1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
28 #define DEBUG_JOYSTICKS 0
31 // screens on the info screen
32 #define INFO_MODE_MAIN 0
33 #define INFO_MODE_TITLE 1
34 #define INFO_MODE_ELEMENTS 2
35 #define INFO_MODE_MUSIC 3
36 #define INFO_MODE_CREDITS 4
37 #define INFO_MODE_PROGRAM 5
38 #define INFO_MODE_VERSION 6
39 #define INFO_MODE_LEVELSET 7
41 #define MAX_INFO_MODES 8
43 // screens on the setup screen
44 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
45 // (should also match corresponding entries in src/conf_gfx.c)
46 #define SETUP_MODE_MAIN 0
47 #define SETUP_MODE_GAME 1
48 #define SETUP_MODE_ENGINES 2
49 #define SETUP_MODE_EDITOR 3
50 #define SETUP_MODE_GRAPHICS 4
51 #define SETUP_MODE_SOUND 5
52 #define SETUP_MODE_ARTWORK 6
53 #define SETUP_MODE_INPUT 7
54 #define SETUP_MODE_TOUCH 8
55 #define SETUP_MODE_SHORTCUTS 9
56 #define SETUP_MODE_SHORTCUTS_1 10
57 #define SETUP_MODE_SHORTCUTS_2 11
58 #define SETUP_MODE_SHORTCUTS_3 12
59 #define SETUP_MODE_SHORTCUTS_4 13
60 #define SETUP_MODE_SHORTCUTS_5 14
62 // sub-screens on the setup screen (generic)
63 #define SETUP_MODE_CHOOSE_ARTWORK 15
64 #define SETUP_MODE_CHOOSE_OTHER 16
66 // sub-screens on the setup screen (specific)
67 #define SETUP_MODE_CHOOSE_SCORES_TYPE 17
68 #define SETUP_MODE_CHOOSE_GAME_SPEED 18
69 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
70 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
71 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
72 #define SETUP_MODE_CHOOSE_SCALING_TYPE 22
73 #define SETUP_MODE_CHOOSE_RENDERING 23
74 #define SETUP_MODE_CHOOSE_VSYNC 24
75 #define SETUP_MODE_CHOOSE_GRAPHICS 25
76 #define SETUP_MODE_CHOOSE_SOUNDS 26
77 #define SETUP_MODE_CHOOSE_MUSIC 27
78 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
79 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
80 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
81 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
82 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
83 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
84 #define SETUP_MODE_CHOOSE_TRANSPARENCY 34
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
87 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
88 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
89 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
91 #define MAX_SETUP_MODES 40
93 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
96 #define STR_INFO_MAIN "Info Screen"
97 #define STR_INFO_TITLE "Title Screen"
98 #define STR_INFO_ELEMENTS "Game Elements"
99 #define STR_INFO_MUSIC "Music Info"
100 #define STR_INFO_CREDITS "Credits"
101 #define STR_INFO_PROGRAM "Program Info"
102 #define STR_INFO_VERSION "Version Info"
103 #define STR_INFO_LEVELSET "Level Set Info"
104 #define STR_INFO_EXIT "Exit"
106 // setup screen titles
107 #define STR_SETUP_MAIN "Setup"
108 #define STR_SETUP_GAME "Game & Menu"
109 #define STR_SETUP_ENGINES "Game Engines"
110 #define STR_SETUP_EDITOR "Editor"
111 #define STR_SETUP_GRAPHICS "Graphics"
112 #define STR_SETUP_SOUND "Sound & Music"
113 #define STR_SETUP_ARTWORK "Custom Artwork"
114 #define STR_SETUP_INPUT "Input Devices"
115 #define STR_SETUP_TOUCH "Touch Controls"
116 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
117 #define STR_SETUP_EXIT "Exit"
118 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
120 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
121 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
122 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
123 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
124 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
125 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
126 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
127 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
128 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
129 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
130 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
131 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
132 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
133 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
134 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
135 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
136 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
137 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
138 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
140 // other screen text constants
141 #define STR_CHOOSE_TREE_EDIT "Edit"
142 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
143 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
145 #define TEXT_MAIN_MENU "Press any key or button for main menu"
146 #define TEXT_INFO_MENU "Press any key or button for info menu"
147 #define TEXT_NEXT_PAGE "Press any key or button for next page"
148 #define TEXT_NEXT_MENU (info_screens_from_main ? \
149 TEXT_MAIN_MENU : TEXT_INFO_MENU)
151 // for input setup functions
152 #define SETUPINPUT_SCREEN_POS_START 0
153 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
154 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
155 #define SETUPINPUT_SCREEN_POS_END 13
157 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
158 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
160 #define MAX_SETUP_TEXT_INPUT_LEN 28
162 // for various menu stuff
163 #define MENU_SCREEN_START_XPOS 1
164 #define MENU_SCREEN_START_YPOS 2
165 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
166 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
167 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
168 #define MENU_TITLE1_YPOS 8
169 #define MENU_TITLE2_YPOS 46
170 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
171 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
172 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
173 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
174 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
175 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
176 #define MENU_SCREEN_INFO_SPACE_MIDDLE (menu.middle_spacing_info[info_mode])
177 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
178 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
179 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
180 #define MENU_SCREEN_INFO_SPACE_LINE (menu.line_spacing_info[info_mode])
181 #define MENU_SCREEN_INFO_SPACE_EXTRA (menu.extra_spacing_info[info_mode])
182 #define MENU_SCREEN_INFO_TILE_SIZE_RAW (menu.tile_size_info[info_mode])
183 #define MENU_SCREEN_INFO_TILE_SIZE (MENU_SCREEN_INFO_TILE_SIZE_RAW > 0 ? \
184 MENU_SCREEN_INFO_TILE_SIZE_RAW : TILEY)
185 #define MENU_SCREEN_INFO_ENTRY_SIZE_RAW (menu.list_entry_size_info[info_mode])
186 #define MENU_SCREEN_INFO_ENTRY_SIZE (MAX(MENU_SCREEN_INFO_ENTRY_SIZE_RAW, \
187 MENU_SCREEN_INFO_TILE_SIZE))
188 #define MENU_SCREEN_INFO_YSTART MENU_SCREEN_INFO_SPACE_TOP
189 #define MENU_SCREEN_INFO_YSTEP (MENU_SCREEN_INFO_ENTRY_SIZE + \
190 MENU_SCREEN_INFO_SPACE_EXTRA)
191 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
192 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
193 MENU_SCREEN_INFO_YSTART - TILEY / 2)
194 #define MAX_INFO_ELEMENTS_IN_ARRAY 128
195 #define MAX_INFO_ELEMENTS_ON_SCREEN (SYSIZE / TILEY)
196 #define MAX_INFO_ELEMENTS MIN(MAX_INFO_ELEMENTS_IN_ARRAY, \
197 MAX_INFO_ELEMENTS_ON_SCREEN)
198 #define STD_INFO_ELEMENTS_ON_SCREEN 10
199 #define DYN_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / MENU_SCREEN_INFO_YSTEP)
200 #define DEFAULT_INFO_ELEMENTS MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
201 DYN_INFO_ELEMENTS_ON_SCREEN)
202 #define NUM_INFO_ELEMENTS_FROM_CONF \
203 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
204 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
205 DEFAULT_INFO_ELEMENTS)
206 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(NUM_INFO_ELEMENTS_FROM_CONF, MAX_INFO_ELEMENTS)
207 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
208 #define MAX_MENU_TEXT_LENGTH_BIG 13
209 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
211 // screen gadget identifiers
212 #define SCREEN_CTRL_ID_PREV_LEVEL 0
213 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
214 #define SCREEN_CTRL_ID_PREV_LEVEL2 2
215 #define SCREEN_CTRL_ID_NEXT_LEVEL2 3
216 #define SCREEN_CTRL_ID_PREV_SCORE 4
217 #define SCREEN_CTRL_ID_NEXT_SCORE 5
218 #define SCREEN_CTRL_ID_PLAY_TAPE 6
219 #define SCREEN_CTRL_ID_FIRST_LEVEL 7
220 #define SCREEN_CTRL_ID_LAST_LEVEL 8
221 #define SCREEN_CTRL_ID_LEVEL_NUMBER 9
222 #define SCREEN_CTRL_ID_PREV_PLAYER 10
223 #define SCREEN_CTRL_ID_NEXT_PLAYER 11
224 #define SCREEN_CTRL_ID_INSERT_SOLUTION 12
225 #define SCREEN_CTRL_ID_PLAY_SOLUTION 13
226 #define SCREEN_CTRL_ID_LEVELSET_INFO 14
227 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 15
228 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 16
229 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 17
230 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 18
231 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 19
233 #define NUM_SCREEN_MENUBUTTONS 20
235 #define SCREEN_CTRL_ID_SCROLL_UP 20
236 #define SCREEN_CTRL_ID_SCROLL_DOWN 21
237 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 22
238 #define SCREEN_CTRL_ID_NETWORK_SERVER 23
240 #define NUM_SCREEN_GADGETS 24
242 #define NUM_SCREEN_SCROLLBUTTONS 2
243 #define NUM_SCREEN_SCROLLBARS 1
244 #define NUM_SCREEN_TEXTINPUT 1
246 #define SCREEN_MASK_MAIN (1 << 0)
247 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
248 #define SCREEN_MASK_MAIN_HAS_SET_INFO (1 << 2)
249 #define SCREEN_MASK_INPUT (1 << 3)
250 #define SCREEN_MASK_TOUCH (1 << 4)
251 #define SCREEN_MASK_TOUCH2 (1 << 5)
252 #define SCREEN_MASK_SCORES (1 << 6)
253 #define SCREEN_MASK_SCORES_INFO (1 << 7)
255 // graphic position and size values for buttons and scrollbars
256 #define SC_MENUBUTTON_XSIZE TILEX
257 #define SC_MENUBUTTON_YSIZE TILEY
259 #define SC_SCROLLBUTTON_XSIZE TILEX
260 #define SC_SCROLLBUTTON_YSIZE TILEY
262 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
264 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
265 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
266 SC_SCROLLBUTTON_YSIZE)
268 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
269 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
271 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
272 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
273 SC_SCROLLBUTTON_YSIZE)
275 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
276 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
277 SC_SCROLL_VERTICAL_YSIZE)
279 #define SC_BORDER_SIZE 14
282 // forward declarations of internal functions
283 static void HandleScreenGadgets(struct GadgetInfo *);
284 static void HandleSetupScreen_Generic(int, int, int, int, int);
285 static void HandleSetupScreen_Input(int, int, int, int, int);
286 static void CustomizeKeyboard(int);
287 static void ConfigureJoystick(int);
288 static void ConfigureVirtualButtons(void);
289 static void execSetupGame(void);
290 static void execSetupEngines(void);
291 static void execSetupGraphics(void);
292 static void execSetupSound(void);
293 static void execSetupTouch(void);
294 static void execSetupArtwork(void);
295 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
297 static void DrawChoosePlayerName(void);
298 static void DrawChooseLevelSet(void);
299 static void DrawChooseLevelNr(void);
300 static void DrawScoreInfo(int);
301 static void DrawScoreInfo_Content(int);
302 static void DrawInfoScreen(void);
303 static void DrawSetupScreen(void);
304 static void DrawTypeName(void);
306 static void DrawInfoScreen_NotAvailable(char *, char *);
307 static void DrawInfoScreen_HelpAnim(int, int, boolean);
308 static void DrawInfoScreen_HelpText(int, int, int, int);
309 static void HandleInfoScreen_Main(int, int, int, int, int);
310 static void HandleInfoScreen_TitleScreen(int, int, int);
311 static void HandleInfoScreen_Elements(int, int, int);
312 static void HandleInfoScreen_Music(int, int, int);
313 static void HandleInfoScreen_Version(int);
314 static void HandleInfoScreen_Generic(int, int, int);
316 static void ModifyGameSpeedIfNeeded(void);
317 static void DisableVsyncIfNeeded(void);
319 static void RedrawScreenMenuGadgets(int);
320 static void MapScreenMenuGadgets(int);
321 static void UnmapScreenMenuGadgets(int);
322 static void MapScreenGadgets(int);
323 static void UnmapScreenGadgets(void);
324 static void MapScreenTreeGadgets(TreeInfo *);
325 static void UnmapScreenTreeGadgets(void);
327 static void UpdateScreenMenuGadgets(int, boolean);
328 static void AdjustScoreInfoButtons_SelectScore(int, int, int);
329 static void AdjustScoreInfoButtons_PlayTape(int, int, boolean);
331 static boolean OfferUploadTapes(void);
332 static void execOfferUploadTapes(void);
334 static void DrawHallOfFame_setScoreEntries(void);
335 static void HandleHallOfFame_SelectLevel(int, int);
336 static char *getHallOfFameRankText(int, int);
337 static char *getHallOfFameScoreText(int, int);
338 static char *getInfoScreenTitle_Generic(void);
339 static int getInfoScreenBackgroundImage_Generic(void);
340 static int getInfoScreenBackgroundSound_Generic(void);
341 static int getInfoScreenBackgroundMusic_Generic(void);
343 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *);
345 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
347 static int info_mode = INFO_MODE_MAIN;
348 static int setup_mode = SETUP_MODE_MAIN;
350 static boolean info_screens_from_main = FALSE;
352 static TreeInfo *window_sizes = NULL;
353 static TreeInfo *window_size_current = NULL;
355 static TreeInfo *scaling_types = NULL;
356 static TreeInfo *scaling_type_current = NULL;
358 static TreeInfo *rendering_modes = NULL;
359 static TreeInfo *rendering_mode_current = NULL;
361 static TreeInfo *vsync_modes = NULL;
362 static TreeInfo *vsync_mode_current = NULL;
364 static TreeInfo *scroll_delays = NULL;
365 static TreeInfo *scroll_delay_current = NULL;
367 static TreeInfo *snapshot_modes = NULL;
368 static TreeInfo *snapshot_mode_current = NULL;
370 static TreeInfo *scores_types = NULL;
371 static TreeInfo *scores_type_current = NULL;
373 static TreeInfo *game_speeds_normal = NULL;
374 static TreeInfo *game_speeds_extended = NULL;
375 static TreeInfo *game_speeds = NULL;
376 static TreeInfo *game_speed_current = NULL;
378 static TreeInfo *volumes_simple = NULL;
379 static TreeInfo *volume_simple_current = NULL;
381 static TreeInfo *volumes_loops = NULL;
382 static TreeInfo *volume_loops_current = NULL;
384 static TreeInfo *volumes_music = NULL;
385 static TreeInfo *volume_music_current = NULL;
387 static TreeInfo *touch_controls = NULL;
388 static TreeInfo *touch_control_current = NULL;
390 static TreeInfo *move_distances = NULL;
391 static TreeInfo *move_distance_current = NULL;
393 static TreeInfo *drop_distances = NULL;
394 static TreeInfo *drop_distance_current = NULL;
396 static TreeInfo *transparencies = NULL;
397 static TreeInfo *transparency_current = NULL;
399 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
400 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
402 static TreeInfo *player_name = NULL;
403 static TreeInfo *player_name_current = NULL;
405 static TreeInfo *level_number = NULL;
406 static TreeInfo *level_number_current = NULL;
408 static TreeInfo *score_entries = NULL;
409 static TreeInfo *score_entry_current = NULL;
411 static struct ValueTextInfo window_sizes_list[] =
416 { 100, "100 % (Default)" },
429 static struct StringValueTextInfo scaling_types_list[] =
431 { SCALING_QUALITY_NEAREST, "Off" },
432 { SCALING_QUALITY_LINEAR, "Linear" },
433 { SCALING_QUALITY_BEST, "Anisotropic" },
438 static struct StringValueTextInfo rendering_modes_list[] =
440 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
441 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
443 // this mode may work under certain conditions, but does not work on Windows
444 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
446 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
451 static struct StringValueTextInfo vsync_modes_list[] =
453 { STR_VSYNC_MODE_OFF, "Off" },
454 { STR_VSYNC_MODE_NORMAL, "Normal" },
455 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
460 static struct StringValueTextInfo scores_types_list[] =
462 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
463 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
464 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
469 static struct ValueTextInfo game_speeds_list_normal[] =
480 static struct ValueTextInfo game_speeds_list_extended[] =
482 { 1000, "1 fps (Extremely Slow)" },
487 { 29, "35 fps (Original Supaplex)" },
489 { 20, "50 fps (=== Normal Speed ===)" },
490 { 16, "60 fps (60 Hz VSync Speed)" },
491 { 14, "70 fps (Maximum Supaplex)" },
495 { 1, "1000 fps (Extremely Fast)" },
500 static struct ValueTextInfo *game_speeds_list;
502 static struct ValueTextInfo scroll_delays_list[] =
504 { 0, "0 Tiles (No Scroll Delay)" },
507 { 3, "3 Tiles (Default)" },
512 { 8, "8 Tiles (Maximum Scroll Delay)"},
517 static struct StringValueTextInfo snapshot_modes_list[] =
519 { STR_SNAPSHOT_MODE_OFF, "Off" },
520 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
521 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
522 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
527 static struct ValueTextInfo volumes_list[] =
547 static struct StringValueTextInfo touch_controls_list[] =
549 { TOUCH_CONTROL_OFF, "Off" },
550 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
551 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
552 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
557 static struct ValueTextInfo distances_list[] =
572 static struct ValueTextInfo transparencies_list[] =
574 { 0, "0 % (Opaque)" },
584 { 100, "100 % (Invisible)" },
589 static struct ValueTextInfo grid_sizes_list[] =
625 static int align_xoffset = 0;
626 static int align_yoffset = 0;
628 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
629 (s) <= GAME_MODE_SETUP ? (s) : \
630 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
632 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
633 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
635 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
636 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
637 (i) <= INFO_MODE_LEVELSET ? (i) : \
640 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
641 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
642 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
643 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
644 SETUP_MODE_CHOOSE_ARTWORK : \
645 SETUP_MODE_CHOOSE_OTHER)
647 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
648 menu.draw_xoffset[GAME_MODE_INFO] : \
649 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
650 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
651 menu.draw_yoffset[GAME_MODE_INFO] : \
652 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
653 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
654 menu.extra_spacing[GAME_MODE_INFO] : \
655 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
657 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
658 menu.draw_xoffset[GAME_MODE_SETUP] : \
659 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
660 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
661 menu.draw_yoffset[GAME_MODE_SETUP] : \
662 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
663 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
664 menu.extra_spacing[GAME_MODE_SETUP] : \
665 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
667 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
669 #define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
671 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? DRAW_XOFFSET_INFO(info_mode) : \
672 (s) == GAME_MODE_SETUP ? DRAW_XOFFSET_SETUP(setup_mode) : \
673 menu.draw_xoffset[DRAW_MODE(s)])
675 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? DRAW_YOFFSET_INFO(info_mode) : \
676 (s) == GAME_MODE_SETUP ? DRAW_YOFFSET_SETUP(setup_mode) : \
677 menu.draw_yoffset[DRAW_MODE(s)])
679 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? EXTRA_SPACING_INFO(info_mode) : \
680 (s) == GAME_MODE_SETUP ? EXTRA_SPACING_SETUP(setup_mode) : \
681 (s) == GAME_MODE_SCORES ? EXTRA_SPACING_SCORES(info_mode) : \
682 menu.extra_spacing[DRAW_MODE(s)])
684 #define mSX (SX + DRAW_XOFFSET(game_status))
685 #define mSY (SY + DRAW_YOFFSET(game_status))
687 #define amSX (mSX + align_xoffset)
688 #define amSY (mSY + align_yoffset)
690 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
691 menu.list_size[game_status] : \
692 MAX_MENU_ENTRIES_ON_SCREEN)
694 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, NUM_MENU_ENTRIES_ON_SCREEN)
697 // title display and control definitions
699 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + 2 * MAX_NUM_TITLE_MESSAGES)
701 #define NO_DIRECT_LEVEL_SELECT (-1)
704 static int num_title_screens = 0;
706 struct TitleControlInfo
715 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
718 // main menu display and control definitions
720 #define MAIN_CONTROL_NAME 0
721 #define MAIN_CONTROL_LEVELS 1
722 #define MAIN_CONTROL_SCORES 2
723 #define MAIN_CONTROL_EDITOR 3
724 #define MAIN_CONTROL_INFO 4
725 #define MAIN_CONTROL_GAME 5
726 #define MAIN_CONTROL_SETUP 6
727 #define MAIN_CONTROL_QUIT 7
728 #define MAIN_CONTROL_PREV_LEVEL 8
729 #define MAIN_CONTROL_NEXT_LEVEL 9
730 #define MAIN_CONTROL_FIRST_LEVEL 10
731 #define MAIN_CONTROL_LAST_LEVEL 11
732 #define MAIN_CONTROL_LEVEL_NUMBER 12
733 #define MAIN_CONTROL_LEVEL_INFO_1 13
734 #define MAIN_CONTROL_LEVEL_INFO_2 14
735 #define MAIN_CONTROL_LEVEL_NAME 15
736 #define MAIN_CONTROL_LEVEL_AUTHOR 16
737 #define MAIN_CONTROL_LEVEL_YEAR 17
738 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
739 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
740 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
741 #define MAIN_CONTROL_TITLE_1 21
742 #define MAIN_CONTROL_TITLE_2 22
743 #define MAIN_CONTROL_TITLE_3 23
745 static char str_main_text_name[10];
746 static char str_main_text_first_level[10];
747 static char str_main_text_last_level[10];
748 static char str_main_text_level_number[10];
750 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
752 static char *main_text_name = str_main_text_name;
753 static char *main_text_first_level = str_main_text_first_level;
754 static char *main_text_last_level = str_main_text_last_level;
755 static char *main_text_level_number = str_main_text_level_number;
756 static char *main_text_levels = "Levelset";
757 static char *main_text_scores = "Hall Of Fame";
758 static char *main_text_editor = "Level Creator";
759 static char *main_text_info = "Info Screen";
760 static char *main_text_game = "Start Game";
761 static char *main_text_setup = "Setup";
762 static char *main_text_quit = "Quit";
763 static char *main_text_level_name = level.name;
764 static char *main_text_level_author = level.author;
765 static char *main_text_level_year = NULL;
766 static char *main_text_level_imported_from = NULL;
767 static char *main_text_level_imported_by = NULL;
768 static char *main_text_level_tested_by = NULL;
769 static char *main_text_title_1 = NULL;
770 static char *main_text_title_2 = NULL;
771 static char *main_text_title_3 = NULL;
773 extern char debug_xsn_mode[];
775 struct MainControlInfo
779 struct MenuPosInfo *pos_button;
782 struct TextPosInfo *pos_text;
785 struct TextPosInfo *pos_input;
789 static struct MainControlInfo main_controls[] =
793 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
794 &menu.main.text.name, &main_text_name,
795 &menu.main.input.name, &setup.player_name,
799 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
800 &menu.main.text.levels, &main_text_levels,
805 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
806 &menu.main.text.scores, &main_text_scores,
811 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
812 &menu.main.text.editor, &main_text_editor,
817 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
818 &menu.main.text.info, &main_text_info,
823 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
824 &menu.main.text.game, &main_text_game,
829 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
830 &menu.main.text.setup, &main_text_setup,
835 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
836 &menu.main.text.quit, &main_text_quit,
840 MAIN_CONTROL_PREV_LEVEL,
846 MAIN_CONTROL_NEXT_LEVEL,
852 MAIN_CONTROL_FIRST_LEVEL,
854 &menu.main.text.first_level, &main_text_first_level,
858 MAIN_CONTROL_LAST_LEVEL,
860 &menu.main.text.last_level, &main_text_last_level,
864 MAIN_CONTROL_LEVEL_NUMBER,
866 &menu.main.text.level_number, &main_text_level_number,
870 MAIN_CONTROL_LEVEL_INFO_1,
872 &menu.main.text.level_info_1, NULL,
876 MAIN_CONTROL_LEVEL_INFO_2,
878 &menu.main.text.level_info_2, NULL,
882 MAIN_CONTROL_LEVEL_NAME,
884 &menu.main.text.level_name, &main_text_level_name,
888 MAIN_CONTROL_LEVEL_AUTHOR,
890 &menu.main.text.level_author, &main_text_level_author,
894 MAIN_CONTROL_LEVEL_YEAR,
896 &menu.main.text.level_year, &main_text_level_year,
900 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
902 &menu.main.text.level_imported_from, &main_text_level_imported_from,
906 MAIN_CONTROL_LEVEL_IMPORTED_BY,
908 &menu.main.text.level_imported_by, &main_text_level_imported_by,
912 MAIN_CONTROL_LEVEL_TESTED_BY,
914 &menu.main.text.level_tested_by, &main_text_level_tested_by,
918 MAIN_CONTROL_TITLE_1,
920 &menu.main.text.title_1, &main_text_title_1,
924 MAIN_CONTROL_TITLE_2,
926 &menu.main.text.title_2, &main_text_title_2,
930 MAIN_CONTROL_TITLE_3,
932 &menu.main.text.title_3, &main_text_title_3,
945 static boolean hasLevelSetInfo(void)
947 return (getLevelSetInfoFilename(0) != NULL);
950 static int getTitleScreenGraphic(int nr, boolean initial)
952 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
955 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
957 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
961 static int getTitleScreenGameMode(boolean initial)
963 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
967 static int getTitleMessageGameMode(boolean initial)
969 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
972 static int getTitleAnimMode(struct TitleControlInfo *tci)
974 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
976 return base + tci->local_nr;
980 static int getTitleScreenBackground(boolean initial)
982 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
987 static int getTitleMessageBackground(int nr, boolean initial)
989 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
993 static int getTitleBackground(int nr, boolean initial, boolean is_image)
995 int base = (is_image ?
996 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
997 IMG_BACKGROUND_TITLESCREEN_1) :
998 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
999 IMG_BACKGROUND_TITLEMESSAGE_1));
1000 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
1001 IMG_BACKGROUND_TITLE);
1002 int graphic_local = base + nr;
1004 if (graphic_info[graphic_local].bitmap != NULL)
1005 return graphic_local;
1007 if (graphic_info[graphic_global].bitmap != NULL)
1008 return graphic_global;
1010 return IMG_UNDEFINED;
1013 static int getTitleSound(struct TitleControlInfo *tci)
1015 boolean is_image = tci->is_image;
1016 int initial = tci->initial;
1017 int nr = tci->local_nr;
1018 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1019 int base = (is_image ?
1020 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
1021 SND_BACKGROUND_TITLESCREEN_1) :
1022 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1023 SND_BACKGROUND_TITLEMESSAGE_1));
1024 int sound_global = menu.sound[mode];
1025 int sound_local = base + nr;
1028 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
1029 nr, initial, is_image,
1030 sound_global, getSoundListEntry(sound_global)->filename,
1031 sound_local, getSoundListEntry(sound_local)->filename);
1034 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
1037 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
1038 return sound_global;
1040 return SND_UNDEFINED;
1043 static int getTitleMusic(struct TitleControlInfo *tci)
1045 boolean is_image = tci->is_image;
1046 int initial = tci->initial;
1047 int nr = tci->local_nr;
1048 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1049 int base = (is_image ?
1050 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
1051 MUS_BACKGROUND_TITLESCREEN_1) :
1052 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1053 MUS_BACKGROUND_TITLEMESSAGE_1));
1054 int music_global = menu.music[mode];
1055 int music_local = base + nr;
1058 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1059 nr, initial, is_image,
1060 music_global, getMusicListEntry(music_global)->filename,
1061 music_local, getMusicListEntry(music_local)->filename);
1064 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1067 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1068 return music_global;
1070 return MUS_UNDEFINED;
1073 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1075 boolean is_image = tci->is_image;
1076 boolean initial = tci->initial;
1077 boolean first = tci->first;
1078 int nr = tci->local_nr;
1079 struct TitleMessageInfo tmi;
1080 struct TitleFadingInfo ti;
1082 tmi = (is_image ? (initial ? (first ?
1083 titlescreen_initial_first[nr] :
1084 titlescreen_initial[nr])
1086 titlescreen_first[nr] :
1088 : (initial ? (first ?
