1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 #include <sys/types.h>
28 #include "libgame/libgame.h"
35 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
36 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
37 #define MIN_LEV_FIELDX 3
38 #define MIN_LEV_FIELDY 3
39 #define STD_LEV_FIELDX 64
40 #define STD_LEV_FIELDY 32
41 #define MAX_LEV_FIELDX 128
42 #define MAX_LEV_FIELDY 128
44 #define SCREENX(a) ((a) - scroll_x)
45 #define SCREENY(a) ((a) - scroll_y)
46 #define LEVELX(a) ((a) + scroll_x)
47 #define LEVELY(a) ((a) + scroll_y)
48 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
49 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
50 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
52 /* values for 'Elementeigenschaften1' */
53 #define EP_BIT_AMOEBALIVE (1 << 0)
54 #define EP_BIT_AMOEBOID (1 << 1)
55 #define EP_BIT_SCHLUESSEL (1 << 2)
56 #define EP_BIT_PFORTE (1 << 3)
57 #define EP_BIT_SOLID (1 << 4)
58 #define EP_BIT_MASSIVE (1 << 5)
59 #define EP_BIT_SLIPPERY (1 << 6)
60 #define EP_BIT_ENEMY (1 << 7)
61 #define EP_BIT_MAUER (1 << 8)
62 #define EP_BIT_CAN_FALL (1 << 9)
63 #define EP_BIT_CAN_SMASH (1 << 10)
64 #define EP_BIT_CAN_CHANGE (1 << 11)
65 #define EP_BIT_CAN_MOVE (1 << 12)
66 #define EP_BIT_COULD_MOVE (1 << 13)
67 #define EP_BIT_DONT_TOUCH (1 << 14)
68 #define EP_BIT_DONT_GO_TO (1 << 15)
69 #define EP_BIT_MAMPF2 (1 << 16)
70 #define EP_BIT_CHAR (1 << 17)
71 #define EP_BIT_BD_ELEMENT (1 << 18)
72 #define EP_BIT_SB_ELEMENT (1 << 19)
73 #define EP_BIT_GEM (1 << 20)
74 #define EP_BIT_INACTIVE (1 << 21)
75 #define EP_BIT_EXPLOSIVE (1 << 22)
76 #define EP_BIT_MAMPF3 (1 << 23)
77 #define EP_BIT_PUSHABLE (1 << 24)
78 #define EP_BIT_PLAYER (1 << 25)
79 #define EP_BIT_HAS_CONTENT (1 << 26)
80 #define EP_BIT_EATABLE (1 << 27)
81 #define EP_BIT_SP_ELEMENT (1 << 28)
82 #define EP_BIT_QUICK_GATE (1 << 29)
83 #define EP_BIT_OVER_PLAYER (1 << 30)
84 #define EP_BIT_ACTIVE_BOMB (1 << 31)
86 /* values for 'Elementeigenschaften2' */
87 #define EP_BIT_BELT (1 << 0)
88 #define EP_BIT_BELT_ACTIVE (1 << 1)
89 #define EP_BIT_BELT_SWITCH (1 << 2)
90 #define EP_BIT_TUBE (1 << 3)
91 #define EP_BIT_EM_SLIPPERY_WALL (1 << 4)
93 #define IS_AMOEBALIVE(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
94 #define IS_AMOEBOID(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
95 #define IS_SCHLUESSEL(e) (Elementeigenschaften1[e] & EP_BIT_SCHLUESSEL)
96 #define IS_PFORTE(e) (Elementeigenschaften1[e] & EP_BIT_PFORTE)
97 #define IS_SOLID(e) (Elementeigenschaften1[e] & EP_BIT_SOLID)
98 #define IS_MASSIVE(e) (Elementeigenschaften1[e] & EP_BIT_MASSIVE)
99 #define IS_SLIPPERY(e) (Elementeigenschaften1[e] & EP_BIT_SLIPPERY)
100 #define IS_ENEMY(e) (Elementeigenschaften1[e] & EP_BIT_ENEMY)
101 #define IS_MAUER(e) (Elementeigenschaften1[e] & EP_BIT_MAUER)
102 #define CAN_FALL(e) (Elementeigenschaften1[e] & EP_BIT_CAN_FALL)
103 #define CAN_SMASH(e) (Elementeigenschaften1[e] & EP_BIT_CAN_SMASH)
104 #define CAN_CHANGE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_CHANGE)
105 #define CAN_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_MOVE)
106 #define COULD_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_COULD_MOVE)
107 #define DONT_TOUCH(e) (Elementeigenschaften1[e] & EP_BIT_DONT_TOUCH)
108 #define DONT_GO_TO(e) (Elementeigenschaften1[e] & EP_BIT_DONT_GO_TO)
109 #define IS_MAMPF2(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF2)
110 #define IS_CHAR(e) (Elementeigenschaften1[e] & EP_BIT_CHAR)
111 #define IS_BD_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_BD_ELEMENT)
112 #define IS_SB_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SB_ELEMENT)
113 #define IS_GEM(e) (Elementeigenschaften1[e] & EP_BIT_GEM)
114 #define IS_INACTIVE(e) (Elementeigenschaften1[e] & EP_BIT_INACTIVE)
115 #define IS_EXPLOSIVE(e) (Elementeigenschaften1[e] & EP_BIT_EXPLOSIVE)
116 #define IS_MAMPF3(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF3)
117 #define IS_PUSHABLE(e) (Elementeigenschaften1[e] & EP_BIT_PUSHABLE)
118 #define ELEM_IS_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_PLAYER)
119 #define HAS_CONTENT(e) (Elementeigenschaften1[e] & EP_BIT_HAS_CONTENT)
120 #define IS_EATABLE(e) (Elementeigenschaften1[e] & EP_BIT_EATABLE)
121 #define IS_SP_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SP_ELEMENT)
122 #define IS_QUICK_GATE(e) (Elementeigenschaften1[e] & EP_BIT_QUICK_GATE)
123 #define IS_OVER_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_OVER_PLAYER)
124 #define IS_ACTIVE_BOMB(e) (Elementeigenschaften1[e] & EP_BIT_ACTIVE_BOMB)
126 #define IS_BELT(e) (Elementeigenschaften2[e] & EP_BIT_BELT)
127 #define IS_BELT_ACTIVE(e) (Elementeigenschaften2[e] & EP_BIT_BELT_ACTIVE)
128 #define IS_BELT_SWITCH(e) (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
129 #define IS_TUBE(e) (Elementeigenschaften2[e] & EP_BIT_TUBE)
130 #define IS_EM_SLIPPERY_WALL(e) (Elementeigenschaften2[e] & EP_BIT_EM_SLIPPERY_WALL)
132 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
134 #define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
135 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_EMPTY)
137 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
138 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
139 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
141 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
142 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
143 (e) == EL_EMERALD ? EL_DIAMOND : \
144 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
145 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
146 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
148 #define EL_CHANGED2(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
149 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
151 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
152 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
153 #define TAPE_IS_EMPTY(x) ((x).length == 0)
154 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
156 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER1])
157 #define SHIELD_ON(p) ((p)->shield_passive_time_left > 0)
158 #define PROTECTED_FIELD(x,y) (IS_TUBE(Feld[x][y]))
159 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
160 PROTECTED_FIELD(x, y))
162 /* Bitmaps with graphic file */
164 #define PIX_ELEMENTS 1
171 #define PIX_FONT_BIG 8
172 #define PIX_FONT_SMALL 9
173 #define PIX_FONT_MEDIUM 10
174 #define PIX_FONT_EM 11
175 /* Bitmaps without graphic file */
176 #define PIX_DB_DOOR 12
177 #define PIX_DB_FIELD 13
179 #define NUM_PICTURES 12
180 #define NUM_BITMAPS 14
182 /* boundaries of arrays etc. */
183 #define MAX_LEVEL_NAME_LEN 32
184 #define MAX_LEVEL_AUTHOR_LEN 32
185 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
186 #define MAX_SCORE_ENTRIES 100
187 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
188 #define MAX_GRAPHICS 1536 /* see below: NUM_TILES */
189 #define MAX_NUM_AMOEBA 100
191 /* values for elements with content */
192 #define MIN_ELEMENT_CONTENTS 1
193 #define STD_ELEMENT_CONTENTS 4
194 #define MAX_ELEMENT_CONTENTS 8
196 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
198 /* fundamental game speed values */
199 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
200 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
201 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
202 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
203 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
205 /* often used screen positions */
208 #define REAL_SX (SX - 2)
209 #define REAL_SY (SY - 2)
218 #define MINI_TILEX (TILEX / 2)
219 #define MINI_TILEY (TILEY / 2)
220 #define MICRO_TILEX (TILEX / 8)
221 #define MICRO_TILEY (TILEY / 8)
222 #define MIDPOSX (SCR_FIELDX / 2)
223 #define MIDPOSY (SCR_FIELDY / 2)
224 #define SXSIZE (SCR_FIELDX * TILEX)
225 #define SYSIZE (SCR_FIELDY * TILEY)
226 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
227 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
230 #define VXSIZE DXSIZE
232 #define EXSIZE DXSIZE
233 #define EYSIZE (VXSIZE + 44)
234 #define FULL_SXSIZE (2 + SXSIZE + 2)
235 #define FULL_SYSIZE (2 + SYSIZE + 2)
236 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
237 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
238 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
239 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
240 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
242 #define MINI_GFX_STARTX 0
243 #define MINI_GFX_STARTY 448
244 #define MICRO_GFX_STARTX 384
245 #define MICRO_GFX_STARTY 448
246 #define GFX_PER_LINE 16
247 #define MINI_GFX_PER_LINE 16
248 #define MICRO_GFX_PER_LINE 16
250 #define MINI_FONT_STARTX 0
251 #define MINI_FONT_STARTY 128
252 #define MICRO_FONT_STARTX 408
253 #define MICRO_FONT_STARTY 128
255 #define HEROES_PER_LINE 16
257 #define MINI_SP_STARTX 0
258 #define MINI_SP_STARTY 512
259 #define MICRO_SP_STARTX 384
260 #define MICRO_SP_STARTY 512
261 #define SP_PER_LINE 16
262 #define MINI_SP_PER_LINE 16
263 #define MICRO_SP_PER_LINE 16
265 #define MINI_DC_STARTX 0
266 #define MINI_DC_STARTY 512
267 #define MICRO_DC_STARTX 384
268 #define MICRO_DC_STARTY 512
269 #define DC_PER_LINE 16
270 #define MINI_DC_PER_LINE 16
271 #define MICRO_DC_PER_LINE 16
273 #define MINI_MORE_STARTX 0
274 #define MINI_MORE_STARTY 256
275 #define MICRO_MORE_STARTX 384
276 #define MICRO_MORE_STARTY 256
277 #define MORE_PER_LINE 16
278 #define MINI_MORE_PER_LINE 16
279 #define MICRO_MORE_PER_LINE 16
282 ** 0 <= element < xxx: real elements, stored in level file
283 ** xxx <= element < yyy: flag elements, only used at runtime
285 /* "real" level elements */
286 #define EL_EMPTY_SPACE 0
287 #define EL_EMPTY EL_EMPTY_SPACE
290 #define EL_WALL_CRUMBLED 3
293 #define EL_UNUSED_5 5
296 #define EL_EXIT_CLOSED 7
299 #define EL_SPACESHIP 10
302 #define EL_STEELWALL 13
303 #define EL_DIAMOND 14
304 #define EL_AMOEBA_DEAD 15
305 #define EL_QUICKSAND_EMPTY 16
306 #define EL_QUICKSAND_FULL 17
307 #define EL_AMOEBA_DROP 18
309 #define EL_MAGIC_WALL 20
310 #define EL_SPEED_PILL 21
312 #define EL_AMOEBA_WET 23
313 #define EL_AMOEBA_DRY 24
315 #define EL_GAMEOFLIFE 26
316 #define EL_BIOMAZE 27
317 #define EL_DYNAMITE_ACTIVE 28
318 #define EL_STONEBLOCK 29
319 #define EL_ROBOT_WHEEL 30
320 #define EL_ROBOT_WHEEL_ACTIVE 31
329 #define EL_GATE1_GRAY 40
330 #define EL_GATE2_GRAY 41
331 #define EL_GATE3_GRAY 42
332 #define EL_GATE4_GRAY 43
333 #define EL_DYNAMITE 44
335 #define EL_INVISIBLE_WALL 46
337 #define EL_LAMP_ACTIVE 48
338 #define EL_WALL_EMERALD 49
339 #define EL_WALL_DIAMOND 50
340 #define EL_AMOEBA_FULL 51
341 #define EL_BD_AMOEBA 52
342 #define EL_TIME_ORB_FULL 53
343 #define EL_TIME_ORB_EMPTY 54
344 #define EL_WALL_GROWING 55
345 #define EL_BD_DIAMOND 56
346 #define EL_EMERALD_YELLOW 57
347 #define EL_WALL_BD_DIAMOND 58
348 #define EL_WALL_EMERALD_YELLOW 59
349 #define EL_DARK_YAMYAM 60
350 #define EL_BD_MAGIC_WALL 61
351 #define EL_INVISIBLE_STEELWALL 62
353 #define EL_UNUSED_63 63
355 #define EL_DYNABOMB_NR 64
356 #define EL_DYNABOMB_SZ 65
