1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT 4
33 #define SETUP_MODE_GRAPHICS 5
34 #define SETUP_MODE_SOUND 6
35 #define SETUP_MODE_ARTWORK 7
36 #define SETUP_MODE_CHOOSE_GRAPHICS 8
37 #define SETUP_MODE_CHOOSE_SOUNDS 9
38 #define SETUP_MODE_CHOOSE_MUSIC 10
40 #define MAX_SETUP_MODES 11
42 /* for input setup functions */
43 #define SETUPINPUT_SCREEN_POS_START 0
44 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
45 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
46 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
48 /* for various menu stuff */
49 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
50 #define MENU_SCREEN_START_YPOS 2
51 #define MENU_SCREEN_VALUE_XPOS 14
53 /* buttons and scrollbars identifiers */
54 #define SCREEN_CTRL_ID_SCROLL_UP 0
55 #define SCREEN_CTRL_ID_SCROLL_DOWN 1
56 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
58 #define NUM_SCREEN_SCROLLBUTTONS 2
59 #define NUM_SCREEN_SCROLLBARS 1
60 #define NUM_SCREEN_GADGETS 3
62 /* forward declarations of internal functions */
63 static void HandleScreenGadgets(struct GadgetInfo *);
64 static void HandleSetupScreen_Generic(int, int, int, int, int);
65 static void HandleSetupScreen_Input(int, int, int, int, int);
66 static void CustomizeKeyboard(int);
67 static void CalibrateJoystick(int);
68 static void execSetupArtwork(void);
69 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
71 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
72 static int setup_mode = SETUP_MODE_MAIN;
74 #define mSX (SX + (game_status >= GAME_MODE_MAIN && \
75 game_status <= GAME_MODE_SETUP ? \
76 menu.draw_xoffset[game_status] : menu.draw_xoffset_default))
77 #define mSY (SY + (game_status >= GAME_MODE_MAIN && \
78 game_status <= GAME_MODE_SETUP ? \
79 menu.draw_yoffset[game_status] : menu.draw_yoffset_default))
81 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
82 #define NUM_SCROLLBAR_BITMAPS 2
83 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
87 static void drawCursorExt(int xpos, int ypos, int color, int graphic)
89 static int cursor_array[SCR_FIELDY];
94 cursor_array[ypos] = graphic;
96 graphic = cursor_array[ypos];
100 graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
101 graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE:
102 IMG_MENU_BUTTON_ACTIVE);
104 ypos += MENU_SCREEN_START_YPOS;
106 DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
107 DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY,
111 static void initCursor(int ypos, int graphic)
113 drawCursorExt(0, ypos, FC_BLUE, graphic);
116 static void drawCursor(int ypos, int color)
118 drawCursorExt(0, ypos, color, 0);
121 static void drawCursorXY(int xpos, int ypos, int graphic)
123 drawCursorExt(xpos, ypos, -1, graphic);
126 static void PlaySound_Menu_Start(int sound)
128 if (sound_info[sound].loop)
129 PlaySoundLoop(sound);
134 static void PlaySound_Menu_Continue(int sound)
136 if (sound_info[sound].loop)
137 PlaySoundLoop(sound);
142 int font1_width = getFontWidth(FONT_TITLE_1);
143 int font2_width = getFontWidth(FONT_TITLE_2);
144 int x1 = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * font1_width) / 2;
145 int x2 = SX + (SXSIZE - strlen(WINDOW_SUBTITLE_STRING) * font2_width) / 2;
147 DrawText(x1, SY + 8, PROGRAM_TITLE_STRING, FONT_TITLE_1);
148 DrawText(x2, SY + 46, WINDOW_SUBTITLE_STRING, FONT_TITLE_2);
151 static void ToggleFullscreenIfNeeded()
153 if (setup.fullscreen != video.fullscreen_enabled)
155 /* save old door content */
156 BlitBitmap(backbuffer, bitmap_db_door,
157 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
159 /* toggle fullscreen */
160 ChangeVideoModeIfNeeded(setup.fullscreen);
161 setup.fullscreen = video.fullscreen_enabled;
163 /* redraw background to newly created backbuffer */
164 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
165 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
167 /* restore old door content */
168 BlitBitmap(bitmap_db_door, backbuffer,
169 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
171 redraw_mask = REDRAW_ALL;
177 static LevelDirTree *leveldir_last_valid = NULL;
178 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
179 int font_width = getFontWidth(FONT_MENU_1);
180 int name_width = font_width * strlen("Name:");
181 int level_width = font_width * strlen("Level:");
187 KeyboardAutoRepeatOn();
190 SetDrawDeactivationMask(REDRAW_NONE);
191 SetDrawBackgroundMask(REDRAW_FIELD);
193 audio.sound_deactivated = FALSE;
195 /* needed if last screen was the playing screen, invoked from level editor */
196 if (level_editor_test_game)
198 game_status = GAME_MODE_EDITOR;
203 /* needed if last screen was the editor screen */
204 UndrawSpecialEditorDoor();
206 /* needed if last screen was the setup screen and fullscreen state changed */
207 ToggleFullscreenIfNeeded();
209 /* needed if last screen (level choice) changed graphics, sounds or music */
210 ReloadCustomArtwork();
213 SetDrawtoField(DRAW_BACKBUFFER);
216 /* map gadgets for main menu screen */
219 /* leveldir_current may be invalid (level group, parent link) */
220 if (!validLevelSeries(leveldir_current))
221 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
223 /* store valid level series information */
224 leveldir_last_valid = leveldir_current;
226 /* level_nr may have been set to value over handicap with level editor */
227 if (setup.handicap && level_nr > leveldir_current->handicap_level)
228 level_nr = leveldir_current->handicap_level;
233 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
238 DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1);
239 DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1);
240 DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1);
241 DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1);
242 DrawText(mSX + 32, mSY + 6*32, "Info Screen", FONT_MENU_1);
243 DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1);
244 DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1);
245 DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1);
247 DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1);
248 DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3),
251 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
253 DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d",
254 leveldir_current->first_level, leveldir_current->last_level);
256 if (leveldir_current->readonly)
258 DrawTextF(mSX + level_width + 9 * 32 - 2,
259 mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ");
260 DrawTextF(mSX + level_width + 9 * 32 - 2,
261 mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY");
265 initCursor(i, (i == 1 || i == 6 ? IMG_MENU_BUTTON_RIGHT :IMG_MENU_BUTTON));
267 drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT);
268 drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
270 DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FONT_TITLE_2);
274 HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
277 if (TAPE_IS_EMPTY(tape))
279 DrawCompleteVideoDisplay();
281 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
288 static void gotoTopLevelDir()
290 /* move upwards to top level directory */
291 while (leveldir_current->node_parent)
293 /* write a "path" into level tree for easy navigation to last level */
294 if (leveldir_current->node_parent->node_group->cl_first == -1)
296 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
297 int leveldir_pos = posTreeInfo(leveldir_current);
298 int num_page_entries;
299 int cl_first, cl_cursor;
301 if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
302 num_page_entries = num_leveldirs;
304 num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN;
306 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
307 cl_cursor = leveldir_pos - cl_first;
309 leveldir_current->node_parent->node_group->cl_first = cl_first;
310 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
313 leveldir_current = leveldir_current->node_parent;
317 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
319 static int choice = 0;
323 if (button == MB_MENU_INITIALIZE)
325 drawCursor(choice, FC_RED);
329 if (mx || my) /* mouse input */
332 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
334 else if (dx || dy) /* keyboard input */
336 if (dx && choice == 1)
337 x = (dx < 0 ? 10 : 14);
342 if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
343 (x == 14 && level_nr < leveldir_current->last_level)) &&
346 static unsigned long level_delay = 0;
347 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
348 int new_level_nr, old_level_nr = level_nr;
350 new_level_nr = level_nr + (x == 10 ? -step : +step);
