1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 #include <sys/types.h>
28 #include "libgame/libgame.h"
35 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
36 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
37 #define MIN_LEV_FIELDX 3
38 #define MIN_LEV_FIELDY 3
39 #define STD_LEV_FIELDX 64
40 #define STD_LEV_FIELDY 32
41 #define MAX_LEV_FIELDX 128
42 #define MAX_LEV_FIELDY 128
44 #define SCREENX(a) ((a) - scroll_x)
45 #define SCREENY(a) ((a) - scroll_y)
46 #define LEVELX(a) ((a) + scroll_x)
47 #define LEVELY(a) ((a) + scroll_y)
48 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
49 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
50 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
52 /* values for 'Elementeigenschaften1' */
53 #define EP_BIT_AMOEBALIVE (1 << 0)
54 #define EP_BIT_AMOEBOID (1 << 1)
55 #define EP_BIT_SCHLUESSEL (1 << 2)
56 #define EP_BIT_PFORTE (1 << 3)
57 #define EP_BIT_SOLID (1 << 4)
58 #define EP_BIT_MASSIVE (1 << 5)
59 #define EP_BIT_SLIPPERY (1 << 6)
60 #define EP_BIT_ENEMY (1 << 7)
61 #define EP_BIT_MAUER (1 << 8)
62 #define EP_BIT_CAN_FALL (1 << 9)
63 #define EP_BIT_CAN_SMASH (1 << 10)
64 #define EP_BIT_CAN_CHANGE (1 << 11)
65 #define EP_BIT_CAN_MOVE (1 << 12)
66 #define EP_BIT_COULD_MOVE (1 << 13)
67 #define EP_BIT_DONT_TOUCH (1 << 14)
68 #define EP_BIT_DONT_GO_TO (1 << 15)
69 #define EP_BIT_MAMPF2 (1 << 16)
70 #define EP_BIT_CHAR (1 << 17)
71 #define EP_BIT_BD_ELEMENT (1 << 18)
72 #define EP_BIT_SB_ELEMENT (1 << 19)
73 #define EP_BIT_GEM (1 << 20)
74 #define EP_BIT_INACTIVE (1 << 21)
75 #define EP_BIT_EXPLOSIVE (1 << 22)
76 #define EP_BIT_MAMPF3 (1 << 23)
77 #define EP_BIT_PUSHABLE (1 << 24)
78 #define EP_BIT_PLAYER (1 << 25)
79 #define EP_BIT_HAS_CONTENT (1 << 26)
80 #define EP_BIT_EATABLE (1 << 27)
81 #define EP_BIT_SP_ELEMENT (1 << 28)
82 #define EP_BIT_QUICK_GATE (1 << 29)
83 #define EP_BIT_OVER_PLAYER (1 << 30)
84 #define EP_BIT_ACTIVE_BOMB (1 << 31)
86 /* values for 'Elementeigenschaften2' */
87 #define EP_BIT_BELT (1 << 0)
88 #define EP_BIT_BELT_SWITCH (1 << 1)
89 #define EP_BIT_TUBE (1 << 2)
90 #define EP_BIT_EM_SLIPPERY_WALL (1 << 3)
92 #define IS_AMOEBALIVE(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
93 #define IS_AMOEBOID(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
94 #define IS_SCHLUESSEL(e) (Elementeigenschaften1[e] & EP_BIT_SCHLUESSEL)
95 #define IS_PFORTE(e) (Elementeigenschaften1[e] & EP_BIT_PFORTE)
96 #define IS_SOLID(e) (Elementeigenschaften1[e] & EP_BIT_SOLID)
97 #define IS_MASSIVE(e) (Elementeigenschaften1[e] & EP_BIT_MASSIVE)
98 #define IS_SLIPPERY(e) (Elementeigenschaften1[e] & EP_BIT_SLIPPERY)
99 #define IS_ENEMY(e) (Elementeigenschaften1[e] & EP_BIT_ENEMY)
100 #define IS_MAUER(e) (Elementeigenschaften1[e] & EP_BIT_MAUER)
101 #define CAN_FALL(e) (Elementeigenschaften1[e] & EP_BIT_CAN_FALL)
102 #define CAN_SMASH(e) (Elementeigenschaften1[e] & EP_BIT_CAN_SMASH)
103 #define CAN_CHANGE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_CHANGE)
104 #define CAN_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_MOVE)
105 #define COULD_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_COULD_MOVE)
106 #define DONT_TOUCH(e) (Elementeigenschaften1[e] & EP_BIT_DONT_TOUCH)
107 #define DONT_GO_TO(e) (Elementeigenschaften1[e] & EP_BIT_DONT_GO_TO)
108 #define IS_MAMPF2(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF2)
109 #define IS_CHAR(e) (Elementeigenschaften1[e] & EP_BIT_CHAR)
110 #define IS_BD_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_BD_ELEMENT)
111 #define IS_SB_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SB_ELEMENT)
112 #define IS_GEM(e) (Elementeigenschaften1[e] & EP_BIT_GEM)
113 #define IS_INACTIVE(e) (Elementeigenschaften1[e] & EP_BIT_INACTIVE)
114 #define IS_EXPLOSIVE(e) (Elementeigenschaften1[e] & EP_BIT_EXPLOSIVE)
115 #define IS_MAMPF3(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF3)
116 #define IS_PUSHABLE(e) (Elementeigenschaften1[e] & EP_BIT_PUSHABLE)
117 #define ELEM_IS_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_PLAYER)
118 #define HAS_CONTENT(e) (Elementeigenschaften1[e] & EP_BIT_HAS_CONTENT)
119 #define IS_EATABLE(e) (Elementeigenschaften1[e] & EP_BIT_EATABLE)
120 #define IS_SP_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SP_ELEMENT)
121 #define IS_QUICK_GATE(e) (Elementeigenschaften1[e] & EP_BIT_QUICK_GATE)
122 #define IS_OVER_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_OVER_PLAYER)
123 #define IS_ACTIVE_BOMB(e) (Elementeigenschaften1[e] & EP_BIT_ACTIVE_BOMB)
124 #define IS_BELT(e) (Elementeigenschaften2[e] & EP_BIT_BELT)
125 #define IS_BELT_SWITCH(e) (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
126 #define IS_TUBE(e) (Elementeigenschaften2[e] & EP_BIT_TUBE)
127 #define IS_EM_SLIPPERY_WALL(e) (Elementeigenschaften2[e] & EP_BIT_EM_SLIPPERY_WALL)
129 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
131 #define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
132 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
134 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
135 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
136 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
138 #define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
139 (e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \
140 (e) == EL_EDELSTEIN ? EL_DIAMANT : \
141 (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
142 (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
143 (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
145 #define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
146 (e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \
148 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
149 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
150 #define TAPE_IS_EMPTY(x) ((x).length == 0)
151 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
153 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
154 #define SHIELD_ON(p) ((p)->shield_passive_time_left > 0)
155 #define PROTECTED_FIELD(x,y) (IS_TUBE(Feld[x][y]))
156 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
157 PROTECTED_FIELD(x, y))
159 /* Bitmaps with graphic file */
161 #define PIX_ELEMENTS 1
168 #define PIX_FONT_BIG 8
169 #define PIX_FONT_SMALL 9
170 #define PIX_FONT_MEDIUM 10
171 #define PIX_FONT_EM 11
172 /* Bitmaps without graphic file */
173 #define PIX_DB_DOOR 12
174 #define PIX_DB_FIELD 13
176 #define NUM_PICTURES 12
177 #define NUM_BITMAPS 14
179 /* boundaries of arrays etc. */
180 #define MAX_LEVEL_NAME_LEN 32
181 #define MAX_LEVEL_AUTHOR_LEN 32
182 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
183 #define MAX_SCORE_ENTRIES 100
184 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
185 #define MAX_GRAPHICS 1536 /* see below: NUM_TILES */
186 #define MAX_NUM_AMOEBA 100
188 /* values for elements with content */
189 #define MIN_ELEMENT_CONTENTS 1
190 #define STD_ELEMENT_CONTENTS 4
191 #define MAX_ELEMENT_CONTENTS 8
193 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
195 /* fundamental game speed values */
196 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
197 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
198 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
199 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
200 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
204 char Name[MAX_PLAYER_NAME_LEN + 1];
210 boolean present; /* player present in level playfield */
211 boolean connected; /* player connected (locally or via network) */
212 boolean active; /* player (present && connected) */
214 int index_nr, client_nr, element_nr;
216 byte action; /* action from local input device */
217 byte effective_action; /* action acknowledged from network server
218 or summarized over all configured input
219 devices when in single player mode */
220 byte programmed_action; /* action forced by game itself (like moving
221 through doors); overrides other actions */
223 int jx,jy, last_jx,last_jy;
224 int MovDir, MovPos, GfxPos;
229 boolean LevelSolved, GameOver;
235 unsigned long move_delay;
236 int move_delay_value;
238 unsigned long push_delay;
239 unsigned long push_delay_value;
241 int frame_reset_delay;
243 unsigned long actual_frame_counter;
246 int gems_still_needed;
247 int sokobanfields_still_needed;
248 int lights_still_needed;
249 int friends_still_needed;
252 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
253 int shield_passive_time_left;
254 int shield_active_time_left;
259 int file_version; /* file format version the level is stored with */
260 int game_version; /* game release version the level was created with */
262 boolean encoding_16bit_field; /* level contains 16-bit elements */
263 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
264 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
270 char name[MAX_LEVEL_NAME_LEN + 1];
271 char author[MAX_LEVEL_AUTHOR_LEN + 1];
272 int score[LEVEL_SCORE_ELEMENTS];
273 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
274 int num_yam_contents;
281 boolean double_speed;
283 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
288 int file_version; /* file format version the tape is stored with */
289 int game_version; /* game release version the tape was created with */
290 int engine_version; /* game engine version the tape was recorded with */
293 unsigned long random_seed;
295 unsigned long counter;
296 unsigned long length;
297 unsigned long length_seconds;
298 unsigned int delay_played;
299 boolean pause_before_death;
300 boolean recording, playing, pausing;
301 boolean fast_forward;
302 boolean index_search;
303 boolean quick_resume;
306 boolean player_participates[MAX_PLAYERS];
307 int num_participating_players;
311 byte action[MAX_PLAYERS];
318 /* constant within running game */
321 int initial_move_delay;
322 int initial_move_delay_value;
324 /* variable within running game */
326 boolean magic_wall_active;
327 int magic_wall_time_left;
329 int timegate_time_left;
334 boolean explosions_delayed;
339 float frames_per_second;
340 boolean fps_slowdown;
341 int fps_slowdown_factor;
346 char *sound_class_name; /* classification for custom sound effects */
347 char *editor_description; /* short description for level editor */
349 int graphic[NUM_GFX_ACTIONS_MAPPED];
351 /* special graphics for left/right/up/down */
352 int direction_graphic[NUM_GFX_ACTIONS_MAPPED][4];
