1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 // screens on the info screen
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_ENGINES 2
48 #define SETUP_MODE_EDITOR 3
49 #define SETUP_MODE_GRAPHICS 4
50 #define SETUP_MODE_SOUND 5
51 #define SETUP_MODE_ARTWORK 6
52 #define SETUP_MODE_INPUT 7
53 #define SETUP_MODE_TOUCH 8
54 #define SETUP_MODE_SHORTCUTS 9
55 #define SETUP_MODE_SHORTCUTS_1 10
56 #define SETUP_MODE_SHORTCUTS_2 11
57 #define SETUP_MODE_SHORTCUTS_3 12
58 #define SETUP_MODE_SHORTCUTS_4 13
59 #define SETUP_MODE_SHORTCUTS_5 14
61 // sub-screens on the setup screen (generic)
62 #define SETUP_MODE_CHOOSE_ARTWORK 15
63 #define SETUP_MODE_CHOOSE_OTHER 16
65 // sub-screens on the setup screen (specific)
66 #define SETUP_MODE_CHOOSE_GAME_SPEED 17
67 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 18
68 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 19
69 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
70 #define SETUP_MODE_CHOOSE_SCALING_TYPE 21
71 #define SETUP_MODE_CHOOSE_RENDERING 22
72 #define SETUP_MODE_CHOOSE_VSYNC 23
73 #define SETUP_MODE_CHOOSE_GRAPHICS 24
74 #define SETUP_MODE_CHOOSE_SOUNDS 25
75 #define SETUP_MODE_CHOOSE_MUSIC 26
76 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 27
77 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 28
78 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 29
79 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 30
80 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 32
82 #define SETUP_MODE_CHOOSE_TRANSPARENCY 33
83 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 34
84 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 35
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 36
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 37
87 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 38
89 #define MAX_SETUP_MODES 39
91 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
93 // setup screen titles
94 #define STR_SETUP_MAIN "Setup"
95 #define STR_SETUP_GAME "Game & Menu"
96 #define STR_SETUP_ENGINES "Game Engines"
97 #define STR_SETUP_EDITOR "Editor"
98 #define STR_SETUP_GRAPHICS "Graphics"
99 #define STR_SETUP_SOUND "Sound & Music"
100 #define STR_SETUP_ARTWORK "Custom Artwork"
101 #define STR_SETUP_INPUT "Input Devices"
102 #define STR_SETUP_TOUCH "Touch Controls"
103 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
104 #define STR_SETUP_EXIT "Exit"
105 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
107 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
108 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
109 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
110 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
111 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
112 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
113 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
114 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
115 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
116 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
117 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
118 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
119 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
120 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
123 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
124 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
126 // for input setup functions
127 #define SETUPINPUT_SCREEN_POS_START 0
128 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
129 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
130 #define SETUPINPUT_SCREEN_POS_END 13
132 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
133 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
135 #define MAX_SETUP_TEXT_INPUT_LEN 28
137 // for various menu stuff
138 #define MENU_SCREEN_START_XPOS 1
139 #define MENU_SCREEN_START_YPOS 2
140 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
141 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
142 #define MENU_TITLE1_YPOS 8
143 #define MENU_TITLE2_YPOS 46
144 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
145 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
146 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
147 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
148 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
149 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
150 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
151 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
152 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
153 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
154 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
155 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
156 MENU_INFO_FONT_TITLE))
157 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
158 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
159 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
160 MENU_SCREEN_INFO_YSTART2 - \
162 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
163 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
164 MENU_SCREEN_INFO_YSTEP)
165 #define NUM_INFO_ELEMENTS_FROM_CONF \
166 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
167 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
168 MAX_MENU_ENTRIES_ON_SCREEN)
169 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
170 MAX_INFO_ELEMENTS_ON_SCREEN), \
171 NUM_INFO_ELEMENTS_FROM_CONF)
172 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
173 #define MAX_MENU_TEXT_LENGTH_BIG 13
174 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
176 // screen gadget identifiers
177 #define SCREEN_CTRL_ID_PREV_LEVEL 0
178 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
179 #define SCREEN_CTRL_ID_FIRST_LEVEL 2
180 #define SCREEN_CTRL_ID_LAST_LEVEL 3
181 #define SCREEN_CTRL_ID_LEVEL_NUMBER 4
182 #define SCREEN_CTRL_ID_PREV_PLAYER 5
183 #define SCREEN_CTRL_ID_NEXT_PLAYER 6
184 #define SCREEN_CTRL_ID_INSERT_SOLUTION 7
185 #define SCREEN_CTRL_ID_PLAY_SOLUTION 8
186 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 9
187 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 10
188 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 11
189 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 12
190 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 13
191 #define SCREEN_CTRL_ID_SCROLL_UP 14
192 #define SCREEN_CTRL_ID_SCROLL_DOWN 15
193 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 16
194 #define SCREEN_CTRL_ID_NETWORK_SERVER 17
196 #define NUM_SCREEN_GADGETS 18
198 #define NUM_SCREEN_MENUBUTTONS 14
199 #define NUM_SCREEN_SCROLLBUTTONS 2
200 #define NUM_SCREEN_SCROLLBARS 1
201 #define NUM_SCREEN_TEXTINPUT 1
203 #define SCREEN_MASK_MAIN (1 << 0)
204 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
205 #define SCREEN_MASK_INPUT (1 << 2)
206 #define SCREEN_MASK_TOUCH (1 << 3)
207 #define SCREEN_MASK_TOUCH2 (1 << 4)
209 // graphic position and size values for buttons and scrollbars
210 #define SC_MENUBUTTON_XSIZE TILEX
211 #define SC_MENUBUTTON_YSIZE TILEY
213 #define SC_SCROLLBUTTON_XSIZE TILEX
214 #define SC_SCROLLBUTTON_YSIZE TILEY
216 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
218 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
219 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
220 SC_SCROLLBUTTON_YSIZE)
222 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
223 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
225 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
226 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
227 SC_SCROLLBUTTON_YSIZE)
229 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
230 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
231 SC_SCROLL_VERTICAL_YSIZE)
233 #define SC_BORDER_SIZE 14
236 // forward declarations of internal functions
237 static void HandleScreenGadgets(struct GadgetInfo *);
238 static void HandleSetupScreen_Generic(int, int, int, int, int);
239 static void HandleSetupScreen_Input(int, int, int, int, int);
240 static void CustomizeKeyboard(int);
241 static void ConfigureJoystick(int);
242 static void ConfigureVirtualButtons(void);
243 static void execSetupGame(void);
244 static void execSetupEngines(void);
245 static void execSetupGraphics(void);
246 static void execSetupSound(void);
247 static void execSetupTouch(void);
248 static void execSetupArtwork(void);
249 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
251 static void DrawChooseLevelSet(void);
252 static void DrawChooseLevelNr(void);
253 static void DrawInfoScreen(void);
254 static void DrawSetupScreen(void);
256 static void DrawInfoScreen_NotAvailable(char *, char *);
257 static void DrawInfoScreen_HelpAnim(int, int, boolean);
258 static void DrawInfoScreen_HelpText(int, int, int, int);
259 static void HandleInfoScreen_Main(int, int, int, int, int);
260 static void HandleInfoScreen_TitleScreen(int);
261 static void HandleInfoScreen_Elements(int);
262 static void HandleInfoScreen_Music(int);
263 static void HandleInfoScreen_Credits(int);
264 static void HandleInfoScreen_Program(int);
265 static void HandleInfoScreen_Version(int);
267 static void ModifyGameSpeedIfNeeded(void);
268 static void DisableVsyncIfNeeded(void);
270 static void MapScreenMenuGadgets(int);
271 static void UnmapScreenMenuGadgets(int);
272 static void MapScreenGadgets(int);
273 static void MapScreenTreeGadgets(TreeInfo *);
275 static void UpdateScreenMenuGadgets(int, boolean);
277 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
279 static int info_mode = INFO_MODE_MAIN;
280 static int setup_mode = SETUP_MODE_MAIN;
282 static TreeInfo *window_sizes = NULL;
283 static TreeInfo *window_size_current = NULL;
285 static TreeInfo *scaling_types = NULL;
286 static TreeInfo *scaling_type_current = NULL;
288 static TreeInfo *rendering_modes = NULL;
289 static TreeInfo *rendering_mode_current = NULL;
291 static TreeInfo *vsync_modes = NULL;
292 static TreeInfo *vsync_mode_current = NULL;
294 static TreeInfo *scroll_delays = NULL;
295 static TreeInfo *scroll_delay_current = NULL;
297 static TreeInfo *snapshot_modes = NULL;
298 static TreeInfo *snapshot_mode_current = NULL;
300 static TreeInfo *game_speeds_normal = NULL;
301 static TreeInfo *game_speeds_extended = NULL;
302 static TreeInfo *game_speeds = NULL;
303 static TreeInfo *game_speed_current = NULL;
305 static TreeInfo *volumes_simple = NULL;
306 static TreeInfo *volume_simple_current = NULL;
308 static TreeInfo *volumes_loops = NULL;
309 static TreeInfo *volume_loops_current = NULL;
311 static TreeInfo *volumes_music = NULL;
312 static TreeInfo *volume_music_current = NULL;
314 static TreeInfo *touch_controls = NULL;
315 static TreeInfo *touch_control_current = NULL;
317 static TreeInfo *move_distances = NULL;
318 static TreeInfo *move_distance_current = NULL;
320 static TreeInfo *drop_distances = NULL;
321 static TreeInfo *drop_distance_current = NULL;
323 static TreeInfo *transparencies = NULL;
324 static TreeInfo *transparency_current = NULL;
326 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
327 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
329 static TreeInfo *level_number = NULL;
330 static TreeInfo *level_number_current = NULL;
332 static struct ValueTextInfo window_sizes_list[] =
337 { 100, "100 % (Default)" },
350 static struct StringValueTextInfo scaling_types_list[] =
352 { SCALING_QUALITY_NEAREST, "Off" },
353 { SCALING_QUALITY_LINEAR, "Linear" },
354 { SCALING_QUALITY_BEST, "Anisotropic" },
359 static struct StringValueTextInfo rendering_modes_list[] =
361 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
362 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
364 // this mode may work under certain conditions, but does not work on Windows
365 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
367 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
372 static struct StringValueTextInfo vsync_modes_list[] =
374 { STR_VSYNC_MODE_OFF, "Off" },
375 { STR_VSYNC_MODE_NORMAL, "Normal" },
376 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
381 static struct ValueTextInfo game_speeds_list_normal[] =
392 static struct ValueTextInfo game_speeds_list_extended[] =
394 { 1000, "1 fps (Extremely Slow)" },
399 { 29, "35 fps (Original Supaplex)" },
401 { 20, "50 fps (=== Normal Speed ===)" },
402 { 16, "60 fps (60 Hz VSync Speed)" },
403 { 14, "70 fps (Maximum Supaplex)" },
407 { 1, "1000 fps (Extremely Fast)" },
412 static struct ValueTextInfo *game_speeds_list;
414 static struct ValueTextInfo scroll_delays_list[] =
416 { 0, "0 Tiles (No Scroll Delay)" },
419 { 3, "3 Tiles (Default)" },
424 { 8, "8 Tiles (Maximum Scroll Delay)"},
429 static struct StringValueTextInfo snapshot_modes_list[] =
431 { STR_SNAPSHOT_MODE_OFF, "Off" },
432 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
433 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
434 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
439 static struct ValueTextInfo volumes_list[] =
459 static struct StringValueTextInfo touch_controls_list[] =
461 { TOUCH_CONTROL_OFF, "Off" },
462 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
463 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
464 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
469 static struct ValueTextInfo distances_list[] =
484 static struct ValueTextInfo transparencies_list[] =
486 { 0, "0 % (Opaque)" },
496 { 100, "100 % (Invisible)" },
501 static struct ValueTextInfo grid_sizes_list[] =
537 static int align_xoffset = 0;
538 static int align_yoffset = 0;
540 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
541 (s) <= GAME_MODE_SETUP ? (s) : \
542 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
543 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
545 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
546 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
547 (i) <= INFO_MODE_LEVELSET ? (i) : \
550 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
551 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
552 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
553 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
554 SETUP_MODE_CHOOSE_ARTWORK : \
555 SETUP_MODE_CHOOSE_OTHER)
557 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
558 menu.draw_xoffset[GAME_MODE_INFO] : \
559 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
560 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
561 menu.draw_yoffset[GAME_MODE_INFO] : \
562 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
563 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
564 menu.extra_spacing[GAME_MODE_INFO] : \
565 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
567 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
568 menu.draw_xoffset[GAME_MODE_SETUP] : \
569 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
570 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
571 menu.draw_yoffset[GAME_MODE_SETUP] : \
572 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
573 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
574 menu.extra_spacing[GAME_MODE_SETUP] : \
575 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
577 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
578 DRAW_XOFFSET_INFO(info_mode) : \
579 (s) == GAME_MODE_SETUP ? \
580 DRAW_XOFFSET_SETUP(setup_mode) : \
581 menu.draw_xoffset[DRAW_MODE(s)])
582 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
583 DRAW_YOFFSET_INFO(info_mode) : \
584 (s) == GAME_MODE_SETUP ? \
585 DRAW_YOFFSET_SETUP(setup_mode) : \
586 menu.draw_yoffset[DRAW_MODE(s)])
587 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
588 EXTRA_SPACING_INFO(info_mode) : \
589 (s) == GAME_MODE_SETUP ? \
590 EXTRA_SPACING_SETUP(setup_mode) : \
591 menu.extra_spacing[DRAW_MODE(s)])
593 #define mSX (SX + DRAW_XOFFSET(game_status))
594 #define mSY (SY + DRAW_YOFFSET(game_status))
596 #define amSX (mSX + align_xoffset)
597 #define amSY (mSY + align_yoffset)
599 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
600 menu.list_size[game_status] : \
601 MAX_MENU_ENTRIES_ON_SCREEN)
603 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
604 NUM_MENU_ENTRIES_ON_SCREEN)
607 // title display and control definitions
609 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
610 2 * MAX_NUM_TITLE_MESSAGES)
612 #define NO_DIRECT_LEVEL_SELECT (-1)
615 static int num_title_screens = 0;
617 struct TitleControlInfo
626 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
628 // main menu display and control definitions
630 #define MAIN_CONTROL_NAME 0
631 #define MAIN_CONTROL_LEVELS 1
632 #define MAIN_CONTROL_SCORES 2
633 #define MAIN_CONTROL_EDITOR 3
634 #define MAIN_CONTROL_INFO 4
635 #define MAIN_CONTROL_GAME 5
636 #define MAIN_CONTROL_SETUP 6
637 #define MAIN_CONTROL_QUIT 7
638 #define MAIN_CONTROL_PREV_LEVEL 8
639 #define MAIN_CONTROL_NEXT_LEVEL 9
640 #define MAIN_CONTROL_FIRST_LEVEL 10
641 #define MAIN_CONTROL_LAST_LEVEL 11
642 #define MAIN_CONTROL_LEVEL_NUMBER 12
643 #define MAIN_CONTROL_LEVEL_INFO_1 13
644 #define MAIN_CONTROL_LEVEL_INFO_2 14
645 #define MAIN_CONTROL_LEVEL_NAME 15
646 #define MAIN_CONTROL_LEVEL_AUTHOR 16
647 #define MAIN_CONTROL_LEVEL_YEAR 17
648 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
649 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
650 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
651 #define MAIN_CONTROL_TITLE_1 21
652 #define MAIN_CONTROL_TITLE_2 22
653 #define MAIN_CONTROL_TITLE_3 23
655 static char str_main_text_name[10];
656 static char str_main_text_first_level[10];
657 static char str_main_text_last_level[10];
658 static char str_main_text_level_number[10];
660 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
662 static char *main_text_name = str_main_text_name;
663 static char *main_text_first_level = str_main_text_first_level;
664 static char *main_text_last_level = str_main_text_last_level;
665 static char *main_text_level_number = str_main_text_level_number;
666 static char *main_text_levels = "Levelset";
667 static char *main_text_scores = "Hall Of Fame";
668 static char *main_text_editor = "Level Creator";
669 static char *main_text_info = "Info Screen";
670 static char *main_text_game = "Start Game";
671 static char *main_text_setup = "Setup";
672 static char *main_text_quit = "Quit";
673 static char *main_text_level_name = level.name;
674 static char *main_text_level_author = level.author;
675 static char *main_text_level_year = NULL;
676 static char *main_text_level_imported_from = NULL;
677 static char *main_text_level_imported_by = NULL;
678 static char *main_text_level_tested_by = NULL;
679 static char *main_text_title_1 = NULL;
680 static char *main_text_title_2 = NULL;
681 static char *main_text_title_3 = NULL;
683 struct MainControlInfo
687 struct MenuPosInfo *pos_button;
690 struct TextPosInfo *pos_text;
693 struct TextPosInfo *pos_input;
697 static struct MainControlInfo main_controls[] =
701 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
702 &menu.main.text.name, &main_text_name,
703 &menu.main.input.name, &setup.player_name,
707 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
708 &menu.main.text.levels, &main_text_levels,
713 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
714 &menu.main.text.scores, &main_text_scores,
719 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
720 &menu.main.text.editor, &main_text_editor,
725 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
726 &menu.main.text.info, &main_text_info,
731 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
732 &menu.main.text.game, &main_text_game,
737 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
738 &menu.main.text.setup, &main_text_setup,
743 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
744 &menu.main.text.quit, &main_text_quit,
748 MAIN_CONTROL_PREV_LEVEL,
754 MAIN_CONTROL_NEXT_LEVEL,
760 MAIN_CONTROL_FIRST_LEVEL,
762 &menu.main.text.first_level, &main_text_first_level,
766 MAIN_CONTROL_LAST_LEVEL,
768 &menu.main.text.last_level, &main_text_last_level,
772 MAIN_CONTROL_LEVEL_NUMBER,
774 &menu.main.text.level_number, &main_text_level_number,
778 MAIN_CONTROL_LEVEL_INFO_1,
780 &menu.main.text.level_info_1, NULL,
784 MAIN_CONTROL_LEVEL_INFO_2,
786 &menu.main.text.level_info_2, NULL,
790 MAIN_CONTROL_LEVEL_NAME,
792 &menu.main.text.level_name, &main_text_level_name,
796 MAIN_CONTROL_LEVEL_AUTHOR,
798 &menu.main.text.level_author, &main_text_level_author,
802 MAIN_CONTROL_LEVEL_YEAR,
804 &menu.main.text.level_year, &main_text_level_year,
808 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
810 &menu.main.text.level_imported_from, &main_text_level_imported_from,
814 MAIN_CONTROL_LEVEL_IMPORTED_BY,
816 &menu.main.text.level_imported_by, &main_text_level_imported_by,
820 MAIN_CONTROL_LEVEL_TESTED_BY,
822 &menu.main.text.level_tested_by, &main_text_level_tested_by,
826 MAIN_CONTROL_TITLE_1,
828 &menu.main.text.title_1, &main_text_title_1,
832 MAIN_CONTROL_TITLE_2,
834 &menu.main.text.title_2, &main_text_title_2,
838 MAIN_CONTROL_TITLE_3,
840 &menu.main.text.title_3, &main_text_title_3,
853 static int getTitleScreenGraphic(int nr, boolean initial)
855 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
858 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
860 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
864 static int getTitleScreenGameMode(boolean initial)
866 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
870 static int getTitleMessageGameMode(boolean initial)
872 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
875 static int getTitleAnimMode(struct TitleControlInfo *tci)
877 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
879 return base + tci->local_nr;
883 static int getTitleScreenBackground(boolean initial)
885 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
890 static int getTitleMessageBackground(int nr, boolean initial)
892 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
896 static int getTitleBackground(int nr, boolean initial, boolean is_image)
898 int base = (is_image ?
899 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
900 IMG_BACKGROUND_TITLESCREEN_1) :
901 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
902 IMG_BACKGROUND_TITLEMESSAGE_1));
903 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
904 IMG_BACKGROUND_TITLE);
905 int graphic_local = base + nr;
907 if (graphic_info[graphic_local].bitmap != NULL)
908 return graphic_local;
910 if (graphic_info[graphic_global].bitmap != NULL)
911 return graphic_global;
913 return IMG_UNDEFINED;
916 static int getTitleSound(struct TitleControlInfo *tci)
918 boolean is_image = tci->is_image;
919 int initial = tci->initial;
920 int nr = tci->local_nr;
921 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
922 int base = (is_image ?
923 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
924 SND_BACKGROUND_TITLESCREEN_1) :
925 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
926 SND_BACKGROUND_TITLEMESSAGE_1));
927 int sound_global = menu.sound[mode];
928 int sound_local = base + nr;
931 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
932 nr, initial, is_image,
933 sound_global, getSoundListEntry(sound_global)->filename,
934 sound_local, getSoundListEntry(sound_local)->filename);
937 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
940 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
943 return SND_UNDEFINED;
946 static int getTitleMusic(struct TitleControlInfo *tci)
948 boolean is_image = tci->is_image;
949 int initial = tci->initial;
950 int nr = tci->local_nr;
951 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
952 int base = (is_image ?
953 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
954 MUS_BACKGROUND_TITLESCREEN_1) :
955 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
956 MUS_BACKGROUND_TITLEMESSAGE_1));
957 int music_global = menu.music[mode];
958 int music_local = base + nr;
961 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
962 nr, initial, is_image,
963 music_global, getMusicListEntry(music_global)->filename,
964 music_local, getMusicListEntry(music_local)->filename);
967 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
970 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
973 return MUS_UNDEFINED;
976 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
978 boolean is_image = tci->is_image;
979 boolean initial = tci->initial;
980 boolean first = tci->first;
981 int nr = tci->local_nr;
982 struct TitleMessageInfo tmi;
983 struct TitleFadingInfo ti;
985 tmi = (is_image ? (initial ? (first ?
986 titlescreen_initial_first[nr] :
987 titlescreen_initial[nr])
989 titlescreen_first[nr] :
991 : (initial ? (first ?
