1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 #include <sys/types.h>
28 #include "libgame/libgame.h"
33 #define IMG_UNDEFINED (-1)
34 #define IMG_EMPTY IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START IMG_CUSTOM_1
44 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
45 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
46 #define MIN_LEV_FIELDX 3
47 #define MIN_LEV_FIELDY 3
48 #define STD_LEV_FIELDX 64
49 #define STD_LEV_FIELDY 32
50 #define MAX_LEV_FIELDX 128
51 #define MAX_LEV_FIELDY 128
53 #define SCREENX(a) ((a) - scroll_x)
54 #define SCREENY(a) ((a) - scroll_y)
55 #define LEVELX(a) ((a) + scroll_x)
56 #define LEVELY(a) ((a) + scroll_y)
57 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
58 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
59 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
61 /* values for 'Properties1' */
62 #define EP_BIT_AMOEBALIVE (1 << 0)
63 #define EP_BIT_AMOEBOID (1 << 1)
64 #define EP_BIT_SCHLUESSEL (1 << 2)
65 #define EP_BIT_PFORTE (1 << 3)
66 #define EP_BIT_SOLID (1 << 4)
67 #define EP_BIT_MASSIVE (1 << 5)
68 #define EP_BIT_SLIPPERY (1 << 6)
69 #define EP_BIT_ENEMY (1 << 7)
70 #define EP_BIT_MAUER (1 << 8)
71 #define EP_BIT_CAN_FALL (1 << 9)
72 #define EP_BIT_CAN_SMASH (1 << 10)
73 #define EP_BIT_CAN_CHANGE (1 << 11)
74 #define EP_BIT_CAN_MOVE (1 << 12)
75 #define EP_BIT_COULD_MOVE (1 << 13)
76 #define EP_BIT_DONT_TOUCH (1 << 14)
77 #define EP_BIT_DONT_GO_TO (1 << 15)
78 #define EP_BIT_MAMPF2 (1 << 16)
79 #define EP_BIT_CHAR (1 << 17)
80 #define EP_BIT_BD_ELEMENT (1 << 18)
81 #define EP_BIT_SB_ELEMENT (1 << 19)
82 #define EP_BIT_GEM (1 << 20)
83 #define EP_BIT_INACTIVE (1 << 21)
84 #define EP_BIT_EXPLOSIVE (1 << 22)
85 #define EP_BIT_MAMPF3 (1 << 23)
86 #define EP_BIT_PUSHABLE (1 << 24)
87 #define EP_BIT_PLAYER (1 << 25)
88 #define EP_BIT_HAS_CONTENT (1 << 26)
89 #define EP_BIT_EATABLE (1 << 27)
90 #define EP_BIT_SP_ELEMENT (1 << 28)
91 #define EP_BIT_QUICK_GATE (1 << 29)
92 #define EP_BIT_OVER_PLAYER (1 << 30)
93 #define EP_BIT_ACTIVE_BOMB (1 << 31)
95 /* values for 'Properties2' */
96 #define EP_BIT_BELT (1 << 0)
97 #define EP_BIT_BELT_ACTIVE (1 << 1)
98 #define EP_BIT_BELT_SWITCH (1 << 2)
99 #define EP_BIT_TUBE (1 << 3)
100 #define EP_BIT_EM_SLIPPERY_WALL (1 << 4)
102 #define IS_AMOEBALIVE(e) (Properties1[e] & EP_BIT_AMOEBALIVE)
103 #define IS_AMOEBOID(e) (Properties1[e] & EP_BIT_AMOEBOID)
104 #define IS_SCHLUESSEL(e) (Properties1[e] & EP_BIT_SCHLUESSEL)
105 #define IS_PFORTE(e) (Properties1[e] & EP_BIT_PFORTE)
106 #define IS_SOLID(e) (Properties1[e] & EP_BIT_SOLID)
107 #define IS_MASSIVE(e) (Properties1[e] & EP_BIT_MASSIVE)
108 #define IS_SLIPPERY(e) (Properties1[e] & EP_BIT_SLIPPERY)
109 #define IS_ENEMY(e) (Properties1[e] & EP_BIT_ENEMY)
110 #define IS_MAUER(e) (Properties1[e] & EP_BIT_MAUER)
111 #define CAN_FALL(e) (Properties1[e] & EP_BIT_CAN_FALL)
112 #define CAN_SMASH(e) (Properties1[e] & EP_BIT_CAN_SMASH)
113 #define CAN_CHANGE(e) (Properties1[e] & EP_BIT_CAN_CHANGE)
114 #define CAN_MOVE(e) (Properties1[e] & EP_BIT_CAN_MOVE)
115 #define COULD_MOVE(e) (Properties1[e] & EP_BIT_COULD_MOVE)
116 #define DONT_TOUCH(e) (Properties1[e] & EP_BIT_DONT_TOUCH)
117 #define DONT_GO_TO(e) (Properties1[e] & EP_BIT_DONT_GO_TO)
118 #define IS_MAMPF2(e) (Properties1[e] & EP_BIT_MAMPF2)
119 #define IS_CHAR(e) (Properties1[e] & EP_BIT_CHAR)
120 #define IS_BD_ELEMENT(e) (Properties1[e] & EP_BIT_BD_ELEMENT)
121 #define IS_SB_ELEMENT(e) (Properties1[e] & EP_BIT_SB_ELEMENT)
122 #define IS_GEM(e) (Properties1[e] & EP_BIT_GEM)
123 #define IS_INACTIVE(e) (Properties1[e] & EP_BIT_INACTIVE)
124 #define IS_EXPLOSIVE(e) (Properties1[e] & EP_BIT_EXPLOSIVE)
125 #define IS_MAMPF3(e) (Properties1[e] & EP_BIT_MAMPF3)
126 #define IS_PUSHABLE(e) (Properties1[e] & EP_BIT_PUSHABLE)
127 #define ELEM_IS_PLAYER(e) (Properties1[e] & EP_BIT_PLAYER)
128 #define HAS_CONTENT(e) (Properties1[e] & EP_BIT_HAS_CONTENT)
129 #define IS_EATABLE(e) (Properties1[e] & EP_BIT_EATABLE)
130 #define IS_SP_ELEMENT(e) (Properties1[e] & EP_BIT_SP_ELEMENT)
131 #define IS_QUICK_GATE(e) (Properties1[e] & EP_BIT_QUICK_GATE)
132 #define IS_OVER_PLAYER(e) (Properties1[e] & EP_BIT_OVER_PLAYER)
133 #define IS_ACTIVE_BOMB(e) (Properties1[e] & EP_BIT_ACTIVE_BOMB)
135 #define IS_BELT(e) (Properties2[e] & EP_BIT_BELT)
136 #define IS_BELT_ACTIVE(e) (Properties2[e] & EP_BIT_BELT_ACTIVE)
137 #define IS_BELT_SWITCH(e) (Properties2[e] & EP_BIT_BELT_SWITCH)
138 #define IS_TUBE(e) (Properties2[e] & EP_BIT_TUBE)
139 #define IS_EM_SLIPPERY_WALL(e) (Properties2[e] & EP_BIT_EM_SLIPPERY_WALL)
141 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
