1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
28 #define DEBUG_JOYSTICKS 0
31 // screens on the info screen
32 #define INFO_MODE_MAIN 0
33 #define INFO_MODE_TITLE 1
34 #define INFO_MODE_ELEMENTS 2
35 #define INFO_MODE_MUSIC 3
36 #define INFO_MODE_CREDITS 4
37 #define INFO_MODE_PROGRAM 5
38 #define INFO_MODE_VERSION 6
39 #define INFO_MODE_LEVELSET 7
41 #define MAX_INFO_MODES 8
43 // screens on the setup screen
44 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
45 // (should also match corresponding entries in src/conf_gfx.c)
46 #define SETUP_MODE_MAIN 0
47 #define SETUP_MODE_GAME 1
48 #define SETUP_MODE_ENGINES 2
49 #define SETUP_MODE_EDITOR 3
50 #define SETUP_MODE_GRAPHICS 4
51 #define SETUP_MODE_SOUND 5
52 #define SETUP_MODE_ARTWORK 6
53 #define SETUP_MODE_INPUT 7
54 #define SETUP_MODE_TOUCH 8
55 #define SETUP_MODE_SHORTCUTS 9
56 #define SETUP_MODE_SHORTCUTS_1 10
57 #define SETUP_MODE_SHORTCUTS_2 11
58 #define SETUP_MODE_SHORTCUTS_3 12
59 #define SETUP_MODE_SHORTCUTS_4 13
60 #define SETUP_MODE_SHORTCUTS_5 14
62 // sub-screens on the setup screen (generic)
63 #define SETUP_MODE_CHOOSE_ARTWORK 15
64 #define SETUP_MODE_CHOOSE_OTHER 16
66 // sub-screens on the setup screen (specific)
67 #define SETUP_MODE_CHOOSE_SCORES_TYPE 17
68 #define SETUP_MODE_CHOOSE_GAME_SPEED 18
69 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
70 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
71 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
72 #define SETUP_MODE_CHOOSE_SCALING_TYPE 22
73 #define SETUP_MODE_CHOOSE_RENDERING 23
74 #define SETUP_MODE_CHOOSE_VSYNC 24
75 #define SETUP_MODE_CHOOSE_GRAPHICS 25
76 #define SETUP_MODE_CHOOSE_SOUNDS 26
77 #define SETUP_MODE_CHOOSE_MUSIC 27
78 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
79 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
80 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
81 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
82 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
83 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
84 #define SETUP_MODE_CHOOSE_TRANSPARENCY 34
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
87 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
88 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
89 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
91 #define MAX_SETUP_MODES 40
93 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
95 // setup screen titles
96 #define STR_SETUP_MAIN "Setup"
97 #define STR_SETUP_GAME "Game & Menu"
98 #define STR_SETUP_ENGINES "Game Engines"
99 #define STR_SETUP_EDITOR "Editor"
100 #define STR_SETUP_GRAPHICS "Graphics"
101 #define STR_SETUP_SOUND "Sound & Music"
102 #define STR_SETUP_ARTWORK "Custom Artwork"
103 #define STR_SETUP_INPUT "Input Devices"
104 #define STR_SETUP_TOUCH "Touch Controls"
105 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
106 #define STR_SETUP_EXIT "Exit"
107 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
109 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
110 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
111 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
112 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
113 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
114 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
115 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
116 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
117 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
118 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
119 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
120 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
121 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
122 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
123 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
124 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
125 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
126 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
127 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
129 // other screen text constants
130 #define STR_CHOOSE_TREE_EDIT "Edit"
131 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
132 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
134 #define TEXT_MAIN_MENU "Press any key or button for main menu"
135 #define TEXT_INFO_MENU "Press any key or button for info menu"
136 #define TEXT_NEXT_PAGE "Press any key or button for next page"
137 #define TEXT_NEXT_MENU (info_screens_from_main ? \
138 TEXT_MAIN_MENU : TEXT_INFO_MENU)
140 // for input setup functions
141 #define SETUPINPUT_SCREEN_POS_START 0
142 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
143 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
144 #define SETUPINPUT_SCREEN_POS_END 13
146 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
147 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
149 #define MAX_SETUP_TEXT_INPUT_LEN 28
151 // for various menu stuff
152 #define MENU_SCREEN_START_XPOS 1
153 #define MENU_SCREEN_START_YPOS 2
154 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
155 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
156 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
157 #define MENU_TITLE1_YPOS 8
158 #define MENU_TITLE2_YPOS 46
159 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
160 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
161 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
162 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
163 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
164 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
165 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
166 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
167 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
168 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
169 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
170 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
171 MENU_INFO_FONT_TITLE))
172 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
173 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
174 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
175 MENU_SCREEN_INFO_YSTART2 - \
177 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
178 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
179 MENU_SCREEN_INFO_YSTEP)
180 #define NUM_INFO_ELEMENTS_FROM_CONF \
181 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
182 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
183 MAX_MENU_ENTRIES_ON_SCREEN)
184 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
185 MAX_INFO_ELEMENTS_ON_SCREEN), \
186 NUM_INFO_ELEMENTS_FROM_CONF)
187 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
188 #define MAX_MENU_TEXT_LENGTH_BIG 13
189 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
191 // screen gadget identifiers
192 #define SCREEN_CTRL_ID_PREV_LEVEL 0
193 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
194 #define SCREEN_CTRL_ID_PREV_LEVEL2 2
195 #define SCREEN_CTRL_ID_NEXT_LEVEL2 3
196 #define SCREEN_CTRL_ID_PREV_SCORE 4
197 #define SCREEN_CTRL_ID_NEXT_SCORE 5
198 #define SCREEN_CTRL_ID_PLAY_TAPE 6
199 #define SCREEN_CTRL_ID_FIRST_LEVEL 7
200 #define SCREEN_CTRL_ID_LAST_LEVEL 8
201 #define SCREEN_CTRL_ID_LEVEL_NUMBER 9
202 #define SCREEN_CTRL_ID_PREV_PLAYER 10
203 #define SCREEN_CTRL_ID_NEXT_PLAYER 11
204 #define SCREEN_CTRL_ID_INSERT_SOLUTION 12
205 #define SCREEN_CTRL_ID_PLAY_SOLUTION 13
206 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 14
207 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 15
208 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 16
209 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 17
210 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 18
212 #define NUM_SCREEN_MENUBUTTONS 19
214 #define SCREEN_CTRL_ID_SCROLL_UP 19
215 #define SCREEN_CTRL_ID_SCROLL_DOWN 20
216 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 21
217 #define SCREEN_CTRL_ID_NETWORK_SERVER 22
219 #define NUM_SCREEN_GADGETS 23
221 #define NUM_SCREEN_SCROLLBUTTONS 2
222 #define NUM_SCREEN_SCROLLBARS 1
223 #define NUM_SCREEN_TEXTINPUT 1
225 #define SCREEN_MASK_MAIN (1 << 0)
226 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
227 #define SCREEN_MASK_INPUT (1 << 2)
228 #define SCREEN_MASK_TOUCH (1 << 3)
229 #define SCREEN_MASK_TOUCH2 (1 << 4)
230 #define SCREEN_MASK_SCORES (1 << 5)
231 #define SCREEN_MASK_SCORES_INFO (1 << 6)
233 // graphic position and size values for buttons and scrollbars
234 #define SC_MENUBUTTON_XSIZE TILEX
235 #define SC_MENUBUTTON_YSIZE TILEY
237 #define SC_SCROLLBUTTON_XSIZE TILEX
238 #define SC_SCROLLBUTTON_YSIZE TILEY
240 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
242 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
243 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
244 SC_SCROLLBUTTON_YSIZE)
246 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
247 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
249 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
250 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
251 SC_SCROLLBUTTON_YSIZE)
253 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
254 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
255 SC_SCROLL_VERTICAL_YSIZE)
257 #define SC_BORDER_SIZE 14
260 // forward declarations of internal functions
261 static void HandleScreenGadgets(struct GadgetInfo *);
262 static void HandleSetupScreen_Generic(int, int, int, int, int);
263 static void HandleSetupScreen_Input(int, int, int, int, int);
264 static void CustomizeKeyboard(int);
265 static void ConfigureJoystick(int);
266 static void ConfigureVirtualButtons(void);
267 static void execSetupGame(void);
268 static void execSetupEngines(void);
269 static void execSetupGraphics(void);
270 static void execSetupSound(void);
271 static void execSetupTouch(void);
272 static void execSetupArtwork(void);
273 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
275 static void DrawChoosePlayerName(void);
276 static void DrawChooseLevelSet(void);
277 static void DrawChooseLevelNr(void);
278 static void DrawScoreInfo(int);
279 static void DrawScoreInfo_Content(int);
280 static void DrawInfoScreen(void);
281 static void DrawSetupScreen(void);
282 static void DrawTypeName(void);
284 static void DrawInfoScreen_NotAvailable(char *, char *);
285 static void DrawInfoScreen_HelpAnim(int, int, boolean);
286 static void DrawInfoScreen_HelpText(int, int, int, int);
287 static void HandleInfoScreen_Main(int, int, int, int, int);
288 static void HandleInfoScreen_TitleScreen(int, int, int);
289 static void HandleInfoScreen_Elements(int, int, int);
290 static void HandleInfoScreen_Music(int, int, int);
291 static void HandleInfoScreen_Version(int);
292 static void HandleInfoScreen_Generic(int, int, int);
294 static void ModifyGameSpeedIfNeeded(void);
295 static void DisableVsyncIfNeeded(void);
297 static void RedrawScreenMenuGadgets(int);
298 static void MapScreenMenuGadgets(int);
299 static void UnmapScreenMenuGadgets(int);
300 static void MapScreenGadgets(int);
301 static void UnmapScreenGadgets(void);
302 static void MapScreenTreeGadgets(TreeInfo *);
303 static void UnmapScreenTreeGadgets(void);
305 static void UpdateScreenMenuGadgets(int, boolean);
306 static void AdjustScoreInfoButtons_SelectScore(int, int, int);
307 static void AdjustScoreInfoButtons_PlayTape(int, int, boolean);
309 static boolean OfferUploadTapes(void);
310 static void execOfferUploadTapes(void);
312 static void DrawHallOfFame_setScoreEntries(void);
313 static void HandleHallOfFame_SelectLevel(int, int);
314 static char *getHallOfFameRankText(int, int);
315 static char *getHallOfFameScoreText(int, int);
317 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *);
319 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
321 static int info_mode = INFO_MODE_MAIN;
322 static int setup_mode = SETUP_MODE_MAIN;
324 static boolean info_screens_from_main = FALSE;
326 static TreeInfo *window_sizes = NULL;
327 static TreeInfo *window_size_current = NULL;
329 static TreeInfo *scaling_types = NULL;
330 static TreeInfo *scaling_type_current = NULL;
332 static TreeInfo *rendering_modes = NULL;
333 static TreeInfo *rendering_mode_current = NULL;
335 static TreeInfo *vsync_modes = NULL;
336 static TreeInfo *vsync_mode_current = NULL;
338 static TreeInfo *scroll_delays = NULL;
339 static TreeInfo *scroll_delay_current = NULL;
341 static TreeInfo *snapshot_modes = NULL;
342 static TreeInfo *snapshot_mode_current = NULL;
344 static TreeInfo *scores_types = NULL;
345 static TreeInfo *scores_type_current = NULL;
347 static TreeInfo *game_speeds_normal = NULL;
348 static TreeInfo *game_speeds_extended = NULL;
349 static TreeInfo *game_speeds = NULL;
350 static TreeInfo *game_speed_current = NULL;
352 static TreeInfo *volumes_simple = NULL;
353 static TreeInfo *volume_simple_current = NULL;
355 static TreeInfo *volumes_loops = NULL;
356 static TreeInfo *volume_loops_current = NULL;
358 static TreeInfo *volumes_music = NULL;
359 static TreeInfo *volume_music_current = NULL;
361 static TreeInfo *touch_controls = NULL;
362 static TreeInfo *touch_control_current = NULL;
364 static TreeInfo *move_distances = NULL;
365 static TreeInfo *move_distance_current = NULL;
367 static TreeInfo *drop_distances = NULL;
368 static TreeInfo *drop_distance_current = NULL;
370 static TreeInfo *transparencies = NULL;
371 static TreeInfo *transparency_current = NULL;
373 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
374 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
376 static TreeInfo *player_name = NULL;
377 static TreeInfo *player_name_current = NULL;
379 static TreeInfo *level_number = NULL;
380 static TreeInfo *level_number_current = NULL;
382 static TreeInfo *score_entries = NULL;
383 static TreeInfo *score_entry_current = NULL;
385 static struct ValueTextInfo window_sizes_list[] =
390 { 100, "100 % (Default)" },
403 static struct StringValueTextInfo scaling_types_list[] =
405 { SCALING_QUALITY_NEAREST, "Off" },
406 { SCALING_QUALITY_LINEAR, "Linear" },
407 { SCALING_QUALITY_BEST, "Anisotropic" },
412 static struct StringValueTextInfo rendering_modes_list[] =
414 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
415 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
417 // this mode may work under certain conditions, but does not work on Windows
418 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
420 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
425 static struct StringValueTextInfo vsync_modes_list[] =
427 { STR_VSYNC_MODE_OFF, "Off" },
428 { STR_VSYNC_MODE_NORMAL, "Normal" },
429 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
434 static struct StringValueTextInfo scores_types_list[] =
436 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
437 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
438 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
443 static struct ValueTextInfo game_speeds_list_normal[] =
454 static struct ValueTextInfo game_speeds_list_extended[] =
456 { 1000, "1 fps (Extremely Slow)" },
461 { 29, "35 fps (Original Supaplex)" },
463 { 20, "50 fps (=== Normal Speed ===)" },
464 { 16, "60 fps (60 Hz VSync Speed)" },
465 { 14, "70 fps (Maximum Supaplex)" },
469 { 1, "1000 fps (Extremely Fast)" },
474 static struct ValueTextInfo *game_speeds_list;
476 static struct ValueTextInfo scroll_delays_list[] =
478 { 0, "0 Tiles (No Scroll Delay)" },
481 { 3, "3 Tiles (Default)" },
486 { 8, "8 Tiles (Maximum Scroll Delay)"},
491 static struct StringValueTextInfo snapshot_modes_list[] =
493 { STR_SNAPSHOT_MODE_OFF, "Off" },
494 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
495 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
496 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
501 static struct ValueTextInfo volumes_list[] =
521 static struct StringValueTextInfo touch_controls_list[] =
523 { TOUCH_CONTROL_OFF, "Off" },
524 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
525 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
526 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
531 static struct ValueTextInfo distances_list[] =
546 static struct ValueTextInfo transparencies_list[] =
548 { 0, "0 % (Opaque)" },
558 { 100, "100 % (Invisible)" },
563 static struct ValueTextInfo grid_sizes_list[] =
599 static int align_xoffset = 0;
600 static int align_yoffset = 0;
602 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
603 (s) <= GAME_MODE_SETUP ? (s) : \
604 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
606 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
607 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
609 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
610 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
611 (i) <= INFO_MODE_LEVELSET ? (i) : \
614 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
615 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
616 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
617 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
618 SETUP_MODE_CHOOSE_ARTWORK : \
619 SETUP_MODE_CHOOSE_OTHER)
621 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
622 menu.draw_xoffset[GAME_MODE_INFO] : \
623 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
624 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
625 menu.draw_yoffset[GAME_MODE_INFO] : \
626 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
627 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
628 menu.extra_spacing[GAME_MODE_INFO] : \
629 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
631 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
632 menu.draw_xoffset[GAME_MODE_SETUP] : \
633 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
634 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
635 menu.draw_yoffset[GAME_MODE_SETUP] : \
636 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
637 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
638 menu.extra_spacing[GAME_MODE_SETUP] : \
639 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
641 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
643 #define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
645 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
646 DRAW_XOFFSET_INFO(info_mode) : \
647 (s) == GAME_MODE_SETUP ? \
648 DRAW_XOFFSET_SETUP(setup_mode) : \
649 menu.draw_xoffset[DRAW_MODE(s)])
650 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
651 DRAW_YOFFSET_INFO(info_mode) : \
652 (s) == GAME_MODE_SETUP ? \
653 DRAW_YOFFSET_SETUP(setup_mode) : \
654 menu.draw_yoffset[DRAW_MODE(s)])
655 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
656 EXTRA_SPACING_INFO(info_mode) : \
657 (s) == GAME_MODE_SETUP ? \
658 EXTRA_SPACING_SETUP(setup_mode) : \
659 (s) == GAME_MODE_SCORES ? \
660 EXTRA_SPACING_SCORES(info_mode) : \
661 menu.extra_spacing[DRAW_MODE(s)])
663 #define mSX (SX + DRAW_XOFFSET(game_status))
664 #define mSY (SY + DRAW_YOFFSET(game_status))
666 #define amSX (mSX + align_xoffset)
667 #define amSY (mSY + align_yoffset)
669 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
670 menu.list_size[game_status] : \
671 MAX_MENU_ENTRIES_ON_SCREEN)
673 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
674 NUM_MENU_ENTRIES_ON_SCREEN)
677 // title display and control definitions
679 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
680 2 * MAX_NUM_TITLE_MESSAGES)
682 #define NO_DIRECT_LEVEL_SELECT (-1)
685 static int num_title_screens = 0;
687 struct TitleControlInfo
696 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
699 // main menu display and control definitions
701 #define MAIN_CONTROL_NAME 0
702 #define MAIN_CONTROL_LEVELS 1
703 #define MAIN_CONTROL_SCORES 2
704 #define MAIN_CONTROL_EDITOR 3
705 #define MAIN_CONTROL_INFO 4
706 #define MAIN_CONTROL_GAME 5
707 #define MAIN_CONTROL_SETUP 6
708 #define MAIN_CONTROL_QUIT 7
709 #define MAIN_CONTROL_PREV_LEVEL 8
710 #define MAIN_CONTROL_NEXT_LEVEL 9
711 #define MAIN_CONTROL_FIRST_LEVEL 10
712 #define MAIN_CONTROL_LAST_LEVEL 11
713 #define MAIN_CONTROL_LEVEL_NUMBER 12
714 #define MAIN_CONTROL_LEVEL_INFO_1 13
715 #define MAIN_CONTROL_LEVEL_INFO_2 14
716 #define MAIN_CONTROL_LEVEL_NAME 15
717 #define MAIN_CONTROL_LEVEL_AUTHOR 16
718 #define MAIN_CONTROL_LEVEL_YEAR 17
719 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
720 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
721 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
722 #define MAIN_CONTROL_TITLE_1 21
723 #define MAIN_CONTROL_TITLE_2 22
724 #define MAIN_CONTROL_TITLE_3 23
726 static char str_main_text_name[10];
727 static char str_main_text_first_level[10];
728 static char str_main_text_last_level[10];
729 static char str_main_text_level_number[10];
731 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
733 static char *main_text_name = str_main_text_name;
734 static char *main_text_first_level = str_main_text_first_level;
735 static char *main_text_last_level = str_main_text_last_level;
736 static char *main_text_level_number = str_main_text_level_number;
737 static char *main_text_levels = "Levelset";
738 static char *main_text_scores = "Hall Of Fame";
739 static char *main_text_editor = "Level Creator";
740 static char *main_text_info = "Info Screen";
741 static char *main_text_game = "Start Game";
742 static char *main_text_setup = "Setup";
743 static char *main_text_quit = "Quit";
744 static char *main_text_level_name = level.name;
745 static char *main_text_level_author = level.author;
746 static char *main_text_level_year = NULL;
747 static char *main_text_level_imported_from = NULL;
748 static char *main_text_level_imported_by = NULL;
749 static char *main_text_level_tested_by = NULL;
750 static char *main_text_title_1 = NULL;
751 static char *main_text_title_2 = NULL;
752 static char *main_text_title_3 = NULL;
754 extern char debug_xsn_mode[];
756 struct MainControlInfo
760 struct MenuPosInfo *pos_button;
763 struct TextPosInfo *pos_text;
766 struct TextPosInfo *pos_input;
770 static struct MainControlInfo main_controls[] =
774 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
775 &menu.main.text.name, &main_text_name,
776 &menu.main.input.name, &setup.player_name,
780 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
781 &menu.main.text.levels, &main_text_levels,
786 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
787 &menu.main.text.scores, &main_text_scores,
792 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
793 &menu.main.text.editor, &main_text_editor,
798 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
799 &menu.main.text.info, &main_text_info,
804 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
805 &menu.main.text.game, &main_text_game,
810 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
811 &menu.main.text.setup, &main_text_setup,
816 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
817 &menu.main.text.quit, &main_text_quit,
821 MAIN_CONTROL_PREV_LEVEL,
827 MAIN_CONTROL_NEXT_LEVEL,
833 MAIN_CONTROL_FIRST_LEVEL,
835 &menu.main.text.first_level, &main_text_first_level,
839 MAIN_CONTROL_LAST_LEVEL,
841 &menu.main.text.last_level, &main_text_last_level,
845 MAIN_CONTROL_LEVEL_NUMBER,
847 &menu.main.text.level_number, &main_text_level_number,
851 MAIN_CONTROL_LEVEL_INFO_1,
853 &menu.main.text.level_info_1, NULL,
857 MAIN_CONTROL_LEVEL_INFO_2,
859 &menu.main.text.level_info_2, NULL,
863 MAIN_CONTROL_LEVEL_NAME,
865 &menu.main.text.level_name, &main_text_level_name,
869 MAIN_CONTROL_LEVEL_AUTHOR,
871 &menu.main.text.level_author, &main_text_level_author,
875 MAIN_CONTROL_LEVEL_YEAR,
877 &menu.main.text.level_year, &main_text_level_year,
881 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
883 &menu.main.text.level_imported_from, &main_text_level_imported_from,
887 MAIN_CONTROL_LEVEL_IMPORTED_BY,
889 &menu.main.text.level_imported_by, &main_text_level_imported_by,
893 MAIN_CONTROL_LEVEL_TESTED_BY,
895 &menu.main.text.level_tested_by, &main_text_level_tested_by,
899 MAIN_CONTROL_TITLE_1,
901 &menu.main.text.title_1, &main_text_title_1,
905 MAIN_CONTROL_TITLE_2,
907 &menu.main.text.title_2, &main_text_title_2,
911 MAIN_CONTROL_TITLE_3,
913 &menu.main.text.title_3, &main_text_title_3,
926 static int getTitleScreenGraphic(int nr, boolean initial)
928 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
931 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
933 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
937 static int getTitleScreenGameMode(boolean initial)
939 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
943 static int getTitleMessageGameMode(boolean initial)
945 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
948 static int getTitleAnimMode(struct TitleControlInfo *tci)
950 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
952 return base + tci->local_nr;
956 static int getTitleScreenBackground(boolean initial)
958 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
963 static int getTitleMessageBackground(int nr, boolean initial)
965 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
969 static int getTitleBackground(int nr, boolean initial, boolean is_image)
971 int base = (is_image ?
972 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
973 IMG_BACKGROUND_TITLESCREEN_1) :
974 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
975 IMG_BACKGROUND_TITLEMESSAGE_1));
976 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
977 IMG_BACKGROUND_TITLE);
978 int graphic_local = base + nr;
980 if (graphic_info[graphic_local].bitmap != NULL)
981 return graphic_local;
983 if (graphic_info[graphic_global].bitmap != NULL)
984 return graphic_global;
986 return IMG_UNDEFINED;
989 static int getTitleSound(struct TitleControlInfo *tci)
991 boolean is_image = tci->is_image;
992 int initial = tci->initial;
993 int nr = tci->local_nr;
994 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
995 int base = (is_image ?
996 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
997 SND_BACKGROUND_TITLESCREEN_1) :
998 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
999 SND_BACKGROUND_TITLEMESSAGE_1));
1000 int sound_global = menu.sound[mode];
1001 int sound_local = base + nr;
1004 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
1005 nr, initial, is_image,
1006 sound_global, getSoundListEntry(sound_global)->filename,
1007 sound_local, getSoundListEntry(sound_local)->filename);
1010 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
1013 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
1014 return sound_global;
1016 return SND_UNDEFINED;
1019 static int getTitleMusic(struct TitleControlInfo *tci)
1021 boolean is_image = tci->is_image;
1022 int initial = tci->initial;
1023 int nr = tci->local_nr;
1024 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1025 int base = (is_image ?
1026 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
1027 MUS_BACKGROUND_TITLESCREEN_1) :
1028 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1029 MUS_BACKGROUND_TITLEMESSAGE_1));
1030 int music_global = menu.music[mode];
1031 int music_local = base + nr;
1034 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1035 nr, initial, is_image,
1036 music_global, getMusicListEntry(music_global)->filename,
1037 music_local, getMusicListEntry(music_local)->filename);
1040 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1043 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1044 return music_global;
1046 return MUS_UNDEFINED;
1049 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1051 boolean is_image = tci->is_image;
1052 boolean initial = tci->initial;
1053 boolean first = tci->first;
1054 int nr = tci->local_nr;
1055 struct TitleMessageInfo tmi;
1056 struct TitleFadingInfo ti;
1058 tmi = (is_image ? (initial ? (first ?
1059 titlescreen_initial_first[nr] :
1060 titlescreen_initial[nr])
1062 titlescreen_first[nr] :
1064 : (initial ? (first ?
