7d9bc3f1591bcbdc832d111d07a304d7e3e09b99
[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24
25 #include "game_bd/game_bd.h"
26 #include "game_em/game_em.h"
27 #include "game_sp/game_sp.h"
28 #include "game_mm/game_mm.h"
29
30 #include "conf_gfx.h"   // include auto-generated data structure definitions
31 #include "conf_snd.h"   // include auto-generated data structure definitions
32 #include "conf_mus.h"   // include auto-generated data structure definitions
33
34
35 #define IMG_UNDEFINED                   (-1)
36 #define IMG_EMPTY                       IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
38 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
39 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
40 #define IMG_CHAR_START                  IMG_CHAR_SPACE
41 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
42 #define IMG_CUSTOM_START                IMG_CUSTOM_1
43
44 #define SND_UNDEFINED                   (-1)
45 #define MUS_UNDEFINED                   (-1)
46
47 #define WIN_XSIZE_DEFAULT               672
48 #define WIN_YSIZE_DEFAULT               560
49
50 #define SCR_FIELDX_DEFAULT              17
51 #define SCR_FIELDY_DEFAULT              17
52
53 #define SXSIZE_DEFAULT                  (SCR_FIELDX_DEFAULT * TILEX)
54 #define SYSIZE_DEFAULT                  (SCR_FIELDY_DEFAULT * TILEY)
55
56 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
57 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
58 #define MIN_LEV_FIELDX                  3
59 #define MIN_LEV_FIELDY                  3
60 #define STD_LEV_FIELDX                  64
61 #define STD_LEV_FIELDY                  32
62 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
63 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
64
65 #define MIN_SCROLL_DELAY                0
66 #define STD_SCROLL_DELAY                3
67 #define MAX_SCROLL_DELAY                8
68
69 #define SCREENX(a)                      ((a) - scroll_x)
70 #define SCREENY(a)                      ((a) - scroll_y)
71 #define LEVELX(a)                       ((a) + scroll_x)
72 #define LEVELY(a)                       ((a) + scroll_y)
73
74 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
75                                          (y) >= 0 && (y) < (ysize))
76 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
77                                         ((x) >= (xmin) && (x) <= (xmax) && \
78                                          (y) >= (ymin) && (y) <= (ymax))
79
80 #define IN_PIX_FIELD(x, y)              IN_FIELD(x, y, SXSIZE, SYSIZE)
81 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
82 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
83 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
84
85 // values for configurable properties (custom elem's only, else pre-defined)
86 // (never change these values, as they are stored in level files!)
87 #define EP_DIGGABLE                     0
88 #define EP_COLLECTIBLE_ONLY             1
89 #define EP_DONT_RUN_INTO                2
90 #define EP_DONT_COLLIDE_WITH            3
91 #define EP_DONT_TOUCH                   4
92 #define EP_INDESTRUCTIBLE               5
93 #define EP_SLIPPERY                     6
94 #define EP_CAN_CHANGE                   7
95 #define EP_CAN_MOVE                     8
96 #define EP_CAN_FALL                     9
97 #define EP_CAN_SMASH_PLAYER             10
98 #define EP_CAN_SMASH_ENEMIES            11
99 #define EP_CAN_SMASH_EVERYTHING         12
100 #define EP_EXPLODES_BY_FIRE             13
101 #define EP_EXPLODES_SMASHED             14
102 #define EP_EXPLODES_IMPACT              15
103 #define EP_WALKABLE_OVER                16
104 #define EP_WALKABLE_INSIDE              17
105 #define EP_WALKABLE_UNDER               18
106 #define EP_PASSABLE_OVER                19
107 #define EP_PASSABLE_INSIDE              20
108 #define EP_PASSABLE_UNDER               21
109 #define EP_DROPPABLE                    22
110 #define EP_EXPLODES_1X1_OLD             23
111 #define EP_PUSHABLE                     24
112 #define EP_EXPLODES_CROSS_OLD           25
113 #define EP_PROTECTED                    26
114 #define EP_CAN_MOVE_INTO_ACID           27
115 #define EP_THROWABLE                    28
116 #define EP_CAN_EXPLODE                  29
117 #define EP_GRAVITY_REACHABLE            30
118 #define EP_DONT_GET_HIT_BY              31
119
120 // values for pre-defined properties
121 // (from here on, values can be changed by inserting new values)
122 #define EP_EMPTY_SPACE                  32
123 #define EP_PLAYER                       33
124 #define EP_CAN_PASS_MAGIC_WALL          34
125 #define EP_CAN_PASS_DC_MAGIC_WALL       35
126 #define EP_SWITCHABLE                   36
127 #define EP_BD_ELEMENT                   37
128 #define EP_SP_ELEMENT                   38
129 #define EP_SB_ELEMENT                   39
130 #define EP_GEM                          40
131 #define EP_FOOD_DARK_YAMYAM             41
132 #define EP_FOOD_PENGUIN                 42
133 #define EP_FOOD_PIG                     43
134 #define EP_HISTORIC_WALL                44
135 #define EP_HISTORIC_SOLID               45
136 #define EP_CLASSIC_ENEMY                46
137 #define EP_BELT                         47
138 #define EP_BELT_ACTIVE                  48
139 #define EP_BELT_SWITCH                  49
140 #define EP_TUBE                         50
141 #define EP_ACID_POOL                    51
142 #define EP_KEYGATE                      52
143 #define EP_AMOEBOID                     53
144 #define EP_AMOEBALIVE                   54
145 #define EP_HAS_EDITOR_CONTENT           55
146 #define EP_CAN_TURN_EACH_MOVE           56
147 #define EP_CAN_GROW                     57
148 #define EP_ACTIVE_BOMB                  58
149 #define EP_INACTIVE                     59
150
151 // values for special configurable properties (depending on level settings)
152 #define EP_EM_SLIPPERY_WALL             60
153
154 // values for special graphics properties (no effect on game engine)
155 #define EP_GFX_CRUMBLED                 61
156
157 // values for derived properties (determined from properties above)
158 #define EP_ACCESSIBLE_OVER              62
159 #define EP_ACCESSIBLE_INSIDE            63
160 #define EP_ACCESSIBLE_UNDER             64
161 #define EP_WALKABLE                     65
162 #define EP_PASSABLE                     66
163 #define EP_ACCESSIBLE                   67
164 #define EP_COLLECTIBLE                  68
165 #define EP_SNAPPABLE                    69
166 #define EP_WALL                         70
167 #define EP_SOLID_FOR_PUSHING            71
168 #define EP_DRAGONFIRE_PROOF             72
169 #define EP_EXPLOSION_PROOF              73
170 #define EP_CAN_SMASH                    74
171 #define EP_EXPLODES_3X3_OLD             75
172 #define EP_CAN_EXPLODE_BY_FIRE          76
173 #define EP_CAN_EXPLODE_SMASHED          77
174 #define EP_CAN_EXPLODE_IMPACT           78
175 #define EP_SP_PORT                      79
176 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    80
177 #define EP_CAN_EXPLODE_BY_EXPLOSION     81
178 #define EP_COULD_MOVE_INTO_ACID         82
179 #define EP_MAYBE_DONT_COLLIDE_WITH      83
180 #define EP_CAN_BE_CLONED_BY_ANDROID     84
181
182 // values for internal purpose only (level editor)
183 #define EP_WALK_TO_OBJECT               85
184 #define EP_DEADLY                       86
185 #define EP_EDITOR_CASCADE               87
186 #define EP_EDITOR_CASCADE_ACTIVE        88
187 #define EP_EDITOR_CASCADE_INACTIVE      89
188
189 // values for internal purpose only (game engine)
190 #define EP_HAS_ACTION                   90
191 #define EP_CAN_CHANGE_OR_HAS_ACTION     91
192
193 // values for internal purpose only (other)
194 #define EP_OBSOLETE                     92
195
196 #define NUM_ELEMENT_PROPERTIES          93
197
198 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
199 #define EP_BITFIELD_BASE_NR             0
200
201 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
202 #define EP_BITMASK_DEFAULT              0
203
204 #define PROPERTY_BIT(p)                 (1u << ((p) % 32))
205 #define PROPERTY_VAR(e, p)              (element_info[e].properties[(p) / 32])
206 #define HAS_PROPERTY(e, p)              ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
207 #define SET_PROPERTY(e, p, v)           ((v) ?                                     \
208                                          (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
209                                          (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
210
211
212 // values for change events for custom elements (stored in level file)
213 #define CE_DELAY                        0
214 #define CE_TOUCHED_BY_PLAYER            1
215 #define CE_PRESSED_BY_PLAYER            2
216 #define CE_PUSHED_BY_PLAYER             3
217 #define CE_DROPPED_BY_PLAYER            4
218 #define CE_HITTING_SOMETHING            5
219 #define CE_IMPACT                       6
220 #define CE_SMASHED                      7
221 #define CE_TOUCHING_X                   8
222 #define CE_CHANGE_OF_X                  9
223 #define CE_EXPLOSION_OF_X               10
224 #define CE_PLAYER_TOUCHES_X             11
225 #define CE_PLAYER_PRESSES_X             12
226 #define CE_PLAYER_PUSHES_X              13
227 #define CE_PLAYER_COLLECTS_X            14
228 #define CE_PLAYER_DROPS_X               15
229 #define CE_VALUE_GETS_ZERO              16
230 #define CE_VALUE_GETS_ZERO_OF_X         17
231 #define CE_BY_OTHER_ACTION              18
232 #define CE_BY_DIRECT_ACTION             19
233 #define CE_PLAYER_DIGS_X                20
234 #define CE_ENTERED_BY_PLAYER            21
235 #define CE_LEFT_BY_PLAYER               22
236 #define CE_PLAYER_ENTERS_X              23
237 #define CE_PLAYER_LEAVES_X              24
238 #define CE_SWITCHED                     25
239 #define CE_SWITCH_OF_X                  26
240 #define CE_HIT_BY_SOMETHING             27
241 #define CE_HITTING_X                    28
242 #define CE_HIT_BY_X                     29
243 #define CE_BLOCKED                      30
244 #define CE_SWITCHED_BY_PLAYER           31
245 #define CE_PLAYER_SWITCHES_X            32
246 #define CE_SNAPPED_BY_PLAYER            33
247 #define CE_PLAYER_SNAPS_X               34
248 #define CE_MOVE_OF_X                    35
249 #define CE_DIGGING_X                    36
250 #define CE_CREATION_OF_X                37
251 #define CE_SCORE_GETS_ZERO              38
252 #define CE_SCORE_GETS_ZERO_OF_X         39
253 #define CE_VALUE_CHANGES                40
254 #define CE_VALUE_CHANGES_OF_X           41
255 #define CE_SCORE_CHANGES                42
256 #define CE_SCORE_CHANGES_OF_X           43
257 #define CE_CLICKED_BY_MOUSE             44
258 #define CE_PRESSED_BY_MOUSE             45
259 #define CE_MOUSE_CLICKED_ON_X           46
260 #define CE_MOUSE_PRESSED_ON_X           47
261 #define CE_NEXT_TO_PLAYER               48
262 #define CE_NEXT_TO_X                    49
263 #define CE_PLAYER_NEXT_TO_X             50
264
265 #define NUM_CHANGE_EVENTS               51
266
267 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
268
269 #define CE_HEADLINE_SPECIAL_EVENTS      250
270 #define CE_UNDEFINED                    255
271
272 #define CE_BITMASK_DEFAULT              0
273
274 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
275 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
276
277 #define CH_EVENT_VAR(e, c)              (element_info[e].change->has_event[c])
278 #define CH_ANY_EVENT_VAR(e, c)          (element_info[e].has_change_event[c])
279
280 #define PAGE_HAS_CHANGE_EVENT(p, c)     ((p)->has_event[c])
281 #define HAS_CHANGE_EVENT(e, c)          (IS_CUSTOM_ELEMENT(e) && CH_EVENT_VAR(e, c))
282 #define HAS_ANY_CHANGE_EVENT(e, c)      (IS_CUSTOM_ELEMENT(e) && CH_ANY_EVENT_VAR(e, c))
283
284 #define SET_CHANGE_EVENT(e, c, v)       (IS_CUSTOM_ELEMENT(e) ? CH_EVENT_VAR(e, c) = (v) : 0)
285 #define SET_ANY_CHANGE_EVENT(e, c, v)   (IS_CUSTOM_ELEMENT(e) ? CH_ANY_EVENT_VAR(e, c) = (v) : 0)
286
287 // values for player bitmasks
288 #define PLAYER_BITS_NONE                0
289 #define PLAYER_BITS_1                   (1 << 0)
290 #define PLAYER_BITS_2                   (1 << 1)
291 #define PLAYER_BITS_3                   (1 << 2)
292 #define PLAYER_BITS_4                   (1 << 3)
293 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
294                                          PLAYER_BITS_2 | \
295                                          PLAYER_BITS_3 | \
296                                          PLAYER_BITS_4)
297 #define PLAYER_BITS_TRIGGER             (1 << 4)
298 #define PLAYER_BITS_ACTION              (1 << 5)
299
300 // values for move directions (bits 0 - 3: basic move directions)
301 #define MV_BIT_PREVIOUS                 4
302 #define MV_BIT_TRIGGER                  5
303 #define MV_BIT_TRIGGER_BACK             6
304 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
305 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
306
307 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
308 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
309 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
310 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
311 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
312
313 // values for move stepsize
314 #define STEPSIZE_NOT_MOVING             0
315 #define STEPSIZE_VERY_SLOW              1
316 #define STEPSIZE_SLOW                   2
317 #define STEPSIZE_NORMAL                 4
318 #define STEPSIZE_FAST                   8
319 #define STEPSIZE_VERY_FAST              16
320 #define STEPSIZE_EVEN_FASTER            32
321 #define STEPSIZE_SLOWER                 50      // (symbolic value only)
322 #define STEPSIZE_FASTER                 200     // (symbolic value only)
323 #define STEPSIZE_RESET                  100     // (symbolic value only)
324
325 // values for change side for custom elements
326 #define CH_SIDE_NONE                    MV_NONE
327 #define CH_SIDE_LEFT                    MV_LEFT
328 #define CH_SIDE_RIGHT                   MV_RIGHT
329 #define CH_SIDE_TOP                     MV_UP
330 #define CH_SIDE_BOTTOM                  MV_DOWN
331 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
332 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
333 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
334
335 #define CH_SIDE_FROM_BUTTON(b)          ((b) == MB_LEFTBUTTON   ? CH_SIDE_LEFT :       \
336                                          (b) == MB_RIGHTBUTTON  ? CH_SIDE_RIGHT :      \
337                                          (b) == MB_MIDDLEBUTTON ? CH_SIDE_TOP_BOTTOM : \
338                                          CH_SIDE_NONE)
339
340 // values for change player for custom elements
341 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
342 #define CH_PLAYER_1                     PLAYER_BITS_1
343 #define CH_PLAYER_2                     PLAYER_BITS_2
344 #define CH_PLAYER_3                     PLAYER_BITS_3
345 #define CH_PLAYER_4                     PLAYER_BITS_4
346 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
347
348 // values for change page for custom elements
349 #define CH_PAGE_ANY_FILE                (0xff)
350 #define CH_PAGE_ANY                     (0xffffffff)
351
352 // values for change power for custom elements
353 #define CP_WHEN_EMPTY                   0
354 #define CP_WHEN_DIGGABLE                1
355 #define CP_WHEN_DESTRUCTIBLE            2
356 #define CP_WHEN_COLLECTIBLE             3
357 #define CP_WHEN_REMOVABLE               4
358 #define CP_WHEN_WALKABLE                5
359
360 // values for change actions for custom elements (stored in level file)
361 #define CA_NO_ACTION                    0
362 #define CA_EXIT_PLAYER                  1
363 #define CA_KILL_PLAYER                  2
364 #define CA_MOVE_PLAYER                  3
365 #define CA_RESTART_LEVEL                4
366 #define CA_SHOW_ENVELOPE                5
367 #define CA_SET_LEVEL_TIME               6
368 #define CA_SET_LEVEL_GEMS               7
369 #define CA_SET_LEVEL_SCORE              8
370 #define CA_SET_LEVEL_WIND               9
371 #define CA_SET_PLAYER_GRAVITY           10
372 #define CA_SET_PLAYER_KEYS              11
373 #define CA_SET_PLAYER_SPEED             12
374 #define CA_SET_PLAYER_SHIELD            13
375 #define CA_SET_PLAYER_ARTWORK           14
376 #define CA_SET_CE_SCORE                 15
377 #define CA_SET_CE_VALUE                 16
378 #define CA_SET_ENGINE_SCAN_MODE         17
379 #define CA_SET_PLAYER_INVENTORY         18
380 #define CA_SET_CE_ARTWORK               19
381 #define CA_SET_LEVEL_RANDOM_SEED        20
382 #define CA_MOVE_PLAYER_NEW              21
383
384 #define CA_HEADLINE_LEVEL_ACTIONS       250
385 #define CA_HEADLINE_PLAYER_ACTIONS      251
386 #define CA_HEADLINE_CE_ACTIONS          252
387 #define CA_HEADLINE_ENGINE_ACTIONS      253
388 #define CA_UNDEFINED                    255
389
390 // values for change action mode for custom elements
391 #define CA_MODE_UNDEFINED               0
392 #define CA_MODE_SET                     1
393 #define CA_MODE_ADD                     2
394 #define CA_MODE_SUBTRACT                3
395 #define CA_MODE_MULTIPLY                4
396 #define CA_MODE_DIVIDE                  5
397 #define CA_MODE_MODULO                  6
398
399 // values for change action parameters for custom elements
400 #define CA_ARG_MIN                      0
401 #define CA_ARG_0                        0
402 #define CA_ARG_1                        1
403 #define CA_ARG_2                        2
404 #define CA_ARG_3                        3
405 #define CA_ARG_4                        4
406 #define CA_ARG_5                        5
407 #define CA_ARG_6                        6
408 #define CA_ARG_7                        7
409 #define CA_ARG_8                        8
410 #define CA_ARG_9                        9
411 #define CA_ARG_10                       10
412 #define CA_ARG_100                      100
413 #define CA_ARG_1000                     1000
414 #define CA_ARG_MAX                      9999
415 #define CA_ARG_PLAYER                   10000
416 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
417 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
418 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
419 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
420 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
421 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
422 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
423 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
424 #define CA_ARG_NUMBER                   11000
425 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
426 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
427 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
428 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
429 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
430 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
431 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
432 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
433 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
434 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
435 #define CA_ARG_ELEMENT                  12000
436 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
437 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
438 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
439 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
440 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
441 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
442 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
443 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
444 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
445 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
446 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
447 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
448 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
449 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
450 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
451 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
452 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
453 #define CA_ARG_SPEED                    13000
454 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
455 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
456 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
457 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
458 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
459 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
460 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
461 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
462 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
463 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
464 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
465 #define CA_ARG_GRAVITY                  14000
466 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
467 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
468 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
469 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
470 #define CA_ARG_DIRECTION                15000
471 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
472 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
473 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
474 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
475 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
476 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
477 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
478 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
479 #define CA_ARG_SHIELD                   16000
480 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
481 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
482 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
483 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
484 #define CA_ARG_SCAN_MODE                17000
485 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
486 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
487 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
488 #define CA_ARG_INVENTORY                18000
489 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
490 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
491 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
492 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
493 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
494 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
495 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
496 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
497 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
498 #define CA_ARG_UNDEFINED                65535
499
500 // values for custom move patterns (bits 0 - 3: basic move directions)
501 #define MV_BIT_TOWARDS_PLAYER           4
502 #define MV_BIT_AWAY_FROM_PLAYER         5
503 #define MV_BIT_ALONG_LEFT_SIDE          6
504 #define MV_BIT_ALONG_RIGHT_SIDE         7
505 #define MV_BIT_TURNING_LEFT             8
506 #define MV_BIT_TURNING_RIGHT            9
507 #define MV_BIT_WHEN_PUSHED              10
508 #define MV_BIT_MAZE_RUNNER              11
509 #define MV_BIT_MAZE_HUNTER              12
510 #define MV_BIT_WHEN_DROPPED             13
511 #define MV_BIT_TURNING_LEFT_RIGHT       14
512 #define MV_BIT_TURNING_RIGHT_LEFT       15
513 #define MV_BIT_TURNING_RANDOM           16
514 #define MV_BIT_WIND_DIRECTION           17
515
516 // values for custom move patterns
517 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
518 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
519 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
520 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
521 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
522 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
523 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
524 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
525 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
526 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
527 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
528 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
529 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
530 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
531 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
532
533 // values for initial move direction
534 #define MV_START_NONE                   (MV_NONE)
535 #define MV_START_AUTOMATIC              (MV_NONE)
536 #define MV_START_LEFT                   (MV_LEFT)
537 #define MV_START_RIGHT                  (MV_RIGHT)
538 #define MV_START_UP                     (MV_UP)
539 #define MV_START_DOWN                   (MV_DOWN)
540 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
541 #define MV_START_PREVIOUS               (MV_PREVIOUS)
542
543 // values for elements left behind by custom elements
544 #define LEAVE_TYPE_UNLIMITED            0
545 #define LEAVE_TYPE_LIMITED              1
546
547 // values for slippery property for custom elements
548 #define SLIPPERY_ANY_RANDOM             0
549 #define SLIPPERY_ANY_LEFT_RIGHT         1
550 #define SLIPPERY_ANY_RIGHT_LEFT         2
551 #define SLIPPERY_ONLY_LEFT              3
552 #define SLIPPERY_ONLY_RIGHT             4
553
554 // values for explosion type for custom elements
555 #define EXPLODES_3X3                    0
556 #define EXPLODES_1X1                    1
557 #define EXPLODES_CROSS                  2
558
559 // macros for configurable properties
560 #define IS_DIGGABLE(e)                  HAS_PROPERTY(e, EP_DIGGABLE)
561 #define IS_COLLECTIBLE_ONLY(e)          HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
562 #define DONT_RUN_INTO(e)                HAS_PROPERTY(e, EP_DONT_RUN_INTO)
563 #define DONT_COLLIDE_WITH(e)            HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
564 #define DONT_TOUCH(e)                   HAS_PROPERTY(e, EP_DONT_TOUCH)
565 #define IS_INDESTRUCTIBLE(e)            HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
566 #define IS_SLIPPERY(e)                  HAS_PROPERTY(e, EP_SLIPPERY)
567 #define CAN_CHANGE(e)                   HAS_PROPERTY(e, EP_CAN_CHANGE)
568 #define CAN_MOVE(e)                     HAS_PROPERTY(e, EP_CAN_MOVE)
569 #define CAN_FALL(e)                     HAS_PROPERTY(e, EP_CAN_FALL)
570 #define CAN_SMASH_PLAYER(e)             HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
571 #define CAN_SMASH_ENEMIES(e)            HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
572 #define CAN_SMASH_EVERYTHING(e)         HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
573 #define EXPLODES_BY_FIRE(e)             HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
574 #define EXPLODES_SMASHED(e)             HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
575 #define EXPLODES_IMPACT(e)              HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
576 #define IS_WALKABLE_OVER(e)             HAS_PROPERTY(e, EP_WALKABLE_OVER)
577 #define IS_WALKABLE_INSIDE(e)           HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
578 #define IS_WALKABLE_UNDER(e)            HAS_PROPERTY(e, EP_WALKABLE_UNDER)
579 #define IS_PASSABLE_OVER(e)             HAS_PROPERTY(e, EP_PASSABLE_OVER)
580 #define IS_PASSABLE_INSIDE(e)           HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
581 #define IS_PASSABLE_UNDER(e)            HAS_PROPERTY(e, EP_PASSABLE_UNDER)
582 #define IS_DROPPABLE(e)                 HAS_PROPERTY(e, EP_DROPPABLE)
583 #define EXPLODES_1X1_OLD(e)             HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