143 #define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
144 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_EMPTY)
146 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
147 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
148 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
150 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
151 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
152 (e) == EL_EMERALD ? EL_DIAMOND : \
153 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
154 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
155 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
157 #define EL_CHANGED2(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
158 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
160 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
161 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
162 #define TAPE_IS_EMPTY(x) ((x).length == 0)
163 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
165 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER1])
166 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
167 #define PROTECTED_FIELD(x,y) (IS_TUBE(Feld[x][y]))
168 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
169 PROTECTED_FIELD(x, y))
171 #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER2 - IMG_PLAYER1))
176 /* Bitmaps with graphic file */
180 #define PIX_FONT_BIG 3
181 #define PIX_FONT_SMALL 4
182 #define PIX_FONT_MEDIUM 5
183 #define PIX_FONT_EM 6
184 /* Bitmaps without graphic file */
185 #define PIX_DB_DOOR 7
186 #define PIX_DB_FIELD 8
188 #define NUM_PICTURES 7
189 #define NUM_BITMAPS 9
193 /* Bitmaps with graphic file */
195 #define PIX_ELEMENTS 1
202 #define PIX_FONT_BIG 8
203 #define PIX_FONT_SMALL 9
204 #define PIX_FONT_MEDIUM 10
205 #define PIX_FONT_EM 11
206 /* Bitmaps without graphic file */
207 #define PIX_DB_DOOR 12
208 #define PIX_DB_FIELD 13
210 #define NUM_PICTURES 12
211 #define NUM_BITMAPS 14
215 /* boundaries of arrays etc. */
216 #define MAX_LEVEL_NAME_LEN 32
217 #define MAX_LEVEL_AUTHOR_LEN 32
218 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
219 #define MAX_SCORE_ENTRIES 100
221 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
222 #define MAX_GRAPHICS 1536 /* see below: NUM_TILES */
224 #define MAX_NUM_AMOEBA 100
226 /* values for elements with content */
227 #define MIN_ELEMENT_CONTENTS 1
228 #define STD_ELEMENT_CONTENTS 4
229 #define MAX_ELEMENT_CONTENTS 8
231 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
233 /* fundamental game speed values */
234 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
235 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
236 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
237 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
238 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
240 /* often used screen positions */
243 #define REAL_SX (SX - 2)
244 #define REAL_SY (SY - 2)
253 #define MINI_TILEX (TILEX / 2)
254 #define MINI_TILEY (TILEY / 2)
255 #define MICRO_TILEX (TILEX / 8)
256 #define MICRO_TILEY (TILEY / 8)
257 #define MIDPOSX (SCR_FIELDX / 2)
258 #define MIDPOSY (SCR_FIELDY / 2)
259 #define SXSIZE (SCR_FIELDX * TILEX)
260 #define SYSIZE (SCR_FIELDY * TILEY)
261 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
262 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
265 #define VXSIZE DXSIZE
267 #define EXSIZE DXSIZE
268 #define EYSIZE (VYSIZE + 44)
269 #define FULL_SXSIZE (2 + SXSIZE + 2)
270 #define FULL_SYSIZE (2 + SYSIZE + 2)
271 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
272 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
273 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
274 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
275 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
278 /* "real" level file elements */
279 #define EL_UNDEFINED -1
281 #define EL_EMPTY_SPACE 0
282 #define EL_EMPTY EL_EMPTY_SPACE
285 #define EL_WALL_CRUMBLED 3
287 #define EL_KEY_OBSOLETE 5 /* obsolete; mapped to EL_KEY1 */
289 #define EL_EXIT_CLOSED 7
290 #define EL_PLAYER_OBSOLETE 8 /* obsolete; mapped to EL_PLAYER1 */
292 #define EL_SPACESHIP 10
295 #define EL_STEELWALL 13
296 #define EL_DIAMOND 14
297 #define EL_AMOEBA_DEAD 15
298 #define EL_QUICKSAND_EMPTY 16
299 #define EL_QUICKSAND_FULL 17
300 #define EL_AMOEBA_DROP 18
302 #define EL_MAGIC_WALL 20
303 #define EL_SPEED_PILL 21
305 #define EL_AMOEBA_WET 23
306 #define EL_AMOEBA_DRY 24
308 #define EL_GAMEOFLIFE 26
309 #define EL_BIOMAZE 27
310 #define EL_DYNAMITE_ACTIVE 28
311 #define EL_STONEBLOCK 29
312 #define EL_ROBOT_WHEEL 30
313 #define EL_ROBOT_WHEEL_ACTIVE 31
322 #define EL_GATE1_GRAY 40
