1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 #include <sys/types.h>
28 #include "libgame/libgame.h"
35 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
36 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
37 #define MIN_LEV_FIELDX 3
38 #define MIN_LEV_FIELDY 3
39 #define STD_LEV_FIELDX 64
40 #define STD_LEV_FIELDY 32
41 #define MAX_LEV_FIELDX 128
42 #define MAX_LEV_FIELDY 128
44 #define SCREENX(a) ((a) - scroll_x)
45 #define SCREENY(a) ((a) - scroll_y)
46 #define LEVELX(a) ((a) + scroll_x)
47 #define LEVELY(a) ((a) + scroll_y)
48 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
49 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
50 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
52 /* values for 'Elementeigenschaften1' */
53 #define EP_BIT_AMOEBALIVE (1 << 0)
54 #define EP_BIT_AMOEBOID (1 << 1)
55 #define EP_BIT_SCHLUESSEL (1 << 2)
56 #define EP_BIT_PFORTE (1 << 3)
57 #define EP_BIT_SOLID (1 << 4)
58 #define EP_BIT_MASSIVE (1 << 5)
59 #define EP_BIT_SLIPPERY (1 << 6)
60 #define EP_BIT_ENEMY (1 << 7)
61 #define EP_BIT_MAUER (1 << 8)
62 #define EP_BIT_CAN_FALL (1 << 9)
63 #define EP_BIT_CAN_SMASH (1 << 10)
64 #define EP_BIT_CAN_CHANGE (1 << 11)
65 #define EP_BIT_CAN_MOVE (1 << 12)
66 #define EP_BIT_COULD_MOVE (1 << 13)
67 #define EP_BIT_DONT_TOUCH (1 << 14)
68 #define EP_BIT_DONT_GO_TO (1 << 15)
69 #define EP_BIT_MAMPF2 (1 << 16)
70 #define EP_BIT_CHAR (1 << 17)
71 #define EP_BIT_BD_ELEMENT (1 << 18)
72 #define EP_BIT_SB_ELEMENT (1 << 19)
73 #define EP_BIT_GEM (1 << 20)
74 #define EP_BIT_INACTIVE (1 << 21)
75 #define EP_BIT_EXPLOSIVE (1 << 22)
76 #define EP_BIT_MAMPF3 (1 << 23)
77 #define EP_BIT_PUSHABLE (1 << 24)
78 #define EP_BIT_PLAYER (1 << 25)
79 #define EP_BIT_HAS_CONTENT (1 << 26)
80 #define EP_BIT_EATABLE (1 << 27)
81 #define EP_BIT_SP_ELEMENT (1 << 28)
82 #define EP_BIT_QUICK_GATE (1 << 29)
83 #define EP_BIT_OVER_PLAYER (1 << 30)
84 #define EP_BIT_ACTIVE_BOMB (1 << 31)
86 /* values for 'Elementeigenschaften2' */
87 #define EP_BIT_BELT (1 << 0)
88 #define EP_BIT_BELT_SWITCH (1 << 1)
89 #define EP_BIT_TUBE (1 << 2)
90 #define EP_BIT_EM_SLIPPERY_WALL (1 << 3)
92 #define IS_AMOEBALIVE(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
93 #define IS_AMOEBOID(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
94 #define IS_SCHLUESSEL(e) (Elementeigenschaften1[e] & EP_BIT_SCHLUESSEL)
95 #define IS_PFORTE(e) (Elementeigenschaften1[e] & EP_BIT_PFORTE)
96 #define IS_SOLID(e) (Elementeigenschaften1[e] & EP_BIT_SOLID)
97 #define IS_MASSIVE(e) (Elementeigenschaften1[e] & EP_BIT_MASSIVE)
98 #define IS_SLIPPERY(e) (Elementeigenschaften1[e] & EP_BIT_SLIPPERY)
99 #define IS_ENEMY(e) (Elementeigenschaften1[e] & EP_BIT_ENEMY)
100 #define IS_MAUER(e) (Elementeigenschaften1[e] & EP_BIT_MAUER)
101 #define CAN_FALL(e) (Elementeigenschaften1[e] & EP_BIT_CAN_FALL)
102 #define CAN_SMASH(e) (Elementeigenschaften1[e] & EP_BIT_CAN_SMASH)
103 #define CAN_CHANGE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_CHANGE)
104 #define CAN_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_MOVE)
105 #define COULD_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_COULD_MOVE)
106 #define DONT_TOUCH(e) (Elementeigenschaften1[e] & EP_BIT_DONT_TOUCH)
107 #define DONT_GO_TO(e) (Elementeigenschaften1[e] & EP_BIT_DONT_GO_TO)
108 #define IS_MAMPF2(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF2)
109 #define IS_CHAR(e) (Elementeigenschaften1[e] & EP_BIT_CHAR)
110 #define IS_BD_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_BD_ELEMENT)
111 #define IS_SB_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SB_ELEMENT)
112 #define IS_GEM(e) (Elementeigenschaften1[e] & EP_BIT_GEM)
113 #define IS_INACTIVE(e) (Elementeigenschaften1[e] & EP_BIT_INACTIVE)
114 #define IS_EXPLOSIVE(e) (Elementeigenschaften1[e] & EP_BIT_EXPLOSIVE)
115 #define IS_MAMPF3(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF3)
116 #define IS_PUSHABLE(e) (Elementeigenschaften1[e] & EP_BIT_PUSHABLE)
117 #define ELEM_IS_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_PLAYER)
118 #define HAS_CONTENT(e) (Elementeigenschaften1[e] & EP_BIT_HAS_CONTENT)
119 #define IS_EATABLE(e) (Elementeigenschaften1[e] & EP_BIT_EATABLE)
120 #define IS_SP_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SP_ELEMENT)
121 #define IS_QUICK_GATE(e) (Elementeigenschaften1[e] & EP_BIT_QUICK_GATE)
122 #define IS_OVER_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_OVER_PLAYER)
123 #define IS_ACTIVE_BOMB(e) (Elementeigenschaften1[e] & EP_BIT_ACTIVE_BOMB)
124 #define IS_BELT(e) (Elementeigenschaften2[e] & EP_BIT_BELT)
125 #define IS_BELT_SWITCH(e) (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
126 #define IS_TUBE(e) (Elementeigenschaften2[e] & EP_BIT_TUBE)
127 #define IS_EM_SLIPPERY_WALL(e) (Elementeigenschaften2[e] & EP_BIT_EM_SLIPPERY_WALL)
129 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
131 #define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
132 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
134 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
135 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
136 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
138 #define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
139 (e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \
140 (e) == EL_EDELSTEIN ? EL_DIAMANT : \
141 (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
142 (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
143 (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
145 #define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
146 (e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \
148 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
149 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
150 #define TAPE_IS_EMPTY(x) ((x).length == 0)
151 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
153 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
154 #define SHIELD_ON(p) ((p)->shield_passive_time_left > 0)
155 #define PROTECTED_FIELD(x,y) (IS_TUBE(Feld[x][y]))
156 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
157 PROTECTED_FIELD(x, y))
159 /* Bitmaps with graphic file */
161 #define PIX_ELEMENTS 1
168 #define PIX_FONT_BIG 8
169 #define PIX_FONT_SMALL 9
170 #define PIX_FONT_MEDIUM 10
171 #define PIX_FONT_EM 11
172 /* Bitmaps without graphic file */
173 #define PIX_DB_DOOR 12
174 #define PIX_DB_FIELD 13
176 #define NUM_PICTURES 12
177 #define NUM_BITMAPS 14
179 /* boundaries of arrays etc. */
180 #define MAX_LEVEL_NAME_LEN 32
181 #define MAX_LEVEL_AUTHOR_LEN 32
182 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
183 #define MAX_SCORE_ENTRIES 100
184 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
185 #define MAX_GRAPHICS 1536 /* see below: NUM_TILES */
186 #define MAX_NUM_AMOEBA 100
188 /* values for elements with content */
189 #define MIN_ELEMENT_CONTENTS 1
190 #define STD_ELEMENT_CONTENTS 4
191 #define MAX_ELEMENT_CONTENTS 8
193 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
195 /* fundamental game speed values */
196 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
197 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
198 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
199 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
200 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
202 /* often used screen positions */
205 #define REAL_SX (SX - 2)
206 #define REAL_SY (SY - 2)
215 #define MINI_TILEX (TILEX / 2)
216 #define MINI_TILEY (TILEY / 2)
217 #define MICRO_TILEX (TILEX / 8)
218 #define MICRO_TILEY (TILEY / 8)
219 #define MIDPOSX (SCR_FIELDX / 2)
220 #define MIDPOSY (SCR_FIELDY / 2)
221 #define SXSIZE (SCR_FIELDX * TILEX)
222 #define SYSIZE (SCR_FIELDY * TILEY)
223 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
224 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
227 #define VXSIZE DXSIZE
229 #define EXSIZE DXSIZE
230 #define EYSIZE (VXSIZE + 44)
231 #define FULL_SXSIZE (2 + SXSIZE + 2)
232 #define FULL_SYSIZE (2 + SYSIZE + 2)
233 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
234 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
235 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
236 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
237 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
239 #define MINI_GFX_STARTX 0
240 #define MINI_GFX_STARTY 448
241 #define MICRO_GFX_STARTX 384
242 #define MICRO_GFX_STARTY 448
243 #define GFX_PER_LINE 16
244 #define MINI_GFX_PER_LINE 16
245 #define MICRO_GFX_PER_LINE 16
247 #define MINI_FONT_STARTX 0
248 #define MINI_FONT_STARTY 128
249 #define MICRO_FONT_STARTX 408
250 #define MICRO_FONT_STARTY 128
252 #define HEROES_PER_LINE 16
254 #define MINI_SP_STARTX 0
255 #define MINI_SP_STARTY 512
256 #define MICRO_SP_STARTX 384
257 #define MICRO_SP_STARTY 512
258 #define SP_PER_LINE 16
259 #define MINI_SP_PER_LINE 16
260 #define MICRO_SP_PER_LINE 16
262 #define MINI_DC_STARTX 0
263 #define MINI_DC_STARTY 512
264 #define MICRO_DC_STARTX 384
265 #define MICRO_DC_STARTY 512
266 #define DC_PER_LINE 16
267 #define MINI_DC_PER_LINE 16
268 #define MICRO_DC_PER_LINE 16
270 #define MINI_MORE_STARTX 0
271 #define MINI_MORE_STARTY 256
272 #define MICRO_MORE_STARTX 384
273 #define MICRO_MORE_STARTY 256
274 #define MORE_PER_LINE 16
275 #define MINI_MORE_PER_LINE 16
276 #define MICRO_MORE_PER_LINE 16
279 ** 0 - 499: real elements, stored in level file
280 ** 500 - 699: flag elements, only used at runtime
282 /* "real" level elements */
283 #define EL_LEERRAUM 0
284 #define EL_ERDREICH 1
285 #define EL_MAUERWERK 2
286 #define EL_FELSBODEN 3
287 #define EL_FELSBROCKEN 4
288 #define EL_SCHLUESSEL 5
289 #define EL_EDELSTEIN 6
290 #define EL_AUSGANG_ZU 7
291 #define EL_SPIELFIGUR 8
293 #define EL_FLIEGER 10
294 #define EL_MAMPFER 11
297 #define EL_DIAMANT 14
298 #define EL_AMOEBE_TOT 15
299 #define EL_MORAST_LEER 16
300 #define EL_MORAST_VOLL 17
301 #define EL_TROPFEN 18
303 #define EL_MAGIC_WALL_OFF 20
304 #define EL_SPEED_PILL 21
305 #define EL_SALZSAEURE 22
306 #define EL_AMOEBE_NASS 23
307 #define EL_AMOEBE_NORM 24
308 #define EL_KOKOSNUSS 25
310 #define EL_LIFE_ASYNC 27
311 #define EL_DYNAMITE_ACTIVE 28
312 #define EL_BADEWANNE 29
313 #define EL_ABLENK_AUS 30
314 #define EL_ABLENK_EIN 31
315 #define EL_SCHLUESSEL1 32
316 #define EL_SCHLUESSEL2 33
317 #define EL_SCHLUESSEL3 34
318 #define EL_SCHLUESSEL4 35
319 #define EL_PFORTE1 36
320 #define EL_PFORTE2 37
321 #define EL_PFORTE3 38
322 #define EL_PFORTE4 39
323 #define EL_PFORTE1X 40
324 #define EL_PFORTE2X 41