1065 titlemessage_initial_first[nr] :
1066 titlemessage_initial[nr])
1068 titlemessage_first[nr] :
1069 titlemessage[nr])));
1071 ti.fade_mode = tmi.fade_mode;
1072 ti.fade_delay = tmi.fade_delay;
1073 ti.post_delay = tmi.post_delay;
1074 ti.auto_delay = tmi.auto_delay;
1075 ti.auto_delay_unit = tmi.auto_delay_unit;
1080 static int compareTitleControlInfo(const void *object1, const void *object2)
1082 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1083 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1086 if (tci1->initial != tci2->initial)
1087 compare_result = (tci1->initial ? -1 : +1);
1088 else if (tci1->sort_priority != tci2->sort_priority)
1089 compare_result = tci1->sort_priority - tci2->sort_priority;
1090 else if (tci1->is_image != tci2->is_image)
1091 compare_result = (tci1->is_image ? -1 : +1);
1093 compare_result = tci1->local_nr - tci2->local_nr;
1095 return compare_result;
1098 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1100 int nr, int sort_priority)
1102 title_controls[num_title_screens].is_image = is_image;
1103 title_controls[num_title_screens].initial = initial;
1104 title_controls[num_title_screens].local_nr = nr;
1105 title_controls[num_title_screens].sort_priority = sort_priority;
1107 title_controls[num_title_screens].first = FALSE; // will be set later
1109 num_title_screens++;
1112 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1116 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1118 int graphic = getTitleScreenGraphic(i, initial);
1119 Bitmap *bitmap = graphic_info[graphic].bitmap;
1120 int sort_priority = graphic_info[graphic].sort_priority;
1123 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1126 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1128 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1129 char *filename = getLevelSetTitleMessageFilename(i, initial);
1130 int sort_priority = tmi->sort_priority;
1132 if (filename != NULL)
1133 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1137 static void InitializeTitleControls(boolean show_title_initial)
1139 num_title_screens = 0;
1141 // 1st step: initialize title screens for game start (only when starting)
1142 if (show_title_initial)
1143 InitializeTitleControls_CheckTitleInfo(TRUE);
1145 // 2nd step: initialize title screens for current level set
1146 InitializeTitleControls_CheckTitleInfo(FALSE);
1148 // sort title screens according to sort_priority and title number
1149 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1150 compareTitleControlInfo);
1152 // mark first title screen
1153 title_controls[0].first = TRUE;
1156 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1158 return (pos != NULL && pos->x != -1 && pos->y != -1);
1161 static boolean visibleTextPos(struct TextPosInfo *pos)
1163 return (pos != NULL && pos->x != -1 && pos->y != -1);
1166 static void InitializeMainControls(void)
1168 boolean local_team_mode = (!network.enabled && setup.team_mode);
1171 // set main control text values to dynamically determined values
1172 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1174 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1175 menu.main.text.first_level.size));
1176 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1177 menu.main.text.last_level.size));
1178 strcpy(main_text_level_number, int2str(level_nr,
1179 menu.main.text.level_number.size));
1181 main_text_level_year = leveldir_current->year;
1182 main_text_level_imported_from = leveldir_current->imported_from;
1183 main_text_level_imported_by = leveldir_current->imported_by;
1184 main_text_level_tested_by = leveldir_current->tested_by;
1186 main_text_title_1 = getConfigProgramTitleString();
1187 main_text_title_2 = getConfigProgramCopyrightString();
1188 main_text_title_3 = getConfigProgramCompanyString();
1190 // set main control screen positions to dynamically determined values
1191 for (i = 0; main_controls[i].nr != -1; i++)
1193 struct MainControlInfo *mci = &main_controls[i];
1195 struct MenuPosInfo *pos_button = mci->pos_button;
1196 struct TextPosInfo *pos_text = mci->pos_text;
1197 struct TextPosInfo *pos_input = mci->pos_input;
1198 char *text = (mci->text ? *mci->text : NULL);
1199 char *input = (mci->input ? *mci->input : NULL);
1200 int button_graphic = mci->button_graphic;
1201 int font_text = (pos_text ? pos_text->font : -1);
1202 int font_input = (pos_input ? pos_input->font : -1);
1204 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1205 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1206 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1207 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1208 int text_chars = (text != NULL ? strlen(text) : 0);
1209 int input_chars = (input != NULL ? strlen(input) : 0);
1212 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1214 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1215 int text_width = font_text_width * text_chars;
1216 int text_height = font_text_height;
1217 int input_width = font_input_width * input_chars;
1218 int input_height = font_input_height;
1220 if (nr == MAIN_CONTROL_NAME)
1222 menu.main.input.name.width = input_width;
1223 menu.main.input.name.height = input_height;
1226 if (pos_button != NULL) // (x/y may be -1/-1 here)
1228 pos_button->width = button_width;
1229 pos_button->height = button_height;
1232 if (pos_text != NULL) // (x/y may be -1/-1 here)
1234 // calculate text size -- needed for text alignment
1235 boolean calculate_text_size = (text != NULL);
1237 if (pos_text->width == -1 || calculate_text_size)
1238 pos_text->width = text_width;
1239 if (pos_text->height == -1 || calculate_text_size)
1240 pos_text->height = text_height;
1242 if (visibleMenuPos(pos_button))
1244 if (pos_text->x == -1)
1245 pos_text->x = pos_button->x + pos_button->width;
1246 if (pos_text->y == -1)
1248 pos_button->y + (pos_button->height - pos_text->height) / 2;
1252 if (pos_input != NULL) // (x/y may be -1/-1 here)
1254 if (visibleTextPos(pos_text))
1256 if (pos_input->x == -1)
1257 pos_input->x = pos_text->x + pos_text->width;
1258 if (pos_input->y == -1)
1259 pos_input->y = pos_text->y;
1262 if (pos_input->width == -1)
1263 pos_input->width = input_width;
1264 if (pos_input->height == -1)
1265 pos_input->height = input_height;
1270 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1271 int graphic, boolean pressed)
1273 struct GraphicInfo *g = &graphic_info[graphic];
1276 int xoffset = (pressed ? g->pressed_xoffset : 0);
1277 int yoffset = (pressed ? g->pressed_yoffset : 0);
1279 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1281 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1282 g->width, g->height, dst_x, dst_y);
1285 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1286 boolean active_input,
1287 boolean pressed_button)
1291 for (i = 0; main_controls[i].nr != -1; i++)
1293 struct MainControlInfo *mci = &main_controls[i];
1295 if (mci->nr == nr || nr == -1)
1297 struct MenuPosInfo *pos_button = mci->pos_button;
1298 struct TextPosInfo *pos_text = mci->pos_text;
1299 struct TextPosInfo *pos_input = mci->pos_input;
1300 char *text = (mci->text ? *mci->text : NULL);
1301 char *input = (mci->input ? *mci->input : NULL);
1302 int button_graphic = mci->button_graphic;
1303 int font_text = (pos_text ? pos_text->font : -1);
1304 int font_input = (pos_input ? pos_input->font : -1);
1308 button_graphic = BUTTON_ACTIVE(button_graphic);
1309 font_text = FONT_ACTIVE(font_text);
1314 font_input = FONT_ACTIVE(font_input);
1317 if (visibleMenuPos(pos_button))
1319 struct MenuPosInfo *pos = pos_button;
1320 int x = mSX + pos->x;
1321 int y = mSY + pos->y;
1323 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1324 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1327 if (visibleTextPos(pos_text) && text != NULL)
1329 struct TextPosInfo *pos = pos_text;
1330 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1331 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1334 // (check why/if this is needed)
1335 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1337 DrawText(x, y, text, font_text);
1340 if (visibleTextPos(pos_input) && input != NULL)
1342 struct TextPosInfo *pos = pos_input;
1343 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1344 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1347 // (check why/if this is needed)
1348 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1350 DrawText(x, y, input, font_input);
1356 static void DrawCursorAndText_Main(int nr, boolean active_text,
1357 boolean pressed_button)
1359 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1363 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1364 boolean pressed_button)
1366 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1370 static struct MainControlInfo *getMainControlInfo(int nr)
1374 for (i = 0; main_controls[i].nr != -1; i++)
1375 if (main_controls[i].nr == nr)
1376 return &main_controls[i];
1381 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1386 int rect_x = ALIGNED_TEXT_XPOS(rect);
1387 int rect_y = ALIGNED_TEXT_YPOS(rect);
1389 return (x >= rect_x && x < rect_x + rect->width &&
1390 y >= rect_y && y < rect_y + rect->height);
1393 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1398 int rect_x = ALIGNED_TEXT_XPOS(rect);
1399 int rect_y = ALIGNED_TEXT_YPOS(rect);
1402 Debug("screens:insideTextPosRect",
1403 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1404 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1405 (x >= rect_x && x < rect_x + rect->width &&
1406 y >= rect_y && y < rect_y + rect->height));
1409 return (x >= rect_x && x < rect_x + rect->width &&
1410 y >= rect_y && y < rect_y + rect->height);
1413 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1415 int rect_width = preview->xsize * preview->tile_size;
1416 int rect_height = preview->ysize * preview->tile_size;
1417 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1418 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1420 return (x >= rect_x && x < rect_x + rect_width &&
1421 y >= rect_y && y < rect_y + rect_height);
1424 static void AdjustScrollbar(int id, int items_max, int items_visible,
1427 struct GadgetInfo *gi = screen_gadget[id];
1429 if (item_position > items_max - items_visible)
1430 item_position = items_max - items_visible;
1432 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1433 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1434 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1437 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1439 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1443 static void clearMenuListArea(void)
1445 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1447 // correct scrollbar position if placed outside menu (playfield) area
1448 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1449 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1451 // clear menu list area, but not title or scrollbar
1452 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1453 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1455 // special compatibility handling for "Snake Bite" graphics set
1456 if (strPrefix(leveldir_current->identifier, "snake_bite"))
1457 ClearRectangle(drawto, mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1458 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1461 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1463 static int cursor_array[MAX_LEV_FIELDY];
1464 int x = amSX + TILEX * xpos;
1465 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1470 cursor_array[ypos] = graphic;
1472 graphic = cursor_array[ypos];
1476 graphic = BUTTON_ACTIVE(graphic);
1478 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1479 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1482 static void initCursor(int ypos, int graphic)
1484 drawCursorExt(0, ypos, FALSE, graphic);
1487 static void drawCursor(int ypos, boolean active)
1489 drawCursorExt(0, ypos, active, -1);
1492 static void drawCursorXY(int xpos, int ypos, int graphic)
1494 drawCursorExt(xpos, ypos, FALSE, graphic);
1497 static void drawChooseTreeCursor(int ypos, boolean active)
1499 drawCursorExt(0, ypos, active, -1);
1502 static int getChooseTreeEditFont(boolean active)
1504 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1507 static int getChooseTreeEditXPos(int pos)
1509 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1510 int xoffset = (has_scrollbar ? -1 : 0);
1511 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1512 int sx = amSX + xpos * TILEX;
1513 int font_nr = getChooseTreeEditFont(FALSE);
1514 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1516 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1519 static int getChooseTreeEditYPos(int ypos_raw)
1521 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1522 int sy = amSY + ypos * TILEY;
1527 static int getChooseTreeEditXPosReal(int pos)
1529 int xpos = getChooseTreeEditXPos(pos);
1530 int font_nr = getChooseTreeEditFont(FALSE);
1531 int font_xoffset = getFontDrawOffsetX(font_nr);
1533 return xpos + font_xoffset;
1536 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1538 int sx = getChooseTreeEditXPos(POS_LEFT);
1539 int sy = getChooseTreeEditYPos(ypos_raw);
1540 int font_nr = getChooseTreeEditFont(active);
1542 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1545 static void DrawHeadline(void)
1547 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1548 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1551 static void DrawTitleScreenImage(int nr, boolean initial)
1553 int graphic = getTitleScreenGraphic(nr, initial);
1554 Bitmap *bitmap = graphic_info[graphic].bitmap;
1555 int width = graphic_info[graphic].width;
1556 int height = graphic_info[graphic].height;
1557 int src_x = graphic_info[graphic].src_x;
1558 int src_y = graphic_info[graphic].src_y;
1564 if (width > WIN_XSIZE)
1566 // image width too large for window => center image horizontally
1567 src_x = (width - WIN_XSIZE) / 2;
1571 if (height > WIN_YSIZE)
1573 // image height too large for window => center image vertically
1574 src_y = (height - WIN_YSIZE) / 2;
1578 // always display title screens centered
1579 dst_x = (WIN_XSIZE - width) / 2;
1580 dst_y = (WIN_YSIZE - height) / 2;
1582 SetDrawBackgroundMask(REDRAW_ALL);
1583 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1585 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1587 if (DrawingOnBackground(dst_x, dst_y))
1588 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1590 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1592 redraw_mask = REDRAW_ALL;
1595 static void DrawTitleScreenMessage(int nr, boolean initial)
1597 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1598 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1600 if (filename == NULL)
1603 // force TITLE font on title message screen
1604 SetFontStatus(getTitleMessageGameMode(initial));
1606 // if chars *and* width set to "-1", automatically determine width
1607 if (tmi->chars == -1 && tmi->width == -1)
1608 tmi->width = viewport.window[game_status].width;
1610 // if lines *and* height set to "-1", automatically determine height
1611 if (tmi->lines == -1 && tmi->height == -1)
1612 tmi->height = viewport.window[game_status].height;
1614 // if chars set to "-1", automatically determine by text and font width
1615 if (tmi->chars == -1)
1616 tmi->chars = tmi->width / getFontWidth(tmi->font);
1618 tmi->width = tmi->chars * getFontWidth(tmi->font);
1620 // if lines set to "-1", automatically determine by text and font height
1621 if (tmi->lines == -1)
1622 tmi->lines = tmi->height / getFontHeight(tmi->font);
1624 tmi->height = tmi->lines * getFontHeight(tmi->font);
1626 // if x set to "-1", automatically determine by width and alignment
1628 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1630 // if y set to "-1", automatically determine by height and alignment
1632 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1634 SetDrawBackgroundMask(REDRAW_ALL);
1635 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1637 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1639 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1640 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1641 tmi->autowrap, tmi->centered, tmi->parse_comments);
1646 static void DrawTitleScreen(void)
1648 KeyboardAutoRepeatOff();
1650 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1653 static boolean CheckTitleScreen(boolean levelset_has_changed)
1655 static boolean show_title_initial = TRUE;
1656 boolean show_titlescreen = FALSE;
1658 // needed to be able to skip title screen, if no image or message defined
1659 InitializeTitleControls(show_title_initial);
1661 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1662 show_titlescreen = TRUE;
1664 // show initial title images and messages only once at program start
1665 show_title_initial = FALSE;
1667 return (show_titlescreen && num_title_screens > 0);
1670 void DrawMainMenu(void)
1672 static LevelDirTree *leveldir_last_valid = NULL;
1673 boolean levelset_has_changed = FALSE;
1674 int fade_mask = REDRAW_FIELD;
1676 LimitScreenUpdates(FALSE);
1678 FadeSetLeaveScreen();
1680 // do not fade out here -- function may continue and fade on editor screen
1683 FadeMenuSoundsAndMusic();
1685 ExpireSoundLoops(FALSE);
1687 KeyboardAutoRepeatOn();
1689 audio.sound_deactivated = FALSE;
1693 // needed if last screen was the playing screen, invoked from level editor
1694 if (level_editor_test_game)
1696 CloseDoor(DOOR_CLOSE_ALL);
1698 SetGameStatus(GAME_MODE_EDITOR);
1705 // needed if last screen was the playing screen, invoked from hall of fame
1706 if (score_info_tape_play)
1708 CloseDoor(DOOR_CLOSE_ALL);
1710 SetGameStatus(GAME_MODE_SCOREINFO);
1712 DrawScoreInfo(scores.last_entry_nr);
1717 // reset flag to continue playing next level from hall of fame
1718 scores.continue_playing = FALSE;
1720 // leveldir_current may be invalid (level group, parent link, node copy)
1721 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1723 if (leveldir_current != leveldir_last_valid)
1725 // level setup config may have been loaded to "last played" tree node copy,
1726 // but "leveldir_current" now points to the "original" level set tree node,
1727 // in which case "handicap_level" may still default to the first level
1728 LoadLevelSetup_SeriesInfo();
1730 UpdateLastPlayedLevels_TreeInfo();
1732 levelset_has_changed = TRUE;
1735 // store valid level series information
1736 leveldir_last_valid = leveldir_current;
1738 // needed if last screen (level choice) changed graphics, sounds or music
1739 ReloadCustomArtwork(0);
1741 if (CheckTitleScreen(levelset_has_changed))
1743 SetGameStatus(GAME_MODE_TITLE);
1750 if (redraw_mask & REDRAW_ALL)
1751 fade_mask = REDRAW_ALL;
1754 fade_mask = REDRAW_ALL;
1758 // needed if different viewport properties defined for menues
1759 ChangeViewportPropertiesIfNeeded();
1761 SetDrawtoField(DRAW_TO_BACKBUFFER);
1763 // level_nr may have been set to value over handicap with level editor
1764 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1765 level_nr = leveldir_current->handicap_level;
1767 LoadLevel(level_nr);
1768 LoadScore(level_nr);
1770 SaveLevelSetup_SeriesInfo();
1772 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1773 SetDrawDeactivationMask(REDRAW_NONE);
1774 SetDrawBackgroundMask(REDRAW_FIELD);
1776 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1779 if (fade_mask == REDRAW_ALL)
1780 RedrawGlobalBorder();
1785 InitializeMainControls();
1787 DrawCursorAndText_Main(-1, FALSE, FALSE);
1788 DrawPreviewLevelInitial();
1789 DrawNetworkPlayers();
1791 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1794 if (TAPE_IS_EMPTY(tape))
1796 DrawCompleteVideoDisplay();
1798 PlayMenuSoundsAndMusic();
1800 // create gadgets for main menu screen
1801 FreeScreenGadgets();
1802 CreateScreenGadgets();
1804 // may be required if audio buttons shown on tape and changed in setup menu
1806 CreateGameButtons();
1808 // map gadgets for main menu screen
1810 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1811 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1813 // copy actual game door content to door double buffer for OpenDoor()
1814 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1815 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1817 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1819 DrawMaskedBorder(fade_mask);
1824 // update screen area with special editor door
1825 redraw_mask |= REDRAW_ALL;
1828 SetMouseCursor(CURSOR_DEFAULT);
1830 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1832 SyncEmscriptenFilesystem();
1834 // needed once after program start or after user change
1835 CheckApiServerTasks();
1838 static void gotoTopLevelDir(void)
1840 // move upwards until inside (but not above) top level directory
1841 while (leveldir_current->node_parent &&
1842 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1844 // write a "path" into level tree for easy navigation to last level
1845 if (leveldir_current->node_parent->node_group->cl_first == -1)
1847 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1848 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1849 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1850 int cl_first, cl_cursor;
1852 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1853 cl_cursor = leveldir_pos - cl_first;
1855 leveldir_current->node_parent->node_group->cl_first = cl_first;
1856 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1859 leveldir_current = leveldir_current->node_parent;
1863 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1865 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1867 return (use_frame_counter ? video.frame_counter : Counter());
1870 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1871 struct TitleFadingInfo *fi)
1873 return DelayReachedExt2(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1876 static void ResetTitleAutoDelay(unsigned int *counter_var,
1877 struct TitleFadingInfo *fi)
1879 *counter_var = getAutoDelayCounter(fi);
1882 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1884 static unsigned int title_delay = 0;
1885 static int title_screen_nr = 0;
1886 static int last_sound = -1, last_music = -1;
1887 boolean return_to_main_menu = FALSE;
1888 struct TitleControlInfo *tci;
1891 if (button == MB_MENU_INITIALIZE)
1894 title_screen_nr = 0;
1895 tci = &title_controls[title_screen_nr];
1897 SetAnimStatus(getTitleAnimMode(tci));
1899 last_sound = SND_UNDEFINED;
1900 last_music = MUS_UNDEFINED;
1902 if (num_title_screens != 0)
1904 FadeSetEnterScreen();
1906 // use individual title fading instead of global "enter screen" fading
1907 fading = getTitleFading(tci);
1910 if (game_status_last_screen == GAME_MODE_INFO)
1912 if (num_title_screens == 0)
1914 // switch game mode from title screen mode back to info screen mode
1915 SetGameStatus(GAME_MODE_INFO);
1917 // store that last screen was info screen, not main menu screen
1918 game_status_last_screen = GAME_MODE_INFO;
1920 DrawInfoScreen_NotAvailable("Title screen information:",
1921 "No title screen for this level set.");
1926 FadeMenuSoundsAndMusic();
1928 FadeOut(REDRAW_ALL);
1930 // title screens may have different window size
1931 ChangeViewportPropertiesIfNeeded();
1933 // only required to update logic for redrawing global border
1937 DrawTitleScreenImage(tci->local_nr, tci->initial);
1939 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1941 sound = getTitleSound(tci);
1942 music = getTitleMusic(tci);
1944 if (sound != last_sound)
1945 PlayMenuSoundExt(sound);
1946 if (music != last_music)
1947 PlayMenuMusicExt(music);
1952 SetMouseCursor(CURSOR_NONE);
1956 ResetTitleAutoDelay(&title_delay, &fading);
1961 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1962 button = MB_MENU_CHOICE;
1964 if (button == MB_MENU_LEAVE)
1966 return_to_main_menu = TRUE;
1968 else if (button == MB_MENU_CHOICE || dx)
1970 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1972 SetGameStatus(GAME_MODE_INFO);
1974 info_mode = INFO_MODE_MAIN;
1982 (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1);
1984 if (title_screen_nr >= 0 && title_screen_nr < num_title_screens)
1986 tci = &title_controls[title_screen_nr];
1988 SetAnimStatus(getTitleAnimMode(tci));
1990 sound = getTitleSound(tci);
1991 music = getTitleMusic(tci);
1993 if (last_sound != SND_UNDEFINED && sound != last_sound)
1994 FadeSound(last_sound);
1995 if (last_music != MUS_UNDEFINED && music != last_music)
1998 fading = getTitleFading(tci);
2000 FadeOut(REDRAW_ALL);
2003 DrawTitleScreenImage(tci->local_nr, tci->initial);
2005 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2007 sound = getTitleSound(tci);
2008 music = getTitleMusic(tci);
2010 if (sound != last_sound)
2011 PlayMenuSoundExt(sound);
2012 if (music != last_music)
2013 PlayMenuMusicExt(music);
2020 ResetTitleAutoDelay(&title_delay, &fading);
2024 FadeMenuSoundsAndMusic();
2026 return_to_main_menu = TRUE;
2030 if (return_to_main_menu)
2032 SetMouseCursor(CURSOR_DEFAULT);
2034 // force full menu screen redraw after displaying title screens
2035 redraw_mask = REDRAW_ALL;
2037 if (game_status_last_screen == GAME_MODE_INFO)
2039 SetGameStatus(GAME_MODE_INFO);
2041 info_mode = INFO_MODE_MAIN;
2045 else // default: return to main menu
2047 SetGameStatus(GAME_MODE_MAIN);
2054 static void HandleMainMenu_ToggleTeamMode(void)
2056 setup.team_mode = !setup.team_mode;
2058 InitializeMainControls();
2059 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
2061 DrawPreviewPlayers();
2064 static void HandleMainMenu_SelectLevel(int step, int direction,
2065 int selected_level_nr)
2067 int old_level_nr = level_nr;
2070 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2071 new_level_nr = selected_level_nr;
2073 new_level_nr = old_level_nr + step * direction;
2075 if (new_level_nr < leveldir_current->first_level)
2076 new_level_nr = leveldir_current->first_level;
2077 if (new_level_nr > leveldir_current->last_level)
2078 new_level_nr = leveldir_current->last_level;
2080 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2082 // skipping levels is only allowed when trying to skip single level
2083 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
2084 Request("Level still unsolved! Skip it anyway?", REQ_ASK))
2086 leveldir_current->handicap_level++;
2087 SaveLevelSetup_SeriesInfo();
2090 new_level_nr = leveldir_current->handicap_level;
2093 if (new_level_nr != old_level_nr)
2095 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2097 PlaySound(SND_MENU_ITEM_SELECTING);
2099 level_nr = new_level_nr;
2101 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2102 int2str(level_nr, menu.main.text.level_number.size),
2103 mci->pos_text->font);
2105 LoadLevel(level_nr);
2106 DrawPreviewLevelInitial();
2110 DrawCompleteVideoDisplay();
2112 SaveLevelSetup_SeriesInfo();
2114 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2116 // force redraw of playfield area (may be reset at this point)
2117 redraw_mask |= REDRAW_FIELD;
2121 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2123 static int choice = MAIN_CONTROL_GAME;
2124 static boolean button_pressed_last = FALSE;
2125 boolean button_pressed = FALSE;
2127 int i = 0; // needed to prevent compiler warning due to bad code below
2129 if (button == MB_MENU_INITIALIZE)
2131 DrawCursorAndText_Main(choice, TRUE, FALSE);
2136 if (mx || my) // mouse input
2140 for (i = 0; main_controls[i].nr != -1; i++)
2142 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2143 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2144 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2146 pos = main_controls[i].nr;
2152 // check if level preview was clicked
2153 if (insidePreviewRect(&preview, mx - SX, my - SY))
2154 pos = MAIN_CONTROL_GAME;
2156 // handle pressed/unpressed state for active/inactive menu buttons
2157 // (if pos != -1, "i" contains index position corresponding to "pos")
2159 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2160 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2161 button_pressed = TRUE;
2163 if (button_pressed != button_pressed_last)
2165 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2168 PlaySound(SND_MENU_BUTTON_PRESSING);
2170 PlaySound(SND_MENU_BUTTON_RELEASING);
2173 else if (dx || dy) // keyboard input
2175 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2176 choice == MAIN_CONTROL_SETUP))
2177 button = MB_MENU_CHOICE;
2182 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2184 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2186 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2188 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2190 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2192 CloseDoor(DOOR_CLOSE_2);
2194 SetGameStatus(GAME_MODE_LEVELNR);
2196 DrawChooseLevelNr();
2198 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2204 PlaySound(SND_MENU_ITEM_ACTIVATING);
2206 DrawCursorAndText_Main(choice, FALSE, FALSE);
2207 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2213 if (choice == MAIN_CONTROL_NAME)
2215 // special case: cursor left or right pressed -- toggle team mode
2216 HandleMainMenu_ToggleTeamMode();
2218 else if (choice != MAIN_CONTROL_INFO &&
2219 choice != MAIN_CONTROL_SETUP)
2221 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2227 PlaySound(SND_MENU_ITEM_SELECTING);
2229 if (pos == MAIN_CONTROL_NAME)
2232 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2234 // special case: menu text "name/team" clicked -- toggle team mode
2235 HandleMainMenu_ToggleTeamMode();
2239 if (setup.multiple_users)
2241 CloseDoor(DOOR_CLOSE_2);
2243 SetGameStatus(GAME_MODE_NAMES);
2245 DrawChoosePlayerName();
2249 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2255 else if (pos == MAIN_CONTROL_LEVELS)
2259 CloseDoor(DOOR_CLOSE_2);
2261 SetGameStatus(GAME_MODE_LEVELS);
2263 SaveLevelSetup_LastSeries();
2264 SaveLevelSetup_SeriesInfo();
2266 // restore level set if chosen from "last played level set" menu
2267 RestoreLastPlayedLevels(&leveldir_current);
2269 if (setup.internal.choose_from_top_leveldir)
2272 DrawChooseLevelSet();
2275 else if (pos == MAIN_CONTROL_SCORES)
2277 CloseDoor(DOOR_CLOSE_2);
2279 SetGameStatus(GAME_MODE_SCORES);
2281 DrawHallOfFame(level_nr);
2283 else if (pos == MAIN_CONTROL_EDITOR)
2285 if (leveldir_current->readonly &&
2286 setup.editor.show_read_only_warning)
2287 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2289 CloseDoor(DOOR_CLOSE_ALL);
2291 SetGameStatus(GAME_MODE_EDITOR);
2293 FadeSetEnterScreen();
2297 else if (pos == MAIN_CONTROL_INFO)
2299 CloseDoor(DOOR_CLOSE_2);
2301 SetGameStatus(GAME_MODE_INFO);
2303 info_mode = INFO_MODE_MAIN;
2307 else if (pos == MAIN_CONTROL_GAME)
2309 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2311 else if (pos == MAIN_CONTROL_SETUP)
2313 CloseDoor(DOOR_CLOSE_2);
2315 SetGameStatus(GAME_MODE_SETUP);
2317 setup_mode = SETUP_MODE_MAIN;
2321 else if (pos == MAIN_CONTROL_QUIT)
2323 SaveLevelSetup_LastSeries();
2324 SaveLevelSetup_SeriesInfo();
2326 #if defined(PLATFORM_EMSCRIPTEN)
2327 Request("Close the browser window to quit!", REQ_CONFIRM);
2329 if (!setup.ask_on_quit_program ||
2330 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2331 SetGameStatus(GAME_MODE_QUIT);
2337 button_pressed_last = button_pressed;
2341 // ============================================================================
2342 // info screen functions
2343 // ============================================================================
2345 static struct TokenInfo *info_info;
2346 static int num_info_info; // number of info entries shown on screen
2347 static int max_info_info; // total number of info entries in list
2349 static void execInfoTitleScreen(void)
2351 info_mode = INFO_MODE_TITLE;
2356 static void execInfoElements(void)
2358 info_mode = INFO_MODE_ELEMENTS;
2363 static void execInfoMusic(void)
2365 info_mode = INFO_MODE_MUSIC;
2370 static void execInfoCredits(void)
2372 info_mode = INFO_MODE_CREDITS;
2377 static void execInfoProgram(void)
2379 info_mode = INFO_MODE_PROGRAM;
2384 static void execInfoVersion(void)
2386 info_mode = INFO_MODE_VERSION;
2391 static void execInfoLevelSet(void)
2393 info_mode = INFO_MODE_LEVELSET;
2398 static void execExitInfo(void)
2400 SetGameStatus(GAME_MODE_MAIN);
2405 static struct TokenInfo info_info_main[] =
2407 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2408 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2409 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2410 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2411 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2412 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2413 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2414 { TYPE_EMPTY, NULL, "" },
2415 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2420 static int getMenuTextFont(int type)
2422 if (type & (TYPE_SWITCH |
2436 static struct TokenInfo *setup_info;
2437 static struct TokenInfo setup_info_input[];
2439 static struct TokenInfo *menu_info;
2441 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2442 int screen_pos, int menu_info_pos_raw,
2445 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2446 struct TokenInfo *ti = &token_info[pos];
2447 int xpos = MENU_SCREEN_START_XPOS;
2448 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2449 int font_nr = getMenuTextFont(ti->type);
2451 if (setup_mode == SETUP_MODE_INPUT)
2452 font_nr = FONT_MENU_1;
2455 font_nr = FONT_ACTIVE(font_nr);
2457 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2459 if (ti->type & ~TYPE_SKIP_ENTRY)
2460 drawCursor(screen_pos, active);
2463 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2466 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2469 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2472 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2475 static char *window_size_text;
2476 static char *scaling_type_text;
2477 static char *network_server_text;
2479 static void drawSetupValue(int, int);
2481 static void drawMenuInfoList(int first_entry, int num_page_entries,
2482 int max_page_entries)
2486 if (first_entry + num_page_entries > max_page_entries)
2489 clearMenuListArea();
2491 for (i = 0; i < num_page_entries; i++)
2493 int menu_info_pos = first_entry + i;
2494 struct TokenInfo *si = &menu_info[menu_info_pos];
2495 void *value_ptr = si->value;
2497 // set some entries to "unchangeable" according to other variables
2498 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2499 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2500 (value_ptr == &setup.sound_music && !audio.music_available) ||
2501 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2502 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2503 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2504 si->type |= TYPE_GHOSTED;
2506 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2507 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2508 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2509 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2510 else if (si->type & ~TYPE_SKIP_ENTRY)
2511 initCursor(i, IMG_MENU_BUTTON);
2513 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2515 if (si->type & TYPE_STRING)
2519 if (value_ptr == &network_server_text)
2520 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2522 if (gadget_id != -1)
2524 struct GadgetInfo *gi = screen_gadget[gadget_id];
2525 int xpos = MENU_SCREEN_START_XPOS;
2526 int ypos = MENU_SCREEN_START_YPOS + i;
2527 int x = mSX + xpos * 32;
2528 int y = mSY + ypos * 32;
2530 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2534 if (si->type & TYPE_VALUE &&
2535 menu_info == setup_info)
2536 drawSetupValue(i, menu_info_pos);
2540 static void DrawInfoScreen_Main(void)
2542 int fade_mask = REDRAW_FIELD;
2545 // (needed after displaying info sub-screens directly from main menu)
2546 if (info_screens_from_main)
2548 info_screens_from_main = FALSE;
2550 SetGameStatus(GAME_MODE_MAIN);
2557 if (redraw_mask & REDRAW_ALL)
2558 fade_mask = REDRAW_ALL;
2561 fade_mask = REDRAW_ALL;
2564 FadeMenuSoundsAndMusic();
2566 FreeScreenGadgets();
2567 CreateScreenGadgets();
2569 // (needed after displaying title screens which disable auto repeat)
2570 KeyboardAutoRepeatOn();
2572 FadeSetLeaveScreen();
2576 // needed if different viewport properties defined for info screen
2577 ChangeViewportPropertiesIfNeeded();
2579 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2583 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2585 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2587 info_info = info_info_main;
2589 // use modified info screen info without info screen entries marked as hidden
2590 info_info = getSetupInfoFinal(info_info);
2592 // determine maximal number of info entries that can be displayed on screen
2594 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2597 // determine maximal number of info entries available for menu of info screen
2599 for (i = 0; info_info[i].type != 0; i++)
2602 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2604 MapScreenGadgets(max_info_info);
2606 PlayMenuSoundsAndMusic();
2608 DrawMaskedBorder(fade_mask);
2613 static void changeSetupValue(int, int, int);
2615 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2616 int mode, int num_page_entries,
2617 int max_page_entries)
2619 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2620 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2621 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2622 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2623 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2624 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2625 int *num_page_entries_last = num_page_entries_all_last[game_status];
2626 int *choice_store = choice_stores[game_status];
2627 int *first_entry_store = first_entry_stores[game_status];
2628 int choice = choice_store[mode]; // starts with 0
2629 int first_entry = first_entry_store[mode]; // starts with 0
2631 int y = choice - first_entry;
2633 boolean position_set_by_scrollbar = (dx == 999);
2634 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2637 if (button == MB_MENU_INITIALIZE)
2639 // check if number of menu page entries has changed (may happen by change
2640 // of custom artwork definition value for 'list_size' for this menu screen)
2641 // (in this case, the last menu position most probably has to be corrected)
2642 if (num_page_entries != num_page_entries_last[mode])
2644 choice_store[mode] = first_entry_store[mode] = 0;
2646 choice = first_entry = 0;
2649 num_page_entries_last[mode] = num_page_entries;
2652 // advance to first valid menu entry
2653 while (choice < num_page_entries &&
2654 menu_info[choice].type & TYPE_SKIP_ENTRY)
2657 if (position_set_by_scrollbar)
2658 first_entry = first_entry_store[mode] = dy;
2660 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2661 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2663 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2665 if (choice < first_entry)
2667 choice = first_entry;
2669 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2672 else if (choice > first_entry + num_page_entries - 1)
2674 choice = first_entry + num_page_entries - 1;
2676 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2680 choice_store[mode] = choice;
2682 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2686 else if (button == MB_MENU_LEAVE)
2688 PlaySound(SND_MENU_ITEM_SELECTING);
2690 for (i = 0; i < max_page_entries; i++)
2692 if (menu_info[i].type & TYPE_LEAVE_MENU)
2694 void (*menu_callback_function)(void) = menu_info[i].value;
2698 menu_callback_function();
2700 break; // absolutely needed because function changes 'menu_info'!