584 #define IS_PUSHABLE(e)                  HAS_PROPERTY(e, EP_PUSHABLE)
585 #define EXPLODES_CROSS_OLD(e)           HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
586 #define IS_PROTECTED(e)                 HAS_PROPERTY(e, EP_PROTECTED)
587 #define CAN_MOVE_INTO_ACID(e)           HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
588 #define IS_THROWABLE(e)                 HAS_PROPERTY(e, EP_THROWABLE)
589 #define CAN_EXPLODE(e)                  HAS_PROPERTY(e, EP_CAN_EXPLODE)
590 #define IS_GRAVITY_REACHABLE(e)         HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
591 #define DONT_GET_HIT_BY(e)              HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
592
593 // macros for special configurable properties
594 #define IS_EM_SLIPPERY_WALL(e)          HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
595
596 // macros for special graphics properties
597 #define GFX_CRUMBLED(e)                 HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
598
599 // macros for pre-defined properties
600 #define IS_EMPTY_SPACE(e)               HAS_PROPERTY(e, EP_EMPTY_SPACE)
601 #define IS_PLAYER_ELEMENT(e)            HAS_PROPERTY(e, EP_PLAYER)
602 #define CAN_PASS_MAGIC_WALL(e)          HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
603 #define CAN_PASS_DC_MAGIC_WALL(e)       HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
604 #define IS_SWITCHABLE(e)                HAS_PROPERTY(e, EP_SWITCHABLE)
605 #define IS_BD_ELEMENT(e)                HAS_PROPERTY(e, EP_BD_ELEMENT)
606 #define IS_SP_ELEMENT(e)                HAS_PROPERTY(e, EP_SP_ELEMENT)
607 #define IS_SB_ELEMENT(e)                HAS_PROPERTY(e, EP_SB_ELEMENT)
608 #define IS_GEM(e)                       HAS_PROPERTY(e, EP_GEM)
609 #define IS_FOOD_DARK_YAMYAM(e)          HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
610 #define IS_FOOD_PENGUIN(e)              HAS_PROPERTY(e, EP_FOOD_PENGUIN)
611 #define IS_FOOD_PIG(e)                  HAS_PROPERTY(e, EP_FOOD_PIG)
612 #define IS_HISTORIC_WALL(e)             HAS_PROPERTY(e, EP_HISTORIC_WALL)
613 #define IS_HISTORIC_SOLID(e)            HAS_PROPERTY(e, EP_HISTORIC_SOLID)
614 #define IS_CLASSIC_ENEMY(e)             HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
615 #define IS_BELT(e)                      HAS_PROPERTY(e, EP_BELT)
616 #define IS_BELT_ACTIVE(e)               HAS_PROPERTY(e, EP_BELT_ACTIVE)
617 #define IS_BELT_SWITCH(e)               HAS_PROPERTY(e, EP_BELT_SWITCH)
618 #define IS_TUBE(e)                      HAS_PROPERTY(e, EP_TUBE)
619 #define IS_ACID_POOL(e)                 HAS_PROPERTY(e, EP_ACID_POOL)
620 #define IS_KEYGATE(e)                   HAS_PROPERTY(e, EP_KEYGATE)
621 #define IS_AMOEBOID(e)                  HAS_PROPERTY(e, EP_AMOEBOID)
622 #define IS_AMOEBALIVE(e)                HAS_PROPERTY(e, EP_AMOEBALIVE)
623 #define HAS_EDITOR_CONTENT(e)           HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
624 #define CAN_TURN_EACH_MOVE(e)           HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
625 #define CAN_GROW(e)                     HAS_PROPERTY(e, EP_CAN_GROW)
626 #define IS_ACTIVE_BOMB(e)               HAS_PROPERTY(e, EP_ACTIVE_BOMB)
627 #define IS_INACTIVE(e)                  HAS_PROPERTY(e, EP_INACTIVE)
628
629 // macros for derived properties
630 #define IS_ACCESSIBLE_OVER(e)           HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
631 #define IS_ACCESSIBLE_INSIDE(e)         HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
632 #define IS_ACCESSIBLE_UNDER(e)          HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
633 #define IS_WALKABLE(e)                  HAS_PROPERTY(e, EP_WALKABLE)
634 #define IS_PASSABLE(e)                  HAS_PROPERTY(e, EP_PASSABLE)
635 #define IS_ACCESSIBLE(e)                HAS_PROPERTY(e, EP_ACCESSIBLE)
636 #define IS_COLLECTIBLE(e)               HAS_PROPERTY(e, EP_COLLECTIBLE)
637 #define IS_SNAPPABLE(e)                 HAS_PROPERTY(e, EP_SNAPPABLE)
638 #define IS_WALL(e)                      HAS_PROPERTY(e, EP_WALL)
639 #define IS_SOLID_FOR_PUSHING(e)         HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
640 #define IS_DRAGONFIRE_PROOF(e)          HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
641 #define IS_EXPLOSION_PROOF(e)           HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
642 #define CAN_SMASH(e)                    HAS_PROPERTY(e, EP_CAN_SMASH)
643 #define EXPLODES_3X3_OLD(e)             HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
644 #define CAN_EXPLODE_BY_FIRE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
645 #define CAN_EXPLODE_SMASHED(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
646 #define CAN_EXPLODE_IMPACT(e)           HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
647 #define IS_SP_PORT(e)                   HAS_PROPERTY(e, EP_SP_PORT)
648 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
649 #define CAN_EXPLODE_BY_EXPLOSION(e)     HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
650 #define COULD_MOVE_INTO_ACID(e)         HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
651 #define MAYBE_DONT_COLLIDE_WITH(e)      HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
652 #define CAN_BE_CLONED_BY_ANDROID(e)     HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
653
654 #define IS_EDITOR_CASCADE(e)            HAS_PROPERTY(e, EP_EDITOR_CASCADE)
655 #define IS_EDITOR_CASCADE_ACTIVE(e)     HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
656 #define IS_EDITOR_CASCADE_INACTIVE(e)   HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
657
658 #define HAS_ACTION(e)                   HAS_PROPERTY(e, EP_HAS_ACTION)
659 #define CAN_CHANGE_OR_HAS_ACTION(e)     HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
660
661 #define IS_OBSOLETE(e)                  HAS_PROPERTY(e, EP_OBSOLETE)
662
663 #define IS_EMPTY(e)                     IS_EMPTY_SPACE(e)
664 #define IS_EMPTY_ELEMENT(e)             IS_EMPTY_SPACE(e)
665
666 // special macros used in game engine
667 #define IS_FILE_ELEMENT(e)              ((e) >= 0 &&                            \
668                                          (e) <= NUM_FILE_ELEMENTS)
669
670 #define IS_DRAWABLE_ELEMENT(e)          ((e) >= 0 &&                            \
671                                          (e) <= NUM_DRAWABLE_ELEMENTS)
672
673 #define IS_RUNTIME_ELEMENT(e)           ((e) >= 0 &&                            \
674                                          (e) <= NUM_RUNTIME_ELEMENTS)
675
676 #define IS_VALID_ELEMENT(e)             ((e) >= 0 &&                            \
677                                          (e) <= MAX_NUM_ELEMENTS)
678
679 #define IS_CUSTOM_ELEMENT(e)            ((e) >= EL_CUSTOM_START &&              \
680                                          (e) <= EL_CUSTOM_END)
681
682 #define IS_GROUP_ELEMENT(e)             ((e) >= EL_GROUP_START &&               \
683                                          (e) <= EL_GROUP_END)
684
685 #define IS_CLIPBOARD_ELEMENT(e)         ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
686                                          (e) <= EL_INTERNAL_CLIPBOARD_END)
687
688 #define IS_INTERNAL_ELEMENT(e)          ((e) >= EL_INTERNAL_START &&            \
689                                          (e) <= EL_INTERNAL_END)
690
691 #define IS_MM_ELEMENT_1(e)              ((e) >= EL_MM_START_1 &&                \
692                                          (e) <= EL_MM_END_1)
693 #define IS_MM_ELEMENT_2(e)              ((e) >= EL_MM_START_2 &&                \
694                                          (e) <= EL_MM_END_2)
695 #define IS_MM_ELEMENT_3(e)              ((e) >= EL_MM_START_3 &&                \
696                                          (e) <= EL_MM_END_3)
697 #define IS_MM_ELEMENT(e)                (IS_MM_ELEMENT_1(e) ||                  \
698                                          IS_MM_ELEMENT_2(e) ||                  \
699                                          IS_MM_ELEMENT_3(e))
700
701 #define IS_DF_ELEMENT_1(e)              ((e) >= EL_DF_START_1 &&                \
702                                          (e) <= EL_DF_END_1)
703 #define IS_DF_ELEMENT_2(e)              ((e) >= EL_DF_START_2 &&                \
704                                          (e) <= EL_DF_END_2)
705 #define IS_DF_ELEMENT(e)                (IS_DF_ELEMENT_1(e) ||                  \
706                                          IS_DF_ELEMENT_2(e))
707
708 #define IS_MM_MCDUFFIN(e)               ((e) >= EL_MM_MCDUFFIN_START &&         \
709                                          (e) <= EL_MM_MCDUFFIN_END)
710
711 #define IS_DF_LASER(e)                  ((e) >= EL_DF_LASER_START &&            \
712                                          (e) <= EL_DF_LASER_END)
713
714 #define IS_MM_WALL(e)                   (((e) >= EL_MM_WALL_START &&            \
715                                           (e) <= EL_MM_WALL_END) ||             \
716                                          ((e) >= EL_DF_WALL_START &&            \
717                                           (e) <= EL_DF_WALL_END))
718
719 #define IS_DF_WALL(e)                   ((e) >= EL_DF_WALL_START &&             \
720                                          (e) <= EL_DF_WALL_END)
721
722 #define IS_MM_WALL_EDITOR(e)            ((e) == EL_MM_STEEL_WALL ||             \
723                                          (e) == EL_MM_WOODEN_WALL ||            \
724                                          (e) == EL_MM_ICE_WALL ||               \
725                                          (e) == EL_MM_AMOEBA_WALL ||            \
726                                          (e) == EL_DF_STEEL_WALL ||             \
727                                          (e) == EL_DF_WOODEN_WALL)
728
729 #define IS_ENVELOPE(e)                  ((e) >= EL_ENVELOPE_1 &&                \
730                                          (e) <= EL_ENVELOPE_4)
731
732 #define IS_MM_ENVELOPE(e)               ((e) >= EL_MM_ENVELOPE_1 &&             \
733                                          (e) <= EL_MM_ENVELOPE_4)
734
735 #define IS_BALLOON_ELEMENT(e)           ((e) == EL_BALLOON ||                   \
736                                          (e) == EL_BALLOON_SWITCH_LEFT ||       \
737                                          (e) == EL_BALLOON_SWITCH_RIGHT ||      \
738                                          (e) == EL_BALLOON_SWITCH_UP ||         \
739                                          (e) == EL_BALLOON_SWITCH_DOWN ||       \
740                                          (e) == EL_BALLOON_SWITCH_ANY ||        \
741                                          (e) == EL_BALLOON_SWITCH_NONE)
742
743 #define IS_RND_KEY(e)                   ((e) >= EL_KEY_1 &&                     \
744                                          (e) <= EL_KEY_4)
745 #define IS_EM_KEY(e)                    ((e) >= EL_EM_KEY_1 &&                  \
746                                          (e) <= EL_EM_KEY_4)
747 #define IS_EMC_KEY(e)                   ((e) >= EL_EMC_KEY_5 &&                 \
748                                          (e) <= EL_EMC_KEY_8)
749 #define IS_KEY(e)                       (IS_RND_KEY(e) ||                       \
750                                          IS_EM_KEY(e) ||                        \
751                                          IS_EMC_KEY(e))
752 #define RND_KEY_NR(e)                   ((e) - EL_KEY_1)
753 #define EM_KEY_NR(e)                    ((e) - EL_EM_KEY_1)
754 #define EMC_KEY_NR(e)                   ((e) - EL_EMC_KEY_5 + 4)
755 #define KEY_NR(e)                       (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
756                                          IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
757                                          IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
758
759 #define IS_RND_GATE(e)                  ((e) >= EL_GATE_1 &&                    \
760                                          (e) <= EL_GATE_4)
761 #define IS_EM_GATE(e)                   ((e) >= EL_EM_GATE_1 &&                 \
762                                          (e) <= EL_EM_GATE_4)
763 #define IS_EMC_GATE(e)                  ((e) >= EL_EMC_GATE_5 &&                \
764                                          (e) <= EL_EMC_GATE_8)
765 #define IS_DC_GATE(e)                   ((e) == EL_DC_GATE_WHITE)
766 #define IS_GATE(e)                      (IS_RND_GATE(e) ||                      \
767                                          IS_EM_GATE(e) ||                       \
768                                          IS_EMC_GATE(e) ||                      \
769                                          IS_DC_GATE(e))
770 #define RND_GATE_NR(e)                  ((e) - EL_GATE_1)
771 #define EM_GATE_NR(e)                   ((e) - EL_EM_GATE_1)
772 #define EMC_GATE_NR(e)                  ((e) - EL_EMC_GATE_5 + 4)
773 #define GATE_NR(e)                      (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
774                                          IS_EM_GATE(e)  ? EM_GATE_NR(e) :       \
775                                          IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
776
777 #define IS_RND_GATE_GRAY(e)             ((e) >= EL_GATE_1_GRAY &&               \
778                                          (e) <= EL_GATE_4_GRAY)
779 #define IS_RND_GATE_GRAY_ACTIVE(e)      ((e) >= EL_GATE_1_GRAY_ACTIVE &&        \
780                                          (e) <= EL_GATE_4_GRAY_ACTIVE)
781 #define IS_EM_GATE_GRAY(e)              ((e) >= EL_EM_GATE_1_GRAY &&            \
782                                          (e) <= EL_EM_GATE_4_GRAY)
783 #define IS_EM_GATE_GRAY_ACTIVE(e)       ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&     \
784                                          (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
785 #define IS_EMC_GATE_GRAY(e)             ((e) >= EL_EMC_GATE_5_GRAY &&           \
786                                          (e) <= EL_EMC_GATE_8_GRAY)
787 #define IS_EMC_GATE_GRAY_ACTIVE(e)      ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE &&    \
788                                          (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
789 #define IS_DC_GATE_GRAY(e)              ((e) == EL_DC_GATE_WHITE_GRAY)
790 #define IS_DC_GATE_GRAY_ACTIVE(e)       ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
791
792 #define IS_GATE_GRAY(e)                 (IS_RND_GATE_GRAY(e) ||                 \
793                                          IS_EM_GATE_GRAY(e) ||                  \
794                                          IS_EMC_GATE_GRAY(e) ||                 \
795                                          IS_DC_GATE_GRAY(e))
796 #define IS_GATE_GRAY_ACTIVE(e)          (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
797                                          IS_EM_GATE_GRAY_ACTIVE(e) ||           \
798                                          IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
799                                          IS_DC_GATE_GRAY_ACTIVE(e))
800 #define RND_GATE_GRAY_NR(e)             ((e) - EL_GATE_1_GRAY)
801 #define RND_GATE_GRAY_ACTIVE_NR(e)      ((e) - EL_GATE_1_GRAY_ACTIVE)
802 #define EM_GATE_GRAY_NR(e)              ((e) - EL_EM_GATE_1_GRAY)
803 #define EM_GATE_GRAY_ACTIVE_NR(e)       ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
804 #define EMC_GATE_GRAY_NR(e)             ((e) - EL_EMC_GATE_5_GRAY + 4)
805 #define EMC_GATE_GRAY_ACTIVE_NR(e)      ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
806 #define GATE_GRAY_NR(e)                 (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :    \
807                                          IS_EM_GATE_GRAY(e)  ? EM_GATE_GRAY_NR(e)  :    \
808                                          IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
809
810 #define RND_ENVELOPE_NR(e)              ((e) - EL_ENVELOPE_1)
811 #define MM_ENVELOPE_NR(e)               ((e) - EL_MM_ENVELOPE_1)
812 #define ENVELOPE_NR(e)                  (IS_ENVELOPE(e) ? RND_ENVELOPE_NR(e) :  \
813                                          MM_ENVELOPE_NR(e))
814
815 #define IS_ACID_POOL_OR_ACID(e)         (IS_ACID_POOL(e) || (e) == EL_ACID)
816
817 #define IS_EMC_PILLAR(e)                ((e) >= EL_EMC_WALL_1 &&                \
818                                          (e) <= EL_EMC_WALL_3)
819 #define IS_SP_CHIP(e)                   ((e) == EL_SP_CHIP_SINGLE ||            \
820                                          (e) == EL_SP_CHIP_LEFT ||              \
821                                          (e) == EL_SP_CHIP_RIGHT ||             \
822                                          (e) == EL_SP_CHIP_TOP ||               \
823                                          (e) == EL_SP_CHIP_BOTTOM)
824 #define IS_SP_HARDWARE_BASE(e)          ((e) == EL_SP_HARDWARE_BASE_1 ||        \
825                                          (e) == EL_SP_HARDWARE_BASE_2 ||        \
826                                          (e) == EL_SP_HARDWARE_BASE_3 ||        \
827                                          (e) == EL_SP_HARDWARE_BASE_4 ||        \
828                                          (e) == EL_SP_HARDWARE_BASE_5 ||        \
829                                          (e) == EL_SP_HARDWARE_BASE_6)
830
831 #define IS_DC_STEELWALL_2(e)            ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
832                                          (e) <= EL_DC_STEELWALL_2_SINGLE)
833
834 // !!! IMPROVE THIS !!!
835 #define IS_EM_ELEMENT(e)        (map_element_EM_to_RND_cave(map_element_RND_to_EM_cave(e)) == (e))
836
837 #define MM_WALL_BASE(e)                 ((e) & 0xfff0)
838 #define MM_WALL_BITS(e)                 ((e) & 0x000f)
839
840 #define GFX_ELEMENT(e)                  (element_info[e].gfx_element)
841
842 // !!! CHECK THIS !!!
843 #if 1
844 #define TILE_GFX_ELEMENT(x, y)                                                  \
845                                    (GfxElement[x][y] != EL_UNDEFINED &&         \
846                                     Tile[x][y] != EL_EXPLOSION ?                \
847                                     GfxElement[x][y] : Tile[x][y])
848 #else
849 #define TILE_GFX_ELEMENT(x, y)                                                  \
850                         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&         \
851                                     Tile[x][y] != EL_EXPLOSION ?                \
852                                     GfxElement[x][y] : Tile[x][y])
853 #endif
854
855 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
856 // (solution: add separate "use sound of element" to level file and editor)
857 #if 0
858 #define SND_ELEMENT(e)                  GFX_ELEMENT(e)
859 #else
860 #define SND_ELEMENT(e)                  (e)
861 #endif
862
863 #define GROUP_NR(e)                     ((e) - EL_GROUP_START)
864 #define IS_IN_GROUP(e, nr)              (element_info[e].in_group[nr] == TRUE)
865 #define IS_IN_GROUP_EL(e, ge)           (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
866
867 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
868         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
869          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
870
871 #define IS_PLAYER(x, y)                 (IS_PLAYER_ELEMENT(StorePlayer[x][y]))
872
873 #define IS_FREE(x, y)                   (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
874 #define IS_FREE_OR_PLAYER(x, y)         (Tile[x][y] == EL_EMPTY)
875
876 #define IS_MOVING(x, y)                 (MovPos[x][y] != 0)
877 #define IS_FALLING(x, y)                (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
878 #define IS_BLOCKED(x, y)                (Tile[x][y] == EL_BLOCKED)
879
880 #define IS_MV_DIAGONAL(x)               ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
881
882 #define EL_CHANGED(e)                   ((e) == EL_ROCK           ? EL_EMERALD :    \
883                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
884                                          (e) == EL_EMERALD        ? EL_DIAMOND :    \
885                                          (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
886                                          (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
887                                          (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
888                                          EL_ROCK)
889 #define EL_CHANGED_BD(e)                ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
890                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
891                                          EL_BD_ROCK)
892 #define EL_CHANGED_DC(e)                ((e) == EL_ROCK           ? EL_EMERALD :    \
893                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
894                                          (e) == EL_EMERALD        ? EL_DIAMOND :    \
895                                          (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
896                                          (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
897                                          (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
898                                          (e) == EL_PEARL          ? EL_BOMB    :    \
899                                          (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
900                                          EL_ROCK)
901
902 #define IS_BD_PLAYER_ELEMENT(e)         ((e) == EL_BD_INBOX ||                  \
903                                          (e) == EL_BD_PLAYER ||                 \
904                                          (e) == EL_BD_PLAYER_WITH_BOMB ||       \
905                                          (e) == EL_BD_PLAYER_GLUED ||           \
906                                          (e) == EL_BD_PLAYER_STIRRING)
907
908 #define IS_BD_BITER(e)                  ((e) == EL_BD_BITER ||                  \
909                                          (e) == EL_BD_BITER_RIGHT ||            \
910                                          (e) == EL_BD_BITER_UP ||               \
911                                          (e) == EL_BD_BITER_LEFT ||             \
912                                          (e) == EL_BD_BITER_DOWN)
913
914 #define IS_BD_EXPANDABLE_WALL(e)        ((e) == EL_BD_EXPANDABLE_WALL_HORIZONTAL ||     \
915                                          (e) == EL_BD_EXPANDABLE_WALL_VERTICAL ||       \
916                                          (e) == EL_BD_EXPANDABLE_WALL_ANY ||            \
917                                          (e) == EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL ||\
918                                          (e) == EL_BD_EXPANDABLE_STEELWALL_VERTICAL ||  \
919                                          (e) == EL_BD_EXPANDABLE_STEELWALL_ANY)
920
921 #define IS_SOKOBAN_OBJECT_OR_FIELD(e)   ((e) == EL_SOKOBAN_OBJECT ||            \
922                                          (e) == EL_SOKOBAN_FIELD_EMPTY ||       \
923                                          (e) == EL_SOKOBAN_FIELD_FULL)
924
925 #define IS_DRAWABLE(e)                  ((e) < EL_BLOCKED)
926 #define IS_NOT_DRAWABLE(e)              ((e) >= EL_BLOCKED)
927 #define TAPE_IS_EMPTY(x)                ((x).length == 0)
928 #define TAPE_IS_STOPPED(x)              (!(x).recording && !(x).playing)
929
930 #define PLAYERINFO(x, y)                (&stored_player[StorePlayer[x][y] - EL_PLAYER_1])
931 #define SHIELD_ON(p)                    ((p)->shield_normal_time_left > 0)
932
933 #define ENEMY_PROTECTED_FIELD(x, y)     (IS_PROTECTED(Tile[x][y]) ||                    \
934                                          IS_PROTECTED(Back[x][y]))
935 #define EXPLOSION_PROTECTED_FIELD(x, y) (IS_EXPLOSION_PROOF(Tile[x][y]))
936 #define PLAYER_ENEMY_PROTECTED(x, y)    (SHIELD_ON(PLAYERINFO(x, y)) ||                 \
937                                          ENEMY_PROTECTED_FIELD(x, y))
938 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||                 \
939                                          EXPLOSION_PROTECTED_FIELD(x, y))
940
941 #define PLAYER_SWITCHING(p,x,y)         ((p)->is_switching &&                           \
942                                          (p)->switch_x == (x) && (p)->switch_y == (y))
943
944 #define PLAYER_DROPPING(p,x,y)          ((p)->is_dropping &&                            \
945                                          (p)->drop_x == (x) && (p)->drop_y == (y))
946
947 #define PLAYER_NR_GFX(g, i)             ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
948
949 #define GET_PLAYER_ELEMENT(e)           ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ?     \
950                                          (e) : EL_PLAYER_1)
951
952 #define GET_PLAYER_NR(e)                (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
953
954 #define GET_EMPTY_ELEMENT(i)            ((i) == 0 ? EL_EMPTY_SPACE :                    \
955                                          EL_EMPTY_SPACE_1 + (i) - 1)
956
957 #define ANIM_FRAMES(g)                  (graphic_info[g].anim_frames)
958 #define ANIM_DELAY(g)                   (graphic_info[g].anim_delay)
959 #define ANIM_MODE(g)                    (graphic_info[g].anim_mode)
960
961 #define IS_ANIM_MODE_CE(g)              (graphic_info[g].anim_mode & (ANIM_CE_VALUE |   \
962                                                                       ANIM_CE_SCORE |   \
963                                                                       ANIM_CE_DELAY))
964 #define IS_ANIMATED(g)                  (ANIM_FRAMES(g) > 1)
965 #define IS_NEW_DELAY(f, g)              ((f) % ANIM_DELAY(g) == 0)
966 #define IS_NEW_FRAME(f, g)              (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
967 #define IS_NEXT_FRAME(f, g)             (IS_NEW_FRAME(f, g) && (f) > 0)
968
969 #define IS_LOOP_SOUND(s)                ((s) >= 0 && sound_info[s].loop)
970 #define IS_LOOP_MUSIC(s)                ((s) <  0 || music_info[s].loop)
971
972 #define IS_SPECIAL_GFX_ARG(a)           ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
973
974 #define IS_GLOBAL_ANIM_PART(a)          ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
975
976 #define EL_CASCADE_ACTIVE(e)            (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
977 #define EL_CASCADE_INACTIVE(e)          (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
978 #define EL_CASCADE_TOGGLE(e)            (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
979                                          IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
980
981 #define EL_NAME(e)                      ((e) >= 0 ? element_info[e].token_name : "(?)")
982 #define MV_TEXT(d)                      ((d) == MV_NONE  ? "MV_NONE"  :                 \
983                                          (d) == MV_LEFT  ? "MV_LEFT"  :                 \
984                                          (d) == MV_RIGHT ? "MV_RIGHT" :                 \
985                                          (d) == MV_UP    ? "MV_UP"    :                 \
986                                          (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
987
988 #define ELEMENT_ACTIVE(e)               (ActiveElement[e])
989 #define BUTTON_ACTIVE(b)                (ActiveButton[b])
990 #define FONT_ACTIVE(f)                  (ActiveFont[f])
991
992 // fundamental game speed values
993 #define MICROLEVEL_SCROLL_DELAY                 50      // delay for scrolling micro level
994 #define MICROLEVEL_LABEL_DELAY                  250     // delay for micro level label
995
996 // boundaries of arrays etc.
