cbd7c1a4319ba5723d4c0f785a3d2521827162db
[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24
25 #include "game_bd/game_bd.h"
26 #include "game_em/game_em.h"
27 #include "game_sp/game_sp.h"
28 #include "game_mm/game_mm.h"
29
30 #include "conf_gfx.h"   // include auto-generated data structure definitions
31 #include "conf_snd.h"   // include auto-generated data structure definitions
32 #include "conf_mus.h"   // include auto-generated data structure definitions
33
34
35 #define IMG_UNDEFINED                   (-1)
36 #define IMG_EMPTY                       IMG_EMPTY_SPACE
37 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
38 #define IMG_CHAR_START                  IMG_CHAR_SPACE
39 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
40 #define IMG_CUSTOM_START                IMG_CUSTOM_1
41
42 #define SND_UNDEFINED                   (-1)
43 #define MUS_UNDEFINED                   (-1)
44
45 #define WIN_XSIZE_DEFAULT               672
46 #define WIN_YSIZE_DEFAULT               560
47
48 #define SCR_FIELDX_DEFAULT              17
49 #define SCR_FIELDY_DEFAULT              17
50
51 #define SXSIZE_DEFAULT                  (SCR_FIELDX_DEFAULT * TILEX)
52 #define SYSIZE_DEFAULT                  (SCR_FIELDY_DEFAULT * TILEY)
53
54 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
55 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
56 #define MIN_LEV_FIELDX                  3
57 #define MIN_LEV_FIELDY                  3
58 #define STD_LEV_FIELDX                  64
59 #define STD_LEV_FIELDY                  32
60 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
61 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
62
63 #define MIN_SCROLL_DELAY                0
64 #define STD_SCROLL_DELAY                3
65 #define MAX_SCROLL_DELAY                8
66
67 #define SCREENX(a)                      ((a) - scroll_x)
68 #define SCREENY(a)                      ((a) - scroll_y)
69 #define LEVELX(a)                       ((a) + scroll_x)
70 #define LEVELY(a)                       ((a) + scroll_y)
71
72 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
73                                          (y) >= 0 && (y) < (ysize))
74 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
75                                         ((x) >= (xmin) && (x) <= (xmax) && \
76                                          (y) >= (ymin) && (y) <= (ymax))
77
78 #define IN_PIX_FIELD(x, y)              IN_FIELD(x, y, SXSIZE, SYSIZE)
79 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
80 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
81 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
82
83 // values for configurable properties (custom elem's only, else pre-defined)
84 // (never change these values, as they are stored in level files!)
85 #define EP_DIGGABLE                     0
86 #define EP_COLLECTIBLE_ONLY             1
87 #define EP_DONT_RUN_INTO                2
88 #define EP_DONT_COLLIDE_WITH            3
89 #define EP_DONT_TOUCH                   4
90 #define EP_INDESTRUCTIBLE               5
91 #define EP_SLIPPERY                     6
92 #define EP_CAN_CHANGE                   7
93 #define EP_CAN_MOVE                     8
94 #define EP_CAN_FALL                     9
95 #define EP_CAN_SMASH_PLAYER             10
96 #define EP_CAN_SMASH_ENEMIES            11
97 #define EP_CAN_SMASH_EVERYTHING         12
98 #define EP_EXPLODES_BY_FIRE             13
99 #define EP_EXPLODES_SMASHED             14
100 #define EP_EXPLODES_IMPACT              15
101 #define EP_WALKABLE_OVER                16
102 #define EP_WALKABLE_INSIDE              17
103 #define EP_WALKABLE_UNDER               18
104 #define EP_PASSABLE_OVER                19
105 #define EP_PASSABLE_INSIDE              20
106 #define EP_PASSABLE_UNDER               21
107 #define EP_DROPPABLE                    22
108 #define EP_EXPLODES_1X1_OLD             23
109 #define EP_PUSHABLE                     24
110 #define EP_EXPLODES_CROSS_OLD           25
111 #define EP_PROTECTED                    26
112 #define EP_CAN_MOVE_INTO_ACID           27
113 #define EP_THROWABLE                    28
114 #define EP_CAN_EXPLODE                  29
115 #define EP_GRAVITY_REACHABLE            30
116 #define EP_DONT_GET_HIT_BY              31
117
118 // values for pre-defined properties
119 // (from here on, values can be changed by inserting new values)
120 #define EP_EMPTY_SPACE                  32
121 #define EP_PLAYER                       33
122 #define EP_CAN_PASS_MAGIC_WALL          34
123 #define EP_CAN_PASS_DC_MAGIC_WALL       35
124 #define EP_SWITCHABLE                   36
125 #define EP_BD_ELEMENT                   37
126 #define EP_SP_ELEMENT                   38
127 #define EP_SB_ELEMENT                   39
128 #define EP_GEM                          40
129 #define EP_FOOD_DARK_YAMYAM             41
130 #define EP_FOOD_PENGUIN                 42
131 #define EP_FOOD_PIG                     43
132 #define EP_HISTORIC_WALL                44
133 #define EP_HISTORIC_SOLID               45
134 #define EP_CLASSIC_ENEMY                46
135 #define EP_BELT                         47
136 #define EP_BELT_ACTIVE                  48
137 #define EP_BELT_SWITCH                  49
138 #define EP_TUBE                         50
139 #define EP_ACID_POOL                    51
140 #define EP_KEYGATE                      52
141 #define EP_AMOEBOID                     53
142 #define EP_AMOEBALIVE                   54
143 #define EP_HAS_EDITOR_CONTENT           55
144 #define EP_CAN_TURN_EACH_MOVE           56
145 #define EP_CAN_GROW                     57
146 #define EP_ACTIVE_BOMB                  58
147 #define EP_INACTIVE                     59
148
149 // values for special configurable properties (depending on level settings)
150 #define EP_EM_SLIPPERY_WALL             60
151
152 // values for special graphics properties (no effect on game engine)
153 #define EP_GFX_CRUMBLED                 61
154
155 // values for derived properties (determined from properties above)
156 #define EP_ACCESSIBLE_OVER              62
157 #define EP_ACCESSIBLE_INSIDE            63
158 #define EP_ACCESSIBLE_UNDER             64
159 #define EP_WALKABLE                     65
160 #define EP_PASSABLE                     66
161 #define EP_ACCESSIBLE                   67
162 #define EP_COLLECTIBLE                  68
163 #define EP_SNAPPABLE                    69
164 #define EP_WALL                         70
165 #define EP_SOLID_FOR_PUSHING            71
166 #define EP_DRAGONFIRE_PROOF             72
167 #define EP_EXPLOSION_PROOF              73
168 #define EP_CAN_SMASH                    74
169 #define EP_EXPLODES_3X3_OLD             75
170 #define EP_CAN_EXPLODE_BY_FIRE          76
171 #define EP_CAN_EXPLODE_SMASHED          77
172 #define EP_CAN_EXPLODE_IMPACT           78
173 #define EP_SP_PORT                      79
174 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    80
175 #define EP_CAN_EXPLODE_BY_EXPLOSION     81
176 #define EP_COULD_MOVE_INTO_ACID         82
177 #define EP_MAYBE_DONT_COLLIDE_WITH      83
178 #define EP_CAN_BE_CLONED_BY_ANDROID     84
179
180 // values for internal purpose only (level editor)
181 #define EP_WALK_TO_OBJECT               85
182 #define EP_DEADLY                       86
183 #define EP_EDITOR_CASCADE               87
184 #define EP_EDITOR_CASCADE_ACTIVE        88
185 #define EP_EDITOR_CASCADE_INACTIVE      89
186
187 // values for internal purpose only (game engine)
188 #define EP_HAS_ACTION                   90
189 #define EP_CAN_CHANGE_OR_HAS_ACTION     91
190
191 // values for internal purpose only (other)
192 #define EP_OBSOLETE                     92
193
194 #define NUM_ELEMENT_PROPERTIES          93
195
196 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
197 #define EP_BITFIELD_BASE_NR             0
198
199 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
200 #define EP_BITMASK_DEFAULT              0
201
202 #define PROPERTY_BIT(p)                 (1u << ((p) % 32))
203 #define PROPERTY_VAR(e, p)              (element_info[e].properties[(p) / 32])
204 #define HAS_PROPERTY(e, p)              ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
205 #define SET_PROPERTY(e, p, v)           ((v) ?                                     \
206                                          (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
207                                          (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
208
209
210 // values for change events for custom elements (stored in level file)
211 #define CE_DELAY                        0
212 #define CE_TOUCHED_BY_PLAYER            1
213 #define CE_PRESSED_BY_PLAYER            2
214 #define CE_PUSHED_BY_PLAYER             3
215 #define CE_DROPPED_BY_PLAYER            4
216 #define CE_HITTING_SOMETHING            5
217 #define CE_IMPACT                       6
218 #define CE_SMASHED                      7
219 #define CE_TOUCHING_X                   8
220 #define CE_CHANGE_OF_X                  9
221 #define CE_EXPLOSION_OF_X               10
222 #define CE_PLAYER_TOUCHES_X             11
223 #define CE_PLAYER_PRESSES_X             12
224 #define CE_PLAYER_PUSHES_X              13
225 #define CE_PLAYER_COLLECTS_X            14
226 #define CE_PLAYER_DROPS_X               15
227 #define CE_VALUE_GETS_ZERO              16
228 #define CE_VALUE_GETS_ZERO_OF_X         17
229 #define CE_BY_OTHER_ACTION              18
230 #define CE_BY_DIRECT_ACTION             19
231 #define CE_PLAYER_DIGS_X                20
232 #define CE_ENTERED_BY_PLAYER            21
233 #define CE_LEFT_BY_PLAYER               22
234 #define CE_PLAYER_ENTERS_X              23
235 #define CE_PLAYER_LEAVES_X              24
236 #define CE_SWITCHED                     25
237 #define CE_SWITCH_OF_X                  26
238 #define CE_HIT_BY_SOMETHING             27
239 #define CE_HITTING_X                    28
240 #define CE_HIT_BY_X                     29
241 #define CE_BLOCKED                      30
242 #define CE_SWITCHED_BY_PLAYER           31
243 #define CE_PLAYER_SWITCHES_X            32
244 #define CE_SNAPPED_BY_PLAYER            33
245 #define CE_PLAYER_SNAPS_X               34
246 #define CE_MOVE_OF_X                    35
247 #define CE_DIGGING_X                    36
248 #define CE_CREATION_OF_X                37
249 #define CE_SCORE_GETS_ZERO              38
250 #define CE_SCORE_GETS_ZERO_OF_X         39
251 #define CE_VALUE_CHANGES                40
252 #define CE_VALUE_CHANGES_OF_X           41
253 #define CE_SCORE_CHANGES                42
254 #define CE_SCORE_CHANGES_OF_X           43
255 #define CE_CLICKED_BY_MOUSE             44
256 #define CE_PRESSED_BY_MOUSE             45
257 #define CE_MOUSE_CLICKED_ON_X           46
258 #define CE_MOUSE_PRESSED_ON_X           47
259 #define CE_NEXT_TO_PLAYER               48
260 #define CE_NEXT_TO_X                    49
261 #define CE_PLAYER_NEXT_TO_X             50
262
263 #define NUM_CHANGE_EVENTS               51
264
265 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
266
267 #define CE_HEADLINE_SPECIAL_EVENTS      250
268 #define CE_UNDEFINED                    255
269
270 #define CE_BITMASK_DEFAULT              0
271
272 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
273 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
274
275 #define CH_EVENT_VAR(e, c)              (element_info[e].change->has_event[c])
276 #define CH_ANY_EVENT_VAR(e, c)          (element_info[e].has_change_event[c])
277
278 #define PAGE_HAS_CHANGE_EVENT(p, c)     ((p)->has_event[c])
279 #define HAS_CHANGE_EVENT(e, c)          (IS_CUSTOM_ELEMENT(e) && CH_EVENT_VAR(e, c))
280 #define HAS_ANY_CHANGE_EVENT(e, c)      (IS_CUSTOM_ELEMENT(e) && CH_ANY_EVENT_VAR(e, c))
281
282 #define SET_CHANGE_EVENT(e, c, v)       (IS_CUSTOM_ELEMENT(e) ? CH_EVENT_VAR(e, c) = (v) : 0)
283 #define SET_ANY_CHANGE_EVENT(e, c, v)   (IS_CUSTOM_ELEMENT(e) ? CH_ANY_EVENT_VAR(e, c) = (v) : 0)
284
285 // values for player bitmasks
286 #define PLAYER_BITS_NONE                0
287 #define PLAYER_BITS_1                   (1 << 0)
288 #define PLAYER_BITS_2                   (1 << 1)
289 #define PLAYER_BITS_3                   (1 << 2)
290 #define PLAYER_BITS_4                   (1 << 3)
291 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
292                                          PLAYER_BITS_2 | \
293                                          PLAYER_BITS_3 | \
294                                          PLAYER_BITS_4)
295 #define PLAYER_BITS_TRIGGER             (1 << 4)
296 #define PLAYER_BITS_ACTION              (1 << 5)
297
298 // values for move directions (bits 0 - 3: basic move directions)
299 #define MV_BIT_PREVIOUS                 4
300 #define MV_BIT_TRIGGER                  5
301 #define MV_BIT_TRIGGER_BACK             6
302 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
303 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
304
305 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
306 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
307 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
308 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
309 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
310
311 // values for move stepsize
312 #define STEPSIZE_NOT_MOVING             0
313 #define STEPSIZE_VERY_SLOW              1
314 #define STEPSIZE_SLOW                   2
315 #define STEPSIZE_NORMAL                 4
316 #define STEPSIZE_FAST                   8
317 #define STEPSIZE_VERY_FAST              16
318 #define STEPSIZE_EVEN_FASTER            32
319 #define STEPSIZE_SLOWER                 50      // (symbolic value only)
320 #define STEPSIZE_FASTER                 200     // (symbolic value only)
321 #define STEPSIZE_RESET                  100     // (symbolic value only)
322
323 // values for change side for custom elements
324 #define CH_SIDE_NONE                    MV_NONE
325 #define CH_SIDE_LEFT                    MV_LEFT
326 #define CH_SIDE_RIGHT                   MV_RIGHT
327 #define CH_SIDE_TOP                     MV_UP
328 #define CH_SIDE_BOTTOM                  MV_DOWN
329 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
330 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
331 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
332
333 #define CH_SIDE_FROM_BUTTON(b)          ((b) == MB_LEFTBUTTON   ? CH_SIDE_LEFT :       \
334                                          (b) == MB_RIGHTBUTTON  ? CH_SIDE_RIGHT :      \
335                                          (b) == MB_MIDDLEBUTTON ? CH_SIDE_TOP_BOTTOM : \
336                                          CH_SIDE_NONE)
337
338 // values for change player for custom elements
339 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
340 #define CH_PLAYER_1                     PLAYER_BITS_1
341 #define CH_PLAYER_2                     PLAYER_BITS_2
342 #define CH_PLAYER_3                     PLAYER_BITS_3
343 #define CH_PLAYER_4                     PLAYER_BITS_4
344 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
345
346 // values for change page for custom elements
347 #define CH_PAGE_ANY_FILE                (0xff)
348 #define CH_PAGE_ANY                     (0xffffffff)
349
350 // values for change power for custom elements
351 #define CP_WHEN_EMPTY                   0
352 #define CP_WHEN_DIGGABLE                1
353 #define CP_WHEN_DESTRUCTIBLE            2
354 #define CP_WHEN_COLLECTIBLE             3
355 #define CP_WHEN_REMOVABLE               4
356 #define CP_WHEN_WALKABLE                5
357
358 // values for change actions for custom elements (stored in level file)
359 #define CA_NO_ACTION                    0
360 #define CA_EXIT_PLAYER                  1
361 #define CA_KILL_PLAYER                  2
362 #define CA_MOVE_PLAYER                  3
363 #define CA_RESTART_LEVEL                4
364 #define CA_SHOW_ENVELOPE                5
365 #define CA_SET_LEVEL_TIME               6
366 #define CA_SET_LEVEL_GEMS               7
367 #define CA_SET_LEVEL_SCORE              8
368 #define CA_SET_LEVEL_WIND               9
369 #define CA_SET_PLAYER_GRAVITY           10
370 #define CA_SET_PLAYER_KEYS              11
371 #define CA_SET_PLAYER_SPEED             12
372 #define CA_SET_PLAYER_SHIELD            13
373 #define CA_SET_PLAYER_ARTWORK           14
374 #define CA_SET_CE_SCORE                 15
375 #define CA_SET_CE_VALUE                 16
376 #define CA_SET_ENGINE_SCAN_MODE         17
377 #define CA_SET_PLAYER_INVENTORY         18
378 #define CA_SET_CE_ARTWORK               19
379 #define CA_SET_LEVEL_RANDOM_SEED        20
380 #define CA_MOVE_PLAYER_NEW              21
381
382 #define CA_HEADLINE_LEVEL_ACTIONS       250
383 #define CA_HEADLINE_PLAYER_ACTIONS      251
384 #define CA_HEADLINE_CE_ACTIONS          252
385 #define CA_HEADLINE_ENGINE_ACTIONS      253
386 #define CA_UNDEFINED                    255
387
388 // values for change action mode for custom elements
389 #define CA_MODE_UNDEFINED               0
390 #define CA_MODE_SET                     1
391 #define CA_MODE_ADD                     2
392 #define CA_MODE_SUBTRACT                3
393 #define CA_MODE_MULTIPLY                4
394 #define CA_MODE_DIVIDE                  5
395 #define CA_MODE_MODULO                  6
396
397 // values for change action parameters for custom elements
398 #define CA_ARG_MIN                      0
399 #define CA_ARG_0                        0
400 #define CA_ARG_1                        1
401 #define CA_ARG_2                        2
402 #define CA_ARG_3                        3
403 #define CA_ARG_4                        4
404 #define CA_ARG_5                        5
405 #define CA_ARG_6                        6
406 #define CA_ARG_7                        7
407 #define CA_ARG_8                        8
408 #define CA_ARG_9                        9
409 #define CA_ARG_10                       10
410 #define CA_ARG_100                      100
411 #define CA_ARG_1000                     1000
412 #define CA_ARG_MAX                      9999
413 #define CA_ARG_PLAYER                   10000
414 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
415 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
416 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
417 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
418 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
419 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
420 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
421 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
422 #define CA_ARG_NUMBER                   11000
423 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
424 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
425 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
426 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
427 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
428 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
429 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
430 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
431 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
432 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
433 #define CA_ARG_ELEMENT                  12000
434 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
435 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
436 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
437 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
438 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
439 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
440 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
441 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
442 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
443 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
444 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
445 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
446 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
447 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
448 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
449 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
450 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
451 #define CA_ARG_SPEED                    13000
452 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
453 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
454 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
455 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
456 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
457 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
458 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
459 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
460 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
461 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
462 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
463 #define CA_ARG_GRAVITY                  14000
464 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
465 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
466 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
467 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
468 #define CA_ARG_DIRECTION                15000
469 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
470 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
471 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
472 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
473 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
474 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
475 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
476 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
477 #define CA_ARG_SHIELD                   16000
478 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
479 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
480 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
481 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
482 #define CA_ARG_SCAN_MODE                17000
483 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
484 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
485 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
486 #define CA_ARG_INVENTORY                18000
487 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
488 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
489 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
490 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
491 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
492 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
493 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
494 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
495 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
496 #define CA_ARG_UNDEFINED                65535
497
498 // values for custom move patterns (bits 0 - 3: basic move directions)
499 #define MV_BIT_TOWARDS_PLAYER           4
500 #define MV_BIT_AWAY_FROM_PLAYER         5
501 #define MV_BIT_ALONG_LEFT_SIDE          6
502 #define MV_BIT_ALONG_RIGHT_SIDE         7
503 #define MV_BIT_TURNING_LEFT             8
504 #define MV_BIT_TURNING_RIGHT            9
505 #define MV_BIT_WHEN_PUSHED              10
506 #define MV_BIT_MAZE_RUNNER              11
507 #define MV_BIT_MAZE_HUNTER              12
508 #define MV_BIT_WHEN_DROPPED             13
509 #define MV_BIT_TURNING_LEFT_RIGHT       14
510 #define MV_BIT_TURNING_RIGHT_LEFT       15
511 #define MV_BIT_TURNING_RANDOM           16
512 #define MV_BIT_WIND_DIRECTION           17
513
514 // values for custom move patterns
515 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
516 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
517 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
518 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
519 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
520 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
521 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
522 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
523 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
524 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
525 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
526 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
527 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
528 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
529 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
530
531 // values for initial move direction
532 #define MV_START_NONE                   (MV_NONE)
533 #define MV_START_AUTOMATIC              (MV_NONE)
534 #define MV_START_LEFT                   (MV_LEFT)
535 #define MV_START_RIGHT                  (MV_RIGHT)
536 #define MV_START_UP                     (MV_UP)
537 #define MV_START_DOWN                   (MV_DOWN)
538 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
539 #define MV_START_PREVIOUS               (MV_PREVIOUS)
540
541 // values for elements left behind by custom elements
542 #define LEAVE_TYPE_UNLIMITED            0
543 #define LEAVE_TYPE_LIMITED              1
544
545 // values for slippery property for custom elements
546 #define SLIPPERY_ANY_RANDOM             0
547 #define SLIPPERY_ANY_LEFT_RIGHT         1
548 #define SLIPPERY_ANY_RIGHT_LEFT         2
549 #define SLIPPERY_ONLY_LEFT              3
550 #define SLIPPERY_ONLY_RIGHT             4
551
552 // values for explosion type for custom elements
553 #define EXPLODES_3X3                    0
554 #define EXPLODES_1X1                    1
555 #define EXPLODES_CROSS                  2
556
557 // macros for configurable properties
558 #define IS_DIGGABLE(e)                  HAS_PROPERTY(e, EP_DIGGABLE)
559 #define IS_COLLECTIBLE_ONLY(e)          HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
560 #define DONT_RUN_INTO(e)                HAS_PROPERTY(e, EP_DONT_RUN_INTO)
561 #define DONT_COLLIDE_WITH(e)            HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
562 #define DONT_TOUCH(e)                   HAS_PROPERTY(e, EP_DONT_TOUCH)
563 #define IS_INDESTRUCTIBLE(e)            HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
564 #define IS_SLIPPERY(e)                  HAS_PROPERTY(e, EP_SLIPPERY)
565 #define CAN_CHANGE(e)                   HAS_PROPERTY(e, EP_CAN_CHANGE)
566 #define CAN_MOVE(e)                     HAS_PROPERTY(e, EP_CAN_MOVE)
567 #define CAN_FALL(e)                     HAS_PROPERTY(e, EP_CAN_FALL)
568 #define CAN_SMASH_PLAYER(e)             HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
569 #define CAN_SMASH_ENEMIES(e)            HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
570 #define CAN_SMASH_EVERYTHING(e)         HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
571 #define EXPLODES_BY_FIRE(e)             HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
572 #define EXPLODES_SMASHED(e)             HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
573 #define EXPLODES_IMPACT(e)              HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
574 #define IS_WALKABLE_OVER(e)             HAS_PROPERTY(e, EP_WALKABLE_OVER)
575 #define IS_WALKABLE_INSIDE(e)           HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
576 #define IS_WALKABLE_UNDER(e)            HAS_PROPERTY(e, EP_WALKABLE_UNDER)
577 #define IS_PASSABLE_OVER(e)             HAS_PROPERTY(e, EP_PASSABLE_OVER)
578 #define IS_PASSABLE_INSIDE(e)           HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
579 #define IS_PASSABLE_UNDER(e)            HAS_PROPERTY(e, EP_PASSABLE_UNDER)
580 #define IS_DROPPABLE(e)                 HAS_PROPERTY(e, EP_DROPPABLE)
581 #define EXPLODES_1X1_OLD(e)             HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
582 #define IS_PUSHABLE(e)                  HAS_PROPERTY(e, EP_PUSHABLE)
583 #define EXPLODES_CROSS_OLD(e)           HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
584 #define IS_PROTECTED(e)                 HAS_PROPERTY(e, EP_PROTECTED)
585 #define CAN_MOVE_INTO_ACID(e)           HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
586 #define IS_THROWABLE(e)                 HAS_PROPERTY(e, EP_THROWABLE)
587 #define CAN_EXPLODE(e)                  HAS_PROPERTY(e, EP_CAN_EXPLODE)
588 #define IS_GRAVITY_REACHABLE(e)         HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
589 #define DONT_GET_HIT_BY(e)              HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
590
591 // macros for special configurable properties
592 #define IS_EM_SLIPPERY_WALL(e)          HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
593
594 // macros for special graphics properties
595 #define GFX_CRUMBLED(e)                 HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
596
597 // macros for pre-defined properties
598 #define IS_EMPTY_SPACE(e)               HAS_PROPERTY(e, EP_EMPTY_SPACE)
599 #define IS_PLAYER_ELEMENT(e)            HAS_PROPERTY(e, EP_PLAYER)
600 #define CAN_PASS_MAGIC_WALL(e)          HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
601 #define CAN_PASS_DC_MAGIC_WALL(e)       HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
602 #define IS_SWITCHABLE(e)                HAS_PROPERTY(e, EP_SWITCHABLE)
603 #define IS_BD_ELEMENT(e)                HAS_PROPERTY(e, EP_BD_ELEMENT)
604 #define IS_SP_ELEMENT(e)                HAS_PROPERTY(e, EP_SP_ELEMENT)
605 #define IS_SB_ELEMENT(e)                HAS_PROPERTY(e, EP_SB_ELEMENT)
606 #define IS_GEM(e)                       HAS_PROPERTY(e, EP_GEM)
607 #define IS_FOOD_DARK_YAMYAM(e)          HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
608 #define IS_FOOD_PENGUIN(e)              HAS_PROPERTY(e, EP_FOOD_PENGUIN)
609 #define IS_FOOD_PIG(e)                  HAS_PROPERTY(e, EP_FOOD_PIG)
610 #define IS_HISTORIC_WALL(e)             HAS_PROPERTY(e, EP_HISTORIC_WALL)
611 #define IS_HISTORIC_SOLID(e)            HAS_PROPERTY(e, EP_HISTORIC_SOLID)
612 #define IS_CLASSIC_ENEMY(e)             HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
