ae06a99d9c162d435725b5ae9f5e974b0a981418
[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24
25 #include "game_bd/game_bd.h"
26 #include "game_em/game_em.h"
27 #include "game_sp/game_sp.h"
28 #include "game_mm/game_mm.h"
29
30 #include "conf_gfx.h"   // include auto-generated data structure definitions
31 #include "conf_snd.h"   // include auto-generated data structure definitions
32 #include "conf_mus.h"   // include auto-generated data structure definitions
33
34
35 #define IMG_UNDEFINED                   (-1)
36 #define IMG_EMPTY                       IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
38 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
39 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
40 #define IMG_CHAR_START                  IMG_CHAR_SPACE
41 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
42 #define IMG_CUSTOM_START                IMG_CUSTOM_1
43
44 #define SND_UNDEFINED                   (-1)
45 #define MUS_UNDEFINED                   (-1)
46
47 #define WIN_XSIZE_DEFAULT               672
48 #define WIN_YSIZE_DEFAULT               560
49
50 #define SCR_FIELDX_DEFAULT              17
51 #define SCR_FIELDY_DEFAULT              17
52
53 #define SXSIZE_DEFAULT                  (SCR_FIELDX_DEFAULT * TILEX)
54 #define SYSIZE_DEFAULT                  (SCR_FIELDY_DEFAULT * TILEY)
55
56 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
57 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
58 #define MIN_LEV_FIELDX                  3
59 #define MIN_LEV_FIELDY                  3
60 #define STD_LEV_FIELDX                  64
61 #define STD_LEV_FIELDY                  32
62 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
63 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
64
65 #define MIN_SCROLL_DELAY                0
66 #define STD_SCROLL_DELAY                3
67 #define MAX_SCROLL_DELAY                8
68
69 #define SCREENX(a)                      ((a) - scroll_x)
70 #define SCREENY(a)                      ((a) - scroll_y)
71 #define LEVELX(a)                       ((a) + scroll_x)
72 #define LEVELY(a)                       ((a) + scroll_y)
73
74 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
75                                          (y) >= 0 && (y) < (ysize))
76 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
77                                         ((x) >= (xmin) && (x) <= (xmax) && \
78                                          (y) >= (ymin) && (y) <= (ymax))
79
80 #define IN_PIX_FIELD(x, y)              IN_FIELD(x, y, SXSIZE, SYSIZE)
81 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
82 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
83 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
84
85 // values for configurable properties (custom elem's only, else pre-defined)
86 // (never change these values, as they are stored in level files!)
87 #define EP_DIGGABLE                     0
88 #define EP_COLLECTIBLE_ONLY             1
89 #define EP_DONT_RUN_INTO                2
90 #define EP_DONT_COLLIDE_WITH            3
91 #define EP_DONT_TOUCH                   4
92 #define EP_INDESTRUCTIBLE               5
93 #define EP_SLIPPERY                     6
94 #define EP_CAN_CHANGE                   7
95 #define EP_CAN_MOVE                     8
96 #define EP_CAN_FALL                     9
97 #define EP_CAN_SMASH_PLAYER             10
98 #define EP_CAN_SMASH_ENEMIES            11
99 #define EP_CAN_SMASH_EVERYTHING         12
100 #define EP_EXPLODES_BY_FIRE             13
101 #define EP_EXPLODES_SMASHED             14
102 #define EP_EXPLODES_IMPACT              15
103 #define EP_WALKABLE_OVER                16
104 #define EP_WALKABLE_INSIDE              17
105 #define EP_WALKABLE_UNDER               18
106 #define EP_PASSABLE_OVER                19
107 #define EP_PASSABLE_INSIDE              20
108 #define EP_PASSABLE_UNDER               21
109 #define EP_DROPPABLE                    22
110 #define EP_EXPLODES_1X1_OLD             23
111 #define EP_PUSHABLE                     24
112 #define EP_EXPLODES_CROSS_OLD           25
113 #define EP_PROTECTED                    26
114 #define EP_CAN_MOVE_INTO_ACID           27
115 #define EP_THROWABLE                    28
116 #define EP_CAN_EXPLODE                  29
117 #define EP_GRAVITY_REACHABLE            30
118 #define EP_DONT_GET_HIT_BY              31
119
120 // values for pre-defined properties
121 // (from here on, values can be changed by inserting new values)
122 #define EP_EMPTY_SPACE                  32
123 #define EP_PLAYER                       33
124 #define EP_CAN_PASS_MAGIC_WALL          34
125 #define EP_CAN_PASS_DC_MAGIC_WALL       35
126 #define EP_SWITCHABLE                   36
127 #define EP_BD_ELEMENT                   37
128 #define EP_SP_ELEMENT                   38
129 #define EP_SB_ELEMENT                   39
130 #define EP_GEM                          40
131 #define EP_FOOD_DARK_YAMYAM             41
132 #define EP_FOOD_PENGUIN                 42
133 #define EP_FOOD_PIG                     43
134 #define EP_HISTORIC_WALL                44
135 #define EP_HISTORIC_SOLID               45
136 #define EP_CLASSIC_ENEMY                46
137 #define EP_BELT                         47
138 #define EP_BELT_ACTIVE                  48
139 #define EP_BELT_SWITCH                  49
140 #define EP_TUBE                         50
141 #define EP_ACID_POOL                    51
142 #define EP_KEYGATE                      52
143 #define EP_AMOEBOID                     53
144 #define EP_AMOEBALIVE                   54
145 #define EP_HAS_EDITOR_CONTENT           55
146 #define EP_CAN_TURN_EACH_MOVE           56
147 #define EP_CAN_GROW                     57
148 #define EP_ACTIVE_BOMB                  58
149 #define EP_INACTIVE                     59
150
151 // values for special configurable properties (depending on level settings)
152 #define EP_EM_SLIPPERY_WALL             60
153
154 // values for special graphics properties (no effect on game engine)
155 #define EP_GFX_CRUMBLED                 61
156
157 // values for derived properties (determined from properties above)
158 #define EP_ACCESSIBLE_OVER              62
159 #define EP_ACCESSIBLE_INSIDE            63
160 #define EP_ACCESSIBLE_UNDER             64
161 #define EP_WALKABLE                     65
162 #define EP_PASSABLE                     66
163 #define EP_ACCESSIBLE                   67
164 #define EP_COLLECTIBLE                  68
165 #define EP_SNAPPABLE                    69
166 #define EP_WALL                         70
167 #define EP_SOLID_FOR_PUSHING            71
168 #define EP_DRAGONFIRE_PROOF             72
169 #define EP_EXPLOSION_PROOF              73
170 #define EP_CAN_SMASH                    74
171 #define EP_EXPLODES_3X3_OLD             75
172 #define EP_CAN_EXPLODE_BY_FIRE          76
173 #define EP_CAN_EXPLODE_SMASHED          77
174 #define EP_CAN_EXPLODE_IMPACT           78
175 #define EP_SP_PORT                      79
176 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    80
177 #define EP_CAN_EXPLODE_BY_EXPLOSION     81
178 #define EP_COULD_MOVE_INTO_ACID         82
179 #define EP_MAYBE_DONT_COLLIDE_WITH      83
180 #define EP_CAN_BE_CLONED_BY_ANDROID     84
181
182 // values for internal purpose only (level editor)
183 #define EP_WALK_TO_OBJECT               85
184 #define EP_DEADLY                       86
185 #define EP_EDITOR_CASCADE               87
186 #define EP_EDITOR_CASCADE_ACTIVE        88
187 #define EP_EDITOR_CASCADE_INACTIVE      89
188
189 // values for internal purpose only (game engine)
190 #define EP_HAS_ACTION                   90
191 #define EP_CAN_CHANGE_OR_HAS_ACTION     91
192
193 // values for internal purpose only (other)
194 #define EP_OBSOLETE                     92
195
196 #define NUM_ELEMENT_PROPERTIES          93
197
198 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
199 #define EP_BITFIELD_BASE_NR             0
200
201 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
202 #define EP_BITMASK_DEFAULT              0
203
204 #define PROPERTY_BIT(p)                 (1u << ((p) % 32))
205 #define PROPERTY_VAR(e, p)              (element_info[e].properties[(p) / 32])
206 #define HAS_PROPERTY(e, p)              ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
207 #define SET_PROPERTY(e, p, v)           ((v) ?                                     \
208                                          (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
209                                          (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
210
211
212 // values for change events for custom elements (stored in level file)
213 #define CE_DELAY                        0
214 #define CE_TOUCHED_BY_PLAYER            1
215 #define CE_PRESSED_BY_PLAYER            2
216 #define CE_PUSHED_BY_PLAYER             3
217 #define CE_DROPPED_BY_PLAYER            4
218 #define CE_HITTING_SOMETHING            5
219 #define CE_IMPACT                       6
220 #define CE_SMASHED                      7
221 #define CE_TOUCHING_X                   8
222 #define CE_CHANGE_OF_X                  9
223 #define CE_EXPLOSION_OF_X               10
224 #define CE_PLAYER_TOUCHES_X             11
225 #define CE_PLAYER_PRESSES_X             12
226 #define CE_PLAYER_PUSHES_X              13
227 #define CE_PLAYER_COLLECTS_X            14
228 #define CE_PLAYER_DROPS_X               15
229 #define CE_VALUE_GETS_ZERO              16
230 #define CE_VALUE_GETS_ZERO_OF_X         17
231 #define CE_BY_OTHER_ACTION              18
232 #define CE_BY_DIRECT_ACTION             19
233 #define CE_PLAYER_DIGS_X                20
234 #define CE_ENTERED_BY_PLAYER            21
235 #define CE_LEFT_BY_PLAYER               22
236 #define CE_PLAYER_ENTERS_X              23
237 #define CE_PLAYER_LEAVES_X              24
238 #define CE_SWITCHED                     25
239 #define CE_SWITCH_OF_X                  26
240 #define CE_HIT_BY_SOMETHING             27
241 #define CE_HITTING_X                    28
242 #define CE_HIT_BY_X                     29
243 #define CE_BLOCKED                      30
244 #define CE_SWITCHED_BY_PLAYER           31
245 #define CE_PLAYER_SWITCHES_X            32
246 #define CE_SNAPPED_BY_PLAYER            33
247 #define CE_PLAYER_SNAPS_X               34
248 #define CE_MOVE_OF_X                    35
249 #define CE_DIGGING_X                    36
250 #define CE_CREATION_OF_X                37
251 #define CE_SCORE_GETS_ZERO              38
252 #define CE_SCORE_GETS_ZERO_OF_X         39
253 #define CE_VALUE_CHANGES                40
254 #define CE_VALUE_CHANGES_OF_X           41
255 #define CE_SCORE_CHANGES                42
256 #define CE_SCORE_CHANGES_OF_X           43
257 #define CE_CLICKED_BY_MOUSE             44
258 #define CE_PRESSED_BY_MOUSE             45
259 #define CE_MOUSE_CLICKED_ON_X           46
260 #define CE_MOUSE_PRESSED_ON_X           47
261 #define CE_NEXT_TO_PLAYER               48
262 #define CE_NEXT_TO_X                    49
263 #define CE_PLAYER_NEXT_TO_X             50
264
265 #define NUM_CHANGE_EVENTS               51
266
267 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
268
269 #define CE_HEADLINE_SPECIAL_EVENTS      250
270 #define CE_UNDEFINED                    255
271
272 #define CE_BITMASK_DEFAULT              0
273
274 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
275 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
276
277 #define CH_EVENT_VAR(e, c)              (element_info[e].change->has_event[c])
278 #define CH_ANY_EVENT_VAR(e, c)          (element_info[e].has_change_event[c])
279
280 #define PAGE_HAS_CHANGE_EVENT(p, c)     ((p)->has_event[c])
281 #define HAS_CHANGE_EVENT(e, c)          (IS_CUSTOM_ELEMENT(e) && CH_EVENT_VAR(e, c))
282 #define HAS_ANY_CHANGE_EVENT(e, c)      (IS_CUSTOM_ELEMENT(e) && CH_ANY_EVENT_VAR(e, c))
283
284 #define SET_CHANGE_EVENT(e, c, v)       (IS_CUSTOM_ELEMENT(e) ? CH_EVENT_VAR(e, c) = (v) : 0)
285 #define SET_ANY_CHANGE_EVENT(e, c, v)   (IS_CUSTOM_ELEMENT(e) ? CH_ANY_EVENT_VAR(e, c) = (v) : 0)
286
287 // values for player bitmasks
288 #define PLAYER_BITS_NONE                0
289 #define PLAYER_BITS_1                   (1 << 0)
290 #define PLAYER_BITS_2                   (1 << 1)
291 #define PLAYER_BITS_3                   (1 << 2)
292 #define PLAYER_BITS_4                   (1 << 3)
293 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
294                                          PLAYER_BITS_2 | \
295                                          PLAYER_BITS_3 | \
296                                          PLAYER_BITS_4)
297 #define PLAYER_BITS_TRIGGER             (1 << 4)
298 #define PLAYER_BITS_ACTION              (1 << 5)
299
300 // values for move directions (bits 0 - 3: basic move directions)
301 #define MV_BIT_PREVIOUS                 4
302 #define MV_BIT_TRIGGER                  5
303 #define MV_BIT_TRIGGER_BACK             6
304 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
305 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
306
307 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
308 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
309 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
310 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
311 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
312
313 // values for move stepsize
314 #define STEPSIZE_NOT_MOVING             0
315 #define STEPSIZE_VERY_SLOW              1
316 #define STEPSIZE_SLOW                   2
317 #define STEPSIZE_NORMAL                 4
318 #define STEPSIZE_FAST                   8
319 #define STEPSIZE_VERY_FAST              16
320 #define STEPSIZE_EVEN_FASTER            32
321 #define STEPSIZE_SLOWER                 50      // (symbolic value only)
322 #define STEPSIZE_FASTER                 200     // (symbolic value only)
323 #define STEPSIZE_RESET                  100     // (symbolic value only)
324
325 // values for change side for custom elements
326 #define CH_SIDE_NONE                    MV_NONE
327 #define CH_SIDE_LEFT                    MV_LEFT
328 #define CH_SIDE_RIGHT                   MV_RIGHT
329 #define CH_SIDE_TOP                     MV_UP
330 #define CH_SIDE_BOTTOM                  MV_DOWN
331 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
332 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
333 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
334
335 #define CH_SIDE_FROM_BUTTON(b)          ((b) == MB_LEFTBUTTON   ? CH_SIDE_LEFT :       \
336                                          (b) == MB_RIGHTBUTTON  ? CH_SIDE_RIGHT :      \
337                                          (b) == MB_MIDDLEBUTTON ? CH_SIDE_TOP_BOTTOM : \
338                                          CH_SIDE_NONE)
339
340 // values for change player for custom elements
341 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
342 #define CH_PLAYER_1                     PLAYER_BITS_1
343 #define CH_PLAYER_2                     PLAYER_BITS_2
344 #define CH_PLAYER_3                     PLAYER_BITS_3
345 #define CH_PLAYER_4                     PLAYER_BITS_4
346 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
347
348 // values for change page for custom elements
349 #define CH_PAGE_ANY_FILE                (0xff)
350 #define CH_PAGE_ANY                     (0xffffffff)
351
352 // values for change power for custom elements
353 #define CP_WHEN_EMPTY                   0
354 #define CP_WHEN_DIGGABLE                1
355 #define CP_WHEN_DESTRUCTIBLE            2
356 #define CP_WHEN_COLLECTIBLE             3
357 #define CP_WHEN_REMOVABLE               4
358 #define CP_WHEN_WALKABLE                5
359
360 // values for change actions for custom elements (stored in level file)
361 #define CA_NO_ACTION                    0
362 #define CA_EXIT_PLAYER                  1
363 #define CA_KILL_PLAYER                  2
364 #define CA_MOVE_PLAYER                  3
365 #define CA_RESTART_LEVEL                4
366 #define CA_SHOW_ENVELOPE                5
367 #define CA_SET_LEVEL_TIME               6
368 #define CA_SET_LEVEL_GEMS               7
369 #define CA_SET_LEVEL_SCORE              8
370 #define CA_SET_LEVEL_WIND               9
371 #define CA_SET_PLAYER_GRAVITY           10
372 #define CA_SET_PLAYER_KEYS              11
373 #define CA_SET_PLAYER_SPEED             12
374 #define CA_SET_PLAYER_SHIELD            13
375 #define CA_SET_PLAYER_ARTWORK           14
376 #define CA_SET_CE_SCORE                 15
377 #define CA_SET_CE_VALUE                 16
378 #define CA_SET_ENGINE_SCAN_MODE         17
379 #define CA_SET_PLAYER_INVENTORY         18
380 #define CA_SET_CE_ARTWORK               19
381 #define CA_SET_LEVEL_RANDOM_SEED        20
382 #define CA_MOVE_PLAYER_NEW              21
383
384 #define CA_HEADLINE_LEVEL_ACTIONS       250
385 #define CA_HEADLINE_PLAYER_ACTIONS      251
386 #define CA_HEADLINE_CE_ACTIONS          252
387 #define CA_HEADLINE_ENGINE_ACTIONS      253
388 #define CA_UNDEFINED                    255
389
390 // values for change action mode for custom elements
391 #define CA_MODE_UNDEFINED               0
392 #define CA_MODE_SET                     1
393 #define CA_MODE_ADD                     2
394 #define CA_MODE_SUBTRACT                3
395 #define CA_MODE_MULTIPLY                4
396 #define CA_MODE_DIVIDE                  5
397 #define CA_MODE_MODULO                  6
398
399 // values for change action parameters for custom elements
400 #define CA_ARG_MIN                      0
401 #define CA_ARG_0                        0
402 #define CA_ARG_1                        1
403 #define CA_ARG_2                        2
404 #define CA_ARG_3                        3
405 #define CA_ARG_4                        4
406 #define CA_ARG_5                        5
407 #define CA_ARG_6                        6
408 #define CA_ARG_7                        7
409 #define CA_ARG_8                        8
410 #define CA_ARG_9                        9
411 #define CA_ARG_10                       10
412 #define CA_ARG_100                      100
413 #define CA_ARG_1000                     1000
414 #define CA_ARG_MAX                      9999
415 #define CA_ARG_PLAYER                   10000
416 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
417 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
418 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
419 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
420 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
421 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
422 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
423 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
424 #define CA_ARG_NUMBER                   11000
425 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
426 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
427 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
428 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
429 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
430 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
431 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
432 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
433 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
434 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
435 #define CA_ARG_ELEMENT                  12000
436 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
437 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
438 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
439 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
440 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
441 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
442 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
443 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
444 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
445 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
446 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
447 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
448 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
449 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
450 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
451 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
452 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
453 #define CA_ARG_SPEED                    13000
454 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
455 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
456 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
457 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
458 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
459 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
460 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
461 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
462 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
463 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
464 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
465 #define CA_ARG_GRAVITY                  14000
466 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
467 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
468 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
469 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
470 #define CA_ARG_DIRECTION                15000
471 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
472 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
473 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
474 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
475 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
476 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
477 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
478 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
479 #define CA_ARG_SHIELD                   16000
480 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
481 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
482 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
483 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
484 #define CA_ARG_SCAN_MODE                17000
485 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
486 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
487 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
488 #define CA_ARG_INVENTORY                18000
489 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
490 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
491 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
492 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
493 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
494 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
495 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
496 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
497 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
498 #define CA_ARG_UNDEFINED                65535
499
500 // values for custom move patterns (bits 0 - 3: basic move directions)
501 #define MV_BIT_TOWARDS_PLAYER           4
502 #define MV_BIT_AWAY_FROM_PLAYER         5
503 #define MV_BIT_ALONG_LEFT_SIDE          6
504 #define MV_BIT_ALONG_RIGHT_SIDE         7
505 #define MV_BIT_TURNING_LEFT             8
506 #define MV_BIT_TURNING_RIGHT            9
507 #define MV_BIT_WHEN_PUSHED              10
508 #define MV_BIT_MAZE_RUNNER              11
509 #define MV_BIT_MAZE_HUNTER              12
510 #define MV_BIT_WHEN_DROPPED             13
511 #define MV_BIT_TURNING_LEFT_RIGHT       14
512 #define MV_BIT_TURNING_RIGHT_LEFT       15
513 #define MV_BIT_TURNING_RANDOM           16
514 #define MV_BIT_WIND_DIRECTION           17
515
516 // values for custom move patterns
517 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
518 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
519 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
520 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
521 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
522 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
523 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
524 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
525 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
526 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
527 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
528 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
529 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
530 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
531 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
532
533 // values for initial move direction
534 #define MV_START_NONE                   (MV_NONE)
535 #define MV_START_AUTOMATIC              (MV_NONE)
536 #define MV_START_LEFT                   (MV_LEFT)
537 #define MV_START_RIGHT                  (MV_RIGHT)
538 #define MV_START_UP                     (MV_UP)
539 #define MV_START_DOWN                   (MV_DOWN)
540 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
541 #define MV_START_PREVIOUS               (MV_PREVIOUS)
542
543 // values for elements left behind by custom elements
544 #define LEAVE_TYPE_UNLIMITED            0
545 #define LEAVE_TYPE_LIMITED              1
546
547 // values for slippery property for custom elements
548 #define SLIPPERY_ANY_RANDOM             0
549 #define SLIPPERY_ANY_LEFT_RIGHT         1
550 #define SLIPPERY_ANY_RIGHT_LEFT         2
551 #define SLIPPERY_ONLY_LEFT              3
552 #define SLIPPERY_ONLY_RIGHT             4
553
554 // values for explosion type for custom elements
555 #define EXPLODES_3X3                    0
556 #define EXPLODES_1X1                    1
557 #define EXPLODES_CROSS                  2
558
559 // macros for configurable properties
560 #define IS_DIGGABLE(e)                  HAS_PROPERTY(e, EP_DIGGABLE)
561 #define IS_COLLECTIBLE_ONLY(e)          HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
562 #define DONT_RUN_INTO(e)                HAS_PROPERTY(e, EP_DONT_RUN_INTO)
563 #define DONT_COLLIDE_WITH(e)            HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
564 #define DONT_TOUCH(e)                   HAS_PROPERTY(e, EP_DONT_TOUCH)
565 #define IS_INDESTRUCTIBLE(e)            HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
566 #define IS_SLIPPERY(e)                  HAS_PROPERTY(e, EP_SLIPPERY)
567 #define CAN_CHANGE(e)                   HAS_PROPERTY(e, EP_CAN_CHANGE)
568 #define CAN_MOVE(e)                     HAS_PROPERTY(e, EP_CAN_MOVE)
569 #define CAN_FALL(e)                     HAS_PROPERTY(e, EP_CAN_FALL)
570 #define CAN_SMASH_PLAYER(e)             HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
571 #define CAN_SMASH_ENEMIES(e)            HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
572 #define CAN_SMASH_EVERYTHING(e)         HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
573 #define EXPLODES_BY_FIRE(e)             HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
574 #define EXPLODES_SMASHED(e)             HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
575 #define EXPLODES_IMPACT(e)              HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
576 #define IS_WALKABLE_OVER(e)             HAS_PROPERTY(e, EP_WALKABLE_OVER)
577 #define IS_WALKABLE_INSIDE(e)           HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
578 #define IS_WALKABLE_UNDER(e)            HAS_PROPERTY(e, EP_WALKABLE_UNDER)
579 #define IS_PASSABLE_OVER(e)             HAS_PROPERTY(e, EP_PASSABLE_OVER)
580 #define IS_PASSABLE_INSIDE(e)           HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
581 #define IS_PASSABLE_UNDER(e)            HAS_PROPERTY(e, EP_PASSABLE_UNDER)
582 #define IS_DROPPABLE(e)                 HAS_PROPERTY(e, EP_DROPPABLE)
583 #define EXPLODES_1X1_OLD(e)             HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
584 #define IS_PUSHABLE(e)                  HAS_PROPERTY(e, EP_PUSHABLE)
585 #define EXPLODES_CROSS_OLD(e)           HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
586 #define IS_PROTECTED(e)                 HAS_PROPERTY(e, EP_PROTECTED)
587 #define CAN_MOVE_INTO_ACID(e)           HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
