fixed bug with using same player UUID for new player with same setup values
[rocksndiamonds.git] / src / screens.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // screens.c
10 // ============================================================================
11
12 #include "libgame/libgame.h"
13
14 #include "screens.h"
15 #include "events.h"
16 #include "game.h"
17 #include "tools.h"
18 #include "editor.h"
19 #include "files.h"
20 #include "tape.h"
21 #include "anim.h"
22 #include "network.h"
23 #include "init.h"
24 #include "config.h"
25
26
27 #define DEBUG_JOYSTICKS         0
28
29
30 // screens on the info screen
31 #define INFO_MODE_MAIN                  0
32 #define INFO_MODE_TITLE                 1
33 #define INFO_MODE_ELEMENTS              2
34 #define INFO_MODE_MUSIC                 3
35 #define INFO_MODE_CREDITS               4
36 #define INFO_MODE_PROGRAM               5
37 #define INFO_MODE_VERSION               6
38 #define INFO_MODE_LEVELSET              7
39
40 #define MAX_INFO_MODES                  8
41
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN                 0
46 #define SETUP_MODE_GAME                 1
47 #define SETUP_MODE_ENGINES              2
48 #define SETUP_MODE_EDITOR               3
49 #define SETUP_MODE_GRAPHICS             4
50 #define SETUP_MODE_SOUND                5
51 #define SETUP_MODE_ARTWORK              6
52 #define SETUP_MODE_INPUT                7
53 #define SETUP_MODE_TOUCH                8
54 #define SETUP_MODE_SHORTCUTS            9
55 #define SETUP_MODE_SHORTCUTS_1          10
56 #define SETUP_MODE_SHORTCUTS_2          11
57 #define SETUP_MODE_SHORTCUTS_3          12
58 #define SETUP_MODE_SHORTCUTS_4          13
59 #define SETUP_MODE_SHORTCUTS_5          14
60
61 // sub-screens on the setup screen (generic)
62 #define SETUP_MODE_CHOOSE_ARTWORK       15
63 #define SETUP_MODE_CHOOSE_OTHER         16
64
65 // sub-screens on the setup screen (specific)
66 #define SETUP_MODE_CHOOSE_GAME_SPEED    17
67 #define SETUP_MODE_CHOOSE_SCROLL_DELAY  18
68 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 19
69 #define SETUP_MODE_CHOOSE_WINDOW_SIZE   20
70 #define SETUP_MODE_CHOOSE_SCALING_TYPE  21
71 #define SETUP_MODE_CHOOSE_RENDERING     22
72 #define SETUP_MODE_CHOOSE_VSYNC         23
73 #define SETUP_MODE_CHOOSE_GRAPHICS      24
74 #define SETUP_MODE_CHOOSE_SOUNDS        25
75 #define SETUP_MODE_CHOOSE_MUSIC         26
76 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 27
77 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS  28
78 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC  29
79 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 30
80 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 32
82 #define SETUP_MODE_CHOOSE_TRANSPARENCY  33
83 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0  34
84 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0  35
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1  36
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1  37
87 #define SETUP_MODE_CONFIG_VIRT_BUTTONS  38
88
89 #define MAX_SETUP_MODES                 39
90
91 #define MAX_MENU_MODES                  MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
92
93 // setup screen titles
94 #define STR_SETUP_MAIN                  "Setup"
95 #define STR_SETUP_GAME                  "Game & Menu"
96 #define STR_SETUP_ENGINES               "Game Engines"
97 #define STR_SETUP_EDITOR                "Editor"
98 #define STR_SETUP_GRAPHICS              "Graphics"
99 #define STR_SETUP_SOUND                 "Sound & Music"
100 #define STR_SETUP_ARTWORK               "Custom Artwork"
101 #define STR_SETUP_INPUT                 "Input Devices"
102 #define STR_SETUP_TOUCH                 "Touch Controls"
103 #define STR_SETUP_SHORTCUTS             "Key Shortcuts"
104 #define STR_SETUP_EXIT                  "Exit"
105 #define STR_SETUP_SAVE_AND_EXIT         "Save and Exit"
106
107 #define STR_SETUP_CHOOSE_GAME_SPEED     "Game Speed"
108 #define STR_SETUP_CHOOSE_SCROLL_DELAY   "Scroll Delay"
109 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE  "Snapshot Mode"
110 #define STR_SETUP_CHOOSE_WINDOW_SIZE    "Window Scaling"
111 #define STR_SETUP_CHOOSE_SCALING_TYPE   "Anti-Aliasing"
112 #define STR_SETUP_CHOOSE_RENDERING      "Rendering Mode"
113 #define STR_SETUP_CHOOSE_VSYNC          "VSync Mode"
114 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE  "Sound Volume"
115 #define STR_SETUP_CHOOSE_VOLUME_LOOPS   "Loops Volume"
116 #define STR_SETUP_CHOOSE_VOLUME_MUSIC   "Music Volume"
117 #define STR_SETUP_CHOOSE_TOUCH_CONTROL  "Control Type"
118 #define STR_SETUP_CHOOSE_MOVE_DISTANCE  "Move Distance"
119 #define STR_SETUP_CHOOSE_DROP_DISTANCE  "Drop Distance"
120 #define STR_SETUP_CHOOSE_TRANSPARENCY   "Transparency"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_0   "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_0   "Vert. Buttons"
123 #define STR_SETUP_CHOOSE_GRID_XSIZE_1   "Horiz. Buttons"
124 #define STR_SETUP_CHOOSE_GRID_YSIZE_1   "Vert. Buttons"
125
126 // other screen text constants
127 #define STR_CHOOSE_TREE_EDIT            "Edit"
128 #define MENU_CHOOSE_TREE_FONT(x)        (FONT_TEXT_1 + (x))
129 #define MENU_CHOOSE_TREE_COLOR(ti, a)   TREE_COLOR(ti, a)
130
131 // for input setup functions
132 #define SETUPINPUT_SCREEN_POS_START     0
133 #define SETUPINPUT_SCREEN_POS_EMPTY1    3
134 #define SETUPINPUT_SCREEN_POS_EMPTY2    12
135 #define SETUPINPUT_SCREEN_POS_END       13
136
137 #define MENU_SETUP_FONT_TITLE           FONT_TEXT_1
138 #define MENU_SETUP_FONT_TEXT            FONT_TITLE_2
139
140 #define MAX_SETUP_TEXT_INPUT_LEN        28
141
142 // for various menu stuff
143 #define MENU_SCREEN_START_XPOS          1
144 #define MENU_SCREEN_START_YPOS          2
145 #define MENU_SCREEN_VALUE_XPOS          (SCR_FIELDX - 3)
146 #define MENU_SCREEN_TEXT2_XPOS          (SCR_FIELDX - 2)
147 #define MENU_SCREEN_MAX_XPOS            (SCR_FIELDX - 1)
148 #define MENU_TITLE1_YPOS                8
149 #define MENU_TITLE2_YPOS                46
150 #define MENU_INFO_FONT_TITLE            FONT_TEXT_1
151 #define MENU_INFO_FONT_HEAD             FONT_TEXT_2
152 #define MENU_INFO_FONT_TEXT             FONT_TEXT_3
153 #define MENU_INFO_FONT_FOOT             FONT_TEXT_4
154 #define MENU_INFO_SPACE_HEAD            (menu.headline2_spacing_info[info_mode])
155 #define MENU_SCREEN_INFO_SPACE_LEFT     (menu.left_spacing_info[info_mode])
156 #define MENU_SCREEN_INFO_SPACE_RIGHT    (menu.right_spacing_info[info_mode])
157 #define MENU_SCREEN_INFO_SPACE_TOP      (menu.top_spacing_info[info_mode])
158 #define MENU_SCREEN_INFO_SPACE_BOTTOM   (menu.bottom_spacing_info[info_mode])
159 #define MENU_SCREEN_INFO_YSTART1        MENU_SCREEN_INFO_SPACE_TOP
160 #define MENU_SCREEN_INFO_YSTART2        (MENU_SCREEN_INFO_YSTART1 +            \
161                                          getMenuTextStep(MENU_INFO_SPACE_HEAD, \
162                                                          MENU_INFO_FONT_TITLE))
163 #define MENU_SCREEN_INFO_YSTEP          (TILEY + 4)
164 #define MENU_SCREEN_INFO_YBOTTOM        (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
165 #define MENU_SCREEN_INFO_YSIZE          (MENU_SCREEN_INFO_YBOTTOM -     \
166                                          MENU_SCREEN_INFO_YSTART2 -     \
167                                          TILEY / 2)
168 #define MAX_INFO_ELEMENTS_ON_SCREEN     128
169 #define STD_INFO_ELEMENTS_ON_SCREEN     (MENU_SCREEN_INFO_YSIZE /       \
170                                          MENU_SCREEN_INFO_YSTEP)
171 #define NUM_INFO_ELEMENTS_FROM_CONF     \
172   (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ?             \
173    menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] :                 \
174    MAX_MENU_ENTRIES_ON_SCREEN)
175 #define NUM_INFO_ELEMENTS_ON_SCREEN     MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
176                                                 MAX_INFO_ELEMENTS_ON_SCREEN), \
177                                             NUM_INFO_ELEMENTS_FROM_CONF)
178 #define MAX_MENU_ENTRIES_ON_SCREEN      (SCR_FIELDY - MENU_SCREEN_START_YPOS)
179 #define MAX_MENU_TEXT_LENGTH_BIG        13
180 #define MAX_MENU_TEXT_LENGTH_MEDIUM     (MAX_MENU_TEXT_LENGTH_BIG * 2)
181
182 // screen gadget identifiers
183 #define SCREEN_CTRL_ID_PREV_LEVEL       0
184 #define SCREEN_CTRL_ID_NEXT_LEVEL       1
185 #define SCREEN_CTRL_ID_FIRST_LEVEL      2
186 #define SCREEN_CTRL_ID_LAST_LEVEL       3
187 #define SCREEN_CTRL_ID_LEVEL_NUMBER     4
188 #define SCREEN_CTRL_ID_PREV_PLAYER      5
189 #define SCREEN_CTRL_ID_NEXT_PLAYER      6
190 #define SCREEN_CTRL_ID_INSERT_SOLUTION  7
191 #define SCREEN_CTRL_ID_PLAY_SOLUTION    8
192 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA   9
193 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE  10
194 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE  11
195 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 12
196 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 13
197 #define SCREEN_CTRL_ID_SCROLL_UP        14
198 #define SCREEN_CTRL_ID_SCROLL_DOWN      15
199 #define SCREEN_CTRL_ID_SCROLL_VERTICAL  16
200 #define SCREEN_CTRL_ID_NETWORK_SERVER   17
201
202 #define NUM_SCREEN_GADGETS              18
203
204 #define NUM_SCREEN_MENUBUTTONS          14
205 #define NUM_SCREEN_SCROLLBUTTONS        2
206 #define NUM_SCREEN_SCROLLBARS           1
207 #define NUM_SCREEN_TEXTINPUT            1
208
209 #define SCREEN_MASK_MAIN                (1 << 0)
210 #define SCREEN_MASK_MAIN_HAS_SOLUTION   (1 << 1)
211 #define SCREEN_MASK_INPUT               (1 << 2)
212 #define SCREEN_MASK_TOUCH               (1 << 3)
213 #define SCREEN_MASK_TOUCH2              (1 << 4)
214
215 // graphic position and size values for buttons and scrollbars
216 #define SC_MENUBUTTON_XSIZE             TILEX
217 #define SC_MENUBUTTON_YSIZE             TILEY
218
219 #define SC_SCROLLBUTTON_XSIZE           TILEX
220 #define SC_SCROLLBUTTON_YSIZE           TILEY
221
222 #define SC_SCROLLBAR_XPOS               (SXSIZE - SC_SCROLLBUTTON_XSIZE)
223
224 #define SC_SCROLL_VERTICAL_XSIZE        SC_SCROLLBUTTON_XSIZE
225 #define SC_SCROLL_VERTICAL_YSIZE        ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
226                                          SC_SCROLLBUTTON_YSIZE)
227
228 #define SC_SCROLL_UP_XPOS               SC_SCROLLBAR_XPOS
229 #define SC_SCROLL_UP_YPOS               (2 * SC_SCROLLBUTTON_YSIZE)
230
231 #define SC_SCROLL_VERTICAL_XPOS         SC_SCROLLBAR_XPOS
232 #define SC_SCROLL_VERTICAL_YPOS         (SC_SCROLL_UP_YPOS + \
233                                          SC_SCROLLBUTTON_YSIZE)
234
235 #define SC_SCROLL_DOWN_XPOS             SC_SCROLLBAR_XPOS
236 #define SC_SCROLL_DOWN_YPOS             (SC_SCROLL_VERTICAL_YPOS + \
237                                          SC_SCROLL_VERTICAL_YSIZE)
238
239 #define SC_BORDER_SIZE                  14
240
241
242 // forward declarations of internal functions
243 static void HandleScreenGadgets(struct GadgetInfo *);
244 static void HandleSetupScreen_Generic(int, int, int, int, int);
245 static void HandleSetupScreen_Input(int, int, int, int, int);
246 static void CustomizeKeyboard(int);
247 static void ConfigureJoystick(int);
248 static void ConfigureVirtualButtons(void);
249 static void execSetupGame(void);
250 static void execSetupEngines(void);
251 static void execSetupGraphics(void);
252 static void execSetupSound(void);
253 static void execSetupTouch(void);
254 static void execSetupArtwork(void);
255 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
256
257 static void DrawChoosePlayerName(void);
258 static void DrawChooseLevelSet(void);
259 static void DrawChooseLevelNr(void);
260 static void DrawInfoScreen(void);
261 static void DrawSetupScreen(void);
262 static void DrawTypeName(void);
263
264 static void DrawInfoScreen_NotAvailable(char *, char *);
265 static void DrawInfoScreen_HelpAnim(int, int, boolean);
266 static void DrawInfoScreen_HelpText(int, int, int, int);
267 static void HandleInfoScreen_Main(int, int, int, int, int);
268 static void HandleInfoScreen_TitleScreen(int);
269 static void HandleInfoScreen_Elements(int);
270 static void HandleInfoScreen_Music(int);
271 static void HandleInfoScreen_Credits(int);
272 static void HandleInfoScreen_Program(int);
273 static void HandleInfoScreen_Version(int);
274
275 static void ModifyGameSpeedIfNeeded(void);
276 static void DisableVsyncIfNeeded(void);
277
278 static void MapScreenMenuGadgets(int);
279 static void UnmapScreenMenuGadgets(int);
280 static void MapScreenGadgets(int);
281 static void MapScreenTreeGadgets(TreeInfo *);
282
283 static void UpdateScreenMenuGadgets(int, boolean);
284
285 static boolean OfferUploadTapes(void);
286 static void execOfferUploadTapes(void);
287
288 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
289
290 static int info_mode = INFO_MODE_MAIN;
291 static int setup_mode = SETUP_MODE_MAIN;
292
293 static TreeInfo *window_sizes = NULL;
294 static TreeInfo *window_size_current = NULL;
295
296 static TreeInfo *scaling_types = NULL;
297 static TreeInfo *scaling_type_current = NULL;
298
299 static TreeInfo *rendering_modes = NULL;
300 static TreeInfo *rendering_mode_current = NULL;
301
302 static TreeInfo *vsync_modes = NULL;
303 static TreeInfo *vsync_mode_current = NULL;
304
305 static TreeInfo *scroll_delays = NULL;
306 static TreeInfo *scroll_delay_current = NULL;
307
308 static TreeInfo *snapshot_modes = NULL;
309 static TreeInfo *snapshot_mode_current = NULL;
310
311 static TreeInfo *game_speeds_normal = NULL;
312 static TreeInfo *game_speeds_extended = NULL;
313 static TreeInfo *game_speeds = NULL;
314 static TreeInfo *game_speed_current = NULL;
315
316 static TreeInfo *volumes_simple = NULL;
317 static TreeInfo *volume_simple_current = NULL;
318
319 static TreeInfo *volumes_loops = NULL;
320 static TreeInfo *volume_loops_current = NULL;
321
322 static TreeInfo *volumes_music = NULL;
323 static TreeInfo *volume_music_current = NULL;
324
325 static TreeInfo *touch_controls = NULL;
326 static TreeInfo *touch_control_current = NULL;
327
328 static TreeInfo *move_distances = NULL;
329 static TreeInfo *move_distance_current = NULL;
330
331 static TreeInfo *drop_distances = NULL;
332 static TreeInfo *drop_distance_current = NULL;
333
334 static TreeInfo *transparencies = NULL;
335 static TreeInfo *transparency_current = NULL;
336
337 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
338 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
339
340 static TreeInfo *player_name = NULL;
341 static TreeInfo *player_name_current = NULL;
342
343 static TreeInfo *level_number = NULL;
344 static TreeInfo *level_number_current = NULL;
345
346 static struct ValueTextInfo window_sizes_list[] =
347 {
348   {     50,     "50 %"                          },
349   {     80,     "80 %"                          },
350   {     90,     "90 %"                          },
351   {     100,    "100 % (Default)"               },
352   {     110,    "110 %"                         },
353   {     120,    "120 %"                         },
354   {     130,    "130 %"                         },
355   {     140,    "140 %"                         },
356   {     150,    "150 %"                         },
357   {     200,    "200 %"                         },
358   {     250,    "250 %"                         },
359   {     300,    "300 %"                         },
360
361   {     -1,     NULL                            },
362 };
363
364 static struct StringValueTextInfo scaling_types_list[] =
365 {
366   {     SCALING_QUALITY_NEAREST, "Off"          },
367   {     SCALING_QUALITY_LINEAR,  "Linear"       },
368   {     SCALING_QUALITY_BEST,    "Anisotropic"  },
369
370   {     NULL,                    NULL           },
371 };
372
373 static struct StringValueTextInfo rendering_modes_list[] =
374 {
375   {     STR_SPECIAL_RENDERING_OFF,      "Off (May show artifacts, fast)" },
376   {     STR_SPECIAL_RENDERING_BITMAP,   "Bitmap/Texture mode (slower)"   },
377 #if DEBUG
378   // this mode may work under certain conditions, but does not work on Windows
379   {     STR_SPECIAL_RENDERING_TARGET,   "Target Texture mode (slower)"   },
380 #endif
381   {     STR_SPECIAL_RENDERING_DOUBLE,   "Double Texture mode (slower)"   },
382
383   {     NULL,                            NULL                            },
384 };
385
386 static struct StringValueTextInfo vsync_modes_list[] =
387 {
388   {     STR_VSYNC_MODE_OFF,             "Off"           },
389   {     STR_VSYNC_MODE_NORMAL,          "Normal"        },
390   {     STR_VSYNC_MODE_ADAPTIVE,        "Adaptive"      },
391
392   {     NULL,                            NULL           },
393 };
394
395 static struct ValueTextInfo game_speeds_list_normal[] =
396 {
397   {     30,     "Very Slow"                     },
398   {     25,     "Slow"                          },
399   {     20,     "Normal"                        },
400   {     15,     "Fast"                          },
401   {     10,     "Very Fast"                     },
402
403   {     -1,     NULL                            },
404 };
405
406 static struct ValueTextInfo game_speeds_list_extended[] =
407 {
408   {     1000,   "1 fps (Extremely Slow)"        },
409   {     500,    "2 fps"                         },
410   {     200,    "5 fps"                         },
411   {     100,    "10 fps"                        },
412   {     50,     "20 fps"                        },
413   {     29,     "35 fps (Original Supaplex)"    },
414   {     25,     "40 fps"                        },
415   {     20,     "50 fps (=== Normal Speed ===)" },
416   {     16,     "60 fps (60 Hz VSync Speed)"    },
417   {     14,     "70 fps (Maximum Supaplex)"     },
418   {     10,     "100 fps"                       },
419   {     5,      "200 fps"                       },
420   {     2,      "500 fps"                       },
421   {     1,      "1000 fps (Extremely Fast)"     },
422
423   {     -1,     NULL                            },
424 };
425
426 static struct ValueTextInfo *game_speeds_list;
427
428 static struct ValueTextInfo scroll_delays_list[] =
429 {
430   {     0,      "0 Tiles (No Scroll Delay)"     },
431   {     1,      "1 Tile"                        },
432   {     2,      "2 Tiles"                       },
433   {     3,      "3 Tiles (Default)"             },
434   {     4,      "4 Tiles"                       },
435   {     5,      "5 Tiles"                       },
436   {     6,      "6 Tiles"                       },
437   {     7,      "7 Tiles"                       },
438   {     8,      "8 Tiles (Maximum Scroll Delay)"},
439
440   {     -1,     NULL                            },
441 };
442
443 static struct StringValueTextInfo snapshot_modes_list[] =
444 {
445   {     STR_SNAPSHOT_MODE_OFF,                  "Off"           },
446   {     STR_SNAPSHOT_MODE_EVERY_STEP,           "Every Step"    },
447   {     STR_SNAPSHOT_MODE_EVERY_MOVE,           "Every Move"    },
448   {     STR_SNAPSHOT_MODE_EVERY_COLLECT,        "Every Collect" },
449
450   {     NULL,                                   NULL            },
451 };
452
453 static struct ValueTextInfo volumes_list[] =
454 {
455   {     0,      "0 %"                           },
456   {     1,      "1 %"                           },
457   {     2,      "2 %"                           },
458   {     5,      "5 %"                           },
459   {     10,     "10 %"                          },
460   {     20,     "20 %"                          },
461   {     30,     "30 %"                          },
462   {     40,     "40 %"                          },
463   {     50,     "50 %"                          },
464   {     60,     "60 %"                          },
465   {     70,     "70 %"                          },
466   {     80,     "80 %"                          },
467   {     90,     "90 %"                          },
468   {     100,    "100 %"                         },
469
470   {     -1,     NULL                            },
471 };
472
473 static struct StringValueTextInfo touch_controls_list[] =
474 {
475   {     TOUCH_CONTROL_OFF,              "Off"                   },
476   {     TOUCH_CONTROL_VIRTUAL_BUTTONS,  "Virtual Buttons"       },
477   {     TOUCH_CONTROL_WIPE_GESTURES,    "Wipe Gestures"         },
478   {     TOUCH_CONTROL_FOLLOW_FINGER,    "Follow Finger"         },
479
480   {     NULL,                           NULL                    },
481 };
482
483 static struct ValueTextInfo distances_list[] =
484 {
485   {     1,      "1 %"                           },
486   {     2,      "2 %"                           },
487   {     3,      "3 %"                           },
488   {     4,      "4 %"                           },
489   {     5,      "5 %"                           },
490   {     10,     "10 %"                          },
491   {     15,     "15 %"                          },
492   {     20,     "20 %"                          },
493   {     25,     "25 %"                          },
494
495   {     -1,     NULL                            },
496 };
497
498 static struct ValueTextInfo transparencies_list[] =
499 {
500   {     0,      "0 % (Opaque)"                  },
501   {     10,     "10 %"                          },
502   {     20,     "20 %"                          },
503   {     30,     "30 %"                          },
504   {     40,     "40 %"                          },
505   {     50,     "50 %"                          },
506   {     60,     "60 %"                          },
507   {     70,     "70 %"                          },
508   {     80,     "80 %"                          },
509   {     90,     "90 %"                          },
510   {     100,    "100 % (Invisible)"             },
511
512   {     -1,     NULL                            },
513 };
514
515 static struct ValueTextInfo grid_sizes_list[] =
516 {
517   {     3,      "3"                             },
518   {     4,      "4"                             },
519   {     5,      "5"                             },
520   {     6,      "6"                             },
521   {     7,      "7"                             },
522   {     8,      "8"                             },
523   {     9,      "9"                             },
524   {     10,     "10"                            },
525   {     11,     "11"                            },
526   {     12,     "12"                            },
527   {     13,     "13"                            },
528   {     14,     "14"                            },
529   {     15,     "15"                            },
530   {     16,     "16"                            },
531   {     17,     "17"                            },
532   {     18,     "18"                            },
533   {     19,     "19"                            },
534   {     20,     "20"                            },
535   {     21,     "21"                            },
536   {     22,     "22"                            },
537   {     23,     "23"                            },
538   {     24,     "24"                            },
539   {     25,     "25"                            },
540   {     26,     "26"                            },
541   {     27,     "27"                            },
542   {     28,     "28"                            },
543   {     29,     "29"                            },
544   {     30,     "30"                            },
545   {     31,     "31"                            },
546   {     32,     "32"                            },
547
548   {     -1,     NULL                            },
549 };
550
551 static int align_xoffset = 0;
552 static int align_yoffset = 0;
553
554 #define DRAW_MODE(s)            ((s) >= GAME_MODE_MAIN &&               \
555                                  (s) <= GAME_MODE_SETUP ? (s) :         \
556                                  (s) == GAME_MODE_PSEUDO_TYPENAME ?     \
557                                  GAME_MODE_MAIN :                       \
558                                  (s) == GAME_MODE_PSEUDO_TYPENAMES ?    \
559                                  GAME_MODE_NAMES : GAME_MODE_DEFAULT)
560
561 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
562 #define DRAW_MODE_INFO(i)       ((i) >= INFO_MODE_TITLE &&              \
563                                  (i) <= INFO_MODE_LEVELSET ? (i) :      \
564                                  INFO_MODE_MAIN)
565
566 #define DRAW_MODE_SETUP(i)      ((i) >= SETUP_MODE_MAIN &&              \
567                                  (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) :  \
568                                  (i) >= SETUP_MODE_CHOOSE_GRAPHICS &&   \
569                                  (i) <= SETUP_MODE_CHOOSE_MUSIC ?       \
570                                  SETUP_MODE_CHOOSE_ARTWORK :            \
571                                  SETUP_MODE_CHOOSE_OTHER)
572
573 #define DRAW_XOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
574                                  menu.draw_xoffset[GAME_MODE_INFO] :    \
575                                  menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
576 #define DRAW_YOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
577                                  menu.draw_yoffset[GAME_MODE_INFO] :    \
578                                  menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
579 #define EXTRA_SPACING_INFO(i)   (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
580                                  menu.extra_spacing[GAME_MODE_INFO] :   \
581                                  menu.extra_spacing_info[DRAW_MODE_INFO(i)])
582
583 #define DRAW_XOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
584                                  menu.draw_xoffset[GAME_MODE_SETUP] :   \
585                                  menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
586 #define DRAW_YOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
587                                  menu.draw_yoffset[GAME_MODE_SETUP] :   \
588                                  menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
589 #define EXTRA_SPACING_SETUP(i)  (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
590                                  menu.extra_spacing[GAME_MODE_SETUP] :  \
591                                  menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
592
593 #define DRAW_XOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
594                                  DRAW_XOFFSET_INFO(info_mode) :         \
595                                  (s) == GAME_MODE_SETUP ?               \
596                                  DRAW_XOFFSET_SETUP(setup_mode) :       \
597                                  menu.draw_xoffset[DRAW_MODE(s)])
598 #define DRAW_YOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
599                                  DRAW_YOFFSET_INFO(info_mode) :         \
600                                  (s) == GAME_MODE_SETUP ?               \
601                                  DRAW_YOFFSET_SETUP(setup_mode) :       \
602                                  menu.draw_yoffset[DRAW_MODE(s)])
603 #define EXTRA_SPACING(s)        ((s) == GAME_MODE_INFO ?                \
604                                  EXTRA_SPACING_INFO(info_mode) :        \
605                                  (s) == GAME_MODE_SETUP ?               \
606                                  EXTRA_SPACING_SETUP(setup_mode) :      \
607                                  menu.extra_spacing[DRAW_MODE(s)])
608
609 #define mSX                     (SX + DRAW_XOFFSET(game_status))
610 #define mSY                     (SY + DRAW_YOFFSET(game_status))
611
612 #define amSX                    (mSX + align_xoffset)
613 #define amSY                    (mSY + align_yoffset)
614
615 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ?   \
616                                     menu.list_size[game_status] :       \
617                                     MAX_MENU_ENTRIES_ON_SCREEN)
618
619 #define IN_VIS_MENU(x, y)       IN_FIELD(x, y, SCR_FIELDX,              \
620                                          NUM_MENU_ENTRIES_ON_SCREEN)
621
622
623 // title display and control definitions
624
625 #define MAX_NUM_TITLE_SCREENS   (2 * MAX_NUM_TITLE_IMAGES +             \
626                                  2 * MAX_NUM_TITLE_MESSAGES)
627
628 #define NO_DIRECT_LEVEL_SELECT  (-1)
629
630
631 static int num_title_screens = 0;
632
633 struct TitleControlInfo
634 {
635   boolean is_image;
636   boolean initial;
637   boolean first;
638   int local_nr;
639   int sort_priority;
640 };
641
642 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
643
644 // main menu display and control definitions
645
646 #define MAIN_CONTROL_NAME                       0
647 #define MAIN_CONTROL_LEVELS                     1
648 #define MAIN_CONTROL_SCORES                     2
649 #define MAIN_CONTROL_EDITOR                     3
650 #define MAIN_CONTROL_INFO                       4
651 #define MAIN_CONTROL_GAME                       5
652 #define MAIN_CONTROL_SETUP                      6
653 #define MAIN_CONTROL_QUIT                       7
654 #define MAIN_CONTROL_PREV_LEVEL                 8
655 #define MAIN_CONTROL_NEXT_LEVEL                 9
656 #define MAIN_CONTROL_FIRST_LEVEL                10
657 #define MAIN_CONTROL_LAST_LEVEL                 11
658 #define MAIN_CONTROL_LEVEL_NUMBER               12
659 #define MAIN_CONTROL_LEVEL_INFO_1               13
660 #define MAIN_CONTROL_LEVEL_INFO_2               14
661 #define MAIN_CONTROL_LEVEL_NAME                 15
662 #define MAIN_CONTROL_LEVEL_AUTHOR               16
663 #define MAIN_CONTROL_LEVEL_YEAR                 17
664 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM        18
665 #define MAIN_CONTROL_LEVEL_IMPORTED_BY          19
666 #define MAIN_CONTROL_LEVEL_TESTED_BY            20
667 #define MAIN_CONTROL_TITLE_1                    21
668 #define MAIN_CONTROL_TITLE_2                    22
669 #define MAIN_CONTROL_TITLE_3                    23
670
671 static char str_main_text_name[10];
672 static char str_main_text_first_level[10];
673 static char str_main_text_last_level[10];
674 static char str_main_text_level_number[10];
675
676 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
677
678 static char *main_text_name                     = str_main_text_name;
679 static char *main_text_first_level              = str_main_text_first_level;
680 static char *main_text_last_level               = str_main_text_last_level;
681 static char *main_text_level_number             = str_main_text_level_number;
682 static char *main_text_levels                   = "Levelset";
683 static char *main_text_scores                   = "Hall Of Fame";
684 static char *main_text_editor                   = "Level Creator";
685 static char *main_text_info                     = "Info Screen";
686 static char *main_text_game                     = "Start Game";
687 static char *main_text_setup                    = "Setup";
688 static char *main_text_quit                     = "Quit";
689 static char *main_text_level_name               = level.name;
690 static char *main_text_level_author             = level.author;
691 static char *main_text_level_year               = NULL;
692 static char *main_text_level_imported_from      = NULL;
693 static char *main_text_level_imported_by        = NULL;
694 static char *main_text_level_tested_by          = NULL;
695 static char *main_text_title_1                  = NULL;
696 static char *main_text_title_2                  = NULL;
697 static char *main_text_title_3                  = NULL;
698
699 extern char debug_xsn_mode[];
700
701 struct MainControlInfo
702 {
703   int nr;
704
705   struct MenuPosInfo *pos_button;
706   int button_graphic;
707
708   struct TextPosInfo *pos_text;
709   char **text;
710
711   struct TextPosInfo *pos_input;
712   char **input;
713 };
714
715 static struct MainControlInfo main_controls[] =
716 {
717   {
718     MAIN_CONTROL_NAME,
719     &menu.main.button.name,             IMG_MENU_BUTTON_NAME,
720     &menu.main.text.name,               &main_text_name,
721     &menu.main.input.name,              &setup.player_name,
722   },
723   {
724     MAIN_CONTROL_LEVELS,
725     &menu.main.button.levels,           IMG_MENU_BUTTON_LEVELS,
726     &menu.main.text.levels,             &main_text_levels,
727     NULL,                               NULL,
728   },
729   {
730     MAIN_CONTROL_SCORES,
731     &menu.main.button.scores,           IMG_MENU_BUTTON_SCORES,
732     &menu.main.text.scores,             &main_text_scores,
733     NULL,                               NULL,
734   },
735   {
736     MAIN_CONTROL_EDITOR,
737     &menu.main.button.editor,           IMG_MENU_BUTTON_EDITOR,
738     &menu.main.text.editor,             &main_text_editor,
739     NULL,                               NULL,
740   },
741   {
742     MAIN_CONTROL_INFO,
743     &menu.main.button.info,             IMG_MENU_BUTTON_INFO,
744     &menu.main.text.info,               &main_text_info,
745     NULL,                               NULL,
746   },
747   {
748     MAIN_CONTROL_GAME,
749     &menu.main.button.game,             IMG_MENU_BUTTON_GAME,
750     &menu.main.text.game,               &main_text_game,
751     NULL,                               NULL,
752   },
753   {
754     MAIN_CONTROL_SETUP,
755     &menu.main.button.setup,            IMG_MENU_BUTTON_SETUP,
756     &menu.main.text.setup,              &main_text_setup,
757     NULL,                               NULL,
758   },
759   {
760     MAIN_CONTROL_QUIT,
761     &menu.main.button.quit,             IMG_MENU_BUTTON_QUIT,
762     &menu.main.text.quit,               &main_text_quit,
763     NULL,                               NULL,
764   },
765   {
766     MAIN_CONTROL_PREV_LEVEL,
767     NULL,                               -1,
768     NULL,                               NULL,
769     NULL,                               NULL,
770   },
771   {
772     MAIN_CONTROL_NEXT_LEVEL,
773     NULL,                               -1,
774     NULL,                               NULL,
775     NULL,                               NULL,
776   },
777   {
778     MAIN_CONTROL_FIRST_LEVEL,
779     NULL,                               -1,
780     &menu.main.text.first_level,        &main_text_first_level,
781     NULL,                               NULL,
782   },
783   {
784     MAIN_CONTROL_LAST_LEVEL,
785     NULL,                               -1,
786     &menu.main.text.last_level,         &main_text_last_level,
787     NULL,                               NULL,
788   },
789   {
790     MAIN_CONTROL_LEVEL_NUMBER,
791     NULL,                               -1,
792     &menu.main.text.level_number,       &main_text_level_number,
793     NULL,                               NULL,
794   },
795   {
796     MAIN_CONTROL_LEVEL_INFO_1,
797     NULL,                               -1,
798     &menu.main.text.level_info_1,       NULL,
799     NULL,                               NULL,
800   },
801   {
802     MAIN_CONTROL_LEVEL_INFO_2,
803     NULL,                               -1,
804     &menu.main.text.level_info_2,       NULL,
805     NULL,                               NULL,
806   },
807   {
808     MAIN_CONTROL_LEVEL_NAME,
809     NULL,                               -1,
810     &menu.main.text.level_name,         &main_text_level_name,
811     NULL,                               NULL,
812   },
813   {
814     MAIN_CONTROL_LEVEL_AUTHOR,
815     NULL,                               -1,
816     &menu.main.text.level_author,       &main_text_level_author,
817     NULL,                               NULL,
818   },
819   {
820     MAIN_CONTROL_LEVEL_YEAR,
821     NULL,                               -1,
822     &menu.main.text.level_year,         &main_text_level_year,
823     NULL,                               NULL,
824   },
825   {
826     MAIN_CONTROL_LEVEL_IMPORTED_FROM,
827     NULL,                               -1,
828     &menu.main.text.level_imported_from, &main_text_level_imported_from,
829     NULL,                               NULL,
830   },
831   {
832     MAIN_CONTROL_LEVEL_IMPORTED_BY,
833     NULL,                               -1,
834     &menu.main.text.level_imported_by,  &main_text_level_imported_by,
835     NULL,                               NULL,
836   },
837   {
838     MAIN_CONTROL_LEVEL_TESTED_BY,
839     NULL,                               -1,
840     &menu.main.text.level_tested_by,    &main_text_level_tested_by,
841     NULL,                               NULL,
842   },
843   {
844     MAIN_CONTROL_TITLE_1,
845     NULL,                               -1,
846     &menu.main.text.title_1,            &main_text_title_1,
847     NULL,                               NULL,
848   },
849   {
850     MAIN_CONTROL_TITLE_2,
851     NULL,                               -1,
852     &menu.main.text.title_2,            &main_text_title_2,
853     NULL,                               NULL,
854   },
855   {
856     MAIN_CONTROL_TITLE_3,
857     NULL,                               -1,
858     &menu.main.text.title_3,            &main_text_title_3,
859     NULL,                               NULL,
860   },
861
862   {
863     -1,
864     NULL,                               -1,
865     NULL,                               NULL,
866     NULL,                               NULL,
867   }
868 };
869
870
871 static int getTitleScreenGraphic(int nr, boolean initial)
872 {
873   return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
874 }
875
876 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
877 {
878   return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
879 }
880
881 #if 0
882 static int getTitleScreenGameMode(boolean initial)
883 {
884   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
885 }
886 #endif
887
888 static int getTitleMessageGameMode(boolean initial)
889 {
890   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
891 }
892
893 static int getTitleAnimMode(struct TitleControlInfo *tci)
894 {
895   int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
896
897   return base + tci->local_nr;
898 }
899
900 #if 0
901 static int getTitleScreenBackground(boolean initial)
902 {
903   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
904 }
905 #endif
906
907 #if 0
908 static int getTitleMessageBackground(int nr, boolean initial)
909 {
910   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
911 }
912 #endif
913
914 static int getTitleBackground(int nr, boolean initial, boolean is_image)
915 {
916   int base = (is_image ?
917               (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
918                          IMG_BACKGROUND_TITLESCREEN_1) :
919               (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
920                          IMG_BACKGROUND_TITLEMESSAGE_1));
921   int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
922                                   IMG_BACKGROUND_TITLE);
923   int graphic_local = base + nr;
924
925   if (graphic_info[graphic_local].bitmap != NULL)
926     return graphic_local;
927
928   if (graphic_info[graphic_global].bitmap != NULL)
929     return graphic_global;
930
931   return IMG_UNDEFINED;
932 }
933
934 static int getTitleSound(struct TitleControlInfo *tci)
935 {
936   boolean is_image = tci->is_image;
937   int initial = tci->initial;
938   int nr = tci->local_nr;
939   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
940   int base = (is_image ?
941               (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
942                          SND_BACKGROUND_TITLESCREEN_1) :
943               (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
944                          SND_BACKGROUND_TITLEMESSAGE_1));
945   int sound_global = menu.sound[mode];
946   int sound_local = base + nr;
947
948 #if 0
949   Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
950         nr, initial, is_image,
951         sound_global, getSoundListEntry(sound_global)->filename,
952         sound_local, getSoundListEntry(sound_local)->filename);
953 #endif
954
955   if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
956     return sound_local;
957
958   if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
959     return sound_global;
960
961   return SND_UNDEFINED;
962 }
963
964 static int getTitleMusic(struct TitleControlInfo *tci)
965 {
966   boolean is_image = tci->is_image;
967   int initial = tci->initial;
968   int nr = tci->local_nr;
969   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
970   int base = (is_image ?
971               (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
972                          MUS_BACKGROUND_TITLESCREEN_1) :
973               (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
974                          MUS_BACKGROUND_TITLEMESSAGE_1));
975   int music_global = menu.music[mode];
976   int music_local = base + nr;
977
978 #if 0
979   Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
980         nr, initial, is_image,
981         music_global, getMusicListEntry(music_global)->filename,
982         music_local, getMusicListEntry(music_local)->filename);
983 #endif
984
985   if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
986     return music_local;
987
988   if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
989     return music_global;
990
991   return MUS_UNDEFINED;
992 }
993
994 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
995 {
996   boolean is_image = tci->is_image;
997   boolean initial = tci->initial;
998   boolean first = tci->first;
999   int nr = tci->local_nr;
1000   struct TitleMessageInfo tmi;
1001   struct TitleFadingInfo ti;
1002
1003   tmi = (is_image ? (initial ? (first ?