325 #define EL_PFORTE3X 42
326 #define EL_PFORTE4X 43
327 #define EL_DYNAMITE_INACTIVE 44
329 #define EL_UNSICHTBAR 46
330 #define EL_BIRNE_AUS 47
331 #define EL_BIRNE_EIN 48
332 #define EL_ERZ_EDEL 49
333 #define EL_ERZ_DIAM 50
334 #define EL_AMOEBE_VOLL 51
335 #define EL_AMOEBE_BD 52
336 #define EL_ZEIT_VOLL 53
337 #define EL_ZEIT_LEER 54
338 #define EL_MAUER_LEBT 55
339 #define EL_EDELSTEIN_BD 56
340 #define EL_EDELSTEIN_GELB 57
341 #define EL_ERZ_EDEL_BD 58
342 #define EL_ERZ_EDEL_GELB 59
343 #define EL_MAMPFER2 60
344 #define EL_MAGIC_WALL_BD_OFF 61
345 #define EL_INVISIBLE_STEEL 62
347 #define EL_UNUSED_63 63
349 #define EL_DYNABOMB_NR 64
350 #define EL_DYNABOMB_SZ 65
351 #define EL_DYNABOMB_XL 66
352 #define EL_SOKOBAN_OBJEKT 67
353 #define EL_SOKOBAN_FELD_LEER 68
354 #define EL_SOKOBAN_FELD_VOLL 69
355 #define EL_BUTTERFLY_RIGHT 70
356 #define EL_BUTTERFLY_UP 71
357 #define EL_BUTTERFLY_LEFT 72
358 #define EL_BUTTERFLY_DOWN 73
359 #define EL_FIREFLY_RIGHT 74
360 #define EL_FIREFLY_UP 75
361 #define EL_FIREFLY_LEFT 76
362 #define EL_FIREFLY_DOWN 77
363 #define EL_BUTTERFLY_1 EL_BUTTERFLY_DOWN
364 #define EL_BUTTERFLY_2 EL_BUTTERFLY_LEFT
365 #define EL_BUTTERFLY_3 EL_BUTTERFLY_UP
366 #define EL_BUTTERFLY_4 EL_BUTTERFLY_RIGHT
367 #define EL_FIREFLY_1 EL_FIREFLY_LEFT
368 #define EL_FIREFLY_2 EL_FIREFLY_DOWN
369 #define EL_FIREFLY_3 EL_FIREFLY_RIGHT
370 #define EL_FIREFLY_4 EL_FIREFLY_UP
371 #define EL_BUTTERFLY 78
372 #define EL_FIREFLY 79
373 #define EL_SPIELER1 80
374 #define EL_SPIELER2 81
375 #define EL_SPIELER3 82
376 #define EL_SPIELER4 83
377 #define EL_KAEFER_RIGHT 84
378 #define EL_KAEFER_UP 85
379 #define EL_KAEFER_LEFT 86
380 #define EL_KAEFER_DOWN 87
381 #define EL_FLIEGER_RIGHT 88
382 #define EL_FLIEGER_UP 89
383 #define EL_FLIEGER_LEFT 90
384 #define EL_FLIEGER_DOWN 91
385 #define EL_PACMAN_RIGHT 92
386 #define EL_PACMAN_UP 93
387 #define EL_PACMAN_LEFT 94
388 #define EL_PACMAN_DOWN 95
389 #define EL_EDELSTEIN_ROT 96
390 #define EL_EDELSTEIN_LILA 97
391 #define EL_ERZ_EDEL_ROT 98
392 #define EL_ERZ_EDEL_LILA 99
393 #define EL_BADEWANNE1 100
394 #define EL_BADEWANNE2 101
395 #define EL_BADEWANNE3 102
396 #define EL_BADEWANNE4 103
397 #define EL_BADEWANNE5 104
398 #define EL_BD_WALL 105
399 #define EL_BD_ROCK 106
400 #define EL_AUSGANG_AUF 107
401 #define EL_BLACK_ORB 108
402 #define EL_AMOEBA2DIAM 109
404 #define EL_PINGUIN 111
406 #define EL_PFEIL_LEFT 113
407 #define EL_PFEIL_RIGHT 114
408 #define EL_PFEIL_UP 115
409 #define EL_PFEIL_DOWN 116
410 #define EL_SCHWEIN 117
411 #define EL_DRACHE 118
413 #define EL_EM_KEY_1_FILE 119
415 #define EL_CHAR_START 120
416 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
417 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
418 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
419 #define EL_CHAR_RAUTE (EL_CHAR_ASCII0+35)
420 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
421 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
422 #define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0+38)
423 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
424 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
425 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
426 #define EL_CHAR_MULT (EL_CHAR_ASCII0+42)
427 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
428 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
429 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
430 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
431 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
432 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
433 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
434 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
435 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
436 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
437 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
438 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
439 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
440 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
441 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
442 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
443 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
444 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
445 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
446 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
447 #define EL_CHAR_END (EL_CHAR_START+79)
449 #define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \
450 (x) == 'Ö' ? EL_CHAR_OE : \
451 (x) == 'Ü' ? EL_CHAR_UE : \
452 EL_CHAR_A + (x) - 'A')
454 #define EL_MAUER_X 200
455 #define EL_MAUER_Y 201
456 #define EL_MAUER_XY 202
458 #define EL_EM_GATE_1 203
459 #define EL_EM_GATE_2 204
460 #define EL_EM_GATE_3 205
461 #define EL_EM_GATE_4 206
463 #define EL_EM_KEY_2_FILE 207
464 #define EL_EM_KEY_3_FILE 208
465 #define EL_EM_KEY_4_FILE 209
467 #define EL_SP_START 210
468 #define EL_SP_EMPTY (EL_SP_START + 0)
469 #define EL_SP_ZONK (EL_SP_START + 1)
470 #define EL_SP_BASE (EL_SP_START + 2)
471 #define EL_SP_MURPHY (EL_SP_START + 3)
472 #define EL_SP_INFOTRON (EL_SP_START + 4)
473 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
474 #define EL_SP_HARD_GRAY (EL_SP_START + 6)
475 #define EL_SP_EXIT (EL_SP_START + 7)
476 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
477 #define EL_SP_PORT1_RIGHT (EL_SP_START + 9)
478 #define EL_SP_PORT1_DOWN (EL_SP_START + 10)
479 #define EL_SP_PORT1_LEFT (EL_SP_START + 11)
480 #define EL_SP_PORT1_UP (EL_SP_START + 12)
481 #define EL_SP_PORT2_RIGHT (EL_SP_START + 13)
482 #define EL_SP_PORT2_DOWN (EL_SP_START + 14)
483 #define EL_SP_PORT2_LEFT (EL_SP_START + 15)
484 #define EL_SP_PORT2_UP (EL_SP_START + 16)
485 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
486 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
487 #define EL_SP_TERMINAL (EL_SP_START + 19)
488 #define EL_SP_DISK_RED (EL_SP_START + 20)
489 #define EL_SP_PORT_Y (EL_SP_START + 21)
490 #define EL_SP_PORT_X (EL_SP_START + 22)
491 #define EL_SP_PORT_XY (EL_SP_START + 23)
492 #define EL_SP_ELECTRON (EL_SP_START + 24)
493 #define EL_SP_BUG (EL_SP_START + 25)
494 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
495 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
496 #define EL_SP_HARD_BASE1 (EL_SP_START + 28)
497 #define EL_SP_HARD_GREEN (EL_SP_START + 29)
498 #define EL_SP_HARD_BLUE (EL_SP_START + 30)
499 #define EL_SP_HARD_RED (EL_SP_START + 31)
500 #define EL_SP_HARD_YELLOW (EL_SP_START + 32)
501 #define EL_SP_HARD_BASE2 (EL_SP_START + 33)
502 #define EL_SP_HARD_BASE3 (EL_SP_START + 34)
503 #define EL_SP_HARD_BASE4 (EL_SP_START + 35)
504 #define EL_SP_HARD_BASE5 (EL_SP_START + 36)
505 #define EL_SP_HARD_BASE6 (EL_SP_START + 37)
506 #define EL_SP_CHIP_UPPER (EL_SP_START + 38)
507 #define EL_SP_CHIP_LOWER (EL_SP_START + 39)
508 #define EL_SP_END (EL_SP_START + 39)
510 #define EL_EM_GATE_1X 250
511 #define EL_EM_GATE_2X 251
512 #define EL_EM_GATE_3X 252
513 #define EL_EM_GATE_4X 253
515 #define EL_UNUSED_254 254
516 #define EL_UNUSED_255 255
519 #define EL_CRYSTAL 257
520 #define EL_WALL_PEARL 258
521 #define EL_WALL_CRYSTAL 259
522 #define EL_DOOR_WHITE 260
523 #define EL_DOOR_WHITE_GRAY 261
524 #define EL_KEY_WHITE 262
525 #define EL_SHIELD_PASSIVE 263
526 #define EL_EXTRA_TIME 264
527 #define EL_SWITCHGATE_OPEN 265
528 #define EL_SWITCHGATE_CLOSED 266
529 #define EL_SWITCHGATE_SWITCH_1 267
530 #define EL_SWITCHGATE_SWITCH_2 268
532 #define EL_UNUSED_269 269
533 #define EL_UNUSED_270 270
535 #define EL_BELT1_LEFT 271
536 #define EL_BELT1_MIDDLE 272
537 #define EL_BELT1_RIGHT 273
538 #define EL_BELT1_SWITCH_LEFT 274
539 #define EL_BELT1_SWITCH_MIDDLE 275
540 #define EL_BELT1_SWITCH_RIGHT 276
541 #define EL_BELT2_LEFT 277
542 #define EL_BELT2_MIDDLE 278
543 #define EL_BELT2_RIGHT 279
544 #define EL_BELT2_SWITCH_LEFT 280
545 #define EL_BELT2_SWITCH_MIDDLE 281
546 #define EL_BELT2_SWITCH_RIGHT 282
547 #define EL_BELT3_LEFT 283
548 #define EL_BELT3_MIDDLE 284
549 #define EL_BELT3_RIGHT 285
550 #define EL_BELT3_SWITCH_LEFT 286
551 #define EL_BELT3_SWITCH_MIDDLE 287
552 #define EL_BELT3_SWITCH_RIGHT 288
553 #define EL_BELT4_LEFT 289
554 #define EL_BELT4_MIDDLE 290
555 #define EL_BELT4_RIGHT 291
556 #define EL_BELT4_SWITCH_LEFT 292
557 #define EL_BELT4_SWITCH_MIDDLE 293
558 #define EL_BELT4_SWITCH_RIGHT 294
559 #define EL_LANDMINE 295
560 #define EL_ENVELOPE 296
561 #define EL_LIGHT_SWITCH_OFF 297
562 #define EL_LIGHT_SWITCH_ON 298
563 #define EL_SIGN_EXCLAMATION 299
564 #define EL_SIGN_RADIOACTIVITY 300
565 #define EL_SIGN_STOP 301
566 #define EL_SIGN_WHEELCHAIR 302
567 #define EL_SIGN_PARKING 303
568 #define EL_SIGN_ONEWAY 304
569 #define EL_SIGN_HEART 305
570 #define EL_SIGN_TRIANGLE 306
571 #define EL_SIGN_ROUND 307
572 #define EL_SIGN_EXIT 308
573 #define EL_SIGN_YINYANG 309
574 #define EL_SIGN_OTHER 310
575 #define EL_MOLE_LEFT 311
576 #define EL_MOLE_RIGHT 312
577 #define EL_MOLE_UP 313
578 #define EL_MOLE_DOWN 314
579 #define EL_STEEL_SLANTED 315
580 #define EL_SAND_INVISIBLE 316
581 #define EL_DX_UNKNOWN_15 317
582 #define EL_DX_UNKNOWN_42 318
584 #define EL_UNUSED_319 319
585 #define EL_UNUSED_320 320
587 #define EL_SHIELD_ACTIVE 321
588 #define EL_TIMEGATE_OPEN 322
589 #define EL_TIMEGATE_CLOSED 323
590 #define EL_TIMEGATE_SWITCH_ON 324
591 #define EL_TIMEGATE_SWITCH_OFF 325
593 #define EL_BALLOON 326
594 #define EL_BALLOON_SEND_LEFT 327
595 #define EL_BALLOON_SEND_RIGHT 328
596 #define EL_BALLOON_SEND_UP 329
597 #define EL_BALLOON_SEND_DOWN 330
598 #define EL_BALLOON_SEND_ANY 331
600 #define EL_EMC_STEEL_WALL_1 332
601 #define EL_EMC_STEEL_WALL_2 333
602 #define EL_EMC_STEEL_WALL_3 334
603 #define EL_EMC_STEEL_WALL_4 335
604 #define EL_EMC_WALL_1 336
605 #define EL_EMC_WALL_2 337
606 #define EL_EMC_WALL_3 338
607 #define EL_EMC_WALL_4 339
608 #define EL_EMC_WALL_5 340
609 #define EL_EMC_WALL_6 341
610 #define EL_EMC_WALL_7 342
611 #define EL_EMC_WALL_8 343
613 #define EL_TUBE_CROSS 344
614 #define EL_TUBE_VERTICAL 345
615 #define EL_TUBE_HORIZONTAL 346
616 #define EL_TUBE_VERT_LEFT 347
617 #define EL_TUBE_VERT_RIGHT 348
618 #define EL_TUBE_HORIZ_UP 349
619 #define EL_TUBE_HORIZ_DOWN 350
620 #define EL_TUBE_LEFT_UP 351
621 #define EL_TUBE_LEFT_DOWN 352
622 #define EL_TUBE_RIGHT_UP 353
623 #define EL_TUBE_RIGHT_DOWN 354
624 #define EL_SPRING 355
625 #define EL_TRAP_INACTIVE 356
626 #define EL_DX_SUPABOMB 357
628 #define NUM_FILE_ELEMENTS 358
631 /* "real" (and therefore drawable) runtime elements */
