if (game_status == GAME_MODE_SCORES)
5165 if (scores.continue_playing && scores.continue_on_return)
5167 StartPlayingFromHallOfFame();
5171 else if (!scores.continue_on_return)
5173 SetGameStatus(GAME_MODE_SCOREINFO);
5175 DrawScoreInfo(node_cursor->pos);
5181 SetGameStatus(GAME_MODE_MAIN);
5189 if (game_status == GAME_MODE_SCORES)
5190 PlayMenuSoundIfLoop();
5193 void DrawChoosePlayerName(void)
5197 if (player_name != NULL)
5199 freeTreeInfo(player_name);
5204 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5206 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5207 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5210 ti->node_top = &player_name;
5211 ti->sort_priority = 10000 + value;
5212 ti->color = getPlayerNameColor(global.user_names[i]);
5214 snprintf(identifier, sizeof(identifier), "%d", value);
5215 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5217 setString(&ti->identifier, identifier);
5218 setString(&ti->name, name);
5219 setString(&ti->name_sorting, name);
5221 pushTreeInfo(&player_name, ti);
5224 // sort player entries by player number
5225 sortTreeInfo(&player_name);
5227 // set current player entry to selected player entry
5228 player_name_current =
5229 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5231 // if that fails, set current player name to first available name
5232 if (player_name_current == NULL)
5233 player_name_current = player_name;
5235 // set text size for main name input (also used on name selection screen)
5236 InitializeMainControls();
5238 DrawChooseTree(&player_name_current);
5241 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5243 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5246 void DrawChooseLevelSet(void)
5248 DrawChooseTree(&leveldir_current);
5251 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5253 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5256 void DrawChooseLevelNr(void)
5260 if (level_number != NULL)
5262 freeTreeInfo(level_number);
5264 level_number = NULL;
5267 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5269 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5270 char identifier[32], name[64];
5273 // temporarily load level info to get level name
5274 LoadLevelInfoOnly(i);
5276 ti->node_top = &level_number;
5277 ti->sort_priority = 10000 + value;
5278 ti->color = (level.no_level_file ? FC_BLUE :
5279 LevelStats_getSolved(i) ? FC_GREEN :
5280 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5282 snprintf(identifier, sizeof(identifier), "%d", value);
5283 snprintf(name, sizeof(name), "%03d: %s", value,
5284 (level.no_level_file ? "(no file)" : level.name));
5286 setString(&ti->identifier, identifier);
5287 setString(&ti->name, name);
5288 setString(&ti->name_sorting, name);
5290 pushTreeInfo(&level_number, ti);
5293 // sort level number values to start with lowest level number
5294 sortTreeInfo(&level_number);
5296 // set current level number to current level number
5297 level_number_current =
5298 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5300 // if that also fails, set current level number to first available level
5301 if (level_number_current == NULL)
5302 level_number_current = level_number;
5304 DrawChooseTree(&level_number_current);
5307 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5309 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5312 static void DrawHallOfFame_setScoreEntries(void)
5314 int max_empty_entries = 10; // at least show "top ten" list, if empty
5315 int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
5316 int min_score_entries = MIN(max_empty_entries, max_visible_entries);
5317 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5320 if (score_entries != NULL)
5322 freeTreeInfo(score_entries);
5324 score_entries = NULL;
5327 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5329 // do not add empty score entries if off-screen
5330 if (scores.entry[i].score == 0 &&
5331 scores.entry[i].time == 0 &&
5332 i >= min_score_entries)
5335 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5336 char identifier[32], name[64];
5339 ti->node_top = &score_entries;
5340 ti->sort_priority = 10000 + value;
5341 ti->color = FC_YELLOW;
5344 snprintf(identifier, sizeof(identifier), "%d", value);
5345 snprintf(name, sizeof(name), "%03d.", value + 1);
5347 setString(&ti->identifier, identifier);
5348 setString(&ti->name, name);
5349 setString(&ti->name_sorting, name);
5351 pushTreeInfo(&score_entries, ti);
5354 // sort score entries to start with highest score entry
5355 sortTreeInfo(&score_entries);
5357 // add top tree node to create back link to main menu
5358 score_entries = addTopTreeInfoNode(score_entries);
5360 // set current score entry to last added or highest score entry
5361 score_entry_current =
5362 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5364 // if that fails, set current score entry to first valid score entry
5365 if (score_entry_current == NULL)
5366 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5368 if (score_entries != NULL && scores.continue_playing)
5369 setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT);
5372 void DrawHallOfFame(int nr)
5374 scores.last_level_nr = nr;
5376 // (this is needed when called from GameEnd() after winning a game)
5377 KeyboardAutoRepeatOn();
5379 // (this is needed when called from GameEnd() after winning a game)
5380 SetDrawDeactivationMask(REDRAW_NONE);
5381 SetDrawBackgroundMask(REDRAW_FIELD);
5383 LoadLocalAndServerScore(scores.last_level_nr, TRUE);
5385 DrawHallOfFame_setScoreEntries();
5387 if (scores.last_added >= 0)
5388 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5390 FadeSetEnterScreen();
5392 DrawChooseTree(&score_entry_current);
5395 static char *getHallOfFameRankText(int nr, int size)
5397 static char rank_text[10];
5398 boolean forced = (scores.force_last_added && nr == scores.last_added);
5399 char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
5401 sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
5406 static char *getHallOfFameTimeText(int nr)
5408 static char score_text[10];
5409 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5410 int mm = (time_seconds / 60) % 60;
5411 int ss = (time_seconds % 60);
5413 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5418 static char *getHallOfFameScoreText(int nr, int size)
5420 if (!level.rate_time_over_score)
5421 return int2str(scores.entry[nr].score, size); // show normal score
5422 else if (level.use_step_counter)
5423 return int2str(scores.entry[nr].time, size); // show number of steps
5425 return getHallOfFameTimeText(nr); // show playing time
5428 static char *getHallOfFameTapeDateText(struct ScoreEntry *entry)
5430 static char tape_date[MAX_ISO_DATE_LEN + 1];
5433 if (!strEqual(entry->tape_date, UNKNOWN_NAME) ||
5434 strEqual(entry->tape_basename, UNDEFINED_FILENAME))
5435 return entry->tape_date;
5437 for (i = 0, j = 0; i < 8; i++, j++)
5439 tape_date[j] = entry->tape_basename[i];
5441 if (i == 3 || i == 5)
5442 tape_date[++j] = '-';
5445 tape_date[MAX_ISO_DATE_LEN] = '\0';
5450 static void HandleHallOfFame_SelectLevel(int step, int direction)
5452 int old_level_nr = scores.last_level_nr;
5453 int new_level_nr = old_level_nr + step * direction;
5455 if (new_level_nr < leveldir_current->first_level)
5456 new_level_nr = leveldir_current->first_level;
5457 if (new_level_nr > leveldir_current->last_level)
5458 new_level_nr = leveldir_current->last_level;
5460 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
5461 new_level_nr = leveldir_current->handicap_level;
5463 if (new_level_nr != old_level_nr)
5465 PlaySound(SND_MENU_ITEM_SELECTING);
5467 scores.last_level_nr = level_nr = new_level_nr;
5468 scores.last_entry_nr = 0;
5470 LoadLevel(level_nr);
5471 LoadLocalAndServerScore(level_nr, TRUE);
5473 DrawHallOfFame_setScoreEntries();
5475 if (game_status == GAME_MODE_SCORES)
5477 // force remapping optional gadgets (especially scroll bar)
5478 UnmapScreenTreeGadgets();
5480 // redraw complete high score screen, as sub-title has changed
5483 // redraw level selection buttons (which have just been erased)
5484 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5486 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
5490 DrawScoreInfo_Content(scores.last_entry_nr);
5493 SaveLevelSetup_SeriesInfo();
5497 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5499 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5502 static void DrawScoreInfo_Content(int entry_nr)
5504 struct ScoreEntry *entry = &scores.entry[entry_nr];
5505 char *pos_text = getHallOfFameRankText(entry_nr, 0);
5506 char *tape_date = getHallOfFameTapeDateText(entry);
5507 int font_head = MENU_INFO_FONT_HEAD;
5508 int font_text = MENU_INFO_FONT_TEXT;
5509 int font_foot = MENU_INFO_FONT_FOOT;
5510 int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
5511 int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
5512 int spacing_left = menu.left_spacing[GAME_MODE_SCOREINFO];
5513 int spacing_top = menu.top_spacing[GAME_MODE_SCOREINFO];
5514 int xstep = getFontWidth(font_text);
5515 int ystep_para = getMenuTextStep(spacing_para, font_text);
5516 int ystep_line = getMenuTextStep(spacing_line, font_text);
5517 int xstart = mSX - SX + spacing_left;
5518 int ystart = mSY - SY + spacing_top + getHeadlineSpacing();
5519 int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
5520 int xstart1 = xstart + xstep;
5521 int xstart2 = xstart + xstep * 12;
5522 int select_x = SX + xstart1;
5523 int select_y1, select_y2;
5525 int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height;
5526 boolean play_visible = !strEqual(tape_date, UNKNOWN_NAME);
5527 int font_width = getFontWidth(font_text);
5528 int font_height = getFontHeight(font_text);
5529 int tape_date_width = getTextWidth(tape_date, font_text);
5530 int pad_left = xstart2;
5531 int pad_right = menu.right_spacing[GAME_MODE_SCOREINFO];
5532 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
5533 int max_lines_per_text = 5;
5538 // redraw level selection buttons (which have just been erased)
5539 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5541 drawChooseTreeHead(score_entries);
5542 drawChooseTreeInfo(score_entries);
5544 DrawTextF(xstart1, ystart, font_head, "Level Set");
5545 lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
5546 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5547 TRUE, FALSE, FALSE);
5548 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5550 DrawTextF(xstart1, ystart, font_head, "Level");
5551 lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
5552 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5553 TRUE, FALSE, FALSE);
5554 ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
5556 select_y1 = SY + ystart;
5557 ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
5559 DrawTextF(xstart1, ystart, font_head, "Rank");
5560 DrawTextF(xstart2, ystart, font_text, pos_text);
5561 ystart += ystep_line;
5563 DrawTextF(xstart1, ystart, font_head, "Player");
5564 DrawTextF(xstart2, ystart, font_text, entry->name);
5565 ystart += ystep_line;
5567 if (level.use_step_counter)
5569 DrawTextF(xstart1, ystart, font_head, "Steps");
5570 DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
5571 ystart += ystep_line;
5575 DrawTextF(xstart1, ystart, font_head, "Time");
5576 DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
5577 ystart += ystep_line;
5580 if (!level.rate_time_over_score || entry->score > 0)
5582 DrawTextF(xstart1, ystart, font_head, "Score");
5583 DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
5584 ystart += ystep_line;
5587 ystart += ystep_line;
5589 play_x = SX + xstart2 + tape_date_width + font_width;
5590 play_y = SY + ystart + (font_height - play_height) / 2;
5592 DrawTextF(xstart1, ystart, font_head, "Tape Date");
5593 DrawTextF(xstart2, ystart, font_text, tape_date);
5594 ystart += ystep_line;
5596 DrawTextF(xstart1, ystart, font_head, "Platform");
5597 DrawTextF(xstart2, ystart, font_text, entry->platform);
5598 ystart += ystep_line;
5600 DrawTextF(xstart1, ystart, font_head, "Version");
5601 DrawTextF(xstart2, ystart, font_text, entry->version);
5602 ystart += ystep_line;
5604 DrawTextF(xstart1, ystart, font_head, "Country");
5605 lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
5606 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5607 TRUE, FALSE, FALSE);
5608 ystart += ystep_line;
5610 select_y2 = SY + ystart;
5612 DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
5614 AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2);
5615 AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible);
5618 static void DrawScoreInfo(int entry_nr)
5620 scores.last_entry_nr = entry_nr;
5621 score_info_tape_play = FALSE;
5625 FreeScreenGadgets();
5626 CreateScreenGadgets();
5628 FadeOut(REDRAW_FIELD);
5630 // needed if different viewport properties defined after playing score tape
5631 ChangeViewportPropertiesIfNeeded();
5633 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
5634 SetDrawDeactivationMask(REDRAW_NONE);
5635 SetDrawBackgroundMask(REDRAW_FIELD);
5637 // needed if different background image defined after playing score tape
5638 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5639 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
5641 // special compatibility handling for "Snake Bite" graphics set
5642 if (strPrefix(leveldir_current->identifier, "snake_bite"))
5643 ClearRectangle(gfx.background_bitmap, gfx.real_sx, gfx.real_sy + 64,
5644 gfx.full_sxsize, gfx.full_sysize - 64);
5646 DrawScoreInfo_Content(entry_nr);
5648 // map gadgets for score info screen
5649 MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
5651 FadeIn(REDRAW_FIELD);
5654 static void HandleScoreInfo_SelectScore(int step, int direction)
5656 int old_entry_nr = scores.last_entry_nr;
5657 int new_entry_nr = old_entry_nr + step * direction;
5658 int num_nodes = numTreeInfoInGroup(score_entry_current);
5659 int num_entries = num_nodes - 1; // score nodes only, without back link
5661 if (new_entry_nr < 0)
5663 if (new_entry_nr > num_entries - 1)
5664 new_entry_nr = num_entries - 1;
5666 if (new_entry_nr != old_entry_nr)
5668 scores.last_entry_nr = new_entry_nr;
5670 DrawScoreInfo_Content(new_entry_nr);
5674 static void HandleScoreInfo_PlayTape(void)
5676 if (!PlayScoreTape(scores.last_entry_nr))
5678 DrawScoreInfo_Content(scores.last_entry_nr);
5680 FadeIn(REDRAW_FIELD);
5684 void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
5686 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5687 boolean button_is_valid = (mx >= 0 && my >= 0);
5688 boolean button_screen_clicked = (button_action && button_is_valid);
5690 if (server_scores.updated)
5692 // reload scores, using updated server score cache file
5693 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5695 server_scores.updated = FALSE;
5697 DrawHallOfFame_setScoreEntries();
5699 DrawScoreInfo_Content(scores.last_entry_nr);
5702 if (button_screen_clicked)
5704 PlaySound(SND_MENU_ITEM_SELECTING);
5706 SetGameStatus(GAME_MODE_SCORES);
5708 DrawHallOfFame(scores.last_level_nr);
5712 HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
5716 HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
5721 // ============================================================================
5722 // setup screen functions
5723 // ============================================================================
5725 static struct TokenInfo *setup_info;
5726 static int num_setup_info; // number of setup entries shown on screen
5727 static int max_setup_info; // total number of setup entries in list
5729 static char *window_size_text;
5730 static char *scaling_type_text;
5731 static char *rendering_mode_text;
5732 static char *vsync_mode_text;
5733 static char *scroll_delay_text;
5734 static char *snapshot_mode_text;
5735 static char *game_speed_text;
5736 static char *scores_type_text;
5737 static char *network_server_text;
5738 static char *graphics_set_name;
5739 static char *sounds_set_name;
5740 static char *music_set_name;
5741 static char *volume_simple_text;
5742 static char *volume_loops_text;
5743 static char *volume_music_text;
5744 static char *touch_controls_text;
5745 static char *move_distance_text;
5746 static char *drop_distance_text;
5747 static char *transparency_text;
5748 static char *grid_size_text[2][2];
5750 static void execSetupMain(void)
5752 setup_mode = SETUP_MODE_MAIN;
5757 static void execSetupGame_setScoresType(void)
5759 if (scores_types == NULL)
5763 for (i = 0; scores_types_list[i].value != NULL; i++)
5765 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5766 char identifier[32], name[32];
5767 char *value = scores_types_list[i].value;
5768 char *text = scores_types_list[i].text;
5770 ti->node_top = &scores_types;
5771 ti->sort_priority = i;
5773 sprintf(identifier, "%s", value);
5774 sprintf(name, "%s", text);
5776 setString(&ti->identifier, identifier);
5777 setString(&ti->name, name);
5778 setString(&ti->name_sorting, name);
5779 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
5781 pushTreeInfo(&scores_types, ti);
5784 // sort scores type values to start with lowest scores type value
5785 sortTreeInfo(&scores_types);
5787 // set current scores type value to configured scores type value
5788 scores_type_current =
5789 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
5791 // if that fails, set current scores type to reliable default value
5792 if (scores_type_current == NULL)
5793 scores_type_current =
5794 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
5796 // if that also fails, set current scores type to first available value
5797 if (scores_type_current == NULL)
5798 scores_type_current = scores_types;
5801 setup.scores_in_highscore_list = scores_type_current->identifier;
5803 // needed for displaying scores type text instead of identifier
5804 scores_type_text = scores_type_current->name;
5807 static void execSetupGame_setGameSpeeds(boolean update_value)
5809 if (setup.game_speed_extended)
5811 game_speeds_list = game_speeds_list_extended;
5812 game_speeds = game_speeds_extended;
5816 game_speeds_list = game_speeds_list_normal;
5817 game_speeds = game_speeds_normal;
5820 if (game_speeds == NULL)
5824 for (i = 0; game_speeds_list[i].value != -1; i++)
5826 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5827 char identifier[32], name[32];
5828 int value = game_speeds_list[i].value;
5829 char *text = game_speeds_list[i].text;
5831 ti->node_top = &game_speeds;
5832 ti->sort_priority = 10000 - value;
5834 sprintf(identifier, "%d", value);
5835 sprintf(name, "%s", text);
5837 setString(&ti->identifier, identifier);
5838 setString(&ti->name, name);
5839 setString(&ti->name_sorting, name);
5840 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5842 pushTreeInfo(&game_speeds, ti);
