1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
20 #include <sys/types.h>
29 #include <X11/Xutil.h>
30 #include <X11/Xatom.h>
32 #include <X11/Intrinsic.h>
33 #include <X11/keysymdef.h>
35 #ifdef XPM_INCLUDE_FILE
36 #define USE_XPM_LIBRARY
37 #include XPM_INCLUDE_FILE
44 #define DEBUG_TIMING 0
47 typedef unsigned char boolean;
48 typedef unsigned char byte;
61 #define WIN_XPOS ((XRES - WIN_XSIZE) / 2)
62 #define WIN_YPOS ((YRES - WIN_YSIZE) / 2)
66 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
67 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
68 #define MIN_LEV_FIELDX 3
69 #define MIN_LEV_FIELDY 3
70 #define STD_LEV_FIELDX 64
71 #define STD_LEV_FIELDY 32
72 #define MAX_LEV_FIELDX 128
73 #define MAX_LEV_FIELDY 128
78 #define MIN(a,b) ((a) < (b) ? (a) : (b))
81 #define MAX(a,b) ((a) > (b) ? (a) : (b))
84 #define ABS(a) ((a) < 0 ? -(a) : (a))
87 #define SIGN(a) ((a) < 0 ? -1 : ((a)>0 ? 1 : 0))
90 #define SCREENX(a) ((a) - scroll_x)
91 #define SCREENY(a) ((a) - scroll_y)
92 #define LEVELX(a) ((a) + scroll_x)
93 #define LEVELY(a) ((a) + scroll_y)
94 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
95 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
96 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
98 /* values for 'Elementeigenschaften1' */
99 #define EP_BIT_AMOEBALIVE (1 << 0)
100 #define EP_BIT_AMOEBOID (1 << 1)
101 #define EP_BIT_SCHLUESSEL (1 << 2)
102 #define EP_BIT_PFORTE (1 << 3)
103 #define EP_BIT_SOLID (1 << 4)
104 #define EP_BIT_MASSIVE (1 << 5)
105 #define EP_BIT_SLIPPERY (1 << 6)
106 #define EP_BIT_ENEMY (1 << 7)
107 #define EP_BIT_MAUER (1 << 8)
108 #define EP_BIT_CAN_FALL (1 << 9)
109 #define EP_BIT_CAN_SMASH (1 << 10)
110 #define EP_BIT_CAN_CHANGE (1 << 11)
111 #define EP_BIT_CAN_MOVE (1 << 12)
112 #define EP_BIT_COULD_MOVE (1 << 13)
113 #define EP_BIT_DONT_TOUCH (1 << 14)
114 #define EP_BIT_DONT_GO_TO (1 << 15)
115 #define EP_BIT_MAMPF2 (1 << 16)
116 #define EP_BIT_CHAR (1 << 17)
117 #define EP_BIT_BD_ELEMENT (1 << 18)
118 #define EP_BIT_SB_ELEMENT (1 << 19)
119 #define EP_BIT_GEM (1 << 20)
120 #define EP_BIT_INACTIVE (1 << 21)
121 #define EP_BIT_EXPLOSIVE (1 << 22)
122 #define EP_BIT_MAMPF3 (1 << 23)
123 #define EP_BIT_PUSHABLE (1 << 24)
124 #define EP_BIT_PLAYER (1 << 25)
125 #define EP_BIT_HAS_CONTENT (1 << 26)
126 #define EP_BIT_EATABLE (1 << 27)
127 #define EP_BIT_SP_ELEMENT (1 << 28)
128 #define EP_BIT_QUICK_GATE (1 << 29)
129 #define EP_BIT_OVER_PLAYER (1 << 30)
130 #define EP_BIT_ACTIVE_BOMB (1 << 31)
132 /* values for 'Elementeigenschaften2' */
133 #define EP_BIT_BELT (1 << 0)
134 #define EP_BIT_BELT_SWITCH (1 << 1)
136 #define IS_AMOEBALIVE(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
137 #define IS_AMOEBOID(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
138 #define IS_SCHLUESSEL(e) (Elementeigenschaften1[e] & EP_BIT_SCHLUESSEL)
139 #define IS_PFORTE(e) (Elementeigenschaften1[e] & EP_BIT_PFORTE)
140 #define IS_SOLID(e) (Elementeigenschaften1[e] & EP_BIT_SOLID)
141 #define IS_MASSIVE(e) (Elementeigenschaften1[e] & EP_BIT_MASSIVE)
142 #define IS_SLIPPERY(e) (Elementeigenschaften1[e] & EP_BIT_SLIPPERY)
143 #define IS_ENEMY(e) (Elementeigenschaften1[e] & EP_BIT_ENEMY)
144 #define IS_MAUER(e) (Elementeigenschaften1[e] & EP_BIT_MAUER)
145 #define CAN_FALL(e) (Elementeigenschaften1[e] & EP_BIT_CAN_FALL)
146 #define CAN_SMASH(e) (Elementeigenschaften1[e] & EP_BIT_CAN_SMASH)
147 #define CAN_CHANGE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_CHANGE)
148 #define CAN_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_MOVE)
149 #define COULD_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_COULD_MOVE)
150 #define DONT_TOUCH(e) (Elementeigenschaften1[e] & EP_BIT_DONT_TOUCH)
151 #define DONT_GO_TO(e) (Elementeigenschaften1[e] & EP_BIT_DONT_GO_TO)
152 #define IS_MAMPF2(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF2)
153 #define IS_CHAR(e) (Elementeigenschaften1[e] & EP_BIT_CHAR)
154 #define IS_BD_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_BD_ELEMENT)
155 #define IS_SB_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SB_ELEMENT)
156 #define IS_GEM(e) (Elementeigenschaften1[e] & EP_BIT_GEM)
157 #define IS_INACTIVE(e) (Elementeigenschaften1[e] & EP_BIT_INACTIVE)
158 #define IS_EXPLOSIVE(e) (Elementeigenschaften1[e] & EP_BIT_EXPLOSIVE)
159 #define IS_MAMPF3(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF3)
160 #define IS_PUSHABLE(e) (Elementeigenschaften1[e] & EP_BIT_PUSHABLE)
161 #define ELEM_IS_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_PLAYER)
162 #define HAS_CONTENT(e) (Elementeigenschaften1[e] & EP_BIT_HAS_CONTENT)
163 #define IS_EATABLE(e) (Elementeigenschaften1[e] & EP_BIT_EATABLE)
164 #define IS_SP_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SP_ELEMENT)
165 #define IS_QUICK_GATE(e) (Elementeigenschaften1[e] & EP_BIT_QUICK_GATE)
166 #define IS_OVER_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_OVER_PLAYER)
167 #define IS_ACTIVE_BOMB(e) (Elementeigenschaften1[e] & EP_BIT_ACTIVE_BOMB)
168 #define IS_BELT(e) (Elementeigenschaften2[e] & EP_BIT_BELT)
169 #define IS_BELT_SWITCH(e) (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
171 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
173 #define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
174 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
176 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
177 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
178 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
180 #define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
181 (e) == EL_EDELSTEIN ? EL_DIAMANT : \
182 (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
183 (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
184 (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
186 #define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
188 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
189 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
190 #define TAPE_IS_EMPTY(x) ((x).length == 0)
191 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
193 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
194 #define FORCE_FIELD_ON(p) ((p)->force_field_passive_time_left > 0)
196 /* Pixmaps with graphic file */
203 #define PIX_BIGFONT 6
204 #define PIX_SMALLFONT 7
205 /* Pixmaps without graphic file */
206 #define PIX_DB_BACK 8
207 #define PIX_DB_DOOR 9
208 #define PIX_DB_FIELD 10
210 #define NUM_PICTURES 8
211 #define NUM_PIXMAPS 10
213 /* boundaries of arrays etc. */
214 #define MAX_PLAYER_NAME_LEN 10
215 #define MAX_LEVEL_NAME_LEN 32
216 #define MAX_LEVEL_AUTHOR_LEN 32
217 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
218 #define MAX_LEVDIR_ENTRIES 100
219 #define MAX_SCORE_ENTRIES 100
220 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
