1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * ©1995 Artsoft Development *
6 * 33659 Bielefeld-Senne *
7 * Telefon: (0521) 493245 *
8 * eMail: aeglos@valinor.owl.de *
9 * aeglos@uni-paderborn.de *
10 * q99492@pbhrzx.uni-paderborn.de *
11 *----------------------------------------------------------*
13 ***********************************************************/
22 #include <X11/Xutil.h>
24 #include <X11/Intrinsic.h>
25 #include <X11/keysymdef.h>
27 #ifdef XPM_INCLUDE_FILE
28 #include XPM_INCLUDE_FILE
31 #include <sys/types.h>
50 #define MIN_LEV_FIELDX (SCR_FIELDX-2)
51 #define MIN_LEV_FIELDY (SCR_FIELDY-2)
52 #define STD_LEV_FIELDX 64
53 #define STD_LEV_FIELDY 32
54 #define MAX_LEV_FIELDX 128
55 #define MAX_LEV_FIELDY 128
57 #define MIN(a,b) ((a)<(b) ? (a) : (b))
58 #define MAX(a,b) ((a)>(b) ? (a) : (b))
59 #define ABS(a) ((a)<0 ? -(a) : (a))
60 #define SIGN(a) ((a)<0 ? -1 : ((a)>0 ? 1 : 0))
61 #define SCROLLX(a) ((a)-scroll_x)
62 #define SCROLLY(a) ((a)-scroll_y)
63 #define UNSCROLLX(a) ((a)+scroll_x)
64 #define UNSCROLLY(a) ((a)+scroll_y)
65 #define IN_SCR_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
66 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
69 #define IS_PLAYER(x,y) (JX==(x) && JY==(y))
72 #define IS_PLAYER(x,y) ((JX==(x) && JY==(y)) || (JX2==(x) && JY2==(y)))
74 #define IS_FREE(x,y) (Feld[x][y]==EL_LEERRAUM && !IS_PLAYER(x,y))
75 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y]==EL_LEERRAUM)
76 #define IS_MOVING(x,y) (MovPos[x][y]!=0)
77 #define IS_BLOCKED(x,y) (Feld[x][y]==EL_BLOCKED)
79 #define EP_BIT_AMOEBALIVE (1<<0)
80 #define EP_BIT_AMOEBOID (1<<1)
81 #define EP_BIT_SCHLUESSEL (1<<2)
82 #define EP_BIT_PFORTE (1<<3)
83 #define EP_BIT_SOLID (1<<4)
84 #define EP_BIT_MASSIV (1<<5)
85 #define EP_BIT_SLIPPERY (1<<6)
86 #define EP_BIT_ENEMY (1<<7)
87 #define EP_BIT_MAUER (1<<8)
88 #define EP_BIT_CAN_FALL (1<<9)
89 #define EP_BIT_CAN_SMASH (1<<10)
90 #define EP_BIT_CAN_CHANGE (1<<11)
91 #define EP_BIT_CAN_MOVE (1<<12)
92 #define EP_BIT_COULD_MOVE (1<<13)
93 #define EP_BIT_DONT_TOUCH (1<<14)
94 #define EP_BIT_DONT_GO_TO (1<<15)
95 #define EP_BIT_MAMPF2 (1<<16)
96 #define EP_BIT_CHAR (1<<17)
97 #define EP_BIT_BD_ELEMENT (1<<18)
98 #define EP_BIT_SB_ELEMENT (1<<19)
99 #define EP_BIT_GEM (1<<20)
100 #define EP_BIT_INACTIVE (1<<21)
101 #define EP_BIT_EXPLOSIVE (1<<22)
102 #define EP_BIT_MAMPF3 (1<<23)
103 #define EP_BIT_PUSHABLE (1<<24)
105 #define IS_AMOEBALIVE(e) (Elementeigenschaften[e] & EP_BIT_AMOEBALIVE)
106 #define IS_AMOEBOID(e) (Elementeigenschaften[e] & EP_BIT_AMOEBOID)
107 #define IS_SCHLUESSEL(e) (Elementeigenschaften[e] & EP_BIT_SCHLUESSEL)
108 #define IS_PFORTE(e) (Elementeigenschaften[e] & EP_BIT_PFORTE)
109 #define IS_SOLID(e) (Elementeigenschaften[e] & EP_BIT_SOLID)
110 #define IS_MASSIV(e) (Elementeigenschaften[e] & EP_BIT_MASSIV)
111 #define IS_SLIPPERY(e) (Elementeigenschaften[e] & EP_BIT_SLIPPERY)
112 #define IS_ENEMY(e) (Elementeigenschaften[e] & EP_BIT_ENEMY)
113 #define IS_MAUER(e) (Elementeigenschaften[e] & EP_BIT_MAUER)
114 #define CAN_FALL(e) (Elementeigenschaften[e] & EP_BIT_CAN_FALL)
115 #define CAN_SMASH(e) (Elementeigenschaften[e] & EP_BIT_CAN_SMASH)
116 #define CAN_CHANGE(e) (Elementeigenschaften[e] & EP_BIT_CAN_CHANGE)
117 #define CAN_MOVE(e) (Elementeigenschaften[e] & EP_BIT_CAN_MOVE)
118 #define COULD_MOVE(e) (Elementeigenschaften[e] & EP_BIT_COULD_MOVE)
119 #define DONT_TOUCH(e) (Elementeigenschaften[e] & EP_BIT_DONT_TOUCH)
120 #define DONT_GO_TO(e) (Elementeigenschaften[e] & EP_BIT_DONT_GO_TO)
121 #define IS_MAMPF2(e) (Elementeigenschaften[e] & EP_BIT_MAMPF2)
122 #define IS_CHAR(e) (Elementeigenschaften[e] & EP_BIT_CHAR)
123 #define IS_BD_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_BD_ELEMENT)