1004                                 titlescreen_initial_first[nr] :
1005                                 titlescreen_initial[nr])
1006                              : (first ?
1007                                 titlescreen_first[nr] :
1008                                 titlescreen[nr]))
1009                   : (initial ? (first ?
1010                                 titlemessage_initial_first[nr] :
1011                                 titlemessage_initial[nr])
1012                              : (first ?
1013                                 titlemessage_first[nr] :
1014                                 titlemessage[nr])));
1015
1016   ti.fade_mode  = tmi.fade_mode;
1017   ti.fade_delay = tmi.fade_delay;
1018   ti.post_delay = tmi.post_delay;
1019   ti.auto_delay = tmi.auto_delay;
1020   ti.auto_delay_unit = tmi.auto_delay_unit;
1021
1022   return ti;
1023 }
1024
1025 static int compareTitleControlInfo(const void *object1, const void *object2)
1026 {
1027   const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1028   const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1029   int compare_result;
1030
1031   if (tci1->initial != tci2->initial)
1032     compare_result = (tci1->initial ? -1 : +1);
1033   else if (tci1->sort_priority != tci2->sort_priority)
1034     compare_result = tci1->sort_priority - tci2->sort_priority;
1035   else if (tci1->is_image != tci2->is_image)
1036     compare_result = (tci1->is_image ? -1 : +1);
1037   else
1038     compare_result = tci1->local_nr - tci2->local_nr;
1039
1040   return compare_result;
1041 }
1042
1043 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1044                                                     boolean initial,
1045                                                     int nr, int sort_priority)
1046 {
1047   title_controls[num_title_screens].is_image = is_image;
1048   title_controls[num_title_screens].initial = initial;
1049   title_controls[num_title_screens].local_nr = nr;
1050   title_controls[num_title_screens].sort_priority = sort_priority;
1051
1052   title_controls[num_title_screens].first = FALSE;      // will be set later
1053
1054   num_title_screens++;
1055 }
1056
1057 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1058 {
1059   int i;
1060
1061   for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1062   {
1063     int graphic = getTitleScreenGraphic(i, initial);
1064     Bitmap *bitmap = graphic_info[graphic].bitmap;
1065     int sort_priority = graphic_info[graphic].sort_priority;
1066
1067     if (bitmap != NULL)
1068       InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1069   }
1070
1071   for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1072   {
1073     struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1074     char *filename = getLevelSetTitleMessageFilename(i, initial);
1075     int sort_priority = tmi->sort_priority;
1076
1077     if (filename != NULL)
1078       InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1079   }
1080 }
1081
1082 static void InitializeTitleControls(boolean show_title_initial)
1083 {
1084   num_title_screens = 0;
1085
1086   // 1st step: initialize title screens for game start (only when starting)
1087   if (show_title_initial)
1088     InitializeTitleControls_CheckTitleInfo(TRUE);
1089
1090   // 2nd step: initialize title screens for current level set
1091   InitializeTitleControls_CheckTitleInfo(FALSE);
1092
1093   // sort title screens according to sort_priority and title number
1094   qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1095         compareTitleControlInfo);
1096
1097   // mark first title screen
1098   title_controls[0].first = TRUE;
1099 }
1100
1101 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1102 {
1103   return (pos != NULL && pos->x != -1 && pos->y != -1);
1104 }
1105
1106 static boolean visibleTextPos(struct TextPosInfo *pos)
1107 {
1108   return (pos != NULL && pos->x != -1 && pos->y != -1);
1109 }
1110
1111 static void InitializeMainControls(void)
1112 {
1113   boolean local_team_mode = (!network.enabled && setup.team_mode);
1114   int i;
1115
1116   // set main control text values to dynamically determined values
1117   sprintf(main_text_name,         "%s",   local_team_mode ? "Team:" : "Name:");
1118
1119   strcpy(main_text_first_level,  int2str(leveldir_current->first_level,
1120                                          menu.main.text.first_level.size));
1121   strcpy(main_text_last_level,   int2str(leveldir_current->last_level,
1122                                          menu.main.text.last_level.size));
1123   strcpy(main_text_level_number, int2str(level_nr,
1124                                          menu.main.text.level_number.size));
1125
1126   main_text_level_year          = leveldir_current->year;
1127   main_text_level_imported_from = leveldir_current->imported_from;
1128   main_text_level_imported_by   = leveldir_current->imported_by;
1129   main_text_level_tested_by     = leveldir_current->tested_by;
1130
1131   main_text_title_1 = getConfigProgramTitleString();
1132   main_text_title_2 = getConfigProgramCopyrightString();
1133   main_text_title_3 = getConfigProgramCompanyString();
1134
1135   // set main control screen positions to dynamically determined values
1136   for (i = 0; main_controls[i].nr != -1; i++)
1137   {
1138     struct MainControlInfo *mci = &main_controls[i];
1139     int nr                         = mci->nr;
1140     struct MenuPosInfo *pos_button = mci->pos_button;
1141     struct TextPosInfo *pos_text   = mci->pos_text;
1142     struct TextPosInfo *pos_input  = mci->pos_input;
1143     char *text                     = (mci->text  ? *mci->text  : NULL);
1144     char *input                    = (mci->input ? *mci->input : NULL);
1145     int button_graphic             = mci->button_graphic;
1146     int font_text                  = (pos_text  ? pos_text->font  : -1);
1147     int font_input                 = (pos_input ? pos_input->font : -1);
1148
1149     int font_text_width   = (font_text  != -1 ? getFontWidth(font_text)   : 0);
1150     int font_text_height  = (font_text  != -1 ? getFontHeight(font_text)  : 0);
1151     int font_input_width  = (font_input != -1 ? getFontWidth(font_input)  : 0);
1152     int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1153     int text_chars  = (text  != NULL ? strlen(text)  : 0);
1154     int input_chars = (input != NULL ? strlen(input) : 0);
1155
1156     int button_width =
1157       (button_graphic != -1 ? graphic_info[button_graphic].width  : 0);
1158     int button_height =
1159       (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1160     int text_width   = font_text_width * text_chars;
1161     int text_height  = font_text_height;
1162     int input_width  = font_input_width * input_chars;
1163     int input_height = font_input_height;
1164
1165     if (nr == MAIN_CONTROL_NAME)
1166     {
1167       menu.main.input.name.width  = input_width;
1168       menu.main.input.name.height = input_height;
1169     }
1170
1171     if (pos_button != NULL)             // (x/y may be -1/-1 here)
1172     {
1173       pos_button->width  = button_width;
1174       pos_button->height = button_height;
1175     }
1176
1177     if (pos_text != NULL)               // (x/y may be -1/-1 here)
1178     {
1179       // calculate text size -- needed for text alignment
1180       boolean calculate_text_size = (text != NULL);
1181
1182       if (pos_text->width == -1 || calculate_text_size)
1183         pos_text->width = text_width;
1184       if (pos_text->height == -1 || calculate_text_size)
1185         pos_text->height = text_height;
1186
1187       if (visibleMenuPos(pos_button))
1188       {
1189         if (pos_text->x == -1)
1190           pos_text->x = pos_button->x + pos_button->width;
1191         if (pos_text->y == -1)
1192           pos_text->y =
1193             pos_button->y + (pos_button->height - pos_text->height) / 2;
1194       }
1195     }
1196
1197     if (pos_input != NULL)              // (x/y may be -1/-1 here)
1198     {
1199       if (visibleTextPos(pos_text))
1200       {
1201         if (pos_input->x == -1)
1202           pos_input->x = pos_text->x + pos_text->width;
1203         if (pos_input->y == -1)
1204           pos_input->y = pos_text->y;
1205       }
1206
1207       if (pos_input->width == -1)
1208         pos_input->width = input_width;
1209       if (pos_input->height == -1)
1210         pos_input->height = input_height;
1211     }
1212   }
1213 }
1214
1215 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1216                                        int graphic, boolean pressed)
1217 {
1218   struct GraphicInfo *g = &graphic_info[graphic];
1219   Bitmap *src_bitmap;
1220   int src_x, src_y;
1221   int xoffset = (pressed ? g->pressed_xoffset : 0);
1222   int yoffset = (pressed ? g->pressed_yoffset : 0);
1223
1224   getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1225
1226   BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1227                    g->width, g->height, dst_x, dst_y);
1228 }
1229
1230 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1231                                        boolean active_input,
1232                                        boolean pressed_button)
1233 {
1234   int i;
1235
1236   for (i = 0; main_controls[i].nr != -1; i++)
1237   {
1238     struct MainControlInfo *mci = &main_controls[i];
1239
1240     if (mci->nr == nr || nr == -1)
1241     {
1242       struct MenuPosInfo *pos_button = mci->pos_button;
1243       struct TextPosInfo *pos_text   = mci->pos_text;
1244       struct TextPosInfo *pos_input  = mci->pos_input;
1245       char *text                     = (mci->text  ? *mci->text  : NULL);
1246       char *input                    = (mci->input ? *mci->input : NULL);
1247       int button_graphic             = mci->button_graphic;
1248       int font_text                  = (pos_text  ? pos_text->font  : -1);
1249       int font_input                 = (pos_input ? pos_input->font : -1);
1250
1251       if (active_text)
1252       {
1253         button_graphic = BUTTON_ACTIVE(button_graphic);
1254         font_text = FONT_ACTIVE(font_text);
1255       }
1256
1257       if (active_input)
1258       {
1259         font_input = FONT_ACTIVE(font_input);
1260       }
1261
1262       if (visibleMenuPos(pos_button))
1263       {
1264         struct MenuPosInfo *pos = pos_button;
1265         int x = mSX + pos->x;
1266         int y = mSY + pos->y;
1267
1268         DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1269         DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1270       }
1271
1272       if (visibleTextPos(pos_text) && text != NULL)
1273       {
1274         struct TextPosInfo *pos = pos_text;
1275         int x = mSX + ALIGNED_TEXT_XPOS(pos);
1276         int y = mSY + ALIGNED_TEXT_YPOS(pos);
1277
1278 #if 1
1279         // (check why/if this is needed)
1280         DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1281 #endif
1282         DrawText(x, y, text, font_text);
1283       }
1284
1285       if (visibleTextPos(pos_input) && input != NULL)
1286       {
1287         struct TextPosInfo *pos = pos_input;
1288         int x = mSX + ALIGNED_TEXT_XPOS(pos);
1289         int y = mSY + ALIGNED_TEXT_YPOS(pos);
1290
1291 #if 1
1292         // (check why/if this is needed)
1293         DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1294 #endif
1295         DrawText(x, y, input, font_input);
1296       }
1297     }
1298   }
1299 }
1300
1301 static void DrawCursorAndText_Main(int nr, boolean active_text,
1302                                    boolean pressed_button)
1303 {
1304   DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1305 }
1306
1307 #if 0
1308 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1309                                          boolean pressed_button)
1310 {
1311   DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1312 }
1313 #endif
1314
1315 static struct MainControlInfo *getMainControlInfo(int nr)
1316 {
1317   int i;
1318
1319   for (i = 0; main_controls[i].nr != -1; i++)
1320     if (main_controls[i].nr == nr)
1321       return &main_controls[i];
1322
1323   return NULL;
1324 }
1325
1326 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1327 {
1328   if (rect == NULL)
1329     return FALSE;
1330
1331   int rect_x = ALIGNED_TEXT_XPOS(rect);
1332   int rect_y = ALIGNED_TEXT_YPOS(rect);
1333
1334   return (x >= rect_x && x < rect_x + rect->width &&
1335           y >= rect_y && y < rect_y + rect->height);
1336 }
1337
1338 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1339 {
1340   if (rect == NULL)
1341     return FALSE;
1342
1343   int rect_x = ALIGNED_TEXT_XPOS(rect);
1344   int rect_y = ALIGNED_TEXT_YPOS(rect);
1345
1346 #if 0
1347   Debug("screens:insideTextPosRect",
1348         "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1349         x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1350         (x >= rect_x && x < rect_x + rect->width &&
1351          y >= rect_y && y < rect_y + rect->height));
1352 #endif
1353
1354   return (x >= rect_x && x < rect_x + rect->width &&
1355           y >= rect_y && y < rect_y + rect->height);
1356 }
1357
1358 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1359 {
1360   int rect_width  = preview->xsize * preview->tile_size;
1361   int rect_height = preview->ysize * preview->tile_size;
1362   int rect_x = ALIGNED_XPOS(preview->x, rect_width,  preview->align);
1363   int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1364
1365   return (x >= rect_x && x < rect_x + rect_width &&
1366           y >= rect_y && y < rect_y + rect_height);
1367 }
1368
1369 static void AdjustScrollbar(int id, int items_max, int items_visible,
1370                             int item_position)
1371 {
1372   struct GadgetInfo *gi = screen_gadget[id];
1373
1374   if (item_position > items_max - items_visible)
1375     item_position = items_max - items_visible;
1376
1377   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1378                GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1379                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1380 }
1381
1382 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1383 {
1384   AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1385                   first_entry);
1386 }
1387
1388 static void clearMenuListArea(void)
1389 {
1390   int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1391
1392   // correct scrollbar position if placed outside menu (playfield) area
1393   if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1394     scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1395
1396   // clear menu list area, but not title or scrollbar
1397   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1398                  scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1399 }
1400
1401 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1402 {
1403   static int cursor_array[MAX_LEV_FIELDY];
1404   int x = amSX + TILEX * xpos;
1405   int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1406
1407   if (xpos == 0)
1408   {
1409     if (graphic != -1)
1410       cursor_array[ypos] = graphic;
1411     else
1412       graphic = cursor_array[ypos];
1413   }
1414
1415   if (active)
1416     graphic = BUTTON_ACTIVE(graphic);
1417
1418   DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1419   DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1420 }
1421
1422 static void initCursor(int ypos, int graphic)
1423 {
1424   drawCursorExt(0, ypos, FALSE, graphic);
1425 }
1426
1427 static void drawCursor(int ypos, boolean active)
1428 {
1429   drawCursorExt(0, ypos, active, -1);
1430 }
1431
1432 static void drawCursorXY(int xpos, int ypos, int graphic)
1433 {
1434   drawCursorExt(xpos, ypos, FALSE, graphic);
1435 }
1436
1437 static void drawChooseTreeCursor(int ypos, boolean active)
1438 {
1439   drawCursorExt(0, ypos, active, -1);
1440 }
1441
1442 static int getChooseTreeEditFont(boolean active)
1443 {
1444   return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1445 }
1446
1447 static int getChooseTreeEditXPos(int pos)
1448 {
1449   boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1450   int xoffset = (has_scrollbar ? -1 : 0);
1451   int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1452   int sx = amSX + xpos * TILEX;
1453   int font_nr = getChooseTreeEditFont(FALSE);
1454   int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1455
1456   return (pos == POS_RIGHT ? sx + width - 1 : sx);
1457 }
1458
1459 static int getChooseTreeEditYPos(int ypos_raw)
1460 {
1461   int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1462   int sy = amSY + ypos * TILEY;
1463
1464   return sy;
1465 }
1466
1467 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1468 {
1469   int sx = getChooseTreeEditXPos(POS_LEFT);
1470   int sy = getChooseTreeEditYPos(ypos_raw);
1471   int font_nr = getChooseTreeEditFont(active);
1472
1473   DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1474 }
1475
1476 static void DrawHeadline(void)
1477 {
1478   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1479   DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1480 }
1481
1482 static void DrawTitleScreenImage(int nr, boolean initial)
1483 {
1484   int graphic = getTitleScreenGraphic(nr, initial);
1485   Bitmap *bitmap = graphic_info[graphic].bitmap;
1486   int width  = graphic_info[graphic].width;
1487   int height = graphic_info[graphic].height;
1488   int src_x = graphic_info[graphic].src_x;
1489   int src_y = graphic_info[graphic].src_y;
1490   int dst_x, dst_y;
1491
1492   if (bitmap == NULL)
1493     return;
1494
1495   if (width > WIN_XSIZE)
1496   {
1497     // image width too large for window => center image horizontally
1498     src_x = (width - WIN_XSIZE) / 2;
1499     width = WIN_XSIZE;
1500   }
1501
1502   if (height > WIN_YSIZE)
1503   {
1504     // image height too large for window => center image vertically
1505     src_y = (height - WIN_YSIZE) / 2;
1506     height = WIN_YSIZE;
1507   }
1508
1509   // always display title screens centered
1510   dst_x = (WIN_XSIZE - width) / 2;
1511   dst_y = (WIN_YSIZE - height) / 2;
1512
1513   SetDrawBackgroundMask(REDRAW_ALL);
1514   SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1515
1516   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1517
1518   if (DrawingOnBackground(dst_x, dst_y))
1519     BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1520   else
1521     BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1522
1523   redraw_mask = REDRAW_ALL;
1524 }
1525
1526 static void DrawTitleScreenMessage(int nr, boolean initial)
1527 {
1528   char *filename = getLevelSetTitleMessageFilename(nr, initial);
1529   struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1530
1531   if (filename == NULL)
1532     return;
1533
1534   // force TITLE font on title message screen
1535   SetFontStatus(getTitleMessageGameMode(initial));
1536
1537   // if chars *and* width set to "-1", automatically determine width
1538   if (tmi->chars == -1 && tmi->width == -1)
1539     tmi->width = viewport.window[game_status].width;
1540
1541   // if lines *and* height set to "-1", automatically determine height
1542   if (tmi->lines == -1 && tmi->height == -1)
1543     tmi->height = viewport.window[game_status].height;
1544
1545   // if chars set to "-1", automatically determine by text and font width
1546   if (tmi->chars == -1)
1547     tmi->chars = tmi->width / getFontWidth(tmi->font);
1548   else
1549     tmi->width = tmi->chars * getFontWidth(tmi->font);
1550
1551   // if lines set to "-1", automatically determine by text and font height
1552   if (tmi->lines == -1)
1553     tmi->lines = tmi->height / getFontHeight(tmi->font);
1554   else
1555     tmi->height = tmi->lines * getFontHeight(tmi->font);
1556
1557   // if x set to "-1", automatically determine by width and alignment
1558   if (tmi->x == -1)
1559     tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1560
1561   // if y set to "-1", automatically determine by height and alignment
1562   if (tmi->y == -1)
1563     tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1564
1565   SetDrawBackgroundMask(REDRAW_ALL);
1566   SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1567
1568   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1569
1570   DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1571                filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1572                tmi->autowrap, tmi->centered, tmi->parse_comments);
1573
1574   ResetFontStatus();
1575 }
1576
1577 static void DrawTitleScreen(void)
1578 {
1579   KeyboardAutoRepeatOff();
1580
1581   HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1582 }
1583
1584 static boolean CheckTitleScreen(boolean levelset_has_changed)
1585 {
1586   static boolean show_title_initial = TRUE;
1587   boolean show_titlescreen = FALSE;
1588
1589   // needed to be able to skip title screen, if no image or message defined
1590   InitializeTitleControls(show_title_initial);
1591
1592   if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1593     show_titlescreen = TRUE;
1594
1595   // show initial title images and messages only once at program start
1596   show_title_initial = FALSE;
1597
1598   return (show_titlescreen && num_title_screens > 0);
1599 }
1600
1601 void DrawMainMenu(void)
1602 {
1603   static LevelDirTree *leveldir_last_valid = NULL;
1604   boolean levelset_has_changed = FALSE;
1605   int fade_mask = REDRAW_FIELD;
1606
1607   LimitScreenUpdates(FALSE);
1608
1609   FadeSetLeaveScreen();
1610
1611   // do not fade out here -- function may continue and fade on editor screen
1612
1613   UnmapAllGadgets();
1614   FadeMenuSoundsAndMusic();
1615
1616   ExpireSoundLoops(FALSE);
1617
1618   KeyboardAutoRepeatOn();
1619
1620   audio.sound_deactivated = FALSE;
1621
1622   GetPlayerConfig();
1623
1624   // needed if last screen was the playing screen, invoked from level editor
1625   if (level_editor_test_game)
1626   {
1627     CloseDoor(DOOR_CLOSE_ALL);
1628
1629     SetGameStatus(GAME_MODE_EDITOR);
1630
1631     DrawLevelEd();
1632
1633     return;
1634   }
1635
1636   // leveldir_current may be invalid (level group, parent link, node copy)
1637   leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1638
1639   if (leveldir_current != leveldir_last_valid)
1640   {
1641     UpdateLastPlayedLevels_TreeInfo();
1642
1643     levelset_has_changed = TRUE;
1644   }
1645
1646   // store valid level series information
1647   leveldir_last_valid = leveldir_current;
1648
1649   init_last = init;                     // switch to new busy animation
1650
1651   // needed if last screen (level choice) changed graphics, sounds or music
1652   ReloadCustomArtwork(0);
1653
1654   if (CheckTitleScreen(levelset_has_changed))
1655   {
1656     SetGameStatus(GAME_MODE_TITLE);
1657
1658     DrawTitleScreen();
1659
1660     return;
1661   }
1662
1663   if (redraw_mask & REDRAW_ALL)
1664     fade_mask = REDRAW_ALL;
1665
1666   if (CheckFadeAll())
1667     fade_mask = REDRAW_ALL;
1668
1669   FadeOut(fade_mask);
1670
1671   // needed if different viewport properties defined for menues
1672   ChangeViewportPropertiesIfNeeded();
1673
1674   SetDrawtoField(DRAW_TO_BACKBUFFER);
1675
1676   // level_nr may have been set to value over handicap with level editor
1677   if (setup.handicap && level_nr > leveldir_current->handicap_level)
1678     level_nr = leveldir_current->handicap_level;
1679
1680   LoadLevel(level_nr);
1681   LoadScore(level_nr);
1682
1683   SaveLevelSetup_SeriesInfo();
1684
1685   // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1686   SetDrawDeactivationMask(REDRAW_NONE);
1687   SetDrawBackgroundMask(REDRAW_FIELD);
1688
1689   SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1690
1691 #if 0
1692   if (fade_mask == REDRAW_ALL)
1693     RedrawGlobalBorder();
1694 #endif
1695
1696   ClearField();
1697
1698   InitializeMainControls();
1699
1700   DrawCursorAndText_Main(-1, FALSE, FALSE);
1701   DrawPreviewLevelInitial();
1702   DrawNetworkPlayers();
1703
1704   HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1705
1706   TapeStop();
1707   if (TAPE_IS_EMPTY(tape))
1708     LoadTape(level_nr);
1709   DrawCompleteVideoDisplay();
1710
1711   PlayMenuSoundsAndMusic();
1712
1713   // create gadgets for main menu screen
1714   FreeScreenGadgets();
1715   CreateScreenGadgets();
1716
1717   // may be required if audio buttons shown on tape and changed in setup menu
1718   FreeGameButtons();
1719   CreateGameButtons();
1720
1721   // map gadgets for main menu screen
1722   MapTapeButtons();
1723   MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1724   UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1725
1726   // copy actual game door content to door double buffer for OpenDoor()
1727   BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1728   BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1729
1730   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1731
1732   DrawMaskedBorder(fade_mask);
1733
1734   FadeIn(fade_mask);
1735   FadeSetEnterMenu();
1736
1737   // update screen area with special editor door
1738   redraw_mask |= REDRAW_ALL;
1739   BackToFront();
1740
1741   SetMouseCursor(CURSOR_DEFAULT);
1742
1743   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1744
1745   SyncEmscriptenFilesystem();
1746 }
1747
1748 static void gotoTopLevelDir(void)
1749 {
1750   // move upwards until inside (but not above) top level directory
1751   while (leveldir_current->node_parent &&
1752          !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1753   {
1754     // write a "path" into level tree for easy navigation to last level
1755     if (leveldir_current->node_parent->node_group->cl_first == -1)
1756     {
1757       int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1758       int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1759       int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1760       int cl_first, cl_cursor;
1761
1762       cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1763       cl_cursor = leveldir_pos - cl_first;
1764
1765       leveldir_current->node_parent->node_group->cl_first = cl_first;
1766       leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1767     }
1768
1769     leveldir_current = leveldir_current->node_parent;
1770   }
1771 }
1772
1773 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1774 {
1775   boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1776
1777   return (use_frame_counter ? video.frame_counter : Counter());
1778 }
1779
1780 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1781                                      struct TitleFadingInfo *fi)
1782 {
1783   return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1784 }
1785
1786 static void ResetTitleAutoDelay(unsigned int *counter_var,
1787                                 struct TitleFadingInfo *fi)
1788 {
1789   *counter_var = getAutoDelayCounter(fi);
1790 }
1791
1792 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1793 {
1794   static unsigned int title_delay = 0;
1795   static int title_screen_nr = 0;
1796   static int last_sound = -1, last_music = -1;
1797   boolean return_to_main_menu = FALSE;
1798   struct TitleControlInfo *tci;
1799   int sound, music;
1800
1801   if (button == MB_MENU_INITIALIZE)
1802   {
1803     title_delay = 0;
1804     title_screen_nr = 0;
1805     tci = &title_controls[title_screen_nr];
1806
1807     SetAnimStatus(getTitleAnimMode(tci));
1808
1809     last_sound = SND_UNDEFINED;
1810     last_music = MUS_UNDEFINED;
1811
1812     if (num_title_screens != 0)
1813     {
1814       FadeSetEnterScreen();
1815
1816       // use individual title fading instead of global "enter screen" fading
1817       fading = getTitleFading(tci);
1818     }
1819
1820     if (game_status_last_screen == GAME_MODE_INFO)
1821     {
1822       if (num_title_screens == 0)
1823       {
1824         // switch game mode from title screen mode back to info screen mode
1825         SetGameStatus(GAME_MODE_INFO);
1826
1827         // store that last screen was info screen, not main menu screen
1828         game_status_last_screen = GAME_MODE_INFO;
1829
1830         DrawInfoScreen_NotAvailable("Title screen information:",
1831                                     "No title screen for this level set.");
1832         return;
1833       }
1834     }
1835
1836     FadeMenuSoundsAndMusic();
1837
1838     FadeOut(REDRAW_ALL);
1839
1840     // title screens may have different window size
1841     ChangeViewportPropertiesIfNeeded();
1842
1843     // only required to update logic for redrawing global border
1844     ClearField();
1845
1846     if (tci->is_image)
1847       DrawTitleScreenImage(tci->local_nr, tci->initial);
1848     else
1849       DrawTitleScreenMessage(tci->local_nr, tci->initial);
1850
1851     sound = getTitleSound(tci);
1852     music = getTitleMusic(tci);
1853
1854     if (sound != last_sound)
1855       PlayMenuSoundExt(sound);
1856     if (music != last_music)
1857       PlayMenuMusicExt(music);
1858
1859     last_sound = sound;
1860     last_music = music;
1861
1862     SetMouseCursor(CURSOR_NONE);
1863
1864     FadeIn(REDRAW_ALL);
1865
1866     ResetTitleAutoDelay(&title_delay, &fading);
1867
1868     return;
1869   }
1870
1871   if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1872     button = MB_MENU_CHOICE;
1873
1874   if (button == MB_MENU_LEAVE)
1875   {
1876     return_to_main_menu = TRUE;
1877   }
1878   else if (button == MB_MENU_CHOICE)
1879   {
1880     if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1881     {
1882       SetGameStatus(GAME_MODE_INFO);
1883
1884       info_mode = INFO_MODE_MAIN;
1885
1886       DrawInfoScreen();
1887
1888       return;
1889     }
1890
1891     title_screen_nr++;
1892
1893     if (title_screen_nr < num_title_screens)
1894     {
1895       tci = &title_controls[title_screen_nr];
1896
1897       SetAnimStatus(getTitleAnimMode(tci));
1898
1899       sound = getTitleSound(tci);
1900       music = getTitleMusic(tci);
1901
1902       if (last_sound != SND_UNDEFINED && sound != last_sound)
1903         FadeSound(last_sound);
1904       if (last_music != MUS_UNDEFINED && music != last_music)
1905         FadeMusic();
1906
1907       fading = getTitleFading(tci);
1908
1909       FadeOut(REDRAW_ALL);
1910
1911       if (tci->is_image)
1912         DrawTitleScreenImage(tci->local_nr, tci->initial);
1913       else
1914         DrawTitleScreenMessage(tci->local_nr, tci->initial);
1915
1916       sound = getTitleSound(tci);
1917       music = getTitleMusic(tci);
1918
1919       if (sound != last_sound)
1920         PlayMenuSoundExt(sound);
1921       if (music != last_music)
1922         PlayMenuMusicExt(music);
1923
1924       last_sound = sound;
1925       last_music = music;
1926
1927       FadeIn(REDRAW_ALL);
1928
1929       ResetTitleAutoDelay(&title_delay, &fading);
1930     }
1931     else
1932     {
1933       FadeMenuSoundsAndMusic();
1934
1935       return_to_main_menu = TRUE;
1936     }
1937   }
1938
1939   if (return_to_main_menu)
1940   {
1941     SetMouseCursor(CURSOR_DEFAULT);
1942
1943     // force full menu screen redraw after displaying title screens
1944     redraw_mask = REDRAW_ALL;
1945
1946     if (game_status_last_screen == GAME_MODE_INFO)
1947     {
1948       SetGameStatus(GAME_MODE_INFO);
1949
1950       info_mode = INFO_MODE_MAIN;
1951
1952       DrawInfoScreen();
1953     }
1954     else        // default: return to main menu
1955     {
1956       SetGameStatus(GAME_MODE_MAIN);
1957
1958       DrawMainMenu();
1959     }
1960   }
1961 }
1962
1963 static void HandleMainMenu_ToggleTeamMode(void)
1964 {
1965   setup.team_mode = !setup.team_mode;
1966
1967   InitializeMainControls();
1968   DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
1969
1970   DrawPreviewPlayers();
1971 }
1972
1973 static void HandleMainMenu_SelectLevel(int step, int direction,
1974                                        int selected_level_nr)
1975 {
1976   int old_level_nr = level_nr;
1977   int new_level_nr;
1978
1979   if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1980     new_level_nr = selected_level_nr;
1981   else
1982     new_level_nr = old_level_nr + step * direction;
1983
1984   if (new_level_nr < leveldir_current->first_level)
1985     new_level_nr = leveldir_current->first_level;
1986   if (new_level_nr > leveldir_current->last_level)
1987     new_level_nr = leveldir_current->last_level;
1988
1989   if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1990   {
1991     // skipping levels is only allowed when trying to skip single level
1992     if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1993         Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1994     {
1995       leveldir_current->handicap_level++;
1996       SaveLevelSetup_SeriesInfo();
1997     }
1998
1999     new_level_nr = leveldir_current->handicap_level;
2000   }
2001
2002   if (new_level_nr != old_level_nr)
2003   {
2004     struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2005
2006     PlaySound(SND_MENU_ITEM_SELECTING);
2007
2008     level_nr = new_level_nr;
2009
2010     DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2011              int2str(level_nr, menu.main.text.level_number.size),
2012              mci->pos_text->font);
2013
2014     LoadLevel(level_nr);
2015     DrawPreviewLevelInitial();
2016
2017     TapeErase();
2018     LoadTape(level_nr);
2019     DrawCompleteVideoDisplay();
2020
2021     SaveLevelSetup_SeriesInfo();
2022
2023     UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2024
2025     // force redraw of playfield area (may be reset at this point)
2026     redraw_mask |= REDRAW_FIELD;
2027   }
2028 }
2029
2030 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2031 {
2032   static int choice = MAIN_CONTROL_GAME;
2033   static boolean button_pressed_last = FALSE;
2034   boolean button_pressed = FALSE;
2035   int pos = choice;
2036   int i = 0;    // needed to prevent compiler warning due to bad code below
2037
2038   if (button == MB_MENU_INITIALIZE)
2039   {
2040     DrawCursorAndText_Main(choice, TRUE, FALSE);
2041
2042     return;
2043   }
2044
2045   if (mx || my)         // mouse input
2046   {
2047     pos = -1;
2048
2049     for (i = 0; main_controls[i].nr != -1; i++)
2050     {
2051       if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2052           insideTextPosRect(main_controls[i].pos_text,   mx - mSX, my - mSY) ||
2053           insideTextPosRect(main_controls[i].pos_input,  mx - mSX, my - mSY))
2054       {
2055         pos = main_controls[i].nr;
2056
2057         break;
2058       }
2059     }
2060
2061     // check if level preview was clicked
2062     if (insidePreviewRect(&preview, mx - SX, my - SY))
2063       pos = MAIN_CONTROL_GAME;
2064
2065     // handle pressed/unpressed state for active/inactive menu buttons
2066     // (if pos != -1, "i" contains index position corresponding to "pos")
2067     if (button &&
2068         pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2069         insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2070       button_pressed = TRUE;
2071
2072     if (button_pressed != button_pressed_last)
2073     {
2074       DrawCursorAndText_Main(choice, TRUE, button_pressed);
2075
2076       if (button_pressed)
2077         PlaySound(SND_MENU_BUTTON_PRESSING);
2078       else
2079         PlaySound(SND_MENU_BUTTON_RELEASING);
2080     }
2081   }
2082   else if (dx || dy)    // keyboard input
2083   {
2084     if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2085                    choice == MAIN_CONTROL_SETUP))
2086       button = MB_MENU_CHOICE;
2087     else if (dy)
2088       pos = choice + dy;
2089   }
2090
2091   if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2092   {
2093     HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2094   }
2095   else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2096   {
2097     HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2098   }
2099   else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2100   {
2101     CloseDoor(DOOR_CLOSE_2);
2102
2103     SetGameStatus(GAME_MODE_LEVELNR);
2104
2105     DrawChooseLevelNr();
2106   }
2107   else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2108   {
2109     if (button)
2110     {
2111       if (pos != choice)
2112       {
2113         PlaySound(SND_MENU_ITEM_ACTIVATING);
2114
2115         DrawCursorAndText_Main(choice, FALSE, FALSE);
2116         DrawCursorAndText_Main(pos, TRUE, button_pressed);
2117
2118         choice = pos;
2119       }
2120       else if (dx != 0)
2121       {
2122         if (choice == MAIN_CONTROL_NAME)
2123         {
2124           // special case: cursor left or right pressed -- toggle team mode
2125           HandleMainMenu_ToggleTeamMode();
2126         }
2127         else if (choice != MAIN_CONTROL_INFO &&
2128                  choice != MAIN_CONTROL_SETUP)
2129         {
2130           HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2131         }
2132       }
2133     }
2134     else
2135     {
2136       PlaySound(SND_MENU_ITEM_SELECTING);
2137
2138       if (pos == MAIN_CONTROL_NAME)
2139       {
2140         if ((mx || my) &&
2141             insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2142         {
2143           // special case: menu text "name/team" clicked -- toggle team mode
2144           HandleMainMenu_ToggleTeamMode();
2145         }
2146         else
2147         {
2148           if (setup.multiple_users)
2149           {
2150             CloseDoor(DOOR_CLOSE_2);
2151
2152             SetGameStatus(GAME_MODE_NAMES);
2153
2154             DrawChoosePlayerName();
2155           }
2156           else
2157           {
2158             SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2159
2160             DrawTypeName();
2161           }
2162         }
2163       }
2164       else if (pos == MAIN_CONTROL_LEVELS)
2165       {
2166         if (leveldir_first)
2167         {
2168           CloseDoor(DOOR_CLOSE_2);
2169
2170           SetGameStatus(GAME_MODE_LEVELS);
2171
2172           SaveLevelSetup_LastSeries();
2173           SaveLevelSetup_SeriesInfo();
2174
2175           // restore level set if chosen from "last played level set" menu
2176           RestoreLastPlayedLevels(&leveldir_current);
2177
2178           if (setup.internal.choose_from_top_leveldir)
2179             gotoTopLevelDir();
2180
2181           DrawChooseLevelSet();
2182         }
2183       }
2184       else if (pos == MAIN_CONTROL_SCORES)
2185       {
2186         CloseDoor(DOOR_CLOSE_2);
2187
2188         SetGameStatus(GAME_MODE_SCORES);
2189
2190         DrawHallOfFame(level_nr);
2191       }
2192       else if (pos == MAIN_CONTROL_EDITOR)
2193       {
2194         if (leveldir_current->readonly &&
2195             setup.editor.show_read_only_warning)
2196           Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2197
2198         CloseDoor(DOOR_CLOSE_ALL);
2199
2200         SetGameStatus(GAME_MODE_EDITOR);
2201
2202         FadeSetEnterScreen();
2203
2204         DrawLevelEd();
2205       }
2206       else if (pos == MAIN_CONTROL_INFO)
2207       {
2208         CloseDoor(DOOR_CLOSE_2);
2209
2210         SetGameStatus(GAME_MODE_INFO);
2211
2212         info_mode = INFO_MODE_MAIN;
2213
2214         DrawInfoScreen();
2215       }
2216       else if (pos == MAIN_CONTROL_GAME)
2217       {
2218         StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2219       }
2220       else if (pos == MAIN_CONTROL_SETUP)
2221       {
2222         CloseDoor(DOOR_CLOSE_2);
2223
2224         SetGameStatus(GAME_MODE_SETUP);
2225
2226         setup_mode = SETUP_MODE_MAIN;
2227
2228         DrawSetupScreen();
2229       }
2230       else if (pos == MAIN_CONTROL_QUIT)
2231       {
2232         SaveLevelSetup_LastSeries();
2233         SaveLevelSetup_SeriesInfo();
2234
2235 #if defined(PLATFORM_EMSCRIPTEN)
2236         Request("Close the browser window to quit!", REQ_CONFIRM);
2237 #else
2238         if (!setup.ask_on_quit_program ||
2239             Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2240           SetGameStatus(GAME_MODE_QUIT);
2241 #endif
2242       }
2243     }
2244   }
2245
2246   button_pressed_last = button_pressed;
2247 }
2248
2249
2250 // ============================================================================
2251 // info screen functions
2252 // ============================================================================
2253
2254 static struct TokenInfo *info_info;
2255 static int num_info_info;       // number of info entries shown on screen
2256 static int max_info_info;       // total number of info entries in list
2257
2258 static void execInfoTitleScreen(void)
2259 {
2260   info_mode = INFO_MODE_TITLE;
2261
2262   DrawInfoScreen();
2263 }
2264
2265 static void execInfoElements(void)
2266 {
2267   info_mode = INFO_MODE_ELEMENTS;
2268
2269   DrawInfoScreen();
2270 }
2271
2272 static void execInfoMusic(void)
2273 {
2274   info_mode = INFO_MODE_MUSIC;
2275
2276   DrawInfoScreen();
2277 }
2278
2279 static void execInfoCredits(void)
2280 {
2281   info_mode = INFO_MODE_CREDITS;
2282
2283   DrawInfoScreen();
2284 }
2285
2286 static void execInfoProgram(void)
2287 {
2288   info_mode = INFO_MODE_PROGRAM;
2289
2290   DrawInfoScreen();
2291 }
2292
2293 static void execInfoVersion(void)
2294 {
2295   info_mode = INFO_MODE_VERSION;
2296
2297   DrawInfoScreen();
2298 }
2299
2300 static void execInfoLevelSet(void)
2301 {
2302   info_mode = INFO_MODE_LEVELSET;
2303
2304   DrawInfoScreen();
2305 }
2306
2307 static void execExitInfo(void)
2308 {
2309   SetGameStatus(GAME_MODE_MAIN);
2310
2311   DrawMainMenu();
2312 }
2313
2314 static struct TokenInfo info_info_main[] =
2315 {
2316   { TYPE_ENTER_SCREEN,  execInfoTitleScreen,    "Title Screen"          },
2317   { TYPE_ENTER_SCREEN,  execInfoElements,       "Elements Info"         },
2318   { TYPE_ENTER_SCREEN,  execInfoMusic,          "Music Info"            },
2319   { TYPE_ENTER_SCREEN,  execInfoCredits,        "Credits"               },
2320   { TYPE_ENTER_SCREEN,  execInfoProgram,        "Program Info"          },
2321   { TYPE_ENTER_SCREEN,  execInfoVersion,        "Version Info"          },
2322   { TYPE_ENTER_SCREEN,  execInfoLevelSet,       "Level Set Info"        },
2323   { TYPE_EMPTY,         NULL,                   ""                      },
2324   { TYPE_LEAVE_MENU,    execExitInfo,           "Exit"                  },
2325
2326   { 0,                  NULL,                   NULL                    }
2327 };
2328
2329 static int getMenuTextFont(int type)
2330 {
2331   if (type & (TYPE_SWITCH       |
2332               TYPE_YES_NO       |
2333               TYPE_YES_NO_AUTO  |
2334               TYPE_STRING       |
2335               TYPE_PLAYER       |
2336               TYPE_ECS_AGA      |
2337               TYPE_KEYTEXT      |
2338               TYPE_ENTER_LIST   |
2339               TYPE_TEXT_INPUT))
2340     return FONT_MENU_2;
2341   else
2342     return FONT_MENU_1;
2343 }
2344
2345 static struct TokenInfo *setup_info;
2346 static struct TokenInfo setup_info_input[];
2347
2348 static struct TokenInfo *menu_info;
2349
2350 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2351                                        int screen_pos, int menu_info_pos_raw,
2352                                        boolean active)
2353 {
2354   int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2355   struct TokenInfo *ti = &token_info[pos];
2356   int xpos = MENU_SCREEN_START_XPOS;
2357   int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2358   int font_nr = getMenuTextFont(ti->type);
2359
2360   if (setup_mode == SETUP_MODE_INPUT)
2361     font_nr = FONT_MENU_1;
2362
2363   if (active)
2364     font_nr = FONT_ACTIVE(font_nr);
2365
2366   DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2367
2368   if (ti->type & ~TYPE_SKIP_ENTRY)
2369     drawCursor(screen_pos, active);
2370 }
2371
2372 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2373                                    boolean active)
2374 {
2375   DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2376 }
2377
2378 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2379                                     boolean active)
2380 {
2381   DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2382 }
2383
2384 static char *window_size_text;
2385 static char *scaling_type_text;
2386 static char *network_server_text;
2387
2388 static void drawSetupValue(int, int);
2389
2390 static void drawMenuInfoList(int first_entry, int num_page_entries,
2391                              int max_page_entries)
2392 {
2393   int i;
2394
2395   if (first_entry + num_page_entries > max_page_entries)
2396     first_entry = 0;
2397
2398   clearMenuListArea();
2399
2400   for (i = 0; i < num_page_entries; i++)
2401   {
2402     int menu_info_pos = first_entry + i;
2403     struct TokenInfo *si = &menu_info[menu_info_pos];
2404     void *value_ptr = si->value;
2405
2406     // set some entries to "unchangeable" according to other variables
2407     if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2408         (value_ptr == &setup.sound_loops  && !audio.loops_available) ||
2409         (value_ptr == &setup.sound_music  && !audio.music_available) ||
2410         (value_ptr == &setup.fullscreen   && !video.fullscreen_available) ||
2411         (value_ptr == &window_size_text   && !video.window_scaling_available) ||
2412         (value_ptr == &scaling_type_text  && !video.window_scaling_available))
2413       si->type |= TYPE_GHOSTED;
2414
2415     if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2416       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2417     else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2418       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2419     else if (si->type & ~TYPE_SKIP_ENTRY)
2420       initCursor(i, IMG_MENU_BUTTON);
2421
2422     DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2423
2424     if (si->type & TYPE_STRING)
2425     {
2426       int gadget_id = -1;
2427
2428       if (value_ptr == &network_server_text)
2429         gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2430
2431       if (gadget_id != -1)
2432       {
2433         struct GadgetInfo *gi = screen_gadget[gadget_id];
2434         int xpos = MENU_SCREEN_START_XPOS;
2435         int ypos = MENU_SCREEN_START_YPOS + i;
2436         int x = mSX + xpos * 32;
2437         int y = mSY + ypos * 32;
2438
2439         ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2440       }
2441     }
2442
2443     if (si->type & TYPE_VALUE &&
2444         menu_info == setup_info)
2445       drawSetupValue(i, menu_info_pos);
2446   }
2447 }
2448
2449 static void DrawInfoScreen_Main(void)
2450 {
2451   int fade_mask = REDRAW_FIELD;
2452   int i;
2453
2454   if (redraw_mask & REDRAW_ALL)
2455     fade_mask = REDRAW_ALL;
2456
2457   if (CheckFadeAll())
2458     fade_mask = REDRAW_ALL;
2459
2460   UnmapAllGadgets();
2461   FadeMenuSoundsAndMusic();
2462
2463   FreeScreenGadgets();
2464   CreateScreenGadgets();
2465
2466   // (needed after displaying title screens which disable auto repeat)
2467   KeyboardAutoRepeatOn();
2468
2469   FadeSetLeaveScreen();
2470
2471   FadeOut(fade_mask);
2472
2473   // needed if different viewport properties defined for info screen
2474   ChangeViewportPropertiesIfNeeded();
2475
2476   SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2477
2478   ClearField();
2479
2480   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2481
2482   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2483
2484   info_info = info_info_main;
2485
2486   // determine maximal number of info entries that can be displayed on screen
2487   num_info_info = 0;
2488   for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2489     num_info_info++;
2490
2491   // determine maximal number of info entries available for menu of info screen
2492   max_info_info = 0;
2493   for (i = 0; info_info[i].type != 0; i++)
2494     max_info_info++;
2495
2496   HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2497
2498   MapScreenGadgets(max_info_info);
2499
2500   PlayMenuSoundsAndMusic();
2501
2502   DrawMaskedBorder(fade_mask);
2503
2504   FadeIn(fade_mask);
2505 }
2506
2507 static void changeSetupValue(int, int, int);
2508
2509 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2510                              int mode, int num_page_entries,
2511                              int max_page_entries)
2512 {
2513   static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2514   static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2515   static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2516   boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2517   int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2518   int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2519   int *num_page_entries_last = num_page_entries_all_last[game_status];
2520   int *choice_store = choice_stores[game_status];
2521   int *first_entry_store = first_entry_stores[game_status];
2522   int choice = choice_store[mode];              // starts with 0
2523   int first_entry = first_entry_store[mode];    // starts with 0
2524   int x = 0;
2525   int y = choice - first_entry;
2526   int y_old = y;
2527   boolean position_set_by_scrollbar = (dx == 999);
2528   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2529   int i;
2530
2531   if (button == MB_MENU_INITIALIZE)
2532   {
2533     // check if number of menu page entries has changed (may happen by change
2534     // of custom artwork definition value for 'list_size' for this menu screen)
2535     // (in this case, the last menu position most probably has to be corrected)
2536     if (num_page_entries != num_page_entries_last[mode])
2537     {
2538       choice_store[mode] = first_entry_store[mode] = 0;
2539
2540       choice = first_entry = 0;
2541       y = y_old = 0;
2542
2543       num_page_entries_last[mode] = num_page_entries;
2544     }
2545
2546     // advance to first valid menu entry
2547     while (choice < num_page_entries &&
2548            menu_info[choice].type & TYPE_SKIP_ENTRY)
2549       choice++;
2550
2551     if (position_set_by_scrollbar)
2552       first_entry = first_entry_store[mode] = dy;
2553     else
2554       AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2555                       NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2556
2557     drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2558
2559     if (choice < first_entry)
2560     {
2561       choice = first_entry;
2562
2563       if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2564         choice++;
2565     }
2566     else if (choice > first_entry + num_page_entries - 1)
2567     {
2568       choice = first_entry + num_page_entries - 1;
2569
2570       if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2571         choice--;
2572     }
2573
2574     choice_store[mode] = choice;
2575
2576     DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2577
2578     return;
2579   }
2580   else if (button == MB_MENU_LEAVE)
2581   {
2582     PlaySound(SND_MENU_ITEM_SELECTING);
2583
2584     for (i = 0; i < max_page_entries; i++)
2585     {
2586       if (menu_info[i].type & TYPE_LEAVE_MENU)
2587       {
2588         void (*menu_callback_function)(void) = menu_info[i].value;
2589
2590         FadeSetLeaveMenu();
2591
2592         menu_callback_function();
2593
2594         break;  // absolutely needed because function changes 'menu_info'!