2707 if (mx || my) // mouse input
2709 x = (mx - mSX) / 32;
2710 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2712 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2714 // move cursor instead of scrolling when already at start/end of list
2715 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2717 else if (dy == +1 * SCROLL_LINE &&
2718 first_entry + num_page_entries == max_page_entries)
2721 // handle scrolling screen one line or page
2723 y + dy > num_page_entries - 1)
2725 boolean redraw = FALSE;
2727 if (ABS(dy) == SCROLL_PAGE)
2728 step = num_page_entries - 1;
2730 if (dy < 0 && first_entry > 0)
2732 // scroll page/line up
2734 first_entry -= step;
2735 if (first_entry < 0)
2740 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2742 // scroll page/line down
2744 first_entry += step;
2745 if (first_entry + num_page_entries > max_page_entries)
2746 first_entry = MAX(0, max_page_entries - num_page_entries);
2753 choice += first_entry - first_entry_store[mode];
2755 if (choice < first_entry)
2757 choice = first_entry;
2759 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2762 else if (choice > first_entry + num_page_entries - 1)
2764 choice = first_entry + num_page_entries - 1;
2766 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2769 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2773 if (choice < first_entry ||
2774 choice > first_entry + num_page_entries - 1)
2775 first_entry += SIGN(dy);
2778 first_entry_store[mode] = first_entry;
2779 choice_store[mode] = choice;
2781 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2783 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2785 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2786 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2794 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2796 if (menu_info[choice].type & menu_navigation_type ||
2797 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2798 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2799 menu_info[choice].type & TYPE_PLAYER)
2800 button = MB_MENU_CHOICE;
2805 // jump to next non-empty menu entry (up or down)
2806 while (first_entry + y > 0 &&
2807 first_entry + y < max_page_entries - 1 &&
2808 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2811 if (!IN_VIS_MENU(x, y))
2813 choice += y - y_old;
2815 if (choice < first_entry)
2816 first_entry = choice;
2817 else if (choice > first_entry + num_page_entries - 1)
2818 first_entry = choice - num_page_entries + 1;
2820 if (first_entry >= 0 &&
2821 first_entry + num_page_entries <= max_page_entries)
2823 first_entry_store[mode] = first_entry;
2825 if (choice < first_entry)
2826 choice = first_entry;
2827 else if (choice > first_entry + num_page_entries - 1)
2828 choice = first_entry + num_page_entries - 1;
2830 choice_store[mode] = choice;
2832 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2834 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2836 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2837 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2844 if (!anyScrollbarGadgetActive() &&
2845 IN_VIS_MENU(x, y) &&
2846 mx < mx_right_border &&
2847 y >= 0 && y < num_page_entries)
2851 if (first_entry + y != choice &&
2852 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2854 PlaySound(SND_MENU_ITEM_ACTIVATING);
2856 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2857 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2859 choice = choice_store[mode] = first_entry + y;
2863 PlaySound(SND_MENU_ITEM_SELECTING);
2865 for (i = 0; menu_info[i].type != 0; i++)
2867 if (menu_info[i].type & TYPE_LEAVE_MENU)
2869 void (*menu_callback_function)(void) = menu_info[i].value;
2873 menu_callback_function();
2875 // absolutely needed because function changes 'menu_info'!
2883 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2885 PlaySound(SND_MENU_ITEM_SELECTING);
2887 // when selecting key headline, execute function for key value change
2888 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2889 menu_info[first_entry + y + 1].type & TYPE_KEY)
2892 // when selecting string value, execute function for list selection
2893 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2894 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2897 // when selecting string value, execute function for text input gadget
2898 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2899 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2902 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2904 void (*menu_callback_function)(void) =
2905 menu_info[first_entry + y].value;
2907 FadeSetFromType(menu_info[first_entry + y].type);
2909 menu_callback_function();
2911 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2913 void (*gadget_callback_function)(void) =
2914 menu_info[first_entry + y].value;
2916 gadget_callback_function();
2918 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2919 menu_info == setup_info)
2921 changeSetupValue(y, first_entry + y, dx);
2927 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2929 menu_info = info_info;
2931 HandleMenuScreen(mx, my, dx, dy, button,
2932 info_mode, num_info_info, max_info_info);
2935 static int getMenuFontSpacing(int spacing_height, int font_nr)
2937 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2939 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2943 static int getMenuTextSpacing(int spacing_height, int font_nr)
2945 return (getMenuFontSpacing(spacing_height, font_nr) +
2946 EXTRA_SPACING(game_status));
2949 static int getMenuTextStep(int spacing_height, int font_nr)
2951 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2954 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2956 int font_title = MENU_INFO_FONT_TITLE;
2957 int font_error = FONT_TEXT_2;
2958 int font_foot = MENU_INFO_FONT_FOOT;
2959 int spacing_title = menu.headline1_spacing_info[info_mode];
2960 int ystep_title = getMenuTextStep(spacing_title, font_title);
2961 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2962 int ystart2 = ystart1 + ystep_title;
2963 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2965 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2967 FadeOut(REDRAW_FIELD);
2972 DrawTextSCentered(ystart1, font_title, text_title);
2973 DrawTextSCentered(ystart2, font_error, text_error);
2975 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
2977 FadeIn(REDRAW_FIELD);
2980 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2982 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2983 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2984 int font_title = MENU_INFO_FONT_TITLE;
2985 int font_foot = MENU_INFO_FONT_FOOT;
2986 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2987 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2988 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2989 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2990 int ystep = MENU_SCREEN_INFO_YSTEP;
2991 int element, action, direction;
2999 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
3000 infoscreen_step[i] = infoscreen_frame[i] = 0;
3005 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
3006 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3012 while (helpanim_info[j].element != HELPANIM_LIST_END)
3014 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
3019 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3028 j += infoscreen_step[i - start];
3030 element = helpanim_info[j].element;
3031 action = helpanim_info[j].action;
3032 direction = helpanim_info[j].direction;
3035 element = EL_UNKNOWN;
3037 if (action != -1 && direction != -1)
3038 graphic = el_act_dir2img(element, action, direction);
3039 else if (action != -1)
3040 graphic = el_act2img(element, action);
3041 else if (direction != -1)
3042 graphic = el_dir2img(element, direction);
3044 graphic = el2img(element);
3046 delay = helpanim_info[j++].delay;
3051 if (infoscreen_frame[i - start] == 0)
3054 infoscreen_frame[i - start] = delay - 1;
3058 sync_frame = delay - infoscreen_frame[i - start];
3059 infoscreen_frame[i - start]--;
3062 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
3064 if (!infoscreen_frame[i - start])
3065 infoscreen_step[i - start] = 0;
3069 if (!infoscreen_frame[i - start])
3070 infoscreen_step[i - start]++;
3071 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3077 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
3079 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
3080 graphic, sync_frame, USE_MASKING);
3083 DrawInfoScreen_HelpText(element, action, direction, i - start);
3088 redraw_mask |= REDRAW_FIELD;
3093 static char *getHelpText(int element, int action, int direction)
3095 char token[MAX_LINE_LEN];
3097 strcpy(token, element_info[element].token_name);
3100 strcat(token, element_action_info[action].suffix);
3102 if (direction != -1)
3103 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3105 return getHashEntry(helptext_info, token);
3108 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3110 int font_nr = FONT_INFO_ELEMENTS;
3111 int font_width = getFontWidth(font_nr);
3112 int font_height = getFontHeight(font_nr);
3113 int yoffset = (TILEX - 2 * font_height) / 2;
3114 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
3115 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
3116 int ystep = TILEY + 4;
3117 int pad_left = xstart - SX;
3118 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3119 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3120 int max_lines_per_text = 2;
3123 if (action != -1 && direction != -1) // element.action.direction
3124 text = getHelpText(element, action, direction);
3126 if (text == NULL && action != -1) // element.action
3127 text = getHelpText(element, action, -1);
3129 if (text == NULL && direction != -1) // element.direction
3130 text = getHelpText(element, -1, direction);
3132 if (text == NULL) // base element
3133 text = getHelpText(element, -1, -1);
3135 if (text == NULL) // not found
3136 text = "No description available";
3138 if (strlen(text) <= max_chars_per_line) // only one line of text
3139 ystart += getFontHeight(font_nr) / 2;
3141 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3142 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3143 TRUE, FALSE, FALSE);
3146 static void DrawInfoScreen_TitleScreen(void)
3148 SetGameStatus(GAME_MODE_TITLE);
3153 void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
3155 HandleTitleScreen(0, 0, dx, dy, button);
3158 static void DrawInfoScreen_Elements(void)
3160 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3162 FadeOut(REDRAW_FIELD);
3167 HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
3169 FadeIn(REDRAW_FIELD);
3172 void HandleInfoScreen_Elements(int dx, int dy, int button)
3174 static DelayCounter info_delay = { 0 };
3175 static int num_anims;
3176 static int num_pages;
3178 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3181 info_delay.value = GameFrameDelay;
3183 if (button == MB_MENU_INITIALIZE)
3185 boolean new_element = TRUE;
3189 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3191 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3193 else if (new_element)
3196 new_element = FALSE;
3200 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3204 if (button == MB_MENU_LEAVE)
3206 PlaySound(SND_MENU_ITEM_SELECTING);
3208 info_mode = INFO_MODE_MAIN;
3213 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3215 if (button != MB_MENU_INITIALIZE)
3217 PlaySound(SND_MENU_ITEM_SELECTING);
3219 page += (dx < 0 ? -1 : +1);
3222 if (page < 0 || page >= num_pages)
3224 FadeMenuSoundsAndMusic();
3226 info_mode = INFO_MODE_MAIN;
3232 if (button != MB_MENU_INITIALIZE)
3233 FadeSetNextScreen();
3235 if (button != MB_MENU_INITIALIZE)
3236 FadeOut(REDRAW_FIELD);
3238 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3240 if (button != MB_MENU_INITIALIZE)
3241 FadeIn(REDRAW_FIELD);
3245 if (DelayReached(&info_delay))
3246 if (page < num_pages)
3247 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3249 PlayMenuSoundIfLoop();
3253 static void DrawInfoScreen_Music(void)
3255 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3257 FadeOut(REDRAW_FIELD);
3264 HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
3266 FadeIn(REDRAW_FIELD);
3269 void HandleInfoScreen_Music(int dx, int dy, int button)
3271 static struct MusicFileInfo *list = NULL;
3272 int font_title = MENU_INFO_FONT_TITLE;
3273 int font_head = MENU_INFO_FONT_HEAD;
3274 int font_text = MENU_INFO_FONT_TEXT;
3275 int font_foot = MENU_INFO_FONT_FOOT;
3276 int spacing_title = menu.headline1_spacing_info[info_mode];
3277 int spacing_head = menu.headline2_spacing_info[info_mode];
3278 int ystep_title = getMenuTextStep(spacing_title, font_title);
3279 int ystep_head = getMenuTextStep(spacing_head, font_head);
3280 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3281 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3283 if (button == MB_MENU_INITIALIZE)
3285 list = music_file_info;
3289 FadeMenuSoundsAndMusic();
3294 DrawTextSCentered(ystart, font_title, "No music info for this level set.");
3295 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3301 if (button == MB_MENU_LEAVE)
3303 PlaySound(SND_MENU_ITEM_SELECTING);
3305 FadeMenuSoundsAndMusic();
3307 info_mode = INFO_MODE_MAIN;
3312 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3314 if (button != MB_MENU_INITIALIZE)
3316 PlaySound(SND_MENU_ITEM_SELECTING);
3319 list = (dx < 0 ? list->prev : list->next);
3324 FadeMenuSoundsAndMusic();
3326 info_mode = INFO_MODE_MAIN;
3332 FadeMenuSoundsAndMusic();
3334 if (list != music_file_info)
3335 FadeSetNextScreen();
3337 if (button != MB_MENU_INITIALIZE)
3338 FadeOut(REDRAW_FIELD);
3345 int sound = list->music;
3347 if (IS_LOOP_SOUND(sound))
3348 PlaySoundLoop(sound);
3352 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3356 int music = list->music;
3358 if (IS_LOOP_MUSIC(music))
3359 PlayMusicLoop(music);
3363 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3366 ystart += ystep_title;
3368 if (!strEqual(list->title, UNKNOWN_NAME))
3370 if (!strEqual(list->title_header, UNKNOWN_NAME))
3372 DrawTextSCentered(ystart, font_head, list->title_header);
3373 ystart += ystep_head;
3376 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3377 ystart += ystep_head;
3380 if (!strEqual(list->artist, UNKNOWN_NAME))
3382 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3383 DrawTextSCentered(ystart, font_head, list->artist_header);
3385 DrawTextSCentered(ystart, font_head, "by");
3387 ystart += ystep_head;
3389 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3390 ystart += ystep_head;
3393 if (!strEqual(list->album, UNKNOWN_NAME))
3395 if (!strEqual(list->album_header, UNKNOWN_NAME))
3396 DrawTextSCentered(ystart, font_head, list->album_header);
3398 DrawTextSCentered(ystart, font_head, "from the album");
3400 ystart += ystep_head;
3402 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3403 ystart += ystep_head;
3406 if (!strEqual(list->year, UNKNOWN_NAME))
3408 if (!strEqual(list->year_header, UNKNOWN_NAME))
3409 DrawTextSCentered(ystart, font_head, list->year_header);
3411 DrawTextSCentered(ystart, font_head, "from the year");
3413 ystart += ystep_head;
3415 DrawTextFCentered(ystart, font_text, "%s", list->year);
3416 ystart += ystep_head;
3419 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3421 if (button != MB_MENU_INITIALIZE)
3422 FadeIn(REDRAW_FIELD);
3425 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3426 PlaySoundLoop(list->music);
3429 static void DrawInfoScreen_Version(void)
3431 int font_title = MENU_INFO_FONT_TITLE;
3432 int font_head = MENU_INFO_FONT_HEAD;
3433 int font_text = MENU_INFO_FONT_TEXT;
3434 int font_foot = MENU_INFO_FONT_FOOT;
3435 int spacing_title = menu.headline1_spacing_info[info_mode];
3436 int spacing_head = menu.headline2_spacing_info[info_mode];
3437 int spacing_para = menu.paragraph_spacing_info[info_mode];
3438 int spacing_line = menu.line_spacing_info[info_mode];
3439 int xstep = getFontWidth(font_text);
3440 int ystep_title = getMenuTextStep(spacing_title, font_title);
3441 int ystep_head = getMenuTextStep(spacing_head, font_head);
3442 int ystep_para = getMenuTextStep(spacing_para, font_text);
3443 int ystep_line = getMenuTextStep(spacing_line, font_text);
3444 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3445 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3446 int xstart1 = mSX - SX + 2 * xstep;
3447 int xstart2 = mSX - SX + 18 * xstep;
3448 int xstart3 = mSX - SX + 28 * xstep;
3449 SDL_version sdl_version_compiled;
3450 const SDL_version *sdl_version_linked;
3451 int driver_name_len = 10;
3452 SDL_version sdl_version_linked_ext;
3453 const char *driver_name = NULL;
3455 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3457 FadeOut(REDRAW_FIELD);
3462 DrawTextSCentered(ystart, font_title, "Version Information:");
3463 ystart += ystep_title;
3465 DrawTextF(xstart1, ystart, font_head, "Name");
3466 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3467 ystart += ystep_line;
3469 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3471 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3472 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3473 ystart += ystep_line;
3475 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3476 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3477 ystart += ystep_line;
3481 DrawTextF(xstart1, ystart, font_head, "Version");
3482 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3483 ystart += ystep_line;
3486 DrawTextF(xstart1, ystart, font_head, "Platform");
3487 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3489 PLATFORM_XX_BIT_STRING);
3490 ystart += ystep_line;
3492 DrawTextF(xstart1, ystart, font_head, "Target");
3493 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3494 ystart += ystep_line;
3496 DrawTextF(xstart1, ystart, font_head, "Source date");
3497 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3498 ystart += ystep_line;
3500 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3501 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3502 ystart += ystep_para;
3504 DrawTextF(xstart1, ystart, font_head, "Library");
3505 DrawTextF(xstart2, ystart, font_head, "compiled");
3506 DrawTextF(xstart3, ystart, font_head, "linked");
3507 ystart += ystep_head;
3509 SDL_VERSION(&sdl_version_compiled);
3510 SDL_GetVersion(&sdl_version_linked_ext);
3511 sdl_version_linked = &sdl_version_linked_ext;
3513 DrawTextF(xstart1, ystart, font_text, "SDL");
3514 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3515 sdl_version_compiled.major,
3516 sdl_version_compiled.minor,
3517 sdl_version_compiled.patch);
3518 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3519 sdl_version_linked->major,
3520 sdl_version_linked->minor,
3521 sdl_version_linked->patch);
3522 ystart += ystep_line;
3524 SDL_IMAGE_VERSION(&sdl_version_compiled);
3525 sdl_version_linked = IMG_Linked_Version();
3527 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3528 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3529 sdl_version_compiled.major,
3530 sdl_version_compiled.minor,
3531 sdl_version_compiled.patch);
3532 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3533 sdl_version_linked->major,
3534 sdl_version_linked->minor,
3535 sdl_version_linked->patch);
3536 ystart += ystep_line;
3538 SDL_MIXER_VERSION(&sdl_version_compiled);
3539 sdl_version_linked = Mix_Linked_Version();
3541 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3542 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3543 sdl_version_compiled.major,
3544 sdl_version_compiled.minor,
3545 sdl_version_compiled.patch);
3546 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3547 sdl_version_linked->major,
3548 sdl_version_linked->minor,
3549 sdl_version_linked->patch);
3550 ystart += ystep_line;
3552 SDL_NET_VERSION(&sdl_version_compiled);
3553 sdl_version_linked = SDLNet_Linked_Version();
3555 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3556 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3557 sdl_version_compiled.major,
3558 sdl_version_compiled.minor,
3559 sdl_version_compiled.patch);
3560 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3561 sdl_version_linked->major,
3562 sdl_version_linked->minor,
3563 sdl_version_linked->patch);
3564 ystart += ystep_para;
3566 DrawTextF(xstart1, ystart, font_head, "Driver");
3567 DrawTextF(xstart2, ystart, font_head, "Requested");
3568 DrawTextF(xstart3, ystart, font_head, "Used");
3569 ystart += ystep_head;
3572 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3574 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3575 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3576 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3577 ystart += ystep_line;
3580 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3582 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3583 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3584 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3585 ystart += ystep_line;
3588 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3590 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3591 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3592 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3594 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3596 FadeIn(REDRAW_FIELD);
3599 void HandleInfoScreen_Version(int button)
3601 if (button == MB_MENU_LEAVE)
3603 PlaySound(SND_MENU_ITEM_SELECTING);
3605 info_mode = INFO_MODE_MAIN;
3610 else if (button == MB_MENU_CHOICE)
3612 PlaySound(SND_MENU_ITEM_SELECTING);
3614 FadeMenuSoundsAndMusic();
3616 info_mode = INFO_MODE_MAIN;
3621 PlayMenuSoundIfLoop();
3625 static int getInfoScreenBackground_Generic(void)
3627 return (info_mode == INFO_MODE_CREDITS ? IMG_BACKGROUND_INFO_CREDITS :
3628 info_mode == INFO_MODE_PROGRAM ? IMG_BACKGROUND_INFO_PROGRAM :
3629 info_mode == INFO_MODE_LEVELSET ? IMG_BACKGROUND_INFO_LEVELSET :
3630 IMG_BACKGROUND_INFO);
3633 static char *getInfoScreenFilename_Generic(int nr, boolean global)
3635 return (info_mode == INFO_MODE_CREDITS ? getCreditsFilename(nr, global) :
3636 info_mode == INFO_MODE_PROGRAM ? getProgramInfoFilename(nr) :
3637 info_mode == INFO_MODE_LEVELSET ? getLevelSetInfoFilename(nr) :
3641 static void DrawInfoScreen_GenericScreen(int screen_nr, int num_screens,
3642 int use_global_screens,
3645 char *filename = getInfoScreenFilename_Generic(screen_nr, use_global_screens);
3646 int font_title = MENU_INFO_FONT_TITLE;
3647 int font_text = MENU_INFO_FONT_TEXT;
3648 int font_foot = MENU_INFO_FONT_FOOT;
3649 int spacing_title = menu.headline1_spacing_info[info_mode];
3650 int spacing_line = menu.line_spacing_info[info_mode];
3651 int ystep_title = getMenuTextStep(spacing_title, font_title);
3652 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3653 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3658 DrawTextSCentered(ystart, font_title, text_title);
3660 if (info_mode == INFO_MODE_CREDITS ||
3661 info_mode == INFO_MODE_PROGRAM)
3664 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART1;
3665 int chars = width / getFontWidth(font_text);
3666 int lines = height / getFontHeight(font_text);
3667 int padx = (width - chars * getFontWidth(font_text)) / 2;
3668 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
3669 boolean autowrap = FALSE;
3670 boolean centered = TRUE;
3671 boolean parse_comments = TRUE;
3673 DrawTextFile(mSX + padx, mSY + MENU_SCREEN_INFO_YSTART1 + ystep_title,
3674 filename, font_text, chars, -1, lines, line_spacing, -1,
3675 autowrap, centered, parse_comments);
3677 else if (info_mode == INFO_MODE_LEVELSET)
3679 struct TitleMessageInfo *tmi = &readme;
3681 // if x position set to "-1", automatically determine by playfield width
3683 tmi->x = SXSIZE / 2;
3685 // if y position set to "-1", use static default value
3689 // if width set to "-1", automatically determine by playfield width
3690 if (tmi->width == -1)
3691 tmi->width = SXSIZE - 2 * TILEX;
3693 // if height set to "-1", automatically determine by playfield height
3694 if (tmi->height == -1)
3695 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3697 // if chars set to "-1", automatically determine by text and font width
3698 if (tmi->chars == -1)
3699 tmi->chars = tmi->width / getFontWidth(tmi->font);
3701 tmi->width = tmi->chars * getFontWidth(tmi->font);
3703 // if lines set to "-1", automatically determine by text and font height
3704 if (tmi->lines == -1)
3705 tmi->lines = tmi->height / getFontHeight(tmi->font);
3707 tmi->height = tmi->lines * getFontHeight(tmi->font);
3709 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3710 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3711 tmi->autowrap, tmi->centered, tmi->parse_comments);
3714 boolean last_screen = (screen_nr == num_screens - 1);
3715 char *text_foot = (last_screen ? TEXT_NEXT_MENU : TEXT_NEXT_PAGE);
3717 DrawTextSCentered(ybottom, font_foot, text_foot);
3720 static void DrawInfoScreen_Generic(void)
3722 SetMainBackgroundImageIfDefined(getInfoScreenBackground_Generic());
3724 FadeMenuSoundsAndMusic();
3726 FadeOut(REDRAW_FIELD);
3728 HandleInfoScreen_Generic(0, 0, MB_MENU_INITIALIZE);
3730 FadeIn(REDRAW_FIELD);
3733 void HandleInfoScreen_Generic(int dx, int dy, int button)
3735 static char *text_title = "";
3736 static char *text_no_info = "";
3737 static int num_screens = 0;
3738 static int screen_nr = 0;
3739 static boolean use_global_screens = FALSE;
3741 if (button == MB_MENU_INITIALIZE)
3746 if (info_mode == INFO_MODE_CREDITS)
3750 for (i = 0; i < 2; i++)
3752 use_global_screens = i; // check for "FALSE", then "TRUE"
3754 // determine number of (global or level set specific) credits screens
3755 while (getCreditsFilename(num_screens, use_global_screens) != NULL)
3758 if (num_screens > 0)
3762 text_title = "Credits:";
3763 text_no_info = "No credits for this level set.";
3765 else if (info_mode == INFO_MODE_PROGRAM)
3767 // determine number of program info screens
3768 while (getProgramInfoFilename(num_screens) != NULL)
3771 text_title = "Program Information:";
3772 text_no_info = "No program info available.";
3774 else if (info_mode == INFO_MODE_LEVELSET)
3776 // determine number of levelset info screens
3777 while (getLevelSetInfoFilename(num_screens) != NULL)
3780 text_title = "Level Set Information:";
3781 text_no_info = "No level set info available.";
3784 if (num_screens == 0)
3786 int font_title = MENU_INFO_FONT_TITLE;
3787 int font_foot = MENU_INFO_FONT_FOOT;
3788 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3789 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3794 DrawTextSCentered(ystart, font_title, text_no_info);
3795 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3800 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens,
3803 else if (button == MB_MENU_LEAVE)
3805 PlaySound(SND_MENU_ITEM_SELECTING);
3807 info_mode = INFO_MODE_MAIN;
3810 else if (button == MB_MENU_CHOICE || dx)
3812 PlaySound(SND_MENU_ITEM_SELECTING);
3814 screen_nr += (dx < 0 ? -1 : +1);
3816 if (screen_nr < 0 || screen_nr >= num_screens)
3818 FadeMenuSoundsAndMusic();
3820 info_mode = INFO_MODE_MAIN;
3825 FadeSetNextScreen();
3827 FadeOut(REDRAW_FIELD);
3829 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens,
3832 FadeIn(REDRAW_FIELD);
3837 PlayMenuSoundIfLoop();
3841 static void DrawInfoScreen(void)
3843 if (info_mode == INFO_MODE_TITLE)
3844 DrawInfoScreen_TitleScreen();
3845 else if (info_mode == INFO_MODE_ELEMENTS)
3846 DrawInfoScreen_Elements();
3847 else if (info_mode == INFO_MODE_MUSIC)
3848 DrawInfoScreen_Music();
3849 else if (info_mode == INFO_MODE_CREDITS)
3850 DrawInfoScreen_Generic();
3851 else if (info_mode == INFO_MODE_PROGRAM)
3852 DrawInfoScreen_Generic();
3853 else if (info_mode == INFO_MODE_VERSION)
3854 DrawInfoScreen_Version();
3855 else if (info_mode == INFO_MODE_LEVELSET)
3856 DrawInfoScreen_Generic();
3858 DrawInfoScreen_Main();
3860 if (info_mode != INFO_MODE_MAIN &&
3861 info_mode != INFO_MODE_TITLE &&
3862 info_mode != INFO_MODE_MUSIC)
3863 PlayMenuSoundsAndMusic();
3866 void DrawInfoScreen_FromMainMenu(int nr)
3868 if (nr < INFO_MODE_MAIN || nr >= MAX_INFO_MODES)
3871 CloseDoor(DOOR_CLOSE_2);
3873 SetGameStatus(GAME_MODE_INFO);
3876 info_screens_from_main = TRUE;
3878 FadeSetEnterScreen();
3883 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3885 if (info_mode == INFO_MODE_TITLE)
3886 HandleInfoScreen_TitleScreen(dx, dy, button);
3887 else if (info_mode == INFO_MODE_ELEMENTS)
3888 HandleInfoScreen_Elements(dx, dy, button);
3889 else if (info_mode == INFO_MODE_MUSIC)
3890 HandleInfoScreen_Music(dx, dy, button);
3891 else if (info_mode == INFO_MODE_CREDITS)
3892 HandleInfoScreen_Generic(dx, dy, button);
3893 else if (info_mode == INFO_MODE_PROGRAM)
3894 HandleInfoScreen_Generic(dx, dy, button);
3895 else if (info_mode == INFO_MODE_VERSION)
3896 HandleInfoScreen_Version(button);
3897 else if (info_mode == INFO_MODE_LEVELSET)
3898 HandleInfoScreen_Generic(dx, dy, button);
3900 HandleInfoScreen_Main(mx, my, dx, dy, button);
3904 // ============================================================================
3905 // type name functions
3906 // ============================================================================
3908 static TreeInfo *type_name_node = NULL;
3909 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
3910 static int type_name_nr = 0;
3912 static int getPlayerNameColor(char *name)
3914 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
3917 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
3920 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
3921 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
3922 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
3923 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
3924 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
3925 int font_width = getFontWidth(font_nr);
3926 int font_xoffset = getFontDrawOffsetX(font_nr);
3927 int font_yoffset = getFontDrawOffsetY(font_nr);
3928 int font_sx = sx + font_xoffset;
3929 int font_sy = sy + font_yoffset;
3931 DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr);
3933 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
3935 pos->width = strlen(text) * font_width;
3936 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
3938 DrawText(sx, sy, text, font_nr);
3941 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
3943 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3945 *pos = *mci->pos_input;
3947 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
3949 TreeInfo *ti = player_name_current;
3950 int first_entry = ti->cl_first;
3951 int entry_pos = first_entry + ti->cl_cursor;
3952 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
3953 int xpos = MENU_SCREEN_START_XPOS;
3954 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
3956 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
3957 type_name_nr = entry_pos;
3959 strcpy(name, type_name_node->name);
3963 pos->width = MAX_PLAYER_NAME_LEN * 32;
3967 type_name_nr = user.nr;
3969 strcpy(name, setup.player_name);
3972 strcpy(type_name_last, name);
3974 if (strEqual(name, EMPTY_PLAYER_NAME))
3977 *xpos = strlen(name);
3980 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
3982 // change name of edited user in global list of user names
3983 setString(&global.user_names[type_name_nr], name);
3985 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
3987 TreeInfo *node = type_name_node;
3989 // change name of edited user in local menu tree structure
3990 setString(&node->name, name);
3991 setString(&node->name_sorting, name);
3993 node->color = getPlayerNameColor(name);
3994 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
3998 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4001 boolean reset_setup = strEqual(name, "");
4002 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4003 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4006 strcpy(name, type_name_last);
4008 if (strEqual(name, ""))
4009 strcpy(name, EMPTY_PLAYER_NAME);
4011 setTypeNameValues_Name(name, pos);
4013 // if player name not changed, no further action required
4014 if (strEqual(name, type_name_last))
4017 // redraw player name before (possibly) opening request dialogs
4018 drawTypeNameText(name, pos, FALSE);
4020 int last_user_nr = user.nr;
4022 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4024 // save setup of currently active user (may differ from edited user)
4027 // temporarily change active user to edited user
4028 user.nr = type_name_nr;
4031 Request("Use current setup values for the new player?", REQ_ASK))
4033 // use current setup values for new user, but create new player UUID
4034 setup.player_uuid = getStringCopy(getUUID());
4038 // load setup for existing user (or start with defaults for new user)
4043 char *setup_filename = getSetupFilename();
4044 boolean setup_exists = fileExists(setup_filename);
4046 // change name of edited user in setup structure
4047 strcpy(setup.player_name, name);
4049 // save setup of edited user
4052 // change name of edited user on score server
4053 ApiRenamePlayerAsThread();
4055 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4059 if (Request("Reset setup values for this player?", REQ_ASK))
4061 // remove setup config file
4062 unlink(setup_filename);
4064 // set player name to default player name
4067 // update player name used by name typing functions
4068 strcpy(name, setup.player_name);
4070 setTypeNameValues_Name(name, pos);
4073 else if (remove_user && type_name_nr != 0)
4075 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4077 char *user_dir = getUserGameDataDir();
4078 char *user_dir_removed =
4079 getStringCat3WithSeparator(user_dir, "REMOVED",
4080 getCurrentTimestamp(), ".");
4082 if (rename(user_dir, user_dir_removed) != 0)
4083 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4085 checked_free(user_dir_removed);
4088 else if (create_user && type_name_nr != 0 && !setup_exists)
4090 if (Request("Create empty level set for the new player?", REQ_ASK))
4092 char *levelset_subdir = getNewUserLevelSubdir();
4094 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4096 AddUserLevelSetToLevelInfo(levelset_subdir);
4098 LevelDirTree *leveldir_current_last = leveldir_current;
4100 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4103 // set level number of newly created level set to default value
4104 LoadLevelSetup_SeriesInfo();
4106 // set newly created level set as current level set for new user
4107 SaveLevelSetup_LastSeries();
4108 SaveLevelSetup_SeriesInfo();
4110 leveldir_current = leveldir_current_last;
4114 Request("Creating new level set failed!", REQ_CONFIRM);
4119 // restore currently active user
4120 user.nr = last_user_nr;
4122 // restore setup of currently active user
4125 // restore last level set of currently active user
4126 LoadLevelSetup_LastSeries();
4127 LoadLevelSetup_SeriesInfo();
4131 static void HandleTypeNameExt(boolean initialize, Key key)
4133 static struct TextPosInfo pos_name = { 0 };
4134 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4135 static int xpos = 0;
4136 struct TextPosInfo *pos = &pos_name;
4137 char key_char = getValidConfigValueChar(getCharFromKey(key));
4138 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4139 boolean active = TRUE;
4143 getTypeNameValues(name, pos, &xpos);
4145 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4146 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4148 StartTextInput(sx, sy, pos->width, pos->height);
4150 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4152 name[xpos] = key_char;
4157 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4163 else if (key == KSYM_Return || key == KSYM_Escape)
4165 boolean changed = (key == KSYM_Return);
4169 setTypeNameValues(name, pos, changed);
4174 drawTypeNameText(name, pos, active);
4178 SetGameStatus(game_status_last_screen);
4180 if (game_status == GAME_MODE_MAIN)
4181 InitializeMainControls();
4185 static void DrawTypeName(void)
4187 HandleTypeNameExt(TRUE, 0);
4190 void HandleTypeName(Key key)
4192 HandleTypeNameExt(FALSE, key);
4196 // ============================================================================
4197 // tree menu functions
4198 // ============================================================================
4200 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4202 if (game_status != GAME_MODE_SETUP ||
4203 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4206 int max_text_size = 0;
4209 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4210 max_text_size = MAX(max_text_size, strlen(node->name));
4212 int num_entries = numTreeInfoInGroup(ti);
4213 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4214 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4215 int text_width = max_text_size * getFontWidth(font_nr);
4216 int button_width = SC_MENUBUTTON_XSIZE;