613 #define IS_BELT(e)                      HAS_PROPERTY(e, EP_BELT)
614 #define IS_BELT_ACTIVE(e)               HAS_PROPERTY(e, EP_BELT_ACTIVE)
615 #define IS_BELT_SWITCH(e)               HAS_PROPERTY(e, EP_BELT_SWITCH)
616 #define IS_TUBE(e)                      HAS_PROPERTY(e, EP_TUBE)
617 #define IS_ACID_POOL(e)                 HAS_PROPERTY(e, EP_ACID_POOL)
618 #define IS_KEYGATE(e)                   HAS_PROPERTY(e, EP_KEYGATE)
619 #define IS_AMOEBOID(e)                  HAS_PROPERTY(e, EP_AMOEBOID)
620 #define IS_AMOEBALIVE(e)                HAS_PROPERTY(e, EP_AMOEBALIVE)
621 #define HAS_EDITOR_CONTENT(e)           HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
622 #define CAN_TURN_EACH_MOVE(e)           HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
623 #define CAN_GROW(e)                     HAS_PROPERTY(e, EP_CAN_GROW)
624 #define IS_ACTIVE_BOMB(e)               HAS_PROPERTY(e, EP_ACTIVE_BOMB)
625 #define IS_INACTIVE(e)                  HAS_PROPERTY(e, EP_INACTIVE)
626
627 // macros for derived properties
628 #define IS_ACCESSIBLE_OVER(e)           HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
629 #define IS_ACCESSIBLE_INSIDE(e)         HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
630 #define IS_ACCESSIBLE_UNDER(e)          HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
631 #define IS_WALKABLE(e)                  HAS_PROPERTY(e, EP_WALKABLE)
632 #define IS_PASSABLE(e)                  HAS_PROPERTY(e, EP_PASSABLE)
633 #define IS_ACCESSIBLE(e)                HAS_PROPERTY(e, EP_ACCESSIBLE)
634 #define IS_COLLECTIBLE(e)               HAS_PROPERTY(e, EP_COLLECTIBLE)
635 #define IS_SNAPPABLE(e)                 HAS_PROPERTY(e, EP_SNAPPABLE)
636 #define IS_WALL(e)                      HAS_PROPERTY(e, EP_WALL)
637 #define IS_SOLID_FOR_PUSHING(e)         HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
638 #define IS_DRAGONFIRE_PROOF(e)          HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
639 #define IS_EXPLOSION_PROOF(e)           HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
640 #define CAN_SMASH(e)                    HAS_PROPERTY(e, EP_CAN_SMASH)
641 #define EXPLODES_3X3_OLD(e)             HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
642 #define CAN_EXPLODE_BY_FIRE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
643 #define CAN_EXPLODE_SMASHED(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
644 #define CAN_EXPLODE_IMPACT(e)           HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
645 #define IS_SP_PORT(e)                   HAS_PROPERTY(e, EP_SP_PORT)
646 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
647 #define CAN_EXPLODE_BY_EXPLOSION(e)     HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
648 #define COULD_MOVE_INTO_ACID(e)         HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
649 #define MAYBE_DONT_COLLIDE_WITH(e)      HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
650 #define CAN_BE_CLONED_BY_ANDROID(e)     HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
651
652 #define IS_EDITOR_CASCADE(e)            HAS_PROPERTY(e, EP_EDITOR_CASCADE)
653 #define IS_EDITOR_CASCADE_ACTIVE(e)     HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
654 #define IS_EDITOR_CASCADE_INACTIVE(e)   HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
655
656 #define HAS_ACTION(e)                   HAS_PROPERTY(e, EP_HAS_ACTION)
657 #define CAN_CHANGE_OR_HAS_ACTION(e)     HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
658
659 #define IS_OBSOLETE(e)                  HAS_PROPERTY(e, EP_OBSOLETE)
660
661 #define IS_EMPTY(e)                     IS_EMPTY_SPACE(e)
662 #define IS_EMPTY_ELEMENT(e)             IS_EMPTY_SPACE(e)
663
664 // special macros used in game engine
665 #define IS_FILE_ELEMENT(e)              ((e) >= 0 &&                            \
666                                          (e) <= NUM_FILE_ELEMENTS)
667
668 #define IS_DRAWABLE_ELEMENT(e)          ((e) >= 0 &&                            \
669                                          (e) <= NUM_DRAWABLE_ELEMENTS)
670
671 #define IS_RUNTIME_ELEMENT(e)           ((e) >= 0 &&                            \
672                                          (e) <= NUM_RUNTIME_ELEMENTS)
673
674 #define IS_VALID_ELEMENT(e)             ((e) >= 0 &&                            \
675                                          (e) <= MAX_NUM_ELEMENTS)
676
677 #define IS_CUSTOM_ELEMENT(e)            ((e) >= EL_CUSTOM_START &&              \
678                                          (e) <= EL_CUSTOM_END)
679
680 #define IS_GROUP_ELEMENT(e)             ((e) >= EL_GROUP_START &&               \
681                                          (e) <= EL_GROUP_END)
682
683 #define IS_CLIPBOARD_ELEMENT(e)         ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
684                                          (e) <= EL_INTERNAL_CLIPBOARD_END)
685
686 #define IS_INTERNAL_ELEMENT(e)          ((e) >= EL_INTERNAL_START &&            \
687                                          (e) <= EL_INTERNAL_END)
688
689 #define IS_MM_ELEMENT_1(e)              ((e) >= EL_MM_START_1 &&                \
690                                          (e) <= EL_MM_END_1)
691 #define IS_MM_ELEMENT_2(e)              ((e) >= EL_MM_START_2 &&                \
692                                          (e) <= EL_MM_END_2)
693 #define IS_MM_ELEMENT_3(e)              ((e) >= EL_MM_START_3 &&                \
694                                          (e) <= EL_MM_END_3)
695 #define IS_MM_ELEMENT(e)                (IS_MM_ELEMENT_1(e) ||                  \
696                                          IS_MM_ELEMENT_2(e) ||                  \
697                                          IS_MM_ELEMENT_3(e))
698
699 #define IS_DF_ELEMENT_1(e)              ((e) >= EL_DF_START_1 &&                \
700                                          (e) <= EL_DF_END_1)
701 #define IS_DF_ELEMENT_2(e)              ((e) >= EL_DF_START_2 &&                \
702                                          (e) <= EL_DF_END_2)
703 #define IS_DF_ELEMENT(e)                (IS_DF_ELEMENT_1(e) ||                  \
704                                          IS_DF_ELEMENT_2(e))
705
706 #define IS_MM_MCDUFFIN(e)               ((e) >= EL_MM_MCDUFFIN_START &&         \
707                                          (e) <= EL_MM_MCDUFFIN_END)
708
709 #define IS_DF_LASER(e)                  ((e) >= EL_DF_LASER_START &&            \
710                                          (e) <= EL_DF_LASER_END)
711
712 #define IS_MM_WALL(e)                   (((e) >= EL_MM_WALL_START &&            \
713                                           (e) <= EL_MM_WALL_END) ||             \
714                                          ((e) >= EL_DF_WALL_START &&            \
715                                           (e) <= EL_DF_WALL_END))
716
717 #define IS_DF_WALL(e)                   ((e) >= EL_DF_WALL_START &&             \
718                                          (e) <= EL_DF_WALL_END)
719
720 #define IS_MM_WALL_EDITOR(e)            ((e) == EL_MM_STEEL_WALL ||             \
721                                          (e) == EL_MM_WOODEN_WALL ||            \
722                                          (e) == EL_MM_ICE_WALL ||               \
723                                          (e) == EL_MM_AMOEBA_WALL ||            \
724                                          (e) == EL_DF_STEEL_WALL ||             \
725                                          (e) == EL_DF_WOODEN_WALL)
726
727 #define IS_ENVELOPE(e)                  ((e) >= EL_ENVELOPE_1 &&                \
728                                          (e) <= EL_ENVELOPE_4)
729
730 #define IS_MM_ENVELOPE(e)               ((e) >= EL_MM_ENVELOPE_1 &&             \
731                                          (e) <= EL_MM_ENVELOPE_4)
732
733 #define IS_BALLOON_ELEMENT(e)           ((e) == EL_BALLOON ||                   \
734                                          (e) == EL_BALLOON_SWITCH_LEFT ||       \
735                                          (e) == EL_BALLOON_SWITCH_RIGHT ||      \
736                                          (e) == EL_BALLOON_SWITCH_UP ||         \
737                                          (e) == EL_BALLOON_SWITCH_DOWN ||       \
738                                          (e) == EL_BALLOON_SWITCH_ANY ||        \
739                                          (e) == EL_BALLOON_SWITCH_NONE)
740
741 #define IS_RND_KEY(e)                   ((e) >= EL_KEY_1 &&                     \
742                                          (e) <= EL_KEY_4)
743 #define IS_EM_KEY(e)                    ((e) >= EL_EM_KEY_1 &&                  \
744                                          (e) <= EL_EM_KEY_4)
745 #define IS_EMC_KEY(e)                   ((e) >= EL_EMC_KEY_5 &&                 \
746                                          (e) <= EL_EMC_KEY_8)
747 #define IS_KEY(e)                       (IS_RND_KEY(e) ||                       \
748                                          IS_EM_KEY(e) ||                        \
749                                          IS_EMC_KEY(e))
750 #define RND_KEY_NR(e)                   ((e) - EL_KEY_1)
751 #define EM_KEY_NR(e)                    ((e) - EL_EM_KEY_1)
752 #define EMC_KEY_NR(e)                   ((e) - EL_EMC_KEY_5 + 4)
753 #define KEY_NR(e)                       (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
754                                          IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
755                                          IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
756
757 #define IS_RND_GATE(e)                  ((e) >= EL_GATE_1 &&                    \
758                                          (e) <= EL_GATE_4)
759 #define IS_EM_GATE(e)                   ((e) >= EL_EM_GATE_1 &&                 \
760                                          (e) <= EL_EM_GATE_4)
761 #define IS_EMC_GATE(e)                  ((e) >= EL_EMC_GATE_5 &&                \
762                                          (e) <= EL_EMC_GATE_8)
763 #define IS_DC_GATE(e)                   ((e) == EL_DC_GATE_WHITE)
764 #define IS_GATE(e)                      (IS_RND_GATE(e) ||                      \
765                                          IS_EM_GATE(e) ||                       \
766                                          IS_EMC_GATE(e) ||                      \
767                                          IS_DC_GATE(e))
768 #define RND_GATE_NR(e)                  ((e) - EL_GATE_1)
769 #define EM_GATE_NR(e)                   ((e) - EL_EM_GATE_1)
770 #define EMC_GATE_NR(e)                  ((e) - EL_EMC_GATE_5 + 4)
771 #define GATE_NR(e)                      (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
772                                          IS_EM_GATE(e)  ? EM_GATE_NR(e) :       \
773                                          IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
774
775 #define IS_RND_GATE_GRAY(e)             ((e) >= EL_GATE_1_GRAY &&               \
776                                          (e) <= EL_GATE_4_GRAY)
777 #define IS_RND_GATE_GRAY_ACTIVE(e)      ((e) >= EL_GATE_1_GRAY_ACTIVE &&        \
778                                          (e) <= EL_GATE_4_GRAY_ACTIVE)
779 #define IS_EM_GATE_GRAY(e)              ((e) >= EL_EM_GATE_1_GRAY &&            \
780                                          (e) <= EL_EM_GATE_4_GRAY)
781 #define IS_EM_GATE_GRAY_ACTIVE(e)       ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&     \
782                                          (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
783 #define IS_EMC_GATE_GRAY(e)             ((e) >= EL_EMC_GATE_5_GRAY &&           \
784                                          (e) <= EL_EMC_GATE_8_GRAY)
785 #define IS_EMC_GATE_GRAY_ACTIVE(e)      ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE &&    \
786                                          (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
787 #define IS_DC_GATE_GRAY(e)              ((e) == EL_DC_GATE_WHITE_GRAY)
788 #define IS_DC_GATE_GRAY_ACTIVE(e)       ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
789
790 #define IS_GATE_GRAY(e)                 (IS_RND_GATE_GRAY(e) ||                 \
791                                          IS_EM_GATE_GRAY(e) ||                  \
792                                          IS_EMC_GATE_GRAY(e) ||                 \
793                                          IS_DC_GATE_GRAY(e))
794 #define IS_GATE_GRAY_ACTIVE(e)          (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
795                                          IS_EM_GATE_GRAY_ACTIVE(e) ||           \
796                                          IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
797                                          IS_DC_GATE_GRAY_ACTIVE(e))
798 #define RND_GATE_GRAY_NR(e)             ((e) - EL_GATE_1_GRAY)
799 #define RND_GATE_GRAY_ACTIVE_NR(e)      ((e) - EL_GATE_1_GRAY_ACTIVE)
800 #define EM_GATE_GRAY_NR(e)              ((e) - EL_EM_GATE_1_GRAY)
801 #define EM_GATE_GRAY_ACTIVE_NR(e)       ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
802 #define EMC_GATE_GRAY_NR(e)             ((e) - EL_EMC_GATE_5_GRAY + 4)
803 #define EMC_GATE_GRAY_ACTIVE_NR(e)      ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
804 #define GATE_GRAY_NR(e)                 (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :    \
805                                          IS_EM_GATE_GRAY(e)  ? EM_GATE_GRAY_NR(e)  :    \
806                                          IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
807
808 #define RND_ENVELOPE_NR(e)              ((e) - EL_ENVELOPE_1)
809 #define MM_ENVELOPE_NR(e)               ((e) - EL_MM_ENVELOPE_1)
810 #define ENVELOPE_NR(e)                  (IS_ENVELOPE(e) ? RND_ENVELOPE_NR(e) :  \
811                                          MM_ENVELOPE_NR(e))
812
813 #define IS_ACID_POOL_OR_ACID(e)         (IS_ACID_POOL(e) || (e) == EL_ACID)
814
815 #define IS_EMC_PILLAR(e)                ((e) >= EL_EMC_WALL_1 &&                \
816                                          (e) <= EL_EMC_WALL_3)
817 #define IS_SP_CHIP(e)                   ((e) == EL_SP_CHIP_SINGLE ||            \
818                                          (e) == EL_SP_CHIP_LEFT ||              \
819                                          (e) == EL_SP_CHIP_RIGHT ||             \
820                                          (e) == EL_SP_CHIP_TOP ||               \
821                                          (e) == EL_SP_CHIP_BOTTOM)
822 #define IS_SP_HARDWARE_BASE(e)          ((e) == EL_SP_HARDWARE_BASE_1 ||        \
823                                          (e) == EL_SP_HARDWARE_BASE_2 ||        \
824                                          (e) == EL_SP_HARDWARE_BASE_3 ||        \
825                                          (e) == EL_SP_HARDWARE_BASE_4 ||        \
826                                          (e) == EL_SP_HARDWARE_BASE_5 ||        \
827                                          (e) == EL_SP_HARDWARE_BASE_6)
828
829 #define IS_DC_STEELWALL_2(e)            ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
830                                          (e) <= EL_DC_STEELWALL_2_SINGLE)
831
832 // !!! IMPROVE THIS !!!
833 #define IS_EM_ELEMENT(e)        (map_element_EM_to_RND_cave(map_element_RND_to_EM_cave(e)) == (e))
834
835 #define MM_WALL_BASE(e)                 ((e) & 0xfff0)
836 #define MM_WALL_BITS(e)                 ((e) & 0x000f)
837
838 #define GFX_ELEMENT(e)                  (element_info[e].gfx_element)
839
840 // !!! CHECK THIS !!!
841 #if 1
842 #define TILE_GFX_ELEMENT(x, y)                                                  \
843                                    (GfxElement[x][y] != EL_UNDEFINED &&         \
844                                     Tile[x][y] != EL_EXPLOSION ?                \
845                                     GfxElement[x][y] : Tile[x][y])
846 #else
847 #define TILE_GFX_ELEMENT(x, y)                                                  \
848                         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&         \
849                                     Tile[x][y] != EL_EXPLOSION ?                \
850                                     GfxElement[x][y] : Tile[x][y])
851 #endif
852
853 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
854 // (solution: add separate "use sound of element" to level file and editor)
855 #if 0
856 #define SND_ELEMENT(e)                  GFX_ELEMENT(e)
857 #else
858 #define SND_ELEMENT(e)                  (e)
859 #endif
860
861 #define GROUP_NR(e)                     ((e) - EL_GROUP_START)
862 #define IS_IN_GROUP(e, nr)              (element_info[e].in_group[nr] == TRUE)
863 #define IS_IN_GROUP_EL(e, ge)           (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
864
865 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
866         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
867          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
868
869 #define IS_PLAYER(x, y)                 (IS_PLAYER_ELEMENT(StorePlayer[x][y]))
870
871 #define IS_FREE(x, y)                   (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
872 #define IS_FREE_OR_PLAYER(x, y)         (Tile[x][y] == EL_EMPTY)
873
874 #define IS_MOVING(x, y)                 (MovPos[x][y] != 0)
875 #define IS_FALLING(x, y)                (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
876 #define IS_BLOCKED(x, y)                (Tile[x][y] == EL_BLOCKED)
877
878 #define IS_MV_DIAGONAL(x)               ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
879
880 #define EL_CHANGED(e)                   ((e) == EL_ROCK           ? EL_EMERALD :    \
881                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
882                                          (e) == EL_EMERALD        ? EL_DIAMOND :    \
883                                          (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
884                                          (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
885                                          (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
886                                          EL_ROCK)
887 #define EL_CHANGED_BD(e)                ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
888                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
889                                          EL_BD_ROCK)
890 #define EL_CHANGED_DC(e)                ((e) == EL_ROCK           ? EL_EMERALD :    \
891                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
892                                          (e) == EL_EMERALD        ? EL_DIAMOND :    \
893                                          (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
894                                          (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
895                                          (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
896                                          (e) == EL_PEARL          ? EL_BOMB    :    \
897                                          (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
898                                          EL_ROCK)
899
900 #define IS_BDX_PLAYER_ELEMENT(e)        ((e) == EL_BDX_INBOX ||                 \
901                                          (e) == EL_BDX_PLAYER ||                \
902                                          (e) == EL_BDX_PLAYER_WITH_BOMB ||      \
903                                          (e) == EL_BDX_PLAYER_GLUED ||          \
904                                          (e) == EL_BDX_PLAYER_STIRRING)
905
906 #define IS_BD_FIREFLY(e)                ((e) == EL_BD_FIREFLY ||                \
907                                          (e) == EL_BD_FIREFLY_RIGHT ||          \
908                                          (e) == EL_BD_FIREFLY_UP ||             \
909                                          (e) == EL_BD_FIREFLY_LEFT ||           \
910                                          (e) == EL_BD_FIREFLY_DOWN)
911
912 #define IS_BDX_FIREFLY_1(e)             ((e) == EL_BDX_FIREFLY_1 ||             \
913                                          (e) == EL_BDX_FIREFLY_1_RIGHT ||       \
914                                          (e) == EL_BDX_FIREFLY_1_UP ||          \
915                                          (e) == EL_BDX_FIREFLY_1_LEFT ||        \
916                                          (e) == EL_BDX_FIREFLY_1_DOWN)
917
918 #define IS_BDX_FIREFLY_2(e)             ((e) == EL_BDX_FIREFLY_2 ||             \
919                                          (e) == EL_BDX_FIREFLY_2_RIGHT ||       \
920                                          (e) == EL_BDX_FIREFLY_2_UP ||          \
921                                          (e) == EL_BDX_FIREFLY_2_LEFT ||        \
922                                          (e) == EL_BDX_FIREFLY_2_DOWN)
923
924 #define IS_BD_BUTTERFLY(e)              ((e) == EL_BD_BUTTERFLY ||              \
925                                          (e) == EL_BD_BUTTERFLY_RIGHT ||        \
926                                          (e) == EL_BD_BUTTERFLY_UP ||           \
927                                          (e) == EL_BD_BUTTERFLY_LEFT ||         \
928                                          (e) == EL_BD_BUTTERFLY_DOWN)
929
930 #define IS_BDX_BUTTERFLY_1(e)           ((e) == EL_BDX_BUTTERFLY_1 ||           \
931                                          (e) == EL_BDX_BUTTERFLY_1_RIGHT ||     \
932                                          (e) == EL_BDX_BUTTERFLY_1_UP ||        \
933                                          (e) == EL_BDX_BUTTERFLY_1_LEFT ||      \
934                                          (e) == EL_BDX_BUTTERFLY_1_DOWN)
935
936 #define IS_BDX_BUTTERFLY_2(e)           ((e) == EL_BDX_BUTTERFLY_2 ||           \
937                                          (e) == EL_BDX_BUTTERFLY_2_RIGHT ||     \
938                                          (e) == EL_BDX_BUTTERFLY_2_UP ||        \
939                                          (e) == EL_BDX_BUTTERFLY_2_LEFT ||      \
940                                          (e) == EL_BDX_BUTTERFLY_2_DOWN)
941
942 #define IS_BDX_STONEFLY(e)              ((e) == EL_BDX_STONEFLY ||              \
943                                          (e) == EL_BDX_STONEFLY_RIGHT ||        \
944                                          (e) == EL_BDX_STONEFLY_UP ||           \
945                                          (e) == EL_BDX_STONEFLY_LEFT ||         \
946                                          (e) == EL_BDX_STONEFLY_DOWN)
947
948 #define IS_BDX_DRAGONFLY(e)             ((e) == EL_BDX_DRAGONFLY ||             \
949                                          (e) == EL_BDX_DRAGONFLY_RIGHT ||       \
950                                          (e) == EL_BDX_DRAGONFLY_UP ||          \
951                                          (e) == EL_BDX_DRAGONFLY_LEFT ||        \
952                                          (e) == EL_BDX_DRAGONFLY_DOWN)
953
954 #define IS_BDX_BITER(e)                 ((e) == EL_BDX_BITER ||                 \
955                                          (e) == EL_BDX_BITER_RIGHT ||           \
956                                          (e) == EL_BDX_BITER_UP ||              \
957                                          (e) == EL_BDX_BITER_LEFT ||            \
958                                          (e) == EL_BDX_BITER_DOWN)
959
960 #define IS_BDX_EXPANDABLE_WALL(e)       ((e) == EL_BDX_EXPANDABLE_WALL_HORIZONTAL ||            \
961                                          (e) == EL_BDX_EXPANDABLE_WALL_VERTICAL ||              \
962                                          (e) == EL_BDX_EXPANDABLE_WALL_ANY)
963
964 #define IS_BDX_EXPANDABLE_STEELWALL(e)  ((e) == EL_BDX_EXPANDABLE_STEELWALL_HORIZONTAL ||       \
965                                          (e) == EL_BDX_EXPANDABLE_STEELWALL_VERTICAL ||         \
966                                          (e) == EL_BDX_EXPANDABLE_STEELWALL_ANY)
967
968 #define IS_BDX_CONVEYOR_BELT(e)         ((e) == EL_BDX_CONVEYOR_LEFT ||         \
969                                          (e) == EL_BDX_CONVEYOR_LEFT_ACTIVE ||  \
970                                          (e) == EL_BDX_CONVEYOR_RIGHT ||        \
971                                          (e) == EL_BDX_CONVEYOR_RIGHT_ACTIVE)
972
973 #define IS_BDX_CONVEYOR_BELT_SWITCH(e)  ((e) == EL_BDX_CONVEYOR_SWITCH ||       \
974                                          (e) == EL_BDX_CONVEYOR_SWITCH_ACTIVE ||\
975                                          (e) == EL_BDX_CONVEYOR_DIR_SWITCH ||   \
976                                          (e) == EL_BDX_CONVEYOR_DIR_SWITCH_ACTIVE)
977
978 #define IS_BDX_ELEMENT(e)               ((e) >= EL_BDX_START &&                 \
979                                          (e) <= EL_BDX_END)
980
981 #define IS_BDX_RUNTIME_ELEMENT(e)       ((e) >= EL_BDX_RUNTIME_START &&         \
982                                          (e) <= EL_BDX_RUNTIME_END)
983
984 #define IS_SOKOBAN_OBJECT_OR_FIELD(e)   ((e) == EL_SOKOBAN_OBJECT ||            \
985                                          (e) == EL_SOKOBAN_FIELD_EMPTY ||       \
986                                          (e) == EL_SOKOBAN_FIELD_FULL)
987
988 #define IS_DRAWABLE(e)                  ((e) < EL_BLOCKED)
989 #define IS_NOT_DRAWABLE(e)              ((e) >= EL_BLOCKED)
990 #define TAPE_IS_EMPTY(x)                ((x).length == 0)
991 #define TAPE_IS_STOPPED(x)              (!(x).recording && !(x).playing)
992
993 #define PLAYERINFO(x, y)                (&stored_player[StorePlayer[x][y] - EL_PLAYER_1])
994 #define SHIELD_ON(p)                    ((p)->shield_normal_time_left > 0)
995
996 #define ENEMY_PROTECTED_FIELD(x, y)     (IS_PROTECTED(Tile[x][y]) ||                    \
997                                          IS_PROTECTED(Back[x][y]))
998 #define EXPLOSION_PROTECTED_FIELD(x, y) (IS_EXPLOSION_PROOF(Tile[x][y]))
999 #define PLAYER_ENEMY_PROTECTED(x, y)    (SHIELD_ON(PLAYERINFO(x, y)) ||                 \
1000                                          ENEMY_PROTECTED_FIELD(x, y))
1001 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||                 \
1002                                          EXPLOSION_PROTECTED_FIELD(x, y))
1003
1004 #define PLAYER_SWITCHING(p,x,y)         ((p)->is_switching &&                           \
1005                                          (p)->switch_x == (x) && (p)->switch_y == (y))
1006
1007 #define PLAYER_DROPPING(p,x,y)          ((p)->is_dropping &&                            \
1008                                          (p)->drop_x == (x) && (p)->drop_y == (y))
1009
1010 #define PLAYER_NR_GFX(g, i)             ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
1011
1012 #define GET_PLAYER_ELEMENT(e)           ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ?     \
1013                                          (e) : EL_PLAYER_1)
1014
1015 #define GET_PLAYER_NR(e)                (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
1016
1017 #define GET_EMPTY_ELEMENT(i)            ((i) == 0 ? EL_EMPTY_SPACE :                    \
1018                                          EL_EMPTY_SPACE_1 + (i) - 1)
1019
1020 #define ANIM_FRAMES(g)                  (graphic_info[g].anim_frames)
1021 #define ANIM_DELAY(g)                   (graphic_info[g].anim_delay)
1022 #define ANIM_MODE(g)                    (graphic_info[g].anim_mode)
1023
1024 #define IS_ANIM_MODE_CE(g)              (graphic_info[g].anim_mode & (ANIM_CE_VALUE |   \
1025                                                                       ANIM_CE_SCORE |   \
1026                                                                       ANIM_CE_DELAY))
1027 #define IS_ANIMATED(g)                  (ANIM_FRAMES(g) > 1)
1028 #define IS_NEW_DELAY(f, g)              ((f) % ANIM_DELAY(g) == 0)
1029 #define IS_NEW_FRAME(f, g)              (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
1030 #define IS_NEXT_FRAME(f, g)             (IS_NEW_FRAME(f, g) && (f) > 0)
1031
1032 #define IS_LOOP_SOUND(s)                ((s) >= 0 && sound_info[s].loop)
1033 #define IS_LOOP_MUSIC(s)                ((s) <  0 || music_info[s].loop)
1034
1035 #define IS_SPECIAL_GFX_ARG(a)           ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
1036
1037 #define IS_GLOBAL_ANIM_PART(a)          ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
1038
1039 #define EL_CASCADE_ACTIVE(e)            (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
1040 #define EL_CASCADE_INACTIVE(e)          (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
1041 #define EL_CASCADE_TOGGLE(e)            (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
1042                                          IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
1043
1044 #define EL_NAME(e)                      ((e) >= 0 ? element_info[e].token_name : "(?)")
1045 #define MV_TEXT(d)                      ((d) == MV_NONE  ? "MV_NONE"  :                 \
1046                                          (d) == MV_LEFT  ? "MV_LEFT"  :                 \
1047                                          (d) == MV_RIGHT ? "MV_RIGHT" :                 \
1048                                          (d) == MV_UP    ? "MV_UP"    :                 \
1049                                          (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
1050
1051 #define ELEMENT_ACTIVE(e)               (ActiveElement[e])
1052 #define BUTTON_ACTIVE(b)                (ActiveButton[b])
1053 #define FONT_ACTIVE(f)                  (ActiveFont[f])
1054
1055 // fundamental game speed values
1056 #define MICROLEVEL_SCROLL_DELAY                 50      // delay for scrolling micro level
1057 #define MICROLEVEL_LABEL_DELAY                  250     // delay for micro level label
1058
1059 // boundaries of arrays etc.