221 #define MAX_NUM_AMOEBA 100
223 /* values for elements with content */
224 #define MIN_ELEMENT_CONTENTS 1
225 #define STD_ELEMENT_CONTENTS 4
226 #define MAX_ELEMENT_CONTENTS 8
228 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
230 /* fundamental game speed values */
231 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
232 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
233 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
234 #define GADGET_FRAME_DELAY 150 /* delay between gadget actions */
235 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
236 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
240 char Name[MAX_PLAYER_NAME_LEN + 1];
249 char *ro_base_directory;
250 char *rw_base_directory;
251 char *level_directory;
257 struct SetupJoystickInfo
260 int xleft, xmiddle, xright;
261 int yupper, ymiddle, ylower;
266 struct SetupKeyboardInfo
276 struct SetupInputInfo
278 boolean use_joystick;
279 struct SetupJoystickInfo joy;
280 struct SetupKeyboardInfo key;
290 boolean sound_simple;
292 boolean double_buffering;
293 boolean direct_draw; /* !double_buffering (redundant!) */
294 boolean scroll_delay;
295 boolean soft_scrolling;
301 struct SetupInputInfo input[MAX_PLAYERS];
308 struct SetupFileList *next;
313 boolean present; /* player present in level playfield */
314 boolean connected; /* player connected (locally or via network) */
315 boolean active; /* player (present && connected) */
317 int index_nr, client_nr, element_nr;
319 byte action; /* action from local input device */
320 byte effective_action; /* action aknowledged from network server
321 or summarized over all configured input
322 devices when in single player mode */
323 byte programmed_action; /* action forced by game itself (like moving
324 through doors); overrides other actions */
326 int joystick_fd; /* file descriptor of player's joystick */
328 int jx,jy, last_jx,last_jy;
329 int MovDir, MovPos, GfxPos;
334 boolean LevelSolved, GameOver;
337 unsigned long move_delay;
338 int move_delay_value;
342 unsigned long push_delay;
343 unsigned long push_delay_value;
345 int frame_reset_delay;
347 unsigned long actual_frame_counter;
350 int gems_still_needed;
351 int sokobanfields_still_needed;
352 int lights_still_needed;
353 int friends_still_needed;
356 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
357 int force_field_passive_time_left;
358 int force_field_active_time_left;
367 char name[MAX_LEVEL_NAME_LEN + 1];
368 char author[MAX_LEVEL_AUTHOR_LEN + 1];
369 int score[LEVEL_SCORE_ELEMENTS];
370 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
371 int num_yam_contents;
376 boolean double_speed;
382 char *filename; /* level series sub-directory inside level directory */
383 char *name; /* level series name, as displayed on main screen */
384 char *name_short; /* optional short name for level selection screen */
385 char *author; /* level series author name levels without author */
386 char *imported_from; /* optional comment for imported level series */
387 int levels; /* number of levels in level series */
388 int first_level; /* first level number (to allow start with 0 or 1) */
389 int last_level; /* last level number (automatically calculated) */
390 int sort_priority; /* sort levels by 'sort_priority' and then by name */
391 boolean user_defined; /* user defined levels are stored in home directory */
392 boolean readonly; /* readonly levels can not be changed with editor */
393 int color; /* color to use on selection screen for this level */
394 char *class_desc; /* description of level series class */
400 unsigned long random_seed;
402 unsigned long counter;
403 unsigned long length;
404 unsigned long length_seconds;
405 unsigned int delay_played;
406 boolean pause_before_death;
407 boolean recording, playing, pausing;
408 boolean fast_forward;
410 boolean player_participates[MAX_PLAYERS];
413 byte action[MAX_PLAYERS];
422 boolean magic_wall_active;
423 int magic_wall_time_left;
434 extern Display *display;
435 extern Visual *visual;
437 extern Window window;
438 extern GC gc, clip_gc[], tile_clip_gc;
440 extern Pixmap clipmask[], tile_clipmask[];
442 #ifdef USE_XPM_LIBRARY
443 extern XpmAttributes xpm_att[];
446 extern Drawable drawto, drawto_field, backbuffer, fieldbuffer;
447 extern Colormap cmap;
449 extern int sound_pipe[2];
450 extern int sound_device;
451 extern char *sound_device_name;
452 extern int joystick_device;
453 extern char *joystick_device_name[];
455 extern char *program_name;
457 extern int game_status;
458 extern boolean level_editor_test_game;
459 extern boolean network_playing;
460 extern int button_status;
461 extern boolean motion_status;
462 extern int key_joystick_mapping;
463 extern int global_joystick_status, joystick_status;
464 extern int sound_status;
465 extern boolean sound_loops_allowed;
467 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
468 extern int redraw_x1, redraw_y1;
469 extern int redraw_mask;
470 extern int redraw_tiles;
472 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
473 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
474 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
475 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
476 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
477 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
478 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
479 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
480 extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
481 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
482 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
483 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
484 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
485 extern unsigned long Elementeigenschaften1[MAX_ELEMENTS];
486 extern unsigned long Elementeigenschaften2[MAX_ELEMENTS];
488 extern int level_nr, leveldir_nr, num_leveldirs;
489 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
491 extern int FX,FY, ScrollStepSize;
492 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
493 extern int BorderElement;
494 extern int GameFrameDelay;
495 extern int FfwdFrameDelay;
496 extern int BX1,BY1, BX2,BY2;
497 extern int SBX_Left, SBX_Right;
498 extern int SBY_Upper, SBY_Lower;
499 extern int ZX,ZY, ExitX,ExitY;
500 extern int AllPlayersGone;
501 extern int FrameCounter, TimeFrames, TimePlayed, TimeLeft;
502 extern boolean SiebAktiv;
503 extern int SiebCount;
505 extern boolean network_player_action_received;
507 extern struct LevelDirInfo leveldir[];
508 extern struct LevelInfo level;
509 extern struct PlayerInfo stored_player[], *local_player;
510 extern struct HiScore highscore[];
511 extern struct TapeInfo tape;
512 extern struct SoundInfo Sound[];
513 extern struct JoystickInfo joystick[];
514 extern struct OptionInfo options;