992 titlemessage_initial_first[nr] :
993 titlemessage_initial[nr])
995 titlemessage_first[nr] :
998 ti.fade_mode = tmi.fade_mode;
999 ti.fade_delay = tmi.fade_delay;
1000 ti.post_delay = tmi.post_delay;
1001 ti.auto_delay = tmi.auto_delay;
1002 ti.auto_delay_unit = tmi.auto_delay_unit;
1007 static int compareTitleControlInfo(const void *object1, const void *object2)
1009 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1010 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1013 if (tci1->initial != tci2->initial)
1014 compare_result = (tci1->initial ? -1 : +1);
1015 else if (tci1->sort_priority != tci2->sort_priority)
1016 compare_result = tci1->sort_priority - tci2->sort_priority;
1017 else if (tci1->is_image != tci2->is_image)
1018 compare_result = (tci1->is_image ? -1 : +1);
1020 compare_result = tci1->local_nr - tci2->local_nr;
1022 return compare_result;
1025 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1027 int nr, int sort_priority)
1029 title_controls[num_title_screens].is_image = is_image;
1030 title_controls[num_title_screens].initial = initial;
1031 title_controls[num_title_screens].local_nr = nr;
1032 title_controls[num_title_screens].sort_priority = sort_priority;
1034 title_controls[num_title_screens].first = FALSE; // will be set later
1036 num_title_screens++;
1039 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1043 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1045 int graphic = getTitleScreenGraphic(i, initial);
1046 Bitmap *bitmap = graphic_info[graphic].bitmap;
1047 int sort_priority = graphic_info[graphic].sort_priority;
1050 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1053 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1055 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1056 char *filename = getLevelSetTitleMessageFilename(i, initial);
1057 int sort_priority = tmi->sort_priority;
1059 if (filename != NULL)
1060 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1064 static void InitializeTitleControls(boolean show_title_initial)
1066 num_title_screens = 0;
1068 // 1st step: initialize title screens for game start (only when starting)
1069 if (show_title_initial)
1070 InitializeTitleControls_CheckTitleInfo(TRUE);
1072 // 2nd step: initialize title screens for current level set
1073 InitializeTitleControls_CheckTitleInfo(FALSE);
1075 // sort title screens according to sort_priority and title number
1076 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1077 compareTitleControlInfo);
1079 // mark first title screen
1080 title_controls[0].first = TRUE;
1083 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1085 return (pos != NULL && pos->x != -1 && pos->y != -1);
1088 static boolean visibleTextPos(struct TextPosInfo *pos)
1090 return (pos != NULL && pos->x != -1 && pos->y != -1);
1093 static void InitializeMainControls(void)
1095 boolean local_team_mode = (!network.enabled && setup.team_mode);
1098 // set main control text values to dynamically determined values
1099 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1101 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1102 menu.main.text.first_level.size));
1103 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1104 menu.main.text.last_level.size));
1105 strcpy(main_text_level_number, int2str(level_nr,
1106 menu.main.text.level_number.size));
1108 main_text_level_year = leveldir_current->year;
1109 main_text_level_imported_from = leveldir_current->imported_from;
1110 main_text_level_imported_by = leveldir_current->imported_by;
1111 main_text_level_tested_by = leveldir_current->tested_by;
1113 main_text_title_1 = getConfigProgramTitleString();
1114 main_text_title_2 = getConfigProgramCopyrightString();
1115 main_text_title_3 = getConfigProgramCompanyString();
1117 // set main control screen positions to dynamically determined values
1118 for (i = 0; main_controls[i].nr != -1; i++)
1120 struct MainControlInfo *mci = &main_controls[i];
1122 struct MenuPosInfo *pos_button = mci->pos_button;
1123 struct TextPosInfo *pos_text = mci->pos_text;
1124 struct TextPosInfo *pos_input = mci->pos_input;
1125 char *text = (mci->text ? *mci->text : NULL);
1126 char *input = (mci->input ? *mci->input : NULL);
1127 int button_graphic = mci->button_graphic;
1128 int font_text = (pos_text ? pos_text->font : -1);
1129 int font_input = (pos_input ? pos_input->font : -1);
1131 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1132 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1133 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1134 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1135 int text_chars = (text != NULL ? strlen(text) : 0);
1136 int input_chars = (input != NULL ? strlen(input) : 0);
1139 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1141 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1142 int text_width = font_text_width * text_chars;
1143 int text_height = font_text_height;
1144 int input_width = font_input_width * input_chars;
1145 int input_height = font_input_height;
1147 if (nr == MAIN_CONTROL_NAME)
1149 menu.main.input.name.width = input_width;
1150 menu.main.input.name.height = input_height;
1153 if (pos_button != NULL) // (x/y may be -1/-1 here)
1155 pos_button->width = button_width;
1156 pos_button->height = button_height;
1159 if (pos_text != NULL) // (x/y may be -1/-1 here)
1161 // calculate text size -- needed for text alignment
1162 boolean calculate_text_size = (text != NULL);
1164 if (pos_text->width == -1 || calculate_text_size)
1165 pos_text->width = text_width;
1166 if (pos_text->height == -1 || calculate_text_size)
1167 pos_text->height = text_height;
1169 if (visibleMenuPos(pos_button))
1171 if (pos_text->x == -1)
1172 pos_text->x = pos_button->x + pos_button->width;
1173 if (pos_text->y == -1)
1175 pos_button->y + (pos_button->height - pos_text->height) / 2;
1179 if (pos_input != NULL) // (x/y may be -1/-1 here)
1181 if (visibleTextPos(pos_text))
1183 if (pos_input->x == -1)
1184 pos_input->x = pos_text->x + pos_text->width;
1185 if (pos_input->y == -1)
1186 pos_input->y = pos_text->y;
1189 if (pos_input->width == -1)
1190 pos_input->width = input_width;
1191 if (pos_input->height == -1)
1192 pos_input->height = input_height;
1197 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1198 int graphic, boolean pressed)
1200 struct GraphicInfo *g = &graphic_info[graphic];
1203 int xoffset = (pressed ? g->pressed_xoffset : 0);
1204 int yoffset = (pressed ? g->pressed_yoffset : 0);
1206 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1208 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1209 g->width, g->height, dst_x, dst_y);
1212 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1213 boolean active_input,
1214 boolean pressed_button)
1218 for (i = 0; main_controls[i].nr != -1; i++)
1220 struct MainControlInfo *mci = &main_controls[i];
1222 if (mci->nr == nr || nr == -1)
1224 struct MenuPosInfo *pos_button = mci->pos_button;
1225 struct TextPosInfo *pos_text = mci->pos_text;
1226 struct TextPosInfo *pos_input = mci->pos_input;
1227 char *text = (mci->text ? *mci->text : NULL);
1228 char *input = (mci->input ? *mci->input : NULL);
1229 int button_graphic = mci->button_graphic;
1230 int font_text = (pos_text ? pos_text->font : -1);
1231 int font_input = (pos_input ? pos_input->font : -1);
1235 button_graphic = BUTTON_ACTIVE(button_graphic);
1236 font_text = FONT_ACTIVE(font_text);
1241 font_input = FONT_ACTIVE(font_input);
1244 if (visibleMenuPos(pos_button))
1246 struct MenuPosInfo *pos = pos_button;
1247 int x = mSX + pos->x;
1248 int y = mSY + pos->y;
1250 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1251 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1254 if (visibleTextPos(pos_text) && text != NULL)
1256 struct TextPosInfo *pos = pos_text;
1257 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1258 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1261 // (check why/if this is needed)
1262 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1264 DrawText(x, y, text, font_text);
1267 if (visibleTextPos(pos_input) && input != NULL)
1269 struct TextPosInfo *pos = pos_input;
1270 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1271 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1274 // (check why/if this is needed)
1275 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1277 DrawText(x, y, input, font_input);
1283 static void DrawCursorAndText_Main(int nr, boolean active_text,
1284 boolean pressed_button)
1286 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1290 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1291 boolean pressed_button)
1293 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1297 static struct MainControlInfo *getMainControlInfo(int nr)
1301 for (i = 0; main_controls[i].nr != -1; i++)
1302 if (main_controls[i].nr == nr)
1303 return &main_controls[i];
1308 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1313 int rect_x = ALIGNED_TEXT_XPOS(rect);
1314 int rect_y = ALIGNED_TEXT_YPOS(rect);
1316 return (x >= rect_x && x < rect_x + rect->width &&
1317 y >= rect_y && y < rect_y + rect->height);
1320 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1325 int rect_x = ALIGNED_TEXT_XPOS(rect);
1326 int rect_y = ALIGNED_TEXT_YPOS(rect);
1329 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1330 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1331 (x >= rect_x && x < rect_x + rect->width &&
1332 y >= rect_y && y < rect_y + rect->height));
1335 return (x >= rect_x && x < rect_x + rect->width &&
1336 y >= rect_y && y < rect_y + rect->height);
1339 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1341 int rect_width = preview->xsize * preview->tile_size;
1342 int rect_height = preview->ysize * preview->tile_size;
1343 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1344 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1346 return (x >= rect_x && x < rect_x + rect_width &&
1347 y >= rect_y && y < rect_y + rect_height);
1350 static void AdjustScrollbar(int id, int items_max, int items_visible,
1353 struct GadgetInfo *gi = screen_gadget[id];
1355 if (item_position > items_max - items_visible)
1356 item_position = items_max - items_visible;
1358 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1359 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1360 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1363 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1365 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1369 static void clearMenuListArea(void)
1371 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1373 // correct scrollbar position if placed outside menu (playfield) area
1374 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1375 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1377 // clear menu list area, but not title or scrollbar
1378 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1379 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1382 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1384 static int cursor_array[MAX_LEV_FIELDY];
1385 int x = amSX + TILEX * xpos;
1386 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1391 cursor_array[ypos] = graphic;
1393 graphic = cursor_array[ypos];
1397 graphic = BUTTON_ACTIVE(graphic);
1399 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1400 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1403 static void initCursor(int ypos, int graphic)
1405 drawCursorExt(0, ypos, FALSE, graphic);
1408 static void drawCursor(int ypos, boolean active)
1410 drawCursorExt(0, ypos, active, -1);
1413 static void drawCursorXY(int xpos, int ypos, int graphic)
1415 drawCursorExt(xpos, ypos, FALSE, graphic);
1418 static void drawChooseTreeCursor(int ypos, boolean active)
1420 drawCursorExt(0, ypos, active, -1);
1423 static void DrawHeadline(void)
1425 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1426 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1429 static void DrawTitleScreenImage(int nr, boolean initial)
1431 int graphic = getTitleScreenGraphic(nr, initial);
1432 Bitmap *bitmap = graphic_info[graphic].bitmap;
1433 int width = graphic_info[graphic].width;
1434 int height = graphic_info[graphic].height;
1435 int src_x = graphic_info[graphic].src_x;
1436 int src_y = graphic_info[graphic].src_y;
1442 if (width > WIN_XSIZE)
1444 // image width too large for window => center image horizontally
1445 src_x = (width - WIN_XSIZE) / 2;
1449 if (height > WIN_YSIZE)
1451 // image height too large for window => center image vertically
1452 src_y = (height - WIN_YSIZE) / 2;
1456 // always display title screens centered
1457 dst_x = (WIN_XSIZE - width) / 2;
1458 dst_y = (WIN_YSIZE - height) / 2;
1460 SetDrawBackgroundMask(REDRAW_ALL);
1461 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1463 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1465 if (DrawingOnBackground(dst_x, dst_y))
1466 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1468 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1470 redraw_mask = REDRAW_ALL;
1473 static void DrawTitleScreenMessage(int nr, boolean initial)
1475 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1476 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1478 if (filename == NULL)
1481 // force TITLE font on title message screen
1482 SetFontStatus(getTitleMessageGameMode(initial));
1484 // if chars *and* width set to "-1", automatically determine width
1485 if (tmi->chars == -1 && tmi->width == -1)
1486 tmi->width = viewport.window[game_status].width;
1488 // if lines *and* height set to "-1", automatically determine height
1489 if (tmi->lines == -1 && tmi->height == -1)
1490 tmi->height = viewport.window[game_status].height;
1492 // if chars set to "-1", automatically determine by text and font width
1493 if (tmi->chars == -1)
1494 tmi->chars = tmi->width / getFontWidth(tmi->font);
1496 tmi->width = tmi->chars * getFontWidth(tmi->font);
1498 // if lines set to "-1", automatically determine by text and font height
1499 if (tmi->lines == -1)
1500 tmi->lines = tmi->height / getFontHeight(tmi->font);
1502 tmi->height = tmi->lines * getFontHeight(tmi->font);
1504 // if x set to "-1", automatically determine by width and alignment
1506 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1508 // if y set to "-1", automatically determine by height and alignment
1510 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1512 SetDrawBackgroundMask(REDRAW_ALL);
1513 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1515 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1517 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1518 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1519 tmi->autowrap, tmi->centered, tmi->parse_comments);
1524 static void DrawTitleScreen(void)
1526 KeyboardAutoRepeatOff();
1528 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1531 static boolean CheckTitleScreen(boolean levelset_has_changed)
1533 static boolean show_title_initial = TRUE;
1534 boolean show_titlescreen = FALSE;
1536 // needed to be able to skip title screen, if no image or message defined
1537 InitializeTitleControls(show_title_initial);
1539 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1540 show_titlescreen = TRUE;
1542 // show initial title images and messages only once at program start
1543 show_title_initial = FALSE;
1545 return (show_titlescreen && num_title_screens > 0);
1548 void DrawMainMenu(void)
1550 static LevelDirTree *leveldir_last_valid = NULL;
1551 boolean levelset_has_changed = FALSE;
1552 int fade_mask = REDRAW_FIELD;
1554 LimitScreenUpdates(FALSE);
1556 FadeSetLeaveScreen();
1558 // do not fade out here -- function may continue and fade on editor screen
1561 FadeMenuSoundsAndMusic();
1563 ExpireSoundLoops(FALSE);
1565 KeyboardAutoRepeatOn();
1567 audio.sound_deactivated = FALSE;
1571 // needed if last screen was the playing screen, invoked from level editor
1572 if (level_editor_test_game)
1574 CloseDoor(DOOR_CLOSE_ALL);
1576 SetGameStatus(GAME_MODE_EDITOR);
1583 // needed if last screen was the setup screen and fullscreen state changed
1584 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1585 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1587 // leveldir_current may be invalid (level group, parent link)
1588 if (!validLevelSeries(leveldir_current))
1589 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1591 if (leveldir_current != leveldir_last_valid)
1592 levelset_has_changed = TRUE;
1594 // store valid level series information
1595 leveldir_last_valid = leveldir_current;
1597 init_last = init; // switch to new busy animation
1599 // needed if last screen (level choice) changed graphics, sounds or music
1600 ReloadCustomArtwork(0);
1602 if (CheckTitleScreen(levelset_has_changed))
1604 SetGameStatus(GAME_MODE_TITLE);
1611 if (redraw_mask & REDRAW_ALL)
1612 fade_mask = REDRAW_ALL;
1615 fade_mask = REDRAW_ALL;
1619 // needed if different viewport properties defined for menues
1620 ChangeViewportPropertiesIfNeeded();
1622 SetDrawtoField(DRAW_TO_BACKBUFFER);
1624 // level_nr may have been set to value over handicap with level editor
1625 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1626 level_nr = leveldir_current->handicap_level;
1628 LoadLevel(level_nr);
1629 LoadScore(level_nr);
1631 SaveLevelSetup_SeriesInfo();
1633 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1634 SetDrawDeactivationMask(REDRAW_NONE);
1635 SetDrawBackgroundMask(REDRAW_FIELD);
1637 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1640 if (fade_mask == REDRAW_ALL)
1641 RedrawGlobalBorder();
1646 InitializeMainControls();
1648 DrawCursorAndText_Main(-1, FALSE, FALSE);
1649 DrawPreviewLevelInitial();
1650 DrawNetworkPlayers();
1652 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1655 if (TAPE_IS_EMPTY(tape))
1657 DrawCompleteVideoDisplay();
1659 PlayMenuSoundsAndMusic();
1661 // create gadgets for main menu screen
1662 FreeScreenGadgets();
1663 CreateScreenGadgets();
1665 // may be required if audio buttons shown on tape and changed in setup menu
1667 CreateGameButtons();
1669 // map gadgets for main menu screen
1671 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1672 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1674 // copy actual game door content to door double buffer for OpenDoor()
1675 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1676 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1678 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1680 DrawMaskedBorder(fade_mask);
1685 // update screen area with special editor door
1686 redraw_mask |= REDRAW_ALL;
1689 SetMouseCursor(CURSOR_DEFAULT);
1691 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1694 static void gotoTopLevelDir(void)
1696 // move upwards until inside (but not above) top level directory
1697 while (leveldir_current->node_parent &&
1698 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1700 // write a "path" into level tree for easy navigation to last level
1701 if (leveldir_current->node_parent->node_group->cl_first == -1)
1703 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1704 int leveldir_pos = posTreeInfo(leveldir_current);
1705 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1706 int cl_first, cl_cursor;
1708 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1709 cl_cursor = leveldir_pos - cl_first;
1711 leveldir_current->node_parent->node_group->cl_first = cl_first;
1712 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1715 leveldir_current = leveldir_current->node_parent;
1719 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1721 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1723 return (use_frame_counter ? video.frame_counter : Counter());
1726 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1727 struct TitleFadingInfo *fi)
1729 return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1732 static void ResetTitleAutoDelay(unsigned int *counter_var,
1733 struct TitleFadingInfo *fi)
1735 *counter_var = getAutoDelayCounter(fi);
1738 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1740 static unsigned int title_delay = 0;
1741 static int title_screen_nr = 0;
1742 static int last_sound = -1, last_music = -1;
1743 boolean return_to_main_menu = FALSE;
1744 struct TitleControlInfo *tci;
1747 if (button == MB_MENU_INITIALIZE)
1750 title_screen_nr = 0;
1751 tci = &title_controls[title_screen_nr];
1753 SetAnimStatus(getTitleAnimMode(tci));
1755 last_sound = SND_UNDEFINED;
1756 last_music = MUS_UNDEFINED;
1758 if (num_title_screens != 0)
1760 FadeSetEnterScreen();
1762 // use individual title fading instead of global "enter screen" fading
1763 fading = getTitleFading(tci);
1766 if (game_status_last_screen == GAME_MODE_INFO)
1768 if (num_title_screens == 0)
1770 // switch game mode from title screen mode back to info screen mode
1771 SetGameStatus(GAME_MODE_INFO);
1773 // store that last screen was info screen, not main menu screen
1774 game_status_last_screen = GAME_MODE_INFO;
1776 DrawInfoScreen_NotAvailable("Title screen information:",
1777 "No title screen for this level set.");
1782 FadeMenuSoundsAndMusic();
1784 FadeOut(REDRAW_ALL);
1786 // title screens may have different window size
1787 ChangeViewportPropertiesIfNeeded();
1789 // only required to update logic for redrawing global border
1793 DrawTitleScreenImage(tci->local_nr, tci->initial);
1795 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1797 sound = getTitleSound(tci);
1798 music = getTitleMusic(tci);
1800 if (sound != last_sound)
1801 PlayMenuSoundExt(sound);
1802 if (music != last_music)
1803 PlayMenuMusicExt(music);
1808 SetMouseCursor(CURSOR_NONE);
1812 ResetTitleAutoDelay(&title_delay, &fading);
1817 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1818 button = MB_MENU_CHOICE;
1820 if (button == MB_MENU_LEAVE)
1822 return_to_main_menu = TRUE;
1824 else if (button == MB_MENU_CHOICE)
1826 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1828 SetGameStatus(GAME_MODE_INFO);
1830 info_mode = INFO_MODE_MAIN;
1839 if (title_screen_nr < num_title_screens)
1841 tci = &title_controls[title_screen_nr];
1843 SetAnimStatus(getTitleAnimMode(tci));
1845 sound = getTitleSound(tci);
1846 music = getTitleMusic(tci);
1848 if (last_sound != SND_UNDEFINED && sound != last_sound)
1849 FadeSound(last_sound);
1850 if (last_music != MUS_UNDEFINED && music != last_music)
1853 fading = getTitleFading(tci);
1855 FadeOut(REDRAW_ALL);
1858 DrawTitleScreenImage(tci->local_nr, tci->initial);
1860 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1862 sound = getTitleSound(tci);
1863 music = getTitleMusic(tci);
1865 if (sound != last_sound)
1866 PlayMenuSoundExt(sound);
1867 if (music != last_music)
1868 PlayMenuMusicExt(music);
1875 ResetTitleAutoDelay(&title_delay, &fading);
1879 FadeMenuSoundsAndMusic();
1881 return_to_main_menu = TRUE;
1885 if (return_to_main_menu)
1887 SetMouseCursor(CURSOR_DEFAULT);
1889 // force full menu screen redraw after displaying title screens
1890 redraw_mask = REDRAW_ALL;
1892 if (game_status_last_screen == GAME_MODE_INFO)
1894 SetGameStatus(GAME_MODE_INFO);
1896 info_mode = INFO_MODE_MAIN;
1900 else // default: return to main menu
1902 SetGameStatus(GAME_MODE_MAIN);
1909 static void HandleMainMenu_SelectLevel(int step, int direction,
1910 int selected_level_nr)
1912 int old_level_nr = level_nr;
1915 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1916 new_level_nr = selected_level_nr;
1918 new_level_nr = old_level_nr + step * direction;
1920 if (new_level_nr < leveldir_current->first_level)
1921 new_level_nr = leveldir_current->first_level;
1922 if (new_level_nr > leveldir_current->last_level)
1923 new_level_nr = leveldir_current->last_level;
1925 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1927 // skipping levels is only allowed when trying to skip single level
1928 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1929 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1931 leveldir_current->handicap_level++;
1932 SaveLevelSetup_SeriesInfo();
1935 new_level_nr = leveldir_current->handicap_level;
1938 if (new_level_nr != old_level_nr)
1940 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1942 PlaySound(SND_MENU_ITEM_SELECTING);
1944 level_nr = new_level_nr;
1946 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1947 int2str(level_nr, menu.main.text.level_number.size),
1948 mci->pos_text->font);
1950 LoadLevel(level_nr);
1951 DrawPreviewLevelInitial();
1955 DrawCompleteVideoDisplay();
1957 SaveLevelSetup_SeriesInfo();
1959 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1961 // force redraw of playfield area (may be reset at this point)
1962 redraw_mask |= REDRAW_FIELD;
1966 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1968 static int choice = MAIN_CONTROL_GAME;
1969 static boolean button_pressed_last = FALSE;
1970 boolean button_pressed = FALSE;
1972 int i = 0; // needed to prevent compiler warning due to bad code below
1974 if (button == MB_MENU_INITIALIZE)
1976 DrawCursorAndText_Main(choice, TRUE, FALSE);
1981 if (mx || my) // mouse input
1985 for (i = 0; main_controls[i].nr != -1; i++)
1987 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1988 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1989 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1991 pos = main_controls[i].nr;
1997 // check if level preview was clicked
1998 if (insidePreviewRect(&preview, mx - SX, my - SY))
1999 pos = MAIN_CONTROL_GAME;
2001 // handle pressed/unpressed state for active/inactive menu buttons
2002 // (if pos != -1, "i" contains index position corresponding to "pos")
2004 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2005 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2006 button_pressed = TRUE;
2008 if (button_pressed != button_pressed_last)
2010 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2013 PlaySound(SND_MENU_BUTTON_PRESSING);
2015 PlaySound(SND_MENU_BUTTON_RELEASING);
2018 else if (dx || dy) // keyboard input
2020 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2021 choice == MAIN_CONTROL_SETUP))
2022 button = MB_MENU_CHOICE;
2027 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2029 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2031 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2033 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2035 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2037 CloseDoor(DOOR_CLOSE_2);
2039 SetGameStatus(GAME_MODE_LEVELNR);
2041 DrawChooseLevelNr();
2043 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2049 PlaySound(SND_MENU_ITEM_ACTIVATING);
2051 DrawCursorAndText_Main(choice, FALSE, FALSE);
2052 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2058 if (choice != MAIN_CONTROL_INFO &&
2059 choice != MAIN_CONTROL_SETUP)
2060 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2065 PlaySound(SND_MENU_ITEM_SELECTING);
2067 if (pos == MAIN_CONTROL_NAME)
2070 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2072 // special case: menu text "name/team" clicked -- toggle team mode
2073 setup.team_mode = !setup.team_mode;
2075 InitializeMainControls();
2076 DrawCursorAndText_Main(choice, TRUE, FALSE);
2078 DrawPreviewPlayers();
2082 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2084 HandleTypeName(strlen(setup.player_name), 0);
2087 else if (pos == MAIN_CONTROL_LEVELS)
2091 CloseDoor(DOOR_CLOSE_2);
2093 SetGameStatus(GAME_MODE_LEVELS);
2095 SaveLevelSetup_LastSeries();
2096 SaveLevelSetup_SeriesInfo();
2098 if (setup.internal.choose_from_top_leveldir)
2101 DrawChooseLevelSet();
2104 else if (pos == MAIN_CONTROL_SCORES)
2106 CloseDoor(DOOR_CLOSE_2);
2108 SetGameStatus(GAME_MODE_SCORES);
2110 DrawHallOfFame(level_nr, -1);
2112 else if (pos == MAIN_CONTROL_EDITOR)
2114 if (leveldir_current->readonly &&
2115 !strEqual(setup.player_name, "Artsoft"))
2116 Request("This level is read only!", REQ_CONFIRM);
2118 CloseDoor(DOOR_CLOSE_2);
2120 SetGameStatus(GAME_MODE_EDITOR);
2122 FadeSetEnterScreen();
2126 else if (pos == MAIN_CONTROL_INFO)
2128 CloseDoor(DOOR_CLOSE_2);
2130 SetGameStatus(GAME_MODE_INFO);
2132 info_mode = INFO_MODE_MAIN;
2136 else if (pos == MAIN_CONTROL_GAME)
2138 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2140 else if (pos == MAIN_CONTROL_SETUP)
2142 CloseDoor(DOOR_CLOSE_2);
2144 SetGameStatus(GAME_MODE_SETUP);
2146 setup_mode = SETUP_MODE_MAIN;
2150 else if (pos == MAIN_CONTROL_QUIT)
2152 SaveLevelSetup_LastSeries();
2153 SaveLevelSetup_SeriesInfo();
2155 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2156 SetGameStatus(GAME_MODE_QUIT);
2161 button_pressed_last = button_pressed;
2165 // ============================================================================
2166 // info screen functions
2167 // ============================================================================
2169 static struct TokenInfo *info_info;
2170 static int num_info_info; // number of info entries shown on screen
2171 static int max_info_info; // total number of info entries in list
2173 static void execInfoTitleScreen(void)
2175 info_mode = INFO_MODE_TITLE;
2180 static void execInfoElements(void)
2182 info_mode = INFO_MODE_ELEMENTS;
2187 static void execInfoMusic(void)
2189 info_mode = INFO_MODE_MUSIC;
2194 static void execInfoCredits(void)
2196 info_mode = INFO_MODE_CREDITS;
2201 static void execInfoProgram(void)
2203 info_mode = INFO_MODE_PROGRAM;
2208 static void execInfoVersion(void)
2210 info_mode = INFO_MODE_VERSION;
2215 static void execInfoLevelSet(void)
2217 info_mode = INFO_MODE_LEVELSET;
2222 static void execExitInfo(void)
2224 SetGameStatus(GAME_MODE_MAIN);
2229 static struct TokenInfo info_info_main[] =
2231 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2232 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2233 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2234 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2235 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2236 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2237 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2238 { TYPE_EMPTY, NULL, "" },
2239 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2244 static int getMenuTextFont(int type)
2246 if (type & (TYPE_SWITCH |
2260 static struct TokenInfo *setup_info;
2261 static struct TokenInfo setup_info_input[];
2263 static struct TokenInfo *menu_info;
2265 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2266 int screen_pos, int menu_info_pos_raw,
2269 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2270 struct TokenInfo *ti = &token_info[pos];
2271 int xpos = MENU_SCREEN_START_XPOS;
2272 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2273 int font_nr = getMenuTextFont(ti->type);
2275 if (setup_mode == SETUP_MODE_INPUT)
2276 font_nr = FONT_MENU_1;
2279 font_nr = FONT_ACTIVE(font_nr);
2281 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2283 if (ti->type & ~TYPE_SKIP_ENTRY)
2284 drawCursor(screen_pos, active);
2287 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2290 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2293 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2296 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2299 static char *window_size_text;
2300 static char *scaling_type_text;
2301 static char *network_server_text;
2303 static void drawSetupValue(int, int);
2305 static void drawMenuInfoList(int first_entry, int num_page_entries,
2306 int max_page_entries)
2310 if (first_entry + num_page_entries > max_page_entries)
2313 clearMenuListArea();
2315 for (i = 0; i < num_page_entries; i++)
2317 int menu_info_pos = first_entry + i;
2318 struct TokenInfo *si = &menu_info[menu_info_pos];
2319 void *value_ptr = si->value;
2321 // set some entries to "unchangeable" according to other variables
2322 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2323 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2324 (value_ptr == &setup.sound_music && !audio.music_available) ||
2325 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2326 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2327 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2328 si->type |= TYPE_GHOSTED;
2330 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2331 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2332 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2333 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2334 else if (si->type & ~TYPE_SKIP_ENTRY)
2335 initCursor(i, IMG_MENU_BUTTON);
2337 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2339 if (si->type & TYPE_STRING)
2343 if (value_ptr == &network_server_text)
2344 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2346 if (gadget_id != -1)
2348 struct GadgetInfo *gi = screen_gadget[gadget_id];
2349 int xpos = MENU_SCREEN_START_XPOS;
2350 int ypos = MENU_SCREEN_START_YPOS + i;
2351 int x = mSX + xpos * 32;
2352 int y = mSY + ypos * 32;
2354 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2358 if (si->type & TYPE_VALUE &&
2359 menu_info == setup_info)
2360 drawSetupValue(i, menu_info_pos);
2364 static void DrawInfoScreen_Main(void)
2366 int fade_mask = REDRAW_FIELD;
2369 if (redraw_mask & REDRAW_ALL)
2370 fade_mask = REDRAW_ALL;
2373 fade_mask = REDRAW_ALL;
2376 FadeMenuSoundsAndMusic();
2378 FreeScreenGadgets();
2379 CreateScreenGadgets();
2381 // (needed after displaying title screens which disable auto repeat)
2382 KeyboardAutoRepeatOn();
2384 FadeSetLeaveScreen();
2388 // needed if different viewport properties defined for info screen
2389 ChangeViewportPropertiesIfNeeded();
2391 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2395 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2397 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2399 info_info = info_info_main;
2401 // determine maximal number of info entries that can be displayed on screen
2403 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2406 // determine maximal number of info entries available for menu of info screen
2408 for (i = 0; info_info[i].type != 0; i++)
2411 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2413 MapScreenGadgets(max_info_info);
2415 PlayMenuSoundsAndMusic();
2417 DrawMaskedBorder(fade_mask);
2422 static void changeSetupValue(int, int, int);
2424 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2425 int mode, int num_page_entries,
2426 int max_page_entries)
2428 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2429 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2430 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2431 int *num_page_entries_last = num_page_entries_all_last[game_status];
2432 int *choice_store = choice_stores[game_status];
2433 int *first_entry_store = first_entry_stores[game_status];
2434 int choice = choice_store[mode]; // starts with 0
2435 int first_entry = first_entry_store[mode]; // starts with 0
2437 int y = choice - first_entry;
2439 boolean position_set_by_scrollbar = (dx == 999);
2440 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2443 if (button == MB_MENU_INITIALIZE)
2445 // check if number of menu page entries has changed (may happen by change
2446 // of custom artwork definition value for 'list_size' for this menu screen)
2447 // (in this case, the last menu position most probably has to be corrected)
2448 if (num_page_entries != num_page_entries_last[mode])
2450 choice_store[mode] = first_entry_store[mode] = 0;
2452 choice = first_entry = 0;
2455 num_page_entries_last[mode] = num_page_entries;
2458 // advance to first valid menu entry
2459 while (choice < num_page_entries &&
2460 menu_info[choice].type & TYPE_SKIP_ENTRY)
2463 if (position_set_by_scrollbar)
2464 first_entry = first_entry_store[mode] = dy;
2466 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2467 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2469 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2471 if (choice < first_entry)
2473 choice = first_entry;
2475 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2478 else if (choice > first_entry + num_page_entries - 1)
2480 choice = first_entry + num_page_entries - 1;
2482 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2486 choice_store[mode] = choice;
2488 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2492 else if (button == MB_MENU_LEAVE)
2494 PlaySound(SND_MENU_ITEM_SELECTING);
2496 for (i = 0; i < max_page_entries; i++)
2498 if (menu_info[i].type & TYPE_LEAVE_MENU)
2500 void (*menu_callback_function)(void) = menu_info[i].value;
2504 menu_callback_function();
2506 break; // absolutely needed because function changes 'menu_info'!