997 #define MAX_LEVEL_NAME_LEN                      32
998 #define MAX_LEVEL_AUTHOR_LEN                    32
999 #define MAX_ELEMENT_NAME_LEN                    32
1000 #define MAX_TAPES_PER_SET                       1024
1001 #define MAX_SCORE_ENTRIES                       100
1002 #define MAX_NUM_TITLE_IMAGES                    5
1003 #define MAX_NUM_TITLE_MESSAGES                  5
1004
1005 #define MAX_NUM_AMOEBA                          100
1006
1007 #define NUM_ENVELOPES                           4
1008 #define MIN_ENVELOPE_XSIZE                      1
1009 #define MIN_ENVELOPE_YSIZE                      1
1010 #define MAX_ENVELOPE_XSIZE                      30
1011 #define MAX_ENVELOPE_YSIZE                      20
1012 #define MAX_ENVELOPE_TEXT_LEN                   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
1013 #define MIN_CHANGE_PAGES                        1
1014 #define MAX_CHANGE_PAGES                        32
1015 #define MIN_ELEMENTS_IN_GROUP                   1
1016 #define MAX_ELEMENTS_IN_GROUP                   16
1017 #define MIN_ANDROID_ELEMENTS                    1
1018 #define MAX_ANDROID_ELEMENTS                    32
1019 #define MAX_ANDROID_ELEMENTS_OLD                16      // (extended since version 4.2.0.0)
1020
1021 #define MAX_ISO_DATE_LEN                        10
1022 #define MAX_PLATFORM_TEXT_LEN                   16
1023 #define MAX_VERSION_TEXT_LEN                    16
1024 #define MAX_COUNTRY_CODE_LEN                    2
1025 #define MAX_COUNTRY_NAME_LEN                    64
1026
1027 // values for elements with content
1028 #define MIN_ELEMENT_CONTENTS                    1
1029 #define STD_ELEMENT_CONTENTS                    4
1030 #define MAX_ELEMENT_CONTENTS                    8
1031
1032 #define MIN_MM_BALL_CONTENTS                    1
1033 #define STD_MM_BALL_CONTENTS                    8
1034 #define MAX_MM_BALL_CONTENTS                    16
1035
1036 // values for initial player inventory
1037 #define MIN_INITIAL_INVENTORY_SIZE              1
1038 #define MAX_INITIAL_INVENTORY_SIZE              8
1039
1040 // often used screen positions
1041 #define TILESIZE                                32
1042 #define TILEX                                   TILESIZE
1043 #define TILEY                                   TILESIZE
1044 #define TILEX_VAR                               TILESIZE_VAR
1045 #define TILEY_VAR                               TILESIZE_VAR
1046 #define MINI_TILESIZE                           (TILESIZE / 2)
1047 #define MINI_TILEX                              MINI_TILESIZE
1048 #define MINI_TILEY                              MINI_TILESIZE
1049 #define MICRO_TILESIZE                          (TILESIZE / 8)
1050 #define MICRO_TILEX                             MICRO_TILESIZE
1051 #define MICRO_TILEY                             MICRO_TILESIZE
1052 #define MIDPOSX                                 (SCR_FIELDX / 2)
1053 #define MIDPOSY                                 (SCR_FIELDY / 2)
1054 #define FXSIZE                                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
1055 #define FYSIZE                                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
1056
1057 #define MICROLEVEL_XSIZE                        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
1058 #define MICROLEVEL_YSIZE                        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
1059 #define MICROLEVEL_XPOS                         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
1060 #define MICROLEVEL_YPOS                         (SY + 12 * TILEY - MICRO_TILEY)
1061 #define MICROLABEL1_YPOS                        (MICROLEVEL_YPOS - 36)
1062 #define MICROLABEL2_YPOS                        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
1063
1064 // values for GfxRedraw
1065 #define GFX_REDRAW_NONE                         (0)
1066 #define GFX_REDRAW_TILE                         (1 << 0)
1067 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
1068 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
1069 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
1070
1071 // score for elements
1072 #define SC_EMERALD                              0
1073 #define SC_DIAMOND                              1
1074 #define SC_BUG                                  2
1075 #define SC_SPACESHIP                            3
1076 #define SC_YAMYAM                               4
1077 #define SC_ROBOT                                5
1078 #define SC_PACMAN                               6
1079 #define SC_NUT                                  7
1080 #define SC_DYNAMITE                             8
1081 #define SC_KEY                                  9
1082 #define SC_TIME_BONUS                           10
1083 #define SC_CRYSTAL                              11
1084 #define SC_PEARL                                12
1085 #define SC_SHIELD                               13
1086 #define SC_ELEM_BONUS                           14
1087 #define SC_DIAMOND_EXTRA                        15
1088
1089 #define LEVEL_SCORE_ELEMENTS                    16      // level elements with score
1090
1091
1092 // "real" level file elements
1093 #define EL_UNDEFINED                            -1
1094
1095 #define EL_EMPTY_SPACE                          0
1096 #define EL_EMPTY                                EL_EMPTY_SPACE
1097 #define EL_SAND                                 1
1098 #define EL_WALL                                 2
1099 #define EL_WALL_SLIPPERY                        3
1100 #define EL_ROCK                                 4
1101 #define EL_KEY_OBSOLETE                         5       // obsolete; now EL_KEY_1
1102 #define EL_EMERALD                              6
1103 #define EL_EXIT_CLOSED                          7
1104 #define EL_PLAYER_OBSOLETE                      8       // obsolete; now EL_PLAYER_1
1105 #define EL_BUG                                  9
1106 #define EL_SPACESHIP                            10
1107 #define EL_YAMYAM                               11
1108 #define EL_ROBOT                                12
1109 #define EL_STEELWALL                            13
1110 #define EL_DIAMOND                              14
1111 #define EL_AMOEBA_DEAD                          15
1112 #define EL_QUICKSAND_EMPTY                      16
1113 #define EL_QUICKSAND_FULL                       17
1114 #define EL_AMOEBA_DROP                          18
1115 #define EL_BOMB                                 19
1116 #define EL_MAGIC_WALL                           20
1117 #define EL_SPEED_PILL                           21
1118 #define EL_ACID                                 22
1119 #define EL_AMOEBA_WET                           23
1120 #define EL_AMOEBA_DRY                           24
1121 #define EL_NUT                                  25
1122 #define EL_GAME_OF_LIFE                         26
1123 #define EL_BIOMAZE                              27
1124 #define EL_DYNAMITE_ACTIVE                      28
1125 #define EL_STONEBLOCK                           29
1126 #define EL_ROBOT_WHEEL                          30
1127 #define EL_ROBOT_WHEEL_ACTIVE                   31
1128 #define EL_KEY_1                                32
1129 #define EL_KEY_2                                33
1130 #define EL_KEY_3                                34
1131 #define EL_KEY_4                                35
1132 #define EL_GATE_1                               36
1133 #define EL_GATE_2                               37
1134 #define EL_GATE_3                               38
1135 #define EL_GATE_4                               39
1136 #define EL_GATE_1_GRAY                          40
1137 #define EL_GATE_2_GRAY                          41
1138 #define EL_GATE_3_GRAY                          42
1139 #define EL_GATE_4_GRAY                          43
1140 #define EL_DYNAMITE                             44
1141 #define EL_PACMAN                               45
1142 #define EL_INVISIBLE_WALL                       46
1143 #define EL_LAMP                                 47
1144 #define EL_LAMP_ACTIVE                          48
1145 #define EL_WALL_EMERALD                         49
1146 #define EL_WALL_DIAMOND                         50
1147 #define EL_AMOEBA_FULL                          51
1148 #define EL_BD_AMOEBA                            52
1149 #define EL_TIME_ORB_FULL                        53
1150 #define EL_TIME_ORB_EMPTY                       54
1151 #define EL_EXPANDABLE_WALL                      55
1152 #define EL_BD_DIAMOND                           56
1153 #define EL_EMERALD_YELLOW                       57
1154 #define EL_WALL_BD_DIAMOND                      58
1155 #define EL_WALL_EMERALD_YELLOW                  59
1156 #define EL_DARK_YAMYAM                          60
1157 #define EL_BD_MAGIC_WALL                        61
1158 #define EL_INVISIBLE_STEELWALL                  62
1159 #define EL_SOKOBAN_FIELD_PLAYER                 63
1160 #define EL_DYNABOMB_INCREASE_NUMBER             64
1161 #define EL_DYNABOMB_INCREASE_SIZE               65
1162 #define EL_DYNABOMB_INCREASE_POWER              66
1163 #define EL_SOKOBAN_OBJECT                       67
1164 #define EL_SOKOBAN_FIELD_EMPTY                  68
1165 #define EL_SOKOBAN_FIELD_FULL                   69
1166 #define EL_BD_BUTTERFLY_RIGHT                   70
1167 #define EL_BD_BUTTERFLY_UP                      71
1168 #define EL_BD_BUTTERFLY_LEFT                    72
1169 #define EL_BD_BUTTERFLY_DOWN                    73
1170 #define EL_BD_FIREFLY_RIGHT                     74
1171 #define EL_BD_FIREFLY_UP                        75
1172 #define EL_BD_FIREFLY_LEFT                      76
1173 #define EL_BD_FIREFLY_DOWN                      77
1174 #define EL_BD_BUTTERFLY                         78
1175 #define EL_BD_FIREFLY                           79
1176 #define EL_PLAYER_1                             80
1177 #define EL_PLAYER_2                             81
1178 #define EL_PLAYER_3                             82
1179 #define EL_PLAYER_4                             83
1180 #define EL_BUG_RIGHT                            84
1181 #define EL_BUG_UP                               85
1182 #define EL_BUG_LEFT                             86
1183 #define EL_BUG_DOWN                             87
1184 #define EL_SPACESHIP_RIGHT                      88
1185 #define EL_SPACESHIP_UP                         89
1186 #define EL_SPACESHIP_LEFT                       90
1187 #define EL_SPACESHIP_DOWN                       91
1188 #define EL_PACMAN_RIGHT                         92
1189 #define EL_PACMAN_UP                            93
1190 #define EL_PACMAN_LEFT                          94
1191 #define EL_PACMAN_DOWN                          95
1192 #define EL_EMERALD_RED                          96
1193 #define EL_EMERALD_PURPLE                       97
1194 #define EL_WALL_EMERALD_RED                     98
1195 #define EL_WALL_EMERALD_PURPLE                  99
1196 #define EL_ACID_POOL_TOPLEFT                    100
1197 #define EL_ACID_POOL_TOPRIGHT                   101
1198 #define EL_ACID_POOL_BOTTOMLEFT                 102
1199 #define EL_ACID_POOL_BOTTOM                     103
1200 #define EL_ACID_POOL_BOTTOMRIGHT                104
1201 #define EL_BD_WALL                              105
1202 #define EL_BD_ROCK                              106
1203 #define EL_EXIT_OPEN                            107
1204 #define EL_BLACK_ORB                            108
1205 #define EL_AMOEBA_TO_DIAMOND                    109
1206 #define EL_MOLE                                 110
1207 #define EL_PENGUIN                              111
1208 #define EL_SATELLITE                            112
1209 #define EL_ARROW_LEFT                           113
1210 #define EL_ARROW_RIGHT                          114
1211 #define EL_ARROW_UP                             115
1212 #define EL_ARROW_DOWN                           116
1213 #define EL_PIG                                  117
1214 #define EL_DRAGON                               118
1215
1216 #define EL_EM_KEY_1_FILE_OBSOLETE               119     // obsolete; now EL_EM_KEY_1
1217
1218 // text character elements
1219 #define EL_CHAR_START                           120
1220 #define EL_CHAR_ASCII0                          (EL_CHAR_START  - 32)
1221 #define EL_CHAR_ASCII0_START                    (EL_CHAR_ASCII0 + 32)
1222
1223 #include "conf_chr.h"   // include auto-generated data structure definitions
1224
1225 #define EL_CHAR_ASCII0_END                      (EL_CHAR_ASCII0 + 111)
1226 #define EL_CHAR_END                             (EL_CHAR_START  + 79)
1227
1228 #define EL_CHAR(c)                              (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1229
1230 #define EL_EXPANDABLE_WALL_HORIZONTAL           200
1231 #define EL_EXPANDABLE_WALL_VERTICAL             201
1232 #define EL_EXPANDABLE_WALL_ANY                  202
1233
1234 // EM style elements
1235 #define EL_EM_GATE_1                            203
1236 #define EL_EM_GATE_2                            204
1237 #define EL_EM_GATE_3                            205
1238 #define EL_EM_GATE_4                            206
1239
1240 #define EL_EM_KEY_2_FILE_OBSOLETE               207     // obsolete; now EL_EM_KEY_2
1241 #define EL_EM_KEY_3_FILE_OBSOLETE               208     // obsolete; now EL_EM_KEY_3
1242 #define EL_EM_KEY_4_FILE_OBSOLETE               209     // obsolete; now EL_EM_KEY_4
1243
1244 // SP style elements
1245 #define EL_SP_START                             210
1246 #define EL_SP_EMPTY_SPACE                       (EL_SP_START + 0)
1247 #define EL_SP_EMPTY                             EL_SP_EMPTY_SPACE
1248 #define EL_SP_ZONK                              (EL_SP_START + 1)
1249 #define EL_SP_BASE                              (EL_SP_START + 2)
1250 #define EL_SP_MURPHY                            (EL_SP_START + 3)
1251 #define EL_SP_INFOTRON                          (EL_SP_START + 4)
1252 #define EL_SP_CHIP_SINGLE                       (EL_SP_START + 5)
1253 #define EL_SP_HARDWARE_GRAY                     (EL_SP_START + 6)
1254 #define EL_SP_EXIT_CLOSED                       (EL_SP_START + 7)
1255 #define EL_SP_DISK_ORANGE                       (EL_SP_START + 8)
1256 #define EL_SP_PORT_RIGHT                        (EL_SP_START + 9)
1257 #define EL_SP_PORT_DOWN                         (EL_SP_START + 10)
1258 #define EL_SP_PORT_LEFT                         (EL_SP_START + 11)
1259 #define EL_SP_PORT_UP                           (EL_SP_START + 12)
1260 #define EL_SP_GRAVITY_PORT_RIGHT                (EL_SP_START + 13)
1261 #define EL_SP_GRAVITY_PORT_DOWN                 (EL_SP_START + 14)
1262 #define EL_SP_GRAVITY_PORT_LEFT                 (EL_SP_START + 15)
1263 #define EL_SP_GRAVITY_PORT_UP                   (EL_SP_START + 16)
1264 #define EL_SP_SNIKSNAK                          (EL_SP_START + 17)
1265 #define EL_SP_DISK_YELLOW                       (EL_SP_START + 18)
1266 #define EL_SP_TERMINAL                          (EL_SP_START + 19)
1267 #define EL_SP_DISK_RED                          (EL_SP_START + 20)
1268 #define EL_SP_PORT_VERTICAL                     (EL_SP_START + 21)
1269 #define EL_SP_PORT_HORIZONTAL                   (EL_SP_START + 22)
1270 #define EL_SP_PORT_ANY                          (EL_SP_START + 23)
1271 #define EL_SP_ELECTRON                          (EL_SP_START + 24)
1272 #define EL_SP_BUGGY_BASE                        (EL_SP_START + 25)
1273 #define EL_SP_CHIP_LEFT                         (EL_SP_START + 26)
1274 #define EL_SP_CHIP_RIGHT                        (EL_SP_START + 27)
1275 #define EL_SP_HARDWARE_BASE_1                   (EL_SP_START + 28)
1276 #define EL_SP_HARDWARE_GREEN                    (EL_SP_START + 29)
1277 #define EL_SP_HARDWARE_BLUE                     (EL_SP_START + 30)
1278 #define EL_SP_HARDWARE_RED                      (EL_SP_START + 31)
1279 #define EL_SP_HARDWARE_YELLOW                   (EL_SP_START + 32)
1280 #define EL_SP_HARDWARE_BASE_2                   (EL_SP_START + 33)
1281 #define EL_SP_HARDWARE_BASE_3                   (EL_SP_START + 34)
1282 #define EL_SP_HARDWARE_BASE_4                   (EL_SP_START + 35)
1283 #define EL_SP_HARDWARE_BASE_5                   (EL_SP_START + 36)
1284 #define EL_SP_HARDWARE_BASE_6                   (EL_SP_START + 37)
1285 #define EL_SP_CHIP_TOP                          (EL_SP_START + 38)
1286 #define EL_SP_CHIP_BOTTOM                       (EL_SP_START + 39)
1287 #define EL_SP_END                               (EL_SP_START + 39)
1288
1289 // EM style elements
1290 #define EL_EM_GATE_1_GRAY                       250
1291 #define EL_EM_GATE_2_GRAY                       251
1292 #define EL_EM_GATE_3_GRAY                       252
1293 #define EL_EM_GATE_4_GRAY                       253
1294
1295 #define EL_EM_DYNAMITE                          254
1296 #define EL_EM_DYNAMITE_ACTIVE                   255
1297
1298 // DC2 style elements
1299 #define EL_PEARL                                256
1300 #define EL_CRYSTAL                              257
1301 #define EL_WALL_PEARL                           258
1302 #define EL_WALL_CRYSTAL                         259
1303 #define EL_DC_GATE_WHITE                        260
1304 #define EL_DC_GATE_WHITE_GRAY                   261
1305 #define EL_DC_KEY_WHITE                         262
1306 #define EL_SHIELD_NORMAL                        263
1307 #define EL_EXTRA_TIME                           264
1308 #define EL_SWITCHGATE_OPEN                      265
1309 #define EL_SWITCHGATE_CLOSED                    266
1310 #define EL_SWITCHGATE_SWITCH_UP                 267
1311 #define EL_SWITCHGATE_SWITCH_DOWN               268
1312
1313 #define EL_UNUSED_269                           269
1314 #define EL_UNUSED_270                           270
1315
1316 #define EL_CONVEYOR_BELT_1_LEFT                 271
1317 #define EL_CONVEYOR_BELT_1_MIDDLE               272
1318 #define EL_CONVEYOR_BELT_1_RIGHT                273
1319 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT          274
1320 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE        275
1321 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT         276
1322 #define EL_CONVEYOR_BELT_2_LEFT                 277
1323 #define EL_CONVEYOR_BELT_2_MIDDLE               278
1324 #define EL_CONVEYOR_BELT_2_RIGHT                279
1325 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT          280
1326 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE        281
1327 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT         282
1328 #define EL_CONVEYOR_BELT_3_LEFT                 283
1329 #define EL_CONVEYOR_BELT_3_MIDDLE               284
1330 #define EL_CONVEYOR_BELT_3_RIGHT                285
1331 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT          286
1332 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE        287
1333 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT         288
1334 #define EL_CONVEYOR_BELT_4_LEFT                 289
1335 #define EL_CONVEYOR_BELT_4_MIDDLE               290
1336 #define EL_CONVEYOR_BELT_4_RIGHT                291
1337 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT          292
1338 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE        293
1339 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT         294
1340 #define EL_LANDMINE                             295
1341 #define EL_ENVELOPE_OBSOLETE                    296     // obsolete; now EL_ENVELOPE_1
1342 #define EL_LIGHT_SWITCH                         297
1343 #define EL_LIGHT_SWITCH_ACTIVE                  298
1344 #define EL_SIGN_EXCLAMATION                     299
1345 #define EL_SIGN_RADIOACTIVITY                   300
1346 #define EL_SIGN_STOP                            301
1347 #define EL_SIGN_WHEELCHAIR                      302
1348 #define EL_SIGN_PARKING                         303
1349 #define EL_SIGN_NO_ENTRY                        304
1350 #define EL_SIGN_UNUSED_1                        305
1351 #define EL_SIGN_GIVE_WAY                        306
1352 #define EL_SIGN_ENTRY_FORBIDDEN                 307
1353 #define EL_SIGN_EMERGENCY_EXIT                  308
1354 #define EL_SIGN_YIN_YANG                        309
1355 #define EL_SIGN_UNUSED_2                        310
1356 #define EL_MOLE_LEFT                            311
1357 #define EL_MOLE_RIGHT                           312
1358 #define EL_MOLE_UP                              313
1359 #define EL_MOLE_DOWN                            314
1360 #define EL_STEELWALL_SLIPPERY                   315
1361 #define EL_INVISIBLE_SAND                       316
1362 #define EL_DX_UNKNOWN_15                        317
1363 #define EL_DX_UNKNOWN_42                        318
1364
1365 #define EL_UNUSED_319                           319
1366 #define EL_UNUSED_320                           320
1367
1368 #define EL_SHIELD_DEADLY                        321
1369 #define EL_TIMEGATE_OPEN                        322
1370 #define EL_TIMEGATE_CLOSED                      323
1371 #define EL_TIMEGATE_SWITCH_ACTIVE               324
1372 #define EL_TIMEGATE_SWITCH                      325
1373
1374 // EMC style elements
1375 #define EL_BALLOON                              326
1376 #define EL_BALLOON_SWITCH_LEFT                  327
1377 #define EL_BALLOON_SWITCH_RIGHT                 328
1378 #define EL_BALLOON_SWITCH_UP                    329
1379 #define EL_BALLOON_SWITCH_DOWN                  330
1380 #define EL_BALLOON_SWITCH_ANY                   331
1381
1382 #define EL_EMC_STEELWALL_1                      332
1383 #define EL_EMC_STEELWALL_2                      333
1384 #define EL_EMC_STEELWALL_3                      334
1385 #define EL_EMC_STEELWALL_4                      335
1386 #define EL_EMC_WALL_1                           336
1387 #define EL_EMC_WALL_2                           337
1388 #define EL_EMC_WALL_3                           338
1389 #define EL_EMC_WALL_4                           339
1390 #define EL_EMC_WALL_5                           340
1391 #define EL_EMC_WALL_6                           341
1392 #define EL_EMC_WALL_7                           342
1393 #define EL_EMC_WALL_8                           343
1394
1395 // DX style elements
1396 #define EL_TUBE_ANY                             344
1397 #define EL_TUBE_VERTICAL                        345
1398 #define EL_TUBE_HORIZONTAL                      346
1399 #define EL_TUBE_VERTICAL_LEFT                   347
1400 #define EL_TUBE_VERTICAL_RIGHT                  348
1401 #define EL_TUBE_HORIZONTAL_UP                   349
1402 #define EL_TUBE_HORIZONTAL_DOWN                 350
1403 #define EL_TUBE_LEFT_UP                         351
1404 #define EL_TUBE_LEFT_DOWN                       352
1405 #define EL_TUBE_RIGHT_UP                        353
1406 #define EL_TUBE_RIGHT_DOWN                      354
1407 #define EL_SPRING                               355
1408 #define EL_TRAP                                 356
1409 #define EL_DX_SUPABOMB                          357
1410
1411 #define EL_UNUSED_358                           358
1412 #define EL_UNUSED_359                           359
1413
1414 // ---------- begin of custom elements section --------------------------------
1415 #define EL_CUSTOM_START                         360
1416
1417 #include "conf_cus.h"   // include auto-generated data structure definitions
1418
1419 #define NUM_CUSTOM_ELEMENTS                     256
1420 #define EL_CUSTOM_END                           615
1421 // ---------- end of custom elements section ----------------------------------
1422
1423 // EM style elements
1424 #define EL_EM_KEY_1                             616
1425 #define EL_EM_KEY_2                             617
1426 #define EL_EM_KEY_3                             618
1427 #define EL_EM_KEY_4                             619
1428
1429 // DC2 style elements
1430 #define EL_ENVELOPE_1                           620
1431 #define EL_ENVELOPE_2                           621
1432 #define EL_ENVELOPE_3                           622
1433 #define EL_ENVELOPE_4                           623
1434
1435 // ---------- begin of group elements section ---------------------------------
1436 #define EL_GROUP_START                          624
1437
1438 #include "conf_grp.h"   // include auto-generated data structure definitions
1439
1440 #define NUM_GROUP_ELEMENTS                      32
1441 #define EL_GROUP_END                            655
1442 // ---------- end of group elements section -----------------------------------
1443
1444 #define EL_UNKNOWN                              656
1445 #define EL_TRIGGER_ELEMENT                      657
1446 #define EL_TRIGGER_PLAYER                       658
1447
1448 // SP style elements
1449 #define EL_SP_GRAVITY_ON_PORT_RIGHT             659
1450 #define EL_SP_GRAVITY_ON_PORT_DOWN              660
1451 #define EL_SP_GRAVITY_ON_PORT_LEFT              661
1452 #define EL_SP_GRAVITY_ON_PORT_UP                662
1453 #define EL_SP_GRAVITY_OFF_PORT_RIGHT            663
1454 #define EL_SP_GRAVITY_OFF_PORT_DOWN             664
1455 #define EL_SP_GRAVITY_OFF_PORT_LEFT             665
1456 #define EL_SP_GRAVITY_OFF_PORT_UP               666
1457
1458 // EMC style elements
1459 #define EL_BALLOON_SWITCH_NONE                  667
1460 #define EL_EMC_GATE_5                           668
1461 #define EL_EMC_GATE_6                           669
1462 #define EL_EMC_GATE_7                           670
1463 #define EL_EMC_GATE_8                           671
1464 #define EL_EMC_GATE_5_GRAY                      672
1465 #define EL_EMC_GATE_6_GRAY                      673
1466 #define EL_EMC_GATE_7_GRAY                      674
1467 #define EL_EMC_GATE_8_GRAY                      675
1468 #define EL_EMC_KEY_5                            676
1469 #define EL_EMC_KEY_6                            677
1470 #define EL_EMC_KEY_7                            678
1471 #define EL_EMC_KEY_8                            679
1472 #define EL_EMC_ANDROID                          680
1473 #define EL_EMC_GRASS                            681
1474 #define EL_EMC_MAGIC_BALL                       682
1475 #define EL_EMC_MAGIC_BALL_ACTIVE                683
1476 #define EL_EMC_MAGIC_BALL_SWITCH                684
1477 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE         685
1478 #define EL_EMC_SPRING_BUMPER                    686
1479 #define EL_EMC_PLANT                            687
1480 #define EL_EMC_LENSES                           688
1481 #define EL_EMC_MAGNIFIER                        689
1482 #define EL_EMC_WALL_9                           690
1483 #define EL_EMC_WALL_10                          691
1484 #define EL_EMC_WALL_11                          692