515 extern struct SetupInfo setup;
516 extern struct SetupFileList *setup_list;
517 extern struct SetupFileList *level_setup_list;
518 extern struct GameInfo game;
519 extern struct GlobalInfo global;
521 extern char *sound_name[];
522 extern int background_loop[];
523 extern int num_bg_loops;
524 extern char *element_info[];
527 /* often used screen positions */
530 #define REAL_SX (SX - 2)
531 #define REAL_SY (SY - 2)
540 #define MINI_TILEX (TILEX / 2)
541 #define MINI_TILEY (TILEY / 2)
542 #define MICRO_TILEX (TILEX / 8)
543 #define MICRO_TILEY (TILEY / 8)
544 #define MIDPOSX (SCR_FIELDX / 2)
545 #define MIDPOSY (SCR_FIELDY / 2)
546 #define SXSIZE (SCR_FIELDX * TILEX)
547 #define SYSIZE (SCR_FIELDY * TILEY)
548 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
549 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
552 #define VXSIZE DXSIZE
554 #define EXSIZE DXSIZE
555 #define EYSIZE (VXSIZE + 44)
556 #define FULL_SXSIZE (2 + SXSIZE + 2)
557 #define FULL_SYSIZE (2 + SYSIZE + 2)
558 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
559 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
560 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
561 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
562 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
563 #define FONT1_XSIZE 32
564 #define FONT1_YSIZE 32
565 #define FONT2_XSIZE 14
566 #define FONT2_YSIZE 14
567 #define FONT3_XSIZE 11
568 #define FONT3_YSIZE 14
569 #define FONT4_XSIZE 16
570 #define FONT4_YSIZE 16
571 #define FONT5_XSIZE 10
572 #define FONT5_YSIZE 14
574 #define GFX_STARTX SX
575 #define GFX_STARTY SY
576 #define MINI_GFX_STARTX SX
577 #define MINI_GFX_STARTY 424
578 #define MICRO_GFX_STARTX SX
579 #define MICRO_GFX_STARTY 536
580 #define GFX_PER_LINE 16
581 #define MINI_GFX_PER_LINE 32
582 #define MICRO_GFX_PER_LINE 128
584 #define HEROES_PER_LINE 16
586 #define MINI_SP_STARTX 0
587 #define MINI_SP_STARTY 352
588 #define MICRO_SP_STARTX 0
589 #define MICRO_SP_STARTY 448
590 #define SP_PER_LINE 16
591 #define MINI_SP_PER_LINE 16
592 #define MICRO_SP_PER_LINE 64
594 #define MINI_DC_STARTX 256
595 #define MINI_DC_STARTY 256
596 #define MICRO_DC_STARTX 384
597 #define MICRO_DC_STARTY 384
598 #define DC_PER_LINE 16
599 #define MINI_DC_PER_LINE 16
600 #define MICRO_DC_PER_LINE 16
602 #define FONT_CHARS_PER_LINE 16
603 #define FONT_LINES_PER_FONT 4
606 ** 0 - 499: real elements, stored in level file
607 ** 500 - 699: flag elements, only used at runtime
609 /* "real" level elements */
610 #define EL_LEERRAUM 0
611 #define EL_ERDREICH 1
612 #define EL_MAUERWERK 2
613 #define EL_FELSBODEN 3
614 #define EL_FELSBROCKEN 4
615 #define EL_SCHLUESSEL 5
616 #define EL_EDELSTEIN 6
617 #define EL_AUSGANG_ZU 7
618 #define EL_SPIELFIGUR 8
620 #define EL_FLIEGER 10
621 #define EL_MAMPFER 11
624 #define EL_DIAMANT 14
625 #define EL_AMOEBE_TOT 15
626 #define EL_MORAST_LEER 16
627 #define EL_MORAST_VOLL 17
628 #define EL_TROPFEN 18
630 #define EL_SIEB_INAKTIV 20
631 #define EL_SPEED_PILL 21
632 #define EL_SALZSAEURE 22
633 #define EL_AMOEBE_NASS 23
634 #define EL_AMOEBE_NORM 24
635 #define EL_KOKOSNUSS 25
637 #define EL_LIFE_ASYNC 27
638 #define EL_DYNAMITE_ACTIVE 28
639 #define EL_BADEWANNE 29
640 #define EL_ABLENK_AUS 30
641 #define EL_ABLENK_EIN 31
642 #define EL_SCHLUESSEL1 32
643 #define EL_SCHLUESSEL2 33
644 #define EL_SCHLUESSEL3 34
645 #define EL_SCHLUESSEL4 35
646 #define EL_PFORTE1 36
647 #define EL_PFORTE2 37
648 #define EL_PFORTE3 38
649 #define EL_PFORTE4 39
650 #define EL_PFORTE1X 40
651 #define EL_PFORTE2X 41
652 #define EL_PFORTE3X 42
653 #define EL_PFORTE4X 43
654 #define EL_DYNAMITE_INACTIVE 44
656 #define EL_UNSICHTBAR 46
657 #define EL_BIRNE_AUS 47
658 #define EL_BIRNE_EIN 48
659 #define EL_ERZ_EDEL 49
660 #define EL_ERZ_DIAM 50
661 #define EL_AMOEBE_VOLL 51
662 #define EL_AMOEBE_BD 52
663 #define EL_ZEIT_VOLL 53
664 #define EL_ZEIT_LEER 54
665 #define EL_MAUER_LEBT 55
666 #define EL_EDELSTEIN_BD 56
667 #define EL_EDELSTEIN_GELB 57
668 #define EL_ERZ_EDEL_BD 58
669 #define EL_ERZ_EDEL_GELB 59
670 #define EL_MAMPFER2 60
671 #define EL_SIEB2_INAKTIV 61
672 #define EL_INVISIBLE_STEEL 62
674 #define EL_UNUSED_63 63
676 #define EL_DYNABOMB_NR 64
677 #define EL_DYNABOMB_SZ 65
678 #define EL_DYNABOMB_XL 66
679 #define EL_SOKOBAN_OBJEKT 67
680 #define EL_SOKOBAN_FELD_LEER 68
681 #define EL_SOKOBAN_FELD_VOLL 69
682 #define EL_BUTTERFLY_R 70
683 #define EL_BUTTERFLY_O 71
684 #define EL_BUTTERFLY_L 72
685 #define EL_BUTTERFLY_U 73
686 #define EL_FIREFLY_R 74
687 #define EL_FIREFLY_O 75
688 #define EL_FIREFLY_L 76
689 #define EL_FIREFLY_U 77
690 #define EL_BUTTERFLY_1 EL_BUTTERFLY_U
691 #define EL_BUTTERFLY_2 EL_BUTTERFLY_L
692 #define EL_BUTTERFLY_3 EL_BUTTERFLY_O
693 #define EL_BUTTERFLY_4 EL_BUTTERFLY_R
694 #define EL_FIREFLY_1 EL_FIREFLY_L
695 #define EL_FIREFLY_2 EL_FIREFLY_U
696 #define EL_FIREFLY_3 EL_FIREFLY_R
697 #define EL_FIREFLY_4 EL_FIREFLY_O
698 #define EL_BUTTERFLY 78
699 #define EL_FIREFLY 79
700 #define EL_SPIELER1 80
701 #define EL_SPIELER2 81
702 #define EL_SPIELER3 82
703 #define EL_SPIELER4 83
704 #define EL_KAEFER_R 84
705 #define EL_KAEFER_O 85
706 #define EL_KAEFER_L 86
707 #define EL_KAEFER_U 87
708 #define EL_FLIEGER_R 88
709 #define EL_FLIEGER_O 89
710 #define EL_FLIEGER_L 90
711 #define EL_FLIEGER_U 91
712 #define EL_PACMAN_R 92
713 #define EL_PACMAN_O 93
714 #define EL_PACMAN_L 94
715 #define EL_PACMAN_U 95
716 #define EL_EDELSTEIN_ROT 96
717 #define EL_EDELSTEIN_LILA 97
718 #define EL_ERZ_EDEL_ROT 98
719 #define EL_ERZ_EDEL_LILA 99
720 #define EL_BADEWANNE1 100
721 #define EL_BADEWANNE2 101
722 #define EL_BADEWANNE3 102
723 #define EL_BADEWANNE4 103
724 #define EL_BADEWANNE5 104
726 #define EL_UNUSED_105 105
727 #define EL_UNUSED_106 106
729 #define EL_AUSGANG_AUF 107
731 #define EL_BLACK_ORB 108
733 #define EL_AMOEBA2DIAM 109
734 #define EL_MAULWURF 110
735 #define EL_PINGUIN 111
737 #define EL_PFEIL_L 113
738 #define EL_PFEIL_R 114
739 #define EL_PFEIL_O 115
740 #define EL_PFEIL_U 116
741 #define EL_SCHWEIN 117
742 #define EL_DRACHE 118
744 #define EL_EM_KEY_1_FILE 119
746 #define EL_CHAR_START 120
747 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
748 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
749 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
750 #define EL_CHAR_RAUTE (EL_CHAR_ASCII0+35)
751 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
752 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
753 #define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0+38)
754 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
755 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
756 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
757 #define EL_CHAR_MULT (EL_CHAR_ASCII0+42)
758 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