5845 // sort game speed values to start with slowest game speed
5846 sortTreeInfo(&game_speeds);
5848 update_value = TRUE;
5853 // set current game speed to configured game speed value
5854 game_speed_current =
5855 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5857 // if that fails, set current game speed to reliable default value
5858 if (game_speed_current == NULL)
5859 game_speed_current =
5860 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5862 // if that also fails, set current game speed to first available speed
5863 if (game_speed_current == NULL)
5864 game_speed_current = game_speeds;
5866 if (setup.game_speed_extended)
5867 game_speeds_extended = game_speeds;
5869 game_speeds_normal = game_speeds;
5872 setup.game_frame_delay = atoi(game_speed_current->identifier);
5874 // needed for displaying game speed text instead of identifier
5875 game_speed_text = game_speed_current->name;
5878 static void execSetupGame_setScrollDelays(void)
5880 if (scroll_delays == NULL)
5884 for (i = 0; scroll_delays_list[i].value != -1; i++)
5886 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5887 char identifier[32], name[32];
5888 int value = scroll_delays_list[i].value;
5889 char *text = scroll_delays_list[i].text;
5891 ti->node_top = &scroll_delays;
5892 ti->sort_priority = value;
5894 sprintf(identifier, "%d", value);
5895 sprintf(name, "%s", text);
5897 setString(&ti->identifier, identifier);
5898 setString(&ti->name, name);
5899 setString(&ti->name_sorting, name);
5900 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5902 pushTreeInfo(&scroll_delays, ti);
5905 // sort scroll delay values to start with lowest scroll delay value
5906 sortTreeInfo(&scroll_delays);
5908 // set current scroll delay value to configured scroll delay value
5909 scroll_delay_current =
5910 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5912 // if that fails, set current scroll delay to reliable default value
5913 if (scroll_delay_current == NULL)
5914 scroll_delay_current =
5915 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5917 // if that also fails, set current scroll delay to first available value
5918 if (scroll_delay_current == NULL)
5919 scroll_delay_current = scroll_delays;
5922 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5924 // needed for displaying scroll delay text instead of identifier
5925 scroll_delay_text = scroll_delay_current->name;
5928 static void execSetupGame_setSnapshotModes(void)
5930 if (snapshot_modes == NULL)
5934 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5936 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5937 char identifier[32], name[32];
5938 char *value = snapshot_modes_list[i].value;
5939 char *text = snapshot_modes_list[i].text;
5941 ti->node_top = &snapshot_modes;
5942 ti->sort_priority = i;
5944 sprintf(identifier, "%s", value);
5945 sprintf(name, "%s", text);
5947 setString(&ti->identifier, identifier);
5948 setString(&ti->name, name);
5949 setString(&ti->name_sorting, name);
5950 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5952 pushTreeInfo(&snapshot_modes, ti);
5955 // sort snapshot mode values to start with lowest snapshot mode value
5956 sortTreeInfo(&snapshot_modes);
5958 // set current snapshot mode value to configured snapshot mode value
5959 snapshot_mode_current =
5960 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5962 // if that fails, set current snapshot mode to reliable default value
5963 if (snapshot_mode_current == NULL)
5964 snapshot_mode_current =
5965 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5967 // if that also fails, set current snapshot mode to first available value
5968 if (snapshot_mode_current == NULL)
5969 snapshot_mode_current = snapshot_modes;
5972 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5974 // needed for displaying snapshot mode text instead of identifier
5975 snapshot_mode_text = snapshot_mode_current->name;
5978 static void execSetupGame_setNetworkServerText(void)
5980 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5982 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5986 strncpy(network_server_hostname, setup.network_server_hostname,
5987 MAX_SETUP_TEXT_INPUT_LEN);
5988 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5991 // needed for displaying network server text instead of identifier
5992 network_server_text = network_server_hostname;
5995 static void execSetupGame(void)
5997 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5999 execSetupGame_setGameSpeeds(FALSE);
6000 execSetupGame_setScoresType();
6001 execSetupGame_setScrollDelays();
6002 execSetupGame_setSnapshotModes();
6004 execSetupGame_setNetworkServerText();
6006 if (!setup.provide_uploading_tapes)
6007 setHideSetupEntry(execOfferUploadTapes);
6009 setup_mode = SETUP_MODE_GAME;
6013 // check if vsync needs to be disabled for this game speed to work
6014 if (check_vsync_mode)
6015 DisableVsyncIfNeeded();
6018 static void execSetupChooseScoresType(void)
6020 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
6025 static void execSetupChooseGameSpeed(void)
6027 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
6032 static void execSetupChooseScrollDelay(void)
6034 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
6039 static void execSetupChooseSnapshotMode(void)
6041 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
6046 static void execSetupEngines(void)
6048 setup_mode = SETUP_MODE_ENGINES;
6053 static void execSetupEditor(void)
6055 setup_mode = SETUP_MODE_EDITOR;
6060 static void execSetupGraphics_setWindowSizes(boolean update_list)
6062 if (window_sizes != NULL && update_list)
6064 freeTreeInfo(window_sizes);
6066 window_sizes = NULL;
6069 if (window_sizes == NULL)
6071 boolean current_window_size_found = FALSE;
6074 for (i = 0; window_sizes_list[i].value != -1; i++)
6076 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6077 char identifier[32], name[32];
6078 int value = window_sizes_list[i].value;
6079 char *text = window_sizes_list[i].text;
6081 ti->node_top = &window_sizes;
6082 ti->sort_priority = value;
6084 sprintf(identifier, "%d", value);
6085 sprintf(name, "%s", text);
6087 setString(&ti->identifier, identifier);
6088 setString(&ti->name, name);
6089 setString(&ti->name_sorting, name);
6090 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6092 pushTreeInfo(&window_sizes, ti);
6094 if (value == setup.window_scaling_percent)
6095 current_window_size_found = TRUE;
6098 if (!current_window_size_found)
6100 // add entry for non-preset window scaling value
6102 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6103 char identifier[32], name[32];
6104 int value = setup.window_scaling_percent;
6106 ti->node_top = &window_sizes;
6107 ti->sort_priority = value;
6109 sprintf(identifier, "%d", value);
6110 sprintf(name, "%d %% (Current)", value);
6112 setString(&ti->identifier, identifier);
6113 setString(&ti->name, name);
6114 setString(&ti->name_sorting, name);
6115 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6117 pushTreeInfo(&window_sizes, ti);
6120 // sort window size values to start with lowest window size value
6121 sortTreeInfo(&window_sizes);
6123 // set current window size value to configured window size value
6124 window_size_current =
6125 getTreeInfoFromIdentifier(window_sizes,
6126 i_to_a(setup.window_scaling_percent));
6128 // if that fails, set current window size to reliable default value
6129 if (window_size_current == NULL)
6130 window_size_current =
6131 getTreeInfoFromIdentifier(window_sizes,
6132 i_to_a(STD_WINDOW_SCALING_PERCENT));
6134 // if that also fails, set current window size to first available value
6135 if (window_size_current == NULL)
6136 window_size_current = window_sizes;
6139 setup.window_scaling_percent = atoi(window_size_current->identifier);
6141 // needed for displaying window size text instead of identifier
6142 window_size_text = window_size_current->name;
6145 static void execSetupGraphics_setScalingTypes(void)
6147 if (scaling_types == NULL)
6151 for (i = 0; scaling_types_list[i].value != NULL; i++)
6153 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6154 char identifier[32], name[32];
6155 char *value = scaling_types_list[i].value;
6156 char *text = scaling_types_list[i].text;
6158 ti->node_top = &scaling_types;
6159 ti->sort_priority = i;
6161 sprintf(identifier, "%s", value);
6162 sprintf(name, "%s", text);
6164 setString(&ti->identifier, identifier);
6165 setString(&ti->name, name);
6166 setString(&ti->name_sorting, name);
6167 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6169 pushTreeInfo(&scaling_types, ti);
6172 // sort scaling type values to start with lowest scaling type value
6173 sortTreeInfo(&scaling_types);
6175 // set current scaling type value to configured scaling type value
6176 scaling_type_current =
6177 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6179 // if that fails, set current scaling type to reliable default value
6180 if (scaling_type_current == NULL)
6181 scaling_type_current =
6182 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6184 // if that also fails, set current scaling type to first available value
6185 if (scaling_type_current == NULL)
6186 scaling_type_current = scaling_types;
6189 setup.window_scaling_quality = scaling_type_current->identifier;
6191 // needed for displaying scaling type text instead of identifier
6192 scaling_type_text = scaling_type_current->name;
6195 static void execSetupGraphics_setRenderingModes(void)
6197 if (rendering_modes == NULL)
6201 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6203 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6204 char identifier[32], name[32];
6205 char *value = rendering_modes_list[i].value;
6206 char *text = rendering_modes_list[i].text;
6208 ti->node_top = &rendering_modes;
6209 ti->sort_priority = i;
6211 sprintf(identifier, "%s", value);
6212 sprintf(name, "%s", text);
6214 setString(&ti->identifier, identifier);
6215 setString(&ti->name, name);
6216 setString(&ti->name_sorting, name);
6217 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6219 pushTreeInfo(&rendering_modes, ti);
6222 // sort rendering mode values to start with lowest rendering mode value
6223 sortTreeInfo(&rendering_modes);
6225 // set current rendering mode value to configured rendering mode value
6226 rendering_mode_current =
6227 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6229 // if that fails, set current rendering mode to reliable default value
6230 if (rendering_mode_current == NULL)
6231 rendering_mode_current =
6232 getTreeInfoFromIdentifier(rendering_modes,
6233 STR_SPECIAL_RENDERING_DEFAULT);
6235 // if that also fails, set current rendering mode to first available one
6236 if (rendering_mode_current == NULL)
6237 rendering_mode_current = rendering_modes;
6240 setup.screen_rendering_mode = rendering_mode_current->identifier;
6242 // needed for displaying rendering mode text instead of identifier
6243 rendering_mode_text = rendering_mode_current->name;
6246 static void execSetupGraphics_setVsyncModes(boolean update_value)
6248 if (vsync_modes == NULL)
6252 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6254 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6255 char identifier[32], name[32];
6256 char *value = vsync_modes_list[i].value;
6257 char *text = vsync_modes_list[i].text;
6259 ti->node_top = &vsync_modes;
6260 ti->sort_priority = i;
6262 sprintf(identifier, "%s", value);
6263 sprintf(name, "%s", text);
6265 setString(&ti->identifier, identifier);
6266 setString(&ti->name, name);
6267 setString(&ti->name_sorting, name);
6268 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6270 pushTreeInfo(&vsync_modes, ti);
6273 // sort vsync mode values to start with lowest vsync mode value
6274 sortTreeInfo(&vsync_modes);
6276 update_value = TRUE;
6281 // set current vsync mode value to configured vsync mode value
6282 vsync_mode_current =
6283 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6285 // if that fails, set current vsync mode to reliable default value
6286 if (vsync_mode_current == NULL)
6287 vsync_mode_current =
6288 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6290 // if that also fails, set current vsync mode to first available one
6291 if (vsync_mode_current == NULL)
6292 vsync_mode_current = vsync_modes;
6295 setup.vsync_mode = vsync_mode_current->identifier;
6297 // needed for displaying vsync mode text instead of identifier
6298 vsync_mode_text = vsync_mode_current->name;
6301 static void execSetupGraphics(void)
6303 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6305 // update "setup.window_scaling_percent" from list selection
6306 // (in this case, window scaling was changed on setup screen)
6307 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6308 execSetupGraphics_setWindowSizes(FALSE);
6310 // update "setup.vsync_mode" from list selection
6311 // (in this case, vsync mode was changed on setup screen)
6312 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6313 execSetupGraphics_setVsyncModes(FALSE);
6315 // update list selection from "setup.window_scaling_percent"
6316 // (window scaling may have changed by resizing the window)
6317 execSetupGraphics_setWindowSizes(TRUE);
6319 // update list selection from "setup.vsync_mode"
6320 // (vsync_mode may have changed by re-creating the renderer)
6321 execSetupGraphics_setVsyncModes(TRUE);
6323 execSetupGraphics_setScalingTypes();
6324 execSetupGraphics_setRenderingModes();
6326 setup_mode = SETUP_MODE_GRAPHICS;
6330 // check if game speed is high enough for 60 Hz vsync to work
6331 if (check_game_speed)
6332 ModifyGameSpeedIfNeeded();
6334 // window scaling may have changed at this point
6335 ChangeWindowScalingIfNeeded();
6337 // window scaling quality may have changed at this point
6338 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6339 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6341 // screen rendering mode may have changed at this point
6342 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6344 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6345 int video_vsync_mode = video.vsync_mode;
6347 // screen vsync mode may have changed at this point
6348 ChangeVsyncModeIfNeeded();
6350 // check if setting vsync mode to selected value failed
6351 if (setup_vsync_mode != video_vsync_mode &&
6352 setup_vsync_mode != video.vsync_mode)
6354 // changing vsync mode to selected value failed -- reset displayed value
6355 execSetupGraphics_setVsyncModes(TRUE);
6357 Request("Setting VSync failed!", REQ_CONFIRM);
6363 static void execSetupChooseWindowSize(void)
6365 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6370 static void execSetupChooseScalingType(void)
6372 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6377 static void execSetupChooseRenderingMode(void)
6379 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6384 static void execSetupChooseVsyncMode(void)
6386 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6391 static void execSetupChooseVolumeSimple(void)
6393 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6398 static void execSetupChooseVolumeLoops(void)
6400 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6405 static void execSetupChooseVolumeMusic(void)
6407 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6412 static void execSetupSound(void)
6414 if (volumes_simple == NULL)
6416 boolean current_volume_simple_found = FALSE;
6419 for (i = 0; volumes_list[i].value != -1; i++)
6421 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6422 char identifier[32], name[32];
6423 int value = volumes_list[i].value;
6424 char *text = volumes_list[i].text;
6426 ti->node_top = &volumes_simple;
6427 ti->sort_priority = value;
6429 sprintf(identifier, "%d", value);
6430 sprintf(name, "%s", text);
6432 setString(&ti->identifier, identifier);
6433 setString(&ti->name, name);
6434 setString(&ti->name_sorting, name);
6435 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6437 pushTreeInfo(&volumes_simple, ti);
6439 if (value == setup.volume_simple)
6440 current_volume_simple_found = TRUE;
6443 if (!current_volume_simple_found)
6445 // add entry for non-preset volume value
6447 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6448 char identifier[32], name[32];
6449 int value = setup.volume_simple;
6451 ti->node_top = &volumes_simple;
6452 ti->sort_priority = value;
6454 sprintf(identifier, "%d", value);
6455 sprintf(name, "%d %% (Current)", value);
6457 setString(&ti->identifier, identifier);
6458 setString(&ti->name, name);
6459 setString(&ti->name_sorting, name);
6460 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6462 pushTreeInfo(&volumes_simple, ti);
6465 // sort volume values to start with lowest volume value
6466 sortTreeInfo(&volumes_simple);
6468 // set current volume value to configured volume value
6469 volume_simple_current =
6470 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
6472 // if that fails, set current volume to reliable default value
6473 if (volume_simple_current == NULL)
6474 volume_simple_current =
6475 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6477 // if that also fails, set current volume to first available value
6478 if (volume_simple_current == NULL)
6479 volume_simple_current = volumes_simple;
6482 if (volumes_loops == NULL)
6484 boolean current_volume_loops_found = FALSE;
6487 for (i = 0; volumes_list[i].value != -1; i++)
6489 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6490 char identifier[32], name[32];
6491 int value = volumes_list[i].value;
6492 char *text = volumes_list[i].text;
6494 ti->node_top = &volumes_loops;
6495 ti->sort_priority = value;
6497 sprintf(identifier, "%d", value);
6498 sprintf(name, "%s", text);
6500 setString(&ti->identifier, identifier);
6501 setString(&ti->name, name);
6502 setString(&ti->name_sorting, name);
6503 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6505 pushTreeInfo(&volumes_loops, ti);
6507 if (value == setup.volume_loops)
6508 current_volume_loops_found = TRUE;
6511 if (!current_volume_loops_found)
6513 // add entry for non-preset volume value
6515 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6516 char identifier[32], name[32];
6517 int value = setup.volume_loops;
6519 ti->node_top = &volumes_loops;
6520 ti->sort_priority = value;
6522 sprintf(identifier, "%d", value);
6523 sprintf(name, "%d %% (Current)", value);
6525 setString(&ti->identifier, identifier);
6526 setString(&ti->name, name);
6527 setString(&ti->name_sorting, name);
6528 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6530 pushTreeInfo(&volumes_loops, ti);
6533 // sort volume values to start with lowest volume value
6534 sortTreeInfo(&volumes_loops);