632 #define EL_FIRST_RUNTIME NUM_FILE_ELEMENTS
634 #define EL_MAGIC_WALL_EMPTY (EL_FIRST_RUNTIME + 0)
635 #define EL_MAGIC_WALL_BD_EMPTY (EL_FIRST_RUNTIME + 1)
636 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME + 2)
637 #define EL_MAGIC_WALL_BD_FULL (EL_FIRST_RUNTIME + 3)
638 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME + 4)
639 #define EL_MAGIC_WALL_BD_DEAD (EL_FIRST_RUNTIME + 5)
640 #define EL_AUSGANG_ACT (EL_FIRST_RUNTIME + 6)
641 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME + 7)
642 #define EL_SP_BUG_ACTIVE (EL_FIRST_RUNTIME + 8)
643 #define EL_EM_KEY_1 (EL_FIRST_RUNTIME + 9)
644 #define EL_EM_KEY_2 (EL_FIRST_RUNTIME + 10)
645 #define EL_EM_KEY_3 (EL_FIRST_RUNTIME + 11)
646 #define EL_EM_KEY_4 (EL_FIRST_RUNTIME + 12)
647 #define EL_DYNABOMB_ACTIVE_1 (EL_FIRST_RUNTIME + 13)
648 #define EL_DYNABOMB_ACTIVE_2 (EL_FIRST_RUNTIME + 14)
649 #define EL_DYNABOMB_ACTIVE_3 (EL_FIRST_RUNTIME + 15)
650 #define EL_DYNABOMB_ACTIVE_4 (EL_FIRST_RUNTIME + 16)
651 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME + 17)
652 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME + 18)
653 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME + 19)
654 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME + 20)
655 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME + 21)
656 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME + 22)
657 #define EL_SPRING_MOVING (EL_FIRST_RUNTIME + 23)
658 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME + 24)
659 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME + 25)
660 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME + 26)
661 #define EL_MAGIC_WALL_BD_EMPTYING (EL_FIRST_RUNTIME + 27)
662 #define EL_AMOEBA_DRIPPING (EL_FIRST_RUNTIME + 28)
664 #define NUM_RUNTIME_ELEMENTS (EL_FIRST_RUNTIME + 29)
666 /* "unreal" (and therefore not drawable) runtime elements */
667 #define EL_FIRST_RUNTIME_UNREAL NUM_RUNTIME_ELEMENTS
669 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
670 #define EL_EXPLODING (EL_FIRST_RUNTIME_UNREAL + 1)
671 #define EL_CRACKINGNUT (EL_FIRST_RUNTIME_UNREAL + 2)
672 #define EL_BLURB_LEFT (EL_FIRST_RUNTIME_UNREAL + 3)
673 #define EL_BLURB_RIGHT (EL_FIRST_RUNTIME_UNREAL + 4)
674 #define EL_AMOEBING (EL_FIRST_RUNTIME_UNREAL + 5)
675 #define EL_DEAMOEBING (EL_FIRST_RUNTIME_UNREAL + 6)
676 #define EL_MAUERND (EL_FIRST_RUNTIME_UNREAL + 7)
677 #define EL_BURNING (EL_FIRST_RUNTIME_UNREAL + 8)
678 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 9)
679 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 10)
680 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 11)
681 #define EL_MAGIC_WALL_BD_FILLING (EL_FIRST_RUNTIME_UNREAL + 12)
683 #define MAX_NUM_ELEMENTS (EL_FIRST_RUNTIME_UNREAL + 13)
687 ** 0 - 255: graphics from "RocksElements"
688 ** 256 - 511: graphics from "RocksFont"
689 ** 512 - 767: graphics from "RocksHeroes"
690 ** 768 - 1023: graphics from "RocksSP"
691 ** 1024 - 1279: graphics from "RocksDC"
692 ** 1280 - 1535: graphics from "RocksMore"
695 #define GFX_START_ROCKSELEMENTS 0
696 #define GFX_END_ROCKSELEMENTS 255
697 #define GFX_START_ROCKSFONT 256
698 #define GFX_END_ROCKSFONT 511
699 #define GFX_START_ROCKSHEROES 512
700 #define GFX_END_ROCKSHEROES 767
701 #define GFX_START_ROCKSSP 768
702 #define GFX_END_ROCKSSP 1023
703 #define GFX_START_ROCKSDC 1024
704 #define GFX_END_ROCKSDC 1279
705 #define GFX_START_ROCKSMORE 1280
706 #define GFX_END_ROCKSMORE 1535
708 #define NUM_TILES 1536 /* see above: MAX_GRAPHICS */
710 /* graphics from "RocksScreen" */
712 #define GFX_LEERRAUM (-1)
713 #define GFX_ERDREICH 0
714 #define GFX_ERDENRAND 1
715 #define GFX_MORAST_LEER 2
716 #define GFX_MORAST_VOLL 3
718 #define GFX_MAUERWERK 5
719 #define GFX_FELSBODEN 6
720 #define GFX_EDELSTEIN 8
721 #define GFX_DIAMANT 10
722 #define GFX_FELSBROCKEN 12
724 #define GFX_BADEWANNE1 16
725 #define GFX_SALZSAEURE 17
726 #define GFX_BADEWANNE2 18
729 #define GFX_UNSICHTBAR 19
732 #define GFX_SCHLUESSEL1 20
733 #define GFX_SCHLUESSEL2 21
734 #define GFX_SCHLUESSEL3 22
735 #define GFX_SCHLUESSEL4 23
737 #define GFX_LIFE_ASYNC 25
738 #define GFX_BADEWANNE 26
740 #define GFX_KOKOSNUSS 28
741 #define GFX_CRACKINGNUT 29
743 #define GFX_BADEWANNE3 32
744 #define GFX_BADEWANNE4 33
745 #define GFX_BADEWANNE5 34
746 #define GFX_SMILEY 35
747 #define GFX_PFORTE1 36
748 #define GFX_PFORTE2 37
749 #define GFX_PFORTE3 38
750 #define GFX_PFORTE4 39
751 #define GFX_PFORTE1X 40
752 #define GFX_PFORTE2X 41
753 #define GFX_PFORTE3X 42
754 #define GFX_PFORTE4X 43
756 #define GFX_DYNAMIT_AUS 48
757 #define GFX_DYNAMIT 49
758 #define GFX_FLIEGER 56
759 #define GFX_FLIEGER_RIGHT 56
760 #define GFX_FLIEGER_UP 58
761 #define GFX_FLIEGER_LEFT 60
762 #define GFX_FLIEGER_DOWN 62
764 #define GFX_EXPLOSION 64
765 #define GFX_KAEFER 72
766 #define GFX_KAEFER_RIGHT 72
767 #define GFX_KAEFER_UP 74
768 #define GFX_KAEFER_LEFT 76
769 #define GFX_KAEFER_DOWN 78
771 #define GFX_MAMPFER 80
773 #define GFX_PACMAN 88
774 #define GFX_PACMAN_RIGHT 88
775 #define GFX_PACMAN_UP 90
776 #define GFX_PACMAN_LEFT 92
777 #define GFX_PACMAN_DOWN 94
779 #define GFX_ABLENK 96
780 #define GFX_ABLENK_EIN GFX_ABLENK
781 #define GFX_ABLENK_AUS GFX_ABLENK
782 #define GFX_AMOEBE_NASS 100
783 #define GFX_TROPFEN 101
784 #define GFX_AMOEBING GFX_TROPFEN
785 #define GFX_AMOEBE_LEBT 104
786 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
787 #define GFX_AMOEBE_TOT 108
788 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
790 #define GFX_BIRNE_AUS 112
791 #define GFX_BIRNE_EIN 113
792 #define GFX_ZEIT_VOLL 114
793 #define GFX_ZEIT_LEER 115
794 #define GFX_SPIELER1 116
795 #define GFX_SPIELER2 117
796 #define GFX_SPIELER3 118
797 #define GFX_SPIELER4 119
798 #define GFX_AMOEBE_VOLL 120
799 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
800 #define GFX_SOKOBAN_OBJEKT 121
801 #define GFX_SOKOBAN_FELD_LEER 122
802 #define GFX_SOKOBAN_FELD_VOLL 123
803 #define GFX_GEBLUBBER 124
805 #define GFX_MAGIC_WALL_OFF 128
806 #define GFX_MAGIC_WALL_EMPTY GFX_MAGIC_WALL_OFF
807 #define GFX_MAGIC_WALL_FULL GFX_MAGIC_WALL_OFF
808 #define GFX_MAGIC_WALL_DEAD GFX_MAGIC_WALL_OFF
809 #define GFX_ERZ_EDEL 132
810 #define GFX_ERZ_DIAM 133
811 #define GFX_ERZ_EDEL_ROT 134
812 #define GFX_ERZ_EDEL_LILA 135
813 #define GFX_ERZ_EDEL_GELB 136
814 #define GFX_ERZ_EDEL_BD 137
815 #define GFX_EDELSTEIN_GELB 138
816 #define GFX_KUGEL_ROT 140
817 #define GFX_KUGEL_BLAU 141
818 #define GFX_KUGEL_GELB 142
819 #define GFX_KUGEL_GRAU 143
821 #define GFX_PINGUIN 144
823 #define GFX_SCHWEIN 146
824 #define GFX_DRACHE 147
825 #define GFX_MAUER_XY 148
826 #define GFX_MAUER_X 149
827 #define GFX_MAUER_Y 150
828 #define GFX_EDELSTEIN_ROT 152
829 #define GFX_EDELSTEIN_LILA 154
830 #define GFX_DYNABOMB_XL 156
831 #define GFX_BLACK_ORB 157
832 #define GFX_SPEED_PILL 158
833 #define GFX_SONDE 159
835 #define GFX_EDELSTEIN_BD 163
836 #define GFX_MAUER_RIGHT 165
837 #define GFX_MAUER_R1 GFX_MAUER_RIGHT
838 #define GFX_MAUER_R 167
839 #define GFX_MAUER_LEFT 168
840 #define GFX_MAUER_L1 GFX_MAUER_LEFT
841 #define GFX_MAUER_L 170
842 #define GFX_MAUER_LEBT 171
843 #define GFX_MAGIC_WALL_BD_OFF 172
844 #define GFX_MAGIC_WALL_BD_EMPTY GFX_MAGIC_WALL_BD_OFF
845 #define GFX_MAGIC_WALL_BD_FULL GFX_MAGIC_WALL_BD_OFF
846 #define GFX_MAGIC_WALL_BD_DEAD GFX_MAGIC_WALL_BD_OFF
848 #define GFX_AUSGANG_ZU 176
849 #define GFX_AUSGANG_ACT 177
850 #define GFX_AUSGANG_AUF 180
851 #define GFX_MAMPFER2 184
852 #define GFX_DYNABOMB 188
853 #define GFX_DYNABOMB_NR 188
854 #define GFX_DYNABOMB_SZ 191
856 #define GFX_PFEIL_LEFT 192
857 #define GFX_PFEIL_RIGHT 193
858 #define GFX_PFEIL_UP 194
859 #define GFX_PFEIL_DOWN 195
860 #define GFX_BUTTERFLY 196
861 #define GFX_FIREFLY 198
862 #define GFX_BUTTERFLY_RIGHT 200
863 #define GFX_BUTTERFLY_UP 201
864 #define GFX_BUTTERFLY_LEFT 202
865 #define GFX_BUTTERFLY_DOWN 203
866 #define GFX_FIREFLY_RIGHT 204
867 #define GFX_FIREFLY_UP 205
868 #define GFX_FIREFLY_LEFT 206
869 #define GFX_FIREFLY_DOWN 207
871 /* only available as size MINI_TILE */
872 #define GFX_VSTEEL_UPPER_LEFT 208
873 #define GFX_VSTEEL_UPPER_RIGHT 209
874 #define GFX_VSTEEL_LOWER_LEFT 210
875 #define GFX_VSTEEL_LOWER_RIGHT 211
876 #define GFX_VSTEEL_HORIZONTAL 212
877 #define GFX_VSTEEL_VERTICAL 213
878 #define GFX_ISTEEL_UPPER_LEFT 214
879 #define GFX_ISTEEL_UPPER_RIGHT 215
880 #define GFX_ISTEEL_LOWER_LEFT 216
881 #define GFX_ISTEEL_LOWER_RIGHT 217
882 #define GFX_ISTEEL_HORIZONTAL 218
883 #define GFX_ISTEEL_VERTICAL 219
885 /* elements with graphics borrowed from other elements */
886 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
887 #define GFX_SPIELFIGUR GFX_SPIELER1
889 /* graphics from "RocksHeroes" */
890 #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
891 #define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
892 #define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
893 #define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
894 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
895 #define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
896 #define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
897 #define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
898 #define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
899 #define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
900 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
901 #define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
902 #define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
903 #define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
904 #define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
905 #define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
906 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
907 #define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
908 #define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
909 #define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
910 #define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
911 #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
912 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
913 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
914 #define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
915 #define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
916 #define GFX2_SHIELD_PASSIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 1)
917 #define GFX2_SHIELD_ACTIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 5)
919 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