759 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
760 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
761 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
762 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
763 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
764 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
765 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
766 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
767 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
768 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
769 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
770 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
771 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
772 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
773 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
774 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
775 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
776 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
777 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
778 #define EL_CHAR_END (EL_CHAR_START+79)
780 #define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \
781 (x) == 'Ö' ? EL_CHAR_OE : \
782 (x) == 'Ü' ? EL_CHAR_UE : \
783 EL_CHAR_A + (x) - 'A')
785 #define EL_MAUER_X 200
786 #define EL_MAUER_Y 201
787 #define EL_MAUER_XY 202
789 #define EL_EM_GATE_1 203
790 #define EL_EM_GATE_2 204
791 #define EL_EM_GATE_3 205
792 #define EL_EM_GATE_4 206
794 #define EL_EM_KEY_2_FILE 207
795 #define EL_EM_KEY_3_FILE 208
796 #define EL_EM_KEY_4_FILE 209
798 #define EL_SP_START 210
799 #define EL_SP_EMPTY (EL_SP_START + 0)
800 #define EL_SP_ZONK (EL_SP_START + 1)
801 #define EL_SP_BASE (EL_SP_START + 2)
802 #define EL_SP_MURPHY (EL_SP_START + 3)
803 #define EL_SP_INFOTRON (EL_SP_START + 4)
804 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
805 #define EL_SP_HARD_GRAY (EL_SP_START + 6)
806 #define EL_SP_EXIT (EL_SP_START + 7)
807 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
808 #define EL_SP_PORT1_RIGHT (EL_SP_START + 9)
809 #define EL_SP_PORT1_DOWN (EL_SP_START + 10)
810 #define EL_SP_PORT1_LEFT (EL_SP_START + 11)
811 #define EL_SP_PORT1_UP (EL_SP_START + 12)
812 #define EL_SP_PORT2_RIGHT (EL_SP_START + 13)
813 #define EL_SP_PORT2_DOWN (EL_SP_START + 14)
814 #define EL_SP_PORT2_LEFT (EL_SP_START + 15)
815 #define EL_SP_PORT2_UP (EL_SP_START + 16)
816 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
817 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
818 #define EL_SP_TERMINAL (EL_SP_START + 19)
819 #define EL_SP_DISK_RED (EL_SP_START + 20)
820 #define EL_SP_PORT_Y (EL_SP_START + 21)
821 #define EL_SP_PORT_X (EL_SP_START + 22)
822 #define EL_SP_PORT_XY (EL_SP_START + 23)
823 #define EL_SP_ELECTRON (EL_SP_START + 24)
824 #define EL_SP_BUG (EL_SP_START + 25)
825 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
826 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
827 #define EL_SP_HARD_BASE1 (EL_SP_START + 28)
828 #define EL_SP_HARD_GREEN (EL_SP_START + 29)
829 #define EL_SP_HARD_BLUE (EL_SP_START + 30)
830 #define EL_SP_HARD_RED (EL_SP_START + 31)
831 #define EL_SP_HARD_YELLOW (EL_SP_START + 32)
832 #define EL_SP_HARD_BASE2 (EL_SP_START + 33)
833 #define EL_SP_HARD_BASE3 (EL_SP_START + 34)
834 #define EL_SP_HARD_BASE4 (EL_SP_START + 35)
835 #define EL_SP_HARD_BASE5 (EL_SP_START + 36)
836 #define EL_SP_HARD_BASE6 (EL_SP_START + 37)
837 #define EL_SP_CHIP_UPPER (EL_SP_START + 38)
838 #define EL_SP_CHIP_LOWER (EL_SP_START + 39)
839 #define EL_SP_END (EL_SP_START + 39)
841 #define EL_EM_GATE_1X 250
842 #define EL_EM_GATE_2X 251
843 #define EL_EM_GATE_3X 252
844 #define EL_EM_GATE_4X 253
846 #define EL_UNUSED_254 254
847 #define EL_UNUSED_255 255
850 #define EL_CRYSTAL 257
851 #define EL_WALL_PEARL 258
852 #define EL_WALL_CRYSTAL 259
853 #define EL_DOOR_WHITE 260
854 #define EL_DOOR_WHITE_GRAY 261
855 #define EL_KEY_WHITE 262
856 #define EL_FORCE_FIELD_PASSIVE 263
857 #define EL_EXTRA_TIME 264
858 #define EL_SWITCHGATE_OPEN 265
859 #define EL_SWITCHGATE_CLOSED 266
860 #define EL_SWITCHGATE_SWITCH_1 267
861 #define EL_SWITCHGATE_SWITCH_2 268
862 #define EL_TIME_GATE 269
863 #define EL_TIME_GATE_WHEEL 270
864 #define EL_BELT1_LEFT 271
865 #define EL_BELT1_MIDDLE 272
866 #define EL_BELT1_RIGHT 273
867 #define EL_BELT1_SWITCH_L 274
868 #define EL_BELT1_SWITCH_M 275
869 #define EL_BELT1_SWITCH_R 276
870 #define EL_BELT2_LEFT 277
871 #define EL_BELT2_MIDDLE 278
872 #define EL_BELT2_RIGHT 279
873 #define EL_BELT2_SWITCH_L 280
874 #define EL_BELT2_SWITCH_M 281
875 #define EL_BELT2_SWITCH_R 282
876 #define EL_BELT3_LEFT 283
877 #define EL_BELT3_MIDDLE 284
878 #define EL_BELT3_RIGHT 285
879 #define EL_BELT3_SWITCH_L 286
880 #define EL_BELT3_SWITCH_M 287
881 #define EL_BELT3_SWITCH_R 288
882 #define EL_BELT4_LEFT 289
883 #define EL_BELT4_MIDDLE 290
884 #define EL_BELT4_RIGHT 291
885 #define EL_BELT4_SWITCH_L 292
886 #define EL_BELT4_SWITCH_M 293
887 #define EL_BELT4_SWITCH_R 294
888 #define EL_LANDMINE 295
889 #define EL_ENVELOPE 296
890 #define EL_LIGHT_SWITCH_OFF 297
891 #define EL_LIGHT_SWITCH_ON 298
892 #define EL_SIGN_EXCLAMATION 299
893 #define EL_SIGN_RADIOACTIVITY 300
894 #define EL_SIGN_STOP 301
895 #define EL_SIGN_WHEELCHAIR 302
896 #define EL_SIGN_PARKING 303
897 #define EL_SIGN_ONEWAY 304
898 #define EL_SIGN_HEART 305
899 #define EL_SIGN_TRIANGLE 306
900 #define EL_SIGN_ROUND 307
901 #define EL_SIGN_EXIT 308
902 #define EL_SIGN_YINYANG 309
903 #define EL_SIGN_OTHER 310
904 #define EL_MOLE_LEFT 311
905 #define EL_MOLE_RIGHT 312
906 #define EL_MOLE_UP 313
907 #define EL_MOLE_DOWN 314
908 #define EL_STEEL_SLANTED 315
909 #define EL_SAND_INVISIBLE 316
910 #define EL_DX_UNKNOWN_15 317
911 #define EL_DX_UNKNOWN_42 318
912 #define EL_DX_UNKNOWN_229 319
913 #define EL_DX_UNKNOWN_233 320
914 #define EL_FORCE_FIELD_ACTIVE 321
916 /* "real" (and therefore drawable) runtime elements */
917 #define EL_SIEB_LEER 500
918 #define EL_SIEB2_LEER 501
919 #define EL_SIEB_VOLL 502
920 #define EL_SIEB2_VOLL 503
921 #define EL_SIEB_TOT 504
922 #define EL_SIEB2_TOT 505
923 #define EL_AUSGANG_ACT 506
924 #define EL_SP_TERMINAL_ACTIVE 507
925 #define EL_SP_BUG_ACTIVE 508
926 #define EL_EM_KEY_1 509
927 #define EL_EM_KEY_2 510
928 #define EL_EM_KEY_3 511
929 #define EL_EM_KEY_4 512
930 #define EL_DYNABOMB_ACTIVE_1 513
931 #define EL_DYNABOMB_ACTIVE_2 514
932 #define EL_DYNABOMB_ACTIVE_3 515
933 #define EL_DYNABOMB_ACTIVE_4 516
934 #define EL_SWITCHGATE_OPENING 517
935 #define EL_SWITCHGATE_CLOSING 518
937 /* "unreal" (and therefore not drawable) runtime elements */
938 #define EL_BLOCKED 600
939 #define EL_EXPLODING 601
940 #define EL_CRACKINGNUT 602
941 #define EL_BLURB_LEFT 603
942 #define EL_BLURB_RIGHT 604
943 #define EL_AMOEBING 605
944 #define EL_MAUERND 606
