1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 #include <sys/types.h>
28 #include "libgame/libgame.h"
33 #define IMG_EMPTY IMG_EMPTY_SPACE
34 #define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE
41 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
42 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
43 #define MIN_LEV_FIELDX 3
44 #define MIN_LEV_FIELDY 3
45 #define STD_LEV_FIELDX 64
46 #define STD_LEV_FIELDY 32
47 #define MAX_LEV_FIELDX 128
48 #define MAX_LEV_FIELDY 128
50 #define SCREENX(a) ((a) - scroll_x)
51 #define SCREENY(a) ((a) - scroll_y)
52 #define LEVELX(a) ((a) + scroll_x)
53 #define LEVELY(a) ((a) + scroll_y)
54 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
55 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
56 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
58 /* values for 'Elementeigenschaften1' */
59 #define EP_BIT_AMOEBALIVE (1 << 0)
60 #define EP_BIT_AMOEBOID (1 << 1)
61 #define EP_BIT_SCHLUESSEL (1 << 2)
62 #define EP_BIT_PFORTE (1 << 3)
63 #define EP_BIT_SOLID (1 << 4)
64 #define EP_BIT_MASSIVE (1 << 5)
65 #define EP_BIT_SLIPPERY (1 << 6)
66 #define EP_BIT_ENEMY (1 << 7)
67 #define EP_BIT_MAUER (1 << 8)
68 #define EP_BIT_CAN_FALL (1 << 9)
69 #define EP_BIT_CAN_SMASH (1 << 10)
70 #define EP_BIT_CAN_CHANGE (1 << 11)
71 #define EP_BIT_CAN_MOVE (1 << 12)
72 #define EP_BIT_COULD_MOVE (1 << 13)
73 #define EP_BIT_DONT_TOUCH (1 << 14)
74 #define EP_BIT_DONT_GO_TO (1 << 15)
75 #define EP_BIT_MAMPF2 (1 << 16)
76 #define EP_BIT_CHAR (1 << 17)
77 #define EP_BIT_BD_ELEMENT (1 << 18)
78 #define EP_BIT_SB_ELEMENT (1 << 19)
79 #define EP_BIT_GEM (1 << 20)
80 #define EP_BIT_INACTIVE (1 << 21)
81 #define EP_BIT_EXPLOSIVE (1 << 22)
82 #define EP_BIT_MAMPF3 (1 << 23)
83 #define EP_BIT_PUSHABLE (1 << 24)
84 #define EP_BIT_PLAYER (1 << 25)
85 #define EP_BIT_HAS_CONTENT (1 << 26)
86 #define EP_BIT_EATABLE (1 << 27)
87 #define EP_BIT_SP_ELEMENT (1 << 28)
88 #define EP_BIT_QUICK_GATE (1 << 29)
89 #define EP_BIT_OVER_PLAYER (1 << 30)
90 #define EP_BIT_ACTIVE_BOMB (1 << 31)
92 /* values for 'Elementeigenschaften2' */
93 #define EP_BIT_BELT (1 << 0)
94 #define EP_BIT_BELT_ACTIVE (1 << 1)
95 #define EP_BIT_BELT_SWITCH (1 << 2)
96 #define EP_BIT_TUBE (1 << 3)
97 #define EP_BIT_EM_SLIPPERY_WALL (1 << 4)
99 #define IS_AMOEBALIVE(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
100 #define IS_AMOEBOID(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
101 #define IS_SCHLUESSEL(e) (Elementeigenschaften1[e] & EP_BIT_SCHLUESSEL)
102 #define IS_PFORTE(e) (Elementeigenschaften1[e] & EP_BIT_PFORTE)
103 #define IS_SOLID(e) (Elementeigenschaften1[e] & EP_BIT_SOLID)
104 #define IS_MASSIVE(e) (Elementeigenschaften1[e] & EP_BIT_MASSIVE)
105 #define IS_SLIPPERY(e) (Elementeigenschaften1[e] & EP_BIT_SLIPPERY)
106 #define IS_ENEMY(e) (Elementeigenschaften1[e] & EP_BIT_ENEMY)
107 #define IS_MAUER(e) (Elementeigenschaften1[e] & EP_BIT_MAUER)
108 #define CAN_FALL(e) (Elementeigenschaften1[e] & EP_BIT_CAN_FALL)
109 #define CAN_SMASH(e) (Elementeigenschaften1[e] & EP_BIT_CAN_SMASH)
110 #define CAN_CHANGE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_CHANGE)
111 #define CAN_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_MOVE)
112 #define COULD_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_COULD_MOVE)
113 #define DONT_TOUCH(e) (Elementeigenschaften1[e] & EP_BIT_DONT_TOUCH)
114 #define DONT_GO_TO(e) (Elementeigenschaften1[e] & EP_BIT_DONT_GO_TO)
115 #define IS_MAMPF2(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF2)
116 #define IS_CHAR(e) (Elementeigenschaften1[e] & EP_BIT_CHAR)
117 #define IS_BD_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_BD_ELEMENT)
118 #define IS_SB_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SB_ELEMENT)
119 #define IS_GEM(e) (Elementeigenschaften1[e] & EP_BIT_GEM)
120 #define IS_INACTIVE(e) (Elementeigenschaften1[e] & EP_BIT_INACTIVE)
121 #define IS_EXPLOSIVE(e) (Elementeigenschaften1[e] & EP_BIT_EXPLOSIVE)
122 #define IS_MAMPF3(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF3)
123 #define IS_PUSHABLE(e) (Elementeigenschaften1[e] & EP_BIT_PUSHABLE)
124 #define ELEM_IS_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_PLAYER)
125 #define HAS_CONTENT(e) (Elementeigenschaften1[e] & EP_BIT_HAS_CONTENT)
126 #define IS_EATABLE(e) (Elementeigenschaften1[e] & EP_BIT_EATABLE)
127 #define IS_SP_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SP_ELEMENT)
128 #define IS_QUICK_GATE(e) (Elementeigenschaften1[e] & EP_BIT_QUICK_GATE)
129 #define IS_OVER_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_OVER_PLAYER)
130 #define IS_ACTIVE_BOMB(e) (Elementeigenschaften1[e] & EP_BIT_ACTIVE_BOMB)
132 #define IS_BELT(e) (Elementeigenschaften2[e] & EP_BIT_BELT)
133 #define IS_BELT_ACTIVE(e) (Elementeigenschaften2[e] & EP_BIT_BELT_ACTIVE)
134 #define IS_BELT_SWITCH(e) (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
135 #define IS_TUBE(e) (Elementeigenschaften2[e] & EP_BIT_TUBE)
136 #define IS_EM_SLIPPERY_WALL(e) (Elementeigenschaften2[e] & EP_BIT_EM_SLIPPERY_WALL)
138 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
140 #define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
141 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_EMPTY)
143 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
144 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
145 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
147 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
148 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
149 (e) == EL_EMERALD ? EL_DIAMOND : \
150 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
151 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
152 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
154 #define EL_CHANGED2(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
155 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
157 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
158 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
159 #define TAPE_IS_EMPTY(x) ((x).length == 0)
160 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
162 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER1])
163 #define SHIELD_ON(p) ((p)->shield_passive_time_left > 0)
164 #define PROTECTED_FIELD(x,y) (IS_TUBE(Feld[x][y]))
165 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
166 PROTECTED_FIELD(x, y))
168 /* Bitmaps with graphic file */
170 #define PIX_ELEMENTS 1
177 #define PIX_FONT_BIG 8
178 #define PIX_FONT_SMALL 9
179 #define PIX_FONT_MEDIUM 10
180 #define PIX_FONT_EM 11
181 /* Bitmaps without graphic file */
182 #define PIX_DB_DOOR 12
183 #define PIX_DB_FIELD 13
185 #define NUM_PICTURES 12
186 #define NUM_BITMAPS 14
188 /* boundaries of arrays etc. */
189 #define MAX_LEVEL_NAME_LEN 32
190 #define MAX_LEVEL_AUTHOR_LEN 32
191 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
192 #define MAX_SCORE_ENTRIES 100
193 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
194 #define MAX_GRAPHICS 1536 /* see below: NUM_TILES */
195 #define MAX_NUM_AMOEBA 100
197 /* values for elements with content */
198 #define MIN_ELEMENT_CONTENTS 1
199 #define STD_ELEMENT_CONTENTS 4
200 #define MAX_ELEMENT_CONTENTS 8
202 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
204 /* fundamental game speed values */
205 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
206 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
207 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
208 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
209 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
211 /* often used screen positions */
214 #define REAL_SX (SX - 2)
215 #define REAL_SY (SY - 2)
224 #define MINI_TILEX (TILEX / 2)
225 #define MINI_TILEY (TILEY / 2)
226 #define MICRO_TILEX (TILEX / 8)
227 #define MICRO_TILEY (TILEY / 8)
228 #define MIDPOSX (SCR_FIELDX / 2)
229 #define MIDPOSY (SCR_FIELDY / 2)
230 #define SXSIZE (SCR_FIELDX * TILEX)
231 #define SYSIZE (SCR_FIELDY * TILEY)
232 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
233 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
236 #define VXSIZE DXSIZE
238 #define EXSIZE DXSIZE