588 #define IS_THROWABLE(e)                 HAS_PROPERTY(e, EP_THROWABLE)
589 #define CAN_EXPLODE(e)                  HAS_PROPERTY(e, EP_CAN_EXPLODE)
590 #define IS_GRAVITY_REACHABLE(e)         HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
591 #define DONT_GET_HIT_BY(e)              HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
592
593 // macros for special configurable properties
594 #define IS_EM_SLIPPERY_WALL(e)          HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
595
596 // macros for special graphics properties
597 #define GFX_CRUMBLED(e)                 HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
598
599 // macros for pre-defined properties
600 #define IS_EMPTY_SPACE(e)               HAS_PROPERTY(e, EP_EMPTY_SPACE)
601 #define IS_PLAYER_ELEMENT(e)            HAS_PROPERTY(e, EP_PLAYER)
602 #define CAN_PASS_MAGIC_WALL(e)          HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
603 #define CAN_PASS_DC_MAGIC_WALL(e)       HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
604 #define IS_SWITCHABLE(e)                HAS_PROPERTY(e, EP_SWITCHABLE)
605 #define IS_BD_ELEMENT(e)                HAS_PROPERTY(e, EP_BD_ELEMENT)
606 #define IS_SP_ELEMENT(e)                HAS_PROPERTY(e, EP_SP_ELEMENT)
607 #define IS_SB_ELEMENT(e)                HAS_PROPERTY(e, EP_SB_ELEMENT)
608 #define IS_GEM(e)                       HAS_PROPERTY(e, EP_GEM)
609 #define IS_FOOD_DARK_YAMYAM(e)          HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
610 #define IS_FOOD_PENGUIN(e)              HAS_PROPERTY(e, EP_FOOD_PENGUIN)
611 #define IS_FOOD_PIG(e)                  HAS_PROPERTY(e, EP_FOOD_PIG)
612 #define IS_HISTORIC_WALL(e)             HAS_PROPERTY(e, EP_HISTORIC_WALL)
613 #define IS_HISTORIC_SOLID(e)            HAS_PROPERTY(e, EP_HISTORIC_SOLID)
614 #define IS_CLASSIC_ENEMY(e)             HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
615 #define IS_BELT(e)                      HAS_PROPERTY(e, EP_BELT)
616 #define IS_BELT_ACTIVE(e)               HAS_PROPERTY(e, EP_BELT_ACTIVE)
617 #define IS_BELT_SWITCH(e)               HAS_PROPERTY(e, EP_BELT_SWITCH)
618 #define IS_TUBE(e)                      HAS_PROPERTY(e, EP_TUBE)
619 #define IS_ACID_POOL(e)                 HAS_PROPERTY(e, EP_ACID_POOL)
620 #define IS_KEYGATE(e)                   HAS_PROPERTY(e, EP_KEYGATE)
621 #define IS_AMOEBOID(e)                  HAS_PROPERTY(e, EP_AMOEBOID)
622 #define IS_AMOEBALIVE(e)                HAS_PROPERTY(e, EP_AMOEBALIVE)
623 #define HAS_EDITOR_CONTENT(e)           HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
624 #define CAN_TURN_EACH_MOVE(e)           HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
625 #define CAN_GROW(e)                     HAS_PROPERTY(e, EP_CAN_GROW)
626 #define IS_ACTIVE_BOMB(e)               HAS_PROPERTY(e, EP_ACTIVE_BOMB)
627 #define IS_INACTIVE(e)                  HAS_PROPERTY(e, EP_INACTIVE)
628
629 // macros for derived properties
630 #define IS_ACCESSIBLE_OVER(e)           HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
631 #define IS_ACCESSIBLE_INSIDE(e)         HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
632 #define IS_ACCESSIBLE_UNDER(e)          HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
633 #define IS_WALKABLE(e)                  HAS_PROPERTY(e, EP_WALKABLE)
634 #define IS_PASSABLE(e)                  HAS_PROPERTY(e, EP_PASSABLE)
635 #define IS_ACCESSIBLE(e)                HAS_PROPERTY(e, EP_ACCESSIBLE)
636 #define IS_COLLECTIBLE(e)               HAS_PROPERTY(e, EP_COLLECTIBLE)
637 #define IS_SNAPPABLE(e)                 HAS_PROPERTY(e, EP_SNAPPABLE)
638 #define IS_WALL(e)                      HAS_PROPERTY(e, EP_WALL)
639 #define IS_SOLID_FOR_PUSHING(e)         HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
640 #define IS_DRAGONFIRE_PROOF(e)          HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
641 #define IS_EXPLOSION_PROOF(e)           HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
642 #define CAN_SMASH(e)                    HAS_PROPERTY(e, EP_CAN_SMASH)
643 #define EXPLODES_3X3_OLD(e)             HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
644 #define CAN_EXPLODE_BY_FIRE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
645 #define CAN_EXPLODE_SMASHED(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
646 #define CAN_EXPLODE_IMPACT(e)           HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
647 #define IS_SP_PORT(e)                   HAS_PROPERTY(e, EP_SP_PORT)
648 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
649 #define CAN_EXPLODE_BY_EXPLOSION(e)     HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
650 #define COULD_MOVE_INTO_ACID(e)         HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
651 #define MAYBE_DONT_COLLIDE_WITH(e)      HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
652 #define CAN_BE_CLONED_BY_ANDROID(e)     HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
653
654 #define IS_EDITOR_CASCADE(e)            HAS_PROPERTY(e, EP_EDITOR_CASCADE)
655 #define IS_EDITOR_CASCADE_ACTIVE(e)     HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
656 #define IS_EDITOR_CASCADE_INACTIVE(e)   HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
657
658 #define HAS_ACTION(e)                   HAS_PROPERTY(e, EP_HAS_ACTION)
659 #define CAN_CHANGE_OR_HAS_ACTION(e)     HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
660
661 #define IS_OBSOLETE(e)                  HAS_PROPERTY(e, EP_OBSOLETE)
662
663 #define IS_EMPTY(e)                     IS_EMPTY_SPACE(e)
664 #define IS_EMPTY_ELEMENT(e)             IS_EMPTY_SPACE(e)
665
666 // special macros used in game engine
667 #define IS_FILE_ELEMENT(e)              ((e) >= 0 &&                            \
668                                          (e) <= NUM_FILE_ELEMENTS)
669
670 #define IS_DRAWABLE_ELEMENT(e)          ((e) >= 0 &&                            \
671                                          (e) <= NUM_DRAWABLE_ELEMENTS)
672
673 #define IS_RUNTIME_ELEMENT(e)           ((e) >= 0 &&                            \
674                                          (e) <= NUM_RUNTIME_ELEMENTS)
675
676 #define IS_VALID_ELEMENT(e)             ((e) >= 0 &&                            \
677                                          (e) <= MAX_NUM_ELEMENTS)
678
679 #define IS_CUSTOM_ELEMENT(e)            ((e) >= EL_CUSTOM_START &&              \
680                                          (e) <= EL_CUSTOM_END)
681
682 #define IS_GROUP_ELEMENT(e)             ((e) >= EL_GROUP_START &&               \
683                                          (e) <= EL_GROUP_END)
684
685 #define IS_CLIPBOARD_ELEMENT(e)         ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
686                                          (e) <= EL_INTERNAL_CLIPBOARD_END)
687
688 #define IS_INTERNAL_ELEMENT(e)          ((e) >= EL_INTERNAL_START &&            \
689                                          (e) <= EL_INTERNAL_END)
690
691 #define IS_MM_ELEMENT_1(e)              ((e) >= EL_MM_START_1 &&                \
692                                          (e) <= EL_MM_END_1)
693 #define IS_MM_ELEMENT_2(e)              ((e) >= EL_MM_START_2 &&                \
694                                          (e) <= EL_MM_END_2)
695 #define IS_MM_ELEMENT_3(e)              ((e) >= EL_MM_START_3 &&                \
696                                          (e) <= EL_MM_END_3)
697 #define IS_MM_ELEMENT(e)                (IS_MM_ELEMENT_1(e) ||                  \
698                                          IS_MM_ELEMENT_2(e) ||                  \
699                                          IS_MM_ELEMENT_3(e))
700
701 #define IS_DF_ELEMENT_1(e)              ((e) >= EL_DF_START_1 &&                \
702                                          (e) <= EL_DF_END_1)
703 #define IS_DF_ELEMENT_2(e)              ((e) >= EL_DF_START_2 &&                \
704                                          (e) <= EL_DF_END_2)
705 #define IS_DF_ELEMENT(e)                (IS_DF_ELEMENT_1(e) ||                  \
706                                          IS_DF_ELEMENT_2(e))
707
708 #define IS_MM_MCDUFFIN(e)               ((e) >= EL_MM_MCDUFFIN_START &&         \
709                                          (e) <= EL_MM_MCDUFFIN_END)
710
711 #define IS_DF_LASER(e)                  ((e) >= EL_DF_LASER_START &&            \
712                                          (e) <= EL_DF_LASER_END)
713
714 #define IS_MM_WALL(e)                   (((e) >= EL_MM_WALL_START &&            \
715                                           (e) <= EL_MM_WALL_END) ||             \
716                                          ((e) >= EL_DF_WALL_START &&            \
717                                           (e) <= EL_DF_WALL_END))
718
719 #define IS_DF_WALL(e)                   ((e) >= EL_DF_WALL_START &&             \
720                                          (e) <= EL_DF_WALL_END)
721
722 #define IS_MM_WALL_EDITOR(e)            ((e) == EL_MM_STEEL_WALL ||             \
723                                          (e) == EL_MM_WOODEN_WALL ||            \
724                                          (e) == EL_MM_ICE_WALL ||               \
725                                          (e) == EL_MM_AMOEBA_WALL ||            \
726                                          (e) == EL_DF_STEEL_WALL ||             \
727                                          (e) == EL_DF_WOODEN_WALL)
728
729 #define IS_ENVELOPE(e)                  ((e) >= EL_ENVELOPE_1 &&                \
730                                          (e) <= EL_ENVELOPE_4)
731
732 #define IS_MM_ENVELOPE(e)               ((e) >= EL_MM_ENVELOPE_1 &&             \
733                                          (e) <= EL_MM_ENVELOPE_4)
734
735 #define IS_BALLOON_ELEMENT(e)           ((e) == EL_BALLOON ||                   \
736                                          (e) == EL_BALLOON_SWITCH_LEFT ||       \
737                                          (e) == EL_BALLOON_SWITCH_RIGHT ||      \
738                                          (e) == EL_BALLOON_SWITCH_UP ||         \
739                                          (e) == EL_BALLOON_SWITCH_DOWN ||       \
740                                          (e) == EL_BALLOON_SWITCH_ANY ||        \
741                                          (e) == EL_BALLOON_SWITCH_NONE)
742
743 #define IS_RND_KEY(e)                   ((e) >= EL_KEY_1 &&                     \
744                                          (e) <= EL_KEY_4)
745 #define IS_EM_KEY(e)                    ((e) >= EL_EM_KEY_1 &&                  \
746                                          (e) <= EL_EM_KEY_4)
747 #define IS_EMC_KEY(e)                   ((e) >= EL_EMC_KEY_5 &&                 \
748                                          (e) <= EL_EMC_KEY_8)
749 #define IS_KEY(e)                       (IS_RND_KEY(e) ||                       \
750                                          IS_EM_KEY(e) ||                        \
751                                          IS_EMC_KEY(e))
752 #define RND_KEY_NR(e)                   ((e) - EL_KEY_1)
753 #define EM_KEY_NR(e)                    ((e) - EL_EM_KEY_1)
754 #define EMC_KEY_NR(e)                   ((e) - EL_EMC_KEY_5 + 4)
755 #define KEY_NR(e)                       (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
756                                          IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
757                                          IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
758
759 #define IS_RND_GATE(e)                  ((e) >= EL_GATE_1 &&                    \
760                                          (e) <= EL_GATE_4)
761 #define IS_EM_GATE(e)                   ((e) >= EL_EM_GATE_1 &&                 \
762                                          (e) <= EL_EM_GATE_4)
763 #define IS_EMC_GATE(e)                  ((e) >= EL_EMC_GATE_5 &&                \
764                                          (e) <= EL_EMC_GATE_8)
765 #define IS_DC_GATE(e)                   ((e) == EL_DC_GATE_WHITE)
766 #define IS_GATE(e)                      (IS_RND_GATE(e) ||                      \
767                                          IS_EM_GATE(e) ||                       \
768                                          IS_EMC_GATE(e) ||                      \
769                                          IS_DC_GATE(e))
770 #define RND_GATE_NR(e)                  ((e) - EL_GATE_1)
771 #define EM_GATE_NR(e)                   ((e) - EL_EM_GATE_1)
772 #define EMC_GATE_NR(e)                  ((e) - EL_EMC_GATE_5 + 4)
773 #define GATE_NR(e)                      (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
774                                          IS_EM_GATE(e)  ? EM_GATE_NR(e) :       \
775                                          IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
776
777 #define IS_RND_GATE_GRAY(e)             ((e) >= EL_GATE_1_GRAY &&               \
778                                          (e) <= EL_GATE_4_GRAY)
779 #define IS_RND_GATE_GRAY_ACTIVE(e)      ((e) >= EL_GATE_1_GRAY_ACTIVE &&        \
780                                          (e) <= EL_GATE_4_GRAY_ACTIVE)
781 #define IS_EM_GATE_GRAY(e)              ((e) >= EL_EM_GATE_1_GRAY &&            \
782                                          (e) <= EL_EM_GATE_4_GRAY)
783 #define IS_EM_GATE_GRAY_ACTIVE(e)       ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&     \
784                                          (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
785 #define IS_EMC_GATE_GRAY(e)             ((e) >= EL_EMC_GATE_5_GRAY &&           \
786                                          (e) <= EL_EMC_GATE_8_GRAY)
787 #define IS_EMC_GATE_GRAY_ACTIVE(e)      ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE &&    \
788                                          (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
789 #define IS_DC_GATE_GRAY(e)              ((e) == EL_DC_GATE_WHITE_GRAY)
790 #define IS_DC_GATE_GRAY_ACTIVE(e)       ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
791
792 #define IS_GATE_GRAY(e)                 (IS_RND_GATE_GRAY(e) ||                 \
793                                          IS_EM_GATE_GRAY(e) ||                  \
794                                          IS_EMC_GATE_GRAY(e) ||                 \
795                                          IS_DC_GATE_GRAY(e))
796 #define IS_GATE_GRAY_ACTIVE(e)          (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
797                                          IS_EM_GATE_GRAY_ACTIVE(e) ||           \
798                                          IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
799                                          IS_DC_GATE_GRAY_ACTIVE(e))
800 #define RND_GATE_GRAY_NR(e)             ((e) - EL_GATE_1_GRAY)
801 #define RND_GATE_GRAY_ACTIVE_NR(e)      ((e) - EL_GATE_1_GRAY_ACTIVE)
802 #define EM_GATE_GRAY_NR(e)              ((e) - EL_EM_GATE_1_GRAY)
803 #define EM_GATE_GRAY_ACTIVE_NR(e)       ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
804 #define EMC_GATE_GRAY_NR(e)             ((e) - EL_EMC_GATE_5_GRAY + 4)
805 #define EMC_GATE_GRAY_ACTIVE_NR(e)      ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
806 #define GATE_GRAY_NR(e)                 (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :    \
807                                          IS_EM_GATE_GRAY(e)  ? EM_GATE_GRAY_NR(e)  :    \
808                                          IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
809
810 #define RND_ENVELOPE_NR(e)              ((e) - EL_ENVELOPE_1)
811 #define MM_ENVELOPE_NR(e)               ((e) - EL_MM_ENVELOPE_1)
812 #define ENVELOPE_NR(e)                  (IS_ENVELOPE(e) ? RND_ENVELOPE_NR(e) :  \
813                                          MM_ENVELOPE_NR(e))
814
815 #define IS_ACID_POOL_OR_ACID(e)         (IS_ACID_POOL(e) || (e) == EL_ACID)
816
817 #define IS_EMC_PILLAR(e)                ((e) >= EL_EMC_WALL_1 &&                \
818                                          (e) <= EL_EMC_WALL_3)
819 #define IS_SP_CHIP(e)                   ((e) == EL_SP_CHIP_SINGLE ||            \
820                                          (e) == EL_SP_CHIP_LEFT ||              \
821                                          (e) == EL_SP_CHIP_RIGHT ||             \
822                                          (e) == EL_SP_CHIP_TOP ||               \
823                                          (e) == EL_SP_CHIP_BOTTOM)
824 #define IS_SP_HARDWARE_BASE(e)          ((e) == EL_SP_HARDWARE_BASE_1 ||        \
825                                          (e) == EL_SP_HARDWARE_BASE_2 ||        \
826                                          (e) == EL_SP_HARDWARE_BASE_3 ||        \
827                                          (e) == EL_SP_HARDWARE_BASE_4 ||        \
828                                          (e) == EL_SP_HARDWARE_BASE_5 ||        \
829                                          (e) == EL_SP_HARDWARE_BASE_6)
830
831 #define IS_DC_STEELWALL_2(e)            ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
832                                          (e) <= EL_DC_STEELWALL_2_SINGLE)
833
834 // !!! IMPROVE THIS !!!
835 #define IS_EM_ELEMENT(e)        (map_element_EM_to_RND_cave(map_element_RND_to_EM_cave(e)) == (e))
836
837 #define MM_WALL_BASE(e)                 ((e) & 0xfff0)
838 #define MM_WALL_BITS(e)                 ((e) & 0x000f)
839
840 #define GFX_ELEMENT(e)                  (element_info[e].gfx_element)
841
842 // !!! CHECK THIS !!!
843 #if 1
844 #define TILE_GFX_ELEMENT(x, y)                                                  \
845                                    (GfxElement[x][y] != EL_UNDEFINED &&         \
846                                     Tile[x][y] != EL_EXPLOSION ?                \
847                                     GfxElement[x][y] : Tile[x][y])
848 #else
849 #define TILE_GFX_ELEMENT(x, y)                                                  \
850                         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&         \
851                                     Tile[x][y] != EL_EXPLOSION ?                \
852                                     GfxElement[x][y] : Tile[x][y])
853 #endif
854
855 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
856 // (solution: add separate "use sound of element" to level file and editor)
857 #if 0
858 #define SND_ELEMENT(e)                  GFX_ELEMENT(e)
859 #else
860 #define SND_ELEMENT(e)                  (e)
861 #endif
862
863 #define GROUP_NR(e)                     ((e) - EL_GROUP_START)
864 #define IS_IN_GROUP(e, nr)              (element_info[e].in_group[nr] == TRUE)
865 #define IS_IN_GROUP_EL(e, ge)           (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
866
867 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
868         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
869          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
870
871 #define IS_PLAYER(x, y)                 (IS_PLAYER_ELEMENT(StorePlayer[x][y]))
872
873 #define IS_FREE(x, y)                   (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
874 #define IS_FREE_OR_PLAYER(x, y)         (Tile[x][y] == EL_EMPTY)
875
876 #define IS_MOVING(x, y)                 (MovPos[x][y] != 0)
877 #define IS_FALLING(x, y)                (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
878 #define IS_BLOCKED(x, y)                (Tile[x][y] == EL_BLOCKED)
879
880 #define IS_MV_DIAGONAL(x)               ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
881
882 #define EL_CHANGED(e)                   ((e) == EL_ROCK           ? EL_EMERALD :    \
883                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
884                                          (e) == EL_EMERALD        ? EL_DIAMOND :    \
885                                          (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
886                                          (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
887                                          (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
888                                          EL_ROCK)
889 #define EL_CHANGED_BD(e)                ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
890                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
891                                          EL_BD_ROCK)
892 #define EL_CHANGED_DC(e)                ((e) == EL_ROCK           ? EL_EMERALD :    \
893                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
894                                          (e) == EL_EMERALD        ? EL_DIAMOND :    \
895                                          (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
896                                          (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
897                                          (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
898                                          (e) == EL_PEARL          ? EL_BOMB    :    \
899                                          (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
900                                          EL_ROCK)
901
902 #define IS_BD_PLAYER_ELEMENT(e)         ((e) == EL_BD_INBOX ||                  \
903                                          (e) == EL_BD_PLAYER ||                 \
904                                          (e) == EL_BD_PLAYER_WITH_BOMB ||       \
905                                          (e) == EL_BD_PLAYER_GLUED ||           \
906                                          (e) == EL_BD_PLAYER_STIRRING)
907
908 #define IS_BD_BITER(e)                  ((e) == EL_BD_BITER ||                  \
909                                          (e) == EL_BD_BITER_RIGHT ||            \
910                                          (e) == EL_BD_BITER_UP ||               \
911                                          (e) == EL_BD_BITER_LEFT ||             \
912                                          (e) == EL_BD_BITER_DOWN)
913
914 #define IS_BD_EXPANDABLE_WALL(e)        ((e) == EL_BD_EXPANDABLE_WALL_HORIZONTAL ||     \
915                                          (e) == EL_BD_EXPANDABLE_WALL_VERTICAL ||       \
916                                          (e) == EL_BD_EXPANDABLE_WALL_ANY)
917
918 #define IS_BD_EXPANDABLE_STEELWALL(e)   ((e) == EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL ||\
919                                          (e) == EL_BD_EXPANDABLE_STEELWALL_VERTICAL ||  \
920                                          (e) == EL_BD_EXPANDABLE_STEELWALL_ANY)
921
922 #define IS_BD_CONVEYOR_BELT(e)          ((e) == EL_BD_CONVEYOR_LEFT ||                  \
923                                          (e) == EL_BD_CONVEYOR_LEFT_ACTIVE ||           \
924                                          (e) == EL_BD_CONVEYOR_RIGHT ||                 \
925                                          (e) == EL_BD_CONVEYOR_RIGHT_ACTIVE)
926
927 #define IS_BD_CONVEYOR_BELT_SWITCH(e)   ((e) == EL_BD_CONVEYOR_SWITCH ||                \
928                                          (e) == EL_BD_CONVEYOR_SWITCH_ACTIVE ||         \
929                                          (e) == EL_BD_CONVEYOR_DIR_SWITCH_NORMAL ||     \
930                                          (e) == EL_BD_CONVEYOR_DIR_SWITCH_CHANGED)
931
932 #define IS_SOKOBAN_OBJECT_OR_FIELD(e)   ((e) == EL_SOKOBAN_OBJECT ||            \
933                                          (e) == EL_SOKOBAN_FIELD_EMPTY ||       \
934                                          (e) == EL_SOKOBAN_FIELD_FULL)
935
936 #define IS_DRAWABLE(e)                  ((e) < EL_BLOCKED)
937 #define IS_NOT_DRAWABLE(e)              ((e) >= EL_BLOCKED)
938 #define TAPE_IS_EMPTY(x)                ((x).length == 0)
939 #define TAPE_IS_STOPPED(x)              (!(x).recording && !(x).playing)
940
941 #define PLAYERINFO(x, y)                (&stored_player[StorePlayer[x][y] - EL_PLAYER_1])
942 #define SHIELD_ON(p)                    ((p)->shield_normal_time_left > 0)
943
944 #define ENEMY_PROTECTED_FIELD(x, y)     (IS_PROTECTED(Tile[x][y]) ||                    \
945                                          IS_PROTECTED(Back[x][y]))
946 #define EXPLOSION_PROTECTED_FIELD(x, y) (IS_EXPLOSION_PROOF(Tile[x][y]))
947 #define PLAYER_ENEMY_PROTECTED(x, y)    (SHIELD_ON(PLAYERINFO(x, y)) ||                 \
948                                          ENEMY_PROTECTED_FIELD(x, y))
949 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||                 \
950                                          EXPLOSION_PROTECTED_FIELD(x, y))
951
952 #define PLAYER_SWITCHING(p,x,y)         ((p)->is_switching &&                           \
953                                          (p)->switch_x == (x) && (p)->switch_y == (y))
954
955 #define PLAYER_DROPPING(p,x,y)          ((p)->is_dropping &&                            \
956                                          (p)->drop_x == (x) && (p)->drop_y == (y))
957
958 #define PLAYER_NR_GFX(g, i)             ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
959
960 #define GET_PLAYER_ELEMENT(e)           ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ?     \
961                                          (e) : EL_PLAYER_1)
962
963 #define GET_PLAYER_NR(e)                (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
964
965 #define GET_EMPTY_ELEMENT(i)            ((i) == 0 ? EL_EMPTY_SPACE :                    \
966                                          EL_EMPTY_SPACE_1 + (i) - 1)
967
968 #define ANIM_FRAMES(g)                  (graphic_info[g].anim_frames)
969 #define ANIM_DELAY(g)                   (graphic_info[g].anim_delay)
970 #define ANIM_MODE(g)                    (graphic_info[g].anim_mode)
971
972 #define IS_ANIM_MODE_CE(g)              (graphic_info[g].anim_mode & (ANIM_CE_VALUE |   \
973                                                                       ANIM_CE_SCORE |   \
974                                                                       ANIM_CE_DELAY))
975 #define IS_ANIMATED(g)                  (ANIM_FRAMES(g) > 1)
976 #define IS_NEW_DELAY(f, g)              ((f) % ANIM_DELAY(g) == 0)
977 #define IS_NEW_FRAME(f, g)              (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
978 #define IS_NEXT_FRAME(f, g)             (IS_NEW_FRAME(f, g) && (f) > 0)
979
980 #define IS_LOOP_SOUND(s)                ((s) >= 0 && sound_info[s].loop)
981 #define IS_LOOP_MUSIC(s)                ((s) <  0 || music_info[s].loop)
982
983 #define IS_SPECIAL_GFX_ARG(a)           ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
984
985 #define IS_GLOBAL_ANIM_PART(a)          ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
986
987 #define EL_CASCADE_ACTIVE(e)            (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
988 #define EL_CASCADE_INACTIVE(e)          (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
989 #define EL_CASCADE_TOGGLE(e)            (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
990                                          IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
991
992 #define EL_NAME(e)                      ((e) >= 0 ? element_info[e].token_name : "(?)")
993 #define MV_TEXT(d)                      ((d) == MV_NONE  ? "MV_NONE"  :                 \
994                                          (d) == MV_LEFT  ? "MV_LEFT"  :                 \
995                                          (d) == MV_RIGHT ? "MV_RIGHT" :                 \
996                                          (d) == MV_UP    ? "MV_UP"    :                 \
997                                          (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
998
999 #define ELEMENT_ACTIVE(e)               (ActiveElement[e])
1000 #define BUTTON_ACTIVE(b)                (ActiveButton[b])
1001 #define FONT_ACTIVE(f)                  (ActiveFont[f])
1002
1003 // fundamental game speed values
1004 #define MICROLEVEL_SCROLL_DELAY                 50      // delay for scrolling micro level
1005 #define MICROLEVEL_LABEL_DELAY                  250     // delay for micro level label
1006
1007 // boundaries of arrays etc.