945 #define EL_BURNING 607
946 #define EL_PLAYER_IS_LEAVING 608
949 ** 0 - 255: graphics from "RocksScreen"
950 ** 256 - 511: graphics from "RocksFont"
951 ** 512 - 767: graphics from "RocksHeroes"
952 ** 768 - 1023: graphics from "RocksSP"
953 ** 1024 - 1279: graphics from "RocksDC"
956 #define GFX_START_ROCKSSCREEN 0
957 #define GFX_END_ROCKSSCREEN 255
958 #define GFX_START_ROCKSFONT 256
959 #define GFX_END_ROCKSFONT 511
960 #define GFX_START_ROCKSHEROES 512
961 #define GFX_END_ROCKSHEROES 767
962 #define GFX_START_ROCKSSP 768
963 #define GFX_END_ROCKSSP 1023
964 #define GFX_START_ROCKSDC 1024
965 #define GFX_END_ROCKSDC 1279
967 #define NUM_TILES 1280
969 /* graphics from "RocksScreen" */
971 #define GFX_LEERRAUM (-1)
972 #define GFX_ERDREICH 0
973 #define GFX_ERDENRAND 1
974 #define GFX_MORAST_LEER 2
975 #define GFX_MORAST_VOLL 3
977 #define GFX_MAUERWERK 5
978 #define GFX_FELSBODEN 6
979 #define GFX_EDELSTEIN 8
980 #define GFX_DIAMANT 10
981 #define GFX_FELSBROCKEN 12
983 #define GFX_BADEWANNE1 16
984 #define GFX_SALZSAEURE 17
985 #define GFX_BADEWANNE2 18
988 #define GFX_UNSICHTBAR 19
991 #define GFX_SCHLUESSEL1 20
992 #define GFX_SCHLUESSEL2 21
993 #define GFX_SCHLUESSEL3 22
994 #define GFX_SCHLUESSEL4 23
996 #define GFX_LIFE_ASYNC 25
997 #define GFX_BADEWANNE 26
999 #define GFX_KOKOSNUSS 28
1000 #define GFX_CRACKINGNUT 29
1002 #define GFX_BADEWANNE3 32
1003 #define GFX_BADEWANNE4 33
1004 #define GFX_BADEWANNE5 34
1005 #define GFX_SMILEY 35
1006 #define GFX_PFORTE1 36
1007 #define GFX_PFORTE2 37
1008 #define GFX_PFORTE3 38
1009 #define GFX_PFORTE4 39
1010 #define GFX_PFORTE1X 40
1011 #define GFX_PFORTE2X 41
1012 #define GFX_PFORTE3X 42
1013 #define GFX_PFORTE4X 43
1015 #define GFX_DYNAMIT_AUS 48
1016 #define GFX_DYNAMIT 49
1017 #define GFX_FLIEGER 56
1018 #define GFX_FLIEGER_R 56
1019 #define GFX_FLIEGER_O 57
1020 #define GFX_FLIEGER_L 58
1021 #define GFX_FLIEGER_U 59
1023 #define GFX_EXPLOSION 64
1024 #define GFX_KAEFER 72
1025 #define GFX_KAEFER_R 72
1026 #define GFX_KAEFER_O 73
1027 #define GFX_KAEFER_L 74
1028 #define GFX_KAEFER_U 75
1030 #define GFX_MAMPFER 80
1031 #define GFX_ROBOT 84
1032 #define GFX_PACMAN 88
1033 #define GFX_PACMAN_R 88
1034 #define GFX_PACMAN_O 89
1035 #define GFX_PACMAN_L 90
1036 #define GFX_PACMAN_U 91
1038 #define GFX_ABLENK 96
1039 #define GFX_ABLENK_EIN GFX_ABLENK
1040 #define GFX_ABLENK_AUS GFX_ABLENK
1041 #define GFX_AMOEBE_NASS 100
1042 #define GFX_TROPFEN 101
1043 #define GFX_AMOEBING GFX_TROPFEN
1044 #define GFX_AMOEBE_LEBT 104
1045 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
1046 #define GFX_AMOEBE_TOT 108
1047 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
1049 #define GFX_BIRNE_AUS 112
1050 #define GFX_BIRNE_EIN 113
1051 #define GFX_ZEIT_VOLL 114
1052 #define GFX_ZEIT_LEER 115
1053 #define GFX_SPIELER1 116
1054 #define GFX_SPIELER2 117
1055 #define GFX_SPIELER3 118
1056 #define GFX_SPIELER4 119
1057 #define GFX_AMOEBE_VOLL 120
1058 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
1059 #define GFX_SOKOBAN_OBJEKT 121
1060 #define GFX_SOKOBAN_FELD_LEER 122
1061 #define GFX_SOKOBAN_FELD_VOLL 123
1062 #define GFX_GEBLUBBER 124
1064 #define GFX_SIEB_INAKTIV 128
1065 #define GFX_SIEB_LEER GFX_SIEB_INAKTIV
1066 #define GFX_SIEB_VOLL GFX_SIEB_INAKTIV
1067 #define GFX_SIEB_TOT GFX_SIEB_INAKTIV
1068 #define GFX_ERZ_EDEL 132
1069 #define GFX_ERZ_DIAM 133
1070 #define GFX_ERZ_EDEL_ROT 134
1071 #define GFX_ERZ_EDEL_LILA 135
1072 #define GFX_ERZ_EDEL_GELB 136
1073 #define GFX_ERZ_EDEL_BD 137
1074 #define GFX_EDELSTEIN_GELB 138
1075 #define GFX_KUGEL_ROT 140
1076 #define GFX_KUGEL_BLAU 141
1077 #define GFX_KUGEL_GELB 142
1078 #define GFX_KUGEL_GRAU 143
1080 #define GFX_PINGUIN 144
1081 #define GFX_MAULWURF 145
1082 #define GFX_SCHWEIN 146
1083 #define GFX_DRACHE 147
1084 #define GFX_MAUER_XY 148
1085 #define GFX_MAUER_X 149
1086 #define GFX_MAUER_Y 150
1087 #define GFX_EDELSTEIN_ROT 152
1088 #define GFX_EDELSTEIN_LILA 154
1089 #define GFX_DYNABOMB_XL 156
1090 #define GFX_BLACK_ORB 157
1091 #define GFX_SPEED_PILL 158
1092 #define GFX_SONDE 159
1093 /* Zeile 10 (160) */
1094 #define GFX_EDELSTEIN_BD 163
1095 #define GFX_MAUER_RIGHT 165
1096 #define GFX_MAUER_R1 GFX_MAUER_RIGHT
1097 #define GFX_MAUER_R 167
1098 #define GFX_MAUER_LEFT 168
1099 #define GFX_MAUER_L1 GFX_MAUER_LEFT
1100 #define GFX_MAUER_L 170
1101 #define GFX_MAUER_LEBT 171
1102 #define GFX_SIEB2_INAKTIV 172
1103 #define GFX_SIEB2_LEER GFX_SIEB2_INAKTIV
1104 #define GFX_SIEB2_VOLL GFX_SIEB2_INAKTIV
1105 #define GFX_SIEB2_TOT GFX_SIEB2_INAKTIV
1106 /* Zeile 11 (176) */
1107 #define GFX_AUSGANG_ZU 176
1108 #define GFX_AUSGANG_ACT 177
1109 #define GFX_AUSGANG_AUF 180
1110 #define GFX_MAMPFER2 184
1111 #define GFX_DYNABOMB 188
1112 #define GFX_DYNABOMB_NR 188
1113 #define GFX_DYNABOMB_SZ 191
1114 /* Zeile 12 (192) */
1115 #define GFX_PFEIL_L 192
1116 #define GFX_PFEIL_R 193
1117 #define GFX_PFEIL_O 194
1118 #define GFX_PFEIL_U 195
1119 #define GFX_BUTTERFLY 196
1120 #define GFX_FIREFLY 198
1121 #define GFX_BUTTERFLY_R 200
1122 #define GFX_BUTTERFLY_O 201
1123 #define GFX_BUTTERFLY_L 202
1124 #define GFX_BUTTERFLY_U 203
1125 #define GFX_FIREFLY_R 204
1126 #define GFX_FIREFLY_O 205
1127 #define GFX_FIREFLY_L 206
1128 #define GFX_FIREFLY_U 207
1130 /* only available as size MINI_TILE */
1131 #define GFX_VSTEEL_UPPER_LEFT 208
1132 #define GFX_VSTEEL_UPPER_RIGHT 209
1133 #define GFX_VSTEEL_LOWER_LEFT 210
1134 #define GFX_VSTEEL_LOWER_RIGHT 211
1135 #define GFX_VSTEEL_HORIZONTAL 212
1136 #define GFX_VSTEEL_VERTICAL 213
1137 #define GFX_ISTEEL_UPPER_LEFT 214
1138 #define GFX_ISTEEL_UPPER_RIGHT 215
1139 #define GFX_ISTEEL_LOWER_LEFT 216
1140 #define GFX_ISTEEL_LOWER_RIGHT 217
1141 #define GFX_ISTEEL_HORIZONTAL 218
1142 #define GFX_ISTEEL_VERTICAL 219
1144 /* elements with graphics borrowed from other elements */
1145 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
1146 #define GFX_SPIELFIGUR GFX_SPIELER1
1148 /* graphics from "RocksHeroes" */
1149 #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
1150 #define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
1151 #define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
1152 #define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
1153 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
1154 #define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
1155 #define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
1156 #define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
1157 #define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
1158 #define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
1159 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
1160 #define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
1161 #define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