351 if (new_level_nr < leveldir_current->first_level)
352 new_level_nr = leveldir_current->first_level;
353 if (new_level_nr > leveldir_current->last_level)
354 new_level_nr = leveldir_current->last_level;
356 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
357 new_level_nr = leveldir_current->handicap_level;
359 if (old_level_nr == new_level_nr ||
360 !DelayReached(&level_delay, GADGET_FRAME_DELAY))
363 level_nr = new_level_nr;
365 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
368 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
372 DrawCompleteVideoDisplay();
374 /* needed because DrawMicroLevel() takes some time */
377 DelayReached(&level_delay, 0); /* reset delay counter */
379 else if (x == 0 && y >= 0 && y <= 7)
385 drawCursor(y, FC_RED);
386 drawCursor(choice, FC_BLUE);
394 game_status = GAME_MODE_PSEUDO_TYPENAME;
395 HandleTypeName(strlen(setup.player_name), 0);
401 game_status = GAME_MODE_LEVELS;
402 SaveLevelSetup_LastSeries();
403 SaveLevelSetup_SeriesInfo();
412 game_status = GAME_MODE_SCORES;
417 if (leveldir_current->readonly &&
418 strcmp(setup.player_name, "Artsoft") != 0)
419 Request("This level is read only !", REQ_CONFIRM);
420 game_status = GAME_MODE_EDITOR;
425 game_status = GAME_MODE_INFO;
430 if (setup.autorecord)
431 TapeStartRecording();
433 #if defined(PLATFORM_UNIX)
435 SendToServer_StartPlaying();
439 game_status = GAME_MODE_PLAYING;
446 game_status = GAME_MODE_SETUP;
447 setup_mode = SETUP_MODE_MAIN;
452 SaveLevelSetup_LastSeries();
453 SaveLevelSetup_SeriesInfo();
454 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
455 game_status = GAME_MODE_QUIT;
464 if (game_status == GAME_MODE_MAIN)
466 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
472 #define MAX_HELPSCREEN_ELS 10
476 static long helpscreen_state;
477 static int helpscreen_step[MAX_HELPSCREEN_ELS];
478 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
480 static int helpscreen_action[] =
482 IMG_PLAYER_1_MOVING_DOWN, 16,
483 IMG_PLAYER_1_MOVING_UP, 16,
484 IMG_PLAYER_1_MOVING_LEFT, 16,
485 IMG_PLAYER_1_MOVING_RIGHT, 16,
486 IMG_PLAYER_1_PUSHING_LEFT, 16,
487 IMG_PLAYER_1_PUSHING_RIGHT, 16, HA_NEXT,
489 IMG_SAND, -1, HA_NEXT,
491 IMG_EMPTY_SPACE, -1, HA_NEXT,
493 IMG_QUICKSAND_EMPTY, -1, HA_NEXT,
495 IMG_STEELWALL, -1, HA_NEXT,
497 IMG_WALL, -1, HA_NEXT,
499 IMG_EXPANDABLE_WALL_GROWING_LEFT, 20,
502 IMG_EXPANDABLE_WALL_GROWING_RIGHT, 20,
505 IMG_EXPANDABLE_WALL_GROWING_UP, 20,
508 IMG_EXPANDABLE_WALL_GROWING_DOWN, 20,
510 IMG_EMPTY_SPACE, 20, HA_NEXT,
512 IMG_INVISIBLE_WALL, -1, HA_NEXT,
514 IMG_WALL_CRUMBLED, -1, HA_NEXT,
516 IMG_FONT_GAME_INFO, -1, HA_NEXT,
518 IMG_EMERALD, -1, HA_NEXT,
520 IMG_DIAMOND, -1, HA_NEXT,
522 IMG_BD_DIAMOND, -1, HA_NEXT,
524 IMG_EMERALD_YELLOW, 50,
526 IMG_EMERALD_PURPLE, 50, HA_NEXT,
528 IMG_BD_ROCK, -1, HA_NEXT,
532 IMG_EMPTY_SPACE, 10, HA_NEXT,
536 IMG_EMERALD, 20, HA_NEXT,
538 IMG_WALL_EMERALD, 100,
540 IMG_EMERALD, 20, HA_NEXT,
542 IMG_WALL_DIAMOND, 100,
544 IMG_DIAMOND, 20, HA_NEXT,
546 IMG_WALL_BD_DIAMOND, 100,
548 IMG_BD_DIAMOND, 20, HA_NEXT,
550 IMG_WALL_EMERALD_YELLOW, 100,
552 IMG_EMERALD_YELLOW, 20,
553 IMG_WALL_EMERALD_RED, 100,
556 IMG_WALL_EMERALD_PURPLE, 100,
558 IMG_EMERALD_PURPLE, 20, HA_NEXT,
560 IMG_ACID, -1, HA_NEXT,
565 IMG_KEY_4, 50, HA_NEXT,
570 IMG_GATE_4, 50, HA_NEXT,
575 IMG_GATE_4_GRAY, 50, HA_NEXT,
577 IMG_DYNAMITE, -1, HA_NEXT,
579 IMG_DYNAMITE_ACTIVE, 96,
581 IMG_EMPTY_SPACE, 20, HA_NEXT,
583 IMG_DYNABOMB_ACTIVE, 100,
585 IMG_EMPTY_SPACE, 20, HA_NEXT,
587 IMG_DYNABOMB_INCREASE_NUMBER, -1, HA_NEXT,
589 IMG_DYNABOMB_INCREASE_SIZE, -1, HA_NEXT,
591 IMG_DYNABOMB_INCREASE_POWER, -1, HA_NEXT,
593 IMG_SPACESHIP_RIGHT, 16,
594 IMG_SPACESHIP_UP, 16,
595 IMG_SPACESHIP_LEFT, 16,
596 IMG_SPACESHIP_DOWN, 16, HA_NEXT,
601 IMG_BUG_DOWN, 16, HA_NEXT,
603 IMG_BD_BUTTERFLY, -1, HA_NEXT,
605 IMG_BD_FIREFLY, -1, HA_NEXT,
607 IMG_PACMAN_RIGHT, 16,
610 IMG_PACMAN_DOWN, 16, HA_NEXT,
612 IMG_YAMYAM, -1, HA_NEXT,
614 IMG_DARK_YAMYAM, -1, HA_NEXT,
616 IMG_ROBOT, -1, HA_NEXT,
618 IMG_MOLE_MOVING_RIGHT, 16,
619 IMG_MOLE_MOVING_UP, 16,
620 IMG_MOLE_MOVING_LEFT, 16,
621 IMG_MOLE_MOVING_DOWN, 16, HA_NEXT,
623 IMG_PENGUIN_MOVING_RIGHT, 16,
624 IMG_PENGUIN_MOVING_UP, 16,
625 IMG_PENGUIN_MOVING_LEFT, 16,
626 IMG_PENGUIN_MOVING_DOWN, 16, HA_NEXT,
628 IMG_PIG_MOVING_RIGHT, 16,
629 IMG_PIG_MOVING_UP, 16,
630 IMG_PIG_MOVING_LEFT, 16,
631 IMG_PIG_MOVING_DOWN, 16, HA_NEXT,
633 IMG_DRAGON_MOVING_RIGHT, 16,
634 IMG_DRAGON_MOVING_UP, 16,
635 IMG_DRAGON_MOVING_LEFT, 16,
636 IMG_DRAGON_MOVING_DOWN, 16, HA_NEXT,
638 IMG_SATELLITE, -1, HA_NEXT,
641 IMG_ROBOT_WHEEL_ACTIVE, 100, HA_NEXT,
644 IMG_LAMP_ACTIVE, 50, HA_NEXT,
646 IMG_TIME_ORB_FULL, 50,
647 IMG_TIME_ORB_EMPTY, 50, HA_NEXT,
650 IMG_AMOEBA_GROWING, 6,
651 IMG_AMOEBA_WET, 20, HA_NEXT,
653 IMG_AMOEBA_DEAD, -1, HA_NEXT,
655 IMG_AMOEBA_WET, -1, HA_NEXT,
658 IMG_AMOEBA_GROWING, 6, HA_NEXT,
663 IMG_DIAMOND, 20, HA_NEXT,
665 IMG_GAME_OF_LIFE, -1, HA_NEXT,
667 IMG_BIOMAZE, -1, HA_NEXT,
669 IMG_MAGIC_WALL_ACTIVE, -1, HA_NEXT,
671 IMG_BD_MAGIC_WALL_ACTIVE, -1, HA_NEXT,
673 IMG_EXIT_CLOSED, 200,
674 IMG_EXIT_OPENING, 16,
675 IMG_EXIT_OPEN, 100, HA_NEXT,
677 IMG_EXIT_OPEN, -1, HA_NEXT,
679 IMG_SOKOBAN_OBJECT, -1, HA_NEXT,
681 IMG_SOKOBAN_FIELD_EMPTY, -1, HA_NEXT,
683 IMG_SOKOBAN_FIELD_FULL, -1, HA_NEXT,
685 IMG_SPEED_PILL, -1, HA_NEXT,
689 static char *helpscreen_eltext[][2] =
691 {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
692 {"Normal sand:", "You can dig through it"},
693 {"Empty field:", "You can walk through it"},
694 {"Quicksand: You cannot pass it,", "but rocks can fall through it"},
695 {"Massive Wall:", "Nothing can go through it"},
696 {"Normal Wall: You can't go through", "it, but you can bomb it away"},
697 {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
698 {"Invisible Wall: Behaves like normal","wall, but is invisible"},
699 {"Old Wall: Like normal wall, but", "some things can fall down from it"},
700 {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
701 {"Emerald: You must collect enough of","them to finish a level"},
702 {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
703 {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
704 {"Colorful Gems:", "Seem to behave like Emeralds"},
705 {"Rock: Smashes several things;", "Can be moved by the player"},
706 {"Bomb: You can move it, but be", "careful when dropping it"},
707 {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
708 {"Wall with an emerald inside:", "Bomb the wall away to get it"},
709 {"Wall with a diamond inside:", "Bomb the wall away to get it"},
710 {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
711 {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
712 {"Acid: Things that fall in are gone", "forever (including our hero)"},
713 {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
714 {"Door: Can be opened by the key", "with the same color"},
715 {"Door: You have to find out the", "right color of the key for it"},
716 {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
717 {"Dynamite: This one explodes after", "a few seconds"},
718 {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
719 {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
720 {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
721 {"Dyna Bomb: Increases the power of", "explosion of dyna bombs"},
722 {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
723 {"Bug: Moves at the right side", "of walls; don't touch it!"},
724 {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
725 {"Firefly: Moves at the left side", "of walls; don't touch it!"},
726 {"Pacman: Eats the amoeba and you,", "if you're not careful"},
727 {"Cruncher: Eats diamonds and you,", "if you're not careful"},
728 {"Cruncher (BD style):", "Eats almost everything"},
729 {"Robot: Tries to kill the player", ""},
730 {"The mole: Eats the amoeba and turns","empty space into normal sand"},
731 {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
732 {"The Pig: Harmless, but eats all", "gems it can get"},
733 {"The Dragon: Breathes fire,", "especially to some monsters"},
734 {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
735 {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
736 {"Light Bulb: All of them must be", "switched on to finish a level"},
737 {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
738 {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
739 {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
740 {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
741 {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
742 {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