353 boolean has_direction_graphic[NUM_GFX_ACTIONS_MAPPED];
362 struct NewGraphicInfo
369 boolean anim_global_sync;
370 boolean anim_vertical;
373 extern GC tile_clip_gc;
374 extern Bitmap *pix[];
375 extern Pixmap tile_clipmask[];
376 extern DrawBuffer *fieldbuffer;
377 extern DrawBuffer *drawto_field;
379 extern int game_status;
380 extern boolean level_editor_test_game;
381 extern boolean network_playing;
383 extern int key_joystick_mapping;
385 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
386 extern int redraw_x1, redraw_y1;
388 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
389 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
390 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
391 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
392 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
393 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
394 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
395 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
396 extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
397 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
398 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
399 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
400 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
401 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
402 extern unsigned long Elementeigenschaften1[MAX_ELEMENTS];
403 extern unsigned long Elementeigenschaften2[MAX_ELEMENTS];
405 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
407 extern int FX,FY, ScrollStepSize;
408 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
409 extern int BorderElement;
410 extern int GameFrameDelay;
411 extern int FfwdFrameDelay;
412 extern int BX1,BY1, BX2,BY2;
413 extern int SBX_Left, SBX_Right;
414 extern int SBY_Upper, SBY_Lower;
415 extern int ZX,ZY, ExitX,ExitY;
416 extern int AllPlayersGone;
418 extern int TimeFrames, TimePlayed, TimeLeft;
419 extern boolean SiebAktiv;
420 extern int SiebCount;
422 extern boolean network_player_action_received;
424 extern struct LevelInfo level;
425 extern struct PlayerInfo stored_player[], *local_player;
426 extern struct HiScore highscore[];
427 extern struct TapeInfo tape;
428 extern struct GameInfo game;
429 extern struct GlobalInfo global;
430 extern struct ElementInfo element_info[];
431 extern struct GraphicInfo graphic_info[];
432 extern struct NewGraphicInfo new_graphic_info[];
433 extern struct ConfigInfo image_config[], sound_config[];
434 extern struct ConfigInfo image_config_suffix[], sound_config_suffix[];
435 extern struct FileInfo *image_files, *sound_files;
437 /* often used screen positions */
440 #define REAL_SX (SX - 2)
441 #define REAL_SY (SY - 2)
450 #define MINI_TILEX (TILEX / 2)
451 #define MINI_TILEY (TILEY / 2)
452 #define MICRO_TILEX (TILEX / 8)
453 #define MICRO_TILEY (TILEY / 8)
454 #define MIDPOSX (SCR_FIELDX / 2)
455 #define MIDPOSY (SCR_FIELDY / 2)
456 #define SXSIZE (SCR_FIELDX * TILEX)
457 #define SYSIZE (SCR_FIELDY * TILEY)
458 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
459 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
462 #define VXSIZE DXSIZE
464 #define EXSIZE DXSIZE
465 #define EYSIZE (VXSIZE + 44)
466 #define FULL_SXSIZE (2 + SXSIZE + 2)
467 #define FULL_SYSIZE (2 + SYSIZE + 2)
468 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
469 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
470 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
471 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
472 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
474 #define MINI_GFX_STARTX 0
475 #define MINI_GFX_STARTY 448
476 #define MICRO_GFX_STARTX 384
477 #define MICRO_GFX_STARTY 448
478 #define GFX_PER_LINE 16
479 #define MINI_GFX_PER_LINE 16
480 #define MICRO_GFX_PER_LINE 16
482 #define MINI_FONT_STARTX 0
483 #define MINI_FONT_STARTY 128
484 #define MICRO_FONT_STARTX 408
485 #define MICRO_FONT_STARTY 128
487 #define HEROES_PER_LINE 16
489 #define MINI_SP_STARTX 0
490 #define MINI_SP_STARTY 512
491 #define MICRO_SP_STARTX 384
492 #define MICRO_SP_STARTY 512
493 #define SP_PER_LINE 16
494 #define MINI_SP_PER_LINE 16
495 #define MICRO_SP_PER_LINE 16
497 #define MINI_DC_STARTX 0
498 #define MINI_DC_STARTY 512
499 #define MICRO_DC_STARTX 384
500 #define MICRO_DC_STARTY 512
501 #define DC_PER_LINE 16
502 #define MINI_DC_PER_LINE 16
503 #define MICRO_DC_PER_LINE 16
505 #define MINI_MORE_STARTX 0
506 #define MINI_MORE_STARTY 256
507 #define MICRO_MORE_STARTX 384
508 #define MICRO_MORE_STARTY 256
509 #define MORE_PER_LINE 16
510 #define MINI_MORE_PER_LINE 16
511 #define MICRO_MORE_PER_LINE 16
514 ** 0 - 499: real elements, stored in level file
515 ** 500 - 699: flag elements, only used at runtime
517 /* "real" level elements */
518 #define EL_LEERRAUM 0
519 #define EL_ERDREICH 1
520 #define EL_MAUERWERK 2
521 #define EL_FELSBODEN 3
522 #define EL_FELSBROCKEN 4
523 #define EL_SCHLUESSEL 5
524 #define EL_EDELSTEIN 6
525 #define EL_AUSGANG_ZU 7
526 #define EL_SPIELFIGUR 8
528 #define EL_FLIEGER 10
529 #define EL_MAMPFER 11
532 #define EL_DIAMANT 14
533 #define EL_AMOEBE_TOT 15
534 #define EL_MORAST_LEER 16
535 #define EL_MORAST_VOLL 17
536 #define EL_TROPFEN 18
538 #define EL_MAGIC_WALL_OFF 20
539 #define EL_SPEED_PILL 21
540 #define EL_SALZSAEURE 22
541 #define EL_AMOEBE_NASS 23
542 #define EL_AMOEBE_NORM 24
543 #define EL_KOKOSNUSS 25
545 #define EL_LIFE_ASYNC 27
546 #define EL_DYNAMITE_ACTIVE 28
547 #define EL_BADEWANNE 29
548 #define EL_ABLENK_AUS 30
549 #define EL_ABLENK_EIN 31
550 #define EL_SCHLUESSEL1 32
551 #define EL_SCHLUESSEL2 33
552 #define EL_SCHLUESSEL3 34
553 #define EL_SCHLUESSEL4 35
554 #define EL_PFORTE1 36
555 #define EL_PFORTE2 37
556 #define EL_PFORTE3 38
557 #define EL_PFORTE4 39
558 #define EL_PFORTE1X 40
559 #define EL_PFORTE2X 41
560 #define EL_PFORTE3X 42
561 #define EL_PFORTE4X 43
562 #define EL_DYNAMITE_INACTIVE 44
564 #define EL_UNSICHTBAR 46
565 #define EL_BIRNE_AUS 47
566 #define EL_BIRNE_EIN 48
567 #define EL_ERZ_EDEL 49
568 #define EL_ERZ_DIAM 50
569 #define EL_AMOEBE_VOLL 51
570 #define EL_AMOEBE_BD 52
571 #define EL_ZEIT_VOLL 53
572 #define EL_ZEIT_LEER 54
573 #define EL_MAUER_LEBT 55
574 #define EL_EDELSTEIN_BD 56
575 #define EL_EDELSTEIN_GELB 57
576 #define EL_ERZ_EDEL_BD 58
577 #define EL_ERZ_EDEL_GELB 59
578 #define EL_MAMPFER2 60
579 #define EL_MAGIC_WALL_BD_OFF 61
580 #define EL_INVISIBLE_STEEL 62
582 #define EL_UNUSED_63 63
584 #define EL_DYNABOMB_NR 64
585 #define EL_DYNABOMB_SZ 65
586 #define EL_DYNABOMB_XL 66
587 #define EL_SOKOBAN_OBJEKT 67
588 #define EL_SOKOBAN_FELD_LEER 68
589 #define EL_SOKOBAN_FELD_VOLL 69
590 #define EL_BUTTERFLY_RIGHT 70
591 #define EL_BUTTERFLY_UP 71
592 #define EL_BUTTERFLY_LEFT 72
593 #define EL_BUTTERFLY_DOWN 73
594 #define EL_FIREFLY_RIGHT 74
595 #define EL_FIREFLY_UP 75
596 #define EL_FIREFLY_LEFT 76
597 #define EL_FIREFLY_DOWN 77
598 #define EL_BUTTERFLY_1 EL_BUTTERFLY_DOWN
599 #define EL_BUTTERFLY_2 EL_BUTTERFLY_LEFT
600 #define EL_BUTTERFLY_3 EL_BUTTERFLY_UP
601 #define EL_BUTTERFLY_4 EL_BUTTERFLY_RIGHT
602 #define EL_FIREFLY_1 EL_FIREFLY_LEFT
603 #define EL_FIREFLY_2 EL_FIREFLY_DOWN
604 #define EL_FIREFLY_3 EL_FIREFLY_RIGHT
605 #define EL_FIREFLY_4 EL_FIREFLY_UP
606 #define EL_BUTTERFLY 78
607 #define EL_FIREFLY 79
608 #define EL_SPIELER1 80
609 #define EL_SPIELER2 81
610 #define EL_SPIELER3 82
611 #define EL_SPIELER4 83
612 #define EL_KAEFER_RIGHT 84
613 #define EL_KAEFER_UP 85
614 #define EL_KAEFER_LEFT 86
615 #define EL_KAEFER_DOWN 87
616 #define EL_FLIEGER_RIGHT 88
617 #define EL_FLIEGER_UP 89
618 #define EL_FLIEGER_LEFT 90
619 #define EL_FLIEGER_DOWN 91
620 #define EL_PACMAN_RIGHT 92
621 #define EL_PACMAN_UP 93
622 #define EL_PACMAN_LEFT 94
623 #define EL_PACMAN_DOWN 95
624 #define EL_EDELSTEIN_ROT 96
625 #define EL_EDELSTEIN_LILA 97
626 #define EL_ERZ_EDEL_ROT 98
627 #define EL_ERZ_EDEL_LILA 99
628 #define EL_BADEWANNE1 100
629 #define EL_BADEWANNE2 101
630 #define EL_BADEWANNE3 102
631 #define EL_BADEWANNE4 103
632 #define EL_BADEWANNE5 104
633 #define EL_BD_WALL 105
634 #define EL_BD_ROCK 106
635 #define EL_AUSGANG_AUF 107
636 #define EL_BLACK_ORB 108
637 #define EL_AMOEBA2DIAM 109
639 #define EL_PINGUIN 111
641 #define EL_PFEIL_LEFT 113
642 #define EL_PFEIL_RIGHT 114
643 #define EL_PFEIL_UP 115
644 #define EL_PFEIL_DOWN 116
645 #define EL_SCHWEIN 117
646 #define EL_DRACHE 118
648 #define EL_EM_KEY_1_FILE 119
650 #define EL_CHAR_START 120
651 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
652 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
653 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
654 #define EL_CHAR_RAUTE (EL_CHAR_ASCII0+35)
655 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
656 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
657 #define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0+38)
658 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
659 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
660 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
661 #define EL_CHAR_MULT (EL_CHAR_ASCII0+42)
662 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
663 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
664 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
665 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
666 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
667 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
668 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
669 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
670 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
671 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
672 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
673 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
674 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
675 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
676 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
677 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
678 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
679 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
680 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
681 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
682 #define EL_CHAR_END (EL_CHAR_START+79)
684 #define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \
685 (x) == 'Ö' ? EL_CHAR_OE : \
686 (x) == 'Ü' ? EL_CHAR_UE : \
687 EL_CHAR_A + (x) - 'A')
689 #define EL_MAUER_X 200
690 #define EL_MAUER_Y 201
691 #define EL_MAUER_XY 202
693 #define EL_EM_GATE_1 203
694 #define EL_EM_GATE_2 204
695 #define EL_EM_GATE_3 205
696 #define EL_EM_GATE_4 206
698 #define EL_EM_KEY_2_FILE 207
699 #define EL_EM_KEY_3_FILE 208
700 #define EL_EM_KEY_4_FILE 209
702 #define EL_SP_START 210
703 #define EL_SP_EMPTY (EL_SP_START + 0)
704 #define EL_SP_ZONK (EL_SP_START + 1)
705 #define EL_SP_BASE (EL_SP_START + 2)
706 #define EL_SP_MURPHY (EL_SP_START + 3)
707 #define EL_SP_INFOTRON (EL_SP_START + 4)
708 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
709 #define EL_SP_HARD_GRAY (EL_SP_START + 6)
710 #define EL_SP_EXIT (EL_SP_START + 7)
711 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
712 #define EL_SP_PORT1_RIGHT (EL_SP_START + 9)
713 #define EL_SP_PORT1_DOWN (EL_SP_START + 10)
714 #define EL_SP_PORT1_LEFT (EL_SP_START + 11)
715 #define EL_SP_PORT1_UP (EL_SP_START + 12)
716 #define EL_SP_PORT2_RIGHT (EL_SP_START + 13)
717 #define EL_SP_PORT2_DOWN (EL_SP_START + 14)
718 #define EL_SP_PORT2_LEFT (EL_SP_START + 15)
719 #define EL_SP_PORT2_UP (EL_SP_START + 16)
720 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
721 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
722 #define EL_SP_TERMINAL (EL_SP_START + 19)
723 #define EL_SP_DISK_RED (EL_SP_START + 20)
724 #define EL_SP_PORT_Y (EL_SP_START + 21)
725 #define EL_SP_PORT_X (EL_SP_START + 22)
726 #define EL_SP_PORT_XY (EL_SP_START + 23)
727 #define EL_SP_ELECTRON (EL_SP_START + 24)
728 #define EL_SP_BUG (EL_SP_START + 25)
729 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
730 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
731 #define EL_SP_HARD_BASE1 (EL_SP_START + 28)
732 #define EL_SP_HARD_GREEN (EL_SP_START + 29)
733 #define EL_SP_HARD_BLUE (EL_SP_START + 30)
734 #define EL_SP_HARD_RED (EL_SP_START + 31)
735 #define EL_SP_HARD_YELLOW (EL_SP_START + 32)
736 #define EL_SP_HARD_BASE2 (EL_SP_START + 33)
737 #define EL_SP_HARD_BASE3 (EL_SP_START + 34)
738 #define EL_SP_HARD_BASE4 (EL_SP_START + 35)
739 #define EL_SP_HARD_BASE5 (EL_SP_START + 36)
740 #define EL_SP_HARD_BASE6 (EL_SP_START + 37)
741 #define EL_SP_CHIP_UPPER (EL_SP_START + 38)
742 #define EL_SP_CHIP_LOWER (EL_SP_START + 39)
743 #define EL_SP_END (EL_SP_START + 39)
745 #define EL_EM_GATE_1X 250
746 #define EL_EM_GATE_2X 251
747 #define EL_EM_GATE_3X 252
748 #define EL_EM_GATE_4X 253
750 #define EL_UNUSED_254 254
751 #define EL_UNUSED_255 255
754 #define EL_CRYSTAL 257
755 #define EL_WALL_PEARL 258
756 #define EL_WALL_CRYSTAL 259
757 #define EL_DOOR_WHITE 260
758 #define EL_DOOR_WHITE_GRAY 261
759 #define EL_KEY_WHITE 262
760 #define EL_SHIELD_PASSIVE 263
761 #define EL_EXTRA_TIME 264
762 #define EL_SWITCHGATE_OPEN 265
763 #define EL_SWITCHGATE_CLOSED 266
764 #define EL_SWITCHGATE_SWITCH_1 267
765 #define EL_SWITCHGATE_SWITCH_2 268
767 #define EL_UNUSED_269 269
768 #define EL_UNUSED_270 270
770 #define EL_BELT1_LEFT 271
771 #define EL_BELT1_MIDDLE 272
772 #define EL_BELT1_RIGHT 273
773 #define EL_BELT1_SWITCH_LEFT 274
774 #define EL_BELT1_SWITCH_MIDDLE 275
775 #define EL_BELT1_SWITCH_RIGHT 276
776 #define EL_BELT2_LEFT 277
777 #define EL_BELT2_MIDDLE 278
778 #define EL_BELT2_RIGHT 279
779 #define EL_BELT2_SWITCH_LEFT 280
780 #define EL_BELT2_SWITCH_MIDDLE 281
781 #define EL_BELT2_SWITCH_RIGHT 282
782 #define EL_BELT3_LEFT 283
783 #define EL_BELT3_MIDDLE 284
784 #define EL_BELT3_RIGHT 285
785 #define EL_BELT3_SWITCH_LEFT 286
786 #define EL_BELT3_SWITCH_MIDDLE 287
787 #define EL_BELT3_SWITCH_RIGHT 288
788 #define EL_BELT4_LEFT 289
789 #define EL_BELT4_MIDDLE 290
790 #define EL_BELT4_RIGHT 291
791 #define EL_BELT4_SWITCH_LEFT 292
792 #define EL_BELT4_SWITCH_MIDDLE 293
793 #define EL_BELT4_SWITCH_RIGHT 294
794 #define EL_LANDMINE 295
795 #define EL_ENVELOPE 296
796 #define EL_LIGHT_SWITCH_OFF 297
797 #define EL_LIGHT_SWITCH_ON 298
798 #define EL_SIGN_EXCLAMATION 299
799 #define EL_SIGN_RADIOACTIVITY 300
800 #define EL_SIGN_STOP 301
801 #define EL_SIGN_WHEELCHAIR 302
802 #define EL_SIGN_PARKING 303
803 #define EL_SIGN_ONEWAY 304
804 #define EL_SIGN_HEART 305
805 #define EL_SIGN_TRIANGLE 306
806 #define EL_SIGN_ROUND 307
807 #define EL_SIGN_EXIT 308
808 #define EL_SIGN_YINYANG 309
809 #define EL_SIGN_OTHER 310
810 #define EL_MOLE_LEFT 311
811 #define EL_MOLE_RIGHT 312
812 #define EL_MOLE_UP 313
813 #define EL_MOLE_DOWN 314
814 #define EL_STEEL_SLANTED 315
815 #define EL_SAND_INVISIBLE 316
816 #define EL_DX_UNKNOWN_15 317
817 #define EL_DX_UNKNOWN_42 318
819 #define EL_UNUSED_319 319
820 #define EL_UNUSED_320 320
822 #define EL_SHIELD_ACTIVE 321
823 #define EL_TIMEGATE_OPEN 322
824 #define EL_TIMEGATE_CLOSED 323
825 #define EL_TIMEGATE_SWITCH_ON 324
826 #define EL_TIMEGATE_SWITCH_OFF 325
828 #define EL_BALLOON 326
829 #define EL_BALLOON_SEND_LEFT 327
830 #define EL_BALLOON_SEND_RIGHT 328
831 #define EL_BALLOON_SEND_UP 329
832 #define EL_BALLOON_SEND_DOWN 330
833 #define EL_BALLOON_SEND_ANY 331
835 #define EL_EMC_STEEL_WALL_1 332
836 #define EL_EMC_STEEL_WALL_2 333
837 #define EL_EMC_STEEL_WALL_3 334
838 #define EL_EMC_STEEL_WALL_4 335
839 #define EL_EMC_WALL_1 336
840 #define EL_EMC_WALL_2 337
841 #define EL_EMC_WALL_3 338
842 #define EL_EMC_WALL_4 339
843 #define EL_EMC_WALL_5 340
844 #define EL_EMC_WALL_6 341
845 #define EL_EMC_WALL_7 342
846 #define EL_EMC_WALL_8 343
848 #define EL_TUBE_CROSS 344
849 #define EL_TUBE_VERTICAL 345
850 #define EL_TUBE_HORIZONTAL 346
851 #define EL_TUBE_VERT_LEFT 347
852 #define EL_TUBE_VERT_RIGHT 348
853 #define EL_TUBE_HORIZ_UP 349
854 #define EL_TUBE_HORIZ_DOWN 350
855 #define EL_TUBE_LEFT_UP 351
856 #define EL_TUBE_LEFT_DOWN 352
857 #define EL_TUBE_RIGHT_UP 353
858 #define EL_TUBE_RIGHT_DOWN 354
859 #define EL_SPRING 355
860 #define EL_TRAP_INACTIVE 356
861 #define EL_DX_SUPABOMB 357
863 #define NUM_LEVEL_ELEMENTS 358
866 /* "real" (and therefore drawable) runtime elements */
867 #define EL_FIRST_RUNTIME_EL 500
869 #define EL_MAGIC_WALL_EMPTY 500
870 #define EL_MAGIC_WALL_BD_EMPTY 501
871 #define EL_MAGIC_WALL_FULL 502
872 #define EL_MAGIC_WALL_BD_FULL 503
873 #define EL_MAGIC_WALL_DEAD 504
874 #define EL_MAGIC_WALL_BD_DEAD 505
875 #define EL_AUSGANG_ACT 506
876 #define EL_SP_TERMINAL_ACTIVE 507
877 #define EL_SP_BUG_ACTIVE 508
878 #define EL_EM_KEY_1 509
879 #define EL_EM_KEY_2 510
880 #define EL_EM_KEY_3 511
881 #define EL_EM_KEY_4 512
882 #define EL_DYNABOMB_ACTIVE_1 513
883 #define EL_DYNABOMB_ACTIVE_2 514
884 #define EL_DYNABOMB_ACTIVE_3 515
885 #define EL_DYNABOMB_ACTIVE_4 516
886 #define EL_SWITCHGATE_OPENING 517
887 #define EL_SWITCHGATE_CLOSING 518
888 #define EL_TIMEGATE_OPENING 519
889 #define EL_TIMEGATE_CLOSING 520
890 #define EL_PEARL_BREAKING 521
891 #define EL_TRAP_ACTIVE 522
892 #define EL_SPRING_MOVING 523
893 #define EL_SP_MURPHY_CLONE 524
894 #define EL_QUICKSAND_EMPTYING 525
895 #define EL_MAGIC_WALL_EMPTYING 526
896 #define EL_MAGIC_WALL_BD_EMPTYING 527
897 #define EL_AMOEBA_DRIPPING 528
899 /* "unreal" (and therefore not drawable) runtime elements */
900 #define EL_BLOCKED 600
901 #define EL_EXPLODING 601
902 #define EL_CRACKINGNUT 602
903 #define EL_BLURB_LEFT 603
904 #define EL_BLURB_RIGHT 604
905 #define EL_AMOEBING 605
906 #define EL_DEAMOEBING 606
907 #define EL_MAUERND 607
908 #define EL_BURNING 608
909 #define EL_PLAYER_IS_LEAVING 609
910 #define EL_QUICKSAND_FILLING 610
911 #define EL_MAGIC_WALL_FILLING 611
912 #define EL_MAGIC_WALL_BD_FILLING 612
915 ** 0 - 255: graphics from "RocksElements"
916 ** 256 - 511: graphics from "RocksFont"
917 ** 512 - 767: graphics from "RocksHeroes"
918 ** 768 - 1023: graphics from "RocksSP"
919 ** 1024 - 1279: graphics from "RocksDC"
920 ** 1280 - 1535: graphics from "RocksMore"
923 #define GFX_START_ROCKSELEMENTS 0
924 #define GFX_END_ROCKSELEMENTS 255
925 #define GFX_START_ROCKSFONT 256
926 #define GFX_END_ROCKSFONT 511
927 #define GFX_START_ROCKSHEROES 512
928 #define GFX_END_ROCKSHEROES 767
929 #define GFX_START_ROCKSSP 768
930 #define GFX_END_ROCKSSP 1023
931 #define GFX_START_ROCKSDC 1024
932 #define GFX_END_ROCKSDC 1279
933 #define GFX_START_ROCKSMORE 1280
934 #define GFX_END_ROCKSMORE 1535
936 #define NUM_TILES 1536 /* see above: MAX_GRAPHICS */
938 /* graphics from "RocksScreen" */
940 #define GFX_LEERRAUM (-1)
941 #define GFX_ERDREICH 0
942 #define GFX_ERDENRAND 1
943 #define GFX_MORAST_LEER 2
944 #define GFX_MORAST_VOLL 3
946 #define GFX_MAUERWERK 5
947 #define GFX_FELSBODEN 6
948 #define GFX_EDELSTEIN 8
949 #define GFX_DIAMANT 10
950 #define GFX_FELSBROCKEN 12
952 #define GFX_BADEWANNE1 16
953 #define GFX_SALZSAEURE 17
954 #define GFX_BADEWANNE2 18
957 #define GFX_UNSICHTBAR 19
960 #define GFX_SCHLUESSEL1 20
961 #define GFX_SCHLUESSEL2 21
962 #define GFX_SCHLUESSEL3 22
963 #define GFX_SCHLUESSEL4 23
965 #define GFX_LIFE_ASYNC 25
966 #define GFX_BADEWANNE 26
968 #define GFX_KOKOSNUSS 28
969 #define GFX_CRACKINGNUT 29
971 #define GFX_BADEWANNE3 32
972 #define GFX_BADEWANNE4 33
973 #define GFX_BADEWANNE5 34
974 #define GFX_SMILEY 35
975 #define GFX_PFORTE1 36
976 #define GFX_PFORTE2 37
977 #define GFX_PFORTE3 38
978 #define GFX_PFORTE4 39
979 #define GFX_PFORTE1X 40
980 #define GFX_PFORTE2X 41
981 #define GFX_PFORTE3X 42
982 #define GFX_PFORTE4X 43
984 #define GFX_DYNAMIT_AUS 48
985 #define GFX_DYNAMIT 49
986 #define GFX_FLIEGER 56
987 #define GFX_FLIEGER_RIGHT 56
988 #define GFX_FLIEGER_UP 58
989 #define GFX_FLIEGER_LEFT 60
990 #define GFX_FLIEGER_DOWN 62
992 #define GFX_EXPLOSION 64
993 #define GFX_KAEFER 72
994 #define GFX_KAEFER_RIGHT 72
995 #define GFX_KAEFER_UP 74
996 #define GFX_KAEFER_LEFT 76
997 #define GFX_KAEFER_DOWN 78
999 #define GFX_MAMPFER 80
1000 #define GFX_ROBOT 84
1001 #define GFX_PACMAN 88
1002 #define GFX_PACMAN_RIGHT 88
1003 #define GFX_PACMAN_UP 90
1004 #define GFX_PACMAN_LEFT 92
1005 #define GFX_PACMAN_DOWN 94
1007 #define GFX_ABLENK 96
1008 #define GFX_ABLENK_EIN GFX_ABLENK
1009 #define GFX_ABLENK_AUS GFX_ABLENK
1010 #define GFX_AMOEBE_NASS 100
1011 #define GFX_TROPFEN 101
1012 #define GFX_AMOEBING GFX_TROPFEN
1013 #define GFX_AMOEBE_LEBT 104
1014 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
1015 #define GFX_AMOEBE_TOT 108
1016 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
1018 #define GFX_BIRNE_AUS 112
1019 #define GFX_BIRNE_EIN 113
1020 #define GFX_ZEIT_VOLL 114
