1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
28 /* screens on the info screen */
29 #define INFO_MODE_MAIN 0
30 #define INFO_MODE_TITLE 1
31 #define INFO_MODE_ELEMENTS 2
32 #define INFO_MODE_MUSIC 3
33 #define INFO_MODE_CREDITS 4
34 #define INFO_MODE_PROGRAM 5
35 #define INFO_MODE_VERSION 6
36 #define INFO_MODE_LEVELSET 7
38 #define MAX_INFO_MODES 8
40 /* screens on the setup screen */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_SHORTCUTS_1 7
49 #define SETUP_MODE_SHORTCUTS_2 8
51 /* sub-screens on the setup screen (generic) */
52 #define SETUP_MODE_CHOOSE_ARTWORK 9
53 #define SETUP_MODE_CHOOSE_OTHER 10
55 /* sub-screens on the setup screen (specific) */
56 #define SETUP_MODE_CHOOSE_GAME_SPEED 11
57 #define SETUP_MODE_CHOOSE_SCREEN_MODE 12
58 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 13
59 #define SETUP_MODE_CHOOSE_GRAPHICS 14
60 #define SETUP_MODE_CHOOSE_SOUNDS 15
61 #define SETUP_MODE_CHOOSE_MUSIC 16
63 #define MAX_SETUP_MODES 17
65 /* for input setup functions */
66 #define SETUPINPUT_SCREEN_POS_START 0
67 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
68 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
69 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
71 /* for various menu stuff */
72 #define MENU_SCREEN_START_XPOS 1
73 #define MENU_SCREEN_START_YPOS 2
74 #define MENU_SCREEN_VALUE_XPOS 14
75 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
76 #define MENU_TITLE1_YPOS 8
77 #define MENU_TITLE2_YPOS 46
78 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
79 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
80 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
81 MENU_SCREEN_START_XPOS)
82 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
84 /* buttons and scrollbars identifiers */
85 #define SCREEN_CTRL_ID_PREV_LEVEL 0
86 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
87 #define SCREEN_CTRL_ID_PREV_PLAYER 2
88 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
89 #define SCREEN_CTRL_ID_SCROLL_UP 4
90 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
91 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
93 #define NUM_SCREEN_GADGETS 7
95 #define NUM_SCREEN_MENUBUTTONS 4
96 #define NUM_SCREEN_SCROLLBUTTONS 2
97 #define NUM_SCREEN_SCROLLBARS 1
99 #define SCREEN_MASK_MAIN (1 << 0)
100 #define SCREEN_MASK_INPUT (1 << 1)
102 /* graphic position and size values for buttons and scrollbars */
103 #define SC_MENUBUTTON_XSIZE TILEX
104 #define SC_MENUBUTTON_YSIZE TILEY
106 #define SC_SCROLLBUTTON_XSIZE TILEX
107 #define SC_SCROLLBUTTON_YSIZE TILEY
109 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
111 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
112 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
113 SC_SCROLLBUTTON_YSIZE)
115 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
116 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
118 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
119 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
120 SC_SCROLLBUTTON_YSIZE)
122 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
123 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
124 SC_SCROLL_VERTICAL_YSIZE)
126 #define SC_BORDER_SIZE 14
129 /* forward declarations of internal functions */
130 static void HandleScreenGadgets(struct GadgetInfo *);
131 static void HandleSetupScreen_Generic(int, int, int, int, int);
132 static void HandleSetupScreen_Input(int, int, int, int, int);
133 static void CustomizeKeyboard(int);
134 static void CalibrateJoystick(int);
135 static void execSetupGame(void);
136 static void execSetupGraphics(void);
137 static void execSetupArtwork(void);
138 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
140 static void DrawChooseLevel(void);
141 static void DrawInfoScreen(void);
142 static void DrawAndFadeInInfoScreen(int);
143 static void DrawSetupScreen(void);
145 static void DrawInfoScreenExt(int, int);
146 static void DrawInfoScreen_NotAvailable(char *, char *);
147 static void DrawInfoScreen_HelpAnim(int, int, boolean);
148 static void DrawInfoScreen_HelpText(int, int, int, int);
149 static void HandleInfoScreen_Main(int, int, int, int, int);
150 static void HandleInfoScreen_TitleScreen(int);
151 static void HandleInfoScreen_Elements(int);
152 static void HandleInfoScreen_Music(int);
153 static void HandleInfoScreen_Credits(int);
154 static void HandleInfoScreen_Program(int);
155 static void HandleInfoScreen_Version(int);
157 static void MapScreenMenuGadgets(int);
158 static void MapScreenTreeGadgets(TreeInfo *);
160 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
162 static int info_mode = INFO_MODE_MAIN;
163 static int setup_mode = SETUP_MODE_MAIN;
165 static TreeInfo *screen_modes = NULL;
166 static TreeInfo *screen_mode_current = NULL;
168 static TreeInfo *scroll_delays = NULL;
169 static TreeInfo *scroll_delay_current = NULL;
171 static TreeInfo *game_speeds = NULL;
172 static TreeInfo *game_speed_current = NULL;
178 } game_speeds_list[] =
187 { 1000, "1/1s (Extremely Slow)" },
192 { 29, "1/35s (Original Supaplex)" },
194 { 20, "1/50s (Normal Speed)" },
195 { 14, "1/70s (Maximum Supaplex)" },
199 { 1, "1/1000s (Extremely Fast)" },
209 } scroll_delays_list[] =
211 { 0, "0 Tiles (No Scroll Delay)" },
214 { 3, "3 Tiles (Default)" },
219 { 8, "8 Tiles (Maximum Scroll Delay)"},
224 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
225 (s) <= GAME_MODE_SETUP ? (s) : \
226 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
227 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
229 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
230 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
231 (i) <= INFO_MODE_LEVELSET ? (i) : \
234 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
235 (i) <= SETUP_MODE_SHORTCUTS_2 ? (i) : \
236 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
237 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
238 SETUP_MODE_CHOOSE_ARTWORK : \
239 SETUP_MODE_CHOOSE_OTHER)
241 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
242 menu.draw_xoffset[GAME_MODE_INFO] : \
243 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
244 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
245 menu.draw_yoffset[GAME_MODE_INFO] : \
246 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
248 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
249 menu.draw_xoffset[GAME_MODE_SETUP] : \
250 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
251 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
252 menu.draw_yoffset[GAME_MODE_SETUP] : \
253 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
255 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
256 DRAW_XOFFSET_INFO(info_mode) : \
257 (s) == GAME_MODE_SETUP ? \
258 DRAW_XOFFSET_SETUP(setup_mode) : \
259 menu.draw_xoffset[DRAW_MODE(s)])
260 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
261 DRAW_YOFFSET_INFO(info_mode) : \
262 (s) == GAME_MODE_SETUP ? \
263 DRAW_YOFFSET_SETUP(setup_mode) : \
264 menu.draw_yoffset[DRAW_MODE(s)])
266 #define mSX (SX + DRAW_XOFFSET(game_status))
267 #define mSY (SY + DRAW_YOFFSET(game_status))
269 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
270 menu.list_size[game_status] : \
271 MAX_MENU_ENTRIES_ON_SCREEN)
273 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
274 #define NUM_SCROLLBAR_BITMAPS 2
275 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
279 /* title display and control definitions */
281 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
282 2 * MAX_NUM_TITLE_MESSAGES)
284 static int num_title_screens = 0;
286 struct TitleControlInfo
294 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
296 /* main menu display and control definitions */
298 #define MAIN_CONTROL_NAME 0
299 #define MAIN_CONTROL_LEVELS 1
300 #define MAIN_CONTROL_SCORES 2
301 #define MAIN_CONTROL_EDITOR 3
302 #define MAIN_CONTROL_INFO 4
303 #define MAIN_CONTROL_GAME 5
304 #define MAIN_CONTROL_SETUP 6
305 #define MAIN_CONTROL_QUIT 7
306 #define MAIN_CONTROL_PREV_LEVEL 8
307 #define MAIN_CONTROL_NEXT_LEVEL 9
308 #define MAIN_CONTROL_FIRST_LEVEL 10
309 #define MAIN_CONTROL_LAST_LEVEL 11
310 #define MAIN_CONTROL_LEVEL_NUMBER 12
311 #define MAIN_CONTROL_LEVEL_INFO_1 13
312 #define MAIN_CONTROL_LEVEL_INFO_2 14
313 #define MAIN_CONTROL_LEVEL_NAME 15
314 #define MAIN_CONTROL_LEVEL_AUTHOR 16
315 #define MAIN_CONTROL_LEVEL_YEAR 17
316 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
317 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
318 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
319 #define MAIN_CONTROL_TITLE_1 21
320 #define MAIN_CONTROL_TITLE_2 22
321 #define MAIN_CONTROL_TITLE_3 23
323 static char str_main_text_name[10];
324 static char str_main_text_first_level[10];
325 static char str_main_text_last_level[10];
326 static char str_main_text_level_number[10];
328 static char *main_text_name = str_main_text_name;
329 static char *main_text_first_level = str_main_text_first_level;
330 static char *main_text_last_level = str_main_text_last_level;
331 static char *main_text_level_number = str_main_text_level_number;
332 static char *main_text_levels = "Levelset";
333 static char *main_text_scores = "Hall Of Fame";
334 static char *main_text_editor = "Level Creator";
335 static char *main_text_info = "Info Screen";
336 static char *main_text_game = "Start Game";
337 static char *main_text_setup = "Setup";
338 static char *main_text_quit = "Quit";
339 static char *main_text_level_name = level.name;
340 static char *main_text_level_author = level.author;
341 static char *main_text_level_year = NULL;
342 static char *main_text_level_imported_from = NULL;
343 static char *main_text_level_imported_by = NULL;
344 static char *main_text_level_tested_by = NULL;
345 static char *main_text_title_1 = PROGRAM_TITLE_STRING;
346 static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING;
347 static char *main_text_title_3 = PROGRAM_GAME_BY_STRING;
349 struct MainControlInfo
353 struct MenuPosInfo *pos_button;
356 struct TextPosInfo *pos_text;
359 struct TextPosInfo *pos_input;
363 static struct MainControlInfo main_controls[] =
367 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
368 &menu.main.text.name, &main_text_name,
369 &menu.main.input.name, &setup.player_name,
373 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
374 &menu.main.text.levels, &main_text_levels,
379 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
380 &menu.main.text.scores, &main_text_scores,
385 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
386 &menu.main.text.editor, &main_text_editor,
391 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
392 &menu.main.text.info, &main_text_info,
397 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
398 &menu.main.text.game, &main_text_game,
403 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
404 &menu.main.text.setup, &main_text_setup,
409 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
410 &menu.main.text.quit, &main_text_quit,
414 /* (these two buttons are real gadgets) */
416 MAIN_CONTROL_PREV_LEVEL,
417 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
422 MAIN_CONTROL_NEXT_LEVEL,
423 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
429 MAIN_CONTROL_FIRST_LEVEL,
431 &menu.main.text.first_level, &main_text_first_level,
435 MAIN_CONTROL_LAST_LEVEL,
437 &menu.main.text.last_level, &main_text_last_level,
441 MAIN_CONTROL_LEVEL_NUMBER,
443 &menu.main.text.level_number, &main_text_level_number,
447 MAIN_CONTROL_LEVEL_INFO_1,
449 &menu.main.text.level_info_1, NULL,
453 MAIN_CONTROL_LEVEL_INFO_2,
455 &menu.main.text.level_info_2, NULL,
459 MAIN_CONTROL_LEVEL_NAME,
461 &menu.main.text.level_name, &main_text_level_name,
465 MAIN_CONTROL_LEVEL_AUTHOR,
467 &menu.main.text.level_author, &main_text_level_author,
471 MAIN_CONTROL_LEVEL_YEAR,
473 &menu.main.text.level_year, &main_text_level_year,
477 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
479 &menu.main.text.level_imported_from, &main_text_level_imported_from,
483 MAIN_CONTROL_LEVEL_IMPORTED_BY,
485 &menu.main.text.level_imported_by, &main_text_level_imported_by,
489 MAIN_CONTROL_LEVEL_TESTED_BY,
491 &menu.main.text.level_tested_by, &main_text_level_tested_by,
495 MAIN_CONTROL_TITLE_1,
497 &menu.main.text.title_1, &main_text_title_1,
501 MAIN_CONTROL_TITLE_2,
503 &menu.main.text.title_2, &main_text_title_2,
507 MAIN_CONTROL_TITLE_3,
509 &menu.main.text.title_3, &main_text_title_3,
522 static int getTitleScreenGraphic(int nr, boolean initial)
524 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
527 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
529 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
533 static int getTitleScreenGameMode(boolean initial)
535 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
539 static int getTitleMessageGameMode(boolean initial)
541 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
545 static int getTitleScreenBackground(boolean initial)
547 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
552 static int getTitleMessageBackground(int nr, boolean initial)
554 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
558 static int getTitleBackground(int nr, boolean initial, boolean is_image)
560 int base = (is_image ?
561 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
562 IMG_BACKGROUND_TITLESCREEN_1) :
563 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
564 IMG_BACKGROUND_TITLEMESSAGE_1));
565 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
566 IMG_BACKGROUND_TITLE);
567 int graphic_local = base + nr;
569 if (graphic_info[graphic_local].bitmap != NULL)
570 return graphic_local;
572 if (graphic_info[graphic_global].bitmap != NULL)
573 return graphic_global;
575 return IMG_UNDEFINED;
578 static int getTitleSound(struct TitleControlInfo *tci)
580 boolean is_image = tci->is_image;
581 int initial = tci->initial;
582 int nr = tci->local_nr;
583 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
584 int base = (is_image ?
585 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
586 SND_BACKGROUND_TITLESCREEN_1) :
587 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
588 SND_BACKGROUND_TITLEMESSAGE_1));
589 int sound_global = menu.sound[mode];
590 int sound_local = base + nr;
593 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
594 nr, initial, is_image,
595 sound_global, getSoundListEntry(sound_global)->filename,
596 sound_local, getSoundListEntry(sound_local)->filename);
599 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
602 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
605 return SND_UNDEFINED;
608 static int getTitleMusic(struct TitleControlInfo *tci)
610 boolean is_image = tci->is_image;
611 int initial = tci->initial;
612 int nr = tci->local_nr;
613 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
614 int base = (is_image ?