920 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
921 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
922 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
923 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
924 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
925 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
926 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
927 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
929 #define GFX_MOLE_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
930 #define GFX_MOLE_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
931 #define GFX_MOLE_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
932 #define GFX_MOLE_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
934 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
935 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
936 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
937 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
938 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
939 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
940 #define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 9)
941 #define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +13)
942 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
943 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
944 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
945 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
947 /* graphics from "RocksSP" */
948 #define GFX_SP_EMPTY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 0)
950 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 1)
952 #define GFX_SP_BASE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 2)
953 #define GFX_SP_MURPHY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
954 #define GFX_SP_INFOTRON (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 4)
955 #define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 5)
956 #define GFX_SP_HARD_GRAY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 6)
957 #define GFX_SP_EXIT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 7)
958 #define GFX_SP_DISK_ORANGE (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 0)
959 #define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 1)
960 #define GFX_SP_PORT1_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 2)
961 #define GFX_SP_PORT1_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 3)
962 #define GFX_SP_PORT1_UP (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 4)
963 #define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 5)
964 #define GFX_SP_PORT2_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 6)
965 #define GFX_SP_PORT2_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 7)
966 #define GFX_SP_PORT2_UP (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 0)
967 #define GFX_SP_SNIKSNAK (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 1)
968 #define GFX_SP_DISK_YELLOW (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 2)
969 #define GFX_SP_TERMINAL (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 3)
970 #define GFX_SP_DISK_RED (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 4)
971 #define GFX_SP_PORT_Y (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 5)
972 #define GFX_SP_PORT_X (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 6)
973 #define GFX_SP_PORT_XY (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 7)
974 #define GFX_SP_ELECTRON (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 0)
975 #define GFX_SP_BUG (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 1)
976 #define GFX_SP_CHIP_LEFT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 2)
977 #define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 3)
978 #define GFX_SP_HARD_BASE1 (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 4)
979 #define GFX_SP_HARD_GREEN (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 5)
980 #define GFX_SP_HARD_BLUE (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 6)
981 #define GFX_SP_HARD_RED (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 7)
982 #define GFX_SP_HARD_YELLOW (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 0)
983 #define GFX_SP_HARD_BASE2 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 1)
984 #define GFX_SP_HARD_BASE3 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 2)
985 #define GFX_SP_HARD_BASE4 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 3)
986 #define GFX_SP_HARD_BASE5 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 4)
987 #define GFX_SP_HARD_BASE6 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 5)
988 #define GFX_SP_CHIP_UPPER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 6)
989 #define GFX_SP_CHIP_LOWER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 7)
991 #define GFX_INVISIBLE_STEEL_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 1)
992 #define GFX_SAND_INVISIBLE_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 2)
993 #define GFX_INVISIBLE_STEEL (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 3)
994 #define GFX_UNSICHTBAR_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 5)
995 #define GFX_SAND_INVISIBLE (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 6)
996 #define GFX_UNSICHTBAR (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 7)
998 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 0)
1000 #define GFX_EM_KEY_1 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 4)
1001 #define GFX_EM_KEY_2 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 5)
1002 #define GFX_EM_KEY_3 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 6)
1003 #define GFX_EM_KEY_4 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 7)
1004 #define GFX_EM_GATE_1 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 0)
1005 #define GFX_EM_GATE_2 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 1)
1006 #define GFX_EM_GATE_3 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 2)
1007 #define GFX_EM_GATE_4 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 3)
1008 #define GFX_EM_GATE_1X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 4)
1009 #define GFX_EM_GATE_2X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 5)
1010 #define GFX_EM_GATE_3X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 6)
1011 #define GFX_EM_GATE_4X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 7)
1013 #define GFX_MURPHY_GO_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 8)
1014 #define GFX_MURPHY_ANY_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 9)
1015 #define GFX_MURPHY_GO_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 11)
1016 #define GFX_MURPHY_ANY_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 12)
1017 #define GFX_MURPHY_SNAP_UP (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 14)
1018 #define GFX_MURPHY_SNAP_DOWN (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 15)
1019 #define GFX_MURPHY_SNAP_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 8)
1020 #define GFX_MURPHY_SNAP_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 9)
1021 #define GFX_MURPHY_PUSH_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 10)
1022 #define GFX_MURPHY_PUSH_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 11)
1024 #define GFX_SP_BUG_WARNING (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 15)
1025 #define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 8)
1026 #define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 8)
1027 #define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 8)
1028 #define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 8)
1029 #define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 12)
1030 #define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 8)
1031 #define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 12)
1033 #define GFX2_SP_ELECTRON (GFX_START_ROCKSSP + 10 * SP_PER_LINE + 8)
1034 #define GFX2_SP_TERMINAL (GFX_START_ROCKSSP + 11 * SP_PER_LINE + 8)
1035 #define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE + 8)
1037 #define GFX_SP_MURPHY_CLONE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
1039 /* graphics from "RocksDC" */
1040 #define GFX_BELT1_MIDDLE (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 0)
1041 #define GFX_BELT1_LEFT (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 0)
1042 #define GFX_BELT1_RIGHT (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 0)
1043 #define GFX_BELT2_MIDDLE (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 0)
1044 #define GFX_BELT2_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 0)
1045 #define GFX_BELT2_RIGHT (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 0)
1046 #define GFX_BELT3_MIDDLE (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 0)
1047 #define GFX_BELT3_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 0)
1048 #define GFX_BELT3_RIGHT (GFX_START_ROCKSDC + 8 * DC_PER_LINE + 0)
1049 #define GFX_BELT4_MIDDLE (GFX_START_ROCKSDC + 9 * DC_PER_LINE + 0)
1050 #define GFX_BELT4_LEFT (GFX_START_ROCKSDC + 10 * DC_PER_LINE + 0)
1051 #define GFX_BELT4_RIGHT (GFX_START_ROCKSDC + 11 * DC_PER_LINE + 0)
1052 #define GFX_BELT1_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 0)
1053 #define GFX_BELT2_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 1)
1054 #define GFX_BELT3_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 2)
1055 #define GFX_BELT4_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 3)
1056 #define GFX_BELT1_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 0)
1057 #define GFX_BELT2_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 1)
1058 #define GFX_BELT3_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 2)
1059 #define GFX_BELT4_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 3)
1060 #define GFX_BELT1_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 0)
1061 #define GFX_BELT2_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 1)
1062 #define GFX_BELT3_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 2)
1063 #define GFX_BELT4_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 3)
1065 #define GFX_SWITCHGATE_SWITCH_1 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 4)
1066 #define GFX_SWITCHGATE_SWITCH_2 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 5)
1067 #define GFX_LIGHT_SWITCH_OFF (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 6)
1068 #define GFX_LIGHT_SWITCH_ON (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 7)