2513 if (mx || my) // mouse input
2515 x = (mx - mSX) / 32;
2516 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2518 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2520 // move cursor instead of scrolling when already at start/end of list
2521 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2523 else if (dy == +1 * SCROLL_LINE &&
2524 first_entry + num_page_entries == max_page_entries)
2527 // handle scrolling screen one line or page
2529 y + dy > num_page_entries - 1)
2531 boolean redraw = FALSE;
2533 if (ABS(dy) == SCROLL_PAGE)
2534 step = num_page_entries - 1;
2536 if (dy < 0 && first_entry > 0)
2538 // scroll page/line up
2540 first_entry -= step;
2541 if (first_entry < 0)
2546 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2548 // scroll page/line down
2550 first_entry += step;
2551 if (first_entry + num_page_entries > max_page_entries)
2552 first_entry = MAX(0, max_page_entries - num_page_entries);
2559 choice += first_entry - first_entry_store[mode];
2561 if (choice < first_entry)
2563 choice = first_entry;
2565 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2568 else if (choice > first_entry + num_page_entries - 1)
2570 choice = first_entry + num_page_entries - 1;
2572 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2575 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2579 if (choice < first_entry ||
2580 choice > first_entry + num_page_entries - 1)
2581 first_entry += SIGN(dy);
2584 first_entry_store[mode] = first_entry;
2585 choice_store[mode] = choice;
2587 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2589 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2591 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2592 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2600 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2602 if (menu_info[choice].type & menu_navigation_type ||
2603 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2604 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2605 menu_info[choice].type & TYPE_PLAYER)
2606 button = MB_MENU_CHOICE;
2611 // jump to next non-empty menu entry (up or down)
2612 while (first_entry + y > 0 &&
2613 first_entry + y < max_page_entries - 1 &&
2614 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2617 if (!IN_VIS_MENU(x, y))
2619 choice += y - y_old;
2621 if (choice < first_entry)
2622 first_entry = choice;
2623 else if (choice > first_entry + num_page_entries - 1)
2624 first_entry = choice - num_page_entries + 1;
2626 if (first_entry >= 0 &&
2627 first_entry + num_page_entries <= max_page_entries)
2629 first_entry_store[mode] = first_entry;
2631 if (choice < first_entry)
2632 choice = first_entry;
2633 else if (choice > first_entry + num_page_entries - 1)
2634 choice = first_entry + num_page_entries - 1;
2636 choice_store[mode] = choice;
2638 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2640 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2642 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2643 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2650 if (!anyScrollbarGadgetActive() &&
2651 IN_VIS_MENU(x, y) &&
2652 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2653 y >= 0 && y < num_page_entries)
2657 if (first_entry + y != choice &&
2658 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2660 PlaySound(SND_MENU_ITEM_ACTIVATING);
2662 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2663 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2665 choice = choice_store[mode] = first_entry + y;
2669 PlaySound(SND_MENU_ITEM_SELECTING);
2671 for (i = 0; menu_info[i].type != 0; i++)
2673 if (menu_info[i].type & TYPE_LEAVE_MENU)
2675 void (*menu_callback_function)(void) = menu_info[i].value;
2679 menu_callback_function();
2681 // absolutely needed because function changes 'menu_info'!
2689 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2691 PlaySound(SND_MENU_ITEM_SELECTING);
2693 // when selecting key headline, execute function for key value change
2694 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2695 menu_info[first_entry + y + 1].type & TYPE_KEY)
2698 // when selecting string value, execute function for list selection
2699 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2700 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2703 // when selecting string value, execute function for text input gadget
2704 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2705 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2708 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2710 void (*menu_callback_function)(void) =
2711 menu_info[first_entry + y].value;
2713 FadeSetFromType(menu_info[first_entry + y].type);
2715 menu_callback_function();
2717 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2719 void (*gadget_callback_function)(void) =
2720 menu_info[first_entry + y].value;
2722 gadget_callback_function();
2724 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2725 menu_info == setup_info)
2727 changeSetupValue(y, first_entry + y, dx);
2733 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2735 menu_info = info_info;
2737 HandleMenuScreen(mx, my, dx, dy, button,
2738 info_mode, num_info_info, max_info_info);
2741 static int getMenuFontSpacing(int spacing_height, int font_nr)
2743 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2745 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2749 static int getMenuTextSpacing(int spacing_height, int font_nr)
2751 return (getMenuFontSpacing(spacing_height, font_nr) +
2752 EXTRA_SPACING(game_status));
2755 static int getMenuTextStep(int spacing_height, int font_nr)
2757 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2760 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2762 int font_title = MENU_INFO_FONT_TITLE;
2763 int font_error = FONT_TEXT_2;
2764 int font_foot = MENU_INFO_FONT_FOOT;
2765 int spacing_title = menu.headline1_spacing_info[info_mode];
2766 int ystep_title = getMenuTextStep(spacing_title, font_title);
2767 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2768 int ystart2 = ystart1 + ystep_title;
2769 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2771 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2773 FadeOut(REDRAW_FIELD);
2778 DrawTextSCentered(ystart1, font_title, text_title);
2779 DrawTextSCentered(ystart2, font_error, text_error);
2781 DrawTextSCentered(ybottom, font_foot,
2782 "Press any key or button for info menu");
2784 FadeIn(REDRAW_FIELD);
2787 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2789 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2790 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2791 int font_title = MENU_INFO_FONT_TITLE;
2792 int font_foot = MENU_INFO_FONT_FOOT;
2793 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2794 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2795 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2796 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2797 int ystep = MENU_SCREEN_INFO_YSTEP;
2798 int element, action, direction;
2806 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2807 infoscreen_step[i] = infoscreen_frame[i] = 0;
2812 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2814 DrawTextSCentered(ybottom, font_foot,
2815 "Press any key or button for next page");
2821 while (helpanim_info[j].element != HELPANIM_LIST_END)
2823 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2828 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2837 j += infoscreen_step[i - start];
2839 element = helpanim_info[j].element;
2840 action = helpanim_info[j].action;
2841 direction = helpanim_info[j].direction;
2844 element = EL_UNKNOWN;
2846 if (action != -1 && direction != -1)
2847 graphic = el_act_dir2img(element, action, direction);
2848 else if (action != -1)
2849 graphic = el_act2img(element, action);
2850 else if (direction != -1)
2851 graphic = el_dir2img(element, direction);
2853 graphic = el2img(element);
2855 delay = helpanim_info[j++].delay;
2860 if (infoscreen_frame[i - start] == 0)
2863 infoscreen_frame[i - start] = delay - 1;
2867 sync_frame = delay - infoscreen_frame[i - start];
2868 infoscreen_frame[i - start]--;
2871 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2873 if (!infoscreen_frame[i - start])
2874 infoscreen_step[i - start] = 0;
2878 if (!infoscreen_frame[i - start])
2879 infoscreen_step[i - start]++;
2880 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2886 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2888 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2889 graphic, sync_frame, USE_MASKING);
2892 DrawInfoScreen_HelpText(element, action, direction, i - start);
2897 redraw_mask |= REDRAW_FIELD;
2902 static char *getHelpText(int element, int action, int direction)
2904 char token[MAX_LINE_LEN];
2906 strcpy(token, element_info[element].token_name);
2909 strcat(token, element_action_info[action].suffix);
2911 if (direction != -1)
2912 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2914 return getHashEntry(helptext_info, token);
2917 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2919 int font_nr = FONT_INFO_ELEMENTS;
2920 int font_width = getFontWidth(font_nr);
2921 int font_height = getFontHeight(font_nr);
2922 int yoffset = (TILEX - 2 * font_height) / 2;
2923 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
2924 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
2925 int ystep = TILEY + 4;
2926 int pad_left = xstart - SX;
2927 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
2928 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
2929 int max_lines_per_text = 2;
2932 if (action != -1 && direction != -1) // element.action.direction
2933 text = getHelpText(element, action, direction);
2935 if (text == NULL && action != -1) // element.action
2936 text = getHelpText(element, action, -1);
2938 if (text == NULL && direction != -1) // element.direction
2939 text = getHelpText(element, -1, direction);
2941 if (text == NULL) // base element
2942 text = getHelpText(element, -1, -1);
2944 if (text == NULL) // not found
2945 text = "No description available";
2947 if (strlen(text) <= max_chars_per_line) // only one line of text
2948 ystart += getFontHeight(font_nr) / 2;
2950 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
2951 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2952 TRUE, FALSE, FALSE);
2955 static void DrawInfoScreen_TitleScreen(void)
2957 SetGameStatus(GAME_MODE_TITLE);
2962 void HandleInfoScreen_TitleScreen(int button)
2964 HandleTitleScreen(0, 0, 0, 0, button);
2967 static void DrawInfoScreen_Elements(void)
2969 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2971 FadeOut(REDRAW_FIELD);
2976 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2978 FadeIn(REDRAW_FIELD);
2981 void HandleInfoScreen_Elements(int button)
2983 static unsigned int info_delay = 0;
2984 static int num_anims;
2985 static int num_pages;
2987 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2990 if (button == MB_MENU_INITIALIZE)
2992 boolean new_element = TRUE;
2996 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2998 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3000 else if (new_element)
3003 new_element = FALSE;
3007 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3011 if (button == MB_MENU_LEAVE)
3013 PlaySound(SND_MENU_ITEM_SELECTING);
3015 info_mode = INFO_MODE_MAIN;
3020 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3022 if (button != MB_MENU_INITIALIZE)
3024 PlaySound(SND_MENU_ITEM_SELECTING);
3029 if (page >= num_pages)
3031 FadeMenuSoundsAndMusic();
3033 info_mode = INFO_MODE_MAIN;
3040 FadeSetNextScreen();
3042 if (button != MB_MENU_INITIALIZE)
3043 FadeOut(REDRAW_FIELD);
3045 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3047 if (button != MB_MENU_INITIALIZE)
3048 FadeIn(REDRAW_FIELD);
3052 if (DelayReached(&info_delay, GameFrameDelay))
3053 if (page < num_pages)
3054 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3056 PlayMenuSoundIfLoop();
3060 static void DrawInfoScreen_Music(void)
3062 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3064 FadeOut(REDRAW_FIELD);
3071 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3073 FadeIn(REDRAW_FIELD);
3076 void HandleInfoScreen_Music(int button)
3078 static struct MusicFileInfo *list = NULL;
3079 int font_title = MENU_INFO_FONT_TITLE;
3080 int font_head = MENU_INFO_FONT_HEAD;
3081 int font_text = MENU_INFO_FONT_TEXT;
3082 int font_foot = MENU_INFO_FONT_FOOT;
3083 int spacing_title = menu.headline1_spacing_info[info_mode];
3084 int spacing_head = menu.headline2_spacing_info[info_mode];
3085 int ystep_title = getMenuTextStep(spacing_title, font_title);
3086 int ystep_head = getMenuTextStep(spacing_head, font_head);
3087 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3088 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3090 if (button == MB_MENU_INITIALIZE)
3092 list = music_file_info;
3096 FadeMenuSoundsAndMusic();
3101 DrawTextSCentered(ystart, font_title,
3102 "No music info for this level set.");
3104 DrawTextSCentered(ybottom, font_foot,
3105 "Press any key or button for info menu");
3111 if (button == MB_MENU_LEAVE)
3113 PlaySound(SND_MENU_ITEM_SELECTING);
3115 FadeMenuSoundsAndMusic();
3117 info_mode = INFO_MODE_MAIN;
3122 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3124 if (button != MB_MENU_INITIALIZE)
3126 PlaySound(SND_MENU_ITEM_SELECTING);
3134 FadeMenuSoundsAndMusic();
3136 info_mode = INFO_MODE_MAIN;
3142 FadeMenuSoundsAndMusic();
3144 if (list != music_file_info)
3145 FadeSetNextScreen();
3147 if (button != MB_MENU_INITIALIZE)
3148 FadeOut(REDRAW_FIELD);
3155 int sound = list->music;
3157 if (sound_info[sound].loop)
3158 PlaySoundLoop(sound);
3162 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3166 int music = list->music;
3168 if (music_info[music].loop)
3169 PlayMusicLoop(music);
3173 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3176 ystart += ystep_title;
3178 if (!strEqual(list->title, UNKNOWN_NAME))
3180 if (!strEqual(list->title_header, UNKNOWN_NAME))
3182 DrawTextSCentered(ystart, font_head, list->title_header);
3183 ystart += ystep_head;
3186 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3187 ystart += ystep_head;
3190 if (!strEqual(list->artist, UNKNOWN_NAME))
3192 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3193 DrawTextSCentered(ystart, font_head, list->artist_header);
3195 DrawTextSCentered(ystart, font_head, "by");
3197 ystart += ystep_head;
3199 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3200 ystart += ystep_head;
3203 if (!strEqual(list->album, UNKNOWN_NAME))
3205 if (!strEqual(list->album_header, UNKNOWN_NAME))
3206 DrawTextSCentered(ystart, font_head, list->album_header);
3208 DrawTextSCentered(ystart, font_head, "from the album");
3210 ystart += ystep_head;
3212 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3213 ystart += ystep_head;
3216 if (!strEqual(list->year, UNKNOWN_NAME))
3218 if (!strEqual(list->year_header, UNKNOWN_NAME))
3219 DrawTextSCentered(ystart, font_head, list->year_header);
3221 DrawTextSCentered(ystart, font_head, "from the year");
3223 ystart += ystep_head;
3225 DrawTextFCentered(ystart, font_text, "%s", list->year);
3226 ystart += ystep_head;
3229 DrawTextSCentered(ybottom, FONT_TEXT_4,
3230 "Press any key or button for next page");
3232 if (button != MB_MENU_INITIALIZE)
3233 FadeIn(REDRAW_FIELD);
3236 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3237 PlaySoundLoop(list->music);
3240 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3242 int font_title = MENU_INFO_FONT_TITLE;
3243 int font_head = MENU_INFO_FONT_HEAD;
3244 int font_text = MENU_INFO_FONT_TEXT;
3245 int font_foot = MENU_INFO_FONT_FOOT;
3246 int spacing_title = menu.headline1_spacing_info[info_mode];
3247 int spacing_head = menu.headline2_spacing_info[info_mode];
3248 int spacing_para = menu.paragraph_spacing_info[info_mode];
3249 int spacing_line = menu.line_spacing_info[info_mode];
3250 int ystep_title = getMenuTextStep(spacing_title, font_title);
3251 int ystep_head = getMenuTextStep(spacing_head, font_head);
3252 int ystep_para = getMenuTextStep(spacing_para, font_text);
3253 int ystep_line = getMenuTextStep(spacing_line, font_text);
3254 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3255 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3260 DrawTextSCentered(ystart, font_title, "Credits:");
3261 ystart += ystep_title;
3265 DrawTextSCentered(ystart, font_head,
3266 "Special thanks to");
3267 ystart += ystep_head;
3268 DrawTextSCentered(ystart, font_text,
3270 ystart += ystep_head;
3271 DrawTextSCentered(ystart, font_head,
3273 ystart += ystep_head;
3274 DrawTextSCentered(ystart, font_text,
3275 "\"Boulder Dash\"");
3276 ystart += ystep_head;
3277 DrawTextSCentered(ystart, font_head,
3279 ystart += ystep_head;
3280 DrawTextSCentered(ystart, font_text,
3282 ystart += ystep_head;
3283 DrawTextSCentered(ystart, font_head,
3285 ystart += ystep_head;
3286 DrawTextSCentered(ystart, font_text,
3287 "First Star Software");
3289 else if (screen_nr == 1)
3291 DrawTextSCentered(ystart, font_head,
3292 "Special thanks to");
3293 ystart += ystep_head;
3294 DrawTextSCentered(ystart, font_text,
3295 "Klaus Heinz & Volker Wertich");
3296 ystart += ystep_head;
3297 DrawTextSCentered(ystart, font_head,
3299 ystart += ystep_head;
3300 DrawTextSCentered(ystart, font_text,
3301 "\"Emerald Mine\"");
3302 ystart += ystep_head;
3303 DrawTextSCentered(ystart, font_head,
3305 ystart += ystep_head;
3306 DrawTextSCentered(ystart, font_text,
3308 ystart += ystep_head;
3309 DrawTextSCentered(ystart, font_head,
3311 ystart += ystep_head;
3312 DrawTextSCentered(ystart, font_text,
3315 else if (screen_nr == 2)
3317 DrawTextSCentered(ystart, font_head,
3318 "Special thanks to");
3319 ystart += ystep_head;
3320 DrawTextSCentered(ystart, font_text,
3321 "Michael Stopp & Philip Jespersen");
3322 ystart += ystep_head;
3323 DrawTextSCentered(ystart, font_head,
3325 ystart += ystep_head;
3326 DrawTextSCentered(ystart, font_text,
3328 ystart += ystep_head;
3329 DrawTextSCentered(ystart, font_head,
3331 ystart += ystep_head;
3332 DrawTextSCentered(ystart, font_text,
3334 ystart += ystep_head;
3335 DrawTextSCentered(ystart, font_head,
3337 ystart += ystep_head;
3338 DrawTextSCentered(ystart, font_text,
3339 "Digital Integration");
3341 else if (screen_nr == 3)
3343 DrawTextSCentered(ystart, font_head,
3344 "Special thanks to");
3345 ystart += ystep_head;
3346 DrawTextSCentered(ystart, font_text,
3347 "Hiroyuki Imabayashi");
3348 ystart += ystep_head;
3349 DrawTextSCentered(ystart, font_head,
3351 ystart += ystep_head;
3352 DrawTextSCentered(ystart, font_text,
3354 ystart += ystep_head;
3355 DrawTextSCentered(ystart, font_head,
3357 ystart += ystep_head;
3358 DrawTextSCentered(ystart, font_text,
3360 ystart += ystep_head;
3361 DrawTextSCentered(ystart, font_head,
3363 ystart += ystep_head;
3364 DrawTextSCentered(ystart, font_text,
3367 else if (screen_nr == 4)
3369 DrawTextSCentered(ystart, font_head,
3370 "Special thanks to");
3371 ystart += ystep_head;
3372 DrawTextSCentered(ystart, font_text,
3374 ystart += ystep_head;
3375 DrawTextSCentered(ystart, font_head,
3377 ystart += ystep_head;
3378 DrawTextSCentered(ystart, font_text,
3379 "J\xfcrgen Bonhagen");
3380 ystart += ystep_head;
3381 DrawTextSCentered(ystart, font_head,
3382 "for the continuous creation");
3383 ystart += ystep_line;
3384 DrawTextSCentered(ystart, font_head,
3385 "of outstanding level sets");
3387 else if (screen_nr == 5)
3389 DrawTextSCentered(ystart, font_head,
3391 ystart += ystep_head;
3392 DrawTextSCentered(ystart, font_text,
3394 ystart += ystep_head;
3395 DrawTextSCentered(ystart, font_head,
3396 "for ideas and inspiration by");
3397 ystart += ystep_head;
3398 DrawTextSCentered(ystart, font_text,
3400 ystart += ystep_para;
3402 DrawTextSCentered(ystart, font_head,
3404 ystart += ystep_head;
3405 DrawTextSCentered(ystart, font_text,
3407 ystart += ystep_head;
3408 DrawTextSCentered(ystart, font_head,
3409 "for ideas and inspiration by");
3410 ystart += ystep_head;
3411 DrawTextSCentered(ystart, font_text,
3414 else if (screen_nr == 6)
3416 DrawTextSCentered(ystart, font_head,
3418 ystart += ystep_head;
3419 DrawTextSCentered(ystart, font_text,
3421 ystart += ystep_head;
3422 DrawTextSCentered(ystart, font_head,
3423 "for the code base used for the");
3424 ystart += ystep_line;
3425 DrawTextSCentered(ystart, font_head,
3426 "native Emerald Mine engine");
3428 else if (screen_nr == 7)
3430 DrawTextSCentered(ystart, font_head,
3432 ystart += ystep_head;
3433 DrawTextSCentered(ystart, font_text,
3435 ystart += ystep_head;
3436 DrawTextSCentered(ystart, font_head,
3437 "for the initial DOS port");
3438 ystart += ystep_para;
3440 DrawTextSCentered(ystart, font_head,
3442 ystart += ystep_head;
3443 DrawTextSCentered(ystart, font_text,
3445 ystart += ystep_head;
3446 DrawTextSCentered(ystart, font_head,
3447 "for some additional toons");
3449 else if (screen_nr == 8)
3451 DrawTextSCentered(ystart, font_head,
3452 "And not to forget:");
3453 ystart += ystep_head;
3454 DrawTextSCentered(ystart, font_head,
3456 ystart += ystep_head;
3457 DrawTextSCentered(ystart, font_text,
3458 "All those who contributed");
3459 ystart += ystep_line;
3460 DrawTextSCentered(ystart, font_text,
3461 "levels to this game");
3462 ystart += ystep_line;
3463 DrawTextSCentered(ystart, font_text,
3467 DrawTextSCentered(ybottom, font_foot,
3468 "Press any key or button for next page");
3471 static void DrawInfoScreen_Credits(void)
3473 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3475 FadeMenuSoundsAndMusic();
3477 FadeOut(REDRAW_FIELD);
3479 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3481 FadeIn(REDRAW_FIELD);
3484 void HandleInfoScreen_Credits(int button)
3486 static int screen_nr = 0;
3487 int num_screens = 9;
3489 if (button == MB_MENU_INITIALIZE)
3493 // DrawInfoScreen_CreditsScreen(screen_nr);
3496 if (button == MB_MENU_LEAVE)
3498 PlaySound(SND_MENU_ITEM_SELECTING);
3500 info_mode = INFO_MODE_MAIN;
3505 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3507 if (button != MB_MENU_INITIALIZE)
3509 PlaySound(SND_MENU_ITEM_SELECTING);
3514 if (screen_nr >= num_screens)
3516 FadeMenuSoundsAndMusic();
3518 info_mode = INFO_MODE_MAIN;
3525 FadeSetNextScreen();
3527 if (button != MB_MENU_INITIALIZE)
3528 FadeOut(REDRAW_FIELD);
3530 DrawInfoScreen_CreditsScreen(screen_nr);
3532 if (button != MB_MENU_INITIALIZE)
3533 FadeIn(REDRAW_FIELD);
3537 PlayMenuSoundIfLoop();
3541 static void DrawInfoScreen_Program(void)
3543 int font_title = MENU_INFO_FONT_TITLE;
3544 int font_head = MENU_INFO_FONT_HEAD;
3545 int font_text = MENU_INFO_FONT_TEXT;
3546 int font_foot = MENU_INFO_FONT_FOOT;
3547 int spacing_title = menu.headline1_spacing_info[info_mode];
3548 int spacing_head = menu.headline2_spacing_info[info_mode];
3549 int spacing_para = menu.paragraph_spacing_info[info_mode];
3550 int spacing_line = menu.line_spacing_info[info_mode];
3551 int ystep_title = getMenuTextStep(spacing_title, font_title);
3552 int ystep_head = getMenuTextStep(spacing_head, font_head);
3553 int ystep_para = getMenuTextStep(spacing_para, font_text);
3554 int ystep_line = getMenuTextStep(spacing_line, font_text);
3555 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3556 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3558 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3560 FadeOut(REDRAW_FIELD);
3565 DrawTextSCentered(ystart, font_title, "Program Information:");
3566 ystart += ystep_title;
3568 DrawTextSCentered(ystart, font_head,
3569 "This game is Freeware!");
3570 ystart += ystep_head;
3571 DrawTextSCentered(ystart, font_head,
3572 "If you like it, send e-mail to:");
3573 ystart += ystep_head;
3574 DrawTextSCentered(ystart, font_text,
3575 setup.internal.program_email);
3576 ystart += ystep_para;
3578 DrawTextSCentered(ystart, font_head,
3579 "More information and levels:");
3580 ystart += ystep_head;
3581 DrawTextSCentered(ystart, font_text,
3582 setup.internal.program_website);
3583 ystart += ystep_para;
3585 DrawTextSCentered(ystart, font_head,
3586 "If you have created new levels,");
3587 ystart += ystep_line;
3588 DrawTextSCentered(ystart, font_head,
3589 "send them to me to include them!");
3590 ystart += ystep_head;
3591 DrawTextSCentered(ystart, font_head,
3594 DrawTextSCentered(ybottom, font_foot,
3595 "Press any key or button for info menu");
3597 FadeIn(REDRAW_FIELD);
3600 void HandleInfoScreen_Program(int button)
3602 if (button == MB_MENU_LEAVE)
3604 PlaySound(SND_MENU_ITEM_SELECTING);
3606 info_mode = INFO_MODE_MAIN;
3611 else if (button == MB_MENU_CHOICE)
3613 PlaySound(SND_MENU_ITEM_SELECTING);
3615 FadeMenuSoundsAndMusic();
3617 info_mode = INFO_MODE_MAIN;
3622 PlayMenuSoundIfLoop();
3626 static void DrawInfoScreen_Version(void)
3628 int font_title = MENU_INFO_FONT_TITLE;
3629 int font_head = MENU_INFO_FONT_HEAD;
3630 int font_text = MENU_INFO_FONT_TEXT;
3631 int font_foot = MENU_INFO_FONT_FOOT;
3632 int spacing_title = menu.headline1_spacing_info[info_mode];
3633 int spacing_head = menu.headline2_spacing_info[info_mode];
3634 int spacing_para = menu.paragraph_spacing_info[info_mode];
3635 int spacing_line = menu.line_spacing_info[info_mode];
3636 int xstep = getFontWidth(font_text);
3637 int ystep_title = getMenuTextStep(spacing_title, font_title);
3638 int ystep_head = getMenuTextStep(spacing_head, font_head);
3639 int ystep_para = getMenuTextStep(spacing_para, font_text);
3640 int ystep_line = getMenuTextStep(spacing_line, font_text);
3641 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3642 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3643 int xstart1 = mSX - SX + 2 * xstep;
3644 int xstart2 = mSX - SX + 18 * xstep;
3645 int xstart3 = mSX - SX + 28 * xstep;
3646 SDL_version sdl_version_compiled;
3647 const SDL_version *sdl_version_linked;
3648 int driver_name_len = 10;
3649 SDL_version sdl_version_linked_ext;
3650 const char *driver_name = NULL;
3652 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3654 FadeOut(REDRAW_FIELD);
3659 DrawTextSCentered(ystart, font_title, "Version Information:");
3660 ystart += ystep_title;
3662 DrawTextF(xstart1, ystart, font_head, "Name");
3663 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3664 ystart += ystep_line;
3666 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3668 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3669 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3670 ystart += ystep_line;
3672 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3673 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3674 ystart += ystep_line;
3678 DrawTextF(xstart1, ystart, font_head, "Version");
3679 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3680 ystart += ystep_line;
3683 DrawTextF(xstart1, ystart, font_head, "Platform");
3684 DrawTextF(xstart2, ystart, font_text, PLATFORM_STRING);
3685 ystart += ystep_line;
3687 DrawTextF(xstart1, ystart, font_head, "Target");
3688 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3689 ystart += ystep_line;
3691 DrawTextF(xstart1, ystart, font_head, "Source date");
3692 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3693 ystart += ystep_para;
3695 DrawTextF(xstart1, ystart, font_head, "Library");
3696 DrawTextF(xstart2, ystart, font_head, "compiled");
3697 DrawTextF(xstart3, ystart, font_head, "linked");
3698 ystart += ystep_head;
3700 SDL_VERSION(&sdl_version_compiled);
3701 SDL_GetVersion(&sdl_version_linked_ext);
3702 sdl_version_linked = &sdl_version_linked_ext;
3704 DrawTextF(xstart1, ystart, font_text, "SDL");
3705 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3706 sdl_version_compiled.major,
3707 sdl_version_compiled.minor,
3708 sdl_version_compiled.patch);
3709 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3710 sdl_version_linked->major,
3711 sdl_version_linked->minor,
3712 sdl_version_linked->patch);
3713 ystart += ystep_line;
3715 SDL_IMAGE_VERSION(&sdl_version_compiled);
3716 sdl_version_linked = IMG_Linked_Version();
3718 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3719 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3720 sdl_version_compiled.major,
3721 sdl_version_compiled.minor,
3722 sdl_version_compiled.patch);
3723 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3724 sdl_version_linked->major,
3725 sdl_version_linked->minor,
3726 sdl_version_linked->patch);
3727 ystart += ystep_line;
3729 SDL_MIXER_VERSION(&sdl_version_compiled);
3730 sdl_version_linked = Mix_Linked_Version();
3732 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3733 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3734 sdl_version_compiled.major,
3735 sdl_version_compiled.minor,
3736 sdl_version_compiled.patch);
3737 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3738 sdl_version_linked->major,
3739 sdl_version_linked->minor,
3740 sdl_version_linked->patch);
3741 ystart += ystep_line;
3743 SDL_NET_VERSION(&sdl_version_compiled);
3744 sdl_version_linked = SDLNet_Linked_Version();
3746 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3747 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3748 sdl_version_compiled.major,
3749 sdl_version_compiled.minor,
3750 sdl_version_compiled.patch);
3751 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3752 sdl_version_linked->major,
3753 sdl_version_linked->minor,
3754 sdl_version_linked->patch);
3755 ystart += ystep_para;
3757 DrawTextF(xstart1, ystart, font_head, "Driver");
3758 DrawTextF(xstart2, ystart, font_head, "Requested");
3759 DrawTextF(xstart3, ystart, font_head, "Used");
3760 ystart += ystep_head;
3762 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3764 DrawTextF(xstart1, ystart, font_text, "SDL_VideoDriver");
3765 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3766 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3767 ystart += ystep_line;
3769 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3771 DrawTextF(xstart1, ystart, font_text, "SDL_AudioDriver");
3772 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3773 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3775 DrawTextSCentered(ybottom, font_foot,
3776 "Press any key or button for info menu");
3778 FadeIn(REDRAW_FIELD);
3781 void HandleInfoScreen_Version(int button)
3783 if (button == MB_MENU_LEAVE)
3785 PlaySound(SND_MENU_ITEM_SELECTING);
3787 info_mode = INFO_MODE_MAIN;
3792 else if (button == MB_MENU_CHOICE)
3794 PlaySound(SND_MENU_ITEM_SELECTING);
3796 FadeMenuSoundsAndMusic();
3798 info_mode = INFO_MODE_MAIN;
3803 PlayMenuSoundIfLoop();
3807 static void DrawInfoScreen_LevelSet(void)
3809 struct TitleMessageInfo *tmi = &readme;
3810 char *filename = getLevelSetInfoFilename();
3811 char *title = "Level Set Information:";