1021 #define GFX_ZEIT_LEER 115
1022 #define GFX_SPIELER1 116
1023 #define GFX_SPIELER2 117
1024 #define GFX_SPIELER3 118
1025 #define GFX_SPIELER4 119
1026 #define GFX_AMOEBE_VOLL 120
1027 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
1028 #define GFX_SOKOBAN_OBJEKT 121
1029 #define GFX_SOKOBAN_FELD_LEER 122
1030 #define GFX_SOKOBAN_FELD_VOLL 123
1031 #define GFX_GEBLUBBER 124
1033 #define GFX_MAGIC_WALL_OFF 128
1034 #define GFX_MAGIC_WALL_EMPTY GFX_MAGIC_WALL_OFF
1035 #define GFX_MAGIC_WALL_FULL GFX_MAGIC_WALL_OFF
1036 #define GFX_MAGIC_WALL_DEAD GFX_MAGIC_WALL_OFF
1037 #define GFX_ERZ_EDEL 132
1038 #define GFX_ERZ_DIAM 133
1039 #define GFX_ERZ_EDEL_ROT 134
1040 #define GFX_ERZ_EDEL_LILA 135
1041 #define GFX_ERZ_EDEL_GELB 136
1042 #define GFX_ERZ_EDEL_BD 137
1043 #define GFX_EDELSTEIN_GELB 138
1044 #define GFX_KUGEL_ROT 140
1045 #define GFX_KUGEL_BLAU 141
1046 #define GFX_KUGEL_GELB 142
1047 #define GFX_KUGEL_GRAU 143
1049 #define GFX_PINGUIN 144
1050 #define GFX_MOLE 145
1051 #define GFX_SCHWEIN 146
1052 #define GFX_DRACHE 147
1053 #define GFX_MAUER_XY 148
1054 #define GFX_MAUER_X 149
1055 #define GFX_MAUER_Y 150
1056 #define GFX_EDELSTEIN_ROT 152
1057 #define GFX_EDELSTEIN_LILA 154
1058 #define GFX_DYNABOMB_XL 156
1059 #define GFX_BLACK_ORB 157
1060 #define GFX_SPEED_PILL 158
1061 #define GFX_SONDE 159
1062 /* Zeile 10 (160) */
1063 #define GFX_EDELSTEIN_BD 163
1064 #define GFX_MAUER_RIGHT 165
1065 #define GFX_MAUER_R1 GFX_MAUER_RIGHT
1066 #define GFX_MAUER_R 167
1067 #define GFX_MAUER_LEFT 168
1068 #define GFX_MAUER_L1 GFX_MAUER_LEFT
1069 #define GFX_MAUER_L 170
1070 #define GFX_MAUER_LEBT 171
1071 #define GFX_MAGIC_WALL_BD_OFF 172
1072 #define GFX_MAGIC_WALL_BD_EMPTY GFX_MAGIC_WALL_BD_OFF
1073 #define GFX_MAGIC_WALL_BD_FULL GFX_MAGIC_WALL_BD_OFF
1074 #define GFX_MAGIC_WALL_BD_DEAD GFX_MAGIC_WALL_BD_OFF
1075 /* Zeile 11 (176) */
1076 #define GFX_AUSGANG_ZU 176
1077 #define GFX_AUSGANG_ACT 177
1078 #define GFX_AUSGANG_AUF 180
1079 #define GFX_MAMPFER2 184
1080 #define GFX_DYNABOMB 188
1081 #define GFX_DYNABOMB_NR 188
1082 #define GFX_DYNABOMB_SZ 191
1083 /* Zeile 12 (192) */
1084 #define GFX_PFEIL_LEFT 192
1085 #define GFX_PFEIL_RIGHT 193
1086 #define GFX_PFEIL_UP 194
1087 #define GFX_PFEIL_DOWN 195
1088 #define GFX_BUTTERFLY 196
1089 #define GFX_FIREFLY 198
1090 #define GFX_BUTTERFLY_RIGHT 200
1091 #define GFX_BUTTERFLY_UP 201
1092 #define GFX_BUTTERFLY_LEFT 202
1093 #define GFX_BUTTERFLY_DOWN 203
1094 #define GFX_FIREFLY_RIGHT 204
1095 #define GFX_FIREFLY_UP 205
1096 #define GFX_FIREFLY_LEFT 206
1097 #define GFX_FIREFLY_DOWN 207
1099 /* only available as size MINI_TILE */
1100 #define GFX_VSTEEL_UPPER_LEFT 208
1101 #define GFX_VSTEEL_UPPER_RIGHT 209
1102 #define GFX_VSTEEL_LOWER_LEFT 210
1103 #define GFX_VSTEEL_LOWER_RIGHT 211
1104 #define GFX_VSTEEL_HORIZONTAL 212
1105 #define GFX_VSTEEL_VERTICAL 213
1106 #define GFX_ISTEEL_UPPER_LEFT 214
1107 #define GFX_ISTEEL_UPPER_RIGHT 215
1108 #define GFX_ISTEEL_LOWER_LEFT 216
1109 #define GFX_ISTEEL_LOWER_RIGHT 217
1110 #define GFX_ISTEEL_HORIZONTAL 218
1111 #define GFX_ISTEEL_VERTICAL 219
1113 /* elements with graphics borrowed from other elements */
1114 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
1115 #define GFX_SPIELFIGUR GFX_SPIELER1
1117 /* graphics from "RocksHeroes" */
1118 #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
1119 #define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
1120 #define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
1121 #define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
1122 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
1123 #define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
1124 #define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
1125 #define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
1126 #define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
1127 #define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
1128 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
1129 #define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
1130 #define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
1131 #define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
1132 #define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
1133 #define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
1134 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
1135 #define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
1136 #define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
1137 #define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
1138 #define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
1139 #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
1140 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
1141 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
1142 #define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
1143 #define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
1144 #define GFX2_SHIELD_PASSIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 1)
1145 #define GFX2_SHIELD_ACTIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 5)
1147 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
1148 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
1149 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
1150 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
1151 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
1152 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
1153 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
1154 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
1155 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
1157 #define GFX_MOLE_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
1158 #define GFX_MOLE_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
1159 #define GFX_MOLE_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
1160 #define GFX_MOLE_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
1162 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
1163 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
1164 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
1165 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
1166 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
1167 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
1168 #define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 9)
1169 #define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +13)
1170 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
1171 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
1172 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
1173 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
1175 /* graphics from "RocksSP" */
1176 #define GFX_SP_EMPTY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 0)
1178 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 1)
1180 #define GFX_SP_BASE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 2)
1181 #define GFX_SP_MURPHY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
1182 #define GFX_SP_INFOTRON (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 4)
1183 #define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 5)
1184 #define GFX_SP_HARD_GRAY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 6)
1185 #define GFX_SP_EXIT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 7)
1186 #define GFX_SP_DISK_ORANGE (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 0)
1187 #define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 1)
1188 #define GFX_SP_PORT1_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 2)
1189 #define GFX_SP_PORT1_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 3)
1190 #define GFX_SP_PORT1_UP (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 4)
1191 #define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 5)
1192 #define GFX_SP_PORT2_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 6)
1193 #define GFX_SP_PORT2_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 7)
1194 #define GFX_SP_PORT2_UP (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 0)
1195 #define GFX_SP_SNIKSNAK (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 1)
1196 #define GFX_SP_DISK_YELLOW (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 2)
1197 #define GFX_SP_TERMINAL (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 3)
1198 #define GFX_SP_DISK_RED (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 4)
1199 #define GFX_SP_PORT_Y (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 5)
1200 #define GFX_SP_PORT_X (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 6)
1201 #define GFX_SP_PORT_XY (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 7)
1202 #define GFX_SP_ELECTRON (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 0)
1203 #define GFX_SP_BUG (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 1)
1204 #define GFX_SP_CHIP_LEFT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 2)
1205 #define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 3)
1206 #define GFX_SP_HARD_BASE1 (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 4)
1207 #define GFX_SP_HARD_GREEN (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 5)
1208 #define GFX_SP_HARD_BLUE (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 6)
1209 #define GFX_SP_HARD_RED (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 7)
1210 #define GFX_SP_HARD_YELLOW (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 0)
1211 #define GFX_SP_HARD_BASE2 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 1)
1212 #define GFX_SP_HARD_BASE3 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 2)
1213 #define GFX_SP_HARD_BASE4 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 3)
1214 #define GFX_SP_HARD_BASE5 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 4)
1215 #define GFX_SP_HARD_BASE6 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 5)
1216 #define GFX_SP_CHIP_UPPER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 6)
1217 #define GFX_SP_CHIP_LOWER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 7)
1219 #define GFX_INVISIBLE_STEEL_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 1)
1220 #define GFX_SAND_INVISIBLE_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 2)
1221 #define GFX_INVISIBLE_STEEL (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 3)