2595       }
2596     }
2597
2598     return;
2599   }
2600
2601   if (mx || my)         // mouse input
2602   {
2603     x = (mx - mSX) / 32;
2604     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2605   }
2606   else if (dx || dy)    // keyboard or scrollbar/scrollbutton input
2607   {
2608     // move cursor instead of scrolling when already at start/end of list
2609     if (dy == -1 * SCROLL_LINE && first_entry == 0)
2610       dy = -1;
2611     else if (dy == +1 * SCROLL_LINE &&
2612              first_entry + num_page_entries == max_page_entries)
2613       dy = 1;
2614
2615     // handle scrolling screen one line or page
2616     if (y + dy < 0 ||
2617         y + dy > num_page_entries - 1)
2618     {
2619       boolean redraw = FALSE;
2620
2621       if (ABS(dy) == SCROLL_PAGE)
2622         step = num_page_entries - 1;
2623
2624       if (dy < 0 && first_entry > 0)
2625       {
2626         // scroll page/line up
2627
2628         first_entry -= step;
2629         if (first_entry < 0)
2630           first_entry = 0;
2631
2632         redraw = TRUE;
2633       }
2634       else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2635       {
2636         // scroll page/line down
2637
2638         first_entry += step;
2639         if (first_entry + num_page_entries > max_page_entries)
2640           first_entry = MAX(0, max_page_entries - num_page_entries);
2641
2642         redraw = TRUE;
2643       }
2644
2645       if (redraw)
2646       {
2647         choice += first_entry - first_entry_store[mode];
2648
2649         if (choice < first_entry)
2650         {
2651           choice = first_entry;
2652
2653           if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2654             choice++;
2655         }
2656         else if (choice > first_entry + num_page_entries - 1)
2657         {
2658           choice = first_entry + num_page_entries - 1;
2659
2660           if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2661             choice--;
2662         }
2663         else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2664         {
2665           choice += SIGN(dy);
2666
2667           if (choice < first_entry ||
2668               choice > first_entry + num_page_entries - 1)
2669           first_entry += SIGN(dy);
2670         }
2671
2672         first_entry_store[mode] = first_entry;
2673         choice_store[mode] = choice;
2674
2675         drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2676
2677         DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2678
2679         AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2680                         NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2681       }
2682
2683       return;
2684     }
2685
2686     if (dx)
2687     {
2688       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2689
2690       if (menu_info[choice].type & menu_navigation_type ||
2691           menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2692           menu_info[choice].type & TYPE_YES_NO_AUTO ||
2693           menu_info[choice].type & TYPE_PLAYER)
2694         button = MB_MENU_CHOICE;
2695     }
2696     else if (dy)
2697       y += dy;
2698
2699     // jump to next non-empty menu entry (up or down)
2700     while (first_entry + y > 0 &&
2701            first_entry + y < max_page_entries - 1 &&
2702            menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2703       y += dy;
2704
2705     if (!IN_VIS_MENU(x, y))
2706     {
2707       choice += y - y_old;
2708
2709       if (choice < first_entry)
2710         first_entry = choice;
2711       else if (choice > first_entry + num_page_entries - 1)
2712         first_entry = choice - num_page_entries + 1;
2713
2714       if (first_entry >= 0 &&
2715           first_entry + num_page_entries <= max_page_entries)
2716       {
2717         first_entry_store[mode] = first_entry;
2718
2719         if (choice < first_entry)
2720           choice = first_entry;
2721         else if (choice > first_entry + num_page_entries - 1)
2722           choice = first_entry + num_page_entries - 1;
2723
2724         choice_store[mode] = choice;
2725
2726         drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2727
2728         DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2729
2730         AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2731                         NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2732       }
2733
2734       return;
2735     }
2736   }
2737
2738   if (!anyScrollbarGadgetActive() &&
2739       IN_VIS_MENU(x, y) &&
2740       mx < mx_right_border &&
2741       y >= 0 && y < num_page_entries)
2742   {
2743     if (button)
2744     {
2745       if (first_entry + y != choice &&
2746           menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2747       {
2748         PlaySound(SND_MENU_ITEM_ACTIVATING);
2749
2750         DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2751         DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2752
2753         choice = choice_store[mode] = first_entry + y;
2754       }
2755       else if (dx < 0)
2756       {
2757         PlaySound(SND_MENU_ITEM_SELECTING);
2758
2759         for (i = 0; menu_info[i].type != 0; i++)
2760         {
2761           if (menu_info[i].type & TYPE_LEAVE_MENU)
2762           {
2763             void (*menu_callback_function)(void) = menu_info[i].value;
2764
2765             FadeSetLeaveMenu();
2766
2767             menu_callback_function();
2768
2769             // absolutely needed because function changes 'menu_info'!
2770             break;
2771           }
2772         }
2773
2774         return;
2775       }
2776     }
2777     else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2778     {
2779       PlaySound(SND_MENU_ITEM_SELECTING);
2780
2781       // when selecting key headline, execute function for key value change
2782       if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2783           menu_info[first_entry + y + 1].type & TYPE_KEY)
2784         y++;
2785
2786       // when selecting string value, execute function for list selection
2787       if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2788           menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2789         y--;
2790
2791       // when selecting string value, execute function for text input gadget
2792       if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2793           menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2794         y--;
2795
2796       if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2797       {
2798         void (*menu_callback_function)(void) =
2799           menu_info[first_entry + y].value;
2800
2801         FadeSetFromType(menu_info[first_entry + y].type);
2802
2803         menu_callback_function();
2804       }
2805       else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2806       {
2807         void (*gadget_callback_function)(void) =
2808           menu_info[first_entry + y].value;
2809
2810         gadget_callback_function();
2811       }
2812       else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2813                menu_info == setup_info)
2814       {
2815         changeSetupValue(y, first_entry + y, dx);
2816       }
2817     }
2818   }
2819 }
2820
2821 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2822 {
2823   menu_info = info_info;
2824
2825   HandleMenuScreen(mx, my, dx, dy, button,
2826                    info_mode, num_info_info, max_info_info);
2827 }
2828
2829 static int getMenuFontSpacing(int spacing_height, int font_nr)
2830 {
2831   int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2832
2833   return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2834           spacing_height);
2835 }
2836
2837 static int getMenuTextSpacing(int spacing_height, int font_nr)
2838 {
2839   return (getMenuFontSpacing(spacing_height, font_nr) +
2840           EXTRA_SPACING(game_status));
2841 }
2842
2843 static int getMenuTextStep(int spacing_height, int font_nr)
2844 {
2845   return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2846 }
2847
2848 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2849 {
2850   int font_title = MENU_INFO_FONT_TITLE;
2851   int font_error = FONT_TEXT_2;
2852   int font_foot  = MENU_INFO_FONT_FOOT;
2853   int spacing_title = menu.headline1_spacing_info[info_mode];
2854   int ystep_title = getMenuTextStep(spacing_title, font_title);
2855   int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2856   int ystart2 = ystart1 + ystep_title;
2857   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2858
2859   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2860
2861   FadeOut(REDRAW_FIELD);
2862
2863   ClearField();
2864   DrawHeadline();
2865
2866   DrawTextSCentered(ystart1, font_title, text_title);
2867   DrawTextSCentered(ystart2, font_error, text_error);
2868
2869   DrawTextSCentered(ybottom, font_foot,
2870                     "Press any key or button for info menu");
2871
2872   FadeIn(REDRAW_FIELD);
2873 }
2874
2875 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2876 {
2877   static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2878   static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2879   int font_title = MENU_INFO_FONT_TITLE;
2880   int font_foot  = MENU_INFO_FONT_FOOT;
2881   int xstart  = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2882   int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2883   int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2884   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2885   int ystep = MENU_SCREEN_INFO_YSTEP;
2886   int element, action, direction;
2887   int graphic;
2888   int delay;
2889   int sync_frame;
2890   int i, j;
2891
2892   if (init)
2893   {
2894     for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2895       infoscreen_step[i] = infoscreen_frame[i] = 0;
2896
2897     ClearField();
2898     DrawHeadline();
2899
2900     DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2901
2902     DrawTextSCentered(ybottom, font_foot,
2903                       "Press any key or button for next page");
2904
2905     FrameCounter = 0;
2906   }
2907
2908   i = j = 0;
2909   while (helpanim_info[j].element != HELPANIM_LIST_END)
2910   {
2911     if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2912         i >= max_anims)
2913       break;
2914     else if (i < start)
2915     {
2916       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2917         j++;
2918
2919       j++;
2920       i++;
2921
2922       continue;
2923     }
2924
2925     j += infoscreen_step[i - start];
2926
2927     element = helpanim_info[j].element;
2928     action = helpanim_info[j].action;
2929     direction = helpanim_info[j].direction;
2930
2931     if (element < 0)
2932       element = EL_UNKNOWN;
2933
2934     if (action != -1 && direction != -1)
2935       graphic = el_act_dir2img(element, action, direction);
2936     else if (action != -1)
2937       graphic = el_act2img(element, action);
2938     else if (direction != -1)
2939       graphic = el_dir2img(element, direction);
2940     else
2941       graphic = el2img(element);
2942
2943     delay = helpanim_info[j++].delay;
2944
2945     if (delay == -1)
2946       delay = 1000000;
2947
2948     if (infoscreen_frame[i - start] == 0)
2949     {
2950       sync_frame = 0;
2951       infoscreen_frame[i - start] = delay - 1;
2952     }
2953     else
2954     {
2955       sync_frame = delay - infoscreen_frame[i - start];
2956       infoscreen_frame[i - start]--;
2957     }
2958
2959     if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2960     {
2961       if (!infoscreen_frame[i - start])
2962         infoscreen_step[i - start] = 0;
2963     }
2964     else
2965     {
2966       if (!infoscreen_frame[i - start])
2967         infoscreen_step[i - start]++;
2968       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2969         j++;
2970     }
2971
2972     j++;
2973
2974     ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2975                                TILEX, TILEY);
2976     DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2977                                  graphic, sync_frame, USE_MASKING);
2978
2979     if (init)
2980       DrawInfoScreen_HelpText(element, action, direction, i - start);
2981
2982     i++;
2983   }
2984
2985   redraw_mask |= REDRAW_FIELD;
2986
2987   FrameCounter++;
2988 }
2989
2990 static char *getHelpText(int element, int action, int direction)
2991 {
2992   char token[MAX_LINE_LEN];
2993
2994   strcpy(token, element_info[element].token_name);
2995
2996   if (action != -1)
2997     strcat(token, element_action_info[action].suffix);
2998
2999   if (direction != -1)
3000     strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3001
3002   return getHashEntry(helptext_info, token);
3003 }
3004
3005 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3006 {
3007   int font_nr = FONT_INFO_ELEMENTS;
3008   int font_width = getFontWidth(font_nr);
3009   int font_height = getFontHeight(font_nr);
3010   int yoffset = (TILEX - 2 * font_height) / 2;
3011   int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
3012   int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
3013   int ystep = TILEY + 4;
3014   int pad_left = xstart - SX;
3015   int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3016   int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3017   int max_lines_per_text = 2;    
3018   char *text = NULL;
3019
3020   if (action != -1 && direction != -1)          // element.action.direction
3021     text = getHelpText(element, action, direction);
3022
3023   if (text == NULL && action != -1)             // element.action
3024     text = getHelpText(element, action, -1);
3025
3026   if (text == NULL && direction != -1)          // element.direction
3027     text = getHelpText(element, -1, direction);
3028
3029   if (text == NULL)                             // base element
3030     text = getHelpText(element, -1, -1);
3031
3032   if (text == NULL)                             // not found
3033     text = "No description available";
3034
3035   if (strlen(text) <= max_chars_per_line)       // only one line of text
3036     ystart += getFontHeight(font_nr) / 2;
3037
3038   DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3039                  max_chars_per_line, -1, max_lines_per_text, 0, -1,
3040                  TRUE, FALSE, FALSE);
3041 }
3042
3043 static void DrawInfoScreen_TitleScreen(void)
3044 {
3045   SetGameStatus(GAME_MODE_TITLE);
3046
3047   DrawTitleScreen();
3048 }
3049
3050 void HandleInfoScreen_TitleScreen(int button)
3051 {
3052   HandleTitleScreen(0, 0, 0, 0, button);
3053 }
3054
3055 static void DrawInfoScreen_Elements(void)
3056 {
3057   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3058
3059   FadeOut(REDRAW_FIELD);
3060
3061   LoadHelpAnimInfo();
3062   LoadHelpTextInfo();
3063
3064   HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
3065
3066   FadeIn(REDRAW_FIELD);
3067 }
3068
3069 void HandleInfoScreen_Elements(int button)
3070 {
3071   static unsigned int info_delay = 0;
3072   static int num_anims;
3073   static int num_pages;
3074   static int page;
3075   int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3076   int i;
3077
3078   if (button == MB_MENU_INITIALIZE)
3079   {
3080     boolean new_element = TRUE;
3081
3082     num_anims = 0;
3083
3084     for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3085     {
3086       if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3087         new_element = TRUE;
3088       else if (new_element)
3089       {
3090         num_anims++;
3091         new_element = FALSE;
3092       }
3093     }
3094
3095     num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3096     page = 0;
3097   }
3098
3099   if (button == MB_MENU_LEAVE)
3100   {
3101     PlaySound(SND_MENU_ITEM_SELECTING);
3102
3103     info_mode = INFO_MODE_MAIN;
3104     DrawInfoScreen();
3105
3106     return;
3107   }
3108   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3109   {
3110     if (button != MB_MENU_INITIALIZE)
3111     {
3112       PlaySound(SND_MENU_ITEM_SELECTING);
3113
3114       page++;
3115     }
3116
3117     if (page >= num_pages)
3118     {
3119       FadeMenuSoundsAndMusic();
3120
3121       info_mode = INFO_MODE_MAIN;
3122       DrawInfoScreen();
3123
3124       return;
3125     }
3126
3127     if (page > 0)
3128       FadeSetNextScreen();
3129
3130     if (button != MB_MENU_INITIALIZE)
3131       FadeOut(REDRAW_FIELD);
3132
3133     DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3134
3135     if (button != MB_MENU_INITIALIZE)
3136       FadeIn(REDRAW_FIELD);
3137   }
3138   else
3139   {
3140     if (DelayReached(&info_delay, GameFrameDelay))
3141       if (page < num_pages)
3142         DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3143
3144     PlayMenuSoundIfLoop();
3145   }
3146 }
3147
3148 static void DrawInfoScreen_Music(void)
3149 {
3150   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3151
3152   FadeOut(REDRAW_FIELD);
3153
3154   ClearField();
3155   DrawHeadline();
3156
3157   LoadMusicInfo();
3158
3159   HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3160
3161   FadeIn(REDRAW_FIELD);
3162 }
3163
3164 void HandleInfoScreen_Music(int button)
3165 {
3166   static struct MusicFileInfo *list = NULL;
3167   int font_title = MENU_INFO_FONT_TITLE;
3168   int font_head  = MENU_INFO_FONT_HEAD;
3169   int font_text  = MENU_INFO_FONT_TEXT;
3170   int font_foot  = MENU_INFO_FONT_FOOT;
3171   int spacing_title = menu.headline1_spacing_info[info_mode];
3172   int spacing_head  = menu.headline2_spacing_info[info_mode];
3173   int ystep_title = getMenuTextStep(spacing_title, font_title);
3174   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3175   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3176   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3177
3178   if (button == MB_MENU_INITIALIZE)
3179   {
3180     list = music_file_info;
3181
3182     if (list == NULL)
3183     {
3184       FadeMenuSoundsAndMusic();
3185
3186       ClearField();
3187       DrawHeadline();
3188
3189       DrawTextSCentered(ystart, font_title,
3190                         "No music info for this level set.");
3191
3192       DrawTextSCentered(ybottom, font_foot,
3193                         "Press any key or button for info menu");
3194
3195       return;
3196     }
3197   }
3198
3199   if (button == MB_MENU_LEAVE)
3200   {
3201     PlaySound(SND_MENU_ITEM_SELECTING);
3202
3203     FadeMenuSoundsAndMusic();
3204
3205     info_mode = INFO_MODE_MAIN;
3206     DrawInfoScreen();
3207
3208     return;
3209   }
3210   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3211   {
3212     if (button != MB_MENU_INITIALIZE)
3213     {
3214       PlaySound(SND_MENU_ITEM_SELECTING);
3215
3216       if (list != NULL)
3217         list = list->next;
3218     }
3219
3220     if (list == NULL)
3221     {
3222       FadeMenuSoundsAndMusic();
3223
3224       info_mode = INFO_MODE_MAIN;
3225       DrawInfoScreen();
3226
3227       return;
3228     }
3229
3230     FadeMenuSoundsAndMusic();
3231
3232     if (list != music_file_info)
3233       FadeSetNextScreen();
3234
3235     if (button != MB_MENU_INITIALIZE)
3236       FadeOut(REDRAW_FIELD);
3237
3238     ClearField();
3239     DrawHeadline();
3240
3241     if (list->is_sound)
3242     {
3243       int sound = list->music;
3244
3245       if (sound_info[sound].loop)
3246         PlaySoundLoop(sound);
3247       else
3248         PlaySound(sound);
3249
3250       DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3251     }
3252     else
3253     {
3254       int music = list->music;
3255
3256       if (music_info[music].loop)
3257         PlayMusicLoop(music);
3258       else
3259         PlayMusic(music);
3260
3261       DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3262     }
3263
3264     ystart += ystep_title;
3265
3266     if (!strEqual(list->title, UNKNOWN_NAME))
3267     {
3268       if (!strEqual(list->title_header, UNKNOWN_NAME))
3269       {
3270         DrawTextSCentered(ystart, font_head, list->title_header);
3271         ystart += ystep_head;
3272       }
3273
3274       DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3275       ystart += ystep_head;
3276     }
3277
3278     if (!strEqual(list->artist, UNKNOWN_NAME))
3279     {
3280       if (!strEqual(list->artist_header, UNKNOWN_NAME))
3281         DrawTextSCentered(ystart, font_head, list->artist_header);
3282       else
3283         DrawTextSCentered(ystart, font_head, "by");
3284
3285       ystart += ystep_head;
3286
3287       DrawTextFCentered(ystart, font_text, "%s", list->artist);
3288       ystart += ystep_head;
3289     }
3290
3291     if (!strEqual(list->album, UNKNOWN_NAME))
3292     {
3293       if (!strEqual(list->album_header, UNKNOWN_NAME))
3294         DrawTextSCentered(ystart, font_head, list->album_header);
3295       else
3296         DrawTextSCentered(ystart, font_head, "from the album");
3297
3298       ystart += ystep_head;
3299
3300       DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3301       ystart += ystep_head;
3302     }
3303
3304     if (!strEqual(list->year, UNKNOWN_NAME))
3305     {
3306       if (!strEqual(list->year_header, UNKNOWN_NAME))
3307         DrawTextSCentered(ystart, font_head, list->year_header);
3308       else
3309         DrawTextSCentered(ystart, font_head, "from the year");
3310
3311       ystart += ystep_head;
3312
3313       DrawTextFCentered(ystart, font_text, "%s", list->year);
3314       ystart += ystep_head;
3315     }
3316
3317     DrawTextSCentered(ybottom, FONT_TEXT_4,
3318                       "Press any key or button for next page");
3319
3320     if (button != MB_MENU_INITIALIZE)
3321       FadeIn(REDRAW_FIELD);
3322   }
3323
3324   if (list != NULL && list->is_sound && sound_info[list->music].loop)
3325     PlaySoundLoop(list->music);
3326 }
3327
3328 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3329 {
3330   int font_title = MENU_INFO_FONT_TITLE;
3331   int font_head  = MENU_INFO_FONT_HEAD;
3332   int font_text  = MENU_INFO_FONT_TEXT;
3333   int font_foot  = MENU_INFO_FONT_FOOT;
3334   int spacing_title = menu.headline1_spacing_info[info_mode];
3335   int spacing_head  = menu.headline2_spacing_info[info_mode];
3336   int spacing_para  = menu.paragraph_spacing_info[info_mode];
3337   int spacing_line  = menu.line_spacing_info[info_mode];
3338   int ystep_title = getMenuTextStep(spacing_title, font_title);
3339   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3340   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
3341   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
3342   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3343   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3344
3345   ClearField();
3346   DrawHeadline();
3347
3348   DrawTextSCentered(ystart, font_title, "Credits:");
3349   ystart += ystep_title;
3350
3351   if (screen_nr == 0)
3352   {
3353     DrawTextSCentered(ystart, font_head,
3354                       "Special thanks to");
3355     ystart += ystep_head;
3356     DrawTextSCentered(ystart, font_text,
3357                       "Peter Liepa");
3358     ystart += ystep_head;
3359     DrawTextSCentered(ystart, font_head,
3360                       "for creating");
3361     ystart += ystep_head;
3362     DrawTextSCentered(ystart, font_text,
3363                       "\"Boulder Dash\"");
3364     ystart += ystep_head;
3365     DrawTextSCentered(ystart, font_head,
3366                       "in the year");
3367     ystart += ystep_head;
3368     DrawTextSCentered(ystart, font_text,
3369                       "1984");
3370     ystart += ystep_head;
3371     DrawTextSCentered(ystart, font_head,
3372                       "published by");
3373     ystart += ystep_head;
3374     DrawTextSCentered(ystart, font_text,
3375                       "First Star Software");
3376   }
3377   else if (screen_nr == 1)
3378   {
3379     DrawTextSCentered(ystart, font_head,
3380                       "Special thanks to");
3381     ystart += ystep_head;
3382     DrawTextSCentered(ystart, font_text,
3383                       "Klaus Heinz & Volker Wertich");
3384     ystart += ystep_head;
3385     DrawTextSCentered(ystart, font_head,
3386                       "for creating");
3387     ystart += ystep_head;
3388     DrawTextSCentered(ystart, font_text,
3389                       "\"Emerald Mine\"");
3390     ystart += ystep_head;
3391     DrawTextSCentered(ystart, font_head,
3392                       "in the year");
3393     ystart += ystep_head;
3394     DrawTextSCentered(ystart, font_text,
3395                       "1987");
3396     ystart += ystep_head;
3397     DrawTextSCentered(ystart, font_head,
3398                       "published by");
3399     ystart += ystep_head;
3400     DrawTextSCentered(ystart, font_text,
3401                       "Kingsoft");
3402   }
3403   else if (screen_nr == 2)
3404   {
3405     DrawTextSCentered(ystart, font_head,
3406                       "Special thanks to");
3407     ystart += ystep_head;
3408     DrawTextSCentered(ystart, font_text,
3409                       "Michael Stopp & Philip Jespersen");
3410     ystart += ystep_head;
3411     DrawTextSCentered(ystart, font_head,
3412                       "for creating");
3413     ystart += ystep_head;
3414     DrawTextSCentered(ystart, font_text,
3415                       "\"Supaplex\"");
3416     ystart += ystep_head;
3417     DrawTextSCentered(ystart, font_head,
3418                       "in the year");
3419     ystart += ystep_head;
3420     DrawTextSCentered(ystart, font_text,
3421                       "1991");
3422     ystart += ystep_head;
3423     DrawTextSCentered(ystart, font_head,
3424                       "published by");
3425     ystart += ystep_head;
3426     DrawTextSCentered(ystart, font_text,
3427                       "Digital Integration");
3428   }
3429   else if (screen_nr == 3)
3430   {
3431     DrawTextSCentered(ystart, font_head,
3432                       "Special thanks to");
3433     ystart += ystep_head;
3434     DrawTextSCentered(ystart, font_text,
3435                       "Hiroyuki Imabayashi");
3436     ystart += ystep_head;
3437     DrawTextSCentered(ystart, font_head,
3438                       "for creating");
3439     ystart += ystep_head;
3440     DrawTextSCentered(ystart, font_text,
3441                       "\"Sokoban\"");
3442     ystart += ystep_head;
3443     DrawTextSCentered(ystart, font_head,
3444                       "in the year");
3445     ystart += ystep_head;
3446     DrawTextSCentered(ystart, font_text,
3447                       "1982");
3448     ystart += ystep_head;
3449     DrawTextSCentered(ystart, font_head,
3450                       "published by");
3451     ystart += ystep_head;
3452     DrawTextSCentered(ystart, font_text,
3453                       "Thinking Rabbit");
3454   }
3455   else if (screen_nr == 4)
3456   {
3457     DrawTextSCentered(ystart, font_head,
3458                       "Special thanks to");
3459     ystart += ystep_head;
3460     DrawTextSCentered(ystart, font_text,
3461                       "Alan Bond");
3462     ystart += ystep_head;
3463     DrawTextSCentered(ystart, font_head,
3464                       "and");
3465     ystart += ystep_head;
3466     DrawTextSCentered(ystart, font_text,
3467                       "J\xfcrgen Bonhagen");
3468     ystart += ystep_head;
3469     DrawTextSCentered(ystart, font_head,
3470                       "for the continuous creation");
3471     ystart += ystep_line;
3472     DrawTextSCentered(ystart, font_head,
3473                       "of outstanding level sets");
3474   }
3475   else if (screen_nr == 5)
3476   {
3477     DrawTextSCentered(ystart, font_head,
3478                       "Thanks to");
3479     ystart += ystep_head;
3480     DrawTextSCentered(ystart, font_text,
3481                       "Peter Elzner");
3482     ystart += ystep_head;
3483     DrawTextSCentered(ystart, font_head,
3484                       "for ideas and inspiration by");
3485     ystart += ystep_head;
3486     DrawTextSCentered(ystart, font_text,
3487                       "Diamond Caves");
3488     ystart += ystep_para;
3489
3490     DrawTextSCentered(ystart, font_head,
3491                       "Thanks to");
3492     ystart += ystep_head;
3493     DrawTextSCentered(ystart, font_text,
3494                       "Steffest");
3495     ystart += ystep_head;
3496     DrawTextSCentered(ystart, font_head,
3497                       "for ideas and inspiration by");
3498     ystart += ystep_head;
3499     DrawTextSCentered(ystart, font_text,
3500                       "DX-Boulderdash");
3501   }
3502   else if (screen_nr == 6)
3503   {
3504     DrawTextSCentered(ystart, font_head,
3505                       "Thanks to");
3506     ystart += ystep_head;
3507     DrawTextSCentered(ystart, font_text,
3508                       "David Tritscher");
3509     ystart += ystep_head;
3510     DrawTextSCentered(ystart, font_head,
3511                       "for the code base used for the");
3512     ystart += ystep_line;
3513     DrawTextSCentered(ystart, font_head,
3514                       "native Emerald Mine engine");
3515   }
3516   else if (screen_nr == 7)
3517   {
3518     DrawTextSCentered(ystart, font_head,
3519                       "Thanks to");
3520     ystart += ystep_head;
3521     DrawTextSCentered(ystart, font_text,
3522                       "Guido Schulz");
3523     ystart += ystep_head;
3524     DrawTextSCentered(ystart, font_head,
3525                       "for the initial DOS port");
3526     ystart += ystep_para;
3527
3528     DrawTextSCentered(ystart, font_head,
3529                       "Thanks to");
3530     ystart += ystep_head;
3531     DrawTextSCentered(ystart, font_text,
3532                       "Karl H\xf6rnell");
3533     ystart += ystep_head;
3534     DrawTextSCentered(ystart, font_head,
3535                       "for some additional toons");
3536   }
3537   else if (screen_nr == 8)
3538   {
3539     DrawTextSCentered(ystart, font_head,
3540                       "And not to forget:");
3541     ystart += ystep_head;
3542     DrawTextSCentered(ystart, font_head,
3543                       "Many thanks to");
3544     ystart += ystep_head;
3545     DrawTextSCentered(ystart, font_text,
3546                       "All those who contributed");
3547     ystart += ystep_line;
3548     DrawTextSCentered(ystart, font_text,
3549                       "levels to this game");
3550     ystart += ystep_line;
3551     DrawTextSCentered(ystart, font_text,
3552                       "since 1995");
3553   }
3554
3555   DrawTextSCentered(ybottom, font_foot,
3556                     "Press any key or button for next page");
3557 }
3558
3559 static void DrawInfoScreen_Credits(void)
3560 {
3561   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3562
3563   FadeMenuSoundsAndMusic();
3564
3565   FadeOut(REDRAW_FIELD);
3566
3567   HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3568
3569   FadeIn(REDRAW_FIELD);
3570 }
3571
3572 void HandleInfoScreen_Credits(int button)
3573 {
3574   static int screen_nr = 0;
3575   int num_screens = 9;
3576
3577   if (button == MB_MENU_INITIALIZE)
3578   {
3579     screen_nr = 0;
3580
3581     // DrawInfoScreen_CreditsScreen(screen_nr);
3582   }
3583
3584   if (button == MB_MENU_LEAVE)
3585   {
3586     PlaySound(SND_MENU_ITEM_SELECTING);
3587
3588     info_mode = INFO_MODE_MAIN;
3589     DrawInfoScreen();
3590
3591     return;
3592   }
3593   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3594   {
3595     if (button != MB_MENU_INITIALIZE)
3596     {
3597       PlaySound(SND_MENU_ITEM_SELECTING);
3598
3599       screen_nr++;
3600     }
3601
3602     if (screen_nr >= num_screens)
3603     {
3604       FadeMenuSoundsAndMusic();
3605
3606       info_mode = INFO_MODE_MAIN;
3607       DrawInfoScreen();
3608
3609       return;
3610     }
3611
3612     if (screen_nr > 0)
3613       FadeSetNextScreen();
3614
3615     if (button != MB_MENU_INITIALIZE)
3616       FadeOut(REDRAW_FIELD);
3617
3618     DrawInfoScreen_CreditsScreen(screen_nr);
3619
3620     if (button != MB_MENU_INITIALIZE)
3621       FadeIn(REDRAW_FIELD);
3622   }
3623   else
3624   {
3625     PlayMenuSoundIfLoop();
3626   }
3627 }
3628
3629 static void DrawInfoScreen_Program(void)
3630 {
3631   int font_title = MENU_INFO_FONT_TITLE;
3632   int font_head  = MENU_INFO_FONT_HEAD;
3633   int font_text  = MENU_INFO_FONT_TEXT;
3634   int font_foot  = MENU_INFO_FONT_FOOT;
3635   int spacing_title = menu.headline1_spacing_info[info_mode];
3636   int spacing_head  = menu.headline2_spacing_info[info_mode];
3637   int spacing_para  = menu.paragraph_spacing_info[info_mode];
3638   int spacing_line  = menu.line_spacing_info[info_mode];
3639   int ystep_title = getMenuTextStep(spacing_title, font_title);
3640   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3641   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
3642   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
3643   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3644   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3645
3646   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3647
3648   FadeOut(REDRAW_FIELD);
3649
3650   ClearField();
3651   DrawHeadline();
3652
3653   DrawTextSCentered(ystart, font_title, "Program Information:");
3654   ystart += ystep_title;
3655
3656   DrawTextSCentered(ystart, font_head,
3657                     "This game is Freeware!");
3658   ystart += ystep_head;
3659   DrawTextSCentered(ystart, font_head,
3660                     "If you like it, send e-mail to:");
3661   ystart += ystep_head;
3662   DrawTextSCentered(ystart, font_text,
3663                     setup.internal.program_email);
3664   ystart += ystep_para;
3665
3666   DrawTextSCentered(ystart, font_head,
3667                     "More information and levels:");
3668   ystart += ystep_head;
3669   DrawTextSCentered(ystart, font_text,
3670                     setup.internal.program_website);
3671   ystart += ystep_para;
3672
3673   DrawTextSCentered(ystart, font_head,
3674                     "If you have created new levels,");
3675   ystart += ystep_line;
3676   DrawTextSCentered(ystart, font_head,
3677                     "send them to me to include them!");
3678   ystart += ystep_head;
3679   DrawTextSCentered(ystart, font_head,
3680                     ":-)");
3681
3682   DrawTextSCentered(ybottom, font_foot,
3683                     "Press any key or button for info menu");
3684
3685   FadeIn(REDRAW_FIELD);
3686 }
3687
3688 void HandleInfoScreen_Program(int button)
3689 {
3690   if (button == MB_MENU_LEAVE)
3691   {
3692     PlaySound(SND_MENU_ITEM_SELECTING);
3693
3694     info_mode = INFO_MODE_MAIN;
3695     DrawInfoScreen();
3696
3697     return;
3698   }
3699   else if (button == MB_MENU_CHOICE)
3700   {
3701     PlaySound(SND_MENU_ITEM_SELECTING);
3702
3703     FadeMenuSoundsAndMusic();
3704
3705     info_mode = INFO_MODE_MAIN;
3706     DrawInfoScreen();
3707   }
3708   else
3709   {
3710     PlayMenuSoundIfLoop();
3711   }
3712 }
3713
3714 static void DrawInfoScreen_Version(void)
3715 {
3716   int font_title = MENU_INFO_FONT_TITLE;
3717   int font_head  = MENU_INFO_FONT_HEAD;
3718   int font_text  = MENU_INFO_FONT_TEXT;
3719   int font_foot  = MENU_INFO_FONT_FOOT;
3720   int spacing_title = menu.headline1_spacing_info[info_mode];
3721   int spacing_head  = menu.headline2_spacing_info[info_mode];
3722   int spacing_para  = menu.paragraph_spacing_info[info_mode];
3723   int spacing_line  = menu.line_spacing_info[info_mode];
3724   int xstep = getFontWidth(font_text);
3725   int ystep_title = getMenuTextStep(spacing_title, font_title);
3726   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
3727   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
3728   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
3729   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3730   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3731   int xstart1 = mSX - SX + 2 * xstep;
3732   int xstart2 = mSX - SX + 18 * xstep;
3733   int xstart3 = mSX - SX + 28 * xstep;
3734   SDL_version sdl_version_compiled;
3735   const SDL_version *sdl_version_linked;
3736   int driver_name_len = 10;
3737   SDL_version sdl_version_linked_ext;
3738   const char *driver_name = NULL;
3739
3740   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3741
3742   FadeOut(REDRAW_FIELD);
3743
3744   ClearField();
3745   DrawHeadline();
3746
3747   DrawTextSCentered(ystart, font_title, "Version Information:");
3748   ystart += ystep_title;
3749
3750   DrawTextF(xstart1, ystart, font_head, "Name");
3751   DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3752   ystart += ystep_line;
3753
3754   if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3755   {
3756     DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3757     DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3758     ystart += ystep_line;
3759
3760     DrawTextF(xstart1, ystart, font_head, "Version (real)");
3761     DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3762     ystart += ystep_line;
3763   }
3764   else
3765   {
3766     DrawTextF(xstart1, ystart, font_head, "Version");
3767     DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3768     ystart += ystep_line;
3769   }
3770
3771   DrawTextF(xstart1, ystart, font_head, "Platform");
3772   DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3773             PLATFORM_STRING,
3774             PLATFORM_XX_BIT_STRING);
3775   ystart += ystep_line;
3776
3777   DrawTextF(xstart1, ystart, font_head, "Target");
3778   DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3779   ystart += ystep_line;
3780
3781   DrawTextF(xstart1, ystart, font_head, "Source date");
3782   DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3783   ystart += ystep_line;
3784
3785   DrawTextF(xstart1, ystart, font_head, "Commit hash");
3786   DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3787   ystart += ystep_para;
3788
3789   DrawTextF(xstart1, ystart, font_head, "Library");
3790   DrawTextF(xstart2, ystart, font_head, "compiled");
3791   DrawTextF(xstart3, ystart, font_head, "linked");
3792   ystart += ystep_head;
3793
3794   SDL_VERSION(&sdl_version_compiled);
3795   SDL_GetVersion(&sdl_version_linked_ext);
3796   sdl_version_linked = &sdl_version_linked_ext;
3797
3798   DrawTextF(xstart1, ystart, font_text, "SDL");
3799   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3800             sdl_version_compiled.major,
3801             sdl_version_compiled.minor,
3802             sdl_version_compiled.patch);
3803   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3804             sdl_version_linked->major,
3805             sdl_version_linked->minor,
3806             sdl_version_linked->patch);
3807   ystart += ystep_line;
3808
3809   SDL_IMAGE_VERSION(&sdl_version_compiled);
3810   sdl_version_linked = IMG_Linked_Version();
3811
3812   DrawTextF(xstart1, ystart, font_text, "SDL_image");
3813   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3814             sdl_version_compiled.major,
3815             sdl_version_compiled.minor,
3816             sdl_version_compiled.patch);
3817   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3818             sdl_version_linked->major,
3819             sdl_version_linked->minor,
3820             sdl_version_linked->patch);
3821   ystart += ystep_line;
3822
3823   SDL_MIXER_VERSION(&sdl_version_compiled);
3824   sdl_version_linked = Mix_Linked_Version();
3825
3826   DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3827   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3828             sdl_version_compiled.major,
3829             sdl_version_compiled.minor,
3830             sdl_version_compiled.patch);
3831   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3832             sdl_version_linked->major,
3833             sdl_version_linked->minor,
3834             sdl_version_linked->patch);
3835   ystart += ystep_line;
3836
3837   SDL_NET_VERSION(&sdl_version_compiled);
3838   sdl_version_linked = SDLNet_Linked_Version();
3839
3840   DrawTextF(xstart1, ystart, font_text, "SDL_net");
3841   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3842             sdl_version_compiled.major,
3843             sdl_version_compiled.minor,
3844             sdl_version_compiled.patch);
3845   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3846             sdl_version_linked->major,
3847             sdl_version_linked->minor,
3848             sdl_version_linked->patch);
3849   ystart += ystep_para;
3850
3851   DrawTextF(xstart1, ystart, font_head, "Driver");
3852   DrawTextF(xstart2, ystart, font_head, "Requested");
3853   DrawTextF(xstart3, ystart, font_head, "Used");
3854   ystart += ystep_head;
3855
3856   driver_name =
3857     getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3858
3859   DrawTextF(xstart1, ystart, font_text, "Render Driver");
3860   DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3861   DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3862   ystart += ystep_line;
3863
3864   driver_name =
3865     getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3866
3867   DrawTextF(xstart1, ystart, font_text, "Video Driver");
3868   DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3869   DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3870   ystart += ystep_line;
3871
3872   driver_name =
3873     getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3874
3875   DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3876   DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3877   DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3878
3879   DrawTextSCentered(ybottom, font_foot,
3880                     "Press any key or button for info menu");
3881
3882   FadeIn(REDRAW_FIELD);
3883 }
3884
3885 void HandleInfoScreen_Version(int button)
3886 {
3887   if (button == MB_MENU_LEAVE)
3888   {
3889     PlaySound(SND_MENU_ITEM_SELECTING);
3890
3891     info_mode = INFO_MODE_MAIN;
3892     DrawInfoScreen();
3893
3894     return;
3895   }
3896   else if (button == MB_MENU_CHOICE)
3897   {
3898     PlaySound(SND_MENU_ITEM_SELECTING);
3899
3900     FadeMenuSoundsAndMusic();
3901
3902     info_mode = INFO_MODE_MAIN;
3903     DrawInfoScreen();
3904   }
3905   else
3906   {
3907     PlayMenuSoundIfLoop();
3908   }
3909 }
3910
3911 static void DrawInfoScreen_LevelSet(void)
3912 {
3913   struct TitleMessageInfo *tmi = &readme;
3914   char *filename = getLevelSetInfoFilename();
3915   char *title = "Level Set Information:";
3916   int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3917   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3918
3919   if (filename == NULL)
3920   {
3921     DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3922
3923     return;
3924   }
3925
3926   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3927
3928   FadeOut(REDRAW_FIELD);
3929
3930   ClearField();
3931   DrawHeadline();
3932
3933   DrawTextSCentered(ystart, FONT_TEXT_1, title);
3934
3935   // if x position set to "-1", automatically determine by playfield width
3936   if (tmi->x == -1)
3937     tmi->x = SXSIZE / 2;
3938
3939   // if y position set to "-1", use static default value
3940   if (tmi->y == -1)
3941     tmi->y = 150;
3942
3943   // if width set to "-1", automatically determine by playfield width
3944   if (tmi->width == -1)
3945     tmi->width = SXSIZE - 2 * TILEX;
3946
3947   // if height set to "-1", automatically determine by playfield height
