1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 #include <sys/types.h>
28 #include "libgame/libgame.h"
30 #include "conf_gfx.h" /* include auto-generated data structure definitions */
31 #include "conf_snd.h" /* include auto-generated data structure definitions */
33 #define IMG_UNDEFINED (-1)
34 #define IMG_EMPTY IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START IMG_CUSTOM_1
39 #define SND_UNDEFINED (-1)
46 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX 3
49 #define MIN_LEV_FIELDY 3
50 #define STD_LEV_FIELDX 64
51 #define STD_LEV_FIELDY 32
52 #define MAX_LEV_FIELDX 128
53 #define MAX_LEV_FIELDY 128
55 #define SCREENX(a) ((a) - scroll_x)
56 #define SCREENY(a) ((a) - scroll_y)
57 #define LEVELX(a) ((a) + scroll_x)
58 #define LEVELY(a) ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63 /* values for 'Properties1' */
64 #define EP_BIT_AMOEBALIVE (1 << 0)
65 #define EP_BIT_AMOEBOID (1 << 1)
66 #define EP_BIT_SCHLUESSEL (1 << 2)
67 #define EP_BIT_PFORTE (1 << 3)
68 #define EP_BIT_SOLID (1 << 4)
69 #define EP_BIT_INDESTRUCTIBLE (1 << 5)
70 #define EP_BIT_SLIPPERY (1 << 6)
71 #define EP_BIT_ENEMY (1 << 7)
72 #define EP_BIT_MAUER (1 << 8)
73 #define EP_BIT_CAN_FALL (1 << 9)
74 #define EP_BIT_CAN_SMASH (1 << 10)
75 #define EP_BIT_CAN_CHANGE (1 << 11)
76 #define EP_BIT_CAN_MOVE (1 << 12)
77 #define EP_BIT_COULD_MOVE (1 << 13)
78 #define EP_BIT_DONT_TOUCH (1 << 14)
79 #define EP_BIT_DONT_GO_TO (1 << 15)
80 #define EP_BIT_MAMPF2 (1 << 16)
81 #define EP_BIT_CHAR (1 << 17)
82 #define EP_BIT_BD_ELEMENT (1 << 18)
83 #define EP_BIT_SB_ELEMENT (1 << 19)
84 #define EP_BIT_GEM (1 << 20)
85 #define EP_BIT_INACTIVE (1 << 21)
86 #define EP_BIT_EXPLOSIVE (1 << 22)
87 #define EP_BIT_MAMPF3 (1 << 23)
88 #define EP_BIT_PUSHABLE (1 << 24)
89 #define EP_BIT_PLAYER (1 << 25)
90 #define EP_BIT_HAS_CONTENT (1 << 26)
91 #define EP_BIT_EATABLE (1 << 27)
92 #define EP_BIT_SP_ELEMENT (1 << 28)
93 #define EP_BIT_QUICK_GATE (1 << 29)
94 #define EP_BIT_OVER_PLAYER (1 << 30)
95 #define EP_BIT_ACTIVE_BOMB (1 << 31)
97 /* values for 'Properties2' */
98 #define EP_BIT_BELT (1 << 0)
99 #define EP_BIT_BELT_ACTIVE (1 << 1)
100 #define EP_BIT_BELT_SWITCH (1 << 2)
101 #define EP_BIT_TUBE (1 << 3)
102 #define EP_BIT_EM_SLIPPERY_WALL (1 << 4)
104 #define EP_BITMASK_DEFAULT 0
106 #define IS_AMOEBALIVE(e) (Properties1[e] & EP_BIT_AMOEBALIVE)
107 #define IS_AMOEBOID(e) (Properties1[e] & EP_BIT_AMOEBOID)
108 #define IS_SCHLUESSEL(e) (Properties1[e] & EP_BIT_SCHLUESSEL)
109 #define IS_PFORTE(e) (Properties1[e] & EP_BIT_PFORTE)
110 #define IS_SOLID(e) (Properties1[e] & EP_BIT_SOLID)
111 #define IS_INDESTRUCTIBLE(e) (Properties1[e] & EP_BIT_INDESTRUCTIBLE)
112 #define IS_SLIPPERY(e) (Properties1[e] & EP_BIT_SLIPPERY)
113 #define IS_ENEMY(e) (Properties1[e] & EP_BIT_ENEMY)
114 #define IS_MAUER(e) (Properties1[e] & EP_BIT_MAUER)
115 #define CAN_FALL(e) (Properties1[e] & EP_BIT_CAN_FALL)
116 #define CAN_SMASH(e) (Properties1[e] & EP_BIT_CAN_SMASH)
117 #define CAN_CHANGE(e) (Properties1[e] & EP_BIT_CAN_CHANGE)
118 #define CAN_MOVE(e) (Properties1[e] & EP_BIT_CAN_MOVE)
119 #define COULD_MOVE(e) (Properties1[e] & EP_BIT_COULD_MOVE)
120 #define DONT_TOUCH(e) (Properties1[e] & EP_BIT_DONT_TOUCH)
121 #define DONT_GO_TO(e) (Properties1[e] & EP_BIT_DONT_GO_TO)
122 #define IS_MAMPF2(e) (Properties1[e] & EP_BIT_MAMPF2)
123 #define IS_CHAR(e) (Properties1[e] & EP_BIT_CHAR)
124 #define IS_BD_ELEMENT(e) (Properties1[e] & EP_BIT_BD_ELEMENT)
125 #define IS_SB_ELEMENT(e) (Properties1[e] & EP_BIT_SB_ELEMENT)
126 #define IS_GEM(e) (Properties1[e] & EP_BIT_GEM)
127 #define IS_INACTIVE(e) (Properties1[e] & EP_BIT_INACTIVE)
128 #define IS_EXPLOSIVE(e) (Properties1[e] & EP_BIT_EXPLOSIVE)
129 #define IS_MAMPF3(e) (Properties1[e] & EP_BIT_MAMPF3)
130 #define IS_PUSHABLE(e) (Properties1[e] & EP_BIT_PUSHABLE)
131 #define ELEM_IS_PLAYER(e) (Properties1[e] & EP_BIT_PLAYER)
132 #define HAS_CONTENT(e) (Properties1[e] & EP_BIT_HAS_CONTENT)
133 #define IS_EATABLE(e) (Properties1[e] & EP_BIT_EATABLE)
134 #define IS_SP_ELEMENT(e) (Properties1[e] & EP_BIT_SP_ELEMENT)
135 #define IS_QUICK_GATE(e) (Properties1[e] & EP_BIT_QUICK_GATE)
136 #define IS_OVER_PLAYER(e) (Properties1[e] & EP_BIT_OVER_PLAYER)
137 #define IS_ACTIVE_BOMB(e) (Properties1[e] & EP_BIT_ACTIVE_BOMB)
139 #define IS_BELT(e) (Properties2[e] & EP_BIT_BELT)
140 #define IS_BELT_ACTIVE(e) (Properties2[e] & EP_BIT_BELT_ACTIVE)
141 #define IS_BELT_SWITCH(e) (Properties2[e] & EP_BIT_BELT_SWITCH)
142 #define IS_TUBE(e) (Properties2[e] & EP_BIT_TUBE)
