1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT_1 4
33 #define SETUP_MODE_SHORTCUT_2 5
34 #define SETUP_MODE_GRAPHICS 6
35 #define SETUP_MODE_CHOOSE_SCREEN_MODE 7
36 #define SETUP_MODE_SOUND 8
37 #define SETUP_MODE_ARTWORK 9
38 #define SETUP_MODE_CHOOSE_GRAPHICS 10
39 #define SETUP_MODE_CHOOSE_SOUNDS 11
40 #define SETUP_MODE_CHOOSE_MUSIC 12
42 #define MAX_SETUP_MODES 13
44 /* for input setup functions */
45 #define SETUPINPUT_SCREEN_POS_START 0
46 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
47 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
48 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
50 /* screens on the info screen */
51 #define INFO_MODE_MAIN 0
52 #define INFO_MODE_TITLE 1
53 #define INFO_MODE_ELEMENTS 2
54 #define INFO_MODE_MUSIC 3
55 #define INFO_MODE_CREDITS 4
56 #define INFO_MODE_PROGRAM 5
57 #define INFO_MODE_LEVELSET 6
59 #define MAX_INFO_MODES 7
61 /* for various menu stuff */
62 #define MENU_SCREEN_START_XPOS 1
63 #define MENU_SCREEN_START_YPOS 2
64 #define MENU_SCREEN_VALUE_XPOS 14
65 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
66 #define MENU_TITLE1_YPOS 8
67 #define MENU_TITLE2_YPOS 46
68 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
69 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
70 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
71 MENU_SCREEN_START_XPOS)
72 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
74 /* buttons and scrollbars identifiers */
75 #define SCREEN_CTRL_ID_PREV_LEVEL 0
76 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
77 #define SCREEN_CTRL_ID_PREV_PLAYER 2
78 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
79 #define SCREEN_CTRL_ID_SCROLL_UP 4
80 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
81 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
83 #define NUM_SCREEN_GADGETS 7
85 #define NUM_SCREEN_MENUBUTTONS 4
86 #define NUM_SCREEN_SCROLLBUTTONS 2
87 #define NUM_SCREEN_SCROLLBARS 1
89 #define SCREEN_MASK_MAIN (1 << 0)
90 #define SCREEN_MASK_INPUT (1 << 1)
92 /* graphic position and size values for buttons and scrollbars */
93 #define SC_MENUBUTTON_XSIZE TILEX
94 #define SC_MENUBUTTON_YSIZE TILEY
96 #define SC_SCROLLBUTTON_XSIZE TILEX
97 #define SC_SCROLLBUTTON_YSIZE TILEY
99 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
101 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
102 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
103 SC_SCROLLBUTTON_YSIZE)
105 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
106 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
108 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
109 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
110 SC_SCROLLBUTTON_YSIZE)
112 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
113 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
114 SC_SCROLL_VERTICAL_YSIZE)
116 #define SC_BORDER_SIZE 14
118 /* other useful macro definitions */
119 #define BUTTON_GRAPHIC_ACTIVE(g) \
120 (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \
121 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \
122 g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \
123 g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \
124 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
125 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
126 g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
127 g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
128 IMG_MENU_BUTTON_ACTIVE)
131 /* forward declarations of internal functions */
132 static void HandleScreenGadgets(struct GadgetInfo *);
133 static void HandleSetupScreen_Generic(int, int, int, int, int);
134 static void HandleSetupScreen_Input(int, int, int, int, int);
135 static void CustomizeKeyboard(int);
136 static void CalibrateJoystick(int);
137 static void execSetupGraphics(void);
138 static void execSetupArtwork(void);
139 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
141 static void DrawChooseLevel(void);
142 static void DrawInfoScreen(void);
143 static void DrawAndFadeInInfoScreen(int);
144 static void DrawSetupScreen(void);
146 static void DrawInfoScreenExt(int, int);
147 static void DrawInfoScreen_NotAvailable(char *, char *);
148 static void DrawInfoScreen_HelpAnim(int, int, boolean);
149 static void DrawInfoScreen_HelpText(int, int, int, int);
150 static void HandleInfoScreen_Main(int, int, int, int, int);
151 static void HandleInfoScreen_TitleScreen(int);
152 static void HandleInfoScreen_Elements(int);
153 static void HandleInfoScreen_Music(int);
154 static void HandleInfoScreen_Credits(int);
155 static void HandleInfoScreen_Program(int);
157 static void MapScreenMenuGadgets(int);
158 static void MapScreenTreeGadgets(TreeInfo *);
160 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
162 static boolean show_titlescreen_initial = TRUE;
164 static int setup_mode = SETUP_MODE_MAIN;
165 static int info_mode = INFO_MODE_MAIN;
167 static TreeInfo *screen_modes = NULL;
168 static TreeInfo *screen_mode_current = NULL;
170 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
171 (s) <= GAME_MODE_SETUP ? (s) : \
172 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
173 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
175 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
176 (i) <= INFO_MODE_LEVELSET ? (i) : \
179 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
180 menu.draw_xoffset[GAME_MODE_INFO] : \
181 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
182 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
183 menu.draw_yoffset[GAME_MODE_INFO] : \
184 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
186 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
187 DRAW_XOFFSET_INFO(info_mode) : \
188 menu.draw_xoffset[DRAW_MODE(s)])
189 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
190 DRAW_YOFFSET_INFO(info_mode) : \
191 menu.draw_yoffset[DRAW_MODE(s)])
193 #define mSX (SX + DRAW_XOFFSET(game_status))
194 #define mSY (SY + DRAW_YOFFSET(game_status))
196 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
197 menu.list_size[game_status] : \
198 MAX_MENU_ENTRIES_ON_SCREEN)
200 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
201 #define NUM_SCROLLBAR_BITMAPS 2
202 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
206 #define MAIN_CONTROL_NAME 0
207 #define MAIN_CONTROL_LEVELS 1
208 #define MAIN_CONTROL_SCORES 2
209 #define MAIN_CONTROL_EDITOR 3
210 #define MAIN_CONTROL_INFO 4
211 #define MAIN_CONTROL_GAME 5
212 #define MAIN_CONTROL_SETUP 6
213 #define MAIN_CONTROL_QUIT 7
214 #define MAIN_CONTROL_PREV_LEVEL 8
215 #define MAIN_CONTROL_NEXT_LEVEL 9
216 #define MAIN_CONTROL_CURRENT_LEVEL 10
217 #define MAIN_CONTROL_FIRST_LEVEL 11
218 #define MAIN_CONTROL_LAST_LEVEL 12
219 #define MAIN_CONTROL_LEVEL_INFO_1 13
220 #define MAIN_CONTROL_LEVEL_INFO_2 14
221 #define MAIN_CONTROL_TITLE_1 15
222 #define MAIN_CONTROL_TITLE_2 16
223 #define MAIN_CONTROL_TITLE_3 17
225 static char main_text_name[10];
226 static char main_text_current_level[10];
227 static char main_text_first_level[10];
228 static char main_text_last_level[10];
229 static char main_input_name[MAX_PLAYER_NAME_LEN + 1];
231 struct MainControlInfo
235 struct MenuPosInfo *pos_button;
238 struct MenuPosInfo *pos_text;
242 struct MenuPosInfo *pos_input;
247 static struct MainControlInfo main_controls[] =
251 &menu.main.button.name, IMG_MENU_BUTTON,
252 &menu.main.text.name, main_text_name, FONT_MENU_1,
253 &menu.main.input.name, main_input_name, FONT_INPUT_1,
257 &menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU,
258 &menu.main.text.levels, "Levelset", FONT_MENU_1,
263 &menu.main.button.scores, IMG_MENU_BUTTON,
264 &menu.main.text.scores, "Hall Of Fame", FONT_MENU_1,
269 &menu.main.button.editor, IMG_MENU_BUTTON,
270 &menu.main.text.editor, "Level Creator", FONT_MENU_1,
275 &menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU,
276 &menu.main.text.info, "Info Screen", FONT_MENU_1,
281 &menu.main.button.game, IMG_MENU_BUTTON,
282 &menu.main.text.game, "Start Game", FONT_MENU_1,
287 &menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU,
288 &menu.main.text.setup, "Setup", FONT_MENU_1,
293 &menu.main.button.quit, IMG_MENU_BUTTON,
294 &menu.main.text.quit, "Quit", FONT_MENU_1,
298 /* (these two buttons are real gadgets) */
300 MAIN_CONTROL_PREV_LEVEL,
301 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
306 MAIN_CONTROL_NEXT_LEVEL,
307 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
313 MAIN_CONTROL_CURRENT_LEVEL,
315 &menu.main.text.current_level, main_text_current_level,FONT_VALUE_1,
319 MAIN_CONTROL_FIRST_LEVEL,
321 &menu.main.text.first_level, main_text_first_level, FONT_TEXT_3,
325 MAIN_CONTROL_LAST_LEVEL,
327 &menu.main.text.last_level, main_text_last_level, FONT_TEXT_3,
331 MAIN_CONTROL_LEVEL_INFO_1,
333 &menu.main.text.level_info_1, NULL, -1,
337 MAIN_CONTROL_LEVEL_INFO_2,
339 &menu.main.text.level_info_2, NULL, -1,
343 MAIN_CONTROL_TITLE_1,
345 &menu.main.text.title_1, PROGRAM_TITLE_STRING, FONT_TITLE_1,
349 MAIN_CONTROL_TITLE_2,
351 &menu.main.text.title_2, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2,
355 MAIN_CONTROL_TITLE_3,
357 &menu.main.text.title_3, PROGRAM_GAME_BY_STRING, FONT_TITLE_2,
370 static void InitializeMainControls()
372 boolean local_team_mode = (!options.network && setup.team_mode);
375 /* set main control text values to dynamically determined values */
376 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
377 sprintf(main_text_current_level, "%s", int2str(level_nr, 3));
378 sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
379 sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
380 sprintf(main_input_name, "%s", setup.player_name);
382 /* set main control screen positions to dynamically determined values */
383 for (i = 0; main_controls[i].nr != -1; i++)
385 struct MainControlInfo *mci = &main_controls[i];
387 struct MenuPosInfo *pos_button = mci->pos_button;
388 struct MenuPosInfo *pos_text = mci->pos_text;
389 struct MenuPosInfo *pos_input = mci->pos_input;
390 char *text = mci->text;
391 char *input = mci->input;
392 int button_graphic = mci->button_graphic;
393 int font_text = mci->font_text;
394 int font_input = mci->font_input;
396 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
397 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
398 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
399 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
400 int text_chars = (text != NULL ? strlen(text) : 0);
401 int input_chars = (input != NULL ? strlen(input) : 0);
404 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
406 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
407 int text_width = font_text_width * text_chars;
408 int text_height = font_text_height;
409 int input_width = font_input_width * input_chars;
410 int input_height = font_input_height;
412 if (nr == MAIN_CONTROL_NAME)
415 if (menu.main.input.name.x == -1)
416 menu.main.input.name.x = menu.main.text.name.x + text_width;
417 if (menu.main.input.name.y == -1)
418 menu.main.input.name.y = menu.main.text.name.y;
421 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
422 menu.main.input.name.height = font_input_height;
425 if (pos_button != NULL)
427 if (pos_button->width == 0)
428 pos_button->width = button_width;
429 if (pos_button->height == 0)
430 pos_button->height = button_height;
433 if (pos_text != NULL)
435 /* calculate width for non-clickable text -- needed for text alignment */
436 boolean calculate_text_width = (pos_button == NULL && text != NULL);
438 if (pos_text->x == -1 && pos_button != NULL)
439 pos_text->x = pos_button->x + pos_button->width;
440 if (pos_text->y == -1 && pos_button != NULL)
441 pos_text->y = pos_button->y;
443 if (pos_text->width == -1 || calculate_text_width)
444 pos_text->width = text_width;
445 if (pos_text->height == -1)
446 pos_text->height = text_height;
449 if (pos_input != NULL)
451 if (pos_input->x == -1 && pos_text != NULL)
452 pos_input->x = pos_text->x + pos_text->width;
453 if (pos_input->y == -1 && pos_text != NULL)
454 pos_input->y = pos_text->y;
456 if (pos_input->width == -1)
457 pos_input->width = input_width;
458 if (pos_input->height == -1)
459 pos_input->height = input_height;
464 static void DrawCursorAndText_Main(int nr, boolean active)
468 for (i = 0; main_controls[i].nr != -1; i++)
470 struct MainControlInfo *mci = &main_controls[i];
472 if (mci->nr == nr || nr == -1)
474 struct MenuPosInfo *pos_button = mci->pos_button;
475 struct MenuPosInfo *pos_text = mci->pos_text;
476 struct MenuPosInfo *pos_input = mci->pos_input;
477 char *text = mci->text;
478 char *input = mci->input;
479 int button_graphic = mci->button_graphic;
480 int font_text = mci->font_text;
481 int font_input = mci->font_input;
485 button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
486 font_text = FONT_ACTIVE(font_text);
489 if (pos_button != NULL)
491 struct MenuPosInfo *pos = pos_button;
492 int x = mSX + pos->x;
493 int y = mSY + pos->y;
495 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
496 DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
499 if (pos_text != NULL && text != NULL)
501 struct MenuPosInfo *pos = pos_text;
502 int x = mSX + ALIGNED_XPOS(pos->x, pos->width, pos->align);
503 int y = mSY + pos->y;
505 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
506 DrawText(x, y, text, font_text);
509 if (pos_input != NULL && input != NULL)
511 struct MenuPosInfo *pos = pos_input;
512 int x = mSX + ALIGNED_XPOS(pos->x, pos->width, pos->align);
513 int y = mSY + pos->y;
515 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
516 DrawText(x, y, input, font_input);
522 static struct MainControlInfo *getMainControlInfo(int nr)
526 for (i = 0; main_controls[i].nr != -1; i++)
527 if (main_controls[i].nr == nr)
528 return &main_controls[i];
533 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
538 int rect_x = ALIGNED_XPOS(rect->x, rect->width, rect->align);
539 int rect_y = rect->y;
541 return (x >= rect_x && x < rect_x + rect->width &&
542 y >= rect_y && y < rect_y + rect->height);
545 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