1089 titlemessage_initial_first[nr] :
1090 titlemessage_initial[nr])
1092 titlemessage_first[nr] :
1093 titlemessage[nr])));
1095 ti.fade_mode = tmi.fade_mode;
1096 ti.fade_delay = tmi.fade_delay;
1097 ti.post_delay = tmi.post_delay;
1098 ti.auto_delay = tmi.auto_delay;
1099 ti.auto_delay_unit = tmi.auto_delay_unit;
1104 static int compareTitleControlInfo(const void *object1, const void *object2)
1106 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1107 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1110 if (tci1->initial != tci2->initial)
1111 compare_result = (tci1->initial ? -1 : +1);
1112 else if (tci1->sort_priority != tci2->sort_priority)
1113 compare_result = tci1->sort_priority - tci2->sort_priority;
1114 else if (tci1->is_image != tci2->is_image)
1115 compare_result = (tci1->is_image ? -1 : +1);
1117 compare_result = tci1->local_nr - tci2->local_nr;
1119 return compare_result;
1122 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1124 int nr, int sort_priority)
1126 title_controls[num_title_screens].is_image = is_image;
1127 title_controls[num_title_screens].initial = initial;
1128 title_controls[num_title_screens].local_nr = nr;
1129 title_controls[num_title_screens].sort_priority = sort_priority;
1131 title_controls[num_title_screens].first = FALSE; // will be set later
1133 num_title_screens++;
1136 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1140 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1142 int graphic = getTitleScreenGraphic(i, initial);
1143 Bitmap *bitmap = graphic_info[graphic].bitmap;
1144 int sort_priority = graphic_info[graphic].sort_priority;
1145 boolean has_title_screen = (bitmap != NULL);
1147 // check for optional title screen of native BD style level set
1148 if (!has_title_screen && level.game_engine_type == GAME_ENGINE_TYPE_BD && !initial && i == 0)
1149 has_title_screen = (GetTitleScreen_BD() != NULL);
1151 if (has_title_screen)
1152 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1155 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1157 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1158 char *filename = getLevelSetTitleMessageFilename(i, initial);
1159 int sort_priority = tmi->sort_priority;
1161 if (filename != NULL)
1162 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1166 static void InitializeTitleControls(boolean show_title_initial)
1168 num_title_screens = 0;
1170 // 1st step: initialize title screens for game start (only when starting)
1171 if (show_title_initial)
1172 InitializeTitleControls_CheckTitleInfo(TRUE);
1174 // 2nd step: initialize title screens for current level set
1175 InitializeTitleControls_CheckTitleInfo(FALSE);
1177 // sort title screens according to sort_priority and title number
1178 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1179 compareTitleControlInfo);
1181 // mark first title screen
1182 title_controls[0].first = TRUE;
1185 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1187 return (pos != NULL && pos->x != -1 && pos->y != -1);
1190 static boolean visibleTextPos(struct TextPosInfo *pos)
1192 return (pos != NULL && pos->x != -1 && pos->y != -1);
1195 static void InitializeMainControls(void)
1197 boolean local_team_mode = (!network.enabled && setup.team_mode);
1200 // set main control text values to dynamically determined values
1201 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1203 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1204 menu.main.text.first_level.size));
1205 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1206 menu.main.text.last_level.size));
1207 strcpy(main_text_level_number, int2str(level_nr,
1208 menu.main.text.level_number.size));
1210 main_text_level_year = leveldir_current->year;
1211 main_text_level_imported_from = leveldir_current->imported_from;
1212 main_text_level_imported_by = leveldir_current->imported_by;
1213 main_text_level_tested_by = leveldir_current->tested_by;
1215 main_text_title_1 = getConfigProgramTitleString();
1216 main_text_title_2 = getConfigProgramCopyrightString();
1217 main_text_title_3 = getConfigProgramCompanyString();
1219 // set main control screen positions to dynamically determined values
1220 for (i = 0; main_controls[i].nr != -1; i++)
1222 struct MainControlInfo *mci = &main_controls[i];
1224 struct MenuPosInfo *pos_button = mci->pos_button;
1225 struct TextPosInfo *pos_text = mci->pos_text;
1226 struct TextPosInfo *pos_input = mci->pos_input;
1227 char *text = (mci->text ? *mci->text : NULL);
1228 char *input = (mci->input ? *mci->input : NULL);
1229 int button_graphic = mci->button_graphic;
1230 int font_text = (pos_text ? pos_text->font : -1);
1231 int font_input = (pos_input ? pos_input->font : -1);
1233 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1234 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1235 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1236 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1237 int text_chars = (text != NULL ? strlen(text) : 0);
1238 int input_chars = (input != NULL ? strlen(input) : 0);
1241 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1243 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1244 int text_width = font_text_width * text_chars;
1245 int text_height = font_text_height;
1246 int input_width = font_input_width * input_chars;
1247 int input_height = font_input_height;
1249 if (nr == MAIN_CONTROL_NAME)
1251 menu.main.input.name.width = input_width;
1252 menu.main.input.name.height = input_height;
1255 if (pos_button != NULL) // (x/y may be -1/-1 here)
1257 pos_button->width = button_width;
1258 pos_button->height = button_height;
1261 if (pos_text != NULL) // (x/y may be -1/-1 here)
1263 // calculate text size -- needed for text alignment
1264 boolean calculate_text_size = (text != NULL);
1266 if (pos_text->width == -1 || calculate_text_size)
1267 pos_text->width = text_width;
1268 if (pos_text->height == -1 || calculate_text_size)
1269 pos_text->height = text_height;
1271 if (visibleMenuPos(pos_button))
1273 if (pos_text->x == -1)
1274 pos_text->x = pos_button->x + pos_button->width;
1275 if (pos_text->y == -1)
1277 pos_button->y + (pos_button->height - pos_text->height) / 2;
1281 if (pos_input != NULL) // (x/y may be -1/-1 here)
1283 if (visibleTextPos(pos_text))
1285 if (pos_input->x == -1)
1286 pos_input->x = pos_text->x + pos_text->width;
1287 if (pos_input->y == -1)
1288 pos_input->y = pos_text->y;
1291 if (pos_input->width == -1)
1292 pos_input->width = input_width;
1293 if (pos_input->height == -1)
1294 pos_input->height = input_height;
1299 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1300 int graphic, boolean pressed)
1302 struct GraphicInfo *g = &graphic_info[graphic];
1305 int xoffset = (pressed ? g->pressed_xoffset : 0);
1306 int yoffset = (pressed ? g->pressed_yoffset : 0);
1308 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1310 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1311 g->width, g->height, dst_x, dst_y);
1314 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1315 boolean active_input,
1316 boolean pressed_button)
1320 for (i = 0; main_controls[i].nr != -1; i++)
1322 struct MainControlInfo *mci = &main_controls[i];
1324 if (mci->nr == nr || nr == -1)
1326 struct MenuPosInfo *pos_button = mci->pos_button;
1327 struct TextPosInfo *pos_text = mci->pos_text;
1328 struct TextPosInfo *pos_input = mci->pos_input;
1329 char *text = (mci->text ? *mci->text : NULL);
1330 char *input = (mci->input ? *mci->input : NULL);
1331 int button_graphic = mci->button_graphic;
1332 int font_text = (pos_text ? pos_text->font : -1);
1333 int font_input = (pos_input ? pos_input->font : -1);
1337 button_graphic = BUTTON_ACTIVE(button_graphic);
1338 font_text = FONT_ACTIVE(font_text);
1343 font_input = FONT_ACTIVE(font_input);
1346 if (visibleMenuPos(pos_button))
1348 struct MenuPosInfo *pos = pos_button;
1349 int x = mSX + pos->x;
1350 int y = mSY + pos->y;
1352 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1353 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1356 if (visibleTextPos(pos_text) && text != NULL)
1358 struct TextPosInfo *pos = pos_text;
1359 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1360 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1363 // (check why/if this is needed)
1364 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1366 DrawText(x, y, text, font_text);
1369 if (visibleTextPos(pos_input) && input != NULL)
1371 struct TextPosInfo *pos = pos_input;
1372 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1373 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1376 // (check why/if this is needed)
1377 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1379 DrawText(x, y, input, font_input);
1385 static void DrawCursorAndText_Main(int nr, boolean active_text,
1386 boolean pressed_button)
1388 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1392 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1393 boolean pressed_button)
1395 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1399 static struct MainControlInfo *getMainControlInfo(int nr)
1403 for (i = 0; main_controls[i].nr != -1; i++)
1404 if (main_controls[i].nr == nr)
1405 return &main_controls[i];
1410 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1415 int rect_x = ALIGNED_TEXT_XPOS(rect);
1416 int rect_y = ALIGNED_TEXT_YPOS(rect);
1418 return (x >= rect_x && x < rect_x + rect->width &&
1419 y >= rect_y && y < rect_y + rect->height);
1422 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1427 int rect_x = ALIGNED_TEXT_XPOS(rect);
1428 int rect_y = ALIGNED_TEXT_YPOS(rect);
1431 Debug("screens:insideTextPosRect",
1432 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1433 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1434 (x >= rect_x && x < rect_x + rect->width &&
1435 y >= rect_y && y < rect_y + rect->height));
1438 return (x >= rect_x && x < rect_x + rect->width &&
1439 y >= rect_y && y < rect_y + rect->height);
1442 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1444 int rect_width = preview->xsize * preview->tile_size;
1445 int rect_height = preview->ysize * preview->tile_size;
1446 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1447 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1449 return (x >= rect_x && x < rect_x + rect_width &&
1450 y >= rect_y && y < rect_y + rect_height);
1453 static void AdjustScrollbar(int id, int items_max, int items_visible,
1456 struct GadgetInfo *gi = screen_gadget[id];
1458 if (item_position > items_max - items_visible)
1459 item_position = items_max - items_visible;
1461 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1462 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1463 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1466 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1468 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1472 static void clearMenuListArea(void)
1474 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1476 // correct scrollbar position if placed outside menu (playfield) area
1477 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1478 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1480 // clear menu list area, but not title or scrollbar
1481 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1482 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1484 // special compatibility handling for "Snake Bite" graphics set
1485 if (strPrefix(leveldir_current->identifier, "snake_bite"))
1486 ClearRectangle(drawto, mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1487 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1490 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1492 static int cursor_array[MAX_LEV_FIELDY];
1493 int x = amSX + TILEX * xpos;
1494 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1499 cursor_array[ypos] = graphic;
1501 graphic = cursor_array[ypos];
1505 graphic = BUTTON_ACTIVE(graphic);
1507 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1508 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1511 static void initCursor(int ypos, int graphic)
1513 drawCursorExt(0, ypos, FALSE, graphic);
1516 static void drawCursor(int ypos, boolean active)
1518 drawCursorExt(0, ypos, active, -1);
1521 static void drawCursorXY(int xpos, int ypos, int graphic)
1523 drawCursorExt(xpos, ypos, FALSE, graphic);
1526 static void drawChooseTreeCursor(int ypos, boolean active)
1528 drawCursorExt(0, ypos, active, -1);
1531 static int getChooseTreeEditFont(boolean active)
1533 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1536 static int getChooseTreeEditXPos(int pos)
1538 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1539 int xoffset = (has_scrollbar ? -1 : 0);
1540 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1541 int sx = amSX + xpos * TILEX;
1542 int font_nr = getChooseTreeEditFont(FALSE);
1543 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1545 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1548 static int getChooseTreeEditYPos(int ypos_raw)
1550 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1551 int sy = amSY + ypos * TILEY;
1556 static int getChooseTreeEditXPosReal(int pos)
1558 int xpos = getChooseTreeEditXPos(pos);
1559 int font_nr = getChooseTreeEditFont(FALSE);
1560 int font_xoffset = getFontDrawOffsetX(font_nr);
1562 return xpos + font_xoffset;
1565 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1567 int sx = getChooseTreeEditXPos(POS_LEFT);
1568 int sy = getChooseTreeEditYPos(ypos_raw);
1569 int font_nr = getChooseTreeEditFont(active);
1571 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1574 static void DrawInfoScreen_Headline(int screen_nr, int num_screens,
1575 int use_global_screens)
1577 char *info_text_title_1 = getInfoScreenTitle_Generic();
1578 char info_text_title_2[MAX_LINE_LEN + 1];
1580 if (num_screens > 1)
1582 sprintf(info_text_title_2, "Page %d of %d", screen_nr + 1, num_screens);
1586 char *text_format = (use_global_screens ? "for %s" : "for \"%s\"");
1587 int text_format_len = strlen(text_format) - strlen("%s");
1588 int max_text_len = SXSIZE / getFontWidth(FONT_TITLE_2);
1589 int max_name_len = max_text_len - text_format_len;
1590 char name_cut[max_name_len];
1591 char *name_full = (use_global_screens ? getProgramTitleString() :
1592 leveldir_current->name);
1594 snprintf(name_cut, max_name_len, "%s", name_full);
1595 snprintf(info_text_title_2, max_text_len, text_format, name_cut);
1598 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, info_text_title_1);
1599 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, info_text_title_2);
1602 static void DrawTitleScreenImage(int nr, boolean initial)
1604 int graphic = getTitleScreenGraphic(nr, initial);
1605 Bitmap *bitmap = graphic_info[graphic].bitmap;
1606 int draw_masked = graphic_info[graphic].draw_masked;
1607 int width = graphic_info[graphic].width;
1608 int height = graphic_info[graphic].height;
1609 int src_x = graphic_info[graphic].src_x;
1610 int src_y = graphic_info[graphic].src_y;
1613 // check for optional title screen of native BD style level set
1614 if (bitmap == NULL && level.game_engine_type == GAME_ENGINE_TYPE_BD && !initial && nr == 0)
1616 bitmap = GetTitleScreen_BD();
1620 width = bitmap->width;
1621 height = bitmap->height;
1630 if (width > WIN_XSIZE)
1632 // image width too large for window => center image horizontally
1633 src_x = (width - WIN_XSIZE) / 2;
1637 if (height > WIN_YSIZE)
1639 // image height too large for window => center image vertically
1640 src_y = (height - WIN_YSIZE) / 2;
1644 // always display title screens centered
1645 dst_x = (WIN_XSIZE - width) / 2;
1646 dst_y = (WIN_YSIZE - height) / 2;
1648 SetDrawBackgroundMask(REDRAW_ALL);
1649 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1651 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1653 if (DrawingOnBackground(dst_x, dst_y) && draw_masked)
1654 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1656 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1658 redraw_mask = REDRAW_ALL;
1661 static void DrawTitleScreenMessage(int nr, boolean initial)
1663 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1664 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1666 if (filename == NULL)
1669 // force TITLE font on title message screen
1670 SetFontStatus(getTitleMessageGameMode(initial));
1672 // if chars *and* width set to "-1", automatically determine width
1673 if (tmi->chars == -1 && tmi->width == -1)
1674 tmi->width = viewport.window[game_status].width;
1676 // if lines *and* height set to "-1", automatically determine height
1677 if (tmi->lines == -1 && tmi->height == -1)
1678 tmi->height = viewport.window[game_status].height;
1680 // if chars set to "-1", automatically determine by text and font width
1681 if (tmi->chars == -1)
1682 tmi->chars = tmi->width / getFontWidth(tmi->font);
1684 tmi->width = tmi->chars * getFontWidth(tmi->font);
1686 // if lines set to "-1", automatically determine by text and font height
1687 if (tmi->lines == -1)
1688 tmi->lines = tmi->height / getFontHeight(tmi->font);
1690 tmi->height = tmi->lines * getFontHeight(tmi->font);
1692 // if x set to "-1", automatically determine by width and alignment
1694 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1696 // if y set to "-1", automatically determine by height and alignment
1698 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1700 SetDrawBackgroundMask(REDRAW_ALL);
1701 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1703 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1705 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1706 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1707 tmi->autowrap, tmi->centered, tmi->parse_comments);
1712 static void DrawTitleScreen(void)
1714 KeyboardAutoRepeatOff();
1716 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1719 static boolean CheckTitleScreen(boolean levelset_has_changed)
1721 static boolean show_title_initial = TRUE;
1722 boolean show_titlescreen = FALSE;
1724 // needed to be able to skip title screen, if no image or message defined
1725 InitializeTitleControls(show_title_initial);
1727 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1728 show_titlescreen = TRUE;
1730 // show initial title images and messages only once at program start
1731 show_title_initial = FALSE;
1733 return (show_titlescreen && num_title_screens > 0);
1736 void DrawMainMenu(void)
1738 static LevelDirTree *leveldir_last_valid = NULL;
1739 boolean levelset_has_changed = FALSE;
1740 int fade_mask = REDRAW_FIELD;
1742 LimitScreenUpdates(FALSE);
1744 FadeSetLeaveScreen();
1746 // do not fade out here -- function may continue and fade on editor screen
1749 FadeMenuSoundsAndMusic();
1751 ExpireSoundLoops(FALSE);
1753 KeyboardAutoRepeatOn();
1755 audio.sound_deactivated = FALSE;
1759 // needed if last screen was the playing screen, invoked from level editor
1760 if (level_editor_test_game)
1762 CloseDoor(DOOR_CLOSE_ALL);
1764 SetGameStatus(GAME_MODE_EDITOR);
1771 // needed if last screen was the playing screen, invoked from hall of fame
1772 if (score_info_tape_play)
1774 CloseDoor(DOOR_CLOSE_ALL);
1776 SetGameStatus(GAME_MODE_SCOREINFO);
1778 DrawScoreInfo(scores.last_entry_nr);
1783 // reset flag to continue playing next level from hall of fame
1784 scores.continue_playing = FALSE;
1786 // leveldir_current may be invalid (level group, parent link, node copy)
1787 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1789 if (leveldir_current != leveldir_last_valid)
1791 // level setup config may have been loaded to "last played" tree node copy,
1792 // but "leveldir_current" now points to the "original" level set tree node,
1793 // in which case "handicap_level" may still default to the first level
1794 LoadLevelSetup_SeriesInfo();
1796 UpdateLastPlayedLevels_TreeInfo();
1798 levelset_has_changed = TRUE;
1801 // store valid level series information
1802 leveldir_last_valid = leveldir_current;
1804 // store first level of this level set for "level_nr" style animations
1805 SetAnimationFirstLevel(leveldir_current->first_level);
1807 // level_nr may have been set to value over handicap with level editor
1808 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1809 level_nr = leveldir_current->handicap_level;
1811 LoadLevel(level_nr);
1812 LoadScore(level_nr);
1814 SaveLevelSetup_SeriesInfo();
1816 // needed if last screen (level choice) changed graphics, sounds or music
1817 ReloadCustomArtwork(0);
1819 if (CheckTitleScreen(levelset_has_changed))
1821 SetGameStatus(GAME_MODE_TITLE);
1828 if (redraw_mask & REDRAW_ALL)
1829 fade_mask = REDRAW_ALL;
1832 fade_mask = REDRAW_ALL;
1836 // needed if different viewport properties defined for menues
1837 ChangeViewportPropertiesIfNeeded();
1839 SetDrawtoField(DRAW_TO_BACKBUFFER);
1841 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1842 SetDrawDeactivationMask(REDRAW_NONE);
1843 SetDrawBackgroundMask(REDRAW_FIELD);
1845 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1848 if (fade_mask == REDRAW_ALL)
1849 RedrawGlobalBorder();
1854 InitializeMainControls();
1856 DrawCursorAndText_Main(-1, FALSE, FALSE);
1857 DrawPreviewLevelInitial();
1858 DrawNetworkPlayers();
1860 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1863 if (TAPE_IS_EMPTY(tape))
1865 DrawCompleteVideoDisplay();
1867 PlayMenuSoundsAndMusic();
1869 // create gadgets for main menu screen
1870 FreeScreenGadgets();
1871 CreateScreenGadgets();
1873 // may be required if audio buttons shown on tape and changed in setup menu
1875 CreateGameButtons();
1877 // map gadgets for main menu screen
1879 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1880 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1881 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SET_INFO, hasLevelSetInfo());
1883 // copy actual game door content to door double buffer for OpenDoor()
1884 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1885 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1887 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1889 DrawMaskedBorder(fade_mask);
1894 // update screen area with special editor door
1895 redraw_mask |= REDRAW_ALL;
1898 SetMouseCursor(CURSOR_DEFAULT);
1900 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1902 SyncEmscriptenFilesystem();
1904 // needed once after program start or after user change
1905 CheckApiServerTasks();
1908 static void gotoTopLevelDir(void)
1910 // move upwards until inside (but not above) top level directory
1911 while (leveldir_current->node_parent &&
1912 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1914 // write a "path" into level tree for easy navigation to last level
1915 if (leveldir_current->node_parent->node_group->cl_first == -1)
1917 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1918 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1919 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1920 int cl_first, cl_cursor;
1922 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1923 cl_cursor = leveldir_pos - cl_first;
1925 leveldir_current->node_parent->node_group->cl_first = cl_first;
1926 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1929 leveldir_current = leveldir_current->node_parent;
1933 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1935 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1937 return (use_frame_counter ? video.frame_counter : Counter());
1940 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1941 struct TitleFadingInfo *fi)
1943 return DelayReachedExt2(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1946 static void ResetTitleAutoDelay(unsigned int *counter_var,
1947 struct TitleFadingInfo *fi)
1949 *counter_var = getAutoDelayCounter(fi);
1952 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1954 static unsigned int title_delay = 0;
1955 static int title_screen_nr = 0;
1956 static int last_sound = -1, last_music = -1;
1957 boolean return_to_main_menu = FALSE;
1958 struct TitleControlInfo *tci;
1961 if (button == MB_MENU_INITIALIZE)
1964 title_screen_nr = 0;
1965 tci = &title_controls[title_screen_nr];
1967 SetAnimStatus(getTitleAnimMode(tci));
1969 last_sound = SND_UNDEFINED;
1970 last_music = MUS_UNDEFINED;
1972 if (num_title_screens != 0)
1974 FadeSetEnterScreen();
1976 // use individual title fading instead of global "enter screen" fading
1977 fading = getTitleFading(tci);
1980 if (game_status_last_screen == GAME_MODE_INFO)
1982 if (num_title_screens == 0)
1984 // switch game mode from title screen mode back to info screen mode
1985 SetGameStatus(GAME_MODE_INFO);
1987 // store that last screen was info screen, not main menu screen
1988 game_status_last_screen = GAME_MODE_INFO;
1990 DrawInfoScreen_NotAvailable("Title screen information:",
1991 "No title screen for this level set.");
1996 FadeMenuSoundsAndMusic();
1998 FadeOut(REDRAW_ALL);
2000 // title screens may have different window size
2001 ChangeViewportPropertiesIfNeeded();
2003 // only required to update logic for redrawing global border
2007 DrawTitleScreenImage(tci->local_nr, tci->initial);
2009 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2011 sound = getTitleSound(tci);
2012 music = getTitleMusic(tci);
2014 if (sound != last_sound)
2015 PlayMenuSoundExt(sound);
2016 if (music != last_music)
2017 PlayMenuMusicExt(music);
2022 SetMouseCursor(CURSOR_NONE);
2026 ResetTitleAutoDelay(&title_delay, &fading);
2031 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
2032 button = MB_MENU_CHOICE;
2034 if (button == MB_MENU_LEAVE)
2036 return_to_main_menu = TRUE;
2038 else if (button == MB_MENU_CHOICE || dx)
2040 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
2042 SetGameStatus(GAME_MODE_INFO);
2044 info_mode = INFO_MODE_MAIN;
2052 (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1);
2054 if (title_screen_nr >= 0 && title_screen_nr < num_title_screens)
2056 tci = &title_controls[title_screen_nr];
2058 SetAnimStatus(getTitleAnimMode(tci));
2060 sound = getTitleSound(tci);
2061 music = getTitleMusic(tci);
2063 if (last_sound != SND_UNDEFINED && sound != last_sound)
2064 FadeSound(last_sound);
2065 if (last_music != MUS_UNDEFINED && music != last_music)
2068 fading = getTitleFading(tci);
2070 FadeOut(REDRAW_ALL);
2073 DrawTitleScreenImage(tci->local_nr, tci->initial);
2075 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2077 sound = getTitleSound(tci);
2078 music = getTitleMusic(tci);
2080 if (sound != last_sound)
2081 PlayMenuSoundExt(sound);
2082 if (music != last_music)
2083 PlayMenuMusicExt(music);
2090 ResetTitleAutoDelay(&title_delay, &fading);
2094 FadeMenuSoundsAndMusic();
2096 return_to_main_menu = TRUE;
2100 if (return_to_main_menu)
2102 SetMouseCursor(CURSOR_DEFAULT);
2104 // force full menu screen redraw after displaying title screens
2105 redraw_mask = REDRAW_ALL;
2107 if (game_status_last_screen == GAME_MODE_INFO)
2109 SetGameStatus(GAME_MODE_INFO);
2111 info_mode = INFO_MODE_MAIN;
2115 else // default: return to main menu
2117 SetGameStatus(GAME_MODE_MAIN);
2124 static void HandleMainMenu_ToggleTeamMode(void)
2126 setup.team_mode = !setup.team_mode;
2128 InitializeMainControls();
2129 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
2131 DrawPreviewPlayers();
2134 static void HandleMainMenu_SelectLevel(int step, int direction,
2135 int selected_level_nr)
2137 int old_level_nr = level_nr;
2140 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2141 new_level_nr = selected_level_nr;
2143 new_level_nr = old_level_nr + step * direction;
2145 if (new_level_nr < leveldir_current->first_level)
2146 new_level_nr = leveldir_current->first_level;
2147 if (new_level_nr > leveldir_current->last_level)
2148 new_level_nr = leveldir_current->last_level;
2150 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2152 // skipping levels is only allowed when trying to skip single level
2153 // (also, skipping BD style intermission levels is always possible)
2154 if (new_level_nr == old_level_nr + 1 &&
2155 (level.bd_intermission ||
2156 (setup.skip_levels && Request("Level still unsolved! Skip it anyway?", REQ_ASK))))
2158 leveldir_current->handicap_level++;
2159 SaveLevelSetup_SeriesInfo();
2162 new_level_nr = leveldir_current->handicap_level;
2165 if (new_level_nr != old_level_nr)
2167 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2169 PlaySound(SND_MENU_ITEM_SELECTING);
2171 level_nr = new_level_nr;
2173 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2174 int2str(level_nr, menu.main.text.level_number.size),
2175 mci->pos_text->font);
2177 LoadLevel(level_nr);
2178 DrawPreviewLevelInitial();
2182 DrawCompleteVideoDisplay();
2184 SaveLevelSetup_SeriesInfo();
2186 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2188 // force redraw of playfield area (may be reset at this point)
2189 redraw_mask |= REDRAW_FIELD;
2193 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2195 static int choice = MAIN_CONTROL_GAME;
2196 static boolean button_pressed_last = FALSE;
2197 boolean button_pressed = FALSE;
2199 int i = 0; // needed to prevent compiler warning due to bad code below
2201 if (button == MB_MENU_INITIALIZE)
2203 DrawCursorAndText_Main(choice, TRUE, FALSE);
2208 if (mx || my) // mouse input
2212 for (i = 0; main_controls[i].nr != -1; i++)
2214 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2215 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2216 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2218 pos = main_controls[i].nr;
2224 // check if level preview was clicked
2225 if (insidePreviewRect(&preview, mx - SX, my - SY))
2226 pos = MAIN_CONTROL_GAME;
2228 // handle pressed/unpressed state for active/inactive menu buttons
2229 // (if pos != -1, "i" contains index position corresponding to "pos")
2231 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2232 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2233 button_pressed = TRUE;
2235 if (button_pressed != button_pressed_last)
2237 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2240 PlaySound(SND_MENU_BUTTON_PRESSING);
2242 PlaySound(SND_MENU_BUTTON_RELEASING);
2245 else if (dx || dy) // keyboard input
2247 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2248 choice == MAIN_CONTROL_SETUP))
2249 button = MB_MENU_CHOICE;
2254 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2256 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2258 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2260 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2262 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2264 CloseDoor(DOOR_CLOSE_2);
2266 SetGameStatus(GAME_MODE_LEVELNR);
2268 DrawChooseLevelNr();
2270 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2276 PlaySound(SND_MENU_ITEM_ACTIVATING);
2278 DrawCursorAndText_Main(choice, FALSE, FALSE);
2279 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2285 if (choice == MAIN_CONTROL_NAME)
2287 // special case: cursor left or right pressed -- toggle team mode
2288 HandleMainMenu_ToggleTeamMode();
2290 else if (choice != MAIN_CONTROL_INFO &&
2291 choice != MAIN_CONTROL_SETUP)
2293 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2299 PlaySound(SND_MENU_ITEM_SELECTING);
2301 if (pos == MAIN_CONTROL_NAME)
2304 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2306 // special case: menu text "name/team" clicked -- toggle team mode
2307 HandleMainMenu_ToggleTeamMode();
2311 if (setup.multiple_users)
2313 CloseDoor(DOOR_CLOSE_2);
2315 SetGameStatus(GAME_MODE_NAMES);
2317 DrawChoosePlayerName();
2321 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2327 else if (pos == MAIN_CONTROL_LEVELS)
2331 CloseDoor(DOOR_CLOSE_2);
2333 SetGameStatus(GAME_MODE_LEVELS);
2335 SaveLevelSetup_LastSeries();
2336 SaveLevelSetup_SeriesInfo();
2338 // restore level set if chosen from "last played level set" menu
2339 RestoreLastPlayedLevels(&leveldir_current);
2341 if (setup.internal.choose_from_top_leveldir)
2344 DrawChooseLevelSet();
2347 else if (pos == MAIN_CONTROL_SCORES)
2349 CloseDoor(DOOR_CLOSE_2);
2351 SetGameStatus(GAME_MODE_SCORES);
2353 DrawHallOfFame(level_nr);
2355 else if (pos == MAIN_CONTROL_EDITOR)
2357 if (leveldir_current->readonly &&
2358 setup.editor.show_read_only_warning)
2359 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2361 CloseDoor(DOOR_CLOSE_ALL);
2363 SetGameStatus(GAME_MODE_EDITOR);
2365 FadeSetEnterScreen();
2369 else if (pos == MAIN_CONTROL_INFO)
2371 CloseDoor(DOOR_CLOSE_2);
2373 SetGameStatus(GAME_MODE_INFO);
2375 info_mode = INFO_MODE_MAIN;
2379 else if (pos == MAIN_CONTROL_GAME)
2381 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2383 else if (pos == MAIN_CONTROL_SETUP)
2385 CloseDoor(DOOR_CLOSE_2);
2387 SetGameStatus(GAME_MODE_SETUP);
2389 setup_mode = SETUP_MODE_MAIN;
2393 else if (pos == MAIN_CONTROL_QUIT)
2395 SaveLevelSetup_LastSeries();
2396 SaveLevelSetup_SeriesInfo();
2398 #if defined(PLATFORM_EMSCRIPTEN)
2399 Request("Close the browser window to quit!", REQ_CONFIRM);
2401 if (!setup.ask_on_quit_program ||
2402 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2403 SetGameStatus(GAME_MODE_QUIT);
2409 button_pressed_last = button_pressed;
2413 // ============================================================================
2414 // info screen functions
2415 // ============================================================================
2417 static struct TokenInfo *info_info;
2418 static int num_info_info; // number of info entries shown on screen
2419 static int max_info_info; // total number of info entries in list
2421 static void execInfoTitleScreen(void)
2423 info_mode = INFO_MODE_TITLE;
2428 static void execInfoElements(void)
2430 info_mode = INFO_MODE_ELEMENTS;
2435 static void execInfoMusic(void)
2437 info_mode = INFO_MODE_MUSIC;
2442 static void execInfoCredits(void)
2444 info_mode = INFO_MODE_CREDITS;
2449 static void execInfoProgram(void)
2451 info_mode = INFO_MODE_PROGRAM;
2456 static void execInfoVersion(void)
2458 info_mode = INFO_MODE_VERSION;
2463 static void execInfoLevelSet(void)
2465 info_mode = INFO_MODE_LEVELSET;
2470 static void execExitInfo(void)
2472 SetGameStatus(GAME_MODE_MAIN);
2477 static struct TokenInfo info_info_main[] =
2479 { TYPE_ENTER_SCREEN, execInfoTitleScreen, STR_INFO_TITLE },
2480 { TYPE_ENTER_SCREEN, execInfoElements, STR_INFO_ELEMENTS },
2481 { TYPE_ENTER_SCREEN, execInfoMusic, STR_INFO_MUSIC },
2482 { TYPE_ENTER_SCREEN, execInfoCredits, STR_INFO_CREDITS },
2483 { TYPE_ENTER_SCREEN, execInfoProgram, STR_INFO_PROGRAM },
2484 { TYPE_ENTER_SCREEN, execInfoVersion, STR_INFO_VERSION },
2485 { TYPE_ENTER_SCREEN, execInfoLevelSet, STR_INFO_LEVELSET },
2486 { TYPE_EMPTY, NULL, "" },
2487 { TYPE_LEAVE_MENU, execExitInfo, STR_INFO_EXIT },
2492 static int getMenuTextFont(int type)
2494 if (type & (TYPE_SWITCH |
2508 static struct TokenInfo *setup_info;
2509 static struct TokenInfo setup_info_input[];
2511 static struct TokenInfo *menu_info;
2513 static void PlayInfoSound(void)
2515 int info_sound = getInfoScreenBackgroundSound_Generic();
2516 char *next_sound = getSoundInfoEntryFilename(info_sound);
2518 if (next_sound != NULL)
2519 PlayMenuSoundExt(info_sound);
2524 static void PlayInfoSoundIfLoop(void)
2526 int info_sound = getInfoScreenBackgroundSound_Generic();
2527 char *next_sound = getSoundInfoEntryFilename(info_sound);
2529 if (next_sound != NULL)
2530 PlayMenuSoundIfLoopExt(info_sound);
2532 PlayMenuSoundIfLoop();
2535 static void PlayInfoMusic(void)
2537 int info_music = getInfoScreenBackgroundMusic_Generic();
2538 char *curr_music = getCurrentlyPlayingMusicFilename();
2539 char *next_music = getMusicInfoEntryFilename(info_music);
2541 if (next_music != NULL)
2543 // play music if info screen music differs from current music
2544 if (!strEqual(curr_music, next_music))
2545 PlayMenuMusicExt(info_music);
2549 // only needed if info screen was directly invoked from main menu
2554 static void PlayInfoSoundsAndMusic(void)
2560 static void FadeInfoSounds(void)
2565 static void FadeInfoMusic(void)
2567 int info_music = getInfoScreenBackgroundMusic_Generic();
2568 char *curr_music = getCurrentlyPlayingMusicFilename();
2569 char *next_music = getMusicInfoEntryFilename(info_music);
2571 if (next_music != NULL)
2573 // fade music if info screen music differs from current music
2574 if (!strEqual(curr_music, next_music))
2579 static void FadeInfoSoundsAndMusic(void)
2585 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2586 int screen_pos, int menu_info_pos_raw,
2589 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2590 struct TokenInfo *ti = &token_info[pos];
2591 int xpos = MENU_SCREEN_START_XPOS;
2592 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2593 int font_nr = getMenuTextFont(ti->type);
2595 if (setup_mode == SETUP_MODE_INPUT)
2596 font_nr = FONT_MENU_1;
2599 font_nr = FONT_ACTIVE(font_nr);
2601 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2603 if (ti->type & ~TYPE_SKIP_ENTRY)
2604 drawCursor(screen_pos, active);
2607 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2610 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2613 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2616 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2619 static char *window_size_text;
2620 static char *scaling_type_text;
2621 static char *network_server_text;
2623 static void drawSetupValue(int, int);
2625 static void drawMenuInfoList(int first_entry, int num_page_entries,
2626 int max_page_entries)
2630 if (first_entry + num_page_entries > max_page_entries)
2633 clearMenuListArea();
2635 for (i = 0; i < num_page_entries; i++)
2637 int menu_info_pos = first_entry + i;
2638 struct TokenInfo *si = &menu_info[menu_info_pos];
2639 void *value_ptr = si->value;
2641 // set some entries to "unchangeable" according to other variables
2642 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2643 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2644 (value_ptr == &setup.sound_music && !audio.music_available) ||
2645 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2646 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2647 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2648 si->type |= TYPE_GHOSTED;
2650 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2651 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2652 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2653 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2654 else if (si->type & ~TYPE_SKIP_ENTRY)
2655 initCursor(i, IMG_MENU_BUTTON);
2657 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2659 if (si->type & TYPE_STRING)
2663 if (value_ptr == &network_server_text)
2664 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2666 if (gadget_id != -1)
2668 struct GadgetInfo *gi = screen_gadget[gadget_id];
2669 int xpos = MENU_SCREEN_START_XPOS;
2670 int ypos = MENU_SCREEN_START_YPOS + i;
2671 int x = mSX + xpos * 32;
2672 int y = mSY + ypos * 32;
2674 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2678 if (si->type & TYPE_VALUE &&
2679 menu_info == setup_info)
2680 drawSetupValue(i, menu_info_pos);
2684 static void DrawInfoScreen_Main(void)
2686 int fade_mask = REDRAW_FIELD;
2689 // (needed after displaying info sub-screens directly from main menu)
2690 if (info_screens_from_main)
2692 info_screens_from_main = FALSE;
2694 SetGameStatus(GAME_MODE_MAIN);
2701 if (redraw_mask & REDRAW_ALL)
2702 fade_mask = REDRAW_ALL;
2705 fade_mask = REDRAW_ALL;
2708 FadeMenuSoundsAndMusic();
2710 FreeScreenGadgets();
2711 CreateScreenGadgets();
2713 // (needed after displaying title screens which disable auto repeat)
2714 KeyboardAutoRepeatOn();
2716 FadeSetLeaveScreen();
2720 // needed if different viewport properties defined for info screen
2721 ChangeViewportPropertiesIfNeeded();
2723 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2727 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2729 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_INFO_MAIN);
2731 info_info = info_info_main;
2733 // use modified info screen info without info screen entries marked as hidden
2734 info_info = getSetupInfoFinal(info_info);
2736 // determine maximal number of info entries that can be displayed on screen
2738 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2741 // determine maximal number of info entries available for menu of info screen
2743 for (i = 0; info_info[i].type != 0; i++)
2746 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2748 MapScreenGadgets(max_info_info);
2750 PlayMenuSoundsAndMusic();
2752 DrawMaskedBorder(fade_mask);
2757 static void changeSetupValue(int, int, int);
2759 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2760 int mode, int num_page_entries,
2761 int max_page_entries)
2763 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2764 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2765 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2766 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2767 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2768 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2769 int *num_page_entries_last = num_page_entries_all_last[game_status];
2770 int *choice_store = choice_stores[game_status];
2771 int *first_entry_store = first_entry_stores[game_status];
2772 int choice = choice_store[mode]; // starts with 0
2773 int first_entry = first_entry_store[mode]; // starts with 0
2775 int y = choice - first_entry;
2777 boolean position_set_by_scrollbar = (dx == 999);
2778 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2781 if (button == MB_MENU_INITIALIZE)
2783 // check if number of menu page entries has changed (may happen by change
2784 // of custom artwork definition value for 'list_size' for this menu screen)
2785 // (in this case, the last menu position most probably has to be corrected)
2786 if (num_page_entries != num_page_entries_last[mode])
2788 choice_store[mode] = first_entry_store[mode] = 0;
2790 choice = first_entry = 0;
2793 num_page_entries_last[mode] = num_page_entries;
2796 // advance to first valid menu entry
2797 while (choice < num_page_entries &&
2798 menu_info[choice].type & TYPE_SKIP_ENTRY)
2801 if (position_set_by_scrollbar)
2802 first_entry = first_entry_store[mode] = dy;
2804 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2805 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2807 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2809 if (choice < first_entry)
2811 choice = first_entry;
2813 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2816 else if (choice > first_entry + num_page_entries - 1)
2818 choice = first_entry + num_page_entries - 1;
2820 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2824 choice_store[mode] = choice;
2826 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2830 else if (button == MB_MENU_LEAVE)
2832 PlaySound(SND_MENU_ITEM_SELECTING);
2834 for (i = 0; i < max_page_entries; i++)
2836 if (menu_info[i].type & TYPE_LEAVE_MENU)
2838 void (*menu_callback_function)(void) = menu_info[i].value;
2842 menu_callback_function();
2844 break; // absolutely needed because function changes 'menu_info'!