143 #define IS_EM_SLIPPERY_WALL(e) (Properties2[e] & EP_BIT_EM_SLIPPERY_WALL)
145 #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \
146 (e) <= EL_CUSTOM_END)
148 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
150 #define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
151 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_EMPTY)
153 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
154 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
155 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
157 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
158 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
159 (e) == EL_EMERALD ? EL_DIAMOND : \
160 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
161 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
162 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
164 #define EL_CHANGED2(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
165 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
167 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
168 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
169 #define TAPE_IS_EMPTY(x) ((x).length == 0)
170 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
172 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER1])
173 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
174 #define PROTECTED_FIELD(x,y) (IS_TUBE(Feld[x][y]))
175 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
176 PROTECTED_FIELD(x, y))
178 #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER2 - IMG_PLAYER1))
180 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
181 #define ANIM_DELAY(g) (graphic_info[g].anim_delay)
182 #define ANIM_MODE(g) (graphic_info[g].anim_mode)
184 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
185 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
186 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
187 #define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0)
189 #define IS_LOOP_SOUND(s) (sound_info[s].loop)
194 /* Bitmaps with graphic file */
198 #define PIX_FONT_BIG 3
199 #define PIX_FONT_SMALL 4
200 #define PIX_FONT_MEDIUM 5
201 #define PIX_FONT_EM 6
202 /* Bitmaps without graphic file */
203 #define PIX_DB_DOOR 7
204 #define PIX_DB_FIELD 8
206 #define NUM_PICTURES 7
207 #define NUM_BITMAPS 9
211 /* Bitmaps with graphic file */
213 #define PIX_ELEMENTS 1
220 #define PIX_FONT_BIG 8
221 #define PIX_FONT_SMALL 9
222 #define PIX_FONT_MEDIUM 10
223 #define PIX_FONT_EM 11
224 /* Bitmaps without graphic file */
225 #define PIX_DB_DOOR 12
226 #define PIX_DB_FIELD 13
228 #define NUM_PICTURES 12
229 #define NUM_BITMAPS 14
233 /* boundaries of arrays etc. */
234 #define MAX_LEVEL_NAME_LEN 32
235 #define MAX_LEVEL_AUTHOR_LEN 32
236 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
237 #define MAX_SCORE_ENTRIES 100
239 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
240 #define MAX_GRAPHICS 1536 /* see below: NUM_TILES */
242 #define MAX_NUM_AMOEBA 100
244 /* values for elements with content */
245 #define MIN_ELEMENT_CONTENTS 1
246 #define STD_ELEMENT_CONTENTS 4
247 #define MAX_ELEMENT_CONTENTS 8
249 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
251 /* fundamental game speed values */
252 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
253 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
254 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
255 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
256 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
258 /* often used screen positions */
261 #define REAL_SX (SX - 2)
262 #define REAL_SY (SY - 2)
271 #define MINI_TILEX (TILEX / 2)
272 #define MINI_TILEY (TILEY / 2)
273 #define MICRO_TILEX (TILEX / 8)
274 #define MICRO_TILEY (TILEY / 8)
275 #define MIDPOSX (SCR_FIELDX / 2)
276 #define MIDPOSY (SCR_FIELDY / 2)
277 #define SXSIZE (SCR_FIELDX * TILEX)
278 #define SYSIZE (SCR_FIELDY * TILEY)
279 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
280 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
283 #define VXSIZE DXSIZE
285 #define EXSIZE DXSIZE
286 #define EYSIZE (VYSIZE + 44)
287 #define FULL_SXSIZE (2 + SXSIZE + 2)
288 #define FULL_SYSIZE (2 + SYSIZE + 2)
289 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
290 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
291 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
292 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
293 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
296 /* "real" level file elements */
297 #define EL_UNDEFINED -1
299 #define EL_EMPTY_SPACE 0
300 #define EL_EMPTY EL_EMPTY_SPACE
