1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 #include <sys/types.h>
28 #include "libgame/libgame.h"
30 #include "conf_gfx.h" /* include auto-generated data structure definitions */
31 #include "conf_snd.h" /* include auto-generated data structure definitions */
33 #define IMG_UNDEFINED (-1)
34 #define IMG_EMPTY IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START IMG_CUSTOM_1
39 #define SND_UNDEFINED (-1)
46 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX 3
49 #define MIN_LEV_FIELDY 3
50 #define STD_LEV_FIELDX 64
51 #define STD_LEV_FIELDY 32
52 #define MAX_LEV_FIELDX 128
53 #define MAX_LEV_FIELDY 128
55 #define SCREENX(a) ((a) - scroll_x)
56 #define SCREENY(a) ((a) - scroll_y)
57 #define LEVELX(a) ((a) + scroll_x)
58 #define LEVELY(a) ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
64 #define EP_AMOEBALIVE 0
66 #define EP_CAN_BE_CRUMBLED 2
69 #define EP_INDESTRUCTIBLE 5
74 #define EP_CAN_SMASH 10
75 #define EP_CAN_CHANGE 11
76 #define EP_CAN_MOVE 12
77 #define EP_COULD_MOVE 13
78 #define EP_DONT_TOUCH 14
79 #define EP_DONT_GO_TO 15
80 #define EP_FOOD_DARK_YAMYAM 16
81 #define EP_EM_SLIPPERY_WALL 17
82 #define EP_BD_ELEMENT 18
83 #define EP_SB_ELEMENT 19
85 #define EP_INACTIVE 21
86 #define EP_EXPLOSIVE 22
87 #define EP_FOOD_PENGUIN 23
88 #define EP_PUSHABLE 24
90 #define EP_WALKABLE_OVER 26
91 #define EP_DIGGABLE 27
92 #define EP_COLLECTIBLE 28
93 #define EP_WALKABLE_THROUGH 29
94 #define EP_OVER_PLAYER 30
95 #define EP_ACTIVE_BOMB 31
98 #define EP_BELT_ACTIVE 33
99 #define EP_BELT_SWITCH 34
100 #define EP_WALKABLE_UNDER 35
101 #define EP_SP_ELEMENT 36
102 #define EP_HAS_CONTENT 37
103 #define EP_SOLID_NEW 38
105 #define NUM_ELEMENT_PROPERTIES 39
107 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32)
108 #define EP_BITFIELD_BASE 0
110 #define PROPERTY_BIT(p) (1 << ((p) % 32))
111 #define PROPERTY_VAR(e, p) (Properties[e][(p) / 32])
112 #define HAS_PROPERTY(e, p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
113 #define SET_PROPERTY(e, p, v) ((v) ? \
114 (PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \
115 (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
117 /* property bit masks */
118 #define EP_BIT_AMOEBALIVE PROPERTY_BIT(EP_AMOEBALIVE)
119 #define EP_BIT_AMOEBOID PROPERTY_BIT(EP_AMOEBOID)
120 #define EP_BIT_CAN_BE_CRUMBLED PROPERTY_BIT(EP_CAN_BE_CRUMBLED)
121 #define EP_BIT_PFORTE PROPERTY_BIT(EP_PFORTE)
122 #define EP_BIT_SOLID PROPERTY_BIT(EP_SOLID)
123 #define EP_BIT_INDESTRUCTIBLE PROPERTY_BIT(EP_INDESTRUCTIBLE)
124 #define EP_BIT_SLIPPERY PROPERTY_BIT(EP_SLIPPERY)
125 #define EP_BIT_ENEMY PROPERTY_BIT(EP_ENEMY)
126 #define EP_BIT_MAUER PROPERTY_BIT(EP_MAUER)
127 #define EP_BIT_CAN_FALL PROPERTY_BIT(EP_CAN_FALL)
128 #define EP_BIT_CAN_SMASH PROPERTY_BIT(EP_CAN_SMASH)
129 #define EP_BIT_CAN_CHANGE PROPERTY_BIT(EP_CAN_CHANGE)
130 #define EP_BIT_CAN_MOVE PROPERTY_BIT(EP_CAN_MOVE)
131 #define EP_BIT_COULD_MOVE PROPERTY_BIT(EP_COULD_MOVE)
132 #define EP_BIT_DONT_TOUCH PROPERTY_BIT(EP_DONT_TOUCH)
133 #define EP_BIT_DONT_GO_TO PROPERTY_BIT(EP_DONT_GO_TO)
134 #define EP_BIT_FOOD_DARK_YAMYAM PROPERTY_BIT(EP_FOOD_DARK_YAMYAM)
135 #define EP_BIT_EM_SLIPPERY_WALL PROPERTY_BIT(EP_EM_SLIPPERY_WALL)
136 #define EP_BIT_BD_ELEMENT PROPERTY_BIT(EP_BD_ELEMENT)
137 #define EP_BIT_SB_ELEMENT PROPERTY_BIT(EP_SB_ELEMENT)
138 #define EP_BIT_GEM PROPERTY_BIT(EP_GEM)
139 #define EP_BIT_INACTIVE PROPERTY_BIT(EP_INACTIVE)
140 #define EP_BIT_EXPLOSIVE PROPERTY_BIT(EP_EXPLOSIVE)
141 #define EP_BIT_FOOD_PENGUIN PROPERTY_BIT(EP_FOOD_PENGUIN)
142 #define EP_BIT_PUSHABLE PROPERTY_BIT(EP_PUSHABLE)
143 #define EP_BIT_PLAYER PROPERTY_BIT(EP_PLAYER)
144 #define EP_BIT_WALKABLE_OVER PROPERTY_BIT(EP_WALKABLE_OVER)
145 #define EP_BIT_DIGGABLE PROPERTY_BIT(EP_DIGGABLE)
146 #define EP_BIT_COLLECTIBLE PROPERTY_BIT(EP_COLLECTIBLE)
147 #define EP_BIT_WALKABLE_THROUGH PROPERTY_BIT(EP_WALKABLE_THROUGH)
148 #define EP_BIT_OVER_PLAYER PROPERTY_BIT(EP_OVER_PLAYER)
149 #define EP_BIT_ACTIVE_BOMB PROPERTY_BIT(EP_ACTIVE_BOMB)
151 #define EP_BIT_BELT PROPERTY_BIT(EP_BELT)
152 #define EP_BIT_BELT_ACTIVE PROPERTY_BIT(EP_BELT_ACTIVE)
153 #define EP_BIT_BELT_SWITCH PROPERTY_BIT(EP_BELT_SWITCH)
154 #define EP_BIT_WALKABLE_UNDER PROPERTY_BIT(EP_WALKABLE_UNDER)
155 #define EP_BIT_SP_ELEMENT PROPERTY_BIT(EP_SP_ELEMENT)
156 #define EP_BIT_HAS_CONTENT PROPERTY_BIT(EP_HAS_CONTENT)
157 #define EP_BIT_SOLID_NEW PROPERTY_BIT(EP_SOLID_NEW)
160 #define EP_BITMASK_DEFAULT 0
162 /* property macros */
163 #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE)
164 #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID)
165 #define CAN_BE_CRUMBLED(e) HAS_PROPERTY(e, EP_CAN_BE_CRUMBLED)
166 #define IS_PFORTE(e) HAS_PROPERTY(e, EP_PFORTE)
167 #define IS_SOLID(e) HAS_PROPERTY(e, EP_SOLID)
168 #define IS_INDESTRUCTIBLE(e) HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
169 #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY)
170 #define IS_ENEMY(e) HAS_PROPERTY(e, EP_ENEMY)
171 #define IS_MAUER(e) HAS_PROPERTY(e, EP_MAUER)
172 #define CAN_FALL(e) HAS_PROPERTY(e, EP_CAN_FALL)