1162 #define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
1163 #define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
1164 #define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
1165 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
1166 #define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
1167 #define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
1168 #define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
1169 #define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
1170 #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
1171 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
1172 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
1173 #define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
1174 #define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
1176 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
1177 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
1178 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
1179 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
1180 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
1181 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
1182 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
1183 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
1184 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
1185 #define GFX_MAULWURF_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
1186 #define GFX_MAULWURF_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
1187 #define GFX_MAULWURF_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
1188 #define GFX_MAULWURF_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
1189 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
1190 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
1191 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
1192 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
1193 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
1194 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
1195 #define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 8)
1196 #define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +12)
1197 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
1198 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
1199 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
1200 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
1202 /* graphics from "RocksSP" */
1203 #define GFX_SP_EMPTY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 0)
1205 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 1)
1207 #define GFX_SP_BASE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 2)
1208 #define GFX_SP_MURPHY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
1209 #define GFX_SP_INFOTRON (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 4)
1210 #define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 5)
1211 #define GFX_SP_HARD_GRAY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 6)
1212 #define GFX_SP_EXIT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 7)
1213 #define GFX_SP_DISK_ORANGE (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 0)
1214 #define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 1)
1215 #define GFX_SP_PORT1_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 2)
1216 #define GFX_SP_PORT1_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 3)
1217 #define GFX_SP_PORT1_UP (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 4)
1218 #define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 5)
1219 #define GFX_SP_PORT2_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 6)
1220 #define GFX_SP_PORT2_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 7)
1221 #define GFX_SP_PORT2_UP (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 0)
1222 #define GFX_SP_SNIKSNAK (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 1)
1223 #define GFX_SP_DISK_YELLOW (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 2)
1224 #define GFX_SP_TERMINAL (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 3)
1225 #define GFX_SP_DISK_RED (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 4)
1226 #define GFX_SP_PORT_Y (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 5)
1227 #define GFX_SP_PORT_X (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 6)
1228 #define GFX_SP_PORT_XY (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 7)
1229 #define GFX_SP_ELECTRON (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 0)
1230 #define GFX_SP_BUG (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 1)
1231 #define GFX_SP_CHIP_LEFT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 2)
1232 #define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 3)
1233 #define GFX_SP_HARD_BASE1 (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 4)
1234 #define GFX_SP_HARD_GREEN (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 5)
1235 #define GFX_SP_HARD_BLUE (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 6)
1236 #define GFX_SP_HARD_RED (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 7)
1237 #define GFX_SP_HARD_YELLOW (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 0)
1238 #define GFX_SP_HARD_BASE2 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 1)
1239 #define GFX_SP_HARD_BASE3 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 2)
1240 #define GFX_SP_HARD_BASE4 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 3)
1241 #define GFX_SP_HARD_BASE5 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 4)
1242 #define GFX_SP_HARD_BASE6 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 5)
1243 #define GFX_SP_CHIP_UPPER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 6)
1244 #define GFX_SP_CHIP_LOWER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 7)
1246 #define GFX_INVISIBLE_STEEL_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 1)
1247 #define GFX_SAND_INVISIBLE_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 2)
1248 #define GFX_INVISIBLE_STEEL (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 3)
1249 #define GFX_UNSICHTBAR_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 5)
1250 #define GFX_SAND_INVISIBLE (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 6)
1251 #define GFX_UNSICHTBAR (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 7)
1253 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 0)
1255 #define GFX_EM_KEY_1 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 4)
1256 #define GFX_EM_KEY_2 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 5)
1257 #define GFX_EM_KEY_3 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 6)
1258 #define GFX_EM_KEY_4 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 7)
1259 #define GFX_EM_GATE_1 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 0)
