1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * ©1995 Artsoft Development *
6 * 33659 Bielefeld-Senne *
7 * Telefon: (0521) 493245 *
8 * eMail: aeglos@valinor.owl.de *
9 * aeglos@uni-paderborn.de *
10 * q99492@pbhrzx.uni-paderborn.de *
11 *----------------------------------------------------------*
13 ***********************************************************/
22 #include <X11/Xutil.h>
24 #include <X11/Intrinsic.h>
25 #include <X11/keysymdef.h>
27 #ifdef XPM_INCLUDE_FILE
28 #include XPM_INCLUDE_FILE
31 #include <sys/types.h>
49 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
50 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
52 #define MIN_LEV_FIELDX (SCR_FIELDX-2)
53 #define MIN_LEV_FIELDY (SCR_FIELDY-2)
54 #define STD_LEV_FIELDX 64
55 #define STD_LEV_FIELDY 32
56 #define MAX_LEV_FIELDX 128
57 #define MAX_LEV_FIELDY 128
59 #define MIN(a,b) ((a)<(b) ? (a) : (b))
60 #define MAX(a,b) ((a)>(b) ? (a) : (b))
61 #define ABS(a) ((a)<0 ? -(a) : (a))
62 #define SIGN(a) ((a)<0 ? -1 : ((a)>0 ? 1 : 0))
63 #define SCROLLX(a) ((a)-scroll_x)
64 #define SCROLLY(a) ((a)-scroll_y)
65 #define UNSCROLLX(a) ((a)+scroll_x)
66 #define UNSCROLLY(a) ((a)+scroll_y)
67 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
68 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
71 #define IS_PLAYER(x,y) (JX==(x) && JY==(y))
74 #define IS_PLAYER(x,y) ((JX==(x) && JY==(y)) || (lastJX==(x) && lastJY==(y)))
77 #define IS_FREE(x,y) (Feld[x][y]==EL_LEERRAUM && !IS_PLAYER(x,y))
78 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y]==EL_LEERRAUM)
79 #define IS_MOVING(x,y) (MovPos[x][y]!=0)
80 #define IS_BLOCKED(x,y) (Feld[x][y]==EL_BLOCKED)
82 #define EP_BIT_AMOEBALIVE (1<<0)
83 #define EP_BIT_AMOEBOID (1<<1)
84 #define EP_BIT_SCHLUESSEL (1<<2)
85 #define EP_BIT_PFORTE (1<<3)
86 #define EP_BIT_SOLID (1<<4)
87 #define EP_BIT_MASSIV (1<<5)
88 #define EP_BIT_SLIPPERY (1<<6)
89 #define EP_BIT_ENEMY (1<<7)
90 #define EP_BIT_MAUER (1<<8)
91 #define EP_BIT_CAN_FALL (1<<9)
92 #define EP_BIT_CAN_SMASH (1<<10)
93 #define EP_BIT_CAN_CHANGE (1<<11)
94 #define EP_BIT_CAN_MOVE (1<<12)
95 #define EP_BIT_COULD_MOVE (1<<13)
96 #define EP_BIT_DONT_TOUCH (1<<14)
97 #define EP_BIT_DONT_GO_TO (1<<15)
98 #define EP_BIT_MAMPF2 (1<<16)
99 #define EP_BIT_CHAR (1<<17)
100 #define EP_BIT_BD_ELEMENT (1<<18)
101 #define EP_BIT_SB_ELEMENT (1<<19)
102 #define EP_BIT_GEM (1<<20)
103 #define EP_BIT_INACTIVE (1<<21)
104 #define EP_BIT_EXPLOSIVE (1<<22)
105 #define EP_BIT_MAMPF3 (1<<23)
106 #define EP_BIT_PUSHABLE (1<<24)
108 #define IS_AMOEBALIVE(e) (Elementeigenschaften[e] & EP_BIT_AMOEBALIVE)
109 #define IS_AMOEBOID(e) (Elementeigenschaften[e] & EP_BIT_AMOEBOID)
110 #define IS_SCHLUESSEL(e) (Elementeigenschaften[e] & EP_BIT_SCHLUESSEL)
111 #define IS_PFORTE(e) (Elementeigenschaften[e] & EP_BIT_PFORTE)
112 #define IS_SOLID(e) (Elementeigenschaften[e] & EP_BIT_SOLID)
113 #define IS_MASSIV(e) (Elementeigenschaften[e] & EP_BIT_MASSIV)
114 #define IS_SLIPPERY(e) (Elementeigenschaften[e] & EP_BIT_SLIPPERY)
115 #define IS_ENEMY(e) (Elementeigenschaften[e] & EP_BIT_ENEMY)
116 #define IS_MAUER(e) (Elementeigenschaften[e] & EP_BIT_MAUER)
117 #define CAN_FALL(e) (Elementeigenschaften[e] & EP_BIT_CAN_FALL)
118 #define CAN_SMASH(e) (Elementeigenschaften[e] & EP_BIT_CAN_SMASH)
