80dbee895e0a7f6d0c63c89dd3a37885d5bfbe63
[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24
25 #include "game_bd/game_bd.h"
26 #include "game_em/game_em.h"
27 #include "game_sp/game_sp.h"
28 #include "game_mm/game_mm.h"
29
30 #include "conf_gfx.h"   // include auto-generated data structure definitions
31 #include "conf_snd.h"   // include auto-generated data structure definitions
32 #include "conf_mus.h"   // include auto-generated data structure definitions
33
34
35 #define IMG_UNDEFINED                   (-1)
36 #define IMG_EMPTY                       IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
38 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
39 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
40 #define IMG_CHAR_START                  IMG_CHAR_SPACE
41 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
42 #define IMG_CUSTOM_START                IMG_CUSTOM_1
43
44 #define SND_UNDEFINED                   (-1)
45 #define MUS_UNDEFINED                   (-1)
46
47 #define WIN_XSIZE_DEFAULT               672
48 #define WIN_YSIZE_DEFAULT               560
49
50 #define SCR_FIELDX_DEFAULT              17
51 #define SCR_FIELDY_DEFAULT              17
52
53 #define SXSIZE_DEFAULT                  (SCR_FIELDX_DEFAULT * TILEX)
54 #define SYSIZE_DEFAULT                  (SCR_FIELDY_DEFAULT * TILEY)
55
56 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
57 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
58 #define MIN_LEV_FIELDX                  3
59 #define MIN_LEV_FIELDY                  3
60 #define STD_LEV_FIELDX                  64
61 #define STD_LEV_FIELDY                  32
62 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
63 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
64
65 #define MIN_SCROLL_DELAY                0
66 #define STD_SCROLL_DELAY                3
67 #define MAX_SCROLL_DELAY                8
68
69 #define SCREENX(a)                      ((a) - scroll_x)
70 #define SCREENY(a)                      ((a) - scroll_y)
71 #define LEVELX(a)                       ((a) + scroll_x)
72 #define LEVELY(a)                       ((a) + scroll_y)
73
74 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
75                                          (y) >= 0 && (y) < (ysize))
76 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
77                                         ((x) >= (xmin) && (x) <= (xmax) && \
78                                          (y) >= (ymin) && (y) <= (ymax))
79
80 #define IN_PIX_FIELD(x, y)              IN_FIELD(x, y, SXSIZE, SYSIZE)
81 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
82 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
83 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
84
85 // values for configurable properties (custom elem's only, else pre-defined)
86 // (never change these values, as they are stored in level files!)
87 #define EP_DIGGABLE                     0
88 #define EP_COLLECTIBLE_ONLY             1
89 #define EP_DONT_RUN_INTO                2
90 #define EP_DONT_COLLIDE_WITH            3
91 #define EP_DONT_TOUCH                   4
92 #define EP_INDESTRUCTIBLE               5
93 #define EP_SLIPPERY                     6
94 #define EP_CAN_CHANGE                   7
95 #define EP_CAN_MOVE                     8
96 #define EP_CAN_FALL                     9
97 #define EP_CAN_SMASH_PLAYER             10
98 #define EP_CAN_SMASH_ENEMIES            11
99 #define EP_CAN_SMASH_EVERYTHING         12
100 #define EP_EXPLODES_BY_FIRE             13
101 #define EP_EXPLODES_SMASHED             14
102 #define EP_EXPLODES_IMPACT              15
103 #define EP_WALKABLE_OVER                16
104 #define EP_WALKABLE_INSIDE              17
105 #define EP_WALKABLE_UNDER               18
106 #define EP_PASSABLE_OVER                19
107 #define EP_PASSABLE_INSIDE              20
108 #define EP_PASSABLE_UNDER               21
109 #define EP_DROPPABLE                    22
110 #define EP_EXPLODES_1X1_OLD             23
111 #define EP_PUSHABLE                     24
112 #define EP_EXPLODES_CROSS_OLD           25
113 #define EP_PROTECTED                    26
114 #define EP_CAN_MOVE_INTO_ACID           27
115 #define EP_THROWABLE                    28
116 #define EP_CAN_EXPLODE                  29
117 #define EP_GRAVITY_REACHABLE            30
118 #define EP_DONT_GET_HIT_BY              31
119
120 // values for pre-defined properties
121 // (from here on, values can be changed by inserting new values)
122 #define EP_EMPTY_SPACE                  32
123 #define EP_PLAYER                       33
124 #define EP_CAN_PASS_MAGIC_WALL          34
125 #define EP_CAN_PASS_DC_MAGIC_WALL       35
126 #define EP_SWITCHABLE                   36
127 #define EP_BD_ELEMENT                   37
128 #define EP_SP_ELEMENT                   38
129 #define EP_SB_ELEMENT                   39
130 #define EP_GEM                          40
131 #define EP_FOOD_DARK_YAMYAM             41
132 #define EP_FOOD_PENGUIN                 42
133 #define EP_FOOD_PIG                     43
134 #define EP_HISTORIC_WALL                44
135 #define EP_HISTORIC_SOLID               45
136 #define EP_CLASSIC_ENEMY                46
137 #define EP_BELT                         47
138 #define EP_BELT_ACTIVE                  48
139 #define EP_BELT_SWITCH                  49
140 #define EP_TUBE                         50
141 #define EP_ACID_POOL                    51
142 #define EP_KEYGATE                      52
143 #define EP_AMOEBOID                     53
144 #define EP_AMOEBALIVE                   54
145 #define EP_HAS_EDITOR_CONTENT           55
146 #define EP_CAN_TURN_EACH_MOVE           56
147 #define EP_CAN_GROW                     57
148 #define EP_ACTIVE_BOMB                  58
149 #define EP_INACTIVE                     59
150
151 // values for special configurable properties (depending on level settings)
152 #define EP_EM_SLIPPERY_WALL             60
153
154 // values for special graphics properties (no effect on game engine)
155 #define EP_GFX_CRUMBLED                 61
156
157 // values for derived properties (determined from properties above)
158 #define EP_ACCESSIBLE_OVER              62
159 #define EP_ACCESSIBLE_INSIDE            63
160 #define EP_ACCESSIBLE_UNDER             64
161 #define EP_WALKABLE                     65
162 #define EP_PASSABLE                     66
163 #define EP_ACCESSIBLE                   67
164 #define EP_COLLECTIBLE                  68
165 #define EP_SNAPPABLE                    69
166 #define EP_WALL                         70
167 #define EP_SOLID_FOR_PUSHING            71
168 #define EP_DRAGONFIRE_PROOF             72
169 #define EP_EXPLOSION_PROOF              73
170 #define EP_CAN_SMASH                    74
171 #define EP_EXPLODES_3X3_OLD             75
172 #define EP_CAN_EXPLODE_BY_FIRE          76
173 #define EP_CAN_EXPLODE_SMASHED          77
174 #define EP_CAN_EXPLODE_IMPACT           78
175 #define EP_SP_PORT                      79
176 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    80
177 #define EP_CAN_EXPLODE_BY_EXPLOSION     81
178 #define EP_COULD_MOVE_INTO_ACID         82
179 #define EP_MAYBE_DONT_COLLIDE_WITH      83
180 #define EP_CAN_BE_CLONED_BY_ANDROID     84
181
182 // values for internal purpose only (level editor)
183 #define EP_WALK_TO_OBJECT               85
184 #define EP_DEADLY                       86
185 #define EP_EDITOR_CASCADE               87
186 #define EP_EDITOR_CASCADE_ACTIVE        88
187 #define EP_EDITOR_CASCADE_INACTIVE      89
188
189 // values for internal purpose only (game engine)
190 #define EP_HAS_ACTION                   90
191 #define EP_CAN_CHANGE_OR_HAS_ACTION     91
192
193 // values for internal purpose only (other)
194 #define EP_OBSOLETE                     92
195
196 #define NUM_ELEMENT_PROPERTIES          93
197
198 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
199 #define EP_BITFIELD_BASE_NR             0
200
201 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
202 #define EP_BITMASK_DEFAULT              0
203
204 #define PROPERTY_BIT(p)                 (1u << ((p) % 32))
205 #define PROPERTY_VAR(e, p)              (element_info[e].properties[(p) / 32])
206 #define HAS_PROPERTY(e, p)      ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
207 #define SET_PROPERTY(e, p, v)   ((v) ?                                     \
208                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
209                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
210
211
212 // values for change events for custom elements (stored in level file)
213 #define CE_DELAY                        0
214 #define CE_TOUCHED_BY_PLAYER            1
215 #define CE_PRESSED_BY_PLAYER            2
216 #define CE_PUSHED_BY_PLAYER             3
217 #define CE_DROPPED_BY_PLAYER            4
218 #define CE_HITTING_SOMETHING            5
219 #define CE_IMPACT                       6
220 #define CE_SMASHED                      7
221 #define CE_TOUCHING_X                   8
222 #define CE_CHANGE_OF_X                  9
223 #define CE_EXPLOSION_OF_X               10
224 #define CE_PLAYER_TOUCHES_X             11
225 #define CE_PLAYER_PRESSES_X             12
226 #define CE_PLAYER_PUSHES_X              13
227 #define CE_PLAYER_COLLECTS_X            14
228 #define CE_PLAYER_DROPS_X               15
229 #define CE_VALUE_GETS_ZERO              16
230 #define CE_VALUE_GETS_ZERO_OF_X         17
231 #define CE_BY_OTHER_ACTION              18
232 #define CE_BY_DIRECT_ACTION             19
233 #define CE_PLAYER_DIGS_X                20
234 #define CE_ENTERED_BY_PLAYER            21
235 #define CE_LEFT_BY_PLAYER               22
236 #define CE_PLAYER_ENTERS_X              23
237 #define CE_PLAYER_LEAVES_X              24
238 #define CE_SWITCHED                     25
239 #define CE_SWITCH_OF_X                  26
240 #define CE_HIT_BY_SOMETHING             27
241 #define CE_HITTING_X                    28
242 #define CE_HIT_BY_X                     29
243 #define CE_BLOCKED                      30
244 #define CE_SWITCHED_BY_PLAYER           31
245 #define CE_PLAYER_SWITCHES_X            32
246 #define CE_SNAPPED_BY_PLAYER            33
247 #define CE_PLAYER_SNAPS_X               34
248 #define CE_MOVE_OF_X                    35
249 #define CE_DIGGING_X                    36
250 #define CE_CREATION_OF_X                37
251 #define CE_SCORE_GETS_ZERO              38
252 #define CE_SCORE_GETS_ZERO_OF_X         39
253 #define CE_VALUE_CHANGES                40
254 #define CE_VALUE_CHANGES_OF_X           41
255 #define CE_SCORE_CHANGES                42
256 #define CE_SCORE_CHANGES_OF_X           43
257 #define CE_CLICKED_BY_MOUSE             44
258 #define CE_PRESSED_BY_MOUSE             45
259 #define CE_MOUSE_CLICKED_ON_X           46
260 #define CE_MOUSE_PRESSED_ON_X           47
261 #define CE_NEXT_TO_PLAYER               48
262 #define CE_NEXT_TO_X                    49
263 #define CE_PLAYER_NEXT_TO_X             50
264
265 #define NUM_CHANGE_EVENTS               51
266
267 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
268
269 #define CE_HEADLINE_SPECIAL_EVENTS      250
270 #define CE_UNDEFINED                    255
271
272 #define CE_BITMASK_DEFAULT              0
273
274 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
275 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
276
277 #define CH_EVENT_VAR(e, c)              (element_info[e].change->has_event[c])
278 #define CH_ANY_EVENT_VAR(e, c)          (element_info[e].has_change_event[c])
279
280 #define PAGE_HAS_CHANGE_EVENT(p, c)     ((p)->has_event[c])
281 #define HAS_CHANGE_EVENT(e, c)          (IS_CUSTOM_ELEMENT(e) &&        \
282                                          CH_EVENT_VAR(e, c))
283 #define HAS_ANY_CHANGE_EVENT(e, c)      (IS_CUSTOM_ELEMENT(e) &&        \
284                                          CH_ANY_EVENT_VAR(e, c))
285
286 #define SET_CHANGE_EVENT(e, c, v)       (IS_CUSTOM_ELEMENT(e) ?         \
287                                          CH_EVENT_VAR(e, c) = (v) : 0)
288 #define SET_ANY_CHANGE_EVENT(e, c, v)   (IS_CUSTOM_ELEMENT(e) ?         \
289                                          CH_ANY_EVENT_VAR(e, c) = (v) : 0)
290
291 // values for player bitmasks
292 #define PLAYER_BITS_NONE                0
293 #define PLAYER_BITS_1                   (1 << 0)
294 #define PLAYER_BITS_2                   (1 << 1)
295 #define PLAYER_BITS_3                   (1 << 2)
296 #define PLAYER_BITS_4                   (1 << 3)
297 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
298                                          PLAYER_BITS_2 | \
299                                          PLAYER_BITS_3 | \
300                                          PLAYER_BITS_4)
301 #define PLAYER_BITS_TRIGGER             (1 << 4)
302 #define PLAYER_BITS_ACTION              (1 << 5)
303
304 // values for move directions (bits 0 - 3: basic move directions)
305 #define MV_BIT_PREVIOUS                 4
306 #define MV_BIT_TRIGGER                  5
307 #define MV_BIT_TRIGGER_BACK             6
308 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
309 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
310
311 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
312 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
313 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
314 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
315 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
316
317 // values for move stepsize
318 #define STEPSIZE_NOT_MOVING             0
319 #define STEPSIZE_VERY_SLOW              1
320 #define STEPSIZE_SLOW                   2
321 #define STEPSIZE_NORMAL                 4
322 #define STEPSIZE_FAST                   8
323 #define STEPSIZE_VERY_FAST              16
324 #define STEPSIZE_EVEN_FASTER            32
325 #define STEPSIZE_SLOWER                 50      // (symbolic value only)
326 #define STEPSIZE_FASTER                 200     // (symbolic value only)
327 #define STEPSIZE_RESET                  100     // (symbolic value only)
328
329 // values for change side for custom elements
330 #define CH_SIDE_NONE                    MV_NONE
331 #define CH_SIDE_LEFT                    MV_LEFT
332 #define CH_SIDE_RIGHT                   MV_RIGHT
333 #define CH_SIDE_TOP                     MV_UP
334 #define CH_SIDE_BOTTOM                  MV_DOWN
335 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
336 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
337 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
338
339 #define CH_SIDE_FROM_BUTTON(b)  ((b) == MB_LEFTBUTTON   ? CH_SIDE_LEFT :       \
340                                  (b) == MB_RIGHTBUTTON  ? CH_SIDE_RIGHT :      \
341                                  (b) == MB_MIDDLEBUTTON ? CH_SIDE_TOP_BOTTOM : \
342                                  CH_SIDE_NONE)
343
344 // values for change player for custom elements
345 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
346 #define CH_PLAYER_1                     PLAYER_BITS_1
347 #define CH_PLAYER_2                     PLAYER_BITS_2
348 #define CH_PLAYER_3                     PLAYER_BITS_3
349 #define CH_PLAYER_4                     PLAYER_BITS_4
350 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
351
352 // values for change page for custom elements
353 #define CH_PAGE_ANY_FILE                (0xff)
354 #define CH_PAGE_ANY                     (0xffffffff)
355
356 // values for change power for custom elements
357 #define CP_WHEN_EMPTY                   0
358 #define CP_WHEN_DIGGABLE                1
359 #define CP_WHEN_DESTRUCTIBLE            2
360 #define CP_WHEN_COLLECTIBLE             3
361 #define CP_WHEN_REMOVABLE               4
362 #define CP_WHEN_WALKABLE                5
363
364 // values for change actions for custom elements (stored in level file)
365 #define CA_NO_ACTION                    0
366 #define CA_EXIT_PLAYER                  1
367 #define CA_KILL_PLAYER                  2
368 #define CA_MOVE_PLAYER                  3
369 #define CA_RESTART_LEVEL                4
370 #define CA_SHOW_ENVELOPE                5
371 #define CA_SET_LEVEL_TIME               6
372 #define CA_SET_LEVEL_GEMS               7
373 #define CA_SET_LEVEL_SCORE              8
374 #define CA_SET_LEVEL_WIND               9
375 #define CA_SET_PLAYER_GRAVITY           10
376 #define CA_SET_PLAYER_KEYS              11
377 #define CA_SET_PLAYER_SPEED             12
378 #define CA_SET_PLAYER_SHIELD            13
379 #define CA_SET_PLAYER_ARTWORK           14
380 #define CA_SET_CE_SCORE                 15
381 #define CA_SET_CE_VALUE                 16
382 #define CA_SET_ENGINE_SCAN_MODE         17
383 #define CA_SET_PLAYER_INVENTORY         18
384 #define CA_SET_CE_ARTWORK               19
385 #define CA_SET_LEVEL_RANDOM_SEED        20
386 #define CA_MOVE_PLAYER_NEW              21
387
388 #define CA_HEADLINE_LEVEL_ACTIONS       250
389 #define CA_HEADLINE_PLAYER_ACTIONS      251
390 #define CA_HEADLINE_CE_ACTIONS          252
391 #define CA_HEADLINE_ENGINE_ACTIONS      253
392 #define CA_UNDEFINED                    255
393
394 // values for change action mode for custom elements
395 #define CA_MODE_UNDEFINED               0
396 #define CA_MODE_SET                     1
397 #define CA_MODE_ADD                     2
398 #define CA_MODE_SUBTRACT                3
399 #define CA_MODE_MULTIPLY                4
400 #define CA_MODE_DIVIDE                  5
401 #define CA_MODE_MODULO                  6
402
403 // values for change action parameters for custom elements
404 #define CA_ARG_MIN                      0
405 #define CA_ARG_0                        0
406 #define CA_ARG_1                        1
407 #define CA_ARG_2                        2
408 #define CA_ARG_3                        3
409 #define CA_ARG_4                        4
410 #define CA_ARG_5                        5
411 #define CA_ARG_6                        6
412 #define CA_ARG_7                        7
413 #define CA_ARG_8                        8
414 #define CA_ARG_9                        9
415 #define CA_ARG_10                       10
416 #define CA_ARG_100                      100
417 #define CA_ARG_1000                     1000
418 #define CA_ARG_MAX                      9999
419 #define CA_ARG_PLAYER                   10000
420 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
421 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
422 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
423 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
424 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
425 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
426 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
427 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
428 #define CA_ARG_NUMBER                   11000
429 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
430 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
431 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
432 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
433 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
434 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
435 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
436 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
437 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
438 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
439 #define CA_ARG_ELEMENT                  12000
440 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
441 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
442 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
443 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
444 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
445 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
446 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
447 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
448 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
449 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
450 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
451 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
452 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
453 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
454 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
455 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
456 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
457 #define CA_ARG_SPEED                    13000
458 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
459 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
460 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
461 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
462 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
463 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
464 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
465 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
466 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
467 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
468 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
469 #define CA_ARG_GRAVITY                  14000
470 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
471 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
472 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
473 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
474 #define CA_ARG_DIRECTION                15000
475 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
476 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
477 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
478 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
479 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
480 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
481 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
482 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
483 #define CA_ARG_SHIELD                   16000
484 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
485 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
486 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
487 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
488 #define CA_ARG_SCAN_MODE                17000
489 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
490 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
491 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
492 #define CA_ARG_INVENTORY                18000
493 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
494 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
495 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