1260 #define GFX_EM_GATE_2 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 1)
1261 #define GFX_EM_GATE_3 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 2)
1262 #define GFX_EM_GATE_4 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 3)
1263 #define GFX_EM_GATE_1X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 4)
1264 #define GFX_EM_GATE_2X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 5)
1265 #define GFX_EM_GATE_3X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 6)
1266 #define GFX_EM_GATE_4X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 7)
1268 #define GFX_MURPHY_GO_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 8)
1269 #define GFX_MURPHY_ANY_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 9)
1270 #define GFX_MURPHY_GO_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 11)
1271 #define GFX_MURPHY_ANY_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 12)
1272 #define GFX_MURPHY_SNAP_UP (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 14)
1273 #define GFX_MURPHY_SNAP_DOWN (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 15)
1274 #define GFX_MURPHY_SNAP_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 8)
1275 #define GFX_MURPHY_SNAP_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 9)
1276 #define GFX_MURPHY_PUSH_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 10)
1277 #define GFX_MURPHY_PUSH_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 11)
1279 #define GFX_SP_BUG_WARNING (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 15)
1280 #define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 8)
1281 #define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 8)
1282 #define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 8)
1283 #define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 8)
1284 #define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 12)
1285 #define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 8)
1286 #define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 12)
1288 #define GFX2_SP_ELECTRON (GFX_START_ROCKSSP + 10 * SP_PER_LINE + 8)
1289 #define GFX2_SP_TERMINAL (GFX_START_ROCKSSP + 11 * SP_PER_LINE + 8)
1290 #define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE + 8)
1292 /* graphics from "RocksDC" */
1293 #define GFX_BELT1_MIDDLE (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 0)
1294 #define GFX_BELT1_LEFT (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 0)
1295 #define GFX_BELT1_RIGHT (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 0)
1296 #define GFX_BELT2_MIDDLE (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 0)
1297 #define GFX_BELT2_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 0)
1298 #define GFX_BELT2_RIGHT (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 0)
1299 #define GFX_BELT3_MIDDLE (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 0)
1300 #define GFX_BELT3_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 0)
1301 #define GFX_BELT3_RIGHT (GFX_START_ROCKSDC + 8 * DC_PER_LINE + 0)
1302 #define GFX_BELT4_MIDDLE (GFX_START_ROCKSDC + 9 * DC_PER_LINE + 0)
1303 #define GFX_BELT4_LEFT (GFX_START_ROCKSDC + 10 * DC_PER_LINE + 0)
1304 #define GFX_BELT4_RIGHT (GFX_START_ROCKSDC + 11 * DC_PER_LINE + 0)
1305 #define GFX_BELT1_SWITCH_L (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 0)
1306 #define GFX_BELT2_SWITCH_L (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 1)
1307 #define GFX_BELT3_SWITCH_L (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 2)
1308 #define GFX_BELT4_SWITCH_L (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 3)
1309 #define GFX_BELT1_SWITCH_M (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 0)
1310 #define GFX_BELT2_SWITCH_M (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 1)
1311 #define GFX_BELT3_SWITCH_M (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 2)
1312 #define GFX_BELT4_SWITCH_M (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 3)
1313 #define GFX_BELT1_SWITCH_R (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 0)
1314 #define GFX_BELT2_SWITCH_R (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 1)
1315 #define GFX_BELT3_SWITCH_R (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 2)
1316 #define GFX_BELT4_SWITCH_R (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 3)
1318 #define GFX_SWITCHGATE_OPEN (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 4)
1319 #define GFX_SWITCHGATE_CLOSED (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 0)
1320 #define GFX_SWITCHGATE_SWITCH_1 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 4)
1321 #define GFX_SWITCHGATE_SWITCH_2 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 5)
1322 #define GFX_LIGHT_SWITCH_OFF (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 6)
1323 #define GFX_LIGHT_SWITCH_ON (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 7)
1325 #define GFX_ENVELOPE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 4)
1326 #define GFX_SIGN_EXCLAMATION (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 5)
1327 #define GFX_SIGN_STOP (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 6)
1328 #define GFX_LANDMINE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 7)
1329 #define GFX_STEEL_SLANTED (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 5)
1331 #define GFX_EXTRA_TIME (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 8)
1332 #define GFX_FORCE_FIELD_PASSIVE (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 8)
1333 #define GFX_FORCE_FIELD_ACTIVE (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 8)
1335 /* graphics from "RocksFont" */
1336 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
1337 #define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32)
1338 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0 + 33)
1339 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0 + 34)
1340 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0 + 36)
1341 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0 + 37)
1342 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0 + 39)
1343 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0 + 40)
1344 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0 + 41)
1345 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0 + 43)
1346 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0 + 44)
1347 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0 + 45)
1348 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0 + 46)
1349 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0 + 47)
1350 #define GFX_CHAR_0 (GFX_CHAR_ASCII0 + 48)
1351 #define GFX_CHAR_9 (GFX_CHAR_ASCII0 + 57)
1352 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0 + 58)
1353 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0 + 59)
1354 #define GFX_CHAR_LT (GFX_CHAR_ASCII0 + 60)