323 #define EL_GATE2_GRAY 41
324 #define EL_GATE3_GRAY 42
325 #define EL_GATE4_GRAY 43
326 #define EL_DYNAMITE 44
328 #define EL_INVISIBLE_WALL 46
330 #define EL_LAMP_ACTIVE 48
331 #define EL_WALL_EMERALD 49
332 #define EL_WALL_DIAMOND 50
333 #define EL_AMOEBA_FULL 51
334 #define EL_BD_AMOEBA 52
335 #define EL_TIME_ORB_FULL 53
336 #define EL_TIME_ORB_EMPTY 54
337 #define EL_WALL_GROWING 55
338 #define EL_BD_DIAMOND 56
339 #define EL_EMERALD_YELLOW 57
340 #define EL_WALL_BD_DIAMOND 58
341 #define EL_WALL_EMERALD_YELLOW 59
342 #define EL_DARK_YAMYAM 60
343 #define EL_BD_MAGIC_WALL 61
344 #define EL_INVISIBLE_STEELWALL 62
346 #define EL_UNUSED_63 63
348 #define EL_DYNABOMB_NR 64
349 #define EL_DYNABOMB_SZ 65
350 #define EL_DYNABOMB_XL 66
351 #define EL_SOKOBAN_OBJECT 67
352 #define EL_SOKOBAN_FIELD_EMPTY 68
353 #define EL_SOKOBAN_FIELD_FULL 69
354 #define EL_BD_BUTTERFLY_RIGHT 70
355 #define EL_BD_BUTTERFLY_UP 71
356 #define EL_BD_BUTTERFLY_LEFT 72
357 #define EL_BD_BUTTERFLY_DOWN 73
358 #define EL_BD_FIREFLY_RIGHT 74
359 #define EL_BD_FIREFLY_UP 75
360 #define EL_BD_FIREFLY_LEFT 76
361 #define EL_BD_FIREFLY_DOWN 77
362 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
363 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
364 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
365 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
366 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
367 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
368 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
369 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
370 #define EL_BD_BUTTERFLY 78
371 #define EL_BD_FIREFLY 79
372 #define EL_PLAYER1 80
373 #define EL_PLAYER2 81
374 #define EL_PLAYER3 82
375 #define EL_PLAYER4 83
376 #define EL_BUG_RIGHT 84
378 #define EL_BUG_LEFT 86
379 #define EL_BUG_DOWN 87
380 #define EL_SPACESHIP_RIGHT 88
381 #define EL_SPACESHIP_UP 89
382 #define EL_SPACESHIP_LEFT 90
383 #define EL_SPACESHIP_DOWN 91
384 #define EL_PACMAN_RIGHT 92
385 #define EL_PACMAN_UP 93
386 #define EL_PACMAN_LEFT 94
387 #define EL_PACMAN_DOWN 95
388 #define EL_EMERALD_RED 96
389 #define EL_EMERALD_PURPLE 97
390 #define EL_WALL_EMERALD_RED 98
391 #define EL_WALL_EMERALD_PURPLE 99
392 #define EL_ACIDPOOL_TOPLEFT 100
393 #define EL_ACIDPOOL_TOPRIGHT 101
394 #define EL_ACIDPOOL_BOTTOMLEFT 102
395 #define EL_ACIDPOOL_BOTTOM 103
396 #define EL_ACIDPOOL_BOTTOMRIGHT 104
397 #define EL_BD_WALL 105
398 #define EL_BD_ROCK 106
399 #define EL_EXIT_OPEN 107
400 #define EL_BLACK_ORB 108
401 #define EL_AMOEBA_TO_DIAMOND 109
403 #define EL_PENGUIN 111
404 #define EL_SATELLITE 112
405 #define EL_ARROW_BLUE_LEFT 113
406 #define EL_ARROW_BLUE_RIGHT 114
407 #define EL_ARROW_BLUE_UP 115
408 #define EL_ARROW_BLUE_DOWN 116
410 #define EL_DRAGON 118
412 #define EL_EM_KEY1_FILE 119
414 #define EL_CHAR_START 120
415 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
416 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
417 #define EL_CHAR_EXCLAM (EL_CHAR_ASCII0 + 33)
418 #define EL_CHAR_QUOTEDBL (EL_CHAR_ASCII0 + 34)
419 #define EL_CHAR_NUMBERSIGN (EL_CHAR_ASCII0 + 35)
420 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0 + 36)
421 #define EL_CHAR_PROCENT (EL_CHAR_ASCII0 + 37)
422 #define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0 + 38)
423 #define EL_CHAR_APOSTROPHE (EL_CHAR_ASCII0 + 39)
424 #define EL_CHAR_PARENLEFT (EL_CHAR_ASCII0 + 40)
425 #define EL_CHAR_PARENRIGHT (EL_CHAR_ASCII0 + 41)
426 #define EL_CHAR_ASTERISK (EL_CHAR_ASCII0 + 42)
427 #define EL_CHAR_PLUS (EL_CHAR_ASCII0 + 43)
428 #define EL_CHAR_COMMA (EL_CHAR_ASCII0 + 44)
429 #define EL_CHAR_MINUS (EL_CHAR_ASCII0 + 45)
430 #define EL_CHAR_PERIOD (EL_CHAR_ASCII0 + 46)
431 #define EL_CHAR_SLASH (EL_CHAR_ASCII0 + 47)
432 #define EL_CHAR_0 (EL_CHAR_ASCII0 + 48)
433 #define EL_CHAR_9 (EL_CHAR_ASCII0 + 57)
434 #define EL_CHAR_COLON (EL_CHAR_ASCII0 + 58)
435 #define EL_CHAR_SEMICOLON (EL_CHAR_ASCII0 + 59)
436 #define EL_CHAR_LESS (EL_CHAR_ASCII0 + 60)
437 #define EL_CHAR_EQUAL (EL_CHAR_ASCII0 + 61)
438 #define EL_CHAR_GREATER (EL_CHAR_ASCII0 + 62)
439 #define EL_CHAR_QUESTION (EL_CHAR_ASCII0 + 63)
440 #define EL_CHAR_AT (EL_CHAR_ASCII0 + 64)
441 #define EL_CHAR_A (EL_CHAR_ASCII0 + 65)
442 #define EL_CHAR_Z (EL_CHAR_ASCII0 + 90)
443 #define EL_CHAR_AE (EL_CHAR_ASCII0 + 91)
444 #define EL_CHAR_OE (EL_CHAR_ASCII0 + 92)
445 #define EL_CHAR_UE (EL_CHAR_ASCII0 + 93)
446 #define EL_CHAR_COPYRIGHT (EL_CHAR_ASCII0 + 94)
447 #define EL_CHAR_UNDERSCORE (EL_CHAR_ASCII0 + 95)
448 #define EL_CHAR_EMPTY (EL_CHAR_ASCII0 + 96)
449 #define EL_CHAR_DEGREE (EL_CHAR_ASCII0 + 97)
450 #define EL_CHAR_TM (EL_CHAR_ASCII0 + 98)