743 {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
744 {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
745 {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
746 {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
747 {"Exit door: Opens if you have enough","emeralds to finish the level"},
748 {"Open exit door: Enter here to leave","the level and exit the actual game"},
749 {"Sokoban element: Object which must", "be pushed to an empty field"},
750 {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
751 {"Sokoban element: Field with object", "which can be pushed away"},
752 {"Speed pill: Lets the player run", "twice as fast as normally"},
754 static int num_helpscreen_els = sizeof(helpscreen_eltext) / (2*sizeof(char *));
756 static char *helpscreen_music[][3] =
758 { "Alchemy", "Ian Boddy", "Drive" },
759 { "The Chase", "Propaganda", "A Secret Wish" },
760 { "Network 23", "Tangerine Dream", "Exit" },
761 { "Czardasz", "Robert Pieculewicz", "Czardasz" },
762 { "21st Century Common Man", "Tangerine Dream", "Tyger" },
763 { "Voyager", "The Alan Parsons Project","Pyramid" },
764 { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
766 static int num_helpscreen_music = 7;
767 static int helpscreen_musicpos;
770 void OLD_DrawHelpScreenElAction(int start)
774 int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
776 while(helpscreen_action[j] != HA_END)
778 if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
780 else if (i<start || helpscreen_delay[i-start])
782 if (i>=start && helpscreen_delay[i-start])
783 helpscreen_delay[i-start]--;
785 while(helpscreen_action[j] != HA_NEXT)
792 j += 3*helpscreen_step[i-start];
793 graphic = helpscreen_action[j++];
795 if (helpscreen_frame[i-start])
797 frame = helpscreen_action[j++] - helpscreen_frame[i-start];
798 helpscreen_frame[i-start]--;
803 helpscreen_frame[i-start] = helpscreen_action[j++]-1;
806 helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
808 if (helpscreen_action[j] == HA_NEXT)
810 if (!helpscreen_frame[i-start])
811 helpscreen_step[i-start] = 0;
815 if (!helpscreen_frame[i-start])
816 helpscreen_step[i-start]++;
817 while(helpscreen_action[j] != HA_NEXT)
822 DrawOldGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
834 void DrawHelpScreenElAction(int start)
837 int xstart = mSX + 16;
838 int ystart = mSY + 64 + 2 * 32;
839 int ystep = TILEY + 4;
845 while (helpscreen_action[j] != HA_END)
847 if (i >= start + MAX_HELPSCREEN_ELS || i >= num_helpscreen_els)
851 while (helpscreen_action[j] != HA_NEXT)
860 j += 2 * helpscreen_step[i-start];
861 graphic = helpscreen_action[j++];
862 frame_count = helpscreen_action[j++];
863 if (frame_count == -1)
864 frame_count = 1000000;
866 if (helpscreen_frame[i-start] == 0)
869 helpscreen_frame[i-start] = frame_count - 1;
873 sync_frame = frame_count - helpscreen_frame[i-start];
874 helpscreen_frame[i-start]--;
877 if (helpscreen_action[j] == HA_NEXT)
879 if (!helpscreen_frame[i-start])
880 helpscreen_step[i-start] = 0;
884 if (!helpscreen_frame[i-start])
885 helpscreen_step[i-start]++;
886 while(helpscreen_action[j] != HA_NEXT)
891 frame = getGraphicAnimationFrame(graphic, sync_frame);
893 DrawGraphicExt(drawto, xstart, ystart + (i-start) * ystep,
908 void DrawHelpScreenElText(int start)
911 int xstart = mSX + 56, ystart = mSY + 65 + 2 * 32, ystep = TILEY + 4;
912 int ybottom = SYSIZE - 20;
914 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
918 DrawTextFCentered(100, FONT_TEXT_1, "The game elements:");
920 for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
923 ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
924 helpscreen_eltext[i][0], FONT_TEXT_2);
925 DrawText(xstart, ystart + (i - start) * ystep + 16,
926 helpscreen_eltext[i][1], FONT_TEXT_2);
929 DrawTextFCentered(ybottom, FONT_TEXT_4,
930 "Press any key or button for next page");
933 void DrawHelpScreenMusicText(int num)
935 int ystart = 150, ystep = 30;
936 int ybottom = SYSIZE - 20;
942 DrawTextFCentered(100, FONT_TEXT_1, "The game background music loops:");
944 DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2, "Excerpt from");
945 DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3,
946 "\"%s\"", helpscreen_music[num][0]);
947 DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_2, "by");
948 DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3,
949 "%s", helpscreen_music[num][1]);
950 DrawTextFCentered(ystart + 4 * ystep, FONT_TEXT_2, "from the album");
951 DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_3,
952 "\"%s\"", helpscreen_music[num][2]);
954 DrawTextFCentered(ybottom, FONT_TEXT_4,
955 "Press any key or button for next page");
958 PlaySoundLoop(background_loop[num]);
962 void DrawHelpScreenCreditsText()
964 int ystart = 150, ystep = 30;
965 int ybottom = SYSIZE - 20;
971 DrawTextFCentered(100, FONT_TEXT_1, "Credits:");
972 DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:");
973 DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz");
974 DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:");
975 DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell");
976 DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_2,
977 "...and many thanks to all contributors");
978 DrawTextFCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!");
980 DrawTextFCentered(ybottom, FONT_TEXT_4,
981 "Press any key or button for next page");
984 void DrawHelpScreenContactText()
986 int ystart = 150, ystep = 30;
987 int ybottom = SYSIZE - 20;
992 DrawTextFCentered(100, FONT_TEXT_1, "Program information:");
994 DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2,
995 "This game is Freeware!");
996 DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_2,
997 "If you like it, send e-mail to:");
998 DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_3,
1000 DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_2,
1001 "or SnailMail to:");
1002 DrawTextFCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
1004 DrawTextFCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
1005 "Detmolder Strasse 189");
1006 DrawTextFCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
1008 DrawTextFCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
1011 DrawTextFCentered(ystart + 7 * ystep, FONT_TEXT_2,
1012 "If you have created new levels,");
1013 DrawTextFCentered(ystart + 8 * ystep, FONT_TEXT_2,
1014 "send them to me to include them!");
1015 DrawTextFCentered(ystart + 9 * ystep, FONT_TEXT_2,
1018 DrawTextFCentered(ybottom, FONT_TEXT_4,
1019 "Press any key or button for main menu");
1022 void DrawHelpScreen()
1027 CloseDoor(DOOR_CLOSE_2);
1029 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
1030 helpscreen_step[i] = helpscreen_frame[i] = 0;
1031 helpscreen_musicpos = 0;
1032 helpscreen_state = 0;
1034 DrawHelpScreenElText(0);
1035 DrawHelpScreenElAction(0);
1041 PlaySoundLoop(SND_BACKGROUND_INFO);
1043 PlaySound_Menu_Start(SND_BACKGROUND_INFO);
1047 void HandleHelpScreen(int button)
1049 static unsigned long hs_delay = 0;
1050 int num_helpscreen_els_pages =
1051 (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
1052 int button_released = !button;
1055 if (button_released)
1057 if (helpscreen_state < num_helpscreen_els_pages - 1)
1059 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
1060 helpscreen_step[i] = helpscreen_frame[i] = 0;
1064 DrawHelpScreenElText(helpscreen_state * MAX_HELPSCREEN_ELS);
1065 DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
1067 else if (helpscreen_state <
1068 num_helpscreen_els_pages + num_helpscreen_music - 1)
1071 DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
1073 else if (helpscreen_state ==
1074 num_helpscreen_els_pages + num_helpscreen_music - 1)
1077 DrawHelpScreenCreditsText();
1079 else if (helpscreen_state ==
1080 num_helpscreen_els_pages + num_helpscreen_music)
1083 DrawHelpScreenContactText();
1089 game_status = GAME_MODE_MAIN;
1095 if (DelayReached(&hs_delay, GAME_FRAME_DELAY))
1097 if (helpscreen_state < num_helpscreen_els_pages)
1098 DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
1101 /* !!! workaround for playing "music" that is really a sound loop (and
1102 must therefore periodically be reactivated with the current sound
1105 PlaySoundLoop(SND_BACKGROUND_INFO);
1107 PlaySound_Menu_Continue(SND_BACKGROUND_INFO);
1116 void HandleTypeName(int newxpos, Key key)
1118 static int xpos = 0, ypos = 2;
1119 int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
1120 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
1121 int startx = mSX + 32 + name_width;
1122 int starty = mSY + ypos * 32;