6536 // set current volume value to configured volume value
6537 volume_loops_current =
6538 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
6540 // if that fails, set current volume to reliable default value
6541 if (volume_loops_current == NULL)
6542 volume_loops_current =
6543 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6545 // if that also fails, set current volume to first available value
6546 if (volume_loops_current == NULL)
6547 volume_loops_current = volumes_loops;
6550 if (volumes_music == NULL)
6552 boolean current_volume_music_found = FALSE;
6555 for (i = 0; volumes_list[i].value != -1; i++)
6557 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6558 char identifier[32], name[32];
6559 int value = volumes_list[i].value;
6560 char *text = volumes_list[i].text;
6562 ti->node_top = &volumes_music;
6563 ti->sort_priority = value;
6565 sprintf(identifier, "%d", value);
6566 sprintf(name, "%s", text);
6568 setString(&ti->identifier, identifier);
6569 setString(&ti->name, name);
6570 setString(&ti->name_sorting, name);
6571 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6573 pushTreeInfo(&volumes_music, ti);
6575 if (value == setup.volume_music)
6576 current_volume_music_found = TRUE;
6579 if (!current_volume_music_found)
6581 // add entry for non-preset volume value
6583 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6584 char identifier[32], name[32];
6585 int value = setup.volume_music;
6587 ti->node_top = &volumes_music;
6588 ti->sort_priority = value;
6590 sprintf(identifier, "%d", value);
6591 sprintf(name, "%d %% (Current)", value);
6593 setString(&ti->identifier, identifier);
6594 setString(&ti->name, name);
6595 setString(&ti->name_sorting, name);
6596 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6598 pushTreeInfo(&volumes_music, ti);
6601 // sort volume values to start with lowest volume value
6602 sortTreeInfo(&volumes_music);
6604 // set current volume value to configured volume value
6605 volume_music_current =
6606 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6608 // if that fails, set current volume to reliable default value
6609 if (volume_music_current == NULL)
6610 volume_music_current =
6611 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6613 // if that also fails, set current volume to first available value
6614 if (volume_music_current == NULL)
6615 volume_music_current = volumes_music;
6618 setup.volume_simple = atoi(volume_simple_current->identifier);
6619 setup.volume_loops = atoi(volume_loops_current->identifier);
6620 setup.volume_music = atoi(volume_music_current->identifier);
6622 // needed for displaying volume text instead of identifier
6623 volume_simple_text = volume_simple_current->name;
6624 volume_loops_text = volume_loops_current->name;
6625 volume_music_text = volume_music_current->name;
6627 setup_mode = SETUP_MODE_SOUND;
6632 static void execSetupChooseTouchControls(void)
6634 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6639 static void execSetupChooseMoveDistance(void)
6641 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6646 static void execSetupChooseDropDistance(void)
6648 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6653 static void execSetupChooseTransparency(void)
6655 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6660 static void execSetupChooseGridXSize_0(void)
6662 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6667 static void execSetupChooseGridYSize_0(void)
6669 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6674 static void execSetupChooseGridXSize_1(void)
6676 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6681 static void execSetupChooseGridYSize_1(void)
6683 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6688 static void execSetupConfigureVirtualButtons(void)
6690 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6692 ConfigureVirtualButtons();
6694 setup_mode = SETUP_MODE_TOUCH;
6699 static void execSetupTouch(void)
6703 if (touch_controls == NULL)
6705 for (i = 0; touch_controls_list[i].value != NULL; i++)
6707 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6708 char identifier[32], name[32];
6709 char *value = touch_controls_list[i].value;
6710 char *text = touch_controls_list[i].text;
6712 ti->node_top = &touch_controls;
6713 ti->sort_priority = i;
6715 sprintf(identifier, "%s", value);
6716 sprintf(name, "%s", text);
6718 setString(&ti->identifier, identifier);
6719 setString(&ti->name, name);
6720 setString(&ti->name_sorting, name);
6721 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6723 pushTreeInfo(&touch_controls, ti);
6726 // sort touch control values to start with lowest touch control value
6727 sortTreeInfo(&touch_controls);
6729 // set current touch control value to configured touch control value
6730 touch_control_current =
6731 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6733 // if that fails, set current touch control to reliable default value
6734 if (touch_control_current == NULL)
6735 touch_control_current =
6736 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6738 // if that also fails, set current touch control to first available value
6739 if (touch_control_current == NULL)
6740 touch_control_current = touch_controls;
6743 if (move_distances == NULL)
6745 for (i = 0; distances_list[i].value != -1; i++)
6747 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6748 char identifier[32], name[32];
6749 int value = distances_list[i].value;
6750 char *text = distances_list[i].text;
6752 ti->node_top = &move_distances;
6753 ti->sort_priority = value;
6755 sprintf(identifier, "%d", value);
6756 sprintf(name, "%s", text);
6758 setString(&ti->identifier, identifier);
6759 setString(&ti->name, name);
6760 setString(&ti->name_sorting, name);
6761 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6763 pushTreeInfo(&move_distances, ti);
6766 // sort distance values to start with lowest distance value
6767 sortTreeInfo(&move_distances);
6769 // set current distance value to configured distance value
6770 move_distance_current =
6771 getTreeInfoFromIdentifier(move_distances,
6772 i_to_a(setup.touch.move_distance));
6774 // if that fails, set current distance to reliable default value
6775 if (move_distance_current == NULL)
6776 move_distance_current =
6777 getTreeInfoFromIdentifier(move_distances,
6778 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6780 // if that also fails, set current distance to first available value
6781 if (move_distance_current == NULL)
6782 move_distance_current = move_distances;
6785 if (drop_distances == NULL)
6787 for (i = 0; distances_list[i].value != -1; i++)
6789 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6790 char identifier[32], name[32];
6791 int value = distances_list[i].value;
6792 char *text = distances_list[i].text;
6794 ti->node_top = &drop_distances;
6795 ti->sort_priority = value;
6797 sprintf(identifier, "%d", value);
6798 sprintf(name, "%s", text);
6800 setString(&ti->identifier, identifier);
6801 setString(&ti->name, name);
6802 setString(&ti->name_sorting, name);
6803 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6805 pushTreeInfo(&drop_distances, ti);
6808 // sort distance values to start with lowest distance value
6809 sortTreeInfo(&drop_distances);
6811 // set current distance value to configured distance value
6812 drop_distance_current =
6813 getTreeInfoFromIdentifier(drop_distances,
6814 i_to_a(setup.touch.drop_distance));
6816 // if that fails, set current distance to reliable default value
6817 if (drop_distance_current == NULL)
6818 drop_distance_current =
6819 getTreeInfoFromIdentifier(drop_distances,
6820 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6822 // if that also fails, set current distance to first available value
6823 if (drop_distance_current == NULL)
6824 drop_distance_current = drop_distances;
6827 if (transparencies == NULL)
6829 for (i = 0; transparencies_list[i].value != -1; i++)
6831 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6832 char identifier[32], name[32];
6833 int value = transparencies_list[i].value;
6834 char *text = transparencies_list[i].text;
6836 ti->node_top = &transparencies;
6837 ti->sort_priority = value;
6839 sprintf(identifier, "%d", value);
6840 sprintf(name, "%s", text);
6842 setString(&ti->identifier, identifier);
6843 setString(&ti->name, name);
6844 setString(&ti->name_sorting, name);
6845 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6847 pushTreeInfo(&transparencies, ti);
6850 // sort transparency values to start with lowest transparency value
6851 sortTreeInfo(&transparencies);
6853 // set current transparency value to configured transparency value
6854 transparency_current =
6855 getTreeInfoFromIdentifier(transparencies,
6856 i_to_a(setup.touch.transparency));
6858 // if that fails, set current transparency to reliable default value
6859 if (transparency_current == NULL)
6860 transparency_current =
6861 getTreeInfoFromIdentifier(transparencies,
6862 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6864 // if that also fails, set current transparency to first available value
6865 if (transparency_current == NULL)
6866 transparency_current = transparencies;
6869 for (i = 0; i < 2; i++)
6871 for (j = 0; j < 2; j++)
6873 if (grid_sizes[i][j] == NULL)
6875 for (k = 0; grid_sizes_list[k].value != -1; k++)
6877 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6878 char identifier[32], name[32];
6879 int value = grid_sizes_list[k].value;
6880 char *text = grid_sizes_list[k].text;
6882 ti->node_top = &grid_sizes[i][j];
6883 ti->sort_priority = value;
6885 sprintf(identifier, "%d", value);
6886 sprintf(name, "%s", text);
6888 setString(&ti->identifier, identifier);
6889 setString(&ti->name, name);
6890 setString(&ti->name_sorting, name);
6891 setString(&ti->infotext,
6894 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6895 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6897 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6898 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6900 pushTreeInfo(&grid_sizes[i][j], ti);
6903 // sort grid size values to start with lowest grid size value
6904 sortTreeInfo(&grid_sizes[i][j]);
6906 // set current grid size value to configured grid size value
6907 grid_size_current[i][j] =
6908 getTreeInfoFromIdentifier(grid_sizes[i][j],
6910 setup.touch.grid_xsize[i] :
6911 setup.touch.grid_ysize[i]));
6913 // if that fails, set current grid size to reliable default value
6914 if (grid_size_current[i][j] == NULL)
6915 grid_size_current[i][j] =
6916 getTreeInfoFromIdentifier(grid_sizes[i][j],
6918 DEFAULT_GRID_XSIZE(i) :
6919 DEFAULT_GRID_YSIZE(i)));
6921 // if that also fails, set current grid size to first available value
6922 if (grid_size_current[i][j] == NULL)
6923 grid_size_current[i][j] = grid_sizes[i][j];
6928 setup.touch.control_type = touch_control_current->identifier;
6929 setup.touch.move_distance = atoi(move_distance_current->identifier);
6930 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6931 setup.touch.transparency = atoi(transparency_current->identifier);
6933 for (i = 0; i < 2; i++)
6935 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6936 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6938 if (i == GRID_ACTIVE_NR())
6940 overlay.grid_xsize = setup.touch.grid_xsize[i];
6941 overlay.grid_ysize = setup.touch.grid_ysize[i];
6945 // needed for displaying value text instead of identifier
6946 touch_controls_text = touch_control_current->name;
6947 move_distance_text = move_distance_current->name;
6948 drop_distance_text = drop_distance_current->name;
6949 transparency_text = transparency_current->name;
6951 for (i = 0; i < 2; i++)
6952 for (j = 0; j < 2; j++)
6953 grid_size_text[i][j] = grid_size_current[i][j]->name;
6955 setup_mode = SETUP_MODE_TOUCH;
6960 static void execSetupArtwork(void)
6962 static ArtworkDirTree *gfx_last_valid = NULL;
6963 static ArtworkDirTree *snd_last_valid = NULL;
6964 static ArtworkDirTree *mus_last_valid = NULL;
6966 // current artwork directory may be invalid (level group, parent link)
6967 if (!validLevelSeries(artwork.gfx_current))
6968 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
6969 if (!validLevelSeries(artwork.snd_current))
6970 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
6971 if (!validLevelSeries(artwork.mus_current))
6972 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
6974 // store valid artwork directory information
6975 gfx_last_valid = artwork.gfx_current;
6976 snd_last_valid = artwork.snd_current;
6977 mus_last_valid = artwork.mus_current;
6980 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6981 artwork.gfx_current->subdir,
6982 artwork.gfx_current->fullpath,
6983 artwork.gfx_current->basepath);
6986 setup.graphics_set = artwork.gfx_current->identifier;
6987 setup.sounds_set = artwork.snd_current->identifier;
6988 setup.music_set = artwork.mus_current->identifier;
6990 // needed if last screen (setup choice) changed graphics, sounds or music
6991 ReloadCustomArtwork(0);
6993 // needed for displaying artwork name instead of artwork identifier
6994 graphics_set_name = artwork.gfx_current->name;
6995 sounds_set_name = artwork.snd_current->name;
6996 music_set_name = artwork.mus_current->name;
6998 setup_mode = SETUP_MODE_ARTWORK;
7003 static void execSetupChooseGraphics(void)
7005 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
7010 static void execSetupChooseSounds(void)
7012 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
7017 static void execSetupChooseMusic(void)
7019 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
7024 static void execSetupInput(void)
7026 setup_mode = SETUP_MODE_INPUT;
7031 static void execSetupShortcuts(void)
7033 setup_mode = SETUP_MODE_SHORTCUTS;
7038 static void execSetupShortcuts1(void)
7040 setup_mode = SETUP_MODE_SHORTCUTS_1;
7045 static void execSetupShortcuts2(void)
7047 setup_mode = SETUP_MODE_SHORTCUTS_2;
7052 static void execSetupShortcuts3(void)
7054 setup_mode = SETUP_MODE_SHORTCUTS_3;
7059 static void execSetupShortcuts4(void)
7061 setup_mode = SETUP_MODE_SHORTCUTS_4;
7066 static void execSetupShortcuts5(void)
7068 setup_mode = SETUP_MODE_SHORTCUTS_5;
7073 static void execExitSetup(void)
7075 SetGameStatus(GAME_MODE_MAIN);
7080 static void execSaveAndExitSetup(void)
7086 static void execGadgetNetworkServer(void)
7088 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
7089 struct GadgetInfo *gi = screen_gadget[gadget_id];
7091 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
7092 network_server_hostname[0] = '\0';
7094 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
7098 ClickOnGadget(gi, MB_LEFTBUTTON);
7101 static void execOfferUploadTapes(void)
7106 static void ToggleNetworkModeIfNeeded(void)
7108 int font_title = FONT_TITLE_1;
7109 int font_foot = FC_BLUE;
7110 int ystart = mSY - SY + 16;
7111 int ybottom = mSY - SY + SYSIZE - 20;
7112 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
7114 if (setup.network_mode == network.enabled)
7117 network.enabled = setup.network_mode;
7119 FadeOut(REDRAW_ALL);
7123 DrawTextSCentered(ystart, font_title, text);
7127 if (network.enabled)
7128 InitNetworkServer();
7130 DisconnectFromNetworkServer();
7132 DrawTextSCentered(ybottom, font_foot,
7133 "Press any key or button for setup menu");
7135 WaitForEventToContinue();
7140 static void ToggleGameSpeedsListIfNeeded(void)
7142 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7144 if (setup.game_speed_extended == using_game_speeds_extended)
7147 // try to match similar values when changing game speeds list
7148 if (setup.game_speed_extended)
7149 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7150 setup.game_frame_delay == 30 ? 29 :
7151 setup.game_frame_delay);
7153 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7154 setup.game_frame_delay == 16 ? 15 :
7155 setup.game_frame_delay >= 29 ? 30 :
7156 setup.game_frame_delay <= 10 ? 10 :
7157 setup.game_frame_delay);
7159 execSetupGame_setGameSpeeds(TRUE);
7164 static void ToggleUseApiServerIfNeeded(void)
7166 if (runtime.use_api_server == setup.use_api_server)
7169 runtime.use_api_server = setup.use_api_server;
7171 if (runtime.use_api_server)
7173 if (setup.has_remaining_tapes)
7174 setup.ask_for_uploading_tapes = TRUE;
7176 CheckApiServerTasks();
7180 static void ModifyGameSpeedIfNeeded(void)
7182 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7183 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7187 char *game_speed_text = "Fast";
7188 int game_speed_value = 15;
7190 if (setup.game_speed_extended)
7192 game_speed_text = "60 fps";
7193 game_speed_value = 16;
7196 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7198 // set game speed to existing list value that is fast enough for vsync
7199 setup.game_frame_delay = game_speed_value;
7201 execSetupGame_setGameSpeeds(TRUE);
7203 Request(message, REQ_CONFIRM);
7206 static void DisableVsyncIfNeeded(void)
7208 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7209 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7210 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7213 // disable vsync for the selected game speed to work
7214 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7216 execSetupGraphics_setVsyncModes(TRUE);
7218 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7224 void *related_value;
7225 } hide_related_entry_list[] =
7227 { &setup.network_server_hostname, execGadgetNetworkServer },
7228 { &setup.network_server_hostname, &network_server_text },
7230 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7231 { &setup.scores_in_highscore_list, &scores_type_text },
7233 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7234 { &setup.game_frame_delay, &game_speed_text },
7236 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7237 { &setup.scroll_delay_value, &scroll_delay_text },
7239 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7240 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7242 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7243 { &setup.window_scaling_percent, &window_size_text },
7245 { &setup.window_scaling_quality, execSetupChooseScalingType },
7246 { &setup.window_scaling_quality, &scaling_type_text },
7248 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7249 { &setup.screen_rendering_mode, &rendering_mode_text },
7251 { &setup.vsync_mode, execSetupChooseVsyncMode },
7252 { &setup.vsync_mode, &vsync_mode_text },
7254 { &setup.graphics_set, execSetupChooseGraphics },
7255 { &setup.graphics_set, &graphics_set_name },
7257 { &setup.sounds_set, execSetupChooseSounds },
7258 { &setup.sounds_set, &sounds_set_name },
7260 { &setup.music_set, execSetupChooseMusic },
7261 { &setup.music_set, &music_set_name },
7263 { &setup.volume_simple, execSetupChooseVolumeSimple },