451 #define EL_CHAR_CURSOR (EL_CHAR_ASCII0 + 99)
452 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
453 #define EL_CHAR_END (EL_CHAR_START + 79)
455 #define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \
456 (x) == 'Ö' ? EL_CHAR_OE : \
457 (x) == 'Ü' ? EL_CHAR_UE : \
458 (x) == '^' ? EL_CHAR_COPYRIGHT : \
459 (x) == '_' ? EL_CHAR_UNDERSCORE : \
460 (x) == '°' ? EL_CHAR_DEGREE : \
461 (x) == '´' ? EL_CHAR_TM : \
462 (x) == '|' ? EL_CHAR_CURSOR : \
463 EL_CHAR_A + (x) - 'A')
465 #define EL_WALL_GROWING_X 200
466 #define EL_WALL_GROWING_Y 201
467 #define EL_WALL_GROWING_XY 202
469 #define EL_EM_GATE1 203
470 #define EL_EM_GATE2 204
471 #define EL_EM_GATE3 205
472 #define EL_EM_GATE4 206
474 #define EL_EM_KEY2_FILE 207
475 #define EL_EM_KEY3_FILE 208
476 #define EL_EM_KEY4_FILE 209
478 #define EL_SP_START 210
479 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
480 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
481 #define EL_SP_ZONK (EL_SP_START + 1)
482 #define EL_SP_BASE (EL_SP_START + 2)
483 #define EL_SP_MURPHY (EL_SP_START + 3)
484 #define EL_SP_INFOTRON (EL_SP_START + 4)
485 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
486 #define EL_SP_HARD_GRAY (EL_SP_START + 6)
487 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
488 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
489 #define EL_SP_PORT1_RIGHT (EL_SP_START + 9)
490 #define EL_SP_PORT1_DOWN (EL_SP_START + 10)
491 #define EL_SP_PORT1_LEFT (EL_SP_START + 11)
492 #define EL_SP_PORT1_UP (EL_SP_START + 12)
493 #define EL_SP_PORT2_RIGHT (EL_SP_START + 13)
494 #define EL_SP_PORT2_DOWN (EL_SP_START + 14)
495 #define EL_SP_PORT2_LEFT (EL_SP_START + 15)
496 #define EL_SP_PORT2_UP (EL_SP_START + 16)
497 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
498 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
499 #define EL_SP_TERMINAL (EL_SP_START + 19)
500 #define EL_SP_DISK_RED (EL_SP_START + 20)
501 #define EL_SP_PORT_Y (EL_SP_START + 21)
502 #define EL_SP_PORT_X (EL_SP_START + 22)
503 #define EL_SP_PORT_XY (EL_SP_START + 23)
504 #define EL_SP_ELECTRON (EL_SP_START + 24)
505 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
506 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
507 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
508 #define EL_SP_HARD_BASE1 (EL_SP_START + 28)
509 #define EL_SP_HARD_GREEN (EL_SP_START + 29)
510 #define EL_SP_HARD_BLUE (EL_SP_START + 30)
511 #define EL_SP_HARD_RED (EL_SP_START + 31)
512 #define EL_SP_HARD_YELLOW (EL_SP_START + 32)
513 #define EL_SP_HARD_BASE2 (EL_SP_START + 33)
514 #define EL_SP_HARD_BASE3 (EL_SP_START + 34)
515 #define EL_SP_HARD_BASE4 (EL_SP_START + 35)
516 #define EL_SP_HARD_BASE5 (EL_SP_START + 36)
517 #define EL_SP_HARD_BASE6 (EL_SP_START + 37)
518 #define EL_SP_CHIP_UPPER (EL_SP_START + 38)
519 #define EL_SP_CHIP_LOWER (EL_SP_START + 39)
520 #define EL_SP_END (EL_SP_START + 39)
522 #define EL_EM_GATE1_GRAY 250
523 #define EL_EM_GATE2_GRAY 251
524 #define EL_EM_GATE3_GRAY 252
525 #define EL_EM_GATE4_GRAY 253
527 #define EL_UNUSED_254 254
528 #define EL_UNUSED_255 255
531 #define EL_CRYSTAL 257
532 #define EL_WALL_PEARL 258
533 #define EL_WALL_CRYSTAL 259
534 #define EL_DOOR_WHITE 260
535 #define EL_DOOR_WHITE_GRAY 261
536 #define EL_KEY_WHITE 262
537 #define EL_SHIELD_NORMAL 263
538 #define EL_EXTRA_TIME 264
539 #define EL_SWITCHGATE_OPEN 265
540 #define EL_SWITCHGATE_CLOSED 266
541 #define EL_SWITCHGATE_SWITCH_UP 267
542 #define EL_SWITCHGATE_SWITCH_DOWN 268
544 #define EL_UNUSED_269 269
545 #define EL_UNUSED_270 270
547 #define EL_CONVEYOR_BELT1_LEFT 271
548 #define EL_CONVEYOR_BELT1_MIDDLE 272
549 #define EL_CONVEYOR_BELT1_RIGHT 273
550 #define EL_CONVEYOR_BELT1_SWITCH_LEFT 274
551 #define EL_CONVEYOR_BELT1_SWITCH_MIDDLE 275
552 #define EL_CONVEYOR_BELT1_SWITCH_RIGHT 276
553 #define EL_CONVEYOR_BELT2_LEFT 277
554 #define EL_CONVEYOR_BELT2_MIDDLE 278
555 #define EL_CONVEYOR_BELT2_RIGHT 279
556 #define EL_CONVEYOR_BELT2_SWITCH_LEFT 280
557 #define EL_CONVEYOR_BELT2_SWITCH_MIDDLE 281
558 #define EL_CONVEYOR_BELT2_SWITCH_RIGHT 282
559 #define EL_CONVEYOR_BELT3_LEFT 283
560 #define EL_CONVEYOR_BELT3_MIDDLE 284
561 #define EL_CONVEYOR_BELT3_RIGHT 285
562 #define EL_CONVEYOR_BELT3_SWITCH_LEFT 286
563 #define EL_CONVEYOR_BELT3_SWITCH_MIDDLE 287
564 #define EL_CONVEYOR_BELT3_SWITCH_RIGHT 288
565 #define EL_CONVEYOR_BELT4_LEFT 289
566 #define EL_CONVEYOR_BELT4_MIDDLE 290
567 #define EL_CONVEYOR_BELT4_RIGHT 291
568 #define EL_CONVEYOR_BELT4_SWITCH_LEFT 292
569 #define EL_CONVEYOR_BELT4_SWITCH_MIDDLE 293
570 #define EL_CONVEYOR_BELT4_SWITCH_RIGHT 294
571 #define EL_LANDMINE 295
572 #define EL_ENVELOPE 296