3948   if (tmi->height == -1)
3949     tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3950
3951   // if chars set to "-1", automatically determine by text and font width
3952   if (tmi->chars == -1)
3953     tmi->chars = tmi->width / getFontWidth(tmi->font);
3954   else
3955     tmi->width = tmi->chars * getFontWidth(tmi->font);
3956
3957   // if lines set to "-1", automatically determine by text and font height
3958   if (tmi->lines == -1)
3959     tmi->lines = tmi->height / getFontHeight(tmi->font);
3960   else
3961     tmi->height = tmi->lines * getFontHeight(tmi->font);
3962
3963   DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3964                filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3965                tmi->autowrap, tmi->centered, tmi->parse_comments);
3966
3967   DrawTextSCentered(ybottom, FONT_TEXT_4,
3968                     "Press any key or button for info menu");
3969
3970   FadeIn(REDRAW_FIELD);
3971 }
3972
3973 static void HandleInfoScreen_LevelSet(int button)
3974 {
3975   if (button == MB_MENU_LEAVE)
3976   {
3977     PlaySound(SND_MENU_ITEM_SELECTING);
3978
3979     info_mode = INFO_MODE_MAIN;
3980     DrawInfoScreen();
3981
3982     return;
3983   }
3984   else if (button == MB_MENU_CHOICE)
3985   {
3986     PlaySound(SND_MENU_ITEM_SELECTING);
3987
3988     FadeMenuSoundsAndMusic();
3989
3990     info_mode = INFO_MODE_MAIN;
3991     DrawInfoScreen();
3992   }
3993   else
3994   {
3995     PlayMenuSoundIfLoop();
3996   }
3997 }
3998
3999 static void DrawInfoScreen(void)
4000 {
4001   if (info_mode == INFO_MODE_TITLE)
4002     DrawInfoScreen_TitleScreen();
4003   else if (info_mode == INFO_MODE_ELEMENTS)
4004     DrawInfoScreen_Elements();
4005   else if (info_mode == INFO_MODE_MUSIC)
4006     DrawInfoScreen_Music();
4007   else if (info_mode == INFO_MODE_CREDITS)
4008     DrawInfoScreen_Credits();
4009   else if (info_mode == INFO_MODE_PROGRAM)
4010     DrawInfoScreen_Program();
4011   else if (info_mode == INFO_MODE_VERSION)
4012     DrawInfoScreen_Version();
4013   else if (info_mode == INFO_MODE_LEVELSET)
4014     DrawInfoScreen_LevelSet();
4015   else
4016     DrawInfoScreen_Main();
4017
4018   if (info_mode != INFO_MODE_MAIN &&
4019       info_mode != INFO_MODE_TITLE &&
4020       info_mode != INFO_MODE_MUSIC)
4021     PlayMenuSoundsAndMusic();
4022 }
4023
4024 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4025 {
4026   if (info_mode == INFO_MODE_TITLE)
4027     HandleInfoScreen_TitleScreen(button);
4028   else if (info_mode == INFO_MODE_ELEMENTS)
4029     HandleInfoScreen_Elements(button);
4030   else if (info_mode == INFO_MODE_MUSIC)
4031     HandleInfoScreen_Music(button);
4032   else if (info_mode == INFO_MODE_CREDITS)
4033     HandleInfoScreen_Credits(button);
4034   else if (info_mode == INFO_MODE_PROGRAM)
4035     HandleInfoScreen_Program(button);
4036   else if (info_mode == INFO_MODE_VERSION)
4037     HandleInfoScreen_Version(button);
4038   else if (info_mode == INFO_MODE_LEVELSET)
4039     HandleInfoScreen_LevelSet(button);
4040   else
4041     HandleInfoScreen_Main(mx, my, dx, dy, button);
4042 }
4043
4044
4045 // ============================================================================
4046 // change name functions
4047 // ============================================================================
4048
4049 struct ApiRenamePlayerThreadData
4050 {
4051   char *player_name;
4052   char *player_uuid;
4053 };
4054
4055 static void *CreateThreadData_ApiRenamePlayer(void)
4056 {
4057   struct ApiRenamePlayerThreadData *data =
4058     checked_malloc(sizeof(struct ApiRenamePlayerThreadData));
4059
4060   data->player_name = getStringCopy(setup.player_name);
4061   data->player_uuid = getStringCopy(setup.player_uuid);
4062
4063   return data;
4064 }
4065
4066 static void FreeThreadData_ApiRenamePlayer(void *data_raw)
4067 {
4068   struct ApiRenamePlayerThreadData *data = data_raw;
4069
4070   checked_free(data->player_name);
4071   checked_free(data->player_uuid);
4072   checked_free(data);
4073 }
4074
4075 static boolean SetRequest_ApiRenamePlayer(struct HttpRequest *request,
4076                                           void *data_raw)
4077 {
4078   struct ApiRenamePlayerThreadData *data = data_raw;
4079   char *player_name_raw = data->player_name;
4080   char *player_uuid_raw = data->player_uuid;
4081
4082   request->hostname = setup.api_server_hostname;
4083   request->port     = API_SERVER_PORT;
4084   request->method   = API_SERVER_METHOD;
4085   request->uri      = API_SERVER_URI_RENAME;
4086
4087   char *player_name = getEscapedJSON(player_name_raw);
4088   char *player_uuid = getEscapedJSON(player_uuid_raw);
4089
4090   snprintf(request->body, MAX_HTTP_BODY_SIZE,
4091            "{\n"
4092            "%s"
4093            "  \"game_version\":         \"%s\",\n"
4094            "  \"game_platform\":        \"%s\",\n"
4095            "  \"name\":                 \"%s\",\n"
4096            "  \"uuid\":                 \"%s\"\n"
4097            "}\n",
4098            getPasswordJSON(setup.api_server_password),
4099            getProgramRealVersionString(),
4100            getProgramPlatformString(),
4101            player_name,
4102            player_uuid);
4103
4104   checked_free(player_name);
4105   checked_free(player_uuid);
4106
4107   ConvertHttpRequestBodyToServerEncoding(request);
4108
4109   return TRUE;
4110 }
4111
4112 static void HandleResponse_ApiRenamePlayer(struct HttpResponse *response,
4113                                            void *data_raw)
4114 {
4115   // nothing to do here
4116 }
4117
4118 #if defined(PLATFORM_EMSCRIPTEN)
4119 static void Emscripten_ApiRenamePlayer_Loaded(unsigned handle, void *data_raw,
4120                                               void *buffer, unsigned int size)
4121 {
4122   struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size);
4123
4124   if (response != NULL)
4125   {
4126     HandleResponse_ApiRenamePlayer(response, data_raw);
4127
4128     checked_free(response);
4129   }
4130   else
4131   {
4132     Error("server response too large to handle (%d bytes)", size);
4133   }
4134
4135   FreeThreadData_ApiRenamePlayer(data_raw);
4136 }
4137
4138 static void Emscripten_ApiRenamePlayer_Failed(unsigned handle, void *data_raw,
4139                                               int code, const char *status)
4140 {
4141   Error("server failed to handle request: %d %s", code, status);
4142
4143   FreeThreadData_ApiRenamePlayer(data_raw);
4144 }
4145
4146 static void Emscripten_ApiRenamePlayer_Progress(unsigned handle, void *data_raw,
4147                                                 int bytes, int size)
4148 {
4149   // nothing to do here
4150 }
4151
4152 static void Emscripten_ApiRenamePlayer_HttpRequest(struct HttpRequest *request,
4153                                                    void *data_raw)
4154 {
4155   if (!SetRequest_ApiRenamePlayer(request, data_raw))
4156   {
4157     FreeThreadData_ApiRenamePlayer(data_raw);
4158
4159     return;
4160   }
4161
4162   emscripten_async_wget2_data(request->uri,
4163                               request->method,
4164                               request->body,
4165                               data_raw,
4166                               TRUE,
4167                               Emscripten_ApiRenamePlayer_Loaded,
4168                               Emscripten_ApiRenamePlayer_Failed,
4169                               Emscripten_ApiRenamePlayer_Progress);
4170 }
4171
4172 #else
4173
4174 static void ApiRenamePlayer_HttpRequestExt(struct HttpRequest *request,
4175                                            struct HttpResponse *response,
4176                                            void *data_raw)
4177 {
4178   if (!SetRequest_ApiRenamePlayer(request, data_raw))
4179     return;
4180
4181   if (!DoHttpRequest(request, response))
4182   {
4183     Error("HTTP request failed: %s", GetHttpError());
4184
4185     return;
4186   }
4187
4188   if (!HTTP_SUCCESS(response->status_code))
4189   {
4190     Error("server failed to handle request: %d %s",
4191           response->status_code,
4192           response->status_text);
4193
4194     return;
4195   }
4196
4197   HandleResponse_ApiRenamePlayer(response, data_raw);
4198 }
4199
4200 static void ApiRenamePlayer_HttpRequest(struct HttpRequest *request,
4201                                     struct HttpResponse *response,
4202                                     void *data_raw)
4203 {
4204   ApiRenamePlayer_HttpRequestExt(request, response, data_raw);
4205
4206   FreeThreadData_ApiRenamePlayer(data_raw);
4207 }
4208 #endif
4209
4210 static int ApiRenamePlayerThread(void *data_raw)
4211 {
4212   struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
4213   struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
4214
4215 #if defined(PLATFORM_EMSCRIPTEN)
4216   Emscripten_ApiRenamePlayer_HttpRequest(request, data_raw);
4217 #else
4218   ApiRenamePlayer_HttpRequest(request, response, data_raw);
4219 #endif
4220
4221   checked_free(request);
4222   checked_free(response);
4223
4224   return 0;
4225 }
4226
4227 static void ApiRenamePlayerAsThread(void)
4228 {
4229   struct ApiRenamePlayerThreadData *data = CreateThreadData_ApiRenamePlayer();
4230
4231   ExecuteAsThread(ApiRenamePlayerThread,
4232                   "ApiRenamePlayer", data,
4233                   "rename player on server");
4234 }
4235
4236
4237 // ============================================================================
4238 // type name functions
4239 // ============================================================================
4240
4241 static TreeInfo *type_name_node = NULL;
4242 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4243 static int type_name_nr = 0;
4244
4245 static int getPlayerNameColor(char *name)
4246 {
4247   return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4248 }
4249
4250 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4251                               boolean active)
4252 {
4253   char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4254   boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4255   int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4256   int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4257   int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4258   int font_width = getFontWidth(font_nr);
4259
4260   DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
4261
4262   sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4263
4264   pos->width = strlen(text) * font_width;
4265   sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4266
4267   DrawText(sx, sy, text, font_nr);
4268 }
4269
4270 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4271 {
4272   struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4273
4274   *pos = *mci->pos_input;
4275
4276   if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4277   {
4278     TreeInfo *ti = player_name_current;
4279     int first_entry = ti->cl_first;
4280     int entry_pos = first_entry + ti->cl_cursor;
4281     TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4282     int xpos = MENU_SCREEN_START_XPOS;
4283     int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4284
4285     type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4286     type_name_nr = entry_pos;
4287
4288     strcpy(name, type_name_node->name);
4289
4290     pos->x = xpos * 32;
4291     pos->y = ypos * 32;
4292     pos->width = MAX_PLAYER_NAME_LEN * 32;
4293   }
4294   else
4295   {
4296     type_name_nr = user.nr;
4297
4298     strcpy(name, setup.player_name);
4299   }
4300
4301   strcpy(type_name_last, name);
4302
4303   if (strEqual(name, EMPTY_PLAYER_NAME))
4304     strcpy(name, "");
4305
4306   *xpos = strlen(name);
4307 }
4308
4309 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4310 {
4311   // change name of edited user in global list of user names
4312   setString(&global.user_names[type_name_nr], name);
4313
4314   if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4315   {
4316     TreeInfo *node = type_name_node;
4317
4318     // change name of edited user in local menu tree structure
4319     setString(&node->name, name);
4320     setString(&node->name_sorting, name);
4321
4322     node->color = getPlayerNameColor(name);
4323     pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4324   }
4325 }
4326
4327 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4328                               boolean changed)
4329 {
4330   boolean reset_setup = strEqual(name, "");
4331   boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4332   boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4333
4334   if (!changed)
4335     strcpy(name, type_name_last);
4336
4337   if (strEqual(name, ""))
4338     strcpy(name, EMPTY_PLAYER_NAME);
4339
4340   setTypeNameValues_Name(name, pos);
4341
4342   // if player name not changed, no further action required
4343   if (strEqual(name, type_name_last))
4344     return;
4345
4346   // redraw player name before (possibly) opening request dialogs
4347   drawTypeNameText(name, pos, FALSE);
4348
4349   int last_user_nr = user.nr;
4350
4351   if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4352   {
4353     // save setup of currently active user (may differ from edited user)
4354     SaveSetup();
4355
4356     // temporarily change active user to edited user
4357     user.nr = type_name_nr;
4358
4359     // load setup of edited user (unless creating user with current setup)
4360     if (!create_user ||
4361         !Request("Use current setup values for the new player?", REQ_ASK))
4362       LoadSetup();
4363     else
4364       setup.player_uuid = getStringCopy(getUUID());
4365   }
4366
4367   char *setup_filename = getSetupFilename();
4368   boolean setup_exists = fileExists(setup_filename);
4369
4370   // change name of edited user in setup structure
4371   strcpy(setup.player_name, name);
4372
4373   // save setup of edited user
4374   SaveSetup();
4375
4376   // change name of edited user on score server
4377   ApiRenamePlayerAsThread();
4378
4379   if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4380   {
4381     if (reset_setup)
4382     {
4383       if (Request("Reset setup values for this player?", REQ_ASK))
4384       {
4385         // remove setup config file
4386         unlink(setup_filename);
4387
4388         // set player name to default player name
4389         LoadSetup();
4390
4391         // update player name used by name typing functions
4392         strcpy(name, setup.player_name);
4393
4394         setTypeNameValues_Name(name, pos);
4395       }
4396     }
4397     else if (remove_user && type_name_nr != 0)
4398     {
4399       if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4400       {
4401         char *user_dir = getUserGameDataDir();
4402         char *user_dir_removed =
4403           getStringCat3WithSeparator(user_dir, "REMOVED",
4404                                      getCurrentTimestamp(), ".");
4405
4406         if (rename(user_dir, user_dir_removed) != 0)
4407           Request("Removing settings and tapes failed!", REQ_CONFIRM);
4408
4409         checked_free(user_dir_removed);
4410       }
4411     }
4412     else if (create_user && type_name_nr != 0 && !setup_exists)
4413     {
4414       if (Request("Create empty level set for the new player?", REQ_ASK))
4415       {
4416         char *levelset_subdir = getNewUserLevelSubdir();
4417
4418         if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4419         {
4420           AddUserLevelSetToLevelInfo(levelset_subdir);
4421
4422           LevelDirTree *leveldir_current_last = leveldir_current;
4423
4424           leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4425                                                        levelset_subdir);
4426
4427           // set level number of newly created level set to default value
4428           LoadLevelSetup_SeriesInfo();
4429
4430           // set newly created level set as current level set for new user
4431           SaveLevelSetup_LastSeries();
4432           SaveLevelSetup_SeriesInfo();
4433
4434           leveldir_current = leveldir_current_last;
4435         }
4436         else
4437         {
4438           Request("Creating new level set failed!", REQ_CONFIRM);
4439         }
4440       }
4441     }
4442
4443     // restore currently active user
4444     user.nr = last_user_nr;
4445
4446     // restore setup of currently active user
4447     LoadSetup();
4448
4449     // restore last level set of currently active user
4450     LoadLevelSetup_LastSeries();
4451     LoadLevelSetup_SeriesInfo();
4452   }
4453 }
4454
4455 static void HandleTypeNameExt(boolean initialize, Key key)
4456 {
4457   static struct TextPosInfo pos_name = { 0 };
4458   static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4459   static int xpos = 0;
4460   struct TextPosInfo *pos = &pos_name;
4461   char key_char = getValidConfigValueChar(getCharFromKey(key));
4462   boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4463   boolean active = TRUE;
4464
4465   if (initialize)
4466   {
4467     getTypeNameValues(name, pos, &xpos);
4468
4469     int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4470     int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4471
4472     StartTextInput(sx, sy, pos->width, pos->height);
4473   }
4474   else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4475   {
4476     name[xpos] = key_char;
4477     name[xpos + 1] = 0;
4478
4479     xpos++;
4480   }
4481   else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4482   {
4483     xpos--;
4484
4485     name[xpos] = 0;
4486   }
4487   else if (key == KSYM_Return || key == KSYM_Escape)
4488   {
4489     boolean changed = (key == KSYM_Return);
4490
4491     StopTextInput();
4492
4493     setTypeNameValues(name, pos, changed);
4494
4495     active = FALSE;
4496   }
4497
4498   drawTypeNameText(name, pos, active);
4499
4500   if (!active)
4501   {
4502     SetGameStatus(game_status_last_screen);
4503
4504     if (game_status == GAME_MODE_MAIN)
4505       InitializeMainControls();
4506   }
4507 }
4508
4509 static void DrawTypeName(void)
4510 {
4511   HandleTypeNameExt(TRUE, 0);
4512 }
4513
4514 void HandleTypeName(Key key)
4515 {
4516   HandleTypeNameExt(FALSE, key);
4517 }
4518
4519
4520 // ============================================================================
4521 // tree menu functions
4522 // ============================================================================
4523
4524 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4525 {
4526   if (game_status != GAME_MODE_SETUP ||
4527       DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4528     return 0;
4529
4530   int max_text_size = 0;
4531   TreeInfo *node;
4532
4533   for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4534     max_text_size = MAX(max_text_size, strlen(node->name));
4535
4536   int num_entries = numTreeInfoInGroup(ti);
4537   boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4538   int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4539   int text_width = max_text_size * getFontWidth(font_nr);
4540   int button_width = SC_MENUBUTTON_XSIZE;
4541   int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4542   int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4543   int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4544   int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4545   int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4546   int align_xoffset = MAX(0, align_xoffset_raw);
4547
4548   return align_xoffset;
4549 }
4550
4551 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4552 {
4553   if (game_status != GAME_MODE_SETUP ||
4554       DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4555     return 0;
4556
4557   int num_entries = numTreeInfoInGroup(ti);
4558   int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4559   int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4560   int font_height = getFontHeight(font_nr);
4561   int text_height = font_height * num_page_entries;
4562   int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4563   int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4564   int y = ALIGNED_YPOS(0, page_height, align) * -1;
4565   int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4566   int align_yoffset = MAX(0, align_yoffset_raw);
4567
4568   return align_yoffset;
4569 }
4570
4571 static void DrawChooseTree(TreeInfo **ti_ptr)
4572 {
4573   int fade_mask = REDRAW_FIELD;
4574
4575   if (CheckFadeAll())
4576     fade_mask = REDRAW_ALL;
4577
4578   if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4579   {
4580     if (game_status == GAME_MODE_SETUP)
4581     {
4582       execSetupArtwork();
4583     }
4584     else        // GAME_MODE_LEVELS
4585     {
4586       SetGameStatus(GAME_MODE_MAIN);
4587
4588       DrawMainMenu();
4589     }
4590
4591     return;
4592   }
4593
4594   UnmapAllGadgets();
4595
4596   FreeScreenGadgets();
4597   CreateScreenGadgets();
4598
4599   FadeOut(fade_mask);
4600
4601   // needed if different viewport properties defined for choosing level (set)
4602   ChangeViewportPropertiesIfNeeded();
4603
4604   if (game_status == GAME_MODE_NAMES)
4605     SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4606   else if (game_status == GAME_MODE_LEVELNR)
4607     SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4608   else if (game_status == GAME_MODE_LEVELS)
4609     SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4610
4611   ClearField();
4612
4613   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4614
4615   MapScreenTreeGadgets(*ti_ptr);
4616   HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4617
4618   DrawMaskedBorder(fade_mask);
4619
4620   FadeIn(fade_mask);
4621 }
4622
4623 static void drawChooseTreeText(int y, boolean active, TreeInfo *ti)
4624 {
4625   int num_entries = numTreeInfoInGroup(ti);
4626   boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4627   int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4628   int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4629   int first_entry = ti->cl_first;
4630   int entry_pos = first_entry + y;
4631   TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4632   TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4633   int font_color = MENU_CHOOSE_TREE_COLOR(node, active);
4634   int font_nr = MENU_CHOOSE_TREE_FONT(font_color);
4635   int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4636   int xpos = MENU_SCREEN_START_XPOS;
4637   int ypos = MENU_SCREEN_START_YPOS + y;
4638   int startx = amSX + xpos * 32;
4639   int starty = amSY + ypos * 32;
4640   int startx_text = startx + font_xoffset;
4641   int endx_text = amSX + screen_width;
4642   int max_text_size = endx_text - startx_text;
4643   int max_buffer_len = max_text_size / getFontWidth(font_nr);
4644   char buffer[max_buffer_len + 1];
4645
4646   strncpy(buffer, node->name, max_buffer_len);
4647   buffer[max_buffer_len] = '\0';
4648
4649   DrawText(startx, starty, buffer, font_nr);
4650 }
4651
4652 static void drawChooseTreeList(int first_entry, int num_page_entries,
4653                                TreeInfo *ti)
4654 {
4655   int i;
4656   char *title_string = NULL;
4657   int yoffset_sets = MENU_TITLE1_YPOS;
4658   int yoffset_setup = 16;
4659   int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4660                  ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4661
4662   title_string = ti->infotext;
4663
4664   DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4665
4666   clearMenuListArea();
4667
4668   for (i = 0; i < num_page_entries; i++)
4669   {
4670     TreeInfo *node, *node_first;
4671     int entry_pos = first_entry + i;
4672
4673     node_first = getTreeInfoFirstGroupEntry(ti);
4674     node = getTreeInfoFromPos(node_first, entry_pos);
4675
4676     drawChooseTreeText(i, FALSE, ti);
4677
4678     if (node->parent_link)
4679       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4680     else if (node->level_group)
4681       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4682     else
4683       initCursor(i, IMG_MENU_BUTTON);
4684
4685     if (game_status == GAME_MODE_NAMES)
4686       drawChooseTreeEdit(i, FALSE);
4687   }
4688
4689   redraw_mask |= REDRAW_FIELD;
4690 }
4691
4692 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4693 {
4694   TreeInfo *node, *node_first;
4695   int x, last_redraw_mask = redraw_mask;
4696   int ypos = MENU_TITLE2_YPOS;
4697   int font_nr = FONT_TITLE_2;
4698
4699   if (ti->type == TREE_TYPE_LEVEL_NR)
4700     DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4701
4702   if (ti->type != TREE_TYPE_LEVEL_DIR)
4703     return;
4704
4705   node_first = getTreeInfoFirstGroupEntry(ti);
4706   node = getTreeInfoFromPos(node_first, entry_pos);
4707
4708   DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4709
4710   if (node->parent_link)
4711     DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4712                       node->node_parent->name);
4713   else if (node->level_group)
4714     DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4715                       node->name);
4716   else if (ti->type == TREE_TYPE_LEVEL_DIR)
4717     DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4718                       node->levels, (node->levels > 1 ? "levels" : "level"),
4719                       node->class_desc);
4720
4721   // let BackToFront() redraw only what is needed
4722   redraw_mask = last_redraw_mask;
4723   for (x = 0; x < SCR_FIELDX; x++)
4724     MarkTileDirty(x, 1);
4725 }
4726
4727 static void drawChooseTreeCursorAndText(int y, boolean active, TreeInfo *ti)
4728 {
4729   drawChooseTreeCursor(y, active);
4730   drawChooseTreeText(y, active, ti);
4731 }
4732
4733 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4734                              TreeInfo **ti_ptr)
4735 {
4736   TreeInfo *ti = *ti_ptr;
4737   boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4738   int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4739   int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4740   int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT);
4741   int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT);
4742   int x = 0;
4743   int y = ti->cl_cursor;
4744   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4745   int num_entries = numTreeInfoInGroup(ti);
4746   int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4747   boolean position_set_by_scrollbar = (dx == 999);
4748
4749   if (button == MB_MENU_INITIALIZE)
4750   {
4751     int num_entries = numTreeInfoInGroup(ti);
4752     int entry_pos = getPosFromTreeInfo(ti);
4753
4754     align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4755     align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4756
4757     if (ti->cl_first == -1)
4758     {
4759       // only on initialization
4760       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4761       ti->cl_cursor = entry_pos - ti->cl_first;
4762     }
4763     else if (ti->cl_cursor >= num_page_entries ||
4764              (num_entries > num_page_entries &&
4765               num_entries - ti->cl_first < num_page_entries))
4766     {
4767       // only after change of list size (by custom graphic configuration)
4768       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4769       ti->cl_cursor = entry_pos - ti->cl_first;
4770     }
4771
4772     if (position_set_by_scrollbar)
4773       ti->cl_first = dy;
4774     else
4775       AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4776                                 ti->cl_first, ti);
4777
4778     drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4779     drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4780     drawChooseTreeCursorAndText(ti->cl_cursor, TRUE, ti);
4781
4782     return;
4783   }
4784   else if (button == MB_MENU_LEAVE)
4785   {
4786     FadeSetLeaveMenu();
4787
4788     PlaySound(SND_MENU_ITEM_SELECTING);
4789
4790     if (ti->node_parent)
4791     {
4792       *ti_ptr = ti->node_parent;
4793       DrawChooseTree(ti_ptr);
4794     }
4795     else if (game_status == GAME_MODE_SETUP)
4796     {
4797       if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4798           setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4799           setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4800         execSetupGame();
4801       else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4802                setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4803                setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4804                setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4805         execSetupGraphics();
4806       else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4807                setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4808                setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4809         execSetupSound();
4810       else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4811                setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4812                setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4813                setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4814                setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4815                setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4816                setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4817                setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4818         execSetupTouch();
4819       else
4820         execSetupArtwork();
4821     }
4822     else
4823     {
4824       if (game_status == GAME_MODE_LEVELNR)
4825       {
4826         int new_level_nr = atoi(level_number_current->identifier);
4827
4828         HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4829       }
4830
4831       SetGameStatus(GAME_MODE_MAIN);
4832
4833       DrawMainMenu();
4834     }
4835
4836     return;
4837   }
4838
4839   if (mx || my)         // mouse input
4840   {
4841     x = (mx - amSX) / 32;
4842     y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4843
4844     if (game_status == GAME_MODE_NAMES)
4845       drawChooseTreeEdit(ti->cl_cursor, FALSE);
4846   }
4847   else if (dx || dy)    // keyboard or scrollbar/scrollbutton input
4848   {
4849     // move cursor instead of scrolling when already at start/end of list
4850     if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4851       dy = -1;
4852     else if (dy == +1 * SCROLL_LINE &&
4853              ti->cl_first + num_page_entries == num_entries)
4854       dy = 1;
4855
4856     // handle scrolling screen one line or page
4857     if (ti->cl_cursor + dy < 0 ||
4858         ti->cl_cursor + dy > num_page_entries - 1)
4859     {
4860       boolean redraw = FALSE;
4861
4862       if (ABS(dy) == SCROLL_PAGE)
4863         step = num_page_entries - 1;
4864
4865       if (dy < 0 && ti->cl_first > 0)
4866       {
4867         // scroll page/line up
4868
4869         ti->cl_first -= step;
4870         if (ti->cl_first < 0)
4871           ti->cl_first = 0;
4872
4873         redraw = TRUE;
4874       }
4875       else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4876       {
4877         // scroll page/line down
4878
4879         ti->cl_first += step;
4880         if (ti->cl_first + num_page_entries > num_entries)
4881           ti->cl_first = MAX(0, num_entries - num_page_entries);
4882
4883         redraw = TRUE;
4884       }
4885
4886       if (redraw)
4887       {
4888         drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4889         drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4890         drawChooseTreeCursorAndText(ti->cl_cursor, TRUE, ti);
4891
4892         AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4893                                   ti->cl_first, ti);
4894       }
4895
4896       return;
4897     }
4898
4899     // handle moving cursor one line
4900     y = ti->cl_cursor + dy;
4901   }
4902
4903   if (dx == 1)
4904   {
4905     TreeInfo *node_first, *node_cursor;
4906     int entry_pos = ti->cl_first + y;
4907
4908     node_first = getTreeInfoFirstGroupEntry(ti);
4909     node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4910
4911     if (node_cursor->node_group)
4912     {
4913       FadeSetEnterMenu();
4914
4915       PlaySound(SND_MENU_ITEM_SELECTING);
4916
4917       node_cursor->cl_first = ti->cl_first;
4918       node_cursor->cl_cursor = ti->cl_cursor;
4919       *ti_ptr = node_cursor->node_group;
4920       DrawChooseTree(ti_ptr);
4921
4922       return;
4923     }
4924   }
4925   else if (dx == -1 && ti->node_parent)
4926   {
4927     FadeSetLeaveMenu();
4928
4929     PlaySound(SND_MENU_ITEM_SELECTING);
4930
4931     *ti_ptr = ti->node_parent;
4932     DrawChooseTree(ti_ptr);
4933
4934     return;
4935   }
4936
4937   if (!anyScrollbarGadgetActive() &&
4938       IN_VIS_MENU(x, y) &&
4939       mx < mx_right_border &&
4940       y >= 0 && y < num_page_entries)
4941   {
4942     if (button)
4943     {
4944       if (game_status == GAME_MODE_NAMES)
4945       {
4946         if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4947           drawChooseTreeEdit(y, TRUE);
4948       }
4949
4950       if (y != ti->cl_cursor)
4951       {
4952         PlaySound(SND_MENU_ITEM_ACTIVATING);
4953
4954         drawChooseTreeCursorAndText(ti->cl_cursor, FALSE, ti);
4955         drawChooseTreeCursorAndText(y, TRUE, ti);
4956         drawChooseTreeInfo(ti->cl_first + y, ti);
4957
4958         ti->cl_cursor = y;
4959       }
4960       else if (dx < 0)
4961       {
4962         if (game_status == GAME_MODE_SETUP)
4963         {
4964           if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4965               setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4966               setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4967             execSetupGame();
4968           else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4969                    setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4970                    setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4971                    setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4972             execSetupGraphics();
4973           else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4974                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4975                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4976             execSetupSound();
4977           else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4978                    setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4979                    setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4980                    setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4981                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4982                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4983                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4984                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4985             execSetupTouch();
4986           else
4987             execSetupArtwork();
4988         }
4989       }
4990     }
4991     else
4992     {
4993       TreeInfo *node_first, *node_cursor;
4994       int entry_pos = ti->cl_first + y;
4995
4996       PlaySound(SND_MENU_ITEM_SELECTING);
4997
4998       node_first = getTreeInfoFirstGroupEntry(ti);
4999       node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5000
5001       if (node_cursor->node_group)
5002       {
5003         FadeSetEnterMenu();
5004
5005         node_cursor->cl_first = ti->cl_first;
5006         node_cursor->cl_cursor = ti->cl_cursor;
5007         *ti_ptr = node_cursor->node_group;
5008         DrawChooseTree(ti_ptr);
5009       }
5010       else if (node_cursor->parent_link)
5011       {
5012         FadeSetLeaveMenu();
5013
5014         *ti_ptr = node_cursor->node_parent;
5015         DrawChooseTree(ti_ptr);
5016       }
5017       else
5018       {
5019         FadeSetEnterMenu();
5020
5021         node_cursor->cl_first = ti->cl_first;
5022         node_cursor->cl_cursor = ti->cl_cursor;
5023         *ti_ptr = node_cursor;
5024
5025         if (ti->type == TREE_TYPE_LEVEL_DIR)
5026         {
5027           LoadLevelSetup_SeriesInfo();
5028
5029           SaveLevelSetup_LastSeries();
5030           SaveLevelSetup_SeriesInfo();
5031           TapeErase();
5032         }
5033
5034         if (game_status == GAME_MODE_SETUP)
5035         {
5036           if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5037               setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5038               setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5039             execSetupGame();
5040           else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5041                    setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5042                    setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5043                    setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5044             execSetupGraphics();
5045           else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5046                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5047                    setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5048             execSetupSound();
5049           else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5050                    setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5051                    setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5052                    setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5053                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5054                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5055                    setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5056                    setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5057             execSetupTouch();
5058           else
5059             execSetupArtwork();
5060         }
5061         else
5062         {
5063           if (game_status == GAME_MODE_LEVELNR)
5064           {
5065             int new_level_nr = atoi(level_number_current->identifier);
5066
5067             HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5068           }
5069           else if (game_status == GAME_MODE_LEVELS)
5070           {
5071             // store level set if chosen from "last played level set" menu
5072             StoreLastPlayedLevels(leveldir_current);
5073           }
5074           else if (game_status == GAME_MODE_NAMES)
5075           {
5076             if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5077             {
5078               SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5079
5080               DrawTypeName();
5081
5082               return;
5083             }
5084
5085             // change active user to selected user
5086             user.nr = entry_pos;
5087
5088             // save number of new active user
5089             SaveUserSetup();
5090
5091             // load setup of new active user
5092             LoadSetup();
5093
5094             // load last level set of new active user
5095             LoadLevelSetup_LastSeries();
5096             LoadLevelSetup_SeriesInfo();
5097
5098             // update list of last played level sets
5099             UpdateLastPlayedLevels_TreeInfo();
5100
5101             TapeErase();
5102
5103             ToggleFullscreenIfNeeded();
5104             ChangeWindowScalingIfNeeded();
5105
5106             ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5107             ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5108             ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5109           }
5110
5111           SetGameStatus(GAME_MODE_MAIN);
5112
5113           DrawMainMenu();
5114         }
5115       }
5116     }
5117   }
5118 }
5119
5120 void DrawChoosePlayerName(void)
5121 {
5122   int i;
5123
5124   FadeMenuSoundsAndMusic();
5125
5126   if (player_name != NULL)
5127   {
5128     freeTreeInfo(player_name);
5129
5130     player_name = NULL;
5131   }
5132
5133   for (i = 0; i < MAX_PLAYER_NAMES; i++)
5134   {
5135     TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5136     char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5137     int value = i;
5138
5139     ti->node_top = &player_name;
5140     ti->sort_priority = 10000 + value;
5141     ti->color = getPlayerNameColor(global.user_names[i]);
5142
5143     snprintf(identifier, sizeof(identifier), "%d", value);
5144     snprintf(name, sizeof(name), "%s", global.user_names[i]);
5145
5146     setString(&ti->identifier, identifier);
5147     setString(&ti->name, name);
5148     setString(&ti->name_sorting, name);
5149
5150     pushTreeInfo(&player_name, ti);
5151   }
5152
5153   // sort player entries by player number
5154   sortTreeInfo(&player_name);
5155
5156   // set current player entry to selected player entry
5157   player_name_current =
5158     getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5159
5160   // if that fails, set current player name to first available name
5161   if (player_name_current == NULL)
5162     player_name_current = player_name;
5163
5164   DrawChooseTree(&player_name_current);
5165
5166   PlayMenuSoundsAndMusic();
5167 }
5168
5169 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5170 {
5171   HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5172 }
5173
5174 void DrawChooseLevelSet(void)
5175 {
5176   FadeMenuSoundsAndMusic();
5177
5178   DrawChooseTree(&leveldir_current);
5179
5180   PlayMenuSoundsAndMusic();
5181 }
5182
5183 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5184 {
5185   HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5186 }
5187
5188 void DrawChooseLevelNr(void)
5189 {
5190   int i;
5191
5192   FadeMenuSoundsAndMusic();
5193
5194   if (level_number != NULL)
5195   {
5196     freeTreeInfo(level_number);
5197
5198     level_number = NULL;
5199   }
5200
5201   for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5202   {
5203     TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5204     char identifier[32], name[64];
5205     int value = i;
5206
5207     // temporarily load level info to get level name
5208     LoadLevelInfoOnly(i);
5209
5210     ti->node_top = &level_number;
5211     ti->sort_priority = 10000 + value;
5212     ti->color = (level.no_level_file ? FC_BLUE :
5213                  LevelStats_getSolved(i) ? FC_GREEN :
5214                  LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5215
5216     snprintf(identifier, sizeof(identifier), "%d", value);
5217     snprintf(name, sizeof(name), "%03d: %s", value,
5218              (level.no_level_file ? "(no file)" : level.name));
5219
5220     setString(&ti->identifier, identifier);
5221     setString(&ti->name, name);
5222     setString(&ti->name_sorting, name);
5223
5224     pushTreeInfo(&level_number, ti);
5225   }
5226
5227   // sort level number values to start with lowest level number
5228   sortTreeInfo(&level_number);
5229
5230   // set current level number to current level number
5231   level_number_current =
5232     getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5233
5234   // if that also fails, set current level number to first available level
5235   if (level_number_current == NULL)
5236     level_number_current = level_number;
5237