119 #define CAN_CHANGE(e) (Elementeigenschaften[e] & EP_BIT_CAN_CHANGE)
120 #define CAN_MOVE(e) (Elementeigenschaften[e] & EP_BIT_CAN_MOVE)
121 #define COULD_MOVE(e) (Elementeigenschaften[e] & EP_BIT_COULD_MOVE)
122 #define DONT_TOUCH(e) (Elementeigenschaften[e] & EP_BIT_DONT_TOUCH)
123 #define DONT_GO_TO(e) (Elementeigenschaften[e] & EP_BIT_DONT_GO_TO)
124 #define IS_MAMPF2(e) (Elementeigenschaften[e] & EP_BIT_MAMPF2)
125 #define IS_CHAR(e) (Elementeigenschaften[e] & EP_BIT_CHAR)
126 #define IS_BD_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_BD_ELEMENT)
127 #define IS_SB_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_SB_ELEMENT)
128 #define IS_GEM(e) (Elementeigenschaften[e] & EP_BIT_GEM)
129 #define IS_INACTIVE(e) (Elementeigenschaften[e] & EP_BIT_INACTIVE)
130 #define IS_EXPLOSIVE(e) (Elementeigenschaften[e] & EP_BIT_EXPLOSIVE)
131 #define IS_MAMPF3(e) (Elementeigenschaften[e] & EP_BIT_MAMPF3)
132 #define IS_PUSHABLE(e) (Elementeigenschaften[e] & EP_BIT_PUSHABLE)
134 #define EL_CHANGED(e) ((e)==EL_FELSBROCKEN ? EL_EDELSTEIN : \
135 (e)==EL_EDELSTEIN ? EL_DIAMANT : \
136 (e)==EL_EDELSTEIN_GELB ? EL_DIAMANT : \
137 (e)==EL_EDELSTEIN_ROT ? EL_DIAMANT : \
138 (e)==EL_EDELSTEIN_LILA ? EL_DIAMANT : \
140 #define EL_CHANGED2(e) ((e)==EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
142 #define IS_DRAWABLE(e) ((e)<EL_BLOCKED)
143 #define IS_NOT_DRAWABLE(e) ((e)>=EL_BLOCKED)
144 #define TIMESIZE (TimeLeft*100/level.time)
145 #define TAPE_IS_EMPTY(x) ((x).length == 0)
146 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
148 /* Pixmaps with Xpm or X11 Bitmap files */
153 #define PIX_BIGFONT 4
154 #define PIX_SMALLFONT 5
155 /* Pixmaps without them */
156 #define PIX_DB_BACK 6
157 #define PIX_DB_DOOR 7
158 #define PIX_DB_FIELD 8
160 #define NUM_PICTURES 6
161 #define NUM_PIXMAPS 9
163 /* boundaries of arrays etc. */
164 #define MAX_NAMELEN (10+1)
166 #define MAX_LEVNAMLEN 32
167 #define MAX_LEVSCORE_ENTRIES 16
168 #define NUM_FREE_LVHD_BYTES 18
169 #define MAX_TAPELEN 10000
171 #define MAX_LEVDIR_FILENAME (64+1)
172 #define MAX_LEVDIR_NAME (16+1)
173 #define MAX_LEVDIR_ENTRIES 15
174 #define MAX_SCORE_ENTRIES 15
176 #define MAX_FILENAME 256
177 #define MAX_NUM_AMOEBA 100
178 #define MAX_ELEMENTS 512
182 char Name[MAX_NAMELEN];
188 char login_name[MAX_NAMELEN];
189 char alias_name[MAX_NAMELEN];
202 char name[MAX_LEVNAMLEN];
203 int score[MAX_LEVSCORE_ENTRIES];
204 int mampfer_inhalt[4][3][3];
213 char filename[MAX_LEVDIR_FILENAME];
214 char name[MAX_LEVDIR_NAME];
222 unsigned int random_seed;
224 unsigned long counter;
225 unsigned long length;
226 unsigned long length_seconds;
227 unsigned int delay_played;
228 BOOL pause_before_death;
229 BOOL recording, playing, pausing;
234 unsigned char joystickdata;
241 int xleft, xright, xmiddle;
242 int yupper, ylower, ymiddle;
245 extern Display *display;
247 extern Window window;
248 extern GC gc, clip_gc[];
249 extern XImage *image[];
250 extern Pixmap clipmask[];
253 #ifdef XPM_INCLUDE_FILE
254 extern XpmAttributes xpm_att[];
257 extern Drawable drawto, drawto_field, backbuffer, fieldbuffer;
258 extern Colormap cmap;
260 extern int sound_pipe[2];
261 extern int sound_device;
262 extern char *sound_device_name;
263 extern int joystick_device;
264 extern char *joystick_device_name[2];
