1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 // screens on the info screen
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_ENGINES 2
48 #define SETUP_MODE_EDITOR 3
49 #define SETUP_MODE_GRAPHICS 4
50 #define SETUP_MODE_SOUND 5
51 #define SETUP_MODE_ARTWORK 6
52 #define SETUP_MODE_INPUT 7
53 #define SETUP_MODE_TOUCH 8
54 #define SETUP_MODE_SHORTCUTS 9
55 #define SETUP_MODE_SHORTCUTS_1 10
56 #define SETUP_MODE_SHORTCUTS_2 11
57 #define SETUP_MODE_SHORTCUTS_3 12
58 #define SETUP_MODE_SHORTCUTS_4 13
59 #define SETUP_MODE_SHORTCUTS_5 14
61 // sub-screens on the setup screen (generic)
62 #define SETUP_MODE_CHOOSE_ARTWORK 15
63 #define SETUP_MODE_CHOOSE_OTHER 16
65 // sub-screens on the setup screen (specific)
66 #define SETUP_MODE_CHOOSE_SCORES_TYPE 17
67 #define SETUP_MODE_CHOOSE_GAME_SPEED 18
68 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
69 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
70 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
71 #define SETUP_MODE_CHOOSE_SCALING_TYPE 22
72 #define SETUP_MODE_CHOOSE_RENDERING 23
73 #define SETUP_MODE_CHOOSE_VSYNC 24
74 #define SETUP_MODE_CHOOSE_GRAPHICS 25
75 #define SETUP_MODE_CHOOSE_SOUNDS 26
76 #define SETUP_MODE_CHOOSE_MUSIC 27
77 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
78 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
79 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
80 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
81 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
82 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
83 #define SETUP_MODE_CHOOSE_TRANSPARENCY 34
84 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
85 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
86 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
87 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
88 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
90 #define MAX_SETUP_MODES 40
92 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
94 // setup screen titles
95 #define STR_SETUP_MAIN "Setup"
96 #define STR_SETUP_GAME "Game & Menu"
97 #define STR_SETUP_ENGINES "Game Engines"
98 #define STR_SETUP_EDITOR "Editor"
99 #define STR_SETUP_GRAPHICS "Graphics"
100 #define STR_SETUP_SOUND "Sound & Music"
101 #define STR_SETUP_ARTWORK "Custom Artwork"
102 #define STR_SETUP_INPUT "Input Devices"
103 #define STR_SETUP_TOUCH "Touch Controls"
104 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
105 #define STR_SETUP_EXIT "Exit"
106 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
108 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
109 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
110 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
111 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
112 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
113 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
114 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
115 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
116 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
117 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
118 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
119 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
120 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
121 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
122 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
123 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
124 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
125 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
126 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
128 // other screen text constants
129 #define STR_CHOOSE_TREE_EDIT "Edit"
130 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
131 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
133 // for input setup functions
134 #define SETUPINPUT_SCREEN_POS_START 0
135 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
136 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
137 #define SETUPINPUT_SCREEN_POS_END 13
139 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
140 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
142 #define MAX_SETUP_TEXT_INPUT_LEN 28
144 // for various menu stuff
145 #define MENU_SCREEN_START_XPOS 1
146 #define MENU_SCREEN_START_YPOS 2
147 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
148 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
149 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
150 #define MENU_TITLE1_YPOS 8
151 #define MENU_TITLE2_YPOS 46
152 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
153 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
154 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
155 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
156 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
157 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
158 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
159 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
160 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
161 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
162 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
163 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
164 MENU_INFO_FONT_TITLE))
165 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
166 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
167 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
168 MENU_SCREEN_INFO_YSTART2 - \
170 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
171 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
172 MENU_SCREEN_INFO_YSTEP)
173 #define NUM_INFO_ELEMENTS_FROM_CONF \
174 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
175 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
176 MAX_MENU_ENTRIES_ON_SCREEN)
177 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
178 MAX_INFO_ELEMENTS_ON_SCREEN), \
179 NUM_INFO_ELEMENTS_FROM_CONF)
180 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
181 #define MAX_MENU_TEXT_LENGTH_BIG 13
182 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
184 // screen gadget identifiers
185 #define SCREEN_CTRL_ID_PREV_LEVEL 0
186 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
187 #define SCREEN_CTRL_ID_PREV_LEVEL2 2
188 #define SCREEN_CTRL_ID_NEXT_LEVEL2 3
189 #define SCREEN_CTRL_ID_PREV_SCORE 4
190 #define SCREEN_CTRL_ID_NEXT_SCORE 5
191 #define SCREEN_CTRL_ID_FIRST_LEVEL 6
192 #define SCREEN_CTRL_ID_LAST_LEVEL 7
193 #define SCREEN_CTRL_ID_LEVEL_NUMBER 8
194 #define SCREEN_CTRL_ID_PREV_PLAYER 9
195 #define SCREEN_CTRL_ID_NEXT_PLAYER 10
196 #define SCREEN_CTRL_ID_INSERT_SOLUTION 11
197 #define SCREEN_CTRL_ID_PLAY_SOLUTION 12
198 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 13
199 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 14
200 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 15
201 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 16
202 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 17
204 #define NUM_SCREEN_MENUBUTTONS 18
206 #define SCREEN_CTRL_ID_SCROLL_UP 18
207 #define SCREEN_CTRL_ID_SCROLL_DOWN 19
208 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 20
209 #define SCREEN_CTRL_ID_NETWORK_SERVER 21
211 #define NUM_SCREEN_GADGETS 22
213 #define NUM_SCREEN_SCROLLBUTTONS 2
214 #define NUM_SCREEN_SCROLLBARS 1
215 #define NUM_SCREEN_TEXTINPUT 1
217 #define SCREEN_MASK_MAIN (1 << 0)
218 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
219 #define SCREEN_MASK_INPUT (1 << 2)
220 #define SCREEN_MASK_TOUCH (1 << 3)
221 #define SCREEN_MASK_TOUCH2 (1 << 4)
222 #define SCREEN_MASK_SCORES (1 << 5)
223 #define SCREEN_MASK_SCORES_INFO (1 << 6)
225 // graphic position and size values for buttons and scrollbars
226 #define SC_MENUBUTTON_XSIZE TILEX
227 #define SC_MENUBUTTON_YSIZE TILEY
229 #define SC_SCROLLBUTTON_XSIZE TILEX
230 #define SC_SCROLLBUTTON_YSIZE TILEY
232 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
234 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
235 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
236 SC_SCROLLBUTTON_YSIZE)
238 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
239 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
241 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
242 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
243 SC_SCROLLBUTTON_YSIZE)
245 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
246 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
247 SC_SCROLL_VERTICAL_YSIZE)
249 #define SC_BORDER_SIZE 14
252 // forward declarations of internal functions
253 static void HandleScreenGadgets(struct GadgetInfo *);
254 static void HandleSetupScreen_Generic(int, int, int, int, int);
255 static void HandleSetupScreen_Input(int, int, int, int, int);
256 static void CustomizeKeyboard(int);
257 static void ConfigureJoystick(int);
258 static void ConfigureVirtualButtons(void);
259 static void execSetupGame(void);
260 static void execSetupEngines(void);
261 static void execSetupGraphics(void);
262 static void execSetupSound(void);
263 static void execSetupTouch(void);
264 static void execSetupArtwork(void);
265 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
267 static void DrawChoosePlayerName(void);
268 static void DrawChooseLevelSet(void);
269 static void DrawChooseLevelNr(void);
270 static void DrawScoreInfo(int);
271 static void DrawInfoScreen(void);
272 static void DrawSetupScreen(void);
273 static void DrawTypeName(void);
275 static void DrawInfoScreen_NotAvailable(char *, char *);
276 static void DrawInfoScreen_HelpAnim(int, int, boolean);
277 static void DrawInfoScreen_HelpText(int, int, int, int);
278 static void HandleInfoScreen_Main(int, int, int, int, int);
279 static void HandleInfoScreen_TitleScreen(int);
280 static void HandleInfoScreen_Elements(int);
281 static void HandleInfoScreen_Music(int);
282 static void HandleInfoScreen_Credits(int);
283 static void HandleInfoScreen_Program(int);
284 static void HandleInfoScreen_Version(int);
286 static void ModifyGameSpeedIfNeeded(void);
287 static void DisableVsyncIfNeeded(void);
289 static void RedrawScreenMenuGadgets(int);
290 static void MapScreenMenuGadgets(int);
291 static void UnmapScreenMenuGadgets(int);
292 static void MapScreenGadgets(int);
293 static void UnmapScreenGadgets(void);
294 static void MapScreenTreeGadgets(TreeInfo *);
295 static void UnmapScreenTreeGadgets(void);
297 static void UpdateScreenMenuGadgets(int, boolean);
299 static boolean OfferUploadTapes(void);
300 static void execOfferUploadTapes(void);
302 static void DrawHallOfFame_setScoreEntries(void);
303 static void HandleHallOfFame_SelectLevel(int, int);
304 static void HandleHallOfFame_SelectLevelOrScore(int, int);
305 static char *getHallOfFameRankText(int, int);
306 static char *getHallOfFameScoreText(int, int);
308 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
310 static int info_mode = INFO_MODE_MAIN;
311 static int setup_mode = SETUP_MODE_MAIN;
313 static TreeInfo *window_sizes = NULL;
314 static TreeInfo *window_size_current = NULL;
316 static TreeInfo *scaling_types = NULL;
317 static TreeInfo *scaling_type_current = NULL;
319 static TreeInfo *rendering_modes = NULL;
320 static TreeInfo *rendering_mode_current = NULL;
322 static TreeInfo *vsync_modes = NULL;
323 static TreeInfo *vsync_mode_current = NULL;
325 static TreeInfo *scroll_delays = NULL;
326 static TreeInfo *scroll_delay_current = NULL;
328 static TreeInfo *snapshot_modes = NULL;
329 static TreeInfo *snapshot_mode_current = NULL;
331 static TreeInfo *scores_types = NULL;
332 static TreeInfo *scores_type_current = NULL;
334 static TreeInfo *game_speeds_normal = NULL;
335 static TreeInfo *game_speeds_extended = NULL;
336 static TreeInfo *game_speeds = NULL;
337 static TreeInfo *game_speed_current = NULL;
339 static TreeInfo *volumes_simple = NULL;
340 static TreeInfo *volume_simple_current = NULL;
342 static TreeInfo *volumes_loops = NULL;
343 static TreeInfo *volume_loops_current = NULL;
345 static TreeInfo *volumes_music = NULL;
346 static TreeInfo *volume_music_current = NULL;
348 static TreeInfo *touch_controls = NULL;
349 static TreeInfo *touch_control_current = NULL;
351 static TreeInfo *move_distances = NULL;
352 static TreeInfo *move_distance_current = NULL;
354 static TreeInfo *drop_distances = NULL;
355 static TreeInfo *drop_distance_current = NULL;
357 static TreeInfo *transparencies = NULL;
358 static TreeInfo *transparency_current = NULL;
360 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
361 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
363 static TreeInfo *player_name = NULL;
364 static TreeInfo *player_name_current = NULL;
366 static TreeInfo *level_number = NULL;
367 static TreeInfo *level_number_current = NULL;
369 static TreeInfo *score_entries = NULL;
370 static TreeInfo *score_entry_current = NULL;
372 static struct ValueTextInfo window_sizes_list[] =
377 { 100, "100 % (Default)" },
390 static struct StringValueTextInfo scaling_types_list[] =
392 { SCALING_QUALITY_NEAREST, "Off" },
393 { SCALING_QUALITY_LINEAR, "Linear" },
394 { SCALING_QUALITY_BEST, "Anisotropic" },
399 static struct StringValueTextInfo rendering_modes_list[] =
401 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
402 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
404 // this mode may work under certain conditions, but does not work on Windows
405 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
407 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
412 static struct StringValueTextInfo vsync_modes_list[] =
414 { STR_VSYNC_MODE_OFF, "Off" },
415 { STR_VSYNC_MODE_NORMAL, "Normal" },
416 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
421 static struct StringValueTextInfo scores_types_list[] =
423 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
424 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
425 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
430 static struct ValueTextInfo game_speeds_list_normal[] =
441 static struct ValueTextInfo game_speeds_list_extended[] =
443 { 1000, "1 fps (Extremely Slow)" },
448 { 29, "35 fps (Original Supaplex)" },
450 { 20, "50 fps (=== Normal Speed ===)" },
451 { 16, "60 fps (60 Hz VSync Speed)" },
452 { 14, "70 fps (Maximum Supaplex)" },
456 { 1, "1000 fps (Extremely Fast)" },
461 static struct ValueTextInfo *game_speeds_list;
463 static struct ValueTextInfo scroll_delays_list[] =
465 { 0, "0 Tiles (No Scroll Delay)" },
468 { 3, "3 Tiles (Default)" },
473 { 8, "8 Tiles (Maximum Scroll Delay)"},
478 static struct StringValueTextInfo snapshot_modes_list[] =
480 { STR_SNAPSHOT_MODE_OFF, "Off" },
481 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
482 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
483 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
488 static struct ValueTextInfo volumes_list[] =
508 static struct StringValueTextInfo touch_controls_list[] =
510 { TOUCH_CONTROL_OFF, "Off" },
511 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
512 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
513 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
518 static struct ValueTextInfo distances_list[] =
533 static struct ValueTextInfo transparencies_list[] =
535 { 0, "0 % (Opaque)" },
545 { 100, "100 % (Invisible)" },
550 static struct ValueTextInfo grid_sizes_list[] =
586 static int align_xoffset = 0;
587 static int align_yoffset = 0;
589 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
590 (s) <= GAME_MODE_SETUP ? (s) : \
591 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
593 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
594 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
596 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
597 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
598 (i) <= INFO_MODE_LEVELSET ? (i) : \
601 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
602 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
603 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
604 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
605 SETUP_MODE_CHOOSE_ARTWORK : \
606 SETUP_MODE_CHOOSE_OTHER)
608 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
609 menu.draw_xoffset[GAME_MODE_INFO] : \
610 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
611 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
612 menu.draw_yoffset[GAME_MODE_INFO] : \
613 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
614 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
615 menu.extra_spacing[GAME_MODE_INFO] : \
616 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
618 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
619 menu.draw_xoffset[GAME_MODE_SETUP] : \
620 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
621 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
622 menu.draw_yoffset[GAME_MODE_SETUP] : \
623 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
624 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
625 menu.extra_spacing[GAME_MODE_SETUP] : \
626 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
628 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
630 #define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
632 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
633 DRAW_XOFFSET_INFO(info_mode) : \
634 (s) == GAME_MODE_SETUP ? \
635 DRAW_XOFFSET_SETUP(setup_mode) : \
636 menu.draw_xoffset[DRAW_MODE(s)])
637 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
638 DRAW_YOFFSET_INFO(info_mode) : \
639 (s) == GAME_MODE_SETUP ? \
640 DRAW_YOFFSET_SETUP(setup_mode) : \
641 menu.draw_yoffset[DRAW_MODE(s)])
642 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
643 EXTRA_SPACING_INFO(info_mode) : \
644 (s) == GAME_MODE_SETUP ? \
645 EXTRA_SPACING_SETUP(setup_mode) : \
646 (s) == GAME_MODE_SCORES ? \
647 EXTRA_SPACING_SCORES(info_mode) : \
648 menu.extra_spacing[DRAW_MODE(s)])
650 #define mSX (SX + DRAW_XOFFSET(game_status))
651 #define mSY (SY + DRAW_YOFFSET(game_status))
653 #define amSX (mSX + align_xoffset)
654 #define amSY (mSY + align_yoffset)
656 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
657 menu.list_size[game_status] : \
658 MAX_MENU_ENTRIES_ON_SCREEN)
660 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
661 NUM_MENU_ENTRIES_ON_SCREEN)
664 // title display and control definitions
666 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
667 2 * MAX_NUM_TITLE_MESSAGES)
669 #define NO_DIRECT_LEVEL_SELECT (-1)
672 static int num_title_screens = 0;
674 struct TitleControlInfo
683 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
685 // main menu display and control definitions
687 #define MAIN_CONTROL_NAME 0
688 #define MAIN_CONTROL_LEVELS 1
689 #define MAIN_CONTROL_SCORES 2
690 #define MAIN_CONTROL_EDITOR 3
691 #define MAIN_CONTROL_INFO 4
692 #define MAIN_CONTROL_GAME 5
693 #define MAIN_CONTROL_SETUP 6
694 #define MAIN_CONTROL_QUIT 7
695 #define MAIN_CONTROL_PREV_LEVEL 8
696 #define MAIN_CONTROL_NEXT_LEVEL 9
697 #define MAIN_CONTROL_FIRST_LEVEL 10
698 #define MAIN_CONTROL_LAST_LEVEL 11
699 #define MAIN_CONTROL_LEVEL_NUMBER 12
700 #define MAIN_CONTROL_LEVEL_INFO_1 13
701 #define MAIN_CONTROL_LEVEL_INFO_2 14
702 #define MAIN_CONTROL_LEVEL_NAME 15
703 #define MAIN_CONTROL_LEVEL_AUTHOR 16
704 #define MAIN_CONTROL_LEVEL_YEAR 17
705 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
706 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
707 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
708 #define MAIN_CONTROL_TITLE_1 21
709 #define MAIN_CONTROL_TITLE_2 22
710 #define MAIN_CONTROL_TITLE_3 23
712 static char str_main_text_name[10];
713 static char str_main_text_first_level[10];
714 static char str_main_text_last_level[10];
715 static char str_main_text_level_number[10];
717 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
719 static char *main_text_name = str_main_text_name;
720 static char *main_text_first_level = str_main_text_first_level;
721 static char *main_text_last_level = str_main_text_last_level;
722 static char *main_text_level_number = str_main_text_level_number;
723 static char *main_text_levels = "Levelset";
724 static char *main_text_scores = "Hall Of Fame";
725 static char *main_text_editor = "Level Creator";
726 static char *main_text_info = "Info Screen";
727 static char *main_text_game = "Start Game";
728 static char *main_text_setup = "Setup";
729 static char *main_text_quit = "Quit";
730 static char *main_text_level_name = level.name;
731 static char *main_text_level_author = level.author;
732 static char *main_text_level_year = NULL;
733 static char *main_text_level_imported_from = NULL;
734 static char *main_text_level_imported_by = NULL;
735 static char *main_text_level_tested_by = NULL;
736 static char *main_text_title_1 = NULL;
737 static char *main_text_title_2 = NULL;
738 static char *main_text_title_3 = NULL;
740 extern char debug_xsn_mode[];
742 struct MainControlInfo
746 struct MenuPosInfo *pos_button;
749 struct TextPosInfo *pos_text;
752 struct TextPosInfo *pos_input;
756 static struct MainControlInfo main_controls[] =
760 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
761 &menu.main.text.name, &main_text_name,
762 &menu.main.input.name, &setup.player_name,
766 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
767 &menu.main.text.levels, &main_text_levels,
772 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
773 &menu.main.text.scores, &main_text_scores,
778 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
779 &menu.main.text.editor, &main_text_editor,
784 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
785 &menu.main.text.info, &main_text_info,
790 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
791 &menu.main.text.game, &main_text_game,
796 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
797 &menu.main.text.setup, &main_text_setup,
802 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
803 &menu.main.text.quit, &main_text_quit,
807 MAIN_CONTROL_PREV_LEVEL,
813 MAIN_CONTROL_NEXT_LEVEL,
819 MAIN_CONTROL_FIRST_LEVEL,
821 &menu.main.text.first_level, &main_text_first_level,
825 MAIN_CONTROL_LAST_LEVEL,
827 &menu.main.text.last_level, &main_text_last_level,
831 MAIN_CONTROL_LEVEL_NUMBER,
833 &menu.main.text.level_number, &main_text_level_number,
837 MAIN_CONTROL_LEVEL_INFO_1,
839 &menu.main.text.level_info_1, NULL,
843 MAIN_CONTROL_LEVEL_INFO_2,
845 &menu.main.text.level_info_2, NULL,
849 MAIN_CONTROL_LEVEL_NAME,
851 &menu.main.text.level_name, &main_text_level_name,
855 MAIN_CONTROL_LEVEL_AUTHOR,
857 &menu.main.text.level_author, &main_text_level_author,
861 MAIN_CONTROL_LEVEL_YEAR,
863 &menu.main.text.level_year, &main_text_level_year,
867 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
869 &menu.main.text.level_imported_from, &main_text_level_imported_from,
873 MAIN_CONTROL_LEVEL_IMPORTED_BY,
875 &menu.main.text.level_imported_by, &main_text_level_imported_by,
879 MAIN_CONTROL_LEVEL_TESTED_BY,
881 &menu.main.text.level_tested_by, &main_text_level_tested_by,
885 MAIN_CONTROL_TITLE_1,
887 &menu.main.text.title_1, &main_text_title_1,
891 MAIN_CONTROL_TITLE_2,
893 &menu.main.text.title_2, &main_text_title_2,
897 MAIN_CONTROL_TITLE_3,
899 &menu.main.text.title_3, &main_text_title_3,
912 static int getTitleScreenGraphic(int nr, boolean initial)
914 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
917 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
919 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
923 static int getTitleScreenGameMode(boolean initial)
925 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
929 static int getTitleMessageGameMode(boolean initial)
931 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
934 static int getTitleAnimMode(struct TitleControlInfo *tci)
936 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
938 return base + tci->local_nr;
942 static int getTitleScreenBackground(boolean initial)
944 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
949 static int getTitleMessageBackground(int nr, boolean initial)
951 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
955 static int getTitleBackground(int nr, boolean initial, boolean is_image)
957 int base = (is_image ?
958 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
959 IMG_BACKGROUND_TITLESCREEN_1) :
960 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
961 IMG_BACKGROUND_TITLEMESSAGE_1));
962 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
963 IMG_BACKGROUND_TITLE);
964 int graphic_local = base + nr;
966 if (graphic_info[graphic_local].bitmap != NULL)
967 return graphic_local;
969 if (graphic_info[graphic_global].bitmap != NULL)
970 return graphic_global;
972 return IMG_UNDEFINED;
975 static int getTitleSound(struct TitleControlInfo *tci)
977 boolean is_image = tci->is_image;
978 int initial = tci->initial;
979 int nr = tci->local_nr;
980 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
981 int base = (is_image ?
982 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
983 SND_BACKGROUND_TITLESCREEN_1) :
984 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
985 SND_BACKGROUND_TITLEMESSAGE_1));
986 int sound_global = menu.sound[mode];
987 int sound_local = base + nr;
990 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
991 nr, initial, is_image,
992 sound_global, getSoundListEntry(sound_global)->filename,
993 sound_local, getSoundListEntry(sound_local)->filename);
996 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
999 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
1000 return sound_global;
1002 return SND_UNDEFINED;
1005 static int getTitleMusic(struct TitleControlInfo *tci)
1007 boolean is_image = tci->is_image;
1008 int initial = tci->initial;
1009 int nr = tci->local_nr;
1010 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1011 int base = (is_image ?
1012 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
1013 MUS_BACKGROUND_TITLESCREEN_1) :
1014 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1015 MUS_BACKGROUND_TITLEMESSAGE_1));
1016 int music_global = menu.music[mode];
1017 int music_local = base + nr;
1020 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1021 nr, initial, is_image,
1022 music_global, getMusicListEntry(music_global)->filename,
1023 music_local, getMusicListEntry(music_local)->filename);
1026 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1029 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1030 return music_global;
1032 return MUS_UNDEFINED;
1035 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1037 boolean is_image = tci->is_image;
1038 boolean initial = tci->initial;
1039 boolean first = tci->first;
1040 int nr = tci->local_nr;
1041 struct TitleMessageInfo tmi;
1042 struct TitleFadingInfo ti;
1044 tmi = (is_image ? (initial ? (first ?
1045 titlescreen_initial_first[nr] :
1046 titlescreen_initial[nr])
1048 titlescreen_first[nr] :
1050 : (initial ? (first ?