1069 #define GFX_TIMEGATE_SWITCH (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 0)
1071 #define GFX_ENVELOPE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 4)
1072 #define GFX_SIGN_EXCLAMATION (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 5)
1073 #define GFX_SIGN_STOP (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 6)
1074 #define GFX_LANDMINE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 7)
1075 #define GFX_STEEL_SLANTED (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 5)
1077 #define GFX_EXTRA_TIME (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 8)
1078 #define GFX_SHIELD_ACTIVE (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 8)
1079 #define GFX_SHIELD_PASSIVE (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 8)
1080 #define GFX_MOLE_DOWN (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 8)
1081 #define GFX_MOLE_UP (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 12)
1082 #define GFX_MOLE_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 8)
1083 #define GFX_MOLE_RIGHT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 12)
1084 #define GFX_SWITCHGATE_CLOSED (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 8)
1085 #define GFX_SWITCHGATE_OPEN (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 12)
1086 #define GFX_TIMEGATE_CLOSED (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 8)
1087 #define GFX_TIMEGATE_OPEN (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 12)
1088 #define GFX_BALLOON_SEND_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 8)
1089 #define GFX_BALLOON_SEND_RIGHT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 9)
1090 #define GFX_BALLOON_SEND_UP (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 10)
1091 #define GFX_BALLOON_SEND_DOWN (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 11)
1092 #define GFX_BALLOON (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 12)
1093 #define GFX_BALLOON_SEND_ANY (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 15)
1095 #define GFX_EMC_STEEL_WALL_1 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1096 #define GFX_EMC_STEEL_WALL_2 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1097 #define GFX_EMC_STEEL_WALL_3 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1098 #define GFX_EMC_STEEL_WALL_4 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1099 #define GFX_EMC_WALL_1 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 13)
1100 #define GFX_EMC_WALL_2 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 14)
1101 #define GFX_EMC_WALL_3 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 15)
1102 #define GFX_EMC_WALL_4 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
1103 #define GFX_EMC_WALL_5 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 15)
1104 #define GFX_EMC_WALL_6 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 14)
1105 #define GFX_EMC_WALL_7 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 15)
1106 #define GFX_EMC_WALL_8 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
1108 /* graphics from "RocksMore" */
1109 #define GFX_ARROW_BLUE_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0)
1110 #define GFX_ARROW_BLUE_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1)
1111 #define GFX_ARROW_BLUE_UP (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2)
1112 #define GFX_ARROW_BLUE_DOWN (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3)
1113 #define GFX_ARROW_RED_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0)
1114 #define GFX_ARROW_RED_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1)
1115 #define GFX_ARROW_RED_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2)
1116 #define GFX_ARROW_RED_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3)
1117 #define GFX_SCROLLBAR_BLUE (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0)
1118 #define GFX_SCROLLBAR_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1)
1119 #define GFX_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0)
1120 #define GFX_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1)
1121 #define GFX_WALL_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2)
1122 #define GFX_WALL_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3)
1123 #define GFX_PEARL_BREAKING (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0)
1124 #define GFX_SPRING (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 0)
1125 #define GFX_TUBE_RIGHT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 1)
1126 #define GFX_TUBE_HORIZ_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 2)
1127 #define GFX_TUBE_LEFT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3)
1128 #define GFX_TUBE_HORIZONTAL (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 0)
1129 #define GFX_TUBE_VERT_RIGHT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 1)
1130 #define GFX_TUBE_CROSS (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 2)
1131 #define GFX_TUBE_VERT_LEFT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 3)
1132 #define GFX_TUBE_VERTICAL (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 0)
1133 #define GFX_TUBE_RIGHT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 1)
1134 #define GFX_TUBE_HORIZ_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 2)
1135 #define GFX_TUBE_LEFT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 3)
1137 #define GFX_TRAP_INACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4)
1138 #define GFX_TRAP_ACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7)
1139 #define GFX_BD_WALL (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4)
1140 #define GFX_BD_ROCK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4)
1141 #define GFX_DX_SUPABOMB (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7)
1143 /* graphics from "RocksFont" */
1144 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
1145 #define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32)
1146 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0 + 33)
1147 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0 + 34)
1148 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0 + 36)
1149 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0 + 37)
1150 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0 + 39)
1151 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0 + 40)
1152 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0 + 41)
1153 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0 + 43)
1154 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0 + 44)
1155 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0 + 45)
1156 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0 + 46)
1157 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0 + 47)
1158 #define GFX_CHAR_0 (GFX_CHAR_ASCII0 + 48)
1159 #define GFX_CHAR_9 (GFX_CHAR_ASCII0 + 57)
1160 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0 + 58)
1161 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0 + 59)
1162 #define GFX_CHAR_LT (GFX_CHAR_ASCII0 + 60)
1163 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0 + 61)
1164 #define GFX_CHAR_GT (GFX_CHAR_ASCII0 + 62)
1165 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0 + 63)
1166 #define GFX_CHAR_AT (GFX_CHAR_ASCII0 + 64)
1167 #define GFX_CHAR_A (GFX_CHAR_ASCII0 + 65)
1168 #define GFX_CHAR_Z (GFX_CHAR_ASCII0 + 90)
1169 #define GFX_CHAR_AE (GFX_CHAR_ASCII0 + 91)
1170 #define GFX_CHAR_OE (GFX_CHAR_ASCII0 + 92)
1171 #define GFX_CHAR_UE (GFX_CHAR_ASCII0 + 93)
1172 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94)
1173 #define GFX_CHAR_END (GFX_CHAR_START + 79)
1175 /* new elements which still have no graphic */
1176 #define GFX_DOOR_WHITE GFX_CHAR_FRAGE
1177 #define GFX_DOOR_WHITE_GRAY GFX_CHAR_FRAGE
1178 #define GFX_KEY_WHITE GFX_CHAR_FRAGE
1179 #define GFX_SIGN_RADIOACTIVITY GFX_CHAR_FRAGE
1180 #define GFX_SIGN_WHEELCHAIR GFX_CHAR_FRAGE
1181 #define GFX_SIGN_PARKING GFX_CHAR_FRAGE
1182 #define GFX_SIGN_ONEWAY GFX_CHAR_FRAGE
1183 #define GFX_SIGN_HEART GFX_CHAR_FRAGE
1184 #define GFX_SIGN_TRIANGLE GFX_CHAR_FRAGE
1185 #define GFX_SIGN_ROUND GFX_CHAR_FRAGE
1186 #define GFX_SIGN_EXIT GFX_CHAR_FRAGE
1187 #define GFX_SIGN_YINYANG GFX_CHAR_FRAGE
1188 #define GFX_SIGN_OTHER GFX_CHAR_FRAGE
1189 #define GFX_DX_UNKNOWN_15 GFX_CHAR_FRAGE
1190 #define GFX_DX_UNKNOWN_42 GFX_CHAR_FRAGE
1193 /* the names of the sounds */
1194 #define SND_AMOEBE 0
1195 #define SND_ANTIGRAV 1
1196 #define SND_AUTSCH 2
1203 #define SND_HALLOFFAME 9
1206 #define SND_KABUMM 12
1208 #define SND_KLAPPER 14
1209 #define SND_KLING 15
1210 #define SND_KLOPF 16
1211 #define SND_KLUMPF 17
1212 #define SND_KNACK 18
1213 #define SND_KNURK 19
1214 #define SND_KRACH 20
1215 #define SND_LACHEN 21
1216 #define SND_LASER 22
1219 #define SND_OEFFNEN 25
1220 #define SND_PLING 26
1222 #define SND_PUSCH 28
1223 #define SND_QUIEK 29
1224 #define SND_QUIRK 30
1225 #define SND_RHYTHMLOOP 31
1226 #define SND_ROAAAR 32
1227 #define SND_ROEHR 33
1228 #define SND_RUMMS 34
1229 #define SND_SCHLOPP 35
1230 #define SND_SCHLURF 36
1231 #define SND_SCHRFF 37
1232 #define SND_SCHWIRR 38
1234 #define SND_SLURP 40
1235 #define SND_SPROING 41
1236 #define SND_WARNTON 42
1237 #define SND_WHOOSH 43
1238 #define SND_ZISCH 44
1239 #define SND_SP_BASE 45
1240 #define SND_SP_INFOTRON 46
1241 #define SND_SP_ZONKDOWN 47
1242 #define SND_SP_ZONKPUSH 48
1243 #define SND_SP_BUG 49
1244 #define SND_SP_BOOM 50
1245 #define SND_SP_BOOOM 51
1246 #define SND_SP_EXIT 52
1247 #define SND_EMPTY 53
1250 #define NUM_SOUNDS 55
1253 /* values for animation action types */
1254 #define GFX_ACTION_UNKNOWN 0
1255 #define GFX_ACTION_DEFAULT 1
1256 #define GFX_ACTION_WAITING 2
1257 #define GFX_ACTION_FALLING 3
1258 #define GFX_ACTION_MOVING 4
1259 #define GFX_ACTION_DIGGING 5
1260 #define GFX_ACTION_COLLECTING 6
1261 #define GFX_ACTION_PUSHING 7
1262 #define GFX_ACTION_PASSING 8
1263 #define GFX_ACTION_IMPACT 9
1264 #define GFX_ACTION_CRACKING 10
1265 #define GFX_ACTION_ACTIVATING 11
1266 #define GFX_ACTION_BURNING 12
1267 #define GFX_ACTION_OTHER 13
1269 #define NUM_GFX_ACTIONS 14
1270 #define NUM_GFX_ACTIONS_MAPPED 7
1273 /* values for image configuration suffixes */
1274 #define GFX_ARG_XPOS 0
1275 #define GFX_ARG_YPOS 1
1276 #define GFX_ARG_FRAMES 2
1277 #define GFX_ARG_DELAY 3
1278 #define GFX_ARG_PINGPONG 4
1279 #define GFX_ARG_PINGPONG2 5
1280 #define GFX_ARG_REVERSE 6
1281 #define GFX_ARG_GLOBAL_SYNC 7
1282 #define GFX_ARG_VERTICAL 8
1284 /* values for image configuration */
1285 #define IMG_EMPTY_SPACE 0
1287 #define IMG_SAND_CRUMBLED 2
1288 #define IMG_QUICKSAND_EMPTY 3
