1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include <sys/types.h>
23 #include "libgame/libgame.h"
25 #include "game_bd/game_bd.h"
26 #include "game_em/game_em.h"
27 #include "game_sp/game_sp.h"
28 #include "game_mm/game_mm.h"
30 #include "conf_gfx.h" // include auto-generated data structure definitions
31 #include "conf_snd.h" // include auto-generated data structure definitions
32 #include "conf_mus.h" // include auto-generated data structure definitions
35 #define IMG_UNDEFINED (-1)
36 #define IMG_EMPTY IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY IMG_EMPTY_SPACE
38 #define IMG_SP_EMPTY_SPACE IMG_EMPTY_SPACE
39 #define IMG_EXPLOSION IMG_DEFAULT_EXPLODING
40 #define IMG_CHAR_START IMG_CHAR_SPACE
41 #define IMG_STEEL_CHAR_START IMG_STEEL_CHAR_SPACE
42 #define IMG_CUSTOM_START IMG_CUSTOM_1
44 #define SND_UNDEFINED (-1)
45 #define MUS_UNDEFINED (-1)
47 #define WIN_XSIZE_DEFAULT 672
48 #define WIN_YSIZE_DEFAULT 560
50 #define SCR_FIELDX_DEFAULT 17
51 #define SCR_FIELDY_DEFAULT 17
53 #define SXSIZE_DEFAULT (SCR_FIELDX_DEFAULT * TILEX)
54 #define SYSIZE_DEFAULT (SCR_FIELDY_DEFAULT * TILEY)
56 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
57 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
58 #define MIN_LEV_FIELDX 3
59 #define MIN_LEV_FIELDY 3
60 #define STD_LEV_FIELDX 64
61 #define STD_LEV_FIELDY 32
62 #define MAX_LEV_FIELDX MAX_PLAYFIELD_WIDTH
63 #define MAX_LEV_FIELDY MAX_PLAYFIELD_HEIGHT
65 #define MIN_SCROLL_DELAY 0
66 #define STD_SCROLL_DELAY 3
67 #define MAX_SCROLL_DELAY 8
69 #define SCREENX(a) ((a) - scroll_x)
70 #define SCREENY(a) ((a) - scroll_y)
71 #define LEVELX(a) ((a) + scroll_x)
72 #define LEVELY(a) ((a) + scroll_y)
74 #define IN_FIELD(x, y, xsize, ysize) ((x) >= 0 && (x) < (xsize) && \
75 (y) >= 0 && (y) < (ysize))
76 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax) \
77 ((x) >= (xmin) && (x) <= (xmax) && \
78 (y) >= (ymin) && (y) <= (ymax))
80 #define IN_PIX_FIELD(x, y) IN_FIELD(x, y, SXSIZE, SYSIZE)
81 #define IN_VIS_FIELD(x, y) IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
82 #define IN_LEV_FIELD(x, y) IN_FIELD(x, y, lev_fieldx, lev_fieldy)
83 #define IN_SCR_FIELD(x, y) IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
85 // values for configurable properties (custom elem's only, else pre-defined)
86 // (never change these values, as they are stored in level files!)
88 #define EP_COLLECTIBLE_ONLY 1
89 #define EP_DONT_RUN_INTO 2
90 #define EP_DONT_COLLIDE_WITH 3
91 #define EP_DONT_TOUCH 4
92 #define EP_INDESTRUCTIBLE 5
94 #define EP_CAN_CHANGE 7
97 #define EP_CAN_SMASH_PLAYER 10
98 #define EP_CAN_SMASH_ENEMIES 11
99 #define EP_CAN_SMASH_EVERYTHING 12
100 #define EP_EXPLODES_BY_FIRE 13
101 #define EP_EXPLODES_SMASHED 14
102 #define EP_EXPLODES_IMPACT 15
103 #define EP_WALKABLE_OVER 16
104 #define EP_WALKABLE_INSIDE 17
105 #define EP_WALKABLE_UNDER 18
106 #define EP_PASSABLE_OVER 19
107 #define EP_PASSABLE_INSIDE 20
108 #define EP_PASSABLE_UNDER 21
109 #define EP_DROPPABLE 22
110 #define EP_EXPLODES_1X1_OLD 23
111 #define EP_PUSHABLE 24
112 #define EP_EXPLODES_CROSS_OLD 25
113 #define EP_PROTECTED 26
114 #define EP_CAN_MOVE_INTO_ACID 27
115 #define EP_THROWABLE 28
116 #define EP_CAN_EXPLODE 29
117 #define EP_GRAVITY_REACHABLE 30
118 #define EP_DONT_GET_HIT_BY 31
120 // values for pre-defined properties
121 // (from here on, values can be changed by inserting new values)
122 #define EP_EMPTY_SPACE 32
124 #define EP_CAN_PASS_MAGIC_WALL 34
125 #define EP_CAN_PASS_DC_MAGIC_WALL 35
126 #define EP_SWITCHABLE 36
127 #define EP_BD_ELEMENT 37
128 #define EP_SP_ELEMENT 38
129 #define EP_SB_ELEMENT 39
131 #define EP_FOOD_DARK_YAMYAM 41
132 #define EP_FOOD_PENGUIN 42
133 #define EP_FOOD_PIG 43
134 #define EP_HISTORIC_WALL 44
135 #define EP_HISTORIC_SOLID 45
136 #define EP_CLASSIC_ENEMY 46
138 #define EP_BELT_ACTIVE 48
139 #define EP_BELT_SWITCH 49
141 #define EP_ACID_POOL 51
142 #define EP_KEYGATE 52
143 #define EP_AMOEBOID 53
144 #define EP_AMOEBALIVE 54
145 #define EP_HAS_EDITOR_CONTENT 55
146 #define EP_CAN_TURN_EACH_MOVE 56
147 #define EP_CAN_GROW 57
148 #define EP_ACTIVE_BOMB 58
149 #define EP_INACTIVE 59
151 // values for special configurable properties (depending on level settings)
152 #define EP_EM_SLIPPERY_WALL 60
154 // values for special graphics properties (no effect on game engine)
155 #define EP_GFX_CRUMBLED 61
157 // values for derived properties (determined from properties above)
158 #define EP_ACCESSIBLE_OVER 62
159 #define EP_ACCESSIBLE_INSIDE 63
160 #define EP_ACCESSIBLE_UNDER 64
161 #define EP_WALKABLE 65
162 #define EP_PASSABLE 66
163 #define EP_ACCESSIBLE 67
164 #define EP_COLLECTIBLE 68
165 #define EP_SNAPPABLE 69
167 #define EP_SOLID_FOR_PUSHING 71
168 #define EP_DRAGONFIRE_PROOF 72
169 #define EP_EXPLOSION_PROOF 73
170 #define EP_CAN_SMASH 74
171 #define EP_EXPLODES_3X3_OLD 75
172 #define EP_CAN_EXPLODE_BY_FIRE 76
173 #define EP_CAN_EXPLODE_SMASHED 77
174 #define EP_CAN_EXPLODE_IMPACT 78
175 #define EP_SP_PORT 79
176 #define EP_CAN_EXPLODE_BY_DRAGONFIRE 80
177 #define EP_CAN_EXPLODE_BY_EXPLOSION 81
178 #define EP_COULD_MOVE_INTO_ACID 82
179 #define EP_MAYBE_DONT_COLLIDE_WITH 83
180 #define EP_CAN_BE_CLONED_BY_ANDROID 84
182 // values for internal purpose only (level editor)
183 #define EP_WALK_TO_OBJECT 85
185 #define EP_EDITOR_CASCADE 87
186 #define EP_EDITOR_CASCADE_ACTIVE 88
187 #define EP_EDITOR_CASCADE_INACTIVE 89
189 // values for internal purpose only (game engine)
190 #define EP_HAS_ACTION 90
191 #define EP_CAN_CHANGE_OR_HAS_ACTION 91
193 // values for internal purpose only (other)
194 #define EP_OBSOLETE 92
196 #define NUM_ELEMENT_PROPERTIES 93
198 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32)
199 #define EP_BITFIELD_BASE_NR 0
201 #define EP_BITMASK_BASE_DEFAULT (1 << EP_CAN_MOVE_INTO_ACID)
202 #define EP_BITMASK_DEFAULT 0
204 #define PROPERTY_BIT(p) (1u << ((p) % 32))
205 #define PROPERTY_VAR(e, p) (element_info[e].properties[(p) / 32])
206 #define HAS_PROPERTY(e, p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
207 #define SET_PROPERTY(e, p, v) ((v) ? \
208 (PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \
209 (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
212 // values for change events for custom elements (stored in level file)
214 #define CE_TOUCHED_BY_PLAYER 1
215 #define CE_PRESSED_BY_PLAYER 2
216 #define CE_PUSHED_BY_PLAYER 3
217 #define CE_DROPPED_BY_PLAYER 4
218 #define CE_HITTING_SOMETHING 5
221 #define CE_TOUCHING_X 8
222 #define CE_CHANGE_OF_X 9
223 #define CE_EXPLOSION_OF_X 10
224 #define CE_PLAYER_TOUCHES_X 11
225 #define CE_PLAYER_PRESSES_X 12
226 #define CE_PLAYER_PUSHES_X 13
227 #define CE_PLAYER_COLLECTS_X 14
228 #define CE_PLAYER_DROPS_X 15
229 #define CE_VALUE_GETS_ZERO 16
230 #define CE_VALUE_GETS_ZERO_OF_X 17
231 #define CE_BY_OTHER_ACTION 18
232 #define CE_BY_DIRECT_ACTION 19
233 #define CE_PLAYER_DIGS_X 20
234 #define CE_ENTERED_BY_PLAYER 21
235 #define CE_LEFT_BY_PLAYER 22
236 #define CE_PLAYER_ENTERS_X 23
237 #define CE_PLAYER_LEAVES_X 24
238 #define CE_SWITCHED 25
239 #define CE_SWITCH_OF_X 26
240 #define CE_HIT_BY_SOMETHING 27
241 #define CE_HITTING_X 28
242 #define CE_HIT_BY_X 29
243 #define CE_BLOCKED 30
244 #define CE_SWITCHED_BY_PLAYER 31
245 #define CE_PLAYER_SWITCHES_X 32
246 #define CE_SNAPPED_BY_PLAYER 33
247 #define CE_PLAYER_SNAPS_X 34
248 #define CE_MOVE_OF_X 35
249 #define CE_DIGGING_X 36
250 #define CE_CREATION_OF_X 37
251 #define CE_SCORE_GETS_ZERO 38
252 #define CE_SCORE_GETS_ZERO_OF_X 39
253 #define CE_VALUE_CHANGES 40
254 #define CE_VALUE_CHANGES_OF_X 41
255 #define CE_SCORE_CHANGES 42
256 #define CE_SCORE_CHANGES_OF_X 43
257 #define CE_CLICKED_BY_MOUSE 44
258 #define CE_PRESSED_BY_MOUSE 45
259 #define CE_MOUSE_CLICKED_ON_X 46
260 #define CE_MOUSE_PRESSED_ON_X 47
261 #define CE_NEXT_TO_PLAYER 48
262 #define CE_NEXT_TO_X 49
263 #define CE_PLAYER_NEXT_TO_X 50
265 #define NUM_CHANGE_EVENTS 51
267 #define NUM_CE_BITFIELDS ((NUM_CHANGE_EVENTS + 31) / 32)
269 #define CE_HEADLINE_SPECIAL_EVENTS 250
270 #define CE_UNDEFINED 255
272 #define CE_BITMASK_DEFAULT 0
274 #define CH_EVENT_BITFIELD_NR(e) (e / 32)
275 #define CH_EVENT_BIT(e) (1 << ((e) % 32))
277 #define CH_EVENT_VAR(e, c) (element_info[e].change->has_event[c])
278 #define CH_ANY_EVENT_VAR(e, c) (element_info[e].has_change_event[c])
280 #define PAGE_HAS_CHANGE_EVENT(p, c) ((p)->has_event[c])
281 #define HAS_CHANGE_EVENT(e, c) (IS_CUSTOM_ELEMENT(e) && \
283 #define HAS_ANY_CHANGE_EVENT(e, c) (IS_CUSTOM_ELEMENT(e) && \
284 CH_ANY_EVENT_VAR(e, c))
286 #define SET_CHANGE_EVENT(e, c, v) (IS_CUSTOM_ELEMENT(e) ? \
287 CH_EVENT_VAR(e, c) = (v) : 0)
288 #define SET_ANY_CHANGE_EVENT(e, c, v) (IS_CUSTOM_ELEMENT(e) ? \
289 CH_ANY_EVENT_VAR(e, c) = (v) : 0)
291 // values for player bitmasks
292 #define PLAYER_BITS_NONE 0
293 #define PLAYER_BITS_1 (1 << 0)
294 #define PLAYER_BITS_2 (1 << 1)
295 #define PLAYER_BITS_3 (1 << 2)
296 #define PLAYER_BITS_4 (1 << 3)
297 #define PLAYER_BITS_ANY (PLAYER_BITS_1 | \
301 #define PLAYER_BITS_TRIGGER (1 << 4)
302 #define PLAYER_BITS_ACTION (1 << 5)
304 // values for move directions (bits 0 - 3: basic move directions)
305 #define MV_BIT_PREVIOUS 4
306 #define MV_BIT_TRIGGER 5
307 #define MV_BIT_TRIGGER_BACK 6
308 #define MV_BIT_NORMAL MV_BIT_TRIGGER
309 #define MV_BIT_REVERSE MV_BIT_TRIGGER_BACK
311 #define MV_PREVIOUS (1 << MV_BIT_PREVIOUS)
312 #define MV_TRIGGER (1 << MV_BIT_TRIGGER)
313 #define MV_TRIGGER_BACK (1 << MV_BIT_TRIGGER_BACK)
314 #define MV_NORMAL (1 << MV_BIT_NORMAL)
315 #define MV_REVERSE (1 << MV_BIT_REVERSE)
317 // values for move stepsize
318 #define STEPSIZE_NOT_MOVING 0
319 #define STEPSIZE_VERY_SLOW 1
320 #define STEPSIZE_SLOW 2
321 #define STEPSIZE_NORMAL 4
322 #define STEPSIZE_FAST 8
323 #define STEPSIZE_VERY_FAST 16
324 #define STEPSIZE_EVEN_FASTER 32
325 #define STEPSIZE_SLOWER 50 // (symbolic value only)
326 #define STEPSIZE_FASTER 200 // (symbolic value only)
327 #define STEPSIZE_RESET 100 // (symbolic value only)
329 // values for change side for custom elements
330 #define CH_SIDE_NONE MV_NONE
331 #define CH_SIDE_LEFT MV_LEFT
332 #define CH_SIDE_RIGHT MV_RIGHT
333 #define CH_SIDE_TOP MV_UP
334 #define CH_SIDE_BOTTOM MV_DOWN
335 #define CH_SIDE_LEFT_RIGHT MV_HORIZONTAL
336 #define CH_SIDE_TOP_BOTTOM MV_VERTICAL
337 #define CH_SIDE_ANY MV_ANY_DIRECTION
339 #define CH_SIDE_FROM_BUTTON(b) ((b) == MB_LEFTBUTTON ? CH_SIDE_LEFT : \
340 (b) == MB_RIGHTBUTTON ? CH_SIDE_RIGHT : \
341 (b) == MB_MIDDLEBUTTON ? CH_SIDE_TOP_BOTTOM : \
344 // values for change player for custom elements
345 #define CH_PLAYER_NONE PLAYER_BITS_NONE
346 #define CH_PLAYER_1 PLAYER_BITS_1
347 #define CH_PLAYER_2 PLAYER_BITS_2
348 #define CH_PLAYER_3 PLAYER_BITS_3
349 #define CH_PLAYER_4 PLAYER_BITS_4
350 #define CH_PLAYER_ANY PLAYER_BITS_ANY
352 // values for change page for custom elements
353 #define CH_PAGE_ANY_FILE (0xff)
354 #define CH_PAGE_ANY (0xffffffff)
356 // values for change power for custom elements
357 #define CP_WHEN_EMPTY 0
358 #define CP_WHEN_DIGGABLE 1
359 #define CP_WHEN_DESTRUCTIBLE 2
360 #define CP_WHEN_COLLECTIBLE 3
361 #define CP_WHEN_REMOVABLE 4
362 #define CP_WHEN_WALKABLE 5
364 // values for change actions for custom elements (stored in level file)
365 #define CA_NO_ACTION 0
366 #define CA_EXIT_PLAYER 1
367 #define CA_KILL_PLAYER 2
368 #define CA_MOVE_PLAYER 3
369 #define CA_RESTART_LEVEL 4
370 #define CA_SHOW_ENVELOPE 5
371 #define CA_SET_LEVEL_TIME 6
372 #define CA_SET_LEVEL_GEMS 7
373 #define CA_SET_LEVEL_SCORE 8
374 #define CA_SET_LEVEL_WIND 9
375 #define CA_SET_PLAYER_GRAVITY 10
376 #define CA_SET_PLAYER_KEYS 11
377 #define CA_SET_PLAYER_SPEED 12
378 #define CA_SET_PLAYER_SHIELD 13
379 #define CA_SET_PLAYER_ARTWORK 14
380 #define CA_SET_CE_SCORE 15
381 #define CA_SET_CE_VALUE 16
382 #define CA_SET_ENGINE_SCAN_MODE 17
383 #define CA_SET_PLAYER_INVENTORY 18
384 #define CA_SET_CE_ARTWORK 19
385 #define CA_SET_LEVEL_RANDOM_SEED 20
386 #define CA_MOVE_PLAYER_NEW 21
388 #define CA_HEADLINE_LEVEL_ACTIONS 250
389 #define CA_HEADLINE_PLAYER_ACTIONS 251
390 #define CA_HEADLINE_CE_ACTIONS 252
391 #define CA_HEADLINE_ENGINE_ACTIONS 253
392 #define CA_UNDEFINED 255
394 // values for change action mode for custom elements
395 #define CA_MODE_UNDEFINED 0
396 #define CA_MODE_SET 1
397 #define CA_MODE_ADD 2
398 #define CA_MODE_SUBTRACT 3
399 #define CA_MODE_MULTIPLY 4
400 #define CA_MODE_DIVIDE 5
401 #define CA_MODE_MODULO 6
403 // values for change action parameters for custom elements
416 #define CA_ARG_100 100
417 #define CA_ARG_1000 1000
418 #define CA_ARG_MAX 9999
419 #define CA_ARG_PLAYER 10000
420 #define CA_ARG_PLAYER_1 (CA_ARG_PLAYER + PLAYER_BITS_1)
421 #define CA_ARG_PLAYER_2 (CA_ARG_PLAYER + PLAYER_BITS_2)
422 #define CA_ARG_PLAYER_3 (CA_ARG_PLAYER + PLAYER_BITS_3)
423 #define CA_ARG_PLAYER_4 (CA_ARG_PLAYER + PLAYER_BITS_4)
424 #define CA_ARG_PLAYER_ANY (CA_ARG_PLAYER + PLAYER_BITS_ANY)
425 #define CA_ARG_PLAYER_TRIGGER (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
426 #define CA_ARG_PLAYER_ACTION (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
427 #define CA_ARG_PLAYER_HEADLINE (CA_ARG_PLAYER + 999)
428 #define CA_ARG_NUMBER 11000
429 #define CA_ARG_NUMBER_MIN (CA_ARG_NUMBER + 0)
430 #define CA_ARG_NUMBER_MAX (CA_ARG_NUMBER + 1)
431 #define CA_ARG_NUMBER_RESET (CA_ARG_NUMBER + 2)
432 #define CA_ARG_NUMBER_CE_SCORE (CA_ARG_NUMBER + 3)
433 #define CA_ARG_NUMBER_CE_VALUE (CA_ARG_NUMBER + 4)
434 #define CA_ARG_NUMBER_CE_DELAY (CA_ARG_NUMBER + 5)
435 #define CA_ARG_NUMBER_LEVEL_TIME (CA_ARG_NUMBER + 6)
436 #define CA_ARG_NUMBER_LEVEL_GEMS (CA_ARG_NUMBER + 7)
437 #define CA_ARG_NUMBER_LEVEL_SCORE (CA_ARG_NUMBER + 8)
438 #define CA_ARG_NUMBER_HEADLINE (CA_ARG_NUMBER + 999)
439 #define CA_ARG_ELEMENT 12000
440 #define CA_ARG_ELEMENT_RESET (CA_ARG_ELEMENT + 0)
441 #define CA_ARG_ELEMENT_TARGET (CA_ARG_ELEMENT + 1)
442 #define CA_ARG_ELEMENT_TRIGGER (CA_ARG_ELEMENT + 2)
443 #define CA_ARG_ELEMENT_ACTION (CA_ARG_ELEMENT + 7)
444 #define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 997)
445 #define CA_ARG_ELEMENT_CV_TARGET (CA_ARG_ELEMENT_TARGET)
446 #define CA_ARG_ELEMENT_CV_TRIGGER (CA_ARG_ELEMENT_TRIGGER)
447 #define CA_ARG_ELEMENT_CV_ACTION (CA_ARG_ELEMENT_ACTION)
448 #define CA_ARG_ELEMENT_CV_HEADLINE (CA_ARG_ELEMENT_HEADLINE)
449 #define CA_ARG_ELEMENT_NR_TARGET (CA_ARG_ELEMENT + 3)
450 #define CA_ARG_ELEMENT_NR_TRIGGER (CA_ARG_ELEMENT + 4)
451 #define CA_ARG_ELEMENT_NR_ACTION (CA_ARG_ELEMENT + 8)
452 #define CA_ARG_ELEMENT_NR_HEADLINE (CA_ARG_ELEMENT + 998)
453 #define CA_ARG_ELEMENT_CS_TARGET (CA_ARG_ELEMENT + 5)
454 #define CA_ARG_ELEMENT_CS_TRIGGER (CA_ARG_ELEMENT + 6)
455 #define CA_ARG_ELEMENT_CS_ACTION (CA_ARG_ELEMENT + 9)
456 #define CA_ARG_ELEMENT_CS_HEADLINE (CA_ARG_ELEMENT + 999)
457 #define CA_ARG_SPEED 13000
458 #define CA_ARG_SPEED_NOT_MOVING (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
459 #define CA_ARG_SPEED_VERY_SLOW (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
460 #define CA_ARG_SPEED_SLOW (CA_ARG_SPEED + STEPSIZE_SLOW)
461 #define CA_ARG_SPEED_NORMAL (CA_ARG_SPEED + STEPSIZE_NORMAL)
462 #define CA_ARG_SPEED_FAST (CA_ARG_SPEED + STEPSIZE_FAST)
463 #define CA_ARG_SPEED_VERY_FAST (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
464 #define CA_ARG_SPEED_EVEN_FASTER (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
465 #define CA_ARG_SPEED_SLOWER (CA_ARG_SPEED + STEPSIZE_SLOWER)
466 #define CA_ARG_SPEED_FASTER (CA_ARG_SPEED + STEPSIZE_FASTER)
467 #define CA_ARG_SPEED_RESET (CA_ARG_SPEED + STEPSIZE_RESET)
468 #define CA_ARG_SPEED_HEADLINE (CA_ARG_SPEED + 999)
469 #define CA_ARG_GRAVITY 14000
470 #define CA_ARG_GRAVITY_OFF (CA_ARG_GRAVITY + 0)
471 #define CA_ARG_GRAVITY_ON (CA_ARG_GRAVITY + 1)
472 #define CA_ARG_GRAVITY_TOGGLE (CA_ARG_GRAVITY + 2)
473 #define CA_ARG_GRAVITY_HEADLINE (CA_ARG_GRAVITY + 999)
474 #define CA_ARG_DIRECTION 15000
475 #define CA_ARG_DIRECTION_NONE (CA_ARG_DIRECTION + MV_NONE)
476 #define CA_ARG_DIRECTION_LEFT (CA_ARG_DIRECTION + MV_LEFT)
477 #define CA_ARG_DIRECTION_RIGHT (CA_ARG_DIRECTION + MV_RIGHT)
478 #define CA_ARG_DIRECTION_UP (CA_ARG_DIRECTION + MV_UP)
479 #define CA_ARG_DIRECTION_DOWN (CA_ARG_DIRECTION + MV_DOWN)
480 #define CA_ARG_DIRECTION_TRIGGER (CA_ARG_DIRECTION + MV_TRIGGER)
481 #define CA_ARG_DIRECTION_TRIGGER_BACK (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