239 #define EYSIZE (VXSIZE + 44)
240 #define FULL_SXSIZE (2 + SXSIZE + 2)
241 #define FULL_SYSIZE (2 + SYSIZE + 2)
242 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
243 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
244 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
245 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
246 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
248 #define MINI_GFX_STARTX 0
249 #define MINI_GFX_STARTY 448
250 #define MICRO_GFX_STARTX 384
251 #define MICRO_GFX_STARTY 448
252 #define GFX_PER_LINE 16
253 #define MINI_GFX_PER_LINE 16
254 #define MICRO_GFX_PER_LINE 16
256 #define MINI_FONT_STARTX 0
257 #define MINI_FONT_STARTY 128
258 #define MICRO_FONT_STARTX 408
259 #define MICRO_FONT_STARTY 128
261 #define HEROES_PER_LINE 16
263 #define MINI_SP_STARTX 0
264 #define MINI_SP_STARTY 512
265 #define MICRO_SP_STARTX 384
266 #define MICRO_SP_STARTY 512
267 #define SP_PER_LINE 16
268 #define MINI_SP_PER_LINE 16
269 #define MICRO_SP_PER_LINE 16
271 #define MINI_DC_STARTX 0
272 #define MINI_DC_STARTY 512
273 #define MICRO_DC_STARTX 384
274 #define MICRO_DC_STARTY 512
275 #define DC_PER_LINE 16
276 #define MINI_DC_PER_LINE 16
277 #define MICRO_DC_PER_LINE 16
279 #define MINI_MORE_STARTX 0
280 #define MINI_MORE_STARTY 256
281 #define MICRO_MORE_STARTX 384
282 #define MICRO_MORE_STARTY 256
283 #define MORE_PER_LINE 16
284 #define MINI_MORE_PER_LINE 16
285 #define MICRO_MORE_PER_LINE 16
288 ** 0 <= element < xxx: real elements, stored in level file
289 ** xxx <= element < yyy: flag elements, only used at runtime
291 /* "real" level elements */
292 #define EL_EMPTY_SPACE 0
293 #define EL_EMPTY EL_EMPTY_SPACE
296 #define EL_WALL_CRUMBLED 3
298 #define EL_KEY_OBSOLETE 5 /* obsolete; mapped to EL_KEY1 */
300 #define EL_EXIT_CLOSED 7
301 #define EL_PLAYER_OBSOLETE 8 /* obsolete; mapped to EL_PLAYER1 */
303 #define EL_SPACESHIP 10
306 #define EL_STEELWALL 13
307 #define EL_DIAMOND 14
308 #define EL_AMOEBA_DEAD 15
309 #define EL_QUICKSAND_EMPTY 16
310 #define EL_QUICKSAND_FULL 17
311 #define EL_AMOEBA_DROP 18
313 #define EL_MAGIC_WALL 20
314 #define EL_SPEED_PILL 21
316 #define EL_AMOEBA_WET 23
317 #define EL_AMOEBA_DRY 24
319 #define EL_GAMEOFLIFE 26
320 #define EL_BIOMAZE 27
321 #define EL_DYNAMITE_ACTIVE 28
322 #define EL_STONEBLOCK 29
323 #define EL_ROBOT_WHEEL 30
324 #define EL_ROBOT_WHEEL_ACTIVE 31
333 #define EL_GATE1_GRAY 40
334 #define EL_GATE2_GRAY 41
335 #define EL_GATE3_GRAY 42
336 #define EL_GATE4_GRAY 43
337 #define EL_DYNAMITE 44
339 #define EL_INVISIBLE_WALL 46
341 #define EL_LAMP_ACTIVE 48
342 #define EL_WALL_EMERALD 49
343 #define EL_WALL_DIAMOND 50
344 #define EL_AMOEBA_FULL 51
345 #define EL_BD_AMOEBA 52
346 #define EL_TIME_ORB_FULL 53
347 #define EL_TIME_ORB_EMPTY 54
348 #define EL_WALL_GROWING 55
349 #define EL_BD_DIAMOND 56
350 #define EL_EMERALD_YELLOW 57
351 #define EL_WALL_BD_DIAMOND 58
352 #define EL_WALL_EMERALD_YELLOW 59
353 #define EL_DARK_YAMYAM 60
354 #define EL_BD_MAGIC_WALL 61
355 #define EL_INVISIBLE_STEELWALL 62
357 #define EL_UNUSED_63 63
359 #define EL_DYNABOMB_NR 64
360 #define EL_DYNABOMB_SZ 65
361 #define EL_DYNABOMB_XL 66
362 #define EL_SOKOBAN_OBJECT 67
363 #define EL_SOKOBAN_FIELD_EMPTY 68
364 #define EL_SOKOBAN_FIELD_FULL 69
365 #define EL_BD_BUTTERFLY_RIGHT 70
366 #define EL_BD_BUTTERFLY_UP 71
367 #define EL_BD_BUTTERFLY_LEFT 72
368 #define EL_BD_BUTTERFLY_DOWN 73
369 #define EL_BD_FIREFLY_RIGHT 74
370 #define EL_BD_FIREFLY_UP 75
371 #define EL_BD_FIREFLY_LEFT 76
372 #define EL_BD_FIREFLY_DOWN 77
373 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
374 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
375 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
376 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
377 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
378 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
379 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
380 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
381 #define EL_BD_BUTTERFLY 78
382 #define EL_BD_FIREFLY 79
383 #define EL_PLAYER1 80
384 #define EL_PLAYER2 81
385 #define EL_PLAYER3 82
386 #define EL_PLAYER4 83
387 #define EL_BUG_RIGHT 84
389 #define EL_BUG_LEFT 86
390 #define EL_BUG_DOWN 87
391 #define EL_SPACESHIP_RIGHT 88
392 #define EL_SPACESHIP_UP 89
393 #define EL_SPACESHIP_LEFT 90
394 #define EL_SPACESHIP_DOWN 91
395 #define EL_PACMAN_RIGHT 92
396 #define EL_PACMAN_UP 93
397 #define EL_PACMAN_LEFT 94
398 #define EL_PACMAN_DOWN 95
399 #define EL_EMERALD_RED 96
400 #define EL_EMERALD_PURPLE 97
401 #define EL_WALL_EMERALD_RED 98
402 #define EL_WALL_EMERALD_PURPLE 99
403 #define EL_ACIDPOOL_TOPLEFT 100
404 #define EL_ACIDPOOL_TOPRIGHT 101
405 #define EL_ACIDPOOL_BOTTOMLEFT 102
406 #define EL_ACIDPOOL_BOTTOM 103
407 #define EL_ACIDPOOL_BOTTOMRIGHT 104
408 #define EL_BD_WALL 105
409 #define EL_BD_ROCK 106
410 #define EL_EXIT_OPEN 107
411 #define EL_BLACK_ORB 108
412 #define EL_AMOEBA_TO_DIAMOND 109
414 #define EL_PENGUIN 111
415 #define EL_SATELLITE 112
416 #define EL_ARROW_BLUE_LEFT 113
417 #define EL_ARROW_BLUE_RIGHT 114
418 #define EL_ARROW_BLUE_UP 115
419 #define EL_ARROW_BLUE_DOWN 116
421 #define EL_DRAGON 118
423 #define EL_EM_KEY1_FILE 119
425 #define EL_CHAR_START 120
426 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
427 #define EL_CHAR_EXCLAM (EL_CHAR_ASCII0+33)
428 #define EL_CHAR_QUOTEDBL (EL_CHAR_ASCII0+34)
429 #define EL_CHAR_NUMBERSIGN (EL_CHAR_ASCII0+35)
430 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
431 #define EL_CHAR_PROCENT (EL_CHAR_ASCII0+37)
432 #define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0+38)
433 #define EL_CHAR_APOSTROPHE (EL_CHAR_ASCII0+39)
434 #define EL_CHAR_PARENLEFT (EL_CHAR_ASCII0+40)
435 #define EL_CHAR_PARENRIGHT (EL_CHAR_ASCII0+41)
436 #define EL_CHAR_ASTERISK (EL_CHAR_ASCII0+42)
437 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
438 #define EL_CHAR_COMMA (EL_CHAR_ASCII0+44)
439 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
440 #define EL_CHAR_PERIOD (EL_CHAR_ASCII0+46)
441 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
442 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
443 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
444 #define EL_CHAR_COLON (EL_CHAR_ASCII0+58)
445 #define EL_CHAR_SEMICOLON (EL_CHAR_ASCII0+59)
446 #define EL_CHAR_LESS (EL_CHAR_ASCII0+60)
447 #define EL_CHAR_EQUAL (EL_CHAR_ASCII0+61)
448 #define EL_CHAR_GREATER (EL_CHAR_ASCII0+62)
449 #define EL_CHAR_QUESTION (EL_CHAR_ASCII0+63)
450 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
451 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
452 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
453 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
454 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
455 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
456 #define EL_CHAR_COPYRIGHT (EL_CHAR_ASCII0+94)
457 #define EL_CHAR_END (EL_CHAR_START+79)
459 #define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \
460 (x) == 'Ö' ? EL_CHAR_OE : \
461 (x) == 'Ü' ? EL_CHAR_UE : \
462 EL_CHAR_A + (x) - 'A')
464 #define EL_WALL_GROWING_X 200
465 #define EL_WALL_GROWING_Y 201
466 #define EL_WALL_GROWING_XY 202
468 #define EL_EM_GATE1 203
469 #define EL_EM_GATE2 204
470 #define EL_EM_GATE3 205
471 #define EL_EM_GATE4 206
473 #define EL_EM_KEY2_FILE 207
474 #define EL_EM_KEY3_FILE 208
475 #define EL_EM_KEY4_FILE 209
477 #define EL_SP_START 210
478 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
479 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
480 #define EL_SP_ZONK (EL_SP_START + 1)
481 #define EL_SP_BASE (EL_SP_START + 2)
482 #define EL_SP_MURPHY (EL_SP_START + 3)
483 #define EL_SP_INFOTRON (EL_SP_START + 4)
484 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
485 #define EL_SP_HARD_GRAY (EL_SP_START + 6)
486 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
487 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
488 #define EL_SP_PORT1_RIGHT (EL_SP_START + 9)
489 #define EL_SP_PORT1_DOWN (EL_SP_START + 10)
490 #define EL_SP_PORT1_LEFT (EL_SP_START + 11)
491 #define EL_SP_PORT1_UP (EL_SP_START + 12)