496 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
497 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
498 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
499 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
500 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
501 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
502 #define CA_ARG_UNDEFINED                65535
503
504 // values for custom move patterns (bits 0 - 3: basic move directions)
505 #define MV_BIT_TOWARDS_PLAYER           4
506 #define MV_BIT_AWAY_FROM_PLAYER         5
507 #define MV_BIT_ALONG_LEFT_SIDE          6
508 #define MV_BIT_ALONG_RIGHT_SIDE         7
509 #define MV_BIT_TURNING_LEFT             8
510 #define MV_BIT_TURNING_RIGHT            9
511 #define MV_BIT_WHEN_PUSHED              10
512 #define MV_BIT_MAZE_RUNNER              11
513 #define MV_BIT_MAZE_HUNTER              12
514 #define MV_BIT_WHEN_DROPPED             13
515 #define MV_BIT_TURNING_LEFT_RIGHT       14
516 #define MV_BIT_TURNING_RIGHT_LEFT       15
517 #define MV_BIT_TURNING_RANDOM           16
518 #define MV_BIT_WIND_DIRECTION           17
519
520 // values for custom move patterns
521 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
522 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
523 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
524 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
525 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
526 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
527 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
528 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
529 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
530 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
531 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
532 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
533 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
534 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
535 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
536
537 // values for initial move direction
538 #define MV_START_NONE                   (MV_NONE)
539 #define MV_START_AUTOMATIC              (MV_NONE)
540 #define MV_START_LEFT                   (MV_LEFT)
541 #define MV_START_RIGHT                  (MV_RIGHT)
542 #define MV_START_UP                     (MV_UP)
543 #define MV_START_DOWN                   (MV_DOWN)
544 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
545 #define MV_START_PREVIOUS               (MV_PREVIOUS)
546
547 // values for elements left behind by custom elements
548 #define LEAVE_TYPE_UNLIMITED            0
549 #define LEAVE_TYPE_LIMITED              1
550
551 // values for slippery property for custom elements
552 #define SLIPPERY_ANY_RANDOM             0
553 #define SLIPPERY_ANY_LEFT_RIGHT         1
554 #define SLIPPERY_ANY_RIGHT_LEFT         2
555 #define SLIPPERY_ONLY_LEFT              3
556 #define SLIPPERY_ONLY_RIGHT             4
557
558 // values for explosion type for custom elements
559 #define EXPLODES_3X3                    0
560 #define EXPLODES_1X1                    1
561 #define EXPLODES_CROSS                  2
562
563 // macros for configurable properties
564 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
565 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
566 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
567 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
568 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
569 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
570 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
571 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
572 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
573 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
574 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
575 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
576 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
577 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
578 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
579 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
580 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
581 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
582 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
583 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
584 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
585 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
586 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
587 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
588 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
589 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
590 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
591 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
592 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
593 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
594 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
595 #define DONT_GET_HIT_BY(e)      HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
596
597 // macros for special configurable properties
598 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
599
600 // macros for special graphics properties
601 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
602
603 // macros for pre-defined properties
604 #define IS_EMPTY_SPACE(e)       HAS_PROPERTY(e, EP_EMPTY_SPACE)
605 #define IS_PLAYER_ELEMENT(e)    HAS_PROPERTY(e, EP_PLAYER)
606 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
607 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
608 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
609 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
610 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
611 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
612 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
613 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
614 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
615 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
616 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
617 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
618 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
619 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
620 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
621 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
622 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
623 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
624 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
625 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
626 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
627 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
628 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
629 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
630 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
631 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
632
633 // macros for derived properties
634 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
635 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
636 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
637 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
638 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
639 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
640 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
641 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
642 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
643 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
644 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
645 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
646 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
647 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
648 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
649 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
650 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
651 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
652 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
653                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
654 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
655                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
656 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
657 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
658 #define CAN_BE_CLONED_BY_ANDROID(e)     \
659                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
660
661 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
662 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
663                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
664 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
665                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
666
667 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
668 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
669                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
670
671 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
672
673 #define IS_EMPTY(e)             IS_EMPTY_SPACE(e)
674 #define IS_EMPTY_ELEMENT(e)     IS_EMPTY_SPACE(e)
675
676 // special macros used in game engine
677 #define IS_FILE_ELEMENT(e)      ((e) >= 0 &&                            \
678                                  (e) <= NUM_FILE_ELEMENTS)
679
680 #define IS_DRAWABLE_ELEMENT(e)  ((e) >= 0 &&                            \
681                                  (e) <= NUM_DRAWABLE_ELEMENTS)
682
683 #define IS_RUNTIME_ELEMENT(e)   ((e) >= 0 &&                            \
684                                  (e) <= NUM_RUNTIME_ELEMENTS)
685
686 #define IS_VALID_ELEMENT(e)     ((e) >= 0 &&                            \
687                                  (e) <= MAX_NUM_ELEMENTS)
688
689 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
690                                  (e) <= EL_CUSTOM_END)
691
692 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
693                                  (e) <= EL_GROUP_END)
694
695 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
696                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
697
698 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
699                                  (e) <= EL_INTERNAL_END)
700
701 #define IS_MM_ELEMENT_1(e)      ((e) >= EL_MM_START_1 &&                \
702                                  (e) <= EL_MM_END_1)
703 #define IS_MM_ELEMENT_2(e)      ((e) >= EL_MM_START_2 &&                \
704                                  (e) <= EL_MM_END_2)
705 #define IS_MM_ELEMENT_3(e)      ((e) >= EL_MM_START_3 &&                \
706                                  (e) <= EL_MM_END_3)
707 #define IS_MM_ELEMENT(e)        (IS_MM_ELEMENT_1(e) ||                  \
708                                  IS_MM_ELEMENT_2(e) ||                  \
709                                  IS_MM_ELEMENT_3(e))
710
711 #define IS_DF_ELEMENT_1(e)      ((e) >= EL_DF_START_1 &&                \
712                                  (e) <= EL_DF_END_1)
713 #define IS_DF_ELEMENT_2(e)      ((e) >= EL_DF_START_2 &&                \
714                                  (e) <= EL_DF_END_2)
715 #define IS_DF_ELEMENT(e)        (IS_DF_ELEMENT_1(e) ||                  \
716                                  IS_DF_ELEMENT_2(e))
717
718 #define IS_MM_MCDUFFIN(e)       ((e) >= EL_MM_MCDUFFIN_START &&         \
719                                  (e) <= EL_MM_MCDUFFIN_END)
720
721 #define IS_DF_LASER(e)          ((e) >= EL_DF_LASER_START &&            \
722                                  (e) <= EL_DF_LASER_END)
723
724 #define IS_MM_WALL(e)           (((e) >= EL_MM_WALL_START &&            \
725                                   (e) <= EL_MM_WALL_END) ||             \
726                                  ((e) >= EL_DF_WALL_START &&            \
727                                   (e) <= EL_DF_WALL_END))
728
729 #define IS_DF_WALL(e)           ((e) >= EL_DF_WALL_START &&             \
730                                  (e) <= EL_DF_WALL_END)
731
732 #define IS_MM_WALL_EDITOR(e)    ((e) == EL_MM_STEEL_WALL ||             \
733                                  (e) == EL_MM_WOODEN_WALL ||            \
734                                  (e) == EL_MM_ICE_WALL ||               \
735                                  (e) == EL_MM_AMOEBA_WALL ||            \
736                                  (e) == EL_DF_STEEL_WALL ||             \
737                                  (e) == EL_DF_WOODEN_WALL)
738
739 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
740                                  (e) <= EL_ENVELOPE_4)
741
742 #define IS_MM_ENVELOPE(e)       ((e) >= EL_MM_ENVELOPE_1 &&             \
743                                  (e) <= EL_MM_ENVELOPE_4)
744
745 #define IS_BALLOON_ELEMENT(e)   ((e) == EL_BALLOON ||                   \
746                                  (e) == EL_BALLOON_SWITCH_LEFT ||       \
747                                  (e) == EL_BALLOON_SWITCH_RIGHT ||      \
748                                  (e) == EL_BALLOON_SWITCH_UP ||         \
749                                  (e) == EL_BALLOON_SWITCH_DOWN ||       \
750                                  (e) == EL_BALLOON_SWITCH_ANY ||        \
751                                  (e) == EL_BALLOON_SWITCH_NONE)
752
753 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
754                                  (e) <= EL_KEY_4)
755 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
756                                  (e) <= EL_EM_KEY_4)
757 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
758                                  (e) <= EL_EMC_KEY_8)
759 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
760                                  IS_EM_KEY(e) ||                        \
761                                  IS_EMC_KEY(e))
762 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
763 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
764 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
765 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
766                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
767                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
768
769 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
770                                  (e) <= EL_GATE_4)
771 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
772                                  (e) <= EL_EM_GATE_4)
773 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
774                                  (e) <= EL_EMC_GATE_8)
775 #define IS_DC_GATE(e)           ((e) == EL_DC_GATE_WHITE)
776 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
777                                  IS_EM_GATE(e) ||                       \
778                                  IS_EMC_GATE(e) ||                      \
779                                  IS_DC_GATE(e))
780 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
781 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
782 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
783 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
784                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
785                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
786
787 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
788                                  (e) <= EL_GATE_4_GRAY)
789 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
790                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
791 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
792                                  (e) <= EL_EM_GATE_4_GRAY)
793 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
794                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
795 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
796                                  (e) <= EL_EMC_GATE_8_GRAY)
797 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
798                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
799 #define IS_DC_GATE_GRAY(e)      ((e) == EL_DC_GATE_WHITE_GRAY)
800 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
801
802 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
803                                  IS_EM_GATE_GRAY(e) ||                  \
804                                  IS_EMC_GATE_GRAY(e) ||                 \
805                                  IS_DC_GATE_GRAY(e))
806 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
807                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
808                                  IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
809                                  IS_DC_GATE_GRAY_ACTIVE(e))
810 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
811 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
812 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
813 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
814 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
815 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
816 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
817                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
818                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
819
820 #define RND_ENVELOPE_NR(e)      ((e) - EL_ENVELOPE_1)
821 #define MM_ENVELOPE_NR(e)       ((e) - EL_MM_ENVELOPE_1)
822 #define ENVELOPE_NR(e)          (IS_ENVELOPE(e) ? RND_ENVELOPE_NR(e) :  \
823                                  MM_ENVELOPE_NR(e))
824
825 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
826
827 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
828                                  (e) <= EL_EMC_WALL_3)
829 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
830                                  (e) == EL_SP_CHIP_LEFT ||              \
831                                  (e) == EL_SP_CHIP_RIGHT ||             \
832                                  (e) == EL_SP_CHIP_TOP ||               \
833                                  (e) == EL_SP_CHIP_BOTTOM)
834 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
835                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
836                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
837                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
838                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
839                                  (e) == EL_SP_HARDWARE_BASE_6)
840
841 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
842                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
843
844 // !!! IMPROVE THIS !!!
845 #define IS_EM_ELEMENT(e)        (map_element_EM_to_RND_cave(map_element_RND_to_EM_cave(e)) == (e))
846
847 #define MM_WALL_BASE(e)         ((e) & 0xfff0)
848 #define MM_WALL_BITS(e)         ((e) & 0x000f)
849
850 #define GFX_ELEMENT(e)          (element_info[e].gfx_element)
851
852 // !!! CHECK THIS !!!
853 #if 1
854 #define TILE_GFX_ELEMENT(x, y)                                          \
855                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
856                     Tile[x][y] != EL_EXPLOSION ?                        \
857                     GfxElement[x][y] : Tile[x][y])
858 #else
859 #define TILE_GFX_ELEMENT(x, y)                                          \
860         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
861                     Tile[x][y] != EL_EXPLOSION ?                        \
862                     GfxElement[x][y] : Tile[x][y])
863 #endif
864
865 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
866 // (solution: add separate "use sound of element" to level file and editor)
867 #if 0
868 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
869 #else
870 #define SND_ELEMENT(e)          (e)
871 #endif
872
873 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
874 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
875 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
876
877 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
878         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
879          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
880
881 #define IS_PLAYER(x, y)         (IS_PLAYER_ELEMENT(StorePlayer[x][y]))
882
883 #define IS_FREE(x, y)           (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
884 #define IS_FREE_OR_PLAYER(x, y) (Tile[x][y] == EL_EMPTY)
885
886 #define IS_MOVING(x, y)         (MovPos[x][y] != 0)
887 #define IS_FALLING(x, y)        (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
888 #define IS_BLOCKED(x, y)        (Tile[x][y] == EL_BLOCKED)
889
890 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
891
892 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
893                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
894                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
895                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
896                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
897                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
898                                  EL_ROCK)
899 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
900                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
901                                  EL_BD_ROCK)
902 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
903                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
904                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
905                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
906                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
907                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
908                                  (e) == EL_PEARL          ? EL_BOMB    :    \
909                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
910                                  EL_ROCK)
911 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
912 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
913 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
914 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
915
916 #define PLAYERINFO(x, y)        (&stored_player[StorePlayer[x][y] - EL_PLAYER_1])
917 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
918
919 #define ENEMY_PROTECTED_FIELD(x, y)     (IS_PROTECTED(Tile[x][y]) ||       \
920                                          IS_PROTECTED(Back[x][y]))
921 #define EXPLOSION_PROTECTED_FIELD(x, y) (IS_EXPLOSION_PROOF(Tile[x][y]))