124 #define IS_SB_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_SB_ELEMENT)
125 #define IS_GEM(e) (Elementeigenschaften[e] & EP_BIT_GEM)
126 #define IS_INACTIVE(e) (Elementeigenschaften[e] & EP_BIT_INACTIVE)
127 #define IS_EXPLOSIVE(e) (Elementeigenschaften[e] & EP_BIT_EXPLOSIVE)
128 #define IS_MAMPF3(e) (Elementeigenschaften[e] & EP_BIT_MAMPF3)
129 #define IS_PUSHABLE(e) (Elementeigenschaften[e] & EP_BIT_PUSHABLE)
131 #define EL_CHANGED(e) ((e)==EL_FELSBROCKEN ? EL_EDELSTEIN : \
132 (e)==EL_EDELSTEIN ? EL_DIAMANT : \
133 (e)==EL_EDELSTEIN_GELB ? EL_DIAMANT : \
134 (e)==EL_EDELSTEIN_ROT ? EL_DIAMANT : \
135 (e)==EL_EDELSTEIN_LILA ? EL_DIAMANT : \
137 #define EL_CHANGED2(e) ((e)==EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
139 #define IS_DRAWABLE(e) ((e)<EL_BLOCKED)
140 #define IS_NOT_DRAWABLE(e) ((e)>=EL_BLOCKED)
141 #define TIMESIZE (TimeLeft*100/level.time)
142 #define TAPE_IS_EMPTY(x) ((x).length == 0)
143 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
145 /* Pixmaps with Xpm or X11 Bitmap files */
150 #define PIX_BIGFONT 4
151 #define PIX_SMALLFONT 5
152 /* Pixmaps without them */
153 #define PIX_DB_BACK 6
154 #define PIX_DB_DOOR 7
155 #define PIX_DB_FIELD 8
157 #define NUM_PICTURES 6
158 #define NUM_PIXMAPS 9
160 /* boundaries of arrays etc. */
161 #define MAX_NAMELEN (10+1)
163 #define MAX_LEVNAMLEN 32
164 #define MAX_LEVSCORE_ENTRIES 16
165 #define NUM_FREE_LVHD_BYTES 18
166 #define MAX_TAPELEN 10000
168 #define MAX_LEVDIR_FILENAME (64+1)
169 #define MAX_LEVDIR_NAME (16+1)
170 #define MAX_LEVDIR_ENTRIES 15
171 #define MAX_SCORE_ENTRIES 15
173 #define MAX_FILENAME 256
174 #define MAX_NUM_AMOEBA 100
175 #define MAX_ELEMENTS 512
179 char Name[MAX_NAMELEN];
185 char login_name[MAX_NAMELEN];
186 char alias_name[MAX_NAMELEN];
199 char name[MAX_LEVNAMLEN];
200 int score[MAX_LEVSCORE_ENTRIES];
201 int mampfer_inhalt[4][3][3];
210 char filename[MAX_LEVDIR_FILENAME];
211 char name[MAX_LEVDIR_NAME];
219 unsigned int random_seed;
221 unsigned long counter;
222 unsigned long length;
223 unsigned long length_seconds;
224 unsigned int delay_played;
225 BOOL pause_before_death;
226 BOOL recording, playing, pausing;
231 unsigned char joystickdata;
238 int xleft, xright, xmiddle;
239 int yupper, ylower, ymiddle;
242 extern Display *display;
244 extern Window window;
245 extern GC gc, clip_gc[];
246 extern XImage *image[];
247 extern Pixmap clipmask[];
250 #ifdef XPM_INCLUDE_FILE
251 extern XpmAttributes xpm_att[];
254 extern Drawable drawto, drawto_field, backbuffer, fieldbuffer;
255 extern Colormap cmap;
257 extern int sound_pipe[2];
258 extern int sound_device;
259 extern char *sound_device_name;
260 extern int joystick_device;
261 extern char *joystick_device_name[2];
262 extern char *level_directory;
263 extern int width, height;
264 extern unsigned long pen_fg, pen_bg;
266 extern int game_status;
267 extern int game_emulation;
268 extern int button_status, motion_status;
269 extern int key_joystick_mapping;
270 extern int global_joystick_status, joystick_status;
271 extern int sound_status, sound_on;
272 extern int sound_loops_allowed, sound_loops_on;
273 extern int sound_music_on;
274 extern int sound_simple_on;
276 extern int direct_draw_on;
277 extern int scroll_delay_on;
278 extern int fading_on;
279 extern int autorecord_on;
280 extern int joystick_nr;
281 extern int quick_doors;
283 extern BOOL redraw[SCR_FIELDX][SCR_FIELDY];
284 extern int redraw_mask;
285 extern int redraw_tiles;
287 extern int Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
288 extern int Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
289 extern int MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