573 #define EL_LIGHT_SWITCH 297
574 #define EL_LIGHT_SWITCH_ACTIVE 298
575 #define EL_SIGN_EXCLAMATION 299
576 #define EL_SIGN_RADIOACTIVITY 300
577 #define EL_SIGN_STOP 301
578 #define EL_SIGN_WHEELCHAIR 302
579 #define EL_SIGN_PARKING 303
580 #define EL_SIGN_ONEWAY 304
581 #define EL_SIGN_HEART 305
582 #define EL_SIGN_TRIANGLE 306
583 #define EL_SIGN_ROUND 307
584 #define EL_SIGN_EXIT 308
585 #define EL_SIGN_YINYANG 309
586 #define EL_SIGN_OTHER 310
587 #define EL_MOLE_LEFT 311
588 #define EL_MOLE_RIGHT 312
589 #define EL_MOLE_UP 313
590 #define EL_MOLE_DOWN 314
591 #define EL_STEELWALL_SLANTED 315
592 #define EL_INVISIBLE_SAND 316
593 #define EL_DX_UNKNOWN_15 317
594 #define EL_DX_UNKNOWN_42 318
596 #define EL_UNUSED_319 319
597 #define EL_UNUSED_320 320
599 #define EL_SHIELD_DEADLY 321
600 #define EL_TIMEGATE_OPEN 322
601 #define EL_TIMEGATE_CLOSED 323
602 #define EL_TIMEGATE_SWITCH_ACTIVE 324
603 #define EL_TIMEGATE_SWITCH 325
605 #define EL_BALLOON 326
606 #define EL_BALLOON_SEND_LEFT 327
607 #define EL_BALLOON_SEND_RIGHT 328
608 #define EL_BALLOON_SEND_UP 329
609 #define EL_BALLOON_SEND_DOWN 330
610 #define EL_BALLOON_SEND_ANY_DIRECTION 331
612 #define EL_EMC_STEELWALL1 332
613 #define EL_EMC_STEELWALL2 333
614 #define EL_EMC_STEELWALL3 334
615 #define EL_EMC_STEELWALL4 335
616 #define EL_EMC_WALL_PILLAR_UPPER 336
617 #define EL_EMC_WALL_PILLAR_MIDDLE 337
618 #define EL_EMC_WALL_PILLAR_LOWER 338
619 #define EL_EMC_WALL4 339
620 #define EL_EMC_WALL5 340
621 #define EL_EMC_WALL6 341
622 #define EL_EMC_WALL7 342
623 #define EL_EMC_WALL8 343
625 #define EL_TUBE_ALL 344
626 #define EL_TUBE_VERTICAL 345
627 #define EL_TUBE_HORIZONTAL 346
628 #define EL_TUBE_VERTICAL_LEFT 347
629 #define EL_TUBE_VERTICAL_RIGHT 348
630 #define EL_TUBE_HORIZONTAL_UP 349
631 #define EL_TUBE_HORIZONTAL_DOWN 350
632 #define EL_TUBE_LEFT_UP 351
633 #define EL_TUBE_LEFT_DOWN 352
634 #define EL_TUBE_RIGHT_UP 353
635 #define EL_TUBE_RIGHT_DOWN 354
636 #define EL_SPRING 355
638 #define EL_DX_SUPABOMB 357
640 #define EL_UNUSED_358 358
641 #define EL_UNUSED_359 359
643 #define EL_CUSTOM_START 360
644 #define EL_CUSTOM_1 (EL_CUSTOM_START + 0)
645 #define EL_CUSTOM_128 (EL_CUSTOM_START + 127)
646 #define EL_CUSTOM_END (EL_CUSTOM_START + 127)
648 #define NUM_FILE_ELEMENTS 488
651 /* "real" (and therefore drawable) runtime elements */
652 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
654 #define EL_EM_KEY1 (EL_FIRST_RUNTIME_REAL + 0)
655 #define EL_EM_KEY2 (EL_FIRST_RUNTIME_REAL + 1)
656 #define EL_EM_KEY3 (EL_FIRST_RUNTIME_REAL + 2)
657 #define EL_EM_KEY4 (EL_FIRST_RUNTIME_REAL + 3)
658 #define EL_DYNABOMB_PLAYER1_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
659 #define EL_DYNABOMB_PLAYER2_ACTIVE (EL_FIRST_RUNTIME_REAL + 5)
660 #define EL_DYNABOMB_PLAYER3_ACTIVE (EL_FIRST_RUNTIME_REAL + 6)
661 #define EL_DYNABOMB_PLAYER4_ACTIVE (EL_FIRST_RUNTIME_REAL + 7)
662 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 8)
663 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 9)
664 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 10)
665 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 11)
666 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 12)
667 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
668 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
669 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
670 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
671 #define EL_CONVEYOR_BELT1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
672 #define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
673 #define EL_CONVEYOR_BELT1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
674 #define EL_CONVEYOR_BELT2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
675 #define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
676 #define EL_CONVEYOR_BELT2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
677 #define EL_CONVEYOR_BELT3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
678 #define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
679 #define EL_CONVEYOR_BELT3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
680 #define EL_CONVEYOR_BELT4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 26)
681 #define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 27)
682 #define EL_CONVEYOR_BELT4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
683 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 29)
684 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 30)
685 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 31)
686 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 32)