2851 if (mx || my) // mouse input
2853 x = (mx - mSX) / 32;
2854 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2856 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2858 // move cursor instead of scrolling when already at start/end of list
2859 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2861 else if (dy == +1 * SCROLL_LINE &&
2862 first_entry + num_page_entries == max_page_entries)
2865 // handle scrolling screen one line or page
2867 y + dy > num_page_entries - 1)
2869 boolean redraw = FALSE;
2871 if (ABS(dy) == SCROLL_PAGE)
2872 step = num_page_entries - 1;
2874 if (dy < 0 && first_entry > 0)
2876 // scroll page/line up
2878 first_entry -= step;
2879 if (first_entry < 0)
2884 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2886 // scroll page/line down
2888 first_entry += step;
2889 if (first_entry + num_page_entries > max_page_entries)
2890 first_entry = MAX(0, max_page_entries - num_page_entries);
2897 choice += first_entry - first_entry_store[mode];
2899 if (choice < first_entry)
2901 choice = first_entry;
2903 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2906 else if (choice > first_entry + num_page_entries - 1)
2908 choice = first_entry + num_page_entries - 1;
2910 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2913 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2917 if (choice < first_entry ||
2918 choice > first_entry + num_page_entries - 1)
2919 first_entry += SIGN(dy);
2922 first_entry_store[mode] = first_entry;
2923 choice_store[mode] = choice;
2925 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2927 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2929 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2930 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2938 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2940 if (menu_info[choice].type & menu_navigation_type ||
2941 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2942 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2943 menu_info[choice].type & TYPE_PLAYER)
2944 button = MB_MENU_CHOICE;
2949 // jump to next non-empty menu entry (up or down)
2950 while (first_entry + y > 0 &&
2951 first_entry + y < max_page_entries - 1 &&
2952 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2955 if (!IN_VIS_MENU(x, y))
2957 choice += y - y_old;
2959 if (choice < first_entry)
2960 first_entry = choice;
2961 else if (choice > first_entry + num_page_entries - 1)
2962 first_entry = choice - num_page_entries + 1;
2964 if (first_entry >= 0 &&
2965 first_entry + num_page_entries <= max_page_entries)
2967 first_entry_store[mode] = first_entry;
2969 if (choice < first_entry)
2970 choice = first_entry;
2971 else if (choice > first_entry + num_page_entries - 1)
2972 choice = first_entry + num_page_entries - 1;
2974 choice_store[mode] = choice;
2976 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2978 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2980 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2981 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2988 if (!anyScrollbarGadgetActive() &&
2989 IN_VIS_MENU(x, y) &&
2990 mx < mx_right_border &&
2991 y >= 0 && y < num_page_entries)
2995 if (first_entry + y != choice &&
2996 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2998 PlaySound(SND_MENU_ITEM_ACTIVATING);
3000 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
3001 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
3003 choice = choice_store[mode] = first_entry + y;
3007 PlaySound(SND_MENU_ITEM_SELECTING);
3009 for (i = 0; menu_info[i].type != 0; i++)
3011 if (menu_info[i].type & TYPE_LEAVE_MENU)
3013 void (*menu_callback_function)(void) = menu_info[i].value;
3017 menu_callback_function();
3019 // absolutely needed because function changes 'menu_info'!
3027 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
3029 PlaySound(SND_MENU_ITEM_SELECTING);
3031 // when selecting key headline, execute function for key value change
3032 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
3033 menu_info[first_entry + y + 1].type & TYPE_KEY)
3036 // when selecting string value, execute function for list selection
3037 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
3038 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
3041 // when selecting string value, execute function for text input gadget
3042 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
3043 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
3046 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
3048 void (*menu_callback_function)(void) =
3049 menu_info[first_entry + y].value;
3051 FadeSetFromType(menu_info[first_entry + y].type);
3053 menu_callback_function();
3055 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
3057 void (*gadget_callback_function)(void) =
3058 menu_info[first_entry + y].value;
3060 gadget_callback_function();
3062 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
3063 menu_info == setup_info)
3065 changeSetupValue(y, first_entry + y, dx);
3071 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
3073 menu_info = info_info;
3075 HandleMenuScreen(mx, my, dx, dy, button,
3076 info_mode, num_info_info, max_info_info);
3079 static int getMenuFontSpacing(int spacing_height, int font_nr)
3081 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
3083 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
3087 static int getMenuTextSpacing(int spacing_height, int font_nr)
3089 return (getMenuFontSpacing(spacing_height, font_nr) +
3090 EXTRA_SPACING(game_status));
3093 static int getMenuTextStep(int spacing_height, int font_nr)
3095 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
3098 static int getHeadlineSpacing(void)
3100 // special compatibility handling for "R'n'D jue 2022" game editions
3101 int spacing_check = menu.headline1_spacing[GAME_MODE_SCOREINFO];
3102 int spacing = (game_status == GAME_MODE_SCOREINFO ?
3103 menu.headline1_spacing[GAME_MODE_SCOREINFO] :
3104 menu.headline1_spacing_info[info_mode]);
3105 int font = MENU_INFO_FONT_TITLE;
3107 return (spacing_check != -2 ? getMenuTextStep(spacing, font) : 0);
3110 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
3112 int font_error = FONT_TEXT_2;
3113 int font_foot = MENU_INFO_FONT_FOOT;
3114 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3115 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3117 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
3119 FadeOut(REDRAW_FIELD);
3123 DrawInfoScreen_Headline(0, 1, FALSE);
3125 DrawTextSCentered(ystart, font_error, text_error);
3126 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3128 FadeIn(REDRAW_FIELD);
3131 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
3133 static int infoscreen_step[MAX_INFO_ELEMENTS_IN_ARRAY];
3134 static int infoscreen_frame[MAX_INFO_ELEMENTS_IN_ARRAY];
3135 int font_foot = MENU_INFO_FONT_FOOT;
3136 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
3137 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3138 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3139 int ystep = MENU_SCREEN_INFO_YSTEP;
3140 int row_height = MENU_SCREEN_INFO_ENTRY_SIZE;
3141 int tilesize = MENU_SCREEN_INFO_TILE_SIZE;
3142 int yoffset = (row_height - tilesize) / 2;
3143 int element, action, direction;
3151 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
3152 infoscreen_step[i] = infoscreen_frame[i] = 0;
3154 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3160 while (helpanim_info[j].element != HELPANIM_LIST_END)
3162 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
3167 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3176 int ypos = i - start;
3177 int ystart_pos = ystart + ypos * ystep + yoffset;
3179 j += infoscreen_step[ypos];
3181 element = helpanim_info[j].element;
3182 action = helpanim_info[j].action;
3183 direction = helpanim_info[j].direction;
3186 element = EL_UNKNOWN;
3188 if (action != -1 && direction != -1)
3189 graphic = el_act_dir2img(element, action, direction);
3190 else if (action != -1)
3191 graphic = el_act2img(element, action);
3192 else if (direction != -1)
3193 graphic = el_dir2img(element, direction);
3195 graphic = el2img(element);
3197 delay = helpanim_info[j++].delay;
3202 if (infoscreen_frame[ypos] == 0)
3205 infoscreen_frame[ypos] = delay - 1;
3209 sync_frame = delay - infoscreen_frame[ypos];
3210 infoscreen_frame[ypos]--;
3213 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
3215 if (!infoscreen_frame[ypos])
3216 infoscreen_step[ypos] = 0;
3220 if (!infoscreen_frame[ypos])
3221 infoscreen_step[ypos]++;
3222 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3228 ClearRectangleOnBackground(drawto, xstart, ystart_pos, tilesize, tilesize);
3229 DrawSizedGraphicAnimationExt(drawto, xstart, ystart_pos,
3230 graphic, sync_frame, tilesize, USE_MASKING);
3233 DrawInfoScreen_HelpText(element, action, direction, ypos);
3238 redraw_mask |= REDRAW_FIELD;
3243 static char *getHelpText(int element, int action, int direction)
3245 char token[MAX_LINE_LEN];
3247 strcpy(token, element_info[element].token_name);
3250 strcat(token, element_action_info[action].suffix);
3252 if (direction != -1)
3253 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3255 return getHashEntry(helptext_info, token);
3258 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3260 int font_nr = FONT_INFO_ELEMENTS;
3261 int font_width = getFontWidth(font_nr);
3262 int font_height = getFontHeight(font_nr);
3263 int line_spacing = MENU_SCREEN_INFO_SPACE_LINE;
3264 int left_spacing = MENU_SCREEN_INFO_SPACE_LEFT;
3265 int middle_spacing = MENU_SCREEN_INFO_SPACE_MIDDLE;
3266 int right_spacing = MENU_SCREEN_INFO_SPACE_RIGHT;
3267 int line_height = font_height + line_spacing;
3268 int row_height = MENU_SCREEN_INFO_ENTRY_SIZE;
3269 int tilesize = MENU_SCREEN_INFO_TILE_SIZE;
3270 int xstart = mSX + left_spacing + tilesize + middle_spacing;
3271 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3272 int ystep = MENU_SCREEN_INFO_YSTEP;
3273 int pad_left = xstart - SX;
3274 int pad_right = right_spacing;
3275 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3276 int max_lines_per_text = (row_height + line_spacing) / line_height;
3278 boolean autowrap = TRUE;
3279 boolean centered = FALSE;
3280 boolean parse_comments = FALSE;
3282 if (action != -1 && direction != -1) // element.action.direction
3283 text = getHelpText(element, action, direction);
3285 if (text == NULL && action != -1) // element.action
3286 text = getHelpText(element, action, -1);
3288 if (text == NULL && direction != -1) // element.direction
3289 text = getHelpText(element, -1, direction);
3291 if (text == NULL) // base element
3292 text = getHelpText(element, -1, -1);
3294 if (text == NULL) // not found
3295 text = "No description available";
3297 DisableDrawingText();
3299 // first get number of text lines to calculate offset for centering text
3300 int num_lines_printed =
3301 DrawTextBuffer(0, 0, text, font_nr,
3302 max_chars_per_line, -1, max_lines_per_text, line_spacing, -1,
3303 autowrap, centered, parse_comments);
3305 EnableDrawingText();
3307 int size_lines_printed = num_lines_printed * line_height - line_spacing;
3308 int yoffset = (row_height - size_lines_printed) / 2;
3310 DrawTextBuffer(xstart, ystart + ypos * ystep + yoffset, text, font_nr,
3311 max_chars_per_line, -1, max_lines_per_text, line_spacing, -1,
3312 autowrap, centered, parse_comments);
3315 static void DrawInfoScreen_TitleScreen(void)
3317 SetGameStatus(GAME_MODE_TITLE);
3324 void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
3326 HandleTitleScreen(0, 0, dx, dy, button);
3329 static void DrawInfoScreen_Elements(void)
3331 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3334 FadeInfoSoundsAndMusic();
3336 FadeOut(REDRAW_FIELD);
3341 HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
3343 PlayInfoSoundsAndMusic();
3345 FadeIn(REDRAW_FIELD);
3348 void HandleInfoScreen_Elements(int dx, int dy, int button)
3350 static DelayCounter info_delay = { 0 };
3351 static int num_anims;
3352 static int num_pages;
3354 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3357 info_delay.value = GameFrameDelay;
3359 if (button == MB_MENU_INITIALIZE)
3361 boolean new_element = TRUE;
3365 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3367 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3369 else if (new_element)
3372 new_element = FALSE;
3376 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3380 if (button == MB_MENU_LEAVE)
3382 PlaySound(SND_MENU_ITEM_SELECTING);
3384 info_mode = INFO_MODE_MAIN;
3389 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3391 if (button != MB_MENU_INITIALIZE)
3393 PlaySound(SND_MENU_ITEM_SELECTING);
3395 page += (dx < 0 ? -1 : +1);
3398 if (page < 0 || page >= num_pages)
3400 FadeInfoSoundsAndMusic();
3402 info_mode = INFO_MODE_MAIN;
3408 if (button != MB_MENU_INITIALIZE)
3409 FadeSetNextScreen();
3411 if (button != MB_MENU_INITIALIZE)
3412 FadeOut(REDRAW_FIELD);
3416 DrawInfoScreen_Headline(page, num_pages, TRUE);
3417 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3419 if (button != MB_MENU_INITIALIZE)
3420 FadeIn(REDRAW_FIELD);
3424 if (DelayReached(&info_delay))
3425 if (page < num_pages)
3426 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3428 PlayInfoSoundIfLoop();
3432 static void DrawInfoScreen_Music(void)
3434 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3438 FadeOut(REDRAW_FIELD);
3442 DrawInfoScreen_Headline(0, 1, TRUE);
3446 HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
3448 FadeIn(REDRAW_FIELD);
3451 void HandleInfoScreen_Music(int dx, int dy, int button)
3453 static struct MusicFileInfo *list = NULL;
3454 static int num_screens = 0;
3455 static int screen_nr = 0;
3456 int font_title = MENU_INFO_FONT_TITLE;
3457 int font_head = MENU_INFO_FONT_HEAD;
3458 int font_text = MENU_INFO_FONT_TEXT;
3459 int font_foot = MENU_INFO_FONT_FOOT;
3460 int spacing_head = menu.headline2_spacing_info[info_mode];
3461 int ystep_head = getMenuTextStep(spacing_head, font_head);
3462 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
3463 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3465 if (button == MB_MENU_INITIALIZE)
3467 struct MusicFileInfo *list_ptr = music_file_info;
3472 while (list_ptr != NULL)
3474 list_ptr = list_ptr->next;
3478 list = music_file_info;
3482 FadeMenuSoundsAndMusic();
3486 DrawInfoScreen_Headline(0, 1, TRUE);
3488 DrawTextSCentered(ystart, font_title, "No music info for this level set.");
3489 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3495 if (button == MB_MENU_LEAVE)
3497 PlaySound(SND_MENU_ITEM_SELECTING);
3499 FadeMenuSoundsAndMusic();
3501 info_mode = INFO_MODE_MAIN;
3506 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3508 if (button != MB_MENU_INITIALIZE)
3510 PlaySound(SND_MENU_ITEM_SELECTING);
3514 list = (dx < 0 ? list->prev : list->next);
3515 screen_nr += (dx < 0 ? -1 : +1);
3521 FadeMenuSoundsAndMusic();
3523 info_mode = INFO_MODE_MAIN;
3529 FadeMenuSoundsAndMusic();
3531 if (list != music_file_info)
3532 FadeSetNextScreen();
3534 if (button != MB_MENU_INITIALIZE)
3535 FadeOut(REDRAW_FIELD);
3539 DrawInfoScreen_Headline(screen_nr, num_screens, TRUE);
3543 int sound = list->music;
3545 if (IS_LOOP_SOUND(sound))
3546 PlaySoundLoop(sound);
3552 int music = list->music;
3554 if (IS_LOOP_MUSIC(music))
3555 PlayMusicLoop(music);
3560 if (!strEqual(list->title, UNKNOWN_NAME))
3562 if (!strEqual(list->title_header, UNKNOWN_NAME))
3563 DrawTextSCentered(ystart, font_head, list->title_header);
3565 DrawTextSCentered(ystart, font_head, "Track");
3567 ystart += ystep_head;
3569 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3570 ystart += ystep_head;
3573 if (!strEqual(list->artist, UNKNOWN_NAME))
3575 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3576 DrawTextSCentered(ystart, font_head, list->artist_header);
3578 DrawTextSCentered(ystart, font_head, "by");
3580 ystart += ystep_head;
3582 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3583 ystart += ystep_head;
3586 if (!strEqual(list->album, UNKNOWN_NAME))
3588 if (!strEqual(list->album_header, UNKNOWN_NAME))
3589 DrawTextSCentered(ystart, font_head, list->album_header);
3591 DrawTextSCentered(ystart, font_head, "from the album");
3593 ystart += ystep_head;
3595 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3596 ystart += ystep_head;
3599 if (!strEqual(list->year, UNKNOWN_NAME))
3601 if (!strEqual(list->year_header, UNKNOWN_NAME))
3602 DrawTextSCentered(ystart, font_head, list->year_header);
3604 DrawTextSCentered(ystart, font_head, "from the year");
3606 ystart += ystep_head;
3608 DrawTextFCentered(ystart, font_text, "%s", list->year);
3609 ystart += ystep_head;
3612 if (!strEqual(list->played, UNKNOWN_NAME))
3614 if (!strEqual(list->played_header, UNKNOWN_NAME))
3615 DrawTextSCentered(ystart, font_head, list->played_header);
3617 DrawTextSCentered(ystart, font_head, "played in");
3619 ystart += ystep_head;
3621 DrawTextFCentered(ystart, font_text, "%s", list->played);
3622 ystart += ystep_head;
3624 else if (!list->is_sound)
3626 int music_level_nr = -1;
3629 // check if this music is configured for a certain level
3630 for (i = leveldir_current->first_level;
3631 i <= leveldir_current->last_level; i++)
3633 // (special case: "list->music" may be negative for unconfigured music)
3634 if (levelset.music[i] != MUS_UNDEFINED &&
3635 levelset.music[i] == list->music)
3643 if (music_level_nr != -1)
3645 if (!strEqual(list->played_header, UNKNOWN_NAME))
3646 DrawTextSCentered(ystart, font_head, list->played_header);
3648 DrawTextSCentered(ystart, font_head, "played in");
3650 ystart += ystep_head;
3652 DrawTextFCentered(ystart, font_text, "level %03d", music_level_nr);
3653 ystart += ystep_head;
3657 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3659 if (button != MB_MENU_INITIALIZE)
3660 FadeIn(REDRAW_FIELD);
3663 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3664 PlaySoundLoop(list->music);
3667 static void DrawInfoScreen_Version(void)
3669 int font_head = MENU_INFO_FONT_HEAD;
3670 int font_text = MENU_INFO_FONT_TEXT;
3671 int font_foot = MENU_INFO_FONT_FOOT;
3672 int spacing_head = menu.headline2_spacing_info[info_mode];
3673 int spacing_para = menu.paragraph_spacing_info[info_mode];
3674 int spacing_line = menu.line_spacing_info[info_mode];
3675 int xstep = getFontWidth(font_text);
3676 int ystep_head = getMenuTextStep(spacing_head, font_head);
3677 int ystep_para = getMenuTextStep(spacing_para, font_text);
3678 int ystep_line = getMenuTextStep(spacing_line, font_text);
3679 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3680 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3681 int xstart1 = mSX - SX + 2 * xstep;
3682 int xstart2 = mSX - SX + 18 * xstep;
3683 int xstart3 = mSX - SX + 28 * xstep;
3684 SDL_version sdl_version_compiled;
3685 const SDL_version *sdl_version_linked;
3686 int driver_name_len = 10;
3687 SDL_version sdl_version_linked_ext;
3688 const char *driver_name = NULL;
3690 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3693 FadeInfoSoundsAndMusic();
3695 FadeOut(REDRAW_FIELD);
3699 DrawInfoScreen_Headline(0, 1, TRUE);
3701 DrawTextF(xstart1, ystart, font_head, "Name");
3702 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3703 ystart += ystep_line;
3705 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3707 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3708 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3709 ystart += ystep_line;
3711 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3712 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3713 ystart += ystep_line;
3717 DrawTextF(xstart1, ystart, font_head, "Version");
3718 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3719 ystart += ystep_line;
3722 DrawTextF(xstart1, ystart, font_head, "Platform");
3723 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3725 PLATFORM_XX_BIT_STRING);
3726 ystart += ystep_line;
3728 DrawTextF(xstart1, ystart, font_head, "Target");
3729 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3730 ystart += ystep_line;
3732 DrawTextF(xstart1, ystart, font_head, "Source date");
3733 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3734 ystart += ystep_line;
3736 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3737 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3738 ystart += ystep_para;
3740 DrawTextF(xstart1, ystart, font_head, "Library");
3741 DrawTextF(xstart2, ystart, font_head, "compiled");
3742 DrawTextF(xstart3, ystart, font_head, "linked");
3743 ystart += ystep_head;
3745 SDL_VERSION(&sdl_version_compiled);
3746 SDL_GetVersion(&sdl_version_linked_ext);
3747 sdl_version_linked = &sdl_version_linked_ext;
3749 DrawTextF(xstart1, ystart, font_text, "SDL");
3750 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3751 sdl_version_compiled.major,
3752 sdl_version_compiled.minor,
3753 sdl_version_compiled.patch);
3754 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3755 sdl_version_linked->major,
3756 sdl_version_linked->minor,
3757 sdl_version_linked->patch);
3758 ystart += ystep_line;
3760 SDL_IMAGE_VERSION(&sdl_version_compiled);
3761 sdl_version_linked = IMG_Linked_Version();
3763 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3764 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3765 sdl_version_compiled.major,
3766 sdl_version_compiled.minor,
3767 sdl_version_compiled.patch);
3768 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3769 sdl_version_linked->major,
3770 sdl_version_linked->minor,
3771 sdl_version_linked->patch);
3772 ystart += ystep_line;
3774 SDL_MIXER_VERSION(&sdl_version_compiled);
3775 sdl_version_linked = Mix_Linked_Version();
3777 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3778 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3779 sdl_version_compiled.major,
3780 sdl_version_compiled.minor,
3781 sdl_version_compiled.patch);
3782 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3783 sdl_version_linked->major,
3784 sdl_version_linked->minor,
3785 sdl_version_linked->patch);
3786 ystart += ystep_line;
3788 SDL_NET_VERSION(&sdl_version_compiled);
3789 sdl_version_linked = SDLNet_Linked_Version();
3791 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3792 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3793 sdl_version_compiled.major,
3794 sdl_version_compiled.minor,
3795 sdl_version_compiled.patch);
3796 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3797 sdl_version_linked->major,
3798 sdl_version_linked->minor,
3799 sdl_version_linked->patch);
3800 ystart += ystep_para;
3802 DrawTextF(xstart1, ystart, font_head, "Driver");
3803 DrawTextF(xstart2, ystart, font_head, "Requested");
3804 DrawTextF(xstart3, ystart, font_head, "Used");
3805 ystart += ystep_head;
3808 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3810 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3811 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3812 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3813 ystart += ystep_line;
3816 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3818 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3819 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3820 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3821 ystart += ystep_line;
3824 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3826 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3827 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3828 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3830 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3832 PlayInfoSoundsAndMusic();
3834 FadeIn(REDRAW_FIELD);
3837 void HandleInfoScreen_Version(int button)
3839 if (button == MB_MENU_LEAVE)
3841 PlaySound(SND_MENU_ITEM_SELECTING);
3843 info_mode = INFO_MODE_MAIN;
3848 else if (button == MB_MENU_CHOICE)
3850 PlaySound(SND_MENU_ITEM_SELECTING);
3852 FadeMenuSoundsAndMusic();
3854 info_mode = INFO_MODE_MAIN;
3859 PlayMenuSoundIfLoop();
3863 static char *getInfoScreenTitle_Generic(void)
3865 return (info_mode == INFO_MODE_MAIN ? STR_INFO_MAIN :
3866 info_mode == INFO_MODE_TITLE ? STR_INFO_TITLE :
3867 info_mode == INFO_MODE_ELEMENTS ? STR_INFO_ELEMENTS :
3868 info_mode == INFO_MODE_MUSIC ? STR_INFO_MUSIC :
3869 info_mode == INFO_MODE_CREDITS ? STR_INFO_CREDITS :
3870 info_mode == INFO_MODE_PROGRAM ? STR_INFO_PROGRAM :
3871 info_mode == INFO_MODE_VERSION ? STR_INFO_VERSION :
3872 info_mode == INFO_MODE_LEVELSET ? STR_INFO_LEVELSET :
3876 static int getInfoScreenBackgroundImage_Generic(void)
3878 return (info_mode == INFO_MODE_ELEMENTS ? IMG_BACKGROUND_INFO_ELEMENTS :
3879 info_mode == INFO_MODE_MUSIC ? IMG_BACKGROUND_INFO_MUSIC :
3880 info_mode == INFO_MODE_CREDITS ? IMG_BACKGROUND_INFO_CREDITS :
3881 info_mode == INFO_MODE_PROGRAM ? IMG_BACKGROUND_INFO_PROGRAM :
3882 info_mode == INFO_MODE_VERSION ? IMG_BACKGROUND_INFO_VERSION :
3883 info_mode == INFO_MODE_LEVELSET ? IMG_BACKGROUND_INFO_LEVELSET :
3884 IMG_BACKGROUND_INFO);
3887 static int getInfoScreenBackgroundSound_Generic(void)
3889 return (info_mode == INFO_MODE_ELEMENTS ? SND_BACKGROUND_INFO_ELEMENTS :
3890 info_mode == INFO_MODE_CREDITS ? SND_BACKGROUND_INFO_CREDITS :
3891 info_mode == INFO_MODE_PROGRAM ? SND_BACKGROUND_INFO_PROGRAM :
3892 info_mode == INFO_MODE_VERSION ? SND_BACKGROUND_INFO_VERSION :
3893 info_mode == INFO_MODE_LEVELSET ? SND_BACKGROUND_INFO_LEVELSET :
3894 SND_BACKGROUND_INFO);
3897 static int getInfoScreenBackgroundMusic_Generic(void)
3899 return (info_mode == INFO_MODE_ELEMENTS ? MUS_BACKGROUND_INFO_ELEMENTS :
3900 info_mode == INFO_MODE_CREDITS ? MUS_BACKGROUND_INFO_CREDITS :
3901 info_mode == INFO_MODE_PROGRAM ? MUS_BACKGROUND_INFO_PROGRAM :
3902 info_mode == INFO_MODE_VERSION ? MUS_BACKGROUND_INFO_VERSION :
3903 info_mode == INFO_MODE_LEVELSET ? MUS_BACKGROUND_INFO_LEVELSET :
3904 MUS_BACKGROUND_INFO);
3907 static char *getInfoScreenFilename_Generic(int nr, boolean global)
3909 return (info_mode == INFO_MODE_CREDITS ? getCreditsFilename(nr, global) :
3910 info_mode == INFO_MODE_PROGRAM ? getProgramInfoFilename(nr) :
3911 info_mode == INFO_MODE_LEVELSET ? getLevelSetInfoFilename(nr) :
3915 static void DrawInfoScreen_GenericScreen(int screen_nr, int num_screens,
3916 int use_global_screens)
3918 char *filename = getInfoScreenFilename_Generic(screen_nr, use_global_screens);
3919 int font_text = MENU_INFO_FONT_TEXT;
3920 int font_foot = MENU_INFO_FONT_FOOT;
3921 int spacing_line = menu.line_spacing_info[info_mode];
3922 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3926 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
3928 if (info_mode == INFO_MODE_CREDITS ||
3929 info_mode == INFO_MODE_PROGRAM)
3932 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART;
3933 int chars = width / getFontWidth(font_text);
3934 int lines = height / getFontHeight(font_text);
3935 int padx = (width - chars * getFontWidth(font_text)) / 2;
3936 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
3937 int xstart = mSX + padx;
3938 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3939 boolean autowrap = FALSE;
3940 boolean centered = TRUE;
3941 boolean parse_comments = TRUE;
3943 DrawTextFile(xstart, ystart,
3944 filename, font_text, chars, -1, lines, line_spacing, -1,
3945 autowrap, centered, parse_comments);
3947 else if (info_mode == INFO_MODE_LEVELSET)
3949 struct TitleMessageInfo *tmi = &readme;
3951 // if x position set to "-1", automatically determine by playfield width
3953 tmi->x = SXSIZE / 2;
3955 // if y position set to "-1", use static default value
3957 tmi->y = MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3959 // if width set to "-1", automatically determine by playfield width
3960 if (tmi->width == -1)
3961 tmi->width = SXSIZE - 2 * TILEX;
3963 // if height set to "-1", automatically determine by playfield height
3964 if (tmi->height == -1)
3965 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3967 // if chars set to "-1", automatically determine by text and font width
3968 if (tmi->chars == -1)
3969 tmi->chars = tmi->width / getFontWidth(tmi->font);
3971 tmi->width = tmi->chars * getFontWidth(tmi->font);
3973 // if lines set to "-1", automatically determine by text and font height
3974 if (tmi->lines == -1)
3975 tmi->lines = tmi->height / getFontHeight(tmi->font);
3977 tmi->height = tmi->lines * getFontHeight(tmi->font);
3979 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3980 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3981 tmi->autowrap, tmi->centered, tmi->parse_comments);
3984 boolean last_screen = (screen_nr == num_screens - 1);
3985 char *text_foot = (last_screen ? TEXT_NEXT_MENU : TEXT_NEXT_PAGE);
3987 DrawTextSCentered(ybottom, font_foot, text_foot);
3990 static void DrawInfoScreen_Generic(void)
3992 SetMainBackgroundImageIfDefined(getInfoScreenBackgroundImage_Generic());
3995 FadeInfoSoundsAndMusic();
3997 FadeOut(REDRAW_FIELD);
3999 HandleInfoScreen_Generic(0, 0, MB_MENU_INITIALIZE);
4001 PlayInfoSoundsAndMusic();
4003 FadeIn(REDRAW_FIELD);
4006 void HandleInfoScreen_Generic(int dx, int dy, int button)
4008 static char *text_no_info = "";
4009 static int num_screens = 0;
4010 static int screen_nr = 0;
4011 static boolean use_global_screens = FALSE;
4013 if (button == MB_MENU_INITIALIZE)
4018 if (info_mode == INFO_MODE_CREDITS)
4022 for (i = 0; i < 2; i++)
4024 use_global_screens = i; // check for "FALSE", then "TRUE"
4026 // determine number of (global or level set specific) credits screens
4027 while (getCreditsFilename(num_screens, use_global_screens) != NULL)
4030 if (num_screens > 0)
4034 text_no_info = "No credits available.";
4036 else if (info_mode == INFO_MODE_PROGRAM)
4038 use_global_screens = TRUE;
4040 // determine number of program info screens
4041 while (getProgramInfoFilename(num_screens) != NULL)
4044 text_no_info = "No program info available.";
4046 else if (info_mode == INFO_MODE_LEVELSET)
4048 use_global_screens = FALSE;
4050 // determine number of levelset info screens
4051 while (getLevelSetInfoFilename(num_screens) != NULL)
4054 text_no_info = "No level set info available.";
4057 if (num_screens == 0)
4059 int font_title = MENU_INFO_FONT_TITLE;
4060 int font_foot = MENU_INFO_FONT_FOOT;
4061 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
4062 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
4066 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
4068 DrawTextSCentered(ystart, font_title, text_no_info);
4069 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
4074 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
4076 else if (button == MB_MENU_LEAVE)
4078 PlaySound(SND_MENU_ITEM_SELECTING);
4080 info_mode = INFO_MODE_MAIN;
4083 else if (button == MB_MENU_CHOICE || dx)
4085 PlaySound(SND_MENU_ITEM_SELECTING);
4087 screen_nr += (dx < 0 ? -1 : +1);
4089 if (screen_nr < 0 || screen_nr >= num_screens)
4091 FadeInfoSoundsAndMusic();
4093 info_mode = INFO_MODE_MAIN;
4098 FadeSetNextScreen();
4100 FadeOut(REDRAW_FIELD);
4102 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
4104 FadeIn(REDRAW_FIELD);
4109 PlayInfoSoundIfLoop();
4113 static void DrawInfoScreen(void)
4115 if (info_mode == INFO_MODE_TITLE)
4116 DrawInfoScreen_TitleScreen();
4117 else if (info_mode == INFO_MODE_ELEMENTS)
4118 DrawInfoScreen_Elements();
4119 else if (info_mode == INFO_MODE_MUSIC)
4120 DrawInfoScreen_Music();
4121 else if (info_mode == INFO_MODE_CREDITS)
4122 DrawInfoScreen_Generic();
4123 else if (info_mode == INFO_MODE_PROGRAM)
4124 DrawInfoScreen_Generic();
4125 else if (info_mode == INFO_MODE_VERSION)
4126 DrawInfoScreen_Version();
4127 else if (info_mode == INFO_MODE_LEVELSET)
4128 DrawInfoScreen_Generic();
4130 DrawInfoScreen_Main();
4133 void DrawInfoScreen_FromMainMenu(int nr)
4135 int fade_mask = REDRAW_FIELD;
4137 if (nr < INFO_MODE_MAIN || nr >= MAX_INFO_MODES)
4140 CloseDoor(DOOR_CLOSE_2);
4142 SetGameStatus(GAME_MODE_INFO);
4145 info_screens_from_main = TRUE;
4147 if (redraw_mask & REDRAW_ALL)
4148 fade_mask = REDRAW_ALL;
4151 fade_mask = REDRAW_ALL;
4154 FadeMenuSoundsAndMusic();
4156 FadeSetEnterScreen();
4160 FadeSkipNextFadeOut();
4162 // needed if different viewport properties defined for info screen
4163 ChangeViewportPropertiesIfNeeded();
4165 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
4170 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4172 if (info_mode == INFO_MODE_TITLE)
4173 HandleInfoScreen_TitleScreen(dx, dy, button);
4174 else if (info_mode == INFO_MODE_ELEMENTS)
4175 HandleInfoScreen_Elements(dx, dy, button);
4176 else if (info_mode == INFO_MODE_MUSIC)
4177 HandleInfoScreen_Music(dx, dy, button);
4178 else if (info_mode == INFO_MODE_CREDITS)
4179 HandleInfoScreen_Generic(dx, dy, button);
4180 else if (info_mode == INFO_MODE_PROGRAM)
4181 HandleInfoScreen_Generic(dx, dy, button);
4182 else if (info_mode == INFO_MODE_VERSION)
4183 HandleInfoScreen_Version(button);
4184 else if (info_mode == INFO_MODE_LEVELSET)
4185 HandleInfoScreen_Generic(dx, dy, button);
4187 HandleInfoScreen_Main(mx, my, dx, dy, button);
4191 // ============================================================================
4192 // type name functions
4193 // ============================================================================
4195 static TreeInfo *type_name_node = NULL;
4196 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4197 static int type_name_nr = 0;
4199 static int getPlayerNameColor(char *name)
4201 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4204 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4207 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4208 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4209 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4210 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4211 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4212 int font_width = getFontWidth(font_nr);
4213 int font_xoffset = getFontDrawOffsetX(font_nr);
4214 int font_yoffset = getFontDrawOffsetY(font_nr);
4215 int font_sx = sx + font_xoffset;
4216 int font_sy = sy + font_yoffset;
4218 DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr);
4220 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4222 pos->width = strlen(text) * font_width;
4223 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4225 DrawText(sx, sy, text, font_nr);
4228 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4230 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4232 *pos = *mci->pos_input;
4234 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4236 TreeInfo *ti = player_name_current;
4237 int first_entry = ti->cl_first;
4238 int entry_pos = first_entry + ti->cl_cursor;
4239 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4240 int xpos = MENU_SCREEN_START_XPOS;
4241 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4243 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4244 type_name_nr = entry_pos;
4246 strcpy(name, type_name_node->name);
4250 pos->width = MAX_PLAYER_NAME_LEN * 32;
4254 type_name_nr = user.nr;
4256 strcpy(name, setup.player_name);
4259 strcpy(type_name_last, name);
4261 if (strEqual(name, EMPTY_PLAYER_NAME))
4264 *xpos = strlen(name);
4267 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4269 // change name of edited user in global list of user names
4270 setString(&global.user_names[type_name_nr], name);
4272 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4274 TreeInfo *node = type_name_node;
4276 // change name of edited user in local menu tree structure
4277 setString(&node->name, name);
4278 setString(&node->name_sorting, name);
4280 node->color = getPlayerNameColor(name);
4281 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4285 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4288 boolean reset_setup = strEqual(name, "");
4289 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4290 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4293 strcpy(name, type_name_last);
4295 if (strEqual(name, ""))
4296 strcpy(name, EMPTY_PLAYER_NAME);
4298 setTypeNameValues_Name(name, pos);
4300 // if player name not changed, no further action required
4301 if (strEqual(name, type_name_last))
4304 // redraw player name before (possibly) opening request dialogs
4305 drawTypeNameText(name, pos, FALSE);
4307 int last_user_nr = user.nr;
4309 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4311 // save setup of currently active user (may differ from edited user)
4314 // temporarily change active user to edited user
4315 user.nr = type_name_nr;
4318 Request("Use current setup values for the new player?", REQ_ASK))
4320 // use current setup values for new user, but create new player UUID
4321 setup.player_uuid = getStringCopy(getUUID());
4325 // load setup for existing user (or start with defaults for new user)
4330 char *setup_filename = getSetupFilename();
4331 boolean setup_exists = fileExists(setup_filename);
4333 // change name of edited user in setup structure
4334 strcpy(setup.player_name, name);
4336 // save setup of edited user
4339 // change name of edited user on score server
4340 ApiRenamePlayerAsThread();
4342 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4346 if (Request("Reset setup values for this player?", REQ_ASK))
4348 // remove setup config file
4349 unlink(setup_filename);
4351 // set player name to default player name
4354 // update player name used by name typing functions
4355 strcpy(name, setup.player_name);
4357 setTypeNameValues_Name(name, pos);
4360 else if (remove_user && type_name_nr != 0)
4362 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4364 char *user_dir = getUserGameDataDir();
4365 char *user_dir_removed =
4366 getStringCat3WithSeparator(user_dir, "REMOVED",
4367 getCurrentTimestamp(), ".");
4369 if (rename(user_dir, user_dir_removed) != 0)