1060 #define MAX_LEVEL_NAME_LEN                      32
1061 #define MAX_LEVEL_AUTHOR_LEN                    32
1062 #define MAX_ELEMENT_NAME_LEN                    32
1063 #define MAX_TAPES_PER_SET                       1024
1064 #define MAX_SCORE_ENTRIES                       100
1065 #define MAX_NUM_TITLE_IMAGES                    5
1066 #define MAX_NUM_TITLE_MESSAGES                  5
1067
1068 #define MAX_NUM_AMOEBA                          100
1069
1070 #define NUM_ENVELOPES                           4
1071 #define MIN_ENVELOPE_XSIZE                      1
1072 #define MIN_ENVELOPE_YSIZE                      1
1073 #define MAX_ENVELOPE_XSIZE                      30
1074 #define MAX_ENVELOPE_YSIZE                      20
1075 #define MAX_ENVELOPE_TEXT_LEN                   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
1076 #define MIN_CHANGE_PAGES                        1
1077 #define MAX_CHANGE_PAGES                        32
1078 #define MIN_ELEMENTS_IN_GROUP                   1
1079 #define MAX_ELEMENTS_IN_GROUP                   16
1080 #define MIN_ANDROID_ELEMENTS                    1
1081 #define MAX_ANDROID_ELEMENTS                    32
1082 #define MAX_ANDROID_ELEMENTS_OLD                16      // (extended since version 4.2.0.0)
1083
1084 #define MAX_ISO_DATE_LEN                        10
1085 #define MAX_PLATFORM_TEXT_LEN                   16
1086 #define MAX_VERSION_TEXT_LEN                    16
1087 #define MAX_COUNTRY_CODE_LEN                    2
1088 #define MAX_COUNTRY_NAME_LEN                    64
1089
1090 // values for elements with content
1091 #define MIN_ELEMENT_CONTENTS                    1
1092 #define STD_ELEMENT_CONTENTS                    4
1093 #define MAX_ELEMENT_CONTENTS                    8
1094
1095 #define MIN_MM_BALL_CONTENTS                    1
1096 #define STD_MM_BALL_CONTENTS                    8
1097 #define MAX_MM_BALL_CONTENTS                    16
1098
1099 // values for initial player inventory
1100 #define MIN_INITIAL_INVENTORY_SIZE              1
1101 #define MAX_INITIAL_INVENTORY_SIZE              8
1102
1103 // often used screen positions
1104 #define TILESIZE                                32
1105 #define TILEX                                   TILESIZE
1106 #define TILEY                                   TILESIZE
1107 #define TILEX_VAR                               TILESIZE_VAR
1108 #define TILEY_VAR                               TILESIZE_VAR
1109 #define MINI_TILESIZE                           (TILESIZE / 2)
1110 #define MINI_TILEX                              MINI_TILESIZE
1111 #define MINI_TILEY                              MINI_TILESIZE
1112 #define MICRO_TILESIZE                          (TILESIZE / 8)
1113 #define MICRO_TILEX                             MICRO_TILESIZE
1114 #define MICRO_TILEY                             MICRO_TILESIZE
1115 #define MIDPOSX                                 (SCR_FIELDX / 2)
1116 #define MIDPOSY                                 (SCR_FIELDY / 2)
1117 #define FXSIZE                                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
1118 #define FYSIZE                                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
1119
1120 #define MICROLEVEL_XSIZE                        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
1121 #define MICROLEVEL_YSIZE                        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
1122 #define MICROLEVEL_XPOS                         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
1123 #define MICROLEVEL_YPOS                         (SY + 12 * TILEY - MICRO_TILEY)
1124 #define MICROLABEL1_YPOS                        (MICROLEVEL_YPOS - 36)
1125 #define MICROLABEL2_YPOS                        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
1126
1127 // values for GfxRedraw
1128 #define GFX_REDRAW_NONE                         (0)
1129 #define GFX_REDRAW_TILE                         (1 << 0)
1130 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
1131 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
1132 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
1133
1134 // score for elements
1135 #define SC_EMERALD                              0
1136 #define SC_DIAMOND                              1
1137 #define SC_BUG                                  2
1138 #define SC_SPACESHIP                            3
1139 #define SC_YAMYAM                               4
1140 #define SC_ROBOT                                5
1141 #define SC_PACMAN                               6
1142 #define SC_NUT                                  7
1143 #define SC_DYNAMITE                             8
1144 #define SC_KEY                                  9
1145 #define SC_TIME_BONUS                           10
1146 #define SC_CRYSTAL                              11
1147 #define SC_PEARL                                12
1148 #define SC_SHIELD                               13
1149 #define SC_ELEM_BONUS                           14
1150 #define SC_DIAMOND_EXTRA                        15
1151
1152 #define LEVEL_SCORE_ELEMENTS                    16      // level elements with score
1153
1154
1155 // "real" level file elements
1156 #define EL_UNDEFINED                            -1
1157
1158 #define EL_EMPTY_SPACE                          0
1159 #define EL_EMPTY                                EL_EMPTY_SPACE
1160 #define EL_SAND                                 1
1161 #define EL_WALL                                 2
1162 #define EL_WALL_SLIPPERY                        3
1163 #define EL_ROCK                                 4
1164 #define EL_KEY_OBSOLETE                         5       // obsolete; now EL_KEY_1
1165 #define EL_EMERALD                              6
1166 #define EL_EXIT_CLOSED                          7
1167 #define EL_PLAYER_OBSOLETE                      8       // obsolete; now EL_PLAYER_1
1168 #define EL_BUG                                  9
1169 #define EL_SPACESHIP                            10
1170 #define EL_YAMYAM                               11
1171 #define EL_ROBOT                                12
1172 #define EL_STEELWALL                            13
1173 #define EL_DIAMOND                              14
1174 #define EL_AMOEBA_DEAD                          15
1175 #define EL_QUICKSAND_EMPTY                      16
1176 #define EL_QUICKSAND_FULL                       17
1177 #define EL_AMOEBA_DROP                          18
1178 #define EL_BOMB                                 19
1179 #define EL_MAGIC_WALL                           20
1180 #define EL_SPEED_PILL                           21
1181 #define EL_ACID                                 22
1182 #define EL_AMOEBA_WET                           23
1183 #define EL_AMOEBA_DRY                           24
1184 #define EL_NUT                                  25
1185 #define EL_GAME_OF_LIFE                         26
1186 #define EL_BIOMAZE                              27
1187 #define EL_DYNAMITE_ACTIVE                      28
1188 #define EL_STONEBLOCK                           29
1189 #define EL_ROBOT_WHEEL                          30
1190 #define EL_ROBOT_WHEEL_ACTIVE                   31
1191 #define EL_KEY_1                                32
1192 #define EL_KEY_2                                33
1193 #define EL_KEY_3                                34
1194 #define EL_KEY_4                                35
1195 #define EL_GATE_1                               36
1196 #define EL_GATE_2                               37
1197 #define EL_GATE_3                               38
1198 #define EL_GATE_4                               39
1199 #define EL_GATE_1_GRAY                          40
1200 #define EL_GATE_2_GRAY                          41
1201 #define EL_GATE_3_GRAY                          42
1202 #define EL_GATE_4_GRAY                          43
1203 #define EL_DYNAMITE                             44
1204 #define EL_PACMAN                               45
1205 #define EL_INVISIBLE_WALL                       46
1206 #define EL_LAMP                                 47
1207 #define EL_LAMP_ACTIVE                          48
1208 #define EL_WALL_EMERALD                         49
1209 #define EL_WALL_DIAMOND                         50
1210 #define EL_AMOEBA_FULL                          51
1211 #define EL_BD_AMOEBA                            52
1212 #define EL_TIME_ORB_FULL                        53
1213 #define EL_TIME_ORB_EMPTY                       54
1214 #define EL_EXPANDABLE_WALL                      55
1215 #define EL_BD_DIAMOND                           56
1216 #define EL_EMERALD_YELLOW                       57
1217 #define EL_WALL_BD_DIAMOND                      58
1218 #define EL_WALL_EMERALD_YELLOW                  59
1219 #define EL_DARK_YAMYAM                          60
1220 #define EL_BD_MAGIC_WALL                        61
1221 #define EL_INVISIBLE_STEELWALL                  62
1222 #define EL_SOKOBAN_FIELD_PLAYER                 63
1223 #define EL_DYNABOMB_INCREASE_NUMBER             64
1224 #define EL_DYNABOMB_INCREASE_SIZE               65
1225 #define EL_DYNABOMB_INCREASE_POWER              66
1226 #define EL_SOKOBAN_OBJECT                       67
1227 #define EL_SOKOBAN_FIELD_EMPTY                  68
1228 #define EL_SOKOBAN_FIELD_FULL                   69
1229 #define EL_BD_BUTTERFLY_RIGHT                   70
1230 #define EL_BD_BUTTERFLY_UP                      71
1231 #define EL_BD_BUTTERFLY_LEFT                    72
1232 #define EL_BD_BUTTERFLY_DOWN                    73
1233 #define EL_BD_FIREFLY_RIGHT                     74
1234 #define EL_BD_FIREFLY_UP                        75
1235 #define EL_BD_FIREFLY_LEFT                      76
1236 #define EL_BD_FIREFLY_DOWN                      77
1237 #define EL_BD_BUTTERFLY                         78
1238 #define EL_BD_FIREFLY                           79
1239 #define EL_PLAYER_1                             80
1240 #define EL_PLAYER_2                             81
1241 #define EL_PLAYER_3                             82
1242 #define EL_PLAYER_4                             83
1243 #define EL_BUG_RIGHT                            84
1244 #define EL_BUG_UP                               85
1245 #define EL_BUG_LEFT                             86
1246 #define EL_BUG_DOWN                             87
1247 #define EL_SPACESHIP_RIGHT                      88
1248 #define EL_SPACESHIP_UP                         89
1249 #define EL_SPACESHIP_LEFT                       90
1250 #define EL_SPACESHIP_DOWN                       91
1251 #define EL_PACMAN_RIGHT                         92
1252 #define EL_PACMAN_UP                            93
1253 #define EL_PACMAN_LEFT                          94
1254 #define EL_PACMAN_DOWN                          95
1255 #define EL_EMERALD_RED                          96
1256 #define EL_EMERALD_PURPLE                       97
1257 #define EL_WALL_EMERALD_RED                     98
1258 #define EL_WALL_EMERALD_PURPLE                  99
1259 #define EL_ACID_POOL_TOPLEFT                    100
1260 #define EL_ACID_POOL_TOPRIGHT                   101
1261 #define EL_ACID_POOL_BOTTOMLEFT                 102
1262 #define EL_ACID_POOL_BOTTOM                     103
1263 #define EL_ACID_POOL_BOTTOMRIGHT                104
1264 #define EL_BD_WALL                              105
1265 #define EL_BD_ROCK                              106
1266 #define EL_EXIT_OPEN                            107
1267 #define EL_BLACK_ORB                            108
1268 #define EL_AMOEBA_TO_DIAMOND                    109
1269 #define EL_MOLE                                 110
1270 #define EL_PENGUIN                              111
1271 #define EL_SATELLITE                            112
1272 #define EL_ARROW_LEFT                           113
1273 #define EL_ARROW_RIGHT                          114
1274 #define EL_ARROW_UP                             115
1275 #define EL_ARROW_DOWN                           116
1276 #define EL_PIG                                  117
1277 #define EL_DRAGON                               118
1278
1279 #define EL_EM_KEY_1_FILE_OBSOLETE               119     // obsolete; now EL_EM_KEY_1
1280
1281 // text character elements
1282 #define EL_CHAR_START                           120
1283 #define EL_CHAR_ASCII0                          (EL_CHAR_START  - 32)
1284 #define EL_CHAR_ASCII0_START                    (EL_CHAR_ASCII0 + 32)
1285
1286 #include "conf_chr.h"   // include auto-generated data structure definitions
1287
1288 #define EL_CHAR_ASCII0_END                      (EL_CHAR_ASCII0 + 111)
1289 #define EL_CHAR_END                             (EL_CHAR_START  + 79)
1290
1291 #define EL_CHAR(c)                              (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1292
1293 #define EL_EXPANDABLE_WALL_HORIZONTAL           200
1294 #define EL_EXPANDABLE_WALL_VERTICAL             201
1295 #define EL_EXPANDABLE_WALL_ANY                  202
1296
1297 // EM style elements
1298 #define EL_EM_GATE_1                            203
1299 #define EL_EM_GATE_2                            204
1300 #define EL_EM_GATE_3                            205
1301 #define EL_EM_GATE_4                            206
1302
1303 #define EL_EM_KEY_2_FILE_OBSOLETE               207     // obsolete; now EL_EM_KEY_2
1304 #define EL_EM_KEY_3_FILE_OBSOLETE               208     // obsolete; now EL_EM_KEY_3
1305 #define EL_EM_KEY_4_FILE_OBSOLETE               209     // obsolete; now EL_EM_KEY_4
1306
1307 // SP style elements
1308 #define EL_SP_START                             210
1309 #define EL_SP_EMPTY_SPACE                       (EL_SP_START + 0)
1310 #define EL_SP_EMPTY                             EL_SP_EMPTY_SPACE
1311 #define EL_SP_ZONK                              (EL_SP_START + 1)
1312 #define EL_SP_BASE                              (EL_SP_START + 2)
1313 #define EL_SP_MURPHY                            (EL_SP_START + 3)
1314 #define EL_SP_INFOTRON                          (EL_SP_START + 4)
1315 #define EL_SP_CHIP_SINGLE                       (EL_SP_START + 5)
1316 #define EL_SP_HARDWARE_GRAY                     (EL_SP_START + 6)
1317 #define EL_SP_EXIT_CLOSED                       (EL_SP_START + 7)
1318 #define EL_SP_DISK_ORANGE                       (EL_SP_START + 8)
1319 #define EL_SP_PORT_RIGHT                        (EL_SP_START + 9)
1320 #define EL_SP_PORT_DOWN                         (EL_SP_START + 10)
1321 #define EL_SP_PORT_LEFT                         (EL_SP_START + 11)
1322 #define EL_SP_PORT_UP                           (EL_SP_START + 12)
1323 #define EL_SP_GRAVITY_PORT_RIGHT                (EL_SP_START + 13)
1324 #define EL_SP_GRAVITY_PORT_DOWN                 (EL_SP_START + 14)
1325 #define EL_SP_GRAVITY_PORT_LEFT                 (EL_SP_START + 15)
1326 #define EL_SP_GRAVITY_PORT_UP                   (EL_SP_START + 16)
1327 #define EL_SP_SNIKSNAK                          (EL_SP_START + 17)
1328 #define EL_SP_DISK_YELLOW                       (EL_SP_START + 18)
1329 #define EL_SP_TERMINAL                          (EL_SP_START + 19)
1330 #define EL_SP_DISK_RED                          (EL_SP_START + 20)
1331 #define EL_SP_PORT_VERTICAL                     (EL_SP_START + 21)
1332 #define EL_SP_PORT_HORIZONTAL                   (EL_SP_START + 22)
1333 #define EL_SP_PORT_ANY                          (EL_SP_START + 23)
1334 #define EL_SP_ELECTRON                          (EL_SP_START + 24)
1335 #define EL_SP_BUGGY_BASE                        (EL_SP_START + 25)
1336 #define EL_SP_CHIP_LEFT                         (EL_SP_START + 26)
1337 #define EL_SP_CHIP_RIGHT                        (EL_SP_START + 27)
1338 #define EL_SP_HARDWARE_BASE_1                   (EL_SP_START + 28)
1339 #define EL_SP_HARDWARE_GREEN                    (EL_SP_START + 29)
1340 #define EL_SP_HARDWARE_BLUE                     (EL_SP_START + 30)
1341 #define EL_SP_HARDWARE_RED                      (EL_SP_START + 31)
1342 #define EL_SP_HARDWARE_YELLOW                   (EL_SP_START + 32)
1343 #define EL_SP_HARDWARE_BASE_2                   (EL_SP_START + 33)
1344 #define EL_SP_HARDWARE_BASE_3                   (EL_SP_START + 34)
1345 #define EL_SP_HARDWARE_BASE_4                   (EL_SP_START + 35)
1346 #define EL_SP_HARDWARE_BASE_5                   (EL_SP_START + 36)
1347 #define EL_SP_HARDWARE_BASE_6                   (EL_SP_START + 37)
1348 #define EL_SP_CHIP_TOP                          (EL_SP_START + 38)
1349 #define EL_SP_CHIP_BOTTOM                       (EL_SP_START + 39)
1350 #define EL_SP_END                               (EL_SP_START + 39)
1351
1352 // EM style elements
1353 #define EL_EM_GATE_1_GRAY                       250
1354 #define EL_EM_GATE_2_GRAY                       251
1355 #define EL_EM_GATE_3_GRAY                       252
1356 #define EL_EM_GATE_4_GRAY                       253
1357
1358 #define EL_EM_DYNAMITE                          254
1359 #define EL_EM_DYNAMITE_ACTIVE                   255
1360
1361 // DC2 style elements
1362 #define EL_PEARL                                256
1363 #define EL_CRYSTAL                              257
1364 #define EL_WALL_PEARL                           258
1365 #define EL_WALL_CRYSTAL                         259
1366 #define EL_DC_GATE_WHITE                        260
1367 #define EL_DC_GATE_WHITE_GRAY                   261
1368 #define EL_DC_KEY_WHITE                         262
1369 #define EL_SHIELD_NORMAL                        263
1370 #define EL_EXTRA_TIME                           264
1371 #define EL_SWITCHGATE_OPEN                      265
1372 #define EL_SWITCHGATE_CLOSED                    266
1373 #define EL_SWITCHGATE_SWITCH_UP                 267
1374 #define EL_SWITCHGATE_SWITCH_DOWN               268
1375
1376 #define EL_UNUSED_269                           269
1377 #define EL_UNUSED_270                           270
1378
1379 #define EL_CONVEYOR_BELT_1_LEFT                 271
1380 #define EL_CONVEYOR_BELT_1_MIDDLE               272
1381 #define EL_CONVEYOR_BELT_1_RIGHT                273
1382 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT          274
1383 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE        275
1384 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT         276
1385 #define EL_CONVEYOR_BELT_2_LEFT                 277
1386 #define EL_CONVEYOR_BELT_2_MIDDLE               278
1387 #define EL_CONVEYOR_BELT_2_RIGHT                279
1388 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT          280
1389 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE        281
1390 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT         282
1391 #define EL_CONVEYOR_BELT_3_LEFT                 283
1392 #define EL_CONVEYOR_BELT_3_MIDDLE               284
1393 #define EL_CONVEYOR_BELT_3_RIGHT                285
1394 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT          286
1395 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE        287
1396 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT         288
1397 #define EL_CONVEYOR_BELT_4_LEFT                 289
1398 #define EL_CONVEYOR_BELT_4_MIDDLE               290
1399 #define EL_CONVEYOR_BELT_4_RIGHT                291
1400 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT          292
1401 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE        293
1402 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT         294
1403 #define EL_LANDMINE                             295
1404 #define EL_ENVELOPE_OBSOLETE                    296     // obsolete; now EL_ENVELOPE_1
1405 #define EL_LIGHT_SWITCH                         297
1406 #define EL_LIGHT_SWITCH_ACTIVE                  298
1407 #define EL_SIGN_EXCLAMATION                     299
1408 #define EL_SIGN_RADIOACTIVITY                   300
1409 #define EL_SIGN_STOP                            301
1410 #define EL_SIGN_WHEELCHAIR                      302
1411 #define EL_SIGN_PARKING                         303
1412 #define EL_SIGN_NO_ENTRY                        304
1413 #define EL_SIGN_UNUSED_1                        305
1414 #define EL_SIGN_GIVE_WAY                        306
1415 #define EL_SIGN_ENTRY_FORBIDDEN                 307
1416 #define EL_SIGN_EMERGENCY_EXIT                  308
1417 #define EL_SIGN_YIN_YANG                        309
1418 #define EL_SIGN_UNUSED_2                        310
1419 #define EL_MOLE_LEFT                            311
1420 #define EL_MOLE_RIGHT                           312
1421 #define EL_MOLE_UP                              313
1422 #define EL_MOLE_DOWN                            314
1423 #define EL_STEELWALL_SLIPPERY                   315
1424 #define EL_INVISIBLE_SAND                       316
1425 #define EL_DX_UNKNOWN_15                        317
1426 #define EL_DX_UNKNOWN_42                        318
1427
1428 #define EL_UNUSED_319                           319
1429 #define EL_UNUSED_320                           320
1430
1431 #define EL_SHIELD_DEADLY                        321
1432 #define EL_TIMEGATE_OPEN                        322
1433 #define EL_TIMEGATE_CLOSED                      323
1434 #define EL_TIMEGATE_SWITCH_ACTIVE               324
1435 #define EL_TIMEGATE_SWITCH                      325
1436
1437 // EMC style elements
1438 #define EL_BALLOON                              326
1439 #define EL_BALLOON_SWITCH_LEFT                  327
1440 #define EL_BALLOON_SWITCH_RIGHT                 328
1441 #define EL_BALLOON_SWITCH_UP                    329
1442 #define EL_BALLOON_SWITCH_DOWN                  330
1443 #define EL_BALLOON_SWITCH_ANY                   331
1444
1445 #define EL_EMC_STEELWALL_1                      332
1446 #define EL_EMC_STEELWALL_2                      333
1447 #define EL_EMC_STEELWALL_3                      334
1448 #define EL_EMC_STEELWALL_4                      335
1449 #define EL_EMC_WALL_1                           336
1450 #define EL_EMC_WALL_2                           337
1451 #define EL_EMC_WALL_3                           338
1452 #define EL_EMC_WALL_4                           339
1453 #define EL_EMC_WALL_5                           340
1454 #define EL_EMC_WALL_6                           341
1455 #define EL_EMC_WALL_7                           342
1456 #define EL_EMC_WALL_8                           343
1457
1458 // DX style elements
1459 #define EL_TUBE_ANY                             344
1460 #define EL_TUBE_VERTICAL                        345
1461 #define EL_TUBE_HORIZONTAL                      346
1462 #define EL_TUBE_VERTICAL_LEFT                   347
1463 #define EL_TUBE_VERTICAL_RIGHT                  348
1464 #define EL_TUBE_HORIZONTAL_UP                   349
1465 #define EL_TUBE_HORIZONTAL_DOWN                 350
1466 #define EL_TUBE_LEFT_UP                         351
1467 #define EL_TUBE_LEFT_DOWN                       352
1468 #define EL_TUBE_RIGHT_UP                        353
1469 #define EL_TUBE_RIGHT_DOWN                      354
1470 #define EL_SPRING                               355
1471 #define EL_TRAP                                 356
1472 #define EL_DX_SUPABOMB                          357
1473
1474 #define EL_UNUSED_358                           358
1475 #define EL_UNUSED_359                           359
1476
1477 // ---------- begin of custom elements section --------------------------------
1478 #define EL_CUSTOM_START                         360
1479
1480 #include "conf_cus.h"   // include auto-generated data structure definitions
1481
1482 #define NUM_CUSTOM_ELEMENTS                     256
1483 #define EL_CUSTOM_END                           615
1484 // ---------- end of custom elements section ----------------------------------
1485
1486 // EM style elements
1487 #define EL_EM_KEY_1                             616
1488 #define EL_EM_KEY_2                             617
1489 #define EL_EM_KEY_3                             618
1490 #define EL_EM_KEY_4                             619
1491
1492 // DC2 style elements
1493 #define EL_ENVELOPE_1                           620
1494 #define EL_ENVELOPE_2                           621
1495 #define EL_ENVELOPE_3                           622
1496 #define EL_ENVELOPE_4                           623
1497
1498 // ---------- begin of group elements section ---------------------------------
1499 #define EL_GROUP_START                          624
1500
1501 #include "conf_grp.h"   // include auto-generated data structure definitions
1502
1503 #define NUM_GROUP_ELEMENTS                      32
1504 #define EL_GROUP_END                            655
1505 // ---------- end of group elements section -----------------------------------
1506
1507 #define EL_UNKNOWN                              656
1508 #define EL_TRIGGER_ELEMENT                      657
1509 #define EL_TRIGGER_PLAYER                       658
1510
1511 // SP style elements
1512 #define EL_SP_GRAVITY_ON_PORT_RIGHT             659
1513 #define EL_SP_GRAVITY_ON_PORT_DOWN              660
1514 #define EL_SP_GRAVITY_ON_PORT_LEFT              661
1515 #define EL_SP_GRAVITY_ON_PORT_UP                662
1516 #define EL_SP_GRAVITY_OFF_PORT_RIGHT            663
1517 #define EL_SP_GRAVITY_OFF_PORT_DOWN             664
1518 #define EL_SP_GRAVITY_OFF_PORT_LEFT             665
1519 #define EL_SP_GRAVITY_OFF_PORT_UP               666
1520
1521 // EMC style elements
1522 #define EL_BALLOON_SWITCH_NONE                  667
1523 #define EL_EMC_GATE_5                           668
1524 #define EL_EMC_GATE_6                           669
1525 #define EL_EMC_GATE_7                           670
1526 #define EL_EMC_GATE_8                           671
1527 #define EL_EMC_GATE_5_GRAY                      672
1528 #define EL_EMC_GATE_6_GRAY                      673
1529 #define EL_EMC_GATE_7_GRAY                      674
1530 #define EL_EMC_GATE_8_GRAY                      675
1531 #define EL_EMC_KEY_5                            676
1532 #define EL_EMC_KEY_6                            677
1533 #define EL_EMC_KEY_7                            678
1534 #define EL_EMC_KEY_8                            679
1535 #define EL_EMC_ANDROID                          680
1536 #define EL_EMC_GRASS                            681
1537 #define EL_EMC_MAGIC_BALL                       682
1538 #define EL_EMC_MAGIC_BALL_ACTIVE                683
1539 #define EL_EMC_MAGIC_BALL_SWITCH                684
1540 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE         685
1541 #define EL_EMC_SPRING_BUMPER                    686
1542 #define EL_EMC_PLANT                            687
1543 #define EL_EMC_LENSES                           688
1544 #define EL_EMC_MAGNIFIER                        689
1545 #define EL_EMC_WALL_9                           690
1546 #define EL_EMC_WALL_10                          691
1547 #define EL_EMC_WALL_11                          692
1548 #define EL_EMC_WALL_12                          693
1549 #define EL_EMC_WALL_13                          694
1550 #define EL_EMC_WALL_14                          695
1551 #define EL_EMC_WALL_15                          696
1552 #define EL_EMC_WALL_16                          697
1553 #define EL_EMC_WALL_SLIPPERY_1                  698
1554 #define EL_EMC_WALL_SLIPPERY_2                  699
1555 #define EL_EMC_WALL_SLIPPERY_3                  700
1556 #define EL_EMC_WALL_SLIPPERY_4                  701
1557 #define EL_EMC_FAKE_GRASS                       702
1558 #define EL_EMC_FAKE_ACID                        703
1559 #define EL_EMC_DRIPPER                          704
1560
1561 #define EL_TRIGGER_CE_VALUE                     705
1562 #define EL_TRIGGER_CE_SCORE                     706
1563 #define EL_CURRENT_CE_VALUE                     707
1564 #define EL_CURRENT_CE_SCORE                     708
1565
1566 #define EL_YAMYAM_LEFT                          709
1567 #define EL_YAMYAM_RIGHT                         710
1568 #define EL_YAMYAM_UP                            711
1569 #define EL_YAMYAM_DOWN                          712
1570
1571 #define EL_BD_EXPANDABLE_WALL                   713
1572
1573 // reference elements
1574 #define EL_PREV_CE_8                            714
1575 #define EL_PREV_CE_7                            715
1576 #define EL_PREV_CE_6                            716
1577 #define EL_PREV_CE_5                            717
1578 #define EL_PREV_CE_4                            718
1579 #define EL_PREV_CE_3                            719
1580 #define EL_PREV_CE_2                            720
1581 #define EL_PREV_CE_1                            721
1582 #define EL_SELF                                 722
1583 #define EL_NEXT_CE_1                            723
1584 #define EL_NEXT_CE_2                            724
1585 #define EL_NEXT_CE_3                            725
1586 #define EL_NEXT_CE_4                            726
1587 #define EL_NEXT_CE_5                            727
1588 #define EL_NEXT_CE_6                            728
1589 #define EL_NEXT_CE_7                            729