303 #define EL_WALL_CRUMBLED 3
305 #define EL_KEY_OBSOLETE 5 /* obsolete; mapped to EL_KEY1 */
307 #define EL_EXIT_CLOSED 7
308 #define EL_PLAYER_OBSOLETE 8 /* obsolete; mapped to EL_PLAYER1 */
310 #define EL_SPACESHIP 10
313 #define EL_STEELWALL 13
314 #define EL_DIAMOND 14
315 #define EL_AMOEBA_DEAD 15
316 #define EL_QUICKSAND_EMPTY 16
317 #define EL_QUICKSAND_FULL 17
318 #define EL_AMOEBA_DROP 18
320 #define EL_MAGIC_WALL 20
321 #define EL_SPEED_PILL 21
323 #define EL_AMOEBA_WET 23
324 #define EL_AMOEBA_DRY 24
326 #define EL_GAMEOFLIFE 26
327 #define EL_BIOMAZE 27
328 #define EL_DYNAMITE_ACTIVE 28
329 #define EL_STONEBLOCK 29
330 #define EL_ROBOT_WHEEL 30
331 #define EL_ROBOT_WHEEL_ACTIVE 31
340 #define EL_GATE1_GRAY 40
341 #define EL_GATE2_GRAY 41
342 #define EL_GATE3_GRAY 42
343 #define EL_GATE4_GRAY 43
344 #define EL_DYNAMITE 44
346 #define EL_INVISIBLE_WALL 46
348 #define EL_LAMP_ACTIVE 48
349 #define EL_WALL_EMERALD 49
350 #define EL_WALL_DIAMOND 50
351 #define EL_AMOEBA_FULL 51
352 #define EL_BD_AMOEBA 52
353 #define EL_TIME_ORB_FULL 53
354 #define EL_TIME_ORB_EMPTY 54
355 #define EL_WALL_GROWING 55
356 #define EL_BD_DIAMOND 56
357 #define EL_EMERALD_YELLOW 57
358 #define EL_WALL_BD_DIAMOND 58
359 #define EL_WALL_EMERALD_YELLOW 59
360 #define EL_DARK_YAMYAM 60
361 #define EL_BD_MAGIC_WALL 61
362 #define EL_INVISIBLE_STEELWALL 62
364 #define EL_UNUSED_63 63
366 #define EL_DYNABOMB_NR 64
367 #define EL_DYNABOMB_SZ 65
368 #define EL_DYNABOMB_XL 66
369 #define EL_SOKOBAN_OBJECT 67
370 #define EL_SOKOBAN_FIELD_EMPTY 68
371 #define EL_SOKOBAN_FIELD_FULL 69
372 #define EL_BD_BUTTERFLY_RIGHT 70
373 #define EL_BD_BUTTERFLY_UP 71
374 #define EL_BD_BUTTERFLY_LEFT 72
375 #define EL_BD_BUTTERFLY_DOWN 73
376 #define EL_BD_FIREFLY_RIGHT 74
377 #define EL_BD_FIREFLY_UP 75
378 #define EL_BD_FIREFLY_LEFT 76
379 #define EL_BD_FIREFLY_DOWN 77
380 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
381 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
382 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
383 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
384 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
385 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
386 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
387 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
388 #define EL_BD_BUTTERFLY 78
389 #define EL_BD_FIREFLY 79
390 #define EL_PLAYER1 80
391 #define EL_PLAYER2 81
392 #define EL_PLAYER3 82
393 #define EL_PLAYER4 83
394 #define EL_BUG_RIGHT 84
396 #define EL_BUG_LEFT 86
397 #define EL_BUG_DOWN 87
398 #define EL_SPACESHIP_RIGHT 88
399 #define EL_SPACESHIP_UP 89
400 #define EL_SPACESHIP_LEFT 90
401 #define EL_SPACESHIP_DOWN 91
402 #define EL_PACMAN_RIGHT 92
403 #define EL_PACMAN_UP 93
404 #define EL_PACMAN_LEFT 94
405 #define EL_PACMAN_DOWN 95
406 #define EL_EMERALD_RED 96
407 #define EL_EMERALD_PURPLE 97
408 #define EL_WALL_EMERALD_RED 98
409 #define EL_WALL_EMERALD_PURPLE 99
410 #define EL_ACIDPOOL_TOPLEFT 100
411 #define EL_ACIDPOOL_TOPRIGHT 101
412 #define EL_ACIDPOOL_BOTTOMLEFT 102
413 #define EL_ACIDPOOL_BOTTOM 103
414 #define EL_ACIDPOOL_BOTTOMRIGHT 104
415 #define EL_BD_WALL 105
416 #define EL_BD_ROCK 106
417 #define EL_EXIT_OPEN 107
418 #define EL_BLACK_ORB 108
419 #define EL_AMOEBA_TO_DIAMOND 109
421 #define EL_PENGUIN 111
422 #define EL_SATELLITE 112
423 #define EL_ARROW_LEFT 113
424 #define EL_ARROW_RIGHT 114
425 #define EL_ARROW_UP 115
426 #define EL_ARROW_DOWN 116
428 #define EL_DRAGON 118
430 #define EL_EM_KEY1_FILE 119
432 #define EL_CHAR_START 120
433 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
434 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
436 #include "conf_chr.h" /* include auto-generated data structure definitions */
438 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
439 #define EL_CHAR_END (EL_CHAR_START + 79)
441 #define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \
442 (x) == 'Ö' ? EL_CHAR_OE : \
443 (x) == 'Ü' ? EL_CHAR_UE : \
444 (x) == '^' ? EL_CHAR_COPYRIGHT : \
445 (x) == '_' ? EL_CHAR_UNDERSCORE : \
446 (x) == '°' ? EL_CHAR_DEGREE : \
447 (x) == '´' ? EL_CHAR_TM : \
448 (x) == '|' ? EL_CHAR_CURSOR : \
449 EL_CHAR_A + (x) - 'A')
451 #define EL_WALL_GROWING_X 200
452 #define EL_WALL_GROWING_Y 201
453 #define EL_WALL_GROWING_XY 202
455 #define EL_EM_GATE1 203
456 #define EL_EM_GATE2 204
457 #define EL_EM_GATE3 205
458 #define EL_EM_GATE4 206
460 #define EL_EM_KEY2_FILE 207
461 #define EL_EM_KEY3_FILE 208
462 #define EL_EM_KEY4_FILE 209
464 #define EL_SP_START 210