615 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
616 MUS_BACKGROUND_TITLESCREEN_1) :
617 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
618 MUS_BACKGROUND_TITLEMESSAGE_1));
619 int music_global = menu.music[mode];
620 int music_local = base + nr;
623 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
624 nr, initial, is_image,
625 music_global, getMusicListEntry(music_global)->filename,
626 music_local, getMusicListEntry(music_local)->filename);
629 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
632 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
635 return MUS_UNDEFINED;
638 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
640 boolean is_image = tci->is_image;
641 int initial = tci->initial;
642 int nr = tci->local_nr;
643 struct TitleFadingInfo ti;
647 int graphic = getTitleScreenGraphic(nr, initial);
649 /* initialize fading control values to default title config settings */
650 ti = (initial ? title_initial_default : title_default);
652 /* override default settings with image config settings, if defined */
653 if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
654 ti.fade_mode = graphic_info[graphic].fade_mode;
655 if (graphic_info[graphic].fade_delay > -1)
656 ti.fade_delay = graphic_info[graphic].fade_delay;
657 if (graphic_info[graphic].post_delay > -1)
658 ti.post_delay = graphic_info[graphic].post_delay;
659 if (graphic_info[graphic].auto_delay > -1)
660 ti.auto_delay = graphic_info[graphic].auto_delay;
666 ti.fade_mode = titlemessage_initial[nr].fade_mode;
667 ti.fade_delay = titlemessage_initial[nr].fade_delay;
668 ti.post_delay = titlemessage_initial[nr].post_delay;
669 ti.auto_delay = titlemessage_initial[nr].auto_delay;
673 ti.fade_mode = titlemessage[nr].fade_mode;
674 ti.fade_delay = titlemessage[nr].fade_delay;
675 ti.post_delay = titlemessage[nr].post_delay;
676 ti.auto_delay = titlemessage[nr].auto_delay;
681 if (ti.anim_mode == ANIM_NONE)
682 ti.fade_delay = ti.post_delay = 0;
688 static int compareTitleControlInfo(const void *object1, const void *object2)
690 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
691 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
694 if (tci1->initial != tci2->initial)
695 compare_result = (tci1->initial ? -1 : +1);
696 else if (tci1->sort_priority != tci2->sort_priority)
697 compare_result = tci1->sort_priority - tci2->sort_priority;
698 else if (tci1->is_image != tci2->is_image)
699 compare_result = (tci1->is_image ? -1 : +1);
701 compare_result = tci1->local_nr - tci2->local_nr;
703 return compare_result;
706 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
708 int nr, int sort_priority)
710 title_controls[num_title_screens].is_image = is_image;
711 title_controls[num_title_screens].initial = initial;
712 title_controls[num_title_screens].local_nr = nr;
713 title_controls[num_title_screens].sort_priority = sort_priority;
718 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
722 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
724 int graphic = getTitleScreenGraphic(i, initial);
725 Bitmap *bitmap = graphic_info[graphic].bitmap;
726 int sort_priority = graphic_info[graphic].sort_priority;
729 /* skip images and messages (fonts!) when using forced custom graphics */
730 if (setup.override_level_graphics && !initial)
735 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
738 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
740 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
741 char *filename = getLevelSetTitleMessageFilename(i, initial);
742 int sort_priority = tmi->sort_priority;
745 /* skip images and messages (fonts!) when using forced custom graphics */
746 if (setup.override_level_graphics)
750 if (filename != NULL)
751 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
755 static void InitializeTitleControls(boolean show_title_initial)
757 num_title_screens = 0;
760 if (show_title_initial)
761 InitializeTitleControls_CheckTitleInfo(TRUE);
764 InitializeTitleControls_CheckTitleInfo(FALSE);
766 /* sort title screens according to sort_priority and title number */
767 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
768 compareTitleControlInfo);
771 static boolean visibleMenuPos(struct MenuPosInfo *pos)
773 return (pos != NULL && pos->x != -1 && pos->y != -1);
776 static boolean visibleTextPos(struct TextPosInfo *pos)
778 return (pos != NULL && pos->x != -1 && pos->y != -1);
781 static void InitializeMainControls()
783 boolean local_team_mode = (!options.network && setup.team_mode);
786 /* set main control text values to dynamically determined values */
787 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
789 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
790 menu.main.text.first_level.size));
791 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
792 menu.main.text.last_level.size));
793 strcpy(main_text_level_number, int2str(level_nr,
794 menu.main.text.level_number.size));
796 main_text_level_year = leveldir_current->year;
797 main_text_level_imported_from = leveldir_current->imported_from;
798 main_text_level_imported_by = leveldir_current->imported_by;
799 main_text_level_tested_by = leveldir_current->tested_by;
801 /* set main control screen positions to dynamically determined values */
802 for (i = 0; main_controls[i].nr != -1; i++)
804 struct MainControlInfo *mci = &main_controls[i];
806 struct MenuPosInfo *pos_button = mci->pos_button;
807 struct TextPosInfo *pos_text = mci->pos_text;
808 struct TextPosInfo *pos_input = mci->pos_input;
809 char *text = (mci->text ? *mci->text : NULL);
810 char *input = (mci->input ? *mci->input : NULL);
811 int button_graphic = mci->button_graphic;
813 int font_text = (pos_text ? pos_text->font : -1);
814 int font_input = (pos_input ? pos_input->font : -1);
816 int font_text = mci->font_text;
817 int font_input = mci->font_input;
820 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
821 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
822 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
823 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
824 int text_chars = (text != NULL ? strlen(text) : 0);
825 int input_chars = (input != NULL ? strlen(input) : 0);
828 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
830 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
831 int text_width = font_text_width * text_chars;
832 int text_height = font_text_height;
833 int input_width = font_input_width * input_chars;
834 int input_height = font_input_height;
836 if (nr == MAIN_CONTROL_NAME)
839 if (menu.main.input.name.x == -1)
840 menu.main.input.name.x = menu.main.text.name.x + text_width;
841 if (menu.main.input.name.y == -1)
842 menu.main.input.name.y = menu.main.text.name.y;
846 menu.main.input.name.width = input_width;
847 menu.main.input.name.height = input_height;
849 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
850 menu.main.input.name.height = font_input_height;
854 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
856 if (pos_button->width == 0)
857 pos_button->width = button_width;
858 if (pos_button->height == 0)
859 pos_button->height = button_height;
862 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
864 /* calculate width for non-clickable text -- needed for text alignment */
865 boolean calculate_text_width = (pos_button == NULL && text != NULL);
867 if (visibleMenuPos(pos_button))
869 if (pos_text->x == -1)
870 pos_text->x = pos_button->x + pos_button->width;
871 if (pos_text->y == -1)
872 pos_text->y = pos_button->y;
875 if (pos_text->width == -1 || calculate_text_width)
876 pos_text->width = text_width;
877 if (pos_text->height == -1)
878 pos_text->height = text_height;
881 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
883 if (visibleTextPos(pos_text))
885 if (pos_input->x == -1)
886 pos_input->x = pos_text->x + pos_text->width;
887 if (pos_input->y == -1)
888 pos_input->y = pos_text->y;
891 if (pos_input->width == -1)
892 pos_input->width = input_width;
893 if (pos_input->height == -1)
894 pos_input->height = input_height;
899 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
900 boolean active_input)
904 for (i = 0; main_controls[i].nr != -1; i++)
906 struct MainControlInfo *mci = &main_controls[i];
908 if (mci->nr == nr || nr == -1)
910 struct MenuPosInfo *pos_button = mci->pos_button;
911 struct TextPosInfo *pos_text = mci->pos_text;
912 struct TextPosInfo *pos_input = mci->pos_input;
913 char *text = (mci->text ? *mci->text : NULL);
914 char *input = (mci->input ? *mci->input : NULL);
915 int button_graphic = mci->button_graphic;
917 int font_text = (pos_text ? pos_text->font : -1);
918 int font_input = (pos_input ? pos_input->font : -1);
920 int font_text = mci->font_text;
921 int font_input = mci->font_input;
926 button_graphic = BUTTON_ACTIVE(button_graphic);
927 font_text = FONT_ACTIVE(font_text);
932 font_input = FONT_ACTIVE(font_input);
935 if (visibleMenuPos(pos_button))
937 struct MenuPosInfo *pos = pos_button;
938 int x = mSX + pos->x;
939 int y = mSY + pos->y;
941 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
942 DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
945 if (visibleTextPos(pos_text) && text != NULL)
947 struct TextPosInfo *pos = pos_text;
948 int x = mSX + ALIGNED_TEXT_XPOS(pos);
949 int y = mSY + ALIGNED_TEXT_YPOS(pos);
952 /* (check why/if this is needed) */
953 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
955 DrawText(x, y, text, font_text);
958 if (visibleTextPos(pos_input) && input != NULL)
960 struct TextPosInfo *pos = pos_input;
961 int x = mSX + ALIGNED_TEXT_XPOS(pos);
962 int y = mSY + ALIGNED_TEXT_YPOS(pos);
965 /* (check why/if this is needed) */
966 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
968 DrawText(x, y, input, font_input);
974 static void DrawCursorAndText_Main(int nr, boolean active_text)
976 DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
980 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
982 DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
986 static struct MainControlInfo *getMainControlInfo(int nr)
990 for (i = 0; main_controls[i].nr != -1; i++)
991 if (main_controls[i].nr == nr)
992 return &main_controls[i];
997 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1002 int rect_x = ALIGNED_TEXT_XPOS(rect);
1003 int rect_y = ALIGNED_TEXT_YPOS(rect);
1005 return (x >= rect_x && x < rect_x + rect->width &&
1006 y >= rect_y && y < rect_y + rect->height);
1009 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1014 int rect_x = ALIGNED_TEXT_XPOS(rect);
1015 int rect_y = ALIGNED_TEXT_YPOS(rect);
1017 return (x >= rect_x && x < rect_x + rect->width &&
1018 y >= rect_y && y < rect_y + rect->height);
1021 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1023 static int cursor_array[SCR_FIELDY];
1024 int x = mSX + TILEX * xpos;
1025 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1030 cursor_array[ypos] = graphic;
1032 graphic = cursor_array[ypos];
1036 graphic = BUTTON_ACTIVE(graphic);
1038 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1039 DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
1042 static void initCursor(int ypos, int graphic)
1044 drawCursorExt(0, ypos, FALSE, graphic);
1047 static void drawCursor(int ypos, boolean active)
1049 drawCursorExt(0, ypos, active, -1);
1052 static void drawCursorXY(int xpos, int ypos, int graphic)
1054 drawCursorExt(xpos, ypos, FALSE, graphic);
1057 static void drawChooseTreeCursor(int ypos, boolean active)
1059 int last_game_status = game_status; /* save current game status */
1062 /* force LEVELS draw offset on artwork setup screen */
1063 game_status = GAME_MODE_LEVELS;
1066 drawCursorExt(0, ypos, active, -1);
1068 game_status = last_game_status; /* restore current game status */
1073 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
1074 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
1078 static int getPrevlevelButtonPos()
1083 static int getCurrentLevelTextPos()
1085 return (getPrevlevelButtonPos() + 1);
1088 static int getNextLevelButtonPos()
1090 return getPrevlevelButtonPos() + 3 + 1;
1093 static int getLevelRangeTextPos()
1095 return getNextLevelButtonPos() + 1;
1099 int effectiveGameStatus()
1101 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
1102 return GAME_MODE_TITLE;
1107 void DrawTitleScreenImage(int nr, boolean initial)
1109 int graphic = getTitleScreenGraphic(nr, initial);
1110 Bitmap *bitmap = graphic_info[graphic].bitmap;
1111 int width = graphic_info[graphic].width;
1112 int height = graphic_info[graphic].height;
1113 int src_x = graphic_info[graphic].src_x;
1114 int src_y = graphic_info[graphic].src_y;
1120 if (width > WIN_XSIZE)
1122 /* image width too large for window => center image horizontally */
1123 src_x = (width - WIN_XSIZE) / 2;
1127 if (height > WIN_YSIZE)
1129 /* image height too large for window => center image vertically */
1130 src_y = (height - WIN_YSIZE) / 2;
1134 /* always display title screens centered */
1135 dst_x = (WIN_XSIZE - width) / 2;
1136 dst_y = (WIN_YSIZE - height) / 2;
1138 SetDrawBackgroundMask(REDRAW_ALL);
1139 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1141 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1143 if (DrawingOnBackground(dst_x, dst_y))
1145 SetClipOrigin(bitmap, bitmap->stored_clip_gc, dst_x - src_x, dst_y - src_y);
1146 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1149 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1151 redraw_mask = REDRAW_ALL;
1154 void DrawTitleScreenMessage(int nr, boolean initial)
1156 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1157 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1158 int last_game_status = game_status; /* save current game status */
1160 if (filename == NULL)
1163 /* force TITLE font on title message screen */
1164 game_status = getTitleMessageGameMode(initial);
1166 /* if chars set to "-1", automatically determine by text and font width */
1167 if (tmi->chars == -1)
1168 tmi->chars = tmi->width / getFontWidth(tmi->font);
1170 tmi->width = tmi->chars * getFontWidth(tmi->font);
1172 /* if lines set to "-1", automatically determine by text and font height */
1173 if (tmi->lines == -1)
1174 tmi->lines = tmi->height / getFontHeight(tmi->font);
1176 tmi->height = tmi->lines * getFontHeight(tmi->font);
1178 SetDrawBackgroundMask(REDRAW_ALL);
1179 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1181 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1183 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1184 filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
1185 tmi->autowrap, tmi->centered, tmi->parse_comments);
1187 game_status = last_game_status; /* restore current game status */
1190 void DrawTitleScreen()
1192 KeyboardAutoRepeatOff();
1195 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
1198 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1203 boolean CheckTitleScreen(boolean levelset_has_changed)
1205 static boolean show_title_initial = TRUE;
1206 boolean show_titlescreen = FALSE;
1208 /* needed to be able to skip title screen, if no image or message defined */
1209 InitializeTitleControls(show_title_initial);
1211 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1212 show_titlescreen = TRUE;
1214 /* show initial title images and messages only once at program start */
1215 show_title_initial = FALSE;
1217 return (show_titlescreen && num_title_screens > 0);
1220 void DrawMainMenuExt(int fade_mask, boolean do_fading)
1222 static LevelDirTree *leveldir_last_valid = NULL;
1223 boolean levelset_has_changed = FALSE;
1225 FadeSetLeaveScreen();
1227 /* do not fade out here -- function may continue and fade on editor screen */
1230 FadeSoundsAndMusic();
1232 KeyboardAutoRepeatOn();
1235 SetDrawDeactivationMask(REDRAW_NONE);
1236 SetDrawBackgroundMask(REDRAW_FIELD);
1238 audio.sound_deactivated = FALSE;
1242 /* needed if last screen was the playing screen, invoked from level editor */
1243 if (level_editor_test_game)
1245 game_status = GAME_MODE_EDITOR;
1251 /* needed if last screen was the setup screen and fullscreen state changed */
1252 ToggleFullscreenIfNeeded();
1254 /* leveldir_current may be invalid (level group, parent link) */
1255 if (!validLevelSeries(leveldir_current))
1256 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1258 if (leveldir_current != leveldir_last_valid)
1259 levelset_has_changed = TRUE;
1261 /* store valid level series information */
1262 leveldir_last_valid = leveldir_current;
1264 /* needed if last screen (level choice) changed graphics, sounds or music */
1265 ReloadCustomArtwork(0);
1267 if (redraw_mask & REDRAW_ALL)
1268 fade_mask = REDRAW_ALL;
1273 /* needed if last screen was the editor screen */
1274 UndrawSpecialEditorDoor();
1276 if (fade_mask == REDRAW_FIELD)
1281 #if defined(TARGET_SDL)
1282 SetDrawtoField(DRAW_BACKBUFFER);
1285 if (CheckTitleScreen(levelset_has_changed))
1287 game_status = GAME_MODE_TITLE;
1294 /* level_nr may have been set to value over handicap with level editor */
1295 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1296 level_nr = leveldir_current->handicap_level;
1298 LoadLevel(level_nr);
1299 LoadScore(level_nr);
1301 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1304 if (fade_mask == REDRAW_ALL)
1306 // int door_state = GetDoorState();