1590 #define EL_NEXT_CE_8                            730
1591 #define EL_ANY_ELEMENT                          731
1592
1593 // text character elements
1594 #define EL_STEEL_CHAR_START                     732
1595 #define EL_STEEL_CHAR_ASCII0                    (EL_STEEL_CHAR_START  - 32)
1596 #define EL_STEEL_CHAR_ASCII0_START              (EL_STEEL_CHAR_ASCII0 + 32)
1597
1598 // (auto-generated data structure definitions included with normal chars)
1599
1600 #define EL_STEEL_CHAR_ASCII0_END                (EL_STEEL_CHAR_ASCII0 + 111)
1601 #define EL_STEEL_CHAR_END                       (EL_STEEL_CHAR_START  + 79)
1602
1603 #define EL_STEEL_CHAR(c)                        (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1604
1605 // unused elements
1606 #define EL_SPERMS                               812
1607 #define EL_BULLET                               813
1608 #define EL_HEART                                814
1609 #define EL_CROSS                                815
1610 #define EL_FRANKIE                              816
1611 #define EL_SIGN_SPERMS                          817
1612 #define EL_SIGN_BULLET                          818
1613 #define EL_SIGN_HEART                           819
1614 #define EL_SIGN_CROSS                           820
1615 #define EL_SIGN_FRANKIE                         821
1616
1617 // DC2 style elements
1618 #define EL_STEEL_EXIT_CLOSED                    822
1619 #define EL_STEEL_EXIT_OPEN                      823
1620
1621 #define EL_DC_STEELWALL_1_LEFT                  824
1622 #define EL_DC_STEELWALL_1_RIGHT                 825
1623 #define EL_DC_STEELWALL_1_TOP                   826
1624 #define EL_DC_STEELWALL_1_BOTTOM                827
1625 #define EL_DC_STEELWALL_1_HORIZONTAL            828
1626 #define EL_DC_STEELWALL_1_VERTICAL              829
1627 #define EL_DC_STEELWALL_1_TOPLEFT               830
1628 #define EL_DC_STEELWALL_1_TOPRIGHT              831
1629 #define EL_DC_STEELWALL_1_BOTTOMLEFT            832
1630 #define EL_DC_STEELWALL_1_BOTTOMRIGHT           833
1631 #define EL_DC_STEELWALL_1_TOPLEFT_2             834
1632 #define EL_DC_STEELWALL_1_TOPRIGHT_2            835
1633 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2          836
1634 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2         837
1635
1636 #define EL_DC_STEELWALL_2_LEFT                  838
1637 #define EL_DC_STEELWALL_2_RIGHT                 839
1638 #define EL_DC_STEELWALL_2_TOP                   840
1639 #define EL_DC_STEELWALL_2_BOTTOM                841
1640 #define EL_DC_STEELWALL_2_HORIZONTAL            842
1641 #define EL_DC_STEELWALL_2_VERTICAL              843
1642 #define EL_DC_STEELWALL_2_MIDDLE                844
1643 #define EL_DC_STEELWALL_2_SINGLE                845
1644
1645 #define EL_DC_SWITCHGATE_SWITCH_UP              846
1646 #define EL_DC_SWITCHGATE_SWITCH_DOWN            847
1647 #define EL_DC_TIMEGATE_SWITCH                   848
1648 #define EL_DC_TIMEGATE_SWITCH_ACTIVE            849
1649
1650 #define EL_DC_LANDMINE                          850
1651
1652 #define EL_EXPANDABLE_STEELWALL                 851
1653 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL      852
1654 #define EL_EXPANDABLE_STEELWALL_VERTICAL        853
1655 #define EL_EXPANDABLE_STEELWALL_ANY             854
1656
1657 #define EL_EM_EXIT_CLOSED                       855
1658 #define EL_EM_EXIT_OPEN                         856
1659 #define EL_EM_STEEL_EXIT_CLOSED                 857
1660 #define EL_EM_STEEL_EXIT_OPEN                   858
1661
1662 #define EL_DC_GATE_FAKE_GRAY                    859
1663
1664 #define EL_DC_MAGIC_WALL                        860
1665
1666 #define EL_QUICKSAND_FAST_EMPTY                 861
1667 #define EL_QUICKSAND_FAST_FULL                  862
1668
1669 #define EL_FROM_LEVEL_TEMPLATE                  863
1670
1671 // MM style elements
1672 #define EL_MM_START                             864
1673 #define EL_MM_START_1                           EL_MM_START
1674
1675 #define EL_MM_EMPTY_SPACE                       (EL_MM_START + 0)
1676 #define EL_MM_EMPTY                             EL_MM_EMPTY_SPACE
1677 #define EL_MM_MIRROR_START                      (EL_MM_START + 1)
1678 #define EL_MM_MIRROR_1                          (EL_MM_MIRROR_START + 0)
1679 #define EL_MM_MIRROR_2                          (EL_MM_MIRROR_START + 1)
1680 #define EL_MM_MIRROR_3                          (EL_MM_MIRROR_START + 2)
1681 #define EL_MM_MIRROR_4                          (EL_MM_MIRROR_START + 3)
1682 #define EL_MM_MIRROR_5                          (EL_MM_MIRROR_START + 4)
1683 #define EL_MM_MIRROR_6                          (EL_MM_MIRROR_START + 5)
1684 #define EL_MM_MIRROR_7                          (EL_MM_MIRROR_START + 6)
1685 #define EL_MM_MIRROR_8                          (EL_MM_MIRROR_START + 7)
1686 #define EL_MM_MIRROR_9                          (EL_MM_MIRROR_START + 8)
1687 #define EL_MM_MIRROR_10                         (EL_MM_MIRROR_START + 9)
1688 #define EL_MM_MIRROR_11                         (EL_MM_MIRROR_START + 10)
1689 #define EL_MM_MIRROR_12                         (EL_MM_MIRROR_START + 11)
1690 #define EL_MM_MIRROR_13                         (EL_MM_MIRROR_START + 12)
1691 #define EL_MM_MIRROR_14                         (EL_MM_MIRROR_START + 13)
1692 #define EL_MM_MIRROR_15                         (EL_MM_MIRROR_START + 14)
1693 #define EL_MM_MIRROR_16                         (EL_MM_MIRROR_START + 15)
1694 #define EL_MM_MIRROR_END                        EL_MM_MIRROR_15
1695 #define EL_MM_STEEL_GRID_FIXED_START            (EL_MM_START + 17)
1696 #define EL_MM_STEEL_GRID_FIXED_1                (EL_MM_STEEL_GRID_FIXED_START + 0)
1697 #define EL_MM_STEEL_GRID_FIXED_2                (EL_MM_STEEL_GRID_FIXED_START + 1)
1698 #define EL_MM_STEEL_GRID_FIXED_3                (EL_MM_STEEL_GRID_FIXED_START + 2)
1699 #define EL_MM_STEEL_GRID_FIXED_4                (EL_MM_STEEL_GRID_FIXED_START + 3)
1700 #define EL_MM_STEEL_GRID_FIXED_END              EL_MM_STEEL_GRID_FIXED_03
1701 #define EL_MM_MCDUFFIN_START                    (EL_MM_START + 21)
1702 #define EL_MM_MCDUFFIN_RIGHT                    (EL_MM_MCDUFFIN_START + 0)
1703 #define EL_MM_MCDUFFIN_UP                       (EL_MM_MCDUFFIN_START + 1)
1704 #define EL_MM_MCDUFFIN_LEFT                     (EL_MM_MCDUFFIN_START + 2)
1705 #define EL_MM_MCDUFFIN_DOWN                     (EL_MM_MCDUFFIN_START + 3)
1706 #define EL_MM_MCDUFFIN_END                      EL_MM_MCDUFFIN_DOWN
1707 #define EL_MM_EXIT_CLOSED                       (EL_MM_START + 25)
1708 #define EL_MM_EXIT_OPENING_1                    (EL_MM_START + 26)
1709 #define EL_MM_EXIT_OPENING_2                    (EL_MM_START + 27)
1710 #define EL_MM_EXIT_OPEN                         (EL_MM_START + 28)
1711 #define EL_MM_KETTLE                            (EL_MM_START + 29)
1712 #define EL_MM_BOMB                              (EL_MM_START + 30)
1713 #define EL_MM_PRISM                             (EL_MM_START + 31)
1714 #define EL_MM_WALL_START                        (EL_MM_START + 32)
1715 #define EL_MM_WALL_EMPTY                        EL_MM_WALL_START
1716 #define EL_MM_WALL_00                           EL_MM_WALL_START
1717 #define EL_MM_STEEL_WALL_START                  EL_MM_WALL_00
1718 #define EL_MM_STEEL_WALL_1                      EL_MM_STEEL_WALL_START
1719 #define EL_MM_WALL_15                           (EL_MM_START + 47)
1720 #define EL_MM_STEEL_WALL_END                    EL_MM_WALL_15
1721 #define EL_MM_WALL_16                           (EL_MM_START + 48)
1722 #define EL_MM_WOODEN_WALL_START                 EL_MM_WALL_16
1723 #define EL_MM_WOODEN_WALL_1                     EL_MM_WOODEN_WALL_START
1724 #define EL_MM_WALL_31                           (EL_MM_START + 63)
1725 #define EL_MM_WOODEN_WALL_END                   EL_MM_WALL_31
1726 #define EL_MM_WALL_32                           (EL_MM_START + 64)
1727 #define EL_MM_ICE_WALL_START                    EL_MM_WALL_32
1728 #define EL_MM_ICE_WALL_1                        EL_MM_ICE_WALL_START
1729 #define EL_MM_WALL_47                           (EL_MM_START + 79)
1730 #define EL_MM_ICE_WALL_END                      EL_MM_WALL_47
1731 #define EL_MM_WALL_48                           (EL_MM_START + 80)
1732 #define EL_MM_AMOEBA_WALL_START                 EL_MM_WALL_48
1733 #define EL_MM_AMOEBA_WALL_1                     EL_MM_AMOEBA_WALL_START
1734 #define EL_MM_WALL_63                           (EL_MM_START + 95)
1735 #define EL_MM_AMOEBA_WALL_END                   EL_MM_WALL_63
1736 #define EL_MM_WALL_END                          EL_MM_WALL_63
1737 #define EL_MM_WOODEN_BLOCK                      (EL_MM_START + 96)
1738 #define EL_MM_GRAY_BALL                         (EL_MM_START + 97)
1739 #define EL_MM_TELEPORTER_START                  (EL_MM_START + 98)
1740 #define EL_MM_TELEPORTER_1                      (EL_MM_TELEPORTER_START + 0)
1741 #define EL_MM_TELEPORTER_2                      (EL_MM_TELEPORTER_START + 1)
1742 #define EL_MM_TELEPORTER_3                      (EL_MM_TELEPORTER_START + 2)
1743 #define EL_MM_TELEPORTER_4                      (EL_MM_TELEPORTER_START + 3)
1744 #define EL_MM_TELEPORTER_5                      (EL_MM_TELEPORTER_START + 4)
1745 #define EL_MM_TELEPORTER_6                      (EL_MM_TELEPORTER_START + 5)
1746 #define EL_MM_TELEPORTER_7                      (EL_MM_TELEPORTER_START + 6)
1747 #define EL_MM_TELEPORTER_8                      (EL_MM_TELEPORTER_START + 7)
1748 #define EL_MM_TELEPORTER_9                      (EL_MM_TELEPORTER_START + 8)
1749 #define EL_MM_TELEPORTER_10                     (EL_MM_TELEPORTER_START + 9)
1750 #define EL_MM_TELEPORTER_11                     (EL_MM_TELEPORTER_START + 10)
1751 #define EL_MM_TELEPORTER_12                     (EL_MM_TELEPORTER_START + 11)
1752 #define EL_MM_TELEPORTER_13                     (EL_MM_TELEPORTER_START + 12)
1753 #define EL_MM_TELEPORTER_14                     (EL_MM_TELEPORTER_START + 13)
1754 #define EL_MM_TELEPORTER_15                     (EL_MM_TELEPORTER_START + 14)
1755 #define EL_MM_TELEPORTER_16                     (EL_MM_TELEPORTER_START + 15)
1756 #define EL_MM_TELEPORTER_END                    EL_MM_TELEPORTER_15
1757 #define EL_MM_FUSE_ACTIVE                       (EL_MM_START + 114)
1758 #define EL_MM_PACMAN_START                      (EL_MM_START + 115)
1759 #define EL_MM_PACMAN_RIGHT                      (EL_MM_PACMAN_START + 0)
1760 #define EL_MM_PACMAN_UP                         (EL_MM_PACMAN_START + 1)
1761 #define EL_MM_PACMAN_LEFT                       (EL_MM_PACMAN_START + 2)
1762 #define EL_MM_PACMAN_DOWN                       (EL_MM_PACMAN_START + 3)
1763 #define EL_MM_PACMAN_END                        EL_MM_PACMAN_DOWN
1764 #define EL_MM_POLARIZER_START                   (EL_MM_START + 119)
1765 #define EL_MM_POLARIZER_1                       (EL_MM_POLARIZER_START + 0)
1766 #define EL_MM_POLARIZER_2                       (EL_MM_POLARIZER_START + 1)
1767 #define EL_MM_POLARIZER_3                       (EL_MM_POLARIZER_START + 2)
1768 #define EL_MM_POLARIZER_4                       (EL_MM_POLARIZER_START + 3)
1769 #define EL_MM_POLARIZER_5                       (EL_MM_POLARIZER_START + 4)
1770 #define EL_MM_POLARIZER_6                       (EL_MM_POLARIZER_START + 5)
1771 #define EL_MM_POLARIZER_7                       (EL_MM_POLARIZER_START + 6)
1772 #define EL_MM_POLARIZER_8                       (EL_MM_POLARIZER_START + 7)
1773 #define EL_MM_POLARIZER_9                       (EL_MM_POLARIZER_START + 8)
1774 #define EL_MM_POLARIZER_10                      (EL_MM_POLARIZER_START + 9)
1775 #define EL_MM_POLARIZER_11                      (EL_MM_POLARIZER_START + 10)
1776 #define EL_MM_POLARIZER_12                      (EL_MM_POLARIZER_START + 11)
1777 #define EL_MM_POLARIZER_13                      (EL_MM_POLARIZER_START + 12)
1778 #define EL_MM_POLARIZER_14                      (EL_MM_POLARIZER_START + 13)
1779 #define EL_MM_POLARIZER_15                      (EL_MM_POLARIZER_START + 14)
1780 #define EL_MM_POLARIZER_16                      (EL_MM_POLARIZER_START + 15)
1781 #define EL_MM_POLARIZER_END                     EL_MM_POLARIZER_15
1782 #define EL_MM_POLARIZER_CROSS_START             (EL_MM_START + 135)
1783 #define EL_MM_POLARIZER_CROSS_1                 (EL_MM_POLARIZER_CROSS_START + 0)
1784 #define EL_MM_POLARIZER_CROSS_2                 (EL_MM_POLARIZER_CROSS_START + 1)
1785 #define EL_MM_POLARIZER_CROSS_3                 (EL_MM_POLARIZER_CROSS_START + 2)
1786 #define EL_MM_POLARIZER_CROSS_4                 (EL_MM_POLARIZER_CROSS_START + 3)
1787 #define EL_MM_POLARIZER_CROSS_END               EL_MM_POLARIZER_CROSS_03
1788 #define EL_MM_MIRROR_FIXED_START                (EL_MM_START + 139)
1789 #define EL_MM_MIRROR_FIXED_1                    (EL_MM_MIRROR_FIXED_START + 0)
1790 #define EL_MM_MIRROR_FIXED_2                    (EL_MM_MIRROR_FIXED_START + 1)
1791 #define EL_MM_MIRROR_FIXED_3                    (EL_MM_MIRROR_FIXED_START + 2)
1792 #define EL_MM_MIRROR_FIXED_4                    (EL_MM_MIRROR_FIXED_START + 3)
1793 #define EL_MM_MIRROR_FIXED_END                  EL_MM_MIRROR_FIXED_03
1794 #define EL_MM_STEEL_LOCK                        (EL_MM_START + 143)
1795 #define EL_MM_KEY                               (EL_MM_START + 144)
1796 #define EL_MM_LIGHTBULB                         (EL_MM_START + 145)
1797 #define EL_MM_LIGHTBULB_ACTIVE                  (EL_MM_START + 146)
1798 #define EL_MM_LIGHTBALL                         (EL_MM_START + 147)
1799 #define EL_MM_STEEL_BLOCK                       (EL_MM_START + 148)
1800 #define EL_MM_WOODEN_LOCK                       (EL_MM_START + 149)
1801 #define EL_MM_FUEL_FULL                         (EL_MM_START + 150)
1802 #define EL_MM_WOODEN_GRID_FIXED_START           (EL_MM_START + 151)
1803 #define EL_MM_WOODEN_GRID_FIXED_1               (EL_MM_WOODEN_GRID_FIXED_START + 0)
1804 #define EL_MM_WOODEN_GRID_FIXED_2               (EL_MM_WOODEN_GRID_FIXED_START + 1)
1805 #define EL_MM_WOODEN_GRID_FIXED_3               (EL_MM_WOODEN_GRID_FIXED_START + 2)
1806 #define EL_MM_WOODEN_GRID_FIXED_4               (EL_MM_WOODEN_GRID_FIXED_START + 3)
1807 #define EL_MM_WOODEN_GRID_FIXED_END             EL_MM_WOODEN_GRID_FIXED_03
1808 #define EL_MM_FUEL_EMPTY                        (EL_MM_START + 155)
1809 #define EL_MM_ENVELOPE_1                        (EL_MM_START + 156)
1810 #define EL_MM_ENVELOPE_2                        (EL_MM_START + 157)
1811 #define EL_MM_ENVELOPE_3                        (EL_MM_START + 158)
1812 #define EL_MM_ENVELOPE_4                        (EL_MM_START + 159)
1813
1814 #define EL_MM_END_1                             (EL_MM_START + 159)
1815 #define EL_MM_START_2                           (EL_MM_START + 160)
1816
1817 // DF style elements
1818 #define EL_DF_START                             EL_MM_START_2
1819 #define EL_DF_START_1                           EL_MM_START_2
1820 #define EL_DF_START2                            (EL_DF_START - 240)
1821
1822 #define EL_DF_MIRROR_START                      EL_DF_START
1823 #define EL_DF_MIRROR_1                          (EL_DF_MIRROR_START + 0)
1824 #define EL_DF_MIRROR_2                          (EL_DF_MIRROR_START + 1)
1825 #define EL_DF_MIRROR_3                          (EL_DF_MIRROR_START + 2)
1826 #define EL_DF_MIRROR_4                          (EL_DF_MIRROR_START + 3)
1827 #define EL_DF_MIRROR_5                          (EL_DF_MIRROR_START + 4)
1828 #define EL_DF_MIRROR_6                          (EL_DF_MIRROR_START + 5)
1829 #define EL_DF_MIRROR_7                          (EL_DF_MIRROR_START + 6)
1830 #define EL_DF_MIRROR_8                          (EL_DF_MIRROR_START + 7)
1831 #define EL_DF_MIRROR_9                          (EL_DF_MIRROR_START + 8)
1832 #define EL_DF_MIRROR_10                         (EL_DF_MIRROR_START + 9)
1833 #define EL_DF_MIRROR_11                         (EL_DF_MIRROR_START + 10)
1834 #define EL_DF_MIRROR_12                         (EL_DF_MIRROR_START + 11)
1835 #define EL_DF_MIRROR_13                         (EL_DF_MIRROR_START + 12)
1836 #define EL_DF_MIRROR_14                         (EL_DF_MIRROR_START + 13)
1837 #define EL_DF_MIRROR_15                         (EL_DF_MIRROR_START + 14)
1838 #define EL_DF_MIRROR_16                         (EL_DF_MIRROR_START + 15)
1839 #define EL_DF_MIRROR_END                        EL_DF_MIRROR_15
1840
1841 #define EL_DF_WOODEN_GRID_FIXED_START           (EL_DF_START2 + 256)
1842 #define EL_DF_WOODEN_GRID_FIXED_1               (EL_DF_WOODEN_GRID_FIXED_START + 0)
1843 #define EL_DF_WOODEN_GRID_FIXED_2               (EL_DF_WOODEN_GRID_FIXED_START + 1)
1844 #define EL_DF_WOODEN_GRID_FIXED_3               (EL_DF_WOODEN_GRID_FIXED_START + 2)
1845 #define EL_DF_WOODEN_GRID_FIXED_4               (EL_DF_WOODEN_GRID_FIXED_START + 3)
1846 #define EL_DF_WOODEN_GRID_FIXED_5               (EL_DF_WOODEN_GRID_FIXED_START + 4)
1847 #define EL_DF_WOODEN_GRID_FIXED_6               (EL_DF_WOODEN_GRID_FIXED_START + 5)
1848 #define EL_DF_WOODEN_GRID_FIXED_7               (EL_DF_WOODEN_GRID_FIXED_START + 6)
1849 #define EL_DF_WOODEN_GRID_FIXED_8               (EL_DF_WOODEN_GRID_FIXED_START + 7)
1850 #define EL_DF_WOODEN_GRID_FIXED_END             EL_DF_WOODEN_GRID_FIXED_07
1851
1852 #define EL_DF_STEEL_GRID_FIXED_START            (EL_DF_START2 + 264)
1853 #define EL_DF_STEEL_GRID_FIXED_1                (EL_DF_STEEL_GRID_FIXED_START + 0)
1854 #define EL_DF_STEEL_GRID_FIXED_2                (EL_DF_STEEL_GRID_FIXED_START + 1)
1855 #define EL_DF_STEEL_GRID_FIXED_3                (EL_DF_STEEL_GRID_FIXED_START + 2)
1856 #define EL_DF_STEEL_GRID_FIXED_4                (EL_DF_STEEL_GRID_FIXED_START + 3)
1857 #define EL_DF_STEEL_GRID_FIXED_5                (EL_DF_STEEL_GRID_FIXED_START + 4)
1858 #define EL_DF_STEEL_GRID_FIXED_6                (EL_DF_STEEL_GRID_FIXED_START + 5)
1859 #define EL_DF_STEEL_GRID_FIXED_7                (EL_DF_STEEL_GRID_FIXED_START + 6)
1860 #define EL_DF_STEEL_GRID_FIXED_8                (EL_DF_STEEL_GRID_FIXED_START + 7)
1861 #define EL_DF_STEEL_GRID_FIXED_END              EL_DF_STEEL_GRID_FIXED_07
1862
1863 #define EL_DF_WOODEN_WALL_START                 (EL_DF_START2 + 272)
1864 #define EL_DF_WOODEN_WALL_1                     (EL_DF_WOODEN_WALL_START + 0)
1865 #define EL_DF_WOODEN_WALL_END                   (EL_DF_WOODEN_WALL_START + 15)
1866
1867 #define EL_DF_STEEL_WALL_START                  (EL_DF_START2 + 288)
1868 #define EL_DF_STEEL_WALL_1                      (EL_DF_STEEL_WALL_START + 0)
1869 #define EL_DF_STEEL_WALL_END                    (EL_DF_STEEL_WALL_START + 15)
1870
1871 #define EL_DF_WALL_START                        EL_DF_WOODEN_WALL_START
1872 #define EL_DF_WALL_END                          EL_DF_STEEL_WALL_END
1873
1874 #define EL_DF_EMPTY_SPACE                       (EL_DF_START2 + 304)
1875 #define EL_DF_EMPTY                             EL_DF_EMPTY_SPACE
1876 #define EL_DF_CELL                              (EL_DF_START2 + 305)
1877 #define EL_DF_MINE                              (EL_DF_START2 + 306)
1878 #define EL_DF_REFRACTOR                         (EL_DF_START2 + 307)
1879
1880 #define EL_DF_LASER_START                       (EL_DF_START2 + 308)
1881 #define EL_DF_LASER_RIGHT                       (EL_DF_LASER_START + 0)
1882 #define EL_DF_LASER_UP                          (EL_DF_LASER_START + 1)
1883 #define EL_DF_LASER_LEFT                        (EL_DF_LASER_START + 2)
1884 #define EL_DF_LASER_DOWN                        (EL_DF_LASER_START + 3)
1885 #define EL_DF_LASER_END                         EL_DF_LASER_DOWN
1886
1887 #define EL_DF_RECEIVER_START                    (EL_DF_START2 + 312)
1888 #define EL_DF_RECEIVER_RIGHT                    (EL_DF_RECEIVER_START + 0)
1889 #define EL_DF_RECEIVER_UP                       (EL_DF_RECEIVER_START + 1)
1890 #define EL_DF_RECEIVER_LEFT                     (EL_DF_RECEIVER_START + 2)
1891 #define EL_DF_RECEIVER_DOWN                     (EL_DF_RECEIVER_START + 3)
1892 #define EL_DF_RECEIVER_END                      EL_DF_RECEIVER_DOWN
1893
1894 #define EL_DF_FIBRE_OPTIC_START                 (EL_DF_START2 + 316)
1895 #define EL_DF_FIBRE_OPTIC_RED_1                 (EL_DF_FIBRE_OPTIC_START + 0)
1896 #define EL_DF_FIBRE_OPTIC_RED_2                 (EL_DF_FIBRE_OPTIC_START + 1)
1897 #define EL_DF_FIBRE_OPTIC_YELLOW_1              (EL_DF_FIBRE_OPTIC_START + 2)
1898 #define EL_DF_FIBRE_OPTIC_YELLOW_2              (EL_DF_FIBRE_OPTIC_START + 3)
1899 #define EL_DF_FIBRE_OPTIC_GREEN_1               (EL_DF_FIBRE_OPTIC_START + 4)
1900 #define EL_DF_FIBRE_OPTIC_GREEN_2               (EL_DF_FIBRE_OPTIC_START + 5)
1901 #define EL_DF_FIBRE_OPTIC_BLUE_1                (EL_DF_FIBRE_OPTIC_START + 6)
1902 #define EL_DF_FIBRE_OPTIC_BLUE_2                (EL_DF_FIBRE_OPTIC_START + 7)
1903 #define EL_DF_FIBRE_OPTIC_END                   EL_DF_FIBRE_OPTIC_07
1904
1905 #define EL_DF_MIRROR_ROTATING_START             (EL_DF_START2 + 324)
1906 #define EL_DF_MIRROR_ROTATING_1                 (EL_DF_MIRROR_ROTATING_START + 0)
1907 #define EL_DF_MIRROR_ROTATING_2                 (EL_DF_MIRROR_ROTATING_START + 1)
1908 #define EL_DF_MIRROR_ROTATING_3                 (EL_DF_MIRROR_ROTATING_START + 2)
1909 #define EL_DF_MIRROR_ROTATING_4                 (EL_DF_MIRROR_ROTATING_START + 3)
1910 #define EL_DF_MIRROR_ROTATING_5                 (EL_DF_MIRROR_ROTATING_START + 4)
1911 #define EL_DF_MIRROR_ROTATING_6                 (EL_DF_MIRROR_ROTATING_START + 5)
1912 #define EL_DF_MIRROR_ROTATING_7                 (EL_DF_MIRROR_ROTATING_START + 6)
1913 #define EL_DF_MIRROR_ROTATING_8                 (EL_DF_MIRROR_ROTATING_START + 7)
1914 #define EL_DF_MIRROR_ROTATING_9                 (EL_DF_MIRROR_ROTATING_START + 8)
1915 #define EL_DF_MIRROR_ROTATING_10                (EL_DF_MIRROR_ROTATING_START + 9)
1916 #define EL_DF_MIRROR_ROTATING_11                (EL_DF_MIRROR_ROTATING_START + 10)
1917 #define EL_DF_MIRROR_ROTATING_12                (EL_DF_MIRROR_ROTATING_START + 11)
1918 #define EL_DF_MIRROR_ROTATING_13                (EL_DF_MIRROR_ROTATING_START + 12)
1919 #define EL_DF_MIRROR_ROTATING_14                (EL_DF_MIRROR_ROTATING_START + 13)
1920 #define EL_DF_MIRROR_ROTATING_15                (EL_DF_MIRROR_ROTATING_START + 14)
1921 #define EL_DF_MIRROR_ROTATING_16                (EL_DF_MIRROR_ROTATING_START + 15)
1922 #define EL_DF_MIRROR_ROTATING_END               EL_DF_MIRROR_ROTATING_15
1923
1924 #define EL_DF_WOODEN_GRID_ROTATING_START        (EL_DF_START2 + 340)
1925 #define EL_DF_WOODEN_GRID_ROTATING_1            (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1926 #define EL_DF_WOODEN_GRID_ROTATING_2            (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1927 #define EL_DF_WOODEN_GRID_ROTATING_3            (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1928 #define EL_DF_WOODEN_GRID_ROTATING_4            (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1929 #define EL_DF_WOODEN_GRID_ROTATING_5            (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1930 #define EL_DF_WOODEN_GRID_ROTATING_6            (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1931 #define EL_DF_WOODEN_GRID_ROTATING_7            (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1932 #define EL_DF_WOODEN_GRID_ROTATING_8            (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1933 #define EL_DF_WOODEN_GRID_ROTATING_END          EL_DF_WOODEN_GRID_ROTATING_07
1934
1935 #define EL_DF_STEEL_GRID_ROTATING_START         (EL_DF_START2 + 348)
1936 #define EL_DF_STEEL_GRID_ROTATING_1             (EL_DF_STEEL_GRID_ROTATING_START + 0)
1937 #define EL_DF_STEEL_GRID_ROTATING_2             (EL_DF_STEEL_GRID_ROTATING_START + 1)
1938 #define EL_DF_STEEL_GRID_ROTATING_3             (EL_DF_STEEL_GRID_ROTATING_START + 2)
1939 #define EL_DF_STEEL_GRID_ROTATING_4             (EL_DF_STEEL_GRID_ROTATING_START + 3)
1940 #define EL_DF_STEEL_GRID_ROTATING_5             (EL_DF_STEEL_GRID_ROTATING_START + 4)
1941 #define EL_DF_STEEL_GRID_ROTATING_6             (EL_DF_STEEL_GRID_ROTATING_START + 5)
1942 #define EL_DF_STEEL_GRID_ROTATING_7             (EL_DF_STEEL_GRID_ROTATING_START + 6)
1943 #define EL_DF_STEEL_GRID_ROTATING_8             (EL_DF_STEEL_GRID_ROTATING_START + 7)
1944 #define EL_DF_STEEL_GRID_ROTATING_END           EL_DF_STEEL_GRID_ROTATING_07
1945
1946 #define EL_DF_END_1                             (EL_DF_START2 + 355)
1947
1948 // MM style elements
1949 #define EL_MM_TELEPORTER_RED_START              (EL_DF_START2 + 356)
1950 #define EL_MM_TELEPORTER_RED_1                  (EL_MM_TELEPORTER_RED_START + 0)
1951 #define EL_MM_TELEPORTER_RED_2                  (EL_MM_TELEPORTER_RED_START + 1)
1952 #define EL_MM_TELEPORTER_RED_3                  (EL_MM_TELEPORTER_RED_START + 2)
1953 #define EL_MM_TELEPORTER_RED_4                  (EL_MM_TELEPORTER_RED_START + 3)
1954 #define EL_MM_TELEPORTER_RED_5                  (EL_MM_TELEPORTER_RED_START + 4)
1955 #define EL_MM_TELEPORTER_RED_6                  (EL_MM_TELEPORTER_RED_START + 5)
1956 #define EL_MM_TELEPORTER_RED_7                  (EL_MM_TELEPORTER_RED_START + 6)
1957 #define EL_MM_TELEPORTER_RED_8                  (EL_MM_TELEPORTER_RED_START + 7)
1958 #define EL_MM_TELEPORTER_RED_9                  (EL_MM_TELEPORTER_RED_START + 8)
1959 #define EL_MM_TELEPORTER_RED_10                 (EL_MM_TELEPORTER_RED_START + 9)
1960 #define EL_MM_TELEPORTER_RED_11                 (EL_MM_TELEPORTER_RED_START + 10)
1961 #define EL_MM_TELEPORTER_RED_12                 (EL_MM_TELEPORTER_RED_START + 11)
1962 #define EL_MM_TELEPORTER_RED_13                 (EL_MM_TELEPORTER_RED_START + 12)
1963 #define EL_MM_TELEPORTER_RED_14                 (EL_MM_TELEPORTER_RED_START + 13)
1964 #define EL_MM_TELEPORTER_RED_15                 (EL_MM_TELEPORTER_RED_START + 14)
1965 #define EL_MM_TELEPORTER_RED_16                 (EL_MM_TELEPORTER_RED_START + 15)
1966 #define EL_MM_TELEPORTER_RED_END                EL_MM_TELEPORTER_RED_16
1967 #define EL_MM_TELEPORTER_YELLOW_START           (EL_DF_START2 + 372)
1968 #define EL_MM_TELEPORTER_YELLOW_1               (EL_MM_TELEPORTER_YELLOW_START + 0)
1969 #define EL_MM_TELEPORTER_YELLOW_2               (EL_MM_TELEPORTER_YELLOW_START + 1)
1970 #define EL_MM_TELEPORTER_YELLOW_3               (EL_MM_TELEPORTER_YELLOW_START + 2)
1971 #define EL_MM_TELEPORTER_YELLOW_4               (EL_MM_TELEPORTER_YELLOW_START + 3)
1972 #define EL_MM_TELEPORTER_YELLOW_5               (EL_MM_TELEPORTER_YELLOW_START + 4)
1973 #define EL_MM_TELEPORTER_YELLOW_6               (EL_MM_TELEPORTER_YELLOW_START + 5)
1974 #define EL_MM_TELEPORTER_YELLOW_7               (EL_MM_TELEPORTER_YELLOW_START + 6)
1975 #define EL_MM_TELEPORTER_YELLOW_8               (EL_MM_TELEPORTER_YELLOW_START + 7)
1976 #define EL_MM_TELEPORTER_YELLOW_9               (EL_MM_TELEPORTER_YELLOW_START + 8)
1977 #define EL_MM_TELEPORTER_YELLOW_10              (EL_MM_TELEPORTER_YELLOW_START + 9)
1978 #define EL_MM_TELEPORTER_YELLOW_11              (EL_MM_TELEPORTER_YELLOW_START + 10)
1979 #define EL_MM_TELEPORTER_YELLOW_12              (EL_MM_TELEPORTER_YELLOW_START + 11)
1980 #define EL_MM_TELEPORTER_YELLOW_13              (EL_MM_TELEPORTER_YELLOW_START + 12)
1981 #define EL_MM_TELEPORTER_YELLOW_14              (EL_MM_TELEPORTER_YELLOW_START + 13)
1982 #define EL_MM_TELEPORTER_YELLOW_15              (EL_MM_TELEPORTER_YELLOW_START + 14)
1983 #define EL_MM_TELEPORTER_YELLOW_16              (EL_MM_TELEPORTER_YELLOW_START + 15)
1984 #define EL_MM_TELEPORTER_YELLOW_END             EL_MM_TELEPORTER_YELLOW_16
1985 #define EL_MM_TELEPORTER_GREEN_START            (EL_DF_START2 + 388)
1986 #define EL_MM_TELEPORTER_GREEN_1                (EL_MM_TELEPORTER_GREEN_START + 0)
1987 #define EL_MM_TELEPORTER_GREEN_2                (EL_MM_TELEPORTER_GREEN_START + 1)
1988 #define EL_MM_TELEPORTER_GREEN_3                (EL_MM_TELEPORTER_GREEN_START + 2)
1989 #define EL_MM_TELEPORTER_GREEN_4                (EL_MM_TELEPORTER_GREEN_START + 3)
1990 #define EL_MM_TELEPORTER_GREEN_5                (EL_MM_TELEPORTER_GREEN_START + 4)
1991 #define EL_MM_TELEPORTER_GREEN_6                (EL_MM_TELEPORTER_GREEN_START + 5)
1992 #define EL_MM_TELEPORTER_GREEN_7                (EL_MM_TELEPORTER_GREEN_START + 6)
1993 #define EL_MM_TELEPORTER_GREEN_8                (EL_MM_TELEPORTER_GREEN_START + 7)
1994 #define EL_MM_TELEPORTER_GREEN_9                (EL_MM_TELEPORTER_GREEN_START + 8)
1995 #define EL_MM_TELEPORTER_GREEN_10               (EL_MM_TELEPORTER_GREEN_START + 9)
1996 #define EL_MM_TELEPORTER_GREEN_11               (EL_MM_TELEPORTER_GREEN_START + 10)
1997 #define EL_MM_TELEPORTER_GREEN_12               (EL_MM_TELEPORTER_GREEN_START + 11)
1998 #define EL_MM_TELEPORTER_GREEN_13               (EL_MM_TELEPORTER_GREEN_START + 12)
1999 #define EL_MM_TELEPORTER_GREEN_14               (EL_MM_TELEPORTER_GREEN_START + 13)