1485 #define EL_EMC_WALL_12                          693
1486 #define EL_EMC_WALL_13                          694
1487 #define EL_EMC_WALL_14                          695
1488 #define EL_EMC_WALL_15                          696
1489 #define EL_EMC_WALL_16                          697
1490 #define EL_EMC_WALL_SLIPPERY_1                  698
1491 #define EL_EMC_WALL_SLIPPERY_2                  699
1492 #define EL_EMC_WALL_SLIPPERY_3                  700
1493 #define EL_EMC_WALL_SLIPPERY_4                  701
1494 #define EL_EMC_FAKE_GRASS                       702
1495 #define EL_EMC_FAKE_ACID                        703
1496 #define EL_EMC_DRIPPER                          704
1497
1498 #define EL_TRIGGER_CE_VALUE                     705
1499 #define EL_TRIGGER_CE_SCORE                     706
1500 #define EL_CURRENT_CE_VALUE                     707
1501 #define EL_CURRENT_CE_SCORE                     708
1502
1503 #define EL_YAMYAM_LEFT                          709
1504 #define EL_YAMYAM_RIGHT                         710
1505 #define EL_YAMYAM_UP                            711
1506 #define EL_YAMYAM_DOWN                          712
1507
1508 #define EL_BD_EXPANDABLE_WALL                   713
1509
1510 // reference elements
1511 #define EL_PREV_CE_8                            714
1512 #define EL_PREV_CE_7                            715
1513 #define EL_PREV_CE_6                            716
1514 #define EL_PREV_CE_5                            717
1515 #define EL_PREV_CE_4                            718
1516 #define EL_PREV_CE_3                            719
1517 #define EL_PREV_CE_2                            720
1518 #define EL_PREV_CE_1                            721
1519 #define EL_SELF                                 722
1520 #define EL_NEXT_CE_1                            723
1521 #define EL_NEXT_CE_2                            724
1522 #define EL_NEXT_CE_3                            725
1523 #define EL_NEXT_CE_4                            726
1524 #define EL_NEXT_CE_5                            727
1525 #define EL_NEXT_CE_6                            728
1526 #define EL_NEXT_CE_7                            729
1527 #define EL_NEXT_CE_8                            730
1528 #define EL_ANY_ELEMENT                          731
1529
1530 // text character elements
1531 #define EL_STEEL_CHAR_START                     732
1532 #define EL_STEEL_CHAR_ASCII0                    (EL_STEEL_CHAR_START  - 32)
1533 #define EL_STEEL_CHAR_ASCII0_START              (EL_STEEL_CHAR_ASCII0 + 32)
1534
1535 // (auto-generated data structure definitions included with normal chars)
1536
1537 #define EL_STEEL_CHAR_ASCII0_END                (EL_STEEL_CHAR_ASCII0 + 111)
1538 #define EL_STEEL_CHAR_END                       (EL_STEEL_CHAR_START  + 79)
1539
1540 #define EL_STEEL_CHAR(c)                        (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1541
1542 // unused elements
1543 #define EL_SPERMS                               812
1544 #define EL_BULLET                               813
1545 #define EL_HEART                                814
1546 #define EL_CROSS                                815
1547 #define EL_FRANKIE                              816
1548 #define EL_SIGN_SPERMS                          817
1549 #define EL_SIGN_BULLET                          818
1550 #define EL_SIGN_HEART                           819
1551 #define EL_SIGN_CROSS                           820
1552 #define EL_SIGN_FRANKIE                         821
1553
1554 // DC2 style elements
1555 #define EL_STEEL_EXIT_CLOSED                    822
1556 #define EL_STEEL_EXIT_OPEN                      823
1557
1558 #define EL_DC_STEELWALL_1_LEFT                  824
1559 #define EL_DC_STEELWALL_1_RIGHT                 825
1560 #define EL_DC_STEELWALL_1_TOP                   826
1561 #define EL_DC_STEELWALL_1_BOTTOM                827
1562 #define EL_DC_STEELWALL_1_HORIZONTAL            828
1563 #define EL_DC_STEELWALL_1_VERTICAL              829
1564 #define EL_DC_STEELWALL_1_TOPLEFT               830
1565 #define EL_DC_STEELWALL_1_TOPRIGHT              831
1566 #define EL_DC_STEELWALL_1_BOTTOMLEFT            832
1567 #define EL_DC_STEELWALL_1_BOTTOMRIGHT           833
1568 #define EL_DC_STEELWALL_1_TOPLEFT_2             834
1569 #define EL_DC_STEELWALL_1_TOPRIGHT_2            835
1570 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2          836
1571 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2         837
1572
1573 #define EL_DC_STEELWALL_2_LEFT                  838
1574 #define EL_DC_STEELWALL_2_RIGHT                 839
1575 #define EL_DC_STEELWALL_2_TOP                   840
1576 #define EL_DC_STEELWALL_2_BOTTOM                841
1577 #define EL_DC_STEELWALL_2_HORIZONTAL            842
1578 #define EL_DC_STEELWALL_2_VERTICAL              843
1579 #define EL_DC_STEELWALL_2_MIDDLE                844
1580 #define EL_DC_STEELWALL_2_SINGLE                845
1581
1582 #define EL_DC_SWITCHGATE_SWITCH_UP              846
1583 #define EL_DC_SWITCHGATE_SWITCH_DOWN            847
1584 #define EL_DC_TIMEGATE_SWITCH                   848
1585 #define EL_DC_TIMEGATE_SWITCH_ACTIVE            849
1586
1587 #define EL_DC_LANDMINE                          850
1588
1589 #define EL_EXPANDABLE_STEELWALL                 851
1590 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL      852
1591 #define EL_EXPANDABLE_STEELWALL_VERTICAL        853
1592 #define EL_EXPANDABLE_STEELWALL_ANY             854
1593
1594 #define EL_EM_EXIT_CLOSED                       855
1595 #define EL_EM_EXIT_OPEN                         856
1596 #define EL_EM_STEEL_EXIT_CLOSED                 857
1597 #define EL_EM_STEEL_EXIT_OPEN                   858
1598
1599 #define EL_DC_GATE_FAKE_GRAY                    859
1600
1601 #define EL_DC_MAGIC_WALL                        860
1602
1603 #define EL_QUICKSAND_FAST_EMPTY                 861
1604 #define EL_QUICKSAND_FAST_FULL                  862
1605
1606 #define EL_FROM_LEVEL_TEMPLATE                  863
1607
1608 // MM style elements
1609 #define EL_MM_START                             864
1610 #define EL_MM_START_1                           EL_MM_START
1611
1612 #define EL_MM_EMPTY_SPACE                       (EL_MM_START + 0)
1613 #define EL_MM_EMPTY                             EL_MM_EMPTY_SPACE
1614 #define EL_MM_MIRROR_START                      (EL_MM_START + 1)
1615 #define EL_MM_MIRROR_1                          (EL_MM_MIRROR_START + 0)
1616 #define EL_MM_MIRROR_2                          (EL_MM_MIRROR_START + 1)
1617 #define EL_MM_MIRROR_3                          (EL_MM_MIRROR_START + 2)
1618 #define EL_MM_MIRROR_4                          (EL_MM_MIRROR_START + 3)
1619 #define EL_MM_MIRROR_5                          (EL_MM_MIRROR_START + 4)
1620 #define EL_MM_MIRROR_6                          (EL_MM_MIRROR_START + 5)
1621 #define EL_MM_MIRROR_7                          (EL_MM_MIRROR_START + 6)
1622 #define EL_MM_MIRROR_8                          (EL_MM_MIRROR_START + 7)
1623 #define EL_MM_MIRROR_9                          (EL_MM_MIRROR_START + 8)
1624 #define EL_MM_MIRROR_10                         (EL_MM_MIRROR_START + 9)
1625 #define EL_MM_MIRROR_11                         (EL_MM_MIRROR_START + 10)
1626 #define EL_MM_MIRROR_12                         (EL_MM_MIRROR_START + 11)
1627 #define EL_MM_MIRROR_13                         (EL_MM_MIRROR_START + 12)
1628 #define EL_MM_MIRROR_14                         (EL_MM_MIRROR_START + 13)
1629 #define EL_MM_MIRROR_15                         (EL_MM_MIRROR_START + 14)
1630 #define EL_MM_MIRROR_16                         (EL_MM_MIRROR_START + 15)
1631 #define EL_MM_MIRROR_END                        EL_MM_MIRROR_15
1632 #define EL_MM_STEEL_GRID_FIXED_START            (EL_MM_START + 17)
1633 #define EL_MM_STEEL_GRID_FIXED_1                (EL_MM_STEEL_GRID_FIXED_START + 0)
1634 #define EL_MM_STEEL_GRID_FIXED_2                (EL_MM_STEEL_GRID_FIXED_START + 1)
1635 #define EL_MM_STEEL_GRID_FIXED_3                (EL_MM_STEEL_GRID_FIXED_START + 2)
1636 #define EL_MM_STEEL_GRID_FIXED_4                (EL_MM_STEEL_GRID_FIXED_START + 3)
1637 #define EL_MM_STEEL_GRID_FIXED_END              EL_MM_STEEL_GRID_FIXED_03
1638 #define EL_MM_MCDUFFIN_START                    (EL_MM_START + 21)
1639 #define EL_MM_MCDUFFIN_RIGHT                    (EL_MM_MCDUFFIN_START + 0)
1640 #define EL_MM_MCDUFFIN_UP                       (EL_MM_MCDUFFIN_START + 1)
1641 #define EL_MM_MCDUFFIN_LEFT                     (EL_MM_MCDUFFIN_START + 2)
1642 #define EL_MM_MCDUFFIN_DOWN                     (EL_MM_MCDUFFIN_START + 3)
1643 #define EL_MM_MCDUFFIN_END                      EL_MM_MCDUFFIN_DOWN
1644 #define EL_MM_EXIT_CLOSED                       (EL_MM_START + 25)
1645 #define EL_MM_EXIT_OPENING_1                    (EL_MM_START + 26)
1646 #define EL_MM_EXIT_OPENING_2                    (EL_MM_START + 27)
1647 #define EL_MM_EXIT_OPEN                         (EL_MM_START + 28)
1648 #define EL_MM_KETTLE                            (EL_MM_START + 29)
1649 #define EL_MM_BOMB                              (EL_MM_START + 30)
1650 #define EL_MM_PRISM                             (EL_MM_START + 31)
1651 #define EL_MM_WALL_START                        (EL_MM_START + 32)
1652 #define EL_MM_WALL_EMPTY                        EL_MM_WALL_START
1653 #define EL_MM_WALL_00                           EL_MM_WALL_START
1654 #define EL_MM_STEEL_WALL_START                  EL_MM_WALL_00
1655 #define EL_MM_STEEL_WALL_1                      EL_MM_STEEL_WALL_START
1656 #define EL_MM_WALL_15                           (EL_MM_START + 47)
1657 #define EL_MM_STEEL_WALL_END                    EL_MM_WALL_15
1658 #define EL_MM_WALL_16                           (EL_MM_START + 48)
1659 #define EL_MM_WOODEN_WALL_START                 EL_MM_WALL_16
1660 #define EL_MM_WOODEN_WALL_1                     EL_MM_WOODEN_WALL_START
1661 #define EL_MM_WALL_31                           (EL_MM_START + 63)
1662 #define EL_MM_WOODEN_WALL_END                   EL_MM_WALL_31
1663 #define EL_MM_WALL_32                           (EL_MM_START + 64)
1664 #define EL_MM_ICE_WALL_START                    EL_MM_WALL_32
1665 #define EL_MM_ICE_WALL_1                        EL_MM_ICE_WALL_START
1666 #define EL_MM_WALL_47                           (EL_MM_START + 79)
1667 #define EL_MM_ICE_WALL_END                      EL_MM_WALL_47
1668 #define EL_MM_WALL_48                           (EL_MM_START + 80)
1669 #define EL_MM_AMOEBA_WALL_START                 EL_MM_WALL_48
1670 #define EL_MM_AMOEBA_WALL_1                     EL_MM_AMOEBA_WALL_START
1671 #define EL_MM_WALL_63                           (EL_MM_START + 95)
1672 #define EL_MM_AMOEBA_WALL_END                   EL_MM_WALL_63
1673 #define EL_MM_WALL_END                          EL_MM_WALL_63
1674 #define EL_MM_WOODEN_BLOCK                      (EL_MM_START + 96)
1675 #define EL_MM_GRAY_BALL                         (EL_MM_START + 97)
1676 #define EL_MM_TELEPORTER_START                  (EL_MM_START + 98)
1677 #define EL_MM_TELEPORTER_1                      (EL_MM_TELEPORTER_START + 0)
1678 #define EL_MM_TELEPORTER_2                      (EL_MM_TELEPORTER_START + 1)
1679 #define EL_MM_TELEPORTER_3                      (EL_MM_TELEPORTER_START + 2)
1680 #define EL_MM_TELEPORTER_4                      (EL_MM_TELEPORTER_START + 3)
1681 #define EL_MM_TELEPORTER_5                      (EL_MM_TELEPORTER_START + 4)
1682 #define EL_MM_TELEPORTER_6                      (EL_MM_TELEPORTER_START + 5)
1683 #define EL_MM_TELEPORTER_7                      (EL_MM_TELEPORTER_START + 6)
1684 #define EL_MM_TELEPORTER_8                      (EL_MM_TELEPORTER_START + 7)
1685 #define EL_MM_TELEPORTER_9                      (EL_MM_TELEPORTER_START + 8)
1686 #define EL_MM_TELEPORTER_10                     (EL_MM_TELEPORTER_START + 9)
1687 #define EL_MM_TELEPORTER_11                     (EL_MM_TELEPORTER_START + 10)
1688 #define EL_MM_TELEPORTER_12                     (EL_MM_TELEPORTER_START + 11)
1689 #define EL_MM_TELEPORTER_13                     (EL_MM_TELEPORTER_START + 12)
1690 #define EL_MM_TELEPORTER_14                     (EL_MM_TELEPORTER_START + 13)
1691 #define EL_MM_TELEPORTER_15                     (EL_MM_TELEPORTER_START + 14)
1692 #define EL_MM_TELEPORTER_16                     (EL_MM_TELEPORTER_START + 15)
1693 #define EL_MM_TELEPORTER_END                    EL_MM_TELEPORTER_15
1694 #define EL_MM_FUSE_ACTIVE                       (EL_MM_START + 114)
1695 #define EL_MM_PACMAN_START                      (EL_MM_START + 115)
1696 #define EL_MM_PACMAN_RIGHT                      (EL_MM_PACMAN_START + 0)
1697 #define EL_MM_PACMAN_UP                         (EL_MM_PACMAN_START + 1)
1698 #define EL_MM_PACMAN_LEFT                       (EL_MM_PACMAN_START + 2)
1699 #define EL_MM_PACMAN_DOWN                       (EL_MM_PACMAN_START + 3)
1700 #define EL_MM_PACMAN_END                        EL_MM_PACMAN_DOWN
1701 #define EL_MM_POLARIZER_START                   (EL_MM_START + 119)
1702 #define EL_MM_POLARIZER_1                       (EL_MM_POLARIZER_START + 0)
1703 #define EL_MM_POLARIZER_2                       (EL_MM_POLARIZER_START + 1)
1704 #define EL_MM_POLARIZER_3                       (EL_MM_POLARIZER_START + 2)
1705 #define EL_MM_POLARIZER_4                       (EL_MM_POLARIZER_START + 3)
1706 #define EL_MM_POLARIZER_5                       (EL_MM_POLARIZER_START + 4)
1707 #define EL_MM_POLARIZER_6                       (EL_MM_POLARIZER_START + 5)
1708 #define EL_MM_POLARIZER_7                       (EL_MM_POLARIZER_START + 6)
1709 #define EL_MM_POLARIZER_8                       (EL_MM_POLARIZER_START + 7)
1710 #define EL_MM_POLARIZER_9                       (EL_MM_POLARIZER_START + 8)
1711 #define EL_MM_POLARIZER_10                      (EL_MM_POLARIZER_START + 9)
1712 #define EL_MM_POLARIZER_11                      (EL_MM_POLARIZER_START + 10)
1713 #define EL_MM_POLARIZER_12                      (EL_MM_POLARIZER_START + 11)
1714 #define EL_MM_POLARIZER_13                      (EL_MM_POLARIZER_START + 12)
1715 #define EL_MM_POLARIZER_14                      (EL_MM_POLARIZER_START + 13)
1716 #define EL_MM_POLARIZER_15                      (EL_MM_POLARIZER_START + 14)
1717 #define EL_MM_POLARIZER_16                      (EL_MM_POLARIZER_START + 15)
1718 #define EL_MM_POLARIZER_END                     EL_MM_POLARIZER_15
1719 #define EL_MM_POLARIZER_CROSS_START             (EL_MM_START + 135)
1720 #define EL_MM_POLARIZER_CROSS_1                 (EL_MM_POLARIZER_CROSS_START + 0)
1721 #define EL_MM_POLARIZER_CROSS_2                 (EL_MM_POLARIZER_CROSS_START + 1)
1722 #define EL_MM_POLARIZER_CROSS_3                 (EL_MM_POLARIZER_CROSS_START + 2)
1723 #define EL_MM_POLARIZER_CROSS_4                 (EL_MM_POLARIZER_CROSS_START + 3)
1724 #define EL_MM_POLARIZER_CROSS_END               EL_MM_POLARIZER_CROSS_03
1725 #define EL_MM_MIRROR_FIXED_START                (EL_MM_START + 139)
1726 #define EL_MM_MIRROR_FIXED_1                    (EL_MM_MIRROR_FIXED_START + 0)
1727 #define EL_MM_MIRROR_FIXED_2                    (EL_MM_MIRROR_FIXED_START + 1)
1728 #define EL_MM_MIRROR_FIXED_3                    (EL_MM_MIRROR_FIXED_START + 2)
1729 #define EL_MM_MIRROR_FIXED_4                    (EL_MM_MIRROR_FIXED_START + 3)
1730 #define EL_MM_MIRROR_FIXED_END                  EL_MM_MIRROR_FIXED_03
1731 #define EL_MM_STEEL_LOCK                        (EL_MM_START + 143)
1732 #define EL_MM_KEY                               (EL_MM_START + 144)
1733 #define EL_MM_LIGHTBULB                         (EL_MM_START + 145)
1734 #define EL_MM_LIGHTBULB_ACTIVE                  (EL_MM_START + 146)
1735 #define EL_MM_LIGHTBALL                         (EL_MM_START + 147)
1736 #define EL_MM_STEEL_BLOCK                       (EL_MM_START + 148)
1737 #define EL_MM_WOODEN_LOCK                       (EL_MM_START + 149)
1738 #define EL_MM_FUEL_FULL                         (EL_MM_START + 150)
1739 #define EL_MM_WOODEN_GRID_FIXED_START           (EL_MM_START + 151)
1740 #define EL_MM_WOODEN_GRID_FIXED_1               (EL_MM_WOODEN_GRID_FIXED_START + 0)
1741 #define EL_MM_WOODEN_GRID_FIXED_2               (EL_MM_WOODEN_GRID_FIXED_START + 1)
1742 #define EL_MM_WOODEN_GRID_FIXED_3               (EL_MM_WOODEN_GRID_FIXED_START + 2)
1743 #define EL_MM_WOODEN_GRID_FIXED_4               (EL_MM_WOODEN_GRID_FIXED_START + 3)
1744 #define EL_MM_WOODEN_GRID_FIXED_END             EL_MM_WOODEN_GRID_FIXED_03
1745 #define EL_MM_FUEL_EMPTY                        (EL_MM_START + 155)
1746 #define EL_MM_ENVELOPE_1                        (EL_MM_START + 156)
1747 #define EL_MM_ENVELOPE_2                        (EL_MM_START + 157)
1748 #define EL_MM_ENVELOPE_3                        (EL_MM_START + 158)
1749 #define EL_MM_ENVELOPE_4                        (EL_MM_START + 159)
1750
1751 #define EL_MM_END_1                             (EL_MM_START + 159)
1752 #define EL_MM_START_2                           (EL_MM_START + 160)
1753
1754 // DF style elements
1755 #define EL_DF_START                             EL_MM_START_2
1756 #define EL_DF_START_1                           EL_MM_START_2
1757 #define EL_DF_START2                            (EL_DF_START - 240)
1758
1759 #define EL_DF_MIRROR_START                      EL_DF_START
1760 #define EL_DF_MIRROR_1                          (EL_DF_MIRROR_START + 0)
1761 #define EL_DF_MIRROR_2                          (EL_DF_MIRROR_START + 1)
1762 #define EL_DF_MIRROR_3                          (EL_DF_MIRROR_START + 2)
1763 #define EL_DF_MIRROR_4                          (EL_DF_MIRROR_START + 3)
1764 #define EL_DF_MIRROR_5                          (EL_DF_MIRROR_START + 4)
1765 #define EL_DF_MIRROR_6                          (EL_DF_MIRROR_START + 5)
1766 #define EL_DF_MIRROR_7                          (EL_DF_MIRROR_START + 6)
1767 #define EL_DF_MIRROR_8                          (EL_DF_MIRROR_START + 7)
1768 #define EL_DF_MIRROR_9                          (EL_DF_MIRROR_START + 8)
1769 #define EL_DF_MIRROR_10                         (EL_DF_MIRROR_START + 9)
1770 #define EL_DF_MIRROR_11                         (EL_DF_MIRROR_START + 10)
1771 #define EL_DF_MIRROR_12                         (EL_DF_MIRROR_START + 11)
1772 #define EL_DF_MIRROR_13                         (EL_DF_MIRROR_START + 12)
1773 #define EL_DF_MIRROR_14                         (EL_DF_MIRROR_START + 13)
1774 #define EL_DF_MIRROR_15                         (EL_DF_MIRROR_START + 14)
1775 #define EL_DF_MIRROR_16                         (EL_DF_MIRROR_START + 15)
1776 #define EL_DF_MIRROR_END                        EL_DF_MIRROR_15
1777
1778 #define EL_DF_WOODEN_GRID_FIXED_START           (EL_DF_START2 + 256)
1779 #define EL_DF_WOODEN_GRID_FIXED_1               (EL_DF_WOODEN_GRID_FIXED_START + 0)
1780 #define EL_DF_WOODEN_GRID_FIXED_2               (EL_DF_WOODEN_GRID_FIXED_START + 1)
1781 #define EL_DF_WOODEN_GRID_FIXED_3               (EL_DF_WOODEN_GRID_FIXED_START + 2)
1782 #define EL_DF_WOODEN_GRID_FIXED_4               (EL_DF_WOODEN_GRID_FIXED_START + 3)
1783 #define EL_DF_WOODEN_GRID_FIXED_5               (EL_DF_WOODEN_GRID_FIXED_START + 4)
1784 #define EL_DF_WOODEN_GRID_FIXED_6               (EL_DF_WOODEN_GRID_FIXED_START + 5)
1785 #define EL_DF_WOODEN_GRID_FIXED_7               (EL_DF_WOODEN_GRID_FIXED_START + 6)
1786 #define EL_DF_WOODEN_GRID_FIXED_8               (EL_DF_WOODEN_GRID_FIXED_START + 7)
1787 #define EL_DF_WOODEN_GRID_FIXED_END             EL_DF_WOODEN_GRID_FIXED_07
1788
1789 #define EL_DF_STEEL_GRID_FIXED_START            (EL_DF_START2 + 264)
1790 #define EL_DF_STEEL_GRID_FIXED_1                (EL_DF_STEEL_GRID_FIXED_START + 0)
1791 #define EL_DF_STEEL_GRID_FIXED_2                (EL_DF_STEEL_GRID_FIXED_START + 1)
1792 #define EL_DF_STEEL_GRID_FIXED_3                (EL_DF_STEEL_GRID_FIXED_START + 2)
1793 #define EL_DF_STEEL_GRID_FIXED_4                (EL_DF_STEEL_GRID_FIXED_START + 3)
1794 #define EL_DF_STEEL_GRID_FIXED_5                (EL_DF_STEEL_GRID_FIXED_START + 4)
1795 #define EL_DF_STEEL_GRID_FIXED_6                (EL_DF_STEEL_GRID_FIXED_START + 5)
1796 #define EL_DF_STEEL_GRID_FIXED_7                (EL_DF_STEEL_GRID_FIXED_START + 6)
1797 #define EL_DF_STEEL_GRID_FIXED_8                (EL_DF_STEEL_GRID_FIXED_START + 7)
1798 #define EL_DF_STEEL_GRID_FIXED_END              EL_DF_STEEL_GRID_FIXED_07
1799
1800 #define EL_DF_WOODEN_WALL_START                 (EL_DF_START2 + 272)
1801 #define EL_DF_WOODEN_WALL_1                     (EL_DF_WOODEN_WALL_START + 0)
1802 #define EL_DF_WOODEN_WALL_END                   (EL_DF_WOODEN_WALL_START + 15)
1803
1804 #define EL_DF_STEEL_WALL_START                  (EL_DF_START2 + 288)
1805 #define EL_DF_STEEL_WALL_1                      (EL_DF_STEEL_WALL_START + 0)
1806 #define EL_DF_STEEL_WALL_END                    (EL_DF_STEEL_WALL_START + 15)
1807
1808 #define EL_DF_WALL_START                        EL_DF_WOODEN_WALL_START
1809 #define EL_DF_WALL_END                          EL_DF_STEEL_WALL_END
1810
1811 #define EL_DF_EMPTY                             (EL_DF_START2 + 304)
1812 #define EL_DF_CELL                              (EL_DF_START2 + 305)
1813 #define EL_DF_MINE                              (EL_DF_START2 + 306)
1814 #define EL_DF_REFRACTOR                         (EL_DF_START2 + 307)
1815
1816 #define EL_DF_LASER_START                       (EL_DF_START2 + 308)
1817 #define EL_DF_LASER_RIGHT                       (EL_DF_LASER_START + 0)
1818 #define EL_DF_LASER_UP                          (EL_DF_LASER_START + 1)
1819 #define EL_DF_LASER_LEFT                        (EL_DF_LASER_START + 2)
1820 #define EL_DF_LASER_DOWN                        (EL_DF_LASER_START + 3)
1821 #define EL_DF_LASER_END                         EL_DF_LASER_DOWN
1822
1823 #define EL_DF_RECEIVER_START                    (EL_DF_START2 + 312)
1824 #define EL_DF_RECEIVER_RIGHT                    (EL_DF_RECEIVER_START + 0)
1825 #define EL_DF_RECEIVER_UP                       (EL_DF_RECEIVER_START + 1)
1826 #define EL_DF_RECEIVER_LEFT                     (EL_DF_RECEIVER_START + 2)
1827 #define EL_DF_RECEIVER_DOWN                     (EL_DF_RECEIVER_START + 3)
1828 #define EL_DF_RECEIVER_END                      EL_DF_RECEIVER_DOWN
1829
1830 #define EL_DF_FIBRE_OPTIC_START                 (EL_DF_START2 + 316)
1831 #define EL_DF_FIBRE_OPTIC_RED_1                 (EL_DF_FIBRE_OPTIC_START + 0)
1832 #define EL_DF_FIBRE_OPTIC_RED_2                 (EL_DF_FIBRE_OPTIC_START + 1)
1833 #define EL_DF_FIBRE_OPTIC_YELLOW_1              (EL_DF_FIBRE_OPTIC_START + 2)
1834 #define EL_DF_FIBRE_OPTIC_YELLOW_2              (EL_DF_FIBRE_OPTIC_START + 3)
1835 #define EL_DF_FIBRE_OPTIC_GREEN_1               (EL_DF_FIBRE_OPTIC_START + 4)
1836 #define EL_DF_FIBRE_OPTIC_GREEN_2               (EL_DF_FIBRE_OPTIC_START + 5)
1837 #define EL_DF_FIBRE_OPTIC_BLUE_1                (EL_DF_FIBRE_OPTIC_START + 6)
1838 #define EL_DF_FIBRE_OPTIC_BLUE_2                (EL_DF_FIBRE_OPTIC_START + 7)
1839 #define EL_DF_FIBRE_OPTIC_END                   EL_DF_FIBRE_OPTIC_07
1840
1841 #define EL_DF_MIRROR_ROTATING_START             (EL_DF_START2 + 324)
1842 #define EL_DF_MIRROR_ROTATING_1                 (EL_DF_MIRROR_ROTATING_START + 0)
1843 #define EL_DF_MIRROR_ROTATING_2                 (EL_DF_MIRROR_ROTATING_START + 1)
1844 #define EL_DF_MIRROR_ROTATING_3                 (EL_DF_MIRROR_ROTATING_START + 2)
1845 #define EL_DF_MIRROR_ROTATING_4                 (EL_DF_MIRROR_ROTATING_START + 3)
1846 #define EL_DF_MIRROR_ROTATING_5                 (EL_DF_MIRROR_ROTATING_START + 4)
1847 #define EL_DF_MIRROR_ROTATING_6                 (EL_DF_MIRROR_ROTATING_START + 5)
1848 #define EL_DF_MIRROR_ROTATING_7                 (EL_DF_MIRROR_ROTATING_START + 6)
1849 #define EL_DF_MIRROR_ROTATING_8                 (EL_DF_MIRROR_ROTATING_START + 7)
1850 #define EL_DF_MIRROR_ROTATING_9                 (EL_DF_MIRROR_ROTATING_START + 8)
1851 #define EL_DF_MIRROR_ROTATING_10                (EL_DF_MIRROR_ROTATING_START + 9)
1852 #define EL_DF_MIRROR_ROTATING_11                (EL_DF_MIRROR_ROTATING_START + 10)
1853 #define EL_DF_MIRROR_ROTATING_12                (EL_DF_MIRROR_ROTATING_START + 11)
1854 #define EL_DF_MIRROR_ROTATING_13                (EL_DF_MIRROR_ROTATING_START + 12)
1855 #define EL_DF_MIRROR_ROTATING_14                (EL_DF_MIRROR_ROTATING_START + 13)
1856 #define EL_DF_MIRROR_ROTATING_15                (EL_DF_MIRROR_ROTATING_START + 14)
1857 #define EL_DF_MIRROR_ROTATING_16                (EL_DF_MIRROR_ROTATING_START + 15)
1858 #define EL_DF_MIRROR_ROTATING_END               EL_DF_MIRROR_ROTATING_15
1859
1860 #define EL_DF_WOODEN_GRID_ROTATING_START        (EL_DF_START2 + 340)
1861 #define EL_DF_WOODEN_GRID_ROTATING_1            (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1862 #define EL_DF_WOODEN_GRID_ROTATING_2            (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1863 #define EL_DF_WOODEN_GRID_ROTATING_3            (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1864 #define EL_DF_WOODEN_GRID_ROTATING_4            (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1865 #define EL_DF_WOODEN_GRID_ROTATING_5            (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1866 #define EL_DF_WOODEN_GRID_ROTATING_6            (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1867 #define EL_DF_WOODEN_GRID_ROTATING_7            (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1868 #define EL_DF_WOODEN_GRID_ROTATING_8            (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1869 #define EL_DF_WOODEN_GRID_ROTATING_END          EL_DF_WOODEN_GRID_ROTATING_07
1870
1871 #define EL_DF_STEEL_GRID_ROTATING_START         (EL_DF_START2 + 348)
1872 #define EL_DF_STEEL_GRID_ROTATING_1             (EL_DF_STEEL_GRID_ROTATING_START + 0)
1873 #define EL_DF_STEEL_GRID_ROTATING_2             (EL_DF_STEEL_GRID_ROTATING_START + 1)
1874 #define EL_DF_STEEL_GRID_ROTATING_3             (EL_DF_STEEL_GRID_ROTATING_START + 2)
1875 #define EL_DF_STEEL_GRID_ROTATING_4             (EL_DF_STEEL_GRID_ROTATING_START + 3)
1876 #define EL_DF_STEEL_GRID_ROTATING_5             (EL_DF_STEEL_GRID_ROTATING_START + 4)
1877 #define EL_DF_STEEL_GRID_ROTATING_6             (EL_DF_STEEL_GRID_ROTATING_START + 5)
1878 #define EL_DF_STEEL_GRID_ROTATING_7             (EL_DF_STEEL_GRID_ROTATING_START + 6)
1879 #define EL_DF_STEEL_GRID_ROTATING_8             (EL_DF_STEEL_GRID_ROTATING_START + 7)
1880 #define EL_DF_STEEL_GRID_ROTATING_END           EL_DF_STEEL_GRID_ROTATING_07
1881
1882 #define EL_DF_END_1                             (EL_DF_START2 + 355)
1883
1884 // MM style elements
1885 #define EL_MM_TELEPORTER_RED_START              (EL_DF_START2 + 356)
1886 #define EL_MM_TELEPORTER_RED_1                  (EL_MM_TELEPORTER_RED_START + 0)