492 #define EL_SP_PORT2_RIGHT (EL_SP_START + 13)
493 #define EL_SP_PORT2_DOWN (EL_SP_START + 14)
494 #define EL_SP_PORT2_LEFT (EL_SP_START + 15)
495 #define EL_SP_PORT2_UP (EL_SP_START + 16)
496 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
497 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
498 #define EL_SP_TERMINAL (EL_SP_START + 19)
499 #define EL_SP_DISK_RED (EL_SP_START + 20)
500 #define EL_SP_PORT_Y (EL_SP_START + 21)
501 #define EL_SP_PORT_X (EL_SP_START + 22)
502 #define EL_SP_PORT_XY (EL_SP_START + 23)
503 #define EL_SP_ELECTRON (EL_SP_START + 24)
504 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
505 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
506 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
507 #define EL_SP_HARD_BASE1 (EL_SP_START + 28)
508 #define EL_SP_HARD_GREEN (EL_SP_START + 29)
509 #define EL_SP_HARD_BLUE (EL_SP_START + 30)
510 #define EL_SP_HARD_RED (EL_SP_START + 31)
511 #define EL_SP_HARD_YELLOW (EL_SP_START + 32)
512 #define EL_SP_HARD_BASE2 (EL_SP_START + 33)
513 #define EL_SP_HARD_BASE3 (EL_SP_START + 34)
514 #define EL_SP_HARD_BASE4 (EL_SP_START + 35)
515 #define EL_SP_HARD_BASE5 (EL_SP_START + 36)
516 #define EL_SP_HARD_BASE6 (EL_SP_START + 37)
517 #define EL_SP_CHIP_UPPER (EL_SP_START + 38)
518 #define EL_SP_CHIP_LOWER (EL_SP_START + 39)
519 #define EL_SP_END (EL_SP_START + 39)
521 #define EL_EM_GATE1_GRAY 250
522 #define EL_EM_GATE2_GRAY 251
523 #define EL_EM_GATE3_GRAY 252
524 #define EL_EM_GATE4_GRAY 253
526 #define EL_UNUSED_254 254
527 #define EL_UNUSED_255 255
530 #define EL_CRYSTAL 257
531 #define EL_WALL_PEARL 258
532 #define EL_WALL_CRYSTAL 259
533 #define EL_DOOR_WHITE 260
534 #define EL_DOOR_WHITE_GRAY 261
535 #define EL_KEY_WHITE 262
536 #define EL_SHIELD_NORMAL 263
537 #define EL_EXTRA_TIME 264
538 #define EL_SWITCHGATE_OPEN 265
539 #define EL_SWITCHGATE_CLOSED 266
540 #define EL_SWITCHGATE_SWITCH_UP 267
541 #define EL_SWITCHGATE_SWITCH_DOWN 268
543 #define EL_UNUSED_269 269
544 #define EL_UNUSED_270 270
546 #define EL_CONVEYOR_BELT1_LEFT 271
547 #define EL_CONVEYOR_BELT1_MIDDLE 272
548 #define EL_CONVEYOR_BELT1_RIGHT 273
549 #define EL_CONVEYOR_BELT1_SWITCH_LEFT 274
550 #define EL_CONVEYOR_BELT1_SWITCH_MIDDLE 275
551 #define EL_CONVEYOR_BELT1_SWITCH_RIGHT 276
552 #define EL_CONVEYOR_BELT2_LEFT 277
553 #define EL_CONVEYOR_BELT2_MIDDLE 278
554 #define EL_CONVEYOR_BELT2_RIGHT 279
555 #define EL_CONVEYOR_BELT2_SWITCH_LEFT 280
556 #define EL_CONVEYOR_BELT2_SWITCH_MIDDLE 281
557 #define EL_CONVEYOR_BELT2_SWITCH_RIGHT 282
558 #define EL_CONVEYOR_BELT3_LEFT 283
559 #define EL_CONVEYOR_BELT3_MIDDLE 284
560 #define EL_CONVEYOR_BELT3_RIGHT 285
561 #define EL_CONVEYOR_BELT3_SWITCH_LEFT 286
562 #define EL_CONVEYOR_BELT3_SWITCH_MIDDLE 287
563 #define EL_CONVEYOR_BELT3_SWITCH_RIGHT 288
564 #define EL_CONVEYOR_BELT4_LEFT 289
565 #define EL_CONVEYOR_BELT4_MIDDLE 290
566 #define EL_CONVEYOR_BELT4_RIGHT 291
567 #define EL_CONVEYOR_BELT4_SWITCH_LEFT 292
568 #define EL_CONVEYOR_BELT4_SWITCH_MIDDLE 293
569 #define EL_CONVEYOR_BELT4_SWITCH_RIGHT 294
570 #define EL_LANDMINE 295
571 #define EL_ENVELOPE 296
572 #define EL_LIGHT_SWITCH 297
573 #define EL_LIGHT_SWITCH_ACTIVE 298
574 #define EL_SIGN_EXCLAMATION 299
575 #define EL_SIGN_RADIOACTIVITY 300
576 #define EL_SIGN_STOP 301
577 #define EL_SIGN_WHEELCHAIR 302
578 #define EL_SIGN_PARKING 303
579 #define EL_SIGN_ONEWAY 304
580 #define EL_SIGN_HEART 305
581 #define EL_SIGN_TRIANGLE 306
582 #define EL_SIGN_ROUND 307
583 #define EL_SIGN_EXIT 308
584 #define EL_SIGN_YINYANG 309
585 #define EL_SIGN_OTHER 310
586 #define EL_MOLE_LEFT 311
587 #define EL_MOLE_RIGHT 312
588 #define EL_MOLE_UP 313
589 #define EL_MOLE_DOWN 314
590 #define EL_STEELWALL_SLANTED 315
591 #define EL_INVISIBLE_SAND 316
592 #define EL_DX_UNKNOWN_15 317
593 #define EL_DX_UNKNOWN_42 318
595 #define EL_UNUSED_319 319
596 #define EL_UNUSED_320 320
598 #define EL_SHIELD_DEADLY 321
599 #define EL_TIMEGATE_OPEN 322
600 #define EL_TIMEGATE_CLOSED 323
601 #define EL_TIMEGATE_SWITCH_ACTIVE 324
602 #define EL_TIMEGATE_SWITCH 325
604 #define EL_BALLOON 326
605 #define EL_BALLOON_SEND_LEFT 327
606 #define EL_BALLOON_SEND_RIGHT 328
607 #define EL_BALLOON_SEND_UP 329
608 #define EL_BALLOON_SEND_DOWN 330
609 #define EL_BALLOON_SEND_ANY_DIRECTION 331
611 #define EL_EMC_STEELWALL1 332
612 #define EL_EMC_STEELWALL2 333
613 #define EL_EMC_STEELWALL3 334
614 #define EL_EMC_STEELWALL4 335
615 #define EL_EMC_WALL_PILLAR_UPPER 336
616 #define EL_EMC_WALL_PILLAR_MIDDLE 337
617 #define EL_EMC_WALL_PILLAR_LOWER 338
618 #define EL_EMC_WALL4 339
619 #define EL_EMC_WALL5 340
620 #define EL_EMC_WALL6 341
621 #define EL_EMC_WALL7 342
622 #define EL_EMC_WALL8 343
624 #define EL_TUBE_ALL 344
625 #define EL_TUBE_VERTICAL 345
626 #define EL_TUBE_HORIZONTAL 346
627 #define EL_TUBE_VERTICAL_LEFT 347
628 #define EL_TUBE_VERTICAL_RIGHT 348
629 #define EL_TUBE_HORIZONTAL_UP 349
630 #define EL_TUBE_HORIZONTAL_DOWN 350
631 #define EL_TUBE_LEFT_UP 351
632 #define EL_TUBE_LEFT_DOWN 352
633 #define EL_TUBE_RIGHT_UP 353
634 #define EL_TUBE_RIGHT_DOWN 354
635 #define EL_SPRING 355
637 #define EL_DX_SUPABOMB 357
639 #define NUM_FILE_ELEMENTS 358
642 /* "real" (and therefore drawable) runtime elements */
643 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
645 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 0)
646 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 1)
647 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 2)
648 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 3)
649 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 4)
650 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 5)
651 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 6)
652 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 7)
653 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 8)
654 #define EL_EM_KEY1 (EL_FIRST_RUNTIME_REAL + 9)
655 #define EL_EM_KEY2 (EL_FIRST_RUNTIME_REAL + 10)
656 #define EL_EM_KEY3 (EL_FIRST_RUNTIME_REAL + 11)
657 #define EL_EM_KEY4 (EL_FIRST_RUNTIME_REAL + 12)
658 #define EL_DYNABOMB_PLAYER1_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
659 #define EL_DYNABOMB_PLAYER2_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
660 #define EL_DYNABOMB_PLAYER3_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
661 #define EL_DYNABOMB_PLAYER4_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
662 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 17)
663 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 18)
664 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 19)
665 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 20)
666 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 21)
667 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
668 #define EL_SPRING_MOVING (EL_FIRST_RUNTIME_REAL + 23)
669 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 24)
670 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 25)
671 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 26)
672 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 27)
673 #define EL_AMOEBA_DRIPPING (EL_FIRST_RUNTIME_REAL + 28)
674 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 29)
675 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 30)
676 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 31)
677 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 32)
678 #define EL_CONVEYOR_BELT1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 33)
679 #define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 34)
680 #define EL_CONVEYOR_BELT1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 35)
681 #define EL_CONVEYOR_BELT2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 36)
682 #define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
683 #define EL_CONVEYOR_BELT2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
684 #define EL_CONVEYOR_BELT3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
685 #define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 40)
686 #define EL_CONVEYOR_BELT3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 41)
687 #define EL_CONVEYOR_BELT4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 42)
