1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include <sys/types.h>
23 #include "libgame/libgame.h"
24 #include "game_em/game_em.h"
25 #include "game_sp/game_sp.h"
26 #include "game_mm/game_mm.h"
29 #include "conf_gfx.h" // include auto-generated data structure definitions
30 #include "conf_snd.h" // include auto-generated data structure definitions
31 #include "conf_mus.h" // include auto-generated data structure definitions
34 #define IMG_UNDEFINED (-1)
35 #define IMG_EMPTY IMG_EMPTY_SPACE
36 #define IMG_SP_EMPTY IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY_SPACE IMG_EMPTY_SPACE
38 #define IMG_EXPLOSION IMG_DEFAULT_EXPLODING
39 #define IMG_CHAR_START IMG_CHAR_SPACE
40 #define IMG_STEEL_CHAR_START IMG_STEEL_CHAR_SPACE
41 #define IMG_CUSTOM_START IMG_CUSTOM_1
43 #define SND_UNDEFINED (-1)
44 #define MUS_UNDEFINED (-1)
46 #define WIN_XSIZE_DEFAULT 672
47 #define WIN_YSIZE_DEFAULT 560
49 #define SCR_FIELDX_DEFAULT 17
50 #define SCR_FIELDY_DEFAULT 17
52 #define SXSIZE_DEFAULT (SCR_FIELDX_DEFAULT * TILEX)
53 #define SYSIZE_DEFAULT (SCR_FIELDY_DEFAULT * TILEY)
55 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
56 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
57 #define MIN_LEV_FIELDX 3
58 #define MIN_LEV_FIELDY 3
59 #define STD_LEV_FIELDX 64
60 #define STD_LEV_FIELDY 32
61 #define MAX_LEV_FIELDX MAX_PLAYFIELD_WIDTH
62 #define MAX_LEV_FIELDY MAX_PLAYFIELD_HEIGHT
64 #define MIN_SCROLL_DELAY 0
65 #define STD_SCROLL_DELAY 3
66 #define MAX_SCROLL_DELAY 8
68 #define SCREENX(a) ((a) - scroll_x)
69 #define SCREENY(a) ((a) - scroll_y)
70 #define LEVELX(a) ((a) + scroll_x)
71 #define LEVELY(a) ((a) + scroll_y)
73 #define IN_FIELD(x, y, xsize, ysize) ((x) >= 0 && (x) < (xsize) && \
74 (y) >= 0 && (y) < (ysize))
75 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax) \
76 ((x) >= (xmin) && (x) <= (xmax) && \
77 (y) >= (ymin) && (y) <= (ymax))
79 #define IN_PIX_FIELD(x, y) IN_FIELD(x, y, SXSIZE, SYSIZE)
80 #define IN_VIS_FIELD(x, y) IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
81 #define IN_LEV_FIELD(x, y) IN_FIELD(x, y, lev_fieldx, lev_fieldy)
82 #define IN_SCR_FIELD(x, y) IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
84 // values for configurable properties (custom elem's only, else pre-defined)
85 // (never change these values, as they are stored in level files!)
87 #define EP_COLLECTIBLE_ONLY 1
88 #define EP_DONT_RUN_INTO 2
89 #define EP_DONT_COLLIDE_WITH 3
90 #define EP_DONT_TOUCH 4
91 #define EP_INDESTRUCTIBLE 5
93 #define EP_CAN_CHANGE 7
96 #define EP_CAN_SMASH_PLAYER 10
97 #define EP_CAN_SMASH_ENEMIES 11
98 #define EP_CAN_SMASH_EVERYTHING 12
99 #define EP_EXPLODES_BY_FIRE 13
100 #define EP_EXPLODES_SMASHED 14
101 #define EP_EXPLODES_IMPACT 15
102 #define EP_WALKABLE_OVER 16
103 #define EP_WALKABLE_INSIDE 17
104 #define EP_WALKABLE_UNDER 18
105 #define EP_PASSABLE_OVER 19
106 #define EP_PASSABLE_INSIDE 20
107 #define EP_PASSABLE_UNDER 21
108 #define EP_DROPPABLE 22
109 #define EP_EXPLODES_1X1_OLD 23
110 #define EP_PUSHABLE 24
111 #define EP_EXPLODES_CROSS_OLD 25
112 #define EP_PROTECTED 26
113 #define EP_CAN_MOVE_INTO_ACID 27
114 #define EP_THROWABLE 28
115 #define EP_CAN_EXPLODE 29
116 #define EP_GRAVITY_REACHABLE 30
117 #define EP_DONT_GET_HIT_BY 31
119 // values for pre-defined properties
120 // (from here on, values can be changed by inserting new values)
122 #define EP_CAN_PASS_MAGIC_WALL 33
123 #define EP_CAN_PASS_DC_MAGIC_WALL 34
124 #define EP_SWITCHABLE 35
125 #define EP_BD_ELEMENT 36
126 #define EP_SP_ELEMENT 37
127 #define EP_SB_ELEMENT 38
129 #define EP_FOOD_DARK_YAMYAM 40
130 #define EP_FOOD_PENGUIN 41
131 #define EP_FOOD_PIG 42
132 #define EP_HISTORIC_WALL 43
133 #define EP_HISTORIC_SOLID 44
134 #define EP_CLASSIC_ENEMY 45
136 #define EP_BELT_ACTIVE 47
137 #define EP_BELT_SWITCH 48
139 #define EP_ACID_POOL 50
140 #define EP_KEYGATE 51
141 #define EP_AMOEBOID 52
142 #define EP_AMOEBALIVE 53
143 #define EP_HAS_EDITOR_CONTENT 54
144 #define EP_CAN_TURN_EACH_MOVE 55
145 #define EP_CAN_GROW 56
146 #define EP_ACTIVE_BOMB 57
147 #define EP_INACTIVE 58
149 // values for special configurable properties (depending on level settings)
150 #define EP_EM_SLIPPERY_WALL 59
152 // values for special graphics properties (no effect on game engine)
153 #define EP_GFX_CRUMBLED 60
155 // values for derived properties (determined from properties above)
156 #define EP_ACCESSIBLE_OVER 61
157 #define EP_ACCESSIBLE_INSIDE 62
158 #define EP_ACCESSIBLE_UNDER 63
159 #define EP_WALKABLE 64
160 #define EP_PASSABLE 65
161 #define EP_ACCESSIBLE 66
162 #define EP_COLLECTIBLE 67
163 #define EP_SNAPPABLE 68
165 #define EP_SOLID_FOR_PUSHING 70
166 #define EP_DRAGONFIRE_PROOF 71
167 #define EP_EXPLOSION_PROOF 72
168 #define EP_CAN_SMASH 73
169 #define EP_EXPLODES_3X3_OLD 74
170 #define EP_CAN_EXPLODE_BY_FIRE 75
171 #define EP_CAN_EXPLODE_SMASHED 76
172 #define EP_CAN_EXPLODE_IMPACT 77
173 #define EP_SP_PORT 78
174 #define EP_CAN_EXPLODE_BY_DRAGONFIRE 79
175 #define EP_CAN_EXPLODE_BY_EXPLOSION 80
176 #define EP_COULD_MOVE_INTO_ACID 81
177 #define EP_MAYBE_DONT_COLLIDE_WITH 82
178 #define EP_CAN_BE_CLONED_BY_ANDROID 83
180 // values for internal purpose only (level editor)
181 #define EP_WALK_TO_OBJECT 84
183 #define EP_EDITOR_CASCADE 86
184 #define EP_EDITOR_CASCADE_ACTIVE 87
185 #define EP_EDITOR_CASCADE_INACTIVE 88
187 // values for internal purpose only (game engine)
188 #define EP_HAS_ACTION 89
189 #define EP_CAN_CHANGE_OR_HAS_ACTION 90
191 // values for internal purpose only (other)
192 #define EP_OBSOLETE 91
194 #define NUM_ELEMENT_PROPERTIES 92
196 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32)
197 #define EP_BITFIELD_BASE_NR 0
199 #define EP_BITMASK_BASE_DEFAULT (1 << EP_CAN_MOVE_INTO_ACID)
200 #define EP_BITMASK_DEFAULT 0
202 #define PROPERTY_BIT(p) (1 << ((p) % 32))
203 #define PROPERTY_VAR(e,p) (element_info[e].properties[(p) / 32])
204 #define HAS_PROPERTY(e,p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
205 #define SET_PROPERTY(e,p,v) ((v) ? \
206 (PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \
207 (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
210 // values for change events for custom elements (stored in level file)
212 #define CE_TOUCHED_BY_PLAYER 1
213 #define CE_PRESSED_BY_PLAYER 2
214 #define CE_PUSHED_BY_PLAYER 3
215 #define CE_DROPPED_BY_PLAYER 4
216 #define CE_HITTING_SOMETHING 5
219 #define CE_TOUCHING_X 8
220 #define CE_CHANGE_OF_X 9
221 #define CE_EXPLOSION_OF_X 10
222 #define CE_PLAYER_TOUCHES_X 11
223 #define CE_PLAYER_PRESSES_X 12
224 #define CE_PLAYER_PUSHES_X 13
225 #define CE_PLAYER_COLLECTS_X 14
226 #define CE_PLAYER_DROPS_X 15
227 #define CE_VALUE_GETS_ZERO 16
228 #define CE_VALUE_GETS_ZERO_OF_X 17
229 #define CE_BY_OTHER_ACTION 18
230 #define CE_BY_DIRECT_ACTION 19
231 #define CE_PLAYER_DIGS_X 20
232 #define CE_ENTERED_BY_PLAYER 21
233 #define CE_LEFT_BY_PLAYER 22
234 #define CE_PLAYER_ENTERS_X 23
235 #define CE_PLAYER_LEAVES_X 24
236 #define CE_SWITCHED 25
237 #define CE_SWITCH_OF_X 26
238 #define CE_HIT_BY_SOMETHING 27
239 #define CE_HITTING_X 28
240 #define CE_HIT_BY_X 29
241 #define CE_BLOCKED 30
242 #define CE_SWITCHED_BY_PLAYER 31
243 #define CE_PLAYER_SWITCHES_X 32
244 #define CE_SNAPPED_BY_PLAYER 33
245 #define CE_PLAYER_SNAPS_X 34
246 #define CE_MOVE_OF_X 35
247 #define CE_DIGGING_X 36
248 #define CE_CREATION_OF_X 37
249 #define CE_SCORE_GETS_ZERO 38
250 #define CE_SCORE_GETS_ZERO_OF_X 39
251 #define CE_VALUE_CHANGES 40
252 #define CE_VALUE_CHANGES_OF_X 41
253 #define CE_SCORE_CHANGES 42
254 #define CE_SCORE_CHANGES_OF_X 43
256 #define NUM_CHANGE_EVENTS 44
258 #define NUM_CE_BITFIELDS ((NUM_CHANGE_EVENTS + 31) / 32)
260 #define CE_BITMASK_DEFAULT 0
262 #define CH_EVENT_BITFIELD_NR(e) (e / 32)
263 #define CH_EVENT_BIT(e) (1 << ((e) % 32))
265 #define CH_EVENT_VAR(e,c) (element_info[e].change->has_event[c])
266 #define CH_ANY_EVENT_VAR(e,c) (element_info[e].has_change_event[c])
268 #define PAGE_HAS_CHANGE_EVENT(p,c) ((p)->has_event[c])
269 #define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
271 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
272 CH_ANY_EVENT_VAR(e,c))
274 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
275 CH_EVENT_VAR(e,c) = (v) : 0)
276 #define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
277 CH_ANY_EVENT_VAR(e,c) = (v) : 0)
279 // values for player bitmasks
280 #define PLAYER_BITS_NONE 0
281 #define PLAYER_BITS_1 (1 << 0)
282 #define PLAYER_BITS_2 (1 << 1)
283 #define PLAYER_BITS_3 (1 << 2)
284 #define PLAYER_BITS_4 (1 << 3)
285 #define PLAYER_BITS_ANY (PLAYER_BITS_1 | \
289 #define PLAYER_BITS_TRIGGER (1 << 4)
290 #define PLAYER_BITS_ACTION (1 << 5)
292 // values for move directions (bits 0 - 3: basic move directions)
293 #define MV_BIT_PREVIOUS 4
294 #define MV_BIT_TRIGGER 5
295 #define MV_BIT_TRIGGER_BACK 6
296 #define MV_BIT_NORMAL MV_BIT_TRIGGER
297 #define MV_BIT_REVERSE MV_BIT_TRIGGER_BACK
299 #define MV_PREVIOUS (1 << MV_BIT_PREVIOUS)
300 #define MV_TRIGGER (1 << MV_BIT_TRIGGER)
301 #define MV_TRIGGER_BACK (1 << MV_BIT_TRIGGER_BACK)
302 #define MV_NORMAL (1 << MV_BIT_NORMAL)
303 #define MV_REVERSE (1 << MV_BIT_REVERSE)
305 // values for move stepsize
306 #define STEPSIZE_NOT_MOVING 0
307 #define STEPSIZE_VERY_SLOW 1
308 #define STEPSIZE_SLOW 2
309 #define STEPSIZE_NORMAL 4
310 #define STEPSIZE_FAST 8
311 #define STEPSIZE_VERY_FAST 16
312 #define STEPSIZE_EVEN_FASTER 32
313 #define STEPSIZE_SLOWER 50 // (symbolic value only)
314 #define STEPSIZE_FASTER 200 // (symbolic value only)
315 #define STEPSIZE_RESET 100 // (symbolic value only)
317 // values for change side for custom elements
318 #define CH_SIDE_NONE MV_NONE
319 #define CH_SIDE_LEFT MV_LEFT
320 #define CH_SIDE_RIGHT MV_RIGHT
321 #define CH_SIDE_TOP MV_UP
322 #define CH_SIDE_BOTTOM MV_DOWN
323 #define CH_SIDE_LEFT_RIGHT MV_HORIZONTAL
324 #define CH_SIDE_TOP_BOTTOM MV_VERTICAL
325 #define CH_SIDE_ANY MV_ANY_DIRECTION
327 // values for change player for custom elements
328 #define CH_PLAYER_NONE PLAYER_BITS_NONE
329 #define CH_PLAYER_1 PLAYER_BITS_1
330 #define CH_PLAYER_2 PLAYER_BITS_2
331 #define CH_PLAYER_3 PLAYER_BITS_3
332 #define CH_PLAYER_4 PLAYER_BITS_4
333 #define CH_PLAYER_ANY PLAYER_BITS_ANY
335 // values for change page for custom elements
336 #define CH_PAGE_ANY_FILE (0xff)
337 #define CH_PAGE_ANY (0xffffffff)
339 // values for change power for custom elements
340 #define CP_WHEN_EMPTY 0
341 #define CP_WHEN_DIGGABLE 1
342 #define CP_WHEN_DESTRUCTIBLE 2
343 #define CP_WHEN_COLLECTIBLE 3
344 #define CP_WHEN_REMOVABLE 4
345 #define CP_WHEN_WALKABLE 5
347 // values for change actions for custom elements (stored in level file)
348 #define CA_NO_ACTION 0
349 #define CA_EXIT_PLAYER 1
350 #define CA_KILL_PLAYER 2
351 #define CA_MOVE_PLAYER 3
352 #define CA_RESTART_LEVEL 4
353 #define CA_SHOW_ENVELOPE 5
354 #define CA_SET_LEVEL_TIME 6
355 #define CA_SET_LEVEL_GEMS 7
356 #define CA_SET_LEVEL_SCORE 8
357 #define CA_SET_LEVEL_WIND 9
358 #define CA_SET_PLAYER_GRAVITY 10
359 #define CA_SET_PLAYER_KEYS 11
360 #define CA_SET_PLAYER_SPEED 12
361 #define CA_SET_PLAYER_SHIELD 13
362 #define CA_SET_PLAYER_ARTWORK 14
363 #define CA_SET_CE_SCORE 15
364 #define CA_SET_CE_VALUE 16
365 #define CA_SET_ENGINE_SCAN_MODE 17
366 #define CA_SET_PLAYER_INVENTORY 18
367 #define CA_SET_CE_ARTWORK 19
368 #define CA_SET_LEVEL_RANDOM_SEED 20
370 #define CA_HEADLINE_LEVEL_ACTIONS 250
371 #define CA_HEADLINE_PLAYER_ACTIONS 251
372 #define CA_HEADLINE_CE_ACTIONS 252
373 #define CA_HEADLINE_ENGINE_ACTIONS 253
374 #define CA_UNDEFINED 255
376 // values for change action mode for custom elements
377 #define CA_MODE_UNDEFINED 0
378 #define CA_MODE_SET 1
379 #define CA_MODE_ADD 2
380 #define CA_MODE_SUBTRACT 3
381 #define CA_MODE_MULTIPLY 4
382 #define CA_MODE_DIVIDE 5
383 #define CA_MODE_MODULO 6
385 // values for change action parameters for custom elements
398 #define CA_ARG_100 100
399 #define CA_ARG_1000 1000
400 #define CA_ARG_MAX 9999
401 #define CA_ARG_PLAYER 10000
402 #define CA_ARG_PLAYER_1 (CA_ARG_PLAYER + PLAYER_BITS_1)
403 #define CA_ARG_PLAYER_2 (CA_ARG_PLAYER + PLAYER_BITS_2)
404 #define CA_ARG_PLAYER_3 (CA_ARG_PLAYER + PLAYER_BITS_3)
405 #define CA_ARG_PLAYER_4 (CA_ARG_PLAYER + PLAYER_BITS_4)
406 #define CA_ARG_PLAYER_ANY (CA_ARG_PLAYER + PLAYER_BITS_ANY)
407 #define CA_ARG_PLAYER_TRIGGER (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
408 #define CA_ARG_PLAYER_ACTION (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
409 #define CA_ARG_PLAYER_HEADLINE (CA_ARG_PLAYER + 999)
410 #define CA_ARG_NUMBER 11000
411 #define CA_ARG_NUMBER_MIN (CA_ARG_NUMBER + 0)
412 #define CA_ARG_NUMBER_MAX (CA_ARG_NUMBER + 1)
413 #define CA_ARG_NUMBER_RESET (CA_ARG_NUMBER + 2)
414 #define CA_ARG_NUMBER_CE_SCORE (CA_ARG_NUMBER + 3)
415 #define CA_ARG_NUMBER_CE_VALUE (CA_ARG_NUMBER + 4)
416 #define CA_ARG_NUMBER_CE_DELAY (CA_ARG_NUMBER + 5)
417 #define CA_ARG_NUMBER_LEVEL_TIME (CA_ARG_NUMBER + 6)
418 #define CA_ARG_NUMBER_LEVEL_GEMS (CA_ARG_NUMBER + 7)
419 #define CA_ARG_NUMBER_LEVEL_SCORE (CA_ARG_NUMBER + 8)
420 #define CA_ARG_NUMBER_HEADLINE (CA_ARG_NUMBER + 999)
421 #define CA_ARG_ELEMENT 12000
422 #define CA_ARG_ELEMENT_RESET (CA_ARG_ELEMENT + 0)
423 #define CA_ARG_ELEMENT_TARGET (CA_ARG_ELEMENT + 1)
424 #define CA_ARG_ELEMENT_TRIGGER (CA_ARG_ELEMENT + 2)
425 #define CA_ARG_ELEMENT_ACTION (CA_ARG_ELEMENT + 7)
426 #define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 997)
427 #define CA_ARG_ELEMENT_CV_TARGET (CA_ARG_ELEMENT_TARGET)
428 #define CA_ARG_ELEMENT_CV_TRIGGER (CA_ARG_ELEMENT_TRIGGER)
429 #define CA_ARG_ELEMENT_CV_ACTION (CA_ARG_ELEMENT_ACTION)
430 #define CA_ARG_ELEMENT_CV_HEADLINE (CA_ARG_ELEMENT_HEADLINE)
431 #define CA_ARG_ELEMENT_NR_TARGET (CA_ARG_ELEMENT + 3)
432 #define CA_ARG_ELEMENT_NR_TRIGGER (CA_ARG_ELEMENT + 4)
433 #define CA_ARG_ELEMENT_NR_ACTION (CA_ARG_ELEMENT + 8)
434 #define CA_ARG_ELEMENT_NR_HEADLINE (CA_ARG_ELEMENT + 998)
435 #define CA_ARG_ELEMENT_CS_TARGET (CA_ARG_ELEMENT + 5)
436 #define CA_ARG_ELEMENT_CS_TRIGGER (CA_ARG_ELEMENT + 6)
437 #define CA_ARG_ELEMENT_CS_ACTION (CA_ARG_ELEMENT + 9)
438 #define CA_ARG_ELEMENT_CS_HEADLINE (CA_ARG_ELEMENT + 999)
439 #define CA_ARG_SPEED 13000
440 #define CA_ARG_SPEED_NOT_MOVING (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
441 #define CA_ARG_SPEED_VERY_SLOW (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
442 #define CA_ARG_SPEED_SLOW (CA_ARG_SPEED + STEPSIZE_SLOW)
443 #define CA_ARG_SPEED_NORMAL (CA_ARG_SPEED + STEPSIZE_NORMAL)
444 #define CA_ARG_SPEED_FAST (CA_ARG_SPEED + STEPSIZE_FAST)
445 #define CA_ARG_SPEED_VERY_FAST (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
446 #define CA_ARG_SPEED_EVEN_FASTER (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
447 #define CA_ARG_SPEED_SLOWER (CA_ARG_SPEED + STEPSIZE_SLOWER)
448 #define CA_ARG_SPEED_FASTER (CA_ARG_SPEED + STEPSIZE_FASTER)
449 #define CA_ARG_SPEED_RESET (CA_ARG_SPEED + STEPSIZE_RESET)
450 #define CA_ARG_SPEED_HEADLINE (CA_ARG_SPEED + 999)
451 #define CA_ARG_GRAVITY 14000
452 #define CA_ARG_GRAVITY_OFF (CA_ARG_GRAVITY + 0)
453 #define CA_ARG_GRAVITY_ON (CA_ARG_GRAVITY + 1)
454 #define CA_ARG_GRAVITY_TOGGLE (CA_ARG_GRAVITY + 2)
455 #define CA_ARG_GRAVITY_HEADLINE (CA_ARG_GRAVITY + 999)
456 #define CA_ARG_DIRECTION 15000
457 #define CA_ARG_DIRECTION_NONE (CA_ARG_DIRECTION + MV_NONE)
458 #define CA_ARG_DIRECTION_LEFT (CA_ARG_DIRECTION + MV_LEFT)
459 #define CA_ARG_DIRECTION_RIGHT (CA_ARG_DIRECTION + MV_RIGHT)
460 #define CA_ARG_DIRECTION_UP (CA_ARG_DIRECTION + MV_UP)
461 #define CA_ARG_DIRECTION_DOWN (CA_ARG_DIRECTION + MV_DOWN)