265 extern char *level_directory;
266 extern int width, height;
267 extern unsigned long pen_fg, pen_bg;
269 extern int game_status;
270 extern int game_emulation;
271 extern int button_status, motion_status;
272 extern int key_joystick_mapping;
273 extern int global_joystick_status, joystick_status;
274 extern int sound_status, sound_on;
275 extern int sound_loops_allowed, sound_loops_on;
276 extern int sound_music_on;
277 extern int sound_simple_on;
279 extern int direct_draw_on;
280 extern int scroll_delay_on;
281 extern int soft_scrolling_on;
282 extern int fading_on;
283 extern int autorecord_on;
284 extern int joystick_nr;
285 extern int quick_doors;
287 extern BOOL redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
288 extern int redraw_x1, redraw_y1;
289 extern int redraw_mask;
290 extern int redraw_tiles;
292 extern int Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
293 extern int Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
294 extern int MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
295 extern int MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
296 extern int MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
297 extern int Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
298 extern int Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
299 extern int Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
300 extern int Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
301 extern int JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
302 extern int AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
303 extern int AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
304 extern long Elementeigenschaften[MAX_ELEMENTS];
306 extern int level_nr, leveldir_nr, num_leveldirs;
307 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
309 extern int FX,FY, ScreenMovPos;
310 extern int BX1,BY1, BX2,BY2;
311 extern int JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY;
312 extern int PlayerMovDir, PlayerMovPos, PlayerFrame, PlayerPushing;
313 extern int PlayerGone,LevelSolved,GameOver;
314 extern int FrameCounter,TimeFrames,TimeLeft,Score;
315 extern int Gems,SokobanFields,Lights,Friends;
316 extern int Dynamite,Key[4],MampferNr;
317 extern int DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL;
318 extern int SiebAktiv;
320 extern struct LevelDirInfo leveldir[];
321 extern struct LevelInfo level;
322 extern struct PlayerInfo player;
323 extern struct HiScore highscore[];
324 extern struct RecordingInfo tape;
325 extern struct SoundInfo Sound[];
326 extern struct JoystickInfo joystick[];
328 extern char *sound_name[];
329 extern int background_loop[];
330 extern int num_bg_loops;
332 extern char *progname;
335 /* often used screen positions */
338 #define REAL_SX (SX-2)
339 #define REAL_SY (SY-2)
346 #define MINI_TILEX (TILEX/2)
347 #define MINI_TILEY (TILEY/2)
348 #define MICRO_TILEX (TILEX/8)
349 #define MICRO_TILEY (TILEY/8)
350 #define MIDPOSX (SCR_FIELDX/2)
351 #define MIDPOSY (SCR_FIELDY/2)
352 #define SXSIZE (SCR_FIELDX*TILEX)
353 #define SYSIZE (SCR_FIELDY*TILEY)
354 #define FXSIZE ((SCR_FIELDX+2)*TILEX)
355 #define FYSIZE ((SCR_FIELDY+2)*TILEY)
358 #define VXSIZE DXSIZE
360 #define FULL_SXSIZE (2+SXSIZE+2)
361 #define FULL_SYSIZE (2+SYSIZE+2)