4370 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4372 checked_free(user_dir_removed);
4375 else if (create_user && type_name_nr != 0 && !setup_exists)
4377 if (Request("Create empty level set for the new player?", REQ_ASK))
4379 char *levelset_subdir = getNewUserLevelSubdir();
4381 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4383 AddUserLevelSetToLevelInfo(levelset_subdir);
4385 LevelDirTree *leveldir_current_last = leveldir_current;
4387 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4390 // set level number of newly created level set to default value
4391 LoadLevelSetup_SeriesInfo();
4393 // set newly created level set as current level set for new user
4394 SaveLevelSetup_LastSeries();
4395 SaveLevelSetup_SeriesInfo();
4397 leveldir_current = leveldir_current_last;
4401 Request("Creating new level set failed!", REQ_CONFIRM);
4406 // restore currently active user
4407 user.nr = last_user_nr;
4409 // restore setup of currently active user
4412 // restore last level set of currently active user
4413 LoadLevelSetup_LastSeries();
4414 LoadLevelSetup_SeriesInfo();
4418 static void HandleTypeNameExt(boolean initialize, Key key)
4420 static struct TextPosInfo pos_name = { 0 };
4421 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4422 static int xpos = 0;
4423 struct TextPosInfo *pos = &pos_name;
4424 char key_char = getValidConfigValueChar(getCharFromKey(key));
4425 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4426 boolean active = TRUE;
4430 getTypeNameValues(name, pos, &xpos);
4432 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4433 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4435 StartTextInput(sx, sy, pos->width, pos->height);
4437 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4439 name[xpos] = key_char;
4444 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4450 else if (key == KSYM_Return || key == KSYM_Escape)
4452 boolean changed = (key == KSYM_Return);
4456 setTypeNameValues(name, pos, changed);
4461 drawTypeNameText(name, pos, active);
4465 SetGameStatus(game_status_last_screen);
4467 if (game_status == GAME_MODE_MAIN)
4468 InitializeMainControls();
4472 static void DrawTypeName(void)
4474 HandleTypeNameExt(TRUE, 0);
4477 void HandleTypeName(Key key)
4479 HandleTypeNameExt(FALSE, key);
4483 // ============================================================================
4484 // tree menu functions
4485 // ============================================================================
4487 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4489 if (game_status != GAME_MODE_SETUP ||
4490 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4493 int max_text_size = 0;
4496 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4497 max_text_size = MAX(max_text_size, strlen(node->name));
4499 int num_entries = numTreeInfoInGroup(ti);
4500 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4501 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4502 int text_width = max_text_size * getFontWidth(font_nr);
4503 int button_width = SC_MENUBUTTON_XSIZE;
4504 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4505 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4506 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4507 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4508 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4509 int align_xoffset = MAX(0, align_xoffset_raw);
4511 return align_xoffset;
4514 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4516 if (game_status != GAME_MODE_SETUP ||
4517 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4520 int num_entries = numTreeInfoInGroup(ti);
4521 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4522 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4523 int font_height = getFontHeight(font_nr);
4524 int text_height = font_height * num_page_entries;
4525 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4526 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4527 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4528 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4529 int align_yoffset = MAX(0, align_yoffset_raw);
4531 return align_yoffset;
4534 static void StartPlayingFromHallOfFame(void)
4536 level_nr = scores.next_level_nr;
4537 LoadLevel(level_nr);
4539 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4542 static void DrawChooseTree(TreeInfo **ti_ptr)
4544 int fade_mask = REDRAW_FIELD;
4545 boolean restart_music = (game_status != game_status_last_screen &&
4546 game_status_last_screen != GAME_MODE_SCOREINFO);
4548 scores.continue_on_return = (game_status == GAME_MODE_SCORES &&
4549 game_status_last_screen == GAME_MODE_PLAYING);
4552 fade_mask = REDRAW_ALL;
4554 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4556 if (game_status == GAME_MODE_SETUP)
4560 else if (game_status == GAME_MODE_SCORES && scores.continue_playing)
4562 StartPlayingFromHallOfFame();
4566 SetGameStatus(GAME_MODE_MAIN);
4576 FreeScreenGadgets();
4577 CreateScreenGadgets();
4580 FadeMenuSoundsAndMusic();
4584 // needed if different viewport properties defined for this screen
4585 ChangeViewportPropertiesIfNeeded();
4587 if (game_status == GAME_MODE_NAMES)
4588 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4589 else if (game_status == GAME_MODE_LEVELNR)
4590 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4591 else if (game_status == GAME_MODE_LEVELS)
4592 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4593 else if (game_status == GAME_MODE_SCORES)
4594 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4598 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4600 // map gadgets for high score screen
4601 if (game_status == GAME_MODE_SCORES)
4602 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
4604 MapScreenTreeGadgets(*ti_ptr);
4606 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4608 DrawMaskedBorder(fade_mask);
4611 PlayMenuSoundsAndMusic();
4616 static int getChooseTreeFont(TreeInfo *node, boolean active)
4618 if (game_status == GAME_MODE_SCORES)
4619 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4621 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4624 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4626 int num_entries = numTreeInfoInGroup(ti);
4627 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4628 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4629 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4630 int first_entry = ti->cl_first;
4631 int entry_pos = first_entry + y;
4632 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4633 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4634 int font_nr = getChooseTreeFont(node, active);
4635 int font_xoffset = getFontDrawOffsetX(font_nr);
4636 int xpos = MENU_SCREEN_START_XPOS;
4637 int ypos = MENU_SCREEN_START_YPOS + y;
4638 int startdx = xpos * 32;
4639 int startdy = ypos * 32;
4640 int startx = amSX + startdx;
4641 int starty = amSY + startdy;
4642 int startx_text = startx + font_xoffset;
4643 int endx_text = amSX + screen_width;
4644 int max_text_size = endx_text - startx_text;
4645 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4646 char buffer[max_buffer_len + 1];
4648 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4650 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4651 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4652 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4653 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4654 int font_size_1 = getFontWidth(font_nr1);
4655 int font_size_3 = getFontWidth(font_nr3);
4656 int font_size_4 = getFontWidth(font_nr4);
4657 int text_size_1 = 4 * font_size_1;
4658 int text_size_4 = 5 * font_size_4;
4659 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4661 int dx3 = text_size_1;
4662 int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
4663 int num_dots = (dx4 - dx3) / font_size_3;
4664 int startx1 = startx + dx1;
4665 int startx3 = startx + dx3;
4666 int startx4 = startx + dx4;
4667 int pos = node->pos;
4668 char *pos_text = getHallOfFameRankText(pos, 3);
4671 DrawText(startx1, starty, pos_text, font_nr1);
4673 for (i = 0; i < num_dots; i++)
4674 DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
4676 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4677 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4679 DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
4683 strncpy(buffer, node->name, max_buffer_len);
4684 buffer[max_buffer_len] = '\0';
4686 DrawText(startx, starty, buffer, font_nr);
4690 static void drawChooseTreeHeadExt(int type, char *title_string)
4692 int yoffset_sets = MENU_TITLE1_YPOS;
4693 int yoffset_setup = 16;
4694 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4695 type == TREE_TYPE_LEVEL_DIR ||
4696 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4698 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4701 static void drawChooseTreeHead(TreeInfo *ti)
4703 drawChooseTreeHeadExt(ti->type, ti->infotext);
4706 static void drawChooseTreeList(TreeInfo *ti)
4708 int first_entry = ti->cl_first;
4709 int num_entries = numTreeInfoInGroup(ti);
4710 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4713 clearMenuListArea();
4715 for (i = 0; i < num_page_entries; i++)
4717 TreeInfo *node, *node_first;
4718 int entry_pos = first_entry + i;
4720 node_first = getTreeInfoFirstGroupEntry(ti);
4721 node = getTreeInfoFromPos(node_first, entry_pos);
4723 drawChooseTreeText(ti, i, FALSE);
4725 if (node->parent_link)
4726 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4727 else if (node->level_group)
4728 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4730 initCursor(i, IMG_MENU_BUTTON);
4732 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
4733 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4735 if (game_status == GAME_MODE_NAMES)
4736 drawChooseTreeEdit(i, FALSE);
4739 redraw_mask |= REDRAW_FIELD;
4742 static void drawChooseTreeInfo(TreeInfo *ti)
4744 int entry_pos = ti->cl_first + ti->cl_cursor;
4745 int last_redraw_mask = redraw_mask;
4746 int ypos = MENU_TITLE2_YPOS;
4747 int font_nr = FONT_TITLE_2;
4750 if (ti->type == TREE_TYPE_LEVEL_NR)
4751 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4753 if (ti->type == TREE_TYPE_SCORE_ENTRY)
4754 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
4755 scores.last_level_nr);
4757 if (ti->type != TREE_TYPE_LEVEL_DIR)
4760 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4761 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4763 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4765 if (node->parent_link)
4766 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4767 node->node_parent->name);
4768 else if (node->level_group)
4769 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4771 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4772 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4773 node->levels, (node->levels > 1 ? "levels" : "level"),
4776 // let BackToFront() redraw only what is needed
4777 redraw_mask = last_redraw_mask;
4778 for (x = 0; x < SCR_FIELDX; x++)
4779 MarkTileDirty(x, 1);
4782 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
4784 drawChooseTreeCursor(ti->cl_cursor, active);
4785 drawChooseTreeText(ti, ti->cl_cursor, active);
4788 static void drawChooseTreeScreen(TreeInfo *ti)
4790 drawChooseTreeHead(ti);
4791 drawChooseTreeList(ti);
4792 drawChooseTreeInfo(ti);
4793 drawChooseTreeCursorAndText(ti, TRUE);
4795 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
4797 // scroll bar and buttons may just have been added after reloading scores
4798 if (game_status == GAME_MODE_SCORES)
4799 MapScreenTreeGadgets(ti);
4802 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
4804 int score_pos = scores.last_added;
4806 if (game_status_last_screen == GAME_MODE_SCOREINFO)
4807 score_pos = scores.last_entry_nr;
4809 // set current tree entry to last added score entry
4810 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
4812 // if that fails, set current tree entry to first entry (back link)
4813 if (*ti_ptr == NULL)
4814 *ti_ptr = score_entries->node_group;
4816 int num_entries = numTreeInfoInGroup(*ti_ptr);
4817 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4818 int pos_score = getPosFromTreeInfo(*ti_ptr);
4819 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
4820 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
4822 (*ti_ptr)->cl_first = pos_first;
4823 (*ti_ptr)->cl_cursor = pos_score - pos_first;
4828 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4831 TreeInfo *ti = *ti_ptr;
4832 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4833 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4834 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4835 int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT);
4836 int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT);
4838 int y = (ti != NULL ? ti->cl_cursor : 0);
4839 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4840 int num_entries = numTreeInfoInGroup(ti);
4841 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4842 boolean position_set_by_scrollbar = (dx == 999);
4844 if (game_status == GAME_MODE_SCORES)
4846 if (server_scores.updated)
4848 // reload scores, using updated server score cache file
4849 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
4851 server_scores.updated = FALSE;
4853 DrawHallOfFame_setScoreEntries();
4855 ti = setHallOfFameActiveEntry(ti_ptr);
4857 if (button != MB_MENU_INITIALIZE)
4858 drawChooseTreeScreen(ti);
4862 if (button == MB_MENU_INITIALIZE)
4864 int num_entries = numTreeInfoInGroup(ti);
4865 int entry_pos = getPosFromTreeInfo(ti);
4867 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4868 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4870 if (game_status == GAME_MODE_SCORES)
4872 ti = setHallOfFameActiveEntry(ti_ptr);
4874 else if (ti->cl_first == -1)
4876 // only on initialization
4877 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4878 ti->cl_cursor = entry_pos - ti->cl_first;
4881 else if (ti->cl_cursor >= num_page_entries ||
4882 (num_entries > num_page_entries &&
4883 num_entries - ti->cl_first < num_page_entries))
4885 // only after change of list size (by custom graphic configuration)
4886 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4887 ti->cl_cursor = entry_pos - ti->cl_first;
4890 if (position_set_by_scrollbar)
4893 drawChooseTreeScreen(ti);
4897 else if (button == MB_MENU_LEAVE)
4899 if (game_status != GAME_MODE_SCORES)
4902 PlaySound(SND_MENU_ITEM_SELECTING);
4904 if (ti->node_parent)
4906 *ti_ptr = ti->node_parent;
4907 DrawChooseTree(ti_ptr);
4909 else if (game_status == GAME_MODE_SETUP)
4911 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4912 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4913 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4914 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4916 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4917 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4918 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4919 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4920 execSetupGraphics();
4921 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4922 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4923 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4925 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4926 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4927 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4928 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4929 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4930 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4931 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4932 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4939 if (game_status == GAME_MODE_LEVELNR)
4941 int new_level_nr = atoi(level_number_current->identifier);
4943 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4946 SetGameStatus(GAME_MODE_MAIN);
4954 #if defined(PLATFORM_ANDROID)
4955 // directly continue when touching the screen after playing
4956 if ((mx || my) && scores.continue_on_return)
4958 // ignore touch events until released
4963 // any mouse click or cursor key stops leaving scores by "Return" key
4964 if ((mx || my || dx || dy) && scores.continue_on_return)
4966 scores.continue_on_return = FALSE;
4967 level_nr = scores.last_level_nr;
4968 LoadLevel(level_nr);
4971 if (mx || my) // mouse input
4973 x = (mx - amSX) / 32;
4974 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4976 if (game_status == GAME_MODE_NAMES)
4977 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4979 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4981 // move cursor instead of scrolling when already at start/end of list
4982 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4984 else if (dy == +1 * SCROLL_LINE &&
4985 ti->cl_first + num_page_entries == num_entries)
4988 // handle scrolling screen one line or page
4989 if (ti->cl_cursor + dy < 0 ||
4990 ti->cl_cursor + dy > num_page_entries - 1)
4992 boolean redraw = FALSE;
4994 if (ABS(dy) == SCROLL_PAGE)
4995 step = num_page_entries - 1;
4997 if (dy < 0 && ti->cl_first > 0)
4999 // scroll page/line up
5001 ti->cl_first -= step;
5002 if (ti->cl_first < 0)
5007 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
5009 // scroll page/line down
5011 ti->cl_first += step;
5012 if (ti->cl_first + num_page_entries > num_entries)
5013 ti->cl_first = MAX(0, num_entries - num_page_entries);
5019 drawChooseTreeScreen(ti);
5024 // handle moving cursor one line
5025 y = ti->cl_cursor + dy;
5028 if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
5030 HandleHallOfFame_SelectLevel(1, dx);
5036 TreeInfo *node_first, *node_cursor;
5037 int entry_pos = ti->cl_first + y;
5039 node_first = getTreeInfoFirstGroupEntry(ti);
5040 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5042 if (node_cursor->node_group)
5046 PlaySound(SND_MENU_ITEM_SELECTING);
5048 node_cursor->cl_first = ti->cl_first;
5049 node_cursor->cl_cursor = ti->cl_cursor;
5051 *ti_ptr = node_cursor->node_group;
5052 DrawChooseTree(ti_ptr);
5057 else if ((dx == -1 || button == MB_MENU_CONTINUE) && ti->node_parent)
5059 if (game_status != GAME_MODE_SCORES)
5062 PlaySound(SND_MENU_ITEM_SELECTING);
5064 *ti_ptr = ti->node_parent;
5065 DrawChooseTree(ti_ptr);
5070 if (!anyScrollbarGadgetActive() &&
5071 IN_VIS_MENU(x, y) &&
5072 mx < mx_right_border &&
5073 y >= 0 && y < num_page_entries)
5077 if (game_status == GAME_MODE_NAMES)
5079 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5080 drawChooseTreeEdit(y, TRUE);
5083 if (y != ti->cl_cursor)
5085 PlaySound(SND_MENU_ITEM_ACTIVATING);
5087 drawChooseTreeCursorAndText(ti, FALSE);
5091 drawChooseTreeCursorAndText(ti, TRUE);
5093 drawChooseTreeInfo(ti);
5097 if (game_status == GAME_MODE_SETUP)
5099 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5100 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5101 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5102 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5104 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5105 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5106 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5107 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5108 execSetupGraphics();
5109 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5110 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5111 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5113 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5114 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5115 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5116 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5117 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5118 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5119 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5120 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5129 TreeInfo *node_first, *node_cursor;
5130 int entry_pos = ti->cl_first + y;
5132 PlaySound(SND_MENU_ITEM_SELECTING);
5134 node_first = getTreeInfoFirstGroupEntry(ti);
5135 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5137 if (node_cursor->node_group)
5141 node_cursor->cl_first = ti->cl_first;
5142 node_cursor->cl_cursor = ti->cl_cursor;
5144 *ti_ptr = node_cursor->node_group;
5145 DrawChooseTree(ti_ptr);
5147 else if (node_cursor->parent_link)
5149 if (game_status != GAME_MODE_SCORES)
5152 *ti_ptr = node_cursor->node_parent;
5153 DrawChooseTree(ti_ptr);
5157 if (game_status != GAME_MODE_SCORES)
5160 node_cursor->cl_first = ti->cl_first;
5161 node_cursor->cl_cursor = ti->cl_cursor;
5163 *ti_ptr = node_cursor;
5165 if (ti->type == TREE_TYPE_LEVEL_DIR)
5167 LoadLevelSetup_SeriesInfo();
5169 SaveLevelSetup_LastSeries();
5170 SaveLevelSetup_SeriesInfo();
5174 if (game_status == GAME_MODE_SETUP)
5176 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5177 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5178 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5179 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5181 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5182 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5183 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5184 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5185 execSetupGraphics();
5186 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5187 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5188 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5190 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5191 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5192 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5193 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5194 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5195 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5196 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5197 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5204 if (game_status == GAME_MODE_LEVELNR)
5206 int new_level_nr = atoi(level_number_current->identifier);
5208 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5210 else if (game_status == GAME_MODE_LEVELS)
5212 // store level set if chosen from "last played level set" menu
5213 StoreLastPlayedLevels(leveldir_current);
5215 // store if level set chosen from "last played level set" menu
5216 SaveLevelSetup_LastSeries();
5218 else if (game_status == GAME_MODE_NAMES)
5220 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5222 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5229 // change active user to selected user
5230 user.nr = entry_pos;
5232 // save number of new active user
5235 // load setup of new active user
5238 // load last level set of new active user
5239 LoadLevelSetup_LastSeries();
5240 LoadLevelSetup_SeriesInfo();
5242 // update list of last played level sets
5243 UpdateLastPlayedLevels_TreeInfo();
5247 ToggleFullscreenIfNeeded();
5248 ChangeWindowScalingIfNeeded();
5250 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5251 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5252 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5254 else if (game_status == GAME_MODE_SCORES)
5256 if (scores.continue_playing && scores.continue_on_return)
5258 StartPlayingFromHallOfFame();
5262 else if (!scores.continue_on_return)
5264 SetGameStatus(GAME_MODE_SCOREINFO);
5266 DrawScoreInfo(node_cursor->pos);
5272 SetGameStatus(GAME_MODE_MAIN);
5280 if (game_status == GAME_MODE_SCORES)
5281 PlayMenuSoundIfLoop();
5284 void DrawChoosePlayerName(void)
5288 if (player_name != NULL)
5290 freeTreeInfo(player_name);
5295 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5297 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5298 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5301 ti->node_top = &player_name;
5302 ti->sort_priority = 10000 + value;
5303 ti->color = getPlayerNameColor(global.user_names[i]);
5305 snprintf(identifier, sizeof(identifier), "%d", value);
5306 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5308 setString(&ti->identifier, identifier);
5309 setString(&ti->name, name);
5310 setString(&ti->name_sorting, name);
5312 pushTreeInfo(&player_name, ti);
5315 // sort player entries by player number
5316 sortTreeInfo(&player_name);
5318 // set current player entry to selected player entry
5319 player_name_current =
5320 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5322 // if that fails, set current player name to first available name
5323 if (player_name_current == NULL)
5324 player_name_current = player_name;
5326 // set text size for main name input (also used on name selection screen)
5327 InitializeMainControls();
5329 DrawChooseTree(&player_name_current);
5332 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5334 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5337 void DrawChooseLevelSet(void)
5339 DrawChooseTree(&leveldir_current);
5342 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5344 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5347 void DrawChooseLevelNr(void)
5351 if (level_number != NULL)
5353 freeTreeInfo(level_number);
5355 level_number = NULL;
5358 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5360 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5361 char identifier[32], name[64];
5364 // temporarily load level info to get level name
5365 LoadLevelInfoOnly(i);
5367 ti->node_top = &level_number;
5368 ti->sort_priority = 10000 + value;
5369 ti->color = (level.no_level_file ? FC_BLUE :
5370 LevelStats_getSolved(i) ? FC_GREEN :
5371 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5373 snprintf(identifier, sizeof(identifier), "%d", value);
5374 snprintf(name, sizeof(name), "%03d: %s", value,
5375 (level.no_level_file ? "(no file)" : level.name));
5377 setString(&ti->identifier, identifier);
5378 setString(&ti->name, name);
5379 setString(&ti->name_sorting, name);
5381 pushTreeInfo(&level_number, ti);
5384 // sort level number values to start with lowest level number
5385 sortTreeInfo(&level_number);
5387 // set current level number to current level number
5388 level_number_current =
5389 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5391 // if that also fails, set current level number to first available level
5392 if (level_number_current == NULL)
5393 level_number_current = level_number;
5395 DrawChooseTree(&level_number_current);
5398 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5400 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5403 static void DrawHallOfFame_setScoreEntries(void)
5405 int max_empty_entries = 10; // at least show "top ten" list, if empty
5406 int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
5407 int min_score_entries = MIN(max_empty_entries, max_visible_entries);
5408 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5411 if (score_entries != NULL)
5413 freeTreeInfo(score_entries);
5415 score_entries = NULL;
5418 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5420 // do not add empty score entries if off-screen
5421 if (scores.entry[i].score == 0 &&
5422 scores.entry[i].time == 0 &&
5423 i >= min_score_entries)
5426 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5427 char identifier[32], name[64];
5430 ti->node_top = &score_entries;
5431 ti->sort_priority = 10000 + value;
5432 ti->color = FC_YELLOW;
5435 snprintf(identifier, sizeof(identifier), "%d", value);
5436 snprintf(name, sizeof(name), "%03d.", value + 1);
5438 setString(&ti->identifier, identifier);
5439 setString(&ti->name, name);
5440 setString(&ti->name_sorting, name);
5442 pushTreeInfo(&score_entries, ti);
5445 // sort score entries to start with highest score entry
5446 sortTreeInfo(&score_entries);
5448 // add top tree node to create back link to main menu
5449 score_entries = addTopTreeInfoNode(score_entries);
5451 // set current score entry to last added or highest score entry
5452 score_entry_current =
5453 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5455 // if that fails, set current score entry to first valid score entry
5456 if (score_entry_current == NULL)
5457 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5459 if (score_entries != NULL && scores.continue_playing)
5460 setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT);
5463 void DrawHallOfFame(int nr)
5465 scores.last_level_nr = nr;
5467 // (this is needed when called from GameEnd() after winning a game)
5468 KeyboardAutoRepeatOn();
5470 // (this is needed when called from GameEnd() after winning a game)
5471 SetDrawDeactivationMask(REDRAW_NONE);
5472 SetDrawBackgroundMask(REDRAW_FIELD);
5474 LoadLocalAndServerScore(scores.last_level_nr, TRUE);
5476 DrawHallOfFame_setScoreEntries();
5478 if (scores.last_added >= 0)
5479 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5481 FadeSetEnterScreen();
5483 DrawChooseTree(&score_entry_current);
5486 static char *getHallOfFameRankText(int nr, int size)
5488 static char rank_text[10];
5489 boolean forced = (scores.force_last_added && nr == scores.last_added);
5490 char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
5492 sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
5497 static char *getHallOfFameTimeText(int nr)
5499 static char score_text[10];
5500 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5501 int mm = (time_seconds / 60) % 60;
5502 int ss = (time_seconds % 60);
5504 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5509 static char *getHallOfFameScoreText(int nr, int size)
5511 if (!level.rate_time_over_score)
5512 return int2str(scores.entry[nr].score, size); // show normal score
5513 else if (level.use_step_counter)
5514 return int2str(scores.entry[nr].time, size); // show number of steps
5516 return getHallOfFameTimeText(nr); // show playing time
5519 static char *getHallOfFameTapeDateText(struct ScoreEntry *entry)
5521 static char tape_date[MAX_ISO_DATE_LEN + 1];
5524 if (!strEqual(entry->tape_date, UNKNOWN_NAME) ||
5525 strEqual(entry->tape_basename, UNDEFINED_FILENAME))
5526 return entry->tape_date;
5528 for (i = 0, j = 0; i < 8; i++, j++)
5530 tape_date[j] = entry->tape_basename[i];
5532 if (i == 3 || i == 5)
5533 tape_date[++j] = '-';
5536 tape_date[MAX_ISO_DATE_LEN] = '\0';
5541 static void HandleHallOfFame_SelectLevel(int step, int direction)
5543 int old_level_nr = scores.last_level_nr;
5544 int new_level_nr = old_level_nr + step * direction;
5546 if (new_level_nr < leveldir_current->first_level)
5547 new_level_nr = leveldir_current->first_level;
5548 if (new_level_nr > leveldir_current->last_level)
5549 new_level_nr = leveldir_current->last_level;
5551 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
5552 new_level_nr = leveldir_current->handicap_level;
5554 if (new_level_nr != old_level_nr)
5556 PlaySound(SND_MENU_ITEM_SELECTING);
5558 scores.last_level_nr = level_nr = new_level_nr;
5559 scores.last_entry_nr = 0;
5561 LoadLevel(level_nr);
5562 LoadLocalAndServerScore(level_nr, TRUE);
5564 DrawHallOfFame_setScoreEntries();
5566 if (game_status == GAME_MODE_SCORES)
5568 // force remapping optional gadgets (especially scroll bar)
5569 UnmapScreenTreeGadgets();
5571 // redraw complete high score screen, as sub-title has changed
5574 // redraw level selection buttons (which have just been erased)
5575 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5577 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
5581 DrawScoreInfo_Content(scores.last_entry_nr);
5584 SaveLevelSetup_SeriesInfo();
5588 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5590 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5593 static void DrawScoreInfo_Content(int entry_nr)
5595 struct ScoreEntry *entry = &scores.entry[entry_nr];
5596 char *pos_text = getHallOfFameRankText(entry_nr, 0);
5597 char *tape_date = getHallOfFameTapeDateText(entry);
5598 int font_head = MENU_INFO_FONT_HEAD;
5599 int font_text = MENU_INFO_FONT_TEXT;
5600 int font_foot = MENU_INFO_FONT_FOOT;
5601 int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
5602 int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
5603 int spacing_left = menu.left_spacing[GAME_MODE_SCOREINFO];
5604 int spacing_top = menu.top_spacing[GAME_MODE_SCOREINFO];
5605 int xstep = getFontWidth(font_text);
5606 int ystep_para = getMenuTextStep(spacing_para, font_text);
5607 int ystep_line = getMenuTextStep(spacing_line, font_text);
5608 int xstart = mSX - SX + spacing_left;
5609 int ystart = mSY - SY + spacing_top + getHeadlineSpacing();
5610 int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
5611 int xstart1 = xstart + xstep;
5612 int xstart2 = xstart + xstep * 12;
5613 int select_x = SX + xstart1;
5614 int select_y1, select_y2;
5616 int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height;
5617 boolean play_visible = !strEqual(tape_date, UNKNOWN_NAME);
5618 int font_width = getFontWidth(font_text);
5619 int font_height = getFontHeight(font_text);
5620 int tape_date_width = getTextWidth(tape_date, font_text);
5621 int pad_left = xstart2;
5622 int pad_right = menu.right_spacing[GAME_MODE_SCOREINFO];
5623 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
5624 int max_lines_per_text = 5;
5629 // redraw level selection buttons (which have just been erased)
5630 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5632 drawChooseTreeHead(score_entries);
5633 drawChooseTreeInfo(score_entries);
5635 DrawTextF(xstart1, ystart, font_head, "Level Set");
5636 lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
5637 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5638 TRUE, FALSE, FALSE);
5639 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5641 DrawTextF(xstart1, ystart, font_head, "Level");
5642 lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
5643 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5644 TRUE, FALSE, FALSE);
5645 ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
5647 select_y1 = SY + ystart;
5648 ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
5650 DrawTextF(xstart1, ystart, font_head, "Rank");
5651 DrawTextF(xstart2, ystart, font_text, pos_text);
5652 ystart += ystep_line;
5654 DrawTextF(xstart1, ystart, font_head, "Player");
5655 DrawTextF(xstart2, ystart, font_text, entry->name);
5656 ystart += ystep_line;
5658 if (level.use_step_counter)
5660 DrawTextF(xstart1, ystart, font_head, "Steps");
5661 DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
5662 ystart += ystep_line;
5666 DrawTextF(xstart1, ystart, font_head, "Time");
5667 DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
5668 ystart += ystep_line;
5671 if (!level.rate_time_over_score || entry->score > 0)
5673 DrawTextF(xstart1, ystart, font_head, "Score");
5674 DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
5675 ystart += ystep_line;
5678 ystart += ystep_line;
5680 play_x = SX + xstart2 + tape_date_width + font_width;
5681 play_y = SY + ystart + (font_height - play_height) / 2;
5683 DrawTextF(xstart1, ystart, font_head, "Tape Date");
5684 DrawTextF(xstart2, ystart, font_text, tape_date);
5685 ystart += ystep_line;
5687 DrawTextF(xstart1, ystart, font_head, "Platform");
5688 DrawTextF(xstart2, ystart, font_text, entry->platform);
5689 ystart += ystep_line;
5691 DrawTextF(xstart1, ystart, font_head, "Version");
5692 DrawTextF(xstart2, ystart, font_text, entry->version);
5693 ystart += ystep_line;
5695 DrawTextF(xstart1, ystart, font_head, "Country");
5696 lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
5697 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5698 TRUE, FALSE, FALSE);
5699 ystart += ystep_line;
5701 select_y2 = SY + ystart;
5703 DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
5705 AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2);
5706 AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible);
5709 static void DrawScoreInfo(int entry_nr)
5711 scores.last_entry_nr = entry_nr;
5712 score_info_tape_play = FALSE;
5716 FreeScreenGadgets();
5717 CreateScreenGadgets();
5719 FadeOut(REDRAW_FIELD);
5721 // needed if different viewport properties defined after playing score tape
5722 ChangeViewportPropertiesIfNeeded();
5724 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
5725 SetDrawDeactivationMask(REDRAW_NONE);
5726 SetDrawBackgroundMask(REDRAW_FIELD);
5728 // needed if different background image defined after playing score tape
5729 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5730 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
5732 // special compatibility handling for "Snake Bite" graphics set
5733 if (strPrefix(leveldir_current->identifier, "snake_bite"))
5734 ClearRectangle(gfx.background_bitmap, gfx.real_sx, gfx.real_sy + 64,
5735 gfx.full_sxsize, gfx.full_sysize - 64);
5737 DrawScoreInfo_Content(entry_nr);
5739 // map gadgets for score info screen
5740 MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
5742 FadeIn(REDRAW_FIELD);
5745 static void HandleScoreInfo_SelectScore(int step, int direction)
5747 int old_entry_nr = scores.last_entry_nr;
5748 int new_entry_nr = old_entry_nr + step * direction;
5749 int num_nodes = numTreeInfoInGroup(score_entry_current);
5750 int num_entries = num_nodes - 1; // score nodes only, without back link
5752 if (new_entry_nr < 0)
5754 if (new_entry_nr > num_entries - 1)
5755 new_entry_nr = num_entries - 1;
5757 if (new_entry_nr != old_entry_nr)
5759 scores.last_entry_nr = new_entry_nr;
5761 DrawScoreInfo_Content(new_entry_nr);
5765 static void HandleScoreInfo_PlayTape(void)
5767 if (!PlayScoreTape(scores.last_entry_nr))
5769 DrawScoreInfo_Content(scores.last_entry_nr);
5771 FadeIn(REDRAW_FIELD);
5775 void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