547 static int cursor_array[SCR_FIELDY];
548 int x = mSX + TILEX * xpos;
549 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
554 cursor_array[ypos] = graphic;
556 graphic = cursor_array[ypos];
560 graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
562 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
563 DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
566 static void initCursor(int ypos, int graphic)
568 drawCursorExt(0, ypos, FALSE, graphic);
571 static void drawCursor(int ypos, boolean active)
573 drawCursorExt(0, ypos, active, -1);
576 static void drawCursorXY(int xpos, int ypos, int graphic)
578 drawCursorExt(xpos, ypos, FALSE, graphic);
581 static void drawChooseTreeCursor(int ypos, boolean active)
583 int last_game_status = game_status; /* save current game status */
585 /* force LEVELS draw offset on artwork setup screen */
586 game_status = GAME_MODE_LEVELS;
588 drawCursorExt(0, ypos, active, -1);
590 game_status = last_game_status; /* restore current game status */
595 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
596 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
600 static int getPrevlevelButtonPos()
605 static int getCurrentLevelTextPos()
607 return (getPrevlevelButtonPos() + 1);
610 static int getNextLevelButtonPos()
612 return getPrevlevelButtonPos() + 3 + 1;
615 static int getLevelRangeTextPos()
617 return getNextLevelButtonPos() + 1;
621 static int getTitleScreenGraphic()
623 return (show_titlescreen_initial ? IMG_TITLESCREEN_INITIAL_1 :
627 void DrawTitleScreenImage(int nr)
629 int graphic = getTitleScreenGraphic() + nr;
630 Bitmap *bitmap = graphic_info[graphic].bitmap;
632 int width = graphic_info[graphic].width;
633 int height = graphic_info[graphic].height;
634 int src_x = graphic_info[graphic].src_x;
635 int src_y = graphic_info[graphic].src_y;
637 int width = graphic_info[graphic].src_image_width;
638 int height = graphic_info[graphic].src_image_height;
639 int src_x = 0, src_y = 0;
646 if (width > WIN_XSIZE)
648 /* image width too large for window => center image horizontally */
649 src_x = (width - WIN_XSIZE) / 2;
653 if (height > WIN_YSIZE)
655 /* image height too large for window => center image vertically */
656 src_y = (height - WIN_YSIZE) / 2;
660 dst_x = (WIN_XSIZE - width) / 2;
661 dst_y = (WIN_YSIZE - height) / 2;
663 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
665 if (DrawingOnBackground(dst_x, dst_y))
666 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
668 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
670 redraw_mask = REDRAW_ALL;
672 /* reset fading control values to default config settings */
673 title.fade_delay_final = title.fade_delay;
674 title.post_delay_final = title.post_delay;
675 title.auto_delay_final = title.auto_delay;
677 /* override default settings with image config settings, if defined */
678 if (graphic_info[graphic].fade_delay > -1)
679 title.fade_delay_final = graphic_info[graphic].fade_delay;
680 if (graphic_info[graphic].post_delay > -1)
681 title.post_delay_final = graphic_info[graphic].post_delay;
682 if (graphic_info[graphic].auto_delay > -1)
683 title.auto_delay_final = graphic_info[graphic].auto_delay;
686 void DrawTitleScreen()
688 KeyboardAutoRepeatOff();
690 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
692 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
697 void DrawMainMenuExt(int redraw_mask, boolean do_fading)
699 static LevelDirTree *leveldir_last_valid = NULL;
700 boolean levelset_has_changed = FALSE;
702 boolean local_team_mode = (!options.network && setup.team_mode);
703 char *name_text = (local_team_mode ? "Team:" : "Name:");
704 int name_width, level_width;
711 FadeSoundsAndMusic();
713 KeyboardAutoRepeatOn();
716 SetDrawDeactivationMask(REDRAW_NONE);
717 SetDrawBackgroundMask(REDRAW_FIELD);
719 audio.sound_deactivated = FALSE;
723 /* needed if last screen was the playing screen, invoked from level editor */
724 if (level_editor_test_game)
726 game_status = GAME_MODE_EDITOR;
732 /* needed if last screen was the editor screen */
733 UndrawSpecialEditorDoor();
735 /* needed if last screen was the setup screen and fullscreen state changed */
736 ToggleFullscreenIfNeeded();
738 /* leveldir_current may be invalid (level group, parent link) */
739 if (!validLevelSeries(leveldir_current))
740 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
742 if (leveldir_current != leveldir_last_valid)
743 levelset_has_changed = TRUE;
745 /* store valid level series information */
746 leveldir_last_valid = leveldir_current;
748 /* needed if last screen (level choice) changed graphics, sounds or music */
749 ReloadCustomArtwork(0);
752 SetDrawtoField(DRAW_BACKBUFFER);
755 if (setup.show_titlescreen &&
756 ((levelset_has_changed &&
757 graphic_info[IMG_TITLESCREEN_1].bitmap != NULL) ||
758 (show_titlescreen_initial &&
759 graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL)))
761 game_status = GAME_MODE_TITLE;
768 /* level_nr may have been set to value over handicap with level editor */
769 if (setup.handicap && level_nr > leveldir_current->handicap_level)
770 level_nr = leveldir_current->handicap_level;
774 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
778 InitializeMainControls();
781 DrawCursorAndText_Main(-1, FALSE);
783 for (i = 0; main_controls[i].nr != -1; i++)
785 struct MenuPosInfo *pos_button = main_controls[i].pos_button;
786 struct MenuPosInfo *pos_text = main_controls[i].pos_text;
787 struct MenuPosInfo *pos_input = main_controls[i].pos_input;
788 char *text = main_controls[i].text;
789 char *input = main_controls[i].input;
790 int button_graphic = main_controls[i].button_graphic;
791 int font_text = main_controls[i].font_text;
792 int font_input = main_controls[i].font_input;
794 if (pos_button != NULL)
795 DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
798 if (pos_text != NULL && text != NULL)
799 DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
801 if (pos_input != NULL && input != NULL)
802 DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
810 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
811 DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
812 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
813 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
814 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
815 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
816 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
817 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
819 /* calculated after (possible) reload of custom artwork */
820 name_width = getTextWidth(name_text, FONT_MENU_1);
821 level_width = 9 * 32;
823 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
826 DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
827 int2str(level_nr, 3), FONT_VALUE_1);
830 int text_height = getFontHeight(FONT_TEXT_3);
831 int xpos = getLevelRangeTextPos() * 32 + 8;
832 int ypos2 = 3 * 32 + 16;
833 int ypos1 = ypos2 - text_height;
835 DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
836 "%03d", leveldir_current->first_level);
837 DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
838 "%03d", leveldir_current->last_level);
841 for (i = 0; i < 8; i++)
842 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
845 DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
848 DrawPreviewLevel(TRUE);
850 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
853 if (TAPE_IS_EMPTY(tape))
855 DrawCompleteVideoDisplay();
860 /* create gadgets for main menu screen */
862 CreateScreenGadgets();
864 /* map gadgets for main menu screen */
866 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
868 DrawMaskedBorder(REDRAW_ALL);
877 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
880 void DrawAndFadeInMainMenu(int redraw_mask)
882 DrawMainMenuExt(redraw_mask, TRUE);
887 DrawMainMenuExt(REDRAW_ALL, FALSE);
891 static void gotoTopLevelDir()
893 /* move upwards to top level directory */
894 while (leveldir_current->node_parent)
896 /* write a "path" into level tree for easy navigation to last level */
897 if (leveldir_current->node_parent->node_group->cl_first == -1)
899 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
900 int leveldir_pos = posTreeInfo(leveldir_current);
901 int num_page_entries;
902 int cl_first, cl_cursor;
904 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
905 num_page_entries = num_leveldirs;
907 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
909 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
910 cl_cursor = leveldir_pos - cl_first;
912 leveldir_current->node_parent->node_group->cl_first = cl_first;
913 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
916 leveldir_current = leveldir_current->node_parent;
921 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
923 static unsigned long title_delay = 0;
924 static int title_nr = 0;
925 boolean return_to_main_menu = FALSE;
926 boolean use_fading_main_menu = TRUE;
927 boolean use_cross_fading = !show_titlescreen_initial; /* default */
929 if (button == MB_MENU_INITIALIZE)
931 int last_game_status = game_status; /* save current game status */
936 if (show_titlescreen_initial &&
937 graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap == NULL)
938 show_titlescreen_initial = FALSE;
940 if (game_status == GAME_MODE_INFO)
942 if (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
944 DrawInfoScreen_NotAvailable("Title screen information:",
945 "No title screen for this level set.");
950 FadeSoundsAndMusic();
955 /* force TITLE music on title info screen */
956 game_status = GAME_MODE_TITLE;
961 game_status = last_game_status; /* restore current game status */
963 DrawTitleScreenImage(title_nr);
967 DelayReached(&title_delay, 0); /* reset delay counter */
972 if (title.auto_delay_final > -1 &&
973 DelayReached(&title_delay, title.auto_delay_final))
974 button = MB_MENU_CHOICE;
976 if (button == MB_MENU_LEAVE)
978 return_to_main_menu = TRUE;
979 use_fading_main_menu = FALSE;
981 else if (button == MB_MENU_CHOICE)
985 if (game_status == GAME_MODE_INFO &&
986 graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
988 info_mode = INFO_MODE_MAIN;
996 if (show_titlescreen_initial &&
997 (title_nr >= MAX_NUM_TITLE_SCREENS ||
998 graphic_info[IMG_TITLESCREEN_INITIAL_1 + title_nr].bitmap == NULL))
1000 show_titlescreen_initial = FALSE;
1002 title_nr = 0; /* restart with title screens for current level set */
1005 anim_mode = graphic_info[getTitleScreenGraphic() + title_nr].anim_mode;
1007 use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1008 anim_mode == ANIM_CROSSFADE ? TRUE :
1011 if (!use_cross_fading)
1012 FadeOut(REDRAW_ALL);
1014 if (title_nr < MAX_NUM_TITLE_SCREENS &&
1015 graphic_info[getTitleScreenGraphic() + title_nr].bitmap != NULL)
1017 if (use_cross_fading)
1018 FadeCrossSaveBackbuffer();
1020 DrawTitleScreenImage(title_nr);
1022 if (use_cross_fading)
1023 FadeCross(REDRAW_ALL);
1027 DelayReached(&title_delay, 0); /* reset delay counter */
1031 FadeSoundsAndMusic();
1033 FadeOut(REDRAW_ALL);
1035 return_to_main_menu = TRUE;
1039 if (return_to_main_menu)
1041 show_titlescreen_initial = FALSE;
1045 if (game_status == GAME_MODE_INFO)
1047 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1049 info_mode = INFO_MODE_MAIN;
1050 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1052 else /* default: return to main menu */
1054 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1056 game_status = GAME_MODE_MAIN;
1057 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1062 void HandleMainMenu_SelectLevel(int step, int direction)
1064 int old_level_nr = level_nr;
1067 new_level_nr = old_level_nr + step * direction;
1068 if (new_level_nr < leveldir_current->first_level)
1069 new_level_nr = leveldir_current->first_level;
1070 if (new_level_nr > leveldir_current->last_level)
1071 new_level_nr = leveldir_current->last_level;
1073 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1075 /* skipping levels is only allowed when trying to skip single level */
1076 if (setup.skip_levels && step == 1 &&
1077 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1079 leveldir_current->handicap_level++;
1080 SaveLevelSetup_SeriesInfo();
1083 new_level_nr = leveldir_current->handicap_level;
1086 if (new_level_nr != old_level_nr)
1088 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_CURRENT_LEVEL);
1090 level_nr = new_level_nr;
1093 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1094 int2str(level_nr, 3), mci->font_text);
1096 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
1099 LoadLevel(level_nr);
1100 DrawPreviewLevel(TRUE);
1104 DrawCompleteVideoDisplay();
1106 /* needed because DrawPreviewLevel() takes some time */
1114 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1116 static int choice = MAIN_CONTROL_GAME;
1120 if (button == MB_MENU_INITIALIZE)
1122 DrawCursorAndText_Main(choice, TRUE);
1127 if (mx || my) /* mouse input */
1131 for (i = 0; main_controls[i].nr != -1; i++)
1133 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1134 insideMenuPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1135 insideMenuPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1137 pos = main_controls[i].nr;
1143 else if (dx || dy) /* keyboard input */
1145 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1146 choice == MAIN_CONTROL_SETUP))
1147 button = MB_MENU_CHOICE;
1152 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1154 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1156 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1162 DrawCursorAndText_Main(choice, FALSE);
1163 DrawCursorAndText_Main(pos, TRUE);
1170 if (pos == MAIN_CONTROL_NAME)
1172 game_status = GAME_MODE_PSEUDO_TYPENAME;
1174 HandleTypeName(strlen(setup.player_name), 0);
1176 else if (pos == MAIN_CONTROL_LEVELS)
1180 game_status = GAME_MODE_LEVELS;
1182 SaveLevelSetup_LastSeries();
1183 SaveLevelSetup_SeriesInfo();
1192 else if (pos == MAIN_CONTROL_SCORES)
1194 game_status = GAME_MODE_SCORES;
1198 else if (pos == MAIN_CONTROL_EDITOR)
1200 if (leveldir_current->readonly &&
1201 !strEqual(setup.player_name, "Artsoft"))
1202 Request("This level is read only !", REQ_CONFIRM);