1310 // OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1316 InitializeMainControls();
1318 DrawCursorAndText_Main(-1, FALSE);
1319 DrawPreviewLevel(TRUE);
1321 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1324 if (TAPE_IS_EMPTY(tape))
1326 DrawCompleteVideoDisplay();
1331 /* create gadgets for main menu screen */
1332 FreeScreenGadgets();
1333 CreateScreenGadgets();
1335 /* map gadgets for main menu screen */
1337 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1340 if (fade_mask == REDRAW_ALL)
1342 int door_state = GetDoorState();
1344 // RedrawBackground();
1346 OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1350 DrawMaskedBorder(REDRAW_ALL);
1356 /* update screen area with special editor door */
1357 redraw_mask |= REDRAW_ALL;
1361 SetMouseCursor(CURSOR_DEFAULT);
1365 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1368 void DrawAndFadeInMainMenu(int fade_mask)
1370 DrawMainMenuExt(fade_mask, TRUE);
1375 DrawMainMenuExt(REDRAW_ALL, FALSE);
1379 static void gotoTopLevelDir()
1381 /* move upwards to top level directory */
1382 while (leveldir_current->node_parent)
1384 /* write a "path" into level tree for easy navigation to last level */
1385 if (leveldir_current->node_parent->node_group->cl_first == -1)
1387 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1388 int leveldir_pos = posTreeInfo(leveldir_current);
1389 int num_page_entries;
1390 int cl_first, cl_cursor;
1392 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1393 num_page_entries = num_leveldirs;
1395 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1397 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1398 cl_cursor = leveldir_pos - cl_first;
1400 leveldir_current->node_parent->node_group->cl_first = cl_first;
1401 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1404 leveldir_current = leveldir_current->node_parent;
1409 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1411 static unsigned long title_delay = 0;
1412 static int title_screen_nr = 0;
1413 static int last_sound = -1, last_music = -1;
1414 boolean return_to_main_menu = FALSE;
1415 boolean use_fading_main_menu = TRUE;
1416 struct TitleControlInfo *tci;
1417 struct TitleFadingInfo fading_default;
1418 struct TitleFadingInfo fading_last = fading;
1419 struct TitleFadingInfo fading_next;
1422 if (button == MB_MENU_INITIALIZE)
1425 title_screen_nr = 0;
1426 tci = &title_controls[title_screen_nr];
1428 last_sound = SND_UNDEFINED;
1429 last_music = MUS_UNDEFINED;
1431 if (game_status == GAME_MODE_INFO)
1433 if (num_title_screens == 0)
1435 DrawInfoScreen_NotAvailable("Title screen information:",
1436 "No title screen for this level set.");
1441 FadeSoundsAndMusic();
1444 FadeOut(REDRAW_ALL);
1449 DrawTitleScreenImage(tci->local_nr, tci->initial);
1451 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1453 fading_default = (tci->initial ? title_initial_default : title_default);
1455 fading = fading_next = getTitleFading(tci);
1459 if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1460 fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1462 fading.fade_mode = FADE_MODE_FADE;
1463 fading.fade_delay = fading_default.fade_delay;
1466 if (fading_last.fade_mode != FADE_MODE_CROSSFADE &&
1467 fading_next.fade_mode == FADE_MODE_CROSSFADE)
1468 fading.fade_mode = FADE_MODE_FADE;
1473 sound = getTitleSound(tci);
1474 music = getTitleMusic(tci);
1476 if (sound != last_sound)
1477 PlayMenuSoundExt(sound);
1478 if (music != last_music)
1479 PlayMenuMusicExt(music);
1485 SetMouseCursor(CURSOR_NONE);
1491 fading = fading_next;
1493 DelayReached(&title_delay, 0); /* reset delay counter */
1499 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1500 button = MB_MENU_CHOICE;
1502 if (fading.auto_delay > -1 && DelayReached(&title_delay, fading.auto_delay))
1503 button = MB_MENU_CHOICE;
1506 if (button == MB_MENU_LEAVE)
1508 return_to_main_menu = TRUE;
1509 use_fading_main_menu = FALSE;
1511 else if (button == MB_MENU_CHOICE)
1513 if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1516 FadeOut(REDRAW_FIELD);
1519 FadeSetEnterScreen();
1521 info_mode = INFO_MODE_MAIN;
1522 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1528 tci = &title_controls[title_screen_nr];
1530 if (title_screen_nr < num_title_screens)
1532 sound = getTitleSound(tci);
1533 music = getTitleMusic(tci);
1535 if (sound == SND_UNDEFINED || sound != last_sound)
1537 if (music == MUS_UNDEFINED || music != last_music)
1541 FadeOut(REDRAW_ALL);
1545 DrawTitleScreenImage(tci->local_nr, tci->initial);
1547 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1549 fading_next = getTitleFading(tci);
1552 sound = getTitleSound(tci);
1553 music = getTitleMusic(tci);
1555 if (sound != last_sound)
1556 PlayMenuSoundExt(sound);
1557 if (music != last_music)
1558 PlayMenuMusicExt(music);
1565 /* last screen already faded out, next screen has no animation */
1566 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1567 fading_next.fade_mode == FADE_MODE_NONE)
1568 fading = fading_next;
1570 /* last screen already faded out, next screen has no animation */
1571 if (fading.fade_mode != FADE_MODE_CROSSFADE &&
1572 fading_next.fade_mode == FADE_MODE_NONE)
1573 fading = fading_next;
1580 fading = fading_next;
1582 DelayReached(&title_delay, 0); /* reset delay counter */
1586 FadeSoundsAndMusic();
1588 return_to_main_menu = TRUE;
1592 if (return_to_main_menu)
1598 SetMouseCursor(CURSOR_DEFAULT);
1600 if (game_status == GAME_MODE_INFO)
1603 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1606 info_mode = INFO_MODE_MAIN;
1607 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1609 else /* default: return to main menu */
1612 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1615 game_status = GAME_MODE_MAIN;
1616 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1621 void HandleMainMenu_SelectLevel(int step, int direction)
1623 int old_level_nr = level_nr;
1626 new_level_nr = old_level_nr + step * direction;
1627 if (new_level_nr < leveldir_current->first_level)
1628 new_level_nr = leveldir_current->first_level;
1629 if (new_level_nr > leveldir_current->last_level)
1630 new_level_nr = leveldir_current->last_level;
1632 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1634 /* skipping levels is only allowed when trying to skip single level */
1635 if (setup.skip_levels && step == 1 &&
1636 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1638 leveldir_current->handicap_level++;
1639 SaveLevelSetup_SeriesInfo();
1642 new_level_nr = leveldir_current->handicap_level;
1645 if (new_level_nr != old_level_nr)
1647 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1649 PlaySound(SND_MENU_ITEM_SELECTING);
1651 level_nr = new_level_nr;
1653 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1654 int2str(level_nr, menu.main.text.level_number.size),
1655 mci->pos_text->font);
1657 LoadLevel(level_nr);
1658 DrawPreviewLevel(TRUE);
1662 DrawCompleteVideoDisplay();
1664 /* needed because DrawPreviewLevel() takes some time */
1670 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1672 static int choice = MAIN_CONTROL_GAME;
1676 if (button == MB_MENU_INITIALIZE)
1678 DrawCursorAndText_Main(choice, TRUE);
1683 if (mx || my) /* mouse input */
1687 for (i = 0; main_controls[i].nr != -1; i++)
1689 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1690 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1691 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1693 pos = main_controls[i].nr;
1699 else if (dx || dy) /* keyboard input */
1701 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1702 choice == MAIN_CONTROL_SETUP))
1703 button = MB_MENU_CHOICE;
1708 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1710 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1712 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1718 PlaySound(SND_MENU_ITEM_ACTIVATING);
1720 DrawCursorAndText_Main(choice, FALSE);
1721 DrawCursorAndText_Main(pos, TRUE);
1728 PlaySound(SND_MENU_ITEM_SELECTING);
1730 if (pos == MAIN_CONTROL_NAME)
1732 game_status = GAME_MODE_PSEUDO_TYPENAME;
1734 HandleTypeName(strlen(setup.player_name), 0);
1736 else if (pos == MAIN_CONTROL_LEVELS)
1740 game_status = GAME_MODE_LEVELS;
1742 SaveLevelSetup_LastSeries();
1743 SaveLevelSetup_SeriesInfo();
1752 else if (pos == MAIN_CONTROL_SCORES)
1754 game_status = GAME_MODE_SCORES;
1758 else if (pos == MAIN_CONTROL_EDITOR)
1760 if (leveldir_current->readonly &&
1761 !strEqual(setup.player_name, "Artsoft"))
1762 Request("This level is read only !", REQ_CONFIRM);
1764 game_status = GAME_MODE_EDITOR;
1766 FadeSetEnterScreen();
1770 else if (pos == MAIN_CONTROL_INFO)
1772 game_status = GAME_MODE_INFO;
1773 info_mode = INFO_MODE_MAIN;
1777 else if (pos == MAIN_CONTROL_GAME)
1779 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1781 else if (pos == MAIN_CONTROL_SETUP)
1783 game_status = GAME_MODE_SETUP;
1784 setup_mode = SETUP_MODE_MAIN;
1788 else if (pos == MAIN_CONTROL_QUIT)
1790 SaveLevelSetup_LastSeries();
1791 SaveLevelSetup_SeriesInfo();
1793 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1794 game_status = GAME_MODE_QUIT;
1799 if (game_status == GAME_MODE_MAIN)
1801 DrawPreviewLevel(FALSE);
1807 /* ========================================================================= */
1808 /* info screen functions */
1809 /* ========================================================================= */
1811 static struct TokenInfo *info_info;
1812 static int num_info_info;
1814 static void execInfoTitleScreen()
1816 info_mode = INFO_MODE_TITLE;
1821 static void execInfoElements()
1823 info_mode = INFO_MODE_ELEMENTS;
1828 static void execInfoMusic()
1830 info_mode = INFO_MODE_MUSIC;
1835 static void execInfoCredits()
1837 info_mode = INFO_MODE_CREDITS;
1842 static void execInfoProgram()
1844 info_mode = INFO_MODE_PROGRAM;
1849 static void execInfoVersion()
1851 info_mode = INFO_MODE_VERSION;
1856 static void execInfoLevelSet()
1858 info_mode = INFO_MODE_LEVELSET;
1863 static void execExitInfo()
1865 game_status = GAME_MODE_MAIN;
1867 DrawMainMenuExt(REDRAW_FIELD, FALSE);
1870 static struct TokenInfo info_info_main[] =
1872 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1873 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1874 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1875 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1876 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1877 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
1878 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1879 { TYPE_EMPTY, NULL, "" },
1880 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1885 static void DrawCursorAndText_Info(int pos, boolean active)
1887 int xpos = MENU_SCREEN_START_XPOS;
1888 int ypos = MENU_SCREEN_START_YPOS + pos;
1889 int font_nr = FONT_MENU_1;
1892 font_nr = FONT_ACTIVE(font_nr);
1894 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1896 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1897 drawCursor(pos, active);
1900 static void DrawInfoScreen_Main(int fade_mask, boolean do_fading)
1905 CloseDoor(DOOR_CLOSE_2);
1907 /* (needed after displaying title screens which disable auto repeat) */
1908 KeyboardAutoRepeatOn();
1910 FadeSetLeaveScreen();
1917 if (fade_mask == REDRAW_ALL)
1921 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1927 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1929 info_info = info_info_main;
1933 for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
1935 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1938 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1939 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1940 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1941 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1942 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1943 initCursor(i, IMG_MENU_BUTTON);
1945 DrawCursorAndText_Info(i, FALSE);
1950 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1955 DrawMaskedBorder(fade_mask);
1962 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1964 static int choice_store[MAX_INFO_MODES];
1965 int choice = choice_store[info_mode]; /* always starts with 0 */
1969 if (button == MB_MENU_INITIALIZE)
1971 /* advance to first valid menu entry */
1972 while (choice < num_info_info &&
1973 info_info[choice].type & TYPE_SKIP_ENTRY)
1975 choice_store[info_mode] = choice;
1977 DrawCursorAndText_Info(choice, TRUE);
1981 else if (button == MB_MENU_LEAVE)
1983 for (y = 0; y < num_info_info; y++)
1985 if (info_info[y].type & TYPE_LEAVE_MENU)
1987 void (*menu_callback_function)(void) = info_info[y].value;
1991 menu_callback_function();
1993 break; /* absolutely needed because function changes 'info_info'! */
2000 if (mx || my) /* mouse input */
2002 x = (mx - mSX) / 32;
2003 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2005 else if (dx || dy) /* keyboard input */
2009 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2011 if (info_info[choice].type & menu_navigation_type ||
2012 info_info[choice].type & TYPE_ENTER_SCREEN ||
2013 info_info[choice].type & TYPE_BOOLEAN_STYLE)
2014 button = MB_MENU_CHOICE;
2019 /* jump to next non-empty menu entry (up or down) */
2020 while (y > 0 && y < num_info_info - 1 &&
2021 info_info[y].type & TYPE_SKIP_ENTRY)
2025 if (IN_VIS_FIELD(x, y) &&
2026 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2032 PlaySound(SND_MENU_ITEM_ACTIVATING);
2034 DrawCursorAndText_Info(choice, FALSE);
2035 DrawCursorAndText_Info(y, TRUE);
2037 choice = choice_store[info_mode] = y;
2040 else if (!(info_info[y].type & TYPE_GHOSTED))
2042 PlaySound(SND_MENU_ITEM_SELECTING);
2044 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2046 void (*menu_callback_function)(void) = info_info[choice].value;
2048 FadeSetFromType(info_info[y].type);
2050 menu_callback_function();
2056 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2058 int ystart1 = mSY - SY + 100;
2059 int ystart2 = mSY - SY + 150;
2060 int ybottom = mSY - SY + SYSIZE - 20;
2062 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2064 FadeOut(REDRAW_FIELD);
2069 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2070 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2072 DrawTextSCentered(ybottom, FONT_TEXT_4,
2073 "Press any key or button for info menu");
2075 FadeIn(REDRAW_FIELD);
2078 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2080 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2081 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2082 int xstart = mSX + 16;
2083 int ystart1 = mSY - SY + 100;
2084 int ystart2 = mSY + 64 + 2 * 32;
2085 int ybottom = mSY - SY + SYSIZE - 20;
2086 int ystep = TILEY + 4;
2087 int element, action, direction;
2095 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
2096 infoscreen_step[i] = infoscreen_frame[i] = 0;
2101 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2103 DrawTextSCentered(ybottom, FONT_TEXT_4,
2104 "Press any key or button for next page");
2110 while (helpanim_info[j].element != HELPANIM_LIST_END)
2112 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
2117 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2126 j += infoscreen_step[i - start];
2128 element = helpanim_info[j].element;
2129 action = helpanim_info[j].action;
2130 direction = helpanim_info[j].direction;
2133 element = EL_UNKNOWN;
2135 if (action != -1 && direction != -1)
2136 graphic = el_act_dir2img(element, action, direction);
2137 else if (action != -1)
2138 graphic = el_act2img(element, action);
2139 else if (direction != -1)
2140 graphic = el_dir2img(element, direction);
2142 graphic = el2img(element);
2144 delay = helpanim_info[j++].delay;
2149 if (infoscreen_frame[i - start] == 0)
2152 infoscreen_frame[i - start] = delay - 1;
2156 sync_frame = delay - infoscreen_frame[i - start];
2157 infoscreen_frame[i - start]--;
2160 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2162 if (!infoscreen_frame[i - start])
2163 infoscreen_step[i - start] = 0;
2167 if (!infoscreen_frame[i - start])
2168 infoscreen_step[i - start]++;
2169 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2175 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2177 DrawGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2178 graphic, sync_frame, USE_MASKING);
2181 DrawInfoScreen_HelpText(element, action, direction, i - start);
2186 redraw_mask |= REDRAW_FIELD;
2191 static char *getHelpText(int element, int action, int direction)
2193 char token[MAX_LINE_LEN];
2195 strcpy(token, element_info[element].token_name);
2198 strcat(token, element_action_info[action].suffix);
2200 if (direction != -1)
2201 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2203 return getHashEntry(helptext_info, token);
2206 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2208 int font_nr = FONT_INFO_ELEMENTS;
2209 int font_width = getFontWidth(font_nr);
2210 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2211 int sy = mSY + 65 + 2 * 32 + 1;
2212 int ystep = TILEY + 4;
2213 int pad_x = sx - SX;
2214 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2215 int max_lines_per_text = 2;
2218 if (action != -1 && direction != -1) /* element.action.direction */
2219 text = getHelpText(element, action, direction);
2221 if (text == NULL && action != -1) /* element.action */
2222 text = getHelpText(element, action, -1);