362 #define MICROLEV_XPOS (SX+4*32+16)
363 #define MICROLEV_YPOS (SX+12*32)
364 #define MICROLEV_XSIZE (STD_LEV_FIELDX*MICRO_TILEX)
365 #define MICROLEV_YSIZE (STD_LEV_FIELDY*MICRO_TILEY)
366 #define MICROLABEL_YPOS (MICROLEV_YPOS+MICROLEV_YSIZE+12)
367 #define FONT1_XSIZE 32
368 #define FONT1_YSIZE 32
369 #define FONT2_XSIZE 14
370 #define FONT2_YSIZE 14
371 #define FONT3_XSIZE 11
372 #define FONT3_YSIZE 14
373 #define FONT4_XSIZE 16
374 #define FONT4_YSIZE 16
376 #define GFX_STARTX SX
377 #define GFX_STARTY SY
378 #define MINI_GFX_STARTX SX
379 #define MINI_GFX_STARTY 424
380 #define MICRO_GFX_STARTX SX
381 #define MICRO_GFX_STARTY 536
382 #define GFX_PER_LINE 16
383 #define MINI_GFX_PER_LINE 32
384 #define MICRO_GFX_PER_LINE 128
385 #define HEROES_PER_LINE 16
386 #define FONT_CHARS_PER_LINE 16
387 #define FONT_LINES_PER_FONT 4
390 ** 0 - 255: real elements, stored in level file
391 ** 256 - 511: flag elements, only used at runtime
393 /* "real" level elements */
394 #define EL_LEERRAUM 0
395 #define EL_ERDREICH 1
396 #define EL_MAUERWERK 2
397 #define EL_FELSBODEN 3
398 #define EL_FELSBROCKEN 4
399 #define EL_SCHLUESSEL 5
400 #define EL_EDELSTEIN 6
401 #define EL_AUSGANG_ZU 7
402 #define EL_SPIELFIGUR 8
404 #define EL_FLIEGER 10
405 #define EL_MAMPFER 11
408 #define EL_DIAMANT 14
409 #define EL_AMOEBE_TOT 15
410 #define EL_MORAST_LEER 16
411 #define EL_MORAST_VOLL 17
412 #define EL_TROPFEN 18
414 #define EL_SIEB_LEER 20
415 #define EL_SIEB_VOLL 21
416 #define EL_SALZSAEURE 22
417 #define EL_AMOEBE_NASS 23
418 #define EL_AMOEBE_NORM 24
419 #define EL_KOKOSNUSS 25
421 #define EL_LIFE_ASYNC 27
422 #define EL_DYNAMIT 28
423 #define EL_BADEWANNE 29
424 #define EL_ABLENK_AUS 30
425 #define EL_ABLENK_EIN 31
426 #define EL_SCHLUESSEL1 32
427 #define EL_SCHLUESSEL2 33
428 #define EL_SCHLUESSEL3 34
429 #define EL_SCHLUESSEL4 35
430 #define EL_PFORTE1 36
431 #define EL_PFORTE2 37
432 #define EL_PFORTE3 38
433 #define EL_PFORTE4 39
434 #define EL_PFORTE1X 40
435 #define EL_PFORTE2X 41
436 #define EL_PFORTE3X 42
437 #define EL_PFORTE4X 43
438 #define EL_DYNAMIT_AUS 44
440 #define EL_UNSICHTBAR 46
441 #define EL_BIRNE_AUS 47
442 #define EL_BIRNE_EIN 48
443 #define EL_ERZ_EDEL 49
444 #define EL_ERZ_DIAM 50
445 #define EL_AMOEBE_VOLL 51
446 #define EL_AMOEBE_BD 52
447 #define EL_ZEIT_VOLL 53
448 #define EL_ZEIT_LEER 54
449 #define EL_MAUER_LEBT 55
450 #define EL_EDELSTEIN_BD 56
451 #define EL_EDELSTEIN_GELB 57
452 #define EL_ERZ_EDEL_BD 58
453 #define EL_ERZ_EDEL_GELB 59
454 #define EL_MAMPFER2 60
455 #define EL_SIEB2_LEER 61
456 #define EL_SIEB2_VOLL 62
457 #define EL_DYNABOMB 63
458 #define EL_DYNABOMB_NR 64
459 #define EL_DYNABOMB_SZ 65
460 #define EL_DYNABOMB_XL 66
461 #define EL_SOKOBAN_OBJEKT 67
462 #define EL_SOKOBAN_FELD_LEER 68
463 #define EL_SOKOBAN_FELD_VOLL 69
464 #define EL_BUTTERFLY_R 70
465 #define EL_BUTTERFLY_O 71
466 #define EL_BUTTERFLY_L 72
467 #define EL_BUTTERFLY_U 73
468 #define EL_FIREFLY_R 74
469 #define EL_FIREFLY_O 75
470 #define EL_FIREFLY_L 76
471 #define EL_FIREFLY_U 77
472 #define EL_BUTTERFLY_1 EL_BUTTERFLY_U
473 #define EL_BUTTERFLY_2 EL_BUTTERFLY_L
474 #define EL_BUTTERFLY_3 EL_BUTTERFLY_O
475 #define EL_BUTTERFLY_4 EL_BUTTERFLY_R
476 #define EL_FIREFLY_1 EL_FIREFLY_L
477 #define EL_FIREFLY_2 EL_FIREFLY_U