462 #define CA_ARG_DIRECTION_TRIGGER (CA_ARG_DIRECTION + MV_TRIGGER)
463 #define CA_ARG_DIRECTION_TRIGGER_BACK (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
464 #define CA_ARG_DIRECTION_HEADLINE (CA_ARG_DIRECTION + 999)
465 #define CA_ARG_SHIELD 16000
466 #define CA_ARG_SHIELD_OFF (CA_ARG_SHIELD + 0)
467 #define CA_ARG_SHIELD_NORMAL (CA_ARG_SHIELD + 1)
468 #define CA_ARG_SHIELD_DEADLY (CA_ARG_SHIELD + 2)
469 #define CA_ARG_SHIELD_HEADLINE (CA_ARG_SHIELD + 999)
470 #define CA_ARG_SCAN_MODE 17000
471 #define CA_ARG_SCAN_MODE_NORMAL (CA_ARG_SCAN_MODE + MV_NORMAL)
472 #define CA_ARG_SCAN_MODE_REVERSE (CA_ARG_SCAN_MODE + MV_REVERSE)
473 #define CA_ARG_SCAN_MODE_HEADLINE (CA_ARG_SCAN_MODE + 999)
474 #define CA_ARG_INVENTORY 18000
475 #define CA_ARG_INVENTORY_RESET (CA_ARG_INVENTORY + 0)
476 #define CA_ARG_INVENTORY_RM_TARGET (CA_ARG_INVENTORY + 1)
477 #define CA_ARG_INVENTORY_RM_TRIGGER (CA_ARG_INVENTORY + 2)
478 #define CA_ARG_INVENTORY_RM_ACTION (CA_ARG_INVENTORY + 3)
479 #define CA_ARG_INVENTORY_RM_FIRST (CA_ARG_INVENTORY + 4)
480 #define CA_ARG_INVENTORY_RM_LAST (CA_ARG_INVENTORY + 5)
481 #define CA_ARG_INVENTORY_RM_ALL (CA_ARG_INVENTORY + 6)
482 #define CA_ARG_INVENTORY_HEADLINE (CA_ARG_INVENTORY + 998)
483 #define CA_ARG_INVENTORY_RM_HEADLINE (CA_ARG_INVENTORY + 999)
484 #define CA_ARG_UNDEFINED 65535
486 // values for custom move patterns (bits 0 - 3: basic move directions)
487 #define MV_BIT_TOWARDS_PLAYER 4
488 #define MV_BIT_AWAY_FROM_PLAYER 5
489 #define MV_BIT_ALONG_LEFT_SIDE 6
490 #define MV_BIT_ALONG_RIGHT_SIDE 7
491 #define MV_BIT_TURNING_LEFT 8
492 #define MV_BIT_TURNING_RIGHT 9
493 #define MV_BIT_WHEN_PUSHED 10
494 #define MV_BIT_MAZE_RUNNER 11
495 #define MV_BIT_MAZE_HUNTER 12
496 #define MV_BIT_WHEN_DROPPED 13
497 #define MV_BIT_TURNING_LEFT_RIGHT 14
498 #define MV_BIT_TURNING_RIGHT_LEFT 15
499 #define MV_BIT_TURNING_RANDOM 16
500 #define MV_BIT_WIND_DIRECTION 17
502 // values for custom move patterns
503 #define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
504 #define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
505 #define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE)
506 #define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE)
507 #define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT)
508 #define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT)
509 #define MV_WHEN_PUSHED (1 << MV_BIT_WHEN_PUSHED)
510 #define MV_MAZE_RUNNER (1 << MV_BIT_MAZE_RUNNER)
511 #define MV_MAZE_HUNTER (1 << MV_BIT_MAZE_HUNTER)
512 #define MV_MAZE_RUNNER_STYLE (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
513 #define MV_WHEN_DROPPED (1 << MV_BIT_WHEN_DROPPED)
514 #define MV_TURNING_LEFT_RIGHT (1 << MV_BIT_TURNING_LEFT_RIGHT)
515 #define MV_TURNING_RIGHT_LEFT (1 << MV_BIT_TURNING_RIGHT_LEFT)
516 #define MV_TURNING_RANDOM (1 << MV_BIT_TURNING_RANDOM)
517 #define MV_WIND_DIRECTION (1 << MV_BIT_WIND_DIRECTION)
519 // values for initial move direction
520 #define MV_START_NONE (MV_NONE)
521 #define MV_START_AUTOMATIC (MV_NONE)
522 #define MV_START_LEFT (MV_LEFT)
523 #define MV_START_RIGHT (MV_RIGHT)
524 #define MV_START_UP (MV_UP)
525 #define MV_START_DOWN (MV_DOWN)
526 #define MV_START_RANDOM (MV_ALL_DIRECTIONS)
527 #define MV_START_PREVIOUS (MV_PREVIOUS)
529 // values for elements left behind by custom elements
530 #define LEAVE_TYPE_UNLIMITED 0
531 #define LEAVE_TYPE_LIMITED 1
533 // values for slippery property for custom elements
534 #define SLIPPERY_ANY_RANDOM 0
535 #define SLIPPERY_ANY_LEFT_RIGHT 1
536 #define SLIPPERY_ANY_RIGHT_LEFT 2
537 #define SLIPPERY_ONLY_LEFT 3
538 #define SLIPPERY_ONLY_RIGHT 4
540 // values for explosion type for custom elements
541 #define EXPLODES_3X3 0
542 #define EXPLODES_1X1 1
543 #define EXPLODES_CROSS 2
545 // macros for configurable properties
546 #define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE)
547 #define IS_COLLECTIBLE_ONLY(e) HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
548 #define DONT_RUN_INTO(e) HAS_PROPERTY(e, EP_DONT_RUN_INTO)
549 #define DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
550 #define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH)
551 #define IS_INDESTRUCTIBLE(e) HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
552 #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY)
553 #define CAN_CHANGE(e) HAS_PROPERTY(e, EP_CAN_CHANGE)
554 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE)
555 #define CAN_FALL(e) HAS_PROPERTY(e, EP_CAN_FALL)
556 #define CAN_SMASH_PLAYER(e) HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
557 #define CAN_SMASH_ENEMIES(e) HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
558 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
559 #define EXPLODES_BY_FIRE(e) HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
560 #define EXPLODES_SMASHED(e) HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
561 #define EXPLODES_IMPACT(e) HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
562 #define IS_WALKABLE_OVER(e) HAS_PROPERTY(e, EP_WALKABLE_OVER)
563 #define IS_WALKABLE_INSIDE(e) HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
564 #define IS_WALKABLE_UNDER(e) HAS_PROPERTY(e, EP_WALKABLE_UNDER)
565 #define IS_PASSABLE_OVER(e) HAS_PROPERTY(e, EP_PASSABLE_OVER)
566 #define IS_PASSABLE_INSIDE(e) HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
567 #define IS_PASSABLE_UNDER(e) HAS_PROPERTY(e, EP_PASSABLE_UNDER)
568 #define IS_DROPPABLE(e) HAS_PROPERTY(e, EP_DROPPABLE)
569 #define EXPLODES_1X1_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
570 #define IS_PUSHABLE(e) HAS_PROPERTY(e, EP_PUSHABLE)
571 #define EXPLODES_CROSS_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
572 #define IS_PROTECTED(e) HAS_PROPERTY(e, EP_PROTECTED)
573 #define CAN_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
574 #define IS_THROWABLE(e) HAS_PROPERTY(e, EP_THROWABLE)
575 #define CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE)
576 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
577 #define DONT_GET_HIT_BY(e) HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
579 // macros for special configurable properties
580 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
582 // macros for special graphics properties
583 #define GFX_CRUMBLED(e) HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
585 // macros for pre-defined properties
586 #define ELEM_IS_PLAYER(e) HAS_PROPERTY(e, EP_PLAYER)
587 #define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
588 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
589 #define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE)
590 #define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT)
591 #define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT)
592 #define IS_SB_ELEMENT(e) HAS_PROPERTY(e, EP_SB_ELEMENT)
593 #define IS_GEM(e) HAS_PROPERTY(e, EP_GEM)
594 #define IS_FOOD_DARK_YAMYAM(e) HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
595 #define IS_FOOD_PENGUIN(e) HAS_PROPERTY(e, EP_FOOD_PENGUIN)
596 #define IS_FOOD_PIG(e) HAS_PROPERTY(e, EP_FOOD_PIG)
597 #define IS_HISTORIC_WALL(e) HAS_PROPERTY(e, EP_HISTORIC_WALL)
598 #define IS_HISTORIC_SOLID(e) HAS_PROPERTY(e, EP_HISTORIC_SOLID)
599 #define IS_CLASSIC_ENEMY(e) HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
600 #define IS_BELT(e) HAS_PROPERTY(e, EP_BELT)
601 #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE)
602 #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH)
603 #define IS_TUBE(e) HAS_PROPERTY(e, EP_TUBE)
604 #define IS_ACID_POOL(e) HAS_PROPERTY(e, EP_ACID_POOL)
605 #define IS_KEYGATE(e) HAS_PROPERTY(e, EP_KEYGATE)
606 #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID)
607 #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE)
608 #define HAS_EDITOR_CONTENT(e) HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
609 #define CAN_TURN_EACH_MOVE(e) HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
610 #define CAN_GROW(e) HAS_PROPERTY(e, EP_CAN_GROW)
611 #define IS_ACTIVE_BOMB(e) HAS_PROPERTY(e, EP_ACTIVE_BOMB)
612 #define IS_INACTIVE(e) HAS_PROPERTY(e, EP_INACTIVE)
614 // macros for derived properties
615 #define IS_ACCESSIBLE_OVER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
616 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
617 #define IS_ACCESSIBLE_UNDER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
618 #define IS_WALKABLE(e) HAS_PROPERTY(e, EP_WALKABLE)
619 #define IS_PASSABLE(e) HAS_PROPERTY(e, EP_PASSABLE)
620 #define IS_ACCESSIBLE(e) HAS_PROPERTY(e, EP_ACCESSIBLE)
621 #define IS_COLLECTIBLE(e) HAS_PROPERTY(e, EP_COLLECTIBLE)
622 #define IS_SNAPPABLE(e) HAS_PROPERTY(e, EP_SNAPPABLE)
623 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL)
624 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
625 #define IS_DRAGONFIRE_PROOF(e) HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
626 #define IS_EXPLOSION_PROOF(e) HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
627 #define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH)
628 #define EXPLODES_3X3_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
629 #define CAN_EXPLODE_BY_FIRE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
630 #define CAN_EXPLODE_SMASHED(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
631 #define CAN_EXPLODE_IMPACT(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
632 #define IS_SP_PORT(e) HAS_PROPERTY(e, EP_SP_PORT)
633 #define CAN_EXPLODE_BY_DRAGONFIRE(e) \
634 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
635 #define CAN_EXPLODE_BY_EXPLOSION(e) \
636 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
637 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
638 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
639 #define CAN_BE_CLONED_BY_ANDROID(e) \
640 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
642 #define IS_EDITOR_CASCADE(e) HAS_PROPERTY(e, EP_EDITOR_CASCADE)
643 #define IS_EDITOR_CASCADE_ACTIVE(e) \
644 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
645 #define IS_EDITOR_CASCADE_INACTIVE(e) \
646 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
648 #define HAS_ACTION(e) HAS_PROPERTY(e, EP_HAS_ACTION)
649 #define CAN_CHANGE_OR_HAS_ACTION(e) \
650 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
652 #define IS_OBSOLETE(e) HAS_PROPERTY(e, EP_OBSOLETE)
654 // special macros used in game engine
655 #define IS_FILE_ELEMENT(e) ((e) >= 0 && \
656 (e) <= NUM_FILE_ELEMENTS)
658 #define IS_DRAWABLE_ELEMENT(e) ((e) >= 0 && \
659 (e) <= NUM_DRAWABLE_ELEMENTS)
661 #define IS_RUNTIME_ELEMENT(e) ((e) >= 0 && \
662 (e) <= NUM_RUNTIME_ELEMENTS)
664 #define IS_VALID_ELEMENT(e) ((e) >= 0 && \
665 (e) <= MAX_NUM_ELEMENTS)
667 #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \
668 (e) <= EL_CUSTOM_END)
670 #define IS_GROUP_ELEMENT(e) ((e) >= EL_GROUP_START && \
673 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START && \
674 (e) <= EL_INTERNAL_CLIPBOARD_END)
676 #define IS_INTERNAL_ELEMENT(e) ((e) >= EL_INTERNAL_START && \
677 (e) <= EL_INTERNAL_END)
679 #define IS_MM_ELEMENT(e) ((e) >= EL_MM_START && \
682 #define IS_DF_ELEMENT(e) ((e) >= EL_DF_START && \
685 #define IS_MM_MCDUFFIN(e) ((e) >= EL_MM_MCDUFFIN_START && \
686 (e) <= EL_MM_MCDUFFIN_END)
688 #define IS_DF_LASER(e) ((e) >= EL_DF_LASER_START && \
689 (e) <= EL_DF_LASER_END)
691 #define IS_MM_WALL(e) (((e) >= EL_MM_WALL_START && \
692 (e) <= EL_MM_WALL_END) || \
693 ((e) >= EL_DF_WALL_START && \
694 (e) <= EL_DF_WALL_END))
696 #define IS_DF_WALL(e) ((e) >= EL_DF_WALL_START && \
697 (e) <= EL_DF_WALL_END)
699 #define IS_MM_WALL_EDITOR(e) ((e) == EL_MM_STEEL_WALL || \
700 (e) == EL_MM_WOODEN_WALL || \
701 (e) == EL_MM_ICE_WALL || \
702 (e) == EL_MM_AMOEBA_WALL || \
703 (e) == EL_DF_STEEL_WALL || \
704 (e) == EL_DF_WOODEN_WALL)
706 #define IS_ENVELOPE(e) ((e) >= EL_ENVELOPE_1 && \
707 (e) <= EL_ENVELOPE_4)
709 #define IS_BALLOON_ELEMENT(e) ((e) == EL_BALLOON || \
710 (e) == EL_BALLOON_SWITCH_LEFT || \
711 (e) == EL_BALLOON_SWITCH_RIGHT || \
712 (e) == EL_BALLOON_SWITCH_UP || \
713 (e) == EL_BALLOON_SWITCH_DOWN || \
714 (e) == EL_BALLOON_SWITCH_ANY || \
715 (e) == EL_BALLOON_SWITCH_NONE)
717 #define IS_RND_KEY(e) ((e) >= EL_KEY_1 && \
719 #define IS_EM_KEY(e) ((e) >= EL_EM_KEY_1 && \
721 #define IS_EMC_KEY(e) ((e) >= EL_EMC_KEY_5 && \
723 #define IS_KEY(e) (IS_RND_KEY(e) || \
726 #define RND_KEY_NR(e) ((e) - EL_KEY_1)
727 #define EM_KEY_NR(e) ((e) - EL_EM_KEY_1)
728 #define EMC_KEY_NR(e) ((e) - EL_EMC_KEY_5 + 4)
729 #define KEY_NR(e) (IS_RND_KEY(e) ? RND_KEY_NR(e) : \
730 IS_EM_KEY(e) ? EM_KEY_NR(e) : \
731 IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
733 #define IS_RND_GATE(e) ((e) >= EL_GATE_1 && \
735 #define IS_EM_GATE(e) ((e) >= EL_EM_GATE_1 && \
737 #define IS_EMC_GATE(e) ((e) >= EL_EMC_GATE_5 && \
738 (e) <= EL_EMC_GATE_8)
739 #define IS_DC_GATE(e) ((e) == EL_DC_GATE_WHITE)
740 #define IS_GATE(e) (IS_RND_GATE(e) || \
744 #define RND_GATE_NR(e) ((e) - EL_GATE_1)
745 #define EM_GATE_NR(e) ((e) - EL_EM_GATE_1)
746 #define EMC_GATE_NR(e) ((e) - EL_EMC_GATE_5 + 4)
747 #define GATE_NR(e) (IS_RND_GATE(e) ? RND_GATE_NR(e) : \
748 IS_EM_GATE(e) ? EM_GATE_NR(e) : \
749 IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
751 #define IS_RND_GATE_GRAY(e) ((e) >= EL_GATE_1_GRAY && \
752 (e) <= EL_GATE_4_GRAY)
753 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE && \
754 (e) <= EL_GATE_4_GRAY_ACTIVE)
755 #define IS_EM_GATE_GRAY(e) ((e) >= EL_EM_GATE_1_GRAY && \
756 (e) <= EL_EM_GATE_4_GRAY)
757 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE && \
758 (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
759 #define IS_EMC_GATE_GRAY(e) ((e) >= EL_EMC_GATE_5_GRAY && \
760 (e) <= EL_EMC_GATE_8_GRAY)
761 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
762 (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
763 #define IS_DC_GATE_GRAY(e) ((e) == EL_DC_GATE_WHITE_GRAY)
764 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
766 #define IS_GATE_GRAY(e) (IS_RND_GATE_GRAY(e) || \
767 IS_EM_GATE_GRAY(e) || \
768 IS_EMC_GATE_GRAY(e) || \
770 #define IS_GATE_GRAY_ACTIVE(e) (IS_RND_GATE_GRAY_ACTIVE(e) || \
771 IS_EM_GATE_GRAY_ACTIVE(e) || \
772 IS_EMC_GATE_GRAY_ACTIVE(e) || \
773 IS_DC_GATE_GRAY_ACTIVE(e))
774 #define RND_GATE_GRAY_NR(e) ((e) - EL_GATE_1_GRAY)
775 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
776 #define EM_GATE_GRAY_NR(e) ((e) - EL_EM_GATE_1_GRAY)
777 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
778 #define EMC_GATE_GRAY_NR(e) ((e) - EL_EMC_GATE_5_GRAY + 4)
779 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
780 #define GATE_GRAY_NR(e) (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) : \
781 IS_EM_GATE_GRAY(e) ? EM_GATE_GRAY_NR(e) : \
782 IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
784 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
786 #define IS_EMC_PILLAR(e) ((e) >= EL_EMC_WALL_1 && \
787 (e) <= EL_EMC_WALL_3)
788 #define IS_SP_CHIP(e) ((e) == EL_SP_CHIP_SINGLE || \
789 (e) == EL_SP_CHIP_LEFT || \
790 (e) == EL_SP_CHIP_RIGHT || \
791 (e) == EL_SP_CHIP_TOP || \
792 (e) == EL_SP_CHIP_BOTTOM)
793 #define IS_SP_HARDWARE_BASE(e) ((e) == EL_SP_HARDWARE_BASE_1 || \
794 (e) == EL_SP_HARDWARE_BASE_2 || \
795 (e) == EL_SP_HARDWARE_BASE_3 || \
796 (e) == EL_SP_HARDWARE_BASE_4 || \
797 (e) == EL_SP_HARDWARE_BASE_5 || \
798 (e) == EL_SP_HARDWARE_BASE_6)
800 #define IS_DC_STEELWALL_2(e) ((e) >= EL_DC_STEELWALL_2_LEFT && \
801 (e) <= EL_DC_STEELWALL_2_SINGLE)
803 #define MM_WALL_BASE(e) ((e) & 0xfff0)
804 #define MM_WALL_BITS(e) ((e) & 0x000f)
806 #define GFX_ELEMENT(e) (element_info[e].gfx_element)
808 // !!! CHECK THIS !!!