1128 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1129 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1134 if (((key >= KSYM_A && key <= KSYM_Z) ||
1135 (key >= KSYM_a && key <= KSYM_z)) &&
1136 xpos < MAX_PLAYER_NAME_LEN)
1140 if (key >= KSYM_A && key <= KSYM_Z)
1141 ascii = 'A' + (char)(key - KSYM_A);
1143 ascii = 'a' + (char)(key - KSYM_a);
1145 setup.player_name[xpos] = ascii;
1146 setup.player_name[xpos + 1] = 0;
1149 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1150 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1152 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
1155 setup.player_name[xpos] = 0;
1157 DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
1159 else if (key == KSYM_Return && xpos > 0)
1161 DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
1162 DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
1165 game_status = GAME_MODE_MAIN;
1171 static void DrawChooseTree(TreeInfo **ti_ptr)
1174 CloseDoor(DOOR_CLOSE_2);
1178 HandleChooseTree(0,0, 0,0, MB_MENU_INITIALIZE, ti_ptr);
1179 MapChooseTreeGadgets(*ti_ptr);
1185 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1187 struct GadgetInfo *gi = screen_gadget[id];
1188 int items_max, items_visible, item_position;
1190 items_max = numTreeInfoInGroup(ti);
1191 items_visible = MAX_MENU_ENTRIES_ON_SCREEN;
1192 item_position = first_entry;
1194 if (item_position > items_max - items_visible)
1195 item_position = items_max - items_visible;
1197 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1198 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1201 static void drawChooseTreeList(int first_entry, int num_page_entries,
1205 char buffer[SCR_FIELDX * 2];
1206 int max_buffer_len = (SCR_FIELDX - 2) * 2;
1207 char *title_string = NULL;
1208 int xoffset_setup = 16;
1209 int yoffset_setup = 16;
1210 int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
1211 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
1212 int last_game_status = game_status; /* save current game status */
1214 DrawBackground(SX, SY, SXSIZE - 32, SYSIZE);
1215 redraw_mask |= REDRAW_FIELD;
1218 (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
1219 ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
1220 ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
1221 ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
1223 DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
1225 /* force LEVELS font on artwork setup screen */
1226 game_status = GAME_MODE_LEVELS;
1228 for(i=0; i<num_page_entries; i++)
1230 TreeInfo *node, *node_first;
1231 int entry_pos = first_entry + i;
1232 int ypos = MENU_SCREEN_START_YPOS + i;
1234 node_first = getTreeInfoFirstGroupEntry(ti);
1235 node = getTreeInfoFromPos(node_first, entry_pos);
1237 strncpy(buffer, node->name , max_buffer_len);
1238 buffer[max_buffer_len] = '\0';
1240 DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color);
1242 if (node->parent_link)
1243 initCursor(i, IMG_MENU_BUTTON_LEFT);
1244 else if (node->level_group)
1245 initCursor(i, IMG_MENU_BUTTON_RIGHT);
1247 initCursor(i, IMG_MENU_BUTTON);
1250 game_status = last_game_status; /* restore current game status */
1253 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
1255 TreeInfo *node, *node_first;
1256 int x, last_redraw_mask = redraw_mask;
1258 if (ti->type != TREE_TYPE_LEVEL_DIR)
1261 node_first = getTreeInfoFirstGroupEntry(ti);
1262 node = getTreeInfoFromPos(node_first, entry_pos);
1264 DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32);
1266 if (node->parent_link)
1267 DrawTextFCentered(40, FONT_TITLE_2, "leave group \"%s\"",
1269 else if (node->level_group)
1270 DrawTextFCentered(40, FONT_TITLE_2, "enter group \"%s\"",
1272 else if (ti->type == TREE_TYPE_LEVEL_DIR)
1273 DrawTextFCentered(40, FONT_TITLE_2, "%3d levels (%s)",
1274 node->levels, node->class_desc);
1276 /* let BackToFront() redraw only what is needed */
1277 redraw_mask = last_redraw_mask | REDRAW_TILES;
1278 for (x=0; x<SCR_FIELDX; x++)
1279 MarkTileDirty(x, 1);
1282 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
1285 TreeInfo *ti = *ti_ptr;
1287 int y = ti->cl_cursor;
1288 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1289 int num_entries = numTreeInfoInGroup(ti);
1290 int num_page_entries;
1292 if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN)
1293 num_page_entries = num_entries;
1295 num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN;
1297 if (button == MB_MENU_INITIALIZE)
1299 int entry_pos = posTreeInfo(ti);
1301 if (ti->cl_first == -1)
1303 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1305 entry_pos - ti->cl_first;
1308 if (dx == 999) /* first entry is set by scrollbar position */
1311 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1314 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1315 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1316 drawCursor(ti->cl_cursor, FC_RED);
1319 else if (button == MB_MENU_LEAVE)
1321 if (ti->node_parent)
1323 *ti_ptr = ti->node_parent;
1324 DrawChooseTree(ti_ptr);
1326 else if (game_status == GAME_MODE_SETUP)
1332 game_status = GAME_MODE_MAIN;
1339 if (mx || my) /* mouse input */
1341 x = (mx - mSX) / 32;
1342 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1344 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
1346 /* move cursor instead of scrolling when already at start/end of list */
1347 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
1349 else if (dy == +1 * SCROLL_LINE &&
1350 ti->cl_first + num_page_entries == num_entries)
1353 /* handle scrolling screen one line or page */
1354 if (ti->cl_cursor + dy < 0 ||
1355 ti->cl_cursor + dy > num_page_entries - 1)
1357 if (ABS(dy) == SCROLL_PAGE)
1358 step = num_page_entries - 1;
1360 if (dy < 0 && ti->cl_first > 0)
1362 /* scroll page/line up */
1364 ti->cl_first -= step;
1365 if (ti->cl_first < 0)
1368 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1369 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1370 drawCursor(ti->cl_cursor, FC_RED);
1371 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1374 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
1376 /* scroll page/line down */
1378 ti->cl_first += step;
1379 if (ti->cl_first + num_page_entries > num_entries)
1380 ti->cl_first = MAX(0, num_entries - num_page_entries);
1382 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1383 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1384 drawCursor(ti->cl_cursor, FC_RED);
1385 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1392 /* handle moving cursor one line */
1393 y = ti->cl_cursor + dy;
1398 TreeInfo *node_first, *node_cursor;
1399 int entry_pos = ti->cl_first + y;
1401 node_first = getTreeInfoFirstGroupEntry(ti);
1402 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1404 if (node_cursor->node_group)
1406 node_cursor->cl_first = ti->cl_first;
1407 node_cursor->cl_cursor = ti->cl_cursor;
1408 *ti_ptr = node_cursor->node_group;
1409 DrawChooseTree(ti_ptr);
1413 else if (dx == -1 && ti->node_parent)
1415 *ti_ptr = ti->node_parent;
1416 DrawChooseTree(ti_ptr);
1420 if (x == 0 && y >= 0 && y < num_page_entries)
1424 if (y != ti->cl_cursor)
1426 drawCursor(y, FC_RED);
1427 drawCursor(ti->cl_cursor, FC_BLUE);
1428 drawChooseTreeInfo(ti->cl_first + y, ti);
1434 TreeInfo *node_first, *node_cursor;
1435 int entry_pos = ti->cl_first + y;
1437 node_first = getTreeInfoFirstGroupEntry(ti);
1438 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1440 if (node_cursor->node_group)
1442 node_cursor->cl_first = ti->cl_first;
1443 node_cursor->cl_cursor = ti->cl_cursor;
1444 *ti_ptr = node_cursor->node_group;
1445 DrawChooseTree(ti_ptr);
1447 else if (node_cursor->parent_link)
1449 *ti_ptr = node_cursor->node_parent;
1450 DrawChooseTree(ti_ptr);
1454 node_cursor->cl_first = ti->cl_first;
1455 node_cursor->cl_cursor = ti->cl_cursor;
1456 *ti_ptr = node_cursor;
1458 if (ti->type == TREE_TYPE_LEVEL_DIR)
1460 LoadLevelSetup_SeriesInfo();
1462 SaveLevelSetup_LastSeries();
1463 SaveLevelSetup_SeriesInfo();
1467 if (game_status == GAME_MODE_SETUP)
1473 game_status = GAME_MODE_MAIN;
1482 if (game_status == GAME_MODE_LEVELS || game_status == GAME_MODE_SETUP)
1486 void DrawChooseLevel()
1488 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
1490 DrawChooseTree(&leveldir_current);
1493 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
1495 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
1498 void DrawHallOfFame(int highlight_position)
1502 CloseDoor(DOOR_CLOSE_2);
1504 if (highlight_position < 0)
1505 LoadScore(level_nr);
1510 HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
1513 PlaySound(SND_BACKGROUND_SCORES);