1051 titlemessage_initial_first[nr] :
1052 titlemessage_initial[nr])
1054 titlemessage_first[nr] :
1055 titlemessage[nr])));
1057 ti.fade_mode = tmi.fade_mode;
1058 ti.fade_delay = tmi.fade_delay;
1059 ti.post_delay = tmi.post_delay;
1060 ti.auto_delay = tmi.auto_delay;
1061 ti.auto_delay_unit = tmi.auto_delay_unit;
1066 static int compareTitleControlInfo(const void *object1, const void *object2)
1068 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1069 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1072 if (tci1->initial != tci2->initial)
1073 compare_result = (tci1->initial ? -1 : +1);
1074 else if (tci1->sort_priority != tci2->sort_priority)
1075 compare_result = tci1->sort_priority - tci2->sort_priority;
1076 else if (tci1->is_image != tci2->is_image)
1077 compare_result = (tci1->is_image ? -1 : +1);
1079 compare_result = tci1->local_nr - tci2->local_nr;
1081 return compare_result;
1084 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1086 int nr, int sort_priority)
1088 title_controls[num_title_screens].is_image = is_image;
1089 title_controls[num_title_screens].initial = initial;
1090 title_controls[num_title_screens].local_nr = nr;
1091 title_controls[num_title_screens].sort_priority = sort_priority;
1093 title_controls[num_title_screens].first = FALSE; // will be set later
1095 num_title_screens++;
1098 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1102 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1104 int graphic = getTitleScreenGraphic(i, initial);
1105 Bitmap *bitmap = graphic_info[graphic].bitmap;
1106 int sort_priority = graphic_info[graphic].sort_priority;
1109 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1112 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1114 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1115 char *filename = getLevelSetTitleMessageFilename(i, initial);
1116 int sort_priority = tmi->sort_priority;
1118 if (filename != NULL)
1119 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1123 static void InitializeTitleControls(boolean show_title_initial)
1125 num_title_screens = 0;
1127 // 1st step: initialize title screens for game start (only when starting)
1128 if (show_title_initial)
1129 InitializeTitleControls_CheckTitleInfo(TRUE);
1131 // 2nd step: initialize title screens for current level set
1132 InitializeTitleControls_CheckTitleInfo(FALSE);
1134 // sort title screens according to sort_priority and title number
1135 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1136 compareTitleControlInfo);
1138 // mark first title screen
1139 title_controls[0].first = TRUE;
1142 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1144 return (pos != NULL && pos->x != -1 && pos->y != -1);
1147 static boolean visibleTextPos(struct TextPosInfo *pos)
1149 return (pos != NULL && pos->x != -1 && pos->y != -1);
1152 static void InitializeMainControls(void)
1154 boolean local_team_mode = (!network.enabled && setup.team_mode);
1157 // set main control text values to dynamically determined values
1158 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1160 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1161 menu.main.text.first_level.size));
1162 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1163 menu.main.text.last_level.size));
1164 strcpy(main_text_level_number, int2str(level_nr,
1165 menu.main.text.level_number.size));
1167 main_text_level_year = leveldir_current->year;
1168 main_text_level_imported_from = leveldir_current->imported_from;
1169 main_text_level_imported_by = leveldir_current->imported_by;
1170 main_text_level_tested_by = leveldir_current->tested_by;
1172 main_text_title_1 = getConfigProgramTitleString();
1173 main_text_title_2 = getConfigProgramCopyrightString();
1174 main_text_title_3 = getConfigProgramCompanyString();
1176 // set main control screen positions to dynamically determined values
1177 for (i = 0; main_controls[i].nr != -1; i++)
1179 struct MainControlInfo *mci = &main_controls[i];
1181 struct MenuPosInfo *pos_button = mci->pos_button;
1182 struct TextPosInfo *pos_text = mci->pos_text;
1183 struct TextPosInfo *pos_input = mci->pos_input;
1184 char *text = (mci->text ? *mci->text : NULL);
1185 char *input = (mci->input ? *mci->input : NULL);
1186 int button_graphic = mci->button_graphic;
1187 int font_text = (pos_text ? pos_text->font : -1);
1188 int font_input = (pos_input ? pos_input->font : -1);
1190 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1191 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1192 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1193 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1194 int text_chars = (text != NULL ? strlen(text) : 0);
1195 int input_chars = (input != NULL ? strlen(input) : 0);
1198 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1200 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1201 int text_width = font_text_width * text_chars;
1202 int text_height = font_text_height;
1203 int input_width = font_input_width * input_chars;
1204 int input_height = font_input_height;
1206 if (nr == MAIN_CONTROL_NAME)
1208 menu.main.input.name.width = input_width;
1209 menu.main.input.name.height = input_height;
1212 if (pos_button != NULL) // (x/y may be -1/-1 here)
1214 pos_button->width = button_width;
1215 pos_button->height = button_height;
1218 if (pos_text != NULL) // (x/y may be -1/-1 here)
1220 // calculate text size -- needed for text alignment
1221 boolean calculate_text_size = (text != NULL);
1223 if (pos_text->width == -1 || calculate_text_size)
1224 pos_text->width = text_width;
1225 if (pos_text->height == -1 || calculate_text_size)
1226 pos_text->height = text_height;
1228 if (visibleMenuPos(pos_button))
1230 if (pos_text->x == -1)
1231 pos_text->x = pos_button->x + pos_button->width;
1232 if (pos_text->y == -1)
1234 pos_button->y + (pos_button->height - pos_text->height) / 2;
1238 if (pos_input != NULL) // (x/y may be -1/-1 here)
1240 if (visibleTextPos(pos_text))
1242 if (pos_input->x == -1)
1243 pos_input->x = pos_text->x + pos_text->width;
1244 if (pos_input->y == -1)
1245 pos_input->y = pos_text->y;
1248 if (pos_input->width == -1)
1249 pos_input->width = input_width;
1250 if (pos_input->height == -1)
1251 pos_input->height = input_height;
1256 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1257 int graphic, boolean pressed)
1259 struct GraphicInfo *g = &graphic_info[graphic];
1262 int xoffset = (pressed ? g->pressed_xoffset : 0);
1263 int yoffset = (pressed ? g->pressed_yoffset : 0);
1265 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1267 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1268 g->width, g->height, dst_x, dst_y);
1271 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1272 boolean active_input,
1273 boolean pressed_button)
1277 for (i = 0; main_controls[i].nr != -1; i++)
1279 struct MainControlInfo *mci = &main_controls[i];
1281 if (mci->nr == nr || nr == -1)
1283 struct MenuPosInfo *pos_button = mci->pos_button;
1284 struct TextPosInfo *pos_text = mci->pos_text;
1285 struct TextPosInfo *pos_input = mci->pos_input;
1286 char *text = (mci->text ? *mci->text : NULL);
1287 char *input = (mci->input ? *mci->input : NULL);
1288 int button_graphic = mci->button_graphic;
1289 int font_text = (pos_text ? pos_text->font : -1);
1290 int font_input = (pos_input ? pos_input->font : -1);
1294 button_graphic = BUTTON_ACTIVE(button_graphic);
1295 font_text = FONT_ACTIVE(font_text);
1300 font_input = FONT_ACTIVE(font_input);
1303 if (visibleMenuPos(pos_button))
1305 struct MenuPosInfo *pos = pos_button;
1306 int x = mSX + pos->x;
1307 int y = mSY + pos->y;
1309 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1310 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1313 if (visibleTextPos(pos_text) && text != NULL)
1315 struct TextPosInfo *pos = pos_text;
1316 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1317 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1320 // (check why/if this is needed)
1321 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1323 DrawText(x, y, text, font_text);
1326 if (visibleTextPos(pos_input) && input != NULL)
1328 struct TextPosInfo *pos = pos_input;
1329 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1330 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1333 // (check why/if this is needed)
1334 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1336 DrawText(x, y, input, font_input);
1342 static void DrawCursorAndText_Main(int nr, boolean active_text,
1343 boolean pressed_button)
1345 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1349 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1350 boolean pressed_button)
1352 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1356 static struct MainControlInfo *getMainControlInfo(int nr)
1360 for (i = 0; main_controls[i].nr != -1; i++)
1361 if (main_controls[i].nr == nr)
1362 return &main_controls[i];
1367 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1372 int rect_x = ALIGNED_TEXT_XPOS(rect);
1373 int rect_y = ALIGNED_TEXT_YPOS(rect);
1375 return (x >= rect_x && x < rect_x + rect->width &&
1376 y >= rect_y && y < rect_y + rect->height);
1379 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1384 int rect_x = ALIGNED_TEXT_XPOS(rect);
1385 int rect_y = ALIGNED_TEXT_YPOS(rect);
1388 Debug("screens:insideTextPosRect",
1389 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1390 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1391 (x >= rect_x && x < rect_x + rect->width &&
1392 y >= rect_y && y < rect_y + rect->height));
1395 return (x >= rect_x && x < rect_x + rect->width &&
1396 y >= rect_y && y < rect_y + rect->height);
1399 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1401 int rect_width = preview->xsize * preview->tile_size;
1402 int rect_height = preview->ysize * preview->tile_size;
1403 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1404 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1406 return (x >= rect_x && x < rect_x + rect_width &&
1407 y >= rect_y && y < rect_y + rect_height);
1410 static void AdjustScrollbar(int id, int items_max, int items_visible,
1413 struct GadgetInfo *gi = screen_gadget[id];
1415 if (item_position > items_max - items_visible)
1416 item_position = items_max - items_visible;
1418 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1419 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1420 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1423 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1425 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1429 static void clearMenuListArea(void)
1431 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1433 // correct scrollbar position if placed outside menu (playfield) area
1434 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1435 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1437 // clear menu list area, but not title or scrollbar
1438 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1439 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1442 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1444 static int cursor_array[MAX_LEV_FIELDY];
1445 int x = amSX + TILEX * xpos;
1446 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1451 cursor_array[ypos] = graphic;
1453 graphic = cursor_array[ypos];
1457 graphic = BUTTON_ACTIVE(graphic);
1459 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1460 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1463 static void initCursor(int ypos, int graphic)
1465 drawCursorExt(0, ypos, FALSE, graphic);
1468 static void drawCursor(int ypos, boolean active)
1470 drawCursorExt(0, ypos, active, -1);
1473 static void drawCursorXY(int xpos, int ypos, int graphic)
1475 drawCursorExt(xpos, ypos, FALSE, graphic);
1478 static void drawChooseTreeCursor(int ypos, boolean active)
1480 drawCursorExt(0, ypos, active, -1);
1483 static int getChooseTreeEditFont(boolean active)
1485 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1488 static int getChooseTreeEditXPos(int pos)
1490 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1491 int xoffset = (has_scrollbar ? -1 : 0);
1492 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1493 int sx = amSX + xpos * TILEX;
1494 int font_nr = getChooseTreeEditFont(FALSE);
1495 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1497 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1500 static int getChooseTreeEditYPos(int ypos_raw)
1502 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1503 int sy = amSY + ypos * TILEY;
1508 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1510 int sx = getChooseTreeEditXPos(POS_LEFT);
1511 int sy = getChooseTreeEditYPos(ypos_raw);
1512 int font_nr = getChooseTreeEditFont(active);
1514 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1517 static void DrawHeadline(void)
1519 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1520 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1523 static void DrawTitleScreenImage(int nr, boolean initial)
1525 int graphic = getTitleScreenGraphic(nr, initial);
1526 Bitmap *bitmap = graphic_info[graphic].bitmap;
1527 int width = graphic_info[graphic].width;
1528 int height = graphic_info[graphic].height;
1529 int src_x = graphic_info[graphic].src_x;
1530 int src_y = graphic_info[graphic].src_y;
1536 if (width > WIN_XSIZE)
1538 // image width too large for window => center image horizontally
1539 src_x = (width - WIN_XSIZE) / 2;
1543 if (height > WIN_YSIZE)
1545 // image height too large for window => center image vertically
1546 src_y = (height - WIN_YSIZE) / 2;
1550 // always display title screens centered
1551 dst_x = (WIN_XSIZE - width) / 2;
1552 dst_y = (WIN_YSIZE - height) / 2;
1554 SetDrawBackgroundMask(REDRAW_ALL);
1555 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1557 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1559 if (DrawingOnBackground(dst_x, dst_y))
1560 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1562 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1564 redraw_mask = REDRAW_ALL;
1567 static void DrawTitleScreenMessage(int nr, boolean initial)
1569 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1570 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1572 if (filename == NULL)
1575 // force TITLE font on title message screen
1576 SetFontStatus(getTitleMessageGameMode(initial));
1578 // if chars *and* width set to "-1", automatically determine width
1579 if (tmi->chars == -1 && tmi->width == -1)
1580 tmi->width = viewport.window[game_status].width;
1582 // if lines *and* height set to "-1", automatically determine height
1583 if (tmi->lines == -1 && tmi->height == -1)
1584 tmi->height = viewport.window[game_status].height;
1586 // if chars set to "-1", automatically determine by text and font width
1587 if (tmi->chars == -1)
1588 tmi->chars = tmi->width / getFontWidth(tmi->font);
1590 tmi->width = tmi->chars * getFontWidth(tmi->font);
1592 // if lines set to "-1", automatically determine by text and font height
1593 if (tmi->lines == -1)
1594 tmi->lines = tmi->height / getFontHeight(tmi->font);
1596 tmi->height = tmi->lines * getFontHeight(tmi->font);
1598 // if x set to "-1", automatically determine by width and alignment
1600 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1602 // if y set to "-1", automatically determine by height and alignment
1604 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1606 SetDrawBackgroundMask(REDRAW_ALL);
1607 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1609 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1611 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1612 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1613 tmi->autowrap, tmi->centered, tmi->parse_comments);
1618 static void DrawTitleScreen(void)
1620 KeyboardAutoRepeatOff();
1622 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1625 static boolean CheckTitleScreen(boolean levelset_has_changed)
1627 static boolean show_title_initial = TRUE;
1628 boolean show_titlescreen = FALSE;
1630 // needed to be able to skip title screen, if no image or message defined
1631 InitializeTitleControls(show_title_initial);
1633 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1634 show_titlescreen = TRUE;
1636 // show initial title images and messages only once at program start
1637 show_title_initial = FALSE;
1639 return (show_titlescreen && num_title_screens > 0);
1642 void DrawMainMenu(void)
1644 static LevelDirTree *leveldir_last_valid = NULL;
1645 boolean levelset_has_changed = FALSE;
1646 int fade_mask = REDRAW_FIELD;
1648 LimitScreenUpdates(FALSE);
1650 FadeSetLeaveScreen();
1652 // do not fade out here -- function may continue and fade on editor screen
1655 FadeMenuSoundsAndMusic();
1657 ExpireSoundLoops(FALSE);
1659 KeyboardAutoRepeatOn();
1661 audio.sound_deactivated = FALSE;
1665 // needed if last screen was the playing screen, invoked from level editor
1666 if (level_editor_test_game)
1668 CloseDoor(DOOR_CLOSE_ALL);
1670 SetGameStatus(GAME_MODE_EDITOR);
1677 // leveldir_current may be invalid (level group, parent link, node copy)
1678 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1680 if (leveldir_current != leveldir_last_valid)
1682 UpdateLastPlayedLevels_TreeInfo();
1684 levelset_has_changed = TRUE;
1687 // store valid level series information
1688 leveldir_last_valid = leveldir_current;
1690 init_last = init; // switch to new busy animation
1692 // needed if last screen (level choice) changed graphics, sounds or music
1693 ReloadCustomArtwork(0);
1695 if (CheckTitleScreen(levelset_has_changed))
1697 SetGameStatus(GAME_MODE_TITLE);
1704 if (redraw_mask & REDRAW_ALL)
1705 fade_mask = REDRAW_ALL;
1708 fade_mask = REDRAW_ALL;
1712 // needed if different viewport properties defined for menues
1713 ChangeViewportPropertiesIfNeeded();
1715 SetDrawtoField(DRAW_TO_BACKBUFFER);
1717 // level_nr may have been set to value over handicap with level editor
1718 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1719 level_nr = leveldir_current->handicap_level;
1721 LoadLevel(level_nr);
1722 LoadScore(level_nr);
1724 SaveLevelSetup_SeriesInfo();
1726 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1727 SetDrawDeactivationMask(REDRAW_NONE);
1728 SetDrawBackgroundMask(REDRAW_FIELD);
1730 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1733 if (fade_mask == REDRAW_ALL)
1734 RedrawGlobalBorder();
1739 InitializeMainControls();
1741 DrawCursorAndText_Main(-1, FALSE, FALSE);
1742 DrawPreviewLevelInitial();
1743 DrawNetworkPlayers();
1745 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1748 if (TAPE_IS_EMPTY(tape))
1750 DrawCompleteVideoDisplay();
1752 PlayMenuSoundsAndMusic();
1754 // create gadgets for main menu screen
1755 FreeScreenGadgets();
1756 CreateScreenGadgets();
1758 // may be required if audio buttons shown on tape and changed in setup menu
1760 CreateGameButtons();
1762 // map gadgets for main menu screen
1764 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1765 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1767 // copy actual game door content to door double buffer for OpenDoor()
1768 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1769 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1771 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1773 DrawMaskedBorder(fade_mask);
1778 // update screen area with special editor door
1779 redraw_mask |= REDRAW_ALL;
1782 SetMouseCursor(CURSOR_DEFAULT);
1784 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1786 SyncEmscriptenFilesystem();
1788 // needed once after program start or after user change
1789 CheckApiServerTasks();
1792 static void gotoTopLevelDir(void)
1794 // move upwards until inside (but not above) top level directory
1795 while (leveldir_current->node_parent &&
1796 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1798 // write a "path" into level tree for easy navigation to last level
1799 if (leveldir_current->node_parent->node_group->cl_first == -1)
1801 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1802 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1803 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1804 int cl_first, cl_cursor;
1806 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1807 cl_cursor = leveldir_pos - cl_first;
1809 leveldir_current->node_parent->node_group->cl_first = cl_first;
1810 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1813 leveldir_current = leveldir_current->node_parent;
1817 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1819 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1821 return (use_frame_counter ? video.frame_counter : Counter());
1824 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1825 struct TitleFadingInfo *fi)
1827 return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1830 static void ResetTitleAutoDelay(unsigned int *counter_var,
1831 struct TitleFadingInfo *fi)
1833 *counter_var = getAutoDelayCounter(fi);
1836 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1838 static unsigned int title_delay = 0;
1839 static int title_screen_nr = 0;
1840 static int last_sound = -1, last_music = -1;
1841 boolean return_to_main_menu = FALSE;
1842 struct TitleControlInfo *tci;
1845 if (button == MB_MENU_INITIALIZE)
1848 title_screen_nr = 0;
1849 tci = &title_controls[title_screen_nr];
1851 SetAnimStatus(getTitleAnimMode(tci));
1853 last_sound = SND_UNDEFINED;
1854 last_music = MUS_UNDEFINED;
1856 if (num_title_screens != 0)
1858 FadeSetEnterScreen();
1860 // use individual title fading instead of global "enter screen" fading
1861 fading = getTitleFading(tci);
1864 if (game_status_last_screen == GAME_MODE_INFO)
1866 if (num_title_screens == 0)
1868 // switch game mode from title screen mode back to info screen mode
1869 SetGameStatus(GAME_MODE_INFO);
1871 // store that last screen was info screen, not main menu screen
1872 game_status_last_screen = GAME_MODE_INFO;
1874 DrawInfoScreen_NotAvailable("Title screen information:",
1875 "No title screen for this level set.");
1880 FadeMenuSoundsAndMusic();
1882 FadeOut(REDRAW_ALL);
1884 // title screens may have different window size
1885 ChangeViewportPropertiesIfNeeded();
1887 // only required to update logic for redrawing global border
1891 DrawTitleScreenImage(tci->local_nr, tci->initial);
1893 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1895 sound = getTitleSound(tci);
1896 music = getTitleMusic(tci);
1898 if (sound != last_sound)
1899 PlayMenuSoundExt(sound);
1900 if (music != last_music)
1901 PlayMenuMusicExt(music);
1906 SetMouseCursor(CURSOR_NONE);
1910 ResetTitleAutoDelay(&title_delay, &fading);
1915 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1916 button = MB_MENU_CHOICE;
1918 if (button == MB_MENU_LEAVE)
1920 return_to_main_menu = TRUE;
1922 else if (button == MB_MENU_CHOICE)
1924 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1926 SetGameStatus(GAME_MODE_INFO);
1928 info_mode = INFO_MODE_MAIN;
1937 if (title_screen_nr < num_title_screens)
1939 tci = &title_controls[title_screen_nr];
1941 SetAnimStatus(getTitleAnimMode(tci));
1943 sound = getTitleSound(tci);
1944 music = getTitleMusic(tci);
1946 if (last_sound != SND_UNDEFINED && sound != last_sound)
1947 FadeSound(last_sound);
1948 if (last_music != MUS_UNDEFINED && music != last_music)
1951 fading = getTitleFading(tci);
1953 FadeOut(REDRAW_ALL);
1956 DrawTitleScreenImage(tci->local_nr, tci->initial);
1958 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1960 sound = getTitleSound(tci);
1961 music = getTitleMusic(tci);
1963 if (sound != last_sound)
1964 PlayMenuSoundExt(sound);
1965 if (music != last_music)
1966 PlayMenuMusicExt(music);
1973 ResetTitleAutoDelay(&title_delay, &fading);
1977 FadeMenuSoundsAndMusic();
1979 return_to_main_menu = TRUE;
1983 if (return_to_main_menu)
1985 SetMouseCursor(CURSOR_DEFAULT);
1987 // force full menu screen redraw after displaying title screens
1988 redraw_mask = REDRAW_ALL;
1990 if (game_status_last_screen == GAME_MODE_INFO)
1992 SetGameStatus(GAME_MODE_INFO);
1994 info_mode = INFO_MODE_MAIN;
1998 else // default: return to main menu
2000 SetGameStatus(GAME_MODE_MAIN);
2007 static void HandleMainMenu_ToggleTeamMode(void)
2009 setup.team_mode = !setup.team_mode;
2011 InitializeMainControls();
2012 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
2014 DrawPreviewPlayers();
2017 static void HandleMainMenu_SelectLevel(int step, int direction,
2018 int selected_level_nr)
2020 int old_level_nr = level_nr;
2023 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2024 new_level_nr = selected_level_nr;
2026 new_level_nr = old_level_nr + step * direction;
2028 if (new_level_nr < leveldir_current->first_level)
2029 new_level_nr = leveldir_current->first_level;
2030 if (new_level_nr > leveldir_current->last_level)
2031 new_level_nr = leveldir_current->last_level;
2033 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2035 // skipping levels is only allowed when trying to skip single level
2036 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
2037 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
2039 leveldir_current->handicap_level++;
2040 SaveLevelSetup_SeriesInfo();
2043 new_level_nr = leveldir_current->handicap_level;
2046 if (new_level_nr != old_level_nr)
2048 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2050 PlaySound(SND_MENU_ITEM_SELECTING);
2052 level_nr = new_level_nr;
2054 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2055 int2str(level_nr, menu.main.text.level_number.size),
2056 mci->pos_text->font);
2058 LoadLevel(level_nr);
2059 DrawPreviewLevelInitial();
2063 DrawCompleteVideoDisplay();
2065 SaveLevelSetup_SeriesInfo();
2067 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2069 // force redraw of playfield area (may be reset at this point)
2070 redraw_mask |= REDRAW_FIELD;
2074 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2076 static int choice = MAIN_CONTROL_GAME;
2077 static boolean button_pressed_last = FALSE;
2078 boolean button_pressed = FALSE;
2080 int i = 0; // needed to prevent compiler warning due to bad code below
2082 if (button == MB_MENU_INITIALIZE)
2084 DrawCursorAndText_Main(choice, TRUE, FALSE);
2089 if (mx || my) // mouse input
2093 for (i = 0; main_controls[i].nr != -1; i++)
2095 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2096 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2097 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2099 pos = main_controls[i].nr;
2105 // check if level preview was clicked
2106 if (insidePreviewRect(&preview, mx - SX, my - SY))
2107 pos = MAIN_CONTROL_GAME;
2109 // handle pressed/unpressed state for active/inactive menu buttons
2110 // (if pos != -1, "i" contains index position corresponding to "pos")
2112 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2113 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2114 button_pressed = TRUE;
2116 if (button_pressed != button_pressed_last)
2118 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2121 PlaySound(SND_MENU_BUTTON_PRESSING);
2123 PlaySound(SND_MENU_BUTTON_RELEASING);
2126 else if (dx || dy) // keyboard input
2128 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2129 choice == MAIN_CONTROL_SETUP))
2130 button = MB_MENU_CHOICE;
2135 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2137 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2139 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2141 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2143 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2145 CloseDoor(DOOR_CLOSE_2);
2147 SetGameStatus(GAME_MODE_LEVELNR);
2149 DrawChooseLevelNr();
2151 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2157 PlaySound(SND_MENU_ITEM_ACTIVATING);
2159 DrawCursorAndText_Main(choice, FALSE, FALSE);
2160 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2166 if (choice == MAIN_CONTROL_NAME)
2168 // special case: cursor left or right pressed -- toggle team mode
2169 HandleMainMenu_ToggleTeamMode();
2171 else if (choice != MAIN_CONTROL_INFO &&
2172 choice != MAIN_CONTROL_SETUP)
2174 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2180 PlaySound(SND_MENU_ITEM_SELECTING);
2182 if (pos == MAIN_CONTROL_NAME)
2185 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2187 // special case: menu text "name/team" clicked -- toggle team mode
2188 HandleMainMenu_ToggleTeamMode();
2192 if (setup.multiple_users)
2194 CloseDoor(DOOR_CLOSE_2);
2196 SetGameStatus(GAME_MODE_NAMES);
2198 DrawChoosePlayerName();
2202 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2208 else if (pos == MAIN_CONTROL_LEVELS)
2212 CloseDoor(DOOR_CLOSE_2);
2214 SetGameStatus(GAME_MODE_LEVELS);
2216 SaveLevelSetup_LastSeries();
2217 SaveLevelSetup_SeriesInfo();
2219 // restore level set if chosen from "last played level set" menu
2220 RestoreLastPlayedLevels(&leveldir_current);
2222 if (setup.internal.choose_from_top_leveldir)
2225 DrawChooseLevelSet();
2228 else if (pos == MAIN_CONTROL_SCORES)
2230 CloseDoor(DOOR_CLOSE_2);
2232 SetGameStatus(GAME_MODE_SCORES);
2234 DrawHallOfFame(level_nr);
2236 else if (pos == MAIN_CONTROL_EDITOR)
2238 if (leveldir_current->readonly &&
2239 setup.editor.show_read_only_warning)
2240 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2242 CloseDoor(DOOR_CLOSE_ALL);
2244 SetGameStatus(GAME_MODE_EDITOR);
2246 FadeSetEnterScreen();
2250 else if (pos == MAIN_CONTROL_INFO)
2252 CloseDoor(DOOR_CLOSE_2);
2254 SetGameStatus(GAME_MODE_INFO);
2256 info_mode = INFO_MODE_MAIN;
2260 else if (pos == MAIN_CONTROL_GAME)
2262 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2264 else if (pos == MAIN_CONTROL_SETUP)
2266 CloseDoor(DOOR_CLOSE_2);
2268 SetGameStatus(GAME_MODE_SETUP);
2270 setup_mode = SETUP_MODE_MAIN;
2274 else if (pos == MAIN_CONTROL_QUIT)
2276 SaveLevelSetup_LastSeries();
2277 SaveLevelSetup_SeriesInfo();
2279 #if defined(PLATFORM_EMSCRIPTEN)
2280 Request("Close the browser window to quit!", REQ_CONFIRM);
2282 if (!setup.ask_on_quit_program ||
2283 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2284 SetGameStatus(GAME_MODE_QUIT);
2290 button_pressed_last = button_pressed;
2294 // ============================================================================
2295 // info screen functions
2296 // ============================================================================
2298 static struct TokenInfo *info_info;
2299 static int num_info_info; // number of info entries shown on screen
2300 static int max_info_info; // total number of info entries in list
2302 static void execInfoTitleScreen(void)
2304 info_mode = INFO_MODE_TITLE;
2309 static void execInfoElements(void)
2311 info_mode = INFO_MODE_ELEMENTS;
2316 static void execInfoMusic(void)
2318 info_mode = INFO_MODE_MUSIC;
2323 static void execInfoCredits(void)
2325 info_mode = INFO_MODE_CREDITS;
2330 static void execInfoProgram(void)
2332 info_mode = INFO_MODE_PROGRAM;
2337 static void execInfoVersion(void)
2339 info_mode = INFO_MODE_VERSION;
2344 static void execInfoLevelSet(void)
2346 info_mode = INFO_MODE_LEVELSET;
2351 static void execExitInfo(void)
2353 SetGameStatus(GAME_MODE_MAIN);
2358 static struct TokenInfo info_info_main[] =
2360 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2361 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2362 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2363 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2364 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2365 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2366 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2367 { TYPE_EMPTY, NULL, "" },
2368 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2373 static int getMenuTextFont(int type)
2375 if (type & (TYPE_SWITCH |
2389 static struct TokenInfo *setup_info;
2390 static struct TokenInfo setup_info_input[];
2392 static struct TokenInfo *menu_info;
2394 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2395 int screen_pos, int menu_info_pos_raw,
2398 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2399 struct TokenInfo *ti = &token_info[pos];
2400 int xpos = MENU_SCREEN_START_XPOS;
2401 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2402 int font_nr = getMenuTextFont(ti->type);
2404 if (setup_mode == SETUP_MODE_INPUT)
2405 font_nr = FONT_MENU_1;
2408 font_nr = FONT_ACTIVE(font_nr);
2410 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2412 if (ti->type & ~TYPE_SKIP_ENTRY)
2413 drawCursor(screen_pos, active);
2416 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2419 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2422 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2425 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2428 static char *window_size_text;
2429 static char *scaling_type_text;
2430 static char *network_server_text;
2432 static void drawSetupValue(int, int);
2434 static void drawMenuInfoList(int first_entry, int num_page_entries,
2435 int max_page_entries)
2439 if (first_entry + num_page_entries > max_page_entries)
2442 clearMenuListArea();
2444 for (i = 0; i < num_page_entries; i++)
2446 int menu_info_pos = first_entry + i;
2447 struct TokenInfo *si = &menu_info[menu_info_pos];
2448 void *value_ptr = si->value;
2450 // set some entries to "unchangeable" according to other variables
2451 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2452 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2453 (value_ptr == &setup.sound_music && !audio.music_available) ||
2454 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2455 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2456 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2457 si->type |= TYPE_GHOSTED;
2459 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2460 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2461 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2462 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2463 else if (si->type & ~TYPE_SKIP_ENTRY)
2464 initCursor(i, IMG_MENU_BUTTON);
2466 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2468 if (si->type & TYPE_STRING)
2472 if (value_ptr == &network_server_text)
2473 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2475 if (gadget_id != -1)
2477 struct GadgetInfo *gi = screen_gadget[gadget_id];
2478 int xpos = MENU_SCREEN_START_XPOS;
2479 int ypos = MENU_SCREEN_START_YPOS + i;
2480 int x = mSX + xpos * 32;
2481 int y = mSY + ypos * 32;
2483 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2487 if (si->type & TYPE_VALUE &&
2488 menu_info == setup_info)
2489 drawSetupValue(i, menu_info_pos);
2493 static void DrawInfoScreen_Main(void)
2495 int fade_mask = REDRAW_FIELD;
2498 if (redraw_mask & REDRAW_ALL)
2499 fade_mask = REDRAW_ALL;
2502 fade_mask = REDRAW_ALL;
2505 FadeMenuSoundsAndMusic();
2507 FreeScreenGadgets();
2508 CreateScreenGadgets();
2510 // (needed after displaying title screens which disable auto repeat)
2511 KeyboardAutoRepeatOn();
2513 FadeSetLeaveScreen();
2517 // needed if different viewport properties defined for info screen
2518 ChangeViewportPropertiesIfNeeded();
2520 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2524 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2526 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2528 info_info = info_info_main;
2530 // determine maximal number of info entries that can be displayed on screen
2532 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2535 // determine maximal number of info entries available for menu of info screen
2537 for (i = 0; info_info[i].type != 0; i++)
2540 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2542 MapScreenGadgets(max_info_info);
2544 PlayMenuSoundsAndMusic();
2546 DrawMaskedBorder(fade_mask);
2551 static void changeSetupValue(int, int, int);
2553 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2554 int mode, int num_page_entries,
2555 int max_page_entries)
2557 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2558 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2559 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2560 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2561 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2562 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2563 int *num_page_entries_last = num_page_entries_all_last[game_status];
2564 int *choice_store = choice_stores[game_status];
2565 int *first_entry_store = first_entry_stores[game_status];
2566 int choice = choice_store[mode]; // starts with 0
2567 int first_entry = first_entry_store[mode]; // starts with 0
2569 int y = choice - first_entry;
2571 boolean position_set_by_scrollbar = (dx == 999);
2572 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2575 if (button == MB_MENU_INITIALIZE)
2577 // check if number of menu page entries has changed (may happen by change
2578 // of custom artwork definition value for 'list_size' for this menu screen)
2579 // (in this case, the last menu position most probably has to be corrected)
2580 if (num_page_entries != num_page_entries_last[mode])
2582 choice_store[mode] = first_entry_store[mode] = 0;
2584 choice = first_entry = 0;
2587 num_page_entries_last[mode] = num_page_entries;
2590 // advance to first valid menu entry
2591 while (choice < num_page_entries &&
2592 menu_info[choice].type & TYPE_SKIP_ENTRY)
2595 if (position_set_by_scrollbar)
2596 first_entry = first_entry_store[mode] = dy;
2598 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2599 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2601 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2603 if (choice < first_entry)
2605 choice = first_entry;
2607 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2610 else if (choice > first_entry + num_page_entries - 1)
2612 choice = first_entry + num_page_entries - 1;
2614 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2618 choice_store[mode] = choice;
2620 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2624 else if (button == MB_MENU_LEAVE)
2626 PlaySound(SND_MENU_ITEM_SELECTING);
2628 for (i = 0; i < max_page_entries; i++)
2630 if (menu_info[i].type & TYPE_LEAVE_MENU)
2632 void (*menu_callback_function)(void) = menu_info[i].value;
2636 menu_callback_function();
2638 break; // absolutely needed because function changes 'menu_info'!
2645 if (mx || my) // mouse input
2647 x = (mx - mSX) / 32;
2648 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2650 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2652 // move cursor instead of scrolling when already at start/end of list
2653 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2655 else if (dy == +1 * SCROLL_LINE &&
2656 first_entry + num_page_entries == max_page_entries)
2659 // handle scrolling screen one line or page
2661 y + dy > num_page_entries - 1)
2663 boolean redraw = FALSE;
2665 if (ABS(dy) == SCROLL_PAGE)
2666 step = num_page_entries - 1;
2668 if (dy < 0 && first_entry > 0)
2670 // scroll page/line up
2672 first_entry -= step;
2673 if (first_entry < 0)
2678 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2680 // scroll page/line down
2682 first_entry += step;
2683 if (first_entry + num_page_entries > max_page_entries)
2684 first_entry = MAX(0, max_page_entries - num_page_entries);
2691 choice += first_entry - first_entry_store[mode];
2693 if (choice < first_entry)
2695 choice = first_entry;
2697 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2700 else if (choice > first_entry + num_page_entries - 1)
2702 choice = first_entry + num_page_entries - 1;
2704 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2707 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2711 if (choice < first_entry ||
2712 choice > first_entry + num_page_entries - 1)
2713 first_entry += SIGN(dy);
2716 first_entry_store[mode] = first_entry;
2717 choice_store[mode] = choice;
2719 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2721 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2723 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2724 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2732 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2734 if (menu_info[choice].type & menu_navigation_type ||
2735 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2736 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2737 menu_info[choice].type & TYPE_PLAYER)
2738 button = MB_MENU_CHOICE;
2743 // jump to next non-empty menu entry (up or down)
2744 while (first_entry + y > 0 &&
2745 first_entry + y < max_page_entries - 1 &&
2746 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2749 if (!IN_VIS_MENU(x, y))
2751 choice += y - y_old;
2753 if (choice < first_entry)
2754 first_entry = choice;
2755 else if (choice > first_entry + num_page_entries - 1)
2756 first_entry = choice - num_page_entries + 1;
2758 if (first_entry >= 0 &&
2759 first_entry + num_page_entries <= max_page_entries)
2761 first_entry_store[mode] = first_entry;
2763 if (choice < first_entry)
2764 choice = first_entry;
2765 else if (choice > first_entry + num_page_entries - 1)
2766 choice = first_entry + num_page_entries - 1;
2768 choice_store[mode] = choice;
2770 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2772 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2774 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2775 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2782 if (!anyScrollbarGadgetActive() &&
2783 IN_VIS_MENU(x, y) &&
2784 mx < mx_right_border &&
2785 y >= 0 && y < num_page_entries)
2789 if (first_entry + y != choice &&
2790 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2792 PlaySound(SND_MENU_ITEM_ACTIVATING);
2794 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2795 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2797 choice = choice_store[mode] = first_entry + y;
2801 PlaySound(SND_MENU_ITEM_SELECTING);
2803 for (i = 0; menu_info[i].type != 0; i++)
2805 if (menu_info[i].type & TYPE_LEAVE_MENU)
2807 void (*menu_callback_function)(void) = menu_info[i].value;
2811 menu_callback_function();
2813 // absolutely needed because function changes 'menu_info'!