357 #define EL_DYNABOMB_XL 66
358 #define EL_SOKOBAN_OBJECT 67
359 #define EL_SOKOBAN_FIELD_EMPTY 68
360 #define EL_SOKOBAN_FIELD_FULL 69
361 #define EL_BD_BUTTERFLY_RIGHT 70
362 #define EL_BD_BUTTERFLY_UP 71
363 #define EL_BD_BUTTERFLY_LEFT 72
364 #define EL_BD_BUTTERFLY_DOWN 73
365 #define EL_BD_FIREFLY_RIGHT 74
366 #define EL_BD_FIREFLY_UP 75
367 #define EL_BD_FIREFLY_LEFT 76
368 #define EL_BD_FIREFLY_DOWN 77
369 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
370 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
371 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
372 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
373 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
374 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
375 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
376 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
377 #define EL_BD_BUTTERFLY 78
378 #define EL_BD_FIREFLY 79
379 #define EL_PLAYER1 80
380 #define EL_PLAYER2 81
381 #define EL_PLAYER3 82
382 #define EL_PLAYER4 83
383 #define EL_BUG_RIGHT 84
385 #define EL_BUG_LEFT 86
386 #define EL_BUG_DOWN 87
387 #define EL_SPACESHIP_RIGHT 88
388 #define EL_SPACESHIP_UP 89
389 #define EL_SPACESHIP_LEFT 90
390 #define EL_SPACESHIP_DOWN 91
391 #define EL_PACMAN_RIGHT 92
392 #define EL_PACMAN_UP 93
393 #define EL_PACMAN_LEFT 94
394 #define EL_PACMAN_DOWN 95
395 #define EL_EMERALD_RED 96
396 #define EL_EMERALD_PURPLE 97
397 #define EL_WALL_EMERALD_RED 98
398 #define EL_WALL_EMERALD_PURPLE 99
399 #define EL_ACIDPOOL_TOPLEFT 100
400 #define EL_ACIDPOOL_TOPRIGHT 101
401 #define EL_ACIDPOOL_BOTTOMLEFT 102
402 #define EL_ACIDPOOL_BOTTOM 103
403 #define EL_ACIDPOOL_BOTTOMRIGHT 104
404 #define EL_BD_WALL 105
405 #define EL_BD_ROCK 106
406 #define EL_EXIT_OPEN 107
407 #define EL_BLACK_ORB 108
408 #define EL_AMOEBA_TO_DIAMOND 109
410 #define EL_PENGUIN 111
411 #define EL_SATELLITE 112
412 #define EL_ARROW_BLUE_LEFT 113
413 #define EL_ARROW_BLUE_RIGHT 114
414 #define EL_ARROW_BLUE_UP 115
415 #define EL_ARROW_BLUE_DOWN 116
417 #define EL_DRAGON 118
419 #define EL_EM_KEY1_FILE 119
421 #define EL_CHAR_START 120
422 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
423 #define EL_CHAR_EXCLAM (EL_CHAR_ASCII0+33)
424 #define EL_CHAR_QUOTEDBL (EL_CHAR_ASCII0+34)
425 #define EL_CHAR_NUMBERSIGN (EL_CHAR_ASCII0+35)
426 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
427 #define EL_CHAR_PROCENT (EL_CHAR_ASCII0+37)
428 #define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0+38)
429 #define EL_CHAR_APOSTROPHE (EL_CHAR_ASCII0+39)
430 #define EL_CHAR_PARENLEFT (EL_CHAR_ASCII0+40)
431 #define EL_CHAR_PARENRIGHT (EL_CHAR_ASCII0+41)
432 #define EL_CHAR_ASTERISK (EL_CHAR_ASCII0+42)
433 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
434 #define EL_CHAR_COMMA (EL_CHAR_ASCII0+44)
435 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
436 #define EL_CHAR_PERIOD (EL_CHAR_ASCII0+46)
437 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
438 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
439 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
440 #define EL_CHAR_COLON (EL_CHAR_ASCII0+58)
441 #define EL_CHAR_SEMICOLON (EL_CHAR_ASCII0+59)
442 #define EL_CHAR_LESS (EL_CHAR_ASCII0+60)
443 #define EL_CHAR_EQUAL (EL_CHAR_ASCII0+61)
444 #define EL_CHAR_GREATER (EL_CHAR_ASCII0+62)
445 #define EL_CHAR_QUESTION (EL_CHAR_ASCII0+63)
446 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
447 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
448 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
449 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
450 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
451 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
452 #define EL_CHAR_COPYRIGHT (EL_CHAR_ASCII0+94)
453 #define EL_CHAR_END (EL_CHAR_START+79)
455 #define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \
456 (x) == 'Ö' ? EL_CHAR_OE : \
457 (x) == 'Ü' ? EL_CHAR_UE : \
458 EL_CHAR_A + (x) - 'A')
460 #define EL_WALL_GROWING_X 200
461 #define EL_WALL_GROWING_Y 201
462 #define EL_WALL_GROWING_XY 202
464 #define EL_EM_GATE1 203
465 #define EL_EM_GATE2 204
466 #define EL_EM_GATE3 205
467 #define EL_EM_GATE4 206
469 #define EL_EM_KEY2_FILE 207
470 #define EL_EM_KEY3_FILE 208
471 #define EL_EM_KEY4_FILE 209
473 #define EL_SP_START 210
474 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
475 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
476 #define EL_SP_ZONK (EL_SP_START + 1)
477 #define EL_SP_BASE (EL_SP_START + 2)
478 #define EL_SP_MURPHY (EL_SP_START + 3)
479 #define EL_SP_INFOTRON (EL_SP_START + 4)
480 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
481 #define EL_SP_HARD_GRAY (EL_SP_START + 6)
482 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
483 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
484 #define EL_SP_PORT1_RIGHT (EL_SP_START + 9)
485 #define EL_SP_PORT1_DOWN (EL_SP_START + 10)
486 #define EL_SP_PORT1_LEFT (EL_SP_START + 11)
487 #define EL_SP_PORT1_UP (EL_SP_START + 12)
488 #define EL_SP_PORT2_RIGHT (EL_SP_START + 13)
489 #define EL_SP_PORT2_DOWN (EL_SP_START + 14)
490 #define EL_SP_PORT2_LEFT (EL_SP_START + 15)
491 #define EL_SP_PORT2_UP (EL_SP_START + 16)
492 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
493 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
494 #define EL_SP_TERMINAL (EL_SP_START + 19)
495 #define EL_SP_DISK_RED (EL_SP_START + 20)
496 #define EL_SP_PORT_Y (EL_SP_START + 21)
497 #define EL_SP_PORT_X (EL_SP_START + 22)
498 #define EL_SP_PORT_XY (EL_SP_START + 23)
499 #define EL_SP_ELECTRON (EL_SP_START + 24)
500 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
501 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
502 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
503 #define EL_SP_HARD_BASE1 (EL_SP_START + 28)
504 #define EL_SP_HARD_GREEN (EL_SP_START + 29)
505 #define EL_SP_HARD_BLUE (EL_SP_START + 30)
506 #define EL_SP_HARD_RED (EL_SP_START + 31)
507 #define EL_SP_HARD_YELLOW (EL_SP_START + 32)
508 #define EL_SP_HARD_BASE2 (EL_SP_START + 33)
509 #define EL_SP_HARD_BASE3 (EL_SP_START + 34)
510 #define EL_SP_HARD_BASE4 (EL_SP_START + 35)
511 #define EL_SP_HARD_BASE5 (EL_SP_START + 36)
512 #define EL_SP_HARD_BASE6 (EL_SP_START + 37)
513 #define EL_SP_CHIP_UPPER (EL_SP_START + 38)
514 #define EL_SP_CHIP_LOWER (EL_SP_START + 39)
515 #define EL_SP_END (EL_SP_START + 39)
517 #define EL_EM_GATE1_GRAY 250
518 #define EL_EM_GATE2_GRAY 251
519 #define EL_EM_GATE3_GRAY 252
520 #define EL_EM_GATE4_GRAY 253
522 #define EL_UNUSED_254 254
523 #define EL_UNUSED_255 255
526 #define EL_CRYSTAL 257
527 #define EL_WALL_PEARL 258
528 #define EL_WALL_CRYSTAL 259
529 #define EL_DOOR_WHITE 260
530 #define EL_DOOR_WHITE_GRAY 261
531 #define EL_KEY_WHITE 262
532 #define EL_SHIELD_NORMAL 263
533 #define EL_EXTRA_TIME 264
534 #define EL_SWITCHGATE_OPEN 265
535 #define EL_SWITCHGATE_CLOSED 266
536 #define EL_SWITCHGATE_SWITCH_UP 267
537 #define EL_SWITCHGATE_SWITCH_DOWN 268
539 #define EL_UNUSED_269 269
540 #define EL_UNUSED_270 270
542 #define EL_CONVEYOR_BELT1_LEFT 271
543 #define EL_CONVEYOR_BELT1_MIDDLE 272
544 #define EL_CONVEYOR_BELT1_RIGHT 273
545 #define EL_CONVEYOR_BELT1_SWITCH_LEFT 274
546 #define EL_CONVEYOR_BELT1_SWITCH_MIDDLE 275
547 #define EL_CONVEYOR_BELT1_SWITCH_RIGHT 276
548 #define EL_CONVEYOR_BELT2_LEFT 277
549 #define EL_CONVEYOR_BELT2_MIDDLE 278
550 #define EL_CONVEYOR_BELT2_RIGHT 279
551 #define EL_CONVEYOR_BELT2_SWITCH_LEFT 280
552 #define EL_CONVEYOR_BELT2_SWITCH_MIDDLE 281
553 #define EL_CONVEYOR_BELT2_SWITCH_RIGHT 282
554 #define EL_CONVEYOR_BELT3_LEFT 283
555 #define EL_CONVEYOR_BELT3_MIDDLE 284
556 #define EL_CONVEYOR_BELT3_RIGHT 285
557 #define EL_CONVEYOR_BELT3_SWITCH_LEFT 286
558 #define EL_CONVEYOR_BELT3_SWITCH_MIDDLE 287
559 #define EL_CONVEYOR_BELT3_SWITCH_RIGHT 288
560 #define EL_CONVEYOR_BELT4_LEFT 289
561 #define EL_CONVEYOR_BELT4_MIDDLE 290
562 #define EL_CONVEYOR_BELT4_RIGHT 291
563 #define EL_CONVEYOR_BELT4_SWITCH_LEFT 292
564 #define EL_CONVEYOR_BELT4_SWITCH_MIDDLE 293
565 #define EL_CONVEYOR_BELT4_SWITCH_RIGHT 294
566 #define EL_LANDMINE 295
567 #define EL_ENVELOPE 296
568 #define EL_LIGHT_SWITCH 297
569 #define EL_LIGHT_SWITCH_ACTIVE 298
570 #define EL_SIGN_EXCLAMATION 299
571 #define EL_SIGN_RADIOACTIVITY 300
572 #define EL_SIGN_STOP 301
573 #define EL_SIGN_WHEELCHAIR 302
574 #define EL_SIGN_PARKING 303
575 #define EL_SIGN_ONEWAY 304
576 #define EL_SIGN_HEART 305
577 #define EL_SIGN_TRIANGLE 306
578 #define EL_SIGN_ROUND 307
579 #define EL_SIGN_EXIT 308
580 #define EL_SIGN_YINYANG 309
581 #define EL_SIGN_OTHER 310
582 #define EL_MOLE_LEFT 311
583 #define EL_MOLE_RIGHT 312
584 #define EL_MOLE_UP 313
585 #define EL_MOLE_DOWN 314
586 #define EL_STEELWALL_SLANTED 315
587 #define EL_INVISIBLE_SAND 316
588 #define EL_DX_UNKNOWN_15 317
589 #define EL_DX_UNKNOWN_42 318
591 #define EL_UNUSED_319 319
592 #define EL_UNUSED_320 320
594 #define EL_SHIELD_DEADLY 321
595 #define EL_TIMEGATE_OPEN 322
596 #define EL_TIMEGATE_CLOSED 323
597 #define EL_TIMEGATE_SWITCH_ACTIVE 324
598 #define EL_TIMEGATE_SWITCH 325
600 #define EL_BALLOON 326
601 #define EL_BALLOON_SEND_LEFT 327
602 #define EL_BALLOON_SEND_RIGHT 328
603 #define EL_BALLOON_SEND_UP 329
604 #define EL_BALLOON_SEND_DOWN 330
605 #define EL_BALLOON_SEND_ANY_DIRECTION 331
607 #define EL_EMC_STEELWALL1 332
608 #define EL_EMC_STEELWALL2 333
609 #define EL_EMC_STEELWALL3 334
610 #define EL_EMC_STEELWALL4 335
611 #define EL_EMC_WALL_PILLAR_UPPER 336
612 #define EL_EMC_WALL_PILLAR_MIDDLE 337
613 #define EL_EMC_WALL_PILLAR_LOWER 338
614 #define EL_EMC_WALL4 339
615 #define EL_EMC_WALL5 340
616 #define EL_EMC_WALL6 341
617 #define EL_EMC_WALL7 342
618 #define EL_EMC_WALL8 343
620 #define EL_TUBE_ALL 344
621 #define EL_TUBE_VERTICAL 345
622 #define EL_TUBE_HORIZONTAL 346
623 #define EL_TUBE_VERTICAL_LEFT 347
624 #define EL_TUBE_VERTICAL_RIGHT 348
625 #define EL_TUBE_HORIZONTAL_UP 349
626 #define EL_TUBE_HORIZONTAL_DOWN 350
627 #define EL_TUBE_LEFT_UP 351
628 #define EL_TUBE_LEFT_DOWN 352
629 #define EL_TUBE_RIGHT_UP 353
630 #define EL_TUBE_RIGHT_DOWN 354
631 #define EL_SPRING 355
633 #define EL_DX_SUPABOMB 357
635 #define NUM_FILE_ELEMENTS 358
638 /* "real" (and therefore drawable) runtime elements */
639 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
641 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 0)
642 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 1)
643 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 2)
644 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 3)
645 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 4)
646 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 5)
647 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 6)
648 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 7)
649 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 8)
650 #define EL_EM_KEY1 (EL_FIRST_RUNTIME_REAL + 9)
651 #define EL_EM_KEY2 (EL_FIRST_RUNTIME_REAL + 10)
652 #define EL_EM_KEY3 (EL_FIRST_RUNTIME_REAL + 11)
653 #define EL_EM_KEY4 (EL_FIRST_RUNTIME_REAL + 12)