5238   DrawChooseTree(&level_number_current);
5239
5240   PlayMenuSoundsAndMusic();
5241 }
5242
5243 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5244 {
5245   HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5246 }
5247
5248 void DrawHallOfFame(int level_nr)
5249 {
5250   int fade_mask = REDRAW_FIELD;
5251
5252   if (CheckFadeAll())
5253     fade_mask = REDRAW_ALL;
5254
5255   UnmapAllGadgets();
5256   FadeMenuSoundsAndMusic();
5257
5258   // (this is needed when called from GameEnd() after winning a game)
5259   KeyboardAutoRepeatOn();
5260
5261   // (this is needed when called from GameEnd() after winning a game)
5262   SetDrawDeactivationMask(REDRAW_NONE);
5263   SetDrawBackgroundMask(REDRAW_FIELD);
5264
5265   LoadLocalAndServerScore(level_nr, TRUE);
5266
5267   if (scores.last_added >= 0)
5268     SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5269
5270   FadeSetEnterScreen();
5271
5272   FadeOut(fade_mask);
5273
5274   // needed if different viewport properties defined for scores
5275   ChangeViewportPropertiesIfNeeded();
5276
5277   PlayMenuSoundsAndMusic();
5278
5279   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5280
5281   HandleHallOfFame(level_nr, 0, 0, 0, MB_MENU_INITIALIZE);
5282
5283   DrawMaskedBorder(fade_mask);
5284
5285   FadeIn(fade_mask);
5286 }
5287
5288 static int getHallOfFameFirstEntry(int first_entry, int step)
5289 {
5290   if (step == 0)
5291     first_entry = scores.last_added - (NUM_MENU_ENTRIES_ON_SCREEN + 1) / 2 + 1;
5292   else
5293     first_entry += step;
5294
5295   if (first_entry < 0)
5296     first_entry = 0;
5297   else if (first_entry > MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN)
5298     first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
5299
5300   return first_entry;
5301 }
5302
5303 static char *getHallOfFameScoreText(int nr)
5304 {
5305   if (!level.rate_time_over_score)
5306     return int2str(scores.entry[nr].score, 5);  // show normal score
5307
5308   if (level.use_step_counter)
5309     return int2str(scores.entry[nr].time, 5);   // show number of steps
5310
5311   static char score_text[10];
5312   int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5313   int mm = (time_seconds / 60) % 60;
5314   int ss = (time_seconds % 60);
5315
5316   sprintf(score_text, "%02d:%02d", mm, ss);     // show playing time
5317
5318   return score_text;
5319 }
5320
5321 static void drawHallOfFameList(int level_nr, int first_entry)
5322 {
5323   int i, j;
5324
5325   SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5326   ClearField();
5327
5328   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
5329   DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
5330                     "HighScores of Level %d", level_nr);
5331
5332   for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5333   {
5334     int entry = first_entry + i;
5335     boolean active = (entry == scores.last_added);
5336     boolean forced = (scores.force_last_added && active);
5337     int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
5338     int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
5339     int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
5340     int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
5341     int dxoff = getFontDrawOffsetX(font_nr1);
5342     int dx1 = 3 * getFontWidth(font_nr1);
5343     int dx2 = dx1 + getFontWidth(font_nr1);
5344     int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
5345     int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
5346     int sy = mSY + 64 + i * 32;
5347     char *pos_text = (forced ? "???" : int2str(entry + 1, 3));
5348
5349     DrawText(mSX, sy, pos_text, font_nr1);
5350     DrawText(mSX + dx1, sy, ".", font_nr1);
5351
5352     for (j = 0; j < num_dots; j++)
5353       DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
5354
5355     if (!strEqual(scores.entry[entry].name, EMPTY_PLAYER_NAME))
5356       DrawText(mSX + dx2, sy, scores.entry[entry].name, font_nr2);
5357
5358     DrawText(mSX + dx3, sy, getHallOfFameScoreText(entry), font_nr4);
5359   }
5360
5361   redraw_mask |= REDRAW_FIELD;
5362 }
5363
5364 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5365 {
5366   static int level_nr = 0;
5367   static int first_entry = 0;
5368   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5369
5370   if (button == MB_MENU_INITIALIZE)
5371   {
5372     level_nr = mx;
5373
5374     if (server_scores.updated)
5375     {
5376       // reload scores, using updated server score cache file
5377       LoadLocalAndServerScore(level_nr, FALSE);
5378
5379       server_scores.updated = FALSE;
5380     }
5381
5382     first_entry = getHallOfFameFirstEntry(0, 0);
5383
5384     drawHallOfFameList(level_nr, first_entry);
5385
5386     return;
5387   }
5388
5389   if (ABS(dy) == SCROLL_PAGE)           // handle scrolling one page
5390     step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
5391
5392   if (dy < 0)
5393   {
5394     first_entry = getHallOfFameFirstEntry(first_entry, -step);
5395
5396     drawHallOfFameList(level_nr, first_entry);
5397   }
5398   else if (dy > 0)
5399   {
5400     first_entry = getHallOfFameFirstEntry(first_entry, step);
5401
5402     drawHallOfFameList(level_nr, first_entry);
5403   }
5404   else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
5405   {
5406     PlaySound(SND_MENU_ITEM_SELECTING);
5407
5408     FadeSound(SND_BACKGROUND_SCORES);
5409
5410     if (button == MB_MENU_CHOICE &&
5411         game_status_last_screen == GAME_MODE_PLAYING &&
5412         setup.auto_play_next_level && setup.increment_levels &&
5413         level_nr < leveldir_current->last_level &&
5414         !network_playing)
5415     {
5416       StartGameActions(network.enabled, setup.autorecord, level.random_seed);
5417     }
5418     else
5419     {
5420       SetGameStatus(GAME_MODE_MAIN);
5421
5422       DrawMainMenu();
5423     }
5424   }
5425   else if (server_scores.updated)
5426   {
5427     // reload scores, using updated server score cache file
5428     LoadLocalAndServerScore(level_nr, FALSE);
5429
5430     server_scores.updated = FALSE;
5431
5432     first_entry = getHallOfFameFirstEntry(0, 0);
5433
5434     drawHallOfFameList(level_nr, first_entry);
5435   }
5436
5437   if (game_status == GAME_MODE_SCORES)
5438     PlayMenuSoundIfLoop();
5439 }
5440
5441
5442 // ============================================================================
5443 // setup screen functions
5444 // ============================================================================
5445
5446 static struct TokenInfo *setup_info;
5447 static int num_setup_info;      // number of setup entries shown on screen
5448 static int max_setup_info;      // total number of setup entries in list
5449
5450 static char *window_size_text;
5451 static char *scaling_type_text;
5452 static char *rendering_mode_text;
5453 static char *vsync_mode_text;
5454 static char *scroll_delay_text;
5455 static char *snapshot_mode_text;
5456 static char *game_speed_text;
5457 static char *network_server_text;
5458 static char *graphics_set_name;
5459 static char *sounds_set_name;
5460 static char *music_set_name;
5461 static char *volume_simple_text;
5462 static char *volume_loops_text;
5463 static char *volume_music_text;
5464 static char *touch_controls_text;
5465 static char *move_distance_text;
5466 static char *drop_distance_text;
5467 static char *transparency_text;
5468 static char *grid_size_text[2][2];
5469
5470 static void execSetupMain(void)
5471 {
5472   setup_mode = SETUP_MODE_MAIN;
5473
5474   DrawSetupScreen();
5475 }
5476
5477 static void execSetupGame_setGameSpeeds(boolean update_value)
5478 {
5479   if (setup.game_speed_extended)
5480   {
5481     game_speeds_list = game_speeds_list_extended;
5482     game_speeds      = game_speeds_extended;
5483   }
5484   else
5485   {
5486     game_speeds_list = game_speeds_list_normal;
5487     game_speeds      = game_speeds_normal;
5488   }
5489
5490   if (game_speeds == NULL)
5491   {
5492     int i;
5493
5494     for (i = 0; game_speeds_list[i].value != -1; i++)
5495     {
5496       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5497       char identifier[32], name[32];
5498       int value = game_speeds_list[i].value;
5499       char *text = game_speeds_list[i].text;
5500
5501       ti->node_top = &game_speeds;
5502       ti->sort_priority = 10000 - value;
5503
5504       sprintf(identifier, "%d", value);
5505       sprintf(name, "%s", text);
5506
5507       setString(&ti->identifier, identifier);
5508       setString(&ti->name, name);
5509       setString(&ti->name_sorting, name);
5510       setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5511
5512       pushTreeInfo(&game_speeds, ti);
5513     }
5514
5515     // sort game speed values to start with slowest game speed
5516     sortTreeInfo(&game_speeds);
5517
5518     update_value = TRUE;
5519   }
5520
5521   if (update_value)
5522   {
5523     // set current game speed to configured game speed value
5524     game_speed_current =
5525       getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5526
5527     // if that fails, set current game speed to reliable default value
5528     if (game_speed_current == NULL)
5529       game_speed_current =
5530         getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5531
5532     // if that also fails, set current game speed to first available speed
5533     if (game_speed_current == NULL)
5534       game_speed_current = game_speeds;
5535
5536     if (setup.game_speed_extended)
5537       game_speeds_extended = game_speeds;
5538     else
5539       game_speeds_normal = game_speeds;
5540   }
5541
5542   setup.game_frame_delay = atoi(game_speed_current->identifier);
5543
5544   // needed for displaying game speed text instead of identifier
5545   game_speed_text = game_speed_current->name;
5546 }
5547
5548 static void execSetupGame_setScrollDelays(void)
5549 {
5550   if (scroll_delays == NULL)
5551   {
5552     int i;
5553
5554     for (i = 0; scroll_delays_list[i].value != -1; i++)
5555     {
5556       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5557       char identifier[32], name[32];
5558       int value = scroll_delays_list[i].value;
5559       char *text = scroll_delays_list[i].text;
5560
5561       ti->node_top = &scroll_delays;
5562       ti->sort_priority = value;
5563
5564       sprintf(identifier, "%d", value);
5565       sprintf(name, "%s", text);
5566
5567       setString(&ti->identifier, identifier);
5568       setString(&ti->name, name);
5569       setString(&ti->name_sorting, name);
5570       setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5571
5572       pushTreeInfo(&scroll_delays, ti);
5573     }
5574
5575     // sort scroll delay values to start with lowest scroll delay value
5576     sortTreeInfo(&scroll_delays);
5577
5578     // set current scroll delay value to configured scroll delay value
5579     scroll_delay_current =
5580       getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5581
5582     // if that fails, set current scroll delay to reliable default value
5583     if (scroll_delay_current == NULL)
5584       scroll_delay_current =
5585         getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5586
5587     // if that also fails, set current scroll delay to first available value
5588     if (scroll_delay_current == NULL)
5589       scroll_delay_current = scroll_delays;
5590   }
5591
5592   setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5593
5594   // needed for displaying scroll delay text instead of identifier
5595   scroll_delay_text = scroll_delay_current->name;
5596 }
5597
5598 static void execSetupGame_setSnapshotModes(void)
5599 {
5600   if (snapshot_modes == NULL)
5601   {
5602     int i;
5603
5604     for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5605     {
5606       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5607       char identifier[32], name[32];
5608       char *value = snapshot_modes_list[i].value;
5609       char *text = snapshot_modes_list[i].text;
5610
5611       ti->node_top = &snapshot_modes;
5612       ti->sort_priority = i;
5613
5614       sprintf(identifier, "%s", value);
5615       sprintf(name, "%s", text);
5616
5617       setString(&ti->identifier, identifier);
5618       setString(&ti->name, name);
5619       setString(&ti->name_sorting, name);
5620       setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5621
5622       pushTreeInfo(&snapshot_modes, ti);
5623     }
5624
5625     // sort snapshot mode values to start with lowest snapshot mode value
5626     sortTreeInfo(&snapshot_modes);
5627
5628     // set current snapshot mode value to configured snapshot mode value
5629     snapshot_mode_current =
5630       getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5631
5632     // if that fails, set current snapshot mode to reliable default value
5633     if (snapshot_mode_current == NULL)
5634       snapshot_mode_current =
5635         getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5636
5637     // if that also fails, set current snapshot mode to first available value
5638     if (snapshot_mode_current == NULL)
5639       snapshot_mode_current = snapshot_modes;
5640   }
5641
5642   setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5643
5644   // needed for displaying snapshot mode text instead of identifier
5645   snapshot_mode_text = snapshot_mode_current->name;
5646 }
5647
5648 static void execSetupGame_setNetworkServerText(void)
5649 {
5650   if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5651   {
5652     strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5653   }
5654   else
5655   {
5656     strncpy(network_server_hostname, setup.network_server_hostname,
5657             MAX_SETUP_TEXT_INPUT_LEN);
5658     network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5659   }
5660
5661   // needed for displaying network server text instead of identifier
5662   network_server_text = network_server_hostname;
5663 }
5664
5665 static void execSetupGame(void)
5666 {
5667   boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5668
5669   execSetupGame_setGameSpeeds(FALSE);
5670   execSetupGame_setScrollDelays();
5671   execSetupGame_setSnapshotModes();
5672
5673   execSetupGame_setNetworkServerText();
5674
5675   if (!setup.provide_uploading_tapes)
5676     setHideSetupEntry(execOfferUploadTapes);
5677
5678   setup_mode = SETUP_MODE_GAME;
5679
5680   DrawSetupScreen();
5681
5682   // check if vsync needs to be disabled for this game speed to work
5683   if (check_vsync_mode)
5684     DisableVsyncIfNeeded();
5685 }
5686
5687 static void execSetupChooseGameSpeed(void)
5688 {
5689   setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5690
5691   DrawSetupScreen();
5692 }
5693
5694 static void execSetupChooseScrollDelay(void)
5695 {
5696   setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5697
5698   DrawSetupScreen();
5699 }
5700
5701 static void execSetupChooseSnapshotMode(void)
5702 {
5703   setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5704
5705   DrawSetupScreen();
5706 }
5707
5708 static void execSetupEngines(void)
5709 {
5710   setup_mode = SETUP_MODE_ENGINES;
5711
5712   DrawSetupScreen();
5713 }
5714
5715 static void execSetupEditor(void)
5716 {
5717   setup_mode = SETUP_MODE_EDITOR;
5718
5719   DrawSetupScreen();
5720 }
5721
5722 static void execSetupGraphics_setWindowSizes(boolean update_list)
5723 {
5724   if (window_sizes != NULL && update_list)
5725   {
5726     freeTreeInfo(window_sizes);
5727
5728     window_sizes = NULL;
5729   }
5730
5731   if (window_sizes == NULL)
5732   {
5733     boolean current_window_size_found = FALSE;
5734     int i;
5735
5736     for (i = 0; window_sizes_list[i].value != -1; i++)
5737     {
5738       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5739       char identifier[32], name[32];
5740       int value = window_sizes_list[i].value;
5741       char *text = window_sizes_list[i].text;
5742
5743       ti->node_top = &window_sizes;
5744       ti->sort_priority = value;
5745
5746       sprintf(identifier, "%d", value);
5747       sprintf(name, "%s", text);
5748
5749       setString(&ti->identifier, identifier);
5750       setString(&ti->name, name);
5751       setString(&ti->name_sorting, name);
5752       setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5753
5754       pushTreeInfo(&window_sizes, ti);
5755
5756       if (value == setup.window_scaling_percent)
5757         current_window_size_found = TRUE;
5758     }
5759
5760     if (!current_window_size_found)
5761     {
5762       // add entry for non-preset window scaling value
5763
5764       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5765       char identifier[32], name[32];
5766       int value = setup.window_scaling_percent;
5767
5768       ti->node_top = &window_sizes;
5769       ti->sort_priority = value;
5770
5771       sprintf(identifier, "%d", value);
5772       sprintf(name, "%d %% (Current)", value);
5773
5774       setString(&ti->identifier, identifier);
5775       setString(&ti->name, name);
5776       setString(&ti->name_sorting, name);
5777       setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5778
5779       pushTreeInfo(&window_sizes, ti);
5780     }
5781
5782     // sort window size values to start with lowest window size value
5783     sortTreeInfo(&window_sizes);
5784
5785     // set current window size value to configured window size value
5786     window_size_current =
5787       getTreeInfoFromIdentifier(window_sizes,
5788                                 i_to_a(setup.window_scaling_percent));
5789
5790     // if that fails, set current window size to reliable default value
5791     if (window_size_current == NULL)
5792       window_size_current =
5793         getTreeInfoFromIdentifier(window_sizes,
5794                                   i_to_a(STD_WINDOW_SCALING_PERCENT));
5795
5796     // if that also fails, set current window size to first available value
5797     if (window_size_current == NULL)
5798       window_size_current = window_sizes;
5799   }
5800
5801   setup.window_scaling_percent = atoi(window_size_current->identifier);
5802
5803   // needed for displaying window size text instead of identifier
5804   window_size_text = window_size_current->name;
5805 }
5806
5807 static void execSetupGraphics_setScalingTypes(void)
5808 {
5809   if (scaling_types == NULL)
5810   {
5811     int i;
5812
5813     for (i = 0; scaling_types_list[i].value != NULL; i++)
5814     {
5815       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5816       char identifier[32], name[32];
5817       char *value = scaling_types_list[i].value;
5818       char *text = scaling_types_list[i].text;
5819
5820       ti->node_top = &scaling_types;
5821       ti->sort_priority = i;
5822
5823       sprintf(identifier, "%s", value);
5824       sprintf(name, "%s", text);
5825
5826       setString(&ti->identifier, identifier);
5827       setString(&ti->name, name);
5828       setString(&ti->name_sorting, name);
5829       setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5830
5831       pushTreeInfo(&scaling_types, ti);
5832     }
5833
5834     // sort scaling type values to start with lowest scaling type value
5835     sortTreeInfo(&scaling_types);
5836
5837     // set current scaling type value to configured scaling type value
5838     scaling_type_current =
5839       getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5840
5841     // if that fails, set current scaling type to reliable default value
5842     if (scaling_type_current == NULL)
5843       scaling_type_current =
5844         getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5845
5846     // if that also fails, set current scaling type to first available value
5847     if (scaling_type_current == NULL)
5848       scaling_type_current = scaling_types;
5849   }
5850
5851   setup.window_scaling_quality = scaling_type_current->identifier;
5852
5853   // needed for displaying scaling type text instead of identifier
5854   scaling_type_text = scaling_type_current->name;
5855 }
5856
5857 static void execSetupGraphics_setRenderingModes(void)
5858 {
5859   if (rendering_modes == NULL)
5860   {
5861     int i;
5862
5863     for (i = 0; rendering_modes_list[i].value != NULL; i++)
5864     {
5865       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5866       char identifier[32], name[32];
5867       char *value = rendering_modes_list[i].value;
5868       char *text = rendering_modes_list[i].text;
5869
5870       ti->node_top = &rendering_modes;
5871       ti->sort_priority = i;
5872
5873       sprintf(identifier, "%s", value);
5874       sprintf(name, "%s", text);
5875
5876       setString(&ti->identifier, identifier);
5877       setString(&ti->name, name);
5878       setString(&ti->name_sorting, name);
5879       setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5880
5881       pushTreeInfo(&rendering_modes, ti);
5882     }
5883
5884     // sort rendering mode values to start with lowest rendering mode value
5885     sortTreeInfo(&rendering_modes);
5886
5887     // set current rendering mode value to configured rendering mode value
5888     rendering_mode_current =
5889       getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5890
5891     // if that fails, set current rendering mode to reliable default value
5892     if (rendering_mode_current == NULL)
5893       rendering_mode_current =
5894         getTreeInfoFromIdentifier(rendering_modes,
5895                                   STR_SPECIAL_RENDERING_DEFAULT);
5896
5897     // if that also fails, set current rendering mode to first available one
5898     if (rendering_mode_current == NULL)
5899       rendering_mode_current = rendering_modes;
5900   }
5901
5902   setup.screen_rendering_mode = rendering_mode_current->identifier;
5903
5904   // needed for displaying rendering mode text instead of identifier
5905   rendering_mode_text = rendering_mode_current->name;
5906 }
5907
5908 static void execSetupGraphics_setVsyncModes(boolean update_value)
5909 {
5910   if (vsync_modes == NULL)
5911   {
5912     int i;
5913
5914     for (i = 0; vsync_modes_list[i].value != NULL; i++)
5915     {
5916       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5917       char identifier[32], name[32];
5918       char *value = vsync_modes_list[i].value;
5919       char *text = vsync_modes_list[i].text;
5920
5921       ti->node_top = &vsync_modes;
5922       ti->sort_priority = i;
5923
5924       sprintf(identifier, "%s", value);
5925       sprintf(name, "%s", text);
5926
5927       setString(&ti->identifier, identifier);
5928       setString(&ti->name, name);
5929       setString(&ti->name_sorting, name);
5930       setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5931
5932       pushTreeInfo(&vsync_modes, ti);
5933     }
5934
5935     // sort vsync mode values to start with lowest vsync mode value
5936     sortTreeInfo(&vsync_modes);
5937
5938     update_value = TRUE;
5939   }
5940
5941   if (update_value)
5942   {
5943     // set current vsync mode value to configured vsync mode value
5944     vsync_mode_current =
5945       getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5946
5947     // if that fails, set current vsync mode to reliable default value
5948     if (vsync_mode_current == NULL)
5949       vsync_mode_current =
5950         getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5951
5952     // if that also fails, set current vsync mode to first available one
5953     if (vsync_mode_current == NULL)
5954       vsync_mode_current = vsync_modes;
5955   }
5956
5957   setup.vsync_mode = vsync_mode_current->identifier;
5958
5959   // needed for displaying vsync mode text instead of identifier
5960   vsync_mode_text = vsync_mode_current->name;
5961 }
5962
5963 static void execSetupGraphics(void)
5964 {
5965   boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5966
5967   // update "setup.window_scaling_percent" from list selection
5968   // (in this case, window scaling was changed on setup screen)
5969   if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5970     execSetupGraphics_setWindowSizes(FALSE);
5971
5972   // update "setup.vsync_mode" from list selection
5973   // (in this case, vsync mode was changed on setup screen)
5974   if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5975     execSetupGraphics_setVsyncModes(FALSE);
5976
5977   // update list selection from "setup.window_scaling_percent"
5978   // (window scaling may have changed by resizing the window)
5979   execSetupGraphics_setWindowSizes(TRUE);
5980
5981   // update list selection from "setup.vsync_mode"
5982   // (vsync_mode may have changed by re-creating the renderer)
5983   execSetupGraphics_setVsyncModes(TRUE);
5984
5985   execSetupGraphics_setScalingTypes();
5986   execSetupGraphics_setRenderingModes();
5987
5988   setup_mode = SETUP_MODE_GRAPHICS;
5989
5990   DrawSetupScreen();
5991
5992   // check if game speed is high enough for 60 Hz vsync to work
5993   if (check_game_speed)
5994     ModifyGameSpeedIfNeeded();
5995
5996   // window scaling may have changed at this point
5997   ChangeWindowScalingIfNeeded();
5998
5999   // window scaling quality may have changed at this point
6000   if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6001     SDLSetWindowScalingQuality(setup.window_scaling_quality);
6002
6003   // screen rendering mode may have changed at this point
6004   SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6005
6006   int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6007   int video_vsync_mode = video.vsync_mode;
6008
6009   // screen vsync mode may have changed at this point
6010   ChangeVsyncModeIfNeeded();
6011
6012   // check if setting vsync mode to selected value failed
6013   if (setup_vsync_mode != video_vsync_mode &&
6014       setup_vsync_mode != video.vsync_mode)
6015   {
6016     // changing vsync mode to selected value failed -- reset displayed value
6017     execSetupGraphics_setVsyncModes(TRUE);
6018
6019     Request("Setting VSync failed!", REQ_CONFIRM);
6020
6021     DrawSetupScreen();
6022   }
6023 }
6024
6025 static void execSetupChooseWindowSize(void)
6026 {
6027   setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6028
6029   DrawSetupScreen();
6030 }
6031
6032 static void execSetupChooseScalingType(void)
6033 {
6034   setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6035
6036   DrawSetupScreen();
6037 }
6038
6039 static void execSetupChooseRenderingMode(void)
6040 {
6041   setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6042
6043   DrawSetupScreen();
6044 }
6045
6046 static void execSetupChooseVsyncMode(void)
6047 {
6048   setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6049
6050   DrawSetupScreen();
6051 }
6052
6053 static void execSetupChooseVolumeSimple(void)
6054 {
6055   setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6056
6057   DrawSetupScreen();
6058 }
6059
6060 static void execSetupChooseVolumeLoops(void)
6061 {
6062   setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6063
6064   DrawSetupScreen();
6065 }
6066
6067 static void execSetupChooseVolumeMusic(void)
6068 {
6069   setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6070
6071   DrawSetupScreen();
6072 }
6073
6074 static void execSetupSound(void)
6075 {
6076   if (volumes_simple == NULL)
6077   {
6078     boolean current_volume_simple_found = FALSE;
6079     int i;
6080
6081     for (i = 0; volumes_list[i].value != -1; i++)
6082     {
6083       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6084       char identifier[32], name[32];
6085       int value = volumes_list[i].value;
6086       char *text = volumes_list[i].text;
6087
6088       ti->node_top = &volumes_simple;
6089       ti->sort_priority = value;
6090
6091       sprintf(identifier, "%d", value);
6092       sprintf(name, "%s", text);
6093
6094       setString(&ti->identifier, identifier);
6095       setString(&ti->name, name);
6096       setString(&ti->name_sorting, name);
6097       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6098
6099       pushTreeInfo(&volumes_simple, ti);
6100
6101       if (value == setup.volume_simple)
6102         current_volume_simple_found = TRUE;
6103     }
6104
6105     if (!current_volume_simple_found)
6106     {
6107       // add entry for non-preset volume value
6108
6109       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6110       char identifier[32], name[32];
6111       int value = setup.volume_simple;
6112
6113       ti->node_top = &volumes_simple;
6114       ti->sort_priority = value;
6115
6116       sprintf(identifier, "%d", value);
6117       sprintf(name, "%d %% (Current)", value);
6118
6119       setString(&ti->identifier, identifier);
6120       setString(&ti->name, name);
6121       setString(&ti->name_sorting, name);
6122       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6123
6124       pushTreeInfo(&volumes_simple, ti);
6125     }
6126
6127     // sort volume values to start with lowest volume value
6128     sortTreeInfo(&volumes_simple);
6129
6130     // set current volume value to configured volume value
6131     volume_simple_current =
6132       getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
6133
6134     // if that fails, set current volume to reliable default value
6135     if (volume_simple_current == NULL)
6136       volume_simple_current =
6137         getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6138
6139     // if that also fails, set current volume to first available value
6140     if (volume_simple_current == NULL)
6141       volume_simple_current = volumes_simple;
6142   }
6143
6144   if (volumes_loops == NULL)
6145   {
6146     boolean current_volume_loops_found = FALSE;
6147     int i;
6148
6149     for (i = 0; volumes_list[i].value != -1; i++)
6150     {
6151       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6152       char identifier[32], name[32];
6153       int value = volumes_list[i].value;
6154       char *text = volumes_list[i].text;
6155
6156       ti->node_top = &volumes_loops;
6157       ti->sort_priority = value;
6158
6159       sprintf(identifier, "%d", value);
6160       sprintf(name, "%s", text);
6161
6162       setString(&ti->identifier, identifier);
6163       setString(&ti->name, name);
6164       setString(&ti->name_sorting, name);
6165       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6166
6167       pushTreeInfo(&volumes_loops, ti);
6168
6169       if (value == setup.volume_loops)
6170         current_volume_loops_found = TRUE;
6171     }
6172
6173     if (!current_volume_loops_found)
6174     {
6175       // add entry for non-preset volume value
6176
6177       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6178       char identifier[32], name[32];
6179       int value = setup.volume_loops;
6180
6181       ti->node_top = &volumes_loops;
6182       ti->sort_priority = value;
6183
6184       sprintf(identifier, "%d", value);
6185       sprintf(name, "%d %% (Current)", value);
6186
6187       setString(&ti->identifier, identifier);
6188       setString(&ti->name, name);
6189       setString(&ti->name_sorting, name);
6190       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6191
6192       pushTreeInfo(&volumes_loops, ti);
6193     }
6194
6195     // sort volume values to start with lowest volume value
6196     sortTreeInfo(&volumes_loops);
6197
6198     // set current volume value to configured volume value
6199     volume_loops_current =
6200       getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
6201
6202     // if that fails, set current volume to reliable default value
6203     if (volume_loops_current == NULL)
6204       volume_loops_current =
6205         getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6206
6207     // if that also fails, set current volume to first available value
6208     if (volume_loops_current == NULL)
6209       volume_loops_current = volumes_loops;
6210   }
6211
6212   if (volumes_music == NULL)
6213   {
6214     boolean current_volume_music_found = FALSE;
6215     int i;
6216
6217     for (i = 0; volumes_list[i].value != -1; i++)
6218     {
6219       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6220       char identifier[32], name[32];
6221       int value = volumes_list[i].value;
6222       char *text = volumes_list[i].text;
6223
6224       ti->node_top = &volumes_music;
6225       ti->sort_priority = value;
6226
6227       sprintf(identifier, "%d", value);
6228       sprintf(name, "%s", text);
6229
6230       setString(&ti->identifier, identifier);
6231       setString(&ti->name, name);
6232       setString(&ti->name_sorting, name);
6233       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6234
6235       pushTreeInfo(&volumes_music, ti);
6236
6237       if (value == setup.volume_music)
6238         current_volume_music_found = TRUE;
6239     }
6240
6241     if (!current_volume_music_found)
6242     {
6243       // add entry for non-preset volume value
6244
6245       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6246       char identifier[32], name[32];
6247       int value = setup.volume_music;
6248
6249       ti->node_top = &volumes_music;
6250       ti->sort_priority = value;
6251
6252       sprintf(identifier, "%d", value);
6253       sprintf(name, "%d %% (Current)", value);
6254
6255       setString(&ti->identifier, identifier);
6256       setString(&ti->name, name);
6257       setString(&ti->name_sorting, name);
6258       setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6259
6260       pushTreeInfo(&volumes_music, ti);
6261     }
6262
6263     // sort volume values to start with lowest volume value
6264     sortTreeInfo(&volumes_music);
6265
6266     // set current volume value to configured volume value
6267     volume_music_current =
6268       getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6269
6270     // if that fails, set current volume to reliable default value
6271     if (volume_music_current == NULL)
6272       volume_music_current =
6273         getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6274
6275     // if that also fails, set current volume to first available value
6276     if (volume_music_current == NULL)
6277       volume_music_current = volumes_music;
6278   }
6279
6280   setup.volume_simple = atoi(volume_simple_current->identifier);
6281   setup.volume_loops  = atoi(volume_loops_current->identifier);
6282   setup.volume_music  = atoi(volume_music_current->identifier);
6283
6284   // needed for displaying volume text instead of identifier
6285   volume_simple_text = volume_simple_current->name;
6286   volume_loops_text = volume_loops_current->name;
6287   volume_music_text = volume_music_current->name;
6288
6289   setup_mode = SETUP_MODE_SOUND;
6290
6291   DrawSetupScreen();
6292 }
6293
6294 static void execSetupChooseTouchControls(void)
6295 {
6296   setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6297
6298   DrawSetupScreen();
6299 }
6300
6301 static void execSetupChooseMoveDistance(void)
6302 {
6303   setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6304
6305   DrawSetupScreen();
6306 }
6307
6308 static void execSetupChooseDropDistance(void)
6309 {
6310   setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6311
6312   DrawSetupScreen();
6313 }
6314
6315 static void execSetupChooseTransparency(void)
6316 {
6317   setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6318
6319   DrawSetupScreen();
6320 }
6321
6322 static void execSetupChooseGridXSize_0(void)
6323 {
6324   setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6325
6326   DrawSetupScreen();
6327 }
6328
6329 static void execSetupChooseGridYSize_0(void)
6330 {
6331   setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6332
6333   DrawSetupScreen();
6334 }
6335
6336 static void execSetupChooseGridXSize_1(void)
6337 {
6338   setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6339
6340   DrawSetupScreen();
6341 }
6342
6343 static void execSetupChooseGridYSize_1(void)
6344 {
6345   setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6346
6347   DrawSetupScreen();
6348 }
6349
6350 static void execSetupConfigureVirtualButtons(void)
6351 {
6352   setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6353
6354   ConfigureVirtualButtons();
6355
6356   setup_mode = SETUP_MODE_TOUCH;
6357
6358   DrawSetupScreen();
6359 }
6360
6361 static void execSetupTouch(void)
6362 {
6363   int i, j, k;
6364
6365   if (touch_controls == NULL)
6366   {
6367     for (i = 0; touch_controls_list[i].value != NULL; i++)
6368     {
6369       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6370       char identifier[32], name[32];
6371       char *value = touch_controls_list[i].value;
6372       char *text = touch_controls_list[i].text;
6373
6374       ti->node_top = &touch_controls;
6375       ti->sort_priority = i;
6376
6377       sprintf(identifier, "%s", value);
6378       sprintf(name, "%s", text);
6379
6380       setString(&ti->identifier, identifier);
6381       setString(&ti->name, name);
6382       setString(&ti->name_sorting, name);
6383       setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6384
6385       pushTreeInfo(&touch_controls, ti);
6386     }
6387
6388     // sort touch control values to start with lowest touch control value
6389     sortTreeInfo(&touch_controls);
6390
6391     // set current touch control value to configured touch control value
6392     touch_control_current =
6393       getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6394
6395     // if that fails, set current touch control to reliable default value
6396     if (touch_control_current == NULL)
6397       touch_control_current =
6398         getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6399
6400     // if that also fails, set current touch control to first available value
6401     if (touch_control_current == NULL)
6402       touch_control_current = touch_controls;
6403   }
6404
6405   if (move_distances == NULL)
6406   {
6407     for (i = 0; distances_list[i].value != -1; i++)
6408     {
6409       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6410       char identifier[32], name[32];
6411       int value = distances_list[i].value;
6412       char *text = distances_list[i].text;
6413
6414       ti->node_top = &move_distances;
6415       ti->sort_priority = value;
6416
6417       sprintf(identifier, "%d", value);
6418       sprintf(name, "%s", text);
6419
6420       setString(&ti->identifier, identifier);
6421       setString(&ti->name, name);
6422       setString(&ti->name_sorting, name);
6423       setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6424
6425       pushTreeInfo(&move_distances, ti);
6426     }
6427
6428     // sort distance values to start with lowest distance value
6429     sortTreeInfo(&move_distances);
6430
6431     // set current distance value to configured distance value
6432     move_distance_current =
6433       getTreeInfoFromIdentifier(move_distances,
6434                                 i_to_a(setup.touch.move_distance));
6435
6436     // if that fails, set current distance to reliable default value
6437     if (move_distance_current == NULL)
6438       move_distance_current =
6439         getTreeInfoFromIdentifier(move_distances,
6440                                   i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6441
6442     // if that also fails, set current distance to first available value
6443     if (move_distance_current == NULL)
6444       move_distance_current = move_distances;
6445   }
6446
6447   if (drop_distances == NULL)
6448   {
6449     for (i = 0; distances_list[i].value != -1; i++)
6450     {
6451       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6452       char identifier[32], name[32];
6453       int value = distances_list[i].value;
6454       char *text = distances_list[i].text;
6455
6456       ti->node_top = &drop_distances;
6457       ti->sort_priority = value;
6458
6459       sprintf(identifier, "%d", value);
6460       sprintf(name, "%s", text);
6461
6462       setString(&ti->identifier, identifier);
6463       setString(&ti->name, name);
6464       setString(&ti->name_sorting, name);
6465       setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6466
6467       pushTreeInfo(&drop_distances, ti);
6468     }
6469
6470     // sort distance values to start with lowest distance value
6471     sortTreeInfo(&drop_distances);
6472
6473     // set current distance value to configured distance value
6474     drop_distance_current =
6475       getTreeInfoFromIdentifier(drop_distances,
6476                                 i_to_a(setup.touch.drop_distance));
6477
6478     // if that fails, set current distance to reliable default value
6479     if (drop_distance_current == NULL)
6480       drop_distance_current =
6481         getTreeInfoFromIdentifier(drop_distances,
6482                                   i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6483
6484     // if that also fails, set current distance to first available value
6485     if (drop_distance_current == NULL)
6486       drop_distance_current = drop_distances;
6487   }
6488
6489   if (transparencies == NULL)
6490   {
6491     for (i = 0; transparencies_list[i].value != -1; i++)
6492     {
6493       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6494       char identifier[32], name[32];
6495       int value = transparencies_list[i].value;
6496       char *text = transparencies_list[i].text;
6497
6498       ti->node_top = &transparencies;
6499       ti->sort_priority = value;
6500
6501       sprintf(identifier, "%d", value);
6502       sprintf(name, "%s", text);
6503
6504       setString(&ti->identifier, identifier);
6505       setString(&ti->name, name);
6506       setString(&ti->name_sorting, name);
6507       setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6508
6509       pushTreeInfo(&transparencies, ti);
6510     }
6511
6512     // sort transparency values to start with lowest transparency value
6513     sortTreeInfo(&transparencies);
6514
6515     // set current transparency value to configured transparency value
6516     transparency_current =
6517       getTreeInfoFromIdentifier(transparencies,
6518                                 i_to_a(setup.touch.transparency));
6519
6520     // if that fails, set current transparency to reliable default value
6521     if (transparency_current == NULL)
6522       transparency_current =
6523         getTreeInfoFromIdentifier(transparencies,
6524                                   i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6525
6526     // if that also fails, set current transparency to first available value
6527     if (transparency_current == NULL)
6528       transparency_current = transparencies;
6529   }
6530
6531   for (i = 0; i < 2; i++)
6532   {
6533     for (j = 0; j < 2; j++)
6534     {
6535       if (grid_sizes[i][j] == NULL)
6536       {
6537         for (k = 0; grid_sizes_list[k].value != -1; k++)
6538         {
6539           TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6540           char identifier[32], name[32];
6541           int value = grid_sizes_list[k].value;
6542           char *text = grid_sizes_list[k].text;
6543
6544           ti->node_top = &grid_sizes[i][j];
6545           ti->sort_priority = value;
6546
6547           sprintf(identifier, "%d", value);
6548           sprintf(name, "%s", text);
6549
6550           setString(&ti->identifier, identifier);
6551           setString(&ti->name, name);
6552           setString(&ti->name_sorting, name);
6553           setString(&ti->infotext,
6554                     (i == 0 ?