1204 game_status = GAME_MODE_EDITOR;
1208 else if (pos == MAIN_CONTROL_INFO)
1210 game_status = GAME_MODE_INFO;
1211 info_mode = INFO_MODE_MAIN;
1215 else if (pos == MAIN_CONTROL_GAME)
1217 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1219 else if (pos == MAIN_CONTROL_SETUP)
1221 game_status = GAME_MODE_SETUP;
1222 setup_mode = SETUP_MODE_MAIN;
1226 else if (pos == MAIN_CONTROL_QUIT)
1228 SaveLevelSetup_LastSeries();
1229 SaveLevelSetup_SeriesInfo();
1231 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1232 game_status = GAME_MODE_QUIT;
1237 if (game_status == GAME_MODE_MAIN)
1239 DrawPreviewLevel(FALSE);
1246 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1248 static int choice = 5;
1252 if (button == MB_MENU_INITIALIZE)
1254 drawCursor(choice, TRUE);
1259 if (mx || my) /* mouse input */
1261 x = (mx - mSX) / 32;
1262 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1264 else if (dx || dy) /* keyboard input */
1266 if (dx && choice == 1)
1267 x = (dx < 0 ? 10 : 14);
1270 if (choice == 4 || choice == 6)
1271 button = MB_MENU_CHOICE;
1277 if (y == 1 && dx != 0 && button)
1279 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1281 else if (IN_VIS_FIELD(x, y) &&
1282 y >= 0 && y <= 7 && (y != 1 || x < 10))
1288 drawCursor(choice, FALSE);
1289 drawCursor(y, TRUE);
1298 game_status = GAME_MODE_PSEUDO_TYPENAME;
1299 HandleTypeName(strlen(setup.player_name), 0);
1305 game_status = GAME_MODE_LEVELS;
1306 SaveLevelSetup_LastSeries();
1307 SaveLevelSetup_SeriesInfo();
1318 game_status = GAME_MODE_SCORES;
1323 if (leveldir_current->readonly &&
1324 !strEqual(setup.player_name, "Artsoft"))
1325 Request("This level is read only !", REQ_CONFIRM);
1326 game_status = GAME_MODE_EDITOR;
1331 game_status = GAME_MODE_INFO;
1332 info_mode = INFO_MODE_MAIN;
1337 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1341 game_status = GAME_MODE_SETUP;
1342 setup_mode = SETUP_MODE_MAIN;
1348 SaveLevelSetup_LastSeries();
1349 SaveLevelSetup_SeriesInfo();
1351 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1352 game_status = GAME_MODE_QUIT;
1357 if (game_status == GAME_MODE_MAIN)
1359 DrawPreviewLevel(FALSE);
1367 /* ========================================================================= */
1368 /* info screen functions */
1369 /* ========================================================================= */
1371 static struct TokenInfo *info_info;
1372 static int num_info_info;
1374 static void execInfoTitleScreen()
1376 info_mode = INFO_MODE_TITLE;
1380 static void execInfoElements()
1382 info_mode = INFO_MODE_ELEMENTS;
1386 static void execInfoMusic()
1388 info_mode = INFO_MODE_MUSIC;
1392 static void execInfoCredits()
1394 info_mode = INFO_MODE_CREDITS;
1398 static void execInfoProgram()
1400 info_mode = INFO_MODE_PROGRAM;
1404 static void execInfoLevelSet()
1406 info_mode = INFO_MODE_LEVELSET;
1410 static void execExitInfo()
1412 game_status = GAME_MODE_MAIN;
1416 static struct TokenInfo info_info_main[] =
1418 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1419 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1420 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1421 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1422 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1423 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1424 { TYPE_EMPTY, NULL, "" },
1425 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1430 static void DrawCursorAndText_Info(int pos, boolean active)
1432 int xpos = MENU_SCREEN_START_XPOS;
1433 int ypos = MENU_SCREEN_START_YPOS + pos;
1434 int font_nr = FONT_MENU_1;
1437 font_nr = FONT_ACTIVE(font_nr);
1439 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1441 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1442 drawCursor(pos, active);
1445 static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
1450 CloseDoor(DOOR_CLOSE_2);
1454 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1456 info_info = info_info_main;
1459 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1462 int xpos = MENU_SCREEN_START_XPOS;
1463 int ypos = MENU_SCREEN_START_YPOS + i;
1464 int font_nr = FONT_MENU_1;
1467 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1468 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1469 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1470 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1471 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1472 initCursor(i, IMG_MENU_BUTTON);
1475 DrawCursorAndText_Info(i, FALSE);
1477 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
1483 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1488 DrawMaskedBorder(REDRAW_ALL);
1491 FadeIn(redraw_mask);
1498 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1500 static int choice_store[MAX_INFO_MODES];
1501 int choice = choice_store[info_mode]; /* always starts with 0 */
1505 if (button == MB_MENU_INITIALIZE)
1507 /* advance to first valid menu entry */
1508 while (choice < num_info_info &&
1509 info_info[choice].type & TYPE_SKIP_ENTRY)
1511 choice_store[info_mode] = choice;
1514 DrawCursorAndText_Info(choice, TRUE);
1516 drawCursor(choice, TRUE);
1521 else if (button == MB_MENU_LEAVE)
1523 for (y = 0; y < num_info_info; y++)
1525 if (info_info[y].type & TYPE_LEAVE_MENU)
1527 void (*menu_callback_function)(void) = info_info[y].value;
1529 menu_callback_function();
1531 break; /* absolutely needed because function changes 'info_info'! */
1538 if (mx || my) /* mouse input */
1540 x = (mx - mSX) / 32;
1541 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1543 else if (dx || dy) /* keyboard input */
1547 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
1549 if (info_info[choice].type & menu_navigation_type ||
1550 info_info[choice].type & TYPE_ENTER_SCREEN ||
1551 info_info[choice].type & TYPE_BOOLEAN_STYLE)
1552 button = MB_MENU_CHOICE;
1557 /* jump to next non-empty menu entry (up or down) */
1558 while (y > 0 && y < num_info_info - 1 &&
1559 info_info[y].type & TYPE_SKIP_ENTRY)
1563 if (IN_VIS_FIELD(x, y) &&
1564 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
1571 DrawCursorAndText_Info(choice, FALSE);
1572 DrawCursorAndText_Info(y, TRUE);
1574 drawCursor(choice, FALSE);
1575 drawCursor(y, TRUE);
1578 choice = choice_store[info_mode] = y;
1581 else if (!(info_info[y].type & TYPE_GHOSTED))
1583 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
1585 void (*menu_callback_function)(void) = info_info[choice].value;
1587 menu_callback_function();
1593 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
1596 int ybottom = SYSIZE - 20;
1598 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
1603 DrawTextSCentered(100, FONT_TEXT_1, text_title);
1605 DrawTextSCentered(ybottom, FONT_TEXT_4,
1606 "Press any key or button for info menu");
1608 DrawTextSCentered(ystart, FONT_TEXT_2, text_error);
1611 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
1613 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
1614 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
1615 int xstart = mSX + 16;
1616 int ystart = mSY + 64 + 2 * 32;
1617 int ystep = TILEY + 4;
1618 int element, action, direction;
1626 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
1627 infoscreen_step[i] = infoscreen_frame[i] = 0;
1632 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
1634 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
1635 "Press any key or button for next page");
1641 while (helpanim_info[j].element != HELPANIM_LIST_END)
1643 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
1648 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1657 j += infoscreen_step[i - start];
1659 element = helpanim_info[j].element;
1660 action = helpanim_info[j].action;
1661 direction = helpanim_info[j].direction;
1664 element = EL_UNKNOWN;
1666 if (action != -1 && direction != -1)
1667 graphic = el_act_dir2img(element, action, direction);
1668 else if (action != -1)
1669 graphic = el_act2img(element, action);
1670 else if (direction != -1)
1671 graphic = el_dir2img(element, direction);
1673 graphic = el2img(element);
1675 delay = helpanim_info[j++].delay;
1680 if (infoscreen_frame[i - start] == 0)
1683 infoscreen_frame[i - start] = delay - 1;
1687 sync_frame = delay - infoscreen_frame[i - start];
1688 infoscreen_frame[i - start]--;
1691 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
1693 if (!infoscreen_frame[i - start])
1694 infoscreen_step[i - start] = 0;
1698 if (!infoscreen_frame[i - start])
1699 infoscreen_step[i - start]++;
1700 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1706 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
1708 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
1709 graphic, sync_frame, USE_MASKING);
1712 DrawInfoScreen_HelpText(element, action, direction, i - start);
1717 redraw_mask |= REDRAW_FIELD;
1722 static char *getHelpText(int element, int action, int direction)
1724 char token[MAX_LINE_LEN];
1726 strcpy(token, element_info[element].token_name);
1729 strcat(token, element_action_info[action].suffix);
1731 if (direction != -1)
1732 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
1734 return getHashEntry(helptext_info, token);
1737 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
1739 int font_nr = FONT_LEVEL_NUMBER;
1740 int font_width = getFontWidth(font_nr);
1741 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
1742 int sy = mSY + 65 + 2 * 32 + 1;
1743 int ystep = TILEY + 4;
1744 int pad_x = sx - SX;
1745 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
1746 int max_lines_per_text = 2;
1749 if (action != -1 && direction != -1) /* element.action.direction */
1750 text = getHelpText(element, action, direction);
1752 if (text == NULL && action != -1) /* element.action */
1753 text = getHelpText(element, action, -1);
1755 if (text == NULL && direction != -1) /* element.direction */
1756 text = getHelpText(element, -1, direction);
1758 if (text == NULL) /* base element */
1759 text = getHelpText(element, -1, -1);
1761 if (text == NULL) /* not found */
1762 text = "No description available";
1764 if (strlen(text) <= max_chars_per_line) /* only one line of text */
1765 sy += getFontHeight(font_nr) / 2;
1767 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
1768 max_chars_per_line, max_lines_per_text);
1771 void DrawInfoScreen_TitleScreen()
1776 void HandleInfoScreen_TitleScreen(int button)
1778 HandleTitleScreen(0, 0, 0, 0, button);
1781 void DrawInfoScreen_Elements()
1783 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
1785 FadeOut(REDRAW_FIELD);
1790 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
1792 FadeIn(REDRAW_FIELD);
1797 void HandleInfoScreen_Elements(int button)
1799 static unsigned long info_delay = 0;
1800 static int num_anims;
1801 static int num_pages;
1803 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
1806 if (button == MB_MENU_INITIALIZE)
1808 boolean new_element = TRUE;
1812 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
1814 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
1816 else if (new_element)
1819 new_element = FALSE;
1823 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
1827 if (button == MB_MENU_LEAVE)
1829 info_mode = INFO_MODE_MAIN;
1834 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
1836 if (button != MB_MENU_INITIALIZE)
1839 if (page >= num_pages)
1841 FadeSoundsAndMusic();
1842 FadeOut(REDRAW_FIELD);
1844 info_mode = INFO_MODE_MAIN;
1845 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1850 if (button != MB_MENU_INITIALIZE)
1851 FadeCrossSaveBackbuffer();
1853 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
1855 if (button != MB_MENU_INITIALIZE)
1856 FadeCross(REDRAW_FIELD);
1860 if (DelayReached(&info_delay, GameFrameDelay))
1861 if (page < num_pages)
1862 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
1864 PlayMenuSoundIfLoop();
1868 void DrawInfoScreen_Music()
1870 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
1872 FadeOut(REDRAW_FIELD);
1879 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
1881 FadeIn(REDRAW_FIELD);
1884 void HandleInfoScreen_Music(int button)
1886 static struct MusicFileInfo *list = NULL;
1887 int ystart = 150, dy = 30;
1888 int ybottom = SYSIZE - 20;
1890 if (button == MB_MENU_INITIALIZE)
1892 list = music_file_info;
1896 FadeSoundsAndMusic();
1901 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
1903 DrawTextSCentered(ybottom, FONT_TEXT_4,
1904 "Press any key or button for info menu");
1910 if (button == MB_MENU_LEAVE)
1912 info_mode = INFO_MODE_MAIN;
1917 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
1921 if (button != MB_MENU_INITIALIZE)
1927 FadeSoundsAndMusic();
1928 FadeOut(REDRAW_FIELD);
1930 info_mode = INFO_MODE_MAIN;
1931 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1936 FadeSoundsAndMusic();
1938 if (button != MB_MENU_INITIALIZE)
1939 FadeCrossSaveBackbuffer();
1946 int sound = list->music;
1948 if (sound_info[sound].loop)
1949 PlaySoundLoop(sound);
1953 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
1957 PlayMusic(list->music);
1959 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
1962 if (!strEqual(list->title, UNKNOWN_NAME))
1964 if (!strEqual(list->title_header, UNKNOWN_NAME))
1965 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
1967 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
1970 if (!strEqual(list->artist, UNKNOWN_NAME))
1972 if (!strEqual(list->artist_header, UNKNOWN_NAME))
1973 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
1975 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
1977 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
1980 if (!strEqual(list->album, UNKNOWN_NAME))
1982 if (!strEqual(list->album_header, UNKNOWN_NAME))
1983 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
1985 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
1987 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
1990 if (!strEqual(list->year, UNKNOWN_NAME))
1992 if (!strEqual(list->year_header, UNKNOWN_NAME))
1993 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
1995 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
1997 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