482 #define CA_ARG_DIRECTION_HEADLINE (CA_ARG_DIRECTION + 999)
483 #define CA_ARG_SHIELD 16000
484 #define CA_ARG_SHIELD_OFF (CA_ARG_SHIELD + 0)
485 #define CA_ARG_SHIELD_NORMAL (CA_ARG_SHIELD + 1)
486 #define CA_ARG_SHIELD_DEADLY (CA_ARG_SHIELD + 2)
487 #define CA_ARG_SHIELD_HEADLINE (CA_ARG_SHIELD + 999)
488 #define CA_ARG_SCAN_MODE 17000
489 #define CA_ARG_SCAN_MODE_NORMAL (CA_ARG_SCAN_MODE + MV_NORMAL)
490 #define CA_ARG_SCAN_MODE_REVERSE (CA_ARG_SCAN_MODE + MV_REVERSE)
491 #define CA_ARG_SCAN_MODE_HEADLINE (CA_ARG_SCAN_MODE + 999)
492 #define CA_ARG_INVENTORY 18000
493 #define CA_ARG_INVENTORY_RESET (CA_ARG_INVENTORY + 0)
494 #define CA_ARG_INVENTORY_RM_TARGET (CA_ARG_INVENTORY + 1)
495 #define CA_ARG_INVENTORY_RM_TRIGGER (CA_ARG_INVENTORY + 2)
496 #define CA_ARG_INVENTORY_RM_ACTION (CA_ARG_INVENTORY + 3)
497 #define CA_ARG_INVENTORY_RM_FIRST (CA_ARG_INVENTORY + 4)
498 #define CA_ARG_INVENTORY_RM_LAST (CA_ARG_INVENTORY + 5)
499 #define CA_ARG_INVENTORY_RM_ALL (CA_ARG_INVENTORY + 6)
500 #define CA_ARG_INVENTORY_HEADLINE (CA_ARG_INVENTORY + 998)
501 #define CA_ARG_INVENTORY_RM_HEADLINE (CA_ARG_INVENTORY + 999)
502 #define CA_ARG_UNDEFINED 65535
504 // values for custom move patterns (bits 0 - 3: basic move directions)
505 #define MV_BIT_TOWARDS_PLAYER 4
506 #define MV_BIT_AWAY_FROM_PLAYER 5
507 #define MV_BIT_ALONG_LEFT_SIDE 6
508 #define MV_BIT_ALONG_RIGHT_SIDE 7
509 #define MV_BIT_TURNING_LEFT 8
510 #define MV_BIT_TURNING_RIGHT 9
511 #define MV_BIT_WHEN_PUSHED 10
512 #define MV_BIT_MAZE_RUNNER 11
513 #define MV_BIT_MAZE_HUNTER 12
514 #define MV_BIT_WHEN_DROPPED 13
515 #define MV_BIT_TURNING_LEFT_RIGHT 14
516 #define MV_BIT_TURNING_RIGHT_LEFT 15
517 #define MV_BIT_TURNING_RANDOM 16
518 #define MV_BIT_WIND_DIRECTION 17
520 // values for custom move patterns
521 #define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
522 #define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
523 #define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE)
524 #define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE)
525 #define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT)
526 #define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT)
527 #define MV_WHEN_PUSHED (1 << MV_BIT_WHEN_PUSHED)
528 #define MV_MAZE_RUNNER (1 << MV_BIT_MAZE_RUNNER)
529 #define MV_MAZE_HUNTER (1 << MV_BIT_MAZE_HUNTER)
530 #define MV_MAZE_RUNNER_STYLE (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
531 #define MV_WHEN_DROPPED (1 << MV_BIT_WHEN_DROPPED)
532 #define MV_TURNING_LEFT_RIGHT (1 << MV_BIT_TURNING_LEFT_RIGHT)
533 #define MV_TURNING_RIGHT_LEFT (1 << MV_BIT_TURNING_RIGHT_LEFT)
534 #define MV_TURNING_RANDOM (1 << MV_BIT_TURNING_RANDOM)
535 #define MV_WIND_DIRECTION (1 << MV_BIT_WIND_DIRECTION)
537 // values for initial move direction
538 #define MV_START_NONE (MV_NONE)
539 #define MV_START_AUTOMATIC (MV_NONE)
540 #define MV_START_LEFT (MV_LEFT)
541 #define MV_START_RIGHT (MV_RIGHT)
542 #define MV_START_UP (MV_UP)
543 #define MV_START_DOWN (MV_DOWN)
544 #define MV_START_RANDOM (MV_ALL_DIRECTIONS)
545 #define MV_START_PREVIOUS (MV_PREVIOUS)
547 // values for elements left behind by custom elements
548 #define LEAVE_TYPE_UNLIMITED 0
549 #define LEAVE_TYPE_LIMITED 1
551 // values for slippery property for custom elements
552 #define SLIPPERY_ANY_RANDOM 0
553 #define SLIPPERY_ANY_LEFT_RIGHT 1
554 #define SLIPPERY_ANY_RIGHT_LEFT 2
555 #define SLIPPERY_ONLY_LEFT 3
556 #define SLIPPERY_ONLY_RIGHT 4
558 // values for explosion type for custom elements
559 #define EXPLODES_3X3 0
560 #define EXPLODES_1X1 1
561 #define EXPLODES_CROSS 2
563 // macros for configurable properties
564 #define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE)
565 #define IS_COLLECTIBLE_ONLY(e) HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
566 #define DONT_RUN_INTO(e) HAS_PROPERTY(e, EP_DONT_RUN_INTO)
567 #define DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
568 #define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH)
569 #define IS_INDESTRUCTIBLE(e) HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
570 #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY)
571 #define CAN_CHANGE(e) HAS_PROPERTY(e, EP_CAN_CHANGE)
572 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE)
573 #define CAN_FALL(e) HAS_PROPERTY(e, EP_CAN_FALL)
574 #define CAN_SMASH_PLAYER(e) HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
575 #define CAN_SMASH_ENEMIES(e) HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
576 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
577 #define EXPLODES_BY_FIRE(e) HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
578 #define EXPLODES_SMASHED(e) HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
579 #define EXPLODES_IMPACT(e) HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
580 #define IS_WALKABLE_OVER(e) HAS_PROPERTY(e, EP_WALKABLE_OVER)
581 #define IS_WALKABLE_INSIDE(e) HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
582 #define IS_WALKABLE_UNDER(e) HAS_PROPERTY(e, EP_WALKABLE_UNDER)
583 #define IS_PASSABLE_OVER(e) HAS_PROPERTY(e, EP_PASSABLE_OVER)
584 #define IS_PASSABLE_INSIDE(e) HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
585 #define IS_PASSABLE_UNDER(e) HAS_PROPERTY(e, EP_PASSABLE_UNDER)
586 #define IS_DROPPABLE(e) HAS_PROPERTY(e, EP_DROPPABLE)
587 #define EXPLODES_1X1_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
588 #define IS_PUSHABLE(e) HAS_PROPERTY(e, EP_PUSHABLE)
589 #define EXPLODES_CROSS_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
590 #define IS_PROTECTED(e) HAS_PROPERTY(e, EP_PROTECTED)
591 #define CAN_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
592 #define IS_THROWABLE(e) HAS_PROPERTY(e, EP_THROWABLE)
593 #define CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE)
594 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
595 #define DONT_GET_HIT_BY(e) HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
597 // macros for special configurable properties
598 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
600 // macros for special graphics properties
601 #define GFX_CRUMBLED(e) HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
603 // macros for pre-defined properties
604 #define IS_EMPTY_SPACE(e) HAS_PROPERTY(e, EP_EMPTY_SPACE)
605 #define IS_PLAYER_ELEMENT(e) HAS_PROPERTY(e, EP_PLAYER)
606 #define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
607 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
608 #define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE)
609 #define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT)
610 #define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT)
611 #define IS_SB_ELEMENT(e) HAS_PROPERTY(e, EP_SB_ELEMENT)
612 #define IS_GEM(e) HAS_PROPERTY(e, EP_GEM)
613 #define IS_FOOD_DARK_YAMYAM(e) HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
614 #define IS_FOOD_PENGUIN(e) HAS_PROPERTY(e, EP_FOOD_PENGUIN)
615 #define IS_FOOD_PIG(e) HAS_PROPERTY(e, EP_FOOD_PIG)
616 #define IS_HISTORIC_WALL(e) HAS_PROPERTY(e, EP_HISTORIC_WALL)
617 #define IS_HISTORIC_SOLID(e) HAS_PROPERTY(e, EP_HISTORIC_SOLID)
618 #define IS_CLASSIC_ENEMY(e) HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
619 #define IS_BELT(e) HAS_PROPERTY(e, EP_BELT)
620 #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE)
621 #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH)
622 #define IS_TUBE(e) HAS_PROPERTY(e, EP_TUBE)
623 #define IS_ACID_POOL(e) HAS_PROPERTY(e, EP_ACID_POOL)
624 #define IS_KEYGATE(e) HAS_PROPERTY(e, EP_KEYGATE)
625 #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID)
626 #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE)
627 #define HAS_EDITOR_CONTENT(e) HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
628 #define CAN_TURN_EACH_MOVE(e) HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
629 #define CAN_GROW(e) HAS_PROPERTY(e, EP_CAN_GROW)
630 #define IS_ACTIVE_BOMB(e) HAS_PROPERTY(e, EP_ACTIVE_BOMB)
631 #define IS_INACTIVE(e) HAS_PROPERTY(e, EP_INACTIVE)
633 // macros for derived properties
634 #define IS_ACCESSIBLE_OVER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
635 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
636 #define IS_ACCESSIBLE_UNDER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
637 #define IS_WALKABLE(e) HAS_PROPERTY(e, EP_WALKABLE)
638 #define IS_PASSABLE(e) HAS_PROPERTY(e, EP_PASSABLE)
639 #define IS_ACCESSIBLE(e) HAS_PROPERTY(e, EP_ACCESSIBLE)
640 #define IS_COLLECTIBLE(e) HAS_PROPERTY(e, EP_COLLECTIBLE)
641 #define IS_SNAPPABLE(e) HAS_PROPERTY(e, EP_SNAPPABLE)
642 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL)
643 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
644 #define IS_DRAGONFIRE_PROOF(e) HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
645 #define IS_EXPLOSION_PROOF(e) HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
646 #define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH)
647 #define EXPLODES_3X3_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
648 #define CAN_EXPLODE_BY_FIRE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
649 #define CAN_EXPLODE_SMASHED(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
650 #define CAN_EXPLODE_IMPACT(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
651 #define IS_SP_PORT(e) HAS_PROPERTY(e, EP_SP_PORT)
652 #define CAN_EXPLODE_BY_DRAGONFIRE(e) \
653 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
654 #define CAN_EXPLODE_BY_EXPLOSION(e) \
655 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
656 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
657 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
658 #define CAN_BE_CLONED_BY_ANDROID(e) \
659 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
661 #define IS_EDITOR_CASCADE(e) HAS_PROPERTY(e, EP_EDITOR_CASCADE)
662 #define IS_EDITOR_CASCADE_ACTIVE(e) \
663 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
664 #define IS_EDITOR_CASCADE_INACTIVE(e) \
665 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
667 #define HAS_ACTION(e) HAS_PROPERTY(e, EP_HAS_ACTION)
668 #define CAN_CHANGE_OR_HAS_ACTION(e) \
669 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
671 #define IS_OBSOLETE(e) HAS_PROPERTY(e, EP_OBSOLETE)
673 #define IS_EMPTY(e) IS_EMPTY_SPACE(e)
674 #define IS_EMPTY_ELEMENT(e) IS_EMPTY_SPACE(e)
676 // special macros used in game engine
677 #define IS_FILE_ELEMENT(e) ((e) >= 0 && \
678 (e) <= NUM_FILE_ELEMENTS)
680 #define IS_DRAWABLE_ELEMENT(e) ((e) >= 0 && \
681 (e) <= NUM_DRAWABLE_ELEMENTS)
683 #define IS_RUNTIME_ELEMENT(e) ((e) >= 0 && \
684 (e) <= NUM_RUNTIME_ELEMENTS)
686 #define IS_VALID_ELEMENT(e) ((e) >= 0 && \
687 (e) <= MAX_NUM_ELEMENTS)
689 #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \
690 (e) <= EL_CUSTOM_END)
692 #define IS_GROUP_ELEMENT(e) ((e) >= EL_GROUP_START && \
695 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START && \
696 (e) <= EL_INTERNAL_CLIPBOARD_END)
698 #define IS_INTERNAL_ELEMENT(e) ((e) >= EL_INTERNAL_START && \
699 (e) <= EL_INTERNAL_END)
701 #define IS_MM_ELEMENT_1(e) ((e) >= EL_MM_START_1 && \
703 #define IS_MM_ELEMENT_2(e) ((e) >= EL_MM_START_2 && \
705 #define IS_MM_ELEMENT_3(e) ((e) >= EL_MM_START_3 && \
707 #define IS_MM_ELEMENT(e) (IS_MM_ELEMENT_1(e) || \
708 IS_MM_ELEMENT_2(e) || \
711 #define IS_DF_ELEMENT_1(e) ((e) >= EL_DF_START_1 && \
713 #define IS_DF_ELEMENT_2(e) ((e) >= EL_DF_START_2 && \
715 #define IS_DF_ELEMENT(e) (IS_DF_ELEMENT_1(e) || \
718 #define IS_MM_MCDUFFIN(e) ((e) >= EL_MM_MCDUFFIN_START && \
719 (e) <= EL_MM_MCDUFFIN_END)
721 #define IS_DF_LASER(e) ((e) >= EL_DF_LASER_START && \
722 (e) <= EL_DF_LASER_END)
724 #define IS_MM_WALL(e) (((e) >= EL_MM_WALL_START && \
725 (e) <= EL_MM_WALL_END) || \
726 ((e) >= EL_DF_WALL_START && \
727 (e) <= EL_DF_WALL_END))
729 #define IS_DF_WALL(e) ((e) >= EL_DF_WALL_START && \
730 (e) <= EL_DF_WALL_END)
732 #define IS_MM_WALL_EDITOR(e) ((e) == EL_MM_STEEL_WALL || \
733 (e) == EL_MM_WOODEN_WALL || \
734 (e) == EL_MM_ICE_WALL || \
735 (e) == EL_MM_AMOEBA_WALL || \
736 (e) == EL_DF_STEEL_WALL || \
737 (e) == EL_DF_WOODEN_WALL)
739 #define IS_ENVELOPE(e) ((e) >= EL_ENVELOPE_1 && \
740 (e) <= EL_ENVELOPE_4)
742 #define IS_MM_ENVELOPE(e) ((e) >= EL_MM_ENVELOPE_1 && \
743 (e) <= EL_MM_ENVELOPE_4)
745 #define IS_BALLOON_ELEMENT(e) ((e) == EL_BALLOON || \
746 (e) == EL_BALLOON_SWITCH_LEFT || \
747 (e) == EL_BALLOON_SWITCH_RIGHT || \
748 (e) == EL_BALLOON_SWITCH_UP || \
749 (e) == EL_BALLOON_SWITCH_DOWN || \
750 (e) == EL_BALLOON_SWITCH_ANY || \
751 (e) == EL_BALLOON_SWITCH_NONE)
753 #define IS_RND_KEY(e) ((e) >= EL_KEY_1 && \
755 #define IS_EM_KEY(e) ((e) >= EL_EM_KEY_1 && \
757 #define IS_EMC_KEY(e) ((e) >= EL_EMC_KEY_5 && \
759 #define IS_KEY(e) (IS_RND_KEY(e) || \
762 #define RND_KEY_NR(e) ((e) - EL_KEY_1)
763 #define EM_KEY_NR(e) ((e) - EL_EM_KEY_1)
764 #define EMC_KEY_NR(e) ((e) - EL_EMC_KEY_5 + 4)
765 #define KEY_NR(e) (IS_RND_KEY(e) ? RND_KEY_NR(e) : \
766 IS_EM_KEY(e) ? EM_KEY_NR(e) : \
767 IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
769 #define IS_RND_GATE(e) ((e) >= EL_GATE_1 && \
771 #define IS_EM_GATE(e) ((e) >= EL_EM_GATE_1 && \
773 #define IS_EMC_GATE(e) ((e) >= EL_EMC_GATE_5 && \
774 (e) <= EL_EMC_GATE_8)
775 #define IS_DC_GATE(e) ((e) == EL_DC_GATE_WHITE)
776 #define IS_GATE(e) (IS_RND_GATE(e) || \
780 #define RND_GATE_NR(e) ((e) - EL_GATE_1)
781 #define EM_GATE_NR(e) ((e) - EL_EM_GATE_1)
782 #define EMC_GATE_NR(e) ((e) - EL_EMC_GATE_5 + 4)
783 #define GATE_NR(e) (IS_RND_GATE(e) ? RND_GATE_NR(e) : \
784 IS_EM_GATE(e) ? EM_GATE_NR(e) : \
785 IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
787 #define IS_RND_GATE_GRAY(e) ((e) >= EL_GATE_1_GRAY && \
788 (e) <= EL_GATE_4_GRAY)
789 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE && \
790 (e) <= EL_GATE_4_GRAY_ACTIVE)
791 #define IS_EM_GATE_GRAY(e) ((e) >= EL_EM_GATE_1_GRAY && \
792 (e) <= EL_EM_GATE_4_GRAY)
793 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE && \
794 (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
795 #define IS_EMC_GATE_GRAY(e) ((e) >= EL_EMC_GATE_5_GRAY && \
796 (e) <= EL_EMC_GATE_8_GRAY)
797 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
798 (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
799 #define IS_DC_GATE_GRAY(e) ((e) == EL_DC_GATE_WHITE_GRAY)
800 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
802 #define IS_GATE_GRAY(e) (IS_RND_GATE_GRAY(e) || \
803 IS_EM_GATE_GRAY(e) || \
804 IS_EMC_GATE_GRAY(e) || \
806 #define IS_GATE_GRAY_ACTIVE(e) (IS_RND_GATE_GRAY_ACTIVE(e) || \
807 IS_EM_GATE_GRAY_ACTIVE(e) || \
808 IS_EMC_GATE_GRAY_ACTIVE(e) || \
809 IS_DC_GATE_GRAY_ACTIVE(e))
810 #define RND_GATE_GRAY_NR(e) ((e) - EL_GATE_1_GRAY)
811 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
812 #define EM_GATE_GRAY_NR(e) ((e) - EL_EM_GATE_1_GRAY)
813 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
814 #define EMC_GATE_GRAY_NR(e) ((e) - EL_EMC_GATE_5_GRAY + 4)
815 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
816 #define GATE_GRAY_NR(e) (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) : \
817 IS_EM_GATE_GRAY(e) ? EM_GATE_GRAY_NR(e) : \
818 IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
820 #define RND_ENVELOPE_NR(e) ((e) - EL_ENVELOPE_1)
821 #define MM_ENVELOPE_NR(e) ((e) - EL_MM_ENVELOPE_1)
822 #define ENVELOPE_NR(e) (IS_ENVELOPE(e) ? RND_ENVELOPE_NR(e) : \
825 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
827 #define IS_EMC_PILLAR(e) ((e) >= EL_EMC_WALL_1 && \
828 (e) <= EL_EMC_WALL_3)
829 #define IS_SP_CHIP(e) ((e) == EL_SP_CHIP_SINGLE || \
830 (e) == EL_SP_CHIP_LEFT || \
831 (e) == EL_SP_CHIP_RIGHT || \
832 (e) == EL_SP_CHIP_TOP || \
833 (e) == EL_SP_CHIP_BOTTOM)
834 #define IS_SP_HARDWARE_BASE(e) ((e) == EL_SP_HARDWARE_BASE_1 || \
835 (e) == EL_SP_HARDWARE_BASE_2 || \
836 (e) == EL_SP_HARDWARE_BASE_3 || \
837 (e) == EL_SP_HARDWARE_BASE_4 || \
838 (e) == EL_SP_HARDWARE_BASE_5 || \
839 (e) == EL_SP_HARDWARE_BASE_6)
841 #define IS_DC_STEELWALL_2(e) ((e) >= EL_DC_STEELWALL_2_LEFT && \
842 (e) <= EL_DC_STEELWALL_2_SINGLE)
844 // !!! IMPROVE THIS !!!
845 #define IS_EM_ELEMENT(e) (map_element_EM_to_RND_cave(map_element_RND_to_EM_cave(e)) == (e))
847 #define MM_WALL_BASE(e) ((e) & 0xfff0)
848 #define MM_WALL_BITS(e) ((e) & 0x000f)
850 #define GFX_ELEMENT(e) (element_info[e].gfx_element)
852 // !!! CHECK THIS !!!