1008 #define MAX_LEVEL_NAME_LEN                      32
1009 #define MAX_LEVEL_AUTHOR_LEN                    32
1010 #define MAX_ELEMENT_NAME_LEN                    32
1011 #define MAX_TAPES_PER_SET                       1024
1012 #define MAX_SCORE_ENTRIES                       100
1013 #define MAX_NUM_TITLE_IMAGES                    5
1014 #define MAX_NUM_TITLE_MESSAGES                  5
1015
1016 #define MAX_NUM_AMOEBA                          100
1017
1018 #define NUM_ENVELOPES                           4
1019 #define MIN_ENVELOPE_XSIZE                      1
1020 #define MIN_ENVELOPE_YSIZE                      1
1021 #define MAX_ENVELOPE_XSIZE                      30
1022 #define MAX_ENVELOPE_YSIZE                      20
1023 #define MAX_ENVELOPE_TEXT_LEN                   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
1024 #define MIN_CHANGE_PAGES                        1
1025 #define MAX_CHANGE_PAGES                        32
1026 #define MIN_ELEMENTS_IN_GROUP                   1
1027 #define MAX_ELEMENTS_IN_GROUP                   16
1028 #define MIN_ANDROID_ELEMENTS                    1
1029 #define MAX_ANDROID_ELEMENTS                    32
1030 #define MAX_ANDROID_ELEMENTS_OLD                16      // (extended since version 4.2.0.0)
1031
1032 #define MAX_ISO_DATE_LEN                        10
1033 #define MAX_PLATFORM_TEXT_LEN                   16
1034 #define MAX_VERSION_TEXT_LEN                    16
1035 #define MAX_COUNTRY_CODE_LEN                    2
1036 #define MAX_COUNTRY_NAME_LEN                    64
1037
1038 // values for elements with content
1039 #define MIN_ELEMENT_CONTENTS                    1
1040 #define STD_ELEMENT_CONTENTS                    4
1041 #define MAX_ELEMENT_CONTENTS                    8
1042
1043 #define MIN_MM_BALL_CONTENTS                    1
1044 #define STD_MM_BALL_CONTENTS                    8
1045 #define MAX_MM_BALL_CONTENTS                    16
1046
1047 // values for initial player inventory
1048 #define MIN_INITIAL_INVENTORY_SIZE              1
1049 #define MAX_INITIAL_INVENTORY_SIZE              8
1050
1051 // often used screen positions
1052 #define TILESIZE                                32
1053 #define TILEX                                   TILESIZE
1054 #define TILEY                                   TILESIZE
1055 #define TILEX_VAR                               TILESIZE_VAR
1056 #define TILEY_VAR                               TILESIZE_VAR
1057 #define MINI_TILESIZE                           (TILESIZE / 2)
1058 #define MINI_TILEX                              MINI_TILESIZE
1059 #define MINI_TILEY                              MINI_TILESIZE
1060 #define MICRO_TILESIZE                          (TILESIZE / 8)
1061 #define MICRO_TILEX                             MICRO_TILESIZE
1062 #define MICRO_TILEY                             MICRO_TILESIZE
1063 #define MIDPOSX                                 (SCR_FIELDX / 2)
1064 #define MIDPOSY                                 (SCR_FIELDY / 2)
1065 #define FXSIZE                                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
1066 #define FYSIZE                                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
1067
1068 #define MICROLEVEL_XSIZE                        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
1069 #define MICROLEVEL_YSIZE                        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
1070 #define MICROLEVEL_XPOS                         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
1071 #define MICROLEVEL_YPOS                         (SY + 12 * TILEY - MICRO_TILEY)
1072 #define MICROLABEL1_YPOS                        (MICROLEVEL_YPOS - 36)
1073 #define MICROLABEL2_YPOS                        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
1074
1075 // values for GfxRedraw
1076 #define GFX_REDRAW_NONE                         (0)
1077 #define GFX_REDRAW_TILE                         (1 << 0)
1078 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
1079 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
1080 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
1081
1082 // score for elements
1083 #define SC_EMERALD                              0
1084 #define SC_DIAMOND                              1
1085 #define SC_BUG                                  2
1086 #define SC_SPACESHIP                            3
1087 #define SC_YAMYAM                               4
1088 #define SC_ROBOT                                5
1089 #define SC_PACMAN                               6
1090 #define SC_NUT                                  7
1091 #define SC_DYNAMITE                             8
1092 #define SC_KEY                                  9
1093 #define SC_TIME_BONUS                           10
1094 #define SC_CRYSTAL                              11
1095 #define SC_PEARL                                12
1096 #define SC_SHIELD                               13
1097 #define SC_ELEM_BONUS                           14
1098 #define SC_DIAMOND_EXTRA                        15
1099
1100 #define LEVEL_SCORE_ELEMENTS                    16      // level elements with score
1101
1102
1103 // "real" level file elements
1104 #define EL_UNDEFINED                            -1
1105
1106 #define EL_EMPTY_SPACE                          0
1107 #define EL_EMPTY                                EL_EMPTY_SPACE
1108 #define EL_SAND                                 1
1109 #define EL_WALL                                 2
1110 #define EL_WALL_SLIPPERY                        3
1111 #define EL_ROCK                                 4
1112 #define EL_KEY_OBSOLETE                         5       // obsolete; now EL_KEY_1
1113 #define EL_EMERALD                              6
1114 #define EL_EXIT_CLOSED                          7
1115 #define EL_PLAYER_OBSOLETE                      8       // obsolete; now EL_PLAYER_1
1116 #define EL_BUG                                  9
1117 #define EL_SPACESHIP                            10
1118 #define EL_YAMYAM                               11
1119 #define EL_ROBOT                                12
1120 #define EL_STEELWALL                            13
1121 #define EL_DIAMOND                              14
1122 #define EL_AMOEBA_DEAD                          15
1123 #define EL_QUICKSAND_EMPTY                      16
1124 #define EL_QUICKSAND_FULL                       17
1125 #define EL_AMOEBA_DROP                          18
1126 #define EL_BOMB                                 19
1127 #define EL_MAGIC_WALL                           20
1128 #define EL_SPEED_PILL                           21
1129 #define EL_ACID                                 22
1130 #define EL_AMOEBA_WET                           23
1131 #define EL_AMOEBA_DRY                           24
1132 #define EL_NUT                                  25
1133 #define EL_GAME_OF_LIFE                         26
1134 #define EL_BIOMAZE                              27
1135 #define EL_DYNAMITE_ACTIVE                      28
1136 #define EL_STONEBLOCK                           29
1137 #define EL_ROBOT_WHEEL                          30
1138 #define EL_ROBOT_WHEEL_ACTIVE                   31
1139 #define EL_KEY_1                                32
1140 #define EL_KEY_2                                33
1141 #define EL_KEY_3                                34
1142 #define EL_KEY_4                                35
1143 #define EL_GATE_1                               36
1144 #define EL_GATE_2                               37
1145 #define EL_GATE_3                               38
1146 #define EL_GATE_4                               39
1147 #define EL_GATE_1_GRAY                          40
1148 #define EL_GATE_2_GRAY                          41
1149 #define EL_GATE_3_GRAY                          42
1150 #define EL_GATE_4_GRAY                          43
1151 #define EL_DYNAMITE                             44
1152 #define EL_PACMAN                               45
1153 #define EL_INVISIBLE_WALL                       46
1154 #define EL_LAMP                                 47
1155 #define EL_LAMP_ACTIVE                          48
1156 #define EL_WALL_EMERALD                         49
1157 #define EL_WALL_DIAMOND                         50
1158 #define EL_AMOEBA_FULL                          51
1159 #define EL_BD_AMOEBA                            52
1160 #define EL_TIME_ORB_FULL                        53
1161 #define EL_TIME_ORB_EMPTY                       54
1162 #define EL_EXPANDABLE_WALL                      55
1163 #define EL_BD_DIAMOND                           56
1164 #define EL_EMERALD_YELLOW                       57
1165 #define EL_WALL_BD_DIAMOND                      58
1166 #define EL_WALL_EMERALD_YELLOW                  59
1167 #define EL_DARK_YAMYAM                          60
1168 #define EL_BD_MAGIC_WALL                        61
1169 #define EL_INVISIBLE_STEELWALL                  62
1170 #define EL_SOKOBAN_FIELD_PLAYER                 63
1171 #define EL_DYNABOMB_INCREASE_NUMBER             64
1172 #define EL_DYNABOMB_INCREASE_SIZE               65
1173 #define EL_DYNABOMB_INCREASE_POWER              66
1174 #define EL_SOKOBAN_OBJECT                       67
1175 #define EL_SOKOBAN_FIELD_EMPTY                  68
1176 #define EL_SOKOBAN_FIELD_FULL                   69
1177 #define EL_BD_BUTTERFLY_RIGHT                   70
1178 #define EL_BD_BUTTERFLY_UP                      71
1179 #define EL_BD_BUTTERFLY_LEFT                    72
1180 #define EL_BD_BUTTERFLY_DOWN                    73
1181 #define EL_BD_FIREFLY_RIGHT                     74
1182 #define EL_BD_FIREFLY_UP                        75
1183 #define EL_BD_FIREFLY_LEFT                      76
1184 #define EL_BD_FIREFLY_DOWN                      77
1185 #define EL_BD_BUTTERFLY                         78
1186 #define EL_BD_FIREFLY                           79
1187 #define EL_PLAYER_1                             80
1188 #define EL_PLAYER_2                             81
1189 #define EL_PLAYER_3                             82
1190 #define EL_PLAYER_4                             83
1191 #define EL_BUG_RIGHT                            84
1192 #define EL_BUG_UP                               85
1193 #define EL_BUG_LEFT                             86
1194 #define EL_BUG_DOWN                             87
1195 #define EL_SPACESHIP_RIGHT                      88
1196 #define EL_SPACESHIP_UP                         89
1197 #define EL_SPACESHIP_LEFT                       90
1198 #define EL_SPACESHIP_DOWN                       91
1199 #define EL_PACMAN_RIGHT                         92
1200 #define EL_PACMAN_UP                            93
1201 #define EL_PACMAN_LEFT                          94
1202 #define EL_PACMAN_DOWN                          95
1203 #define EL_EMERALD_RED                          96
1204 #define EL_EMERALD_PURPLE                       97
1205 #define EL_WALL_EMERALD_RED                     98
1206 #define EL_WALL_EMERALD_PURPLE                  99
1207 #define EL_ACID_POOL_TOPLEFT                    100
1208 #define EL_ACID_POOL_TOPRIGHT                   101
1209 #define EL_ACID_POOL_BOTTOMLEFT                 102
1210 #define EL_ACID_POOL_BOTTOM                     103
1211 #define EL_ACID_POOL_BOTTOMRIGHT                104
1212 #define EL_BD_WALL                              105
1213 #define EL_BD_ROCK                              106
1214 #define EL_EXIT_OPEN                            107
1215 #define EL_BLACK_ORB                            108
1216 #define EL_AMOEBA_TO_DIAMOND                    109
1217 #define EL_MOLE                                 110
1218 #define EL_PENGUIN                              111
1219 #define EL_SATELLITE                            112
1220 #define EL_ARROW_LEFT                           113
1221 #define EL_ARROW_RIGHT                          114
1222 #define EL_ARROW_UP                             115
1223 #define EL_ARROW_DOWN                           116
1224 #define EL_PIG                                  117
1225 #define EL_DRAGON                               118
1226
1227 #define EL_EM_KEY_1_FILE_OBSOLETE               119     // obsolete; now EL_EM_KEY_1
1228
1229 // text character elements
1230 #define EL_CHAR_START                           120
1231 #define EL_CHAR_ASCII0                          (EL_CHAR_START  - 32)
1232 #define EL_CHAR_ASCII0_START                    (EL_CHAR_ASCII0 + 32)
1233
1234 #include "conf_chr.h"   // include auto-generated data structure definitions
1235
1236 #define EL_CHAR_ASCII0_END                      (EL_CHAR_ASCII0 + 111)
1237 #define EL_CHAR_END                             (EL_CHAR_START  + 79)
1238
1239 #define EL_CHAR(c)                              (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1240
1241 #define EL_EXPANDABLE_WALL_HORIZONTAL           200
1242 #define EL_EXPANDABLE_WALL_VERTICAL             201
1243 #define EL_EXPANDABLE_WALL_ANY                  202
1244
1245 // EM style elements
1246 #define EL_EM_GATE_1                            203
1247 #define EL_EM_GATE_2                            204
1248 #define EL_EM_GATE_3                            205
1249 #define EL_EM_GATE_4                            206
1250
1251 #define EL_EM_KEY_2_FILE_OBSOLETE               207     // obsolete; now EL_EM_KEY_2
1252 #define EL_EM_KEY_3_FILE_OBSOLETE               208     // obsolete; now EL_EM_KEY_3
1253 #define EL_EM_KEY_4_FILE_OBSOLETE               209     // obsolete; now EL_EM_KEY_4
1254
1255 // SP style elements
1256 #define EL_SP_START                             210
1257 #define EL_SP_EMPTY_SPACE                       (EL_SP_START + 0)
1258 #define EL_SP_EMPTY                             EL_SP_EMPTY_SPACE
1259 #define EL_SP_ZONK                              (EL_SP_START + 1)
1260 #define EL_SP_BASE                              (EL_SP_START + 2)
1261 #define EL_SP_MURPHY                            (EL_SP_START + 3)
1262 #define EL_SP_INFOTRON                          (EL_SP_START + 4)
1263 #define EL_SP_CHIP_SINGLE                       (EL_SP_START + 5)
1264 #define EL_SP_HARDWARE_GRAY                     (EL_SP_START + 6)
1265 #define EL_SP_EXIT_CLOSED                       (EL_SP_START + 7)
1266 #define EL_SP_DISK_ORANGE                       (EL_SP_START + 8)
1267 #define EL_SP_PORT_RIGHT                        (EL_SP_START + 9)
1268 #define EL_SP_PORT_DOWN                         (EL_SP_START + 10)
1269 #define EL_SP_PORT_LEFT                         (EL_SP_START + 11)
1270 #define EL_SP_PORT_UP                           (EL_SP_START + 12)
1271 #define EL_SP_GRAVITY_PORT_RIGHT                (EL_SP_START + 13)
1272 #define EL_SP_GRAVITY_PORT_DOWN                 (EL_SP_START + 14)
1273 #define EL_SP_GRAVITY_PORT_LEFT                 (EL_SP_START + 15)
1274 #define EL_SP_GRAVITY_PORT_UP                   (EL_SP_START + 16)
1275 #define EL_SP_SNIKSNAK                          (EL_SP_START + 17)
1276 #define EL_SP_DISK_YELLOW                       (EL_SP_START + 18)
1277 #define EL_SP_TERMINAL                          (EL_SP_START + 19)
1278 #define EL_SP_DISK_RED                          (EL_SP_START + 20)
1279 #define EL_SP_PORT_VERTICAL                     (EL_SP_START + 21)
1280 #define EL_SP_PORT_HORIZONTAL                   (EL_SP_START + 22)
1281 #define EL_SP_PORT_ANY                          (EL_SP_START + 23)
1282 #define EL_SP_ELECTRON                          (EL_SP_START + 24)
1283 #define EL_SP_BUGGY_BASE                        (EL_SP_START + 25)
1284 #define EL_SP_CHIP_LEFT                         (EL_SP_START + 26)
1285 #define EL_SP_CHIP_RIGHT                        (EL_SP_START + 27)
1286 #define EL_SP_HARDWARE_BASE_1                   (EL_SP_START + 28)
1287 #define EL_SP_HARDWARE_GREEN                    (EL_SP_START + 29)
1288 #define EL_SP_HARDWARE_BLUE                     (EL_SP_START + 30)
1289 #define EL_SP_HARDWARE_RED                      (EL_SP_START + 31)
1290 #define EL_SP_HARDWARE_YELLOW                   (EL_SP_START + 32)
1291 #define EL_SP_HARDWARE_BASE_2                   (EL_SP_START + 33)
1292 #define EL_SP_HARDWARE_BASE_3                   (EL_SP_START + 34)
1293 #define EL_SP_HARDWARE_BASE_4                   (EL_SP_START + 35)
1294 #define EL_SP_HARDWARE_BASE_5                   (EL_SP_START + 36)
1295 #define EL_SP_HARDWARE_BASE_6                   (EL_SP_START + 37)
1296 #define EL_SP_CHIP_TOP                          (EL_SP_START + 38)
1297 #define EL_SP_CHIP_BOTTOM                       (EL_SP_START + 39)
1298 #define EL_SP_END                               (EL_SP_START + 39)
1299
1300 // EM style elements
1301 #define EL_EM_GATE_1_GRAY                       250
1302 #define EL_EM_GATE_2_GRAY                       251
1303 #define EL_EM_GATE_3_GRAY                       252
1304 #define EL_EM_GATE_4_GRAY                       253
1305
1306 #define EL_EM_DYNAMITE                          254
1307 #define EL_EM_DYNAMITE_ACTIVE                   255
1308
1309 // DC2 style elements
1310 #define EL_PEARL                                256
1311 #define EL_CRYSTAL                              257
1312 #define EL_WALL_PEARL                           258
1313 #define EL_WALL_CRYSTAL                         259
1314 #define EL_DC_GATE_WHITE                        260
1315 #define EL_DC_GATE_WHITE_GRAY                   261
1316 #define EL_DC_KEY_WHITE                         262
1317 #define EL_SHIELD_NORMAL                        263
1318 #define EL_EXTRA_TIME                           264
1319 #define EL_SWITCHGATE_OPEN                      265
1320 #define EL_SWITCHGATE_CLOSED                    266
1321 #define EL_SWITCHGATE_SWITCH_UP                 267
1322 #define EL_SWITCHGATE_SWITCH_DOWN               268
1323
1324 #define EL_UNUSED_269                           269
1325 #define EL_UNUSED_270                           270
1326
1327 #define EL_CONVEYOR_BELT_1_LEFT                 271
1328 #define EL_CONVEYOR_BELT_1_MIDDLE               272
1329 #define EL_CONVEYOR_BELT_1_RIGHT                273
1330 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT          274
1331 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE        275
1332 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT         276
1333 #define EL_CONVEYOR_BELT_2_LEFT                 277
1334 #define EL_CONVEYOR_BELT_2_MIDDLE               278
1335 #define EL_CONVEYOR_BELT_2_RIGHT                279
1336 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT          280
1337 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE        281
1338 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT         282
1339 #define EL_CONVEYOR_BELT_3_LEFT                 283
1340 #define EL_CONVEYOR_BELT_3_MIDDLE               284
1341 #define EL_CONVEYOR_BELT_3_RIGHT                285
1342 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT          286
1343 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE        287
1344 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT         288
1345 #define EL_CONVEYOR_BELT_4_LEFT                 289
1346 #define EL_CONVEYOR_BELT_4_MIDDLE               290
1347 #define EL_CONVEYOR_BELT_4_RIGHT                291
1348 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT          292
1349 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE        293
1350 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT         294
1351 #define EL_LANDMINE                             295
1352 #define EL_ENVELOPE_OBSOLETE                    296     // obsolete; now EL_ENVELOPE_1
1353 #define EL_LIGHT_SWITCH                         297
1354 #define EL_LIGHT_SWITCH_ACTIVE                  298
1355 #define EL_SIGN_EXCLAMATION                     299
1356 #define EL_SIGN_RADIOACTIVITY                   300
1357 #define EL_SIGN_STOP                            301
1358 #define EL_SIGN_WHEELCHAIR                      302
1359 #define EL_SIGN_PARKING                         303
1360 #define EL_SIGN_NO_ENTRY                        304
1361 #define EL_SIGN_UNUSED_1                        305
1362 #define EL_SIGN_GIVE_WAY                        306
1363 #define EL_SIGN_ENTRY_FORBIDDEN                 307
1364 #define EL_SIGN_EMERGENCY_EXIT                  308
1365 #define EL_SIGN_YIN_YANG                        309
1366 #define EL_SIGN_UNUSED_2                        310
1367 #define EL_MOLE_LEFT                            311
1368 #define EL_MOLE_RIGHT                           312
1369 #define EL_MOLE_UP                              313
1370 #define EL_MOLE_DOWN                            314
1371 #define EL_STEELWALL_SLIPPERY                   315
1372 #define EL_INVISIBLE_SAND                       316
1373 #define EL_DX_UNKNOWN_15                        317
1374 #define EL_DX_UNKNOWN_42                        318
1375
1376 #define EL_UNUSED_319                           319
1377 #define EL_UNUSED_320                           320
1378
1379 #define EL_SHIELD_DEADLY                        321
1380 #define EL_TIMEGATE_OPEN                        322
1381 #define EL_TIMEGATE_CLOSED                      323
1382 #define EL_TIMEGATE_SWITCH_ACTIVE               324
1383 #define EL_TIMEGATE_SWITCH                      325
1384
1385 // EMC style elements
1386 #define EL_BALLOON                              326
1387 #define EL_BALLOON_SWITCH_LEFT                  327
1388 #define EL_BALLOON_SWITCH_RIGHT                 328
1389 #define EL_BALLOON_SWITCH_UP                    329
1390 #define EL_BALLOON_SWITCH_DOWN                  330
1391 #define EL_BALLOON_SWITCH_ANY                   331
1392
1393 #define EL_EMC_STEELWALL_1                      332
1394 #define EL_EMC_STEELWALL_2                      333
1395 #define EL_EMC_STEELWALL_3                      334
1396 #define EL_EMC_STEELWALL_4                      335
1397 #define EL_EMC_WALL_1                           336
1398 #define EL_EMC_WALL_2                           337
1399 #define EL_EMC_WALL_3                           338
1400 #define EL_EMC_WALL_4                           339
1401 #define EL_EMC_WALL_5                           340
1402 #define EL_EMC_WALL_6                           341
1403 #define EL_EMC_WALL_7                           342
1404 #define EL_EMC_WALL_8                           343
1405
1406 // DX style elements
1407 #define EL_TUBE_ANY                             344
1408 #define EL_TUBE_VERTICAL                        345
1409 #define EL_TUBE_HORIZONTAL                      346
1410 #define EL_TUBE_VERTICAL_LEFT                   347
1411 #define EL_TUBE_VERTICAL_RIGHT                  348
1412 #define EL_TUBE_HORIZONTAL_UP                   349
1413 #define EL_TUBE_HORIZONTAL_DOWN                 350
1414 #define EL_TUBE_LEFT_UP                         351
1415 #define EL_TUBE_LEFT_DOWN                       352
1416 #define EL_TUBE_RIGHT_UP                        353
1417 #define EL_TUBE_RIGHT_DOWN                      354
1418 #define EL_SPRING                               355
1419 #define EL_TRAP                                 356
1420 #define EL_DX_SUPABOMB                          357
1421
1422 #define EL_UNUSED_358                           358
1423 #define EL_UNUSED_359                           359
1424
1425 // ---------- begin of custom elements section --------------------------------
1426 #define EL_CUSTOM_START                         360
1427
1428 #include "conf_cus.h"   // include auto-generated data structure definitions
1429
1430 #define NUM_CUSTOM_ELEMENTS                     256
1431 #define EL_CUSTOM_END                           615
1432 // ---------- end of custom elements section ----------------------------------
1433
1434 // EM style elements
1435 #define EL_EM_KEY_1                             616
1436 #define EL_EM_KEY_2                             617
1437 #define EL_EM_KEY_3                             618
1438 #define EL_EM_KEY_4                             619
1439
1440 // DC2 style elements
1441 #define EL_ENVELOPE_1                           620
1442 #define EL_ENVELOPE_2                           621
1443 #define EL_ENVELOPE_3                           622
1444 #define EL_ENVELOPE_4                           623
1445
1446 // ---------- begin of group elements section ---------------------------------
1447 #define EL_GROUP_START                          624
1448
1449 #include "conf_grp.h"   // include auto-generated data structure definitions
1450
1451 #define NUM_GROUP_ELEMENTS                      32
1452 #define EL_GROUP_END                            655
1453 // ---------- end of group elements section -----------------------------------
1454
1455 #define EL_UNKNOWN                              656
1456 #define EL_TRIGGER_ELEMENT                      657
1457 #define EL_TRIGGER_PLAYER                       658
1458
1459 // SP style elements
1460 #define EL_SP_GRAVITY_ON_PORT_RIGHT             659
1461 #define EL_SP_GRAVITY_ON_PORT_DOWN              660
1462 #define EL_SP_GRAVITY_ON_PORT_LEFT              661
1463 #define EL_SP_GRAVITY_ON_PORT_UP                662
1464 #define EL_SP_GRAVITY_OFF_PORT_RIGHT            663
1465 #define EL_SP_GRAVITY_OFF_PORT_DOWN             664
1466 #define EL_SP_GRAVITY_OFF_PORT_LEFT             665
1467 #define EL_SP_GRAVITY_OFF_PORT_UP               666
1468
1469 // EMC style elements
1470 #define EL_BALLOON_SWITCH_NONE                  667
1471 #define EL_EMC_GATE_5                           668
1472 #define EL_EMC_GATE_6                           669
1473 #define EL_EMC_GATE_7                           670
1474 #define EL_EMC_GATE_8                           671
1475 #define EL_EMC_GATE_5_GRAY                      672
1476 #define EL_EMC_GATE_6_GRAY                      673
1477 #define EL_EMC_GATE_7_GRAY                      674
1478 #define EL_EMC_GATE_8_GRAY                      675
1479 #define EL_EMC_KEY_5                            676
1480 #define EL_EMC_KEY_6                            677
1481 #define EL_EMC_KEY_7                            678
1482 #define EL_EMC_KEY_8                            679
1483 #define EL_EMC_ANDROID                          680
1484 #define EL_EMC_GRASS                            681
1485 #define EL_EMC_MAGIC_BALL                       682
1486 #define EL_EMC_MAGIC_BALL_ACTIVE                683
1487 #define EL_EMC_MAGIC_BALL_SWITCH                684
1488 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE         685
1489 #define EL_EMC_SPRING_BUMPER                    686
1490 #define EL_EMC_PLANT                            687
1491 #define EL_EMC_LENSES                           688
1492 #define EL_EMC_MAGNIFIER                        689
1493 #define EL_EMC_WALL_9                           690
1494 #define EL_EMC_WALL_10                          691
1495 #define EL_EMC_WALL_11                          692
1496 #define EL_EMC_WALL_12                          693
1497 #define EL_EMC_WALL_13                          694
1498 #define EL_EMC_WALL_14                          695
1499 #define EL_EMC_WALL_15                          696
1500 #define EL_EMC_WALL_16                          697
1501 #define EL_EMC_WALL_SLIPPERY_1                  698
1502 #define EL_EMC_WALL_SLIPPERY_2                  699
1503 #define EL_EMC_WALL_SLIPPERY_3                  700
1504 #define EL_EMC_WALL_SLIPPERY_4                  701
1505 #define EL_EMC_FAKE_GRASS                       702
1506 #define EL_EMC_FAKE_ACID                        703
1507 #define EL_EMC_DRIPPER                          704
1508
1509 #define EL_TRIGGER_CE_VALUE                     705
1510 #define EL_TRIGGER_CE_SCORE                     706
1511 #define EL_CURRENT_CE_VALUE                     707
1512 #define EL_CURRENT_CE_SCORE                     708
1513
1514 #define EL_YAMYAM_LEFT                          709
1515 #define EL_YAMYAM_RIGHT                         710
1516 #define EL_YAMYAM_UP                            711
1517 #define EL_YAMYAM_DOWN                          712
1518
1519 #define EL_BD_EXPANDABLE_WALL                   713
1520
1521 // reference elements
1522 #define EL_PREV_CE_8                            714
1523 #define EL_PREV_CE_7                            715
1524 #define EL_PREV_CE_6                            716