922 #define PLAYER_ENEMY_PROTECTED(x, y)    (SHIELD_ON(PLAYERINFO(x, y)) ||    \
923                                          ENEMY_PROTECTED_FIELD(x, y))
924 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
925                                          EXPLOSION_PROTECTED_FIELD(x, y))
926
927 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
928                                  (p)->switch_x == (x) && (p)->switch_y == (y))
929
930 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
931                                  (p)->drop_x == (x) && (p)->drop_y == (y))
932
933 #define PLAYER_NR_GFX(g, i)     ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
934
935 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
936                                  (e) : EL_PLAYER_1)
937
938 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
939
940 #define GET_EMPTY_ELEMENT(i)    ((i) == 0 ? EL_EMPTY_SPACE :            \
941                                  EL_EMPTY_SPACE_1 + (i) - 1)
942
943 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
944 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
945 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
946
947 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
948                                                               ANIM_CE_SCORE |  \
949                                                               ANIM_CE_DELAY))
950 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
951 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
952 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
953 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
954
955 #define IS_LOOP_SOUND(s)        ((s) >= 0 && sound_info[s].loop)
956 #define IS_LOOP_MUSIC(s)        ((s) <  0 || music_info[s].loop)
957
958 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
959
960 #define IS_GLOBAL_ANIM_PART(a)  ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
961
962 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
963 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
964 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
965                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
966
967 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
968 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
969                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
970                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
971                                  (d) == MV_UP    ? "MV_UP"    :         \
972                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
973
974 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
975 #define BUTTON_ACTIVE(b)        (ActiveButton[b])
976 #define FONT_ACTIVE(f)          (ActiveFont[f])
977
978 // fundamental game speed values
979 #define MICROLEVEL_SCROLL_DELAY 50      // delay for scrolling micro level
980 #define MICROLEVEL_LABEL_DELAY  250     // delay for micro level label
981
982 // boundaries of arrays etc.
983 #define MAX_LEVEL_NAME_LEN      32
984 #define MAX_LEVEL_AUTHOR_LEN    32
985 #define MAX_ELEMENT_NAME_LEN    32
986 #define MAX_TAPES_PER_SET       1024
987 #define MAX_SCORE_ENTRIES       100
988 #define MAX_NUM_TITLE_IMAGES    5
989 #define MAX_NUM_TITLE_MESSAGES  5
990
991 #define MAX_NUM_AMOEBA          100
992
993 #define NUM_ENVELOPES           4
994 #define MIN_ENVELOPE_XSIZE      1
995 #define MIN_ENVELOPE_YSIZE      1
996 #define MAX_ENVELOPE_XSIZE      30
997 #define MAX_ENVELOPE_YSIZE      20
998 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
999 #define MIN_CHANGE_PAGES        1
1000 #define MAX_CHANGE_PAGES        32
1001 #define MIN_ELEMENTS_IN_GROUP   1
1002 #define MAX_ELEMENTS_IN_GROUP   16
1003 #define MIN_ANDROID_ELEMENTS    1
1004 #define MAX_ANDROID_ELEMENTS    32
1005 #define MAX_ANDROID_ELEMENTS_OLD 16     // (extended since version 4.2.0.0)
1006
1007 #define MAX_ISO_DATE_LEN        10
1008 #define MAX_PLATFORM_TEXT_LEN   16
1009 #define MAX_VERSION_TEXT_LEN    16
1010 #define MAX_COUNTRY_CODE_LEN    2
1011 #define MAX_COUNTRY_NAME_LEN    64
1012
1013 // values for elements with content
1014 #define MIN_ELEMENT_CONTENTS    1
1015 #define STD_ELEMENT_CONTENTS    4
1016 #define MAX_ELEMENT_CONTENTS    8
1017
1018 #define MIN_MM_BALL_CONTENTS    1
1019 #define STD_MM_BALL_CONTENTS    8
1020 #define MAX_MM_BALL_CONTENTS    16
1021
1022 // values for initial player inventory
1023 #define MIN_INITIAL_INVENTORY_SIZE      1
1024 #define MAX_INITIAL_INVENTORY_SIZE      8
1025
1026 // often used screen positions
1027 #define TILESIZE                32
1028 #define TILEX                   TILESIZE
1029 #define TILEY                   TILESIZE
1030 #define TILEX_VAR               TILESIZE_VAR
1031 #define TILEY_VAR               TILESIZE_VAR
1032 #define MINI_TILESIZE           (TILESIZE / 2)
1033 #define MINI_TILEX              MINI_TILESIZE
1034 #define MINI_TILEY              MINI_TILESIZE
1035 #define MICRO_TILESIZE          (TILESIZE / 8)
1036 #define MICRO_TILEX             MICRO_TILESIZE
1037 #define MICRO_TILEY             MICRO_TILESIZE
1038 #define MIDPOSX                 (SCR_FIELDX / 2)
1039 #define MIDPOSY                 (SCR_FIELDY / 2)
1040 #define FXSIZE                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
1041 #define FYSIZE                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
1042
1043 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
1044 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
1045 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
1046 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
1047 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
1048 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
1049
1050 // values for GfxRedraw
1051 #define GFX_REDRAW_NONE                         (0)
1052 #define GFX_REDRAW_TILE                         (1 << 0)
1053 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
1054 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
1055 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
1056
1057 // score for elements
1058 #define SC_EMERALD              0
1059 #define SC_DIAMOND              1
1060 #define SC_BUG                  2
1061 #define SC_SPACESHIP            3
1062 #define SC_YAMYAM               4
1063 #define SC_ROBOT                5
1064 #define SC_PACMAN               6
1065 #define SC_NUT                  7
1066 #define SC_DYNAMITE             8
1067 #define SC_KEY                  9
1068 #define SC_TIME_BONUS           10
1069 #define SC_CRYSTAL              11
1070 #define SC_PEARL                12
1071 #define SC_SHIELD               13
1072 #define SC_ELEM_BONUS           14
1073 #define SC_UNKNOWN_15           15
1074
1075 #define LEVEL_SCORE_ELEMENTS    16      // level elements with score
1076
1077
1078 // "real" level file elements
1079 #define EL_UNDEFINED                    -1
1080
1081 #define EL_EMPTY_SPACE                  0
1082 #define EL_EMPTY                        EL_EMPTY_SPACE
1083 #define EL_SAND                         1
1084 #define EL_WALL                         2
1085 #define EL_WALL_SLIPPERY                3
1086 #define EL_ROCK                         4
1087 #define EL_KEY_OBSOLETE                 5       // obsolete; now EL_KEY_1
1088 #define EL_EMERALD                      6
1089 #define EL_EXIT_CLOSED                  7
1090 #define EL_PLAYER_OBSOLETE              8       // obsolete; now EL_PLAYER_1
1091 #define EL_BUG                          9
1092 #define EL_SPACESHIP                    10
1093 #define EL_YAMYAM                       11
1094 #define EL_ROBOT                        12
1095 #define EL_STEELWALL                    13
1096 #define EL_DIAMOND                      14
1097 #define EL_AMOEBA_DEAD                  15
1098 #define EL_QUICKSAND_EMPTY              16
1099 #define EL_QUICKSAND_FULL               17
1100 #define EL_AMOEBA_DROP                  18
1101 #define EL_BOMB                         19
1102 #define EL_MAGIC_WALL                   20
1103 #define EL_SPEED_PILL                   21
1104 #define EL_ACID                         22
1105 #define EL_AMOEBA_WET                   23
1106 #define EL_AMOEBA_DRY                   24
1107 #define EL_NUT                          25
1108 #define EL_GAME_OF_LIFE                 26
1109 #define EL_BIOMAZE                      27
1110 #define EL_DYNAMITE_ACTIVE              28
1111 #define EL_STONEBLOCK                   29
1112 #define EL_ROBOT_WHEEL                  30
1113 #define EL_ROBOT_WHEEL_ACTIVE           31
1114 #define EL_KEY_1                        32
1115 #define EL_KEY_2                        33
1116 #define EL_KEY_3                        34
1117 #define EL_KEY_4                        35
1118 #define EL_GATE_1                       36
1119 #define EL_GATE_2                       37
1120 #define EL_GATE_3                       38
1121 #define EL_GATE_4                       39
1122 #define EL_GATE_1_GRAY                  40
1123 #define EL_GATE_2_GRAY                  41
1124 #define EL_GATE_3_GRAY                  42
1125 #define EL_GATE_4_GRAY                  43
1126 #define EL_DYNAMITE                     44
1127 #define EL_PACMAN                       45
1128 #define EL_INVISIBLE_WALL               46
1129 #define EL_LAMP                         47
1130 #define EL_LAMP_ACTIVE                  48
1131 #define EL_WALL_EMERALD                 49
1132 #define EL_WALL_DIAMOND                 50
1133 #define EL_AMOEBA_FULL                  51
1134 #define EL_BD_AMOEBA                    52
1135 #define EL_TIME_ORB_FULL                53
1136 #define EL_TIME_ORB_EMPTY               54
1137 #define EL_EXPANDABLE_WALL              55
1138 #define EL_BD_DIAMOND                   56
1139 #define EL_EMERALD_YELLOW               57
1140 #define EL_WALL_BD_DIAMOND              58
1141 #define EL_WALL_EMERALD_YELLOW          59
1142 #define EL_DARK_YAMYAM                  60
1143 #define EL_BD_MAGIC_WALL                61
1144 #define EL_INVISIBLE_STEELWALL          62
1145 #define EL_SOKOBAN_FIELD_PLAYER         63
1146 #define EL_DYNABOMB_INCREASE_NUMBER     64
1147 #define EL_DYNABOMB_INCREASE_SIZE       65
1148 #define EL_DYNABOMB_INCREASE_POWER      66
1149 #define EL_SOKOBAN_OBJECT               67
1150 #define EL_SOKOBAN_FIELD_EMPTY          68
1151 #define EL_SOKOBAN_FIELD_FULL           69
1152 #define EL_BD_BUTTERFLY_RIGHT           70
1153 #define EL_BD_BUTTERFLY_UP              71
1154 #define EL_BD_BUTTERFLY_LEFT            72
1155 #define EL_BD_BUTTERFLY_DOWN            73
1156 #define EL_BD_FIREFLY_RIGHT             74
1157 #define EL_BD_FIREFLY_UP                75
1158 #define EL_BD_FIREFLY_LEFT              76
1159 #define EL_BD_FIREFLY_DOWN              77
1160 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1161 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1162 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1163 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1164 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1165 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1166 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1167 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1168 #define EL_BD_BUTTERFLY                 78
1169 #define EL_BD_FIREFLY                   79
1170 #define EL_PLAYER_1                     80
1171 #define EL_PLAYER_2                     81
1172 #define EL_PLAYER_3                     82
1173 #define EL_PLAYER_4                     83
1174 #define EL_BUG_RIGHT                    84
1175 #define EL_BUG_UP                       85
1176 #define EL_BUG_LEFT                     86
1177 #define EL_BUG_DOWN                     87
1178 #define EL_SPACESHIP_RIGHT              88
1179 #define EL_SPACESHIP_UP                 89
1180 #define EL_SPACESHIP_LEFT               90
1181 #define EL_SPACESHIP_DOWN               91
1182 #define EL_PACMAN_RIGHT                 92
1183 #define EL_PACMAN_UP                    93
1184 #define EL_PACMAN_LEFT                  94
1185 #define EL_PACMAN_DOWN                  95
1186 #define EL_EMERALD_RED                  96
1187 #define EL_EMERALD_PURPLE               97
1188 #define EL_WALL_EMERALD_RED             98
1189 #define EL_WALL_EMERALD_PURPLE          99
1190 #define EL_ACID_POOL_TOPLEFT            100
1191 #define EL_ACID_POOL_TOPRIGHT           101
1192 #define EL_ACID_POOL_BOTTOMLEFT         102
1193 #define EL_ACID_POOL_BOTTOM             103
1194 #define EL_ACID_POOL_BOTTOMRIGHT        104
1195 #define EL_BD_WALL                      105
1196 #define EL_BD_ROCK                      106
1197 #define EL_EXIT_OPEN                    107
1198 #define EL_BLACK_ORB                    108
1199 #define EL_AMOEBA_TO_DIAMOND            109
1200 #define EL_MOLE                         110
1201 #define EL_PENGUIN                      111
1202 #define EL_SATELLITE                    112
1203 #define EL_ARROW_LEFT                   113
1204 #define EL_ARROW_RIGHT                  114
1205 #define EL_ARROW_UP                     115
1206 #define EL_ARROW_DOWN                   116
1207 #define EL_PIG                          117
1208 #define EL_DRAGON                       118
1209
1210 #define EL_EM_KEY_1_FILE_OBSOLETE       119     // obsolete; now EL_EM_KEY_1
1211
1212 #define EL_CHAR_START                   120
1213 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1214 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1215
1216 #include "conf_chr.h"   // include auto-generated data structure definitions
1217
1218 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1219 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1220
1221 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1222
1223 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1224 #define EL_EXPANDABLE_WALL_VERTICAL     201
1225 #define EL_EXPANDABLE_WALL_ANY          202
1226
1227 #define EL_EM_GATE_1                    203
1228 #define EL_EM_GATE_2                    204
1229 #define EL_EM_GATE_3                    205
1230 #define EL_EM_GATE_4                    206
1231
1232 #define EL_EM_KEY_2_FILE_OBSOLETE       207     // obsolete; now EL_EM_KEY_2
1233 #define EL_EM_KEY_3_FILE_OBSOLETE       208     // obsolete; now EL_EM_KEY_3
1234 #define EL_EM_KEY_4_FILE_OBSOLETE       209     // obsolete; now EL_EM_KEY_4
1235
1236 #define EL_SP_START                     210
1237 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1238 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1239 #define EL_SP_ZONK                      (EL_SP_START + 1)
1240 #define EL_SP_BASE                      (EL_SP_START + 2)
1241 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1242 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1243 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1244 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1245 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1246 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1247 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1248 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1249 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1250 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1251 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1252 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1253 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1254 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1255 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1256 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1257 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1258 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1259 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1260 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1261 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1262 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1263 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1264 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1265 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1266 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1267 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1268 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1269 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1270 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1271 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1272 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1273 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1274 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1275 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1276 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1277 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1278 #define EL_SP_END                       (EL_SP_START + 39)
1279
1280 #define EL_EM_GATE_1_GRAY               250
1281 #define EL_EM_GATE_2_GRAY               251
1282 #define EL_EM_GATE_3_GRAY               252
1283 #define EL_EM_GATE_4_GRAY               253
1284
1285 #define EL_EM_DYNAMITE                  254
1286 #define EL_EM_DYNAMITE_ACTIVE           255
1287
1288 #define EL_PEARL                        256
1289 #define EL_CRYSTAL                      257
1290 #define EL_WALL_PEARL                   258
1291 #define EL_WALL_CRYSTAL                 259
1292 #define EL_DC_GATE_WHITE                260
1293 #define EL_DC_GATE_WHITE_GRAY           261
1294 #define EL_DC_KEY_WHITE                 262
1295 #define EL_SHIELD_NORMAL                263
1296 #define EL_EXTRA_TIME                   264
1297 #define EL_SWITCHGATE_OPEN              265
1298 #define EL_SWITCHGATE_CLOSED            266
1299 #define EL_SWITCHGATE_SWITCH_UP         267
1300 #define EL_SWITCHGATE_SWITCH_DOWN       268
1301
1302 #define EL_UNUSED_269                   269
1303 #define EL_UNUSED_270                   270
1304
1305 #define EL_CONVEYOR_BELT_1_LEFT          271
1306 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1307 #define EL_CONVEYOR_BELT_1_RIGHT         273
1308 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1309 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1310 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1311 #define EL_CONVEYOR_BELT_2_LEFT          277
1312 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1313 #define EL_CONVEYOR_BELT_2_RIGHT         279
1314 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1315 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1316 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1317 #define EL_CONVEYOR_BELT_3_LEFT          283
1318 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1319 #define EL_CONVEYOR_BELT_3_RIGHT         285
1320 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1321 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1322 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1323 #define EL_CONVEYOR_BELT_4_LEFT          289
1324 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1325 #define EL_CONVEYOR_BELT_4_RIGHT         291
1326 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1327 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1328 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1329 #define EL_LANDMINE                     295
1330 #define EL_ENVELOPE_OBSOLETE            296   // obsolete; now EL_ENVELOPE_1
1331 #define EL_LIGHT_SWITCH                 297
1332 #define EL_LIGHT_SWITCH_ACTIVE          298
1333 #define EL_SIGN_EXCLAMATION             299
1334 #define EL_SIGN_RADIOACTIVITY           300
1335 #define EL_SIGN_STOP                    301
1336 #define EL_SIGN_WHEELCHAIR              302
1337 #define EL_SIGN_PARKING                 303
1338 #define EL_SIGN_NO_ENTRY                304
1339 #define EL_SIGN_UNUSED_1                305
1340 #define EL_SIGN_GIVE_WAY                306
1341 #define EL_SIGN_ENTRY_FORBIDDEN         307
1342 #define EL_SIGN_EMERGENCY_EXIT          308
1343 #define EL_SIGN_YIN_YANG                309
1344 #define EL_SIGN_UNUSED_2                310
1345 #define EL_MOLE_LEFT                    311
1346 #define EL_MOLE_RIGHT                   312
1347 #define EL_MOLE_UP                      313
1348 #define EL_MOLE_DOWN                    314
1349 #define EL_STEELWALL_SLIPPERY           315
1350 #define EL_INVISIBLE_SAND               316
1351 #define EL_DX_UNKNOWN_15                317
1352 #define EL_DX_UNKNOWN_42                318
1353
1354 #define EL_UNUSED_319                   319
1355 #define EL_UNUSED_320                   320
1356
1357 #define EL_SHIELD_DEADLY                321
1358 #define EL_TIMEGATE_OPEN                322
1359 #define EL_TIMEGATE_CLOSED              323
1360 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1361 #define EL_TIMEGATE_SWITCH              325
1362
1363 #define EL_BALLOON                      326
1364 #define EL_BALLOON_SWITCH_LEFT          327
1365 #define EL_BALLOON_SWITCH_RIGHT         328
1366 #define EL_BALLOON_SWITCH_UP            329
1367 #define EL_BALLOON_SWITCH_DOWN          330
1368 #define EL_BALLOON_SWITCH_ANY           331
1369
1370 #define EL_EMC_STEELWALL_1              332
1371 #define EL_EMC_STEELWALL_2              333
1372 #define EL_EMC_STEELWALL_3              334
1373 #define EL_EMC_STEELWALL_4              335
1374 #define EL_EMC_WALL_1                   336
1375 #define EL_EMC_WALL_2                   337
1376 #define EL_EMC_WALL_3                   338
1377 #define EL_EMC_WALL_4                   339
1378 #define EL_EMC_WALL_5                   340
1379 #define EL_EMC_WALL_6                   341
1380 #define EL_EMC_WALL_7                   342
1381 #define EL_EMC_WALL_8                   343
1382
1383 #define EL_TUBE_ANY                     344
1384 #define EL_TUBE_VERTICAL                345
1385 #define EL_TUBE_HORIZONTAL              346
1386 #define EL_TUBE_VERTICAL_LEFT           347
1387 #define EL_TUBE_VERTICAL_RIGHT          348
1388 #define EL_TUBE_HORIZONTAL_UP           349
1389 #define EL_TUBE_HORIZONTAL_DOWN         350
1390 #define EL_TUBE_LEFT_UP                 351
1391 #define EL_TUBE_LEFT_DOWN               352
1392 #define EL_TUBE_RIGHT_UP                353
1393 #define EL_TUBE_RIGHT_DOWN              354
1394 #define EL_SPRING                       355
1395 #define EL_TRAP                         356
1396 #define EL_DX_SUPABOMB                  357
1397
1398 #define EL_UNUSED_358                   358
1399 #define EL_UNUSED_359                   359
1400
1401 // ---------- begin of custom elements section --------------------------------