854 #define TILE_GFX_ELEMENT(x, y) \
855 (GfxElement[x][y] != EL_UNDEFINED && \
856 Tile[x][y] != EL_EXPLOSION ? \
857 GfxElement[x][y] : Tile[x][y])
859 #define TILE_GFX_ELEMENT(x, y) \
860 GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED && \
861 Tile[x][y] != EL_EXPLOSION ? \
862 GfxElement[x][y] : Tile[x][y])
865 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
866 // (solution: add separate "use sound of element" to level file and editor)
868 #define SND_ELEMENT(e) GFX_ELEMENT(e)
870 #define SND_ELEMENT(e) (e)
873 #define GROUP_NR(e) ((e) - EL_GROUP_START)
874 #define IS_IN_GROUP(e, nr) (element_info[e].in_group[nr] == TRUE)
875 #define IS_IN_GROUP_EL(e, ge) (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
877 #define IS_EQUAL_OR_IN_GROUP(e, ge) \
878 (ge == EL_ANY_ELEMENT ? TRUE : \
879 IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
881 #define IS_PLAYER(x, y) (IS_PLAYER_ELEMENT(StorePlayer[x][y]))
883 #define IS_FREE(x, y) (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
884 #define IS_FREE_OR_PLAYER(x, y) (Tile[x][y] == EL_EMPTY)
886 #define IS_MOVING(x, y) (MovPos[x][y] != 0)
887 #define IS_FALLING(x, y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
888 #define IS_BLOCKED(x, y) (Tile[x][y] == EL_BLOCKED)
890 #define IS_MV_DIAGONAL(x) ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
892 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
893 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
894 (e) == EL_EMERALD ? EL_DIAMOND : \
895 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
896 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
897 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
899 #define EL_CHANGED_BD(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
900 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
902 #define EL_CHANGED_DC(e) ((e) == EL_ROCK ? EL_EMERALD : \
903 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
904 (e) == EL_EMERALD ? EL_DIAMOND : \
905 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
906 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
907 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
908 (e) == EL_PEARL ? EL_BOMB : \
909 (e) == EL_CRYSTAL ? EL_CRYSTAL : \
911 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
912 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
913 #define TAPE_IS_EMPTY(x) ((x).length == 0)
914 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
916 #define PLAYERINFO(x, y) (&stored_player[StorePlayer[x][y] - EL_PLAYER_1])
917 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
919 #define ENEMY_PROTECTED_FIELD(x, y) (IS_PROTECTED(Tile[x][y]) || \
920 IS_PROTECTED(Back[x][y]))
921 #define EXPLOSION_PROTECTED_FIELD(x, y) (IS_EXPLOSION_PROOF(Tile[x][y]))
922 #define PLAYER_ENEMY_PROTECTED(x, y) (SHIELD_ON(PLAYERINFO(x, y)) || \
923 ENEMY_PROTECTED_FIELD(x, y))
924 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
925 EXPLOSION_PROTECTED_FIELD(x, y))
927 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching && \
928 (p)->switch_x == (x) && (p)->switch_y == (y))
930 #define PLAYER_DROPPING(p,x,y) ((p)->is_dropping && \
931 (p)->drop_x == (x) && (p)->drop_y == (y))
933 #define PLAYER_NR_GFX(g, i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
935 #define GET_PLAYER_ELEMENT(e) ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
938 #define GET_PLAYER_NR(e) (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
940 #define GET_EMPTY_ELEMENT(i) ((i) == 0 ? EL_EMPTY_SPACE : \
941 EL_EMPTY_SPACE_1 + (i) - 1)
943 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
944 #define ANIM_DELAY(g) (graphic_info[g].anim_delay)
945 #define ANIM_MODE(g) (graphic_info[g].anim_mode)
947 #define IS_ANIM_MODE_CE(g) (graphic_info[g].anim_mode & (ANIM_CE_VALUE | \
950 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
951 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
952 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
953 #define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0)
955 #define IS_LOOP_SOUND(s) ((s) >= 0 && sound_info[s].loop)
956 #define IS_LOOP_MUSIC(s) ((s) < 0 || music_info[s].loop)
958 #define IS_SPECIAL_GFX_ARG(a) ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
960 #define IS_GLOBAL_ANIM_PART(a) ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
962 #define EL_CASCADE_ACTIVE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
963 #define EL_CASCADE_INACTIVE(e) (IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
964 #define EL_CASCADE_TOGGLE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : \
965 IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
967 #define EL_NAME(e) ((e) >= 0 ? element_info[e].token_name : "(?)")
968 #define MV_TEXT(d) ((d) == MV_NONE ? "MV_NONE" : \
969 (d) == MV_LEFT ? "MV_LEFT" : \
970 (d) == MV_RIGHT ? "MV_RIGHT" : \
971 (d) == MV_UP ? "MV_UP" : \
972 (d) == MV_DOWN ? "MV_DOWN" : "(various)")
974 #define ELEMENT_ACTIVE(e) (ActiveElement[e])
975 #define BUTTON_ACTIVE(b) (ActiveButton[b])
976 #define FONT_ACTIVE(f) (ActiveFont[f])
978 // fundamental game speed values
979 #define MICROLEVEL_SCROLL_DELAY 50 // delay for scrolling micro level
980 #define MICROLEVEL_LABEL_DELAY 250 // delay for micro level label
982 // boundaries of arrays etc.
983 #define MAX_LEVEL_NAME_LEN 32
984 #define MAX_LEVEL_AUTHOR_LEN 32
985 #define MAX_ELEMENT_NAME_LEN 32
986 #define MAX_TAPES_PER_SET 1024
987 #define MAX_SCORE_ENTRIES 100
988 #define MAX_NUM_TITLE_IMAGES 5
989 #define MAX_NUM_TITLE_MESSAGES 5
991 #define MAX_NUM_AMOEBA 100
993 #define NUM_ENVELOPES 4
994 #define MIN_ENVELOPE_XSIZE 1
995 #define MIN_ENVELOPE_YSIZE 1
996 #define MAX_ENVELOPE_XSIZE 30
997 #define MAX_ENVELOPE_YSIZE 20
998 #define MAX_ENVELOPE_TEXT_LEN (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
999 #define MIN_CHANGE_PAGES 1
1000 #define MAX_CHANGE_PAGES 32
1001 #define MIN_ELEMENTS_IN_GROUP 1
1002 #define MAX_ELEMENTS_IN_GROUP 16
1003 #define MIN_ANDROID_ELEMENTS 1
1004 #define MAX_ANDROID_ELEMENTS 32
1005 #define MAX_ANDROID_ELEMENTS_OLD 16 // (extended since version 4.2.0.0)
1007 #define MAX_ISO_DATE_LEN 10
1008 #define MAX_PLATFORM_TEXT_LEN 16
1009 #define MAX_VERSION_TEXT_LEN 16
1010 #define MAX_COUNTRY_CODE_LEN 2
1011 #define MAX_COUNTRY_NAME_LEN 64
1013 // values for elements with content
1014 #define MIN_ELEMENT_CONTENTS 1
1015 #define STD_ELEMENT_CONTENTS 4
1016 #define MAX_ELEMENT_CONTENTS 8
1018 #define MIN_MM_BALL_CONTENTS 1
1019 #define STD_MM_BALL_CONTENTS 8
1020 #define MAX_MM_BALL_CONTENTS 16
1022 // values for initial player inventory
1023 #define MIN_INITIAL_INVENTORY_SIZE 1
1024 #define MAX_INITIAL_INVENTORY_SIZE 8
1026 // often used screen positions
1028 #define TILEX TILESIZE
1029 #define TILEY TILESIZE
1030 #define TILEX_VAR TILESIZE_VAR
1031 #define TILEY_VAR TILESIZE_VAR
1032 #define MINI_TILESIZE (TILESIZE / 2)
1033 #define MINI_TILEX MINI_TILESIZE
1034 #define MINI_TILEY MINI_TILESIZE
1035 #define MICRO_TILESIZE (TILESIZE / 8)
1036 #define MICRO_TILEX MICRO_TILESIZE
1037 #define MICRO_TILEY MICRO_TILESIZE
1038 #define MIDPOSX (SCR_FIELDX / 2)
1039 #define MIDPOSY (SCR_FIELDY / 2)
1040 #define FXSIZE ((2 + SCR_FIELDX + 2) * TILEX_VAR)
1041 #define FYSIZE ((2 + SCR_FIELDY + 2) * TILEY_VAR)
1043 #define MICROLEVEL_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
1044 #define MICROLEVEL_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
1045 #define MICROLEVEL_XPOS (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
1046 #define MICROLEVEL_YPOS (SY + 12 * TILEY - MICRO_TILEY)
1047 #define MICROLABEL1_YPOS (MICROLEVEL_YPOS - 36)
1048 #define MICROLABEL2_YPOS (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
1050 // values for GfxRedraw
1051 #define GFX_REDRAW_NONE (0)
1052 #define GFX_REDRAW_TILE (1 << 0)
1053 #define GFX_REDRAW_TILE_CRUMBLED (1 << 1)
1054 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS (1 << 2)
1055 #define GFX_REDRAW_TILE_TWINKLED (1 << 3)
1057 // score for elements
1058 #define SC_EMERALD 0
1059 #define SC_DIAMOND 1
1061 #define SC_SPACESHIP 3
1066 #define SC_DYNAMITE 8
1068 #define SC_TIME_BONUS 10
1069 #define SC_CRYSTAL 11
1071 #define SC_SHIELD 13
1072 #define SC_ELEM_BONUS 14
1073 #define SC_UNKNOWN_15 15
1075 #define LEVEL_SCORE_ELEMENTS 16 // level elements with score
1078 // "real" level file elements
1079 #define EL_UNDEFINED -1
1081 #define EL_EMPTY_SPACE 0
1082 #define EL_EMPTY EL_EMPTY_SPACE
1085 #define EL_WALL_SLIPPERY 3
1087 #define EL_KEY_OBSOLETE 5 // obsolete; now EL_KEY_1
1088 #define EL_EMERALD 6
1089 #define EL_EXIT_CLOSED 7
1090 #define EL_PLAYER_OBSOLETE 8 // obsolete; now EL_PLAYER_1
1092 #define EL_SPACESHIP 10
1093 #define EL_YAMYAM 11
1095 #define EL_STEELWALL 13
1096 #define EL_DIAMOND 14
1097 #define EL_AMOEBA_DEAD 15
1098 #define EL_QUICKSAND_EMPTY 16
1099 #define EL_QUICKSAND_FULL 17
1100 #define EL_AMOEBA_DROP 18
1102 #define EL_MAGIC_WALL 20
1103 #define EL_SPEED_PILL 21
1105 #define EL_AMOEBA_WET 23
1106 #define EL_AMOEBA_DRY 24
1108 #define EL_GAME_OF_LIFE 26
1109 #define EL_BIOMAZE 27
1110 #define EL_DYNAMITE_ACTIVE 28
1111 #define EL_STONEBLOCK 29
1112 #define EL_ROBOT_WHEEL 30
1113 #define EL_ROBOT_WHEEL_ACTIVE 31
1118 #define EL_GATE_1 36
1119 #define EL_GATE_2 37
1120 #define EL_GATE_3 38
1121 #define EL_GATE_4 39
1122 #define EL_GATE_1_GRAY 40
1123 #define EL_GATE_2_GRAY 41
1124 #define EL_GATE_3_GRAY 42
1125 #define EL_GATE_4_GRAY 43
1126 #define EL_DYNAMITE 44
1127 #define EL_PACMAN 45
1128 #define EL_INVISIBLE_WALL 46
1130 #define EL_LAMP_ACTIVE 48
1131 #define EL_WALL_EMERALD 49
1132 #define EL_WALL_DIAMOND 50
1133 #define EL_AMOEBA_FULL 51
1134 #define EL_BD_AMOEBA 52
1135 #define EL_TIME_ORB_FULL 53
1136 #define EL_TIME_ORB_EMPTY 54
1137 #define EL_EXPANDABLE_WALL 55
1138 #define EL_BD_DIAMOND 56
1139 #define EL_EMERALD_YELLOW 57
1140 #define EL_WALL_BD_DIAMOND 58
1141 #define EL_WALL_EMERALD_YELLOW 59
1142 #define EL_DARK_YAMYAM 60
1143 #define EL_BD_MAGIC_WALL 61
1144 #define EL_INVISIBLE_STEELWALL 62
1145 #define EL_SOKOBAN_FIELD_PLAYER 63
1146 #define EL_DYNABOMB_INCREASE_NUMBER 64
1147 #define EL_DYNABOMB_INCREASE_SIZE 65
1148 #define EL_DYNABOMB_INCREASE_POWER 66
1149 #define EL_SOKOBAN_OBJECT 67
1150 #define EL_SOKOBAN_FIELD_EMPTY 68
1151 #define EL_SOKOBAN_FIELD_FULL 69
1152 #define EL_BD_BUTTERFLY_RIGHT 70
1153 #define EL_BD_BUTTERFLY_UP 71
1154 #define EL_BD_BUTTERFLY_LEFT 72
1155 #define EL_BD_BUTTERFLY_DOWN 73
1156 #define EL_BD_FIREFLY_RIGHT 74
1157 #define EL_BD_FIREFLY_UP 75
1158 #define EL_BD_FIREFLY_LEFT 76
1159 #define EL_BD_FIREFLY_DOWN 77
1160 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
1161 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
1162 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
1163 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
1164 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
1165 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
1166 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
1167 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
1168 #define EL_BD_BUTTERFLY 78
1169 #define EL_BD_FIREFLY 79
1170 #define EL_PLAYER_1 80
1171 #define EL_PLAYER_2 81
1172 #define EL_PLAYER_3 82
1173 #define EL_PLAYER_4 83
1174 #define EL_BUG_RIGHT 84
1175 #define EL_BUG_UP 85
1176 #define EL_BUG_LEFT 86
1177 #define EL_BUG_DOWN 87
1178 #define EL_SPACESHIP_RIGHT 88
1179 #define EL_SPACESHIP_UP 89
1180 #define EL_SPACESHIP_LEFT 90
1181 #define EL_SPACESHIP_DOWN 91
1182 #define EL_PACMAN_RIGHT 92
1183 #define EL_PACMAN_UP 93
1184 #define EL_PACMAN_LEFT 94
1185 #define EL_PACMAN_DOWN 95
1186 #define EL_EMERALD_RED 96
1187 #define EL_EMERALD_PURPLE 97
1188 #define EL_WALL_EMERALD_RED 98
1189 #define EL_WALL_EMERALD_PURPLE 99
1190 #define EL_ACID_POOL_TOPLEFT 100
1191 #define EL_ACID_POOL_TOPRIGHT 101
1192 #define EL_ACID_POOL_BOTTOMLEFT 102
1193 #define EL_ACID_POOL_BOTTOM 103
1194 #define EL_ACID_POOL_BOTTOMRIGHT 104
1195 #define EL_BD_WALL 105
1196 #define EL_BD_ROCK 106
1197 #define EL_EXIT_OPEN 107
1198 #define EL_BLACK_ORB 108
1199 #define EL_AMOEBA_TO_DIAMOND 109
1201 #define EL_PENGUIN 111
1202 #define EL_SATELLITE 112
1203 #define EL_ARROW_LEFT 113
1204 #define EL_ARROW_RIGHT 114
1205 #define EL_ARROW_UP 115
1206 #define EL_ARROW_DOWN 116
1208 #define EL_DRAGON 118
1210 #define EL_EM_KEY_1_FILE_OBSOLETE 119 // obsolete; now EL_EM_KEY_1
1212 #define EL_CHAR_START 120
1213 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
1214 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
1216 #include "conf_chr.h" // include auto-generated data structure definitions
1218 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
1219 #define EL_CHAR_END (EL_CHAR_START + 79)
1221 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1223 #define EL_EXPANDABLE_WALL_HORIZONTAL 200
1224 #define EL_EXPANDABLE_WALL_VERTICAL 201
1225 #define EL_EXPANDABLE_WALL_ANY 202
1227 #define EL_EM_GATE_1 203
1228 #define EL_EM_GATE_2 204
1229 #define EL_EM_GATE_3 205
1230 #define EL_EM_GATE_4 206
1232 #define EL_EM_KEY_2_FILE_OBSOLETE 207 // obsolete; now EL_EM_KEY_2
1233 #define EL_EM_KEY_3_FILE_OBSOLETE 208 // obsolete; now EL_EM_KEY_3
1234 #define EL_EM_KEY_4_FILE_OBSOLETE 209 // obsolete; now EL_EM_KEY_4
1236 #define EL_SP_START 210
1237 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
1238 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
1239 #define EL_SP_ZONK (EL_SP_START + 1)
1240 #define EL_SP_BASE (EL_SP_START + 2)
1241 #define EL_SP_MURPHY (EL_SP_START + 3)
1242 #define EL_SP_INFOTRON (EL_SP_START + 4)
1243 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
1244 #define EL_SP_HARDWARE_GRAY (EL_SP_START + 6)
1245 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
1246 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
1247 #define EL_SP_PORT_RIGHT (EL_SP_START + 9)
1248 #define EL_SP_PORT_DOWN (EL_SP_START + 10)
1249 #define EL_SP_PORT_LEFT (EL_SP_START + 11)
1250 #define EL_SP_PORT_UP (EL_SP_START + 12)
1251 #define EL_SP_GRAVITY_PORT_RIGHT (EL_SP_START + 13)
1252 #define EL_SP_GRAVITY_PORT_DOWN (EL_SP_START + 14)
1253 #define EL_SP_GRAVITY_PORT_LEFT (EL_SP_START + 15)
1254 #define EL_SP_GRAVITY_PORT_UP (EL_SP_START + 16)
1255 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
1256 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
1257 #define EL_SP_TERMINAL (EL_SP_START + 19)
1258 #define EL_SP_DISK_RED (EL_SP_START + 20)
1259 #define EL_SP_PORT_VERTICAL (EL_SP_START + 21)
1260 #define EL_SP_PORT_HORIZONTAL (EL_SP_START + 22)
1261 #define EL_SP_PORT_ANY (EL_SP_START + 23)
1262 #define EL_SP_ELECTRON (EL_SP_START + 24)
1263 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
1264 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
1265 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
1266 #define EL_SP_HARDWARE_BASE_1 (EL_SP_START + 28)
1267 #define EL_SP_HARDWARE_GREEN (EL_SP_START + 29)
1268 #define EL_SP_HARDWARE_BLUE (EL_SP_START + 30)
1269 #define EL_SP_HARDWARE_RED (EL_SP_START + 31)
1270 #define EL_SP_HARDWARE_YELLOW (EL_SP_START + 32)
1271 #define EL_SP_HARDWARE_BASE_2 (EL_SP_START + 33)
1272 #define EL_SP_HARDWARE_BASE_3 (EL_SP_START + 34)
1273 #define EL_SP_HARDWARE_BASE_4 (EL_SP_START + 35)
1274 #define EL_SP_HARDWARE_BASE_5 (EL_SP_START + 36)
1275 #define EL_SP_HARDWARE_BASE_6 (EL_SP_START + 37)
1276 #define EL_SP_CHIP_TOP (EL_SP_START + 38)
1277 #define EL_SP_CHIP_BOTTOM (EL_SP_START + 39)
1278 #define EL_SP_END (EL_SP_START + 39)
1280 #define EL_EM_GATE_1_GRAY 250
1281 #define EL_EM_GATE_2_GRAY 251
1282 #define EL_EM_GATE_3_GRAY 252
1283 #define EL_EM_GATE_4_GRAY 253
1285 #define EL_EM_DYNAMITE 254
1286 #define EL_EM_DYNAMITE_ACTIVE 255
1288 #define EL_PEARL 256
1289 #define EL_CRYSTAL 257
1290 #define EL_WALL_PEARL 258
1291 #define EL_WALL_CRYSTAL 259
1292 #define EL_DC_GATE_WHITE 260
1293 #define EL_DC_GATE_WHITE_GRAY 261
1294 #define EL_DC_KEY_WHITE 262
1295 #define EL_SHIELD_NORMAL 263
1296 #define EL_EXTRA_TIME 264
1297 #define EL_SWITCHGATE_OPEN 265
1298 #define EL_SWITCHGATE_CLOSED 266
1299 #define EL_SWITCHGATE_SWITCH_UP 267
1300 #define EL_SWITCHGATE_SWITCH_DOWN 268
1302 #define EL_UNUSED_269 269
1303 #define EL_UNUSED_270 270
1305 #define EL_CONVEYOR_BELT_1_LEFT 271
1306 #define EL_CONVEYOR_BELT_1_MIDDLE 272
1307 #define EL_CONVEYOR_BELT_1_RIGHT 273
1308 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT 274
1309 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1310 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT 276
1311 #define EL_CONVEYOR_BELT_2_LEFT 277
1312 #define EL_CONVEYOR_BELT_2_MIDDLE 278
1313 #define EL_CONVEYOR_BELT_2_RIGHT 279
1314 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT 280
1315 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1316 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT 282
1317 #define EL_CONVEYOR_BELT_3_LEFT 283
1318 #define EL_CONVEYOR_BELT_3_MIDDLE 284
1319 #define EL_CONVEYOR_BELT_3_RIGHT 285
1320 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT 286
1321 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1322 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT 288
1323 #define EL_CONVEYOR_BELT_4_LEFT 289
1324 #define EL_CONVEYOR_BELT_4_MIDDLE 290
1325 #define EL_CONVEYOR_BELT_4_RIGHT 291
1326 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT 292
1327 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1328 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294
1329 #define EL_LANDMINE 295
1330 #define EL_ENVELOPE_OBSOLETE 296 // obsolete; now EL_ENVELOPE_1
1331 #define EL_LIGHT_SWITCH 297
1332 #define EL_LIGHT_SWITCH_ACTIVE 298
1333 #define EL_SIGN_EXCLAMATION 299
1334 #define EL_SIGN_RADIOACTIVITY 300
1335 #define EL_SIGN_STOP 301
1336 #define EL_SIGN_WHEELCHAIR 302
1337 #define EL_SIGN_PARKING 303
1338 #define EL_SIGN_NO_ENTRY 304
1339 #define EL_SIGN_UNUSED_1 305
1340 #define EL_SIGN_GIVE_WAY 306
1341 #define EL_SIGN_ENTRY_FORBIDDEN 307
1342 #define EL_SIGN_EMERGENCY_EXIT 308
1343 #define EL_SIGN_YIN_YANG 309
1344 #define EL_SIGN_UNUSED_2 310
1345 #define EL_MOLE_LEFT 311
1346 #define EL_MOLE_RIGHT 312
1347 #define EL_MOLE_UP 313
1348 #define EL_MOLE_DOWN 314
1349 #define EL_STEELWALL_SLIPPERY 315
1350 #define EL_INVISIBLE_SAND 316
1351 #define EL_DX_UNKNOWN_15 317
1352 #define EL_DX_UNKNOWN_42 318
1354 #define EL_UNUSED_319 319
1355 #define EL_UNUSED_320 320
1357 #define EL_SHIELD_DEADLY 321
1358 #define EL_TIMEGATE_OPEN 322
1359 #define EL_TIMEGATE_CLOSED 323