810 #define TILE_GFX_ELEMENT(x, y) \
811 (GfxElement[x][y] != EL_UNDEFINED && \
812 Feld[x][y] != EL_EXPLOSION ? \
813 GfxElement[x][y] : Feld[x][y])
815 #define TILE_GFX_ELEMENT(x, y) \
816 GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED && \
817 Feld[x][y] != EL_EXPLOSION ? \
818 GfxElement[x][y] : Feld[x][y])
821 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
822 // (solution: add separate "use sound of element" to level file and editor)
824 #define SND_ELEMENT(e) GFX_ELEMENT(e)
826 #define SND_ELEMENT(e) (e)
829 #define GROUP_NR(e) ((e) - EL_GROUP_START)
830 #define IS_IN_GROUP(e, nr) (element_info[e].in_group[nr] == TRUE)
831 #define IS_IN_GROUP_EL(e, ge) (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
833 #define IS_EQUAL_OR_IN_GROUP(e, ge) \
834 (ge == EL_ANY_ELEMENT ? TRUE : \
835 IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
837 #define IS_PLAYER(x, y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
839 #define IS_FREE(x, y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
840 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
842 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
843 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
844 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
846 #define IS_MV_DIAGONAL(x) ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
848 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
849 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
850 (e) == EL_EMERALD ? EL_DIAMOND : \
851 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
852 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
853 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
855 #define EL_CHANGED_BD(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
856 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
858 #define EL_CHANGED_DC(e) ((e) == EL_ROCK ? EL_EMERALD : \
859 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
860 (e) == EL_EMERALD ? EL_DIAMOND : \
861 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
862 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
863 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
864 (e) == EL_PEARL ? EL_BOMB : \
865 (e) == EL_CRYSTAL ? EL_CRYSTAL : \
867 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
868 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
869 #define TAPE_IS_EMPTY(x) ((x).length == 0)
870 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
872 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
873 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
875 #define ENEMY_PROTECTED_FIELD(x,y) (IS_PROTECTED(Feld[x][y]) || \
876 IS_PROTECTED(Back[x][y]))
877 #define EXPLOSION_PROTECTED_FIELD(x,y) (IS_EXPLOSION_PROOF(Feld[x][y]))
878 #define PLAYER_ENEMY_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
879 ENEMY_PROTECTED_FIELD(x, y))
880 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
881 EXPLOSION_PROTECTED_FIELD(x, y))
883 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching && \
884 (p)->switch_x == (x) && (p)->switch_y == (y))
886 #define PLAYER_DROPPING(p,x,y) ((p)->is_dropping && \
887 (p)->drop_x == (x) && (p)->drop_y == (y))
889 #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
891 #define GET_PLAYER_ELEMENT(e) ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
894 #define GET_PLAYER_NR(e) (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
896 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
897 #define ANIM_DELAY(g) (graphic_info[g].anim_delay)
898 #define ANIM_MODE(g) (graphic_info[g].anim_mode)
900 #define IS_ANIM_MODE_CE(g) (graphic_info[g].anim_mode & (ANIM_CE_VALUE | \
903 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
904 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
905 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
906 #define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0)
908 #define IS_LOOP_SOUND(s) (sound_info[s].loop)
909 #define IS_LOOP_MUSIC(s) (music_info[s].loop)
911 #define IS_SPECIAL_GFX_ARG(a) ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
913 #define IS_GLOBAL_ANIM_PART(a) ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
915 #define EL_CASCADE_ACTIVE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
916 #define EL_CASCADE_INACTIVE(e) (IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
917 #define EL_CASCADE_TOGGLE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : \
918 IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
920 #define EL_NAME(e) ((e) >= 0 ? element_info[e].token_name : "(?)")
921 #define MV_TEXT(d) ((d) == MV_NONE ? "MV_NONE" : \
922 (d) == MV_LEFT ? "MV_LEFT" : \
923 (d) == MV_RIGHT ? "MV_RIGHT" : \
924 (d) == MV_UP ? "MV_UP" : \
925 (d) == MV_DOWN ? "MV_DOWN" : "(various)")
927 #define ELEMENT_ACTIVE(e) (ActiveElement[e])
928 #define BUTTON_ACTIVE(b) (ActiveButton[b])
929 #define FONT_ACTIVE(f) (ActiveFont[f])
931 // fundamental game speed values
932 #define MICROLEVEL_SCROLL_DELAY 50 // delay for scrolling micro level
933 #define MICROLEVEL_LABEL_DELAY 250 // delay for micro level label
935 // boundaries of arrays etc.
936 #define MAX_LEVEL_NAME_LEN 32
937 #define MAX_LEVEL_AUTHOR_LEN 32
938 #define MAX_ELEMENT_NAME_LEN 32
939 #define MAX_TAPES_PER_SET 1024
940 #define MAX_SCORE_ENTRIES 100
941 #define MAX_NUM_TITLE_IMAGES 5
942 #define MAX_NUM_TITLE_MESSAGES 5
944 #define MAX_NUM_AMOEBA 100
946 #define NUM_ENVELOPES 4
947 #define MIN_ENVELOPE_XSIZE 1
948 #define MIN_ENVELOPE_YSIZE 1
949 #define MAX_ENVELOPE_XSIZE 30
950 #define MAX_ENVELOPE_YSIZE 20
951 #define MAX_ENVELOPE_TEXT_LEN (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
952 #define MIN_CHANGE_PAGES 1
953 #define MAX_CHANGE_PAGES 32
954 #define MIN_ELEMENTS_IN_GROUP 1
955 #define MAX_ELEMENTS_IN_GROUP 16
956 #define MIN_ANDROID_ELEMENTS 1
957 #define MAX_ANDROID_ELEMENTS 16
959 // values for elements with content
960 #define MIN_ELEMENT_CONTENTS 1
961 #define STD_ELEMENT_CONTENTS 4
962 #define MAX_ELEMENT_CONTENTS 8
964 // values for initial player inventory
965 #define MIN_INITIAL_INVENTORY_SIZE 1
966 #define MAX_INITIAL_INVENTORY_SIZE 8
968 // often used screen positions
970 #define TILEX TILESIZE
971 #define TILEY TILESIZE
972 #define TILEX_VAR TILESIZE_VAR
973 #define TILEY_VAR TILESIZE_VAR
974 #define MINI_TILESIZE (TILESIZE / 2)
975 #define MINI_TILEX MINI_TILESIZE
976 #define MINI_TILEY MINI_TILESIZE
977 #define MICRO_TILESIZE (TILESIZE / 8)
978 #define MICRO_TILEX MICRO_TILESIZE
979 #define MICRO_TILEY MICRO_TILESIZE
980 #define MIDPOSX (SCR_FIELDX / 2)
981 #define MIDPOSY (SCR_FIELDY / 2)
982 #define FXSIZE ((2 + SCR_FIELDX + 2) * TILEX_VAR)
983 #define FYSIZE ((2 + SCR_FIELDY + 2) * TILEY_VAR)
985 #define MICROLEVEL_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
986 #define MICROLEVEL_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
987 #define MICROLEVEL_XPOS (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
988 #define MICROLEVEL_YPOS (SY + 12 * TILEY - MICRO_TILEY)
989 #define MICROLABEL1_YPOS (MICROLEVEL_YPOS - 36)
990 #define MICROLABEL2_YPOS (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
992 // values for GfxRedraw
993 #define GFX_REDRAW_NONE (0)
994 #define GFX_REDRAW_TILE (1 << 0)
995 #define GFX_REDRAW_TILE_CRUMBLED (1 << 1)
996 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS (1 << 2)
997 #define GFX_REDRAW_TILE_TWINKLED (1 << 3)
999 // score for elements
1000 #define SC_EMERALD 0
1001 #define SC_DIAMOND 1
1003 #define SC_SPACESHIP 3
1008 #define SC_DYNAMITE 8
1010 #define SC_TIME_BONUS 10
1011 #define SC_CRYSTAL 11
1013 #define SC_SHIELD 13
1014 #define SC_ELEM_BONUS 14
1015 #define SC_UNKNOWN_15 15
1017 #define LEVEL_SCORE_ELEMENTS 16 // level elements with score
1020 // "real" level file elements
1021 #define EL_UNDEFINED -1
1023 #define EL_EMPTY_SPACE 0
1024 #define EL_EMPTY EL_EMPTY_SPACE
1027 #define EL_WALL_SLIPPERY 3
1029 #define EL_KEY_OBSOLETE 5 // obsolete; now EL_KEY_1
1030 #define EL_EMERALD 6
1031 #define EL_EXIT_CLOSED 7
1032 #define EL_PLAYER_OBSOLETE 8 // obsolete; now EL_PLAYER_1
1034 #define EL_SPACESHIP 10
1035 #define EL_YAMYAM 11
1037 #define EL_STEELWALL 13
1038 #define EL_DIAMOND 14
1039 #define EL_AMOEBA_DEAD 15
1040 #define EL_QUICKSAND_EMPTY 16
1041 #define EL_QUICKSAND_FULL 17
1042 #define EL_AMOEBA_DROP 18
1044 #define EL_MAGIC_WALL 20
1045 #define EL_SPEED_PILL 21
1047 #define EL_AMOEBA_WET 23
1048 #define EL_AMOEBA_DRY 24
1050 #define EL_GAME_OF_LIFE 26
1051 #define EL_BIOMAZE 27
1052 #define EL_DYNAMITE_ACTIVE 28
1053 #define EL_STONEBLOCK 29
1054 #define EL_ROBOT_WHEEL 30
1055 #define EL_ROBOT_WHEEL_ACTIVE 31
1060 #define EL_GATE_1 36
1061 #define EL_GATE_2 37
1062 #define EL_GATE_3 38
1063 #define EL_GATE_4 39
1064 #define EL_GATE_1_GRAY 40
1065 #define EL_GATE_2_GRAY 41
1066 #define EL_GATE_3_GRAY 42
1067 #define EL_GATE_4_GRAY 43
1068 #define EL_DYNAMITE 44
1069 #define EL_PACMAN 45
1070 #define EL_INVISIBLE_WALL 46
1072 #define EL_LAMP_ACTIVE 48
1073 #define EL_WALL_EMERALD 49
1074 #define EL_WALL_DIAMOND 50
1075 #define EL_AMOEBA_FULL 51
1076 #define EL_BD_AMOEBA 52
1077 #define EL_TIME_ORB_FULL 53
1078 #define EL_TIME_ORB_EMPTY 54
1079 #define EL_EXPANDABLE_WALL 55
1080 #define EL_BD_DIAMOND 56
1081 #define EL_EMERALD_YELLOW 57
1082 #define EL_WALL_BD_DIAMOND 58
1083 #define EL_WALL_EMERALD_YELLOW 59
1084 #define EL_DARK_YAMYAM 60
1085 #define EL_BD_MAGIC_WALL 61
1086 #define EL_INVISIBLE_STEELWALL 62
1087 #define EL_SOKOBAN_FIELD_PLAYER 63
1088 #define EL_DYNABOMB_INCREASE_NUMBER 64
1089 #define EL_DYNABOMB_INCREASE_SIZE 65
1090 #define EL_DYNABOMB_INCREASE_POWER 66
1091 #define EL_SOKOBAN_OBJECT 67
1092 #define EL_SOKOBAN_FIELD_EMPTY 68
1093 #define EL_SOKOBAN_FIELD_FULL 69
1094 #define EL_BD_BUTTERFLY_RIGHT 70
1095 #define EL_BD_BUTTERFLY_UP 71
1096 #define EL_BD_BUTTERFLY_LEFT 72
1097 #define EL_BD_BUTTERFLY_DOWN 73
1098 #define EL_BD_FIREFLY_RIGHT 74
1099 #define EL_BD_FIREFLY_UP 75
1100 #define EL_BD_FIREFLY_LEFT 76
1101 #define EL_BD_FIREFLY_DOWN 77
1102 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
1103 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
1104 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
1105 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
1106 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
1107 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
1108 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
1109 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
1110 #define EL_BD_BUTTERFLY 78
1111 #define EL_BD_FIREFLY 79
1112 #define EL_PLAYER_1 80
1113 #define EL_PLAYER_2 81
1114 #define EL_PLAYER_3 82
1115 #define EL_PLAYER_4 83
1116 #define EL_BUG_RIGHT 84
1117 #define EL_BUG_UP 85
1118 #define EL_BUG_LEFT 86
1119 #define EL_BUG_DOWN 87
1120 #define EL_SPACESHIP_RIGHT 88
1121 #define EL_SPACESHIP_UP 89
1122 #define EL_SPACESHIP_LEFT 90
1123 #define EL_SPACESHIP_DOWN 91
1124 #define EL_PACMAN_RIGHT 92
1125 #define EL_PACMAN_UP 93
1126 #define EL_PACMAN_LEFT 94
1127 #define EL_PACMAN_DOWN 95
1128 #define EL_EMERALD_RED 96
1129 #define EL_EMERALD_PURPLE 97
1130 #define EL_WALL_EMERALD_RED 98
1131 #define EL_WALL_EMERALD_PURPLE 99
1132 #define EL_ACID_POOL_TOPLEFT 100
1133 #define EL_ACID_POOL_TOPRIGHT 101
1134 #define EL_ACID_POOL_BOTTOMLEFT 102
1135 #define EL_ACID_POOL_BOTTOM 103
1136 #define EL_ACID_POOL_BOTTOMRIGHT 104
1137 #define EL_BD_WALL 105
1138 #define EL_BD_ROCK 106
1139 #define EL_EXIT_OPEN 107
1140 #define EL_BLACK_ORB 108
1141 #define EL_AMOEBA_TO_DIAMOND 109
1143 #define EL_PENGUIN 111
1144 #define EL_SATELLITE 112
1145 #define EL_ARROW_LEFT 113
1146 #define EL_ARROW_RIGHT 114
1147 #define EL_ARROW_UP 115
1148 #define EL_ARROW_DOWN 116
1150 #define EL_DRAGON 118
1152 #define EL_EM_KEY_1_FILE_OBSOLETE 119 // obsolete; now EL_EM_KEY_1
1154 #define EL_CHAR_START 120
1155 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
1156 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
1158 #include "conf_chr.h" // include auto-generated data structure definitions
1160 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
1161 #define EL_CHAR_END (EL_CHAR_START + 79)
1163 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1165 #define EL_EXPANDABLE_WALL_HORIZONTAL 200
1166 #define EL_EXPANDABLE_WALL_VERTICAL 201
1167 #define EL_EXPANDABLE_WALL_ANY 202
1169 #define EL_EM_GATE_1 203
1170 #define EL_EM_GATE_2 204
1171 #define EL_EM_GATE_3 205
1172 #define EL_EM_GATE_4 206
1174 #define EL_EM_KEY_2_FILE_OBSOLETE 207 // obsolete; now EL_EM_KEY_2
1175 #define EL_EM_KEY_3_FILE_OBSOLETE 208 // obsolete; now EL_EM_KEY_3
1176 #define EL_EM_KEY_4_FILE_OBSOLETE 209 // obsolete; now EL_EM_KEY_4
1178 #define EL_SP_START 210
1179 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
1180 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
1181 #define EL_SP_ZONK (EL_SP_START + 1)
1182 #define EL_SP_BASE (EL_SP_START + 2)
1183 #define EL_SP_MURPHY (EL_SP_START + 3)
1184 #define EL_SP_INFOTRON (EL_SP_START + 4)
1185 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
1186 #define EL_SP_HARDWARE_GRAY (EL_SP_START + 6)
1187 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
1188 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
1189 #define EL_SP_PORT_RIGHT (EL_SP_START + 9)
1190 #define EL_SP_PORT_DOWN (EL_SP_START + 10)
1191 #define EL_SP_PORT_LEFT (EL_SP_START + 11)
1192 #define EL_SP_PORT_UP (EL_SP_START + 12)
1193 #define EL_SP_GRAVITY_PORT_RIGHT (EL_SP_START + 13)
1194 #define EL_SP_GRAVITY_PORT_DOWN (EL_SP_START + 14)
1195 #define EL_SP_GRAVITY_PORT_LEFT (EL_SP_START + 15)
1196 #define EL_SP_GRAVITY_PORT_UP (EL_SP_START + 16)
1197 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
1198 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
1199 #define EL_SP_TERMINAL (EL_SP_START + 19)
1200 #define EL_SP_DISK_RED (EL_SP_START + 20)
1201 #define EL_SP_PORT_VERTICAL (EL_SP_START + 21)
1202 #define EL_SP_PORT_HORIZONTAL (EL_SP_START + 22)
1203 #define EL_SP_PORT_ANY (EL_SP_START + 23)
1204 #define EL_SP_ELECTRON (EL_SP_START + 24)
1205 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
1206 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
1207 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
1208 #define EL_SP_HARDWARE_BASE_1 (EL_SP_START + 28)
1209 #define EL_SP_HARDWARE_GREEN (EL_SP_START + 29)
1210 #define EL_SP_HARDWARE_BLUE (EL_SP_START + 30)
1211 #define EL_SP_HARDWARE_RED (EL_SP_START + 31)
1212 #define EL_SP_HARDWARE_YELLOW (EL_SP_START + 32)
1213 #define EL_SP_HARDWARE_BASE_2 (EL_SP_START + 33)
1214 #define EL_SP_HARDWARE_BASE_3 (EL_SP_START + 34)
1215 #define EL_SP_HARDWARE_BASE_4 (EL_SP_START + 35)
1216 #define EL_SP_HARDWARE_BASE_5 (EL_SP_START + 36)
1217 #define EL_SP_HARDWARE_BASE_6 (EL_SP_START + 37)
1218 #define EL_SP_CHIP_TOP (EL_SP_START + 38)
1219 #define EL_SP_CHIP_BOTTOM (EL_SP_START + 39)
1220 #define EL_SP_END (EL_SP_START + 39)
1222 #define EL_EM_GATE_1_GRAY 250
1223 #define EL_EM_GATE_2_GRAY 251
1224 #define EL_EM_GATE_3_GRAY 252
1225 #define EL_EM_GATE_4_GRAY 253
1227 #define EL_EM_DYNAMITE 254
1228 #define EL_EM_DYNAMITE_ACTIVE 255
1230 #define EL_PEARL 256
1231 #define EL_CRYSTAL 257
1232 #define EL_WALL_PEARL 258
1233 #define EL_WALL_CRYSTAL 259
1234 #define EL_DC_GATE_WHITE 260
1235 #define EL_DC_GATE_WHITE_GRAY 261
1236 #define EL_DC_KEY_WHITE 262
1237 #define EL_SHIELD_NORMAL 263
1238 #define EL_EXTRA_TIME 264
1239 #define EL_SWITCHGATE_OPEN 265
1240 #define EL_SWITCHGATE_CLOSED 266
1241 #define EL_SWITCHGATE_SWITCH_UP 267
1242 #define EL_SWITCHGATE_SWITCH_DOWN 268
1244 #define EL_UNUSED_269 269
1245 #define EL_UNUSED_270 270
1247 #define EL_CONVEYOR_BELT_1_LEFT 271
1248 #define EL_CONVEYOR_BELT_1_MIDDLE 272
1249 #define EL_CONVEYOR_BELT_1_RIGHT 273
1250 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT 274
1251 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1252 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT 276
1253 #define EL_CONVEYOR_BELT_2_LEFT 277
1254 #define EL_CONVEYOR_BELT_2_MIDDLE 278
1255 #define EL_CONVEYOR_BELT_2_RIGHT 279
1256 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT 280
1257 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1258 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT 282
1259 #define EL_CONVEYOR_BELT_3_LEFT 283
1260 #define EL_CONVEYOR_BELT_3_MIDDLE 284
1261 #define EL_CONVEYOR_BELT_3_RIGHT 285
1262 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT 286
1263 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1264 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT 288
1265 #define EL_CONVEYOR_BELT_4_LEFT 289
1266 #define EL_CONVEYOR_BELT_4_MIDDLE 290
1267 #define EL_CONVEYOR_BELT_4_RIGHT 291
1268 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT 292
1269 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1270 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294
1271 #define EL_LANDMINE 295
1272 #define EL_ENVELOPE_OBSOLETE 296 // obsolete; now EL_ENVELOPE_1
1273 #define EL_LIGHT_SWITCH 297
1274 #define EL_LIGHT_SWITCH_ACTIVE 298
1275 #define EL_SIGN_EXCLAMATION 299
1276 #define EL_SIGN_RADIOACTIVITY 300
1277 #define EL_SIGN_STOP 301
1278 #define EL_SIGN_WHEELCHAIR 302
1279 #define EL_SIGN_PARKING 303
1280 #define EL_SIGN_NO_ENTRY 304
1281 #define EL_SIGN_UNUSED_1 305