173 #define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH)
174 #define CAN_CHANGE(e) HAS_PROPERTY(e, EP_CAN_CHANGE)
175 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE)
176 #define COULD_MOVE(e) HAS_PROPERTY(e, EP_COULD_MOVE)
177 #define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH)
178 #define DONT_GO_TO(e) HAS_PROPERTY(e, EP_DONT_GO_TO)
179 #define IS_FOOD_DARK_YAMYAM(e) HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
180 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
181 #define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT)
182 #define IS_SB_ELEMENT(e) HAS_PROPERTY(e, EP_SB_ELEMENT)
183 #define IS_GEM(e) HAS_PROPERTY(e, EP_GEM)
184 #define IS_INACTIVE(e) HAS_PROPERTY(e, EP_INACTIVE)
185 #define IS_EXPLOSIVE(e) HAS_PROPERTY(e, EP_EXPLOSIVE)
186 #define IS_FOOD_PENGUIN(e) HAS_PROPERTY(e, EP_FOOD_PENGUIN)
187 #define IS_PUSHABLE(e) HAS_PROPERTY(e, EP_PUSHABLE)
188 #define ELEM_IS_PLAYER(e) HAS_PROPERTY(e, EP_PLAYER)
189 #define IS_WALKABLE_OVER(e) HAS_PROPERTY(e, EP_WALKABLE_OVER)
190 #define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE)
191 #define IS_COLLECTIBLE(e) HAS_PROPERTY(e, EP_COLLECTIBLE)
192 #define IS_WALKABLE_THROUGH(e) HAS_PROPERTY(e, EP_WALKABLE_THROUGH)
193 #define IS_OVER_PLAYER(e) HAS_PROPERTY(e, EP_OVER_PLAYER)
194 #define IS_ACTIVE_BOMB(e) HAS_PROPERTY(e, EP_ACTIVE_BOMB)
196 #define IS_BELT(e) HAS_PROPERTY(e, EP_BELT)
197 #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE)
198 #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH)
199 #define IS_WALKABLE_UNDER(e) HAS_PROPERTY(e, EP_WALKABLE_UNDER)
200 #define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT)
201 #define HAS_CONTENT(e) HAS_PROPERTY(e, EP_HAS_CONTENT)
202 #define IS_SOLID_NEW(e) HAS_PROPERTY(e, EP_SOLID_NEW)
204 #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \
205 (e) <= EL_CUSTOM_END)
207 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
209 #define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
210 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_EMPTY)
212 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
213 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
214 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
216 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
217 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
218 (e) == EL_EMERALD ? EL_DIAMOND : \
219 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
220 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
221 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
223 #define EL_CHANGED2(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
224 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
226 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
227 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
228 #define TAPE_IS_EMPTY(x) ((x).length == 0)
229 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
231 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
232 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
233 #define PROTECTED_FIELD(x,y) (IS_WALKABLE_UNDER(Feld[x][y]) && \
234 IS_INDESTRUCTIBLE(Feld[x][y]))
235 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
236 PROTECTED_FIELD(x, y))
238 #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
240 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
241 #define ANIM_DELAY(g) (graphic_info[g].anim_delay)
242 #define ANIM_MODE(g) (graphic_info[g].anim_mode)
244 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
245 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
246 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
247 #define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0)
249 #define IS_LOOP_SOUND(s) (sound_info[s].loop)
254 /* Bitmaps with graphic file */
258 #define PIX_FONT_BIG 3
259 #define PIX_FONT_SMALL 4
260 #define PIX_FONT_MEDIUM 5
261 #define PIX_FONT_EM 6
262 /* Bitmaps without graphic file */
263 #define PIX_DB_DOOR 7
264 #define PIX_DB_FIELD 8
266 #define NUM_PICTURES 7
267 #define NUM_BITMAPS 9
271 /* Bitmaps with graphic file */
273 #define PIX_ELEMENTS 1
280 #define PIX_FONT_BIG 8
281 #define PIX_FONT_SMALL 9
282 #define PIX_FONT_MEDIUM 10
283 #define PIX_FONT_EM 11
284 /* Bitmaps without graphic file */
285 #define PIX_DB_DOOR 12
286 #define PIX_DB_FIELD 13
288 #define NUM_PICTURES 12
289 #define NUM_BITMAPS 14
293 /* boundaries of arrays etc. */
294 #define MAX_LEVEL_NAME_LEN 32
295 #define MAX_LEVEL_AUTHOR_LEN 32
296 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
297 #define MAX_SCORE_ENTRIES 100
299 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
300 #define MAX_GRAPHICS 1536 /* see below: NUM_TILES */
302 #define MAX_NUM_AMOEBA 100
304 /* values for elements with content */
305 #define MIN_ELEMENT_CONTENTS 1
306 #define STD_ELEMENT_CONTENTS 4
307 #define MAX_ELEMENT_CONTENTS 8
309 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
311 /* fundamental game speed values */
312 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