2821 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2823 PlaySound(SND_MENU_ITEM_SELECTING);
2825 // when selecting key headline, execute function for key value change
2826 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2827 menu_info[first_entry + y + 1].type & TYPE_KEY)
2830 // when selecting string value, execute function for list selection
2831 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2832 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2835 // when selecting string value, execute function for text input gadget
2836 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2837 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2840 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2842 void (*menu_callback_function)(void) =
2843 menu_info[first_entry + y].value;
2845 FadeSetFromType(menu_info[first_entry + y].type);
2847 menu_callback_function();
2849 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2851 void (*gadget_callback_function)(void) =
2852 menu_info[first_entry + y].value;
2854 gadget_callback_function();
2856 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2857 menu_info == setup_info)
2859 changeSetupValue(y, first_entry + y, dx);
2865 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2867 menu_info = info_info;
2869 HandleMenuScreen(mx, my, dx, dy, button,
2870 info_mode, num_info_info, max_info_info);
2873 static int getMenuFontSpacing(int spacing_height, int font_nr)
2875 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2877 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2881 static int getMenuTextSpacing(int spacing_height, int font_nr)
2883 return (getMenuFontSpacing(spacing_height, font_nr) +
2884 EXTRA_SPACING(game_status));
2887 static int getMenuTextStep(int spacing_height, int font_nr)
2889 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2892 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2894 int font_title = MENU_INFO_FONT_TITLE;
2895 int font_error = FONT_TEXT_2;
2896 int font_foot = MENU_INFO_FONT_FOOT;
2897 int spacing_title = menu.headline1_spacing_info[info_mode];
2898 int ystep_title = getMenuTextStep(spacing_title, font_title);
2899 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2900 int ystart2 = ystart1 + ystep_title;
2901 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2903 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2905 FadeOut(REDRAW_FIELD);
2910 DrawTextSCentered(ystart1, font_title, text_title);
2911 DrawTextSCentered(ystart2, font_error, text_error);
2913 DrawTextSCentered(ybottom, font_foot,
2914 "Press any key or button for info menu");
2916 FadeIn(REDRAW_FIELD);
2919 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2921 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2922 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2923 int font_title = MENU_INFO_FONT_TITLE;
2924 int font_foot = MENU_INFO_FONT_FOOT;
2925 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2926 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2927 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2928 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2929 int ystep = MENU_SCREEN_INFO_YSTEP;
2930 int element, action, direction;
2938 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2939 infoscreen_step[i] = infoscreen_frame[i] = 0;
2944 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2946 DrawTextSCentered(ybottom, font_foot,
2947 "Press any key or button for next page");
2953 while (helpanim_info[j].element != HELPANIM_LIST_END)
2955 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2960 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2969 j += infoscreen_step[i - start];
2971 element = helpanim_info[j].element;
2972 action = helpanim_info[j].action;
2973 direction = helpanim_info[j].direction;
2976 element = EL_UNKNOWN;
2978 if (action != -1 && direction != -1)
2979 graphic = el_act_dir2img(element, action, direction);
2980 else if (action != -1)
2981 graphic = el_act2img(element, action);
2982 else if (direction != -1)
2983 graphic = el_dir2img(element, direction);
2985 graphic = el2img(element);
2987 delay = helpanim_info[j++].delay;
2992 if (infoscreen_frame[i - start] == 0)
2995 infoscreen_frame[i - start] = delay - 1;
2999 sync_frame = delay - infoscreen_frame[i - start];
3000 infoscreen_frame[i - start]--;
3003 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
3005 if (!infoscreen_frame[i - start])
3006 infoscreen_step[i - start] = 0;
3010 if (!infoscreen_frame[i - start])
3011 infoscreen_step[i - start]++;
3012 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3018 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
3020 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
3021 graphic, sync_frame, USE_MASKING);
3024 DrawInfoScreen_HelpText(element, action, direction, i - start);
3029 redraw_mask |= REDRAW_FIELD;
3034 static char *getHelpText(int element, int action, int direction)
3036 char token[MAX_LINE_LEN];
3038 strcpy(token, element_info[element].token_name);
3041 strcat(token, element_action_info[action].suffix);
3043 if (direction != -1)
3044 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3046 return getHashEntry(helptext_info, token);
3049 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3051 int font_nr = FONT_INFO_ELEMENTS;
3052 int font_width = getFontWidth(font_nr);
3053 int font_height = getFontHeight(font_nr);
3054 int yoffset = (TILEX - 2 * font_height) / 2;
3055 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
3056 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
3057 int ystep = TILEY + 4;
3058 int pad_left = xstart - SX;
3059 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3060 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3061 int max_lines_per_text = 2;
3064 if (action != -1 && direction != -1) // element.action.direction
3065 text = getHelpText(element, action, direction);
3067 if (text == NULL && action != -1) // element.action
3068 text = getHelpText(element, action, -1);
3070 if (text == NULL && direction != -1) // element.direction
3071 text = getHelpText(element, -1, direction);
3073 if (text == NULL) // base element
3074 text = getHelpText(element, -1, -1);
3076 if (text == NULL) // not found
3077 text = "No description available";
3079 if (strlen(text) <= max_chars_per_line) // only one line of text
3080 ystart += getFontHeight(font_nr) / 2;
3082 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3083 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3084 TRUE, FALSE, FALSE);
3087 static void DrawInfoScreen_TitleScreen(void)
3089 SetGameStatus(GAME_MODE_TITLE);
3094 void HandleInfoScreen_TitleScreen(int button)
3096 HandleTitleScreen(0, 0, 0, 0, button);
3099 static void DrawInfoScreen_Elements(void)
3101 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3103 FadeOut(REDRAW_FIELD);
3108 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
3110 FadeIn(REDRAW_FIELD);
3113 void HandleInfoScreen_Elements(int button)
3115 static unsigned int info_delay = 0;
3116 static int num_anims;
3117 static int num_pages;
3119 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3122 if (button == MB_MENU_INITIALIZE)
3124 boolean new_element = TRUE;
3128 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3130 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3132 else if (new_element)
3135 new_element = FALSE;
3139 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3143 if (button == MB_MENU_LEAVE)
3145 PlaySound(SND_MENU_ITEM_SELECTING);
3147 info_mode = INFO_MODE_MAIN;
3152 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3154 if (button != MB_MENU_INITIALIZE)
3156 PlaySound(SND_MENU_ITEM_SELECTING);
3161 if (page >= num_pages)
3163 FadeMenuSoundsAndMusic();
3165 info_mode = INFO_MODE_MAIN;
3172 FadeSetNextScreen();
3174 if (button != MB_MENU_INITIALIZE)
3175 FadeOut(REDRAW_FIELD);
3177 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3179 if (button != MB_MENU_INITIALIZE)
3180 FadeIn(REDRAW_FIELD);
3184 if (DelayReached(&info_delay, GameFrameDelay))
3185 if (page < num_pages)
3186 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3188 PlayMenuSoundIfLoop();
3192 static void DrawInfoScreen_Music(void)
3194 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3196 FadeOut(REDRAW_FIELD);
3203 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3205 FadeIn(REDRAW_FIELD);
3208 void HandleInfoScreen_Music(int button)
3210 static struct MusicFileInfo *list = NULL;
3211 int font_title = MENU_INFO_FONT_TITLE;
3212 int font_head = MENU_INFO_FONT_HEAD;
3213 int font_text = MENU_INFO_FONT_TEXT;
3214 int font_foot = MENU_INFO_FONT_FOOT;
3215 int spacing_title = menu.headline1_spacing_info[info_mode];
3216 int spacing_head = menu.headline2_spacing_info[info_mode];
3217 int ystep_title = getMenuTextStep(spacing_title, font_title);
3218 int ystep_head = getMenuTextStep(spacing_head, font_head);
3219 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3220 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3222 if (button == MB_MENU_INITIALIZE)
3224 list = music_file_info;
3228 FadeMenuSoundsAndMusic();
3233 DrawTextSCentered(ystart, font_title,
3234 "No music info for this level set.");
3236 DrawTextSCentered(ybottom, font_foot,
3237 "Press any key or button for info menu");
3243 if (button == MB_MENU_LEAVE)
3245 PlaySound(SND_MENU_ITEM_SELECTING);
3247 FadeMenuSoundsAndMusic();
3249 info_mode = INFO_MODE_MAIN;
3254 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3256 if (button != MB_MENU_INITIALIZE)
3258 PlaySound(SND_MENU_ITEM_SELECTING);
3266 FadeMenuSoundsAndMusic();
3268 info_mode = INFO_MODE_MAIN;
3274 FadeMenuSoundsAndMusic();
3276 if (list != music_file_info)
3277 FadeSetNextScreen();
3279 if (button != MB_MENU_INITIALIZE)
3280 FadeOut(REDRAW_FIELD);
3287 int sound = list->music;
3289 if (IS_LOOP_SOUND(sound))
3290 PlaySoundLoop(sound);
3294 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3298 int music = list->music;
3300 if (IS_LOOP_MUSIC(music))
3301 PlayMusicLoop(music);
3305 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3308 ystart += ystep_title;
3310 if (!strEqual(list->title, UNKNOWN_NAME))
3312 if (!strEqual(list->title_header, UNKNOWN_NAME))
3314 DrawTextSCentered(ystart, font_head, list->title_header);
3315 ystart += ystep_head;
3318 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3319 ystart += ystep_head;
3322 if (!strEqual(list->artist, UNKNOWN_NAME))
3324 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3325 DrawTextSCentered(ystart, font_head, list->artist_header);
3327 DrawTextSCentered(ystart, font_head, "by");
3329 ystart += ystep_head;
3331 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3332 ystart += ystep_head;
3335 if (!strEqual(list->album, UNKNOWN_NAME))
3337 if (!strEqual(list->album_header, UNKNOWN_NAME))
3338 DrawTextSCentered(ystart, font_head, list->album_header);
3340 DrawTextSCentered(ystart, font_head, "from the album");
3342 ystart += ystep_head;
3344 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3345 ystart += ystep_head;
3348 if (!strEqual(list->year, UNKNOWN_NAME))
3350 if (!strEqual(list->year_header, UNKNOWN_NAME))
3351 DrawTextSCentered(ystart, font_head, list->year_header);
3353 DrawTextSCentered(ystart, font_head, "from the year");
3355 ystart += ystep_head;
3357 DrawTextFCentered(ystart, font_text, "%s", list->year);
3358 ystart += ystep_head;
3361 DrawTextSCentered(ybottom, FONT_TEXT_4,
3362 "Press any key or button for next page");
3364 if (button != MB_MENU_INITIALIZE)
3365 FadeIn(REDRAW_FIELD);
3368 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3369 PlaySoundLoop(list->music);
3372 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3374 int font_title = MENU_INFO_FONT_TITLE;
3375 int font_head = MENU_INFO_FONT_HEAD;
3376 int font_text = MENU_INFO_FONT_TEXT;
3377 int font_foot = MENU_INFO_FONT_FOOT;
3378 int spacing_title = menu.headline1_spacing_info[info_mode];
3379 int spacing_head = menu.headline2_spacing_info[info_mode];
3380 int spacing_para = menu.paragraph_spacing_info[info_mode];
3381 int spacing_line = menu.line_spacing_info[info_mode];
3382 int ystep_title = getMenuTextStep(spacing_title, font_title);
3383 int ystep_head = getMenuTextStep(spacing_head, font_head);
3384 int ystep_para = getMenuTextStep(spacing_para, font_text);
3385 int ystep_line = getMenuTextStep(spacing_line, font_text);
3386 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3387 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3392 DrawTextSCentered(ystart, font_title, "Credits:");
3393 ystart += ystep_title;
3397 DrawTextSCentered(ystart, font_head,
3398 "Special thanks to");
3399 ystart += ystep_head;
3400 DrawTextSCentered(ystart, font_text,
3402 ystart += ystep_head;
3403 DrawTextSCentered(ystart, font_head,
3405 ystart += ystep_head;
3406 DrawTextSCentered(ystart, font_text,
3407 "\"Boulder Dash\"");
3408 ystart += ystep_head;
3409 DrawTextSCentered(ystart, font_head,
3411 ystart += ystep_head;
3412 DrawTextSCentered(ystart, font_text,
3414 ystart += ystep_head;
3415 DrawTextSCentered(ystart, font_head,
3417 ystart += ystep_head;
3418 DrawTextSCentered(ystart, font_text,
3419 "First Star Software");
3421 else if (screen_nr == 1)
3423 DrawTextSCentered(ystart, font_head,
3424 "Special thanks to");
3425 ystart += ystep_head;
3426 DrawTextSCentered(ystart, font_text,
3427 "Klaus Heinz & Volker Wertich");
3428 ystart += ystep_head;
3429 DrawTextSCentered(ystart, font_head,
3431 ystart += ystep_head;
3432 DrawTextSCentered(ystart, font_text,
3433 "\"Emerald Mine\"");
3434 ystart += ystep_head;
3435 DrawTextSCentered(ystart, font_head,
3437 ystart += ystep_head;
3438 DrawTextSCentered(ystart, font_text,
3440 ystart += ystep_head;
3441 DrawTextSCentered(ystart, font_head,
3443 ystart += ystep_head;
3444 DrawTextSCentered(ystart, font_text,
3447 else if (screen_nr == 2)
3449 DrawTextSCentered(ystart, font_head,
3450 "Special thanks to");
3451 ystart += ystep_head;
3452 DrawTextSCentered(ystart, font_text,
3453 "Michael Stopp & Philip Jespersen");
3454 ystart += ystep_head;
3455 DrawTextSCentered(ystart, font_head,
3457 ystart += ystep_head;
3458 DrawTextSCentered(ystart, font_text,
3460 ystart += ystep_head;
3461 DrawTextSCentered(ystart, font_head,
3463 ystart += ystep_head;
3464 DrawTextSCentered(ystart, font_text,
3466 ystart += ystep_head;
3467 DrawTextSCentered(ystart, font_head,
3469 ystart += ystep_head;
3470 DrawTextSCentered(ystart, font_text,
3471 "Digital Integration");
3473 else if (screen_nr == 3)
3475 DrawTextSCentered(ystart, font_head,
3476 "Special thanks to");
3477 ystart += ystep_head;
3478 DrawTextSCentered(ystart, font_text,
3479 "Hiroyuki Imabayashi");
3480 ystart += ystep_head;
3481 DrawTextSCentered(ystart, font_head,
3483 ystart += ystep_head;
3484 DrawTextSCentered(ystart, font_text,
3486 ystart += ystep_head;
3487 DrawTextSCentered(ystart, font_head,
3489 ystart += ystep_head;
3490 DrawTextSCentered(ystart, font_text,
3492 ystart += ystep_head;
3493 DrawTextSCentered(ystart, font_head,
3495 ystart += ystep_head;
3496 DrawTextSCentered(ystart, font_text,
3499 else if (screen_nr == 4)
3501 DrawTextSCentered(ystart, font_head,
3502 "Special thanks to");
3503 ystart += ystep_head;
3504 DrawTextSCentered(ystart, font_text,
3506 ystart += ystep_head;
3507 DrawTextSCentered(ystart, font_head,
3509 ystart += ystep_head;
3510 DrawTextSCentered(ystart, font_text,
3511 "J\xfcrgen Bonhagen");
3512 ystart += ystep_head;
3513 DrawTextSCentered(ystart, font_head,
3514 "for the continuous creation");
3515 ystart += ystep_line;
3516 DrawTextSCentered(ystart, font_head,
3517 "of outstanding level sets");
3519 else if (screen_nr == 5)
3521 DrawTextSCentered(ystart, font_head,
3523 ystart += ystep_head;
3524 DrawTextSCentered(ystart, font_text,
3526 ystart += ystep_head;
3527 DrawTextSCentered(ystart, font_head,
3528 "for ideas and inspiration by");
3529 ystart += ystep_head;
3530 DrawTextSCentered(ystart, font_text,
3532 ystart += ystep_para;
3534 DrawTextSCentered(ystart, font_head,
3536 ystart += ystep_head;
3537 DrawTextSCentered(ystart, font_text,
3539 ystart += ystep_head;
3540 DrawTextSCentered(ystart, font_head,
3541 "for ideas and inspiration by");
3542 ystart += ystep_head;
3543 DrawTextSCentered(ystart, font_text,
3546 else if (screen_nr == 6)
3548 DrawTextSCentered(ystart, font_head,
3550 ystart += ystep_head;
3551 DrawTextSCentered(ystart, font_text,
3553 ystart += ystep_head;
3554 DrawTextSCentered(ystart, font_head,
3555 "for the code base used for the");
3556 ystart += ystep_line;
3557 DrawTextSCentered(ystart, font_head,
3558 "native Emerald Mine engine");
3560 else if (screen_nr == 7)
3562 DrawTextSCentered(ystart, font_head,
3564 ystart += ystep_head;
3565 DrawTextSCentered(ystart, font_text,
3567 ystart += ystep_head;
3568 DrawTextSCentered(ystart, font_head,
3569 "for the initial DOS port");
3570 ystart += ystep_para;
3572 DrawTextSCentered(ystart, font_head,
3574 ystart += ystep_head;
3575 DrawTextSCentered(ystart, font_text,
3577 ystart += ystep_head;
3578 DrawTextSCentered(ystart, font_head,
3579 "for some additional toons");
3581 else if (screen_nr == 8)
3583 DrawTextSCentered(ystart, font_head,
3584 "And not to forget:");
3585 ystart += ystep_head;
3586 DrawTextSCentered(ystart, font_head,
3588 ystart += ystep_head;
3589 DrawTextSCentered(ystart, font_text,
3590 "All those who contributed");
3591 ystart += ystep_line;
3592 DrawTextSCentered(ystart, font_text,
3593 "levels to this game");
3594 ystart += ystep_line;
3595 DrawTextSCentered(ystart, font_text,
3599 DrawTextSCentered(ybottom, font_foot,
3600 "Press any key or button for next page");
3603 static void DrawInfoScreen_Credits(void)
3605 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3607 FadeMenuSoundsAndMusic();
3609 FadeOut(REDRAW_FIELD);
3611 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3613 FadeIn(REDRAW_FIELD);
3616 void HandleInfoScreen_Credits(int button)
3618 static int screen_nr = 0;
3619 int num_screens = 9;
3621 if (button == MB_MENU_INITIALIZE)
3625 // DrawInfoScreen_CreditsScreen(screen_nr);
3628 if (button == MB_MENU_LEAVE)
3630 PlaySound(SND_MENU_ITEM_SELECTING);
3632 info_mode = INFO_MODE_MAIN;
3637 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3639 if (button != MB_MENU_INITIALIZE)
3641 PlaySound(SND_MENU_ITEM_SELECTING);
3646 if (screen_nr >= num_screens)
3648 FadeMenuSoundsAndMusic();
3650 info_mode = INFO_MODE_MAIN;
3657 FadeSetNextScreen();
3659 if (button != MB_MENU_INITIALIZE)
3660 FadeOut(REDRAW_FIELD);
3662 DrawInfoScreen_CreditsScreen(screen_nr);
3664 if (button != MB_MENU_INITIALIZE)
3665 FadeIn(REDRAW_FIELD);
3669 PlayMenuSoundIfLoop();
3673 static void DrawInfoScreen_Program(void)
3675 int font_title = MENU_INFO_FONT_TITLE;
3676 int font_head = MENU_INFO_FONT_HEAD;
3677 int font_text = MENU_INFO_FONT_TEXT;
3678 int font_foot = MENU_INFO_FONT_FOOT;
3679 int spacing_title = menu.headline1_spacing_info[info_mode];
3680 int spacing_head = menu.headline2_spacing_info[info_mode];
3681 int spacing_para = menu.paragraph_spacing_info[info_mode];
3682 int spacing_line = menu.line_spacing_info[info_mode];
3683 int ystep_title = getMenuTextStep(spacing_title, font_title);
3684 int ystep_head = getMenuTextStep(spacing_head, font_head);
3685 int ystep_para = getMenuTextStep(spacing_para, font_text);
3686 int ystep_line = getMenuTextStep(spacing_line, font_text);
3687 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3688 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3690 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3692 FadeOut(REDRAW_FIELD);
3697 DrawTextSCentered(ystart, font_title, "Program Information:");
3698 ystart += ystep_title;
3700 DrawTextSCentered(ystart, font_head,
3701 "This game is Freeware!");
3702 ystart += ystep_head;
3703 DrawTextSCentered(ystart, font_head,
3704 "If you like it, send e-mail to:");
3705 ystart += ystep_head;
3706 DrawTextSCentered(ystart, font_text,
3707 setup.internal.program_email);
3708 ystart += ystep_para;
3710 DrawTextSCentered(ystart, font_head,
3711 "More information and levels:");
3712 ystart += ystep_head;
3713 DrawTextSCentered(ystart, font_text,
3714 setup.internal.program_website);
3715 ystart += ystep_para;
3717 DrawTextSCentered(ystart, font_head,
3718 "If you have created new levels,");
3719 ystart += ystep_line;
3720 DrawTextSCentered(ystart, font_head,
3721 "send them to me to include them!");
3722 ystart += ystep_head;
3723 DrawTextSCentered(ystart, font_head,
3726 DrawTextSCentered(ybottom, font_foot,
3727 "Press any key or button for info menu");
3729 FadeIn(REDRAW_FIELD);
3732 void HandleInfoScreen_Program(int button)
3734 if (button == MB_MENU_LEAVE)
3736 PlaySound(SND_MENU_ITEM_SELECTING);
3738 info_mode = INFO_MODE_MAIN;
3743 else if (button == MB_MENU_CHOICE)
3745 PlaySound(SND_MENU_ITEM_SELECTING);
3747 FadeMenuSoundsAndMusic();
3749 info_mode = INFO_MODE_MAIN;
3754 PlayMenuSoundIfLoop();
3758 static void DrawInfoScreen_Version(void)
3760 int font_title = MENU_INFO_FONT_TITLE;
3761 int font_head = MENU_INFO_FONT_HEAD;
3762 int font_text = MENU_INFO_FONT_TEXT;
3763 int font_foot = MENU_INFO_FONT_FOOT;
3764 int spacing_title = menu.headline1_spacing_info[info_mode];
3765 int spacing_head = menu.headline2_spacing_info[info_mode];
3766 int spacing_para = menu.paragraph_spacing_info[info_mode];
3767 int spacing_line = menu.line_spacing_info[info_mode];
3768 int xstep = getFontWidth(font_text);
3769 int ystep_title = getMenuTextStep(spacing_title, font_title);
3770 int ystep_head = getMenuTextStep(spacing_head, font_head);
3771 int ystep_para = getMenuTextStep(spacing_para, font_text);
3772 int ystep_line = getMenuTextStep(spacing_line, font_text);
3773 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3774 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3775 int xstart1 = mSX - SX + 2 * xstep;
3776 int xstart2 = mSX - SX + 18 * xstep;
3777 int xstart3 = mSX - SX + 28 * xstep;
3778 SDL_version sdl_version_compiled;
3779 const SDL_version *sdl_version_linked;
3780 int driver_name_len = 10;
3781 SDL_version sdl_version_linked_ext;
3782 const char *driver_name = NULL;
3784 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3786 FadeOut(REDRAW_FIELD);
3791 DrawTextSCentered(ystart, font_title, "Version Information:");
3792 ystart += ystep_title;
3794 DrawTextF(xstart1, ystart, font_head, "Name");
3795 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3796 ystart += ystep_line;
3798 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3800 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3801 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3802 ystart += ystep_line;
3804 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3805 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3806 ystart += ystep_line;
3810 DrawTextF(xstart1, ystart, font_head, "Version");
3811 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3812 ystart += ystep_line;
3815 DrawTextF(xstart1, ystart, font_head, "Platform");
3816 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3818 PLATFORM_XX_BIT_STRING);
3819 ystart += ystep_line;
3821 DrawTextF(xstart1, ystart, font_head, "Target");
3822 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3823 ystart += ystep_line;
3825 DrawTextF(xstart1, ystart, font_head, "Source date");
3826 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3827 ystart += ystep_line;
3829 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3830 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3831 ystart += ystep_para;
3833 DrawTextF(xstart1, ystart, font_head, "Library");
3834 DrawTextF(xstart2, ystart, font_head, "compiled");
3835 DrawTextF(xstart3, ystart, font_head, "linked");
3836 ystart += ystep_head;
3838 SDL_VERSION(&sdl_version_compiled);
3839 SDL_GetVersion(&sdl_version_linked_ext);
3840 sdl_version_linked = &sdl_version_linked_ext;
3842 DrawTextF(xstart1, ystart, font_text, "SDL");
3843 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3844 sdl_version_compiled.major,
3845 sdl_version_compiled.minor,
3846 sdl_version_compiled.patch);
3847 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3848 sdl_version_linked->major,
3849 sdl_version_linked->minor,
3850 sdl_version_linked->patch);
3851 ystart += ystep_line;
3853 SDL_IMAGE_VERSION(&sdl_version_compiled);
3854 sdl_version_linked = IMG_Linked_Version();
3856 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3857 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3858 sdl_version_compiled.major,
3859 sdl_version_compiled.minor,
3860 sdl_version_compiled.patch);
3861 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3862 sdl_version_linked->major,
3863 sdl_version_linked->minor,
3864 sdl_version_linked->patch);
3865 ystart += ystep_line;
3867 SDL_MIXER_VERSION(&sdl_version_compiled);
3868 sdl_version_linked = Mix_Linked_Version();
3870 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3871 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3872 sdl_version_compiled.major,
3873 sdl_version_compiled.minor,
3874 sdl_version_compiled.patch);
3875 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3876 sdl_version_linked->major,
3877 sdl_version_linked->minor,
3878 sdl_version_linked->patch);
3879 ystart += ystep_line;
3881 SDL_NET_VERSION(&sdl_version_compiled);
3882 sdl_version_linked = SDLNet_Linked_Version();
3884 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3885 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3886 sdl_version_compiled.major,
3887 sdl_version_compiled.minor,
3888 sdl_version_compiled.patch);
3889 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3890 sdl_version_linked->major,
3891 sdl_version_linked->minor,
3892 sdl_version_linked->patch);
3893 ystart += ystep_para;
3895 DrawTextF(xstart1, ystart, font_head, "Driver");
3896 DrawTextF(xstart2, ystart, font_head, "Requested");
3897 DrawTextF(xstart3, ystart, font_head, "Used");
3898 ystart += ystep_head;
3901 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3903 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3904 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3905 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3906 ystart += ystep_line;
3909 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3911 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3912 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3913 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3914 ystart += ystep_line;
3917 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3919 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3920 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3921 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3923 DrawTextSCentered(ybottom, font_foot,
3924 "Press any key or button for info menu");
3926 FadeIn(REDRAW_FIELD);
3929 void HandleInfoScreen_Version(int button)
3931 if (button == MB_MENU_LEAVE)
3933 PlaySound(SND_MENU_ITEM_SELECTING);
3935 info_mode = INFO_MODE_MAIN;
3940 else if (button == MB_MENU_CHOICE)
3942 PlaySound(SND_MENU_ITEM_SELECTING);
3944 FadeMenuSoundsAndMusic();
3946 info_mode = INFO_MODE_MAIN;
3951 PlayMenuSoundIfLoop();
3955 static void DrawInfoScreen_LevelSet(void)
3957 struct TitleMessageInfo *tmi = &readme;
3958 char *filename = getLevelSetInfoFilename();
3959 char *title = "Level Set Information:";
3960 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3961 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3963 if (filename == NULL)
3965 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3970 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3972 FadeOut(REDRAW_FIELD);
3977 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3979 // if x position set to "-1", automatically determine by playfield width
3981 tmi->x = SXSIZE / 2;
3983 // if y position set to "-1", use static default value
3987 // if width set to "-1", automatically determine by playfield width
3988 if (tmi->width == -1)
3989 tmi->width = SXSIZE - 2 * TILEX;
3991 // if height set to "-1", automatically determine by playfield height
3992 if (tmi->height == -1)
3993 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3995 // if chars set to "-1", automatically determine by text and font width
3996 if (tmi->chars == -1)
3997 tmi->chars = tmi->width / getFontWidth(tmi->font);
3999 tmi->width = tmi->chars * getFontWidth(tmi->font);
4001 // if lines set to "-1", automatically determine by text and font height
4002 if (tmi->lines == -1)
4003 tmi->lines = tmi->height / getFontHeight(tmi->font);
4005 tmi->height = tmi->lines * getFontHeight(tmi->font);
4007 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
4008 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
4009 tmi->autowrap, tmi->centered, tmi->parse_comments);
4011 DrawTextSCentered(ybottom, FONT_TEXT_4,
4012 "Press any key or button for info menu");
4014 FadeIn(REDRAW_FIELD);
4017 static void HandleInfoScreen_LevelSet(int button)
4019 if (button == MB_MENU_LEAVE)
4021 PlaySound(SND_MENU_ITEM_SELECTING);
4023 info_mode = INFO_MODE_MAIN;
4028 else if (button == MB_MENU_CHOICE)
4030 PlaySound(SND_MENU_ITEM_SELECTING);
4032 FadeMenuSoundsAndMusic();
4034 info_mode = INFO_MODE_MAIN;
4039 PlayMenuSoundIfLoop();
4043 static void DrawInfoScreen(void)
4045 if (info_mode == INFO_MODE_TITLE)
4046 DrawInfoScreen_TitleScreen();
4047 else if (info_mode == INFO_MODE_ELEMENTS)
4048 DrawInfoScreen_Elements();
4049 else if (info_mode == INFO_MODE_MUSIC)
4050 DrawInfoScreen_Music();
4051 else if (info_mode == INFO_MODE_CREDITS)
4052 DrawInfoScreen_Credits();
4053 else if (info_mode == INFO_MODE_PROGRAM)
4054 DrawInfoScreen_Program();
4055 else if (info_mode == INFO_MODE_VERSION)
4056 DrawInfoScreen_Version();
4057 else if (info_mode == INFO_MODE_LEVELSET)
4058 DrawInfoScreen_LevelSet();
4060 DrawInfoScreen_Main();
4062 if (info_mode != INFO_MODE_MAIN &&
4063 info_mode != INFO_MODE_TITLE &&
4064 info_mode != INFO_MODE_MUSIC)
4065 PlayMenuSoundsAndMusic();
4068 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4070 if (info_mode == INFO_MODE_TITLE)
4071 HandleInfoScreen_TitleScreen(button);
4072 else if (info_mode == INFO_MODE_ELEMENTS)
4073 HandleInfoScreen_Elements(button);
4074 else if (info_mode == INFO_MODE_MUSIC)
4075 HandleInfoScreen_Music(button);
4076 else if (info_mode == INFO_MODE_CREDITS)
4077 HandleInfoScreen_Credits(button);
4078 else if (info_mode == INFO_MODE_PROGRAM)
4079 HandleInfoScreen_Program(button);
4080 else if (info_mode == INFO_MODE_VERSION)
4081 HandleInfoScreen_Version(button);
4082 else if (info_mode == INFO_MODE_LEVELSET)
4083 HandleInfoScreen_LevelSet(button);
4085 HandleInfoScreen_Main(mx, my, dx, dy, button);
4089 // ============================================================================
4090 // rename player API functions
4091 // ============================================================================
4093 struct ApiRenamePlayerThreadData
4099 static void *CreateThreadData_ApiRenamePlayer(void)
4101 struct ApiRenamePlayerThreadData *data =
4102 checked_malloc(sizeof(struct ApiRenamePlayerThreadData));
4104 data->player_name = getStringCopy(setup.player_name);
4105 data->player_uuid = getStringCopy(setup.player_uuid);
4110 static void FreeThreadData_ApiRenamePlayer(void *data_raw)
4112 struct ApiRenamePlayerThreadData *data = data_raw;
4114 checked_free(data->player_name);
4115 checked_free(data->player_uuid);
4119 static boolean SetRequest_ApiRenamePlayer(struct HttpRequest *request,
4122 struct ApiRenamePlayerThreadData *data = data_raw;
4123 char *player_name_raw = data->player_name;
4124 char *player_uuid_raw = data->player_uuid;
4126 request->hostname = setup.api_server_hostname;
4127 request->port = API_SERVER_PORT;
4128 request->method = API_SERVER_METHOD;
4129 request->uri = API_SERVER_URI_RENAME;
4131 char *player_name = getEscapedJSON(player_name_raw);
4132 char *player_uuid = getEscapedJSON(player_uuid_raw);
4134 snprintf(request->body, MAX_HTTP_BODY_SIZE,
4137 " \"game_version\": \"%s\",\n"
4138 " \"game_platform\": \"%s\",\n"
4139 " \"name\": \"%s\",\n"
4140 " \"uuid\": \"%s\"\n"
4142 getPasswordJSON(setup.api_server_password),
4143 getProgramRealVersionString(),
4144 getProgramPlatformString(),
4148 checked_free(player_name);
4149 checked_free(player_uuid);
4151 ConvertHttpRequestBodyToServerEncoding(request);
4156 static void HandleResponse_ApiRenamePlayer(struct HttpResponse *response,
4159 // nothing to do here
4162 #if defined(PLATFORM_EMSCRIPTEN)
4163 static void Emscripten_ApiRenamePlayer_Loaded(unsigned handle, void *data_raw,
4164 void *buffer, unsigned int size)
4166 struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size);
4168 if (response != NULL)
4170 HandleResponse_ApiRenamePlayer(response, data_raw);
4172 checked_free(response);
4176 Error("server response too large to handle (%d bytes)", size);
4179 FreeThreadData_ApiRenamePlayer(data_raw);
4182 static void Emscripten_ApiRenamePlayer_Failed(unsigned handle, void *data_raw,
4183 int code, const char *status)
4185 Error("server failed to handle request: %d %s", code, status);
4187 FreeThreadData_ApiRenamePlayer(data_raw);
4190 static void Emscripten_ApiRenamePlayer_Progress(unsigned handle, void *data_raw,
4191 int bytes, int size)
4193 // nothing to do here
4196 static void Emscripten_ApiRenamePlayer_HttpRequest(struct HttpRequest *request,
4199 if (!SetRequest_ApiRenamePlayer(request, data_raw))
4201 FreeThreadData_ApiRenamePlayer(data_raw);
4206 emscripten_async_wget2_data(request->uri,
4211 Emscripten_ApiRenamePlayer_Loaded,
4212 Emscripten_ApiRenamePlayer_Failed,
4213 Emscripten_ApiRenamePlayer_Progress);
4218 static void ApiRenamePlayer_HttpRequestExt(struct HttpRequest *request,
4219 struct HttpResponse *response,
4222 if (!SetRequest_ApiRenamePlayer(request, data_raw))
4225 if (!DoHttpRequest(request, response))
4227 Error("HTTP request failed: %s", GetHttpError());
4232 if (!HTTP_SUCCESS(response->status_code))
4234 Error("server failed to handle request: %d %s",
4235 response->status_code,
4236 response->status_text);
4241 HandleResponse_ApiRenamePlayer(response, data_raw);
4244 static void ApiRenamePlayer_HttpRequest(struct HttpRequest *request,
4245 struct HttpResponse *response,
4248 ApiRenamePlayer_HttpRequestExt(request, response, data_raw);
4250 FreeThreadData_ApiRenamePlayer(data_raw);
4254 static int ApiRenamePlayerThread(void *data_raw)
4256 struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
4257 struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
4259 program.api_thread_count++;
4261 #if defined(PLATFORM_EMSCRIPTEN)
4262 Emscripten_ApiRenamePlayer_HttpRequest(request, data_raw);
4264 ApiRenamePlayer_HttpRequest(request, response, data_raw);
4267 program.api_thread_count--;
4269 checked_free(request);
4270 checked_free(response);
4275 static void ApiRenamePlayerAsThread(void)
4277 struct ApiRenamePlayerThreadData *data = CreateThreadData_ApiRenamePlayer();
4279 ExecuteAsThread(ApiRenamePlayerThread,
4280 "ApiRenamePlayer", data,
4281 "rename player on server");
4285 // ============================================================================