6555                      (j == 0 ?
6556                       STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6557                       STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6558                      (j == 0 ?
6559                       STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6560                       STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6561
6562           pushTreeInfo(&grid_sizes[i][j], ti);
6563         }
6564
6565         // sort grid size values to start with lowest grid size value
6566         sortTreeInfo(&grid_sizes[i][j]);
6567
6568         // set current grid size value to configured grid size value
6569         grid_size_current[i][j] =
6570           getTreeInfoFromIdentifier(grid_sizes[i][j],
6571                                     i_to_a(j == 0 ?
6572                                            setup.touch.grid_xsize[i] :
6573                                            setup.touch.grid_ysize[i]));
6574
6575         // if that fails, set current grid size to reliable default value
6576         if (grid_size_current[i][j] == NULL)
6577           grid_size_current[i][j] =
6578             getTreeInfoFromIdentifier(grid_sizes[i][j],
6579                                       i_to_a(j == 0 ?
6580                                              DEFAULT_GRID_XSIZE(i) :
6581                                              DEFAULT_GRID_YSIZE(i)));
6582
6583         // if that also fails, set current grid size to first available value
6584         if (grid_size_current[i][j] == NULL)
6585           grid_size_current[i][j] = grid_sizes[i][j];
6586       }
6587     }
6588   }
6589
6590   setup.touch.control_type = touch_control_current->identifier;
6591   setup.touch.move_distance = atoi(move_distance_current->identifier);
6592   setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6593   setup.touch.transparency = atoi(transparency_current->identifier);
6594
6595   for (i = 0; i < 2; i++)
6596   {
6597     setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6598     setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6599
6600     if (i == GRID_ACTIVE_NR())
6601     {
6602       overlay.grid_xsize = setup.touch.grid_xsize[i];
6603       overlay.grid_ysize = setup.touch.grid_ysize[i];
6604     }
6605   }
6606
6607   // needed for displaying value text instead of identifier
6608   touch_controls_text = touch_control_current->name;
6609   move_distance_text = move_distance_current->name;
6610   drop_distance_text = drop_distance_current->name;
6611   transparency_text = transparency_current->name;
6612
6613   for (i = 0; i < 2; i++)
6614     for (j = 0; j < 2; j++)
6615       grid_size_text[i][j] = grid_size_current[i][j]->name;
6616
6617   setup_mode = SETUP_MODE_TOUCH;
6618
6619   DrawSetupScreen();
6620 }
6621
6622 static void execSetupArtwork(void)
6623 {
6624   static ArtworkDirTree *gfx_last_valid = NULL;
6625   static ArtworkDirTree *snd_last_valid = NULL;
6626   static ArtworkDirTree *mus_last_valid = NULL;
6627
6628   // current artwork directory may be invalid (level group, parent link)
6629   if (!validLevelSeries(artwork.gfx_current))
6630     artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
6631   if (!validLevelSeries(artwork.snd_current))
6632     artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
6633   if (!validLevelSeries(artwork.mus_current))
6634     artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
6635
6636   // store valid artwork directory information
6637   gfx_last_valid = artwork.gfx_current;
6638   snd_last_valid = artwork.snd_current;
6639   mus_last_valid = artwork.mus_current;
6640
6641 #if 0
6642   Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6643         artwork.gfx_current->subdir,
6644         artwork.gfx_current->fullpath,
6645         artwork.gfx_current->basepath);
6646 #endif
6647
6648   setup.graphics_set = artwork.gfx_current->identifier;
6649   setup.sounds_set = artwork.snd_current->identifier;
6650   setup.music_set = artwork.mus_current->identifier;
6651
6652   // needed if last screen (setup choice) changed graphics, sounds or music
6653   ReloadCustomArtwork(0);
6654
6655   // needed for displaying artwork name instead of artwork identifier
6656   graphics_set_name = artwork.gfx_current->name;
6657   sounds_set_name = artwork.snd_current->name;
6658   music_set_name = artwork.mus_current->name;
6659
6660   setup_mode = SETUP_MODE_ARTWORK;
6661
6662   DrawSetupScreen();
6663 }
6664
6665 static void execSetupChooseGraphics(void)
6666 {
6667   setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6668
6669   DrawSetupScreen();
6670 }
6671
6672 static void execSetupChooseSounds(void)
6673 {
6674   setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6675
6676   DrawSetupScreen();
6677 }
6678
6679 static void execSetupChooseMusic(void)
6680 {
6681   setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6682
6683   DrawSetupScreen();
6684 }
6685
6686 static void execSetupInput(void)
6687 {
6688   setup_mode = SETUP_MODE_INPUT;
6689
6690   DrawSetupScreen();
6691 }
6692
6693 static void execSetupShortcuts(void)
6694 {
6695   setup_mode = SETUP_MODE_SHORTCUTS;
6696
6697   DrawSetupScreen();
6698 }
6699
6700 static void execSetupShortcuts1(void)
6701 {
6702   setup_mode = SETUP_MODE_SHORTCUTS_1;
6703
6704   DrawSetupScreen();
6705 }
6706
6707 static void execSetupShortcuts2(void)
6708 {
6709   setup_mode = SETUP_MODE_SHORTCUTS_2;
6710
6711   DrawSetupScreen();
6712 }
6713
6714 static void execSetupShortcuts3(void)
6715 {
6716   setup_mode = SETUP_MODE_SHORTCUTS_3;
6717
6718   DrawSetupScreen();
6719 }
6720
6721 static void execSetupShortcuts4(void)
6722 {
6723   setup_mode = SETUP_MODE_SHORTCUTS_4;
6724
6725   DrawSetupScreen();
6726 }
6727
6728 static void execSetupShortcuts5(void)
6729 {
6730   setup_mode = SETUP_MODE_SHORTCUTS_5;
6731
6732   DrawSetupScreen();
6733 }
6734
6735 static void execExitSetup(void)
6736 {
6737   SetGameStatus(GAME_MODE_MAIN);
6738
6739   DrawMainMenu();
6740 }
6741
6742 static void execSaveAndExitSetup(void)
6743 {
6744   SaveSetup();
6745   execExitSetup();
6746 }
6747
6748 static void execGadgetNetworkServer(void)
6749 {
6750   int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
6751   struct GadgetInfo *gi = screen_gadget[gadget_id];
6752
6753   if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6754     network_server_hostname[0] = '\0';
6755
6756   ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
6757
6758   MapGadget(gi);
6759
6760   ClickOnGadget(gi, MB_LEFTBUTTON);
6761 }
6762
6763 static void execOfferUploadTapes(void)
6764 {
6765   OfferUploadTapes();
6766 }
6767
6768 static void ToggleNetworkModeIfNeeded(void)
6769 {
6770   int font_title = FONT_TITLE_1;
6771   int font_foot = FC_BLUE;
6772   int ystart  = mSY - SY + 16;
6773   int ybottom = mSY - SY + SYSIZE - 20;
6774   char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6775
6776   if (setup.network_mode == network.enabled)
6777     return;
6778
6779   network.enabled = setup.network_mode;
6780
6781   FadeOut(REDRAW_ALL);
6782
6783   ClearField();
6784
6785   DrawTextSCentered(ystart, font_title, text);
6786
6787   FadeIn(REDRAW_ALL);
6788
6789   if (network.enabled)
6790     InitNetworkServer();
6791   else
6792     DisconnectFromNetworkServer();
6793
6794   DrawTextSCentered(ybottom, font_foot,
6795                     "Press any key or button for setup menu");
6796
6797   WaitForEventToContinue();
6798
6799   DrawSetupScreen();
6800 }
6801
6802 static void ToggleGameSpeedsListIfNeeded(void)
6803 {
6804   boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
6805
6806   if (setup.game_speed_extended == using_game_speeds_extended)
6807     return;
6808
6809   // try to match similar values when changing game speeds list
6810   if (setup.game_speed_extended)
6811     setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
6812                               setup.game_frame_delay == 30 ? 29 :
6813                               setup.game_frame_delay);
6814   else
6815     setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6816                               setup.game_frame_delay == 16 ? 15 :
6817                               setup.game_frame_delay >= 29 ? 30 :
6818                               setup.game_frame_delay <= 10 ? 10 :
6819                               setup.game_frame_delay);
6820
6821   execSetupGame_setGameSpeeds(TRUE);
6822
6823   DrawSetupScreen();
6824 }
6825
6826 static void ModifyGameSpeedIfNeeded(void)
6827 {
6828   if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6829       setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6830     return;
6831
6832   char message[100];
6833   char *game_speed_text = "Fast";
6834   int game_speed_value = 15;
6835
6836   if (setup.game_speed_extended)
6837   {
6838     game_speed_text = "60 fps";
6839     game_speed_value = 16;
6840   }
6841
6842   sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6843
6844   // set game speed to existing list value that is fast enough for vsync
6845   setup.game_frame_delay = game_speed_value;
6846
6847   execSetupGame_setGameSpeeds(TRUE);
6848
6849   Request(message, REQ_CONFIRM);
6850 }
6851
6852 static void DisableVsyncIfNeeded(void)
6853 {
6854   if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6855       (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6856        setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6857     return;
6858
6859   // disable vsync for the selected game speed to work
6860   setup.vsync_mode = STR_VSYNC_MODE_OFF;
6861
6862   execSetupGraphics_setVsyncModes(TRUE);
6863
6864   Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6865 }
6866
6867 static struct
6868 {
6869   void *value;
6870   void *related_value;
6871 } hide_related_entry_list[] =
6872 {
6873   { &setup.game_frame_delay,            execSetupChooseGameSpeed        },
6874   { &setup.game_frame_delay,            &game_speed_text                },
6875
6876   { &setup.scroll_delay_value,          execSetupChooseScrollDelay      },
6877   { &setup.scroll_delay_value,          &scroll_delay_text              },
6878
6879   { &setup.engine_snapshot_mode,        execSetupChooseSnapshotMode     },
6880   { &setup.engine_snapshot_mode,        &snapshot_mode_text             },
6881
6882   { &setup.window_scaling_percent,      execSetupChooseWindowSize       },
6883   { &setup.window_scaling_percent,      &window_size_text               },
6884
6885   { &setup.window_scaling_quality,      execSetupChooseScalingType      },
6886   { &setup.window_scaling_quality,      &scaling_type_text              },
6887
6888   { &setup.screen_rendering_mode,       execSetupChooseRenderingMode    },
6889   { &setup.screen_rendering_mode,       &rendering_mode_text            },
6890
6891   { &setup.vsync_mode,                  execSetupChooseVsyncMode        },
6892   { &setup.vsync_mode,                  &vsync_mode_text                },
6893
6894   { &setup.graphics_set,                execSetupChooseGraphics         },
6895   { &setup.graphics_set,                &graphics_set_name              },
6896
6897   { &setup.sounds_set,                  execSetupChooseSounds           },
6898   { &setup.sounds_set,                  &sounds_set_name                },
6899
6900   { &setup.music_set,                   execSetupChooseMusic            },
6901   { &setup.music_set,                   &music_set_name                 },
6902
6903   { &setup.volume_simple,               execSetupChooseVolumeSimple     },
6904   { &setup.volume_simple,               &volume_simple_text             },
6905
6906   { &setup.volume_loops,                execSetupChooseVolumeLoops      },
6907   { &setup.volume_loops,                &volume_loops_text              },
6908
6909   { &setup.volume_music,                execSetupChooseVolumeMusic      },
6910   { &setup.volume_music,                &volume_music_text              },
6911
6912   { &setup.touch.control_type,          execSetupChooseTouchControls    },
6913   { &setup.touch.control_type,          &touch_controls_text            },
6914
6915   { &setup.touch.move_distance,         execSetupChooseMoveDistance     },
6916   { &setup.touch.move_distance,         &move_distance_text             },
6917
6918   { &setup.touch.drop_distance,         execSetupChooseDropDistance     },
6919   { &setup.touch.drop_distance,         &drop_distance_text             },
6920
6921   { &setup.touch.transparency,          execSetupChooseTransparency     },
6922   { &setup.touch.transparency,          &transparency_text              },
6923
6924   { &setup.touch.grid_xsize[0],         execSetupChooseGridXSize_0      },
6925   { &setup.touch.grid_xsize[0],         &grid_size_text[0][0]           },
6926
6927   { &setup.touch.grid_ysize[0],         execSetupChooseGridYSize_0      },
6928   { &setup.touch.grid_ysize[0],         &grid_size_text[0][1]           },
6929
6930   { &setup.touch.grid_xsize[1],         execSetupChooseGridXSize_1      },
6931   { &setup.touch.grid_xsize[1],         &grid_size_text[1][0]           },
6932
6933   { &setup.touch.grid_ysize[1],         execSetupChooseGridYSize_1      },
6934   { &setup.touch.grid_ysize[1],         &grid_size_text[1][1]           },
6935
6936   { &setup.internal.menu_game,          execSetupGame                   },
6937   { &setup.internal.menu_engines,       execSetupEngines                },
6938   { &setup.internal.menu_editor,        execSetupEditor                 },
6939   { &setup.internal.menu_graphics,      execSetupGraphics               },
6940   { &setup.internal.menu_sound,         execSetupSound                  },
6941   { &setup.internal.menu_artwork,       execSetupArtwork                },
6942   { &setup.internal.menu_input,         execSetupInput                  },
6943   { &setup.internal.menu_touch,         execSetupTouch                  },
6944   { &setup.internal.menu_shortcuts,     execSetupShortcuts              },
6945   { &setup.internal.menu_exit,          execExitSetup                   },
6946   { &setup.internal.menu_save_and_exit, execSaveAndExitSetup            },
6947
6948   { NULL,                               NULL                            }
6949 };
6950
6951 void setHideRelatedSetupEntries(void)
6952 {
6953   int i;
6954
6955   for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6956     if (hideSetupEntry(hide_related_entry_list[i].value))
6957       setHideSetupEntry(hide_related_entry_list[i].related_value);
6958 }
6959
6960 static struct TokenInfo setup_info_main[] =
6961 {
6962   { TYPE_ENTER_MENU,    execSetupGame,          STR_SETUP_GAME          },
6963   { TYPE_ENTER_MENU,    execSetupEngines,       STR_SETUP_ENGINES       },
6964   { TYPE_ENTER_MENU,    execSetupEditor,        STR_SETUP_EDITOR        },
6965   { TYPE_ENTER_MENU,    execSetupGraphics,      STR_SETUP_GRAPHICS      },
6966   { TYPE_ENTER_MENU,    execSetupSound,         STR_SETUP_SOUND         },
6967   { TYPE_ENTER_MENU,    execSetupArtwork,       STR_SETUP_ARTWORK       },
6968   { TYPE_ENTER_MENU,    execSetupInput,         STR_SETUP_INPUT         },
6969   { TYPE_ENTER_MENU,    execSetupTouch,         STR_SETUP_TOUCH         },
6970   { TYPE_ENTER_MENU,    execSetupShortcuts,     STR_SETUP_SHORTCUTS     },
6971   { TYPE_EMPTY,         NULL,                   ""                      },
6972   { TYPE_LEAVE_MENU,    execExitSetup,          STR_SETUP_EXIT          },
6973   { TYPE_LEAVE_MENU,    execSaveAndExitSetup,   STR_SETUP_SAVE_AND_EXIT },
6974
6975   { 0,                  NULL,                   NULL                    }
6976 };
6977
6978 static struct TokenInfo setup_info_game[] =
6979 {
6980   { TYPE_SWITCH,        &setup.team_mode,       "Team-Mode (Multi-Player):" },
6981   { TYPE_SWITCH,        &setup.network_mode,    "Network Multi-Player Mode:" },
6982   { TYPE_PLAYER,        &setup.network_player_nr,"Preferred Network Player:" },
6983   { TYPE_TEXT_INPUT,    execGadgetNetworkServer, "Network Server Hostname:" },
6984   { TYPE_STRING,        &network_server_text,   ""                      },
6985   { TYPE_SWITCH,        &setup.use_api_server,  "Use Highscore Server:" },
6986   { TYPE_SWITCH,        &setup.only_show_local_scores, "Only Show Local Scores:" },
6987   { TYPE_ENTER_LIST,    execOfferUploadTapes,   "Upload All Tapes to Server" },
6988   { TYPE_SWITCH,        &setup.multiple_users,  "Multiple Users/Teams:" },
6989   { TYPE_YES_NO,        &setup.input_on_focus,  "Only Move Focussed Player:" },
6990   { TYPE_SWITCH,        &setup.time_limit,      "Time Limit:"           },
6991   { TYPE_SWITCH,        &setup.handicap,        "Handicap:"             },
6992   { TYPE_SWITCH,        &setup.skip_levels,     "Skip Unsolved Levels:" },
6993   { TYPE_SWITCH,        &setup.increment_levels,"Increment Solved Levels:" },
6994   { TYPE_SWITCH,        &setup.auto_play_next_level,"Auto-play Next Level:" },
6995   { TYPE_SWITCH,        &setup.count_score_after_game,"Count Score After Game:" },
6996   { TYPE_SWITCH,        &setup.show_scores_after_game,"Show Scores After Game:" },
6997   { TYPE_YES_NO,        &setup.ask_on_game_over, "Ask on Game Over:"    },
6998   { TYPE_YES_NO,        &setup.ask_on_quit_game, "Ask on Quit Game:"    },
6999   { TYPE_YES_NO,        &setup.ask_on_quit_program, "Ask on Quit Program:" },
7000   { TYPE_SWITCH,        &setup.autorecord,      "Auto-Record Tapes:"    },
7001   { TYPE_ENTER_LIST,    execSetupChooseGameSpeed, "Game Speed:"         },
7002   { TYPE_STRING,        &game_speed_text,       ""                      },
7003   { TYPE_SWITCH,        &setup.game_speed_extended, "Game Speed Extended List:" },
7004 #if 1
7005   { TYPE_ENTER_LIST,    execSetupChooseScrollDelay, "Scroll Delay:"     },
7006   { TYPE_STRING,        &scroll_delay_text,     ""                      },
7007 #endif
7008   { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
7009   { TYPE_STRING,        &snapshot_mode_text,    ""                      },
7010   { TYPE_SWITCH,        &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
7011   { TYPE_SWITCH,        &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
7012   { TYPE_EMPTY,         NULL,                   ""                      },
7013   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
7014
7015   { 0,                  NULL,                   NULL                    }
7016 };
7017
7018 static struct TokenInfo setup_info_engines[] =
7019 {
7020   { TYPE_HEADLINE,      NULL,                   "Emerald Mine"          },
7021   { TYPE_SWITCH,        &setup.forced_scroll_delay, "Scroll Delay:"     },
7022   { TYPE_ECS_AGA,       &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7023   { TYPE_SWITCH,        &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
7024   { TYPE_SWITCH,        &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7025   { TYPE_EMPTY,         NULL,                   ""                      },
7026   { TYPE_HEADLINE,      NULL,                   "Supaplex"              },
7027   { TYPE_SWITCH,        &setup.sp_show_border_elements, "Border Elements:" },
7028   { TYPE_EMPTY,         NULL,                   ""                      },
7029   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
7030
7031   { 0,                  NULL,                   NULL                    }
7032 };
7033
7034 static struct TokenInfo setup_info_editor[] =
7035 {
7036 #if 0
7037   { TYPE_SWITCH,        &setup.editor.el_boulderdash,   "Boulder Dash:" },
7038   { TYPE_SWITCH,        &setup.editor.el_emerald_mine,  "Emerald Mine:" },
7039   { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,    "Emerald Mine Club:" },
7040   { TYPE_SWITCH,        &setup.editor.el_more,          "Rocks'n'Diamonds:" },
7041   { TYPE_SWITCH,        &setup.editor.el_sokoban,       "Sokoban:"      },
7042   { TYPE_SWITCH,        &setup.editor.el_supaplex,      "Supaplex:"     },
7043   { TYPE_SWITCH,        &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7044   { TYPE_SWITCH,        &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7045   { TYPE_SWITCH,        &setup.editor.el_chars,         "Text Characters:" },
7046   { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7047 #endif
7048   { TYPE_SWITCH,        &setup.editor.el_classic,  "Classic Elements:" },
7049   { TYPE_SWITCH,        &setup.editor.el_custom,  "Custom & Group Elements:" },
7050 #if 0
7051   { TYPE_SWITCH,        &setup.editor.el_headlines,     "Headlines:"    },
7052 #endif
7053   { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7054   { TYPE_SWITCH,        &setup.editor.el_dynamic,  "Dynamic level elements:" },
7055   { TYPE_EMPTY,         NULL,                   ""                      },
7056 #if 0
7057   { TYPE_SWITCH,        &setup.editor.el_by_game,   "Show elements by game:" },
7058   { TYPE_SWITCH,        &setup.editor.el_by_type,   "Show elements by type:" },
7059   { TYPE_EMPTY,         NULL,                   ""                      },
7060 #endif
7061   { TYPE_SWITCH, &setup.editor.show_element_token,      "Show element token:" },
7062   { TYPE_EMPTY,         NULL,                   ""                      },
7063   { TYPE_SWITCH, &setup.editor.show_read_only_warning,  "Show read-only warning:" },
7064   { TYPE_EMPTY,         NULL,                   ""                      },
7065   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
7066
7067   { 0,                  NULL,                   NULL                    }
7068 };
7069
7070 static struct TokenInfo setup_info_graphics[] =
7071 {
7072 #if !defined(PLATFORM_ANDROID)
7073   { TYPE_SWITCH,        &setup.fullscreen,      "Fullscreen:"           },
7074   { TYPE_ENTER_LIST,    execSetupChooseWindowSize, "Window Scaling:"    },
7075   { TYPE_STRING,        &window_size_text,      ""                      },
7076   { TYPE_ENTER_LIST,    execSetupChooseScalingType, "Anti-Aliasing:"    },
7077   { TYPE_STRING,        &scaling_type_text,     ""                      },
7078   { TYPE_ENTER_LIST,    execSetupChooseRenderingMode, "Special Rendering:" },
7079   { TYPE_STRING,        &rendering_mode_text,   ""                      },
7080 #endif
7081 #if 0
7082   { TYPE_ENTER_LIST,    execSetupChooseScrollDelay, "Scroll Delay:"     },
7083   { TYPE_STRING,        &scroll_delay_text,     ""                      },
7084 #endif
7085   { TYPE_ENTER_LIST,    execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7086   { TYPE_STRING,        &vsync_mode_text,       ""                      },
7087   { TYPE_SWITCH,        &setup.fade_screens,    "Fade Screens:"         },
7088   { TYPE_SWITCH,        &setup.quick_switch,    "Quick Player Focus Switch:" },
7089   { TYPE_SWITCH,        &setup.quick_doors,     "Quick Menu Doors:"     },
7090   { TYPE_SWITCH,        &setup.show_titlescreen,"Show Title Screens:"   },
7091   { TYPE_SWITCH,        &setup.toons,           "Show Menu Animations:" },
7092   { TYPE_SWITCH,        &setup.small_game_graphics, "Small Game Graphics:" },
7093   { TYPE_YES_NO_AUTO,   &setup.debug.xsn_mode,  debug_xsn_mode          },
7094   { TYPE_EMPTY,         NULL,                   ""                      },
7095   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
7096
7097   { 0,                  NULL,                   NULL                    }
7098 };
7099
7100 static struct TokenInfo setup_info_sound[] =
7101 {
7102   { TYPE_SWITCH,        &setup.sound_simple,    "Sound Effects (Normal):"  },
7103   { TYPE_SWITCH,        &setup.sound_loops,     "Sound Effects (Looping):" },
7104   { TYPE_SWITCH,        &setup.sound_music,     "Music:"                },
7105   { TYPE_EMPTY,         NULL,                   ""                      },
7106   { TYPE_ENTER_LIST,    execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7107   { TYPE_STRING,        &volume_simple_text,    ""                      },
7108   { TYPE_ENTER_LIST,    execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7109   { TYPE_STRING,        &volume_loops_text,     ""                      },
7110   { TYPE_ENTER_LIST,    execSetupChooseVolumeMusic, "Music Volume:"     },
7111   { TYPE_STRING,        &volume_music_text,     ""                      },
7112   { TYPE_EMPTY,         NULL,                   ""                      },
7113   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
7114
7115   { 0,                  NULL,                   NULL                    }
7116 };
7117
7118 static struct TokenInfo setup_info_artwork[] =
7119 {
7120   { TYPE_ENTER_LIST,    execSetupChooseGraphics,"Custom Graphics:"      },
7121   { TYPE_STRING,        &graphics_set_name,     ""                      },
7122   { TYPE_ENTER_LIST,    execSetupChooseSounds,  "Custom Sounds:"        },
7123   { TYPE_STRING,        &sounds_set_name,       ""                      },
7124   { TYPE_ENTER_LIST,    execSetupChooseMusic,   "Custom Music:"         },
7125   { TYPE_STRING,        &music_set_name,        ""                      },
7126   { TYPE_EMPTY,         NULL,                   ""                      },
7127   { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7128   { TYPE_YES_NO_AUTO,&setup.override_level_sounds,  "Override Level Sounds:"  },
7129   { TYPE_YES_NO_AUTO,&setup.override_level_music,   "Override Level Music:"   },
7130   { TYPE_EMPTY,         NULL,                   ""                      },
7131   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
7132
7133   { 0,                  NULL,                   NULL                    }
7134 };
7135
7136 static struct TokenInfo setup_info_input[] =
7137 {
7138   { TYPE_SWITCH,        NULL,                   "Player:"               },
7139   { TYPE_SWITCH,        NULL,                   "Device:"               },
7140   { TYPE_SWITCH,        NULL,                   ""                      },
7141   { TYPE_SKIPPABLE,     NULL,                   ""                      },
7142   { TYPE_EMPTY,         NULL,                   ""                      },
7143   { TYPE_EMPTY,         NULL,                   ""                      },
7144   { TYPE_EMPTY,         NULL,                   ""                      },
7145   { TYPE_EMPTY,         NULL,                   ""                      },
7146   { TYPE_EMPTY,         NULL,                   ""                      },
7147   { TYPE_EMPTY,         NULL,                   ""                      },
7148   { TYPE_EMPTY,         NULL,                   ""                      },
7149   { TYPE_EMPTY,         NULL,                   ""                      },
7150   { TYPE_SKIPPABLE,     NULL,                   ""                      },
7151   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
7152
7153   { 0,                  NULL,                   NULL                    }
7154 };
7155
7156 static struct TokenInfo setup_info_touch[] =
7157 {
7158   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
7159   { TYPE_STRING,        &touch_controls_text,   ""                      },
7160   { TYPE_EMPTY,         NULL,                   ""                      },
7161   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
7162
7163   { 0,                  NULL,                   NULL                    }
7164 };
7165
7166 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7167 {
7168   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
7169   { TYPE_STRING,        &touch_controls_text,   ""                      },
7170   { TYPE_EMPTY,         NULL,                   ""                      },
7171   { TYPE_ENTER_LIST,    execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):"   },
7172   { TYPE_STRING,        &grid_size_text[0][0],  ""                      },
7173   { TYPE_ENTER_LIST,    execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):"     },
7174   { TYPE_STRING,        &grid_size_text[0][1],  ""                      },
7175   { TYPE_ENTER_LIST,    execSetupChooseTransparency, "Button Transparency:" },
7176   { TYPE_STRING,        &transparency_text,     ""                      },
7177   { TYPE_SWITCH,        &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7178   { TYPE_SWITCH,        &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7179   { TYPE_EMPTY,         NULL,                   ""                      },
7180   { TYPE_ENTER_LIST,    execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7181   { TYPE_EMPTY,         NULL,                   ""                      },
7182   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
7183
7184   { 0,                  NULL,                   NULL                    }
7185 };
7186
7187 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7188 {
7189   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
7190   { TYPE_STRING,        &touch_controls_text,   ""                      },
7191   { TYPE_EMPTY,         NULL,                   ""                      },
7192   { TYPE_ENTER_LIST,    execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):"    },
7193   { TYPE_STRING,        &grid_size_text[1][0],  ""                      },
7194   { TYPE_ENTER_LIST,    execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):"      },
7195   { TYPE_STRING,        &grid_size_text[1][1],  ""                      },
7196   { TYPE_ENTER_LIST,    execSetupChooseTransparency, "Button Transparency:" },
7197   { TYPE_STRING,        &transparency_text,     ""                      },
7198   { TYPE_SWITCH,        &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7199   { TYPE_SWITCH,        &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7200   { TYPE_EMPTY,         NULL,                   ""                      },
7201   { TYPE_ENTER_LIST,    execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7202   { TYPE_EMPTY,         NULL,                   ""                      },
7203   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
7204
7205   { 0,                  NULL,                   NULL                    }
7206 };
7207
7208 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7209 {
7210   setup_info_touch_virtual_buttons_0,
7211   setup_info_touch_virtual_buttons_1
7212 };
7213
7214 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7215 {
7216   { TYPE_ENTER_LIST,    execSetupChooseTouchControls, "Touch Control Type:" },
7217   { TYPE_STRING,        &touch_controls_text,   ""                      },
7218   { TYPE_EMPTY,         NULL,                   ""                      },
7219   { TYPE_ENTER_LIST,    execSetupChooseMoveDistance, "Move Trigger Distance:" },
7220   { TYPE_STRING,        &move_distance_text,    ""                      },
7221   { TYPE_ENTER_LIST,    execSetupChooseDropDistance, "Drop Trigger Distance:" },
7222   { TYPE_STRING,        &drop_distance_text,    ""                      },
7223   { TYPE_EMPTY,         NULL,                   ""                      },
7224   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
7225
7226   { 0,                  NULL,                   NULL                    }
7227 };
7228
7229 static struct TokenInfo setup_info_shortcuts[] =
7230 {
7231   { TYPE_ENTER_MENU,    execSetupShortcuts1,    "Various Keys"          },
7232   { TYPE_ENTER_MENU,    execSetupShortcuts2,    "Player Focus"          },
7233   { TYPE_ENTER_MENU,    execSetupShortcuts3,    "Tape Buttons"          },
7234   { TYPE_ENTER_MENU,    execSetupShortcuts4,    "Sound & Music"         },
7235   { TYPE_ENTER_MENU,    execSetupShortcuts5,    "TAS Snap Keys"         },
7236   { TYPE_EMPTY,         NULL,                   ""                      },
7237   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
7238
7239   { 0,                  NULL,                   NULL                    }
7240 };
7241
7242 static struct TokenInfo setup_info_shortcuts_1[] =
7243 {
7244   { TYPE_KEYTEXT,       NULL,           "Quick Save Game to Tape:",     },
7245   { TYPE_KEY,           &setup.shortcut.save_game, ""                   },
7246   { TYPE_KEYTEXT,       NULL,           "Quick Load Game from Tape:",   },
7247   { TYPE_KEY,           &setup.shortcut.load_game, ""                   },
7248   { TYPE_KEYTEXT,       NULL,           "Start Game & Toggle Pause:",   },
7249   { TYPE_KEY,           &setup.shortcut.toggle_pause, ""                },
7250   { TYPE_EMPTY,         NULL,                   ""                      },
7251   { TYPE_YES_NO,        &setup.ask_on_escape,   "Ask on 'Esc' Key:"     },
7252   { TYPE_YES_NO, &setup.ask_on_escape_editor,   "Ask on 'Esc' Key (Editor):" },
7253   { TYPE_EMPTY,         NULL,                   ""                      },
7254   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
7255
7256   { 0,                  NULL,                   NULL                    }
7257 };
7258
7259 static struct TokenInfo setup_info_shortcuts_2[] =
7260 {
7261   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 1:",       },
7262   { TYPE_KEY,           &setup.shortcut.focus_player[0], ""             },
7263   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 2:",       },
7264   { TYPE_KEY,           &setup.shortcut.focus_player[1], ""             },
7265   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 3:",       },
7266   { TYPE_KEY,           &setup.shortcut.focus_player[2], ""             },
7267   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 4:",       },
7268   { TYPE_KEY,           &setup.shortcut.focus_player[3], ""             },
7269   { TYPE_KEYTEXT,       NULL,           "Set Focus to All Players:",    },
7270   { TYPE_KEY,           &setup.shortcut.focus_player_all, ""            },
7271   { TYPE_EMPTY,         NULL,                   ""                      },
7272   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
7273
7274   { 0,                  NULL,                   NULL                    }
7275 };
7276
7277 static struct TokenInfo setup_info_shortcuts_3[] =
7278 {
7279   { TYPE_KEYTEXT,       NULL,                   "Eject Tape:",          },
7280   { TYPE_KEY,           &setup.shortcut.tape_eject, ""                  },
7281   { TYPE_KEYTEXT,       NULL,                   "Warp / Single Step:",  },
7282   { TYPE_KEY,           &setup.shortcut.tape_extra, ""                  },
7283   { TYPE_KEYTEXT,       NULL,                   "Stop Tape:",           },
7284   { TYPE_KEY,           &setup.shortcut.tape_stop, ""                   },
7285   { TYPE_KEYTEXT,       NULL,                   "Pause / Unpause Tape:",},
7286   { TYPE_KEY,           &setup.shortcut.tape_pause, ""                  },
7287   { TYPE_KEYTEXT,       NULL,                   "Record Tape:",         },
7288   { TYPE_KEY,           &setup.shortcut.tape_record, ""                 },
7289   { TYPE_KEYTEXT,       NULL,                   "Play Tape:",           },
7290   { TYPE_KEY,           &setup.shortcut.tape_play, ""                   },
7291   { TYPE_EMPTY,         NULL,                   ""                      },
7292   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
7293
7294   { 0,                  NULL,                   NULL                    }
7295 };
7296
7297 static struct TokenInfo setup_info_shortcuts_4[] =
7298 {
7299   { TYPE_KEYTEXT,       NULL,           "Toggle Sound Effects (Normal):", },
7300   { TYPE_KEY,           &setup.shortcut.sound_simple, ""                },
7301   { TYPE_KEYTEXT,       NULL,           "Toggle Sound Effects (Looping):", },
7302   { TYPE_KEY,           &setup.shortcut.sound_loops, ""                 },
7303   { TYPE_KEYTEXT,       NULL,           "Toggle Music:",                },
7304   { TYPE_KEY,           &setup.shortcut.sound_music, ""                 },
7305   { TYPE_EMPTY,         NULL,                   ""                      },
7306   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
7307
7308   { 0,                  NULL,                   NULL                    }
7309 };
7310
7311 static struct TokenInfo setup_info_shortcuts_5[] =
7312 {
7313   { TYPE_KEYTEXT,       NULL,                   "Snap Left:",           },
7314   { TYPE_KEY,           &setup.shortcut.snap_left, ""                   },
7315   { TYPE_KEYTEXT,       NULL,                   "Snap Right:",          },
7316   { TYPE_KEY,           &setup.shortcut.snap_right, ""                  },
7317   { TYPE_KEYTEXT,       NULL,                   "Snap Up:",             },
7318   { TYPE_KEY,           &setup.shortcut.snap_up, ""                     },
7319   { TYPE_KEYTEXT,       NULL,                   "Snap Down:",           },
7320   { TYPE_KEY,           &setup.shortcut.snap_down, ""                   },
7321   { TYPE_EMPTY,         NULL,                   ""                      },
7322   { TYPE_LEAVE_MENU,    execSetupShortcuts,     "Back"                  },
7323
7324   { 0,                  NULL,                   NULL                    }
7325 };
7326
7327 static Key getSetupKey(void)
7328 {
7329   Key key = KSYM_UNDEFINED;
7330   boolean got_key_event = FALSE;
7331
7332   while (!got_key_event)
7333   {
7334     Event event;
7335
7336     if (NextValidEvent(&event))
7337     {
7338       switch (event.type)
7339       {
7340         case EVENT_KEYPRESS:
7341           {
7342             key = GetEventKey((KeyEvent *)&event, TRUE);
7343
7344             // press 'Escape' or 'Enter' to keep the existing key binding
7345             if (key == KSYM_Escape || key == KSYM_Return)
7346               key = KSYM_UNDEFINED;     // keep old value
7347
7348             got_key_event = TRUE;
7349           }
7350           break;
7351
7352         case EVENT_KEYRELEASE:
7353           key_joystick_mapping = 0;
7354           break;
7355
7356         default:
7357           HandleOtherEvents(&event);
7358           break;
7359       }
7360     }
7361
7362     BackToFront();
7363   }
7364
7365   return key;
7366 }
7367
7368 static int getSetupValueFont(int type, void *value)
7369 {
7370   if (type & TYPE_GHOSTED)
7371     return FONT_OPTION_OFF;
7372   else if (type & TYPE_KEY)
7373     return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7374   else if (type & TYPE_STRING)
7375     return FONT_VALUE_2;
7376   else if (type & TYPE_ECS_AGA)
7377     return FONT_VALUE_1;
7378   else if (type & TYPE_BOOLEAN_STYLE)
7379     return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7380   else if (type & TYPE_YES_NO_AUTO)
7381     return (*(int *)value == AUTO  ? FONT_OPTION_ON :
7382             *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7383   else if (type & TYPE_PLAYER)
7384     return FONT_VALUE_1;
7385   else
7386     return FONT_VALUE_1;
7387 }
7388
7389 static int getSetupValueFontNarrow(int type, int font_nr)
7390 {
7391   return (font_nr == FONT_VALUE_1    ? FONT_VALUE_NARROW :
7392           font_nr == FONT_OPTION_ON  ? FONT_OPTION_ON_NARROW :
7393           font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7394           font_nr);
7395 }
7396
7397 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7398 {
7399   int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7400   struct TokenInfo *si = &setup_info[si_pos];
7401   boolean font_draw_xoffset_modified = FALSE;
7402   boolean scrollbar_needed = (num_setup_info < max_setup_info);
7403   int font_draw_xoffset_old = -1;
7404   int xoffset = (scrollbar_needed ? -1 : 0);
7405   int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7406   int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7407   int xpos = menu_screen_value_xpos;
7408   int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7409   int startx = mSX + xpos * 32;
7410   int starty = mSY + ypos * 32;
7411   int type = si->type;
7412   void *value = si->value;
7413   char *value_string = getSetupValue(type, value);
7414   int font_nr_default = getSetupValueFont(type, value);
7415   int font_width_default = getFontWidth(font_nr_default);
7416   int font_nr = font_nr_default;
7417   int i;
7418
7419   if (value_string == NULL)
7420     return;
7421
7422   if (type & TYPE_KEY)
7423   {
7424     xpos = MENU_SCREEN_START_XPOS;
7425
7426     if (type & TYPE_QUERY)
7427       value_string = "<press key>";
7428   }
7429   else if (type & TYPE_STRING)
7430   {
7431     int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7432
7433     xpos = MENU_SCREEN_START_XPOS;
7434
7435     if (strlen(value_string) > max_value_len)
7436       value_string[max_value_len] = '\0';
7437   }
7438   else if (type & TYPE_YES_NO_AUTO)
7439   {
7440     xpos = menu_screen_value_xpos - 1;
7441   }
7442   else if (type & TYPE_PLAYER)
7443   {
7444     int displayed_player_nr = *(int *)value + 1;
7445
7446     value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7447   }
7448
7449   startx = mSX + xpos * 32;
7450   starty = mSY + ypos * 32;
7451
7452   // special check if right-side setup values moved left due to scrollbar
7453   if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7454   {
7455     int max_menu_text_length = 26;      // maximum text length for classic menu
7456     int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7457     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7458     int text_font_nr = getMenuTextFont(FONT_MENU_2);
7459     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7460     int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7461
7462     if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7463     {
7464       // when using narrow font, left-shifting text "auto" not needed
7465       if (type & TYPE_YES_NO_AUTO)
7466         xpos += 1;
7467
7468       xpos += 1;
7469       startx = mSX + xpos * 32;
7470
7471       font_nr = getSetupValueFontNarrow(type, font_nr);
7472     }
7473   }
7474
7475   // downward compatibility correction for Juergen Bonhagen's menu settings
7476   if (setup_mode != SETUP_MODE_INPUT)
7477   {
7478     int max_menu_text_length_big = (menu_screen_value_xpos -
7479                                     MENU_SCREEN_START_XPOS);
7480     int max_menu_text_length_medium = max_menu_text_length_big * 2;
7481     int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7482     int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7483     int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
7484     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7485     int text_font_nr = getMenuTextFont(FONT_MENU_2);
7486     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7487     int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7488     boolean correct_font_draw_xoffset = FALSE;
7489
7490     if (xpos == MENU_SCREEN_START_XPOS &&
7491         startx + font1_xoffset < text_startx + text_font_xoffset)
7492       correct_font_draw_xoffset = TRUE;
7493
7494     if (xpos == menu_screen_value_xpos &&
7495         startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7496       correct_font_draw_xoffset = TRUE;
7497
7498     // check if setup value would overlap with setup text when printed
7499     // (this can happen for extreme/wrong values for font draw offset)
7500     if (correct_font_draw_xoffset)
7501     {
7502       font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
7503       font_draw_xoffset_modified = TRUE;
7504
7505       if (type & TYPE_KEY)
7506         getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7507       else if (!(type & TYPE_STRING))
7508         getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7509           max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7510     }
7511   }
7512
7513   for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7514     DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7515
7516   DrawText(startx, starty, value_string, font_nr);
7517
7518   if (type & TYPE_PLAYER)
7519   {
7520     struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7521     int player_nr = *(int *)value;
7522     int xoff = font->draw_xoffset + getFontWidth(font_nr);
7523     int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7524     int startx2 = startx + xoff;
7525     int starty2 = starty + yoff;
7526
7527     if (DrawingOnBackground(startx2, starty2))
7528       ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7529
7530     DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7531                                 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7532   }
7533
7534   if (font_draw_xoffset_modified)
7535     getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7536 }
7537
7538 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7539 {
7540   int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7541   struct TokenInfo *si = &setup_info[si_pos];
7542
7543   if (si->type & TYPE_BOOLEAN_STYLE)
7544   {
7545     *(boolean *)si->value ^= TRUE;
7546   }
7547   else if (si->type & TYPE_YES_NO_AUTO)
7548   {
7549     *(int *)si->value =
7550       (dx == -1 ?