465 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
466 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
467 #define EL_SP_ZONK (EL_SP_START + 1)
468 #define EL_SP_BASE (EL_SP_START + 2)
469 #define EL_SP_MURPHY (EL_SP_START + 3)
470 #define EL_SP_INFOTRON (EL_SP_START + 4)
471 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
472 #define EL_SP_HARD_GRAY (EL_SP_START + 6)
473 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
474 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
475 #define EL_SP_PORT1_RIGHT (EL_SP_START + 9)
476 #define EL_SP_PORT1_DOWN (EL_SP_START + 10)
477 #define EL_SP_PORT1_LEFT (EL_SP_START + 11)
478 #define EL_SP_PORT1_UP (EL_SP_START + 12)
479 #define EL_SP_PORT2_RIGHT (EL_SP_START + 13)
480 #define EL_SP_PORT2_DOWN (EL_SP_START + 14)
481 #define EL_SP_PORT2_LEFT (EL_SP_START + 15)
482 #define EL_SP_PORT2_UP (EL_SP_START + 16)
483 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
484 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
485 #define EL_SP_TERMINAL (EL_SP_START + 19)
486 #define EL_SP_DISK_RED (EL_SP_START + 20)
487 #define EL_SP_PORT_Y (EL_SP_START + 21)
488 #define EL_SP_PORT_X (EL_SP_START + 22)
489 #define EL_SP_PORT_XY (EL_SP_START + 23)
490 #define EL_SP_ELECTRON (EL_SP_START + 24)
491 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
492 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
493 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
494 #define EL_SP_HARD_BASE1 (EL_SP_START + 28)
495 #define EL_SP_HARD_GREEN (EL_SP_START + 29)
496 #define EL_SP_HARD_BLUE (EL_SP_START + 30)
497 #define EL_SP_HARD_RED (EL_SP_START + 31)
498 #define EL_SP_HARD_YELLOW (EL_SP_START + 32)
499 #define EL_SP_HARD_BASE2 (EL_SP_START + 33)
500 #define EL_SP_HARD_BASE3 (EL_SP_START + 34)
501 #define EL_SP_HARD_BASE4 (EL_SP_START + 35)
502 #define EL_SP_HARD_BASE5 (EL_SP_START + 36)
503 #define EL_SP_HARD_BASE6 (EL_SP_START + 37)
504 #define EL_SP_CHIP_UPPER (EL_SP_START + 38)
505 #define EL_SP_CHIP_LOWER (EL_SP_START + 39)
506 #define EL_SP_END (EL_SP_START + 39)
508 #define EL_EM_GATE1_GRAY 250
509 #define EL_EM_GATE2_GRAY 251
510 #define EL_EM_GATE3_GRAY 252
511 #define EL_EM_GATE4_GRAY 253
513 #define EL_UNUSED_254 254
514 #define EL_UNUSED_255 255
517 #define EL_CRYSTAL 257
518 #define EL_WALL_PEARL 258
519 #define EL_WALL_CRYSTAL 259
520 #define EL_DOOR_WHITE 260
521 #define EL_DOOR_WHITE_GRAY 261
522 #define EL_KEY_WHITE 262
523 #define EL_SHIELD_NORMAL 263
524 #define EL_EXTRA_TIME 264
525 #define EL_SWITCHGATE_OPEN 265
526 #define EL_SWITCHGATE_CLOSED 266
527 #define EL_SWITCHGATE_SWITCH_UP 267
528 #define EL_SWITCHGATE_SWITCH_DOWN 268
530 #define EL_UNUSED_269 269
531 #define EL_UNUSED_270 270
533 #define EL_CONVEYOR_BELT1_LEFT 271
534 #define EL_CONVEYOR_BELT1_MIDDLE 272
535 #define EL_CONVEYOR_BELT1_RIGHT 273
536 #define EL_CONVEYOR_BELT1_SWITCH_LEFT 274
537 #define EL_CONVEYOR_BELT1_SWITCH_MIDDLE 275
538 #define EL_CONVEYOR_BELT1_SWITCH_RIGHT 276
539 #define EL_CONVEYOR_BELT2_LEFT 277
540 #define EL_CONVEYOR_BELT2_MIDDLE 278
541 #define EL_CONVEYOR_BELT2_RIGHT 279
542 #define EL_CONVEYOR_BELT2_SWITCH_LEFT 280
543 #define EL_CONVEYOR_BELT2_SWITCH_MIDDLE 281
544 #define EL_CONVEYOR_BELT2_SWITCH_RIGHT 282
545 #define EL_CONVEYOR_BELT3_LEFT 283
546 #define EL_CONVEYOR_BELT3_MIDDLE 284
547 #define EL_CONVEYOR_BELT3_RIGHT 285
548 #define EL_CONVEYOR_BELT3_SWITCH_LEFT 286
549 #define EL_CONVEYOR_BELT3_SWITCH_MIDDLE 287
550 #define EL_CONVEYOR_BELT3_SWITCH_RIGHT 288
551 #define EL_CONVEYOR_BELT4_LEFT 289
552 #define EL_CONVEYOR_BELT4_MIDDLE 290
553 #define EL_CONVEYOR_BELT4_RIGHT 291
554 #define EL_CONVEYOR_BELT4_SWITCH_LEFT 292
555 #define EL_CONVEYOR_BELT4_SWITCH_MIDDLE 293
556 #define EL_CONVEYOR_BELT4_SWITCH_RIGHT 294
557 #define EL_LANDMINE 295
558 #define EL_ENVELOPE 296
559 #define EL_LIGHT_SWITCH 297
560 #define EL_LIGHT_SWITCH_ACTIVE 298
561 #define EL_SIGN_EXCLAMATION 299
562 #define EL_SIGN_RADIOACTIVITY 300
563 #define EL_SIGN_STOP 301
564 #define EL_SIGN_WHEELCHAIR 302
565 #define EL_SIGN_PARKING 303
566 #define EL_SIGN_ONEWAY 304
567 #define EL_SIGN_HEART 305
568 #define EL_SIGN_TRIANGLE 306
569 #define EL_SIGN_ROUND 307
570 #define EL_SIGN_EXIT 308
571 #define EL_SIGN_YINYANG 309
572 #define EL_SIGN_OTHER 310
573 #define EL_MOLE_LEFT 311
574 #define EL_MOLE_RIGHT 312
575 #define EL_MOLE_UP 313
576 #define EL_MOLE_DOWN 314
577 #define EL_STEELWALL_SLANTED 315
578 #define EL_INVISIBLE_SAND 316
579 #define EL_DX_UNKNOWN_15 317
580 #define EL_DX_UNKNOWN_42 318
582 #define EL_UNUSED_319 319