4217 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4218 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4219 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4220 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4221 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4222 int align_xoffset = MAX(0, align_xoffset_raw);
4224 return align_xoffset;
4227 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4229 if (game_status != GAME_MODE_SETUP ||
4230 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4233 int num_entries = numTreeInfoInGroup(ti);
4234 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4235 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4236 int font_height = getFontHeight(font_nr);
4237 int text_height = font_height * num_page_entries;
4238 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4239 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4240 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4241 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4242 int align_yoffset = MAX(0, align_yoffset_raw);
4244 return align_yoffset;
4247 static void StartPlayingFromHallOfFame(void)
4249 level_nr = scores.next_level_nr;
4250 LoadLevel(level_nr);
4252 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4255 static void DrawChooseTree(TreeInfo **ti_ptr)
4257 int fade_mask = REDRAW_FIELD;
4258 boolean restart_music = (game_status != game_status_last_screen &&
4259 game_status_last_screen != GAME_MODE_SCOREINFO);
4261 scores.continue_on_return = (game_status == GAME_MODE_SCORES &&
4262 game_status_last_screen == GAME_MODE_PLAYING);
4265 fade_mask = REDRAW_ALL;
4267 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4269 if (game_status == GAME_MODE_SETUP)
4273 else if (game_status == GAME_MODE_SCORES && scores.continue_playing)
4275 StartPlayingFromHallOfFame();
4279 SetGameStatus(GAME_MODE_MAIN);
4289 FreeScreenGadgets();
4290 CreateScreenGadgets();
4293 FadeMenuSoundsAndMusic();
4297 // needed if different viewport properties defined for this screen
4298 ChangeViewportPropertiesIfNeeded();
4300 if (game_status == GAME_MODE_NAMES)
4301 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4302 else if (game_status == GAME_MODE_LEVELNR)
4303 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4304 else if (game_status == GAME_MODE_LEVELS)
4305 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4306 else if (game_status == GAME_MODE_SCORES)
4307 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4311 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4313 // map gadgets for high score screen
4314 if (game_status == GAME_MODE_SCORES)
4315 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
4317 MapScreenTreeGadgets(*ti_ptr);
4319 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4321 DrawMaskedBorder(fade_mask);
4324 PlayMenuSoundsAndMusic();
4329 static int getChooseTreeFont(TreeInfo *node, boolean active)
4331 if (game_status == GAME_MODE_SCORES)
4332 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4334 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4337 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4339 int num_entries = numTreeInfoInGroup(ti);
4340 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4341 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4342 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4343 int first_entry = ti->cl_first;
4344 int entry_pos = first_entry + y;
4345 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4346 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4347 int font_nr = getChooseTreeFont(node, active);
4348 int font_xoffset = getFontDrawOffsetX(font_nr);
4349 int xpos = MENU_SCREEN_START_XPOS;
4350 int ypos = MENU_SCREEN_START_YPOS + y;
4351 int startdx = xpos * 32;
4352 int startdy = ypos * 32;
4353 int startx = amSX + startdx;
4354 int starty = amSY + startdy;
4355 int startx_text = startx + font_xoffset;
4356 int endx_text = amSX + screen_width;
4357 int max_text_size = endx_text - startx_text;
4358 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4359 char buffer[max_buffer_len + 1];
4361 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4363 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4364 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4365 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4366 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4367 int font_size_1 = getFontWidth(font_nr1);
4368 int font_size_3 = getFontWidth(font_nr3);
4369 int font_size_4 = getFontWidth(font_nr4);
4370 int text_size_1 = 4 * font_size_1;
4371 int text_size_4 = 5 * font_size_4;
4372 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4374 int dx3 = text_size_1;
4375 int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
4376 int num_dots = (dx4 - dx3) / font_size_3;
4377 int startx1 = startx + dx1;
4378 int startx3 = startx + dx3;
4379 int startx4 = startx + dx4;
4380 int pos = node->pos;
4381 char *pos_text = getHallOfFameRankText(pos, 3);
4384 DrawText(startx1, starty, pos_text, font_nr1);
4386 for (i = 0; i < num_dots; i++)
4387 DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
4389 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4390 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4392 DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
4396 strncpy(buffer, node->name, max_buffer_len);
4397 buffer[max_buffer_len] = '\0';
4399 DrawText(startx, starty, buffer, font_nr);
4403 static void drawChooseTreeHeadExt(int type, char *title_string)
4405 int yoffset_sets = MENU_TITLE1_YPOS;
4406 int yoffset_setup = 16;
4407 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4408 type == TREE_TYPE_LEVEL_DIR ||
4409 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4411 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4414 static void drawChooseTreeHead(TreeInfo *ti)
4416 drawChooseTreeHeadExt(ti->type, ti->infotext);
4419 static void drawChooseTreeList(TreeInfo *ti)
4421 int first_entry = ti->cl_first;
4422 int num_entries = numTreeInfoInGroup(ti);
4423 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4426 clearMenuListArea();
4428 for (i = 0; i < num_page_entries; i++)
4430 TreeInfo *node, *node_first;
4431 int entry_pos = first_entry + i;
4433 node_first = getTreeInfoFirstGroupEntry(ti);
4434 node = getTreeInfoFromPos(node_first, entry_pos);
4436 drawChooseTreeText(ti, i, FALSE);
4438 if (node->parent_link)
4439 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4440 else if (node->level_group)
4441 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4443 initCursor(i, IMG_MENU_BUTTON);
4445 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
4446 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4448 if (game_status == GAME_MODE_NAMES)
4449 drawChooseTreeEdit(i, FALSE);
4452 redraw_mask |= REDRAW_FIELD;
4455 static void drawChooseTreeInfo(TreeInfo *ti)
4457 int entry_pos = ti->cl_first + ti->cl_cursor;
4458 int last_redraw_mask = redraw_mask;
4459 int ypos = MENU_TITLE2_YPOS;
4460 int font_nr = FONT_TITLE_2;
4463 if (ti->type == TREE_TYPE_LEVEL_NR)
4464 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4466 if (ti->type == TREE_TYPE_SCORE_ENTRY)
4467 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
4468 scores.last_level_nr);
4470 if (ti->type != TREE_TYPE_LEVEL_DIR)
4473 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4474 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4476 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4478 if (node->parent_link)
4479 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4480 node->node_parent->name);
4481 else if (node->level_group)
4482 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4484 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4485 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4486 node->levels, (node->levels > 1 ? "levels" : "level"),
4489 // let BackToFront() redraw only what is needed
4490 redraw_mask = last_redraw_mask;
4491 for (x = 0; x < SCR_FIELDX; x++)
4492 MarkTileDirty(x, 1);
4495 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
4497 drawChooseTreeCursor(ti->cl_cursor, active);
4498 drawChooseTreeText(ti, ti->cl_cursor, active);
4501 static void drawChooseTreeScreen(TreeInfo *ti)
4503 drawChooseTreeHead(ti);
4504 drawChooseTreeList(ti);
4505 drawChooseTreeInfo(ti);
4506 drawChooseTreeCursorAndText(ti, TRUE);
4508 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
4510 // scroll bar and buttons may just have been added after reloading scores
4511 if (game_status == GAME_MODE_SCORES)
4512 MapScreenTreeGadgets(ti);
4515 static void drawChooseTreeScreen_Scores_NotAvailable(void)
4517 // dirty workaround to use spacing definitions from info screen
4518 info_mode = INFO_MODE_TITLE;
4520 char *text_info = "HighScores of Level %d";
4521 char *text_title = "Score information:";
4522 char *text_error = "No scores for this level.";
4523 char *text_foot = TEXT_MAIN_MENU;
4524 int font_info = FONT_TITLE_2;
4525 int font_title = FONT_INITIAL_3;
4526 int font_error = FONT_INITIAL_4;
4527 int font_foot = FONT_INITIAL_2;
4528 int spacing_title = menu.headline1_spacing_info[INFO_MODE_TITLE];
4529 int ystep_title = getMenuTextStep(spacing_title, font_title);
4530 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
4531 int ystart2 = ystart1 + ystep_title;
4532 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
4533 int ystart0 = MENU_TITLE2_YPOS;
4535 drawChooseTreeHeadExt(TREE_TYPE_SCORE_ENTRY, INFOTEXT_SCORE_ENTRY);
4536 DrawTextFCentered(ystart0, font_info, text_info, scores.last_level_nr);
4538 DrawTextSCentered(ystart1, font_title, text_title);
4539 DrawTextSCentered(ystart2, font_error, text_error);
4541 DrawTextSCentered(ybottom, font_foot, text_foot);
4544 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
4546 int score_pos = scores.last_added;
4548 if (game_status_last_screen == GAME_MODE_SCOREINFO)
4549 score_pos = scores.last_entry_nr;
4551 // set current tree entry to last added score entry
4552 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
4554 // if that fails, set current tree entry to first entry (back link)
4555 if (*ti_ptr == NULL)
4556 *ti_ptr = score_entries->node_group;
4558 int num_entries = numTreeInfoInGroup(*ti_ptr);
4559 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4560 int pos_score = getPosFromTreeInfo(*ti_ptr);
4561 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
4562 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
4564 (*ti_ptr)->cl_first = pos_first;
4565 (*ti_ptr)->cl_cursor = pos_score - pos_first;
4570 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4573 TreeInfo *ti = *ti_ptr;
4574 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4575 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4576 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4577 int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT);
4578 int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT);
4580 int y = (ti != NULL ? ti->cl_cursor : 0);
4581 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4582 int num_entries = numTreeInfoInGroup(ti);
4583 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4584 boolean position_set_by_scrollbar = (dx == 999);
4585 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
4586 boolean button_is_valid = (mx >= 0 && my >= 0);
4587 boolean button_screen_clicked = (button_action && button_is_valid);
4589 if (game_status == GAME_MODE_SCORES)
4591 if (server_scores.updated)
4593 // reload scores, using updated server score cache file
4594 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
4596 server_scores.updated = FALSE;
4598 DrawHallOfFame_setScoreEntries();
4600 if (score_entries != NULL)
4602 ti = setHallOfFameActiveEntry(ti_ptr);
4604 if (button != MB_MENU_INITIALIZE)
4605 drawChooseTreeScreen(ti);
4609 if (score_entries == NULL)
4611 if (button == MB_MENU_INITIALIZE)
4613 drawChooseTreeScreen_Scores_NotAvailable();
4615 else if (button_screen_clicked)
4617 PlaySound(SND_MENU_ITEM_SELECTING);
4619 SetGameStatus(GAME_MODE_MAIN);
4628 if (button == MB_MENU_INITIALIZE)
4630 int num_entries = numTreeInfoInGroup(ti);
4631 int entry_pos = getPosFromTreeInfo(ti);
4633 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4634 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4636 if (game_status == GAME_MODE_SCORES)
4638 ti = setHallOfFameActiveEntry(ti_ptr);
4640 else if (ti->cl_first == -1)
4642 // only on initialization
4643 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4644 ti->cl_cursor = entry_pos - ti->cl_first;
4647 else if (ti->cl_cursor >= num_page_entries ||
4648 (num_entries > num_page_entries &&
4649 num_entries - ti->cl_first < num_page_entries))
4651 // only after change of list size (by custom graphic configuration)
4652 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4653 ti->cl_cursor = entry_pos - ti->cl_first;
4656 if (position_set_by_scrollbar)
4659 drawChooseTreeScreen(ti);
4663 else if (button == MB_MENU_LEAVE)
4665 if (game_status != GAME_MODE_SCORES)
4668 PlaySound(SND_MENU_ITEM_SELECTING);
4670 if (ti->node_parent)
4672 *ti_ptr = ti->node_parent;
4673 DrawChooseTree(ti_ptr);
4675 else if (game_status == GAME_MODE_SETUP)
4677 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4678 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4679 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4680 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4682 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4683 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4684 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4685 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4686 execSetupGraphics();
4687 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4688 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4689 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4691 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4692 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4693 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4694 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4695 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4696 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4697 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4698 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4705 if (game_status == GAME_MODE_LEVELNR)
4707 int new_level_nr = atoi(level_number_current->identifier);
4709 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4712 SetGameStatus(GAME_MODE_MAIN);
4720 #if defined(PLATFORM_ANDROID)
4721 // directly continue when touching the screen after playing
4722 if ((mx || my) && scores.continue_on_return)
4724 // ignore touch events until released
4729 // any mouse click or cursor key stops leaving scores by "Return" key
4730 if ((mx || my || dx || dy) && scores.continue_on_return)
4732 scores.continue_on_return = FALSE;
4733 level_nr = scores.last_level_nr;
4734 LoadLevel(level_nr);
4737 if (mx || my) // mouse input
4739 x = (mx - amSX) / 32;
4740 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4742 if (game_status == GAME_MODE_NAMES)
4743 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4745 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4747 // move cursor instead of scrolling when already at start/end of list
4748 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4750 else if (dy == +1 * SCROLL_LINE &&
4751 ti->cl_first + num_page_entries == num_entries)
4754 // handle scrolling screen one line or page
4755 if (ti->cl_cursor + dy < 0 ||
4756 ti->cl_cursor + dy > num_page_entries - 1)
4758 boolean redraw = FALSE;
4760 if (ABS(dy) == SCROLL_PAGE)
4761 step = num_page_entries - 1;
4763 if (dy < 0 && ti->cl_first > 0)
4765 // scroll page/line up
4767 ti->cl_first -= step;
4768 if (ti->cl_first < 0)
4773 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4775 // scroll page/line down
4777 ti->cl_first += step;
4778 if (ti->cl_first + num_page_entries > num_entries)
4779 ti->cl_first = MAX(0, num_entries - num_page_entries);
4785 drawChooseTreeScreen(ti);
4790 // handle moving cursor one line
4791 y = ti->cl_cursor + dy;
4794 if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
4796 HandleHallOfFame_SelectLevel(1, dx);
4802 TreeInfo *node_first, *node_cursor;
4803 int entry_pos = ti->cl_first + y;
4805 node_first = getTreeInfoFirstGroupEntry(ti);
4806 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4808 if (node_cursor->node_group)
4812 PlaySound(SND_MENU_ITEM_SELECTING);
4814 node_cursor->cl_first = ti->cl_first;
4815 node_cursor->cl_cursor = ti->cl_cursor;
4817 *ti_ptr = node_cursor->node_group;
4818 DrawChooseTree(ti_ptr);
4823 else if ((dx == -1 || button == MB_MENU_CONTINUE) && ti->node_parent)
4825 if (game_status != GAME_MODE_SCORES)
4828 PlaySound(SND_MENU_ITEM_SELECTING);
4830 *ti_ptr = ti->node_parent;
4831 DrawChooseTree(ti_ptr);
4836 if (!anyScrollbarGadgetActive() &&
4837 IN_VIS_MENU(x, y) &&
4838 mx < mx_right_border &&
4839 y >= 0 && y < num_page_entries)
4843 if (game_status == GAME_MODE_NAMES)
4845 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4846 drawChooseTreeEdit(y, TRUE);
4849 if (y != ti->cl_cursor)
4851 PlaySound(SND_MENU_ITEM_ACTIVATING);
4853 drawChooseTreeCursorAndText(ti, FALSE);
4857 drawChooseTreeCursorAndText(ti, TRUE);
4859 drawChooseTreeInfo(ti);
4863 if (game_status == GAME_MODE_SETUP)
4865 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4866 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4867 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4868 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4870 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4871 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4872 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4873 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4874 execSetupGraphics();
4875 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4876 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4877 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4879 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4880 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4881 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4882 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4883 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4884 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4885 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4886 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4895 TreeInfo *node_first, *node_cursor;
4896 int entry_pos = ti->cl_first + y;
4898 PlaySound(SND_MENU_ITEM_SELECTING);
4900 node_first = getTreeInfoFirstGroupEntry(ti);
4901 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4903 if (node_cursor->node_group)
4907 node_cursor->cl_first = ti->cl_first;
4908 node_cursor->cl_cursor = ti->cl_cursor;
4910 *ti_ptr = node_cursor->node_group;
4911 DrawChooseTree(ti_ptr);
4913 else if (node_cursor->parent_link)
4915 if (game_status != GAME_MODE_SCORES)
4918 *ti_ptr = node_cursor->node_parent;
4919 DrawChooseTree(ti_ptr);
4923 if (game_status != GAME_MODE_SCORES)
4926 node_cursor->cl_first = ti->cl_first;
4927 node_cursor->cl_cursor = ti->cl_cursor;
4929 *ti_ptr = node_cursor;
4931 if (ti->type == TREE_TYPE_LEVEL_DIR)
4933 LoadLevelSetup_SeriesInfo();
4935 SaveLevelSetup_LastSeries();
4936 SaveLevelSetup_SeriesInfo();
4940 if (game_status == GAME_MODE_SETUP)
4942 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4943 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4944 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4945 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4947 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4948 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4949 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4950 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4951 execSetupGraphics();
4952 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4953 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4954 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4956 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4957 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4958 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4959 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4960 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4961 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4962 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4963 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4970 if (game_status == GAME_MODE_LEVELNR)
4972 int new_level_nr = atoi(level_number_current->identifier);
4974 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4976 else if (game_status == GAME_MODE_LEVELS)
4978 // store level set if chosen from "last played level set" menu
4979 StoreLastPlayedLevels(leveldir_current);
4981 else if (game_status == GAME_MODE_NAMES)
4983 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4985 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
4992 // change active user to selected user
4993 user.nr = entry_pos;
4995 // save number of new active user
4998 // load setup of new active user
5001 // load last level set of new active user
5002 LoadLevelSetup_LastSeries();
5003 LoadLevelSetup_SeriesInfo();
5005 // update list of last played level sets
5006 UpdateLastPlayedLevels_TreeInfo();
5010 ToggleFullscreenIfNeeded();
5011 ChangeWindowScalingIfNeeded();
5013 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5014 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5015 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5017 else if (game_status == GAME_MODE_SCORES)
5019 if (scores.continue_playing && scores.continue_on_return)
5021 StartPlayingFromHallOfFame();
5025 else if (!scores.continue_on_return)
5027 SetGameStatus(GAME_MODE_SCOREINFO);
5029 DrawScoreInfo(node_cursor->pos);
5035 SetGameStatus(GAME_MODE_MAIN);
5043 if (game_status == GAME_MODE_SCORES)
5044 PlayMenuSoundIfLoop();
5047 void DrawChoosePlayerName(void)
5051 if (player_name != NULL)
5053 freeTreeInfo(player_name);
5058 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5060 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5061 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5064 ti->node_top = &player_name;
5065 ti->sort_priority = 10000 + value;
5066 ti->color = getPlayerNameColor(global.user_names[i]);
5068 snprintf(identifier, sizeof(identifier), "%d", value);
5069 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5071 setString(&ti->identifier, identifier);
5072 setString(&ti->name, name);
5073 setString(&ti->name_sorting, name);
5075 pushTreeInfo(&player_name, ti);
5078 // sort player entries by player number
5079 sortTreeInfo(&player_name);
5081 // set current player entry to selected player entry
5082 player_name_current =
5083 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5085 // if that fails, set current player name to first available name
5086 if (player_name_current == NULL)
5087 player_name_current = player_name;
5089 // set text size for main name input (also used on name selection screen)
5090 InitializeMainControls();
5092 DrawChooseTree(&player_name_current);
5095 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5097 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5100 void DrawChooseLevelSet(void)
5102 DrawChooseTree(&leveldir_current);
5105 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5107 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5110 void DrawChooseLevelNr(void)
5114 if (level_number != NULL)
5116 freeTreeInfo(level_number);
5118 level_number = NULL;
5121 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5123 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5124 char identifier[32], name[64];
5127 // temporarily load level info to get level name
5128 LoadLevelInfoOnly(i);
5130 ti->node_top = &level_number;
5131 ti->sort_priority = 10000 + value;
5132 ti->color = (level.no_level_file ? FC_BLUE :
5133 LevelStats_getSolved(i) ? FC_GREEN :
5134 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5136 snprintf(identifier, sizeof(identifier), "%d", value);
5137 snprintf(name, sizeof(name), "%03d: %s", value,
5138 (level.no_level_file ? "(no file)" : level.name));
5140 setString(&ti->identifier, identifier);
5141 setString(&ti->name, name);
5142 setString(&ti->name_sorting, name);
5144 pushTreeInfo(&level_number, ti);
5147 // sort level number values to start with lowest level number
5148 sortTreeInfo(&level_number);
5150 // set current level number to current level number
5151 level_number_current =
5152 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5154 // if that also fails, set current level number to first available level
5155 if (level_number_current == NULL)
5156 level_number_current = level_number;
5158 DrawChooseTree(&level_number_current);
5161 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5163 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5166 static void DrawHallOfFame_setScoreEntries(void)
5168 int max_empty_entries = 10; // at least show "top ten" list, if empty
5169 int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
5170 int min_score_entries = MIN(max_empty_entries, max_visible_entries);
5171 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5174 if (score_entries != NULL)
5176 freeTreeInfo(score_entries);
5178 score_entries = NULL;
5181 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5183 // do not add empty score entries if off-screen
5184 if (scores.entry[i].score == 0 &&
5185 scores.entry[i].time == 0 &&
5186 i >= min_score_entries)
5189 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5190 char identifier[32], name[64];
5193 ti->node_top = &score_entries;
5194 ti->sort_priority = 10000 + value;
5195 ti->color = FC_YELLOW;
5198 snprintf(identifier, sizeof(identifier), "%d", value);
5199 snprintf(name, sizeof(name), "%03d.", value + 1);
5201 setString(&ti->identifier, identifier);
5202 setString(&ti->name, name);
5203 setString(&ti->name_sorting, name);
5205 pushTreeInfo(&score_entries, ti);
5208 // sort score entries to start with highest score entry
5209 sortTreeInfo(&score_entries);
5211 // add top tree node to create back link to main menu
5212 score_entries = addTopTreeInfoNode(score_entries);
5214 // set current score entry to last added or highest score entry
5215 score_entry_current =
5216 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5218 // if that fails, set current score entry to first valid score entry
5219 if (score_entry_current == NULL)
5220 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5222 if (score_entries != NULL && scores.continue_playing)
5223 setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT);
5225 // ("score_entries" and "score_entry_current" may be NULL here)
5228 void DrawHallOfFame(int nr)
5230 scores.last_level_nr = nr;
5232 // (this is needed when called from GameEnd() after winning a game)
5233 KeyboardAutoRepeatOn();
5235 // (this is needed when called from GameEnd() after winning a game)
5236 SetDrawDeactivationMask(REDRAW_NONE);
5237 SetDrawBackgroundMask(REDRAW_FIELD);
5239 LoadLocalAndServerScore(scores.last_level_nr, TRUE);
5241 DrawHallOfFame_setScoreEntries();
5243 if (scores.last_added >= 0)
5244 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5246 FadeSetEnterScreen();
5248 DrawChooseTree(&score_entry_current);
5251 static char *getHallOfFameRankText(int nr, int size)
5253 static char rank_text[10];
5254 boolean forced = (scores.force_last_added && nr == scores.last_added);
5255 char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
5257 sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
5262 static char *getHallOfFameTimeText(int nr)
5264 static char score_text[10];
5265 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5266 int mm = (time_seconds / 60) % 60;
5267 int ss = (time_seconds % 60);
5269 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5274 static char *getHallOfFameScoreText(int nr, int size)
5276 if (!level.rate_time_over_score)
5277 return int2str(scores.entry[nr].score, size); // show normal score
5278 else if (level.use_step_counter)
5279 return int2str(scores.entry[nr].time, size); // show number of steps
5281 return getHallOfFameTimeText(nr); // show playing time
5284 static char *getHallOfFameTapeDateText(struct ScoreEntry *entry)
5286 static char tape_date[MAX_ISO_DATE_LEN + 1];
5289 if (!strEqual(entry->tape_date, UNKNOWN_NAME) ||
5290 strEqual(entry->tape_basename, UNDEFINED_FILENAME))
5291 return entry->tape_date;
5293 for (i = 0, j = 0; i < 8; i++, j++)
5295 tape_date[j] = entry->tape_basename[i];
5297 if (i == 3 || i == 5)
5298 tape_date[++j] = '-';
5301 tape_date[MAX_ISO_DATE_LEN] = '\0';
5306 static void HandleHallOfFame_SelectLevel(int step, int direction)
5308 int old_level_nr = scores.last_level_nr;
5309 int new_level_nr = old_level_nr + step * direction;
5311 if (new_level_nr < leveldir_current->first_level)
5312 new_level_nr = leveldir_current->first_level;
5313 if (new_level_nr > leveldir_current->last_level)
5314 new_level_nr = leveldir_current->last_level;
5316 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
5317 new_level_nr = leveldir_current->handicap_level;
5319 if (new_level_nr != old_level_nr)
5321 PlaySound(SND_MENU_ITEM_SELECTING);
5323 scores.last_level_nr = level_nr = new_level_nr;
5324 scores.last_entry_nr = 0;
5326 LoadLevel(level_nr);
5327 LoadLocalAndServerScore(level_nr, TRUE);
5329 DrawHallOfFame_setScoreEntries();
5331 if (game_status == GAME_MODE_SCORES)
5333 // force remapping optional gadgets (especially scroll bar)
5334 UnmapScreenTreeGadgets();
5336 // redraw complete high score screen, as sub-title has changed
5339 // redraw level selection buttons (which have just been erased)
5340 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5342 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
5346 DrawScoreInfo_Content(scores.last_entry_nr);
5349 SaveLevelSetup_SeriesInfo();
5353 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5355 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5358 static void DrawScoreInfo_Content(int entry_nr)
5360 struct ScoreEntry *entry = &scores.entry[entry_nr];
5361 char *pos_text = getHallOfFameRankText(entry_nr, 0);
5362 char *tape_date = getHallOfFameTapeDateText(entry);
5363 int font_title = MENU_INFO_FONT_TITLE;
5364 int font_head = MENU_INFO_FONT_HEAD;
5365 int font_text = MENU_INFO_FONT_TEXT;
5366 int font_foot = MENU_INFO_FONT_FOOT;
5367 int spacing_title = menu.headline1_spacing[GAME_MODE_SCOREINFO];
5368 int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
5369 int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
5370 int xstep = getFontWidth(font_text);
5371 int ystep_title = getMenuTextStep(spacing_title, font_title);
5372 int ystep_para = getMenuTextStep(spacing_para, font_text);
5373 int ystep_line = getMenuTextStep(spacing_line, font_text);
5374 int xstart = mSX - SX + menu.left_spacing[GAME_MODE_SCOREINFO];
5375 int ystart = mSY - SY + menu.top_spacing[GAME_MODE_SCOREINFO];
5376 int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
5377 int xstart1 = xstart + xstep;
5378 int xstart2 = xstart + xstep * 12;
5379 int select_x = SX + xstart1;
5380 int select_y1, select_y2;
5382 int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height;
5383 boolean play_visible = !strEqual(tape_date, UNKNOWN_NAME);
5384 int font_width = getFontWidth(font_text);
5385 int font_height = getFontHeight(font_text);
5386 int tape_date_width = getTextWidth(tape_date, font_text);
5387 int pad_left = xstart2;
5388 int pad_right = menu.right_spacing[GAME_MODE_SCOREINFO];
5389 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
5390 int max_lines_per_text = 5;
5395 // redraw level selection buttons (which have just been erased)
5396 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5398 if (score_entries == NULL)
5400 drawChooseTreeScreen_Scores_NotAvailable();
5405 drawChooseTreeHead(score_entries);
5406 drawChooseTreeInfo(score_entries);
5408 DrawTextSCentered(ystart, font_title, "Score Information:");
5409 ystart += ystep_title;
5411 DrawTextF(xstart1, ystart, font_head, "Level Set");
5412 lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
5413 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5414 TRUE, FALSE, FALSE);
5415 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5417 DrawTextF(xstart1, ystart, font_head, "Level");
5418 lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
5419 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5420 TRUE, FALSE, FALSE);
5421 ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
5423 select_y1 = SY + ystart;
5424 ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
5426 DrawTextF(xstart1, ystart, font_head, "Rank");
5427 DrawTextF(xstart2, ystart, font_text, pos_text);
5428 ystart += ystep_line;
5430 DrawTextF(xstart1, ystart, font_head, "Player");
5431 DrawTextF(xstart2, ystart, font_text, entry->name);
5432 ystart += ystep_line;
5434 if (level.use_step_counter)
5436 DrawTextF(xstart1, ystart, font_head, "Steps");
5437 DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
5438 ystart += ystep_line;
5442 DrawTextF(xstart1, ystart, font_head, "Time");
5443 DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
5444 ystart += ystep_line;
5447 if (!level.rate_time_over_score || entry->score > 0)
5449 DrawTextF(xstart1, ystart, font_head, "Score");
5450 DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
5451 ystart += ystep_line;
5454 ystart += ystep_line;
5456 play_x = SX + xstart2 + tape_date_width + font_width;
5457 play_y = SY + ystart + (font_height - play_height) / 2;
5459 DrawTextF(xstart1, ystart, font_head, "Tape Date");
5460 DrawTextF(xstart2, ystart, font_text, tape_date);
5461 ystart += ystep_line;
5463 DrawTextF(xstart1, ystart, font_head, "Platform");
5464 DrawTextF(xstart2, ystart, font_text, entry->platform);
5465 ystart += ystep_line;
5467 DrawTextF(xstart1, ystart, font_head, "Version");
5468 DrawTextF(xstart2, ystart, font_text, entry->version);
5469 ystart += ystep_line;
5471 DrawTextF(xstart1, ystart, font_head, "Country");
5472 lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
5473 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5474 TRUE, FALSE, FALSE);
5475 ystart += ystep_line;
5477 select_y2 = SY + ystart;
5479 DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
5481 AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2);
5482 AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible);
5485 static void DrawScoreInfo(int entry_nr)
5487 scores.last_entry_nr = entry_nr;
5488 score_info_tape_play = FALSE;
5492 FreeScreenGadgets();
5493 CreateScreenGadgets();
5495 FadeOut(REDRAW_FIELD);
5497 // needed if different viewport properties defined after playing score tape
5498 ChangeViewportPropertiesIfNeeded();
5500 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
5501 SetDrawDeactivationMask(REDRAW_NONE);
5502 SetDrawBackgroundMask(REDRAW_FIELD);
5504 // needed if different background image defined after playing score tape
5505 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5506 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
5508 // special compatibility handling for "Snake Bite" graphics set
5509 if (strPrefix(leveldir_current->identifier, "snake_bite"))
5510 ClearRectangle(gfx.background_bitmap, gfx.real_sx, gfx.real_sy + 64,
5511 gfx.full_sxsize, gfx.full_sysize - 64);
5513 DrawScoreInfo_Content(entry_nr);
5515 // map gadgets for score info screen
5516 MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
5518 FadeIn(REDRAW_FIELD);
5521 static void HandleScoreInfo_SelectScore(int step, int direction)
5523 int old_entry_nr = scores.last_entry_nr;
5524 int new_entry_nr = old_entry_nr + step * direction;
5525 int num_nodes = numTreeInfoInGroup(score_entry_current);
5526 int num_entries = num_nodes - 1; // score nodes only, without back link
5528 if (new_entry_nr < 0)
5530 if (new_entry_nr > num_entries - 1)
5531 new_entry_nr = num_entries - 1;
5533 if (new_entry_nr != old_entry_nr)
5535 scores.last_entry_nr = new_entry_nr;
5537 DrawScoreInfo_Content(new_entry_nr);
5541 static void HandleScoreInfo_PlayTape(void)
5543 if (!PlayScoreTape(scores.last_entry_nr))
5545 DrawScoreInfo_Content(scores.last_entry_nr);
5547 FadeIn(REDRAW_FIELD);
5551 void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
5553 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5554 boolean button_is_valid = (mx >= 0 && my >= 0);
5555 boolean button_screen_clicked = (button_action && button_is_valid);
5557 if (server_scores.updated)
5559 // reload scores, using updated server score cache file
5560 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5562 server_scores.updated = FALSE;
5564 DrawHallOfFame_setScoreEntries();
5566 DrawScoreInfo_Content(scores.last_entry_nr);
5569 if (button_screen_clicked)
5571 PlaySound(SND_MENU_ITEM_SELECTING);
5573 SetGameStatus(GAME_MODE_SCORES);
5575 DrawHallOfFame(scores.last_level_nr);
5579 HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