1515 PlaySound_Menu_Start(SND_BACKGROUND_SCORES);
1519 static void drawHallOfFameList(int first_entry, int highlight_position)
1523 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
1526 DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1);
1527 DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr);
1529 for(i=0; i<MAX_MENU_ENTRIES_ON_SCREEN; i++)
1531 int entry = first_entry + i;
1532 boolean active = (entry == highlight_position);
1533 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
1534 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
1535 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
1536 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
1537 int dx1 = 3 * getFontWidth(font_nr1);
1538 int dx2 = dx1 + getFontWidth(font_nr1);
1539 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
1540 int sy = mSY + 64 + i * 32;
1542 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
1543 DrawText(mSX + dx1, sy, ".", font_nr1);
1544 DrawText(mSX + dx2, sy, ".........................", font_nr3);
1545 if (strcmp(highscore[entry].Name, EMPTY_PLAYER_NAME) != 0)
1546 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
1547 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
1551 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
1553 static int first_entry = 0;
1554 static int highlight_position = 0;
1555 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1556 int button_released = !button;
1558 if (button == MB_MENU_INITIALIZE)
1561 highlight_position = mx;
1562 drawHallOfFameList(first_entry, highlight_position);
1566 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
1567 step = MAX_MENU_ENTRIES_ON_SCREEN - 1;
1571 if (first_entry > 0)
1573 first_entry -= step;
1574 if (first_entry < 0)
1577 drawHallOfFameList(first_entry, highlight_position);
1583 if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
1585 first_entry += step;
1586 if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
1587 first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_MENU_ENTRIES_ON_SCREEN);
1589 drawHallOfFameList(first_entry, highlight_position);
1594 if (button_released)
1596 FadeSound(SND_BACKGROUND_SCORES);
1597 game_status = GAME_MODE_MAIN;
1603 if (game_status == GAME_MODE_SCORES)
1607 PlaySound_Menu_Continue(SND_BACKGROUND_SCORES);
1613 /* ========================================================================= */
1614 /* setup screen functions */
1615 /* ========================================================================= */
1617 static struct TokenInfo *setup_info;
1618 static int num_setup_info;
1620 static char *graphics_set_name;
1621 static char *sounds_set_name;
1622 static char *music_set_name;
1624 static void execSetupMain()
1626 setup_mode = SETUP_MODE_MAIN;
1630 static void execSetupGame()
1632 setup_mode = SETUP_MODE_GAME;
1636 static void execSetupEditor()
1638 setup_mode = SETUP_MODE_EDITOR;
1642 static void execSetupGraphics()
1644 setup_mode = SETUP_MODE_GRAPHICS;
1648 static void execSetupSound()
1650 setup_mode = SETUP_MODE_SOUND;
1654 static void execSetupArtwork()
1656 /* needed if last screen (setup choice) changed graphics, sounds or music */
1657 ReloadCustomArtwork();
1659 setup.graphics_set = artwork.gfx_current->identifier;
1660 setup.sounds_set = artwork.snd_current->identifier;
1661 setup.music_set = artwork.mus_current->identifier;
1663 /* needed for displaying artwork name instead of artwork identifier */
1664 graphics_set_name = artwork.gfx_current->name;
1665 sounds_set_name = artwork.snd_current->name;
1666 music_set_name = artwork.mus_current->name;
1668 setup_mode = SETUP_MODE_ARTWORK;
1672 static void execSetupChooseGraphics()
1674 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
1678 static void execSetupChooseSounds()
1680 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
1684 static void execSetupChooseMusic()
1686 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
1690 static void execSetupInput()
1692 setup_mode = SETUP_MODE_INPUT;
1696 static void execSetupShortcut()
1698 setup_mode = SETUP_MODE_SHORTCUT;
1702 static void execExitSetup()
1704 game_status = GAME_MODE_MAIN;
1708 static void execSaveAndExitSetup()
1714 static struct TokenInfo setup_info_main[] =
1716 { TYPE_ENTER_MENU, execSetupGame, "Game Settings" },
1717 { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" },
1718 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
1719 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
1720 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
1721 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
1722 { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
1723 { TYPE_EMPTY, NULL, "" },
1724 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
1725 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
1729 static struct TokenInfo setup_info_game[] =
1731 { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
1732 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
1733 { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
1734 { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
1735 { TYPE_EMPTY, NULL, "" },
1736 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1740 static struct TokenInfo setup_info_editor[] =
1742 { TYPE_STRING, NULL, "Offer Special Elements:"},
1743 { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" },
1744 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
1745 { TYPE_SWITCH, &setup.editor.el_more, "More:" },
1746 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
1747 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
1748 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" },
1749 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" },
1750 { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" },
1751 { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" },
1752 { TYPE_EMPTY, NULL, "" },
1753 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1757 static struct TokenInfo setup_info_graphics[] =
1759 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
1760 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
1761 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
1763 { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
1764 { TYPE_SWITCH, &setup.fading, "Fading:" },
1766 { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
1767 { TYPE_SWITCH, &setup.toons, "Toons:" },
1768 { TYPE_EMPTY, NULL, "" },
1769 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1773 static struct TokenInfo setup_info_sound[] =
1775 { TYPE_SWITCH, &setup.sound, "Sound:", },
1776 { TYPE_EMPTY, NULL, "" },
1777 { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
1778 { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
1779 { TYPE_SWITCH, &setup.sound_music, "Game Music:" },
1780 { TYPE_EMPTY, NULL, "" },
1781 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1785 static struct TokenInfo setup_info_artwork[] =
1787 { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
1788 { TYPE_STRING, &graphics_set_name, "" },
1789 { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
1790 { TYPE_STRING, &sounds_set_name, "" },
1791 { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
1792 { TYPE_STRING, &music_set_name, "" },
1793 { TYPE_EMPTY, NULL, "" },
1794 { TYPE_STRING, NULL, "Override Level Artwork:"},
1795 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
1796 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
1797 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
1798 { TYPE_EMPTY, NULL, "" },
1799 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1803 static struct TokenInfo setup_info_shortcut[] =
1805 { TYPE_KEYTEXT, NULL, "Quick Save Game:", },
1806 { TYPE_KEY, &setup.shortcut.save_game, "" },
1807 { TYPE_KEYTEXT, NULL, "Quick Load Game:", },
1808 { TYPE_KEY, &setup.shortcut.load_game, "" },
1809 { TYPE_KEYTEXT, NULL, "Toggle Pause:", },
1810 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
1811 { TYPE_EMPTY, NULL, "" },
1812 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" },
1813 { TYPE_EMPTY, NULL, "" },
1814 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1818 static Key getSetupKey()
1820 Key key = KSYM_UNDEFINED;
1821 boolean got_key_event = FALSE;
1823 while (!got_key_event)
1825 if (PendingEvent()) /* got event */
1833 case EVENT_KEYPRESS:
1835 key = GetEventKey((KeyEvent *)&event, TRUE);
1837 /* press 'Escape' or 'Enter' to keep the existing key binding */
1838 if (key == KSYM_Escape || key == KSYM_Return)
1839 key = KSYM_UNDEFINED; /* keep old value */
1841 got_key_event = TRUE;
1845 case EVENT_KEYRELEASE:
1846 key_joystick_mapping = 0;
1850 HandleOtherEvents(&event);
1858 /* don't eat all CPU time */
1865 static void drawSetupValue(int pos)
1867 int xpos = MENU_SCREEN_VALUE_XPOS;
1868 int ypos = MENU_SCREEN_START_YPOS + pos;
1869 int font_nr = FONT_VALUE_1;
1870 char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED,
1871 setup_info[pos].value);
1873 if (value_string == NULL)
1876 if (setup_info[pos].type & TYPE_KEY)
1880 if (setup_info[pos].type & TYPE_QUERY)
1882 value_string = "<press key>";
1883 font_nr = FONT_INPUT_1_ACTIVE;
1886 else if (setup_info[pos].type & TYPE_STRING)
1888 int max_value_len = (SCR_FIELDX - 2) * 2;
1891 font_nr = FONT_VALUE_2;
1893 if (strlen(value_string) > max_value_len)
1894 value_string[max_value_len] = '\0';
1896 else if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
1898 font_nr = (*(boolean *)(setup_info[pos].value) ? FONT_OPTION_ON :
1902 DrawText(mSX + xpos * 32, mSY + ypos * 32,
1903 (xpos == 3 ? " " : " "), font_nr);
1904 DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr);
1907 static void changeSetupValue(int pos)
1909 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
1911 *(boolean *)setup_info[pos].value ^= TRUE;
1913 else if (setup_info[pos].type & TYPE_KEY)
1917 setup_info[pos].type |= TYPE_QUERY;
1918 drawSetupValue(pos);
1919 setup_info[pos].type &= ~TYPE_QUERY;
1921 key = getSetupKey();
1922 if (key != KSYM_UNDEFINED)
1923 *(Key *)setup_info[pos].value = key;
1926 drawSetupValue(pos);
1929 static void DrawSetupScreen_Generic()
1931 char *title_string = NULL;
1935 CloseDoor(DOOR_CLOSE_2);
1939 if (setup_mode == SETUP_MODE_MAIN)
1941 setup_info = setup_info_main;
1942 title_string = "Setup";
1944 else if (setup_mode == SETUP_MODE_GAME)
1946 setup_info = setup_info_game;
1947 title_string = "Setup Game";
1949 else if (setup_mode == SETUP_MODE_EDITOR)
1951 setup_info = setup_info_editor;
1952 title_string = "Setup Editor";
1954 else if (setup_mode == SETUP_MODE_GRAPHICS)
1956 setup_info = setup_info_graphics;
1957 title_string = "Setup Graphics";
1959 else if (setup_mode == SETUP_MODE_SOUND)
1961 setup_info = setup_info_sound;
1962 title_string = "Setup Sound";
1964 else if (setup_mode == SETUP_MODE_ARTWORK)
1966 setup_info = setup_info_artwork;
1967 title_string = "Custom Artwork";
1969 else if (setup_mode == SETUP_MODE_SHORTCUT)
1971 setup_info = setup_info_shortcut;
1972 title_string = "Setup Shortcuts";
1975 DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
1978 for(i=0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
1980 void *value_ptr = setup_info[i].value;
1981 int ypos = MENU_SCREEN_START_YPOS + i;
1982 int font_nr = FONT_MENU_1;
1984 /* set some entries to "unchangeable" according to other variables */
1985 if ((value_ptr == &setup.sound && !audio.sound_available) ||
1986 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
1987 (value_ptr == &setup.sound_music && !audio.music_available) ||
1988 (value_ptr == &setup.fullscreen && !video.fullscreen_available))
1989 setup_info[i].type |= TYPE_GHOSTED;
1991 if (setup_info[i].type & TYPE_STRING)
1992 font_nr = FONT_MENU_2;
1994 DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);
1996 if (setup_info[i].type & TYPE_ENTER_MENU)
1997 initCursor(i, IMG_MENU_BUTTON_RIGHT);
1998 else if (setup_info[i].type & TYPE_LEAVE_MENU)
1999 initCursor(i, IMG_MENU_BUTTON_LEFT);
2000 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
2001 initCursor(i, IMG_MENU_BUTTON);
2003 if (setup_info[i].type & TYPE_VALUE)
2011 HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE);
2014 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
2016 static int choice_store[MAX_SETUP_MODES];
2017 int choice = choice_store[setup_mode]; /* always starts with 0 */
2021 if (button == MB_MENU_INITIALIZE)
2023 /* advance to first valid menu entry */
2024 while (choice < num_setup_info &&
2025 (setup_info[choice].type & TYPE_SKIP_ENTRY))
2027 choice_store[setup_mode] = choice;
2029 drawCursor(choice, FC_RED);
2032 else if (button == MB_MENU_LEAVE)
2034 for (y=0; y<num_setup_info; y++)
2036 if (setup_info[y].type & TYPE_LEAVE_MENU)
2038 void (*menu_callback_function)(void) = setup_info[y].value;
2040 menu_callback_function();
2041 break; /* absolutely needed because function changes 'setup_info'! */
2048 if (mx || my) /* mouse input */
2050 x = (mx - mSX) / 32;
2051 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2053 else if (dx || dy) /* keyboard input */
2057 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
2059 if ((setup_info[choice].type & menu_navigation_type) ||
2060 (setup_info[choice].type & TYPE_BOOLEAN_STYLE))
2061 button = MB_MENU_CHOICE;
2066 /* jump to next non-empty menu entry (up or down) */
2067 while (y > 0 && y < num_setup_info - 1 &&
2068 (setup_info[y].type & TYPE_SKIP_ENTRY))
2072 if (x == 0 && y >= 0 && y < num_setup_info &&
2073 (setup_info[y].type & ~TYPE_SKIP_ENTRY))
2079 drawCursor(y, FC_RED);
2080 drawCursor(choice, FC_BLUE);
2081 choice = choice_store[setup_mode] = y;
2084 else if (!(setup_info[y].type & TYPE_GHOSTED))
2086 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
2088 void (*menu_callback_function)(void) = setup_info[choice].value;
2090 menu_callback_function();
2094 if ((setup_info[y].type & TYPE_KEYTEXT) &&
2095 (setup_info[y + 1].type & TYPE_KEY))
2098 if (setup_info[y].type & TYPE_VALUE)
2099 changeSetupValue(y);
2106 if (game_status == GAME_MODE_SETUP)
2110 void DrawSetupScreen_Input()
2114 DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1);
2116 initCursor(0, IMG_MENU_BUTTON);
2117 initCursor(1, IMG_MENU_BUTTON);
2118 initCursor(2, IMG_MENU_BUTTON_RIGHT);
2119 initCursor(13, IMG_MENU_BUTTON_LEFT);
2121 drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
2122 drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
2124 DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1);
2125 DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1);
2126 DrawText(mSX+32, mSY+15*32, "Back", FONT_MENU_1);
2129 DeactivateJoystickForCalibration();
2130 DrawTextFCentered(SYSIZE - 20, FONT_TEXT_4,
2131 "Joysticks deactivated on this screen");
2134 HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE);
2139 static void setJoystickDeviceToNr(char *device_name, int device_nr)
2141 if (device_name == NULL)
2144 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
2147 if (strlen(device_name) > 1)
2149 char c1 = device_name[strlen(device_name) - 1];
2150 char c2 = device_name[strlen(device_name) - 2];
2152 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
2153 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
2156 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
2157 strlen(device_name));
2160 static void drawPlayerSetupInputInfo(int player_nr)
2163 static struct SetupKeyboardInfo custom_key;
2170 { &custom_key.left, "Joystick Left" },
2171 { &custom_key.right, "Joystick Right" },
2172 { &custom_key.up, "Joystick Up" },
2173 { &custom_key.down, "Joystick Down" },
2174 { &custom_key.snap, "Button 1" },
2175 { &custom_key.bomb, "Button 2" }
2177 static char *joystick_name[MAX_PLAYERS] =
2185 custom_key = setup.input[player_nr].key;
2187 DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE);
2189 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
2190 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2192 DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2195 if (setup.input[player_nr].use_joystick)
2197 char *device_name = setup.input[player_nr].joy.device_name;
2199 DrawText(mSX+8*32, mSY+3*32,
2200 joystick_name[getJoystickNrFromDeviceName(device_name)],
2202 DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1);
2206 DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1);
2207 DrawText(mSX+32, mSY+4*32, "Customize", FONT_MENU_1);
2210 DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1);
2211 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
2212 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
2213 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
2214 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
2215 DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD);
2216 DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD);
2217 DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD);
2218 DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD);
2219 DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD);
2220 DrawText(mSX+32, mSY+12*32, "Place Bomb:", FONT_VALUE_OLD);
2224 int ypos = 6 + i + (i > 3 ? i-3 : 0);
2226 DrawText(mSX + 3*32, mSY + ypos*32,
2228 DrawText(mSX + 3*32, mSY + ypos*32,
2229 (setup.input[player_nr].use_joystick ?