3812 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3813 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3815 if (filename == NULL)
3817 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3822 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3824 FadeOut(REDRAW_FIELD);
3829 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3831 // if x position set to "-1", automatically determine by playfield width
3833 tmi->x = SXSIZE / 2;
3835 // if y position set to "-1", use static default value
3839 // if width set to "-1", automatically determine by playfield width
3840 if (tmi->width == -1)
3841 tmi->width = SXSIZE - 2 * TILEX;
3843 // if height set to "-1", automatically determine by playfield height
3844 if (tmi->height == -1)
3845 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3847 // if chars set to "-1", automatically determine by text and font width
3848 if (tmi->chars == -1)
3849 tmi->chars = tmi->width / getFontWidth(tmi->font);
3851 tmi->width = tmi->chars * getFontWidth(tmi->font);
3853 // if lines set to "-1", automatically determine by text and font height
3854 if (tmi->lines == -1)
3855 tmi->lines = tmi->height / getFontHeight(tmi->font);
3857 tmi->height = tmi->lines * getFontHeight(tmi->font);
3859 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3860 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3861 tmi->autowrap, tmi->centered, tmi->parse_comments);
3863 DrawTextSCentered(ybottom, FONT_TEXT_4,
3864 "Press any key or button for info menu");
3866 FadeIn(REDRAW_FIELD);
3869 static void HandleInfoScreen_LevelSet(int button)
3871 if (button == MB_MENU_LEAVE)
3873 PlaySound(SND_MENU_ITEM_SELECTING);
3875 info_mode = INFO_MODE_MAIN;
3880 else if (button == MB_MENU_CHOICE)
3882 PlaySound(SND_MENU_ITEM_SELECTING);
3884 FadeMenuSoundsAndMusic();
3886 info_mode = INFO_MODE_MAIN;
3891 PlayMenuSoundIfLoop();
3895 static void DrawInfoScreen(void)
3897 if (info_mode == INFO_MODE_TITLE)
3898 DrawInfoScreen_TitleScreen();
3899 else if (info_mode == INFO_MODE_ELEMENTS)
3900 DrawInfoScreen_Elements();
3901 else if (info_mode == INFO_MODE_MUSIC)
3902 DrawInfoScreen_Music();
3903 else if (info_mode == INFO_MODE_CREDITS)
3904 DrawInfoScreen_Credits();
3905 else if (info_mode == INFO_MODE_PROGRAM)
3906 DrawInfoScreen_Program();
3907 else if (info_mode == INFO_MODE_VERSION)
3908 DrawInfoScreen_Version();
3909 else if (info_mode == INFO_MODE_LEVELSET)
3910 DrawInfoScreen_LevelSet();
3912 DrawInfoScreen_Main();
3914 if (info_mode != INFO_MODE_MAIN &&
3915 info_mode != INFO_MODE_TITLE &&
3916 info_mode != INFO_MODE_MUSIC)
3917 PlayMenuSoundsAndMusic();
3920 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3922 if (info_mode == INFO_MODE_TITLE)
3923 HandleInfoScreen_TitleScreen(button);
3924 else if (info_mode == INFO_MODE_ELEMENTS)
3925 HandleInfoScreen_Elements(button);
3926 else if (info_mode == INFO_MODE_MUSIC)
3927 HandleInfoScreen_Music(button);
3928 else if (info_mode == INFO_MODE_CREDITS)
3929 HandleInfoScreen_Credits(button);
3930 else if (info_mode == INFO_MODE_PROGRAM)
3931 HandleInfoScreen_Program(button);
3932 else if (info_mode == INFO_MODE_VERSION)
3933 HandleInfoScreen_Version(button);
3934 else if (info_mode == INFO_MODE_LEVELSET)
3935 HandleInfoScreen_LevelSet(button);
3937 HandleInfoScreen_Main(mx, my, dx, dy, button);
3941 // ============================================================================
3942 // type name functions
3943 // ============================================================================
3945 void HandleTypeName(int newxpos, Key key)
3947 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3948 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3949 struct TextPosInfo *pos = mci->pos_input;
3950 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3951 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3952 static int xpos = 0;
3953 int font_nr = pos->font;
3954 int font_active_nr = FONT_ACTIVE(font_nr);
3955 int font_width = getFontWidth(font_active_nr);
3956 char key_char = getValidConfigValueChar(getCharFromKey(key));
3957 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3958 boolean is_active = TRUE;
3960 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3964 strcpy(last_player_name, setup.player_name);
3968 StartTextInput(startx, starty, pos->width, pos->height);
3970 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3972 setup.player_name[xpos] = key_char;
3973 setup.player_name[xpos + 1] = 0;
3977 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3981 setup.player_name[xpos] = 0;
3983 else if (key == KSYM_Return && xpos > 0)
3989 SetGameStatus(GAME_MODE_MAIN);
3991 else if (key == KSYM_Escape)
3993 strcpy(setup.player_name, last_player_name);
3997 SetGameStatus(GAME_MODE_MAIN);
4002 pos->width = (strlen(setup.player_name) + 1) * font_width;
4003 startx = mSX + ALIGNED_TEXT_XPOS(pos);
4005 DrawText(startx, starty, setup.player_name, font_active_nr);
4006 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
4010 pos->width = strlen(setup.player_name) * font_width;
4011 startx = mSX + ALIGNED_TEXT_XPOS(pos);
4013 DrawText(startx, starty, setup.player_name, font_nr);
4020 // ============================================================================
4021 // tree menu functions
4022 // ============================================================================
4024 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4026 if (game_status != GAME_MODE_SETUP ||
4027 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4030 int max_text_size = 0;
4033 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4034 max_text_size = MAX(max_text_size, strlen(node->name));
4036 int num_entries = numTreeInfoInGroup(ti);
4037 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4038 int text_width = max_text_size * getFontWidth(FONT_TEXT_1);
4039 int button_width = SC_MENUBUTTON_XSIZE;
4040 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4041 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4042 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4043 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4044 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4045 int align_xoffset = MAX(0, align_xoffset_raw);
4047 return align_xoffset;
4050 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4052 if (game_status != GAME_MODE_SETUP ||
4053 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4056 int num_entries = numTreeInfoInGroup(ti);
4057 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4058 int font_height = getFontHeight(FONT_TEXT_1);
4059 int text_height = font_height * num_page_entries;
4060 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4061 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4062 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4063 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4064 int align_yoffset = MAX(0, align_yoffset_raw);
4066 return align_yoffset;
4069 static void DrawChooseTree(TreeInfo **ti_ptr)
4071 int fade_mask = REDRAW_FIELD;
4074 fade_mask = REDRAW_ALL;
4076 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4078 SetGameStatus(GAME_MODE_MAIN);
4087 FreeScreenGadgets();
4088 CreateScreenGadgets();
4092 // needed if different viewport properties defined for choosing level (set)
4093 ChangeViewportPropertiesIfNeeded();
4095 if (game_status == GAME_MODE_LEVELNR)
4096 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4097 else if (game_status == GAME_MODE_LEVELS)
4098 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4102 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4104 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4105 MapScreenTreeGadgets(*ti_ptr);
4107 DrawMaskedBorder(fade_mask);
4112 static void drawChooseTreeList(int first_entry, int num_page_entries,
4115 int num_entries = numTreeInfoInGroup(ti);
4116 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4117 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4118 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4119 int font_nr = FONT_TEXT_1;
4120 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4122 char *title_string = NULL;
4123 int yoffset_sets = MENU_TITLE1_YPOS;
4124 int yoffset_setup = 16;
4125 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4126 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4128 title_string = ti->infotext;
4130 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4132 clearMenuListArea();
4134 for (i = 0; i < num_page_entries; i++)
4136 TreeInfo *node, *node_first;
4137 int entry_pos = first_entry + i;
4138 int xpos = MENU_SCREEN_START_XPOS;
4139 int ypos = MENU_SCREEN_START_YPOS + i;
4140 int startx = amSX + xpos * 32;
4141 int starty = amSY + ypos * 32;
4142 int startx_text = startx + font_xoffset;
4143 int endx_text = amSX + screen_width;
4144 int max_text_size = endx_text - startx_text;
4145 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4146 char buffer[max_buffer_len + 1];
4148 node_first = getTreeInfoFirstGroupEntry(ti);
4149 node = getTreeInfoFromPos(node_first, entry_pos);
4151 strncpy(buffer, node->name, max_buffer_len);
4152 buffer[max_buffer_len] = '\0';
4154 DrawText(startx, starty, buffer, font_nr + node->color);
4156 if (node->parent_link)
4157 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4158 else if (node->level_group)
4159 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4161 initCursor(i, IMG_MENU_BUTTON);
4164 redraw_mask |= REDRAW_FIELD;
4167 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4169 TreeInfo *node, *node_first;
4170 int x, last_redraw_mask = redraw_mask;
4171 int ypos = MENU_TITLE2_YPOS;
4172 int font_nr = FONT_TITLE_2;
4174 if (ti->type == TREE_TYPE_LEVEL_NR)
4175 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4177 if (ti->type != TREE_TYPE_LEVEL_DIR)
4180 node_first = getTreeInfoFirstGroupEntry(ti);
4181 node = getTreeInfoFromPos(node_first, entry_pos);
4183 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4185 if (node->parent_link)
4186 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4187 node->node_parent->name);
4188 else if (node->level_group)
4189 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4191 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4192 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4193 node->levels, (node->levels > 1 ? "levels" : "level"),
4196 // let BackToFront() redraw only what is needed
4197 redraw_mask = last_redraw_mask;
4198 for (x = 0; x < SCR_FIELDX; x++)
4199 MarkTileDirty(x, 1);
4202 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4205 TreeInfo *ti = *ti_ptr;
4207 int y = ti->cl_cursor;
4208 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4209 int num_entries = numTreeInfoInGroup(ti);
4210 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4211 boolean position_set_by_scrollbar = (dx == 999);
4213 if (button == MB_MENU_INITIALIZE)
4215 int num_entries = numTreeInfoInGroup(ti);
4216 int entry_pos = posTreeInfo(ti);
4218 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4219 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4221 if (ti->cl_first == -1)
4223 // only on initialization
4224 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4225 ti->cl_cursor = entry_pos - ti->cl_first;
4227 else if (ti->cl_cursor >= num_page_entries ||
4228 (num_entries > num_page_entries &&
4229 num_entries - ti->cl_first < num_page_entries))
4231 // only after change of list size (by custom graphic configuration)
4232 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4233 ti->cl_cursor = entry_pos - ti->cl_first;
4236 if (position_set_by_scrollbar)
4239 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4242 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4243 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4244 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4248 else if (button == MB_MENU_LEAVE)
4252 PlaySound(SND_MENU_ITEM_SELECTING);
4254 if (ti->node_parent)
4256 *ti_ptr = ti->node_parent;
4257 DrawChooseTree(ti_ptr);
4259 else if (game_status == GAME_MODE_SETUP)
4261 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4262 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4263 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4265 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4266 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4267 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4268 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4269 execSetupGraphics();
4270 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4271 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4272 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4274 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4275 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4276 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4277 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4278 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4279 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4280 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4281 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4288 if (game_status == GAME_MODE_LEVELNR)
4290 int new_level_nr = atoi(level_number_current->identifier);
4292 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4295 SetGameStatus(GAME_MODE_MAIN);
4303 if (mx || my) // mouse input
4305 x = (mx - amSX) / 32;
4306 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4308 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4310 // move cursor instead of scrolling when already at start/end of list
4311 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4313 else if (dy == +1 * SCROLL_LINE &&
4314 ti->cl_first + num_page_entries == num_entries)
4317 // handle scrolling screen one line or page
4318 if (ti->cl_cursor + dy < 0 ||
4319 ti->cl_cursor + dy > num_page_entries - 1)
4321 boolean redraw = FALSE;
4323 if (ABS(dy) == SCROLL_PAGE)
4324 step = num_page_entries - 1;
4326 if (dy < 0 && ti->cl_first > 0)
4328 // scroll page/line up
4330 ti->cl_first -= step;
4331 if (ti->cl_first < 0)
4336 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4338 // scroll page/line down
4340 ti->cl_first += step;
4341 if (ti->cl_first + num_page_entries > num_entries)
4342 ti->cl_first = MAX(0, num_entries - num_page_entries);
4349 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4350 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4351 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4353 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4360 // handle moving cursor one line
4361 y = ti->cl_cursor + dy;
4366 TreeInfo *node_first, *node_cursor;
4367 int entry_pos = ti->cl_first + y;
4369 node_first = getTreeInfoFirstGroupEntry(ti);
4370 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4372 if (node_cursor->node_group)
4376 PlaySound(SND_MENU_ITEM_SELECTING);
4378 node_cursor->cl_first = ti->cl_first;
4379 node_cursor->cl_cursor = ti->cl_cursor;
4380 *ti_ptr = node_cursor->node_group;
4381 DrawChooseTree(ti_ptr);
4386 else if (dx == -1 && ti->node_parent)
4390 PlaySound(SND_MENU_ITEM_SELECTING);
4392 *ti_ptr = ti->node_parent;
4393 DrawChooseTree(ti_ptr);
4398 if (!anyScrollbarGadgetActive() &&
4399 IN_VIS_MENU(x, y) &&
4400 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
4401 y >= 0 && y < num_page_entries)
4405 if (y != ti->cl_cursor)
4407 PlaySound(SND_MENU_ITEM_ACTIVATING);
4409 drawChooseTreeCursor(ti->cl_cursor, FALSE);
4410 drawChooseTreeCursor(y, TRUE);
4411 drawChooseTreeInfo(ti->cl_first + y, ti);
4417 if (game_status == GAME_MODE_SETUP)
4419 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4420 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4421 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4423 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4424 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4425 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4426 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4427 execSetupGraphics();
4428 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4429 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4430 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4432 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4433 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4434 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4435 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4436 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4437 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4438 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4439 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4448 TreeInfo *node_first, *node_cursor;
4449 int entry_pos = ti->cl_first + y;
4451 PlaySound(SND_MENU_ITEM_SELECTING);
4453 node_first = getTreeInfoFirstGroupEntry(ti);
4454 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4456 if (node_cursor->node_group)
4460 node_cursor->cl_first = ti->cl_first;
4461 node_cursor->cl_cursor = ti->cl_cursor;
4462 *ti_ptr = node_cursor->node_group;
4463 DrawChooseTree(ti_ptr);
4465 else if (node_cursor->parent_link)
4469 *ti_ptr = node_cursor->node_parent;
4470 DrawChooseTree(ti_ptr);
4476 node_cursor->cl_first = ti->cl_first;
4477 node_cursor->cl_cursor = ti->cl_cursor;
4478 *ti_ptr = node_cursor;
4480 if (ti->type == TREE_TYPE_LEVEL_DIR)
4482 LoadLevelSetup_SeriesInfo();
4484 SaveLevelSetup_LastSeries();
4485 SaveLevelSetup_SeriesInfo();
4489 if (game_status == GAME_MODE_SETUP)
4491 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4492 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4493 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4495 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4496 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4497 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4498 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4499 execSetupGraphics();
4500 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4501 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4502 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4504 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4505 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4506 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4507 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4508 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4509 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4510 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4511 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4518 if (game_status == GAME_MODE_LEVELNR)
4520 int new_level_nr = atoi(level_number_current->identifier);
4522 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4525 SetGameStatus(GAME_MODE_MAIN);
4534 void DrawChooseLevelSet(void)
4536 FadeMenuSoundsAndMusic();
4538 DrawChooseTree(&leveldir_current);
4540 PlayMenuSoundsAndMusic();
4543 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4545 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4548 void DrawChooseLevelNr(void)
4552 FadeMenuSoundsAndMusic();
4554 if (level_number != NULL)
4556 freeTreeInfo(level_number);
4558 level_number = NULL;
4561 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4563 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4564 char identifier[32], name[64];
4567 // temporarily load level info to get level name
4568 LoadLevelInfoOnly(i);
4570 ti->node_top = &level_number;
4571 ti->sort_priority = 10000 + value;
4572 ti->color = (level.no_level_file ? FC_BLUE :
4573 LevelStats_getSolved(i) ? FC_GREEN :
4574 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4576 snprintf(identifier, sizeof(identifier), "%d", value);
4577 snprintf(name, sizeof(name), "%03d: %s", value,
4578 (level.no_level_file ? "(no file)" : level.name));
4580 setString(&ti->identifier, identifier);
4581 setString(&ti->name, name);
4582 setString(&ti->name_sorting, name);
4584 pushTreeInfo(&level_number, ti);
4587 // sort level number values to start with lowest level number
4588 sortTreeInfo(&level_number);
4590 // set current level number to current level number
4591 level_number_current =
4592 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4594 // if that also fails, set current level number to first available level
4595 if (level_number_current == NULL)
4596 level_number_current = level_number;
4598 DrawChooseTree(&level_number_current);
4600 PlayMenuSoundsAndMusic();
4603 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4605 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4608 void DrawHallOfFame(int level_nr, int highlight_position)
4610 int fade_mask = REDRAW_FIELD;
4613 fade_mask = REDRAW_ALL;
4616 FadeMenuSoundsAndMusic();
4618 // (this is needed when called from GameEnd() after winning a game)
4619 KeyboardAutoRepeatOn();
4621 // (this is needed when called from GameEnd() after winning a game)
4622 SetDrawDeactivationMask(REDRAW_NONE);
4623 SetDrawBackgroundMask(REDRAW_FIELD);
4625 if (highlight_position < 0)
4626 LoadScore(level_nr);
4628 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
4630 FadeSetEnterScreen();
4634 // needed if different viewport properties defined for scores
4635 ChangeViewportPropertiesIfNeeded();
4637 PlayMenuSoundsAndMusic();
4639 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4641 HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
4643 DrawMaskedBorder(fade_mask);
4648 static void drawHallOfFameList(int level_nr, int first_entry,
4649 int highlight_position)
4653 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4656 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4657 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4658 "HighScores of Level %d", level_nr);
4660 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4662 int entry = first_entry + i;
4663 boolean active = (entry == highlight_position);
4664 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4665 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4666 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4667 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4668 int dxoff = getFontDrawOffsetX(font_nr1);
4669 int dx1 = 3 * getFontWidth(font_nr1);
4670 int dx2 = dx1 + getFontWidth(font_nr1);
4671 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4672 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4673 int sy = mSY + 64 + i * 32;
4675 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4676 DrawText(mSX + dx1, sy, ".", font_nr1);
4678 for (j = 0; j < num_dots; j++)
4679 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4681 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4682 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4684 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4687 redraw_mask |= REDRAW_FIELD;
4690 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4692 static int level_nr = 0;
4693 static int first_entry = 0;
4694 static int highlight_position = 0;
4695 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4697 if (button == MB_MENU_INITIALIZE)
4701 highlight_position = my;
4703 drawHallOfFameList(level_nr, first_entry, highlight_position);
4708 if (ABS(dy) == SCROLL_PAGE) // handle scrolling one page
4709 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4713 if (first_entry > 0)
4715 first_entry -= step;
4716 if (first_entry < 0)
4719 drawHallOfFameList(level_nr, first_entry, highlight_position);
4724 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4726 first_entry += step;
4727 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4728 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4730 drawHallOfFameList(level_nr, first_entry, highlight_position);
4733 else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
4735 PlaySound(SND_MENU_ITEM_SELECTING);
4737 FadeSound(SND_BACKGROUND_SCORES);
4739 if (button == MB_MENU_CHOICE &&
4740 game_status_last_screen == GAME_MODE_PLAYING &&
4741 setup.auto_play_next_level && setup.increment_levels &&
4742 level_nr < leveldir_current->last_level &&
4745 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4749 SetGameStatus(GAME_MODE_MAIN);
4755 if (game_status == GAME_MODE_SCORES)
4756 PlayMenuSoundIfLoop();
4760 // ============================================================================
4761 // setup screen functions
4762 // ============================================================================
4764 static struct TokenInfo *setup_info;
4765 static int num_setup_info; // number of setup entries shown on screen
4766 static int max_setup_info; // total number of setup entries in list
4768 static char *window_size_text;
4769 static char *scaling_type_text;
4770 static char *rendering_mode_text;
4771 static char *vsync_mode_text;
4772 static char *scroll_delay_text;
4773 static char *snapshot_mode_text;
4774 static char *game_speed_text;
4775 static char *network_server_text;
4776 static char *graphics_set_name;
4777 static char *sounds_set_name;
4778 static char *music_set_name;
4779 static char *volume_simple_text;
4780 static char *volume_loops_text;
4781 static char *volume_music_text;
4782 static char *touch_controls_text;
4783 static char *move_distance_text;
4784 static char *drop_distance_text;
4785 static char *transparency_text;
4786 static char *grid_size_text[2][2];
4788 static void execSetupMain(void)
4790 setup_mode = SETUP_MODE_MAIN;
4795 static void execSetupGame_setGameSpeeds(boolean update_value)
4797 if (setup.game_speed_extended)
4799 game_speeds_list = game_speeds_list_extended;
4800 game_speeds = game_speeds_extended;
4804 game_speeds_list = game_speeds_list_normal;
4805 game_speeds = game_speeds_normal;
4808 if (game_speeds == NULL)
4812 for (i = 0; game_speeds_list[i].value != -1; i++)
4814 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4815 char identifier[32], name[32];
4816 int value = game_speeds_list[i].value;
4817 char *text = game_speeds_list[i].text;
4819 ti->node_top = &game_speeds;
4820 ti->sort_priority = 10000 - value;
4822 sprintf(identifier, "%d", value);
4823 sprintf(name, "%s", text);
4825 setString(&ti->identifier, identifier);
4826 setString(&ti->name, name);
4827 setString(&ti->name_sorting, name);
4828 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
4830 pushTreeInfo(&game_speeds, ti);
4833 // sort game speed values to start with slowest game speed
4834 sortTreeInfo(&game_speeds);
4836 update_value = TRUE;
4841 // set current game speed to configured game speed value
4842 game_speed_current =
4843 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4845 // if that fails, set current game speed to reliable default value
4846 if (game_speed_current == NULL)
4847 game_speed_current =
4848 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4850 // if that also fails, set current game speed to first available speed
4851 if (game_speed_current == NULL)
4852 game_speed_current = game_speeds;
4854 if (setup.game_speed_extended)
4855 game_speeds_extended = game_speeds;
4857 game_speeds_normal = game_speeds;
4860 setup.game_frame_delay = atoi(game_speed_current->identifier);
4862 // needed for displaying game speed text instead of identifier
4863 game_speed_text = game_speed_current->name;
4866 static void execSetupGame_setScrollDelays(void)
4868 if (scroll_delays == NULL)
4872 for (i = 0; scroll_delays_list[i].value != -1; i++)
4874 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4875 char identifier[32], name[32];
4876 int value = scroll_delays_list[i].value;
4877 char *text = scroll_delays_list[i].text;
4879 ti->node_top = &scroll_delays;
4880 ti->sort_priority = value;
4882 sprintf(identifier, "%d", value);
4883 sprintf(name, "%s", text);
4885 setString(&ti->identifier, identifier);
4886 setString(&ti->name, name);
4887 setString(&ti->name_sorting, name);
4888 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
4890 pushTreeInfo(&scroll_delays, ti);
4893 // sort scroll delay values to start with lowest scroll delay value
4894 sortTreeInfo(&scroll_delays);
4896 // set current scroll delay value to configured scroll delay value
4897 scroll_delay_current =
4898 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4900 // if that fails, set current scroll delay to reliable default value
4901 if (scroll_delay_current == NULL)
4902 scroll_delay_current =
4903 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4905 // if that also fails, set current scroll delay to first available value
4906 if (scroll_delay_current == NULL)
4907 scroll_delay_current = scroll_delays;
4910 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4912 // needed for displaying scroll delay text instead of identifier
4913 scroll_delay_text = scroll_delay_current->name;
4916 static void execSetupGame_setSnapshotModes(void)
4918 if (snapshot_modes == NULL)
4922 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4924 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4925 char identifier[32], name[32];
4926 char *value = snapshot_modes_list[i].value;
4927 char *text = snapshot_modes_list[i].text;
4929 ti->node_top = &snapshot_modes;
4930 ti->sort_priority = i;
4932 sprintf(identifier, "%s", value);
4933 sprintf(name, "%s", text);
4935 setString(&ti->identifier, identifier);
4936 setString(&ti->name, name);
4937 setString(&ti->name_sorting, name);
4938 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
4940 pushTreeInfo(&snapshot_modes, ti);
4943 // sort snapshot mode values to start with lowest snapshot mode value
4944 sortTreeInfo(&snapshot_modes);
4946 // set current snapshot mode value to configured snapshot mode value
4947 snapshot_mode_current =
4948 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4950 // if that fails, set current snapshot mode to reliable default value
4951 if (snapshot_mode_current == NULL)
4952 snapshot_mode_current =
4953 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4955 // if that also fails, set current snapshot mode to first available value
4956 if (snapshot_mode_current == NULL)
4957 snapshot_mode_current = snapshot_modes;
4960 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4962 // needed for displaying snapshot mode text instead of identifier
4963 snapshot_mode_text = snapshot_mode_current->name;
4966 static void execSetupGame_setNetworkServerText(void)
4968 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
4970 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
4974 strncpy(network_server_hostname, setup.network_server_hostname,
4975 MAX_SETUP_TEXT_INPUT_LEN);
4976 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
4979 // needed for displaying network server text instead of identifier
4980 network_server_text = network_server_hostname;
4983 static void execSetupGame(void)
4985 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