2000 #define EL_MM_TELEPORTER_GREEN_15               (EL_MM_TELEPORTER_GREEN_START + 14)
2001 #define EL_MM_TELEPORTER_GREEN_16               (EL_MM_TELEPORTER_GREEN_START + 15)
2002 #define EL_MM_TELEPORTER_GREEN_END              EL_MM_TELEPORTER_GREEN_16
2003 #define EL_MM_TELEPORTER_BLUE_START             (EL_DF_START2 + 404)
2004 #define EL_MM_TELEPORTER_BLUE_1                 (EL_MM_TELEPORTER_BLUE_START + 0)
2005 #define EL_MM_TELEPORTER_BLUE_2                 (EL_MM_TELEPORTER_BLUE_START + 1)
2006 #define EL_MM_TELEPORTER_BLUE_3                 (EL_MM_TELEPORTER_BLUE_START + 2)
2007 #define EL_MM_TELEPORTER_BLUE_4                 (EL_MM_TELEPORTER_BLUE_START + 3)
2008 #define EL_MM_TELEPORTER_BLUE_5                 (EL_MM_TELEPORTER_BLUE_START + 4)
2009 #define EL_MM_TELEPORTER_BLUE_6                 (EL_MM_TELEPORTER_BLUE_START + 5)
2010 #define EL_MM_TELEPORTER_BLUE_7                 (EL_MM_TELEPORTER_BLUE_START + 6)
2011 #define EL_MM_TELEPORTER_BLUE_8                 (EL_MM_TELEPORTER_BLUE_START + 7)
2012 #define EL_MM_TELEPORTER_BLUE_9                 (EL_MM_TELEPORTER_BLUE_START + 8)
2013 #define EL_MM_TELEPORTER_BLUE_10                (EL_MM_TELEPORTER_BLUE_START + 9)
2014 #define EL_MM_TELEPORTER_BLUE_11                (EL_MM_TELEPORTER_BLUE_START + 10)
2015 #define EL_MM_TELEPORTER_BLUE_12                (EL_MM_TELEPORTER_BLUE_START + 11)
2016 #define EL_MM_TELEPORTER_BLUE_13                (EL_MM_TELEPORTER_BLUE_START + 12)
2017 #define EL_MM_TELEPORTER_BLUE_14                (EL_MM_TELEPORTER_BLUE_START + 13)
2018 #define EL_MM_TELEPORTER_BLUE_15                (EL_MM_TELEPORTER_BLUE_START + 14)
2019 #define EL_MM_TELEPORTER_BLUE_16                (EL_MM_TELEPORTER_BLUE_START + 15)
2020 #define EL_MM_TELEPORTER_BLUE_END               EL_MM_TELEPORTER_BLUE_16
2021
2022 #define EL_MM_MCDUFFIN                          1204
2023 #define EL_MM_PACMAN                            1205
2024 #define EL_MM_FUSE                              1206
2025 #define EL_MM_STEEL_WALL                        1207
2026 #define EL_MM_WOODEN_WALL                       1208
2027 #define EL_MM_ICE_WALL                          1209
2028 #define EL_MM_AMOEBA_WALL                       1210
2029 #define EL_DF_LASER                             1211
2030 #define EL_DF_RECEIVER                          1212
2031 #define EL_DF_STEEL_WALL                        1213
2032 #define EL_DF_WOODEN_WALL                       1214
2033
2034 #define EL_MM_END_2                             (EL_DF_START2 + 430)
2035
2036 // EMC style elements
2037 #define EL_SPRING_LEFT                          1215
2038 #define EL_SPRING_RIGHT                         1216
2039
2040 // ---------- begin of empty space elements section ---------------------------
2041 #define EL_EMPTY_SPACE_START                    1217
2042
2043 #include "conf_emp.h"   // include auto-generated data structure definitions
2044
2045 #define NUM_EMPTY_SPACE_ELEMENTS                16
2046 #define NUM_EMPTY_ELEMENTS_ALL                  (NUM_EMPTY_SPACE_ELEMENTS + 1)
2047 #define EL_EMPTY_SPACE_END                      1232
2048 // ---------- end of empty space elements section -----------------------------
2049
2050 #define EL_MM_START_3                           EL_DF_MIRROR_FIXED_START
2051 #define EL_DF_START_2                           EL_DF_MIRROR_FIXED_START
2052
2053 // DF style elements
2054 #define EL_DF_MIRROR_FIXED_START                1233
2055 #define EL_DF_MIRROR_FIXED_1                    (EL_DF_MIRROR_FIXED_START + 0)
2056 #define EL_DF_MIRROR_FIXED_2                    (EL_DF_MIRROR_FIXED_START + 1)
2057 #define EL_DF_MIRROR_FIXED_3                    (EL_DF_MIRROR_FIXED_START + 2)
2058 #define EL_DF_MIRROR_FIXED_4                    (EL_DF_MIRROR_FIXED_START + 3)
2059 #define EL_DF_MIRROR_FIXED_5                    (EL_DF_MIRROR_FIXED_START + 4)
2060 #define EL_DF_MIRROR_FIXED_6                    (EL_DF_MIRROR_FIXED_START + 5)
2061 #define EL_DF_MIRROR_FIXED_7                    (EL_DF_MIRROR_FIXED_START + 6)
2062 #define EL_DF_MIRROR_FIXED_8                    (EL_DF_MIRROR_FIXED_START + 7)
2063 #define EL_DF_MIRROR_FIXED_9                    (EL_DF_MIRROR_FIXED_START + 8)
2064 #define EL_DF_MIRROR_FIXED_10                   (EL_DF_MIRROR_FIXED_START + 9)
2065 #define EL_DF_MIRROR_FIXED_11                   (EL_DF_MIRROR_FIXED_START + 10)
2066 #define EL_DF_MIRROR_FIXED_12                   (EL_DF_MIRROR_FIXED_START + 11)
2067 #define EL_DF_MIRROR_FIXED_13                   (EL_DF_MIRROR_FIXED_START + 12)
2068 #define EL_DF_MIRROR_FIXED_14                   (EL_DF_MIRROR_FIXED_START + 13)
2069 #define EL_DF_MIRROR_FIXED_15                   (EL_DF_MIRROR_FIXED_START + 14)
2070 #define EL_DF_MIRROR_FIXED_16                   (EL_DF_MIRROR_FIXED_START + 15)
2071 #define EL_DF_MIRROR_FIXED_END                  EL_DF_MIRROR_FIXED_16
2072
2073 #define EL_DF_SLOPE_START                       1249
2074 #define EL_DF_SLOPE_1                           (EL_DF_SLOPE_START + 0)
2075 #define EL_DF_SLOPE_2                           (EL_DF_SLOPE_START + 1)
2076 #define EL_DF_SLOPE_3                           (EL_DF_SLOPE_START + 2)
2077 #define EL_DF_SLOPE_4                           (EL_DF_SLOPE_START + 3)
2078 #define EL_DF_SLOPE_END                         EL_DF_SLOPE_4
2079
2080 #define EL_MM_END_3                             EL_DF_SLOPE_END
2081 #define EL_DF_END_2                             EL_DF_SLOPE_END
2082
2083 // BD style elements (normal)
2084 #define EL_BDX_START                            1253
2085 #define EL_BDX_EMPTY_SPACE                      EL_BDX_START
2086 #define EL_BDX_EMPTY                            EL_BDX_EMPTY_SPACE
2087 #define EL_BDX_SAND_1                           1254
2088 #define EL_BDX_SAND_2                           1255
2089 #define EL_BDX_SAND_BALL                        1256
2090 #define EL_BDX_SAND_LOOSE                       1257
2091 #define EL_BDX_SAND_SLOPED_UP_RIGHT             1258
2092 #define EL_BDX_SAND_SLOPED_UP_LEFT              1259
2093 #define EL_BDX_SAND_SLOPED_DOWN_LEFT            1260
2094 #define EL_BDX_SAND_SLOPED_DOWN_RIGHT           1261
2095 #define EL_BDX_SAND_GLUED                       1262
2096 #define EL_BDX_WALL_SLOPED_UP_RIGHT             1263
2097 #define EL_BDX_WALL_SLOPED_UP_LEFT              1264
2098 #define EL_BDX_WALL_SLOPED_DOWN_LEFT            1265
2099 #define EL_BDX_WALL_SLOPED_DOWN_RIGHT           1266
2100 #define EL_BDX_WALL_NON_SLOPED                  1267
2101 #define EL_BDX_WALL_DIGGABLE                    1268
2102 #define EL_BDX_WALL_DIAMOND                     1269
2103 #define EL_BDX_WALL_KEY_1                       1270
2104 #define EL_BDX_WALL_KEY_2                       1271
2105 #define EL_BDX_WALL_KEY_3                       1272
2106 #define EL_BDX_FALLING_WALL                     1273
2107 #define EL_BDX_STEELWALL                        1274
2108 #define EL_BDX_STEELWALL_SLOPED_UP_RIGHT        1275
2109 #define EL_BDX_STEELWALL_SLOPED_UP_LEFT         1276
2110 #define EL_BDX_STEELWALL_SLOPED_DOWN_LEFT       1277
2111 #define EL_BDX_STEELWALL_SLOPED_DOWN_RIGHT      1278
2112 #define EL_BDX_STEELWALL_EXPLODABLE             1279
2113 #define EL_BDX_STEELWALL_DIGGABLE               1280
2114 #define EL_BDX_EXPANDABLE_WALL_HORIZONTAL       1281
2115 #define EL_BDX_EXPANDABLE_WALL_VERTICAL         1282
2116 #define EL_BDX_EXPANDABLE_WALL_ANY              1283
2117 #define EL_BDX_EXPANDABLE_STEELWALL_HORIZONTAL  1284
2118 #define EL_BDX_EXPANDABLE_STEELWALL_VERTICAL    1285
2119 #define EL_BDX_EXPANDABLE_STEELWALL_ANY         1286
2120 #define EL_BDX_EXPANDABLE_WALL_SWITCH           1287
2121 #define EL_BDX_EXPANDABLE_WALL_SWITCH_ACTIVE    1288
2122 #define EL_BDX_INBOX                            1289
2123 #define EL_BDX_EXIT_CLOSED                      1290
2124 #define EL_BDX_EXIT_OPEN                        1291
2125 #define EL_BDX_INVISIBLE_EXIT_CLOSED            1292
2126 #define EL_BDX_INVISIBLE_EXIT_OPEN              1293
2127 #define EL_BDX_FLYING_ROCK                      1294
2128 #define EL_BDX_MEGA_ROCK                        1295
2129 #define EL_BDX_ROCK_GLUED                       1296
2130 #define EL_BDX_FLYING_DIAMOND                   1297
2131 #define EL_BDX_DIAMOND_GLUED                    1298
2132 #define EL_BDX_DIAMOND_KEY                      1299
2133 #define EL_BDX_TRAPPED_DIAMOND                  1300
2134 #define EL_BDX_NUT                              1301
2135 #define EL_BDX_AMOEBA_1                         1302
2136 #define EL_BDX_AMOEBA_2                         1303
2137 #define EL_BDX_BLADDER                          1304
2138 #define EL_BDX_BLADDER_SPENDER                  1305
2139 #define EL_BDX_CREATURE_SWITCH                  1306
2140 #define EL_BDX_CREATURE_SWITCH_ACTIVE           1307
2141 #define EL_BDX_BITER_SWITCH_1                   1308
2142 #define EL_BDX_BITER_SWITCH_2                   1309
2143 #define EL_BDX_BITER_SWITCH_3                   1310
2144 #define EL_BDX_BITER_SWITCH_4                   1311
2145 #define EL_BDX_REPLICATOR                       1312
2146 #define EL_BDX_REPLICATOR_ACTIVE                1313
2147 #define EL_BDX_REPLICATOR_SWITCH                1314
2148 #define EL_BDX_REPLICATOR_SWITCH_ACTIVE         1315
2149 #define EL_BDX_CONVEYOR_LEFT                    1316
2150 #define EL_BDX_CONVEYOR_LEFT_ACTIVE             1317
2151 #define EL_BDX_CONVEYOR_RIGHT                   1318
2152 #define EL_BDX_CONVEYOR_RIGHT_ACTIVE            1319
2153 #define EL_BDX_CONVEYOR_SWITCH                  1320
2154 #define EL_BDX_CONVEYOR_SWITCH_ACTIVE           1321
2155 #define EL_BDX_CONVEYOR_DIR_SWITCH              1322
2156 #define EL_BDX_CONVEYOR_DIR_SWITCH_ACTIVE       1323
2157 #define EL_BDX_GRAVITY_SWITCH                   1324
2158 #define EL_BDX_GRAVITY_SWITCH_ACTIVE            1325
2159 #define EL_BDX_ACID                             1326
2160 #define EL_BDX_BOX                              1327
2161 #define EL_BDX_TIME_PENALTY                     1328
2162 #define EL_BDX_GRAVESTONE                       1329
2163 #define EL_BDX_CLOCK                            1330
2164 #define EL_BDX_POT                              1331
2165 #define EL_BDX_PNEUMATIC_HAMMER                 1332
2166 #define EL_BDX_TELEPORTER                       1333
2167 #define EL_BDX_SKELETON                         1334
2168 #define EL_BDX_WATER                            1335
2169 #define EL_BDX_KEY_1                            1336
2170 #define EL_BDX_KEY_2                            1337
2171 #define EL_BDX_KEY_3                            1338
2172 #define EL_BDX_GATE_1                           1339
2173 #define EL_BDX_GATE_2                           1340
2174 #define EL_BDX_GATE_3                           1341
2175 #define EL_BDX_LAVA                             1342
2176 #define EL_BDX_SWEET                            1343
2177 #define EL_BDX_VOODOO_DOLL                      1344
2178 #define EL_BDX_SLIME                            1345
2179 #define EL_BDX_WAITING_ROCK                     1346
2180 #define EL_BDX_CHASING_ROCK                     1347
2181 #define EL_BDX_GHOST                            1348
2182 #define EL_BDX_COW                              1349
2183 #define EL_BDX_COW_LEFT                         1350
2184 #define EL_BDX_COW_UP                           1351
2185 #define EL_BDX_COW_RIGHT                        1352
2186 #define EL_BDX_COW_DOWN                         1353
2187 #define EL_BDX_BUTTERFLY_1                      1354
2188 #define EL_BDX_BUTTERFLY_1_RIGHT                1355
2189 #define EL_BDX_BUTTERFLY_1_UP                   1356
2190 #define EL_BDX_BUTTERFLY_1_LEFT                 1357
2191 #define EL_BDX_BUTTERFLY_1_DOWN                 1358
2192 #define EL_BDX_BUTTERFLY_2                      1359
2193 #define EL_BDX_BUTTERFLY_2_RIGHT                1360
2194 #define EL_BDX_BUTTERFLY_2_UP                   1361
2195 #define EL_BDX_BUTTERFLY_2_LEFT                 1362
2196 #define EL_BDX_BUTTERFLY_2_DOWN                 1363
2197 #define EL_BDX_FIREFLY_1                        1364
2198 #define EL_BDX_FIREFLY_1_RIGHT                  1365
2199 #define EL_BDX_FIREFLY_1_UP                     1366
2200 #define EL_BDX_FIREFLY_1_LEFT                   1367
2201 #define EL_BDX_FIREFLY_1_DOWN                   1368
2202 #define EL_BDX_FIREFLY_2                        1369
2203 #define EL_BDX_FIREFLY_2_RIGHT                  1370
2204 #define EL_BDX_FIREFLY_2_UP                     1371
2205 #define EL_BDX_FIREFLY_2_LEFT                   1372
2206 #define EL_BDX_FIREFLY_2_DOWN                   1373
2207 #define EL_BDX_STONEFLY                         1374
2208 #define EL_BDX_STONEFLY_RIGHT                   1375
2209 #define EL_BDX_STONEFLY_UP                      1376
2210 #define EL_BDX_STONEFLY_LEFT                    1377
2211 #define EL_BDX_STONEFLY_DOWN                    1378
2212 #define EL_BDX_BITER                            1379
2213 #define EL_BDX_BITER_RIGHT                      1380
2214 #define EL_BDX_BITER_UP                         1381
2215 #define EL_BDX_BITER_LEFT                       1382
2216 #define EL_BDX_BITER_DOWN                       1383
2217 #define EL_BDX_DRAGONFLY                        1384
2218 #define EL_BDX_DRAGONFLY_RIGHT                  1385
2219 #define EL_BDX_DRAGONFLY_UP                     1386
2220 #define EL_BDX_DRAGONFLY_LEFT                   1387
2221 #define EL_BDX_DRAGONFLY_DOWN                   1388
2222 #define EL_BDX_BOMB                             1389
2223 #define EL_BDX_NITRO_PACK                       1390
2224 #define EL_BDX_PLAYER                           1391
2225 #define EL_BDX_PLAYER_WITH_BOMB                 1392
2226 #define EL_BDX_PLAYER_WITH_ROCKET_LAUNCHER      1393
2227 #define EL_BDX_PLAYER_GLUED                     1394
2228 #define EL_BDX_PLAYER_STIRRING                  1395
2229 #define EL_BDX_ROCKET_LAUNCHER                  1396
2230 #define EL_BDX_ROCKET                           1397
2231 #define EL_BDX_ROCKET_RIGHT                     1398
2232 #define EL_BDX_ROCKET_UP                        1399
2233 #define EL_BDX_ROCKET_LEFT                      1400
2234 #define EL_BDX_ROCKET_DOWN                      1401
2235 #define EL_BDX_FAKE_BONUS                       1402
2236 #define EL_BDX_COVERED                          1403
2237 #define EL_BDX_WALL                             1404
2238 #define EL_BDX_ROCK                             1405
2239 #define EL_BDX_DIAMOND                          1406
2240 #define EL_BDX_MAGIC_WALL                       1407
2241
2242 // BD style elements ("effects"; mostly runtime elements, but can also be stored in level file)
2243 #define EL_BDX_RUNTIME_START                    1408
2244 #define EL_BDX_SAND_BALL_FALLING                EL_BDX_RUNTIME_START
2245 #define EL_BDX_SAND_LOOSE_FALLING               1409
2246 #define EL_BDX_ROCK_FALLING                     1410
2247 #define EL_BDX_FLYING_ROCK_FLYING               1411
2248 #define EL_BDX_MEGA_ROCK_FALLING                1412
2249 #define EL_BDX_DIAMOND_FALLING                  1413
2250 #define EL_BDX_FLYING_DIAMOND_FLYING            1414
2251 #define EL_BDX_NUT_FALLING                      1415
2252 #define EL_BDX_FALLING_WALL_FALLING             1416
2253 #define EL_BDX_NITRO_PACK_FALLING               1417
2254 #define EL_BDX_WATER_1                          1418
2255 #define EL_BDX_WATER_2                          1419
2256 #define EL_BDX_WATER_3                          1420
2257 #define EL_BDX_WATER_4                          1421
2258 #define EL_BDX_WATER_5                          1422
2259 #define EL_BDX_WATER_6                          1423
2260 #define EL_BDX_WATER_7                          1424
2261 #define EL_BDX_WATER_8                          1425
2262 #define EL_BDX_WATER_9                          1426
2263 #define EL_BDX_WATER_10                         1427
2264 #define EL_BDX_WATER_11                         1428
2265 #define EL_BDX_WATER_12                         1429
2266 #define EL_BDX_WATER_13                         1430
2267 #define EL_BDX_WATER_14                         1431
2268 #define EL_BDX_WATER_15                         1432
2269 #define EL_BDX_WATER_16                         1433
2270 #define EL_BDX_COW_ENCLOSED_1                   1434
2271 #define EL_BDX_COW_ENCLOSED_2                   1435
2272 #define EL_BDX_COW_ENCLOSED_3                   1436
2273 #define EL_BDX_COW_ENCLOSED_4                   1437
2274 #define EL_BDX_COW_ENCLOSED_5                   1438
2275 #define EL_BDX_COW_ENCLOSED_6                   1439
2276 #define EL_BDX_COW_ENCLOSED_7                   1440
2277 #define EL_BDX_BLADDER_1                        1441
2278 #define EL_BDX_BLADDER_2                        1442
2279 #define EL_BDX_BLADDER_3                        1443
2280 #define EL_BDX_BLADDER_4                        1444
2281 #define EL_BDX_BLADDER_5                        1445
2282 #define EL_BDX_BLADDER_6                        1446
2283 #define EL_BDX_BLADDER_7                        1447
2284 #define EL_BDX_BLADDER_8                        1448
2285 #define EL_BDX_PLAYER_GROWING_1                 1449
2286 #define EL_BDX_PLAYER_GROWING_2                 1450
2287 #define EL_BDX_PLAYER_GROWING_3                 1451
2288 #define EL_BDX_BOMB_TICKING_1                   1452
2289 #define EL_BDX_BOMB_TICKING_2                   1453
2290 #define EL_BDX_BOMB_TICKING_3                   1454
2291 #define EL_BDX_BOMB_TICKING_4                   1455
2292 #define EL_BDX_BOMB_TICKING_5                   1456
2293 #define EL_BDX_BOMB_TICKING_6                   1457
2294 #define EL_BDX_BOMB_TICKING_7                   1458
2295 #define EL_BDX_CLOCK_GROWING_1                  1459
2296 #define EL_BDX_CLOCK_GROWING_2                  1460
2297 #define EL_BDX_CLOCK_GROWING_3                  1461
2298 #define EL_BDX_CLOCK_GROWING_4                  1462
2299 #define EL_BDX_DIAMOND_GROWING_1                1463
2300 #define EL_BDX_DIAMOND_GROWING_2                1464
2301 #define EL_BDX_DIAMOND_GROWING_3                1465
2302 #define EL_BDX_DIAMOND_GROWING_4                1466
2303 #define EL_BDX_DIAMOND_GROWING_5                1467
2304 #define EL_BDX_EXPLODING_1                      1468
2305 #define EL_BDX_EXPLODING_2                      1469
2306 #define EL_BDX_EXPLODING_3                      1470
2307 #define EL_BDX_EXPLODING_4                      1471
2308 #define EL_BDX_EXPLODING_5                      1472
2309 #define EL_BDX_ROCK_GROWING_1                   1473
2310 #define EL_BDX_ROCK_GROWING_2                   1474
2311 #define EL_BDX_ROCK_GROWING_3                   1475
2312 #define EL_BDX_ROCK_GROWING_4                   1476
2313 #define EL_BDX_STEELWALL_GROWING_1              1477
2314 #define EL_BDX_STEELWALL_GROWING_2              1478
2315 #define EL_BDX_STEELWALL_GROWING_3              1479
2316 #define EL_BDX_STEELWALL_GROWING_4              1480
2317 #define EL_BDX_GHOST_EXPLODING_1                1481
2318 #define EL_BDX_GHOST_EXPLODING_2                1482
2319 #define EL_BDX_GHOST_EXPLODING_3                1483
2320 #define EL_BDX_GHOST_EXPLODING_4                1484
2321 #define EL_BDX_BOMB_EXPLODING_1                 1485
2322 #define EL_BDX_BOMB_EXPLODING_2                 1486
2323 #define EL_BDX_BOMB_EXPLODING_3                 1487
2324 #define EL_BDX_BOMB_EXPLODING_4                 1488
2325 #define EL_BDX_NITRO_PACK_EXPLODING             1489
2326 #define EL_BDX_NITRO_PACK_EXPLODING_1           1490
2327 #define EL_BDX_NITRO_PACK_EXPLODING_2           1491
2328 #define EL_BDX_NITRO_PACK_EXPLODING_3           1492
2329 #define EL_BDX_NITRO_PACK_EXPLODING_4           1493
2330 #define EL_BDX_AMOEBA_2_EXPLODING_1             1494
2331 #define EL_BDX_AMOEBA_2_EXPLODING_2             1495
2332 #define EL_BDX_AMOEBA_2_EXPLODING_3             1496
2333 #define EL_BDX_AMOEBA_2_EXPLODING_4             1497
2334 #define EL_BDX_NUT_BREAKING_1                   1498
2335 #define EL_BDX_NUT_BREAKING_2                   1499
2336 #define EL_BDX_NUT_BREAKING_3                   1500
2337 #define EL_BDX_NUT_BREAKING_4                   1501
2338 #define EL_BDX_RUNTIME_END                      EL_BDX_NUT_BREAKING_4
2339 #define EL_BDX_END                              EL_BDX_RUNTIME_END
2340
2341 #define NUM_FILE_ELEMENTS                       1502
2342
2343
2344 // "real" (and therefore drawable) runtime elements
2345 #define EL_FIRST_RUNTIME_REAL                   NUM_FILE_ELEMENTS
2346
2347 #define EL_DYNABOMB_PLAYER_1_ACTIVE             (EL_FIRST_RUNTIME_REAL + 0)
2348 #define EL_DYNABOMB_PLAYER_2_ACTIVE             (EL_FIRST_RUNTIME_REAL + 1)
2349 #define EL_DYNABOMB_PLAYER_3_ACTIVE             (EL_FIRST_RUNTIME_REAL + 2)
2350 #define EL_DYNABOMB_PLAYER_4_ACTIVE             (EL_FIRST_RUNTIME_REAL + 3)
2351 #define EL_SP_DISK_RED_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 4)
2352 #define EL_SWITCHGATE_OPENING                   (EL_FIRST_RUNTIME_REAL + 5)
2353 #define EL_SWITCHGATE_CLOSING                   (EL_FIRST_RUNTIME_REAL + 6)
2354 #define EL_TIMEGATE_OPENING                     (EL_FIRST_RUNTIME_REAL + 7)
2355 #define EL_TIMEGATE_CLOSING                     (EL_FIRST_RUNTIME_REAL + 8)
2356 #define EL_PEARL_BREAKING                       (EL_FIRST_RUNTIME_REAL + 9)
2357 #define EL_TRAP_ACTIVE                          (EL_FIRST_RUNTIME_REAL + 10)
2358 #define EL_INVISIBLE_STEELWALL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 11)
2359 #define EL_INVISIBLE_WALL_ACTIVE                (EL_FIRST_RUNTIME_REAL + 12)
2360 #define EL_INVISIBLE_SAND_ACTIVE                (EL_FIRST_RUNTIME_REAL + 13)
2361 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 14)
2362 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 15)
2363 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 16)
2364 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 17)
2365 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 18)
2366 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 19)
2367 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 20)
2368 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 21)
2369 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 22)
2370 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 23)
2371 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 24)
2372 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 25)
2373 #define EL_EXIT_OPENING                         (EL_FIRST_RUNTIME_REAL + 26)
2374 #define EL_EXIT_CLOSING                         (EL_FIRST_RUNTIME_REAL + 27)
2375 #define EL_STEEL_EXIT_OPENING                   (EL_FIRST_RUNTIME_REAL + 28)
2376 #define EL_STEEL_EXIT_CLOSING                   (EL_FIRST_RUNTIME_REAL + 29)
2377 #define EL_EM_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 30)
2378 #define EL_EM_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 31)
2379 #define EL_EM_STEEL_EXIT_OPENING                (EL_FIRST_RUNTIME_REAL + 32)
2380 #define EL_EM_STEEL_EXIT_CLOSING                (EL_FIRST_RUNTIME_REAL + 33)
2381 #define EL_SP_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 34)
2382 #define EL_SP_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 35)
2383 #define EL_SP_EXIT_OPEN                         (EL_FIRST_RUNTIME_REAL + 36)
2384 #define EL_SP_TERMINAL_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 37)
2385 #define EL_SP_BUGGY_BASE_ACTIVATING             (EL_FIRST_RUNTIME_REAL + 38)
2386 #define EL_SP_BUGGY_BASE_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 39)
2387 #define EL_SP_MURPHY_CLONE                      (EL_FIRST_RUNTIME_REAL + 40)
2388 #define EL_AMOEBA_DROPPING                      (EL_FIRST_RUNTIME_REAL + 41)
2389 #define EL_QUICKSAND_EMPTYING                   (EL_FIRST_RUNTIME_REAL + 42)
2390 #define EL_QUICKSAND_FAST_EMPTYING              (EL_FIRST_RUNTIME_REAL + 43)
2391 #define EL_MAGIC_WALL_ACTIVE                    (EL_FIRST_RUNTIME_REAL + 44)
2392 #define EL_BD_MAGIC_WALL_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 45)
2393 #define EL_DC_MAGIC_WALL_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 46)
2394 #define EL_MAGIC_WALL_FULL                      (EL_FIRST_RUNTIME_REAL + 47)
2395 #define EL_BD_MAGIC_WALL_FULL                   (EL_FIRST_RUNTIME_REAL + 48)
2396 #define EL_DC_MAGIC_WALL_FULL                   (EL_FIRST_RUNTIME_REAL + 49)
2397 #define EL_MAGIC_WALL_EMPTYING                  (EL_FIRST_RUNTIME_REAL + 50)
2398 #define EL_BD_MAGIC_WALL_EMPTYING               (EL_FIRST_RUNTIME_REAL + 51)
2399 #define EL_DC_MAGIC_WALL_EMPTYING               (EL_FIRST_RUNTIME_REAL + 52)
2400 #define EL_MAGIC_WALL_DEAD                      (EL_FIRST_RUNTIME_REAL + 53)
2401 #define EL_BD_MAGIC_WALL_DEAD                   (EL_FIRST_RUNTIME_REAL + 54)
2402 #define EL_DC_MAGIC_WALL_DEAD                   (EL_FIRST_RUNTIME_REAL + 55)
2403 #define EL_EMC_FAKE_GRASS_ACTIVE                (EL_FIRST_RUNTIME_REAL + 56)
2404 #define EL_GATE_1_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 57)
2405 #define EL_GATE_2_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 58)
2406 #define EL_GATE_3_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 59)
2407 #define EL_GATE_4_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 60)
2408 #define EL_EM_GATE_1_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 61)
2409 #define EL_EM_GATE_2_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 62)
2410 #define EL_EM_GATE_3_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 63)
2411 #define EL_EM_GATE_4_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 64)
2412 #define EL_EMC_GATE_5_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 65)
2413 #define EL_EMC_GATE_6_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 66)
2414 #define EL_EMC_GATE_7_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 67)
2415 #define EL_EMC_GATE_8_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 68)
2416 #define EL_DC_GATE_WHITE_GRAY_ACTIVE            (EL_FIRST_RUNTIME_REAL + 69)
2417 #define EL_EMC_DRIPPER_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 70)
2418 #define EL_EMC_SPRING_BUMPER_ACTIVE             (EL_FIRST_RUNTIME_REAL + 71)
2419 #define EL_MM_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 72)
2420 #define EL_MM_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 73)
2421 #define EL_MM_GRAY_BALL_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 74)
2422 #define EL_MM_GRAY_BALL_OPENING                 (EL_FIRST_RUNTIME_REAL + 75)
2423 #define EL_MM_ICE_WALL_SHRINKING                (EL_FIRST_RUNTIME_REAL + 76)
2424 #define EL_MM_AMOEBA_WALL_GROWING               (EL_FIRST_RUNTIME_REAL + 77)
2425 #define EL_MM_PACMAN_EATING_RIGHT               (EL_FIRST_RUNTIME_REAL + 78)
2426 #define EL_MM_PACMAN_EATING_UP                  (EL_FIRST_RUNTIME_REAL + 79)
2427 #define EL_MM_PACMAN_EATING_LEFT                (EL_FIRST_RUNTIME_REAL + 80)
2428 #define EL_MM_PACMAN_EATING_DOWN                (EL_FIRST_RUNTIME_REAL + 81)
2429 #define EL_MM_BOMB_ACTIVE                       (EL_FIRST_RUNTIME_REAL + 82)
2430 #define EL_DF_MINE_ACTIVE                       (EL_FIRST_RUNTIME_REAL + 83)
2431 #define EL_BDX_MAGIC_WALL_ACTIVE                (EL_FIRST_RUNTIME_REAL + 84)
2432
2433 #define NUM_DRAWABLE_ELEMENTS                   (EL_FIRST_RUNTIME_REAL + 85)
2434
2435 #define EL_MM_RUNTIME_START                     EL_MM_EXIT_OPENING
2436 #define EL_MM_RUNTIME_END                       EL_MM_AMOEBA_WALL_GROWING
2437
2438 // "unreal" (and therefore not drawable) runtime elements
2439 #define EL_FIRST_RUNTIME_UNREAL                 (NUM_DRAWABLE_ELEMENTS)
2440
2441 #define EL_BLOCKED                              (EL_FIRST_RUNTIME_UNREAL + 0)
2442 #define EL_EXPLOSION                            (EL_FIRST_RUNTIME_UNREAL + 1)
2443 #define EL_NUT_BREAKING                         (EL_FIRST_RUNTIME_UNREAL + 2)
2444 #define EL_DIAMOND_BREAKING                     (EL_FIRST_RUNTIME_UNREAL + 3)
2445 #define EL_ACID_SPLASH_LEFT                     (EL_FIRST_RUNTIME_UNREAL + 4)
2446 #define EL_ACID_SPLASH_RIGHT                    (EL_FIRST_RUNTIME_UNREAL + 5)
2447 #define EL_AMOEBA_GROWING                       (EL_FIRST_RUNTIME_UNREAL + 6)
2448 #define EL_AMOEBA_SHRINKING                     (EL_FIRST_RUNTIME_UNREAL + 7)
2449 #define EL_EXPANDABLE_WALL_GROWING              (EL_FIRST_RUNTIME_UNREAL + 8)
2450 #define EL_EXPANDABLE_STEELWALL_GROWING         (EL_FIRST_RUNTIME_UNREAL + 9)
2451 #define EL_FLAMES                               (EL_FIRST_RUNTIME_UNREAL + 10)
2452 #define EL_PLAYER_IS_LEAVING                    (EL_FIRST_RUNTIME_UNREAL + 11)
2453 #define EL_PLAYER_IS_EXPLODING_1                (EL_FIRST_RUNTIME_UNREAL + 12)
2454 #define EL_PLAYER_IS_EXPLODING_2                (EL_FIRST_RUNTIME_UNREAL + 13)