1360 #define EL_TIMEGATE_SWITCH_ACTIVE 324
1361 #define EL_TIMEGATE_SWITCH 325
1363 #define EL_BALLOON 326
1364 #define EL_BALLOON_SWITCH_LEFT 327
1365 #define EL_BALLOON_SWITCH_RIGHT 328
1366 #define EL_BALLOON_SWITCH_UP 329
1367 #define EL_BALLOON_SWITCH_DOWN 330
1368 #define EL_BALLOON_SWITCH_ANY 331
1370 #define EL_EMC_STEELWALL_1 332
1371 #define EL_EMC_STEELWALL_2 333
1372 #define EL_EMC_STEELWALL_3 334
1373 #define EL_EMC_STEELWALL_4 335
1374 #define EL_EMC_WALL_1 336
1375 #define EL_EMC_WALL_2 337
1376 #define EL_EMC_WALL_3 338
1377 #define EL_EMC_WALL_4 339
1378 #define EL_EMC_WALL_5 340
1379 #define EL_EMC_WALL_6 341
1380 #define EL_EMC_WALL_7 342
1381 #define EL_EMC_WALL_8 343
1383 #define EL_TUBE_ANY 344
1384 #define EL_TUBE_VERTICAL 345
1385 #define EL_TUBE_HORIZONTAL 346
1386 #define EL_TUBE_VERTICAL_LEFT 347
1387 #define EL_TUBE_VERTICAL_RIGHT 348
1388 #define EL_TUBE_HORIZONTAL_UP 349
1389 #define EL_TUBE_HORIZONTAL_DOWN 350
1390 #define EL_TUBE_LEFT_UP 351
1391 #define EL_TUBE_LEFT_DOWN 352
1392 #define EL_TUBE_RIGHT_UP 353
1393 #define EL_TUBE_RIGHT_DOWN 354
1394 #define EL_SPRING 355
1396 #define EL_DX_SUPABOMB 357
1398 #define EL_UNUSED_358 358
1399 #define EL_UNUSED_359 359
1401 // ---------- begin of custom elements section --------------------------------
1402 #define EL_CUSTOM_START 360
1404 #include "conf_cus.h" // include auto-generated data structure definitions
1406 #define NUM_CUSTOM_ELEMENTS 256
1407 #define EL_CUSTOM_END 615
1408 // ---------- end of custom elements section ----------------------------------
1410 #define EL_EM_KEY_1 616
1411 #define EL_EM_KEY_2 617
1412 #define EL_EM_KEY_3 618
1413 #define EL_EM_KEY_4 619
1414 #define EL_ENVELOPE_1 620
1415 #define EL_ENVELOPE_2 621
1416 #define EL_ENVELOPE_3 622
1417 #define EL_ENVELOPE_4 623
1419 // ---------- begin of group elements section ---------------------------------
1420 #define EL_GROUP_START 624
1422 #include "conf_grp.h" // include auto-generated data structure definitions
1424 #define NUM_GROUP_ELEMENTS 32
1425 #define EL_GROUP_END 655
1426 // ---------- end of group elements section -----------------------------------
1428 #define EL_UNKNOWN 656
1429 #define EL_TRIGGER_ELEMENT 657
1430 #define EL_TRIGGER_PLAYER 658
1432 // SP style elements
1433 #define EL_SP_GRAVITY_ON_PORT_RIGHT 659
1434 #define EL_SP_GRAVITY_ON_PORT_DOWN 660
1435 #define EL_SP_GRAVITY_ON_PORT_LEFT 661
1436 #define EL_SP_GRAVITY_ON_PORT_UP 662
1437 #define EL_SP_GRAVITY_OFF_PORT_RIGHT 663
1438 #define EL_SP_GRAVITY_OFF_PORT_DOWN 664
1439 #define EL_SP_GRAVITY_OFF_PORT_LEFT 665
1440 #define EL_SP_GRAVITY_OFF_PORT_UP 666
1442 // EMC style elements
1443 #define EL_BALLOON_SWITCH_NONE 667
1444 #define EL_EMC_GATE_5 668
1445 #define EL_EMC_GATE_6 669
1446 #define EL_EMC_GATE_7 670
1447 #define EL_EMC_GATE_8 671
1448 #define EL_EMC_GATE_5_GRAY 672
1449 #define EL_EMC_GATE_6_GRAY 673
1450 #define EL_EMC_GATE_7_GRAY 674
1451 #define EL_EMC_GATE_8_GRAY 675
1452 #define EL_EMC_KEY_5 676
1453 #define EL_EMC_KEY_6 677
1454 #define EL_EMC_KEY_7 678
1455 #define EL_EMC_KEY_8 679
1456 #define EL_EMC_ANDROID 680
1457 #define EL_EMC_GRASS 681
1458 #define EL_EMC_MAGIC_BALL 682
1459 #define EL_EMC_MAGIC_BALL_ACTIVE 683
1460 #define EL_EMC_MAGIC_BALL_SWITCH 684
1461 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1462 #define EL_EMC_SPRING_BUMPER 686
1463 #define EL_EMC_PLANT 687
1464 #define EL_EMC_LENSES 688
1465 #define EL_EMC_MAGNIFIER 689
1466 #define EL_EMC_WALL_9 690
1467 #define EL_EMC_WALL_10 691
1468 #define EL_EMC_WALL_11 692
1469 #define EL_EMC_WALL_12 693
1470 #define EL_EMC_WALL_13 694
1471 #define EL_EMC_WALL_14 695
1472 #define EL_EMC_WALL_15 696
1473 #define EL_EMC_WALL_16 697
1474 #define EL_EMC_WALL_SLIPPERY_1 698
1475 #define EL_EMC_WALL_SLIPPERY_2 699
1476 #define EL_EMC_WALL_SLIPPERY_3 700
1477 #define EL_EMC_WALL_SLIPPERY_4 701
1478 #define EL_EMC_FAKE_GRASS 702
1479 #define EL_EMC_FAKE_ACID 703
1480 #define EL_EMC_DRIPPER 704
1482 #define EL_TRIGGER_CE_VALUE 705
1483 #define EL_TRIGGER_CE_SCORE 706
1484 #define EL_CURRENT_CE_VALUE 707
1485 #define EL_CURRENT_CE_SCORE 708
1487 #define EL_YAMYAM_LEFT 709
1488 #define EL_YAMYAM_RIGHT 710
1489 #define EL_YAMYAM_UP 711
1490 #define EL_YAMYAM_DOWN 712
1492 #define EL_BD_EXPANDABLE_WALL 713
1494 #define EL_PREV_CE_8 714
1495 #define EL_PREV_CE_7 715
1496 #define EL_PREV_CE_6 716
1497 #define EL_PREV_CE_5 717
1498 #define EL_PREV_CE_4 718
1499 #define EL_PREV_CE_3 719
1500 #define EL_PREV_CE_2 720
1501 #define EL_PREV_CE_1 721
1503 #define EL_NEXT_CE_1 723
1504 #define EL_NEXT_CE_2 724
1505 #define EL_NEXT_CE_3 725
1506 #define EL_NEXT_CE_4 726
1507 #define EL_NEXT_CE_5 727
1508 #define EL_NEXT_CE_6 728
1509 #define EL_NEXT_CE_7 729
1510 #define EL_NEXT_CE_8 730
1511 #define EL_ANY_ELEMENT 731
1513 #define EL_STEEL_CHAR_START 732
1514 #define EL_STEEL_CHAR_ASCII0 (EL_STEEL_CHAR_START - 32)
1515 #define EL_STEEL_CHAR_ASCII0_START (EL_STEEL_CHAR_ASCII0 + 32)
1517 // (auto-generated data structure definitions included with normal chars)
1519 #define EL_STEEL_CHAR_ASCII0_END (EL_STEEL_CHAR_ASCII0 + 111)
1520 #define EL_STEEL_CHAR_END (EL_STEEL_CHAR_START + 79)
1522 #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1524 #define EL_SPERMS 812
1525 #define EL_BULLET 813
1526 #define EL_HEART 814
1527 #define EL_CROSS 815
1528 #define EL_FRANKIE 816
1529 #define EL_SIGN_SPERMS 817
1530 #define EL_SIGN_BULLET 818
1531 #define EL_SIGN_HEART 819
1532 #define EL_SIGN_CROSS 820
1533 #define EL_SIGN_FRANKIE 821
1535 #define EL_STEEL_EXIT_CLOSED 822
1536 #define EL_STEEL_EXIT_OPEN 823
1538 #define EL_DC_STEELWALL_1_LEFT 824
1539 #define EL_DC_STEELWALL_1_RIGHT 825
1540 #define EL_DC_STEELWALL_1_TOP 826
1541 #define EL_DC_STEELWALL_1_BOTTOM 827
1542 #define EL_DC_STEELWALL_1_HORIZONTAL 828
1543 #define EL_DC_STEELWALL_1_VERTICAL 829
1544 #define EL_DC_STEELWALL_1_TOPLEFT 830
1545 #define EL_DC_STEELWALL_1_TOPRIGHT 831
1546 #define EL_DC_STEELWALL_1_BOTTOMLEFT 832
1547 #define EL_DC_STEELWALL_1_BOTTOMRIGHT 833
1548 #define EL_DC_STEELWALL_1_TOPLEFT_2 834
1549 #define EL_DC_STEELWALL_1_TOPRIGHT_2 835
1550 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2 836
1551 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1553 #define EL_DC_STEELWALL_2_LEFT 838
1554 #define EL_DC_STEELWALL_2_RIGHT 839
1555 #define EL_DC_STEELWALL_2_TOP 840
1556 #define EL_DC_STEELWALL_2_BOTTOM 841
1557 #define EL_DC_STEELWALL_2_HORIZONTAL 842
1558 #define EL_DC_STEELWALL_2_VERTICAL 843
1559 #define EL_DC_STEELWALL_2_MIDDLE 844
1560 #define EL_DC_STEELWALL_2_SINGLE 845
1562 #define EL_DC_SWITCHGATE_SWITCH_UP 846
1563 #define EL_DC_SWITCHGATE_SWITCH_DOWN 847
1564 #define EL_DC_TIMEGATE_SWITCH 848
1565 #define EL_DC_TIMEGATE_SWITCH_ACTIVE 849
1567 #define EL_DC_LANDMINE 850
1569 #define EL_EXPANDABLE_STEELWALL 851
1570 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1571 #define EL_EXPANDABLE_STEELWALL_VERTICAL 853
1572 #define EL_EXPANDABLE_STEELWALL_ANY 854
1574 #define EL_EM_EXIT_CLOSED 855
1575 #define EL_EM_EXIT_OPEN 856
1576 #define EL_EM_STEEL_EXIT_CLOSED 857
1577 #define EL_EM_STEEL_EXIT_OPEN 858
1579 #define EL_DC_GATE_FAKE_GRAY 859
1581 #define EL_DC_MAGIC_WALL 860
1583 #define EL_QUICKSAND_FAST_EMPTY 861
1584 #define EL_QUICKSAND_FAST_FULL 862
1586 #define EL_FROM_LEVEL_TEMPLATE 863
1588 #define EL_MM_START 864
1589 #define EL_MM_START_1 EL_MM_START
1591 #define EL_MM_EMPTY_SPACE (EL_MM_START + 0)
1592 #define EL_MM_EMPTY EL_MM_EMPTY_SPACE
1593 #define EL_MM_MIRROR_START (EL_MM_START + 1)
1594 #define EL_MM_MIRROR_1 (EL_MM_MIRROR_START + 0)
1595 #define EL_MM_MIRROR_2 (EL_MM_MIRROR_START + 1)
1596 #define EL_MM_MIRROR_3 (EL_MM_MIRROR_START + 2)
1597 #define EL_MM_MIRROR_4 (EL_MM_MIRROR_START + 3)
1598 #define EL_MM_MIRROR_5 (EL_MM_MIRROR_START + 4)
1599 #define EL_MM_MIRROR_6 (EL_MM_MIRROR_START + 5)
1600 #define EL_MM_MIRROR_7 (EL_MM_MIRROR_START + 6)
1601 #define EL_MM_MIRROR_8 (EL_MM_MIRROR_START + 7)
1602 #define EL_MM_MIRROR_9 (EL_MM_MIRROR_START + 8)
1603 #define EL_MM_MIRROR_10 (EL_MM_MIRROR_START + 9)
1604 #define EL_MM_MIRROR_11 (EL_MM_MIRROR_START + 10)
1605 #define EL_MM_MIRROR_12 (EL_MM_MIRROR_START + 11)
1606 #define EL_MM_MIRROR_13 (EL_MM_MIRROR_START + 12)
1607 #define EL_MM_MIRROR_14 (EL_MM_MIRROR_START + 13)
1608 #define EL_MM_MIRROR_15 (EL_MM_MIRROR_START + 14)
1609 #define EL_MM_MIRROR_16 (EL_MM_MIRROR_START + 15)
1610 #define EL_MM_MIRROR_END EL_MM_MIRROR_15
1611 #define EL_MM_STEEL_GRID_FIXED_START (EL_MM_START + 17)
1612 #define EL_MM_STEEL_GRID_FIXED_1 (EL_MM_STEEL_GRID_FIXED_START + 0)
1613 #define EL_MM_STEEL_GRID_FIXED_2 (EL_MM_STEEL_GRID_FIXED_START + 1)
1614 #define EL_MM_STEEL_GRID_FIXED_3 (EL_MM_STEEL_GRID_FIXED_START + 2)
1615 #define EL_MM_STEEL_GRID_FIXED_4 (EL_MM_STEEL_GRID_FIXED_START + 3)
1616 #define EL_MM_STEEL_GRID_FIXED_END EL_MM_STEEL_GRID_FIXED_03
1617 #define EL_MM_MCDUFFIN_START (EL_MM_START + 21)
1618 #define EL_MM_MCDUFFIN_RIGHT (EL_MM_MCDUFFIN_START + 0)
1619 #define EL_MM_MCDUFFIN_UP (EL_MM_MCDUFFIN_START + 1)
1620 #define EL_MM_MCDUFFIN_LEFT (EL_MM_MCDUFFIN_START + 2)
1621 #define EL_MM_MCDUFFIN_DOWN (EL_MM_MCDUFFIN_START + 3)
1622 #define EL_MM_MCDUFFIN_END EL_MM_MCDUFFIN_DOWN
1623 #define EL_MM_EXIT_CLOSED (EL_MM_START + 25)
1624 #define EL_MM_EXIT_OPENING_1 (EL_MM_START + 26)
1625 #define EL_MM_EXIT_OPENING_2 (EL_MM_START + 27)
1626 #define EL_MM_EXIT_OPEN (EL_MM_START + 28)
1627 #define EL_MM_KETTLE (EL_MM_START + 29)
1628 #define EL_MM_BOMB (EL_MM_START + 30)
1629 #define EL_MM_PRISM (EL_MM_START + 31)
1630 #define EL_MM_WALL_START (EL_MM_START + 32)
1631 #define EL_MM_WALL_EMPTY EL_MM_WALL_START
1632 #define EL_MM_WALL_00 EL_MM_WALL_START
1633 #define EL_MM_STEEL_WALL_START EL_MM_WALL_00
1634 #define EL_MM_STEEL_WALL_1 EL_MM_STEEL_WALL_START
1635 #define EL_MM_WALL_15 (EL_MM_START + 47)
1636 #define EL_MM_STEEL_WALL_END EL_MM_WALL_15
1637 #define EL_MM_WALL_16 (EL_MM_START + 48)
1638 #define EL_MM_WOODEN_WALL_START EL_MM_WALL_16
1639 #define EL_MM_WOODEN_WALL_1 EL_MM_WOODEN_WALL_START
1640 #define EL_MM_WALL_31 (EL_MM_START + 63)
1641 #define EL_MM_WOODEN_WALL_END EL_MM_WALL_31
1642 #define EL_MM_WALL_32 (EL_MM_START + 64)
1643 #define EL_MM_ICE_WALL_START EL_MM_WALL_32
1644 #define EL_MM_ICE_WALL_1 EL_MM_ICE_WALL_START
1645 #define EL_MM_WALL_47 (EL_MM_START + 79)
1646 #define EL_MM_ICE_WALL_END EL_MM_WALL_47
1647 #define EL_MM_WALL_48 (EL_MM_START + 80)
1648 #define EL_MM_AMOEBA_WALL_START EL_MM_WALL_48
1649 #define EL_MM_AMOEBA_WALL_1 EL_MM_AMOEBA_WALL_START
1650 #define EL_MM_WALL_63 (EL_MM_START + 95)
1651 #define EL_MM_AMOEBA_WALL_END EL_MM_WALL_63
1652 #define EL_MM_WALL_END EL_MM_WALL_63
1653 #define EL_MM_WOODEN_BLOCK (EL_MM_START + 96)
1654 #define EL_MM_GRAY_BALL (EL_MM_START + 97)
1655 #define EL_MM_TELEPORTER_START (EL_MM_START + 98)
1656 #define EL_MM_TELEPORTER_1 (EL_MM_TELEPORTER_START + 0)
1657 #define EL_MM_TELEPORTER_2 (EL_MM_TELEPORTER_START + 1)
1658 #define EL_MM_TELEPORTER_3 (EL_MM_TELEPORTER_START + 2)
1659 #define EL_MM_TELEPORTER_4 (EL_MM_TELEPORTER_START + 3)
1660 #define EL_MM_TELEPORTER_5 (EL_MM_TELEPORTER_START + 4)
1661 #define EL_MM_TELEPORTER_6 (EL_MM_TELEPORTER_START + 5)
1662 #define EL_MM_TELEPORTER_7 (EL_MM_TELEPORTER_START + 6)
1663 #define EL_MM_TELEPORTER_8 (EL_MM_TELEPORTER_START + 7)
1664 #define EL_MM_TELEPORTER_9 (EL_MM_TELEPORTER_START + 8)
1665 #define EL_MM_TELEPORTER_10 (EL_MM_TELEPORTER_START + 9)
1666 #define EL_MM_TELEPORTER_11 (EL_MM_TELEPORTER_START + 10)
1667 #define EL_MM_TELEPORTER_12 (EL_MM_TELEPORTER_START + 11)
1668 #define EL_MM_TELEPORTER_13 (EL_MM_TELEPORTER_START + 12)
1669 #define EL_MM_TELEPORTER_14 (EL_MM_TELEPORTER_START + 13)
1670 #define EL_MM_TELEPORTER_15 (EL_MM_TELEPORTER_START + 14)
1671 #define EL_MM_TELEPORTER_16 (EL_MM_TELEPORTER_START + 15)
1672 #define EL_MM_TELEPORTER_END EL_MM_TELEPORTER_15
1673 #define EL_MM_FUSE_ACTIVE (EL_MM_START + 114)
1674 #define EL_MM_PACMAN_START (EL_MM_START + 115)
1675 #define EL_MM_PACMAN_RIGHT (EL_MM_PACMAN_START + 0)
1676 #define EL_MM_PACMAN_UP (EL_MM_PACMAN_START + 1)
1677 #define EL_MM_PACMAN_LEFT (EL_MM_PACMAN_START + 2)
1678 #define EL_MM_PACMAN_DOWN (EL_MM_PACMAN_START + 3)
1679 #define EL_MM_PACMAN_END EL_MM_PACMAN_DOWN
1680 #define EL_MM_POLARIZER_START (EL_MM_START + 119)
1681 #define EL_MM_POLARIZER_1 (EL_MM_POLARIZER_START + 0)
1682 #define EL_MM_POLARIZER_2 (EL_MM_POLARIZER_START + 1)
1683 #define EL_MM_POLARIZER_3 (EL_MM_POLARIZER_START + 2)
1684 #define EL_MM_POLARIZER_4 (EL_MM_POLARIZER_START + 3)
1685 #define EL_MM_POLARIZER_5 (EL_MM_POLARIZER_START + 4)
1686 #define EL_MM_POLARIZER_6 (EL_MM_POLARIZER_START + 5)
1687 #define EL_MM_POLARIZER_7 (EL_MM_POLARIZER_START + 6)
1688 #define EL_MM_POLARIZER_8 (EL_MM_POLARIZER_START + 7)
1689 #define EL_MM_POLARIZER_9 (EL_MM_POLARIZER_START + 8)
1690 #define EL_MM_POLARIZER_10 (EL_MM_POLARIZER_START + 9)
1691 #define EL_MM_POLARIZER_11 (EL_MM_POLARIZER_START + 10)
1692 #define EL_MM_POLARIZER_12 (EL_MM_POLARIZER_START + 11)
1693 #define EL_MM_POLARIZER_13 (EL_MM_POLARIZER_START + 12)
1694 #define EL_MM_POLARIZER_14 (EL_MM_POLARIZER_START + 13)
1695 #define EL_MM_POLARIZER_15 (EL_MM_POLARIZER_START + 14)
1696 #define EL_MM_POLARIZER_16 (EL_MM_POLARIZER_START + 15)
1697 #define EL_MM_POLARIZER_END EL_MM_POLARIZER_15
1698 #define EL_MM_POLARIZER_CROSS_START (EL_MM_START + 135)
1699 #define EL_MM_POLARIZER_CROSS_1 (EL_MM_POLARIZER_CROSS_START + 0)
1700 #define EL_MM_POLARIZER_CROSS_2 (EL_MM_POLARIZER_CROSS_START + 1)
1701 #define EL_MM_POLARIZER_CROSS_3 (EL_MM_POLARIZER_CROSS_START + 2)
1702 #define EL_MM_POLARIZER_CROSS_4 (EL_MM_POLARIZER_CROSS_START + 3)
1703 #define EL_MM_POLARIZER_CROSS_END EL_MM_POLARIZER_CROSS_03
1704 #define EL_MM_MIRROR_FIXED_START (EL_MM_START + 139)
1705 #define EL_MM_MIRROR_FIXED_1 (EL_MM_MIRROR_FIXED_START + 0)
1706 #define EL_MM_MIRROR_FIXED_2 (EL_MM_MIRROR_FIXED_START + 1)
1707 #define EL_MM_MIRROR_FIXED_3 (EL_MM_MIRROR_FIXED_START + 2)
1708 #define EL_MM_MIRROR_FIXED_4 (EL_MM_MIRROR_FIXED_START + 3)
1709 #define EL_MM_MIRROR_FIXED_END EL_MM_MIRROR_FIXED_03
1710 #define EL_MM_STEEL_LOCK (EL_MM_START + 143)
1711 #define EL_MM_KEY (EL_MM_START + 144)
1712 #define EL_MM_LIGHTBULB (EL_MM_START + 145)
1713 #define EL_MM_LIGHTBULB_ACTIVE (EL_MM_START + 146)
1714 #define EL_MM_LIGHTBALL (EL_MM_START + 147)
1715 #define EL_MM_STEEL_BLOCK (EL_MM_START + 148)
1716 #define EL_MM_WOODEN_LOCK (EL_MM_START + 149)
1717 #define EL_MM_FUEL_FULL (EL_MM_START + 150)
1718 #define EL_MM_WOODEN_GRID_FIXED_START (EL_MM_START + 151)
1719 #define EL_MM_WOODEN_GRID_FIXED_1 (EL_MM_WOODEN_GRID_FIXED_START + 0)
1720 #define EL_MM_WOODEN_GRID_FIXED_2 (EL_MM_WOODEN_GRID_FIXED_START + 1)
1721 #define EL_MM_WOODEN_GRID_FIXED_3 (EL_MM_WOODEN_GRID_FIXED_START + 2)
1722 #define EL_MM_WOODEN_GRID_FIXED_4 (EL_MM_WOODEN_GRID_FIXED_START + 3)
1723 #define EL_MM_WOODEN_GRID_FIXED_END EL_MM_WOODEN_GRID_FIXED_03
1724 #define EL_MM_FUEL_EMPTY (EL_MM_START + 155)
1725 #define EL_MM_ENVELOPE_1 (EL_MM_START + 156)
1726 #define EL_MM_ENVELOPE_2 (EL_MM_START + 157)
1727 #define EL_MM_ENVELOPE_3 (EL_MM_START + 158)
1728 #define EL_MM_ENVELOPE_4 (EL_MM_START + 159)
1730 #define EL_MM_END_1 (EL_MM_START + 159)
1731 #define EL_MM_START_2 (EL_MM_START + 160)
1733 #define EL_DF_START EL_MM_START_2
1734 #define EL_DF_START_1 EL_MM_START_2
1735 #define EL_DF_START2 (EL_DF_START - 240)
1737 #define EL_DF_MIRROR_START EL_DF_START
1738 #define EL_DF_MIRROR_1 (EL_DF_MIRROR_START + 0)
1739 #define EL_DF_MIRROR_2 (EL_DF_MIRROR_START + 1)
1740 #define EL_DF_MIRROR_3 (EL_DF_MIRROR_START + 2)
1741 #define EL_DF_MIRROR_4 (EL_DF_MIRROR_START + 3)
1742 #define EL_DF_MIRROR_5 (EL_DF_MIRROR_START + 4)
1743 #define EL_DF_MIRROR_6 (EL_DF_MIRROR_START + 5)
1744 #define EL_DF_MIRROR_7 (EL_DF_MIRROR_START + 6)
1745 #define EL_DF_MIRROR_8 (EL_DF_MIRROR_START + 7)
1746 #define EL_DF_MIRROR_9 (EL_DF_MIRROR_START + 8)
1747 #define EL_DF_MIRROR_10 (EL_DF_MIRROR_START + 9)
1748 #define EL_DF_MIRROR_11 (EL_DF_MIRROR_START + 10)
1749 #define EL_DF_MIRROR_12 (EL_DF_MIRROR_START + 11)
1750 #define EL_DF_MIRROR_13 (EL_DF_MIRROR_START + 12)
1751 #define EL_DF_MIRROR_14 (EL_DF_MIRROR_START + 13)
1752 #define EL_DF_MIRROR_15 (EL_DF_MIRROR_START + 14)
1753 #define EL_DF_MIRROR_16 (EL_DF_MIRROR_START + 15)
1754 #define EL_DF_MIRROR_END EL_DF_MIRROR_15
1756 #define EL_DF_WOODEN_GRID_FIXED_START (EL_DF_START2 + 256)
1757 #define EL_DF_WOODEN_GRID_FIXED_1 (EL_DF_WOODEN_GRID_FIXED_START + 0)
1758 #define EL_DF_WOODEN_GRID_FIXED_2 (EL_DF_WOODEN_GRID_FIXED_START + 1)
1759 #define EL_DF_WOODEN_GRID_FIXED_3 (EL_DF_WOODEN_GRID_FIXED_START + 2)
1760 #define EL_DF_WOODEN_GRID_FIXED_4 (EL_DF_WOODEN_GRID_FIXED_START + 3)
1761 #define EL_DF_WOODEN_GRID_FIXED_5 (EL_DF_WOODEN_GRID_FIXED_START + 4)
1762 #define EL_DF_WOODEN_GRID_FIXED_6 (EL_DF_WOODEN_GRID_FIXED_START + 5)
1763 #define EL_DF_WOODEN_GRID_FIXED_7 (EL_DF_WOODEN_GRID_FIXED_START + 6)
1764 #define EL_DF_WOODEN_GRID_FIXED_8 (EL_DF_WOODEN_GRID_FIXED_START + 7)
1765 #define EL_DF_WOODEN_GRID_FIXED_END EL_DF_WOODEN_GRID_FIXED_07
1767 #define EL_DF_STEEL_GRID_FIXED_START (EL_DF_START2 + 264)
1768 #define EL_DF_STEEL_GRID_FIXED_1 (EL_DF_STEEL_GRID_FIXED_START + 0)
1769 #define EL_DF_STEEL_GRID_FIXED_2 (EL_DF_STEEL_GRID_FIXED_START + 1)
1770 #define EL_DF_STEEL_GRID_FIXED_3 (EL_DF_STEEL_GRID_FIXED_START + 2)
1771 #define EL_DF_STEEL_GRID_FIXED_4 (EL_DF_STEEL_GRID_FIXED_START + 3)
1772 #define EL_DF_STEEL_GRID_FIXED_5 (EL_DF_STEEL_GRID_FIXED_START + 4)
1773 #define EL_DF_STEEL_GRID_FIXED_6 (EL_DF_STEEL_GRID_FIXED_START + 5)
1774 #define EL_DF_STEEL_GRID_FIXED_7 (EL_DF_STEEL_GRID_FIXED_START + 6)
1775 #define EL_DF_STEEL_GRID_FIXED_8 (EL_DF_STEEL_GRID_FIXED_START + 7)
1776 #define EL_DF_STEEL_GRID_FIXED_END EL_DF_STEEL_GRID_FIXED_07
1778 #define EL_DF_WOODEN_WALL_START (EL_DF_START2 + 272)
1779 #define EL_DF_WOODEN_WALL_1 (EL_DF_WOODEN_WALL_START + 0)
1780 #define EL_DF_WOODEN_WALL_END (EL_DF_WOODEN_WALL_START + 15)
1782 #define EL_DF_STEEL_WALL_START (EL_DF_START2 + 288)
1783 #define EL_DF_STEEL_WALL_1 (EL_DF_STEEL_WALL_START + 0)
1784 #define EL_DF_STEEL_WALL_END (EL_DF_STEEL_WALL_START + 15)
1786 #define EL_DF_WALL_START EL_DF_WOODEN_WALL_START
1787 #define EL_DF_WALL_END EL_DF_STEEL_WALL_END
1789 #define EL_DF_EMPTY (EL_DF_START2 + 304)
1790 #define EL_DF_CELL (EL_DF_START2 + 305)
1791 #define EL_DF_MINE (EL_DF_START2 + 306)
1792 #define EL_DF_REFRACTOR (EL_DF_START2 + 307)