654 #define EL_DYNABOMB_ACTIVE_1 (EL_FIRST_RUNTIME_REAL + 13)
655 #define EL_DYNABOMB_ACTIVE_2 (EL_FIRST_RUNTIME_REAL + 14)
656 #define EL_DYNABOMB_ACTIVE_3 (EL_FIRST_RUNTIME_REAL + 15)
657 #define EL_DYNABOMB_ACTIVE_4 (EL_FIRST_RUNTIME_REAL + 16)
658 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 17)
659 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 18)
660 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 19)
661 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 20)
662 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 21)
663 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
664 #define EL_SPRING_MOVING (EL_FIRST_RUNTIME_REAL + 23)
665 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 24)
666 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 25)
667 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 26)
668 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 27)
669 #define EL_AMOEBA_DRIPPING (EL_FIRST_RUNTIME_REAL + 28)
670 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 29)
671 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 30)
672 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 31)
673 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 32)
674 #define EL_CONVEYOR_BELT1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 33)
675 #define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 34)
676 #define EL_CONVEYOR_BELT1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 35)
677 #define EL_CONVEYOR_BELT2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 36)
678 #define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
679 #define EL_CONVEYOR_BELT2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
680 #define EL_CONVEYOR_BELT3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
681 #define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 40)
682 #define EL_CONVEYOR_BELT3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 41)
683 #define EL_CONVEYOR_BELT4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 42)
684 #define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 43)
685 #define EL_CONVEYOR_BELT4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 44)
687 /* "unreal" (and therefore not drawable) runtime elements */
688 #define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 45)
690 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
691 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
692 #define EL_CRACKINGNUT (EL_FIRST_RUNTIME_UNREAL + 2)
693 #define EL_ACID_SPLASHING_LEFT (EL_FIRST_RUNTIME_UNREAL + 3)
694 #define EL_ACID_SPLASHING_RIGHT (EL_FIRST_RUNTIME_UNREAL + 4)
695 #define EL_AMOEBA_CREATING (EL_FIRST_RUNTIME_UNREAL + 5)
696 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 6)
697 #define EL_WALL_GROWING_ACTIVE (EL_FIRST_RUNTIME_UNREAL + 7)
698 #define EL_DRAGON_FIRE (EL_FIRST_RUNTIME_UNREAL + 8)
699 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 9)
700 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 10)
701 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 11)
702 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 12)
704 /* dummy (not drawable) runtime elements (internal use only) */
705 #define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 13)
707 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
708 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
709 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
710 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
711 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
712 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
713 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
714 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
715 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
716 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
717 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
718 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
719 #define EL_SAND_CRUMBLED (EL_FIRST_DUMMY + 12)
720 #define EL_BD_AMOEBA_PART1 (EL_FIRST_DUMMY + 13)
721 #define EL_BD_AMOEBA_PART2 (EL_FIRST_DUMMY + 14)
722 #define EL_BD_AMOEBA_PART3 (EL_FIRST_DUMMY + 15)
723 #define EL_BD_AMOEBA_PART4 (EL_FIRST_DUMMY + 16)
724 #define EL_AMOEBA_PART1 (EL_FIRST_DUMMY + 17)
725 #define EL_AMOEBA_PART2 (EL_FIRST_DUMMY + 18)
726 #define EL_AMOEBA_PART3 (EL_FIRST_DUMMY + 19)
727 #define EL_AMOEBA_PART4 (EL_FIRST_DUMMY + 20)
728 #define EL_AMOEBA_DEAD_PART1 (EL_FIRST_DUMMY + 21)
729 #define EL_AMOEBA_DEAD_PART2 (EL_FIRST_DUMMY + 22)
730 #define EL_AMOEBA_DEAD_PART3 (EL_FIRST_DUMMY + 23)
731 #define EL_AMOEBA_DEAD_PART4 (EL_FIRST_DUMMY + 24)
732 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 25)
733 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 26)
734 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 27)
735 #define EL_ARROW_RED_LEFT (EL_FIRST_DUMMY + 28)
736 #define EL_ARROW_RED_RIGHT (EL_FIRST_DUMMY + 29)
737 #define EL_ARROW_RED_UP (EL_FIRST_DUMMY + 30)
738 #define EL_ARROW_RED_DOWN (EL_FIRST_DUMMY + 31)
740 #define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 32)
744 ** 0 - 255: graphics from "RocksElements"
745 ** 256 - 511: graphics from "RocksFont"
746 ** 512 - 767: graphics from "RocksHeroes"
747 ** 768 - 1023: graphics from "RocksSP"
748 ** 1024 - 1279: graphics from "RocksDC"
749 ** 1280 - 1535: graphics from "RocksMore"
752 #define GFX_START_ROCKSELEMENTS 0
753 #define GFX_END_ROCKSELEMENTS 255
754 #define GFX_START_ROCKSFONT 256
755 #define GFX_END_ROCKSFONT 511
756 #define GFX_START_ROCKSHEROES 512
757 #define GFX_END_ROCKSHEROES 767
758 #define GFX_START_ROCKSSP 768
759 #define GFX_END_ROCKSSP 1023
760 #define GFX_START_ROCKSDC 1024
761 #define GFX_END_ROCKSDC 1279
762 #define GFX_START_ROCKSMORE 1280
763 #define GFX_END_ROCKSMORE 1535
765 #define NUM_TILES 1536 /* see above: MAX_GRAPHICS */
767 /* graphics from "RocksScreen" */
769 #define GFX_LEERRAUM (-1)
770 #define GFX_ERDREICH 0
771 #define GFX_ERDENRAND 1
772 #define GFX_MORAST_LEER 2
773 #define GFX_MORAST_VOLL 3
775 #define GFX_MAUERWERK 5
776 #define GFX_FELSBODEN 6
777 #define GFX_EDELSTEIN 8
778 #define GFX_DIAMANT 10
779 #define GFX_FELSBROCKEN 12
781 #define GFX_BADEWANNE1 16
782 #define GFX_SALZSAEURE 17
783 #define GFX_BADEWANNE2 18
786 #define GFX_UNSICHTBAR 19
789 #define GFX_SCHLUESSEL1 20
790 #define GFX_SCHLUESSEL2 21
791 #define GFX_SCHLUESSEL3 22
792 #define GFX_SCHLUESSEL4 23
794 #define GFX_LIFE_ASYNC 25
795 #define GFX_BADEWANNE 26
797 #define GFX_KOKOSNUSS 28
798 #define GFX_CRACKINGNUT 29
800 #define GFX_BADEWANNE3 32
801 #define GFX_BADEWANNE4 33
802 #define GFX_BADEWANNE5 34
803 #define GFX_SMILEY 35
804 #define GFX_PFORTE1 36
805 #define GFX_PFORTE2 37
806 #define GFX_PFORTE3 38
807 #define GFX_PFORTE4 39
808 #define GFX_PFORTE1X 40
809 #define GFX_PFORTE2X 41
810 #define GFX_PFORTE3X 42
811 #define GFX_PFORTE4X 43
813 #define GFX_DYNAMIT_AUS 48
814 #define GFX_DYNAMIT 49
815 #define GFX_FLIEGER 56
816 #define GFX_FLIEGER_RIGHT 56
817 #define GFX_FLIEGER_UP 58
818 #define GFX_FLIEGER_LEFT 60
819 #define GFX_FLIEGER_DOWN 62
821 #define GFX_EXPLOSION 64
822 #define GFX_KAEFER 72
823 #define GFX_KAEFER_RIGHT 72
824 #define GFX_KAEFER_UP 74
825 #define GFX_KAEFER_LEFT 76
826 #define GFX_KAEFER_DOWN 78
828 #define GFX_MAMPFER 80
830 #define GFX_PACMAN 88
831 #define GFX_PACMAN_RIGHT 88
832 #define GFX_PACMAN_UP 90
833 #define GFX_PACMAN_LEFT 92
834 #define GFX_PACMAN_DOWN 94
836 #define GFX_ABLENK 96
837 #define GFX_ABLENK_EIN GFX_ABLENK
838 #define GFX_ABLENK_AUS GFX_ABLENK
839 #define GFX_AMOEBE_NASS 100
840 #define GFX_TROPFEN 101
841 #define GFX_AMOEBING GFX_TROPFEN
842 #define GFX_AMOEBE_LEBT 104
843 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
844 #define GFX_AMOEBE_TOT 108
845 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
847 #define GFX_BIRNE_AUS 112
848 #define GFX_BIRNE_EIN 113
849 #define GFX_ZEIT_VOLL 114
850 #define GFX_ZEIT_LEER 115
851 #define GFX_SPIELER1 116
852 #define GFX_SPIELER2 117
853 #define GFX_SPIELER3 118
854 #define GFX_SPIELER4 119
855 #define GFX_AMOEBE_VOLL 120
856 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
857 #define GFX_SOKOBAN_OBJEKT 121
858 #define GFX_SOKOBAN_FELD_LEER 122
859 #define GFX_SOKOBAN_FELD_VOLL 123
860 #define GFX_GEBLUBBER 124
862 #define GFX_MAGIC_WALL_OFF 128
863 #define GFX_MAGIC_WALL_EMPTY GFX_MAGIC_WALL_OFF
864 #define GFX_MAGIC_WALL_FULL GFX_MAGIC_WALL_OFF
865 #define GFX_MAGIC_WALL_DEAD GFX_MAGIC_WALL_OFF
866 #define GFX_ERZ_EDEL 132
867 #define GFX_ERZ_DIAM 133
868 #define GFX_ERZ_EDEL_ROT 134
869 #define GFX_ERZ_EDEL_LILA 135
870 #define GFX_ERZ_EDEL_GELB 136
871 #define GFX_ERZ_EDEL_BD 137
872 #define GFX_EDELSTEIN_GELB 138
873 #define GFX_KUGEL_ROT 140
874 #define GFX_KUGEL_BLAU 141
875 #define GFX_KUGEL_GELB 142
876 #define GFX_KUGEL_GRAU 143
878 #define GFX_PINGUIN 144
880 #define GFX_SCHWEIN 146
881 #define GFX_DRACHE 147
882 #define GFX_MAUER_XY 148
883 #define GFX_MAUER_X 149
884 #define GFX_MAUER_Y 150
885 #define GFX_EDELSTEIN_ROT 152
886 #define GFX_EDELSTEIN_LILA 154
887 #define GFX_DYNABOMB_XL 156
888 #define GFX_BLACK_ORB 157
889 #define GFX_SPEED_PILL 158
890 #define GFX_SONDE 159
892 #define GFX_EDELSTEIN_BD 163
893 #define GFX_MAUER_RIGHT 165
894 #define GFX_MAUER_R1 GFX_MAUER_RIGHT
895 #define GFX_MAUER_R 167
896 #define GFX_MAUER_LEFT 168
897 #define GFX_MAUER_L1 GFX_MAUER_LEFT
898 #define GFX_MAUER_L 170
899 #define GFX_MAUER_LEBT 171
900 #define GFX_MAGIC_WALL_BD_OFF 172
901 #define GFX_MAGIC_WALL_BD_EMPTY GFX_MAGIC_WALL_BD_OFF
902 #define GFX_MAGIC_WALL_BD_FULL GFX_MAGIC_WALL_BD_OFF
903 #define GFX_MAGIC_WALL_BD_DEAD GFX_MAGIC_WALL_BD_OFF
905 #define GFX_AUSGANG_ZU 176
906 #define GFX_AUSGANG_ACT 177
907 #define GFX_AUSGANG_AUF 180
908 #define GFX_MAMPFER2 184
909 #define GFX_DYNABOMB 188
910 #define GFX_DYNABOMB_NR 188
911 #define GFX_DYNABOMB_SZ 191
913 #define GFX_PFEIL_LEFT 192
914 #define GFX_PFEIL_RIGHT 193
915 #define GFX_PFEIL_UP 194
916 #define GFX_PFEIL_DOWN 195
917 #define GFX_BUTTERFLY 196
918 #define GFX_FIREFLY 198
919 #define GFX_BUTTERFLY_RIGHT 200
920 #define GFX_BUTTERFLY_UP 201
921 #define GFX_BUTTERFLY_LEFT 202
922 #define GFX_BUTTERFLY_DOWN 203
923 #define GFX_FIREFLY_RIGHT 204
924 #define GFX_FIREFLY_UP 205
925 #define GFX_FIREFLY_LEFT 206
926 #define GFX_FIREFLY_DOWN 207
928 /* only available as size MINI_TILE */
929 #define GFX_VSTEEL_UPPER_LEFT 208
930 #define GFX_VSTEEL_UPPER_RIGHT 209
931 #define GFX_VSTEEL_LOWER_LEFT 210
932 #define GFX_VSTEEL_LOWER_RIGHT 211
933 #define GFX_VSTEEL_HORIZONTAL 212
934 #define GFX_VSTEEL_VERTICAL 213
935 #define GFX_ISTEEL_UPPER_LEFT 214
936 #define GFX_ISTEEL_UPPER_RIGHT 215
937 #define GFX_ISTEEL_LOWER_LEFT 216
938 #define GFX_ISTEEL_LOWER_RIGHT 217
939 #define GFX_ISTEEL_HORIZONTAL 218
940 #define GFX_ISTEEL_VERTICAL 219
942 /* elements with graphics borrowed from other elements */
943 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
944 #define GFX_SPIELFIGUR GFX_SPIELER1
946 /* graphics from "RocksHeroes" */