7264 { &setup.volume_simple, &volume_simple_text },
7266 { &setup.volume_loops, execSetupChooseVolumeLoops },
7267 { &setup.volume_loops, &volume_loops_text },
7269 { &setup.volume_music, execSetupChooseVolumeMusic },
7270 { &setup.volume_music, &volume_music_text },
7272 { &setup.touch.control_type, execSetupChooseTouchControls },
7273 { &setup.touch.control_type, &touch_controls_text },
7275 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7276 { &setup.touch.move_distance, &move_distance_text },
7278 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7279 { &setup.touch.drop_distance, &drop_distance_text },
7281 { &setup.touch.transparency, execSetupChooseTransparency },
7282 { &setup.touch.transparency, &transparency_text },
7284 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7285 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7287 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7288 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7290 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7291 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7293 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7294 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7296 { &setup.internal.menu_game, execSetupGame },
7297 { &setup.internal.menu_engines, execSetupEngines },
7298 { &setup.internal.menu_editor, execSetupEditor },
7299 { &setup.internal.menu_graphics, execSetupGraphics },
7300 { &setup.internal.menu_sound, execSetupSound },
7301 { &setup.internal.menu_artwork, execSetupArtwork },
7302 { &setup.internal.menu_input, execSetupInput },
7303 { &setup.internal.menu_touch, execSetupTouch },
7304 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7305 { &setup.internal.menu_exit, execExitSetup },
7306 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7308 { &setup.internal.menu_shortcuts_various, execSetupShortcuts1 },
7309 { &setup.internal.menu_shortcuts_focus, execSetupShortcuts2 },
7310 { &setup.internal.menu_shortcuts_tape, execSetupShortcuts3 },
7311 { &setup.internal.menu_shortcuts_sound, execSetupShortcuts4 },
7312 { &setup.internal.menu_shortcuts_snap, execSetupShortcuts5 },
7314 { &setup.internal.info_title, execInfoTitleScreen },
7315 { &setup.internal.info_elements, execInfoElements },
7316 { &setup.internal.info_music, execInfoMusic },
7317 { &setup.internal.info_credits, execInfoCredits },
7318 { &setup.internal.info_program, execInfoProgram },
7319 { &setup.internal.info_version, execInfoVersion },
7320 { &setup.internal.info_levelset, execInfoLevelSet },
7321 { &setup.internal.info_exit, execExitInfo },
7326 void setHideRelatedSetupEntries(void)
7330 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7331 if (hideSetupEntry(hide_related_entry_list[i].value))
7332 setHideSetupEntry(hide_related_entry_list[i].related_value);
7335 static struct TokenInfo setup_info_main[] =
7337 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7338 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7339 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7340 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7341 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7342 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7343 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7344 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7345 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7346 { TYPE_EMPTY, NULL, "" },
7347 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7348 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7353 static struct TokenInfo setup_info_game[] =
7355 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7356 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7357 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
7358 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7359 { TYPE_STRING, &network_server_text, "" },
7360 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7361 { TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
7362 { TYPE_STRING, &scores_type_text, "" },
7363 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7364 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7365 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7366 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7367 { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
7368 { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
7369 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
7370 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
7371 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
7372 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
7373 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7374 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7375 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7376 { TYPE_SWITCH, &setup.autorecord, "Auto-Record When Playing:" },
7377 { TYPE_SWITCH, &setup.autorecord_after_replay, "Auto-Record After Replay:" },
7378 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7379 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7380 { TYPE_STRING, &game_speed_text, "" },
7381 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7383 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7384 { TYPE_STRING, &scroll_delay_text, "" },
7386 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
7387 { TYPE_STRING, &snapshot_mode_text, "" },
7388 { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
7389 { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
7390 { TYPE_EMPTY, NULL, "" },
7391 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7396 static struct TokenInfo setup_info_engines[] =
7398 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7399 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7400 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7401 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
7402 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7403 { TYPE_EMPTY, NULL, "" },
7404 { TYPE_HEADLINE, NULL, "Supaplex" },
7405 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7406 { TYPE_EMPTY, NULL, "" },
7407 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7412 static struct TokenInfo setup_info_editor[] =
7415 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7416 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7417 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7418 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7419 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7420 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7421 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7422 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7423 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7424 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7426 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7427 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7429 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7431 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7432 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7433 { TYPE_EMPTY, NULL, "" },
7435 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7436 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7437 { TYPE_EMPTY, NULL, "" },
7439 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7440 { TYPE_EMPTY, NULL, "" },
7441 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7442 { TYPE_EMPTY, NULL, "" },
7443 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7448 static struct TokenInfo setup_info_graphics[] =
7450 #if !defined(PLATFORM_ANDROID) && !defined(PLATFORM_EMSCRIPTEN)
7451 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7452 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7453 { TYPE_STRING, &window_size_text, "" },
7454 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7455 { TYPE_STRING, &scaling_type_text, "" },
7456 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7457 { TYPE_STRING, &rendering_mode_text, "" },
7460 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7461 { TYPE_STRING, &scroll_delay_text, "" },
7463 #if !defined(PLATFORM_EMSCRIPTEN)
7464 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7465 { TYPE_STRING, &vsync_mode_text, "" },
7467 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7468 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7469 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7470 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
7471 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
7472 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7473 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7474 { TYPE_EMPTY, NULL, "" },
7475 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7480 static struct TokenInfo setup_info_sound[] =
7482 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7483 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7484 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7485 { TYPE_EMPTY, NULL, "" },
7486 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7487 { TYPE_STRING, &volume_simple_text, "" },
7488 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7489 { TYPE_STRING, &volume_loops_text, "" },
7490 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7491 { TYPE_STRING, &volume_music_text, "" },
7492 { TYPE_EMPTY, NULL, "" },
7493 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7498 static struct TokenInfo setup_info_artwork[] =
7500 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
7501 { TYPE_STRING, &graphics_set_name, "" },
7502 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7503 { TYPE_STRING, &sounds_set_name, "" },
7504 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7505 { TYPE_STRING, &music_set_name, "" },
7506 { TYPE_EMPTY, NULL, "" },
7507 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7508 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
7509 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
7510 { TYPE_EMPTY, NULL, "" },
7511 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7516 static struct TokenInfo setup_info_input[] =
7518 { TYPE_SWITCH, NULL, "Player:" },
7519 { TYPE_SWITCH, NULL, "Device:" },
7520 { TYPE_SWITCH, NULL, "" },
7521 { TYPE_SKIPPABLE, NULL, "" },
7522 { TYPE_EMPTY, NULL, "" },
7523 { TYPE_EMPTY, NULL, "" },
7524 { TYPE_EMPTY, NULL, "" },
7525 { TYPE_EMPTY, NULL, "" },
7526 { TYPE_EMPTY, NULL, "" },
7527 { TYPE_EMPTY, NULL, "" },
7528 { TYPE_EMPTY, NULL, "" },
7529 { TYPE_EMPTY, NULL, "" },
7530 { TYPE_SKIPPABLE, NULL, "" },
7531 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7536 static struct TokenInfo setup_info_touch[] =
7538 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7539 { TYPE_STRING, &touch_controls_text, "" },
7540 { TYPE_EMPTY, NULL, "" },
7541 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7546 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7548 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7549 { TYPE_STRING, &touch_controls_text, "" },
7550 { TYPE_EMPTY, NULL, "" },
7551 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7552 { TYPE_STRING, &grid_size_text[0][0], "" },
7553 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7554 { TYPE_STRING, &grid_size_text[0][1], "" },
7555 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7556 { TYPE_STRING, &transparency_text, "" },
7557 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7558 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7559 { TYPE_EMPTY, NULL, "" },
7560 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7561 { TYPE_EMPTY, NULL, "" },
7562 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7567 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7569 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7570 { TYPE_STRING, &touch_controls_text, "" },
7571 { TYPE_EMPTY, NULL, "" },
7572 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7573 { TYPE_STRING, &grid_size_text[1][0], "" },
7574 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7575 { TYPE_STRING, &grid_size_text[1][1], "" },
7576 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7577 { TYPE_STRING, &transparency_text, "" },
7578 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7579 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7580 { TYPE_EMPTY, NULL, "" },
7581 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7582 { TYPE_EMPTY, NULL, "" },
7583 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7588 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7590 setup_info_touch_virtual_buttons_0,
7591 setup_info_touch_virtual_buttons_1
7594 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7596 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7597 { TYPE_STRING, &touch_controls_text, "" },
7598 { TYPE_EMPTY, NULL, "" },
7599 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7600 { TYPE_STRING, &move_distance_text, "" },
7601 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7602 { TYPE_STRING, &drop_distance_text, "" },
7603 { TYPE_EMPTY, NULL, "" },
7604 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7609 static struct TokenInfo setup_info_shortcuts[] =
7611 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7612 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7613 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7614 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7615 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7616 { TYPE_EMPTY, NULL, "" },
7617 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7622 static struct TokenInfo setup_info_shortcuts_1[] =
7624 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
7625 { TYPE_KEY, &setup.shortcut.save_game, "" },
7626 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
7627 { TYPE_KEY, &setup.shortcut.load_game, "" },
7628 { TYPE_KEYTEXT, NULL, "Restart Game:", },
7629 { TYPE_KEY, &setup.shortcut.restart_game, "" },
7630 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:", },
7631 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
7632 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
7633 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7634 { TYPE_EMPTY, NULL, "" },
7635 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7636 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7637 { TYPE_EMPTY, NULL, "" },
7638 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7643 static struct TokenInfo setup_info_shortcuts_2[] =
7645 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7646 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7647 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7648 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7649 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7650 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7651 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7652 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7653 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7654 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7655 { TYPE_EMPTY, NULL, "" },
7656 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7661 static struct TokenInfo setup_info_shortcuts_3[] =
7663 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7664 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7665 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7666 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7667 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7668 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7669 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7670 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7671 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7672 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7673 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7674 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7675 { TYPE_EMPTY, NULL, "" },
7676 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7681 static struct TokenInfo setup_info_shortcuts_4[] =
7683 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7684 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7685 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7686 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7687 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7688 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7689 { TYPE_EMPTY, NULL, "" },
7690 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7695 static struct TokenInfo setup_info_shortcuts_5[] =
7697 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7698 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7699 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7700 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7701 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7702 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7703 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7704 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7705 { TYPE_EMPTY, NULL, "" },
7706 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7711 static Key getSetupKey(void)
7713 Key key = KSYM_UNDEFINED;
7714 boolean got_key_event = FALSE;
7716 while (!got_key_event)
7720 if (NextValidEvent(&event))
7724 case EVENT_KEYPRESS:
7726 key = GetEventKey((KeyEvent *)&event);
7728 // press 'Escape' or 'Enter' to keep the existing key binding
7729 if (key == KSYM_Escape || key == KSYM_Return)
7730 key = KSYM_UNDEFINED; // keep old value
7732 got_key_event = TRUE;
7736 case EVENT_KEYRELEASE:
7737 key_joystick_mapping = 0;
7741 HandleOtherEvents(&event);
7752 static int getSetupValueFont(int type, void *value)
7754 if (type & TYPE_GHOSTED)
7755 return FONT_OPTION_OFF;
7756 else if (type & TYPE_KEY)
7757 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7758 else if (type & TYPE_STRING)
7759 return FONT_VALUE_2;
7760 else if (type & TYPE_ECS_AGA)
7761 return FONT_VALUE_1;
7762 else if (type & TYPE_BOOLEAN_STYLE)
7763 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7764 else if (type & TYPE_YES_NO_AUTO)
7765 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7766 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7767 else if (type & TYPE_PLAYER)
7768 return FONT_VALUE_1;
7770 return FONT_VALUE_1;
7773 static int getSetupValueFontNarrow(int type, int font_nr)
7775 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7776 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7777 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7781 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7783 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7784 struct TokenInfo *si = &setup_info[si_pos];
7785 boolean font_draw_xoffset_modified = FALSE;