583 #define EL_UNUSED_320 320
585 #define EL_SHIELD_DEADLY 321
586 #define EL_TIMEGATE_OPEN 322
587 #define EL_TIMEGATE_CLOSED 323
588 #define EL_TIMEGATE_SWITCH_ACTIVE 324
589 #define EL_TIMEGATE_SWITCH 325
591 #define EL_BALLOON 326
592 #define EL_BALLOON_SEND_LEFT 327
593 #define EL_BALLOON_SEND_RIGHT 328
594 #define EL_BALLOON_SEND_UP 329
595 #define EL_BALLOON_SEND_DOWN 330
596 #define EL_BALLOON_SEND_ANY_DIRECTION 331
598 #define EL_EMC_STEELWALL1 332
599 #define EL_EMC_STEELWALL2 333
600 #define EL_EMC_STEELWALL3 334
601 #define EL_EMC_STEELWALL4 335
602 #define EL_EMC_WALL_PILLAR_UPPER 336
603 #define EL_EMC_WALL_PILLAR_MIDDLE 337
604 #define EL_EMC_WALL_PILLAR_LOWER 338
605 #define EL_EMC_WALL4 339
606 #define EL_EMC_WALL5 340
607 #define EL_EMC_WALL6 341
608 #define EL_EMC_WALL7 342
609 #define EL_EMC_WALL8 343
611 #define EL_TUBE_ALL 344
612 #define EL_TUBE_VERTICAL 345
613 #define EL_TUBE_HORIZONTAL 346
614 #define EL_TUBE_VERTICAL_LEFT 347
615 #define EL_TUBE_VERTICAL_RIGHT 348
616 #define EL_TUBE_HORIZONTAL_UP 349
617 #define EL_TUBE_HORIZONTAL_DOWN 350
618 #define EL_TUBE_LEFT_UP 351
619 #define EL_TUBE_LEFT_DOWN 352
620 #define EL_TUBE_RIGHT_UP 353
621 #define EL_TUBE_RIGHT_DOWN 354
622 #define EL_SPRING 355
624 #define EL_DX_SUPABOMB 357
626 #define EL_UNUSED_358 358
627 #define EL_UNUSED_359 359
629 #define EL_CUSTOM_START 360
631 #include "conf_cus.h" /* include auto-generated data structure definitions */
633 #define EL_CUSTOM_END (EL_CUSTOM_START + 127)
635 #define NUM_CUSTOM_ELEMENTS 128
636 #define NUM_FILE_ELEMENTS 488
639 /* "real" (and therefore drawable) runtime elements */
640 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
642 #define EL_EM_KEY1 (EL_FIRST_RUNTIME_REAL + 0)
643 #define EL_EM_KEY2 (EL_FIRST_RUNTIME_REAL + 1)
644 #define EL_EM_KEY3 (EL_FIRST_RUNTIME_REAL + 2)
645 #define EL_EM_KEY4 (EL_FIRST_RUNTIME_REAL + 3)
646 #define EL_DYNABOMB_PLAYER1_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
647 #define EL_DYNABOMB_PLAYER2_ACTIVE (EL_FIRST_RUNTIME_REAL + 5)
648 #define EL_DYNABOMB_PLAYER3_ACTIVE (EL_FIRST_RUNTIME_REAL + 6)
649 #define EL_DYNABOMB_PLAYER4_ACTIVE (EL_FIRST_RUNTIME_REAL + 7)
650 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 8)
651 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 9)
652 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 10)
653 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 11)
654 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 12)
655 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
656 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
657 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
658 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
659 #define EL_CONVEYOR_BELT1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
660 #define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
661 #define EL_CONVEYOR_BELT1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
662 #define EL_CONVEYOR_BELT2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
663 #define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
664 #define EL_CONVEYOR_BELT2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
665 #define EL_CONVEYOR_BELT3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
666 #define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
667 #define EL_CONVEYOR_BELT3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
668 #define EL_CONVEYOR_BELT4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 26)
669 #define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 27)
670 #define EL_CONVEYOR_BELT4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
671 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 29)
672 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 30)
673 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 31)
674 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 32)
675 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 33)
676 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 34)
677 #define EL_AMOEBA_DRIPPING (EL_FIRST_RUNTIME_REAL + 35)
678 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 36)
679 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
680 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
681 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 39)
682 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 40)
683 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 41)
684 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
685 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 43)