1289 #define IMG_QUICKSAND_FULL 4
1290 #define IMG_QUICKSAND_SLIPPING 5
1291 #define IMG_STEELWALL 6
1293 #define IMG_WALL_CRUMBLED 8
1294 #define IMG_EMERALD 9
1295 #define IMG_EMERALD_FALLING 10
1296 #define IMG_DIAMOND 11
1297 #define IMG_DIAMOND_FALLING 12
1299 #define IMG_ROCK_FALLING 14
1300 #define IMG_ROCK_PUSHING 15
1301 #define IMG_ACIDPOOL_TOPLEFT 16
1302 #define IMG_ACIDPOOL_TOPRIGHT 17
1303 #define IMG_ACIDPOOL_BOTTOMLEFT 18
1304 #define IMG_ACIDPOOL_BOTTOM 19
1305 #define IMG_ACIDPOOL_BOTTOMRIGHT 20
1311 #define IMG_GAMEOFLIFE 26
1312 #define IMG_BIOMAZE 27
1315 #define IMG_NUT_CRACKING 30
1316 #define IMG_GATE1 31
1317 #define IMG_GATE2 32
1318 #define IMG_GATE3 33
1319 #define IMG_GATE4 34
1320 #define IMG_GATE1_GRAY 35
1321 #define IMG_GATE2_GRAY 36
1322 #define IMG_GATE3_GRAY 37
1323 #define IMG_GATE4_GRAY 38
1324 #define IMG_DYNAMITE 39
1325 #define IMG_DYNAMITE_BURNING 40
1326 #define IMG_SPACESHIP_RIGHT 41
1327 #define IMG_SPACESHIP_UP 42
1328 #define IMG_SPACESHIP_LEFT 43
1329 #define IMG_SPACESHIP_DOWN 44
1330 #define IMG_BUG_RIGHT 45
1331 #define IMG_BUG_UP 46
1332 #define IMG_BUG_LEFT 47
1333 #define IMG_BUG_DOWN 48
1334 #define IMG_PACMAN_RIGHT 49
1335 #define IMG_PACMAN_UP 50
1336 #define IMG_PACMAN_LEFT 51
1337 #define IMG_PACMAN_DOWN 52
1338 #define IMG_EXPLOSION 53
1339 #define IMG_YAMYAM 54
1340 #define IMG_YAMYAM_MOVING 55
1341 #define IMG_ROBOT 56
1342 #define IMG_ROBOT_WHEEL 57
1343 #define IMG_AMOEBA_DROP 58
1344 #define IMG_AMOEBA_CREATING 59
1345 #define IMG_AMOEBA1 60
1346 #define IMG_AMOEBA2 61
1347 #define IMG_AMOEBA3 62
1348 #define IMG_AMOEBA4 63
1349 #define IMG_AMOEBA_DEAD1 64
1350 #define IMG_AMOEBA_DEAD2 65
1351 #define IMG_AMOEBA_DEAD3 66
1352 #define IMG_AMOEBA_DEAD4 67
1353 #define IMG_LAMP_OFF 68
1354 #define IMG_LAMP_ON 69
1355 #define IMG_TIME_ORB_FULL 70
1356 #define IMG_TIME_ORB_EMPTY 71
1357 #define IMG_BD_AMOEBA 72
1358 #define IMG_SOKOBAN_OBJECT 73
1359 #define IMG_SOKOBAN_FIELD_EMPTY 74
1360 #define IMG_SOKOBAN_FIELD_FULL 75
1361 #define IMG_MAGIC_WALL 76
1362 #define IMG_MAGIC_WALL_ACTIVE 77
1363 #define IMG_BD_MAGIC_WALL 78
1364 #define IMG_BD_MAGIC_WALL_ACTIVE 79
1365 #define IMG_WALL_EMERALD 80
1366 #define IMG_WALL_DIAMOND 81
1367 #define IMG_WALL_EMERALD_RED 82
1368 #define IMG_WALL_EMERALD_PURPLE 83
1369 #define IMG_WALL_EMERALD_YELLOW 84
1370 #define IMG_WALL_BD_DIAMOND 85
1371 #define IMG_EMERALD_RED 86
1372 #define IMG_EMERALD_RED_FALLING 87
1373 #define IMG_EMERALD_PURPLE 88
1374 #define IMG_EMERALD_PURPLE_FALLING 89
1375 #define IMG_EMERALD_YELLOW 90
1376 #define IMG_EMERALD_YELLOW_FALLING 91
1377 #define IMG_WALL_GROWING_XY 92
1378 #define IMG_WALL_GROWING_X 93
1379 #define IMG_WALL_GROWING_Y 94
1380 #define IMG_DYNABOMB_XL 95
1381 #define IMG_BLACK_ORB 96
1382 #define IMG_SPEED_PILL 97
1383 #define IMG_BD_DIAMOND 98
1384 #define IMG_BD_DIAMOND_FALLING 99
1385 #define IMG_WALL_GROWING_RIGHT 100
1386 #define IMG_WALL_GROWING_LEFT 101
1387 #define IMG_EXIT_CLOSED 102
1388 #define IMG_EXIT_OPENING 103
1389 #define IMG_EXIT_OPEN 104
1390 #define IMG_DARK_YAMYAM 105
1391 #define IMG_DYNABOMB_BURNING 106
1392 #define IMG_DYNABOMB_NR 107
1393 #define IMG_DYNABOMB_SZ 108
1394 #define IMG_ARROW_LEFT 109
1395 #define IMG_ARROW_RIGHT 110
1396 #define IMG_ARROW_UP 111
1397 #define IMG_ARROW_DOWN 112
1398 #define IMG_BD_BUTTERFLY 113
1399 #define IMG_BD_BUTTERFLY_MOVING 114
1400 #define IMG_BD_BUTTERFLY_RIGHT 115
1401 #define IMG_BD_BUTTERFLY_UP 116
1402 #define IMG_BD_BUTTERFLY_LEFT 117
1403 #define IMG_BD_BUTTERFLY_DOWN 118
1404 #define IMG_BD_FIREFLY 119
1405 #define IMG_BD_FIREFLY_MOVING 120
1406 #define IMG_BD_FIREFLY_RIGHT 121
1407 #define IMG_BD_FIREFLY_UP 122
1408 #define IMG_BD_FIREFLY_LEFT 123
1409 #define IMG_BD_FIREFLY_DOWN 124
1410 #define IMG_STEELWALL_TOPLEFT 125
1411 #define IMG_STEELWALL_TOPRIGHT 126
1412 #define IMG_STEELWALL_BOTTOMLEFT 127
1413 #define IMG_STEELWALL_BOTTOMRIGHT 128
1414 #define IMG_STEELWALL_HORIZONTAL 129
1415 #define IMG_INVISIBLE_STEELWALL_TOPLEFT 130
1416 #define IMG_INVISIBLE_STEELWALL_TOPRIGHT 131
1417 #define IMG_INVISIBLE_STEELWALL_BOTTOMLEFT 132
1418 #define IMG_INVISIBLE_STEELWALL_BOTTOMRIGHT 133
1419 #define IMG_INVISIBLE_STEELWALL_HORIZONTAL 134
1420 #define IMG_PLAYER1_DOWN 135
1421 #define IMG_PLAYER1_DOWN_MOVING 136
1422 #define IMG_PLAYER1_DOWN_DIGGING 137
1423 #define IMG_PLAYER1_UP 138
1424 #define IMG_PLAYER1_UP_MOVING 139
1425 #define IMG_PLAYER1_UP_DIGGING 140
1426 #define IMG_PLAYER1_LEFT 141
1427 #define IMG_PLAYER1_LEFT_MOVING 142
1428 #define IMG_PLAYER1_LEFT_DIGGING 143
1429 #define IMG_PLAYER1_LEFT_PUSHING 144
1430 #define IMG_PLAYER1_RIGHT 145
1431 #define IMG_PLAYER1_RIGHT_MOVING 146
1432 #define IMG_PLAYER1_RIGHT_DIGGING 147
1433 #define IMG_PLAYER1_RIGHT_PUSHING 148
1434 #define IMG_PLAYER2_DOWN 149
1435 #define IMG_PLAYER2_DOWN_MOVING 150
1436 #define IMG_PLAYER2_DOWN_DIGGING 151
1437 #define IMG_PLAYER2_UP 152
1438 #define IMG_PLAYER2_UP_MOVING 153
1439 #define IMG_PLAYER2_UP_DIGGING 154
1440 #define IMG_PLAYER2_LEFT 155
1441 #define IMG_PLAYER2_LEFT_MOVING 156
1442 #define IMG_PLAYER2_LEFT_DIGGING 157
1443 #define IMG_PLAYER2_LEFT_PUSHING 158
1444 #define IMG_PLAYER2_RIGHT 159
1445 #define IMG_PLAYER2_RIGHT_MOVING 160
1446 #define IMG_PLAYER2_RIGHT_DIGGING 161
1447 #define IMG_PLAYER2_RIGHT_PUSHING 162
1448 #define IMG_PLAYER3_DOWN 163
1449 #define IMG_PLAYER3_DOWN_MOVING 164
1450 #define IMG_PLAYER3_DOWN_DIGGING 165
1451 #define IMG_PLAYER3_UP 166
1452 #define IMG_PLAYER3_UP_MOVING 167
1453 #define IMG_PLAYER3_UP_DIGGING 168
1454 #define IMG_PLAYER3_LEFT 169
1455 #define IMG_PLAYER3_LEFT_MOVING 170
1456 #define IMG_PLAYER3_LEFT_DIGGING 171
1457 #define IMG_PLAYER3_LEFT_PUSHING 172
1458 #define IMG_PLAYER3_RIGHT 173
1459 #define IMG_PLAYER3_RIGHT_MOVING 174
1460 #define IMG_PLAYER3_RIGHT_DIGGING 175
1461 #define IMG_PLAYER3_RIGHT_PUSHING 176
1462 #define IMG_PLAYER4_DOWN 177
1463 #define IMG_PLAYER4_DOWN_MOVING 178
1464 #define IMG_PLAYER4_DOWN_DIGGING 179
1465 #define IMG_PLAYER4_UP 180
1466 #define IMG_PLAYER4_UP_MOVING 181
1467 #define IMG_PLAYER4_UP_DIGGING 182
1468 #define IMG_PLAYER4_LEFT 183
1469 #define IMG_PLAYER4_LEFT_MOVING 184
1470 #define IMG_PLAYER4_LEFT_DIGGING 185
1471 #define IMG_PLAYER4_LEFT_PUSHING 186
1472 #define IMG_PLAYER4_RIGHT 187
1473 #define IMG_PLAYER4_RIGHT_MOVING 188
1474 #define IMG_PLAYER4_RIGHT_DIGGING 189
1475 #define IMG_PLAYER4_RIGHT_PUSHING 190
1476 #define IMG_WALL_GROWING_DOWN 191
1477 #define IMG_WALL_GROWING_UP 192
1478 #define IMG_SHIELD_NORMAL_ACTIVE 193
1479 #define IMG_SHIELD_DEADLY_ACTIVE 194
1480 #define IMG_PIG_DOWN 195
1481 #define IMG_PIG_DOWN_MOVING 196
1482 #define IMG_PIG_DOWN_EATING 197
1483 #define IMG_PIG_UP 198
1484 #define IMG_PIG_UP_MOVING 199
1485 #define IMG_PIG_UP_EATING 200
1486 #define IMG_PIG_LEFT 201
1487 #define IMG_PIG_LEFT_MOVING 202
1488 #define IMG_PIG_LEFT_EATING 203
1489 #define IMG_PIG_RIGHT 204
1490 #define IMG_PIG_RIGHT_MOVING 205
1491 #define IMG_PIG_RIGHT_EATING 206
1492 #define IMG_DRAGON_DOWN 207
1493 #define IMG_DRAGON_DOWN_MOVING 208
1494 #define IMG_DRAGON_DOWN_ATTACKING 209
1495 #define IMG_DRAGON_UP 210
1496 #define IMG_DRAGON_UP_MOVING 211
1497 #define IMG_DRAGON_UP_ATTACKING 212
1498 #define IMG_DRAGON_LEFT 213
1499 #define IMG_DRAGON_LEFT_MOVING 214
1500 #define IMG_DRAGON_LEFT_ATTACKING 215
1501 #define IMG_DRAGON_RIGHT 216
1502 #define IMG_DRAGON_RIGHT_MOVING 217
1503 #define IMG_DRAGON_RIGHT_ATTACKING 218
1504 #define IMG_MOLE_DOWN 219
1505 #define IMG_MOLE_DOWN_MOVING 220
1506 #define IMG_MOLE_DOWN_DIGGING 221
1507 #define IMG_MOLE_UP 222
1508 #define IMG_MOLE_UP_MOVING 223
1509 #define IMG_MOLE_UP_DIGGING 224
1510 #define IMG_MOLE_LEFT 225
1511 #define IMG_MOLE_LEFT_MOVING 226
1512 #define IMG_MOLE_LEFT_DIGGING 227
1513 #define IMG_MOLE_RIGHT 228
1514 #define IMG_MOLE_RIGHT_MOVING 229
1515 #define IMG_MOLE_RIGHT_DIGGING 230
1516 #define IMG_PENGUIN_DOWN 231
1517 #define IMG_PENGUIN_DOWN_MOVING 232
1518 #define IMG_PENGUIN_UP 233
1519 #define IMG_PENGUIN_UP_MOVING 234
1520 #define IMG_PENGUIN_LEFT 235
1521 #define IMG_PENGUIN_LEFT_MOVING 236
1522 #define IMG_PENGUIN_RIGHT 237
1523 #define IMG_PENGUIN_RIGHT_MOVING 238
1524 #define IMG_SATELLITE 239
1525 #define IMG_SATELLITE_MOVING 240
1526 #define IMG_ACID_SPLASHING_LEFT 241
1527 #define IMG_ACID_SPLASHING_RIGHT 242
1528 #define IMG_SPARK_BLUE 243
1529 #define IMG_SPARK_WHITE 244
1530 #define IMG_FLAMES_LEFT1 245
1531 #define IMG_FLAMES_LEFT2 246
1532 #define IMG_FLAMES_LEFT3 247
1533 #define IMG_FLAMES_RIGHT1 248
1534 #define IMG_FLAMES_RIGHT2 249
1535 #define IMG_FLAMES_RIGHT3 250
1536 #define IMG_FLAMES_UP1 251
1537 #define IMG_FLAMES_UP2 252
1538 #define IMG_FLAMES_UP3 253
1539 #define IMG_FLAMES_DOWN1 254
1540 #define IMG_FLAMES_DOWN2 255
1541 #define IMG_FLAMES_DOWN3 256
1542 #define IMG_SP_EMPTY_SPACE 257
1543 #define IMG_SP_ZONK 258
1544 #define IMG_SP_ZONK_FALLING 259
1545 #define IMG_SP_ZONK_PUSHING 260
1546 #define IMG_SP_BASE 261
1547 #define IMG_SP_MURPHY 262
1548 #define IMG_SP_MURPHY_LEFT 263
1549 #define IMG_SP_MURPHY_LEFT_MOVING 264
1550 #define IMG_SP_MURPHY_LEFT_DIGGING 265
1551 #define IMG_SP_MURPHY_LEFT_PUSHING 266
1552 #define IMG_SP_MURPHY_LEFT_SNAPPING 267
1553 #define IMG_SP_MURPHY_RIGHT 268
1554 #define IMG_SP_MURPHY_RIGHT_MOVING 269
1555 #define IMG_SP_MURPHY_RIGHT_DIGGING 270
1556 #define IMG_SP_MURPHY_RIGHT_PUSHING 271
1557 #define IMG_SP_MURPHY_RIGHT_SNAPPING 272
1558 #define IMG_SP_MURPHY_UP 273
1559 #define IMG_SP_MURPHY_UP_SNAPPING 274
1560 #define IMG_SP_MURPHY_DOWN 275
1561 #define IMG_SP_MURPHY_DOWN_SNAPPING 276
1562 #define IMG_SP_MURPHY_CLONE 277
1563 #define IMG_SP_INFOTRON 278
1564 #define IMG_SP_INFOTRON_FALLING 279
1565 #define IMG_SP_CHIP_SINGLE 280
1566 #define IMG_SP_CHIP_LEFT 281
1567 #define IMG_SP_CHIP_RIGHT 282
1568 #define IMG_SP_CHIP_UPPER 283
1569 #define IMG_SP_CHIP_LOWER 284
1570 #define IMG_SP_HARD_GRAY 285
1571 #define IMG_SP_HARD_GREEN 286
1572 #define IMG_SP_HARD_BLUE 287
1573 #define IMG_SP_HARD_RED 288
1574 #define IMG_SP_HARD_YELLOW 289
1575 #define IMG_SP_EXIT_CLOSED 290
1576 #define IMG_SP_EXIT_OPEN 291
1577 #define IMG_SP_DISK_ORANGE 292
1578 #define IMG_SP_DISK_ORANGE_FALLING 293
1579 #define IMG_SP_DISK_ORANGE_PUSHING 294
1580 #define IMG_SP_DISK_YELLOW 295
1581 #define IMG_SP_DISK_YELLOW_PUSHING 296
1582 #define IMG_SP_DISK_RED 297
1583 #define IMG_SP_DISK_RED_COLLECTING 298
1584 #define IMG_SP_PORT1_RIGHT 299
1585 #define IMG_SP_PORT1_DOWN 300
1586 #define IMG_SP_PORT1_LEFT 301