1222 #define GFX_UNSICHTBAR_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 5)
1223 #define GFX_SAND_INVISIBLE (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 6)
1224 #define GFX_UNSICHTBAR (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 7)
1226 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 0)
1228 #define GFX_EM_KEY_1 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 4)
1229 #define GFX_EM_KEY_2 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 5)
1230 #define GFX_EM_KEY_3 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 6)
1231 #define GFX_EM_KEY_4 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 7)
1232 #define GFX_EM_GATE_1 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 0)
1233 #define GFX_EM_GATE_2 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 1)
1234 #define GFX_EM_GATE_3 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 2)
1235 #define GFX_EM_GATE_4 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 3)
1236 #define GFX_EM_GATE_1X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 4)
1237 #define GFX_EM_GATE_2X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 5)
1238 #define GFX_EM_GATE_3X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 6)
1239 #define GFX_EM_GATE_4X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 7)
1241 #define GFX_MURPHY_GO_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 8)
1242 #define GFX_MURPHY_ANY_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 9)
1243 #define GFX_MURPHY_GO_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 11)
1244 #define GFX_MURPHY_ANY_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 12)
1245 #define GFX_MURPHY_SNAP_UP (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 14)
1246 #define GFX_MURPHY_SNAP_DOWN (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 15)
1247 #define GFX_MURPHY_SNAP_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 8)
1248 #define GFX_MURPHY_SNAP_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 9)
1249 #define GFX_MURPHY_PUSH_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 10)
1250 #define GFX_MURPHY_PUSH_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 11)
1252 #define GFX_SP_BUG_WARNING (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 15)
1253 #define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 8)
1254 #define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 8)
1255 #define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 8)
1256 #define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 8)
1257 #define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 12)
1258 #define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 8)
1259 #define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 12)
1261 #define GFX2_SP_ELECTRON (GFX_START_ROCKSSP + 10 * SP_PER_LINE + 8)
1262 #define GFX2_SP_TERMINAL (GFX_START_ROCKSSP + 11 * SP_PER_LINE + 8)
1263 #define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE + 8)
1265 #define GFX_SP_MURPHY_CLONE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
1267 /* graphics from "RocksDC" */
1268 #define GFX_BELT1_MIDDLE (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 0)
1269 #define GFX_BELT1_LEFT (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 0)
1270 #define GFX_BELT1_RIGHT (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 0)
1271 #define GFX_BELT2_MIDDLE (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 0)
1272 #define GFX_BELT2_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 0)
1273 #define GFX_BELT2_RIGHT (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 0)
1274 #define GFX_BELT3_MIDDLE (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 0)
1275 #define GFX_BELT3_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 0)
1276 #define GFX_BELT3_RIGHT (GFX_START_ROCKSDC + 8 * DC_PER_LINE + 0)
1277 #define GFX_BELT4_MIDDLE (GFX_START_ROCKSDC + 9 * DC_PER_LINE + 0)
1278 #define GFX_BELT4_LEFT (GFX_START_ROCKSDC + 10 * DC_PER_LINE + 0)
1279 #define GFX_BELT4_RIGHT (GFX_START_ROCKSDC + 11 * DC_PER_LINE + 0)
1280 #define GFX_BELT1_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 0)
1281 #define GFX_BELT2_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 1)
1282 #define GFX_BELT3_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 2)
1283 #define GFX_BELT4_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 3)
1284 #define GFX_BELT1_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 0)
1285 #define GFX_BELT2_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 1)
1286 #define GFX_BELT3_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 2)
1287 #define GFX_BELT4_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 3)
1288 #define GFX_BELT1_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 0)
1289 #define GFX_BELT2_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 1)
1290 #define GFX_BELT3_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 2)
1291 #define GFX_BELT4_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 3)
1293 #define GFX_SWITCHGATE_SWITCH_1 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 4)
1294 #define GFX_SWITCHGATE_SWITCH_2 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 5)
1295 #define GFX_LIGHT_SWITCH_OFF (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 6)
1296 #define GFX_LIGHT_SWITCH_ON (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 7)
1297 #define GFX_TIMEGATE_SWITCH (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 0)
1299 #define GFX_ENVELOPE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 4)
1300 #define GFX_SIGN_EXCLAMATION (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 5)
1301 #define GFX_SIGN_STOP (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 6)
1302 #define GFX_LANDMINE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 7)
1303 #define GFX_STEEL_SLANTED (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 5)
1305 #define GFX_EXTRA_TIME (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 8)
1306 #define GFX_SHIELD_ACTIVE (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 8)
1307 #define GFX_SHIELD_PASSIVE (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 8)
1308 #define GFX_MOLE_DOWN (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 8)
1309 #define GFX_MOLE_UP (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 12)
1310 #define GFX_MOLE_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 8)
1311 #define GFX_MOLE_RIGHT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 12)
1312 #define GFX_SWITCHGATE_CLOSED (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 8)
1313 #define GFX_SWITCHGATE_OPEN (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 12)
1314 #define GFX_TIMEGATE_CLOSED (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 8)
1315 #define GFX_TIMEGATE_OPEN (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 12)
1316 #define GFX_BALLOON_SEND_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 8)
1317 #define GFX_BALLOON_SEND_RIGHT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 9)
1318 #define GFX_BALLOON_SEND_UP (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 10)
1319 #define GFX_BALLOON_SEND_DOWN (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 11)
1320 #define GFX_BALLOON (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 12)
1321 #define GFX_BALLOON_SEND_ANY (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 15)
1323 #define GFX_EMC_STEEL_WALL_1 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1324 #define GFX_EMC_STEEL_WALL_2 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1325 #define GFX_EMC_STEEL_WALL_3 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1326 #define GFX_EMC_STEEL_WALL_4 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1327 #define GFX_EMC_WALL_1 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 13)
1328 #define GFX_EMC_WALL_2 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 14)
1329 #define GFX_EMC_WALL_3 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 15)
1330 #define GFX_EMC_WALL_4 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
1331 #define GFX_EMC_WALL_5 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 15)
1332 #define GFX_EMC_WALL_6 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 14)
1333 #define GFX_EMC_WALL_7 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 15)
1334 #define GFX_EMC_WALL_8 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
1336 /* graphics from "RocksMore" */
1337 #define GFX_ARROW_BLUE_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0)
1338 #define GFX_ARROW_BLUE_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1)
1339 #define GFX_ARROW_BLUE_UP (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2)
1340 #define GFX_ARROW_BLUE_DOWN (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3)
1341 #define GFX_ARROW_RED_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0)
1342 #define GFX_ARROW_RED_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1)
1343 #define GFX_ARROW_RED_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2)
1344 #define GFX_ARROW_RED_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3)
1345 #define GFX_SCROLLBAR_BLUE (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0)
1346 #define GFX_SCROLLBAR_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1)
1347 #define GFX_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0)
1348 #define GFX_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1)
1349 #define GFX_WALL_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2)
1350 #define GFX_WALL_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3)
1351 #define GFX_PEARL_BREAKING (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0)
1352 #define GFX_SPRING (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 0)
1353 #define GFX_TUBE_RIGHT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 1)
1354 #define GFX_TUBE_HORIZ_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 2)
1355 #define GFX_TUBE_LEFT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3)
1356 #define GFX_TUBE_HORIZONTAL (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 0)
1357 #define GFX_TUBE_VERT_RIGHT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 1)
1358 #define GFX_TUBE_CROSS (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 2)