1794 #define EL_DF_LASER_START (EL_DF_START2 + 308)
1795 #define EL_DF_LASER_RIGHT (EL_DF_LASER_START + 0)
1796 #define EL_DF_LASER_UP (EL_DF_LASER_START + 1)
1797 #define EL_DF_LASER_LEFT (EL_DF_LASER_START + 2)
1798 #define EL_DF_LASER_DOWN (EL_DF_LASER_START + 3)
1799 #define EL_DF_LASER_END EL_DF_LASER_DOWN
1801 #define EL_DF_RECEIVER_START (EL_DF_START2 + 312)
1802 #define EL_DF_RECEIVER_RIGHT (EL_DF_RECEIVER_START + 0)
1803 #define EL_DF_RECEIVER_UP (EL_DF_RECEIVER_START + 1)
1804 #define EL_DF_RECEIVER_LEFT (EL_DF_RECEIVER_START + 2)
1805 #define EL_DF_RECEIVER_DOWN (EL_DF_RECEIVER_START + 3)
1806 #define EL_DF_RECEIVER_END EL_DF_RECEIVER_DOWN
1808 #define EL_DF_FIBRE_OPTIC_START (EL_DF_START2 + 316)
1809 #define EL_DF_FIBRE_OPTIC_RED_1 (EL_DF_FIBRE_OPTIC_START + 0)
1810 #define EL_DF_FIBRE_OPTIC_RED_2 (EL_DF_FIBRE_OPTIC_START + 1)
1811 #define EL_DF_FIBRE_OPTIC_YELLOW_1 (EL_DF_FIBRE_OPTIC_START + 2)
1812 #define EL_DF_FIBRE_OPTIC_YELLOW_2 (EL_DF_FIBRE_OPTIC_START + 3)
1813 #define EL_DF_FIBRE_OPTIC_GREEN_1 (EL_DF_FIBRE_OPTIC_START + 4)
1814 #define EL_DF_FIBRE_OPTIC_GREEN_2 (EL_DF_FIBRE_OPTIC_START + 5)
1815 #define EL_DF_FIBRE_OPTIC_BLUE_1 (EL_DF_FIBRE_OPTIC_START + 6)
1816 #define EL_DF_FIBRE_OPTIC_BLUE_2 (EL_DF_FIBRE_OPTIC_START + 7)
1817 #define EL_DF_FIBRE_OPTIC_END EL_DF_FIBRE_OPTIC_07
1819 #define EL_DF_MIRROR_ROTATING_START (EL_DF_START2 + 324)
1820 #define EL_DF_MIRROR_ROTATING_1 (EL_DF_MIRROR_ROTATING_START + 0)
1821 #define EL_DF_MIRROR_ROTATING_2 (EL_DF_MIRROR_ROTATING_START + 1)
1822 #define EL_DF_MIRROR_ROTATING_3 (EL_DF_MIRROR_ROTATING_START + 2)
1823 #define EL_DF_MIRROR_ROTATING_4 (EL_DF_MIRROR_ROTATING_START + 3)
1824 #define EL_DF_MIRROR_ROTATING_5 (EL_DF_MIRROR_ROTATING_START + 4)
1825 #define EL_DF_MIRROR_ROTATING_6 (EL_DF_MIRROR_ROTATING_START + 5)
1826 #define EL_DF_MIRROR_ROTATING_7 (EL_DF_MIRROR_ROTATING_START + 6)
1827 #define EL_DF_MIRROR_ROTATING_8 (EL_DF_MIRROR_ROTATING_START + 7)
1828 #define EL_DF_MIRROR_ROTATING_9 (EL_DF_MIRROR_ROTATING_START + 8)
1829 #define EL_DF_MIRROR_ROTATING_10 (EL_DF_MIRROR_ROTATING_START + 9)
1830 #define EL_DF_MIRROR_ROTATING_11 (EL_DF_MIRROR_ROTATING_START + 10)
1831 #define EL_DF_MIRROR_ROTATING_12 (EL_DF_MIRROR_ROTATING_START + 11)
1832 #define EL_DF_MIRROR_ROTATING_13 (EL_DF_MIRROR_ROTATING_START + 12)
1833 #define EL_DF_MIRROR_ROTATING_14 (EL_DF_MIRROR_ROTATING_START + 13)
1834 #define EL_DF_MIRROR_ROTATING_15 (EL_DF_MIRROR_ROTATING_START + 14)
1835 #define EL_DF_MIRROR_ROTATING_16 (EL_DF_MIRROR_ROTATING_START + 15)
1836 #define EL_DF_MIRROR_ROTATING_END EL_DF_MIRROR_ROTATING_15
1838 #define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340)
1839 #define EL_DF_WOODEN_GRID_ROTATING_1 (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1840 #define EL_DF_WOODEN_GRID_ROTATING_2 (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1841 #define EL_DF_WOODEN_GRID_ROTATING_3 (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1842 #define EL_DF_WOODEN_GRID_ROTATING_4 (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1843 #define EL_DF_WOODEN_GRID_ROTATING_5 (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1844 #define EL_DF_WOODEN_GRID_ROTATING_6 (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1845 #define EL_DF_WOODEN_GRID_ROTATING_7 (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1846 #define EL_DF_WOODEN_GRID_ROTATING_8 (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1847 #define EL_DF_WOODEN_GRID_ROTATING_END EL_DF_WOODEN_GRID_ROTATING_07
1849 #define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348)
1850 #define EL_DF_STEEL_GRID_ROTATING_1 (EL_DF_STEEL_GRID_ROTATING_START + 0)
1851 #define EL_DF_STEEL_GRID_ROTATING_2 (EL_DF_STEEL_GRID_ROTATING_START + 1)
1852 #define EL_DF_STEEL_GRID_ROTATING_3 (EL_DF_STEEL_GRID_ROTATING_START + 2)
1853 #define EL_DF_STEEL_GRID_ROTATING_4 (EL_DF_STEEL_GRID_ROTATING_START + 3)
1854 #define EL_DF_STEEL_GRID_ROTATING_5 (EL_DF_STEEL_GRID_ROTATING_START + 4)
1855 #define EL_DF_STEEL_GRID_ROTATING_6 (EL_DF_STEEL_GRID_ROTATING_START + 5)
1856 #define EL_DF_STEEL_GRID_ROTATING_7 (EL_DF_STEEL_GRID_ROTATING_START + 6)
1857 #define EL_DF_STEEL_GRID_ROTATING_8 (EL_DF_STEEL_GRID_ROTATING_START + 7)
1858 #define EL_DF_STEEL_GRID_ROTATING_END EL_DF_STEEL_GRID_ROTATING_07
1860 #define EL_DF_END_1 (EL_DF_START2 + 355)
1862 #define EL_MM_TELEPORTER_RED_START (EL_DF_START2 + 356)
1863 #define EL_MM_TELEPORTER_RED_1 (EL_MM_TELEPORTER_RED_START + 0)
1864 #define EL_MM_TELEPORTER_RED_2 (EL_MM_TELEPORTER_RED_START + 1)
1865 #define EL_MM_TELEPORTER_RED_3 (EL_MM_TELEPORTER_RED_START + 2)
1866 #define EL_MM_TELEPORTER_RED_4 (EL_MM_TELEPORTER_RED_START + 3)
1867 #define EL_MM_TELEPORTER_RED_5 (EL_MM_TELEPORTER_RED_START + 4)
1868 #define EL_MM_TELEPORTER_RED_6 (EL_MM_TELEPORTER_RED_START + 5)
1869 #define EL_MM_TELEPORTER_RED_7 (EL_MM_TELEPORTER_RED_START + 6)
1870 #define EL_MM_TELEPORTER_RED_8 (EL_MM_TELEPORTER_RED_START + 7)
1871 #define EL_MM_TELEPORTER_RED_9 (EL_MM_TELEPORTER_RED_START + 8)
1872 #define EL_MM_TELEPORTER_RED_10 (EL_MM_TELEPORTER_RED_START + 9)
1873 #define EL_MM_TELEPORTER_RED_11 (EL_MM_TELEPORTER_RED_START + 10)
1874 #define EL_MM_TELEPORTER_RED_12 (EL_MM_TELEPORTER_RED_START + 11)
1875 #define EL_MM_TELEPORTER_RED_13 (EL_MM_TELEPORTER_RED_START + 12)
1876 #define EL_MM_TELEPORTER_RED_14 (EL_MM_TELEPORTER_RED_START + 13)
1877 #define EL_MM_TELEPORTER_RED_15 (EL_MM_TELEPORTER_RED_START + 14)
1878 #define EL_MM_TELEPORTER_RED_16 (EL_MM_TELEPORTER_RED_START + 15)
1879 #define EL_MM_TELEPORTER_RED_END EL_MM_TELEPORTER_RED_16
1880 #define EL_MM_TELEPORTER_YELLOW_START (EL_DF_START2 + 372)
1881 #define EL_MM_TELEPORTER_YELLOW_1 (EL_MM_TELEPORTER_YELLOW_START + 0)
1882 #define EL_MM_TELEPORTER_YELLOW_2 (EL_MM_TELEPORTER_YELLOW_START + 1)
1883 #define EL_MM_TELEPORTER_YELLOW_3 (EL_MM_TELEPORTER_YELLOW_START + 2)
1884 #define EL_MM_TELEPORTER_YELLOW_4 (EL_MM_TELEPORTER_YELLOW_START + 3)
1885 #define EL_MM_TELEPORTER_YELLOW_5 (EL_MM_TELEPORTER_YELLOW_START + 4)
1886 #define EL_MM_TELEPORTER_YELLOW_6 (EL_MM_TELEPORTER_YELLOW_START + 5)
1887 #define EL_MM_TELEPORTER_YELLOW_7 (EL_MM_TELEPORTER_YELLOW_START + 6)
1888 #define EL_MM_TELEPORTER_YELLOW_8 (EL_MM_TELEPORTER_YELLOW_START + 7)
1889 #define EL_MM_TELEPORTER_YELLOW_9 (EL_MM_TELEPORTER_YELLOW_START + 8)
1890 #define EL_MM_TELEPORTER_YELLOW_10 (EL_MM_TELEPORTER_YELLOW_START + 9)
1891 #define EL_MM_TELEPORTER_YELLOW_11 (EL_MM_TELEPORTER_YELLOW_START + 10)
1892 #define EL_MM_TELEPORTER_YELLOW_12 (EL_MM_TELEPORTER_YELLOW_START + 11)
1893 #define EL_MM_TELEPORTER_YELLOW_13 (EL_MM_TELEPORTER_YELLOW_START + 12)
1894 #define EL_MM_TELEPORTER_YELLOW_14 (EL_MM_TELEPORTER_YELLOW_START + 13)
1895 #define EL_MM_TELEPORTER_YELLOW_15 (EL_MM_TELEPORTER_YELLOW_START + 14)
1896 #define EL_MM_TELEPORTER_YELLOW_16 (EL_MM_TELEPORTER_YELLOW_START + 15)
1897 #define EL_MM_TELEPORTER_YELLOW_END EL_MM_TELEPORTER_YELLOW_16
1898 #define EL_MM_TELEPORTER_GREEN_START (EL_DF_START2 + 388)
1899 #define EL_MM_TELEPORTER_GREEN_1 (EL_MM_TELEPORTER_GREEN_START + 0)
1900 #define EL_MM_TELEPORTER_GREEN_2 (EL_MM_TELEPORTER_GREEN_START + 1)
1901 #define EL_MM_TELEPORTER_GREEN_3 (EL_MM_TELEPORTER_GREEN_START + 2)
1902 #define EL_MM_TELEPORTER_GREEN_4 (EL_MM_TELEPORTER_GREEN_START + 3)
1903 #define EL_MM_TELEPORTER_GREEN_5 (EL_MM_TELEPORTER_GREEN_START + 4)
1904 #define EL_MM_TELEPORTER_GREEN_6 (EL_MM_TELEPORTER_GREEN_START + 5)
1905 #define EL_MM_TELEPORTER_GREEN_7 (EL_MM_TELEPORTER_GREEN_START + 6)
1906 #define EL_MM_TELEPORTER_GREEN_8 (EL_MM_TELEPORTER_GREEN_START + 7)
1907 #define EL_MM_TELEPORTER_GREEN_9 (EL_MM_TELEPORTER_GREEN_START + 8)
1908 #define EL_MM_TELEPORTER_GREEN_10 (EL_MM_TELEPORTER_GREEN_START + 9)
1909 #define EL_MM_TELEPORTER_GREEN_11 (EL_MM_TELEPORTER_GREEN_START + 10)
1910 #define EL_MM_TELEPORTER_GREEN_12 (EL_MM_TELEPORTER_GREEN_START + 11)
1911 #define EL_MM_TELEPORTER_GREEN_13 (EL_MM_TELEPORTER_GREEN_START + 12)
1912 #define EL_MM_TELEPORTER_GREEN_14 (EL_MM_TELEPORTER_GREEN_START + 13)
1913 #define EL_MM_TELEPORTER_GREEN_15 (EL_MM_TELEPORTER_GREEN_START + 14)
1914 #define EL_MM_TELEPORTER_GREEN_16 (EL_MM_TELEPORTER_GREEN_START + 15)
1915 #define EL_MM_TELEPORTER_GREEN_END EL_MM_TELEPORTER_GREEN_16
1916 #define EL_MM_TELEPORTER_BLUE_START (EL_DF_START2 + 404)
1917 #define EL_MM_TELEPORTER_BLUE_1 (EL_MM_TELEPORTER_BLUE_START + 0)
1918 #define EL_MM_TELEPORTER_BLUE_2 (EL_MM_TELEPORTER_BLUE_START + 1)
1919 #define EL_MM_TELEPORTER_BLUE_3 (EL_MM_TELEPORTER_BLUE_START + 2)
1920 #define EL_MM_TELEPORTER_BLUE_4 (EL_MM_TELEPORTER_BLUE_START + 3)
1921 #define EL_MM_TELEPORTER_BLUE_5 (EL_MM_TELEPORTER_BLUE_START + 4)
1922 #define EL_MM_TELEPORTER_BLUE_6 (EL_MM_TELEPORTER_BLUE_START + 5)
1923 #define EL_MM_TELEPORTER_BLUE_7 (EL_MM_TELEPORTER_BLUE_START + 6)
1924 #define EL_MM_TELEPORTER_BLUE_8 (EL_MM_TELEPORTER_BLUE_START + 7)
1925 #define EL_MM_TELEPORTER_BLUE_9 (EL_MM_TELEPORTER_BLUE_START + 8)
1926 #define EL_MM_TELEPORTER_BLUE_10 (EL_MM_TELEPORTER_BLUE_START + 9)
1927 #define EL_MM_TELEPORTER_BLUE_11 (EL_MM_TELEPORTER_BLUE_START + 10)
1928 #define EL_MM_TELEPORTER_BLUE_12 (EL_MM_TELEPORTER_BLUE_START + 11)
1929 #define EL_MM_TELEPORTER_BLUE_13 (EL_MM_TELEPORTER_BLUE_START + 12)
1930 #define EL_MM_TELEPORTER_BLUE_14 (EL_MM_TELEPORTER_BLUE_START + 13)
1931 #define EL_MM_TELEPORTER_BLUE_15 (EL_MM_TELEPORTER_BLUE_START + 14)
1932 #define EL_MM_TELEPORTER_BLUE_16 (EL_MM_TELEPORTER_BLUE_START + 15)
1933 #define EL_MM_TELEPORTER_BLUE_END EL_MM_TELEPORTER_BLUE_16
1935 #define EL_MM_MCDUFFIN 1204
1936 #define EL_MM_PACMAN 1205
1937 #define EL_MM_FUSE 1206
1938 #define EL_MM_STEEL_WALL 1207
1939 #define EL_MM_WOODEN_WALL 1208
1940 #define EL_MM_ICE_WALL 1209
1941 #define EL_MM_AMOEBA_WALL 1210
1942 #define EL_DF_LASER 1211
1943 #define EL_DF_RECEIVER 1212
1944 #define EL_DF_STEEL_WALL 1213
1945 #define EL_DF_WOODEN_WALL 1214
1947 #define EL_MM_END_2 (EL_DF_START2 + 430)
1949 #define EL_SPRING_LEFT 1215
1950 #define EL_SPRING_RIGHT 1216
1952 // ---------- begin of empty space elements section ---------------------------
1953 #define EL_EMPTY_SPACE_START 1217
1955 #include "conf_emp.h" // include auto-generated data structure definitions
1957 #define NUM_EMPTY_SPACE_ELEMENTS 16
1958 #define NUM_EMPTY_ELEMENTS_ALL (NUM_EMPTY_SPACE_ELEMENTS + 1)
1959 #define EL_EMPTY_SPACE_END 1232
1960 // ---------- end of empty space elements section -----------------------------
1962 #define EL_MM_START_3 EL_DF_MIRROR_FIXED_START
1963 #define EL_DF_START_2 EL_DF_MIRROR_FIXED_START
1965 #define EL_DF_MIRROR_FIXED_START 1233
1966 #define EL_DF_MIRROR_FIXED_1 (EL_DF_MIRROR_FIXED_START + 0)
1967 #define EL_DF_MIRROR_FIXED_2 (EL_DF_MIRROR_FIXED_START + 1)
1968 #define EL_DF_MIRROR_FIXED_3 (EL_DF_MIRROR_FIXED_START + 2)
1969 #define EL_DF_MIRROR_FIXED_4 (EL_DF_MIRROR_FIXED_START + 3)
1970 #define EL_DF_MIRROR_FIXED_5 (EL_DF_MIRROR_FIXED_START + 4)
1971 #define EL_DF_MIRROR_FIXED_6 (EL_DF_MIRROR_FIXED_START + 5)
1972 #define EL_DF_MIRROR_FIXED_7 (EL_DF_MIRROR_FIXED_START + 6)
1973 #define EL_DF_MIRROR_FIXED_8 (EL_DF_MIRROR_FIXED_START + 7)
1974 #define EL_DF_MIRROR_FIXED_9 (EL_DF_MIRROR_FIXED_START + 8)
1975 #define EL_DF_MIRROR_FIXED_10 (EL_DF_MIRROR_FIXED_START + 9)
1976 #define EL_DF_MIRROR_FIXED_11 (EL_DF_MIRROR_FIXED_START + 10)
1977 #define EL_DF_MIRROR_FIXED_12 (EL_DF_MIRROR_FIXED_START + 11)
1978 #define EL_DF_MIRROR_FIXED_13 (EL_DF_MIRROR_FIXED_START + 12)
1979 #define EL_DF_MIRROR_FIXED_14 (EL_DF_MIRROR_FIXED_START + 13)
1980 #define EL_DF_MIRROR_FIXED_15 (EL_DF_MIRROR_FIXED_START + 14)
1981 #define EL_DF_MIRROR_FIXED_16 (EL_DF_MIRROR_FIXED_START + 15)
1982 #define EL_DF_MIRROR_FIXED_END EL_DF_MIRROR_FIXED_16
1984 #define EL_DF_SLOPE_START 1249
1985 #define EL_DF_SLOPE_1 (EL_DF_SLOPE_START + 0)
1986 #define EL_DF_SLOPE_2 (EL_DF_SLOPE_START + 1)
1987 #define EL_DF_SLOPE_3 (EL_DF_SLOPE_START + 2)
1988 #define EL_DF_SLOPE_4 (EL_DF_SLOPE_START + 3)
1989 #define EL_DF_SLOPE_END EL_DF_SLOPE_4
1991 #define EL_MM_END_3 EL_DF_SLOPE_END
1992 #define EL_DF_END_2 EL_DF_SLOPE_END
1994 #define NUM_FILE_ELEMENTS 1253
1997 // "real" (and therefore drawable) runtime elements
1998 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
2000 #define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 0)
2001 #define EL_DYNABOMB_PLAYER_2_ACTIVE (EL_FIRST_RUNTIME_REAL + 1)
2002 #define EL_DYNABOMB_PLAYER_3_ACTIVE (EL_FIRST_RUNTIME_REAL + 2)
2003 #define EL_DYNABOMB_PLAYER_4_ACTIVE (EL_FIRST_RUNTIME_REAL + 3)
2004 #define EL_SP_DISK_RED_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
2005 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 5)
2006 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 6)
2007 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 7)
2008 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 8)
2009 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 9)
2010 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 10)
2011 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 11)
2012 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 12)
2013 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
2014 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
2015 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
2016 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
2017 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
2018 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
2019 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
2020 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
2021 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
2022 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
2023 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
2024 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
2025 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
2026 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 26)
2027 #define EL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 27)
2028 #define EL_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28)
2029 #define EL_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29)
2030 #define EL_EM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
2031 #define EL_EM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 31)
2032 #define EL_EM_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 32)
2033 #define EL_EM_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 33)
2034 #define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 34)
2035 #define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 35)
2036 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 36)
2037 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
2038 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 38)
2039 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
2040 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 40)
2041 #define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 41)
2042 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
2043 #define EL_QUICKSAND_FAST_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
2044 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 44)
2045 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 45)
2046 #define EL_DC_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 46)
2047 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 47)
2048 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 48)
2049 #define EL_DC_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 49)
2050 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 50)
2051 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 51)
2052 #define EL_DC_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 52)
2053 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 53)
2054 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 54)
2055 #define EL_DC_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 55)
2056 #define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 56)
2057 #define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57)
2058 #define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 58)
2059 #define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 59)
2060 #define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 60)
2061 #define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 61)
2062 #define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 62)
2063 #define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 63)
2064 #define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 64)
2065 #define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 65)
2066 #define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 66)
2067 #define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 67)
2068 #define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 68)
2069 #define EL_DC_GATE_WHITE_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 69)
2070 #define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 70)
2071 #define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 71)
2072 #define EL_MM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 72)
2073 #define EL_MM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 73)
2074 #define EL_MM_GRAY_BALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 74)
2075 #define EL_MM_GRAY_BALL_OPENING (EL_FIRST_RUNTIME_REAL + 75)
2076 #define EL_MM_ICE_WALL_SHRINKING (EL_FIRST_RUNTIME_REAL + 76)
2077 #define EL_MM_AMOEBA_WALL_GROWING (EL_FIRST_RUNTIME_REAL + 77)
2078 #define EL_MM_PACMAN_EATING_RIGHT (EL_FIRST_RUNTIME_REAL + 78)
2079 #define EL_MM_PACMAN_EATING_UP (EL_FIRST_RUNTIME_REAL + 79)
2080 #define EL_MM_PACMAN_EATING_LEFT (EL_FIRST_RUNTIME_REAL + 80)
2081 #define EL_MM_PACMAN_EATING_DOWN (EL_FIRST_RUNTIME_REAL + 81)
2082 #define EL_MM_BOMB_ACTIVE (EL_FIRST_RUNTIME_REAL + 82)
2083 #define EL_DF_MINE_ACTIVE (EL_FIRST_RUNTIME_REAL + 83)
2085 #define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 84)
2087 #define EL_MM_RUNTIME_START EL_MM_EXIT_OPENING
2088 #define EL_MM_RUNTIME_END EL_MM_AMOEBA_WALL_GROWING
2090 // "unreal" (and therefore not drawable) runtime elements
2091 #define EL_FIRST_RUNTIME_UNREAL (NUM_DRAWABLE_ELEMENTS)
2093 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
2094 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
2095 #define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2)
2096 #define EL_DIAMOND_BREAKING (EL_FIRST_RUNTIME_UNREAL + 3)
2097 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 4)