2224 if (text == NULL && direction != -1) /* element.direction */
2225 text = getHelpText(element, -1, direction);
2227 if (text == NULL) /* base element */
2228 text = getHelpText(element, -1, -1);
2230 if (text == NULL) /* not found */
2231 text = "No description available";
2233 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2234 sy += getFontHeight(font_nr) / 2;
2236 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2237 max_chars_per_line, -1, max_lines_per_text, -1,
2238 TRUE, FALSE, FALSE);
2241 void DrawInfoScreen_TitleScreen()
2246 void HandleInfoScreen_TitleScreen(int button)
2248 HandleTitleScreen(0, 0, 0, 0, button);
2251 void DrawInfoScreen_Elements()
2253 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2255 FadeOut(REDRAW_FIELD);
2260 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2262 FadeIn(REDRAW_FIELD);
2267 void HandleInfoScreen_Elements(int button)
2269 static unsigned long info_delay = 0;
2270 static int num_anims;
2271 static int num_pages;
2273 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
2276 if (button == MB_MENU_INITIALIZE)
2278 boolean new_element = TRUE;
2282 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2284 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2286 else if (new_element)
2289 new_element = FALSE;
2293 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2297 if (button == MB_MENU_LEAVE)
2299 PlaySound(SND_MENU_ITEM_SELECTING);
2301 info_mode = INFO_MODE_MAIN;
2306 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2308 if (button != MB_MENU_INITIALIZE)
2310 PlaySound(SND_MENU_ITEM_SELECTING);
2315 if (page >= num_pages)
2317 FadeSoundsAndMusic();
2319 info_mode = INFO_MODE_MAIN;
2320 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2327 FadeSetNextScreen();
2330 if (button != MB_MENU_INITIALIZE)
2331 FadeOut(REDRAW_FIELD);
2333 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2335 if (button != MB_MENU_INITIALIZE)
2336 FadeIn(REDRAW_FIELD);
2340 if (DelayReached(&info_delay, GameFrameDelay))
2341 if (page < num_pages)
2342 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2344 PlayMenuSoundIfLoop();
2348 void DrawInfoScreen_Music()
2350 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2353 FadeOut(REDRAW_FIELD);
2361 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2364 FadeIn(REDRAW_FIELD);
2368 void HandleInfoScreen_Music(int button)
2370 static struct MusicFileInfo *list = NULL;
2371 int ystart1 = mSY - SY + 100;
2372 int ystart2 = mSY - SY + 150;
2373 int ybottom = mSY - SY + SYSIZE - 20;
2376 if (button == MB_MENU_INITIALIZE)
2378 list = music_file_info;
2382 FadeSoundsAndMusic();
2387 DrawTextSCentered(ystart1, FONT_TEXT_1,
2388 "No music info for this level set.");
2390 DrawTextSCentered(ybottom, FONT_TEXT_4,
2391 "Press any key or button for info menu");
2397 if (button == MB_MENU_LEAVE)
2399 PlaySound(SND_MENU_ITEM_SELECTING);
2401 FadeSoundsAndMusic();
2403 info_mode = INFO_MODE_MAIN;
2408 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2412 if (button != MB_MENU_INITIALIZE)
2414 PlaySound(SND_MENU_ITEM_SELECTING);
2422 FadeSoundsAndMusic();
2424 info_mode = INFO_MODE_MAIN;
2425 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2430 FadeSoundsAndMusic();
2433 if (list != music_file_info)
2434 FadeSetNextScreen();
2437 if (button != MB_MENU_INITIALIZE)
2438 FadeOut(REDRAW_FIELD);
2445 int sound = list->music;
2447 if (sound_info[sound].loop)
2448 PlaySoundLoop(sound);
2452 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2456 PlayMusic(list->music);
2458 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2461 if (!strEqual(list->title, UNKNOWN_NAME))
2463 if (!strEqual(list->title_header, UNKNOWN_NAME))
2464 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2466 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2469 if (!strEqual(list->artist, UNKNOWN_NAME))
2471 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2472 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2474 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2476 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2479 if (!strEqual(list->album, UNKNOWN_NAME))
2481 if (!strEqual(list->album_header, UNKNOWN_NAME))
2482 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2484 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2486 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2489 if (!strEqual(list->year, UNKNOWN_NAME))
2491 if (!strEqual(list->year_header, UNKNOWN_NAME))
2492 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2494 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2496 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2499 DrawTextSCentered(ybottom, FONT_TEXT_4,
2500 "Press any key or button for next page");
2502 if (button != MB_MENU_INITIALIZE)
2503 FadeIn(REDRAW_FIELD);
2506 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2507 PlaySoundLoop(list->music);
2510 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2512 int ystart1 = mSY - SY + 100;
2513 int ystart2 = mSY - SY + 150;
2514 int ybottom = mSY - SY + SYSIZE - 20;
2520 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2524 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2525 "Special thanks to");
2526 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2528 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2530 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2531 "\"Boulder Dash\"");
2532 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2534 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2536 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2538 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2539 "First Star Software");
2541 else if (screen_nr == 1)
2543 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2544 "Special thanks to");
2545 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2546 "Klaus Heinz & Volker Wertich");
2547 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2549 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2550 "\"Emerald Mine\"");
2551 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2553 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2555 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2557 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2560 else if (screen_nr == 2)
2562 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2563 "Special thanks to");
2564 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2565 "Michael Stopp & Philip Jespersen");
2566 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2568 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2570 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2572 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2574 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2576 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2577 "Digital Integration");
2579 else if (screen_nr == 3)
2581 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2582 "Special thanks to");
2583 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2584 "Hiroyuki Imabayashi");
2585 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2587 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2589 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2591 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2593 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2595 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2598 else if (screen_nr == 4)
2600 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2601 "Special thanks to");
2602 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2604 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2606 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2607 "Jürgen Bonhagen");
2608 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2609 "for the continuous creation");
2610 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2611 "of outstanding level sets");
2613 else if (screen_nr == 5)
2615 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2617 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2619 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2620 "for ideas and inspiration by");
2621 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2624 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2626 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2628 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2629 "for ideas and inspiration by");
2630 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2633 else if (screen_nr == 6)
2635 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2637 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2639 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2640 "for the new Emerald Mine engine");
2642 else if (screen_nr == 7)
2644 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2646 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2648 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2649 "for the initial DOS port");
2651 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2653 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2655 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2656 "for some additional toons");
2658 else if (screen_nr == 8)
2660 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2661 "And not to forget:");
2662 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2664 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2665 "All those who contributed");
2666 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2667 "levels to this game");
2668 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
2672 DrawTextSCentered(ybottom, FONT_TEXT_4,
2673 "Press any key or button for next page");
2676 void DrawInfoScreen_Credits()
2678 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2680 FadeSoundsAndMusic();
2683 FadeOut(REDRAW_FIELD);
2686 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2689 FadeIn(REDRAW_FIELD);
2693 void HandleInfoScreen_Credits(int button)
2695 static int screen_nr = 0;
2696 int num_screens = 9;
2698 if (button == MB_MENU_INITIALIZE)
2702 // DrawInfoScreen_CreditsScreen(screen_nr);
2705 if (button == MB_MENU_LEAVE)
2707 PlaySound(SND_MENU_ITEM_SELECTING);
2709 info_mode = INFO_MODE_MAIN;
2714 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2716 if (button != MB_MENU_INITIALIZE)
2718 PlaySound(SND_MENU_ITEM_SELECTING);
2723 if (screen_nr >= num_screens)
2725 FadeSoundsAndMusic();
2727 info_mode = INFO_MODE_MAIN;
2728 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2735 FadeSetNextScreen();
2738 if (button != MB_MENU_INITIALIZE)
2739 FadeOut(REDRAW_FIELD);
2741 DrawInfoScreen_CreditsScreen(screen_nr);
2743 if (button != MB_MENU_INITIALIZE)
2744 FadeIn(REDRAW_FIELD);
2748 PlayMenuSoundIfLoop();
2752 void DrawInfoScreen_Program()
2754 int ystart1 = mSY - SY + 100;
2755 int ystart2 = mSY - SY + 150;
2756 int ybottom = mSY - SY + SYSIZE - 20;
2759 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2762 FadeOut(REDRAW_FIELD);
2768 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
2770 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2771 "This game is Freeware!");
2772 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2773 "If you like it, send e-mail to:");
2774 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2775 PROGRAM_EMAIL_STRING);
2776 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2777 "or SnailMail to:");
2778 DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
2780 DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
2781 "Detmolder Strasse 189");
2782 DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
2784 DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
2786 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2787 "More information and levels:");
2788 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2789 PROGRAM_WEBSITE_STRING);
2790 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2791 "If you have created new levels,");
2792 DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
2793 "send them to me to include them!");
2794 DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
2797 DrawTextSCentered(ybottom, FONT_TEXT_4,
2798 "Press any key or button for info menu");
2801 FadeIn(REDRAW_FIELD);
2805 void HandleInfoScreen_Program(int button)
2807 if (button == MB_MENU_LEAVE)
2809 PlaySound(SND_MENU_ITEM_SELECTING);
2811 info_mode = INFO_MODE_MAIN;
2816 else if (button == MB_MENU_CHOICE)
2818 PlaySound(SND_MENU_ITEM_SELECTING);
2820 FadeSoundsAndMusic();
2823 FadeOut(REDRAW_FIELD);
2826 info_mode = INFO_MODE_MAIN;
2827 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2831 PlayMenuSoundIfLoop();
2835 void DrawInfoScreen_Version()
2837 int font_header = FONT_TEXT_3;
2838 int font_text = FONT_TEXT_2;
2839 int xstep = getFontWidth(font_text);
2840 int ystep = getFontHeight(font_text);
2841 int ystart1 = mSY - SY + 100;
2842 int ystart2 = mSY - SY + 150;
2843 int ybottom = mSY - SY + SYSIZE - 20;
2844 int xstart1 = mSX + 2 * xstep;
2845 int xstart2 = mSX + 19 * xstep;
2846 #if defined(TARGET_SDL)
2847 int xstart3 = mSX + 29 * xstep;
2848 SDL_version sdl_version_compiled;
2849 const SDL_version *sdl_version_linked;
2850 int driver_name_len = 8;
2851 char driver_name[driver_name_len];
2854 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
2857 FadeOut(REDRAW_FIELD);
2863 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
2865 DrawTextF(xstart1, ystart2, font_header, "Name");
2866 DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
2869 DrawTextF(xstart1, ystart2, font_header, "Version");
2870 DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
2873 DrawTextF(xstart1, ystart2, font_header, "Platform");
2874 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
2877 DrawTextF(xstart1, ystart2, font_header, "Target");
2878 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
2881 DrawTextF(xstart1, ystart2, font_header, "Compile time");
2882 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
2884 #if defined(TARGET_SDL)
2885 ystart2 += 3 * ystep;
2886 DrawTextF(xstart1, ystart2, font_header, "Library");
2887 DrawTextF(xstart2, ystart2, font_header, "compiled");
2888 DrawTextF(xstart3, ystart2, font_header, "linked");
2890 SDL_VERSION(&sdl_version_compiled);
2891 sdl_version_linked = SDL_Linked_Version();
2893 ystart2 += 2 * ystep;
2894 DrawTextF(xstart1, ystart2, font_text, "SDL");
2895 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2896 sdl_version_compiled.major,
2897 sdl_version_compiled.minor,
2898 sdl_version_compiled.patch);
2899 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2900 sdl_version_linked->major,
2901 sdl_version_linked->minor,
2902 sdl_version_linked->patch);
2904 SDL_IMAGE_VERSION(&sdl_version_compiled);
2905 sdl_version_linked = IMG_Linked_Version();
2908 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
2909 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2910 sdl_version_compiled.major,
2911 sdl_version_compiled.minor,
2912 sdl_version_compiled.patch);
2913 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2914 sdl_version_linked->major,
2915 sdl_version_linked->minor,
2916 sdl_version_linked->patch);
2918 SDL_MIXER_VERSION(&sdl_version_compiled);
2919 sdl_version_linked = Mix_Linked_Version();
2922 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
2923 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2924 sdl_version_compiled.major,
2925 sdl_version_compiled.minor,
2926 sdl_version_compiled.patch);
2927 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2928 sdl_version_linked->major,
2929 sdl_version_linked->minor,
2930 sdl_version_linked->patch);
2932 SDL_NET_VERSION(&sdl_version_compiled);
2933 sdl_version_linked = SDLNet_Linked_Version();
2936 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
2937 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2938 sdl_version_compiled.major,
2939 sdl_version_compiled.minor,
2940 sdl_version_compiled.patch);
2941 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2942 sdl_version_linked->major,
2943 sdl_version_linked->minor,
2944 sdl_version_linked->patch);
2946 ystart2 += 3 * ystep;
2947 DrawTextF(xstart1, ystart2, font_header, "Driver");
2948 DrawTextF(xstart2, ystart2, font_header, "Requested");
2949 DrawTextF(xstart3, ystart2, font_header, "Used");
2951 SDL_VideoDriverName(driver_name, driver_name_len);
2953 ystart2 += 2 * ystep;
2954 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
2955 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
2956 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
2958 SDL_AudioDriverName(driver_name, driver_name_len);
2961 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
2962 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
2963 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
2966 DrawTextSCentered(ybottom, FONT_TEXT_4,
2967 "Press any key or button for info menu");
2970 FadeIn(REDRAW_FIELD);
2974 void HandleInfoScreen_Version(int button)
2976 if (button == MB_MENU_LEAVE)
2978 PlaySound(SND_MENU_ITEM_SELECTING);
2980 info_mode = INFO_MODE_MAIN;
2985 else if (button == MB_MENU_CHOICE)
2987 PlaySound(SND_MENU_ITEM_SELECTING);
2989 FadeSoundsAndMusic();
2992 FadeOut(REDRAW_FIELD);
2995 info_mode = INFO_MODE_MAIN;
2996 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3000 PlayMenuSoundIfLoop();