2000 DrawTextSCentered(ybottom, FONT_TEXT_4,
2001 "Press any key or button for next page");
2003 if (button != MB_MENU_INITIALIZE)
2004 FadeCross(REDRAW_FIELD);
2007 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2008 PlaySoundLoop(list->music);
2011 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
2013 int ystart = 150, ystep = 30;
2014 int ybottom = SYSIZE - 20;
2022 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
2026 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2027 "Special thanks to");
2028 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2030 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2032 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2033 "\"Boulder Dash\"");
2034 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2036 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2038 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2040 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2041 "First Star Software");
2043 else if (screen_nr == 1)
2045 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2046 "Special thanks to");
2047 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2048 "Klaus Heinz & Volker Wertich");
2049 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2051 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2052 "\"Emerald Mine\"");
2053 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2055 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2057 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2059 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2062 else if (screen_nr == 2)
2064 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2065 "Special thanks to");
2066 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2067 "Michael Stopp & Philip Jespersen");
2068 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2070 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2072 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2074 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2076 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2078 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2079 "Digital Integration");
2081 else if (screen_nr == 3)
2083 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2084 "Special thanks to");
2085 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2086 "Hiroyuki Imabayashi");
2087 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2089 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2091 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2093 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2095 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2097 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2100 else if (screen_nr == 4)
2102 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2103 "Special thanks to");
2104 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2106 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2108 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2109 "Jürgen Bonhagen");
2110 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2111 "for the continuous creation");
2112 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
2113 "of outstanding level sets");
2115 else if (screen_nr == 5)
2117 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2119 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2121 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2122 "for ideas and inspiration by");
2123 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2126 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
2128 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_3,
2130 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
2131 "for ideas and inspiration by");
2132 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
2135 else if (screen_nr == 6)
2137 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2139 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2141 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2142 "for the new Emerald Mine engine");
2144 else if (screen_nr == 7)
2146 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2148 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2150 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2151 "for the initial DOS port");
2153 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2155 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2157 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2158 "for some additional toons");
2160 else if (screen_nr == 8)
2162 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2163 "And not to forget:");
2164 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
2166 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
2167 "All those who contributed");
2168 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2169 "levels to this game");
2170 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_3,
2180 DrawTextSCentered(ybottom, FONT_TEXT_4,
2181 "Press any key or button for next page");
2186 void DrawInfoScreen_Credits()
2188 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2190 FadeSoundsAndMusic();
2192 FadeOut(REDRAW_FIELD);
2194 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2196 FadeIn(REDRAW_FIELD);
2199 void HandleInfoScreen_Credits(int button)
2201 static int screen_nr = 0;
2203 if (button == MB_MENU_INITIALIZE)
2207 DrawInfoScreen_CreditsScreen(screen_nr);
2209 else if (button == MB_MENU_LEAVE)
2211 info_mode = INFO_MODE_MAIN;
2216 else if (button == MB_MENU_CHOICE)
2218 boolean show_screen;
2222 FadeCrossSaveBackbuffer();
2224 show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
2228 FadeCross(REDRAW_FIELD);
2232 FadeSoundsAndMusic();
2233 FadeOut(REDRAW_FIELD);
2235 info_mode = INFO_MODE_MAIN;
2236 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2241 PlayMenuSoundIfLoop();
2245 void DrawInfoScreen_Program()
2247 int ystart = 150, ystep = 30;
2248 int ybottom = SYSIZE - 20;
2250 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2252 FadeOut(REDRAW_FIELD);
2257 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
2259 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2260 "This game is Freeware!");
2261 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
2262 "If you like it, send e-mail to:");
2263 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
2264 PROGRAM_EMAIL_STRING);
2265 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
2266 "or SnailMail to:");
2267 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
2269 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
2270 "Detmolder Strasse 189");
2271 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
2273 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
2275 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
2276 "More information and levels:");
2277 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
2278 PROGRAM_WEBSITE_STRING);
2279 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
2280 "If you have created new levels,");
2281 DrawTextSCentered(ystart + 10 * ystep, FONT_TEXT_2,
2282 "send them to me to include them!");
2283 DrawTextSCentered(ystart + 11 * ystep, FONT_TEXT_2,
2286 DrawTextSCentered(ybottom, FONT_TEXT_4,
2287 "Press any key or button for info menu");
2289 FadeIn(REDRAW_FIELD);
2292 void HandleInfoScreen_Program(int button)
2294 if (button == MB_MENU_LEAVE)
2296 info_mode = INFO_MODE_MAIN;
2301 else if (button == MB_MENU_CHOICE)
2303 FadeSoundsAndMusic();
2304 FadeOut(REDRAW_FIELD);
2306 info_mode = INFO_MODE_MAIN;
2307 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2311 PlayMenuSoundIfLoop();
2315 void DrawInfoScreen_LevelSet()
2318 int ybottom = SYSIZE - 20;
2319 char *filename = getLevelSetInfoFilename();
2320 int font_nr = FONT_LEVEL_NUMBER;
2321 int font_width = getFontWidth(font_nr);
2322 int font_height = getFontHeight(font_nr);
2325 int sx = SX + pad_x;
2326 int sy = SY + pad_y;
2327 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
2328 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
2330 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2332 FadeOut(REDRAW_FIELD);
2337 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
2339 DrawTextSCentered(ybottom, FONT_TEXT_4,
2340 "Press any key or button for info menu");
2342 if (filename != NULL)
2343 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
2344 max_lines_per_screen);
2346 DrawTextSCentered(ystart, FONT_TEXT_2,
2347 "No information for this level set.");
2349 FadeIn(REDRAW_FIELD);
2352 void HandleInfoScreen_LevelSet(int button)
2354 if (button == MB_MENU_LEAVE)
2356 info_mode = INFO_MODE_MAIN;
2361 else if (button == MB_MENU_CHOICE)
2363 FadeSoundsAndMusic();
2364 FadeOut(REDRAW_FIELD);
2366 info_mode = INFO_MODE_MAIN;
2367 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2371 PlayMenuSoundIfLoop();
2375 static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
2377 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2379 if (info_mode == INFO_MODE_TITLE)
2380 DrawInfoScreen_TitleScreen();
2381 else if (info_mode == INFO_MODE_ELEMENTS)
2382 DrawInfoScreen_Elements();
2383 else if (info_mode == INFO_MODE_MUSIC)
2384 DrawInfoScreen_Music();
2385 else if (info_mode == INFO_MODE_CREDITS)
2386 DrawInfoScreen_Credits();
2387 else if (info_mode == INFO_MODE_PROGRAM)
2388 DrawInfoScreen_Program();
2389 else if (info_mode == INFO_MODE_LEVELSET)
2390 DrawInfoScreen_LevelSet();
2392 DrawInfoScreen_Main(redraw_mask, do_fading);
2394 if (info_mode != INFO_MODE_MAIN &&
2395 info_mode != INFO_MODE_TITLE &&
2396 info_mode != INFO_MODE_MUSIC)
2403 void DrawAndFadeInInfoScreen(int redraw_mask)
2405 DrawInfoScreenExt(redraw_mask, TRUE);
2408 void DrawInfoScreen()
2410 DrawInfoScreenExt(REDRAW_ALL, FALSE);
2413 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
2415 if (info_mode == INFO_MODE_TITLE)
2416 HandleInfoScreen_TitleScreen(button);
2417 else if (info_mode == INFO_MODE_ELEMENTS)
2418 HandleInfoScreen_Elements(button);
2419 else if (info_mode == INFO_MODE_MUSIC)
2420 HandleInfoScreen_Music(button);
2421 else if (info_mode == INFO_MODE_CREDITS)
2422 HandleInfoScreen_Credits(button);
2423 else if (info_mode == INFO_MODE_PROGRAM)
2424 HandleInfoScreen_Program(button);
2425 else if (info_mode == INFO_MODE_LEVELSET)
2426 HandleInfoScreen_LevelSet(button);
2428 HandleInfoScreen_Main(mx, my, dx, dy, button);
2434 /* ========================================================================= */
2435 /* type name functions */
2436 /* ========================================================================= */
2438 void HandleTypeName(int newxpos, Key key)
2440 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
2442 static int xpos = 0;
2444 static int xpos = 0, ypos = 2;
2446 int font_nr = mci->font_input;
2447 int font_active_nr = FONT_ACTIVE(font_nr);
2448 int font_width = getFontWidth(font_active_nr);
2450 int startx = mSX + mci->pos_input->x;
2451 int starty = mSY + mci->pos_input->y;
2453 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
2454 int startx = mSX + 32 + name_width;
2455 int starty = mSY + ypos * 32;
2462 DrawText(startx, starty, setup.player_name, font_active_nr);
2463 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
2468 if (((key >= KSYM_A && key <= KSYM_Z) ||
2469 (key >= KSYM_a && key <= KSYM_z)) &&
2470 xpos < MAX_PLAYER_NAME_LEN)
2474 if (key >= KSYM_A && key <= KSYM_Z)
2475 ascii = 'A' + (char)(key - KSYM_A);
2477 ascii = 'a' + (char)(key - KSYM_a);
2479 setup.player_name[xpos] = ascii;
2480 setup.player_name[xpos + 1] = 0;
2484 DrawText(startx, starty, setup.player_name, font_active_nr);
2485 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
2487 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
2491 setup.player_name[xpos] = 0;
2493 DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr);
2495 else if (key == KSYM_Return && xpos > 0)
2497 DrawText(startx, starty, setup.player_name, font_nr);
2498 DrawText(startx + xpos * font_width, starty, " ", font_active_nr);
2502 game_status = GAME_MODE_MAIN;
2507 /* ========================================================================= */
2508 /* tree menu functions */
2509 /* ========================================================================= */
2511 static void DrawChooseTree(TreeInfo **ti_ptr)
2515 FreeScreenGadgets();
2516 CreateScreenGadgets();
2518 CloseDoor(DOOR_CLOSE_2);
2522 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
2523 MapScreenTreeGadgets(*ti_ptr);
2529 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
2531 struct GadgetInfo *gi = screen_gadget[id];
2532 int items_max, items_visible, item_position;
2534 items_max = numTreeInfoInGroup(ti);
2535 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
2536 item_position = first_entry;
2538 if (item_position > items_max - items_visible)
2539 item_position = items_max - items_visible;
2541 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
2542 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2543 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
2546 static void drawChooseTreeList(int first_entry, int num_page_entries,
2550 char *title_string = NULL;
2551 int yoffset_sets = MENU_TITLE1_YPOS;
2552 int yoffset_setup = 16;
2553 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
2555 int last_game_status = game_status; /* save current game status */
2557 title_string = ti->infotext;
2559 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
2561 /* force LEVELS font on artwork setup screen */
2562 game_status = GAME_MODE_LEVELS;
2564 /* clear tree list area, but not title or scrollbar */
2565 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
2566 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
2567 MAX_MENU_ENTRIES_ON_SCREEN * 32);
2569 for (i = 0; i < num_page_entries; i++)
2571 TreeInfo *node, *node_first;
2572 int entry_pos = first_entry + i;
2573 int xpos = MENU_SCREEN_START_XPOS;
2574 int ypos = MENU_SCREEN_START_YPOS + i;
2575 int startx = mSX + xpos * 32;
2576 int starty = mSY + ypos * 32;
2577 int font_nr = FONT_TEXT_1;
2578 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
2579 int startx_text = startx + font_xoffset;