1887 #define EL_MM_TELEPORTER_RED_2                  (EL_MM_TELEPORTER_RED_START + 1)
1888 #define EL_MM_TELEPORTER_RED_3                  (EL_MM_TELEPORTER_RED_START + 2)
1889 #define EL_MM_TELEPORTER_RED_4                  (EL_MM_TELEPORTER_RED_START + 3)
1890 #define EL_MM_TELEPORTER_RED_5                  (EL_MM_TELEPORTER_RED_START + 4)
1891 #define EL_MM_TELEPORTER_RED_6                  (EL_MM_TELEPORTER_RED_START + 5)
1892 #define EL_MM_TELEPORTER_RED_7                  (EL_MM_TELEPORTER_RED_START + 6)
1893 #define EL_MM_TELEPORTER_RED_8                  (EL_MM_TELEPORTER_RED_START + 7)
1894 #define EL_MM_TELEPORTER_RED_9                  (EL_MM_TELEPORTER_RED_START + 8)
1895 #define EL_MM_TELEPORTER_RED_10                 (EL_MM_TELEPORTER_RED_START + 9)
1896 #define EL_MM_TELEPORTER_RED_11                 (EL_MM_TELEPORTER_RED_START + 10)
1897 #define EL_MM_TELEPORTER_RED_12                 (EL_MM_TELEPORTER_RED_START + 11)
1898 #define EL_MM_TELEPORTER_RED_13                 (EL_MM_TELEPORTER_RED_START + 12)
1899 #define EL_MM_TELEPORTER_RED_14                 (EL_MM_TELEPORTER_RED_START + 13)
1900 #define EL_MM_TELEPORTER_RED_15                 (EL_MM_TELEPORTER_RED_START + 14)
1901 #define EL_MM_TELEPORTER_RED_16                 (EL_MM_TELEPORTER_RED_START + 15)
1902 #define EL_MM_TELEPORTER_RED_END                EL_MM_TELEPORTER_RED_16
1903 #define EL_MM_TELEPORTER_YELLOW_START           (EL_DF_START2 + 372)
1904 #define EL_MM_TELEPORTER_YELLOW_1               (EL_MM_TELEPORTER_YELLOW_START + 0)
1905 #define EL_MM_TELEPORTER_YELLOW_2               (EL_MM_TELEPORTER_YELLOW_START + 1)
1906 #define EL_MM_TELEPORTER_YELLOW_3               (EL_MM_TELEPORTER_YELLOW_START + 2)
1907 #define EL_MM_TELEPORTER_YELLOW_4               (EL_MM_TELEPORTER_YELLOW_START + 3)
1908 #define EL_MM_TELEPORTER_YELLOW_5               (EL_MM_TELEPORTER_YELLOW_START + 4)
1909 #define EL_MM_TELEPORTER_YELLOW_6               (EL_MM_TELEPORTER_YELLOW_START + 5)
1910 #define EL_MM_TELEPORTER_YELLOW_7               (EL_MM_TELEPORTER_YELLOW_START + 6)
1911 #define EL_MM_TELEPORTER_YELLOW_8               (EL_MM_TELEPORTER_YELLOW_START + 7)
1912 #define EL_MM_TELEPORTER_YELLOW_9               (EL_MM_TELEPORTER_YELLOW_START + 8)
1913 #define EL_MM_TELEPORTER_YELLOW_10              (EL_MM_TELEPORTER_YELLOW_START + 9)
1914 #define EL_MM_TELEPORTER_YELLOW_11              (EL_MM_TELEPORTER_YELLOW_START + 10)
1915 #define EL_MM_TELEPORTER_YELLOW_12              (EL_MM_TELEPORTER_YELLOW_START + 11)
1916 #define EL_MM_TELEPORTER_YELLOW_13              (EL_MM_TELEPORTER_YELLOW_START + 12)
1917 #define EL_MM_TELEPORTER_YELLOW_14              (EL_MM_TELEPORTER_YELLOW_START + 13)
1918 #define EL_MM_TELEPORTER_YELLOW_15              (EL_MM_TELEPORTER_YELLOW_START + 14)
1919 #define EL_MM_TELEPORTER_YELLOW_16              (EL_MM_TELEPORTER_YELLOW_START + 15)
1920 #define EL_MM_TELEPORTER_YELLOW_END             EL_MM_TELEPORTER_YELLOW_16
1921 #define EL_MM_TELEPORTER_GREEN_START            (EL_DF_START2 + 388)
1922 #define EL_MM_TELEPORTER_GREEN_1                (EL_MM_TELEPORTER_GREEN_START + 0)
1923 #define EL_MM_TELEPORTER_GREEN_2                (EL_MM_TELEPORTER_GREEN_START + 1)
1924 #define EL_MM_TELEPORTER_GREEN_3                (EL_MM_TELEPORTER_GREEN_START + 2)
1925 #define EL_MM_TELEPORTER_GREEN_4                (EL_MM_TELEPORTER_GREEN_START + 3)
1926 #define EL_MM_TELEPORTER_GREEN_5                (EL_MM_TELEPORTER_GREEN_START + 4)
1927 #define EL_MM_TELEPORTER_GREEN_6                (EL_MM_TELEPORTER_GREEN_START + 5)
1928 #define EL_MM_TELEPORTER_GREEN_7                (EL_MM_TELEPORTER_GREEN_START + 6)
1929 #define EL_MM_TELEPORTER_GREEN_8                (EL_MM_TELEPORTER_GREEN_START + 7)
1930 #define EL_MM_TELEPORTER_GREEN_9                (EL_MM_TELEPORTER_GREEN_START + 8)
1931 #define EL_MM_TELEPORTER_GREEN_10               (EL_MM_TELEPORTER_GREEN_START + 9)
1932 #define EL_MM_TELEPORTER_GREEN_11               (EL_MM_TELEPORTER_GREEN_START + 10)
1933 #define EL_MM_TELEPORTER_GREEN_12               (EL_MM_TELEPORTER_GREEN_START + 11)
1934 #define EL_MM_TELEPORTER_GREEN_13               (EL_MM_TELEPORTER_GREEN_START + 12)
1935 #define EL_MM_TELEPORTER_GREEN_14               (EL_MM_TELEPORTER_GREEN_START + 13)
1936 #define EL_MM_TELEPORTER_GREEN_15               (EL_MM_TELEPORTER_GREEN_START + 14)
1937 #define EL_MM_TELEPORTER_GREEN_16               (EL_MM_TELEPORTER_GREEN_START + 15)
1938 #define EL_MM_TELEPORTER_GREEN_END              EL_MM_TELEPORTER_GREEN_16
1939 #define EL_MM_TELEPORTER_BLUE_START             (EL_DF_START2 + 404)
1940 #define EL_MM_TELEPORTER_BLUE_1                 (EL_MM_TELEPORTER_BLUE_START + 0)
1941 #define EL_MM_TELEPORTER_BLUE_2                 (EL_MM_TELEPORTER_BLUE_START + 1)
1942 #define EL_MM_TELEPORTER_BLUE_3                 (EL_MM_TELEPORTER_BLUE_START + 2)
1943 #define EL_MM_TELEPORTER_BLUE_4                 (EL_MM_TELEPORTER_BLUE_START + 3)
1944 #define EL_MM_TELEPORTER_BLUE_5                 (EL_MM_TELEPORTER_BLUE_START + 4)
1945 #define EL_MM_TELEPORTER_BLUE_6                 (EL_MM_TELEPORTER_BLUE_START + 5)
1946 #define EL_MM_TELEPORTER_BLUE_7                 (EL_MM_TELEPORTER_BLUE_START + 6)
1947 #define EL_MM_TELEPORTER_BLUE_8                 (EL_MM_TELEPORTER_BLUE_START + 7)
1948 #define EL_MM_TELEPORTER_BLUE_9                 (EL_MM_TELEPORTER_BLUE_START + 8)
1949 #define EL_MM_TELEPORTER_BLUE_10                (EL_MM_TELEPORTER_BLUE_START + 9)
1950 #define EL_MM_TELEPORTER_BLUE_11                (EL_MM_TELEPORTER_BLUE_START + 10)
1951 #define EL_MM_TELEPORTER_BLUE_12                (EL_MM_TELEPORTER_BLUE_START + 11)
1952 #define EL_MM_TELEPORTER_BLUE_13                (EL_MM_TELEPORTER_BLUE_START + 12)
1953 #define EL_MM_TELEPORTER_BLUE_14                (EL_MM_TELEPORTER_BLUE_START + 13)
1954 #define EL_MM_TELEPORTER_BLUE_15                (EL_MM_TELEPORTER_BLUE_START + 14)
1955 #define EL_MM_TELEPORTER_BLUE_16                (EL_MM_TELEPORTER_BLUE_START + 15)
1956 #define EL_MM_TELEPORTER_BLUE_END               EL_MM_TELEPORTER_BLUE_16
1957
1958 #define EL_MM_MCDUFFIN                          1204
1959 #define EL_MM_PACMAN                            1205
1960 #define EL_MM_FUSE                              1206
1961 #define EL_MM_STEEL_WALL                        1207
1962 #define EL_MM_WOODEN_WALL                       1208
1963 #define EL_MM_ICE_WALL                          1209
1964 #define EL_MM_AMOEBA_WALL                       1210
1965 #define EL_DF_LASER                             1211
1966 #define EL_DF_RECEIVER                          1212
1967 #define EL_DF_STEEL_WALL                        1213
1968 #define EL_DF_WOODEN_WALL                       1214
1969
1970 #define EL_MM_END_2                             (EL_DF_START2 + 430)
1971
1972 // EMC style elements
1973 #define EL_SPRING_LEFT                          1215
1974 #define EL_SPRING_RIGHT                         1216
1975
1976 // ---------- begin of empty space elements section ---------------------------
1977 #define EL_EMPTY_SPACE_START                    1217
1978
1979 #include "conf_emp.h"   // include auto-generated data structure definitions
1980
1981 #define NUM_EMPTY_SPACE_ELEMENTS                16
1982 #define NUM_EMPTY_ELEMENTS_ALL                  (NUM_EMPTY_SPACE_ELEMENTS + 1)
1983 #define EL_EMPTY_SPACE_END                      1232
1984 // ---------- end of empty space elements section -----------------------------
1985
1986 #define EL_MM_START_3                           EL_DF_MIRROR_FIXED_START
1987 #define EL_DF_START_2                           EL_DF_MIRROR_FIXED_START
1988
1989 // DF style elements
1990 #define EL_DF_MIRROR_FIXED_START                1233
1991 #define EL_DF_MIRROR_FIXED_1                    (EL_DF_MIRROR_FIXED_START + 0)
1992 #define EL_DF_MIRROR_FIXED_2                    (EL_DF_MIRROR_FIXED_START + 1)
1993 #define EL_DF_MIRROR_FIXED_3                    (EL_DF_MIRROR_FIXED_START + 2)
1994 #define EL_DF_MIRROR_FIXED_4                    (EL_DF_MIRROR_FIXED_START + 3)
1995 #define EL_DF_MIRROR_FIXED_5                    (EL_DF_MIRROR_FIXED_START + 4)
1996 #define EL_DF_MIRROR_FIXED_6                    (EL_DF_MIRROR_FIXED_START + 5)
1997 #define EL_DF_MIRROR_FIXED_7                    (EL_DF_MIRROR_FIXED_START + 6)
1998 #define EL_DF_MIRROR_FIXED_8                    (EL_DF_MIRROR_FIXED_START + 7)
1999 #define EL_DF_MIRROR_FIXED_9                    (EL_DF_MIRROR_FIXED_START + 8)
2000 #define EL_DF_MIRROR_FIXED_10                   (EL_DF_MIRROR_FIXED_START + 9)
2001 #define EL_DF_MIRROR_FIXED_11                   (EL_DF_MIRROR_FIXED_START + 10)
2002 #define EL_DF_MIRROR_FIXED_12                   (EL_DF_MIRROR_FIXED_START + 11)
2003 #define EL_DF_MIRROR_FIXED_13                   (EL_DF_MIRROR_FIXED_START + 12)
2004 #define EL_DF_MIRROR_FIXED_14                   (EL_DF_MIRROR_FIXED_START + 13)
2005 #define EL_DF_MIRROR_FIXED_15                   (EL_DF_MIRROR_FIXED_START + 14)
2006 #define EL_DF_MIRROR_FIXED_16                   (EL_DF_MIRROR_FIXED_START + 15)
2007 #define EL_DF_MIRROR_FIXED_END                  EL_DF_MIRROR_FIXED_16
2008
2009 #define EL_DF_SLOPE_START                       1249
2010 #define EL_DF_SLOPE_1                           (EL_DF_SLOPE_START + 0)
2011 #define EL_DF_SLOPE_2                           (EL_DF_SLOPE_START + 1)
2012 #define EL_DF_SLOPE_3                           (EL_DF_SLOPE_START + 2)
2013 #define EL_DF_SLOPE_4                           (EL_DF_SLOPE_START + 3)
2014 #define EL_DF_SLOPE_END                         EL_DF_SLOPE_4
2015
2016 #define EL_MM_END_3                             EL_DF_SLOPE_END
2017 #define EL_DF_END_2                             EL_DF_SLOPE_END
2018
2019 // BD style elements
2020 #define EL_BD_EMPTY_SPACE                       1253
2021 #define EL_BD_EMPTY                             EL_BD_EMPTY_SPACE
2022 #define EL_BD_SAND                              1254
2023 #define EL_BD_SAND_2                            1255
2024 #define EL_BD_SAND_BALL                         1256
2025 #define EL_BD_SAND_LOOSE                        1257
2026 #define EL_BD_SAND_SLOPED_UP_RIGHT              1258
2027 #define EL_BD_SAND_SLOPED_UP_LEFT               1259
2028 #define EL_BD_SAND_SLOPED_DOWN_LEFT             1260
2029 #define EL_BD_SAND_SLOPED_DOWN_RIGHT            1261
2030 #define EL_BD_SAND_GLUED                        1262
2031 #define EL_BD_WALL_SLOPED_UP_RIGHT              1263
2032 #define EL_BD_WALL_SLOPED_UP_LEFT               1264
2033 #define EL_BD_WALL_SLOPED_DOWN_LEFT             1265
2034 #define EL_BD_WALL_SLOPED_DOWN_RIGHT            1266
2035 #define EL_BD_WALL_NON_SLOPED                   1267
2036 #define EL_BD_WALL_DIGGABLE                     1268
2037 #define EL_BD_WALL_DIAMOND                      1269
2038 #define EL_BD_WALL_KEY_1                        1270
2039 #define EL_BD_WALL_KEY_2                        1271
2040 #define EL_BD_WALL_KEY_3                        1272
2041 #define EL_BD_FALLING_WALL                      1273
2042 #define EL_BD_STEELWALL                         1274
2043 #define EL_BD_STEELWALL_SLOPED_UP_RIGHT         1275
2044 #define EL_BD_STEELWALL_SLOPED_UP_LEFT          1276
2045 #define EL_BD_STEELWALL_SLOPED_DOWN_LEFT        1277
2046 #define EL_BD_STEELWALL_SLOPED_DOWN_RIGHT       1278
2047 #define EL_BD_STEELWALL_EXPLODABLE              1279
2048 #define EL_BD_STEELWALL_DIGGABLE                1280
2049 #define EL_BD_EXPANDABLE_WALL_HORIZONTAL        1281
2050 #define EL_BD_EXPANDABLE_WALL_VERTICAL          1282
2051 #define EL_BD_EXPANDABLE_WALL_ANY               1283
2052 #define EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL   1284
2053 #define EL_BD_EXPANDABLE_STEELWALL_VERTICAL     1285
2054 #define EL_BD_EXPANDABLE_STEELWALL_ANY          1286
2055 #define EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL 1287
2056 #define EL_BD_EXPANDABLE_WALL_SWITCH_VERTICAL   1288
2057 #define EL_BD_INBOX                             1289
2058 #define EL_BD_EXIT_CLOSED                       1290
2059 #define EL_BD_EXIT_OPEN                         1291
2060 #define EL_BD_INVISIBLE_EXIT_CLOSED             1292
2061 #define EL_BD_INVISIBLE_EXIT_OPEN               1293
2062 #define EL_BD_FLYING_ROCK                       1294
2063 #define EL_BD_MEGA_ROCK                         1295
2064 #define EL_BD_ROCK_GLUED                        1296
2065 #define EL_BD_FLYING_DIAMOND                    1297
2066 #define EL_BD_DIAMOND_GLUED                     1298
2067 #define EL_BD_DIAMOND_KEY                       1299
2068 #define EL_BD_TRAPPED_DIAMOND                   1300
2069 #define EL_BD_NUT                               1301
2070 #define EL_BD_AMOEBA_2                          1302
2071 #define EL_BD_BLADDER                           1303
2072 #define EL_BD_BLADDER_SPENDER                   1304
2073 #define EL_BD_CREATURE_SWITCH                   1305
2074 #define EL_BD_CREATURE_SWITCH_ACTIVE            1306
2075 #define EL_BD_BITER_SWITCH_1                    1307
2076 #define EL_BD_BITER_SWITCH_2                    1308
2077 #define EL_BD_BITER_SWITCH_3                    1309
2078 #define EL_BD_BITER_SWITCH_4                    1310
2079 #define EL_BD_REPLICATOR                        1311
2080 #define EL_BD_REPLICATOR_ACTIVE                 1312
2081 #define EL_BD_REPLICATOR_SWITCH                 1313
2082 #define EL_BD_REPLICATOR_SWITCH_ACTIVE          1314
2083 #define EL_BD_CONVEYOR_LEFT                     1315
2084 #define EL_BD_CONVEYOR_LEFT_ACTIVE              1316
2085 #define EL_BD_CONVEYOR_RIGHT                    1317
2086 #define EL_BD_CONVEYOR_RIGHT_ACTIVE             1318
2087 #define EL_BD_CONVEYOR_SWITCH                   1319
2088 #define EL_BD_CONVEYOR_SWITCH_ACTIVE            1320
2089 #define EL_BD_CONVEYOR_DIR_SWITCH_LEFT          1321
2090 #define EL_BD_CONVEYOR_DIR_SWITCH_RIGHT         1322
2091 #define EL_BD_GRAVITY_SWITCH                    1323
2092 #define EL_BD_GRAVITY_SWITCH_ACTIVE             1324
2093 #define EL_BD_ACID                              1325
2094 #define EL_BD_BOX                               1326
2095 #define EL_BD_TIME_PENALTY                      1327
2096 #define EL_BD_GRAVESTONE                        1328
2097 #define EL_BD_CLOCK                             1329
2098 #define EL_BD_POT                               1330
2099 #define EL_BD_PNEUMATIC_HAMMER                  1331
2100 #define EL_BD_TELEPORTER                        1332
2101 #define EL_BD_SKELETON                          1333
2102 #define EL_BD_WATER                             1334
2103 #define EL_BD_KEY_1                             1335
2104 #define EL_BD_KEY_2                             1336
2105 #define EL_BD_KEY_3                             1337
2106 #define EL_BD_GATE_1                            1338
2107 #define EL_BD_GATE_2                            1339
2108 #define EL_BD_GATE_3                            1340
2109 #define EL_BD_LAVA                              1341
2110 #define EL_BD_SWEET                             1342
2111 #define EL_BD_VOODOO_DOLL                       1343
2112 #define EL_BD_SLIME                             1344
2113 #define EL_BD_WAITING_ROCK                      1345
2114 #define EL_BD_CHASING_ROCK                      1346
2115 #define EL_BD_GHOST                             1347
2116 #define EL_BD_COW                               1348
2117 #define EL_BD_COW_LEFT                          1349
2118 #define EL_BD_COW_UP                            1350
2119 #define EL_BD_COW_RIGHT                         1351
2120 #define EL_BD_COW_DOWN                          1352
2121 #define EL_BD_BUTTERFLY_2                       1353
2122 #define EL_BD_BUTTERFLY_2_RIGHT                 1354
2123 #define EL_BD_BUTTERFLY_2_UP                    1355
2124 #define EL_BD_BUTTERFLY_2_LEFT                  1356
2125 #define EL_BD_BUTTERFLY_2_DOWN                  1357
2126 #define EL_BD_FIREFLY_2                         1358
2127 #define EL_BD_FIREFLY_2_RIGHT                   1359
2128 #define EL_BD_FIREFLY_2_UP                      1360
2129 #define EL_BD_FIREFLY_2_LEFT                    1361
2130 #define EL_BD_FIREFLY_2_DOWN                    1362
2131 #define EL_BD_STONEFLY                          1363
2132 #define EL_BD_STONEFLY_RIGHT                    1364
2133 #define EL_BD_STONEFLY_UP                       1365
2134 #define EL_BD_STONEFLY_LEFT                     1366
2135 #define EL_BD_STONEFLY_DOWN                     1367
2136 #define EL_BD_BITER                             1368
2137 #define EL_BD_BITER_RIGHT                       1369
2138 #define EL_BD_BITER_UP                          1370
2139 #define EL_BD_BITER_LEFT                        1371
2140 #define EL_BD_BITER_DOWN                        1372
2141 #define EL_BD_DRAGONFLY                         1373
2142 #define EL_BD_DRAGONFLY_RIGHT                   1374
2143 #define EL_BD_DRAGONFLY_UP                      1375
2144 #define EL_BD_DRAGONFLY_LEFT                    1376
2145 #define EL_BD_DRAGONFLY_DOWN                    1377
2146 #define EL_BD_BOMB                              1378
2147 #define EL_BD_NITRO_PACK                        1379
2148 #define EL_BD_PLAYER                            1380
2149 #define EL_BD_PLAYER_WITH_BOMB                  1381
2150 #define EL_BD_PLAYER_GLUED                      1382
2151 #define EL_BD_PLAYER_STIRRING                   1383
2152 #define EL_BD_FAKE_BONUS                        1384
2153 #define EL_BD_COVERED                           1385
2154
2155 #define NUM_FILE_ELEMENTS                       1386
2156
2157
2158 // "real" (and therefore drawable) runtime elements
2159 #define EL_FIRST_RUNTIME_REAL                   NUM_FILE_ELEMENTS
2160
2161 #define EL_DYNABOMB_PLAYER_1_ACTIVE             (EL_FIRST_RUNTIME_REAL + 0)
2162 #define EL_DYNABOMB_PLAYER_2_ACTIVE             (EL_FIRST_RUNTIME_REAL + 1)
2163 #define EL_DYNABOMB_PLAYER_3_ACTIVE             (EL_FIRST_RUNTIME_REAL + 2)
2164 #define EL_DYNABOMB_PLAYER_4_ACTIVE             (EL_FIRST_RUNTIME_REAL + 3)
2165 #define EL_SP_DISK_RED_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 4)
2166 #define EL_SWITCHGATE_OPENING                   (EL_FIRST_RUNTIME_REAL + 5)
2167 #define EL_SWITCHGATE_CLOSING                   (EL_FIRST_RUNTIME_REAL + 6)
2168 #define EL_TIMEGATE_OPENING                     (EL_FIRST_RUNTIME_REAL + 7)
2169 #define EL_TIMEGATE_CLOSING                     (EL_FIRST_RUNTIME_REAL + 8)
2170 #define EL_PEARL_BREAKING                       (EL_FIRST_RUNTIME_REAL + 9)
2171 #define EL_TRAP_ACTIVE                          (EL_FIRST_RUNTIME_REAL + 10)
2172 #define EL_INVISIBLE_STEELWALL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 11)
2173 #define EL_INVISIBLE_WALL_ACTIVE                (EL_FIRST_RUNTIME_REAL + 12)
2174 #define EL_INVISIBLE_SAND_ACTIVE                (EL_FIRST_RUNTIME_REAL + 13)
2175 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 14)
2176 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 15)
2177 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 16)
2178 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 17)
2179 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 18)
2180 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 19)
2181 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 20)
2182 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 21)
2183 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 22)
2184 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 23)
2185 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 24)
2186 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 25)
2187 #define EL_EXIT_OPENING                         (EL_FIRST_RUNTIME_REAL + 26)
2188 #define EL_EXIT_CLOSING                         (EL_FIRST_RUNTIME_REAL + 27)
2189 #define EL_STEEL_EXIT_OPENING                   (EL_FIRST_RUNTIME_REAL + 28)
2190 #define EL_STEEL_EXIT_CLOSING                   (EL_FIRST_RUNTIME_REAL + 29)
2191 #define EL_EM_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 30)
2192 #define EL_EM_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 31)
2193 #define EL_EM_STEEL_EXIT_OPENING                (EL_FIRST_RUNTIME_REAL + 32)
2194 #define EL_EM_STEEL_EXIT_CLOSING                (EL_FIRST_RUNTIME_REAL + 33)
2195 #define EL_SP_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 34)
2196 #define EL_SP_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 35)
2197 #define EL_SP_EXIT_OPEN                         (EL_FIRST_RUNTIME_REAL + 36)
2198 #define EL_SP_TERMINAL_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 37)
2199 #define EL_SP_BUGGY_BASE_ACTIVATING             (EL_FIRST_RUNTIME_REAL + 38)
2200 #define EL_SP_BUGGY_BASE_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 39)
2201 #define EL_SP_MURPHY_CLONE                      (EL_FIRST_RUNTIME_REAL + 40)
2202 #define EL_AMOEBA_DROPPING                      (EL_FIRST_RUNTIME_REAL + 41)
2203 #define EL_QUICKSAND_EMPTYING                   (EL_FIRST_RUNTIME_REAL + 42)
2204 #define EL_QUICKSAND_FAST_EMPTYING              (EL_FIRST_RUNTIME_REAL + 43)
2205 #define EL_MAGIC_WALL_ACTIVE                    (EL_FIRST_RUNTIME_REAL + 44)
2206 #define EL_BD_MAGIC_WALL_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 45)
2207 #define EL_DC_MAGIC_WALL_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 46)
2208 #define EL_MAGIC_WALL_FULL                      (EL_FIRST_RUNTIME_REAL + 47)
2209 #define EL_BD_MAGIC_WALL_FULL                   (EL_FIRST_RUNTIME_REAL + 48)
2210 #define EL_DC_MAGIC_WALL_FULL                   (EL_FIRST_RUNTIME_REAL + 49)
2211 #define EL_MAGIC_WALL_EMPTYING                  (EL_FIRST_RUNTIME_REAL + 50)
2212 #define EL_BD_MAGIC_WALL_EMPTYING               (EL_FIRST_RUNTIME_REAL + 51)
2213 #define EL_DC_MAGIC_WALL_EMPTYING               (EL_FIRST_RUNTIME_REAL + 52)
2214 #define EL_MAGIC_WALL_DEAD                      (EL_FIRST_RUNTIME_REAL + 53)
2215 #define EL_BD_MAGIC_WALL_DEAD                   (EL_FIRST_RUNTIME_REAL + 54)
2216 #define EL_DC_MAGIC_WALL_DEAD                   (EL_FIRST_RUNTIME_REAL + 55)
2217 #define EL_EMC_FAKE_GRASS_ACTIVE                (EL_FIRST_RUNTIME_REAL + 56)
2218 #define EL_GATE_1_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 57)
2219 #define EL_GATE_2_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 58)
2220 #define EL_GATE_3_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 59)
2221 #define EL_GATE_4_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 60)
2222 #define EL_EM_GATE_1_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 61)
2223 #define EL_EM_GATE_2_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 62)
2224 #define EL_EM_GATE_3_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 63)
2225 #define EL_EM_GATE_4_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 64)
2226 #define EL_EMC_GATE_5_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 65)
2227 #define EL_EMC_GATE_6_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 66)
2228 #define EL_EMC_GATE_7_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 67)
2229 #define EL_EMC_GATE_8_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 68)
2230 #define EL_DC_GATE_WHITE_GRAY_ACTIVE            (EL_FIRST_RUNTIME_REAL + 69)
2231 #define EL_EMC_DRIPPER_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 70)
2232 #define EL_EMC_SPRING_BUMPER_ACTIVE             (EL_FIRST_RUNTIME_REAL + 71)
2233 #define EL_MM_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 72)
2234 #define EL_MM_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 73)
2235 #define EL_MM_GRAY_BALL_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 74)
2236 #define EL_MM_GRAY_BALL_OPENING                 (EL_FIRST_RUNTIME_REAL + 75)
2237 #define EL_MM_ICE_WALL_SHRINKING                (EL_FIRST_RUNTIME_REAL + 76)
2238 #define EL_MM_AMOEBA_WALL_GROWING               (EL_FIRST_RUNTIME_REAL + 77)
2239 #define EL_MM_PACMAN_EATING_RIGHT               (EL_FIRST_RUNTIME_REAL + 78)
2240 #define EL_MM_PACMAN_EATING_UP                  (EL_FIRST_RUNTIME_REAL + 79)
2241 #define EL_MM_PACMAN_EATING_LEFT                (EL_FIRST_RUNTIME_REAL + 80)
2242 #define EL_MM_PACMAN_EATING_DOWN                (EL_FIRST_RUNTIME_REAL + 81)
2243 #define EL_MM_BOMB_ACTIVE                       (EL_FIRST_RUNTIME_REAL + 82)
2244 #define EL_DF_MINE_ACTIVE                       (EL_FIRST_RUNTIME_REAL + 83)
2245
2246 #define NUM_DRAWABLE_ELEMENTS                   (EL_FIRST_RUNTIME_REAL + 84)
2247
2248 #define EL_MM_RUNTIME_START                     EL_MM_EXIT_OPENING
2249 #define EL_MM_RUNTIME_END                       EL_MM_AMOEBA_WALL_GROWING
2250
2251 // "unreal" (and therefore not drawable) runtime elements
2252 #define EL_FIRST_RUNTIME_UNREAL                 (NUM_DRAWABLE_ELEMENTS)
2253
2254 #define EL_BLOCKED                              (EL_FIRST_RUNTIME_UNREAL + 0)
2255 #define EL_EXPLOSION                            (EL_FIRST_RUNTIME_UNREAL + 1)
2256 #define EL_NUT_BREAKING                         (EL_FIRST_RUNTIME_UNREAL + 2)
2257 #define EL_DIAMOND_BREAKING                     (EL_FIRST_RUNTIME_UNREAL + 3)
2258 #define EL_ACID_SPLASH_LEFT                     (EL_FIRST_RUNTIME_UNREAL + 4)
2259 #define EL_ACID_SPLASH_RIGHT                    (EL_FIRST_RUNTIME_UNREAL + 5)
2260 #define EL_AMOEBA_GROWING                       (EL_FIRST_RUNTIME_UNREAL + 6)
2261 #define EL_AMOEBA_SHRINKING                     (EL_FIRST_RUNTIME_UNREAL + 7)
2262 #define EL_EXPANDABLE_WALL_GROWING              (EL_FIRST_RUNTIME_UNREAL + 8)
2263 #define EL_EXPANDABLE_STEELWALL_GROWING         (EL_FIRST_RUNTIME_UNREAL + 9)
2264 #define EL_FLAMES                               (EL_FIRST_RUNTIME_UNREAL + 10)
2265 #define EL_PLAYER_IS_LEAVING                    (EL_FIRST_RUNTIME_UNREAL + 11)
2266 #define EL_PLAYER_IS_EXPLODING_1                (EL_FIRST_RUNTIME_UNREAL + 12)
2267 #define EL_PLAYER_IS_EXPLODING_2                (EL_FIRST_RUNTIME_UNREAL + 13)
2268 #define EL_PLAYER_IS_EXPLODING_3                (EL_FIRST_RUNTIME_UNREAL + 14)
2269 #define EL_PLAYER_IS_EXPLODING_4                (EL_FIRST_RUNTIME_UNREAL + 15)
2270 #define EL_QUICKSAND_FILLING                    (EL_FIRST_RUNTIME_UNREAL + 16)
2271 #define EL_QUICKSAND_FAST_FILLING               (EL_FIRST_RUNTIME_UNREAL + 17)
2272 #define EL_MAGIC_WALL_FILLING                   (EL_FIRST_RUNTIME_UNREAL + 18)
2273 #define EL_BD_MAGIC_WALL_FILLING                (EL_FIRST_RUNTIME_UNREAL + 19)
2274 #define EL_DC_MAGIC_WALL_FILLING                (EL_FIRST_RUNTIME_UNREAL + 20)
2275 #define EL_ELEMENT_SNAPPING                     (EL_FIRST_RUNTIME_UNREAL + 21)
2276 #define EL_DIAGONAL_SHRINKING                   (EL_FIRST_RUNTIME_UNREAL + 22)