478 #define EL_FIREFLY_3 EL_FIREFLY_R
479 #define EL_FIREFLY_4 EL_FIREFLY_O
480 #define EL_BUTTERFLY 78
481 #define EL_FIREFLY 79
482 #define EL_SPIELER1 80
483 #define EL_SPIELER2 81
484 #define EL_SPIELER3 82
485 #define EL_SPIELER4 83
486 #define EL_KAEFER_R 84
487 #define EL_KAEFER_O 85
488 #define EL_KAEFER_L 86
489 #define EL_KAEFER_U 87
490 #define EL_FLIEGER_R 88
491 #define EL_FLIEGER_O 89
492 #define EL_FLIEGER_L 90
493 #define EL_FLIEGER_U 91
494 #define EL_PACMAN_R 92
495 #define EL_PACMAN_O 93
496 #define EL_PACMAN_L 94
497 #define EL_PACMAN_U 95
498 #define EL_EDELSTEIN_ROT 96
499 #define EL_EDELSTEIN_LILA 97
500 #define EL_ERZ_EDEL_ROT 98
501 #define EL_ERZ_EDEL_LILA 99
502 #define EL_BADEWANNE1 100
503 #define EL_BADEWANNE2 101
504 #define EL_BADEWANNE3 102
505 #define EL_BADEWANNE4 103
506 #define EL_BADEWANNE5 104
507 #define EL_SIEB_TOT 105
508 #define EL_AUSGANG_ACT 106
509 #define EL_AUSGANG_AUF 107
510 #define EL_SIEB2_TOT 108
511 #define EL_AMOEBA2DIAM 109
512 #define EL_MAULWURF 110
513 #define EL_PINGUIN 111
515 #define EL_PFEIL_L 113
516 #define EL_PFEIL_R 114
517 #define EL_PFEIL_O 115
518 #define EL_PFEIL_U 116
519 #define EL_SCHWEIN 117
520 #define EL_DRACHE 118
522 #define EL_UNUSED_119 119
524 #define EL_CHAR_START 120
525 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
526 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
527 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
528 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
529 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
530 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
531 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
532 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
533 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
534 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
535 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
536 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
537 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
538 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
539 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
540 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
541 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
542 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
543 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
544 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
545 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
546 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
547 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
548 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
549 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
550 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
551 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
552 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
553 #define EL_CHAR_END (EL_CHAR_START+79)
555 #define EL_UNUSED_200 200
557 #define EL_UNUSED_255 255
559 /* "unreal" runtime elements */
560 #define EL_BLOCKED 300
561 #define EL_EXPLODING 301
562 #define EL_CRACKINGNUT 302
563 #define EL_BLURB_LEFT 303
564 #define EL_BLURB_RIGHT 304
565 #define EL_AMOEBING 305
566 #define EL_MAUERND 306
567 #define EL_BURNING 307
568 #define EL_PLAYER_IS_LEAVING 308