947 #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
948 #define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
949 #define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
950 #define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
951 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
952 #define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
953 #define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
954 #define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
955 #define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
956 #define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
957 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
958 #define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
959 #define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
960 #define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
961 #define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
962 #define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
963 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
964 #define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
965 #define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
966 #define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
967 #define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
968 #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
969 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
970 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
971 #define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
972 #define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
973 #define GFX2_SHIELD_PASSIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 1)
974 #define GFX2_SHIELD_ACTIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 5)
976 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
977 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
978 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
979 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
980 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
981 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
982 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
983 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
984 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
986 #define GFX_MOLE_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
987 #define GFX_MOLE_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
988 #define GFX_MOLE_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
989 #define GFX_MOLE_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
991 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
992 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
993 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
994 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
995 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
996 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
997 #define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 9)
998 #define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +13)
999 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
1000 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
1001 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
1002 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
1004 /* graphics from "RocksSP" */
1005 #define GFX_SP_EMPTY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 0)
1007 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 1)
1009 #define GFX_SP_BASE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 2)
1010 #define GFX_SP_MURPHY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
1011 #define GFX_SP_INFOTRON (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 4)
1012 #define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 5)
1013 #define GFX_SP_HARD_GRAY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 6)
1014 #define GFX_SP_EXIT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 7)
1015 #define GFX_SP_DISK_ORANGE (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 0)
1016 #define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 1)
1017 #define GFX_SP_PORT1_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 2)
1018 #define GFX_SP_PORT1_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 3)
1019 #define GFX_SP_PORT1_UP (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 4)
1020 #define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 5)
1021 #define GFX_SP_PORT2_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 6)
1022 #define GFX_SP_PORT2_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 7)
1023 #define GFX_SP_PORT2_UP (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 0)
1024 #define GFX_SP_SNIKSNAK (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 1)
1025 #define GFX_SP_DISK_YELLOW (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 2)
1026 #define GFX_SP_TERMINAL (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 3)
1027 #define GFX_SP_DISK_RED (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 4)
1028 #define GFX_SP_PORT_Y (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 5)
1029 #define GFX_SP_PORT_X (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 6)
1030 #define GFX_SP_PORT_XY (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 7)
1031 #define GFX_SP_ELECTRON (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 0)
1032 #define GFX_SP_BUG (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 1)
1033 #define GFX_SP_CHIP_LEFT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 2)
1034 #define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 3)
1035 #define GFX_SP_HARD_BASE1 (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 4)
1036 #define GFX_SP_HARD_GREEN (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 5)
1037 #define GFX_SP_HARD_BLUE (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 6)
1038 #define GFX_SP_HARD_RED (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 7)
1039 #define GFX_SP_HARD_YELLOW (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 0)
1040 #define GFX_SP_HARD_BASE2 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 1)
1041 #define GFX_SP_HARD_BASE3 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 2)
1042 #define GFX_SP_HARD_BASE4 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 3)
1043 #define GFX_SP_HARD_BASE5 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 4)
1044 #define GFX_SP_HARD_BASE6 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 5)
1045 #define GFX_SP_CHIP_UPPER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 6)
1046 #define GFX_SP_CHIP_LOWER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 7)
1048 #define GFX_INVISIBLE_STEEL_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 1)
1049 #define GFX_SAND_INVISIBLE_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 2)
1050 #define GFX_INVISIBLE_STEEL (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 3)
1051 #define GFX_UNSICHTBAR_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 5)
1052 #define GFX_SAND_INVISIBLE (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 6)
1053 #define GFX_UNSICHTBAR (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 7)
1055 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 0)
1057 #define GFX_EM_KEY_1 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 4)
1058 #define GFX_EM_KEY_2 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 5)
1059 #define GFX_EM_KEY_3 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 6)
1060 #define GFX_EM_KEY_4 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 7)
1061 #define GFX_EM_GATE_1 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 0)
1062 #define GFX_EM_GATE_2 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 1)
1063 #define GFX_EM_GATE_3 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 2)
1064 #define GFX_EM_GATE_4 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 3)
1065 #define GFX_EM_GATE_1X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 4)
1066 #define GFX_EM_GATE_2X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 5)
1067 #define GFX_EM_GATE_3X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 6)
1068 #define GFX_EM_GATE_4X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 7)
1070 #define GFX_MURPHY_GO_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 8)
1071 #define GFX_MURPHY_ANY_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 9)
1072 #define GFX_MURPHY_GO_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 11)
1073 #define GFX_MURPHY_ANY_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 12)
1074 #define GFX_MURPHY_SNAP_UP (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 14)
1075 #define GFX_MURPHY_SNAP_DOWN (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 15)
1076 #define GFX_MURPHY_SNAP_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 8)
1077 #define GFX_MURPHY_SNAP_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 9)
1078 #define GFX_MURPHY_PUSH_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 10)
1079 #define GFX_MURPHY_PUSH_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 11)
1081 #define GFX_SP_BUG_WARNING (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 15)
1082 #define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 8)
1083 #define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 8)
1084 #define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 8)
1085 #define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 8)
1086 #define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 12)
1087 #define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 8)
1088 #define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 12)
1090 #define GFX2_SP_ELECTRON (GFX_START_ROCKSSP + 10 * SP_PER_LINE + 8)
1091 #define GFX2_SP_TERMINAL (GFX_START_ROCKSSP + 11 * SP_PER_LINE + 8)
1092 #define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE + 8)
1094 #define GFX_SP_MURPHY_CLONE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
1096 /* graphics from "RocksDC" */
1097 #define GFX_BELT1_MIDDLE (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 0)
1098 #define GFX_BELT1_LEFT (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 0)
1099 #define GFX_BELT1_RIGHT (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 0)
1100 #define GFX_BELT2_MIDDLE (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 0)
1101 #define GFX_BELT2_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 0)
1102 #define GFX_BELT2_RIGHT (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 0)
1103 #define GFX_BELT3_MIDDLE (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 0)
1104 #define GFX_BELT3_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 0)
1105 #define GFX_BELT3_RIGHT (GFX_START_ROCKSDC + 8 * DC_PER_LINE + 0)
1106 #define GFX_BELT4_MIDDLE (GFX_START_ROCKSDC + 9 * DC_PER_LINE + 0)
1107 #define GFX_BELT4_LEFT (GFX_START_ROCKSDC + 10 * DC_PER_LINE + 0)
1108 #define GFX_BELT4_RIGHT (GFX_START_ROCKSDC + 11 * DC_PER_LINE + 0)