1402 #define EL_CUSTOM_START                 360
1403
1404 #include "conf_cus.h"   // include auto-generated data structure definitions
1405
1406 #define NUM_CUSTOM_ELEMENTS             256
1407 #define EL_CUSTOM_END                   615
1408 // ---------- end of custom elements section ----------------------------------
1409
1410 #define EL_EM_KEY_1                     616
1411 #define EL_EM_KEY_2                     617
1412 #define EL_EM_KEY_3                     618
1413 #define EL_EM_KEY_4                     619
1414 #define EL_ENVELOPE_1                   620
1415 #define EL_ENVELOPE_2                   621
1416 #define EL_ENVELOPE_3                   622
1417 #define EL_ENVELOPE_4                   623
1418
1419 // ---------- begin of group elements section ---------------------------------
1420 #define EL_GROUP_START                  624
1421
1422 #include "conf_grp.h"   // include auto-generated data structure definitions
1423
1424 #define NUM_GROUP_ELEMENTS              32
1425 #define EL_GROUP_END                    655
1426 // ---------- end of group elements section -----------------------------------
1427
1428 #define EL_UNKNOWN                      656
1429 #define EL_TRIGGER_ELEMENT              657
1430 #define EL_TRIGGER_PLAYER               658
1431
1432 // SP style elements
1433 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1434 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1435 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1436 #define EL_SP_GRAVITY_ON_PORT_UP        662
1437 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1438 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1439 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1440 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1441
1442 // EMC style elements
1443 #define EL_BALLOON_SWITCH_NONE          667
1444 #define EL_EMC_GATE_5                   668
1445 #define EL_EMC_GATE_6                   669
1446 #define EL_EMC_GATE_7                   670
1447 #define EL_EMC_GATE_8                   671
1448 #define EL_EMC_GATE_5_GRAY              672
1449 #define EL_EMC_GATE_6_GRAY              673
1450 #define EL_EMC_GATE_7_GRAY              674
1451 #define EL_EMC_GATE_8_GRAY              675
1452 #define EL_EMC_KEY_5                    676
1453 #define EL_EMC_KEY_6                    677
1454 #define EL_EMC_KEY_7                    678
1455 #define EL_EMC_KEY_8                    679
1456 #define EL_EMC_ANDROID                  680
1457 #define EL_EMC_GRASS                    681
1458 #define EL_EMC_MAGIC_BALL               682
1459 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1460 #define EL_EMC_MAGIC_BALL_SWITCH        684
1461 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1462 #define EL_EMC_SPRING_BUMPER            686
1463 #define EL_EMC_PLANT                    687
1464 #define EL_EMC_LENSES                   688
1465 #define EL_EMC_MAGNIFIER                689
1466 #define EL_EMC_WALL_9                   690
1467 #define EL_EMC_WALL_10                  691
1468 #define EL_EMC_WALL_11                  692
1469 #define EL_EMC_WALL_12                  693
1470 #define EL_EMC_WALL_13                  694
1471 #define EL_EMC_WALL_14                  695
1472 #define EL_EMC_WALL_15                  696
1473 #define EL_EMC_WALL_16                  697
1474 #define EL_EMC_WALL_SLIPPERY_1          698
1475 #define EL_EMC_WALL_SLIPPERY_2          699
1476 #define EL_EMC_WALL_SLIPPERY_3          700
1477 #define EL_EMC_WALL_SLIPPERY_4          701
1478 #define EL_EMC_FAKE_GRASS               702
1479 #define EL_EMC_FAKE_ACID                703
1480 #define EL_EMC_DRIPPER                  704
1481
1482 #define EL_TRIGGER_CE_VALUE             705
1483 #define EL_TRIGGER_CE_SCORE             706
1484 #define EL_CURRENT_CE_VALUE             707
1485 #define EL_CURRENT_CE_SCORE             708
1486
1487 #define EL_YAMYAM_LEFT                  709
1488 #define EL_YAMYAM_RIGHT                 710
1489 #define EL_YAMYAM_UP                    711
1490 #define EL_YAMYAM_DOWN                  712
1491
1492 #define EL_BD_EXPANDABLE_WALL           713
1493
1494 #define EL_PREV_CE_8                    714
1495 #define EL_PREV_CE_7                    715
1496 #define EL_PREV_CE_6                    716
1497 #define EL_PREV_CE_5                    717
1498 #define EL_PREV_CE_4                    718
1499 #define EL_PREV_CE_3                    719
1500 #define EL_PREV_CE_2                    720
1501 #define EL_PREV_CE_1                    721
1502 #define EL_SELF                         722
1503 #define EL_NEXT_CE_1                    723
1504 #define EL_NEXT_CE_2                    724
1505 #define EL_NEXT_CE_3                    725
1506 #define EL_NEXT_CE_4                    726
1507 #define EL_NEXT_CE_5                    727
1508 #define EL_NEXT_CE_6                    728
1509 #define EL_NEXT_CE_7                    729
1510 #define EL_NEXT_CE_8                    730
1511 #define EL_ANY_ELEMENT                  731
1512
1513 #define EL_STEEL_CHAR_START             732
1514 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1515 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1516
1517 // (auto-generated data structure definitions included with normal chars)
1518
1519 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1520 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1521
1522 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1523
1524 #define EL_SPERMS                       812
1525 #define EL_BULLET                       813
1526 #define EL_HEART                        814
1527 #define EL_CROSS                        815
1528 #define EL_FRANKIE                      816
1529 #define EL_SIGN_SPERMS                  817
1530 #define EL_SIGN_BULLET                  818
1531 #define EL_SIGN_HEART                   819
1532 #define EL_SIGN_CROSS                   820
1533 #define EL_SIGN_FRANKIE                 821
1534
1535 #define EL_STEEL_EXIT_CLOSED            822
1536 #define EL_STEEL_EXIT_OPEN              823
1537
1538 #define EL_DC_STEELWALL_1_LEFT          824
1539 #define EL_DC_STEELWALL_1_RIGHT         825
1540 #define EL_DC_STEELWALL_1_TOP           826
1541 #define EL_DC_STEELWALL_1_BOTTOM        827
1542 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1543 #define EL_DC_STEELWALL_1_VERTICAL      829
1544 #define EL_DC_STEELWALL_1_TOPLEFT       830
1545 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1546 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1547 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1548 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1549 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1550 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1551 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1552
1553 #define EL_DC_STEELWALL_2_LEFT          838
1554 #define EL_DC_STEELWALL_2_RIGHT         839
1555 #define EL_DC_STEELWALL_2_TOP           840
1556 #define EL_DC_STEELWALL_2_BOTTOM        841
1557 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1558 #define EL_DC_STEELWALL_2_VERTICAL      843
1559 #define EL_DC_STEELWALL_2_MIDDLE        844
1560 #define EL_DC_STEELWALL_2_SINGLE        845
1561
1562 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1563 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1564 #define EL_DC_TIMEGATE_SWITCH           848
1565 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1566
1567 #define EL_DC_LANDMINE                  850
1568
1569 #define EL_EXPANDABLE_STEELWALL            851
1570 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1571 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1572 #define EL_EXPANDABLE_STEELWALL_ANY        854
1573
1574 #define EL_EM_EXIT_CLOSED               855
1575 #define EL_EM_EXIT_OPEN                 856
1576 #define EL_EM_STEEL_EXIT_CLOSED         857
1577 #define EL_EM_STEEL_EXIT_OPEN           858
1578
1579 #define EL_DC_GATE_FAKE_GRAY            859
1580
1581 #define EL_DC_MAGIC_WALL                860
1582
1583 #define EL_QUICKSAND_FAST_EMPTY         861
1584 #define EL_QUICKSAND_FAST_FULL          862
1585
1586 #define EL_FROM_LEVEL_TEMPLATE          863
1587
1588 #define EL_MM_START                     864
1589 #define EL_MM_START_1                   EL_MM_START
1590
1591 #define EL_MM_EMPTY_SPACE               (EL_MM_START + 0)
1592 #define EL_MM_EMPTY                     EL_MM_EMPTY_SPACE
1593 #define EL_MM_MIRROR_START              (EL_MM_START + 1)
1594 #define EL_MM_MIRROR_1                  (EL_MM_MIRROR_START + 0)
1595 #define EL_MM_MIRROR_2                  (EL_MM_MIRROR_START + 1)
1596 #define EL_MM_MIRROR_3                  (EL_MM_MIRROR_START + 2)
1597 #define EL_MM_MIRROR_4                  (EL_MM_MIRROR_START + 3)
1598 #define EL_MM_MIRROR_5                  (EL_MM_MIRROR_START + 4)
1599 #define EL_MM_MIRROR_6                  (EL_MM_MIRROR_START + 5)
1600 #define EL_MM_MIRROR_7                  (EL_MM_MIRROR_START + 6)
1601 #define EL_MM_MIRROR_8                  (EL_MM_MIRROR_START + 7)
1602 #define EL_MM_MIRROR_9                  (EL_MM_MIRROR_START + 8)
1603 #define EL_MM_MIRROR_10                 (EL_MM_MIRROR_START + 9)
1604 #define EL_MM_MIRROR_11                 (EL_MM_MIRROR_START + 10)
1605 #define EL_MM_MIRROR_12                 (EL_MM_MIRROR_START + 11)
1606 #define EL_MM_MIRROR_13                 (EL_MM_MIRROR_START + 12)
1607 #define EL_MM_MIRROR_14                 (EL_MM_MIRROR_START + 13)
1608 #define EL_MM_MIRROR_15                 (EL_MM_MIRROR_START + 14)
1609 #define EL_MM_MIRROR_16                 (EL_MM_MIRROR_START + 15)
1610 #define EL_MM_MIRROR_END                EL_MM_MIRROR_15
1611 #define EL_MM_STEEL_GRID_FIXED_START    (EL_MM_START + 17)
1612 #define EL_MM_STEEL_GRID_FIXED_1        (EL_MM_STEEL_GRID_FIXED_START + 0)
1613 #define EL_MM_STEEL_GRID_FIXED_2        (EL_MM_STEEL_GRID_FIXED_START + 1)
1614 #define EL_MM_STEEL_GRID_FIXED_3        (EL_MM_STEEL_GRID_FIXED_START + 2)
1615 #define EL_MM_STEEL_GRID_FIXED_4        (EL_MM_STEEL_GRID_FIXED_START + 3)
1616 #define EL_MM_STEEL_GRID_FIXED_END      EL_MM_STEEL_GRID_FIXED_03
1617 #define EL_MM_MCDUFFIN_START            (EL_MM_START + 21)
1618 #define EL_MM_MCDUFFIN_RIGHT            (EL_MM_MCDUFFIN_START + 0)
1619 #define EL_MM_MCDUFFIN_UP               (EL_MM_MCDUFFIN_START + 1)
1620 #define EL_MM_MCDUFFIN_LEFT             (EL_MM_MCDUFFIN_START + 2)
1621 #define EL_MM_MCDUFFIN_DOWN             (EL_MM_MCDUFFIN_START + 3)
1622 #define EL_MM_MCDUFFIN_END              EL_MM_MCDUFFIN_DOWN
1623 #define EL_MM_EXIT_CLOSED               (EL_MM_START + 25)
1624 #define EL_MM_EXIT_OPENING_1            (EL_MM_START + 26)
1625 #define EL_MM_EXIT_OPENING_2            (EL_MM_START + 27)
1626 #define EL_MM_EXIT_OPEN                 (EL_MM_START + 28)
1627 #define EL_MM_KETTLE                    (EL_MM_START + 29)
1628 #define EL_MM_BOMB                      (EL_MM_START + 30)
1629 #define EL_MM_PRISM                     (EL_MM_START + 31)
1630 #define EL_MM_WALL_START                (EL_MM_START + 32)
1631 #define EL_MM_WALL_EMPTY                EL_MM_WALL_START
1632 #define EL_MM_WALL_00                   EL_MM_WALL_START
1633 #define EL_MM_STEEL_WALL_START          EL_MM_WALL_00
1634 #define EL_MM_STEEL_WALL_1              EL_MM_STEEL_WALL_START
1635 #define EL_MM_WALL_15                   (EL_MM_START + 47)
1636 #define EL_MM_STEEL_WALL_END            EL_MM_WALL_15
1637 #define EL_MM_WALL_16                   (EL_MM_START + 48)
1638 #define EL_MM_WOODEN_WALL_START         EL_MM_WALL_16
1639 #define EL_MM_WOODEN_WALL_1             EL_MM_WOODEN_WALL_START
1640 #define EL_MM_WALL_31                   (EL_MM_START + 63)
1641 #define EL_MM_WOODEN_WALL_END           EL_MM_WALL_31
1642 #define EL_MM_WALL_32                   (EL_MM_START + 64)
1643 #define EL_MM_ICE_WALL_START            EL_MM_WALL_32
1644 #define EL_MM_ICE_WALL_1                EL_MM_ICE_WALL_START
1645 #define EL_MM_WALL_47                   (EL_MM_START + 79)
1646 #define EL_MM_ICE_WALL_END              EL_MM_WALL_47
1647 #define EL_MM_WALL_48                   (EL_MM_START + 80)
1648 #define EL_MM_AMOEBA_WALL_START         EL_MM_WALL_48
1649 #define EL_MM_AMOEBA_WALL_1             EL_MM_AMOEBA_WALL_START
1650 #define EL_MM_WALL_63                   (EL_MM_START + 95)
1651 #define EL_MM_AMOEBA_WALL_END           EL_MM_WALL_63
1652 #define EL_MM_WALL_END                  EL_MM_WALL_63
1653 #define EL_MM_WOODEN_BLOCK              (EL_MM_START + 96)
1654 #define EL_MM_GRAY_BALL                 (EL_MM_START + 97)
1655 #define EL_MM_TELEPORTER_START          (EL_MM_START + 98)
1656 #define EL_MM_TELEPORTER_1              (EL_MM_TELEPORTER_START + 0)
1657 #define EL_MM_TELEPORTER_2              (EL_MM_TELEPORTER_START + 1)
1658 #define EL_MM_TELEPORTER_3              (EL_MM_TELEPORTER_START + 2)
1659 #define EL_MM_TELEPORTER_4              (EL_MM_TELEPORTER_START + 3)
1660 #define EL_MM_TELEPORTER_5              (EL_MM_TELEPORTER_START + 4)
1661 #define EL_MM_TELEPORTER_6              (EL_MM_TELEPORTER_START + 5)
1662 #define EL_MM_TELEPORTER_7              (EL_MM_TELEPORTER_START + 6)
1663 #define EL_MM_TELEPORTER_8              (EL_MM_TELEPORTER_START + 7)
1664 #define EL_MM_TELEPORTER_9              (EL_MM_TELEPORTER_START + 8)
1665 #define EL_MM_TELEPORTER_10             (EL_MM_TELEPORTER_START + 9)
1666 #define EL_MM_TELEPORTER_11             (EL_MM_TELEPORTER_START + 10)
1667 #define EL_MM_TELEPORTER_12             (EL_MM_TELEPORTER_START + 11)
1668 #define EL_MM_TELEPORTER_13             (EL_MM_TELEPORTER_START + 12)
1669 #define EL_MM_TELEPORTER_14             (EL_MM_TELEPORTER_START + 13)
1670 #define EL_MM_TELEPORTER_15             (EL_MM_TELEPORTER_START + 14)
1671 #define EL_MM_TELEPORTER_16             (EL_MM_TELEPORTER_START + 15)
1672 #define EL_MM_TELEPORTER_END            EL_MM_TELEPORTER_15
1673 #define EL_MM_FUSE_ACTIVE               (EL_MM_START + 114)
1674 #define EL_MM_PACMAN_START              (EL_MM_START + 115)
1675 #define EL_MM_PACMAN_RIGHT              (EL_MM_PACMAN_START + 0)
1676 #define EL_MM_PACMAN_UP                 (EL_MM_PACMAN_START + 1)
1677 #define EL_MM_PACMAN_LEFT               (EL_MM_PACMAN_START + 2)
1678 #define EL_MM_PACMAN_DOWN               (EL_MM_PACMAN_START + 3)
1679 #define EL_MM_PACMAN_END                EL_MM_PACMAN_DOWN
1680 #define EL_MM_POLARIZER_START           (EL_MM_START + 119)
1681 #define EL_MM_POLARIZER_1               (EL_MM_POLARIZER_START + 0)
1682 #define EL_MM_POLARIZER_2               (EL_MM_POLARIZER_START + 1)
1683 #define EL_MM_POLARIZER_3               (EL_MM_POLARIZER_START + 2)
1684 #define EL_MM_POLARIZER_4               (EL_MM_POLARIZER_START + 3)
1685 #define EL_MM_POLARIZER_5               (EL_MM_POLARIZER_START + 4)
1686 #define EL_MM_POLARIZER_6               (EL_MM_POLARIZER_START + 5)
1687 #define EL_MM_POLARIZER_7               (EL_MM_POLARIZER_START + 6)
1688 #define EL_MM_POLARIZER_8               (EL_MM_POLARIZER_START + 7)
1689 #define EL_MM_POLARIZER_9               (EL_MM_POLARIZER_START + 8)
1690 #define EL_MM_POLARIZER_10              (EL_MM_POLARIZER_START + 9)
1691 #define EL_MM_POLARIZER_11              (EL_MM_POLARIZER_START + 10)
1692 #define EL_MM_POLARIZER_12              (EL_MM_POLARIZER_START + 11)
1693 #define EL_MM_POLARIZER_13              (EL_MM_POLARIZER_START + 12)
1694 #define EL_MM_POLARIZER_14              (EL_MM_POLARIZER_START + 13)
1695 #define EL_MM_POLARIZER_15              (EL_MM_POLARIZER_START + 14)
1696 #define EL_MM_POLARIZER_16              (EL_MM_POLARIZER_START + 15)
1697 #define EL_MM_POLARIZER_END             EL_MM_POLARIZER_15
1698 #define EL_MM_POLARIZER_CROSS_START     (EL_MM_START + 135)
1699 #define EL_MM_POLARIZER_CROSS_1         (EL_MM_POLARIZER_CROSS_START + 0)
1700 #define EL_MM_POLARIZER_CROSS_2         (EL_MM_POLARIZER_CROSS_START + 1)
1701 #define EL_MM_POLARIZER_CROSS_3         (EL_MM_POLARIZER_CROSS_START + 2)
1702 #define EL_MM_POLARIZER_CROSS_4         (EL_MM_POLARIZER_CROSS_START + 3)
1703 #define EL_MM_POLARIZER_CROSS_END       EL_MM_POLARIZER_CROSS_03
1704 #define EL_MM_MIRROR_FIXED_START        (EL_MM_START + 139)
1705 #define EL_MM_MIRROR_FIXED_1            (EL_MM_MIRROR_FIXED_START + 0)
1706 #define EL_MM_MIRROR_FIXED_2            (EL_MM_MIRROR_FIXED_START + 1)
1707 #define EL_MM_MIRROR_FIXED_3            (EL_MM_MIRROR_FIXED_START + 2)
1708 #define EL_MM_MIRROR_FIXED_4            (EL_MM_MIRROR_FIXED_START + 3)
1709 #define EL_MM_MIRROR_FIXED_END          EL_MM_MIRROR_FIXED_03
1710 #define EL_MM_STEEL_LOCK                (EL_MM_START + 143)
1711 #define EL_MM_KEY                       (EL_MM_START + 144)
1712 #define EL_MM_LIGHTBULB                 (EL_MM_START + 145)
1713 #define EL_MM_LIGHTBULB_ACTIVE          (EL_MM_START + 146)
1714 #define EL_MM_LIGHTBALL                 (EL_MM_START + 147)
1715 #define EL_MM_STEEL_BLOCK               (EL_MM_START + 148)
1716 #define EL_MM_WOODEN_LOCK               (EL_MM_START + 149)
1717 #define EL_MM_FUEL_FULL                 (EL_MM_START + 150)
1718 #define EL_MM_WOODEN_GRID_FIXED_START   (EL_MM_START + 151)
1719 #define EL_MM_WOODEN_GRID_FIXED_1       (EL_MM_WOODEN_GRID_FIXED_START + 0)
1720 #define EL_MM_WOODEN_GRID_FIXED_2       (EL_MM_WOODEN_GRID_FIXED_START + 1)
1721 #define EL_MM_WOODEN_GRID_FIXED_3       (EL_MM_WOODEN_GRID_FIXED_START + 2)
1722 #define EL_MM_WOODEN_GRID_FIXED_4       (EL_MM_WOODEN_GRID_FIXED_START + 3)
1723 #define EL_MM_WOODEN_GRID_FIXED_END     EL_MM_WOODEN_GRID_FIXED_03
1724 #define EL_MM_FUEL_EMPTY                (EL_MM_START + 155)
1725 #define EL_MM_ENVELOPE_1                (EL_MM_START + 156)
1726 #define EL_MM_ENVELOPE_2                (EL_MM_START + 157)
1727 #define EL_MM_ENVELOPE_3                (EL_MM_START + 158)
1728 #define EL_MM_ENVELOPE_4                (EL_MM_START + 159)
1729
1730 #define EL_MM_END_1                     (EL_MM_START + 159)
1731 #define EL_MM_START_2                   (EL_MM_START + 160)
1732
1733 #define EL_DF_START                     EL_MM_START_2
1734 #define EL_DF_START_1                   EL_MM_START_2
1735 #define EL_DF_START2                    (EL_DF_START - 240)
1736
1737 #define EL_DF_MIRROR_START              EL_DF_START
1738 #define EL_DF_MIRROR_1                  (EL_DF_MIRROR_START + 0)
1739 #define EL_DF_MIRROR_2                  (EL_DF_MIRROR_START + 1)
1740 #define EL_DF_MIRROR_3                  (EL_DF_MIRROR_START + 2)
1741 #define EL_DF_MIRROR_4                  (EL_DF_MIRROR_START + 3)
1742 #define EL_DF_MIRROR_5                  (EL_DF_MIRROR_START + 4)
1743 #define EL_DF_MIRROR_6                  (EL_DF_MIRROR_START + 5)
1744 #define EL_DF_MIRROR_7                  (EL_DF_MIRROR_START + 6)
1745 #define EL_DF_MIRROR_8                  (EL_DF_MIRROR_START + 7)
1746 #define EL_DF_MIRROR_9                  (EL_DF_MIRROR_START + 8)
1747 #define EL_DF_MIRROR_10                 (EL_DF_MIRROR_START + 9)
1748 #define EL_DF_MIRROR_11                 (EL_DF_MIRROR_START + 10)
1749 #define EL_DF_MIRROR_12                 (EL_DF_MIRROR_START + 11)
1750 #define EL_DF_MIRROR_13                 (EL_DF_MIRROR_START + 12)
1751 #define EL_DF_MIRROR_14                 (EL_DF_MIRROR_START + 13)
1752 #define EL_DF_MIRROR_15                 (EL_DF_MIRROR_START + 14)
1753 #define EL_DF_MIRROR_16                 (EL_DF_MIRROR_START + 15)
1754 #define EL_DF_MIRROR_END                EL_DF_MIRROR_15
1755
1756 #define EL_DF_WOODEN_GRID_FIXED_START   (EL_DF_START2 + 256)
1757 #define EL_DF_WOODEN_GRID_FIXED_1       (EL_DF_WOODEN_GRID_FIXED_START + 0)
1758 #define EL_DF_WOODEN_GRID_FIXED_2       (EL_DF_WOODEN_GRID_FIXED_START + 1)
1759 #define EL_DF_WOODEN_GRID_FIXED_3       (EL_DF_WOODEN_GRID_FIXED_START + 2)
1760 #define EL_DF_WOODEN_GRID_FIXED_4       (EL_DF_WOODEN_GRID_FIXED_START + 3)
1761 #define EL_DF_WOODEN_GRID_FIXED_5       (EL_DF_WOODEN_GRID_FIXED_START + 4)
1762 #define EL_DF_WOODEN_GRID_FIXED_6       (EL_DF_WOODEN_GRID_FIXED_START + 5)
1763 #define EL_DF_WOODEN_GRID_FIXED_7       (EL_DF_WOODEN_GRID_FIXED_START + 6)
1764 #define EL_DF_WOODEN_GRID_FIXED_8       (EL_DF_WOODEN_GRID_FIXED_START + 7)
1765 #define EL_DF_WOODEN_GRID_FIXED_END     EL_DF_WOODEN_GRID_FIXED_07
1766
1767 #define EL_DF_STEEL_GRID_FIXED_START    (EL_DF_START2 + 264)
1768 #define EL_DF_STEEL_GRID_FIXED_1        (EL_DF_STEEL_GRID_FIXED_START + 0)
1769 #define EL_DF_STEEL_GRID_FIXED_2        (EL_DF_STEEL_GRID_FIXED_START + 1)
1770 #define EL_DF_STEEL_GRID_FIXED_3        (EL_DF_STEEL_GRID_FIXED_START + 2)
1771 #define EL_DF_STEEL_GRID_FIXED_4        (EL_DF_STEEL_GRID_FIXED_START + 3)
1772 #define EL_DF_STEEL_GRID_FIXED_5        (EL_DF_STEEL_GRID_FIXED_START + 4)
1773 #define EL_DF_STEEL_GRID_FIXED_6        (EL_DF_STEEL_GRID_FIXED_START + 5)
1774 #define EL_DF_STEEL_GRID_FIXED_7        (EL_DF_STEEL_GRID_FIXED_START + 6)
1775 #define EL_DF_STEEL_GRID_FIXED_8        (EL_DF_STEEL_GRID_FIXED_START + 7)
1776 #define EL_DF_STEEL_GRID_FIXED_END      EL_DF_STEEL_GRID_FIXED_07
1777
1778 #define EL_DF_WOODEN_WALL_START         (EL_DF_START2 + 272)
1779 #define EL_DF_WOODEN_WALL_1             (EL_DF_WOODEN_WALL_START + 0)
1780 #define EL_DF_WOODEN_WALL_END           (EL_DF_WOODEN_WALL_START + 15)
1781
1782 #define EL_DF_STEEL_WALL_START          (EL_DF_START2 + 288)
1783 #define EL_DF_STEEL_WALL_1              (EL_DF_STEEL_WALL_START + 0)
1784 #define EL_DF_STEEL_WALL_END            (EL_DF_STEEL_WALL_START + 15)
1785
1786 #define EL_DF_WALL_START                EL_DF_WOODEN_WALL_START
1787 #define EL_DF_WALL_END                  EL_DF_STEEL_WALL_END
1788
1789 #define EL_DF_EMPTY                     (EL_DF_START2 + 304)
1790 #define EL_DF_CELL                      (EL_DF_START2 + 305)
1791 #define EL_DF_MINE                      (EL_DF_START2 + 306)
1792 #define EL_DF_REFRACTOR                 (EL_DF_START2 + 307)
1793
1794 #define EL_DF_LASER_START               (EL_DF_START2 + 308)
1795 #define EL_DF_LASER_RIGHT               (EL_DF_LASER_START + 0)
1796 #define EL_DF_LASER_UP                  (EL_DF_LASER_START + 1)
1797 #define EL_DF_LASER_LEFT                (EL_DF_LASER_START + 2)
1798 #define EL_DF_LASER_DOWN                (EL_DF_LASER_START + 3)
1799 #define EL_DF_LASER_END                 EL_DF_LASER_DOWN
1800
1801 #define EL_DF_RECEIVER_START            (EL_DF_START2 + 312)
1802 #define EL_DF_RECEIVER_RIGHT            (EL_DF_RECEIVER_START + 0)
1803 #define EL_DF_RECEIVER_UP               (EL_DF_RECEIVER_START + 1)
1804 #define EL_DF_RECEIVER_LEFT             (EL_DF_RECEIVER_START + 2)
1805 #define EL_DF_RECEIVER_DOWN             (EL_DF_RECEIVER_START + 3)
1806 #define EL_DF_RECEIVER_END              EL_DF_RECEIVER_DOWN