571 ** 0 - 255: graphics from "RocksScreen"
572 ** 256 - 511: graphics from "RocksFont"
573 ** 512 - 767: graphics from "RocksHeroes"
576 #define GFX_START_ROCKSSCREEN 0
577 #define GFX_END_ROCKSSCREEN 255
578 #define GFX_START_ROCKSFONT 256
579 #define GFX_END_ROCKSFONT 511
580 #define GFX_START_ROCKSHEROES 512
581 #define GFX_END_ROCKSHEROES 767
583 /* graphics from "RocksScreen" */
585 #define GFX_LEERRAUM (-1)
586 #define GFX_ERDREICH 0
587 #define GFX_ERDENRAND 1
588 #define GFX_MORAST_LEER 2
589 #define GFX_MORAST_VOLL 3
591 #define GFX_MAUERWERK 5
592 #define GFX_FELSBODEN 6
593 #define GFX_EDELSTEIN 8
594 #define GFX_DIAMANT 10
595 #define GFX_FELSBROCKEN 12
597 #define GFX_BADEWANNE1 16
598 #define GFX_SALZSAEURE 17
599 #define GFX_BADEWANNE2 18
600 #define GFX_UNSICHTBAR 19
601 #define GFX_SCHLUESSEL1 20
602 #define GFX_SCHLUESSEL2 21
603 #define GFX_SCHLUESSEL3 22
604 #define GFX_SCHLUESSEL4 23
606 #define GFX_LIFE_ASYNC 25
607 #define GFX_BADEWANNE 26
609 #define GFX_KOKOSNUSS 28
610 #define GFX_CRACKINGNUT 29
612 #define GFX_BADEWANNE3 32
613 #define GFX_BADEWANNE4 33
614 #define GFX_BADEWANNE5 34
615 #define GFX_SMILEY 35
616 #define GFX_PFORTE1 36
617 #define GFX_PFORTE2 37
618 #define GFX_PFORTE3 38
619 #define GFX_PFORTE4 39
620 #define GFX_PFORTE1X 40
621 #define GFX_PFORTE2X 41
622 #define GFX_PFORTE3X 42
623 #define GFX_PFORTE4X 43
625 #define GFX_DYNAMIT_AUS 48
626 #define GFX_DYNAMIT 49
627 #define GFX_FLIEGER 56
628 #define GFX_FLIEGER_R 56
629 #define GFX_FLIEGER_O 57
630 #define GFX_FLIEGER_L 58
631 #define GFX_FLIEGER_U 59
633 #define GFX_EXPLOSION 64
634 #define GFX_KAEFER 72
635 #define GFX_KAEFER_R 72
636 #define GFX_KAEFER_O 73
637 #define GFX_KAEFER_L 74
638 #define GFX_KAEFER_U 75
640 #define GFX_MAMPFER 80
642 #define GFX_PACMAN 88
643 #define GFX_PACMAN_R 88
644 #define GFX_PACMAN_O 89
645 #define GFX_PACMAN_L 90
646 #define GFX_PACMAN_U 91
648 #define GFX_ABLENK 96
649 #define GFX_ABLENK_EIN GFX_ABLENK
650 #define GFX_ABLENK_AUS GFX_ABLENK
651 #define GFX_AMOEBE_NASS 100
652 #define GFX_TROPFEN 101
653 #define GFX_AMOEBING GFX_TROPFEN
654 #define GFX_AMOEBE_LEBT 104
655 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
656 #define GFX_AMOEBE_TOT 108
657 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
659 #define GFX_BIRNE_AUS 112
660 #define GFX_BIRNE_EIN 113
661 #define GFX_ZEIT_VOLL 114
662 #define GFX_ZEIT_LEER 115
663 #define GFX_SPIELER1 116
664 #define GFX_SPIELER2 117
665 #define GFX_SPIELER3 118
666 #define GFX_SPIELER4 119
667 #define GFX_AMOEBE_VOLL 120
668 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
669 #define GFX_SOKOBAN_OBJEKT 121
670 #define GFX_SOKOBAN_FELD_LEER 122
671 #define GFX_SOKOBAN_FELD_VOLL 123
672 #define GFX_GEBLUBBER 124
674 #define GFX_SIEB_LEER 128
675 #define GFX_SIEB_VOLL GFX_SIEB_LEER
676 #define GFX_SIEB_TOT GFX_SIEB_LEER
677 #define GFX_ERZ_EDEL 132
678 #define GFX_ERZ_DIAM 133
679 #define GFX_ERZ_EDEL_ROT 134
680 #define GFX_ERZ_EDEL_LILA 135
681 #define GFX_ERZ_EDEL_GELB 136
682 #define GFX_ERZ_EDEL_BD 137
683 #define GFX_EDELSTEIN_GELB 138
684 #define GFX_KUGEL_ROT 140
685 #define GFX_KUGEL_BLAU 141
686 #define GFX_KUGEL_GELB 142
687 #define GFX_KUGEL_GRAU 143
689 #define GFX_PINGUIN 144
690 #define GFX_MAULWURF 145
691 #define GFX_SCHWEIN 146