686 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44)
688 /* "unreal" (and therefore not drawable) runtime elements */
689 #define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 45)
691 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
692 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
693 #define EL_NUT_CRACKING (EL_FIRST_RUNTIME_UNREAL + 2)
694 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 3)
695 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 4)
696 #define EL_AMOEBA_CREATING (EL_FIRST_RUNTIME_UNREAL + 5)
697 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 6)
698 #define EL_WALL_GROWING_ACTIVE (EL_FIRST_RUNTIME_UNREAL + 7)
699 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 8)
700 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 9)
701 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 10)
702 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 11)
703 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 12)
705 /* dummy elements (never used as game elements, only used as graphics) */
706 #define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 13)
708 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
709 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
710 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
711 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
712 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
713 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
714 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
715 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
716 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
717 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
718 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
719 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
720 #define EL_SAND_CRUMBLED (EL_FIRST_DUMMY + 12)
721 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
722 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 14)
723 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 15)
725 #define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 16)
728 /* values for graphics/sounds action types */
729 #define ACTION_DEFAULT 0
730 #define ACTION_WAITING 1
731 #define ACTION_FALLING 2
732 #define ACTION_MOVING 3
733 #define ACTION_DIGGING 4
734 #define ACTION_SNAPPING 5
735 #define ACTION_COLLECTING 6
736 #define ACTION_PUSHING 7
737 #define ACTION_PASSING 8
738 #define ACTION_IMPACT 9
739 #define ACTION_CRACKING 10
740 #define ACTION_BREAKING 11
741 #define ACTION_ACTIVATING 12
742 #define ACTION_OPENING 13
743 #define ACTION_CLOSING 14
744 #define ACTION_EATING 15
745 #define ACTION_ATTACKING 16
746 #define ACTION_GROWING 17
747 #define ACTION_SHRINKING 18
748 #define ACTION_ACTIVE 19
749 #define ACTION_OTHER 20
751 #define NUM_ACTIONS 21
753 /* values for special image configuration suffixes */
754 #define GFX_SPECIAL_ARG_EDITOR 0
755 #define GFX_SPECIAL_ARG_PREVIEW 1
757 #define NUM_SPECIAL_GFX_ARGS 2
760 /* values for image configuration suffixes */
763 #define GFX_ARG_XPOS 2
764 #define GFX_ARG_YPOS 3
765 #define GFX_ARG_WIDTH 4
766 #define GFX_ARG_HEIGHT 5
767 #define GFX_ARG_OFFSET 6
768 #define GFX_ARG_VERTICAL 7
769 #define GFX_ARG_XOFFSET 8
770 #define GFX_ARG_YOFFSET 9
771 #define GFX_ARG_FRAMES 10
772 #define GFX_ARG_START_FRAME 11
773 #define GFX_ARG_DELAY 12
774 #define GFX_ARG_MODE_LOOP 13
775 #define GFX_ARG_MODE_LINEAR 14
776 #define GFX_ARG_MODE_PINGPONG 15
777 #define GFX_ARG_MODE_PINGPONG2 16
778 #define GFX_ARG_MODE_RANDOM 17
779 #define GFX_ARG_MODE_REVERSE 18
780 #define GFX_ARG_GLOBAL_SYNC 19
781 #define GFX_ARG_STEP_OFFSET 20
782 #define GFX_ARG_STEP_DELAY 21
783 #define GFX_ARG_DIRECTION 22
784 #define GFX_ARG_POSITION 23
785 #define GFX_ARG_DRAW_XOFFSET 24
786 #define GFX_ARG_DRAW_YOFFSET 25
787 #define GFX_ARG_NAME 26
789 #define NUM_GFX_ARGS 27
792 /* values for sound configuration suffixes */
793 #define SND_ARG_MODE_LOOP 0
795 #define NUM_SND_ARGS 1
798 /* values for font configuration */
800 #define FIRST_IMG_FONT IMG_FONT_INITIAL_1
801 #define LAST_IMG_FONT IMG_FONT_NARROW
803 #define NUM_IMG_FONTS (LAST_IMG_FONT - \
805 #define NUM_INITIAL_FONTS 4
808 /* values for game_status */
814 #define CHOOSELEVEL 5
819 #define PROGRAM_VERSION_MAJOR 2
820 #define PROGRAM_VERSION_MINOR 2
821 #define PROGRAM_VERSION_PATCH 0
822 #define PROGRAM_VERSION_STRING "2.2.0rc4"
824 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
825 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