688 #define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 43)
689 #define EL_CONVEYOR_BELT4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 44)
691 /* "unreal" (and therefore not drawable) runtime elements */
692 #define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 45)
694 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
695 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
696 #define EL_CRACKINGNUT (EL_FIRST_RUNTIME_UNREAL + 2)
697 #define EL_ACID_SPLASHING_LEFT (EL_FIRST_RUNTIME_UNREAL + 3)
698 #define EL_ACID_SPLASHING_RIGHT (EL_FIRST_RUNTIME_UNREAL + 4)
699 #define EL_AMOEBA_CREATING (EL_FIRST_RUNTIME_UNREAL + 5)
700 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 6)
701 #define EL_WALL_GROWING_ACTIVE (EL_FIRST_RUNTIME_UNREAL + 7)
702 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 8)
703 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 9)
704 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 10)
705 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 11)
706 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 12)
708 /* dummy (not drawable) runtime elements (internal use only) */
709 #define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 13)
711 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
712 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
713 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
714 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
715 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
716 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
717 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
718 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
719 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
720 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
721 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
722 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
723 #define EL_SAND_CRUMBLED (EL_FIRST_DUMMY + 12)
724 #define EL_BD_AMOEBA_PART1 (EL_FIRST_DUMMY + 13)
725 #define EL_BD_AMOEBA_PART2 (EL_FIRST_DUMMY + 14)
726 #define EL_BD_AMOEBA_PART3 (EL_FIRST_DUMMY + 15)
727 #define EL_BD_AMOEBA_PART4 (EL_FIRST_DUMMY + 16)
728 #define EL_AMOEBA_WET_PART1 (EL_FIRST_DUMMY + 17)
729 #define EL_AMOEBA_WET_PART2 (EL_FIRST_DUMMY + 18)
730 #define EL_AMOEBA_WET_PART3 (EL_FIRST_DUMMY + 19)
731 #define EL_AMOEBA_WET_PART4 (EL_FIRST_DUMMY + 20)
732 #define EL_AMOEBA_DRY_PART1 (EL_FIRST_DUMMY + 21)
733 #define EL_AMOEBA_DRY_PART2 (EL_FIRST_DUMMY + 22)
734 #define EL_AMOEBA_DRY_PART3 (EL_FIRST_DUMMY + 23)
735 #define EL_AMOEBA_DRY_PART4 (EL_FIRST_DUMMY + 24)
736 #define EL_AMOEBA_DEAD_PART1 (EL_FIRST_DUMMY + 25)
737 #define EL_AMOEBA_DEAD_PART2 (EL_FIRST_DUMMY + 26)
738 #define EL_AMOEBA_DEAD_PART3 (EL_FIRST_DUMMY + 27)
739 #define EL_AMOEBA_DEAD_PART4 (EL_FIRST_DUMMY + 28)
740 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 29)
741 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 30)
742 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 31)
743 #define EL_ARROW_RED_LEFT (EL_FIRST_DUMMY + 32)
744 #define EL_ARROW_RED_RIGHT (EL_FIRST_DUMMY + 33)
745 #define EL_ARROW_RED_UP (EL_FIRST_DUMMY + 34)
746 #define EL_ARROW_RED_DOWN (EL_FIRST_DUMMY + 35)
748 #define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 36)
752 ** 0 - 255: graphics from "RocksElements"
753 ** 256 - 511: graphics from "RocksFont"
754 ** 512 - 767: graphics from "RocksHeroes"
755 ** 768 - 1023: graphics from "RocksSP"
756 ** 1024 - 1279: graphics from "RocksDC"
757 ** 1280 - 1535: graphics from "RocksMore"
760 #define GFX_START_ROCKSELEMENTS 0
761 #define GFX_END_ROCKSELEMENTS 255
762 #define GFX_START_ROCKSFONT 256
763 #define GFX_END_ROCKSFONT 511
764 #define GFX_START_ROCKSHEROES 512
765 #define GFX_END_ROCKSHEROES 767
766 #define GFX_START_ROCKSSP 768
767 #define GFX_END_ROCKSSP 1023
768 #define GFX_START_ROCKSDC 1024
769 #define GFX_END_ROCKSDC 1279
770 #define GFX_START_ROCKSMORE 1280
771 #define GFX_END_ROCKSMORE 1535
773 #define NUM_TILES 1536 /* see above: MAX_GRAPHICS */
775 /* graphics from "RocksScreen" */
777 #define GFX_LEERRAUM (-1)
778 #define GFX_ERDREICH 0
779 #define GFX_ERDENRAND 1
780 #define GFX_MORAST_LEER 2
781 #define GFX_MORAST_VOLL 3
783 #define GFX_MAUERWERK 5
784 #define GFX_FELSBODEN 6
785 #define GFX_EDELSTEIN 8
786 #define GFX_DIAMANT 10
787 #define GFX_FELSBROCKEN 12
789 #define GFX_BADEWANNE1 16
790 #define GFX_SALZSAEURE 17
791 #define GFX_BADEWANNE2 18
794 #define GFX_UNSICHTBAR 19
797 #define GFX_SCHLUESSEL1 20
798 #define GFX_SCHLUESSEL2 21
799 #define GFX_SCHLUESSEL3 22
800 #define GFX_SCHLUESSEL4 23
802 #define GFX_LIFE_ASYNC 25
803 #define GFX_BADEWANNE 26
805 #define GFX_KOKOSNUSS 28
806 #define GFX_CRACKINGNUT 29
808 #define GFX_BADEWANNE3 32
809 #define GFX_BADEWANNE4 33
810 #define GFX_BADEWANNE5 34
811 #define GFX_SMILEY 35
812 #define GFX_PFORTE1 36
813 #define GFX_PFORTE2 37
814 #define GFX_PFORTE3 38
815 #define GFX_PFORTE4 39
816 #define GFX_PFORTE1X 40
817 #define GFX_PFORTE2X 41
818 #define GFX_PFORTE3X 42
819 #define GFX_PFORTE4X 43
821 #define GFX_DYNAMIT_AUS 48
822 #define GFX_DYNAMIT 49
823 #define GFX_FLIEGER 56
824 #define GFX_FLIEGER_RIGHT 56
825 #define GFX_FLIEGER_UP 58
826 #define GFX_FLIEGER_LEFT 60
827 #define GFX_FLIEGER_DOWN 62
829 #define GFX_EXPLOSION 64
830 #define GFX_KAEFER 72
831 #define GFX_KAEFER_RIGHT 72
832 #define GFX_KAEFER_UP 74
833 #define GFX_KAEFER_LEFT 76
834 #define GFX_KAEFER_DOWN 78
836 #define GFX_MAMPFER 80
838 #define GFX_PACMAN 88
839 #define GFX_PACMAN_RIGHT 88
840 #define GFX_PACMAN_UP 90
841 #define GFX_PACMAN_LEFT 92
842 #define GFX_PACMAN_DOWN 94
844 #define GFX_ABLENK 96
845 #define GFX_ABLENK_EIN GFX_ABLENK
846 #define GFX_ABLENK_AUS GFX_ABLENK
847 #define GFX_AMOEBE_NASS 100
848 #define GFX_TROPFEN 101
849 #define GFX_AMOEBING GFX_TROPFEN
850 #define GFX_AMOEBE_LEBT 104
851 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
852 #define GFX_AMOEBE_TOT 108
853 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
855 #define GFX_BIRNE_AUS 112
856 #define GFX_BIRNE_EIN 113
857 #define GFX_ZEIT_VOLL 114
858 #define GFX_ZEIT_LEER 115
859 #define GFX_SPIELER1 116
860 #define GFX_SPIELER2 117
861 #define GFX_SPIELER3 118
862 #define GFX_SPIELER4 119
863 #define GFX_AMOEBE_VOLL 120
864 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
865 #define GFX_SOKOBAN_OBJEKT 121
866 #define GFX_SOKOBAN_FELD_LEER 122
867 #define GFX_SOKOBAN_FELD_VOLL 123
868 #define GFX_GEBLUBBER 124
870 #define GFX_MAGIC_WALL_OFF 128
871 #define GFX_MAGIC_WALL_EMPTY GFX_MAGIC_WALL_OFF
872 #define GFX_MAGIC_WALL_FULL GFX_MAGIC_WALL_OFF
873 #define GFX_MAGIC_WALL_DEAD GFX_MAGIC_WALL_OFF
874 #define GFX_ERZ_EDEL 132
875 #define GFX_ERZ_DIAM 133
876 #define GFX_ERZ_EDEL_ROT 134
877 #define GFX_ERZ_EDEL_LILA 135
878 #define GFX_ERZ_EDEL_GELB 136
879 #define GFX_ERZ_EDEL_BD 137
880 #define GFX_EDELSTEIN_GELB 138
881 #define GFX_KUGEL_ROT 140
882 #define GFX_KUGEL_BLAU 141
883 #define GFX_KUGEL_GELB 142
884 #define GFX_KUGEL_GRAU 143
886 #define GFX_PINGUIN 144
888 #define GFX_SCHWEIN 146
889 #define GFX_DRACHE 147
890 #define GFX_MAUER_XY 148
891 #define GFX_MAUER_X 149
892 #define GFX_MAUER_Y 150
893 #define GFX_EDELSTEIN_ROT 152
894 #define GFX_EDELSTEIN_LILA 154
895 #define GFX_DYNABOMB_XL 156
896 #define GFX_BLACK_ORB 157
897 #define GFX_SPEED_PILL 158
898 #define GFX_SONDE 159
900 #define GFX_EDELSTEIN_BD 163
901 #define GFX_MAUER_RIGHT 165
902 #define GFX_MAUER_R1 GFX_MAUER_RIGHT
903 #define GFX_MAUER_R 167
904 #define GFX_MAUER_LEFT 168
905 #define GFX_MAUER_L1 GFX_MAUER_LEFT
906 #define GFX_MAUER_L 170
907 #define GFX_MAUER_LEBT 171
908 #define GFX_MAGIC_WALL_BD_OFF 172
909 #define GFX_MAGIC_WALL_BD_EMPTY GFX_MAGIC_WALL_BD_OFF
910 #define GFX_MAGIC_WALL_BD_FULL GFX_MAGIC_WALL_BD_OFF
911 #define GFX_MAGIC_WALL_BD_DEAD GFX_MAGIC_WALL_BD_OFF
913 #define GFX_AUSGANG_ZU 176
914 #define GFX_AUSGANG_ACT 177
915 #define GFX_AUSGANG_AUF 180
916 #define GFX_MAMPFER2 184
917 #define GFX_DYNABOMB 188
918 #define GFX_DYNABOMB_NR 188
919 #define GFX_DYNABOMB_SZ 191
921 #define GFX_PFEIL_LEFT 192