5583 HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
5588 // ============================================================================
5589 // setup screen functions
5590 // ============================================================================
5592 static struct TokenInfo *setup_info;
5593 static int num_setup_info; // number of setup entries shown on screen
5594 static int max_setup_info; // total number of setup entries in list
5596 static char *window_size_text;
5597 static char *scaling_type_text;
5598 static char *rendering_mode_text;
5599 static char *vsync_mode_text;
5600 static char *scroll_delay_text;
5601 static char *snapshot_mode_text;
5602 static char *game_speed_text;
5603 static char *scores_type_text;
5604 static char *network_server_text;
5605 static char *graphics_set_name;
5606 static char *sounds_set_name;
5607 static char *music_set_name;
5608 static char *volume_simple_text;
5609 static char *volume_loops_text;
5610 static char *volume_music_text;
5611 static char *touch_controls_text;
5612 static char *move_distance_text;
5613 static char *drop_distance_text;
5614 static char *transparency_text;
5615 static char *grid_size_text[2][2];
5617 static void execSetupMain(void)
5619 setup_mode = SETUP_MODE_MAIN;
5624 static void execSetupGame_setScoresType(void)
5626 if (scores_types == NULL)
5630 for (i = 0; scores_types_list[i].value != NULL; i++)
5632 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5633 char identifier[32], name[32];
5634 char *value = scores_types_list[i].value;
5635 char *text = scores_types_list[i].text;
5637 ti->node_top = &scores_types;
5638 ti->sort_priority = i;
5640 sprintf(identifier, "%s", value);
5641 sprintf(name, "%s", text);
5643 setString(&ti->identifier, identifier);
5644 setString(&ti->name, name);
5645 setString(&ti->name_sorting, name);
5646 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
5648 pushTreeInfo(&scores_types, ti);
5651 // sort scores type values to start with lowest scores type value
5652 sortTreeInfo(&scores_types);
5654 // set current scores type value to configured scores type value
5655 scores_type_current =
5656 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
5658 // if that fails, set current scores type to reliable default value
5659 if (scores_type_current == NULL)
5660 scores_type_current =
5661 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
5663 // if that also fails, set current scores type to first available value
5664 if (scores_type_current == NULL)
5665 scores_type_current = scores_types;
5668 setup.scores_in_highscore_list = scores_type_current->identifier;
5670 // needed for displaying scores type text instead of identifier
5671 scores_type_text = scores_type_current->name;
5674 static void execSetupGame_setGameSpeeds(boolean update_value)
5676 if (setup.game_speed_extended)
5678 game_speeds_list = game_speeds_list_extended;
5679 game_speeds = game_speeds_extended;
5683 game_speeds_list = game_speeds_list_normal;
5684 game_speeds = game_speeds_normal;
5687 if (game_speeds == NULL)
5691 for (i = 0; game_speeds_list[i].value != -1; i++)
5693 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5694 char identifier[32], name[32];
5695 int value = game_speeds_list[i].value;
5696 char *text = game_speeds_list[i].text;
5698 ti->node_top = &game_speeds;
5699 ti->sort_priority = 10000 - value;
5701 sprintf(identifier, "%d", value);
5702 sprintf(name, "%s", text);
5704 setString(&ti->identifier, identifier);
5705 setString(&ti->name, name);
5706 setString(&ti->name_sorting, name);
5707 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5709 pushTreeInfo(&game_speeds, ti);
5712 // sort game speed values to start with slowest game speed
5713 sortTreeInfo(&game_speeds);
5715 update_value = TRUE;
5720 // set current game speed to configured game speed value
5721 game_speed_current =
5722 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5724 // if that fails, set current game speed to reliable default value
5725 if (game_speed_current == NULL)
5726 game_speed_current =
5727 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5729 // if that also fails, set current game speed to first available speed
5730 if (game_speed_current == NULL)
5731 game_speed_current = game_speeds;
5733 if (setup.game_speed_extended)
5734 game_speeds_extended = game_speeds;
5736 game_speeds_normal = game_speeds;
5739 setup.game_frame_delay = atoi(game_speed_current->identifier);
5741 // needed for displaying game speed text instead of identifier
5742 game_speed_text = game_speed_current->name;
5745 static void execSetupGame_setScrollDelays(void)
5747 if (scroll_delays == NULL)
5751 for (i = 0; scroll_delays_list[i].value != -1; i++)
5753 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5754 char identifier[32], name[32];
5755 int value = scroll_delays_list[i].value;
5756 char *text = scroll_delays_list[i].text;
5758 ti->node_top = &scroll_delays;
5759 ti->sort_priority = value;
5761 sprintf(identifier, "%d", value);
5762 sprintf(name, "%s", text);
5764 setString(&ti->identifier, identifier);
5765 setString(&ti->name, name);
5766 setString(&ti->name_sorting, name);
5767 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5769 pushTreeInfo(&scroll_delays, ti);
5772 // sort scroll delay values to start with lowest scroll delay value
5773 sortTreeInfo(&scroll_delays);
5775 // set current scroll delay value to configured scroll delay value
5776 scroll_delay_current =
5777 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5779 // if that fails, set current scroll delay to reliable default value
5780 if (scroll_delay_current == NULL)
5781 scroll_delay_current =
5782 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5784 // if that also fails, set current scroll delay to first available value
5785 if (scroll_delay_current == NULL)
5786 scroll_delay_current = scroll_delays;
5789 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5791 // needed for displaying scroll delay text instead of identifier
5792 scroll_delay_text = scroll_delay_current->name;
5795 static void execSetupGame_setSnapshotModes(void)
5797 if (snapshot_modes == NULL)
5801 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5803 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5804 char identifier[32], name[32];
5805 char *value = snapshot_modes_list[i].value;
5806 char *text = snapshot_modes_list[i].text;
5808 ti->node_top = &snapshot_modes;
5809 ti->sort_priority = i;
5811 sprintf(identifier, "%s", value);
5812 sprintf(name, "%s", text);
5814 setString(&ti->identifier, identifier);
5815 setString(&ti->name, name);
5816 setString(&ti->name_sorting, name);
5817 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5819 pushTreeInfo(&snapshot_modes, ti);
5822 // sort snapshot mode values to start with lowest snapshot mode value
5823 sortTreeInfo(&snapshot_modes);
5825 // set current snapshot mode value to configured snapshot mode value
5826 snapshot_mode_current =
5827 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5829 // if that fails, set current snapshot mode to reliable default value
5830 if (snapshot_mode_current == NULL)
5831 snapshot_mode_current =
5832 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5834 // if that also fails, set current snapshot mode to first available value
5835 if (snapshot_mode_current == NULL)
5836 snapshot_mode_current = snapshot_modes;
5839 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5841 // needed for displaying snapshot mode text instead of identifier
5842 snapshot_mode_text = snapshot_mode_current->name;
5845 static void execSetupGame_setNetworkServerText(void)
5847 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5849 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5853 strncpy(network_server_hostname, setup.network_server_hostname,
5854 MAX_SETUP_TEXT_INPUT_LEN);
5855 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5858 // needed for displaying network server text instead of identifier
5859 network_server_text = network_server_hostname;
5862 static void execSetupGame(void)
5864 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5866 execSetupGame_setGameSpeeds(FALSE);
5867 execSetupGame_setScoresType();
5868 execSetupGame_setScrollDelays();
5869 execSetupGame_setSnapshotModes();
5871 execSetupGame_setNetworkServerText();
5873 if (!setup.provide_uploading_tapes)
5874 setHideSetupEntry(execOfferUploadTapes);
5876 setup_mode = SETUP_MODE_GAME;
5880 // check if vsync needs to be disabled for this game speed to work
5881 if (check_vsync_mode)
5882 DisableVsyncIfNeeded();
5885 static void execSetupChooseScoresType(void)
5887 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
5892 static void execSetupChooseGameSpeed(void)
5894 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5899 static void execSetupChooseScrollDelay(void)
5901 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5906 static void execSetupChooseSnapshotMode(void)
5908 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5913 static void execSetupEngines(void)
5915 setup_mode = SETUP_MODE_ENGINES;
5920 static void execSetupEditor(void)
5922 setup_mode = SETUP_MODE_EDITOR;
5927 static void execSetupGraphics_setWindowSizes(boolean update_list)
5929 if (window_sizes != NULL && update_list)
5931 freeTreeInfo(window_sizes);
5933 window_sizes = NULL;
5936 if (window_sizes == NULL)
5938 boolean current_window_size_found = FALSE;
5941 for (i = 0; window_sizes_list[i].value != -1; i++)
5943 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5944 char identifier[32], name[32];
5945 int value = window_sizes_list[i].value;
5946 char *text = window_sizes_list[i].text;
5948 ti->node_top = &window_sizes;
5949 ti->sort_priority = value;
5951 sprintf(identifier, "%d", value);
5952 sprintf(name, "%s", text);
5954 setString(&ti->identifier, identifier);
5955 setString(&ti->name, name);
5956 setString(&ti->name_sorting, name);
5957 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5959 pushTreeInfo(&window_sizes, ti);
5961 if (value == setup.window_scaling_percent)
5962 current_window_size_found = TRUE;
5965 if (!current_window_size_found)
5967 // add entry for non-preset window scaling value
5969 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5970 char identifier[32], name[32];
5971 int value = setup.window_scaling_percent;
5973 ti->node_top = &window_sizes;
5974 ti->sort_priority = value;
5976 sprintf(identifier, "%d", value);
5977 sprintf(name, "%d %% (Current)", value);
5979 setString(&ti->identifier, identifier);
5980 setString(&ti->name, name);
5981 setString(&ti->name_sorting, name);
5982 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5984 pushTreeInfo(&window_sizes, ti);
5987 // sort window size values to start with lowest window size value
5988 sortTreeInfo(&window_sizes);
5990 // set current window size value to configured window size value
5991 window_size_current =
5992 getTreeInfoFromIdentifier(window_sizes,
5993 i_to_a(setup.window_scaling_percent));
5995 // if that fails, set current window size to reliable default value
5996 if (window_size_current == NULL)
5997 window_size_current =
5998 getTreeInfoFromIdentifier(window_sizes,
5999 i_to_a(STD_WINDOW_SCALING_PERCENT));
6001 // if that also fails, set current window size to first available value
6002 if (window_size_current == NULL)
6003 window_size_current = window_sizes;
6006 setup.window_scaling_percent = atoi(window_size_current->identifier);
6008 // needed for displaying window size text instead of identifier
6009 window_size_text = window_size_current->name;
6012 static void execSetupGraphics_setScalingTypes(void)
6014 if (scaling_types == NULL)
6018 for (i = 0; scaling_types_list[i].value != NULL; i++)
6020 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6021 char identifier[32], name[32];
6022 char *value = scaling_types_list[i].value;
6023 char *text = scaling_types_list[i].text;
6025 ti->node_top = &scaling_types;
6026 ti->sort_priority = i;
6028 sprintf(identifier, "%s", value);
6029 sprintf(name, "%s", text);
6031 setString(&ti->identifier, identifier);
6032 setString(&ti->name, name);
6033 setString(&ti->name_sorting, name);
6034 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6036 pushTreeInfo(&scaling_types, ti);
6039 // sort scaling type values to start with lowest scaling type value
6040 sortTreeInfo(&scaling_types);
6042 // set current scaling type value to configured scaling type value
6043 scaling_type_current =
6044 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6046 // if that fails, set current scaling type to reliable default value
6047 if (scaling_type_current == NULL)
6048 scaling_type_current =
6049 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6051 // if that also fails, set current scaling type to first available value
6052 if (scaling_type_current == NULL)
6053 scaling_type_current = scaling_types;
6056 setup.window_scaling_quality = scaling_type_current->identifier;
6058 // needed for displaying scaling type text instead of identifier
6059 scaling_type_text = scaling_type_current->name;
6062 static void execSetupGraphics_setRenderingModes(void)
6064 if (rendering_modes == NULL)
6068 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6070 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6071 char identifier[32], name[32];
6072 char *value = rendering_modes_list[i].value;
6073 char *text = rendering_modes_list[i].text;
6075 ti->node_top = &rendering_modes;
6076 ti->sort_priority = i;
6078 sprintf(identifier, "%s", value);
6079 sprintf(name, "%s", text);
6081 setString(&ti->identifier, identifier);
6082 setString(&ti->name, name);
6083 setString(&ti->name_sorting, name);
6084 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6086 pushTreeInfo(&rendering_modes, ti);
6089 // sort rendering mode values to start with lowest rendering mode value
6090 sortTreeInfo(&rendering_modes);
6092 // set current rendering mode value to configured rendering mode value
6093 rendering_mode_current =
6094 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6096 // if that fails, set current rendering mode to reliable default value
6097 if (rendering_mode_current == NULL)
6098 rendering_mode_current =
6099 getTreeInfoFromIdentifier(rendering_modes,
6100 STR_SPECIAL_RENDERING_DEFAULT);
6102 // if that also fails, set current rendering mode to first available one
6103 if (rendering_mode_current == NULL)
6104 rendering_mode_current = rendering_modes;
6107 setup.screen_rendering_mode = rendering_mode_current->identifier;
6109 // needed for displaying rendering mode text instead of identifier
6110 rendering_mode_text = rendering_mode_current->name;
6113 static void execSetupGraphics_setVsyncModes(boolean update_value)
6115 if (vsync_modes == NULL)
6119 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6121 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6122 char identifier[32], name[32];
6123 char *value = vsync_modes_list[i].value;
6124 char *text = vsync_modes_list[i].text;
6126 ti->node_top = &vsync_modes;
6127 ti->sort_priority = i;
6129 sprintf(identifier, "%s", value);
6130 sprintf(name, "%s", text);
6132 setString(&ti->identifier, identifier);
6133 setString(&ti->name, name);
6134 setString(&ti->name_sorting, name);
6135 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6137 pushTreeInfo(&vsync_modes, ti);
6140 // sort vsync mode values to start with lowest vsync mode value
6141 sortTreeInfo(&vsync_modes);
6143 update_value = TRUE;
6148 // set current vsync mode value to configured vsync mode value
6149 vsync_mode_current =
6150 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6152 // if that fails, set current vsync mode to reliable default value
6153 if (vsync_mode_current == NULL)
6154 vsync_mode_current =
6155 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6157 // if that also fails, set current vsync mode to first available one
6158 if (vsync_mode_current == NULL)
6159 vsync_mode_current = vsync_modes;
6162 setup.vsync_mode = vsync_mode_current->identifier;
6164 // needed for displaying vsync mode text instead of identifier
6165 vsync_mode_text = vsync_mode_current->name;
6168 static void execSetupGraphics(void)
6170 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6172 // update "setup.window_scaling_percent" from list selection
6173 // (in this case, window scaling was changed on setup screen)
6174 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6175 execSetupGraphics_setWindowSizes(FALSE);
6177 // update "setup.vsync_mode" from list selection
6178 // (in this case, vsync mode was changed on setup screen)
6179 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6180 execSetupGraphics_setVsyncModes(FALSE);
6182 // update list selection from "setup.window_scaling_percent"
6183 // (window scaling may have changed by resizing the window)
6184 execSetupGraphics_setWindowSizes(TRUE);
6186 // update list selection from "setup.vsync_mode"
6187 // (vsync_mode may have changed by re-creating the renderer)
6188 execSetupGraphics_setVsyncModes(TRUE);
6190 execSetupGraphics_setScalingTypes();
6191 execSetupGraphics_setRenderingModes();
6193 setup_mode = SETUP_MODE_GRAPHICS;
6197 // check if game speed is high enough for 60 Hz vsync to work
6198 if (check_game_speed)
6199 ModifyGameSpeedIfNeeded();
6201 // window scaling may have changed at this point
6202 ChangeWindowScalingIfNeeded();
6204 // window scaling quality may have changed at this point
6205 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6206 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6208 // screen rendering mode may have changed at this point
6209 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6211 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6212 int video_vsync_mode = video.vsync_mode;
6214 // screen vsync mode may have changed at this point
6215 ChangeVsyncModeIfNeeded();
6217 // check if setting vsync mode to selected value failed
6218 if (setup_vsync_mode != video_vsync_mode &&
6219 setup_vsync_mode != video.vsync_mode)
6221 // changing vsync mode to selected value failed -- reset displayed value
6222 execSetupGraphics_setVsyncModes(TRUE);
6224 Request("Setting VSync failed!", REQ_CONFIRM);
6230 static void execSetupChooseWindowSize(void)
6232 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6237 static void execSetupChooseScalingType(void)
6239 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6244 static void execSetupChooseRenderingMode(void)
6246 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6251 static void execSetupChooseVsyncMode(void)
6253 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6258 static void execSetupChooseVolumeSimple(void)
6260 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6265 static void execSetupChooseVolumeLoops(void)
6267 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6272 static void execSetupChooseVolumeMusic(void)
6274 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6279 static void execSetupSound(void)
6281 if (volumes_simple == NULL)
6283 boolean current_volume_simple_found = FALSE;
6286 for (i = 0; volumes_list[i].value != -1; i++)
6288 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6289 char identifier[32], name[32];
6290 int value = volumes_list[i].value;
6291 char *text = volumes_list[i].text;
6293 ti->node_top = &volumes_simple;
6294 ti->sort_priority = value;
6296 sprintf(identifier, "%d", value);
6297 sprintf(name, "%s", text);
6299 setString(&ti->identifier, identifier);
6300 setString(&ti->name, name);
6301 setString(&ti->name_sorting, name);
6302 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6304 pushTreeInfo(&volumes_simple, ti);
6306 if (value == setup.volume_simple)
6307 current_volume_simple_found = TRUE;
6310 if (!current_volume_simple_found)
6312 // add entry for non-preset volume value
6314 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6315 char identifier[32], name[32];
6316 int value = setup.volume_simple;
6318 ti->node_top = &volumes_simple;
6319 ti->sort_priority = value;
6321 sprintf(identifier, "%d", value);
6322 sprintf(name, "%d %% (Current)", value);
6324 setString(&ti->identifier, identifier);
6325 setString(&ti->name, name);
6326 setString(&ti->name_sorting, name);
6327 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6329 pushTreeInfo(&volumes_simple, ti);
6332 // sort volume values to start with lowest volume value
6333 sortTreeInfo(&volumes_simple);
6335 // set current volume value to configured volume value
6336 volume_simple_current =
6337 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
6339 // if that fails, set current volume to reliable default value
6340 if (volume_simple_current == NULL)
6341 volume_simple_current =
6342 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6344 // if that also fails, set current volume to first available value
6345 if (volume_simple_current == NULL)
6346 volume_simple_current = volumes_simple;
6349 if (volumes_loops == NULL)
6351 boolean current_volume_loops_found = FALSE;
6354 for (i = 0; volumes_list[i].value != -1; i++)
6356 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6357 char identifier[32], name[32];
6358 int value = volumes_list[i].value;
6359 char *text = volumes_list[i].text;
6361 ti->node_top = &volumes_loops;
6362 ti->sort_priority = value;
6364 sprintf(identifier, "%d", value);
6365 sprintf(name, "%s", text);
6367 setString(&ti->identifier, identifier);
6368 setString(&ti->name, name);
6369 setString(&ti->name_sorting, name);
6370 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6372 pushTreeInfo(&volumes_loops, ti);
6374 if (value == setup.volume_loops)
6375 current_volume_loops_found = TRUE;
6378 if (!current_volume_loops_found)
6380 // add entry for non-preset volume value
6382 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6383 char identifier[32], name[32];
6384 int value = setup.volume_loops;
6386 ti->node_top = &volumes_loops;
6387 ti->sort_priority = value;
6389 sprintf(identifier, "%d", value);
6390 sprintf(name, "%d %% (Current)", value);
6392 setString(&ti->identifier, identifier);
6393 setString(&ti->name, name);
6394 setString(&ti->name_sorting, name);
6395 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6397 pushTreeInfo(&volumes_loops, ti);
6400 // sort volume values to start with lowest volume value
6401 sortTreeInfo(&volumes_loops);
6403 // set current volume value to configured volume value
6404 volume_loops_current =
6405 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
6407 // if that fails, set current volume to reliable default value
6408 if (volume_loops_current == NULL)
6409 volume_loops_current =
6410 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6412 // if that also fails, set current volume to first available value
6413 if (volume_loops_current == NULL)
6414 volume_loops_current = volumes_loops;
6417 if (volumes_music == NULL)
6419 boolean current_volume_music_found = FALSE;
6422 for (i = 0; volumes_list[i].value != -1; i++)
6424 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6425 char identifier[32], name[32];
6426 int value = volumes_list[i].value;
6427 char *text = volumes_list[i].text;
6429 ti->node_top = &volumes_music;
6430 ti->sort_priority = value;
6432 sprintf(identifier, "%d", value);
6433 sprintf(name, "%s", text);
6435 setString(&ti->identifier, identifier);
6436 setString(&ti->name, name);
6437 setString(&ti->name_sorting, name);
6438 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6440 pushTreeInfo(&volumes_music, ti);
6442 if (value == setup.volume_music)
6443 current_volume_music_found = TRUE;
6446 if (!current_volume_music_found)
6448 // add entry for non-preset volume value
6450 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6451 char identifier[32], name[32];
6452 int value = setup.volume_music;
6454 ti->node_top = &volumes_music;
6455 ti->sort_priority = value;
6457 sprintf(identifier, "%d", value);
6458 sprintf(name, "%d %% (Current)", value);
6460 setString(&ti->identifier, identifier);
6461 setString(&ti->name, name);
6462 setString(&ti->name_sorting, name);
6463 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6465 pushTreeInfo(&volumes_music, ti);
6468 // sort volume values to start with lowest volume value
6469 sortTreeInfo(&volumes_music);
6471 // set current volume value to configured volume value
6472 volume_music_current =
6473 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6475 // if that fails, set current volume to reliable default value
6476 if (volume_music_current == NULL)
6477 volume_music_current =
6478 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6480 // if that also fails, set current volume to first available value
6481 if (volume_music_current == NULL)
6482 volume_music_current = volumes_music;
6485 setup.volume_simple = atoi(volume_simple_current->identifier);
6486 setup.volume_loops = atoi(volume_loops_current->identifier);
6487 setup.volume_music = atoi(volume_music_current->identifier);
6489 // needed for displaying volume text instead of identifier
6490 volume_simple_text = volume_simple_current->name;
6491 volume_loops_text = volume_loops_current->name;
6492 volume_music_text = volume_music_current->name;
6494 setup_mode = SETUP_MODE_SOUND;
6499 static void execSetupChooseTouchControls(void)
6501 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6506 static void execSetupChooseMoveDistance(void)
6508 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6513 static void execSetupChooseDropDistance(void)
6515 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6520 static void execSetupChooseTransparency(void)
6522 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6527 static void execSetupChooseGridXSize_0(void)
6529 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6534 static void execSetupChooseGridYSize_0(void)
6536 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6541 static void execSetupChooseGridXSize_1(void)
6543 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6548 static void execSetupChooseGridYSize_1(void)
6550 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6555 static void execSetupConfigureVirtualButtons(void)
6557 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6559 ConfigureVirtualButtons();
6561 setup_mode = SETUP_MODE_TOUCH;
6566 static void execSetupTouch(void)
6570 if (touch_controls == NULL)
6572 for (i = 0; touch_controls_list[i].value != NULL; i++)
6574 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6575 char identifier[32], name[32];
6576 char *value = touch_controls_list[i].value;
6577 char *text = touch_controls_list[i].text;
6579 ti->node_top = &touch_controls;
6580 ti->sort_priority = i;
6582 sprintf(identifier, "%s", value);
6583 sprintf(name, "%s", text);
6585 setString(&ti->identifier, identifier);
6586 setString(&ti->name, name);
6587 setString(&ti->name_sorting, name);
6588 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6590 pushTreeInfo(&touch_controls, ti);
6593 // sort touch control values to start with lowest touch control value
6594 sortTreeInfo(&touch_controls);
6596 // set current touch control value to configured touch control value
6597 touch_control_current =
6598 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6600 // if that fails, set current touch control to reliable default value
6601 if (touch_control_current == NULL)
6602 touch_control_current =
6603 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6605 // if that also fails, set current touch control to first available value
6606 if (touch_control_current == NULL)
6607 touch_control_current = touch_controls;
6610 if (move_distances == NULL)
6612 for (i = 0; distances_list[i].value != -1; i++)
6614 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6615 char identifier[32], name[32];
6616 int value = distances_list[i].value;
6617 char *text = distances_list[i].text;
6619 ti->node_top = &move_distances;
6620 ti->sort_priority = value;
6622 sprintf(identifier, "%d", value);
6623 sprintf(name, "%s", text);
6625 setString(&ti->identifier, identifier);
6626 setString(&ti->name, name);
6627 setString(&ti->name_sorting, name);
6628 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6630 pushTreeInfo(&move_distances, ti);
6633 // sort distance values to start with lowest distance value
6634 sortTreeInfo(&move_distances);
6636 // set current distance value to configured distance value
6637 move_distance_current =
6638 getTreeInfoFromIdentifier(move_distances,
6639 i_to_a(setup.touch.move_distance));
6641 // if that fails, set current distance to reliable default value
6642 if (move_distance_current == NULL)
6643 move_distance_current =
6644 getTreeInfoFromIdentifier(move_distances,
6645 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6647 // if that also fails, set current distance to first available value
6648 if (move_distance_current == NULL)
6649 move_distance_current = move_distances;
6652 if (drop_distances == NULL)
6654 for (i = 0; distances_list[i].value != -1; i++)
6656 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6657 char identifier[32], name[32];
6658 int value = distances_list[i].value;
6659 char *text = distances_list[i].text;
6661 ti->node_top = &drop_distances;
6662 ti->sort_priority = value;
6664 sprintf(identifier, "%d", value);
6665 sprintf(name, "%s", text);
6667 setString(&ti->identifier, identifier);
6668 setString(&ti->name, name);
6669 setString(&ti->name_sorting, name);
6670 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6672 pushTreeInfo(&drop_distances, ti);
6675 // sort distance values to start with lowest distance value
6676 sortTreeInfo(&drop_distances);
6678 // set current distance value to configured distance value
6679 drop_distance_current =
6680 getTreeInfoFromIdentifier(drop_distances,
6681 i_to_a(setup.touch.drop_distance));
6683 // if that fails, set current distance to reliable default value
6684 if (drop_distance_current == NULL)
6685 drop_distance_current =
6686 getTreeInfoFromIdentifier(drop_distances,
6687 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6689 // if that also fails, set current distance to first available value
6690 if (drop_distance_current == NULL)
6691 drop_distance_current = drop_distances;
6694 if (transparencies == NULL)
6696 for (i = 0; transparencies_list[i].value != -1; i++)
6698 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6699 char identifier[32], name[32];
6700 int value = transparencies_list[i].value;
6701 char *text = transparencies_list[i].text;
6703 ti->node_top = &transparencies;
6704 ti->sort_priority = value;
6706 sprintf(identifier, "%d", value);
6707 sprintf(name, "%s", text);
6709 setString(&ti->identifier, identifier);
6710 setString(&ti->name, name);
6711 setString(&ti->name_sorting, name);
6712 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6714 pushTreeInfo(&transparencies, ti);
6717 // sort transparency values to start with lowest transparency value
6718 sortTreeInfo(&transparencies);
6720 // set current transparency value to configured transparency value
6721 transparency_current =
6722 getTreeInfoFromIdentifier(transparencies,
6723 i_to_a(setup.touch.transparency));
6725 // if that fails, set current transparency to reliable default value
6726 if (transparency_current == NULL)
6727 transparency_current =
6728 getTreeInfoFromIdentifier(transparencies,
6729 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6731 // if that also fails, set current transparency to first available value
6732 if (transparency_current == NULL)
6733 transparency_current = transparencies;
6736 for (i = 0; i < 2; i++)
6738 for (j = 0; j < 2; j++)
6740 if (grid_sizes[i][j] == NULL)
6742 for (k = 0; grid_sizes_list[k].value != -1; k++)
6744 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6745 char identifier[32], name[32];
6746 int value = grid_sizes_list[k].value;
6747 char *text = grid_sizes_list[k].text;
6749 ti->node_top = &grid_sizes[i][j];
6750 ti->sort_priority = value;
6752 sprintf(identifier, "%d", value);
6753 sprintf(name, "%s", text);
6755 setString(&ti->identifier, identifier);
6756 setString(&ti->name, name);
6757 setString(&ti->name_sorting, name);
6758 setString(&ti->infotext,
6761 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6762 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6764 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6765 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6767 pushTreeInfo(&grid_sizes[i][j], ti);
6770 // sort grid size values to start with lowest grid size value
6771 sortTreeInfo(&grid_sizes[i][j]);
6773 // set current grid size value to configured grid size value
6774 grid_size_current[i][j] =
6775 getTreeInfoFromIdentifier(grid_sizes[i][j],
6777 setup.touch.grid_xsize[i] :
6778 setup.touch.grid_ysize[i]));
6780 // if that fails, set current grid size to reliable default value
6781 if (grid_size_current[i][j] == NULL)
6782 grid_size_current[i][j] =
6783 getTreeInfoFromIdentifier(grid_sizes[i][j],
6785 DEFAULT_GRID_XSIZE(i) :
6786 DEFAULT_GRID_YSIZE(i)));
6788 // if that also fails, set current grid size to first available value
6789 if (grid_size_current[i][j] == NULL)
6790 grid_size_current[i][j] = grid_sizes[i][j];
6795 setup.touch.control_type = touch_control_current->identifier;
6796 setup.touch.move_distance = atoi(move_distance_current->identifier);
6797 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6798 setup.touch.transparency = atoi(transparency_current->identifier);
6800 for (i = 0; i < 2; i++)
6802 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6803 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6805 if (i == GRID_ACTIVE_NR())
6807 overlay.grid_xsize = setup.touch.grid_xsize[i];
6808 overlay.grid_ysize = setup.touch.grid_ysize[i];
6812 // needed for displaying value text instead of identifier
6813 touch_controls_text = touch_control_current->name;
6814 move_distance_text = move_distance_current->name;
6815 drop_distance_text = drop_distance_current->name;
6816 transparency_text = transparency_current->name;
6818 for (i = 0; i < 2; i++)
6819 for (j = 0; j < 2; j++)
6820 grid_size_text[i][j] = grid_size_current[i][j]->name;
6822 setup_mode = SETUP_MODE_TOUCH;
6827 static void execSetupArtwork(void)
6829 static ArtworkDirTree *gfx_last_valid = NULL;
6830 static ArtworkDirTree *snd_last_valid = NULL;
6831 static ArtworkDirTree *mus_last_valid = NULL;
6833 // current artwork directory may be invalid (level group, parent link)
6834 if (!validLevelSeries(artwork.gfx_current))
6835 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
6836 if (!validLevelSeries(artwork.snd_current))
6837 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
6838 if (!validLevelSeries(artwork.mus_current))
6839 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
6841 // store valid artwork directory information
6842 gfx_last_valid = artwork.gfx_current;
6843 snd_last_valid = artwork.snd_current;
6844 mus_last_valid = artwork.mus_current;
6847 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6848 artwork.gfx_current->subdir,
6849 artwork.gfx_current->fullpath,
6850 artwork.gfx_current->basepath);
6853 setup.graphics_set = artwork.gfx_current->identifier;
6854 setup.sounds_set = artwork.snd_current->identifier;
6855 setup.music_set = artwork.mus_current->identifier;
6857 // needed if last screen (setup choice) changed graphics, sounds or music
6858 ReloadCustomArtwork(0);
6860 // needed for displaying artwork name instead of artwork identifier
6861 graphics_set_name = artwork.gfx_current->name;
6862 sounds_set_name = artwork.snd_current->name;
6863 music_set_name = artwork.mus_current->name;
6865 setup_mode = SETUP_MODE_ARTWORK;
6870 static void execSetupChooseGraphics(void)
6872 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6877 static void execSetupChooseSounds(void)
6879 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6884 static void execSetupChooseMusic(void)
6886 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6891 static void execSetupInput(void)
6893 setup_mode = SETUP_MODE_INPUT;
6898 static void execSetupShortcuts(void)
6900 setup_mode = SETUP_MODE_SHORTCUTS;
6905 static void execSetupShortcuts1(void)
6907 setup_mode = SETUP_MODE_SHORTCUTS_1;
6912 static void execSetupShortcuts2(void)
6914 setup_mode = SETUP_MODE_SHORTCUTS_2;
6919 static void execSetupShortcuts3(void)
6921 setup_mode = SETUP_MODE_SHORTCUTS_3;
6926 static void execSetupShortcuts4(void)
6928 setup_mode = SETUP_MODE_SHORTCUTS_4;
6933 static void execSetupShortcuts5(void)
6935 setup_mode = SETUP_MODE_SHORTCUTS_5;
6940 static void execExitSetup(void)
6942 SetGameStatus(GAME_MODE_MAIN);
6947 static void execSaveAndExitSetup(void)
6953 static void execGadgetNetworkServer(void)
6955 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
6956 struct GadgetInfo *gi = screen_gadget[gadget_id];
6958 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6959 network_server_hostname[0] = '\0';
6961 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