826 #define PROGRAM_RIGHTS_STRING "Copyright ^1995-2003 by"
827 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
828 #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
829 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
830 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
831 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
832 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
833 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
834 #define FILENAME_PREFIX "Rocks"
836 #define X11_ICON_FILENAME "rocks_icon.xbm"
837 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
838 #define MSDOS_POINTER_FILENAME "mouse.pcx"
840 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
841 ** currently supported/known file version numbers:
843 ** 1.2 (still in use)
844 ** 1.4 (still in use)
847 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0)
848 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0)
849 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0)
850 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0)
852 /* file version does not change for every program version, but is changed
853 when new features are introduced that are incompatible with older file
854 versions, so that they can be treated accordingly */
855 #define FILE_VERSION_ACTUAL FILE_VERSION_2_0
857 #define GAME_VERSION_1_0 FILE_VERSION_1_0
858 #define GAME_VERSION_1_2 FILE_VERSION_1_2
859 #define GAME_VERSION_1_4 FILE_VERSION_1_4
860 #define GAME_VERSION_2_0 FILE_VERSION_2_0
862 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
863 PROGRAM_VERSION_MINOR, \
864 PROGRAM_VERSION_PATCH)
866 /* values for game_emulation */
868 #define EMU_BOULDERDASH 1
869 #define EMU_SOKOBAN 2
870 #define EMU_SUPAPLEX 3
874 char Name[MAX_PLAYER_NAME_LEN + 1];
880 boolean present; /* player present in level playfield */
881 boolean connected; /* player connected (locally or via network) */
882 boolean active; /* player (present && connected) */
884 int index_nr, client_nr, element_nr;
886 byte action; /* action from local input device */
887 byte effective_action; /* action acknowledged from network server
888 or summarized over all configured input
889 devices when in single player mode */
890 byte programmed_action; /* action forced by game itself (like moving
891 through doors); overrides other actions */
893 int jx,jy, last_jx,last_jy;
894 int MovDir, MovPos, GfxPos;
899 boolean use_murphy_graphic;
903 boolean LevelSolved, GameOver;
912 unsigned long move_delay;
913 int move_delay_value;
915 unsigned long push_delay;
916 unsigned long push_delay_value;
918 int frame_reset_delay;
920 unsigned long actual_frame_counter;
923 int gems_still_needed;
924 int sokobanfields_still_needed;
925 int lights_still_needed;
926 int friends_still_needed;
929 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
930 int shield_normal_time_left;
931 int shield_deadly_time_left;
936 int file_version; /* file format version the level is stored with */
937 int game_version; /* game release version the level was created with */
939 boolean encoding_16bit_field; /* level contains 16-bit elements */
940 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
941 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
947 char name[MAX_LEVEL_NAME_LEN + 1];
948 char author[MAX_LEVEL_AUTHOR_LEN + 1];
949 int score[LEVEL_SCORE_ELEMENTS];
950 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
951 int num_yam_contents;
958 boolean double_speed;
960 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
962 boolean no_level_file;
967 int file_version; /* file format version the tape is stored with */
968 int game_version; /* game release version the tape was created with */
969 int engine_version; /* game engine version the tape was recorded with */
972 unsigned long random_seed;
974 unsigned long counter;
975 unsigned long length;
976 unsigned long length_seconds;
977 unsigned int delay_played;
978 boolean pause_before_death;
979 boolean recording, playing, pausing;
980 boolean fast_forward;
981 boolean index_search;
983 boolean auto_play_level_solved;
984 boolean quick_resume;
987 boolean player_participates[MAX_PLAYERS];
988 int num_participating_players;
992 byte action[MAX_PLAYERS];
999 /* constant within running game */
1002 int initial_move_delay;
1003 int initial_move_delay_value;
1005 /* variable within running game */
1007 boolean magic_wall_active;
1008 int magic_wall_time_left;
1009 int light_time_left;
1010 int timegate_time_left;
1015 boolean explosions_delayed;
1020 char *autoplay_leveldir;
1021 int autoplay_level_nr;