4286 // reset player UUID API functions
4287 // ============================================================================
4289 struct ApiResetUUIDThreadData
4292 char *player_uuid_old;
4293 char *player_uuid_new;
4296 static void *CreateThreadData_ApiResetUUID(char *uuid_new)
4298 struct ApiResetUUIDThreadData *data =
4299 checked_malloc(sizeof(struct ApiResetUUIDThreadData));
4301 data->player_name = getStringCopy(setup.player_name);
4302 data->player_uuid_old = getStringCopy(setup.player_uuid);
4303 data->player_uuid_new = getStringCopy(uuid_new);
4308 static void FreeThreadData_ApiResetUUID(void *data_raw)
4310 struct ApiResetUUIDThreadData *data = data_raw;
4312 checked_free(data->player_name);
4313 checked_free(data->player_uuid_old);
4314 checked_free(data->player_uuid_new);
4318 static boolean SetRequest_ApiResetUUID(struct HttpRequest *request,
4321 struct ApiResetUUIDThreadData *data = data_raw;
4322 char *player_name_raw = data->player_name;
4323 char *player_uuid_old_raw = data->player_uuid_old;
4324 char *player_uuid_new_raw = data->player_uuid_new;
4326 request->hostname = setup.api_server_hostname;
4327 request->port = API_SERVER_PORT;
4328 request->method = API_SERVER_METHOD;
4329 request->uri = API_SERVER_URI_RESETUUID;
4331 char *player_name = getEscapedJSON(player_name_raw);
4332 char *player_uuid_old = getEscapedJSON(player_uuid_old_raw);
4333 char *player_uuid_new = getEscapedJSON(player_uuid_new_raw);
4335 snprintf(request->body, MAX_HTTP_BODY_SIZE,
4338 " \"game_version\": \"%s\",\n"
4339 " \"game_platform\": \"%s\",\n"
4340 " \"name\": \"%s\",\n"
4341 " \"uuid_old\": \"%s\",\n"
4342 " \"uuid_new\": \"%s\"\n"
4344 getPasswordJSON(setup.api_server_password),
4345 getProgramRealVersionString(),
4346 getProgramPlatformString(),
4351 checked_free(player_name);
4352 checked_free(player_uuid_old);
4353 checked_free(player_uuid_new);
4355 ConvertHttpRequestBodyToServerEncoding(request);
4360 static void HandleResponse_ApiResetUUID(struct HttpResponse *response,
4363 struct ApiResetUUIDThreadData *data = data_raw;
4365 // upgrade player UUID in server setup file
4366 setup.player_uuid = getStringCopy(data->player_uuid_new);
4367 setup.player_version = 2;
4369 SaveSetup_ServerSetup();
4372 #if defined(PLATFORM_EMSCRIPTEN)
4373 static void Emscripten_ApiResetUUID_Loaded(unsigned handle, void *data_raw,
4374 void *buffer, unsigned int size)
4376 struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size);
4378 if (response != NULL)
4380 HandleResponse_ApiResetUUID(response, data_raw);
4382 checked_free(response);
4386 Error("server response too large to handle (%d bytes)", size);
4389 FreeThreadData_ApiResetUUID(data_raw);
4392 static void Emscripten_ApiResetUUID_Failed(unsigned handle, void *data_raw,
4393 int code, const char *status)
4395 Error("server failed to handle request: %d %s", code, status);
4397 FreeThreadData_ApiResetUUID(data_raw);
4400 static void Emscripten_ApiResetUUID_Progress(unsigned handle, void *data_raw,
4401 int bytes, int size)
4403 // nothing to do here
4406 static void Emscripten_ApiResetUUID_HttpRequest(struct HttpRequest *request,
4409 if (!SetRequest_ApiResetUUID(request, data_raw))
4411 FreeThreadData_ApiResetUUID(data_raw);
4416 emscripten_async_wget2_data(request->uri,
4421 Emscripten_ApiResetUUID_Loaded,
4422 Emscripten_ApiResetUUID_Failed,
4423 Emscripten_ApiResetUUID_Progress);
4428 static void ApiResetUUID_HttpRequestExt(struct HttpRequest *request,
4429 struct HttpResponse *response,
4432 if (!SetRequest_ApiResetUUID(request, data_raw))
4435 if (!DoHttpRequest(request, response))
4437 Error("HTTP request failed: %s", GetHttpError());
4442 if (!HTTP_SUCCESS(response->status_code))
4444 Error("server failed to handle request: %d %s",
4445 response->status_code,
4446 response->status_text);
4451 HandleResponse_ApiResetUUID(response, data_raw);
4454 static void ApiResetUUID_HttpRequest(struct HttpRequest *request,
4455 struct HttpResponse *response,
4458 ApiResetUUID_HttpRequestExt(request, response, data_raw);
4460 FreeThreadData_ApiResetUUID(data_raw);
4464 static int ApiResetUUIDThread(void *data_raw)
4466 struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
4467 struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
4469 program.api_thread_count++;
4471 #if defined(PLATFORM_EMSCRIPTEN)
4472 Emscripten_ApiResetUUID_HttpRequest(request, data_raw);
4474 ApiResetUUID_HttpRequest(request, response, data_raw);
4477 program.api_thread_count--;
4479 checked_free(request);
4480 checked_free(response);
4485 static void ApiResetUUIDAsThread(char *uuid_new)
4487 struct ApiResetUUIDThreadData *data = CreateThreadData_ApiResetUUID(uuid_new);
4489 ExecuteAsThread(ApiResetUUIDThread,
4490 "ApiResetUUID", data,
4491 "reset UUID on server");
4495 // ============================================================================
4496 // type name functions
4497 // ============================================================================
4499 static TreeInfo *type_name_node = NULL;
4500 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4501 static int type_name_nr = 0;
4503 static int getPlayerNameColor(char *name)
4505 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4508 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4511 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4512 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4513 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4514 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4515 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4516 int font_width = getFontWidth(font_nr);
4518 DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
4520 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4522 pos->width = strlen(text) * font_width;
4523 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4525 DrawText(sx, sy, text, font_nr);
4528 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4530 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4532 *pos = *mci->pos_input;
4534 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4536 TreeInfo *ti = player_name_current;
4537 int first_entry = ti->cl_first;
4538 int entry_pos = first_entry + ti->cl_cursor;
4539 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4540 int xpos = MENU_SCREEN_START_XPOS;
4541 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4543 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4544 type_name_nr = entry_pos;
4546 strcpy(name, type_name_node->name);
4550 pos->width = MAX_PLAYER_NAME_LEN * 32;
4554 type_name_nr = user.nr;
4556 strcpy(name, setup.player_name);
4559 strcpy(type_name_last, name);
4561 if (strEqual(name, EMPTY_PLAYER_NAME))
4564 *xpos = strlen(name);
4567 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4569 // change name of edited user in global list of user names
4570 setString(&global.user_names[type_name_nr], name);
4572 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4574 TreeInfo *node = type_name_node;
4576 // change name of edited user in local menu tree structure
4577 setString(&node->name, name);
4578 setString(&node->name_sorting, name);
4580 node->color = getPlayerNameColor(name);
4581 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4585 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4588 boolean reset_setup = strEqual(name, "");
4589 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4590 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4593 strcpy(name, type_name_last);
4595 if (strEqual(name, ""))
4596 strcpy(name, EMPTY_PLAYER_NAME);
4598 setTypeNameValues_Name(name, pos);
4600 // if player name not changed, no further action required
4601 if (strEqual(name, type_name_last))
4604 // redraw player name before (possibly) opening request dialogs
4605 drawTypeNameText(name, pos, FALSE);
4607 int last_user_nr = user.nr;
4609 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4611 // save setup of currently active user (may differ from edited user)
4614 // temporarily change active user to edited user
4615 user.nr = type_name_nr;
4618 Request("Use current setup values for the new player?", REQ_ASK))
4620 // use current setup values for new user, but create new player UUID
4621 setup.player_uuid = getStringCopy(getUUID());
4625 // load setup for existing user (or start with defaults for new user)
4630 char *setup_filename = getSetupFilename();
4631 boolean setup_exists = fileExists(setup_filename);
4633 // change name of edited user in setup structure
4634 strcpy(setup.player_name, name);
4636 // save setup of edited user
4639 // change name of edited user on score server
4640 ApiRenamePlayerAsThread();
4642 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4646 if (Request("Reset setup values for this player?", REQ_ASK))
4648 // remove setup config file
4649 unlink(setup_filename);
4651 // set player name to default player name
4654 // update player name used by name typing functions
4655 strcpy(name, setup.player_name);
4657 setTypeNameValues_Name(name, pos);
4660 else if (remove_user && type_name_nr != 0)
4662 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4664 char *user_dir = getUserGameDataDir();
4665 char *user_dir_removed =
4666 getStringCat3WithSeparator(user_dir, "REMOVED",
4667 getCurrentTimestamp(), ".");
4669 if (rename(user_dir, user_dir_removed) != 0)
4670 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4672 checked_free(user_dir_removed);
4675 else if (create_user && type_name_nr != 0 && !setup_exists)
4677 if (Request("Create empty level set for the new player?", REQ_ASK))
4679 char *levelset_subdir = getNewUserLevelSubdir();
4681 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4683 AddUserLevelSetToLevelInfo(levelset_subdir);
4685 LevelDirTree *leveldir_current_last = leveldir_current;
4687 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4690 // set level number of newly created level set to default value
4691 LoadLevelSetup_SeriesInfo();
4693 // set newly created level set as current level set for new user
4694 SaveLevelSetup_LastSeries();
4695 SaveLevelSetup_SeriesInfo();
4697 leveldir_current = leveldir_current_last;
4701 Request("Creating new level set failed!", REQ_CONFIRM);
4706 // restore currently active user
4707 user.nr = last_user_nr;
4709 // restore setup of currently active user
4712 // restore last level set of currently active user
4713 LoadLevelSetup_LastSeries();
4714 LoadLevelSetup_SeriesInfo();
4718 static void HandleTypeNameExt(boolean initialize, Key key)
4720 static struct TextPosInfo pos_name = { 0 };
4721 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4722 static int xpos = 0;
4723 struct TextPosInfo *pos = &pos_name;
4724 char key_char = getValidConfigValueChar(getCharFromKey(key));
4725 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4726 boolean active = TRUE;
4730 getTypeNameValues(name, pos, &xpos);
4732 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4733 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4735 StartTextInput(sx, sy, pos->width, pos->height);
4737 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4739 name[xpos] = key_char;
4744 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4750 else if (key == KSYM_Return || key == KSYM_Escape)
4752 boolean changed = (key == KSYM_Return);
4756 setTypeNameValues(name, pos, changed);
4761 drawTypeNameText(name, pos, active);
4765 SetGameStatus(game_status_last_screen);
4767 if (game_status == GAME_MODE_MAIN)
4768 InitializeMainControls();
4772 static void DrawTypeName(void)
4774 HandleTypeNameExt(TRUE, 0);
4777 void HandleTypeName(Key key)
4779 HandleTypeNameExt(FALSE, key);
4783 // ============================================================================
4784 // tree menu functions
4785 // ============================================================================
4787 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4789 if (game_status != GAME_MODE_SETUP ||
4790 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4793 int max_text_size = 0;
4796 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4797 max_text_size = MAX(max_text_size, strlen(node->name));
4799 int num_entries = numTreeInfoInGroup(ti);
4800 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4801 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4802 int text_width = max_text_size * getFontWidth(font_nr);
4803 int button_width = SC_MENUBUTTON_XSIZE;
4804 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4805 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4806 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4807 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4808 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4809 int align_xoffset = MAX(0, align_xoffset_raw);
4811 return align_xoffset;
4814 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4816 if (game_status != GAME_MODE_SETUP ||
4817 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4820 int num_entries = numTreeInfoInGroup(ti);
4821 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4822 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4823 int font_height = getFontHeight(font_nr);
4824 int text_height = font_height * num_page_entries;
4825 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4826 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4827 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4828 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4829 int align_yoffset = MAX(0, align_yoffset_raw);
4831 return align_yoffset;
4834 static void DrawChooseTree(TreeInfo **ti_ptr)
4836 int fade_mask = REDRAW_FIELD;
4839 fade_mask = REDRAW_ALL;
4841 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4843 if (game_status == GAME_MODE_SETUP)
4847 else // GAME_MODE_LEVELS
4849 SetGameStatus(GAME_MODE_MAIN);
4859 FreeScreenGadgets();
4860 CreateScreenGadgets();
4862 if (game_status != game_status_last_screen)
4863 FadeMenuSoundsAndMusic();
4867 // needed if different viewport properties defined for this screen
4868 ChangeViewportPropertiesIfNeeded();
4870 if (game_status == GAME_MODE_NAMES)
4871 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4872 else if (game_status == GAME_MODE_LEVELNR)
4873 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4874 else if (game_status == GAME_MODE_LEVELS)
4875 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4876 else if (game_status == GAME_MODE_SCORES)
4877 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4881 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4883 // map gadgets for high score screen
4884 if (game_status == GAME_MODE_SCORES)
4885 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
4887 MapScreenTreeGadgets(*ti_ptr);
4889 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4891 DrawMaskedBorder(fade_mask);
4893 if (game_status != game_status_last_screen)
4894 PlayMenuSoundsAndMusic();
4899 static int getChooseTreeFont(TreeInfo *node, boolean active)
4901 if (game_status == GAME_MODE_SCORES)
4902 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4904 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4907 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4909 int num_entries = numTreeInfoInGroup(ti);
4910 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4911 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4912 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4913 int first_entry = ti->cl_first;
4914 int entry_pos = first_entry + y;
4915 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4916 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4917 int font_nr = getChooseTreeFont(node, active);
4918 int font_xoffset = getFontDrawOffsetX(font_nr);
4919 int xpos = MENU_SCREEN_START_XPOS;
4920 int ypos = MENU_SCREEN_START_YPOS + y;
4921 int startdx = xpos * 32;
4922 int startdy = ypos * 32;
4923 int startx = amSX + startdx;
4924 int starty = amSY + startdy;
4925 int startx_text = startx + font_xoffset;
4926 int endx_text = amSX + screen_width;
4927 int max_text_size = endx_text - startx_text;
4928 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4929 char buffer[max_buffer_len + 1];
4931 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4933 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4934 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4935 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4936 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4937 int font_size_1 = getFontWidth(font_nr1);
4938 int font_size_3 = getFontWidth(font_nr3);
4939 int font_size_4 = getFontWidth(font_nr4);
4940 int text_size_1 = 4 * font_size_1;
4941 int text_size_4 = 5 * font_size_4;
4942 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4944 int dx3 = text_size_1;
4945 int dx4 = screen_width - startdx - 2 * border - text_size_4;
4946 int num_dots = (dx4 - dx3) / font_size_3;
4947 int startx1 = startx + dx1;
4948 int startx3 = startx + dx3;
4949 int startx4 = startx + dx4;
4950 int pos = node->pos;
4951 char *pos_text = getHallOfFameRankText(pos, 3);
4954 DrawText(startx1, starty, pos_text, font_nr1);
4956 for (i = 0; i < num_dots; i++)
4957 DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
4959 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4960 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4962 DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
4966 strncpy(buffer, node->name, max_buffer_len);
4967 buffer[max_buffer_len] = '\0';
4969 DrawText(startx, starty, buffer, font_nr);
4973 static void drawChooseTreeHeadExt(int type, char *title_string)
4975 int yoffset_sets = MENU_TITLE1_YPOS;
4976 int yoffset_setup = 16;
4977 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4978 type == TREE_TYPE_LEVEL_DIR ||
4979 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4981 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4984 static void drawChooseTreeHead(TreeInfo *ti)
4986 drawChooseTreeHeadExt(ti->type, ti->infotext);
4989 static void drawChooseTreeList(TreeInfo *ti)
4991 int first_entry = ti->cl_first;
4992 int num_entries = numTreeInfoInGroup(ti);
4993 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4996 clearMenuListArea();
4998 for (i = 0; i < num_page_entries; i++)
5000 TreeInfo *node, *node_first;
5001 int entry_pos = first_entry + i;
5003 node_first = getTreeInfoFirstGroupEntry(ti);
5004 node = getTreeInfoFromPos(node_first, entry_pos);
5006 drawChooseTreeText(ti, i, FALSE);
5008 if (node->parent_link)
5009 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5010 else if (node->level_group)
5011 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5013 initCursor(i, IMG_MENU_BUTTON);
5015 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
5016 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5018 if (game_status == GAME_MODE_NAMES)
5019 drawChooseTreeEdit(i, FALSE);
5022 redraw_mask |= REDRAW_FIELD;
5025 static void drawChooseTreeInfo(TreeInfo *ti)
5027 int entry_pos = ti->cl_first + ti->cl_cursor;
5028 int last_redraw_mask = redraw_mask;
5029 int ypos = MENU_TITLE2_YPOS;
5030 int font_nr = FONT_TITLE_2;
5033 if (ti->type == TREE_TYPE_LEVEL_NR)
5034 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
5036 if (ti->type == TREE_TYPE_SCORE_ENTRY)
5037 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
5038 scores.last_level_nr);
5040 if (ti->type != TREE_TYPE_LEVEL_DIR)
5043 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
5044 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
5046 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
5048 if (node->parent_link)
5049 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
5050 node->node_parent->name);
5051 else if (node->level_group)
5052 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
5054 else if (ti->type == TREE_TYPE_LEVEL_DIR)
5055 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
5056 node->levels, (node->levels > 1 ? "levels" : "level"),
5059 // let BackToFront() redraw only what is needed
5060 redraw_mask = last_redraw_mask;
5061 for (x = 0; x < SCR_FIELDX; x++)
5062 MarkTileDirty(x, 1);
5065 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
5067 drawChooseTreeCursor(ti->cl_cursor, active);
5068 drawChooseTreeText(ti, ti->cl_cursor, active);
5071 static void drawChooseTreeScreen(TreeInfo *ti)
5073 drawChooseTreeHead(ti);
5074 drawChooseTreeList(ti);
5075 drawChooseTreeInfo(ti);
5076 drawChooseTreeCursorAndText(ti, TRUE);
5078 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
5080 // scroll bar and buttons may just have been added after reloading scores
5081 if (game_status == GAME_MODE_SCORES)
5082 MapScreenTreeGadgets(ti);
5085 static void drawChooseTreeScreen_Scores_NotAvailable(void)
5087 // dirty workaround to use spacing definitions from info screen
5088 info_mode = INFO_MODE_TITLE;
5090 char *text_info = "HighScores of Level %d";
5091 char *text_title = "Score information:";
5092 char *text_error = "No scores for this level.";
5093 char *text_foot = "Press any key or button for main menu";
5094 int font_info = FONT_TITLE_2;
5095 int font_title = FONT_INITIAL_3;
5096 int font_error = FONT_INITIAL_4;
5097 int font_foot = FONT_INITIAL_2;
5098 int spacing_title = menu.headline1_spacing_info[INFO_MODE_TITLE];
5099 int ystep_title = getMenuTextStep(spacing_title, font_title);
5100 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
5101 int ystart2 = ystart1 + ystep_title;
5102 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
5103 int ystart0 = MENU_TITLE2_YPOS;
5105 drawChooseTreeHeadExt(TREE_TYPE_SCORE_ENTRY, INFOTEXT_SCORE_ENTRY);
5106 DrawTextFCentered(ystart0, font_info, text_info, scores.last_level_nr);
5108 DrawTextSCentered(ystart1, font_title, text_title);
5109 DrawTextSCentered(ystart2, font_error, text_error);
5111 DrawTextSCentered(ybottom, font_foot, text_foot);
5114 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
5116 // set current tree entry to last added score entry
5117 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(scores.last_added));
5119 // if that fails, set current tree entry to first entry (back link)
5120 if (*ti_ptr == NULL)
5121 *ti_ptr = score_entries->node_group;
5123 int num_entries = numTreeInfoInGroup(*ti_ptr);
5124 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
5125 int pos_score = getPosFromTreeInfo(*ti_ptr);
5126 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
5127 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
5129 (*ti_ptr)->cl_first = pos_first;
5130 (*ti_ptr)->cl_cursor = pos_score - pos_first;
5135 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
5138 TreeInfo *ti = *ti_ptr;
5139 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
5140 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
5141 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
5142 int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT);
5143 int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT);
5145 int y = (ti != NULL ? ti->cl_cursor : 0);
5146 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5147 int num_entries = numTreeInfoInGroup(ti);
5148 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
5149 boolean position_set_by_scrollbar = (dx == 999);
5150 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5151 boolean button_is_valid = (mx >= 0 && my >= 0);
5152 boolean button_screen_clicked = (button_action && button_is_valid);
5154 if (game_status == GAME_MODE_SCORES)
5156 if (server_scores.updated)
5158 // reload scores, using updated server score cache file
5159 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5161 server_scores.updated = FALSE;
5163 DrawHallOfFame_setScoreEntries();
5165 if (score_entries != NULL)
5167 ti = setHallOfFameActiveEntry(ti_ptr);
5169 if (button != MB_MENU_INITIALIZE)
5170 drawChooseTreeScreen(ti);
5174 if (score_entries == NULL)
5176 if (button == MB_MENU_INITIALIZE)
5178 drawChooseTreeScreen_Scores_NotAvailable();
5180 else if (button_screen_clicked)
5182 PlaySound(SND_MENU_ITEM_SELECTING);
5184 SetGameStatus(GAME_MODE_MAIN);
5193 if (button == MB_MENU_INITIALIZE)
5195 int num_entries = numTreeInfoInGroup(ti);
5196 int entry_pos = getPosFromTreeInfo(ti);
5198 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
5199 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
5201 if (game_status == GAME_MODE_SCORES)
5203 ti = setHallOfFameActiveEntry(ti_ptr);
5205 else if (ti->cl_first == -1)
5207 // only on initialization
5208 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
5209 ti->cl_cursor = entry_pos - ti->cl_first;
5212 else if (ti->cl_cursor >= num_page_entries ||
5213 (num_entries > num_page_entries &&
5214 num_entries - ti->cl_first < num_page_entries))
5216 // only after change of list size (by custom graphic configuration)
5217 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
5218 ti->cl_cursor = entry_pos - ti->cl_first;
5221 if (position_set_by_scrollbar)
5224 drawChooseTreeScreen(ti);
5228 else if (button == MB_MENU_LEAVE)
5230 if (game_status != GAME_MODE_SCORES)
5233 PlaySound(SND_MENU_ITEM_SELECTING);
5235 if (ti->node_parent)
5237 *ti_ptr = ti->node_parent;
5238 DrawChooseTree(ti_ptr);
5240 else if (game_status == GAME_MODE_SETUP)
5242 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5243 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5244 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5245 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5247 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5248 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5249 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5250 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5251 execSetupGraphics();
5252 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5253 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5254 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5256 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5257 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5258 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5259 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5260 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5261 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5262 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5263 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5270 if (game_status == GAME_MODE_LEVELNR)
5272 int new_level_nr = atoi(level_number_current->identifier);
5274 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5277 SetGameStatus(GAME_MODE_MAIN);
5285 if (mx || my) // mouse input
5287 x = (mx - amSX) / 32;
5288 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
5290 if (game_status == GAME_MODE_NAMES)
5291 drawChooseTreeEdit(ti->cl_cursor, FALSE);
5293 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
5295 // move cursor instead of scrolling when already at start/end of list
5296 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
5298 else if (dy == +1 * SCROLL_LINE &&
5299 ti->cl_first + num_page_entries == num_entries)
5302 // handle scrolling screen one line or page
5303 if (ti->cl_cursor + dy < 0 ||
5304 ti->cl_cursor + dy > num_page_entries - 1)
5306 boolean redraw = FALSE;
5308 if (ABS(dy) == SCROLL_PAGE)
5309 step = num_page_entries - 1;
5311 if (dy < 0 && ti->cl_first > 0)
5313 // scroll page/line up
5315 ti->cl_first -= step;
5316 if (ti->cl_first < 0)
5321 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
5323 // scroll page/line down
5325 ti->cl_first += step;
5326 if (ti->cl_first + num_page_entries > num_entries)
5327 ti->cl_first = MAX(0, num_entries - num_page_entries);
5333 drawChooseTreeScreen(ti);
5338 // handle moving cursor one line
5339 y = ti->cl_cursor + dy;
5342 if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
5344 HandleHallOfFame_SelectLevel(1, dx);
5350 TreeInfo *node_first, *node_cursor;
5351 int entry_pos = ti->cl_first + y;
5353 node_first = getTreeInfoFirstGroupEntry(ti);
5354 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5356 if (node_cursor->node_group)
5360 PlaySound(SND_MENU_ITEM_SELECTING);
5362 node_cursor->cl_first = ti->cl_first;
5363 node_cursor->cl_cursor = ti->cl_cursor;
5364 *ti_ptr = node_cursor->node_group;
5365 DrawChooseTree(ti_ptr);
5370 else if (dx == -1 && ti->node_parent)
5374 PlaySound(SND_MENU_ITEM_SELECTING);
5376 *ti_ptr = ti->node_parent;
5377 DrawChooseTree(ti_ptr);
5382 if (!anyScrollbarGadgetActive() &&
5383 IN_VIS_MENU(x, y) &&
5384 mx < mx_right_border &&
5385 y >= 0 && y < num_page_entries)
5389 if (game_status == GAME_MODE_NAMES)
5391 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5392 drawChooseTreeEdit(y, TRUE);
5395 if (y != ti->cl_cursor)
5397 PlaySound(SND_MENU_ITEM_ACTIVATING);
5399 drawChooseTreeCursorAndText(ti, FALSE);
5403 drawChooseTreeCursorAndText(ti, TRUE);
5405 drawChooseTreeInfo(ti);
5409 if (game_status == GAME_MODE_SETUP)
5411 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5412 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5413 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5414 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5416 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5417 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5418 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5419 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5420 execSetupGraphics();
5421 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5422 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5423 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5425 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5426 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5427 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5428 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5429 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5430 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5431 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5432 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5441 TreeInfo *node_first, *node_cursor;
5442 int entry_pos = ti->cl_first + y;
5444 PlaySound(SND_MENU_ITEM_SELECTING);
5446 node_first = getTreeInfoFirstGroupEntry(ti);
5447 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5449 if (node_cursor->node_group)
5453 node_cursor->cl_first = ti->cl_first;
5454 node_cursor->cl_cursor = ti->cl_cursor;
5455 *ti_ptr = node_cursor->node_group;
5456 DrawChooseTree(ti_ptr);
5458 else if (node_cursor->parent_link)
5460 if (game_status != GAME_MODE_SCORES)
5463 *ti_ptr = node_cursor->node_parent;
5464 DrawChooseTree(ti_ptr);
5468 if (game_status != GAME_MODE_SCORES)
5471 node_cursor->cl_first = ti->cl_first;
5472 node_cursor->cl_cursor = ti->cl_cursor;
5473 *ti_ptr = node_cursor;
5475 if (ti->type == TREE_TYPE_LEVEL_DIR)
5477 LoadLevelSetup_SeriesInfo();
5479 SaveLevelSetup_LastSeries();
5480 SaveLevelSetup_SeriesInfo();
5484 if (game_status == GAME_MODE_SETUP)
5486 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5487 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5488 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5489 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5491 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5492 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5493 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5494 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5495 execSetupGraphics();
5496 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5497 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5498 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5500 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5501 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5502 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5503 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5504 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5505 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5506 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5507 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5514 if (game_status == GAME_MODE_LEVELNR)
5516 int new_level_nr = atoi(level_number_current->identifier);
5518 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5520 else if (game_status == GAME_MODE_LEVELS)
5522 // store level set if chosen from "last played level set" menu
5523 StoreLastPlayedLevels(leveldir_current);
5525 else if (game_status == GAME_MODE_NAMES)
5527 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5529 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5536 // change active user to selected user
5537 user.nr = entry_pos;
5539 // save number of new active user
5542 // load setup of new active user
5545 // load last level set of new active user
5546 LoadLevelSetup_LastSeries();
5547 LoadLevelSetup_SeriesInfo();
5549 // update list of last played level sets
5550 UpdateLastPlayedLevels_TreeInfo();
5554 ToggleFullscreenIfNeeded();
5555 ChangeWindowScalingIfNeeded();
5557 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5558 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5559 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5561 else if (game_status == GAME_MODE_SCORES)
5563 if (game_status_last_screen == GAME_MODE_PLAYING &&
5564 setup.auto_play_next_level && setup.increment_levels &&
5565 scores.last_level_nr < leveldir_current->last_level &&
5568 StartGameActions(network.enabled, setup.autorecord,
5574 SetGameStatus(GAME_MODE_SCOREINFO);
5576 DrawScoreInfo(node_cursor->pos);
5582 SetGameStatus(GAME_MODE_MAIN);
5590 if (game_status == GAME_MODE_SCORES)
5591 PlayMenuSoundIfLoop();
5594 void DrawChoosePlayerName(void)
5598 if (player_name != NULL)
5600 freeTreeInfo(player_name);
5605 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5607 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5608 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5611 ti->node_top = &player_name;
5612 ti->sort_priority = 10000 + value;
5613 ti->color = getPlayerNameColor(global.user_names[i]);
5615 snprintf(identifier, sizeof(identifier), "%d", value);
5616 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5618 setString(&ti->identifier, identifier);
5619 setString(&ti->name, name);
5620 setString(&ti->name_sorting, name);
5622 pushTreeInfo(&player_name, ti);
5625 // sort player entries by player number
5626 sortTreeInfo(&player_name);
5628 // set current player entry to selected player entry
5629 player_name_current =
5630 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5632 // if that fails, set current player name to first available name
5633 if (player_name_current == NULL)
5634 player_name_current = player_name;
5636 DrawChooseTree(&player_name_current);
5639 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5641 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5644 void DrawChooseLevelSet(void)
5646 DrawChooseTree(&leveldir_current);
5649 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5651 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5654 void DrawChooseLevelNr(void)
5658 if (level_number != NULL)
5660 freeTreeInfo(level_number);
5662 level_number = NULL;