5777 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5778 boolean button_is_valid = (mx >= 0 && my >= 0);
5779 boolean button_screen_clicked = (button_action && button_is_valid);
5781 if (server_scores.updated)
5783 // reload scores, using updated server score cache file
5784 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5786 server_scores.updated = FALSE;
5788 DrawHallOfFame_setScoreEntries();
5790 DrawScoreInfo_Content(scores.last_entry_nr);
5793 if (button_screen_clicked)
5795 PlaySound(SND_MENU_ITEM_SELECTING);
5797 SetGameStatus(GAME_MODE_SCORES);
5799 DrawHallOfFame(scores.last_level_nr);
5803 HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
5807 HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
5812 // ============================================================================
5813 // setup screen functions
5814 // ============================================================================
5816 static struct TokenInfo *setup_info;
5817 static int num_setup_info; // number of setup entries shown on screen
5818 static int max_setup_info; // total number of setup entries in list
5820 static char *window_size_text;
5821 static char *scaling_type_text;
5822 static char *rendering_mode_text;
5823 static char *vsync_mode_text;
5824 static char *scroll_delay_text;
5825 static char *snapshot_mode_text;
5826 static char *game_speed_text;
5827 static char *scores_type_text;
5828 static char *network_server_text;
5829 static char *graphics_set_name;
5830 static char *sounds_set_name;
5831 static char *music_set_name;
5832 static char *volume_simple_text;
5833 static char *volume_loops_text;
5834 static char *volume_music_text;
5835 static char *touch_controls_text;
5836 static char *move_distance_text;
5837 static char *drop_distance_text;
5838 static char *transparency_text;
5839 static char *grid_size_text[2][2];
5841 static void execSetupMain(void)
5843 setup_mode = SETUP_MODE_MAIN;
5848 static void execSetupGame_setScoresType(void)
5850 if (scores_types == NULL)
5854 for (i = 0; scores_types_list[i].value != NULL; i++)
5856 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5857 char identifier[32], name[32];
5858 char *value = scores_types_list[i].value;
5859 char *text = scores_types_list[i].text;
5861 ti->node_top = &scores_types;
5862 ti->sort_priority = i;
5864 sprintf(identifier, "%s", value);
5865 sprintf(name, "%s", text);
5867 setString(&ti->identifier, identifier);
5868 setString(&ti->name, name);
5869 setString(&ti->name_sorting, name);
5870 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
5872 pushTreeInfo(&scores_types, ti);
5875 // sort scores type values to start with lowest scores type value
5876 sortTreeInfo(&scores_types);
5878 // set current scores type value to configured scores type value
5879 scores_type_current =
5880 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
5882 // if that fails, set current scores type to reliable default value
5883 if (scores_type_current == NULL)
5884 scores_type_current =
5885 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
5887 // if that also fails, set current scores type to first available value
5888 if (scores_type_current == NULL)
5889 scores_type_current = scores_types;
5892 setup.scores_in_highscore_list = scores_type_current->identifier;
5894 // needed for displaying scores type text instead of identifier
5895 scores_type_text = scores_type_current->name;
5898 static void execSetupGame_setGameSpeeds(boolean update_value)
5900 if (setup.game_speed_extended)
5902 game_speeds_list = game_speeds_list_extended;
5903 game_speeds = game_speeds_extended;
5907 game_speeds_list = game_speeds_list_normal;
5908 game_speeds = game_speeds_normal;
5911 if (game_speeds == NULL)
5915 for (i = 0; game_speeds_list[i].value != -1; i++)
5917 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5918 char identifier[32], name[32];
5919 int value = game_speeds_list[i].value;
5920 char *text = game_speeds_list[i].text;
5922 ti->node_top = &game_speeds;
5923 ti->sort_priority = 10000 - value;
5925 sprintf(identifier, "%d", value);
5926 sprintf(name, "%s", text);
5928 setString(&ti->identifier, identifier);
5929 setString(&ti->name, name);
5930 setString(&ti->name_sorting, name);
5931 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5933 pushTreeInfo(&game_speeds, ti);
5936 // sort game speed values to start with slowest game speed
5937 sortTreeInfo(&game_speeds);
5939 update_value = TRUE;
5944 // set current game speed to configured game speed value
5945 game_speed_current =
5946 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5948 // if that fails, set current game speed to reliable default value
5949 if (game_speed_current == NULL)
5950 game_speed_current =
5951 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5953 // if that also fails, set current game speed to first available speed
5954 if (game_speed_current == NULL)
5955 game_speed_current = game_speeds;
5957 if (setup.game_speed_extended)
5958 game_speeds_extended = game_speeds;
5960 game_speeds_normal = game_speeds;
5963 setup.game_frame_delay = atoi(game_speed_current->identifier);
5965 // needed for displaying game speed text instead of identifier
5966 game_speed_text = game_speed_current->name;
5969 static void execSetupGame_setScrollDelays(void)
5971 if (scroll_delays == NULL)
5975 for (i = 0; scroll_delays_list[i].value != -1; i++)
5977 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5978 char identifier[32], name[32];
5979 int value = scroll_delays_list[i].value;
5980 char *text = scroll_delays_list[i].text;
5982 ti->node_top = &scroll_delays;
5983 ti->sort_priority = value;
5985 sprintf(identifier, "%d", value);
5986 sprintf(name, "%s", text);
5988 setString(&ti->identifier, identifier);
5989 setString(&ti->name, name);
5990 setString(&ti->name_sorting, name);
5991 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5993 pushTreeInfo(&scroll_delays, ti);
5996 // sort scroll delay values to start with lowest scroll delay value
5997 sortTreeInfo(&scroll_delays);
5999 // set current scroll delay value to configured scroll delay value
6000 scroll_delay_current =
6001 getTreeInfoFromIdentifier(scroll_delays, i_to_a(setup.scroll_delay_value));
6003 // if that fails, set current scroll delay to reliable default value
6004 if (scroll_delay_current == NULL)
6005 scroll_delay_current =
6006 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
6008 // if that also fails, set current scroll delay to first available value
6009 if (scroll_delay_current == NULL)
6010 scroll_delay_current = scroll_delays;
6013 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
6015 // needed for displaying scroll delay text instead of identifier
6016 scroll_delay_text = scroll_delay_current->name;
6019 static void execSetupGame_setSnapshotModes(void)
6021 if (snapshot_modes == NULL)
6025 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
6027 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6028 char identifier[32], name[32];
6029 char *value = snapshot_modes_list[i].value;
6030 char *text = snapshot_modes_list[i].text;
6032 ti->node_top = &snapshot_modes;
6033 ti->sort_priority = i;
6035 sprintf(identifier, "%s", value);
6036 sprintf(name, "%s", text);
6038 setString(&ti->identifier, identifier);
6039 setString(&ti->name, name);
6040 setString(&ti->name_sorting, name);
6041 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
6043 pushTreeInfo(&snapshot_modes, ti);
6046 // sort snapshot mode values to start with lowest snapshot mode value
6047 sortTreeInfo(&snapshot_modes);
6049 // set current snapshot mode value to configured snapshot mode value
6050 snapshot_mode_current =
6051 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
6053 // if that fails, set current snapshot mode to reliable default value
6054 if (snapshot_mode_current == NULL)
6055 snapshot_mode_current =
6056 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
6058 // if that also fails, set current snapshot mode to first available value
6059 if (snapshot_mode_current == NULL)
6060 snapshot_mode_current = snapshot_modes;
6063 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
6065 // needed for displaying snapshot mode text instead of identifier
6066 snapshot_mode_text = snapshot_mode_current->name;
6069 static void execSetupGame_setNetworkServerText(void)
6071 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6073 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
6077 strncpy(network_server_hostname, setup.network_server_hostname,
6078 MAX_SETUP_TEXT_INPUT_LEN);
6079 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
6082 // needed for displaying network server text instead of identifier
6083 network_server_text = network_server_hostname;
6086 static void execSetupGame(void)
6088 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
6090 execSetupGame_setGameSpeeds(FALSE);
6091 execSetupGame_setScoresType();
6092 execSetupGame_setScrollDelays();
6093 execSetupGame_setSnapshotModes();
6095 execSetupGame_setNetworkServerText();
6097 if (!setup.provide_uploading_tapes)
6098 setHideSetupEntry(execOfferUploadTapes);
6100 setup_mode = SETUP_MODE_GAME;
6104 // check if vsync needs to be disabled for this game speed to work
6105 if (check_vsync_mode)
6106 DisableVsyncIfNeeded();
6109 static void execSetupChooseScoresType(void)
6111 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
6116 static void execSetupChooseGameSpeed(void)
6118 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
6123 static void execSetupChooseScrollDelay(void)
6125 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
6130 static void execSetupChooseSnapshotMode(void)
6132 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
6137 static void execSetupEngines(void)
6139 setup_mode = SETUP_MODE_ENGINES;
6144 static void execSetupEditor(void)
6146 setup_mode = SETUP_MODE_EDITOR;
6151 static void execSetupGraphics_setWindowSizes(boolean update_list)
6153 if (window_sizes != NULL && update_list)
6155 freeTreeInfo(window_sizes);
6157 window_sizes = NULL;
6160 if (window_sizes == NULL)
6162 boolean current_window_size_found = FALSE;
6165 for (i = 0; window_sizes_list[i].value != -1; i++)
6167 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6168 char identifier[32], name[32];
6169 int value = window_sizes_list[i].value;
6170 char *text = window_sizes_list[i].text;
6172 ti->node_top = &window_sizes;
6173 ti->sort_priority = value;
6175 sprintf(identifier, "%d", value);
6176 sprintf(name, "%s", text);
6178 setString(&ti->identifier, identifier);
6179 setString(&ti->name, name);
6180 setString(&ti->name_sorting, name);
6181 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6183 pushTreeInfo(&window_sizes, ti);
6185 if (value == setup.window_scaling_percent)
6186 current_window_size_found = TRUE;
6189 if (!current_window_size_found)
6191 // add entry for non-preset window scaling value
6193 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6194 char identifier[32], name[32];
6195 int value = setup.window_scaling_percent;
6197 ti->node_top = &window_sizes;
6198 ti->sort_priority = value;
6200 sprintf(identifier, "%d", value);
6201 sprintf(name, "%d %% (Current)", value);
6203 setString(&ti->identifier, identifier);
6204 setString(&ti->name, name);
6205 setString(&ti->name_sorting, name);
6206 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6208 pushTreeInfo(&window_sizes, ti);
6211 // sort window size values to start with lowest window size value
6212 sortTreeInfo(&window_sizes);
6214 // set current window size value to configured window size value
6215 window_size_current =
6216 getTreeInfoFromIdentifier(window_sizes,
6217 i_to_a(setup.window_scaling_percent));
6219 // if that fails, set current window size to reliable default value
6220 if (window_size_current == NULL)
6221 window_size_current =
6222 getTreeInfoFromIdentifier(window_sizes,
6223 i_to_a(STD_WINDOW_SCALING_PERCENT));
6225 // if that also fails, set current window size to first available value
6226 if (window_size_current == NULL)
6227 window_size_current = window_sizes;
6230 setup.window_scaling_percent = atoi(window_size_current->identifier);
6232 // needed for displaying window size text instead of identifier
6233 window_size_text = window_size_current->name;
6236 static void execSetupGraphics_setScalingTypes(void)
6238 if (scaling_types == NULL)
6242 for (i = 0; scaling_types_list[i].value != NULL; i++)
6244 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6245 char identifier[32], name[32];
6246 char *value = scaling_types_list[i].value;
6247 char *text = scaling_types_list[i].text;
6249 ti->node_top = &scaling_types;
6250 ti->sort_priority = i;
6252 sprintf(identifier, "%s", value);
6253 sprintf(name, "%s", text);
6255 setString(&ti->identifier, identifier);
6256 setString(&ti->name, name);
6257 setString(&ti->name_sorting, name);
6258 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6260 pushTreeInfo(&scaling_types, ti);
6263 // sort scaling type values to start with lowest scaling type value
6264 sortTreeInfo(&scaling_types);
6266 // set current scaling type value to configured scaling type value
6267 scaling_type_current =
6268 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6270 // if that fails, set current scaling type to reliable default value
6271 if (scaling_type_current == NULL)
6272 scaling_type_current =
6273 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6275 // if that also fails, set current scaling type to first available value
6276 if (scaling_type_current == NULL)
6277 scaling_type_current = scaling_types;
6280 setup.window_scaling_quality = scaling_type_current->identifier;
6282 // needed for displaying scaling type text instead of identifier
6283 scaling_type_text = scaling_type_current->name;
6286 static void execSetupGraphics_setRenderingModes(void)
6288 if (rendering_modes == NULL)
6292 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6294 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6295 char identifier[32], name[32];
6296 char *value = rendering_modes_list[i].value;
6297 char *text = rendering_modes_list[i].text;
6299 ti->node_top = &rendering_modes;
6300 ti->sort_priority = i;
6302 sprintf(identifier, "%s", value);
6303 sprintf(name, "%s", text);
6305 setString(&ti->identifier, identifier);
6306 setString(&ti->name, name);
6307 setString(&ti->name_sorting, name);
6308 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6310 pushTreeInfo(&rendering_modes, ti);
6313 // sort rendering mode values to start with lowest rendering mode value
6314 sortTreeInfo(&rendering_modes);
6316 // set current rendering mode value to configured rendering mode value
6317 rendering_mode_current =
6318 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6320 // if that fails, set current rendering mode to reliable default value
6321 if (rendering_mode_current == NULL)
6322 rendering_mode_current =
6323 getTreeInfoFromIdentifier(rendering_modes,
6324 STR_SPECIAL_RENDERING_DEFAULT);
6326 // if that also fails, set current rendering mode to first available one
6327 if (rendering_mode_current == NULL)
6328 rendering_mode_current = rendering_modes;
6331 setup.screen_rendering_mode = rendering_mode_current->identifier;
6333 // needed for displaying rendering mode text instead of identifier
6334 rendering_mode_text = rendering_mode_current->name;
6337 static void execSetupGraphics_setVsyncModes(boolean update_value)
6339 if (vsync_modes == NULL)
6343 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6345 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6346 char identifier[32], name[32];
6347 char *value = vsync_modes_list[i].value;
6348 char *text = vsync_modes_list[i].text;
6350 ti->node_top = &vsync_modes;
6351 ti->sort_priority = i;
6353 sprintf(identifier, "%s", value);
6354 sprintf(name, "%s", text);
6356 setString(&ti->identifier, identifier);
6357 setString(&ti->name, name);
6358 setString(&ti->name_sorting, name);
6359 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6361 pushTreeInfo(&vsync_modes, ti);
6364 // sort vsync mode values to start with lowest vsync mode value
6365 sortTreeInfo(&vsync_modes);
6367 update_value = TRUE;
6372 // set current vsync mode value to configured vsync mode value
6373 vsync_mode_current =
6374 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6376 // if that fails, set current vsync mode to reliable default value
6377 if (vsync_mode_current == NULL)
6378 vsync_mode_current =
6379 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6381 // if that also fails, set current vsync mode to first available one
6382 if (vsync_mode_current == NULL)
6383 vsync_mode_current = vsync_modes;
6386 setup.vsync_mode = vsync_mode_current->identifier;
6388 // needed for displaying vsync mode text instead of identifier
6389 vsync_mode_text = vsync_mode_current->name;
6392 static void execSetupGraphics(void)
6394 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6396 // update "setup.window_scaling_percent" from list selection
6397 // (in this case, window scaling was changed on setup screen)
6398 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6399 execSetupGraphics_setWindowSizes(FALSE);
6401 // update "setup.vsync_mode" from list selection
6402 // (in this case, vsync mode was changed on setup screen)
6403 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6404 execSetupGraphics_setVsyncModes(FALSE);
6406 // update list selection from "setup.window_scaling_percent"
6407 // (window scaling may have changed by resizing the window)
6408 execSetupGraphics_setWindowSizes(TRUE);
6410 // update list selection from "setup.vsync_mode"
6411 // (vsync_mode may have changed by re-creating the renderer)
6412 execSetupGraphics_setVsyncModes(TRUE);
6414 execSetupGraphics_setScalingTypes();
6415 execSetupGraphics_setRenderingModes();
6417 setup_mode = SETUP_MODE_GRAPHICS;
6421 // check if game speed is high enough for 60 Hz vsync to work
6422 if (check_game_speed)
6423 ModifyGameSpeedIfNeeded();
6425 // window scaling may have changed at this point
6426 ChangeWindowScalingIfNeeded();
6428 // window scaling quality may have changed at this point
6429 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6430 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6432 // screen rendering mode may have changed at this point
6433 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6435 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6436 int video_vsync_mode = video.vsync_mode;
6438 // screen vsync mode may have changed at this point
6439 ChangeVsyncModeIfNeeded();
6441 // check if setting vsync mode to selected value failed
6442 if (setup_vsync_mode != video_vsync_mode &&
6443 setup_vsync_mode != video.vsync_mode)
6445 // changing vsync mode to selected value failed -- reset displayed value
6446 execSetupGraphics_setVsyncModes(TRUE);
6448 Request("Setting VSync failed!", REQ_CONFIRM);
6454 static void execSetupChooseWindowSize(void)
6456 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6461 static void execSetupChooseScalingType(void)
6463 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6468 static void execSetupChooseRenderingMode(void)
6470 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6475 static void execSetupChooseVsyncMode(void)
6477 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6482 static void execSetupChooseVolumeSimple(void)
6484 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6489 static void execSetupChooseVolumeLoops(void)
6491 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6496 static void execSetupChooseVolumeMusic(void)
6498 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6503 static void execSetupSound(void)
6505 if (volumes_simple == NULL)
6507 boolean current_volume_simple_found = FALSE;
6510 for (i = 0; volumes_list[i].value != -1; i++)
6512 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6513 char identifier[32], name[32];
6514 int value = volumes_list[i].value;
6515 char *text = volumes_list[i].text;
6517 ti->node_top = &volumes_simple;
6518 ti->sort_priority = value;
6520 sprintf(identifier, "%d", value);
6521 sprintf(name, "%s", text);
6523 setString(&ti->identifier, identifier);
6524 setString(&ti->name, name);
6525 setString(&ti->name_sorting, name);
6526 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6528 pushTreeInfo(&volumes_simple, ti);
6530 if (value == setup.volume_simple)
6531 current_volume_simple_found = TRUE;
6534 if (!current_volume_simple_found)
6536 // add entry for non-preset volume value
6538 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6539 char identifier[32], name[32];
6540 int value = setup.volume_simple;
6542 ti->node_top = &volumes_simple;
6543 ti->sort_priority = value;
6545 sprintf(identifier, "%d", value);
6546 sprintf(name, "%d %% (Current)", value);
6548 setString(&ti->identifier, identifier);
6549 setString(&ti->name, name);
6550 setString(&ti->name_sorting, name);
6551 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6553 pushTreeInfo(&volumes_simple, ti);
6556 // sort volume values to start with lowest volume value
6557 sortTreeInfo(&volumes_simple);
6559 // set current volume value to configured volume value
6560 volume_simple_current =
6561 getTreeInfoFromIdentifier(volumes_simple, i_to_a(setup.volume_simple));
6563 // if that fails, set current volume to reliable default value
6564 if (volume_simple_current == NULL)
6565 volume_simple_current =
6566 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6568 // if that also fails, set current volume to first available value
6569 if (volume_simple_current == NULL)
6570 volume_simple_current = volumes_simple;
6573 if (volumes_loops == NULL)
6575 boolean current_volume_loops_found = FALSE;
6578 for (i = 0; volumes_list[i].value != -1; i++)
6580 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6581 char identifier[32], name[32];
6582 int value = volumes_list[i].value;
6583 char *text = volumes_list[i].text;
6585 ti->node_top = &volumes_loops;
6586 ti->sort_priority = value;
6588 sprintf(identifier, "%d", value);
6589 sprintf(name, "%s", text);
6591 setString(&ti->identifier, identifier);
6592 setString(&ti->name, name);
6593 setString(&ti->name_sorting, name);
6594 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6596 pushTreeInfo(&volumes_loops, ti);
6598 if (value == setup.volume_loops)
6599 current_volume_loops_found = TRUE;
6602 if (!current_volume_loops_found)
6604 // add entry for non-preset volume value
6606 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6607 char identifier[32], name[32];
6608 int value = setup.volume_loops;
6610 ti->node_top = &volumes_loops;
6611 ti->sort_priority = value;
6613 sprintf(identifier, "%d", value);
6614 sprintf(name, "%d %% (Current)", value);
6616 setString(&ti->identifier, identifier);
6617 setString(&ti->name, name);
6618 setString(&ti->name_sorting, name);
6619 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6621 pushTreeInfo(&volumes_loops, ti);
6624 // sort volume values to start with lowest volume value
6625 sortTreeInfo(&volumes_loops);
6627 // set current volume value to configured volume value
6628 volume_loops_current =
6629 getTreeInfoFromIdentifier(volumes_loops, i_to_a(setup.volume_loops));
6631 // if that fails, set current volume to reliable default value
6632 if (volume_loops_current == NULL)
6633 volume_loops_current =
6634 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6636 // if that also fails, set current volume to first available value
6637 if (volume_loops_current == NULL)
6638 volume_loops_current = volumes_loops;
6641 if (volumes_music == NULL)
6643 boolean current_volume_music_found = FALSE;
6646 for (i = 0; volumes_list[i].value != -1; i++)
6648 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6649 char identifier[32], name[32];
6650 int value = volumes_list[i].value;
6651 char *text = volumes_list[i].text;
6653 ti->node_top = &volumes_music;
6654 ti->sort_priority = value;
6656 sprintf(identifier, "%d", value);
6657 sprintf(name, "%s", text);
6659 setString(&ti->identifier, identifier);
6660 setString(&ti->name, name);
6661 setString(&ti->name_sorting, name);
6662 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6664 pushTreeInfo(&volumes_music, ti);
6666 if (value == setup.volume_music)
6667 current_volume_music_found = TRUE;
6670 if (!current_volume_music_found)
6672 // add entry for non-preset volume value
6674 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6675 char identifier[32], name[32];
6676 int value = setup.volume_music;
6678 ti->node_top = &volumes_music;
6679 ti->sort_priority = value;
6681 sprintf(identifier, "%d", value);
6682 sprintf(name, "%d %% (Current)", value);
6684 setString(&ti->identifier, identifier);
6685 setString(&ti->name, name);
6686 setString(&ti->name_sorting, name);
6687 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6689 pushTreeInfo(&volumes_music, ti);
6692 // sort volume values to start with lowest volume value
6693 sortTreeInfo(&volumes_music);
6695 // set current volume value to configured volume value
6696 volume_music_current =
6697 getTreeInfoFromIdentifier(volumes_music, i_to_a(setup.volume_music));
6699 // if that fails, set current volume to reliable default value
6700 if (volume_music_current == NULL)
6701 volume_music_current =
6702 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6704 // if that also fails, set current volume to first available value
6705 if (volume_music_current == NULL)
6706 volume_music_current = volumes_music;
6709 setup.volume_simple = atoi(volume_simple_current->identifier);
6710 setup.volume_loops = atoi(volume_loops_current->identifier);
6711 setup.volume_music = atoi(volume_music_current->identifier);
6713 // needed for displaying volume text instead of identifier
6714 volume_simple_text = volume_simple_current->name;
6715 volume_loops_text = volume_loops_current->name;
6716 volume_music_text = volume_music_current->name;
6718 setup_mode = SETUP_MODE_SOUND;
6723 static void execSetupChooseTouchControls(void)
6725 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6730 static void execSetupChooseMoveDistance(void)
6732 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6737 static void execSetupChooseDropDistance(void)
6739 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6744 static void execSetupChooseTransparency(void)
6746 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6751 static void execSetupChooseGridXSize_0(void)
6753 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6758 static void execSetupChooseGridYSize_0(void)
6760 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6765 static void execSetupChooseGridXSize_1(void)
6767 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6772 static void execSetupChooseGridYSize_1(void)
6774 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6779 static void execSetupConfigureVirtualButtons(void)
6781 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6783 ConfigureVirtualButtons();
6785 setup_mode = SETUP_MODE_TOUCH;
6790 static void execSetupTouch(void)
6794 if (touch_controls == NULL)
6796 for (i = 0; touch_controls_list[i].value != NULL; i++)
6798 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6799 char identifier[32], name[32];
6800 char *value = touch_controls_list[i].value;
6801 char *text = touch_controls_list[i].text;
6803 ti->node_top = &touch_controls;
6804 ti->sort_priority = i;
6806 sprintf(identifier, "%s", value);
6807 sprintf(name, "%s", text);
6809 setString(&ti->identifier, identifier);
6810 setString(&ti->name, name);
6811 setString(&ti->name_sorting, name);
6812 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6814 pushTreeInfo(&touch_controls, ti);
6817 // sort touch control values to start with lowest touch control value
6818 sortTreeInfo(&touch_controls);
6820 // set current touch control value to configured touch control value
6821 touch_control_current =
6822 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6824 // if that fails, set current touch control to reliable default value
6825 if (touch_control_current == NULL)
6826 touch_control_current =
6827 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6829 // if that also fails, set current touch control to first available value
6830 if (touch_control_current == NULL)
6831 touch_control_current = touch_controls;
6834 if (move_distances == NULL)
6836 for (i = 0; distances_list[i].value != -1; i++)
6838 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6839 char identifier[32], name[32];
6840 int value = distances_list[i].value;
6841 char *text = distances_list[i].text;
6843 ti->node_top = &move_distances;
6844 ti->sort_priority = value;
6846 sprintf(identifier, "%d", value);
6847 sprintf(name, "%s", text);
6849 setString(&ti->identifier, identifier);
6850 setString(&ti->name, name);
6851 setString(&ti->name_sorting, name);
6852 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6854 pushTreeInfo(&move_distances, ti);
6857 // sort distance values to start with lowest distance value
6858 sortTreeInfo(&move_distances);
6860 // set current distance value to configured distance value
6861 move_distance_current =
6862 getTreeInfoFromIdentifier(move_distances,
6863 i_to_a(setup.touch.move_distance));
6865 // if that fails, set current distance to reliable default value
6866 if (move_distance_current == NULL)
6867 move_distance_current =
6868 getTreeInfoFromIdentifier(move_distances,
6869 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6871 // if that also fails, set current distance to first available value
6872 if (move_distance_current == NULL)
6873 move_distance_current = move_distances;
6876 if (drop_distances == NULL)
6878 for (i = 0; distances_list[i].value != -1; i++)
6880 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6881 char identifier[32], name[32];
6882 int value = distances_list[i].value;
6883 char *text = distances_list[i].text;
6885 ti->node_top = &drop_distances;
6886 ti->sort_priority = value;
6888 sprintf(identifier, "%d", value);
6889 sprintf(name, "%s", text);
6891 setString(&ti->identifier, identifier);
6892 setString(&ti->name, name);
6893 setString(&ti->name_sorting, name);
6894 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6896 pushTreeInfo(&drop_distances, ti);
6899 // sort distance values to start with lowest distance value
6900 sortTreeInfo(&drop_distances);
6902 // set current distance value to configured distance value
6903 drop_distance_current =
6904 getTreeInfoFromIdentifier(drop_distances,
6905 i_to_a(setup.touch.drop_distance));
6907 // if that fails, set current distance to reliable default value
6908 if (drop_distance_current == NULL)
6909 drop_distance_current =
6910 getTreeInfoFromIdentifier(drop_distances,
6911 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6913 // if that also fails, set current distance to first available value
6914 if (drop_distance_current == NULL)
6915 drop_distance_current = drop_distances;
6918 if (transparencies == NULL)
6920 for (i = 0; transparencies_list[i].value != -1; i++)
6922 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6923 char identifier[32], name[32];
6924 int value = transparencies_list[i].value;
6925 char *text = transparencies_list[i].text;
6927 ti->node_top = &transparencies;
6928 ti->sort_priority = value;
6930 sprintf(identifier, "%d", value);
6931 sprintf(name, "%s", text);
6933 setString(&ti->identifier, identifier);
6934 setString(&ti->name, name);
6935 setString(&ti->name_sorting, name);
6936 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6938 pushTreeInfo(&transparencies, ti);
6941 // sort transparency values to start with lowest transparency value
6942 sortTreeInfo(&transparencies);
6944 // set current transparency value to configured transparency value
6945 transparency_current =
6946 getTreeInfoFromIdentifier(transparencies,
6947 i_to_a(setup.touch.transparency));
6949 // if that fails, set current transparency to reliable default value
6950 if (transparency_current == NULL)
6951 transparency_current =
6952 getTreeInfoFromIdentifier(transparencies,
6953 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6955 // if that also fails, set current transparency to first available value
6956 if (transparency_current == NULL)
6957 transparency_current = transparencies;
6960 for (i = 0; i < 2; i++)
6962 for (j = 0; j < 2; j++)
6964 if (grid_sizes[i][j] == NULL)
6966 for (k = 0; grid_sizes_list[k].value != -1; k++)
6968 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6969 char identifier[32], name[32];
6970 int value = grid_sizes_list[k].value;
6971 char *text = grid_sizes_list[k].text;
6973 ti->node_top = &grid_sizes[i][j];
6974 ti->sort_priority = value;
6976 sprintf(identifier, "%d", value);
6977 sprintf(name, "%s", text);
6979 setString(&ti->identifier, identifier);
6980 setString(&ti->name, name);
6981 setString(&ti->name_sorting, name);
6982 setString(&ti->infotext,
6985 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6986 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6988 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6989 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6991 pushTreeInfo(&grid_sizes[i][j], ti);
6994 // sort grid size values to start with lowest grid size value
6995 sortTreeInfo(&grid_sizes[i][j]);
6997 // set current grid size value to configured grid size value
6998 grid_size_current[i][j] =
6999 getTreeInfoFromIdentifier(grid_sizes[i][j],
7001 setup.touch.grid_xsize[i] :
7002 setup.touch.grid_ysize[i]));
7004 // if that fails, set current grid size to reliable default value
7005 if (grid_size_current[i][j] == NULL)
7006 grid_size_current[i][j] =
7007 getTreeInfoFromIdentifier(grid_sizes[i][j],
7009 DEFAULT_GRID_XSIZE(i) :
7010 DEFAULT_GRID_YSIZE(i)));
7012 // if that also fails, set current grid size to first available value
7013 if (grid_size_current[i][j] == NULL)
7014 grid_size_current[i][j] = grid_sizes[i][j];
7019 setup.touch.control_type = touch_control_current->identifier;
7020 setup.touch.move_distance = atoi(move_distance_current->identifier);
7021 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
7022 setup.touch.transparency = atoi(transparency_current->identifier);
7024 for (i = 0; i < 2; i++)
7026 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
7027 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
7029 if (i == GRID_ACTIVE_NR())
7031 overlay.grid_xsize = setup.touch.grid_xsize[i];
7032 overlay.grid_ysize = setup.touch.grid_ysize[i];
7036 // needed for displaying value text instead of identifier
7037 touch_controls_text = touch_control_current->name;
7038 move_distance_text = move_distance_current->name;
7039 drop_distance_text = drop_distance_current->name;
7040 transparency_text = transparency_current->name;
7042 for (i = 0; i < 2; i++)
7043 for (j = 0; j < 2; j++)
7044 grid_size_text[i][j] = grid_size_current[i][j]->name;
7046 setup_mode = SETUP_MODE_TOUCH;
7051 static void execSetupArtwork(void)
7053 static ArtworkDirTree *gfx_last_valid = NULL;
7054 static ArtworkDirTree *snd_last_valid = NULL;
7055 static ArtworkDirTree *mus_last_valid = NULL;
7057 // current artwork directory may be invalid (level group, parent link)
7058 if (!validLevelSeries(artwork.gfx_current))
7059 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
7060 if (!validLevelSeries(artwork.snd_current))
7061 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
7062 if (!validLevelSeries(artwork.mus_current))
7063 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
7065 // store valid artwork directory information
7066 gfx_last_valid = artwork.gfx_current;
7067 snd_last_valid = artwork.snd_current;
7068 mus_last_valid = artwork.mus_current;
7071 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
7072 artwork.gfx_current->subdir,
7073 artwork.gfx_current->fullpath,
7074 artwork.gfx_current->basepath);
7077 setup.graphics_set = artwork.gfx_current->identifier;
7078 setup.sounds_set = artwork.snd_current->identifier;
7079 setup.music_set = artwork.mus_current->identifier;
7081 // needed if last screen (setup choice) changed graphics, sounds or music
7082 ReloadCustomArtwork(0);
7084 // needed for displaying artwork name instead of artwork identifier
7085 graphics_set_name = artwork.gfx_current->name;
7086 sounds_set_name = artwork.snd_current->name;
7087 music_set_name = artwork.mus_current->name;
7089 setup_mode = SETUP_MODE_ARTWORK;
7094 static void execSetupChooseGraphics(void)
7096 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
7101 static void execSetupChooseSounds(void)
7103 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
7108 static void execSetupChooseMusic(void)
7110 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
7115 static void execSetupInput(void)
7117 setup_mode = SETUP_MODE_INPUT;
7122 static void execSetupShortcuts(void)
7124 setup_mode = SETUP_MODE_SHORTCUTS;
7129 static void execSetupShortcuts1(void)
7131 setup_mode = SETUP_MODE_SHORTCUTS_1;
7136 static void execSetupShortcuts2(void)
7138 setup_mode = SETUP_MODE_SHORTCUTS_2;
7143 static void execSetupShortcuts3(void)
7145 setup_mode = SETUP_MODE_SHORTCUTS_3;
7150 static void execSetupShortcuts4(void)
7152 setup_mode = SETUP_MODE_SHORTCUTS_4;
7157 static void execSetupShortcuts5(void)
7159 setup_mode = SETUP_MODE_SHORTCUTS_5;
7164 static void execExitSetup(void)
7166 SetGameStatus(GAME_MODE_MAIN);
7171 static void execSaveAndExitSetup(void)
7177 static void execGadgetNetworkServer(void)
7179 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
7180 struct GadgetInfo *gi = screen_gadget[gadget_id];
7182 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
7183 network_server_hostname[0] = '\0';
7185 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