6965 ClickOnGadget(gi, MB_LEFTBUTTON);
6968 static void execOfferUploadTapes(void)
6973 static void ToggleNetworkModeIfNeeded(void)
6975 int font_title = FONT_TITLE_1;
6976 int font_foot = FC_BLUE;
6977 int ystart = mSY - SY + 16;
6978 int ybottom = mSY - SY + SYSIZE - 20;
6979 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6981 if (setup.network_mode == network.enabled)
6984 network.enabled = setup.network_mode;
6986 FadeOut(REDRAW_ALL);
6990 DrawTextSCentered(ystart, font_title, text);
6994 if (network.enabled)
6995 InitNetworkServer();
6997 DisconnectFromNetworkServer();
6999 DrawTextSCentered(ybottom, font_foot,
7000 "Press any key or button for setup menu");
7002 WaitForEventToContinue();
7007 static void ToggleGameSpeedsListIfNeeded(void)
7009 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7011 if (setup.game_speed_extended == using_game_speeds_extended)
7014 // try to match similar values when changing game speeds list
7015 if (setup.game_speed_extended)
7016 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7017 setup.game_frame_delay == 30 ? 29 :
7018 setup.game_frame_delay);
7020 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7021 setup.game_frame_delay == 16 ? 15 :
7022 setup.game_frame_delay >= 29 ? 30 :
7023 setup.game_frame_delay <= 10 ? 10 :
7024 setup.game_frame_delay);
7026 execSetupGame_setGameSpeeds(TRUE);
7031 static void ToggleUseApiServerIfNeeded(void)
7033 if (runtime.use_api_server == setup.use_api_server)
7036 runtime.use_api_server = setup.use_api_server;
7038 if (runtime.use_api_server)
7040 if (setup.has_remaining_tapes)
7041 setup.ask_for_uploading_tapes = TRUE;
7043 CheckApiServerTasks();
7047 static void ModifyGameSpeedIfNeeded(void)
7049 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7050 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7054 char *game_speed_text = "Fast";
7055 int game_speed_value = 15;
7057 if (setup.game_speed_extended)
7059 game_speed_text = "60 fps";
7060 game_speed_value = 16;
7063 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7065 // set game speed to existing list value that is fast enough for vsync
7066 setup.game_frame_delay = game_speed_value;
7068 execSetupGame_setGameSpeeds(TRUE);
7070 Request(message, REQ_CONFIRM);
7073 static void DisableVsyncIfNeeded(void)
7075 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7076 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7077 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7080 // disable vsync for the selected game speed to work
7081 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7083 execSetupGraphics_setVsyncModes(TRUE);
7085 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7091 void *related_value;
7092 } hide_related_entry_list[] =
7094 { &setup.network_server_hostname, execGadgetNetworkServer },
7095 { &setup.network_server_hostname, &network_server_text },
7097 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7098 { &setup.scores_in_highscore_list, &scores_type_text },
7100 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7101 { &setup.game_frame_delay, &game_speed_text },
7103 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7104 { &setup.scroll_delay_value, &scroll_delay_text },
7106 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7107 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7109 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7110 { &setup.window_scaling_percent, &window_size_text },
7112 { &setup.window_scaling_quality, execSetupChooseScalingType },
7113 { &setup.window_scaling_quality, &scaling_type_text },
7115 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7116 { &setup.screen_rendering_mode, &rendering_mode_text },
7118 { &setup.vsync_mode, execSetupChooseVsyncMode },
7119 { &setup.vsync_mode, &vsync_mode_text },
7121 { &setup.graphics_set, execSetupChooseGraphics },
7122 { &setup.graphics_set, &graphics_set_name },
7124 { &setup.sounds_set, execSetupChooseSounds },
7125 { &setup.sounds_set, &sounds_set_name },
7127 { &setup.music_set, execSetupChooseMusic },
7128 { &setup.music_set, &music_set_name },
7130 { &setup.volume_simple, execSetupChooseVolumeSimple },
7131 { &setup.volume_simple, &volume_simple_text },
7133 { &setup.volume_loops, execSetupChooseVolumeLoops },
7134 { &setup.volume_loops, &volume_loops_text },
7136 { &setup.volume_music, execSetupChooseVolumeMusic },
7137 { &setup.volume_music, &volume_music_text },
7139 { &setup.touch.control_type, execSetupChooseTouchControls },
7140 { &setup.touch.control_type, &touch_controls_text },
7142 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7143 { &setup.touch.move_distance, &move_distance_text },
7145 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7146 { &setup.touch.drop_distance, &drop_distance_text },
7148 { &setup.touch.transparency, execSetupChooseTransparency },
7149 { &setup.touch.transparency, &transparency_text },
7151 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7152 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7154 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7155 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7157 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7158 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7160 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7161 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7163 { &setup.internal.menu_game, execSetupGame },
7164 { &setup.internal.menu_engines, execSetupEngines },
7165 { &setup.internal.menu_editor, execSetupEditor },
7166 { &setup.internal.menu_graphics, execSetupGraphics },
7167 { &setup.internal.menu_sound, execSetupSound },
7168 { &setup.internal.menu_artwork, execSetupArtwork },
7169 { &setup.internal.menu_input, execSetupInput },
7170 { &setup.internal.menu_touch, execSetupTouch },
7171 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7172 { &setup.internal.menu_exit, execExitSetup },
7173 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7175 { &setup.internal.menu_shortcuts_various, execSetupShortcuts1 },
7176 { &setup.internal.menu_shortcuts_focus, execSetupShortcuts2 },
7177 { &setup.internal.menu_shortcuts_tape, execSetupShortcuts3 },
7178 { &setup.internal.menu_shortcuts_sound, execSetupShortcuts4 },
7179 { &setup.internal.menu_shortcuts_snap, execSetupShortcuts5 },
7181 { &setup.internal.info_title, execInfoTitleScreen },
7182 { &setup.internal.info_elements, execInfoElements },
7183 { &setup.internal.info_music, execInfoMusic },
7184 { &setup.internal.info_credits, execInfoCredits },
7185 { &setup.internal.info_program, execInfoProgram },
7186 { &setup.internal.info_version, execInfoVersion },
7187 { &setup.internal.info_levelset, execInfoLevelSet },
7188 { &setup.internal.info_exit, execExitInfo },
7193 void setHideRelatedSetupEntries(void)
7197 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7198 if (hideSetupEntry(hide_related_entry_list[i].value))
7199 setHideSetupEntry(hide_related_entry_list[i].related_value);
7202 static struct TokenInfo setup_info_main[] =
7204 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7205 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7206 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7207 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7208 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7209 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7210 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7211 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7212 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7213 { TYPE_EMPTY, NULL, "" },
7214 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7215 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7220 static struct TokenInfo setup_info_game[] =
7222 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7223 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7224 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
7225 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7226 { TYPE_STRING, &network_server_text, "" },
7227 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7228 { TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
7229 { TYPE_STRING, &scores_type_text, "" },
7230 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7231 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7232 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7233 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7234 { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
7235 { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
7236 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
7237 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
7238 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
7239 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
7240 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7241 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7242 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7243 { TYPE_SWITCH, &setup.autorecord, "Auto-Record When Playing:" },
7244 { TYPE_SWITCH, &setup.autorecord_after_replay, "Auto-Record After Replay:" },
7245 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7246 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7247 { TYPE_STRING, &game_speed_text, "" },
7248 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7250 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7251 { TYPE_STRING, &scroll_delay_text, "" },
7253 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
7254 { TYPE_STRING, &snapshot_mode_text, "" },
7255 { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
7256 { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
7257 { TYPE_EMPTY, NULL, "" },
7258 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7263 static struct TokenInfo setup_info_engines[] =
7265 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7266 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7267 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7268 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
7269 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7270 { TYPE_EMPTY, NULL, "" },
7271 { TYPE_HEADLINE, NULL, "Supaplex" },
7272 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7273 { TYPE_EMPTY, NULL, "" },
7274 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7279 static struct TokenInfo setup_info_editor[] =
7282 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7283 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7284 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7285 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7286 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7287 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7288 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7289 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7290 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7291 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7293 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7294 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7296 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7298 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7299 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7300 { TYPE_EMPTY, NULL, "" },
7302 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7303 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7304 { TYPE_EMPTY, NULL, "" },
7306 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7307 { TYPE_EMPTY, NULL, "" },
7308 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7309 { TYPE_EMPTY, NULL, "" },
7310 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7315 static struct TokenInfo setup_info_graphics[] =
7317 #if !defined(PLATFORM_ANDROID) && !defined(PLATFORM_EMSCRIPTEN)
7318 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7319 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7320 { TYPE_STRING, &window_size_text, "" },
7321 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7322 { TYPE_STRING, &scaling_type_text, "" },
7323 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7324 { TYPE_STRING, &rendering_mode_text, "" },
7327 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7328 { TYPE_STRING, &scroll_delay_text, "" },
7330 #if !defined(PLATFORM_EMSCRIPTEN)
7331 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7332 { TYPE_STRING, &vsync_mode_text, "" },
7334 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7335 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7336 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7337 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
7338 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
7339 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7340 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7341 { TYPE_EMPTY, NULL, "" },
7342 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7347 static struct TokenInfo setup_info_sound[] =
7349 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7350 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7351 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7352 { TYPE_EMPTY, NULL, "" },
7353 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7354 { TYPE_STRING, &volume_simple_text, "" },
7355 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7356 { TYPE_STRING, &volume_loops_text, "" },
7357 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7358 { TYPE_STRING, &volume_music_text, "" },
7359 { TYPE_EMPTY, NULL, "" },
7360 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7365 static struct TokenInfo setup_info_artwork[] =
7367 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
7368 { TYPE_STRING, &graphics_set_name, "" },
7369 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7370 { TYPE_STRING, &sounds_set_name, "" },
7371 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7372 { TYPE_STRING, &music_set_name, "" },
7373 { TYPE_EMPTY, NULL, "" },
7374 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7375 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
7376 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
7377 { TYPE_EMPTY, NULL, "" },
7378 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7383 static struct TokenInfo setup_info_input[] =
7385 { TYPE_SWITCH, NULL, "Player:" },
7386 { TYPE_SWITCH, NULL, "Device:" },
7387 { TYPE_SWITCH, NULL, "" },
7388 { TYPE_SKIPPABLE, NULL, "" },
7389 { TYPE_EMPTY, NULL, "" },
7390 { TYPE_EMPTY, NULL, "" },
7391 { TYPE_EMPTY, NULL, "" },
7392 { TYPE_EMPTY, NULL, "" },
7393 { TYPE_EMPTY, NULL, "" },
7394 { TYPE_EMPTY, NULL, "" },
7395 { TYPE_EMPTY, NULL, "" },
7396 { TYPE_EMPTY, NULL, "" },
7397 { TYPE_SKIPPABLE, NULL, "" },
7398 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7403 static struct TokenInfo setup_info_touch[] =
7405 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7406 { TYPE_STRING, &touch_controls_text, "" },
7407 { TYPE_EMPTY, NULL, "" },
7408 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7413 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7415 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7416 { TYPE_STRING, &touch_controls_text, "" },
7417 { TYPE_EMPTY, NULL, "" },
7418 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7419 { TYPE_STRING, &grid_size_text[0][0], "" },
7420 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7421 { TYPE_STRING, &grid_size_text[0][1], "" },
7422 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7423 { TYPE_STRING, &transparency_text, "" },
7424 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7425 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7426 { TYPE_EMPTY, NULL, "" },
7427 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7428 { TYPE_EMPTY, NULL, "" },
7429 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7434 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7436 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7437 { TYPE_STRING, &touch_controls_text, "" },
7438 { TYPE_EMPTY, NULL, "" },
7439 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7440 { TYPE_STRING, &grid_size_text[1][0], "" },
7441 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7442 { TYPE_STRING, &grid_size_text[1][1], "" },
7443 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7444 { TYPE_STRING, &transparency_text, "" },
7445 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7446 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7447 { TYPE_EMPTY, NULL, "" },
7448 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7449 { TYPE_EMPTY, NULL, "" },
7450 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7455 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7457 setup_info_touch_virtual_buttons_0,
7458 setup_info_touch_virtual_buttons_1
7461 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7463 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7464 { TYPE_STRING, &touch_controls_text, "" },
7465 { TYPE_EMPTY, NULL, "" },
7466 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7467 { TYPE_STRING, &move_distance_text, "" },
7468 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7469 { TYPE_STRING, &drop_distance_text, "" },
7470 { TYPE_EMPTY, NULL, "" },
7471 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7476 static struct TokenInfo setup_info_shortcuts[] =
7478 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7479 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7480 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7481 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7482 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7483 { TYPE_EMPTY, NULL, "" },
7484 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7489 static struct TokenInfo setup_info_shortcuts_1[] =
7491 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
7492 { TYPE_KEY, &setup.shortcut.save_game, "" },
7493 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
7494 { TYPE_KEY, &setup.shortcut.load_game, "" },
7495 { TYPE_KEYTEXT, NULL, "Restart Game:", },
7496 { TYPE_KEY, &setup.shortcut.restart_game, "" },
7497 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:", },
7498 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
7499 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
7500 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7501 { TYPE_EMPTY, NULL, "" },
7502 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7503 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7504 { TYPE_EMPTY, NULL, "" },
7505 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7510 static struct TokenInfo setup_info_shortcuts_2[] =
7512 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7513 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7514 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7515 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7516 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7517 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7518 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7519 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7520 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7521 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7522 { TYPE_EMPTY, NULL, "" },
7523 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7528 static struct TokenInfo setup_info_shortcuts_3[] =
7530 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7531 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7532 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7533 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7534 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7535 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7536 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7537 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7538 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7539 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7540 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7541 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7542 { TYPE_EMPTY, NULL, "" },
7543 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7548 static struct TokenInfo setup_info_shortcuts_4[] =
7550 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7551 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7552 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7553 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7554 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7555 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7556 { TYPE_EMPTY, NULL, "" },
7557 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7562 static struct TokenInfo setup_info_shortcuts_5[] =
7564 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7565 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7566 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7567 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7568 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7569 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7570 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7571 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7572 { TYPE_EMPTY, NULL, "" },
7573 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7578 static Key getSetupKey(void)
7580 Key key = KSYM_UNDEFINED;
7581 boolean got_key_event = FALSE;
7583 while (!got_key_event)
7587 if (NextValidEvent(&event))
7591 case EVENT_KEYPRESS:
7593 key = GetEventKey((KeyEvent *)&event);
7595 // press 'Escape' or 'Enter' to keep the existing key binding
7596 if (key == KSYM_Escape || key == KSYM_Return)
7597 key = KSYM_UNDEFINED; // keep old value
7599 got_key_event = TRUE;
7603 case EVENT_KEYRELEASE:
7604 key_joystick_mapping = 0;
7608 HandleOtherEvents(&event);
7619 static int getSetupValueFont(int type, void *value)
7621 if (type & TYPE_GHOSTED)
7622 return FONT_OPTION_OFF;
7623 else if (type & TYPE_KEY)
7624 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7625 else if (type & TYPE_STRING)
7626 return FONT_VALUE_2;
7627 else if (type & TYPE_ECS_AGA)
7628 return FONT_VALUE_1;
7629 else if (type & TYPE_BOOLEAN_STYLE)
7630 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7631 else if (type & TYPE_YES_NO_AUTO)
7632 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7633 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7634 else if (type & TYPE_PLAYER)
7635 return FONT_VALUE_1;
7637 return FONT_VALUE_1;
7640 static int getSetupValueFontNarrow(int type, int font_nr)
7642 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7643 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7644 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7648 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7650 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7651 struct TokenInfo *si = &setup_info[si_pos];
7652 boolean font_draw_xoffset_modified = FALSE;
7653 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7654 int font_draw_xoffset_old = -1;
7655 int xoffset = (scrollbar_needed ? -1 : 0);
7656 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7657 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7658 int xpos = menu_screen_value_xpos;
7659 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7660 int startx = mSX + xpos * 32;
7661 int starty = mSY + ypos * 32;
7662 int type = si->type;
7663 void *value = si->value;
7664 char *value_string = getSetupValue(type, value);
7665 int font_nr_default = getSetupValueFont(type, value);
7666 int font_width_default = getFontWidth(font_nr_default);
7667 int font_nr = font_nr_default;
7670 if (value_string == NULL)
7673 if (type & TYPE_KEY)
7675 xpos = MENU_SCREEN_START_XPOS;
7677 if (type & TYPE_QUERY)
7678 value_string = "<press key>";
7680 else if (type & TYPE_STRING)
7682 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7684 xpos = MENU_SCREEN_START_XPOS;
7686 if (strlen(value_string) > max_value_len)
7687 value_string[max_value_len] = '\0';
7689 else if (type & TYPE_YES_NO_AUTO)
7691 xpos = menu_screen_value_xpos - 1;
7693 else if (type & TYPE_PLAYER)
7695 int displayed_player_nr = *(int *)value + 1;
7697 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7700 startx = mSX + xpos * 32;
7701 starty = mSY + ypos * 32;
7703 // special check if right-side setup values moved left due to scrollbar
7704 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7706 int max_menu_text_length = 26; // maximum text length for classic menu
7707 int font_xoffset = getFontDrawOffsetX(font_nr);
7708 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7709 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7710 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7711 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7713 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7715 // when using narrow font, left-shifting text "auto" not needed
7716 if (type & TYPE_YES_NO_AUTO)
7720 startx = mSX + xpos * 32;
7722 font_nr = getSetupValueFontNarrow(type, font_nr);
7726 // downward compatibility correction for Juergen Bonhagen's menu settings
7727 if (setup_mode != SETUP_MODE_INPUT)
7729 int max_menu_text_length_big = (menu_screen_value_xpos -
7730 MENU_SCREEN_START_XPOS);
7731 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7732 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7733 int font1_xoffset = getFontDrawOffsetX(font_nr);
7734 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
7735 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7736 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7737 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7738 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7739 boolean correct_font_draw_xoffset = FALSE;
7741 if (xpos == MENU_SCREEN_START_XPOS &&
7742 startx + font1_xoffset < text_startx + text_font_xoffset)
7743 correct_font_draw_xoffset = TRUE;
7745 if (xpos == menu_screen_value_xpos &&
7746 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7747 correct_font_draw_xoffset = TRUE;
7749 // check if setup value would overlap with setup text when printed
7750 // (this can happen for extreme/wrong values for font draw offset)
7751 if (correct_font_draw_xoffset)
7753 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
7754 font_draw_xoffset_modified = TRUE;
7756 if (type & TYPE_KEY)
7757 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7758 else if (!(type & TYPE_STRING))
7759 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7760 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7764 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7765 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7767 DrawText(startx, starty, value_string, font_nr);
7769 if (type & TYPE_PLAYER)
7771 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7772 int player_nr = *(int *)value;
7773 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7774 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7775 int startx2 = startx + xoff;
7776 int starty2 = starty + yoff;
7778 if (DrawingOnBackground(startx2, starty2))
7779 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7781 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7782 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7785 if (font_draw_xoffset_modified)
7786 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7789 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7791 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7792 struct TokenInfo *si = &setup_info[si_pos];
7794 if (si->type & TYPE_BOOLEAN_STYLE)
7796 *(boolean *)si->value ^= TRUE;
7798 else if (si->type & TYPE_YES_NO_AUTO)
7802 (*(int *)si->value == AUTO ? TRUE :
7803 *(int *)si->value == TRUE ? FALSE : AUTO) :
7804 (*(int *)si->value == TRUE ? AUTO :
7805 *(int *)si->value == AUTO ? FALSE : TRUE));
7807 else if (si->type & TYPE_KEY)
7811 si->type |= TYPE_QUERY;
7812 drawSetupValue(screen_pos, setup_info_pos_raw);
7813 si->type &= ~TYPE_QUERY;
7815 key = getSetupKey();
7816 if (key != KSYM_UNDEFINED)
7817 *(Key *)si->value = key;
7819 else if (si->type & TYPE_PLAYER)
7821 int player_nr = *(int *)si->value;
7826 player_nr = Request("Choose player", REQ_PLAYER) - 1;
7828 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7831 drawSetupValue(screen_pos, setup_info_pos_raw);
7833 // fullscreen state may have changed at this point
7834 if (si->value == &setup.fullscreen)
7835 ToggleFullscreenIfNeeded();
7837 // network mode may have changed at this point
7838 if (si->value == &setup.network_mode)
7839 ToggleNetworkModeIfNeeded();
7841 // API server mode may have changed at this point
7842 if (si->value == &setup.use_api_server)
7843 ToggleUseApiServerIfNeeded();
7845 // game speed list may have changed at this point
7846 if (si->value == &setup.game_speed_extended)
7847 ToggleGameSpeedsListIfNeeded();
7850 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7852 static struct TokenInfo *setup_info_final = NULL;
7857 // determine maximum list size of target list
7858 while (setup_info_orig[list_size++].type != 0);
7860 // free, allocate and clear memory for target list
7861 checked_free(setup_info_final);
7862 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7864 // copy setup info list without setup entries marked as hidden
7865 for (i = 0; setup_info_orig[i].type != 0; i++)
7867 // skip setup entries configured to be hidden
7868 if (hideSetupEntry(setup_info_orig[i].value))
7871 // skip skippable setup entries if screen is lower than usual
7872 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7873 setup_info_orig[i].type == TYPE_SKIPPABLE)
7876 setup_info_final[list_pos++] = setup_info_orig[i];
7879 return setup_info_final;
7882 static void DrawSetupScreen_Generic(void)
7884 int fade_mask = REDRAW_FIELD;
7885 boolean redraw_all = FALSE;
7886 char *title_string = NULL;
7890 fade_mask = REDRAW_ALL;
7893 FadeMenuSoundsAndMusic();
7895 FreeScreenGadgets();
7896 CreateScreenGadgets();
7898 if (redraw_mask & REDRAW_ALL)
7903 // needed if different viewport properties defined for setup screen
7904 ChangeViewportPropertiesIfNeeded();
7906 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
7910 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
7912 if (setup_mode == SETUP_MODE_MAIN)
7914 setup_info = setup_info_main;
7915 title_string = STR_SETUP_MAIN;
7917 else if (setup_mode == SETUP_MODE_GAME)
7919 setup_info = setup_info_game;
7920 title_string = STR_SETUP_GAME;
7922 else if (setup_mode == SETUP_MODE_ENGINES)
7924 setup_info = setup_info_engines;
7925 title_string = STR_SETUP_ENGINES;
7927 else if (setup_mode == SETUP_MODE_EDITOR)
7929 setup_info = setup_info_editor;
7930 title_string = STR_SETUP_EDITOR;
7932 else if (setup_mode == SETUP_MODE_GRAPHICS)
7934 setup_info = setup_info_graphics;
7935 title_string = STR_SETUP_GRAPHICS;
7937 else if (setup_mode == SETUP_MODE_SOUND)
7939 setup_info = setup_info_sound;
7940 title_string = STR_SETUP_SOUND;
7942 else if (setup_mode == SETUP_MODE_ARTWORK)
7944 setup_info = setup_info_artwork;
7945 title_string = STR_SETUP_ARTWORK;
7947 else if (setup_mode == SETUP_MODE_TOUCH)
7949 setup_info = setup_info_touch;
7950 title_string = STR_SETUP_TOUCH;
7952 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
7953 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
7954 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
7955 setup_info = setup_info_touch_wipe_gestures;
7957 else if (setup_mode == SETUP_MODE_SHORTCUTS)
7959 setup_info = setup_info_shortcuts;
7960 title_string = STR_SETUP_SHORTCUTS;
7962 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
7964 setup_info = setup_info_shortcuts_1;
7965 title_string = STR_SETUP_SHORTCUTS;
7967 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
7969 setup_info = setup_info_shortcuts_2;
7970 title_string = STR_SETUP_SHORTCUTS;
7972 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
7974 setup_info = setup_info_shortcuts_3;
7975 title_string = STR_SETUP_SHORTCUTS;
7977 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
7979 setup_info = setup_info_shortcuts_4;
7980 title_string = STR_SETUP_SHORTCUTS;
7982 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
7984 setup_info = setup_info_shortcuts_5;
7985 title_string = STR_SETUP_SHORTCUTS;
7988 // use modified setup info without setup entries marked as hidden
7989 setup_info = getSetupInfoFinal(setup_info);
7991 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
7993 // determine maximal number of setup entries that can be displayed on screen
7995 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
7998 // determine maximal number of setup entries available for this setup screen
8000 for (i = 0; setup_info[i].type != 0; i++)
8003 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8005 MapScreenGadgets(max_setup_info);
8008 redraw_mask = fade_mask = REDRAW_ALL;
8010 DrawMaskedBorder(fade_mask);
8015 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8017 menu_info = setup_info;
8019 HandleMenuScreen(mx, my, dx, dy, button,
8020 setup_mode, num_setup_info, max_setup_info);
8023 static void DrawSetupScreen_Input(void)
8027 FadeOut(REDRAW_FIELD);
8031 setup_info = getSetupInfoFinal(setup_info_input);
8033 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8035 for (i = 0; setup_info[i].type != 0; i++)
8037 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8038 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8039 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8040 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8041 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8042 initCursor(i, IMG_MENU_BUTTON);
8044 DrawCursorAndText_Setup(i, -1, FALSE);
8047 // create gadgets for setup input menu screen
8048 FreeScreenGadgets();
8049 CreateScreenGadgets();
8051 // map gadgets for setup input menu screen
8052 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8054 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8056 FadeIn(REDRAW_FIELD);
8059 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8061 if (device_name == NULL)
8064 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8067 if (strlen(device_name) > 1)
8069 char c1 = device_name[strlen(device_name) - 1];
8070 char c2 = device_name[strlen(device_name) - 2];
8072 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8073 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8076 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8077 strlen(device_name));
8080 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8083 static struct SetupKeyboardInfo custom_key;
8090 { &custom_key.left, "Axis/Pad Left" },
8091 { &custom_key.right, "Axis/Pad Right" },
8092 { &custom_key.up, "Axis/Pad Up" },
8093 { &custom_key.down, "Axis/Pad Down" },
8094 { &custom_key.snap, "Button 1/A/X" },
8095 { &custom_key.drop, "Button 2/B/Y" }
8097 static char *joystick_name[MAX_PLAYERS] =
8104 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8105 int font_nr_info = FONT_MENU_1;
8106 int font_nr_name = FONT_VALUE_OLD;
8107 int font_nr_on = FONT_VALUE_1;
8108 int font_nr_off = FONT_VALUE_OLD;
8111 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8113 font_nr_info = FONT_MENU_2;
8114 font_nr_on = FONT_VALUE_NARROW;
8115 font_nr_off = FONT_VALUE_OLD_NARROW;
8118 custom_key = setup.input[player_nr].key;
8120 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8121 FONT_INPUT_1_ACTIVE);
8123 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8125 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8126 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8128 if (setup.input[player_nr].use_joystick)
8130 char *device_name = setup.input[player_nr].joy.device_name;
8131 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8132 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8133 char *text = joystick_name[joystick_nr];
8134 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8136 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8137 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8141 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8142 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8145 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8146 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8150 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8151 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8152 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8153 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8155 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8156 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8157 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8158 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8159 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8160 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8162 for (i = 0; i < 6; i++)
8164 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8166 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8168 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8169 (setup.input[player_nr].use_joystick ?