7786 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7787 int font_draw_xoffset_old = -1;
7788 int xoffset = (scrollbar_needed ? -1 : 0);
7789 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7790 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7791 int xpos = menu_screen_value_xpos;
7792 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7793 int startx = mSX + xpos * 32;
7794 int starty = mSY + ypos * 32;
7795 int type = si->type;
7796 void *value = si->value;
7797 char *value_string = getSetupValue(type, value);
7798 int font_nr_default = getSetupValueFont(type, value);
7799 int font_width_default = getFontWidth(font_nr_default);
7800 int font_nr = font_nr_default;
7803 if (value_string == NULL)
7806 if (type & TYPE_KEY)
7808 xpos = MENU_SCREEN_START_XPOS;
7810 if (type & TYPE_QUERY)
7811 value_string = "<press key>";
7813 else if (type & TYPE_STRING)
7815 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7817 xpos = MENU_SCREEN_START_XPOS;
7819 if (strlen(value_string) > max_value_len)
7820 value_string[max_value_len] = '\0';
7822 else if (type & TYPE_YES_NO_AUTO)
7824 xpos = menu_screen_value_xpos - 1;
7826 else if (type & TYPE_PLAYER)
7828 int displayed_player_nr = *(int *)value + 1;
7830 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7833 startx = mSX + xpos * 32;
7834 starty = mSY + ypos * 32;
7836 // special check if right-side setup values moved left due to scrollbar
7837 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7839 int max_menu_text_length = 26; // maximum text length for classic menu
7840 int font_xoffset = getFontDrawOffsetX(font_nr);
7841 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7842 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7843 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7844 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7846 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7848 // when using narrow font, left-shifting text "auto" not needed
7849 if (type & TYPE_YES_NO_AUTO)
7853 startx = mSX + xpos * 32;
7855 font_nr = getSetupValueFontNarrow(type, font_nr);
7859 // downward compatibility correction for Juergen Bonhagen's menu settings
7860 if (setup_mode != SETUP_MODE_INPUT)
7862 int max_menu_text_length_big = (menu_screen_value_xpos -
7863 MENU_SCREEN_START_XPOS);
7864 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7865 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7866 int font1_xoffset = getFontDrawOffsetX(font_nr);
7867 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
7868 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7869 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7870 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7871 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7872 boolean correct_font_draw_xoffset = FALSE;
7874 if (xpos == MENU_SCREEN_START_XPOS &&
7875 startx + font1_xoffset < text_startx + text_font_xoffset)
7876 correct_font_draw_xoffset = TRUE;
7878 if (xpos == menu_screen_value_xpos &&
7879 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7880 correct_font_draw_xoffset = TRUE;
7882 // check if setup value would overlap with setup text when printed
7883 // (this can happen for extreme/wrong values for font draw offset)
7884 if (correct_font_draw_xoffset)
7886 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
7887 font_draw_xoffset_modified = TRUE;
7889 if (type & TYPE_KEY)
7890 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7891 else if (!(type & TYPE_STRING))
7892 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7893 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7897 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7898 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7900 DrawText(startx, starty, value_string, font_nr);
7902 if (type & TYPE_PLAYER)
7904 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7905 int player_nr = *(int *)value;
7906 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7907 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7908 int startx2 = startx + xoff;
7909 int starty2 = starty + yoff;
7911 if (DrawingOnBackground(startx2, starty2))
7912 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7914 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7915 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7918 if (font_draw_xoffset_modified)
7919 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7922 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7924 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7925 struct TokenInfo *si = &setup_info[si_pos];
7927 if (si->type & TYPE_BOOLEAN_STYLE)
7929 *(boolean *)si->value ^= TRUE;
7931 else if (si->type & TYPE_YES_NO_AUTO)
7935 (*(int *)si->value == AUTO ? TRUE :
7936 *(int *)si->value == TRUE ? FALSE : AUTO) :
7937 (*(int *)si->value == TRUE ? AUTO :
7938 *(int *)si->value == AUTO ? FALSE : TRUE));
7940 else if (si->type & TYPE_KEY)
7944 si->type |= TYPE_QUERY;
7945 drawSetupValue(screen_pos, setup_info_pos_raw);
7946 si->type &= ~TYPE_QUERY;
7948 key = getSetupKey();
7949 if (key != KSYM_UNDEFINED)
7950 *(Key *)si->value = key;
7952 else if (si->type & TYPE_PLAYER)
7954 int player_nr = *(int *)si->value;
7959 player_nr = Request("Choose player", REQ_PLAYER) - 1;
7961 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7964 drawSetupValue(screen_pos, setup_info_pos_raw);
7966 // fullscreen state may have changed at this point
7967 if (si->value == &setup.fullscreen)
7968 ToggleFullscreenIfNeeded();
7970 // network mode may have changed at this point
7971 if (si->value == &setup.network_mode)
7972 ToggleNetworkModeIfNeeded();
7974 // API server mode may have changed at this point
7975 if (si->value == &setup.use_api_server)
7976 ToggleUseApiServerIfNeeded();
7978 // game speed list may have changed at this point
7979 if (si->value == &setup.game_speed_extended)
7980 ToggleGameSpeedsListIfNeeded();
7983 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7985 static struct TokenInfo *setup_info_final = NULL;
7990 // determine maximum list size of target list
7991 while (setup_info_orig[list_size++].type != 0);
7993 // free, allocate and clear memory for target list
7994 checked_free(setup_info_final);
7995 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7997 // copy setup info list without setup entries marked as hidden
7998 for (i = 0; setup_info_orig[i].type != 0; i++)
8000 // skip setup entries configured to be hidden
8001 if (hideSetupEntry(setup_info_orig[i].value))
8004 // skip skippable setup entries if screen is lower than usual
8005 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
8006 setup_info_orig[i].type == TYPE_SKIPPABLE)
8009 setup_info_final[list_pos++] = setup_info_orig[i];
8012 return setup_info_final;
8015 static void DrawSetupScreen_Generic(void)
8017 int fade_mask = REDRAW_FIELD;
8018 boolean redraw_all = FALSE;
8019 char *title_string = NULL;
8023 fade_mask = REDRAW_ALL;
8026 FadeMenuSoundsAndMusic();
8028 FreeScreenGadgets();
8029 CreateScreenGadgets();
8031 if (redraw_mask & REDRAW_ALL)
8036 // needed if different viewport properties defined for setup screen
8037 ChangeViewportPropertiesIfNeeded();
8039 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
8043 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
8045 if (setup_mode == SETUP_MODE_MAIN)
8047 setup_info = setup_info_main;
8048 title_string = STR_SETUP_MAIN;
8050 else if (setup_mode == SETUP_MODE_GAME)
8052 setup_info = setup_info_game;
8053 title_string = STR_SETUP_GAME;
8055 else if (setup_mode == SETUP_MODE_ENGINES)
8057 setup_info = setup_info_engines;
8058 title_string = STR_SETUP_ENGINES;
8060 else if (setup_mode == SETUP_MODE_EDITOR)
8062 setup_info = setup_info_editor;
8063 title_string = STR_SETUP_EDITOR;
8065 else if (setup_mode == SETUP_MODE_GRAPHICS)
8067 setup_info = setup_info_graphics;
8068 title_string = STR_SETUP_GRAPHICS;
8070 else if (setup_mode == SETUP_MODE_SOUND)
8072 setup_info = setup_info_sound;
8073 title_string = STR_SETUP_SOUND;
8075 else if (setup_mode == SETUP_MODE_ARTWORK)
8077 setup_info = setup_info_artwork;
8078 title_string = STR_SETUP_ARTWORK;
8080 else if (setup_mode == SETUP_MODE_TOUCH)
8082 setup_info = setup_info_touch;
8083 title_string = STR_SETUP_TOUCH;
8085 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
8086 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
8087 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
8088 setup_info = setup_info_touch_wipe_gestures;
8090 else if (setup_mode == SETUP_MODE_SHORTCUTS)
8092 setup_info = setup_info_shortcuts;
8093 title_string = STR_SETUP_SHORTCUTS;
8095 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
8097 setup_info = setup_info_shortcuts_1;
8098 title_string = STR_SETUP_SHORTCUTS;
8100 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
8102 setup_info = setup_info_shortcuts_2;
8103 title_string = STR_SETUP_SHORTCUTS;
8105 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
8107 setup_info = setup_info_shortcuts_3;
8108 title_string = STR_SETUP_SHORTCUTS;
8110 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
8112 setup_info = setup_info_shortcuts_4;
8113 title_string = STR_SETUP_SHORTCUTS;
8115 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
8117 setup_info = setup_info_shortcuts_5;
8118 title_string = STR_SETUP_SHORTCUTS;
8121 // use modified setup info without setup entries marked as hidden
8122 setup_info = getSetupInfoFinal(setup_info);
8124 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
8126 // determine maximal number of setup entries that can be displayed on screen
8128 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
8131 // determine maximal number of setup entries available for this setup screen
8133 for (i = 0; setup_info[i].type != 0; i++)
8136 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8138 MapScreenGadgets(max_setup_info);
8141 redraw_mask = fade_mask = REDRAW_ALL;
8143 DrawMaskedBorder(fade_mask);
8148 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8150 menu_info = setup_info;
8152 HandleMenuScreen(mx, my, dx, dy, button,
8153 setup_mode, num_setup_info, max_setup_info);
8156 static void DrawSetupScreen_Input(void)
8160 FadeOut(REDRAW_FIELD);
8164 setup_info = getSetupInfoFinal(setup_info_input);
8166 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8168 for (i = 0; setup_info[i].type != 0; i++)
8170 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8171 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8172 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8173 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8174 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8175 initCursor(i, IMG_MENU_BUTTON);
8177 DrawCursorAndText_Setup(i, -1, FALSE);
8180 // create gadgets for setup input menu screen
8181 FreeScreenGadgets();
8182 CreateScreenGadgets();
8184 // map gadgets for setup input menu screen
8185 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8187 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8189 FadeIn(REDRAW_FIELD);
8192 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8194 if (device_name == NULL)
8197 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8200 if (strlen(device_name) > 1)
8202 char c1 = device_name[strlen(device_name) - 1];
8203 char c2 = device_name[strlen(device_name) - 2];
8205 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8206 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8209 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8210 strlen(device_name));
8213 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8216 static struct SetupKeyboardInfo custom_key;
8223 { &custom_key.left, "Axis/Pad Left" },
8224 { &custom_key.right, "Axis/Pad Right" },
8225 { &custom_key.up, "Axis/Pad Up" },
8226 { &custom_key.down, "Axis/Pad Down" },
8227 { &custom_key.snap, "Button 1/A/X" },
8228 { &custom_key.drop, "Button 2/B/Y" }
8230 static char *joystick_name[MAX_PLAYERS] =
8237 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8238 int font_nr_info = FONT_MENU_1;
8239 int font_nr_name = FONT_VALUE_OLD;
8240 int font_nr_on = FONT_VALUE_1;
8241 int font_nr_off = FONT_VALUE_OLD;
8244 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8246 font_nr_info = FONT_MENU_2;
8247 font_nr_on = FONT_VALUE_NARROW;
8248 font_nr_off = FONT_VALUE_OLD_NARROW;
8251 custom_key = setup.input[player_nr].key;
8253 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8254 FONT_INPUT_1_ACTIVE);
8256 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8258 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8259 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8261 if (setup.input[player_nr].use_joystick)
8263 char *device_name = setup.input[player_nr].joy.device_name;
8264 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8265 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8266 char *text = joystick_name[joystick_nr];
8267 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8269 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8270 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8274 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8275 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8278 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8279 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8283 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8284 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8285 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8286 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8288 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8289 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8290 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8291 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8292 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8293 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8295 for (i = 0; i < 6; i++)
8297 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8299 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8301 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8302 (setup.input[player_nr].use_joystick ?
8304 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8308 static int input_player_nr = 0;
8310 static void HandleSetupScreen_Input_Player(int step, int direction)
8312 int old_player_nr = input_player_nr;
8315 new_player_nr = old_player_nr + step * direction;
8316 if (new_player_nr < 0)
8318 if (new_player_nr > MAX_PLAYERS - 1)
8319 new_player_nr = MAX_PLAYERS - 1;
8321 if (new_player_nr != old_player_nr)
8323 input_player_nr = new_player_nr;
8325 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8329 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8331 static int choice = 0;
8334 int pos_start = SETUPINPUT_SCREEN_POS_START;
8335 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8336 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8337 int pos_end = SETUPINPUT_SCREEN_POS_END;
8339 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8343 for (i = 0; setup_info_input[i].type != 0; i++)
8345 // adjust menu structure according to skipped setup entries
8346 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8354 if (button == MB_MENU_INITIALIZE)
8356 // input setup menu may have changed size due to graphics configuration
8357 if (choice >= pos_empty1)
8360 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8362 DrawCursorAndText_Setup(choice, -1, TRUE);
8366 else if (button == MB_MENU_LEAVE)
8368 setup_mode = SETUP_MODE_MAIN;
8375 if (mx || my) // mouse input
8377 x = (mx - mSX) / 32;
8378 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8380 else if (dx || dy) // keyboard input
8382 if (dx && choice == 0)
8383 x = (dx < 0 ? 10 : 12);
8384 else if ((dx && choice == 1) ||
8385 (dx == -1 && choice == pos_end))
8386 button = MB_MENU_CHOICE;
8390 if (y >= pos_empty1 && y <= pos_empty2)
8391 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8394 if (y == 0 && dx != 0 && button)
8396 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8398 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8399 y >= pos_start && y <= pos_end &&
8400 !(y >= pos_empty1 && y <= pos_empty2))
8406 DrawCursorAndText_Setup(choice, -1, FALSE);
8407 DrawCursorAndText_Setup(y, -1, TRUE);
8409 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8418 char *device_name = setup.input[input_player_nr].joy.device_name;
8420 if (!setup.input[input_player_nr].use_joystick)
8422 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8424 setJoystickDeviceToNr(device_name, new_device_nr);
8425 setup.input[input_player_nr].use_joystick = TRUE;
8429 int device_nr = getJoystickNrFromDeviceName(device_name);
8430 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8432 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8433 setup.input[input_player_nr].use_joystick = FALSE;
8435 setJoystickDeviceToNr(device_name, new_device_nr);
8438 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8442 if (setup.input[input_player_nr].use_joystick)
8443 ConfigureJoystick(input_player_nr);
8445 CustomizeKeyboard(input_player_nr);
8447 else if (y == pos_end)
8453 setup_mode = SETUP_MODE_MAIN;
8460 static boolean CustomizeKeyboardMain(int player_nr)
8464 boolean finished = FALSE;
8465 static struct SetupKeyboardInfo custom_key;
8470 } customize_step[] =
8472 { &custom_key.left, "Move Left" },
8473 { &custom_key.right, "Move Right" },
8474 { &custom_key.up, "Move Up" },
8475 { &custom_key.down, "Move Down" },
8476 { &custom_key.snap, "Snap Field" },
8477 { &custom_key.drop, "Drop Element" }
8479 int font_nr_old = FONT_VALUE_OLD;
8480 int font_nr_new = FONT_VALUE_1;
8481 boolean success = FALSE;
8483 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8485 font_nr_old = FONT_VALUE_OLD_NARROW;
8486 font_nr_new = FONT_VALUE_NARROW;
8489 // read existing key bindings from player setup
8490 custom_key = setup.input[player_nr].key;
8493 FadeOut(REDRAW_FIELD);
8497 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8500 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8501 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8502 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8503 "Key:", FONT_INPUT_1_ACTIVE);
8504 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8505 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8507 FadeIn(REDRAW_FIELD);
8512 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8514 // reset frame delay counter directly after updating screen
8515 ResetDelayCounter(&event_frame_delay);
8517 while (NextValidEvent(&event))
8521 case EVENT_KEYPRESS:
8523 Key key = GetEventKey((KeyEvent *)&event);
8525 // press 'Escape' to abort and keep the old key bindings
8526 if (key == KSYM_Escape)
8528 FadeSkipNextFadeIn();
8535 // press 'Enter' to keep the existing key binding