7551        (*(int *)si->value == AUTO ? TRUE :
7552         *(int *)si->value == TRUE ? FALSE : AUTO) :
7553        (*(int *)si->value == TRUE ? AUTO :
7554         *(int *)si->value == AUTO ? FALSE : TRUE));
7555   }
7556   else if (si->type & TYPE_KEY)
7557   {
7558     Key key;
7559
7560     si->type |= TYPE_QUERY;
7561     drawSetupValue(screen_pos, setup_info_pos_raw);
7562     si->type &= ~TYPE_QUERY;
7563
7564     key = getSetupKey();
7565     if (key != KSYM_UNDEFINED)
7566       *(Key *)si->value = key;
7567   }
7568   else if (si->type & TYPE_PLAYER)
7569   {
7570     int player_nr = *(int *)si->value;
7571
7572     if (dx)
7573       player_nr += dx;
7574     else
7575       player_nr = Request("Choose player", REQ_PLAYER) - 1;
7576
7577     *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7578   }
7579
7580   drawSetupValue(screen_pos, setup_info_pos_raw);
7581
7582   // fullscreen state may have changed at this point
7583   if (si->value == &setup.fullscreen)
7584     ToggleFullscreenIfNeeded();
7585
7586   // network mode may have changed at this point
7587   if (si->value == &setup.network_mode)
7588     ToggleNetworkModeIfNeeded();
7589
7590   // API server mode may have changed at this point
7591   if (si->value == &setup.use_api_server)
7592     runtime.use_api_server = setup.use_api_server;
7593
7594   // game speed list may have changed at this point
7595   if (si->value == &setup.game_speed_extended)
7596     ToggleGameSpeedsListIfNeeded();
7597 }
7598
7599 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7600 {
7601   static struct TokenInfo *setup_info_final = NULL;
7602   int list_size = 0;
7603   int list_pos = 0;
7604   int i;
7605
7606   // determine maximum list size of target list
7607   while (setup_info_orig[list_size++].type != 0);
7608
7609   // free, allocate and clear memory for target list
7610   checked_free(setup_info_final);
7611   setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7612
7613   // copy setup info list without setup entries marked as hidden
7614   for (i = 0; setup_info_orig[i].type != 0; i++)
7615   {
7616     // skip setup entries configured to be hidden
7617     if (hideSetupEntry(setup_info_orig[i].value))
7618       continue;
7619
7620     // skip skippable setup entries if screen is lower than usual
7621     if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7622         setup_info_orig[i].type == TYPE_SKIPPABLE)
7623       continue;
7624
7625     setup_info_final[list_pos++] = setup_info_orig[i];
7626   }
7627
7628   return setup_info_final;
7629 }
7630
7631 static void DrawSetupScreen_Generic(void)
7632 {
7633   int fade_mask = REDRAW_FIELD;
7634   boolean redraw_all = FALSE;
7635   char *title_string = NULL;
7636   int i;
7637
7638   if (CheckFadeAll())
7639     fade_mask = REDRAW_ALL;
7640
7641   UnmapAllGadgets();
7642   FadeMenuSoundsAndMusic();
7643
7644   FreeScreenGadgets();
7645   CreateScreenGadgets();
7646
7647   if (redraw_mask & REDRAW_ALL)
7648     redraw_all = TRUE;
7649
7650   FadeOut(fade_mask);
7651
7652   // needed if different viewport properties defined for setup screen
7653   ChangeViewportPropertiesIfNeeded();
7654
7655   SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
7656
7657   ClearField();
7658
7659   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
7660
7661   if (setup_mode == SETUP_MODE_MAIN)
7662   {
7663     setup_info = setup_info_main;
7664     title_string = STR_SETUP_MAIN;
7665   }
7666   else if (setup_mode == SETUP_MODE_GAME)
7667   {
7668     setup_info = setup_info_game;
7669     title_string = STR_SETUP_GAME;
7670   }
7671   else if (setup_mode == SETUP_MODE_ENGINES)
7672   {
7673     setup_info = setup_info_engines;
7674     title_string = STR_SETUP_ENGINES;
7675   }
7676   else if (setup_mode == SETUP_MODE_EDITOR)
7677   {
7678     setup_info = setup_info_editor;
7679     title_string = STR_SETUP_EDITOR;
7680   }
7681   else if (setup_mode == SETUP_MODE_GRAPHICS)
7682   {
7683     setup_info = setup_info_graphics;
7684     title_string = STR_SETUP_GRAPHICS;
7685   }
7686   else if (setup_mode == SETUP_MODE_SOUND)
7687   {
7688     setup_info = setup_info_sound;
7689     title_string = STR_SETUP_SOUND;
7690   }
7691   else if (setup_mode == SETUP_MODE_ARTWORK)
7692   {
7693     setup_info = setup_info_artwork;
7694     title_string = STR_SETUP_ARTWORK;
7695   }
7696   else if (setup_mode == SETUP_MODE_TOUCH)
7697   {
7698     setup_info = setup_info_touch;
7699     title_string = STR_SETUP_TOUCH;
7700
7701     if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
7702       setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
7703     else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
7704       setup_info = setup_info_touch_wipe_gestures;
7705   }
7706   else if (setup_mode == SETUP_MODE_SHORTCUTS)
7707   {
7708     setup_info = setup_info_shortcuts;
7709     title_string = STR_SETUP_SHORTCUTS;
7710   }
7711   else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
7712   {
7713     setup_info = setup_info_shortcuts_1;
7714     title_string = STR_SETUP_SHORTCUTS;
7715   }
7716   else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
7717   {
7718     setup_info = setup_info_shortcuts_2;
7719     title_string = STR_SETUP_SHORTCUTS;
7720   }
7721   else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
7722   {
7723     setup_info = setup_info_shortcuts_3;
7724     title_string = STR_SETUP_SHORTCUTS;
7725   }
7726   else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
7727   {
7728     setup_info = setup_info_shortcuts_4;
7729     title_string = STR_SETUP_SHORTCUTS;
7730   }
7731   else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
7732   {
7733     setup_info = setup_info_shortcuts_5;
7734     title_string = STR_SETUP_SHORTCUTS;
7735   }
7736
7737   // use modified setup info without setup entries marked as hidden
7738   setup_info = getSetupInfoFinal(setup_info);
7739
7740   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
7741
7742   // determine maximal number of setup entries that can be displayed on screen
7743   num_setup_info = 0;
7744   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
7745     num_setup_info++;
7746
7747   // determine maximal number of setup entries available for this setup screen
7748   max_setup_info = 0;
7749   for (i = 0; setup_info[i].type != 0; i++)
7750     max_setup_info++;
7751
7752   HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
7753
7754   MapScreenGadgets(max_setup_info);
7755
7756   if (redraw_all)
7757     redraw_mask = fade_mask = REDRAW_ALL;
7758
7759   DrawMaskedBorder(fade_mask);
7760
7761   FadeIn(fade_mask);
7762 }
7763
7764 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
7765 {
7766   menu_info = setup_info;
7767
7768   HandleMenuScreen(mx, my, dx, dy, button,
7769                    setup_mode, num_setup_info, max_setup_info);
7770 }
7771
7772 static void DrawSetupScreen_Input(void)
7773 {
7774   int i;
7775
7776   FadeOut(REDRAW_FIELD);
7777
7778   ClearField();
7779
7780   setup_info = getSetupInfoFinal(setup_info_input);
7781
7782   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
7783
7784   for (i = 0; setup_info[i].type != 0; i++)
7785   {
7786     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
7787       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
7788     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
7789       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
7790     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
7791       initCursor(i, IMG_MENU_BUTTON);
7792
7793     DrawCursorAndText_Setup(i, -1, FALSE);
7794   }
7795
7796   // create gadgets for setup input menu screen
7797   FreeScreenGadgets();
7798   CreateScreenGadgets();
7799
7800   // map gadgets for setup input menu screen
7801   MapScreenMenuGadgets(SCREEN_MASK_INPUT);
7802
7803   HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
7804
7805   FadeIn(REDRAW_FIELD);
7806 }
7807
7808 static void setJoystickDeviceToNr(char *device_name, int device_nr)
7809 {
7810   if (device_name == NULL)
7811     return;
7812
7813   if (device_nr < 0 || device_nr >= MAX_PLAYERS)
7814     device_nr = 0;
7815
7816   if (strlen(device_name) > 1)
7817   {
7818     char c1 = device_name[strlen(device_name) - 1];
7819     char c2 = device_name[strlen(device_name) - 2];
7820
7821     if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
7822       device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
7823   }
7824   else
7825     strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
7826             strlen(device_name));
7827 }
7828
7829 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
7830 {
7831   int i;
7832   static struct SetupKeyboardInfo custom_key;
7833   static struct
7834   {
7835     Key *key;
7836     char *text;
7837   } custom[] =
7838   {
7839     { &custom_key.left,  "Axis/Pad Left"  },
7840     { &custom_key.right, "Axis/Pad Right" },
7841     { &custom_key.up,    "Axis/Pad Up"    },
7842     { &custom_key.down,  "Axis/Pad Down"  },
7843     { &custom_key.snap,  "Button 1/A/X"   },
7844     { &custom_key.drop,  "Button 2/B/Y"   }
7845   };
7846   static char *joystick_name[MAX_PLAYERS] =
7847   {
7848     "Joystick1",
7849     "Joystick2",
7850     "Joystick3",
7851     "Joystick4"
7852   };
7853   int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
7854   int font_nr_info = FONT_MENU_1;
7855   int font_nr_name = FONT_VALUE_OLD;
7856   int font_nr_on   = FONT_VALUE_1;
7857   int font_nr_off  = FONT_VALUE_OLD;
7858   int pos = 4;
7859
7860   if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7861   {
7862     font_nr_info = FONT_MENU_2;
7863     font_nr_on   = FONT_VALUE_NARROW;
7864     font_nr_off  = FONT_VALUE_OLD_NARROW;
7865   }
7866
7867   custom_key = setup.input[player_nr].key;
7868
7869   DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7870            FONT_INPUT_1_ACTIVE);
7871
7872   ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7873                              TILEX, TILEY);
7874   DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7875                               PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7876
7877   if (setup.input[player_nr].use_joystick)
7878   {
7879     char *device_name = setup.input[player_nr].joy.device_name;
7880     int joystick_nr = getJoystickNrFromDeviceName(device_name);
7881     boolean joystick_active = CheckJoystickOpened(joystick_nr);
7882     char *text = joystick_name[joystick_nr];
7883     int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7884
7885     DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7886     DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7887   }
7888   else
7889   {
7890     DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7891     DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7892   }
7893
7894   if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7895     DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7896   else
7897     pos = 3;
7898
7899   drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7900   drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7901   drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7902   drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7903
7904   DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7905   DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7906   DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7907   DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7908   DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7909   DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7910
7911   for (i = 0; i < 6; i++)
7912   {
7913     int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7914
7915     DrawText(mSX + 3 * 32, mSY + ypos * 32,
7916              "              ", font_nr_on);
7917     DrawText(mSX + 3 * 32, mSY + ypos * 32,
7918              (setup.input[player_nr].use_joystick ?
7919               custom[i].text :
7920               getKeyNameFromKey(*custom[i].key)), font_nr_on);
7921   }
7922 }
7923
7924 static int input_player_nr = 0;
7925
7926 static void HandleSetupScreen_Input_Player(int step, int direction)
7927 {
7928   int old_player_nr = input_player_nr;
7929   int new_player_nr;
7930
7931   new_player_nr = old_player_nr + step * direction;
7932   if (new_player_nr < 0)
7933     new_player_nr = 0;
7934   if (new_player_nr > MAX_PLAYERS - 1)
7935     new_player_nr = MAX_PLAYERS - 1;
7936
7937   if (new_player_nr != old_player_nr)
7938   {
7939     input_player_nr = new_player_nr;
7940
7941     drawPlayerSetupInputInfo(input_player_nr, FALSE);
7942   }
7943 }
7944
7945 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7946 {
7947   static int choice = 0;
7948   int x = 0;
7949   int y = choice;
7950   int pos_start  = SETUPINPUT_SCREEN_POS_START;
7951   int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7952   int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7953   int pos_end    = SETUPINPUT_SCREEN_POS_END;
7954
7955   if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7956   {
7957     int i;
7958
7959     for (i = 0; setup_info_input[i].type != 0; i++)
7960     {
7961       // adjust menu structure according to skipped setup entries
7962       if (setup_info_input[i].type == TYPE_SKIPPABLE)
7963       {
7964         pos_empty2--;
7965         pos_end--;
7966       }
7967     }
7968   }
7969
7970   if (button == MB_MENU_INITIALIZE)
7971   {
7972     // input setup menu may have changed size due to graphics configuration
7973     if (choice >= pos_empty1)
7974       choice = pos_end;
7975
7976     drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7977
7978     DrawCursorAndText_Setup(choice, -1, TRUE);
7979
7980     return;
7981   }
7982   else if (button == MB_MENU_LEAVE)
7983   {
7984     setup_mode = SETUP_MODE_MAIN;
7985     DrawSetupScreen();
7986     InitJoysticks();
7987
7988     return;
7989   }
7990
7991   if (mx || my)         // mouse input
7992   {
7993     x = (mx - mSX) / 32;
7994     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7995   }
7996   else if (dx || dy)    // keyboard input
7997   {
7998     if (dx && choice == 0)
7999       x = (dx < 0 ? 10 : 12);
8000     else if ((dx && choice == 1) ||
8001              (dx == -1 && choice == pos_end))
8002       button = MB_MENU_CHOICE;
8003     else if (dy)
8004       y = choice + dy;
8005
8006     if (y >= pos_empty1 && y <= pos_empty2)
8007       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8008   }
8009
8010   if (y == 0 && dx != 0 && button)
8011   {
8012     HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8013   }
8014   else if (IN_VIS_FIELD(x, y) &&        // (does not use "IN_VIS_MENU()" yet)
8015            y >= pos_start && y <= pos_end &&
8016            !(y >= pos_empty1 && y <= pos_empty2))
8017   {
8018     if (button)
8019     {
8020       if (y != choice)
8021       {
8022         DrawCursorAndText_Setup(choice, -1, FALSE);
8023         DrawCursorAndText_Setup(y, -1, TRUE);
8024
8025         drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8026
8027         choice = y;
8028       }
8029     }
8030     else
8031     {
8032       if (y == 1)
8033       {
8034         char *device_name = setup.input[input_player_nr].joy.device_name;
8035
8036         if (!setup.input[input_player_nr].use_joystick)
8037         {
8038           int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8039
8040           setJoystickDeviceToNr(device_name, new_device_nr);
8041           setup.input[input_player_nr].use_joystick = TRUE;
8042         }
8043         else
8044         {
8045           int device_nr = getJoystickNrFromDeviceName(device_name);
8046           int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8047
8048           if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8049             setup.input[input_player_nr].use_joystick = FALSE;
8050           else
8051             setJoystickDeviceToNr(device_name, new_device_nr);
8052         }
8053
8054         drawPlayerSetupInputInfo(input_player_nr, FALSE);
8055       }
8056       else if (y == 2)
8057       {
8058         if (setup.input[input_player_nr].use_joystick)
8059           ConfigureJoystick(input_player_nr);
8060         else
8061           CustomizeKeyboard(input_player_nr);
8062       }
8063       else if (y == pos_end)
8064       {
8065         InitJoysticks();
8066
8067         FadeSetLeaveMenu();
8068
8069         setup_mode = SETUP_MODE_MAIN;
8070         DrawSetupScreen();
8071       }
8072     }
8073   }
8074 }
8075
8076 static boolean CustomizeKeyboardMain(int player_nr)
8077 {
8078   int i;
8079   int step_nr;
8080   boolean finished = FALSE;
8081   static struct SetupKeyboardInfo custom_key;
8082   static struct
8083   {
8084     Key *key;
8085     char *text;
8086   } customize_step[] =
8087   {
8088     { &custom_key.left,  "Move Left"    },
8089     { &custom_key.right, "Move Right"   },
8090     { &custom_key.up,    "Move Up"      },
8091     { &custom_key.down,  "Move Down"    },
8092     { &custom_key.snap,  "Snap Field"   },
8093     { &custom_key.drop,  "Drop Element" }
8094   };
8095   int font_nr_old = FONT_VALUE_OLD;
8096   int font_nr_new = FONT_VALUE_1;
8097   boolean success = FALSE;
8098
8099   if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8100   {
8101     font_nr_old = FONT_VALUE_OLD_NARROW;
8102     font_nr_new = FONT_VALUE_NARROW;
8103   }
8104
8105   // read existing key bindings from player setup
8106   custom_key = setup.input[player_nr].key;
8107
8108   FadeSetEnterMenu();
8109   FadeOut(REDRAW_FIELD);
8110
8111   ClearField();
8112
8113   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8114
8115   step_nr = 0;
8116   DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8117            customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8118   DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8119            "Key:", FONT_INPUT_1_ACTIVE);
8120   DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8121            getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8122
8123   FadeIn(REDRAW_FIELD);
8124
8125   while (!finished)
8126   {
8127     Event event;
8128
8129     if (NextValidEvent(&event))
8130     {
8131       switch (event.type)
8132       {
8133         case EVENT_KEYPRESS:
8134           {
8135             Key key = GetEventKey((KeyEvent *)&event, FALSE);
8136
8137             // press 'Escape' to abort and keep the old key bindings
8138             if (key == KSYM_Escape)
8139             {
8140               FadeSkipNextFadeIn();
8141
8142               finished = TRUE;
8143
8144               break;
8145             }
8146
8147             // press 'Enter' to keep the existing key binding
8148             if (key == KSYM_Return)
8149               key = *customize_step[step_nr].key;
8150
8151             // check if key already used
8152             for (i = 0; i < step_nr; i++)
8153               if (*customize_step[i].key == key)
8154                 break;
8155             if (i < step_nr)
8156               break;
8157
8158             // got new key binding
8159             *customize_step[step_nr].key = key;
8160             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8161                      "             ", font_nr_new);
8162             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8163                      getKeyNameFromKey(key), font_nr_new);
8164             step_nr++;
8165
8166             // un-highlight last query
8167             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8168                      customize_step[step_nr - 1].text, FONT_MENU_1);
8169             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8170                      "Key:", FONT_MENU_1);
8171
8172             // all keys configured
8173             if (step_nr == 6)
8174             {
8175               finished = TRUE;
8176               success = TRUE;
8177
8178               break;
8179             }
8180
8181             // query next key binding
8182             DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8183                      customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8184             DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8185                      "Key:", FONT_INPUT_1_ACTIVE);
8186             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8187                      getKeyNameFromKey(*customize_step[step_nr].key),
8188                      font_nr_old);
8189           }
8190           break;
8191
8192         case EVENT_KEYRELEASE:
8193           key_joystick_mapping = 0;
8194           break;
8195
8196         default:
8197           HandleOtherEvents(&event);
8198           break;
8199       }
8200     }
8201
8202     BackToFront();
8203   }
8204
8205   // write new key bindings back to player setup, if successfully finished
8206   if (success)
8207     setup.input[player_nr].key = custom_key;
8208
8209   return success;
8210 }
8211
8212 void CustomizeKeyboard(int player_nr)
8213 {
8214   boolean success = CustomizeKeyboardMain(player_nr);
8215
8216   if (success)
8217   {
8218     int font_nr = FONT_TITLE_1;
8219     int font_height = getFontHeight(font_nr);
8220     int ypos1 = SYSIZE / 2 - font_height * 2;
8221     int ypos2 = SYSIZE / 2 - font_height * 1;
8222     unsigned int wait_frame_delay = 0;
8223     unsigned int wait_frame_delay_value = 2000;
8224
8225     ResetDelayCounter(&wait_frame_delay);
8226
8227     ClearField();
8228
8229     DrawTextSCentered(ypos1, font_nr, "Keyboard");
8230     DrawTextSCentered(ypos2, font_nr, "configured!");
8231
8232     while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8233       BackToFront();
8234
8235     ClearEventQueue();
8236   }
8237
8238   DrawSetupScreen_Input();
8239 }
8240
8241 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8242
8243 #define MARKER_BUTTON           1
8244 #define MARKER_AXIS_X           2
8245 #define MARKER_AXIS_Y           3
8246
8247 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8248 {
8249   static boolean bitmaps_initialized = FALSE;
8250   boolean screen_initialized = FALSE;
8251   static Bitmap *controller, *button, *axis_x, *axis_y;
8252   char *name;
8253   boolean success = TRUE;
8254   boolean done = FALSE, next = FALSE;
8255   Event event;
8256   int alpha = 200, alpha_step = -1;
8257   int alpha_ticks = 0;
8258   char mapping[4096], temp[256];
8259   int font_name = MENU_SETUP_FONT_TITLE;
8260   int font_info = MENU_SETUP_FONT_TEXT;
8261   int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8262   int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8263   int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8264   int ystep_name = getMenuTextStep(spacing_name, font_name);
8265   int ystep_line = getMenuTextStep(spacing_line, font_info);
8266   int ystep_para = getMenuTextStep(spacing_para, font_info);
8267   int i, j;
8268
8269   struct
8270   {
8271     int x, y;
8272     int marker;
8273     char *field;
8274     int axis, button, hat, hat_value;
8275     char mapping[4096];
8276   }
8277   *step, *prev_step, steps[] =
8278   {
8279     { 356, 155, MARKER_BUTTON, "a",             },
8280     { 396, 122, MARKER_BUTTON, "b",             },
8281     { 320, 125, MARKER_BUTTON, "x",             },
8282     { 358,  95, MARKER_BUTTON, "y",             },
8283     { 162, 125, MARKER_BUTTON, "back",          },
8284     { 216, 125, MARKER_BUTTON, "guide",         },
8285     { 271, 125, MARKER_BUTTON, "start",         },
8286     { 110, 200, MARKER_BUTTON, "dpleft",        },
8287     { 146, 228, MARKER_BUTTON, "dpdown",        },
8288     { 178, 200, MARKER_BUTTON, "dpright",       },
8289     { 146, 172, MARKER_BUTTON, "dpup",          },
8290     {  50,  40, MARKER_BUTTON, "leftshoulder",  },
8291     {  88, -10, MARKER_AXIS_Y, "lefttrigger",   },
8292     { 382,  40, MARKER_BUTTON, "rightshoulder", },
8293     { 346, -10, MARKER_AXIS_Y, "righttrigger",  },
8294     {  73, 141, MARKER_BUTTON, "leftstick",     },
8295     { 282, 210, MARKER_BUTTON, "rightstick",    },
8296     {  73, 141, MARKER_AXIS_X, "leftx",         },
8297     {  73, 141, MARKER_AXIS_Y, "lefty",         },
8298     { 282, 210, MARKER_AXIS_X, "rightx",        },
8299     { 282, 210, MARKER_AXIS_Y, "righty",        },
8300   };
8301
8302   unsigned int event_frame_delay = 0;
8303   unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
8304
8305   ResetDelayCounter(&event_frame_delay);
8306
8307   if (!bitmaps_initialized)
8308   {
8309     controller = LoadCustomImage("joystick/controller.png");
8310     button     = LoadCustomImage("joystick/button.png");
8311     axis_x     = LoadCustomImage("joystick/axis_x.png");
8312     axis_y     = LoadCustomImage("joystick/axis_y.png");
8313
8314     bitmaps_initialized = TRUE;
8315   }
8316
8317   name = getFormattedJoystickName(SDL_JoystickName(joystick));
8318
8319 #if DEBUG_JOYSTICKS
8320   // print info about the joystick we are watching
8321   Debug("joystick", "watching joystick %d: (%s)",
8322         SDL_JoystickInstanceID(joystick), name);
8323   Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8324         SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8325         SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8326 #endif
8327
8328   // initialize mapping with GUID and name
8329   SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8330
8331   snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8332            temp, name, SDL_GetPlatform());
8333
8334   // loop through all steps (buttons and axes), getting joystick events
8335   for (i = 0; i < SDL_arraysize(steps) && !done;)
8336   {
8337     Bitmap *marker = button;    // initialize with reliable default value
8338
8339     step = &steps[i];
8340     strcpy(step->mapping, mapping);
8341     step->axis = -1;
8342     step->button = -1;
8343     step->hat = -1;
8344     step->hat_value = -1;
8345
8346     marker = (step->marker == MARKER_BUTTON ? button :
8347               step->marker == MARKER_AXIS_X ? axis_x :
8348               step->marker == MARKER_AXIS_Y ? axis_y : marker);
8349
8350     next = FALSE;
8351
8352     while (!done && !next)
8353     {
8354       alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8355       alpha_ticks = SDL_GetTicks();
8356
8357       if (alpha >= 255)
8358       {
8359         alpha = 255;
8360         alpha_step = -1;
8361       }
8362       else if (alpha < 128)
8363       {
8364         alpha = 127;
8365         alpha_step = 1;
8366       }
8367
8368       int controller_x = SX + (SXSIZE - controller->width) / 2;
8369       int controller_y = SY + ystep_line;
8370
8371       int marker_x = controller_x + step->x;
8372       int marker_y = controller_y + step->y;
8373
8374       int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8375       int ystart2 = ystart1 + ystep_name + ystep_line;
8376
8377       ClearField();
8378
8379       DrawTextSCentered(ystart1, font_name, name);
8380
8381       DrawTextSCentered(ystart2, font_info,
8382                         "Press buttons and move axes on");
8383       ystart2 += ystep_line;
8384       DrawTextSCentered(ystart2, font_info,
8385                         "your controller when indicated.");
8386       ystart2 += ystep_line;
8387       DrawTextSCentered(ystart2, font_info,
8388                         "(Your controller may look different.)");
8389       ystart2 += ystep_para;
8390
8391 #if defined(PLATFORM_ANDROID)
8392       DrawTextSCentered(ystart2, font_info,
8393                         "To correct a mistake,");
8394       ystart2 += ystep_line;
8395       DrawTextSCentered(ystart2, font_info,
8396                         "press the 'back' button.");
8397       ystart2 += ystep_line;
8398       DrawTextSCentered(ystart2, font_info,
8399                         "To skip a button or axis,");
8400       ystart2 += ystep_line;
8401       DrawTextSCentered(ystart2, font_info,
8402                         "press the 'menu' button.");
8403 #else
8404       DrawTextSCentered(ystart2, font_info,
8405                         "To correct a mistake,");
8406       ystart2 += ystep_line;
8407       DrawTextSCentered(ystart2, font_info,
8408                         "press the 'backspace' key.");
8409       ystart2 += ystep_line;
8410       DrawTextSCentered(ystart2, font_info,
8411                         "To skip a button or axis,");
8412       ystart2 += ystep_line;
8413       DrawTextSCentered(ystart2, font_info,
8414                         "press the 'return' key.");
8415       ystart2 += ystep_line;
8416       DrawTextSCentered(ystart2, font_info,
8417                         "To exit, press the 'escape' key.");
8418 #endif
8419
8420       BlitBitmapMasked(controller, drawto, 0, 0,
8421                        controller->width, controller->height,
8422                        controller_x, controller_y);
8423
8424       SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8425       SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8426
8427       BlitBitmapMasked(marker, drawto, 0, 0,
8428                        marker->width, marker->height,
8429                        marker_x, marker_y);
8430
8431       if (!screen_initialized)
8432         FadeIn(REDRAW_FIELD);
8433       else
8434         BackToFront();
8435
8436       screen_initialized = TRUE;
8437
8438       while (NextValidEvent(&event))
8439       {
8440         switch (event.type)
8441         {
8442           case SDL_JOYAXISMOTION:
8443             if (event.jaxis.value > 20000 ||
8444                 event.jaxis.value < -20000)
8445             {
8446               for (j = 0; j < i; j++)
8447                 if (steps[j].axis == event.jaxis.axis)
8448                   break;
8449
8450               if (j == i)
8451               {
8452                 if (step->marker != MARKER_AXIS_X &&
8453                     step->marker != MARKER_AXIS_Y)
8454                   break;
8455
8456                 step->axis = event.jaxis.axis;
8457                 strcat(mapping, step->field);
8458                 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8459                 strcat(mapping, temp);
8460                 i++;
8461                 next = TRUE;
8462               }
8463             }
8464
8465             break;
8466
8467           case SDL_JOYHATMOTION:
8468             // ignore centering; we're probably just coming back
8469             // to the center from the previous item we set
8470             if (event.jhat.value == SDL_HAT_CENTERED)
8471               break;
8472
8473             for (j = 0; j < i; j++)
8474               if (steps[j].hat == event.jhat.hat &&
8475                   steps[j].hat_value == event.jhat.value)
8476                 break;
8477
8478             if (j == i)
8479             {
8480               step->hat = event.jhat.hat;
8481               step->hat_value = event.jhat.value;
8482               strcat(mapping, step->field);
8483               snprintf(temp, sizeof(temp), ":h%u.%u,",
8484                        event.jhat.hat, event.jhat.value );
8485               strcat(mapping, temp);
8486               i++;
8487               next = TRUE;
8488             }
8489
8490             break;
8491
8492           case SDL_JOYBALLMOTION:
8493             break;
8494
8495           case SDL_JOYBUTTONUP:
8496             for (j = 0; j < i; j++)
8497               if (steps[j].button == event.jbutton.button)
8498                 break;
8499
8500             if (j == i)
8501             {
8502               step->button = event.jbutton.button;
8503               strcat(mapping, step->field);
8504               snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8505               strcat(mapping, temp);
8506               i++;
8507               next = TRUE;
8508             }
8509
8510             break;
8511
8512           case SDL_FINGERDOWN:
8513           case SDL_MOUSEBUTTONDOWN:
8514             // skip this step
8515             i++;
8516             next = TRUE;
8517
8518             break;
8519
8520           case SDL_KEYDOWN:
8521             if (event.key.keysym.sym == KSYM_BackSpace ||
8522                 event.key.keysym.sym == KSYM_Back)
8523             {
8524               if (i == 0)
8525               {
8526                 // leave screen
8527                 success = FALSE;
8528                 done = TRUE;
8529
8530                 break;
8531               }
8532
8533               // undo this step
8534               prev_step = &steps[i - 1];
8535               strcpy(mapping, prev_step->mapping);
8536               i--;
8537               next = TRUE;
8538
8539               break;
8540             }
8541
8542             if (event.key.keysym.sym == KSYM_space ||
8543                 event.key.keysym.sym == KSYM_Return ||
8544                 event.key.keysym.sym == KSYM_Menu)
8545             {
8546               // skip this step
8547               i++;
8548               next = TRUE;
8549
8550               break;
8551             }
8552
8553             if (event.key.keysym.sym == KSYM_Escape)
8554             {
8555               // leave screen
8556               success = FALSE;
8557               done = TRUE;
8558             }
8559
8560             break;
8561
8562           case SDL_QUIT:
8563             program.exit_function(0);
8564             break;
8565
8566           default:
8567             break;
8568         }
8569
8570         // do not handle events for longer than standard frame delay period
8571         if (DelayReached(&event_frame_delay, event_frame_delay_value))
8572           break;
8573       }
8574     }
8575   }
8576
8577   if (success)
8578   {
8579 #if DEBUG_JOYSTICKS
8580     Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8581 #endif
8582
8583     // activate mapping for this game
8584     SDL_GameControllerAddMapping(mapping);
8585
8586     // save mapping to personal mappings
8587     SaveSetup_AddGameControllerMapping(mapping);
8588   }
8589
8590   // wait until the last pending event was removed from event queue
8591   while (NextValidEvent(&event));
8592
8593   return success;
8594 }
8595
8596 static int ConfigureJoystickMain(int player_nr)
8597 {
8598   char *device_name = setup.input[player_nr].joy.device_name;
8599   int joystick_nr = getJoystickNrFromDeviceName(device_name);
8600   boolean joystick_active = CheckJoystickOpened(joystick_nr);
8601   int success = FALSE;
8602   int i;
8603
8604   if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8605     return JOYSTICK_NOT_AVAILABLE;
8606
8607   if (!joystick_active || !setup.input[player_nr].use_joystick)
8608     return JOYSTICK_NOT_AVAILABLE;
8609
8610   FadeSetEnterMenu();
8611   FadeOut(REDRAW_FIELD);
8612
8613   // close all joystick devices (potentially opened as game controllers)
8614   for (i = 0; i < SDL_NumJoysticks(); i++)
8615     SDLCloseJoystick(i);
8616
8617   // open joystick device as plain joystick to configure as game controller
8618   SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8619
8620   // as the joystick was successfully opened before, this should not happen
8621   if (joystick == NULL)
8622     return FALSE;
8623
8624   // create new game controller mapping (buttons and axes) for joystick device
8625   success = ConfigureJoystickMapButtonsAndAxes(joystick);
8626
8627   // close joystick (and maybe re-open as configured game controller later)
8628   SDL_JoystickClose(joystick);
8629
8630   // re-open all joystick devices (potentially as game controllers)
8631   for (i = 0; i < SDL_NumJoysticks(); i++)
8632     SDLOpenJoystick(i);
8633
8634   // clear all joystick input actions for all joystick devices
8635   SDLClearJoystickState();
8636
8637   return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
8638 }
8639
8640 void ConfigureJoystick(int player_nr)
8641 {
8642   boolean state = ConfigureJoystickMain(player_nr);
8643
8644   if (state != JOYSTICK_NOT_CONFIGURED)
8645   {
8646     boolean success = (state == JOYSTICK_CONFIGURED);
8647     char message1[MAX_OUTPUT_LINESIZE + 1];
8648     char *message2 = (success ? "configured!" : "not available!");
8649     char *device_name = setup.input[player_nr].joy.device_name;
8650     int nr = getJoystickNrFromDeviceName(device_name) + 1;
8651     int font_nr = FONT_TITLE_1;
8652     int font_height = getFontHeight(font_nr);
8653     int ypos1 = SYSIZE / 2 - font_height * 2;
8654     int ypos2 = SYSIZE / 2 - font_height * 1;
8655     unsigned int wait_frame_delay = 0;
8656     unsigned int wait_frame_delay_value = 2000;
8657
8658     ResetDelayCounter(&wait_frame_delay);
8659
8660     ClearField();
8661
8662     sprintf(message1, "Joystick %d", nr);
8663
8664     DrawTextSCentered(ypos1, font_nr, message1);
8665     DrawTextSCentered(ypos2, font_nr, message2);
8666
8667     while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8668       BackToFront();
8669
8670     ClearEventQueue();
8671   }
8672
8673   DrawSetupScreen_Input();
8674 }
8675
8676 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
8677 {
8678   if (y < video.screen_height / 3)
8679   {
8680     // remap touch gadgets to access upper part of the screen
8681     UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8682     MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8683   }
8684   else if (y > 2 * video.screen_height / 3)
8685   {
8686     // remap touch gadgets to access lower part of the screen
8687     MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8688     UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8689   }
8690 }
8691
8692 static boolean ConfigureVirtualButtonsMain(void)
8693 {
8694   static char *customize_step_text[] =
8695   {
8696     "Move Left",
8697     "Move Right",
8698     "Move Up",
8699     "Move Down",
8700     "Snap Field",
8701     "Drop Element"
8702   };
8703   char grid_button[] =
8704   {
8705     CHAR_GRID_BUTTON_LEFT,
8706     CHAR_GRID_BUTTON_RIGHT,
8707     CHAR_GRID_BUTTON_UP,
8708     CHAR_GRID_BUTTON_DOWN,
8709     CHAR_GRID_BUTTON_SNAP,
8710     CHAR_GRID_BUTTON_DROP
8711   };
8712   enum
8713   {
8714     ACTION_NONE,
8715     ACTION_ESCAPE,
8716     ACTION_BACK,
8717     ACTION_NEXT
8718   };
8719   int font_nr = FONT_INPUT_1_ACTIVE;
8720   int font_height = getFontHeight(font_nr);
8721   int ypos1 = SYSIZE / 2 - font_height * 2;
8722   int ypos2 = SYSIZE / 2 - font_height * 1;
8723   boolean success = FALSE;
8724   boolean finished = FALSE;
8725   int step_nr = 0;
8726   char grid_button_draw = CHAR_GRID_BUTTON_NONE;
8727   char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8728   char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8729   boolean set_grid_button = FALSE;
8730   int nr = GRID_ACTIVE_NR();
8731   int x, y;
8732
8733   for (x = 0; x < MAX_GRID_XSIZE; x++)
8734     for (y = 0; y < MAX_GRID_YSIZE; y++)
8735       grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
8736
8737   overlay.grid_button_highlight = grid_button[step_nr];
8738
8739   UnmapAllGadgets();
8740
8741   FadeSetEnterMenu();
8742   FadeOut(REDRAW_FIELD);
8743
8744   ClearField();
8745
8746   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8747   DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8748   DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8749
8750   FadeIn(REDRAW_FIELD);
8751
8752   SetOverlayShowGrid(TRUE);
8753
8754   // map gadgets for setup touch buttons menu screen
8755   MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8756
8757   while (!finished)
8758   {
8759     Event event;
8760
8761     while (NextValidEvent(&event))
8762     {
8763       int action = ACTION_NONE;
8764
8765       // ---------- handle events and set the resulting action ----------
8766
8767       switch (event.type)
8768       {
8769         case EVENT_USER:
8770           {
8771             UserEvent *user = (UserEvent *)&event;
8772             int id = user->value1;
8773
8774             action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
8775                       id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
8776                       id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
8777                       id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
8778                       ACTION_NONE);
8779           }
8780           break;
8781
8782         case EVENT_KEYPRESS:
8783           {
8784             Key key = GetEventKey((KeyEvent *)&event, FALSE);
8785
8786             action = (key == KSYM_Escape ?      ACTION_ESCAPE :
8787                       key == KSYM_BackSpace ||
8788                       key == KSYM_Back ?        ACTION_BACK :
8789                       key == KSYM_Return ||
8790                       key == KSYM_Menu ||
8791                       key == KSYM_space ?       ACTION_NEXT :
8792                       ACTION_NONE);
8793           }
8794           break;
8795
8796         case EVENT_KEYRELEASE:
8797           key_joystick_mapping = 0;
8798           break;
8799
8800         case EVENT_BUTTONPRESS:
8801         case EVENT_BUTTONRELEASE:
8802           {
8803             ButtonEvent *button = (ButtonEvent *)&event;
8804
8805             motion_status = FALSE;
8806
8807             if (button->type == EVENT_BUTTONPRESS)
8808               button_status = button->button;
8809             else
8810               button_status = MB_RELEASED;
8811
8812             if (HandleGadgets(button->x, button->y, button_status))
8813             {
8814               // do not handle this button event anymore
8815               break;
8816             }
8817
8818             button->x += video.screen_xoffset;
8819             button->y += video.screen_yoffset;
8820
8821             x = button->x * overlay.grid_xsize / video.screen_width;
8822             y = button->y * overlay.grid_ysize / video.screen_height;
8823
8824             if (button->type == EVENT_BUTTONPRESS)
8825             {
8826               grid_button_draw =
8827                 (overlay.grid_button[x][y] != grid_button[step_nr] ?