1359 #define GFX_TUBE_VERT_LEFT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 3)
1360 #define GFX_TUBE_VERTICAL (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 0)
1361 #define GFX_TUBE_RIGHT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 1)
1362 #define GFX_TUBE_HORIZ_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 2)
1363 #define GFX_TUBE_LEFT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 3)
1365 #define GFX_TRAP_INACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4)
1366 #define GFX_TRAP_ACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7)
1367 #define GFX_BD_WALL (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4)
1368 #define GFX_BD_ROCK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4)
1369 #define GFX_DX_SUPABOMB (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7)
1371 /* graphics from "RocksFont" */
1372 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
1373 #define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32)
1374 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0 + 33)
1375 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0 + 34)
1376 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0 + 36)
1377 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0 + 37)
1378 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0 + 39)
1379 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0 + 40)
1380 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0 + 41)
1381 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0 + 43)
1382 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0 + 44)
1383 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0 + 45)
1384 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0 + 46)
1385 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0 + 47)
1386 #define GFX_CHAR_0 (GFX_CHAR_ASCII0 + 48)
1387 #define GFX_CHAR_9 (GFX_CHAR_ASCII0 + 57)
1388 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0 + 58)
1389 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0 + 59)
1390 #define GFX_CHAR_LT (GFX_CHAR_ASCII0 + 60)
1391 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0 + 61)
1392 #define GFX_CHAR_GT (GFX_CHAR_ASCII0 + 62)
1393 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0 + 63)
1394 #define GFX_CHAR_AT (GFX_CHAR_ASCII0 + 64)
1395 #define GFX_CHAR_A (GFX_CHAR_ASCII0 + 65)
1396 #define GFX_CHAR_Z (GFX_CHAR_ASCII0 + 90)
1397 #define GFX_CHAR_AE (GFX_CHAR_ASCII0 + 91)
1398 #define GFX_CHAR_OE (GFX_CHAR_ASCII0 + 92)
1399 #define GFX_CHAR_UE (GFX_CHAR_ASCII0 + 93)
1400 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94)
1401 #define GFX_CHAR_END (GFX_CHAR_START + 79)
1403 /* new elements which still have no graphic */
1404 #define GFX_DOOR_WHITE GFX_CHAR_FRAGE
1405 #define GFX_DOOR_WHITE_GRAY GFX_CHAR_FRAGE
1406 #define GFX_KEY_WHITE GFX_CHAR_FRAGE
1407 #define GFX_SIGN_RADIOACTIVITY GFX_CHAR_FRAGE
1408 #define GFX_SIGN_WHEELCHAIR GFX_CHAR_FRAGE
1409 #define GFX_SIGN_PARKING GFX_CHAR_FRAGE
1410 #define GFX_SIGN_ONEWAY GFX_CHAR_FRAGE
1411 #define GFX_SIGN_HEART GFX_CHAR_FRAGE
1412 #define GFX_SIGN_TRIANGLE GFX_CHAR_FRAGE
1413 #define GFX_SIGN_ROUND GFX_CHAR_FRAGE
1414 #define GFX_SIGN_EXIT GFX_CHAR_FRAGE
1415 #define GFX_SIGN_YINYANG GFX_CHAR_FRAGE
1416 #define GFX_SIGN_OTHER GFX_CHAR_FRAGE
1417 #define GFX_DX_UNKNOWN_15 GFX_CHAR_FRAGE
1418 #define GFX_DX_UNKNOWN_42 GFX_CHAR_FRAGE
1421 /* the names of the sounds */
1422 #define SND_AMOEBE 0
1423 #define SND_ANTIGRAV 1
1424 #define SND_AUTSCH 2
1431 #define SND_HALLOFFAME 9
1434 #define SND_KABUMM 12
1436 #define SND_KLAPPER 14
1437 #define SND_KLING 15
1438 #define SND_KLOPF 16
1439 #define SND_KLUMPF 17
1440 #define SND_KNACK 18
1441 #define SND_KNURK 19
1442 #define SND_KRACH 20
1443 #define SND_LACHEN 21
1444 #define SND_LASER 22
1447 #define SND_OEFFNEN 25
1448 #define SND_PLING 26
1450 #define SND_PUSCH 28
1451 #define SND_QUIEK 29
1452 #define SND_QUIRK 30
1453 #define SND_RHYTHMLOOP 31
1454 #define SND_ROAAAR 32
1455 #define SND_ROEHR 33
1456 #define SND_RUMMS 34
1457 #define SND_SCHLOPP 35
1458 #define SND_SCHLURF 36
1459 #define SND_SCHRFF 37
1460 #define SND_SCHWIRR 38
1462 #define SND_SLURP 40
1463 #define SND_SPROING 41
1464 #define SND_WARNTON 42
1465 #define SND_WHOOSH 43
1466 #define SND_ZISCH 44
1467 #define SND_SP_BASE 45
1468 #define SND_SP_INFOTRON 46
1469 #define SND_SP_ZONKDOWN 47
1470 #define SND_SP_ZONKPUSH 48
1471 #define SND_SP_BUG 49
1472 #define SND_SP_BOOM 50
1473 #define SND_SP_BOOOM 51
1474 #define SND_SP_EXIT 52
1475 #define SND_EMPTY 53
1478 #define NUM_SOUNDS 55
1481 /* values for animation action types */
1482 #define GFX_ACTION_UNKNOWN 0
1483 #define GFX_ACTION_DEFAULT 1
1484 #define GFX_ACTION_WAITING 2
1485 #define GFX_ACTION_MOVING 3
1486 #define GFX_ACTION_DIGGING 4
1487 #define GFX_ACTION_COLLECTING 5
1488 #define GFX_ACTION_PUSHING 6
1489 #define GFX_ACTION_PASSING 7
1490 #define GFX_ACTION_IMPACT 8
1491 #define GFX_ACTION_ACTIVATING 9
1492 #define GFX_ACTION_BURNING 10
1493 #define GFX_ACTION_OTHER 11
1495 #define NUM_GFX_ACTIONS 12
1496 #define NUM_GFX_ACTIONS_MAPPED 6
1499 /* values for image configuration suffixes */
1500 #define GFX_ARG_XPOS 0
1501 #define GFX_ARG_YPOS 1
1502 #define GFX_ARG_FRAMES 2
1503 #define GFX_ARG_DELAY 3
1504 #define GFX_ARG_PINGPONG 4
1505 #define GFX_ARG_PINGPONG2 5
1506 #define GFX_ARG_REVERSE 6
1507 #define GFX_ARG_GLOBAL_SYNC 7
1508 #define GFX_ARG_VERTICAL 8
1510 /* values for image configuration */
1511 #define IMG_EMPTY_SPACE 0
1513 #define IMG_SAND_CRUMBLED 2
1514 #define IMG_QUICKSAND_EMPTY 3
1515 #define IMG_QUICKSAND_FULL 4
1516 #define IMG_QUICKSAND_SLIPPING_THROUGH 5
1517 #define IMG_STEELWALL 6
1519 #define IMG_WALL_CRUMBLED 8
1520 #define IMG_EMERALD 9
1521 #define IMG_EMERALD_FALLING 10
1522 #define IMG_DIAMOND 11
1523 #define IMG_DIAMOND_FALLING 12
1525 #define IMG_ROCK_FALLING 14
1526 #define IMG_ROCK_PUSHING 15
1527 #define IMG_ACIDPOOL_TOPLEFT 16
1528 #define IMG_ACIDPOOL_TOPRIGHT 17
1529 #define IMG_ACIDPOOL_BOTTOMLEFT 18
1530 #define IMG_ACIDPOOL_BOTTOM 19
1531 #define IMG_ACIDPOOL_BOTTOMRIGHT 20
1537 #define IMG_GAMEOFLIFE 26
1538 #define IMG_BIOMAZE 27
1541 #define IMG_NUT_CRACKING 30
1542 #define IMG_GATE1 31
1543 #define IMG_GATE2 32
1544 #define IMG_GATE3 33
1545 #define IMG_GATE4 34
1546 #define IMG_GATE1_GRAY 35
1547 #define IMG_GATE2_GRAY 36
1548 #define IMG_GATE3_GRAY 37
1549 #define IMG_GATE4_GRAY 38
1550 #define IMG_DYNAMITE 39
1551 #define IMG_DYNAMITE_BURNING 40
1552 #define IMG_SPACESHIP_RIGHT 41
1553 #define IMG_SPACESHIP_UP 42
1554 #define IMG_SPACESHIP_LEFT 43
1555 #define IMG_SPACESHIP_DOWN 44
1556 #define IMG_BUG_RIGHT 45
1557 #define IMG_BUG_UP 46
1558 #define IMG_BUG_LEFT 47
1559 #define IMG_BUG_DOWN 48
1560 #define IMG_PACMAN_RIGHT 49
1561 #define IMG_PACMAN_UP 50
1562 #define IMG_PACMAN_LEFT 51
1563 #define IMG_PACMAN_DOWN 52
1564 #define IMG_EXPLOSION 53
1565 #define IMG_YAMYAM 54
1566 #define IMG_YAMYAM_MOVING 55
1567 #define IMG_ROBOT 56
1568 #define IMG_ROBOT_WHEEL 57
1569 #define IMG_AMOEBA_DROP 58
1570 #define IMG_AMOEBA_GROWING 59
1571 #define IMG_AMOEBA 60
1572 #define IMG_AMOEBA_DEAD 61
1573 #define IMG_LAMP_OFF 62
1574 #define IMG_LAMP_ON 63
1575 #define IMG_TIME_ORB_FULL 64
1576 #define IMG_TIME_ORB_EMPTY 65
1577 #define IMG_BD_AMOEBA 66
1578 #define IMG_SOKOBAN_OBJECT 67
1579 #define IMG_SOKOBAN_FIELD_EMPTY 68
1580 #define IMG_SOKOBAN_FIELD_FULL 69
1581 #define IMG_MAGIC_WALL 70
1582 #define IMG_MAGIC_WALL_RUNNING 71
1583 #define IMG_BD_MAGIC_WALL 72
1584 #define IMG_BD_MAGIC_WALL_RUNNING 73
1585 #define IMG_WALL_EMERALD 74
1586 #define IMG_WALL_DIAMOND 75
1587 #define IMG_WALL_EMERALD_RED 76
1588 #define IMG_WALL_EMERALD_PURPLE 77
1589 #define IMG_WALL_EMERALD_YELLOW 78
1590 #define IMG_WALL_BD_DIAMOND 79
1591 #define IMG_EMERALD_RED 80
1592 #define IMG_EMERALD_RED_FALLING 81
1593 #define IMG_EMERALD_PURPLE 82
1594 #define IMG_EMERALD_PURPLE_FALLING 83
1595 #define IMG_EMERALD_YELLOW 84
1596 #define IMG_EMERALD_YELLOW_FALLING 85
1597 #define IMG_WALL_GROWING_XY 86
1598 #define IMG_WALL_GROWING_X 87
1599 #define IMG_WALL_GROWING_Y 88
1600 #define IMG_DYNABOMB_XL 89
1601 #define IMG_BLACK_ORB 90
1602 #define IMG_SPEED_PILL 91
1603 #define IMG_BD_DIAMOND 92
1604 #define IMG_BD_DIAMOND_FALLING 93
1605 #define IMG_WALL_GROWING_RIGHT 94
1606 #define IMG_WALL_GROWING_LEFT 95
1607 #define IMG_EXIT_CLOSED 96
1608 #define IMG_EXIT_OPENING 97
1609 #define IMG_EXIT_OPEN 98
1610 #define IMG_DARK_YAMYAM 99
1611 #define IMG_DYNABOMB_BURNING 100
1612 #define IMG_DYNABOMB_NR 101
1613 #define IMG_DYNABOMB_SZ 102
1614 #define IMG_ARROW_LEFT 103
1615 #define IMG_ARROW_RIGHT 104
1616 #define IMG_ARROW_UP 105
1617 #define IMG_ARROW_DOWN 106
1618 #define IMG_BD_BUTTERFLY 107
1619 #define IMG_BD_BUTTERFLY_MOVING 108
1620 #define IMG_BD_BUTTERFLY_RIGHT 109
1621 #define IMG_BD_BUTTERFLY_UP 110
1622 #define IMG_BD_BUTTERFLY_LEFT 111
1623 #define IMG_BD_BUTTERFLY_DOWN 112
1624 #define IMG_BD_FIREFLY 113
1625 #define IMG_BD_FIREFLY_MOVING 114
1626 #define IMG_BD_FIREFLY_RIGHT 115
1627 #define IMG_BD_FIREFLY_UP 116
1628 #define IMG_BD_FIREFLY_LEFT 117
1629 #define IMG_BD_FIREFLY_DOWN 118
1630 #define IMG_STEELWALL_TOPLEFT 119
1631 #define IMG_STEELWALL_TOPRIGHT 120
1632 #define IMG_STEELWALL_BOTTOMLEFT 121
1633 #define IMG_STEELWALL_BOTTOMRIGHT 122
1634 #define IMG_STEELWALL_HORIZONTAL 123
1635 #define IMG_INVISIBLE_STEELWALL_TOPLEFT 124
1636 #define IMG_INVISIBLE_STEELWALL_TOPRIGHT 125
1637 #define IMG_INVISIBLE_STEELWALL_BOTTOMLEFT 126
1638 #define IMG_INVISIBLE_STEELWALL_BOTTOMRIGHT 127
1639 #define IMG_INVISIBLE_STEELWALL_HORIZONTAL 128
1640 #define IMG_PLAYER1_DOWN 129
1641 #define IMG_PLAYER1_DOWN_MOVING 130
1642 #define IMG_PLAYER1_DOWN_DIGGING 131
1643 #define IMG_PLAYER1_UP 132
1644 #define IMG_PLAYER1_UP_MOVING 133
1645 #define IMG_PLAYER1_UP_DIGGING 134
1646 #define IMG_PLAYER1_LEFT 135
1647 #define IMG_PLAYER1_LEFT_MOVING 136
1648 #define IMG_PLAYER1_LEFT_DIGGING 137
1649 #define IMG_PLAYER1_LEFT_PUSHING 138
1650 #define IMG_PLAYER1_RIGHT 139
1651 #define IMG_PLAYER1_RIGHT_MOVING 140
1652 #define IMG_PLAYER1_RIGHT_DIGGING 141
1653 #define IMG_PLAYER1_RIGHT_PUSHING 142
1654 #define IMG_PLAYER2_DOWN 143
1655 #define IMG_PLAYER2_DOWN_MOVING 144
1656 #define IMG_PLAYER2_DOWN_DIGGING 145
1657 #define IMG_PLAYER2_UP 146
1658 #define IMG_PLAYER2_UP_MOVING 147