1525 #define EL_PREV_CE_5                            717
1526 #define EL_PREV_CE_4                            718
1527 #define EL_PREV_CE_3                            719
1528 #define EL_PREV_CE_2                            720
1529 #define EL_PREV_CE_1                            721
1530 #define EL_SELF                                 722
1531 #define EL_NEXT_CE_1                            723
1532 #define EL_NEXT_CE_2                            724
1533 #define EL_NEXT_CE_3                            725
1534 #define EL_NEXT_CE_4                            726
1535 #define EL_NEXT_CE_5                            727
1536 #define EL_NEXT_CE_6                            728
1537 #define EL_NEXT_CE_7                            729
1538 #define EL_NEXT_CE_8                            730
1539 #define EL_ANY_ELEMENT                          731
1540
1541 // text character elements
1542 #define EL_STEEL_CHAR_START                     732
1543 #define EL_STEEL_CHAR_ASCII0                    (EL_STEEL_CHAR_START  - 32)
1544 #define EL_STEEL_CHAR_ASCII0_START              (EL_STEEL_CHAR_ASCII0 + 32)
1545
1546 // (auto-generated data structure definitions included with normal chars)
1547
1548 #define EL_STEEL_CHAR_ASCII0_END                (EL_STEEL_CHAR_ASCII0 + 111)
1549 #define EL_STEEL_CHAR_END                       (EL_STEEL_CHAR_START  + 79)
1550
1551 #define EL_STEEL_CHAR(c)                        (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1552
1553 // unused elements
1554 #define EL_SPERMS                               812
1555 #define EL_BULLET                               813
1556 #define EL_HEART                                814
1557 #define EL_CROSS                                815
1558 #define EL_FRANKIE                              816
1559 #define EL_SIGN_SPERMS                          817
1560 #define EL_SIGN_BULLET                          818
1561 #define EL_SIGN_HEART                           819
1562 #define EL_SIGN_CROSS                           820
1563 #define EL_SIGN_FRANKIE                         821
1564
1565 // DC2 style elements
1566 #define EL_STEEL_EXIT_CLOSED                    822
1567 #define EL_STEEL_EXIT_OPEN                      823
1568
1569 #define EL_DC_STEELWALL_1_LEFT                  824
1570 #define EL_DC_STEELWALL_1_RIGHT                 825
1571 #define EL_DC_STEELWALL_1_TOP                   826
1572 #define EL_DC_STEELWALL_1_BOTTOM                827
1573 #define EL_DC_STEELWALL_1_HORIZONTAL            828
1574 #define EL_DC_STEELWALL_1_VERTICAL              829
1575 #define EL_DC_STEELWALL_1_TOPLEFT               830
1576 #define EL_DC_STEELWALL_1_TOPRIGHT              831
1577 #define EL_DC_STEELWALL_1_BOTTOMLEFT            832
1578 #define EL_DC_STEELWALL_1_BOTTOMRIGHT           833
1579 #define EL_DC_STEELWALL_1_TOPLEFT_2             834
1580 #define EL_DC_STEELWALL_1_TOPRIGHT_2            835
1581 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2          836
1582 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2         837
1583
1584 #define EL_DC_STEELWALL_2_LEFT                  838
1585 #define EL_DC_STEELWALL_2_RIGHT                 839
1586 #define EL_DC_STEELWALL_2_TOP                   840
1587 #define EL_DC_STEELWALL_2_BOTTOM                841
1588 #define EL_DC_STEELWALL_2_HORIZONTAL            842
1589 #define EL_DC_STEELWALL_2_VERTICAL              843
1590 #define EL_DC_STEELWALL_2_MIDDLE                844
1591 #define EL_DC_STEELWALL_2_SINGLE                845
1592
1593 #define EL_DC_SWITCHGATE_SWITCH_UP              846
1594 #define EL_DC_SWITCHGATE_SWITCH_DOWN            847
1595 #define EL_DC_TIMEGATE_SWITCH                   848
1596 #define EL_DC_TIMEGATE_SWITCH_ACTIVE            849
1597
1598 #define EL_DC_LANDMINE                          850
1599
1600 #define EL_EXPANDABLE_STEELWALL                 851
1601 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL      852
1602 #define EL_EXPANDABLE_STEELWALL_VERTICAL        853
1603 #define EL_EXPANDABLE_STEELWALL_ANY             854
1604
1605 #define EL_EM_EXIT_CLOSED                       855
1606 #define EL_EM_EXIT_OPEN                         856
1607 #define EL_EM_STEEL_EXIT_CLOSED                 857
1608 #define EL_EM_STEEL_EXIT_OPEN                   858
1609
1610 #define EL_DC_GATE_FAKE_GRAY                    859
1611
1612 #define EL_DC_MAGIC_WALL                        860
1613
1614 #define EL_QUICKSAND_FAST_EMPTY                 861
1615 #define EL_QUICKSAND_FAST_FULL                  862
1616
1617 #define EL_FROM_LEVEL_TEMPLATE                  863
1618
1619 // MM style elements
1620 #define EL_MM_START                             864
1621 #define EL_MM_START_1                           EL_MM_START
1622
1623 #define EL_MM_EMPTY_SPACE                       (EL_MM_START + 0)
1624 #define EL_MM_EMPTY                             EL_MM_EMPTY_SPACE
1625 #define EL_MM_MIRROR_START                      (EL_MM_START + 1)
1626 #define EL_MM_MIRROR_1                          (EL_MM_MIRROR_START + 0)
1627 #define EL_MM_MIRROR_2                          (EL_MM_MIRROR_START + 1)
1628 #define EL_MM_MIRROR_3                          (EL_MM_MIRROR_START + 2)
1629 #define EL_MM_MIRROR_4                          (EL_MM_MIRROR_START + 3)
1630 #define EL_MM_MIRROR_5                          (EL_MM_MIRROR_START + 4)
1631 #define EL_MM_MIRROR_6                          (EL_MM_MIRROR_START + 5)
1632 #define EL_MM_MIRROR_7                          (EL_MM_MIRROR_START + 6)
1633 #define EL_MM_MIRROR_8                          (EL_MM_MIRROR_START + 7)
1634 #define EL_MM_MIRROR_9                          (EL_MM_MIRROR_START + 8)
1635 #define EL_MM_MIRROR_10                         (EL_MM_MIRROR_START + 9)
1636 #define EL_MM_MIRROR_11                         (EL_MM_MIRROR_START + 10)
1637 #define EL_MM_MIRROR_12                         (EL_MM_MIRROR_START + 11)
1638 #define EL_MM_MIRROR_13                         (EL_MM_MIRROR_START + 12)
1639 #define EL_MM_MIRROR_14                         (EL_MM_MIRROR_START + 13)
1640 #define EL_MM_MIRROR_15                         (EL_MM_MIRROR_START + 14)
1641 #define EL_MM_MIRROR_16                         (EL_MM_MIRROR_START + 15)
1642 #define EL_MM_MIRROR_END                        EL_MM_MIRROR_15
1643 #define EL_MM_STEEL_GRID_FIXED_START            (EL_MM_START + 17)
1644 #define EL_MM_STEEL_GRID_FIXED_1                (EL_MM_STEEL_GRID_FIXED_START + 0)
1645 #define EL_MM_STEEL_GRID_FIXED_2                (EL_MM_STEEL_GRID_FIXED_START + 1)
1646 #define EL_MM_STEEL_GRID_FIXED_3                (EL_MM_STEEL_GRID_FIXED_START + 2)
1647 #define EL_MM_STEEL_GRID_FIXED_4                (EL_MM_STEEL_GRID_FIXED_START + 3)
1648 #define EL_MM_STEEL_GRID_FIXED_END              EL_MM_STEEL_GRID_FIXED_03
1649 #define EL_MM_MCDUFFIN_START                    (EL_MM_START + 21)
1650 #define EL_MM_MCDUFFIN_RIGHT                    (EL_MM_MCDUFFIN_START + 0)
1651 #define EL_MM_MCDUFFIN_UP                       (EL_MM_MCDUFFIN_START + 1)
1652 #define EL_MM_MCDUFFIN_LEFT                     (EL_MM_MCDUFFIN_START + 2)
1653 #define EL_MM_MCDUFFIN_DOWN                     (EL_MM_MCDUFFIN_START + 3)
1654 #define EL_MM_MCDUFFIN_END                      EL_MM_MCDUFFIN_DOWN
1655 #define EL_MM_EXIT_CLOSED                       (EL_MM_START + 25)
1656 #define EL_MM_EXIT_OPENING_1                    (EL_MM_START + 26)
1657 #define EL_MM_EXIT_OPENING_2                    (EL_MM_START + 27)
1658 #define EL_MM_EXIT_OPEN                         (EL_MM_START + 28)
1659 #define EL_MM_KETTLE                            (EL_MM_START + 29)
1660 #define EL_MM_BOMB                              (EL_MM_START + 30)
1661 #define EL_MM_PRISM                             (EL_MM_START + 31)
1662 #define EL_MM_WALL_START                        (EL_MM_START + 32)
1663 #define EL_MM_WALL_EMPTY                        EL_MM_WALL_START
1664 #define EL_MM_WALL_00                           EL_MM_WALL_START
1665 #define EL_MM_STEEL_WALL_START                  EL_MM_WALL_00
1666 #define EL_MM_STEEL_WALL_1                      EL_MM_STEEL_WALL_START
1667 #define EL_MM_WALL_15                           (EL_MM_START + 47)
1668 #define EL_MM_STEEL_WALL_END                    EL_MM_WALL_15
1669 #define EL_MM_WALL_16                           (EL_MM_START + 48)
1670 #define EL_MM_WOODEN_WALL_START                 EL_MM_WALL_16
1671 #define EL_MM_WOODEN_WALL_1                     EL_MM_WOODEN_WALL_START
1672 #define EL_MM_WALL_31                           (EL_MM_START + 63)
1673 #define EL_MM_WOODEN_WALL_END                   EL_MM_WALL_31
1674 #define EL_MM_WALL_32                           (EL_MM_START + 64)
1675 #define EL_MM_ICE_WALL_START                    EL_MM_WALL_32
1676 #define EL_MM_ICE_WALL_1                        EL_MM_ICE_WALL_START
1677 #define EL_MM_WALL_47                           (EL_MM_START + 79)
1678 #define EL_MM_ICE_WALL_END                      EL_MM_WALL_47
1679 #define EL_MM_WALL_48                           (EL_MM_START + 80)
1680 #define EL_MM_AMOEBA_WALL_START                 EL_MM_WALL_48
1681 #define EL_MM_AMOEBA_WALL_1                     EL_MM_AMOEBA_WALL_START
1682 #define EL_MM_WALL_63                           (EL_MM_START + 95)
1683 #define EL_MM_AMOEBA_WALL_END                   EL_MM_WALL_63
1684 #define EL_MM_WALL_END                          EL_MM_WALL_63
1685 #define EL_MM_WOODEN_BLOCK                      (EL_MM_START + 96)
1686 #define EL_MM_GRAY_BALL                         (EL_MM_START + 97)
1687 #define EL_MM_TELEPORTER_START                  (EL_MM_START + 98)
1688 #define EL_MM_TELEPORTER_1                      (EL_MM_TELEPORTER_START + 0)
1689 #define EL_MM_TELEPORTER_2                      (EL_MM_TELEPORTER_START + 1)
1690 #define EL_MM_TELEPORTER_3                      (EL_MM_TELEPORTER_START + 2)
1691 #define EL_MM_TELEPORTER_4                      (EL_MM_TELEPORTER_START + 3)
1692 #define EL_MM_TELEPORTER_5                      (EL_MM_TELEPORTER_START + 4)
1693 #define EL_MM_TELEPORTER_6                      (EL_MM_TELEPORTER_START + 5)
1694 #define EL_MM_TELEPORTER_7                      (EL_MM_TELEPORTER_START + 6)
1695 #define EL_MM_TELEPORTER_8                      (EL_MM_TELEPORTER_START + 7)
1696 #define EL_MM_TELEPORTER_9                      (EL_MM_TELEPORTER_START + 8)
1697 #define EL_MM_TELEPORTER_10                     (EL_MM_TELEPORTER_START + 9)
1698 #define EL_MM_TELEPORTER_11                     (EL_MM_TELEPORTER_START + 10)
1699 #define EL_MM_TELEPORTER_12                     (EL_MM_TELEPORTER_START + 11)
1700 #define EL_MM_TELEPORTER_13                     (EL_MM_TELEPORTER_START + 12)
1701 #define EL_MM_TELEPORTER_14                     (EL_MM_TELEPORTER_START + 13)
1702 #define EL_MM_TELEPORTER_15                     (EL_MM_TELEPORTER_START + 14)
1703 #define EL_MM_TELEPORTER_16                     (EL_MM_TELEPORTER_START + 15)
1704 #define EL_MM_TELEPORTER_END                    EL_MM_TELEPORTER_15
1705 #define EL_MM_FUSE_ACTIVE                       (EL_MM_START + 114)
1706 #define EL_MM_PACMAN_START                      (EL_MM_START + 115)
1707 #define EL_MM_PACMAN_RIGHT                      (EL_MM_PACMAN_START + 0)
1708 #define EL_MM_PACMAN_UP                         (EL_MM_PACMAN_START + 1)
1709 #define EL_MM_PACMAN_LEFT                       (EL_MM_PACMAN_START + 2)
1710 #define EL_MM_PACMAN_DOWN                       (EL_MM_PACMAN_START + 3)
1711 #define EL_MM_PACMAN_END                        EL_MM_PACMAN_DOWN
1712 #define EL_MM_POLARIZER_START                   (EL_MM_START + 119)
1713 #define EL_MM_POLARIZER_1                       (EL_MM_POLARIZER_START + 0)
1714 #define EL_MM_POLARIZER_2                       (EL_MM_POLARIZER_START + 1)
1715 #define EL_MM_POLARIZER_3                       (EL_MM_POLARIZER_START + 2)
1716 #define EL_MM_POLARIZER_4                       (EL_MM_POLARIZER_START + 3)
1717 #define EL_MM_POLARIZER_5                       (EL_MM_POLARIZER_START + 4)
1718 #define EL_MM_POLARIZER_6                       (EL_MM_POLARIZER_START + 5)
1719 #define EL_MM_POLARIZER_7                       (EL_MM_POLARIZER_START + 6)
1720 #define EL_MM_POLARIZER_8                       (EL_MM_POLARIZER_START + 7)
1721 #define EL_MM_POLARIZER_9                       (EL_MM_POLARIZER_START + 8)
1722 #define EL_MM_POLARIZER_10                      (EL_MM_POLARIZER_START + 9)
1723 #define EL_MM_POLARIZER_11                      (EL_MM_POLARIZER_START + 10)
1724 #define EL_MM_POLARIZER_12                      (EL_MM_POLARIZER_START + 11)
1725 #define EL_MM_POLARIZER_13                      (EL_MM_POLARIZER_START + 12)
1726 #define EL_MM_POLARIZER_14                      (EL_MM_POLARIZER_START + 13)
1727 #define EL_MM_POLARIZER_15                      (EL_MM_POLARIZER_START + 14)
1728 #define EL_MM_POLARIZER_16                      (EL_MM_POLARIZER_START + 15)
1729 #define EL_MM_POLARIZER_END                     EL_MM_POLARIZER_15
1730 #define EL_MM_POLARIZER_CROSS_START             (EL_MM_START + 135)
1731 #define EL_MM_POLARIZER_CROSS_1                 (EL_MM_POLARIZER_CROSS_START + 0)
1732 #define EL_MM_POLARIZER_CROSS_2                 (EL_MM_POLARIZER_CROSS_START + 1)
1733 #define EL_MM_POLARIZER_CROSS_3                 (EL_MM_POLARIZER_CROSS_START + 2)
1734 #define EL_MM_POLARIZER_CROSS_4                 (EL_MM_POLARIZER_CROSS_START + 3)
1735 #define EL_MM_POLARIZER_CROSS_END               EL_MM_POLARIZER_CROSS_03
1736 #define EL_MM_MIRROR_FIXED_START                (EL_MM_START + 139)
1737 #define EL_MM_MIRROR_FIXED_1                    (EL_MM_MIRROR_FIXED_START + 0)
1738 #define EL_MM_MIRROR_FIXED_2                    (EL_MM_MIRROR_FIXED_START + 1)
1739 #define EL_MM_MIRROR_FIXED_3                    (EL_MM_MIRROR_FIXED_START + 2)
1740 #define EL_MM_MIRROR_FIXED_4                    (EL_MM_MIRROR_FIXED_START + 3)
1741 #define EL_MM_MIRROR_FIXED_END                  EL_MM_MIRROR_FIXED_03
1742 #define EL_MM_STEEL_LOCK                        (EL_MM_START + 143)
1743 #define EL_MM_KEY                               (EL_MM_START + 144)
1744 #define EL_MM_LIGHTBULB                         (EL_MM_START + 145)
1745 #define EL_MM_LIGHTBULB_ACTIVE                  (EL_MM_START + 146)
1746 #define EL_MM_LIGHTBALL                         (EL_MM_START + 147)
1747 #define EL_MM_STEEL_BLOCK                       (EL_MM_START + 148)
1748 #define EL_MM_WOODEN_LOCK                       (EL_MM_START + 149)
1749 #define EL_MM_FUEL_FULL                         (EL_MM_START + 150)
1750 #define EL_MM_WOODEN_GRID_FIXED_START           (EL_MM_START + 151)
1751 #define EL_MM_WOODEN_GRID_FIXED_1               (EL_MM_WOODEN_GRID_FIXED_START + 0)
1752 #define EL_MM_WOODEN_GRID_FIXED_2               (EL_MM_WOODEN_GRID_FIXED_START + 1)
1753 #define EL_MM_WOODEN_GRID_FIXED_3               (EL_MM_WOODEN_GRID_FIXED_START + 2)
1754 #define EL_MM_WOODEN_GRID_FIXED_4               (EL_MM_WOODEN_GRID_FIXED_START + 3)
1755 #define EL_MM_WOODEN_GRID_FIXED_END             EL_MM_WOODEN_GRID_FIXED_03
1756 #define EL_MM_FUEL_EMPTY                        (EL_MM_START + 155)
1757 #define EL_MM_ENVELOPE_1                        (EL_MM_START + 156)
1758 #define EL_MM_ENVELOPE_2                        (EL_MM_START + 157)
1759 #define EL_MM_ENVELOPE_3                        (EL_MM_START + 158)
1760 #define EL_MM_ENVELOPE_4                        (EL_MM_START + 159)
1761
1762 #define EL_MM_END_1                             (EL_MM_START + 159)
1763 #define EL_MM_START_2                           (EL_MM_START + 160)
1764
1765 // DF style elements
1766 #define EL_DF_START                             EL_MM_START_2
1767 #define EL_DF_START_1                           EL_MM_START_2
1768 #define EL_DF_START2                            (EL_DF_START - 240)
1769
1770 #define EL_DF_MIRROR_START                      EL_DF_START
1771 #define EL_DF_MIRROR_1                          (EL_DF_MIRROR_START + 0)
1772 #define EL_DF_MIRROR_2                          (EL_DF_MIRROR_START + 1)
1773 #define EL_DF_MIRROR_3                          (EL_DF_MIRROR_START + 2)
1774 #define EL_DF_MIRROR_4                          (EL_DF_MIRROR_START + 3)
1775 #define EL_DF_MIRROR_5                          (EL_DF_MIRROR_START + 4)
1776 #define EL_DF_MIRROR_6                          (EL_DF_MIRROR_START + 5)
1777 #define EL_DF_MIRROR_7                          (EL_DF_MIRROR_START + 6)
1778 #define EL_DF_MIRROR_8                          (EL_DF_MIRROR_START + 7)
1779 #define EL_DF_MIRROR_9                          (EL_DF_MIRROR_START + 8)
1780 #define EL_DF_MIRROR_10                         (EL_DF_MIRROR_START + 9)
1781 #define EL_DF_MIRROR_11                         (EL_DF_MIRROR_START + 10)
1782 #define EL_DF_MIRROR_12                         (EL_DF_MIRROR_START + 11)
1783 #define EL_DF_MIRROR_13                         (EL_DF_MIRROR_START + 12)
1784 #define EL_DF_MIRROR_14                         (EL_DF_MIRROR_START + 13)
1785 #define EL_DF_MIRROR_15                         (EL_DF_MIRROR_START + 14)
1786 #define EL_DF_MIRROR_16                         (EL_DF_MIRROR_START + 15)
1787 #define EL_DF_MIRROR_END                        EL_DF_MIRROR_15
1788
1789 #define EL_DF_WOODEN_GRID_FIXED_START           (EL_DF_START2 + 256)
1790 #define EL_DF_WOODEN_GRID_FIXED_1               (EL_DF_WOODEN_GRID_FIXED_START + 0)
1791 #define EL_DF_WOODEN_GRID_FIXED_2               (EL_DF_WOODEN_GRID_FIXED_START + 1)
1792 #define EL_DF_WOODEN_GRID_FIXED_3               (EL_DF_WOODEN_GRID_FIXED_START + 2)
1793 #define EL_DF_WOODEN_GRID_FIXED_4               (EL_DF_WOODEN_GRID_FIXED_START + 3)
1794 #define EL_DF_WOODEN_GRID_FIXED_5               (EL_DF_WOODEN_GRID_FIXED_START + 4)
1795 #define EL_DF_WOODEN_GRID_FIXED_6               (EL_DF_WOODEN_GRID_FIXED_START + 5)
1796 #define EL_DF_WOODEN_GRID_FIXED_7               (EL_DF_WOODEN_GRID_FIXED_START + 6)
1797 #define EL_DF_WOODEN_GRID_FIXED_8               (EL_DF_WOODEN_GRID_FIXED_START + 7)
1798 #define EL_DF_WOODEN_GRID_FIXED_END             EL_DF_WOODEN_GRID_FIXED_07
1799
1800 #define EL_DF_STEEL_GRID_FIXED_START            (EL_DF_START2 + 264)
1801 #define EL_DF_STEEL_GRID_FIXED_1                (EL_DF_STEEL_GRID_FIXED_START + 0)
1802 #define EL_DF_STEEL_GRID_FIXED_2                (EL_DF_STEEL_GRID_FIXED_START + 1)
1803 #define EL_DF_STEEL_GRID_FIXED_3                (EL_DF_STEEL_GRID_FIXED_START + 2)
1804 #define EL_DF_STEEL_GRID_FIXED_4                (EL_DF_STEEL_GRID_FIXED_START + 3)
1805 #define EL_DF_STEEL_GRID_FIXED_5                (EL_DF_STEEL_GRID_FIXED_START + 4)
1806 #define EL_DF_STEEL_GRID_FIXED_6                (EL_DF_STEEL_GRID_FIXED_START + 5)
1807 #define EL_DF_STEEL_GRID_FIXED_7                (EL_DF_STEEL_GRID_FIXED_START + 6)
1808 #define EL_DF_STEEL_GRID_FIXED_8                (EL_DF_STEEL_GRID_FIXED_START + 7)
1809 #define EL_DF_STEEL_GRID_FIXED_END              EL_DF_STEEL_GRID_FIXED_07
1810
1811 #define EL_DF_WOODEN_WALL_START                 (EL_DF_START2 + 272)
1812 #define EL_DF_WOODEN_WALL_1                     (EL_DF_WOODEN_WALL_START + 0)
1813 #define EL_DF_WOODEN_WALL_END                   (EL_DF_WOODEN_WALL_START + 15)
1814
1815 #define EL_DF_STEEL_WALL_START                  (EL_DF_START2 + 288)
1816 #define EL_DF_STEEL_WALL_1                      (EL_DF_STEEL_WALL_START + 0)
1817 #define EL_DF_STEEL_WALL_END                    (EL_DF_STEEL_WALL_START + 15)
1818
1819 #define EL_DF_WALL_START                        EL_DF_WOODEN_WALL_START
1820 #define EL_DF_WALL_END                          EL_DF_STEEL_WALL_END
1821
1822 #define EL_DF_EMPTY                             (EL_DF_START2 + 304)
1823 #define EL_DF_CELL                              (EL_DF_START2 + 305)
1824 #define EL_DF_MINE                              (EL_DF_START2 + 306)
1825 #define EL_DF_REFRACTOR                         (EL_DF_START2 + 307)
1826
1827 #define EL_DF_LASER_START                       (EL_DF_START2 + 308)
1828 #define EL_DF_LASER_RIGHT                       (EL_DF_LASER_START + 0)
1829 #define EL_DF_LASER_UP                          (EL_DF_LASER_START + 1)
1830 #define EL_DF_LASER_LEFT                        (EL_DF_LASER_START + 2)
1831 #define EL_DF_LASER_DOWN                        (EL_DF_LASER_START + 3)
1832 #define EL_DF_LASER_END                         EL_DF_LASER_DOWN
1833
1834 #define EL_DF_RECEIVER_START                    (EL_DF_START2 + 312)
1835 #define EL_DF_RECEIVER_RIGHT                    (EL_DF_RECEIVER_START + 0)
1836 #define EL_DF_RECEIVER_UP                       (EL_DF_RECEIVER_START + 1)
1837 #define EL_DF_RECEIVER_LEFT                     (EL_DF_RECEIVER_START + 2)
1838 #define EL_DF_RECEIVER_DOWN                     (EL_DF_RECEIVER_START + 3)
1839 #define EL_DF_RECEIVER_END                      EL_DF_RECEIVER_DOWN
1840
1841 #define EL_DF_FIBRE_OPTIC_START                 (EL_DF_START2 + 316)
1842 #define EL_DF_FIBRE_OPTIC_RED_1                 (EL_DF_FIBRE_OPTIC_START + 0)
1843 #define EL_DF_FIBRE_OPTIC_RED_2                 (EL_DF_FIBRE_OPTIC_START + 1)
1844 #define EL_DF_FIBRE_OPTIC_YELLOW_1              (EL_DF_FIBRE_OPTIC_START + 2)
1845 #define EL_DF_FIBRE_OPTIC_YELLOW_2              (EL_DF_FIBRE_OPTIC_START + 3)
1846 #define EL_DF_FIBRE_OPTIC_GREEN_1               (EL_DF_FIBRE_OPTIC_START + 4)
1847 #define EL_DF_FIBRE_OPTIC_GREEN_2               (EL_DF_FIBRE_OPTIC_START + 5)
1848 #define EL_DF_FIBRE_OPTIC_BLUE_1                (EL_DF_FIBRE_OPTIC_START + 6)
1849 #define EL_DF_FIBRE_OPTIC_BLUE_2                (EL_DF_FIBRE_OPTIC_START + 7)
1850 #define EL_DF_FIBRE_OPTIC_END                   EL_DF_FIBRE_OPTIC_07
1851
1852 #define EL_DF_MIRROR_ROTATING_START             (EL_DF_START2 + 324)
1853 #define EL_DF_MIRROR_ROTATING_1                 (EL_DF_MIRROR_ROTATING_START + 0)
1854 #define EL_DF_MIRROR_ROTATING_2                 (EL_DF_MIRROR_ROTATING_START + 1)
1855 #define EL_DF_MIRROR_ROTATING_3                 (EL_DF_MIRROR_ROTATING_START + 2)
1856 #define EL_DF_MIRROR_ROTATING_4                 (EL_DF_MIRROR_ROTATING_START + 3)
1857 #define EL_DF_MIRROR_ROTATING_5                 (EL_DF_MIRROR_ROTATING_START + 4)
1858 #define EL_DF_MIRROR_ROTATING_6                 (EL_DF_MIRROR_ROTATING_START + 5)
1859 #define EL_DF_MIRROR_ROTATING_7                 (EL_DF_MIRROR_ROTATING_START + 6)
1860 #define EL_DF_MIRROR_ROTATING_8                 (EL_DF_MIRROR_ROTATING_START + 7)
1861 #define EL_DF_MIRROR_ROTATING_9                 (EL_DF_MIRROR_ROTATING_START + 8)
1862 #define EL_DF_MIRROR_ROTATING_10                (EL_DF_MIRROR_ROTATING_START + 9)
1863 #define EL_DF_MIRROR_ROTATING_11                (EL_DF_MIRROR_ROTATING_START + 10)
1864 #define EL_DF_MIRROR_ROTATING_12                (EL_DF_MIRROR_ROTATING_START + 11)
1865 #define EL_DF_MIRROR_ROTATING_13                (EL_DF_MIRROR_ROTATING_START + 12)
1866 #define EL_DF_MIRROR_ROTATING_14                (EL_DF_MIRROR_ROTATING_START + 13)
1867 #define EL_DF_MIRROR_ROTATING_15                (EL_DF_MIRROR_ROTATING_START + 14)
1868 #define EL_DF_MIRROR_ROTATING_16                (EL_DF_MIRROR_ROTATING_START + 15)
1869 #define EL_DF_MIRROR_ROTATING_END               EL_DF_MIRROR_ROTATING_15
1870
1871 #define EL_DF_WOODEN_GRID_ROTATING_START        (EL_DF_START2 + 340)
1872 #define EL_DF_WOODEN_GRID_ROTATING_1            (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1873 #define EL_DF_WOODEN_GRID_ROTATING_2            (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1874 #define EL_DF_WOODEN_GRID_ROTATING_3            (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1875 #define EL_DF_WOODEN_GRID_ROTATING_4            (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1876 #define EL_DF_WOODEN_GRID_ROTATING_5            (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1877 #define EL_DF_WOODEN_GRID_ROTATING_6            (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1878 #define EL_DF_WOODEN_GRID_ROTATING_7            (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1879 #define EL_DF_WOODEN_GRID_ROTATING_8            (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1880 #define EL_DF_WOODEN_GRID_ROTATING_END          EL_DF_WOODEN_GRID_ROTATING_07
1881
1882 #define EL_DF_STEEL_GRID_ROTATING_START         (EL_DF_START2 + 348)
1883 #define EL_DF_STEEL_GRID_ROTATING_1             (EL_DF_STEEL_GRID_ROTATING_START + 0)
1884 #define EL_DF_STEEL_GRID_ROTATING_2             (EL_DF_STEEL_GRID_ROTATING_START + 1)
1885 #define EL_DF_STEEL_GRID_ROTATING_3             (EL_DF_STEEL_GRID_ROTATING_START + 2)
1886 #define EL_DF_STEEL_GRID_ROTATING_4             (EL_DF_STEEL_GRID_ROTATING_START + 3)
1887 #define EL_DF_STEEL_GRID_ROTATING_5             (EL_DF_STEEL_GRID_ROTATING_START + 4)
1888 #define EL_DF_STEEL_GRID_ROTATING_6             (EL_DF_STEEL_GRID_ROTATING_START + 5)
1889 #define EL_DF_STEEL_GRID_ROTATING_7             (EL_DF_STEEL_GRID_ROTATING_START + 6)
1890 #define EL_DF_STEEL_GRID_ROTATING_8             (EL_DF_STEEL_GRID_ROTATING_START + 7)
1891 #define EL_DF_STEEL_GRID_ROTATING_END           EL_DF_STEEL_GRID_ROTATING_07
1892
1893 #define EL_DF_END_1                             (EL_DF_START2 + 355)
1894
1895 // MM style elements
1896 #define EL_MM_TELEPORTER_RED_START              (EL_DF_START2 + 356)
1897 #define EL_MM_TELEPORTER_RED_1                  (EL_MM_TELEPORTER_RED_START + 0)
1898 #define EL_MM_TELEPORTER_RED_2                  (EL_MM_TELEPORTER_RED_START + 1)
1899 #define EL_MM_TELEPORTER_RED_3                  (EL_MM_TELEPORTER_RED_START + 2)
1900 #define EL_MM_TELEPORTER_RED_4                  (EL_MM_TELEPORTER_RED_START + 3)
1901 #define EL_MM_TELEPORTER_RED_5                  (EL_MM_TELEPORTER_RED_START + 4)
1902 #define EL_MM_TELEPORTER_RED_6                  (EL_MM_TELEPORTER_RED_START + 5)
1903 #define EL_MM_TELEPORTER_RED_7                  (EL_MM_TELEPORTER_RED_START + 6)
1904 #define EL_MM_TELEPORTER_RED_8                  (EL_MM_TELEPORTER_RED_START + 7)
1905 #define EL_MM_TELEPORTER_RED_9                  (EL_MM_TELEPORTER_RED_START + 8)
1906 #define EL_MM_TELEPORTER_RED_10                 (EL_MM_TELEPORTER_RED_START + 9)
1907 #define EL_MM_TELEPORTER_RED_11                 (EL_MM_TELEPORTER_RED_START + 10)
1908 #define EL_MM_TELEPORTER_RED_12                 (EL_MM_TELEPORTER_RED_START + 11)
1909 #define EL_MM_TELEPORTER_RED_13                 (EL_MM_TELEPORTER_RED_START + 12)
1910 #define EL_MM_TELEPORTER_RED_14                 (EL_MM_TELEPORTER_RED_START + 13)
1911 #define EL_MM_TELEPORTER_RED_15                 (EL_MM_TELEPORTER_RED_START + 14)
1912 #define EL_MM_TELEPORTER_RED_16                 (EL_MM_TELEPORTER_RED_START + 15)
1913 #define EL_MM_TELEPORTER_RED_END                EL_MM_TELEPORTER_RED_16
1914 #define EL_MM_TELEPORTER_YELLOW_START           (EL_DF_START2 + 372)
1915 #define EL_MM_TELEPORTER_YELLOW_1               (EL_MM_TELEPORTER_YELLOW_START + 0)
1916 #define EL_MM_TELEPORTER_YELLOW_2               (EL_MM_TELEPORTER_YELLOW_START + 1)
1917 #define EL_MM_TELEPORTER_YELLOW_3               (EL_MM_TELEPORTER_YELLOW_START + 2)
1918 #define EL_MM_TELEPORTER_YELLOW_4               (EL_MM_TELEPORTER_YELLOW_START + 3)
1919 #define EL_MM_TELEPORTER_YELLOW_5               (EL_MM_TELEPORTER_YELLOW_START + 4)
1920 #define EL_MM_TELEPORTER_YELLOW_6               (EL_MM_TELEPORTER_YELLOW_START + 5)
1921 #define EL_MM_TELEPORTER_YELLOW_7               (EL_MM_TELEPORTER_YELLOW_START + 6)
1922 #define EL_MM_TELEPORTER_YELLOW_8               (EL_MM_TELEPORTER_YELLOW_START + 7)
1923 #define EL_MM_TELEPORTER_YELLOW_9               (EL_MM_TELEPORTER_YELLOW_START + 8)
1924 #define EL_MM_TELEPORTER_YELLOW_10              (EL_MM_TELEPORTER_YELLOW_START + 9)
1925 #define EL_MM_TELEPORTER_YELLOW_11              (EL_MM_TELEPORTER_YELLOW_START + 10)
1926 #define EL_MM_TELEPORTER_YELLOW_12              (EL_MM_TELEPORTER_YELLOW_START + 11)
1927 #define EL_MM_TELEPORTER_YELLOW_13              (EL_MM_TELEPORTER_YELLOW_START + 12)
1928 #define EL_MM_TELEPORTER_YELLOW_14              (EL_MM_TELEPORTER_YELLOW_START + 13)
1929 #define EL_MM_TELEPORTER_YELLOW_15              (EL_MM_TELEPORTER_YELLOW_START + 14)