4987 execSetupGame_setGameSpeeds(FALSE);
4988 execSetupGame_setScrollDelays();
4989 execSetupGame_setSnapshotModes();
4991 execSetupGame_setNetworkServerText();
4993 setup_mode = SETUP_MODE_GAME;
4997 // check if vsync needs to be disabled for this game speed to work
4998 if (check_vsync_mode)
4999 DisableVsyncIfNeeded();
5002 static void execSetupChooseGameSpeed(void)
5004 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5009 static void execSetupChooseScrollDelay(void)
5011 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5016 static void execSetupChooseSnapshotMode(void)
5018 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5023 static void execSetupEngines(void)
5025 setup_mode = SETUP_MODE_ENGINES;
5030 static void execSetupEditor(void)
5032 setup_mode = SETUP_MODE_EDITOR;
5037 static void execSetupGraphics_setWindowSizes(boolean update_list)
5039 if (window_sizes != NULL && update_list)
5041 freeTreeInfo(window_sizes);
5043 window_sizes = NULL;
5046 if (window_sizes == NULL)
5048 boolean current_window_size_found = FALSE;
5051 for (i = 0; window_sizes_list[i].value != -1; i++)
5053 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5054 char identifier[32], name[32];
5055 int value = window_sizes_list[i].value;
5056 char *text = window_sizes_list[i].text;
5058 ti->node_top = &window_sizes;
5059 ti->sort_priority = value;
5061 sprintf(identifier, "%d", value);
5062 sprintf(name, "%s", text);
5064 setString(&ti->identifier, identifier);
5065 setString(&ti->name, name);
5066 setString(&ti->name_sorting, name);
5067 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5069 pushTreeInfo(&window_sizes, ti);
5071 if (value == setup.window_scaling_percent)
5072 current_window_size_found = TRUE;
5075 if (!current_window_size_found)
5077 // add entry for non-preset window scaling value
5079 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5080 char identifier[32], name[32];
5081 int value = setup.window_scaling_percent;
5083 ti->node_top = &window_sizes;
5084 ti->sort_priority = value;
5086 sprintf(identifier, "%d", value);
5087 sprintf(name, "%d %% (Current)", value);
5089 setString(&ti->identifier, identifier);
5090 setString(&ti->name, name);
5091 setString(&ti->name_sorting, name);
5092 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5094 pushTreeInfo(&window_sizes, ti);
5097 // sort window size values to start with lowest window size value
5098 sortTreeInfo(&window_sizes);
5100 // set current window size value to configured window size value
5101 window_size_current =
5102 getTreeInfoFromIdentifier(window_sizes,
5103 i_to_a(setup.window_scaling_percent));
5105 // if that fails, set current window size to reliable default value
5106 if (window_size_current == NULL)
5107 window_size_current =
5108 getTreeInfoFromIdentifier(window_sizes,
5109 i_to_a(STD_WINDOW_SCALING_PERCENT));
5111 // if that also fails, set current window size to first available value
5112 if (window_size_current == NULL)
5113 window_size_current = window_sizes;
5116 setup.window_scaling_percent = atoi(window_size_current->identifier);
5118 // needed for displaying window size text instead of identifier
5119 window_size_text = window_size_current->name;
5122 static void execSetupGraphics_setScalingTypes(void)
5124 if (scaling_types == NULL)
5128 for (i = 0; scaling_types_list[i].value != NULL; i++)
5130 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5131 char identifier[32], name[32];
5132 char *value = scaling_types_list[i].value;
5133 char *text = scaling_types_list[i].text;
5135 ti->node_top = &scaling_types;
5136 ti->sort_priority = i;
5138 sprintf(identifier, "%s", value);
5139 sprintf(name, "%s", text);
5141 setString(&ti->identifier, identifier);
5142 setString(&ti->name, name);
5143 setString(&ti->name_sorting, name);
5144 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5146 pushTreeInfo(&scaling_types, ti);
5149 // sort scaling type values to start with lowest scaling type value
5150 sortTreeInfo(&scaling_types);
5152 // set current scaling type value to configured scaling type value
5153 scaling_type_current =
5154 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5156 // if that fails, set current scaling type to reliable default value
5157 if (scaling_type_current == NULL)
5158 scaling_type_current =
5159 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5161 // if that also fails, set current scaling type to first available value
5162 if (scaling_type_current == NULL)
5163 scaling_type_current = scaling_types;
5166 setup.window_scaling_quality = scaling_type_current->identifier;
5168 // needed for displaying scaling type text instead of identifier
5169 scaling_type_text = scaling_type_current->name;
5172 static void execSetupGraphics_setRenderingModes(void)
5174 if (rendering_modes == NULL)
5178 for (i = 0; rendering_modes_list[i].value != NULL; i++)
5180 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5181 char identifier[32], name[32];
5182 char *value = rendering_modes_list[i].value;
5183 char *text = rendering_modes_list[i].text;
5185 ti->node_top = &rendering_modes;
5186 ti->sort_priority = i;
5188 sprintf(identifier, "%s", value);
5189 sprintf(name, "%s", text);
5191 setString(&ti->identifier, identifier);
5192 setString(&ti->name, name);
5193 setString(&ti->name_sorting, name);
5194 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5196 pushTreeInfo(&rendering_modes, ti);
5199 // sort rendering mode values to start with lowest rendering mode value
5200 sortTreeInfo(&rendering_modes);
5202 // set current rendering mode value to configured rendering mode value
5203 rendering_mode_current =
5204 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5206 // if that fails, set current rendering mode to reliable default value
5207 if (rendering_mode_current == NULL)
5208 rendering_mode_current =
5209 getTreeInfoFromIdentifier(rendering_modes,
5210 STR_SPECIAL_RENDERING_DEFAULT);
5212 // if that also fails, set current rendering mode to first available one
5213 if (rendering_mode_current == NULL)
5214 rendering_mode_current = rendering_modes;
5217 setup.screen_rendering_mode = rendering_mode_current->identifier;
5219 // needed for displaying rendering mode text instead of identifier
5220 rendering_mode_text = rendering_mode_current->name;
5223 static void execSetupGraphics_setVsyncModes(boolean update_value)
5225 if (vsync_modes == NULL)
5229 for (i = 0; vsync_modes_list[i].value != NULL; i++)
5231 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5232 char identifier[32], name[32];
5233 char *value = vsync_modes_list[i].value;
5234 char *text = vsync_modes_list[i].text;
5236 ti->node_top = &vsync_modes;
5237 ti->sort_priority = i;
5239 sprintf(identifier, "%s", value);
5240 sprintf(name, "%s", text);
5242 setString(&ti->identifier, identifier);
5243 setString(&ti->name, name);
5244 setString(&ti->name_sorting, name);
5245 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5247 pushTreeInfo(&vsync_modes, ti);
5250 // sort vsync mode values to start with lowest vsync mode value
5251 sortTreeInfo(&vsync_modes);
5253 update_value = TRUE;
5258 // set current vsync mode value to configured vsync mode value
5259 vsync_mode_current =
5260 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5262 // if that fails, set current vsync mode to reliable default value
5263 if (vsync_mode_current == NULL)
5264 vsync_mode_current =
5265 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5267 // if that also fails, set current vsync mode to first available one
5268 if (vsync_mode_current == NULL)
5269 vsync_mode_current = vsync_modes;
5272 setup.vsync_mode = vsync_mode_current->identifier;
5274 // needed for displaying vsync mode text instead of identifier
5275 vsync_mode_text = vsync_mode_current->name;
5278 static void execSetupGraphics(void)
5280 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5282 // update "setup.window_scaling_percent" from list selection
5283 // (in this case, window scaling was changed on setup screen)
5284 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5285 execSetupGraphics_setWindowSizes(FALSE);
5287 // update list selection from "setup.window_scaling_percent"
5288 // (window scaling may have changed by resizing the window)
5289 execSetupGraphics_setWindowSizes(TRUE);
5291 execSetupGraphics_setScalingTypes();
5292 execSetupGraphics_setRenderingModes();
5293 execSetupGraphics_setVsyncModes(FALSE);
5295 setup_mode = SETUP_MODE_GRAPHICS;
5299 // check if game speed is high enough for 60 Hz vsync to work
5300 if (check_game_speed)
5301 ModifyGameSpeedIfNeeded();
5303 // window scaling may have changed at this point
5304 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5306 // window scaling quality may have changed at this point
5307 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5308 SDLSetWindowScalingQuality(setup.window_scaling_quality);
5310 // screen rendering mode may have changed at this point
5311 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5313 // screen vsync mode may have changed at this point
5314 SDLSetScreenVsyncMode(setup.vsync_mode);
5317 static void execSetupChooseWindowSize(void)
5319 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5324 static void execSetupChooseScalingType(void)
5326 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5331 static void execSetupChooseRenderingMode(void)
5333 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5338 static void execSetupChooseVsyncMode(void)
5340 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
5345 static void execSetupChooseVolumeSimple(void)
5347 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5352 static void execSetupChooseVolumeLoops(void)
5354 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5359 static void execSetupChooseVolumeMusic(void)
5361 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5366 static void execSetupSound(void)
5368 if (volumes_simple == NULL)
5370 boolean current_volume_simple_found = FALSE;
5373 for (i = 0; volumes_list[i].value != -1; i++)
5375 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5376 char identifier[32], name[32];
5377 int value = volumes_list[i].value;
5378 char *text = volumes_list[i].text;
5380 ti->node_top = &volumes_simple;
5381 ti->sort_priority = value;
5383 sprintf(identifier, "%d", value);
5384 sprintf(name, "%s", text);
5386 setString(&ti->identifier, identifier);
5387 setString(&ti->name, name);
5388 setString(&ti->name_sorting, name);
5389 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5391 pushTreeInfo(&volumes_simple, ti);
5393 if (value == setup.volume_simple)
5394 current_volume_simple_found = TRUE;
5397 if (!current_volume_simple_found)
5399 // add entry for non-preset volume value
5401 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5402 char identifier[32], name[32];
5403 int value = setup.volume_simple;
5405 ti->node_top = &volumes_simple;
5406 ti->sort_priority = value;
5408 sprintf(identifier, "%d", value);
5409 sprintf(name, "%d %% (Current)", value);
5411 setString(&ti->identifier, identifier);
5412 setString(&ti->name, name);
5413 setString(&ti->name_sorting, name);
5414 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5416 pushTreeInfo(&volumes_simple, ti);
5419 // sort volume values to start with lowest volume value
5420 sortTreeInfo(&volumes_simple);
5422 // set current volume value to configured volume value
5423 volume_simple_current =
5424 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5426 // if that fails, set current volume to reliable default value
5427 if (volume_simple_current == NULL)
5428 volume_simple_current =
5429 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5431 // if that also fails, set current volume to first available value
5432 if (volume_simple_current == NULL)
5433 volume_simple_current = volumes_simple;
5436 if (volumes_loops == NULL)
5438 boolean current_volume_loops_found = FALSE;
5441 for (i = 0; volumes_list[i].value != -1; i++)
5443 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5444 char identifier[32], name[32];
5445 int value = volumes_list[i].value;
5446 char *text = volumes_list[i].text;
5448 ti->node_top = &volumes_loops;
5449 ti->sort_priority = value;
5451 sprintf(identifier, "%d", value);
5452 sprintf(name, "%s", text);
5454 setString(&ti->identifier, identifier);
5455 setString(&ti->name, name);
5456 setString(&ti->name_sorting, name);
5457 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5459 pushTreeInfo(&volumes_loops, ti);
5461 if (value == setup.volume_loops)
5462 current_volume_loops_found = TRUE;
5465 if (!current_volume_loops_found)
5467 // add entry for non-preset volume value
5469 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5470 char identifier[32], name[32];
5471 int value = setup.volume_loops;
5473 ti->node_top = &volumes_loops;
5474 ti->sort_priority = value;
5476 sprintf(identifier, "%d", value);
5477 sprintf(name, "%d %% (Current)", value);
5479 setString(&ti->identifier, identifier);
5480 setString(&ti->name, name);
5481 setString(&ti->name_sorting, name);
5482 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5484 pushTreeInfo(&volumes_loops, ti);
5487 // sort volume values to start with lowest volume value
5488 sortTreeInfo(&volumes_loops);
5490 // set current volume value to configured volume value
5491 volume_loops_current =
5492 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5494 // if that fails, set current volume to reliable default value
5495 if (volume_loops_current == NULL)
5496 volume_loops_current =
5497 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5499 // if that also fails, set current volume to first available value
5500 if (volume_loops_current == NULL)
5501 volume_loops_current = volumes_loops;
5504 if (volumes_music == NULL)
5506 boolean current_volume_music_found = FALSE;
5509 for (i = 0; volumes_list[i].value != -1; i++)
5511 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5512 char identifier[32], name[32];
5513 int value = volumes_list[i].value;
5514 char *text = volumes_list[i].text;
5516 ti->node_top = &volumes_music;
5517 ti->sort_priority = value;
5519 sprintf(identifier, "%d", value);
5520 sprintf(name, "%s", text);
5522 setString(&ti->identifier, identifier);
5523 setString(&ti->name, name);
5524 setString(&ti->name_sorting, name);
5525 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5527 pushTreeInfo(&volumes_music, ti);
5529 if (value == setup.volume_music)
5530 current_volume_music_found = TRUE;
5533 if (!current_volume_music_found)
5535 // add entry for non-preset volume value
5537 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5538 char identifier[32], name[32];
5539 int value = setup.volume_music;
5541 ti->node_top = &volumes_music;
5542 ti->sort_priority = value;
5544 sprintf(identifier, "%d", value);
5545 sprintf(name, "%d %% (Current)", value);
5547 setString(&ti->identifier, identifier);
5548 setString(&ti->name, name);
5549 setString(&ti->name_sorting, name);
5550 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5552 pushTreeInfo(&volumes_music, ti);
5555 // sort volume values to start with lowest volume value
5556 sortTreeInfo(&volumes_music);
5558 // set current volume value to configured volume value
5559 volume_music_current =
5560 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5562 // if that fails, set current volume to reliable default value
5563 if (volume_music_current == NULL)
5564 volume_music_current =
5565 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5567 // if that also fails, set current volume to first available value
5568 if (volume_music_current == NULL)
5569 volume_music_current = volumes_music;
5572 setup.volume_simple = atoi(volume_simple_current->identifier);
5573 setup.volume_loops = atoi(volume_loops_current->identifier);
5574 setup.volume_music = atoi(volume_music_current->identifier);
5576 // needed for displaying volume text instead of identifier
5577 volume_simple_text = volume_simple_current->name;
5578 volume_loops_text = volume_loops_current->name;
5579 volume_music_text = volume_music_current->name;
5581 setup_mode = SETUP_MODE_SOUND;
5586 static void execSetupChooseTouchControls(void)
5588 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5593 static void execSetupChooseMoveDistance(void)
5595 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5600 static void execSetupChooseDropDistance(void)
5602 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5607 static void execSetupChooseTransparency(void)
5609 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
5614 static void execSetupChooseGridXSize_0(void)
5616 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
5621 static void execSetupChooseGridYSize_0(void)
5623 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
5628 static void execSetupChooseGridXSize_1(void)
5630 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
5635 static void execSetupChooseGridYSize_1(void)
5637 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
5642 static void execSetupConfigureVirtualButtons(void)
5644 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
5646 ConfigureVirtualButtons();
5648 setup_mode = SETUP_MODE_TOUCH;
5653 static void execSetupTouch(void)
5657 if (touch_controls == NULL)
5659 for (i = 0; touch_controls_list[i].value != NULL; i++)
5661 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5662 char identifier[32], name[32];
5663 char *value = touch_controls_list[i].value;
5664 char *text = touch_controls_list[i].text;
5666 ti->node_top = &touch_controls;
5667 ti->sort_priority = i;
5669 sprintf(identifier, "%s", value);
5670 sprintf(name, "%s", text);
5672 setString(&ti->identifier, identifier);
5673 setString(&ti->name, name);
5674 setString(&ti->name_sorting, name);
5675 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
5677 pushTreeInfo(&touch_controls, ti);
5680 // sort touch control values to start with lowest touch control value
5681 sortTreeInfo(&touch_controls);
5683 // set current touch control value to configured touch control value
5684 touch_control_current =
5685 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5687 // if that fails, set current touch control to reliable default value
5688 if (touch_control_current == NULL)
5689 touch_control_current =
5690 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5692 // if that also fails, set current touch control to first available value
5693 if (touch_control_current == NULL)
5694 touch_control_current = touch_controls;
5697 if (move_distances == NULL)
5699 for (i = 0; distances_list[i].value != -1; i++)
5701 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5702 char identifier[32], name[32];
5703 int value = distances_list[i].value;
5704 char *text = distances_list[i].text;
5706 ti->node_top = &move_distances;
5707 ti->sort_priority = value;
5709 sprintf(identifier, "%d", value);
5710 sprintf(name, "%s", text);
5712 setString(&ti->identifier, identifier);
5713 setString(&ti->name, name);
5714 setString(&ti->name_sorting, name);
5715 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
5717 pushTreeInfo(&move_distances, ti);
5720 // sort distance values to start with lowest distance value
5721 sortTreeInfo(&move_distances);
5723 // set current distance value to configured distance value
5724 move_distance_current =
5725 getTreeInfoFromIdentifier(move_distances,
5726 i_to_a(setup.touch.move_distance));
5728 // if that fails, set current distance to reliable default value
5729 if (move_distance_current == NULL)
5730 move_distance_current =
5731 getTreeInfoFromIdentifier(move_distances,
5732 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
5734 // if that also fails, set current distance to first available value
5735 if (move_distance_current == NULL)
5736 move_distance_current = move_distances;
5739 if (drop_distances == NULL)
5741 for (i = 0; distances_list[i].value != -1; i++)
5743 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5744 char identifier[32], name[32];
5745 int value = distances_list[i].value;
5746 char *text = distances_list[i].text;
5748 ti->node_top = &drop_distances;
5749 ti->sort_priority = value;
5751 sprintf(identifier, "%d", value);
5752 sprintf(name, "%s", text);
5754 setString(&ti->identifier, identifier);
5755 setString(&ti->name, name);
5756 setString(&ti->name_sorting, name);
5757 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
5759 pushTreeInfo(&drop_distances, ti);
5762 // sort distance values to start with lowest distance value
5763 sortTreeInfo(&drop_distances);
5765 // set current distance value to configured distance value
5766 drop_distance_current =
5767 getTreeInfoFromIdentifier(drop_distances,
5768 i_to_a(setup.touch.drop_distance));
5770 // if that fails, set current distance to reliable default value
5771 if (drop_distance_current == NULL)
5772 drop_distance_current =
5773 getTreeInfoFromIdentifier(drop_distances,
5774 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
5776 // if that also fails, set current distance to first available value
5777 if (drop_distance_current == NULL)
5778 drop_distance_current = drop_distances;
5781 if (transparencies == NULL)
5783 for (i = 0; transparencies_list[i].value != -1; i++)
5785 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5786 char identifier[32], name[32];
5787 int value = transparencies_list[i].value;
5788 char *text = transparencies_list[i].text;
5790 ti->node_top = &transparencies;
5791 ti->sort_priority = value;
5793 sprintf(identifier, "%d", value);
5794 sprintf(name, "%s", text);
5796 setString(&ti->identifier, identifier);
5797 setString(&ti->name, name);
5798 setString(&ti->name_sorting, name);
5799 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
5801 pushTreeInfo(&transparencies, ti);
5804 // sort transparency values to start with lowest transparency value
5805 sortTreeInfo(&transparencies);
5807 // set current transparency value to configured transparency value
5808 transparency_current =
5809 getTreeInfoFromIdentifier(transparencies,
5810 i_to_a(setup.touch.transparency));
5812 // if that fails, set current transparency to reliable default value
5813 if (transparency_current == NULL)
5814 transparency_current =
5815 getTreeInfoFromIdentifier(transparencies,
5816 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
5818 // if that also fails, set current transparency to first available value
5819 if (transparency_current == NULL)
5820 transparency_current = transparencies;
5823 for (i = 0; i < 2; i++)
5825 for (j = 0; j < 2; j++)
5827 if (grid_sizes[i][j] == NULL)
5829 for (k = 0; grid_sizes_list[k].value != -1; k++)
5831 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5832 char identifier[32], name[32];
5833 int value = grid_sizes_list[k].value;
5834 char *text = grid_sizes_list[k].text;
5836 ti->node_top = &grid_sizes[i][j];
5837 ti->sort_priority = value;
5839 sprintf(identifier, "%d", value);
5840 sprintf(name, "%s", text);
5842 setString(&ti->identifier, identifier);
5843 setString(&ti->name, name);
5844 setString(&ti->name_sorting, name);
5845 setString(&ti->infotext,
5848 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
5849 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
5851 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
5852 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
5854 pushTreeInfo(&grid_sizes[i][j], ti);
5857 // sort grid size values to start with lowest grid size value
5858 sortTreeInfo(&grid_sizes[i][j]);
5860 // set current grid size value to configured grid size value
5861 grid_size_current[i][j] =
5862 getTreeInfoFromIdentifier(grid_sizes[i][j],
5864 setup.touch.grid_xsize[i] :
5865 setup.touch.grid_ysize[i]));
5867 // if that fails, set current grid size to reliable default value
5868 if (grid_size_current[i][j] == NULL)
5869 grid_size_current[i][j] =
5870 getTreeInfoFromIdentifier(grid_sizes[i][j],
5872 DEFAULT_GRID_XSIZE(i) :
5873 DEFAULT_GRID_YSIZE(i)));
5875 // if that also fails, set current grid size to first available value
5876 if (grid_size_current[i][j] == NULL)
5877 grid_size_current[i][j] = grid_sizes[i][j];
5882 setup.touch.control_type = touch_control_current->identifier;
5883 setup.touch.move_distance = atoi(move_distance_current->identifier);
5884 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5885 setup.touch.transparency = atoi(transparency_current->identifier);
5887 for (i = 0; i < 2; i++)
5889 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
5890 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
5892 if (i == GRID_ACTIVE_NR())
5894 overlay.grid_xsize = setup.touch.grid_xsize[i];
5895 overlay.grid_ysize = setup.touch.grid_ysize[i];
5899 // needed for displaying value text instead of identifier
5900 touch_controls_text = touch_control_current->name;
5901 move_distance_text = move_distance_current->name;
5902 drop_distance_text = drop_distance_current->name;
5903 transparency_text = transparency_current->name;
5905 for (i = 0; i < 2; i++)
5906 for (j = 0; j < 2; j++)
5907 grid_size_text[i][j] = grid_size_current[i][j]->name;
5909 setup_mode = SETUP_MODE_TOUCH;
5914 static void execSetupArtwork(void)
5917 printf("::: '%s', '%s', '%s'\n",
5918 artwork.gfx_current->subdir,
5919 artwork.gfx_current->fullpath,
5920 artwork.gfx_current->basepath);
5923 setup.graphics_set = artwork.gfx_current->identifier;
5924 setup.sounds_set = artwork.snd_current->identifier;
5925 setup.music_set = artwork.mus_current->identifier;
5927 // needed if last screen (setup choice) changed graphics, sounds or music
5928 ReloadCustomArtwork(0);
5930 // needed for displaying artwork name instead of artwork identifier
5931 graphics_set_name = artwork.gfx_current->name;
5932 sounds_set_name = artwork.snd_current->name;
5933 music_set_name = artwork.mus_current->name;
5935 setup_mode = SETUP_MODE_ARTWORK;
5940 static void execSetupChooseGraphics(void)
5942 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5947 static void execSetupChooseSounds(void)
5949 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5954 static void execSetupChooseMusic(void)
5956 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5961 static void execSetupInput(void)
5963 setup_mode = SETUP_MODE_INPUT;
5968 static void execSetupShortcuts(void)
5970 setup_mode = SETUP_MODE_SHORTCUTS;
5975 static void execSetupShortcuts1(void)
5977 setup_mode = SETUP_MODE_SHORTCUTS_1;
5982 static void execSetupShortcuts2(void)
5984 setup_mode = SETUP_MODE_SHORTCUTS_2;
5989 static void execSetupShortcuts3(void)
5991 setup_mode = SETUP_MODE_SHORTCUTS_3;
5996 static void execSetupShortcuts4(void)
5998 setup_mode = SETUP_MODE_SHORTCUTS_4;
6003 static void execSetupShortcuts5(void)
6005 setup_mode = SETUP_MODE_SHORTCUTS_5;
6010 static void execExitSetup(void)
6012 SetGameStatus(GAME_MODE_MAIN);
6017 static void execSaveAndExitSetup(void)
6023 static void execGadgetNetworkServer(void)
6025 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
6026 struct GadgetInfo *gi = screen_gadget[gadget_id];
6028 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6029 network_server_hostname[0] = '\0';
6031 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
6035 ClickOnGadget(gi, MB_LEFTBUTTON);
6038 static void ToggleNetworkModeIfNeeded(void)
6040 int font_title = FONT_TITLE_1;
6041 int font_foot = FC_BLUE;
6042 int ystart = mSY - SY + 16;
6043 int ybottom = mSY - SY + SYSIZE - 20;
6044 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6046 if (setup.network_mode == network.enabled)
6049 network.enabled = setup.network_mode;
6051 FadeOut(REDRAW_ALL);
6055 DrawTextSCentered(ystart, font_title, text);
6059 if (network.enabled)
6060 InitNetworkServer();
6062 DisconnectFromNetworkServer();
6064 DrawTextSCentered(ybottom, font_foot,
6065 "Press any key or button for setup menu");
6067 WaitForEventToContinue();
6072 static void ToggleGameSpeedsListIfNeeded(void)
6074 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
6076 if (setup.game_speed_extended == using_game_speeds_extended)
6079 // try to match similar values when changing game speeds list
6080 if (setup.game_speed_extended)
6081 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
6082 setup.game_frame_delay == 30 ? 29 :
6083 setup.game_frame_delay);
6085 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6086 setup.game_frame_delay == 16 ? 15 :
6087 setup.game_frame_delay >= 29 ? 30 :
6088 setup.game_frame_delay <= 10 ? 10 :
6089 setup.game_frame_delay);
6091 execSetupGame_setGameSpeeds(TRUE);
6096 static void ModifyGameSpeedIfNeeded(void)
6098 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6099 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6103 char *game_speed_text = "Fast";
6104 int game_speed_value = 15;
6106 if (setup.game_speed_extended)
6108 game_speed_text = "60 fps";
6109 game_speed_value = 16;
6112 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6114 // set game speed to existing list value that is fast enough for vsync
6115 setup.game_frame_delay = game_speed_value;
6117 execSetupGame_setGameSpeeds(TRUE);
6119 Request(message, REQ_CONFIRM);
6122 static void DisableVsyncIfNeeded(void)
6124 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6125 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6126 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6129 // disable vsync for the selected game speed to work
6130 setup.vsync_mode = STR_VSYNC_MODE_OFF;
6132 execSetupGraphics_setVsyncModes(TRUE);
6134 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6140 void *related_value;
6141 } hide_related_entry_list[] =
6143 { &setup.game_frame_delay, execSetupChooseGameSpeed },
6144 { &setup.game_frame_delay, &game_speed_text },
6146 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
6147 { &setup.scroll_delay_value, &scroll_delay_text },
6149 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
6150 { &setup.engine_snapshot_mode, &snapshot_mode_text },
6152 { &setup.window_scaling_percent, execSetupChooseWindowSize },
6153 { &setup.window_scaling_percent, &window_size_text },
6155 { &setup.window_scaling_quality, execSetupChooseScalingType },
6156 { &setup.window_scaling_quality, &scaling_type_text },
6158 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
6159 { &setup.screen_rendering_mode, &rendering_mode_text },
6161 { &setup.vsync_mode, execSetupChooseVsyncMode },
6162 { &setup.vsync_mode, &vsync_mode_text },
6164 { &setup.graphics_set, execSetupChooseGraphics },
6165 { &setup.graphics_set, &graphics_set_name },
6167 { &setup.sounds_set, execSetupChooseSounds },
6168 { &setup.sounds_set, &sounds_set_name },
6170 { &setup.music_set, execSetupChooseMusic },
6171 { &setup.music_set, &music_set_name },
6173 { &setup.volume_simple, execSetupChooseVolumeSimple },