922 #define GFX_PFEIL_RIGHT 193
923 #define GFX_PFEIL_UP 194
924 #define GFX_PFEIL_DOWN 195
925 #define GFX_BUTTERFLY 196
926 #define GFX_FIREFLY 198
927 #define GFX_BUTTERFLY_RIGHT 200
928 #define GFX_BUTTERFLY_UP 201
929 #define GFX_BUTTERFLY_LEFT 202
930 #define GFX_BUTTERFLY_DOWN 203
931 #define GFX_FIREFLY_RIGHT 204
932 #define GFX_FIREFLY_UP 205
933 #define GFX_FIREFLY_LEFT 206
934 #define GFX_FIREFLY_DOWN 207
936 /* only available as size MINI_TILE */
937 #define GFX_VSTEEL_UPPER_LEFT 208
938 #define GFX_VSTEEL_UPPER_RIGHT 209
939 #define GFX_VSTEEL_LOWER_LEFT 210
940 #define GFX_VSTEEL_LOWER_RIGHT 211
941 #define GFX_VSTEEL_HORIZONTAL 212
942 #define GFX_VSTEEL_VERTICAL 213
943 #define GFX_ISTEEL_UPPER_LEFT 214
944 #define GFX_ISTEEL_UPPER_RIGHT 215
945 #define GFX_ISTEEL_LOWER_LEFT 216
946 #define GFX_ISTEEL_LOWER_RIGHT 217
947 #define GFX_ISTEEL_HORIZONTAL 218
948 #define GFX_ISTEEL_VERTICAL 219
950 /* elements with graphics borrowed from other elements */
951 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
952 #define GFX_SPIELFIGUR GFX_SPIELER1
954 /* graphics from "RocksHeroes" */
955 #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
956 #define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
957 #define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
958 #define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
959 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
960 #define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
961 #define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
962 #define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
963 #define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
964 #define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
965 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
966 #define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
967 #define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
968 #define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
969 #define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
970 #define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
971 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
972 #define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
973 #define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
974 #define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
975 #define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
976 #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
977 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
978 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
979 #define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
980 #define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
981 #define GFX2_SHIELD_PASSIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 1)
982 #define GFX2_SHIELD_ACTIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 5)
984 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
985 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
986 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
987 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
988 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
989 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
990 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
991 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
992 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
994 #define GFX_MOLE_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
995 #define GFX_MOLE_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
996 #define GFX_MOLE_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
997 #define GFX_MOLE_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
999 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
1000 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
1001 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
1002 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
1003 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
1004 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
1005 #define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 9)
1006 #define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +13)
1007 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
1008 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
1009 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
1010 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
1012 /* graphics from "RocksSP" */
1013 #define GFX_SP_EMPTY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 0)
1015 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 1)
1017 #define GFX_SP_BASE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 2)
1018 #define GFX_SP_MURPHY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
1019 #define GFX_SP_INFOTRON (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 4)
1020 #define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 5)
1021 #define GFX_SP_HARD_GRAY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 6)
1022 #define GFX_SP_EXIT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 7)
1023 #define GFX_SP_DISK_ORANGE (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 0)
1024 #define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 1)
1025 #define GFX_SP_PORT1_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 2)
1026 #define GFX_SP_PORT1_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 3)
1027 #define GFX_SP_PORT1_UP (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 4)
1028 #define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 5)
1029 #define GFX_SP_PORT2_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 6)
1030 #define GFX_SP_PORT2_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 7)
1031 #define GFX_SP_PORT2_UP (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 0)
1032 #define GFX_SP_SNIKSNAK (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 1)
1033 #define GFX_SP_DISK_YELLOW (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 2)
1034 #define GFX_SP_TERMINAL (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 3)
1035 #define GFX_SP_DISK_RED (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 4)
1036 #define GFX_SP_PORT_Y (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 5)
1037 #define GFX_SP_PORT_X (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 6)
1038 #define GFX_SP_PORT_XY (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 7)
1039 #define GFX_SP_ELECTRON (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 0)
1040 #define GFX_SP_BUG (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 1)
1041 #define GFX_SP_CHIP_LEFT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 2)
1042 #define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 3)
1043 #define GFX_SP_HARD_BASE1 (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 4)
1044 #define GFX_SP_HARD_GREEN (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 5)
1045 #define GFX_SP_HARD_BLUE (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 6)
1046 #define GFX_SP_HARD_RED (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 7)
1047 #define GFX_SP_HARD_YELLOW (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 0)
1048 #define GFX_SP_HARD_BASE2 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 1)
1049 #define GFX_SP_HARD_BASE3 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 2)
1050 #define GFX_SP_HARD_BASE4 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 3)
1051 #define GFX_SP_HARD_BASE5 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 4)
1052 #define GFX_SP_HARD_BASE6 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 5)
1053 #define GFX_SP_CHIP_UPPER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 6)
1054 #define GFX_SP_CHIP_LOWER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 7)
1056 #define GFX_INVISIBLE_STEEL_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 1)
1057 #define GFX_SAND_INVISIBLE_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 2)
1058 #define GFX_INVISIBLE_STEEL (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 3)