5665 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5667 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5668 char identifier[32], name[64];
5671 // temporarily load level info to get level name
5672 LoadLevelInfoOnly(i);
5674 ti->node_top = &level_number;
5675 ti->sort_priority = 10000 + value;
5676 ti->color = (level.no_level_file ? FC_BLUE :
5677 LevelStats_getSolved(i) ? FC_GREEN :
5678 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5680 snprintf(identifier, sizeof(identifier), "%d", value);
5681 snprintf(name, sizeof(name), "%03d: %s", value,
5682 (level.no_level_file ? "(no file)" : level.name));
5684 setString(&ti->identifier, identifier);
5685 setString(&ti->name, name);
5686 setString(&ti->name_sorting, name);
5688 pushTreeInfo(&level_number, ti);
5691 // sort level number values to start with lowest level number
5692 sortTreeInfo(&level_number);
5694 // set current level number to current level number
5695 level_number_current =
5696 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5698 // if that also fails, set current level number to first available level
5699 if (level_number_current == NULL)
5700 level_number_current = level_number;
5702 DrawChooseTree(&level_number_current);
5705 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5707 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5710 static void DrawHallOfFame_setScoreEntries(void)
5712 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5715 if (score_entries != NULL)
5717 freeTreeInfo(score_entries);
5719 score_entries = NULL;
5722 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5724 // do not add empty score entries
5725 if (scores.entry[i].score == 0 &&
5726 scores.entry[i].time == 0)
5729 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5730 char identifier[32], name[64];
5733 ti->node_top = &score_entries;
5734 ti->sort_priority = 10000 + value;
5735 ti->color = FC_YELLOW;
5738 snprintf(identifier, sizeof(identifier), "%d", value);
5739 snprintf(name, sizeof(name), "%03d.", value + 1);
5741 setString(&ti->identifier, identifier);
5742 setString(&ti->name, name);
5743 setString(&ti->name_sorting, name);
5745 pushTreeInfo(&score_entries, ti);
5748 // sort score entries to start with highest score entry
5749 sortTreeInfo(&score_entries);
5751 // add top tree node to create back link to main menu
5752 score_entries = addTopTreeInfoNode(score_entries);
5754 // set current score entry to last added or highest score entry
5755 score_entry_current =
5756 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5758 // if that fails, set current score entry to first valid score entry
5759 if (score_entry_current == NULL)
5760 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5762 // ("score_entries" and "score_entry_current" may be NULL here)
5765 void DrawHallOfFame(int level_nr)
5767 scores.last_level_nr = level_nr;
5769 // (this is needed when called from GameEnd() after winning a game)
5770 KeyboardAutoRepeatOn();
5772 // (this is needed when called from GameEnd() after winning a game)
5773 SetDrawDeactivationMask(REDRAW_NONE);
5774 SetDrawBackgroundMask(REDRAW_FIELD);
5776 LoadLocalAndServerScore(level_nr, TRUE);
5778 DrawHallOfFame_setScoreEntries();
5780 if (scores.last_added >= 0)
5781 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5783 FadeSetEnterScreen();
5785 DrawChooseTree(&score_entry_current);
5788 static char *getHallOfFameRankText(int nr, int size)
5790 static char rank_text[10];
5791 boolean forced = (scores.force_last_added && nr == scores.last_added);
5792 char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
5794 sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
5799 static char *getHallOfFameTimeText(int nr)
5801 static char score_text[10];
5802 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5803 int mm = (time_seconds / 60) % 60;
5804 int ss = (time_seconds % 60);
5806 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5811 static char *getHallOfFameScoreText(int nr, int size)
5813 if (!level.rate_time_over_score)
5814 return int2str(scores.entry[nr].score, size); // show normal score
5815 else if (level.use_step_counter)
5816 return int2str(scores.entry[nr].time, size); // show number of steps
5818 return getHallOfFameTimeText(nr); // show playing time
5821 static void HandleHallOfFame_SelectLevel(int step, int direction)
5823 int old_level_nr = scores.last_level_nr;
5824 int new_level_nr = old_level_nr + step * direction;
5826 if (new_level_nr < leveldir_current->first_level)
5827 new_level_nr = leveldir_current->first_level;
5828 if (new_level_nr > leveldir_current->last_level)
5829 new_level_nr = leveldir_current->last_level;
5831 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
5832 new_level_nr = leveldir_current->handicap_level;
5834 if (new_level_nr != old_level_nr)
5836 PlaySound(SND_MENU_ITEM_SELECTING);
5838 scores.last_level_nr = level_nr = new_level_nr;
5840 LoadLevel(level_nr);
5841 LoadLocalAndServerScore(level_nr, TRUE);
5843 DrawHallOfFame_setScoreEntries();
5845 // force remapping optional gadgets (especially scroll bar)
5846 UnmapScreenTreeGadgets();
5848 // redraw complete high score screen, as sub-title has changed
5851 // redraw level selection buttons (which have just been erased)
5852 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5854 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
5856 SaveLevelSetup_SeriesInfo();
5860 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5862 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5865 static void DrawScoreInfo_Content(int entry_nr)
5867 struct ScoreEntry *entry = &scores.entry[entry_nr];
5868 char *pos_text = getHallOfFameRankText(entry_nr, 0);
5869 int font_title = MENU_INFO_FONT_TITLE;
5870 int font_head = MENU_INFO_FONT_HEAD;
5871 int font_text = MENU_INFO_FONT_TEXT;
5872 int font_foot = MENU_INFO_FONT_FOOT;
5873 int spacing_title = menu.headline1_spacing[GAME_MODE_SCOREINFO];
5874 int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
5875 int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
5876 int xstep = getFontWidth(font_text);
5877 int ystep_title = getMenuTextStep(spacing_title, font_title);
5878 int ystep_para = getMenuTextStep(spacing_para, font_text);
5879 int ystep_line = getMenuTextStep(spacing_line, font_text);
5880 int ystart = mSY - SY + menu.top_spacing[GAME_MODE_SCOREINFO];
5881 int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
5882 int xstart1 = mSX - SX + 2 * xstep;
5883 int xstart2 = mSX - SX + 13 * xstep;
5884 int font_width = getFontWidth(font_text);
5885 int font_height = getFontHeight(font_text);
5886 int pad_left = xstart2;
5887 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
5888 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
5889 int max_lines_per_text = 5;
5894 // redraw score selection buttons (which have just been erased)
5895 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5897 drawChooseTreeHead(score_entries);
5898 drawChooseTreeInfo(score_entries);
5900 DrawTextSCentered(ystart, font_title, "Score Information:");
5901 ystart += ystep_title;
5903 DrawTextF(xstart1, ystart, font_head, "Level Set");
5904 lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
5905 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5906 TRUE, FALSE, FALSE);
5907 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5909 DrawTextF(xstart1, ystart, font_head, "Level");
5910 lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
5911 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5912 TRUE, FALSE, FALSE);
5913 ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
5915 DrawTextF(xstart1, ystart, font_head, "Rank");
5916 DrawTextF(xstart2, ystart, font_text, pos_text);
5917 ystart += ystep_line;
5919 DrawTextF(xstart1, ystart, font_head, "Player");
5920 DrawTextF(xstart2, ystart, font_text, entry->name);
5921 ystart += ystep_line;
5923 DrawTextF(xstart1, ystart, font_head, "Platform");
5924 DrawTextF(xstart2, ystart, font_text, entry->platform);
5925 ystart += ystep_line;
5927 DrawTextF(xstart1, ystart, font_head, "Version");
5928 DrawTextF(xstart2, ystart, font_text, entry->version);
5929 ystart += ystep_line;
5931 DrawTextF(xstart1, ystart, font_head, "Country");
5932 lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
5933 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5934 TRUE, FALSE, FALSE);
5935 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5937 DrawTextF(xstart1, ystart, font_head, "Tape Date");
5938 DrawTextF(xstart2, ystart, font_text, entry->tape_date);
5939 ystart += ystep_line;
5941 if (level.use_step_counter)
5943 DrawTextF(xstart1, ystart, font_head, "Steps");
5944 DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
5945 ystart += ystep_line;
5949 DrawTextF(xstart1, ystart, font_head, "Time");
5950 DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
5951 ystart += ystep_line;
5954 if (!level.rate_time_over_score || entry->score > 0)
5956 DrawTextF(xstart1, ystart, font_head, "Score");
5957 DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
5958 ystart += ystep_line;
5961 DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
5964 static void DrawScoreInfo(int entry_nr)
5966 scores.last_entry_nr = entry_nr;
5968 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
5972 FadeOut(REDRAW_FIELD);
5974 // map gadgets for score info screen
5975 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
5977 DrawScoreInfo_Content(entry_nr);
5979 FadeIn(REDRAW_FIELD);
5982 static void HandleScoreInfo_SelectScore(int step, int direction)
5984 int old_entry_nr = scores.last_entry_nr;
5985 int new_entry_nr = old_entry_nr + step * direction;
5986 int num_nodes = numTreeInfoInGroup(score_entry_current);
5987 int num_entries = num_nodes - 1; // score nodes only, without back link
5989 if (new_entry_nr < 0)
5991 if (new_entry_nr > num_entries - 1)
5992 new_entry_nr = num_entries - 1;
5994 if (new_entry_nr != old_entry_nr)
5996 scores.last_entry_nr = new_entry_nr;
5998 DrawScoreInfo_Content(new_entry_nr);
6002 void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
6004 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
6005 boolean button_is_valid = (mx >= 0 && my >= 0);
6006 boolean button_screen_clicked = (button_action && button_is_valid);
6008 if (button_screen_clicked)
6010 PlaySound(SND_MENU_ITEM_SELECTING);
6012 SetGameStatus(GAME_MODE_SCORES);
6014 DrawHallOfFame(level_nr);
6018 HandleScoreInfo_SelectScore(1, SIGN(dx ? dx : dy));
6022 static void HandleHallOfFame_SelectLevelOrScore(int step, int direction)
6024 if (game_status == GAME_MODE_SCORES)
6025 HandleHallOfFame_SelectLevel(step, direction);
6027 HandleScoreInfo_SelectScore(step, direction);
6031 // ============================================================================
6032 // setup screen functions
6033 // ============================================================================
6035 static struct TokenInfo *setup_info;
6036 static int num_setup_info; // number of setup entries shown on screen
6037 static int max_setup_info; // total number of setup entries in list
6039 static char *window_size_text;
6040 static char *scaling_type_text;
6041 static char *rendering_mode_text;
6042 static char *vsync_mode_text;
6043 static char *scroll_delay_text;
6044 static char *snapshot_mode_text;
6045 static char *game_speed_text;
6046 static char *scores_type_text;
6047 static char *network_server_text;
6048 static char *graphics_set_name;
6049 static char *sounds_set_name;
6050 static char *music_set_name;
6051 static char *volume_simple_text;
6052 static char *volume_loops_text;
6053 static char *volume_music_text;
6054 static char *touch_controls_text;
6055 static char *move_distance_text;
6056 static char *drop_distance_text;
6057 static char *transparency_text;
6058 static char *grid_size_text[2][2];
6060 static void execSetupMain(void)
6062 setup_mode = SETUP_MODE_MAIN;
6067 static void execSetupGame_setScoresType(void)
6069 if (scores_types == NULL)
6073 for (i = 0; scores_types_list[i].value != NULL; i++)
6075 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6076 char identifier[32], name[32];
6077 char *value = scores_types_list[i].value;
6078 char *text = scores_types_list[i].text;
6080 ti->node_top = &scores_types;
6081 ti->sort_priority = i;
6083 sprintf(identifier, "%s", value);
6084 sprintf(name, "%s", text);
6086 setString(&ti->identifier, identifier);
6087 setString(&ti->name, name);
6088 setString(&ti->name_sorting, name);
6089 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
6091 pushTreeInfo(&scores_types, ti);
6094 // sort scores type values to start with lowest scores type value
6095 sortTreeInfo(&scores_types);
6097 // set current scores type value to configured scores type value
6098 scores_type_current =
6099 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
6101 // if that fails, set current scores type to reliable default value
6102 if (scores_type_current == NULL)
6103 scores_type_current =
6104 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
6106 // if that also fails, set current scores type to first available value
6107 if (scores_type_current == NULL)
6108 scores_type_current = scores_types;
6111 setup.scores_in_highscore_list = scores_type_current->identifier;
6113 // needed for displaying scores type text instead of identifier
6114 scores_type_text = scores_type_current->name;
6117 static void execSetupGame_setGameSpeeds(boolean update_value)
6119 if (setup.game_speed_extended)
6121 game_speeds_list = game_speeds_list_extended;
6122 game_speeds = game_speeds_extended;
6126 game_speeds_list = game_speeds_list_normal;
6127 game_speeds = game_speeds_normal;
6130 if (game_speeds == NULL)
6134 for (i = 0; game_speeds_list[i].value != -1; i++)
6136 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6137 char identifier[32], name[32];
6138 int value = game_speeds_list[i].value;
6139 char *text = game_speeds_list[i].text;
6141 ti->node_top = &game_speeds;
6142 ti->sort_priority = 10000 - value;
6144 sprintf(identifier, "%d", value);
6145 sprintf(name, "%s", text);
6147 setString(&ti->identifier, identifier);
6148 setString(&ti->name, name);
6149 setString(&ti->name_sorting, name);
6150 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
6152 pushTreeInfo(&game_speeds, ti);
6155 // sort game speed values to start with slowest game speed
6156 sortTreeInfo(&game_speeds);
6158 update_value = TRUE;
6163 // set current game speed to configured game speed value
6164 game_speed_current =
6165 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
6167 // if that fails, set current game speed to reliable default value
6168 if (game_speed_current == NULL)
6169 game_speed_current =
6170 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
6172 // if that also fails, set current game speed to first available speed
6173 if (game_speed_current == NULL)
6174 game_speed_current = game_speeds;
6176 if (setup.game_speed_extended)
6177 game_speeds_extended = game_speeds;
6179 game_speeds_normal = game_speeds;
6182 setup.game_frame_delay = atoi(game_speed_current->identifier);
6184 // needed for displaying game speed text instead of identifier
6185 game_speed_text = game_speed_current->name;
6188 static void execSetupGame_setScrollDelays(void)
6190 if (scroll_delays == NULL)
6194 for (i = 0; scroll_delays_list[i].value != -1; i++)
6196 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6197 char identifier[32], name[32];
6198 int value = scroll_delays_list[i].value;
6199 char *text = scroll_delays_list[i].text;
6201 ti->node_top = &scroll_delays;
6202 ti->sort_priority = value;
6204 sprintf(identifier, "%d", value);
6205 sprintf(name, "%s", text);
6207 setString(&ti->identifier, identifier);
6208 setString(&ti->name, name);
6209 setString(&ti->name_sorting, name);
6210 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
6212 pushTreeInfo(&scroll_delays, ti);
6215 // sort scroll delay values to start with lowest scroll delay value
6216 sortTreeInfo(&scroll_delays);
6218 // set current scroll delay value to configured scroll delay value
6219 scroll_delay_current =
6220 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
6222 // if that fails, set current scroll delay to reliable default value
6223 if (scroll_delay_current == NULL)
6224 scroll_delay_current =
6225 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
6227 // if that also fails, set current scroll delay to first available value
6228 if (scroll_delay_current == NULL)
6229 scroll_delay_current = scroll_delays;
6232 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
6234 // needed for displaying scroll delay text instead of identifier
6235 scroll_delay_text = scroll_delay_current->name;
6238 static void execSetupGame_setSnapshotModes(void)
6240 if (snapshot_modes == NULL)
6244 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
6246 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6247 char identifier[32], name[32];
6248 char *value = snapshot_modes_list[i].value;
6249 char *text = snapshot_modes_list[i].text;
6251 ti->node_top = &snapshot_modes;
6252 ti->sort_priority = i;
6254 sprintf(identifier, "%s", value);
6255 sprintf(name, "%s", text);
6257 setString(&ti->identifier, identifier);
6258 setString(&ti->name, name);
6259 setString(&ti->name_sorting, name);
6260 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
6262 pushTreeInfo(&snapshot_modes, ti);
6265 // sort snapshot mode values to start with lowest snapshot mode value
6266 sortTreeInfo(&snapshot_modes);
6268 // set current snapshot mode value to configured snapshot mode value
6269 snapshot_mode_current =
6270 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
6272 // if that fails, set current snapshot mode to reliable default value
6273 if (snapshot_mode_current == NULL)
6274 snapshot_mode_current =
6275 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
6277 // if that also fails, set current snapshot mode to first available value
6278 if (snapshot_mode_current == NULL)
6279 snapshot_mode_current = snapshot_modes;
6282 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
6284 // needed for displaying snapshot mode text instead of identifier
6285 snapshot_mode_text = snapshot_mode_current->name;
6288 static void execSetupGame_setNetworkServerText(void)
6290 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6292 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
6296 strncpy(network_server_hostname, setup.network_server_hostname,
6297 MAX_SETUP_TEXT_INPUT_LEN);
6298 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
6301 // needed for displaying network server text instead of identifier
6302 network_server_text = network_server_hostname;
6305 static void execSetupGame(void)
6307 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
6309 execSetupGame_setGameSpeeds(FALSE);
6310 execSetupGame_setScoresType();
6311 execSetupGame_setScrollDelays();
6312 execSetupGame_setSnapshotModes();
6314 execSetupGame_setNetworkServerText();
6316 if (!setup.provide_uploading_tapes)
6317 setHideSetupEntry(execOfferUploadTapes);
6319 setup_mode = SETUP_MODE_GAME;
6323 // check if vsync needs to be disabled for this game speed to work
6324 if (check_vsync_mode)
6325 DisableVsyncIfNeeded();
6328 static void execSetupChooseScoresType(void)
6330 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
6335 static void execSetupChooseGameSpeed(void)
6337 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
6342 static void execSetupChooseScrollDelay(void)
6344 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
6349 static void execSetupChooseSnapshotMode(void)
6351 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
6356 static void execSetupEngines(void)
6358 setup_mode = SETUP_MODE_ENGINES;
6363 static void execSetupEditor(void)
6365 setup_mode = SETUP_MODE_EDITOR;
6370 static void execSetupGraphics_setWindowSizes(boolean update_list)
6372 if (window_sizes != NULL && update_list)
6374 freeTreeInfo(window_sizes);
6376 window_sizes = NULL;
6379 if (window_sizes == NULL)
6381 boolean current_window_size_found = FALSE;
6384 for (i = 0; window_sizes_list[i].value != -1; i++)
6386 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6387 char identifier[32], name[32];
6388 int value = window_sizes_list[i].value;
6389 char *text = window_sizes_list[i].text;
6391 ti->node_top = &window_sizes;
6392 ti->sort_priority = value;
6394 sprintf(identifier, "%d", value);
6395 sprintf(name, "%s", text);
6397 setString(&ti->identifier, identifier);
6398 setString(&ti->name, name);
6399 setString(&ti->name_sorting, name);
6400 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6402 pushTreeInfo(&window_sizes, ti);
6404 if (value == setup.window_scaling_percent)
6405 current_window_size_found = TRUE;
6408 if (!current_window_size_found)
6410 // add entry for non-preset window scaling value
6412 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6413 char identifier[32], name[32];
6414 int value = setup.window_scaling_percent;
6416 ti->node_top = &window_sizes;
6417 ti->sort_priority = value;
6419 sprintf(identifier, "%d", value);
6420 sprintf(name, "%d %% (Current)", value);
6422 setString(&ti->identifier, identifier);
6423 setString(&ti->name, name);
6424 setString(&ti->name_sorting, name);
6425 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6427 pushTreeInfo(&window_sizes, ti);
6430 // sort window size values to start with lowest window size value
6431 sortTreeInfo(&window_sizes);
6433 // set current window size value to configured window size value
6434 window_size_current =
6435 getTreeInfoFromIdentifier(window_sizes,
6436 i_to_a(setup.window_scaling_percent));
6438 // if that fails, set current window size to reliable default value
6439 if (window_size_current == NULL)
6440 window_size_current =
6441 getTreeInfoFromIdentifier(window_sizes,
6442 i_to_a(STD_WINDOW_SCALING_PERCENT));
6444 // if that also fails, set current window size to first available value
6445 if (window_size_current == NULL)
6446 window_size_current = window_sizes;
6449 setup.window_scaling_percent = atoi(window_size_current->identifier);
6451 // needed for displaying window size text instead of identifier
6452 window_size_text = window_size_current->name;
6455 static void execSetupGraphics_setScalingTypes(void)
6457 if (scaling_types == NULL)
6461 for (i = 0; scaling_types_list[i].value != NULL; i++)
6463 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6464 char identifier[32], name[32];
6465 char *value = scaling_types_list[i].value;
6466 char *text = scaling_types_list[i].text;
6468 ti->node_top = &scaling_types;
6469 ti->sort_priority = i;
6471 sprintf(identifier, "%s", value);
6472 sprintf(name, "%s", text);
6474 setString(&ti->identifier, identifier);
6475 setString(&ti->name, name);
6476 setString(&ti->name_sorting, name);
6477 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6479 pushTreeInfo(&scaling_types, ti);
6482 // sort scaling type values to start with lowest scaling type value
6483 sortTreeInfo(&scaling_types);
6485 // set current scaling type value to configured scaling type value
6486 scaling_type_current =
6487 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6489 // if that fails, set current scaling type to reliable default value
6490 if (scaling_type_current == NULL)
6491 scaling_type_current =
6492 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6494 // if that also fails, set current scaling type to first available value
6495 if (scaling_type_current == NULL)
6496 scaling_type_current = scaling_types;
6499 setup.window_scaling_quality = scaling_type_current->identifier;
6501 // needed for displaying scaling type text instead of identifier
6502 scaling_type_text = scaling_type_current->name;
6505 static void execSetupGraphics_setRenderingModes(void)
6507 if (rendering_modes == NULL)
6511 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6513 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6514 char identifier[32], name[32];
6515 char *value = rendering_modes_list[i].value;
6516 char *text = rendering_modes_list[i].text;
6518 ti->node_top = &rendering_modes;
6519 ti->sort_priority = i;
6521 sprintf(identifier, "%s", value);
6522 sprintf(name, "%s", text);
6524 setString(&ti->identifier, identifier);
6525 setString(&ti->name, name);
6526 setString(&ti->name_sorting, name);
6527 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6529 pushTreeInfo(&rendering_modes, ti);
6532 // sort rendering mode values to start with lowest rendering mode value
6533 sortTreeInfo(&rendering_modes);
6535 // set current rendering mode value to configured rendering mode value
6536 rendering_mode_current =
6537 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6539 // if that fails, set current rendering mode to reliable default value
6540 if (rendering_mode_current == NULL)
6541 rendering_mode_current =
6542 getTreeInfoFromIdentifier(rendering_modes,
6543 STR_SPECIAL_RENDERING_DEFAULT);
6545 // if that also fails, set current rendering mode to first available one
6546 if (rendering_mode_current == NULL)
6547 rendering_mode_current = rendering_modes;
6550 setup.screen_rendering_mode = rendering_mode_current->identifier;
6552 // needed for displaying rendering mode text instead of identifier
6553 rendering_mode_text = rendering_mode_current->name;
6556 static void execSetupGraphics_setVsyncModes(boolean update_value)
6558 if (vsync_modes == NULL)
6562 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6564 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6565 char identifier[32], name[32];
6566 char *value = vsync_modes_list[i].value;
6567 char *text = vsync_modes_list[i].text;
6569 ti->node_top = &vsync_modes;
6570 ti->sort_priority = i;
6572 sprintf(identifier, "%s", value);
6573 sprintf(name, "%s", text);
6575 setString(&ti->identifier, identifier);
6576 setString(&ti->name, name);
6577 setString(&ti->name_sorting, name);
6578 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6580 pushTreeInfo(&vsync_modes, ti);
6583 // sort vsync mode values to start with lowest vsync mode value
6584 sortTreeInfo(&vsync_modes);
6586 update_value = TRUE;
6591 // set current vsync mode value to configured vsync mode value
6592 vsync_mode_current =
6593 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6595 // if that fails, set current vsync mode to reliable default value
6596 if (vsync_mode_current == NULL)
6597 vsync_mode_current =
6598 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6600 // if that also fails, set current vsync mode to first available one
6601 if (vsync_mode_current == NULL)
6602 vsync_mode_current = vsync_modes;
6605 setup.vsync_mode = vsync_mode_current->identifier;
6607 // needed for displaying vsync mode text instead of identifier
6608 vsync_mode_text = vsync_mode_current->name;
6611 static void execSetupGraphics(void)
6613 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6615 // update "setup.window_scaling_percent" from list selection
6616 // (in this case, window scaling was changed on setup screen)
6617 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6618 execSetupGraphics_setWindowSizes(FALSE);
6620 // update "setup.vsync_mode" from list selection
6621 // (in this case, vsync mode was changed on setup screen)
6622 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6623 execSetupGraphics_setVsyncModes(FALSE);
6625 // update list selection from "setup.window_scaling_percent"
6626 // (window scaling may have changed by resizing the window)
6627 execSetupGraphics_setWindowSizes(TRUE);
6629 // update list selection from "setup.vsync_mode"
6630 // (vsync_mode may have changed by re-creating the renderer)
6631 execSetupGraphics_setVsyncModes(TRUE);
6633 execSetupGraphics_setScalingTypes();
6634 execSetupGraphics_setRenderingModes();
6636 setup_mode = SETUP_MODE_GRAPHICS;
6640 // check if game speed is high enough for 60 Hz vsync to work
6641 if (check_game_speed)
6642 ModifyGameSpeedIfNeeded();
6644 // window scaling may have changed at this point
6645 ChangeWindowScalingIfNeeded();
6647 // window scaling quality may have changed at this point
6648 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6649 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6651 // screen rendering mode may have changed at this point
6652 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6654 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6655 int video_vsync_mode = video.vsync_mode;
6657 // screen vsync mode may have changed at this point
6658 ChangeVsyncModeIfNeeded();
6660 // check if setting vsync mode to selected value failed
6661 if (setup_vsync_mode != video_vsync_mode &&
6662 setup_vsync_mode != video.vsync_mode)
6664 // changing vsync mode to selected value failed -- reset displayed value
6665 execSetupGraphics_setVsyncModes(TRUE);
6667 Request("Setting VSync failed!", REQ_CONFIRM);
6673 static void execSetupChooseWindowSize(void)
6675 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6680 static void execSetupChooseScalingType(void)
6682 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6687 static void execSetupChooseRenderingMode(void)
6689 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6694 static void execSetupChooseVsyncMode(void)
6696 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6701 static void execSetupChooseVolumeSimple(void)
6703 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6708 static void execSetupChooseVolumeLoops(void)
6710 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6715 static void execSetupChooseVolumeMusic(void)
6717 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6722 static void execSetupSound(void)
6724 if (volumes_simple == NULL)
6726 boolean current_volume_simple_found = FALSE;
6729 for (i = 0; volumes_list[i].value != -1; i++)
6731 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6732 char identifier[32], name[32];
6733 int value = volumes_list[i].value;
6734 char *text = volumes_list[i].text;
6736 ti->node_top = &volumes_simple;
6737 ti->sort_priority = value;
6739 sprintf(identifier, "%d", value);
6740 sprintf(name, "%s", text);
6742 setString(&ti->identifier, identifier);
6743 setString(&ti->name, name);
6744 setString(&ti->name_sorting, name);
6745 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6747 pushTreeInfo(&volumes_simple, ti);
6749 if (value == setup.volume_simple)
6750 current_volume_simple_found = TRUE;
6753 if (!current_volume_simple_found)
6755 // add entry for non-preset volume value
6757 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6758 char identifier[32], name[32];
6759 int value = setup.volume_simple;
6761 ti->node_top = &volumes_simple;
6762 ti->sort_priority = value;
6764 sprintf(identifier, "%d", value);
6765 sprintf(name, "%d %% (Current)", value);
6767 setString(&ti->identifier, identifier);
6768 setString(&ti->name, name);
6769 setString(&ti->name_sorting, name);
6770 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6772 pushTreeInfo(&volumes_simple, ti);
6775 // sort volume values to start with lowest volume value
6776 sortTreeInfo(&volumes_simple);
6778 // set current volume value to configured volume value
6779 volume_simple_current =
6780 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
6782 // if that fails, set current volume to reliable default value
6783 if (volume_simple_current == NULL)
6784 volume_simple_current =
6785 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6787 // if that also fails, set current volume to first available value
6788 if (volume_simple_current == NULL)
6789 volume_simple_current = volumes_simple;
6792 if (volumes_loops == NULL)
6794 boolean current_volume_loops_found = FALSE;
6797 for (i = 0; volumes_list[i].value != -1; i++)
6799 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6800 char identifier[32], name[32];
6801 int value = volumes_list[i].value;
6802 char *text = volumes_list[i].text;
6804 ti->node_top = &volumes_loops;
6805 ti->sort_priority = value;
6807 sprintf(identifier, "%d", value);
6808 sprintf(name, "%s", text);
6810 setString(&ti->identifier, identifier);
6811 setString(&ti->name, name);
6812 setString(&ti->name_sorting, name);
6813 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6815 pushTreeInfo(&volumes_loops, ti);
6817 if (value == setup.volume_loops)
6818 current_volume_loops_found = TRUE;
6821 if (!current_volume_loops_found)
6823 // add entry for non-preset volume value
6825 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6826 char identifier[32], name[32];
6827 int value = setup.volume_loops;
6829 ti->node_top = &volumes_loops;
6830 ti->sort_priority = value;
6832 sprintf(identifier, "%d", value);
6833 sprintf(name, "%d %% (Current)", value);
6835 setString(&ti->identifier, identifier);
6836 setString(&ti->name, name);
6837 setString(&ti->name_sorting, name);
6838 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6840 pushTreeInfo(&volumes_loops, ti);
6843 // sort volume values to start with lowest volume value
6844 sortTreeInfo(&volumes_loops);
6846 // set current volume value to configured volume value
6847 volume_loops_current =
6848 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
6850 // if that fails, set current volume to reliable default value
6851 if (volume_loops_current == NULL)
6852 volume_loops_current =
6853 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6855 // if that also fails, set current volume to first available value
6856 if (volume_loops_current == NULL)
6857 volume_loops_current = volumes_loops;
6860 if (volumes_music == NULL)
6862 boolean current_volume_music_found = FALSE;
6865 for (i = 0; volumes_list[i].value != -1; i++)
6867 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6868 char identifier[32], name[32];
6869 int value = volumes_list[i].value;
6870 char *text = volumes_list[i].text;
6872 ti->node_top = &volumes_music;
6873 ti->sort_priority = value;
6875 sprintf(identifier, "%d", value);
6876 sprintf(name, "%s", text);
6878 setString(&ti->identifier, identifier);
6879 setString(&ti->name, name);
6880 setString(&ti->name_sorting, name);
6881 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6883 pushTreeInfo(&volumes_music, ti);
6885 if (value == setup.volume_music)
6886 current_volume_music_found = TRUE;
6889 if (!current_volume_music_found)
6891 // add entry for non-preset volume value
6893 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6894 char identifier[32], name[32];
6895 int value = setup.volume_music;
6897 ti->node_top = &volumes_music;
6898 ti->sort_priority = value;
6900 sprintf(identifier, "%d", value);
6901 sprintf(name, "%d %% (Current)", value);
6903 setString(&ti->identifier, identifier);
6904 setString(&ti->name, name);
6905 setString(&ti->name_sorting, name);
6906 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6908 pushTreeInfo(&volumes_music, ti);
6911 // sort volume values to start with lowest volume value
6912 sortTreeInfo(&volumes_music);
6914 // set current volume value to configured volume value
6915 volume_music_current =
6916 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6918 // if that fails, set current volume to reliable default value