6174 { &setup.volume_simple, &volume_simple_text },
6176 { &setup.volume_loops, execSetupChooseVolumeLoops },
6177 { &setup.volume_loops, &volume_loops_text },
6179 { &setup.volume_music, execSetupChooseVolumeMusic },
6180 { &setup.volume_music, &volume_music_text },
6182 { &setup.touch.control_type, execSetupChooseTouchControls },
6183 { &setup.touch.control_type, &touch_controls_text },
6185 { &setup.touch.move_distance, execSetupChooseMoveDistance },
6186 { &setup.touch.move_distance, &move_distance_text },
6188 { &setup.touch.drop_distance, execSetupChooseDropDistance },
6189 { &setup.touch.drop_distance, &drop_distance_text },
6191 { &setup.touch.transparency, execSetupChooseTransparency },
6192 { &setup.touch.transparency, &transparency_text },
6194 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
6195 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
6197 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
6198 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
6200 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
6201 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
6203 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
6204 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
6206 { &setup.internal.menu_game, execSetupGame },
6207 { &setup.internal.menu_engines, execSetupEngines },
6208 { &setup.internal.menu_editor, execSetupEditor },
6209 { &setup.internal.menu_graphics, execSetupGraphics },
6210 { &setup.internal.menu_sound, execSetupSound },
6211 { &setup.internal.menu_artwork, execSetupArtwork },
6212 { &setup.internal.menu_input, execSetupInput },
6213 { &setup.internal.menu_touch, execSetupTouch },
6214 { &setup.internal.menu_shortcuts, execSetupShortcuts },
6215 { &setup.internal.menu_exit, execExitSetup },
6216 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
6221 void setHideRelatedSetupEntries(void)
6225 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6226 if (hideSetupEntry(hide_related_entry_list[i].value))
6227 setHideSetupEntry(hide_related_entry_list[i].related_value);
6230 static struct TokenInfo setup_info_main[] =
6232 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
6233 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
6234 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
6235 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
6236 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
6237 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
6238 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
6239 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
6240 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
6241 { TYPE_EMPTY, NULL, "" },
6242 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
6243 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
6248 static struct TokenInfo setup_info_game[] =
6250 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
6251 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
6252 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
6253 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
6254 { TYPE_STRING, &network_server_text, "" },
6255 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
6256 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
6257 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
6258 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
6259 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
6260 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
6261 { TYPE_SWITCH, &setup.skip_scores_after_game,"Skip Scores After Game:" },
6262 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
6263 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
6264 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
6265 { TYPE_STRING, &game_speed_text, "" },
6266 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
6268 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6269 { TYPE_STRING, &scroll_delay_text, "" },
6271 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
6272 { TYPE_STRING, &snapshot_mode_text, "" },
6273 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
6274 { TYPE_EMPTY, NULL, "" },
6275 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6280 static struct TokenInfo setup_info_engines[] =
6282 { TYPE_HEADLINE, NULL, "Emerald Mine" },
6283 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
6284 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Graphics preference:" },
6285 { TYPE_EMPTY, NULL, "" },
6286 { TYPE_HEADLINE, NULL, "Supaplex" },
6287 { TYPE_SWITCH, &setup.sp_show_border_elements,"Border Elements:" },
6288 { TYPE_EMPTY, NULL, "" },
6289 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6294 static struct TokenInfo setup_info_editor[] =
6297 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
6298 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
6299 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
6300 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
6301 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
6302 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
6303 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
6304 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
6305 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
6306 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
6308 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
6309 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
6311 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
6313 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
6314 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
6315 { TYPE_EMPTY, NULL, "" },
6317 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
6318 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
6319 { TYPE_EMPTY, NULL, "" },
6321 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
6322 { TYPE_EMPTY, NULL, "" },
6323 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6328 static struct TokenInfo setup_info_graphics[] =
6330 #if !defined(PLATFORM_ANDROID)
6331 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
6332 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
6333 { TYPE_STRING, &window_size_text, "" },
6334 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
6335 { TYPE_STRING, &scaling_type_text, "" },
6336 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
6337 { TYPE_STRING, &rendering_mode_text, "" },
6340 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6341 { TYPE_STRING, &scroll_delay_text, "" },
6343 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
6344 { TYPE_STRING, &vsync_mode_text, "" },
6345 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
6346 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
6347 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
6348 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
6349 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
6350 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
6351 { TYPE_EMPTY, NULL, "" },
6352 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6357 static struct TokenInfo setup_info_sound[] =
6359 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
6360 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
6361 { TYPE_SWITCH, &setup.sound_music, "Music:" },
6362 { TYPE_EMPTY, NULL, "" },
6363 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
6364 { TYPE_STRING, &volume_simple_text, "" },
6365 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
6366 { TYPE_STRING, &volume_loops_text, "" },
6367 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
6368 { TYPE_STRING, &volume_music_text, "" },
6369 { TYPE_EMPTY, NULL, "" },
6370 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6375 static struct TokenInfo setup_info_artwork[] =
6377 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
6378 { TYPE_STRING, &graphics_set_name, "" },
6379 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
6380 { TYPE_STRING, &sounds_set_name, "" },
6381 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
6382 { TYPE_STRING, &music_set_name, "" },
6383 { TYPE_EMPTY, NULL, "" },
6384 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
6385 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
6386 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
6387 { TYPE_EMPTY, NULL, "" },
6388 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6393 static struct TokenInfo setup_info_input[] =
6395 { TYPE_SWITCH, NULL, "Player:" },
6396 { TYPE_SWITCH, NULL, "Device:" },
6397 { TYPE_SWITCH, NULL, "" },
6398 { TYPE_SKIPPABLE, NULL, "" },
6399 { TYPE_EMPTY, NULL, "" },
6400 { TYPE_EMPTY, NULL, "" },
6401 { TYPE_EMPTY, NULL, "" },
6402 { TYPE_EMPTY, NULL, "" },
6403 { TYPE_EMPTY, NULL, "" },
6404 { TYPE_EMPTY, NULL, "" },
6405 { TYPE_EMPTY, NULL, "" },
6406 { TYPE_EMPTY, NULL, "" },
6407 { TYPE_SKIPPABLE, NULL, "" },
6408 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6413 static struct TokenInfo setup_info_touch[] =
6415 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6416 { TYPE_STRING, &touch_controls_text, "" },
6417 { TYPE_EMPTY, NULL, "" },
6418 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6423 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
6425 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6426 { TYPE_STRING, &touch_controls_text, "" },
6427 { TYPE_EMPTY, NULL, "" },
6428 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
6429 { TYPE_STRING, &grid_size_text[0][0], "" },
6430 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
6431 { TYPE_STRING, &grid_size_text[0][1], "" },
6432 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6433 { TYPE_STRING, &transparency_text, "" },
6434 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6435 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6436 { TYPE_EMPTY, NULL, "" },
6437 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6438 { TYPE_EMPTY, NULL, "" },
6439 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6444 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
6446 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6447 { TYPE_STRING, &touch_controls_text, "" },
6448 { TYPE_EMPTY, NULL, "" },
6449 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
6450 { TYPE_STRING, &grid_size_text[1][0], "" },
6451 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
6452 { TYPE_STRING, &grid_size_text[1][1], "" },
6453 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6454 { TYPE_STRING, &transparency_text, "" },
6455 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6456 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6457 { TYPE_EMPTY, NULL, "" },
6458 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6459 { TYPE_EMPTY, NULL, "" },
6460 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6465 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
6467 setup_info_touch_virtual_buttons_0,
6468 setup_info_touch_virtual_buttons_1
6471 static struct TokenInfo setup_info_touch_wipe_gestures[] =
6473 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6474 { TYPE_STRING, &touch_controls_text, "" },
6475 { TYPE_EMPTY, NULL, "" },
6476 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
6477 { TYPE_STRING, &move_distance_text, "" },
6478 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
6479 { TYPE_STRING, &drop_distance_text, "" },
6480 { TYPE_EMPTY, NULL, "" },
6481 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6486 static struct TokenInfo setup_info_shortcuts[] =
6488 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
6489 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
6490 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
6491 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
6492 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
6493 { TYPE_EMPTY, NULL, "" },
6494 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6499 static struct TokenInfo setup_info_shortcuts_1[] =
6501 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
6502 { TYPE_KEY, &setup.shortcut.save_game, "" },
6503 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
6504 { TYPE_KEY, &setup.shortcut.load_game, "" },
6505 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
6506 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
6507 { TYPE_EMPTY, NULL, "" },
6508 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
6509 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
6510 { TYPE_EMPTY, NULL, "" },
6511 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6516 static struct TokenInfo setup_info_shortcuts_2[] =
6518 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
6519 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
6520 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
6521 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
6522 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
6523 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
6524 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
6525 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
6526 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
6527 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
6528 { TYPE_EMPTY, NULL, "" },
6529 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6534 static struct TokenInfo setup_info_shortcuts_3[] =
6536 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
6537 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
6538 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
6539 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
6540 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
6541 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
6542 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
6543 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
6544 { TYPE_KEYTEXT, NULL, "Record Tape:", },
6545 { TYPE_KEY, &setup.shortcut.tape_record, "" },
6546 { TYPE_KEYTEXT, NULL, "Play Tape:", },
6547 { TYPE_KEY, &setup.shortcut.tape_play, "" },
6548 { TYPE_EMPTY, NULL, "" },
6549 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6554 static struct TokenInfo setup_info_shortcuts_4[] =
6556 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
6557 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
6558 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
6559 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
6560 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
6561 { TYPE_KEY, &setup.shortcut.sound_music, "" },
6562 { TYPE_EMPTY, NULL, "" },
6563 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6568 static struct TokenInfo setup_info_shortcuts_5[] =
6570 { TYPE_KEYTEXT, NULL, "Snap Left:", },
6571 { TYPE_KEY, &setup.shortcut.snap_left, "" },
6572 { TYPE_KEYTEXT, NULL, "Snap Right:", },
6573 { TYPE_KEY, &setup.shortcut.snap_right, "" },
6574 { TYPE_KEYTEXT, NULL, "Snap Up:", },
6575 { TYPE_KEY, &setup.shortcut.snap_up, "" },
6576 { TYPE_KEYTEXT, NULL, "Snap Down:", },
6577 { TYPE_KEY, &setup.shortcut.snap_down, "" },
6578 { TYPE_EMPTY, NULL, "" },
6579 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6584 static Key getSetupKey(void)
6586 Key key = KSYM_UNDEFINED;
6587 boolean got_key_event = FALSE;
6589 while (!got_key_event)
6593 if (NextValidEvent(&event))
6597 case EVENT_KEYPRESS:
6599 key = GetEventKey((KeyEvent *)&event, TRUE);
6601 // press 'Escape' or 'Enter' to keep the existing key binding
6602 if (key == KSYM_Escape || key == KSYM_Return)
6603 key = KSYM_UNDEFINED; // keep old value
6605 got_key_event = TRUE;
6609 case EVENT_KEYRELEASE:
6610 key_joystick_mapping = 0;
6614 HandleOtherEvents(&event);
6625 static int getSetupValueFont(int type, void *value)
6627 if (type & TYPE_GHOSTED)
6628 return FONT_OPTION_OFF;
6629 else if (type & TYPE_KEY)
6630 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
6631 else if (type & TYPE_STRING)
6632 return FONT_VALUE_2;
6633 else if (type & TYPE_ECS_AGA)
6634 return FONT_VALUE_1;
6635 else if (type & TYPE_BOOLEAN_STYLE)
6636 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
6637 else if (type & TYPE_YES_NO_AUTO)
6638 return (*(int *)value == AUTO ? FONT_OPTION_ON :
6639 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
6640 else if (type & TYPE_PLAYER)
6641 return FONT_VALUE_1;
6643 return FONT_VALUE_1;
6646 static int getSetupValueFontNarrow(int type, int font_nr)
6648 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
6649 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
6650 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
6654 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
6656 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6657 struct TokenInfo *si = &setup_info[si_pos];
6658 boolean font_draw_xoffset_modified = FALSE;
6659 boolean scrollbar_needed = (num_setup_info < max_setup_info);
6660 int font_draw_xoffset_old = -1;
6661 int xoffset = (scrollbar_needed ? -1 : 0);
6662 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
6663 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
6664 int xpos = menu_screen_value_xpos;
6665 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
6666 int startx = mSX + xpos * 32;
6667 int starty = mSY + ypos * 32;
6668 int type = si->type;
6669 void *value = si->value;
6670 char *value_string = getSetupValue(type, value);
6671 int font_nr_default = getSetupValueFont(type, value);
6672 int font_width_default = getFontWidth(font_nr_default);
6673 int font_nr = font_nr_default;
6676 if (value_string == NULL)
6679 if (type & TYPE_KEY)
6681 xpos = MENU_SCREEN_START_XPOS;
6683 if (type & TYPE_QUERY)
6684 value_string = "<press key>";
6686 else if (type & TYPE_STRING)
6688 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
6690 xpos = MENU_SCREEN_START_XPOS;
6692 if (strlen(value_string) > max_value_len)
6693 value_string[max_value_len] = '\0';
6695 else if (type & TYPE_YES_NO_AUTO)
6697 xpos = menu_screen_value_xpos - 1;
6699 else if (type & TYPE_PLAYER)
6701 int displayed_player_nr = *(int *)value + 1;
6703 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
6706 startx = mSX + xpos * 32;
6707 starty = mSY + ypos * 32;
6709 // special check if right-side setup values moved left due to scrollbar
6710 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
6712 int max_menu_text_length = 26; // maximum text length for classic menu
6713 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6714 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6715 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6716 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6717 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
6719 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
6722 startx = mSX + xpos * 32;
6724 font_nr = getSetupValueFontNarrow(type, font_nr);
6728 // downward compatibility correction for Juergen Bonhagen's menu settings
6729 if (setup_mode != SETUP_MODE_INPUT)
6731 int max_menu_text_length_big = (menu_screen_value_xpos -
6732 MENU_SCREEN_START_XPOS);
6733 int max_menu_text_length_medium = max_menu_text_length_big * 2;
6734 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
6735 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6736 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
6737 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6738 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6739 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6740 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
6741 boolean correct_font_draw_xoffset = FALSE;
6743 if (xpos == MENU_SCREEN_START_XPOS &&
6744 startx + font1_xoffset < text_startx + text_font_xoffset)
6745 correct_font_draw_xoffset = TRUE;
6747 if (xpos == menu_screen_value_xpos &&
6748 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
6749 correct_font_draw_xoffset = TRUE;
6751 // check if setup value would overlap with setup text when printed
6752 // (this can happen for extreme/wrong values for font draw offset)
6753 if (correct_font_draw_xoffset)
6755 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
6756 font_draw_xoffset_modified = TRUE;
6758 if (type & TYPE_KEY)
6759 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
6760 else if (!(type & TYPE_STRING))
6761 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
6762 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
6766 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
6767 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
6769 DrawText(startx, starty, value_string, font_nr);
6771 if (type & TYPE_PLAYER)
6773 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
6774 int player_nr = *(int *)value;
6775 int xoff = font->draw_xoffset + getFontWidth(font_nr);
6776 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
6777 int startx2 = startx + xoff;
6778 int starty2 = starty + yoff;
6780 if (DrawingOnBackground(startx2, starty2))
6781 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
6783 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
6784 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6787 if (font_draw_xoffset_modified)
6788 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
6791 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
6793 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6794 struct TokenInfo *si = &setup_info[si_pos];
6796 if (si->type & TYPE_BOOLEAN_STYLE)
6798 *(boolean *)si->value ^= TRUE;
6800 else if (si->type & TYPE_YES_NO_AUTO)
6804 (*(int *)si->value == AUTO ? TRUE :
6805 *(int *)si->value == TRUE ? FALSE : AUTO) :
6806 (*(int *)si->value == TRUE ? AUTO :
6807 *(int *)si->value == AUTO ? FALSE : TRUE));
6809 else if (si->type & TYPE_KEY)
6813 si->type |= TYPE_QUERY;
6814 drawSetupValue(screen_pos, setup_info_pos_raw);
6815 si->type &= ~TYPE_QUERY;
6817 key = getSetupKey();
6818 if (key != KSYM_UNDEFINED)
6819 *(Key *)si->value = key;
6821 else if (si->type & TYPE_PLAYER)
6823 int player_nr = *(int *)si->value;
6828 player_nr = Request("Choose player", REQ_PLAYER) - 1;
6830 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
6833 drawSetupValue(screen_pos, setup_info_pos_raw);
6835 // fullscreen state may have changed at this point
6836 if (si->value == &setup.fullscreen)
6837 ToggleFullscreenOrChangeWindowScalingIfNeeded();
6839 // network mode may have changed at this point
6840 if (si->value == &setup.network_mode)
6841 ToggleNetworkModeIfNeeded();
6843 // game speed list may have changed at this point
6844 if (si->value == &setup.game_speed_extended)
6845 ToggleGameSpeedsListIfNeeded();
6848 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
6850 static struct TokenInfo *setup_info_final = NULL;
6855 // determine maximum list size of target list
6856 while (setup_info_orig[list_size++].type != 0);
6858 // free, allocate and clear memory for target list
6859 checked_free(setup_info_final);
6860 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
6862 // copy setup info list without setup entries marked as hidden
6863 for (i = 0; setup_info_orig[i].type != 0; i++)
6865 // skip setup entries configured to be hidden
6866 if (hideSetupEntry(setup_info_orig[i].value))
6869 // skip skippable setup entries if screen is lower than usual
6870 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
6871 setup_info_orig[i].type == TYPE_SKIPPABLE)
6874 setup_info_final[list_pos++] = setup_info_orig[i];
6877 return setup_info_final;
6880 static void DrawSetupScreen_Generic(void)
6882 int fade_mask = REDRAW_FIELD;
6883 boolean redraw_all = FALSE;
6884 char *title_string = NULL;
6888 fade_mask = REDRAW_ALL;
6891 FadeMenuSoundsAndMusic();
6893 FreeScreenGadgets();
6894 CreateScreenGadgets();
6896 if (redraw_mask & REDRAW_ALL)
6901 // needed if different viewport properties defined for setup screen
6902 ChangeViewportPropertiesIfNeeded();
6904 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6908 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
6910 if (setup_mode == SETUP_MODE_MAIN)
6912 setup_info = setup_info_main;
6913 title_string = STR_SETUP_MAIN;
6915 else if (setup_mode == SETUP_MODE_GAME)
6917 setup_info = setup_info_game;
6918 title_string = STR_SETUP_GAME;
6920 else if (setup_mode == SETUP_MODE_ENGINES)
6922 setup_info = setup_info_engines;
6923 title_string = STR_SETUP_ENGINES;
6925 else if (setup_mode == SETUP_MODE_EDITOR)
6927 setup_info = setup_info_editor;
6928 title_string = STR_SETUP_EDITOR;
6930 else if (setup_mode == SETUP_MODE_GRAPHICS)
6932 setup_info = setup_info_graphics;
6933 title_string = STR_SETUP_GRAPHICS;
6935 else if (setup_mode == SETUP_MODE_SOUND)
6937 setup_info = setup_info_sound;
6938 title_string = STR_SETUP_SOUND;
6940 else if (setup_mode == SETUP_MODE_ARTWORK)
6942 setup_info = setup_info_artwork;
6943 title_string = STR_SETUP_ARTWORK;
6945 else if (setup_mode == SETUP_MODE_TOUCH)
6947 setup_info = setup_info_touch;
6948 title_string = STR_SETUP_TOUCH;
6950 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
6951 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
6952 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
6953 setup_info = setup_info_touch_wipe_gestures;
6955 else if (setup_mode == SETUP_MODE_SHORTCUTS)
6957 setup_info = setup_info_shortcuts;
6958 title_string = STR_SETUP_SHORTCUTS;
6960 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
6962 setup_info = setup_info_shortcuts_1;
6963 title_string = STR_SETUP_SHORTCUTS;
6965 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
6967 setup_info = setup_info_shortcuts_2;
6968 title_string = STR_SETUP_SHORTCUTS;
6970 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
6972 setup_info = setup_info_shortcuts_3;
6973 title_string = STR_SETUP_SHORTCUTS;
6975 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
6977 setup_info = setup_info_shortcuts_4;
6978 title_string = STR_SETUP_SHORTCUTS;
6980 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
6982 setup_info = setup_info_shortcuts_5;
6983 title_string = STR_SETUP_SHORTCUTS;
6986 // use modified setup info without setup entries marked as hidden
6987 setup_info = getSetupInfoFinal(setup_info);
6989 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
6991 // determine maximal number of setup entries that can be displayed on screen
6993 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
6996 // determine maximal number of setup entries available for this setup screen
6998 for (i = 0; setup_info[i].type != 0; i++)
7001 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
7003 MapScreenGadgets(max_setup_info);
7006 redraw_mask = fade_mask = REDRAW_ALL;
7008 DrawMaskedBorder(fade_mask);
7013 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
7015 menu_info = setup_info;
7017 HandleMenuScreen(mx, my, dx, dy, button,
7018 setup_mode, num_setup_info, max_setup_info);
7021 static void DrawSetupScreen_Input(void)
7025 FadeOut(REDRAW_FIELD);
7029 setup_info = getSetupInfoFinal(setup_info_input);
7031 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
7033 for (i = 0; setup_info[i].type != 0; i++)
7035 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
7036 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
7037 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
7038 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
7039 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
7040 initCursor(i, IMG_MENU_BUTTON);
7042 DrawCursorAndText_Setup(i, -1, FALSE);
7045 // create gadgets for setup input menu screen
7046 FreeScreenGadgets();
7047 CreateScreenGadgets();
7049 // map gadgets for setup input menu screen
7050 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
7052 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
7054 FadeIn(REDRAW_FIELD);
7057 static void setJoystickDeviceToNr(char *device_name, int device_nr)
7059 if (device_name == NULL)
7062 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
7065 if (strlen(device_name) > 1)
7067 char c1 = device_name[strlen(device_name) - 1];
7068 char c2 = device_name[strlen(device_name) - 2];
7070 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
7071 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
7074 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
7075 strlen(device_name));
7078 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
7081 static struct SetupKeyboardInfo custom_key;
7088 { &custom_key.left, "Axis/Pad Left" },
7089 { &custom_key.right, "Axis/Pad Right" },
7090 { &custom_key.up, "Axis/Pad Up" },
7091 { &custom_key.down, "Axis/Pad Down" },
7092 { &custom_key.snap, "Button 1/A/X" },
7093 { &custom_key.drop, "Button 2/B/Y" }
7095 static char *joystick_name[MAX_PLAYERS] =
7102 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
7103 int font_nr_info = FONT_MENU_1;
7104 int font_nr_name = FONT_VALUE_OLD;
7105 int font_nr_on = FONT_VALUE_1;
7106 int font_nr_off = FONT_VALUE_OLD;
7109 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7111 font_nr_info = FONT_MENU_2;
7112 font_nr_on = FONT_VALUE_NARROW;
7113 font_nr_off = FONT_VALUE_OLD_NARROW;
7116 custom_key = setup.input[player_nr].key;
7118 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7119 FONT_INPUT_1_ACTIVE);
7121 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7123 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7124 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7126 if (setup.input[player_nr].use_joystick)
7128 char *device_name = setup.input[player_nr].joy.device_name;
7129 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7130 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7131 char *text = joystick_name[joystick_nr];
7132 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7134 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7135 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7139 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7140 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7143 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7144 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7148 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7149 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7150 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7151 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7153 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7154 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7155 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7156 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7157 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7158 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7160 for (i = 0; i < 6; i++)
7162 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7164 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7166 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7167 (setup.input[player_nr].use_joystick ?