290 extern int MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
291 extern int MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
292 extern int Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
293 extern int Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
294 extern int Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
295 extern int Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
296 extern int JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
297 extern int AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
298 extern int AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
299 extern long Elementeigenschaften[MAX_ELEMENTS];
301 extern int level_nr, leveldir_nr, num_leveldirs;
302 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
304 extern int JX,JY, JX2,JY2, ZX,ZY, ExitX,ExitY;
305 extern int PlayerMovDir, PlayerMovPos, PlayerFrame, PlayerPushing;
306 extern int PlayerGone,LevelSolved,GameOver;
307 extern int FrameCounter,TimeFrames,TimeLeft,Score;
308 extern int Gems,SokobanFields,Lights,Friends;
309 extern int Dynamite,Key[4],MampferNr;
310 extern int DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL;
311 extern int SiebAktiv;
313 extern struct LevelDirInfo leveldir[];
314 extern struct LevelInfo level;
315 extern struct PlayerInfo player;
316 extern struct HiScore highscore[];
317 extern struct RecordingInfo tape;
318 extern struct SoundInfo Sound[];
319 extern struct JoystickInfo joystick[];
321 extern char *sound_name[];
322 extern int background_loop[];
323 extern int num_bg_loops;
325 extern char *progname;
328 /* often used screen positions */
331 #define REAL_SX (SX-2)
332 #define REAL_SY (SY-2)
339 #define MINI_TILEX (TILEX/2)
340 #define MINI_TILEY (TILEY/2)
341 #define MICRO_TILEX (TILEX/8)
342 #define MICRO_TILEY (TILEY/8)
343 #define MIDPOSX (SCR_FIELDX/2)
344 #define MIDPOSY (SCR_FIELDY/2)
345 #define SXSIZE (SCR_FIELDX*TILEX)
346 #define SYSIZE (SCR_FIELDY*TILEY)
349 #define VXSIZE DXSIZE
351 #define FULL_SXSIZE (2+SXSIZE+2)
352 #define FULL_SYSIZE (2+SYSIZE+2)
353 #define MICROLEV_XPOS (SX+4*32+16)
354 #define MICROLEV_YPOS (SX+12*32)
355 #define MICROLEV_XSIZE (STD_LEV_FIELDX*MICRO_TILEX)
356 #define MICROLEV_YSIZE (STD_LEV_FIELDY*MICRO_TILEY)
357 #define MICROLABEL_YPOS (MICROLEV_YPOS+MICROLEV_YSIZE+12)
358 #define FONT1_XSIZE 32
359 #define FONT1_YSIZE 32
360 #define FONT2_XSIZE 14
361 #define FONT2_YSIZE 14
362 #define FONT3_XSIZE 11
363 #define FONT3_YSIZE 14
364 #define FONT4_XSIZE 16
365 #define FONT4_YSIZE 16
367 #define GFX_STARTX SX
368 #define GFX_STARTY SY
369 #define MINI_GFX_STARTX SX
370 #define MINI_GFX_STARTY 424
371 #define MICRO_GFX_STARTX SX
372 #define MICRO_GFX_STARTY 536
373 #define GFX_PER_LINE 16
374 #define MINI_GFX_PER_LINE 32
375 #define MICRO_GFX_PER_LINE 128
376 #define HEROES_PER_LINE 16
377 #define FONT_CHARS_PER_LINE 16
378 #define FONT_LINES_PER_FONT 4
381 ** 0 - 255: real elements, stored in level file
382 ** 256 - 511: flag elements, only used at runtime
384 /* "real" level elements */
385 #define EL_LEERRAUM 0
386 #define EL_ERDREICH 1
387 #define EL_MAUERWERK 2
388 #define EL_FELSBODEN 3
389 #define EL_FELSBROCKEN 4
390 #define EL_SCHLUESSEL 5
391 #define EL_EDELSTEIN 6
392 #define EL_AUSGANG_ZU 7
393 #define EL_SPIELFIGUR 8
395 #define EL_FLIEGER 10
396 #define EL_MAMPFER 11
399 #define EL_DIAMANT 14
400 #define EL_AMOEBE_TOT 15
401 #define EL_MORAST_LEER 16
402 #define EL_MORAST_VOLL 17
403 #define EL_TROPFEN 18
405 #define EL_SIEB_LEER 20
406 #define EL_SIEB_VOLL 21
407 #define EL_SALZSAEURE 22
408 #define EL_AMOEBE_NASS 23
409 #define EL_AMOEBE_NORM 24
410 #define EL_KOKOSNUSS 25
412 #define EL_LIFE_ASYNC 27
413 #define EL_DYNAMIT 28