3004 void DrawInfoScreen_LevelSet()
3006 struct TitleMessageInfo *tmi = &readme;
3007 char *filename = getLevelSetInfoFilename();
3009 /* if chars set to "-1", automatically determine by text and font width */
3010 if (tmi->chars == -1)
3011 tmi->chars = tmi->width / getFontWidth(tmi->font);
3013 tmi->width = tmi->chars * getFontWidth(tmi->font);
3015 /* if lines set to "-1", automatically determine by text and font height */
3016 if (tmi->lines == -1)
3017 tmi->lines = tmi->height / getFontHeight(tmi->font);
3019 tmi->height = tmi->lines * getFontHeight(tmi->font);
3021 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3024 FadeOut(REDRAW_FIELD);
3030 DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:");
3032 if (filename != NULL)
3033 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3034 filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
3035 tmi->autowrap, tmi->centered, tmi->parse_comments);
3037 DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2,
3038 "No information for this level set.");
3040 DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4,
3041 "Press any key or button for info menu");
3044 FadeIn(REDRAW_FIELD);
3048 void HandleInfoScreen_LevelSet(int button)
3050 if (button == MB_MENU_LEAVE)
3052 PlaySound(SND_MENU_ITEM_SELECTING);
3054 info_mode = INFO_MODE_MAIN;
3059 else if (button == MB_MENU_CHOICE)
3061 PlaySound(SND_MENU_ITEM_SELECTING);
3063 FadeSoundsAndMusic();
3066 FadeOut(REDRAW_FIELD);
3069 info_mode = INFO_MODE_MAIN;
3070 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3074 PlayMenuSoundIfLoop();
3078 static void DrawInfoScreenExt(int fade_mask, boolean do_fading)
3080 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3082 if (info_mode == INFO_MODE_TITLE)
3083 DrawInfoScreen_TitleScreen();
3084 else if (info_mode == INFO_MODE_ELEMENTS)
3085 DrawInfoScreen_Elements();
3086 else if (info_mode == INFO_MODE_MUSIC)
3087 DrawInfoScreen_Music();
3088 else if (info_mode == INFO_MODE_CREDITS)
3089 DrawInfoScreen_Credits();
3090 else if (info_mode == INFO_MODE_PROGRAM)
3091 DrawInfoScreen_Program();
3092 else if (info_mode == INFO_MODE_VERSION)
3093 DrawInfoScreen_Version();
3094 else if (info_mode == INFO_MODE_LEVELSET)
3095 DrawInfoScreen_LevelSet();
3097 DrawInfoScreen_Main(fade_mask, do_fading);
3099 if (info_mode != INFO_MODE_MAIN &&
3100 info_mode != INFO_MODE_TITLE &&
3101 info_mode != INFO_MODE_MUSIC)
3108 void DrawAndFadeInInfoScreen(int fade_mask)
3110 DrawInfoScreenExt(fade_mask, TRUE);
3113 void DrawInfoScreen()
3115 DrawInfoScreenExt(REDRAW_FIELD, FALSE);
3118 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3120 if (info_mode == INFO_MODE_TITLE)
3121 HandleInfoScreen_TitleScreen(button);
3122 else if (info_mode == INFO_MODE_ELEMENTS)
3123 HandleInfoScreen_Elements(button);
3124 else if (info_mode == INFO_MODE_MUSIC)
3125 HandleInfoScreen_Music(button);
3126 else if (info_mode == INFO_MODE_CREDITS)
3127 HandleInfoScreen_Credits(button);
3128 else if (info_mode == INFO_MODE_PROGRAM)
3129 HandleInfoScreen_Program(button);
3130 else if (info_mode == INFO_MODE_VERSION)
3131 HandleInfoScreen_Version(button);
3132 else if (info_mode == INFO_MODE_LEVELSET)
3133 HandleInfoScreen_LevelSet(button);
3135 HandleInfoScreen_Main(mx, my, dx, dy, button);
3141 /* ========================================================================= */
3142 /* type name functions */
3143 /* ========================================================================= */
3145 void HandleTypeName(int newxpos, Key key)
3147 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3148 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3149 struct TextPosInfo *pos = mci->pos_input;
3150 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3151 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3152 static int xpos = 0;
3153 int font_nr = pos->font;
3154 int font_active_nr = FONT_ACTIVE(font_nr);
3155 int font_width = getFontWidth(font_active_nr);
3156 char key_char = getValidConfigValueChar(getCharFromKey(key));
3157 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3158 boolean is_active = TRUE;
3160 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3164 strcpy(last_player_name, setup.player_name);
3168 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3170 setup.player_name[xpos] = key_char;
3171 setup.player_name[xpos + 1] = 0;
3175 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3179 setup.player_name[xpos] = 0;
3181 else if (key == KSYM_Return && xpos > 0)
3187 game_status = GAME_MODE_MAIN;
3189 else if (key == KSYM_Escape)
3191 strcpy(setup.player_name, last_player_name);
3195 game_status = GAME_MODE_MAIN;
3200 pos->width = (strlen(setup.player_name) + 1) * font_width;
3201 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3203 DrawText(startx, starty, setup.player_name, font_active_nr);
3204 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3208 pos->width = strlen(setup.player_name) * font_width;
3209 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3211 DrawText(startx, starty, setup.player_name, font_nr);
3216 /* ========================================================================= */
3217 /* tree menu functions */
3218 /* ========================================================================= */
3220 static void DrawChooseTree(TreeInfo **ti_ptr)
3224 FreeScreenGadgets();
3225 CreateScreenGadgets();
3227 CloseDoor(DOOR_CLOSE_2);
3230 FadeOut(REDRAW_FIELD);
3235 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3236 MapScreenTreeGadgets(*ti_ptr);
3239 FadeIn(REDRAW_FIELD);
3245 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3247 struct GadgetInfo *gi = screen_gadget[id];
3248 int items_max, items_visible, item_position;
3250 items_max = numTreeInfoInGroup(ti);
3251 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3252 item_position = first_entry;
3254 if (item_position > items_max - items_visible)
3255 item_position = items_max - items_visible;
3257 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3258 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3259 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3262 static void drawChooseTreeList(int first_entry, int num_page_entries,
3266 char *title_string = NULL;
3267 int yoffset_sets = MENU_TITLE1_YPOS;
3268 int yoffset_setup = 16;
3269 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
3271 int last_game_status = game_status; /* save current game status */
3273 title_string = ti->infotext;
3275 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3278 /* force LEVELS font on artwork setup screen */
3279 game_status = GAME_MODE_LEVELS;
3283 /* clear tree list area, but not title or scrollbar */
3284 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3285 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3286 NUM_MENU_ENTRIES_ON_SCREEN * 32);
3288 /* clear tree list area, but not title or scrollbar */
3289 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3290 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3291 MAX_MENU_ENTRIES_ON_SCREEN * 32);
3294 for (i = 0; i < num_page_entries; i++)
3296 TreeInfo *node, *node_first;
3297 int entry_pos = first_entry + i;
3298 int xpos = MENU_SCREEN_START_XPOS;
3299 int ypos = MENU_SCREEN_START_YPOS + i;
3300 int startx = mSX + xpos * 32;
3301 int starty = mSY + ypos * 32;
3302 int font_nr = FONT_TEXT_1;
3303 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3304 int startx_text = startx + font_xoffset;
3305 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3306 int text_size = startx_scrollbar - startx_text;
3307 int max_buffer_len = text_size / getFontWidth(font_nr);
3308 char buffer[max_buffer_len + 1];
3310 node_first = getTreeInfoFirstGroupEntry(ti);
3311 node = getTreeInfoFromPos(node_first, entry_pos);
3313 strncpy(buffer, node->name, max_buffer_len);
3314 buffer[max_buffer_len] = '\0';
3316 DrawText(startx, starty, buffer, font_nr + node->color);
3318 if (node->parent_link)
3319 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3320 else if (node->level_group)
3321 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3323 initCursor(i, IMG_MENU_BUTTON);
3326 game_status = last_game_status; /* restore current game status */
3328 redraw_mask |= REDRAW_FIELD;
3331 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3333 TreeInfo *node, *node_first;
3334 int x, last_redraw_mask = redraw_mask;
3335 int ypos = MENU_TITLE2_YPOS;
3336 int font_nr = FONT_TITLE_2;
3338 if (ti->type != TREE_TYPE_LEVEL_DIR)
3341 node_first = getTreeInfoFirstGroupEntry(ti);
3342 node = getTreeInfoFromPos(node_first, entry_pos);
3344 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3346 if (node->parent_link)
3347 DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3349 else if (node->level_group)
3350 DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3352 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3353 DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3354 node->levels, node->class_desc);
3356 /* let BackToFront() redraw only what is needed */
3357 redraw_mask = last_redraw_mask | REDRAW_TILES;
3358 for (x = 0; x < SCR_FIELDX; x++)
3359 MarkTileDirty(x, 1);
3362 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3365 TreeInfo *ti = *ti_ptr;
3367 int y = ti->cl_cursor;
3368 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3369 int num_entries = numTreeInfoInGroup(ti);
3370 int num_page_entries;
3371 int last_game_status = game_status; /* save current game status */
3372 boolean position_set_by_scrollbar = (dx == 999);
3375 /* force LEVELS draw offset on choose level and artwork setup screen */
3376 game_status = GAME_MODE_LEVELS;
3379 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3380 num_page_entries = num_entries;
3382 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3384 game_status = last_game_status; /* restore current game status */
3386 if (button == MB_MENU_INITIALIZE)
3388 int num_entries = numTreeInfoInGroup(ti);
3389 int entry_pos = posTreeInfo(ti);
3391 if (ti->cl_first == -1)
3393 /* only on initialization */
3394 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3395 ti->cl_cursor = entry_pos - ti->cl_first;
3397 else if (ti->cl_cursor >= num_page_entries ||
3398 (num_entries > num_page_entries &&
3399 num_entries - ti->cl_first < num_page_entries))
3401 /* only after change of list size (by custom graphic configuration) */
3402 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3403 ti->cl_cursor = entry_pos - ti->cl_first;
3406 if (position_set_by_scrollbar)
3409 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3412 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3413 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3414 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3418 else if (button == MB_MENU_LEAVE)
3422 PlaySound(SND_MENU_ITEM_SELECTING);
3424 if (ti->node_parent)
3426 *ti_ptr = ti->node_parent;
3427 DrawChooseTree(ti_ptr);
3429 else if (game_status == GAME_MODE_SETUP)
3431 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3433 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3434 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3435 execSetupGraphics();
3441 game_status = GAME_MODE_MAIN;
3443 DrawMainMenuExt(REDRAW_FIELD, FALSE);
3449 if (mx || my) /* mouse input */
3451 int last_game_status = game_status; /* save current game status */
3454 /* force LEVELS draw offset on artwork setup screen */
3455 game_status = GAME_MODE_LEVELS;
3458 x = (mx - mSX) / 32;
3459 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3461 game_status = last_game_status; /* restore current game status */
3463 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3465 /* move cursor instead of scrolling when already at start/end of list */
3466 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3468 else if (dy == +1 * SCROLL_LINE &&
3469 ti->cl_first + num_page_entries == num_entries)
3472 /* handle scrolling screen one line or page */
3473 if (ti->cl_cursor + dy < 0 ||
3474 ti->cl_cursor + dy > num_page_entries - 1)
3476 if (ABS(dy) == SCROLL_PAGE)
3477 step = num_page_entries - 1;
3479 if (dy < 0 && ti->cl_first > 0)
3481 /* scroll page/line up */
3483 ti->cl_first -= step;
3484 if (ti->cl_first < 0)
3487 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3488 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3489 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3491 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3494 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3496 /* scroll page/line down */
3498 ti->cl_first += step;
3499 if (ti->cl_first + num_page_entries > num_entries)
3500 ti->cl_first = MAX(0, num_entries - num_page_entries);
3502 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3503 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3504 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3506 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3513 /* handle moving cursor one line */
3514 y = ti->cl_cursor + dy;
3519 TreeInfo *node_first, *node_cursor;
3520 int entry_pos = ti->cl_first + y;
3522 node_first = getTreeInfoFirstGroupEntry(ti);
3523 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3525 if (node_cursor->node_group)
3529 PlaySound(SND_MENU_ITEM_SELECTING);
3531 node_cursor->cl_first = ti->cl_first;
3532 node_cursor->cl_cursor = ti->cl_cursor;
3533 *ti_ptr = node_cursor->node_group;
3534 DrawChooseTree(ti_ptr);
3539 else if (dx == -1 && ti->node_parent)
3543 PlaySound(SND_MENU_ITEM_SELECTING);
3545 *ti_ptr = ti->node_parent;
3546 DrawChooseTree(ti_ptr);
3551 if (!anyScrollbarGadgetActive() &&
3552 IN_VIS_FIELD(x, y) &&
3553 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3554 y >= 0 && y < num_page_entries)
3558 if (y != ti->cl_cursor)
3560 PlaySound(SND_MENU_ITEM_ACTIVATING);
3562 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3563 drawChooseTreeCursor(y, TRUE);
3564 drawChooseTreeInfo(ti->cl_first + y, ti);
3571 TreeInfo *node_first, *node_cursor;
3572 int entry_pos = ti->cl_first + y;
3574 PlaySound(SND_MENU_ITEM_SELECTING);
3576 node_first = getTreeInfoFirstGroupEntry(ti);
3577 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3579 if (node_cursor->node_group)
3583 node_cursor->cl_first = ti->cl_first;
3584 node_cursor->cl_cursor = ti->cl_cursor;
3585 *ti_ptr = node_cursor->node_group;
3586 DrawChooseTree(ti_ptr);
3588 else if (node_cursor->parent_link)
3592 *ti_ptr = node_cursor->node_parent;
3593 DrawChooseTree(ti_ptr);
3597 FadeSetEnterScreen();
3599 node_cursor->cl_first = ti->cl_first;
3600 node_cursor->cl_cursor = ti->cl_cursor;
3601 *ti_ptr = node_cursor;
3603 if (ti->type == TREE_TYPE_LEVEL_DIR)
3605 LoadLevelSetup_SeriesInfo();
3607 SaveLevelSetup_LastSeries();
3608 SaveLevelSetup_SeriesInfo();
3612 if (game_status == GAME_MODE_SETUP)
3614 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3616 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3617 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3618 execSetupGraphics();
3624 game_status = GAME_MODE_MAIN;
3632 void DrawChooseLevel()
3634 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3636 DrawChooseTree(&leveldir_current);
3642 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
3644 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3649 void DrawHallOfFame(int highlight_position)
3652 FadeSoundsAndMusic();
3654 /* (this is needed when called from GameEnd() after winning a game) */
3655 KeyboardAutoRepeatOn();
3658 /* (this is needed when called from GameEnd() after winning a game) */
3659 SetDrawDeactivationMask(REDRAW_NONE);
3660 SetDrawBackgroundMask(REDRAW_FIELD);
3662 CloseDoor(DOOR_CLOSE_2);
3664 if (highlight_position < 0)
3665 LoadScore(level_nr);
3667 FadeSetEnterScreen();
3669 // printf("::: %d: %d\n", game_status, menu.enter_screen[game_status]);
3672 FadeOut(REDRAW_FIELD);
3680 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3683 FadeIn(REDRAW_FIELD);
3687 static void drawHallOfFameList(int first_entry, int highlight_position)
3691 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3694 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3695 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3696 "HighScores of Level %d", level_nr);
3698 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3700 int entry = first_entry + i;
3701 boolean active = (entry == highlight_position);
3702 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3703 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3704 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3705 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3706 int dx1 = 3 * getFontWidth(font_nr1);
3707 int dx2 = dx1 + getFontWidth(font_nr1);
3708 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
3709 int sy = mSY + 64 + i * 32;
3711 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3712 DrawText(mSX + dx1, sy, ".", font_nr1);
3713 DrawText(mSX + dx2, sy, ".........................", font_nr3);
3715 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3716 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3718 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3721 redraw_mask |= REDRAW_FIELD;
3724 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
3726 static int first_entry = 0;
3727 static int highlight_position = 0;