7169 getKeyNameFromKey(*custom[i].key)), font_nr_on);
7173 static int input_player_nr = 0;
7175 static void HandleSetupScreen_Input_Player(int step, int direction)
7177 int old_player_nr = input_player_nr;
7180 new_player_nr = old_player_nr + step * direction;
7181 if (new_player_nr < 0)
7183 if (new_player_nr > MAX_PLAYERS - 1)
7184 new_player_nr = MAX_PLAYERS - 1;
7186 if (new_player_nr != old_player_nr)
7188 input_player_nr = new_player_nr;
7190 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7194 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7196 static int choice = 0;
7199 int pos_start = SETUPINPUT_SCREEN_POS_START;
7200 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7201 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7202 int pos_end = SETUPINPUT_SCREEN_POS_END;
7204 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7208 for (i = 0; setup_info_input[i].type != 0; i++)
7210 // adjust menu structure according to skipped setup entries
7211 if (setup_info_input[i].type == TYPE_SKIPPABLE)
7219 if (button == MB_MENU_INITIALIZE)
7221 // input setup menu may have changed size due to graphics configuration
7222 if (choice >= pos_empty1)
7225 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7227 DrawCursorAndText_Setup(choice, -1, TRUE);
7231 else if (button == MB_MENU_LEAVE)
7233 setup_mode = SETUP_MODE_MAIN;
7240 if (mx || my) // mouse input
7242 x = (mx - mSX) / 32;
7243 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7245 else if (dx || dy) // keyboard input
7247 if (dx && choice == 0)
7248 x = (dx < 0 ? 10 : 12);
7249 else if ((dx && choice == 1) ||
7250 (dx == -1 && choice == pos_end))
7251 button = MB_MENU_CHOICE;
7255 if (y >= pos_empty1 && y <= pos_empty2)
7256 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
7259 if (y == 0 && dx != 0 && button)
7261 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
7263 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
7264 y >= pos_start && y <= pos_end &&
7265 !(y >= pos_empty1 && y <= pos_empty2))
7271 DrawCursorAndText_Setup(choice, -1, FALSE);
7272 DrawCursorAndText_Setup(y, -1, TRUE);
7274 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
7283 char *device_name = setup.input[input_player_nr].joy.device_name;
7285 if (!setup.input[input_player_nr].use_joystick)
7287 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
7289 setJoystickDeviceToNr(device_name, new_device_nr);
7290 setup.input[input_player_nr].use_joystick = TRUE;
7294 int device_nr = getJoystickNrFromDeviceName(device_name);
7295 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
7297 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
7298 setup.input[input_player_nr].use_joystick = FALSE;
7300 setJoystickDeviceToNr(device_name, new_device_nr);
7303 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7307 if (setup.input[input_player_nr].use_joystick)
7308 ConfigureJoystick(input_player_nr);
7310 CustomizeKeyboard(input_player_nr);
7312 else if (y == pos_end)
7318 setup_mode = SETUP_MODE_MAIN;
7325 static boolean CustomizeKeyboardMain(int player_nr)
7329 boolean finished = FALSE;
7330 static struct SetupKeyboardInfo custom_key;
7335 } customize_step[] =
7337 { &custom_key.left, "Move Left" },
7338 { &custom_key.right, "Move Right" },
7339 { &custom_key.up, "Move Up" },
7340 { &custom_key.down, "Move Down" },
7341 { &custom_key.snap, "Snap Field" },
7342 { &custom_key.drop, "Drop Element" }
7344 int font_nr_old = FONT_VALUE_OLD;
7345 int font_nr_new = FONT_VALUE_1;
7346 boolean success = FALSE;
7348 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7350 font_nr_old = FONT_VALUE_OLD_NARROW;
7351 font_nr_new = FONT_VALUE_NARROW;
7354 // read existing key bindings from player setup
7355 custom_key = setup.input[player_nr].key;
7358 FadeOut(REDRAW_FIELD);
7362 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
7365 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7366 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7367 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7368 "Key:", FONT_INPUT_1_ACTIVE);
7369 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7370 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
7372 FadeIn(REDRAW_FIELD);
7378 if (NextValidEvent(&event))
7382 case EVENT_KEYPRESS:
7384 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7386 // press 'Escape' to abort and keep the old key bindings
7387 if (key == KSYM_Escape)
7389 FadeSkipNextFadeIn();
7396 // press 'Enter' to keep the existing key binding
7397 if (key == KSYM_Return)
7398 key = *customize_step[step_nr].key;
7400 // check if key already used
7401 for (i = 0; i < step_nr; i++)
7402 if (*customize_step[i].key == key)
7407 // got new key binding
7408 *customize_step[step_nr].key = key;
7409 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7411 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7412 getKeyNameFromKey(key), font_nr_new);
7415 // un-highlight last query
7416 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
7417 customize_step[step_nr - 1].text, FONT_MENU_1);
7418 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
7419 "Key:", FONT_MENU_1);
7421 // all keys configured
7430 // query next key binding
7431 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7432 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7433 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7434 "Key:", FONT_INPUT_1_ACTIVE);
7435 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7436 getKeyNameFromKey(*customize_step[step_nr].key),
7441 case EVENT_KEYRELEASE:
7442 key_joystick_mapping = 0;
7446 HandleOtherEvents(&event);
7454 // write new key bindings back to player setup, if successfully finished
7456 setup.input[player_nr].key = custom_key;
7461 void CustomizeKeyboard(int player_nr)
7463 boolean success = CustomizeKeyboardMain(player_nr);
7467 int font_nr = FONT_TITLE_1;
7468 int font_height = getFontHeight(font_nr);
7469 int ypos1 = SYSIZE / 2 - font_height * 2;
7470 int ypos2 = SYSIZE / 2 - font_height * 1;
7471 unsigned int wait_frame_delay = 0;
7472 unsigned int wait_frame_delay_value = 2000;
7474 ResetDelayCounter(&wait_frame_delay);
7478 DrawTextSCentered(ypos1, font_nr, "Keyboard");
7479 DrawTextSCentered(ypos2, font_nr, "configured!");
7481 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7487 DrawSetupScreen_Input();
7490 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
7492 #define MARKER_BUTTON 1
7493 #define MARKER_AXIS_X 2
7494 #define MARKER_AXIS_Y 3
7496 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
7498 static boolean bitmaps_initialized = FALSE;
7499 boolean screen_initialized = FALSE;
7500 static Bitmap *controller, *button, *axis_x, *axis_y;
7502 boolean success = TRUE;
7503 boolean done = FALSE, next = FALSE;
7505 int alpha = 200, alpha_step = -1;
7506 int alpha_ticks = 0;
7507 char mapping[4096], temp[4096];
7508 int font_name = MENU_SETUP_FONT_TITLE;
7509 int font_info = MENU_SETUP_FONT_TEXT;
7510 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
7511 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
7512 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
7513 int ystep_name = getMenuTextStep(spacing_name, font_name);
7514 int ystep_line = getMenuTextStep(spacing_line, font_info);
7515 int ystep_para = getMenuTextStep(spacing_para, font_info);
7523 int axis, button, hat, hat_value;
7526 *step, *prev_step, steps[] =
7528 { 356, 155, MARKER_BUTTON, "a", },
7529 { 396, 122, MARKER_BUTTON, "b", },
7530 { 320, 125, MARKER_BUTTON, "x", },
7531 { 358, 95, MARKER_BUTTON, "y", },
7532 { 162, 125, MARKER_BUTTON, "back", },
7533 { 216, 125, MARKER_BUTTON, "guide", },
7534 { 271, 125, MARKER_BUTTON, "start", },
7535 { 110, 200, MARKER_BUTTON, "dpleft", },
7536 { 146, 228, MARKER_BUTTON, "dpdown", },
7537 { 178, 200, MARKER_BUTTON, "dpright", },
7538 { 146, 172, MARKER_BUTTON, "dpup", },
7539 { 50, 40, MARKER_BUTTON, "leftshoulder", },
7540 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
7541 { 382, 40, MARKER_BUTTON, "rightshoulder", },
7542 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
7543 { 73, 141, MARKER_BUTTON, "leftstick", },
7544 { 282, 210, MARKER_BUTTON, "rightstick", },
7545 { 73, 141, MARKER_AXIS_X, "leftx", },
7546 { 73, 141, MARKER_AXIS_Y, "lefty", },
7547 { 282, 210, MARKER_AXIS_X, "rightx", },
7548 { 282, 210, MARKER_AXIS_Y, "righty", },
7551 unsigned int event_frame_delay = 0;
7552 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
7554 ResetDelayCounter(&event_frame_delay);
7556 if (!bitmaps_initialized)
7558 controller = LoadCustomImage("joystick/controller.png");
7559 button = LoadCustomImage("joystick/button.png");
7560 axis_x = LoadCustomImage("joystick/axis_x.png");
7561 axis_y = LoadCustomImage("joystick/axis_y.png");
7563 bitmaps_initialized = TRUE;
7566 name = getFormattedJoystickName(SDL_JoystickName(joystick));
7569 // print info about the joystick we are watching
7570 Error(ERR_DEBUG, "watching joystick %d: (%s)\n",
7571 SDL_JoystickInstanceID(joystick), name);
7572 Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n",
7573 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
7574 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
7577 // initialize mapping with GUID and name
7578 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
7580 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
7581 temp, name, SDL_GetPlatform());
7583 // loop through all steps (buttons and axes), getting joystick events
7584 for (i = 0; i < SDL_arraysize(steps) && !done;)
7586 Bitmap *marker = button; // initialize with reliable default value
7589 strcpy(step->mapping, mapping);
7593 step->hat_value = -1;
7595 marker = (step->marker == MARKER_BUTTON ? button :
7596 step->marker == MARKER_AXIS_X ? axis_x :
7597 step->marker == MARKER_AXIS_Y ? axis_y : marker);
7601 while (!done && !next)
7603 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
7604 alpha_ticks = SDL_GetTicks();
7611 else if (alpha < 128)
7617 int controller_x = SX + (SXSIZE - controller->width) / 2;
7618 int controller_y = SY + ystep_line;
7620 int marker_x = controller_x + step->x;
7621 int marker_y = controller_y + step->y;
7623 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
7624 int ystart2 = ystart1 + ystep_name + ystep_line;
7628 DrawTextSCentered(ystart1, font_name, name);
7630 DrawTextSCentered(ystart2, font_info,
7631 "Press buttons and move axes on");
7632 ystart2 += ystep_line;
7633 DrawTextSCentered(ystart2, font_info,
7634 "your controller when indicated.");
7635 ystart2 += ystep_line;
7636 DrawTextSCentered(ystart2, font_info,
7637 "(Your controller may look different.)");
7638 ystart2 += ystep_para;
7640 #if defined(PLATFORM_ANDROID)
7641 DrawTextSCentered(ystart2, font_info,
7642 "To correct a mistake,");
7643 ystart2 += ystep_line;
7644 DrawTextSCentered(ystart2, font_info,
7645 "press the 'back' button.");
7646 ystart2 += ystep_line;
7647 DrawTextSCentered(ystart2, font_info,
7648 "To skip a button or axis,");
7649 ystart2 += ystep_line;
7650 DrawTextSCentered(ystart2, font_info,
7651 "press the 'menu' button.");
7653 DrawTextSCentered(ystart2, font_info,
7654 "To correct a mistake,");
7655 ystart2 += ystep_line;
7656 DrawTextSCentered(ystart2, font_info,
7657 "press the 'backspace' key.");
7658 ystart2 += ystep_line;
7659 DrawTextSCentered(ystart2, font_info,
7660 "To skip a button or axis,");
7661 ystart2 += ystep_line;
7662 DrawTextSCentered(ystart2, font_info,
7663 "press the 'return' key.");
7664 ystart2 += ystep_line;
7665 DrawTextSCentered(ystart2, font_info,
7666 "To exit, press the 'escape' key.");
7669 BlitBitmapMasked(controller, drawto, 0, 0,
7670 controller->width, controller->height,
7671 controller_x, controller_y);
7673 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
7674 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
7676 BlitBitmapMasked(marker, drawto, 0, 0,
7677 marker->width, marker->height,
7678 marker_x, marker_y);
7680 if (!screen_initialized)
7681 FadeIn(REDRAW_FIELD);
7685 screen_initialized = TRUE;
7687 while (NextValidEvent(&event))
7691 case SDL_JOYAXISMOTION:
7692 if (event.jaxis.value > 20000 ||
7693 event.jaxis.value < -20000)
7695 for (j = 0; j < i; j++)
7696 if (steps[j].axis == event.jaxis.axis)
7701 if (step->marker != MARKER_AXIS_X &&
7702 step->marker != MARKER_AXIS_Y)
7705 step->axis = event.jaxis.axis;
7706 strcat(mapping, step->field);
7707 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
7708 strcat(mapping, temp);
7716 case SDL_JOYHATMOTION:
7717 // ignore centering; we're probably just coming back
7718 // to the center from the previous item we set
7719 if (event.jhat.value == SDL_HAT_CENTERED)
7722 for (j = 0; j < i; j++)
7723 if (steps[j].hat == event.jhat.hat &&
7724 steps[j].hat_value == event.jhat.value)
7729 step->hat = event.jhat.hat;
7730 step->hat_value = event.jhat.value;
7731 strcat(mapping, step->field);
7732 snprintf(temp, sizeof(temp), ":h%u.%u,",
7733 event.jhat.hat, event.jhat.value );
7734 strcat(mapping, temp);
7741 case SDL_JOYBALLMOTION:
7744 case SDL_JOYBUTTONUP:
7745 for (j = 0; j < i; j++)
7746 if (steps[j].button == event.jbutton.button)
7751 step->button = event.jbutton.button;
7752 strcat(mapping, step->field);
7753 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
7754 strcat(mapping, temp);
7761 case SDL_FINGERDOWN:
7762 case SDL_MOUSEBUTTONDOWN:
7770 if (event.key.keysym.sym == KSYM_BackSpace ||
7771 event.key.keysym.sym == KSYM_Back)
7783 prev_step = &steps[i - 1];
7784 strcpy(mapping, prev_step->mapping);
7791 if (event.key.keysym.sym == KSYM_space ||
7792 event.key.keysym.sym == KSYM_Return ||
7793 event.key.keysym.sym == KSYM_Menu)
7802 if (event.key.keysym.sym == KSYM_Escape)
7812 program.exit_function(0);
7819 // do not handle events for longer than standard frame delay period
7820 if (DelayReached(&event_frame_delay, event_frame_delay_value))
7829 Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping);
7832 // activate mapping for this game
7833 SDL_GameControllerAddMapping(mapping);
7835 // save mapping to personal mappings
7836 SaveSetup_AddGameControllerMapping(mapping);
7839 // wait until the last pending event was removed from event queue
7840 while (NextValidEvent(&event));
7845 static int ConfigureJoystickMain(int player_nr)
7847 char *device_name = setup.input[player_nr].joy.device_name;
7848 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7849 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7850 int success = FALSE;
7853 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
7854 return JOYSTICK_NOT_AVAILABLE;
7856 if (!joystick_active || !setup.input[player_nr].use_joystick)
7857 return JOYSTICK_NOT_AVAILABLE;
7860 FadeOut(REDRAW_FIELD);
7862 // close all joystick devices (potentially opened as game controllers)
7863 for (i = 0; i < SDL_NumJoysticks(); i++)
7864 SDLCloseJoystick(i);
7866 // open joystick device as plain joystick to configure as game controller
7867 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
7869 // as the joystick was successfully opened before, this should not happen
7870 if (joystick == NULL)
7873 // create new game controller mapping (buttons and axes) for joystick device
7874 success = ConfigureJoystickMapButtonsAndAxes(joystick);
7876 // close joystick (and maybe re-open as configured game controller later)
7877 SDL_JoystickClose(joystick);
7879 // re-open all joystick devices (potentially as game controllers)
7880 for (i = 0; i < SDL_NumJoysticks(); i++)
7883 // clear all joystick input actions for all joystick devices
7884 SDLClearJoystickState();
7886 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
7889 void ConfigureJoystick(int player_nr)
7891 boolean state = ConfigureJoystickMain(player_nr);
7893 if (state != JOYSTICK_NOT_CONFIGURED)
7895 boolean success = (state == JOYSTICK_CONFIGURED);
7896 char message1[MAX_OUTPUT_LINESIZE + 1];
7897 char *message2 = (success ? "configured!" : "not available!");
7898 char *device_name = setup.input[player_nr].joy.device_name;
7899 int nr = getJoystickNrFromDeviceName(device_name) + 1;
7900 int font_nr = FONT_TITLE_1;
7901 int font_height = getFontHeight(font_nr);
7902 int ypos1 = SYSIZE / 2 - font_height * 2;
7903 int ypos2 = SYSIZE / 2 - font_height * 1;
7904 unsigned int wait_frame_delay = 0;
7905 unsigned int wait_frame_delay_value = 2000;
7907 ResetDelayCounter(&wait_frame_delay);
7911 sprintf(message1, "Joystick %d", nr);
7913 DrawTextSCentered(ypos1, font_nr, message1);
7914 DrawTextSCentered(ypos2, font_nr, message2);
7916 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7922 DrawSetupScreen_Input();
7925 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
7927 if (y < video.screen_height / 3)
7929 // remap touch gadgets to access upper part of the screen
7930 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
7931 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
7933 else if (y > 2 * video.screen_height / 3)
7935 // remap touch gadgets to access lower part of the screen
7936 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
7937 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
7941 static boolean ConfigureVirtualButtonsMain(void)
7943 static char *customize_step_text[] =
7952 char grid_button[] =
7954 CHAR_GRID_BUTTON_LEFT,
7955 CHAR_GRID_BUTTON_RIGHT,
7956 CHAR_GRID_BUTTON_UP,
7957 CHAR_GRID_BUTTON_DOWN,
7958 CHAR_GRID_BUTTON_SNAP,
7959 CHAR_GRID_BUTTON_DROP
7968 int font_nr = FONT_INPUT_1_ACTIVE;
7969 int font_height = getFontHeight(font_nr);
7970 int ypos1 = SYSIZE / 2 - font_height * 2;
7971 int ypos2 = SYSIZE / 2 - font_height * 1;
7972 boolean success = FALSE;
7973 boolean finished = FALSE;
7975 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
7976 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7977 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7978 boolean set_grid_button = FALSE;
7979 int nr = GRID_ACTIVE_NR();
7982 for (x = 0; x < MAX_GRID_XSIZE; x++)
7983 for (y = 0; y < MAX_GRID_YSIZE; y++)
7984 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
7986 overlay.grid_button_highlight = grid_button[step_nr];
7989 FadeOut(REDRAW_FIELD);
7993 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
7994 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
7995 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
7997 FadeIn(REDRAW_FIELD);
7999 SetOverlayShowGrid(TRUE);
8001 // map gadgets for setup touch buttons menu screen
8002 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8008 while (NextValidEvent(&event))
8010 int action = ACTION_NONE;
8012 // ---------- handle events and set the resulting action ----------
8018 UserEvent *user = (UserEvent *)&event;
8019 int id = user->value1;
8021 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
8022 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
8023 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
8024 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
8029 case EVENT_KEYPRESS:
8031 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8033 action = (key == KSYM_Escape ? ACTION_ESCAPE :
8034 key == KSYM_BackSpace ||
8035 key == KSYM_Back ? ACTION_BACK :
8036 key == KSYM_Return ||
8038 key == KSYM_space ? ACTION_NEXT :
8043 case EVENT_KEYRELEASE:
8044 key_joystick_mapping = 0;
8047 case EVENT_BUTTONPRESS:
8048 case EVENT_BUTTONRELEASE:
8050 ButtonEvent *button = (ButtonEvent *)&event;
8052 motion_status = FALSE;
8054 if (button->type == EVENT_BUTTONPRESS)
8055 button_status = button->button;
8057 button_status = MB_RELEASED;
8059 if (HandleGadgets(button->x, button->y, button_status))
8061 // do not handle this button event anymore
8065 button->x += video.screen_xoffset;
8066 button->y += video.screen_yoffset;
8068 x = button->x * overlay.grid_xsize / video.screen_width;
8069 y = button->y * overlay.grid_ysize / video.screen_height;
8071 if (button->type == EVENT_BUTTONPRESS)
8074 (overlay.grid_button[x][y] != grid_button[step_nr] ?