313 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
314 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
315 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
316 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
318 /* often used screen positions */
321 #define REAL_SX (SX - 2)
322 #define REAL_SY (SY - 2)
331 #define MINI_TILEX (TILEX / 2)
332 #define MINI_TILEY (TILEY / 2)
333 #define MICRO_TILEX (TILEX / 8)
334 #define MICRO_TILEY (TILEY / 8)
335 #define MIDPOSX (SCR_FIELDX / 2)
336 #define MIDPOSY (SCR_FIELDY / 2)
337 #define SXSIZE (SCR_FIELDX * TILEX)
338 #define SYSIZE (SCR_FIELDY * TILEY)
339 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
340 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
343 #define VXSIZE DXSIZE
345 #define EXSIZE DXSIZE
346 #define EYSIZE (VYSIZE + 44)
347 #define FULL_SXSIZE (2 + SXSIZE + 2)
348 #define FULL_SYSIZE (2 + SYSIZE + 2)
349 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
350 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
351 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
352 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
353 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
356 /* "real" level file elements */
357 #define EL_UNDEFINED -1
359 #define EL_EMPTY_SPACE 0
360 #define EL_EMPTY EL_EMPTY_SPACE
363 #define EL_WALL_CRUMBLED 3
365 #define EL_KEY_OBSOLETE 5 /* obsolete; mapped to EL_KEY_1 */
367 #define EL_EXIT_CLOSED 7
368 #define EL_PLAYER_OBSOLETE 8 /* obsolete; mapped to EL_PLAYER_1 */
370 #define EL_SPACESHIP 10
373 #define EL_STEELWALL 13
374 #define EL_DIAMOND 14
375 #define EL_AMOEBA_DEAD 15
376 #define EL_QUICKSAND_EMPTY 16
377 #define EL_QUICKSAND_FULL 17
378 #define EL_AMOEBA_DROP 18
380 #define EL_MAGIC_WALL 20
381 #define EL_SPEED_PILL 21
383 #define EL_AMOEBA_WET 23
384 #define EL_AMOEBA_DRY 24
386 #define EL_GAME_OF_LIFE 26
387 #define EL_BIOMAZE 27
388 #define EL_DYNAMITE_ACTIVE 28
389 #define EL_STONEBLOCK 29
390 #define EL_ROBOT_WHEEL 30
391 #define EL_ROBOT_WHEEL_ACTIVE 31
400 #define EL_GATE_1_GRAY 40
401 #define EL_GATE_2_GRAY 41
402 #define EL_GATE_3_GRAY 42
403 #define EL_GATE_4_GRAY 43
404 #define EL_DYNAMITE 44
406 #define EL_INVISIBLE_WALL 46
408 #define EL_LAMP_ACTIVE 48
409 #define EL_WALL_EMERALD 49
410 #define EL_WALL_DIAMOND 50
411 #define EL_AMOEBA_FULL 51
412 #define EL_BD_AMOEBA 52
413 #define EL_TIME_ORB_FULL 53
414 #define EL_TIME_ORB_EMPTY 54
415 #define EL_EXPANDABLE_WALL 55
416 #define EL_BD_DIAMOND 56
417 #define EL_EMERALD_YELLOW 57
418 #define EL_WALL_BD_DIAMOND 58
419 #define EL_WALL_EMERALD_YELLOW 59
420 #define EL_DARK_YAMYAM 60
421 #define EL_BD_MAGIC_WALL 61
422 #define EL_INVISIBLE_STEELWALL 62
424 #define EL_UNUSED_63 63
426 #define EL_DYNABOMB_INCREASE_NUMBER 64
427 #define EL_DYNABOMB_INCREASE_SIZE 65
428 #define EL_DYNABOMB_INCREASE_POWER 66
429 #define EL_SOKOBAN_OBJECT 67
430 #define EL_SOKOBAN_FIELD_EMPTY 68
431 #define EL_SOKOBAN_FIELD_FULL 69
432 #define EL_BD_BUTTERFLY_RIGHT 70
433 #define EL_BD_BUTTERFLY_UP 71
434 #define EL_BD_BUTTERFLY_LEFT 72
435 #define EL_BD_BUTTERFLY_DOWN 73
436 #define EL_BD_FIREFLY_RIGHT 74
437 #define EL_BD_FIREFLY_UP 75
438 #define EL_BD_FIREFLY_LEFT 76
439 #define EL_BD_FIREFLY_DOWN 77
440 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
441 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
442 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
443 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
444 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
445 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
446 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
447 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
448 #define EL_BD_BUTTERFLY 78
449 #define EL_BD_FIREFLY 79
450 #define EL_PLAYER_1 80
451 #define EL_PLAYER_2 81
452 #define EL_PLAYER_3 82
453 #define EL_PLAYER_4 83
454 #define EL_BUG_RIGHT 84
456 #define EL_BUG_LEFT 86
457 #define EL_BUG_DOWN 87
458 #define EL_SPACESHIP_RIGHT 88
459 #define EL_SPACESHIP_UP 89
460 #define EL_SPACESHIP_LEFT 90
461 #define EL_SPACESHIP_DOWN 91
462 #define EL_PACMAN_RIGHT 92
463 #define EL_PACMAN_UP 93
464 #define EL_PACMAN_LEFT 94
465 #define EL_PACMAN_DOWN 95
466 #define EL_EMERALD_RED 96
467 #define EL_EMERALD_PURPLE 97
468 #define EL_WALL_EMERALD_RED 98
469 #define EL_WALL_EMERALD_PURPLE 99
470 #define EL_ACID_POOL_TOPLEFT 100
471 #define EL_ACID_POOL_TOPRIGHT 101
472 #define EL_ACID_POOL_BOTTOMLEFT 102
473 #define EL_ACID_POOL_BOTTOM 103
474 #define EL_ACID_POOL_BOTTOMRIGHT 104
475 #define EL_BD_WALL 105
476 #define EL_BD_ROCK 106
477 #define EL_EXIT_OPEN 107
478 #define EL_BLACK_ORB 108
479 #define EL_AMOEBA_TO_DIAMOND 109
481 #define EL_PENGUIN 111
482 #define EL_SATELLITE 112
483 #define EL_ARROW_LEFT 113
484 #define EL_ARROW_RIGHT 114
485 #define EL_ARROW_UP 115
486 #define EL_ARROW_DOWN 116
488 #define EL_DRAGON 118
490 #define EL_EM_KEY_1_FILE 119
492 #define EL_CHAR_START 120
493 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
494 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