3728 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3730 if (button == MB_MENU_INITIALIZE)
3733 highlight_position = mx;
3734 drawHallOfFameList(first_entry, highlight_position);
3739 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
3740 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
3744 if (first_entry > 0)
3746 first_entry -= step;
3747 if (first_entry < 0)
3750 drawHallOfFameList(first_entry, highlight_position);
3755 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
3757 first_entry += step;
3758 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
3759 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
3761 drawHallOfFameList(first_entry, highlight_position);
3764 else if (button == MB_MENU_LEAVE)
3766 PlaySound(SND_MENU_ITEM_SELECTING);
3768 FadeSound(SND_BACKGROUND_SCORES);
3770 game_status = GAME_MODE_MAIN;
3774 else if (button == MB_MENU_CHOICE)
3776 PlaySound(SND_MENU_ITEM_SELECTING);
3778 FadeSound(SND_BACKGROUND_SCORES);
3781 FadeOut(REDRAW_FIELD);
3784 game_status = GAME_MODE_MAIN;
3786 DrawAndFadeInMainMenu(REDRAW_FIELD);
3789 if (game_status == GAME_MODE_SCORES)
3790 PlayMenuSoundIfLoop();
3796 /* ========================================================================= */
3797 /* setup screen functions */
3798 /* ========================================================================= */
3800 static struct TokenInfo *setup_info;
3801 static int num_setup_info;
3803 static char *screen_mode_text;
3804 static char *scroll_delay_text;
3805 static char *game_speed_text;
3806 static char *graphics_set_name;
3807 static char *sounds_set_name;
3808 static char *music_set_name;
3810 static void execSetupMain()
3812 setup_mode = SETUP_MODE_MAIN;
3817 static void execSetupGame()
3819 if (game_speeds == NULL)
3823 for (i = 0; game_speeds_list[i].value != -1; i++)
3825 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3826 char identifier[32], name[32];
3827 int value = game_speeds_list[i].value;
3828 char *text = game_speeds_list[i].text;
3830 ti->node_top = &game_speeds;
3831 ti->sort_priority = 10000 - value;
3833 sprintf(identifier, "%d", value);
3834 sprintf(name, "%s", text);
3836 setString(&ti->identifier, identifier);
3837 setString(&ti->name, name);
3838 setString(&ti->name_sorting, name);
3839 setString(&ti->infotext, "Game Speed");
3841 pushTreeInfo(&game_speeds, ti);
3844 /* sort game speed values to start with slowest game speed */
3845 sortTreeInfo(&game_speeds);
3847 /* set current game speed to configured game speed value */
3848 game_speed_current =
3849 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
3851 /* if that fails, set current game speed to reliable default value */
3852 if (game_speed_current == NULL)
3853 game_speed_current =
3854 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
3856 /* if that also fails, set current game speed to first available speed */
3857 if (game_speed_current == NULL)
3858 game_speed_current = game_speeds;
3861 setup.game_frame_delay = atoi(game_speed_current->identifier);
3863 /* needed for displaying game speed text instead of identifier */
3864 game_speed_text = game_speed_current->name;
3866 setup_mode = SETUP_MODE_GAME;
3871 static void execSetupChooseGameSpeed()
3873 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
3878 static void execSetupEditor()
3880 setup_mode = SETUP_MODE_EDITOR;
3885 static void execSetupGraphics()
3887 if (video.fullscreen_available && screen_modes == NULL)
3891 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
3893 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3894 char identifier[32], name[32];
3895 int x = video.fullscreen_modes[i].width;
3896 int y = video.fullscreen_modes[i].height;
3899 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
3901 ti->node_top = &screen_modes;
3902 ti->sort_priority = x * 10000 + y;
3904 sprintf(identifier, "%dx%d", x, y);
3905 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
3907 setString(&ti->identifier, identifier);
3908 setString(&ti->name, name);
3909 setString(&ti->name_sorting, name);
3910 setString(&ti->infotext, "Fullscreen Mode");
3912 pushTreeInfo(&screen_modes, ti);
3915 /* sort fullscreen modes to start with lowest available screen resolution */
3916 sortTreeInfo(&screen_modes);
3918 /* set current screen mode for fullscreen mode to configured setup value */
3919 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3920 setup.fullscreen_mode);
3922 /* if that fails, set current screen mode to reliable default value */
3923 if (screen_mode_current == NULL)
3924 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3925 DEFAULT_FULLSCREEN_MODE);
3927 /* if that also fails, set current screen mode to first available mode */
3928 if (screen_mode_current == NULL)
3929 screen_mode_current = screen_modes;
3931 if (screen_mode_current == NULL)
3932 video.fullscreen_available = FALSE;
3935 if (video.fullscreen_available)
3937 setup.fullscreen_mode = screen_mode_current->identifier;
3939 /* needed for displaying screen mode name instead of identifier */
3940 screen_mode_text = screen_mode_current->name;
3944 if (scroll_delays == NULL)
3948 for (i = 0; scroll_delays_list[i].value != -1; i++)
3950 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3951 char identifier[32], name[32];
3952 int value = scroll_delays_list[i].value;
3953 char *text = scroll_delays_list[i].text;
3955 ti->node_top = &scroll_delays;
3956 ti->sort_priority = value;
3958 sprintf(identifier, "%d", value);
3959 sprintf(name, "%s", text);
3961 setString(&ti->identifier, identifier);
3962 setString(&ti->name, name);
3963 setString(&ti->name_sorting, name);
3964 setString(&ti->infotext, "Scroll Delay");
3966 pushTreeInfo(&scroll_delays, ti);
3969 /* sort scroll delay values to start with lowest scroll delay value */
3970 sortTreeInfo(&scroll_delays);
3972 /* set current scroll delay value to configured scroll delay value */
3973 scroll_delay_current =
3974 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
3976 /* if that fails, set current scroll delay to reliable default value */
3977 if (scroll_delay_current == NULL)
3978 scroll_delay_current =
3979 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
3981 /* if that also fails, set current scroll delay to first available value */
3982 if (scroll_delay_current == NULL)
3983 scroll_delay_current = scroll_delays;
3986 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
3988 /* needed for displaying scroll delay text instead of identifier */
3989 scroll_delay_text = scroll_delay_current->name;
3992 setup_mode = SETUP_MODE_GRAPHICS;
3996 static void execSetupChooseScreenMode()
3998 if (!video.fullscreen_available)
4001 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4006 static void execSetupChooseScrollDelay()
4008 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4013 static void execSetupSound()
4015 setup_mode = SETUP_MODE_SOUND;
4020 static void execSetupArtwork()
4022 setup.graphics_set = artwork.gfx_current->identifier;
4023 setup.sounds_set = artwork.snd_current->identifier;
4024 setup.music_set = artwork.mus_current->identifier;
4026 /* needed if last screen (setup choice) changed graphics, sounds or music */
4027 ReloadCustomArtwork(0);
4029 /* needed for displaying artwork name instead of artwork identifier */
4030 graphics_set_name = artwork.gfx_current->name;
4031 sounds_set_name = artwork.snd_current->name;
4032 music_set_name = artwork.mus_current->name;
4034 setup_mode = SETUP_MODE_ARTWORK;
4039 static void execSetupChooseGraphics()
4041 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
4046 static void execSetupChooseSounds()
4048 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
4053 static void execSetupChooseMusic()
4055 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
4060 static void execSetupInput()
4062 setup_mode = SETUP_MODE_INPUT;
4067 static void execSetupShortcuts1()
4069 setup_mode = SETUP_MODE_SHORTCUTS_1;
4074 static void execSetupShortcuts2()
4076 setup_mode = SETUP_MODE_SHORTCUTS_2;
4081 static void execExitSetup()
4083 game_status = GAME_MODE_MAIN;
4085 DrawMainMenuExt(REDRAW_FIELD, FALSE);
4088 static void execSaveAndExitSetup()
4094 static struct TokenInfo setup_info_main[] =
4096 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
4097 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
4098 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
4099 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
4100 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
4101 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
4102 { TYPE_ENTER_MENU, execSetupShortcuts1, "Key Shortcuts 1" },
4103 { TYPE_ENTER_MENU, execSetupShortcuts2, "Key Shortcuts 2" },
4104 { TYPE_EMPTY, NULL, "" },
4105 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
4106 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
4111 static struct TokenInfo setup_info_game[] =
4113 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
4114 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
4115 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
4116 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
4117 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
4118 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
4119 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
4120 { TYPE_STRING, &game_speed_text, "" },
4121 { TYPE_EMPTY, NULL, "" },
4122 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4127 static struct TokenInfo setup_info_editor[] =
4130 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
4131 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
4132 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
4133 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
4134 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
4135 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
4136 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4137 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4139 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
4140 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4141 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
4143 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
4145 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4146 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
4147 { TYPE_EMPTY, NULL, "" },
4149 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
4150 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
4151 { TYPE_EMPTY, NULL, "" },
4153 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
4154 { TYPE_EMPTY, NULL, "" },
4155 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4160 static struct TokenInfo setup_info_graphics[] =
4162 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
4163 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
4164 { TYPE_STRING, &screen_mode_text, "" },
4166 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
4168 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay Value:" },
4169 { TYPE_STRING, &scroll_delay_text, "" },
4171 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
4173 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
4174 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
4175 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
4176 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
4177 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
4178 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
4179 { TYPE_EMPTY, NULL, "" },
4180 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4185 static struct TokenInfo setup_info_sound[] =
4187 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
4188 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
4189 { TYPE_SWITCH, &setup.sound_music, "Music:" },
4190 { TYPE_EMPTY, NULL, "" },
4191 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4196 static struct TokenInfo setup_info_artwork[] =
4198 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
4199 { TYPE_STRING, &graphics_set_name, "" },
4200 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
4201 { TYPE_STRING, &sounds_set_name, "" },
4202 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
4203 { TYPE_STRING, &music_set_name, "" },
4204 { TYPE_EMPTY, NULL, "" },
4206 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
4207 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
4208 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
4209 { TYPE_YES_NO, &setup.auto_override_artwork, "Auto-Override Non-CE Sets:" },
4211 { TYPE_STRING, NULL, "Override Level Artwork:"},
4212 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
4213 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
4214 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
4216 { TYPE_EMPTY, NULL, "" },
4217 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4222 static struct TokenInfo setup_info_input[] =
4224 { TYPE_SWITCH, NULL, "Player:" },
4225 { TYPE_SWITCH, NULL, "Device:" },
4226 { TYPE_ENTER_MENU, NULL, "" },
4227 { TYPE_EMPTY, NULL, "" },
4228 { TYPE_EMPTY, NULL, "" },
4229 { TYPE_EMPTY, NULL, "" },
4230 { TYPE_EMPTY, NULL, "" },
4231 { TYPE_EMPTY, NULL, "" },
4232 { TYPE_EMPTY, NULL, "" },
4233 { TYPE_EMPTY, NULL, "" },
4234 { TYPE_EMPTY, NULL, "" },
4235 { TYPE_EMPTY, NULL, "" },
4236 { TYPE_EMPTY, NULL, "" },
4237 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4242 static struct TokenInfo setup_info_shortcuts_1[] =
4244 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
4245 { TYPE_KEY, &setup.shortcut.save_game, "" },
4246 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
4247 { TYPE_KEY, &setup.shortcut.load_game, "" },
4248 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
4249 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
4250 { TYPE_EMPTY, NULL, "" },
4251 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
4252 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
4253 { TYPE_EMPTY, NULL, "" },
4254 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4259 static struct TokenInfo setup_info_shortcuts_2[] =
4261 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
4262 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
4263 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
4264 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
4265 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
4266 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
4267 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
4268 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
4269 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
4270 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
4271 { TYPE_EMPTY, NULL, "" },
4272 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4277 static Key getSetupKey()
4279 Key key = KSYM_UNDEFINED;
4280 boolean got_key_event = FALSE;
4282 while (!got_key_event)
4284 if (PendingEvent()) /* got event */
4292 case EVENT_KEYPRESS:
4294 key = GetEventKey((KeyEvent *)&event, TRUE);
4296 /* press 'Escape' or 'Enter' to keep the existing key binding */
4297 if (key == KSYM_Escape || key == KSYM_Return)
4298 key = KSYM_UNDEFINED; /* keep old value */
4300 got_key_event = TRUE;
4304 case EVENT_KEYRELEASE:
4305 key_joystick_mapping = 0;
4309 HandleOtherEvents(&event);
4317 /* don't eat all CPU time */
4324 static int getSetupTextFont(int type)
4326 if (type & (TYPE_SWITCH |
4337 static int getSetupValueFont(int type, void *value)
4339 if (type & TYPE_KEY)
4340 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
4341 else if (type & TYPE_STRING)
4342 return FONT_VALUE_2;
4343 else if (type & TYPE_ECS_AGA)
4344 return FONT_VALUE_1;
4345 else if (type & TYPE_BOOLEAN_STYLE)
4346 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
4348 return FONT_VALUE_1;
4351 static void drawSetupValue(int pos)
4353 boolean font_draw_xoffset_modified = FALSE;
4354 int font_draw_xoffset_old = -1;
4355 int xpos = MENU_SCREEN_VALUE_XPOS;
4356 int ypos = MENU_SCREEN_START_YPOS + pos;
4357 int startx = mSX + xpos * 32;
4358 int starty = mSY + ypos * 32;
4359 int font_nr, font_width;
4360 int type = setup_info[pos].type;
4361 void *value = setup_info[pos].value;
4362 char *value_string = getSetupValue(type, value);
4365 if (value_string == NULL)
4368 if (type & TYPE_KEY)
4370 xpos = MENU_SCREEN_START_XPOS;
4372 if (type & TYPE_QUERY)
4374 value_string = "<press key>";
4377 else if (type & TYPE_STRING)
4379 int max_value_len = (SCR_FIELDX - 2) * 2;
4381 xpos = MENU_SCREEN_START_XPOS;
4383 if (strlen(value_string) > max_value_len)
4384 value_string[max_value_len] = '\0';
4387 startx = mSX + xpos * 32;
4388 starty = mSY + ypos * 32;
4389 font_nr = getSetupValueFont(type, value);
4390 font_width = getFontWidth(font_nr);
4392 /* downward compatibility correction for Juergen Bonhagen's menu settings */
4393 if (setup_mode != SETUP_MODE_INPUT)
4395 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
4396 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4397 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
4398 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
4399 int text_font_nr = getSetupTextFont(FONT_MENU_2);
4400 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
4401 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
4402 boolean correct_font_draw_xoffset = FALSE;