2455 #define EL_PLAYER_IS_EXPLODING_3                (EL_FIRST_RUNTIME_UNREAL + 14)
2456 #define EL_PLAYER_IS_EXPLODING_4                (EL_FIRST_RUNTIME_UNREAL + 15)
2457 #define EL_QUICKSAND_FILLING                    (EL_FIRST_RUNTIME_UNREAL + 16)
2458 #define EL_QUICKSAND_FAST_FILLING               (EL_FIRST_RUNTIME_UNREAL + 17)
2459 #define EL_MAGIC_WALL_FILLING                   (EL_FIRST_RUNTIME_UNREAL + 18)
2460 #define EL_BD_MAGIC_WALL_FILLING                (EL_FIRST_RUNTIME_UNREAL + 19)
2461 #define EL_DC_MAGIC_WALL_FILLING                (EL_FIRST_RUNTIME_UNREAL + 20)
2462 #define EL_ELEMENT_SNAPPING                     (EL_FIRST_RUNTIME_UNREAL + 21)
2463 #define EL_DIAGONAL_SHRINKING                   (EL_FIRST_RUNTIME_UNREAL + 22)
2464 #define EL_DIAGONAL_GROWING                     (EL_FIRST_RUNTIME_UNREAL + 23)
2465
2466 #define NUM_RUNTIME_ELEMENTS                    (EL_FIRST_RUNTIME_UNREAL + 24)
2467
2468 // dummy elements (never used as game elements, only used as graphics)
2469 #define EL_FIRST_DUMMY                          NUM_RUNTIME_ELEMENTS
2470
2471 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
2472 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
2473 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
2474 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
2475 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
2476 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
2477 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
2478 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
2479 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
2480 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
2481 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
2482 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
2483 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
2484 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
2485 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
2486 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
2487 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
2488 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
2489 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
2490 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
2491 #define EL_AMOEBA                               (EL_FIRST_DUMMY + 20)
2492 #define EL_MM_LIGHTBALL_RED                     (EL_FIRST_DUMMY + 21)
2493 #define EL_MM_LIGHTBALL_BLUE                    (EL_FIRST_DUMMY + 22)
2494 #define EL_MM_LIGHTBALL_YELLOW                  (EL_FIRST_DUMMY + 23)
2495 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 24)
2496 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 25)
2497 #define EL_BDX_DEFAULT                          (EL_FIRST_DUMMY + 26)
2498 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 27)
2499 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 28)
2500 #define EL_MM_DEFAULT                           (EL_FIRST_DUMMY + 29)
2501 #define EL_GRAPHIC_1                            (EL_FIRST_DUMMY + 30)
2502 #define EL_GRAPHIC_2                            (EL_FIRST_DUMMY + 31)
2503 #define EL_GRAPHIC_3                            (EL_FIRST_DUMMY + 32)
2504 #define EL_GRAPHIC_4                            (EL_FIRST_DUMMY + 33)
2505 #define EL_GRAPHIC_5                            (EL_FIRST_DUMMY + 34)
2506 #define EL_GRAPHIC_6                            (EL_FIRST_DUMMY + 35)
2507 #define EL_GRAPHIC_7                            (EL_FIRST_DUMMY + 36)
2508 #define EL_GRAPHIC_8                            (EL_FIRST_DUMMY + 37)
2509 #define EL_BDX_GAME_GRAPHICS_COLOR_TEMPLATE     (EL_FIRST_DUMMY + 38)
2510
2511 // internal elements (only used for internal purposes like copying)
2512 #define EL_FIRST_INTERNAL                       (EL_FIRST_DUMMY + 39)
2513
2514 #define EL_INTERNAL_CLIPBOARD_CUSTOM            (EL_FIRST_INTERNAL + 0)
2515 #define EL_INTERNAL_CLIPBOARD_CHANGE            (EL_FIRST_INTERNAL + 1)
2516 #define EL_INTERNAL_CLIPBOARD_GROUP             (EL_FIRST_INTERNAL + 2)
2517 #define EL_INTERNAL_DUMMY                       (EL_FIRST_INTERNAL + 3)
2518
2519 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
2520 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
2521 #define EL_INTERNAL_CASCADE_BDX                 (EL_FIRST_INTERNAL + 6)
2522 #define EL_INTERNAL_CASCADE_BDX_ACTIVE          (EL_FIRST_INTERNAL + 7)
2523 #define EL_INTERNAL_CASCADE_BDX_EFFECTS         (EL_FIRST_INTERNAL + 8)
2524 #define EL_INTERNAL_CASCADE_BDX_EFFECTS_ACTIVE  (EL_FIRST_INTERNAL + 9)
2525 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 10)
2526 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 11)
2527 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 12)
2528 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 13)
2529 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 14)
2530 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 15)
2531 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 16)
2532 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 17)
2533 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 18)
2534 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 19)
2535 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 20)
2536 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 21)
2537 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 22)
2538 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 23)
2539 #define EL_INTERNAL_CASCADE_MM                  (EL_FIRST_INTERNAL + 24)
2540 #define EL_INTERNAL_CASCADE_MM_ACTIVE           (EL_FIRST_INTERNAL + 25)
2541 #define EL_INTERNAL_CASCADE_DF                  (EL_FIRST_INTERNAL + 26)
2542 #define EL_INTERNAL_CASCADE_DF_ACTIVE           (EL_FIRST_INTERNAL + 27)
2543 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 28)
2544 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 29)
2545 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 30)
2546 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 31)
2547 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 32)
2548 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 33)
2549 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 34)
2550 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 35)
2551 #define EL_INTERNAL_CASCADE_ES                  (EL_FIRST_INTERNAL + 36)
2552 #define EL_INTERNAL_CASCADE_ES_ACTIVE           (EL_FIRST_INTERNAL + 37)
2553 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 38)
2554 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 39)
2555 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 40)
2556 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 41)
2557 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 42)
2558 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 43)
2559
2560 #define EL_INTERNAL_CLIPBOARD_START             (EL_FIRST_INTERNAL + 0)
2561 #define EL_INTERNAL_CLIPBOARD_END               (EL_FIRST_INTERNAL + 2)
2562 #define EL_INTERNAL_START                       (EL_FIRST_INTERNAL + 0)
2563 #define EL_INTERNAL_END                         (EL_FIRST_INTERNAL + 43)
2564
2565 #define MAX_NUM_ELEMENTS                        (EL_FIRST_INTERNAL + 44)
2566
2567
2568 // values for graphics/sounds action types
2569 enum
2570 {
2571   ACTION_DEFAULT = 0,
2572   ACTION_WAITING,
2573   ACTION_FALLING,
2574   ACTION_MOVING,
2575   ACTION_DIGGING,
2576   ACTION_SNAPPING,
2577   ACTION_COLLECTING,
2578   ACTION_DROPPING,
2579   ACTION_PUSHING,
2580   ACTION_WALKING,
2581   ACTION_PASSING,
2582   ACTION_IMPACT,
2583   ACTION_BREAKING,
2584   ACTION_ACTIVATING,
2585   ACTION_DEACTIVATING,
2586   ACTION_OPENING,
2587   ACTION_CLOSING,
2588   ACTION_ATTACKING,
2589   ACTION_GROWING,
2590   ACTION_SHRINKING,
2591   ACTION_ACTIVE,
2592   ACTION_FILLING,
2593   ACTION_EMPTYING,
2594   ACTION_CHANGING,
2595   ACTION_EXPLODING,
2596   ACTION_BORING,
2597   ACTION_BORING_1,
2598   ACTION_BORING_2,
2599   ACTION_BORING_3,
2600   ACTION_BORING_4,
2601   ACTION_BORING_5,
2602   ACTION_BORING_6,
2603   ACTION_BORING_7,
2604   ACTION_BORING_8,
2605   ACTION_BORING_9,
2606   ACTION_BORING_10,
2607   ACTION_SLEEPING,
2608   ACTION_SLEEPING_1,
2609   ACTION_SLEEPING_2,
2610   ACTION_SLEEPING_3,
2611   ACTION_AWAKENING,
2612   ACTION_DYING,
2613   ACTION_TURNING,
2614   ACTION_TURNING_FROM_LEFT,
2615   ACTION_TURNING_FROM_RIGHT,
2616   ACTION_TURNING_FROM_UP,
2617   ACTION_TURNING_FROM_DOWN,
2618   ACTION_SMASHED_BY_ROCK,
2619   ACTION_SMASHED_BY_SPRING,
2620   ACTION_EATING,
2621   ACTION_TWINKLING,
2622   ACTION_SPLASHING,
2623   ACTION_HITTING,
2624   ACTION_FLYING,
2625   ACTION_PAGE_1,
2626   ACTION_PAGE_2,
2627   ACTION_PAGE_3,
2628   ACTION_PAGE_4,
2629   ACTION_PAGE_5,
2630   ACTION_PAGE_6,
2631   ACTION_PAGE_7,
2632   ACTION_PAGE_8,
2633   ACTION_PAGE_9,
2634   ACTION_PAGE_10,
2635   ACTION_PAGE_11,
2636   ACTION_PAGE_12,
2637   ACTION_PAGE_13,
2638   ACTION_PAGE_14,
2639   ACTION_PAGE_15,
2640   ACTION_PAGE_16,
2641   ACTION_PAGE_17,
2642   ACTION_PAGE_18,
2643   ACTION_PAGE_19,
2644   ACTION_PAGE_20,
2645   ACTION_PAGE_21,
2646   ACTION_PAGE_22,
2647   ACTION_PAGE_23,
2648   ACTION_PAGE_24,
2649   ACTION_PAGE_25,
2650   ACTION_PAGE_26,
2651   ACTION_PAGE_27,
2652   ACTION_PAGE_28,
2653   ACTION_PAGE_29,
2654   ACTION_PAGE_30,
2655   ACTION_PAGE_31,
2656   ACTION_PAGE_32,
2657   ACTION_PART_1,
2658   ACTION_PART_2,
2659   ACTION_PART_3,
2660   ACTION_PART_4,
2661   ACTION_PART_5,
2662   ACTION_PART_6,
2663   ACTION_PART_7,
2664   ACTION_PART_8,
2665   ACTION_PART_9,
2666   ACTION_PART_10,
2667   ACTION_PART_11,
2668   ACTION_PART_12,
2669   ACTION_PART_13,
2670   ACTION_PART_14,
2671   ACTION_PART_15,
2672   ACTION_PART_16,
2673   ACTION_PART_17,
2674   ACTION_PART_18,
2675   ACTION_PART_19,
2676   ACTION_PART_20,
2677   ACTION_PART_21,
2678   ACTION_PART_22,
2679   ACTION_PART_23,
2680   ACTION_PART_24,
2681   ACTION_PART_25,
2682   ACTION_PART_26,
2683   ACTION_PART_27,
2684   ACTION_PART_28,
2685   ACTION_PART_29,
2686   ACTION_PART_30,
2687   ACTION_PART_31,
2688   ACTION_PART_32,
2689   ACTION_OTHER,
2690
2691   NUM_ACTIONS
2692 };
2693
2694 #define ACTION_BORING_LAST              ACTION_BORING_10
2695 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
2696
2697
2698 // values for special image configuration suffixes (must match game mode)
2699 enum
2700 {
2701   GFX_SPECIAL_ARG_DEFAULT = 0,
2702   GFX_SPECIAL_ARG_LOADING_INITIAL,
2703   GFX_SPECIAL_ARG_LOADING,
2704   GFX_SPECIAL_ARG_TITLE_INITIAL,
2705   GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2706   GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2707   GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2708   GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2709   GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2710   GFX_SPECIAL_ARG_TITLE,
2711   GFX_SPECIAL_ARG_TITLE_1,
2712   GFX_SPECIAL_ARG_TITLE_2,
2713   GFX_SPECIAL_ARG_TITLE_3,
2714   GFX_SPECIAL_ARG_TITLE_4,
2715   GFX_SPECIAL_ARG_TITLE_5,
2716   GFX_SPECIAL_ARG_MAIN,
2717   GFX_SPECIAL_ARG_NAMES,
2718   GFX_SPECIAL_ARG_LEVELS,
2719   GFX_SPECIAL_ARG_LEVELNR,
2720   GFX_SPECIAL_ARG_SCORES,
2721   GFX_SPECIAL_ARG_SCOREINFO,
2722   GFX_SPECIAL_ARG_EDITOR,
2723   GFX_SPECIAL_ARG_INFO,
2724   GFX_SPECIAL_ARG_SETUP,
2725   GFX_SPECIAL_ARG_PLAYING,
2726   GFX_SPECIAL_ARG_DOOR,
2727   GFX_SPECIAL_ARG_TAPE,
2728   GFX_SPECIAL_ARG_PANEL,
2729   GFX_SPECIAL_ARG_PREVIEW,
2730   GFX_SPECIAL_ARG_CRUMBLED,
2731   GFX_SPECIAL_ARG_MAINONLY,
2732   GFX_SPECIAL_ARG_NAMESONLY,
2733   GFX_SPECIAL_ARG_SCORESONLY,
2734   GFX_SPECIAL_ARG_TYPENAME,
2735   GFX_SPECIAL_ARG_TYPENAMES,
2736   GFX_SPECIAL_ARG_SUBMENU,
2737   GFX_SPECIAL_ARG_MENU,
2738   GFX_SPECIAL_ARG_TOONS,
2739   GFX_SPECIAL_ARG_SCORESOLD,
2740   GFX_SPECIAL_ARG_SCORESNEW,
2741   GFX_SPECIAL_ARG_NO_TITLE,
2742   GFX_SPECIAL_ARG_FADING,
2743   GFX_SPECIAL_ARG_RESTARTING,
2744   GFX_SPECIAL_ARG_QUIT,
2745
2746   NUM_SPECIAL_GFX_ARGS
2747 };
2748
2749 // these additional definitions are currently only used for draw offsets
2750 enum
2751 {
2752   GFX_SPECIAL_ARG_INFO_MAIN = 0,
2753   GFX_SPECIAL_ARG_INFO_TITLE,
2754   GFX_SPECIAL_ARG_INFO_ELEMENTS,
2755   GFX_SPECIAL_ARG_INFO_MUSIC,
2756   GFX_SPECIAL_ARG_INFO_CREDITS,
2757   GFX_SPECIAL_ARG_INFO_PROGRAM,
2758   GFX_SPECIAL_ARG_INFO_VERSION,
2759   GFX_SPECIAL_ARG_INFO_LEVELSET,
2760
2761   NUM_SPECIAL_GFX_INFO_ARGS
2762 };
2763
2764 // these additional definitions are currently only used for draw offsets
2765 // (must match SETUP_MODE_* values as defined in src/screens.c)
2766 // (should also match corresponding entries in src/conf_gfx.c)
2767 enum
2768 {
2769   GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2770   GFX_SPECIAL_ARG_SETUP_GAME,
2771   GFX_SPECIAL_ARG_SETUP_ENGINES,
2772   GFX_SPECIAL_ARG_SETUP_EDITOR,
2773   GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2774   GFX_SPECIAL_ARG_SETUP_SOUND,
2775   GFX_SPECIAL_ARG_SETUP_ARTWORK,
2776   GFX_SPECIAL_ARG_SETUP_INPUT,
2777   GFX_SPECIAL_ARG_SETUP_TOUCH,
2778   GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2779   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2780   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2781   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2782   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2783   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2784   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_6,
2785   GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2786   GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2787
2788   NUM_SPECIAL_GFX_SETUP_ARGS
2789 };
2790
2791 // values for image configuration suffixes
2792 enum
2793 {
2794   GFX_ARG_X = 0,
2795   GFX_ARG_Y,
2796   GFX_ARG_XPOS,
2797   GFX_ARG_YPOS,
2798   GFX_ARG_WIDTH,
2799   GFX_ARG_HEIGHT,
2800   GFX_ARG_VERTICAL,
2801   GFX_ARG_OFFSET,
2802   GFX_ARG_XOFFSET,
2803   GFX_ARG_YOFFSET,
2804   GFX_ARG_2ND_MOVEMENT_TILE,
2805   GFX_ARG_2ND_VERTICAL,
2806   GFX_ARG_2ND_OFFSET,
2807   GFX_ARG_2ND_XOFFSET,
2808   GFX_ARG_2ND_YOFFSET,
2809   GFX_ARG_2ND_SWAP_TILES,
2810   GFX_ARG_FRAMES,
2811   GFX_ARG_FRAMES_PER_LINE,
2812   GFX_ARG_START_FRAME,
2813   GFX_ARG_DELAY,
2814   GFX_ARG_ANIM_MODE,
2815   GFX_ARG_GLOBAL_SYNC,
2816   GFX_ARG_GLOBAL_ANIM_SYNC,
2817   GFX_ARG_CRUMBLED_LIKE,
2818   GFX_ARG_DIGGABLE_LIKE,
2819   GFX_ARG_BORDER_SIZE,
2820   GFX_ARG_STEP_OFFSET,
2821   GFX_ARG_STEP_XOFFSET,
2822   GFX_ARG_STEP_YOFFSET,
2823   GFX_ARG_STEP_DELAY,
2824   GFX_ARG_DIRECTION,
2825   GFX_ARG_POSITION,
2826   GFX_ARG_DRAW_XOFFSET,
2827   GFX_ARG_DRAW_YOFFSET,
2828   GFX_ARG_DRAW_MASKED,
2829   GFX_ARG_DRAW_ORDER,
2830   GFX_ARG_INIT_DELAY_FIXED,
2831   GFX_ARG_INIT_DELAY_RANDOM,
2832   GFX_ARG_INIT_DELAY_ACTION,
2833   GFX_ARG_ANIM_DELAY_FIXED,
2834   GFX_ARG_ANIM_DELAY_RANDOM,
2835   GFX_ARG_ANIM_DELAY_ACTION,
2836   GFX_ARG_POST_DELAY_FIXED,
2837   GFX_ARG_POST_DELAY_RANDOM,
2838   GFX_ARG_POST_DELAY_ACTION,
2839   GFX_ARG_INIT_EVENT,
2840   GFX_ARG_INIT_EVENT_ACTION,
2841   GFX_ARG_ANIM_EVENT,
2842   GFX_ARG_ANIM_EVENT_ACTION,
2843   GFX_ARG_NAME,
2844   GFX_ARG_SCALE_UP_FACTOR,
2845   GFX_ARG_TILE_SIZE,
2846   GFX_ARG_CLONE_FROM,
2847   GFX_ARG_FADE_MODE,
2848   GFX_ARG_FADE_DELAY,
2849   GFX_ARG_POST_DELAY,
2850   GFX_ARG_AUTO_DELAY,
2851   GFX_ARG_AUTO_DELAY_UNIT,
2852   GFX_ARG_ALIGN,
2853   GFX_ARG_VALIGN,
2854   GFX_ARG_SORT_PRIORITY,
2855   GFX_ARG_CLASS,
2856   GFX_ARG_STYLE,
2857   GFX_ARG_ALPHA,
2858   GFX_ARG_ACTIVE_XOFFSET,
2859   GFX_ARG_ACTIVE_YOFFSET,
2860   GFX_ARG_PRESSED_XOFFSET,
2861   GFX_ARG_PRESSED_YOFFSET,
2862   GFX_ARG_STACKED_XFACTOR,
2863   GFX_ARG_STACKED_YFACTOR,
2864   GFX_ARG_STACKED_XOFFSET,
2865   GFX_ARG_STACKED_YOFFSET,
2866
2867   NUM_GFX_ARGS
2868 };
2869
2870 // values for sound configuration suffixes
2871 enum
2872 {
2873   SND_ARG_MODE_LOOP = 0,
2874   SND_ARG_VOLUME,
2875   SND_ARG_PRIORITY,
2876
2877   NUM_SND_ARGS
2878 };
2879
2880 // values for music configuration suffixes
2881 enum
2882 {
2883   MUS_ARG_MODE_LOOP = 0,
2884
2885   NUM_MUS_ARGS
2886 };
2887
2888 // values for font configuration (definitions must match those from main.c)
2889 enum
2890 {
2891   FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2892   FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2893   FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2894   FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2895   FONT_TITLE_1,
2896   FONT_TITLE_2,
2897   FONT_MENU_1_ACTIVE,
2898   FONT_MENU_2_ACTIVE,
2899   FONT_MENU_1,
2900   FONT_MENU_2,
2901   FONT_TEXT_1_ACTIVE,
2902   FONT_TEXT_2_ACTIVE,
2903   FONT_TEXT_3_ACTIVE,
2904   FONT_TEXT_4_ACTIVE,
2905   FONT_TEXT_1,
2906   FONT_TEXT_2,
2907   FONT_TEXT_3,
2908   FONT_TEXT_4,
2909   FONT_ENVELOPE_1,
2910   FONT_ENVELOPE_2,
2911   FONT_ENVELOPE_3,
2912   FONT_ENVELOPE_4,
2913   FONT_REQUEST_NARROW,
2914   FONT_REQUEST,
2915   FONT_INPUT_1_ACTIVE,
2916   FONT_INPUT_2_ACTIVE,
2917   FONT_INPUT_1,
2918   FONT_INPUT_2,
2919   FONT_OPTION_OFF_NARROW,
2920   FONT_OPTION_OFF,
2921   FONT_OPTION_ON_NARROW,
2922   FONT_OPTION_ON,
2923   FONT_VALUE_1,
2924   FONT_VALUE_2,
2925   FONT_VALUE_OLD_NARROW,
2926   FONT_VALUE_OLD,
2927   FONT_VALUE_NARROW,
2928   FONT_LEVEL_NUMBER_ACTIVE,
2929   FONT_LEVEL_NUMBER,
2930   FONT_TAPE_RECORDER,
2931   FONT_GAME_INFO,
2932   FONT_INFO_ELEMENTS,
2933   FONT_INFO_LEVELSET,
2934   FONT_MAIN_NETWORK_PLAYERS,
2935
2936   NUM_FONTS
2937 };
2938
2939 #define NUM_INITIAL_FONTS               4
2940
2941 // values for toon animation configuration
2942 #define MAX_NUM_TOONS                   20
2943
2944 // values for global animation configuration (must match those from main.c)
2945 #define NUM_GLOBAL_ANIMS                MAX_GLOBAL_ANIMS
2946 #define NUM_GLOBAL_ANIM_PARTS           MAX_GLOBAL_ANIM_PARTS
2947 #define NUM_GLOBAL_ANIM_PARTS_ALL       (NUM_GLOBAL_ANIM_PARTS + 1)
2948 #define NUM_GLOBAL_ANIM_TOKENS          (2 * NUM_GLOBAL_ANIMS)
2949
2950 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST    0
2951 #define GLOBAL_ANIM_ID_GRAPHIC_LAST     (NUM_GLOBAL_ANIMS - 1)
2952 #define GLOBAL_ANIM_ID_CONTROL_FIRST    (NUM_GLOBAL_ANIMS)
2953 #define GLOBAL_ANIM_ID_CONTROL_LAST     (2 * NUM_GLOBAL_ANIMS - 1)
2954
2955 #define GLOBAL_ANIM_ID_PART_FIRST       0
2956 #define GLOBAL_ANIM_ID_PART_LAST        (NUM_GLOBAL_ANIM_PARTS - 1)
2957 #define GLOBAL_ANIM_ID_PART_BASE        (NUM_GLOBAL_ANIM_PARTS)
2958
2959 // values for global border graphics
2960 #define IMG_GLOBAL_BORDER_FIRST         IMG_GLOBAL_BORDER
2961 #define IMG_GLOBAL_BORDER_LAST          IMG_GLOBAL_BORDER_PLAYING
2962
2963 // values for game_status (must match special image configuration suffixes)
2964 #define GAME_MODE_DEFAULT               GFX_SPECIAL_ARG_DEFAULT
2965 #define GAME_MODE_LOADING_INITIAL       GFX_SPECIAL_ARG_LOADING_INITIAL
2966 #define GAME_MODE_LOADING               GFX_SPECIAL_ARG_LOADING
2967 #define GAME_MODE_TITLE_INITIAL         GFX_SPECIAL_ARG_TITLE_INITIAL
2968 #define GAME_MODE_TITLE_INITIAL_1       GFX_SPECIAL_ARG_TITLE_INITIAL_1
2969 #define GAME_MODE_TITLE_INITIAL_2       GFX_SPECIAL_ARG_TITLE_INITIAL_2
2970 #define GAME_MODE_TITLE_INITIAL_3       GFX_SPECIAL_ARG_TITLE_INITIAL_3
2971 #define GAME_MODE_TITLE_INITIAL_4       GFX_SPECIAL_ARG_TITLE_INITIAL_4
2972 #define GAME_MODE_TITLE_INITIAL_5       GFX_SPECIAL_ARG_TITLE_INITIAL_5
2973 #define GAME_MODE_TITLE                 GFX_SPECIAL_ARG_TITLE
2974 #define GAME_MODE_TITLE_1               GFX_SPECIAL_ARG_TITLE_1
2975 #define GAME_MODE_TITLE_2               GFX_SPECIAL_ARG_TITLE_2
2976 #define GAME_MODE_TITLE_3               GFX_SPECIAL_ARG_TITLE_3
2977 #define GAME_MODE_TITLE_4               GFX_SPECIAL_ARG_TITLE_4
2978 #define GAME_MODE_TITLE_5               GFX_SPECIAL_ARG_TITLE_5
2979 #define GAME_MODE_MAIN                  GFX_SPECIAL_ARG_MAIN
2980 #define GAME_MODE_NAMES                 GFX_SPECIAL_ARG_NAMES
2981 #define GAME_MODE_LEVELS                GFX_SPECIAL_ARG_LEVELS
2982 #define GAME_MODE_LEVELNR               GFX_SPECIAL_ARG_LEVELNR
2983 #define GAME_MODE_SCORES                GFX_SPECIAL_ARG_SCORES
2984 #define GAME_MODE_SCOREINFO             GFX_SPECIAL_ARG_SCOREINFO
2985 #define GAME_MODE_EDITOR                GFX_SPECIAL_ARG_EDITOR
2986 #define GAME_MODE_INFO                  GFX_SPECIAL_ARG_INFO
2987 #define GAME_MODE_SETUP                 GFX_SPECIAL_ARG_SETUP
2988 #define GAME_MODE_PLAYING               GFX_SPECIAL_ARG_PLAYING
2989 #define GAME_MODE_PSEUDO_DOOR           GFX_SPECIAL_ARG_DOOR
2990 #define GAME_MODE_PSEUDO_TAPE           GFX_SPECIAL_ARG_TAPE
2991 #define GAME_MODE_PSEUDO_PANEL          GFX_SPECIAL_ARG_PANEL
2992 #define GAME_MODE_PSEUDO_PREVIEW        GFX_SPECIAL_ARG_PREVIEW
2993 #define GAME_MODE_PSEUDO_CRUMBLED       GFX_SPECIAL_ARG_CRUMBLED
2994 #define GAME_MODE_PSEUDO_MAINONLY       GFX_SPECIAL_ARG_MAINONLY
2995 #define GAME_MODE_PSEUDO_NAMESONLY      GFX_SPECIAL_ARG_NAMESONLY
2996 #define GAME_MODE_PSEUDO_SCORESONLY     GFX_SPECIAL_ARG_SCORESONLY
2997 #define GAME_MODE_PSEUDO_TYPENAME       GFX_SPECIAL_ARG_TYPENAME
2998 #define GAME_MODE_PSEUDO_TYPENAMES      GFX_SPECIAL_ARG_TYPENAMES
2999 #define GAME_MODE_PSEUDO_SUBMENU        GFX_SPECIAL_ARG_SUBMENU
3000 #define GAME_MODE_PSEUDO_MENU           GFX_SPECIAL_ARG_MENU
3001 #define GAME_MODE_PSEUDO_TOONS          GFX_SPECIAL_ARG_TOONS
3002 #define GAME_MODE_PSEUDO_SCORESOLD      GFX_SPECIAL_ARG_SCORESOLD
3003 #define GAME_MODE_PSEUDO_SCORESNEW      GFX_SPECIAL_ARG_SCORESNEW
3004 #define GAME_MODE_PSEUDO_NO_TITLE       GFX_SPECIAL_ARG_NO_TITLE
3005 #define GAME_MODE_PSEUDO_FADING         GFX_SPECIAL_ARG_FADING
3006 #define GAME_MODE_PSEUDO_RESTARTING     GFX_SPECIAL_ARG_RESTARTING
3007 #define GAME_MODE_QUIT                  GFX_SPECIAL_ARG_QUIT
3008
3009 #define NUM_GAME_MODES                  NUM_SPECIAL_GFX_ARGS
3010
3011 // special definitions currently only used for custom artwork configuration
3012 #define MUSIC_PREFIX_BACKGROUND         0
3013 #define NUM_MUSIC_PREFIXES              1
3014
3015 // definitions for demo animation lists
3016 #define HELPANIM_LIST_NEXT              -1
3017 #define HELPANIM_LIST_END               -999
3018
3019
3020 // program information and versioning definitions
3021 #define PROGRAM_VERSION_SUPER           4
3022 #define PROGRAM_VERSION_MAJOR           4
3023 #define PROGRAM_VERSION_MINOR           0
3024 #define PROGRAM_VERSION_PATCH           0
3025 #define PROGRAM_VERSION_EXTRA           "-test-2"
3026
3027 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
3028 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
3029 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
3030 #define PROGRAM_WEBSITE_STRING          "https://www.artsoft.org/"
3031 #define PROGRAM_COPYRIGHT_STRING        "1995-2024 by Holger Schemel"
3032 #define PROGRAM_COMPANY_STRING          "A Game by Artsoft Entertainment"
3033
3034 #define PROGRAM_ICON_FILENAME           "icons/icon.png"
3035
3036 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
3037
3038 #define USERDATA_DIRECTORY_OTHER        "userdata"
3039
3040 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
3041 ** currently supported/known file version numbers:
3042 **      1.0 (old)
3043 **      1.2 (still in use)
3044 **      1.4 (still in use)
3045 **      2.0 (actual)
3046 */
3047 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
3048 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
3049 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
3050 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
3051 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
3052
3053 /* file version does not change for every program version, but is changed
3054    when new features are introduced that are incompatible with older file
3055    versions, so that they can be treated accordingly */
3056 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
3057
3058 #define GAME_VERSION_1_0                FILE_VERSION_1_0
3059 #define GAME_VERSION_1_2                FILE_VERSION_1_2
3060 #define GAME_VERSION_1_4                FILE_VERSION_1_4
3061 #define GAME_VERSION_2_0                FILE_VERSION_2_0
3062 #define GAME_VERSION_3_0                FILE_VERSION_3_0
3063
3064 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_SUPER, \
3065                                                       PROGRAM_VERSION_MAJOR, \
3066                                                       PROGRAM_VERSION_MINOR, \
3067                                                       PROGRAM_VERSION_PATCH)
3068
3069 // values for game_emulation
3070 #define EMU_NONE                        0
3071 #define EMU_BOULDERDASH                 1
3072 #define EMU_UNUSED_2                    2
3073 #define EMU_SUPAPLEX                    3
3074
3075 // values for level file type identifier
3076 #define LEVEL_FILE_TYPE_UNKNOWN         0
3077 #define LEVEL_FILE_TYPE_RND             1
3078 #define LEVEL_FILE_TYPE_BD              2
3079 #define LEVEL_FILE_TYPE_EM              3
3080 #define LEVEL_FILE_TYPE_SP              4
3081 #define LEVEL_FILE_TYPE_DX              5
3082 #define LEVEL_FILE_TYPE_SB              6
3083 #define LEVEL_FILE_TYPE_DC              7
3084 #define LEVEL_FILE_TYPE_MM              8
3085
3086 #define NUM_LEVEL_FILE_TYPES            9
3087
3088 // values for game engine type identifier
3089 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
3090 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
3091 #define GAME_ENGINE_TYPE_BD             LEVEL_FILE_TYPE_BD
3092 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
3093 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
3094 #define GAME_ENGINE_TYPE_MM             LEVEL_FILE_TYPE_MM
3095
3096 #define NUM_ENGINE_TYPES                5
3097
3098 // values for automatically playing tapes
3099 #define AUTOPLAY_NONE                   0
3100 #define AUTOPLAY_PLAY                   (1 << 0)
3101 #define AUTOPLAY_FFWD                   (1 << 1)
3102 #define AUTOPLAY_WARP                   (1 << 2)
3103 #define AUTOPLAY_TEST                   (1 << 3)
3104 #define AUTOPLAY_SAVE                   (1 << 4)
3105 #define AUTOPLAY_UPLOAD                 (1 << 5)
3106 #define AUTOPLAY_FIX                    (1 << 6)
3107 #define AUTOPLAY_WARP_NO_DISPLAY        AUTOPLAY_TEST
3108
3109 #define AUTOPLAY_MODE_NONE              0
3110 #define AUTOPLAY_MODE_PLAY              (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
3111 #define AUTOPLAY_MODE_FFWD              (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
3112 #define AUTOPLAY_MODE_WARP              (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
3113 #define AUTOPLAY_MODE_TEST              (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
3114 #define AUTOPLAY_MODE_SAVE              (AUTOPLAY_MODE_TEST | AUTOPLAY_SAVE)
3115 #define AUTOPLAY_MODE_UPLOAD            (AUTOPLAY_MODE_TEST | AUTOPLAY_UPLOAD)
3116 #define AUTOPLAY_MODE_FIX               (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX)
3117 #define AUTOPLAY_MODE_WARP_NO_DISPLAY   AUTOPLAY_MODE_TEST
3118
3119
3120 struct BorderInfo
3121 {
3122   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
3123   boolean draw_masked_when_fading;
3124 };
3125
3126 struct RequestButtonInfo
3127 {
3128   struct TextPosInfo yes;
3129   struct TextPosInfo no;
3130   struct TextPosInfo confirm;
3131
3132   struct TextPosInfo player_1;
3133   struct TextPosInfo player_2;
3134   struct TextPosInfo player_3;
3135   struct TextPosInfo player_4;
3136
3137   struct TextPosInfo touch_yes;
3138   struct TextPosInfo touch_no;
3139   struct TextPosInfo touch_confirm;
3140 };
3141
3142 struct MenuMainButtonInfo
3143 {
3144   struct MenuPosInfo name;
3145   struct MenuPosInfo levels;
3146   struct MenuPosInfo scores;
3147   struct MenuPosInfo editor;
3148   struct MenuPosInfo info;
3149   struct MenuPosInfo game;
3150   struct MenuPosInfo setup;
3151   struct MenuPosInfo quit;
3152
3153   struct MenuPosInfo prev_level;
3154   struct MenuPosInfo next_level;
3155
3156   struct MenuPosInfo first_level;
3157   struct MenuPosInfo last_level;
3158   struct MenuPosInfo level_number;
3159
3160   struct MenuPosInfo insert_solution;
3161   struct MenuPosInfo play_solution;
3162
3163   struct MenuPosInfo levelset_info;
3164   struct MenuPosInfo switch_ecs_aga;
3165 };
3166
3167 struct MenuMainTextInfo
3168 {
3169   struct TextPosInfo name;
3170   struct TextPosInfo levels;
3171   struct TextPosInfo scores;
3172   struct TextPosInfo editor;
3173   struct TextPosInfo info;
3174   struct TextPosInfo game;
3175   struct TextPosInfo setup;
3176   struct TextPosInfo quit;
3177
3178   struct TextPosInfo first_level;
3179   struct TextPosInfo last_level;
3180   struct TextPosInfo level_number;
3181   struct TextPosInfo level_info_1;
3182   struct TextPosInfo level_info_2;
3183   struct TextPosInfo level_name;
3184   struct TextPosInfo level_author;
3185   struct TextPosInfo level_year;
3186   struct TextPosInfo level_imported_from;
3187   struct TextPosInfo level_imported_by;