692 #define GFX_DRACHE 147
693 #define GFX_EDELSTEIN_ROT 152
694 #define GFX_EDELSTEIN_LILA 154
695 #define GFX_DYNABOMB_XL 156
696 #define GFX_SONDE 159
698 #define GFX_EDELSTEIN_BD 163
699 #define GFX_MAUER_R1 165
700 #define GFX_MAUER_R 167
701 #define GFX_MAUER_L1 168
702 #define GFX_MAUER_L 170
703 #define GFX_MAUER_LEBT 171
704 #define GFX_SIEB2_LEER 172
705 #define GFX_SIEB2_VOLL GFX_SIEB2_LEER
706 #define GFX_SIEB2_TOT GFX_SIEB2_LEER
708 #define GFX_AUSGANG_ZU 176
709 #define GFX_AUSGANG_ACT 177
710 #define GFX_AUSGANG_AUF 180
711 #define GFX_MAMPFER2 184
712 #define GFX_DYNABOMB 188
713 #define GFX_DYNABOMB_NR 188
714 #define GFX_DYNABOMB_SZ 191
716 #define GFX_PFEIL_L 192
717 #define GFX_PFEIL_R 193
718 #define GFX_PFEIL_O 194
719 #define GFX_PFEIL_U 195
720 #define GFX_BUTTERFLY 196
721 #define GFX_FIREFLY 198
722 #define GFX_BUTTERFLY_R 200
723 #define GFX_BUTTERFLY_O 201
724 #define GFX_BUTTERFLY_L 202
725 #define GFX_BUTTERFLY_U 203
726 #define GFX_FIREFLY_R 204
727 #define GFX_FIREFLY_O 205
728 #define GFX_FIREFLY_L 206
729 #define GFX_FIREFLY_U 207
731 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
732 #define GFX_SPIELFIGUR GFX_SPIELER1
735 /* graphics from "RocksHeroes" */
737 #define GFX_SPIELER_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
738 #define GFX_SPIELER_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
739 #define GFX_SPIELER_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
740 #define GFX_SPIELER_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
741 #define GFX_SPIELER_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
742 #define GFX_SPIELER_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
743 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
744 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
745 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
746 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
747 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
748 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
749 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
750 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
751 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
752 #define GFX_MAULWURF_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
753 #define GFX_MAULWURF_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
754 #define GFX_MAULWURF_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
755 #define GFX_MAULWURF_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
756 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
757 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
758 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 8)
759 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE +12)
760 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
761 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE +12)
762 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
763 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
764 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
765 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
767 /* graphics from "RocksFont" */
768 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
769 #define GFX_CHAR_ASCII0 (GFX_CHAR_START-32)
770 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0+33)