687 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 33)
688 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 34)
689 #define EL_AMOEBA_DRIPPING (EL_FIRST_RUNTIME_REAL + 35)
690 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 36)
691 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
692 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
693 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 39)
694 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 40)
695 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 41)
696 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
697 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 43)
698 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44)
700 /* "unreal" (and therefore not drawable) runtime elements */
701 #define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 45)
703 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
704 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
705 #define EL_NUT_CRACKING (EL_FIRST_RUNTIME_UNREAL + 2)
706 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 3)
707 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 4)
708 #define EL_AMOEBA_CREATING (EL_FIRST_RUNTIME_UNREAL + 5)
709 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 6)
710 #define EL_WALL_GROWING_ACTIVE (EL_FIRST_RUNTIME_UNREAL + 7)
711 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 8)
712 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 9)
713 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 10)
714 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 11)
715 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 12)
717 /* dummy (not drawable) runtime elements (internal use only) */
718 #define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 13)
720 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
721 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
722 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
723 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
724 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
725 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
726 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
727 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
728 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
729 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
730 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
731 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
732 #define EL_SAND_CRUMBLED (EL_FIRST_DUMMY + 12)
733 #define EL_BD_AMOEBA_PART1 (EL_FIRST_DUMMY + 13)
734 #define EL_BD_AMOEBA_PART2 (EL_FIRST_DUMMY + 14)
735 #define EL_BD_AMOEBA_PART3 (EL_FIRST_DUMMY + 15)
736 #define EL_BD_AMOEBA_PART4 (EL_FIRST_DUMMY + 16)
737 #define EL_AMOEBA_WET_PART1 (EL_FIRST_DUMMY + 17)
738 #define EL_AMOEBA_WET_PART2 (EL_FIRST_DUMMY + 18)
739 #define EL_AMOEBA_WET_PART3 (EL_FIRST_DUMMY + 19)
740 #define EL_AMOEBA_WET_PART4 (EL_FIRST_DUMMY + 20)
741 #define EL_AMOEBA_DRY_PART1 (EL_FIRST_DUMMY + 21)
742 #define EL_AMOEBA_DRY_PART2 (EL_FIRST_DUMMY + 22)
743 #define EL_AMOEBA_DRY_PART3 (EL_FIRST_DUMMY + 23)
744 #define EL_AMOEBA_DRY_PART4 (EL_FIRST_DUMMY + 24)
745 #define EL_AMOEBA_DEAD_PART1 (EL_FIRST_DUMMY + 25)
746 #define EL_AMOEBA_DEAD_PART2 (EL_FIRST_DUMMY + 26)
747 #define EL_AMOEBA_DEAD_PART3 (EL_FIRST_DUMMY + 27)
748 #define EL_AMOEBA_DEAD_PART4 (EL_FIRST_DUMMY + 28)
749 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 29)
750 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 30)
751 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 31)
752 #define EL_ARROW_RED_LEFT (EL_FIRST_DUMMY + 32)
753 #define EL_ARROW_RED_RIGHT (EL_FIRST_DUMMY + 33)
754 #define EL_ARROW_RED_UP (EL_FIRST_DUMMY + 34)
755 #define EL_ARROW_RED_DOWN (EL_FIRST_DUMMY + 35)
757 #define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 36)
760 /* values for animation action types */
761 #define GFX_ACTION_DEFAULT 0
762 #define GFX_ACTION_WAITING 1
763 #define GFX_ACTION_FALLING 2
764 #define GFX_ACTION_MOVING 3
765 #define GFX_ACTION_DIGGING 4
766 #define GFX_ACTION_SNAPPING 5
767 #define GFX_ACTION_COLLECTING 6
768 #define GFX_ACTION_PUSHING 7
769 #define GFX_ACTION_PASSING 8
770 #define GFX_ACTION_IMPACT 9
771 #define GFX_ACTION_CRACKING 10
772 #define GFX_ACTION_BREAKING 11
773 #define GFX_ACTION_ACTIVATING 12
774 #define GFX_ACTION_OPENING 13
775 #define GFX_ACTION_CLOSING 14
776 #define GFX_ACTION_EATING 15
777 #define GFX_ACTION_ATTACKING 16
778 #define GFX_ACTION_GROWING 17
779 #define GFX_ACTION_SHRINKING 18
780 #define GFX_ACTION_OTHER 19
782 #define NUM_GFX_ACTIONS 20
783 #define NUM_GFX_ACTIONS_MAPPED 8