1587 #define IMG_SP_PORT1_UP 302
1588 #define IMG_SP_PORT2_RIGHT 303
1589 #define IMG_SP_PORT2_DOWN 304
1590 #define IMG_SP_PORT2_LEFT 305
1591 #define IMG_SP_PORT2_UP 306
1592 #define IMG_SP_PORT_X 307
1593 #define IMG_SP_PORT_Y 308
1594 #define IMG_SP_PORT_XY 309
1595 #define IMG_SP_SNIKSNAK 310
1596 #define IMG_SP_SNIKSNAK_LEFT 311
1597 #define IMG_SP_SNIKSNAK_RIGHT 312
1598 #define IMG_SP_SNIKSNAK_UP 313
1599 #define IMG_SP_SNIKSNAK_DOWN 314
1600 #define IMG_SP_ELECTRON 315
1601 #define IMG_SP_TERMINAL 316
1602 #define IMG_SP_TERMINAL_ACTIVE 317
1603 #define IMG_SP_BUGGY_BASE 318
1604 #define IMG_SP_BUGGY_BASE_ACTIVATING 319
1605 #define IMG_SP_HARD_BASE1 320
1606 #define IMG_SP_HARD_BASE2 321
1607 #define IMG_SP_HARD_BASE3 322
1608 #define IMG_SP_HARD_BASE4 323
1609 #define IMG_SP_HARD_BASE5 324
1610 #define IMG_SP_HARD_BASE6 325
1611 #define IMG_INVISIBLE_STEELWALL 326
1612 #define IMG_INVISIBLE_STEELWALL_ON 327
1613 #define IMG_INVISIBLE_SAND 328
1614 #define IMG_INVISIBLE_SAND_ON 329
1615 #define IMG_INVISIBLE_WALL 330
1616 #define IMG_INVISIBLE_WALL_ON 331
1617 #define IMG_EM_KEY1 332
1618 #define IMG_EM_KEY2 333
1619 #define IMG_EM_KEY3 334
1620 #define IMG_EM_KEY4 335
1621 #define IMG_EM_GATE1 336
1622 #define IMG_EM_GATE2 337
1623 #define IMG_EM_GATE3 338
1624 #define IMG_EM_GATE4 339
1625 #define IMG_EM_GATE1_GRAY 340
1626 #define IMG_EM_GATE2_GRAY 341
1627 #define IMG_EM_GATE3_GRAY 342
1628 #define IMG_EM_GATE4_GRAY 343
1629 #define IMG_SP_EXPLOSION 344
1630 #define IMG_SP_EXPLOSION_INFOTRON 345
1631 #define IMG_CONVEYOR_BELT1_MIDDLE 346
1632 #define IMG_CONVEYOR_BELT1_MIDDLE_ACTIVE 347
1633 #define IMG_CONVEYOR_BELT1_LEFT 348
1634 #define IMG_CONVEYOR_BELT1_LEFT_ACTIVE 349
1635 #define IMG_CONVEYOR_BELT1_RIGHT 350
1636 #define IMG_CONVEYOR_BELT1_RIGHT_ACTIVE 351
1637 #define IMG_CONVEYOR_BELT1_SWITCH_LEFT 352
1638 #define IMG_CONVEYOR_BELT1_SWITCH_MIDDLE 353
1639 #define IMG_CONVEYOR_BELT1_SWITCH_RIGHT 354
1640 #define IMG_CONVEYOR_BELT2_MIDDLE 355
1641 #define IMG_CONVEYOR_BELT2_MIDDLE_ACTIVE 356
1642 #define IMG_CONVEYOR_BELT2_LEFT 357
1643 #define IMG_CONVEYOR_BELT2_LEFT_ACTIVE 358
1644 #define IMG_CONVEYOR_BELT2_RIGHT 359
1645 #define IMG_CONVEYOR_BELT2_RIGHT_ACTIVE 360
1646 #define IMG_CONVEYOR_BELT2_SWITCH_LEFT 361
1647 #define IMG_CONVEYOR_BELT2_SWITCH_MIDDLE 362
1648 #define IMG_CONVEYOR_BELT2_SWITCH_RIGHT 363
1649 #define IMG_CONVEYOR_BELT3_MIDDLE 364
1650 #define IMG_CONVEYOR_BELT3_MIDDLE_ACTIVE 365
1651 #define IMG_CONVEYOR_BELT3_LEFT 366
1652 #define IMG_CONVEYOR_BELT3_LEFT_ACTIVE 367
1653 #define IMG_CONVEYOR_BELT3_RIGHT 368
1654 #define IMG_CONVEYOR_BELT3_RIGHT_ACTIVE 369
1655 #define IMG_CONVEYOR_BELT3_SWITCH_LEFT 370
1656 #define IMG_CONVEYOR_BELT3_SWITCH_MIDDLE 371
1657 #define IMG_CONVEYOR_BELT3_SWITCH_RIGHT 372
1658 #define IMG_CONVEYOR_BELT4_MIDDLE 373
1659 #define IMG_CONVEYOR_BELT4_MIDDLE_ACTIVE 374
1660 #define IMG_CONVEYOR_BELT4_LEFT 375
1661 #define IMG_CONVEYOR_BELT4_LEFT_ACTIVE 376
1662 #define IMG_CONVEYOR_BELT4_RIGHT 377
1663 #define IMG_CONVEYOR_BELT4_RIGHT_ACTIVE 378
1664 #define IMG_CONVEYOR_BELT4_SWITCH_LEFT 379
1665 #define IMG_CONVEYOR_BELT4_SWITCH_MIDDLE 380
1666 #define IMG_CONVEYOR_BELT4_SWITCH_RIGHT 381
1667 #define IMG_SWITCHGATE_SWITCH_UP 382
1668 #define IMG_SWITCHGATE_SWITCH_DOWN 383
1669 #define IMG_LIGHT_SWITCH_OFF 384
1670 #define IMG_LIGHT_SWITCH_ON 385
1671 #define IMG_TIMEGATE_WHEEL 386
1672 #define IMG_TIMEGATE_WHEEL_ACTIVE 387
1673 #define IMG_ENVELOPE 388
1674 #define IMG_SIGN_EXCLAMATION 389
1675 #define IMG_SIGN_STOP 390
1676 #define IMG_LANDMINE 391
1677 #define IMG_STEELWALL_SLANTED 392
1678 #define IMG_EXTRA_TIME 393
1679 #define IMG_SHIELD_DEADLY 394
1680 #define IMG_SHIELD_NORMAL 395
1681 #define IMG_SWITCHGATE_CLOSED 396
1682 #define IMG_SWITCHGATE_OPENING 397
1683 #define IMG_SWITCHGATE_OPEN 398
1684 #define IMG_SWITCHGATE_CLOSING 399
1685 #define IMG_TIMEGATE_CLOSED 400
1686 #define IMG_TIMEGATE_OPENING 401
1687 #define IMG_TIMEGATE_OPEN 402
1688 #define IMG_TIMEGATE_CLOSING 403
1689 #define IMG_BALLOON 404
1690 #define IMG_BALLOON_MOVING 405
1691 #define IMG_BALLOON_WINDROSE_LEFT 406
1692 #define IMG_BALLOON_WINDROSE_RIGHT 407
1693 #define IMG_BALLOON_WINDROSE_UP 408
1694 #define IMG_BALLOON_WINDROSE_DOWN 409
1695 #define IMG_BALLOON_WINDROSE_ALL 410
1696 #define IMG_EMC_STEELWALL1 411
1697 #define IMG_EMC_STEELWALL2 412
1698 #define IMG_EMC_STEELWALL3 413
1699 #define IMG_EMC_STEELWALL4 414
1700 #define IMG_EMC_WALL_PILLAR_UPPER 415
1701 #define IMG_EMC_WALL_PILLAR_MIDDLE 416
1702 #define IMG_EMC_WALL_PILLAR_LOWER 417
1703 #define IMG_EMC_WALL4 418
1704 #define IMG_EMC_WALL5 419
1705 #define IMG_EMC_WALL6 420
1706 #define IMG_EMC_WALL7 421
1707 #define IMG_EMC_WALL8 422
1708 #define IMG_ARROW_BLUE_LEFT 423
1709 #define IMG_ARROW_BLUE_RIGHT 424
1710 #define IMG_ARROW_BLUE_UP 425
1711 #define IMG_ARROW_BLUE_DOWN 426
1712 #define IMG_ARROW_RED_LEFT 427
1713 #define IMG_ARROW_RED_RIGHT 428
1714 #define IMG_ARROW_RED_UP 429
1715 #define IMG_ARROW_RED_DOWN 430
1716 #define IMG_SCROLLBAR_BLUE 431
1717 #define IMG_SCROLLBAR_RED 432
1718 #define IMG_SCROLLBAR_GREEN 433
1719 #define IMG_SCROLLBAR_YELLOW 434
1720 #define IMG_PEARL 435
1721 #define IMG_PEARL_BREAKING 436
1722 #define IMG_CRYSTAL 437
1723 #define IMG_WALL_PEARL 438
1724 #define IMG_WALL_CRYSTAL 439
1725 #define IMG_SPRING 440
1726 #define IMG_TUBE_RIGHT_DOWN 441
1727 #define IMG_TUBE_HORIZONTAL_DOWN 442
1728 #define IMG_TUBE_LEFT_DOWN 443
1729 #define IMG_TUBE_HORIZONTAL 444
1730 #define IMG_TUBE_VERTICAL_RIGHT 445
1731 #define IMG_TUBE_ALL 446
1732 #define IMG_TUBE_VERTICAL_LEFT 447
1733 #define IMG_TUBE_VERTICAL 448
1734 #define IMG_TUBE_RIGHT_UP 449
1735 #define IMG_TUBE_HORIZONTAL_UP 450
1736 #define IMG_TUBE_LEFT_UP 451
1737 #define IMG_TRAP_INACTIVE 452
1738 #define IMG_TRAP_ACTIVE 453
1739 #define IMG_TRAP_ACTIVATING 454
1740 #define IMG_BD_WALL 455
1741 #define IMG_BD_ROCK 456
1742 #define IMG_BD_ROCK_FALLING 457
1743 #define IMG_BD_ROCK_PUSHING 458
1744 #define IMG_DX_BOMB 459
1746 #define NUM_IMAGE_FILES 460
1749 /* values for sound configuration suffixes */
1750 /* (currently none) */
1752 /* values for sound configuration */
1753 #define SND_BD_EMPTY_SPACE_DIGGING 0
1754 #define SND_BD_SAND_DIGGING 1
1755 #define SND_BD_DIAMOND_COLLECTING 2
1756 #define SND_BD_DIAMOND_IMPACT 3
1757 #define SND_BD_ROCK_PUSHING 4
1758 #define SND_BD_ROCK_IMPACT 5
1759 #define SND_BD_MAGIC_WALL_ACTIVATING 6
1760 #define SND_BD_MAGIC_WALL_ACTIVE 7
1761 #define SND_BD_MAGIC_WALL_CHANGING 8
1762 #define SND_BD_AMOEBA_WAITING 9
1763 #define SND_BD_AMOEBA_CREATING 10
1764 #define SND_BD_AMOEBA_TURNING_TO_GEM 11
1765 #define SND_BD_AMOEBA_TURNING_TO_ROCK 12
1766 #define SND_BD_BUTTERFLY_MOVING 13
1767 #define SND_BD_BUTTERFLY_WAITING 14
1768 #define SND_BD_FIREFLY_MOVING 15
1769 #define SND_BD_FIREFLY_WAITING 16
1770 #define SND_BD_EXIT_PASSING 17
1771 #define SND_SP_EMPTY_SPACE_DIGGING 18
1772 #define SND_SP_BASE_DIGGING 19
1773 #define SND_SP_BUGGY_BASE_DIGGING 20
1774 #define SND_SP_BUGGY_BASE_ACTIVATING 21
1775 #define SND_SP_INFOTRON_COLLECTING 22
1776 #define SND_SP_INFOTRON_IMPACT 23
1777 #define SND_SP_ZONK_PUSHING 24
1778 #define SND_SP_ZONK_IMPACT 25
1779 #define SND_SP_DISK_RED_COLLECTING 26
1780 #define SND_SP_DISK_ORANGE_PUSHING 27
1781 #define SND_SP_DISK_YELLOW_PUSHING 28
1782 #define SND_SP_PORT_PASSING 29
1783 #define SND_SP_EXIT_PASSING 30
1784 #define SND_SP_ELEMENT_EXPLODING 31
1785 #define SND_SP_SNIKSNAK_MOVING 32
1786 #define SND_SP_SNIKSNAK_WAITING 33
1787 #define SND_SP_ELECTRON_MOVING 34
1788 #define SND_SP_ELECTRON_WAITING 35
1789 #define SND_SP_TERMINAL_ACTIVATING 36
1790 #define SND_SP_TERMINAL_ACTIVE 37
1791 #define SND_SOKOBAN_OBJECT_PUSHING 38
1792 #define SND_SOKOBAN_FIELD_FILLING 39
1793 #define SND_SOKOBAN_FIELD_EMPTYING 40
1794 #define SND_SOKOBAN_GAME_SOLVING 41
1795 #define SND_EMPTY_SPACE_DIGGING 42
1796 #define SND_SAND_DIGGING 43
1797 #define SND_EMERALD_COLLECTING 44
1798 #define SND_EMERALD_IMPACT 45
1799 #define SND_DIAMOND_COLLECTING 46
1800 #define SND_DIAMOND_IMPACT 47
1801 #define SND_DIAMOND_BREAKING 48
1802 #define SND_ROCK_PUSHING 49
1803 #define SND_ROCK_IMPACT 50
1804 #define SND_BOMB_PUSHING 51
1805 #define SND_NUT_PUSHING 52
1806 #define SND_NUT_CRACKING 53
1807 #define SND_NUT_IMPACT 54
1808 #define SND_DYNAMITE_COLLECTING 55
1809 #define SND_DYNAMITE_DROPPING 56
1810 #define SND_DYNAMITE_BURNING 57
1811 #define SND_KEY_COLLECTING 58
1812 #define SND_GATE_PASSING 59
1813 #define SND_BUG_MOVING 60
1814 #define SND_BUG_WAITING 61
1815 #define SND_SPACESHIP_MOVING 62
1816 #define SND_SPACESHIP_WAITING 63
1817 #define SND_YAMYAM_MOVING 64
1818 #define SND_YAMYAM_WAITING 65
1819 #define SND_YAMYAM_EATING 66
1820 #define SND_ROBOT_STEPPING 67
1821 #define SND_ROBOT_WAITING 68
1822 #define SND_ROBOT_WHEEL_ACTIVATING 69
1823 #define SND_ROBOT_WHEEL_ACTIVE 70
1824 #define SND_MAGIC_WALL_ACTIVATING 71
1825 #define SND_MAGIC_WALL_ACTIVE 72
1826 #define SND_MAGIC_WALL_CHANGING 73
1827 #define SND_AMOEBA_WAITING 74
1828 #define SND_AMOEBA_CREATING 75
1829 #define SND_AMOEBA_DROP_CREATING 76
1830 #define SND_ACID_SPLASHING 77
1831 #define SND_QUICKSAND_FILLING 78
1832 #define SND_QUICKSAND_SLIPPING 79
1833 #define SND_QUICKSAND_EMPTYING 80
1834 #define SND_EXIT_OPENING 81
1835 #define SND_EXIT_PASSING 82
1836 #define SND_BALLOON_MOVING 83
1837 #define SND_BALLOON_WAITING 84
1838 #define SND_BALLOON_PUSHING 85
1839 #define SND_BALLOON_SWITCH_ACTIVATING 86
1840 #define SND_SPRING_MOVING 87
1841 #define SND_SPRING_PUSHING 88
1842 #define SND_SPRING_IMPACT 89
1843 #define SND_WALL_GROWING 90
1844 #define SND_PEARL_COLLECTING 91
1845 #define SND_PEARL_BREAKING 92
1846 #define SND_PEARL_IMPACT 93
1847 #define SND_CRYSTAL_COLLECTING 94
1848 #define SND_CRYSTAL_IMPACT 95
1849 #define SND_ENVELOPE_COLLECTING 96
1850 #define SND_SAND_INVISIBLE_DIGGING 97
1851 #define SND_SHIELD_NORMAL_COLLECTING 98
1852 #define SND_SHIELD_NORMAL_ACTIVE 99
1853 #define SND_SHIELD_DEADLY_COLLECTING 100
1854 #define SND_SHIELD_DEADLY_ACTIVE 101
1855 #define SND_EXTRA_TIME_COLLECTING 102
1856 #define SND_MOLE_MOVING 103
1857 #define SND_MOLE_WAITING 104
1858 #define SND_MOLE_EATING 105
1859 #define SND_SWITCHGATE_SWITCH_ACTIVATING 106
1860 #define SND_SWITCHGATE_OPENING 107
1861 #define SND_SWITCHGATE_CLOSING 108
1862 #define SND_SWITCHGATE_PASSING 109
1863 #define SND_TIMEGATE_WHEEL_ACTIVATING 110
1864 #define SND_TIMEGATE_WHEEL_ACTIVE 111
1865 #define SND_TIMEGATE_OPENING 112
1866 #define SND_TIMEGATE_CLOSING 113