414 #define EL_BADEWANNE 29
415 #define EL_ABLENK_AUS 30
416 #define EL_ABLENK_EIN 31
417 #define EL_SCHLUESSEL1 32
418 #define EL_SCHLUESSEL2 33
419 #define EL_SCHLUESSEL3 34
420 #define EL_SCHLUESSEL4 35
421 #define EL_PFORTE1 36
422 #define EL_PFORTE2 37
423 #define EL_PFORTE3 38
424 #define EL_PFORTE4 39
425 #define EL_PFORTE1X 40
426 #define EL_PFORTE2X 41
427 #define EL_PFORTE3X 42
428 #define EL_PFORTE4X 43
429 #define EL_DYNAMIT_AUS 44
431 #define EL_UNSICHTBAR 46
432 #define EL_BIRNE_AUS 47
433 #define EL_BIRNE_EIN 48
434 #define EL_ERZ_EDEL 49
435 #define EL_ERZ_DIAM 50
436 #define EL_AMOEBE_VOLL 51
437 #define EL_AMOEBE_BD 52
438 #define EL_ZEIT_VOLL 53
439 #define EL_ZEIT_LEER 54
440 #define EL_MAUER_LEBT 55
441 #define EL_EDELSTEIN_BD 56
442 #define EL_EDELSTEIN_GELB 57
443 #define EL_ERZ_EDEL_BD 58
444 #define EL_ERZ_EDEL_GELB 59
445 #define EL_MAMPFER2 60
446 #define EL_SIEB2_LEER 61
447 #define EL_SIEB2_VOLL 62
448 #define EL_DYNABOMB 63
449 #define EL_DYNABOMB_NR 64
450 #define EL_DYNABOMB_SZ 65
451 #define EL_DYNABOMB_XL 66
452 #define EL_SOKOBAN_OBJEKT 67
453 #define EL_SOKOBAN_FELD_LEER 68
454 #define EL_SOKOBAN_FELD_VOLL 69
455 #define EL_BUTTERFLY_R 70
456 #define EL_BUTTERFLY_O 71
457 #define EL_BUTTERFLY_L 72
458 #define EL_BUTTERFLY_U 73
459 #define EL_FIREFLY_R 74
460 #define EL_FIREFLY_O 75
461 #define EL_FIREFLY_L 76
462 #define EL_FIREFLY_U 77
463 #define EL_BUTTERFLY_1 EL_BUTTERFLY_U
464 #define EL_BUTTERFLY_2 EL_BUTTERFLY_L
465 #define EL_BUTTERFLY_3 EL_BUTTERFLY_O
466 #define EL_BUTTERFLY_4 EL_BUTTERFLY_R
467 #define EL_FIREFLY_1 EL_FIREFLY_L
468 #define EL_FIREFLY_2 EL_FIREFLY_U
469 #define EL_FIREFLY_3 EL_FIREFLY_R
470 #define EL_FIREFLY_4 EL_FIREFLY_O
471 #define EL_BUTTERFLY 78
472 #define EL_FIREFLY 79
473 #define EL_SPIELER1 80
474 #define EL_SPIELER2 81
475 #define EL_SPIELER3 82
476 #define EL_SPIELER4 83
477 #define EL_KAEFER_R 84
478 #define EL_KAEFER_O 85
479 #define EL_KAEFER_L 86
480 #define EL_KAEFER_U 87
481 #define EL_FLIEGER_R 88
482 #define EL_FLIEGER_O 89
483 #define EL_FLIEGER_L 90
484 #define EL_FLIEGER_U 91
485 #define EL_PACMAN_R 92
486 #define EL_PACMAN_O 93
487 #define EL_PACMAN_L 94
488 #define EL_PACMAN_U 95
489 #define EL_EDELSTEIN_ROT 96
490 #define EL_EDELSTEIN_LILA 97
491 #define EL_ERZ_EDEL_ROT 98
492 #define EL_ERZ_EDEL_LILA 99
493 #define EL_BADEWANNE1 100
494 #define EL_BADEWANNE2 101
495 #define EL_BADEWANNE3 102
496 #define EL_BADEWANNE4 103
497 #define EL_BADEWANNE5 104
498 #define EL_SIEB_TOT 105
499 #define EL_AUSGANG_ACT 106
500 #define EL_AUSGANG_AUF 107
501 #define EL_SIEB2_TOT 108
502 #define EL_AMOEBA2DIAM 109
503 #define EL_MAULWURF 110
504 #define EL_PINGUIN 111
506 #define EL_PFEIL_L 113
507 #define EL_PFEIL_R 114
508 #define EL_PFEIL_O 115
509 #define EL_PFEIL_U 116
510 #define EL_SCHWEIN 117
511 #define EL_DRACHE 118
513 #define EL_UNUSED_119 119
515 #define EL_CHAR_START 120
516 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
517 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
518 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
519 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
520 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
521 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
522 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
523 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
524 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
525 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
526 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
527 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
528 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
529 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