8536 if (key == KSYM_Return)
8537 key = *customize_step[step_nr].key;
8539 // check if key already used
8540 for (i = 0; i < step_nr; i++)
8541 if (*customize_step[i].key == key)
8546 // got new key binding
8547 *customize_step[step_nr].key = key;
8548 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8550 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8551 getKeyNameFromKey(key), font_nr_new);
8554 // un-highlight last query
8555 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8556 customize_step[step_nr - 1].text, FONT_MENU_1);
8557 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8558 "Key:", FONT_MENU_1);
8560 // all keys configured
8569 // query next key binding
8570 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8571 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8572 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8573 "Key:", FONT_INPUT_1_ACTIVE);
8574 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8575 getKeyNameFromKey(*customize_step[step_nr].key),
8580 case EVENT_KEYRELEASE:
8581 key_joystick_mapping = 0;
8585 HandleOtherEvents(&event);
8589 // do not handle events for longer than standard frame delay period
8590 if (DelayReached(&event_frame_delay))
8597 // write new key bindings back to player setup, if successfully finished
8599 setup.input[player_nr].key = custom_key;
8604 void CustomizeKeyboard(int player_nr)
8606 boolean success = CustomizeKeyboardMain(player_nr);
8610 int font_nr = FONT_TITLE_1;
8611 int font_height = getFontHeight(font_nr);
8612 int ypos1 = SYSIZE / 2 - font_height * 2;
8613 int ypos2 = SYSIZE / 2 - font_height * 1;
8614 DelayCounter wait_frame_delay = { 2000 };
8616 ResetDelayCounter(&wait_frame_delay);
8620 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8621 DrawTextSCentered(ypos2, font_nr, "configured!");
8623 while (!DelayReached(&wait_frame_delay))
8629 DrawSetupScreen_Input();
8632 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8634 #define MARKER_BUTTON 1
8635 #define MARKER_AXIS_X 2
8636 #define MARKER_AXIS_Y 3
8638 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8640 static boolean bitmaps_initialized = FALSE;
8641 boolean screen_initialized = FALSE;
8642 static Bitmap *controller, *button, *axis_x, *axis_y;
8644 boolean success = TRUE;
8645 boolean done = FALSE, next = FALSE;
8647 int alpha = 200, alpha_step = -1;
8648 int alpha_ticks = 0;
8649 char mapping[4096], temp[256];
8650 int font_name = MENU_SETUP_FONT_TITLE;
8651 int font_info = MENU_SETUP_FONT_TEXT;
8652 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8653 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8654 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8655 int ystep_name = getMenuTextStep(spacing_name, font_name);
8656 int ystep_line = getMenuTextStep(spacing_line, font_info);
8657 int ystep_para = getMenuTextStep(spacing_para, font_info);
8665 int axis, button, hat, hat_value;
8668 *step, *prev_step, steps[] =
8670 { 356, 155, MARKER_BUTTON, "a", },
8671 { 396, 122, MARKER_BUTTON, "b", },
8672 { 320, 125, MARKER_BUTTON, "x", },
8673 { 358, 95, MARKER_BUTTON, "y", },
8674 { 162, 125, MARKER_BUTTON, "back", },
8675 { 216, 125, MARKER_BUTTON, "guide", },
8676 { 271, 125, MARKER_BUTTON, "start", },
8677 { 110, 200, MARKER_BUTTON, "dpleft", },
8678 { 146, 228, MARKER_BUTTON, "dpdown", },
8679 { 178, 200, MARKER_BUTTON, "dpright", },
8680 { 146, 172, MARKER_BUTTON, "dpup", },
8681 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8682 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8683 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8684 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8685 { 73, 141, MARKER_BUTTON, "leftstick", },
8686 { 282, 210, MARKER_BUTTON, "rightstick", },
8687 { 73, 141, MARKER_AXIS_X, "leftx", },
8688 { 73, 141, MARKER_AXIS_Y, "lefty", },
8689 { 282, 210, MARKER_AXIS_X, "rightx", },
8690 { 282, 210, MARKER_AXIS_Y, "righty", },
8693 if (!bitmaps_initialized)
8695 controller = LoadCustomImage("joystick/controller.png");
8696 button = LoadCustomImage("joystick/button.png");
8697 axis_x = LoadCustomImage("joystick/axis_x.png");
8698 axis_y = LoadCustomImage("joystick/axis_y.png");
8700 bitmaps_initialized = TRUE;
8703 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8706 // print info about the joystick we are watching
8707 Debug("joystick", "watching joystick %d: (%s)",
8708 SDL_JoystickInstanceID(joystick), name);
8709 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8710 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8711 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8714 // initialize mapping with GUID and name
8715 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8717 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8718 temp, name, SDL_GetPlatform());
8720 // loop through all steps (buttons and axes), getting joystick events
8721 for (i = 0; i < SDL_arraysize(steps) && !done;)
8723 Bitmap *marker = button; // initialize with reliable default value
8726 strcpy(step->mapping, mapping);
8730 step->hat_value = -1;
8732 marker = (step->marker == MARKER_BUTTON ? button :
8733 step->marker == MARKER_AXIS_X ? axis_x :
8734 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8738 while (!done && !next)
8740 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8741 alpha_ticks = SDL_GetTicks();
8748 else if (alpha < 128)
8754 int controller_x = SX + (SXSIZE - controller->width) / 2;
8755 int controller_y = SY + ystep_line;
8757 int marker_x = controller_x + step->x;
8758 int marker_y = controller_y + step->y;
8760 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8761 int ystart2 = ystart1 + ystep_name + ystep_line;
8765 DrawTextSCentered(ystart1, font_name, name);
8767 DrawTextSCentered(ystart2, font_info,
8768 "Press buttons and move axes on");
8769 ystart2 += ystep_line;
8770 DrawTextSCentered(ystart2, font_info,
8771 "your controller when indicated.");
8772 ystart2 += ystep_line;
8773 DrawTextSCentered(ystart2, font_info,
8774 "(Your controller may look different.)");
8775 ystart2 += ystep_para;
8777 #if defined(PLATFORM_ANDROID)
8778 DrawTextSCentered(ystart2, font_info,
8779 "To correct a mistake,");
8780 ystart2 += ystep_line;
8781 DrawTextSCentered(ystart2, font_info,
8782 "press the 'back' button.");
8783 ystart2 += ystep_line;
8784 DrawTextSCentered(ystart2, font_info,
8785 "To skip a button or axis,");
8786 ystart2 += ystep_line;
8787 DrawTextSCentered(ystart2, font_info,
8788 "press the 'menu' button.");
8790 DrawTextSCentered(ystart2, font_info,
8791 "To correct a mistake,");
8792 ystart2 += ystep_line;
8793 DrawTextSCentered(ystart2, font_info,
8794 "press the 'backspace' key.");
8795 ystart2 += ystep_line;
8796 DrawTextSCentered(ystart2, font_info,
8797 "To skip a button or axis,");
8798 ystart2 += ystep_line;
8799 DrawTextSCentered(ystart2, font_info,
8800 "press the 'return' key.");
8801 ystart2 += ystep_line;
8802 DrawTextSCentered(ystart2, font_info,
8803 "To exit, press the 'escape' key.");
8806 BlitBitmapMasked(controller, drawto, 0, 0,
8807 controller->width, controller->height,
8808 controller_x, controller_y);
8810 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8811 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8813 BlitBitmapMasked(marker, drawto, 0, 0,
8814 marker->width, marker->height,
8815 marker_x, marker_y);
8817 if (!screen_initialized)
8818 FadeIn(REDRAW_FIELD);
8822 screen_initialized = TRUE;
8824 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8826 // reset frame delay counter directly after updating screen
8827 ResetDelayCounter(&event_frame_delay);
8829 while (NextValidEvent(&event))
8833 case SDL_JOYAXISMOTION:
8834 if (event.jaxis.value > 20000 ||
8835 event.jaxis.value < -20000)
8837 for (j = 0; j < i; j++)
8838 if (steps[j].axis == event.jaxis.axis)
8843 if (step->marker != MARKER_AXIS_X &&
8844 step->marker != MARKER_AXIS_Y)
8847 step->axis = event.jaxis.axis;
8848 strcat(mapping, step->field);
8849 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8850 strcat(mapping, temp);
8858 case SDL_JOYHATMOTION:
8859 // ignore centering; we're probably just coming back
8860 // to the center from the previous item we set
8861 if (event.jhat.value == SDL_HAT_CENTERED)
8864 for (j = 0; j < i; j++)
8865 if (steps[j].hat == event.jhat.hat &&
8866 steps[j].hat_value == event.jhat.value)
8871 step->hat = event.jhat.hat;
8872 step->hat_value = event.jhat.value;
8873 strcat(mapping, step->field);
8874 snprintf(temp, sizeof(temp), ":h%u.%u,",
8875 event.jhat.hat, event.jhat.value );
8876 strcat(mapping, temp);
8883 case SDL_JOYBALLMOTION:
8886 case SDL_JOYBUTTONUP:
8887 for (j = 0; j < i; j++)
8888 if (steps[j].button == event.jbutton.button)
8893 step->button = event.jbutton.button;
8894 strcat(mapping, step->field);
8895 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8896 strcat(mapping, temp);
8903 case SDL_FINGERDOWN:
8904 case SDL_MOUSEBUTTONDOWN:
8912 if (event.key.keysym.sym == KSYM_BackSpace ||
8913 event.key.keysym.sym == KSYM_Back)
8925 prev_step = &steps[i - 1];
8926 strcpy(mapping, prev_step->mapping);
8933 if (event.key.keysym.sym == KSYM_space ||
8934 event.key.keysym.sym == KSYM_Return ||
8935 event.key.keysym.sym == KSYM_Menu)
8944 if (event.key.keysym.sym == KSYM_Escape)
8954 program.exit_function(0);
8961 // do not handle events for longer than standard frame delay period
8962 if (DelayReached(&event_frame_delay))
8971 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8974 // activate mapping for this game
8975 SDL_GameControllerAddMapping(mapping);
8977 // save mapping to personal mappings
8978 SaveSetup_AddGameControllerMapping(mapping);
8981 // wait until the last pending event was removed from event queue
8982 while (NextValidEvent(&event));
8987 static int ConfigureJoystickMain(int player_nr)
8989 char *device_name = setup.input[player_nr].joy.device_name;
8990 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8991 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8992 int success = FALSE;
8995 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8996 return JOYSTICK_NOT_AVAILABLE;
8998 if (!joystick_active || !setup.input[player_nr].use_joystick)
8999 return JOYSTICK_NOT_AVAILABLE;
9002 FadeOut(REDRAW_FIELD);
9004 // close all joystick devices (potentially opened as game controllers)
9005 for (i = 0; i < SDL_NumJoysticks(); i++)
9006 SDLCloseJoystick(i);
9008 // open joystick device as plain joystick to configure as game controller
9009 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
9011 // as the joystick was successfully opened before, this should not happen
9012 if (joystick == NULL)
9015 // create new game controller mapping (buttons and axes) for joystick device
9016 success = ConfigureJoystickMapButtonsAndAxes(joystick);
9018 // close joystick (and maybe re-open as configured game controller later)
9019 SDL_JoystickClose(joystick);
9021 // re-open all joystick devices (potentially as game controllers)
9022 for (i = 0; i < SDL_NumJoysticks(); i++)
9025 // clear all joystick input actions for all joystick devices
9026 SDLClearJoystickState();
9028 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
9031 void ConfigureJoystick(int player_nr)
9033 boolean state = ConfigureJoystickMain(player_nr);
9035 if (state != JOYSTICK_NOT_CONFIGURED)
9037 boolean success = (state == JOYSTICK_CONFIGURED);
9038 char message1[MAX_OUTPUT_LINESIZE + 1];
9039 char *message2 = (success ? "configured!" : "not available!");
9040 char *device_name = setup.input[player_nr].joy.device_name;
9041 int nr = getJoystickNrFromDeviceName(device_name) + 1;
9042 int font_nr = FONT_TITLE_1;
9043 int font_height = getFontHeight(font_nr);
9044 int ypos1 = SYSIZE / 2 - font_height * 2;
9045 int ypos2 = SYSIZE / 2 - font_height * 1;
9046 DelayCounter wait_frame_delay = { 2000 };
9048 ResetDelayCounter(&wait_frame_delay);
9052 sprintf(message1, "Joystick %d", nr);
9054 DrawTextSCentered(ypos1, font_nr, message1);
9055 DrawTextSCentered(ypos2, font_nr, message2);
9057 while (!DelayReached(&wait_frame_delay))
9063 DrawSetupScreen_Input();
9066 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
9068 if (y < video.screen_height / 3)
9070 // remap touch gadgets to access upper part of the screen
9071 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9072 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9074 else if (y > 2 * video.screen_height / 3)
9076 // remap touch gadgets to access lower part of the screen
9077 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9078 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9082 static boolean ConfigureVirtualButtonsMain(void)
9084 static char *customize_step_text[] =
9093 char grid_button[] =
9095 CHAR_GRID_BUTTON_LEFT,
9096 CHAR_GRID_BUTTON_RIGHT,
9097 CHAR_GRID_BUTTON_UP,
9098 CHAR_GRID_BUTTON_DOWN,
9099 CHAR_GRID_BUTTON_SNAP,
9100 CHAR_GRID_BUTTON_DROP
9109 int font_nr = FONT_INPUT_1_ACTIVE;
9110 int font_height = getFontHeight(font_nr);
9111 int ypos1 = SYSIZE / 2 - font_height * 2;
9112 int ypos2 = SYSIZE / 2 - font_height * 1;
9113 boolean success = FALSE;
9114 boolean finished = FALSE;
9116 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
9117 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9118 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9119 boolean set_grid_button = FALSE;
9120 int nr = GRID_ACTIVE_NR();
9123 for (x = 0; x < MAX_GRID_XSIZE; x++)
9124 for (y = 0; y < MAX_GRID_YSIZE; y++)
9125 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
9127 overlay.grid_button_highlight = grid_button[step_nr];
9132 FadeOut(REDRAW_FIELD);
9136 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9137 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9138 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9140 FadeIn(REDRAW_FIELD);
9142 SetOverlayShowGrid(TRUE);
9144 // map gadgets for setup touch buttons menu screen
9145 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9151 while (NextValidEvent(&event))
9153 int action = ACTION_NONE;
9155 // ---------- handle events and set the resulting action ----------
9161 UserEvent *user = (UserEvent *)&event;
9162 int id = user->value1;
9164 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9165 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9166 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9167 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9172 case EVENT_KEYPRESS:
9174 Key key = GetEventKey((KeyEvent *)&event);
9176 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9177 key == KSYM_BackSpace ||
9178 key == KSYM_Back ? ACTION_BACK :
9179 key == KSYM_Return ||
9181 key == KSYM_space ? ACTION_NEXT :
9186 case EVENT_KEYRELEASE:
9187 key_joystick_mapping = 0;
9190 case EVENT_BUTTONPRESS:
9191 case EVENT_BUTTONRELEASE:
9193 ButtonEvent *button = (ButtonEvent *)&event;
9195 motion_status = FALSE;
9197 if (button->type == EVENT_BUTTONPRESS)
9198 button_status = button->button;
9200 button_status = MB_RELEASED;
9202 if (HandleGadgets(button->x, button->y, button_status))
9204 // do not handle this button event anymore
9208 button->x += video.screen_xoffset;
9209 button->y += video.screen_yoffset;
9211 x = button->x * overlay.grid_xsize / video.screen_width;
9212 y = button->y * overlay.grid_ysize / video.screen_height;
9214 if (button->type == EVENT_BUTTONPRESS)
9217 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9218 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9220 set_grid_button = TRUE;
9223 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9227 case EVENT_MOTIONNOTIFY:
9229 MotionEvent *motion = (MotionEvent *)&event;
9231 motion_status = TRUE;
9233 if (HandleGadgets(motion->x, motion->y, button_status))
9235 // do not handle this button event anymore
9239 motion->x += video.screen_xoffset;
9240 motion->y += video.screen_yoffset;
9242 x = motion->x * overlay.grid_xsize / video.screen_width;
9243 y = motion->y * overlay.grid_ysize / video.screen_height;
9245 set_grid_button = TRUE;
9247 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9251 case SDL_WINDOWEVENT:
9252 HandleWindowEvent((WindowEvent *) &event);
9254 // check if device has been rotated
9255 if (nr != GRID_ACTIVE_NR())
9257 nr = GRID_ACTIVE_NR();
9259 for (x = 0; x < MAX_GRID_XSIZE; x++)
9260 for (y = 0; y < MAX_GRID_YSIZE; y++)
9261 grid_button_old[x][y] = grid_button_tmp[x][y] =
9262 overlay.grid_button[x][y];
9267 case SDL_APP_WILLENTERBACKGROUND:
9268 case SDL_APP_DIDENTERBACKGROUND:
9269 case SDL_APP_WILLENTERFOREGROUND:
9270 case SDL_APP_DIDENTERFOREGROUND:
9271 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9275 HandleOtherEvents(&event);
9279 // ---------- perform action set by handling events ----------
9281 if (action == ACTION_ESCAPE)
9283 // abort and restore the old key bindings
9285 for (x = 0; x < MAX_GRID_XSIZE; x++)
9286 for (y = 0; y < MAX_GRID_YSIZE; y++)
9287 overlay.grid_button[x][y] = grid_button_old[x][y];
9289 FadeSkipNextFadeIn();
9293 else if (action == ACTION_BACK)
9295 // keep the configured key bindings and go to previous page
9301 FadeSkipNextFadeIn();
9306 else if (action == ACTION_NEXT)
9308 // keep the configured key bindings and go to next page
9312 // all virtual buttons configured
9320 if (action != ACTION_NONE && !finished)
9322 for (x = 0; x < MAX_GRID_XSIZE; x++)
9323 for (y = 0; y < MAX_GRID_YSIZE; y++)
9324 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9326 overlay.grid_button_highlight = grid_button[step_nr];
9328 // configure next virtual button
9332 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9333 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9334 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9337 if (set_grid_button)
9339 overlay.grid_button[x][y] =
9340 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9341 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9342 grid_button_tmp[x][y]);
9344 set_grid_button = FALSE;
9351 for (x = 0; x < MAX_GRID_XSIZE; x++)
9352 for (y = 0; y < MAX_GRID_YSIZE; y++)
9353 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9355 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9357 SetOverlayShowGrid(FALSE);
9362 void ConfigureVirtualButtons(void)
9364 boolean success = ConfigureVirtualButtonsMain();
9366 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9367 SCREEN_MASK_TOUCH2);
9371 int font_nr = FONT_TITLE_1;
9372 int font_height = getFontHeight(font_nr);
9373 int ypos1 = SYSIZE / 2 - font_height * 2;
9374 int ypos2 = SYSIZE / 2 - font_height * 1;
9375 DelayCounter wait_frame_delay = { 2000 };
9377 ResetDelayCounter(&wait_frame_delay);
9381 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9382 DrawTextSCentered(ypos2, font_nr, "configured!");
9384 while (!DelayReached(&wait_frame_delay))