1109 #define GFX_BELT1_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 0)
1110 #define GFX_BELT2_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 1)
1111 #define GFX_BELT3_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 2)
1112 #define GFX_BELT4_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 3)
1113 #define GFX_BELT1_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 0)
1114 #define GFX_BELT2_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 1)
1115 #define GFX_BELT3_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 2)
1116 #define GFX_BELT4_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 3)
1117 #define GFX_BELT1_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 0)
1118 #define GFX_BELT2_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 1)
1119 #define GFX_BELT3_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 2)
1120 #define GFX_BELT4_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 3)
1122 #define GFX_SWITCHGATE_SWITCH_1 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 4)
1123 #define GFX_SWITCHGATE_SWITCH_2 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 5)
1124 #define GFX_LIGHT_SWITCH_OFF (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 6)
1125 #define GFX_LIGHT_SWITCH_ON (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 7)
1126 #define GFX_TIMEGATE_SWITCH (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 0)
1128 #define GFX_ENVELOPE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 4)
1129 #define GFX_SIGN_EXCLAMATION (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 5)
1130 #define GFX_SIGN_STOP (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 6)
1131 #define GFX_LANDMINE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 7)
1132 #define GFX_STEEL_SLANTED (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 5)
1134 #define GFX_EXTRA_TIME (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 8)
1135 #define GFX_SHIELD_ACTIVE (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 8)
1136 #define GFX_SHIELD_PASSIVE (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 8)
1137 #define GFX_MOLE_DOWN (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 8)
1138 #define GFX_MOLE_UP (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 12)
1139 #define GFX_MOLE_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 8)
1140 #define GFX_MOLE_RIGHT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 12)
1141 #define GFX_SWITCHGATE_CLOSED (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 8)
1142 #define GFX_SWITCHGATE_OPEN (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 12)
1143 #define GFX_TIMEGATE_CLOSED (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 8)
1144 #define GFX_TIMEGATE_OPEN (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 12)
1145 #define GFX_BALLOON_SEND_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 8)
1146 #define GFX_BALLOON_SEND_RIGHT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 9)
1147 #define GFX_BALLOON_SEND_UP (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 10)
1148 #define GFX_BALLOON_SEND_DOWN (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 11)
1149 #define GFX_BALLOON (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 12)
1150 #define GFX_BALLOON_SEND_ANY (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 15)
1152 #define GFX_EMC_STEEL_WALL_1 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1153 #define GFX_EMC_STEEL_WALL_2 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1154 #define GFX_EMC_STEEL_WALL_3 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1155 #define GFX_EMC_STEEL_WALL_4 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1156 #define GFX_EMC_WALL_1 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 13)
1157 #define GFX_EMC_WALL_2 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 14)
1158 #define GFX_EMC_WALL_3 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 15)
1159 #define GFX_EMC_WALL_4 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
1160 #define GFX_EMC_WALL_5 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 15)
1161 #define GFX_EMC_WALL_6 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 14)
1162 #define GFX_EMC_WALL_7 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 15)
1163 #define GFX_EMC_WALL_8 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
1165 /* graphics from "RocksMore" */
1166 #define GFX_ARROW_BLUE_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0)
1167 #define GFX_ARROW_BLUE_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1)
1168 #define GFX_ARROW_BLUE_UP (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2)
1169 #define GFX_ARROW_BLUE_DOWN (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3)
1170 #define GFX_ARROW_RED_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0)
1171 #define GFX_ARROW_RED_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1)
1172 #define GFX_ARROW_RED_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2)
1173 #define GFX_ARROW_RED_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3)
1174 #define GFX_SCROLLBAR_BLUE (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0)
1175 #define GFX_SCROLLBAR_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1)
1176 #define GFX_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0)
1177 #define GFX_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1)
1178 #define GFX_WALL_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2)
1179 #define GFX_WALL_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3)
1180 #define GFX_PEARL_BREAKING (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0)
1181 #define GFX_SPRING (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 0)
1182 #define GFX_TUBE_RIGHT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 1)
1183 #define GFX_TUBE_HORIZ_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 2)
1184 #define GFX_TUBE_LEFT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3)
1185 #define GFX_TUBE_HORIZONTAL (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 0)
1186 #define GFX_TUBE_VERT_RIGHT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 1)
1187 #define GFX_TUBE_CROSS (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 2)
1188 #define GFX_TUBE_VERT_LEFT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 3)
1189 #define GFX_TUBE_VERTICAL (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 0)
1190 #define GFX_TUBE_RIGHT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 1)
1191 #define GFX_TUBE_HORIZ_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 2)
1192 #define GFX_TUBE_LEFT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 3)
1194 #define GFX_TRAP_INACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4)
1195 #define GFX_TRAP_ACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7)
1196 #define GFX_BD_WALL (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4)
1197 #define GFX_BD_ROCK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4)
1198 #define GFX_DX_SUPABOMB (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7)
1200 /* graphics from "RocksFont" */
1201 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
1202 #define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32)
1203 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0 + 33)
1204 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0 + 34)
1205 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0 + 36)
1206 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0 + 37)
1207 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0 + 39)
1208 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0 + 40)
1209 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0 + 41)
1210 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0 + 43)
1211 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0 + 44)
1212 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0 + 45)
1213 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0 + 46)
1214 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0 + 47)
1215 #define GFX_CHAR_0 (GFX_CHAR_ASCII0 + 48)
1216 #define GFX_CHAR_9 (GFX_CHAR_ASCII0 + 57)
1217 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0 + 58)
1218 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0 + 59)
1219 #define GFX_CHAR_LT (GFX_CHAR_ASCII0 + 60)
1220 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0 + 61)
1221 #define GFX_CHAR_GT (GFX_CHAR_ASCII0 + 62)
1222 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0 + 63)
1223 #define GFX_CHAR_AT (GFX_CHAR_ASCII0 + 64)
1224 #define GFX_CHAR_A (GFX_CHAR_ASCII0 + 65)
1225 #define GFX_CHAR_Z (GFX_CHAR_ASCII0 + 90)
1226 #define GFX_CHAR_AE (GFX_CHAR_ASCII0 + 91)
1227 #define GFX_CHAR_OE (GFX_CHAR_ASCII0 + 92)
1228 #define GFX_CHAR_UE (GFX_CHAR_ASCII0 + 93)
1229 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94)
1230 #define GFX_CHAR_END (GFX_CHAR_START + 79)
1232 /* new elements which still have no graphic */
1233 #define GFX_DOOR_WHITE GFX_CHAR_FRAGE
1234 #define GFX_DOOR_WHITE_GRAY GFX_CHAR_FRAGE
1235 #define GFX_KEY_WHITE GFX_CHAR_FRAGE
1236 #define GFX_SIGN_RADIOACTIVITY GFX_CHAR_FRAGE
1237 #define GFX_SIGN_WHEELCHAIR GFX_CHAR_FRAGE
1238 #define GFX_SIGN_PARKING GFX_CHAR_FRAGE
1239 #define GFX_SIGN_ONEWAY GFX_CHAR_FRAGE
1240 #define GFX_SIGN_HEART GFX_CHAR_FRAGE
1241 #define GFX_SIGN_TRIANGLE GFX_CHAR_FRAGE
1242 #define GFX_SIGN_ROUND GFX_CHAR_FRAGE
1243 #define GFX_SIGN_EXIT GFX_CHAR_FRAGE
1244 #define GFX_SIGN_YINYANG GFX_CHAR_FRAGE
1245 #define GFX_SIGN_OTHER GFX_CHAR_FRAGE
1246 #define GFX_DX_UNKNOWN_15 GFX_CHAR_FRAGE
1247 #define GFX_DX_UNKNOWN_42 GFX_CHAR_FRAGE
1250 /* the names of the sounds */
1251 #define SND_AMOEBE 0
1252 #define SND_ANTIGRAV 1
1253 #define SND_AUTSCH 2
1260 #define SND_HALLOFFAME 9
1263 #define SND_KABUMM 12
1265 #define SND_KLAPPER 14
1266 #define SND_KLING 15
1267 #define SND_KLOPF 16
1268 #define SND_KLUMPF 17
1269 #define SND_KNACK 18
1270 #define SND_KNURK 19
1271 #define SND_KRACH 20
1272 #define SND_LACHEN 21
1273 #define SND_LASER 22
1276 #define SND_OEFFNEN 25
1277 #define SND_PLING 26
1279 #define SND_PUSCH 28
1280 #define SND_QUIEK 29
1281 #define SND_QUIRK 30
1282 #define SND_RHYTHMLOOP 31
1283 #define SND_ROAAAR 32
1284 #define SND_ROEHR 33
1285 #define SND_RUMMS 34
1286 #define SND_SCHLOPP 35
1287 #define SND_SCHLURF 36
1288 #define SND_SCHRFF 37
1289 #define SND_SCHWIRR 38
1291 #define SND_SLURP 40
1292 #define SND_SPROING 41
1293 #define SND_WARNTON 42
1294 #define SND_WHOOSH 43
1295 #define SND_ZISCH 44
1296 #define SND_SP_BASE 45
1297 #define SND_SP_INFOTRON 46
1298 #define SND_SP_ZONKDOWN 47
1299 #define SND_SP_ZONKPUSH 48
1300 #define SND_SP_BUG 49
1301 #define SND_SP_BOOM 50
1302 #define SND_SP_BOOOM 51
1303 #define SND_SP_EXIT 52
1304 #define SND_EMPTY 53
1307 #define NUM_SOUNDS 55
1310 /* values for animation action types */
1311 #define GFX_ACTION_UNKNOWN 0
1312 #define GFX_ACTION_DEFAULT 1
1313 #define GFX_ACTION_WAITING 2
1314 #define GFX_ACTION_FALLING 3