496 #include "conf_chr.h" /* include auto-generated data structure definitions */
498 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
499 #define EL_CHAR_END (EL_CHAR_START + 79)
501 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
503 #define EL_EXPANDABLE_WALL_HORIZONTAL 200
504 #define EL_EXPANDABLE_WALL_VERTICAL 201
505 #define EL_EXPANDABLE_WALL_ANY 202
507 #define EL_EM_GATE_1 203
508 #define EL_EM_GATE_2 204
509 #define EL_EM_GATE_3 205
510 #define EL_EM_GATE_4 206
512 #define EL_EM_KEY_2_FILE 207
513 #define EL_EM_KEY_3_FILE 208
514 #define EL_EM_KEY_4_FILE 209
516 #define EL_SP_START 210
517 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
518 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
519 #define EL_SP_ZONK (EL_SP_START + 1)
520 #define EL_SP_BASE (EL_SP_START + 2)
521 #define EL_SP_MURPHY (EL_SP_START + 3)
522 #define EL_SP_INFOTRON (EL_SP_START + 4)
523 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
524 #define EL_SP_HARDWARE_GRAY (EL_SP_START + 6)
525 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
526 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
527 #define EL_SP_PORT_RIGHT (EL_SP_START + 9)
528 #define EL_SP_PORT_DOWN (EL_SP_START + 10)
529 #define EL_SP_PORT_LEFT (EL_SP_START + 11)
530 #define EL_SP_PORT_UP (EL_SP_START + 12)
531 #define EL_SP_GRAVITY_PORT_RIGHT (EL_SP_START + 13)
532 #define EL_SP_GRAVITY_PORT_DOWN (EL_SP_START + 14)
533 #define EL_SP_GRAVITY_PORT_LEFT (EL_SP_START + 15)
534 #define EL_SP_GRAVITY_PORT_UP (EL_SP_START + 16)
535 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
536 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
537 #define EL_SP_TERMINAL (EL_SP_START + 19)
538 #define EL_SP_DISK_RED (EL_SP_START + 20)
539 #define EL_SP_PORT_VERTICAL (EL_SP_START + 21)
540 #define EL_SP_PORT_HORIZONTAL (EL_SP_START + 22)
541 #define EL_SP_PORT_ANY (EL_SP_START + 23)
542 #define EL_SP_ELECTRON (EL_SP_START + 24)
543 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
544 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
545 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
546 #define EL_SP_HARDWARE_BASE_1 (EL_SP_START + 28)
547 #define EL_SP_HARDWARE_GREEN (EL_SP_START + 29)
548 #define EL_SP_HARDWARE_BLUE (EL_SP_START + 30)
549 #define EL_SP_HARDWARE_RED (EL_SP_START + 31)
550 #define EL_SP_HARDWARE_YELLOW (EL_SP_START + 32)
551 #define EL_SP_HARDWARE_BASE_2 (EL_SP_START + 33)
552 #define EL_SP_HARDWARE_BASE_3 (EL_SP_START + 34)
553 #define EL_SP_HARDWARE_BASE_4 (EL_SP_START + 35)
554 #define EL_SP_HARDWARE_BASE_5 (EL_SP_START + 36)
555 #define EL_SP_HARDWARE_BASE_6 (EL_SP_START + 37)
556 #define EL_SP_CHIP_TOP (EL_SP_START + 38)
557 #define EL_SP_CHIP_BOTTOM (EL_SP_START + 39)
558 #define EL_SP_END (EL_SP_START + 39)
560 #define EL_EM_GATE_1_GRAY 250
561 #define EL_EM_GATE_2_GRAY 251
562 #define EL_EM_GATE_3_GRAY 252
563 #define EL_EM_GATE_4_GRAY 253
565 #define EL_UNUSED_254 254
566 #define EL_UNUSED_255 255
569 #define EL_CRYSTAL 257
570 #define EL_WALL_PEARL 258
571 #define EL_WALL_CRYSTAL 259
572 #define EL_DOOR_WHITE 260
573 #define EL_DOOR_WHITE_GRAY 261
574 #define EL_KEY_WHITE 262
575 #define EL_SHIELD_NORMAL 263
576 #define EL_EXTRA_TIME 264
577 #define EL_SWITCHGATE_OPEN 265
578 #define EL_SWITCHGATE_CLOSED 266
579 #define EL_SWITCHGATE_SWITCH_UP 267
580 #define EL_SWITCHGATE_SWITCH_DOWN 268
582 #define EL_UNUSED_269 269
583 #define EL_UNUSED_270 270
585 #define EL_CONVEYOR_BELT_1_LEFT 271
586 #define EL_CONVEYOR_BELT_1_MIDDLE 272
587 #define EL_CONVEYOR_BELT_1_RIGHT 273
588 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT 274
589 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
590 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT 276
591 #define EL_CONVEYOR_BELT_2_LEFT 277
592 #define EL_CONVEYOR_BELT_2_MIDDLE 278
593 #define EL_CONVEYOR_BELT_2_RIGHT 279
594 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT 280
595 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
596 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT 282
597 #define EL_CONVEYOR_BELT_3_LEFT 283
598 #define EL_CONVEYOR_BELT_3_MIDDLE 284
599 #define EL_CONVEYOR_BELT_3_RIGHT 285
600 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT 286
601 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
602 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT 288
603 #define EL_CONVEYOR_BELT_4_LEFT 289
604 #define EL_CONVEYOR_BELT_4_MIDDLE 290
605 #define EL_CONVEYOR_BELT_4_RIGHT 291
606 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT 292
607 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
608 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294
609 #define EL_LANDMINE 295
610 #define EL_ENVELOPE 296
611 #define EL_LIGHT_SWITCH 297
612 #define EL_LIGHT_SWITCH_ACTIVE 298
613 #define EL_SIGN_EXCLAMATION 299
614 #define EL_SIGN_RADIOACTIVITY 300
615 #define EL_SIGN_STOP 301
616 #define EL_SIGN_WHEELCHAIR 302
617 #define EL_SIGN_PARKING 303
618 #define EL_SIGN_ONEWAY 304
619 #define EL_SIGN_HEART 305
620 #define EL_SIGN_TRIANGLE 306
621 #define EL_SIGN_ROUND 307