7189 ClickOnGadget(gi, MB_LEFTBUTTON);
7192 static void execOfferUploadTapes(void)
7197 static void ToggleNetworkModeIfNeeded(void)
7199 int font_title = FONT_TITLE_1;
7200 int font_foot = FC_BLUE;
7201 int ystart = mSY - SY + 16;
7202 int ybottom = mSY - SY + SYSIZE - 20;
7203 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
7205 if (setup.network_mode == network.enabled)
7208 network.enabled = setup.network_mode;
7210 FadeOut(REDRAW_ALL);
7214 DrawTextSCentered(ystart, font_title, text);
7218 if (network.enabled)
7219 InitNetworkServer();
7221 DisconnectFromNetworkServer();
7223 DrawTextSCentered(ybottom, font_foot,
7224 "Press any key or button for setup menu");
7226 WaitForEventToContinue();
7231 static void ToggleGameSpeedsListIfNeeded(void)
7233 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7235 if (setup.game_speed_extended == using_game_speeds_extended)
7238 // try to match similar values when changing game speeds list
7239 if (setup.game_speed_extended)
7240 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7241 setup.game_frame_delay == 30 ? 29 :
7242 setup.game_frame_delay);
7244 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7245 setup.game_frame_delay == 16 ? 15 :
7246 setup.game_frame_delay >= 29 ? 30 :
7247 setup.game_frame_delay <= 10 ? 10 :
7248 setup.game_frame_delay);
7250 execSetupGame_setGameSpeeds(TRUE);
7255 static void ToggleUseApiServerIfNeeded(void)
7257 if (runtime.use_api_server == setup.use_api_server)
7260 runtime.use_api_server = setup.use_api_server;
7262 if (runtime.use_api_server)
7264 if (setup.has_remaining_tapes)
7265 setup.ask_for_uploading_tapes = TRUE;
7267 CheckApiServerTasks();
7271 static void ModifyGameSpeedIfNeeded(void)
7273 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7274 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7278 char *game_speed_text = "Fast";
7279 int game_speed_value = 15;
7281 if (setup.game_speed_extended)
7283 game_speed_text = "60 fps";
7284 game_speed_value = 16;
7287 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7289 // set game speed to existing list value that is fast enough for vsync
7290 setup.game_frame_delay = game_speed_value;
7292 execSetupGame_setGameSpeeds(TRUE);
7294 Request(message, REQ_CONFIRM);
7297 static void DisableVsyncIfNeeded(void)
7299 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7300 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7301 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7304 // disable vsync for the selected game speed to work
7305 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7307 execSetupGraphics_setVsyncModes(TRUE);
7309 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7315 void *related_value;
7316 } hide_related_entry_list[] =
7318 { &setup.network_server_hostname, execGadgetNetworkServer },
7319 { &setup.network_server_hostname, &network_server_text },
7321 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7322 { &setup.scores_in_highscore_list, &scores_type_text },
7324 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7325 { &setup.game_frame_delay, &game_speed_text },
7327 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7328 { &setup.scroll_delay_value, &scroll_delay_text },
7330 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7331 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7333 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7334 { &setup.window_scaling_percent, &window_size_text },
7336 { &setup.window_scaling_quality, execSetupChooseScalingType },
7337 { &setup.window_scaling_quality, &scaling_type_text },
7339 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7340 { &setup.screen_rendering_mode, &rendering_mode_text },
7342 { &setup.vsync_mode, execSetupChooseVsyncMode },
7343 { &setup.vsync_mode, &vsync_mode_text },
7345 { &setup.graphics_set, execSetupChooseGraphics },
7346 { &setup.graphics_set, &graphics_set_name },
7348 { &setup.sounds_set, execSetupChooseSounds },
7349 { &setup.sounds_set, &sounds_set_name },
7351 { &setup.music_set, execSetupChooseMusic },
7352 { &setup.music_set, &music_set_name },
7354 { &setup.volume_simple, execSetupChooseVolumeSimple },
7355 { &setup.volume_simple, &volume_simple_text },
7357 { &setup.volume_loops, execSetupChooseVolumeLoops },
7358 { &setup.volume_loops, &volume_loops_text },
7360 { &setup.volume_music, execSetupChooseVolumeMusic },
7361 { &setup.volume_music, &volume_music_text },
7363 { &setup.touch.control_type, execSetupChooseTouchControls },
7364 { &setup.touch.control_type, &touch_controls_text },
7366 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7367 { &setup.touch.move_distance, &move_distance_text },
7369 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7370 { &setup.touch.drop_distance, &drop_distance_text },
7372 { &setup.touch.transparency, execSetupChooseTransparency },
7373 { &setup.touch.transparency, &transparency_text },
7375 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7376 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7378 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7379 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7381 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7382 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7384 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7385 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7387 { &setup.internal.menu_game, execSetupGame },
7388 { &setup.internal.menu_engines, execSetupEngines },
7389 { &setup.internal.menu_editor, execSetupEditor },
7390 { &setup.internal.menu_graphics, execSetupGraphics },
7391 { &setup.internal.menu_sound, execSetupSound },
7392 { &setup.internal.menu_artwork, execSetupArtwork },
7393 { &setup.internal.menu_input, execSetupInput },
7394 { &setup.internal.menu_touch, execSetupTouch },
7395 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7396 { &setup.internal.menu_exit, execExitSetup },
7397 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7399 { &setup.internal.menu_shortcuts_various, execSetupShortcuts1 },
7400 { &setup.internal.menu_shortcuts_focus, execSetupShortcuts2 },
7401 { &setup.internal.menu_shortcuts_tape, execSetupShortcuts3 },
7402 { &setup.internal.menu_shortcuts_sound, execSetupShortcuts4 },
7403 { &setup.internal.menu_shortcuts_snap, execSetupShortcuts5 },
7405 { &setup.internal.info_title, execInfoTitleScreen },
7406 { &setup.internal.info_elements, execInfoElements },
7407 { &setup.internal.info_music, execInfoMusic },
7408 { &setup.internal.info_credits, execInfoCredits },
7409 { &setup.internal.info_program, execInfoProgram },
7410 { &setup.internal.info_version, execInfoVersion },
7411 { &setup.internal.info_levelset, execInfoLevelSet },
7412 { &setup.internal.info_exit, execExitInfo },
7417 void setHideRelatedSetupEntries(void)
7421 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7422 if (hideSetupEntry(hide_related_entry_list[i].value))
7423 setHideSetupEntry(hide_related_entry_list[i].related_value);
7426 static struct TokenInfo setup_info_main[] =
7428 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7429 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7430 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7431 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7432 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7433 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7434 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7435 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7436 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7437 { TYPE_EMPTY, NULL, "" },
7438 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7439 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7444 static struct TokenInfo setup_info_game[] =
7446 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7447 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7448 { TYPE_PLAYER, &setup.network_player_nr, "Preferred Network Player:" },
7449 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7450 { TYPE_STRING, &network_server_text, "" },
7451 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7452 { TYPE_ENTER_LIST, execSetupChooseScoresType, "Scores in Highscore List:" },
7453 { TYPE_STRING, &scores_type_text, "" },
7454 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7455 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7456 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7457 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7458 { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
7459 { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
7460 { TYPE_SWITCH, &setup.increment_levels, "Increment Solved Levels:" },
7461 { TYPE_SWITCH, &setup.auto_play_next_level, "Auto-play Next Level:" },
7462 { TYPE_SWITCH, &setup.count_score_after_game, "Count Score After Game:" },
7463 { TYPE_SWITCH, &setup.show_scores_after_game, "Show Scores After Game:" },
7464 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7465 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7466 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7467 { TYPE_SWITCH, &setup.autorecord, "Auto-Record When Playing:" },
7468 { TYPE_SWITCH, &setup.autorecord_after_replay, "Auto-Record After Replay:" },
7469 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7470 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7471 { TYPE_STRING, &game_speed_text, "" },
7472 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7474 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7475 { TYPE_STRING, &scroll_delay_text, "" },
7477 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode, "Game Engine Snapshot Mode:" },
7478 { TYPE_STRING, &snapshot_mode_text, "" },
7479 { TYPE_SWITCH, &setup.show_load_save_buttons, "Show Load/Save Buttons:" },
7480 { TYPE_SWITCH, &setup.show_undo_redo_buttons, "Show Undo/Redo Buttons:" },
7481 { TYPE_EMPTY, NULL, "" },
7482 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7487 static struct TokenInfo setup_info_engines[] =
7489 { TYPE_HEADLINE, NULL, "Boulder Dash" },
7490 { TYPE_SWITCH, &setup.bd_skip_uncovering, "Skip (un)covering screen:" },
7491 { TYPE_SWITCH, &setup.bd_skip_hatching, "Skip hatching player:" },
7492 { TYPE_SWITCH, &setup.bd_scroll_delay, "Scroll Delay:" },
7493 { TYPE_YES_NO_AUTO, &setup.bd_smooth_movements, "Smooth Element Movement:" },
7494 { TYPE_EMPTY, NULL, "" },
7495 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7496 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7497 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7498 { TYPE_SWITCH, &setup.prefer_lowpass_sounds, "Low-Pass Filter Sounds:" },
7499 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7500 { TYPE_EMPTY, NULL, "" },
7501 { TYPE_HEADLINE, NULL, "Supaplex" },
7502 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7503 { TYPE_EMPTY, NULL, "" },
7504 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7509 static struct TokenInfo setup_info_editor[] =
7512 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7513 { TYPE_SWITCH, &setup.editor.el_boulderdash_native, "Boulder Dash Native:" },
7514 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7515 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7516 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7517 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7518 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7519 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7520 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7521 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7522 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7524 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7525 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7527 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7529 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7530 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7531 { TYPE_EMPTY, NULL, "" },
7533 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7534 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7535 { TYPE_EMPTY, NULL, "" },
7537 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7538 { TYPE_EMPTY, NULL, "" },
7539 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7540 { TYPE_EMPTY, NULL, "" },
7541 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7546 static struct TokenInfo setup_info_graphics[] =
7548 #if !defined(PLATFORM_ANDROID) && !defined(PLATFORM_EMSCRIPTEN)
7549 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7550 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7551 { TYPE_STRING, &window_size_text, "" },
7552 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7553 { TYPE_STRING, &scaling_type_text, "" },
7554 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7555 { TYPE_STRING, &rendering_mode_text, "" },
7558 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7559 { TYPE_STRING, &scroll_delay_text, "" },
7561 #if !defined(PLATFORM_EMSCRIPTEN)
7562 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7563 { TYPE_STRING, &vsync_mode_text, "" },
7565 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7566 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7567 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7568 { TYPE_SWITCH, &setup.show_titlescreen, "Show Title Screens:" },
7569 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
7570 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7571 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7572 { TYPE_EMPTY, NULL, "" },
7573 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7578 static struct TokenInfo setup_info_sound[] =
7580 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7581 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7582 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7583 { TYPE_EMPTY, NULL, "" },
7584 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7585 { TYPE_STRING, &volume_simple_text, "" },
7586 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7587 { TYPE_STRING, &volume_loops_text, "" },
7588 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7589 { TYPE_STRING, &volume_music_text, "" },
7590 { TYPE_EMPTY, NULL, "" },
7591 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7596 static struct TokenInfo setup_info_artwork[] =
7598 { TYPE_ENTER_LIST, execSetupChooseGraphics, "Custom Graphics:" },
7599 { TYPE_STRING, &graphics_set_name, "" },
7600 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7601 { TYPE_STRING, &sounds_set_name, "" },
7602 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7603 { TYPE_STRING, &music_set_name, "" },
7604 { TYPE_EMPTY, NULL, "" },
7605 { TYPE_YES_NO_AUTO, &setup.override_level_graphics,"Override Level Graphics:" },
7606 { TYPE_YES_NO_AUTO, &setup.override_level_sounds, "Override Level Sounds:" },
7607 { TYPE_YES_NO_AUTO, &setup.override_level_music, "Override Level Music:" },
7608 { TYPE_EMPTY, NULL, "" },
7609 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7614 static struct TokenInfo setup_info_input[] =
7616 { TYPE_SWITCH, NULL, "Player:" },
7617 { TYPE_SWITCH, NULL, "Device:" },
7618 { TYPE_SWITCH, NULL, "" },
7619 { TYPE_SKIPPABLE, NULL, "" },
7620 { TYPE_EMPTY, NULL, "" },
7621 { TYPE_EMPTY, NULL, "" },
7622 { TYPE_EMPTY, NULL, "" },
7623 { TYPE_EMPTY, NULL, "" },
7624 { TYPE_EMPTY, NULL, "" },
7625 { TYPE_EMPTY, NULL, "" },
7626 { TYPE_EMPTY, NULL, "" },
7627 { TYPE_EMPTY, NULL, "" },
7628 { TYPE_SKIPPABLE, NULL, "" },
7629 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7634 static struct TokenInfo setup_info_touch[] =
7636 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7637 { TYPE_STRING, &touch_controls_text, "" },
7638 { TYPE_EMPTY, NULL, "" },
7639 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7644 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7646 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7647 { TYPE_STRING, &touch_controls_text, "" },
7648 { TYPE_EMPTY, NULL, "" },
7649 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7650 { TYPE_STRING, &grid_size_text[0][0], "" },
7651 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7652 { TYPE_STRING, &grid_size_text[0][1], "" },
7653 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7654 { TYPE_STRING, &transparency_text, "" },
7655 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7656 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7657 { TYPE_EMPTY, NULL, "" },
7658 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7659 { TYPE_EMPTY, NULL, "" },
7660 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7665 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7667 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7668 { TYPE_STRING, &touch_controls_text, "" },
7669 { TYPE_EMPTY, NULL, "" },
7670 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7671 { TYPE_STRING, &grid_size_text[1][0], "" },
7672 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7673 { TYPE_STRING, &grid_size_text[1][1], "" },
7674 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7675 { TYPE_STRING, &transparency_text, "" },
7676 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7677 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7678 { TYPE_EMPTY, NULL, "" },
7679 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7680 { TYPE_EMPTY, NULL, "" },
7681 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7686 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7688 setup_info_touch_virtual_buttons_0,
7689 setup_info_touch_virtual_buttons_1
7692 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7694 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7695 { TYPE_STRING, &touch_controls_text, "" },
7696 { TYPE_EMPTY, NULL, "" },
7697 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7698 { TYPE_STRING, &move_distance_text, "" },
7699 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7700 { TYPE_STRING, &drop_distance_text, "" },
7701 { TYPE_EMPTY, NULL, "" },
7702 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7707 static struct TokenInfo setup_info_shortcuts[] =
7709 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7710 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7711 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7712 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7713 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7714 { TYPE_EMPTY, NULL, "" },
7715 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7720 static struct TokenInfo setup_info_shortcuts_1[] =
7722 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:" },
7723 { TYPE_KEY, &setup.shortcut.save_game, "" },
7724 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:" },
7725 { TYPE_KEY, &setup.shortcut.load_game, "" },
7726 { TYPE_KEYTEXT, NULL, "Restart Game:" },
7727 { TYPE_KEY, &setup.shortcut.restart_game, "" },
7728 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:" },
7729 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
7730 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:" },
7731 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7732 { TYPE_EMPTY, NULL, "" },
7733 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7734 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7735 { TYPE_EMPTY, NULL, "" },
7736 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7741 static struct TokenInfo setup_info_shortcuts_2[] =
7743 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:" },
7744 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7745 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:" },
7746 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7747 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:" },
7748 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7749 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:" },
7750 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7751 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:" },
7752 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7753 { TYPE_EMPTY, NULL, "" },
7754 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7759 static struct TokenInfo setup_info_shortcuts_3[] =
7761 { TYPE_KEYTEXT, NULL, "Eject Tape:" },
7762 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7763 { TYPE_KEYTEXT, NULL, "Warp / Single Step:" },
7764 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7765 { TYPE_KEYTEXT, NULL, "Stop Tape:" },
7766 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7767 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:" },
7768 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7769 { TYPE_KEYTEXT, NULL, "Record Tape:" },
7770 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7771 { TYPE_KEYTEXT, NULL, "Play Tape:" },
7772 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7773 { TYPE_EMPTY, NULL, "" },
7774 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7779 static struct TokenInfo setup_info_shortcuts_4[] =
7781 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):" },
7782 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7783 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):" },
7784 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7785 { TYPE_KEYTEXT, NULL, "Toggle Music:" },
7786 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7787 { TYPE_EMPTY, NULL, "" },
7788 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7793 static struct TokenInfo setup_info_shortcuts_5[] =
7795 { TYPE_KEYTEXT, NULL, "Snap Left:" },
7796 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7797 { TYPE_KEYTEXT, NULL, "Snap Right:" },
7798 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7799 { TYPE_KEYTEXT, NULL, "Snap Up:" },
7800 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7801 { TYPE_KEYTEXT, NULL, "Snap Down:" },
7802 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7803 { TYPE_EMPTY, NULL, "" },
7804 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7809 static Key getSetupKey(void)
7811 Key key = KSYM_UNDEFINED;
7812 boolean got_key_event = FALSE;
7814 while (!got_key_event)
7818 if (NextValidEvent(&event))
7822 case EVENT_KEYPRESS:
7824 key = GetEventKey((KeyEvent *)&event);
7826 // press 'Escape' or 'Enter' to keep the existing key binding
7827 if (key == KSYM_Escape || key == KSYM_Return)
7828 key = KSYM_UNDEFINED; // keep old value
7830 got_key_event = TRUE;
7834 case EVENT_KEYRELEASE:
7835 key_joystick_mapping = 0;
7839 HandleOtherEvents(&event);
7850 static int getSetupValueFont(int type, void *value)
7852 if (type & TYPE_GHOSTED)
7853 return FONT_OPTION_OFF;
7854 else if (type & TYPE_KEY)
7855 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7856 else if (type & TYPE_STRING)
7857 return FONT_VALUE_2;
7858 else if (type & TYPE_ECS_AGA)
7859 return FONT_VALUE_1;
7860 else if (type & TYPE_BOOLEAN_STYLE)
7861 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7862 else if (type & TYPE_YES_NO_AUTO)
7863 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7864 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7865 else if (type & TYPE_PLAYER)
7866 return FONT_VALUE_1;
7868 return FONT_VALUE_1;
7871 static int getSetupValueFontNarrow(int type, int font_nr)
7873 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7874 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7875 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7879 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7881 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7882 struct TokenInfo *si = &setup_info[si_pos];
7883 boolean font_draw_xoffset_modified = FALSE;
7884 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7885 int font_draw_xoffset_old = -1;
7886 int xoffset = (scrollbar_needed ? -1 : 0);
7887 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7888 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7889 int xpos = menu_screen_value_xpos;
7890 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7891 int startx = mSX + xpos * 32;
7892 int starty = mSY + ypos * 32;
7893 int type = si->type;
7894 void *value = si->value;
7895 char *value_string = getSetupValue(type, value);
7896 int font_nr_default = getSetupValueFont(type, value);
7897 int font_width_default = getFontWidth(font_nr_default);
7898 int font_nr = font_nr_default;
7901 if (value_string == NULL)
7904 if (type & TYPE_KEY)
7906 xpos = MENU_SCREEN_START_XPOS;
7908 if (type & TYPE_QUERY)
7909 value_string = "<press key>";
7911 else if (type & TYPE_STRING)
7913 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7915 xpos = MENU_SCREEN_START_XPOS;
7917 if (strlen(value_string) > max_value_len)
7918 value_string[max_value_len] = '\0';
7920 else if (type & TYPE_YES_NO_AUTO)
7922 xpos = menu_screen_value_xpos - 1;
7924 else if (type & TYPE_PLAYER)
7926 int displayed_player_nr = *(int *)value + 1;
7928 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7931 startx = mSX + xpos * 32;
7932 starty = mSY + ypos * 32;
7934 // special check if right-side setup values moved left due to scrollbar
7935 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7937 int max_menu_text_length = 26; // maximum text length for classic menu
7938 int font_xoffset = getFontDrawOffsetX(font_nr);
7939 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7940 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7941 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7942 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7944 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7946 // when using narrow font, left-shifting text "auto" not needed
7947 if (type & TYPE_YES_NO_AUTO)
7951 startx = mSX + xpos * 32;
7953 font_nr = getSetupValueFontNarrow(type, font_nr);
7957 // downward compatibility correction for Juergen Bonhagen's menu settings
7958 if (setup_mode != SETUP_MODE_INPUT)
7960 int max_menu_text_length_big = (menu_screen_value_xpos -
7961 MENU_SCREEN_START_XPOS);
7962 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7963 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7964 int font1_xoffset = getFontDrawOffsetX(font_nr);
7965 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
7966 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7967 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7968 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7969 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7970 boolean correct_font_draw_xoffset = FALSE;
7972 if (xpos == MENU_SCREEN_START_XPOS &&
7973 startx + font1_xoffset < text_startx + text_font_xoffset)
7974 correct_font_draw_xoffset = TRUE;
7976 if (xpos == menu_screen_value_xpos &&
7977 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7978 correct_font_draw_xoffset = TRUE;
7980 // check if setup value would overlap with setup text when printed
7981 // (this can happen for extreme/wrong values for font draw offset)
7982 if (correct_font_draw_xoffset)
7984 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
7985 font_draw_xoffset_modified = TRUE;
7987 if (type & TYPE_KEY)
7988 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7989 else if (!(type & TYPE_STRING))
7990 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7991 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7995 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7996 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7998 DrawText(startx, starty, value_string, font_nr);
8000 if (type & TYPE_PLAYER)
8002 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
8003 int player_nr = *(int *)value;
8004 int xoff = font->draw_xoffset + getFontWidth(font_nr);
8005 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
8006 int startx2 = startx + xoff;
8007 int starty2 = starty + yoff;
8009 if (DrawingOnBackground(startx2, starty2))
8010 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
8012 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
8013 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8016 if (font_draw_xoffset_modified)
8017 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
8020 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
8022 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
8023 struct TokenInfo *si = &setup_info[si_pos];
8025 if (si->type & TYPE_BOOLEAN_STYLE)
8027 *(boolean *)si->value ^= TRUE;
8029 else if (si->type & TYPE_YES_NO_AUTO)
8033 (*(int *)si->value == AUTO ? TRUE :
8034 *(int *)si->value == TRUE ? FALSE : AUTO) :
8035 (*(int *)si->value == TRUE ? AUTO :
8036 *(int *)si->value == AUTO ? FALSE : TRUE));
8038 else if (si->type & TYPE_KEY)
8042 si->type |= TYPE_QUERY;
8043 drawSetupValue(screen_pos, setup_info_pos_raw);
8044 si->type &= ~TYPE_QUERY;
8046 key = getSetupKey();
8047 if (key != KSYM_UNDEFINED)
8048 *(Key *)si->value = key;
8050 else if (si->type & TYPE_PLAYER)
8052 int player_nr = *(int *)si->value;
8057 player_nr = Request("Choose player", REQ_PLAYER) - 1;
8059 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
8062 drawSetupValue(screen_pos, setup_info_pos_raw);
8064 // fullscreen state may have changed at this point
8065 if (si->value == &setup.fullscreen)
8066 ToggleFullscreenIfNeeded();
8068 // network mode may have changed at this point
8069 if (si->value == &setup.network_mode)
8070 ToggleNetworkModeIfNeeded();
8072 // API server mode may have changed at this point
8073 if (si->value == &setup.use_api_server)
8074 ToggleUseApiServerIfNeeded();
8076 // game speed list may have changed at this point
8077 if (si->value == &setup.game_speed_extended)
8078 ToggleGameSpeedsListIfNeeded();
8081 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
8083 static struct TokenInfo *setup_info_final = NULL;
8088 // determine maximum list size of target list
8089 while (setup_info_orig[list_size++].type != 0);
8091 // free, allocate and clear memory for target list
8092 checked_free(setup_info_final);
8093 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
8095 // copy setup info list without setup entries marked as hidden
8096 for (i = 0; setup_info_orig[i].type != 0; i++)
8098 // skip setup entries configured to be hidden
8099 if (hideSetupEntry(setup_info_orig[i].value))
8102 // skip skippable setup entries if screen is lower than usual
8103 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
8104 setup_info_orig[i].type == TYPE_SKIPPABLE)
8107 setup_info_final[list_pos++] = setup_info_orig[i];
8110 return setup_info_final;
8113 static void DrawSetupScreen_Generic(void)
8115 int fade_mask = REDRAW_FIELD;
8116 boolean redraw_all = FALSE;
8117 char *title_string = NULL;
8121 fade_mask = REDRAW_ALL;
8124 FadeMenuSoundsAndMusic();
8126 FreeScreenGadgets();
8127 CreateScreenGadgets();
8129 if (redraw_mask & REDRAW_ALL)
8134 // needed if different viewport properties defined for setup screen
8135 ChangeViewportPropertiesIfNeeded();
8137 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
8141 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
8143 if (setup_mode == SETUP_MODE_MAIN)
8145 setup_info = setup_info_main;
8146 title_string = STR_SETUP_MAIN;
8148 else if (setup_mode == SETUP_MODE_GAME)
8150 setup_info = setup_info_game;
8151 title_string = STR_SETUP_GAME;
8153 else if (setup_mode == SETUP_MODE_ENGINES)
8155 setup_info = setup_info_engines;
8156 title_string = STR_SETUP_ENGINES;
8158 else if (setup_mode == SETUP_MODE_EDITOR)
8160 setup_info = setup_info_editor;
8161 title_string = STR_SETUP_EDITOR;
8163 else if (setup_mode == SETUP_MODE_GRAPHICS)
8165 setup_info = setup_info_graphics;
8166 title_string = STR_SETUP_GRAPHICS;
8168 else if (setup_mode == SETUP_MODE_SOUND)
8170 setup_info = setup_info_sound;
8171 title_string = STR_SETUP_SOUND;
8173 else if (setup_mode == SETUP_MODE_ARTWORK)
8175 setup_info = setup_info_artwork;
8176 title_string = STR_SETUP_ARTWORK;
8178 else if (setup_mode == SETUP_MODE_TOUCH)
8180 setup_info = setup_info_touch;
8181 title_string = STR_SETUP_TOUCH;
8183 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
8184 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
8185 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
8186 setup_info = setup_info_touch_wipe_gestures;
8188 else if (setup_mode == SETUP_MODE_SHORTCUTS)
8190 setup_info = setup_info_shortcuts;
8191 title_string = STR_SETUP_SHORTCUTS;
8193 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
8195 setup_info = setup_info_shortcuts_1;
8196 title_string = STR_SETUP_SHORTCUTS;
8198 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
8200 setup_info = setup_info_shortcuts_2;
8201 title_string = STR_SETUP_SHORTCUTS;
8203 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
8205 setup_info = setup_info_shortcuts_3;
8206 title_string = STR_SETUP_SHORTCUTS;
8208 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
8210 setup_info = setup_info_shortcuts_4;
8211 title_string = STR_SETUP_SHORTCUTS;
8213 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
8215 setup_info = setup_info_shortcuts_5;
8216 title_string = STR_SETUP_SHORTCUTS;
8219 // use modified setup info without setup entries marked as hidden
8220 setup_info = getSetupInfoFinal(setup_info);
8222 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
8224 // determine maximal number of setup entries that can be displayed on screen
8226 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
8229 // determine maximal number of setup entries available for this setup screen
8231 for (i = 0; setup_info[i].type != 0; i++)
8234 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8236 MapScreenGadgets(max_setup_info);
8239 redraw_mask = fade_mask = REDRAW_ALL;
8241 DrawMaskedBorder(fade_mask);
8246 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8248 menu_info = setup_info;
8250 HandleMenuScreen(mx, my, dx, dy, button,
8251 setup_mode, num_setup_info, max_setup_info);
8254 static void DrawSetupScreen_Input(void)
8258 FadeOut(REDRAW_FIELD);
8262 setup_info = getSetupInfoFinal(setup_info_input);
8264 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8266 for (i = 0; setup_info[i].type != 0; i++)
8268 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8269 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8270 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8271 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8272 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8273 initCursor(i, IMG_MENU_BUTTON);
8275 DrawCursorAndText_Setup(i, -1, FALSE);
8278 // create gadgets for setup input menu screen
8279 FreeScreenGadgets();
8280 CreateScreenGadgets();
8282 // map gadgets for setup input menu screen
8283 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8285 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8287 FadeIn(REDRAW_FIELD);
8290 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8292 if (device_name == NULL)
8295 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8298 if (strlen(device_name) > 1)
8300 char c1 = device_name[strlen(device_name) - 1];
8301 char c2 = device_name[strlen(device_name) - 2];
8303 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8304 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8307 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8308 strlen(device_name));
8311 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8314 static struct SetupKeyboardInfo custom_key;
8321 { &custom_key.left, "Axis/Pad Left" },
8322 { &custom_key.right, "Axis/Pad Right" },
8323 { &custom_key.up, "Axis/Pad Up" },
8324 { &custom_key.down, "Axis/Pad Down" },
8325 { &custom_key.snap, "Button 1/A/X" },
8326 { &custom_key.drop, "Button 2/B/Y" }
8328 static char *joystick_name[MAX_PLAYERS] =
8335 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8336 int font_nr_info = FONT_MENU_1;
8337 int font_nr_name = FONT_VALUE_OLD;
8338 int font_nr_on = FONT_VALUE_1;
8339 int font_nr_off = FONT_VALUE_OLD;
8342 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8344 font_nr_info = FONT_MENU_2;
8345 font_nr_on = FONT_VALUE_NARROW;
8346 font_nr_off = FONT_VALUE_OLD_NARROW;
8349 custom_key = setup.input[player_nr].key;
8351 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8352 FONT_INPUT_1_ACTIVE);
8354 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8356 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8357 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8359 if (setup.input[player_nr].use_joystick)
8361 char *device_name = setup.input[player_nr].joy.device_name;
8362 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8363 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8364 char *text = joystick_name[joystick_nr];
8365 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8367 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8368 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8372 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8373 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8376 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8377 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8381 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8382 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8383 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8384 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8386 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8387 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8388 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8389 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8390 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8391 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8393 for (i = 0; i < 6; i++)
8395 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8397 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8399 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8400 (setup.input[player_nr].use_joystick ?