1659 #define IMG_PLAYER2_UP_DIGGING 148
1660 #define IMG_PLAYER2_LEFT 149
1661 #define IMG_PLAYER2_LEFT_MOVING 150
1662 #define IMG_PLAYER2_LEFT_DIGGING 151
1663 #define IMG_PLAYER2_LEFT_PUSHING 152
1664 #define IMG_PLAYER2_RIGHT 153
1665 #define IMG_PLAYER2_RIGHT_MOVING 154
1666 #define IMG_PLAYER2_RIGHT_DIGGING 155
1667 #define IMG_PLAYER2_RIGHT_PUSHING 156
1668 #define IMG_PLAYER3_DOWN 157
1669 #define IMG_PLAYER3_DOWN_MOVING 158
1670 #define IMG_PLAYER3_DOWN_DIGGING 159
1671 #define IMG_PLAYER3_UP 160
1672 #define IMG_PLAYER3_UP_MOVING 161
1673 #define IMG_PLAYER3_UP_DIGGING 162
1674 #define IMG_PLAYER3_LEFT 163
1675 #define IMG_PLAYER3_LEFT_MOVING 164
1676 #define IMG_PLAYER3_LEFT_DIGGING 165
1677 #define IMG_PLAYER3_LEFT_PUSHING 166
1678 #define IMG_PLAYER3_RIGHT 167
1679 #define IMG_PLAYER3_RIGHT_MOVING 168
1680 #define IMG_PLAYER3_RIGHT_DIGGING 169
1681 #define IMG_PLAYER3_RIGHT_PUSHING 170
1682 #define IMG_PLAYER4_DOWN 171
1683 #define IMG_PLAYER4_DOWN_MOVING 172
1684 #define IMG_PLAYER4_DOWN_DIGGING 173
1685 #define IMG_PLAYER4_UP 174
1686 #define IMG_PLAYER4_UP_MOVING 175
1687 #define IMG_PLAYER4_UP_DIGGING 176
1688 #define IMG_PLAYER4_LEFT 177
1689 #define IMG_PLAYER4_LEFT_MOVING 178
1690 #define IMG_PLAYER4_LEFT_DIGGING 179
1691 #define IMG_PLAYER4_LEFT_PUSHING 180
1692 #define IMG_PLAYER4_RIGHT 181
1693 #define IMG_PLAYER4_RIGHT_MOVING 182
1694 #define IMG_PLAYER4_RIGHT_DIGGING 183
1695 #define IMG_PLAYER4_RIGHT_PUSHING 184
1696 #define IMG_WALL_GROWING_DOWN 185
1697 #define IMG_WALL_GROWING_UP 186
1698 #define IMG_SHIELD_PASSIVE_ACTIVATED 187
1699 #define IMG_SHIELD_ACTIVE_ACTIVATED 188
1700 #define IMG_PIG_DOWN 189
1701 #define IMG_PIG_DOWN_MOVING 190
1702 #define IMG_PIG_DOWN_EATING 191
1703 #define IMG_PIG_UP 192
1704 #define IMG_PIG_UP_MOVING 193
1705 #define IMG_PIG_UP_EATING 194
1706 #define IMG_PIG_LEFT 195
1707 #define IMG_PIG_LEFT_MOVING 196
1708 #define IMG_PIG_LEFT_EATING 197
1709 #define IMG_PIG_RIGHT 198
1710 #define IMG_PIG_RIGHT_MOVING 199
1711 #define IMG_PIG_RIGHT_EATING 200
1712 #define IMG_DRAGON_DOWN 201
1713 #define IMG_DRAGON_DOWN_MOVING 202
1714 #define IMG_DRAGON_DOWN_ATTACKING 203
1715 #define IMG_DRAGON_UP 204
1716 #define IMG_DRAGON_UP_MOVING 205
1717 #define IMG_DRAGON_UP_ATTACKING 206
1718 #define IMG_DRAGON_LEFT 207
1719 #define IMG_DRAGON_LEFT_MOVING 208
1720 #define IMG_DRAGON_LEFT_ATTACKING 209
1721 #define IMG_DRAGON_RIGHT 210
1722 #define IMG_DRAGON_RIGHT_MOVING 211
1723 #define IMG_DRAGON_RIGHT_ATTACKING 212
1724 #define IMG_MOLE_DOWN 213
1725 #define IMG_MOLE_DOWN_MOVING 214
1726 #define IMG_MOLE_DOWN_DIGGING 215
1727 #define IMG_MOLE_UP 216
1728 #define IMG_MOLE_UP_MOVING 217
1729 #define IMG_MOLE_UP_DIGGING 218
1730 #define IMG_MOLE_LEFT 219
1731 #define IMG_MOLE_LEFT_MOVING 220
1732 #define IMG_MOLE_LEFT_DIGGING 221
1733 #define IMG_MOLE_RIGHT 222
1734 #define IMG_MOLE_RIGHT_MOVING 223
1735 #define IMG_MOLE_RIGHT_DIGGING 224
1736 #define IMG_PENGUIN_DOWN 225
1737 #define IMG_PENGUIN_DOWN_MOVING 226
1738 #define IMG_PENGUIN_UP 227
1739 #define IMG_PENGUIN_UP_MOVING 228
1740 #define IMG_PENGUIN_LEFT 229
1741 #define IMG_PENGUIN_LEFT_MOVING 230
1742 #define IMG_PENGUIN_RIGHT 231
1743 #define IMG_PENGUIN_RIGHT_MOVING 232
1744 #define IMG_SATELLITE 233
1745 #define IMG_SATELLITE_MOVING 234
1746 #define IMG_ACID_SPLASHING_LEFT 235
1747 #define IMG_ACID_SPLASHING_RIGHT 236
1748 #define IMG_SPARKLING_BLUE 237
1749 #define IMG_SPARKLING_WHITE 238
1750 #define IMG_FLAMES_LEFT1 239
1751 #define IMG_FLAMES_LEFT2 240
1752 #define IMG_FLAMES_LEFT3 241
1753 #define IMG_FLAMES_RIGHT1 242
1754 #define IMG_FLAMES_RIGHT2 243
1755 #define IMG_FLAMES_RIGHT3 244
1756 #define IMG_FLAMES_UP1 245
1757 #define IMG_FLAMES_UP2 246
1758 #define IMG_FLAMES_UP3 247
1759 #define IMG_FLAMES_DOWN1 248
1760 #define IMG_FLAMES_DOWN2 249
1761 #define IMG_FLAMES_DOWN3 250
1762 #define IMG_SP_EMPTY_SPACE 251
1763 #define IMG_SP_ZONK 252
1764 #define IMG_SP_ZONK_FALLING 253
1765 #define IMG_SP_ZONK_PUSHING 254
1766 #define IMG_SP_BASE 255
1767 #define IMG_SP_MURPHY 256
1768 #define IMG_SP_MURPHY_LEFT 257
1769 #define IMG_SP_MURPHY_LEFT_MOVING 258
1770 #define IMG_SP_MURPHY_LEFT_DIGGING 259
1771 #define IMG_SP_MURPHY_LEFT_PUSHING 260
1772 #define IMG_SP_MURPHY_LEFT_SNAPPING 261
1773 #define IMG_SP_MURPHY_RIGHT 262
1774 #define IMG_SP_MURPHY_RIGHT_MOVING 263
1775 #define IMG_SP_MURPHY_RIGHT_DIGGING 264
1776 #define IMG_SP_MURPHY_RIGHT_PUSHING 265
1777 #define IMG_SP_MURPHY_RIGHT_SNAPPING 266
1778 #define IMG_SP_MURPHY_UP 267
1779 #define IMG_SP_MURPHY_UP_SNAPPING 268
1780 #define IMG_SP_MURPHY_DOWN 269
1781 #define IMG_SP_MURPHY_DOWN_SNAPPING 270
1782 #define IMG_SP_MURPHY_CLONE 271
1783 #define IMG_SP_INFOTRON 272
1784 #define IMG_SP_INFOTRON_FALLING 273
1785 #define IMG_SP_CHIP_SINGLE 274
1786 #define IMG_SP_CHIP_LEFT 275
1787 #define IMG_SP_CHIP_RIGHT 276
1788 #define IMG_SP_CHIP_UPPER 277
1789 #define IMG_SP_CHIP_LOWER 278
1790 #define IMG_SP_HARD_GRAY 279
1791 #define IMG_SP_HARD_GREEN 280
1792 #define IMG_SP_HARD_BLUE 281
1793 #define IMG_SP_HARD_RED 282
1794 #define IMG_SP_HARD_YELLOW 283
1795 #define IMG_SP_EXIT_CLOSED 284
1796 #define IMG_SP_EXIT_OPEN 285
1797 #define IMG_SP_DISK_ORANGE 286
1798 #define IMG_SP_DISK_ORANGE_FALLING 287
1799 #define IMG_SP_DISK_ORANGE_PUSHING 288
1800 #define IMG_SP_DISK_YELLOW 289
1801 #define IMG_SP_DISK_YELLOW_PUSHING 290
1802 #define IMG_SP_DISK_RED 291
1803 #define IMG_SP_DISK_RED_COLLECTING 292
1804 #define IMG_SP_PORT1_RIGHT 293
1805 #define IMG_SP_PORT1_DOWN 294
1806 #define IMG_SP_PORT1_LEFT 295
1807 #define IMG_SP_PORT1_UP 296
1808 #define IMG_SP_PORT2_RIGHT 297
1809 #define IMG_SP_PORT2_DOWN 298
1810 #define IMG_SP_PORT2_LEFT 299
1811 #define IMG_SP_PORT2_UP 300
1812 #define IMG_SP_PORT_X 301
1813 #define IMG_SP_PORT_Y 302
1814 #define IMG_SP_PORT_XY 303
1815 #define IMG_SP_SNIKSNAK 304
1816 #define IMG_SP_SNIKSNAK_LEFT 305
1817 #define IMG_SP_SNIKSNAK_RIGHT 306
1818 #define IMG_SP_SNIKSNAK_UP 307
1819 #define IMG_SP_SNIKSNAK_DOWN 308
1820 #define IMG_SP_ELECTRON 309
1821 #define IMG_SP_TERMINAL 310
1822 #define IMG_SP_TERMINAL_ACTIVE 311
1823 #define IMG_SP_BUGGY_BASE 312
1824 #define IMG_SP_BUGGY_BASE_ACTIVATING 313
1825 #define IMG_SP_HARD_BASE1 314
1826 #define IMG_SP_HARD_BASE2 315
1827 #define IMG_SP_HARD_BASE3 316
1828 #define IMG_SP_HARD_BASE4 317
1829 #define IMG_SP_HARD_BASE5 318
1830 #define IMG_SP_HARD_BASE6 319
1831 #define IMG_INVISIBLE_STEELWALL 320
1832 #define IMG_INVISIBLE_STEELWALL_ON 321
1833 #define IMG_INVISIBLE_SAND 322
1834 #define IMG_INVISIBLE_SAND_ON 323
1835 #define IMG_INVISIBLE_WALL 324
1836 #define IMG_INVISIBLE_WALL_ON 325
1837 #define IMG_EM_KEY1 326
1838 #define IMG_EM_KEY2 327
1839 #define IMG_EM_KEY3 328
1840 #define IMG_EM_KEY4 329
1841 #define IMG_EM_GATE1 330
1842 #define IMG_EM_GATE2 331
1843 #define IMG_EM_GATE3 332
1844 #define IMG_EM_GATE4 333
1845 #define IMG_EM_GATE1_GRAY 334
1846 #define IMG_EM_GATE2_GRAY 335
1847 #define IMG_EM_GATE3_GRAY 336
1848 #define IMG_EM_GATE4_GRAY 337
1849 #define IMG_SP_EXPLOSION 338
1850 #define IMG_SP_EXPLOSION_INFOTRON 339
1851 #define IMG_CONVEYOR_BELT1_MIDDLE 340
1852 #define IMG_CONVEYOR_BELT1_MIDDLE_RUNNING 341
1853 #define IMG_CONVEYOR_BELT1_LEFT 342
1854 #define IMG_CONVEYOR_BELT1_LEFT_RUNNING 343
1855 #define IMG_CONVEYOR_BELT1_RIGHT 344
1856 #define IMG_CONVEYOR_BELT1_RIGHT_RUNNING 345
1857 #define IMG_CONVEYOR_BELT1_SWITCH_LEFT 346
1858 #define IMG_CONVEYOR_BELT1_SWITCH_MIDDLE 347
1859 #define IMG_CONVEYOR_BELT1_SWITCH_RIGHT 348
1860 #define IMG_CONVEYOR_BELT2_MIDDLE 349
1861 #define IMG_CONVEYOR_BELT2_MIDDLE_RUNNING 350
1862 #define IMG_CONVEYOR_BELT2_LEFT 351
1863 #define IMG_CONVEYOR_BELT2_LEFT_RUNNING 352
1864 #define IMG_CONVEYOR_BELT2_RIGHT 353
1865 #define IMG_CONVEYOR_BELT2_RIGHT_RUNNING 354
1866 #define IMG_CONVEYOR_BELT2_SWITCH_LEFT 355
1867 #define IMG_CONVEYOR_BELT2_SWITCH_MIDDLE 356
1868 #define IMG_CONVEYOR_BELT2_SWITCH_RIGHT 357
1869 #define IMG_CONVEYOR_BELT3_MIDDLE 358
1870 #define IMG_CONVEYOR_BELT3_MIDDLE_RUNNING 359
1871 #define IMG_CONVEYOR_BELT3_LEFT 360
1872 #define IMG_CONVEYOR_BELT3_LEFT_RUNNING 361
1873 #define IMG_CONVEYOR_BELT3_RIGHT 362
1874 #define IMG_CONVEYOR_BELT3_RIGHT_RUNNING 363
1875 #define IMG_CONVEYOR_BELT3_SWITCH_LEFT 364
1876 #define IMG_CONVEYOR_BELT3_SWITCH_MIDDLE 365
1877 #define IMG_CONVEYOR_BELT3_SWITCH_RIGHT 366
1878 #define IMG_CONVEYOR_BELT4_MIDDLE 367
1879 #define IMG_CONVEYOR_BELT4_MIDDLE_RUNNING 368
1880 #define IMG_CONVEYOR_BELT4_LEFT 369
1881 #define IMG_CONVEYOR_BELT4_LEFT_RUNNING 370
1882 #define IMG_CONVEYOR_BELT4_RIGHT 371
1883 #define IMG_CONVEYOR_BELT4_RIGHT_RUNNING 372
1884 #define IMG_CONVEYOR_BELT4_SWITCH_LEFT 373
1885 #define IMG_CONVEYOR_BELT4_SWITCH_MIDDLE 374
1886 #define IMG_CONVEYOR_BELT4_SWITCH_RIGHT 375
1887 #define IMG_SWITCHGATE_SWITCH_UP 376
1888 #define IMG_SWITCHGATE_SWITCH_DOWN 377
1889 #define IMG_LIGHT_SWITCH_OFF 378
1890 #define IMG_LIGHT_SWITCH_ON 379
1891 #define IMG_TIMEGATE_WHEEL 380
1892 #define IMG_TIMEGATE_WHEEL_RUNNING 381
1893 #define IMG_ENVELOPE 382
1894 #define IMG_SIGN_EXCLAMATION 383
1895 #define IMG_SIGN_STOP 384
1896 #define IMG_LANDMINE 385
1897 #define IMG_STEELWALL_SLANTED 386
1898 #define IMG_EXTRA_TIME 387
1899 #define IMG_SHIELD_ACTIVE 388
1900 #define IMG_SHIELD_PASSIVE 389
1901 #define IMG_SWITCHGATE_CLOSED 390
1902 #define IMG_SWITCHGATE_OPENING 391
1903 #define IMG_SWITCHGATE_OPEN 392
1904 #define IMG_SWITCHGATE_CLOSING 393
1905 #define IMG_TIMEGATE_CLOSED 394
1906 #define IMG_TIMEGATE_OPENING 395
1907 #define IMG_TIMEGATE_OPEN 396
1908 #define IMG_TIMEGATE_CLOSING 397
1909 #define IMG_BALLOON 398
1910 #define IMG_BALLOON_MOVING 399
1911 #define IMG_BALLOON_WINDROSE_LEFT 400
1912 #define IMG_BALLOON_WINDROSE_RIGHT 401
1913 #define IMG_BALLOON_WINDROSE_UP 402
1914 #define IMG_BALLOON_WINDROSE_DOWN 403
1915 #define IMG_BALLOON_WINDROSE_ALL 404
1916 #define IMG_EMC_STEELWALL1 405
1917 #define IMG_EMC_STEELWALL2 406
1918 #define IMG_EMC_STEELWALL3 407
1919 #define IMG_EMC_STEELWALL4 408
1920 #define IMG_EMC_WALL_PILLAR_UPPER 409
1921 #define IMG_EMC_WALL_PILLAR_MIDDLE 410
1922 #define IMG_EMC_WALL_PILLAR_LOWER 411
1923 #define IMG_EMC_WALL4 412
1924 #define IMG_EMC_WALL5 413
1925 #define IMG_EMC_WALL6 414
1926 #define IMG_EMC_WALL7 415
1927 #define IMG_EMC_WALL8 416
1928 #define IMG_ARROW_BLUE_LEFT 417
1929 #define IMG_ARROW_BLUE_RIGHT 418