9391 void DrawSetupScreen(void)
9396 if (setup_mode == SETUP_MODE_INPUT)
9397 DrawSetupScreen_Input();
9398 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9399 DrawChooseTree(&scores_type_current);
9400 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9401 DrawChooseTree(&game_speed_current);
9402 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9403 DrawChooseTree(&scroll_delay_current);
9404 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9405 DrawChooseTree(&snapshot_mode_current);
9406 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9407 DrawChooseTree(&window_size_current);
9408 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9409 DrawChooseTree(&scaling_type_current);
9410 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9411 DrawChooseTree(&rendering_mode_current);
9412 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9413 DrawChooseTree(&vsync_mode_current);
9414 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9415 DrawChooseTree(&artwork.gfx_current);
9416 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9417 DrawChooseTree(&artwork.snd_current);
9418 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9419 DrawChooseTree(&artwork.mus_current);
9420 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9421 DrawChooseTree(&volume_simple_current);
9422 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9423 DrawChooseTree(&volume_loops_current);
9424 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9425 DrawChooseTree(&volume_music_current);
9426 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9427 DrawChooseTree(&touch_control_current);
9428 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9429 DrawChooseTree(&move_distance_current);
9430 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9431 DrawChooseTree(&drop_distance_current);
9432 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9433 DrawChooseTree(&transparency_current);
9434 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9435 DrawChooseTree(&grid_size_current[0][0]);
9436 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9437 DrawChooseTree(&grid_size_current[0][1]);
9438 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9439 DrawChooseTree(&grid_size_current[1][0]);
9440 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9441 DrawChooseTree(&grid_size_current[1][1]);
9443 DrawSetupScreen_Generic();
9445 PlayMenuSoundsAndMusic();
9448 void RedrawSetupScreenAfterFullscreenToggle(void)
9450 if (setup_mode == SETUP_MODE_GRAPHICS ||
9451 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9453 // update list selection from "setup.window_scaling_percent"
9454 execSetupGraphics_setWindowSizes(TRUE);
9460 void RedrawSetupScreenAfterScreenRotation(int nr)
9464 if (setup_mode == SETUP_MODE_TOUCH)
9466 // update virtual button settings (depending on screen orientation)
9469 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9471 // save already configured virtual buttons
9472 for (x = 0; x < MAX_GRID_XSIZE; x++)
9473 for (y = 0; y < MAX_GRID_YSIZE; y++)
9474 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9478 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9480 if (setup_mode == SETUP_MODE_INPUT)
9481 HandleSetupScreen_Input(mx, my, dx, dy, button);
9482 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9483 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
9484 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9485 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9486 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9487 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9488 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9489 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9490 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9491 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9492 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9493 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9494 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9495 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9496 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9497 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9498 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9499 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9500 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9501 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9502 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9503 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9504 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9505 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9506 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9507 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9508 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9509 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9510 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9511 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9512 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9513 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9514 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9515 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9516 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9517 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9518 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9519 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9520 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9521 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9522 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9523 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9524 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9525 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9527 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9530 void HandleGameActions(void)
9532 if (CheckRestartGame())
9535 if (game_status != GAME_MODE_PLAYING)
9538 GameActions(); // main game loop
9540 if (tape.auto_play && !tape.playing)
9541 AutoPlayTapesContinue(); // continue automatically playing next tape
9545 // ---------- new screen button stuff --------------------------------------
9549 int gfx_unpressed, gfx_pressed, gfx_active;
9550 struct MenuPosInfo *pos;
9551 boolean *check_value;
9554 unsigned int event_mask;
9555 boolean is_touch_button;
9557 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9560 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE, -1,
9561 &menu.main.button.prev_level, NULL,
9562 SCREEN_CTRL_ID_PREV_LEVEL,
9564 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9565 FALSE, "previous level"
9568 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE, -1,
9569 &menu.main.button.next_level, NULL,
9570 SCREEN_CTRL_ID_NEXT_LEVEL,
9572 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9576 IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE, -1,
9577 &menu.scores.button.prev_level, NULL,
9578 SCREEN_CTRL_ID_PREV_LEVEL2,
9579 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9580 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9581 FALSE, "previous level"
9584 IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE, -1,
9585 &menu.scores.button.next_level, NULL,
9586 SCREEN_CTRL_ID_NEXT_LEVEL2,
9587 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9588 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9592 IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE, -1,
9593 &menu.scores.button.prev_score, NULL,
9594 SCREEN_CTRL_ID_PREV_SCORE,
9595 SCREEN_MASK_SCORES_INFO,
9596 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9597 FALSE, "previous score"
9600 IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE, -1,
9601 &menu.scores.button.next_score, NULL,
9602 SCREEN_CTRL_ID_NEXT_SCORE,
9603 SCREEN_MASK_SCORES_INFO,
9604 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9608 IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE, -1,
9609 &menu.scores.button.play_tape, NULL,
9610 SCREEN_CTRL_ID_PLAY_TAPE,
9611 SCREEN_MASK_SCORES_INFO,
9616 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE, -1,
9617 &menu.main.button.first_level, NULL,
9618 SCREEN_CTRL_ID_FIRST_LEVEL,
9621 FALSE, "first level"
9624 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE, -1,
9625 &menu.main.button.last_level, NULL,
9626 SCREEN_CTRL_ID_LAST_LEVEL,
9632 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE, -1,
9633 &menu.main.button.level_number, NULL,
9634 SCREEN_CTRL_ID_LEVEL_NUMBER,
9637 FALSE, "level number"
9640 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE, -1,
9641 &menu.setup.button.prev_player, NULL,
9642 SCREEN_CTRL_ID_PREV_PLAYER,
9644 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9645 FALSE, "previous player"
9648 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE, -1,
9649 &menu.setup.button.next_player, NULL,
9650 SCREEN_CTRL_ID_NEXT_PLAYER,
9652 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9653 FALSE, "next player"
9656 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE, -1,
9657 &menu.main.button.insert_solution, NULL,
9658 SCREEN_CTRL_ID_INSERT_SOLUTION,
9659 SCREEN_MASK_MAIN_HAS_SOLUTION,
9661 FALSE, "insert solution tape"
9664 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE, -1,
9665 &menu.main.button.play_solution, NULL,
9666 SCREEN_CTRL_ID_PLAY_SOLUTION,
9667 SCREEN_MASK_MAIN_HAS_SOLUTION,
9669 FALSE, "play solution tape"
9672 IMG_MENU_BUTTON_LEVELSET_INFO, IMG_MENU_BUTTON_LEVELSET_INFO_PRESSED,
9673 IMG_MENU_BUTTON_LEVELSET_INFO_ACTIVE,
9674 &menu.main.button.levelset_info, NULL,
9675 SCREEN_CTRL_ID_LEVELSET_INFO,
9676 SCREEN_MASK_MAIN_HAS_SET_INFO,
9678 FALSE, "show level set info"
9681 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE, -1,
9682 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9683 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9685 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9686 FALSE, "switch ECS/AGA chipset"
9689 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK, -1,
9690 &menu.setup.button.touch_back, NULL,
9691 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9694 TRUE, "previous page"
9697 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT, -1,
9698 &menu.setup.button.touch_next, NULL,
9699 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9705 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2, -1,
9706 &menu.setup.button.touch_back2, NULL,
9707 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9710 TRUE, "previous page"
9713 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2, -1,
9714 &menu.setup.button.touch_next2, NULL,
9715 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9724 int gfx_unpressed, gfx_pressed;
9728 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9731 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9732 -1, -1, // these values are not constant, but can change at runtime
9733 SCREEN_CTRL_ID_SCROLL_UP,
9737 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9738 -1, -1, // these values are not constant, but can change at runtime
9739 SCREEN_CTRL_ID_SCROLL_DOWN,
9746 int gfx_unpressed, gfx_pressed;
9752 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9755 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9756 -1, -1, // these values are not constant, but can change at runtime
9757 -1, -1, // these values are not constant, but can change at runtime
9758 GD_TYPE_SCROLLBAR_VERTICAL,
9759 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9760 "scroll level series vertically"
9772 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9775 IMG_SETUP_INPUT_TEXT,
9776 SCREEN_CTRL_ID_NETWORK_SERVER,
9777 -1, -1, // these values are not constant, but can change at runtime
9778 MAX_SETUP_TEXT_INPUT_LEN,
9779 network_server_hostname,
9780 "Network Server Hostname / IP"
9784 static void CreateScreenMenubuttons(void)
9786 struct GadgetInfo *gi;
9787 unsigned int event_mask;
9790 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9792 struct MenuPosInfo *pos = menubutton_info[i].pos;
9793 int screen_mask = menubutton_info[i].screen_mask;
9794 boolean is_touch_button = menubutton_info[i].is_touch_button;
9795 boolean is_check_button = menubutton_info[i].check_value != NULL;
9796 boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
9797 boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed ==
9798 menubutton_info[i].gfx_unpressed);
9799 boolean has_gfx_active = (menubutton_info[i].gfx_active != -1);
9800 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9801 Bitmap *gd_bitmap_unpressed_alt, *gd_bitmap_pressed_alt;
9802 int gfx_unpressed, gfx_pressed;
9803 int gfx_unpressed_alt, gfx_pressed_alt;
9804 int x, y, width, height;
9805 int gd_x1, gd_x2, gd_y1, gd_y2;
9806 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9807 int id = menubutton_info[i].gadget_id;
9808 int type = GD_TYPE_NORMAL_BUTTON;
9809 boolean checked = FALSE;
9811 // do not use touch buttons if overlay touch buttons are disabled
9812 if (is_touch_button && !setup.touch.overlay_buttons)
9815 event_mask = menubutton_info[i].event_mask;
9817 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9818 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9820 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9821 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9823 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9824 gfx_pressed = menubutton_info[i].gfx_pressed;
9825 gfx_unpressed_alt = gfx_unpressed;
9826 gfx_pressed_alt = gfx_pressed;
9830 gfx_unpressed_alt = menubutton_info[i].gfx_active;
9832 type = GD_TYPE_CHECK_BUTTON_2;
9834 if (menubutton_info[i].check_value != NULL)
9835 checked = *menubutton_info[i].check_value;
9838 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9839 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9840 gd_bitmap_unpressed_alt = graphic_info[gfx_unpressed_alt].bitmap;
9841 gd_bitmap_pressed_alt = graphic_info[gfx_pressed_alt].bitmap;
9843 gd_x1 = graphic_info[gfx_unpressed].src_x;
9844 gd_y1 = graphic_info[gfx_unpressed].src_y;
9845 gd_x2 = graphic_info[gfx_pressed].src_x;
9846 gd_y2 = graphic_info[gfx_pressed].src_y;
9848 gd_x1a = graphic_info[gfx_unpressed_alt].src_x;
9849 gd_y1a = graphic_info[gfx_unpressed_alt].src_y;
9850 gd_x2a = graphic_info[gfx_pressed_alt].src_x;
9851 gd_y2a = graphic_info[gfx_pressed_alt].src_y;
9853 if (has_gfx_pressed)
9855 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9856 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9859 if (is_check_button)
9861 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9862 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9863 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9864 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9866 type = GD_TYPE_CHECK_BUTTON;
9868 if (menubutton_info[i].check_value != NULL)
9869 checked = *menubutton_info[i].check_value;
9872 if (is_score_button)
9874 // if x/y set to -1, dynamically place buttons next to title text
9875 int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
9877 // special compatibility handling for "Snake Bite" graphics set
9878 if (strPrefix(leveldir_current->identifier, "snake_bite"))
9879 title_width = strlen(INFOTEXT_SCORE_ENTRY) * 32;
9881 // use "SX" here to center buttons (ignore horizontal draw offset)
9883 x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
9884 SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
9885 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
9886 SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
9888 // use "mSY" here to place buttons (respect vertical draw offset)
9890 y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
9891 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
9894 if (id == SCREEN_CTRL_ID_LEVELSET_INFO)
9896 if (pos->x == -1 && pos->y == -1)
9898 // use "SX" here to place button (ignore draw offsets)
9899 x = SX + SXSIZE - 2 * TILESIZE;
9900 y = SY + SYSIZE - 2 * TILESIZE;
9902 // special compatibility handling for "BD2K3" graphics set
9903 if (strPrefix(leveldir_current->identifier, "BD2K3"))
9904 x = SX + TILESIZE + MINI_TILESIZE;
9906 // special compatibility handling for "jue0" graphics set
9907 if (strPrefix(artwork.gfx_current_identifier, "jue0"))
9909 x = SX + SXSIZE - 4 * TILESIZE;
9910 y = SY + SYSIZE - 3 * TILESIZE;
9915 gi = CreateGadget(GDI_CUSTOM_ID, id,
9916 GDI_CUSTOM_TYPE_ID, i,
9917 GDI_IMAGE_ID, gfx_unpressed,
9918 GDI_INFO_TEXT, menubutton_info[i].infotext,
9924 GDI_STATE, GD_BUTTON_UNPRESSED,
9925 GDI_CHECKED, checked,
9926 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9927 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9928 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed_alt, gd_x1a, gd_y1a,
9929 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed_alt, gd_x2a, gd_y2a,
9930 GDI_DIRECT_DRAW, FALSE,
9931 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9932 GDI_EVENT_MASK, event_mask,
9933 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9937 Fail("cannot create gadget");
9939 screen_gadget[id] = gi;
9943 static void CreateScreenScrollbuttons(void)
9945 struct GadgetInfo *gi;
9946 unsigned int event_mask;
9949 // these values are not constant, but can change at runtime
9950 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9951 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9952 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9953 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9955 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9957 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9958 int gfx_unpressed, gfx_pressed;
9959 int x, y, width, height;
9960 int gd_x1, gd_x2, gd_y1, gd_y2;
9961 int id = scrollbutton_info[i].gadget_id;
9963 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9965 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9966 y = mSY + scrollbutton_info[i].y;
9967 width = SC_SCROLLBUTTON_XSIZE;
9968 height = SC_SCROLLBUTTON_YSIZE;
9970 // correct scrollbar position if placed outside menu (playfield) area
9971 if (x > SX + SC_SCROLL_UP_XPOS)
9972 x = SX + SC_SCROLL_UP_XPOS;
9974 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9975 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9976 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9978 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9979 gfx_pressed = scrollbutton_info[i].gfx_pressed;
9980 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9981 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9982 gd_x1 = graphic_info[gfx_unpressed].src_x;
9983 gd_y1 = graphic_info[gfx_unpressed].src_y;
9984 gd_x2 = graphic_info[gfx_pressed].src_x;
9985 gd_y2 = graphic_info[gfx_pressed].src_y;
9987 gi = CreateGadget(GDI_CUSTOM_ID, id,
9988 GDI_CUSTOM_TYPE_ID, i,