4404 if (xpos == MENU_SCREEN_START_XPOS &&
4405 startx + font1_xoffset < text_startx + text_font_xoffset)
4406 correct_font_draw_xoffset = TRUE;
4408 if (xpos == MENU_SCREEN_VALUE_XPOS &&
4409 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
4410 correct_font_draw_xoffset = TRUE;
4412 /* check if setup value would overlap with setup text when printed */
4413 /* (this can happen for extreme/wrong values for font draw offset) */
4414 if (correct_font_draw_xoffset)
4416 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
4417 font_draw_xoffset_modified = TRUE;
4419 if (type & TYPE_KEY)
4420 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
4421 else if (!(type & TYPE_STRING))
4422 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
4423 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
4427 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
4428 DrawText(startx + i * font_width, starty, " ", font_nr);
4430 DrawText(startx, starty, value_string, font_nr);
4432 if (font_draw_xoffset_modified)
4433 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
4436 static void changeSetupValue(int pos)
4438 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
4440 *(boolean *)setup_info[pos].value ^= TRUE;
4442 else if (setup_info[pos].type & TYPE_KEY)
4446 setup_info[pos].type |= TYPE_QUERY;
4447 drawSetupValue(pos);
4448 setup_info[pos].type &= ~TYPE_QUERY;
4450 key = getSetupKey();
4451 if (key != KSYM_UNDEFINED)
4452 *(Key *)setup_info[pos].value = key;
4455 drawSetupValue(pos);
4458 static void DrawCursorAndText_Setup(int pos, boolean active)
4460 int xpos = MENU_SCREEN_START_XPOS;
4461 int ypos = MENU_SCREEN_START_YPOS + pos;
4462 int font_nr = getSetupTextFont(setup_info[pos].type);
4464 if (setup_info == setup_info_input)
4465 font_nr = FONT_MENU_1;
4468 font_nr = FONT_ACTIVE(font_nr);
4470 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
4472 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
4473 drawCursor(pos, active);
4476 static void DrawSetupScreen_Generic()
4478 boolean redraw_all = FALSE;
4479 char *title_string = NULL;
4483 CloseDoor(DOOR_CLOSE_2);
4485 if (redraw_mask & REDRAW_ALL)
4489 printf("::: %s\n", (redraw_mask & REDRAW_FIELD ? "REDRAW_FIELD" :
4490 redraw_mask & REDRAW_ALL ? "REDRAW_ALL" :
4491 int2str(0, redraw_mask)));
4495 /* !!! usually REDRAW_NONE => DOES NOT WORK (with fade) => CHECK THIS !!! */
4496 FadeOut(redraw_mask);
4498 FadeOut(REDRAW_FIELD);
4503 if (setup_mode == SETUP_MODE_MAIN)
4505 setup_info = setup_info_main;
4506 title_string = "Setup";
4508 else if (setup_mode == SETUP_MODE_GAME)
4510 setup_info = setup_info_game;
4511 title_string = "Setup Game";
4513 else if (setup_mode == SETUP_MODE_EDITOR)
4515 setup_info = setup_info_editor;
4516 title_string = "Setup Editor";
4518 else if (setup_mode == SETUP_MODE_GRAPHICS)
4520 setup_info = setup_info_graphics;
4521 title_string = "Setup Graphics";
4523 else if (setup_mode == SETUP_MODE_SOUND)
4525 setup_info = setup_info_sound;
4526 title_string = "Setup Sound";
4528 else if (setup_mode == SETUP_MODE_ARTWORK)
4530 setup_info = setup_info_artwork;
4531 title_string = "Custom Artwork";
4533 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
4535 setup_info = setup_info_shortcuts_1;
4536 title_string = "Setup Shortcuts";
4538 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
4540 setup_info = setup_info_shortcuts_2;
4541 title_string = "Setup Shortcuts";
4544 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
4548 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
4550 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4553 void *value_ptr = setup_info[i].value;
4555 /* set some entries to "unchangeable" according to other variables */
4556 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
4557 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
4558 (value_ptr == &setup.sound_music && !audio.music_available) ||
4559 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
4560 (value_ptr == &screen_mode_text && !video.fullscreen_available))
4561 setup_info[i].type |= TYPE_GHOSTED;
4563 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4564 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4565 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4566 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4567 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4568 initCursor(i, IMG_MENU_BUTTON);
4570 DrawCursorAndText_Setup(i, FALSE);
4572 if (setup_info[i].type & TYPE_VALUE)
4579 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4580 "Joysticks deactivated in setup menu");
4584 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
4588 redraw_mask = REDRAW_ALL;
4591 FadeIn(redraw_mask);
4593 FadeIn(REDRAW_FIELD);
4598 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
4602 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
4604 static int choice_store[MAX_SETUP_MODES];
4605 int choice = choice_store[setup_mode]; /* always starts with 0 */
4609 if (button == MB_MENU_INITIALIZE)
4611 /* advance to first valid menu entry */
4612 while (choice < num_setup_info &&
4613 setup_info[choice].type & TYPE_SKIP_ENTRY)
4615 choice_store[setup_mode] = choice;
4617 DrawCursorAndText_Setup(choice, TRUE);
4621 else if (button == MB_MENU_LEAVE)
4623 PlaySound(SND_MENU_ITEM_SELECTING);
4625 for (y = 0; y < num_setup_info; y++)
4627 if (setup_info[y].type & TYPE_LEAVE_MENU)
4629 void (*menu_callback_function)(void) = setup_info[y].value;
4633 menu_callback_function();
4635 break; /* absolutely needed because function changes 'setup_info'! */
4642 if (mx || my) /* mouse input */
4644 x = (mx - mSX) / 32;
4645 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4647 else if (dx || dy) /* keyboard input */
4651 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
4653 if (setup_info[choice].type & menu_navigation_type ||
4654 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
4655 button = MB_MENU_CHOICE;
4660 /* jump to next non-empty menu entry (up or down) */
4661 while (y > 0 && y < num_setup_info - 1 &&
4662 setup_info[y].type & TYPE_SKIP_ENTRY)
4666 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
4670 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
4672 PlaySound(SND_MENU_ITEM_ACTIVATING);
4674 DrawCursorAndText_Setup(choice, FALSE);
4675 DrawCursorAndText_Setup(y, TRUE);
4677 choice = choice_store[setup_mode] = y;
4680 else if (!(setup_info[y].type & TYPE_GHOSTED))
4682 PlaySound(SND_MENU_ITEM_SELECTING);
4684 /* when selecting key headline, execute function for key value change */
4685 if (setup_info[y].type & TYPE_KEYTEXT &&
4686 setup_info[y + 1].type & TYPE_KEY)
4689 /* when selecting string value, execute function for list selection */
4690 if (setup_info[y].type & TYPE_STRING && y > 0 &&
4691 setup_info[y - 1].type & TYPE_ENTER_LIST)
4694 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
4696 void (*menu_callback_function)(void) = setup_info[y].value;
4698 FadeSetFromType(setup_info[y].type);
4700 menu_callback_function();
4704 if (setup_info[y].type & TYPE_VALUE)
4705 changeSetupValue(y);
4711 void DrawSetupScreen_Input()
4716 FadeOut(REDRAW_FIELD);
4722 setup_info = setup_info_input;
4725 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
4729 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
4730 "Joysticks deactivated on this screen");
4732 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4733 "Joysticks deactivated on this screen");
4738 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
4740 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4743 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4744 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4745 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4746 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4747 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4748 initCursor(i, IMG_MENU_BUTTON);
4750 DrawCursorAndText_Setup(i, FALSE);
4754 DeactivateJoystickForCalibration();
4759 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
4760 "Joysticks deactivated on this screen");
4762 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4763 "Joysticks deactivated on this screen");
4767 /* create gadgets for setup input menu screen */
4768 FreeScreenGadgets();
4769 CreateScreenGadgets();
4771 /* map gadgets for setup input menu screen */
4772 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
4774 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
4777 FadeIn(REDRAW_FIELD);
4783 static void setJoystickDeviceToNr(char *device_name, int device_nr)
4785 if (device_name == NULL)
4788 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
4791 if (strlen(device_name) > 1)
4793 char c1 = device_name[strlen(device_name) - 1];
4794 char c2 = device_name[strlen(device_name) - 2];
4796 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
4797 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
4800 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
4801 strlen(device_name));
4804 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
4807 static struct SetupKeyboardInfo custom_key;
4814 { &custom_key.left, "Joystick Left" },
4815 { &custom_key.right, "Joystick Right" },
4816 { &custom_key.up, "Joystick Up" },
4817 { &custom_key.down, "Joystick Down" },
4818 { &custom_key.snap, "Button 1" },
4819 { &custom_key.drop, "Button 2" }
4821 static char *joystick_name[MAX_PLAYERS] =
4828 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
4832 custom_key = setup.input[player_nr].key;
4834 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
4835 FONT_INPUT_1_ACTIVE);
4837 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4839 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4840 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
4842 if (setup.input[player_nr].use_joystick)
4844 char *device_name = setup.input[player_nr].joy.device_name;
4845 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
4846 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
4848 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
4849 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
4853 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
4854 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
4857 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
4859 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
4860 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
4861 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
4862 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
4864 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
4865 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
4866 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
4867 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
4868 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
4869 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
4871 for (i = 0; i < 6; i++)
4873 int ypos = 6 + i + (i > 3 ? i-3 : 0);
4875 DrawText(mSX + 3 * 32, mSY + ypos * 32,
4877 DrawText(mSX + 3 * 32, mSY + ypos * 32,
4878 (setup.input[player_nr].use_joystick ?
4880 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
4884 static int input_player_nr = 0;
4886 void HandleSetupScreen_Input_Player(int step, int direction)
4888 int old_player_nr = input_player_nr;
4891 new_player_nr = old_player_nr + step * direction;
4892 if (new_player_nr < 0)
4894 if (new_player_nr > MAX_PLAYERS - 1)
4895 new_player_nr = MAX_PLAYERS - 1;
4897 if (new_player_nr != old_player_nr)
4899 input_player_nr = new_player_nr;
4901 drawPlayerSetupInputInfo(input_player_nr, FALSE);
4905 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
4907 static int choice = 0;
4910 int pos_start = SETUPINPUT_SCREEN_POS_START;
4911 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
4912 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
4913 int pos_end = SETUPINPUT_SCREEN_POS_END;
4915 if (button == MB_MENU_INITIALIZE)
4917 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
4919 DrawCursorAndText_Setup(choice, TRUE);
4923 else if (button == MB_MENU_LEAVE)
4925 setup_mode = SETUP_MODE_MAIN;
4932 if (mx || my) /* mouse input */
4934 x = (mx - mSX) / 32;
4935 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4937 else if (dx || dy) /* keyboard input */
4939 if (dx && choice == 0)
4940 x = (dx < 0 ? 10 : 12);
4941 else if ((dx && choice == 1) ||
4942 (dx == +1 && choice == 2) ||
4943 (dx == -1 && choice == pos_end))
4944 button = MB_MENU_CHOICE;
4948 if (y >= pos_empty1 && y <= pos_empty2)
4949 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
4952 if (y == 0 && dx != 0 && button)
4954 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
4956 else if (IN_VIS_FIELD(x, y) &&
4957 y >= pos_start && y <= pos_end &&
4958 !(y >= pos_empty1 && y <= pos_empty2))
4964 DrawCursorAndText_Setup(choice, FALSE);
4965 DrawCursorAndText_Setup(y, TRUE);
4967 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
4976 char *device_name = setup.input[input_player_nr].joy.device_name;
4978 if (!setup.input[input_player_nr].use_joystick)
4980 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
4982 setJoystickDeviceToNr(device_name, new_device_nr);
4983 setup.input[input_player_nr].use_joystick = TRUE;
4987 int device_nr = getJoystickNrFromDeviceName(device_name);
4988 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
4990 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
4991 setup.input[input_player_nr].use_joystick = FALSE;
4993 setJoystickDeviceToNr(device_name, new_device_nr);
4996 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5000 if (setup.input[input_player_nr].use_joystick)
5003 CalibrateJoystick(input_player_nr);
5006 CustomizeKeyboard(input_player_nr);
5008 else if (y == pos_end)
5014 setup_mode = SETUP_MODE_MAIN;
5021 void CustomizeKeyboard(int player_nr)
5025 boolean finished = FALSE;
5026 static struct SetupKeyboardInfo custom_key;
5031 } customize_step[] =
5033 { &custom_key.left, "Move Left" },
5034 { &custom_key.right, "Move Right" },
5035 { &custom_key.up, "Move Up" },
5036 { &custom_key.down, "Move Down" },
5037 { &custom_key.snap, "Snap Field" },
5038 { &custom_key.drop, "Drop Element" }
5041 /* read existing key bindings from player setup */
5042 custom_key = setup.input[player_nr].key;
5045 FadeOut(REDRAW_FIELD);
5049 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
5057 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5058 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5059 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5060 "Key:", FONT_INPUT_1_ACTIVE);
5061 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5062 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
5065 FadeIn(REDRAW_FIELD);
5072 if (PendingEvent()) /* got event */
5080 case EVENT_KEYPRESS:
5082 Key key = GetEventKey((KeyEvent *)&event, FALSE);
5084 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
5086 if (key == KSYM_Escape)
5087 FadeSkipNextFadeIn();
5093 /* all keys configured -- wait for "Escape" or "Return" key */
5097 /* press 'Enter' to keep the existing key binding */
5098 if (key == KSYM_Return)
5099 key = *customize_step[step_nr].key;
5101 /* check if key already used */
5102 for (i = 0; i < step_nr; i++)
5103 if (*customize_step[i].key == key)
5108 /* got new key binding */
5109 *customize_step[step_nr].key = key;
5110 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5112 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5113 getKeyNameFromKey(key), FONT_VALUE_1);
5116 /* un-highlight last query */
5117 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
5118 customize_step[step_nr - 1].text, FONT_MENU_1);
5119 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
5120 "Key:", FONT_MENU_1);
5122 /* press 'Enter' to leave */
5125 DrawText(mSX + 16, mSY + 15 * 32 + 16,
5126 "Press Enter", FONT_TITLE_1);
5130 /* query next key binding */
5131 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5132 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5133 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5134 "Key:", FONT_INPUT_1_ACTIVE);
5135 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5136 getKeyNameFromKey(*customize_step[step_nr].key),
5141 case EVENT_KEYRELEASE:
5142 key_joystick_mapping = 0;
5146 HandleOtherEvents(&event);
5154 /* don't eat all CPU time */
5158 /* write new key bindings back to player setup */
5159 setup.input[player_nr].key = custom_key;
5162 DrawSetupScreen_Input();
5165 static boolean CalibrateJoystickMain(int player_nr)
5167 int new_joystick_xleft = JOYSTICK_XMIDDLE;
5168 int new_joystick_xright = JOYSTICK_XMIDDLE;
5169 int new_joystick_yupper = JOYSTICK_YMIDDLE;
5170 int new_joystick_ylower = JOYSTICK_YMIDDLE;
5171 int new_joystick_xmiddle, new_joystick_ymiddle;
5173 int joystick_fd = joystick.fd[player_nr];
5174 int x, y, last_x, last_y, xpos = 8, ypos = 3;
5175 boolean check[3][3];
5176 int check_remaining = 3 * 3;
5181 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
5184 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
5188 FadeOut(REDRAW_FIELD);
5192 for (y = 0; y < 3; y++)
5194 for (x = 0; x < 3; x++)
5196 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
5197 check[x][y] = FALSE;
5201 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
5202 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