622 #define EL_SIGN_EXIT 308
623 #define EL_SIGN_YINYANG 309
624 #define EL_SIGN_OTHER 310
625 #define EL_MOLE_LEFT 311
626 #define EL_MOLE_RIGHT 312
627 #define EL_MOLE_UP 313
628 #define EL_MOLE_DOWN 314
629 #define EL_STEELWALL_SLANTED 315
630 #define EL_INVISIBLE_SAND 316
631 #define EL_DX_UNKNOWN_15 317
632 #define EL_DX_UNKNOWN_42 318
634 #define EL_UNUSED_319 319
635 #define EL_UNUSED_320 320
637 #define EL_SHIELD_DEADLY 321
638 #define EL_TIMEGATE_OPEN 322
639 #define EL_TIMEGATE_CLOSED 323
640 #define EL_TIMEGATE_SWITCH_ACTIVE 324
641 #define EL_TIMEGATE_SWITCH 325
643 #define EL_BALLOON 326
644 #define EL_BALLOON_SWITCH_LEFT 327
645 #define EL_BALLOON_SWITCH_RIGHT 328
646 #define EL_BALLOON_SWITCH_UP 329
647 #define EL_BALLOON_SWITCH_DOWN 330
648 #define EL_BALLOON_SWITCH_ANY 331
650 #define EL_EMC_STEELWALL_1 332
651 #define EL_EMC_STEELWALL_2 333
652 #define EL_EMC_STEELWALL_3 334
653 #define EL_EMC_STEELWALL_4 335
654 #define EL_EMC_WALL_1 336
655 #define EL_EMC_WALL_2 337
656 #define EL_EMC_WALL_3 338
657 #define EL_EMC_WALL_4 339
658 #define EL_EMC_WALL_5 340
659 #define EL_EMC_WALL_6 341
660 #define EL_EMC_WALL_7 342
661 #define EL_EMC_WALL_8 343
663 #define EL_TUBE_ANY 344
664 #define EL_TUBE_VERTICAL 345
665 #define EL_TUBE_HORIZONTAL 346
666 #define EL_TUBE_VERTICAL_LEFT 347
667 #define EL_TUBE_VERTICAL_RIGHT 348
668 #define EL_TUBE_HORIZONTAL_UP 349
669 #define EL_TUBE_HORIZONTAL_DOWN 350
670 #define EL_TUBE_LEFT_UP 351
671 #define EL_TUBE_LEFT_DOWN 352
672 #define EL_TUBE_RIGHT_UP 353
673 #define EL_TUBE_RIGHT_DOWN 354
674 #define EL_SPRING 355
676 #define EL_DX_SUPABOMB 357
678 #define EL_UNUSED_358 358
679 #define EL_UNUSED_359 359
681 #define EL_CUSTOM_START 360
683 #include "conf_cus.h" /* include auto-generated data structure definitions */
685 #define EL_CUSTOM_END (EL_CUSTOM_START + 127)
687 #define NUM_CUSTOM_ELEMENTS 128
688 #define NUM_FILE_ELEMENTS 488
691 /* "real" (and therefore drawable) runtime elements */
692 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
694 #define EL_EM_KEY_1 (EL_FIRST_RUNTIME_REAL + 0)
695 #define EL_EM_KEY_2 (EL_FIRST_RUNTIME_REAL + 1)
696 #define EL_EM_KEY_3 (EL_FIRST_RUNTIME_REAL + 2)
697 #define EL_EM_KEY_4 (EL_FIRST_RUNTIME_REAL + 3)
698 #define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
699 #define EL_DYNABOMB_PLAYER_2_ACTIVE (EL_FIRST_RUNTIME_REAL + 5)
700 #define EL_DYNABOMB_PLAYER_3_ACTIVE (EL_FIRST_RUNTIME_REAL + 6)
701 #define EL_DYNABOMB_PLAYER_4_ACTIVE (EL_FIRST_RUNTIME_REAL + 7)
702 #define EL_SP_DISK_RED_ACTIVE (EL_FIRST_RUNTIME_REAL + 8)
703 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 9)
704 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 10)
705 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 11)
706 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 12)
707 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 13)
708 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
709 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
710 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
711 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
712 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
713 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
714 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
715 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
716 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
717 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
718 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
719 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
720 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 26)
721 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 27)
722 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
723 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 29)
724 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
725 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 31)
726 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 32)
727 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 33)
728 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 34)
729 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 35)
730 #define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 36)
731 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 37)
732 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
733 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
734 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 40)
735 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 41)
736 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
737 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
738 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44)
739 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 45)
741 /* "unreal" (and therefore not drawable) runtime elements */
742 #define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 46)
744 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
745 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