2277 #define EL_DIAGONAL_GROWING                     (EL_FIRST_RUNTIME_UNREAL + 23)
2278
2279 #define NUM_RUNTIME_ELEMENTS                    (EL_FIRST_RUNTIME_UNREAL + 24)
2280
2281 // dummy elements (never used as game elements, only used as graphics)
2282 #define EL_FIRST_DUMMY                          NUM_RUNTIME_ELEMENTS
2283
2284 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
2285 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
2286 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
2287 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
2288 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
2289 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
2290 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
2291 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
2292 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
2293 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
2294 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
2295 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
2296 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
2297 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
2298 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
2299 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
2300 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
2301 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
2302 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
2303 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
2304 #define EL_AMOEBA                               (EL_FIRST_DUMMY + 20)
2305 #define EL_MM_LIGHTBALL_RED                     (EL_FIRST_DUMMY + 21)
2306 #define EL_MM_LIGHTBALL_BLUE                    (EL_FIRST_DUMMY + 22)
2307 #define EL_MM_LIGHTBALL_YELLOW                  (EL_FIRST_DUMMY + 23)
2308 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 24)
2309 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 25)
2310 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 26)
2311 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 27)
2312 #define EL_MM_DEFAULT                           (EL_FIRST_DUMMY + 28)
2313 #define EL_GRAPHIC_1                            (EL_FIRST_DUMMY + 29)
2314 #define EL_GRAPHIC_2                            (EL_FIRST_DUMMY + 30)
2315 #define EL_GRAPHIC_3                            (EL_FIRST_DUMMY + 31)
2316 #define EL_GRAPHIC_4                            (EL_FIRST_DUMMY + 32)
2317 #define EL_GRAPHIC_5                            (EL_FIRST_DUMMY + 33)
2318 #define EL_GRAPHIC_6                            (EL_FIRST_DUMMY + 34)
2319 #define EL_GRAPHIC_7                            (EL_FIRST_DUMMY + 35)
2320 #define EL_GRAPHIC_8                            (EL_FIRST_DUMMY + 36)
2321 #define EL_BD_GAME_GRAPHICS_COLOR_TEMPLATE      (EL_FIRST_DUMMY + 37)
2322
2323 // internal elements (only used for internal purposes like copying)
2324 #define EL_FIRST_INTERNAL                       (EL_FIRST_DUMMY + 38)
2325
2326 #define EL_INTERNAL_CLIPBOARD_CUSTOM            (EL_FIRST_INTERNAL + 0)
2327 #define EL_INTERNAL_CLIPBOARD_CHANGE            (EL_FIRST_INTERNAL + 1)
2328 #define EL_INTERNAL_CLIPBOARD_GROUP             (EL_FIRST_INTERNAL + 2)
2329 #define EL_INTERNAL_DUMMY                       (EL_FIRST_INTERNAL + 3)
2330
2331 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
2332 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
2333 #define EL_INTERNAL_CASCADE_BD_NATIVE           (EL_FIRST_INTERNAL + 6)
2334 #define EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE    (EL_FIRST_INTERNAL + 7)
2335 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 8)
2336 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 9)
2337 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 10)
2338 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 11)
2339 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 12)
2340 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 13)
2341 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 14)
2342 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 15)
2343 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 16)
2344 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 17)
2345 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 18)
2346 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 19)
2347 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 20)
2348 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 21)
2349 #define EL_INTERNAL_CASCADE_MM                  (EL_FIRST_INTERNAL + 22)
2350 #define EL_INTERNAL_CASCADE_MM_ACTIVE           (EL_FIRST_INTERNAL + 23)
2351 #define EL_INTERNAL_CASCADE_DF                  (EL_FIRST_INTERNAL + 24)
2352 #define EL_INTERNAL_CASCADE_DF_ACTIVE           (EL_FIRST_INTERNAL + 25)
2353 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 26)
2354 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 27)
2355 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 28)
2356 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 29)
2357 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 30)
2358 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 31)
2359 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 32)
2360 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 33)
2361 #define EL_INTERNAL_CASCADE_ES                  (EL_FIRST_INTERNAL + 34)
2362 #define EL_INTERNAL_CASCADE_ES_ACTIVE           (EL_FIRST_INTERNAL + 35)
2363 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 36)
2364 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 37)
2365 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 38)
2366 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 39)
2367 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 40)
2368 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 41)
2369
2370 #define EL_INTERNAL_CLIPBOARD_START             (EL_FIRST_INTERNAL + 0)
2371 #define EL_INTERNAL_CLIPBOARD_END               (EL_FIRST_INTERNAL + 2)
2372 #define EL_INTERNAL_START                       (EL_FIRST_INTERNAL + 0)
2373 #define EL_INTERNAL_END                         (EL_FIRST_INTERNAL + 41)
2374
2375 #define MAX_NUM_ELEMENTS                        (EL_FIRST_INTERNAL + 42)
2376
2377
2378 // values for graphics/sounds action types
2379 enum
2380 {
2381   ACTION_DEFAULT = 0,
2382   ACTION_WAITING,
2383   ACTION_FALLING,
2384   ACTION_MOVING,
2385   ACTION_DIGGING,
2386   ACTION_SNAPPING,
2387   ACTION_COLLECTING,
2388   ACTION_DROPPING,
2389   ACTION_PUSHING,
2390   ACTION_WALKING,
2391   ACTION_PASSING,
2392   ACTION_IMPACT,
2393   ACTION_BREAKING,
2394   ACTION_ACTIVATING,
2395   ACTION_DEACTIVATING,
2396   ACTION_OPENING,
2397   ACTION_CLOSING,
2398   ACTION_ATTACKING,
2399   ACTION_GROWING,
2400   ACTION_SHRINKING,
2401   ACTION_ACTIVE,
2402   ACTION_FILLING,
2403   ACTION_EMPTYING,
2404   ACTION_CHANGING,
2405   ACTION_EXPLODING,
2406   ACTION_BORING,
2407   ACTION_BORING_1,
2408   ACTION_BORING_2,
2409   ACTION_BORING_3,
2410   ACTION_BORING_4,
2411   ACTION_BORING_5,
2412   ACTION_BORING_6,
2413   ACTION_BORING_7,
2414   ACTION_BORING_8,
2415   ACTION_BORING_9,
2416   ACTION_BORING_10,
2417   ACTION_SLEEPING,
2418   ACTION_SLEEPING_1,
2419   ACTION_SLEEPING_2,
2420   ACTION_SLEEPING_3,
2421   ACTION_AWAKENING,
2422   ACTION_DYING,
2423   ACTION_TURNING,
2424   ACTION_TURNING_FROM_LEFT,
2425   ACTION_TURNING_FROM_RIGHT,
2426   ACTION_TURNING_FROM_UP,
2427   ACTION_TURNING_FROM_DOWN,
2428   ACTION_SMASHED_BY_ROCK,
2429   ACTION_SMASHED_BY_SPRING,
2430   ACTION_EATING,
2431   ACTION_TWINKLING,
2432   ACTION_SPLASHING,
2433   ACTION_HITTING,
2434   ACTION_PAGE_1,
2435   ACTION_PAGE_2,
2436   ACTION_PAGE_3,
2437   ACTION_PAGE_4,
2438   ACTION_PAGE_5,
2439   ACTION_PAGE_6,
2440   ACTION_PAGE_7,
2441   ACTION_PAGE_8,
2442   ACTION_PAGE_9,
2443   ACTION_PAGE_10,
2444   ACTION_PAGE_11,
2445   ACTION_PAGE_12,
2446   ACTION_PAGE_13,
2447   ACTION_PAGE_14,
2448   ACTION_PAGE_15,
2449   ACTION_PAGE_16,
2450   ACTION_PAGE_17,
2451   ACTION_PAGE_18,
2452   ACTION_PAGE_19,
2453   ACTION_PAGE_20,
2454   ACTION_PAGE_21,
2455   ACTION_PAGE_22,
2456   ACTION_PAGE_23,
2457   ACTION_PAGE_24,
2458   ACTION_PAGE_25,
2459   ACTION_PAGE_26,
2460   ACTION_PAGE_27,
2461   ACTION_PAGE_28,
2462   ACTION_PAGE_29,
2463   ACTION_PAGE_30,
2464   ACTION_PAGE_31,
2465   ACTION_PAGE_32,
2466   ACTION_PART_1,
2467   ACTION_PART_2,
2468   ACTION_PART_3,
2469   ACTION_PART_4,
2470   ACTION_PART_5,
2471   ACTION_PART_6,
2472   ACTION_PART_7,
2473   ACTION_PART_8,
2474   ACTION_PART_9,
2475   ACTION_PART_10,
2476   ACTION_PART_11,
2477   ACTION_PART_12,
2478   ACTION_PART_13,
2479   ACTION_PART_14,
2480   ACTION_PART_15,
2481   ACTION_PART_16,
2482   ACTION_PART_17,
2483   ACTION_PART_18,
2484   ACTION_PART_19,
2485   ACTION_PART_20,
2486   ACTION_PART_21,
2487   ACTION_PART_22,
2488   ACTION_PART_23,
2489   ACTION_PART_24,
2490   ACTION_PART_25,
2491   ACTION_PART_26,
2492   ACTION_PART_27,
2493   ACTION_PART_28,
2494   ACTION_PART_29,
2495   ACTION_PART_30,
2496   ACTION_PART_31,
2497   ACTION_PART_32,
2498   ACTION_OTHER,
2499
2500   NUM_ACTIONS
2501 };
2502
2503 #define ACTION_BORING_LAST              ACTION_BORING_10
2504 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
2505
2506
2507 // values for special image configuration suffixes (must match game mode)
2508 enum
2509 {
2510   GFX_SPECIAL_ARG_DEFAULT = 0,
2511   GFX_SPECIAL_ARG_LOADING_INITIAL,
2512   GFX_SPECIAL_ARG_LOADING,
2513   GFX_SPECIAL_ARG_TITLE_INITIAL,
2514   GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2515   GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2516   GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2517   GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2518   GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2519   GFX_SPECIAL_ARG_TITLE,
2520   GFX_SPECIAL_ARG_TITLE_1,
2521   GFX_SPECIAL_ARG_TITLE_2,
2522   GFX_SPECIAL_ARG_TITLE_3,
2523   GFX_SPECIAL_ARG_TITLE_4,
2524   GFX_SPECIAL_ARG_TITLE_5,
2525   GFX_SPECIAL_ARG_MAIN,
2526   GFX_SPECIAL_ARG_NAMES,
2527   GFX_SPECIAL_ARG_LEVELS,
2528   GFX_SPECIAL_ARG_LEVELNR,
2529   GFX_SPECIAL_ARG_SCORES,
2530   GFX_SPECIAL_ARG_SCOREINFO,
2531   GFX_SPECIAL_ARG_EDITOR,
2532   GFX_SPECIAL_ARG_INFO,
2533   GFX_SPECIAL_ARG_SETUP,
2534   GFX_SPECIAL_ARG_PLAYING,
2535   GFX_SPECIAL_ARG_DOOR,
2536   GFX_SPECIAL_ARG_TAPE,
2537   GFX_SPECIAL_ARG_PANEL,
2538   GFX_SPECIAL_ARG_PREVIEW,
2539   GFX_SPECIAL_ARG_CRUMBLED,
2540   GFX_SPECIAL_ARG_MAINONLY,
2541   GFX_SPECIAL_ARG_NAMESONLY,
2542   GFX_SPECIAL_ARG_SCORESONLY,
2543   GFX_SPECIAL_ARG_TYPENAME,
2544   GFX_SPECIAL_ARG_TYPENAMES,
2545   GFX_SPECIAL_ARG_SUBMENU,
2546   GFX_SPECIAL_ARG_MENU,
2547   GFX_SPECIAL_ARG_TOONS,
2548   GFX_SPECIAL_ARG_SCORESOLD,
2549   GFX_SPECIAL_ARG_SCORESNEW,
2550   GFX_SPECIAL_ARG_NO_TITLE,
2551   GFX_SPECIAL_ARG_FADING,
2552   GFX_SPECIAL_ARG_RESTARTING,
2553   GFX_SPECIAL_ARG_QUIT,
2554
2555   NUM_SPECIAL_GFX_ARGS
2556 };
2557
2558 // these additional definitions are currently only used for draw offsets
2559 enum
2560 {
2561   GFX_SPECIAL_ARG_INFO_MAIN = 0,
2562   GFX_SPECIAL_ARG_INFO_TITLE,
2563   GFX_SPECIAL_ARG_INFO_ELEMENTS,
2564   GFX_SPECIAL_ARG_INFO_MUSIC,
2565   GFX_SPECIAL_ARG_INFO_CREDITS,
2566   GFX_SPECIAL_ARG_INFO_PROGRAM,
2567   GFX_SPECIAL_ARG_INFO_VERSION,
2568   GFX_SPECIAL_ARG_INFO_LEVELSET,
2569
2570   NUM_SPECIAL_GFX_INFO_ARGS
2571 };
2572
2573 // these additional definitions are currently only used for draw offsets
2574 // (must match SETUP_MODE_* values as defined in src/screens.c)
2575 // (should also match corresponding entries in src/conf_gfx.c)
2576 enum
2577 {
2578   GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2579   GFX_SPECIAL_ARG_SETUP_GAME,
2580   GFX_SPECIAL_ARG_SETUP_ENGINES,
2581   GFX_SPECIAL_ARG_SETUP_EDITOR,
2582   GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2583   GFX_SPECIAL_ARG_SETUP_SOUND,
2584   GFX_SPECIAL_ARG_SETUP_ARTWORK,
2585   GFX_SPECIAL_ARG_SETUP_INPUT,
2586   GFX_SPECIAL_ARG_SETUP_TOUCH,
2587   GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2588   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2589   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2590   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2591   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2592   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2593   GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2594   GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2595
2596   NUM_SPECIAL_GFX_SETUP_ARGS
2597 };
2598
2599 // values for image configuration suffixes
2600 enum
2601 {
2602   GFX_ARG_X = 0,
2603   GFX_ARG_Y,
2604   GFX_ARG_XPOS,
2605   GFX_ARG_YPOS,
2606   GFX_ARG_WIDTH,
2607   GFX_ARG_HEIGHT,
2608   GFX_ARG_VERTICAL,
2609   GFX_ARG_OFFSET,
2610   GFX_ARG_XOFFSET,
2611   GFX_ARG_YOFFSET,
2612   GFX_ARG_2ND_MOVEMENT_TILE,
2613   GFX_ARG_2ND_VERTICAL,
2614   GFX_ARG_2ND_OFFSET,
2615   GFX_ARG_2ND_XOFFSET,
2616   GFX_ARG_2ND_YOFFSET,
2617   GFX_ARG_2ND_SWAP_TILES,
2618   GFX_ARG_FRAMES,
2619   GFX_ARG_FRAMES_PER_LINE,
2620   GFX_ARG_START_FRAME,
2621   GFX_ARG_DELAY,
2622   GFX_ARG_ANIM_MODE,
2623   GFX_ARG_GLOBAL_SYNC,
2624   GFX_ARG_GLOBAL_ANIM_SYNC,
2625   GFX_ARG_CRUMBLED_LIKE,
2626   GFX_ARG_DIGGABLE_LIKE,
2627   GFX_ARG_BORDER_SIZE,
2628   GFX_ARG_STEP_OFFSET,
2629   GFX_ARG_STEP_XOFFSET,
2630   GFX_ARG_STEP_YOFFSET,
2631   GFX_ARG_STEP_DELAY,
2632   GFX_ARG_DIRECTION,
2633   GFX_ARG_POSITION,
2634   GFX_ARG_DRAW_XOFFSET,
2635   GFX_ARG_DRAW_YOFFSET,
2636   GFX_ARG_DRAW_MASKED,
2637   GFX_ARG_DRAW_ORDER,
2638   GFX_ARG_INIT_DELAY_FIXED,
2639   GFX_ARG_INIT_DELAY_RANDOM,
2640   GFX_ARG_INIT_DELAY_ACTION,
2641   GFX_ARG_ANIM_DELAY_FIXED,
2642   GFX_ARG_ANIM_DELAY_RANDOM,
2643   GFX_ARG_ANIM_DELAY_ACTION,
2644   GFX_ARG_POST_DELAY_FIXED,
2645   GFX_ARG_POST_DELAY_RANDOM,
2646   GFX_ARG_POST_DELAY_ACTION,
2647   GFX_ARG_INIT_EVENT,
2648   GFX_ARG_INIT_EVENT_ACTION,
2649   GFX_ARG_ANIM_EVENT,
2650   GFX_ARG_ANIM_EVENT_ACTION,
2651   GFX_ARG_NAME,
2652   GFX_ARG_SCALE_UP_FACTOR,
2653   GFX_ARG_TILE_SIZE,
2654   GFX_ARG_CLONE_FROM,
2655   GFX_ARG_FADE_MODE,
2656   GFX_ARG_FADE_DELAY,
2657   GFX_ARG_POST_DELAY,
2658   GFX_ARG_AUTO_DELAY,
2659   GFX_ARG_AUTO_DELAY_UNIT,
2660   GFX_ARG_ALIGN,
2661   GFX_ARG_VALIGN,
2662   GFX_ARG_SORT_PRIORITY,
2663   GFX_ARG_CLASS,
2664   GFX_ARG_STYLE,
2665   GFX_ARG_ALPHA,
2666   GFX_ARG_ACTIVE_XOFFSET,
2667   GFX_ARG_ACTIVE_YOFFSET,
2668   GFX_ARG_PRESSED_XOFFSET,
2669   GFX_ARG_PRESSED_YOFFSET,
2670   GFX_ARG_STACKED_XFACTOR,
2671   GFX_ARG_STACKED_YFACTOR,
2672   GFX_ARG_STACKED_XOFFSET,
2673   GFX_ARG_STACKED_YOFFSET,
2674
2675   NUM_GFX_ARGS
2676 };
2677
2678 // values for sound configuration suffixes
2679 enum
2680 {
2681   SND_ARG_MODE_LOOP = 0,
2682   SND_ARG_VOLUME,
2683   SND_ARG_PRIORITY,
2684
2685   NUM_SND_ARGS
2686 };
2687
2688 // values for music configuration suffixes
2689 enum
2690 {
2691   MUS_ARG_MODE_LOOP = 0,
2692
2693   NUM_MUS_ARGS
2694 };
2695
2696 // values for font configuration (definitions must match those from main.c)
2697 enum
2698 {
2699   FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2700   FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2701   FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2702   FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2703   FONT_TITLE_1,
2704   FONT_TITLE_2,
2705   FONT_MENU_1_ACTIVE,
2706   FONT_MENU_2_ACTIVE,
2707   FONT_MENU_1,
2708   FONT_MENU_2,
2709   FONT_TEXT_1_ACTIVE,
2710   FONT_TEXT_2_ACTIVE,
2711   FONT_TEXT_3_ACTIVE,
2712   FONT_TEXT_4_ACTIVE,
2713   FONT_TEXT_1,
2714   FONT_TEXT_2,
2715   FONT_TEXT_3,
2716   FONT_TEXT_4,
2717   FONT_ENVELOPE_1,
2718   FONT_ENVELOPE_2,
2719   FONT_ENVELOPE_3,
2720   FONT_ENVELOPE_4,
2721   FONT_REQUEST_NARROW,
2722   FONT_REQUEST,
2723   FONT_INPUT_1_ACTIVE,
2724   FONT_INPUT_2_ACTIVE,
2725   FONT_INPUT_1,
2726   FONT_INPUT_2,
2727   FONT_OPTION_OFF_NARROW,
2728   FONT_OPTION_OFF,
2729   FONT_OPTION_ON_NARROW,
2730   FONT_OPTION_ON,
2731   FONT_VALUE_1,
2732   FONT_VALUE_2,
2733   FONT_VALUE_OLD_NARROW,
2734   FONT_VALUE_OLD,
2735   FONT_VALUE_NARROW,
2736   FONT_LEVEL_NUMBER_ACTIVE,
2737   FONT_LEVEL_NUMBER,
2738   FONT_TAPE_RECORDER,
2739   FONT_GAME_INFO,
2740   FONT_INFO_ELEMENTS,
2741   FONT_INFO_LEVELSET,
2742   FONT_MAIN_NETWORK_PLAYERS,
2743
2744   NUM_FONTS
2745 };
2746
2747 #define NUM_INITIAL_FONTS               4
2748
2749 // values for toon animation configuration
2750 #define MAX_NUM_TOONS                   20
2751
2752 // values for global animation configuration (must match those from main.c)
2753 #define NUM_GLOBAL_ANIMS                MAX_GLOBAL_ANIMS
2754 #define NUM_GLOBAL_ANIM_PARTS           MAX_GLOBAL_ANIM_PARTS
2755 #define NUM_GLOBAL_ANIM_PARTS_ALL       (NUM_GLOBAL_ANIM_PARTS + 1)
2756 #define NUM_GLOBAL_ANIM_TOKENS          (2 * NUM_GLOBAL_ANIMS)
2757
2758 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST    0
2759 #define GLOBAL_ANIM_ID_GRAPHIC_LAST     (NUM_GLOBAL_ANIMS - 1)
2760 #define GLOBAL_ANIM_ID_CONTROL_FIRST    (NUM_GLOBAL_ANIMS)
2761 #define GLOBAL_ANIM_ID_CONTROL_LAST     (2 * NUM_GLOBAL_ANIMS - 1)
2762
2763 #define GLOBAL_ANIM_ID_PART_FIRST       0
2764 #define GLOBAL_ANIM_ID_PART_LAST        (NUM_GLOBAL_ANIM_PARTS - 1)
2765 #define GLOBAL_ANIM_ID_PART_BASE        (NUM_GLOBAL_ANIM_PARTS)
2766
2767 // values for global border graphics
2768 #define IMG_GLOBAL_BORDER_FIRST         IMG_GLOBAL_BORDER
2769 #define IMG_GLOBAL_BORDER_LAST          IMG_GLOBAL_BORDER_PLAYING
2770
2771 // values for game_status (must match special image configuration suffixes)
2772 #define GAME_MODE_DEFAULT               GFX_SPECIAL_ARG_DEFAULT
2773 #define GAME_MODE_LOADING_INITIAL       GFX_SPECIAL_ARG_LOADING_INITIAL
2774 #define GAME_MODE_LOADING               GFX_SPECIAL_ARG_LOADING
2775 #define GAME_MODE_TITLE_INITIAL         GFX_SPECIAL_ARG_TITLE_INITIAL
2776 #define GAME_MODE_TITLE_INITIAL_1       GFX_SPECIAL_ARG_TITLE_INITIAL_1
2777 #define GAME_MODE_TITLE_INITIAL_2       GFX_SPECIAL_ARG_TITLE_INITIAL_2
2778 #define GAME_MODE_TITLE_INITIAL_3       GFX_SPECIAL_ARG_TITLE_INITIAL_3
2779 #define GAME_MODE_TITLE_INITIAL_4       GFX_SPECIAL_ARG_TITLE_INITIAL_4
2780 #define GAME_MODE_TITLE_INITIAL_5       GFX_SPECIAL_ARG_TITLE_INITIAL_5
2781 #define GAME_MODE_TITLE                 GFX_SPECIAL_ARG_TITLE
2782 #define GAME_MODE_TITLE_1               GFX_SPECIAL_ARG_TITLE_1
2783 #define GAME_MODE_TITLE_2               GFX_SPECIAL_ARG_TITLE_2
2784 #define GAME_MODE_TITLE_3               GFX_SPECIAL_ARG_TITLE_3
2785 #define GAME_MODE_TITLE_4               GFX_SPECIAL_ARG_TITLE_4
2786 #define GAME_MODE_TITLE_5               GFX_SPECIAL_ARG_TITLE_5
2787 #define GAME_MODE_MAIN                  GFX_SPECIAL_ARG_MAIN
2788 #define GAME_MODE_NAMES                 GFX_SPECIAL_ARG_NAMES
2789 #define GAME_MODE_LEVELS                GFX_SPECIAL_ARG_LEVELS
2790 #define GAME_MODE_LEVELNR               GFX_SPECIAL_ARG_LEVELNR
2791 #define GAME_MODE_SCORES                GFX_SPECIAL_ARG_SCORES
2792 #define GAME_MODE_SCOREINFO             GFX_SPECIAL_ARG_SCOREINFO
2793 #define GAME_MODE_EDITOR                GFX_SPECIAL_ARG_EDITOR
2794 #define GAME_MODE_INFO                  GFX_SPECIAL_ARG_INFO
2795 #define GAME_MODE_SETUP                 GFX_SPECIAL_ARG_SETUP
2796 #define GAME_MODE_PLAYING               GFX_SPECIAL_ARG_PLAYING
2797 #define GAME_MODE_PSEUDO_DOOR           GFX_SPECIAL_ARG_DOOR
2798 #define GAME_MODE_PSEUDO_TAPE           GFX_SPECIAL_ARG_TAPE
2799 #define GAME_MODE_PSEUDO_PANEL          GFX_SPECIAL_ARG_PANEL
2800 #define GAME_MODE_PSEUDO_PREVIEW        GFX_SPECIAL_ARG_PREVIEW
2801 #define GAME_MODE_PSEUDO_CRUMBLED       GFX_SPECIAL_ARG_CRUMBLED
2802 #define GAME_MODE_PSEUDO_MAINONLY       GFX_SPECIAL_ARG_MAINONLY
2803 #define GAME_MODE_PSEUDO_NAMESONLY      GFX_SPECIAL_ARG_NAMESONLY
2804 #define GAME_MODE_PSEUDO_SCORESONLY     GFX_SPECIAL_ARG_SCORESONLY
2805 #define GAME_MODE_PSEUDO_TYPENAME       GFX_SPECIAL_ARG_TYPENAME
2806 #define GAME_MODE_PSEUDO_TYPENAMES      GFX_SPECIAL_ARG_TYPENAMES
2807 #define GAME_MODE_PSEUDO_SUBMENU        GFX_SPECIAL_ARG_SUBMENU
2808 #define GAME_MODE_PSEUDO_MENU           GFX_SPECIAL_ARG_MENU
2809 #define GAME_MODE_PSEUDO_TOONS          GFX_SPECIAL_ARG_TOONS
2810 #define GAME_MODE_PSEUDO_SCORESOLD      GFX_SPECIAL_ARG_SCORESOLD
2811 #define GAME_MODE_PSEUDO_SCORESNEW      GFX_SPECIAL_ARG_SCORESNEW
2812 #define GAME_MODE_PSEUDO_NO_TITLE       GFX_SPECIAL_ARG_NO_TITLE
2813 #define GAME_MODE_PSEUDO_FADING         GFX_SPECIAL_ARG_FADING
2814 #define GAME_MODE_PSEUDO_RESTARTING     GFX_SPECIAL_ARG_RESTARTING
2815 #define GAME_MODE_QUIT                  GFX_SPECIAL_ARG_QUIT
2816
2817 #define NUM_GAME_MODES                  NUM_SPECIAL_GFX_ARGS
2818
2819 // special definitions currently only used for custom artwork configuration
2820 #define MUSIC_PREFIX_BACKGROUND         0
2821 #define NUM_MUSIC_PREFIXES              1
2822
2823 // definitions for demo animation lists
2824 #define HELPANIM_LIST_NEXT              -1
2825 #define HELPANIM_LIST_END               -999
2826
2827
2828 // program information and versioning definitions
2829 #define PROGRAM_VERSION_SUPER           4
2830 #define PROGRAM_VERSION_MAJOR           4
2831 #define PROGRAM_VERSION_MINOR           0
2832 #define PROGRAM_VERSION_PATCH           0
2833 #define PROGRAM_VERSION_EXTRA           ""
2834
2835 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2836 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2837 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2838 #define PROGRAM_WEBSITE_STRING          "https://www.artsoft.org/"
2839 #define PROGRAM_COPYRIGHT_STRING        "1995-2024 by Holger Schemel"
2840 #define PROGRAM_COMPANY_STRING          "A Game by Artsoft Entertainment"
2841
2842 #define PROGRAM_ICON_FILENAME           "icons/icon.png"
2843
2844 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2845
2846 #define USERDATA_DIRECTORY_OTHER        "userdata"
2847
2848 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2849 ** currently supported/known file version numbers:
2850 **      1.0 (old)
2851 **      1.2 (still in use)
2852 **      1.4 (still in use)
2853 **      2.0 (actual)
2854 */
2855 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2856 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2857 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2858 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2859 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2860
2861 /* file version does not change for every program version, but is changed
2862    when new features are introduced that are incompatible with older file
2863    versions, so that they can be treated accordingly */
2864 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2865
2866 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2867 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2868 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2869 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2870 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2871
2872 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_SUPER, \
2873                                                       PROGRAM_VERSION_MAJOR, \
2874                                                       PROGRAM_VERSION_MINOR, \
2875                                                       PROGRAM_VERSION_PATCH)
2876
2877 // values for game_emulation
2878 #define EMU_NONE                        0
2879 #define EMU_BOULDERDASH                 1
2880 #define EMU_UNUSED_2                    2
2881 #define EMU_SUPAPLEX                    3
2882
2883 // values for level file type identifier
2884 #define LEVEL_FILE_TYPE_UNKNOWN         0
2885 #define LEVEL_FILE_TYPE_RND             1
2886 #define LEVEL_FILE_TYPE_BD              2
2887 #define LEVEL_FILE_TYPE_EM              3
2888 #define LEVEL_FILE_TYPE_SP              4
2889 #define LEVEL_FILE_TYPE_DX              5
2890 #define LEVEL_FILE_TYPE_SB              6
2891 #define LEVEL_FILE_TYPE_DC              7
2892 #define LEVEL_FILE_TYPE_MM              8
2893
2894 #define NUM_LEVEL_FILE_TYPES            9
2895
2896 // values for game engine type identifier
2897 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2898 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2899 #define GAME_ENGINE_TYPE_BD             LEVEL_FILE_TYPE_BD
2900 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2901 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
2902 #define GAME_ENGINE_TYPE_MM             LEVEL_FILE_TYPE_MM
2903
2904 #define NUM_ENGINE_TYPES                5
2905
2906 // values for automatically playing tapes
2907 #define AUTOPLAY_NONE                   0
2908 #define AUTOPLAY_PLAY                   (1 << 0)
2909 #define AUTOPLAY_FFWD                   (1 << 1)
2910 #define AUTOPLAY_WARP                   (1 << 2)
2911 #define AUTOPLAY_TEST                   (1 << 3)
2912 #define AUTOPLAY_SAVE                   (1 << 4)
2913 #define AUTOPLAY_UPLOAD                 (1 << 5)
2914 #define AUTOPLAY_FIX                    (1 << 6)
2915 #define AUTOPLAY_WARP_NO_DISPLAY        AUTOPLAY_TEST
2916
2917 #define AUTOPLAY_MODE_NONE              0
2918 #define AUTOPLAY_MODE_PLAY              (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2919 #define AUTOPLAY_MODE_FFWD              (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2920 #define AUTOPLAY_MODE_WARP              (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2921 #define AUTOPLAY_MODE_TEST              (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2922 #define AUTOPLAY_MODE_SAVE              (AUTOPLAY_MODE_TEST | AUTOPLAY_SAVE)
2923 #define AUTOPLAY_MODE_UPLOAD            (AUTOPLAY_MODE_TEST | AUTOPLAY_UPLOAD)
2924 #define AUTOPLAY_MODE_FIX               (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX)
2925 #define AUTOPLAY_MODE_WARP_NO_DISPLAY   AUTOPLAY_MODE_TEST
2926
2927
2928 struct BorderInfo
2929 {
2930   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2931   boolean draw_masked_when_fading;
2932 };
2933
2934 struct RequestButtonInfo
2935 {
2936   struct TextPosInfo yes;
2937   struct TextPosInfo no;
2938   struct TextPosInfo confirm;
2939
2940   struct TextPosInfo player_1;
2941   struct TextPosInfo player_2;
2942   struct TextPosInfo player_3;
2943   struct TextPosInfo player_4;
2944
2945   struct TextPosInfo touch_yes;
2946   struct TextPosInfo touch_no;
2947   struct TextPosInfo touch_confirm;
2948 };
2949
2950 struct MenuMainButtonInfo
2951 {
2952   struct MenuPosInfo name;
2953   struct MenuPosInfo levels;
2954   struct MenuPosInfo scores;
2955   struct MenuPosInfo editor;
2956   struct MenuPosInfo info;
2957   struct MenuPosInfo game;
2958   struct MenuPosInfo setup;
2959   struct MenuPosInfo quit;
2960
2961   struct MenuPosInfo prev_level;