1930 #define EL_MM_TELEPORTER_YELLOW_16              (EL_MM_TELEPORTER_YELLOW_START + 15)
1931 #define EL_MM_TELEPORTER_YELLOW_END             EL_MM_TELEPORTER_YELLOW_16
1932 #define EL_MM_TELEPORTER_GREEN_START            (EL_DF_START2 + 388)
1933 #define EL_MM_TELEPORTER_GREEN_1                (EL_MM_TELEPORTER_GREEN_START + 0)
1934 #define EL_MM_TELEPORTER_GREEN_2                (EL_MM_TELEPORTER_GREEN_START + 1)
1935 #define EL_MM_TELEPORTER_GREEN_3                (EL_MM_TELEPORTER_GREEN_START + 2)
1936 #define EL_MM_TELEPORTER_GREEN_4                (EL_MM_TELEPORTER_GREEN_START + 3)
1937 #define EL_MM_TELEPORTER_GREEN_5                (EL_MM_TELEPORTER_GREEN_START + 4)
1938 #define EL_MM_TELEPORTER_GREEN_6                (EL_MM_TELEPORTER_GREEN_START + 5)
1939 #define EL_MM_TELEPORTER_GREEN_7                (EL_MM_TELEPORTER_GREEN_START + 6)
1940 #define EL_MM_TELEPORTER_GREEN_8                (EL_MM_TELEPORTER_GREEN_START + 7)
1941 #define EL_MM_TELEPORTER_GREEN_9                (EL_MM_TELEPORTER_GREEN_START + 8)
1942 #define EL_MM_TELEPORTER_GREEN_10               (EL_MM_TELEPORTER_GREEN_START + 9)
1943 #define EL_MM_TELEPORTER_GREEN_11               (EL_MM_TELEPORTER_GREEN_START + 10)
1944 #define EL_MM_TELEPORTER_GREEN_12               (EL_MM_TELEPORTER_GREEN_START + 11)
1945 #define EL_MM_TELEPORTER_GREEN_13               (EL_MM_TELEPORTER_GREEN_START + 12)
1946 #define EL_MM_TELEPORTER_GREEN_14               (EL_MM_TELEPORTER_GREEN_START + 13)
1947 #define EL_MM_TELEPORTER_GREEN_15               (EL_MM_TELEPORTER_GREEN_START + 14)
1948 #define EL_MM_TELEPORTER_GREEN_16               (EL_MM_TELEPORTER_GREEN_START + 15)
1949 #define EL_MM_TELEPORTER_GREEN_END              EL_MM_TELEPORTER_GREEN_16
1950 #define EL_MM_TELEPORTER_BLUE_START             (EL_DF_START2 + 404)
1951 #define EL_MM_TELEPORTER_BLUE_1                 (EL_MM_TELEPORTER_BLUE_START + 0)
1952 #define EL_MM_TELEPORTER_BLUE_2                 (EL_MM_TELEPORTER_BLUE_START + 1)
1953 #define EL_MM_TELEPORTER_BLUE_3                 (EL_MM_TELEPORTER_BLUE_START + 2)
1954 #define EL_MM_TELEPORTER_BLUE_4                 (EL_MM_TELEPORTER_BLUE_START + 3)
1955 #define EL_MM_TELEPORTER_BLUE_5                 (EL_MM_TELEPORTER_BLUE_START + 4)
1956 #define EL_MM_TELEPORTER_BLUE_6                 (EL_MM_TELEPORTER_BLUE_START + 5)
1957 #define EL_MM_TELEPORTER_BLUE_7                 (EL_MM_TELEPORTER_BLUE_START + 6)
1958 #define EL_MM_TELEPORTER_BLUE_8                 (EL_MM_TELEPORTER_BLUE_START + 7)
1959 #define EL_MM_TELEPORTER_BLUE_9                 (EL_MM_TELEPORTER_BLUE_START + 8)
1960 #define EL_MM_TELEPORTER_BLUE_10                (EL_MM_TELEPORTER_BLUE_START + 9)
1961 #define EL_MM_TELEPORTER_BLUE_11                (EL_MM_TELEPORTER_BLUE_START + 10)
1962 #define EL_MM_TELEPORTER_BLUE_12                (EL_MM_TELEPORTER_BLUE_START + 11)
1963 #define EL_MM_TELEPORTER_BLUE_13                (EL_MM_TELEPORTER_BLUE_START + 12)
1964 #define EL_MM_TELEPORTER_BLUE_14                (EL_MM_TELEPORTER_BLUE_START + 13)
1965 #define EL_MM_TELEPORTER_BLUE_15                (EL_MM_TELEPORTER_BLUE_START + 14)
1966 #define EL_MM_TELEPORTER_BLUE_16                (EL_MM_TELEPORTER_BLUE_START + 15)
1967 #define EL_MM_TELEPORTER_BLUE_END               EL_MM_TELEPORTER_BLUE_16
1968
1969 #define EL_MM_MCDUFFIN                          1204
1970 #define EL_MM_PACMAN                            1205
1971 #define EL_MM_FUSE                              1206
1972 #define EL_MM_STEEL_WALL                        1207
1973 #define EL_MM_WOODEN_WALL                       1208
1974 #define EL_MM_ICE_WALL                          1209
1975 #define EL_MM_AMOEBA_WALL                       1210
1976 #define EL_DF_LASER                             1211
1977 #define EL_DF_RECEIVER                          1212
1978 #define EL_DF_STEEL_WALL                        1213
1979 #define EL_DF_WOODEN_WALL                       1214
1980
1981 #define EL_MM_END_2                             (EL_DF_START2 + 430)
1982
1983 // EMC style elements
1984 #define EL_SPRING_LEFT                          1215
1985 #define EL_SPRING_RIGHT                         1216
1986
1987 // ---------- begin of empty space elements section ---------------------------
1988 #define EL_EMPTY_SPACE_START                    1217
1989
1990 #include "conf_emp.h"   // include auto-generated data structure definitions
1991
1992 #define NUM_EMPTY_SPACE_ELEMENTS                16
1993 #define NUM_EMPTY_ELEMENTS_ALL                  (NUM_EMPTY_SPACE_ELEMENTS + 1)
1994 #define EL_EMPTY_SPACE_END                      1232
1995 // ---------- end of empty space elements section -----------------------------
1996
1997 #define EL_MM_START_3                           EL_DF_MIRROR_FIXED_START
1998 #define EL_DF_START_2                           EL_DF_MIRROR_FIXED_START
1999
2000 // DF style elements
2001 #define EL_DF_MIRROR_FIXED_START                1233
2002 #define EL_DF_MIRROR_FIXED_1                    (EL_DF_MIRROR_FIXED_START + 0)
2003 #define EL_DF_MIRROR_FIXED_2                    (EL_DF_MIRROR_FIXED_START + 1)
2004 #define EL_DF_MIRROR_FIXED_3                    (EL_DF_MIRROR_FIXED_START + 2)
2005 #define EL_DF_MIRROR_FIXED_4                    (EL_DF_MIRROR_FIXED_START + 3)
2006 #define EL_DF_MIRROR_FIXED_5                    (EL_DF_MIRROR_FIXED_START + 4)
2007 #define EL_DF_MIRROR_FIXED_6                    (EL_DF_MIRROR_FIXED_START + 5)
2008 #define EL_DF_MIRROR_FIXED_7                    (EL_DF_MIRROR_FIXED_START + 6)
2009 #define EL_DF_MIRROR_FIXED_8                    (EL_DF_MIRROR_FIXED_START + 7)
2010 #define EL_DF_MIRROR_FIXED_9                    (EL_DF_MIRROR_FIXED_START + 8)
2011 #define EL_DF_MIRROR_FIXED_10                   (EL_DF_MIRROR_FIXED_START + 9)
2012 #define EL_DF_MIRROR_FIXED_11                   (EL_DF_MIRROR_FIXED_START + 10)
2013 #define EL_DF_MIRROR_FIXED_12                   (EL_DF_MIRROR_FIXED_START + 11)
2014 #define EL_DF_MIRROR_FIXED_13                   (EL_DF_MIRROR_FIXED_START + 12)
2015 #define EL_DF_MIRROR_FIXED_14                   (EL_DF_MIRROR_FIXED_START + 13)
2016 #define EL_DF_MIRROR_FIXED_15                   (EL_DF_MIRROR_FIXED_START + 14)
2017 #define EL_DF_MIRROR_FIXED_16                   (EL_DF_MIRROR_FIXED_START + 15)
2018 #define EL_DF_MIRROR_FIXED_END                  EL_DF_MIRROR_FIXED_16
2019
2020 #define EL_DF_SLOPE_START                       1249
2021 #define EL_DF_SLOPE_1                           (EL_DF_SLOPE_START + 0)
2022 #define EL_DF_SLOPE_2                           (EL_DF_SLOPE_START + 1)
2023 #define EL_DF_SLOPE_3                           (EL_DF_SLOPE_START + 2)
2024 #define EL_DF_SLOPE_4                           (EL_DF_SLOPE_START + 3)
2025 #define EL_DF_SLOPE_END                         EL_DF_SLOPE_4
2026
2027 #define EL_MM_END_3                             EL_DF_SLOPE_END
2028 #define EL_DF_END_2                             EL_DF_SLOPE_END
2029
2030 // BD style elements (normal)
2031 #define EL_BD_EMPTY_SPACE                       1253
2032 #define EL_BD_EMPTY                             EL_BD_EMPTY_SPACE
2033 #define EL_BD_SAND                              1254
2034 #define EL_BD_SAND_2                            1255
2035 #define EL_BD_SAND_BALL                         1256
2036 #define EL_BD_SAND_LOOSE                        1257
2037 #define EL_BD_SAND_SLOPED_UP_RIGHT              1258
2038 #define EL_BD_SAND_SLOPED_UP_LEFT               1259
2039 #define EL_BD_SAND_SLOPED_DOWN_LEFT             1260
2040 #define EL_BD_SAND_SLOPED_DOWN_RIGHT            1261
2041 #define EL_BD_SAND_GLUED                        1262
2042 #define EL_BD_WALL_SLOPED_UP_RIGHT              1263
2043 #define EL_BD_WALL_SLOPED_UP_LEFT               1264
2044 #define EL_BD_WALL_SLOPED_DOWN_LEFT             1265
2045 #define EL_BD_WALL_SLOPED_DOWN_RIGHT            1266
2046 #define EL_BD_WALL_NON_SLOPED                   1267
2047 #define EL_BD_WALL_DIGGABLE                     1268
2048 #define EL_BD_WALL_DIAMOND                      1269
2049 #define EL_BD_WALL_KEY_1                        1270
2050 #define EL_BD_WALL_KEY_2                        1271
2051 #define EL_BD_WALL_KEY_3                        1272
2052 #define EL_BD_FALLING_WALL                      1273
2053 #define EL_BD_STEELWALL                         1274
2054 #define EL_BD_STEELWALL_SLOPED_UP_RIGHT         1275
2055 #define EL_BD_STEELWALL_SLOPED_UP_LEFT          1276
2056 #define EL_BD_STEELWALL_SLOPED_DOWN_LEFT        1277
2057 #define EL_BD_STEELWALL_SLOPED_DOWN_RIGHT       1278
2058 #define EL_BD_STEELWALL_EXPLODABLE              1279
2059 #define EL_BD_STEELWALL_DIGGABLE                1280
2060 #define EL_BD_EXPANDABLE_WALL_HORIZONTAL        1281
2061 #define EL_BD_EXPANDABLE_WALL_VERTICAL          1282
2062 #define EL_BD_EXPANDABLE_WALL_ANY               1283
2063 #define EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL   1284
2064 #define EL_BD_EXPANDABLE_STEELWALL_VERTICAL     1285
2065 #define EL_BD_EXPANDABLE_STEELWALL_ANY          1286
2066 #define EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL 1287
2067 #define EL_BD_EXPANDABLE_WALL_SWITCH_VERTICAL   1288
2068 #define EL_BD_INBOX                             1289
2069 #define EL_BD_EXIT_CLOSED                       1290
2070 #define EL_BD_EXIT_OPEN                         1291
2071 #define EL_BD_INVISIBLE_EXIT_CLOSED             1292
2072 #define EL_BD_INVISIBLE_EXIT_OPEN               1293
2073 #define EL_BD_FLYING_ROCK                       1294
2074 #define EL_BD_MEGA_ROCK                         1295
2075 #define EL_BD_ROCK_GLUED                        1296
2076 #define EL_BD_FLYING_DIAMOND                    1297
2077 #define EL_BD_DIAMOND_GLUED                     1298
2078 #define EL_BD_DIAMOND_KEY                       1299
2079 #define EL_BD_TRAPPED_DIAMOND                   1300
2080 #define EL_BD_NUT                               1301
2081 #define EL_BD_AMOEBA_2                          1302
2082 #define EL_BD_BLADDER                           1303
2083 #define EL_BD_BLADDER_SPENDER                   1304
2084 #define EL_BD_CREATURE_SWITCH                   1305
2085 #define EL_BD_CREATURE_SWITCH_ACTIVE            1306
2086 #define EL_BD_BITER_SWITCH_1                    1307
2087 #define EL_BD_BITER_SWITCH_2                    1308
2088 #define EL_BD_BITER_SWITCH_3                    1309
2089 #define EL_BD_BITER_SWITCH_4                    1310
2090 #define EL_BD_REPLICATOR                        1311
2091 #define EL_BD_REPLICATOR_ACTIVE                 1312
2092 #define EL_BD_REPLICATOR_SWITCH                 1313
2093 #define EL_BD_REPLICATOR_SWITCH_ACTIVE          1314
2094 #define EL_BD_CONVEYOR_LEFT                     1315
2095 #define EL_BD_CONVEYOR_LEFT_ACTIVE              1316
2096 #define EL_BD_CONVEYOR_RIGHT                    1317
2097 #define EL_BD_CONVEYOR_RIGHT_ACTIVE             1318
2098 #define EL_BD_CONVEYOR_SWITCH                   1319
2099 #define EL_BD_CONVEYOR_SWITCH_ACTIVE            1320
2100 #define EL_BD_CONVEYOR_DIR_SWITCH_NORMAL        1321
2101 #define EL_BD_CONVEYOR_DIR_SWITCH_CHANGED       1322
2102 #define EL_BD_GRAVITY_SWITCH                    1323
2103 #define EL_BD_GRAVITY_SWITCH_ACTIVE             1324
2104 #define EL_BD_ACID                              1325
2105 #define EL_BD_BOX                               1326
2106 #define EL_BD_TIME_PENALTY                      1327
2107 #define EL_BD_GRAVESTONE                        1328
2108 #define EL_BD_CLOCK                             1329
2109 #define EL_BD_POT                               1330
2110 #define EL_BD_PNEUMATIC_HAMMER                  1331
2111 #define EL_BD_TELEPORTER                        1332
2112 #define EL_BD_SKELETON                          1333
2113 #define EL_BD_WATER                             1334
2114 #define EL_BD_KEY_1                             1335
2115 #define EL_BD_KEY_2                             1336
2116 #define EL_BD_KEY_3                             1337
2117 #define EL_BD_GATE_1                            1338
2118 #define EL_BD_GATE_2                            1339
2119 #define EL_BD_GATE_3                            1340
2120 #define EL_BD_LAVA                              1341
2121 #define EL_BD_SWEET                             1342
2122 #define EL_BD_VOODOO_DOLL                       1343
2123 #define EL_BD_SLIME                             1344
2124 #define EL_BD_WAITING_ROCK                      1345
2125 #define EL_BD_CHASING_ROCK                      1346
2126 #define EL_BD_GHOST                             1347
2127 #define EL_BD_COW                               1348
2128 #define EL_BD_COW_LEFT                          1349
2129 #define EL_BD_COW_UP                            1350
2130 #define EL_BD_COW_RIGHT                         1351
2131 #define EL_BD_COW_DOWN                          1352
2132 #define EL_BD_BUTTERFLY_2                       1353
2133 #define EL_BD_BUTTERFLY_2_RIGHT                 1354
2134 #define EL_BD_BUTTERFLY_2_UP                    1355
2135 #define EL_BD_BUTTERFLY_2_LEFT                  1356
2136 #define EL_BD_BUTTERFLY_2_DOWN                  1357
2137 #define EL_BD_FIREFLY_2                         1358
2138 #define EL_BD_FIREFLY_2_RIGHT                   1359
2139 #define EL_BD_FIREFLY_2_UP                      1360
2140 #define EL_BD_FIREFLY_2_LEFT                    1361
2141 #define EL_BD_FIREFLY_2_DOWN                    1362
2142 #define EL_BD_STONEFLY                          1363
2143 #define EL_BD_STONEFLY_RIGHT                    1364
2144 #define EL_BD_STONEFLY_UP                       1365
2145 #define EL_BD_STONEFLY_LEFT                     1366
2146 #define EL_BD_STONEFLY_DOWN                     1367
2147 #define EL_BD_BITER                             1368
2148 #define EL_BD_BITER_RIGHT                       1369
2149 #define EL_BD_BITER_UP                          1370
2150 #define EL_BD_BITER_LEFT                        1371
2151 #define EL_BD_BITER_DOWN                        1372
2152 #define EL_BD_DRAGONFLY                         1373
2153 #define EL_BD_DRAGONFLY_RIGHT                   1374
2154 #define EL_BD_DRAGONFLY_UP                      1375
2155 #define EL_BD_DRAGONFLY_LEFT                    1376
2156 #define EL_BD_DRAGONFLY_DOWN                    1377
2157 #define EL_BD_BOMB                              1378
2158 #define EL_BD_NITRO_PACK                        1379
2159 #define EL_BD_PLAYER                            1380
2160 #define EL_BD_PLAYER_WITH_BOMB                  1381
2161 #define EL_BD_PLAYER_GLUED                      1382
2162 #define EL_BD_PLAYER_STIRRING                   1383
2163 #define EL_BD_FAKE_BONUS                        1384
2164 #define EL_BD_COVERED                           1385
2165
2166 // BD style elements ("effects"; mostly runtime elements, but can also be stored in level file)
2167 #define EL_BD_SAND_BALL_FALLING                 1386
2168 #define EL_BD_SAND_LOOSE_FALLING                1387
2169 #define EL_BD_ROCK_FALLING                      1388
2170 #define EL_BD_FLYING_ROCK_FLYING                1389
2171 #define EL_BD_MEGA_ROCK_FALLING                 1390
2172 #define EL_BD_DIAMOND_FALLING                   1391
2173 #define EL_BD_FLYING_DIAMOND_FLYING             1392
2174 #define EL_BD_NUT_FALLING                       1393
2175 #define EL_BD_FALLING_WALL_FALLING              1394
2176 #define EL_BD_NITRO_PACK_FALLING                1395
2177 #define EL_BD_WATER_1                           1396
2178 #define EL_BD_WATER_2                           1397
2179 #define EL_BD_WATER_3                           1398
2180 #define EL_BD_WATER_4                           1399
2181 #define EL_BD_WATER_5                           1400
2182 #define EL_BD_WATER_6                           1401
2183 #define EL_BD_WATER_7                           1402
2184 #define EL_BD_WATER_8                           1403
2185 #define EL_BD_WATER_9                           1404
2186 #define EL_BD_WATER_10                          1405
2187 #define EL_BD_WATER_11                          1406
2188 #define EL_BD_WATER_12                          1407
2189 #define EL_BD_WATER_13                          1408
2190 #define EL_BD_WATER_14                          1409
2191 #define EL_BD_WATER_15                          1410
2192 #define EL_BD_WATER_16                          1411
2193 #define EL_BD_COW_ENCLOSED_1                    1412
2194 #define EL_BD_COW_ENCLOSED_2                    1413
2195 #define EL_BD_COW_ENCLOSED_3                    1414
2196 #define EL_BD_COW_ENCLOSED_4                    1415
2197 #define EL_BD_COW_ENCLOSED_5                    1416
2198 #define EL_BD_COW_ENCLOSED_6                    1417
2199 #define EL_BD_COW_ENCLOSED_7                    1418
2200 #define EL_BD_BLADDER_1                         1419
2201 #define EL_BD_BLADDER_2                         1420
2202 #define EL_BD_BLADDER_3                         1421
2203 #define EL_BD_BLADDER_4                         1422
2204 #define EL_BD_BLADDER_5                         1423
2205 #define EL_BD_BLADDER_6                         1424
2206 #define EL_BD_BLADDER_7                         1425
2207 #define EL_BD_BLADDER_8                         1426
2208 #define EL_BD_PLAYER_GROWING_1                  1427
2209 #define EL_BD_PLAYER_GROWING_2                  1428
2210 #define EL_BD_PLAYER_GROWING_3                  1429
2211 #define EL_BD_BOMB_TICKING_1                    1430
2212 #define EL_BD_BOMB_TICKING_2                    1431
2213 #define EL_BD_BOMB_TICKING_3                    1432
2214 #define EL_BD_BOMB_TICKING_4                    1433
2215 #define EL_BD_BOMB_TICKING_5                    1434
2216 #define EL_BD_BOMB_TICKING_6                    1435
2217 #define EL_BD_BOMB_TICKING_7                    1436
2218 #define EL_BD_CLOCK_GROWING_1                   1437
2219 #define EL_BD_CLOCK_GROWING_2                   1438
2220 #define EL_BD_CLOCK_GROWING_3                   1439
2221 #define EL_BD_CLOCK_GROWING_4                   1440
2222 #define EL_BD_DIAMOND_GROWING_1                 1441
2223 #define EL_BD_DIAMOND_GROWING_2                 1442
2224 #define EL_BD_DIAMOND_GROWING_3                 1443
2225 #define EL_BD_DIAMOND_GROWING_4                 1444
2226 #define EL_BD_DIAMOND_GROWING_5                 1445
2227 #define EL_BD_EXPLODING_1                       1446
2228 #define EL_BD_EXPLODING_2                       1447
2229 #define EL_BD_EXPLODING_3                       1448
2230 #define EL_BD_EXPLODING_4                       1449
2231 #define EL_BD_EXPLODING_5                       1450
2232 #define EL_BD_ROCK_GROWING_1                    1451
2233 #define EL_BD_ROCK_GROWING_2                    1452
2234 #define EL_BD_ROCK_GROWING_3                    1453
2235 #define EL_BD_ROCK_GROWING_4                    1454
2236 #define EL_BD_STEELWALL_GROWING_1               1455
2237 #define EL_BD_STEELWALL_GROWING_2               1456
2238 #define EL_BD_STEELWALL_GROWING_3               1457
2239 #define EL_BD_STEELWALL_GROWING_4               1458
2240 #define EL_BD_GHOST_EXPLODING_1                 1459
2241 #define EL_BD_GHOST_EXPLODING_2                 1460
2242 #define EL_BD_GHOST_EXPLODING_3                 1461
2243 #define EL_BD_GHOST_EXPLODING_4                 1462
2244 #define EL_BD_BOMB_EXPLODING_1                  1463
2245 #define EL_BD_BOMB_EXPLODING_2                  1464
2246 #define EL_BD_BOMB_EXPLODING_3                  1465
2247 #define EL_BD_BOMB_EXPLODING_4                  1466
2248 #define EL_BD_NITRO_PACK_EXPLODING              1467
2249 #define EL_BD_NITRO_PACK_EXPLODING_1            1468
2250 #define EL_BD_NITRO_PACK_EXPLODING_2            1469
2251 #define EL_BD_NITRO_PACK_EXPLODING_3            1470
2252 #define EL_BD_NITRO_PACK_EXPLODING_4            1471
2253 #define EL_BD_AMOEBA_2_EXPLODING_1              1472
2254 #define EL_BD_AMOEBA_2_EXPLODING_2              1473
2255 #define EL_BD_AMOEBA_2_EXPLODING_3              1474
2256 #define EL_BD_AMOEBA_2_EXPLODING_4              1475
2257 #define EL_BD_NUT_BREAKING_1                    1476
2258 #define EL_BD_NUT_BREAKING_2                    1477
2259 #define EL_BD_NUT_BREAKING_3                    1478
2260 #define EL_BD_NUT_BREAKING_4                    1479
2261
2262 #define NUM_FILE_ELEMENTS                       1480
2263
2264
2265 // "real" (and therefore drawable) runtime elements
2266 #define EL_FIRST_RUNTIME_REAL                   NUM_FILE_ELEMENTS
2267
2268 #define EL_DYNABOMB_PLAYER_1_ACTIVE             (EL_FIRST_RUNTIME_REAL + 0)
2269 #define EL_DYNABOMB_PLAYER_2_ACTIVE             (EL_FIRST_RUNTIME_REAL + 1)
2270 #define EL_DYNABOMB_PLAYER_3_ACTIVE             (EL_FIRST_RUNTIME_REAL + 2)
2271 #define EL_DYNABOMB_PLAYER_4_ACTIVE             (EL_FIRST_RUNTIME_REAL + 3)
2272 #define EL_SP_DISK_RED_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 4)
2273 #define EL_SWITCHGATE_OPENING                   (EL_FIRST_RUNTIME_REAL + 5)
2274 #define EL_SWITCHGATE_CLOSING                   (EL_FIRST_RUNTIME_REAL + 6)
2275 #define EL_TIMEGATE_OPENING                     (EL_FIRST_RUNTIME_REAL + 7)
2276 #define EL_TIMEGATE_CLOSING                     (EL_FIRST_RUNTIME_REAL + 8)
2277 #define EL_PEARL_BREAKING                       (EL_FIRST_RUNTIME_REAL + 9)
2278 #define EL_TRAP_ACTIVE                          (EL_FIRST_RUNTIME_REAL + 10)
2279 #define EL_INVISIBLE_STEELWALL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 11)
2280 #define EL_INVISIBLE_WALL_ACTIVE                (EL_FIRST_RUNTIME_REAL + 12)
2281 #define EL_INVISIBLE_SAND_ACTIVE                (EL_FIRST_RUNTIME_REAL + 13)
2282 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 14)
2283 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 15)
2284 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 16)
2285 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 17)
2286 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 18)
2287 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 19)
2288 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 20)
2289 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 21)
2290 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 22)
2291 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 23)
2292 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 24)
2293 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 25)
2294 #define EL_EXIT_OPENING                         (EL_FIRST_RUNTIME_REAL + 26)
2295 #define EL_EXIT_CLOSING                         (EL_FIRST_RUNTIME_REAL + 27)
2296 #define EL_STEEL_EXIT_OPENING                   (EL_FIRST_RUNTIME_REAL + 28)
2297 #define EL_STEEL_EXIT_CLOSING                   (EL_FIRST_RUNTIME_REAL + 29)
2298 #define EL_EM_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 30)
2299 #define EL_EM_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 31)
2300 #define EL_EM_STEEL_EXIT_OPENING                (EL_FIRST_RUNTIME_REAL + 32)
2301 #define EL_EM_STEEL_EXIT_CLOSING                (EL_FIRST_RUNTIME_REAL + 33)
2302 #define EL_SP_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 34)
2303 #define EL_SP_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 35)
2304 #define EL_SP_EXIT_OPEN                         (EL_FIRST_RUNTIME_REAL + 36)
2305 #define EL_SP_TERMINAL_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 37)
2306 #define EL_SP_BUGGY_BASE_ACTIVATING             (EL_FIRST_RUNTIME_REAL + 38)
2307 #define EL_SP_BUGGY_BASE_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 39)
2308 #define EL_SP_MURPHY_CLONE                      (EL_FIRST_RUNTIME_REAL + 40)
2309 #define EL_AMOEBA_DROPPING                      (EL_FIRST_RUNTIME_REAL + 41)
2310 #define EL_QUICKSAND_EMPTYING                   (EL_FIRST_RUNTIME_REAL + 42)
2311 #define EL_QUICKSAND_FAST_EMPTYING              (EL_FIRST_RUNTIME_REAL + 43)
2312 #define EL_MAGIC_WALL_ACTIVE                    (EL_FIRST_RUNTIME_REAL + 44)
2313 #define EL_BD_MAGIC_WALL_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 45)
2314 #define EL_DC_MAGIC_WALL_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 46)
2315 #define EL_MAGIC_WALL_FULL                      (EL_FIRST_RUNTIME_REAL + 47)
2316 #define EL_BD_MAGIC_WALL_FULL                   (EL_FIRST_RUNTIME_REAL + 48)
2317 #define EL_DC_MAGIC_WALL_FULL                   (EL_FIRST_RUNTIME_REAL + 49)
2318 #define EL_MAGIC_WALL_EMPTYING                  (EL_FIRST_RUNTIME_REAL + 50)
2319 #define EL_BD_MAGIC_WALL_EMPTYING               (EL_FIRST_RUNTIME_REAL + 51)
2320 #define EL_DC_MAGIC_WALL_EMPTYING               (EL_FIRST_RUNTIME_REAL + 52)
2321 #define EL_MAGIC_WALL_DEAD                      (EL_FIRST_RUNTIME_REAL + 53)
2322 #define EL_BD_MAGIC_WALL_DEAD                   (EL_FIRST_RUNTIME_REAL + 54)
2323 #define EL_DC_MAGIC_WALL_DEAD                   (EL_FIRST_RUNTIME_REAL + 55)
2324 #define EL_EMC_FAKE_GRASS_ACTIVE                (EL_FIRST_RUNTIME_REAL + 56)
2325 #define EL_GATE_1_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 57)
2326 #define EL_GATE_2_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 58)
2327 #define EL_GATE_3_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 59)
2328 #define EL_GATE_4_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 60)
2329 #define EL_EM_GATE_1_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 61)
2330 #define EL_EM_GATE_2_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 62)
2331 #define EL_EM_GATE_3_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 63)
2332 #define EL_EM_GATE_4_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 64)
2333 #define EL_EMC_GATE_5_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 65)
2334 #define EL_EMC_GATE_6_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 66)
2335 #define EL_EMC_GATE_7_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 67)
2336 #define EL_EMC_GATE_8_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 68)
2337 #define EL_DC_GATE_WHITE_GRAY_ACTIVE            (EL_FIRST_RUNTIME_REAL + 69)
2338 #define EL_EMC_DRIPPER_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 70)
2339 #define EL_EMC_SPRING_BUMPER_ACTIVE             (EL_FIRST_RUNTIME_REAL + 71)
2340 #define EL_MM_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 72)
2341 #define EL_MM_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 73)
2342 #define EL_MM_GRAY_BALL_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 74)
2343 #define EL_MM_GRAY_BALL_OPENING                 (EL_FIRST_RUNTIME_REAL + 75)
2344 #define EL_MM_ICE_WALL_SHRINKING                (EL_FIRST_RUNTIME_REAL + 76)
2345 #define EL_MM_AMOEBA_WALL_GROWING               (EL_FIRST_RUNTIME_REAL + 77)
2346 #define EL_MM_PACMAN_EATING_RIGHT               (EL_FIRST_RUNTIME_REAL + 78)
2347 #define EL_MM_PACMAN_EATING_UP                  (EL_FIRST_RUNTIME_REAL + 79)
2348 #define EL_MM_PACMAN_EATING_LEFT                (EL_FIRST_RUNTIME_REAL + 80)
2349 #define EL_MM_PACMAN_EATING_DOWN                (EL_FIRST_RUNTIME_REAL + 81)
2350 #define EL_MM_BOMB_ACTIVE                       (EL_FIRST_RUNTIME_REAL + 82)
2351 #define EL_DF_MINE_ACTIVE                       (EL_FIRST_RUNTIME_REAL + 83)
2352
2353 #define NUM_DRAWABLE_ELEMENTS                   (EL_FIRST_RUNTIME_REAL + 84)
2354
2355 #define EL_MM_RUNTIME_START                     EL_MM_EXIT_OPENING
2356 #define EL_MM_RUNTIME_END                       EL_MM_AMOEBA_WALL_GROWING
2357
2358 // "unreal" (and therefore not drawable) runtime elements
2359 #define EL_FIRST_RUNTIME_UNREAL                 (NUM_DRAWABLE_ELEMENTS)
2360
2361 #define EL_BLOCKED                              (EL_FIRST_RUNTIME_UNREAL + 0)
2362 #define EL_EXPLOSION                            (EL_FIRST_RUNTIME_UNREAL + 1)
2363 #define EL_NUT_BREAKING                         (EL_FIRST_RUNTIME_UNREAL + 2)
2364 #define EL_DIAMOND_BREAKING                     (EL_FIRST_RUNTIME_UNREAL + 3)
2365 #define EL_ACID_SPLASH_LEFT                     (EL_FIRST_RUNTIME_UNREAL + 4)
2366 #define EL_ACID_SPLASH_RIGHT                    (EL_FIRST_RUNTIME_UNREAL + 5)
2367 #define EL_AMOEBA_GROWING                       (EL_FIRST_RUNTIME_UNREAL + 6)