1059 #define GFX_UNSICHTBAR_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 5)
1060 #define GFX_SAND_INVISIBLE (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 6)
1061 #define GFX_UNSICHTBAR (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 7)
1063 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 0)
1065 #define GFX_EM_KEY_1 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 4)
1066 #define GFX_EM_KEY_2 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 5)
1067 #define GFX_EM_KEY_3 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 6)
1068 #define GFX_EM_KEY_4 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 7)
1069 #define GFX_EM_GATE_1 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 0)
1070 #define GFX_EM_GATE_2 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 1)
1071 #define GFX_EM_GATE_3 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 2)
1072 #define GFX_EM_GATE_4 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 3)
1073 #define GFX_EM_GATE_1X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 4)
1074 #define GFX_EM_GATE_2X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 5)
1075 #define GFX_EM_GATE_3X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 6)
1076 #define GFX_EM_GATE_4X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 7)
1078 #define GFX_MURPHY_GO_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 8)
1079 #define GFX_MURPHY_ANY_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 9)
1080 #define GFX_MURPHY_GO_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 11)
1081 #define GFX_MURPHY_ANY_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 12)
1082 #define GFX_MURPHY_SNAP_UP (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 14)
1083 #define GFX_MURPHY_SNAP_DOWN (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 15)
1084 #define GFX_MURPHY_SNAP_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 8)
1085 #define GFX_MURPHY_SNAP_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 9)
1086 #define GFX_MURPHY_PUSH_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 10)
1087 #define GFX_MURPHY_PUSH_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 11)
1089 #define GFX_SP_BUG_WARNING (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 15)
1090 #define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 8)
1091 #define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 8)
1092 #define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 8)
1093 #define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 8)
1094 #define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 12)
1095 #define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 8)
1096 #define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 12)
1098 #define GFX2_SP_ELECTRON (GFX_START_ROCKSSP + 10 * SP_PER_LINE + 8)
1099 #define GFX2_SP_TERMINAL (GFX_START_ROCKSSP + 11 * SP_PER_LINE + 8)
1100 #define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE + 8)
1102 #define GFX_SP_MURPHY_CLONE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
1104 /* graphics from "RocksDC" */
1105 #define GFX_BELT1_MIDDLE (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 0)
1106 #define GFX_BELT1_LEFT (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 0)
1107 #define GFX_BELT1_RIGHT (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 0)
1108 #define GFX_BELT2_MIDDLE (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 0)
1109 #define GFX_BELT2_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 0)
1110 #define GFX_BELT2_RIGHT (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 0)
1111 #define GFX_BELT3_MIDDLE (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 0)
1112 #define GFX_BELT3_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 0)
1113 #define GFX_BELT3_RIGHT (GFX_START_ROCKSDC + 8 * DC_PER_LINE + 0)
1114 #define GFX_BELT4_MIDDLE (GFX_START_ROCKSDC + 9 * DC_PER_LINE + 0)
1115 #define GFX_BELT4_LEFT (GFX_START_ROCKSDC + 10 * DC_PER_LINE + 0)
1116 #define GFX_BELT4_RIGHT (GFX_START_ROCKSDC + 11 * DC_PER_LINE + 0)
1117 #define GFX_BELT1_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 0)
1118 #define GFX_BELT2_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 1)
1119 #define GFX_BELT3_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 2)
1120 #define GFX_BELT4_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 3)
1121 #define GFX_BELT1_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 0)
1122 #define GFX_BELT2_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 1)
1123 #define GFX_BELT3_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 2)
1124 #define GFX_BELT4_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 3)
1125 #define GFX_BELT1_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 0)
1126 #define GFX_BELT2_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 1)
1127 #define GFX_BELT3_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 2)
1128 #define GFX_BELT4_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 3)
1130 #define GFX_SWITCHGATE_SWITCH_1 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 4)
1131 #define GFX_SWITCHGATE_SWITCH_2 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 5)
1132 #define GFX_LIGHT_SWITCH_OFF (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 6)
1133 #define GFX_LIGHT_SWITCH_ON (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 7)
1134 #define GFX_TIMEGATE_SWITCH (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 0)
1136 #define GFX_ENVELOPE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 4)
1137 #define GFX_SIGN_EXCLAMATION (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 5)
1138 #define GFX_SIGN_STOP (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 6)
1139 #define GFX_LANDMINE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 7)
1140 #define GFX_STEEL_SLANTED (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 5)
1142 #define GFX_EXTRA_TIME (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 8)
1143 #define GFX_SHIELD_ACTIVE (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 8)
1144 #define GFX_SHIELD_PASSIVE (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 8)
1145 #define GFX_MOLE_DOWN (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 8)
1146 #define GFX_MOLE_UP (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 12)
1147 #define GFX_MOLE_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 8)
1148 #define GFX_MOLE_RIGHT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 12)
1149 #define GFX_SWITCHGATE_CLOSED (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 8)
1150 #define GFX_SWITCHGATE_OPEN (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 12)
1151 #define GFX_TIMEGATE_CLOSED (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 8)
1152 #define GFX_TIMEGATE_OPEN (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 12)
1153 #define GFX_BALLOON_SEND_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 8)
1154 #define GFX_BALLOON_SEND_RIGHT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 9)
1155 #define GFX_BALLOON_SEND_UP (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 10)
1156 #define GFX_BALLOON_SEND_DOWN (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 11)
1157 #define GFX_BALLOON (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 12)
1158 #define GFX_BALLOON_SEND_ANY (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 15)
1160 #define GFX_EMC_STEEL_WALL_1 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1161 #define GFX_EMC_STEEL_WALL_2 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1162 #define GFX_EMC_STEEL_WALL_3 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1163 #define GFX_EMC_STEEL_WALL_4 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1164 #define GFX_EMC_WALL_1 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 13)
1165 #define GFX_EMC_WALL_2 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 14)
1166 #define GFX_EMC_WALL_3 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 15)
1167 #define GFX_EMC_WALL_4 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