2962   struct MenuPosInfo next_level;
2963
2964   struct MenuPosInfo first_level;
2965   struct MenuPosInfo last_level;
2966   struct MenuPosInfo level_number;
2967
2968   struct MenuPosInfo insert_solution;
2969   struct MenuPosInfo play_solution;
2970
2971   struct MenuPosInfo levelset_info;
2972   struct MenuPosInfo switch_ecs_aga;
2973 };
2974
2975 struct MenuMainTextInfo
2976 {
2977   struct TextPosInfo name;
2978   struct TextPosInfo levels;
2979   struct TextPosInfo scores;
2980   struct TextPosInfo editor;
2981   struct TextPosInfo info;
2982   struct TextPosInfo game;
2983   struct TextPosInfo setup;
2984   struct TextPosInfo quit;
2985
2986   struct TextPosInfo first_level;
2987   struct TextPosInfo last_level;
2988   struct TextPosInfo level_number;
2989   struct TextPosInfo level_info_1;
2990   struct TextPosInfo level_info_2;
2991   struct TextPosInfo level_name;
2992   struct TextPosInfo level_author;
2993   struct TextPosInfo level_year;
2994   struct TextPosInfo level_imported_from;
2995   struct TextPosInfo level_imported_by;
2996   struct TextPosInfo level_tested_by;
2997   struct TextPosInfo title_1;
2998   struct TextPosInfo title_2;
2999   struct TextPosInfo title_3;
3000 };
3001
3002 struct MenuMainInputInfo
3003 {
3004   struct TextPosInfo name;
3005 };
3006
3007 struct MenuMainInfo
3008 {
3009   struct MenuMainButtonInfo button;
3010   struct MenuMainTextInfo text;
3011   struct MenuMainInputInfo input;
3012
3013   struct TextPosInfo preview_players;
3014   struct TextPosInfo network_players;
3015 };
3016
3017 struct MenuSetupButtonInfo
3018 {
3019   struct MenuPosInfo prev_player;
3020   struct MenuPosInfo next_player;
3021
3022   struct MenuPosInfo touch_back;
3023   struct MenuPosInfo touch_next;
3024   struct MenuPosInfo touch_back2;
3025   struct MenuPosInfo touch_next2;
3026 };
3027
3028 struct MenuSetupInfo
3029 {
3030   struct MenuSetupButtonInfo button;
3031 };
3032
3033 struct MenuScoresButtonInfo
3034 {
3035   struct MenuPosInfo prev_level;
3036   struct MenuPosInfo next_level;
3037   struct MenuPosInfo prev_score;
3038   struct MenuPosInfo next_score;
3039   struct MenuPosInfo play_tape;
3040 };
3041
3042 struct MenuScoresInfo
3043 {
3044   struct MenuScoresButtonInfo button;
3045 };
3046
3047 struct TitleFadingInfo
3048 {
3049   int fade_mode;
3050   int fade_delay;
3051   int post_delay;
3052   int auto_delay;
3053   int auto_delay_unit;
3054 };
3055
3056 struct TitleMessageInfo
3057 {
3058   int x, y;
3059   int width, height;
3060   int chars, lines;
3061   int align, valign;
3062   int font;
3063   boolean autowrap;
3064   boolean centered;
3065   boolean parse_comments;
3066   int sort_priority;
3067
3068   int fade_mode;
3069   int fade_delay;
3070   int post_delay;
3071   int auto_delay;
3072   int auto_delay_unit;
3073 };
3074
3075 struct InitInfo
3076 {
3077   struct MenuPosInfo busy_initial;
3078   struct MenuPosInfo busy;
3079   struct MenuPosInfo busy_playfield;
3080 };
3081
3082 struct MenuInfo
3083 {
3084   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
3085   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
3086   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
3087   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
3088   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3089   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3090
3091   int scrollbar_xoffset;
3092
3093   struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3094
3095   int list_size[NUM_SPECIAL_GFX_ARGS];
3096   int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3097   int list_entry_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3098   int tile_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3099
3100   int left_spacing[NUM_SPECIAL_GFX_ARGS];
3101   int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3102   int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3103   int middle_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3104   int right_spacing[NUM_SPECIAL_GFX_ARGS];
3105   int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3106   int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3107   int top_spacing[NUM_SPECIAL_GFX_ARGS];
3108   int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3109   int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3110   int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
3111   int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3112   int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3113
3114   int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
3115   int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3116   int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3117   int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
3118   int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3119   int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3120   int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
3121   int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3122   int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3123   int line_spacing[NUM_SPECIAL_GFX_ARGS];
3124   int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3125   int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3126   int extra_spacing[NUM_SPECIAL_GFX_ARGS];
3127   int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3128   int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3129
3130   struct TitleFadingInfo enter_menu;
3131   struct TitleFadingInfo leave_menu;
3132   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
3133   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
3134   struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
3135
3136   int sound[NUM_SPECIAL_GFX_ARGS];
3137   int music[NUM_SPECIAL_GFX_ARGS];
3138
3139   struct MenuMainInfo main;
3140   struct MenuSetupInfo setup;
3141   struct MenuScoresInfo scores;
3142 };
3143
3144 struct DoorInfo
3145 {
3146   struct DoorPartPosInfo part_1;
3147   struct DoorPartPosInfo part_2;
3148   struct DoorPartPosInfo part_3;
3149   struct DoorPartPosInfo part_4;
3150   struct DoorPartPosInfo part_5;
3151   struct DoorPartPosInfo part_6;
3152   struct DoorPartPosInfo part_7;
3153   struct DoorPartPosInfo part_8;
3154
3155   struct DoorPartPosInfo panel;
3156
3157   int width;
3158   int height;
3159   int step_offset;
3160   int step_delay;
3161   int post_delay;
3162   int anim_mode;
3163 };
3164
3165 struct RequestInfo
3166 {
3167   struct RequestButtonInfo button;
3168   int x, y;
3169   int width, height;
3170   int border_size;
3171   int line_spacing;
3172   int step_offset;
3173   int step_delay;
3174   int anim_mode;
3175   int align;
3176   int valign;
3177   int sort_priority;
3178   boolean autowrap;
3179   boolean centered;
3180   boolean wrap_single_words;
3181
3182   // run-time values
3183   Bitmap *bitmap;
3184   int sx, sy;
3185   int xsize, ysize;
3186 };
3187
3188 struct PreviewInfo
3189 {
3190   int x, y;
3191   int align, valign;
3192   int xsize, ysize;
3193   int xoffset, yoffset;
3194   int tile_size;
3195   int step_offset;
3196   int step_delay;
3197   int anim_mode;
3198
3199   boolean redefined;            // redefined by custom artwork
3200 };
3201
3202 struct EditorTabsInfo
3203 {
3204   int x;
3205   int y;
3206   int yoffset2;
3207   int width;
3208   int height;
3209   int draw_xoffset;
3210   int draw_yoffset;
3211 };
3212
3213 struct EditorSettingsInfo
3214 {
3215   struct MenuPosInfo headline;
3216
3217   struct XY element_graphic;
3218   struct XY element_name;
3219
3220   struct EditorTabsInfo tabs;
3221
3222   struct XY tooltip;
3223 };
3224
3225 struct EditorGadgetInfo
3226 {
3227   int normal_spacing;
3228   int small_spacing;
3229   int tiny_spacing;
3230   int line_spacing;
3231   int text_spacing;
3232   int tab_spacing;
3233
3234   struct Rect separator_line;
3235 };
3236
3237 struct EditorButtonInfo
3238 {
3239   struct XYTileSize prev_level;
3240   struct XYTileSize next_level;
3241
3242   struct XYTileSize properties;
3243   struct XYTileSize element_left;
3244   struct XYTileSize element_middle;
3245   struct XYTileSize element_right;
3246   struct XYTileSize palette;
3247
3248   struct XYTileSize draw_single;
3249   struct XYTileSize draw_connected;
3250   struct XYTileSize draw_line;
3251   struct XYTileSize draw_arc;
3252   struct XYTileSize draw_rectangle;
3253   struct XYTileSize draw_filled_box;
3254   struct XYTileSize rotate_up;
3255   struct XYTileSize draw_text;
3256   struct XYTileSize flood_fill;
3257   struct XYTileSize rotate_left;
3258   struct XYTileSize zoom_level;
3259   struct XYTileSize rotate_right;
3260   struct XYTileSize draw_random;
3261   struct XYTileSize grab_brush;
3262   struct XYTileSize rotate_down;
3263   struct XYTileSize pick_element;
3264
3265   struct XYTileSize ce_copy_from;
3266   struct XYTileSize ce_copy_to;
3267   struct XYTileSize ce_swap;
3268   struct XYTileSize ce_copy;
3269   struct XYTileSize ce_paste;
3270
3271   struct XYTileSize undo;
3272   struct XYTileSize conf;
3273   struct XYTileSize save;
3274   struct XYTileSize clear;
3275   struct XYTileSize test;
3276   struct XYTileSize exit;
3277 };
3278
3279 struct EditorInputInfo
3280 {
3281   struct XY level_number;
3282 };
3283
3284 struct EditorPaletteInfo
3285 {
3286   int x, y;
3287   int cols, rows;
3288   int tile_size;
3289   boolean show_as_separate_screen;
3290   boolean show_on_element_buttons;
3291
3292   struct XYTileSize element_left;
3293   struct XYTileSize element_middle;
3294   struct XYTileSize element_right;
3295 };
3296
3297 struct EditorDrawingAreaInfo
3298 {
3299   int tile_size;
3300 };
3301
3302 struct EditorInfo
3303 {
3304   struct EditorSettingsInfo settings;
3305   struct EditorGadgetInfo gadget;
3306   struct EditorButtonInfo button;
3307   struct EditorInputInfo input;
3308   struct EditorPaletteInfo palette;
3309   struct EditorDrawingAreaInfo drawingarea;
3310 };
3311
3312 struct ViewportInfo
3313 {
3314   struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
3315   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
3316   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
3317   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
3318 };
3319
3320 struct ScoreEntry
3321 {
3322   char tape_basename[MAX_FILENAME_LEN + 1];
3323   char name[MAX_PLAYER_NAME_LEN + 1];
3324   int score;
3325   int time;             // time (in frames) or steps played
3326
3327   // additional score information for score info screen
3328   int id;
3329   char tape_date[MAX_ISO_DATE_LEN + 1];
3330   char platform[MAX_PLATFORM_TEXT_LEN + 1];
3331   char version[MAX_VERSION_TEXT_LEN + 1];
3332   char country_code[MAX_COUNTRY_CODE_LEN + 1];
3333   char country_name[MAX_COUNTRY_NAME_LEN + 1];
3334 };
3335
3336 struct ScoreInfo
3337 {
3338   int file_version;     // file format version the score is stored with
3339   int game_version;     // game release version the score was created with
3340
3341   char level_identifier[MAX_FILENAME_LEN + 1];
3342   int level_nr;
3343
3344   int num_entries;
3345   int last_added;
3346   int last_added_local;
3347   int last_level_nr;
3348   int last_entry_nr;
3349   int next_level_nr;
3350
3351   boolean updated;
3352   boolean uploaded;
3353   boolean tape_downloaded;
3354   boolean force_last_added;
3355   boolean continue_playing;
3356   boolean continue_on_return;
3357
3358   struct ScoreEntry entry[MAX_SCORE_ENTRIES];
3359 };
3360
3361 struct Content
3362 {
3363   int e[3][3];
3364 };
3365
3366 struct EnvelopeInfo
3367 {
3368   int xsize;
3369   int ysize;
3370
3371   boolean autowrap;
3372   boolean centered;
3373
3374   char text[MAX_ENVELOPE_TEXT_LEN + 1];
3375 };
3376
3377 struct LevelFileInfo
3378 {
3379   int nr;
3380   int type;
3381   boolean packed;
3382   char *basename;
3383   char *filename;
3384 };
3385
3386 struct DateInfo
3387 {
3388   int year;
3389   int month;
3390   int day;
3391
3392   enum
3393   {
3394     DATE_SRC_CLOCK,
3395     DATE_SRC_LEVELFILE
3396   } src;
3397 };
3398
3399 struct LevelInfo
3400 {
3401   struct LevelFileInfo file_info;
3402
3403   int game_engine_type;
3404
3405   // level stored in native format for the alternative native game engines
3406   struct LevelInfo_BD *native_bd_level;
3407   struct LevelInfo_EM *native_em_level;
3408   struct LevelInfo_SP *native_sp_level;
3409   struct LevelInfo_MM *native_mm_level;
3410
3411   int file_version;                     // file format version the level is stored with
3412   int game_version;                     // game release version the level was created with
3413
3414   struct DateInfo creation_date;
3415
3416   boolean encoding_16bit_field;         // level contains 16-bit elements
3417   boolean encoding_16bit_yamyam;        // yamyam contains 16-bit elements
3418   boolean encoding_16bit_amoeba;        // amoeba contains 16-bit elements
3419
3420   int fieldx, fieldy;
3421
3422   int time;                             // available time (seconds)
3423   int gems_needed;
3424   boolean auto_count_gems;
3425   boolean rate_time_over_score;
3426
3427   char name[MAX_LEVEL_NAME_LEN + 1];
3428   char author[MAX_LEVEL_AUTHOR_LEN + 1];
3429
3430   int random_seed;
3431
3432   struct EnvelopeInfo envelope[NUM_ENVELOPES];
3433
3434   int score[LEVEL_SCORE_ELEMENTS];
3435
3436   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3437   int num_yamyam_contents;
3438
3439   int amoeba_speed;
3440   int amoeba_content;
3441
3442   int game_of_life[4];
3443   int biomaze[4];
3444
3445   int time_magic_wall;
3446   int time_wheel;
3447   int time_light;
3448   int time_timegate;
3449
3450   int shield_normal_time;
3451   int shield_deadly_time;
3452
3453   int extra_time;
3454   int time_orb_time;
3455
3456   int extra_time_score;
3457
3458   int start_element[MAX_PLAYERS];
3459   boolean use_start_element[MAX_PLAYERS];
3460
3461   int artwork_element[MAX_PLAYERS];
3462   boolean use_artwork_element[MAX_PLAYERS];
3463
3464   int explosion_element[MAX_PLAYERS];
3465   boolean use_explosion_element[MAX_PLAYERS];
3466
3467   // values for the new EMC elements
3468   int android_move_time;
3469   int android_clone_time;
3470   boolean ball_random;
3471   boolean ball_active_initial;
3472   int ball_time;
3473   int lenses_score;
3474   int magnify_score;
3475   int slurp_score;
3476   int lenses_time;
3477   int magnify_time;
3478   int wind_direction_initial;
3479
3480   struct Content ball_content[MAX_ELEMENT_CONTENTS];
3481   int num_ball_contents;
3482
3483   int num_android_clone_elements;
3484   int android_clone_element[MAX_ANDROID_ELEMENTS];
3485
3486   int can_move_into_acid_bits;          // bitfield to store property for elements
3487   int dont_collide_with_bits;           // bitfield to store property for elements
3488
3489   int initial_player_stepsize[MAX_PLAYERS];     // initial player speed
3490   boolean initial_player_gravity[MAX_PLAYERS];
3491
3492   boolean use_initial_inventory[MAX_PLAYERS];
3493   int initial_inventory_size[MAX_PLAYERS];
3494   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3495
3496   int bd_cycle_delay_ms;                // BD game cycle delay (in milliseconds)
3497   int bd_cycle_delay_c64;               // BD game cycle delay (in C64 game units)
3498   int bd_hatching_delay_cycles;         // BD hatching delay (in game cycles)
3499   int bd_hatching_delay_seconds;        // BD hatching delay (in seconds)
3500   int bd_scheduling_type;               // BD engine scheduling type
3501   boolean bd_pal_timing;                // BD engine uses special PAL timing
3502   boolean bd_line_shifting_borders;     // BD engine uses line-shifting wrap-around
3503   boolean bd_scan_first_and_last_row;   // BD engine scans top and bottom border rows
3504   boolean bd_short_explosions;          // BD engine uses four game cycles for explosions
3505   boolean bd_gravity_affects_all;       // BD engine gravity affects all falling objects
3506   boolean bd_intermission;              // BD level is intermission
3507   boolean bd_diagonal_movements;        // BD style diagonal movements
3508   boolean bd_topmost_player_active;     // BD engine uses first player found on playfield
3509   int bd_snap_element;                  // BD element that is created when player is snapping
3510   int bd_pushing_prob;                  // BD player probability to push rocks
3511   int bd_pushing_prob_with_sweet;       // BD player probability to push rocks after eating sweet
3512   boolean bd_push_mega_rock_with_sweet; // BD player can push mega rocks after eating sweet
3513   boolean bd_magic_wall_wait_hatching;  // BD magic wall waits for player's birth
3514   boolean bd_magic_wall_stops_amoeba;   // BD magic wall turns amoeba to diamonds
3515   boolean bd_amoeba_wait_for_hatching;  // BD amoeba waits for player's birth
3516   boolean bd_amoeba_start_immediately;  // BD amoeba growth starts immediately
3517   boolean bd_amoeba_2_explode_by_amoeba;// BD amoeba 2 explodes if touched by BD amoeba
3518   int bd_amoeba_threshold_too_big;      // BD amoeba turns to stones if threshold reached
3519   int bd_amoeba_slow_growth_time;       // BD amoeba slow growth time (in seconds)
3520   int bd_amoeba_slow_growth_rate;       // BD amoeba slow growth rate (in percent)
3521   int bd_amoeba_fast_growth_rate;       // BD amoeba fast growth rate (in percent)
3522   int bd_amoeba_content_too_big;        // BD amoeba changes to this element if too big
3523   int bd_amoeba_content_enclosed;       // BD amoeba changes to this element if enclosed
3524   int bd_amoeba_2_threshold_too_big;    // BD amoeba 2 turns to stones if threshold reached
3525   int bd_amoeba_2_slow_growth_time;     // BD amoeba 2 slow growth time (in seconds)
3526   int bd_amoeba_2_slow_growth_rate;     // BD amoeba 2 slow growth rate (in percent)
3527   int bd_amoeba_2_fast_growth_rate;     // BD amoeba 2 fast growth rate (in percent)
3528   int bd_amoeba_2_content_too_big;      // BD amoeba 2 changes to this element if too big
3529   int bd_amoeba_2_content_enclosed;     // BD amoeba 2 changes to this element if enclosed
3530   int bd_amoeba_2_content_exploding;    // BD amoeba 2 changes to this element if exploding
3531   int bd_amoeba_2_content_looks_like;   // BD amoeba 2 looks like this other game element
3532   int bd_clock_extra_time;              // BD engine extra time when collecting clock
3533   boolean bd_voodoo_collects_diamonds;  // BD voodoo doll can collect diamonds for the player
3534   boolean bd_voodoo_hurt_kills_player;  // BD voodoo doll hurt in any way, player is killed
3535   boolean bd_voodoo_dies_by_rock;       // BD voodoo doll can be killed by a falling rock
3536   boolean bd_voodoo_vanish_by_explosion;// BD voodoo doll can be destroyed by explosions
3537   int bd_voodoo_penalty_time;           // BD engine penalty time when voodoo doll destroyed
3538   boolean bd_slime_is_predictable;      // BD slime uses predictable random number generator
3539   boolean bd_slime_correct_random;      // BD slime needs corrected random number generator
3540   int bd_slime_permeability_rate;       // BD slime permeability rate for unpredictable slime
3541   int bd_slime_permeability_bits_c64;   // BD slime permeability bits for predictable slime
3542   int bd_slime_random_seed_c64;         // BD slime random number seed for predictable slime
3543   int bd_cave_random_seed_c64;          // BD cave random number seed for predictable slime
3544   int bd_acid_eats_element;             // BD acid eats this game element when spreading
3545   int bd_acid_spread_rate;              // BD acid probability of spreading (in percent)
3546   int bd_acid_turns_to_element;         // BD acid target element after spreading
3547   int bd_biter_move_delay;              // BD biter delay between movements (in BD frames)
3548   int bd_biter_eats_element;            // BD biter eats this game element when moving
3549   int bd_bladder_converts_by_element;   // BD bladder converts to clock by touching this element
3550   boolean bd_change_expanding_wall;     // BD expanding wall direction is changed if enabled
3551   boolean bd_replicators_active;        // BD replicators start in active state if enabled
3552   int bd_replicator_create_delay;       // BD replicator delay between replications (in BD frames)
3553
3554   boolean em_slippery_gems;             // EM style "gems slip from wall" behaviour
3555   boolean em_explodes_by_fire;          // EM style chain explosion behaviour
3556   boolean use_spring_bug;               // for compatibility with old levels
3557   boolean use_time_orb_bug;             // for compatibility with old levels
3558   boolean use_life_bugs;                // for compatibility with old levels
3559   boolean instant_relocation;           // no visual delay when relocating player
3560   boolean shifted_relocation;           // no level centering when relocating player
3561   boolean lazy_relocation;              // only redraw off-screen player relocation
3562   boolean can_pass_to_walkable;         // player can pass to empty or walkable tile
3563   boolean grow_into_diggable;           // amoeba can grow into anything diggable
3564   boolean sb_fields_needed;             // all Sokoban fields must be solved
3565   boolean sb_objects_needed;            // all Sokoban objects must be solved
3566   boolean auto_exit_sokoban;            // automatically finish solved Sokoban levels
3567   boolean solved_by_one_player;         // level is solved if one player enters exit
3568   boolean finish_dig_collect;           // only finished dig/collect triggers ce action
3569   boolean keep_walkable_ce;             // keep walkable CE if it changes to the player
3570
3571   boolean continuous_snapping;          // repeated snapping without releasing key
3572   boolean block_snap_field;             // snapping blocks field to show animation
3573   boolean block_last_field;             // player blocks previous field while moving
3574   boolean sp_block_last_field;          // player blocks previous field while moving
3575
3576   // values for MM/DF elements
3577   boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3578   boolean df_laser_red, df_laser_green, df_laser_blue;
3579   int mm_time_fuse;
3580   int mm_time_bomb;
3581   int mm_time_ball;
3582   int mm_time_block;
3583
3584   int num_mm_ball_contents;
3585   int mm_ball_choice_mode;
3586   int mm_ball_content[MAX_MM_BALL_CONTENTS];
3587   boolean rotate_mm_ball_content;
3588   boolean explode_mm_ball;
3589
3590   // ('int' instead of 'boolean' because used as selectbox value in editor)
3591   int use_step_counter;                 // count steps instead of seconds for level
3592
3593   int time_score_base;                  // use time score for 1 or 10 seconds/steps
3594
3595   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3596
3597   boolean use_custom_template;          // use custom properties from template file
3598
3599   boolean file_has_custom_elements;     // set when level file contains CEs
3600
3601   boolean no_valid_file;                // set when level file missing or invalid
3602   boolean no_level_file;                // set when falling back to level template
3603
3604   boolean changed;                      // set when level was changed in the editor
3605
3606   // runtime flags to handle bugs in old levels (not stored in level file)
3607   boolean use_action_after_change_bug;
3608 };
3609
3610 struct NetworkLevelInfo
3611 {
3612   char *leveldir_identifier;            // network levelset identifier
3613
3614   struct LevelFileInfo file_info;       // file info for level file
3615   struct LevelFileInfo tmpl_info;       // file info for level template
3616
3617   boolean use_network_level_files;      // use levels from network server
3618   boolean use_custom_template;          // use CEs from level template
3619 };
3620
3621 struct GlobalInfo
3622 {
3623   char *autoplay_leveldir;
3624   int autoplay_level[MAX_TAPES_PER_SET];
3625   int autoplay_mode;
3626   boolean autoplay_all;
3627   time_t autoplay_time;
3628
3629   char *patchtapes_mode;
3630   char *patchtapes_leveldir;
3631   int patchtapes_level[MAX_TAPES_PER_SET];
3632   boolean patchtapes_all;
3633
3634   char *convert_leveldir;
3635   int convert_level_nr;
3636
3637   char *dumplevel_leveldir;
3638   int dumplevel_level_nr;
3639
3640   char *dumptape_leveldir;
3641   int dumptape_level_nr;
3642
3643   char *create_sketch_images_dir;
3644   char *create_collect_images_dir;
3645
3646   int num_toons;
3647
3648   float frames_per_second;
3649   boolean show_frames_per_second;
3650
3651   // global values for fading screens and masking borders
3652   int border_status;
3653
3654   // values for global animations
3655   int anim_status;
3656   int anim_status_next;
3657
3658   boolean use_envelope_request;
3659
3660   char **user_names;
3661 };
3662
3663 struct ElementChangeInfo
3664 {
3665   boolean can_change;                   // use or ignore this change info
3666
3667   boolean has_event[NUM_CHANGE_EVENTS]; // change events
3668
3669   int trigger_player;                   // player triggering change
3670   int trigger_side;                     // side triggering change
3671   int trigger_page;                     // page triggering change
3672
3673   int target_element;                   // target element after change
3674
3675   int delay_fixed;                      // added frame delay before changed (fixed)
3676   int delay_random;                     // added frame delay before changed (random)
3677   int delay_frames;                     // either 1 (frames) or 50 (seconds; 50 fps)
3678
3679   int initial_trigger_element;          // initial element triggering change
3680
3681   struct Content target_content;        // elements for extended change target
3682   boolean use_target_content;           // use extended change target
3683   boolean only_if_complete;             // only use complete target content
3684   boolean use_random_replace;           // use random value for replacing elements
3685   int random_percentage;                // random value for replacing elements
3686   int replace_when;                     // type of elements that can be replaced
3687
3688   boolean explode;                      // explode instead of change
3689
3690   boolean has_action;                   // execute action on specified condition
3691   int action_type;                      // type of action
3692   int action_mode;                      // mode of action
3693   int action_arg;                       // parameter of action
3694   int action_element;                   // element related to action
3695
3696   // ---------- internal values used at runtime when playing ----------