1282 #define EL_SIGN_GIVE_WAY 306
1283 #define EL_SIGN_ENTRY_FORBIDDEN 307
1284 #define EL_SIGN_EMERGENCY_EXIT 308
1285 #define EL_SIGN_YIN_YANG 309
1286 #define EL_SIGN_UNUSED_2 310
1287 #define EL_MOLE_LEFT 311
1288 #define EL_MOLE_RIGHT 312
1289 #define EL_MOLE_UP 313
1290 #define EL_MOLE_DOWN 314
1291 #define EL_STEELWALL_SLIPPERY 315
1292 #define EL_INVISIBLE_SAND 316
1293 #define EL_DX_UNKNOWN_15 317
1294 #define EL_DX_UNKNOWN_42 318
1296 #define EL_UNUSED_319 319
1297 #define EL_UNUSED_320 320
1299 #define EL_SHIELD_DEADLY 321
1300 #define EL_TIMEGATE_OPEN 322
1301 #define EL_TIMEGATE_CLOSED 323
1302 #define EL_TIMEGATE_SWITCH_ACTIVE 324
1303 #define EL_TIMEGATE_SWITCH 325
1305 #define EL_BALLOON 326
1306 #define EL_BALLOON_SWITCH_LEFT 327
1307 #define EL_BALLOON_SWITCH_RIGHT 328
1308 #define EL_BALLOON_SWITCH_UP 329
1309 #define EL_BALLOON_SWITCH_DOWN 330
1310 #define EL_BALLOON_SWITCH_ANY 331
1312 #define EL_EMC_STEELWALL_1 332
1313 #define EL_EMC_STEELWALL_2 333
1314 #define EL_EMC_STEELWALL_3 334
1315 #define EL_EMC_STEELWALL_4 335
1316 #define EL_EMC_WALL_1 336
1317 #define EL_EMC_WALL_2 337
1318 #define EL_EMC_WALL_3 338
1319 #define EL_EMC_WALL_4 339
1320 #define EL_EMC_WALL_5 340
1321 #define EL_EMC_WALL_6 341
1322 #define EL_EMC_WALL_7 342
1323 #define EL_EMC_WALL_8 343
1325 #define EL_TUBE_ANY 344
1326 #define EL_TUBE_VERTICAL 345
1327 #define EL_TUBE_HORIZONTAL 346
1328 #define EL_TUBE_VERTICAL_LEFT 347
1329 #define EL_TUBE_VERTICAL_RIGHT 348
1330 #define EL_TUBE_HORIZONTAL_UP 349
1331 #define EL_TUBE_HORIZONTAL_DOWN 350
1332 #define EL_TUBE_LEFT_UP 351
1333 #define EL_TUBE_LEFT_DOWN 352
1334 #define EL_TUBE_RIGHT_UP 353
1335 #define EL_TUBE_RIGHT_DOWN 354
1336 #define EL_SPRING 355
1338 #define EL_DX_SUPABOMB 357
1340 #define EL_UNUSED_358 358
1341 #define EL_UNUSED_359 359
1343 // ---------- begin of custom elements section --------------------------------
1344 #define EL_CUSTOM_START 360
1346 #include "conf_cus.h" // include auto-generated data structure definitions
1348 #define NUM_CUSTOM_ELEMENTS 256
1349 #define EL_CUSTOM_END 615
1350 // ---------- end of custom elements section ----------------------------------
1352 #define EL_EM_KEY_1 616
1353 #define EL_EM_KEY_2 617
1354 #define EL_EM_KEY_3 618
1355 #define EL_EM_KEY_4 619
1356 #define EL_ENVELOPE_1 620
1357 #define EL_ENVELOPE_2 621
1358 #define EL_ENVELOPE_3 622
1359 #define EL_ENVELOPE_4 623
1361 // ---------- begin of group elements section ---------------------------------
1362 #define EL_GROUP_START 624
1364 #include "conf_grp.h" // include auto-generated data structure definitions
1366 #define NUM_GROUP_ELEMENTS 32
1367 #define EL_GROUP_END 655
1368 // ---------- end of custom elements section ----------------------------------
1370 #define EL_UNKNOWN 656
1371 #define EL_TRIGGER_ELEMENT 657
1372 #define EL_TRIGGER_PLAYER 658
1374 // SP style elements
1375 #define EL_SP_GRAVITY_ON_PORT_RIGHT 659
1376 #define EL_SP_GRAVITY_ON_PORT_DOWN 660
1377 #define EL_SP_GRAVITY_ON_PORT_LEFT 661
1378 #define EL_SP_GRAVITY_ON_PORT_UP 662
1379 #define EL_SP_GRAVITY_OFF_PORT_RIGHT 663
1380 #define EL_SP_GRAVITY_OFF_PORT_DOWN 664
1381 #define EL_SP_GRAVITY_OFF_PORT_LEFT 665
1382 #define EL_SP_GRAVITY_OFF_PORT_UP 666
1384 // EMC style elements
1385 #define EL_BALLOON_SWITCH_NONE 667
1386 #define EL_EMC_GATE_5 668
1387 #define EL_EMC_GATE_6 669
1388 #define EL_EMC_GATE_7 670
1389 #define EL_EMC_GATE_8 671
1390 #define EL_EMC_GATE_5_GRAY 672
1391 #define EL_EMC_GATE_6_GRAY 673
1392 #define EL_EMC_GATE_7_GRAY 674
1393 #define EL_EMC_GATE_8_GRAY 675
1394 #define EL_EMC_KEY_5 676
1395 #define EL_EMC_KEY_6 677
1396 #define EL_EMC_KEY_7 678
1397 #define EL_EMC_KEY_8 679
1398 #define EL_EMC_ANDROID 680
1399 #define EL_EMC_GRASS 681
1400 #define EL_EMC_MAGIC_BALL 682
1401 #define EL_EMC_MAGIC_BALL_ACTIVE 683
1402 #define EL_EMC_MAGIC_BALL_SWITCH 684
1403 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1404 #define EL_EMC_SPRING_BUMPER 686
1405 #define EL_EMC_PLANT 687
1406 #define EL_EMC_LENSES 688
1407 #define EL_EMC_MAGNIFIER 689
1408 #define EL_EMC_WALL_9 690
1409 #define EL_EMC_WALL_10 691
1410 #define EL_EMC_WALL_11 692
1411 #define EL_EMC_WALL_12 693
1412 #define EL_EMC_WALL_13 694
1413 #define EL_EMC_WALL_14 695
1414 #define EL_EMC_WALL_15 696
1415 #define EL_EMC_WALL_16 697
1416 #define EL_EMC_WALL_SLIPPERY_1 698
1417 #define EL_EMC_WALL_SLIPPERY_2 699
1418 #define EL_EMC_WALL_SLIPPERY_3 700
1419 #define EL_EMC_WALL_SLIPPERY_4 701
1420 #define EL_EMC_FAKE_GRASS 702
1421 #define EL_EMC_FAKE_ACID 703
1422 #define EL_EMC_DRIPPER 704
1424 #define EL_TRIGGER_CE_VALUE 705
1425 #define EL_TRIGGER_CE_SCORE 706
1426 #define EL_CURRENT_CE_VALUE 707
1427 #define EL_CURRENT_CE_SCORE 708
1429 #define EL_YAMYAM_LEFT 709
1430 #define EL_YAMYAM_RIGHT 710
1431 #define EL_YAMYAM_UP 711
1432 #define EL_YAMYAM_DOWN 712
1434 #define EL_BD_EXPANDABLE_WALL 713
1436 #define EL_PREV_CE_8 714
1437 #define EL_PREV_CE_7 715
1438 #define EL_PREV_CE_6 716
1439 #define EL_PREV_CE_5 717
1440 #define EL_PREV_CE_4 718
1441 #define EL_PREV_CE_3 719
1442 #define EL_PREV_CE_2 720
1443 #define EL_PREV_CE_1 721
1445 #define EL_NEXT_CE_1 723
1446 #define EL_NEXT_CE_2 724
1447 #define EL_NEXT_CE_3 725
1448 #define EL_NEXT_CE_4 726
1449 #define EL_NEXT_CE_5 727
1450 #define EL_NEXT_CE_6 728
1451 #define EL_NEXT_CE_7 729
1452 #define EL_NEXT_CE_8 730
1453 #define EL_ANY_ELEMENT 731
1455 #define EL_STEEL_CHAR_START 732
1456 #define EL_STEEL_CHAR_ASCII0 (EL_STEEL_CHAR_START - 32)
1457 #define EL_STEEL_CHAR_ASCII0_START (EL_STEEL_CHAR_ASCII0 + 32)
1459 // (auto-generated data structure definitions included with normal chars)
1461 #define EL_STEEL_CHAR_ASCII0_END (EL_STEEL_CHAR_ASCII0 + 111)
1462 #define EL_STEEL_CHAR_END (EL_STEEL_CHAR_START + 79)
1464 #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1466 #define EL_SPERMS 812
1467 #define EL_BULLET 813
1468 #define EL_HEART 814
1469 #define EL_CROSS 815
1470 #define EL_FRANKIE 816
1471 #define EL_SIGN_SPERMS 817
1472 #define EL_SIGN_BULLET 818
1473 #define EL_SIGN_HEART 819
1474 #define EL_SIGN_CROSS 820
1475 #define EL_SIGN_FRANKIE 821
1477 #define EL_STEEL_EXIT_CLOSED 822
1478 #define EL_STEEL_EXIT_OPEN 823
1480 #define EL_DC_STEELWALL_1_LEFT 824
1481 #define EL_DC_STEELWALL_1_RIGHT 825
1482 #define EL_DC_STEELWALL_1_TOP 826
1483 #define EL_DC_STEELWALL_1_BOTTOM 827
1484 #define EL_DC_STEELWALL_1_HORIZONTAL 828
1485 #define EL_DC_STEELWALL_1_VERTICAL 829
1486 #define EL_DC_STEELWALL_1_TOPLEFT 830
1487 #define EL_DC_STEELWALL_1_TOPRIGHT 831
1488 #define EL_DC_STEELWALL_1_BOTTOMLEFT 832
1489 #define EL_DC_STEELWALL_1_BOTTOMRIGHT 833
1490 #define EL_DC_STEELWALL_1_TOPLEFT_2 834
1491 #define EL_DC_STEELWALL_1_TOPRIGHT_2 835
1492 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2 836
1493 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1495 #define EL_DC_STEELWALL_2_LEFT 838
1496 #define EL_DC_STEELWALL_2_RIGHT 839
1497 #define EL_DC_STEELWALL_2_TOP 840
1498 #define EL_DC_STEELWALL_2_BOTTOM 841
1499 #define EL_DC_STEELWALL_2_HORIZONTAL 842
1500 #define EL_DC_STEELWALL_2_VERTICAL 843
1501 #define EL_DC_STEELWALL_2_MIDDLE 844
1502 #define EL_DC_STEELWALL_2_SINGLE 845
1504 #define EL_DC_SWITCHGATE_SWITCH_UP 846
1505 #define EL_DC_SWITCHGATE_SWITCH_DOWN 847
1506 #define EL_DC_TIMEGATE_SWITCH 848
1507 #define EL_DC_TIMEGATE_SWITCH_ACTIVE 849
1509 #define EL_DC_LANDMINE 850
1511 #define EL_EXPANDABLE_STEELWALL 851
1512 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1513 #define EL_EXPANDABLE_STEELWALL_VERTICAL 853
1514 #define EL_EXPANDABLE_STEELWALL_ANY 854
1516 #define EL_EM_EXIT_CLOSED 855
1517 #define EL_EM_EXIT_OPEN 856
1518 #define EL_EM_STEEL_EXIT_CLOSED 857
1519 #define EL_EM_STEEL_EXIT_OPEN 858
1521 #define EL_DC_GATE_FAKE_GRAY 859
1523 #define EL_DC_MAGIC_WALL 860
1525 #define EL_QUICKSAND_FAST_EMPTY 861
1526 #define EL_QUICKSAND_FAST_FULL 862
1528 #define EL_FROM_LEVEL_TEMPLATE 863
1530 #define EL_MM_START 864
1531 #define EL_MM_START_1 EL_MM_START
1533 #define EL_MM_EMPTY_SPACE (EL_MM_START + 0)
1534 #define EL_MM_EMPTY EL_MM_EMPTY_SPACE
1535 #define EL_MM_MIRROR_START (EL_MM_START + 1)
1536 #define EL_MM_MIRROR_1 (EL_MM_MIRROR_START + 0)
1537 #define EL_MM_MIRROR_2 (EL_MM_MIRROR_START + 1)
1538 #define EL_MM_MIRROR_3 (EL_MM_MIRROR_START + 2)
1539 #define EL_MM_MIRROR_4 (EL_MM_MIRROR_START + 3)
1540 #define EL_MM_MIRROR_5 (EL_MM_MIRROR_START + 4)
1541 #define EL_MM_MIRROR_6 (EL_MM_MIRROR_START + 5)
1542 #define EL_MM_MIRROR_7 (EL_MM_MIRROR_START + 6)
1543 #define EL_MM_MIRROR_8 (EL_MM_MIRROR_START + 7)
1544 #define EL_MM_MIRROR_9 (EL_MM_MIRROR_START + 8)
1545 #define EL_MM_MIRROR_10 (EL_MM_MIRROR_START + 9)
1546 #define EL_MM_MIRROR_11 (EL_MM_MIRROR_START + 10)
1547 #define EL_MM_MIRROR_12 (EL_MM_MIRROR_START + 11)
1548 #define EL_MM_MIRROR_13 (EL_MM_MIRROR_START + 12)
1549 #define EL_MM_MIRROR_14 (EL_MM_MIRROR_START + 13)
1550 #define EL_MM_MIRROR_15 (EL_MM_MIRROR_START + 14)
1551 #define EL_MM_MIRROR_16 (EL_MM_MIRROR_START + 15)
1552 #define EL_MM_MIRROR_END EL_MM_MIRROR_15
1553 #define EL_MM_STEEL_GRID_FIXED_START (EL_MM_START + 17)
1554 #define EL_MM_STEEL_GRID_FIXED_1 (EL_MM_STEEL_GRID_FIXED_START + 0)
1555 #define EL_MM_STEEL_GRID_FIXED_2 (EL_MM_STEEL_GRID_FIXED_START + 1)
1556 #define EL_MM_STEEL_GRID_FIXED_3 (EL_MM_STEEL_GRID_FIXED_START + 2)
1557 #define EL_MM_STEEL_GRID_FIXED_4 (EL_MM_STEEL_GRID_FIXED_START + 3)
1558 #define EL_MM_STEEL_GRID_FIXED_END EL_MM_STEEL_GRID_FIXED_03
1559 #define EL_MM_MCDUFFIN_START (EL_MM_START + 21)
1560 #define EL_MM_MCDUFFIN_RIGHT (EL_MM_MCDUFFIN_START + 0)
1561 #define EL_MM_MCDUFFIN_UP (EL_MM_MCDUFFIN_START + 1)
1562 #define EL_MM_MCDUFFIN_LEFT (EL_MM_MCDUFFIN_START + 2)
1563 #define EL_MM_MCDUFFIN_DOWN (EL_MM_MCDUFFIN_START + 3)
1564 #define EL_MM_MCDUFFIN_END EL_MM_MCDUFFIN_DOWN
1565 #define EL_MM_EXIT_CLOSED (EL_MM_START + 25)
1566 #define EL_MM_EXIT_OPENING_1 (EL_MM_START + 26)
1567 #define EL_MM_EXIT_OPENING_2 (EL_MM_START + 27)
1568 #define EL_MM_EXIT_OPEN (EL_MM_START + 28)
1569 #define EL_MM_KETTLE (EL_MM_START + 29)
1570 #define EL_MM_BOMB (EL_MM_START + 30)
1571 #define EL_MM_PRISM (EL_MM_START + 31)
1572 #define EL_MM_WALL_START (EL_MM_START + 32)
1573 #define EL_MM_WALL_EMPTY EL_MM_WALL_START
1574 #define EL_MM_WALL_00 EL_MM_WALL_START
1575 #define EL_MM_STEEL_WALL_START EL_MM_WALL_00
1576 #define EL_MM_STEEL_WALL_1 EL_MM_STEEL_WALL_START
1577 #define EL_MM_WALL_15 (EL_MM_START + 47)
1578 #define EL_MM_STEEL_WALL_END EL_MM_WALL_15
1579 #define EL_MM_WALL_16 (EL_MM_START + 48)
1580 #define EL_MM_WOODEN_WALL_START EL_MM_WALL_16
1581 #define EL_MM_WOODEN_WALL_1 EL_MM_WOODEN_WALL_START
1582 #define EL_MM_WALL_31 (EL_MM_START + 63)
1583 #define EL_MM_WOODEN_WALL_END EL_MM_WALL_31
1584 #define EL_MM_WALL_32 (EL_MM_START + 64)
1585 #define EL_MM_ICE_WALL_START EL_MM_WALL_32
1586 #define EL_MM_ICE_WALL_1 EL_MM_ICE_WALL_START
1587 #define EL_MM_WALL_47 (EL_MM_START + 79)
1588 #define EL_MM_ICE_WALL_END EL_MM_WALL_47
1589 #define EL_MM_WALL_48 (EL_MM_START + 80)
1590 #define EL_MM_AMOEBA_WALL_START EL_MM_WALL_48
1591 #define EL_MM_AMOEBA_WALL_1 EL_MM_AMOEBA_WALL_START
1592 #define EL_MM_WALL_63 (EL_MM_START + 95)
1593 #define EL_MM_AMOEBA_WALL_END EL_MM_WALL_63
1594 #define EL_MM_WALL_END EL_MM_WALL_63
1595 #define EL_MM_WOODEN_BLOCK (EL_MM_START + 96)
1596 #define EL_MM_GRAY_BALL (EL_MM_START + 97)
1597 #define EL_MM_TELEPORTER_START (EL_MM_START + 98)
1598 #define EL_MM_TELEPORTER_1 (EL_MM_TELEPORTER_START + 0)
1599 #define EL_MM_TELEPORTER_2 (EL_MM_TELEPORTER_START + 1)
1600 #define EL_MM_TELEPORTER_3 (EL_MM_TELEPORTER_START + 2)
1601 #define EL_MM_TELEPORTER_4 (EL_MM_TELEPORTER_START + 3)
1602 #define EL_MM_TELEPORTER_5 (EL_MM_TELEPORTER_START + 4)
1603 #define EL_MM_TELEPORTER_6 (EL_MM_TELEPORTER_START + 5)
1604 #define EL_MM_TELEPORTER_7 (EL_MM_TELEPORTER_START + 6)
1605 #define EL_MM_TELEPORTER_8 (EL_MM_TELEPORTER_START + 7)
1606 #define EL_MM_TELEPORTER_9 (EL_MM_TELEPORTER_START + 8)
1607 #define EL_MM_TELEPORTER_10 (EL_MM_TELEPORTER_START + 9)
1608 #define EL_MM_TELEPORTER_11 (EL_MM_TELEPORTER_START + 10)
1609 #define EL_MM_TELEPORTER_12 (EL_MM_TELEPORTER_START + 11)
1610 #define EL_MM_TELEPORTER_13 (EL_MM_TELEPORTER_START + 12)
1611 #define EL_MM_TELEPORTER_14 (EL_MM_TELEPORTER_START + 13)
1612 #define EL_MM_TELEPORTER_15 (EL_MM_TELEPORTER_START + 14)
1613 #define EL_MM_TELEPORTER_16 (EL_MM_TELEPORTER_START + 15)
1614 #define EL_MM_TELEPORTER_END EL_MM_TELEPORTER_15
1615 #define EL_MM_FUSE_ACTIVE (EL_MM_START + 114)
1616 #define EL_MM_PACMAN_START (EL_MM_START + 115)
1617 #define EL_MM_PACMAN_RIGHT (EL_MM_PACMAN_START + 0)
1618 #define EL_MM_PACMAN_UP (EL_MM_PACMAN_START + 1)
1619 #define EL_MM_PACMAN_LEFT (EL_MM_PACMAN_START + 2)
1620 #define EL_MM_PACMAN_DOWN (EL_MM_PACMAN_START + 3)
1621 #define EL_MM_PACMAN_END EL_MM_PACMAN_DOWN
1622 #define EL_MM_POLARIZER_START (EL_MM_START + 119)
1623 #define EL_MM_POLARIZER_1 (EL_MM_POLARIZER_START + 0)
1624 #define EL_MM_POLARIZER_2 (EL_MM_POLARIZER_START + 1)
1625 #define EL_MM_POLARIZER_3 (EL_MM_POLARIZER_START + 2)
1626 #define EL_MM_POLARIZER_4 (EL_MM_POLARIZER_START + 3)
1627 #define EL_MM_POLARIZER_5 (EL_MM_POLARIZER_START + 4)
1628 #define EL_MM_POLARIZER_6 (EL_MM_POLARIZER_START + 5)
1629 #define EL_MM_POLARIZER_7 (EL_MM_POLARIZER_START + 6)
1630 #define EL_MM_POLARIZER_8 (EL_MM_POLARIZER_START + 7)
1631 #define EL_MM_POLARIZER_9 (EL_MM_POLARIZER_START + 8)
1632 #define EL_MM_POLARIZER_10 (EL_MM_POLARIZER_START + 9)
1633 #define EL_MM_POLARIZER_11 (EL_MM_POLARIZER_START + 10)
1634 #define EL_MM_POLARIZER_12 (EL_MM_POLARIZER_START + 11)
1635 #define EL_MM_POLARIZER_13 (EL_MM_POLARIZER_START + 12)
1636 #define EL_MM_POLARIZER_14 (EL_MM_POLARIZER_START + 13)
1637 #define EL_MM_POLARIZER_15 (EL_MM_POLARIZER_START + 14)
1638 #define EL_MM_POLARIZER_16 (EL_MM_POLARIZER_START + 15)
1639 #define EL_MM_POLARIZER_END EL_MM_POLARIZER_15
1640 #define EL_MM_POLARIZER_CROSS_START (EL_MM_START + 135)
1641 #define EL_MM_POLARIZER_CROSS_1 (EL_MM_POLARIZER_CROSS_START + 0)
1642 #define EL_MM_POLARIZER_CROSS_2 (EL_MM_POLARIZER_CROSS_START + 1)
1643 #define EL_MM_POLARIZER_CROSS_3 (EL_MM_POLARIZER_CROSS_START + 2)
1644 #define EL_MM_POLARIZER_CROSS_4 (EL_MM_POLARIZER_CROSS_START + 3)
1645 #define EL_MM_POLARIZER_CROSS_END EL_MM_POLARIZER_CROSS_03
1646 #define EL_MM_MIRROR_FIXED_START (EL_MM_START + 139)
1647 #define EL_MM_MIRROR_FIXED_1 (EL_MM_MIRROR_FIXED_START + 0)
1648 #define EL_MM_MIRROR_FIXED_2 (EL_MM_MIRROR_FIXED_START + 1)
1649 #define EL_MM_MIRROR_FIXED_3 (EL_MM_MIRROR_FIXED_START + 2)
1650 #define EL_MM_MIRROR_FIXED_4 (EL_MM_MIRROR_FIXED_START + 3)
1651 #define EL_MM_MIRROR_FIXED_END EL_MM_MIRROR_FIXED_03
1652 #define EL_MM_STEEL_LOCK (EL_MM_START + 143)
1653 #define EL_MM_KEY (EL_MM_START + 144)
1654 #define EL_MM_LIGHTBULB (EL_MM_START + 145)
1655 #define EL_MM_LIGHTBULB_ACTIVE (EL_MM_START + 146)
1656 #define EL_MM_LIGHTBALL (EL_MM_START + 147)
1657 #define EL_MM_STEEL_BLOCK (EL_MM_START + 148)
1658 #define EL_MM_WOODEN_LOCK (EL_MM_START + 149)
1659 #define EL_MM_FUEL_FULL (EL_MM_START + 150)
1660 #define EL_MM_WOODEN_GRID_FIXED_START (EL_MM_START + 151)
1661 #define EL_MM_WOODEN_GRID_FIXED_1 (EL_MM_WOODEN_GRID_FIXED_START + 0)
1662 #define EL_MM_WOODEN_GRID_FIXED_2 (EL_MM_WOODEN_GRID_FIXED_START + 1)
1663 #define EL_MM_WOODEN_GRID_FIXED_3 (EL_MM_WOODEN_GRID_FIXED_START + 2)
1664 #define EL_MM_WOODEN_GRID_FIXED_4 (EL_MM_WOODEN_GRID_FIXED_START + 3)
1665 #define EL_MM_WOODEN_GRID_FIXED_END EL_MM_WOODEN_GRID_FIXED_03
1666 #define EL_MM_FUEL_EMPTY (EL_MM_START + 155)
1668 #define EL_MM_UNUSED_156 (EL_MM_START + 156)
1669 #define EL_MM_UNUSED_157 (EL_MM_START + 157)
1670 #define EL_MM_UNUSED_158 (EL_MM_START + 158)
1671 #define EL_MM_UNUSED_159 (EL_MM_START + 159)
1673 #define EL_MM_END_1 (EL_MM_START + 159)
1674 #define EL_MM_START_2 (EL_MM_START + 160)
1676 #define EL_DF_START EL_MM_START_2
1677 #define EL_DF_START2 (EL_DF_START - 240)
1679 #define EL_DF_MIRROR_START EL_DF_START
1680 #define EL_DF_MIRROR_1 (EL_DF_MIRROR_START + 0)
1681 #define EL_DF_MIRROR_2 (EL_DF_MIRROR_START + 1)
1682 #define EL_DF_MIRROR_3 (EL_DF_MIRROR_START + 2)
1683 #define EL_DF_MIRROR_4 (EL_DF_MIRROR_START + 3)
1684 #define EL_DF_MIRROR_5 (EL_DF_MIRROR_START + 4)
1685 #define EL_DF_MIRROR_6 (EL_DF_MIRROR_START + 5)
1686 #define EL_DF_MIRROR_7 (EL_DF_MIRROR_START + 6)
1687 #define EL_DF_MIRROR_8 (EL_DF_MIRROR_START + 7)
1688 #define EL_DF_MIRROR_9 (EL_DF_MIRROR_START + 8)
1689 #define EL_DF_MIRROR_10 (EL_DF_MIRROR_START + 9)
1690 #define EL_DF_MIRROR_11 (EL_DF_MIRROR_START + 10)
1691 #define EL_DF_MIRROR_12 (EL_DF_MIRROR_START + 11)
1692 #define EL_DF_MIRROR_13 (EL_DF_MIRROR_START + 12)
1693 #define EL_DF_MIRROR_14 (EL_DF_MIRROR_START + 13)
1694 #define EL_DF_MIRROR_15 (EL_DF_MIRROR_START + 14)
1695 #define EL_DF_MIRROR_16 (EL_DF_MIRROR_START + 15)
1696 #define EL_DF_MIRROR_END EL_DF_MIRROR_15
1698 #define EL_DF_WOODEN_GRID_FIXED_START (EL_DF_START2 + 256)
1699 #define EL_DF_WOODEN_GRID_FIXED_1 (EL_DF_WOODEN_GRID_FIXED_START + 0)
1700 #define EL_DF_WOODEN_GRID_FIXED_2 (EL_DF_WOODEN_GRID_FIXED_START + 1)
1701 #define EL_DF_WOODEN_GRID_FIXED_3 (EL_DF_WOODEN_GRID_FIXED_START + 2)
1702 #define EL_DF_WOODEN_GRID_FIXED_4 (EL_DF_WOODEN_GRID_FIXED_START + 3)