8402 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8406 static int input_player_nr = 0;
8408 static void HandleSetupScreen_Input_Player(int step, int direction)
8410 int old_player_nr = input_player_nr;
8413 new_player_nr = old_player_nr + step * direction;
8414 if (new_player_nr < 0)
8416 if (new_player_nr > MAX_PLAYERS - 1)
8417 new_player_nr = MAX_PLAYERS - 1;
8419 if (new_player_nr != old_player_nr)
8421 input_player_nr = new_player_nr;
8423 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8427 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8429 static int choice = 0;
8432 int pos_start = SETUPINPUT_SCREEN_POS_START;
8433 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8434 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8435 int pos_end = SETUPINPUT_SCREEN_POS_END;
8437 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8441 for (i = 0; setup_info_input[i].type != 0; i++)
8443 // adjust menu structure according to skipped setup entries
8444 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8452 if (button == MB_MENU_INITIALIZE)
8454 // input setup menu may have changed size due to graphics configuration
8455 if (choice >= pos_empty1)
8458 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8460 DrawCursorAndText_Setup(choice, -1, TRUE);
8464 else if (button == MB_MENU_LEAVE)
8466 setup_mode = SETUP_MODE_MAIN;
8473 if (mx || my) // mouse input
8475 x = (mx - mSX) / 32;
8476 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8478 else if (dx || dy) // keyboard input
8480 if (dx && choice == 0)
8481 x = (dx < 0 ? 10 : 12);
8482 else if ((dx && choice == 1) ||
8483 (dx == -1 && choice == pos_end))
8484 button = MB_MENU_CHOICE;
8488 if (y >= pos_empty1 && y <= pos_empty2)
8489 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8492 if (y == 0 && dx != 0 && button)
8494 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8496 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8497 y >= pos_start && y <= pos_end &&
8498 !(y >= pos_empty1 && y <= pos_empty2))
8504 DrawCursorAndText_Setup(choice, -1, FALSE);
8505 DrawCursorAndText_Setup(y, -1, TRUE);
8507 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8516 char *device_name = setup.input[input_player_nr].joy.device_name;
8518 if (!setup.input[input_player_nr].use_joystick)
8520 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8522 setJoystickDeviceToNr(device_name, new_device_nr);
8523 setup.input[input_player_nr].use_joystick = TRUE;
8527 int device_nr = getJoystickNrFromDeviceName(device_name);
8528 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8530 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8531 setup.input[input_player_nr].use_joystick = FALSE;
8533 setJoystickDeviceToNr(device_name, new_device_nr);
8536 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8540 if (setup.input[input_player_nr].use_joystick)
8541 ConfigureJoystick(input_player_nr);
8543 CustomizeKeyboard(input_player_nr);
8545 else if (y == pos_end)
8551 setup_mode = SETUP_MODE_MAIN;
8558 static boolean CustomizeKeyboardMain(int player_nr)
8562 boolean finished = FALSE;
8563 static struct SetupKeyboardInfo custom_key;
8568 } customize_step[] =
8570 { &custom_key.left, "Move Left" },
8571 { &custom_key.right, "Move Right" },
8572 { &custom_key.up, "Move Up" },
8573 { &custom_key.down, "Move Down" },
8574 { &custom_key.snap, "Snap Field" },
8575 { &custom_key.drop, "Drop Element" }
8577 int font_nr_old = FONT_VALUE_OLD;
8578 int font_nr_new = FONT_VALUE_1;
8579 boolean success = FALSE;
8581 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8583 font_nr_old = FONT_VALUE_OLD_NARROW;
8584 font_nr_new = FONT_VALUE_NARROW;
8587 // read existing key bindings from player setup
8588 custom_key = setup.input[player_nr].key;
8591 FadeOut(REDRAW_FIELD);
8595 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8598 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8599 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8600 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8601 "Key:", FONT_INPUT_1_ACTIVE);
8602 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8603 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8605 FadeIn(REDRAW_FIELD);
8610 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8612 // reset frame delay counter directly after updating screen
8613 ResetDelayCounter(&event_frame_delay);
8615 while (NextValidEvent(&event))
8619 case EVENT_KEYPRESS:
8621 Key key = GetEventKey((KeyEvent *)&event);
8623 // press 'Escape' to abort and keep the old key bindings
8624 if (key == KSYM_Escape)
8626 FadeSkipNextFadeIn();
8633 // press 'Enter' to keep the existing key binding
8634 if (key == KSYM_Return)
8635 key = *customize_step[step_nr].key;
8637 // check if key already used
8638 for (i = 0; i < step_nr; i++)
8639 if (*customize_step[i].key == key)
8644 // got new key binding
8645 *customize_step[step_nr].key = key;
8646 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8648 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8649 getKeyNameFromKey(key), font_nr_new);
8652 // un-highlight last query
8653 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8654 customize_step[step_nr - 1].text, FONT_MENU_1);
8655 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8656 "Key:", FONT_MENU_1);
8658 // all keys configured
8667 // query next key binding
8668 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8669 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8670 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8671 "Key:", FONT_INPUT_1_ACTIVE);
8672 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8673 getKeyNameFromKey(*customize_step[step_nr].key),
8678 case EVENT_KEYRELEASE:
8679 key_joystick_mapping = 0;
8683 HandleOtherEvents(&event);
8687 // do not handle events for longer than standard frame delay period
8688 if (DelayReached(&event_frame_delay))
8695 // write new key bindings back to player setup, if successfully finished
8697 setup.input[player_nr].key = custom_key;
8702 void CustomizeKeyboard(int player_nr)
8704 boolean success = CustomizeKeyboardMain(player_nr);
8708 int font_nr = FONT_TITLE_1;
8709 int font_height = getFontHeight(font_nr);
8710 int ypos1 = SYSIZE / 2 - font_height * 2;
8711 int ypos2 = SYSIZE / 2 - font_height * 1;
8712 DelayCounter wait_frame_delay = { 2000 };
8714 ResetDelayCounter(&wait_frame_delay);
8718 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8719 DrawTextSCentered(ypos2, font_nr, "configured!");
8721 while (!DelayReached(&wait_frame_delay))
8727 DrawSetupScreen_Input();
8730 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8732 #define MARKER_BUTTON 1
8733 #define MARKER_AXIS_X 2
8734 #define MARKER_AXIS_Y 3
8736 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8738 static boolean bitmaps_initialized = FALSE;
8739 boolean screen_initialized = FALSE;
8740 static Bitmap *controller, *button, *axis_x, *axis_y;
8742 boolean success = TRUE;
8743 boolean done = FALSE, next = FALSE;
8745 int alpha = 200, alpha_step = -1;
8746 int alpha_ticks = 0;
8747 char mapping[4096], temp[256];
8748 int font_name = MENU_SETUP_FONT_TITLE;
8749 int font_info = MENU_SETUP_FONT_TEXT;
8750 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8751 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8752 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8753 int ystep_name = getMenuTextStep(spacing_name, font_name);
8754 int ystep_line = getMenuTextStep(spacing_line, font_info);
8755 int ystep_para = getMenuTextStep(spacing_para, font_info);
8763 int axis, button, hat, hat_value;
8766 *step, *prev_step, steps[] =
8768 { 356, 155, MARKER_BUTTON, "a", },
8769 { 396, 122, MARKER_BUTTON, "b", },
8770 { 320, 125, MARKER_BUTTON, "x", },
8771 { 358, 95, MARKER_BUTTON, "y", },
8772 { 162, 125, MARKER_BUTTON, "back", },
8773 { 216, 125, MARKER_BUTTON, "guide", },
8774 { 271, 125, MARKER_BUTTON, "start", },
8775 { 110, 200, MARKER_BUTTON, "dpleft", },
8776 { 146, 228, MARKER_BUTTON, "dpdown", },
8777 { 178, 200, MARKER_BUTTON, "dpright", },
8778 { 146, 172, MARKER_BUTTON, "dpup", },
8779 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8780 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8781 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8782 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8783 { 73, 141, MARKER_BUTTON, "leftstick", },
8784 { 282, 210, MARKER_BUTTON, "rightstick", },
8785 { 73, 141, MARKER_AXIS_X, "leftx", },
8786 { 73, 141, MARKER_AXIS_Y, "lefty", },
8787 { 282, 210, MARKER_AXIS_X, "rightx", },
8788 { 282, 210, MARKER_AXIS_Y, "righty", },
8791 if (!bitmaps_initialized)
8793 controller = LoadCustomImage("joystick/controller.png");
8794 button = LoadCustomImage("joystick/button.png");
8795 axis_x = LoadCustomImage("joystick/axis_x.png");
8796 axis_y = LoadCustomImage("joystick/axis_y.png");
8798 bitmaps_initialized = TRUE;
8801 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8804 // print info about the joystick we are watching
8805 Debug("joystick", "watching joystick %d: (%s)",
8806 SDL_JoystickInstanceID(joystick), name);
8807 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8808 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8809 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8812 // initialize mapping with GUID and name
8813 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8815 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8816 temp, name, SDL_GetPlatform());
8818 // loop through all steps (buttons and axes), getting joystick events
8819 for (i = 0; i < SDL_arraysize(steps) && !done;)
8821 Bitmap *marker = button; // initialize with reliable default value
8824 strcpy(step->mapping, mapping);
8828 step->hat_value = -1;
8830 marker = (step->marker == MARKER_BUTTON ? button :
8831 step->marker == MARKER_AXIS_X ? axis_x :
8832 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8836 while (!done && !next)
8838 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8839 alpha_ticks = SDL_GetTicks();
8846 else if (alpha < 128)
8852 int controller_x = SX + (SXSIZE - controller->width) / 2;
8853 int controller_y = SY + ystep_line;
8855 int marker_x = controller_x + step->x;
8856 int marker_y = controller_y + step->y;
8858 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8859 int ystart2 = ystart1 + ystep_name + ystep_line;
8863 DrawTextSCentered(ystart1, font_name, name);
8865 DrawTextSCentered(ystart2, font_info,
8866 "Press buttons and move axes on");
8867 ystart2 += ystep_line;
8868 DrawTextSCentered(ystart2, font_info,
8869 "your controller when indicated.");
8870 ystart2 += ystep_line;
8871 DrawTextSCentered(ystart2, font_info,
8872 "(Your controller may look different.)");
8873 ystart2 += ystep_para;
8875 #if defined(PLATFORM_ANDROID)
8876 DrawTextSCentered(ystart2, font_info,
8877 "To correct a mistake,");
8878 ystart2 += ystep_line;
8879 DrawTextSCentered(ystart2, font_info,
8880 "press the 'back' button.");
8881 ystart2 += ystep_line;
8882 DrawTextSCentered(ystart2, font_info,
8883 "To skip a button or axis,");
8884 ystart2 += ystep_line;
8885 DrawTextSCentered(ystart2, font_info,
8886 "press the 'menu' button.");
8888 DrawTextSCentered(ystart2, font_info,
8889 "To correct a mistake,");
8890 ystart2 += ystep_line;
8891 DrawTextSCentered(ystart2, font_info,
8892 "press the 'backspace' key.");
8893 ystart2 += ystep_line;
8894 DrawTextSCentered(ystart2, font_info,
8895 "To skip a button or axis,");
8896 ystart2 += ystep_line;
8897 DrawTextSCentered(ystart2, font_info,
8898 "press the 'return' key.");
8899 ystart2 += ystep_line;
8900 DrawTextSCentered(ystart2, font_info,
8901 "To exit, press the 'escape' key.");
8904 BlitBitmapMasked(controller, drawto, 0, 0,
8905 controller->width, controller->height,
8906 controller_x, controller_y);
8908 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8909 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8911 BlitBitmapMasked(marker, drawto, 0, 0,
8912 marker->width, marker->height,
8913 marker_x, marker_y);
8915 if (!screen_initialized)
8916 FadeIn(REDRAW_FIELD);
8920 screen_initialized = TRUE;
8922 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8924 // reset frame delay counter directly after updating screen
8925 ResetDelayCounter(&event_frame_delay);
8927 while (NextValidEvent(&event))
8931 case SDL_JOYAXISMOTION:
8932 if (event.jaxis.value > 20000 ||
8933 event.jaxis.value < -20000)
8935 for (j = 0; j < i; j++)
8936 if (steps[j].axis == event.jaxis.axis)
8941 if (step->marker != MARKER_AXIS_X &&
8942 step->marker != MARKER_AXIS_Y)
8945 step->axis = event.jaxis.axis;
8946 strcat(mapping, step->field);
8947 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8948 strcat(mapping, temp);
8956 case SDL_JOYHATMOTION:
8957 // ignore centering; we're probably just coming back
8958 // to the center from the previous item we set
8959 if (event.jhat.value == SDL_HAT_CENTERED)
8962 for (j = 0; j < i; j++)
8963 if (steps[j].hat == event.jhat.hat &&
8964 steps[j].hat_value == event.jhat.value)
8969 step->hat = event.jhat.hat;
8970 step->hat_value = event.jhat.value;
8971 strcat(mapping, step->field);
8972 snprintf(temp, sizeof(temp), ":h%u.%u,",
8973 event.jhat.hat, event.jhat.value );
8974 strcat(mapping, temp);
8981 case SDL_JOYBALLMOTION:
8984 case SDL_JOYBUTTONUP:
8985 for (j = 0; j < i; j++)
8986 if (steps[j].button == event.jbutton.button)
8991 step->button = event.jbutton.button;
8992 strcat(mapping, step->field);
8993 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8994 strcat(mapping, temp);
9001 case SDL_FINGERDOWN:
9002 case SDL_MOUSEBUTTONDOWN:
9010 if (event.key.keysym.sym == KSYM_BackSpace ||
9011 event.key.keysym.sym == KSYM_Back)
9023 prev_step = &steps[i - 1];
9024 strcpy(mapping, prev_step->mapping);
9031 if (event.key.keysym.sym == KSYM_space ||
9032 event.key.keysym.sym == KSYM_Return ||
9033 event.key.keysym.sym == KSYM_Menu)
9042 if (event.key.keysym.sym == KSYM_Escape)
9052 program.exit_function(0);
9059 // do not handle events for longer than standard frame delay period
9060 if (DelayReached(&event_frame_delay))
9069 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
9072 // activate mapping for this game
9073 SDL_GameControllerAddMapping(mapping);
9075 // save mapping to personal mappings
9076 SaveSetup_AddGameControllerMapping(mapping);
9079 // wait until the last pending event was removed from event queue
9080 while (NextValidEvent(&event));
9085 static int ConfigureJoystickMain(int player_nr)
9087 char *device_name = setup.input[player_nr].joy.device_name;
9088 int joystick_nr = getJoystickNrFromDeviceName(device_name);
9089 boolean joystick_active = CheckJoystickOpened(joystick_nr);
9090 int success = FALSE;
9093 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
9094 return JOYSTICK_NOT_AVAILABLE;
9096 if (!joystick_active || !setup.input[player_nr].use_joystick)
9097 return JOYSTICK_NOT_AVAILABLE;
9100 FadeOut(REDRAW_FIELD);
9102 // close all joystick devices (potentially opened as game controllers)
9103 for (i = 0; i < SDL_NumJoysticks(); i++)
9104 SDLCloseJoystick(i);
9106 // open joystick device as plain joystick to configure as game controller
9107 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
9109 // as the joystick was successfully opened before, this should not happen
9110 if (joystick == NULL)
9113 // create new game controller mapping (buttons and axes) for joystick device
9114 success = ConfigureJoystickMapButtonsAndAxes(joystick);
9116 // close joystick (and maybe re-open as configured game controller later)
9117 SDL_JoystickClose(joystick);
9119 // re-open all joystick devices (potentially as game controllers)
9120 for (i = 0; i < SDL_NumJoysticks(); i++)
9123 // clear all joystick input actions for all joystick devices
9124 SDLClearJoystickState();
9126 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
9129 void ConfigureJoystick(int player_nr)
9131 boolean state = ConfigureJoystickMain(player_nr);
9133 if (state != JOYSTICK_NOT_CONFIGURED)
9135 boolean success = (state == JOYSTICK_CONFIGURED);
9136 char message1[MAX_OUTPUT_LINESIZE + 1];
9137 char *message2 = (success ? "configured!" : "not available!");
9138 char *device_name = setup.input[player_nr].joy.device_name;
9139 int nr = getJoystickNrFromDeviceName(device_name) + 1;
9140 int font_nr = FONT_TITLE_1;
9141 int font_height = getFontHeight(font_nr);
9142 int ypos1 = SYSIZE / 2 - font_height * 2;
9143 int ypos2 = SYSIZE / 2 - font_height * 1;
9144 DelayCounter wait_frame_delay = { 2000 };
9146 ResetDelayCounter(&wait_frame_delay);
9150 sprintf(message1, "Joystick %d", nr);
9152 DrawTextSCentered(ypos1, font_nr, message1);
9153 DrawTextSCentered(ypos2, font_nr, message2);
9155 while (!DelayReached(&wait_frame_delay))
9161 DrawSetupScreen_Input();
9164 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
9166 if (y < video.screen_height / 3)
9168 // remap touch gadgets to access upper part of the screen
9169 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9170 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9172 else if (y > 2 * video.screen_height / 3)
9174 // remap touch gadgets to access lower part of the screen
9175 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9176 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9180 static boolean ConfigureVirtualButtonsMain(void)
9182 static char *customize_step_text[] =
9191 char grid_button[] =
9193 CHAR_GRID_BUTTON_LEFT,
9194 CHAR_GRID_BUTTON_RIGHT,
9195 CHAR_GRID_BUTTON_UP,
9196 CHAR_GRID_BUTTON_DOWN,
9197 CHAR_GRID_BUTTON_SNAP,
9198 CHAR_GRID_BUTTON_DROP
9207 int font_nr = FONT_INPUT_1_ACTIVE;
9208 int font_height = getFontHeight(font_nr);
9209 int ypos1 = SYSIZE / 2 - font_height * 2;
9210 int ypos2 = SYSIZE / 2 - font_height * 1;
9211 boolean success = FALSE;
9212 boolean finished = FALSE;
9214 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
9215 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9216 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9217 boolean set_grid_button = FALSE;
9218 int nr = GRID_ACTIVE_NR();
9221 for (x = 0; x < MAX_GRID_XSIZE; x++)
9222 for (y = 0; y < MAX_GRID_YSIZE; y++)
9223 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
9225 overlay.grid_button_highlight = grid_button[step_nr];
9230 FadeOut(REDRAW_FIELD);
9234 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9235 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9236 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9238 FadeIn(REDRAW_FIELD);
9240 SetOverlayShowGrid(TRUE);
9242 // map gadgets for setup touch buttons menu screen
9243 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9249 while (NextValidEvent(&event))
9251 int action = ACTION_NONE;
9253 // ---------- handle events and set the resulting action ----------
9259 UserEvent *user = (UserEvent *)&event;
9260 int id = user->value1;
9262 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9263 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9264 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9265 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9270 case EVENT_KEYPRESS:
9272 Key key = GetEventKey((KeyEvent *)&event);
9274 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9275 key == KSYM_BackSpace ||
9276 key == KSYM_Back ? ACTION_BACK :
9277 key == KSYM_Return ||
9279 key == KSYM_space ? ACTION_NEXT :
9284 case EVENT_KEYRELEASE:
9285 key_joystick_mapping = 0;
9288 case EVENT_BUTTONPRESS:
9289 case EVENT_BUTTONRELEASE:
9291 ButtonEvent *button = (ButtonEvent *)&event;
9293 motion_status = FALSE;
9295 if (button->type == EVENT_BUTTONPRESS)
9296 button_status = button->button;
9298 button_status = MB_RELEASED;
9300 if (HandleGadgets(button->x, button->y, button_status))
9302 // do not handle this button event anymore
9306 button->x += video.screen_xoffset;
9307 button->y += video.screen_yoffset;
9309 x = button->x * overlay.grid_xsize / video.screen_width;
9310 y = button->y * overlay.grid_ysize / video.screen_height;
9312 if (button->type == EVENT_BUTTONPRESS)
9315 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9316 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9318 set_grid_button = TRUE;
9321 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9325 case EVENT_MOTIONNOTIFY:
9327 MotionEvent *motion = (MotionEvent *)&event;
9329 motion_status = TRUE;
9331 if (HandleGadgets(motion->x, motion->y, button_status))
9333 // do not handle this button event anymore
9337 motion->x += video.screen_xoffset;
9338 motion->y += video.screen_yoffset;
9340 x = motion->x * overlay.grid_xsize / video.screen_width;
9341 y = motion->y * overlay.grid_ysize / video.screen_height;
9343 set_grid_button = TRUE;
9345 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9349 case SDL_WINDOWEVENT:
9350 HandleWindowEvent((WindowEvent *) &event);
9352 // check if device has been rotated
9353 if (nr != GRID_ACTIVE_NR())
9355 nr = GRID_ACTIVE_NR();
9357 for (x = 0; x < MAX_GRID_XSIZE; x++)
9358 for (y = 0; y < MAX_GRID_YSIZE; y++)
9359 grid_button_old[x][y] = grid_button_tmp[x][y] =
9360 overlay.grid_button[x][y];
9365 case SDL_APP_WILLENTERBACKGROUND:
9366 case SDL_APP_DIDENTERBACKGROUND:
9367 case SDL_APP_WILLENTERFOREGROUND:
9368 case SDL_APP_DIDENTERFOREGROUND:
9369 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9373 HandleOtherEvents(&event);
9377 // ---------- perform action set by handling events ----------
9379 if (action == ACTION_ESCAPE)
9381 // abort and restore the old key bindings
9383 for (x = 0; x < MAX_GRID_XSIZE; x++)
9384 for (y = 0; y < MAX_GRID_YSIZE; y++)
9385 overlay.grid_button[x][y] = grid_button_old[x][y];
9387 FadeSkipNextFadeIn();
9391 else if (action == ACTION_BACK)
9393 // keep the configured key bindings and go to previous page
9399 FadeSkipNextFadeIn();
9404 else if (action == ACTION_NEXT)
9406 // keep the configured key bindings and go to next page
9410 // all virtual buttons configured
9418 if (action != ACTION_NONE && !finished)
9420 for (x = 0; x < MAX_GRID_XSIZE; x++)
9421 for (y = 0; y < MAX_GRID_YSIZE; y++)
9422 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9424 overlay.grid_button_highlight = grid_button[step_nr];
9426 // configure next virtual button
9430 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9431 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9432 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9435 if (set_grid_button)
9437 overlay.grid_button[x][y] =
9438 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9439 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9440 grid_button_tmp[x][y]);
9442 set_grid_button = FALSE;
9449 for (x = 0; x < MAX_GRID_XSIZE; x++)
9450 for (y = 0; y < MAX_GRID_YSIZE; y++)
9451 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9453 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9455 SetOverlayShowGrid(FALSE);
9460 void ConfigureVirtualButtons(void)
9462 boolean success = ConfigureVirtualButtonsMain();
9464 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9465 SCREEN_MASK_TOUCH2);
9469 int font_nr = FONT_TITLE_1;
9470 int font_height = getFontHeight(font_nr);
9471 int ypos1 = SYSIZE / 2 - font_height * 2;
9472 int ypos2 = SYSIZE / 2 - font_height * 1;
9473 DelayCounter wait_frame_delay = { 2000 };
9475 ResetDelayCounter(&wait_frame_delay);
9479 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9480 DrawTextSCentered(ypos2, font_nr, "configured!");
9482 while (!DelayReached(&wait_frame_delay))
9489 void DrawSetupScreen(void)
9494 if (setup_mode == SETUP_MODE_INPUT)
9495 DrawSetupScreen_Input();
9496 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9497 DrawChooseTree(&scores_type_current);
9498 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9499 DrawChooseTree(&game_speed_current);
9500 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9501 DrawChooseTree(&scroll_delay_current);
9502 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9503 DrawChooseTree(&snapshot_mode_current);
9504 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9505 DrawChooseTree(&window_size_current);
9506 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9507 DrawChooseTree(&scaling_type_current);
9508 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9509 DrawChooseTree(&rendering_mode_current);
9510 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9511 DrawChooseTree(&vsync_mode_current);
9512 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9513 DrawChooseTree(&artwork.gfx_current);
9514 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9515 DrawChooseTree(&artwork.snd_current);
9516 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9517 DrawChooseTree(&artwork.mus_current);
9518 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9519 DrawChooseTree(&volume_simple_current);
9520 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9521 DrawChooseTree(&volume_loops_current);
9522 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9523 DrawChooseTree(&volume_music_current);
9524 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9525 DrawChooseTree(&touch_control_current);
9526 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9527 DrawChooseTree(&move_distance_current);
9528 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9529 DrawChooseTree(&drop_distance_current);
9530 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9531 DrawChooseTree(&transparency_current);
9532 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9533 DrawChooseTree(&grid_size_current[0][0]);
9534 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9535 DrawChooseTree(&grid_size_current[0][1]);
9536 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9537 DrawChooseTree(&grid_size_current[1][0]);
9538 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9539 DrawChooseTree(&grid_size_current[1][1]);
9541 DrawSetupScreen_Generic();
9543 PlayMenuSoundsAndMusic();
9546 void RedrawSetupScreenAfterFullscreenToggle(void)
9548 if (setup_mode == SETUP_MODE_GRAPHICS ||
9549 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9551 // update list selection from "setup.window_scaling_percent"
9552 execSetupGraphics_setWindowSizes(TRUE);
9558 void RedrawSetupScreenAfterScreenRotation(int nr)
9562 if (setup_mode == SETUP_MODE_TOUCH)
9564 // update virtual button settings (depending on screen orientation)
9567 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9569 // save already configured virtual buttons
9570 for (x = 0; x < MAX_GRID_XSIZE; x++)
9571 for (y = 0; y < MAX_GRID_YSIZE; y++)
9572 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9576 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9578 if (setup_mode == SETUP_MODE_INPUT)
9579 HandleSetupScreen_Input(mx, my, dx, dy, button);
9580 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9581 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
9582 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9583 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9584 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9585 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9586 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9587 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9588 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9589 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9590 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9591 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9592 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9593 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9594 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9595 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9596 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9597 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9598 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9599 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9600 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9601 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9602 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9603 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9604 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9605 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9606 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9607 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9608 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9609 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9610 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9611 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9612 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9613 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9614 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9615 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9616 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9617 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9618 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9619 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9620 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9621 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9622 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9623 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9625 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9628 void HandleGameActions(void)
9630 if (CheckRestartGame())
9633 if (game_status != GAME_MODE_PLAYING)
9636 GameActions(); // main game loop
9638 if (tape.auto_play && !tape.playing)
9639 AutoPlayTapesContinue(); // continue automatically playing next tape
9643 // ---------- new screen button stuff --------------------------------------
9647 int gfx_unpressed, gfx_pressed, gfx_active;
9648 struct MenuPosInfo *pos;
9649 boolean *check_value;
9652 unsigned int event_mask;
9653 boolean is_touch_button;
9655 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9658 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE, -1,
9659 &menu.main.button.prev_level, NULL,
9660 SCREEN_CTRL_ID_PREV_LEVEL,
9662 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9663 FALSE, "previous level"
9666 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE, -1,
9667 &menu.main.button.next_level, NULL,
9668 SCREEN_CTRL_ID_NEXT_LEVEL,
9670 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9674 IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE, -1,
9675 &menu.scores.button.prev_level, NULL,
9676 SCREEN_CTRL_ID_PREV_LEVEL2,
9677 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9678 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9679 FALSE, "previous level"
9682 IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE, -1,
9683 &menu.scores.button.next_level, NULL,