1355 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0 + 61)
1356 #define GFX_CHAR_GT (GFX_CHAR_ASCII0 + 62)
1357 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0 + 63)
1358 #define GFX_CHAR_AT (GFX_CHAR_ASCII0 + 64)
1359 #define GFX_CHAR_A (GFX_CHAR_ASCII0 + 65)
1360 #define GFX_CHAR_Z (GFX_CHAR_ASCII0 + 90)
1361 #define GFX_CHAR_AE (GFX_CHAR_ASCII0 + 91)
1362 #define GFX_CHAR_OE (GFX_CHAR_ASCII0 + 92)
1363 #define GFX_CHAR_UE (GFX_CHAR_ASCII0 + 93)
1364 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94)
1365 #define GFX_CHAR_END (GFX_CHAR_START + 79)
1367 /* new elements which still have no graphic */
1368 #define GFX_PEARL GFX_CHAR_FRAGE
1369 #define GFX_CRYSTAL GFX_CHAR_FRAGE
1370 #define GFX_WALL_PEARL GFX_CHAR_FRAGE
1371 #define GFX_WALL_CRYSTAL GFX_CHAR_FRAGE
1372 #define GFX_DOOR_WHITE GFX_CHAR_FRAGE
1373 #define GFX_DOOR_WHITE_GRAY GFX_CHAR_FRAGE
1374 #define GFX_KEY_WHITE GFX_CHAR_FRAGE
1375 #define GFX_TIME_GATE GFX_CHAR_FRAGE
1376 #define GFX_TIME_GATE_WHEEL GFX_CHAR_FRAGE
1377 #define GFX_SIGN_RADIOACTIVITY GFX_CHAR_FRAGE
1378 #define GFX_SIGN_WHEELCHAIR GFX_CHAR_FRAGE
1379 #define GFX_SIGN_PARKING GFX_CHAR_FRAGE
1380 #define GFX_SIGN_ONEWAY GFX_CHAR_FRAGE
1381 #define GFX_SIGN_HEART GFX_CHAR_FRAGE
1382 #define GFX_SIGN_TRIANGLE GFX_CHAR_FRAGE
1383 #define GFX_SIGN_ROUND GFX_CHAR_FRAGE
1384 #define GFX_SIGN_EXIT GFX_CHAR_FRAGE
1385 #define GFX_SIGN_YINYANG GFX_CHAR_FRAGE
1386 #define GFX_SIGN_OTHER GFX_CHAR_FRAGE
1387 #define GFX_MOLE_LEFT GFX_CHAR_FRAGE
1388 #define GFX_MOLE_RIGHT GFX_CHAR_FRAGE
1389 #define GFX_MOLE_UP GFX_CHAR_FRAGE
1390 #define GFX_MOLE_DOWN GFX_CHAR_FRAGE
1391 #define GFX_DX_UNKNOWN_15 GFX_CHAR_FRAGE
1392 #define GFX_DX_UNKNOWN_42 GFX_CHAR_FRAGE
1393 #define GFX_DX_UNKNOWN_229 GFX_CHAR_FRAGE
1394 #define GFX_DX_UNKNOWN_233 GFX_CHAR_FRAGE
1396 /* the names of the sounds */
1397 #define SND_ALCHEMY 0
1398 #define SND_AMOEBE 1
1399 #define SND_ANTIGRAV 2
1400 #define SND_AUTSCH 3
1405 #define SND_CZARDASZ 8
1409 #define SND_HALLOFFAME 12
1412 #define SND_KABUMM 15
1414 #define SND_KLAPPER 17
1415 #define SND_KLING 18
1416 #define SND_KLOPF 19
1417 #define SND_KLUMPF 20
1418 #define SND_KNACK 21
1419 #define SND_KNURK 22
1420 #define SND_KRACH 23
1421 #define SND_LACHEN 24
1422 #define SND_LASER 25
1424 #define SND_NETWORK 27
1426 #define SND_OEFFNEN 29
1427 #define SND_PLING 30
1429 #define SND_PUSCH 32
1430 #define SND_QUIEK 33
1431 #define SND_QUIRK 34
1432 #define SND_RHYTHMLOOP 35
1433 #define SND_ROAAAR 36
1434 #define SND_ROEHR 37
1435 #define SND_RUMMS 38
1436 #define SND_SCHLOPP 39
1437 #define SND_SCHLURF 40
1438 #define SND_SCHRFF 41
1439 #define SND_SCHWIRR 42
1441 #define SND_SLURP 44
1442 #define SND_SPROING 45
1443 #define SND_TWILIGHT 46
1444 #define SND_TYGER 47
1445 #define SND_VOYAGER 48
1446 #define SND_WARNTON 49
1447 #define SND_WHOOSH 50
1448 #define SND_ZISCH 51
1449 #define SND_SP_BASE 52
1450 #define SND_SP_INFOTRON 53
1451 #define SND_SP_ZONKDOWN 54
1452 #define SND_SP_ZONKPUSH 55
1453 #define SND_SP_BUG 56
1454 #define SND_SP_BOOM 57
1455 #define SND_SP_BOOOM 58
1456 #define SND_SP_EXIT 59
1457 #define SND_EMPTY 60
1460 #define NUM_SOUNDS 62
1462 /* default input keys */
1463 #define KEY_UNDEFINDED XK_VoidSymbol
1464 #define DEFAULT_KEY_LEFT XK_Left
1465 #define DEFAULT_KEY_RIGHT XK_Right
1466 #define DEFAULT_KEY_UP XK_Up
1467 #define DEFAULT_KEY_DOWN XK_Down
1468 #define DEFAULT_KEY_SNAP XK_Shift_L
1469 #define DEFAULT_KEY_BOMB XK_Shift_R
1470 #define DEFAULT_KEY_OKAY XK_Return
1471 #define DEFAULT_KEY_CANCEL XK_Escape
1473 /* directions for moving */
1474 #define MV_NO_MOVING 0
1475 #define MV_LEFT (1 << 0)
1476 #define MV_RIGHT (1 << 1)
1477 #define MV_UP (1 << 2)
1478 #define MV_DOWN (1 << 3)
1488 #define FC_SPECIAL1 4
1489 #define FC_SPECIAL2 5
1490 #define FC_SPECIAL3 6
1492 /* values for game_status */
1497 #define HELPSCREEN 4
1498 #define CHOOSELEVEL 5
1500 #define HALLOFFAME 7
1502 #define SETUPINPUT 9
1503 #define CALIBRATION 10
1506 #define RO_GAME_DIR "."
1510 #define RW_GAME_DIR "."
1513 #define RO_BASE_PATH RO_GAME_DIR
1514 #define RW_BASE_PATH RW_GAME_DIR
1516 #define GRAPHICS_DIRECTORY "graphics"
1517 #define SOUNDS_DIRECTORY "sounds"
1518 #define LEVELS_DIRECTORY "levels"
1519 #define TAPES_DIRECTORY "tapes"
1520 #define SCORES_DIRECTORY "scores"
1522 #define PROGRAM_VERSION_STRING "1.3.5"
1523 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
1524 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
1525 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_VERSION_STRING
1526 #define COPYRIGHT_STRING "Copyright ^1995-99 by " PROGRAM_AUTHOR_STRING
1528 /* default name for empty highscore entry */
1529 #define EMPTY_PLAYER_NAME "no name"
1531 /* default name for unknown player names */
1532 #define ANONYMOUS_NAME "anonymous"
1534 /* default name for new levels */
1535 #define NAMELESS_LEVEL_NAME "nameless level"
1537 /* values for button_status */
1538 #define MB_NOT_PRESSED FALSE
1539 #define MB_RELEASED FALSE
1540 #define MB_PRESSED TRUE
1541 #define MB_MENU_CHOICE FALSE
1542 #define MB_MENU_MARK TRUE
1543 #define MB_MENU_INITIALIZE (-1)
1548 /* values for redraw_mask */
1549 #define REDRAW_ALL (1 << 0)
1550 #define REDRAW_FIELD (1 << 1)
1551 #define REDRAW_TILES (1 << 2)
1552 #define REDRAW_DOOR_1 (1 << 3)
1553 #define REDRAW_VIDEO_1 (1 << 4)
1554 #define REDRAW_VIDEO_2 (1 << 5)
1555 #define REDRAW_VIDEO_3 (1 << 6)
1556 #define REDRAW_MICROLEVEL (1 << 7)
1557 #define REDRAW_FROM_BACKBUFFER (1 << 8)
1558 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | \
1561 #define REDRAW_DOOR_3 (1 << 9)
1562 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
1565 #define REDRAW_MAIN (REDRAW_FIELD | \
1568 #define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
1570 /* areas in pixmap PIX_DOOR */
1571 /* meaning in PIX_DB_DOOR: (3 PAGEs)
1572 PAGEX1: 1. buffer for DOOR_1
1573 PAGEX2: 2. buffer for DOOR_1
1574 PAGEX3: buffer for animations
1577 #define DOOR_GFX_PAGESIZE DXSIZE
1578 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
1579 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
1580 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
1581 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
1582 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
1583 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
1584 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
1585 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
1586 #define DOOR_GFX_PAGEY1 0
1587 #define DOOR_GFX_PAGEY2 DYSIZE
1589 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
1590 #define ANIM_NORMAL 0
1591 #define ANIM_OSCILLATE 1
1592 #define ANIM_REVERSE 2
1594 /* values for game_emulation */
1596 #define EMU_BOULDERDASH 1
1597 #define EMU_SOKOBAN 2
1598 #define EMU_SUPAPLEX 3