2098 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 5)
2099 #define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 6)
2100 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 7)
2101 #define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 8)
2102 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
2103 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 10)
2104 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 11)
2105 #define EL_PLAYER_IS_EXPLODING_1 (EL_FIRST_RUNTIME_UNREAL + 12)
2106 #define EL_PLAYER_IS_EXPLODING_2 (EL_FIRST_RUNTIME_UNREAL + 13)
2107 #define EL_PLAYER_IS_EXPLODING_3 (EL_FIRST_RUNTIME_UNREAL + 14)
2108 #define EL_PLAYER_IS_EXPLODING_4 (EL_FIRST_RUNTIME_UNREAL + 15)
2109 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 16)
2110 #define EL_QUICKSAND_FAST_FILLING (EL_FIRST_RUNTIME_UNREAL + 17)
2111 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 18)
2112 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 19)
2113 #define EL_DC_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 20)
2114 #define EL_ELEMENT_SNAPPING (EL_FIRST_RUNTIME_UNREAL + 21)
2115 #define EL_DIAGONAL_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 22)
2116 #define EL_DIAGONAL_GROWING (EL_FIRST_RUNTIME_UNREAL + 23)
2118 #define NUM_RUNTIME_ELEMENTS (EL_FIRST_RUNTIME_UNREAL + 24)
2120 // dummy elements (never used as game elements, only used as graphics)
2121 #define EL_FIRST_DUMMY NUM_RUNTIME_ELEMENTS
2123 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
2124 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
2125 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
2126 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
2127 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
2128 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
2129 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
2130 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
2131 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
2132 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
2133 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
2134 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
2135 #define EL_DYNABOMB (EL_FIRST_DUMMY + 12)
2136 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
2137 #define EL_DYNABOMB_PLAYER_1 (EL_FIRST_DUMMY + 14)
2138 #define EL_DYNABOMB_PLAYER_2 (EL_FIRST_DUMMY + 15)
2139 #define EL_DYNABOMB_PLAYER_3 (EL_FIRST_DUMMY + 16)
2140 #define EL_DYNABOMB_PLAYER_4 (EL_FIRST_DUMMY + 17)
2141 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 18)
2142 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 19)
2143 #define EL_AMOEBA (EL_FIRST_DUMMY + 20)
2144 #define EL_MM_LIGHTBALL_RED (EL_FIRST_DUMMY + 21)
2145 #define EL_MM_LIGHTBALL_BLUE (EL_FIRST_DUMMY + 22)
2146 #define EL_MM_LIGHTBALL_YELLOW (EL_FIRST_DUMMY + 23)
2147 #define EL_DEFAULT (EL_FIRST_DUMMY + 24)
2148 #define EL_BD_DEFAULT (EL_FIRST_DUMMY + 25)
2149 #define EL_SP_DEFAULT (EL_FIRST_DUMMY + 26)
2150 #define EL_SB_DEFAULT (EL_FIRST_DUMMY + 27)
2151 #define EL_MM_DEFAULT (EL_FIRST_DUMMY + 28)
2152 #define EL_GRAPHIC_1 (EL_FIRST_DUMMY + 29)
2153 #define EL_GRAPHIC_2 (EL_FIRST_DUMMY + 30)
2154 #define EL_GRAPHIC_3 (EL_FIRST_DUMMY + 31)
2155 #define EL_GRAPHIC_4 (EL_FIRST_DUMMY + 32)
2156 #define EL_GRAPHIC_5 (EL_FIRST_DUMMY + 33)
2157 #define EL_GRAPHIC_6 (EL_FIRST_DUMMY + 34)
2158 #define EL_GRAPHIC_7 (EL_FIRST_DUMMY + 35)
2159 #define EL_GRAPHIC_8 (EL_FIRST_DUMMY + 36)
2161 // internal elements (only used for internal purposes like copying)
2162 #define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 37)
2164 #define EL_INTERNAL_CLIPBOARD_CUSTOM (EL_FIRST_INTERNAL + 0)
2165 #define EL_INTERNAL_CLIPBOARD_CHANGE (EL_FIRST_INTERNAL + 1)
2166 #define EL_INTERNAL_CLIPBOARD_GROUP (EL_FIRST_INTERNAL + 2)
2167 #define EL_INTERNAL_DUMMY (EL_FIRST_INTERNAL + 3)
2169 #define EL_INTERNAL_CASCADE_BD (EL_FIRST_INTERNAL + 4)
2170 #define EL_INTERNAL_CASCADE_BD_ACTIVE (EL_FIRST_INTERNAL + 5)
2171 #define EL_INTERNAL_CASCADE_EM (EL_FIRST_INTERNAL + 6)
2172 #define EL_INTERNAL_CASCADE_EM_ACTIVE (EL_FIRST_INTERNAL + 7)
2173 #define EL_INTERNAL_CASCADE_EMC (EL_FIRST_INTERNAL + 8)
2174 #define EL_INTERNAL_CASCADE_EMC_ACTIVE (EL_FIRST_INTERNAL + 9)
2175 #define EL_INTERNAL_CASCADE_RND (EL_FIRST_INTERNAL + 10)
2176 #define EL_INTERNAL_CASCADE_RND_ACTIVE (EL_FIRST_INTERNAL + 11)
2177 #define EL_INTERNAL_CASCADE_SB (EL_FIRST_INTERNAL + 12)
2178 #define EL_INTERNAL_CASCADE_SB_ACTIVE (EL_FIRST_INTERNAL + 13)
2179 #define EL_INTERNAL_CASCADE_SP (EL_FIRST_INTERNAL + 14)
2180 #define EL_INTERNAL_CASCADE_SP_ACTIVE (EL_FIRST_INTERNAL + 15)
2181 #define EL_INTERNAL_CASCADE_DC (EL_FIRST_INTERNAL + 16)
2182 #define EL_INTERNAL_CASCADE_DC_ACTIVE (EL_FIRST_INTERNAL + 17)
2183 #define EL_INTERNAL_CASCADE_DX (EL_FIRST_INTERNAL + 18)
2184 #define EL_INTERNAL_CASCADE_DX_ACTIVE (EL_FIRST_INTERNAL + 19)
2185 #define EL_INTERNAL_CASCADE_MM (EL_FIRST_INTERNAL + 20)
2186 #define EL_INTERNAL_CASCADE_MM_ACTIVE (EL_FIRST_INTERNAL + 21)
2187 #define EL_INTERNAL_CASCADE_DF (EL_FIRST_INTERNAL + 22)
2188 #define EL_INTERNAL_CASCADE_DF_ACTIVE (EL_FIRST_INTERNAL + 23)
2189 #define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 24)
2190 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 25)
2191 #define EL_INTERNAL_CASCADE_STEEL_CHARS (EL_FIRST_INTERNAL + 26)
2192 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE (EL_FIRST_INTERNAL + 27)
2193 #define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 28)
2194 #define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 29)
2195 #define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 30)
2196 #define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 31)
2197 #define EL_INTERNAL_CASCADE_ES (EL_FIRST_INTERNAL + 32)
2198 #define EL_INTERNAL_CASCADE_ES_ACTIVE (EL_FIRST_INTERNAL + 33)
2199 #define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 34)
2200 #define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 35)
2201 #define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 36)
2202 #define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 37)
2203 #define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 38)
2204 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 39)
2206 #define EL_INTERNAL_CLIPBOARD_START (EL_FIRST_INTERNAL + 0)
2207 #define EL_INTERNAL_CLIPBOARD_END (EL_FIRST_INTERNAL + 2)
2208 #define EL_INTERNAL_START (EL_FIRST_INTERNAL + 0)
2209 #define EL_INTERNAL_END (EL_FIRST_INTERNAL + 39)
2211 #define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 40)
2214 // values for graphics/sounds action types
2231 ACTION_DEACTIVATING,
2260 ACTION_TURNING_FROM_LEFT,
2261 ACTION_TURNING_FROM_RIGHT,
2262 ACTION_TURNING_FROM_UP,
2263 ACTION_TURNING_FROM_DOWN,
2264 ACTION_SMASHED_BY_ROCK,
2265 ACTION_SMASHED_BY_SPRING,
2339 #define ACTION_BORING_LAST ACTION_BORING_10
2340 #define ACTION_SLEEPING_LAST ACTION_SLEEPING_3
2343 // values for special image configuration suffixes (must match game mode)
2346 GFX_SPECIAL_ARG_DEFAULT = 0,
2347 GFX_SPECIAL_ARG_LOADING_INITIAL,
2348 GFX_SPECIAL_ARG_LOADING,
2349 GFX_SPECIAL_ARG_TITLE_INITIAL,
2350 GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2351 GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2352 GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2353 GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2354 GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2355 GFX_SPECIAL_ARG_TITLE,
2356 GFX_SPECIAL_ARG_TITLE_1,
2357 GFX_SPECIAL_ARG_TITLE_2,
2358 GFX_SPECIAL_ARG_TITLE_3,
2359 GFX_SPECIAL_ARG_TITLE_4,
2360 GFX_SPECIAL_ARG_TITLE_5,
2361 GFX_SPECIAL_ARG_MAIN,
2362 GFX_SPECIAL_ARG_NAMES,
2363 GFX_SPECIAL_ARG_LEVELS,
2364 GFX_SPECIAL_ARG_LEVELNR,
2365 GFX_SPECIAL_ARG_SCORES,
2366 GFX_SPECIAL_ARG_SCOREINFO,
2367 GFX_SPECIAL_ARG_EDITOR,
2368 GFX_SPECIAL_ARG_INFO,
2369 GFX_SPECIAL_ARG_SETUP,
2370 GFX_SPECIAL_ARG_PLAYING,
2371 GFX_SPECIAL_ARG_DOOR,
2372 GFX_SPECIAL_ARG_TAPE,
2373 GFX_SPECIAL_ARG_PANEL,
2374 GFX_SPECIAL_ARG_PREVIEW,
2375 GFX_SPECIAL_ARG_CRUMBLED,
2376 GFX_SPECIAL_ARG_MAINONLY,
2377 GFX_SPECIAL_ARG_NAMESONLY,
2378 GFX_SPECIAL_ARG_SCORESONLY,
2379 GFX_SPECIAL_ARG_TYPENAME,
2380 GFX_SPECIAL_ARG_TYPENAMES,
2381 GFX_SPECIAL_ARG_SUBMENU,
2382 GFX_SPECIAL_ARG_MENU,
2383 GFX_SPECIAL_ARG_TOONS,
2384 GFX_SPECIAL_ARG_SCORESOLD,
2385 GFX_SPECIAL_ARG_SCORESNEW,
2386 GFX_SPECIAL_ARG_NO_TITLE,
2387 GFX_SPECIAL_ARG_FADING,
2388 GFX_SPECIAL_ARG_RESTARTING,
2389 GFX_SPECIAL_ARG_QUIT,
2391 NUM_SPECIAL_GFX_ARGS
2394 // these additional definitions are currently only used for draw offsets
2397 GFX_SPECIAL_ARG_INFO_MAIN = 0,
2398 GFX_SPECIAL_ARG_INFO_TITLE,
2399 GFX_SPECIAL_ARG_INFO_ELEMENTS,
2400 GFX_SPECIAL_ARG_INFO_MUSIC,
2401 GFX_SPECIAL_ARG_INFO_CREDITS,
2402 GFX_SPECIAL_ARG_INFO_PROGRAM,
2403 GFX_SPECIAL_ARG_INFO_VERSION,
2404 GFX_SPECIAL_ARG_INFO_LEVELSET,
2406 NUM_SPECIAL_GFX_INFO_ARGS
2409 // these additional definitions are currently only used for draw offsets
2410 // (must match SETUP_MODE_* values as defined in src/screens.c)
2411 // (should also match corresponding entries in src/conf_gfx.c)
2414 GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2415 GFX_SPECIAL_ARG_SETUP_GAME,
2416 GFX_SPECIAL_ARG_SETUP_ENGINES,
2417 GFX_SPECIAL_ARG_SETUP_EDITOR,
2418 GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2419 GFX_SPECIAL_ARG_SETUP_SOUND,
2420 GFX_SPECIAL_ARG_SETUP_ARTWORK,
2421 GFX_SPECIAL_ARG_SETUP_INPUT,
2422 GFX_SPECIAL_ARG_SETUP_TOUCH,
2423 GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2424 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2425 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2426 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2427 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2428 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2429 GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2430 GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2432 NUM_SPECIAL_GFX_SETUP_ARGS
2435 // values for image configuration suffixes
2448 GFX_ARG_2ND_MOVEMENT_TILE,
2449 GFX_ARG_2ND_VERTICAL,
2451 GFX_ARG_2ND_XOFFSET,
2452 GFX_ARG_2ND_YOFFSET,
2453 GFX_ARG_2ND_SWAP_TILES,
2455 GFX_ARG_FRAMES_PER_LINE,
2456 GFX_ARG_START_FRAME,
2459 GFX_ARG_GLOBAL_SYNC,
2460 GFX_ARG_GLOBAL_ANIM_SYNC,
2461 GFX_ARG_CRUMBLED_LIKE,
2462 GFX_ARG_DIGGABLE_LIKE,
2463 GFX_ARG_BORDER_SIZE,
2464 GFX_ARG_STEP_OFFSET,
2465 GFX_ARG_STEP_XOFFSET,
2466 GFX_ARG_STEP_YOFFSET,
2470 GFX_ARG_DRAW_XOFFSET,
2471 GFX_ARG_DRAW_YOFFSET,
2472 GFX_ARG_DRAW_MASKED,
2474 GFX_ARG_INIT_DELAY_FIXED,
2475 GFX_ARG_INIT_DELAY_RANDOM,
2476 GFX_ARG_INIT_DELAY_ACTION,
2477 GFX_ARG_ANIM_DELAY_FIXED,
2478 GFX_ARG_ANIM_DELAY_RANDOM,
2479 GFX_ARG_ANIM_DELAY_ACTION,
2480 GFX_ARG_POST_DELAY_FIXED,
2481 GFX_ARG_POST_DELAY_RANDOM,
2482 GFX_ARG_POST_DELAY_ACTION,
2484 GFX_ARG_INIT_EVENT_ACTION,
2486 GFX_ARG_ANIM_EVENT_ACTION,
2488 GFX_ARG_SCALE_UP_FACTOR,
2495 GFX_ARG_AUTO_DELAY_UNIT,
2498 GFX_ARG_SORT_PRIORITY,
2502 GFX_ARG_ACTIVE_XOFFSET,
2503 GFX_ARG_ACTIVE_YOFFSET,
2504 GFX_ARG_PRESSED_XOFFSET,
2505 GFX_ARG_PRESSED_YOFFSET,
2506 GFX_ARG_STACKED_XFACTOR,
2507 GFX_ARG_STACKED_YFACTOR,
2508 GFX_ARG_STACKED_XOFFSET,
2509 GFX_ARG_STACKED_YOFFSET,
2514 // values for sound configuration suffixes
2517 SND_ARG_MODE_LOOP = 0,
2524 // values for music configuration suffixes
2527 MUS_ARG_MODE_LOOP = 0,
2532 // values for font configuration (definitions must match those from main.c)
2535 FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2536 FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2537 FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2538 FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2557 FONT_REQUEST_NARROW,
2559 FONT_INPUT_1_ACTIVE,
2560 FONT_INPUT_2_ACTIVE,
2563 FONT_OPTION_OFF_NARROW,
2565 FONT_OPTION_ON_NARROW,
2569 FONT_VALUE_OLD_NARROW,
2572 FONT_LEVEL_NUMBER_ACTIVE,
2578 FONT_MAIN_NETWORK_PLAYERS,
2583 #define NUM_INITIAL_FONTS 4
2585 // values for toon animation configuration
2586 #define MAX_NUM_TOONS 20
2588 // values for global animation configuration (must match those from main.c)
2589 #define NUM_GLOBAL_ANIMS MAX_GLOBAL_ANIMS
2590 #define NUM_GLOBAL_ANIM_PARTS MAX_GLOBAL_ANIM_PARTS
2591 #define NUM_GLOBAL_ANIM_PARTS_ALL (NUM_GLOBAL_ANIM_PARTS + 1)
2592 #define NUM_GLOBAL_ANIM_TOKENS (2 * NUM_GLOBAL_ANIMS)
2594 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST 0
2595 #define GLOBAL_ANIM_ID_GRAPHIC_LAST (NUM_GLOBAL_ANIMS - 1)
2596 #define GLOBAL_ANIM_ID_CONTROL_FIRST (NUM_GLOBAL_ANIMS)
2597 #define GLOBAL_ANIM_ID_CONTROL_LAST (2 * NUM_GLOBAL_ANIMS - 1)
2599 #define GLOBAL_ANIM_ID_PART_FIRST 0
2600 #define GLOBAL_ANIM_ID_PART_LAST (NUM_GLOBAL_ANIM_PARTS - 1)
2601 #define GLOBAL_ANIM_ID_PART_BASE (NUM_GLOBAL_ANIM_PARTS)
2603 // values for global border graphics
2604 #define IMG_GLOBAL_BORDER_FIRST IMG_GLOBAL_BORDER
2605 #define IMG_GLOBAL_BORDER_LAST IMG_GLOBAL_BORDER_PLAYING
2607 // values for game_status (must match special image configuration suffixes)
2608 #define GAME_MODE_DEFAULT GFX_SPECIAL_ARG_DEFAULT
2609 #define GAME_MODE_LOADING_INITIAL GFX_SPECIAL_ARG_LOADING_INITIAL
2610 #define GAME_MODE_LOADING GFX_SPECIAL_ARG_LOADING
2611 #define GAME_MODE_TITLE_INITIAL GFX_SPECIAL_ARG_TITLE_INITIAL
2612 #define GAME_MODE_TITLE_INITIAL_1 GFX_SPECIAL_ARG_TITLE_INITIAL_1
2613 #define GAME_MODE_TITLE_INITIAL_2 GFX_SPECIAL_ARG_TITLE_INITIAL_2
2614 #define GAME_MODE_TITLE_INITIAL_3 GFX_SPECIAL_ARG_TITLE_INITIAL_3
2615 #define GAME_MODE_TITLE_INITIAL_4 GFX_SPECIAL_ARG_TITLE_INITIAL_4
2616 #define GAME_MODE_TITLE_INITIAL_5 GFX_SPECIAL_ARG_TITLE_INITIAL_5
2617 #define GAME_MODE_TITLE GFX_SPECIAL_ARG_TITLE
2618 #define GAME_MODE_TITLE_1 GFX_SPECIAL_ARG_TITLE_1
2619 #define GAME_MODE_TITLE_2 GFX_SPECIAL_ARG_TITLE_2
2620 #define GAME_MODE_TITLE_3 GFX_SPECIAL_ARG_TITLE_3
2621 #define GAME_MODE_TITLE_4 GFX_SPECIAL_ARG_TITLE_4
2622 #define GAME_MODE_TITLE_5 GFX_SPECIAL_ARG_TITLE_5
2623 #define GAME_MODE_MAIN GFX_SPECIAL_ARG_MAIN
2624 #define GAME_MODE_NAMES GFX_SPECIAL_ARG_NAMES
2625 #define GAME_MODE_LEVELS GFX_SPECIAL_ARG_LEVELS
2626 #define GAME_MODE_LEVELNR GFX_SPECIAL_ARG_LEVELNR
2627 #define GAME_MODE_SCORES GFX_SPECIAL_ARG_SCORES
2628 #define GAME_MODE_SCOREINFO GFX_SPECIAL_ARG_SCOREINFO
2629 #define GAME_MODE_EDITOR GFX_SPECIAL_ARG_EDITOR
2630 #define GAME_MODE_INFO GFX_SPECIAL_ARG_INFO
2631 #define GAME_MODE_SETUP GFX_SPECIAL_ARG_SETUP
2632 #define GAME_MODE_PLAYING GFX_SPECIAL_ARG_PLAYING
2633 #define GAME_MODE_PSEUDO_DOOR GFX_SPECIAL_ARG_DOOR
2634 #define GAME_MODE_PSEUDO_TAPE GFX_SPECIAL_ARG_TAPE
2635 #define GAME_MODE_PSEUDO_PANEL GFX_SPECIAL_ARG_PANEL
2636 #define GAME_MODE_PSEUDO_PREVIEW GFX_SPECIAL_ARG_PREVIEW
2637 #define GAME_MODE_PSEUDO_CRUMBLED GFX_SPECIAL_ARG_CRUMBLED
2638 #define GAME_MODE_PSEUDO_MAINONLY GFX_SPECIAL_ARG_MAINONLY
2639 #define GAME_MODE_PSEUDO_NAMESONLY GFX_SPECIAL_ARG_NAMESONLY
2640 #define GAME_MODE_PSEUDO_SCORESONLY GFX_SPECIAL_ARG_SCORESONLY
2641 #define GAME_MODE_PSEUDO_TYPENAME GFX_SPECIAL_ARG_TYPENAME
2642 #define GAME_MODE_PSEUDO_TYPENAMES GFX_SPECIAL_ARG_TYPENAMES
2643 #define GAME_MODE_PSEUDO_SUBMENU GFX_SPECIAL_ARG_SUBMENU
2644 #define GAME_MODE_PSEUDO_MENU GFX_SPECIAL_ARG_MENU
2645 #define GAME_MODE_PSEUDO_TOONS GFX_SPECIAL_ARG_TOONS
2646 #define GAME_MODE_PSEUDO_SCORESOLD GFX_SPECIAL_ARG_SCORESOLD
2647 #define GAME_MODE_PSEUDO_SCORESNEW GFX_SPECIAL_ARG_SCORESNEW
2648 #define GAME_MODE_PSEUDO_NO_TITLE GFX_SPECIAL_ARG_NO_TITLE
2649 #define GAME_MODE_PSEUDO_FADING GFX_SPECIAL_ARG_FADING
2650 #define GAME_MODE_PSEUDO_RESTARTING GFX_SPECIAL_ARG_RESTARTING
2651 #define GAME_MODE_QUIT GFX_SPECIAL_ARG_QUIT
2653 #define NUM_GAME_MODES NUM_SPECIAL_GFX_ARGS
2655 // special definitions currently only used for custom artwork configuration
2656 #define MUSIC_PREFIX_BACKGROUND 0
2657 #define NUM_MUSIC_PREFIXES 1
2659 // definitions for demo animation lists
2660 #define HELPANIM_LIST_NEXT -1
2661 #define HELPANIM_LIST_END -999
2664 // program information and versioning definitions
2665 #define PROGRAM_VERSION_SUPER 4
2666 #define PROGRAM_VERSION_MAJOR 3
2667 #define PROGRAM_VERSION_MINOR 8
2668 #define PROGRAM_VERSION_PATCH 2
2669 #define PROGRAM_VERSION_EXTRA ""
2671 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
2672 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
2673 #define PROGRAM_EMAIL_STRING "info@artsoft.org"
2674 #define PROGRAM_WEBSITE_STRING "https://www.artsoft.org/"
2675 #define PROGRAM_COPYRIGHT_STRING "1995-2024 by Holger Schemel"
2676 #define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment"
2678 #define PROGRAM_ICON_FILENAME "icons/icon.png"
2680 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
2682 #define USERDATA_DIRECTORY_OTHER "userdata"
2684 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2685 ** currently supported/known file version numbers:
2687 ** 1.2 (still in use)
2688 ** 1.4 (still in use)
2691 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0,0)
2692 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0,0)
2693 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0,0)
2694 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0,0)
2695 #define FILE_VERSION_3_0 VERSION_IDENT(3,0,0,0)
2697 /* file version does not change for every program version, but is changed
2698 when new features are introduced that are incompatible with older file
2699 versions, so that they can be treated accordingly */
2700 #define FILE_VERSION_ACTUAL FILE_VERSION_3_0
2702 #define GAME_VERSION_1_0 FILE_VERSION_1_0
2703 #define GAME_VERSION_1_2 FILE_VERSION_1_2
2704 #define GAME_VERSION_1_4 FILE_VERSION_1_4
2705 #define GAME_VERSION_2_0 FILE_VERSION_2_0
2706 #define GAME_VERSION_3_0 FILE_VERSION_3_0
2708 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_SUPER, \
2709 PROGRAM_VERSION_MAJOR, \
2710 PROGRAM_VERSION_MINOR, \
2711 PROGRAM_VERSION_PATCH)
2713 // values for game_emulation
2715 #define EMU_BOULDERDASH 1
2716 #define EMU_UNUSED_2 2
2717 #define EMU_SUPAPLEX 3
2719 // values for level file type identifier
2720 #define LEVEL_FILE_TYPE_UNKNOWN 0
2721 #define LEVEL_FILE_TYPE_RND 1
2722 #define LEVEL_FILE_TYPE_BD 2
2723 #define LEVEL_FILE_TYPE_EM 3
2724 #define LEVEL_FILE_TYPE_SP 4
2725 #define LEVEL_FILE_TYPE_DX 5
2726 #define LEVEL_FILE_TYPE_SB 6
2727 #define LEVEL_FILE_TYPE_DC 7
2728 #define LEVEL_FILE_TYPE_MM 8
2730 #define NUM_LEVEL_FILE_TYPES 9
2732 // values for game engine type identifier
2733 #define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN
2734 #define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND
2735 #define GAME_ENGINE_TYPE_BD LEVEL_FILE_TYPE_BD
2736 #define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM
2737 #define GAME_ENGINE_TYPE_SP LEVEL_FILE_TYPE_SP
2738 #define GAME_ENGINE_TYPE_MM LEVEL_FILE_TYPE_MM
2740 #define NUM_ENGINE_TYPES 5
2742 // values for automatically playing tapes
2743 #define AUTOPLAY_NONE 0
2744 #define AUTOPLAY_PLAY (1 << 0)
2745 #define AUTOPLAY_FFWD (1 << 1)
2746 #define AUTOPLAY_WARP (1 << 2)
2747 #define AUTOPLAY_TEST (1 << 3)
2748 #define AUTOPLAY_SAVE (1 << 4)
2749 #define AUTOPLAY_UPLOAD (1 << 5)
2750 #define AUTOPLAY_FIX (1 << 6)
2751 #define AUTOPLAY_WARP_NO_DISPLAY AUTOPLAY_TEST
2753 #define AUTOPLAY_MODE_NONE 0
2754 #define AUTOPLAY_MODE_PLAY (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2755 #define AUTOPLAY_MODE_FFWD (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2756 #define AUTOPLAY_MODE_WARP (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2757 #define AUTOPLAY_MODE_TEST (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2758 #define AUTOPLAY_MODE_SAVE (AUTOPLAY_MODE_TEST | AUTOPLAY_SAVE)
2759 #define AUTOPLAY_MODE_UPLOAD (AUTOPLAY_MODE_TEST | AUTOPLAY_UPLOAD)
2760 #define AUTOPLAY_MODE_FIX (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX)
2761 #define AUTOPLAY_MODE_WARP_NO_DISPLAY AUTOPLAY_MODE_TEST
2766 boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2767 boolean draw_masked_when_fading;
2770 struct RequestButtonInfo
2772 struct TextPosInfo yes;
2773 struct TextPosInfo no;
2774 struct TextPosInfo confirm;
2776 struct TextPosInfo player_1;
2777 struct TextPosInfo player_2;
2778 struct TextPosInfo player_3;
2779 struct TextPosInfo player_4;
2781 struct TextPosInfo touch_yes;
2782 struct TextPosInfo touch_no;
2783 struct TextPosInfo touch_confirm;
2786 struct MenuMainButtonInfo
2788 struct MenuPosInfo name;
2789 struct MenuPosInfo levels;
2790 struct MenuPosInfo scores;
2791 struct MenuPosInfo editor;
2792 struct MenuPosInfo info;
2793 struct MenuPosInfo game;
2794 struct MenuPosInfo setup;
2795 struct MenuPosInfo quit;
2797 struct MenuPosInfo prev_level;
2798 struct MenuPosInfo next_level;
2800 struct MenuPosInfo first_level;
2801 struct MenuPosInfo last_level;
2802 struct MenuPosInfo level_number;
2804 struct MenuPosInfo insert_solution;
2805 struct MenuPosInfo play_solution;
2807 struct MenuPosInfo levelset_info;
2808 struct MenuPosInfo switch_ecs_aga;
2811 struct MenuMainTextInfo
2813 struct TextPosInfo name;
2814 struct TextPosInfo levels;
2815 struct TextPosInfo scores;
2816 struct TextPosInfo editor;
2817 struct TextPosInfo info;
2818 struct TextPosInfo game;
2819 struct TextPosInfo setup;
2820 struct TextPosInfo quit;
2822 struct TextPosInfo first_level;
2823 struct TextPosInfo last_level;
2824 struct TextPosInfo level_number;
2825 struct TextPosInfo level_info_1;
2826 struct TextPosInfo level_info_2;
2827 struct TextPosInfo level_name;
2828 struct TextPosInfo level_author;
2829 struct TextPosInfo level_year;
2830 struct TextPosInfo level_imported_from;
2831 struct TextPosInfo level_imported_by;
2832 struct TextPosInfo level_tested_by;
2833 struct TextPosInfo title_1;
2834 struct TextPosInfo title_2;
2835 struct TextPosInfo title_3;
2838 struct MenuMainInputInfo
2840 struct TextPosInfo name;
2845 struct MenuMainButtonInfo button;
2846 struct MenuMainTextInfo text;
2847 struct MenuMainInputInfo input;
2849 struct TextPosInfo preview_players;
2850 struct TextPosInfo network_players;
2853 struct MenuSetupButtonInfo
2855 struct MenuPosInfo prev_player;
2856 struct MenuPosInfo next_player;
2858 struct MenuPosInfo touch_back;
2859 struct MenuPosInfo touch_next;
2860 struct MenuPosInfo touch_back2;
2861 struct MenuPosInfo touch_next2;
2864 struct MenuSetupInfo
2866 struct MenuSetupButtonInfo button;
2869 struct MenuScoresButtonInfo
2871 struct MenuPosInfo prev_level;
2872 struct MenuPosInfo next_level;
2873 struct MenuPosInfo prev_score;
2874 struct MenuPosInfo next_score;
2875 struct MenuPosInfo play_tape;
2878 struct MenuScoresInfo
2880 struct MenuScoresButtonInfo button;
2883 struct TitleFadingInfo
2889 int auto_delay_unit;
2892 struct TitleMessageInfo
2901 boolean parse_comments;
2908 int auto_delay_unit;
2913 struct MenuPosInfo busy_initial;
2914 struct MenuPosInfo busy;
2915 struct MenuPosInfo busy_playfield;
2920 int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2921 int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2922 int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2923 int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2924 int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2925 int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2927 int scrollbar_xoffset;
2929 struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2931 int list_size[NUM_SPECIAL_GFX_ARGS];
2932 int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2933 int list_entry_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2934 int tile_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2936 int left_spacing[NUM_SPECIAL_GFX_ARGS];
2937 int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2938 int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2939 int middle_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2940 int right_spacing[NUM_SPECIAL_GFX_ARGS];
2941 int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2942 int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2943 int top_spacing[NUM_SPECIAL_GFX_ARGS];
2944 int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2945 int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2946 int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
2947 int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2948 int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2950 int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
2951 int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2952 int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2953 int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
2954 int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2955 int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2956 int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
2957 int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2958 int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2959 int line_spacing[NUM_SPECIAL_GFX_ARGS];
2960 int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2961 int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2962 int extra_spacing[NUM_SPECIAL_GFX_ARGS];
2963 int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2964 int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2966 struct TitleFadingInfo enter_menu;
2967 struct TitleFadingInfo leave_menu;
2968 struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2969 struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2970 struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
2972 int sound[NUM_SPECIAL_GFX_ARGS];
2973 int music[NUM_SPECIAL_GFX_ARGS];
2975 struct MenuMainInfo main;
2976 struct MenuSetupInfo setup;
2977 struct MenuScoresInfo scores;
2982 struct DoorPartPosInfo part_1;
2983 struct DoorPartPosInfo part_2;
2984 struct DoorPartPosInfo part_3;
2985 struct DoorPartPosInfo part_4;
2986 struct DoorPartPosInfo part_5;
2987 struct DoorPartPosInfo part_6;
2988 struct DoorPartPosInfo part_7;
2989 struct DoorPartPosInfo part_8;
2991 struct DoorPartPosInfo panel;
3003 struct RequestButtonInfo button;
3016 boolean wrap_single_words;
3029 int xoffset, yoffset;
3035 boolean redefined; // redefined by custom artwork
3038 struct EditorTabsInfo
3049 struct EditorSettingsInfo
3051 struct MenuPosInfo headline;
3053 struct XY element_graphic;
3054 struct XY element_name;
3056 struct EditorTabsInfo tabs;
3061 struct EditorGadgetInfo
3070 struct Rect separator_line;
3073 struct EditorButtonInfo
3075 struct XYTileSize prev_level;
3076 struct XYTileSize next_level;
3078 struct XYTileSize properties;
3079 struct XYTileSize element_left;
3080 struct XYTileSize element_middle;
3081 struct XYTileSize element_right;
3082 struct XYTileSize palette;
3084 struct XYTileSize draw_single;
3085 struct XYTileSize draw_connected;
3086 struct XYTileSize draw_line;
3087 struct XYTileSize draw_arc;
3088 struct XYTileSize draw_rectangle;
3089 struct XYTileSize draw_filled_box;
3090 struct XYTileSize rotate_up;
3091 struct XYTileSize draw_text;
3092 struct XYTileSize flood_fill;
3093 struct XYTileSize rotate_left;
3094 struct XYTileSize zoom_level;
3095 struct XYTileSize rotate_right;
3096 struct XYTileSize draw_random;
3097 struct XYTileSize grab_brush;
3098 struct XYTileSize rotate_down;
3099 struct XYTileSize pick_element;
3101 struct XYTileSize ce_copy_from;
3102 struct XYTileSize ce_copy_to;
3103 struct XYTileSize ce_swap;
3104 struct XYTileSize ce_copy;
3105 struct XYTileSize ce_paste;
3107 struct XYTileSize undo;
3108 struct XYTileSize conf;
3109 struct XYTileSize save;
3110 struct XYTileSize clear;
3111 struct XYTileSize test;
3112 struct XYTileSize exit;
3115 struct EditorInputInfo
3117 struct XY level_number;
3120 struct EditorPaletteInfo
3125 boolean show_as_separate_screen;
3126 boolean show_on_element_buttons;
3128 struct XYTileSize element_left;
3129 struct XYTileSize element_middle;
3130 struct XYTileSize element_right;
3133 struct EditorDrawingAreaInfo
3140 struct EditorSettingsInfo settings;
3141 struct EditorGadgetInfo gadget;
3142 struct EditorButtonInfo button;
3143 struct EditorInputInfo input;
3144 struct EditorPaletteInfo palette;
3145 struct EditorDrawingAreaInfo drawingarea;
3150 struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
3151 struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
3152 struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
3153 struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
3158 char tape_basename[MAX_FILENAME_LEN + 1];
3159 char name[MAX_PLAYER_NAME_LEN + 1];
3161 int time; // time (in frames) or steps played
3163 // additional score information for score info screen
3165 char tape_date[MAX_ISO_DATE_LEN + 1];
3166 char platform[MAX_PLATFORM_TEXT_LEN + 1];
3167 char version[MAX_VERSION_TEXT_LEN + 1];
3168 char country_code[MAX_COUNTRY_CODE_LEN + 1];
3169 char country_name[MAX_COUNTRY_NAME_LEN + 1];
3174 int file_version; // file format version the score is stored with
3175 int game_version; // game release version the score was created with
3177 char level_identifier[MAX_FILENAME_LEN + 1];
3182 int last_added_local;
3189 boolean tape_downloaded;
3190 boolean force_last_added;
3191 boolean continue_playing;
3192 boolean continue_on_return;
3194 struct ScoreEntry entry[MAX_SCORE_ENTRIES];
3210 char text[MAX_ENVELOPE_TEXT_LEN + 1];
3213 struct LevelFileInfo
3237 struct LevelFileInfo file_info;
3239 int game_engine_type;
3241 // level stored in native format for the alternative native game engines
3242 struct LevelInfo_BD *native_bd_level;
3243 struct LevelInfo_EM *native_em_level;
3244 struct LevelInfo_SP *native_sp_level;
3245 struct LevelInfo_MM *native_mm_level;
3247 int file_version; // file format version the level is stored with
3248 int game_version; // game release version the level was created with
3250 struct DateInfo creation_date;
3252 boolean encoding_16bit_field; // level contains 16-bit elements
3253 boolean encoding_16bit_yamyam; // yamyam contains 16-bit elements
3254 boolean encoding_16bit_amoeba; // amoeba contains 16-bit elements
3258 int time; // available time (seconds)
3260 boolean auto_count_gems;
3261 boolean rate_time_over_score;
3263 char name[MAX_LEVEL_NAME_LEN + 1];
3264 char author[MAX_LEVEL_AUTHOR_LEN + 1];
3268 struct EnvelopeInfo envelope[NUM_ENVELOPES];
3270 int score[LEVEL_SCORE_ELEMENTS];
3272 struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3273 int num_yamyam_contents;
3278 int game_of_life[4];
3281 int time_magic_wall;
3286 int shield_normal_time;
3287 int shield_deadly_time;
3292 int extra_time_score;
3294 int start_element[MAX_PLAYERS];
3295 boolean use_start_element[MAX_PLAYERS];
3297 int artwork_element[MAX_PLAYERS];
3298 boolean use_artwork_element[MAX_PLAYERS];
3300 int explosion_element[MAX_PLAYERS];
3301 boolean use_explosion_element[MAX_PLAYERS];
3303 // values for the new EMC elements
3304 int android_move_time;
3305 int android_clone_time;
3306 boolean ball_random;
3307 boolean ball_active_initial;
3314 int wind_direction_initial;
3316 struct Content ball_content[MAX_ELEMENT_CONTENTS];
3317 int num_ball_contents;
3319 int num_android_clone_elements;
3320 int android_clone_element[MAX_ANDROID_ELEMENTS];
3322 int can_move_into_acid_bits; // bitfield to store property for elements
3323 int dont_collide_with_bits; // bitfield to store property for elements
3325 int initial_player_stepsize[MAX_PLAYERS]; // initial player speed
3326 boolean initial_player_gravity[MAX_PLAYERS];
3328 boolean use_initial_inventory[MAX_PLAYERS];
3329 int initial_inventory_size[MAX_PLAYERS];
3330 int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3332 boolean em_slippery_gems; // EM style "gems slip from wall" behaviour
3333 boolean em_explodes_by_fire; // EM style chain explosion behaviour
3334 boolean use_spring_bug; // for compatibility with old levels
3335 boolean use_time_orb_bug; // for compatibility with old levels
3336 boolean use_life_bugs; // for compatibility with old levels
3337 boolean instant_relocation; // no visual delay when relocating player
3338 boolean shifted_relocation; // no level centering when relocating player
3339 boolean lazy_relocation; // only redraw off-screen player relocation
3340 boolean can_pass_to_walkable; // player can pass to empty or walkable tile
3341 boolean grow_into_diggable; // amoeba can grow into anything diggable
3342 boolean sb_fields_needed; // all Sokoban fields must be solved
3343 boolean sb_objects_needed; // all Sokoban objects must be solved
3344 boolean auto_exit_sokoban; // automatically finish solved Sokoban levels
3345 boolean solved_by_one_player; // level is solved if one player enters exit
3346 boolean finish_dig_collect; // only finished dig/collect triggers ce action
3347 boolean keep_walkable_ce; // keep walkable CE if it changes to the player
3349 boolean continuous_snapping; // repeated snapping without releasing key
3350 boolean block_snap_field; // snapping blocks field to show animation
3351 boolean block_last_field; // player blocks previous field while moving
3352 boolean sp_block_last_field; // player blocks previous field while moving
3354 // values for MM/DF elements
3355 boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3356 boolean df_laser_red, df_laser_green, df_laser_blue;
3362 int num_mm_ball_contents;
3363 int mm_ball_choice_mode;
3364 int mm_ball_content[MAX_MM_BALL_CONTENTS];
3365 boolean rotate_mm_ball_content;
3366 boolean explode_mm_ball;
3368 // ('int' instead of 'boolean' because used as selectbox value in editor)
3369 int use_step_counter; // count steps instead of seconds for level
3371 int time_score_base; // use time score for 1 or 10 seconds/steps
3373 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3375 boolean use_custom_template; // use custom properties from template file
3377 boolean file_has_custom_elements; // set when level file contains CEs
3379 boolean no_valid_file; // set when level file missing or invalid
3380 boolean no_level_file; // set when falling back to level template
3382 boolean changed; // set when level was changed in the editor
3384 // runtime flags to handle bugs in old levels (not stored in level file)
3385 boolean use_action_after_change_bug;
3388 struct NetworkLevelInfo
3390 char *leveldir_identifier; // network levelset identifier
3392 struct LevelFileInfo file_info; // file info for level file
3393 struct LevelFileInfo tmpl_info; // file info for level template
3395 boolean use_network_level_files; // use levels from network server
3396 boolean use_custom_template; // use CEs from level template
3401 char *autoplay_leveldir;
3402 int autoplay_level[MAX_TAPES_PER_SET];
3404 boolean autoplay_all;
3405 time_t autoplay_time;
3407 char *patchtapes_mode;
3408 char *patchtapes_leveldir;
3409 int patchtapes_level[MAX_TAPES_PER_SET];
3410 boolean patchtapes_all;
3412 char *convert_leveldir;
3413 int convert_level_nr;
3415 char *dumplevel_leveldir;
3416 int dumplevel_level_nr;
3418 char *dumptape_leveldir;
3419 int dumptape_level_nr;
3421 char *create_sketch_images_dir;
3422 char *create_collect_images_dir;
3426 float frames_per_second;
3427 boolean show_frames_per_second;
3429 // global values for fading screens and masking borders
3432 // values for global animations
3434 int anim_status_next;
3436 boolean use_envelope_request;
3441 struct ElementChangeInfo
3443 boolean can_change; // use or ignore this change info
3445 boolean has_event[NUM_CHANGE_EVENTS]; // change events
3447 int trigger_player; // player triggering change
3448 int trigger_side; // side triggering change
3449 int trigger_page; // page triggering change
3451 int target_element; // target element after change
3453 int delay_fixed; // added frame delay before changed (fixed)
3454 int delay_random; // added frame delay before changed (random)
3455 int delay_frames; // either 1 (frames) or 50 (seconds; 50 fps)
3457 int initial_trigger_element; // initial element triggering change
3459 struct Content target_content;// elements for extended change target
3460 boolean use_target_content; // use extended change target
3461 boolean only_if_complete; // only use complete target content
3462 boolean use_random_replace; // use random value for replacing elements
3463 int random_percentage; // random value for replacing elements
3464 int replace_when; // type of elements that can be replaced
3466 boolean explode; // explode instead of change
3468 boolean has_action; // execute action on specified condition
3469 int action_type; // type of action
3470 int action_mode; // mode of action
3471 int action_arg; // parameter of action
3472 int action_element; // element related to action
3474 // ---------- internal values used at runtime when playing ----------
3476 int trigger_element; // element triggering change
3478 /* functions that are called before, while and after the change of an
3479 element -- currently only used for non-custom elements */
3480 void (*pre_change_function)(int x, int y);
3481 void (*change_function)(int x, int y);
3482 void (*post_change_function)(int x, int y);