8171 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8175 static int input_player_nr = 0;
8177 static void HandleSetupScreen_Input_Player(int step, int direction)
8179 int old_player_nr = input_player_nr;
8182 new_player_nr = old_player_nr + step * direction;
8183 if (new_player_nr < 0)
8185 if (new_player_nr > MAX_PLAYERS - 1)
8186 new_player_nr = MAX_PLAYERS - 1;
8188 if (new_player_nr != old_player_nr)
8190 input_player_nr = new_player_nr;
8192 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8196 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8198 static int choice = 0;
8201 int pos_start = SETUPINPUT_SCREEN_POS_START;
8202 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8203 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8204 int pos_end = SETUPINPUT_SCREEN_POS_END;
8206 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8210 for (i = 0; setup_info_input[i].type != 0; i++)
8212 // adjust menu structure according to skipped setup entries
8213 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8221 if (button == MB_MENU_INITIALIZE)
8223 // input setup menu may have changed size due to graphics configuration
8224 if (choice >= pos_empty1)
8227 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8229 DrawCursorAndText_Setup(choice, -1, TRUE);
8233 else if (button == MB_MENU_LEAVE)
8235 setup_mode = SETUP_MODE_MAIN;
8242 if (mx || my) // mouse input
8244 x = (mx - mSX) / 32;
8245 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8247 else if (dx || dy) // keyboard input
8249 if (dx && choice == 0)
8250 x = (dx < 0 ? 10 : 12);
8251 else if ((dx && choice == 1) ||
8252 (dx == -1 && choice == pos_end))
8253 button = MB_MENU_CHOICE;
8257 if (y >= pos_empty1 && y <= pos_empty2)
8258 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8261 if (y == 0 && dx != 0 && button)
8263 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8265 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8266 y >= pos_start && y <= pos_end &&
8267 !(y >= pos_empty1 && y <= pos_empty2))
8273 DrawCursorAndText_Setup(choice, -1, FALSE);
8274 DrawCursorAndText_Setup(y, -1, TRUE);
8276 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8285 char *device_name = setup.input[input_player_nr].joy.device_name;
8287 if (!setup.input[input_player_nr].use_joystick)
8289 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8291 setJoystickDeviceToNr(device_name, new_device_nr);
8292 setup.input[input_player_nr].use_joystick = TRUE;
8296 int device_nr = getJoystickNrFromDeviceName(device_name);
8297 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8299 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8300 setup.input[input_player_nr].use_joystick = FALSE;
8302 setJoystickDeviceToNr(device_name, new_device_nr);
8305 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8309 if (setup.input[input_player_nr].use_joystick)
8310 ConfigureJoystick(input_player_nr);
8312 CustomizeKeyboard(input_player_nr);
8314 else if (y == pos_end)
8320 setup_mode = SETUP_MODE_MAIN;
8327 static boolean CustomizeKeyboardMain(int player_nr)
8331 boolean finished = FALSE;
8332 static struct SetupKeyboardInfo custom_key;
8337 } customize_step[] =
8339 { &custom_key.left, "Move Left" },
8340 { &custom_key.right, "Move Right" },
8341 { &custom_key.up, "Move Up" },
8342 { &custom_key.down, "Move Down" },
8343 { &custom_key.snap, "Snap Field" },
8344 { &custom_key.drop, "Drop Element" }
8346 int font_nr_old = FONT_VALUE_OLD;
8347 int font_nr_new = FONT_VALUE_1;
8348 boolean success = FALSE;
8350 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8352 font_nr_old = FONT_VALUE_OLD_NARROW;
8353 font_nr_new = FONT_VALUE_NARROW;
8356 // read existing key bindings from player setup
8357 custom_key = setup.input[player_nr].key;
8360 FadeOut(REDRAW_FIELD);
8364 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8367 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8368 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8369 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8370 "Key:", FONT_INPUT_1_ACTIVE);
8371 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8372 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8374 FadeIn(REDRAW_FIELD);
8379 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8381 // reset frame delay counter directly after updating screen
8382 ResetDelayCounter(&event_frame_delay);
8384 while (NextValidEvent(&event))
8388 case EVENT_KEYPRESS:
8390 Key key = GetEventKey((KeyEvent *)&event);
8392 // press 'Escape' to abort and keep the old key bindings
8393 if (key == KSYM_Escape)
8395 FadeSkipNextFadeIn();
8402 // press 'Enter' to keep the existing key binding
8403 if (key == KSYM_Return)
8404 key = *customize_step[step_nr].key;
8406 // check if key already used
8407 for (i = 0; i < step_nr; i++)
8408 if (*customize_step[i].key == key)
8413 // got new key binding
8414 *customize_step[step_nr].key = key;
8415 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8417 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8418 getKeyNameFromKey(key), font_nr_new);
8421 // un-highlight last query
8422 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8423 customize_step[step_nr - 1].text, FONT_MENU_1);
8424 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8425 "Key:", FONT_MENU_1);
8427 // all keys configured
8436 // query next key binding
8437 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8438 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8439 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8440 "Key:", FONT_INPUT_1_ACTIVE);
8441 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8442 getKeyNameFromKey(*customize_step[step_nr].key),
8447 case EVENT_KEYRELEASE:
8448 key_joystick_mapping = 0;
8452 HandleOtherEvents(&event);
8456 // do not handle events for longer than standard frame delay period
8457 if (DelayReached(&event_frame_delay))
8464 // write new key bindings back to player setup, if successfully finished
8466 setup.input[player_nr].key = custom_key;
8471 void CustomizeKeyboard(int player_nr)
8473 boolean success = CustomizeKeyboardMain(player_nr);
8477 int font_nr = FONT_TITLE_1;
8478 int font_height = getFontHeight(font_nr);
8479 int ypos1 = SYSIZE / 2 - font_height * 2;
8480 int ypos2 = SYSIZE / 2 - font_height * 1;
8481 DelayCounter wait_frame_delay = { 2000 };
8483 ResetDelayCounter(&wait_frame_delay);
8487 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8488 DrawTextSCentered(ypos2, font_nr, "configured!");
8490 while (!DelayReached(&wait_frame_delay))
8496 DrawSetupScreen_Input();
8499 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8501 #define MARKER_BUTTON 1
8502 #define MARKER_AXIS_X 2
8503 #define MARKER_AXIS_Y 3
8505 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8507 static boolean bitmaps_initialized = FALSE;
8508 boolean screen_initialized = FALSE;
8509 static Bitmap *controller, *button, *axis_x, *axis_y;
8511 boolean success = TRUE;
8512 boolean done = FALSE, next = FALSE;
8514 int alpha = 200, alpha_step = -1;
8515 int alpha_ticks = 0;
8516 char mapping[4096], temp[256];
8517 int font_name = MENU_SETUP_FONT_TITLE;
8518 int font_info = MENU_SETUP_FONT_TEXT;
8519 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8520 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8521 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8522 int ystep_name = getMenuTextStep(spacing_name, font_name);
8523 int ystep_line = getMenuTextStep(spacing_line, font_info);
8524 int ystep_para = getMenuTextStep(spacing_para, font_info);
8532 int axis, button, hat, hat_value;
8535 *step, *prev_step, steps[] =
8537 { 356, 155, MARKER_BUTTON, "a", },
8538 { 396, 122, MARKER_BUTTON, "b", },
8539 { 320, 125, MARKER_BUTTON, "x", },
8540 { 358, 95, MARKER_BUTTON, "y", },
8541 { 162, 125, MARKER_BUTTON, "back", },
8542 { 216, 125, MARKER_BUTTON, "guide", },
8543 { 271, 125, MARKER_BUTTON, "start", },
8544 { 110, 200, MARKER_BUTTON, "dpleft", },
8545 { 146, 228, MARKER_BUTTON, "dpdown", },
8546 { 178, 200, MARKER_BUTTON, "dpright", },
8547 { 146, 172, MARKER_BUTTON, "dpup", },
8548 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8549 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8550 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8551 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8552 { 73, 141, MARKER_BUTTON, "leftstick", },
8553 { 282, 210, MARKER_BUTTON, "rightstick", },
8554 { 73, 141, MARKER_AXIS_X, "leftx", },
8555 { 73, 141, MARKER_AXIS_Y, "lefty", },
8556 { 282, 210, MARKER_AXIS_X, "rightx", },
8557 { 282, 210, MARKER_AXIS_Y, "righty", },
8560 if (!bitmaps_initialized)
8562 controller = LoadCustomImage("joystick/controller.png");
8563 button = LoadCustomImage("joystick/button.png");
8564 axis_x = LoadCustomImage("joystick/axis_x.png");
8565 axis_y = LoadCustomImage("joystick/axis_y.png");
8567 bitmaps_initialized = TRUE;
8570 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8573 // print info about the joystick we are watching
8574 Debug("joystick", "watching joystick %d: (%s)",
8575 SDL_JoystickInstanceID(joystick), name);
8576 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8577 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8578 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8581 // initialize mapping with GUID and name
8582 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8584 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8585 temp, name, SDL_GetPlatform());
8587 // loop through all steps (buttons and axes), getting joystick events
8588 for (i = 0; i < SDL_arraysize(steps) && !done;)
8590 Bitmap *marker = button; // initialize with reliable default value
8593 strcpy(step->mapping, mapping);
8597 step->hat_value = -1;
8599 marker = (step->marker == MARKER_BUTTON ? button :
8600 step->marker == MARKER_AXIS_X ? axis_x :
8601 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8605 while (!done && !next)
8607 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8608 alpha_ticks = SDL_GetTicks();
8615 else if (alpha < 128)
8621 int controller_x = SX + (SXSIZE - controller->width) / 2;
8622 int controller_y = SY + ystep_line;
8624 int marker_x = controller_x + step->x;
8625 int marker_y = controller_y + step->y;
8627 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8628 int ystart2 = ystart1 + ystep_name + ystep_line;
8632 DrawTextSCentered(ystart1, font_name, name);
8634 DrawTextSCentered(ystart2, font_info,
8635 "Press buttons and move axes on");
8636 ystart2 += ystep_line;
8637 DrawTextSCentered(ystart2, font_info,
8638 "your controller when indicated.");
8639 ystart2 += ystep_line;
8640 DrawTextSCentered(ystart2, font_info,
8641 "(Your controller may look different.)");
8642 ystart2 += ystep_para;
8644 #if defined(PLATFORM_ANDROID)
8645 DrawTextSCentered(ystart2, font_info,
8646 "To correct a mistake,");
8647 ystart2 += ystep_line;
8648 DrawTextSCentered(ystart2, font_info,
8649 "press the 'back' button.");
8650 ystart2 += ystep_line;
8651 DrawTextSCentered(ystart2, font_info,
8652 "To skip a button or axis,");
8653 ystart2 += ystep_line;
8654 DrawTextSCentered(ystart2, font_info,
8655 "press the 'menu' button.");
8657 DrawTextSCentered(ystart2, font_info,
8658 "To correct a mistake,");
8659 ystart2 += ystep_line;
8660 DrawTextSCentered(ystart2, font_info,
8661 "press the 'backspace' key.");
8662 ystart2 += ystep_line;
8663 DrawTextSCentered(ystart2, font_info,
8664 "To skip a button or axis,");
8665 ystart2 += ystep_line;
8666 DrawTextSCentered(ystart2, font_info,
8667 "press the 'return' key.");
8668 ystart2 += ystep_line;
8669 DrawTextSCentered(ystart2, font_info,
8670 "To exit, press the 'escape' key.");
8673 BlitBitmapMasked(controller, drawto, 0, 0,
8674 controller->width, controller->height,
8675 controller_x, controller_y);
8677 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8678 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8680 BlitBitmapMasked(marker, drawto, 0, 0,
8681 marker->width, marker->height,
8682 marker_x, marker_y);
8684 if (!screen_initialized)
8685 FadeIn(REDRAW_FIELD);
8689 screen_initialized = TRUE;
8691 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8693 // reset frame delay counter directly after updating screen
8694 ResetDelayCounter(&event_frame_delay);
8696 while (NextValidEvent(&event))
8700 case SDL_JOYAXISMOTION:
8701 if (event.jaxis.value > 20000 ||
8702 event.jaxis.value < -20000)
8704 for (j = 0; j < i; j++)
8705 if (steps[j].axis == event.jaxis.axis)
8710 if (step->marker != MARKER_AXIS_X &&
8711 step->marker != MARKER_AXIS_Y)
8714 step->axis = event.jaxis.axis;
8715 strcat(mapping, step->field);
8716 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8717 strcat(mapping, temp);
8725 case SDL_JOYHATMOTION:
8726 // ignore centering; we're probably just coming back
8727 // to the center from the previous item we set
8728 if (event.jhat.value == SDL_HAT_CENTERED)
8731 for (j = 0; j < i; j++)
8732 if (steps[j].hat == event.jhat.hat &&
8733 steps[j].hat_value == event.jhat.value)
8738 step->hat = event.jhat.hat;
8739 step->hat_value = event.jhat.value;
8740 strcat(mapping, step->field);
8741 snprintf(temp, sizeof(temp), ":h%u.%u,",
8742 event.jhat.hat, event.jhat.value );
8743 strcat(mapping, temp);
8750 case SDL_JOYBALLMOTION:
8753 case SDL_JOYBUTTONUP:
8754 for (j = 0; j < i; j++)
8755 if (steps[j].button == event.jbutton.button)
8760 step->button = event.jbutton.button;
8761 strcat(mapping, step->field);
8762 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8763 strcat(mapping, temp);
8770 case SDL_FINGERDOWN:
8771 case SDL_MOUSEBUTTONDOWN:
8779 if (event.key.keysym.sym == KSYM_BackSpace ||
8780 event.key.keysym.sym == KSYM_Back)
8792 prev_step = &steps[i - 1];
8793 strcpy(mapping, prev_step->mapping);
8800 if (event.key.keysym.sym == KSYM_space ||
8801 event.key.keysym.sym == KSYM_Return ||
8802 event.key.keysym.sym == KSYM_Menu)
8811 if (event.key.keysym.sym == KSYM_Escape)
8821 program.exit_function(0);
8828 // do not handle events for longer than standard frame delay period
8829 if (DelayReached(&event_frame_delay))
8838 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8841 // activate mapping for this game
8842 SDL_GameControllerAddMapping(mapping);
8844 // save mapping to personal mappings
8845 SaveSetup_AddGameControllerMapping(mapping);
8848 // wait until the last pending event was removed from event queue
8849 while (NextValidEvent(&event));
8854 static int ConfigureJoystickMain(int player_nr)
8856 char *device_name = setup.input[player_nr].joy.device_name;
8857 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8858 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8859 int success = FALSE;
8862 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8863 return JOYSTICK_NOT_AVAILABLE;
8865 if (!joystick_active || !setup.input[player_nr].use_joystick)
8866 return JOYSTICK_NOT_AVAILABLE;
8869 FadeOut(REDRAW_FIELD);
8871 // close all joystick devices (potentially opened as game controllers)
8872 for (i = 0; i < SDL_NumJoysticks(); i++)
8873 SDLCloseJoystick(i);
8875 // open joystick device as plain joystick to configure as game controller
8876 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8878 // as the joystick was successfully opened before, this should not happen
8879 if (joystick == NULL)
8882 // create new game controller mapping (buttons and axes) for joystick device
8883 success = ConfigureJoystickMapButtonsAndAxes(joystick);
8885 // close joystick (and maybe re-open as configured game controller later)
8886 SDL_JoystickClose(joystick);
8888 // re-open all joystick devices (potentially as game controllers)
8889 for (i = 0; i < SDL_NumJoysticks(); i++)
8892 // clear all joystick input actions for all joystick devices
8893 SDLClearJoystickState();
8895 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
8898 void ConfigureJoystick(int player_nr)
8900 boolean state = ConfigureJoystickMain(player_nr);
8902 if (state != JOYSTICK_NOT_CONFIGURED)
8904 boolean success = (state == JOYSTICK_CONFIGURED);
8905 char message1[MAX_OUTPUT_LINESIZE + 1];
8906 char *message2 = (success ? "configured!" : "not available!");
8907 char *device_name = setup.input[player_nr].joy.device_name;
8908 int nr = getJoystickNrFromDeviceName(device_name) + 1;
8909 int font_nr = FONT_TITLE_1;
8910 int font_height = getFontHeight(font_nr);
8911 int ypos1 = SYSIZE / 2 - font_height * 2;
8912 int ypos2 = SYSIZE / 2 - font_height * 1;
8913 DelayCounter wait_frame_delay = { 2000 };
8915 ResetDelayCounter(&wait_frame_delay);
8919 sprintf(message1, "Joystick %d", nr);
8921 DrawTextSCentered(ypos1, font_nr, message1);
8922 DrawTextSCentered(ypos2, font_nr, message2);
8924 while (!DelayReached(&wait_frame_delay))
8930 DrawSetupScreen_Input();
8933 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
8935 if (y < video.screen_height / 3)
8937 // remap touch gadgets to access upper part of the screen
8938 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8939 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8941 else if (y > 2 * video.screen_height / 3)
8943 // remap touch gadgets to access lower part of the screen
8944 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8945 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8949 static boolean ConfigureVirtualButtonsMain(void)
8951 static char *customize_step_text[] =
8960 char grid_button[] =
8962 CHAR_GRID_BUTTON_LEFT,
8963 CHAR_GRID_BUTTON_RIGHT,
8964 CHAR_GRID_BUTTON_UP,
8965 CHAR_GRID_BUTTON_DOWN,
8966 CHAR_GRID_BUTTON_SNAP,
8967 CHAR_GRID_BUTTON_DROP
8976 int font_nr = FONT_INPUT_1_ACTIVE;
8977 int font_height = getFontHeight(font_nr);
8978 int ypos1 = SYSIZE / 2 - font_height * 2;
8979 int ypos2 = SYSIZE / 2 - font_height * 1;
8980 boolean success = FALSE;
8981 boolean finished = FALSE;
8983 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
8984 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8985 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8986 boolean set_grid_button = FALSE;
8987 int nr = GRID_ACTIVE_NR();
8990 for (x = 0; x < MAX_GRID_XSIZE; x++)
8991 for (y = 0; y < MAX_GRID_YSIZE; y++)
8992 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
8994 overlay.grid_button_highlight = grid_button[step_nr];
8999 FadeOut(REDRAW_FIELD);
9003 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9004 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9005 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9007 FadeIn(REDRAW_FIELD);
9009 SetOverlayShowGrid(TRUE);
9011 // map gadgets for setup touch buttons menu screen
9012 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9018 while (NextValidEvent(&event))
9020 int action = ACTION_NONE;
9022 // ---------- handle events and set the resulting action ----------
9028 UserEvent *user = (UserEvent *)&event;
9029 int id = user->value1;
9031 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9032 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9033 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9034 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9039 case EVENT_KEYPRESS:
9041 Key key = GetEventKey((KeyEvent *)&event);
9043 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9044 key == KSYM_BackSpace ||
9045 key == KSYM_Back ? ACTION_BACK :
9046 key == KSYM_Return ||
9048 key == KSYM_space ? ACTION_NEXT :
9053 case EVENT_KEYRELEASE:
9054 key_joystick_mapping = 0;
9057 case EVENT_BUTTONPRESS:
9058 case EVENT_BUTTONRELEASE:
9060 ButtonEvent *button = (ButtonEvent *)&event;
9062 motion_status = FALSE;
9064 if (button->type == EVENT_BUTTONPRESS)
9065 button_status = button->button;
9067 button_status = MB_RELEASED;
9069 if (HandleGadgets(button->x, button->y, button_status))
9071 // do not handle this button event anymore
9075 button->x += video.screen_xoffset;
9076 button->y += video.screen_yoffset;
9078 x = button->x * overlay.grid_xsize / video.screen_width;
9079 y = button->y * overlay.grid_ysize / video.screen_height;
9081 if (button->type == EVENT_BUTTONPRESS)
9084 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9085 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9087 set_grid_button = TRUE;
9090 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9094 case EVENT_MOTIONNOTIFY:
9096 MotionEvent *motion = (MotionEvent *)&event;
9098 motion_status = TRUE;
9100 if (HandleGadgets(motion->x, motion->y, button_status))
9102 // do not handle this button event anymore
9106 motion->x += video.screen_xoffset;
9107 motion->y += video.screen_yoffset;
9109 x = motion->x * overlay.grid_xsize / video.screen_width;
9110 y = motion->y * overlay.grid_ysize / video.screen_height;
9112 set_grid_button = TRUE;
9114 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9118 case SDL_WINDOWEVENT:
9119 HandleWindowEvent((WindowEvent *) &event);
9121 // check if device has been rotated
9122 if (nr != GRID_ACTIVE_NR())
9124 nr = GRID_ACTIVE_NR();
9126 for (x = 0; x < MAX_GRID_XSIZE; x++)
9127 for (y = 0; y < MAX_GRID_YSIZE; y++)
9128 grid_button_old[x][y] = grid_button_tmp[x][y] =
9129 overlay.grid_button[x][y];
9134 case SDL_APP_WILLENTERBACKGROUND:
9135 case SDL_APP_DIDENTERBACKGROUND:
9136 case SDL_APP_WILLENTERFOREGROUND:
9137 case SDL_APP_DIDENTERFOREGROUND:
9138 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9142 HandleOtherEvents(&event);
9146 // ---------- perform action set by handling events ----------
9148 if (action == ACTION_ESCAPE)
9150 // abort and restore the old key bindings
9152 for (x = 0; x < MAX_GRID_XSIZE; x++)
9153 for (y = 0; y < MAX_GRID_YSIZE; y++)
9154 overlay.grid_button[x][y] = grid_button_old[x][y];
9156 FadeSkipNextFadeIn();
9160 else if (action == ACTION_BACK)
9162 // keep the configured key bindings and go to previous page
9168 FadeSkipNextFadeIn();
9173 else if (action == ACTION_NEXT)
9175 // keep the configured key bindings and go to next page
9179 // all virtual buttons configured
9187 if (action != ACTION_NONE && !finished)
9189 for (x = 0; x < MAX_GRID_XSIZE; x++)
9190 for (y = 0; y < MAX_GRID_YSIZE; y++)
9191 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9193 overlay.grid_button_highlight = grid_button[step_nr];
9195 // configure next virtual button
9199 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9200 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9201 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9204 if (set_grid_button)
9206 overlay.grid_button[x][y] =
9207 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9208 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9209 grid_button_tmp[x][y]);
9211 set_grid_button = FALSE;
9218 for (x = 0; x < MAX_GRID_XSIZE; x++)
9219 for (y = 0; y < MAX_GRID_YSIZE; y++)
9220 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9222 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9224 SetOverlayShowGrid(FALSE);
9229 void ConfigureVirtualButtons(void)
9231 boolean success = ConfigureVirtualButtonsMain();
9233 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9234 SCREEN_MASK_TOUCH2);
9238 int font_nr = FONT_TITLE_1;
9239 int font_height = getFontHeight(font_nr);
9240 int ypos1 = SYSIZE / 2 - font_height * 2;
9241 int ypos2 = SYSIZE / 2 - font_height * 1;
9242 DelayCounter wait_frame_delay = { 2000 };
9244 ResetDelayCounter(&wait_frame_delay);
9248 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9249 DrawTextSCentered(ypos2, font_nr, "configured!");
9251 while (!DelayReached(&wait_frame_delay))
9258 void DrawSetupScreen(void)
9263 if (setup_mode == SETUP_MODE_INPUT)
9264 DrawSetupScreen_Input();
9265 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9266 DrawChooseTree(&scores_type_current);
9267 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9268 DrawChooseTree(&game_speed_current);
9269 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9270 DrawChooseTree(&scroll_delay_current);
9271 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9272 DrawChooseTree(&snapshot_mode_current);
9273 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9274 DrawChooseTree(&window_size_current);
9275 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9276 DrawChooseTree(&scaling_type_current);
9277 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9278 DrawChooseTree(&rendering_mode_current);
9279 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9280 DrawChooseTree(&vsync_mode_current);
9281 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9282 DrawChooseTree(&artwork.gfx_current);
9283 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9284 DrawChooseTree(&artwork.snd_current);
9285 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9286 DrawChooseTree(&artwork.mus_current);
9287 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9288 DrawChooseTree(&volume_simple_current);
9289 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9290 DrawChooseTree(&volume_loops_current);
9291 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9292 DrawChooseTree(&volume_music_current);
9293 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9294 DrawChooseTree(&touch_control_current);
9295 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9296 DrawChooseTree(&move_distance_current);
9297 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9298 DrawChooseTree(&drop_distance_current);
9299 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9300 DrawChooseTree(&transparency_current);
9301 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9302 DrawChooseTree(&grid_size_current[0][0]);
9303 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9304 DrawChooseTree(&grid_size_current[0][1]);
9305 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9306 DrawChooseTree(&grid_size_current[1][0]);
9307 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9308 DrawChooseTree(&grid_size_current[1][1]);
9310 DrawSetupScreen_Generic();
9312 PlayMenuSoundsAndMusic();
9315 void RedrawSetupScreenAfterFullscreenToggle(void)
9317 if (setup_mode == SETUP_MODE_GRAPHICS ||
9318 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9320 // update list selection from "setup.window_scaling_percent"
9321 execSetupGraphics_setWindowSizes(TRUE);
9327 void RedrawSetupScreenAfterScreenRotation(int nr)
9331 if (setup_mode == SETUP_MODE_TOUCH)
9333 // update virtual button settings (depending on screen orientation)
9336 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9338 // save already configured virtual buttons
9339 for (x = 0; x < MAX_GRID_XSIZE; x++)
9340 for (y = 0; y < MAX_GRID_YSIZE; y++)
9341 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9345 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9347 if (setup_mode == SETUP_MODE_INPUT)
9348 HandleSetupScreen_Input(mx, my, dx, dy, button);
9349 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9350 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
9351 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9352 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9353 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9354 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9355 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9356 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9357 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9358 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9359 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9360 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9361 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9362 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9363 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9364 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9365 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9366 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9367 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9368 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9369 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9370 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9371 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9372 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9373 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9374 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9375 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9376 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9377 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9378 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9379 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9380 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9381 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9382 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9383 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9384 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9385 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9386 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9387 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9388 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9389 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9390 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9391 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9392 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9394 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9397 void HandleGameActions(void)
9399 if (setup.ask_on_game_over)
9402 if (game.restart_game_message != NULL)
9404 RequestRestartGame(game.restart_game_message);