2580 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
2581 int text_size = startx_scrollbar - startx_text;
2582 int max_buffer_len = text_size / getFontWidth(font_nr);
2583 char buffer[max_buffer_len + 1];
2585 node_first = getTreeInfoFirstGroupEntry(ti);
2586 node = getTreeInfoFromPos(node_first, entry_pos);
2588 strncpy(buffer, node->name, max_buffer_len);
2589 buffer[max_buffer_len] = '\0';
2591 DrawText(startx, starty, buffer, font_nr + node->color);
2593 if (node->parent_link)
2594 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2595 else if (node->level_group)
2596 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2598 initCursor(i, IMG_MENU_BUTTON);
2601 game_status = last_game_status; /* restore current game status */
2603 redraw_mask |= REDRAW_FIELD;
2606 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
2608 TreeInfo *node, *node_first;
2609 int x, last_redraw_mask = redraw_mask;
2610 int ypos = MENU_TITLE2_YPOS;
2611 int font_nr = FONT_TITLE_2;
2613 if (ti->type != TREE_TYPE_LEVEL_DIR)
2616 node_first = getTreeInfoFirstGroupEntry(ti);
2617 node = getTreeInfoFromPos(node_first, entry_pos);
2619 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
2621 if (node->parent_link)
2622 DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
2624 else if (node->level_group)
2625 DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
2627 else if (ti->type == TREE_TYPE_LEVEL_DIR)
2628 DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
2629 node->levels, node->class_desc);
2631 /* let BackToFront() redraw only what is needed */
2632 redraw_mask = last_redraw_mask | REDRAW_TILES;
2633 for (x = 0; x < SCR_FIELDX; x++)
2634 MarkTileDirty(x, 1);
2637 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
2640 TreeInfo *ti = *ti_ptr;
2642 int y = ti->cl_cursor;
2643 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2644 int num_entries = numTreeInfoInGroup(ti);
2645 int num_page_entries;
2646 int last_game_status = game_status; /* save current game status */
2647 boolean position_set_by_scrollbar = (dx == 999);
2649 /* force LEVELS draw offset on choose level and artwork setup screen */
2650 game_status = GAME_MODE_LEVELS;
2652 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
2653 num_page_entries = num_entries;
2655 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
2657 game_status = last_game_status; /* restore current game status */
2659 if (button == MB_MENU_INITIALIZE)
2661 int num_entries = numTreeInfoInGroup(ti);
2662 int entry_pos = posTreeInfo(ti);
2664 if (ti->cl_first == -1)
2666 /* only on initialization */
2667 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2668 ti->cl_cursor = entry_pos - ti->cl_first;
2670 else if (ti->cl_cursor >= num_page_entries ||
2671 (num_entries > num_page_entries &&
2672 num_entries - ti->cl_first < num_page_entries))
2674 /* only after change of list size (by custom graphic configuration) */
2675 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2676 ti->cl_cursor = entry_pos - ti->cl_first;
2679 if (position_set_by_scrollbar)
2682 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2685 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2686 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2687 drawChooseTreeCursor(ti->cl_cursor, TRUE);
2691 else if (button == MB_MENU_LEAVE)
2693 if (ti->node_parent)
2695 *ti_ptr = ti->node_parent;
2696 DrawChooseTree(ti_ptr);
2698 else if (game_status == GAME_MODE_SETUP)
2700 if (game_status == GAME_MODE_SETUP)
2702 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
2703 execSetupGraphics();
2710 game_status = GAME_MODE_MAIN;
2717 if (mx || my) /* mouse input */
2719 int last_game_status = game_status; /* save current game status */
2721 /* force LEVELS draw offset on artwork setup screen */
2722 game_status = GAME_MODE_LEVELS;
2724 x = (mx - mSX) / 32;
2725 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2727 game_status = last_game_status; /* restore current game status */
2729 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2731 /* move cursor instead of scrolling when already at start/end of list */
2732 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
2734 else if (dy == +1 * SCROLL_LINE &&
2735 ti->cl_first + num_page_entries == num_entries)
2738 /* handle scrolling screen one line or page */
2739 if (ti->cl_cursor + dy < 0 ||
2740 ti->cl_cursor + dy > num_page_entries - 1)
2742 if (ABS(dy) == SCROLL_PAGE)
2743 step = num_page_entries - 1;
2745 if (dy < 0 && ti->cl_first > 0)
2747 /* scroll page/line up */
2749 ti->cl_first -= step;
2750 if (ti->cl_first < 0)
2753 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2754 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2755 drawChooseTreeCursor(ti->cl_cursor, TRUE);
2757 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2760 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
2762 /* scroll page/line down */
2764 ti->cl_first += step;
2765 if (ti->cl_first + num_page_entries > num_entries)
2766 ti->cl_first = MAX(0, num_entries - num_page_entries);
2768 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2769 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2770 drawChooseTreeCursor(ti->cl_cursor, TRUE);
2772 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2779 /* handle moving cursor one line */
2780 y = ti->cl_cursor + dy;
2785 TreeInfo *node_first, *node_cursor;
2786 int entry_pos = ti->cl_first + y;
2788 node_first = getTreeInfoFirstGroupEntry(ti);
2789 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2791 if (node_cursor->node_group)
2793 node_cursor->cl_first = ti->cl_first;
2794 node_cursor->cl_cursor = ti->cl_cursor;
2795 *ti_ptr = node_cursor->node_group;
2796 DrawChooseTree(ti_ptr);
2801 else if (dx == -1 && ti->node_parent)
2803 *ti_ptr = ti->node_parent;
2804 DrawChooseTree(ti_ptr);
2809 if (!anyScrollbarGadgetActive() &&
2810 IN_VIS_FIELD(x, y) &&
2811 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2812 y >= 0 && y < num_page_entries)
2816 if (y != ti->cl_cursor)
2818 drawChooseTreeCursor(ti->cl_cursor, FALSE);
2819 drawChooseTreeCursor(y, TRUE);
2820 drawChooseTreeInfo(ti->cl_first + y, ti);
2827 TreeInfo *node_first, *node_cursor;
2828 int entry_pos = ti->cl_first + y;
2830 node_first = getTreeInfoFirstGroupEntry(ti);
2831 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2833 if (node_cursor->node_group)
2835 node_cursor->cl_first = ti->cl_first;
2836 node_cursor->cl_cursor = ti->cl_cursor;
2837 *ti_ptr = node_cursor->node_group;
2838 DrawChooseTree(ti_ptr);
2840 else if (node_cursor->parent_link)
2842 *ti_ptr = node_cursor->node_parent;
2843 DrawChooseTree(ti_ptr);
2847 node_cursor->cl_first = ti->cl_first;
2848 node_cursor->cl_cursor = ti->cl_cursor;
2849 *ti_ptr = node_cursor;
2851 if (ti->type == TREE_TYPE_LEVEL_DIR)
2853 LoadLevelSetup_SeriesInfo();
2855 SaveLevelSetup_LastSeries();
2856 SaveLevelSetup_SeriesInfo();
2860 if (game_status == GAME_MODE_SETUP)
2862 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
2863 execSetupGraphics();
2869 game_status = GAME_MODE_MAIN;
2877 void DrawChooseLevel()
2879 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
2881 DrawChooseTree(&leveldir_current);
2887 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
2889 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
2894 void DrawHallOfFame(int highlight_position)
2897 FadeSoundsAndMusic();
2899 /* (this is needed when called from GameEnd() after winning a game) */
2900 KeyboardAutoRepeatOn();
2903 /* (this is needed when called from GameEnd() after winning a game) */
2904 SetDrawDeactivationMask(REDRAW_NONE);
2905 SetDrawBackgroundMask(REDRAW_FIELD);
2907 CloseDoor(DOOR_CLOSE_2);
2909 if (highlight_position < 0)
2910 LoadScore(level_nr);
2912 FadeOut(REDRAW_FIELD);
2919 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
2921 FadeIn(REDRAW_FIELD);
2924 static void drawHallOfFameList(int first_entry, int highlight_position)
2928 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
2931 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
2932 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
2933 "HighScores of Level %d", level_nr);
2935 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2937 int entry = first_entry + i;
2938 boolean active = (entry == highlight_position);
2939 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
2940 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
2941 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
2942 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
2943 int dx1 = 3 * getFontWidth(font_nr1);
2944 int dx2 = dx1 + getFontWidth(font_nr1);
2945 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
2946 int sy = mSY + 64 + i * 32;
2948 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
2949 DrawText(mSX + dx1, sy, ".", font_nr1);
2950 DrawText(mSX + dx2, sy, ".........................", font_nr3);
2952 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
2953 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
2955 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
2958 redraw_mask |= REDRAW_FIELD;
2961 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
2963 static int first_entry = 0;
2964 static int highlight_position = 0;
2965 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2967 if (button == MB_MENU_INITIALIZE)
2970 highlight_position = mx;
2971 drawHallOfFameList(first_entry, highlight_position);
2976 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
2977 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
2981 if (first_entry > 0)
2983 first_entry -= step;
2984 if (first_entry < 0)
2987 drawHallOfFameList(first_entry, highlight_position);
2992 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
2994 first_entry += step;
2995 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
2996 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
2998 drawHallOfFameList(first_entry, highlight_position);
3001 else if (button == MB_MENU_LEAVE)
3003 FadeSound(SND_BACKGROUND_SCORES);
3005 game_status = GAME_MODE_MAIN;
3009 else if (button == MB_MENU_CHOICE)
3011 FadeSound(SND_BACKGROUND_SCORES);
3012 FadeOut(REDRAW_FIELD);
3014 game_status = GAME_MODE_MAIN;
3016 DrawAndFadeInMainMenu(REDRAW_FIELD);
3019 if (game_status == GAME_MODE_SCORES)
3020 PlayMenuSoundIfLoop();
3026 /* ========================================================================= */
3027 /* setup screen functions */
3028 /* ========================================================================= */
3030 static struct TokenInfo *setup_info;
3031 static int num_setup_info;
3033 static char *screen_mode_text;
3034 static char *graphics_set_name;
3035 static char *sounds_set_name;
3036 static char *music_set_name;
3038 static void execSetupMain()
3040 setup_mode = SETUP_MODE_MAIN;
3044 static void execSetupGame()
3046 setup_mode = SETUP_MODE_GAME;
3050 static void execSetupEditor()
3052 setup_mode = SETUP_MODE_EDITOR;
3056 static void execSetupGraphics()
3058 if (video.fullscreen_available && screen_modes == NULL)
3062 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
3064 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3065 char identifier[32], name[32];
3066 int x = video.fullscreen_modes[i].width;
3067 int y = video.fullscreen_modes[i].height;
3070 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
3072 ti->node_top = &screen_modes;
3073 ti->sort_priority = x * 10000 + y;
3075 sprintf(identifier, "%dx%d", x, y);
3076 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
3078 setString(&ti->identifier, identifier);
3079 setString(&ti->name, name);
3080 setString(&ti->name_sorting, name);
3081 setString(&ti->infotext, "Fullscreen Mode");
3083 pushTreeInfo(&screen_modes, ti);
3086 /* sort fullscreen modes to start with lowest available screen resolution */
3087 sortTreeInfo(&screen_modes);
3089 /* set current screen mode for fullscreen mode to configured setup value */
3090 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3091 setup.fullscreen_mode);
3093 /* if that fails, set current screen mode to reliable default value */
3094 if (screen_mode_current == NULL)
3095 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3096 DEFAULT_FULLSCREEN_MODE);
3098 /* if that also fails, set current screen mode to first available mode */
3099 if (screen_mode_current == NULL)
3100 screen_mode_current = screen_modes;
3102 if (screen_mode_current == NULL)
3103 video.fullscreen_available = FALSE;
3106 if (video.fullscreen_available)
3108 setup.fullscreen_mode = screen_mode_current->identifier;
3110 /* needed for displaying screen mode name instead of identifier */
3111 screen_mode_text = screen_mode_current->name;
3114 setup_mode = SETUP_MODE_GRAPHICS;
3118 static void execSetupChooseScreenMode()
3120 if (!video.fullscreen_available)
3123 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
3127 static void execSetupSound()
3129 setup_mode = SETUP_MODE_SOUND;
3133 static void execSetupArtwork()
3135 setup.graphics_set = artwork.gfx_current->identifier;
3136 setup.sounds_set = artwork.snd_current->identifier;
3137 setup.music_set = artwork.mus_current->identifier;
3139 /* needed if last screen (setup choice) changed graphics, sounds or music */
3140 ReloadCustomArtwork(0);
3142 /* needed for displaying artwork name instead of artwork identifier */
3143 graphics_set_name = artwork.gfx_current->name;
3144 sounds_set_name = artwork.snd_current->name;
3145 music_set_name = artwork.mus_current->name;
3147 setup_mode = SETUP_MODE_ARTWORK;
3151 static void execSetupChooseGraphics()
3153 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
3157 static void execSetupChooseSounds()
3159 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
3163 static void execSetupChooseMusic()
3165 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
3169 static void execSetupInput()
3171 setup_mode = SETUP_MODE_INPUT;
3175 static void execSetupShortcut1()
3177 setup_mode = SETUP_MODE_SHORTCUT_1;
3181 static void execSetupShortcut2()
3183 setup_mode = SETUP_MODE_SHORTCUT_2;
3187 static void execExitSetup()
3189 game_status = GAME_MODE_MAIN;
3193 static void execSaveAndExitSetup()