530 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
531 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
532 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
533 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
534 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
535 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
536 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
537 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
538 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
539 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
540 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
541 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
542 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
543 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
544 #define EL_CHAR_END (EL_CHAR_START+79)
546 #define EL_UNUSED_200 200
548 #define EL_UNUSED_255 255
550 /* "unreal" runtime elements */
551 #define EL_BLOCKED 300
552 #define EL_EXPLODING 301
553 #define EL_CRACKINGNUT 302
554 #define EL_BLURB_LEFT 303
555 #define EL_BLURB_RIGHT 304
556 #define EL_AMOEBING 305
557 #define EL_MAUERND 306
558 #define EL_BURNING 307
561 ** 0 - 255: graphics from "RocksScreen"
562 ** 256 - 511: graphics from "RocksFont"
563 ** 512 - 767: graphics from "RocksHeroes"
566 #define GFX_START_ROCKSSCREEN 0
567 #define GFX_END_ROCKSSCREEN 255
568 #define GFX_START_ROCKSFONT 256
569 #define GFX_END_ROCKSFONT 511
570 #define GFX_START_ROCKSHEROES 512
571 #define GFX_END_ROCKSHEROES 767
573 /* graphics from "RocksScreen" */
575 #define GFX_LEERRAUM (-1)
576 #define GFX_ERDREICH 0
577 #define GFX_ERDENRAND 1
578 #define GFX_MORAST_LEER 2
579 #define GFX_MORAST_VOLL 3
581 #define GFX_MAUERWERK 5
582 #define GFX_FELSBODEN 6
583 #define GFX_EDELSTEIN 8
584 #define GFX_DIAMANT 10
585 #define GFX_FELSBROCKEN 12
587 #define GFX_BADEWANNE1 16
588 #define GFX_SALZSAEURE 17
589 #define GFX_BADEWANNE2 18
590 #define GFX_UNSICHTBAR 19
591 #define GFX_SCHLUESSEL1 20
592 #define GFX_SCHLUESSEL2 21
593 #define GFX_SCHLUESSEL3 22
594 #define GFX_SCHLUESSEL4 23
596 #define GFX_LIFE_ASYNC 25
597 #define GFX_BADEWANNE 26
599 #define GFX_KOKOSNUSS 28
600 #define GFX_CRACKINGNUT 29
602 #define GFX_BADEWANNE3 32
603 #define GFX_BADEWANNE4 33
604 #define GFX_BADEWANNE5 34
605 #define GFX_SMILEY 35
606 #define GFX_PFORTE1 36
607 #define GFX_PFORTE2 37
608 #define GFX_PFORTE3 38
609 #define GFX_PFORTE4 39
610 #define GFX_PFORTE1X 40
611 #define GFX_PFORTE2X 41
612 #define GFX_PFORTE3X 42
613 #define GFX_PFORTE4X 43
615 #define GFX_DYNAMIT_AUS 48
616 #define GFX_DYNAMIT 49
617 #define GFX_FLIEGER 56
618 #define GFX_FLIEGER_R 56
619 #define GFX_FLIEGER_O 57
620 #define GFX_FLIEGER_L 58
621 #define GFX_FLIEGER_U 59
623 #define GFX_EXPLOSION 64
624 #define GFX_KAEFER 72
625 #define GFX_KAEFER_R 72
626 #define GFX_KAEFER_O 73
627 #define GFX_KAEFER_L 74
628 #define GFX_KAEFER_U 75
630 #define GFX_MAMPFER 80
632 #define GFX_PACMAN 88
633 #define GFX_PACMAN_R 88
634 #define GFX_PACMAN_O 89
635 #define GFX_PACMAN_L 90
636 #define GFX_PACMAN_U 91
638 #define GFX_ABLENK 96
639 #define GFX_ABLENK_EIN GFX_ABLENK
640 #define GFX_ABLENK_AUS GFX_ABLENK
641 #define GFX_AMOEBE_NASS 100
642 #define GFX_TROPFEN 101
643 #define GFX_AMOEBING GFX_TROPFEN
644 #define GFX_AMOEBE_LEBT 104
645 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
646 #define GFX_AMOEBE_TOT 108
647 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
649 #define GFX_BIRNE_AUS 112
650 #define GFX_BIRNE_EIN 113
651 #define GFX_ZEIT_VOLL 114
652 #define GFX_ZEIT_LEER 115
653 #define GFX_SPIELER1 116
654 #define GFX_SPIELER2 117
655 #define GFX_SPIELER3 118
656 #define GFX_SPIELER4 119