9409 if (game_status != GAME_MODE_PLAYING)
9412 GameActions(); // main game loop
9414 if (tape.auto_play && !tape.playing)
9415 AutoPlayTapesContinue(); // continue automatically playing next tape
9419 // ---------- new screen button stuff --------------------------------------
9423 int gfx_unpressed, gfx_pressed;
9424 struct MenuPosInfo *pos;
9425 boolean *check_value;
9428 unsigned int event_mask;
9429 boolean is_touch_button;
9431 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9434 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
9435 &menu.main.button.prev_level, NULL,
9436 SCREEN_CTRL_ID_PREV_LEVEL,
9438 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9439 FALSE, "previous level"
9442 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
9443 &menu.main.button.next_level, NULL,
9444 SCREEN_CTRL_ID_NEXT_LEVEL,
9446 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9450 IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE,
9451 &menu.scores.button.prev_level, NULL,
9452 SCREEN_CTRL_ID_PREV_LEVEL2,
9453 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9454 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9455 FALSE, "previous level"
9458 IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE,
9459 &menu.scores.button.next_level, NULL,
9460 SCREEN_CTRL_ID_NEXT_LEVEL2,
9461 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9462 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9466 IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE,
9467 &menu.scores.button.prev_score, NULL,
9468 SCREEN_CTRL_ID_PREV_SCORE,
9469 SCREEN_MASK_SCORES_INFO,
9470 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9471 FALSE, "previous score"
9474 IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE,
9475 &menu.scores.button.next_score, NULL,
9476 SCREEN_CTRL_ID_NEXT_SCORE,
9477 SCREEN_MASK_SCORES_INFO,
9478 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9482 IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE,
9483 &menu.scores.button.play_tape, NULL,
9484 SCREEN_CTRL_ID_PLAY_TAPE,
9485 SCREEN_MASK_SCORES_INFO,
9490 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
9491 &menu.main.button.first_level, NULL,
9492 SCREEN_CTRL_ID_FIRST_LEVEL,
9495 FALSE, "first level"
9498 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
9499 &menu.main.button.last_level, NULL,
9500 SCREEN_CTRL_ID_LAST_LEVEL,
9506 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
9507 &menu.main.button.level_number, NULL,
9508 SCREEN_CTRL_ID_LEVEL_NUMBER,
9511 FALSE, "level number"
9514 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
9515 &menu.setup.button.prev_player, NULL,
9516 SCREEN_CTRL_ID_PREV_PLAYER,
9518 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9519 FALSE, "previous player"
9522 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
9523 &menu.setup.button.next_player, NULL,
9524 SCREEN_CTRL_ID_NEXT_PLAYER,
9526 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9527 FALSE, "next player"
9530 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
9531 &menu.main.button.insert_solution, NULL,
9532 SCREEN_CTRL_ID_INSERT_SOLUTION,
9533 SCREEN_MASK_MAIN_HAS_SOLUTION,
9535 FALSE, "insert solution tape"
9538 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
9539 &menu.main.button.play_solution, NULL,
9540 SCREEN_CTRL_ID_PLAY_SOLUTION,
9541 SCREEN_MASK_MAIN_HAS_SOLUTION,
9543 FALSE, "play solution tape"
9546 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
9547 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9548 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9550 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9551 FALSE, "switch ECS/AGA chipset"
9554 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
9555 &menu.setup.button.touch_back, NULL,
9556 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9559 TRUE, "previous page"
9562 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
9563 &menu.setup.button.touch_next, NULL,
9564 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9570 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
9571 &menu.setup.button.touch_back2, NULL,
9572 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9575 TRUE, "previous page"
9578 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
9579 &menu.setup.button.touch_next2, NULL,
9580 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9589 int gfx_unpressed, gfx_pressed;
9593 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9596 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9597 -1, -1, // these values are not constant, but can change at runtime
9598 SCREEN_CTRL_ID_SCROLL_UP,
9602 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9603 -1, -1, // these values are not constant, but can change at runtime
9604 SCREEN_CTRL_ID_SCROLL_DOWN,
9611 int gfx_unpressed, gfx_pressed;
9617 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9620 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9621 -1, -1, // these values are not constant, but can change at runtime
9622 -1, -1, // these values are not constant, but can change at runtime
9623 GD_TYPE_SCROLLBAR_VERTICAL,
9624 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9625 "scroll level series vertically"
9637 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9640 IMG_SETUP_INPUT_TEXT,
9641 SCREEN_CTRL_ID_NETWORK_SERVER,
9642 -1, -1, // these values are not constant, but can change at runtime
9643 MAX_SETUP_TEXT_INPUT_LEN,
9644 network_server_hostname,
9645 "Network Server Hostname / IP"
9649 static void CreateScreenMenubuttons(void)
9651 struct GadgetInfo *gi;
9652 unsigned int event_mask;
9655 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9657 struct MenuPosInfo *pos = menubutton_info[i].pos;
9658 int screen_mask = menubutton_info[i].screen_mask;
9659 boolean is_touch_button = menubutton_info[i].is_touch_button;
9660 boolean is_check_button = menubutton_info[i].check_value != NULL;
9661 boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
9662 boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed ==
9663 menubutton_info[i].gfx_unpressed);
9664 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9665 int gfx_unpressed, gfx_pressed;
9666 int x, y, width, height;
9667 int gd_x1, gd_x2, gd_y1, gd_y2;
9668 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9669 int id = menubutton_info[i].gadget_id;
9670 int type = GD_TYPE_NORMAL_BUTTON;
9671 boolean checked = FALSE;
9673 // do not use touch buttons if overlay touch buttons are disabled
9674 if (is_touch_button && !setup.touch.overlay_buttons)
9677 event_mask = menubutton_info[i].event_mask;
9679 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9680 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9682 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9683 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9685 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9686 gfx_pressed = menubutton_info[i].gfx_pressed;
9687 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9688 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9689 gd_x1 = graphic_info[gfx_unpressed].src_x;
9690 gd_y1 = graphic_info[gfx_unpressed].src_y;
9691 gd_x2 = graphic_info[gfx_pressed].src_x;
9692 gd_y2 = graphic_info[gfx_pressed].src_y;
9698 if (has_gfx_pressed)
9700 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9701 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9704 if (is_check_button)
9706 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9707 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9708 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9709 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9711 type = GD_TYPE_CHECK_BUTTON;
9712 checked = *menubutton_info[i].check_value;
9715 if (is_score_button)
9717 // if x/y set to -1, dynamically place buttons next to title text
9718 int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
9720 // special compatibility handling for "Snake Bite" graphics set
9721 if (strPrefix(leveldir_current->identifier, "snake_bite"))
9722 title_width = strlen(INFOTEXT_SCORE_ENTRY) * 32;
9724 // use "SX" here to center buttons (ignore horizontal draw offset)
9726 x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
9727 SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
9728 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
9729 SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
9731 // use "mSY" here to place buttons (respect vertical draw offset)
9733 y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
9734 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
9737 gi = CreateGadget(GDI_CUSTOM_ID, id,
9738 GDI_CUSTOM_TYPE_ID, i,
9739 GDI_IMAGE_ID, gfx_unpressed,
9740 GDI_INFO_TEXT, menubutton_info[i].infotext,
9746 GDI_STATE, GD_BUTTON_UNPRESSED,
9747 GDI_CHECKED, checked,
9748 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9749 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9750 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
9751 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
9752 GDI_DIRECT_DRAW, FALSE,
9753 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9754 GDI_EVENT_MASK, event_mask,
9755 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9759 Fail("cannot create gadget");
9761 screen_gadget[id] = gi;
9765 static void CreateScreenScrollbuttons(void)
9767 struct GadgetInfo *gi;
9768 unsigned int event_mask;
9771 // these values are not constant, but can change at runtime
9772 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9773 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9774 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9775 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9777 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9779 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9780 int gfx_unpressed, gfx_pressed;
9781 int x, y, width, height;
9782 int gd_x1, gd_x2, gd_y1, gd_y2;
9783 int id = scrollbutton_info[i].gadget_id;
9785 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9787 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9788 y = mSY + scrollbutton_info[i].y;
9789 width = SC_SCROLLBUTTON_XSIZE;
9790 height = SC_SCROLLBUTTON_YSIZE;
9792 // correct scrollbar position if placed outside menu (playfield) area
9793 if (x > SX + SC_SCROLL_UP_XPOS)
9794 x = SX + SC_SCROLL_UP_XPOS;
9796 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9797 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9798 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9800 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9801 gfx_pressed = scrollbutton_info[i].gfx_pressed;
9802 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9803 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9804 gd_x1 = graphic_info[gfx_unpressed].src_x;
9805 gd_y1 = graphic_info[gfx_unpressed].src_y;
9806 gd_x2 = graphic_info[gfx_pressed].src_x;
9807 gd_y2 = graphic_info[gfx_pressed].src_y;
9809 gi = CreateGadget(GDI_CUSTOM_ID, id,
9810 GDI_CUSTOM_TYPE_ID, i,
9811 GDI_IMAGE_ID, gfx_unpressed,
9812 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9817 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9818 GDI_STATE, GD_BUTTON_UNPRESSED,
9819 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9820 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9821 GDI_DIRECT_DRAW, FALSE,
9822 GDI_EVENT_MASK, event_mask,
9823 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9827 Fail("cannot create gadget");
9829 screen_gadget[id] = gi;
9833 static void CreateScreenScrollbars(void)
9837 // these values are not constant, but can change at runtime
9838 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
9839 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
9840 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
9841 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
9843 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9845 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9846 int gfx_unpressed, gfx_pressed;
9847 int x, y, width, height;
9848 int gd_x1, gd_x2, gd_y1, gd_y2;
9849 struct GadgetInfo *gi;
9850 int items_max, items_visible, item_position;
9851 unsigned int event_mask;
9852 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
9853 int id = scrollbar_info[i].gadget_id;
9855 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9857 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
9858 y = mSY + scrollbar_info[i].y;
9859 width = scrollbar_info[i].width;
9860 height = scrollbar_info[i].height;
9862 // correct scrollbar position if placed outside menu (playfield) area
9863 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
9864 x = SX + SC_SCROLL_VERTICAL_XPOS;
9866 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
9867 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
9869 items_max = num_page_entries;
9870 items_visible = num_page_entries;
9873 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
9874 gfx_pressed = scrollbar_info[i].gfx_pressed;
9875 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9876 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9877 gd_x1 = graphic_info[gfx_unpressed].src_x;
9878 gd_y1 = graphic_info[gfx_unpressed].src_y;
9879 gd_x2 = graphic_info[gfx_pressed].src_x;
9880 gd_y2 = graphic_info[gfx_pressed].src_y;
9882 gi = CreateGadget(GDI_CUSTOM_ID, id,
9883 GDI_CUSTOM_TYPE_ID, i,
9884 GDI_IMAGE_ID, gfx_unpressed,
9885 GDI_INFO_TEXT, scrollbar_info[i].infotext,
9890 GDI_TYPE, scrollbar_info[i].type,
9891 GDI_SCROLLBAR_ITEMS_MAX, items_max,
9892 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9893 GDI_SCROLLBAR_ITEM_POSITION, item_position,
9894 GDI_WHEEL_AREA_X, SX,
9895 GDI_WHEEL_AREA_Y, SY,
9896 GDI_WHEEL_AREA_WIDTH, SXSIZE,
9897 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
9898 GDI_STATE, GD_BUTTON_UNPRESSED,
9899 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9900 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9901 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
9902 GDI_DIRECT_DRAW, FALSE,
9903 GDI_EVENT_MASK, event_mask,
9904 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9908 Fail("cannot create gadget");
9910 screen_gadget[id] = gi;
9914 static void CreateScreenTextInputGadgets(void)
9918 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
9920 int graphic = textinput_info[i].graphic;
9921 struct GraphicInfo *gd = &graphic_info[graphic];
9922 int gd_x1 = gd->src_x;
9923 int gd_y1 = gd->src_y;
9924 int gd_x2 = gd->src_x + gd->active_xoffset;
9925 int gd_y2 = gd->src_y + gd->active_yoffset;
9926 struct GadgetInfo *gi;
9927 unsigned int event_mask;
9928 int id = textinput_info[i].gadget_id;
9929 int x = textinput_info[i].x;
9930 int y = textinput_info[i].y;
9932 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
9934 gi = CreateGadget(GDI_CUSTOM_ID, id,
9935 GDI_CUSTOM_TYPE_ID, i,
9936 GDI_INFO_TEXT, textinput_info[i].infotext,
9939 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
9940 GDI_TEXT_VALUE, textinput_info[i].value,
9941 GDI_TEXT_SIZE, textinput_info[i].size,
9942 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
9943 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
9944 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9945 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9946 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
9947 GDI_DESIGN_WIDTH, gd->width,
9948 GDI_EVENT_MASK, event_mask,
9949 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9950 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
9954 Fail("cannot create gadget");
9956 screen_gadget[id] = gi;
9960 void CreateScreenGadgets(void)
9962 CreateScreenMenubuttons();
9964 CreateScreenScrollbuttons();
9965 CreateScreenScrollbars();
9967 CreateScreenTextInputGadgets();
9970 void FreeScreenGadgets(void)
9974 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
9975 FreeGadget(screen_gadget[i]);
9978 static void RedrawScreenMenuGadgets(int screen_mask)
9982 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9983 if (screen_mask & menubutton_info[i].screen_mask)
9984 RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
9987 static void MapScreenMenuGadgets(int screen_mask)
9991 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9992 if (screen_mask & menubutton_info[i].screen_mask)
9993 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9996 static void UnmapScreenMenuGadgets(int screen_mask)
10000 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10002 if (screen_mask & menubutton_info[i].screen_mask)
10004 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10006 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
10007 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
10008 screen_gadget[menubutton_info[i].gadget_id]->y,
10009 screen_gadget[menubutton_info[i].gadget_id]->width,
10010 screen_gadget[menubutton_info[i].gadget_id]->height);
10015 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
10018 MapScreenMenuGadgets(screen_mask);
10020 UnmapScreenMenuGadgets(screen_mask);
10023 static void MapScreenGadgets(int num_entries)
10027 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10030 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10031 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10033 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10034 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10037 static void UnmapScreenGadgets()
10041 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10042 UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10044 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10045 UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10048 static void MapScreenTreeGadgets(TreeInfo *ti)
10050 MapScreenGadgets(numTreeInfoInGroup(ti));
10053 static void UnmapScreenTreeGadgets(void)
10055 UnmapScreenGadgets();
10058 static void AdjustScoreInfoButtons_SelectScore(int x, int y1, int y2)
10060 struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
10061 struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
10062 struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
10063 struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
10065 if (pos_1->x == -1 && pos_1->y == -1)
10066 ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
10068 if (pos_2->x == -1 && pos_2->y == -1)
10069 ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
10072 static void AdjustScoreInfoButtons_PlayTape(int x, int y, boolean visible)
10074 struct GadgetInfo *gi = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE];
10075 struct MenuPosInfo *pos = menubutton_info[SCREEN_CTRL_ID_PLAY_TAPE].pos;
10077 // set gadget position dynamically, pre-defined or off-screen
10078 int xx = (visible ? (pos->x == -1 ? x : pos->x) : POS_OFFSCREEN);
10079 int yy = (visible ? (pos->y == -1 ? y : pos->y) : POS_OFFSCREEN);
10081 ModifyGadget(gi, GDI_X, xx, GDI_Y, yy, GDI_END);
10082 MapGadget(gi); // (needed if deactivated on last score page)
10085 static void HandleScreenGadgets(struct GadgetInfo *gi)
10087 int id = gi->custom_id;
10088 int button = gi->event.button;
10089 int step = (button == MB_LEFTBUTTON ? 1 :
10090 button == MB_MIDDLEBUTTON ? 5 :
10091 button == MB_RIGHTBUTTON ? 10 : 1);
10095 case SCREEN_CTRL_ID_PREV_LEVEL:
10096 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10099 case SCREEN_CTRL_ID_NEXT_LEVEL:
10100 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10103 case SCREEN_CTRL_ID_PREV_LEVEL2:
10104 HandleHallOfFame_SelectLevel(step, -1);
10107 case SCREEN_CTRL_ID_NEXT_LEVEL2:
10108 HandleHallOfFame_SelectLevel(step, +1);
10111 case SCREEN_CTRL_ID_PREV_SCORE:
10112 HandleScoreInfo_SelectScore(step, -1);
10115 case SCREEN_CTRL_ID_NEXT_SCORE:
10116 HandleScoreInfo_SelectScore(step, +1);
10119 case SCREEN_CTRL_ID_PLAY_TAPE:
10120 HandleScoreInfo_PlayTape();
10123 case SCREEN_CTRL_ID_FIRST_LEVEL:
10124 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10127 case SCREEN_CTRL_ID_LAST_LEVEL:
10128 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10131 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10132 CloseDoor(DOOR_CLOSE_2);
10133 SetGameStatus(GAME_MODE_LEVELNR);
10134 DrawChooseLevelNr();
10137 case SCREEN_CTRL_ID_PREV_PLAYER:
10138 HandleSetupScreen_Input_Player(step, -1);
10141 case SCREEN_CTRL_ID_NEXT_PLAYER:
10142 HandleSetupScreen_Input_Player(step, +1);
10145 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10146 InsertSolutionTape();
10149 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10150 PlaySolutionTape();
10153 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10154 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10158 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10159 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10160 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10161 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10162 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10165 case SCREEN_CTRL_ID_SCROLL_UP:
10166 if (game_status == GAME_MODE_NAMES)
10167 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10168 else if (game_status == GAME_MODE_LEVELS)
10169 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10170 else if (game_status == GAME_MODE_LEVELNR)
10171 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10172 else if (game_status == GAME_MODE_SETUP)
10173 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10174 else if (game_status == GAME_MODE_INFO)
10175 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10176 else if (game_status == GAME_MODE_SCORES)
10177 HandleHallOfFame(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10180 case SCREEN_CTRL_ID_SCROLL_DOWN:
10181 if (game_status == GAME_MODE_NAMES)
10182 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10183 else if (game_status == GAME_MODE_LEVELS)
10184 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10185 else if (game_status == GAME_MODE_LEVELNR)
10186 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10187 else if (game_status == GAME_MODE_SETUP)
10188 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10189 else if (game_status == GAME_MODE_INFO)
10190 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10191 else if (game_status == GAME_MODE_SCORES)
10192 HandleHallOfFame(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10195 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
10196 if (game_status == GAME_MODE_NAMES)
10197 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10198 else if (game_status == GAME_MODE_LEVELS)
10199 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10200 else if (game_status == GAME_MODE_LEVELNR)
10201 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10202 else if (game_status == GAME_MODE_SETUP)
10203 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10204 else if (game_status == GAME_MODE_INFO)
10205 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10206 else if (game_status == GAME_MODE_SCORES)
10207 HandleHallOfFame(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10210 case SCREEN_CTRL_ID_NETWORK_SERVER:
10212 if (!strEqual(gi->textinput.value, ""))
10214 setString(&setup.network_server_hostname, gi->textinput.value);
10216 network.server_host = setup.network_server_hostname;
10220 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
10222 network.server_host = NULL;
10225 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
10226 network.server_host = NULL;
10228 execSetupGame_setNetworkServerText();
10240 void HandleScreenGadgetKeys(Key key)
10242 if (key == setup.shortcut.tape_play)
10243 HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
10246 void DumpScreenIdentifiers(void)
10250 Print("Active screen elements on current screen:\n");
10252 for (i = 0; main_controls[i].nr != -1; i++)
10254 struct MainControlInfo *mci = &main_controls[i];
10256 if (mci->button_graphic != -1)
10258 char *token = getTokenFromImageID(mci->button_graphic);
10260 Print("- '%s'\n", token);
10267 boolean DoScreenAction(int image_id)
10271 if (game_status != GAME_MODE_MAIN)
10274 for (i = 0; main_controls[i].nr != -1; i++)
10276 struct MainControlInfo *mci = &main_controls[i];
10277 struct MenuPosInfo *pos = mci->pos_button;
10279 if (mci->button_graphic == image_id)
10281 int x = mSX + pos->x;
10282 int y = mSY + pos->y;
10284 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
10293 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
10295 // get tree info node of newly added level or artwork set
10296 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
10297 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
10299 if (tree_node_new == NULL) // should not happen
10302 // if request dialog is active, do nothing
10303 if (game.request_active)
10306 if (game_status == GAME_MODE_MAIN &&
10307 tree_type == TREE_TYPE_LEVEL_DIR)
10309 // when adding new level set in main menu, select it as current level set
10311 // change current level set to newly added level set from zip file
10312 leveldir_current = tree_node_new;
10314 // change current level number to first level of newly added level set
10315 level_nr = leveldir_current->first_level;
10317 // redraw screen to reflect changed level set
10320 // save this level set and level number as last selected level set
10321 SaveLevelSetup_LastSeries();
10322 SaveLevelSetup_SeriesInfo();
10324 else if (game_status == GAME_MODE_LEVELS &&
10325 tree_type == TREE_TYPE_LEVEL_DIR)
10327 // when adding new level set in level set menu, set cursor and update screen
10329 leveldir_current = tree_node_new;
10331 DrawChooseTree(&leveldir_current);
10333 else if (game_status == GAME_MODE_SETUP)
10335 // when adding new artwork set in setup menu, set cursor and update screen
10337 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
10338 tree_type == TREE_TYPE_GRAPHICS_DIR)
10340 artwork.gfx_current = tree_node_new;
10342 DrawChooseTree(&artwork.gfx_current);
10344 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
10345 tree_type == TREE_TYPE_SOUNDS_DIR)
10347 artwork.snd_current = tree_node_new;
10349 DrawChooseTree(&artwork.snd_current);
10351 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
10352 tree_type == TREE_TYPE_MUSIC_DIR)
10354 artwork.mus_current = tree_node_new;
10356 DrawChooseTree(&artwork.mus_current);
10361 static int UploadTapes(void)
10363 SetGameStatus(GAME_MODE_LOADING);
10365 FadeSetEnterScreen();
10366 FadeOut(REDRAW_ALL);
10368 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
10370 FadeIn(REDRAW_ALL);
10372 DrawInitTextHead("Uploading tapes");
10374 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
10375 global.autoplay_leveldir = "ALL";
10376 global.autoplay_all = TRUE;
10378 int num_tapes_uploaded = AutoPlayTapes();
10380 global.autoplay_mode = AUTOPLAY_MODE_NONE;
10381 global.autoplay_leveldir = NULL;
10382 global.autoplay_all = FALSE;
10384 SetGameStatus(GAME_MODE_MAIN);
10388 return num_tapes_uploaded;
10391 static boolean OfferUploadTapes(void)
10393 if (!Request(setup.has_remaining_tapes ?
10394 "Upload missing tapes to the high score server now?" :
10395 "Upload all your tapes to the high score server now?", REQ_ASK))
10398 // when uploading tapes, make sure that high score server is enabled
10399 runtime.use_api_server = setup.use_api_server = TRUE;
10401 int num_tapes_uploaded = UploadTapes();
10404 if (num_tapes_uploaded < 0)
10406 num_tapes_uploaded = -num_tapes_uploaded - 1;
10408 if (num_tapes_uploaded == 0)
10409 sprintf(message, "Upload failed! No tapes uploaded!");
10410 else if (num_tapes_uploaded == 1)
10411 sprintf(message, "Upload failed! Only 1 tape uploaded!");
10413 sprintf(message, "Upload failed! Only %d tapes uploaded!",
10414 num_tapes_uploaded);
10416 Request(message, REQ_CONFIRM);
10418 // if uploading tapes failed, add tape upload entry to setup menu
10419 setup.provide_uploading_tapes = TRUE;
10420 setup.has_remaining_tapes = TRUE;
10422 SaveSetup_ServerSetup();
10427 if (num_tapes_uploaded == 0)
10428 sprintf(message, "No tapes uploaded!");
10429 else if (num_tapes_uploaded == 1)
10430 sprintf(message, "1 tape uploaded!");
10432 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
10434 Request(message, REQ_CONFIRM);
10436 if (num_tapes_uploaded > 0)
10437 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
10439 // after all tapes have been uploaded, remove entry from setup menu
10440 setup.provide_uploading_tapes = FALSE;
10441 setup.has_remaining_tapes = FALSE;
10443 SaveSetup_ServerSetup();
10448 static void CheckUploadTapes(void)
10450 if (!setup.ask_for_uploading_tapes)
10453 // after asking for uploading tapes, do not ask again
10454 setup.ask_for_uploading_tapes = FALSE;
10455 setup.ask_for_remaining_tapes = FALSE;
10457 if (directoryExists(getTapeDir(NULL)))
10459 boolean tapes_uploaded = OfferUploadTapes();
10461 if (!tapes_uploaded)
10463 Request(setup.has_remaining_tapes ?
10464 "You can upload missing tapes from the setup menu later!" :
10465 "You can upload your tapes from the setup menu later!",
10471 // if tapes directory does not exist yet, never offer uploading all tapes
10472 setup.provide_uploading_tapes = FALSE;
10475 SaveSetup_ServerSetup();
10478 static void UpgradePlayerUUID(void)
10480 ApiResetUUIDAsThread(getUUID());
10483 static void CheckUpgradePlayerUUID(void)
10485 if (setup.player_version > 1)
10488 UpgradePlayerUUID();
10491 void CheckApiServerTasks(void)
10493 // check if the player's UUID has to be upgraded
10494 CheckUpgradePlayerUUID();
10496 // check if there are any tapes to be uploaded
10497 CheckUploadTapes();