1025 float frames_per_second;
1026 boolean fps_slowdown;
1027 int fps_slowdown_factor;
1032 char *token_name; /* element token prefix used in config files */
1033 char *sound_class_name; /* classification for custom sound effects */
1034 char *editor_description; /* short description for level editor */
1035 char *custom_description; /* custom description for level editor */
1037 int graphic[NUM_ACTIONS]; /* default graphics for several actions */
1038 /* special graphics for left/right/up/down */
1039 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1041 int editor_graphic; /* graphic displayed in level editor */
1042 int preview_graphic; /* graphic displayed in level preview */
1044 int sound[NUM_ACTIONS]; /* default sounds for several actions */
1050 int src_x, src_y; /* start position of animation frames */
1051 int width, height; /* width/height of each animation frame */
1052 int offset_x, offset_y; /* x/y offset to next animation frame */
1054 int anim_start_frame;
1055 int anim_delay; /* important: delay of 1 means "no delay"! */
1057 boolean anim_global_sync;
1059 int step_offset; /* optional step offset of toon animations */
1060 int step_delay; /* optional step delay of toon animations */
1062 int draw_x, draw_y; /* optional offset for drawing fonts chars */
1064 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1065 Pixmap clip_mask; /* single-graphic-only clip mask for X11 */
1066 GC clip_gc; /* single-graphic-only clip gc for X11 */
1075 struct ElementActionInfo
1079 boolean is_loop_sound;
1082 struct ElementDirectionInfo
1088 struct SpecialSuffixInfo
1096 extern GC tile_clip_gc;
1097 extern Bitmap *pix[];
1099 extern Bitmap *bitmap_db_field, *bitmap_db_door;
1100 extern Pixmap tile_clipmask[];
1101 extern DrawBuffer *fieldbuffer;
1102 extern DrawBuffer *drawto_field;
1104 extern int game_status;
1105 extern boolean level_editor_test_game;
1106 extern boolean network_playing;
1108 extern int key_joystick_mapping;
1110 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1111 extern int redraw_x1, redraw_y1;
1113 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1114 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1115 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1116 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1117 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1118 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1119 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1120 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1121 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1122 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1123 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1124 extern short AmoebaCnt[MAX_NUM_AMOEBA];
1125 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
1126 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1127 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1129 extern unsigned long Properties1[MAX_NUM_ELEMENTS];
1130 extern unsigned long Properties2[MAX_NUM_ELEMENTS];
1132 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1133 extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1134 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1136 extern int lev_fieldx, lev_fieldy;
1137 extern int scroll_x, scroll_y;
1140 extern int ScrollStepSize;
1141 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1142 extern int BorderElement;
1143 extern int GameFrameDelay;
1144 extern int FfwdFrameDelay;
1145 extern int BX1, BY1;
1146 extern int BX2, BY2;
1147 extern int SBX_Left, SBX_Right;
1148 extern int SBY_Upper, SBY_Lower;
1150 extern int ExitX, ExitY;
1151 extern int AllPlayersGone;
1153 extern int TimeFrames, TimePlayed, TimeLeft;
1154 extern boolean SiebAktiv;
1155 extern int SiebCount;
1157 extern boolean network_player_action_received;
1159 extern int graphics_action_mapping[];
1161 extern struct LevelInfo level;
1162 extern struct PlayerInfo stored_player[], *local_player;
1163 extern struct HiScore highscore[];
1164 extern struct TapeInfo tape;
1165 extern struct GameInfo game;
1166 extern struct GlobalInfo global;
1167 extern struct ElementInfo element_info[];
1168 extern struct ElementActionInfo element_action_info[];
1169 extern struct ElementDirectionInfo element_direction_info[];
1170 extern struct SpecialSuffixInfo special_suffix_info[];
1171 extern struct GraphicInfo *graphic_info;
1172 extern struct SoundInfo *sound_info;
1173 extern struct ConfigInfo image_config[], sound_config[];
1174 extern struct ConfigInfo image_config_suffix[], sound_config_suffix[];