3484 short actual_trigger_element; // element that actually triggered change
3485 int actual_trigger_x; // element x position that triggered change
3486 int actual_trigger_y; // element y position that triggered change
3487 int actual_trigger_side; // element side that triggered the change
3488 int actual_trigger_player; // player which actually triggered change
3489 int actual_trigger_player_bits; // player bits of triggering players
3490 int actual_trigger_ce_value; // CE value of element that triggered change
3491 int actual_trigger_ce_score; // CE score of element that triggered change
3493 boolean can_change_or_has_action; // can_change | has_action
3495 // ---------- internal values used in level editor ----------
3497 int direct_action; // change triggered by actions on element
3498 int other_action; // change triggered by other element actions
3501 struct ElementGroupInfo
3503 int num_elements; // number of elements in this group
3504 int element[MAX_ELEMENTS_IN_GROUP]; // list of elements in this group
3506 int choice_mode; // how to choose element from group
3508 // ---------- internal values used at runtime when playing ----------
3510 /* the following is the same as above, but with recursively resolved group
3511 elements (group elements may also contain further group elements!) */
3512 int num_elements_resolved;
3513 short element_resolved[NUM_FILE_ELEMENTS];
3515 int choice_pos; // current element choice position
3518 struct ElementNameInfo
3520 // ---------- token and description strings ----------
3522 char *token_name; // element token used in config files
3523 char *class_name; // element class used in config files
3524 char *editor_description; // pre-defined description for level editor
3529 // ---------- token and description strings ----------
3531 char *token_name; // element token used in config files
3532 char *class_name; // element class used in config files
3533 char *editor_description; // pre-defined description for level editor
3534 char *custom_description; // alternative description from config file
3535 char description[MAX_ELEMENT_NAME_LEN + 1]; // for custom/group elements
3537 // ---------- graphic and sound definitions ----------
3539 int graphic[NUM_ACTIONS]; // default graphics for several actions
3540 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3541 // special graphics for left/right/up/down
3543 int crumbled[NUM_ACTIONS]; // crumbled graphics for several actions
3544 int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3545 // crumbled graphics for left/right/up/down
3547 int special_graphic[NUM_SPECIAL_GFX_ARGS];
3548 // special graphics for certain screens
3550 int sound[NUM_ACTIONS]; // default sounds for several actions
3552 // ---------- special element property values ----------
3554 unsigned int properties[NUM_EP_BITFIELDS]; // element base properties
3556 boolean use_gfx_element; // use custom graphic element
3557 int gfx_element_initial; // initial optional custom graphic element
3559 int access_direction; // accessible from which direction
3561 int collect_score_initial; // initial score value for collecting
3562 int collect_count_initial; // initial count value for collecting
3564 int ce_value_fixed_initial; // initial value for custom variable (fix)
3565 int ce_value_random_initial; // initial value for custom variable (rnd)
3566 boolean use_last_ce_value; // use value from element before change
3568 int push_delay_fixed; // constant delay before pushing
3569 int push_delay_random; // additional random delay before pushing
3570 int drop_delay_fixed; // constant delay after dropping
3571 int drop_delay_random; // additional random delay after dropping
3572 int move_delay_fixed; // constant delay after moving
3573 int move_delay_random; // additional random delay after moving
3574 int step_delay_fixed; // constant delay while moving
3575 int step_delay_random; // additional random delay while moving
3577 int move_pattern; // direction movable element moves to
3578 int move_direction_initial; // initial direction element moves to
3579 int move_stepsize; // step size element moves with
3581 int move_enter_element; // element that can be entered (and removed)
3582 int move_leave_element; // element that can be left behind
3583 int move_leave_type; // change (limited) or leave (unlimited)
3585 int slippery_type; // how/where other elements slip away
3587 struct Content content; // new elements after explosion
3589 int explosion_type; // type of explosion, like 3x3, 3+3 or 1x1
3590 int explosion_delay; // duration of explosion of this element
3591 int ignition_delay; // delay for explosion by other explosion
3593 struct ElementChangeInfo *change_page; // actual list of change pages
3594 struct ElementChangeInfo *change; // pointer to current change page
3596 int num_change_pages; // actual number of change pages
3597 int current_change_page; // currently edited change page
3599 struct ElementGroupInfo *group; // pointer to element group info
3601 boolean has_anim_event; // element can trigger global animation
3603 // ---------- internal values used at runtime when playing ----------
3605 boolean has_change_event[NUM_CHANGE_EVENTS];
3607 int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
3608 struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
3610 boolean in_group[NUM_GROUP_ELEMENTS];
3612 int gfx_element; // runtime optional custom graphic element
3614 int collect_score; // runtime score value for collecting
3616 // count of this element on playfield, calculated after each frame
3619 // ---------- internal values used in level editor ----------
3621 int access_type; // walkable or passable
3622 int access_layer; // accessible over/inside/under
3623 int access_protected; // protection against deadly elements
3624 int walk_to_action; // diggable/collectible/pushable
3625 int smash_targets; // can smash player/enemies/everything
3626 int deadliness; // deadly when running/colliding/touching
3628 boolean can_explode_by_fire; // element explodes by fire
3629 boolean can_explode_smashed; // element explodes when smashed
3630 boolean can_explode_impact; // element explodes on impact
3632 boolean modified_settings; // set for all modified custom elements
3637 char *token_name; // font token used in config files
3639 int graphic; // default graphic for this font
3640 int special_graphic[NUM_SPECIAL_GFX_ARGS];
3641 // special graphics for certain screens
3642 int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3643 // internal bitmap ID for special graphics
3646 struct GlobalAnimNameInfo
3648 char *token_name; // global animation token in config files
3651 struct GlobalAnimInfo
3653 char *token_name; // global animation token in config files
3655 // global animation graphic and control definitions
3656 int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3658 // global animation sound and music definitions
3659 int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3660 int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3663 struct GlobalAnimEventListInfo
3666 int num_event_values;
3669 struct GlobalAnimEventInfo
3671 struct GlobalAnimEventListInfo **event_list;
3672 int num_event_lists;
3677 Bitmap **bitmaps; // bitmaps in all required sizes
3678 Bitmap *bitmap; // bitmap in default size
3680 int src_image_width; // scaled bitmap size, but w/o small images
3681 int src_image_height; // scaled bitmap size, but w/o small images
3683 int src_x, src_y; // start position of animation frames
3684 int width, height; // width/height of each animation frame
3686 int offset_x, offset_y; // x/y offset to next animation frame
3687 int offset2_x, offset2_y; // x/y offset to second movement tile
3689 boolean double_movement; // animation has second movement tile
3690 int swap_double_tiles; // explicitely force or forbid tile swapping
3693 int anim_frames_per_line;
3694 int anim_start_frame;
3695 int anim_delay; // important: delay of 1 means "no delay"!
3698 boolean anim_global_sync;
3699 boolean anim_global_anim_sync;
3701 int crumbled_like; // element for cloning crumble graphics
3702 int diggable_like; // element for cloning digging graphics
3704 int border_size; // border size for "crumbled" graphics
3706 int scale_up_factor; // optional factor for scaling image up
3707 int tile_size; // optional explicitly defined tile size
3709 int clone_from; // graphic for cloning *all* settings
3711 int init_delay_fixed; // optional initial delay values for global
3712 int init_delay_random; // animations (pause interval before start)
3713 int init_delay_action; // optional action called on animation start
3714 int anim_delay_fixed; // optional delay values for bored/sleeping
3715 int anim_delay_random; // and global animations (animation length)
3716 int anim_delay_action; // optional action called on animation end
3717 int post_delay_fixed; // optional delay values after bored/global
3718 int post_delay_random; // animations (pause before next animation)
3719 int post_delay_action; // optional action called after post delay
3721 int init_event; // optional event triggering animation start
3722 int init_event_action; // optional action called on animation start
3723 int anim_event; // optional event triggering animation end
3724 int anim_event_action; // optional action called on animation end
3726 int step_offset; // optional step offset of toon animations
3727 int step_xoffset; // optional step offset of toon animations
3728 int step_yoffset; // optional step offset of toon animations
3729 int step_delay; // optional step delay of toon animations
3730 int direction; // optional move direction of toon animations
3731 int position; // optional draw position of toon animations
3732 int x; // optional draw position of toon animations
3733 int y; // optional draw position of toon animations
3735 int draw_xoffset; // optional offset for drawing font chars
3736 int draw_yoffset; // optional offset for drawing font chars
3738 int draw_masked; // optional setting for drawing envelope gfx
3739 int draw_order; // optional draw order for global animations
3741 int fade_mode; // optional setting for drawing title screens
3742 int fade_delay; // optional setting for drawing title screens
3743 int post_delay; // optional setting for drawing title screens
3744 int auto_delay; // optional setting for drawing title screens
3745 int auto_delay_unit; // optional setting for drawing title screens
3746 int align, valign; // optional setting for drawing title screens
3747 int sort_priority; // optional setting for drawing title screens
3755 int pressed_xoffset;
3756 int pressed_yoffset;
3758 int stacked_xfactor;
3759 int stacked_yfactor;
3760 int stacked_xoffset;
3761 int stacked_yoffset;
3763 boolean use_image_size; // use image size as default width and height
3778 struct MusicPrefixInfo
3781 boolean is_loop_music;
3784 struct MusicFileInfo
3789 char *artist_header;
3792 char *played_header;
3804 struct MusicFileInfo *prev, *next;
3807 struct ElementActionInfo
3811 boolean is_loop_sound;
3814 struct ElementDirectionInfo
3820 struct SpecialSuffixInfo
3836 extern Bitmap *bitmap_db_field;
3837 extern Bitmap *bitmap_db_door_1;
3838 extern Bitmap *bitmap_db_door_2;
3839 extern Bitmap *bitmap_db_store_1;
3840 extern Bitmap *bitmap_db_store_2;
3841 extern DrawBuffer *fieldbuffer;
3842 extern DrawBuffer *drawto_field;
3844 extern int game_status;
3845 extern int game_status_last_screen;
3846 extern boolean level_editor_test_game;
3847 extern boolean score_info_tape_play;
3848 extern boolean network_playing;
3850 extern int key_joystick_mapping;
3852 extern short Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3853 extern short Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3854 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3855 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3856 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3857 extern short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3858 extern short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3859 extern short CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3860 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3861 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3862 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3863 extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3864 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3865 extern boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3866 extern short ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3867 extern short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3868 extern short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3869 extern short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3870 extern short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3871 extern short CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3872 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3873 extern short AmoebaCnt[MAX_NUM_AMOEBA];
3874 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
3875 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3876 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3877 extern short ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3878 extern int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3879 extern int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3881 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3882 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3883 extern int GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3884 extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3885 extern int GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3886 extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3887 extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3888 extern int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3890 extern int ActiveElement[MAX_NUM_ELEMENTS];
3891 extern int ActiveButton[NUM_IMAGE_FILES];
3892 extern int ActiveFont[NUM_FONTS];
3894 extern int lev_fieldx, lev_fieldy;
3895 extern int scroll_x, scroll_y;
3897 extern int WIN_XSIZE, WIN_YSIZE;
3898 extern int SCR_FIELDX, SCR_FIELDY;
3899 extern int REAL_SX, REAL_SY;
3904 extern int dDX, dDY;
3905 extern int FULL_SXSIZE, FULL_SYSIZE;
3906 extern int SXSIZE, SYSIZE;
3907 extern int DXSIZE, DYSIZE;
3908 extern int VXSIZE, VYSIZE;
3909 extern int EXSIZE, EYSIZE;
3910 extern int TILESIZE_VAR;
3912 extern int FADE_SX, FADE_SY;
3913 extern int FADE_SXSIZE, FADE_SYSIZE;
3916 extern int ScrollStepSize;
3917 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
3918 extern int BorderElement;
3919 extern int MenuFrameDelay;
3920 extern int GameFrameDelay;
3921 extern int FfwdFrameDelay;
3922 extern int BX1, BY1;
3923 extern int BX2, BY2;
3924 extern int SBX_Left, SBX_Right;
3925 extern int SBY_Upper, SBY_Lower;
3927 extern int TimeFrames, TimePlayed, TimeLeft, TapeTime;
3929 extern boolean network_player_action_received;
3931 extern int graphics_action_mapping[];
3933 extern struct LevelInfo level, level_template;
3934 extern struct ScoreInfo scores, server_scores;
3935 extern struct TapeInfo tape;
3936 extern struct GlobalInfo global;
3937 extern struct BorderInfo border;
3938 extern struct ViewportInfo viewport;
3939 extern struct TitleFadingInfo fading;
3940 extern struct TitleFadingInfo fading_none;
3941 extern struct TitleFadingInfo title_initial_first_default;
3942 extern struct TitleFadingInfo title_initial_default;
3943 extern struct TitleFadingInfo title_first_default;
3944 extern struct TitleFadingInfo title_default;
3945 extern struct TitleMessageInfo titlescreen_initial_first_default;
3946 extern struct TitleMessageInfo titlescreen_initial_first[];
3947 extern struct TitleMessageInfo titlescreen_initial_default;
3948 extern struct TitleMessageInfo titlescreen_initial[];
3949 extern struct TitleMessageInfo titlescreen_first_default;
3950 extern struct TitleMessageInfo titlescreen_first[];
3951 extern struct TitleMessageInfo titlescreen_default;
3952 extern struct TitleMessageInfo titlescreen[];
3953 extern struct TitleMessageInfo titlemessage_initial_first_default;
3954 extern struct TitleMessageInfo titlemessage_initial_first[];
3955 extern struct TitleMessageInfo titlemessage_initial_default;
3956 extern struct TitleMessageInfo titlemessage_initial[];
3957 extern struct TitleMessageInfo titlemessage_first_default;
3958 extern struct TitleMessageInfo titlemessage_first[];
3959 extern struct TitleMessageInfo titlemessage_default;
3960 extern struct TitleMessageInfo titlemessage[];
3961 extern struct TitleMessageInfo readme;
3962 extern struct InitInfo init, init_last;
3963 extern struct MenuInfo menu;
3964 extern struct DoorInfo door_1, door_2;
3965 extern struct RequestInfo request;
3966 extern struct PreviewInfo preview;
3967 extern struct EditorInfo editor;
3968 extern struct ElementInfo element_info[];
3969 extern struct ElementNameInfo element_name_info[];
3970 extern struct ElementActionInfo element_action_info[];
3971 extern struct ElementDirectionInfo element_direction_info[];
3972 extern struct SpecialSuffixInfo special_suffix_info[];
3973 extern struct TokenIntPtrInfo image_config_vars[];
3974 extern struct FontInfo font_info[];
3975 extern struct GlobalAnimInfo global_anim_info[];
3976 extern struct GlobalAnimNameInfo global_anim_name_info[];
3977 extern struct GlobalAnimEventInfo global_anim_event_info;
3978 extern struct MusicPrefixInfo music_prefix_info[];
3979 extern struct GraphicInfo *graphic_info;
3980 extern struct SoundInfo *sound_info;
3981 extern struct MusicInfo *music_info;
3982 extern struct MusicFileInfo *music_file_info;
3983 extern struct HelpAnimInfo *helpanim_info;
3984 extern SetupFileHash *helptext_info;
3985 extern SetupFileHash *image_config_hash;
3986 extern SetupFileHash *element_token_hash;
3987 extern SetupFileHash *graphic_token_hash;
3988 extern SetupFileHash *font_token_hash;
3989 extern SetupFileHash *hide_setup_hash;
3990 extern SetupFileHash *anim_url_hash;
3991 extern struct ConfigTypeInfo image_config_suffix[];
3992 extern struct ConfigTypeInfo sound_config_suffix[];
3993 extern struct ConfigTypeInfo music_config_suffix[];
3994 extern struct ConfigInfo image_config[];
3995 extern struct ConfigInfo sound_config[];
3996 extern struct ConfigInfo music_config[];
3997 extern struct ConfigInfo helpanim_config[];
3998 extern struct ConfigInfo helptext_config[];