3697
3698   int trigger_element;                  // element triggering change
3699
3700   /* functions that are called before, while and after the change of an
3701      element -- currently only used for non-custom elements */
3702   void (*pre_change_function)(int x, int y);
3703   void (*change_function)(int x, int y);
3704   void (*post_change_function)(int x, int y);
3705
3706   short actual_trigger_element;         // element that actually triggered change
3707   int actual_trigger_x;                 // element x position that triggered change
3708   int actual_trigger_y;                 // element y position that triggered change
3709   int actual_trigger_side;              // element side that triggered the change
3710   int actual_trigger_player;            // player which actually triggered change
3711   int actual_trigger_player_bits;       // player bits of triggering players
3712   int actual_trigger_ce_value;          // CE value of element that triggered change
3713   int actual_trigger_ce_score;          // CE score of element that triggered change
3714
3715   boolean can_change_or_has_action;     // can_change | has_action
3716
3717   // ---------- internal values used in level editor ----------
3718
3719   int direct_action;                    // change triggered by actions on element
3720   int other_action;                     // change triggered by other element actions
3721 };
3722
3723 struct ElementGroupInfo
3724 {
3725   int num_elements;                     // number of elements in this group
3726   int element[MAX_ELEMENTS_IN_GROUP];   // list of elements in this group
3727
3728   int choice_mode;                      // how to choose element from group
3729
3730   // ---------- internal values used at runtime when playing ----------
3731
3732   /* the following is the same as above, but with recursively resolved group
3733      elements (group elements may also contain further group elements!) */
3734   int num_elements_resolved;
3735   short element_resolved[NUM_FILE_ELEMENTS];
3736
3737   int choice_pos;                       // current element choice position
3738 };
3739
3740 struct ElementNameInfo
3741 {
3742   // ---------- token and description strings ----------
3743
3744   char *token_name;                     // element token used in config files
3745   char *class_name;                     // element class used in config files
3746   char *editor_description;             // pre-defined description for level editor
3747 };
3748
3749 struct ElementInfo
3750 {
3751   // ---------- token and description strings ----------
3752
3753   char *token_name;                     // element token used in config files
3754   char *class_name;                     // element class used in config files
3755   char *editor_description;             // pre-defined description for level editor
3756   char *custom_description;             // alternative description from config file
3757   char description[MAX_ELEMENT_NAME_LEN + 1];   // for custom/group elements
3758
3759   // ---------- graphic and sound definitions ----------
3760
3761   int graphic[NUM_ACTIONS];             // default graphics for several actions
3762   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3763                                         // special graphics for left/right/up/down
3764
3765   int crumbled[NUM_ACTIONS];            // crumbled graphics for several actions
3766   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3767                                         // crumbled graphics for left/right/up/down
3768
3769   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3770                                         // special graphics for certain screens
3771
3772   int sound[NUM_ACTIONS];               // default sounds for several actions
3773
3774   // ---------- special element property values ----------
3775
3776   unsigned int properties[NUM_EP_BITFIELDS];    // element base properties
3777
3778   boolean use_gfx_element;              // use custom graphic element
3779   int gfx_element_initial;              // initial optional custom graphic element
3780
3781   int access_direction;                 // accessible from which direction
3782
3783   int collect_score_initial;            // initial score value for collecting
3784   int collect_count_initial;            // initial count value for collecting
3785
3786   int ce_value_fixed_initial;           // initial value for custom variable (fix)
3787   int ce_value_random_initial;          // initial value for custom variable (rnd)
3788   boolean use_last_ce_value;            // use value from element before change
3789
3790   int push_delay_fixed;                 // constant delay before pushing
3791   int push_delay_random;                // additional random delay before pushing
3792   int drop_delay_fixed;                 // constant delay after dropping
3793   int drop_delay_random;                // additional random delay after dropping
3794   int move_delay_fixed;                 // constant delay after moving
3795   int move_delay_random;                // additional random delay after moving
3796   int step_delay_fixed;                 // constant delay while moving
3797   int step_delay_random;                // additional random delay while moving
3798
3799   int move_pattern;                     // direction movable element moves to
3800   int move_direction_initial;           // initial direction element moves to
3801   int move_stepsize;                    // step size element moves with
3802
3803   int move_enter_element;               // element that can be entered (and removed)
3804   int move_leave_element;               // element that can be left behind
3805   int move_leave_type;                  // change (limited) or leave (unlimited)
3806
3807   int slippery_type;                    // how/where other elements slip away
3808
3809   struct Content content;               // new elements after explosion
3810
3811   int explosion_type;                   // type of explosion, like 3x3, 3+3 or 1x1
3812   int explosion_delay;                  // duration of explosion of this element
3813   int ignition_delay;                   // delay for explosion by other explosion
3814
3815   struct ElementChangeInfo *change_page; // actual list of change pages
3816   struct ElementChangeInfo *change;      // pointer to current change page
3817
3818   int num_change_pages;                 // actual number of change pages
3819   int current_change_page;              // currently edited change page
3820
3821   struct ElementGroupInfo *group;       // pointer to element group info
3822
3823   boolean has_anim_event;               // element can trigger global animation
3824
3825   // ---------- internal values used at runtime when playing ----------
3826
3827   boolean has_change_event[NUM_CHANGE_EVENTS];
3828
3829   int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
3830   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
3831
3832   boolean in_group[NUM_GROUP_ELEMENTS];
3833
3834   int gfx_element;                      // runtime optional custom graphic element
3835
3836   int collect_score;                    // runtime score value for collecting
3837
3838   // count of this element on playfield, calculated after each frame
3839   int element_count;
3840
3841   // ---------- internal values used in level editor ----------
3842
3843   int access_type;                      // walkable or passable
3844   int access_layer;                     // accessible over/inside/under
3845   int access_protected;                 // protection against deadly elements
3846   int walk_to_action;                   // diggable/collectible/pushable
3847   int smash_targets;                    // can smash player/enemies/everything
3848   int deadliness;                       // deadly when running/colliding/touching
3849
3850   boolean can_explode_by_fire;          // element explodes by fire
3851   boolean can_explode_smashed;          // element explodes when smashed
3852   boolean can_explode_impact;           // element explodes on impact
3853
3854   boolean modified_settings;            // set for all modified custom elements
3855 };
3856
3857 struct FontInfo
3858 {
3859   char *token_name;                     // font token used in config files
3860
3861   int graphic;                          // default graphic for this font
3862   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3863                                         // special graphics for certain screens
3864   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3865                                         // internal bitmap ID for special graphics
3866 };
3867
3868 struct GlobalAnimNameInfo
3869 {
3870   char *token_name;                     // global animation token in config files
3871 };
3872
3873 struct GlobalAnimInfo
3874 {
3875   char *token_name;                     // global animation token in config files
3876
3877   // global animation graphic and control definitions
3878   int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3879
3880   // global animation sound and music definitions
3881   int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3882   int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3883 };
3884
3885 struct GlobalAnimEventListInfo
3886 {
3887   int *event_value;
3888   int num_event_values;
3889 };
3890
3891 struct GlobalAnimEventInfo
3892 {
3893   struct GlobalAnimEventListInfo **event_list;
3894   int num_event_lists;
3895 };
3896
3897 struct GraphicInfo
3898 {
3899   Bitmap **bitmaps;                     // bitmaps in all required sizes
3900   Bitmap *bitmap;                       // bitmap in default size
3901
3902   int src_image_width;                  // scaled bitmap size, but w/o small images
3903   int src_image_height;                 // scaled bitmap size, but w/o small images
3904
3905   int src_x, src_y;                     // start position of animation frames
3906   int width, height;                    // width/height of each animation frame
3907
3908   int offset_x, offset_y;               // x/y offset to next animation frame
3909   int offset2_x, offset2_y;             // x/y offset to second movement tile
3910
3911   boolean double_movement;              // animation has second movement tile
3912   int swap_double_tiles;                // explicitely force or forbid tile swapping
3913
3914   int anim_frames;
3915   int anim_frames_per_line;
3916   int anim_start_frame;
3917   int anim_delay;                       // important: delay of 1 means "no delay"!
3918   int anim_mode;
3919
3920   boolean anim_global_sync;
3921   boolean anim_global_anim_sync;
3922
3923   int crumbled_like;                    // element for cloning crumble graphics
3924   int diggable_like;                    // element for cloning digging graphics
3925
3926   int border_size;                      // border size for "crumbled" graphics
3927
3928   int scale_up_factor;                  // optional factor for scaling image up
3929   int tile_size;                        // optional explicitly defined tile size
3930
3931   int clone_from;                       // graphic for cloning *all* settings
3932
3933   int init_delay_fixed;                 // optional initial delay values for global
3934   int init_delay_random;                // animations (pause interval before start)
3935   int init_delay_action;                // optional action called on animation start
3936   int anim_delay_fixed;                 // optional delay values for bored/sleeping
3937   int anim_delay_random;                // and global animations (animation length)
3938   int anim_delay_action;                // optional action called on animation end
3939   int post_delay_fixed;                 // optional delay values after bored/global
3940   int post_delay_random;                // animations (pause before next animation)
3941   int post_delay_action;                // optional action called after post delay
3942
3943   int init_event;                       // optional event triggering animation start
3944   int init_event_action;                // optional action called on animation start
3945   int anim_event;                       // optional event triggering animation end
3946   int anim_event_action;                // optional action called on animation end
3947
3948   int step_offset;                      // optional step offset of toon animations
3949   int step_xoffset;                     // optional step offset of toon animations
3950   int step_yoffset;                     // optional step offset of toon animations
3951   int step_delay;                       // optional step delay of toon animations
3952   int direction;                        // optional move direction of toon animations
3953   int position;                         // optional draw position of toon animations
3954   int x;                                // optional draw position of toon animations
3955   int y;                                // optional draw position of toon animations
3956
3957   int draw_xoffset;                     // optional offset for drawing font chars
3958   int draw_yoffset;                     // optional offset for drawing font chars
3959
3960   int draw_masked;                      // optional setting for drawing envelope gfx
3961   int draw_order;                       // optional draw order for global animations
3962
3963   int fade_mode;                        // optional setting for drawing title screens
3964   int fade_delay;                       // optional setting for drawing title screens
3965   int post_delay;                       // optional setting for drawing title screens
3966   int auto_delay;                       // optional setting for drawing title screens
3967   int auto_delay_unit;                  // optional setting for drawing title screens
3968   int align, valign;                    // optional setting for drawing title screens
3969   int sort_priority;                    // optional setting for drawing title screens
3970
3971   int class;
3972   int style;
3973   int alpha;
3974
3975   int active_xoffset;
3976   int active_yoffset;
3977   int pressed_xoffset;
3978   int pressed_yoffset;
3979
3980   int stacked_xfactor;
3981   int stacked_yfactor;
3982   int stacked_xoffset;
3983   int stacked_yoffset;
3984
3985   boolean use_image_size;               // use image size as default width and height
3986 };
3987
3988 struct SoundInfo
3989 {
3990   boolean loop;
3991   int volume;
3992   int priority;
3993 };
3994
3995 struct MusicInfo
3996 {
3997   boolean loop;
3998 };
3999
4000 struct MusicPrefixInfo
4001 {
4002   char *prefix;
4003   boolean is_loop_music;
4004 };
4005
4006 struct MusicFileInfo
4007 {
4008   char *basename;
4009
4010   char *title_header;
4011   char *artist_header;
4012   char *album_header;
4013   char *year_header;
4014   char *played_header;
4015
4016   char *title;
4017   char *artist;
4018   char *album;
4019   char *year;
4020   char *played;
4021
4022   int music;
4023
4024   boolean is_sound;
4025
4026   struct MusicFileInfo *prev, *next;
4027 };
4028
4029 struct ElementActionInfo
4030 {
4031   char *suffix;
4032   int value;
4033   boolean is_loop_sound;
4034 };
4035
4036 struct ElementDirectionInfo
4037 {
4038   char *suffix;
4039   int value;
4040 };
4041
4042 struct SpecialSuffixInfo
4043 {
4044   char *suffix;
4045   int value;
4046 };
4047
4048 struct HelpAnimInfo
4049 {
4050   int element;
4051   int action;
4052   int direction;
4053
4054   int delay;
4055 };
4056
4057
4058 extern Bitmap                          *bitmap_db_field;
4059 extern Bitmap                          *bitmap_db_door_1;
4060 extern Bitmap                          *bitmap_db_door_2;
4061 extern Bitmap                          *bitmap_db_store_1;
4062 extern Bitmap                          *bitmap_db_store_2;
4063 extern DrawBuffer                      *fieldbuffer;
4064 extern DrawBuffer                      *drawto_field;
4065
4066 extern int                              game_status;
4067 extern int                              game_status_last_screen;
4068 extern boolean                          level_editor_test_game;
4069 extern boolean                          score_info_tape_play;
4070 extern boolean                          network_playing;
4071
4072 extern int                              key_joystick_mapping;
4073
4074 extern short                            Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4075 extern short                            Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4076 extern short                            MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4077 extern short                            MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4078 extern short                            MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4079 extern short                            ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4080 extern short                            ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4081 extern short                            CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4082 extern short                            Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4083 extern short                            Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4084 extern short                            StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4085 extern short                            Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4086 extern boolean                          Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4087 extern boolean                          Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4088 extern short                            ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4089 extern short                            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4090 extern short                            WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4091 extern short                            WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4092 extern short                            CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4093 extern short                            CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4094 extern short                            AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4095 extern short                            AmoebaCnt[MAX_NUM_AMOEBA];
4096 extern short                            AmoebaCnt2[MAX_NUM_AMOEBA];
4097 extern short                            ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4098 extern short                            ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4099 extern short                            ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4100 extern int                              RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4101 extern int                              PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4102
4103 extern int                              GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4104 extern int                              GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4105 extern int                              GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4106 extern int                              GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4107 extern int                              GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4108 extern int                              GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4109 extern int                              GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4110 extern int                              GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4111
4112 extern int                              ActiveElement[MAX_NUM_ELEMENTS];
4113 extern int                              ActiveButton[NUM_IMAGE_FILES];
4114 extern int                              ActiveFont[NUM_FONTS];
4115
4116 extern int                              lev_fieldx, lev_fieldy;
4117 extern int                              scroll_x, scroll_y;
4118
4119 extern int                              WIN_XSIZE, WIN_YSIZE;
4120 extern int                              SCR_FIELDX, SCR_FIELDY;
4121 extern int                              REAL_SX, REAL_SY;
4122 extern int                              SX, SY;
4123 extern int                              DX, DY;
4124 extern int                              VX, VY;
4125 extern int                              EX, EY;
4126 extern int                              dDX, dDY;
4127 extern int                              FULL_SXSIZE, FULL_SYSIZE;
4128 extern int                              SXSIZE, SYSIZE;
4129 extern int                              DXSIZE, DYSIZE;
4130 extern int                              VXSIZE, VYSIZE;
4131 extern int                              EXSIZE, EYSIZE;
4132 extern int                              TILESIZE_VAR;
4133
4134 extern int                              FADE_SX, FADE_SY;
4135 extern int                              FADE_SXSIZE, FADE_SYSIZE;
4136
4137 extern int                              FX, FY;
4138 extern int                              ScrollStepSize;
4139 extern int                              ScreenMovDir, ScreenMovPos, ScreenGfxPos;
4140 extern int                              BorderElement;
4141 extern int                              MenuFrameDelay;
4142 extern int                              GameFrameDelay;
4143 extern int                              FfwdFrameDelay;
4144 extern int                              BX1, BY1;
4145 extern int                              BX2, BY2;
4146 extern int                              SBX_Left, SBX_Right;
4147 extern int                              SBY_Upper, SBY_Lower;
4148
4149 extern int                              TimeFrames, TimePlayed, TimeLeft;
4150 extern int                              TapeTimeFrames, TapeTime;
4151
4152 extern boolean                          network_player_action_received;
4153
4154 extern int                              graphics_action_mapping[];
4155
4156 extern struct LevelInfo                 level, level_template;
4157 extern struct ScoreInfo                 scores, server_scores;
4158 extern struct TapeInfo                  tape;
4159 extern struct GlobalInfo                global;
4160 extern struct BorderInfo                border;
4161 extern struct ViewportInfo              viewport;
4162 extern struct TitleFadingInfo           fading;
4163 extern struct TitleFadingInfo           fading_none;
4164 extern struct TitleFadingInfo           title_initial_first_default;
4165 extern struct TitleFadingInfo           title_initial_default;
4166 extern struct TitleFadingInfo           title_first_default;
4167 extern struct TitleFadingInfo           title_default;
4168 extern struct TitleMessageInfo          titlescreen_initial_first_default;
4169 extern struct TitleMessageInfo          titlescreen_initial_first[];
4170 extern struct TitleMessageInfo          titlescreen_initial_default;
4171 extern struct TitleMessageInfo          titlescreen_initial[];
4172 extern struct TitleMessageInfo          titlescreen_first_default;
4173 extern struct TitleMessageInfo          titlescreen_first[];
4174 extern struct TitleMessageInfo          titlescreen_default;
4175 extern struct TitleMessageInfo          titlescreen[];
4176 extern struct TitleMessageInfo          titlemessage_initial_first_default;
4177 extern struct TitleMessageInfo          titlemessage_initial_first[];
4178 extern struct TitleMessageInfo          titlemessage_initial_default;
4179 extern struct TitleMessageInfo          titlemessage_initial[];
4180 extern struct TitleMessageInfo          titlemessage_first_default;
4181 extern struct TitleMessageInfo          titlemessage_first[];
4182 extern struct TitleMessageInfo          titlemessage_default;
4183 extern struct TitleMessageInfo          titlemessage[];
4184 extern struct TitleMessageInfo          readme;
4185 extern struct InitInfo                  init, init_last;
4186 extern struct MenuInfo                  menu;
4187 extern struct DoorInfo                  door_1, door_2;
4188 extern struct RequestInfo               request;
4189 extern struct PreviewInfo               preview;
4190 extern struct EditorInfo                editor;
4191 extern struct ElementInfo               element_info[];
4192 extern struct ElementNameInfo           element_name_info[];
4193 extern struct ElementActionInfo         element_action_info[];
4194 extern struct ElementDirectionInfo      element_direction_info[];
4195 extern struct SpecialSuffixInfo         special_suffix_info[];
4196 extern struct TokenIntPtrInfo           image_config_vars[];
4197 extern struct TokenIntPtrInfo           sound_config_vars[];
4198 extern struct FontInfo                  font_info[];
4199 extern struct GlobalAnimInfo            global_anim_info[];
4200 extern struct GlobalAnimNameInfo        global_anim_name_info[];
4201 extern struct GlobalAnimEventInfo       global_anim_event_info;
4202 extern struct MusicPrefixInfo           music_prefix_info[];
4203 extern struct GraphicInfo              *graphic_info;
4204 extern struct SoundInfo                *sound_info;
4205 extern struct MusicInfo                *music_info;
4206 extern struct MusicFileInfo            *music_file_info;
4207 extern struct HelpAnimInfo             *helpanim_info;
4208 extern SetupFileHash                   *helptext_info;
4209 extern SetupFileHash                   *image_config_hash;
4210 extern SetupFileHash                   *sound_config_hash;
4211 extern SetupFileHash                   *element_token_hash;
4212 extern SetupFileHash                   *graphic_token_hash;
4213 extern SetupFileHash                   *font_token_hash;
4214 extern SetupFileHash                   *hide_setup_hash;
4215 extern SetupFileHash                   *anim_url_hash;
4216 extern struct ConfigTypeInfo            image_config_suffix[];
4217 extern struct ConfigTypeInfo            sound_config_suffix[];
4218 extern struct ConfigTypeInfo            music_config_suffix[];
4219 extern struct ConfigInfo                image_config[];
4220 extern struct ConfigInfo                sound_config[];
4221 extern struct ConfigInfo                music_config[];
4222 extern struct ConfigInfo                helpanim_config[];
4223 extern struct ConfigInfo                helptext_config[];
4224
4225 #endif  // MAIN_H