6919 if (volume_music_current == NULL)
6920 volume_music_current =
6921 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6923 // if that also fails, set current volume to first available value
6924 if (volume_music_current == NULL)
6925 volume_music_current = volumes_music;
6928 setup.volume_simple = atoi(volume_simple_current->identifier);
6929 setup.volume_loops = atoi(volume_loops_current->identifier);
6930 setup.volume_music = atoi(volume_music_current->identifier);
6932 // needed for displaying volume text instead of identifier
6933 volume_simple_text = volume_simple_current->name;
6934 volume_loops_text = volume_loops_current->name;
6935 volume_music_text = volume_music_current->name;
6937 setup_mode = SETUP_MODE_SOUND;
6942 static void execSetupChooseTouchControls(void)
6944 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6949 static void execSetupChooseMoveDistance(void)
6951 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6956 static void execSetupChooseDropDistance(void)
6958 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6963 static void execSetupChooseTransparency(void)
6965 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6970 static void execSetupChooseGridXSize_0(void)
6972 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6977 static void execSetupChooseGridYSize_0(void)
6979 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6984 static void execSetupChooseGridXSize_1(void)
6986 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6991 static void execSetupChooseGridYSize_1(void)
6993 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6998 static void execSetupConfigureVirtualButtons(void)
7000 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
7002 ConfigureVirtualButtons();
7004 setup_mode = SETUP_MODE_TOUCH;
7009 static void execSetupTouch(void)
7013 if (touch_controls == NULL)
7015 for (i = 0; touch_controls_list[i].value != NULL; i++)
7017 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7018 char identifier[32], name[32];
7019 char *value = touch_controls_list[i].value;
7020 char *text = touch_controls_list[i].text;
7022 ti->node_top = &touch_controls;
7023 ti->sort_priority = i;
7025 sprintf(identifier, "%s", value);
7026 sprintf(name, "%s", text);
7028 setString(&ti->identifier, identifier);
7029 setString(&ti->name, name);
7030 setString(&ti->name_sorting, name);
7031 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
7033 pushTreeInfo(&touch_controls, ti);
7036 // sort touch control values to start with lowest touch control value
7037 sortTreeInfo(&touch_controls);
7039 // set current touch control value to configured touch control value
7040 touch_control_current =
7041 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
7043 // if that fails, set current touch control to reliable default value
7044 if (touch_control_current == NULL)
7045 touch_control_current =
7046 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
7048 // if that also fails, set current touch control to first available value
7049 if (touch_control_current == NULL)
7050 touch_control_current = touch_controls;
7053 if (move_distances == NULL)
7055 for (i = 0; distances_list[i].value != -1; i++)
7057 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7058 char identifier[32], name[32];
7059 int value = distances_list[i].value;
7060 char *text = distances_list[i].text;
7062 ti->node_top = &move_distances;
7063 ti->sort_priority = value;
7065 sprintf(identifier, "%d", value);
7066 sprintf(name, "%s", text);
7068 setString(&ti->identifier, identifier);
7069 setString(&ti->name, name);
7070 setString(&ti->name_sorting, name);
7071 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
7073 pushTreeInfo(&move_distances, ti);
7076 // sort distance values to start with lowest distance value
7077 sortTreeInfo(&move_distances);
7079 // set current distance value to configured distance value
7080 move_distance_current =
7081 getTreeInfoFromIdentifier(move_distances,
7082 i_to_a(setup.touch.move_distance));
7084 // if that fails, set current distance to reliable default value
7085 if (move_distance_current == NULL)
7086 move_distance_current =
7087 getTreeInfoFromIdentifier(move_distances,
7088 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
7090 // if that also fails, set current distance to first available value
7091 if (move_distance_current == NULL)
7092 move_distance_current = move_distances;
7095 if (drop_distances == NULL)
7097 for (i = 0; distances_list[i].value != -1; i++)
7099 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7100 char identifier[32], name[32];
7101 int value = distances_list[i].value;
7102 char *text = distances_list[i].text;
7104 ti->node_top = &drop_distances;
7105 ti->sort_priority = value;
7107 sprintf(identifier, "%d", value);
7108 sprintf(name, "%s", text);
7110 setString(&ti->identifier, identifier);
7111 setString(&ti->name, name);
7112 setString(&ti->name_sorting, name);
7113 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
7115 pushTreeInfo(&drop_distances, ti);
7118 // sort distance values to start with lowest distance value
7119 sortTreeInfo(&drop_distances);
7121 // set current distance value to configured distance value
7122 drop_distance_current =
7123 getTreeInfoFromIdentifier(drop_distances,
7124 i_to_a(setup.touch.drop_distance));
7126 // if that fails, set current distance to reliable default value
7127 if (drop_distance_current == NULL)
7128 drop_distance_current =
7129 getTreeInfoFromIdentifier(drop_distances,
7130 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
7132 // if that also fails, set current distance to first available value
7133 if (drop_distance_current == NULL)
7134 drop_distance_current = drop_distances;
7137 if (transparencies == NULL)
7139 for (i = 0; transparencies_list[i].value != -1; i++)
7141 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7142 char identifier[32], name[32];
7143 int value = transparencies_list[i].value;
7144 char *text = transparencies_list[i].text;
7146 ti->node_top = &transparencies;
7147 ti->sort_priority = value;
7149 sprintf(identifier, "%d", value);
7150 sprintf(name, "%s", text);
7152 setString(&ti->identifier, identifier);
7153 setString(&ti->name, name);
7154 setString(&ti->name_sorting, name);
7155 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
7157 pushTreeInfo(&transparencies, ti);
7160 // sort transparency values to start with lowest transparency value
7161 sortTreeInfo(&transparencies);
7163 // set current transparency value to configured transparency value
7164 transparency_current =
7165 getTreeInfoFromIdentifier(transparencies,
7166 i_to_a(setup.touch.transparency));
7168 // if that fails, set current transparency to reliable default value
7169 if (transparency_current == NULL)
7170 transparency_current =
7171 getTreeInfoFromIdentifier(transparencies,
7172 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
7174 // if that also fails, set current transparency to first available value
7175 if (transparency_current == NULL)
7176 transparency_current = transparencies;
7179 for (i = 0; i < 2; i++)
7181 for (j = 0; j < 2; j++)
7183 if (grid_sizes[i][j] == NULL)
7185 for (k = 0; grid_sizes_list[k].value != -1; k++)
7187 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7188 char identifier[32], name[32];
7189 int value = grid_sizes_list[k].value;
7190 char *text = grid_sizes_list[k].text;
7192 ti->node_top = &grid_sizes[i][j];
7193 ti->sort_priority = value;
7195 sprintf(identifier, "%d", value);
7196 sprintf(name, "%s", text);
7198 setString(&ti->identifier, identifier);
7199 setString(&ti->name, name);
7200 setString(&ti->name_sorting, name);
7201 setString(&ti->infotext,
7204 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
7205 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
7207 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
7208 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
7210 pushTreeInfo(&grid_sizes[i][j], ti);
7213 // sort grid size values to start with lowest grid size value
7214 sortTreeInfo(&grid_sizes[i][j]);
7216 // set current grid size value to configured grid size value
7217 grid_size_current[i][j] =
7218 getTreeInfoFromIdentifier(grid_sizes[i][j],
7220 setup.touch.grid_xsize[i] :
7221 setup.touch.grid_ysize[i]));
7223 // if that fails, set current grid size to reliable default value
7224 if (grid_size_current[i][j] == NULL)
7225 grid_size_current[i][j] =
7226 getTreeInfoFromIdentifier(grid_sizes[i][j],
7228 DEFAULT_GRID_XSIZE(i) :
7229 DEFAULT_GRID_YSIZE(i)));
7231 // if that also fails, set current grid size to first available value
7232 if (grid_size_current[i][j] == NULL)
7233 grid_size_current[i][j] = grid_sizes[i][j];
7238 setup.touch.control_type = touch_control_current->identifier;
7239 setup.touch.move_distance = atoi(move_distance_current->identifier);
7240 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
7241 setup.touch.transparency = atoi(transparency_current->identifier);
7243 for (i = 0; i < 2; i++)
7245 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
7246 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
7248 if (i == GRID_ACTIVE_NR())
7250 overlay.grid_xsize = setup.touch.grid_xsize[i];
7251 overlay.grid_ysize = setup.touch.grid_ysize[i];
7255 // needed for displaying value text instead of identifier
7256 touch_controls_text = touch_control_current->name;
7257 move_distance_text = move_distance_current->name;
7258 drop_distance_text = drop_distance_current->name;
7259 transparency_text = transparency_current->name;
7261 for (i = 0; i < 2; i++)
7262 for (j = 0; j < 2; j++)
7263 grid_size_text[i][j] = grid_size_current[i][j]->name;
7265 setup_mode = SETUP_MODE_TOUCH;
7270 static void execSetupArtwork(void)
7272 static ArtworkDirTree *gfx_last_valid = NULL;
7273 static ArtworkDirTree *snd_last_valid = NULL;
7274 static ArtworkDirTree *mus_last_valid = NULL;
7276 // current artwork directory may be invalid (level group, parent link)
7277 if (!validLevelSeries(artwork.gfx_current))
7278 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
7279 if (!validLevelSeries(artwork.snd_current))
7280 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
7281 if (!validLevelSeries(artwork.mus_current))
7282 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
7284 // store valid artwork directory information
7285 gfx_last_valid = artwork.gfx_current;
7286 snd_last_valid = artwork.snd_current;
7287 mus_last_valid = artwork.mus_current;
7290 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
7291 artwork.gfx_current->subdir,
7292 artwork.gfx_current->fullpath,
7293 artwork.gfx_current->basepath);
7296 setup.graphics_set = artwork.gfx_current->identifier;
7297 setup.sounds_set = artwork.snd_current->identifier;
7298 setup.music_set = artwork.mus_current->identifier;
7300 // needed if last screen (setup choice) changed graphics, sounds or music
7301 ReloadCustomArtwork(0);
7303 // needed for displaying artwork name instead of artwork identifier
7304 graphics_set_name = artwork.gfx_current->name;
7305 sounds_set_name = artwork.snd_current->name;
7306 music_set_name = artwork.mus_current->name;
7308 setup_mode = SETUP_MODE_ARTWORK;
7313 static void execSetupChooseGraphics(void)
7315 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
7320 static void execSetupChooseSounds(void)
7322 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
7327 static void execSetupChooseMusic(void)
7329 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
7334 static void execSetupInput(void)
7336 setup_mode = SETUP_MODE_INPUT;
7341 static void execSetupShortcuts(void)
7343 setup_mode = SETUP_MODE_SHORTCUTS;
7348 static void execSetupShortcuts1(void)
7350 setup_mode = SETUP_MODE_SHORTCUTS_1;
7355 static void execSetupShortcuts2(void)
7357 setup_mode = SETUP_MODE_SHORTCUTS_2;
7362 static void execSetupShortcuts3(void)
7364 setup_mode = SETUP_MODE_SHORTCUTS_3;
7369 static void execSetupShortcuts4(void)
7371 setup_mode = SETUP_MODE_SHORTCUTS_4;
7376 static void execSetupShortcuts5(void)
7378 setup_mode = SETUP_MODE_SHORTCUTS_5;
7383 static void execExitSetup(void)
7385 SetGameStatus(GAME_MODE_MAIN);
7390 static void execSaveAndExitSetup(void)
7396 static void execGadgetNetworkServer(void)
7398 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
7399 struct GadgetInfo *gi = screen_gadget[gadget_id];
7401 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
7402 network_server_hostname[0] = '\0';
7404 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
7408 ClickOnGadget(gi, MB_LEFTBUTTON);
7411 static void execOfferUploadTapes(void)
7416 static void ToggleNetworkModeIfNeeded(void)
7418 int font_title = FONT_TITLE_1;
7419 int font_foot = FC_BLUE;
7420 int ystart = mSY - SY + 16;
7421 int ybottom = mSY - SY + SYSIZE - 20;
7422 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
7424 if (setup.network_mode == network.enabled)
7427 network.enabled = setup.network_mode;
7429 FadeOut(REDRAW_ALL);
7433 DrawTextSCentered(ystart, font_title, text);
7437 if (network.enabled)
7438 InitNetworkServer();
7440 DisconnectFromNetworkServer();
7442 DrawTextSCentered(ybottom, font_foot,
7443 "Press any key or button for setup menu");
7445 WaitForEventToContinue();
7450 static void ToggleGameSpeedsListIfNeeded(void)
7452 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7454 if (setup.game_speed_extended == using_game_speeds_extended)
7457 // try to match similar values when changing game speeds list
7458 if (setup.game_speed_extended)
7459 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7460 setup.game_frame_delay == 30 ? 29 :
7461 setup.game_frame_delay);
7463 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7464 setup.game_frame_delay == 16 ? 15 :
7465 setup.game_frame_delay >= 29 ? 30 :
7466 setup.game_frame_delay <= 10 ? 10 :
7467 setup.game_frame_delay);
7469 execSetupGame_setGameSpeeds(TRUE);
7474 static void ToggleUseApiServerIfNeeded(void)
7476 if (runtime.use_api_server == setup.use_api_server)
7479 runtime.use_api_server = setup.use_api_server;
7481 if (runtime.use_api_server)
7482 CheckApiServerTasks();
7485 static void ModifyGameSpeedIfNeeded(void)
7487 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7488 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7492 char *game_speed_text = "Fast";
7493 int game_speed_value = 15;
7495 if (setup.game_speed_extended)
7497 game_speed_text = "60 fps";
7498 game_speed_value = 16;
7501 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7503 // set game speed to existing list value that is fast enough for vsync
7504 setup.game_frame_delay = game_speed_value;
7506 execSetupGame_setGameSpeeds(TRUE);
7508 Request(message, REQ_CONFIRM);
7511 static void DisableVsyncIfNeeded(void)
7513 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7514 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7515 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7518 // disable vsync for the selected game speed to work
7519 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7521 execSetupGraphics_setVsyncModes(TRUE);
7523 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7529 void *related_value;
7530 } hide_related_entry_list[] =
7532 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7533 { &setup.scores_in_highscore_list, &scores_type_text },
7535 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7536 { &setup.game_frame_delay, &game_speed_text },
7538 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7539 { &setup.scroll_delay_value, &scroll_delay_text },
7541 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7542 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7544 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7545 { &setup.window_scaling_percent, &window_size_text },
7547 { &setup.window_scaling_quality, execSetupChooseScalingType },
7548 { &setup.window_scaling_quality, &scaling_type_text },
7550 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7551 { &setup.screen_rendering_mode, &rendering_mode_text },
7553 { &setup.vsync_mode, execSetupChooseVsyncMode },
7554 { &setup.vsync_mode, &vsync_mode_text },
7556 { &setup.graphics_set, execSetupChooseGraphics },
7557 { &setup.graphics_set, &graphics_set_name },
7559 { &setup.sounds_set, execSetupChooseSounds },
7560 { &setup.sounds_set, &sounds_set_name },
7562 { &setup.music_set, execSetupChooseMusic },
7563 { &setup.music_set, &music_set_name },
7565 { &setup.volume_simple, execSetupChooseVolumeSimple },
7566 { &setup.volume_simple, &volume_simple_text },
7568 { &setup.volume_loops, execSetupChooseVolumeLoops },
7569 { &setup.volume_loops, &volume_loops_text },
7571 { &setup.volume_music, execSetupChooseVolumeMusic },
7572 { &setup.volume_music, &volume_music_text },
7574 { &setup.touch.control_type, execSetupChooseTouchControls },
7575 { &setup.touch.control_type, &touch_controls_text },
7577 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7578 { &setup.touch.move_distance, &move_distance_text },
7580 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7581 { &setup.touch.drop_distance, &drop_distance_text },
7583 { &setup.touch.transparency, execSetupChooseTransparency },
7584 { &setup.touch.transparency, &transparency_text },
7586 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7587 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7589 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7590 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7592 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7593 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7595 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7596 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7598 { &setup.internal.menu_game, execSetupGame },
7599 { &setup.internal.menu_engines, execSetupEngines },
7600 { &setup.internal.menu_editor, execSetupEditor },
7601 { &setup.internal.menu_graphics, execSetupGraphics },
7602 { &setup.internal.menu_sound, execSetupSound },
7603 { &setup.internal.menu_artwork, execSetupArtwork },
7604 { &setup.internal.menu_input, execSetupInput },
7605 { &setup.internal.menu_touch, execSetupTouch },
7606 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7607 { &setup.internal.menu_exit, execExitSetup },
7608 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7613 void setHideRelatedSetupEntries(void)
7617 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7618 if (hideSetupEntry(hide_related_entry_list[i].value))
7619 setHideSetupEntry(hide_related_entry_list[i].related_value);
7622 static struct TokenInfo setup_info_main[] =
7624 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7625 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7626 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7627 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7628 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7629 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7630 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7631 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7632 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7633 { TYPE_EMPTY, NULL, "" },
7634 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7635 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7640 static struct TokenInfo setup_info_game[] =
7642 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7643 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7644 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
7645 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7646 { TYPE_STRING, &network_server_text, "" },
7647 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7648 { TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
7649 { TYPE_STRING, &scores_type_text, "" },
7650 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7651 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7652 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7653 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7654 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
7655 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
7656 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
7657 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
7658 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
7659 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
7660 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7661 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7662 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7663 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
7664 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7665 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7666 { TYPE_STRING, &game_speed_text, "" },
7667 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7669 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7670 { TYPE_STRING, &scroll_delay_text, "" },
7672 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
7673 { TYPE_STRING, &snapshot_mode_text, "" },
7674 { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
7675 { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
7676 { TYPE_EMPTY, NULL, "" },
7677 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7682 static struct TokenInfo setup_info_engines[] =
7684 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7685 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7686 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7687 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
7688 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7689 { TYPE_EMPTY, NULL, "" },
7690 { TYPE_HEADLINE, NULL, "Supaplex" },
7691 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7692 { TYPE_EMPTY, NULL, "" },
7693 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7698 static struct TokenInfo setup_info_editor[] =
7701 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7702 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7703 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7704 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7705 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7706 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7707 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7708 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7709 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7710 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7712 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7713 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7715 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7717 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7718 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7719 { TYPE_EMPTY, NULL, "" },
7721 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7722 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7723 { TYPE_EMPTY, NULL, "" },
7725 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7726 { TYPE_EMPTY, NULL, "" },
7727 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7728 { TYPE_EMPTY, NULL, "" },
7729 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7734 static struct TokenInfo setup_info_graphics[] =
7736 #if !defined(PLATFORM_ANDROID)
7737 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7738 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7739 { TYPE_STRING, &window_size_text, "" },
7740 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7741 { TYPE_STRING, &scaling_type_text, "" },
7742 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7743 { TYPE_STRING, &rendering_mode_text, "" },
7746 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7747 { TYPE_STRING, &scroll_delay_text, "" },
7749 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7750 { TYPE_STRING, &vsync_mode_text, "" },
7751 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7752 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7753 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7754 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
7755 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
7756 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7757 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7758 { TYPE_EMPTY, NULL, "" },
7759 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7764 static struct TokenInfo setup_info_sound[] =
7766 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7767 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7768 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7769 { TYPE_EMPTY, NULL, "" },
7770 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7771 { TYPE_STRING, &volume_simple_text, "" },
7772 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7773 { TYPE_STRING, &volume_loops_text, "" },
7774 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7775 { TYPE_STRING, &volume_music_text, "" },
7776 { TYPE_EMPTY, NULL, "" },
7777 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7782 static struct TokenInfo setup_info_artwork[] =
7784 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
7785 { TYPE_STRING, &graphics_set_name, "" },
7786 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7787 { TYPE_STRING, &sounds_set_name, "" },
7788 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7789 { TYPE_STRING, &music_set_name, "" },
7790 { TYPE_EMPTY, NULL, "" },
7791 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7792 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
7793 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
7794 { TYPE_EMPTY, NULL, "" },
7795 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7800 static struct TokenInfo setup_info_input[] =
7802 { TYPE_SWITCH, NULL, "Player:" },
7803 { TYPE_SWITCH, NULL, "Device:" },
7804 { TYPE_SWITCH, NULL, "" },
7805 { TYPE_SKIPPABLE, NULL, "" },
7806 { TYPE_EMPTY, NULL, "" },
7807 { TYPE_EMPTY, NULL, "" },
7808 { TYPE_EMPTY, NULL, "" },
7809 { TYPE_EMPTY, NULL, "" },
7810 { TYPE_EMPTY, NULL, "" },
7811 { TYPE_EMPTY, NULL, "" },
7812 { TYPE_EMPTY, NULL, "" },
7813 { TYPE_EMPTY, NULL, "" },
7814 { TYPE_SKIPPABLE, NULL, "" },
7815 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7820 static struct TokenInfo setup_info_touch[] =
7822 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7823 { TYPE_STRING, &touch_controls_text, "" },
7824 { TYPE_EMPTY, NULL, "" },
7825 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7830 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7832 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7833 { TYPE_STRING, &touch_controls_text, "" },
7834 { TYPE_EMPTY, NULL, "" },
7835 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7836 { TYPE_STRING, &grid_size_text[0][0], "" },
7837 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7838 { TYPE_STRING, &grid_size_text[0][1], "" },
7839 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7840 { TYPE_STRING, &transparency_text, "" },
7841 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7842 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7843 { TYPE_EMPTY, NULL, "" },
7844 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7845 { TYPE_EMPTY, NULL, "" },
7846 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7851 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7853 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7854 { TYPE_STRING, &touch_controls_text, "" },
7855 { TYPE_EMPTY, NULL, "" },
7856 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7857 { TYPE_STRING, &grid_size_text[1][0], "" },
7858 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7859 { TYPE_STRING, &grid_size_text[1][1], "" },
7860 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7861 { TYPE_STRING, &transparency_text, "" },
7862 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7863 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7864 { TYPE_EMPTY, NULL, "" },
7865 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7866 { TYPE_EMPTY, NULL, "" },
7867 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7872 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7874 setup_info_touch_virtual_buttons_0,
7875 setup_info_touch_virtual_buttons_1
7878 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7880 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7881 { TYPE_STRING, &touch_controls_text, "" },
7882 { TYPE_EMPTY, NULL, "" },
7883 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7884 { TYPE_STRING, &move_distance_text, "" },
7885 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7886 { TYPE_STRING, &drop_distance_text, "" },
7887 { TYPE_EMPTY, NULL, "" },
7888 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7893 static struct TokenInfo setup_info_shortcuts[] =
7895 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7896 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7897 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7898 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7899 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7900 { TYPE_EMPTY, NULL, "" },
7901 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7906 static struct TokenInfo setup_info_shortcuts_1[] =
7908 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
7909 { TYPE_KEY, &setup.shortcut.save_game, "" },
7910 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
7911 { TYPE_KEY, &setup.shortcut.load_game, "" },
7912 { TYPE_KEYTEXT, NULL, "Restart Game:", },
7913 { TYPE_KEY, &setup.shortcut.restart_game, "" },
7914 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:", },
7915 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
7916 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
7917 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7918 { TYPE_EMPTY, NULL, "" },
7919 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7920 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7921 { TYPE_EMPTY, NULL, "" },
7922 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7927 static struct TokenInfo setup_info_shortcuts_2[] =
7929 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7930 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7931 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7932 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7933 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7934 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7935 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7936 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7937 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7938 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7939 { TYPE_EMPTY, NULL, "" },
7940 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7945 static struct TokenInfo setup_info_shortcuts_3[] =
7947 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7948 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7949 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7950 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7951 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7952 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7953 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7954 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7955 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7956 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7957 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7958 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7959 { TYPE_EMPTY, NULL, "" },
7960 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7965 static struct TokenInfo setup_info_shortcuts_4[] =
7967 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7968 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7969 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7970 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7971 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7972 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7973 { TYPE_EMPTY, NULL, "" },
7974 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7979 static struct TokenInfo setup_info_shortcuts_5[] =
7981 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7982 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7983 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7984 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7985 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7986 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7987 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7988 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7989 { TYPE_EMPTY, NULL, "" },
7990 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7995 static Key getSetupKey(void)
7997 Key key = KSYM_UNDEFINED;
7998 boolean got_key_event = FALSE;
8000 while (!got_key_event)
8004 if (NextValidEvent(&event))
8008 case EVENT_KEYPRESS:
8010 key = GetEventKey((KeyEvent *)&event, TRUE);
8012 // press 'Escape' or 'Enter' to keep the existing key binding
8013 if (key == KSYM_Escape || key == KSYM_Return)
8014 key = KSYM_UNDEFINED; // keep old value
8016 got_key_event = TRUE;
8020 case EVENT_KEYRELEASE:
8021 key_joystick_mapping = 0;
8025 HandleOtherEvents(&event);
8036 static int getSetupValueFont(int type, void *value)
8038 if (type & TYPE_GHOSTED)
8039 return FONT_OPTION_OFF;
8040 else if (type & TYPE_KEY)
8041 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
8042 else if (type & TYPE_STRING)
8043 return FONT_VALUE_2;
8044 else if (type & TYPE_ECS_AGA)
8045 return FONT_VALUE_1;
8046 else if (type & TYPE_BOOLEAN_STYLE)
8047 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
8048 else if (type & TYPE_YES_NO_AUTO)
8049 return (*(int *)value == AUTO ? FONT_OPTION_ON :
8050 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
8051 else if (type & TYPE_PLAYER)
8052 return FONT_VALUE_1;
8054 return FONT_VALUE_1;
8057 static int getSetupValueFontNarrow(int type, int font_nr)
8059 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
8060 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
8061 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
8065 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
8067 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
8068 struct TokenInfo *si = &setup_info[si_pos];
8069 boolean font_draw_xoffset_modified = FALSE;
8070 boolean scrollbar_needed = (num_setup_info < max_setup_info);
8071 int font_draw_xoffset_old = -1;
8072 int xoffset = (scrollbar_needed ? -1 : 0);
8073 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
8074 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
8075 int xpos = menu_screen_value_xpos;
8076 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
8077 int startx = mSX + xpos * 32;
8078 int starty = mSY + ypos * 32;
8079 int type = si->type;
8080 void *value = si->value;
8081 char *value_string = getSetupValue(type, value);
8082 int font_nr_default = getSetupValueFont(type, value);
8083 int font_width_default = getFontWidth(font_nr_default);
8084 int font_nr = font_nr_default;
8087 if (value_string == NULL)
8090 if (type & TYPE_KEY)
8092 xpos = MENU_SCREEN_START_XPOS;
8094 if (type & TYPE_QUERY)