2368 #define EL_AMOEBA_SHRINKING                     (EL_FIRST_RUNTIME_UNREAL + 7)
2369 #define EL_EXPANDABLE_WALL_GROWING              (EL_FIRST_RUNTIME_UNREAL + 8)
2370 #define EL_EXPANDABLE_STEELWALL_GROWING         (EL_FIRST_RUNTIME_UNREAL + 9)
2371 #define EL_FLAMES                               (EL_FIRST_RUNTIME_UNREAL + 10)
2372 #define EL_PLAYER_IS_LEAVING                    (EL_FIRST_RUNTIME_UNREAL + 11)
2373 #define EL_PLAYER_IS_EXPLODING_1                (EL_FIRST_RUNTIME_UNREAL + 12)
2374 #define EL_PLAYER_IS_EXPLODING_2                (EL_FIRST_RUNTIME_UNREAL + 13)
2375 #define EL_PLAYER_IS_EXPLODING_3                (EL_FIRST_RUNTIME_UNREAL + 14)
2376 #define EL_PLAYER_IS_EXPLODING_4                (EL_FIRST_RUNTIME_UNREAL + 15)
2377 #define EL_QUICKSAND_FILLING                    (EL_FIRST_RUNTIME_UNREAL + 16)
2378 #define EL_QUICKSAND_FAST_FILLING               (EL_FIRST_RUNTIME_UNREAL + 17)
2379 #define EL_MAGIC_WALL_FILLING                   (EL_FIRST_RUNTIME_UNREAL + 18)
2380 #define EL_BD_MAGIC_WALL_FILLING                (EL_FIRST_RUNTIME_UNREAL + 19)
2381 #define EL_DC_MAGIC_WALL_FILLING                (EL_FIRST_RUNTIME_UNREAL + 20)
2382 #define EL_ELEMENT_SNAPPING                     (EL_FIRST_RUNTIME_UNREAL + 21)
2383 #define EL_DIAGONAL_SHRINKING                   (EL_FIRST_RUNTIME_UNREAL + 22)
2384 #define EL_DIAGONAL_GROWING                     (EL_FIRST_RUNTIME_UNREAL + 23)
2385
2386 #define NUM_RUNTIME_ELEMENTS                    (EL_FIRST_RUNTIME_UNREAL + 24)
2387
2388 // dummy elements (never used as game elements, only used as graphics)
2389 #define EL_FIRST_DUMMY                          NUM_RUNTIME_ELEMENTS
2390
2391 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
2392 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
2393 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
2394 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
2395 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
2396 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
2397 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
2398 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
2399 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
2400 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
2401 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
2402 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
2403 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
2404 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
2405 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
2406 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
2407 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
2408 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
2409 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
2410 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
2411 #define EL_AMOEBA                               (EL_FIRST_DUMMY + 20)
2412 #define EL_MM_LIGHTBALL_RED                     (EL_FIRST_DUMMY + 21)
2413 #define EL_MM_LIGHTBALL_BLUE                    (EL_FIRST_DUMMY + 22)
2414 #define EL_MM_LIGHTBALL_YELLOW                  (EL_FIRST_DUMMY + 23)
2415 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 24)
2416 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 25)
2417 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 26)
2418 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 27)
2419 #define EL_MM_DEFAULT                           (EL_FIRST_DUMMY + 28)
2420 #define EL_GRAPHIC_1                            (EL_FIRST_DUMMY + 29)
2421 #define EL_GRAPHIC_2                            (EL_FIRST_DUMMY + 30)
2422 #define EL_GRAPHIC_3                            (EL_FIRST_DUMMY + 31)
2423 #define EL_GRAPHIC_4                            (EL_FIRST_DUMMY + 32)
2424 #define EL_GRAPHIC_5                            (EL_FIRST_DUMMY + 33)
2425 #define EL_GRAPHIC_6                            (EL_FIRST_DUMMY + 34)
2426 #define EL_GRAPHIC_7                            (EL_FIRST_DUMMY + 35)
2427 #define EL_GRAPHIC_8                            (EL_FIRST_DUMMY + 36)
2428 #define EL_BD_GAME_GRAPHICS_COLOR_TEMPLATE      (EL_FIRST_DUMMY + 37)
2429
2430 // internal elements (only used for internal purposes like copying)
2431 #define EL_FIRST_INTERNAL                       (EL_FIRST_DUMMY + 38)
2432
2433 #define EL_INTERNAL_CLIPBOARD_CUSTOM            (EL_FIRST_INTERNAL + 0)
2434 #define EL_INTERNAL_CLIPBOARD_CHANGE            (EL_FIRST_INTERNAL + 1)
2435 #define EL_INTERNAL_CLIPBOARD_GROUP             (EL_FIRST_INTERNAL + 2)
2436 #define EL_INTERNAL_DUMMY                       (EL_FIRST_INTERNAL + 3)
2437
2438 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
2439 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
2440 #define EL_INTERNAL_CASCADE_BD_NATIVE           (EL_FIRST_INTERNAL + 6)
2441 #define EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE    (EL_FIRST_INTERNAL + 7)
2442 #define EL_INTERNAL_CASCADE_BD_EFFECTS          (EL_FIRST_INTERNAL + 8)
2443 #define EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE   (EL_FIRST_INTERNAL + 9)
2444 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 10)
2445 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 11)
2446 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 12)
2447 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 13)
2448 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 14)
2449 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 15)
2450 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 16)
2451 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 17)
2452 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 18)
2453 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 19)
2454 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 20)
2455 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 21)
2456 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 22)
2457 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 23)
2458 #define EL_INTERNAL_CASCADE_MM                  (EL_FIRST_INTERNAL + 24)
2459 #define EL_INTERNAL_CASCADE_MM_ACTIVE           (EL_FIRST_INTERNAL + 25)
2460 #define EL_INTERNAL_CASCADE_DF                  (EL_FIRST_INTERNAL + 26)
2461 #define EL_INTERNAL_CASCADE_DF_ACTIVE           (EL_FIRST_INTERNAL + 27)
2462 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 28)
2463 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 29)
2464 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 30)
2465 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 31)
2466 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 32)
2467 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 33)
2468 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 34)
2469 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 35)
2470 #define EL_INTERNAL_CASCADE_ES                  (EL_FIRST_INTERNAL + 36)
2471 #define EL_INTERNAL_CASCADE_ES_ACTIVE           (EL_FIRST_INTERNAL + 37)
2472 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 38)
2473 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 39)
2474 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 40)
2475 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 41)
2476 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 42)
2477 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 43)
2478
2479 #define EL_INTERNAL_CLIPBOARD_START             (EL_FIRST_INTERNAL + 0)
2480 #define EL_INTERNAL_CLIPBOARD_END               (EL_FIRST_INTERNAL + 2)
2481 #define EL_INTERNAL_START                       (EL_FIRST_INTERNAL + 0)
2482 #define EL_INTERNAL_END                         (EL_FIRST_INTERNAL + 43)
2483
2484 #define MAX_NUM_ELEMENTS                        (EL_FIRST_INTERNAL + 44)
2485
2486
2487 // values for graphics/sounds action types
2488 enum
2489 {
2490   ACTION_DEFAULT = 0,
2491   ACTION_WAITING,
2492   ACTION_FALLING,
2493   ACTION_MOVING,
2494   ACTION_DIGGING,
2495   ACTION_SNAPPING,
2496   ACTION_COLLECTING,
2497   ACTION_DROPPING,
2498   ACTION_PUSHING,
2499   ACTION_WALKING,
2500   ACTION_PASSING,
2501   ACTION_IMPACT,
2502   ACTION_BREAKING,
2503   ACTION_ACTIVATING,
2504   ACTION_DEACTIVATING,
2505   ACTION_OPENING,
2506   ACTION_CLOSING,
2507   ACTION_ATTACKING,
2508   ACTION_GROWING,
2509   ACTION_SHRINKING,
2510   ACTION_ACTIVE,
2511   ACTION_FILLING,
2512   ACTION_EMPTYING,
2513   ACTION_CHANGING,
2514   ACTION_EXPLODING,
2515   ACTION_BORING,
2516   ACTION_BORING_1,
2517   ACTION_BORING_2,
2518   ACTION_BORING_3,
2519   ACTION_BORING_4,
2520   ACTION_BORING_5,
2521   ACTION_BORING_6,
2522   ACTION_BORING_7,
2523   ACTION_BORING_8,
2524   ACTION_BORING_9,
2525   ACTION_BORING_10,
2526   ACTION_SLEEPING,
2527   ACTION_SLEEPING_1,
2528   ACTION_SLEEPING_2,
2529   ACTION_SLEEPING_3,
2530   ACTION_AWAKENING,
2531   ACTION_DYING,
2532   ACTION_TURNING,
2533   ACTION_TURNING_FROM_LEFT,
2534   ACTION_TURNING_FROM_RIGHT,
2535   ACTION_TURNING_FROM_UP,
2536   ACTION_TURNING_FROM_DOWN,
2537   ACTION_SMASHED_BY_ROCK,
2538   ACTION_SMASHED_BY_SPRING,
2539   ACTION_EATING,
2540   ACTION_TWINKLING,
2541   ACTION_SPLASHING,
2542   ACTION_HITTING,
2543   ACTION_FLYING,
2544   ACTION_PAGE_1,
2545   ACTION_PAGE_2,
2546   ACTION_PAGE_3,
2547   ACTION_PAGE_4,
2548   ACTION_PAGE_5,
2549   ACTION_PAGE_6,
2550   ACTION_PAGE_7,
2551   ACTION_PAGE_8,
2552   ACTION_PAGE_9,
2553   ACTION_PAGE_10,
2554   ACTION_PAGE_11,
2555   ACTION_PAGE_12,
2556   ACTION_PAGE_13,
2557   ACTION_PAGE_14,
2558   ACTION_PAGE_15,
2559   ACTION_PAGE_16,
2560   ACTION_PAGE_17,
2561   ACTION_PAGE_18,
2562   ACTION_PAGE_19,
2563   ACTION_PAGE_20,
2564   ACTION_PAGE_21,
2565   ACTION_PAGE_22,
2566   ACTION_PAGE_23,
2567   ACTION_PAGE_24,
2568   ACTION_PAGE_25,
2569   ACTION_PAGE_26,
2570   ACTION_PAGE_27,
2571   ACTION_PAGE_28,
2572   ACTION_PAGE_29,
2573   ACTION_PAGE_30,
2574   ACTION_PAGE_31,
2575   ACTION_PAGE_32,
2576   ACTION_PART_1,
2577   ACTION_PART_2,
2578   ACTION_PART_3,
2579   ACTION_PART_4,
2580   ACTION_PART_5,
2581   ACTION_PART_6,
2582   ACTION_PART_7,
2583   ACTION_PART_8,
2584   ACTION_PART_9,
2585   ACTION_PART_10,
2586   ACTION_PART_11,
2587   ACTION_PART_12,
2588   ACTION_PART_13,
2589   ACTION_PART_14,
2590   ACTION_PART_15,
2591   ACTION_PART_16,
2592   ACTION_PART_17,
2593   ACTION_PART_18,
2594   ACTION_PART_19,
2595   ACTION_PART_20,
2596   ACTION_PART_21,
2597   ACTION_PART_22,
2598   ACTION_PART_23,
2599   ACTION_PART_24,
2600   ACTION_PART_25,
2601   ACTION_PART_26,
2602   ACTION_PART_27,
2603   ACTION_PART_28,
2604   ACTION_PART_29,
2605   ACTION_PART_30,
2606   ACTION_PART_31,
2607   ACTION_PART_32,
2608   ACTION_OTHER,
2609
2610   NUM_ACTIONS
2611 };
2612
2613 #define ACTION_BORING_LAST              ACTION_BORING_10
2614 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
2615
2616
2617 // values for special image configuration suffixes (must match game mode)
2618 enum
2619 {
2620   GFX_SPECIAL_ARG_DEFAULT = 0,
2621   GFX_SPECIAL_ARG_LOADING_INITIAL,
2622   GFX_SPECIAL_ARG_LOADING,
2623   GFX_SPECIAL_ARG_TITLE_INITIAL,
2624   GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2625   GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2626   GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2627   GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2628   GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2629   GFX_SPECIAL_ARG_TITLE,
2630   GFX_SPECIAL_ARG_TITLE_1,
2631   GFX_SPECIAL_ARG_TITLE_2,
2632   GFX_SPECIAL_ARG_TITLE_3,
2633   GFX_SPECIAL_ARG_TITLE_4,
2634   GFX_SPECIAL_ARG_TITLE_5,
2635   GFX_SPECIAL_ARG_MAIN,
2636   GFX_SPECIAL_ARG_NAMES,
2637   GFX_SPECIAL_ARG_LEVELS,
2638   GFX_SPECIAL_ARG_LEVELNR,
2639   GFX_SPECIAL_ARG_SCORES,
2640   GFX_SPECIAL_ARG_SCOREINFO,
2641   GFX_SPECIAL_ARG_EDITOR,
2642   GFX_SPECIAL_ARG_INFO,
2643   GFX_SPECIAL_ARG_SETUP,
2644   GFX_SPECIAL_ARG_PLAYING,
2645   GFX_SPECIAL_ARG_DOOR,
2646   GFX_SPECIAL_ARG_TAPE,
2647   GFX_SPECIAL_ARG_PANEL,
2648   GFX_SPECIAL_ARG_PREVIEW,
2649   GFX_SPECIAL_ARG_CRUMBLED,
2650   GFX_SPECIAL_ARG_MAINONLY,
2651   GFX_SPECIAL_ARG_NAMESONLY,
2652   GFX_SPECIAL_ARG_SCORESONLY,
2653   GFX_SPECIAL_ARG_TYPENAME,
2654   GFX_SPECIAL_ARG_TYPENAMES,
2655   GFX_SPECIAL_ARG_SUBMENU,
2656   GFX_SPECIAL_ARG_MENU,
2657   GFX_SPECIAL_ARG_TOONS,
2658   GFX_SPECIAL_ARG_SCORESOLD,
2659   GFX_SPECIAL_ARG_SCORESNEW,
2660   GFX_SPECIAL_ARG_NO_TITLE,
2661   GFX_SPECIAL_ARG_FADING,
2662   GFX_SPECIAL_ARG_RESTARTING,
2663   GFX_SPECIAL_ARG_QUIT,
2664
2665   NUM_SPECIAL_GFX_ARGS
2666 };
2667
2668 // these additional definitions are currently only used for draw offsets
2669 enum
2670 {
2671   GFX_SPECIAL_ARG_INFO_MAIN = 0,
2672   GFX_SPECIAL_ARG_INFO_TITLE,
2673   GFX_SPECIAL_ARG_INFO_ELEMENTS,
2674   GFX_SPECIAL_ARG_INFO_MUSIC,
2675   GFX_SPECIAL_ARG_INFO_CREDITS,
2676   GFX_SPECIAL_ARG_INFO_PROGRAM,
2677   GFX_SPECIAL_ARG_INFO_VERSION,
2678   GFX_SPECIAL_ARG_INFO_LEVELSET,
2679
2680   NUM_SPECIAL_GFX_INFO_ARGS
2681 };
2682
2683 // these additional definitions are currently only used for draw offsets
2684 // (must match SETUP_MODE_* values as defined in src/screens.c)
2685 // (should also match corresponding entries in src/conf_gfx.c)
2686 enum
2687 {
2688   GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2689   GFX_SPECIAL_ARG_SETUP_GAME,
2690   GFX_SPECIAL_ARG_SETUP_ENGINES,
2691   GFX_SPECIAL_ARG_SETUP_EDITOR,
2692   GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2693   GFX_SPECIAL_ARG_SETUP_SOUND,
2694   GFX_SPECIAL_ARG_SETUP_ARTWORK,
2695   GFX_SPECIAL_ARG_SETUP_INPUT,
2696   GFX_SPECIAL_ARG_SETUP_TOUCH,
2697   GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2698   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2699   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2700   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2701   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2702   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2703   GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2704   GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2705
2706   NUM_SPECIAL_GFX_SETUP_ARGS
2707 };
2708
2709 // values for image configuration suffixes
2710 enum
2711 {
2712   GFX_ARG_X = 0,
2713   GFX_ARG_Y,
2714   GFX_ARG_XPOS,
2715   GFX_ARG_YPOS,
2716   GFX_ARG_WIDTH,
2717   GFX_ARG_HEIGHT,
2718   GFX_ARG_VERTICAL,
2719   GFX_ARG_OFFSET,
2720   GFX_ARG_XOFFSET,
2721   GFX_ARG_YOFFSET,
2722   GFX_ARG_2ND_MOVEMENT_TILE,
2723   GFX_ARG_2ND_VERTICAL,
2724   GFX_ARG_2ND_OFFSET,
2725   GFX_ARG_2ND_XOFFSET,
2726   GFX_ARG_2ND_YOFFSET,
2727   GFX_ARG_2ND_SWAP_TILES,
2728   GFX_ARG_FRAMES,
2729   GFX_ARG_FRAMES_PER_LINE,
2730   GFX_ARG_START_FRAME,
2731   GFX_ARG_DELAY,
2732   GFX_ARG_ANIM_MODE,
2733   GFX_ARG_GLOBAL_SYNC,
2734   GFX_ARG_GLOBAL_ANIM_SYNC,
2735   GFX_ARG_CRUMBLED_LIKE,
2736   GFX_ARG_DIGGABLE_LIKE,
2737   GFX_ARG_BORDER_SIZE,
2738   GFX_ARG_STEP_OFFSET,
2739   GFX_ARG_STEP_XOFFSET,
2740   GFX_ARG_STEP_YOFFSET,
2741   GFX_ARG_STEP_DELAY,
2742   GFX_ARG_DIRECTION,
2743   GFX_ARG_POSITION,
2744   GFX_ARG_DRAW_XOFFSET,
2745   GFX_ARG_DRAW_YOFFSET,
2746   GFX_ARG_DRAW_MASKED,
2747   GFX_ARG_DRAW_ORDER,
2748   GFX_ARG_INIT_DELAY_FIXED,
2749   GFX_ARG_INIT_DELAY_RANDOM,
2750   GFX_ARG_INIT_DELAY_ACTION,
2751   GFX_ARG_ANIM_DELAY_FIXED,
2752   GFX_ARG_ANIM_DELAY_RANDOM,
2753   GFX_ARG_ANIM_DELAY_ACTION,
2754   GFX_ARG_POST_DELAY_FIXED,
2755   GFX_ARG_POST_DELAY_RANDOM,
2756   GFX_ARG_POST_DELAY_ACTION,
2757   GFX_ARG_INIT_EVENT,
2758   GFX_ARG_INIT_EVENT_ACTION,
2759   GFX_ARG_ANIM_EVENT,
2760   GFX_ARG_ANIM_EVENT_ACTION,
2761   GFX_ARG_NAME,
2762   GFX_ARG_SCALE_UP_FACTOR,
2763   GFX_ARG_TILE_SIZE,
2764   GFX_ARG_CLONE_FROM,
2765   GFX_ARG_FADE_MODE,
2766   GFX_ARG_FADE_DELAY,
2767   GFX_ARG_POST_DELAY,
2768   GFX_ARG_AUTO_DELAY,
2769   GFX_ARG_AUTO_DELAY_UNIT,
2770   GFX_ARG_ALIGN,
2771   GFX_ARG_VALIGN,
2772   GFX_ARG_SORT_PRIORITY,
2773   GFX_ARG_CLASS,
2774   GFX_ARG_STYLE,
2775   GFX_ARG_ALPHA,
2776   GFX_ARG_ACTIVE_XOFFSET,
2777   GFX_ARG_ACTIVE_YOFFSET,
2778   GFX_ARG_PRESSED_XOFFSET,
2779   GFX_ARG_PRESSED_YOFFSET,
2780   GFX_ARG_STACKED_XFACTOR,
2781   GFX_ARG_STACKED_YFACTOR,
2782   GFX_ARG_STACKED_XOFFSET,
2783   GFX_ARG_STACKED_YOFFSET,
2784
2785   NUM_GFX_ARGS
2786 };
2787
2788 // values for sound configuration suffixes
2789 enum
2790 {
2791   SND_ARG_MODE_LOOP = 0,
2792   SND_ARG_VOLUME,
2793   SND_ARG_PRIORITY,
2794
2795   NUM_SND_ARGS
2796 };
2797
2798 // values for music configuration suffixes
2799 enum
2800 {
2801   MUS_ARG_MODE_LOOP = 0,
2802
2803   NUM_MUS_ARGS
2804 };
2805
2806 // values for font configuration (definitions must match those from main.c)
2807 enum
2808 {
2809   FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2810   FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2811   FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2812   FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2813   FONT_TITLE_1,
2814   FONT_TITLE_2,
2815   FONT_MENU_1_ACTIVE,
2816   FONT_MENU_2_ACTIVE,
2817   FONT_MENU_1,
2818   FONT_MENU_2,
2819   FONT_TEXT_1_ACTIVE,
2820   FONT_TEXT_2_ACTIVE,
2821   FONT_TEXT_3_ACTIVE,
2822   FONT_TEXT_4_ACTIVE,
2823   FONT_TEXT_1,
2824   FONT_TEXT_2,
2825   FONT_TEXT_3,
2826   FONT_TEXT_4,
2827   FONT_ENVELOPE_1,
2828   FONT_ENVELOPE_2,
2829   FONT_ENVELOPE_3,
2830   FONT_ENVELOPE_4,
2831   FONT_REQUEST_NARROW,
2832   FONT_REQUEST,
2833   FONT_INPUT_1_ACTIVE,
2834   FONT_INPUT_2_ACTIVE,
2835   FONT_INPUT_1,
2836   FONT_INPUT_2,
2837   FONT_OPTION_OFF_NARROW,
2838   FONT_OPTION_OFF,
2839   FONT_OPTION_ON_NARROW,
2840   FONT_OPTION_ON,
2841   FONT_VALUE_1,
2842   FONT_VALUE_2,
2843   FONT_VALUE_OLD_NARROW,
2844   FONT_VALUE_OLD,
2845   FONT_VALUE_NARROW,
2846   FONT_LEVEL_NUMBER_ACTIVE,
2847   FONT_LEVEL_NUMBER,
2848   FONT_TAPE_RECORDER,
2849   FONT_GAME_INFO,
2850   FONT_INFO_ELEMENTS,
2851   FONT_INFO_LEVELSET,
2852   FONT_MAIN_NETWORK_PLAYERS,
2853
2854   NUM_FONTS
2855 };
2856
2857 #define NUM_INITIAL_FONTS               4
2858
2859 // values for toon animation configuration
2860 #define MAX_NUM_TOONS                   20
2861
2862 // values for global animation configuration (must match those from main.c)
2863 #define NUM_GLOBAL_ANIMS                MAX_GLOBAL_ANIMS
2864 #define NUM_GLOBAL_ANIM_PARTS           MAX_GLOBAL_ANIM_PARTS
2865 #define NUM_GLOBAL_ANIM_PARTS_ALL       (NUM_GLOBAL_ANIM_PARTS + 1)
2866 #define NUM_GLOBAL_ANIM_TOKENS          (2 * NUM_GLOBAL_ANIMS)
2867
2868 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST    0
2869 #define GLOBAL_ANIM_ID_GRAPHIC_LAST     (NUM_GLOBAL_ANIMS - 1)
2870 #define GLOBAL_ANIM_ID_CONTROL_FIRST    (NUM_GLOBAL_ANIMS)
2871 #define GLOBAL_ANIM_ID_CONTROL_LAST     (2 * NUM_GLOBAL_ANIMS - 1)
2872
2873 #define GLOBAL_ANIM_ID_PART_FIRST       0
2874 #define GLOBAL_ANIM_ID_PART_LAST        (NUM_GLOBAL_ANIM_PARTS - 1)
2875 #define GLOBAL_ANIM_ID_PART_BASE        (NUM_GLOBAL_ANIM_PARTS)
2876
2877 // values for global border graphics
2878 #define IMG_GLOBAL_BORDER_FIRST         IMG_GLOBAL_BORDER
2879 #define IMG_GLOBAL_BORDER_LAST          IMG_GLOBAL_BORDER_PLAYING
2880
2881 // values for game_status (must match special image configuration suffixes)
2882 #define GAME_MODE_DEFAULT               GFX_SPECIAL_ARG_DEFAULT
2883 #define GAME_MODE_LOADING_INITIAL       GFX_SPECIAL_ARG_LOADING_INITIAL
2884 #define GAME_MODE_LOADING               GFX_SPECIAL_ARG_LOADING
2885 #define GAME_MODE_TITLE_INITIAL         GFX_SPECIAL_ARG_TITLE_INITIAL
2886 #define GAME_MODE_TITLE_INITIAL_1       GFX_SPECIAL_ARG_TITLE_INITIAL_1
2887 #define GAME_MODE_TITLE_INITIAL_2       GFX_SPECIAL_ARG_TITLE_INITIAL_2
2888 #define GAME_MODE_TITLE_INITIAL_3       GFX_SPECIAL_ARG_TITLE_INITIAL_3
2889 #define GAME_MODE_TITLE_INITIAL_4       GFX_SPECIAL_ARG_TITLE_INITIAL_4
2890 #define GAME_MODE_TITLE_INITIAL_5       GFX_SPECIAL_ARG_TITLE_INITIAL_5
2891 #define GAME_MODE_TITLE                 GFX_SPECIAL_ARG_TITLE
2892 #define GAME_MODE_TITLE_1               GFX_SPECIAL_ARG_TITLE_1
2893 #define GAME_MODE_TITLE_2               GFX_SPECIAL_ARG_TITLE_2
2894 #define GAME_MODE_TITLE_3               GFX_SPECIAL_ARG_TITLE_3
2895 #define GAME_MODE_TITLE_4               GFX_SPECIAL_ARG_TITLE_4
2896 #define GAME_MODE_TITLE_5               GFX_SPECIAL_ARG_TITLE_5
2897 #define GAME_MODE_MAIN                  GFX_SPECIAL_ARG_MAIN
2898 #define GAME_MODE_NAMES                 GFX_SPECIAL_ARG_NAMES
2899 #define GAME_MODE_LEVELS                GFX_SPECIAL_ARG_LEVELS
2900 #define GAME_MODE_LEVELNR               GFX_SPECIAL_ARG_LEVELNR
2901 #define GAME_MODE_SCORES                GFX_SPECIAL_ARG_SCORES
2902 #define GAME_MODE_SCOREINFO             GFX_SPECIAL_ARG_SCOREINFO
2903 #define GAME_MODE_EDITOR                GFX_SPECIAL_ARG_EDITOR
2904 #define GAME_MODE_INFO                  GFX_SPECIAL_ARG_INFO
2905 #define GAME_MODE_SETUP                 GFX_SPECIAL_ARG_SETUP
2906 #define GAME_MODE_PLAYING               GFX_SPECIAL_ARG_PLAYING
2907 #define GAME_MODE_PSEUDO_DOOR           GFX_SPECIAL_ARG_DOOR
2908 #define GAME_MODE_PSEUDO_TAPE           GFX_SPECIAL_ARG_TAPE
2909 #define GAME_MODE_PSEUDO_PANEL          GFX_SPECIAL_ARG_PANEL
2910 #define GAME_MODE_PSEUDO_PREVIEW        GFX_SPECIAL_ARG_PREVIEW
2911 #define GAME_MODE_PSEUDO_CRUMBLED       GFX_SPECIAL_ARG_CRUMBLED
2912 #define GAME_MODE_PSEUDO_MAINONLY       GFX_SPECIAL_ARG_MAINONLY
2913 #define GAME_MODE_PSEUDO_NAMESONLY      GFX_SPECIAL_ARG_NAMESONLY
2914 #define GAME_MODE_PSEUDO_SCORESONLY     GFX_SPECIAL_ARG_SCORESONLY
2915 #define GAME_MODE_PSEUDO_TYPENAME       GFX_SPECIAL_ARG_TYPENAME
2916 #define GAME_MODE_PSEUDO_TYPENAMES      GFX_SPECIAL_ARG_TYPENAMES
2917 #define GAME_MODE_PSEUDO_SUBMENU        GFX_SPECIAL_ARG_SUBMENU
2918 #define GAME_MODE_PSEUDO_MENU           GFX_SPECIAL_ARG_MENU
2919 #define GAME_MODE_PSEUDO_TOONS          GFX_SPECIAL_ARG_TOONS
2920 #define GAME_MODE_PSEUDO_SCORESOLD      GFX_SPECIAL_ARG_SCORESOLD
2921 #define GAME_MODE_PSEUDO_SCORESNEW      GFX_SPECIAL_ARG_SCORESNEW
2922 #define GAME_MODE_PSEUDO_NO_TITLE       GFX_SPECIAL_ARG_NO_TITLE
2923 #define GAME_MODE_PSEUDO_FADING         GFX_SPECIAL_ARG_FADING
2924 #define GAME_MODE_PSEUDO_RESTARTING     GFX_SPECIAL_ARG_RESTARTING
2925 #define GAME_MODE_QUIT                  GFX_SPECIAL_ARG_QUIT
2926
2927 #define NUM_GAME_MODES                  NUM_SPECIAL_GFX_ARGS
2928
2929 // special definitions currently only used for custom artwork configuration
2930 #define MUSIC_PREFIX_BACKGROUND         0
2931 #define NUM_MUSIC_PREFIXES              1
2932
2933 // definitions for demo animation lists
2934 #define HELPANIM_LIST_NEXT              -1
2935 #define HELPANIM_LIST_END               -999
2936
2937
2938 // program information and versioning definitions
2939 #define PROGRAM_VERSION_SUPER           4
2940 #define PROGRAM_VERSION_MAJOR           4
2941 #define PROGRAM_VERSION_MINOR           0
2942 #define PROGRAM_VERSION_PATCH           0
2943 #define PROGRAM_VERSION_EXTRA           ""
2944
2945 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2946 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2947 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2948 #define PROGRAM_WEBSITE_STRING          "https://www.artsoft.org/"
2949 #define PROGRAM_COPYRIGHT_STRING        "1995-2024 by Holger Schemel"
2950 #define PROGRAM_COMPANY_STRING          "A Game by Artsoft Entertainment"
2951
2952 #define PROGRAM_ICON_FILENAME           "icons/icon.png"
2953
2954 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2955
2956 #define USERDATA_DIRECTORY_OTHER        "userdata"
2957
2958 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2959 ** currently supported/known file version numbers:
2960 **      1.0 (old)
2961 **      1.2 (still in use)
2962 **      1.4 (still in use)
2963 **      2.0 (actual)
2964 */
2965 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2966 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2967 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2968 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2969 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2970
2971 /* file version does not change for every program version, but is changed
2972    when new features are introduced that are incompatible with older file
2973    versions, so that they can be treated accordingly */
2974 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2975
2976 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2977 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2978 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2979 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2980 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2981
2982 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_SUPER, \
2983                                                       PROGRAM_VERSION_MAJOR, \
2984                                                       PROGRAM_VERSION_MINOR, \
2985                                                       PROGRAM_VERSION_PATCH)
2986
2987 // values for game_emulation
2988 #define EMU_NONE                        0
2989 #define EMU_BOULDERDASH                 1
2990 #define EMU_UNUSED_2                    2
2991 #define EMU_SUPAPLEX                    3
2992
2993 // values for level file type identifier
2994 #define LEVEL_FILE_TYPE_UNKNOWN         0
2995 #define LEVEL_FILE_TYPE_RND             1
2996 #define LEVEL_FILE_TYPE_BD              2
2997 #define LEVEL_FILE_TYPE_EM              3
2998 #define LEVEL_FILE_TYPE_SP              4
2999 #define LEVEL_FILE_TYPE_DX              5
3000 #define LEVEL_FILE_TYPE_SB              6
3001 #define LEVEL_FILE_TYPE_DC              7
3002 #define LEVEL_FILE_TYPE_MM              8
3003
3004 #define NUM_LEVEL_FILE_TYPES            9
3005
3006 // values for game engine type identifier
3007 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
3008 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
3009 #define GAME_ENGINE_TYPE_BD             LEVEL_FILE_TYPE_BD
3010 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
3011 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
3012 #define GAME_ENGINE_TYPE_MM             LEVEL_FILE_TYPE_MM
3013
3014 #define NUM_ENGINE_TYPES                5
3015
3016 // values for automatically playing tapes
3017 #define AUTOPLAY_NONE                   0
3018 #define AUTOPLAY_PLAY                   (1 << 0)
3019 #define AUTOPLAY_FFWD                   (1 << 1)
3020 #define AUTOPLAY_WARP                   (1 << 2)
3021 #define AUTOPLAY_TEST                   (1 << 3)
3022 #define AUTOPLAY_SAVE                   (1 << 4)
3023 #define AUTOPLAY_UPLOAD                 (1 << 5)
3024 #define AUTOPLAY_FIX                    (1 << 6)
3025 #define AUTOPLAY_WARP_NO_DISPLAY        AUTOPLAY_TEST
3026
3027 #define AUTOPLAY_MODE_NONE              0
3028 #define AUTOPLAY_MODE_PLAY              (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
3029 #define AUTOPLAY_MODE_FFWD              (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
3030 #define AUTOPLAY_MODE_WARP              (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
3031 #define AUTOPLAY_MODE_TEST              (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
3032 #define AUTOPLAY_MODE_SAVE              (AUTOPLAY_MODE_TEST | AUTOPLAY_SAVE)
3033 #define AUTOPLAY_MODE_UPLOAD            (AUTOPLAY_MODE_TEST | AUTOPLAY_UPLOAD)
3034 #define AUTOPLAY_MODE_FIX               (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX)
3035 #define AUTOPLAY_MODE_WARP_NO_DISPLAY   AUTOPLAY_MODE_TEST
3036
3037
3038 struct BorderInfo
3039 {
3040   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
3041   boolean draw_masked_when_fading;
3042 };
3043
3044 struct RequestButtonInfo
3045 {
3046   struct TextPosInfo yes;
3047   struct TextPosInfo no;
3048   struct TextPosInfo confirm;
3049
3050   struct TextPosInfo player_1;
3051   struct TextPosInfo player_2;
3052   struct TextPosInfo player_3;
3053   struct TextPosInfo player_4;
3054
3055   struct TextPosInfo touch_yes;
3056   struct TextPosInfo touch_no;
3057   struct TextPosInfo touch_confirm;
3058 };
3059
3060 struct MenuMainButtonInfo
3061 {
3062   struct MenuPosInfo name;
3063   struct MenuPosInfo levels;
3064   struct MenuPosInfo scores;
3065   struct MenuPosInfo editor;