1703 #define EL_DF_WOODEN_GRID_FIXED_5 (EL_DF_WOODEN_GRID_FIXED_START + 4)
1704 #define EL_DF_WOODEN_GRID_FIXED_6 (EL_DF_WOODEN_GRID_FIXED_START + 5)
1705 #define EL_DF_WOODEN_GRID_FIXED_7 (EL_DF_WOODEN_GRID_FIXED_START + 6)
1706 #define EL_DF_WOODEN_GRID_FIXED_8 (EL_DF_WOODEN_GRID_FIXED_START + 7)
1707 #define EL_DF_WOODEN_GRID_FIXED_END EL_DF_WOODEN_GRID_FIXED_07
1709 #define EL_DF_STEEL_GRID_FIXED_START (EL_DF_START2 + 264)
1710 #define EL_DF_STEEL_GRID_FIXED_1 (EL_DF_STEEL_GRID_FIXED_START + 0)
1711 #define EL_DF_STEEL_GRID_FIXED_2 (EL_DF_STEEL_GRID_FIXED_START + 1)
1712 #define EL_DF_STEEL_GRID_FIXED_3 (EL_DF_STEEL_GRID_FIXED_START + 2)
1713 #define EL_DF_STEEL_GRID_FIXED_4 (EL_DF_STEEL_GRID_FIXED_START + 3)
1714 #define EL_DF_STEEL_GRID_FIXED_5 (EL_DF_STEEL_GRID_FIXED_START + 4)
1715 #define EL_DF_STEEL_GRID_FIXED_6 (EL_DF_STEEL_GRID_FIXED_START + 5)
1716 #define EL_DF_STEEL_GRID_FIXED_7 (EL_DF_STEEL_GRID_FIXED_START + 6)
1717 #define EL_DF_STEEL_GRID_FIXED_8 (EL_DF_STEEL_GRID_FIXED_START + 7)
1718 #define EL_DF_STEEL_GRID_FIXED_END EL_DF_STEEL_GRID_FIXED_07
1720 #define EL_DF_WOODEN_WALL_START (EL_DF_START2 + 272)
1721 #define EL_DF_WOODEN_WALL_1 (EL_DF_WOODEN_WALL_START + 0)
1722 #define EL_DF_WOODEN_WALL_END (EL_DF_WOODEN_WALL_START + 15)
1724 #define EL_DF_STEEL_WALL_START (EL_DF_START2 + 288)
1725 #define EL_DF_STEEL_WALL_1 (EL_DF_STEEL_WALL_START + 0)
1726 #define EL_DF_STEEL_WALL_END (EL_DF_STEEL_WALL_START + 15)
1728 #define EL_DF_WALL_START EL_DF_WOODEN_WALL_START
1729 #define EL_DF_WALL_END EL_DF_STEEL_WALL_END
1731 #define EL_DF_EMPTY (EL_DF_START2 + 304)
1732 #define EL_DF_CELL (EL_DF_START2 + 305)
1733 #define EL_DF_MINE (EL_DF_START2 + 306)
1734 #define EL_DF_REFRACTOR (EL_DF_START2 + 307)
1736 #define EL_DF_LASER_START (EL_DF_START2 + 308)
1737 #define EL_DF_LASER_RIGHT (EL_DF_LASER_START + 0)
1738 #define EL_DF_LASER_UP (EL_DF_LASER_START + 1)
1739 #define EL_DF_LASER_LEFT (EL_DF_LASER_START + 2)
1740 #define EL_DF_LASER_DOWN (EL_DF_LASER_START + 3)
1741 #define EL_DF_LASER_END EL_DF_LASER_DOWN
1743 #define EL_DF_RECEIVER_START (EL_DF_START2 + 312)
1744 #define EL_DF_RECEIVER_RIGHT (EL_DF_RECEIVER_START + 0)
1745 #define EL_DF_RECEIVER_UP (EL_DF_RECEIVER_START + 1)
1746 #define EL_DF_RECEIVER_LEFT (EL_DF_RECEIVER_START + 2)
1747 #define EL_DF_RECEIVER_DOWN (EL_DF_RECEIVER_START + 3)
1748 #define EL_DF_RECEIVER_END EL_DF_RECEIVER_DOWN
1750 #define EL_DF_FIBRE_OPTIC_START (EL_DF_START2 + 316)
1751 #define EL_DF_FIBRE_OPTIC_RED_1 (EL_DF_FIBRE_OPTIC_START + 0)
1752 #define EL_DF_FIBRE_OPTIC_RED_2 (EL_DF_FIBRE_OPTIC_START + 1)
1753 #define EL_DF_FIBRE_OPTIC_YELLOW_1 (EL_DF_FIBRE_OPTIC_START + 2)
1754 #define EL_DF_FIBRE_OPTIC_YELLOW_2 (EL_DF_FIBRE_OPTIC_START + 3)
1755 #define EL_DF_FIBRE_OPTIC_GREEN_1 (EL_DF_FIBRE_OPTIC_START + 4)
1756 #define EL_DF_FIBRE_OPTIC_GREEN_2 (EL_DF_FIBRE_OPTIC_START + 5)
1757 #define EL_DF_FIBRE_OPTIC_BLUE_1 (EL_DF_FIBRE_OPTIC_START + 6)
1758 #define EL_DF_FIBRE_OPTIC_BLUE_2 (EL_DF_FIBRE_OPTIC_START + 7)
1759 #define EL_DF_FIBRE_OPTIC_END EL_DF_FIBRE_OPTIC_07
1761 #define EL_DF_MIRROR_ROTATING_START (EL_DF_START2 + 324)
1762 #define EL_DF_MIRROR_ROTATING_1 (EL_DF_MIRROR_ROTATING_START + 0)
1763 #define EL_DF_MIRROR_ROTATING_2 (EL_DF_MIRROR_ROTATING_START + 1)
1764 #define EL_DF_MIRROR_ROTATING_3 (EL_DF_MIRROR_ROTATING_START + 2)
1765 #define EL_DF_MIRROR_ROTATING_4 (EL_DF_MIRROR_ROTATING_START + 3)
1766 #define EL_DF_MIRROR_ROTATING_5 (EL_DF_MIRROR_ROTATING_START + 4)
1767 #define EL_DF_MIRROR_ROTATING_6 (EL_DF_MIRROR_ROTATING_START + 5)
1768 #define EL_DF_MIRROR_ROTATING_7 (EL_DF_MIRROR_ROTATING_START + 6)
1769 #define EL_DF_MIRROR_ROTATING_8 (EL_DF_MIRROR_ROTATING_START + 7)
1770 #define EL_DF_MIRROR_ROTATING_9 (EL_DF_MIRROR_ROTATING_START + 8)
1771 #define EL_DF_MIRROR_ROTATING_10 (EL_DF_MIRROR_ROTATING_START + 9)
1772 #define EL_DF_MIRROR_ROTATING_11 (EL_DF_MIRROR_ROTATING_START + 10)
1773 #define EL_DF_MIRROR_ROTATING_12 (EL_DF_MIRROR_ROTATING_START + 11)
1774 #define EL_DF_MIRROR_ROTATING_13 (EL_DF_MIRROR_ROTATING_START + 12)
1775 #define EL_DF_MIRROR_ROTATING_14 (EL_DF_MIRROR_ROTATING_START + 13)
1776 #define EL_DF_MIRROR_ROTATING_15 (EL_DF_MIRROR_ROTATING_START + 14)
1777 #define EL_DF_MIRROR_ROTATING_16 (EL_DF_MIRROR_ROTATING_START + 15)
1778 #define EL_DF_MIRROR_ROTATING_END EL_DF_MIRROR_ROTATING_15
1780 #define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340)
1781 #define EL_DF_WOODEN_GRID_ROTATING_1 (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1782 #define EL_DF_WOODEN_GRID_ROTATING_2 (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1783 #define EL_DF_WOODEN_GRID_ROTATING_3 (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1784 #define EL_DF_WOODEN_GRID_ROTATING_4 (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1785 #define EL_DF_WOODEN_GRID_ROTATING_5 (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1786 #define EL_DF_WOODEN_GRID_ROTATING_6 (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1787 #define EL_DF_WOODEN_GRID_ROTATING_7 (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1788 #define EL_DF_WOODEN_GRID_ROTATING_8 (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1789 #define EL_DF_WOODEN_GRID_ROTATING_END EL_DF_WOODEN_GRID_ROTATING_07
1791 #define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348)
1792 #define EL_DF_STEEL_GRID_ROTATING_1 (EL_DF_STEEL_GRID_ROTATING_START + 0)
1793 #define EL_DF_STEEL_GRID_ROTATING_2 (EL_DF_STEEL_GRID_ROTATING_START + 1)
1794 #define EL_DF_STEEL_GRID_ROTATING_3 (EL_DF_STEEL_GRID_ROTATING_START + 2)
1795 #define EL_DF_STEEL_GRID_ROTATING_4 (EL_DF_STEEL_GRID_ROTATING_START + 3)
1796 #define EL_DF_STEEL_GRID_ROTATING_5 (EL_DF_STEEL_GRID_ROTATING_START + 4)
1797 #define EL_DF_STEEL_GRID_ROTATING_6 (EL_DF_STEEL_GRID_ROTATING_START + 5)
1798 #define EL_DF_STEEL_GRID_ROTATING_7 (EL_DF_STEEL_GRID_ROTATING_START + 6)
1799 #define EL_DF_STEEL_GRID_ROTATING_8 (EL_DF_STEEL_GRID_ROTATING_START + 7)
1800 #define EL_DF_STEEL_GRID_ROTATING_END EL_DF_STEEL_GRID_ROTATING_07
1802 #define EL_DF_END (EL_DF_START2 + 355)
1804 #define EL_MM_TELEPORTER_RED_START (EL_DF_START2 + 356)
1805 #define EL_MM_TELEPORTER_RED_1 (EL_MM_TELEPORTER_RED_START + 0)
1806 #define EL_MM_TELEPORTER_RED_2 (EL_MM_TELEPORTER_RED_START + 1)
1807 #define EL_MM_TELEPORTER_RED_3 (EL_MM_TELEPORTER_RED_START + 2)
1808 #define EL_MM_TELEPORTER_RED_4 (EL_MM_TELEPORTER_RED_START + 3)
1809 #define EL_MM_TELEPORTER_RED_5 (EL_MM_TELEPORTER_RED_START + 4)
1810 #define EL_MM_TELEPORTER_RED_6 (EL_MM_TELEPORTER_RED_START + 5)
1811 #define EL_MM_TELEPORTER_RED_7 (EL_MM_TELEPORTER_RED_START + 6)
1812 #define EL_MM_TELEPORTER_RED_8 (EL_MM_TELEPORTER_RED_START + 7)
1813 #define EL_MM_TELEPORTER_RED_9 (EL_MM_TELEPORTER_RED_START + 8)
1814 #define EL_MM_TELEPORTER_RED_10 (EL_MM_TELEPORTER_RED_START + 9)
1815 #define EL_MM_TELEPORTER_RED_11 (EL_MM_TELEPORTER_RED_START + 10)
1816 #define EL_MM_TELEPORTER_RED_12 (EL_MM_TELEPORTER_RED_START + 11)
1817 #define EL_MM_TELEPORTER_RED_13 (EL_MM_TELEPORTER_RED_START + 12)
1818 #define EL_MM_TELEPORTER_RED_14 (EL_MM_TELEPORTER_RED_START + 13)
1819 #define EL_MM_TELEPORTER_RED_15 (EL_MM_TELEPORTER_RED_START + 14)
1820 #define EL_MM_TELEPORTER_RED_16 (EL_MM_TELEPORTER_RED_START + 15)
1821 #define EL_MM_TELEPORTER_RED_END EL_MM_TELEPORTER_RED_16
1822 #define EL_MM_TELEPORTER_YELLOW_START (EL_DF_START2 + 372)
1823 #define EL_MM_TELEPORTER_YELLOW_1 (EL_MM_TELEPORTER_YELLOW_START + 0)
1824 #define EL_MM_TELEPORTER_YELLOW_2 (EL_MM_TELEPORTER_YELLOW_START + 1)
1825 #define EL_MM_TELEPORTER_YELLOW_3 (EL_MM_TELEPORTER_YELLOW_START + 2)
1826 #define EL_MM_TELEPORTER_YELLOW_4 (EL_MM_TELEPORTER_YELLOW_START + 3)
1827 #define EL_MM_TELEPORTER_YELLOW_5 (EL_MM_TELEPORTER_YELLOW_START + 4)
1828 #define EL_MM_TELEPORTER_YELLOW_6 (EL_MM_TELEPORTER_YELLOW_START + 5)
1829 #define EL_MM_TELEPORTER_YELLOW_7 (EL_MM_TELEPORTER_YELLOW_START + 6)
1830 #define EL_MM_TELEPORTER_YELLOW_8 (EL_MM_TELEPORTER_YELLOW_START + 7)
1831 #define EL_MM_TELEPORTER_YELLOW_9 (EL_MM_TELEPORTER_YELLOW_START + 8)
1832 #define EL_MM_TELEPORTER_YELLOW_10 (EL_MM_TELEPORTER_YELLOW_START + 9)
1833 #define EL_MM_TELEPORTER_YELLOW_11 (EL_MM_TELEPORTER_YELLOW_START + 10)
1834 #define EL_MM_TELEPORTER_YELLOW_12 (EL_MM_TELEPORTER_YELLOW_START + 11)
1835 #define EL_MM_TELEPORTER_YELLOW_13 (EL_MM_TELEPORTER_YELLOW_START + 12)
1836 #define EL_MM_TELEPORTER_YELLOW_14 (EL_MM_TELEPORTER_YELLOW_START + 13)
1837 #define EL_MM_TELEPORTER_YELLOW_15 (EL_MM_TELEPORTER_YELLOW_START + 14)
1838 #define EL_MM_TELEPORTER_YELLOW_16 (EL_MM_TELEPORTER_YELLOW_START + 15)
1839 #define EL_MM_TELEPORTER_YELLOW_END EL_MM_TELEPORTER_YELLOW_16
1840 #define EL_MM_TELEPORTER_GREEN_START (EL_DF_START2 + 388)
1841 #define EL_MM_TELEPORTER_GREEN_1 (EL_MM_TELEPORTER_GREEN_START + 0)
1842 #define EL_MM_TELEPORTER_GREEN_2 (EL_MM_TELEPORTER_GREEN_START + 1)
1843 #define EL_MM_TELEPORTER_GREEN_3 (EL_MM_TELEPORTER_GREEN_START + 2)
1844 #define EL_MM_TELEPORTER_GREEN_4 (EL_MM_TELEPORTER_GREEN_START + 3)
1845 #define EL_MM_TELEPORTER_GREEN_5 (EL_MM_TELEPORTER_GREEN_START + 4)
1846 #define EL_MM_TELEPORTER_GREEN_6 (EL_MM_TELEPORTER_GREEN_START + 5)
1847 #define EL_MM_TELEPORTER_GREEN_7 (EL_MM_TELEPORTER_GREEN_START + 6)
1848 #define EL_MM_TELEPORTER_GREEN_8 (EL_MM_TELEPORTER_GREEN_START + 7)
1849 #define EL_MM_TELEPORTER_GREEN_9 (EL_MM_TELEPORTER_GREEN_START + 8)
1850 #define EL_MM_TELEPORTER_GREEN_10 (EL_MM_TELEPORTER_GREEN_START + 9)
1851 #define EL_MM_TELEPORTER_GREEN_11 (EL_MM_TELEPORTER_GREEN_START + 10)
1852 #define EL_MM_TELEPORTER_GREEN_12 (EL_MM_TELEPORTER_GREEN_START + 11)
1853 #define EL_MM_TELEPORTER_GREEN_13 (EL_MM_TELEPORTER_GREEN_START + 12)
1854 #define EL_MM_TELEPORTER_GREEN_14 (EL_MM_TELEPORTER_GREEN_START + 13)
1855 #define EL_MM_TELEPORTER_GREEN_15 (EL_MM_TELEPORTER_GREEN_START + 14)
1856 #define EL_MM_TELEPORTER_GREEN_16 (EL_MM_TELEPORTER_GREEN_START + 15)
1857 #define EL_MM_TELEPORTER_GREEN_END EL_MM_TELEPORTER_GREEN_16
1858 #define EL_MM_TELEPORTER_BLUE_START (EL_DF_START2 + 404)
1859 #define EL_MM_TELEPORTER_BLUE_1 (EL_MM_TELEPORTER_BLUE_START + 0)
1860 #define EL_MM_TELEPORTER_BLUE_2 (EL_MM_TELEPORTER_BLUE_START + 1)
1861 #define EL_MM_TELEPORTER_BLUE_3 (EL_MM_TELEPORTER_BLUE_START + 2)
1862 #define EL_MM_TELEPORTER_BLUE_4 (EL_MM_TELEPORTER_BLUE_START + 3)
1863 #define EL_MM_TELEPORTER_BLUE_5 (EL_MM_TELEPORTER_BLUE_START + 4)
1864 #define EL_MM_TELEPORTER_BLUE_6 (EL_MM_TELEPORTER_BLUE_START + 5)
1865 #define EL_MM_TELEPORTER_BLUE_7 (EL_MM_TELEPORTER_BLUE_START + 6)
1866 #define EL_MM_TELEPORTER_BLUE_8 (EL_MM_TELEPORTER_BLUE_START + 7)
1867 #define EL_MM_TELEPORTER_BLUE_9 (EL_MM_TELEPORTER_BLUE_START + 8)
1868 #define EL_MM_TELEPORTER_BLUE_10 (EL_MM_TELEPORTER_BLUE_START + 9)
1869 #define EL_MM_TELEPORTER_BLUE_11 (EL_MM_TELEPORTER_BLUE_START + 10)
1870 #define EL_MM_TELEPORTER_BLUE_12 (EL_MM_TELEPORTER_BLUE_START + 11)
1871 #define EL_MM_TELEPORTER_BLUE_13 (EL_MM_TELEPORTER_BLUE_START + 12)
1872 #define EL_MM_TELEPORTER_BLUE_14 (EL_MM_TELEPORTER_BLUE_START + 13)
1873 #define EL_MM_TELEPORTER_BLUE_15 (EL_MM_TELEPORTER_BLUE_START + 14)
1874 #define EL_MM_TELEPORTER_BLUE_16 (EL_MM_TELEPORTER_BLUE_START + 15)
1875 #define EL_MM_TELEPORTER_BLUE_END EL_MM_TELEPORTER_BLUE_16
1877 #define EL_MM_MCDUFFIN 1204
1878 #define EL_MM_PACMAN 1205
1879 #define EL_MM_FUSE 1206
1880 #define EL_MM_STEEL_WALL 1207
1881 #define EL_MM_WOODEN_WALL 1208
1882 #define EL_MM_ICE_WALL 1209
1883 #define EL_MM_AMOEBA_WALL 1210
1884 #define EL_DF_LASER 1211
1885 #define EL_DF_RECEIVER 1212
1886 #define EL_DF_STEEL_WALL 1213
1887 #define EL_DF_WOODEN_WALL 1214
1889 #define EL_MM_END_2 (EL_DF_START2 + 430)
1890 #define EL_MM_END EL_MM_END_2
1892 #define NUM_FILE_ELEMENTS 1215
1895 // "real" (and therefore drawable) runtime elements
1896 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
1898 #define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 0)
1899 #define EL_DYNABOMB_PLAYER_2_ACTIVE (EL_FIRST_RUNTIME_REAL + 1)
1900 #define EL_DYNABOMB_PLAYER_3_ACTIVE (EL_FIRST_RUNTIME_REAL + 2)
1901 #define EL_DYNABOMB_PLAYER_4_ACTIVE (EL_FIRST_RUNTIME_REAL + 3)
1902 #define EL_SP_DISK_RED_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
1903 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 5)
1904 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 6)
1905 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 7)
1906 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 8)
1907 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 9)
1908 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 10)
1909 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 11)
1910 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 12)
1911 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
1912 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
1913 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1914 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
1915 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
1916 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1917 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
1918 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
1919 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1920 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
1921 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
1922 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1923 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
1924 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 26)
1925 #define EL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 27)
1926 #define EL_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28)
1927 #define EL_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29)
1928 #define EL_EM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
1929 #define EL_EM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 31)
1930 #define EL_EM_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 32)
1931 #define EL_EM_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 33)
1932 #define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 34)
1933 #define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 35)
1934 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 36)
1935 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
1936 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 38)
1937 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
1938 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 40)
1939 #define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 41)
1940 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
1941 #define EL_QUICKSAND_FAST_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
1942 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 44)
1943 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 45)
1944 #define EL_DC_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 46)
1945 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 47)
1946 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 48)
1947 #define EL_DC_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 49)
1948 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 50)
1949 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 51)
1950 #define EL_DC_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 52)
1951 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 53)
1952 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 54)
1953 #define EL_DC_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 55)
1954 #define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 56)
1955 #define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57)
1956 #define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 58)
1957 #define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 59)
1958 #define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 60)
1959 #define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 61)
1960 #define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 62)
1961 #define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 63)
1962 #define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 64)
1963 #define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 65)
1964 #define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 66)
1965 #define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 67)
1966 #define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 68)
1967 #define EL_DC_GATE_WHITE_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 69)
1968 #define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 70)
1969 #define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 71)
1970 #define EL_MM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 72)
1971 #define EL_MM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 73)
1972 #define EL_MM_GRAY_BALL_OPENING (EL_FIRST_RUNTIME_REAL + 74)
1973 #define EL_MM_ICE_WALL_SHRINKING (EL_FIRST_RUNTIME_REAL + 75)
1974 #define EL_MM_AMOEBA_WALL_GROWING (EL_FIRST_RUNTIME_REAL + 76)
1975 #define EL_MM_PACMAN_EATING_RIGHT (EL_FIRST_RUNTIME_REAL + 77)
1976 #define EL_MM_PACMAN_EATING_UP (EL_FIRST_RUNTIME_REAL + 78)
1977 #define EL_MM_PACMAN_EATING_LEFT (EL_FIRST_RUNTIME_REAL + 79)
1978 #define EL_MM_PACMAN_EATING_DOWN (EL_FIRST_RUNTIME_REAL + 80)