8095 value_string = "<press key>";
8097 else if (type & TYPE_STRING)
8099 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
8101 xpos = MENU_SCREEN_START_XPOS;
8103 if (strlen(value_string) > max_value_len)
8104 value_string[max_value_len] = '\0';
8106 else if (type & TYPE_YES_NO_AUTO)
8108 xpos = menu_screen_value_xpos - 1;
8110 else if (type & TYPE_PLAYER)
8112 int displayed_player_nr = *(int *)value + 1;
8114 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
8117 startx = mSX + xpos * 32;
8118 starty = mSY + ypos * 32;
8120 // special check if right-side setup values moved left due to scrollbar
8121 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
8123 int max_menu_text_length = 26; // maximum text length for classic menu
8124 int font_xoffset = getFontDrawOffsetX(font_nr);
8125 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
8126 int text_font_nr = getMenuTextFont(FONT_MENU_2);
8127 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
8128 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
8130 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
8132 // when using narrow font, left-shifting text "auto" not needed
8133 if (type & TYPE_YES_NO_AUTO)
8137 startx = mSX + xpos * 32;
8139 font_nr = getSetupValueFontNarrow(type, font_nr);
8143 // downward compatibility correction for Juergen Bonhagen's menu settings
8144 if (setup_mode != SETUP_MODE_INPUT)
8146 int max_menu_text_length_big = (menu_screen_value_xpos -
8147 MENU_SCREEN_START_XPOS);
8148 int max_menu_text_length_medium = max_menu_text_length_big * 2;
8149 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
8150 int font1_xoffset = getFontDrawOffsetX(font_nr);
8151 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
8152 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
8153 int text_font_nr = getMenuTextFont(FONT_MENU_2);
8154 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
8155 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
8156 boolean correct_font_draw_xoffset = FALSE;
8158 if (xpos == MENU_SCREEN_START_XPOS &&
8159 startx + font1_xoffset < text_startx + text_font_xoffset)
8160 correct_font_draw_xoffset = TRUE;
8162 if (xpos == menu_screen_value_xpos &&
8163 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
8164 correct_font_draw_xoffset = TRUE;
8166 // check if setup value would overlap with setup text when printed
8167 // (this can happen for extreme/wrong values for font draw offset)
8168 if (correct_font_draw_xoffset)
8170 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
8171 font_draw_xoffset_modified = TRUE;
8173 if (type & TYPE_KEY)
8174 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
8175 else if (!(type & TYPE_STRING))
8176 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
8177 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
8181 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
8182 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
8184 DrawText(startx, starty, value_string, font_nr);
8186 if (type & TYPE_PLAYER)
8188 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
8189 int player_nr = *(int *)value;
8190 int xoff = font->draw_xoffset + getFontWidth(font_nr);
8191 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
8192 int startx2 = startx + xoff;
8193 int starty2 = starty + yoff;
8195 if (DrawingOnBackground(startx2, starty2))
8196 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
8198 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
8199 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8202 if (font_draw_xoffset_modified)
8203 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
8206 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
8208 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
8209 struct TokenInfo *si = &setup_info[si_pos];
8211 if (si->type & TYPE_BOOLEAN_STYLE)
8213 *(boolean *)si->value ^= TRUE;
8215 else if (si->type & TYPE_YES_NO_AUTO)
8219 (*(int *)si->value == AUTO ? TRUE :
8220 *(int *)si->value == TRUE ? FALSE : AUTO) :
8221 (*(int *)si->value == TRUE ? AUTO :
8222 *(int *)si->value == AUTO ? FALSE : TRUE));
8224 else if (si->type & TYPE_KEY)
8228 si->type |= TYPE_QUERY;
8229 drawSetupValue(screen_pos, setup_info_pos_raw);
8230 si->type &= ~TYPE_QUERY;
8232 key = getSetupKey();
8233 if (key != KSYM_UNDEFINED)
8234 *(Key *)si->value = key;
8236 else if (si->type & TYPE_PLAYER)
8238 int player_nr = *(int *)si->value;
8243 player_nr = Request("Choose player", REQ_PLAYER) - 1;
8245 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
8248 drawSetupValue(screen_pos, setup_info_pos_raw);
8250 // fullscreen state may have changed at this point
8251 if (si->value == &setup.fullscreen)
8252 ToggleFullscreenIfNeeded();
8254 // network mode may have changed at this point
8255 if (si->value == &setup.network_mode)
8256 ToggleNetworkModeIfNeeded();
8258 // API server mode may have changed at this point
8259 if (si->value == &setup.use_api_server)
8260 ToggleUseApiServerIfNeeded();
8262 // game speed list may have changed at this point
8263 if (si->value == &setup.game_speed_extended)
8264 ToggleGameSpeedsListIfNeeded();
8267 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
8269 static struct TokenInfo *setup_info_final = NULL;
8274 // determine maximum list size of target list
8275 while (setup_info_orig[list_size++].type != 0);
8277 // free, allocate and clear memory for target list
8278 checked_free(setup_info_final);
8279 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
8281 // copy setup info list without setup entries marked as hidden
8282 for (i = 0; setup_info_orig[i].type != 0; i++)
8284 // skip setup entries configured to be hidden
8285 if (hideSetupEntry(setup_info_orig[i].value))
8288 // skip skippable setup entries if screen is lower than usual
8289 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
8290 setup_info_orig[i].type == TYPE_SKIPPABLE)
8293 setup_info_final[list_pos++] = setup_info_orig[i];
8296 return setup_info_final;
8299 static void DrawSetupScreen_Generic(void)
8301 int fade_mask = REDRAW_FIELD;
8302 boolean redraw_all = FALSE;
8303 char *title_string = NULL;
8307 fade_mask = REDRAW_ALL;
8310 FadeMenuSoundsAndMusic();
8312 FreeScreenGadgets();
8313 CreateScreenGadgets();
8315 if (redraw_mask & REDRAW_ALL)
8320 // needed if different viewport properties defined for setup screen
8321 ChangeViewportPropertiesIfNeeded();
8323 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
8327 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
8329 if (setup_mode == SETUP_MODE_MAIN)
8331 setup_info = setup_info_main;
8332 title_string = STR_SETUP_MAIN;
8334 else if (setup_mode == SETUP_MODE_GAME)
8336 setup_info = setup_info_game;
8337 title_string = STR_SETUP_GAME;
8339 else if (setup_mode == SETUP_MODE_ENGINES)
8341 setup_info = setup_info_engines;
8342 title_string = STR_SETUP_ENGINES;
8344 else if (setup_mode == SETUP_MODE_EDITOR)
8346 setup_info = setup_info_editor;
8347 title_string = STR_SETUP_EDITOR;
8349 else if (setup_mode == SETUP_MODE_GRAPHICS)
8351 setup_info = setup_info_graphics;
8352 title_string = STR_SETUP_GRAPHICS;
8354 else if (setup_mode == SETUP_MODE_SOUND)
8356 setup_info = setup_info_sound;
8357 title_string = STR_SETUP_SOUND;
8359 else if (setup_mode == SETUP_MODE_ARTWORK)
8361 setup_info = setup_info_artwork;
8362 title_string = STR_SETUP_ARTWORK;
8364 else if (setup_mode == SETUP_MODE_TOUCH)
8366 setup_info = setup_info_touch;
8367 title_string = STR_SETUP_TOUCH;
8369 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
8370 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
8371 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
8372 setup_info = setup_info_touch_wipe_gestures;
8374 else if (setup_mode == SETUP_MODE_SHORTCUTS)
8376 setup_info = setup_info_shortcuts;
8377 title_string = STR_SETUP_SHORTCUTS;
8379 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
8381 setup_info = setup_info_shortcuts_1;
8382 title_string = STR_SETUP_SHORTCUTS;
8384 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
8386 setup_info = setup_info_shortcuts_2;
8387 title_string = STR_SETUP_SHORTCUTS;
8389 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
8391 setup_info = setup_info_shortcuts_3;
8392 title_string = STR_SETUP_SHORTCUTS;
8394 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
8396 setup_info = setup_info_shortcuts_4;
8397 title_string = STR_SETUP_SHORTCUTS;
8399 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
8401 setup_info = setup_info_shortcuts_5;
8402 title_string = STR_SETUP_SHORTCUTS;
8405 // use modified setup info without setup entries marked as hidden
8406 setup_info = getSetupInfoFinal(setup_info);
8408 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
8410 // determine maximal number of setup entries that can be displayed on screen
8412 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
8415 // determine maximal number of setup entries available for this setup screen
8417 for (i = 0; setup_info[i].type != 0; i++)
8420 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8422 MapScreenGadgets(max_setup_info);
8425 redraw_mask = fade_mask = REDRAW_ALL;
8427 DrawMaskedBorder(fade_mask);
8432 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8434 menu_info = setup_info;
8436 HandleMenuScreen(mx, my, dx, dy, button,
8437 setup_mode, num_setup_info, max_setup_info);
8440 static void DrawSetupScreen_Input(void)
8444 FadeOut(REDRAW_FIELD);
8448 setup_info = getSetupInfoFinal(setup_info_input);
8450 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8452 for (i = 0; setup_info[i].type != 0; i++)
8454 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8455 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8456 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8457 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8458 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8459 initCursor(i, IMG_MENU_BUTTON);
8461 DrawCursorAndText_Setup(i, -1, FALSE);
8464 // create gadgets for setup input menu screen
8465 FreeScreenGadgets();
8466 CreateScreenGadgets();
8468 // map gadgets for setup input menu screen
8469 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8471 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8473 FadeIn(REDRAW_FIELD);
8476 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8478 if (device_name == NULL)
8481 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8484 if (strlen(device_name) > 1)
8486 char c1 = device_name[strlen(device_name) - 1];
8487 char c2 = device_name[strlen(device_name) - 2];
8489 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8490 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8493 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8494 strlen(device_name));
8497 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8500 static struct SetupKeyboardInfo custom_key;
8507 { &custom_key.left, "Axis/Pad Left" },
8508 { &custom_key.right, "Axis/Pad Right" },
8509 { &custom_key.up, "Axis/Pad Up" },
8510 { &custom_key.down, "Axis/Pad Down" },
8511 { &custom_key.snap, "Button 1/A/X" },
8512 { &custom_key.drop, "Button 2/B/Y" }
8514 static char *joystick_name[MAX_PLAYERS] =
8521 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8522 int font_nr_info = FONT_MENU_1;
8523 int font_nr_name = FONT_VALUE_OLD;
8524 int font_nr_on = FONT_VALUE_1;
8525 int font_nr_off = FONT_VALUE_OLD;
8528 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8530 font_nr_info = FONT_MENU_2;
8531 font_nr_on = FONT_VALUE_NARROW;
8532 font_nr_off = FONT_VALUE_OLD_NARROW;
8535 custom_key = setup.input[player_nr].key;
8537 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8538 FONT_INPUT_1_ACTIVE);
8540 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8542 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8543 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8545 if (setup.input[player_nr].use_joystick)
8547 char *device_name = setup.input[player_nr].joy.device_name;
8548 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8549 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8550 char *text = joystick_name[joystick_nr];
8551 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8553 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8554 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8558 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8559 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8562 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8563 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8567 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8568 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8569 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8570 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8572 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8573 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8574 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8575 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8576 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8577 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8579 for (i = 0; i < 6; i++)
8581 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8583 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8585 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8586 (setup.input[player_nr].use_joystick ?
8588 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8592 static int input_player_nr = 0;
8594 static void HandleSetupScreen_Input_Player(int step, int direction)
8596 int old_player_nr = input_player_nr;
8599 new_player_nr = old_player_nr + step * direction;
8600 if (new_player_nr < 0)
8602 if (new_player_nr > MAX_PLAYERS - 1)
8603 new_player_nr = MAX_PLAYERS - 1;
8605 if (new_player_nr != old_player_nr)
8607 input_player_nr = new_player_nr;
8609 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8613 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8615 static int choice = 0;
8618 int pos_start = SETUPINPUT_SCREEN_POS_START;
8619 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8620 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8621 int pos_end = SETUPINPUT_SCREEN_POS_END;
8623 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8627 for (i = 0; setup_info_input[i].type != 0; i++)
8629 // adjust menu structure according to skipped setup entries
8630 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8638 if (button == MB_MENU_INITIALIZE)
8640 // input setup menu may have changed size due to graphics configuration
8641 if (choice >= pos_empty1)
8644 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8646 DrawCursorAndText_Setup(choice, -1, TRUE);
8650 else if (button == MB_MENU_LEAVE)
8652 setup_mode = SETUP_MODE_MAIN;
8659 if (mx || my) // mouse input
8661 x = (mx - mSX) / 32;
8662 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8664 else if (dx || dy) // keyboard input
8666 if (dx && choice == 0)
8667 x = (dx < 0 ? 10 : 12);
8668 else if ((dx && choice == 1) ||
8669 (dx == -1 && choice == pos_end))
8670 button = MB_MENU_CHOICE;
8674 if (y >= pos_empty1 && y <= pos_empty2)
8675 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8678 if (y == 0 && dx != 0 && button)
8680 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8682 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8683 y >= pos_start && y <= pos_end &&
8684 !(y >= pos_empty1 && y <= pos_empty2))
8690 DrawCursorAndText_Setup(choice, -1, FALSE);
8691 DrawCursorAndText_Setup(y, -1, TRUE);
8693 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8702 char *device_name = setup.input[input_player_nr].joy.device_name;
8704 if (!setup.input[input_player_nr].use_joystick)
8706 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8708 setJoystickDeviceToNr(device_name, new_device_nr);
8709 setup.input[input_player_nr].use_joystick = TRUE;
8713 int device_nr = getJoystickNrFromDeviceName(device_name);
8714 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8716 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8717 setup.input[input_player_nr].use_joystick = FALSE;
8719 setJoystickDeviceToNr(device_name, new_device_nr);
8722 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8726 if (setup.input[input_player_nr].use_joystick)
8727 ConfigureJoystick(input_player_nr);
8729 CustomizeKeyboard(input_player_nr);
8731 else if (y == pos_end)
8737 setup_mode = SETUP_MODE_MAIN;
8744 static boolean CustomizeKeyboardMain(int player_nr)
8748 boolean finished = FALSE;
8749 static struct SetupKeyboardInfo custom_key;
8754 } customize_step[] =
8756 { &custom_key.left, "Move Left" },
8757 { &custom_key.right, "Move Right" },
8758 { &custom_key.up, "Move Up" },
8759 { &custom_key.down, "Move Down" },
8760 { &custom_key.snap, "Snap Field" },
8761 { &custom_key.drop, "Drop Element" }
8763 int font_nr_old = FONT_VALUE_OLD;
8764 int font_nr_new = FONT_VALUE_1;
8765 boolean success = FALSE;
8767 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8769 font_nr_old = FONT_VALUE_OLD_NARROW;
8770 font_nr_new = FONT_VALUE_NARROW;
8773 // read existing key bindings from player setup
8774 custom_key = setup.input[player_nr].key;
8777 FadeOut(REDRAW_FIELD);
8781 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8784 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8785 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8786 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8787 "Key:", FONT_INPUT_1_ACTIVE);
8788 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8789 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8791 FadeIn(REDRAW_FIELD);
8797 if (NextValidEvent(&event))
8801 case EVENT_KEYPRESS:
8803 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8805 // press 'Escape' to abort and keep the old key bindings
8806 if (key == KSYM_Escape)
8808 FadeSkipNextFadeIn();
8815 // press 'Enter' to keep the existing key binding
8816 if (key == KSYM_Return)
8817 key = *customize_step[step_nr].key;
8819 // check if key already used
8820 for (i = 0; i < step_nr; i++)
8821 if (*customize_step[i].key == key)
8826 // got new key binding
8827 *customize_step[step_nr].key = key;
8828 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8830 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8831 getKeyNameFromKey(key), font_nr_new);
8834 // un-highlight last query
8835 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8836 customize_step[step_nr - 1].text, FONT_MENU_1);
8837 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8838 "Key:", FONT_MENU_1);
8840 // all keys configured
8849 // query next key binding
8850 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8851 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8852 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8853 "Key:", FONT_INPUT_1_ACTIVE);
8854 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8855 getKeyNameFromKey(*customize_step[step_nr].key),
8860 case EVENT_KEYRELEASE:
8861 key_joystick_mapping = 0;
8865 HandleOtherEvents(&event);
8873 // write new key bindings back to player setup, if successfully finished
8875 setup.input[player_nr].key = custom_key;
8880 void CustomizeKeyboard(int player_nr)
8882 boolean success = CustomizeKeyboardMain(player_nr);
8886 int font_nr = FONT_TITLE_1;
8887 int font_height = getFontHeight(font_nr);
8888 int ypos1 = SYSIZE / 2 - font_height * 2;
8889 int ypos2 = SYSIZE / 2 - font_height * 1;
8890 unsigned int wait_frame_delay = 0;
8891 unsigned int wait_frame_delay_value = 2000;
8893 ResetDelayCounter(&wait_frame_delay);
8897 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8898 DrawTextSCentered(ypos2, font_nr, "configured!");
8900 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8906 DrawSetupScreen_Input();
8909 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8911 #define MARKER_BUTTON 1
8912 #define MARKER_AXIS_X 2
8913 #define MARKER_AXIS_Y 3
8915 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8917 static boolean bitmaps_initialized = FALSE;
8918 boolean screen_initialized = FALSE;
8919 static Bitmap *controller, *button, *axis_x, *axis_y;
8921 boolean success = TRUE;
8922 boolean done = FALSE, next = FALSE;
8924 int alpha = 200, alpha_step = -1;
8925 int alpha_ticks = 0;
8926 char mapping[4096], temp[256];
8927 int font_name = MENU_SETUP_FONT_TITLE;
8928 int font_info = MENU_SETUP_FONT_TEXT;
8929 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8930 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8931 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8932 int ystep_name = getMenuTextStep(spacing_name, font_name);
8933 int ystep_line = getMenuTextStep(spacing_line, font_info);
8934 int ystep_para = getMenuTextStep(spacing_para, font_info);
8942 int axis, button, hat, hat_value;
8945 *step, *prev_step, steps[] =
8947 { 356, 155, MARKER_BUTTON, "a", },
8948 { 396, 122, MARKER_BUTTON, "b", },
8949 { 320, 125, MARKER_BUTTON, "x", },
8950 { 358, 95, MARKER_BUTTON, "y", },
8951 { 162, 125, MARKER_BUTTON, "back", },
8952 { 216, 125, MARKER_BUTTON, "guide", },
8953 { 271, 125, MARKER_BUTTON, "start", },
8954 { 110, 200, MARKER_BUTTON, "dpleft", },
8955 { 146, 228, MARKER_BUTTON, "dpdown", },
8956 { 178, 200, MARKER_BUTTON, "dpright", },
8957 { 146, 172, MARKER_BUTTON, "dpup", },
8958 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8959 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8960 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8961 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8962 { 73, 141, MARKER_BUTTON, "leftstick", },
8963 { 282, 210, MARKER_BUTTON, "rightstick", },
8964 { 73, 141, MARKER_AXIS_X, "leftx", },
8965 { 73, 141, MARKER_AXIS_Y, "lefty", },
8966 { 282, 210, MARKER_AXIS_X, "rightx", },
8967 { 282, 210, MARKER_AXIS_Y, "righty", },
8970 unsigned int event_frame_delay = 0;
8971 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
8973 ResetDelayCounter(&event_frame_delay);
8975 if (!bitmaps_initialized)
8977 controller = LoadCustomImage("joystick/controller.png");
8978 button = LoadCustomImage("joystick/button.png");
8979 axis_x = LoadCustomImage("joystick/axis_x.png");
8980 axis_y = LoadCustomImage("joystick/axis_y.png");
8982 bitmaps_initialized = TRUE;
8985 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8988 // print info about the joystick we are watching
8989 Debug("joystick", "watching joystick %d: (%s)",
8990 SDL_JoystickInstanceID(joystick), name);
8991 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8992 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8993 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8996 // initialize mapping with GUID and name
8997 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8999 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
9000 temp, name, SDL_GetPlatform());
9002 // loop through all steps (buttons and axes), getting joystick events
9003 for (i = 0; i < SDL_arraysize(steps) && !done;)
9005 Bitmap *marker = button; // initialize with reliable default value
9008 strcpy(step->mapping, mapping);
9012 step->hat_value = -1;
9014 marker = (step->marker == MARKER_BUTTON ? button :
9015 step->marker == MARKER_AXIS_X ? axis_x :
9016 step->marker == MARKER_AXIS_Y ? axis_y : marker);
9020 while (!done && !next)
9022 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
9023 alpha_ticks = SDL_GetTicks();
9030 else if (alpha < 128)
9036 int controller_x = SX + (SXSIZE - controller->width) / 2;
9037 int controller_y = SY + ystep_line;
9039 int marker_x = controller_x + step->x;
9040 int marker_y = controller_y + step->y;
9042 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
9043 int ystart2 = ystart1 + ystep_name + ystep_line;
9047 DrawTextSCentered(ystart1, font_name, name);
9049 DrawTextSCentered(ystart2, font_info,
9050 "Press buttons and move axes on");
9051 ystart2 += ystep_line;
9052 DrawTextSCentered(ystart2, font_info,
9053 "your controller when indicated.");
9054 ystart2 += ystep_line;
9055 DrawTextSCentered(ystart2, font_info,
9056 "(Your controller may look different.)");
9057 ystart2 += ystep_para;
9059 #if defined(PLATFORM_ANDROID)
9060 DrawTextSCentered(ystart2, font_info,
9061 "To correct a mistake,");
9062 ystart2 += ystep_line;
9063 DrawTextSCentered(ystart2, font_info,
9064 "press the 'back' button.");
9065 ystart2 += ystep_line;
9066 DrawTextSCentered(ystart2, font_info,
9067 "To skip a button or axis,");
9068 ystart2 += ystep_line;
9069 DrawTextSCentered(ystart2, font_info,
9070 "press the 'menu' button.");
9072 DrawTextSCentered(ystart2, font_info,
9073 "To correct a mistake,");
9074 ystart2 += ystep_line;
9075 DrawTextSCentered(ystart2, font_info,
9076 "press the 'backspace' key.");
9077 ystart2 += ystep_line;
9078 DrawTextSCentered(ystart2, font_info,
9079 "To skip a button or axis,");
9080 ystart2 += ystep_line;
9081 DrawTextSCentered(ystart2, font_info,
9082 "press the 'return' key.");
9083 ystart2 += ystep_line;
9084 DrawTextSCentered(ystart2, font_info,
9085 "To exit, press the 'escape' key.");
9088 BlitBitmapMasked(controller, drawto, 0, 0,
9089 controller->width, controller->height,
9090 controller_x, controller_y);
9092 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
9093 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
9095 BlitBitmapMasked(marker, drawto, 0, 0,
9096 marker->width, marker->height,
9097 marker_x, marker_y);
9099 if (!screen_initialized)
9100 FadeIn(REDRAW_FIELD);
9104 screen_initialized = TRUE;
9106 while (NextValidEvent(&event))
9110 case SDL_JOYAXISMOTION:
9111 if (event.jaxis.value > 20000 ||
9112 event.jaxis.value < -20000)
9114 for (j = 0; j < i; j++)
9115 if (steps[j].axis == event.jaxis.axis)
9120 if (step->marker != MARKER_AXIS_X &&
9121 step->marker != MARKER_AXIS_Y)
9124 step->axis = event.jaxis.axis;
9125 strcat(mapping, step->field);
9126 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
9127 strcat(mapping, temp);
9135 case SDL_JOYHATMOTION:
9136 // ignore centering; we're probably just coming back
9137 // to the center from the previous item we set
9138 if (event.jhat.value == SDL_HAT_CENTERED)
9141 for (j = 0; j < i; j++)
9142 if (steps[j].hat == event.jhat.hat &&
9143 steps[j].hat_value == event.jhat.value)
9148 step->hat = event.jhat.hat;
9149 step->hat_value = event.jhat.value;
9150 strcat(mapping, step->field);
9151 snprintf(temp, sizeof(temp), ":h%u.%u,",
9152 event.jhat.hat, event.jhat.value );
9153 strcat(mapping, temp);
9160 case SDL_JOYBALLMOTION:
9163 case SDL_JOYBUTTONUP:
9164 for (j = 0; j < i; j++)
9165 if (steps[j].button == event.jbutton.button)
9170 step->button = event.jbutton.button;
9171 strcat(mapping, step->field);
9172 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
9173 strcat(mapping, temp);
9180 case SDL_FINGERDOWN:
9181 case SDL_MOUSEBUTTONDOWN:
9189 if (event.key.keysym.sym == KSYM_BackSpace ||
9190 event.key.keysym.sym == KSYM_Back)
9202 prev_step = &steps[i - 1];
9203 strcpy(mapping, prev_step->mapping);
9210 if (event.key.keysym.sym == KSYM_space ||
9211 event.key.keysym.sym == KSYM_Return ||
9212 event.key.keysym.sym == KSYM_Menu)
9221 if (event.key.keysym.sym == KSYM_Escape)
9231 program.exit_function(0);
9238 // do not handle events for longer than standard frame delay period
9239 if (DelayReached(&event_frame_delay, event_frame_delay_value))
9248 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
9251 // activate mapping for this game
9252 SDL_GameControllerAddMapping(mapping);
9254 // save mapping to personal mappings
9255 SaveSetup_AddGameControllerMapping(mapping);
9258 // wait until the last pending event was removed from event queue
9259 while (NextValidEvent(&event));
9264 static int ConfigureJoystickMain(int player_nr)
9266 char *device_name = setup.input[player_nr].joy.device_name;
9267 int joystick_nr = getJoystickNrFromDeviceName(device_name);
9268 boolean joystick_active = CheckJoystickOpened(joystick_nr);
9269 int success = FALSE;
9272 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
9273 return JOYSTICK_NOT_AVAILABLE;
9275 if (!joystick_active || !setup.input[player_nr].use_joystick)
9276 return JOYSTICK_NOT_AVAILABLE;
9279 FadeOut(REDRAW_FIELD);
9281 // close all joystick devices (potentially opened as game controllers)
9282 for (i = 0; i < SDL_NumJoysticks(); i++)
9283 SDLCloseJoystick(i);
9285 // open joystick device as plain joystick to configure as game controller
9286 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
9288 // as the joystick was successfully opened before, this should not happen
9289 if (joystick == NULL)
9292 // create new game controller mapping (buttons and axes) for joystick device
9293 success = ConfigureJoystickMapButtonsAndAxes(joystick);
9295 // close joystick (and maybe re-open as configured game controller later)
9296 SDL_JoystickClose(joystick);
9298 // re-open all joystick devices (potentially as game controllers)
9299 for (i = 0; i < SDL_NumJoysticks(); i++)
9302 // clear all joystick input actions for all joystick devices
9303 SDLClearJoystickState();
9305 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
9308 void ConfigureJoystick(int player_nr)
9310 boolean state = ConfigureJoystickMain(player_nr);
9312 if (state != JOYSTICK_NOT_CONFIGURED)
9314 boolean success = (state == JOYSTICK_CONFIGURED);
9315 char message1[MAX_OUTPUT_LINESIZE + 1];
9316 char *message2 = (success ? "configured!" : "not available!");
9317 char *device_name = setup.input[player_nr].joy.device_name;
9318 int nr = getJoystickNrFromDeviceName(device_name) + 1;
9319 int font_nr = FONT_TITLE_1;
9320 int font_height = getFontHeight(font_nr);
9321 int ypos1 = SYSIZE / 2 - font_height * 2;
9322 int ypos2 = SYSIZE / 2 - font_height * 1;
9323 unsigned int wait_frame_delay = 0;
9324 unsigned int wait_frame_delay_value = 2000;
9326 ResetDelayCounter(&wait_frame_delay);
9330 sprintf(message1, "Joystick %d", nr);
9332 DrawTextSCentered(ypos1, font_nr, message1);
9333 DrawTextSCentered(ypos2, font_nr, message2);
9335 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
9341 DrawSetupScreen_Input();
9344 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
9346 if (y < video.screen_height / 3)
9348 // remap touch gadgets to access upper part of the screen
9349 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9350 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9352 else if (y > 2 * video.screen_height / 3)
9354 // remap touch gadgets to access lower part of the screen
9355 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9356 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9360 static boolean ConfigureVirtualButtonsMain(void)
9362 static char *customize_step_text[] =
9371 char grid_button[] =
9373 CHAR_GRID_BUTTON_LEFT,
9374 CHAR_GRID_BUTTON_RIGHT,
9375 CHAR_GRID_BUTTON_UP,
9376 CHAR_GRID_BUTTON_DOWN,
9377 CHAR_GRID_BUTTON_SNAP,
9378 CHAR_GRID_BUTTON_DROP
9387 int font_nr = FONT_INPUT_1_ACTIVE;
9388 int font_height = getFontHeight(font_nr);
9389 int ypos1 = SYSIZE / 2 - font_height * 2;
9390 int ypos2 = SYSIZE / 2 - font_height * 1;
9391 boolean success = FALSE;
9392 boolean finished = FALSE;
9394 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
9395 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9396 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9397 boolean set_grid_button = FALSE;
9398 int nr = GRID_ACTIVE_NR();
9401 for (x = 0; x < MAX_GRID_XSIZE; x++)
9402 for (y = 0; y < MAX_GRID_YSIZE; y++)
9403 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
9405 overlay.grid_button_highlight = grid_button[step_nr];
9410 FadeOut(REDRAW_FIELD);
9414 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9415 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9416 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9418 FadeIn(REDRAW_FIELD);
9420 SetOverlayShowGrid(TRUE);
9422 // map gadgets for setup touch buttons menu screen
9423 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9429 while (NextValidEvent(&event))
9431 int action = ACTION_NONE;
9433 // ---------- handle events and set the resulting action ----------
9439 UserEvent *user = (UserEvent *)&event;
9440 int id = user->value1;
9442 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9443 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9444 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9445 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9450 case EVENT_KEYPRESS:
9452 Key key = GetEventKey((KeyEvent *)&event, FALSE);
9454 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9455 key == KSYM_BackSpace ||
9456 key == KSYM_Back ? ACTION_BACK :
9457 key == KSYM_Return ||
9459 key == KSYM_space ? ACTION_NEXT :
9464 case EVENT_KEYRELEASE:
9465 key_joystick_mapping = 0;
9468 case EVENT_BUTTONPRESS:
9469 case EVENT_BUTTONRELEASE:
9471 ButtonEvent *button = (ButtonEvent *)&event;
9473 motion_status = FALSE;
9475 if (button->type == EVENT_BUTTONPRESS)
9476 button_status = button->button;
9478 button_status = MB_RELEASED;
9480 if (HandleGadgets(button->x, button->y, button_status))
9482 // do not handle this button event anymore
9486 button->x += video.screen_xoffset;
9487 button->y += video.screen_yoffset;
9489 x = button->x * overlay.grid_xsize / video.screen_width;
9490 y = button->y * overlay.grid_ysize / video.screen_height;
9492 if (button->type == EVENT_BUTTONPRESS)
9495 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9496 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9498 set_grid_button = TRUE;
9501 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9505 case EVENT_MOTIONNOTIFY:
9507 MotionEvent *motion = (MotionEvent *)&event;
9509 motion_status = TRUE;
9511 if (HandleGadgets(motion->x, motion->y, button_status))
9513 // do not handle this button event anymore
9517 motion->x += video.screen_xoffset;
9518 motion->y += video.screen_yoffset;
9520 x = motion->x * overlay.grid_xsize / video.screen_width;
9521 y = motion->y * overlay.grid_ysize / video.screen_height;
9523 set_grid_button = TRUE;
9525 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9529 case SDL_WINDOWEVENT:
9530 HandleWindowEvent((WindowEvent *) &event);
9532 // check if device has been rotated
9533 if (nr != GRID_ACTIVE_NR())
9535 nr = GRID_ACTIVE_NR();
9537 for (x = 0; x < MAX_GRID_XSIZE; x++)
9538 for (y = 0; y < MAX_GRID_YSIZE; y++)
9539 grid_button_old[x][y] = grid_button_tmp[x][y] =
9540 overlay.grid_button[x][y];
9545 case SDL_APP_WILLENTERBACKGROUND:
9546 case SDL_APP_DIDENTERBACKGROUND:
9547 case SDL_APP_WILLENTERFOREGROUND:
9548 case SDL_APP_DIDENTERFOREGROUND:
9549 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9553 HandleOtherEvents(&event);
9557 // ---------- perform action set by handling events ----------
9559 if (action == ACTION_ESCAPE)
9561 // abort and restore the old key bindings
9563 for (x = 0; x < MAX_GRID_XSIZE; x++)
9564 for (y = 0; y < MAX_GRID_YSIZE; y++)
9565 overlay.grid_button[x][y] = grid_button_old[x][y];
9567 FadeSkipNextFadeIn();
9571 else if (action == ACTION_BACK)
9573 // keep the configured key bindings and go to previous page
9579 FadeSkipNextFadeIn();
9584 else if (action == ACTION_NEXT)
9586 // keep the configured key bindings and go to next page
9590 // all virtual buttons configured