657 #define GFX_AMOEBE_VOLL 120
658 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
659 #define GFX_SOKOBAN_OBJEKT 121
660 #define GFX_SOKOBAN_FELD_LEER 122
661 #define GFX_SOKOBAN_FELD_VOLL 123
662 #define GFX_GEBLUBBER 124
664 #define GFX_SIEB_LEER 128
665 #define GFX_SIEB_VOLL GFX_SIEB_LEER
666 #define GFX_SIEB_TOT GFX_SIEB_LEER
667 #define GFX_ERZ_EDEL 132
668 #define GFX_ERZ_DIAM 133
669 #define GFX_ERZ_EDEL_ROT 134
670 #define GFX_ERZ_EDEL_LILA 135
671 #define GFX_ERZ_EDEL_GELB 136
672 #define GFX_ERZ_EDEL_BD 137
673 #define GFX_EDELSTEIN_GELB 138
674 #define GFX_KUGEL_ROT 140
675 #define GFX_KUGEL_BLAU 141
676 #define GFX_KUGEL_GELB 142
677 #define GFX_KUGEL_GRAU 143
679 #define GFX_PINGUIN 144
680 #define GFX_MAULWURF 145
681 #define GFX_SCHWEIN 146
682 #define GFX_DRACHE 147
683 #define GFX_EDELSTEIN_ROT 152
684 #define GFX_EDELSTEIN_LILA 154
685 #define GFX_DYNABOMB_XL 156
686 #define GFX_SONDE 159
688 #define GFX_EDELSTEIN_BD 163
689 #define GFX_MAUER_R1 165
690 #define GFX_MAUER_R 167
691 #define GFX_MAUER_L1 168
692 #define GFX_MAUER_L 170
693 #define GFX_MAUER_LEBT 171
694 #define GFX_SIEB2_LEER 172
695 #define GFX_SIEB2_VOLL GFX_SIEB2_LEER
696 #define GFX_SIEB2_TOT GFX_SIEB2_LEER
698 #define GFX_AUSGANG_ZU 176
699 #define GFX_AUSGANG_ACT 177
700 #define GFX_AUSGANG_AUF 180
701 #define GFX_MAMPFER2 184
702 #define GFX_DYNABOMB 188
703 #define GFX_DYNABOMB_NR 188
704 #define GFX_DYNABOMB_SZ 191
706 #define GFX_PFEIL_L 192
707 #define GFX_PFEIL_R 193
708 #define GFX_PFEIL_O 194
709 #define GFX_PFEIL_U 195
710 #define GFX_BUTTERFLY 196
711 #define GFX_FIREFLY 198
712 #define GFX_BUTTERFLY_R 200
713 #define GFX_BUTTERFLY_O 201
714 #define GFX_BUTTERFLY_L 202
715 #define GFX_BUTTERFLY_U 203
716 #define GFX_FIREFLY_R 204
717 #define GFX_FIREFLY_O 205
718 #define GFX_FIREFLY_L 206
719 #define GFX_FIREFLY_U 207
721 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
722 #define GFX_SPIELFIGUR GFX_SPIELER1
725 /* graphics from "RocksHeroes" */
727 #define GFX_SPIELER_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
728 #define GFX_SPIELER_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
729 #define GFX_SPIELER_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
730 #define GFX_SPIELER_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
731 #define GFX_SPIELER_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
732 #define GFX_SPIELER_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
733 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
734 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
735 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
736 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
737 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
738 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
739 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
740 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
741 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
742 #define GFX_MAULWURF_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
743 #define GFX_MAULWURF_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
744 #define GFX_MAULWURF_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
745 #define GFX_MAULWURF_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
746 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
747 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
748 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 8)
749 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE +12)
750 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
751 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE +12)
752 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