1168 #define GFX_EMC_WALL_5 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 15)
1169 #define GFX_EMC_WALL_6 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 14)
1170 #define GFX_EMC_WALL_7 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 15)
1171 #define GFX_EMC_WALL_8 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
1173 /* graphics from "RocksMore" */
1174 #define GFX_ARROW_BLUE_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0)
1175 #define GFX_ARROW_BLUE_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1)
1176 #define GFX_ARROW_BLUE_UP (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2)
1177 #define GFX_ARROW_BLUE_DOWN (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3)
1178 #define GFX_ARROW_RED_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0)
1179 #define GFX_ARROW_RED_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1)
1180 #define GFX_ARROW_RED_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2)
1181 #define GFX_ARROW_RED_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3)
1182 #define GFX_SCROLLBAR_BLUE (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0)
1183 #define GFX_SCROLLBAR_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1)
1184 #define GFX_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0)
1185 #define GFX_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1)
1186 #define GFX_WALL_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2)
1187 #define GFX_WALL_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3)
1188 #define GFX_PEARL_BREAKING (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0)
1189 #define GFX_SPRING (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 0)
1190 #define GFX_TUBE_RIGHT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 1)
1191 #define GFX_TUBE_HORIZ_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 2)
1192 #define GFX_TUBE_LEFT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3)
1193 #define GFX_TUBE_HORIZONTAL (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 0)
1194 #define GFX_TUBE_VERT_RIGHT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 1)
1195 #define GFX_TUBE_CROSS (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 2)
1196 #define GFX_TUBE_VERT_LEFT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 3)
1197 #define GFX_TUBE_VERTICAL (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 0)
1198 #define GFX_TUBE_RIGHT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 1)
1199 #define GFX_TUBE_HORIZ_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 2)
1200 #define GFX_TUBE_LEFT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 3)
1202 #define GFX_TRAP_INACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4)
1203 #define GFX_TRAP_ACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7)
1204 #define GFX_BD_WALL (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4)
1205 #define GFX_BD_ROCK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4)
1206 #define GFX_DX_SUPABOMB (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7)
1208 /* graphics from "RocksFont" */
1209 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
1210 #define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32)
1211 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0 + 33)
1212 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0 + 34)
1213 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0 + 36)
1214 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0 + 37)
1215 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0 + 39)
1216 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0 + 40)
1217 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0 + 41)
1218 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0 + 43)
1219 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0 + 44)
1220 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0 + 45)
1221 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0 + 46)
1222 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0 + 47)
1223 #define GFX_CHAR_0 (GFX_CHAR_ASCII0 + 48)
1224 #define GFX_CHAR_9 (GFX_CHAR_ASCII0 + 57)
1225 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0 + 58)
1226 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0 + 59)
1227 #define GFX_CHAR_LT (GFX_CHAR_ASCII0 + 60)
1228 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0 + 61)
1229 #define GFX_CHAR_GT (GFX_CHAR_ASCII0 + 62)
1230 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0 + 63)
1231 #define GFX_CHAR_AT (GFX_CHAR_ASCII0 + 64)
1232 #define GFX_CHAR_A (GFX_CHAR_ASCII0 + 65)
1233 #define GFX_CHAR_Z (GFX_CHAR_ASCII0 + 90)
1234 #define GFX_CHAR_AE (GFX_CHAR_ASCII0 + 91)
1235 #define GFX_CHAR_OE (GFX_CHAR_ASCII0 + 92)
1236 #define GFX_CHAR_UE (GFX_CHAR_ASCII0 + 93)
1237 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94)
1238 #define GFX_CHAR_END (GFX_CHAR_START + 79)
1240 /* new elements which still have no graphic */
1241 #define GFX_DOOR_WHITE GFX_CHAR_FRAGE
1242 #define GFX_DOOR_WHITE_GRAY GFX_CHAR_FRAGE
1243 #define GFX_KEY_WHITE GFX_CHAR_FRAGE
1244 #define GFX_SIGN_RADIOACTIVITY GFX_CHAR_FRAGE
1245 #define GFX_SIGN_WHEELCHAIR GFX_CHAR_FRAGE
1246 #define GFX_SIGN_PARKING GFX_CHAR_FRAGE
1247 #define GFX_SIGN_ONEWAY GFX_CHAR_FRAGE
1248 #define GFX_SIGN_HEART GFX_CHAR_FRAGE
1249 #define GFX_SIGN_TRIANGLE GFX_CHAR_FRAGE
1250 #define GFX_SIGN_ROUND GFX_CHAR_FRAGE
1251 #define GFX_SIGN_EXIT GFX_CHAR_FRAGE
1252 #define GFX_SIGN_YINYANG GFX_CHAR_FRAGE
1253 #define GFX_SIGN_OTHER GFX_CHAR_FRAGE
1254 #define GFX_DX_UNKNOWN_15 GFX_CHAR_FRAGE
1255 #define GFX_DX_UNKNOWN_42 GFX_CHAR_FRAGE
1258 /* the names of the sounds */
1259 #define SND_AMOEBE 0
1260 #define SND_ANTIGRAV 1
1261 #define SND_AUTSCH 2
1268 #define SND_HALLOFFAME 9
1271 #define SND_KABUMM 12
1273 #define SND_KLAPPER 14
1274 #define SND_KLING 15
1275 #define SND_KLOPF 16
1276 #define SND_KLUMPF 17
1277 #define SND_KNACK 18
1278 #define SND_KNURK 19
1279 #define SND_KRACH 20
1280 #define SND_LACHEN 21
1281 #define SND_LASER 22
1284 #define SND_OEFFNEN 25
1285 #define SND_PLING 26
1287 #define SND_PUSCH 28
1288 #define SND_QUIEK 29
1289 #define SND_QUIRK 30
1290 #define SND_RHYTHMLOOP 31
1291 #define SND_ROAAAR 32
1292 #define SND_ROEHR 33
1293 #define SND_RUMMS 34
1294 #define SND_SCHLOPP 35
1295 #define SND_SCHLURF 36
1296 #define SND_SCHRFF 37
1297 #define SND_SCHWIRR 38
1299 #define SND_SLURP 40
1300 #define SND_SPROING 41
1301 #define SND_WARNTON 42
1302 #define SND_WHOOSH 43
1303 #define SND_ZISCH 44
1304 #define SND_SP_BASE 45
1305 #define SND_SP_INFOTRON 46
1306 #define SND_SP_ZONKDOWN 47
1307 #define SND_SP_ZONKPUSH 48
1308 #define SND_SP_BUG 49
1309 #define SND_SP_BOOM 50
1310 #define SND_SP_BOOOM 51
1311 #define SND_SP_EXIT 52
1312 #define SND_EMPTY 53
1315 #define NUM_SOUNDS 55
1318 /* values for animation action types */
1319 #define GFX_ACTION_DEFAULT 0
1320 #define GFX_ACTION_WAITING 1
1321 #define GFX_ACTION_FALLING 2
1322 #define GFX_ACTION_MOVING 3
1323 #define GFX_ACTION_DIGGING 4
1324 #define GFX_ACTION_SNAPPING 5
1325 #define GFX_ACTION_COLLECTING 6
1326 #define GFX_ACTION_PUSHING 7
1327 #define GFX_ACTION_PASSING 8
1328 #define GFX_ACTION_IMPACT 9
1329 #define GFX_ACTION_CRACKING 10
1330 #define GFX_ACTION_ACTIVATING 11
1331 #define GFX_ACTION_EATING 12
1332 #define GFX_ACTION_ATTACKING 13
1333 #define GFX_ACTION_GROWING 14
1334 #define GFX_ACTION_OTHER 15
1336 #define NUM_GFX_ACTIONS 16
1337 #define NUM_GFX_ACTIONS_MAPPED 8
1340 /* values for image configuration suffixes */
1341 #define GFX_ARG_XPOS 0
1342 #define GFX_ARG_YPOS 1
1343 #define GFX_ARG_OFFSET 2
1344 #define GFX_ARG_VERTICAL 3
1345 #define GFX_ARG_FRAMES 4
1346 #define GFX_ARG_DELAY 5
1347 #define GFX_ARG_MODE_LOOP 6
1348 #define GFX_ARG_MODE_LINEAR 7
1349 #define GFX_ARG_MODE_PINGPONG 8
1350 #define GFX_ARG_MODE_PINGPONG2 9
1351 #define GFX_ARG_MODE_REVERSE 10
1352 #define GFX_ARG_GLOBAL_SYNC 11
1354 /* values for sound configuration suffixes */
1355 /* (currently none) */
1358 /* values for game_status */
1363 #define HELPSCREEN 4
1364 #define CHOOSELEVEL 5
1366 #define HALLOFFAME 7
1369 #define PROGRAM_VERSION_MAJOR 2