1980 #define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 81)
1982 #define EL_MM_RUNTIME_START EL_MM_EXIT_OPENING
1983 #define EL_MM_RUNTIME_END EL_MM_AMOEBA_WALL_GROWING
1985 // "unreal" (and therefore not drawable) runtime elements
1986 #define EL_FIRST_RUNTIME_UNREAL (NUM_DRAWABLE_ELEMENTS)
1988 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
1989 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
1990 #define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2)
1991 #define EL_DIAMOND_BREAKING (EL_FIRST_RUNTIME_UNREAL + 3)
1992 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 4)
1993 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 5)
1994 #define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 6)
1995 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 7)
1996 #define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 8)
1997 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1998 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 10)
1999 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 11)
2000 #define EL_PLAYER_IS_EXPLODING_1 (EL_FIRST_RUNTIME_UNREAL + 12)
2001 #define EL_PLAYER_IS_EXPLODING_2 (EL_FIRST_RUNTIME_UNREAL + 13)
2002 #define EL_PLAYER_IS_EXPLODING_3 (EL_FIRST_RUNTIME_UNREAL + 14)
2003 #define EL_PLAYER_IS_EXPLODING_4 (EL_FIRST_RUNTIME_UNREAL + 15)
2004 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 16)
2005 #define EL_QUICKSAND_FAST_FILLING (EL_FIRST_RUNTIME_UNREAL + 17)
2006 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 18)
2007 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 19)
2008 #define EL_DC_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 20)
2009 #define EL_ELEMENT_SNAPPING (EL_FIRST_RUNTIME_UNREAL + 21)
2010 #define EL_DIAGONAL_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 22)
2011 #define EL_DIAGONAL_GROWING (EL_FIRST_RUNTIME_UNREAL + 23)
2013 #define NUM_RUNTIME_ELEMENTS (EL_FIRST_RUNTIME_UNREAL + 24)
2015 // dummy elements (never used as game elements, only used as graphics)
2016 #define EL_FIRST_DUMMY NUM_RUNTIME_ELEMENTS
2018 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
2019 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
2020 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
2021 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
2022 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
2023 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
2024 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
2025 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
2026 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
2027 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
2028 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
2029 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
2030 #define EL_DYNABOMB (EL_FIRST_DUMMY + 12)
2031 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
2032 #define EL_DYNABOMB_PLAYER_1 (EL_FIRST_DUMMY + 14)
2033 #define EL_DYNABOMB_PLAYER_2 (EL_FIRST_DUMMY + 15)
2034 #define EL_DYNABOMB_PLAYER_3 (EL_FIRST_DUMMY + 16)
2035 #define EL_DYNABOMB_PLAYER_4 (EL_FIRST_DUMMY + 17)
2036 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 18)
2037 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 19)
2038 #define EL_AMOEBA (EL_FIRST_DUMMY + 20)
2039 #define EL_MM_LIGHTBALL_RED (EL_FIRST_DUMMY + 21)
2040 #define EL_MM_LIGHTBALL_BLUE (EL_FIRST_DUMMY + 22)
2041 #define EL_MM_LIGHTBALL_YELLOW (EL_FIRST_DUMMY + 23)
2042 #define EL_MM_MASK_MCDUFFIN_RIGHT (EL_FIRST_DUMMY + 24)
2043 #define EL_MM_MASK_MCDUFFIN_UP (EL_FIRST_DUMMY + 25)
2044 #define EL_MM_MASK_MCDUFFIN_LEFT (EL_FIRST_DUMMY + 26)
2045 #define EL_MM_MASK_MCDUFFIN_DOWN (EL_FIRST_DUMMY + 27)
2046 #define EL_MM_MASK_GRID_1 (EL_FIRST_DUMMY + 28)
2047 #define EL_MM_MASK_GRID_2 (EL_FIRST_DUMMY + 29)
2048 #define EL_MM_MASK_GRID_3 (EL_FIRST_DUMMY + 30)
2049 #define EL_MM_MASK_GRID_4 (EL_FIRST_DUMMY + 31)
2050 #define EL_MM_MASK_RECTANGLE (EL_FIRST_DUMMY + 32)
2051 #define EL_MM_MASK_CIRCLE (EL_FIRST_DUMMY + 33)
2052 #define EL_DEFAULT (EL_FIRST_DUMMY + 34)
2053 #define EL_BD_DEFAULT (EL_FIRST_DUMMY + 35)
2054 #define EL_SP_DEFAULT (EL_FIRST_DUMMY + 36)
2055 #define EL_SB_DEFAULT (EL_FIRST_DUMMY + 37)
2056 #define EL_MM_DEFAULT (EL_FIRST_DUMMY + 38)
2057 #define EL_GRAPHIC_1 (EL_FIRST_DUMMY + 39)
2058 #define EL_GRAPHIC_2 (EL_FIRST_DUMMY + 40)
2059 #define EL_GRAPHIC_3 (EL_FIRST_DUMMY + 41)
2060 #define EL_GRAPHIC_4 (EL_FIRST_DUMMY + 42)
2061 #define EL_GRAPHIC_5 (EL_FIRST_DUMMY + 43)
2062 #define EL_GRAPHIC_6 (EL_FIRST_DUMMY + 44)
2063 #define EL_GRAPHIC_7 (EL_FIRST_DUMMY + 45)
2064 #define EL_GRAPHIC_8 (EL_FIRST_DUMMY + 46)
2066 #define EL_MM_DUMMY_START EL_MM_MASK_MCDUFFIN_RIGHT
2067 #define EL_MM_DUMMY_END EL_MM_MASK_CIRCLE
2069 // internal elements (only used for internal purposes like copying)
2070 #define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 47)
2072 #define EL_INTERNAL_CLIPBOARD_CUSTOM (EL_FIRST_INTERNAL + 0)
2073 #define EL_INTERNAL_CLIPBOARD_CHANGE (EL_FIRST_INTERNAL + 1)
2074 #define EL_INTERNAL_CLIPBOARD_GROUP (EL_FIRST_INTERNAL + 2)
2075 #define EL_INTERNAL_DUMMY (EL_FIRST_INTERNAL + 3)
2077 #define EL_INTERNAL_CASCADE_BD (EL_FIRST_INTERNAL + 4)
2078 #define EL_INTERNAL_CASCADE_BD_ACTIVE (EL_FIRST_INTERNAL + 5)
2079 #define EL_INTERNAL_CASCADE_EM (EL_FIRST_INTERNAL + 6)
2080 #define EL_INTERNAL_CASCADE_EM_ACTIVE (EL_FIRST_INTERNAL + 7)
2081 #define EL_INTERNAL_CASCADE_EMC (EL_FIRST_INTERNAL + 8)
2082 #define EL_INTERNAL_CASCADE_EMC_ACTIVE (EL_FIRST_INTERNAL + 9)
2083 #define EL_INTERNAL_CASCADE_RND (EL_FIRST_INTERNAL + 10)
2084 #define EL_INTERNAL_CASCADE_RND_ACTIVE (EL_FIRST_INTERNAL + 11)
2085 #define EL_INTERNAL_CASCADE_SB (EL_FIRST_INTERNAL + 12)
2086 #define EL_INTERNAL_CASCADE_SB_ACTIVE (EL_FIRST_INTERNAL + 13)
2087 #define EL_INTERNAL_CASCADE_SP (EL_FIRST_INTERNAL + 14)
2088 #define EL_INTERNAL_CASCADE_SP_ACTIVE (EL_FIRST_INTERNAL + 15)
2089 #define EL_INTERNAL_CASCADE_DC (EL_FIRST_INTERNAL + 16)
2090 #define EL_INTERNAL_CASCADE_DC_ACTIVE (EL_FIRST_INTERNAL + 17)
2091 #define EL_INTERNAL_CASCADE_DX (EL_FIRST_INTERNAL + 18)
2092 #define EL_INTERNAL_CASCADE_DX_ACTIVE (EL_FIRST_INTERNAL + 19)
2093 #define EL_INTERNAL_CASCADE_MM (EL_FIRST_INTERNAL + 20)
2094 #define EL_INTERNAL_CASCADE_MM_ACTIVE (EL_FIRST_INTERNAL + 21)
2095 #define EL_INTERNAL_CASCADE_DF (EL_FIRST_INTERNAL + 22)
2096 #define EL_INTERNAL_CASCADE_DF_ACTIVE (EL_FIRST_INTERNAL + 23)
2097 #define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 24)
2098 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 25)
2099 #define EL_INTERNAL_CASCADE_STEEL_CHARS (EL_FIRST_INTERNAL + 26)
2100 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE (EL_FIRST_INTERNAL + 27)
2101 #define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 28)
2102 #define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 29)
2103 #define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 30)
2104 #define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 31)
2105 #define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 32)
2106 #define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 33)
2107 #define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 34)
2108 #define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 35)
2109 #define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 36)
2110 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 37)
2112 #define EL_INTERNAL_CLIPBOARD_START (EL_FIRST_INTERNAL + 0)
2113 #define EL_INTERNAL_CLIPBOARD_END (EL_FIRST_INTERNAL + 2)
2114 #define EL_INTERNAL_START (EL_FIRST_INTERNAL + 0)
2115 #define EL_INTERNAL_END (EL_FIRST_INTERNAL + 37)
2117 #define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 38)
2120 // values for graphics/sounds action types
2137 ACTION_DEACTIVATING,
2166 ACTION_TURNING_FROM_LEFT,
2167 ACTION_TURNING_FROM_RIGHT,
2168 ACTION_TURNING_FROM_UP,
2169 ACTION_TURNING_FROM_DOWN,
2170 ACTION_SMASHED_BY_ROCK,
2171 ACTION_SMASHED_BY_SPRING,
2245 #define ACTION_BORING_LAST ACTION_BORING_10
2246 #define ACTION_SLEEPING_LAST ACTION_SLEEPING_3
2249 // values for special image configuration suffixes (must match game mode)
2252 GFX_SPECIAL_ARG_DEFAULT = 0,
2253 GFX_SPECIAL_ARG_LOADING,
2254 GFX_SPECIAL_ARG_TITLE_INITIAL,
2255 GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2256 GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2257 GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2258 GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2259 GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2260 GFX_SPECIAL_ARG_TITLE,
2261 GFX_SPECIAL_ARG_TITLE_1,
2262 GFX_SPECIAL_ARG_TITLE_2,
2263 GFX_SPECIAL_ARG_TITLE_3,
2264 GFX_SPECIAL_ARG_TITLE_4,
2265 GFX_SPECIAL_ARG_TITLE_5,
2266 GFX_SPECIAL_ARG_MAIN,
2267 GFX_SPECIAL_ARG_LEVELS,
2268 GFX_SPECIAL_ARG_LEVELNR,
2269 GFX_SPECIAL_ARG_SCORES,
2270 GFX_SPECIAL_ARG_EDITOR,
2271 GFX_SPECIAL_ARG_INFO,
2272 GFX_SPECIAL_ARG_SETUP,
2273 GFX_SPECIAL_ARG_PLAYING,
2274 GFX_SPECIAL_ARG_DOOR,
2275 GFX_SPECIAL_ARG_TAPE,
2276 GFX_SPECIAL_ARG_PANEL,
2277 GFX_SPECIAL_ARG_PREVIEW,
2278 GFX_SPECIAL_ARG_CRUMBLED,
2279 GFX_SPECIAL_ARG_MAINONLY,
2280 GFX_SPECIAL_ARG_TYPENAME,
2281 GFX_SPECIAL_ARG_SUBMENU,
2282 GFX_SPECIAL_ARG_MENU,
2283 GFX_SPECIAL_ARG_TOONS,
2284 GFX_SPECIAL_ARG_SCORESOLD,
2285 GFX_SPECIAL_ARG_SCORESNEW,
2286 GFX_SPECIAL_ARG_NO_TITLE,
2287 GFX_SPECIAL_ARG_FADING,
2288 GFX_SPECIAL_ARG_QUIT,
2290 NUM_SPECIAL_GFX_ARGS
2293 // these additional definitions are currently only used for draw offsets
2296 GFX_SPECIAL_ARG_INFO_MAIN = 0,
2297 GFX_SPECIAL_ARG_INFO_TITLE,
2298 GFX_SPECIAL_ARG_INFO_ELEMENTS,
2299 GFX_SPECIAL_ARG_INFO_MUSIC,
2300 GFX_SPECIAL_ARG_INFO_CREDITS,
2301 GFX_SPECIAL_ARG_INFO_PROGRAM,
2302 GFX_SPECIAL_ARG_INFO_VERSION,
2303 GFX_SPECIAL_ARG_INFO_LEVELSET,
2305 NUM_SPECIAL_GFX_INFO_ARGS
2308 // these additional definitions are currently only used for draw offsets
2309 // (must match SETUP_MODE_* values as defined in src/screens.c)
2310 // (should also match corresponding entries in src/conf_gfx.c)
2313 GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2314 GFX_SPECIAL_ARG_SETUP_GAME,
2315 GFX_SPECIAL_ARG_SETUP_EDITOR,
2316 GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2317 GFX_SPECIAL_ARG_SETUP_SOUND,
2318 GFX_SPECIAL_ARG_SETUP_ARTWORK,
2319 GFX_SPECIAL_ARG_SETUP_INPUT,
2320 GFX_SPECIAL_ARG_SETUP_TOUCH,
2321 GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2322 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2323 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2324 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2325 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2326 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2327 GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2328 GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2330 NUM_SPECIAL_GFX_SETUP_ARGS
2333 // values for image configuration suffixes
2346 GFX_ARG_2ND_MOVEMENT_TILE,
2347 GFX_ARG_2ND_VERTICAL,
2349 GFX_ARG_2ND_XOFFSET,
2350 GFX_ARG_2ND_YOFFSET,
2351 GFX_ARG_2ND_SWAP_TILES,
2353 GFX_ARG_FRAMES_PER_LINE,
2354 GFX_ARG_START_FRAME,
2357 GFX_ARG_GLOBAL_SYNC,
2358 GFX_ARG_CRUMBLED_LIKE,
2359 GFX_ARG_DIGGABLE_LIKE,
2360 GFX_ARG_BORDER_SIZE,
2361 GFX_ARG_STEP_OFFSET,
2362 GFX_ARG_STEP_XOFFSET,
2363 GFX_ARG_STEP_YOFFSET,
2367 GFX_ARG_DRAW_XOFFSET,
2368 GFX_ARG_DRAW_YOFFSET,
2369 GFX_ARG_DRAW_MASKED,
2371 GFX_ARG_INIT_DELAY_FIXED,
2372 GFX_ARG_INIT_DELAY_RANDOM,
2373 GFX_ARG_INIT_DELAY_ACTION,
2374 GFX_ARG_ANIM_DELAY_FIXED,
2375 GFX_ARG_ANIM_DELAY_RANDOM,
2376 GFX_ARG_ANIM_DELAY_ACTION,
2377 GFX_ARG_POST_DELAY_FIXED,
2378 GFX_ARG_POST_DELAY_RANDOM,
2379 GFX_ARG_POST_DELAY_ACTION,
2381 GFX_ARG_INIT_EVENT_ACTION,
2383 GFX_ARG_ANIM_EVENT_ACTION,
2385 GFX_ARG_SCALE_UP_FACTOR,
2394 GFX_ARG_SORT_PRIORITY,
2397 GFX_ARG_ACTIVE_XOFFSET,
2398 GFX_ARG_ACTIVE_YOFFSET,
2399 GFX_ARG_PRESSED_XOFFSET,
2400 GFX_ARG_PRESSED_YOFFSET,
2405 // values for sound configuration suffixes
2408 SND_ARG_MODE_LOOP = 0,
2415 // values for music configuration suffixes
2418 MUS_ARG_MODE_LOOP = 0,
2423 // values for font configuration (definitions must match those from main.c)
2426 FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2427 FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2428 FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2429 FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2449 FONT_INPUT_1_ACTIVE,
2450 FONT_INPUT_2_ACTIVE,
2453 FONT_OPTION_OFF_NARROW,
2455 FONT_OPTION_ON_NARROW,
2459 FONT_VALUE_OLD_NARROW,
2462 FONT_LEVEL_NUMBER_ACTIVE,
2468 FONT_MAIN_NETWORK_PLAYERS,
2473 #define NUM_INITIAL_FONTS 4
2475 // values for toon animation configuration
2476 #define MAX_NUM_TOONS 20
2478 // values for global animation configuration (must match those from main.c)
2479 #define NUM_GLOBAL_ANIMS MAX_GLOBAL_ANIMS
2480 #define NUM_GLOBAL_ANIM_PARTS MAX_GLOBAL_ANIM_PARTS
2481 #define NUM_GLOBAL_ANIM_PARTS_ALL (NUM_GLOBAL_ANIM_PARTS + 1)
2482 #define NUM_GLOBAL_ANIM_TOKENS (2 * NUM_GLOBAL_ANIMS)
2484 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST 0
2485 #define GLOBAL_ANIM_ID_GRAPHIC_LAST (NUM_GLOBAL_ANIMS - 1)
2486 #define GLOBAL_ANIM_ID_CONTROL_FIRST (NUM_GLOBAL_ANIMS)
2487 #define GLOBAL_ANIM_ID_CONTROL_LAST (2 * NUM_GLOBAL_ANIMS - 1)
2489 #define GLOBAL_ANIM_ID_PART_FIRST 0
2490 #define GLOBAL_ANIM_ID_PART_LAST (NUM_GLOBAL_ANIM_PARTS - 1)
2491 #define GLOBAL_ANIM_ID_PART_BASE (NUM_GLOBAL_ANIM_PARTS)
2493 // values for global border graphics
2494 #define IMG_GLOBAL_BORDER_FIRST IMG_GLOBAL_BORDER
2495 #define IMG_GLOBAL_BORDER_LAST IMG_GLOBAL_BORDER_PLAYING
2497 // values for game_status (must match special image configuration suffixes)
2498 #define GAME_MODE_DEFAULT GFX_SPECIAL_ARG_DEFAULT
2499 #define GAME_MODE_LOADING GFX_SPECIAL_ARG_LOADING
2500 #define GAME_MODE_TITLE_INITIAL GFX_SPECIAL_ARG_TITLE_INITIAL
2501 #define GAME_MODE_TITLE_INITIAL_1 GFX_SPECIAL_ARG_TITLE_INITIAL_1
2502 #define GAME_MODE_TITLE_INITIAL_2 GFX_SPECIAL_ARG_TITLE_INITIAL_2
2503 #define GAME_MODE_TITLE_INITIAL_3 GFX_SPECIAL_ARG_TITLE_INITIAL_3
2504 #define GAME_MODE_TITLE_INITIAL_4 GFX_SPECIAL_ARG_TITLE_INITIAL_4
2505 #define GAME_MODE_TITLE_INITIAL_5 GFX_SPECIAL_ARG_TITLE_INITIAL_5
2506 #define GAME_MODE_TITLE GFX_SPECIAL_ARG_TITLE
2507 #define GAME_MODE_TITLE_1 GFX_SPECIAL_ARG_TITLE_1
2508 #define GAME_MODE_TITLE_2 GFX_SPECIAL_ARG_TITLE_2
2509 #define GAME_MODE_TITLE_3 GFX_SPECIAL_ARG_TITLE_3
2510 #define GAME_MODE_TITLE_4 GFX_SPECIAL_ARG_TITLE_4
2511 #define GAME_MODE_TITLE_5 GFX_SPECIAL_ARG_TITLE_5
2512 #define GAME_MODE_MAIN GFX_SPECIAL_ARG_MAIN
2513 #define GAME_MODE_LEVELS GFX_SPECIAL_ARG_LEVELS
2514 #define GAME_MODE_LEVELNR GFX_SPECIAL_ARG_LEVELNR
2515 #define GAME_MODE_SCORES GFX_SPECIAL_ARG_SCORES
2516 #define GAME_MODE_EDITOR GFX_SPECIAL_ARG_EDITOR
2517 #define GAME_MODE_INFO GFX_SPECIAL_ARG_INFO
2518 #define GAME_MODE_SETUP GFX_SPECIAL_ARG_SETUP
2519 #define GAME_MODE_PLAYING GFX_SPECIAL_ARG_PLAYING
2520 #define GAME_MODE_PSEUDO_DOOR GFX_SPECIAL_ARG_DOOR
2521 #define GAME_MODE_PSEUDO_TAPE GFX_SPECIAL_ARG_TAPE
2522 #define GAME_MODE_PSEUDO_PANEL GFX_SPECIAL_ARG_PANEL
2523 #define GAME_MODE_PSEUDO_PREVIEW GFX_SPECIAL_ARG_PREVIEW
2524 #define GAME_MODE_PSEUDO_CRUMBLED GFX_SPECIAL_ARG_CRUMBLED
2525 #define GAME_MODE_PSEUDO_MAINONLY GFX_SPECIAL_ARG_MAINONLY
2526 #define GAME_MODE_PSEUDO_TYPENAME GFX_SPECIAL_ARG_TYPENAME
2527 #define GAME_MODE_PSEUDO_SUBMENU GFX_SPECIAL_ARG_SUBMENU
2528 #define GAME_MODE_PSEUDO_MENU GFX_SPECIAL_ARG_MENU
2529 #define GAME_MODE_PSEUDO_TOONS GFX_SPECIAL_ARG_TOONS
2530 #define GAME_MODE_PSEUDO_SCORESOLD GFX_SPECIAL_ARG_SCORESOLD
2531 #define GAME_MODE_PSEUDO_SCORESNEW GFX_SPECIAL_ARG_SCORESNEW
2532 #define GAME_MODE_PSEUDO_NO_TITLE GFX_SPECIAL_ARG_NO_TITLE
2533 #define GAME_MODE_PSEUDO_FADING GFX_SPECIAL_ARG_FADING
2534 #define GAME_MODE_QUIT GFX_SPECIAL_ARG_QUIT
2536 #define NUM_GAME_MODES NUM_SPECIAL_GFX_ARGS
2538 // special definitions currently only used for custom artwork configuration
2539 #define MUSIC_PREFIX_BACKGROUND 0
2540 #define NUM_MUSIC_PREFIXES 1
2542 // definitions for demo animation lists
2543 #define HELPANIM_LIST_NEXT -1
2544 #define HELPANIM_LIST_END -999
2547 // program information and versioning definitions
2548 #define PROGRAM_VERSION_SUPER 4
2549 #define PROGRAM_VERSION_MAJOR 1
2550 #define PROGRAM_VERSION_MINOR 3
2551 #define PROGRAM_VERSION_PATCH 0
2552 #define PROGRAM_VERSION_EXTRA ""
2554 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
2555 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
2556 #define PROGRAM_EMAIL_STRING "info@artsoft.org"
2557 #define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/"
2558 #define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2019 by Holger Schemel"
2559 #define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment"
2561 #define PROGRAM_ICON_FILENAME "RocksIcon32x32.png"
2563 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
2565 #define USERDATA_DIRECTORY_OTHER "userdata"
2567 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2568 ** currently supported/known file version numbers:
2570 ** 1.2 (still in use)
2571 ** 1.4 (still in use)
2574 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0,0)
2575 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0,0)