1315 #define GFX_ACTION_MOVING 4
1316 #define GFX_ACTION_DIGGING 5
1317 #define GFX_ACTION_COLLECTING 6
1318 #define GFX_ACTION_PUSHING 7
1319 #define GFX_ACTION_PASSING 8
1320 #define GFX_ACTION_IMPACT 9
1321 #define GFX_ACTION_CRACKING 10
1322 #define GFX_ACTION_ACTIVATING 11
1323 #define GFX_ACTION_EATING 12
1324 #define GFX_ACTION_OTHER 13
1326 #define NUM_GFX_ACTIONS 14
1327 #define NUM_GFX_ACTIONS_MAPPED 7
1330 /* values for image configuration suffixes */
1331 #define GFX_ARG_XPOS 0
1332 #define GFX_ARG_YPOS 1
1333 #define GFX_ARG_FRAMES 2
1334 #define GFX_ARG_DELAY 3
1335 #define GFX_ARG_PINGPONG 4
1336 #define GFX_ARG_PINGPONG2 5
1337 #define GFX_ARG_REVERSE 6
1338 #define GFX_ARG_GLOBAL_SYNC 7
1339 #define GFX_ARG_VERTICAL 8
1341 /* values for image configuration */
1342 #define IMG_EMPTY_SPACE 0
1344 #define IMG_SAND_CRUMBLED 2
1345 #define IMG_QUICKSAND_EMPTY 3
1346 #define IMG_QUICKSAND_FILLING 4
1347 #define IMG_QUICKSAND_FULL 5
1348 #define IMG_QUICKSAND_EMPTYING 6
1349 #define IMG_STEELWALL 7
1351 #define IMG_WALL_CRUMBLED 9
1352 #define IMG_EMERALD 10
1353 #define IMG_EMERALD_FALLING 11
1354 #define IMG_DIAMOND 12
1355 #define IMG_DIAMOND_FALLING 13
1357 #define IMG_ROCK_FALLING 15
1358 #define IMG_ROCK_PUSHING 16
1359 #define IMG_ACIDPOOL_TOPLEFT 17
1360 #define IMG_ACIDPOOL_TOPRIGHT 18
1361 #define IMG_ACIDPOOL_BOTTOMLEFT 19
1362 #define IMG_ACIDPOOL_BOTTOM 20
1363 #define IMG_ACIDPOOL_BOTTOMRIGHT 21
1369 #define IMG_GAMEOFLIFE 27
1370 #define IMG_BIOMAZE 28
1373 #define IMG_NUT_CRACKING 31
1374 #define IMG_GATE1 32
1375 #define IMG_GATE2 33
1376 #define IMG_GATE3 34
1377 #define IMG_GATE4 35
1378 #define IMG_GATE1_GRAY 36
1379 #define IMG_GATE2_GRAY 37
1380 #define IMG_GATE3_GRAY 38
1381 #define IMG_GATE4_GRAY 39
1382 #define IMG_DYNAMITE 40
1383 #define IMG_DYNAMITE_ACTIVE 41
1384 #define IMG_SPACESHIP_RIGHT 42
1385 #define IMG_SPACESHIP_UP 43
1386 #define IMG_SPACESHIP_LEFT 44
1387 #define IMG_SPACESHIP_DOWN 45
1388 #define IMG_BUG_RIGHT 46
1389 #define IMG_BUG_UP 47
1390 #define IMG_BUG_LEFT 48
1391 #define IMG_BUG_DOWN 49
1392 #define IMG_PACMAN_RIGHT 50
1393 #define IMG_PACMAN_UP 51
1394 #define IMG_PACMAN_LEFT 52
1395 #define IMG_PACMAN_DOWN 53
1396 #define IMG_EXPLOSION 54
1397 #define IMG_YAMYAM 55
1398 #define IMG_YAMYAM_MOVING 56
1399 #define IMG_ROBOT 57
1400 #define IMG_ROBOT_WHEEL 58
1401 #define IMG_ROBOT_WHEEL_ACTIVE 59
1402 #define IMG_AMOEBA_DROP 60
1403 #define IMG_AMOEBA_CREATING 61
1404 #define IMG_AMOEBA_PART1 62
1405 #define IMG_AMOEBA_PART2 63
1406 #define IMG_AMOEBA_PART3 64
1407 #define IMG_AMOEBA_PART4 65
1408 #define IMG_AMOEBA_DEAD_PART1 66
1409 #define IMG_AMOEBA_DEAD_PART2 67
1410 #define IMG_AMOEBA_DEAD_PART3 68
1411 #define IMG_AMOEBA_DEAD_PART4 69
1413 #define IMG_LAMP_ACTIVE 71
1414 #define IMG_TIME_ORB_FULL 72
1415 #define IMG_TIME_ORB_EMPTY 73
1416 #define IMG_BD_AMOEBA 74
1417 #define IMG_BD_AMOEBA_PART1 75
1418 #define IMG_BD_AMOEBA_PART2 76
1419 #define IMG_BD_AMOEBA_PART3 77
1420 #define IMG_BD_AMOEBA_PART4 78
1421 #define IMG_SOKOBAN_OBJECT 79
1422 #define IMG_SOKOBAN_FIELD_EMPTY 80
1423 #define IMG_SOKOBAN_FIELD_FULL 81
1424 #define IMG_MAGIC_WALL 82
1425 #define IMG_MAGIC_WALL_ACTIVE 83
1426 #define IMG_MAGIC_WALL_FILLING 84
1427 #define IMG_MAGIC_WALL_FULL 85
1428 #define IMG_MAGIC_WALL_EMPTYING 86
1429 #define IMG_MAGIC_WALL_DEAD 87
1430 #define IMG_BD_MAGIC_WALL 88
1431 #define IMG_BD_MAGIC_WALL_ACTIVE 89
1432 #define IMG_BD_MAGIC_WALL_FILLING 90
1433 #define IMG_BD_MAGIC_WALL_FULL 91
1434 #define IMG_BD_MAGIC_WALL_EMPTYING 92
1435 #define IMG_BD_MAGIC_WALL_DEAD 93
1436 #define IMG_WALL_EMERALD 94
1437 #define IMG_WALL_DIAMOND 95
1438 #define IMG_WALL_EMERALD_RED 96
1439 #define IMG_WALL_EMERALD_PURPLE 97
1440 #define IMG_WALL_EMERALD_YELLOW 98
1441 #define IMG_WALL_BD_DIAMOND 99
1442 #define IMG_EMERALD_RED 100
1443 #define IMG_EMERALD_RED_FALLING 101
1444 #define IMG_EMERALD_PURPLE 102
1445 #define IMG_EMERALD_PURPLE_FALLING 103
1446 #define IMG_EMERALD_YELLOW 104
1447 #define IMG_EMERALD_YELLOW_FALLING 105
1448 #define IMG_WALL_GROWING_XY 106
1449 #define IMG_WALL_GROWING_X 107
1450 #define IMG_WALL_GROWING_Y 108
1451 #define IMG_DYNABOMB_XL 109
1452 #define IMG_BLACK_ORB 110
1453 #define IMG_SPEED_PILL 111
1454 #define IMG_BD_DIAMOND 112
1455 #define IMG_BD_DIAMOND_FALLING 113
1456 #define IMG_WALL_GROWING_RIGHT 114
1457 #define IMG_WALL_GROWING_LEFT 115
1458 #define IMG_EXIT_CLOSED 116
1459 #define IMG_EXIT_OPENING 117
1460 #define IMG_EXIT_OPEN 118
1461 #define IMG_DARK_YAMYAM 119
1462 #define IMG_DYNABOMB_ACTIVE 120
1463 #define IMG_DYNABOMB_NR 121
1464 #define IMG_DYNABOMB_SZ 122
1465 #define IMG_BD_BUTTERFLY 123
1466 #define IMG_BD_BUTTERFLY_MOVING 124
1467 #define IMG_BD_BUTTERFLY_RIGHT 125
1468 #define IMG_BD_BUTTERFLY_UP 126
1469 #define IMG_BD_BUTTERFLY_LEFT 127
1470 #define IMG_BD_BUTTERFLY_DOWN 128
1471 #define IMG_BD_FIREFLY 129
1472 #define IMG_BD_FIREFLY_MOVING 130
1473 #define IMG_BD_FIREFLY_RIGHT 131
1474 #define IMG_BD_FIREFLY_UP 132
1475 #define IMG_BD_FIREFLY_LEFT 133
1476 #define IMG_BD_FIREFLY_DOWN 134
1477 #define IMG_STEELWALL_TOPLEFT 135
1478 #define IMG_STEELWALL_TOPRIGHT 136
1479 #define IMG_STEELWALL_BOTTOMLEFT 137
1480 #define IMG_STEELWALL_BOTTOMRIGHT 138
1481 #define IMG_STEELWALL_HORIZONTAL 139
1482 #define IMG_STEELWALL_VERTICAL 140
1483 #define IMG_INVISIBLE_STEELWALL_TOPLEFT 141
1484 #define IMG_INVISIBLE_STEELWALL_TOPRIGHT 142
1485 #define IMG_INVISIBLE_STEELWALL_BOTTOMLEFT 143
1486 #define IMG_INVISIBLE_STEELWALL_BOTTOMRIGHT 144
1487 #define IMG_INVISIBLE_STEELWALL_HORIZONTAL 145
1488 #define IMG_INVISIBLE_STEELWALL_VERTICAL 146
1489 #define IMG_PLAYER1 147
1490 #define IMG_PLAYER1_DOWN 148
1491 #define IMG_PLAYER1_DOWN_MOVING 149
1492 #define IMG_PLAYER1_DOWN_DIGGING 150
1493 #define IMG_PLAYER1_UP 151
1494 #define IMG_PLAYER1_UP_MOVING 152
1495 #define IMG_PLAYER1_UP_DIGGING 153
1496 #define IMG_PLAYER1_LEFT 154
1497 #define IMG_PLAYER1_LEFT_MOVING 155
1498 #define IMG_PLAYER1_LEFT_DIGGING 156
1499 #define IMG_PLAYER1_LEFT_PUSHING 157
1500 #define IMG_PLAYER1_RIGHT 158
1501 #define IMG_PLAYER1_RIGHT_MOVING 159
1502 #define IMG_PLAYER1_RIGHT_DIGGING 160
1503 #define IMG_PLAYER1_RIGHT_PUSHING 161
1504 #define IMG_PLAYER2 162
1505 #define IMG_PLAYER2_DOWN 163
1506 #define IMG_PLAYER2_DOWN_MOVING 164
1507 #define IMG_PLAYER2_DOWN_DIGGING 165
1508 #define IMG_PLAYER2_UP 166
1509 #define IMG_PLAYER2_UP_MOVING 167
1510 #define IMG_PLAYER2_UP_DIGGING 168
1511 #define IMG_PLAYER2_LEFT 169
1512 #define IMG_PLAYER2_LEFT_MOVING 170
1513 #define IMG_PLAYER2_LEFT_DIGGING 171
1514 #define IMG_PLAYER2_LEFT_PUSHING 172
1515 #define IMG_PLAYER2_RIGHT 173
1516 #define IMG_PLAYER2_RIGHT_MOVING 174
1517 #define IMG_PLAYER2_RIGHT_DIGGING 175
1518 #define IMG_PLAYER2_RIGHT_PUSHING 176
1519 #define IMG_PLAYER3 177
1520 #define IMG_PLAYER3_DOWN 178
1521 #define IMG_PLAYER3_DOWN_MOVING 179
1522 #define IMG_PLAYER3_DOWN_DIGGING 180
1523 #define IMG_PLAYER3_UP 181
1524 #define IMG_PLAYER3_UP_MOVING 182
1525 #define IMG_PLAYER3_UP_DIGGING 183
1526 #define IMG_PLAYER3_LEFT 184
1527 #define IMG_PLAYER3_LEFT_MOVING 185
1528 #define IMG_PLAYER3_LEFT_DIGGING 186
1529 #define IMG_PLAYER3_LEFT_PUSHING 187
1530 #define IMG_PLAYER3_RIGHT 188
1531 #define IMG_PLAYER3_RIGHT_MOVING 189
1532 #define IMG_PLAYER3_RIGHT_DIGGING 190
1533 #define IMG_PLAYER3_RIGHT_PUSHING 191
1534 #define IMG_PLAYER4 192
1535 #define IMG_PLAYER4_DOWN 193
1536 #define IMG_PLAYER4_DOWN_MOVING 194
1537 #define IMG_PLAYER4_DOWN_DIGGING 195
1538 #define IMG_PLAYER4_UP 196
1539 #define IMG_PLAYER4_UP_MOVING 197
1540 #define IMG_PLAYER4_UP_DIGGING 198
1541 #define IMG_PLAYER4_LEFT 199
1542 #define IMG_PLAYER4_LEFT_MOVING 200
1543 #define IMG_PLAYER4_LEFT_DIGGING 201
1544 #define IMG_PLAYER4_LEFT_PUSHING 202
1545 #define IMG_PLAYER4_RIGHT 203
1546 #define IMG_PLAYER4_RIGHT_MOVING 204
1547 #define IMG_PLAYER4_RIGHT_DIGGING 205
1548 #define IMG_PLAYER4_RIGHT_PUSHING 206
1549 #define IMG_WALL_GROWING_DOWN 207
1550 #define IMG_WALL_GROWING_UP 208
1551 #define IMG_SHIELD_NORMAL_ACTIVE 209
1552 #define IMG_SHIELD_DEADLY_ACTIVE 210
1553 #define IMG_PIG_DOWN 211
1554 #define IMG_PIG_DOWN_MOVING 212
1555 #define IMG_PIG_DOWN_EATING 213
1556 #define IMG_PIG_UP 214
1557 #define IMG_PIG_UP_MOVING 215
1558 #define IMG_PIG_UP_EATING 216
1559 #define IMG_PIG_LEFT 217
1560 #define IMG_PIG_LEFT_MOVING 218
1561 #define IMG_PIG_LEFT_EATING 219
1562 #define IMG_PIG_RIGHT 220
1563 #define IMG_PIG_RIGHT_MOVING 221
1564 #define IMG_PIG_RIGHT_EATING 222
1565 #define IMG_DRAGON_DOWN 223
1566 #define IMG_DRAGON_DOWN_MOVING 224
1567 #define IMG_DRAGON_DOWN_ATTACKING 225
1568 #define IMG_DRAGON_UP 226
1569 #define IMG_DRAGON_UP_MOVING 227
1570 #define IMG_DRAGON_UP_ATTACKING 228
1571 #define IMG_DRAGON_LEFT 229
1572 #define IMG_DRAGON_LEFT_MOVING 230
1573 #define IMG_DRAGON_LEFT_ATTACKING 231
1574 #define IMG_DRAGON_RIGHT 232
1575 #define IMG_DRAGON_RIGHT_MOVING 233
1576 #define IMG_DRAGON_RIGHT_ATTACKING 234
1577 #define IMG_MOLE_DOWN 235
1578 #define IMG_MOLE_DOWN_MOVING 236
1579 #define IMG_MOLE_DOWN_DIGGING 237
1580 #define IMG_MOLE_UP 238
1581 #define IMG_MOLE_UP_MOVING 239
1582 #define IMG_MOLE_UP_DIGGING 240
1583 #define IMG_MOLE_LEFT 241
1584 #define IMG_MOLE_LEFT_MOVING 242
1585 #define IMG_MOLE_LEFT_DIGGING 243
1586 #define IMG_MOLE_RIGHT 244
1587 #define IMG_MOLE_RIGHT_MOVING 245
1588 #define IMG_MOLE_RIGHT_DIGGING 246
1589 #define IMG_PENGUIN_DOWN 247
1590 #define IMG_PENGUIN_DOWN_MOVING 248
1591 #define IMG_PENGUIN_UP 249
1592 #define IMG_PENGUIN_UP_MOVING 250
1593 #define IMG_PENGUIN_LEFT 251
1594 #define IMG_PENGUIN_LEFT_MOVING 252
1595 #define IMG_PENGUIN_RIGHT 253
1596 #define IMG_PENGUIN_RIGHT_MOVING 254
1597 #define IMG_SATELLITE 255
1598 #define IMG_SATELLITE_MOVING 256
1599 #define IMG_ACID_SPLASHING_LEFT 257
1600 #define IMG_ACID_SPLASHING_RIGHT 258
1601 #define IMG_TWINKLE_BLUE 259
1602 #define IMG_TWINKLE_WHITE 260
1603 #define IMG_DRAGON_FIRE_LEFT1 261
1604 #define IMG_DRAGON_FIRE_LEFT2 262
1605 #define IMG_DRAGON_FIRE_LEFT3 263
1606 #define IMG_DRAGON_FIRE_RIGHT1 264
1607 #define IMG_DRAGON_FIRE_RIGHT2 265
1608 #define IMG_DRAGON_FIRE_RIGHT3 266
1609 #define IMG_DRAGON_FIRE_UP1 267
1610 #define IMG_DRAGON_FIRE_UP2 268
1611 #define IMG_DRAGON_FIRE_UP3 269
1612 #define IMG_DRAGON_FIRE_DOWN1 270
1613 #define IMG_DRAGON_FIRE_DOWN2 271
1614 #define IMG_DRAGON_FIRE_DOWN3 272
1615 #define IMG_SP_EMPTY_SPACE 273
1616 #define IMG_SP_ZONK 274
1617 #define IMG_SP_ZONK_FALLING 275
1618 #define IMG_SP_ZONK_PUSHING 276
1619 #define IMG_SP_BASE 277
1620 #define IMG_SP_MURPHY 278
1621 #define IMG_SP_MURPHY_LEFT 279
1622 #define IMG_SP_MURPHY_LEFT_MOVING 280
1623 #define IMG_SP_MURPHY_LEFT_DIGGING 281
1624 #define IMG_SP_MURPHY_LEFT_PUSHING 282
1625 #define IMG_SP_MURPHY_LEFT_SNAPPING 283
1626 #define IMG_SP_MURPHY_RIGHT 284
1627 #define IMG_SP_MURPHY_RIGHT_MOVING 285
1628 #define IMG_SP_MURPHY_RIGHT_DIGGING 286
1629 #define IMG_SP_MURPHY_RIGHT_PUSHING 287
1630 #define IMG_SP_MURPHY_RIGHT_SNAPPING 288
1631 #define IMG_SP_MURPHY_UP 289