3066   struct MenuPosInfo info;
3067   struct MenuPosInfo game;
3068   struct MenuPosInfo setup;
3069   struct MenuPosInfo quit;
3070
3071   struct MenuPosInfo prev_level;
3072   struct MenuPosInfo next_level;
3073
3074   struct MenuPosInfo first_level;
3075   struct MenuPosInfo last_level;
3076   struct MenuPosInfo level_number;
3077
3078   struct MenuPosInfo insert_solution;
3079   struct MenuPosInfo play_solution;
3080
3081   struct MenuPosInfo levelset_info;
3082   struct MenuPosInfo switch_ecs_aga;
3083 };
3084
3085 struct MenuMainTextInfo
3086 {
3087   struct TextPosInfo name;
3088   struct TextPosInfo levels;
3089   struct TextPosInfo scores;
3090   struct TextPosInfo editor;
3091   struct TextPosInfo info;
3092   struct TextPosInfo game;
3093   struct TextPosInfo setup;
3094   struct TextPosInfo quit;
3095
3096   struct TextPosInfo first_level;
3097   struct TextPosInfo last_level;
3098   struct TextPosInfo level_number;
3099   struct TextPosInfo level_info_1;
3100   struct TextPosInfo level_info_2;
3101   struct TextPosInfo level_name;
3102   struct TextPosInfo level_author;
3103   struct TextPosInfo level_year;
3104   struct TextPosInfo level_imported_from;
3105   struct TextPosInfo level_imported_by;
3106   struct TextPosInfo level_tested_by;
3107   struct TextPosInfo title_1;
3108   struct TextPosInfo title_2;
3109   struct TextPosInfo title_3;
3110 };
3111
3112 struct MenuMainInputInfo
3113 {
3114   struct TextPosInfo name;
3115 };
3116
3117 struct MenuMainInfo
3118 {
3119   struct MenuMainButtonInfo button;
3120   struct MenuMainTextInfo text;
3121   struct MenuMainInputInfo input;
3122
3123   struct TextPosInfo preview_players;
3124   struct TextPosInfo network_players;
3125 };
3126
3127 struct MenuSetupButtonInfo
3128 {
3129   struct MenuPosInfo prev_player;
3130   struct MenuPosInfo next_player;
3131
3132   struct MenuPosInfo touch_back;
3133   struct MenuPosInfo touch_next;
3134   struct MenuPosInfo touch_back2;
3135   struct MenuPosInfo touch_next2;
3136 };
3137
3138 struct MenuSetupInfo
3139 {
3140   struct MenuSetupButtonInfo button;
3141 };
3142
3143 struct MenuScoresButtonInfo
3144 {
3145   struct MenuPosInfo prev_level;
3146   struct MenuPosInfo next_level;
3147   struct MenuPosInfo prev_score;
3148   struct MenuPosInfo next_score;
3149   struct MenuPosInfo play_tape;
3150 };
3151
3152 struct MenuScoresInfo
3153 {
3154   struct MenuScoresButtonInfo button;
3155 };
3156
3157 struct TitleFadingInfo
3158 {
3159   int fade_mode;
3160   int fade_delay;
3161   int post_delay;
3162   int auto_delay;
3163   int auto_delay_unit;
3164 };
3165
3166 struct TitleMessageInfo
3167 {
3168   int x, y;
3169   int width, height;
3170   int chars, lines;
3171   int align, valign;
3172   int font;
3173   boolean autowrap;
3174   boolean centered;
3175   boolean parse_comments;
3176   int sort_priority;
3177
3178   int fade_mode;
3179   int fade_delay;
3180   int post_delay;
3181   int auto_delay;
3182   int auto_delay_unit;
3183 };
3184
3185 struct InitInfo
3186 {
3187   struct MenuPosInfo busy_initial;
3188   struct MenuPosInfo busy;
3189   struct MenuPosInfo busy_playfield;
3190 };
3191
3192 struct MenuInfo
3193 {
3194   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
3195   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
3196   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
3197   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
3198   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3199   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3200
3201   int scrollbar_xoffset;
3202
3203   struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3204
3205   int list_size[NUM_SPECIAL_GFX_ARGS];
3206   int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3207   int list_entry_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3208   int tile_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3209
3210   int left_spacing[NUM_SPECIAL_GFX_ARGS];
3211   int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3212   int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3213   int middle_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3214   int right_spacing[NUM_SPECIAL_GFX_ARGS];
3215   int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3216   int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3217   int top_spacing[NUM_SPECIAL_GFX_ARGS];
3218   int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3219   int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3220   int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
3221   int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3222   int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3223
3224   int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
3225   int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3226   int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3227   int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
3228   int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3229   int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3230   int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
3231   int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3232   int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3233   int line_spacing[NUM_SPECIAL_GFX_ARGS];
3234   int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3235   int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3236   int extra_spacing[NUM_SPECIAL_GFX_ARGS];
3237   int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3238   int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3239
3240   struct TitleFadingInfo enter_menu;
3241   struct TitleFadingInfo leave_menu;
3242   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
3243   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
3244   struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
3245
3246   int sound[NUM_SPECIAL_GFX_ARGS];
3247   int music[NUM_SPECIAL_GFX_ARGS];
3248
3249   struct MenuMainInfo main;
3250   struct MenuSetupInfo setup;
3251   struct MenuScoresInfo scores;
3252 };
3253
3254 struct DoorInfo
3255 {
3256   struct DoorPartPosInfo part_1;
3257   struct DoorPartPosInfo part_2;
3258   struct DoorPartPosInfo part_3;
3259   struct DoorPartPosInfo part_4;
3260   struct DoorPartPosInfo part_5;
3261   struct DoorPartPosInfo part_6;
3262   struct DoorPartPosInfo part_7;
3263   struct DoorPartPosInfo part_8;
3264
3265   struct DoorPartPosInfo panel;
3266
3267   int width;
3268   int height;
3269   int step_offset;
3270   int step_delay;
3271   int post_delay;
3272   int anim_mode;
3273 };
3274
3275 struct RequestInfo
3276 {
3277   struct RequestButtonInfo button;
3278   int x, y;
3279   int width, height;
3280   int border_size;
3281   int line_spacing;
3282   int step_offset;
3283   int step_delay;
3284   int anim_mode;
3285   int align;
3286   int valign;
3287   int sort_priority;
3288   boolean autowrap;
3289   boolean centered;
3290   boolean wrap_single_words;
3291
3292   // run-time values
3293   Bitmap *bitmap;
3294   int sx, sy;
3295   int xsize, ysize;
3296 };
3297
3298 struct PreviewInfo
3299 {
3300   int x, y;
3301   int align, valign;
3302   int xsize, ysize;
3303   int xoffset, yoffset;
3304   int tile_size;
3305   int step_offset;
3306   int step_delay;
3307   int anim_mode;
3308
3309   boolean redefined;            // redefined by custom artwork
3310 };
3311
3312 struct EditorTabsInfo
3313 {
3314   int x;
3315   int y;
3316   int yoffset2;
3317   int width;
3318   int height;
3319   int draw_xoffset;
3320   int draw_yoffset;
3321 };
3322
3323 struct EditorSettingsInfo
3324 {
3325   struct MenuPosInfo headline;
3326
3327   struct XY element_graphic;
3328   struct XY element_name;
3329
3330   struct EditorTabsInfo tabs;
3331
3332   struct XY tooltip;
3333 };
3334
3335 struct EditorGadgetInfo
3336 {
3337   int normal_spacing;
3338   int small_spacing;
3339   int tiny_spacing;
3340   int line_spacing;
3341   int text_spacing;
3342   int tab_spacing;
3343
3344   struct Rect separator_line;
3345 };
3346
3347 struct EditorButtonInfo
3348 {
3349   struct XYTileSize prev_level;
3350   struct XYTileSize next_level;
3351
3352   struct XYTileSize properties;
3353   struct XYTileSize element_left;
3354   struct XYTileSize element_middle;
3355   struct XYTileSize element_right;
3356   struct XYTileSize palette;
3357
3358   struct XYTileSize draw_single;
3359   struct XYTileSize draw_connected;
3360   struct XYTileSize draw_line;
3361   struct XYTileSize draw_arc;
3362   struct XYTileSize draw_rectangle;
3363   struct XYTileSize draw_filled_box;
3364   struct XYTileSize rotate_up;
3365   struct XYTileSize draw_text;
3366   struct XYTileSize flood_fill;
3367   struct XYTileSize rotate_left;
3368   struct XYTileSize zoom_level;
3369   struct XYTileSize rotate_right;
3370   struct XYTileSize draw_random;
3371   struct XYTileSize grab_brush;
3372   struct XYTileSize rotate_down;
3373   struct XYTileSize pick_element;
3374
3375   struct XYTileSize ce_copy_from;
3376   struct XYTileSize ce_copy_to;
3377   struct XYTileSize ce_swap;
3378   struct XYTileSize ce_copy;
3379   struct XYTileSize ce_paste;
3380
3381   struct XYTileSize undo;
3382   struct XYTileSize conf;
3383   struct XYTileSize save;
3384   struct XYTileSize clear;
3385   struct XYTileSize test;
3386   struct XYTileSize exit;
3387 };
3388
3389 struct EditorInputInfo
3390 {
3391   struct XY level_number;
3392 };
3393
3394 struct EditorPaletteInfo
3395 {
3396   int x, y;
3397   int cols, rows;
3398   int tile_size;
3399   boolean show_as_separate_screen;
3400   boolean show_on_element_buttons;
3401
3402   struct XYTileSize element_left;
3403   struct XYTileSize element_middle;
3404   struct XYTileSize element_right;
3405 };
3406
3407 struct EditorDrawingAreaInfo
3408 {
3409   int tile_size;
3410 };
3411
3412 struct EditorInfo
3413 {
3414   struct EditorSettingsInfo settings;
3415   struct EditorGadgetInfo gadget;
3416   struct EditorButtonInfo button;
3417   struct EditorInputInfo input;
3418   struct EditorPaletteInfo palette;
3419   struct EditorDrawingAreaInfo drawingarea;
3420 };
3421
3422 struct ViewportInfo
3423 {
3424   struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
3425   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
3426   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
3427   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
3428 };
3429
3430 struct ScoreEntry
3431 {
3432   char tape_basename[MAX_FILENAME_LEN + 1];
3433   char name[MAX_PLAYER_NAME_LEN + 1];
3434   int score;
3435   int time;             // time (in frames) or steps played
3436
3437   // additional score information for score info screen
3438   int id;
3439   char tape_date[MAX_ISO_DATE_LEN + 1];
3440   char platform[MAX_PLATFORM_TEXT_LEN + 1];
3441   char version[MAX_VERSION_TEXT_LEN + 1];
3442   char country_code[MAX_COUNTRY_CODE_LEN + 1];
3443   char country_name[MAX_COUNTRY_NAME_LEN + 1];
3444 };
3445
3446 struct ScoreInfo
3447 {
3448   int file_version;     // file format version the score is stored with
3449   int game_version;     // game release version the score was created with
3450
3451   char level_identifier[MAX_FILENAME_LEN + 1];
3452   int level_nr;
3453
3454   int num_entries;
3455   int last_added;
3456   int last_added_local;
3457   int last_level_nr;
3458   int last_entry_nr;
3459   int next_level_nr;
3460
3461   boolean updated;
3462   boolean uploaded;
3463   boolean tape_downloaded;
3464   boolean force_last_added;
3465   boolean continue_playing;
3466   boolean continue_on_return;
3467
3468   struct ScoreEntry entry[MAX_SCORE_ENTRIES];
3469 };
3470
3471 struct Content
3472 {
3473   int e[3][3];
3474 };
3475
3476 struct EnvelopeInfo
3477 {
3478   int xsize;
3479   int ysize;
3480
3481   boolean autowrap;
3482   boolean centered;
3483
3484   char text[MAX_ENVELOPE_TEXT_LEN + 1];
3485 };
3486
3487 struct LevelFileInfo
3488 {
3489   int nr;
3490   int type;
3491   boolean packed;
3492   char *basename;
3493   char *filename;
3494 };
3495
3496 struct DateInfo
3497 {
3498   int year;
3499   int month;
3500   int day;
3501
3502   enum
3503   {
3504     DATE_SRC_CLOCK,
3505     DATE_SRC_LEVELFILE
3506   } src;
3507 };
3508
3509 struct LevelInfo
3510 {
3511   struct LevelFileInfo file_info;
3512
3513   int game_engine_type;
3514
3515   // level stored in native format for the alternative native game engines
3516   struct LevelInfo_BD *native_bd_level;
3517   struct LevelInfo_EM *native_em_level;
3518   struct LevelInfo_SP *native_sp_level;
3519   struct LevelInfo_MM *native_mm_level;
3520
3521   int file_version;                     // file format version the level is stored with
3522   int game_version;                     // game release version the level was created with
3523
3524   struct DateInfo creation_date;
3525
3526   boolean encoding_16bit_field;         // level contains 16-bit elements
3527   boolean encoding_16bit_yamyam;        // yamyam contains 16-bit elements
3528   boolean encoding_16bit_amoeba;        // amoeba contains 16-bit elements
3529
3530   int fieldx, fieldy;
3531
3532   int time;                             // available time (seconds)
3533   int gems_needed;
3534   boolean auto_count_gems;
3535   boolean rate_time_over_score;
3536
3537   char name[MAX_LEVEL_NAME_LEN + 1];
3538   char author[MAX_LEVEL_AUTHOR_LEN + 1];
3539
3540   int random_seed;
3541
3542   struct EnvelopeInfo envelope[NUM_ENVELOPES];
3543
3544   int score[LEVEL_SCORE_ELEMENTS];
3545
3546   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3547   int num_yamyam_contents;
3548
3549   int amoeba_speed;
3550   int amoeba_content;
3551
3552   int game_of_life[4];
3553   int biomaze[4];
3554
3555   int time_magic_wall;
3556   int time_wheel;
3557   int time_light;
3558   int time_timegate;
3559
3560   int shield_normal_time;
3561   int shield_deadly_time;
3562
3563   int extra_time;
3564   int time_orb_time;
3565
3566   int extra_time_score;
3567
3568   int start_element[MAX_PLAYERS];
3569   boolean use_start_element[MAX_PLAYERS];
3570
3571   int artwork_element[MAX_PLAYERS];
3572   boolean use_artwork_element[MAX_PLAYERS];
3573
3574   int explosion_element[MAX_PLAYERS];
3575   boolean use_explosion_element[MAX_PLAYERS];
3576
3577   // values for the new EMC elements
3578   int android_move_time;
3579   int android_clone_time;
3580   boolean ball_random;
3581   boolean ball_active_initial;
3582   int ball_time;
3583   int lenses_score;
3584   int magnify_score;
3585   int slurp_score;
3586   int lenses_time;
3587   int magnify_time;
3588   int wind_direction_initial;
3589
3590   struct Content ball_content[MAX_ELEMENT_CONTENTS];
3591   int num_ball_contents;
3592
3593   int num_android_clone_elements;
3594   int android_clone_element[MAX_ANDROID_ELEMENTS];
3595
3596   int can_move_into_acid_bits;          // bitfield to store property for elements
3597   int dont_collide_with_bits;           // bitfield to store property for elements
3598
3599   int initial_player_stepsize[MAX_PLAYERS];     // initial player speed
3600   boolean initial_player_gravity[MAX_PLAYERS];
3601
3602   boolean use_initial_inventory[MAX_PLAYERS];
3603   int initial_inventory_size[MAX_PLAYERS];
3604   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3605
3606   int bd_cycle_delay_ms;                // BD game cycle delay (in milliseconds)
3607   int bd_cycle_delay_c64;               // BD game cycle delay (in C64 game units)
3608   int bd_hatching_delay_cycles;         // BD hatching delay (in game cycles)
3609   int bd_hatching_delay_seconds;        // BD hatching delay (in seconds)
3610   int bd_scheduling_type;               // BD engine scheduling type
3611   boolean bd_pal_timing;                // BD engine uses special PAL timing
3612   boolean bd_line_shifting_borders;     // BD engine uses line-shifting wrap-around
3613   boolean bd_scan_first_and_last_row;   // BD engine scans top and bottom border rows
3614   boolean bd_short_explosions;          // BD engine uses four game cycles for explosions
3615   boolean bd_gravity_affects_all;       // BD engine gravity affects all falling objects
3616   boolean bd_intermission;              // BD level is intermission
3617   boolean bd_diagonal_movements;        // BD style diagonal movements
3618   boolean bd_topmost_player_active;     // BD engine uses first player found on playfield
3619   int bd_snap_element;                  // BD element that is created when player is snapping
3620   int bd_pushing_prob;                  // BD player probability to push rocks
3621   int bd_pushing_prob_with_sweet;       // BD player probability to push rocks after eating sweet
3622   boolean bd_push_mega_rock_with_sweet; // BD player can push mega rocks after eating sweet
3623   boolean bd_magic_wall_wait_hatching;  // BD magic wall waits for player's birth
3624   boolean bd_magic_wall_stops_amoeba;   // BD magic wall can stop amoeba and turn to diamonds
3625   int bd_magic_wall_diamond_to;         // BD magic wall turns diamonds to specified element
3626   int bd_magic_wall_rock_to;            // BD magic wall turns rocks to specified element
3627   int bd_magic_wall_mega_rock_to;       // BD magic wall turns mega rocks to specified element
3628   int bd_magic_wall_nut_to;             // BD magic wall turns nuts to specified element
3629   int bd_magic_wall_nitro_pack_to;      // BD magic wall turns nitro packs to specified element
3630   int bd_magic_wall_flying_diamond_to;  // BD magic wall turns flying diamonds to specified element
3631   int bd_magic_wall_flying_rock_to;     // BD magic wall turns flying rocks to specified element
3632   boolean bd_amoeba_wait_for_hatching;  // BD amoeba waits for player's birth
3633   boolean bd_amoeba_start_immediately;  // BD amoeba growth starts immediately
3634   boolean bd_amoeba_2_explode_by_amoeba;// BD amoeba 2 explodes if touched by BD amoeba
3635   int bd_amoeba_threshold_too_big;      // BD amoeba turns to stones if threshold reached
3636   int bd_amoeba_slow_growth_time;       // BD amoeba slow growth time (in seconds)
3637   int bd_amoeba_slow_growth_rate;       // BD amoeba slow growth rate (in percent)
3638   int bd_amoeba_fast_growth_rate;       // BD amoeba fast growth rate (in percent)
3639   int bd_amoeba_content_too_big;        // BD amoeba changes to this element if too big
3640   int bd_amoeba_content_enclosed;       // BD amoeba changes to this element if enclosed
3641   int bd_amoeba_2_threshold_too_big;    // BD amoeba 2 turns to stones if threshold reached
3642   int bd_amoeba_2_slow_growth_time;     // BD amoeba 2 slow growth time (in seconds)
3643   int bd_amoeba_2_slow_growth_rate;     // BD amoeba 2 slow growth rate (in percent)
3644   int bd_amoeba_2_fast_growth_rate;     // BD amoeba 2 fast growth rate (in percent)
3645   int bd_amoeba_2_content_too_big;      // BD amoeba 2 changes to this element if too big
3646   int bd_amoeba_2_content_enclosed;     // BD amoeba 2 changes to this element if enclosed
3647   int bd_amoeba_2_content_exploding;    // BD amoeba 2 changes to this element if exploding
3648   int bd_amoeba_2_content_looks_like;   // BD amoeba 2 looks like this other game element
3649   int bd_clock_extra_time;              // BD engine extra time when collecting clock
3650   boolean bd_voodoo_collects_diamonds;  // BD voodoo doll can collect diamonds for the player
3651   boolean bd_voodoo_hurt_kills_player;  // BD voodoo doll hurt in any way, player is killed
3652   boolean bd_voodoo_dies_by_rock;       // BD voodoo doll can be killed by a falling rock
3653   boolean bd_voodoo_vanish_by_explosion;// BD voodoo doll can be destroyed by explosions
3654   int bd_voodoo_penalty_time;           // BD engine penalty time when voodoo doll destroyed
3655   boolean bd_slime_is_predictable;      // BD slime uses predictable random number generator
3656   boolean bd_slime_correct_random;      // BD slime needs corrected random number generator
3657   int bd_slime_permeability_rate;       // BD slime permeability rate for unpredictable slime
3658   int bd_slime_permeability_bits_c64;   // BD slime permeability bits for predictable slime
3659   int bd_slime_random_seed_c64;         // BD slime random number seed for predictable slime
3660   int bd_slime_eats_element_1;          // BD slime can eat and convert this game element
3661   int bd_slime_converts_to_element_1;   // BD slime can convert eaten element to this game element
3662   int bd_slime_eats_element_2;          // BD slime can eat and convert this game element
3663   int bd_slime_converts_to_element_2;   // BD slime can convert eaten element to this game element
3664   int bd_slime_eats_element_3;          // BD slime can eat and convert this game element
3665   int bd_slime_converts_to_element_3;   // BD slime can convert eaten element to this game element
3666   int bd_cave_random_seed_c64;          // BD cave random number seed for predictable slime
3667   int bd_acid_eats_element;             // BD acid eats this game element when spreading
3668   int bd_acid_spread_rate;              // BD acid probability of spreading (in percent)
3669   int bd_acid_turns_to_element;         // BD acid target element after spreading
3670   int bd_biter_move_delay;              // BD biter delay between movements (in BD frames)
3671   int bd_biter_eats_element;            // BD biter eats this game element when moving
3672   int bd_bladder_converts_by_element;   // BD bladder converts to clock by touching this element
3673   boolean bd_change_expanding_wall;     // BD expanding wall direction is changed if enabled
3674   boolean bd_replicators_active;        // BD replicators start in active state if enabled
3675   int bd_replicator_create_delay;       // BD replicator delay between replications (in BD frames)
3676   boolean bd_conveyor_belts_active;     // BD conveyor belts start in active state if enabled
3677   boolean bd_conveyor_belts_changed;    // BD conveyor belts direction is changed if enabled
3678   boolean bd_water_cannot_flow_down;    // BD water does not flow downwards if enabled
3679   int bd_nut_content;                   // BD nut contains the specified game element
3680   int bd_hammer_walls_break_delay;      // BD hammer time for breaking walls (in BD frames)
3681   boolean bd_hammer_walls_reappear;     // BD hammered walls are reappearing after some delay
3682   int bd_hammer_walls_reappear_delay;   // BD hammer time for reappearing walls (in BD frames)
3683   int bd_num_skeletons_needed_for_pot;  // BD skeletons amount must be collected to use a pot
3684   int bd_skeleton_worth_num_diamonds;   // BD skeleton collected is worth this number of diamonds
3685   int bd_expanding_wall_looks_like;     // BD expanding wall looks like this other game element
3686   int bd_sand_looks_like;               // BD sand looks like this other game element
3687   boolean bd_creatures_start_backwards; // BD creatures start moving in opposite direction
3688   boolean bd_creatures_turn_on_hatching;// BD creatures change direction after hatching
3689   int bd_creatures_auto_turn_delay;     // BD creatures change direction after delay (in seconds)
3690
3691   boolean em_slippery_gems;             // EM style "gems slip from wall" behaviour
3692   boolean em_explodes_by_fire;          // EM style chain explosion behaviour
3693   boolean use_spring_bug;               // for compatibility with old levels
3694   boolean use_time_orb_bug;             // for compatibility with old levels
3695   boolean use_life_bugs;                // for compatibility with old levels
3696   boolean instant_relocation;           // no visual delay when relocating player
3697   boolean shifted_relocation;           // no level centering when relocating player
3698   boolean lazy_relocation;              // only redraw off-screen player relocation
3699   boolean can_pass_to_walkable;         // player can pass to empty or walkable tile
3700   boolean grow_into_diggable;           // amoeba can grow into anything diggable
3701   boolean sb_fields_needed;             // all Sokoban fields must be solved
3702   boolean sb_objects_needed;            // all Sokoban objects must be solved
3703   boolean auto_exit_sokoban;            // automatically finish solved Sokoban levels
3704   boolean solved_by_one_player;         // level is solved if one player enters exit
3705   boolean finish_dig_collect;           // only finished dig/collect triggers ce action
3706   boolean keep_walkable_ce;             // keep walkable CE if it changes to the player
3707
3708   boolean continuous_snapping;          // repeated snapping without releasing key
3709   boolean block_snap_field;             // snapping blocks field to show animation
3710   boolean block_last_field;             // player blocks previous field while moving
3711   boolean sp_block_last_field;          // player blocks previous field while moving
3712
3713   // values for MM/DF elements
3714   boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3715   boolean df_laser_red, df_laser_green, df_laser_blue;
3716   int mm_time_fuse;
3717   int mm_time_bomb;
3718   int mm_time_ball;
3719   int mm_time_block;
3720
3721   int num_mm_ball_contents;
3722   int mm_ball_choice_mode;
3723   int mm_ball_content[MAX_MM_BALL_CONTENTS];
3724   boolean rotate_mm_ball_content;
3725   boolean explode_mm_ball;
3726
3727   // ('int' instead of 'boolean' because used as selectbox value in editor)
3728   int use_step_counter;                 // count steps instead of seconds for level
3729
3730   int time_score_base;                  // use time score for 1 or 10 seconds/steps
3731
3732   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3733
3734   boolean use_custom_template;          // use custom properties from template file
3735
3736   boolean file_has_custom_elements;     // set when level file contains CEs
3737
3738   boolean no_valid_file;                // set when level file missing or invalid
3739   boolean no_level_file;                // set when falling back to level template
3740
3741   boolean changed;                      // set when level was changed in the editor
3742
3743   // runtime flags to handle bugs in old levels (not stored in level file)
3744   boolean use_action_after_change_bug;
3745 };
3746
3747 struct NetworkLevelInfo
3748 {
3749   char *leveldir_identifier;            // network levelset identifier
3750
3751   struct LevelFileInfo file_info;       // file info for level file
3752   struct LevelFileInfo tmpl_info;       // file info for level template
3753
3754   boolean use_network_level_files;      // use levels from network server
3755   boolean use_custom_template;          // use CEs from level template
3756 };
3757
3758 struct GlobalInfo
3759 {
3760   char *autoplay_leveldir;
3761   int autoplay_level[MAX_TAPES_PER_SET];
3762   int autoplay_mode;
3763   boolean autoplay_all;
3764   time_t autoplay_time;
3765
3766   char *patchtapes_mode;
3767   char *patchtapes_leveldir;
3768   int patchtapes_level[MAX_TAPES_PER_SET];
3769   boolean patchtapes_all;
3770
3771   char *convert_leveldir;
3772   int convert_level_nr;
3773
3774   char *dumplevel_leveldir;
3775   int dumplevel_level_nr;
3776
3777   char *dumptape_leveldir;
3778   int dumptape_level_nr;
3779
3780   char *create_sketch_images_dir;
3781   char *create_collect_images_dir;
3782
3783   int num_toons;
3784
3785   float frames_per_second;
3786   boolean show_frames_per_second;
3787
3788   // global values for fading screens and masking borders
3789   int border_status;
3790
3791   // values for global animations
3792   int anim_status;
3793   int anim_status_next;
3794
3795   boolean use_envelope_request;
3796
3797   char **user_names;
3798 };
3799
3800 struct ElementChangeInfo
3801 {
3802   boolean can_change;                   // use or ignore this change info
3803
3804   boolean has_event[NUM_CHANGE_EVENTS]; // change events
3805
3806   int trigger_player;                   // player triggering change
3807   int trigger_side;                     // side triggering change
3808   int trigger_page;                     // page triggering change
3809