786 /* values for image configuration suffixes */
787 #define GFX_ARG_XPOS 0
788 #define GFX_ARG_YPOS 1
789 #define GFX_ARG_OFFSET 2
790 #define GFX_ARG_VERTICAL 3
791 #define GFX_ARG_XOFFSET 4
792 #define GFX_ARG_YOFFSET 5
793 #define GFX_ARG_FRAMES 6
794 #define GFX_ARG_START_FRAME 7
795 #define GFX_ARG_DELAY 8
796 #define GFX_ARG_MODE_LOOP 9
797 #define GFX_ARG_MODE_LINEAR 10
798 #define GFX_ARG_MODE_PINGPONG 11
799 #define GFX_ARG_MODE_PINGPONG2 12
800 #define GFX_ARG_MODE_RANDOM 13
801 #define GFX_ARG_MODE_REVERSE 14
802 #define GFX_ARG_GLOBAL_SYNC 15
804 #define NUM_GFX_ARGS 16
806 #define GFX_ARG_UNDEFINED "-1000000"
807 #define GFX_ARG_UNDEFINED_VALUE (atoi(GFX_ARG_UNDEFINED))
810 /* values for sound configuration suffixes */
811 /* (currently none) */
814 /* values for game_status */
820 #define CHOOSELEVEL 5
825 #define PROGRAM_VERSION_MAJOR 2
826 #define PROGRAM_VERSION_MINOR 2
827 #define PROGRAM_VERSION_PATCH 0
828 #define PROGRAM_VERSION_STRING "2.2.0rc3"
830 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
831 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
832 #define PROGRAM_RIGHTS_STRING "Copyright ^1995-2003 by"
833 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
834 #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
835 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
836 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
837 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
838 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
839 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
840 #define FILENAME_PREFIX "Rocks"
842 #define X11_ICON_FILENAME "rocks_icon.xbm"
843 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
844 #define MSDOS_POINTER_FILENAME "mouse.pcx"
846 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
847 ** currently supported/known file version numbers:
849 ** 1.2 (still in use)
850 ** 1.4 (still in use)
853 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0)
854 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0)
855 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0)
856 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0)
858 /* file version does not change for every program version, but is changed
859 when new features are introduced that are incompatible with older file
860 versions, so that they can be treated accordingly */
861 #define FILE_VERSION_ACTUAL FILE_VERSION_2_0
863 #define GAME_VERSION_1_0 FILE_VERSION_1_0
864 #define GAME_VERSION_1_2 FILE_VERSION_1_2
865 #define GAME_VERSION_1_4 FILE_VERSION_1_4
866 #define GAME_VERSION_2_0 FILE_VERSION_2_0
868 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
869 PROGRAM_VERSION_MINOR, \
870 PROGRAM_VERSION_PATCH)
872 /* values for game_emulation */
874 #define EMU_BOULDERDASH 1
875 #define EMU_SOKOBAN 2
876 #define EMU_SUPAPLEX 3
880 char Name[MAX_PLAYER_NAME_LEN + 1];
886 boolean present; /* player present in level playfield */
887 boolean connected; /* player connected (locally or via network) */
888 boolean active; /* player (present && connected) */
890 int index_nr, client_nr, element_nr;
892 byte action; /* action from local input device */
893 byte effective_action; /* action acknowledged from network server
894 or summarized over all configured input
895 devices when in single player mode */
896 byte programmed_action; /* action forced by game itself (like moving
897 through doors); overrides other actions */
899 int jx,jy, last_jx,last_jy;
900 int MovDir, MovPos, GfxPos;
905 boolean LevelSolved, GameOver;
911 unsigned long move_delay;
912 int move_delay_value;
914 unsigned long push_delay;
915 unsigned long push_delay_value;
917 int frame_reset_delay;
919 unsigned long actual_frame_counter;
922 int gems_still_needed;
923 int sokobanfields_still_needed;
924 int lights_still_needed;
925 int friends_still_needed;
928 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
929 int shield_normal_time_left;
930 int shield_deadly_time_left;
935 int file_version; /* file format version the level is stored with */
936 int game_version; /* game release version the level was created with */
938 boolean encoding_16bit_field; /* level contains 16-bit elements */
939 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
940 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
946 char name[MAX_LEVEL_NAME_LEN + 1];
947 char author[MAX_LEVEL_AUTHOR_LEN + 1];
948 int score[LEVEL_SCORE_ELEMENTS];
949 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
950 int num_yam_contents;
957 boolean double_speed;
959 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
961 boolean no_level_file;
966 int file_version; /* file format version the tape is stored with */