1632 #define IMG_SP_MURPHY_UP_SNAPPING 290
1633 #define IMG_SP_MURPHY_DOWN 291
1634 #define IMG_SP_MURPHY_DOWN_SNAPPING 292
1635 #define IMG_SP_MURPHY_CLONE 293
1636 #define IMG_SP_INFOTRON 294
1637 #define IMG_SP_INFOTRON_FALLING 295
1638 #define IMG_SP_CHIP_SINGLE 296
1639 #define IMG_SP_CHIP_LEFT 297
1640 #define IMG_SP_CHIP_RIGHT 298
1641 #define IMG_SP_CHIP_UPPER 299
1642 #define IMG_SP_CHIP_LOWER 300
1643 #define IMG_SP_HARD_GRAY 301
1644 #define IMG_SP_HARD_GREEN 302
1645 #define IMG_SP_HARD_BLUE 303
1646 #define IMG_SP_HARD_RED 304
1647 #define IMG_SP_HARD_YELLOW 305
1648 #define IMG_SP_EXIT_CLOSED 306
1649 #define IMG_SP_EXIT_OPEN 307
1650 #define IMG_SP_DISK_ORANGE 308
1651 #define IMG_SP_DISK_ORANGE_FALLING 309
1652 #define IMG_SP_DISK_ORANGE_PUSHING 310
1653 #define IMG_SP_DISK_YELLOW 311
1654 #define IMG_SP_DISK_YELLOW_PUSHING 312
1655 #define IMG_SP_DISK_RED 313
1656 #define IMG_SP_DISK_RED_COLLECTING 314
1657 #define IMG_SP_PORT1_RIGHT 315
1658 #define IMG_SP_PORT1_DOWN 316
1659 #define IMG_SP_PORT1_LEFT 317
1660 #define IMG_SP_PORT1_UP 318
1661 #define IMG_SP_PORT2_RIGHT 319
1662 #define IMG_SP_PORT2_DOWN 320
1663 #define IMG_SP_PORT2_LEFT 321
1664 #define IMG_SP_PORT2_UP 322
1665 #define IMG_SP_PORT_X 323
1666 #define IMG_SP_PORT_Y 324
1667 #define IMG_SP_PORT_XY 325
1668 #define IMG_SP_SNIKSNAK 326
1669 #define IMG_SP_SNIKSNAK_LEFT 327
1670 #define IMG_SP_SNIKSNAK_RIGHT 328
1671 #define IMG_SP_SNIKSNAK_UP 329
1672 #define IMG_SP_SNIKSNAK_DOWN 330
1673 #define IMG_SP_ELECTRON 331
1674 #define IMG_SP_TERMINAL 332
1675 #define IMG_SP_TERMINAL_ACTIVE 333
1676 #define IMG_SP_BUGGY_BASE 334
1677 #define IMG_SP_BUGGY_BASE_ACTIVE 335
1678 #define IMG_SP_HARD_BASE1 336
1679 #define IMG_SP_HARD_BASE2 337
1680 #define IMG_SP_HARD_BASE3 338
1681 #define IMG_SP_HARD_BASE4 339
1682 #define IMG_SP_HARD_BASE5 340
1683 #define IMG_SP_HARD_BASE6 341
1684 #define IMG_INVISIBLE_STEELWALL 342
1685 #define IMG_INVISIBLE_STEELWALL_ACTIVE 343
1686 #define IMG_INVISIBLE_SAND 344
1687 #define IMG_INVISIBLE_SAND_ACTIVE 345
1688 #define IMG_INVISIBLE_WALL 346
1689 #define IMG_INVISIBLE_WALL_ACTIVE 347
1690 #define IMG_EM_KEY1 348
1691 #define IMG_EM_KEY2 349
1692 #define IMG_EM_KEY3 350
1693 #define IMG_EM_KEY4 351
1694 #define IMG_EM_GATE1 352
1695 #define IMG_EM_GATE2 353
1696 #define IMG_EM_GATE3 354
1697 #define IMG_EM_GATE4 355
1698 #define IMG_EM_GATE1_GRAY 356
1699 #define IMG_EM_GATE2_GRAY 357
1700 #define IMG_EM_GATE3_GRAY 358
1701 #define IMG_EM_GATE4_GRAY 359
1702 #define IMG_SP_EXPLOSION 360
1703 #define IMG_SP_EXPLOSION_INFOTRON 361
1704 #define IMG_CONVEYOR_BELT1_MIDDLE 362
1705 #define IMG_CONVEYOR_BELT1_MIDDLE_ACTIVE 363
1706 #define IMG_CONVEYOR_BELT1_LEFT 364
1707 #define IMG_CONVEYOR_BELT1_LEFT_ACTIVE 365
1708 #define IMG_CONVEYOR_BELT1_RIGHT 366
1709 #define IMG_CONVEYOR_BELT1_RIGHT_ACTIVE 367
1710 #define IMG_CONVEYOR_BELT1_SWITCH_LEFT 368
1711 #define IMG_CONVEYOR_BELT1_SWITCH_MIDDLE 369
1712 #define IMG_CONVEYOR_BELT1_SWITCH_RIGHT 370
1713 #define IMG_CONVEYOR_BELT2_MIDDLE 371
1714 #define IMG_CONVEYOR_BELT2_MIDDLE_ACTIVE 372
1715 #define IMG_CONVEYOR_BELT2_LEFT 373
1716 #define IMG_CONVEYOR_BELT2_LEFT_ACTIVE 374
1717 #define IMG_CONVEYOR_BELT2_RIGHT 375
1718 #define IMG_CONVEYOR_BELT2_RIGHT_ACTIVE 376
1719 #define IMG_CONVEYOR_BELT2_SWITCH_LEFT 377
1720 #define IMG_CONVEYOR_BELT2_SWITCH_MIDDLE 378
1721 #define IMG_CONVEYOR_BELT2_SWITCH_RIGHT 379
1722 #define IMG_CONVEYOR_BELT3_MIDDLE 380
1723 #define IMG_CONVEYOR_BELT3_MIDDLE_ACTIVE 381
1724 #define IMG_CONVEYOR_BELT3_LEFT 382
1725 #define IMG_CONVEYOR_BELT3_LEFT_ACTIVE 383
1726 #define IMG_CONVEYOR_BELT3_RIGHT 384
1727 #define IMG_CONVEYOR_BELT3_RIGHT_ACTIVE 385
1728 #define IMG_CONVEYOR_BELT3_SWITCH_LEFT 386
1729 #define IMG_CONVEYOR_BELT3_SWITCH_MIDDLE 387
1730 #define IMG_CONVEYOR_BELT3_SWITCH_RIGHT 388
1731 #define IMG_CONVEYOR_BELT4_MIDDLE 389
1732 #define IMG_CONVEYOR_BELT4_MIDDLE_ACTIVE 390
1733 #define IMG_CONVEYOR_BELT4_LEFT 391
1734 #define IMG_CONVEYOR_BELT4_LEFT_ACTIVE 392
1735 #define IMG_CONVEYOR_BELT4_RIGHT 393
1736 #define IMG_CONVEYOR_BELT4_RIGHT_ACTIVE 394
1737 #define IMG_CONVEYOR_BELT4_SWITCH_LEFT 395
1738 #define IMG_CONVEYOR_BELT4_SWITCH_MIDDLE 396
1739 #define IMG_CONVEYOR_BELT4_SWITCH_RIGHT 397
1740 #define IMG_SWITCHGATE_SWITCH_UP 398
1741 #define IMG_SWITCHGATE_SWITCH_DOWN 399
1742 #define IMG_LIGHT_SWITCH 400
1743 #define IMG_LIGHT_SWITCH_ACTIVE 401
1744 #define IMG_TIMEGATE_SWITCH 402
1745 #define IMG_TIMEGATE_SWITCH_ACTIVE 403
1746 #define IMG_ENVELOPE 404
1747 #define IMG_SIGN_EXCLAMATION 405
1748 #define IMG_SIGN_STOP 406
1749 #define IMG_LANDMINE 407
1750 #define IMG_STEELWALL_SLANTED 408
1751 #define IMG_EXTRA_TIME 409
1752 #define IMG_SHIELD_DEADLY 410
1753 #define IMG_SHIELD_NORMAL 411
1754 #define IMG_SWITCHGATE_CLOSED 412
1755 #define IMG_SWITCHGATE_OPENING 413
1756 #define IMG_SWITCHGATE_OPEN 414
1757 #define IMG_SWITCHGATE_CLOSING 415
1758 #define IMG_TIMEGATE_CLOSED 416
1759 #define IMG_TIMEGATE_OPENING 417
1760 #define IMG_TIMEGATE_OPEN 418
1761 #define IMG_TIMEGATE_CLOSING 419
1762 #define IMG_BALLOON 420
1763 #define IMG_BALLOON_MOVING 421
1764 #define IMG_BALLOON_SEND_LEFT 422
1765 #define IMG_BALLOON_SEND_RIGHT 423
1766 #define IMG_BALLOON_SEND_UP 424
1767 #define IMG_BALLOON_SEND_DOWN 425
1768 #define IMG_BALLOON_SEND_ANY_DIRECTION 426
1769 #define IMG_EMC_STEELWALL1 427
1770 #define IMG_EMC_STEELWALL2 428
1771 #define IMG_EMC_STEELWALL3 429
1772 #define IMG_EMC_STEELWALL4 430
1773 #define IMG_EMC_WALL_PILLAR_UPPER 431
1774 #define IMG_EMC_WALL_PILLAR_MIDDLE 432
1775 #define IMG_EMC_WALL_PILLAR_LOWER 433
1776 #define IMG_EMC_WALL4 434
1777 #define IMG_EMC_WALL5 435
1778 #define IMG_EMC_WALL6 436
1779 #define IMG_EMC_WALL7 437
1780 #define IMG_EMC_WALL8 438
1781 #define IMG_ARROW_BLUE_LEFT 439
1782 #define IMG_ARROW_BLUE_RIGHT 440
1783 #define IMG_ARROW_BLUE_UP 441
1784 #define IMG_ARROW_BLUE_DOWN 442
1785 #define IMG_ARROW_RED_LEFT 443
1786 #define IMG_ARROW_RED_RIGHT 444
1787 #define IMG_ARROW_RED_UP 445
1788 #define IMG_ARROW_RED_DOWN 446
1789 #define IMG_SCROLLBAR_BLUE 447
1790 #define IMG_SCROLLBAR_RED 448
1791 #define IMG_SCROLLBAR_GREEN 449
1792 #define IMG_SCROLLBAR_YELLOW 450
1793 #define IMG_PEARL 451
1794 #define IMG_PEARL_BREAKING 452
1795 #define IMG_CRYSTAL 453
1796 #define IMG_WALL_PEARL 454
1797 #define IMG_WALL_CRYSTAL 455
1798 #define IMG_SPRING 456
1799 #define IMG_TUBE_RIGHT_DOWN 457
1800 #define IMG_TUBE_HORIZONTAL_DOWN 458
1801 #define IMG_TUBE_LEFT_DOWN 459
1802 #define IMG_TUBE_HORIZONTAL 460
1803 #define IMG_TUBE_VERTICAL_RIGHT 461
1804 #define IMG_TUBE_ALL 462
1805 #define IMG_TUBE_VERTICAL_LEFT 463
1806 #define IMG_TUBE_VERTICAL 464
1807 #define IMG_TUBE_RIGHT_UP 465
1808 #define IMG_TUBE_HORIZONTAL_UP 466
1809 #define IMG_TUBE_LEFT_UP 467
1810 #define IMG_TRAP 468
1811 #define IMG_TRAP_ACTIVE 469
1812 #define IMG_BD_WALL 470
1813 #define IMG_BD_ROCK 471
1814 #define IMG_BD_ROCK_FALLING 472
1815 #define IMG_BD_ROCK_PUSHING 473
1816 #define IMG_DX_SUPABOMB 474
1818 #define NUM_IMAGE_FILES 475
1821 /* values for sound configuration suffixes */
1822 /* (currently none) */
1824 /* values for sound configuration */
1825 #define SND_BD_EMPTY_SPACE_DIGGING 0
1826 #define SND_BD_SAND_DIGGING 1
1827 #define SND_BD_DIAMOND_COLLECTING 2
1828 #define SND_BD_DIAMOND_IMPACT 3
1829 #define SND_BD_ROCK_PUSHING 4
1830 #define SND_BD_ROCK_IMPACT 5
1831 #define SND_BD_MAGIC_WALL_ACTIVATING 6
1832 #define SND_BD_MAGIC_WALL_ACTIVE 7
1833 #define SND_BD_MAGIC_WALL_CHANGING 8
1834 #define SND_BD_AMOEBA_WAITING 9
1835 #define SND_BD_AMOEBA_CREATING 10
1836 #define SND_BD_AMOEBA_TURNING_TO_GEM 11
1837 #define SND_BD_AMOEBA_TURNING_TO_ROCK 12
1838 #define SND_BD_BUTTERFLY_MOVING 13
1839 #define SND_BD_BUTTERFLY_WAITING 14
1840 #define SND_BD_FIREFLY_MOVING 15
1841 #define SND_BD_FIREFLY_WAITING 16
1842 #define SND_BD_EXIT_PASSING 17
1843 #define SND_SP_EMPTY_SPACE_DIGGING 18
1844 #define SND_SP_BASE_DIGGING 19
1845 #define SND_SP_BUGGY_BASE_DIGGING 20
1846 #define SND_SP_BUGGY_BASE_ACTIVE 21
1847 #define SND_SP_INFOTRON_COLLECTING 22
1848 #define SND_SP_INFOTRON_IMPACT 23
1849 #define SND_SP_ZONK_PUSHING 24
1850 #define SND_SP_ZONK_IMPACT 25
1851 #define SND_SP_DISK_RED_COLLECTING 26
1852 #define SND_SP_DISK_ORANGE_PUSHING 27
1853 #define SND_SP_DISK_YELLOW_PUSHING 28
1854 #define SND_SP_PORT_PASSING 29
1855 #define SND_SP_EXIT_PASSING 30
1856 #define SND_SP_EXIT_OPENING 31
1857 #define SND_SP_ELEMENT_EXPLODING 32
1858 #define SND_SP_SNIKSNAK_MOVING 33
1859 #define SND_SP_SNIKSNAK_WAITING 34
1860 #define SND_SP_ELECTRON_MOVING 35
1861 #define SND_SP_ELECTRON_WAITING 36
1862 #define SND_SP_TERMINAL_ACTIVATING 37
1863 #define SND_SP_TERMINAL_ACTIVE 38
1864 #define SND_SOKOBAN_OBJECT_PUSHING 39
1865 #define SND_SOKOBAN_FIELD_FILLING 40
1866 #define SND_SOKOBAN_FIELD_EMPTYING 41
1867 #define SND_SOKOBAN_GAME_SOLVING 42
1868 #define SND_EMPTY_SPACE_DIGGING 43
1869 #define SND_SAND_DIGGING 44
1870 #define SND_EMERALD_COLLECTING 45
1871 #define SND_EMERALD_IMPACT 46
1872 #define SND_DIAMOND_COLLECTING 47
1873 #define SND_DIAMOND_IMPACT 48
1874 #define SND_DIAMOND_BREAKING 49
1875 #define SND_ROCK_PUSHING 50
1876 #define SND_ROCK_IMPACT 51
1877 #define SND_BOMB_PUSHING 52
1878 #define SND_NUT_PUSHING 53
1879 #define SND_NUT_CRACKING 54
1880 #define SND_NUT_IMPACT 55
1881 #define SND_DYNAMITE_COLLECTING 56
1882 #define SND_DYNAMITE_DROPPING 57
1883 #define SND_DYNAMITE_ACTIVE 58
1884 #define SND_KEY_COLLECTING 59
1885 #define SND_GATE_PASSING 60
1886 #define SND_BUG_MOVING 61
1887 #define SND_BUG_WAITING 62
1888 #define SND_SPACESHIP_MOVING 63
1889 #define SND_SPACESHIP_WAITING 64
1890 #define SND_YAMYAM_MOVING 65
1891 #define SND_YAMYAM_WAITING 66
1892 #define SND_YAMYAM_EATING 67
1893 #define SND_ROBOT_STEPPING 68
1894 #define SND_ROBOT_WAITING 69
1895 #define SND_ROBOT_WHEEL_ACTIVATING 70
1896 #define SND_ROBOT_WHEEL_ACTIVE 71
1897 #define SND_MAGIC_WALL_ACTIVATING 72
1898 #define SND_MAGIC_WALL_ACTIVE 73
1899 #define SND_MAGIC_WALL_CHANGING 74
1900 #define SND_AMOEBA_WAITING 75
1901 #define SND_AMOEBA_CREATING 76
1902 #define SND_AMOEBA_DROP_CREATING 77
1903 #define SND_ACID_SPLASHING 78
1904 #define SND_QUICKSAND_FILLING 79
1905 #define SND_QUICKSAND_SLIPPING 80
1906 #define SND_QUICKSAND_EMPTYING 81
1907 #define SND_EXIT_OPENING 82
1908 #define SND_EXIT_PASSING 83
1909 #define SND_BALLOON_MOVING 84
1910 #define SND_BALLOON_WAITING 85
1911 #define SND_BALLOON_PUSHING 86
1912 #define SND_BALLOON_SWITCH_ACTIVATING 87
1913 #define SND_SPRING_MOVING 88
1914 #define SND_SPRING_PUSHING 89
1915 #define SND_SPRING_IMPACT 90
1916 #define SND_WALL_GROWING 91
1917 #define SND_PEARL_COLLECTING 92
1918 #define SND_PEARL_BREAKING 93
1919 #define SND_PEARL_IMPACT 94
1920 #define SND_CRYSTAL_COLLECTING 95
1921 #define SND_CRYSTAL_IMPACT 96
1922 #define SND_ENVELOPE_COLLECTING 97
1923 #define SND_SAND_INVISIBLE_DIGGING 98
1924 #define SND_SHIELD_NORMAL_COLLECTING 99
1925 #define SND_SHIELD_NORMAL_ACTIVE 100
1926 #define SND_SHIELD_DEADLY_COLLECTING 101