753 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
754 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
755 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
757 /* graphics from "RocksFont" */
758 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
759 #define GFX_CHAR_ASCII0 (GFX_CHAR_START-32)
760 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0+33)
761 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0+34)
762 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0+36)
763 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0+37)
764 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0+39)
765 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0+40)
766 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0+41)
767 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0+43)
768 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0+44)
769 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0+45)
770 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0+46)
771 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0+47)
772 #define GFX_CHAR_0 (GFX_CHAR_ASCII0+48)
773 #define GFX_CHAR_9 (GFX_CHAR_ASCII0+57)
774 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0+58)
775 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0+59)
776 #define GFX_CHAR_LT (GFX_CHAR_ASCII0+60)
777 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0+61)
778 #define GFX_CHAR_GT (GFX_CHAR_ASCII0+62)
779 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0+63)
780 #define GFX_CHAR_AT (GFX_CHAR_ASCII0+64)
781 #define GFX_CHAR_A (GFX_CHAR_ASCII0+65)
782 #define GFX_CHAR_Z (GFX_CHAR_ASCII0+90)
783 #define GFX_CHAR_AE (GFX_CHAR_ASCII0+91)
784 #define GFX_CHAR_OE (GFX_CHAR_ASCII0+92)
785 #define GFX_CHAR_UE (GFX_CHAR_ASCII0+93)
786 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0+94)
787 #define GFX_CHAR_END (GFX_CHAR_START+79)
789 /* score for elements */
790 #define SC_EDELSTEIN 0
797 #define SC_KOKOSNUSS 7
799 #define SC_SCHLUESSEL 9
800 #define SC_ZEITBONUS 10
802 /* the names of the sounds */
803 #define SND_ALCHEMY 0
805 #define SND_ANTIGRAV 2
811 #define SND_CZARDASZ 8
815 #define SND_HALLOFFAME 12
818 #define SND_KABUMM 15
820 #define SND_KLAPPER 17
823 #define SND_KLUMPF 20
827 #define SND_LACHEN 24
830 #define SND_NETWORK 27
832 #define SND_OEFFNEN 29
838 #define SND_RHYTHMLOOP 35
839 #define SND_ROAAAR 36
842 #define SND_SCHLOPP 39
843 #define SND_SCHLURF 40
844 #define SND_SCHRFF 41
845 #define SND_SCHWIRR 42
848 #define SND_SPROING 45
849 #define SND_TWILIGHT 46
851 #define SND_VOYAGER 48
852 #define SND_WARNTON 49
853 #define SND_WHOOSH 50
856 #define NUM_SOUNDS 52
858 #define IS_LOOP_SOUND(s) ((s)==SND_KLAPPER || (s)==SND_ROEHR || \
859 (s)==SND_NJAM || (s)==SND_MIEP)
860 #define IS_MUSIC_SOUND(s) ((s)==SND_ALCHEMY || (s)==SND_CHASE || \
861 (s)==SND_NETWORK || (s)==SND_CZARDASZ || \
862 (s)==SND_TYGER || (s)==SND_VOYAGER || \
866 /* directions for moving */
867 #define MV_NO_MOVING 0
881 #define FC_SPECIAL1 4
882 #define FC_SPECIAL2 5
884 /* values for game_status */
889 #define CHOOSELEVEL 4
895 /* values for game_emulation */
897 #define EMU_BOULDERDASH 1
898 #define EMU_SOKOBAN 2
906 #define GFX_PATH GAME_DIR "/graphics"
909 #define SND_PATH GAME_DIR "/sounds"
912 #define LEVEL_PATH GAME_DIR "/levels"
915 #define SCORE_PATH LEVEL_PATH
918 #define NAMES_PATH LEVEL_PATH
921 #define CONFIG_PATH GAME_DIR
924 #define JOYDAT_PATH GAME_DIR
927 #define SCORE_FILENAME "ROCKS.score"
928 #define NAMES_FILENAME "ROCKS.names"
929 #define LEVDIR_FILENAME "ROCKS.levelinfo"
930 #define JOYDAT_FILENAME "ROCKS.joystick"
932 #define JOYDAT_FILE JOYDAT_PATH "/" JOYDAT_FILENAME
934 #define LEVEL_PERMS (S_IRUSR|S_IWUSR | S_IRGRP|S_IWGRP | S_IROTH|S_IWOTH)