9598 if (action != ACTION_NONE && !finished)
9600 for (x = 0; x < MAX_GRID_XSIZE; x++)
9601 for (y = 0; y < MAX_GRID_YSIZE; y++)
9602 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9604 overlay.grid_button_highlight = grid_button[step_nr];
9606 // configure next virtual button
9610 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9611 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9612 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9615 if (set_grid_button)
9617 overlay.grid_button[x][y] =
9618 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9619 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9620 grid_button_tmp[x][y]);
9622 set_grid_button = FALSE;
9629 for (x = 0; x < MAX_GRID_XSIZE; x++)
9630 for (y = 0; y < MAX_GRID_YSIZE; y++)
9631 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9633 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9635 SetOverlayShowGrid(FALSE);
9640 void ConfigureVirtualButtons(void)
9642 boolean success = ConfigureVirtualButtonsMain();
9644 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9645 SCREEN_MASK_TOUCH2);
9649 int font_nr = FONT_TITLE_1;
9650 int font_height = getFontHeight(font_nr);
9651 int ypos1 = SYSIZE / 2 - font_height * 2;
9652 int ypos2 = SYSIZE / 2 - font_height * 1;
9653 unsigned int wait_frame_delay = 0;
9654 unsigned int wait_frame_delay_value = 2000;
9656 ResetDelayCounter(&wait_frame_delay);
9660 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9661 DrawTextSCentered(ypos2, font_nr, "configured!");
9663 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
9670 void DrawSetupScreen(void)
9675 if (setup_mode == SETUP_MODE_INPUT)
9676 DrawSetupScreen_Input();
9677 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9678 DrawChooseTree(&scores_type_current);
9679 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9680 DrawChooseTree(&game_speed_current);
9681 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9682 DrawChooseTree(&scroll_delay_current);
9683 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9684 DrawChooseTree(&snapshot_mode_current);
9685 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9686 DrawChooseTree(&window_size_current);
9687 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9688 DrawChooseTree(&scaling_type_current);
9689 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9690 DrawChooseTree(&rendering_mode_current);
9691 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9692 DrawChooseTree(&vsync_mode_current);
9693 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9694 DrawChooseTree(&artwork.gfx_current);
9695 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9696 DrawChooseTree(&artwork.snd_current);
9697 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9698 DrawChooseTree(&artwork.mus_current);
9699 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9700 DrawChooseTree(&volume_simple_current);
9701 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9702 DrawChooseTree(&volume_loops_current);
9703 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9704 DrawChooseTree(&volume_music_current);
9705 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9706 DrawChooseTree(&touch_control_current);
9707 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9708 DrawChooseTree(&move_distance_current);
9709 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9710 DrawChooseTree(&drop_distance_current);
9711 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9712 DrawChooseTree(&transparency_current);
9713 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9714 DrawChooseTree(&grid_size_current[0][0]);
9715 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9716 DrawChooseTree(&grid_size_current[0][1]);
9717 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9718 DrawChooseTree(&grid_size_current[1][0]);
9719 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9720 DrawChooseTree(&grid_size_current[1][1]);
9722 DrawSetupScreen_Generic();
9724 PlayMenuSoundsAndMusic();
9727 void RedrawSetupScreenAfterFullscreenToggle(void)
9729 if (setup_mode == SETUP_MODE_GRAPHICS ||
9730 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9732 // update list selection from "setup.window_scaling_percent"
9733 execSetupGraphics_setWindowSizes(TRUE);
9739 void RedrawSetupScreenAfterScreenRotation(int nr)
9743 if (setup_mode == SETUP_MODE_TOUCH)
9745 // update virtual button settings (depending on screen orientation)
9748 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9750 // save already configured virtual buttons
9751 for (x = 0; x < MAX_GRID_XSIZE; x++)
9752 for (y = 0; y < MAX_GRID_YSIZE; y++)
9753 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9757 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9759 if (setup_mode == SETUP_MODE_INPUT)
9760 HandleSetupScreen_Input(mx, my, dx, dy, button);
9761 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9762 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
9763 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9764 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9765 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9766 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9767 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9768 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9769 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9770 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9771 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9772 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9773 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9774 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9775 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9776 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9777 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9778 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9779 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9780 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9781 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9782 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9783 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9784 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9785 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9786 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9787 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9788 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9789 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9790 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9791 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9792 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9793 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9794 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9795 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9796 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9797 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9798 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9799 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9800 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9801 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9802 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9803 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9804 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9806 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9809 void HandleGameActions(void)
9811 if (setup.ask_on_game_over)
9814 if (game.restart_game_message != NULL)
9816 RequestRestartGame(game.restart_game_message);
9821 if (game_status != GAME_MODE_PLAYING)
9824 GameActions(); // main game loop
9826 if (tape.auto_play && !tape.playing)
9827 AutoPlayTapesContinue(); // continue automatically playing next tape
9831 // ---------- new screen button stuff --------------------------------------
9835 int gfx_unpressed, gfx_pressed;
9836 struct MenuPosInfo *pos;
9837 boolean *check_value;
9840 unsigned int event_mask;
9841 boolean is_touch_button;
9843 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9846 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
9847 &menu.main.button.prev_level, NULL,
9848 SCREEN_CTRL_ID_PREV_LEVEL,
9850 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9851 FALSE, "previous level"
9854 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
9855 &menu.main.button.next_level, NULL,
9856 SCREEN_CTRL_ID_NEXT_LEVEL,
9858 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9862 IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE,
9863 &menu.scores.button.prev_level, NULL,
9864 SCREEN_CTRL_ID_PREV_LEVEL2,
9865 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9866 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9867 FALSE, "previous level"
9870 IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE,
9871 &menu.scores.button.next_level, NULL,
9872 SCREEN_CTRL_ID_NEXT_LEVEL2,
9873 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9874 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9878 IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE,
9879 &menu.scores.button.prev_score, NULL,
9880 SCREEN_CTRL_ID_PREV_SCORE,
9881 SCREEN_MASK_SCORES_INFO,
9882 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9883 FALSE, "previous score"
9886 IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE,
9887 &menu.scores.button.next_score, NULL,
9888 SCREEN_CTRL_ID_NEXT_SCORE,
9889 SCREEN_MASK_SCORES_INFO,
9890 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9894 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
9895 &menu.main.button.first_level, NULL,
9896 SCREEN_CTRL_ID_FIRST_LEVEL,
9899 FALSE, "first level"
9902 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
9903 &menu.main.button.last_level, NULL,
9904 SCREEN_CTRL_ID_LAST_LEVEL,
9910 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
9911 &menu.main.button.level_number, NULL,
9912 SCREEN_CTRL_ID_LEVEL_NUMBER,
9915 FALSE, "level number"
9918 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
9919 &menu.setup.button.prev_player, NULL,
9920 SCREEN_CTRL_ID_PREV_PLAYER,
9922 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9923 FALSE, "previous player"
9926 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
9927 &menu.setup.button.next_player, NULL,
9928 SCREEN_CTRL_ID_NEXT_PLAYER,
9930 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9931 FALSE, "next player"
9934 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
9935 &menu.main.button.insert_solution, NULL,
9936 SCREEN_CTRL_ID_INSERT_SOLUTION,
9937 SCREEN_MASK_MAIN_HAS_SOLUTION,
9939 FALSE, "insert solution tape"
9942 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
9943 &menu.main.button.play_solution, NULL,
9944 SCREEN_CTRL_ID_PLAY_SOLUTION,
9945 SCREEN_MASK_MAIN_HAS_SOLUTION,
9947 FALSE, "play solution tape"
9950 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
9951 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9952 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9954 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9955 FALSE, "switch ECS/AGA chipset"
9958 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
9959 &menu.setup.button.touch_back, NULL,
9960 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9963 TRUE, "previous page"
9966 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
9967 &menu.setup.button.touch_next, NULL,
9968 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9974 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
9975 &menu.setup.button.touch_back2, NULL,
9976 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9979 TRUE, "previous page"
9982 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
9983 &menu.setup.button.touch_next2, NULL,
9984 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9993 int gfx_unpressed, gfx_pressed;
9997 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
10000 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
10001 -1, -1, // these values are not constant, but can change at runtime
10002 SCREEN_CTRL_ID_SCROLL_UP,
10006 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
10007 -1, -1, // these values are not constant, but can change at runtime
10008 SCREEN_CTRL_ID_SCROLL_DOWN,
10015 int gfx_unpressed, gfx_pressed;
10021 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
10024 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
10025 -1, -1, // these values are not constant, but can change at runtime
10026 -1, -1, // these values are not constant, but can change at runtime
10027 GD_TYPE_SCROLLBAR_VERTICAL,
10028 SCREEN_CTRL_ID_SCROLL_VERTICAL,
10029 "scroll level series vertically"
10041 } textinput_info[NUM_SCREEN_TEXTINPUT] =
10044 IMG_SETUP_INPUT_TEXT,
10045 SCREEN_CTRL_ID_NETWORK_SERVER,
10046 -1, -1, // these values are not constant, but can change at runtime
10047 MAX_SETUP_TEXT_INPUT_LEN,
10048 network_server_hostname,
10049 "Network Server Hostname / IP"
10053 static void CreateScreenMenubuttons(void)
10055 struct GadgetInfo *gi;
10056 unsigned int event_mask;
10059 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10061 struct MenuPosInfo *pos = menubutton_info[i].pos;
10062 int screen_mask = menubutton_info[i].screen_mask;
10063 boolean is_touch_button = menubutton_info[i].is_touch_button;
10064 boolean is_check_button = menubutton_info[i].check_value != NULL;
10065 boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
10066 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10067 int gfx_unpressed, gfx_pressed;
10068 int x, y, width, height;
10069 int gd_x1, gd_x2, gd_y1, gd_y2;
10070 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
10071 int id = menubutton_info[i].gadget_id;
10072 int type = GD_TYPE_NORMAL_BUTTON;
10073 boolean checked = FALSE;
10075 event_mask = menubutton_info[i].event_mask;
10077 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
10078 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
10080 width = graphic_info[menubutton_info[i].gfx_pressed].width;
10081 height = graphic_info[menubutton_info[i].gfx_pressed].height;
10083 gfx_unpressed = menubutton_info[i].gfx_unpressed;
10084 gfx_pressed = menubutton_info[i].gfx_pressed;
10085 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10086 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10087 gd_x1 = graphic_info[gfx_unpressed].src_x;
10088 gd_y1 = graphic_info[gfx_unpressed].src_y;
10089 gd_x2 = graphic_info[gfx_pressed].src_x;
10090 gd_y2 = graphic_info[gfx_pressed].src_y;
10096 if (is_touch_button)
10098 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
10099 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
10102 if (is_check_button)
10104 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
10105 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
10106 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
10107 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
10109 type = GD_TYPE_CHECK_BUTTON;
10110 checked = *menubutton_info[i].check_value;
10113 if (is_score_button)
10115 // if x/y set to -1, dynamically place buttons next to title text
10116 int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
10119 x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
10120 SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
10121 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
10122 SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
10125 y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
10126 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
10129 gi = CreateGadget(GDI_CUSTOM_ID, id,
10130 GDI_CUSTOM_TYPE_ID, i,
10131 GDI_IMAGE_ID, gfx_unpressed,
10132 GDI_INFO_TEXT, menubutton_info[i].infotext,
10136 GDI_HEIGHT, height,
10138 GDI_STATE, GD_BUTTON_UNPRESSED,
10139 GDI_CHECKED, checked,
10140 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10141 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10142 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
10143 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
10144 GDI_DIRECT_DRAW, FALSE,
10145 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
10146 GDI_EVENT_MASK, event_mask,
10147 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10151 Fail("cannot create gadget");
10153 screen_gadget[id] = gi;
10157 static void CreateScreenScrollbuttons(void)
10159 struct GadgetInfo *gi;
10160 unsigned int event_mask;
10163 // these values are not constant, but can change at runtime
10164 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
10165 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
10166 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
10167 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
10169 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10171 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10172 int gfx_unpressed, gfx_pressed;
10173 int x, y, width, height;
10174 int gd_x1, gd_x2, gd_y1, gd_y2;
10175 int id = scrollbutton_info[i].gadget_id;
10177 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
10179 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
10180 y = mSY + scrollbutton_info[i].y;
10181 width = SC_SCROLLBUTTON_XSIZE;
10182 height = SC_SCROLLBUTTON_YSIZE;
10184 // correct scrollbar position if placed outside menu (playfield) area
10185 if (x > SX + SC_SCROLL_UP_XPOS)
10186 x = SX + SC_SCROLL_UP_XPOS;
10188 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
10189 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
10190 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
10192 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
10193 gfx_pressed = scrollbutton_info[i].gfx_pressed;
10194 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10195 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10196 gd_x1 = graphic_info[gfx_unpressed].src_x;
10197 gd_y1 = graphic_info[gfx_unpressed].src_y;
10198 gd_x2 = graphic_info[gfx_pressed].src_x;
10199 gd_y2 = graphic_info[gfx_pressed].src_y;
10201 gi = CreateGadget(GDI_CUSTOM_ID, id,
10202 GDI_CUSTOM_TYPE_ID, i,
10203 GDI_IMAGE_ID, gfx_unpressed,
10204 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
10208 GDI_HEIGHT, height,
10209 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
10210 GDI_STATE, GD_BUTTON_UNPRESSED,
10211 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10212 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10213 GDI_DIRECT_DRAW, FALSE,
10214 GDI_EVENT_MASK, event_mask,
10215 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10219 Fail("cannot create gadget");
10221 screen_gadget[id] = gi;
10225 static void CreateScreenScrollbars(void)
10229 // these values are not constant, but can change at runtime
10230 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
10231 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
10232 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
10233 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
10235 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10237 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10238 int gfx_unpressed, gfx_pressed;
10239 int x, y, width, height;
10240 int gd_x1, gd_x2, gd_y1, gd_y2;
10241 struct GadgetInfo *gi;
10242 int items_max, items_visible, item_position;
10243 unsigned int event_mask;
10244 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
10245 int id = scrollbar_info[i].gadget_id;
10247 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
10249 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
10250 y = mSY + scrollbar_info[i].y;
10251 width = scrollbar_info[i].width;
10252 height = scrollbar_info[i].height;
10254 // correct scrollbar position if placed outside menu (playfield) area
10255 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
10256 x = SX + SC_SCROLL_VERTICAL_XPOS;
10258 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
10259 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
10261 items_max = num_page_entries;
10262 items_visible = num_page_entries;
10265 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
10266 gfx_pressed = scrollbar_info[i].gfx_pressed;
10267 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10268 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10269 gd_x1 = graphic_info[gfx_unpressed].src_x;
10270 gd_y1 = graphic_info[gfx_unpressed].src_y;
10271 gd_x2 = graphic_info[gfx_pressed].src_x;
10272 gd_y2 = graphic_info[gfx_pressed].src_y;
10274 gi = CreateGadget(GDI_CUSTOM_ID, id,
10275 GDI_CUSTOM_TYPE_ID, i,
10276 GDI_IMAGE_ID, gfx_unpressed,
10277 GDI_INFO_TEXT, scrollbar_info[i].infotext,
10281 GDI_HEIGHT, height,
10282 GDI_TYPE, scrollbar_info[i].type,
10283 GDI_SCROLLBAR_ITEMS_MAX, items_max,
10284 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10285 GDI_SCROLLBAR_ITEM_POSITION, item_position,
10286 GDI_WHEEL_AREA_X, SX,
10287 GDI_WHEEL_AREA_Y, SY,
10288 GDI_WHEEL_AREA_WIDTH, SXSIZE,
10289 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
10290 GDI_STATE, GD_BUTTON_UNPRESSED,
10291 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10292 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10293 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
10294 GDI_DIRECT_DRAW, FALSE,
10295 GDI_EVENT_MASK, event_mask,
10296 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10300 Fail("cannot create gadget");
10302 screen_gadget[id] = gi;
10306 static void CreateScreenTextInputGadgets(void)
10310 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
10312 int graphic = textinput_info[i].graphic;
10313 struct GraphicInfo *gd = &graphic_info[graphic];
10314 int gd_x1 = gd->src_x;
10315 int gd_y1 = gd->src_y;
10316 int gd_x2 = gd->src_x + gd->active_xoffset;
10317 int gd_y2 = gd->src_y + gd->active_yoffset;
10318 struct GadgetInfo *gi;
10319 unsigned int event_mask;
10320 int id = textinput_info[i].gadget_id;
10321 int x = textinput_info[i].x;
10322 int y = textinput_info[i].y;
10324 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
10326 gi = CreateGadget(GDI_CUSTOM_ID, id,
10327 GDI_CUSTOM_TYPE_ID, i,
10328 GDI_INFO_TEXT, textinput_info[i].infotext,
10331 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
10332 GDI_TEXT_VALUE, textinput_info[i].value,
10333 GDI_TEXT_SIZE, textinput_info[i].size,
10334 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
10335 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
10336 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
10337 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
10338 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
10339 GDI_DESIGN_WIDTH, gd->width,
10340 GDI_EVENT_MASK, event_mask,
10341 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10342 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
10346 Fail("cannot create gadget");
10348 screen_gadget[id] = gi;
10352 void CreateScreenGadgets(void)
10354 CreateScreenMenubuttons();
10356 CreateScreenScrollbuttons();
10357 CreateScreenScrollbars();
10359 CreateScreenTextInputGadgets();
10362 void FreeScreenGadgets(void)
10366 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
10367 FreeGadget(screen_gadget[i]);
10370 static void RedrawScreenMenuGadgets(int screen_mask)
10374 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10375 if (screen_mask & menubutton_info[i].screen_mask)
10376 RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
10379 static void MapScreenMenuGadgets(int screen_mask)
10383 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10384 if (screen_mask & menubutton_info[i].screen_mask)
10385 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10388 static void UnmapScreenMenuGadgets(int screen_mask)
10392 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10394 if (screen_mask & menubutton_info[i].screen_mask)
10396 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10398 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
10399 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
10400 screen_gadget[menubutton_info[i].gadget_id]->y,
10401 screen_gadget[menubutton_info[i].gadget_id]->width,
10402 screen_gadget[menubutton_info[i].gadget_id]->height);
10407 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
10410 MapScreenMenuGadgets(screen_mask);
10412 UnmapScreenMenuGadgets(screen_mask);
10415 static void MapScreenGadgets(int num_entries)
10419 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10422 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10423 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10425 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10426 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10429 static void UnmapScreenGadgets()
10433 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10434 UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10436 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10437 UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10440 static void MapScreenTreeGadgets(TreeInfo *ti)
10442 MapScreenGadgets(numTreeInfoInGroup(ti));
10445 static void UnmapScreenTreeGadgets(void)
10447 UnmapScreenGadgets();
10450 static void HandleScreenGadgets(struct GadgetInfo *gi)
10452 int id = gi->custom_id;
10453 int button = gi->event.button;
10454 int step = (button == MB_LEFTBUTTON ? 1 :
10455 button == MB_MIDDLEBUTTON ? 5 :
10456 button == MB_RIGHTBUTTON ? 10 : 1);
10460 case SCREEN_CTRL_ID_PREV_LEVEL:
10461 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10464 case SCREEN_CTRL_ID_NEXT_LEVEL:
10465 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10468 case SCREEN_CTRL_ID_PREV_LEVEL2:
10469 HandleHallOfFame_SelectLevelOrScore(step, -1);
10472 case SCREEN_CTRL_ID_NEXT_LEVEL2:
10473 HandleHallOfFame_SelectLevelOrScore(step, +1);
10476 case SCREEN_CTRL_ID_FIRST_LEVEL:
10477 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10480 case SCREEN_CTRL_ID_LAST_LEVEL:
10481 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10484 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10485 CloseDoor(DOOR_CLOSE_2);
10486 SetGameStatus(GAME_MODE_LEVELNR);
10487 DrawChooseLevelNr();
10490 case SCREEN_CTRL_ID_PREV_PLAYER:
10491 HandleSetupScreen_Input_Player(step, -1);
10494 case SCREEN_CTRL_ID_NEXT_PLAYER:
10495 HandleSetupScreen_Input_Player(step, +1);
10498 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10499 InsertSolutionTape();
10502 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10503 PlaySolutionTape();
10506 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10507 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10511 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10512 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10513 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10514 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10515 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10518 case SCREEN_CTRL_ID_SCROLL_UP:
10519 if (game_status == GAME_MODE_NAMES)
10520 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10521 else if (game_status == GAME_MODE_LEVELS)
10522 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10523 else if (game_status == GAME_MODE_LEVELNR)
10524 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10525 else if (game_status == GAME_MODE_SETUP)
10526 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10527 else if (game_status == GAME_MODE_INFO)
10528 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10529 else if (game_status == GAME_MODE_SCORES)
10530 HandleHallOfFame(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10533 case SCREEN_CTRL_ID_SCROLL_DOWN:
10534 if (game_status == GAME_MODE_NAMES)
10535 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10536 else if (game_status == GAME_MODE_LEVELS)
10537 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10538 else if (game_status == GAME_MODE_LEVELNR)
10539 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10540 else if (game_status == GAME_MODE_SETUP)
10541 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10542 else if (game_status == GAME_MODE_INFO)
10543 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10544 else if (game_status == GAME_MODE_SCORES)
10545 HandleHallOfFame(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10548 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
10549 if (game_status == GAME_MODE_NAMES)
10550 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10551 else if (game_status == GAME_MODE_LEVELS)
10552 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10553 else if (game_status == GAME_MODE_LEVELNR)
10554 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10555 else if (game_status == GAME_MODE_SETUP)
10556 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10557 else if (game_status == GAME_MODE_INFO)
10558 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10559 else if (game_status == GAME_MODE_SCORES)
10560 HandleHallOfFame(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10563 case SCREEN_CTRL_ID_NETWORK_SERVER:
10565 if (!strEqual(gi->textinput.value, ""))
10567 setString(&setup.network_server_hostname, gi->textinput.value);
10569 network.server_host = setup.network_server_hostname;
10573 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
10575 network.server_host = NULL;
10578 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
10579 network.server_host = NULL;
10581 execSetupGame_setNetworkServerText();
10593 void DumpScreenIdentifiers(void)
10597 Print("Active screen elements on current screen:\n");
10599 for (i = 0; main_controls[i].nr != -1; i++)
10601 struct MainControlInfo *mci = &main_controls[i];
10603 if (mci->button_graphic != -1)
10605 char *token = getTokenFromImageID(mci->button_graphic);
10607 Print("- '%s'\n", token);
10614 boolean DoScreenAction(int image_id)
10618 if (game_status != GAME_MODE_MAIN)
10621 for (i = 0; main_controls[i].nr != -1; i++)
10623 struct MainControlInfo *mci = &main_controls[i];
10624 struct MenuPosInfo *pos = mci->pos_button;
10626 if (mci->button_graphic == image_id)
10628 int x = mSX + pos->x;
10629 int y = mSY + pos->y;
10631 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
10640 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
10642 // get tree info node of newly added level or artwork set
10643 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
10644 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
10646 if (tree_node_new == NULL) // should not happen
10649 // if request dialog is active, do nothing
10650 if (game.request_active)
10653 if (game_status == GAME_MODE_MAIN &&
10654 tree_type == TREE_TYPE_LEVEL_DIR)
10656 // when adding new level set in main menu, select it as current level set
10658 // change current level set to newly added level set from zip file
10659 leveldir_current = tree_node_new;
10661 // change current level number to first level of newly added level set
10662 level_nr = leveldir_current->first_level;
10664 // redraw screen to reflect changed level set
10667 // save this level set and level number as last selected level set
10668 SaveLevelSetup_LastSeries();
10669 SaveLevelSetup_SeriesInfo();
10671 else if (game_status == GAME_MODE_LEVELS &&
10672 tree_type == TREE_TYPE_LEVEL_DIR)
10674 // when adding new level set in level set menu, set cursor and update screen
10676 leveldir_current = tree_node_new;
10678 DrawChooseTree(&leveldir_current);
10680 else if (game_status == GAME_MODE_SETUP)
10682 // when adding new artwork set in setup menu, set cursor and update screen
10684 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
10685 tree_type == TREE_TYPE_GRAPHICS_DIR)
10687 artwork.gfx_current = tree_node_new;
10689 DrawChooseTree(&artwork.gfx_current);
10691 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
10692 tree_type == TREE_TYPE_SOUNDS_DIR)
10694 artwork.snd_current = tree_node_new;
10696 DrawChooseTree(&artwork.snd_current);
10698 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
10699 tree_type == TREE_TYPE_MUSIC_DIR)
10701 artwork.mus_current = tree_node_new;
10703 DrawChooseTree(&artwork.mus_current);
10708 static int UploadTapes(void)
10710 SetGameStatus(GAME_MODE_LOADING);
10712 FadeSetEnterScreen();
10713 FadeOut(REDRAW_ALL);
10715 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
10717 FadeIn(REDRAW_ALL);
10719 DrawInitTextHead("Uploading tapes");
10721 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
10722 global.autoplay_leveldir = "ALL";
10723 global.autoplay_all = TRUE;
10725 int num_tapes_uploaded = AutoPlayTapes();
10727 global.autoplay_mode = AUTOPLAY_MODE_NONE;
10728 global.autoplay_leveldir = NULL;
10729 global.autoplay_all = FALSE;
10731 SetGameStatus(GAME_MODE_MAIN);
10735 return num_tapes_uploaded;
10738 static boolean OfferUploadTapes(void)
10740 if (!Request(setup.has_remaining_tapes ?
10741 "Upload missing tapes to the high score server now?" :
10742 "Upload all your tapes to the high score server now?", REQ_ASK))
10745 int num_tapes_uploaded = UploadTapes();
10748 if (num_tapes_uploaded < 0)
10750 num_tapes_uploaded = -num_tapes_uploaded - 1;
10752 if (num_tapes_uploaded == 0)
10753 sprintf(message, "Upload failed! No tapes uploaded!");
10754 else if (num_tapes_uploaded == 1)
10755 sprintf(message, "Upload failed! Only 1 tape uploaded!");
10757 sprintf(message, "Upload failed! Only %d tapes uploaded!",
10758 num_tapes_uploaded);
10760 Request(message, REQ_CONFIRM);
10762 // if uploading tapes failed, add tape upload entry to setup menu
10763 setup.provide_uploading_tapes = TRUE;
10764 setup.has_remaining_tapes = TRUE;
10766 SaveSetup_ServerSetup();
10771 if (num_tapes_uploaded == 0)
10772 sprintf(message, "No tapes uploaded!");
10773 else if (num_tapes_uploaded == 1)
10774 sprintf(message, "1 tape uploaded!");
10776 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
10778 Request(message, REQ_CONFIRM);
10780 if (num_tapes_uploaded > 0)
10781 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
10783 // after all tapes have been uploaded, remove entry from setup menu
10784 setup.provide_uploading_tapes = FALSE;
10785 setup.has_remaining_tapes = FALSE;
10787 SaveSetup_ServerSetup();
10792 static void CheckUploadTapes(void)
10794 if (!setup.ask_for_uploading_tapes)
10797 // after asking for uploading tapes, do not ask again
10798 setup.ask_for_uploading_tapes = FALSE;
10799 setup.ask_for_remaining_tapes = FALSE;
10801 if (directoryExists(getTapeDir(NULL)))
10803 boolean tapes_uploaded = OfferUploadTapes();
10805 if (!tapes_uploaded)
10807 Request(setup.has_remaining_tapes ?
10808 "You can upload missing tapes from the setup menu later!" :
10809 "You can upload your tapes from the setup menu later!",
10815 // if tapes directory does not exist yet, never offer uploading all tapes
10816 setup.provide_uploading_tapes = FALSE;
10819 SaveSetup_ServerSetup();
10822 static void UpgradePlayerUUID(void)
10824 ApiResetUUIDAsThread(getUUID());
10827 static void CheckUpgradePlayerUUID(void)
10829 if (setup.player_version > 1)
10832 UpgradePlayerUUID();
10835 void CheckApiServerTasks(void)
10837 // check if the player's UUID has to be upgraded
10838 CheckUpgradePlayerUUID();
10840 // check if there are any tapes to be uploaded
10841 CheckUploadTapes();