3199 static struct TokenInfo setup_info_main[] =
3201 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
3202 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
3203 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
3204 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
3205 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
3206 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
3207 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
3208 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
3209 { TYPE_EMPTY, NULL, "" },
3210 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
3211 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
3216 static struct TokenInfo setup_info_game[] =
3218 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
3219 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
3220 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
3221 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
3222 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
3223 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
3224 { TYPE_EMPTY, NULL, "" },
3225 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3230 static struct TokenInfo setup_info_editor[] =
3233 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
3234 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
3235 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
3236 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
3237 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
3238 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
3239 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
3240 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
3242 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
3243 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
3245 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
3247 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
3248 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
3249 { TYPE_EMPTY, NULL, "" },
3251 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
3252 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
3253 { TYPE_EMPTY, NULL, "" },
3255 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
3256 { TYPE_EMPTY, NULL, "" },
3257 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3262 static struct TokenInfo setup_info_graphics[] =
3264 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
3265 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
3266 { TYPE_STRING, &screen_mode_text, "" },
3267 { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
3269 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
3270 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
3272 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
3273 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
3274 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
3275 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
3276 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
3277 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
3278 { TYPE_EMPTY, NULL, "" },
3279 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3284 static struct TokenInfo setup_info_sound[] =
3286 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
3287 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
3288 { TYPE_SWITCH, &setup.sound_music, "Music:" },
3289 { TYPE_EMPTY, NULL, "" },
3290 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3295 static struct TokenInfo setup_info_artwork[] =
3297 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
3298 { TYPE_STRING, &graphics_set_name, "" },
3299 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
3300 { TYPE_STRING, &sounds_set_name, "" },
3301 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
3302 { TYPE_STRING, &music_set_name, "" },
3303 { TYPE_EMPTY, NULL, "" },
3305 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
3306 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
3307 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
3309 { TYPE_STRING, NULL, "Override Level Artwork:"},
3310 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
3311 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
3312 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
3314 { TYPE_EMPTY, NULL, "" },
3315 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3320 static struct TokenInfo setup_info_input[] =
3322 { TYPE_SWITCH, NULL, "Player:" },
3323 { TYPE_SWITCH, NULL, "Device:" },
3324 { TYPE_ENTER_MENU, NULL, "" },
3325 { TYPE_EMPTY, NULL, "" },
3326 { TYPE_EMPTY, NULL, "" },
3327 { TYPE_EMPTY, NULL, "" },
3328 { TYPE_EMPTY, NULL, "" },
3329 { TYPE_EMPTY, NULL, "" },
3330 { TYPE_EMPTY, NULL, "" },
3331 { TYPE_EMPTY, NULL, "" },
3332 { TYPE_EMPTY, NULL, "" },
3333 { TYPE_EMPTY, NULL, "" },
3334 { TYPE_EMPTY, NULL, "" },
3335 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3340 static struct TokenInfo setup_info_shortcut_1[] =
3342 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
3343 { TYPE_KEY, &setup.shortcut.save_game, "" },
3344 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
3345 { TYPE_KEY, &setup.shortcut.load_game, "" },
3346 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
3347 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
3348 { TYPE_EMPTY, NULL, "" },
3349 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
3350 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
3351 { TYPE_EMPTY, NULL, "" },
3352 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3357 static struct TokenInfo setup_info_shortcut_2[] =
3359 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
3360 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
3361 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
3362 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
3363 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
3364 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
3365 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
3366 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
3367 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
3368 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
3369 { TYPE_EMPTY, NULL, "" },
3370 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3375 static Key getSetupKey()
3377 Key key = KSYM_UNDEFINED;
3378 boolean got_key_event = FALSE;
3380 while (!got_key_event)
3382 if (PendingEvent()) /* got event */
3390 case EVENT_KEYPRESS:
3392 key = GetEventKey((KeyEvent *)&event, TRUE);
3394 /* press 'Escape' or 'Enter' to keep the existing key binding */
3395 if (key == KSYM_Escape || key == KSYM_Return)
3396 key = KSYM_UNDEFINED; /* keep old value */
3398 got_key_event = TRUE;
3402 case EVENT_KEYRELEASE:
3403 key_joystick_mapping = 0;
3407 HandleOtherEvents(&event);
3415 /* don't eat all CPU time */
3422 static int getSetupTextFont(int type)
3424 if (type & (TYPE_SWITCH |
3435 static int getSetupValueFont(int type, void *value)
3437 if (type & TYPE_KEY)
3438 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
3439 else if (type & TYPE_STRING)
3440 return FONT_VALUE_2;
3441 else if (type & TYPE_ECS_AGA)
3442 return FONT_VALUE_1;
3443 else if (type & TYPE_BOOLEAN_STYLE)
3444 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
3446 return FONT_VALUE_1;
3449 static void drawSetupValue(int pos)
3451 boolean font_draw_xoffset_modified = FALSE;
3452 int font_draw_xoffset_old = -1;
3453 int xpos = MENU_SCREEN_VALUE_XPOS;
3454 int ypos = MENU_SCREEN_START_YPOS + pos;
3455 int startx = mSX + xpos * 32;
3456 int starty = mSY + ypos * 32;
3457 int font_nr, font_width;
3458 int type = setup_info[pos].type;
3459 void *value = setup_info[pos].value;
3460 char *value_string = getSetupValue(type, value);
3463 if (value_string == NULL)
3466 if (type & TYPE_KEY)
3468 xpos = MENU_SCREEN_START_XPOS;
3470 if (type & TYPE_QUERY)
3472 value_string = "<press key>";
3475 else if (type & TYPE_STRING)
3477 int max_value_len = (SCR_FIELDX - 2) * 2;
3479 xpos = MENU_SCREEN_START_XPOS;
3481 if (strlen(value_string) > max_value_len)
3482 value_string[max_value_len] = '\0';
3485 startx = mSX + xpos * 32;
3486 starty = mSY + ypos * 32;
3487 font_nr = getSetupValueFont(type, value);
3488 font_width = getFontWidth(font_nr);
3490 /* downward compatibility correction for Juergen Bonhagen's menu settings */
3491 if (setup_mode != SETUP_MODE_INPUT)
3493 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
3494 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3495 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
3496 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
3497 int text_font_nr = getSetupTextFont(FONT_MENU_2);
3498 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
3499 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
3500 boolean correct_font_draw_xoffset = FALSE;
3502 if (xpos == MENU_SCREEN_START_XPOS &&
3503 startx + font1_xoffset < text_startx + text_font_xoffset)
3504 correct_font_draw_xoffset = TRUE;
3506 if (xpos == MENU_SCREEN_VALUE_XPOS &&
3507 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
3508 correct_font_draw_xoffset = TRUE;
3510 /* check if setup value would overlap with setup text when printed */
3511 /* (this can happen for extreme/wrong values for font draw offset) */
3512 if (correct_font_draw_xoffset)
3514 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
3515 font_draw_xoffset_modified = TRUE;
3517 if (type & TYPE_KEY)
3518 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
3519 else if (!(type & TYPE_STRING))
3520 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
3521 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
3525 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
3526 DrawText(startx + i * font_width, starty, " ", font_nr);
3528 DrawText(startx, starty, value_string, font_nr);
3530 if (font_draw_xoffset_modified)
3531 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
3534 static void changeSetupValue(int pos)
3536 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
3538 *(boolean *)setup_info[pos].value ^= TRUE;
3540 else if (setup_info[pos].type & TYPE_KEY)
3544 setup_info[pos].type |= TYPE_QUERY;
3545 drawSetupValue(pos);
3546 setup_info[pos].type &= ~TYPE_QUERY;
3548 key = getSetupKey();
3549 if (key != KSYM_UNDEFINED)
3550 *(Key *)setup_info[pos].value = key;
3553 drawSetupValue(pos);
3556 static void DrawCursorAndText_Setup(int pos, boolean active)
3558 int xpos = MENU_SCREEN_START_XPOS;
3559 int ypos = MENU_SCREEN_START_YPOS + pos;
3560 int font_nr = getSetupTextFont(setup_info[pos].type);
3562 if (setup_info == setup_info_input)
3563 font_nr = FONT_MENU_1;
3566 font_nr = FONT_ACTIVE(font_nr);
3568 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
3570 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
3571 drawCursor(pos, active);
3574 static void DrawSetupScreen_Generic()
3576 char *title_string = NULL;
3580 CloseDoor(DOOR_CLOSE_2);
3584 if (setup_mode == SETUP_MODE_MAIN)
3586 setup_info = setup_info_main;
3587 title_string = "Setup";
3589 else if (setup_mode == SETUP_MODE_GAME)
3591 setup_info = setup_info_game;
3592 title_string = "Setup Game";
3594 else if (setup_mode == SETUP_MODE_EDITOR)
3596 setup_info = setup_info_editor;
3597 title_string = "Setup Editor";
3599 else if (setup_mode == SETUP_MODE_GRAPHICS)
3601 setup_info = setup_info_graphics;
3602 title_string = "Setup Graphics";
3604 else if (setup_mode == SETUP_MODE_SOUND)
3606 setup_info = setup_info_sound;
3607 title_string = "Setup Sound";
3609 else if (setup_mode == SETUP_MODE_ARTWORK)
3611 setup_info = setup_info_artwork;
3612 title_string = "Custom Artwork";
3614 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
3616 setup_info = setup_info_shortcut_1;
3617 title_string = "Setup Shortcuts";
3619 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
3621 setup_info = setup_info_shortcut_2;
3622 title_string = "Setup Shortcuts";
3625 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
3628 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3630 void *value_ptr = setup_info[i].value;
3633 int xpos = MENU_SCREEN_START_XPOS;
3634 int ypos = MENU_SCREEN_START_YPOS + i;
3638 /* set some entries to "unchangeable" according to other variables */
3639 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
3640 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
3641 (value_ptr == &setup.sound_music && !audio.music_available) ||
3642 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
3643 (value_ptr == &screen_mode_text && !video.fullscreen_available))
3644 setup_info[i].type |= TYPE_GHOSTED;
3646 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
3647 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3648 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
3649 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3650 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
3651 initCursor(i, IMG_MENU_BUTTON);
3654 DrawCursorAndText_Setup(i, FALSE);
3656 font_nr = getSetupTextFont(setup_info[i].type);
3658 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
3661 if (setup_info[i].type & TYPE_VALUE)
3668 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3669 "Joysticks deactivated in setup menu");
3674 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
3677 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
3679 static int choice_store[MAX_SETUP_MODES];
3680 int choice = choice_store[setup_mode]; /* always starts with 0 */
3684 if (button == MB_MENU_INITIALIZE)
3686 /* advance to first valid menu entry */
3687 while (choice < num_setup_info &&
3688 setup_info[choice].type & TYPE_SKIP_ENTRY)
3690 choice_store[setup_mode] = choice;
3693 DrawCursorAndText_Setup(choice, TRUE);
3695 drawCursor(choice, TRUE);
3700 else if (button == MB_MENU_LEAVE)
3702 for (y = 0; y < num_setup_info; y++)
3704 if (setup_info[y].type & TYPE_LEAVE_MENU)
3706 void (*menu_callback_function)(void) = setup_info[y].value;
3708 menu_callback_function();
3710 break; /* absolutely needed because function changes 'setup_info'! */
3717 if (mx || my) /* mouse input */
3719 x = (mx - mSX) / 32;
3720 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3722 else if (dx || dy) /* keyboard input */