5203 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
5204 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
5205 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
5206 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
5207 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
5209 joy_value = Joystick(player_nr);
5210 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5211 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5213 /* eventually uncalibrated center position (joystick could be uncentered) */
5214 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5217 new_joystick_xmiddle = joy_x;
5218 new_joystick_ymiddle = joy_y;
5220 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
5222 FadeIn(REDRAW_FIELD);
5224 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
5229 if (PendingEvent()) /* got event */
5237 case EVENT_KEYPRESS:
5238 switch (GetEventKey((KeyEvent *)&event, TRUE))
5241 if (check_remaining == 0)
5246 FadeSkipNextFadeIn();
5255 case EVENT_KEYRELEASE:
5256 key_joystick_mapping = 0;
5260 HandleOtherEvents(&event);
5265 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5268 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
5269 new_joystick_xright = MAX(new_joystick_xright, joy_x);
5270 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
5271 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
5273 setup.input[player_nr].joy.xleft = new_joystick_xleft;
5274 setup.input[player_nr].joy.yupper = new_joystick_yupper;
5275 setup.input[player_nr].joy.xright = new_joystick_xright;
5276 setup.input[player_nr].joy.ylower = new_joystick_ylower;
5277 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
5278 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
5280 CheckJoystickData();
5282 joy_value = Joystick(player_nr);
5284 if (joy_value & JOY_BUTTON && check_remaining == 0)
5287 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5288 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5290 if (x != last_x || y != last_y)
5292 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
5293 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
5298 if (check_remaining > 0 && !check[x+1][y+1])
5300 check[x+1][y+1] = TRUE;
5306 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
5307 setup.input[player_nr].joy.xleft,
5308 setup.input[player_nr].joy.xmiddle,
5309 setup.input[player_nr].joy.xright);
5310 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
5311 setup.input[player_nr].joy.yupper,
5312 setup.input[player_nr].joy.ymiddle,
5313 setup.input[player_nr].joy.ylower);
5322 /* don't eat all CPU time */
5326 /* calibrated center position (joystick should now be centered) */
5327 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5330 new_joystick_xmiddle = joy_x;
5331 new_joystick_ymiddle = joy_y;
5336 DrawSetupScreen_Input();
5339 /* wait until the last pressed button was released */
5340 while (Joystick(player_nr) & JOY_BUTTON)
5342 if (PendingEvent()) /* got event */
5347 HandleOtherEvents(&event);
5356 void CalibrateJoystick(int player_nr)
5358 if (!CalibrateJoystickMain(player_nr))
5360 char *device_name = setup.input[player_nr].joy.device_name;
5361 int nr = getJoystickNrFromDeviceName(device_name) + 1;
5362 int xpos = mSX - SX;
5363 int ypos = mSY - SY;
5367 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
5368 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
5371 Delay(2000); /* show error message for a short time */
5377 DrawSetupScreen_Input();
5381 void DrawSetupScreen()
5383 DeactivateJoystick();
5385 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
5387 if (setup_mode == SETUP_MODE_INPUT)
5388 DrawSetupScreen_Input();
5389 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5390 DrawChooseTree(&game_speed_current);
5391 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5392 DrawChooseTree(&screen_mode_current);
5393 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
5394 DrawChooseTree(&scroll_delay_current);
5395 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5396 DrawChooseTree(&artwork.gfx_current);
5397 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5398 DrawChooseTree(&artwork.snd_current);
5399 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5400 DrawChooseTree(&artwork.mus_current);
5402 DrawSetupScreen_Generic();
5408 void RedrawSetupScreenAfterFullscreenToggle()
5410 if (setup_mode == SETUP_MODE_GRAPHICS)
5414 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
5416 if (setup_mode == SETUP_MODE_INPUT)
5417 HandleSetupScreen_Input(mx, my, dx, dy, button);
5418 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5419 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
5420 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5421 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
5422 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
5423 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
5424 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5425 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
5426 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5427 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
5428 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5429 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
5431 HandleSetupScreen_Generic(mx, my, dx, dy, button);
5436 void HandleGameActions()
5438 if (game_status != GAME_MODE_PLAYING)
5441 GameActions(); /* main game loop */
5443 if (tape.auto_play && !tape.playing)
5444 AutoPlayTape(); /* continue automatically playing next tape */
5448 /* ---------- new screen button stuff -------------------------------------- */
5450 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
5455 case SCREEN_CTRL_ID_PREV_LEVEL:
5456 *x = mSX + menu.main.button.prev_level.x;
5457 *y = mSY + menu.main.button.prev_level.y;
5460 case SCREEN_CTRL_ID_NEXT_LEVEL:
5461 *x = mSX + menu.main.button.next_level.x;
5462 *y = mSY + menu.main.button.next_level.y;
5465 case SCREEN_CTRL_ID_PREV_LEVEL:
5466 *x = mSX + TILEX * getPrevlevelButtonPos();
5467 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5470 case SCREEN_CTRL_ID_NEXT_LEVEL:
5471 *x = mSX + TILEX * getNextLevelButtonPos();
5472 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5476 case SCREEN_CTRL_ID_PREV_PLAYER:
5477 *x = mSX + TILEX * 10;
5478 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5481 case SCREEN_CTRL_ID_NEXT_PLAYER:
5482 *x = mSX + TILEX * 12;
5483 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5487 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
5493 int gfx_unpressed, gfx_pressed;
5494 void (*get_gadget_position)(int *, int *, int);
5498 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
5501 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
5502 getScreenMenuButtonPos,
5503 SCREEN_CTRL_ID_PREV_LEVEL,
5508 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
5509 getScreenMenuButtonPos,
5510 SCREEN_CTRL_ID_NEXT_LEVEL,
5515 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
5516 getScreenMenuButtonPos,
5517 SCREEN_CTRL_ID_PREV_PLAYER,
5522 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
5523 getScreenMenuButtonPos,
5524 SCREEN_CTRL_ID_NEXT_PLAYER,
5532 int gfx_unpressed, gfx_pressed;
5536 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
5539 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
5540 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
5541 SCREEN_CTRL_ID_SCROLL_UP,
5545 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
5546 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
5547 SCREEN_CTRL_ID_SCROLL_DOWN,
5554 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5555 Bitmap **gfx_unpressed, **gfx_pressed;
5557 int gfx_unpressed, gfx_pressed;
5564 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
5567 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5568 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
5570 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
5572 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
5573 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
5574 GD_TYPE_SCROLLBAR_VERTICAL,
5575 SCREEN_CTRL_ID_SCROLL_VERTICAL,
5576 "scroll level series vertically"
5580 static void CreateScreenMenubuttons()
5582 struct GadgetInfo *gi;
5583 unsigned long event_mask;
5586 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5588 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5589 int gfx_unpressed, gfx_pressed;
5590 int x, y, width, height;
5591 int gd_x1, gd_x2, gd_y1, gd_y2;
5592 int id = menubutton_info[i].gadget_id;
5594 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5596 menubutton_info[i].get_gadget_position(&x, &y, id);
5598 width = SC_MENUBUTTON_XSIZE;
5599 height = SC_MENUBUTTON_YSIZE;
5601 gfx_unpressed = menubutton_info[i].gfx_unpressed;
5602 gfx_pressed = menubutton_info[i].gfx_pressed;
5603 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5604 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5605 gd_x1 = graphic_info[gfx_unpressed].src_x;
5606 gd_y1 = graphic_info[gfx_unpressed].src_y;
5607 gd_x2 = graphic_info[gfx_pressed].src_x;
5608 gd_y2 = graphic_info[gfx_pressed].src_y;
5610 gi = CreateGadget(GDI_CUSTOM_ID, id,
5611 GDI_CUSTOM_TYPE_ID, i,
5612 GDI_INFO_TEXT, menubutton_info[i].infotext,
5617 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5618 GDI_STATE, GD_BUTTON_UNPRESSED,
5619 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5620 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5621 GDI_DIRECT_DRAW, FALSE,
5622 GDI_EVENT_MASK, event_mask,
5623 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5627 Error(ERR_EXIT, "cannot create gadget");
5629 screen_gadget[id] = gi;
5633 static void CreateScreenScrollbuttons()
5635 struct GadgetInfo *gi;
5636 unsigned long event_mask;
5639 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5641 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5642 int gfx_unpressed, gfx_pressed;
5643 int x, y, width, height;
5644 int gd_x1, gd_x2, gd_y1, gd_y2;
5645 int id = scrollbutton_info[i].gadget_id;
5647 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5649 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
5650 y = mSY + scrollbutton_info[i].y;
5651 width = SC_SCROLLBUTTON_XSIZE;
5652 height = SC_SCROLLBUTTON_YSIZE;
5654 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
5655 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
5656 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
5658 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
5659 gfx_pressed = scrollbutton_info[i].gfx_pressed;
5660 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5661 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5662 gd_x1 = graphic_info[gfx_unpressed].src_x;
5663 gd_y1 = graphic_info[gfx_unpressed].src_y;
5664 gd_x2 = graphic_info[gfx_pressed].src_x;
5665 gd_y2 = graphic_info[gfx_pressed].src_y;
5667 gi = CreateGadget(GDI_CUSTOM_ID, id,
5668 GDI_CUSTOM_TYPE_ID, i,
5669 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
5674 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5675 GDI_STATE, GD_BUTTON_UNPRESSED,
5676 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5677 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5678 GDI_DIRECT_DRAW, FALSE,
5679 GDI_EVENT_MASK, event_mask,
5680 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5684 Error(ERR_EXIT, "cannot create gadget");
5686 screen_gadget[id] = gi;
5690 static void CreateScreenScrollbars()
5694 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5696 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5697 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5698 int gfx_unpressed, gfx_pressed;
5700 int x, y, width, height;
5701 int gd_x1, gd_x2, gd_y1, gd_y2;
5702 struct GadgetInfo *gi;
5703 int items_max, items_visible, item_position;
5704 unsigned long event_mask;
5705 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
5706 int id = scrollbar_info[i].gadget_id;
5708 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
5710 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
5711 y = mSY + scrollbar_info[i].y;
5712 width = scrollbar_info[i].width;
5713 height = scrollbar_info[i].height;
5715 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
5716 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
5718 items_max = num_page_entries;
5719 items_visible = num_page_entries;
5722 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5723 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
5724 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
5730 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
5731 gfx_pressed = scrollbar_info[i].gfx_pressed;
5732 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5733 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5734 gd_x1 = graphic_info[gfx_unpressed].src_x;
5735 gd_y1 = graphic_info[gfx_unpressed].src_y;
5736 gd_x2 = graphic_info[gfx_pressed].src_x;
5737 gd_y2 = graphic_info[gfx_pressed].src_y;
5740 gi = CreateGadget(GDI_CUSTOM_ID, id,
5741 GDI_CUSTOM_TYPE_ID, i,
5742 GDI_INFO_TEXT, scrollbar_info[i].infotext,
5747 GDI_TYPE, scrollbar_info[i].type,
5748 GDI_SCROLLBAR_ITEMS_MAX, items_max,
5749 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
5750 GDI_SCROLLBAR_ITEM_POSITION, item_position,
5752 GDI_WHEEL_AREA_X, SX,
5753 GDI_WHEEL_AREA_Y, SY,
5754 GDI_WHEEL_AREA_WIDTH, SXSIZE,
5755 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
5757 GDI_WHEEL_AREA_X, 0,
5758 GDI_WHEEL_AREA_Y, 0,
5759 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
5760 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
5762 GDI_STATE, GD_BUTTON_UNPRESSED,
5763 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5764 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5765 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
5766 GDI_DIRECT_DRAW, FALSE,
5767 GDI_EVENT_MASK, event_mask,
5768 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5772 Error(ERR_EXIT, "cannot create gadget");
5774 screen_gadget[id] = gi;
5778 void CreateScreenGadgets()
5780 int last_game_status = game_status; /* save current game status */
5782 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5785 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5787 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
5789 /* copy pointers to clip mask and GC */
5790 scrollbar_bitmap[i]->clip_mask =
5791 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
5792 scrollbar_bitmap[i]->stored_clip_gc =
5793 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
5795 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
5796 scrollbar_bitmap[i],
5797 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
5798 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
5799 TILEX, TILEY, 0, 0);
5803 CreateScreenMenubuttons();
5806 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
5807 game_status = GAME_MODE_LEVELS;
5810 CreateScreenScrollbuttons();
5811 CreateScreenScrollbars();
5813 game_status = last_game_status; /* restore current game status */
5816 void FreeScreenGadgets()
5820 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5821 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5823 /* prevent freeing clip mask and GC twice */
5824 scrollbar_bitmap[i]->clip_mask = None;
5825 scrollbar_bitmap[i]->stored_clip_gc = None;
5827 FreeBitmap(scrollbar_bitmap[i]);
5831 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
5832 FreeGadget(screen_gadget[i]);
5835 void MapScreenMenuGadgets(int screen_mask)
5839 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5840 if (screen_mask & menubutton_info[i].screen_mask)
5841 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
5844 void MapScreenTreeGadgets(TreeInfo *ti)
5846 int num_entries = numTreeInfoInGroup(ti);
5849 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
5852 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5853 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
5855 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5856 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
5859 static void HandleScreenGadgets(struct GadgetInfo *gi)
5861 int id = gi->custom_id;
5862 int button = gi->event.button;
5863 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5867 case SCREEN_CTRL_ID_PREV_LEVEL:
5868 HandleMainMenu_SelectLevel(step, -1);
5871 case SCREEN_CTRL_ID_NEXT_LEVEL:
5872 HandleMainMenu_SelectLevel(step, +1);
5875 case SCREEN_CTRL_ID_PREV_PLAYER:
5876 HandleSetupScreen_Input_Player(step, -1);
5879 case SCREEN_CTRL_ID_NEXT_PLAYER:
5880 HandleSetupScreen_Input_Player(step, +1);
5883 case SCREEN_CTRL_ID_SCROLL_UP:
5884 if (game_status == GAME_MODE_LEVELS)
5885 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5886 else if (game_status == GAME_MODE_SETUP)
5887 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5890 case SCREEN_CTRL_ID_SCROLL_DOWN:
5891 if (game_status == GAME_MODE_LEVELS)
5892 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5893 else if (game_status == GAME_MODE_SETUP)
5894 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5897 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
5898 if (game_status == GAME_MODE_LEVELS)
5899 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
5900 else if (game_status == GAME_MODE_SETUP)
5901 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);