746 #define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2)
747 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 3)
748 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 4)
749 #define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 5)
750 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 6)
751 #define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 7)
752 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 8)
753 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 9)
754 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 10)
755 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 11)
756 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 12)
758 /* dummy elements (never used as game elements, only used as graphics) */
759 #define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 13)
761 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
762 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
763 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
764 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
765 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
766 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
767 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
768 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
769 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
770 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
771 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
772 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
773 #define EL_SAND_CRUMBLED (EL_FIRST_DUMMY + 12)
774 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
775 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 14)
776 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 15)
778 #define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 16)
781 /* values for graphics/sounds action types */
782 #define ACTION_DEFAULT 0
783 #define ACTION_WAITING 1
784 #define ACTION_FALLING 2
785 #define ACTION_MOVING 3
786 #define ACTION_DIGGING 4
787 #define ACTION_SNAPPING 5
788 #define ACTION_COLLECTING 6
789 #define ACTION_DROPPING 7
790 #define ACTION_PUSHING 8
791 #define ACTION_PASSING 9
792 #define ACTION_IMPACT 10
793 #define ACTION_BREAKING 11
794 #define ACTION_ACTIVATING 12
795 #define ACTION_DEACTIVATING 13
796 #define ACTION_OPENING 14
797 #define ACTION_CLOSING 15
798 #define ACTION_ATTACKING 16
799 #define ACTION_GROWING 17
800 #define ACTION_SHRINKING 18
801 #define ACTION_ACTIVE 19
802 #define ACTION_FILLING 20
803 #define ACTION_EMPTYING 21
804 #define ACTION_CHANGING 22
805 #define ACTION_EXPLODING 23
806 #define ACTION_DYING 24
807 #define ACTION_OTHER 25
809 #define NUM_ACTIONS 26
811 /* values for special image configuration suffixes */
812 #define GFX_SPECIAL_ARG_MAIN 0
813 #define GFX_SPECIAL_ARG_LEVELS 1
814 #define GFX_SPECIAL_ARG_SCORES 2
815 #define GFX_SPECIAL_ARG_EDITOR 3
816 #define GFX_SPECIAL_ARG_INFO 4
817 #define GFX_SPECIAL_ARG_SETUP 5
818 #define GFX_SPECIAL_ARG_DOOR 6
819 #define GFX_SPECIAL_ARG_PREVIEW 7
821 #define NUM_SPECIAL_GFX_ARGS 8
824 /* values for image configuration suffixes */
827 #define GFX_ARG_XPOS 2
828 #define GFX_ARG_YPOS 3
829 #define GFX_ARG_WIDTH 4
830 #define GFX_ARG_HEIGHT 5
831 #define GFX_ARG_OFFSET 6
832 #define GFX_ARG_VERTICAL 7
833 #define GFX_ARG_XOFFSET 8
834 #define GFX_ARG_YOFFSET 9
835 #define GFX_ARG_FRAMES 10
836 #define GFX_ARG_FRAMES_PER_LINE 11
837 #define GFX_ARG_START_FRAME 12
838 #define GFX_ARG_DELAY 13
839 #define GFX_ARG_ANIM_MODE 14
840 #define GFX_ARG_GLOBAL_SYNC 15
841 #define GFX_ARG_STEP_OFFSET 16
842 #define GFX_ARG_STEP_DELAY 17
843 #define GFX_ARG_DIRECTION 18
844 #define GFX_ARG_POSITION 19
845 #define GFX_ARG_DRAW_XOFFSET 20
846 #define GFX_ARG_DRAW_YOFFSET 21
847 #define GFX_ARG_NAME 22
849 #define NUM_GFX_ARGS 23
852 /* values for sound configuration suffixes */
853 #define SND_ARG_MODE_LOOP 0
855 #define NUM_SND_ARGS 1
858 /* values for font configuration */
860 #define FONT_INITIAL_1 0
861 #define FONT_INITIAL_2 1
862 #define FONT_INITIAL_3 2
863 #define FONT_INITIAL_4 3
864 #define FONT_TITLE_1 4
865 #define FONT_TITLE_2 5
866 #define FONT_MENU_1 6
867 #define FONT_MENU_2 7
868 #define FONT_TEXT_1 8
869 #define FONT_TEXT_2 9
870 #define FONT_TEXT_3 10
871 #define FONT_TEXT_4 11
872 #define FONT_INPUT_1 12
873 #define FONT_INPUT_1_ACTIVE 13
874 #define FONT_INPUT_2 14
875 #define FONT_INPUT_2_ACTIVE 15
876 #define FONT_OPTION_OFF 16
877 #define FONT_OPTION_ON 17
878 #define FONT_VALUE_1 18
879 #define FONT_VALUE_2 19
880 #define FONT_VALUE_OLD 20
881 #define FONT_LEVEL_NUMBER 21
882 #define FONT_TAPE_RECORDER 22
883 #define FONT_GAME_INFO 23
886 #define NUM_INITIAL_FONTS 4
888 /* values for game_status */
894 #define CHOOSELEVEL 5
898 #define PSEUDO_PREVIEW 9
899 #define PSEUDO_DOOR 10
901 #define PROGRAM_VERSION_MAJOR 2
902 #define PROGRAM_VERSION_MINOR 2
903 #define PROGRAM_VERSION_PATCH 0
904 #define PROGRAM_VERSION_STRING "2.2.0rc4"
906 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
907 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