1930 #define IMG_ARROW_BLUE_UP 419
1931 #define IMG_ARROW_BLUE_DOWN 420
1932 #define IMG_ARROW_RED_LEFT 421
1933 #define IMG_ARROW_RED_RIGHT 422
1934 #define IMG_ARROW_RED_UP 423
1935 #define IMG_ARROW_RED_DOWN 424
1936 #define IMG_SCROLLBAR_BLUE 425
1937 #define IMG_SCROLLBAR_RED 426
1938 #define IMG_SCROLLBAR_GREEN 427
1939 #define IMG_SCROLLBAR_YELLOW 428
1940 #define IMG_PEARL 429
1941 #define IMG_PEARL_BREAKING 430
1942 #define IMG_CRYSTAL 431
1943 #define IMG_WALL_PEARL 432
1944 #define IMG_WALL_CRYSTAL 433
1945 #define IMG_SPRING 434
1946 #define IMG_TUBE_RIGHT_DOWN 435
1947 #define IMG_TUBE_HORIZONTAL_DOWN 436
1948 #define IMG_TUBE_LEFT_DOWN 437
1949 #define IMG_TUBE_HORIZONTAL 438
1950 #define IMG_TUBE_VERTICAL_RIGHT 439
1951 #define IMG_TUBE_ALL 440
1952 #define IMG_TUBE_VERTICAL_LEFT 441
1953 #define IMG_TUBE_VERTICAL 442
1954 #define IMG_TUBE_RIGHT_UP 443
1955 #define IMG_TUBE_HORIZONTAL_UP 444
1956 #define IMG_TUBE_LEFT_UP 445
1957 #define IMG_TRAP_INACTIVE 446
1958 #define IMG_TRAP_ACTIVE 447
1959 #define IMG_TRAP_ACTIVATING 448
1960 #define IMG_BD_WALL 449
1961 #define IMG_BD_ROCK 450
1962 #define IMG_BD_ROCK_FALLING 451
1963 #define IMG_BD_ROCK_PUSHING 452
1964 #define IMG_DX_BOMB 453
1966 #define NUM_IMAGE_FILES 454
1969 /* values for sound configuration suffixes */
1970 /* (currently none) */
1972 /* values for sound configuration */
1973 #define SND_BD_EMPTY_SPACE_DIGGING 0
1974 #define SND_BD_SAND_DIGGING 1
1975 #define SND_BD_DIAMOND_COLLECTING 2
1976 #define SND_BD_DIAMOND_IMPACT 3
1977 #define SND_BD_ROCK_PUSHING 4
1978 #define SND_BD_ROCK_IMPACT 5
1979 #define SND_BD_MAGIC_WALL_ACTIVATING 6
1980 #define SND_BD_MAGIC_WALL_CHANGING 7
1981 #define SND_BD_MAGIC_WALL_RUNNING 8
1982 #define SND_BD_AMOEBA_WAITING 9
1983 #define SND_BD_AMOEBA_CREATING 10
1984 #define SND_BD_AMOEBA_TURNING_TO_GEM 11
1985 #define SND_BD_AMOEBA_TURNING_TO_ROCK 12
1986 #define SND_BD_BUTTERFLY_MOVING 13
1987 #define SND_BD_BUTTERFLY_WAITING 14
1988 #define SND_BD_FIREFLY_MOVING 15
1989 #define SND_BD_FIREFLY_WAITING 16
1990 #define SND_BD_EXIT_ENTERING 17
1991 #define SND_SP_EMPTY_SPACE_DIGGING 18
1992 #define SND_SP_BASE_DIGGING 19
1993 #define SND_SP_BUGGY_BASE_DIGGING 20
1994 #define SND_SP_BUGGY_BASE_ACTIVATING 21
1995 #define SND_SP_INFOTRON_COLLECTING 22
1996 #define SND_SP_INFOTRON_IMPACT 23
1997 #define SND_SP_ZONK_PUSHING 24
1998 #define SND_SP_ZONK_IMPACT 25
1999 #define SND_SP_DISK_RED_COLLECTING 26
2000 #define SND_SP_DISK_ORANGE_PUSHING 27
2001 #define SND_SP_DISK_YELLOW_PUSHING 28
2002 #define SND_SP_PORT_PASSING 29
2003 #define SND_SP_EXIT_ENTERING 30
2004 #define SND_SP_ELEMENT_EXPLODING 31
2005 #define SND_SP_SNIKSNAK_MOVING 32
2006 #define SND_SP_SNIKSNAK_WAITING 33
2007 #define SND_SP_ELECTRON_MOVING 34
2008 #define SND_SP_ELECTRON_WAITING 35
2009 #define SND_SP_TERMINAL_ACTIVATING 36
2010 #define SND_SOKOBAN_OBJECT_PUSHING 37
2011 #define SND_SOKOBAN_FIELD_FILLING 38
2012 #define SND_SOKOBAN_FIELD_CLEARING 39
2013 #define SND_SOKOBAN_GAME_SOLVING 40
2014 #define SND_EMPTY_SPACE_DIGGING 41
2015 #define SND_SAND_DIGGING 42
2016 #define SND_EMERALD_COLLECTING 43
2017 #define SND_EMERALD_IMPACT 44
2018 #define SND_DIAMOND_COLLECTING 45
2019 #define SND_DIAMOND_IMPACT 46
2020 #define SND_DIAMOND_BREAKING 47
2021 #define SND_ROCK_PUSHING 48
2022 #define SND_ROCK_IMPACT 49
2023 #define SND_BOMB_PUSHING 50
2024 #define SND_NUT_PUSHING 51
2025 #define SND_NUT_CRACKING 52
2026 #define SND_NUT_IMPACT 53
2027 #define SND_DYNAMITE_COLLECTING 54
2028 #define SND_DYNAMITE_PLACING 55
2029 #define SND_DYNAMITE_BURNING 56
2030 #define SND_KEY_COLLECTING 57
2031 #define SND_GATE_PASSING 58
2032 #define SND_BUG_MOVING 59
2033 #define SND_BUG_WAITING 60
2034 #define SND_SPACESHIP_MOVING 61
2035 #define SND_SPACESHIP_WAITING 62
2036 #define SND_YAMYAM_MOVING 63
2037 #define SND_YAMYAM_WAITING 64
2038 #define SND_YAMYAM_EATING_DIAMOND 65
2039 #define SND_ROBOT_STEPPING 66
2040 #define SND_ROBOT_WAITING 67
2041 #define SND_ROBOT_WHEEL_ACTIVATING 68
2042 #define SND_ROBOT_WHEEL_RUNNING 69
2043 #define SND_MAGIC_WALL_ACTIVATING 70
2044 #define SND_MAGIC_WALL_CHANGING 71
2045 #define SND_MAGIC_WALL_RUNNING 72
2046 #define SND_AMOEBA_WAITING 73
2047 #define SND_AMOEBA_CREATING 74
2048 #define SND_AMOEBA_DROPPING 75
2049 #define SND_ACID_SPLASHING 76
2050 #define SND_QUICKSAND_FILLING 77
2051 #define SND_QUICKSAND_SLIPPING_THROUGH 78
2052 #define SND_QUICKSAND_EMPTYING 79
2053 #define SND_EXIT_OPENING 80
2054 #define SND_EXIT_ENTERING 81
2055 #define SND_BALLOON_MOVING 82
2056 #define SND_BALLOON_WAITING 83
2057 #define SND_BALLOON_PUSHING 84
2058 #define SND_BALLOON_SWITCH_ACTIVATING 85
2059 #define SND_SPRING_MOVING 86
2060 #define SND_SPRING_PUSHING 87
2061 #define SND_SPRING_IMPACT 88
2062 #define SND_WALL_GROWING 89
2063 #define SND_PEARL_COLLECTING 90
2064 #define SND_PEARL_BREAKING 91
2065 #define SND_PEARL_IMPACT 92
2066 #define SND_CRYSTAL_COLLECTING 93
2067 #define SND_CRYSTAL_IMPACT 94
2068 #define SND_ENVELOPE_COLLECTING 95
2069 #define SND_SAND_INVISIBLE_DIGGING 96
2070 #define SND_SHIELD_PASSIVE_COLLECTING 97
2071 #define SND_SHIELD_PASSIVE_ACTIVATED 98
2072 #define SND_SHIELD_ACTIVE_COLLECTING 99
2073 #define SND_SHIELD_ACTIVE_ACTIVATED 100
2074 #define SND_EXTRA_TIME_COLLECTING 101
2075 #define SND_MOLE_MOVING 102
2076 #define SND_MOLE_WAITING 103
2077 #define SND_MOLE_EATING_AMOEBA 104
2078 #define SND_SWITCHGATE_SWITCH_ACTIVATING 105
2079 #define SND_SWITCHGATE_OPENING 106
2080 #define SND_SWITCHGATE_CLOSING 107
2081 #define SND_SWITCHGATE_PASSING 108
2082 #define SND_TIMEGATE_WHEEL_ACTIVATING 109
2083 #define SND_TIMEGATE_WHEEL_RUNNING 110
2084 #define SND_TIMEGATE_OPENING 111
2085 #define SND_TIMEGATE_CLOSING 112
2086 #define SND_TIMEGATE_PASSING 113
2087 #define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 114
2088 #define SND_CONVEYOR_BELT_RUNNING 115
2089 #define SND_LIGHT_SWITCH_ACTIVATING 116
2090 #define SND_LIGHT_SWITCH_DEACTIVATING 117
2091 #define SND_DX_BOMB_PUSHING 118
2092 #define SND_TRAP_INACTIVE_DIGGING 119
2093 #define SND_TRAP_ACTIVATING 120
2094 #define SND_TUBE_PASSING 121
2095 #define SND_AMOEBA_TURNING_TO_GEM 122
2096 #define SND_AMOEBA_TURNING_TO_ROCK 123
2097 #define SND_SPEED_PILL_COLLECTING 124
2098 #define SND_DYNABOMB_NR_COLLECTING 125
2099 #define SND_DYNABOMB_SZ_COLLECTING 126
2100 #define SND_DYNABOMB_XL_COLLECTING 127
2101 #define SND_DYNABOMB_PLACING 128
2102 #define SND_DYNABOMB_BURNING 129
2103 #define SND_SATELLITE_MOVING 130
2104 #define SND_SATELLITE_WAITING 131
2105 #define SND_SATELLITE_PUSHING 132
2106 #define SND_LAMP_ACTIVATING 133
2107 #define SND_LAMP_DEACTIVATING 134
2108 #define SND_TIME_ORB_FULL_COLLECTING 135
2109 #define SND_TIME_ORB_FULL_IMPACT 136
2110 #define SND_TIME_ORB_EMPTY_PUSHING 137
2111 #define SND_TIME_ORB_EMPTY_IMPACT 138
2112 #define SND_GAMEOFLIFE_WAITING 139
2113 #define SND_GAMEOFLIFE_CREATING 140
2114 #define SND_BIOMAZE_WAITING 141
2115 #define SND_BIOMAZE_CREATING 142
2116 #define SND_PACMAN_MOVING 143
2117 #define SND_PACMAN_WAITING 144
2118 #define SND_PACMAN_EATING_AMOEBA 145
2119 #define SND_DARK_YAMYAM_MOVING 146
2120 #define SND_DARK_YAMYAM_WAITING 147
2121 #define SND_DARK_YAMYAM_EATING_ANY 148
2122 #define SND_PENGUIN_MOVING 149
2123 #define SND_PENGUIN_WAITING 150
2124 #define SND_PENGUIN_ENTERING_EXIT 151
2125 #define SND_PIG_MOVING 152
2126 #define SND_PIG_WAITING 153
2127 #define SND_PIG_EATING_GEM 154
2128 #define SND_DRAGON_MOVING 155
2129 #define SND_DRAGON_WAITING 156
2130 #define SND_DRAGON_ATTACKING 157
2131 #define SND_PLAYER_DYING 158
2132 #define SND_ELEMENT_EXPLODING 159
2133 #define SND_GAME_STARTING 160
2134 #define SND_GAME_RUNNING_OUT_OF_TIME 161
2135 #define SND_GAME_LEVELTIME_BONUS 162
2136 #define SND_GAME_LOSING 163
2137 #define SND_GAME_WINNING 164
2138 #define SND_MENU_DOOR_OPENING 165
2139 #define SND_MENU_DOOR_CLOSING 166
2140 #define SND_MENU_HALL_OF_FAME 167
2141 #define SND_MENU_INFO_SCREEN 168
2143 #define NUM_SOUND_FILES 169
2146 /* values for game_status */
2151 #define HELPSCREEN 4
2152 #define CHOOSELEVEL 5
2154 #define HALLOFFAME 7
2157 #define PROGRAM_VERSION_MAJOR 2
2158 #define PROGRAM_VERSION_MINOR 1
2159 #define PROGRAM_VERSION_PATCH 2
2160 #define PROGRAM_VERSION_STRING "2.1.2"
2162 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
2163 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
2164 #define PROGRAM_RIGHTS_STRING "Copyright ^1995-2002 by"
2165 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
2166 #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
2167 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
2168 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
2169 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
2170 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
2171 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
2172 #define FILENAME_PREFIX "Rocks"
2174 #define X11_ICON_FILENAME "rocks_icon.xbm"
2175 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
2176 #define MSDOS_POINTER_FILENAME "mouse.pcx"
2178 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2179 ** currently supported/known file version numbers:
2181 ** 1.2 (still in use)
2182 ** 1.4 (still in use)
2185 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0)
2186 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0)
2187 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0)
2188 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0)
2190 /* file version does not change for every program version, but is changed
2191 when new features are introduced that are incompatible with older file
2192 versions, so that they can be treated accordingly */
2193 #define FILE_VERSION_ACTUAL FILE_VERSION_2_0
2195 #define GAME_VERSION_1_0 FILE_VERSION_1_0
2196 #define GAME_VERSION_1_2 FILE_VERSION_1_2
2197 #define GAME_VERSION_1_4 FILE_VERSION_1_4
2198 #define GAME_VERSION_2_0 FILE_VERSION_2_0
2200 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2201 PROGRAM_VERSION_MINOR, \
2202 PROGRAM_VERSION_PATCH)
2204 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
2205 #define ANIM_NORMAL 0
2206 #define ANIM_REVERSE (1 << 0)
2207 #define ANIM_PINGPONG (1 << 1)
2208 #define ANIM_PINGPONG2 (1 << 2)
2210 /* values for game_emulation */
2212 #define EMU_BOULDERDASH 1
2213 #define EMU_SOKOBAN 2
2214 #define EMU_SUPAPLEX 3