2576 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0,0)
2577 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0,0)
2578 #define FILE_VERSION_3_0 VERSION_IDENT(3,0,0,0)
2580 /* file version does not change for every program version, but is changed
2581 when new features are introduced that are incompatible with older file
2582 versions, so that they can be treated accordingly */
2583 #define FILE_VERSION_ACTUAL FILE_VERSION_3_0
2585 #define GAME_VERSION_1_0 FILE_VERSION_1_0
2586 #define GAME_VERSION_1_2 FILE_VERSION_1_2
2587 #define GAME_VERSION_1_4 FILE_VERSION_1_4
2588 #define GAME_VERSION_2_0 FILE_VERSION_2_0
2589 #define GAME_VERSION_3_0 FILE_VERSION_3_0
2591 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_SUPER, \
2592 PROGRAM_VERSION_MAJOR, \
2593 PROGRAM_VERSION_MINOR, \
2594 PROGRAM_VERSION_PATCH)
2596 // values for game_emulation
2598 #define EMU_BOULDERDASH 1
2599 #define EMU_SOKOBAN 2
2600 #define EMU_SUPAPLEX 3
2602 // values for level file type identifier
2603 #define LEVEL_FILE_TYPE_UNKNOWN 0
2604 #define LEVEL_FILE_TYPE_RND 1
2605 #define LEVEL_FILE_TYPE_BD 2
2606 #define LEVEL_FILE_TYPE_EM 3
2607 #define LEVEL_FILE_TYPE_SP 4
2608 #define LEVEL_FILE_TYPE_DX 5
2609 #define LEVEL_FILE_TYPE_SB 6
2610 #define LEVEL_FILE_TYPE_DC 7
2611 #define LEVEL_FILE_TYPE_MM 8
2613 #define NUM_LEVEL_FILE_TYPES 9
2615 // values for game engine type identifier
2616 #define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN
2617 #define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND
2618 #define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM
2619 #define GAME_ENGINE_TYPE_SP LEVEL_FILE_TYPE_SP
2620 #define GAME_ENGINE_TYPE_MM LEVEL_FILE_TYPE_MM
2622 #define NUM_ENGINE_TYPES 4
2624 // values for automatically playing tapes
2625 #define AUTOPLAY_NONE 0
2626 #define AUTOPLAY_PLAY (1 << 0)
2627 #define AUTOPLAY_FFWD (1 << 1)
2628 #define AUTOPLAY_WARP (1 << 2)
2629 #define AUTOPLAY_TEST (1 << 3)
2630 #define AUTOPLAY_WARP_NO_DISPLAY AUTOPLAY_TEST
2632 #define AUTOPLAY_MODE_NONE 0
2633 #define AUTOPLAY_MODE_PLAY (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2634 #define AUTOPLAY_MODE_FFWD (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2635 #define AUTOPLAY_MODE_WARP (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2636 #define AUTOPLAY_MODE_TEST (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2637 #define AUTOPLAY_MODE_WARP_NO_DISPLAY AUTOPLAY_MODE_TEST
2642 boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2643 boolean draw_masked_when_fading;
2646 struct RequestButtonInfo
2648 struct TextPosInfo yes;
2649 struct TextPosInfo no;
2650 struct TextPosInfo confirm;
2651 struct TextPosInfo player_1;
2652 struct TextPosInfo player_2;
2653 struct TextPosInfo player_3;
2654 struct TextPosInfo player_4;
2657 struct MenuMainButtonInfo
2659 struct MenuPosInfo name;
2660 struct MenuPosInfo levels;
2661 struct MenuPosInfo scores;
2662 struct MenuPosInfo editor;
2663 struct MenuPosInfo info;
2664 struct MenuPosInfo game;
2665 struct MenuPosInfo setup;
2666 struct MenuPosInfo quit;
2668 struct MenuPosInfo prev_level;
2669 struct MenuPosInfo next_level;
2671 struct MenuPosInfo first_level;
2672 struct MenuPosInfo last_level;
2673 struct MenuPosInfo level_number;
2675 struct MenuPosInfo insert_solution;
2676 struct MenuPosInfo play_solution;
2679 struct MenuMainTextInfo
2681 struct TextPosInfo name;
2682 struct TextPosInfo levels;
2683 struct TextPosInfo scores;
2684 struct TextPosInfo editor;
2685 struct TextPosInfo info;
2686 struct TextPosInfo game;
2687 struct TextPosInfo setup;
2688 struct TextPosInfo quit;
2690 struct TextPosInfo first_level;
2691 struct TextPosInfo last_level;
2692 struct TextPosInfo level_number;
2693 struct TextPosInfo level_info_1;
2694 struct TextPosInfo level_info_2;
2695 struct TextPosInfo level_name;
2696 struct TextPosInfo level_author;
2697 struct TextPosInfo level_year;
2698 struct TextPosInfo level_imported_from;
2699 struct TextPosInfo level_imported_by;
2700 struct TextPosInfo level_tested_by;
2701 struct TextPosInfo title_1;
2702 struct TextPosInfo title_2;
2703 struct TextPosInfo title_3;
2706 struct MenuMainInputInfo
2708 struct TextPosInfo name;
2713 struct MenuMainButtonInfo button;
2714 struct MenuMainTextInfo text;
2715 struct MenuMainInputInfo input;
2717 struct TextPosInfo preview_players;
2718 struct TextPosInfo network_players;
2721 struct TitleFadingInfo
2729 struct TitleMessageInfo
2738 boolean parse_comments;
2749 struct MenuPosInfo busy;
2754 int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2755 int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2756 int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2757 int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2758 int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2759 int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2761 int scrollbar_xoffset;
2763 struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2765 int list_size[NUM_SPECIAL_GFX_ARGS];
2766 int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2768 int left_spacing[NUM_SPECIAL_GFX_ARGS];
2769 int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2770 int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2771 int right_spacing[NUM_SPECIAL_GFX_ARGS];
2772 int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2773 int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2774 int top_spacing[NUM_SPECIAL_GFX_ARGS];
2775 int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2776 int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2777 int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
2778 int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2779 int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2781 int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
2782 int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2783 int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2784 int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
2785 int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2786 int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2787 int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
2788 int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2789 int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2790 int line_spacing[NUM_SPECIAL_GFX_ARGS];
2791 int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2792 int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2793 int extra_spacing[NUM_SPECIAL_GFX_ARGS];
2794 int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2795 int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2797 struct TitleFadingInfo enter_menu;
2798 struct TitleFadingInfo leave_menu;
2799 struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2800 struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2801 struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
2803 int sound[NUM_SPECIAL_GFX_ARGS];
2804 int music[NUM_SPECIAL_GFX_ARGS];
2806 struct MenuMainInfo main;
2811 struct DoorPartPosInfo part_1;
2812 struct DoorPartPosInfo part_2;
2813 struct DoorPartPosInfo part_3;
2814 struct DoorPartPosInfo part_4;
2815 struct DoorPartPosInfo part_5;
2816 struct DoorPartPosInfo part_6;
2817 struct DoorPartPosInfo part_7;
2818 struct DoorPartPosInfo part_8;
2820 struct DoorPartPosInfo panel;
2832 struct RequestButtonInfo button;
2844 boolean wrap_single_words;
2852 int xoffset, yoffset;
2858 boolean redefined; // redefined by custom artwork
2861 struct EditorTabsInfo
2872 struct EditorSettingsInfo
2874 struct MenuPosInfo headline;
2876 struct XY element_graphic;
2877 struct XY element_name;
2879 struct EditorTabsInfo tabs;
2884 struct EditorGadgetInfo
2893 struct Rect separator_line;
2896 struct EditorButtonInfo
2898 struct XYTileSize prev_level;
2899 struct XYTileSize next_level;
2901 struct XYTileSize properties;
2902 struct XYTileSize element_left;
2903 struct XYTileSize element_middle;
2904 struct XYTileSize element_right;
2905 struct XYTileSize palette;
2907 struct XYTileSize draw_single;
2908 struct XYTileSize draw_connected;
2909 struct XYTileSize draw_line;
2910 struct XYTileSize draw_arc;
2911 struct XYTileSize draw_rectangle;
2912 struct XYTileSize draw_filled_box;
2913 struct XYTileSize rotate_up;
2914 struct XYTileSize draw_text;
2915 struct XYTileSize flood_fill;
2916 struct XYTileSize rotate_left;
2917 struct XYTileSize zoom_level;
2918 struct XYTileSize rotate_right;
2919 struct XYTileSize draw_random;
2920 struct XYTileSize grab_brush;
2921 struct XYTileSize rotate_down;
2922 struct XYTileSize pick_element;
2924 struct XYTileSize ce_copy_from;
2925 struct XYTileSize ce_copy_to;
2926 struct XYTileSize ce_swap;
2927 struct XYTileSize ce_copy;
2928 struct XYTileSize ce_paste;
2930 struct XYTileSize undo;
2931 struct XYTileSize conf;
2932 struct XYTileSize save;
2933 struct XYTileSize clear;
2934 struct XYTileSize test;
2935 struct XYTileSize exit;
2938 struct EditorInputInfo
2940 struct XY level_number;
2943 struct EditorPaletteInfo
2948 boolean show_as_separate_screen;
2949 boolean show_on_element_buttons;
2951 struct XYTileSize element_left;
2952 struct XYTileSize element_middle;
2953 struct XYTileSize element_right;
2956 struct EditorDrawingAreaInfo
2963 struct EditorSettingsInfo settings;
2964 struct EditorGadgetInfo gadget;
2965 struct EditorButtonInfo button;
2966 struct EditorInputInfo input;
2967 struct EditorPaletteInfo palette;
2968 struct EditorDrawingAreaInfo drawingarea;
2973 struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
2974 struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
2975 struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
2976 struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
2981 char Name[MAX_PLAYER_NAME_LEN + 1];
2998 char text[MAX_ENVELOPE_TEXT_LEN + 1];
3001 struct LevelFileInfo
3025 struct LevelFileInfo file_info;
3027 int game_engine_type;
3029 // level stored in native format for the alternative native game engines
3030 struct LevelInfo_EM *native_em_level;
3031 struct LevelInfo_SP *native_sp_level;
3032 struct LevelInfo_MM *native_mm_level;
3034 int file_version; // file format version the level is stored with
3035 int game_version; // game release version the level was created with
3037 struct DateInfo creation_date;
3039 boolean encoding_16bit_field; // level contains 16-bit elements
3040 boolean encoding_16bit_yamyam; // yamyam contains 16-bit elements
3041 boolean encoding_16bit_amoeba; // amoeba contains 16-bit elements
3045 int time; // available time (seconds)
3047 boolean auto_count_gems;
3049 char name[MAX_LEVEL_NAME_LEN + 1];
3050 char author[MAX_LEVEL_AUTHOR_LEN + 1];
3054 struct EnvelopeInfo envelope[NUM_ENVELOPES];
3056 int score[LEVEL_SCORE_ELEMENTS];
3058 struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3059 int num_yamyam_contents;
3064 int game_of_life[4];
3067 int time_magic_wall;
3072 int shield_normal_time;
3073 int shield_deadly_time;
3078 int extra_time_score;
3080 int start_element[MAX_PLAYERS];
3081 boolean use_start_element[MAX_PLAYERS];
3083 int artwork_element[MAX_PLAYERS];
3084 boolean use_artwork_element[MAX_PLAYERS];
3086 int explosion_element[MAX_PLAYERS];
3087 boolean use_explosion_element[MAX_PLAYERS];
3089 // values for the new EMC elements
3090 int android_move_time;
3091 int android_clone_time;
3092 boolean ball_random;
3093 boolean ball_state_initial;
3100 int wind_direction_initial;
3102 struct Content ball_content[MAX_ELEMENT_CONTENTS];
3103 int num_ball_contents;
3105 int num_android_clone_elements;
3106 int android_clone_element[MAX_ANDROID_ELEMENTS];
3108 int can_move_into_acid_bits; // bitfield to store property for elements
3109 int dont_collide_with_bits; // bitfield to store property for elements
3111 int initial_player_stepsize[MAX_PLAYERS]; // initial player speed
3112 boolean initial_player_gravity[MAX_PLAYERS];
3114 boolean use_initial_inventory[MAX_PLAYERS];
3115 int initial_inventory_size[MAX_PLAYERS];
3116 int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3118 boolean em_slippery_gems; // EM style "gems slip from wall" behaviour
3119 boolean em_explodes_by_fire; // EM style chain explosion behaviour
3120 boolean use_spring_bug; // for compatibility with old levels
3121 boolean use_time_orb_bug; // for compatibility with old levels
3122 boolean use_life_bugs; // for compatibility with old levels
3123 boolean instant_relocation; // no visual delay when relocating player
3124 boolean shifted_relocation; // no level centering when relocating player
3125 boolean lazy_relocation; // only redraw off-screen player relocation
3126 boolean can_pass_to_walkable; // player can pass to empty or walkable tile
3127 boolean grow_into_diggable; // amoeba can grow into anything diggable
3128 boolean sb_fields_needed; // all Sokoban fields must be solved
3129 boolean sb_objects_needed; // all Sokoban objects must be solved
3130 boolean auto_exit_sokoban; // automatically finish solved Sokoban levels
3131 boolean solved_by_one_player; // level is solved if one player enters exit
3133 boolean continuous_snapping; // repeated snapping without releasing key
3134 boolean block_snap_field; // snapping blocks field to show animation
3135 boolean block_last_field; // player blocks previous field while moving
3136 boolean sp_block_last_field; // player blocks previous field while moving
3138 // values for MM/DF elements
3139 boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3140 boolean df_laser_red, df_laser_green, df_laser_blue;
3146 // ('int' instead of 'boolean' because used as selectbox value in editor)
3147 int use_step_counter; // count steps instead of seconds for level
3149 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3151 boolean use_custom_template; // use custom properties from template file
3153 boolean file_has_custom_elements; // set when level file contains CEs
3155 boolean no_valid_file; // set when level file missing or invalid
3156 boolean no_level_file; // set when falling back to level template
3158 boolean changed; // set when level was changed in the editor
3160 // runtime flags to handle bugs in old levels (not stored in level file)
3161 boolean use_action_after_change_bug;
3164 struct NetworkLevelInfo
3166 char *leveldir_identifier; // network levelset identifier
3168 struct LevelFileInfo file_info; // file info for level file
3169 struct LevelFileInfo tmpl_info; // file info for level template
3171 boolean use_network_level_files; // use levels from network server
3172 boolean use_custom_template; // use CEs from level template
3177 char *autoplay_leveldir;
3178 int autoplay_level[MAX_TAPES_PER_SET];
3179 boolean autoplay_all;
3180 boolean autoplay_mode;
3182 char *convert_leveldir;
3183 int convert_level_nr;
3185 char *create_images_dir;
3189 float frames_per_second;
3190 boolean show_frames_per_second;
3192 // global values for fading screens and masking borders
3195 // values for global animations
3197 int anim_status_next;
3199 boolean use_envelope_request;
3202 struct ElementChangeInfo
3204 boolean can_change; // use or ignore this change info
3206 boolean has_event[NUM_CHANGE_EVENTS]; // change events
3208 int trigger_player; // player triggering change
3209 int trigger_side; // side triggering change
3210 int trigger_page; // page triggering change
3212 int target_element; // target element after change
3214 int delay_fixed; // added frame delay before changed (fixed)
3215 int delay_random; // added frame delay before changed (random)
3216 int delay_frames; // either 1 (frames) or 50 (seconds; 50 fps)
3218 int initial_trigger_element; // initial element triggering change
3220 struct Content target_content;// elements for extended change target
3221 boolean use_target_content; // use extended change target
3222 boolean only_if_complete; // only use complete target content
3223 boolean use_random_replace; // use random value for replacing elements
3224 int random_percentage; // random value for replacing elements
3225 int replace_when; // type of elements that can be replaced
3227 boolean explode; // explode instead of change
3229 boolean has_action; // execute action on specified condition
3230 int action_type; // type of action
3231 int action_mode; // mode of action
3232 int action_arg; // parameter of action
3233 int action_element; // element related to action
3235 // ---------- internal values used at runtime when playing ----------
3237 int trigger_element; // element triggering change
3239 /* functions that are called before, while and after the change of an
3240 element -- currently only used for non-custom elements */
3241 void (*pre_change_function)(int x, int y);
3242 void (*change_function)(int x, int y);
3243 void (*post_change_function)(int x, int y);
3245 short actual_trigger_element; // element that actually triggered change
3246 int actual_trigger_side; // element side that triggered the change
3247 int actual_trigger_player; // player which actually triggered change
3248 int actual_trigger_player_bits; // player bits of triggering players
3249 int actual_trigger_ce_value; // CE value of element that triggered change
3250 int actual_trigger_ce_score; // CE score of element that triggered change