1807
1808 #define EL_DF_FIBRE_OPTIC_START         (EL_DF_START2 + 316)
1809 #define EL_DF_FIBRE_OPTIC_RED_1         (EL_DF_FIBRE_OPTIC_START + 0)
1810 #define EL_DF_FIBRE_OPTIC_RED_2         (EL_DF_FIBRE_OPTIC_START + 1)
1811 #define EL_DF_FIBRE_OPTIC_YELLOW_1      (EL_DF_FIBRE_OPTIC_START + 2)
1812 #define EL_DF_FIBRE_OPTIC_YELLOW_2      (EL_DF_FIBRE_OPTIC_START + 3)
1813 #define EL_DF_FIBRE_OPTIC_GREEN_1       (EL_DF_FIBRE_OPTIC_START + 4)
1814 #define EL_DF_FIBRE_OPTIC_GREEN_2       (EL_DF_FIBRE_OPTIC_START + 5)
1815 #define EL_DF_FIBRE_OPTIC_BLUE_1        (EL_DF_FIBRE_OPTIC_START + 6)
1816 #define EL_DF_FIBRE_OPTIC_BLUE_2        (EL_DF_FIBRE_OPTIC_START + 7)
1817 #define EL_DF_FIBRE_OPTIC_END           EL_DF_FIBRE_OPTIC_07
1818
1819 #define EL_DF_MIRROR_ROTATING_START     (EL_DF_START2 + 324)
1820 #define EL_DF_MIRROR_ROTATING_1         (EL_DF_MIRROR_ROTATING_START + 0)
1821 #define EL_DF_MIRROR_ROTATING_2         (EL_DF_MIRROR_ROTATING_START + 1)
1822 #define EL_DF_MIRROR_ROTATING_3         (EL_DF_MIRROR_ROTATING_START + 2)
1823 #define EL_DF_MIRROR_ROTATING_4         (EL_DF_MIRROR_ROTATING_START + 3)
1824 #define EL_DF_MIRROR_ROTATING_5         (EL_DF_MIRROR_ROTATING_START + 4)
1825 #define EL_DF_MIRROR_ROTATING_6         (EL_DF_MIRROR_ROTATING_START + 5)
1826 #define EL_DF_MIRROR_ROTATING_7         (EL_DF_MIRROR_ROTATING_START + 6)
1827 #define EL_DF_MIRROR_ROTATING_8         (EL_DF_MIRROR_ROTATING_START + 7)
1828 #define EL_DF_MIRROR_ROTATING_9         (EL_DF_MIRROR_ROTATING_START + 8)
1829 #define EL_DF_MIRROR_ROTATING_10        (EL_DF_MIRROR_ROTATING_START + 9)
1830 #define EL_DF_MIRROR_ROTATING_11        (EL_DF_MIRROR_ROTATING_START + 10)
1831 #define EL_DF_MIRROR_ROTATING_12        (EL_DF_MIRROR_ROTATING_START + 11)
1832 #define EL_DF_MIRROR_ROTATING_13        (EL_DF_MIRROR_ROTATING_START + 12)
1833 #define EL_DF_MIRROR_ROTATING_14        (EL_DF_MIRROR_ROTATING_START + 13)
1834 #define EL_DF_MIRROR_ROTATING_15        (EL_DF_MIRROR_ROTATING_START + 14)
1835 #define EL_DF_MIRROR_ROTATING_16        (EL_DF_MIRROR_ROTATING_START + 15)
1836 #define EL_DF_MIRROR_ROTATING_END       EL_DF_MIRROR_ROTATING_15
1837
1838 #define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340)
1839 #define EL_DF_WOODEN_GRID_ROTATING_1    (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1840 #define EL_DF_WOODEN_GRID_ROTATING_2    (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1841 #define EL_DF_WOODEN_GRID_ROTATING_3    (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1842 #define EL_DF_WOODEN_GRID_ROTATING_4    (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1843 #define EL_DF_WOODEN_GRID_ROTATING_5    (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1844 #define EL_DF_WOODEN_GRID_ROTATING_6    (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1845 #define EL_DF_WOODEN_GRID_ROTATING_7    (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1846 #define EL_DF_WOODEN_GRID_ROTATING_8    (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1847 #define EL_DF_WOODEN_GRID_ROTATING_END  EL_DF_WOODEN_GRID_ROTATING_07
1848
1849 #define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348)
1850 #define EL_DF_STEEL_GRID_ROTATING_1     (EL_DF_STEEL_GRID_ROTATING_START + 0)
1851 #define EL_DF_STEEL_GRID_ROTATING_2     (EL_DF_STEEL_GRID_ROTATING_START + 1)
1852 #define EL_DF_STEEL_GRID_ROTATING_3     (EL_DF_STEEL_GRID_ROTATING_START + 2)
1853 #define EL_DF_STEEL_GRID_ROTATING_4     (EL_DF_STEEL_GRID_ROTATING_START + 3)
1854 #define EL_DF_STEEL_GRID_ROTATING_5     (EL_DF_STEEL_GRID_ROTATING_START + 4)
1855 #define EL_DF_STEEL_GRID_ROTATING_6     (EL_DF_STEEL_GRID_ROTATING_START + 5)
1856 #define EL_DF_STEEL_GRID_ROTATING_7     (EL_DF_STEEL_GRID_ROTATING_START + 6)
1857 #define EL_DF_STEEL_GRID_ROTATING_8     (EL_DF_STEEL_GRID_ROTATING_START + 7)
1858 #define EL_DF_STEEL_GRID_ROTATING_END   EL_DF_STEEL_GRID_ROTATING_07
1859
1860 #define EL_DF_END_1                     (EL_DF_START2 + 355)
1861
1862 #define EL_MM_TELEPORTER_RED_START      (EL_DF_START2 + 356)
1863 #define EL_MM_TELEPORTER_RED_1          (EL_MM_TELEPORTER_RED_START + 0)
1864 #define EL_MM_TELEPORTER_RED_2          (EL_MM_TELEPORTER_RED_START + 1)
1865 #define EL_MM_TELEPORTER_RED_3          (EL_MM_TELEPORTER_RED_START + 2)
1866 #define EL_MM_TELEPORTER_RED_4          (EL_MM_TELEPORTER_RED_START + 3)
1867 #define EL_MM_TELEPORTER_RED_5          (EL_MM_TELEPORTER_RED_START + 4)
1868 #define EL_MM_TELEPORTER_RED_6          (EL_MM_TELEPORTER_RED_START + 5)
1869 #define EL_MM_TELEPORTER_RED_7          (EL_MM_TELEPORTER_RED_START + 6)
1870 #define EL_MM_TELEPORTER_RED_8          (EL_MM_TELEPORTER_RED_START + 7)
1871 #define EL_MM_TELEPORTER_RED_9          (EL_MM_TELEPORTER_RED_START + 8)
1872 #define EL_MM_TELEPORTER_RED_10         (EL_MM_TELEPORTER_RED_START + 9)
1873 #define EL_MM_TELEPORTER_RED_11         (EL_MM_TELEPORTER_RED_START + 10)
1874 #define EL_MM_TELEPORTER_RED_12         (EL_MM_TELEPORTER_RED_START + 11)
1875 #define EL_MM_TELEPORTER_RED_13         (EL_MM_TELEPORTER_RED_START + 12)
1876 #define EL_MM_TELEPORTER_RED_14         (EL_MM_TELEPORTER_RED_START + 13)
1877 #define EL_MM_TELEPORTER_RED_15         (EL_MM_TELEPORTER_RED_START + 14)
1878 #define EL_MM_TELEPORTER_RED_16         (EL_MM_TELEPORTER_RED_START + 15)
1879 #define EL_MM_TELEPORTER_RED_END        EL_MM_TELEPORTER_RED_16
1880 #define EL_MM_TELEPORTER_YELLOW_START   (EL_DF_START2 + 372)
1881 #define EL_MM_TELEPORTER_YELLOW_1       (EL_MM_TELEPORTER_YELLOW_START + 0)
1882 #define EL_MM_TELEPORTER_YELLOW_2       (EL_MM_TELEPORTER_YELLOW_START + 1)
1883 #define EL_MM_TELEPORTER_YELLOW_3       (EL_MM_TELEPORTER_YELLOW_START + 2)
1884 #define EL_MM_TELEPORTER_YELLOW_4       (EL_MM_TELEPORTER_YELLOW_START + 3)
1885 #define EL_MM_TELEPORTER_YELLOW_5       (EL_MM_TELEPORTER_YELLOW_START + 4)
1886 #define EL_MM_TELEPORTER_YELLOW_6       (EL_MM_TELEPORTER_YELLOW_START + 5)
1887 #define EL_MM_TELEPORTER_YELLOW_7       (EL_MM_TELEPORTER_YELLOW_START + 6)
1888 #define EL_MM_TELEPORTER_YELLOW_8       (EL_MM_TELEPORTER_YELLOW_START + 7)
1889 #define EL_MM_TELEPORTER_YELLOW_9       (EL_MM_TELEPORTER_YELLOW_START + 8)
1890 #define EL_MM_TELEPORTER_YELLOW_10      (EL_MM_TELEPORTER_YELLOW_START + 9)
1891 #define EL_MM_TELEPORTER_YELLOW_11      (EL_MM_TELEPORTER_YELLOW_START + 10)
1892 #define EL_MM_TELEPORTER_YELLOW_12      (EL_MM_TELEPORTER_YELLOW_START + 11)
1893 #define EL_MM_TELEPORTER_YELLOW_13      (EL_MM_TELEPORTER_YELLOW_START + 12)
1894 #define EL_MM_TELEPORTER_YELLOW_14      (EL_MM_TELEPORTER_YELLOW_START + 13)
1895 #define EL_MM_TELEPORTER_YELLOW_15      (EL_MM_TELEPORTER_YELLOW_START + 14)
1896 #define EL_MM_TELEPORTER_YELLOW_16      (EL_MM_TELEPORTER_YELLOW_START + 15)
1897 #define EL_MM_TELEPORTER_YELLOW_END     EL_MM_TELEPORTER_YELLOW_16
1898 #define EL_MM_TELEPORTER_GREEN_START    (EL_DF_START2 + 388)
1899 #define EL_MM_TELEPORTER_GREEN_1        (EL_MM_TELEPORTER_GREEN_START + 0)
1900 #define EL_MM_TELEPORTER_GREEN_2        (EL_MM_TELEPORTER_GREEN_START + 1)
1901 #define EL_MM_TELEPORTER_GREEN_3        (EL_MM_TELEPORTER_GREEN_START + 2)
1902 #define EL_MM_TELEPORTER_GREEN_4        (EL_MM_TELEPORTER_GREEN_START + 3)
1903 #define EL_MM_TELEPORTER_GREEN_5        (EL_MM_TELEPORTER_GREEN_START + 4)
1904 #define EL_MM_TELEPORTER_GREEN_6        (EL_MM_TELEPORTER_GREEN_START + 5)
1905 #define EL_MM_TELEPORTER_GREEN_7        (EL_MM_TELEPORTER_GREEN_START + 6)
1906 #define EL_MM_TELEPORTER_GREEN_8        (EL_MM_TELEPORTER_GREEN_START + 7)
1907 #define EL_MM_TELEPORTER_GREEN_9        (EL_MM_TELEPORTER_GREEN_START + 8)
1908 #define EL_MM_TELEPORTER_GREEN_10       (EL_MM_TELEPORTER_GREEN_START + 9)
1909 #define EL_MM_TELEPORTER_GREEN_11       (EL_MM_TELEPORTER_GREEN_START + 10)
1910 #define EL_MM_TELEPORTER_GREEN_12       (EL_MM_TELEPORTER_GREEN_START + 11)
1911 #define EL_MM_TELEPORTER_GREEN_13       (EL_MM_TELEPORTER_GREEN_START + 12)
1912 #define EL_MM_TELEPORTER_GREEN_14       (EL_MM_TELEPORTER_GREEN_START + 13)
1913 #define EL_MM_TELEPORTER_GREEN_15       (EL_MM_TELEPORTER_GREEN_START + 14)
1914 #define EL_MM_TELEPORTER_GREEN_16       (EL_MM_TELEPORTER_GREEN_START + 15)
1915 #define EL_MM_TELEPORTER_GREEN_END      EL_MM_TELEPORTER_GREEN_16
1916 #define EL_MM_TELEPORTER_BLUE_START     (EL_DF_START2 + 404)
1917 #define EL_MM_TELEPORTER_BLUE_1         (EL_MM_TELEPORTER_BLUE_START + 0)
1918 #define EL_MM_TELEPORTER_BLUE_2         (EL_MM_TELEPORTER_BLUE_START + 1)
1919 #define EL_MM_TELEPORTER_BLUE_3         (EL_MM_TELEPORTER_BLUE_START + 2)
1920 #define EL_MM_TELEPORTER_BLUE_4         (EL_MM_TELEPORTER_BLUE_START + 3)
1921 #define EL_MM_TELEPORTER_BLUE_5         (EL_MM_TELEPORTER_BLUE_START + 4)
1922 #define EL_MM_TELEPORTER_BLUE_6         (EL_MM_TELEPORTER_BLUE_START + 5)
1923 #define EL_MM_TELEPORTER_BLUE_7         (EL_MM_TELEPORTER_BLUE_START + 6)
1924 #define EL_MM_TELEPORTER_BLUE_8         (EL_MM_TELEPORTER_BLUE_START + 7)
1925 #define EL_MM_TELEPORTER_BLUE_9         (EL_MM_TELEPORTER_BLUE_START + 8)
1926 #define EL_MM_TELEPORTER_BLUE_10        (EL_MM_TELEPORTER_BLUE_START + 9)
1927 #define EL_MM_TELEPORTER_BLUE_11        (EL_MM_TELEPORTER_BLUE_START + 10)
1928 #define EL_MM_TELEPORTER_BLUE_12        (EL_MM_TELEPORTER_BLUE_START + 11)
1929 #define EL_MM_TELEPORTER_BLUE_13        (EL_MM_TELEPORTER_BLUE_START + 12)
1930 #define EL_MM_TELEPORTER_BLUE_14        (EL_MM_TELEPORTER_BLUE_START + 13)
1931 #define EL_MM_TELEPORTER_BLUE_15        (EL_MM_TELEPORTER_BLUE_START + 14)
1932 #define EL_MM_TELEPORTER_BLUE_16        (EL_MM_TELEPORTER_BLUE_START + 15)
1933 #define EL_MM_TELEPORTER_BLUE_END       EL_MM_TELEPORTER_BLUE_16
1934
1935 #define EL_MM_MCDUFFIN                  1204
1936 #define EL_MM_PACMAN                    1205
1937 #define EL_MM_FUSE                      1206
1938 #define EL_MM_STEEL_WALL                1207
1939 #define EL_MM_WOODEN_WALL               1208
1940 #define EL_MM_ICE_WALL                  1209
1941 #define EL_MM_AMOEBA_WALL               1210
1942 #define EL_DF_LASER                     1211
1943 #define EL_DF_RECEIVER                  1212
1944 #define EL_DF_STEEL_WALL                1213
1945 #define EL_DF_WOODEN_WALL               1214
1946
1947 #define EL_MM_END_2                     (EL_DF_START2 + 430)
1948
1949 #define EL_SPRING_LEFT                  1215
1950 #define EL_SPRING_RIGHT                 1216
1951
1952 // ---------- begin of empty space elements section ---------------------------
1953 #define EL_EMPTY_SPACE_START            1217
1954
1955 #include "conf_emp.h"   // include auto-generated data structure definitions
1956
1957 #define NUM_EMPTY_SPACE_ELEMENTS        16
1958 #define NUM_EMPTY_ELEMENTS_ALL          (NUM_EMPTY_SPACE_ELEMENTS + 1)
1959 #define EL_EMPTY_SPACE_END              1232
1960 // ---------- end of empty space elements section -----------------------------
1961
1962 #define EL_MM_START_3                   EL_DF_MIRROR_FIXED_START
1963 #define EL_DF_START_2                   EL_DF_MIRROR_FIXED_START
1964
1965 #define EL_DF_MIRROR_FIXED_START        1233
1966 #define EL_DF_MIRROR_FIXED_1            (EL_DF_MIRROR_FIXED_START + 0)
1967 #define EL_DF_MIRROR_FIXED_2            (EL_DF_MIRROR_FIXED_START + 1)
1968 #define EL_DF_MIRROR_FIXED_3            (EL_DF_MIRROR_FIXED_START + 2)
1969 #define EL_DF_MIRROR_FIXED_4            (EL_DF_MIRROR_FIXED_START + 3)
1970 #define EL_DF_MIRROR_FIXED_5            (EL_DF_MIRROR_FIXED_START + 4)
1971 #define EL_DF_MIRROR_FIXED_6            (EL_DF_MIRROR_FIXED_START + 5)
1972 #define EL_DF_MIRROR_FIXED_7            (EL_DF_MIRROR_FIXED_START + 6)
1973 #define EL_DF_MIRROR_FIXED_8            (EL_DF_MIRROR_FIXED_START + 7)
1974 #define EL_DF_MIRROR_FIXED_9            (EL_DF_MIRROR_FIXED_START + 8)
1975 #define EL_DF_MIRROR_FIXED_10           (EL_DF_MIRROR_FIXED_START + 9)
1976 #define EL_DF_MIRROR_FIXED_11           (EL_DF_MIRROR_FIXED_START + 10)
1977 #define EL_DF_MIRROR_FIXED_12           (EL_DF_MIRROR_FIXED_START + 11)
1978 #define EL_DF_MIRROR_FIXED_13           (EL_DF_MIRROR_FIXED_START + 12)
1979 #define EL_DF_MIRROR_FIXED_14           (EL_DF_MIRROR_FIXED_START + 13)
1980 #define EL_DF_MIRROR_FIXED_15           (EL_DF_MIRROR_FIXED_START + 14)
1981 #define EL_DF_MIRROR_FIXED_16           (EL_DF_MIRROR_FIXED_START + 15)
1982 #define EL_DF_MIRROR_FIXED_END          EL_DF_MIRROR_FIXED_16
1983
1984 #define EL_DF_SLOPE_START               1249
1985 #define EL_DF_SLOPE_1                   (EL_DF_SLOPE_START + 0)
1986 #define EL_DF_SLOPE_2                   (EL_DF_SLOPE_START + 1)
1987 #define EL_DF_SLOPE_3                   (EL_DF_SLOPE_START + 2)
1988 #define EL_DF_SLOPE_4                   (EL_DF_SLOPE_START + 3)
1989 #define EL_DF_SLOPE_END                 EL_DF_SLOPE_4
1990
1991 #define EL_MM_END_3                     EL_DF_SLOPE_END
1992 #define EL_DF_END_2                     EL_DF_SLOPE_END
1993
1994 #define NUM_FILE_ELEMENTS               1253
1995
1996
1997 // "real" (and therefore drawable) runtime elements
1998 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1999
2000 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
2001 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
2002 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
2003 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
2004 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
2005 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
2006 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
2007 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
2008 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
2009 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
2010 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
2011 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
2012 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
2013 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
2014 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
2015 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
2016 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
2017 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
2018 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
2019 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
2020 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
2021 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
2022 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
2023 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
2024 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
2025 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
2026 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
2027 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
2028 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
2029 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
2030 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
2031 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
2032 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
2033 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
2034 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
2035 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
2036 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
2037 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
2038 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
2039 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
2040 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
2041 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
2042 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
2043 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
2044 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
2045 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
2046 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
2047 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
2048 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
2049 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
2050 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
2051 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
2052 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
2053 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
2054 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
2055 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
2056 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
2057 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
2058 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
2059 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
2060 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
2061 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
2062 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
2063 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
2064 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
2065 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
2066 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
2067 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
2068 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
2069 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
2070 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
2071 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
2072 #define EL_MM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 72)
2073 #define EL_MM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 73)
2074 #define EL_MM_GRAY_BALL_ACTIVE          (EL_FIRST_RUNTIME_REAL + 74)
2075 #define EL_MM_GRAY_BALL_OPENING         (EL_FIRST_RUNTIME_REAL + 75)
2076 #define EL_MM_ICE_WALL_SHRINKING        (EL_FIRST_RUNTIME_REAL + 76)
2077 #define EL_MM_AMOEBA_WALL_GROWING       (EL_FIRST_RUNTIME_REAL + 77)
2078 #define EL_MM_PACMAN_EATING_RIGHT       (EL_FIRST_RUNTIME_REAL + 78)
2079 #define EL_MM_PACMAN_EATING_UP          (EL_FIRST_RUNTIME_REAL + 79)
2080 #define EL_MM_PACMAN_EATING_LEFT        (EL_FIRST_RUNTIME_REAL + 80)
2081 #define EL_MM_PACMAN_EATING_DOWN        (EL_FIRST_RUNTIME_REAL + 81)
2082 #define EL_MM_BOMB_ACTIVE               (EL_FIRST_RUNTIME_REAL + 82)
2083 #define EL_DF_MINE_ACTIVE               (EL_FIRST_RUNTIME_REAL + 83)
2084
2085 #define NUM_DRAWABLE_ELEMENTS           (EL_FIRST_RUNTIME_REAL + 84)
2086
2087 #define EL_MM_RUNTIME_START             EL_MM_EXIT_OPENING
2088 #define EL_MM_RUNTIME_END               EL_MM_AMOEBA_WALL_GROWING
2089
2090 // "unreal" (and therefore not drawable) runtime elements
2091 #define EL_FIRST_RUNTIME_UNREAL         (NUM_DRAWABLE_ELEMENTS)
2092
2093 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
2094 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
2095 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
2096 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
2097 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
2098 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
2099 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
2100 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
2101 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
2102 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
2103 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
2104 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
2105 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
2106 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
2107 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
2108 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
2109 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
2110 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
2111 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
2112 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
2113 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
2114 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
2115 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
2116 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
2117
2118 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
2119
2120 // dummy elements (never used as game elements, only used as graphics)
2121 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
2122
2123 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
2124 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
2125 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
2126 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
2127 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
2128 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
2129 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
2130 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
2131 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
2132 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
2133 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
2134 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
2135 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
2136 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
2137 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
2138 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
2139 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
2140 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
2141 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
2142 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
2143 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
2144 #define EL_MM_LIGHTBALL_RED             (EL_FIRST_DUMMY + 21)
2145 #define EL_MM_LIGHTBALL_BLUE            (EL_FIRST_DUMMY + 22)
2146 #define EL_MM_LIGHTBALL_YELLOW          (EL_FIRST_DUMMY + 23)
2147 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 24)
2148 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 25)
2149 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 26)
2150 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 27)
2151 #define EL_MM_DEFAULT                   (EL_FIRST_DUMMY + 28)
2152 #define EL_GRAPHIC_1                    (EL_FIRST_DUMMY + 29)
2153 #define EL_GRAPHIC_2                    (EL_FIRST_DUMMY + 30)
2154 #define EL_GRAPHIC_3                    (EL_FIRST_DUMMY + 31)
2155 #define EL_GRAPHIC_4                    (EL_FIRST_DUMMY + 32)
2156 #define EL_GRAPHIC_5                    (EL_FIRST_DUMMY + 33)
2157 #define EL_GRAPHIC_6                    (EL_FIRST_DUMMY + 34)
2158 #define EL_GRAPHIC_7                    (EL_FIRST_DUMMY + 35)
2159 #define EL_GRAPHIC_8                    (EL_FIRST_DUMMY + 36)
2160
2161 // internal elements (only used for internal purposes like copying)
2162 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 37)
2163