1867 #define SND_TIMEGATE_PASSING 114
1868 #define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 115
1869 #define SND_CONVEYOR_BELT_SWITCH_DEACTIVATING 116
1870 #define SND_CONVEYOR_BELT_ACTIVE 117
1871 #define SND_LIGHT_SWITCH_ACTIVATING 118
1872 #define SND_LIGHT_SWITCH_DEACTIVATING 119
1873 #define SND_DX_BOMB_PUSHING 120
1874 #define SND_TRAP_INACTIVE_DIGGING 121
1875 #define SND_TRAP_ACTIVATING 122
1876 #define SND_TUBE_PASSING 123
1877 #define SND_AMOEBA_TURNING_TO_GEM 124
1878 #define SND_AMOEBA_TURNING_TO_ROCK 125
1879 #define SND_SPEED_PILL_COLLECTING 126
1880 #define SND_DYNABOMB_NR_COLLECTING 127
1881 #define SND_DYNABOMB_SZ_COLLECTING 128
1882 #define SND_DYNABOMB_XL_COLLECTING 129
1883 #define SND_DYNABOMB_DROPPING 130
1884 #define SND_DYNABOMB_BURNING 131
1885 #define SND_SATELLITE_MOVING 132
1886 #define SND_SATELLITE_WAITING 133
1887 #define SND_SATELLITE_PUSHING 134
1888 #define SND_LAMP_ACTIVATING 135
1889 #define SND_LAMP_DEACTIVATING 136
1890 #define SND_TIME_ORB_FULL_COLLECTING 137
1891 #define SND_TIME_ORB_FULL_IMPACT 138
1892 #define SND_TIME_ORB_EMPTY_PUSHING 139
1893 #define SND_TIME_ORB_EMPTY_IMPACT 140
1894 #define SND_GAMEOFLIFE_WAITING 141
1895 #define SND_GAMEOFLIFE_CREATING 142
1896 #define SND_BIOMAZE_WAITING 143
1897 #define SND_BIOMAZE_CREATING 144
1898 #define SND_PACMAN_MOVING 145
1899 #define SND_PACMAN_WAITING 146
1900 #define SND_PACMAN_EATING 147
1901 #define SND_DARK_YAMYAM_MOVING 148
1902 #define SND_DARK_YAMYAM_WAITING 149
1903 #define SND_DARK_YAMYAM_EATING 150
1904 #define SND_PENGUIN_MOVING 151
1905 #define SND_PENGUIN_WAITING 152
1906 #define SND_PENGUIN_PASSING_EXIT 153
1907 #define SND_PIG_MOVING 154
1908 #define SND_PIG_WAITING 155
1909 #define SND_PIG_EATING 156
1910 #define SND_DRAGON_MOVING 157
1911 #define SND_DRAGON_WAITING 158
1912 #define SND_DRAGON_ATTACKING 159
1913 #define SND_PLAYER_DYING 160
1914 #define SND_ELEMENT_EXPLODING 161
1915 #define SND_GAME_STARTING 162
1916 #define SND_GAME_RUNNING_OUT_OF_TIME 163
1917 #define SND_GAME_LEVELTIME_BONUS 164
1918 #define SND_GAME_LOSING 165
1919 #define SND_GAME_WINNING 166
1920 #define SND_MENU_DOOR_OPENING 167
1921 #define SND_MENU_DOOR_CLOSING 168
1922 #define SND_MENU_HALL_OF_FAME 169
1923 #define SND_MENU_INFO_SCREEN 170
1925 #define NUM_SOUND_FILES 171
1928 /* values for game_status */
1933 #define HELPSCREEN 4
1934 #define CHOOSELEVEL 5
1936 #define HALLOFFAME 7
1939 #define PROGRAM_VERSION_MAJOR 2
1940 #define PROGRAM_VERSION_MINOR 1
1941 #define PROGRAM_VERSION_PATCH 2
1942 #define PROGRAM_VERSION_STRING "2.1.2"
1944 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
1945 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
1946 #define PROGRAM_RIGHTS_STRING "Copyright ^1995-2002 by"
1947 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
1948 #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
1949 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
1950 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
1951 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
1952 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
1953 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
1954 #define FILENAME_PREFIX "Rocks"
1956 #define X11_ICON_FILENAME "rocks_icon.xbm"
1957 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
1958 #define MSDOS_POINTER_FILENAME "mouse.pcx"
1960 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1961 ** currently supported/known file version numbers:
1963 ** 1.2 (still in use)
1964 ** 1.4 (still in use)
1967 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0)
1968 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0)
1969 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0)
1970 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0)
1972 /* file version does not change for every program version, but is changed
1973 when new features are introduced that are incompatible with older file
1974 versions, so that they can be treated accordingly */
1975 #define FILE_VERSION_ACTUAL FILE_VERSION_2_0
1977 #define GAME_VERSION_1_0 FILE_VERSION_1_0
1978 #define GAME_VERSION_1_2 FILE_VERSION_1_2
1979 #define GAME_VERSION_1_4 FILE_VERSION_1_4
1980 #define GAME_VERSION_2_0 FILE_VERSION_2_0
1982 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1983 PROGRAM_VERSION_MINOR, \
1984 PROGRAM_VERSION_PATCH)
1986 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
1987 #define ANIM_NORMAL 0
1988 #define ANIM_REVERSE (1 << 0)
1989 #define ANIM_PINGPONG (1 << 1)
1990 #define ANIM_PINGPONG2 (1 << 2)
1992 /* values for game_emulation */
1994 #define EMU_BOULDERDASH 1
1995 #define EMU_SOKOBAN 2
1996 #define EMU_SUPAPLEX 3
2000 char Name[MAX_PLAYER_NAME_LEN + 1];
2006 boolean present; /* player present in level playfield */
2007 boolean connected; /* player connected (locally or via network) */
2008 boolean active; /* player (present && connected) */
2010 int index_nr, client_nr, element_nr;
2012 byte action; /* action from local input device */
2013 byte effective_action; /* action acknowledged from network server
2014 or summarized over all configured input
2015 devices when in single player mode */
2016 byte programmed_action; /* action forced by game itself (like moving
2017 through doors); overrides other actions */
2019 int jx,jy, last_jx,last_jy;
2020 int MovDir, MovPos, GfxPos;
2025 boolean LevelSolved, GameOver;
2031 unsigned long move_delay;
2032 int move_delay_value;
2034 unsigned long push_delay;
2035 unsigned long push_delay_value;
2037 int frame_reset_delay;
2039 unsigned long actual_frame_counter;
2042 int gems_still_needed;
2043 int sokobanfields_still_needed;
2044 int lights_still_needed;
2045 int friends_still_needed;
2048 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
2049 int shield_passive_time_left;
2050 int shield_active_time_left;
2055 int file_version; /* file format version the level is stored with */
2056 int game_version; /* game release version the level was created with */
2058 boolean encoding_16bit_field; /* level contains 16-bit elements */
2059 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
2060 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
2066 char name[MAX_LEVEL_NAME_LEN + 1];
2067 char author[MAX_LEVEL_AUTHOR_LEN + 1];
2068 int score[LEVEL_SCORE_ELEMENTS];
2069 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
2070 int num_yam_contents;
2073 int time_magic_wall;
2077 boolean double_speed;
2079 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
2084 int file_version; /* file format version the tape is stored with */
2085 int game_version; /* game release version the tape was created with */
2086 int engine_version; /* game engine version the tape was recorded with */
2089 unsigned long random_seed;
2091 unsigned long counter;
2092 unsigned long length;
2093 unsigned long length_seconds;
2094 unsigned int delay_played;
2095 boolean pause_before_death;
2096 boolean recording, playing, pausing;
2097 boolean fast_forward;
2098 boolean index_search;
2099 boolean quick_resume;
2100 boolean single_step;
2102 boolean player_participates[MAX_PLAYERS];
2103 int num_participating_players;
2107 byte action[MAX_PLAYERS];
2114 /* constant within running game */
2117 int initial_move_delay;
2118 int initial_move_delay_value;
2120 /* variable within running game */
2122 boolean magic_wall_active;
2123 int magic_wall_time_left;
2124 int light_time_left;
2125 int timegate_time_left;
2130 boolean explosions_delayed;
2135 float frames_per_second;
2136 boolean fps_slowdown;
2137 int fps_slowdown_factor;
2142 char *sound_class_name; /* classification for custom sound effects */
2143 char *editor_description; /* short description for level editor */
2145 int graphic[NUM_GFX_ACTIONS_MAPPED];
2147 /* special graphics for left/right/up/down */
2148 int direction_graphic[NUM_GFX_ACTIONS_MAPPED][4];
2149 boolean has_direction_graphic[NUM_GFX_ACTIONS_MAPPED];
2158 struct NewGraphicInfo
2165 boolean anim_global_sync;
2166 boolean anim_vertical;
2169 extern GC tile_clip_gc;
2170 extern Bitmap *pix[];
2171 extern Pixmap tile_clipmask[];
2172 extern DrawBuffer *fieldbuffer;
2173 extern DrawBuffer *drawto_field;
2175 extern int game_status;
2176 extern boolean level_editor_test_game;
2177 extern boolean network_playing;
2179 extern int key_joystick_mapping;
2181 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2182 extern int redraw_x1, redraw_y1;
2184 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2185 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2186 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2187 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2188 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2189 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2190 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2191 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2192 extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2193 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2194 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2195 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2196 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
2197 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2198 extern unsigned long Elementeigenschaften1[MAX_ELEMENTS];
2199 extern unsigned long Elementeigenschaften2[MAX_ELEMENTS];
2201 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
2203 extern int FX,FY, ScrollStepSize;
2204 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2205 extern int BorderElement;
2206 extern int GameFrameDelay;
2207 extern int FfwdFrameDelay;
2208 extern int BX1,BY1, BX2,BY2;
2209 extern int SBX_Left, SBX_Right;
2210 extern int SBY_Upper, SBY_Lower;
2211 extern int ZX,ZY, ExitX,ExitY;
2212 extern int AllPlayersGone;
2214 extern int TimeFrames, TimePlayed, TimeLeft;
2215 extern boolean SiebAktiv;
2216 extern int SiebCount;
2218 extern boolean network_player_action_received;
2220 extern struct LevelInfo level;
2221 extern struct PlayerInfo stored_player[], *local_player;
2222 extern struct HiScore highscore[];
2223 extern struct TapeInfo tape;
2224 extern struct GameInfo game;
2225 extern struct GlobalInfo global;
2226 extern struct ElementInfo element_info[];
2227 extern struct GraphicInfo graphic_info[];
2228 extern struct NewGraphicInfo new_graphic_info[];
2229 extern struct ConfigInfo image_config[], sound_config[];
2230 extern struct ConfigInfo image_config_suffix[], sound_config_suffix[];
2231 extern struct FileInfo *image_files, *sound_files;