908 #define PROGRAM_RIGHTS_STRING "Copyright ©1995-2003 by"
909 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
910 #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
911 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
912 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
913 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
914 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
915 #define FILENAME_PREFIX "Rocks"
917 #if defined(PLATFORM_UNIX)
918 #define USERDATA_DIRECTORY ".rocksndiamonds"
919 #elif defined(PLATFORM_WIN32)
920 #define USERDATA_DIRECTORY PROGRAM_TITLE_STRING
922 #define USERDATA_DIRECTORY "userdata"
925 #define X11_ICON_FILENAME "rocks_icon.xbm"
926 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
927 #define MSDOS_POINTER_FILENAME "mouse.pcx"
929 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
930 ** currently supported/known file version numbers:
932 ** 1.2 (still in use)
933 ** 1.4 (still in use)
936 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0)
937 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0)
938 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0)
939 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0)
941 /* file version does not change for every program version, but is changed
942 when new features are introduced that are incompatible with older file
943 versions, so that they can be treated accordingly */
944 #define FILE_VERSION_ACTUAL FILE_VERSION_2_0
946 #define GAME_VERSION_1_0 FILE_VERSION_1_0
947 #define GAME_VERSION_1_2 FILE_VERSION_1_2
948 #define GAME_VERSION_1_4 FILE_VERSION_1_4
949 #define GAME_VERSION_2_0 FILE_VERSION_2_0
951 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
952 PROGRAM_VERSION_MINOR, \
953 PROGRAM_VERSION_PATCH)
955 /* values for game_emulation */
957 #define EMU_BOULDERDASH 1
958 #define EMU_SOKOBAN 2
959 #define EMU_SUPAPLEX 3
963 char Name[MAX_PLAYER_NAME_LEN + 1];
969 boolean present; /* player present in level playfield */
970 boolean connected; /* player connected (locally or via network) */
971 boolean active; /* player (present && connected) */
973 int index_nr, client_nr, element_nr;
975 byte action; /* action from local input device */
976 byte effective_action; /* action acknowledged from network server
977 or summarized over all configured input
978 devices when in single player mode */
979 byte programmed_action; /* action forced by game itself (like moving
980 through doors); overrides other actions */
982 int jx,jy, last_jx,last_jy;
983 int MovDir, MovPos, GfxDir, GfxPos;
984 int Frame, StepFrame;
988 boolean use_murphy_graphic;
989 boolean use_disk_red_graphic;
993 boolean LevelSolved, GameOver;
1000 boolean is_collecting;
1002 unsigned long move_delay;
1003 int move_delay_value;
1005 unsigned long push_delay;
1006 unsigned long push_delay_value;
1008 unsigned long actual_frame_counter;
1011 int gems_still_needed;
1012 int sokobanfields_still_needed;
1013 int lights_still_needed;
1014 int friends_still_needed;
1017 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1018 int shield_normal_time_left;
1019 int shield_deadly_time_left;
1024 int file_version; /* file format version the level is stored with */
1025 int game_version; /* game release version the level was created with */
1027 boolean encoding_16bit_field; /* level contains 16-bit elements */
1028 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
1029 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
1035 char name[MAX_LEVEL_NAME_LEN + 1];
1036 char author[MAX_LEVEL_AUTHOR_LEN + 1];
1037 int score[LEVEL_SCORE_ELEMENTS];
1038 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
1039 int num_yam_contents;
1042 int time_magic_wall;
1046 boolean double_speed;
1048 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
1050 short custom_element_successor[NUM_CUSTOM_ELEMENTS];
1052 boolean no_level_file;
1057 int file_version; /* file format version the tape is stored with */
1058 int game_version; /* game release version the tape was created with */
1059 int engine_version; /* game engine version the tape was recorded with */
1061 char *level_identifier;
1063 unsigned long random_seed;
1065 unsigned long counter;
1066 unsigned long length;
1067 unsigned long length_seconds;
1068 unsigned int delay_played;
1069 boolean pause_before_death;
1070 boolean recording, playing, pausing;
1071 boolean fast_forward;
1072 boolean index_search;
1074 boolean auto_play_level_solved;
1075 boolean quick_resume;
1076 boolean single_step;
1078 boolean player_participates[MAX_PLAYERS];
1079 int num_participating_players;
1083 byte action[MAX_PLAYERS];
1090 /* constant within running game */
1093 int initial_move_delay;
1094 int initial_move_delay_value;
1096 /* variable within running game */
1098 boolean magic_wall_active;
1099 int magic_wall_time_left;
1100 int light_time_left;
1101 int timegate_time_left;
1106 boolean explosions_delayed;
1111 char *autoplay_leveldir;
1112 int autoplay_level_nr;
1116 int menu_draw_xoffset;
1117 int menu_draw_yoffset;