3726 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
3728 if (setup_info[choice].type & menu_navigation_type ||
3729 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
3730 button = MB_MENU_CHOICE;
3735 /* jump to next non-empty menu entry (up or down) */
3736 while (y > 0 && y < num_setup_info - 1 &&
3737 setup_info[y].type & TYPE_SKIP_ENTRY)
3741 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
3745 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
3748 DrawCursorAndText_Setup(choice, FALSE);
3749 DrawCursorAndText_Setup(y, TRUE);
3751 drawCursor(choice, FALSE);
3752 drawCursor(y, TRUE);
3755 choice = choice_store[setup_mode] = y;
3758 else if (!(setup_info[y].type & TYPE_GHOSTED))
3760 /* when selecting key headline, execute function for key value change */
3761 if (setup_info[y].type & TYPE_KEYTEXT &&
3762 setup_info[y + 1].type & TYPE_KEY)
3765 /* when selecting string value, execute function for list selection */
3766 if (setup_info[y].type & TYPE_STRING && y > 0 &&
3767 setup_info[y - 1].type & TYPE_ENTER_LIST)
3770 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
3772 void (*menu_callback_function)(void) = setup_info[y].value;
3774 menu_callback_function();
3778 if (setup_info[y].type & TYPE_VALUE)
3779 changeSetupValue(y);
3785 void DrawSetupScreen_Input()
3794 setup_info = setup_info_input;
3797 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
3800 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3802 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
3803 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3804 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
3805 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3806 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
3807 initCursor(i, IMG_MENU_BUTTON);
3809 DrawCursorAndText_Setup(i, FALSE);
3812 initCursor(0, IMG_MENU_BUTTON);
3813 initCursor(1, IMG_MENU_BUTTON);
3814 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
3815 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
3817 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
3818 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
3819 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
3823 DeactivateJoystickForCalibration();
3826 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3827 "Joysticks deactivated on this screen");
3830 /* create gadgets for setup input menu screen */
3831 FreeScreenGadgets();
3832 CreateScreenGadgets();
3834 /* map gadgets for setup input menu screen */
3835 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
3837 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
3842 static void setJoystickDeviceToNr(char *device_name, int device_nr)
3844 if (device_name == NULL)
3847 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
3850 if (strlen(device_name) > 1)
3852 char c1 = device_name[strlen(device_name) - 1];
3853 char c2 = device_name[strlen(device_name) - 2];
3855 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
3856 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
3859 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
3860 strlen(device_name));
3863 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
3866 static struct SetupKeyboardInfo custom_key;
3873 { &custom_key.left, "Joystick Left" },
3874 { &custom_key.right, "Joystick Right" },
3875 { &custom_key.up, "Joystick Up" },
3876 { &custom_key.down, "Joystick Down" },
3877 { &custom_key.snap, "Button 1" },
3878 { &custom_key.drop, "Button 2" }
3880 static char *joystick_name[MAX_PLAYERS] =
3887 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
3891 custom_key = setup.input[player_nr].key;
3893 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
3894 FONT_INPUT_1_ACTIVE);
3896 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3898 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3899 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
3901 if (setup.input[player_nr].use_joystick)
3903 char *device_name = setup.input[player_nr].joy.device_name;
3904 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
3905 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
3907 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
3908 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
3912 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
3913 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
3916 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
3918 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
3919 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
3920 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
3921 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
3923 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
3924 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
3925 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
3926 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
3927 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
3928 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
3930 for (i = 0; i < 6; i++)
3932 int ypos = 6 + i + (i > 3 ? i-3 : 0);
3934 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3936 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3937 (setup.input[player_nr].use_joystick ?
3939 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
3943 static int input_player_nr = 0;
3945 void HandleSetupScreen_Input_Player(int step, int direction)
3947 int old_player_nr = input_player_nr;
3950 new_player_nr = old_player_nr + step * direction;
3951 if (new_player_nr < 0)
3953 if (new_player_nr > MAX_PLAYERS - 1)
3954 new_player_nr = MAX_PLAYERS - 1;
3956 if (new_player_nr != old_player_nr)
3958 input_player_nr = new_player_nr;
3960 drawPlayerSetupInputInfo(input_player_nr, FALSE);
3964 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
3966 static int choice = 0;
3969 int pos_start = SETUPINPUT_SCREEN_POS_START;
3970 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
3971 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
3972 int pos_end = SETUPINPUT_SCREEN_POS_END;
3974 if (button == MB_MENU_INITIALIZE)
3976 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
3979 DrawCursorAndText_Setup(choice, TRUE);
3981 drawCursor(choice, TRUE);
3986 else if (button == MB_MENU_LEAVE)
3988 setup_mode = SETUP_MODE_MAIN;
3995 if (mx || my) /* mouse input */
3997 x = (mx - mSX) / 32;
3998 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4000 else if (dx || dy) /* keyboard input */
4002 if (dx && choice == 0)
4003 x = (dx < 0 ? 10 : 12);
4004 else if ((dx && choice == 1) ||
4005 (dx == +1 && choice == 2) ||
4006 (dx == -1 && choice == pos_end))
4007 button = MB_MENU_CHOICE;
4011 if (y >= pos_empty1 && y <= pos_empty2)
4012 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
4015 if (y == 0 && dx != 0 && button)
4017 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
4019 else if (IN_VIS_FIELD(x, y) &&
4020 y >= pos_start && y <= pos_end &&
4021 !(y >= pos_empty1 && y <= pos_empty2))
4028 DrawCursorAndText_Setup(choice, FALSE);
4029 DrawCursorAndText_Setup(y, TRUE);
4031 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
4033 drawCursor(choice, FALSE);
4034 drawCursor(y, TRUE);
4044 char *device_name = setup.input[input_player_nr].joy.device_name;
4046 if (!setup.input[input_player_nr].use_joystick)
4048 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
4050 setJoystickDeviceToNr(device_name, new_device_nr);
4051 setup.input[input_player_nr].use_joystick = TRUE;
4055 int device_nr = getJoystickNrFromDeviceName(device_name);
4056 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
4058 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
4059 setup.input[input_player_nr].use_joystick = FALSE;
4061 setJoystickDeviceToNr(device_name, new_device_nr);
4064 drawPlayerSetupInputInfo(input_player_nr, FALSE);
4068 if (setup.input[input_player_nr].use_joystick)
4071 CalibrateJoystick(input_player_nr);
4074 CustomizeKeyboard(input_player_nr);
4076 else if (y == pos_end)
4080 setup_mode = SETUP_MODE_MAIN;
4087 void CustomizeKeyboard(int player_nr)
4091 boolean finished = FALSE;
4092 static struct SetupKeyboardInfo custom_key;
4097 } customize_step[] =
4099 { &custom_key.left, "Move Left" },
4100 { &custom_key.right, "Move Right" },
4101 { &custom_key.up, "Move Up" },
4102 { &custom_key.down, "Move Down" },
4103 { &custom_key.snap, "Snap Field" },
4104 { &custom_key.drop, "Drop Element" }
4107 /* read existing key bindings from player setup */
4108 custom_key = setup.input[player_nr].key;
4112 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
4118 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4119 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4120 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4121 "Key:", FONT_INPUT_1_ACTIVE);
4122 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4123 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
4127 if (PendingEvent()) /* got event */
4135 case EVENT_KEYPRESS:
4137 Key key = GetEventKey((KeyEvent *)&event, FALSE);
4139 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
4145 /* all keys configured -- wait for "Escape" or "Return" key */
4149 /* press 'Enter' to keep the existing key binding */
4150 if (key == KSYM_Return)
4151 key = *customize_step[step_nr].key;
4153 /* check if key already used */
4154 for (i = 0; i < step_nr; i++)
4155 if (*customize_step[i].key == key)
4160 /* got new key binding */
4161 *customize_step[step_nr].key = key;
4162 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4164 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4165 getKeyNameFromKey(key), FONT_VALUE_1);
4168 /* un-highlight last query */
4169 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
4170 customize_step[step_nr - 1].text, FONT_MENU_1);
4171 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
4172 "Key:", FONT_MENU_1);
4174 /* press 'Enter' to leave */
4177 DrawText(mSX + 16, mSY + 15 * 32 + 16,
4178 "Press Enter", FONT_TITLE_1);
4182 /* query next key binding */
4183 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4184 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4185 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4186 "Key:", FONT_INPUT_1_ACTIVE);
4187 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4188 getKeyNameFromKey(*customize_step[step_nr].key),
4193 case EVENT_KEYRELEASE:
4194 key_joystick_mapping = 0;
4198 HandleOtherEvents(&event);
4206 /* don't eat all CPU time */
4210 /* write new key bindings back to player setup */
4211 setup.input[player_nr].key = custom_key;
4214 DrawSetupScreen_Input();
4217 static boolean CalibrateJoystickMain(int player_nr)
4219 int new_joystick_xleft = JOYSTICK_XMIDDLE;
4220 int new_joystick_xright = JOYSTICK_XMIDDLE;
4221 int new_joystick_yupper = JOYSTICK_YMIDDLE;
4222 int new_joystick_ylower = JOYSTICK_YMIDDLE;
4223 int new_joystick_xmiddle, new_joystick_ymiddle;
4225 int joystick_fd = joystick.fd[player_nr];
4226 int x, y, last_x, last_y, xpos = 8, ypos = 3;
4227 boolean check[3][3];
4228 int check_remaining = 3 * 3;
4233 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
4236 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
4241 for (y = 0; y < 3; y++)
4243 for (x = 0; x < 3; x++)
4245 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
4246 check[x][y] = FALSE;
4250 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
4251 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
4252 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
4253 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
4254 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
4255 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
4256 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
4258 joy_value = Joystick(player_nr);
4259 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
4260 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
4262 /* eventually uncalibrated center position (joystick could be uncentered) */
4263 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4266 new_joystick_xmiddle = joy_x;
4267 new_joystick_ymiddle = joy_y;
4269 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
4272 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
4277 if (PendingEvent()) /* got event */
4285 case EVENT_KEYPRESS:
4286 switch (GetEventKey((KeyEvent *)&event, TRUE))
4289 if (check_remaining == 0)
4302 case EVENT_KEYRELEASE:
4303 key_joystick_mapping = 0;
4307 HandleOtherEvents(&event);
4312 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4315 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
4316 new_joystick_xright = MAX(new_joystick_xright, joy_x);
4317 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
4318 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
4320 setup.input[player_nr].joy.xleft = new_joystick_xleft;
4321 setup.input[player_nr].joy.yupper = new_joystick_yupper;
4322 setup.input[player_nr].joy.xright = new_joystick_xright;
4323 setup.input[player_nr].joy.ylower = new_joystick_ylower;
4324 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
4325 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
4327 CheckJoystickData();
4329 joy_value = Joystick(player_nr);
4331 if (joy_value & JOY_BUTTON && check_remaining == 0)
4334 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
4335 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
4337 if (x != last_x || y != last_y)
4339 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
4340 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
4345 if (check_remaining > 0 && !check[x+1][y+1])
4347 check[x+1][y+1] = TRUE;
4353 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
4354 setup.input[player_nr].joy.xleft,
4355 setup.input[player_nr].joy.xmiddle,
4356 setup.input[player_nr].joy.xright);
4357 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
4358 setup.input[player_nr].joy.yupper,
4359 setup.input[player_nr].joy.ymiddle,
4360 setup.input[player_nr].joy.ylower);
4369 /* don't eat all CPU time */
4373 /* calibrated center position (joystick should now be centered) */
4374 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4377 new_joystick_xmiddle = joy_x;