3252 boolean can_change_or_has_action; // can_change | has_action
3254 // ---------- internal values used in level editor ----------
3256 int direct_action; // change triggered by actions on element
3257 int other_action; // change triggered by other element actions
3260 struct ElementGroupInfo
3262 int num_elements; // number of elements in this group
3263 int element[MAX_ELEMENTS_IN_GROUP]; // list of elements in this group
3265 int choice_mode; // how to choose element from group
3267 // ---------- internal values used at runtime when playing ----------
3269 /* the following is the same as above, but with recursively resolved group
3270 elements (group elements may also contain further group elements!) */
3271 int num_elements_resolved;
3272 short element_resolved[NUM_FILE_ELEMENTS];
3274 int choice_pos; // current element choice position
3277 struct ElementNameInfo
3279 // ---------- token and description strings ----------
3281 char *token_name; // element token used in config files
3282 char *class_name; // element class used in config files
3283 char *editor_description; // pre-defined description for level editor
3288 // ---------- token and description strings ----------
3290 char *token_name; // element token used in config files
3291 char *class_name; // element class used in config files
3292 char *editor_description; // pre-defined description for level editor
3293 char *custom_description; // alternative description from config file
3294 char description[MAX_ELEMENT_NAME_LEN + 1]; // for custom/group elements
3296 // ---------- graphic and sound definitions ----------
3298 int graphic[NUM_ACTIONS]; // default graphics for several actions
3299 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3300 // special graphics for left/right/up/down
3302 int crumbled[NUM_ACTIONS]; // crumbled graphics for several actions
3303 int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3304 // crumbled graphics for left/right/up/down
3306 int special_graphic[NUM_SPECIAL_GFX_ARGS];
3307 // special graphics for certain screens
3309 int sound[NUM_ACTIONS]; // default sounds for several actions
3311 // ---------- special element property values ----------
3313 unsigned int properties[NUM_EP_BITFIELDS]; // element base properties
3315 boolean use_gfx_element; // use custom graphic element
3316 int gfx_element_initial; // initial optional custom graphic element
3318 int access_direction; // accessible from which direction
3320 int collect_score_initial; // initial score value for collecting
3321 int collect_count_initial; // initial count value for collecting
3323 int ce_value_fixed_initial; // initial value for custom variable (fix)
3324 int ce_value_random_initial; // initial value for custom variable (rnd)
3325 boolean use_last_ce_value; // use value from element before change
3327 int push_delay_fixed; // constant delay before pushing
3328 int push_delay_random; // additional random delay before pushing
3329 int drop_delay_fixed; // constant delay after dropping
3330 int drop_delay_random; // additional random delay after dropping
3331 int move_delay_fixed; // constant delay after moving
3332 int move_delay_random; // additional random delay after moving
3334 int move_pattern; // direction movable element moves to
3335 int move_direction_initial; // initial direction element moves to
3336 int move_stepsize; // step size element moves with
3338 int move_enter_element; // element that can be entered (and removed)
3339 int move_leave_element; // element that can be left behind
3340 int move_leave_type; // change (limited) or leave (unlimited)
3342 int slippery_type; // how/where other elements slip away
3344 struct Content content; // new elements after explosion
3346 int explosion_type; // type of explosion, like 3x3, 3+3 or 1x1
3347 int explosion_delay; // duration of explosion of this element
3348 int ignition_delay; // delay for explosion by other explosion
3350 struct ElementChangeInfo *change_page; // actual list of change pages
3351 struct ElementChangeInfo *change; // pointer to current change page
3353 int num_change_pages; // actual number of change pages
3354 int current_change_page; // currently edited change page
3356 struct ElementGroupInfo *group; // pointer to element group info
3358 // ---------- internal values used at runtime when playing ----------
3360 boolean has_change_event[NUM_CHANGE_EVENTS];
3362 int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
3363 struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
3365 boolean in_group[NUM_GROUP_ELEMENTS];
3367 int gfx_element; // runtime optional custom graphic element
3369 int collect_score; // runtime score value for collecting
3371 // count of this element on playfield, calculated after each frame
3374 // ---------- internal values used in level editor ----------
3376 int access_type; // walkable or passable
3377 int access_layer; // accessible over/inside/under
3378 int access_protected; // protection against deadly elements
3379 int walk_to_action; // diggable/collectible/pushable
3380 int smash_targets; // can smash player/enemies/everything
3381 int deadliness; // deadly when running/colliding/touching
3383 boolean can_explode_by_fire; // element explodes by fire
3384 boolean can_explode_smashed; // element explodes when smashed
3385 boolean can_explode_impact; // element explodes on impact
3387 boolean modified_settings; // set for all modified custom elements
3392 char *token_name; // font token used in config files
3394 int graphic; // default graphic for this font
3395 int special_graphic[NUM_SPECIAL_GFX_ARGS];
3396 // special graphics for certain screens
3397 int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3398 // internal bitmap ID for special graphics
3401 struct GlobalAnimNameInfo
3403 char *token_name; // global animation token in config files
3406 struct GlobalAnimInfo
3408 char *token_name; // global animation token in config files
3410 // global animation graphic and control definitions
3411 int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3413 // global animation sound and music definitions
3414 int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3415 int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3418 struct GlobalAnimEventListInfo
3421 int num_event_values;
3424 struct GlobalAnimEventInfo
3426 struct GlobalAnimEventListInfo **event_list;
3427 int num_event_lists;
3432 Bitmap **bitmaps; // bitmaps in all required sizes
3433 Bitmap *bitmap; // bitmap in default size
3435 int src_image_width; // scaled bitmap size, but w/o small images
3436 int src_image_height; // scaled bitmap size, but w/o small images
3438 int src_x, src_y; // start position of animation frames
3439 int width, height; // width/height of each animation frame
3441 int offset_x, offset_y; // x/y offset to next animation frame
3442 int offset2_x, offset2_y; // x/y offset to second movement tile
3444 boolean double_movement; // animation has second movement tile
3445 int swap_double_tiles; // explicitely force or forbid tile swapping
3448 int anim_frames_per_line;
3449 int anim_start_frame;
3450 int anim_delay; // important: delay of 1 means "no delay"!
3453 boolean anim_global_sync;
3455 int crumbled_like; // element for cloning crumble graphics
3456 int diggable_like; // element for cloning digging graphics
3458 int border_size; // border size for "crumbled" graphics
3460 int scale_up_factor; // optional factor for scaling image up
3461 int tile_size; // optional explicitly defined tile size
3463 int clone_from; // graphic for cloning *all* settings
3465 int init_delay_fixed; // optional initial delay values for global
3466 int init_delay_random; // animations (pause interval before start)
3467 int init_delay_action; // optional action called on animation start
3468 int anim_delay_fixed; // optional delay values for bored/sleeping
3469 int anim_delay_random; // and global animations (animation length)
3470 int anim_delay_action; // optional action called on animation end
3471 int post_delay_fixed; // optional delay values after bored/global
3472 int post_delay_random; // animations (pause before next animation)
3473 int post_delay_action; // optional action called after post delay
3475 int init_event; // optional event triggering animation start
3476 int init_event_action; // optional action called on animation start
3477 int anim_event; // optional event triggering animation end
3478 int anim_event_action; // optional action called on animation end
3480 int step_offset; // optional step offset of toon animations
3481 int step_xoffset; // optional step offset of toon animations
3482 int step_yoffset; // optional step offset of toon animations
3483 int step_delay; // optional step delay of toon animations
3484 int direction; // optional move direction of toon animations
3485 int position; // optional draw position of toon animations
3486 int x; // optional draw position of toon animations
3487 int y; // optional draw position of toon animations
3489 int draw_xoffset; // optional offset for drawing font chars
3490 int draw_yoffset; // optional offset for drawing font chars
3492 int draw_masked; // optional setting for drawing envelope gfx
3493 int draw_order; // optional draw order for global animations
3495 int fade_mode; // optional setting for drawing title screens
3496 int fade_delay; // optional setting for drawing title screens
3497 int post_delay; // optional setting for drawing title screens
3498 int auto_delay; // optional setting for drawing title screens
3499 int align, valign; // optional setting for drawing title screens
3500 int sort_priority; // optional setting for drawing title screens
3507 int pressed_xoffset;
3508 int pressed_yoffset;
3510 boolean use_image_size; // use image size as default width and height
3525 struct MusicPrefixInfo
3528 boolean is_loop_music;
3531 struct MusicFileInfo
3536 char *artist_header;
3549 struct MusicFileInfo *next;
3552 struct ElementActionInfo
3556 boolean is_loop_sound;
3559 struct ElementDirectionInfo
3565 struct SpecialSuffixInfo
3581 extern Bitmap *bitmap_db_field;
3582 extern Bitmap *bitmap_db_panel;
3583 extern Bitmap *bitmap_db_door_1;
3584 extern Bitmap *bitmap_db_door_2;
3585 extern Bitmap *bitmap_db_store_1;
3586 extern Bitmap *bitmap_db_store_2;
3587 extern DrawBuffer *fieldbuffer;
3588 extern DrawBuffer *drawto_field;
3590 extern int game_status;
3591 extern boolean game_status_last_screen;
3592 extern boolean level_editor_test_game;
3593 extern boolean network_playing;
3594 extern boolean network_server;
3595 extern SDL_Thread *server_thread;
3597 extern int key_joystick_mapping;
3599 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3600 extern short Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3601 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3602 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3603 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3604 extern short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3605 extern short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3606 extern short CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3607 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3608 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3609 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3610 extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3611 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3612 extern boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3613 extern short ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3614 extern short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3615 extern short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3616 extern short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3617 extern short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3618 extern short CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3619 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3620 extern short AmoebaCnt[MAX_NUM_AMOEBA];
3621 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
3622 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3623 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3624 extern short ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3625 extern int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3626 extern int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3628 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3629 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3630 extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3631 extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3632 extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3633 extern int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3635 extern int ActiveElement[MAX_NUM_ELEMENTS];
3636 extern int ActiveButton[NUM_IMAGE_FILES];
3637 extern int ActiveFont[NUM_FONTS];
3639 extern int lev_fieldx, lev_fieldy;
3640 extern int scroll_x, scroll_y;
3642 extern int WIN_XSIZE, WIN_YSIZE;
3643 extern int SCR_FIELDX, SCR_FIELDY;
3644 extern int REAL_SX, REAL_SY;
3649 extern int dDX, dDY;
3650 extern int FULL_SXSIZE, FULL_SYSIZE;
3651 extern int SXSIZE, SYSIZE;
3652 extern int DXSIZE, DYSIZE;
3653 extern int VXSIZE, VYSIZE;
3654 extern int EXSIZE, EYSIZE;
3655 extern int TILESIZE_VAR;
3657 extern int FADE_SX, FADE_SY;
3658 extern int FADE_SXSIZE, FADE_SYSIZE;
3661 extern int ScrollStepSize;
3662 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
3663 extern int BorderElement;
3664 extern int MenuFrameDelay;
3665 extern int GameFrameDelay;
3666 extern int FfwdFrameDelay;
3667 extern int BX1, BY1;
3668 extern int BX2, BY2;
3669 extern int SBX_Left, SBX_Right;
3670 extern int SBY_Upper, SBY_Lower;
3672 extern int TimeFrames, TimePlayed, TimeLeft, TapeTime;
3674 extern boolean network_player_action_received;
3676 extern int graphics_action_mapping[];
3678 extern struct LevelInfo level, level_template;
3679 extern struct HiScore highscore[];
3680 extern struct TapeInfo tape;
3681 extern struct GlobalInfo global;
3682 extern struct BorderInfo border;
3683 extern struct ViewportInfo viewport;
3684 extern struct TitleFadingInfo fading;
3685 extern struct TitleFadingInfo fading_none;
3686 extern struct TitleFadingInfo title_initial_first_default;
3687 extern struct TitleFadingInfo title_initial_default;
3688 extern struct TitleFadingInfo title_first_default;
3689 extern struct TitleFadingInfo title_default;
3690 extern struct TitleMessageInfo titlescreen_initial_first_default;
3691 extern struct TitleMessageInfo titlescreen_initial_first[];
3692 extern struct TitleMessageInfo titlescreen_initial_default;
3693 extern struct TitleMessageInfo titlescreen_initial[];
3694 extern struct TitleMessageInfo titlescreen_first_default;
3695 extern struct TitleMessageInfo titlescreen_first[];
3696 extern struct TitleMessageInfo titlescreen_default;
3697 extern struct TitleMessageInfo titlescreen[];
3698 extern struct TitleMessageInfo titlemessage_initial_first_default;
3699 extern struct TitleMessageInfo titlemessage_initial_first[];
3700 extern struct TitleMessageInfo titlemessage_initial_default;
3701 extern struct TitleMessageInfo titlemessage_initial[];
3702 extern struct TitleMessageInfo titlemessage_first_default;
3703 extern struct TitleMessageInfo titlemessage_first[];
3704 extern struct TitleMessageInfo titlemessage_default;
3705 extern struct TitleMessageInfo titlemessage[];
3706 extern struct TitleMessageInfo readme;
3707 extern struct InitInfo init, init_last;
3708 extern struct MenuInfo menu;
3709 extern struct DoorInfo door_1, door_2;
3710 extern struct RequestInfo request;
3711 extern struct PreviewInfo preview;
3712 extern struct EditorInfo editor;
3713 extern struct ElementInfo element_info[];
3714 extern struct ElementNameInfo element_name_info[];
3715 extern struct ElementActionInfo element_action_info[];
3716 extern struct ElementDirectionInfo element_direction_info[];
3717 extern struct SpecialSuffixInfo special_suffix_info[];
3718 extern struct TokenIntPtrInfo image_config_vars[];
3719 extern struct FontInfo font_info[];
3720 extern struct GlobalAnimInfo global_anim_info[];
3721 extern struct GlobalAnimNameInfo global_anim_name_info[];
3722 extern struct GlobalAnimEventInfo global_anim_event_info;
3723 extern struct MusicPrefixInfo music_prefix_info[];
3724 extern struct GraphicInfo *graphic_info;
3725 extern struct SoundInfo *sound_info;
3726 extern struct MusicInfo *music_info;
3727 extern struct MusicFileInfo *music_file_info;
3728 extern struct HelpAnimInfo *helpanim_info;
3729 extern SetupFileHash *helptext_info;
3730 extern SetupFileHash *image_config_hash;
3731 extern SetupFileHash *element_token_hash;
3732 extern SetupFileHash *graphic_token_hash;
3733 extern SetupFileHash *font_token_hash;
3734 extern SetupFileHash *hide_setup_hash;
3735 extern struct ConfigTypeInfo image_config_suffix[];
3736 extern struct ConfigTypeInfo sound_config_suffix[];
3737 extern struct ConfigTypeInfo music_config_suffix[];
3738 extern struct ConfigInfo image_config[];
3739 extern struct ConfigInfo sound_config[];
3740 extern struct ConfigInfo music_config[];
3741 extern struct ConfigInfo helpanim_config[];
3742 extern struct ConfigInfo helptext_config[];