8075 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
8077 set_grid_button = TRUE;
8080 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
8084 case EVENT_MOTIONNOTIFY:
8086 MotionEvent *motion = (MotionEvent *)&event;
8088 motion_status = TRUE;
8090 if (HandleGadgets(motion->x, motion->y, button_status))
8092 // do not handle this button event anymore
8096 motion->x += video.screen_xoffset;
8097 motion->y += video.screen_yoffset;
8099 x = motion->x * overlay.grid_xsize / video.screen_width;
8100 y = motion->y * overlay.grid_ysize / video.screen_height;
8102 set_grid_button = TRUE;
8104 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
8108 case SDL_WINDOWEVENT:
8109 HandleWindowEvent((WindowEvent *) &event);
8111 // check if device has been rotated
8112 if (nr != GRID_ACTIVE_NR())
8114 nr = GRID_ACTIVE_NR();
8116 for (x = 0; x < MAX_GRID_XSIZE; x++)
8117 for (y = 0; y < MAX_GRID_YSIZE; y++)
8118 grid_button_old[x][y] = grid_button_tmp[x][y] =
8119 overlay.grid_button[x][y];
8124 case SDL_APP_WILLENTERBACKGROUND:
8125 case SDL_APP_DIDENTERBACKGROUND:
8126 case SDL_APP_WILLENTERFOREGROUND:
8127 case SDL_APP_DIDENTERFOREGROUND:
8128 HandlePauseResumeEvent((PauseResumeEvent *) &event);
8132 HandleOtherEvents(&event);
8136 // ---------- perform action set by handling events ----------
8138 if (action == ACTION_ESCAPE)
8140 // abort and restore the old key bindings
8142 for (x = 0; x < MAX_GRID_XSIZE; x++)
8143 for (y = 0; y < MAX_GRID_YSIZE; y++)
8144 overlay.grid_button[x][y] = grid_button_old[x][y];
8146 FadeSkipNextFadeIn();
8150 else if (action == ACTION_BACK)
8152 // keep the configured key bindings and go to previous page
8158 FadeSkipNextFadeIn();
8163 else if (action == ACTION_NEXT)
8165 // keep the configured key bindings and go to next page
8169 // all virtual buttons configured
8177 if (action != ACTION_NONE && !finished)
8179 for (x = 0; x < MAX_GRID_XSIZE; x++)
8180 for (y = 0; y < MAX_GRID_YSIZE; y++)
8181 grid_button_tmp[x][y] = overlay.grid_button[x][y];
8183 overlay.grid_button_highlight = grid_button[step_nr];
8185 // configure next virtual button
8189 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8190 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8191 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8194 if (set_grid_button)
8196 overlay.grid_button[x][y] =
8197 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8198 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8199 grid_button_tmp[x][y]);
8201 set_grid_button = FALSE;
8208 for (x = 0; x < MAX_GRID_XSIZE; x++)
8209 for (y = 0; y < MAX_GRID_YSIZE; y++)
8210 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8212 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8214 SetOverlayShowGrid(FALSE);
8219 void ConfigureVirtualButtons(void)
8221 boolean success = ConfigureVirtualButtonsMain();
8223 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
8224 SCREEN_MASK_TOUCH2);
8228 int font_nr = FONT_TITLE_1;
8229 int font_height = getFontHeight(font_nr);
8230 int ypos1 = SYSIZE / 2 - font_height * 2;
8231 int ypos2 = SYSIZE / 2 - font_height * 1;
8232 unsigned int wait_frame_delay = 0;
8233 unsigned int wait_frame_delay_value = 2000;
8235 ResetDelayCounter(&wait_frame_delay);
8239 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
8240 DrawTextSCentered(ypos2, font_nr, "configured!");
8242 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8249 void DrawSetupScreen(void)
8254 if (setup_mode == SETUP_MODE_INPUT)
8255 DrawSetupScreen_Input();
8256 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8257 DrawChooseTree(&game_speed_current);
8258 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8259 DrawChooseTree(&scroll_delay_current);
8260 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8261 DrawChooseTree(&snapshot_mode_current);
8262 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8263 DrawChooseTree(&window_size_current);
8264 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8265 DrawChooseTree(&scaling_type_current);
8266 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8267 DrawChooseTree(&rendering_mode_current);
8268 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8269 DrawChooseTree(&vsync_mode_current);
8270 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8271 DrawChooseTree(&artwork.gfx_current);
8272 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8273 DrawChooseTree(&artwork.snd_current);
8274 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8275 DrawChooseTree(&artwork.mus_current);
8276 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8277 DrawChooseTree(&volume_simple_current);
8278 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8279 DrawChooseTree(&volume_loops_current);
8280 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8281 DrawChooseTree(&volume_music_current);
8282 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8283 DrawChooseTree(&touch_control_current);
8284 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8285 DrawChooseTree(&move_distance_current);
8286 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8287 DrawChooseTree(&drop_distance_current);
8288 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8289 DrawChooseTree(&transparency_current);
8290 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8291 DrawChooseTree(&grid_size_current[0][0]);
8292 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8293 DrawChooseTree(&grid_size_current[0][1]);
8294 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8295 DrawChooseTree(&grid_size_current[1][0]);
8296 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8297 DrawChooseTree(&grid_size_current[1][1]);
8299 DrawSetupScreen_Generic();
8301 PlayMenuSoundsAndMusic();
8304 void RedrawSetupScreenAfterFullscreenToggle(void)
8306 if (setup_mode == SETUP_MODE_GRAPHICS ||
8307 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8309 // update list selection from "setup.window_scaling_percent"
8310 execSetupGraphics_setWindowSizes(TRUE);
8316 void RedrawSetupScreenAfterScreenRotation(int nr)
8320 if (setup_mode == SETUP_MODE_TOUCH)
8322 // update virtual button settings (depending on screen orientation)
8325 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
8327 // save already configured virtual buttons
8328 for (x = 0; x < MAX_GRID_XSIZE; x++)
8329 for (y = 0; y < MAX_GRID_YSIZE; y++)
8330 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8334 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
8336 if (setup_mode == SETUP_MODE_INPUT)
8337 HandleSetupScreen_Input(mx, my, dx, dy, button);
8338 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8339 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
8340 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8341 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
8342 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8343 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
8344 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8345 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
8346 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8347 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
8348 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8349 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
8350 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8351 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
8352 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8353 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
8354 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8355 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
8356 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8357 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
8358 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8359 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
8360 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8361 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
8362 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8363 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
8364 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8365 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
8366 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8367 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
8368 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8369 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
8370 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8371 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
8372 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8373 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
8374 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8375 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
8376 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8377 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
8378 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8379 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
8381 HandleSetupScreen_Generic(mx, my, dx, dy, button);
8384 void HandleGameActions(void)
8386 if (setup.ask_on_game_over)
8389 if (game.restart_game_message != NULL)
8391 RequestRestartGame(game.restart_game_message);
8396 if (game_status != GAME_MODE_PLAYING)
8399 GameActions(); // main game loop
8401 if (tape.auto_play && !tape.playing)
8402 AutoPlayTape(); // continue automatically playing next tape
8406 // ---------- new screen button stuff --------------------------------------
8410 int gfx_unpressed, gfx_pressed;
8411 struct MenuPosInfo *pos;
8412 boolean *check_value;
8415 unsigned int event_mask;
8416 boolean is_touch_button;
8418 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
8421 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
8422 &menu.main.button.prev_level, NULL,
8423 SCREEN_CTRL_ID_PREV_LEVEL,
8425 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8426 FALSE, "previous level"
8429 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
8430 &menu.main.button.next_level, NULL,
8431 SCREEN_CTRL_ID_NEXT_LEVEL,
8433 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8437 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
8438 &menu.main.button.first_level, NULL,
8439 SCREEN_CTRL_ID_FIRST_LEVEL,
8442 FALSE, "first level"
8445 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
8446 &menu.main.button.last_level, NULL,
8447 SCREEN_CTRL_ID_LAST_LEVEL,
8453 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
8454 &menu.main.button.level_number, NULL,
8455 SCREEN_CTRL_ID_LEVEL_NUMBER,
8458 FALSE, "level number"
8461 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
8462 &menu.setup.button.prev_player, NULL,
8463 SCREEN_CTRL_ID_PREV_PLAYER,
8465 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8466 FALSE, "previous player"
8469 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
8470 &menu.setup.button.next_player, NULL,
8471 SCREEN_CTRL_ID_NEXT_PLAYER,
8473 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8474 FALSE, "next player"
8477 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
8478 &menu.main.button.insert_solution, NULL,
8479 SCREEN_CTRL_ID_INSERT_SOLUTION,
8480 SCREEN_MASK_MAIN_HAS_SOLUTION,
8482 FALSE, "insert solution tape"
8485 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
8486 &menu.main.button.play_solution, NULL,
8487 SCREEN_CTRL_ID_PLAY_SOLUTION,
8488 SCREEN_MASK_MAIN_HAS_SOLUTION,
8490 FALSE, "play solution tape"
8493 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
8494 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
8495 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
8497 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
8498 FALSE, "switch ECS/AGA chipset"
8501 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
8502 &menu.setup.button.touch_back, NULL,
8503 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
8506 TRUE, "previous page"
8509 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
8510 &menu.setup.button.touch_next, NULL,
8511 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
8517 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
8518 &menu.setup.button.touch_back2, NULL,
8519 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
8522 TRUE, "previous page"
8525 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
8526 &menu.setup.button.touch_next2, NULL,
8527 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
8536 int gfx_unpressed, gfx_pressed;
8540 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
8543 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
8544 -1, -1, // these values are not constant, but can change at runtime
8545 SCREEN_CTRL_ID_SCROLL_UP,
8549 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
8550 -1, -1, // these values are not constant, but can change at runtime
8551 SCREEN_CTRL_ID_SCROLL_DOWN,
8558 int gfx_unpressed, gfx_pressed;
8564 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
8567 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
8568 -1, -1, // these values are not constant, but can change at runtime
8569 -1, -1, // these values are not constant, but can change at runtime
8570 GD_TYPE_SCROLLBAR_VERTICAL,
8571 SCREEN_CTRL_ID_SCROLL_VERTICAL,
8572 "scroll level series vertically"
8584 } textinput_info[NUM_SCREEN_TEXTINPUT] =
8587 IMG_SETUP_INPUT_TEXT,
8588 SCREEN_CTRL_ID_NETWORK_SERVER,
8589 -1, -1, // these values are not constant, but can change at runtime
8590 MAX_SETUP_TEXT_INPUT_LEN,
8591 network_server_hostname,
8592 "Network Server Hostname / IP"
8596 static void CreateScreenMenubuttons(void)
8598 struct GadgetInfo *gi;
8599 unsigned int event_mask;
8602 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8604 struct MenuPosInfo *pos = menubutton_info[i].pos;
8605 boolean is_touch_button = menubutton_info[i].is_touch_button;
8606 boolean is_check_button = menubutton_info[i].check_value != NULL;
8607 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8608 int gfx_unpressed, gfx_pressed;
8609 int x, y, width, height;
8610 int gd_x1, gd_x2, gd_y1, gd_y2;
8611 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
8612 int id = menubutton_info[i].gadget_id;
8613 int type = GD_TYPE_NORMAL_BUTTON;
8614 boolean checked = FALSE;
8616 event_mask = menubutton_info[i].event_mask;
8618 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
8619 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
8621 width = graphic_info[menubutton_info[i].gfx_pressed].width;
8622 height = graphic_info[menubutton_info[i].gfx_pressed].height;
8624 gfx_unpressed = menubutton_info[i].gfx_unpressed;
8625 gfx_pressed = menubutton_info[i].gfx_pressed;
8626 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8627 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8628 gd_x1 = graphic_info[gfx_unpressed].src_x;
8629 gd_y1 = graphic_info[gfx_unpressed].src_y;
8630 gd_x2 = graphic_info[gfx_pressed].src_x;
8631 gd_y2 = graphic_info[gfx_pressed].src_y;
8637 if (is_touch_button)
8639 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
8640 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
8643 if (is_check_button)
8645 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
8646 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
8647 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
8648 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
8650 type = GD_TYPE_CHECK_BUTTON;
8651 checked = *menubutton_info[i].check_value;
8654 gi = CreateGadget(GDI_CUSTOM_ID, id,
8655 GDI_CUSTOM_TYPE_ID, i,
8656 GDI_IMAGE_ID, gfx_unpressed,
8657 GDI_INFO_TEXT, menubutton_info[i].infotext,
8663 GDI_STATE, GD_BUTTON_UNPRESSED,
8664 GDI_CHECKED, checked,
8665 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8666 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8667 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
8668 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
8669 GDI_DIRECT_DRAW, FALSE,
8670 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
8671 GDI_EVENT_MASK, event_mask,
8672 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8676 Error(ERR_EXIT, "cannot create gadget");
8678 screen_gadget[id] = gi;
8682 static void CreateScreenScrollbuttons(void)
8684 struct GadgetInfo *gi;
8685 unsigned int event_mask;
8688 // these values are not constant, but can change at runtime
8689 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
8690 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
8691 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
8692 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
8694 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8696 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8697 int gfx_unpressed, gfx_pressed;
8698 int x, y, width, height;
8699 int gd_x1, gd_x2, gd_y1, gd_y2;
8700 int id = scrollbutton_info[i].gadget_id;
8702 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8704 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
8705 y = mSY + scrollbutton_info[i].y;
8706 width = SC_SCROLLBUTTON_XSIZE;
8707 height = SC_SCROLLBUTTON_YSIZE;
8709 // correct scrollbar position if placed outside menu (playfield) area
8710 if (x > SX + SC_SCROLL_UP_XPOS)
8711 x = SX + SC_SCROLL_UP_XPOS;
8713 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
8714 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
8715 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
8717 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
8718 gfx_pressed = scrollbutton_info[i].gfx_pressed;
8719 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8720 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8721 gd_x1 = graphic_info[gfx_unpressed].src_x;
8722 gd_y1 = graphic_info[gfx_unpressed].src_y;
8723 gd_x2 = graphic_info[gfx_pressed].src_x;
8724 gd_y2 = graphic_info[gfx_pressed].src_y;
8726 gi = CreateGadget(GDI_CUSTOM_ID, id,
8727 GDI_CUSTOM_TYPE_ID, i,
8728 GDI_IMAGE_ID, gfx_unpressed,
8729 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
8734 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8735 GDI_STATE, GD_BUTTON_UNPRESSED,
8736 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8737 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8738 GDI_DIRECT_DRAW, FALSE,
8739 GDI_EVENT_MASK, event_mask,
8740 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8744 Error(ERR_EXIT, "cannot create gadget");
8746 screen_gadget[id] = gi;
8750 static void CreateScreenScrollbars(void)
8754 // these values are not constant, but can change at runtime
8755 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
8756 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
8757 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
8758 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
8760 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8762 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8763 int gfx_unpressed, gfx_pressed;
8764 int x, y, width, height;
8765 int gd_x1, gd_x2, gd_y1, gd_y2;
8766 struct GadgetInfo *gi;
8767 int items_max, items_visible, item_position;
8768 unsigned int event_mask;
8769 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
8770 int id = scrollbar_info[i].gadget_id;
8772 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8774 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
8775 y = mSY + scrollbar_info[i].y;
8776 width = scrollbar_info[i].width;
8777 height = scrollbar_info[i].height;
8779 // correct scrollbar position if placed outside menu (playfield) area
8780 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
8781 x = SX + SC_SCROLL_VERTICAL_XPOS;
8783 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
8784 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
8786 items_max = num_page_entries;
8787 items_visible = num_page_entries;
8790 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
8791 gfx_pressed = scrollbar_info[i].gfx_pressed;
8792 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8793 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8794 gd_x1 = graphic_info[gfx_unpressed].src_x;
8795 gd_y1 = graphic_info[gfx_unpressed].src_y;
8796 gd_x2 = graphic_info[gfx_pressed].src_x;
8797 gd_y2 = graphic_info[gfx_pressed].src_y;
8799 gi = CreateGadget(GDI_CUSTOM_ID, id,
8800 GDI_CUSTOM_TYPE_ID, i,
8801 GDI_IMAGE_ID, gfx_unpressed,
8802 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8807 GDI_TYPE, scrollbar_info[i].type,
8808 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8809 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8810 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8811 GDI_WHEEL_AREA_X, SX,
8812 GDI_WHEEL_AREA_Y, SY,
8813 GDI_WHEEL_AREA_WIDTH, SXSIZE,
8814 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
8815 GDI_STATE, GD_BUTTON_UNPRESSED,
8816 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8817 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8818 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
8819 GDI_DIRECT_DRAW, FALSE,
8820 GDI_EVENT_MASK, event_mask,
8821 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8825 Error(ERR_EXIT, "cannot create gadget");
8827 screen_gadget[id] = gi;
8831 static void CreateScreenTextInputGadgets(void)
8835 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
8837 int graphic = textinput_info[i].graphic;
8838 struct GraphicInfo *gd = &graphic_info[graphic];
8839 int gd_x1 = gd->src_x;
8840 int gd_y1 = gd->src_y;
8841 int gd_x2 = gd->src_x + gd->active_xoffset;
8842 int gd_y2 = gd->src_y + gd->active_yoffset;
8843 struct GadgetInfo *gi;
8844 unsigned int event_mask;
8845 int id = textinput_info[i].gadget_id;
8846 int x = textinput_info[i].x;
8847 int y = textinput_info[i].y;
8849 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8851 gi = CreateGadget(GDI_CUSTOM_ID, id,
8852 GDI_CUSTOM_TYPE_ID, i,
8853 GDI_INFO_TEXT, textinput_info[i].infotext,
8856 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8857 GDI_TEXT_VALUE, textinput_info[i].value,
8858 GDI_TEXT_SIZE, textinput_info[i].size,
8859 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
8860 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
8861 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8862 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8863 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8864 GDI_DESIGN_WIDTH, gd->width,
8865 GDI_EVENT_MASK, event_mask,
8866 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8867 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
8871 Error(ERR_EXIT, "cannot create gadget");
8873 screen_gadget[id] = gi;
8877 void CreateScreenGadgets(void)
8879 CreateScreenMenubuttons();
8881 CreateScreenScrollbuttons();
8882 CreateScreenScrollbars();
8884 CreateScreenTextInputGadgets();
8887 void FreeScreenGadgets(void)
8891 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
8892 FreeGadget(screen_gadget[i]);
8895 static void MapScreenMenuGadgets(int screen_mask)
8899 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8900 if (screen_mask & menubutton_info[i].screen_mask)
8901 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8904 static void UnmapScreenMenuGadgets(int screen_mask)
8908 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8910 if (screen_mask & menubutton_info[i].screen_mask)
8912 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8914 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
8915 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
8916 screen_gadget[menubutton_info[i].gadget_id]->y,
8917 screen_gadget[menubutton_info[i].gadget_id]->width,
8918 screen_gadget[menubutton_info[i].gadget_id]->height);
8923 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
8926 MapScreenMenuGadgets(screen_mask);
8928 UnmapScreenMenuGadgets(screen_mask);
8931 static void MapScreenGadgets(int num_entries)
8935 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
8938 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8939 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
8941 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8942 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
8945 static void MapScreenTreeGadgets(TreeInfo *ti)
8947 MapScreenGadgets(numTreeInfoInGroup(ti));
8950 static void HandleScreenGadgets(struct GadgetInfo *gi)
8952 int id = gi->custom_id;
8953 int button = gi->event.button;
8954 int step = (button == MB_LEFTBUTTON ? 1 :
8955 button == MB_MIDDLEBUTTON ? 5 :
8956 button == MB_RIGHTBUTTON ? 10 : 1);
8960 case SCREEN_CTRL_ID_PREV_LEVEL:
8961 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
8964 case SCREEN_CTRL_ID_NEXT_LEVEL:
8965 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
8968 case SCREEN_CTRL_ID_FIRST_LEVEL:
8969 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
8972 case SCREEN_CTRL_ID_LAST_LEVEL:
8973 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
8976 case SCREEN_CTRL_ID_LEVEL_NUMBER:
8977 CloseDoor(DOOR_CLOSE_2);
8978 SetGameStatus(GAME_MODE_LEVELNR);
8979 DrawChooseLevelNr();
8982 case SCREEN_CTRL_ID_PREV_PLAYER:
8983 HandleSetupScreen_Input_Player(step, -1);
8986 case SCREEN_CTRL_ID_NEXT_PLAYER:
8987 HandleSetupScreen_Input_Player(step, +1);
8990 case SCREEN_CTRL_ID_INSERT_SOLUTION:
8991 InsertSolutionTape();
8994 case SCREEN_CTRL_ID_PLAY_SOLUTION:
8998 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
8999 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
9003 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
9004 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
9005 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
9006 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
9007 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
9010 case SCREEN_CTRL_ID_SCROLL_UP:
9011 if (game_status == GAME_MODE_LEVELS)
9012 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9013 else if (game_status == GAME_MODE_LEVELNR)
9014 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9015 else if (game_status == GAME_MODE_SETUP)
9016 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9017 else if (game_status == GAME_MODE_INFO)
9018 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9021 case SCREEN_CTRL_ID_SCROLL_DOWN:
9022 if (game_status == GAME_MODE_LEVELS)
9023 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9024 else if (game_status == GAME_MODE_LEVELNR)
9025 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9026 else if (game_status == GAME_MODE_SETUP)
9027 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9028 else if (game_status == GAME_MODE_INFO)
9029 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9032 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
9033 if (game_status == GAME_MODE_LEVELS)
9034 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9035 else if (game_status == GAME_MODE_LEVELNR)
9036 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9037 else if (game_status == GAME_MODE_SETUP)
9038 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9039 else if (game_status == GAME_MODE_INFO)
9040 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9043 case SCREEN_CTRL_ID_NETWORK_SERVER:
9045 if (!strEqual(gi->textinput.value, ""))
9047 setString(&setup.network_server_hostname, gi->textinput.value);
9049 network.server_host = setup.network_server_hostname;
9053 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
9055 network.server_host = NULL;
9058 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
9059 network.server_host = NULL;
9061 execSetupGame_setNetworkServerText();
9073 void DumpScreenIdentifiers(void)
9077 Print("Active screen elements on current screen:\n");
9079 for (i = 0; main_controls[i].nr != -1; i++)
9081 struct MainControlInfo *mci = &main_controls[i];
9083 if (mci->button_graphic != -1)
9085 char *token = getTokenFromImageID(mci->button_graphic);
9087 Print("- '%s'\n", token);
9094 boolean DoScreenAction(int image_id)
9098 if (game_status != GAME_MODE_MAIN)
9101 for (i = 0; main_controls[i].nr != -1; i++)
9103 struct MainControlInfo *mci = &main_controls[i];
9104 struct MenuPosInfo *pos = mci->pos_button;
9106 if (mci->button_graphic == image_id)
9108 int x = mSX + pos->x;
9109 int y = mSY + pos->y;
9111 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
9120 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
9122 // get tree info node of newly added level or artwork set
9123 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
9124 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
9126 if (tree_node_new == NULL) // should not happen
9129 // if request dialog is active, do nothing
9130 if (game.request_active)
9133 if (game_status == GAME_MODE_MAIN &&
9134 tree_type == TREE_TYPE_LEVEL_DIR)
9136 // when adding new level set in main menu, select it as current level set
9138 // change current level set to newly added level set from zip file
9139 leveldir_current = tree_node_new;
9141 // change current level number to first level of newly added level set
9142 level_nr = leveldir_current->first_level;
9144 // redraw screen to reflect changed level set
9147 // save this level set and level number as last selected level set
9148 SaveLevelSetup_LastSeries();
9149 SaveLevelSetup_SeriesInfo();
9151 else if (game_status == GAME_MODE_LEVELS &&
9152 tree_type == TREE_TYPE_LEVEL_DIR)
9154 // when adding new level set in level set menu, set cursor and update screen
9156 leveldir_current = tree_node_new;
9158 DrawChooseTree(&leveldir_current);
9160 else if (game_status == GAME_MODE_SETUP)
9162 // when adding new artwork set in setup menu, set cursor and update screen
9164 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
9165 tree_type == TREE_TYPE_GRAPHICS_DIR)
9167 artwork.gfx_current = tree_node_new;
9169 DrawChooseTree(&artwork.gfx_current);
9171 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
9172 tree_type == TREE_TYPE_SOUNDS_DIR)
9174 artwork.snd_current = tree_node_new;
9176 DrawChooseTree(&artwork.snd_current);
9178 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
9179 tree_type == TREE_TYPE_MUSIC_DIR)
9181 artwork.mus_current = tree_node_new;
9183 DrawChooseTree(&artwork.mus_current);