9989 GDI_IMAGE_ID, gfx_unpressed,
9990 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9995 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9996 GDI_STATE, GD_BUTTON_UNPRESSED,
9997 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9998 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9999 GDI_DIRECT_DRAW, FALSE,
10000 GDI_EVENT_MASK, event_mask,
10001 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10005 Fail("cannot create gadget");
10007 screen_gadget[id] = gi;
10011 static void CreateScreenScrollbars(void)
10015 // these values are not constant, but can change at runtime
10016 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
10017 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
10018 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
10019 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
10021 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10023 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10024 int gfx_unpressed, gfx_pressed;
10025 int x, y, width, height;
10026 int gd_x1, gd_x2, gd_y1, gd_y2;
10027 struct GadgetInfo *gi;
10028 int items_max, items_visible, item_position;
10029 unsigned int event_mask;
10030 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
10031 int id = scrollbar_info[i].gadget_id;
10033 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
10035 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
10036 y = mSY + scrollbar_info[i].y;
10037 width = scrollbar_info[i].width;
10038 height = scrollbar_info[i].height;
10040 // correct scrollbar position if placed outside menu (playfield) area
10041 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
10042 x = SX + SC_SCROLL_VERTICAL_XPOS;
10044 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
10045 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
10047 items_max = num_page_entries;
10048 items_visible = num_page_entries;
10051 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
10052 gfx_pressed = scrollbar_info[i].gfx_pressed;
10053 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10054 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10055 gd_x1 = graphic_info[gfx_unpressed].src_x;
10056 gd_y1 = graphic_info[gfx_unpressed].src_y;
10057 gd_x2 = graphic_info[gfx_pressed].src_x;
10058 gd_y2 = graphic_info[gfx_pressed].src_y;
10060 gi = CreateGadget(GDI_CUSTOM_ID, id,
10061 GDI_CUSTOM_TYPE_ID, i,
10062 GDI_IMAGE_ID, gfx_unpressed,
10063 GDI_INFO_TEXT, scrollbar_info[i].infotext,
10067 GDI_HEIGHT, height,
10068 GDI_TYPE, scrollbar_info[i].type,
10069 GDI_SCROLLBAR_ITEMS_MAX, items_max,
10070 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10071 GDI_SCROLLBAR_ITEM_POSITION, item_position,
10072 GDI_WHEEL_AREA_X, SX,
10073 GDI_WHEEL_AREA_Y, SY,
10074 GDI_WHEEL_AREA_WIDTH, SXSIZE,
10075 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
10076 GDI_STATE, GD_BUTTON_UNPRESSED,
10077 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10078 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10079 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
10080 GDI_DIRECT_DRAW, FALSE,
10081 GDI_EVENT_MASK, event_mask,
10082 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10086 Fail("cannot create gadget");
10088 screen_gadget[id] = gi;
10092 static void CreateScreenTextInputGadgets(void)
10096 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
10098 int graphic = textinput_info[i].graphic;
10099 struct GraphicInfo *gd = &graphic_info[graphic];
10100 int gd_x1 = gd->src_x;
10101 int gd_y1 = gd->src_y;
10102 int gd_x2 = gd->src_x + gd->active_xoffset;
10103 int gd_y2 = gd->src_y + gd->active_yoffset;
10104 struct GadgetInfo *gi;
10105 unsigned int event_mask;
10106 int id = textinput_info[i].gadget_id;
10107 int x = textinput_info[i].x;
10108 int y = textinput_info[i].y;
10110 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
10112 gi = CreateGadget(GDI_CUSTOM_ID, id,
10113 GDI_CUSTOM_TYPE_ID, i,
10114 GDI_INFO_TEXT, textinput_info[i].infotext,
10117 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
10118 GDI_TEXT_VALUE, textinput_info[i].value,
10119 GDI_TEXT_SIZE, textinput_info[i].size,
10120 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
10121 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
10122 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
10123 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
10124 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
10125 GDI_DESIGN_WIDTH, gd->width,
10126 GDI_EVENT_MASK, event_mask,
10127 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10128 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
10132 Fail("cannot create gadget");
10134 screen_gadget[id] = gi;
10138 void CreateScreenGadgets(void)
10140 CreateScreenMenubuttons();
10142 CreateScreenScrollbuttons();
10143 CreateScreenScrollbars();
10145 CreateScreenTextInputGadgets();
10148 void FreeScreenGadgets(void)
10152 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
10153 FreeGadget(screen_gadget[i]);
10156 static void RedrawScreenMenuGadgets(int screen_mask)
10160 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10161 if (screen_mask & menubutton_info[i].screen_mask)
10162 RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
10165 static void MapScreenMenuGadgets(int screen_mask)
10169 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10170 if (screen_mask & menubutton_info[i].screen_mask)
10171 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10174 static void UnmapScreenMenuGadgets(int screen_mask)
10178 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10180 if (screen_mask & menubutton_info[i].screen_mask)
10182 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10184 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
10185 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
10186 screen_gadget[menubutton_info[i].gadget_id]->y,
10187 screen_gadget[menubutton_info[i].gadget_id]->width,
10188 screen_gadget[menubutton_info[i].gadget_id]->height);
10193 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
10196 MapScreenMenuGadgets(screen_mask);
10198 UnmapScreenMenuGadgets(screen_mask);
10201 static void MapScreenGadgets(int num_entries)
10205 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10208 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10209 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10211 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10212 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10215 static void UnmapScreenGadgets()
10219 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10220 UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10222 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10223 UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10226 static void MapScreenTreeGadgets(TreeInfo *ti)
10228 MapScreenGadgets(numTreeInfoInGroup(ti));
10231 static void UnmapScreenTreeGadgets(void)
10233 UnmapScreenGadgets();
10236 static void AdjustScoreInfoButtons_SelectScore(int x, int y1, int y2)
10238 struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
10239 struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
10240 struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
10241 struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
10243 if (pos_1->x == -1 && pos_1->y == -1)
10244 ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
10246 if (pos_2->x == -1 && pos_2->y == -1)
10247 ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
10250 static void AdjustScoreInfoButtons_PlayTape(int x, int y, boolean visible)
10252 struct GadgetInfo *gi = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE];
10253 struct MenuPosInfo *pos = menubutton_info[SCREEN_CTRL_ID_PLAY_TAPE].pos;
10255 // set gadget position dynamically, pre-defined or off-screen
10256 int xx = (visible ? (pos->x == -1 ? x : pos->x) : POS_OFFSCREEN);
10257 int yy = (visible ? (pos->y == -1 ? y : pos->y) : POS_OFFSCREEN);
10259 ModifyGadget(gi, GDI_X, xx, GDI_Y, yy, GDI_END);
10260 MapGadget(gi); // (needed if deactivated on last score page)
10263 static void HandleScreenGadgets(struct GadgetInfo *gi)
10265 int id = gi->custom_id;
10266 int button = gi->event.button;
10267 int step = (button == MB_LEFTBUTTON ? 1 :
10268 button == MB_MIDDLEBUTTON ? 5 :
10269 button == MB_RIGHTBUTTON ? 10 : 1);
10273 case SCREEN_CTRL_ID_PREV_LEVEL:
10274 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10277 case SCREEN_CTRL_ID_NEXT_LEVEL:
10278 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10281 case SCREEN_CTRL_ID_PREV_LEVEL2:
10282 HandleHallOfFame_SelectLevel(step, -1);
10285 case SCREEN_CTRL_ID_NEXT_LEVEL2:
10286 HandleHallOfFame_SelectLevel(step, +1);
10289 case SCREEN_CTRL_ID_PREV_SCORE:
10290 HandleScoreInfo_SelectScore(step, -1);
10293 case SCREEN_CTRL_ID_NEXT_SCORE:
10294 HandleScoreInfo_SelectScore(step, +1);
10297 case SCREEN_CTRL_ID_PLAY_TAPE:
10298 HandleScoreInfo_PlayTape();
10301 case SCREEN_CTRL_ID_FIRST_LEVEL:
10302 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10305 case SCREEN_CTRL_ID_LAST_LEVEL:
10306 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10309 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10310 CloseDoor(DOOR_CLOSE_2);
10311 SetGameStatus(GAME_MODE_LEVELNR);
10312 DrawChooseLevelNr();
10315 case SCREEN_CTRL_ID_PREV_PLAYER:
10316 HandleSetupScreen_Input_Player(step, -1);
10319 case SCREEN_CTRL_ID_NEXT_PLAYER:
10320 HandleSetupScreen_Input_Player(step, +1);
10323 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10324 InsertSolutionTape();
10327 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10328 PlaySolutionTape();
10331 case SCREEN_CTRL_ID_LEVELSET_INFO:
10332 DrawInfoScreen_FromMainMenu(INFO_MODE_LEVELSET);
10335 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10336 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10340 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10341 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10342 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10343 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10344 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10347 case SCREEN_CTRL_ID_SCROLL_UP:
10348 if (game_status == GAME_MODE_NAMES)
10349 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10350 else if (game_status == GAME_MODE_LEVELS)
10351 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10352 else if (game_status == GAME_MODE_LEVELNR)
10353 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10354 else if (game_status == GAME_MODE_SETUP)
10355 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10356 else if (game_status == GAME_MODE_INFO)
10357 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10358 else if (game_status == GAME_MODE_SCORES)
10359 HandleHallOfFame(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10362 case SCREEN_CTRL_ID_SCROLL_DOWN:
10363 if (game_status == GAME_MODE_NAMES)
10364 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10365 else if (game_status == GAME_MODE_LEVELS)
10366 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10367 else if (game_status == GAME_MODE_LEVELNR)
10368 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10369 else if (game_status == GAME_MODE_SETUP)
10370 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10371 else if (game_status == GAME_MODE_INFO)
10372 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10373 else if (game_status == GAME_MODE_SCORES)
10374 HandleHallOfFame(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10377 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
10378 if (game_status == GAME_MODE_NAMES)
10379 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10380 else if (game_status == GAME_MODE_LEVELS)
10381 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10382 else if (game_status == GAME_MODE_LEVELNR)
10383 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10384 else if (game_status == GAME_MODE_SETUP)
10385 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10386 else if (game_status == GAME_MODE_INFO)
10387 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10388 else if (game_status == GAME_MODE_SCORES)
10389 HandleHallOfFame(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10392 case SCREEN_CTRL_ID_NETWORK_SERVER:
10394 if (!strEqual(gi->textinput.value, ""))
10396 setString(&setup.network_server_hostname, gi->textinput.value);
10398 network.server_host = setup.network_server_hostname;
10402 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
10404 network.server_host = NULL;
10407 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
10408 network.server_host = NULL;
10410 execSetupGame_setNetworkServerText();
10422 void HandleScreenGadgetKeys(Key key)
10424 if (key == setup.shortcut.tape_play)
10425 HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
10428 void DumpScreenIdentifiers(void)
10432 Print("Active screen elements on current screen:\n");
10434 for (i = 0; main_controls[i].nr != -1; i++)
10436 struct MainControlInfo *mci = &main_controls[i];
10438 if (mci->button_graphic != -1)
10440 char *token = getTokenFromImageID(mci->button_graphic);
10442 Print("- '%s'\n", token);
10449 boolean DoScreenAction(int image_id)
10453 if (game_status != GAME_MODE_MAIN)
10456 for (i = 0; main_controls[i].nr != -1; i++)
10458 struct MainControlInfo *mci = &main_controls[i];
10459 struct MenuPosInfo *pos = mci->pos_button;
10461 if (mci->button_graphic == image_id)
10463 int x = mSX + pos->x;
10464 int y = mSY + pos->y;
10466 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
10475 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
10477 // get tree info node of newly added level or artwork set
10478 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
10479 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
10481 if (tree_node_new == NULL) // should not happen
10484 // if request dialog is active, do nothing
10485 if (game.request_active)
10488 if (game_status == GAME_MODE_MAIN &&
10489 tree_type == TREE_TYPE_LEVEL_DIR)
10491 // when adding new level set in main menu, select it as current level set
10493 // change current level set to newly added level set from zip file
10494 leveldir_current = tree_node_new;
10496 // change current level number to first level of newly added level set
10497 level_nr = leveldir_current->first_level;
10499 // redraw screen to reflect changed level set
10502 // save this level set and level number as last selected level set
10503 SaveLevelSetup_LastSeries();
10504 SaveLevelSetup_SeriesInfo();
10506 else if (game_status == GAME_MODE_LEVELS &&
10507 tree_type == TREE_TYPE_LEVEL_DIR)
10509 // when adding new level set in level set menu, set cursor and update screen
10511 leveldir_current = tree_node_new;
10513 DrawChooseTree(&leveldir_current);
10515 else if (game_status == GAME_MODE_SETUP)
10517 // when adding new artwork set in setup menu, set cursor and update screen
10519 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
10520 tree_type == TREE_TYPE_GRAPHICS_DIR)
10522 artwork.gfx_current = tree_node_new;
10524 DrawChooseTree(&artwork.gfx_current);
10526 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
10527 tree_type == TREE_TYPE_SOUNDS_DIR)
10529 artwork.snd_current = tree_node_new;
10531 DrawChooseTree(&artwork.snd_current);
10533 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
10534 tree_type == TREE_TYPE_MUSIC_DIR)
10536 artwork.mus_current = tree_node_new;
10538 DrawChooseTree(&artwork.mus_current);
10543 static int UploadTapes(void)
10545 SetGameStatus(GAME_MODE_LOADING);
10547 FadeSetEnterScreen();
10548 FadeOut(REDRAW_ALL);
10550 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
10552 FadeIn(REDRAW_ALL);
10554 DrawInitTextHead("Uploading tapes");
10556 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
10557 global.autoplay_leveldir = "ALL";
10558 global.autoplay_all = TRUE;
10560 int num_tapes_uploaded = AutoPlayTapes();
10562 global.autoplay_mode = AUTOPLAY_MODE_NONE;
10563 global.autoplay_leveldir = NULL;
10564 global.autoplay_all = FALSE;
10566 SetGameStatus(GAME_MODE_MAIN);
10570 return num_tapes_uploaded;
10573 static boolean OfferUploadTapes(void)
10575 if (!Request(setup.has_remaining_tapes ?
10576 "Upload missing tapes to the high score server now?" :
10577 "Upload all your tapes to the high score server now?", REQ_ASK))
10580 // when uploading tapes, make sure that high score server is enabled
10581 runtime.use_api_server = setup.use_api_server = TRUE;
10583 int num_tapes_uploaded = UploadTapes();
10586 if (num_tapes_uploaded < 0)
10588 num_tapes_uploaded = -num_tapes_uploaded - 1;
10590 if (num_tapes_uploaded == 0)
10591 sprintf(message, "Upload failed! No tapes uploaded!");
10592 else if (num_tapes_uploaded == 1)
10593 sprintf(message, "Upload failed! Only 1 tape uploaded!");
10595 sprintf(message, "Upload failed! Only %d tapes uploaded!",
10596 num_tapes_uploaded);
10598 Request(message, REQ_CONFIRM);
10600 // if uploading tapes failed, add tape upload entry to setup menu
10601 setup.provide_uploading_tapes = TRUE;
10602 setup.has_remaining_tapes = TRUE;
10604 SaveSetup_ServerSetup();
10609 if (num_tapes_uploaded == 0)
10610 sprintf(message, "No tapes uploaded!");
10611 else if (num_tapes_uploaded == 1)
10612 sprintf(message, "1 tape uploaded!");
10614 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
10616 Request(message, REQ_CONFIRM);
10618 if (num_tapes_uploaded > 0)
10619 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
10621 // after all tapes have been uploaded, remove entry from setup menu
10622 setup.provide_uploading_tapes = FALSE;
10623 setup.has_remaining_tapes = FALSE;
10625 SaveSetup_ServerSetup();
10630 static void CheckUploadTapes(void)
10632 if (!setup.ask_for_uploading_tapes)
10635 // after asking for uploading tapes, do not ask again
10636 setup.ask_for_uploading_tapes = FALSE;
10637 setup.ask_for_remaining_tapes = FALSE;
10639 if (directoryExists(getTapeDir(NULL)))
10641 boolean tapes_uploaded = OfferUploadTapes();
10643 if (!tapes_uploaded)
10645 Request(setup.has_remaining_tapes ?
10646 "You can upload missing tapes from the setup menu later!" :
10647 "You can upload your tapes from the setup menu later!",
10653 // if tapes directory does not exist yet, never offer uploading all tapes
10654 setup.provide_uploading_tapes = FALSE;
10657 SaveSetup_ServerSetup();
10660 static void UpgradePlayerUUID(void)
10662 ApiResetUUIDAsThread(getUUID());
10665 static void CheckUpgradePlayerUUID(void)
10667 if (setup.player_version > 1)
10670 UpgradePlayerUUID();
10673 void CheckApiServerTasks(void)
10675 // check if the player's UUID has to be upgraded
10676 CheckUpgradePlayerUUID();
10678 // check if there are any tapes to be uploaded
10679 CheckUploadTapes();