1370 #define PROGRAM_VERSION_MINOR 1
1371 #define PROGRAM_VERSION_PATCH 2
1372 #define PROGRAM_VERSION_STRING "2.1.2"
1374 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
1375 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
1376 #define PROGRAM_RIGHTS_STRING "Copyright ^1995-2002 by"
1377 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
1378 #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
1379 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
1380 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
1381 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
1382 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
1383 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
1384 #define FILENAME_PREFIX "Rocks"
1386 #define X11_ICON_FILENAME "rocks_icon.xbm"
1387 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
1388 #define MSDOS_POINTER_FILENAME "mouse.pcx"
1390 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1391 ** currently supported/known file version numbers:
1393 ** 1.2 (still in use)
1394 ** 1.4 (still in use)
1397 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0)
1398 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0)
1399 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0)
1400 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0)
1402 /* file version does not change for every program version, but is changed
1403 when new features are introduced that are incompatible with older file
1404 versions, so that they can be treated accordingly */
1405 #define FILE_VERSION_ACTUAL FILE_VERSION_2_0
1407 #define GAME_VERSION_1_0 FILE_VERSION_1_0
1408 #define GAME_VERSION_1_2 FILE_VERSION_1_2
1409 #define GAME_VERSION_1_4 FILE_VERSION_1_4
1410 #define GAME_VERSION_2_0 FILE_VERSION_2_0
1412 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1413 PROGRAM_VERSION_MINOR, \
1414 PROGRAM_VERSION_PATCH)
1416 /* values for game_emulation */
1418 #define EMU_BOULDERDASH 1
1419 #define EMU_SOKOBAN 2
1420 #define EMU_SUPAPLEX 3
1424 char Name[MAX_PLAYER_NAME_LEN + 1];
1430 boolean present; /* player present in level playfield */
1431 boolean connected; /* player connected (locally or via network) */
1432 boolean active; /* player (present && connected) */
1434 int index_nr, client_nr, element_nr;
1436 byte action; /* action from local input device */
1437 byte effective_action; /* action acknowledged from network server
1438 or summarized over all configured input
1439 devices when in single player mode */
1440 byte programmed_action; /* action forced by game itself (like moving
1441 through doors); overrides other actions */
1443 int jx,jy, last_jx,last_jy;
1444 int MovDir, MovPos, GfxPos;
1449 boolean LevelSolved, GameOver;
1455 unsigned long move_delay;
1456 int move_delay_value;
1458 unsigned long push_delay;
1459 unsigned long push_delay_value;
1461 int frame_reset_delay;
1463 unsigned long actual_frame_counter;
1466 int gems_still_needed;
1467 int sokobanfields_still_needed;
1468 int lights_still_needed;
1469 int friends_still_needed;
1472 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1473 int shield_passive_time_left;
1474 int shield_active_time_left;
1479 int file_version; /* file format version the level is stored with */
1480 int game_version; /* game release version the level was created with */
1482 boolean encoding_16bit_field; /* level contains 16-bit elements */
1483 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
1484 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
1490 char name[MAX_LEVEL_NAME_LEN + 1];
1491 char author[MAX_LEVEL_AUTHOR_LEN + 1];
1492 int score[LEVEL_SCORE_ELEMENTS];
1493 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
1494 int num_yam_contents;
1497 int time_magic_wall;
1501 boolean double_speed;
1503 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
1508 int file_version; /* file format version the tape is stored with */
1509 int game_version; /* game release version the tape was created with */
1510 int engine_version; /* game engine version the tape was recorded with */
1513 unsigned long random_seed;
1515 unsigned long counter;
1516 unsigned long length;
1517 unsigned long length_seconds;
1518 unsigned int delay_played;
1519 boolean pause_before_death;
1520 boolean recording, playing, pausing;
1521 boolean fast_forward;
1522 boolean index_search;
1523 boolean quick_resume;
1524 boolean single_step;
1526 boolean player_participates[MAX_PLAYERS];
1527 int num_participating_players;
1531 byte action[MAX_PLAYERS];
1538 /* constant within running game */
1541 int initial_move_delay;
1542 int initial_move_delay_value;
1544 /* variable within running game */
1546 boolean magic_wall_active;
1547 int magic_wall_time_left;
1548 int light_time_left;
1549 int timegate_time_left;
1554 boolean explosions_delayed;
1559 float frames_per_second;
1560 boolean fps_slowdown;
1561 int fps_slowdown_factor;
1566 char *sound_class_name; /* classification for custom sound effects */
1567 char *editor_description; /* short description for level editor */
1569 /* default graphics for several actions */
1570 int graphic[NUM_GFX_ACTIONS_MAPPED];
1572 /* special graphics for left/right/up/down */
1573 int direction_graphic[NUM_GFX_ACTIONS_MAPPED][NUM_MV_DIRECTIONS];
1582 struct NewGraphicInfo
1585 int src_x, src_y; /* derived from (tile sized) .xpos/.ypos */
1586 int offset_x, offset_y; /* x/y offset to next animation frame */
1588 int anim_delay; /* important: delay of 1 means "no delay"! */
1590 boolean anim_global_sync;
1593 extern GC tile_clip_gc;
1594 extern Bitmap *pix[];
1595 extern Pixmap tile_clipmask[];
1596 extern DrawBuffer *fieldbuffer;
1597 extern DrawBuffer *drawto_field;
1599 extern int game_status;
1600 extern boolean level_editor_test_game;
1601 extern boolean network_playing;
1603 extern int key_joystick_mapping;
1605 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1606 extern int redraw_x1, redraw_y1;
1608 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1609 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1610 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1611 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1612 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1613 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1614 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1615 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1616 extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1617 extern short GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1618 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1619 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1620 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1621 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
1622 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1623 extern unsigned long Elementeigenschaften1[MAX_ELEMENTS];
1624 extern unsigned long Elementeigenschaften2[MAX_ELEMENTS];
1626 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
1628 extern int FX,FY, ScrollStepSize;
1629 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1630 extern int BorderElement;
1631 extern int GameFrameDelay;
1632 extern int FfwdFrameDelay;
1633 extern int BX1,BY1, BX2,BY2;
1634 extern int SBX_Left, SBX_Right;
1635 extern int SBY_Upper, SBY_Lower;
1636 extern int ZX,ZY, ExitX,ExitY;
1637 extern int AllPlayersGone;
1639 extern int TimeFrames, TimePlayed, TimeLeft;
1640 extern boolean SiebAktiv;
1641 extern int SiebCount;
1643 extern boolean network_player_action_received;
1645 extern int graphics_action_mapping[];
1647 extern struct LevelInfo level;
1648 extern struct PlayerInfo stored_player[], *local_player;
1649 extern struct HiScore highscore[];
1650 extern struct TapeInfo tape;
1651 extern struct GameInfo game;
1652 extern struct GlobalInfo global;
1653 extern struct ElementInfo element_info[];
1654 extern struct GraphicInfo graphic_info[];
1655 extern struct NewGraphicInfo new_graphic_info[];
1656 extern struct ConfigInfo image_config[], sound_config[];
1657 extern struct ConfigInfo image_config_suffix[], sound_config_suffix[];
1658 extern struct FileInfo *image_files, *sound_files;