8828                  grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
8829
8830               set_grid_button = TRUE;
8831             }
8832
8833             MapScreenMenuGadgets_OverlayTouchButtons(button->y);
8834           }
8835           break;
8836
8837         case EVENT_MOTIONNOTIFY:
8838           {
8839             MotionEvent *motion = (MotionEvent *)&event;
8840
8841             motion_status = TRUE;
8842
8843             if (HandleGadgets(motion->x, motion->y, button_status))
8844             {
8845               // do not handle this button event anymore
8846               break;
8847             }
8848
8849             motion->x += video.screen_xoffset;
8850             motion->y += video.screen_yoffset;
8851
8852             x = motion->x * overlay.grid_xsize / video.screen_width;
8853             y = motion->y * overlay.grid_ysize / video.screen_height;
8854
8855             set_grid_button = TRUE;
8856
8857             MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
8858           }
8859           break;
8860
8861         case SDL_WINDOWEVENT:
8862           HandleWindowEvent((WindowEvent *) &event);
8863
8864           // check if device has been rotated
8865           if (nr != GRID_ACTIVE_NR())
8866           {
8867             nr = GRID_ACTIVE_NR();
8868
8869             for (x = 0; x < MAX_GRID_XSIZE; x++)
8870               for (y = 0; y < MAX_GRID_YSIZE; y++)
8871                 grid_button_old[x][y] = grid_button_tmp[x][y] =
8872                   overlay.grid_button[x][y];
8873           }
8874
8875           break;
8876
8877         case SDL_APP_WILLENTERBACKGROUND:
8878         case SDL_APP_DIDENTERBACKGROUND:
8879         case SDL_APP_WILLENTERFOREGROUND:
8880         case SDL_APP_DIDENTERFOREGROUND:
8881           HandlePauseResumeEvent((PauseResumeEvent *) &event);
8882           break;
8883
8884         default:
8885           HandleOtherEvents(&event);
8886           break;
8887       }
8888
8889       // ---------- perform action set by handling events ----------
8890
8891       if (action == ACTION_ESCAPE)
8892       {
8893         // abort and restore the old key bindings
8894
8895         for (x = 0; x < MAX_GRID_XSIZE; x++)
8896           for (y = 0; y < MAX_GRID_YSIZE; y++)
8897             overlay.grid_button[x][y] = grid_button_old[x][y];
8898
8899         FadeSkipNextFadeIn();
8900
8901         finished = TRUE;
8902       }
8903       else if (action == ACTION_BACK)
8904       {
8905         // keep the configured key bindings and go to previous page
8906
8907         step_nr--;
8908
8909         if (step_nr < 0)
8910         {
8911           FadeSkipNextFadeIn();
8912
8913           finished = TRUE;
8914         }
8915       }
8916       else if (action == ACTION_NEXT)
8917       {
8918         // keep the configured key bindings and go to next page
8919
8920         step_nr++;
8921
8922         // all virtual buttons configured
8923         if (step_nr == 6)
8924         {
8925           finished = TRUE;
8926           success = TRUE;
8927         }
8928       }
8929
8930       if (action != ACTION_NONE && !finished)
8931       {
8932         for (x = 0; x < MAX_GRID_XSIZE; x++)
8933           for (y = 0; y < MAX_GRID_YSIZE; y++)
8934             grid_button_tmp[x][y] = overlay.grid_button[x][y];
8935
8936         overlay.grid_button_highlight = grid_button[step_nr];
8937
8938         // configure next virtual button
8939
8940         ClearField();
8941
8942         DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8943         DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8944         DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8945       }
8946
8947       if (set_grid_button)
8948       {
8949         overlay.grid_button[x][y] =
8950           (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8951            grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8952            grid_button_tmp[x][y]);
8953
8954         set_grid_button = FALSE;
8955       }
8956     }
8957
8958     BackToFront();
8959   }
8960
8961   for (x = 0; x < MAX_GRID_XSIZE; x++)
8962     for (y = 0; y < MAX_GRID_YSIZE; y++)
8963       setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8964
8965   overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8966
8967   SetOverlayShowGrid(FALSE);
8968
8969   return success;
8970 }
8971
8972 void ConfigureVirtualButtons(void)
8973 {
8974   boolean success = ConfigureVirtualButtonsMain();
8975
8976   UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
8977                          SCREEN_MASK_TOUCH2);
8978
8979   if (success)
8980   {
8981     int font_nr = FONT_TITLE_1;
8982     int font_height = getFontHeight(font_nr);
8983     int ypos1 = SYSIZE / 2 - font_height * 2;
8984     int ypos2 = SYSIZE / 2 - font_height * 1;
8985     unsigned int wait_frame_delay = 0;
8986     unsigned int wait_frame_delay_value = 2000;
8987
8988     ResetDelayCounter(&wait_frame_delay);
8989
8990     ClearField();
8991
8992     DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
8993     DrawTextSCentered(ypos2, font_nr, "configured!");
8994
8995     while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8996       BackToFront();
8997
8998     ClearEventQueue();
8999   }
9000 }
9001
9002 void DrawSetupScreen(void)
9003 {
9004   align_xoffset = 0;
9005   align_yoffset = 0;
9006
9007   if (setup_mode == SETUP_MODE_INPUT)
9008     DrawSetupScreen_Input();
9009   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9010     DrawChooseTree(&game_speed_current);
9011   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9012     DrawChooseTree(&scroll_delay_current);
9013   else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9014     DrawChooseTree(&snapshot_mode_current);
9015   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9016     DrawChooseTree(&window_size_current);
9017   else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9018     DrawChooseTree(&scaling_type_current);
9019   else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9020     DrawChooseTree(&rendering_mode_current);
9021   else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9022     DrawChooseTree(&vsync_mode_current);
9023   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9024     DrawChooseTree(&artwork.gfx_current);
9025   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9026     DrawChooseTree(&artwork.snd_current);
9027   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9028     DrawChooseTree(&artwork.mus_current);
9029   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9030     DrawChooseTree(&volume_simple_current);
9031   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9032     DrawChooseTree(&volume_loops_current);
9033   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9034     DrawChooseTree(&volume_music_current);
9035   else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9036     DrawChooseTree(&touch_control_current);
9037   else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9038     DrawChooseTree(&move_distance_current);
9039   else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9040     DrawChooseTree(&drop_distance_current);
9041   else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9042     DrawChooseTree(&transparency_current);
9043   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9044     DrawChooseTree(&grid_size_current[0][0]);
9045   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9046     DrawChooseTree(&grid_size_current[0][1]);
9047   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9048     DrawChooseTree(&grid_size_current[1][0]);
9049   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9050     DrawChooseTree(&grid_size_current[1][1]);
9051   else
9052     DrawSetupScreen_Generic();
9053
9054   PlayMenuSoundsAndMusic();
9055 }
9056
9057 void RedrawSetupScreenAfterFullscreenToggle(void)
9058 {
9059   if (setup_mode == SETUP_MODE_GRAPHICS ||
9060       setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9061   {
9062     // update list selection from "setup.window_scaling_percent"
9063     execSetupGraphics_setWindowSizes(TRUE);
9064
9065     DrawSetupScreen();
9066   }
9067 }
9068
9069 void RedrawSetupScreenAfterScreenRotation(int nr)
9070 {
9071   int x, y;
9072
9073   if (setup_mode == SETUP_MODE_TOUCH)
9074   {
9075     // update virtual button settings (depending on screen orientation)
9076     DrawSetupScreen();
9077   }
9078   else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9079   {
9080     // save already configured virtual buttons
9081     for (x = 0; x < MAX_GRID_XSIZE; x++)
9082       for (y = 0; y < MAX_GRID_YSIZE; y++)
9083         setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9084   }
9085 }
9086
9087 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9088 {
9089   if (setup_mode == SETUP_MODE_INPUT)
9090     HandleSetupScreen_Input(mx, my, dx, dy, button);
9091   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9092     HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9093   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9094     HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9095   else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9096     HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9097   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9098     HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9099   else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9100     HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9101   else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9102     HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9103   else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9104     HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9105   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9106     HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9107   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9108     HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9109   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9110     HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9111   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9112     HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9113   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9114     HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9115   else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9116     HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9117   else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9118     HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9119   else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9120     HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9121   else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9122     HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9123   else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9124     HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9125   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9126     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9127   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9128     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9129   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9130     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9131   else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9132     HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9133   else
9134     HandleSetupScreen_Generic(mx, my, dx, dy, button);
9135 }
9136
9137 void HandleGameActions(void)
9138 {
9139   if (setup.ask_on_game_over)
9140     CheckGameOver();
9141
9142   if (game.restart_game_message != NULL)
9143   {
9144     RequestRestartGame(game.restart_game_message);
9145
9146     return;
9147   }
9148
9149   if (game_status != GAME_MODE_PLAYING)
9150     return;
9151
9152   GameActions();                // main game loop
9153
9154   if (tape.auto_play && !tape.playing)
9155     AutoPlayTapesContinue();    // continue automatically playing next tape
9156 }
9157
9158
9159 // ---------- new screen button stuff --------------------------------------
9160
9161 static struct
9162 {
9163   int gfx_unpressed, gfx_pressed;
9164   struct MenuPosInfo *pos;
9165   boolean *check_value;
9166   int gadget_id;
9167   int screen_mask;
9168   unsigned int event_mask;
9169   boolean is_touch_button;
9170   char *infotext;
9171 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9172 {
9173   {
9174     IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
9175     &menu.main.button.prev_level, NULL,
9176     SCREEN_CTRL_ID_PREV_LEVEL,
9177     SCREEN_MASK_MAIN,
9178     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9179     FALSE, "previous level"
9180   },
9181   {
9182     IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
9183     &menu.main.button.next_level, NULL,
9184     SCREEN_CTRL_ID_NEXT_LEVEL,
9185     SCREEN_MASK_MAIN,
9186     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9187     FALSE, "next level"
9188   },
9189   {
9190     IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
9191     &menu.main.button.first_level, NULL,
9192     SCREEN_CTRL_ID_FIRST_LEVEL,
9193     SCREEN_MASK_MAIN,
9194     GD_EVENT_RELEASED,
9195     FALSE, "first level"
9196   },
9197   {
9198     IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
9199     &menu.main.button.last_level, NULL,
9200     SCREEN_CTRL_ID_LAST_LEVEL,
9201     SCREEN_MASK_MAIN,
9202     GD_EVENT_RELEASED,
9203     FALSE, "last level"
9204   },
9205   {
9206     IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
9207     &menu.main.button.level_number, NULL,
9208     SCREEN_CTRL_ID_LEVEL_NUMBER,
9209     SCREEN_MASK_MAIN,
9210     GD_EVENT_RELEASED,
9211     FALSE, "level number"
9212   },
9213   {
9214     IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
9215     &menu.setup.button.prev_player, NULL,
9216     SCREEN_CTRL_ID_PREV_PLAYER,
9217     SCREEN_MASK_INPUT,
9218     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9219     FALSE, "previous player"
9220   },
9221   {
9222     IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
9223     &menu.setup.button.next_player, NULL,
9224     SCREEN_CTRL_ID_NEXT_PLAYER,
9225     SCREEN_MASK_INPUT,
9226     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9227     FALSE, "next player"
9228   },
9229   {
9230     IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
9231     &menu.main.button.insert_solution, NULL,
9232     SCREEN_CTRL_ID_INSERT_SOLUTION,
9233     SCREEN_MASK_MAIN_HAS_SOLUTION,
9234     GD_EVENT_RELEASED,
9235     FALSE, "insert solution tape"
9236   },
9237   {
9238     IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
9239     &menu.main.button.play_solution, NULL,
9240     SCREEN_CTRL_ID_PLAY_SOLUTION,
9241     SCREEN_MASK_MAIN_HAS_SOLUTION,
9242     GD_EVENT_RELEASED,
9243     FALSE, "play solution tape"
9244   },
9245   {
9246     IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
9247     &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9248     SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9249     SCREEN_MASK_MAIN,
9250     GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9251     FALSE, "switch ECS/AGA chipset"
9252   },
9253   {
9254     IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
9255     &menu.setup.button.touch_back, NULL,
9256     SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9257     SCREEN_MASK_TOUCH,
9258     GD_EVENT_RELEASED,
9259     TRUE, "previous page"
9260   },
9261   {
9262     IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
9263     &menu.setup.button.touch_next, NULL,
9264     SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9265     SCREEN_MASK_TOUCH,
9266     GD_EVENT_RELEASED,
9267     TRUE, "next page"
9268   },
9269   {
9270     IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
9271     &menu.setup.button.touch_back2, NULL,
9272     SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9273     SCREEN_MASK_TOUCH2,
9274     GD_EVENT_RELEASED,
9275     TRUE, "previous page"
9276   },
9277   {
9278     IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
9279     &menu.setup.button.touch_next2, NULL,
9280     SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9281     SCREEN_MASK_TOUCH2,
9282     GD_EVENT_RELEASED,
9283     TRUE, "next page"
9284   },
9285 };
9286
9287 static struct
9288 {
9289   int gfx_unpressed, gfx_pressed;
9290   int x, y;
9291   int gadget_id;
9292   char *infotext;
9293 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9294 {
9295   {
9296     IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9297     -1, -1,     // these values are not constant, but can change at runtime
9298     SCREEN_CTRL_ID_SCROLL_UP,
9299     "scroll up"
9300   },
9301   {
9302     IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9303     -1, -1,     // these values are not constant, but can change at runtime
9304     SCREEN_CTRL_ID_SCROLL_DOWN,
9305     "scroll down"
9306   }
9307 };
9308
9309 static struct
9310 {
9311   int gfx_unpressed, gfx_pressed;
9312   int x, y;
9313   int width, height;
9314   int type;
9315   int gadget_id;
9316   char *infotext;
9317 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9318 {
9319   {
9320     IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9321     -1, -1,     // these values are not constant, but can change at runtime
9322     -1, -1,     // these values are not constant, but can change at runtime
9323     GD_TYPE_SCROLLBAR_VERTICAL,
9324     SCREEN_CTRL_ID_SCROLL_VERTICAL,
9325     "scroll level series vertically"
9326   }
9327 };
9328
9329 static struct
9330 {
9331   int graphic;
9332   int gadget_id;
9333   int x, y;
9334   int size;
9335   char *value;
9336   char *infotext;
9337 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9338 {
9339   {
9340     IMG_SETUP_INPUT_TEXT,
9341     SCREEN_CTRL_ID_NETWORK_SERVER,
9342     -1, -1,     // these values are not constant, but can change at runtime
9343     MAX_SETUP_TEXT_INPUT_LEN,
9344     network_server_hostname,
9345     "Network Server Hostname / IP"
9346   },
9347 };
9348
9349 static void CreateScreenMenubuttons(void)
9350 {
9351   struct GadgetInfo *gi;
9352   unsigned int event_mask;
9353   int i;
9354
9355   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9356   {
9357     struct MenuPosInfo *pos = menubutton_info[i].pos;
9358     boolean is_touch_button = menubutton_info[i].is_touch_button;
9359     boolean is_check_button = menubutton_info[i].check_value != NULL;
9360     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9361     int gfx_unpressed, gfx_pressed;
9362     int x, y, width, height;
9363     int gd_x1, gd_x2, gd_y1, gd_y2;
9364     int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9365     int id = menubutton_info[i].gadget_id;
9366     int type = GD_TYPE_NORMAL_BUTTON;
9367     boolean checked = FALSE;
9368
9369     event_mask = menubutton_info[i].event_mask;
9370
9371     x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9372     y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9373
9374     width  = graphic_info[menubutton_info[i].gfx_pressed].width;
9375     height = graphic_info[menubutton_info[i].gfx_pressed].height;
9376
9377     gfx_unpressed = menubutton_info[i].gfx_unpressed;
9378     gfx_pressed   = menubutton_info[i].gfx_pressed;
9379     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9380     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
9381     gd_x1 = graphic_info[gfx_unpressed].src_x;
9382     gd_y1 = graphic_info[gfx_unpressed].src_y;
9383     gd_x2 = graphic_info[gfx_pressed].src_x;
9384     gd_y2 = graphic_info[gfx_pressed].src_y;
9385     gd_x1a = gd_x1;
9386     gd_y1a = gd_y1;
9387     gd_x2a = gd_x2;
9388     gd_y2a = gd_y2;
9389
9390     if (is_touch_button)
9391     {
9392       gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9393       gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9394     }
9395
9396     if (is_check_button)
9397     {
9398       gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9399       gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9400       gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9401       gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9402
9403       type = GD_TYPE_CHECK_BUTTON;
9404       checked = *menubutton_info[i].check_value;
9405     }
9406
9407     gi = CreateGadget(GDI_CUSTOM_ID, id,
9408                       GDI_CUSTOM_TYPE_ID, i,
9409                       GDI_IMAGE_ID, gfx_unpressed,
9410                       GDI_INFO_TEXT, menubutton_info[i].infotext,
9411                       GDI_X, x,
9412                       GDI_Y, y,
9413                       GDI_WIDTH, width,
9414                       GDI_HEIGHT, height,
9415                       GDI_TYPE, type,
9416                       GDI_STATE, GD_BUTTON_UNPRESSED,
9417                       GDI_CHECKED, checked,
9418                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9419                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9420                       GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
9421                       GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
9422                       GDI_DIRECT_DRAW, FALSE,
9423                       GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9424                       GDI_EVENT_MASK, event_mask,
9425                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
9426                       GDI_END);
9427
9428     if (gi == NULL)
9429       Fail("cannot create gadget");
9430
9431     screen_gadget[id] = gi;
9432   }
9433 }
9434
9435 static void CreateScreenScrollbuttons(void)
9436 {
9437   struct GadgetInfo *gi;
9438   unsigned int event_mask;
9439   int i;
9440
9441   // these values are not constant, but can change at runtime
9442   scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9443   scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9444   scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9445   scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9446
9447   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9448   {
9449     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9450     int gfx_unpressed, gfx_pressed;
9451     int x, y, width, height;
9452     int gd_x1, gd_x2, gd_y1, gd_y2;
9453     int id = scrollbutton_info[i].gadget_id;
9454
9455     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9456
9457     x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9458     y = mSY + scrollbutton_info[i].y;
9459     width = SC_SCROLLBUTTON_XSIZE;
9460     height = SC_SCROLLBUTTON_YSIZE;
9461
9462     // correct scrollbar position if placed outside menu (playfield) area
9463     if (x > SX + SC_SCROLL_UP_XPOS)
9464       x = SX + SC_SCROLL_UP_XPOS;
9465
9466     if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9467       y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9468                  (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9469
9470     gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9471     gfx_pressed   = scrollbutton_info[i].gfx_pressed;
9472     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9473     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
9474     gd_x1 = graphic_info[gfx_unpressed].src_x;
9475     gd_y1 = graphic_info[gfx_unpressed].src_y;
9476     gd_x2 = graphic_info[gfx_pressed].src_x;
9477     gd_y2 = graphic_info[gfx_pressed].src_y;
9478
9479     gi = CreateGadget(GDI_CUSTOM_ID, id,
9480                       GDI_CUSTOM_TYPE_ID, i,
9481                       GDI_IMAGE_ID, gfx_unpressed,
9482                       GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9483                       GDI_X, x,
9484                       GDI_Y, y,
9485                       GDI_WIDTH, width,
9486                       GDI_HEIGHT, height,
9487                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9488                       GDI_STATE, GD_BUTTON_UNPRESSED,
9489                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9490                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9491                       GDI_DIRECT_DRAW, FALSE,
9492                       GDI_EVENT_MASK, event_mask,
9493                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
9494                       GDI_END);
9495
9496     if (gi == NULL)
9497       Fail("cannot create gadget");
9498
9499     screen_gadget[id] = gi;
9500   }
9501 }
9502
9503 static void CreateScreenScrollbars(void)
9504 {
9505   int i;
9506
9507   // these values are not constant, but can change at runtime
9508   scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
9509   scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
9510   scrollbar_info[0].width  = SC_SCROLL_VERTICAL_XSIZE;
9511   scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
9512
9513   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9514   {
9515     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9516     int gfx_unpressed, gfx_pressed;
9517     int x, y, width, height;
9518     int gd_x1, gd_x2, gd_y1, gd_y2;
9519     struct GadgetInfo *gi;
9520     int items_max, items_visible, item_position;
9521     unsigned int event_mask;
9522     int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
9523     int id = scrollbar_info[i].gadget_id;
9524
9525     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9526
9527     x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
9528     y = mSY + scrollbar_info[i].y;
9529     width  = scrollbar_info[i].width;
9530     height = scrollbar_info[i].height;
9531
9532     // correct scrollbar position if placed outside menu (playfield) area
9533     if (x > SX + SC_SCROLL_VERTICAL_XPOS)
9534       x = SX + SC_SCROLL_VERTICAL_XPOS;
9535
9536     if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
9537       height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
9538
9539     items_max = num_page_entries;
9540     items_visible = num_page_entries;
9541     item_position = 0;
9542
9543     gfx_unpressed = scrollbar_info[i].gfx_unpressed;
9544     gfx_pressed   = scrollbar_info[i].gfx_pressed;
9545     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9546     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
9547     gd_x1 = graphic_info[gfx_unpressed].src_x;
9548     gd_y1 = graphic_info[gfx_unpressed].src_y;
9549     gd_x2 = graphic_info[gfx_pressed].src_x;
9550     gd_y2 = graphic_info[gfx_pressed].src_y;
9551
9552     gi = CreateGadget(GDI_CUSTOM_ID, id,
9553                       GDI_CUSTOM_TYPE_ID, i,
9554                       GDI_IMAGE_ID, gfx_unpressed,
9555                       GDI_INFO_TEXT, scrollbar_info[i].infotext,
9556                       GDI_X, x,
9557                       GDI_Y, y,
9558                       GDI_WIDTH, width,
9559                       GDI_HEIGHT, height,
9560                       GDI_TYPE, scrollbar_info[i].type,
9561                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
9562                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9563                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
9564                       GDI_WHEEL_AREA_X, SX,
9565                       GDI_WHEEL_AREA_Y, SY,
9566                       GDI_WHEEL_AREA_WIDTH, SXSIZE,
9567                       GDI_WHEEL_AREA_HEIGHT, SYSIZE,
9568                       GDI_STATE, GD_BUTTON_UNPRESSED,
9569                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9570                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9571                       GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
9572                       GDI_DIRECT_DRAW, FALSE,
9573                       GDI_EVENT_MASK, event_mask,
9574                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
9575                       GDI_END);
9576
9577     if (gi == NULL)
9578       Fail("cannot create gadget");
9579
9580     screen_gadget[id] = gi;
9581   }
9582 }
9583
9584 static void CreateScreenTextInputGadgets(void)
9585 {
9586   int i;
9587
9588   for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
9589   {
9590     int graphic = textinput_info[i].graphic;
9591     struct GraphicInfo *gd = &graphic_info[graphic];
9592     int gd_x1 = gd->src_x;
9593     int gd_y1 = gd->src_y;
9594     int gd_x2 = gd->src_x + gd->active_xoffset;
9595     int gd_y2 = gd->src_y + gd->active_yoffset;
9596     struct GadgetInfo *gi;
9597     unsigned int event_mask;
9598     int id = textinput_info[i].gadget_id;
9599     int x = textinput_info[i].x;
9600     int y = textinput_info[i].y;
9601
9602     event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
9603
9604     gi = CreateGadget(GDI_CUSTOM_ID, id,
9605                       GDI_CUSTOM_TYPE_ID, i,
9606                       GDI_INFO_TEXT, textinput_info[i].infotext,
9607                       GDI_X, SX + x,
9608                       GDI_Y, SY + y,
9609                       GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
9610                       GDI_TEXT_VALUE, textinput_info[i].value,
9611                       GDI_TEXT_SIZE, textinput_info[i].size,
9612                       GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
9613                       GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
9614                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9615                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9616                       GDI_BORDER_SIZE, gd->border_size, gd->border_size,
9617                       GDI_DESIGN_WIDTH, gd->width,
9618                       GDI_EVENT_MASK, event_mask,
9619                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
9620                       GDI_CALLBACK_ACTION_ALWAYS, TRUE,
9621                       GDI_END);
9622
9623     if (gi == NULL)
9624       Fail("cannot create gadget");
9625
9626     screen_gadget[id] = gi;
9627   }
9628 }
9629
9630 void CreateScreenGadgets(void)
9631 {
9632   CreateScreenMenubuttons();
9633
9634   CreateScreenScrollbuttons();
9635   CreateScreenScrollbars();
9636
9637   CreateScreenTextInputGadgets();
9638 }
9639
9640 void FreeScreenGadgets(void)
9641 {
9642   int i;
9643
9644   for (i = 0; i < NUM_SCREEN_GADGETS; i++)
9645     FreeGadget(screen_gadget[i]);
9646 }
9647
9648 static void MapScreenMenuGadgets(int screen_mask)
9649 {
9650   int i;
9651
9652   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9653     if (screen_mask & menubutton_info[i].screen_mask)
9654       MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9655 }
9656
9657 static void UnmapScreenMenuGadgets(int screen_mask)
9658 {
9659   int i;
9660
9661   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9662   {
9663     if (screen_mask & menubutton_info[i].screen_mask)
9664     {
9665       UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9666
9667       if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
9668         DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
9669                        screen_gadget[menubutton_info[i].gadget_id]->y,
9670                        screen_gadget[menubutton_info[i].gadget_id]->width,
9671                        screen_gadget[menubutton_info[i].gadget_id]->height);
9672     }
9673   }
9674 }
9675
9676 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
9677 {
9678   if (map_gadgets)
9679     MapScreenMenuGadgets(screen_mask);
9680   else
9681     UnmapScreenMenuGadgets(screen_mask);
9682 }
9683
9684 static void MapScreenGadgets(int num_entries)
9685 {
9686   int i;
9687
9688   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
9689     return;
9690
9691   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9692     MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
9693
9694   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9695     MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
9696 }
9697
9698 static void MapScreenTreeGadgets(TreeInfo *ti)
9699 {
9700   MapScreenGadgets(numTreeInfoInGroup(ti));
9701 }
9702
9703 static void HandleScreenGadgets(struct GadgetInfo *gi)
9704 {
9705   int id = gi->custom_id;
9706   int button = gi->event.button;
9707   int step = (button == MB_LEFTBUTTON   ? 1 :
9708               button == MB_MIDDLEBUTTON ? 5 :
9709               button == MB_RIGHTBUTTON  ? 10 : 1);
9710
9711   switch (id)
9712   {
9713     case SCREEN_CTRL_ID_PREV_LEVEL:
9714       HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
9715       break;
9716
9717     case SCREEN_CTRL_ID_NEXT_LEVEL:
9718       HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
9719       break;
9720
9721     case SCREEN_CTRL_ID_FIRST_LEVEL:
9722       HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
9723       break;
9724
9725     case SCREEN_CTRL_ID_LAST_LEVEL:
9726       HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
9727       break;
9728
9729     case SCREEN_CTRL_ID_LEVEL_NUMBER:
9730       CloseDoor(DOOR_CLOSE_2);
9731       SetGameStatus(GAME_MODE_LEVELNR);
9732       DrawChooseLevelNr();
9733       break;
9734
9735     case SCREEN_CTRL_ID_PREV_PLAYER:
9736       HandleSetupScreen_Input_Player(step, -1);
9737       break;
9738
9739     case SCREEN_CTRL_ID_NEXT_PLAYER:
9740       HandleSetupScreen_Input_Player(step, +1);
9741       break;
9742
9743     case SCREEN_CTRL_ID_INSERT_SOLUTION:
9744       InsertSolutionTape();
9745       break;
9746
9747     case SCREEN_CTRL_ID_PLAY_SOLUTION:
9748       PlaySolutionTape();
9749       break;
9750
9751     case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
9752       setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
9753       DrawMainMenu();
9754       break;
9755
9756     case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
9757     case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
9758     case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
9759     case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
9760       PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
9761       break;
9762
9763     case SCREEN_CTRL_ID_SCROLL_UP:
9764       if (game_status == GAME_MODE_NAMES)
9765         HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9766       else if (game_status == GAME_MODE_LEVELS)
9767         HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9768       else if (game_status == GAME_MODE_LEVELNR)
9769         HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9770       else if (game_status == GAME_MODE_SETUP)
9771         HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9772       else if (game_status == GAME_MODE_INFO)
9773         HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9774       break;
9775
9776     case SCREEN_CTRL_ID_SCROLL_DOWN:
9777       if (game_status == GAME_MODE_NAMES)
9778         HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9779       else if (game_status == GAME_MODE_LEVELS)
9780         HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9781       else if (game_status == GAME_MODE_LEVELNR)
9782         HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9783       else if (game_status == GAME_MODE_SETUP)
9784         HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9785       else if (game_status == GAME_MODE_INFO)
9786         HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9787       break;
9788
9789     case SCREEN_CTRL_ID_SCROLL_VERTICAL:
9790       if (game_status == GAME_MODE_NAMES)
9791         HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9792       else if (game_status == GAME_MODE_LEVELS)
9793         HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9794       else if (game_status == GAME_MODE_LEVELNR)
9795         HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9796       else if (game_status == GAME_MODE_SETUP)
9797         HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9798       else if (game_status == GAME_MODE_INFO)
9799         HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9800       break;
9801
9802     case SCREEN_CTRL_ID_NETWORK_SERVER:
9803     {
9804       if (!strEqual(gi->textinput.value, ""))
9805       {
9806         setString(&setup.network_server_hostname, gi->textinput.value);
9807
9808         network.server_host = setup.network_server_hostname;
9809       }
9810       else
9811       {
9812         setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
9813
9814         network.server_host = NULL;
9815       }
9816
9817       if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
9818         network.server_host = NULL;
9819
9820       execSetupGame_setNetworkServerText();
9821
9822       DrawSetupScreen();
9823
9824       break;
9825     }
9826
9827     default:
9828       break;
9829   }
9830 }
9831
9832 void DumpScreenIdentifiers(void)
9833 {
9834   int i;
9835
9836   Print("Active screen elements on current screen:\n");
9837
9838   for (i = 0; main_controls[i].nr != -1; i++)
9839   {
9840     struct MainControlInfo *mci = &main_controls[i];
9841
9842     if (mci->button_graphic != -1)
9843     {
9844       char *token = getTokenFromImageID(mci->button_graphic);
9845
9846       Print("- '%s'\n", token);
9847     }
9848   }
9849
9850   Print("Done.\n");
9851 }
9852
9853 boolean DoScreenAction(int image_id)
9854 {
9855   int i;
9856
9857   if (game_status != GAME_MODE_MAIN)
9858     return FALSE;
9859
9860   for (i = 0; main_controls[i].nr != -1; i++)
9861   {
9862     struct MainControlInfo *mci = &main_controls[i];
9863     struct MenuPosInfo *pos = mci->pos_button;
9864
9865     if (mci->button_graphic == image_id)
9866     {
9867       int x = mSX + pos->x;
9868       int y = mSY + pos->y;
9869
9870       HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
9871
9872       return TRUE;
9873     }
9874   }
9875
9876   return FALSE;
9877 }
9878
9879 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
9880 {
9881   // get tree info node of newly added level or artwork set
9882   TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
9883   TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
9884                                                       tree_subdir_new);
9885   if (tree_node_new == NULL)    // should not happen
9886     return;
9887
9888   // if request dialog is active, do nothing
9889   if (game.request_active)
9890     return;
9891
9892   if (game_status == GAME_MODE_MAIN &&
9893       tree_type == TREE_TYPE_LEVEL_DIR)
9894   {
9895     // when adding new level set in main menu, select it as current level set
9896
9897     // change current level set to newly added level set from zip file
9898     leveldir_current = tree_node_new;
9899
9900     // change current level number to first level of newly added level set
9901     level_nr = leveldir_current->first_level;
9902
9903     // redraw screen to reflect changed level set
9904     DrawMainMenu();
9905
9906     // save this level set and level number as last selected level set
9907     SaveLevelSetup_LastSeries();
9908     SaveLevelSetup_SeriesInfo();
9909   }
9910   else if (game_status == GAME_MODE_LEVELS &&
9911            tree_type == TREE_TYPE_LEVEL_DIR)
9912   {
9913     // when adding new level set in level set menu, set cursor and update screen
9914
9915     leveldir_current = tree_node_new;
9916
9917     DrawChooseTree(&leveldir_current);
9918   }
9919   else if (game_status == GAME_MODE_SETUP)
9920   {
9921     // when adding new artwork set in setup menu, set cursor and update screen
9922
9923     if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
9924         tree_type == TREE_TYPE_GRAPHICS_DIR)
9925     {
9926       artwork.gfx_current = tree_node_new;
9927
9928       DrawChooseTree(&artwork.gfx_current);
9929     }
9930     else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
9931              tree_type == TREE_TYPE_SOUNDS_DIR)
9932     {
9933       artwork.snd_current = tree_node_new;
9934
9935       DrawChooseTree(&artwork.snd_current);
9936     }
9937     else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
9938              tree_type == TREE_TYPE_MUSIC_DIR)
9939     {
9940       artwork.mus_current = tree_node_new;
9941
9942       DrawChooseTree(&artwork.mus_current);
9943     }
9944   }
9945 }
9946
9947 static int UploadTapes(void)
9948 {
9949   SetGameStatus(GAME_MODE_LOADING);
9950
9951   FadeSetEnterScreen();
9952   FadeOut(REDRAW_ALL);
9953
9954   ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
9955
9956   FadeIn(REDRAW_ALL);
9957
9958   DrawInitTextHead("Uploading tapes");
9959
9960   global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
9961   global.autoplay_leveldir = "ALL";
9962   global.autoplay_all = TRUE;
9963
9964   int num_tapes_uploaded = AutoPlayTapes();
9965
9966   global.autoplay_mode = AUTOPLAY_MODE_NONE;
9967   global.autoplay_leveldir = NULL;
9968   global.autoplay_all = FALSE;
9969
9970   SetGameStatus(GAME_MODE_MAIN);
9971
9972   DrawMainMenu();
9973
9974   return num_tapes_uploaded;
9975 }
9976
9977 static boolean OfferUploadTapes(void)
9978 {
9979   if (!Request("Upload all your tapes to the high score server now?", REQ_ASK))
9980     return FALSE;
9981
9982   int num_tapes_uploaded = UploadTapes();
9983   char message[100];
9984
9985   sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
9986
9987   Request(message, REQ_CONFIRM);
9988
9989   // after all tapes have been uploaded, remove entry from setup menu
9990   setup.provide_uploading_tapes = FALSE;
9991
9992   SaveSetup();
9993
9994   return (num_tapes_uploaded > 0);
9995 }
9996
9997 void CheckUploadTapes(void)
9998 {
9999   if (!setup.ask_for_uploading_tapes)
10000     return;
10001
10002   if (directoryExists(getTapeDir(NULL)))
10003   {
10004     boolean tapes_uploaded = OfferUploadTapes();
10005
10006     if (!tapes_uploaded)
10007       Request("You can upload your tapes from the setup menu later!",
10008               REQ_CONFIRM);
10009   }
10010   else
10011   {
10012     // if tapes directory does not exist yet, never offer uploading all tapes
10013     setup.provide_uploading_tapes = FALSE;
10014   }
10015
10016   // after asking for uploading all tapes once, do not ask again
10017   setup.ask_for_uploading_tapes = FALSE;
10018
10019   SaveSetup();
10020 }