2231 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
2235 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
2237 static int choice = 0;
2238 static int player_nr = 0;
2241 int pos_start = SETUPINPUT_SCREEN_POS_START;
2242 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
2243 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
2244 int pos_end = SETUPINPUT_SCREEN_POS_END;
2246 if (button == MB_MENU_INITIALIZE)
2248 drawPlayerSetupInputInfo(player_nr);
2249 drawCursor(choice, FC_RED);
2252 else if (button == MB_MENU_LEAVE)
2254 setup_mode = SETUP_MODE_MAIN;
2259 if (mx || my) /* mouse input */
2261 x = (mx - mSX) / 32;
2262 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2264 else if (dx || dy) /* keyboard input */
2266 if (dx && choice == 0)
2267 x = (dx < 0 ? 10 : 12);
2268 else if ((dx && choice == 1) ||
2269 (dx == +1 && choice == 2) ||
2270 (dx == -1 && choice == pos_end))
2271 button = MB_MENU_CHOICE;
2275 if (y >= pos_empty1 && y <= pos_empty2)
2276 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
2279 if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button)))
2281 static unsigned long delay = 0;
2283 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
2286 player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
2288 drawPlayerSetupInputInfo(player_nr);
2290 else if (x == 0 && y >= pos_start && y <= pos_end &&
2291 !(y >= pos_empty1 && y <= pos_empty2))
2297 drawCursor(y, FC_RED);
2298 drawCursor(choice, FC_BLUE);
2306 char *device_name = setup.input[player_nr].joy.device_name;
2308 if (!setup.input[player_nr].use_joystick)
2310 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
2312 setJoystickDeviceToNr(device_name, new_device_nr);
2313 setup.input[player_nr].use_joystick = TRUE;
2317 int device_nr = getJoystickNrFromDeviceName(device_name);
2318 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
2320 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
2321 setup.input[player_nr].use_joystick = FALSE;
2323 setJoystickDeviceToNr(device_name, new_device_nr);
2326 drawPlayerSetupInputInfo(player_nr);
2330 if (setup.input[player_nr].use_joystick)
2333 CalibrateJoystick(player_nr);
2336 CustomizeKeyboard(player_nr);
2338 else if (y == pos_end)
2342 setup_mode = SETUP_MODE_MAIN;
2352 if (game_status == GAME_MODE_SETUP)
2356 void CustomizeKeyboard(int player_nr)
2360 boolean finished = FALSE;
2361 static struct SetupKeyboardInfo custom_key;
2366 } customize_step[] =
2368 { &custom_key.left, "Move Left" },
2369 { &custom_key.right, "Move Right" },
2370 { &custom_key.up, "Move Up" },
2371 { &custom_key.down, "Move Down" },
2372 { &custom_key.snap, "Snap Field" },
2373 { &custom_key.bomb, "Place Bomb" }
2376 /* read existing key bindings from player setup */
2377 custom_key = setup.input[player_nr].key;
2380 DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
2386 DrawText(mSX, mSY + (2+2*step_nr)*32,
2387 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2388 DrawText(mSX, mSY + (2+2*step_nr+1)*32,
2389 "Key:", FONT_INPUT_1_ACTIVE);
2390 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2391 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
2395 if (PendingEvent()) /* got event */
2403 case EVENT_KEYPRESS:
2405 Key key = GetEventKey((KeyEvent *)&event, FALSE);
2407 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
2413 /* all keys configured -- wait for "Escape" or "Return" key */
2417 /* press 'Enter' to keep the existing key binding */
2418 if (key == KSYM_Return)
2419 key = *customize_step[step_nr].key;
2421 /* check if key already used */
2422 for (i=0; i<step_nr; i++)
2423 if (*customize_step[i].key == key)
2428 /* got new key binding */
2429 *customize_step[step_nr].key = key;
2430 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2432 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2433 getKeyNameFromKey(key), FONT_VALUE_1);
2436 /* un-highlight last query */
2437 DrawText(mSX, mSY+(2+2*(step_nr-1))*32,
2438 customize_step[step_nr-1].text, FONT_MENU_1);
2439 DrawText(mSX, mSY+(2+2*(step_nr-1)+1)*32,
2440 "Key:", FONT_MENU_1);
2442 /* press 'Enter' to leave */
2445 DrawText(mSX + 16, mSY + 15*32+16,
2446 "Press Enter", FONT_TITLE_1);
2450 /* query next key binding */
2451 DrawText(mSX, mSY+(2+2*step_nr)*32,
2452 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2453 DrawText(mSX, mSY+(2+2*step_nr+1)*32,
2454 "Key:", FONT_INPUT_1_ACTIVE);
2455 DrawText(mSX + 4*32, mSY+(2+2*step_nr+1)*32,
2456 getKeyNameFromKey(*customize_step[step_nr].key),
2461 case EVENT_KEYRELEASE:
2462 key_joystick_mapping = 0;
2466 HandleOtherEvents(&event);
2474 /* don't eat all CPU time */
2478 /* write new key bindings back to player setup */
2479 setup.input[player_nr].key = custom_key;
2482 DrawSetupScreen_Input();
2485 static boolean CalibrateJoystickMain(int player_nr)
2487 int new_joystick_xleft = JOYSTICK_XMIDDLE;
2488 int new_joystick_xright = JOYSTICK_XMIDDLE;
2489 int new_joystick_yupper = JOYSTICK_YMIDDLE;
2490 int new_joystick_ylower = JOYSTICK_YMIDDLE;
2491 int new_joystick_xmiddle, new_joystick_ymiddle;
2493 int joystick_fd = joystick.fd[player_nr];
2494 int x, y, last_x, last_y, xpos = 8, ypos = 3;
2495 boolean check[3][3];
2496 int check_remaining = 3 * 3;
2501 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
2504 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
2509 for(y=0; y < 3; y++)
2511 for(x=0; x < 3; x++)
2513 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
2514 check[x][y] = FALSE;
2518 DrawText(mSX, mSY + 6 * 32, " ROTATE JOYSTICK ", FONT_TITLE_1);
2519 DrawText(mSX, mSY + 7 * 32, "IN ALL DIRECTIONS", FONT_TITLE_1);
2520 DrawText(mSX + 16, mSY + 9 * 32, " IF ALL BALLS ", FONT_TITLE_1);
2521 DrawText(mSX, mSY + 10 * 32, " ARE YELLOW, ", FONT_TITLE_1);
2522 DrawText(mSX, mSY + 11 * 32, " CENTER JOYSTICK ", FONT_TITLE_1);
2523 DrawText(mSX, mSY + 12 * 32, " AND ", FONT_TITLE_1);
2524 DrawText(mSX, mSY + 13 * 32, "PRESS ANY BUTTON!", FONT_TITLE_1);
2526 joy_value = Joystick(player_nr);
2527 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2528 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2530 /* eventually uncalibrated center position (joystick could be uncentered) */
2531 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2534 new_joystick_xmiddle = joy_x;
2535 new_joystick_ymiddle = joy_y;
2537 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
2540 while(Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
2545 if (PendingEvent()) /* got event */
2553 case EVENT_KEYPRESS:
2554 switch(GetEventKey((KeyEvent *)&event, TRUE))
2557 if (check_remaining == 0)
2570 case EVENT_KEYRELEASE:
2571 key_joystick_mapping = 0;
2575 HandleOtherEvents(&event);
2580 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2583 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
2584 new_joystick_xright = MAX(new_joystick_xright, joy_x);
2585 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
2586 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
2588 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2589 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2590 setup.input[player_nr].joy.xright = new_joystick_xright;
2591 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2592 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2593 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2595 CheckJoystickData();
2597 joy_value = Joystick(player_nr);
2599 if (joy_value & JOY_BUTTON && check_remaining == 0)
2602 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2603 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2605 if (x != last_x || y != last_y)
2607 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
2608 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
2613 if (check_remaining > 0 && !check[x+1][y+1])
2615 check[x+1][y+1] = TRUE;
2621 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
2622 setup.input[player_nr].joy.xleft,
2623 setup.input[player_nr].joy.xmiddle,
2624 setup.input[player_nr].joy.xright);
2625 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
2626 setup.input[player_nr].joy.yupper,
2627 setup.input[player_nr].joy.ymiddle,
2628 setup.input[player_nr].joy.ylower);
2637 /* don't eat all CPU time */
2641 /* calibrated center position (joystick should now be centered) */
2642 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2645 new_joystick_xmiddle = joy_x;
2646 new_joystick_ymiddle = joy_y;
2650 DrawSetupScreen_Input();
2652 /* wait until the last pressed button was released */
2653 while (Joystick(player_nr) & JOY_BUTTON)
2655 if (PendingEvent()) /* got event */
2660 HandleOtherEvents(&event);
2669 void CalibrateJoystick(int player_nr)
2671 if (!CalibrateJoystickMain(player_nr))
2675 DrawText(mSX + 16, mSY + 6*32, " JOYSTICK NOT ", FONT_TITLE_1);
2676 DrawText(mSX, mSY + 7*32, " AVAILABLE ", FONT_TITLE_1);
2678 Delay(2000); /* show error message for two seconds */
2682 void DrawSetupScreen()
2684 DeactivateJoystick();
2686 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