3810   int target_element;                   // target element after change
3811
3812   int delay_fixed;                      // added frame delay before changed (fixed)
3813   int delay_random;                     // added frame delay before changed (random)
3814   int delay_frames;                     // either 1 (frames) or 50 (seconds; 50 fps)
3815
3816   int initial_trigger_element;          // initial element triggering change
3817
3818   struct Content target_content;        // elements for extended change target
3819   boolean use_target_content;           // use extended change target
3820   boolean only_if_complete;             // only use complete target content
3821   boolean use_random_replace;           // use random value for replacing elements
3822   int random_percentage;                // random value for replacing elements
3823   int replace_when;                     // type of elements that can be replaced
3824
3825   boolean explode;                      // explode instead of change
3826
3827   boolean has_action;                   // execute action on specified condition
3828   int action_type;                      // type of action
3829   int action_mode;                      // mode of action
3830   int action_arg;                       // parameter of action
3831   int action_element;                   // element related to action
3832
3833   // ---------- internal values used at runtime when playing ----------
3834
3835   int trigger_element;                  // element triggering change
3836
3837   /* functions that are called before, while and after the change of an
3838      element -- currently only used for non-custom elements */
3839   void (*pre_change_function)(int x, int y);
3840   void (*change_function)(int x, int y);
3841   void (*post_change_function)(int x, int y);
3842
3843   short actual_trigger_element;         // element that actually triggered change
3844   int actual_trigger_x;                 // element x position that triggered change
3845   int actual_trigger_y;                 // element y position that triggered change
3846   int actual_trigger_side;              // element side that triggered the change
3847   int actual_trigger_player;            // player which actually triggered change
3848   int actual_trigger_player_bits;       // player bits of triggering players
3849   int actual_trigger_ce_value;          // CE value of element that triggered change
3850   int actual_trigger_ce_score;          // CE score of element that triggered change
3851
3852   boolean can_change_or_has_action;     // can_change | has_action
3853
3854   // ---------- internal values used in level editor ----------
3855
3856   int direct_action;                    // change triggered by actions on element
3857   int other_action;                     // change triggered by other element actions
3858 };
3859
3860 struct ElementGroupInfo
3861 {
3862   int num_elements;                     // number of elements in this group
3863   int element[MAX_ELEMENTS_IN_GROUP];   // list of elements in this group
3864
3865   int choice_mode;                      // how to choose element from group
3866
3867   // ---------- internal values used at runtime when playing ----------
3868
3869   /* the following is the same as above, but with recursively resolved group
3870      elements (group elements may also contain further group elements!) */
3871   int num_elements_resolved;
3872   short element_resolved[NUM_FILE_ELEMENTS];
3873
3874   int choice_pos;                       // current element choice position
3875 };
3876
3877 struct ElementNameInfo
3878 {
3879   // ---------- token and description strings ----------
3880
3881   char *token_name;                     // element token used in config files
3882   char *class_name;                     // element class used in config files
3883   char *editor_description;             // pre-defined description for level editor
3884 };
3885
3886 struct ElementInfo
3887 {
3888   // ---------- token and description strings ----------
3889
3890   char *token_name;                     // element token used in config files
3891   char *class_name;                     // element class used in config files
3892   char *editor_description;             // pre-defined description for level editor
3893   char *custom_description;             // alternative description from config file
3894   char description[MAX_ELEMENT_NAME_LEN + 1];   // for custom/group elements
3895
3896   // ---------- graphic and sound definitions ----------
3897
3898   int graphic[NUM_ACTIONS];             // default graphics for several actions
3899   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3900                                         // special graphics for left/right/up/down
3901
3902   int crumbled[NUM_ACTIONS];            // crumbled graphics for several actions
3903   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3904                                         // crumbled graphics for left/right/up/down
3905
3906   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3907                                         // special graphics for certain screens
3908
3909   int sound[NUM_ACTIONS];               // default sounds for several actions
3910
3911   // ---------- special element property values ----------
3912
3913   unsigned int properties[NUM_EP_BITFIELDS];    // element base properties
3914
3915   boolean use_gfx_element;              // use custom graphic element
3916   int gfx_element_initial;              // initial optional custom graphic element
3917
3918   int access_direction;                 // accessible from which direction
3919
3920   int collect_score_initial;            // initial score value for collecting
3921   int collect_count_initial;            // initial count value for collecting
3922
3923   int ce_value_fixed_initial;           // initial value for custom variable (fix)
3924   int ce_value_random_initial;          // initial value for custom variable (rnd)
3925   boolean use_last_ce_value;            // use value from element before change
3926
3927   int push_delay_fixed;                 // constant delay before pushing
3928   int push_delay_random;                // additional random delay before pushing
3929   int drop_delay_fixed;                 // constant delay after dropping
3930   int drop_delay_random;                // additional random delay after dropping
3931   int move_delay_fixed;                 // constant delay after moving
3932   int move_delay_random;                // additional random delay after moving
3933   int step_delay_fixed;                 // constant delay while moving
3934   int step_delay_random;                // additional random delay while moving
3935
3936   int move_pattern;                     // direction movable element moves to
3937   int move_direction_initial;           // initial direction element moves to
3938   int move_stepsize;                    // step size element moves with
3939
3940   int move_enter_element;               // element that can be entered (and removed)
3941   int move_leave_element;               // element that can be left behind
3942   int move_leave_type;                  // change (limited) or leave (unlimited)
3943
3944   int slippery_type;                    // how/where other elements slip away
3945
3946   struct Content content;               // new elements after explosion
3947
3948   int explosion_type;                   // type of explosion, like 3x3, 3+3 or 1x1
3949   int explosion_delay;                  // duration of explosion of this element
3950   int ignition_delay;                   // delay for explosion by other explosion
3951
3952   struct ElementChangeInfo *change_page; // actual list of change pages
3953   struct ElementChangeInfo *change;      // pointer to current change page
3954
3955   int num_change_pages;                 // actual number of change pages
3956   int current_change_page;              // currently edited change page
3957
3958   struct ElementGroupInfo *group;       // pointer to element group info
3959
3960   boolean has_anim_event;               // element can trigger global animation
3961
3962   // ---------- internal values used at runtime when playing ----------
3963
3964   boolean has_change_event[NUM_CHANGE_EVENTS];
3965
3966   int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
3967   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
3968
3969   boolean in_group[NUM_GROUP_ELEMENTS];
3970
3971   int gfx_element;                      // runtime optional custom graphic element
3972
3973   int collect_score;                    // runtime score value for collecting
3974
3975   // count of this element on playfield, calculated after each frame
3976   int element_count;
3977
3978   // ---------- internal values used in level editor ----------
3979
3980   int access_type;                      // walkable or passable
3981   int access_layer;                     // accessible over/inside/under
3982   int access_protected;                 // protection against deadly elements
3983   int walk_to_action;                   // diggable/collectible/pushable
3984   int smash_targets;                    // can smash player/enemies/everything
3985   int deadliness;                       // deadly when running/colliding/touching
3986
3987   boolean can_explode_by_fire;          // element explodes by fire
3988   boolean can_explode_smashed;          // element explodes when smashed
3989   boolean can_explode_impact;           // element explodes on impact
3990
3991   boolean modified_settings;            // set for all modified custom elements
3992 };
3993
3994 struct FontInfo
3995 {
3996   char *token_name;                     // font token used in config files
3997
3998   int graphic;                          // default graphic for this font
3999   int special_graphic[NUM_SPECIAL_GFX_ARGS];
4000                                         // special graphics for certain screens
4001   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
4002                                         // internal bitmap ID for special graphics
4003 };
4004
4005 struct GlobalAnimNameInfo
4006 {
4007   char *token_name;                     // global animation token in config files
4008 };
4009
4010 struct GlobalAnimInfo
4011 {
4012   char *token_name;                     // global animation token in config files
4013
4014   // global animation graphic and control definitions
4015   int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
4016
4017   // global animation sound and music definitions
4018   int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
4019   int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
4020 };
4021
4022 struct GlobalAnimEventListInfo
4023 {
4024   int *event_value;
4025   int num_event_values;
4026 };
4027
4028 struct GlobalAnimEventInfo
4029 {
4030   struct GlobalAnimEventListInfo **event_list;
4031   int num_event_lists;
4032 };
4033
4034 struct GraphicInfo
4035 {
4036   Bitmap **bitmaps;                     // bitmaps in all required sizes
4037   Bitmap *bitmap;                       // bitmap in default size
4038
4039   int src_image_width;                  // scaled bitmap size, but w/o small images
4040   int src_image_height;                 // scaled bitmap size, but w/o small images
4041
4042   int src_x, src_y;                     // start position of animation frames
4043   int width, height;                    // width/height of each animation frame
4044
4045   int offset_x, offset_y;               // x/y offset to next animation frame
4046   int offset2_x, offset2_y;             // x/y offset to second movement tile
4047
4048   boolean double_movement;              // animation has second movement tile
4049   int swap_double_tiles;                // explicitely force or forbid tile swapping
4050
4051   int anim_frames;
4052   int anim_frames_per_line;
4053   int anim_start_frame;
4054   int anim_delay;                       // important: delay of 1 means "no delay"!
4055   int anim_mode;
4056
4057   boolean anim_global_sync;
4058   boolean anim_global_anim_sync;
4059
4060   int crumbled_like;                    // element for cloning crumble graphics
4061   int diggable_like;                    // element for cloning digging graphics
4062
4063   int border_size;                      // border size for "crumbled" graphics
4064
4065   int scale_up_factor;                  // optional factor for scaling image up
4066   int tile_size;                        // optional explicitly defined tile size
4067
4068   int clone_from;                       // graphic for cloning *all* settings
4069
4070   int init_delay_fixed;                 // optional initial delay values for global
4071   int init_delay_random;                // animations (pause interval before start)
4072   int init_delay_action;                // optional action called on animation start
4073   int anim_delay_fixed;                 // optional delay values for bored/sleeping
4074   int anim_delay_random;                // and global animations (animation length)
4075   int anim_delay_action;                // optional action called on animation end
4076   int post_delay_fixed;                 // optional delay values after bored/global
4077   int post_delay_random;                // animations (pause before next animation)
4078   int post_delay_action;                // optional action called after post delay
4079
4080   int init_event;                       // optional event triggering animation start
4081   int init_event_action;                // optional action called on animation start
4082   int anim_event;                       // optional event triggering animation end
4083   int anim_event_action;                // optional action called on animation end
4084
4085   int step_offset;                      // optional step offset of toon animations
4086   int step_xoffset;                     // optional step offset of toon animations
4087   int step_yoffset;                     // optional step offset of toon animations
4088   int step_delay;                       // optional step delay of toon animations
4089   int direction;                        // optional move direction of toon animations
4090   int position;                         // optional draw position of toon animations
4091   int x;                                // optional draw position of toon animations
4092   int y;                                // optional draw position of toon animations
4093
4094   int draw_xoffset;                     // optional offset for drawing font chars
4095   int draw_yoffset;                     // optional offset for drawing font chars
4096
4097   int draw_masked;                      // optional setting for drawing envelope gfx
4098   int draw_order;                       // optional draw order for global animations
4099
4100   int fade_mode;                        // optional setting for drawing title screens
4101   int fade_delay;                       // optional setting for drawing title screens
4102   int post_delay;                       // optional setting for drawing title screens
4103   int auto_delay;                       // optional setting for drawing title screens
4104   int auto_delay_unit;                  // optional setting for drawing title screens
4105   int align, valign;                    // optional setting for drawing title screens
4106   int sort_priority;                    // optional setting for drawing title screens
4107
4108   int class;
4109   int style;
4110   int alpha;
4111
4112   int active_xoffset;
4113   int active_yoffset;
4114   int pressed_xoffset;
4115   int pressed_yoffset;
4116
4117   int stacked_xfactor;
4118   int stacked_yfactor;
4119   int stacked_xoffset;
4120   int stacked_yoffset;
4121
4122   boolean use_image_size;               // use image size as default width and height
4123 };
4124
4125 struct SoundInfo
4126 {
4127   boolean loop;
4128   int volume;
4129   int priority;
4130 };
4131
4132 struct MusicInfo
4133 {
4134   boolean loop;
4135 };
4136
4137 struct MusicPrefixInfo
4138 {
4139   char *prefix;
4140   boolean is_loop_music;
4141 };
4142
4143 struct MusicFileInfo
4144 {
4145   char *basename;
4146
4147   char *title_header;
4148   char *artist_header;
4149   char *album_header;
4150   char *year_header;
4151   char *played_header;
4152
4153   char *title;
4154   char *artist;
4155   char *album;
4156   char *year;
4157   char *played;
4158
4159   int music;
4160
4161   boolean is_sound;
4162
4163   struct MusicFileInfo *prev, *next;
4164 };
4165
4166 struct ElementActionInfo
4167 {
4168   char *suffix;
4169   int value;
4170   boolean is_loop_sound;
4171 };
4172
4173 struct ElementDirectionInfo
4174 {
4175   char *suffix;
4176   int value;
4177 };
4178
4179 struct SpecialSuffixInfo
4180 {
4181   char *suffix;
4182   int value;
4183 };
4184
4185 struct HelpAnimInfo
4186 {
4187   int element;
4188   int action;
4189   int direction;
4190
4191   int delay;
4192 };
4193
4194
4195 extern Bitmap                          *bitmap_db_field;
4196 extern Bitmap                          *bitmap_db_door_1;
4197 extern Bitmap                          *bitmap_db_door_2;
4198 extern Bitmap                          *bitmap_db_store_1;
4199 extern Bitmap                          *bitmap_db_store_2;
4200 extern DrawBuffer                      *fieldbuffer;
4201 extern DrawBuffer                      *drawto_field;
4202
4203 extern int                              game_status;
4204 extern int                              game_status_last_screen;
4205 extern boolean                          level_editor_test_game;
4206 extern boolean                          score_info_tape_play;
4207 extern boolean                          network_playing;
4208
4209 extern int                              key_joystick_mapping;
4210
4211 extern short                            Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4212 extern short                            Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4213 extern short                            MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4214 extern short                            MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4215 extern short                            MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4216 extern short                            ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4217 extern short                            ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4218 extern short                            CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4219 extern short                            Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4220 extern short                            Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4221 extern short                            StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4222 extern short                            Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4223 extern boolean                          Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4224 extern boolean                          Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4225 extern short                            ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4226 extern short                            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4227 extern short                            WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4228 extern short                            WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4229 extern short                            CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4230 extern short                            CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4231 extern short                            AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4232 extern short                            AmoebaCnt[MAX_NUM_AMOEBA];
4233 extern short                            AmoebaCnt2[MAX_NUM_AMOEBA];
4234 extern short                            ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4235 extern short                            ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4236 extern short                            ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4237 extern int                              RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4238 extern int                              PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4239
4240 extern int                              GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4241 extern int                              GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4242 extern int                              GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4243 extern int                              GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4244 extern int                              GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4245 extern int                              GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4246 extern int                              GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4247 extern int                              GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4248
4249 extern int                              ActiveElement[MAX_NUM_ELEMENTS];
4250 extern int                              ActiveButton[NUM_IMAGE_FILES];
4251 extern int                              ActiveFont[NUM_FONTS];
4252
4253 extern int                              lev_fieldx, lev_fieldy;
4254 extern int                              scroll_x, scroll_y;
4255
4256 extern int                              WIN_XSIZE, WIN_YSIZE;
4257 extern int                              SCR_FIELDX, SCR_FIELDY;
4258 extern int                              REAL_SX, REAL_SY;
4259 extern int                              SX, SY;
4260 extern int                              DX, DY;
4261 extern int                              VX, VY;
4262 extern int                              EX, EY;
4263 extern int                              dDX, dDY;
4264 extern int                              FULL_SXSIZE, FULL_SYSIZE;
4265 extern int                              SXSIZE, SYSIZE;
4266 extern int                              DXSIZE, DYSIZE;
4267 extern int                              VXSIZE, VYSIZE;
4268 extern int                              EXSIZE, EYSIZE;
4269 extern int                              TILESIZE_VAR;
4270
4271 extern int                              FADE_SX, FADE_SY;
4272 extern int                              FADE_SXSIZE, FADE_SYSIZE;
4273
4274 extern int                              FX, FY;
4275 extern int                              ScrollStepSize;
4276 extern int                              ScreenMovDir, ScreenMovPos, ScreenGfxPos;
4277 extern int                              BorderElement;
4278 extern int                              MenuFrameDelay;
4279 extern int                              GameFrameDelay;
4280 extern int                              FfwdFrameDelay;
4281 extern int                              BX1, BY1;
4282 extern int                              BX2, BY2;
4283 extern int                              SBX_Left, SBX_Right;
4284 extern int                              SBY_Upper, SBY_Lower;
4285
4286 extern int                              TimeFrames, TimePlayed, TimeLeft;
4287 extern int                              TapeTimeFrames, TapeTime;
4288
4289 extern boolean                          network_player_action_received;
4290
4291 extern int                              graphics_action_mapping[];
4292
4293 extern struct LevelInfo                 level, level_template;
4294 extern struct ScoreInfo                 scores, server_scores;
4295 extern struct TapeInfo                  tape;
4296 extern struct GlobalInfo                global;
4297 extern struct BorderInfo                border;
4298 extern struct ViewportInfo              viewport;
4299 extern struct TitleFadingInfo           fading;
4300 extern struct TitleFadingInfo           fading_none;
4301 extern struct TitleFadingInfo           title_initial_first_default;
4302 extern struct TitleFadingInfo           title_initial_default;
4303 extern struct TitleFadingInfo           title_first_default;
4304 extern struct TitleFadingInfo           title_default;
4305 extern struct TitleMessageInfo          titlescreen_initial_first_default;
4306 extern struct TitleMessageInfo          titlescreen_initial_first[];
4307 extern struct TitleMessageInfo          titlescreen_initial_default;
4308 extern struct TitleMessageInfo          titlescreen_initial[];
4309 extern struct TitleMessageInfo          titlescreen_first_default;
4310 extern struct TitleMessageInfo          titlescreen_first[];
4311 extern struct TitleMessageInfo          titlescreen_default;
4312 extern struct TitleMessageInfo          titlescreen[];
4313 extern struct TitleMessageInfo          titlemessage_initial_first_default;
4314 extern struct TitleMessageInfo          titlemessage_initial_first[];
4315 extern struct TitleMessageInfo          titlemessage_initial_default;
4316 extern struct TitleMessageInfo          titlemessage_initial[];
4317 extern struct TitleMessageInfo          titlemessage_first_default;
4318 extern struct TitleMessageInfo          titlemessage_first[];
4319 extern struct TitleMessageInfo          titlemessage_default;
4320 extern struct TitleMessageInfo          titlemessage[];
4321 extern struct TitleMessageInfo          readme;
4322 extern struct InitInfo                  init, init_last;
4323 extern struct MenuInfo                  menu;
4324 extern struct DoorInfo                  door_1, door_2;
4325 extern struct RequestInfo               request;
4326 extern struct PreviewInfo               preview;
4327 extern struct EditorInfo                editor;
4328 extern struct ElementInfo               element_info[];
4329 extern struct ElementNameInfo           element_name_info[];
4330 extern struct ElementActionInfo         element_action_info[];
4331 extern struct ElementDirectionInfo      element_direction_info[];
4332 extern struct SpecialSuffixInfo         special_suffix_info[];
4333 extern struct TokenIntPtrInfo           image_config_vars[];
4334 extern struct TokenIntPtrInfo           sound_config_vars[];
4335 extern struct FontInfo                  font_info[];
4336 extern struct GlobalAnimInfo            global_anim_info[];
4337 extern struct GlobalAnimNameInfo        global_anim_name_info[];
4338 extern struct GlobalAnimEventInfo       global_anim_event_info;
4339 extern struct MusicPrefixInfo           music_prefix_info[];
4340 extern struct GraphicInfo              *graphic_info;
4341 extern struct SoundInfo                *sound_info;
4342 extern struct MusicInfo                *music_info;
4343 extern struct MusicFileInfo            *music_file_info;
4344 extern struct HelpAnimInfo             *helpanim_info;
4345 extern SetupFileHash                   *helptext_info;
4346 extern SetupFileHash                   *image_config_hash;
4347 extern SetupFileHash                   *sound_config_hash;
4348 extern SetupFileHash                   *element_token_hash;
4349 extern SetupFileHash                   *graphic_token_hash;
4350 extern SetupFileHash                   *font_token_hash;
4351 extern SetupFileHash                   *hide_setup_hash;
4352 extern SetupFileHash                   *anim_url_hash;
4353 extern struct ConfigTypeInfo            image_config_suffix[];
4354 extern struct ConfigTypeInfo            sound_config_suffix[];
4355 extern struct ConfigTypeInfo            music_config_suffix[];
4356 extern struct ConfigInfo                image_config[];
4357 extern struct ConfigInfo                sound_config[];
4358 extern struct ConfigInfo                music_config[];
4359 extern struct ConfigInfo                helpanim_config[];
4360 extern struct ConfigInfo                helptext_config[];
4361
4362 #endif  // MAIN_H