3188   struct TextPosInfo level_tested_by;
3189   struct TextPosInfo title_1;
3190   struct TextPosInfo title_2;
3191   struct TextPosInfo title_3;
3192 };
3193
3194 struct MenuMainInputInfo
3195 {
3196   struct TextPosInfo name;
3197 };
3198
3199 struct MenuMainInfo
3200 {
3201   struct MenuMainButtonInfo button;
3202   struct MenuMainTextInfo text;
3203   struct MenuMainInputInfo input;
3204
3205   struct TextPosInfo preview_players;
3206   struct TextPosInfo network_players;
3207 };
3208
3209 struct MenuSetupButtonInfo
3210 {
3211   struct MenuPosInfo prev_player;
3212   struct MenuPosInfo next_player;
3213
3214   struct MenuPosInfo touch_back;
3215   struct MenuPosInfo touch_next;
3216   struct MenuPosInfo touch_back2;
3217   struct MenuPosInfo touch_next2;
3218 };
3219
3220 struct MenuSetupInfo
3221 {
3222   struct MenuSetupButtonInfo button;
3223 };
3224
3225 struct MenuScoresButtonInfo
3226 {
3227   struct MenuPosInfo prev_level;
3228   struct MenuPosInfo next_level;
3229   struct MenuPosInfo prev_score;
3230   struct MenuPosInfo next_score;
3231   struct MenuPosInfo play_tape;
3232 };
3233
3234 struct MenuScoresInfo
3235 {
3236   struct MenuScoresButtonInfo button;
3237 };
3238
3239 struct TitleFadingInfo
3240 {
3241   int fade_mode;
3242   int fade_delay;
3243   int post_delay;
3244   int auto_delay;
3245   int auto_delay_unit;
3246 };
3247
3248 struct TitleMessageInfo
3249 {
3250   int x, y;
3251   int width, height;
3252   int chars, lines;
3253   int align, valign;
3254   int font;
3255   boolean autowrap;
3256   boolean centered;
3257   boolean parse_comments;
3258   int sort_priority;
3259
3260   int fade_mode;
3261   int fade_delay;
3262   int post_delay;
3263   int auto_delay;
3264   int auto_delay_unit;
3265 };
3266
3267 struct InitInfo
3268 {
3269   struct MenuPosInfo busy_initial;
3270   struct MenuPosInfo busy;
3271   struct MenuPosInfo busy_playfield;
3272 };
3273
3274 struct MenuInfo
3275 {
3276   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
3277   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
3278   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
3279   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
3280   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3281   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3282
3283   int scrollbar_xoffset;
3284
3285   struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3286
3287   int list_size[NUM_SPECIAL_GFX_ARGS];
3288   int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3289   int list_entry_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3290   int tile_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3291
3292   int left_spacing[NUM_SPECIAL_GFX_ARGS];
3293   int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3294   int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3295   int middle_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3296   int right_spacing[NUM_SPECIAL_GFX_ARGS];
3297   int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3298   int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3299   int top_spacing[NUM_SPECIAL_GFX_ARGS];
3300   int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3301   int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3302   int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
3303   int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3304   int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3305
3306   int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
3307   int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3308   int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3309   int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
3310   int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3311   int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3312   int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
3313   int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3314   int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3315   int line_spacing[NUM_SPECIAL_GFX_ARGS];
3316   int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3317   int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3318   int extra_spacing[NUM_SPECIAL_GFX_ARGS];
3319   int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3320   int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3321
3322   struct TitleFadingInfo enter_menu;
3323   struct TitleFadingInfo leave_menu;
3324   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
3325   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
3326   struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
3327
3328   int sound[NUM_SPECIAL_GFX_ARGS];
3329   int music[NUM_SPECIAL_GFX_ARGS];
3330
3331   struct MenuMainInfo main;
3332   struct MenuSetupInfo setup;
3333   struct MenuScoresInfo scores;
3334 };
3335
3336 struct DoorInfo
3337 {
3338   struct DoorPartPosInfo part_1;
3339   struct DoorPartPosInfo part_2;
3340   struct DoorPartPosInfo part_3;
3341   struct DoorPartPosInfo part_4;
3342   struct DoorPartPosInfo part_5;
3343   struct DoorPartPosInfo part_6;
3344   struct DoorPartPosInfo part_7;
3345   struct DoorPartPosInfo part_8;
3346
3347   struct DoorPartPosInfo panel;
3348
3349   int width;
3350   int height;
3351   int step_offset;
3352   int step_delay;
3353   int post_delay;
3354   int anim_mode;
3355 };
3356
3357 struct RequestInfo
3358 {
3359   struct RequestButtonInfo button;
3360   int x, y;
3361   int width, height;
3362   int border_size;
3363   int line_spacing;
3364   int step_offset;
3365   int step_delay;
3366   int anim_mode;
3367   int align;
3368   int valign;
3369   int sort_priority;
3370   boolean autowrap;
3371   boolean centered;
3372   boolean wrap_single_words;
3373
3374   // run-time values
3375   Bitmap *bitmap;
3376   int sx, sy;
3377   int xsize, ysize;
3378 };
3379
3380 struct PreviewInfo
3381 {
3382   int x, y;
3383   int align, valign;
3384   int xsize, ysize;
3385   int xoffset, yoffset;
3386   int tile_size;
3387   int step_offset;
3388   int step_delay;
3389   int anim_mode;
3390
3391   boolean redefined;            // redefined by custom artwork
3392 };
3393
3394 struct EditorTabsInfo
3395 {
3396   int x;
3397   int y;
3398   int yoffset2;
3399   int width;
3400   int height;
3401   int draw_xoffset;
3402   int draw_yoffset;
3403 };
3404
3405 struct EditorSettingsInfo
3406 {
3407   struct MenuPosInfo headline;
3408
3409   struct XY element_graphic;
3410   struct XY element_name;
3411
3412   struct EditorTabsInfo tabs;
3413
3414   struct XY tooltip;
3415 };
3416
3417 struct EditorGadgetInfo
3418 {
3419   int normal_spacing;
3420   int small_spacing;
3421   int tiny_spacing;
3422   int line_spacing;
3423   int text_spacing;
3424   int tab_spacing;
3425
3426   struct Rect separator_line;
3427 };
3428
3429 struct EditorButtonInfo
3430 {
3431   struct XYTileSize prev_level;
3432   struct XYTileSize next_level;
3433
3434   struct XYTileSize properties;
3435   struct XYTileSize element_left;
3436   struct XYTileSize element_middle;
3437   struct XYTileSize element_right;
3438   struct XYTileSize palette;
3439
3440   struct XYTileSize draw_single;
3441   struct XYTileSize draw_connected;
3442   struct XYTileSize draw_line;
3443   struct XYTileSize draw_arc;
3444   struct XYTileSize draw_rectangle;
3445   struct XYTileSize draw_filled_box;
3446   struct XYTileSize rotate_up;
3447   struct XYTileSize draw_text;
3448   struct XYTileSize flood_fill;
3449   struct XYTileSize rotate_left;
3450   struct XYTileSize zoom_level;
3451   struct XYTileSize rotate_right;
3452   struct XYTileSize draw_random;
3453   struct XYTileSize grab_brush;
3454   struct XYTileSize rotate_down;
3455   struct XYTileSize pick_element;
3456
3457   struct XYTileSize ce_copy_from;
3458   struct XYTileSize ce_copy_to;
3459   struct XYTileSize ce_swap;
3460   struct XYTileSize ce_copy;
3461   struct XYTileSize ce_paste;
3462
3463   struct XYTileSize undo;
3464   struct XYTileSize conf;
3465   struct XYTileSize save;
3466   struct XYTileSize clear;
3467   struct XYTileSize test;
3468   struct XYTileSize exit;
3469 };
3470
3471 struct EditorInputInfo
3472 {
3473   struct XY level_number;
3474 };
3475
3476 struct EditorPaletteInfo
3477 {
3478   int x, y;
3479   int cols, rows;
3480   int tile_size;
3481   boolean show_as_separate_screen;
3482   boolean show_on_element_buttons;
3483
3484   struct XYTileSize element_left;
3485   struct XYTileSize element_middle;
3486   struct XYTileSize element_right;
3487 };
3488
3489 struct EditorDrawingAreaInfo
3490 {
3491   int tile_size;
3492 };
3493
3494 struct EditorInfo
3495 {
3496   struct EditorSettingsInfo settings;
3497   struct EditorGadgetInfo gadget;
3498   struct EditorButtonInfo button;
3499   struct EditorInputInfo input;
3500   struct EditorPaletteInfo palette;
3501   struct EditorDrawingAreaInfo drawingarea;
3502 };
3503
3504 struct ViewportInfo
3505 {
3506   struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
3507   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
3508   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
3509   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
3510 };
3511
3512 struct ScoreEntry
3513 {
3514   char tape_basename[MAX_FILENAME_LEN + 1];
3515   char name[MAX_PLAYER_NAME_LEN + 1];
3516   int score;
3517   int time;             // time (in frames) or steps played
3518
3519   // additional score information for score info screen
3520   int id;
3521   char tape_date[MAX_ISO_DATE_LEN + 1];
3522   char platform[MAX_PLATFORM_TEXT_LEN + 1];
3523   char version[MAX_VERSION_TEXT_LEN + 1];
3524   char country_code[MAX_COUNTRY_CODE_LEN + 1];
3525   char country_name[MAX_COUNTRY_NAME_LEN + 1];
3526 };
3527
3528 struct ScoreInfo
3529 {
3530   int file_version;     // file format version the score is stored with
3531   int game_version;     // game release version the score was created with
3532
3533   char level_identifier[MAX_FILENAME_LEN + 1];
3534   int level_nr;
3535
3536   int num_entries;
3537   int last_added;
3538   int last_added_local;
3539   int last_level_nr;
3540   int last_entry_nr;
3541   int next_level_nr;
3542
3543   boolean updated;
3544   boolean uploaded;
3545   boolean tape_downloaded;
3546   boolean force_last_added;
3547   boolean continue_playing;
3548   boolean continue_on_return;
3549
3550   struct ScoreEntry entry[MAX_SCORE_ENTRIES];
3551 };
3552
3553 struct Content
3554 {
3555   int e[3][3];
3556 };
3557
3558 struct EnvelopeInfo
3559 {
3560   int xsize;
3561   int ysize;
3562
3563   boolean autowrap;
3564   boolean centered;
3565
3566   char text[MAX_ENVELOPE_TEXT_LEN + 1];
3567 };
3568
3569 struct LevelFileInfo
3570 {
3571   int nr;
3572   int type;
3573   boolean packed;
3574   char *basename;
3575   char *filename;
3576 };
3577
3578 struct DateInfo
3579 {
3580   int year;
3581   int month;
3582   int day;
3583
3584   enum
3585   {
3586     DATE_SRC_CLOCK,
3587     DATE_SRC_LEVELFILE
3588   } src;
3589 };
3590
3591 struct LevelInfo
3592 {
3593   struct LevelFileInfo file_info;
3594
3595   int game_engine_type;
3596
3597   // level stored in native format for the alternative native game engines
3598   struct LevelInfo_BD *native_bd_level;
3599   struct LevelInfo_EM *native_em_level;
3600   struct LevelInfo_SP *native_sp_level;
3601   struct LevelInfo_MM *native_mm_level;
3602
3603   int file_version;                     // file format version the level is stored with
3604   int game_version;                     // game release version the level was created with
3605
3606   struct DateInfo creation_date;
3607
3608   boolean encoding_16bit_field;         // level contains 16-bit elements
3609   boolean encoding_16bit_yamyam;        // yamyam contains 16-bit elements
3610   boolean encoding_16bit_amoeba;        // amoeba contains 16-bit elements
3611
3612   int fieldx, fieldy;
3613
3614   int time;                             // available time (seconds)
3615   int gems_needed;
3616   boolean auto_count_gems;
3617   boolean rate_time_over_score;
3618
3619   char name[MAX_LEVEL_NAME_LEN + 1];
3620   char author[MAX_LEVEL_AUTHOR_LEN + 1];
3621
3622   int random_seed;
3623
3624   struct EnvelopeInfo envelope[NUM_ENVELOPES];
3625
3626   int score[LEVEL_SCORE_ELEMENTS];
3627
3628   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3629   int num_yamyam_contents;
3630
3631   int amoeba_speed;
3632   int amoeba_content;
3633
3634   int game_of_life[4];
3635   int biomaze[4];
3636
3637   int time_magic_wall;
3638   int time_wheel;
3639   int time_light;
3640   int time_timegate;
3641
3642   int shield_normal_time;
3643   int shield_deadly_time;
3644
3645   int extra_time;
3646   int time_orb_time;
3647
3648   int extra_time_score;
3649
3650   int start_element[MAX_PLAYERS];
3651   boolean use_start_element[MAX_PLAYERS];
3652
3653   int artwork_element[MAX_PLAYERS];
3654   boolean use_artwork_element[MAX_PLAYERS];
3655
3656   int explosion_element[MAX_PLAYERS];
3657   boolean use_explosion_element[MAX_PLAYERS];
3658
3659   // values for the new EMC elements
3660   int android_move_time;
3661   int android_clone_time;
3662   boolean ball_random;
3663   boolean ball_active_initial;
3664   int ball_time;
3665   int lenses_score;
3666   int magnify_score;
3667   int slurp_score;
3668   int lenses_time;
3669   int magnify_time;
3670   int wind_direction_initial;
3671
3672   struct Content ball_content[MAX_ELEMENT_CONTENTS];
3673   int num_ball_contents;
3674
3675   int num_android_clone_elements;
3676   int android_clone_element[MAX_ANDROID_ELEMENTS];
3677
3678   int can_move_into_acid_bits;          // bitfield to store property for elements
3679   int dont_collide_with_bits;           // bitfield to store property for elements
3680
3681   int initial_player_stepsize[MAX_PLAYERS];     // initial player speed
3682   boolean initial_player_gravity[MAX_PLAYERS];
3683
3684   boolean use_initial_inventory[MAX_PLAYERS];
3685   int initial_inventory_size[MAX_PLAYERS];
3686   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3687
3688   int bd_cycle_delay_ms;                // BD game cycle delay (in milliseconds)
3689   int bd_cycle_delay_c64;               // BD game cycle delay (in C64 game units)
3690   int bd_hatching_delay_cycles;         // BD hatching delay (in game cycles)
3691   int bd_hatching_delay_seconds;        // BD hatching delay (in seconds)
3692   int bd_scheduling_type;               // BD engine scheduling type
3693   boolean bd_pal_timing;                // BD engine uses special PAL timing
3694   boolean bd_line_shifting_borders;     // BD engine uses line-shifting wrap-around
3695   boolean bd_scan_first_and_last_row;   // BD engine scans top and bottom border rows
3696   boolean bd_short_explosions;          // BD engine uses four game cycles for explosions
3697   boolean bd_intermission;              // BD level is intermission
3698   boolean bd_diagonal_movements;        // BD style diagonal movements
3699   boolean bd_topmost_player_active;     // BD engine uses first player found on playfield
3700   int bd_snap_element;                  // BD element that is created when player is snapping
3701   int bd_pushing_prob;                  // BD player probability to push rocks
3702   int bd_pushing_prob_with_sweet;       // BD player probability to push rocks after eating sweet
3703   boolean bd_push_mega_rock_with_sweet; // BD player can push mega rocks after eating sweet
3704   boolean bd_magic_wall_zero_infinite;  // BD magic wall with timer of zero runs infinitely
3705   boolean bd_magic_wall_wait_hatching;  // BD magic wall waits for player's birth
3706   boolean bd_magic_wall_stops_amoeba;   // BD magic wall can stop amoeba and turn to diamonds
3707   boolean bd_magic_wall_break_scan;     // BD magic wall setting to implement buggy BD1 behaviour
3708   int bd_magic_wall_time;               // BD magic wall time
3709   int bd_magic_wall_diamond_to;         // BD magic wall turns diamonds to specified element
3710   int bd_magic_wall_rock_to;            // BD magic wall turns rocks to specified element
3711   int bd_magic_wall_mega_rock_to;       // BD magic wall turns mega rocks to specified element
3712   int bd_magic_wall_nut_to;             // BD magic wall turns nuts to specified element
3713   int bd_magic_wall_nitro_pack_to;      // BD magic wall turns nitro packs to specified element
3714   int bd_magic_wall_flying_diamond_to;  // BD magic wall turns flying diamonds to specified element
3715   int bd_magic_wall_flying_rock_to;     // BD magic wall turns flying rocks to specified element
3716   boolean bd_amoeba_wait_for_hatching;  // BD amoeba waits for player's birth
3717   boolean bd_amoeba_start_immediately;  // BD amoeba growth starts immediately
3718   boolean bd_amoeba_2_explode_by_amoeba;// BD amoeba 2 explodes if touched by BD amoeba
3719   int bd_amoeba_1_threshold_too_big;    // BD amoeba 1 turns to stones if threshold reached
3720   int bd_amoeba_1_slow_growth_time;     // BD amoeba 1 slow growth time (in seconds)
3721   int bd_amoeba_1_slow_growth_rate;     // BD amoeba 1 slow growth rate (in percent)
3722   int bd_amoeba_1_fast_growth_rate;     // BD amoeba 1 fast growth rate (in percent)
3723   int bd_amoeba_1_content_too_big;      // BD amoeba 1 changes to this element if too big
3724   int bd_amoeba_1_content_enclosed;     // BD amoeba 1 changes to this element if enclosed
3725   int bd_amoeba_2_threshold_too_big;    // BD amoeba 2 turns to stones if threshold reached
3726   int bd_amoeba_2_slow_growth_time;     // BD amoeba 2 slow growth time (in seconds)
3727   int bd_amoeba_2_slow_growth_rate;     // BD amoeba 2 slow growth rate (in percent)
3728   int bd_amoeba_2_fast_growth_rate;     // BD amoeba 2 fast growth rate (in percent)
3729   int bd_amoeba_2_content_too_big;      // BD amoeba 2 changes to this element if too big
3730   int bd_amoeba_2_content_enclosed;     // BD amoeba 2 changes to this element if enclosed
3731   int bd_amoeba_2_content_exploding;    // BD amoeba 2 changes to this element if exploding
3732   int bd_amoeba_2_content_looks_like;   // BD amoeba 2 looks like this other game element
3733   int bd_clock_extra_time;              // BD engine extra time when collecting clock
3734   boolean bd_voodoo_collects_diamonds;  // BD voodoo doll can collect diamonds for the player
3735   boolean bd_voodoo_hurt_kills_player;  // BD voodoo doll hurt in any way, player is killed
3736   boolean bd_voodoo_dies_by_rock;       // BD voodoo doll can be killed by a falling rock
3737   boolean bd_voodoo_vanish_by_explosion;// BD voodoo doll can be destroyed by explosions
3738   int bd_voodoo_penalty_time;           // BD engine penalty time when voodoo doll destroyed
3739   boolean bd_slime_is_predictable;      // BD slime uses predictable random number generator
3740   boolean bd_slime_correct_random;      // BD slime needs corrected random number generator
3741   int bd_slime_permeability_rate;       // BD slime permeability rate for unpredictable slime
3742   int bd_slime_permeability_bits_c64;   // BD slime permeability bits for predictable slime
3743   int bd_slime_random_seed_c64;         // BD slime random number seed for predictable slime
3744   int bd_slime_eats_element_1;          // BD slime can eat and convert this game element
3745   int bd_slime_converts_to_element_1;   // BD slime can convert eaten element to this game element
3746   int bd_slime_eats_element_2;          // BD slime can eat and convert this game element
3747   int bd_slime_converts_to_element_2;   // BD slime can convert eaten element to this game element
3748   int bd_slime_eats_element_3;          // BD slime can eat and convert this game element
3749   int bd_slime_converts_to_element_3;   // BD slime can convert eaten element to this game element
3750   int bd_cave_random_seed_c64;          // BD cave random number seed for predictable slime
3751   int bd_acid_eats_element;             // BD acid eats this game element when spreading
3752   int bd_acid_spread_rate;              // BD acid probability of spreading (in percent)
3753   int bd_acid_turns_to_element;         // BD acid target element after spreading
3754   int bd_biter_move_delay;              // BD biter delay between movements (in BD frames)
3755   int bd_biter_eats_element;            // BD biter eats this game element when moving
3756   int bd_bladder_converts_by_element;   // BD bladder converts to clock by touching this element
3757   boolean bd_change_expanding_wall;     // BD expanding wall direction is changed if enabled
3758   boolean bd_replicators_active;        // BD replicators start in active state if enabled
3759   int bd_replicator_create_delay;       // BD replicator delay between replications (in BD frames)
3760   boolean bd_conveyor_belts_active;     // BD conveyor belts start in active state if enabled
3761   boolean bd_conveyor_belts_changed;    // BD conveyor belts direction is changed if enabled
3762   boolean bd_water_cannot_flow_down;    // BD water does not flow downwards if enabled
3763   int bd_nut_content;                   // BD nut contains the specified game element
3764   int bd_hammer_walls_break_delay;      // BD hammer time for breaking walls (in BD frames)
3765   boolean bd_hammer_walls_reappear;     // BD hammered walls are reappearing after some delay
3766   int bd_hammer_walls_reappear_delay;   // BD hammer time for reappearing walls (in BD frames)
3767   boolean bd_infinite_rockets;          // BD rocket launcher has infinite number of rockets
3768   int bd_num_skeletons_needed_for_pot;  // BD skeletons amount must be collected to use a pot
3769   int bd_skeleton_worth_num_diamonds;   // BD skeleton collected is worth this number of diamonds
3770   int bd_expanding_wall_looks_like;     // BD expanding wall looks like this other game element
3771   int bd_sand_looks_like;               // BD sand looks like this other game element
3772   boolean bd_creatures_start_backwards; // BD creatures start moving in opposite direction
3773   boolean bd_creatures_turn_on_hatching;// BD creatures change direction after hatching
3774   int bd_creatures_auto_turn_delay;     // BD creatures change direction after delay (in seconds)
3775   int bd_gravity_direction;             // BD engine initial gravity direction
3776   boolean bd_gravity_switch_active;     // BD engine gravity switch starts in active state
3777   int bd_gravity_switch_delay;          // BD engine gravity change delay for switch (in seconds)
3778   boolean bd_gravity_affects_all;       // BD engine gravity affects all falling objects
3779   int bd_rock_turns_to_on_falling;      // BD rock changes to specified element when falling
3780   int bd_rock_turns_to_on_impact;       // BD rock changes to specified element on impact
3781   int bd_diamond_turns_to_on_falling;   // BD diamond changes to specified element when falling
3782   int bd_diamond_turns_to_on_impact;    // BD diamond changes to specified element on impact
3783   int bd_firefly_1_explodes_to;         // BD firefly 1 explodes to specified element
3784   int bd_firefly_2_explodes_to;         // BD firefly 2 explodes to specified element
3785   int bd_butterfly_1_explodes_to;       // BD butterfly 1 explodes to specified element
3786   int bd_butterfly_2_explodes_to;       // BD butterfly 2 explodes to specified element
3787   int bd_stonefly_explodes_to;          // BD stonefly explodes to specified element
3788   int bd_dragonfly_explodes_to;         // BD dragonfly explodes to specified element
3789   int bd_diamond_birth_turns_to;        // BD diamond birth changes to specified element
3790   int bd_bomb_explosion_turns_to;       // BD bomb explosion changes to specified element
3791   int bd_nitro_explosion_turns_to;      // BD nitro pack explosion changes to specified element
3792   int bd_explosion_turns_to;            // BD other explosions change to specified element
3793   int bd_color_b;                       // BD engine C64-style cave color (border)
3794   int bd_color_0;                       // BD engine C64-style cave color (background)
3795   int bd_color_1;                       // BD engine C64-style cave color (sand)
3796   int bd_color_2;                       // BD engine C64-style cave color (steel wall)
3797   int bd_color_3;                       // BD engine C64-style cave color (wall)
3798   int bd_color_4;                       // BD engine C64-style cave color (amoeba)
3799   int bd_color_5;                       // BD engine C64-style cave color (slime)
3800
3801   boolean em_slippery_gems;             // EM style "gems slip from wall" behaviour
3802   boolean em_explodes_by_fire;          // EM style chain explosion behaviour
3803   boolean use_spring_bug;               // for compatibility with old levels
3804   boolean use_time_orb_bug;             // for compatibility with old levels
3805   boolean use_life_bugs;                // for compatibility with old levels
3806   boolean instant_relocation;           // no visual delay when relocating player
3807   boolean shifted_relocation;           // no level centering when relocating player
3808   boolean lazy_relocation;              // only redraw off-screen player relocation
3809   boolean can_pass_to_walkable;         // player can pass to empty or walkable tile
3810   boolean grow_into_diggable;           // amoeba can grow into anything diggable
3811   boolean sb_fields_needed;             // all Sokoban fields must be solved
3812   boolean sb_objects_needed;            // all Sokoban objects must be solved
3813   boolean auto_exit_sokoban;            // automatically finish solved Sokoban levels
3814   boolean solved_by_one_player;         // level is solved if one player enters exit
3815   boolean finish_dig_collect;           // only finished dig/collect triggers ce action
3816   boolean keep_walkable_ce;             // keep walkable CE if it changes to the player
3817
3818   boolean continuous_snapping;          // repeated snapping without releasing key
3819   boolean block_snap_field;             // snapping blocks field to show animation
3820   boolean block_last_field;             // player blocks previous field while moving
3821   boolean sp_block_last_field;          // player blocks previous field while moving
3822
3823   // values for MM/DF elements
3824   boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3825   boolean df_laser_red, df_laser_green, df_laser_blue;
3826   int mm_time_fuse;
3827   int mm_time_bomb;
3828   int mm_time_ball;
3829   int mm_time_block;
3830
3831   int num_mm_ball_contents;
3832   int mm_ball_choice_mode;
3833   int mm_ball_content[MAX_MM_BALL_CONTENTS];
3834   boolean rotate_mm_ball_content;
3835   boolean explode_mm_ball;
3836
3837   // ('int' instead of 'boolean' because used as selectbox value in editor)
3838   int use_step_counter;                 // count steps instead of seconds for level
3839
3840   int time_score_base;                  // use time score for 1 or 10 seconds/steps
3841
3842   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3843
3844   boolean use_custom_template;          // use custom properties from template file
3845
3846   boolean file_has_custom_elements;     // set when level file contains CEs
3847
3848   int bd_color_type;                    // set according to BD colors in level
3849
3850   boolean no_valid_file;                // set when level file missing or invalid
3851   boolean no_level_file;                // set when falling back to level template
3852
3853   boolean changed;                      // set when level was changed in the editor
3854
3855   // runtime flags to handle bugs in old levels (not stored in level file)
3856   boolean use_action_after_change_bug;
3857 };
3858
3859 struct NetworkLevelInfo
3860 {
3861   char *leveldir_identifier;            // network levelset identifier
3862
3863   struct LevelFileInfo file_info;       // file info for level file
3864   struct LevelFileInfo tmpl_info;       // file info for level template
3865
3866   boolean use_network_level_files;      // use levels from network server
3867   boolean use_custom_template;          // use CEs from level template
3868 };
3869
3870 struct GlobalInfo
3871 {
3872   char *autoplay_leveldir;
3873   int autoplay_level[MAX_TAPES_PER_SET];
3874   int autoplay_mode;
3875   boolean autoplay_all;
3876   time_t autoplay_time;
3877
3878   char *patchtapes_mode;
3879   char *patchtapes_leveldir;
3880   int patchtapes_level[MAX_TAPES_PER_SET];
3881   boolean patchtapes_all;
3882
3883   char *convert_leveldir;
3884   int convert_level_nr;
3885
3886   char *dumplevelset_leveldir;
3887
3888   char *dumplevel_leveldir;
3889   int dumplevel_level_nr;
3890
3891   char *dumptape_leveldir;
3892   int dumptape_level_nr;
3893
3894   char *create_sketch_images_dir;
3895   char *create_collect_images_dir;
3896
3897   int num_toons;
3898