2164 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
2165 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
2166 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
2167 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
2168
2169 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
2170 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
2171 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
2172 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
2173 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
2174 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
2175 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
2176 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
2177 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
2178 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
2179 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
2180 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
2181 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
2182 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
2183 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
2184 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
2185 #define EL_INTERNAL_CASCADE_MM                  (EL_FIRST_INTERNAL + 20)
2186 #define EL_INTERNAL_CASCADE_MM_ACTIVE           (EL_FIRST_INTERNAL + 21)
2187 #define EL_INTERNAL_CASCADE_DF                  (EL_FIRST_INTERNAL + 22)
2188 #define EL_INTERNAL_CASCADE_DF_ACTIVE           (EL_FIRST_INTERNAL + 23)
2189 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 24)
2190 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 25)
2191 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 26)
2192 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 27)
2193 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 28)
2194 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 29)
2195 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 30)
2196 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 31)
2197 #define EL_INTERNAL_CASCADE_ES                  (EL_FIRST_INTERNAL + 32)
2198 #define EL_INTERNAL_CASCADE_ES_ACTIVE           (EL_FIRST_INTERNAL + 33)
2199 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 34)
2200 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 35)
2201 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 36)
2202 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 37)
2203 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 38)
2204 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 39)
2205
2206 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
2207 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
2208 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
2209 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 39)
2210
2211 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 40)
2212
2213
2214 // values for graphics/sounds action types
2215 enum
2216 {
2217   ACTION_DEFAULT = 0,
2218   ACTION_WAITING,
2219   ACTION_FALLING,
2220   ACTION_MOVING,
2221   ACTION_DIGGING,
2222   ACTION_SNAPPING,
2223   ACTION_COLLECTING,
2224   ACTION_DROPPING,
2225   ACTION_PUSHING,
2226   ACTION_WALKING,
2227   ACTION_PASSING,
2228   ACTION_IMPACT,
2229   ACTION_BREAKING,
2230   ACTION_ACTIVATING,
2231   ACTION_DEACTIVATING,
2232   ACTION_OPENING,
2233   ACTION_CLOSING,
2234   ACTION_ATTACKING,
2235   ACTION_GROWING,
2236   ACTION_SHRINKING,
2237   ACTION_ACTIVE,
2238   ACTION_FILLING,
2239   ACTION_EMPTYING,
2240   ACTION_CHANGING,
2241   ACTION_EXPLODING,
2242   ACTION_BORING,
2243   ACTION_BORING_1,
2244   ACTION_BORING_2,
2245   ACTION_BORING_3,
2246   ACTION_BORING_4,
2247   ACTION_BORING_5,
2248   ACTION_BORING_6,
2249   ACTION_BORING_7,
2250   ACTION_BORING_8,
2251   ACTION_BORING_9,
2252   ACTION_BORING_10,
2253   ACTION_SLEEPING,
2254   ACTION_SLEEPING_1,
2255   ACTION_SLEEPING_2,
2256   ACTION_SLEEPING_3,
2257   ACTION_AWAKENING,
2258   ACTION_DYING,
2259   ACTION_TURNING,
2260   ACTION_TURNING_FROM_LEFT,
2261   ACTION_TURNING_FROM_RIGHT,
2262   ACTION_TURNING_FROM_UP,
2263   ACTION_TURNING_FROM_DOWN,
2264   ACTION_SMASHED_BY_ROCK,
2265   ACTION_SMASHED_BY_SPRING,
2266   ACTION_EATING,
2267   ACTION_TWINKLING,
2268   ACTION_SPLASHING,
2269   ACTION_HITTING,
2270   ACTION_PAGE_1,
2271   ACTION_PAGE_2,
2272   ACTION_PAGE_3,
2273   ACTION_PAGE_4,
2274   ACTION_PAGE_5,
2275   ACTION_PAGE_6,
2276   ACTION_PAGE_7,
2277   ACTION_PAGE_8,
2278   ACTION_PAGE_9,
2279   ACTION_PAGE_10,
2280   ACTION_PAGE_11,
2281   ACTION_PAGE_12,
2282   ACTION_PAGE_13,
2283   ACTION_PAGE_14,
2284   ACTION_PAGE_15,
2285   ACTION_PAGE_16,
2286   ACTION_PAGE_17,
2287   ACTION_PAGE_18,
2288   ACTION_PAGE_19,
2289   ACTION_PAGE_20,
2290   ACTION_PAGE_21,
2291   ACTION_PAGE_22,
2292   ACTION_PAGE_23,
2293   ACTION_PAGE_24,
2294   ACTION_PAGE_25,
2295   ACTION_PAGE_26,
2296   ACTION_PAGE_27,
2297   ACTION_PAGE_28,
2298   ACTION_PAGE_29,
2299   ACTION_PAGE_30,
2300   ACTION_PAGE_31,
2301   ACTION_PAGE_32,
2302   ACTION_PART_1,
2303   ACTION_PART_2,
2304   ACTION_PART_3,
2305   ACTION_PART_4,
2306   ACTION_PART_5,
2307   ACTION_PART_6,
2308   ACTION_PART_7,
2309   ACTION_PART_8,
2310   ACTION_PART_9,
2311   ACTION_PART_10,
2312   ACTION_PART_11,
2313   ACTION_PART_12,
2314   ACTION_PART_13,
2315   ACTION_PART_14,
2316   ACTION_PART_15,
2317   ACTION_PART_16,
2318   ACTION_PART_17,
2319   ACTION_PART_18,
2320   ACTION_PART_19,
2321   ACTION_PART_20,
2322   ACTION_PART_21,
2323   ACTION_PART_22,
2324   ACTION_PART_23,
2325   ACTION_PART_24,
2326   ACTION_PART_25,
2327   ACTION_PART_26,
2328   ACTION_PART_27,
2329   ACTION_PART_28,
2330   ACTION_PART_29,
2331   ACTION_PART_30,
2332   ACTION_PART_31,
2333   ACTION_PART_32,
2334   ACTION_OTHER,
2335
2336   NUM_ACTIONS
2337 };
2338
2339 #define ACTION_BORING_LAST              ACTION_BORING_10
2340 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
2341
2342
2343 // values for special image configuration suffixes (must match game mode)
2344 enum
2345 {
2346   GFX_SPECIAL_ARG_DEFAULT = 0,
2347   GFX_SPECIAL_ARG_LOADING_INITIAL,
2348   GFX_SPECIAL_ARG_LOADING,
2349   GFX_SPECIAL_ARG_TITLE_INITIAL,
2350   GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2351   GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2352   GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2353   GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2354   GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2355   GFX_SPECIAL_ARG_TITLE,
2356   GFX_SPECIAL_ARG_TITLE_1,
2357   GFX_SPECIAL_ARG_TITLE_2,
2358   GFX_SPECIAL_ARG_TITLE_3,
2359   GFX_SPECIAL_ARG_TITLE_4,
2360   GFX_SPECIAL_ARG_TITLE_5,
2361   GFX_SPECIAL_ARG_MAIN,
2362   GFX_SPECIAL_ARG_NAMES,
2363   GFX_SPECIAL_ARG_LEVELS,
2364   GFX_SPECIAL_ARG_LEVELNR,
2365   GFX_SPECIAL_ARG_SCORES,
2366   GFX_SPECIAL_ARG_SCOREINFO,
2367   GFX_SPECIAL_ARG_EDITOR,
2368   GFX_SPECIAL_ARG_INFO,
2369   GFX_SPECIAL_ARG_SETUP,
2370   GFX_SPECIAL_ARG_PLAYING,
2371   GFX_SPECIAL_ARG_DOOR,
2372   GFX_SPECIAL_ARG_TAPE,
2373   GFX_SPECIAL_ARG_PANEL,
2374   GFX_SPECIAL_ARG_PREVIEW,
2375   GFX_SPECIAL_ARG_CRUMBLED,
2376   GFX_SPECIAL_ARG_MAINONLY,
2377   GFX_SPECIAL_ARG_NAMESONLY,
2378   GFX_SPECIAL_ARG_SCORESONLY,
2379   GFX_SPECIAL_ARG_TYPENAME,
2380   GFX_SPECIAL_ARG_TYPENAMES,
2381   GFX_SPECIAL_ARG_SUBMENU,
2382   GFX_SPECIAL_ARG_MENU,
2383   GFX_SPECIAL_ARG_TOONS,
2384   GFX_SPECIAL_ARG_SCORESOLD,
2385   GFX_SPECIAL_ARG_SCORESNEW,
2386   GFX_SPECIAL_ARG_NO_TITLE,
2387   GFX_SPECIAL_ARG_FADING,
2388   GFX_SPECIAL_ARG_RESTARTING,
2389   GFX_SPECIAL_ARG_QUIT,
2390
2391   NUM_SPECIAL_GFX_ARGS
2392 };
2393
2394 // these additional definitions are currently only used for draw offsets
2395 enum
2396 {
2397   GFX_SPECIAL_ARG_INFO_MAIN = 0,
2398   GFX_SPECIAL_ARG_INFO_TITLE,
2399   GFX_SPECIAL_ARG_INFO_ELEMENTS,
2400   GFX_SPECIAL_ARG_INFO_MUSIC,
2401   GFX_SPECIAL_ARG_INFO_CREDITS,
2402   GFX_SPECIAL_ARG_INFO_PROGRAM,
2403   GFX_SPECIAL_ARG_INFO_VERSION,
2404   GFX_SPECIAL_ARG_INFO_LEVELSET,
2405
2406   NUM_SPECIAL_GFX_INFO_ARGS
2407 };
2408
2409 // these additional definitions are currently only used for draw offsets
2410 // (must match SETUP_MODE_* values as defined in src/screens.c)
2411 // (should also match corresponding entries in src/conf_gfx.c)
2412 enum
2413 {
2414   GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2415   GFX_SPECIAL_ARG_SETUP_GAME,
2416   GFX_SPECIAL_ARG_SETUP_ENGINES,
2417   GFX_SPECIAL_ARG_SETUP_EDITOR,
2418   GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2419   GFX_SPECIAL_ARG_SETUP_SOUND,
2420   GFX_SPECIAL_ARG_SETUP_ARTWORK,
2421   GFX_SPECIAL_ARG_SETUP_INPUT,
2422   GFX_SPECIAL_ARG_SETUP_TOUCH,
2423   GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2424   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2425   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2426   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2427   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2428   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2429   GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2430   GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2431
2432   NUM_SPECIAL_GFX_SETUP_ARGS
2433 };
2434
2435 // values for image configuration suffixes
2436 enum
2437 {
2438   GFX_ARG_X = 0,
2439   GFX_ARG_Y,
2440   GFX_ARG_XPOS,
2441   GFX_ARG_YPOS,
2442   GFX_ARG_WIDTH,
2443   GFX_ARG_HEIGHT,
2444   GFX_ARG_VERTICAL,
2445   GFX_ARG_OFFSET,
2446   GFX_ARG_XOFFSET,
2447   GFX_ARG_YOFFSET,
2448   GFX_ARG_2ND_MOVEMENT_TILE,
2449   GFX_ARG_2ND_VERTICAL,
2450   GFX_ARG_2ND_OFFSET,
2451   GFX_ARG_2ND_XOFFSET,
2452   GFX_ARG_2ND_YOFFSET,
2453   GFX_ARG_2ND_SWAP_TILES,
2454   GFX_ARG_FRAMES,
2455   GFX_ARG_FRAMES_PER_LINE,
2456   GFX_ARG_START_FRAME,
2457   GFX_ARG_DELAY,
2458   GFX_ARG_ANIM_MODE,
2459   GFX_ARG_GLOBAL_SYNC,
2460   GFX_ARG_GLOBAL_ANIM_SYNC,
2461   GFX_ARG_CRUMBLED_LIKE,
2462   GFX_ARG_DIGGABLE_LIKE,
2463   GFX_ARG_BORDER_SIZE,
2464   GFX_ARG_STEP_OFFSET,
2465   GFX_ARG_STEP_XOFFSET,
2466   GFX_ARG_STEP_YOFFSET,
2467   GFX_ARG_STEP_DELAY,
2468   GFX_ARG_DIRECTION,
2469   GFX_ARG_POSITION,
2470   GFX_ARG_DRAW_XOFFSET,
2471   GFX_ARG_DRAW_YOFFSET,
2472   GFX_ARG_DRAW_MASKED,
2473   GFX_ARG_DRAW_ORDER,
2474   GFX_ARG_INIT_DELAY_FIXED,
2475   GFX_ARG_INIT_DELAY_RANDOM,
2476   GFX_ARG_INIT_DELAY_ACTION,
2477   GFX_ARG_ANIM_DELAY_FIXED,
2478   GFX_ARG_ANIM_DELAY_RANDOM,
2479   GFX_ARG_ANIM_DELAY_ACTION,
2480   GFX_ARG_POST_DELAY_FIXED,
2481   GFX_ARG_POST_DELAY_RANDOM,
2482   GFX_ARG_POST_DELAY_ACTION,
2483   GFX_ARG_INIT_EVENT,
2484   GFX_ARG_INIT_EVENT_ACTION,
2485   GFX_ARG_ANIM_EVENT,
2486   GFX_ARG_ANIM_EVENT_ACTION,
2487   GFX_ARG_NAME,
2488   GFX_ARG_SCALE_UP_FACTOR,
2489   GFX_ARG_TILE_SIZE,
2490   GFX_ARG_CLONE_FROM,
2491   GFX_ARG_FADE_MODE,
2492   GFX_ARG_FADE_DELAY,
2493   GFX_ARG_POST_DELAY,
2494   GFX_ARG_AUTO_DELAY,
2495   GFX_ARG_AUTO_DELAY_UNIT,
2496   GFX_ARG_ALIGN,
2497   GFX_ARG_VALIGN,
2498   GFX_ARG_SORT_PRIORITY,
2499   GFX_ARG_CLASS,
2500   GFX_ARG_STYLE,
2501   GFX_ARG_ALPHA,
2502   GFX_ARG_ACTIVE_XOFFSET,
2503   GFX_ARG_ACTIVE_YOFFSET,
2504   GFX_ARG_PRESSED_XOFFSET,
2505   GFX_ARG_PRESSED_YOFFSET,
2506   GFX_ARG_STACKED_XFACTOR,
2507   GFX_ARG_STACKED_YFACTOR,
2508   GFX_ARG_STACKED_XOFFSET,
2509   GFX_ARG_STACKED_YOFFSET,
2510
2511   NUM_GFX_ARGS
2512 };
2513
2514 // values for sound configuration suffixes
2515 enum
2516 {
2517   SND_ARG_MODE_LOOP = 0,
2518   SND_ARG_VOLUME,
2519   SND_ARG_PRIORITY,
2520
2521   NUM_SND_ARGS
2522 };
2523
2524 // values for music configuration suffixes
2525 enum
2526 {
2527   MUS_ARG_MODE_LOOP = 0,
2528
2529   NUM_MUS_ARGS
2530 };
2531
2532 // values for font configuration (definitions must match those from main.c)
2533 enum
2534 {
2535   FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2536   FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2537   FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2538   FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2539   FONT_TITLE_1,
2540   FONT_TITLE_2,
2541   FONT_MENU_1_ACTIVE,
2542   FONT_MENU_2_ACTIVE,
2543   FONT_MENU_1,
2544   FONT_MENU_2,
2545   FONT_TEXT_1_ACTIVE,
2546   FONT_TEXT_2_ACTIVE,
2547   FONT_TEXT_3_ACTIVE,
2548   FONT_TEXT_4_ACTIVE,
2549   FONT_TEXT_1,
2550   FONT_TEXT_2,
2551   FONT_TEXT_3,
2552   FONT_TEXT_4,
2553   FONT_ENVELOPE_1,
2554   FONT_ENVELOPE_2,
2555   FONT_ENVELOPE_3,
2556   FONT_ENVELOPE_4,
2557   FONT_REQUEST_NARROW,
2558   FONT_REQUEST,
2559   FONT_INPUT_1_ACTIVE,
2560   FONT_INPUT_2_ACTIVE,
2561   FONT_INPUT_1,
2562   FONT_INPUT_2,
2563   FONT_OPTION_OFF_NARROW,
2564   FONT_OPTION_OFF,
2565   FONT_OPTION_ON_NARROW,
2566   FONT_OPTION_ON,
2567   FONT_VALUE_1,
2568   FONT_VALUE_2,
2569   FONT_VALUE_OLD_NARROW,
2570   FONT_VALUE_OLD,
2571   FONT_VALUE_NARROW,
2572   FONT_LEVEL_NUMBER_ACTIVE,
2573   FONT_LEVEL_NUMBER,
2574   FONT_TAPE_RECORDER,
2575   FONT_GAME_INFO,
2576   FONT_INFO_ELEMENTS,
2577   FONT_INFO_LEVELSET,
2578   FONT_MAIN_NETWORK_PLAYERS,
2579
2580   NUM_FONTS
2581 };
2582
2583 #define NUM_INITIAL_FONTS               4
2584
2585 // values for toon animation configuration
2586 #define MAX_NUM_TOONS                   20
2587
2588 // values for global animation configuration (must match those from main.c)
2589 #define NUM_GLOBAL_ANIMS                MAX_GLOBAL_ANIMS
2590 #define NUM_GLOBAL_ANIM_PARTS           MAX_GLOBAL_ANIM_PARTS
2591 #define NUM_GLOBAL_ANIM_PARTS_ALL       (NUM_GLOBAL_ANIM_PARTS + 1)
2592 #define NUM_GLOBAL_ANIM_TOKENS          (2 * NUM_GLOBAL_ANIMS)
2593
2594 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST    0
2595 #define GLOBAL_ANIM_ID_GRAPHIC_LAST     (NUM_GLOBAL_ANIMS - 1)
2596 #define GLOBAL_ANIM_ID_CONTROL_FIRST    (NUM_GLOBAL_ANIMS)
2597 #define GLOBAL_ANIM_ID_CONTROL_LAST     (2 * NUM_GLOBAL_ANIMS - 1)
2598
2599 #define GLOBAL_ANIM_ID_PART_FIRST       0
2600 #define GLOBAL_ANIM_ID_PART_LAST        (NUM_GLOBAL_ANIM_PARTS - 1)
2601 #define GLOBAL_ANIM_ID_PART_BASE        (NUM_GLOBAL_ANIM_PARTS)
2602
2603 // values for global border graphics
2604 #define IMG_GLOBAL_BORDER_FIRST         IMG_GLOBAL_BORDER
2605 #define IMG_GLOBAL_BORDER_LAST          IMG_GLOBAL_BORDER_PLAYING
2606
2607 // values for game_status (must match special image configuration suffixes)
2608 #define GAME_MODE_DEFAULT               GFX_SPECIAL_ARG_DEFAULT
2609 #define GAME_MODE_LOADING_INITIAL       GFX_SPECIAL_ARG_LOADING_INITIAL
2610 #define GAME_MODE_LOADING               GFX_SPECIAL_ARG_LOADING
2611 #define GAME_MODE_TITLE_INITIAL         GFX_SPECIAL_ARG_TITLE_INITIAL
2612 #define GAME_MODE_TITLE_INITIAL_1       GFX_SPECIAL_ARG_TITLE_INITIAL_1
2613 #define GAME_MODE_TITLE_INITIAL_2       GFX_SPECIAL_ARG_TITLE_INITIAL_2
2614 #define GAME_MODE_TITLE_INITIAL_3       GFX_SPECIAL_ARG_TITLE_INITIAL_3
2615 #define GAME_MODE_TITLE_INITIAL_4       GFX_SPECIAL_ARG_TITLE_INITIAL_4
2616 #define GAME_MODE_TITLE_INITIAL_5       GFX_SPECIAL_ARG_TITLE_INITIAL_5
2617 #define GAME_MODE_TITLE                 GFX_SPECIAL_ARG_TITLE
2618 #define GAME_MODE_TITLE_1               GFX_SPECIAL_ARG_TITLE_1
2619 #define GAME_MODE_TITLE_2               GFX_SPECIAL_ARG_TITLE_2
2620 #define GAME_MODE_TITLE_3               GFX_SPECIAL_ARG_TITLE_3
2621 #define GAME_MODE_TITLE_4               GFX_SPECIAL_ARG_TITLE_4
2622 #define GAME_MODE_TITLE_5               GFX_SPECIAL_ARG_TITLE_5
2623 #define GAME_MODE_MAIN                  GFX_SPECIAL_ARG_MAIN
2624 #define GAME_MODE_NAMES                 GFX_SPECIAL_ARG_NAMES
2625 #define GAME_MODE_LEVELS                GFX_SPECIAL_ARG_LEVELS
2626 #define GAME_MODE_LEVELNR               GFX_SPECIAL_ARG_LEVELNR
2627 #define GAME_MODE_SCORES                GFX_SPECIAL_ARG_SCORES
2628 #define GAME_MODE_SCOREINFO             GFX_SPECIAL_ARG_SCOREINFO
2629 #define GAME_MODE_EDITOR                GFX_SPECIAL_ARG_EDITOR
2630 #define GAME_MODE_INFO                  GFX_SPECIAL_ARG_INFO
2631 #define GAME_MODE_SETUP                 GFX_SPECIAL_ARG_SETUP
2632 #define GAME_MODE_PLAYING               GFX_SPECIAL_ARG_PLAYING
2633 #define GAME_MODE_PSEUDO_DOOR           GFX_SPECIAL_ARG_DOOR
2634 #define GAME_MODE_PSEUDO_TAPE           GFX_SPECIAL_ARG_TAPE
2635 #define GAME_MODE_PSEUDO_PANEL          GFX_SPECIAL_ARG_PANEL
2636 #define GAME_MODE_PSEUDO_PREVIEW        GFX_SPECIAL_ARG_PREVIEW
2637 #define GAME_MODE_PSEUDO_CRUMBLED       GFX_SPECIAL_ARG_CRUMBLED
2638 #define GAME_MODE_PSEUDO_MAINONLY       GFX_SPECIAL_ARG_MAINONLY
2639 #define GAME_MODE_PSEUDO_NAMESONLY      GFX_SPECIAL_ARG_NAMESONLY
2640 #define GAME_MODE_PSEUDO_SCORESONLY     GFX_SPECIAL_ARG_SCORESONLY
2641 #define GAME_MODE_PSEUDO_TYPENAME       GFX_SPECIAL_ARG_TYPENAME
2642 #define GAME_MODE_PSEUDO_TYPENAMES      GFX_SPECIAL_ARG_TYPENAMES
2643 #define GAME_MODE_PSEUDO_SUBMENU        GFX_SPECIAL_ARG_SUBMENU
2644 #define GAME_MODE_PSEUDO_MENU           GFX_SPECIAL_ARG_MENU
2645 #define GAME_MODE_PSEUDO_TOONS          GFX_SPECIAL_ARG_TOONS
2646 #define GAME_MODE_PSEUDO_SCORESOLD      GFX_SPECIAL_ARG_SCORESOLD
2647 #define GAME_MODE_PSEUDO_SCORESNEW      GFX_SPECIAL_ARG_SCORESNEW
2648 #define GAME_MODE_PSEUDO_NO_TITLE       GFX_SPECIAL_ARG_NO_TITLE
2649 #define GAME_MODE_PSEUDO_FADING         GFX_SPECIAL_ARG_FADING
2650 #define GAME_MODE_PSEUDO_RESTARTING     GFX_SPECIAL_ARG_RESTARTING
2651 #define GAME_MODE_QUIT                  GFX_SPECIAL_ARG_QUIT
2652
2653 #define NUM_GAME_MODES                  NUM_SPECIAL_GFX_ARGS
2654
2655 // special definitions currently only used for custom artwork configuration
2656 #define MUSIC_PREFIX_BACKGROUND         0
2657 #define NUM_MUSIC_PREFIXES              1
2658
2659 // definitions for demo animation lists
2660 #define HELPANIM_LIST_NEXT              -1
2661 #define HELPANIM_LIST_END               -999
2662
2663
2664 // program information and versioning definitions
2665 #define PROGRAM_VERSION_SUPER           4
2666 #define PROGRAM_VERSION_MAJOR           3
2667 #define PROGRAM_VERSION_MINOR           8
2668 #define PROGRAM_VERSION_PATCH           2
2669 #define PROGRAM_VERSION_EXTRA           ""
2670
2671 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2672 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2673 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2674 #define PROGRAM_WEBSITE_STRING          "https://www.artsoft.org/"
2675 #define PROGRAM_COPYRIGHT_STRING        "1995-2024 by Holger Schemel"
2676 #define PROGRAM_COMPANY_STRING          "A Game by Artsoft Entertainment"
2677
2678 #define PROGRAM_ICON_FILENAME           "icons/icon.png"
2679
2680 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2681
2682 #define USERDATA_DIRECTORY_OTHER        "userdata"
2683
2684 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2685 ** currently supported/known file version numbers:
2686 **      1.0 (old)
2687 **      1.2 (still in use)
2688 **      1.4 (still in use)
2689 **      2.0 (actual)
2690 */
2691 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2692 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2693 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2694 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2695 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2696
2697 /* file version does not change for every program version, but is changed
2698    when new features are introduced that are incompatible with older file
2699    versions, so that they can be treated accordingly */
2700 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2701
2702 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2703 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2704 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2705 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2706 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2707
2708 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_SUPER, \
2709                                                       PROGRAM_VERSION_MAJOR, \
2710                                                       PROGRAM_VERSION_MINOR, \
2711                                                       PROGRAM_VERSION_PATCH)
2712
2713 // values for game_emulation
2714 #define EMU_NONE                        0
2715 #define EMU_BOULDERDASH                 1
2716 #define EMU_UNUSED_2                    2
2717 #define EMU_SUPAPLEX                    3
2718
2719 // values for level file type identifier
2720 #define LEVEL_FILE_TYPE_UNKNOWN         0
2721 #define LEVEL_FILE_TYPE_RND             1
2722 #define LEVEL_FILE_TYPE_BD              2
2723 #define LEVEL_FILE_TYPE_EM              3
2724 #define LEVEL_FILE_TYPE_SP              4
2725 #define LEVEL_FILE_TYPE_DX              5
2726 #define LEVEL_FILE_TYPE_SB              6
2727 #define LEVEL_FILE_TYPE_DC              7
2728 #define LEVEL_FILE_TYPE_MM              8
2729
2730 #define NUM_LEVEL_FILE_TYPES            9
2731
2732 // values for game engine type identifier
2733 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2734 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2735 #define GAME_ENGINE_TYPE_BD             LEVEL_FILE_TYPE_BD
2736 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2737 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
2738 #define GAME_ENGINE_TYPE_MM             LEVEL_FILE_TYPE_MM
2739
2740 #define NUM_ENGINE_TYPES                5
2741
2742 // values for automatically playing tapes
2743 #define AUTOPLAY_NONE                   0
2744 #define AUTOPLAY_PLAY                   (1 << 0)
2745 #define AUTOPLAY_FFWD                   (1 << 1)
2746 #define AUTOPLAY_WARP                   (1 << 2)
2747 #define AUTOPLAY_TEST                   (1 << 3)
2748 #define AUTOPLAY_SAVE                   (1 << 4)
2749 #define AUTOPLAY_UPLOAD                 (1 << 5)
2750 #define AUTOPLAY_FIX                    (1 << 6)
2751 #define AUTOPLAY_WARP_NO_DISPLAY        AUTOPLAY_TEST
2752
2753 #define AUTOPLAY_MODE_NONE              0
2754 #define AUTOPLAY_MODE_PLAY              (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2755 #define AUTOPLAY_MODE_FFWD              (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2756 #define AUTOPLAY_MODE_WARP              (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2757 #define AUTOPLAY_MODE_TEST              (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2758 #define AUTOPLAY_MODE_SAVE              (AUTOPLAY_MODE_TEST | AUTOPLAY_SAVE)
2759 #define AUTOPLAY_MODE_UPLOAD            (AUTOPLAY_MODE_TEST | AUTOPLAY_UPLOAD)
2760 #define AUTOPLAY_MODE_FIX               (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX)
2761 #define AUTOPLAY_MODE_WARP_NO_DISPLAY   AUTOPLAY_MODE_TEST
2762
2763
2764 struct BorderInfo
2765 {
2766   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2767   boolean draw_masked_when_fading;