4378 new_joystick_ymiddle = joy_y;
4383 DrawSetupScreen_Input();
4386 /* wait until the last pressed button was released */
4387 while (Joystick(player_nr) & JOY_BUTTON)
4389 if (PendingEvent()) /* got event */
4394 HandleOtherEvents(&event);
4403 void CalibrateJoystick(int player_nr)
4405 if (!CalibrateJoystickMain(player_nr))
4407 char *device_name = setup.input[player_nr].joy.device_name;
4408 int nr = getJoystickNrFromDeviceName(device_name) + 1;
4409 int xpos = mSX - SX;
4410 int ypos = mSY - SY;
4414 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
4415 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
4418 Delay(2000); /* show error message for a short time */
4424 DrawSetupScreen_Input();
4428 void DrawSetupScreen()
4430 DeactivateJoystick();
4432 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
4434 if (setup_mode == SETUP_MODE_INPUT)
4435 DrawSetupScreen_Input();
4436 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
4437 DrawChooseTree(&screen_mode_current);
4438 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
4439 DrawChooseTree(&artwork.gfx_current);
4440 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
4441 DrawChooseTree(&artwork.snd_current);
4442 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
4443 DrawChooseTree(&artwork.mus_current);
4445 DrawSetupScreen_Generic();
4451 void RedrawSetupScreenAfterFullscreenToggle()
4453 if (setup_mode == SETUP_MODE_GRAPHICS)
4457 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
4459 if (setup_mode == SETUP_MODE_INPUT)
4460 HandleSetupScreen_Input(mx, my, dx, dy, button);
4461 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
4462 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
4463 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
4464 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
4465 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
4466 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
4467 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
4468 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
4470 HandleSetupScreen_Generic(mx, my, dx, dy, button);
4475 void HandleGameActions()
4477 if (game_status != GAME_MODE_PLAYING)
4480 GameActions(); /* main game loop */
4482 if (tape.auto_play && !tape.playing)
4483 AutoPlayTape(); /* continue automatically playing next tape */
4487 /* ---------- new screen button stuff -------------------------------------- */
4489 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
4494 case SCREEN_CTRL_ID_PREV_LEVEL:
4495 *x = mSX + menu.main.button.prev_level.x;
4496 *y = mSY + menu.main.button.prev_level.y;
4499 case SCREEN_CTRL_ID_NEXT_LEVEL:
4500 *x = mSX + menu.main.button.next_level.x;
4501 *y = mSY + menu.main.button.next_level.y;
4504 case SCREEN_CTRL_ID_PREV_LEVEL:
4505 *x = mSX + TILEX * getPrevlevelButtonPos();
4506 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
4509 case SCREEN_CTRL_ID_NEXT_LEVEL:
4510 *x = mSX + TILEX * getNextLevelButtonPos();
4511 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
4515 case SCREEN_CTRL_ID_PREV_PLAYER:
4516 *x = mSX + TILEX * 10;
4517 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
4520 case SCREEN_CTRL_ID_NEXT_PLAYER:
4521 *x = mSX + TILEX * 12;
4522 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
4526 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
4532 int gfx_unpressed, gfx_pressed;
4533 void (*get_gadget_position)(int *, int *, int);
4537 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
4540 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
4541 getScreenMenuButtonPos,
4542 SCREEN_CTRL_ID_PREV_LEVEL,
4547 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
4548 getScreenMenuButtonPos,
4549 SCREEN_CTRL_ID_NEXT_LEVEL,
4554 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
4555 getScreenMenuButtonPos,
4556 SCREEN_CTRL_ID_PREV_PLAYER,
4561 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
4562 getScreenMenuButtonPos,
4563 SCREEN_CTRL_ID_NEXT_PLAYER,
4571 int gfx_unpressed, gfx_pressed;
4575 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
4578 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
4579 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
4580 SCREEN_CTRL_ID_SCROLL_UP,
4584 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
4585 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
4586 SCREEN_CTRL_ID_SCROLL_DOWN,
4593 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4594 Bitmap **gfx_unpressed, **gfx_pressed;
4596 int gfx_unpressed, gfx_pressed;
4603 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
4606 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4607 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
4609 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
4611 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
4612 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
4613 GD_TYPE_SCROLLBAR_VERTICAL,
4614 SCREEN_CTRL_ID_SCROLL_VERTICAL,
4615 "scroll level series vertically"
4619 static void CreateScreenMenubuttons()
4621 struct GadgetInfo *gi;
4622 unsigned long event_mask;
4625 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
4627 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4628 int gfx_unpressed, gfx_pressed;
4629 int x, y, width, height;
4630 int gd_x1, gd_x2, gd_y1, gd_y2;
4631 int id = menubutton_info[i].gadget_id;
4633 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
4635 menubutton_info[i].get_gadget_position(&x, &y, id);
4637 width = SC_MENUBUTTON_XSIZE;
4638 height = SC_MENUBUTTON_YSIZE;
4640 gfx_unpressed = menubutton_info[i].gfx_unpressed;
4641 gfx_pressed = menubutton_info[i].gfx_pressed;
4642 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4643 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4644 gd_x1 = graphic_info[gfx_unpressed].src_x;
4645 gd_y1 = graphic_info[gfx_unpressed].src_y;
4646 gd_x2 = graphic_info[gfx_pressed].src_x;
4647 gd_y2 = graphic_info[gfx_pressed].src_y;
4649 gi = CreateGadget(GDI_CUSTOM_ID, id,
4650 GDI_CUSTOM_TYPE_ID, i,
4651 GDI_INFO_TEXT, menubutton_info[i].infotext,
4656 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4657 GDI_STATE, GD_BUTTON_UNPRESSED,
4658 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4659 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4660 GDI_DIRECT_DRAW, FALSE,
4661 GDI_EVENT_MASK, event_mask,
4662 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4666 Error(ERR_EXIT, "cannot create gadget");
4668 screen_gadget[id] = gi;
4672 static void CreateScreenScrollbuttons()
4674 struct GadgetInfo *gi;
4675 unsigned long event_mask;
4678 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
4680 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4681 int gfx_unpressed, gfx_pressed;
4682 int x, y, width, height;
4683 int gd_x1, gd_x2, gd_y1, gd_y2;
4684 int id = scrollbutton_info[i].gadget_id;
4686 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
4688 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
4689 y = mSY + scrollbutton_info[i].y;
4690 width = SC_SCROLLBUTTON_XSIZE;
4691 height = SC_SCROLLBUTTON_YSIZE;
4693 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
4694 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
4695 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
4697 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
4698 gfx_pressed = scrollbutton_info[i].gfx_pressed;
4699 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4700 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4701 gd_x1 = graphic_info[gfx_unpressed].src_x;
4702 gd_y1 = graphic_info[gfx_unpressed].src_y;
4703 gd_x2 = graphic_info[gfx_pressed].src_x;
4704 gd_y2 = graphic_info[gfx_pressed].src_y;
4706 gi = CreateGadget(GDI_CUSTOM_ID, id,
4707 GDI_CUSTOM_TYPE_ID, i,
4708 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
4713 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4714 GDI_STATE, GD_BUTTON_UNPRESSED,
4715 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4716 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4717 GDI_DIRECT_DRAW, FALSE,
4718 GDI_EVENT_MASK, event_mask,
4719 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4723 Error(ERR_EXIT, "cannot create gadget");
4725 screen_gadget[id] = gi;
4729 static void CreateScreenScrollbars()
4733 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
4735 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4736 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4737 int gfx_unpressed, gfx_pressed;
4739 int x, y, width, height;
4740 int gd_x1, gd_x2, gd_y1, gd_y2;
4741 struct GadgetInfo *gi;
4742 int items_max, items_visible, item_position;
4743 unsigned long event_mask;
4744 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
4745 int id = scrollbar_info[i].gadget_id;
4747 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
4749 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
4750 y = mSY + scrollbar_info[i].y;
4751 width = scrollbar_info[i].width;
4752 height = scrollbar_info[i].height;
4754 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
4755 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
4757 items_max = num_page_entries;
4758 items_visible = num_page_entries;
4761 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4762 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
4763 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
4769 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
4770 gfx_pressed = scrollbar_info[i].gfx_pressed;
4771 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4772 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4773 gd_x1 = graphic_info[gfx_unpressed].src_x;
4774 gd_y1 = graphic_info[gfx_unpressed].src_y;
4775 gd_x2 = graphic_info[gfx_pressed].src_x;
4776 gd_y2 = graphic_info[gfx_pressed].src_y;
4779 gi = CreateGadget(GDI_CUSTOM_ID, id,
4780 GDI_CUSTOM_TYPE_ID, i,
4781 GDI_INFO_TEXT, scrollbar_info[i].infotext,
4786 GDI_TYPE, scrollbar_info[i].type,
4787 GDI_SCROLLBAR_ITEMS_MAX, items_max,
4788 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
4789 GDI_SCROLLBAR_ITEM_POSITION, item_position,
4791 GDI_WHEEL_AREA_X, SX,
4792 GDI_WHEEL_AREA_Y, SY,
4793 GDI_WHEEL_AREA_WIDTH, SXSIZE,
4794 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
4796 GDI_WHEEL_AREA_X, 0,
4797 GDI_WHEEL_AREA_Y, 0,
4798 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
4799 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
4801 GDI_STATE, GD_BUTTON_UNPRESSED,
4802 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4803 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4804 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
4805 GDI_DIRECT_DRAW, FALSE,
4806 GDI_EVENT_MASK, event_mask,
4807 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4811 Error(ERR_EXIT, "cannot create gadget");
4813 screen_gadget[id] = gi;
4817 void CreateScreenGadgets()
4819 int last_game_status = game_status; /* save current game status */
4821 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4824 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
4826 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
4828 /* copy pointers to clip mask and GC */
4829 scrollbar_bitmap[i]->clip_mask =
4830 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
4831 scrollbar_bitmap[i]->stored_clip_gc =
4832 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
4834 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
4835 scrollbar_bitmap[i],
4836 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
4837 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
4838 TILEX, TILEY, 0, 0);
4842 CreateScreenMenubuttons();
4844 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
4845 game_status = GAME_MODE_LEVELS;
4847 CreateScreenScrollbuttons();
4848 CreateScreenScrollbars();
4850 game_status = last_game_status; /* restore current game status */
4853 void FreeScreenGadgets()
4857 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4858 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
4860 /* prevent freeing clip mask and GC twice */
4861 scrollbar_bitmap[i]->clip_mask = None;
4862 scrollbar_bitmap[i]->stored_clip_gc = None;
4864 FreeBitmap(scrollbar_bitmap[i]);
4868 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
4869 FreeGadget(screen_gadget[i]);
4872 void MapScreenMenuGadgets(int screen_mask)
4876 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
4877 if (screen_mask & menubutton_info[i].screen_mask)
4878 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
4881 void MapScreenTreeGadgets(TreeInfo *ti)
4883 int num_entries = numTreeInfoInGroup(ti);
4886 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
4889 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
4890 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
4892 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
4893 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
4896 static void HandleScreenGadgets(struct GadgetInfo *gi)
4898 int id = gi->custom_id;
4899 int button = gi->event.button;
4900 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4904 case SCREEN_CTRL_ID_PREV_LEVEL:
4905 HandleMainMenu_SelectLevel(step, -1);
4908 case SCREEN_CTRL_ID_NEXT_LEVEL:
4909 HandleMainMenu_SelectLevel(step, +1);
4912 case SCREEN_CTRL_ID_PREV_PLAYER:
4913 HandleSetupScreen_Input_Player(step, -1);
4916 case SCREEN_CTRL_ID_NEXT_PLAYER:
4917 HandleSetupScreen_Input_Player(step, +1);
4920 case SCREEN_CTRL_ID_SCROLL_UP:
4921 if (game_status == GAME_MODE_LEVELS)
4922 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
4923 else if (game_status == GAME_MODE_SETUP)
4924 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
4927 case SCREEN_CTRL_ID_SCROLL_DOWN:
4928 if (game_status == GAME_MODE_LEVELS)
4929 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
4930 else if (game_status == GAME_MODE_SETUP)
4931 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
4934 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
4935 if (game_status == GAME_MODE_LEVELS)
4936 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
4937 else if (game_status == GAME_MODE_SETUP)
4938 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);