3899   float frames_per_second;
3900   boolean show_frames_per_second;
3901
3902   // global values for fading screens and masking borders
3903   int border_status;
3904
3905   // values for global animations
3906   int anim_status;
3907   int anim_status_next;
3908
3909   boolean use_envelope_request;
3910
3911   char **user_names;
3912 };
3913
3914 struct ElementChangeInfo
3915 {
3916   boolean can_change;                   // use or ignore this change info
3917
3918   boolean has_event[NUM_CHANGE_EVENTS]; // change events
3919
3920   int trigger_player;                   // player triggering change
3921   int trigger_side;                     // side triggering change
3922   int trigger_page;                     // page triggering change
3923
3924   int target_element;                   // target element after change
3925
3926   int delay_fixed;                      // added frame delay before changed (fixed)
3927   int delay_random;                     // added frame delay before changed (random)
3928   int delay_frames;                     // either 1 (frames) or 50 (seconds; 50 fps)
3929
3930   int initial_trigger_element;          // initial element triggering change
3931
3932   struct Content target_content;        // elements for extended change target
3933   boolean use_target_content;           // use extended change target
3934   boolean only_if_complete;             // only use complete target content
3935   boolean use_random_replace;           // use random value for replacing elements
3936   int random_percentage;                // random value for replacing elements
3937   int replace_when;                     // type of elements that can be replaced
3938
3939   boolean explode;                      // explode instead of change
3940
3941   boolean has_action;                   // execute action on specified condition
3942   int action_type;                      // type of action
3943   int action_mode;                      // mode of action
3944   int action_arg;                       // parameter of action
3945   int action_element;                   // element related to action
3946
3947   // ---------- internal values used at runtime when playing ----------
3948
3949   int trigger_element;                  // element triggering change
3950
3951   /* functions that are called before, while and after the change of an
3952      element -- currently only used for non-custom elements */
3953   void (*pre_change_function)(int x, int y);
3954   void (*change_function)(int x, int y);
3955   void (*post_change_function)(int x, int y);
3956
3957   short actual_trigger_element;         // element that actually triggered change
3958   int actual_trigger_x;                 // element x position that triggered change
3959   int actual_trigger_y;                 // element y position that triggered change
3960   int actual_trigger_side;              // element side that triggered the change
3961   int actual_trigger_player;            // player which actually triggered change
3962   int actual_trigger_player_bits;       // player bits of triggering players
3963   int actual_trigger_ce_value;          // CE value of element that triggered change
3964   int actual_trigger_ce_score;          // CE score of element that triggered change
3965
3966   boolean can_change_or_has_action;     // can_change | has_action
3967
3968   // ---------- internal values used in level editor ----------
3969
3970   int direct_action;                    // change triggered by actions on element
3971   int other_action;                     // change triggered by other element actions
3972 };
3973
3974 struct ElementGroupInfo
3975 {
3976   int num_elements;                     // number of elements in this group
3977   int element[MAX_ELEMENTS_IN_GROUP];   // list of elements in this group
3978
3979   int choice_mode;                      // how to choose element from group
3980
3981   // ---------- internal values used at runtime when playing ----------
3982
3983   /* the following is the same as above, but with recursively resolved group
3984      elements (group elements may also contain further group elements!) */
3985   int num_elements_resolved;
3986   short element_resolved[NUM_FILE_ELEMENTS];
3987
3988   int choice_pos;                       // current element choice position
3989 };
3990
3991 struct ElementNameInfo
3992 {
3993   // ---------- token and description strings ----------
3994
3995   char *token_name;                     // element token used in config files
3996   char *class_name;                     // element class used in config files
3997   char *editor_description;             // pre-defined description for level editor
3998 };
3999
4000 struct ElementInfo
4001 {
4002   // ---------- token and description strings ----------
4003
4004   char *token_name;                     // element token used in config files
4005   char *class_name;                     // element class used in config files
4006   char *editor_description;             // pre-defined description for level editor
4007   char *custom_description;             // alternative description from config file
4008   char description[MAX_ELEMENT_NAME_LEN + 1];   // for custom/group elements
4009
4010   // ---------- graphic and sound definitions ----------
4011
4012   int graphic[NUM_ACTIONS];             // default graphics for several actions
4013   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
4014                                         // special graphics for left/right/up/down
4015
4016   int crumbled[NUM_ACTIONS];            // crumbled graphics for several actions
4017   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
4018                                         // crumbled graphics for left/right/up/down
4019
4020   int special_graphic[NUM_SPECIAL_GFX_ARGS];
4021                                         // special graphics for certain screens
4022
4023   int sound[NUM_ACTIONS];               // default sounds for several actions
4024
4025   // ---------- special element property values ----------
4026
4027   unsigned int properties[NUM_EP_BITFIELDS];    // element base properties
4028
4029   boolean use_gfx_element;              // use custom graphic element
4030   int gfx_element_initial;              // initial optional custom graphic element
4031
4032   int access_direction;                 // accessible from which direction
4033
4034   int collect_score_initial;            // initial score value for collecting
4035   int collect_count_initial;            // initial count value for collecting
4036
4037   int ce_value_fixed_initial;           // initial value for custom variable (fix)
4038   int ce_value_random_initial;          // initial value for custom variable (rnd)
4039   boolean use_last_ce_value;            // use value from element before change
4040
4041   int push_delay_fixed;                 // constant delay before pushing
4042   int push_delay_random;                // additional random delay before pushing
4043   int drop_delay_fixed;                 // constant delay after dropping
4044   int drop_delay_random;                // additional random delay after dropping
4045   int move_delay_fixed;                 // constant delay after moving
4046   int move_delay_random;                // additional random delay after moving
4047   int step_delay_fixed;                 // constant delay while moving
4048   int step_delay_random;                // additional random delay while moving
4049
4050   int move_pattern;                     // direction movable element moves to
4051   int move_direction_initial;           // initial direction element moves to
4052   int move_stepsize;                    // step size element moves with
4053
4054   int move_enter_element;               // element that can be entered (and removed)
4055   int move_leave_element;               // element that can be left behind
4056   int move_leave_type;                  // change (limited) or leave (unlimited)
4057
4058   int slippery_type;                    // how/where other elements slip away
4059
4060   struct Content content;               // new elements after explosion
4061
4062   int explosion_type;                   // type of explosion, like 3x3, 3+3 or 1x1
4063   int explosion_delay;                  // duration of explosion of this element
4064   int ignition_delay;                   // delay for explosion by other explosion
4065
4066   struct ElementChangeInfo *change_page; // actual list of change pages
4067   struct ElementChangeInfo *change;      // pointer to current change page
4068
4069   int num_change_pages;                 // actual number of change pages
4070   int current_change_page;              // currently edited change page
4071
4072   struct ElementGroupInfo *group;       // pointer to element group info
4073
4074   boolean has_anim_event;               // element can trigger global animation
4075
4076   // ---------- internal values used at runtime when playing ----------
4077
4078   boolean has_change_event[NUM_CHANGE_EVENTS];
4079
4080   int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
4081   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
4082
4083   boolean in_group[NUM_GROUP_ELEMENTS];
4084
4085   int gfx_element;                      // runtime optional custom graphic element
4086
4087   int collect_score;                    // runtime score value for collecting
4088
4089   // count of this element on playfield, calculated after each frame
4090   int element_count;
4091
4092   // ---------- internal values used in level editor ----------
4093
4094   int access_type;                      // walkable or passable
4095   int access_layer;                     // accessible over/inside/under
4096   int access_protected;                 // protection against deadly elements
4097   int walk_to_action;                   // diggable/collectible/pushable
4098   int smash_targets;                    // can smash player/enemies/everything
4099   int deadliness;                       // deadly when running/colliding/touching
4100
4101   boolean can_explode_by_fire;          // element explodes by fire
4102   boolean can_explode_smashed;          // element explodes when smashed
4103   boolean can_explode_impact;           // element explodes on impact
4104
4105   boolean modified_settings;            // set for all modified custom elements
4106 };
4107
4108 struct FontInfo
4109 {
4110   char *token_name;                     // font token used in config files
4111
4112   int graphic;                          // default graphic for this font
4113   int special_graphic[NUM_SPECIAL_GFX_ARGS];
4114                                         // special graphics for certain screens
4115   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
4116                                         // internal bitmap ID for special graphics
4117 };
4118
4119 struct GlobalAnimNameInfo
4120 {
4121   char *token_name;                     // global animation token in config files
4122 };
4123
4124 struct GlobalAnimInfo
4125 {
4126   char *token_name;                     // global animation token in config files
4127
4128   // global animation graphic and control definitions
4129   int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
4130
4131   // global animation sound and music definitions
4132   int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
4133   int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
4134 };
4135
4136 struct GlobalAnimEventListInfo
4137 {
4138   int *event_value;
4139   int num_event_values;
4140 };
4141
4142 struct GlobalAnimEventInfo
4143 {
4144   struct GlobalAnimEventListInfo **event_list;
4145   int num_event_lists;
4146 };
4147
4148 struct GraphicInfo
4149 {
4150   Bitmap **bitmaps;                     // bitmaps in all required sizes
4151   Bitmap *bitmap;                       // bitmap in default size
4152
4153   int src_image_width;                  // scaled bitmap size, but w/o small images
4154   int src_image_height;                 // scaled bitmap size, but w/o small images
4155
4156   int src_x, src_y;                     // start position of animation frames
4157   int width, height;                    // width/height of each animation frame
4158
4159   int offset_x, offset_y;               // x/y offset to next animation frame
4160   int offset2_x, offset2_y;             // x/y offset to second movement tile
4161
4162   boolean double_movement;              // animation has second movement tile
4163   int swap_double_tiles;                // explicitely force or forbid tile swapping
4164
4165   int anim_frames;
4166   int anim_frames_per_line;
4167   int anim_start_frame;
4168   int anim_delay;                       // important: delay of 1 means "no delay"!
4169   int anim_mode;
4170
4171   boolean anim_global_sync;
4172   boolean anim_global_anim_sync;
4173
4174   int crumbled_like;                    // element for cloning crumble graphics
4175   int diggable_like;                    // element for cloning digging graphics
4176
4177   int border_size;                      // border size for "crumbled" graphics
4178
4179   int scale_up_factor;                  // optional factor for scaling image up
4180   int tile_size;                        // optional explicitly defined tile size
4181
4182   int clone_from;                       // graphic for cloning *all* settings
4183
4184   int init_delay_fixed;                 // optional initial delay values for global
4185   int init_delay_random;                // animations (pause interval before start)
4186   int init_delay_action;                // optional action called on animation start
4187   int anim_delay_fixed;                 // optional delay values for bored/sleeping
4188   int anim_delay_random;                // and global animations (animation length)
4189   int anim_delay_action;                // optional action called on animation end
4190   int post_delay_fixed;                 // optional delay values after bored/global
4191   int post_delay_random;                // animations (pause before next animation)
4192   int post_delay_action;                // optional action called after post delay
4193
4194   int init_event;                       // optional event triggering animation start
4195   int init_event_action;                // optional action called on animation start
4196   int anim_event;                       // optional event triggering animation end
4197   int anim_event_action;                // optional action called on animation end
4198
4199   int step_offset;                      // optional step offset of toon animations
4200   int step_xoffset;                     // optional step offset of toon animations
4201   int step_yoffset;                     // optional step offset of toon animations
4202   int step_delay;                       // optional step delay of toon animations
4203   int direction;                        // optional move direction of toon animations
4204   int position;                         // optional draw position of toon animations
4205   int x;                                // optional draw position of toon animations
4206   int y;                                // optional draw position of toon animations
4207
4208   int draw_xoffset;                     // optional offset for drawing font chars
4209   int draw_yoffset;                     // optional offset for drawing font chars
4210
4211   int draw_masked;                      // optional setting for drawing envelope gfx
4212   int draw_order;                       // optional draw order for global animations
4213
4214   int fade_mode;                        // optional setting for drawing title screens
4215   int fade_delay;                       // optional setting for drawing title screens
4216   int post_delay;                       // optional setting for drawing title screens
4217   int auto_delay;                       // optional setting for drawing title screens
4218   int auto_delay_unit;                  // optional setting for drawing title screens
4219   int align, valign;                    // optional setting for drawing title screens
4220   int sort_priority;                    // optional setting for drawing title screens
4221
4222   int class;
4223   int style;
4224   int alpha;
4225
4226   int active_xoffset;
4227   int active_yoffset;
4228   int pressed_xoffset;
4229   int pressed_yoffset;
4230
4231   int stacked_xfactor;
4232   int stacked_yfactor;
4233   int stacked_xoffset;
4234   int stacked_yoffset;
4235
4236   boolean use_image_size;               // use image size as default width and height
4237 };
4238
4239 struct SoundInfo
4240 {
4241   boolean loop;
4242   int volume;
4243   int priority;
4244 };
4245
4246 struct MusicInfo
4247 {
4248   boolean loop;
4249 };
4250
4251 struct MusicPrefixInfo
4252 {
4253   char *prefix;
4254   boolean is_loop_music;
4255 };
4256
4257 struct MusicFileInfo
4258 {
4259   char *basename;
4260
4261   char *title_header;
4262   char *artist_header;
4263   char *album_header;
4264   char *year_header;
4265   char *played_header;
4266
4267   char *title;
4268   char *artist;
4269   char *album;
4270   char *year;
4271   char *played;
4272
4273   int music;
4274
4275   boolean is_sound;
4276
4277   struct MusicFileInfo *prev, *next;
4278 };
4279
4280 struct ElementActionInfo
4281 {
4282   char *suffix;
4283   int value;
4284   boolean is_loop_sound;
4285 };
4286
4287 struct ElementDirectionInfo
4288 {
4289   char *suffix;
4290   int value;
4291 };
4292
4293 struct SpecialSuffixInfo
4294 {
4295   char *suffix;
4296   int value;
4297 };
4298
4299 struct HelpAnimInfo
4300 {
4301   int element;
4302   int action;
4303   int direction;
4304
4305   int delay;
4306 };
4307
4308
4309 extern Bitmap                          *bitmap_db_field;
4310 extern Bitmap                          *bitmap_db_door_1;
4311 extern Bitmap                          *bitmap_db_door_2;
4312 extern Bitmap                          *bitmap_db_store_1;
4313 extern Bitmap                          *bitmap_db_store_2;
4314 extern DrawBuffer                      *fieldbuffer;
4315 extern DrawBuffer                      *drawto_field;
4316
4317 extern int                              game_status;
4318 extern int                              game_status_last_screen;
4319 extern boolean                          level_editor_test_game;
4320 extern boolean                          score_info_tape_play;
4321 extern boolean                          network_playing;
4322
4323 extern int                              key_joystick_mapping;
4324
4325 extern short                            Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4326 extern short                            Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4327 extern short                            MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4328 extern short                            MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4329 extern short                            MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4330 extern short                            ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4331 extern short                            ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4332 extern short                            CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4333 extern short                            Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4334 extern short                            Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4335 extern short                            StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4336 extern short                            Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4337 extern boolean                          Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4338 extern boolean                          Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4339 extern short                            ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4340 extern short                            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4341 extern short                            WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4342 extern short                            WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4343 extern short                            CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4344 extern short                            CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4345 extern short                            AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4346 extern short                            AmoebaCnt[MAX_NUM_AMOEBA];
4347 extern short                            AmoebaCnt2[MAX_NUM_AMOEBA];
4348 extern short                            ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4349 extern short                            ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4350 extern short                            ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4351 extern int                              RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4352 extern int                              PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4353
4354 extern int                              GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4355 extern int                              GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4356 extern int                              GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4357 extern int                              GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4358 extern int                              GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4359 extern int                              GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4360 extern int                              GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4361 extern int                              GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4362
4363 extern int                              ActiveElement[MAX_NUM_ELEMENTS];
4364 extern int                              ActiveButton[NUM_IMAGE_FILES];
4365 extern int                              ActiveFont[NUM_FONTS];
4366
4367 extern int                              lev_fieldx, lev_fieldy;
4368 extern int                              scroll_x, scroll_y;
4369
4370 extern int                              WIN_XSIZE, WIN_YSIZE;
4371 extern int                              SCR_FIELDX, SCR_FIELDY;
4372 extern int                              REAL_SX, REAL_SY;
4373 extern int                              SX, SY;
4374 extern int                              DX, DY;
4375 extern int                              VX, VY;
4376 extern int                              EX, EY;
4377 extern int                              dDX, dDY;
4378 extern int                              FULL_SXSIZE, FULL_SYSIZE;
4379 extern int                              SXSIZE, SYSIZE;
4380 extern int                              DXSIZE, DYSIZE;
4381 extern int                              VXSIZE, VYSIZE;
4382 extern int                              EXSIZE, EYSIZE;
4383 extern int                              TILESIZE_VAR;
4384
4385 extern int                              FADE_SX, FADE_SY;
4386 extern int                              FADE_SXSIZE, FADE_SYSIZE;
4387
4388 extern int                              FX, FY;
4389 extern int                              ScrollStepSize;
4390 extern int                              ScreenMovDir, ScreenMovPos, ScreenGfxPos;
4391 extern int                              BorderElement;
4392 extern int                              MenuFrameDelay;
4393 extern int                              GameFrameDelay;
4394 extern int                              FfwdFrameDelay;
4395 extern int                              BX1, BY1;
4396 extern int                              BX2, BY2;
4397 extern int                              SBX_Left, SBX_Right;
4398 extern int                              SBY_Upper, SBY_Lower;
4399
4400 extern int                              TimeFrames, TimePlayed, TimeLeft;
4401 extern int                              TapeTimeFrames, TapeTime;
4402
4403 extern boolean                          network_player_action_received;
4404
4405 extern int                              graphics_action_mapping[];
4406
4407 extern struct LevelInfo                 level, level_template;
4408 extern struct ScoreInfo                 scores, server_scores;
4409 extern struct TapeInfo                  tape;
4410 extern struct GlobalInfo                global;
4411 extern struct BorderInfo                border;
4412 extern struct ViewportInfo              viewport;
4413 extern struct TitleFadingInfo           fading;
4414 extern struct TitleFadingInfo           fading_none;
4415 extern struct TitleFadingInfo           title_initial_first_default;
4416 extern struct TitleFadingInfo           title_initial_default;
4417 extern struct TitleFadingInfo           title_first_default;
4418 extern struct TitleFadingInfo           title_default;
4419 extern struct TitleMessageInfo          titlescreen_initial_first_default;
4420 extern struct TitleMessageInfo          titlescreen_initial_first[];
4421 extern struct TitleMessageInfo          titlescreen_initial_default;
4422 extern struct TitleMessageInfo          titlescreen_initial[];
4423 extern struct TitleMessageInfo          titlescreen_first_default;
4424 extern struct TitleMessageInfo          titlescreen_first[];
4425 extern struct TitleMessageInfo          titlescreen_default;
4426 extern struct TitleMessageInfo          titlescreen[];
4427 extern struct TitleMessageInfo          titlemessage_initial_first_default;
4428 extern struct TitleMessageInfo          titlemessage_initial_first[];
4429 extern struct TitleMessageInfo          titlemessage_initial_default;
4430 extern struct TitleMessageInfo          titlemessage_initial[];
4431 extern struct TitleMessageInfo          titlemessage_first_default;
4432 extern struct TitleMessageInfo          titlemessage_first[];
4433 extern struct TitleMessageInfo          titlemessage_default;
4434 extern struct TitleMessageInfo          titlemessage[];
4435 extern struct TitleMessageInfo          readme;
4436 extern struct InitInfo                  init, init_last;
4437 extern struct MenuInfo                  menu;
4438 extern struct DoorInfo                  door_1, door_2;
4439 extern struct RequestInfo               request;
4440 extern struct PreviewInfo               preview;
4441 extern struct EditorInfo                editor;
4442 extern struct ElementInfo               element_info[];
4443 extern struct ElementNameInfo           element_name_info[];
4444 extern struct ElementActionInfo         element_action_info[];
4445 extern struct ElementDirectionInfo      element_direction_info[];
4446 extern struct SpecialSuffixInfo         special_suffix_info[];
4447 extern struct TokenIntPtrInfo           image_config_vars[];
4448 extern struct TokenIntPtrInfo           sound_config_vars[];
4449 extern struct FontInfo                  font_info[];
4450 extern struct GlobalAnimInfo            global_anim_info[];
4451 extern struct GlobalAnimNameInfo        global_anim_name_info[];
4452 extern struct GlobalAnimEventInfo       global_anim_event_info;
4453 extern struct MusicPrefixInfo           music_prefix_info[];
4454 extern struct GraphicInfo              *graphic_info;
4455 extern struct SoundInfo                *sound_info;
4456 extern struct MusicInfo                *music_info;
4457 extern struct MusicFileInfo            *music_file_info;
4458 extern struct HelpAnimInfo             *helpanim_info;
4459 extern SetupFileHash                   *helptext_info;
4460 extern SetupFileHash                   *image_config_hash;
4461 extern SetupFileHash                   *sound_config_hash;
4462 extern SetupFileHash                   *element_token_hash;
4463 extern SetupFileHash                   *graphic_token_hash;
4464 extern SetupFileHash                   *font_token_hash;
4465 extern SetupFileHash                   *hide_setup_hash;
4466 extern SetupFileHash                   *anim_url_hash;
4467 extern struct ConfigTypeInfo            image_config_suffix[];
4468 extern struct ConfigTypeInfo            sound_config_suffix[];
4469 extern struct ConfigTypeInfo            music_config_suffix[];
4470 extern struct ConfigInfo                image_config[];
4471 extern struct ConfigInfo                sound_config[];
4472 extern struct ConfigInfo                music_config[];
4473 extern struct ConfigInfo                helpanim_config[];
4474 extern struct ConfigInfo                helptext_config[];
4475
4476 #endif  // MAIN_H