1118 int menu_draw_xoffset_MAIN;
1119 int menu_draw_yoffset_MAIN;
1121 int door_step_offset;
1122 int door_step_delay;
1124 float frames_per_second;
1125 boolean fps_slowdown;
1126 int fps_slowdown_factor;
1131 char *token_name; /* element token used in config files */
1132 char *class_name; /* element class used in config files */
1133 char *editor_description; /* short description for level editor */
1134 char *custom_description; /* custom description for level editor */
1136 int graphic[NUM_ACTIONS]; /* default graphics for several actions */
1137 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1138 /* special graphics for left/right/up/down */
1139 int special_graphic[NUM_SPECIAL_GFX_ARGS];
1140 /* special graphics for certain screens */
1142 int sound[NUM_ACTIONS]; /* default sounds for several actions */
1147 char *token_name; /* font token used in config files */
1149 int graphic; /* default graphic for this font */
1150 int special_graphic[NUM_SPECIAL_GFX_ARGS];
1151 /* special graphics for certain screens */
1152 int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1153 /* internal bitmap ID for special graphics */
1159 int src_x, src_y; /* start position of animation frames */
1160 int width, height; /* width/height of each animation frame */
1161 int offset_x, offset_y; /* x/y offset to next animation frame */
1163 int anim_frames_per_line;
1164 int anim_start_frame;
1165 int anim_delay; /* important: delay of 1 means "no delay"! */
1167 boolean anim_global_sync;
1169 int step_offset; /* optional step offset of toon animations */
1170 int step_delay; /* optional step delay of toon animations */
1172 int draw_x, draw_y; /* optional offset for drawing fonts chars */
1174 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1175 Pixmap clip_mask; /* single-graphic-only clip mask for X11 */
1176 GC clip_gc; /* single-graphic-only clip gc for X11 */
1185 struct ElementActionInfo
1189 boolean is_loop_sound;
1192 struct ElementDirectionInfo
1198 struct SpecialSuffixInfo
1206 extern GC tile_clip_gc;
1207 extern Bitmap *pix[];
1209 extern Bitmap *bitmap_db_field, *bitmap_db_door;
1210 extern Pixmap tile_clipmask[];
1211 extern DrawBuffer *fieldbuffer;
1212 extern DrawBuffer *drawto_field;
1214 extern int game_status;
1215 extern boolean level_editor_test_game;
1216 extern boolean network_playing;
1218 extern int key_joystick_mapping;
1220 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1221 extern int redraw_x1, redraw_y1;
1223 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1224 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1225 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1226 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1227 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1228 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1229 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1230 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1231 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1232 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1233 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1234 extern short AmoebaCnt[MAX_NUM_AMOEBA];
1235 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
1236 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1237 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1239 extern unsigned long Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1241 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1242 extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1243 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1244 extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1246 extern int lev_fieldx, lev_fieldy;
1247 extern int scroll_x, scroll_y;
1250 extern int ScrollStepSize;
1251 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1252 extern int BorderElement;
1253 extern int GameFrameDelay;
1254 extern int FfwdFrameDelay;
1255 extern int BX1, BY1;
1256 extern int BX2, BY2;
1257 extern int SBX_Left, SBX_Right;
1258 extern int SBY_Upper, SBY_Lower;
1260 extern int ExitX, ExitY;
1261 extern int AllPlayersGone;
1263 extern int TimeFrames, TimePlayed, TimeLeft;
1264 extern boolean SiebAktiv;
1265 extern int SiebCount;
1267 extern boolean network_player_action_received;
1269 extern int graphics_action_mapping[];
1271 extern struct LevelInfo level;
1272 extern struct PlayerInfo stored_player[], *local_player;
1273 extern struct HiScore highscore[];
1274 extern struct TapeInfo tape;
1275 extern struct GameInfo game;
1276 extern struct GlobalInfo global;
1277 extern struct ElementInfo element_info[];
1278 extern struct ElementActionInfo element_action_info[];
1279 extern struct ElementDirectionInfo element_direction_info[];
1280 extern struct SpecialSuffixInfo special_suffix_info[];
1281 extern struct FontInfo font_info[];
1282 extern struct GraphicInfo *graphic_info;
1283 extern struct SoundInfo *sound_info;
1284 extern struct ConfigInfo image_config[], sound_config[];
1285 extern struct ConfigInfo image_config_suffix[], sound_config_suffix[];