9684 SCREEN_CTRL_ID_NEXT_LEVEL2,
9685 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9686 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9690 IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE, -1,
9691 &menu.scores.button.prev_score, NULL,
9692 SCREEN_CTRL_ID_PREV_SCORE,
9693 SCREEN_MASK_SCORES_INFO,
9694 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9695 FALSE, "previous score"
9698 IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE, -1,
9699 &menu.scores.button.next_score, NULL,
9700 SCREEN_CTRL_ID_NEXT_SCORE,
9701 SCREEN_MASK_SCORES_INFO,
9702 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9706 IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE, -1,
9707 &menu.scores.button.play_tape, NULL,
9708 SCREEN_CTRL_ID_PLAY_TAPE,
9709 SCREEN_MASK_SCORES_INFO,
9714 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE, -1,
9715 &menu.main.button.first_level, NULL,
9716 SCREEN_CTRL_ID_FIRST_LEVEL,
9719 FALSE, "first level"
9722 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE, -1,
9723 &menu.main.button.last_level, NULL,
9724 SCREEN_CTRL_ID_LAST_LEVEL,
9730 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE, -1,
9731 &menu.main.button.level_number, NULL,
9732 SCREEN_CTRL_ID_LEVEL_NUMBER,
9735 FALSE, "level number"
9738 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE, -1,
9739 &menu.setup.button.prev_player, NULL,
9740 SCREEN_CTRL_ID_PREV_PLAYER,
9742 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9743 FALSE, "previous player"
9746 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE, -1,
9747 &menu.setup.button.next_player, NULL,
9748 SCREEN_CTRL_ID_NEXT_PLAYER,
9750 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9751 FALSE, "next player"
9754 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE, -1,
9755 &menu.main.button.insert_solution, NULL,
9756 SCREEN_CTRL_ID_INSERT_SOLUTION,
9757 SCREEN_MASK_MAIN_HAS_SOLUTION,
9759 FALSE, "insert solution tape"
9762 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE, -1,
9763 &menu.main.button.play_solution, NULL,
9764 SCREEN_CTRL_ID_PLAY_SOLUTION,
9765 SCREEN_MASK_MAIN_HAS_SOLUTION,
9767 FALSE, "play solution tape"
9770 IMG_MENU_BUTTON_LEVELSET_INFO, IMG_MENU_BUTTON_LEVELSET_INFO_PRESSED,
9771 IMG_MENU_BUTTON_LEVELSET_INFO_ACTIVE,
9772 &menu.main.button.levelset_info, NULL,
9773 SCREEN_CTRL_ID_LEVELSET_INFO,
9774 SCREEN_MASK_MAIN_HAS_SET_INFO,
9776 FALSE, "show level set info"
9779 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE, -1,
9780 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9781 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9783 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9784 FALSE, "switch ECS/AGA chipset"
9787 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK, -1,
9788 &menu.setup.button.touch_back, NULL,
9789 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9792 TRUE, "previous page"
9795 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT, -1,
9796 &menu.setup.button.touch_next, NULL,
9797 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9803 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2, -1,
9804 &menu.setup.button.touch_back2, NULL,
9805 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9808 TRUE, "previous page"
9811 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2, -1,
9812 &menu.setup.button.touch_next2, NULL,
9813 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9822 int gfx_unpressed, gfx_pressed;
9826 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9829 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9830 -1, -1, // these values are not constant, but can change at runtime
9831 SCREEN_CTRL_ID_SCROLL_UP,
9835 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9836 -1, -1, // these values are not constant, but can change at runtime
9837 SCREEN_CTRL_ID_SCROLL_DOWN,
9844 int gfx_unpressed, gfx_pressed;
9850 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9853 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9854 -1, -1, // these values are not constant, but can change at runtime
9855 -1, -1, // these values are not constant, but can change at runtime
9856 GD_TYPE_SCROLLBAR_VERTICAL,
9857 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9858 "scroll level series vertically"
9870 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9873 IMG_SETUP_INPUT_TEXT,
9874 SCREEN_CTRL_ID_NETWORK_SERVER,
9875 -1, -1, // these values are not constant, but can change at runtime
9876 MAX_SETUP_TEXT_INPUT_LEN,
9877 network_server_hostname,
9878 "Network Server Hostname / IP"
9882 static void CreateScreenMenubuttons(void)
9884 struct GadgetInfo *gi;
9885 unsigned int event_mask;
9888 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9890 struct MenuPosInfo *pos = menubutton_info[i].pos;
9891 int screen_mask = menubutton_info[i].screen_mask;
9892 boolean is_touch_button = menubutton_info[i].is_touch_button;
9893 boolean is_check_button = menubutton_info[i].check_value != NULL;
9894 boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
9895 boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed ==
9896 menubutton_info[i].gfx_unpressed);
9897 boolean has_gfx_active = (menubutton_info[i].gfx_active != -1);
9898 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9899 Bitmap *gd_bitmap_unpressed_alt, *gd_bitmap_pressed_alt;
9900 int gfx_unpressed, gfx_pressed;
9901 int gfx_unpressed_alt, gfx_pressed_alt;
9902 int x, y, width, height;
9903 int gd_x1, gd_x2, gd_y1, gd_y2;
9904 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9905 int id = menubutton_info[i].gadget_id;
9906 int type = GD_TYPE_NORMAL_BUTTON;
9907 boolean checked = FALSE;
9909 // do not use touch buttons if overlay touch buttons are disabled
9910 if (is_touch_button && !setup.touch.overlay_buttons)
9913 event_mask = menubutton_info[i].event_mask;
9915 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9916 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9918 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9919 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9921 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9922 gfx_pressed = menubutton_info[i].gfx_pressed;
9923 gfx_unpressed_alt = gfx_unpressed;
9924 gfx_pressed_alt = gfx_pressed;
9928 gfx_unpressed_alt = menubutton_info[i].gfx_active;
9930 type = GD_TYPE_CHECK_BUTTON_2;
9932 if (menubutton_info[i].check_value != NULL)
9933 checked = *menubutton_info[i].check_value;
9936 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9937 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9938 gd_bitmap_unpressed_alt = graphic_info[gfx_unpressed_alt].bitmap;
9939 gd_bitmap_pressed_alt = graphic_info[gfx_pressed_alt].bitmap;
9941 gd_x1 = graphic_info[gfx_unpressed].src_x;
9942 gd_y1 = graphic_info[gfx_unpressed].src_y;
9943 gd_x2 = graphic_info[gfx_pressed].src_x;
9944 gd_y2 = graphic_info[gfx_pressed].src_y;
9946 gd_x1a = graphic_info[gfx_unpressed_alt].src_x;
9947 gd_y1a = graphic_info[gfx_unpressed_alt].src_y;
9948 gd_x2a = graphic_info[gfx_pressed_alt].src_x;
9949 gd_y2a = graphic_info[gfx_pressed_alt].src_y;
9951 if (has_gfx_pressed)
9953 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9954 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9957 if (is_check_button)
9959 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9960 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9961 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9962 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9964 type = GD_TYPE_CHECK_BUTTON;
9966 if (menubutton_info[i].check_value != NULL)
9967 checked = *menubutton_info[i].check_value;
9970 if (is_score_button)
9972 // if x/y set to -1, dynamically place buttons next to title text
9973 int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
9975 // special compatibility handling for "Snake Bite" graphics set
9976 if (strPrefix(leveldir_current->identifier, "snake_bite"))
9977 title_width = strlen(INFOTEXT_SCORE_ENTRY) * 32;
9979 // use "SX" here to center buttons (ignore horizontal draw offset)
9981 x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
9982 SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
9983 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
9984 SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
9986 // use "mSY" here to place buttons (respect vertical draw offset)
9988 y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
9989 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
9992 if (id == SCREEN_CTRL_ID_LEVELSET_INFO)
9994 if (pos->x == -1 && pos->y == -1)
9996 // use "SX" here to place button (ignore draw offsets)
9997 x = SX + SXSIZE - 2 * TILESIZE;
9998 y = SY + SYSIZE - 2 * TILESIZE;
10000 // special compatibility handling for "BD2K3" graphics set
10001 if (strPrefix(leveldir_current->identifier, "BD2K3"))
10002 x = SX + TILESIZE + MINI_TILESIZE;
10004 // special compatibility handling for "jue0" graphics set
10005 if (strPrefix(artwork.gfx_current_identifier, "jue0"))
10007 x = SX + SXSIZE - 4 * TILESIZE;
10008 y = SY + SYSIZE - 3 * TILESIZE;
10013 gi = CreateGadget(GDI_CUSTOM_ID, id,
10014 GDI_CUSTOM_TYPE_ID, i,
10015 GDI_IMAGE_ID, gfx_unpressed,
10016 GDI_INFO_TEXT, menubutton_info[i].infotext,
10020 GDI_HEIGHT, height,
10022 GDI_STATE, GD_BUTTON_UNPRESSED,
10023 GDI_CHECKED, checked,
10024 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10025 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10026 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed_alt, gd_x1a, gd_y1a,
10027 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed_alt, gd_x2a, gd_y2a,
10028 GDI_DIRECT_DRAW, FALSE,
10029 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
10030 GDI_EVENT_MASK, event_mask,
10031 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10035 Fail("cannot create gadget");
10037 screen_gadget[id] = gi;
10041 static void CreateScreenScrollbuttons(void)
10043 struct GadgetInfo *gi;
10044 unsigned int event_mask;
10047 // these values are not constant, but can change at runtime
10048 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
10049 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
10050 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
10051 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
10053 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10055 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10056 int gfx_unpressed, gfx_pressed;
10057 int x, y, width, height;
10058 int gd_x1, gd_x2, gd_y1, gd_y2;
10059 int id = scrollbutton_info[i].gadget_id;
10061 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
10063 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
10064 y = mSY + scrollbutton_info[i].y;
10065 width = SC_SCROLLBUTTON_XSIZE;
10066 height = SC_SCROLLBUTTON_YSIZE;
10068 // correct scrollbar position if placed outside menu (playfield) area
10069 if (x > SX + SC_SCROLL_UP_XPOS)
10070 x = SX + SC_SCROLL_UP_XPOS;
10072 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
10073 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
10074 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
10076 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
10077 gfx_pressed = scrollbutton_info[i].gfx_pressed;
10078 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10079 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10080 gd_x1 = graphic_info[gfx_unpressed].src_x;
10081 gd_y1 = graphic_info[gfx_unpressed].src_y;
10082 gd_x2 = graphic_info[gfx_pressed].src_x;
10083 gd_y2 = graphic_info[gfx_pressed].src_y;
10085 gi = CreateGadget(GDI_CUSTOM_ID, id,
10086 GDI_CUSTOM_TYPE_ID, i,
10087 GDI_IMAGE_ID, gfx_unpressed,
10088 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
10092 GDI_HEIGHT, height,
10093 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
10094 GDI_STATE, GD_BUTTON_UNPRESSED,
10095 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10096 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10097 GDI_DIRECT_DRAW, FALSE,
10098 GDI_EVENT_MASK, event_mask,
10099 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10103 Fail("cannot create gadget");
10105 screen_gadget[id] = gi;
10109 static void CreateScreenScrollbars(void)
10113 // these values are not constant, but can change at runtime
10114 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
10115 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
10116 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
10117 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
10119 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10121 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10122 int gfx_unpressed, gfx_pressed;
10123 int x, y, width, height;
10124 int gd_x1, gd_x2, gd_y1, gd_y2;
10125 struct GadgetInfo *gi;
10126 int items_max, items_visible, item_position;
10127 unsigned int event_mask;
10128 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
10129 int id = scrollbar_info[i].gadget_id;
10131 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
10133 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
10134 y = mSY + scrollbar_info[i].y;
10135 width = scrollbar_info[i].width;
10136 height = scrollbar_info[i].height;
10138 // correct scrollbar position if placed outside menu (playfield) area
10139 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
10140 x = SX + SC_SCROLL_VERTICAL_XPOS;
10142 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
10143 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
10145 items_max = num_page_entries;
10146 items_visible = num_page_entries;
10149 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
10150 gfx_pressed = scrollbar_info[i].gfx_pressed;
10151 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10152 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10153 gd_x1 = graphic_info[gfx_unpressed].src_x;
10154 gd_y1 = graphic_info[gfx_unpressed].src_y;
10155 gd_x2 = graphic_info[gfx_pressed].src_x;
10156 gd_y2 = graphic_info[gfx_pressed].src_y;
10158 gi = CreateGadget(GDI_CUSTOM_ID, id,
10159 GDI_CUSTOM_TYPE_ID, i,
10160 GDI_IMAGE_ID, gfx_unpressed,
10161 GDI_INFO_TEXT, scrollbar_info[i].infotext,
10165 GDI_HEIGHT, height,
10166 GDI_TYPE, scrollbar_info[i].type,
10167 GDI_SCROLLBAR_ITEMS_MAX, items_max,
10168 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10169 GDI_SCROLLBAR_ITEM_POSITION, item_position,
10170 GDI_WHEEL_AREA_X, SX,
10171 GDI_WHEEL_AREA_Y, SY,
10172 GDI_WHEEL_AREA_WIDTH, SXSIZE,
10173 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
10174 GDI_STATE, GD_BUTTON_UNPRESSED,
10175 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10176 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10177 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
10178 GDI_DIRECT_DRAW, FALSE,
10179 GDI_EVENT_MASK, event_mask,
10180 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10184 Fail("cannot create gadget");
10186 screen_gadget[id] = gi;
10190 static void CreateScreenTextInputGadgets(void)
10194 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
10196 int graphic = textinput_info[i].graphic;
10197 struct GraphicInfo *gd = &graphic_info[graphic];
10198 int gd_x1 = gd->src_x;
10199 int gd_y1 = gd->src_y;
10200 int gd_x2 = gd->src_x + gd->active_xoffset;
10201 int gd_y2 = gd->src_y + gd->active_yoffset;
10202 struct GadgetInfo *gi;
10203 unsigned int event_mask;
10204 int id = textinput_info[i].gadget_id;
10205 int x = textinput_info[i].x;
10206 int y = textinput_info[i].y;
10208 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
10210 gi = CreateGadget(GDI_CUSTOM_ID, id,
10211 GDI_CUSTOM_TYPE_ID, i,
10212 GDI_INFO_TEXT, textinput_info[i].infotext,
10215 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
10216 GDI_TEXT_VALUE, textinput_info[i].value,
10217 GDI_TEXT_SIZE, textinput_info[i].size,
10218 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
10219 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
10220 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
10221 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
10222 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
10223 GDI_DESIGN_WIDTH, gd->width,
10224 GDI_EVENT_MASK, event_mask,
10225 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10226 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
10230 Fail("cannot create gadget");
10232 screen_gadget[id] = gi;
10236 void CreateScreenGadgets(void)
10238 CreateScreenMenubuttons();
10240 CreateScreenScrollbuttons();
10241 CreateScreenScrollbars();
10243 CreateScreenTextInputGadgets();
10246 void FreeScreenGadgets(void)
10250 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
10251 FreeGadget(screen_gadget[i]);
10254 static void RedrawScreenMenuGadgets(int screen_mask)
10258 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10259 if (screen_mask & menubutton_info[i].screen_mask)
10260 RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
10263 static void MapScreenMenuGadgets(int screen_mask)
10267 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10268 if (screen_mask & menubutton_info[i].screen_mask)
10269 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10272 static void UnmapScreenMenuGadgets(int screen_mask)
10276 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10278 if (screen_mask & menubutton_info[i].screen_mask)
10280 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10282 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
10283 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
10284 screen_gadget[menubutton_info[i].gadget_id]->y,
10285 screen_gadget[menubutton_info[i].gadget_id]->width,
10286 screen_gadget[menubutton_info[i].gadget_id]->height);
10291 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
10294 MapScreenMenuGadgets(screen_mask);
10296 UnmapScreenMenuGadgets(screen_mask);
10299 static void MapScreenGadgets(int num_entries)
10303 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10306 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10307 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10309 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10310 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10313 static void UnmapScreenGadgets(void)
10317 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10318 UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10320 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10321 UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10324 static void MapScreenTreeGadgets(TreeInfo *ti)
10326 MapScreenGadgets(numTreeInfoInGroup(ti));
10329 static void UnmapScreenTreeGadgets(void)
10331 UnmapScreenGadgets();
10334 static void AdjustScoreInfoButtons_SelectScore(int x, int y1, int y2)
10336 struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
10337 struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
10338 struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
10339 struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
10341 if (pos_1->x == -1 && pos_1->y == -1)
10342 ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
10344 if (pos_2->x == -1 && pos_2->y == -1)
10345 ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
10348 static void AdjustScoreInfoButtons_PlayTape(int x, int y, boolean visible)
10350 struct GadgetInfo *gi = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE];
10351 struct MenuPosInfo *pos = menubutton_info[SCREEN_CTRL_ID_PLAY_TAPE].pos;
10353 // set gadget position dynamically, pre-defined or off-screen
10354 int xx = (visible ? (pos->x == -1 ? x : pos->x) : POS_OFFSCREEN);
10355 int yy = (visible ? (pos->y == -1 ? y : pos->y) : POS_OFFSCREEN);
10357 ModifyGadget(gi, GDI_X, xx, GDI_Y, yy, GDI_END);
10358 MapGadget(gi); // (needed if deactivated on last score page)
10361 static void HandleScreenGadgets(struct GadgetInfo *gi)
10363 int id = gi->custom_id;
10364 int button = gi->event.button;
10365 int step = (button == MB_LEFTBUTTON ? 1 :
10366 button == MB_MIDDLEBUTTON ? 5 :
10367 button == MB_RIGHTBUTTON ? 10 : 1);
10371 case SCREEN_CTRL_ID_PREV_LEVEL:
10372 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10375 case SCREEN_CTRL_ID_NEXT_LEVEL:
10376 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10379 case SCREEN_CTRL_ID_PREV_LEVEL2:
10380 HandleHallOfFame_SelectLevel(step, -1);
10383 case SCREEN_CTRL_ID_NEXT_LEVEL2:
10384 HandleHallOfFame_SelectLevel(step, +1);
10387 case SCREEN_CTRL_ID_PREV_SCORE:
10388 HandleScoreInfo_SelectScore(step, -1);
10391 case SCREEN_CTRL_ID_NEXT_SCORE:
10392 HandleScoreInfo_SelectScore(step, +1);
10395 case SCREEN_CTRL_ID_PLAY_TAPE:
10396 HandleScoreInfo_PlayTape();
10399 case SCREEN_CTRL_ID_FIRST_LEVEL:
10400 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10403 case SCREEN_CTRL_ID_LAST_LEVEL:
10404 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10407 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10408 CloseDoor(DOOR_CLOSE_2);
10409 SetGameStatus(GAME_MODE_LEVELNR);
10410 DrawChooseLevelNr();
10413 case SCREEN_CTRL_ID_PREV_PLAYER:
10414 HandleSetupScreen_Input_Player(step, -1);
10417 case SCREEN_CTRL_ID_NEXT_PLAYER:
10418 HandleSetupScreen_Input_Player(step, +1);
10421 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10422 InsertSolutionTape();
10425 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10426 PlaySolutionTape();
10429 case SCREEN_CTRL_ID_LEVELSET_INFO:
10430 DrawInfoScreen_FromMainMenu(INFO_MODE_LEVELSET);
10433 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10434 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10438 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10439 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10440 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10441 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10442 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10445 case SCREEN_CTRL_ID_SCROLL_UP:
10446 if (game_status == GAME_MODE_NAMES)
10447 HandleChoosePlayerName(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10448 else if (game_status == GAME_MODE_LEVELS)
10449 HandleChooseLevelSet(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10450 else if (game_status == GAME_MODE_LEVELNR)
10451 HandleChooseLevelNr(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10452 else if (game_status == GAME_MODE_SETUP)
10453 HandleSetupScreen(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10454 else if (game_status == GAME_MODE_INFO)
10455 HandleInfoScreen(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10456 else if (game_status == GAME_MODE_SCORES)
10457 HandleHallOfFame(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10460 case SCREEN_CTRL_ID_SCROLL_DOWN:
10461 if (game_status == GAME_MODE_NAMES)
10462 HandleChoosePlayerName(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10463 else if (game_status == GAME_MODE_LEVELS)
10464 HandleChooseLevelSet(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10465 else if (game_status == GAME_MODE_LEVELNR)
10466 HandleChooseLevelNr(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10467 else if (game_status == GAME_MODE_SETUP)
10468 HandleSetupScreen(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10469 else if (game_status == GAME_MODE_INFO)
10470 HandleInfoScreen(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10471 else if (game_status == GAME_MODE_SCORES)
10472 HandleHallOfFame(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10475 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
10476 if (game_status == GAME_MODE_NAMES)
10477 HandleChoosePlayerName(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10478 else if (game_status == GAME_MODE_LEVELS)
10479 HandleChooseLevelSet(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10480 else if (game_status == GAME_MODE_LEVELNR)
10481 HandleChooseLevelNr(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10482 else if (game_status == GAME_MODE_SETUP)
10483 HandleSetupScreen(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10484 else if (game_status == GAME_MODE_INFO)
10485 HandleInfoScreen(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10486 else if (game_status == GAME_MODE_SCORES)
10487 HandleHallOfFame(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10490 case SCREEN_CTRL_ID_NETWORK_SERVER:
10492 if (!strEqual(gi->textinput.value, ""))
10494 setString(&setup.network_server_hostname, gi->textinput.value);
10496 network.server_host = setup.network_server_hostname;
10500 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
10502 network.server_host = NULL;
10505 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
10506 network.server_host = NULL;
10508 execSetupGame_setNetworkServerText();
10520 void HandleScreenGadgetKeys(Key key)
10522 if (key == setup.shortcut.tape_play)
10523 HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
10526 void DumpScreenIdentifiers(void)
10530 Print("Active screen elements on current screen:\n");
10532 for (i = 0; main_controls[i].nr != -1; i++)
10534 struct MainControlInfo *mci = &main_controls[i];
10536 if (mci->button_graphic != -1)
10538 char *token = getTokenFromImageID(mci->button_graphic);
10540 Print("- '%s'\n", token);
10547 boolean DoScreenAction(int image_id)
10551 if (game_status != GAME_MODE_MAIN)
10554 for (i = 0; main_controls[i].nr != -1; i++)
10556 struct MainControlInfo *mci = &main_controls[i];
10557 struct MenuPosInfo *pos = mci->pos_button;
10559 if (mci->button_graphic == image_id)
10561 int x = mSX + pos->x;
10562 int y = mSY + pos->y;
10564 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
10573 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
10575 // get tree info node of newly added level or artwork set
10576 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
10577 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
10579 if (tree_node_new == NULL) // should not happen
10582 // if request dialog is active, do nothing
10583 if (game.request_active)
10586 if (game_status == GAME_MODE_MAIN &&
10587 tree_type == TREE_TYPE_LEVEL_DIR)
10589 // when adding new level set in main menu, select it as current level set
10591 // change current level set to newly added level set from zip file
10592 leveldir_current = tree_node_new;
10594 // change current level number to first level of newly added level set
10595 level_nr = leveldir_current->first_level;
10597 // redraw screen to reflect changed level set
10600 // save this level set and level number as last selected level set
10601 SaveLevelSetup_LastSeries();
10602 SaveLevelSetup_SeriesInfo();
10604 else if (game_status == GAME_MODE_LEVELS &&
10605 tree_type == TREE_TYPE_LEVEL_DIR)
10607 // when adding new level set in level set menu, set cursor and update screen
10609 leveldir_current = tree_node_new;
10611 DrawChooseTree(&leveldir_current);
10613 else if (game_status == GAME_MODE_SETUP)
10615 // when adding new artwork set in setup menu, set cursor and update screen
10617 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
10618 tree_type == TREE_TYPE_GRAPHICS_DIR)
10620 artwork.gfx_current = tree_node_new;
10622 DrawChooseTree(&artwork.gfx_current);
10624 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
10625 tree_type == TREE_TYPE_SOUNDS_DIR)
10627 artwork.snd_current = tree_node_new;
10629 DrawChooseTree(&artwork.snd_current);
10631 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
10632 tree_type == TREE_TYPE_MUSIC_DIR)
10634 artwork.mus_current = tree_node_new;
10636 DrawChooseTree(&artwork.mus_current);
10641 static int UploadTapes(void)
10643 SetGameStatus(GAME_MODE_LOADING);
10645 FadeSetEnterScreen();
10646 FadeOut(REDRAW_ALL);
10648 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
10650 FadeIn(REDRAW_ALL);
10652 DrawInitTextHead("Uploading tapes");
10654 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
10655 global.autoplay_leveldir = "ALL";
10656 global.autoplay_all = TRUE;
10658 int num_tapes_uploaded = AutoPlayTapes();
10660 global.autoplay_mode = AUTOPLAY_MODE_NONE;
10661 global.autoplay_leveldir = NULL;
10662 global.autoplay_all = FALSE;
10664 SetGameStatus(GAME_MODE_MAIN);
10668 return num_tapes_uploaded;
10671 static boolean OfferUploadTapes(void)
10673 if (!Request(setup.has_remaining_tapes ?
10674 "Upload missing tapes to the high score server now?" :
10675 "Upload all your tapes to the high score server now?", REQ_ASK))
10678 // when uploading tapes, make sure that high score server is enabled
10679 runtime.use_api_server = setup.use_api_server = TRUE;
10681 int num_tapes_uploaded = UploadTapes();
10684 if (num_tapes_uploaded < 0)
10686 num_tapes_uploaded = -num_tapes_uploaded - 1;
10688 if (num_tapes_uploaded == 0)
10689 sprintf(message, "Upload failed! No tapes uploaded!");
10690 else if (num_tapes_uploaded == 1)
10691 sprintf(message, "Upload failed! Only 1 tape uploaded!");
10693 sprintf(message, "Upload failed! Only %d tapes uploaded!",
10694 num_tapes_uploaded);
10696 Request(message, REQ_CONFIRM);
10698 // if uploading tapes failed, add tape upload entry to setup menu
10699 setup.provide_uploading_tapes = TRUE;
10700 setup.has_remaining_tapes = TRUE;
10702 SaveSetup_ServerSetup();
10707 if (num_tapes_uploaded == 0)
10708 sprintf(message, "No tapes uploaded!");
10709 else if (num_tapes_uploaded == 1)
10710 sprintf(message, "1 tape uploaded!");
10712 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
10714 Request(message, REQ_CONFIRM);
10716 if (num_tapes_uploaded > 0)
10717 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
10719 // after all tapes have been uploaded, remove entry from setup menu
10720 setup.provide_uploading_tapes = FALSE;
10721 setup.has_remaining_tapes = FALSE;
10723 SaveSetup_ServerSetup();
10728 static void CheckUploadTapes(void)
10730 if (!setup.ask_for_uploading_tapes)
10733 // after asking for uploading tapes, do not ask again
10734 setup.ask_for_uploading_tapes = FALSE;
10735 setup.ask_for_remaining_tapes = FALSE;
10737 if (directoryExists(getTapeDir(NULL)))
10739 boolean tapes_uploaded = OfferUploadTapes();
10741 if (!tapes_uploaded)
10743 Request(setup.has_remaining_tapes ?
10744 "You can upload missing tapes from the setup menu later!" :
10745 "You can upload your tapes from the setup menu later!",
10751 // if tapes directory does not exist yet, never offer uploading all tapes
10752 setup.provide_uploading_tapes = FALSE;
10755 SaveSetup_ServerSetup();
10758 static void UpgradePlayerUUID(void)
10760 ApiResetUUIDAsThread(getUUID());
10763 static void CheckUpgradePlayerUUID(void)
10765 if (setup.player_version > 1)
10768 UpgradePlayerUUID();
10771 void CheckApiServerTasks(void)
10773 // check if the player's UUID has to be upgraded
10774 CheckUpgradePlayerUUID();
10776 // check if there are any tapes to be uploaded
10777 CheckUploadTapes();