1927 #define SND_SHIELD_DEADLY_ACTIVE 102
1928 #define SND_EXTRA_TIME_COLLECTING 103
1929 #define SND_MOLE_MOVING 104
1930 #define SND_MOLE_WAITING 105
1931 #define SND_MOLE_EATING 106
1932 #define SND_SWITCHGATE_SWITCH_ACTIVATING 107
1933 #define SND_SWITCHGATE_OPENING 108
1934 #define SND_SWITCHGATE_CLOSING 109
1935 #define SND_SWITCHGATE_PASSING 110
1936 #define SND_TIMEGATE_SWITCH_ACTIVATING 111
1937 #define SND_TIMEGATE_SWITCH_ACTIVE 112
1938 #define SND_TIMEGATE_OPENING 113
1939 #define SND_TIMEGATE_CLOSING 114
1940 #define SND_TIMEGATE_PASSING 115
1941 #define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 116
1942 #define SND_CONVEYOR_BELT_SWITCH_DEACTIVATING 117
1943 #define SND_CONVEYOR_BELT_ACTIVE 118
1944 #define SND_LIGHT_SWITCH_ACTIVATING 119
1945 #define SND_LIGHT_SWITCH_DEACTIVATING 120
1946 #define SND_DX_BOMB_PUSHING 121
1947 #define SND_TRAP_INACTIVE_DIGGING 122
1948 #define SND_TRAP_ACTIVATING 123
1949 #define SND_TUBE_PASSING 124
1950 #define SND_AMOEBA_TURNING_TO_GEM 125
1951 #define SND_AMOEBA_TURNING_TO_ROCK 126
1952 #define SND_SPEED_PILL_COLLECTING 127
1953 #define SND_DYNABOMB_NR_COLLECTING 128
1954 #define SND_DYNABOMB_SZ_COLLECTING 129
1955 #define SND_DYNABOMB_XL_COLLECTING 130
1956 #define SND_DYNABOMB_DROPPING 131
1957 #define SND_DYNABOMB_ACTIVE 132
1958 #define SND_SATELLITE_MOVING 133
1959 #define SND_SATELLITE_WAITING 134
1960 #define SND_SATELLITE_PUSHING 135
1961 #define SND_LAMP_ACTIVATING 136
1962 #define SND_LAMP_DEACTIVATING 137
1963 #define SND_TIME_ORB_FULL_COLLECTING 138
1964 #define SND_TIME_ORB_FULL_IMPACT 139
1965 #define SND_TIME_ORB_EMPTY_PUSHING 140
1966 #define SND_TIME_ORB_EMPTY_IMPACT 141
1967 #define SND_GAMEOFLIFE_WAITING 142
1968 #define SND_GAMEOFLIFE_CREATING 143
1969 #define SND_BIOMAZE_WAITING 144
1970 #define SND_BIOMAZE_CREATING 145
1971 #define SND_PACMAN_MOVING 146
1972 #define SND_PACMAN_WAITING 147
1973 #define SND_PACMAN_EATING 148
1974 #define SND_DARK_YAMYAM_MOVING 149
1975 #define SND_DARK_YAMYAM_WAITING 150
1976 #define SND_DARK_YAMYAM_EATING 151
1977 #define SND_PENGUIN_MOVING 152
1978 #define SND_PENGUIN_WAITING 153
1979 #define SND_PENGUIN_PASSING_EXIT 154
1980 #define SND_PIG_MOVING 155
1981 #define SND_PIG_WAITING 156
1982 #define SND_PIG_EATING 157
1983 #define SND_DRAGON_MOVING 158
1984 #define SND_DRAGON_WAITING 159
1985 #define SND_DRAGON_ATTACKING 160
1986 #define SND_PLAYER_DYING 161
1987 #define SND_ELEMENT_EXPLODING 162
1988 #define SND_GAME_STARTING 163
1989 #define SND_GAME_RUNNING_OUT_OF_TIME 164
1990 #define SND_GAME_LEVELTIME_BONUS 165
1991 #define SND_GAME_LOSING 166
1992 #define SND_GAME_WINNING 167
1993 #define SND_MENU_DOOR_OPENING 168
1994 #define SND_MENU_DOOR_CLOSING 169
1995 #define SND_MENU_HALL_OF_FAME 170
1996 #define SND_MENU_INFO_SCREEN 171
1998 #define NUM_SOUND_FILES 172
2001 /* values for game_status */
2006 #define HELPSCREEN 4
2007 #define CHOOSELEVEL 5
2009 #define HALLOFFAME 7
2012 #define PROGRAM_VERSION_MAJOR 2
2013 #define PROGRAM_VERSION_MINOR 1
2014 #define PROGRAM_VERSION_PATCH 2
2015 #define PROGRAM_VERSION_STRING "2.1.2"
2017 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
2018 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
2019 #define PROGRAM_RIGHTS_STRING "Copyright ^1995-2002 by"
2020 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
2021 #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
2022 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
2023 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
2024 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
2025 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
2026 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
2027 #define FILENAME_PREFIX "Rocks"
2029 #define X11_ICON_FILENAME "rocks_icon.xbm"
2030 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
2031 #define MSDOS_POINTER_FILENAME "mouse.pcx"
2033 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2034 ** currently supported/known file version numbers:
2036 ** 1.2 (still in use)
2037 ** 1.4 (still in use)
2040 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0)
2041 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0)
2042 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0)
2043 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0)
2045 /* file version does not change for every program version, but is changed
2046 when new features are introduced that are incompatible with older file
2047 versions, so that they can be treated accordingly */
2048 #define FILE_VERSION_ACTUAL FILE_VERSION_2_0
2050 #define GAME_VERSION_1_0 FILE_VERSION_1_0
2051 #define GAME_VERSION_1_2 FILE_VERSION_1_2
2052 #define GAME_VERSION_1_4 FILE_VERSION_1_4
2053 #define GAME_VERSION_2_0 FILE_VERSION_2_0
2055 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2056 PROGRAM_VERSION_MINOR, \
2057 PROGRAM_VERSION_PATCH)
2059 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
2060 #define ANIM_NORMAL 0
2061 #define ANIM_REVERSE (1 << 0)
2062 #define ANIM_PINGPONG (1 << 1)
2063 #define ANIM_PINGPONG2 (1 << 2)
2065 /* values for game_emulation */
2067 #define EMU_BOULDERDASH 1
2068 #define EMU_SOKOBAN 2
2069 #define EMU_SUPAPLEX 3
2073 char Name[MAX_PLAYER_NAME_LEN + 1];
2079 boolean present; /* player present in level playfield */
2080 boolean connected; /* player connected (locally or via network) */
2081 boolean active; /* player (present && connected) */
2083 int index_nr, client_nr, element_nr;
2085 byte action; /* action from local input device */
2086 byte effective_action; /* action acknowledged from network server
2087 or summarized over all configured input
2088 devices when in single player mode */
2089 byte programmed_action; /* action forced by game itself (like moving
2090 through doors); overrides other actions */
2092 int jx,jy, last_jx,last_jy;
2093 int MovDir, MovPos, GfxPos;
2098 boolean LevelSolved, GameOver;
2104 unsigned long move_delay;
2105 int move_delay_value;
2107 unsigned long push_delay;
2108 unsigned long push_delay_value;
2110 int frame_reset_delay;
2112 unsigned long actual_frame_counter;
2115 int gems_still_needed;
2116 int sokobanfields_still_needed;
2117 int lights_still_needed;
2118 int friends_still_needed;
2121 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
2122 int shield_passive_time_left;
2123 int shield_active_time_left;
2128 int file_version; /* file format version the level is stored with */
2129 int game_version; /* game release version the level was created with */
2131 boolean encoding_16bit_field; /* level contains 16-bit elements */
2132 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
2133 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
2139 char name[MAX_LEVEL_NAME_LEN + 1];
2140 char author[MAX_LEVEL_AUTHOR_LEN + 1];
2141 int score[LEVEL_SCORE_ELEMENTS];
2142 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
2143 int num_yam_contents;
2146 int time_magic_wall;
2150 boolean double_speed;
2152 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
2157 int file_version; /* file format version the tape is stored with */
2158 int game_version; /* game release version the tape was created with */
2159 int engine_version; /* game engine version the tape was recorded with */
2162 unsigned long random_seed;
2164 unsigned long counter;
2165 unsigned long length;
2166 unsigned long length_seconds;
2167 unsigned int delay_played;
2168 boolean pause_before_death;
2169 boolean recording, playing, pausing;
2170 boolean fast_forward;
2171 boolean index_search;
2172 boolean quick_resume;
2173 boolean single_step;
2175 boolean player_participates[MAX_PLAYERS];
2176 int num_participating_players;
2180 byte action[MAX_PLAYERS];
2187 /* constant within running game */
2190 int initial_move_delay;
2191 int initial_move_delay_value;
2193 /* variable within running game */
2195 boolean magic_wall_active;
2196 int magic_wall_time_left;
2197 int light_time_left;
2198 int timegate_time_left;
2203 boolean explosions_delayed;
2208 float frames_per_second;
2209 boolean fps_slowdown;
2210 int fps_slowdown_factor;
2215 char *sound_class_name; /* classification for custom sound effects */
2216 char *editor_description; /* short description for level editor */
2218 int graphic[NUM_GFX_ACTIONS_MAPPED];
2220 /* special graphics for left/right/up/down */
2221 int direction_graphic[NUM_GFX_ACTIONS_MAPPED][4];
2222 boolean has_direction_graphic[NUM_GFX_ACTIONS_MAPPED];
2231 struct NewGraphicInfo
2238 boolean anim_global_sync;
2239 boolean anim_vertical;
2242 extern GC tile_clip_gc;
2243 extern Bitmap *pix[];
2244 extern Pixmap tile_clipmask[];
2245 extern DrawBuffer *fieldbuffer;
2246 extern DrawBuffer *drawto_field;
2248 extern int game_status;
2249 extern boolean level_editor_test_game;
2250 extern boolean network_playing;
2252 extern int key_joystick_mapping;
2254 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2255 extern int redraw_x1, redraw_y1;
2257 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2258 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2259 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2260 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2261 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2262 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2263 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2264 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2265 extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2266 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2267 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2268 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2269 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
2270 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2271 extern unsigned long Elementeigenschaften1[MAX_ELEMENTS];
2272 extern unsigned long Elementeigenschaften2[MAX_ELEMENTS];
2274 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
2276 extern int FX,FY, ScrollStepSize;
2277 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2278 extern int BorderElement;
2279 extern int GameFrameDelay;
2280 extern int FfwdFrameDelay;
2281 extern int BX1,BY1, BX2,BY2;
2282 extern int SBX_Left, SBX_Right;
2283 extern int SBY_Upper, SBY_Lower;
2284 extern int ZX,ZY, ExitX,ExitY;
2285 extern int AllPlayersGone;
2287 extern int TimeFrames, TimePlayed, TimeLeft;
2288 extern boolean SiebAktiv;
2289 extern int SiebCount;
2291 extern boolean network_player_action_received;
2293 extern struct LevelInfo level;
2294 extern struct PlayerInfo stored_player[], *local_player;
2295 extern struct HiScore highscore[];
2296 extern struct TapeInfo tape;
2297 extern struct GameInfo game;
2298 extern struct GlobalInfo global;
2299 extern struct ElementInfo element_info[];
2300 extern struct GraphicInfo graphic_info[];
2301 extern struct NewGraphicInfo new_graphic_info[];
2302 extern struct ConfigInfo image_config[], sound_config[];
2303 extern struct ConfigInfo image_config_suffix[], sound_config_suffix[];
2304 extern struct FileInfo *image_files, *sound_files;