935 #define SCORE_PERMS LEVEL_PERMS
936 #define NAMES_PERMS LEVEL_PERMS
937 #define LEVDIR_PERMS LEVEL_PERMS
938 #define LEVREC_PERMS LEVEL_PERMS
939 #define JOYDAT_PERMS LEVEL_PERMS
942 #define NAMES_COOKIE_10 "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.0"
944 #define LEVEL_COOKIE "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_1.0"
945 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.0"
946 #define NAMES_COOKIE "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.1"
947 #define LEVELDIR_COOKIE "ROCKSNDIAMONDS_LEVELDIR_FILE_VERSION_1.0"
948 #define LEVELREC_COOKIE "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.0"
949 #define JOYSTICK_COOKIE "ROCKSNDIAMONDS_JOYSTICK_FILE_VERSION_1.0"
950 #define LEVEL_COOKIE_LEN (strlen(LEVEL_COOKIE)+1)
951 #define SCORE_COOKIE_LEN (strlen(SCORE_COOKIE)+1)
952 #define NAMES_COOKIE_LEN (strlen(NAMES_COOKIE)+1)
953 #define LEVELDIR_COOKIE_LEN (strlen(LEVELDIR_COOKIE)+1)
954 #define LEVELREC_COOKIE_LEN (strlen(LEVELREC_COOKIE)+1)
955 #define JOYSTICK_COOKIE_LEN (strlen(JOYSTICK_COOKIE)+1)
957 #define VERSION_STRING "1.1"
958 #define GAMETITLE_STRING "Rocks'n'Diamonds"
959 #define WINDOWTITLE_STRING GAMETITLE_STRING " " VERSION_STRING
960 #define COPYRIGHT_STRING "Copyright ^1995-98 by Holger Schemel"
962 /* Leerer Login- und Alias-Name */
963 #define EMPTY_LOGIN "NO_LOGIN"
964 #define EMPTY_ALIAS "NO_NAME"
966 /* values for button_status */
967 #define MB_NOT_PRESSED FALSE
968 #define MB_RELEASED FALSE
969 #define MB_PRESSED TRUE
970 #define MB_MENU_CHOICE FALSE
971 #define MB_MENU_MARK TRUE
972 #define MB_MENU_INITIALIZE (-1)
977 /* values for key_status */
978 #define KEY_NOT_PRESSED FALSE
979 #define KEY_RELEASED FALSE
980 #define KEY_PRESSED TRUE
982 /* values for redraw_mask */
983 #define REDRAW_ALL (1L<<0)
984 #define REDRAW_FIELD (1L<<1)
985 #define REDRAW_TILES (1L<<2)
986 #define REDRAW_DOOR_1 (1L<<3)
987 #define REDRAW_VIDEO_1 (1L<<4)
988 #define REDRAW_VIDEO_2 (1L<<5)
989 #define REDRAW_VIDEO_3 (1L<<6)
990 #define REDRAW_MICROLEV (1L<<7)
991 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | REDRAW_VIDEO_2 | REDRAW_VIDEO_3)
992 #define REDRAW_DOORS (REDRAW_DOOR_1 | REDRAW_DOOR_2)
993 #define REDRAW_MAIN (REDRAW_FIELD | REDRAW_TILES | REDRAW_MICROLEV)
994 #define REDRAWTILES_TH SCR_FIELDX*SCR_FIELDY/2
996 /* positions in the game control window */
999 #define XX_EMERALDS 29
1000 #define YY_EMERALDS 54
1001 #define XX_DYNAMITE 29
1002 #define YY_DYNAMITE 89
1006 #define YY_SCORE 159
1010 #define DX_LEVEL (DX+XX_LEVEL)
1011 #define DY_LEVEL (DY+YY_LEVEL)
1012 #define DX_EMERALDS (DX+XX_EMERALDS)
1013 #define DY_EMERALDS (DY+YY_EMERALDS)
1014 #define DX_DYNAMITE (DX+XX_DYNAMITE)
1015 #define DY_DYNAMITE (DY+YY_DYNAMITE)
1016 #define DX_KEYS (DX+XX_KEYS)
1017 #define DY_KEYS (DY+YY_KEYS)
1018 #define DX_SCORE (DX+XX_SCORE)
1019 #define DY_SCORE (DY+YY_SCORE)
1020 #define DX_TIME (DX+XX_TIME)
1021 #define DY_TIME (DY+YY_TIME)
1023 /* Felder in PIX_DOOR */
1024 /* Bedeutung in PIX_DB_DOOR: (3 PAGEs)
1025 PAGEX1: 1. Zwischenspeicher für DOOR_1
1026 PAGEX2: 2. Zwischenspeicher für DOOR_1
1027 PAGEX3: Pufferspeicher für Animationen
1030 #define DOOR_GFX_PAGESIZE DXSIZE
1031 #define DOOR_GFX_PAGEX1 (0*DOOR_GFX_PAGESIZE)
1032 #define DOOR_GFX_PAGEX2 (1*DOOR_GFX_PAGESIZE)
1033 #define DOOR_GFX_PAGEX3 (2*DOOR_GFX_PAGESIZE)
1034 #define DOOR_GFX_PAGEX4 (3*DOOR_GFX_PAGESIZE)
1035 #define DOOR_GFX_PAGEX5 (4*DOOR_GFX_PAGESIZE)
1036 #define DOOR_GFX_PAGEX6 (5*DOOR_GFX_PAGESIZE)
1037 #define DOOR_GFX_PAGEY1 0
1038 #define DOOR_GFX_PAGEY2 DYSIZE
1040 /* für DrawGraphicAnimation (tools.c) und AnimateToon (cartoons.c) */
1041 #define ANIM_NORMAL 0
1042 #define ANIM_OSCILLATE 1