2768 };
2769
2770 struct RequestButtonInfo
2771 {
2772   struct TextPosInfo yes;
2773   struct TextPosInfo no;
2774   struct TextPosInfo confirm;
2775
2776   struct TextPosInfo player_1;
2777   struct TextPosInfo player_2;
2778   struct TextPosInfo player_3;
2779   struct TextPosInfo player_4;
2780
2781   struct TextPosInfo touch_yes;
2782   struct TextPosInfo touch_no;
2783   struct TextPosInfo touch_confirm;
2784 };
2785
2786 struct MenuMainButtonInfo
2787 {
2788   struct MenuPosInfo name;
2789   struct MenuPosInfo levels;
2790   struct MenuPosInfo scores;
2791   struct MenuPosInfo editor;
2792   struct MenuPosInfo info;
2793   struct MenuPosInfo game;
2794   struct MenuPosInfo setup;
2795   struct MenuPosInfo quit;
2796
2797   struct MenuPosInfo prev_level;
2798   struct MenuPosInfo next_level;
2799
2800   struct MenuPosInfo first_level;
2801   struct MenuPosInfo last_level;
2802   struct MenuPosInfo level_number;
2803
2804   struct MenuPosInfo insert_solution;
2805   struct MenuPosInfo play_solution;
2806
2807   struct MenuPosInfo levelset_info;
2808   struct MenuPosInfo switch_ecs_aga;
2809 };
2810
2811 struct MenuMainTextInfo
2812 {
2813   struct TextPosInfo name;
2814   struct TextPosInfo levels;
2815   struct TextPosInfo scores;
2816   struct TextPosInfo editor;
2817   struct TextPosInfo info;
2818   struct TextPosInfo game;
2819   struct TextPosInfo setup;
2820   struct TextPosInfo quit;
2821
2822   struct TextPosInfo first_level;
2823   struct TextPosInfo last_level;
2824   struct TextPosInfo level_number;
2825   struct TextPosInfo level_info_1;
2826   struct TextPosInfo level_info_2;
2827   struct TextPosInfo level_name;
2828   struct TextPosInfo level_author;
2829   struct TextPosInfo level_year;
2830   struct TextPosInfo level_imported_from;
2831   struct TextPosInfo level_imported_by;
2832   struct TextPosInfo level_tested_by;
2833   struct TextPosInfo title_1;
2834   struct TextPosInfo title_2;
2835   struct TextPosInfo title_3;
2836 };
2837
2838 struct MenuMainInputInfo
2839 {
2840   struct TextPosInfo name;
2841 };
2842
2843 struct MenuMainInfo
2844 {
2845   struct MenuMainButtonInfo button;
2846   struct MenuMainTextInfo text;
2847   struct MenuMainInputInfo input;
2848
2849   struct TextPosInfo preview_players;
2850   struct TextPosInfo network_players;
2851 };
2852
2853 struct MenuSetupButtonInfo
2854 {
2855   struct MenuPosInfo prev_player;
2856   struct MenuPosInfo next_player;
2857
2858   struct MenuPosInfo touch_back;
2859   struct MenuPosInfo touch_next;
2860   struct MenuPosInfo touch_back2;
2861   struct MenuPosInfo touch_next2;
2862 };
2863
2864 struct MenuSetupInfo
2865 {
2866   struct MenuSetupButtonInfo button;
2867 };
2868
2869 struct MenuScoresButtonInfo
2870 {
2871   struct MenuPosInfo prev_level;
2872   struct MenuPosInfo next_level;
2873   struct MenuPosInfo prev_score;
2874   struct MenuPosInfo next_score;
2875   struct MenuPosInfo play_tape;
2876 };
2877
2878 struct MenuScoresInfo
2879 {
2880   struct MenuScoresButtonInfo button;
2881 };
2882
2883 struct TitleFadingInfo
2884 {
2885   int fade_mode;
2886   int fade_delay;
2887   int post_delay;
2888   int auto_delay;
2889   int auto_delay_unit;
2890 };
2891
2892 struct TitleMessageInfo
2893 {
2894   int x, y;
2895   int width, height;
2896   int chars, lines;
2897   int align, valign;
2898   int font;
2899   boolean autowrap;
2900   boolean centered;
2901   boolean parse_comments;
2902   int sort_priority;
2903
2904   int fade_mode;
2905   int fade_delay;
2906   int post_delay;
2907   int auto_delay;
2908   int auto_delay_unit;
2909 };
2910
2911 struct InitInfo
2912 {
2913   struct MenuPosInfo busy_initial;
2914   struct MenuPosInfo busy;
2915   struct MenuPosInfo busy_playfield;
2916 };
2917
2918 struct MenuInfo
2919 {
2920   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2921   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2922   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2923   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2924   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2925   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2926
2927   int scrollbar_xoffset;
2928
2929   struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2930
2931   int list_size[NUM_SPECIAL_GFX_ARGS];
2932   int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2933   int list_entry_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2934   int tile_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2935
2936   int left_spacing[NUM_SPECIAL_GFX_ARGS];
2937   int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2938   int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2939   int middle_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2940   int right_spacing[NUM_SPECIAL_GFX_ARGS];
2941   int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2942   int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2943   int top_spacing[NUM_SPECIAL_GFX_ARGS];
2944   int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2945   int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2946   int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
2947   int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2948   int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2949
2950   int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
2951   int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2952   int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2953   int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
2954   int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2955   int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2956   int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
2957   int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2958   int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2959   int line_spacing[NUM_SPECIAL_GFX_ARGS];
2960   int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2961   int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2962   int extra_spacing[NUM_SPECIAL_GFX_ARGS];
2963   int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2964   int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2965
2966   struct TitleFadingInfo enter_menu;
2967   struct TitleFadingInfo leave_menu;
2968   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2969   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2970   struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
2971
2972   int sound[NUM_SPECIAL_GFX_ARGS];
2973   int music[NUM_SPECIAL_GFX_ARGS];
2974
2975   struct MenuMainInfo main;
2976   struct MenuSetupInfo setup;
2977   struct MenuScoresInfo scores;
2978 };
2979
2980 struct DoorInfo
2981 {
2982   struct DoorPartPosInfo part_1;
2983   struct DoorPartPosInfo part_2;
2984   struct DoorPartPosInfo part_3;
2985   struct DoorPartPosInfo part_4;
2986   struct DoorPartPosInfo part_5;
2987   struct DoorPartPosInfo part_6;
2988   struct DoorPartPosInfo part_7;
2989   struct DoorPartPosInfo part_8;
2990
2991   struct DoorPartPosInfo panel;
2992
2993   int width;
2994   int height;
2995   int step_offset;
2996   int step_delay;
2997   int post_delay;
2998   int anim_mode;
2999 };
3000
3001 struct RequestInfo
3002 {
3003   struct RequestButtonInfo button;
3004   int x, y;
3005   int width, height;
3006   int border_size;
3007   int line_spacing;
3008   int step_offset;
3009   int step_delay;
3010   int anim_mode;
3011   int align;
3012   int valign;
3013   int sort_priority;
3014   boolean autowrap;
3015   boolean centered;
3016   boolean wrap_single_words;
3017
3018   // run-time values
3019   Bitmap *bitmap;
3020   int sx, sy;
3021   int xsize, ysize;
3022 };
3023
3024 struct PreviewInfo
3025 {
3026   int x, y;
3027   int align, valign;
3028   int xsize, ysize;
3029   int xoffset, yoffset;
3030   int tile_size;
3031   int step_offset;
3032   int step_delay;
3033   int anim_mode;
3034
3035   boolean redefined;            // redefined by custom artwork
3036 };
3037
3038 struct EditorTabsInfo
3039 {
3040   int x;
3041   int y;
3042   int yoffset2;
3043   int width;
3044   int height;
3045   int draw_xoffset;
3046   int draw_yoffset;
3047 };
3048
3049 struct EditorSettingsInfo
3050 {
3051   struct MenuPosInfo headline;
3052
3053   struct XY element_graphic;
3054   struct XY element_name;
3055
3056   struct EditorTabsInfo tabs;
3057
3058   struct XY tooltip;
3059 };
3060
3061 struct EditorGadgetInfo
3062 {
3063   int normal_spacing;
3064   int small_spacing;
3065   int tiny_spacing;
3066   int line_spacing;
3067   int text_spacing;
3068   int tab_spacing;
3069
3070   struct Rect separator_line;
3071 };
3072
3073 struct EditorButtonInfo
3074 {
3075   struct XYTileSize prev_level;
3076   struct XYTileSize next_level;
3077
3078   struct XYTileSize properties;
3079   struct XYTileSize element_left;
3080   struct XYTileSize element_middle;
3081   struct XYTileSize element_right;
3082   struct XYTileSize palette;
3083
3084   struct XYTileSize draw_single;
3085   struct XYTileSize draw_connected;
3086   struct XYTileSize draw_line;
3087   struct XYTileSize draw_arc;
3088   struct XYTileSize draw_rectangle;
3089   struct XYTileSize draw_filled_box;
3090   struct XYTileSize rotate_up;
3091   struct XYTileSize draw_text;
3092   struct XYTileSize flood_fill;
3093   struct XYTileSize rotate_left;
3094   struct XYTileSize zoom_level;
3095   struct XYTileSize rotate_right;
3096   struct XYTileSize draw_random;
3097   struct XYTileSize grab_brush;
3098   struct XYTileSize rotate_down;
3099   struct XYTileSize pick_element;
3100
3101   struct XYTileSize ce_copy_from;
3102   struct XYTileSize ce_copy_to;
3103   struct XYTileSize ce_swap;
3104   struct XYTileSize ce_copy;
3105   struct XYTileSize ce_paste;
3106
3107   struct XYTileSize undo;
3108   struct XYTileSize conf;
3109   struct XYTileSize save;
3110   struct XYTileSize clear;
3111   struct XYTileSize test;
3112   struct XYTileSize exit;
3113 };
3114
3115 struct EditorInputInfo
3116 {
3117   struct XY level_number;
3118 };
3119
3120 struct EditorPaletteInfo
3121 {
3122   int x, y;
3123   int cols, rows;
3124   int tile_size;
3125   boolean show_as_separate_screen;
3126   boolean show_on_element_buttons;
3127
3128   struct XYTileSize element_left;
3129   struct XYTileSize element_middle;
3130   struct XYTileSize element_right;
3131 };
3132
3133 struct EditorDrawingAreaInfo
3134 {
3135   int tile_size;
3136 };
3137
3138 struct EditorInfo
3139 {
3140   struct EditorSettingsInfo settings;
3141   struct EditorGadgetInfo gadget;
3142   struct EditorButtonInfo button;
3143   struct EditorInputInfo input;
3144   struct EditorPaletteInfo palette;
3145   struct EditorDrawingAreaInfo drawingarea;
3146 };
3147
3148 struct ViewportInfo
3149 {
3150   struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
3151   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
3152   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
3153   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
3154 };
3155
3156 struct ScoreEntry
3157 {
3158   char tape_basename[MAX_FILENAME_LEN + 1];
3159   char name[MAX_PLAYER_NAME_LEN + 1];
3160   int score;
3161   int time;             // time (in frames) or steps played
3162
3163   // additional score information for score info screen
3164   int id;
3165   char tape_date[MAX_ISO_DATE_LEN + 1];
3166   char platform[MAX_PLATFORM_TEXT_LEN + 1];
3167   char version[MAX_VERSION_TEXT_LEN + 1];
3168   char country_code[MAX_COUNTRY_CODE_LEN + 1];
3169   char country_name[MAX_COUNTRY_NAME_LEN + 1];
3170 };
3171
3172 struct ScoreInfo
3173 {
3174   int file_version;     // file format version the score is stored with
3175   int game_version;     // game release version the score was created with
3176
3177   char level_identifier[MAX_FILENAME_LEN + 1];
3178   int level_nr;
3179
3180   int num_entries;
3181   int last_added;
3182   int last_added_local;
3183   int last_level_nr;
3184   int last_entry_nr;
3185   int next_level_nr;
3186
3187   boolean updated;
3188   boolean uploaded;
3189   boolean tape_downloaded;
3190   boolean force_last_added;
3191   boolean continue_playing;
3192   boolean continue_on_return;
3193
3194   struct ScoreEntry entry[MAX_SCORE_ENTRIES];
3195 };
3196
3197 struct Content
3198 {
3199   int e[3][3];
3200 };
3201
3202 struct EnvelopeInfo
3203 {
3204   int xsize;
3205   int ysize;
3206
3207   boolean autowrap;
3208   boolean centered;
3209
3210   char text[MAX_ENVELOPE_TEXT_LEN + 1];
3211 };
3212
3213 struct LevelFileInfo
3214 {
3215   int nr;
3216   int type;
3217   boolean packed;
3218   char *basename;
3219   char *filename;
3220 };
3221
3222 struct DateInfo
3223 {
3224   int year;
3225   int month;
3226   int day;
3227
3228   enum
3229   {
3230     DATE_SRC_CLOCK,
3231     DATE_SRC_LEVELFILE
3232   } src;
3233 };
3234
3235 struct LevelInfo
3236 {
3237   struct LevelFileInfo file_info;
3238
3239   int game_engine_type;
3240
3241   // level stored in native format for the alternative native game engines
3242   struct LevelInfo_BD *native_bd_level;
3243   struct LevelInfo_EM *native_em_level;
3244   struct LevelInfo_SP *native_sp_level;
3245   struct LevelInfo_MM *native_mm_level;
3246
3247   int file_version;     // file format version the level is stored with
3248   int game_version;     // game release version the level was created with
3249
3250   struct DateInfo creation_date;
3251
3252   boolean encoding_16bit_field;         // level contains 16-bit elements
3253   boolean encoding_16bit_yamyam;        // yamyam contains 16-bit elements
3254   boolean encoding_16bit_amoeba;        // amoeba contains 16-bit elements
3255
3256   int fieldx, fieldy;
3257
3258   int time;                             // available time (seconds)
3259   int gems_needed;
3260   boolean auto_count_gems;
3261   boolean rate_time_over_score;
3262
3263   char name[MAX_LEVEL_NAME_LEN + 1];
3264   char author[MAX_LEVEL_AUTHOR_LEN + 1];
3265
3266   int random_seed;
3267
3268   struct EnvelopeInfo envelope[NUM_ENVELOPES];
3269
3270   int score[LEVEL_SCORE_ELEMENTS];
3271
3272   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3273   int num_yamyam_contents;
3274
3275   int amoeba_speed;
3276   int amoeba_content;
3277
3278   int game_of_life[4];
3279   int biomaze[4];
3280
3281   int time_magic_wall;
3282   int time_wheel;
3283   int time_light;
3284   int time_timegate;
3285
3286   int shield_normal_time;
3287   int shield_deadly_time;
3288
3289   int extra_time;
3290   int time_orb_time;
3291
3292   int extra_time_score;
3293
3294   int start_element[MAX_PLAYERS];
3295   boolean use_start_element[MAX_PLAYERS];
3296
3297   int artwork_element[MAX_PLAYERS];
3298   boolean use_artwork_element[MAX_PLAYERS];
3299
3300   int explosion_element[MAX_PLAYERS];
3301   boolean use_explosion_element[MAX_PLAYERS];
3302
3303   // values for the new EMC elements
3304   int android_move_time;
3305   int android_clone_time;
3306   boolean ball_random;
3307   boolean ball_active_initial;
3308   int ball_time;
3309   int lenses_score;
3310   int magnify_score;
3311   int slurp_score;
3312   int lenses_time;
3313   int magnify_time;
3314   int wind_direction_initial;
3315
3316   struct Content ball_content[MAX_ELEMENT_CONTENTS];
3317   int num_ball_contents;
3318
3319   int num_android_clone_elements;
3320   int android_clone_element[MAX_ANDROID_ELEMENTS];
3321
3322   int can_move_into_acid_bits;  // bitfield to store property for elements
3323   int dont_collide_with_bits;   // bitfield to store property for elements
3324
3325   int initial_player_stepsize[MAX_PLAYERS];     // initial player speed
3326   boolean initial_player_gravity[MAX_PLAYERS];
3327
3328   boolean use_initial_inventory[MAX_PLAYERS];
3329   int initial_inventory_size[MAX_PLAYERS];
3330   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3331
3332   boolean em_slippery_gems;     // EM style "gems slip from wall" behaviour
3333   boolean em_explodes_by_fire;  // EM style chain explosion behaviour
3334   boolean use_spring_bug;       // for compatibility with old levels
3335   boolean use_time_orb_bug;     // for compatibility with old levels
3336   boolean use_life_bugs;        // for compatibility with old levels
3337   boolean instant_relocation;   // no visual delay when relocating player
3338   boolean shifted_relocation;   // no level centering when relocating player
3339   boolean lazy_relocation;      // only redraw off-screen player relocation
3340   boolean can_pass_to_walkable; // player can pass to empty or walkable tile
3341   boolean grow_into_diggable;   // amoeba can grow into anything diggable
3342   boolean sb_fields_needed;     // all Sokoban fields must be solved
3343   boolean sb_objects_needed;    // all Sokoban objects must be solved
3344   boolean auto_exit_sokoban;    // automatically finish solved Sokoban levels
3345   boolean solved_by_one_player; // level is solved if one player enters exit
3346   boolean finish_dig_collect;   // only finished dig/collect triggers ce action
3347   boolean keep_walkable_ce;     // keep walkable CE if it changes to the player
3348
3349   boolean continuous_snapping;  // repeated snapping without releasing key
3350   boolean block_snap_field;     // snapping blocks field to show animation
3351   boolean block_last_field;     // player blocks previous field while moving
3352   boolean sp_block_last_field;  // player blocks previous field while moving
3353
3354   // values for MM/DF elements
3355   boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3356   boolean df_laser_red, df_laser_green, df_laser_blue;
3357   int mm_time_fuse;
3358   int mm_time_bomb;
3359   int mm_time_ball;
3360   int mm_time_block;
3361
3362   int num_mm_ball_contents;
3363   int mm_ball_choice_mode;
3364   int mm_ball_content[MAX_MM_BALL_CONTENTS];
3365   boolean rotate_mm_ball_content;
3366   boolean explode_mm_ball;
3367
3368   // ('int' instead of 'boolean' because used as selectbox value in editor)
3369   int use_step_counter;         // count steps instead of seconds for level
3370
3371   int time_score_base;          // use time score for 1 or 10 seconds/steps
3372
3373   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3374
3375   boolean use_custom_template;  // use custom properties from template file
3376
3377   boolean file_has_custom_elements;     // set when level file contains CEs
3378
3379   boolean no_valid_file;        // set when level file missing or invalid
3380   boolean no_level_file;        // set when falling back to level template
3381
3382   boolean changed;              // set when level was changed in the editor
3383
3384   // runtime flags to handle bugs in old levels (not stored in level file)
3385   boolean use_action_after_change_bug;
3386 };
3387
3388 struct NetworkLevelInfo
3389 {
3390   char *leveldir_identifier;            // network levelset identifier
3391
3392   struct LevelFileInfo file_info;       // file info for level file
3393   struct LevelFileInfo tmpl_info;       // file info for level template
3394
3395   boolean use_network_level_files;      // use levels from network server
3396   boolean use_custom_template;          // use CEs from level template
3397 };
3398
3399 struct GlobalInfo
3400 {
3401   char *autoplay_leveldir;
3402   int autoplay_level[MAX_TAPES_PER_SET];
3403   int autoplay_mode;
3404   boolean autoplay_all;
3405   time_t autoplay_time;
3406
3407   char *patchtapes_mode;
3408   char *patchtapes_leveldir;
3409   int patchtapes_level[MAX_TAPES_PER_SET];
3410   boolean patchtapes_all;
3411
3412   char *convert_leveldir;
3413   int convert_level_nr;
3414
3415   char *dumplevel_leveldir;
3416   int dumplevel_level_nr;
3417
3418   char *dumptape_leveldir;
3419   int dumptape_level_nr;
3420
3421   char *create_sketch_images_dir;
3422   char *create_collect_images_dir;
3423
3424   int num_toons;
3425
3426   float frames_per_second;
3427   boolean show_frames_per_second;
3428
3429   // global values for fading screens and masking borders
3430   int border_status;
3431
3432   // values for global animations
3433   int anim_status;
3434   int anim_status_next;
3435
3436   boolean use_envelope_request;
3437
3438   char **user_names;
3439 };
3440
3441 struct ElementChangeInfo
3442 {
3443   boolean can_change;           // use or ignore this change info
3444
3445   boolean has_event[NUM_CHANGE_EVENTS];         // change events
3446
3447   int trigger_player;           // player triggering change
3448   int trigger_side;             // side triggering change
3449   int trigger_page;             // page triggering change
3450
3451   int target_element;           // target element after change
3452
3453   int delay_fixed;              // added frame delay before changed (fixed)
3454   int delay_random;             // added frame delay before changed (random)
3455   int delay_frames;             // either 1 (frames) or 50 (seconds; 50 fps)
3456
3457   int initial_trigger_element;  // initial element triggering change
3458
3459   struct Content target_content;// elements for extended change target
3460   boolean use_target_content;   // use extended change target
3461   boolean only_if_complete;     // only use complete target content
3462   boolean use_random_replace;   // use random value for replacing elements
3463   int random_percentage;        // random value for replacing elements
3464   int replace_when;             // type of elements that can be replaced
3465
3466   boolean explode;              // explode instead of change
3467
3468   boolean has_action;           // execute action on specified condition
3469   int action_type;              // type of action
3470   int action_mode;              // mode of action
3471   int action_arg;               // parameter of action
3472   int action_element;           // element related to action
3473
3474   // ---------- internal values used at runtime when playing ----------
3475
3476   int trigger_element;          // element triggering change
3477
3478   /* functions that are called before, while and after the change of an
3479      element -- currently only used for non-custom elements */
3480   void (*pre_change_function)(int x, int y);
3481   void (*change_function)(int x, int y);
3482   void (*post_change_function)(int x, int y);
3483
3484   short actual_trigger_element; // element that actually triggered change
3485   int actual_trigger_x;         // element x position that triggered change
3486   int actual_trigger_y;         // element y position that triggered change
3487   int actual_trigger_side;      // element side that triggered the change