2688 if (setup_mode == SETUP_MODE_INPUT)
2689 DrawSetupScreen_Input();
2690 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2691 DrawChooseTree(&artwork.gfx_current);
2692 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2693 DrawChooseTree(&artwork.snd_current);
2694 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2695 DrawChooseTree(&artwork.mus_current);
2697 DrawSetupScreen_Generic();
2700 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
2702 if (setup_mode == SETUP_MODE_INPUT)
2703 HandleSetupScreen_Input(mx, my, dx, dy, button);
2704 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2705 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
2706 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2707 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
2708 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2709 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
2711 HandleSetupScreen_Generic(mx, my, dx, dy, button);
2714 void HandleGameActions()
2716 if (game_status != GAME_MODE_PLAYING)
2719 if (local_player->LevelSolved)
2722 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2730 if (tape.auto_play && !tape.playing)
2731 AutoPlayTape(); /* continue automatically playing next tape */
2735 /* ---------- new screen button stuff -------------------------------------- */
2737 /* graphic position and size values for buttons and scrollbars */
2738 #define SC_SCROLLBUTTON_XSIZE TILEX
2739 #define SC_SCROLLBUTTON_YSIZE TILEY
2741 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
2742 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
2743 SC_SCROLLBUTTON_YSIZE)
2744 #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
2745 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
2746 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
2747 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
2748 SC_SCROLLBUTTON_YSIZE)
2749 #define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
2750 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
2751 SC_SCROLL_VERTICAL_YSIZE)
2753 #define SC_BORDER_SIZE 14
2757 int gfx_unpressed, gfx_pressed;
2761 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
2764 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
2765 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
2766 SCREEN_CTRL_ID_SCROLL_UP,
2770 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
2771 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
2772 SCREEN_CTRL_ID_SCROLL_DOWN,
2779 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2780 Bitmap **gfx_unpressed, **gfx_pressed;
2782 int gfx_unpressed, gfx_pressed;
2789 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
2792 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2793 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
2795 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
2797 SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
2798 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
2799 GD_TYPE_SCROLLBAR_VERTICAL,
2800 SCREEN_CTRL_ID_SCROLL_VERTICAL,
2801 "scroll level series vertically"
2805 static void CreateScreenScrollbuttons()
2807 struct GadgetInfo *gi;
2808 unsigned long event_mask;
2811 for (i=0; i<NUM_SCREEN_SCROLLBUTTONS; i++)
2813 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
2814 int gfx_unpressed, gfx_pressed;
2815 int x, y, width, height;
2816 int gd_x1, gd_x2, gd_y1, gd_y2;
2817 int id = scrollbutton_info[i].gadget_id;
2819 x = scrollbutton_info[i].x;
2820 y = scrollbutton_info[i].y;
2822 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
2826 width = SC_SCROLLBUTTON_XSIZE;
2827 height = SC_SCROLLBUTTON_YSIZE;
2829 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
2830 gfx_pressed = scrollbutton_info[i].gfx_pressed;
2831 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
2832 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
2833 gd_x1 = graphic_info[gfx_unpressed].src_x;
2834 gd_y1 = graphic_info[gfx_unpressed].src_y;
2835 gd_x2 = graphic_info[gfx_pressed].src_x;
2836 gd_y2 = graphic_info[gfx_pressed].src_y;
2838 gi = CreateGadget(GDI_CUSTOM_ID, id,
2839 GDI_CUSTOM_TYPE_ID, i,
2840 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
2845 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2846 GDI_STATE, GD_BUTTON_UNPRESSED,
2847 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
2848 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
2849 GDI_EVENT_MASK, event_mask,
2850 GDI_CALLBACK_ACTION, HandleScreenGadgets,
2854 Error(ERR_EXIT, "cannot create gadget");
2856 screen_gadget[id] = gi;
2860 static void CreateScreenScrollbars()
2864 for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
2866 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
2867 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2868 int gfx_unpressed, gfx_pressed;
2870 int gd_x1, gd_x2, gd_y1, gd_y2;
2871 struct GadgetInfo *gi;
2872 int items_max, items_visible, item_position;
2873 unsigned long event_mask;
2874 int num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN;
2875 int id = scrollbar_info[i].gadget_id;
2877 items_max = num_page_entries;
2878 items_visible = num_page_entries;
2881 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
2883 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2884 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
2885 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
2891 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
2892 gfx_pressed = scrollbar_info[i].gfx_pressed;
2893 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
2894 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
2895 gd_x1 = graphic_info[gfx_unpressed].src_x;
2896 gd_y1 = graphic_info[gfx_unpressed].src_y;
2897 gd_x2 = graphic_info[gfx_pressed].src_x;
2898 gd_y2 = graphic_info[gfx_pressed].src_y;
2901 gi = CreateGadget(GDI_CUSTOM_ID, id,
2902 GDI_CUSTOM_TYPE_ID, i,
2903 GDI_INFO_TEXT, scrollbar_info[i].infotext,
2904 GDI_X, scrollbar_info[i].x,
2905 GDI_Y, scrollbar_info[i].y,
2906 GDI_WIDTH, scrollbar_info[i].width,
2907 GDI_HEIGHT, scrollbar_info[i].height,
2908 GDI_TYPE, scrollbar_info[i].type,
2909 GDI_SCROLLBAR_ITEMS_MAX, items_max,
2910 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2911 GDI_SCROLLBAR_ITEM_POSITION, item_position,
2912 GDI_STATE, GD_BUTTON_UNPRESSED,
2913 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
2914 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
2915 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
2916 GDI_EVENT_MASK, event_mask,
2917 GDI_CALLBACK_ACTION, HandleScreenGadgets,
2921 Error(ERR_EXIT, "cannot create gadget");
2923 screen_gadget[id] = gi;
2927 void CreateScreenGadgets()
2929 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2932 for (i=0; i < NUM_SCROLLBAR_BITMAPS; i++)
2934 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
2936 /* copy pointers to clip mask and GC */
2937 scrollbar_bitmap[i]->clip_mask =
2938 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
2939 scrollbar_bitmap[i]->stored_clip_gc =
2940 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
2942 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
2943 scrollbar_bitmap[i],
2944 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
2945 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
2946 TILEX, TILEY, 0, 0);
2950 CreateScreenScrollbuttons();
2951 CreateScreenScrollbars();
2954 void FreeScreenGadgets()
2958 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2959 for (i=0; i < NUM_SCROLLBAR_BITMAPS; i++)
2961 /* prevent freeing clip mask and GC twice */
2962 scrollbar_bitmap[i]->clip_mask = None;
2963 scrollbar_bitmap[i]->stored_clip_gc = None;
2965 FreeBitmap(scrollbar_bitmap[i]);
2969 for (i=0; i<NUM_SCREEN_GADGETS; i++)
2970 FreeGadget(screen_gadget[i]);
2973 void MapChooseTreeGadgets(TreeInfo *ti)
2975 int num_entries = numTreeInfoInGroup(ti);
2978 if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN)
2981 for (i=0; i<NUM_SCREEN_GADGETS; i++)
2982 MapGadget(screen_gadget[i]);
2985 void UnmapChooseTreeGadgets()
2989 for (i=0; i<NUM_SCREEN_GADGETS; i++)
2990 UnmapGadget(screen_gadget[i]);
2993 static void HandleScreenGadgets(struct GadgetInfo *gi)
2995 int id = gi->custom_id;
2997 if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
3002 case SCREEN_CTRL_ID_SCROLL_UP:
3003 if (game_status == GAME_MODE_LEVELS)
3004 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3005 else if (game_status == GAME_MODE_SETUP)
3006 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3009 case SCREEN_CTRL_ID_SCROLL_DOWN:
3010 if (game_status == GAME_MODE_LEVELS)
3011 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3012 else if (game_status == GAME_MODE_SETUP)
3013 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3016 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
3017 if (game_status == GAME_MODE_LEVELS)
3018 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
3019 else if (game_status == GAME_MODE_SETUP)
3020 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);