967 int game_version; /* game release version the tape was created with */
968 int engine_version; /* game engine version the tape was recorded with */
971 unsigned long random_seed;
973 unsigned long counter;
974 unsigned long length;
975 unsigned long length_seconds;
976 unsigned int delay_played;
977 boolean pause_before_death;
978 boolean recording, playing, pausing;
979 boolean fast_forward;
980 boolean index_search;
982 boolean auto_play_level_solved;
983 boolean quick_resume;
986 boolean player_participates[MAX_PLAYERS];
987 int num_participating_players;
991 byte action[MAX_PLAYERS];
998 /* constant within running game */
1001 int initial_move_delay;
1002 int initial_move_delay_value;
1004 /* variable within running game */
1006 boolean magic_wall_active;
1007 int magic_wall_time_left;
1008 int light_time_left;
1009 int timegate_time_left;
1014 boolean explosions_delayed;
1019 char *autoplay_leveldir;
1020 int autoplay_level_nr;
1022 float frames_per_second;
1023 boolean fps_slowdown;
1024 int fps_slowdown_factor;
1029 char *token_name; /* element token used in config files */
1030 char *sound_class_name; /* classification for custom sound effects */
1031 char *editor_description; /* short description for level editor */
1033 /* default graphics for several actions */
1034 int graphic[NUM_GFX_ACTIONS_MAPPED];
1036 /* special graphics for left/right/up/down */
1037 int direction_graphic[NUM_GFX_ACTIONS_MAPPED][NUM_MV_DIRECTIONS];
1046 struct NewGraphicInfo
1049 int src_x, src_y; /* derived from (tile sized) .xpos/.ypos */
1050 int offset_x, offset_y; /* x/y offset to next animation frame */
1052 int anim_start_frame;
1053 int anim_delay; /* important: delay of 1 means "no delay"! */
1055 boolean anim_global_sync;
1057 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1058 Pixmap clip_mask; /* single-graphic-only clip mask for X11 */
1059 GC clip_gc; /* single-graphic-only clip gc for X11 */
1064 extern GC tile_clip_gc;
1065 extern Bitmap *pix[];
1067 extern Bitmap *bitmap_db_field, *bitmap_db_door;
1068 extern Pixmap tile_clipmask[];
1069 extern DrawBuffer *fieldbuffer;
1070 extern DrawBuffer *drawto_field;
1072 extern int game_status;
1073 extern boolean level_editor_test_game;
1074 extern boolean network_playing;
1076 extern int key_joystick_mapping;
1078 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1079 extern int redraw_x1, redraw_y1;
1081 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1082 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1083 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1084 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1085 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1086 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1087 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1088 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1089 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1090 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1091 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1092 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
1093 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1094 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1096 extern unsigned long Properties1[MAX_NUM_ELEMENTS];
1097 extern unsigned long Properties2[MAX_NUM_ELEMENTS];
1099 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1100 extern short GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1102 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
1104 extern int FX,FY, ScrollStepSize;
1105 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1106 extern int BorderElement;
1107 extern int GameFrameDelay;
1108 extern int FfwdFrameDelay;
1109 extern int BX1,BY1, BX2,BY2;
1110 extern int SBX_Left, SBX_Right;
1111 extern int SBY_Upper, SBY_Lower;
1112 extern int ZX,ZY, ExitX,ExitY;
1113 extern int AllPlayersGone;
1115 extern int TimeFrames, TimePlayed, TimeLeft;
1116 extern boolean SiebAktiv;
1117 extern int SiebCount;
1119 extern boolean network_player_action_received;
1121 extern int graphics_action_mapping[];
1123 extern struct LevelInfo level;
1124 extern struct PlayerInfo stored_player[], *local_player;
1125 extern struct HiScore highscore[];
1126 extern struct TapeInfo tape;
1127 extern struct GameInfo game;
1128 extern struct GlobalInfo global;
1129 extern struct ElementInfo element_info[];
1130 extern struct NewGraphicInfo graphic_info[];
1131 extern struct ConfigInfo image_config[], sound_config[];
1132 extern struct ConfigInfo image_config_suffix[], sound_config_suffix[];
1133 extern struct FileInfo *image_files, *sound_files;