3488   int actual_trigger_player;    // player which actually triggered change
3489   int actual_trigger_player_bits; // player bits of triggering players
3490   int actual_trigger_ce_value;  // CE value of element that triggered change
3491   int actual_trigger_ce_score;  // CE score of element that triggered change
3492
3493   boolean can_change_or_has_action;     // can_change | has_action
3494
3495   // ---------- internal values used in level editor ----------
3496
3497   int direct_action;            // change triggered by actions on element
3498   int other_action;             // change triggered by other element actions
3499 };
3500
3501 struct ElementGroupInfo
3502 {
3503   int num_elements;                     // number of elements in this group
3504   int element[MAX_ELEMENTS_IN_GROUP];   // list of elements in this group
3505
3506   int choice_mode;              // how to choose element from group
3507
3508   // ---------- internal values used at runtime when playing ----------
3509
3510   /* the following is the same as above, but with recursively resolved group
3511      elements (group elements may also contain further group elements!) */
3512   int num_elements_resolved;
3513   short element_resolved[NUM_FILE_ELEMENTS];
3514
3515   int choice_pos;               // current element choice position
3516 };
3517
3518 struct ElementNameInfo
3519 {
3520   // ---------- token and description strings ----------
3521
3522   char *token_name;             // element token used in config files
3523   char *class_name;             // element class used in config files
3524   char *editor_description;     // pre-defined description for level editor
3525 };
3526
3527 struct ElementInfo
3528 {
3529   // ---------- token and description strings ----------
3530
3531   char *token_name;             // element token used in config files
3532   char *class_name;             // element class used in config files
3533   char *editor_description;     // pre-defined description for level editor
3534   char *custom_description;     // alternative description from config file
3535   char description[MAX_ELEMENT_NAME_LEN + 1];   // for custom/group elements
3536
3537   // ---------- graphic and sound definitions ----------
3538
3539   int graphic[NUM_ACTIONS];     // default graphics for several actions
3540   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3541                                 // special graphics for left/right/up/down
3542
3543   int crumbled[NUM_ACTIONS];    // crumbled graphics for several actions
3544   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3545                                 // crumbled graphics for left/right/up/down
3546
3547   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3548                                 // special graphics for certain screens
3549
3550   int sound[NUM_ACTIONS];       // default sounds for several actions
3551
3552   // ---------- special element property values ----------
3553
3554   unsigned int properties[NUM_EP_BITFIELDS];    // element base properties
3555
3556   boolean use_gfx_element;      // use custom graphic element
3557   int gfx_element_initial;      // initial optional custom graphic element
3558
3559   int access_direction;         // accessible from which direction
3560
3561   int collect_score_initial;    // initial score value for collecting
3562   int collect_count_initial;    // initial count value for collecting
3563
3564   int ce_value_fixed_initial;   // initial value for custom variable (fix)
3565   int ce_value_random_initial;  // initial value for custom variable (rnd)
3566   boolean use_last_ce_value;    // use value from element before change
3567
3568   int push_delay_fixed;         // constant delay before pushing
3569   int push_delay_random;        // additional random delay before pushing
3570   int drop_delay_fixed;         // constant delay after dropping
3571   int drop_delay_random;        // additional random delay after dropping
3572   int move_delay_fixed;         // constant delay after moving
3573   int move_delay_random;        // additional random delay after moving
3574   int step_delay_fixed;         // constant delay while moving
3575   int step_delay_random;        // additional random delay while moving
3576
3577   int move_pattern;             // direction movable element moves to
3578   int move_direction_initial;   // initial direction element moves to
3579   int move_stepsize;            // step size element moves with
3580
3581   int move_enter_element;       // element that can be entered (and removed)
3582   int move_leave_element;       // element that can be left behind
3583   int move_leave_type;          // change (limited) or leave (unlimited)
3584
3585   int slippery_type;            // how/where other elements slip away
3586
3587   struct Content content;       // new elements after explosion
3588
3589   int explosion_type;           // type of explosion, like 3x3, 3+3 or 1x1
3590   int explosion_delay;          // duration of explosion of this element
3591   int ignition_delay;           // delay for explosion by other explosion
3592
3593   struct ElementChangeInfo *change_page; // actual list of change pages
3594   struct ElementChangeInfo *change;      // pointer to current change page
3595
3596   int num_change_pages;         // actual number of change pages
3597   int current_change_page;      // currently edited change page
3598
3599   struct ElementGroupInfo *group;       // pointer to element group info
3600
3601   boolean has_anim_event;       // element can trigger global animation
3602
3603   // ---------- internal values used at runtime when playing ----------
3604
3605   boolean has_change_event[NUM_CHANGE_EVENTS];
3606
3607   int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
3608   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
3609
3610   boolean in_group[NUM_GROUP_ELEMENTS];
3611
3612   int gfx_element;              // runtime optional custom graphic element
3613
3614   int collect_score;            // runtime score value for collecting
3615
3616   // count of this element on playfield, calculated after each frame
3617   int element_count;
3618
3619   // ---------- internal values used in level editor ----------
3620
3621   int access_type;              // walkable or passable
3622   int access_layer;             // accessible over/inside/under
3623   int access_protected;         // protection against deadly elements
3624   int walk_to_action;           // diggable/collectible/pushable
3625   int smash_targets;            // can smash player/enemies/everything
3626   int deadliness;               // deadly when running/colliding/touching
3627
3628   boolean can_explode_by_fire;  // element explodes by fire
3629   boolean can_explode_smashed;  // element explodes when smashed
3630   boolean can_explode_impact;   // element explodes on impact
3631
3632   boolean modified_settings;    // set for all modified custom elements
3633 };
3634
3635 struct FontInfo
3636 {
3637   char *token_name;             // font token used in config files
3638
3639   int graphic;                  // default graphic for this font
3640   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3641                                 // special graphics for certain screens
3642   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3643                                 // internal bitmap ID for special graphics
3644 };
3645
3646 struct GlobalAnimNameInfo
3647 {
3648   char *token_name;             // global animation token in config files
3649 };
3650
3651 struct GlobalAnimInfo
3652 {
3653   char *token_name;             // global animation token in config files
3654
3655   // global animation graphic and control definitions
3656   int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3657
3658   // global animation sound and music definitions
3659   int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3660   int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3661 };
3662
3663 struct GlobalAnimEventListInfo
3664 {
3665   int *event_value;
3666   int num_event_values;
3667 };
3668
3669 struct GlobalAnimEventInfo
3670 {
3671   struct GlobalAnimEventListInfo **event_list;
3672   int num_event_lists;
3673 };
3674
3675 struct GraphicInfo
3676 {
3677   Bitmap **bitmaps;             // bitmaps in all required sizes
3678   Bitmap *bitmap;               // bitmap in default size
3679
3680   int src_image_width;          // scaled bitmap size, but w/o small images
3681   int src_image_height;         // scaled bitmap size, but w/o small images
3682
3683   int src_x, src_y;             // start position of animation frames
3684   int width, height;            // width/height of each animation frame
3685
3686   int offset_x, offset_y;       // x/y offset to next animation frame
3687   int offset2_x, offset2_y;     // x/y offset to second movement tile
3688
3689   boolean double_movement;      // animation has second movement tile
3690   int swap_double_tiles;        // explicitely force or forbid tile swapping
3691
3692   int anim_frames;
3693   int anim_frames_per_line;
3694   int anim_start_frame;
3695   int anim_delay;               // important: delay of 1 means "no delay"!
3696   int anim_mode;
3697
3698   boolean anim_global_sync;
3699   boolean anim_global_anim_sync;
3700
3701   int crumbled_like;            // element for cloning crumble graphics
3702   int diggable_like;            // element for cloning digging graphics
3703
3704   int border_size;              // border size for "crumbled" graphics
3705
3706   int scale_up_factor;          // optional factor for scaling image up
3707   int tile_size;                // optional explicitly defined tile size
3708
3709   int clone_from;               // graphic for cloning *all* settings
3710
3711   int init_delay_fixed;         // optional initial delay values for global
3712   int init_delay_random;        // animations (pause interval before start)
3713   int init_delay_action;        // optional action called on animation start
3714   int anim_delay_fixed;         // optional delay values for bored/sleeping
3715   int anim_delay_random;        // and global animations (animation length)
3716   int anim_delay_action;        // optional action called on animation end
3717   int post_delay_fixed;         // optional delay values after bored/global
3718   int post_delay_random;        // animations (pause before next animation)
3719   int post_delay_action;        // optional action called after post delay
3720
3721   int init_event;               // optional event triggering animation start
3722   int init_event_action;        // optional action called on animation start
3723   int anim_event;               // optional event triggering animation end
3724   int anim_event_action;        // optional action called on animation end
3725
3726   int step_offset;              // optional step offset of toon animations
3727   int step_xoffset;             // optional step offset of toon animations
3728   int step_yoffset;             // optional step offset of toon animations
3729   int step_delay;               // optional step delay of toon animations
3730   int direction;                // optional move direction of toon animations
3731   int position;                 // optional draw position of toon animations
3732   int x;                        // optional draw position of toon animations
3733   int y;                        // optional draw position of toon animations
3734
3735   int draw_xoffset;             // optional offset for drawing font chars
3736   int draw_yoffset;             // optional offset for drawing font chars
3737
3738   int draw_masked;              // optional setting for drawing envelope gfx
3739   int draw_order;               // optional draw order for global animations
3740
3741   int fade_mode;                // optional setting for drawing title screens
3742   int fade_delay;               // optional setting for drawing title screens
3743   int post_delay;               // optional setting for drawing title screens
3744   int auto_delay;               // optional setting for drawing title screens
3745   int auto_delay_unit;          // optional setting for drawing title screens
3746   int align, valign;            // optional setting for drawing title screens
3747   int sort_priority;            // optional setting for drawing title screens
3748
3749   int class;
3750   int style;
3751   int alpha;
3752
3753   int active_xoffset;
3754   int active_yoffset;
3755   int pressed_xoffset;
3756   int pressed_yoffset;
3757
3758   int stacked_xfactor;
3759   int stacked_yfactor;
3760   int stacked_xoffset;
3761   int stacked_yoffset;
3762
3763   boolean use_image_size;       // use image size as default width and height
3764 };
3765
3766 struct SoundInfo
3767 {
3768   boolean loop;
3769   int volume;
3770   int priority;
3771 };
3772
3773 struct MusicInfo
3774 {
3775   boolean loop;
3776 };
3777
3778 struct MusicPrefixInfo
3779 {
3780   char *prefix;
3781   boolean is_loop_music;
3782 };
3783
3784 struct MusicFileInfo
3785 {
3786   char *basename;
3787
3788   char *title_header;
3789   char *artist_header;
3790   char *album_header;
3791   char *year_header;
3792   char *played_header;
3793
3794   char *title;
3795   char *artist;
3796   char *album;
3797   char *year;
3798   char *played;
3799
3800   int music;
3801
3802   boolean is_sound;
3803
3804   struct MusicFileInfo *prev, *next;
3805 };
3806
3807 struct ElementActionInfo
3808 {
3809   char *suffix;
3810   int value;
3811   boolean is_loop_sound;
3812 };
3813
3814 struct ElementDirectionInfo
3815 {
3816   char *suffix;
3817   int value;
3818 };
3819
3820 struct SpecialSuffixInfo
3821 {
3822   char *suffix;
3823   int value;
3824 };
3825
3826 struct HelpAnimInfo
3827 {
3828   int element;
3829   int action;
3830   int direction;
3831
3832   int delay;
3833 };
3834
3835
3836 extern Bitmap                  *bitmap_db_field;
3837 extern Bitmap                  *bitmap_db_door_1;
3838 extern Bitmap                  *bitmap_db_door_2;
3839 extern Bitmap                  *bitmap_db_store_1;
3840 extern Bitmap                  *bitmap_db_store_2;
3841 extern DrawBuffer              *fieldbuffer;
3842 extern DrawBuffer              *drawto_field;
3843
3844 extern int                      game_status;
3845 extern int                      game_status_last_screen;
3846 extern boolean                  level_editor_test_game;
3847 extern boolean                  score_info_tape_play;
3848 extern boolean                  network_playing;
3849
3850 extern int                      key_joystick_mapping;
3851
3852 extern short                    Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3853 extern short                    Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3854 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3855 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3856 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3857 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3858 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3859 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3860 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3861 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3862 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3863 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3864 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3865 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3866 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3867 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3868 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3869 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3870 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3871 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3872 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3873 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
3874 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
3875 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3876 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3877 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3878 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3879 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3880
3881 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3882 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3883 extern int                      GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3884 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3885 extern int                      GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3886 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3887 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3888 extern int                      GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3889
3890 extern int                      ActiveElement[MAX_NUM_ELEMENTS];
3891 extern int                      ActiveButton[NUM_IMAGE_FILES];
3892 extern int                      ActiveFont[NUM_FONTS];
3893
3894 extern int                      lev_fieldx, lev_fieldy;
3895 extern int                      scroll_x, scroll_y;
3896
3897 extern int                      WIN_XSIZE, WIN_YSIZE;
3898 extern int                      SCR_FIELDX, SCR_FIELDY;
3899 extern int                      REAL_SX, REAL_SY;
3900 extern int                      SX, SY;
3901 extern int                      DX, DY;
3902 extern int                      VX, VY;
3903 extern int                      EX, EY;
3904 extern int                      dDX, dDY;
3905 extern int                      FULL_SXSIZE, FULL_SYSIZE;
3906 extern int                      SXSIZE, SYSIZE;
3907 extern int                      DXSIZE, DYSIZE;
3908 extern int                      VXSIZE, VYSIZE;
3909 extern int                      EXSIZE, EYSIZE;
3910 extern int                      TILESIZE_VAR;
3911
3912 extern int                      FADE_SX, FADE_SY;
3913 extern int                      FADE_SXSIZE, FADE_SYSIZE;
3914
3915 extern int                      FX, FY;
3916 extern int                      ScrollStepSize;
3917 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
3918 extern int                      BorderElement;
3919 extern int                      MenuFrameDelay;
3920 extern int                      GameFrameDelay;
3921 extern int                      FfwdFrameDelay;
3922 extern int                      BX1, BY1;
3923 extern int                      BX2, BY2;
3924 extern int                      SBX_Left, SBX_Right;
3925 extern int                      SBY_Upper, SBY_Lower;
3926
3927 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
3928
3929 extern boolean                  network_player_action_received;
3930
3931 extern int                      graphics_action_mapping[];
3932
3933 extern struct LevelInfo         level, level_template;
3934 extern struct ScoreInfo         scores, server_scores;
3935 extern struct TapeInfo          tape;
3936 extern struct GlobalInfo        global;
3937 extern struct BorderInfo        border;
3938 extern struct ViewportInfo      viewport;
3939 extern struct TitleFadingInfo   fading;
3940 extern struct TitleFadingInfo   fading_none;
3941 extern struct TitleFadingInfo   title_initial_first_default;
3942 extern struct TitleFadingInfo   title_initial_default;
3943 extern struct TitleFadingInfo   title_first_default;
3944 extern struct TitleFadingInfo   title_default;
3945 extern struct TitleMessageInfo  titlescreen_initial_first_default;
3946 extern struct TitleMessageInfo  titlescreen_initial_first[];
3947 extern struct TitleMessageInfo  titlescreen_initial_default;
3948 extern struct TitleMessageInfo  titlescreen_initial[];
3949 extern struct TitleMessageInfo  titlescreen_first_default;
3950 extern struct TitleMessageInfo  titlescreen_first[];
3951 extern struct TitleMessageInfo  titlescreen_default;
3952 extern struct TitleMessageInfo  titlescreen[];
3953 extern struct TitleMessageInfo  titlemessage_initial_first_default;
3954 extern struct TitleMessageInfo  titlemessage_initial_first[];
3955 extern struct TitleMessageInfo  titlemessage_initial_default;
3956 extern struct TitleMessageInfo  titlemessage_initial[];
3957 extern struct TitleMessageInfo  titlemessage_first_default;
3958 extern struct TitleMessageInfo  titlemessage_first[];
3959 extern struct TitleMessageInfo  titlemessage_default;
3960 extern struct TitleMessageInfo  titlemessage[];
3961 extern struct TitleMessageInfo  readme;
3962 extern struct InitInfo          init, init_last;
3963 extern struct MenuInfo          menu;
3964 extern struct DoorInfo          door_1, door_2;
3965 extern struct RequestInfo       request;
3966 extern struct PreviewInfo       preview;
3967 extern struct EditorInfo        editor;
3968 extern struct ElementInfo       element_info[];
3969 extern struct ElementNameInfo   element_name_info[];
3970 extern struct ElementActionInfo element_action_info[];
3971 extern struct ElementDirectionInfo element_direction_info[];
3972 extern struct SpecialSuffixInfo special_suffix_info[];
3973 extern struct TokenIntPtrInfo   image_config_vars[];
3974 extern struct FontInfo          font_info[];
3975 extern struct GlobalAnimInfo    global_anim_info[];
3976 extern struct GlobalAnimNameInfo global_anim_name_info[];
3977 extern struct GlobalAnimEventInfo global_anim_event_info;
3978 extern struct MusicPrefixInfo   music_prefix_info[];
3979 extern struct GraphicInfo      *graphic_info;
3980 extern struct SoundInfo        *sound_info;
3981 extern struct MusicInfo        *music_info;
3982 extern struct MusicFileInfo    *music_file_info;
3983 extern struct HelpAnimInfo     *helpanim_info;
3984 extern SetupFileHash           *helptext_info;
3985 extern SetupFileHash           *image_config_hash;
3986 extern SetupFileHash           *element_token_hash;
3987 extern SetupFileHash           *graphic_token_hash;
3988 extern SetupFileHash           *font_token_hash;
3989 extern SetupFileHash           *hide_setup_hash;
3990 extern SetupFileHash           *anim_url_hash;
3991 extern struct ConfigTypeInfo    image_config_suffix[];
3992 extern struct ConfigTypeInfo    sound_config_suffix[];
3993 extern struct ConfigTypeInfo    music_config_suffix[];
3994 extern struct ConfigInfo        image_config[];
3995 extern struct ConfigInfo        sound_config[];
3996 extern struct ConfigInfo        music_config[];
3997 extern struct ConfigInfo        helpanim_config[];
3998 extern struct ConfigInfo        helptext_config[];
3999
4000 #endif  // MAIN_H