771 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0+34)
772 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0+36)
773 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0+37)
774 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0+39)
775 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0+40)
776 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0+41)
777 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0+43)
778 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0+44)
779 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0+45)
780 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0+46)
781 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0+47)
782 #define GFX_CHAR_0 (GFX_CHAR_ASCII0+48)
783 #define GFX_CHAR_9 (GFX_CHAR_ASCII0+57)
784 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0+58)
785 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0+59)
786 #define GFX_CHAR_LT (GFX_CHAR_ASCII0+60)
787 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0+61)
788 #define GFX_CHAR_GT (GFX_CHAR_ASCII0+62)
789 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0+63)
790 #define GFX_CHAR_AT (GFX_CHAR_ASCII0+64)
791 #define GFX_CHAR_A (GFX_CHAR_ASCII0+65)
792 #define GFX_CHAR_Z (GFX_CHAR_ASCII0+90)
793 #define GFX_CHAR_AE (GFX_CHAR_ASCII0+91)
794 #define GFX_CHAR_OE (GFX_CHAR_ASCII0+92)
795 #define GFX_CHAR_UE (GFX_CHAR_ASCII0+93)
796 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0+94)
797 #define GFX_CHAR_END (GFX_CHAR_START+79)
799 /* score for elements */
800 #define SC_EDELSTEIN 0
807 #define SC_KOKOSNUSS 7
809 #define SC_SCHLUESSEL 9
810 #define SC_ZEITBONUS 10
812 /* the names of the sounds */
813 #define SND_ALCHEMY 0
815 #define SND_ANTIGRAV 2
821 #define SND_CZARDASZ 8
825 #define SND_HALLOFFAME 12
828 #define SND_KABUMM 15
830 #define SND_KLAPPER 17
833 #define SND_KLUMPF 20
837 #define SND_LACHEN 24
840 #define SND_NETWORK 27
842 #define SND_OEFFNEN 29
848 #define SND_RHYTHMLOOP 35
849 #define SND_ROAAAR 36
852 #define SND_SCHLOPP 39
853 #define SND_SCHLURF 40
854 #define SND_SCHRFF 41
855 #define SND_SCHWIRR 42
858 #define SND_SPROING 45
859 #define SND_TWILIGHT 46
861 #define SND_VOYAGER 48
862 #define SND_WARNTON 49
863 #define SND_WHOOSH 50
866 #define NUM_SOUNDS 52
868 #define IS_LOOP_SOUND(s) ((s)==SND_KLAPPER || (s)==SND_ROEHR || \
869 (s)==SND_NJAM || (s)==SND_MIEP)
870 #define IS_MUSIC_SOUND(s) ((s)==SND_ALCHEMY || (s)==SND_CHASE || \
871 (s)==SND_NETWORK || (s)==SND_CZARDASZ || \
872 (s)==SND_TYGER || (s)==SND_VOYAGER || \
876 /* directions for moving */
877 #define MV_NO_MOVING 0
891 #define FC_SPECIAL1 4
892 #define FC_SPECIAL2 5
894 /* values for game_status */
899 #define CHOOSELEVEL 4
905 /* values for game_emulation */
907 #define EMU_BOULDERDASH 1
908 #define EMU_SOKOBAN 2
916 #define GFX_PATH GAME_DIR "/graphics"
919 #define SND_PATH GAME_DIR "/sounds"
922 #define LEVEL_PATH GAME_DIR "/levels"
925 #define SCORE_PATH LEVEL_PATH
928 #define NAMES_PATH LEVEL_PATH
931 #define CONFIG_PATH GAME_DIR
934 #define JOYDAT_PATH GAME_DIR
937 #define SCORE_FILENAME "ROCKS.score"
938 #define NAMES_FILENAME "ROCKS.names"
939 #define LEVDIR_FILENAME "ROCKS.levelinfo"
940 #define JOYDAT_FILENAME "ROCKS.joystick"
942 #define JOYDAT_FILE JOYDAT_PATH "/" JOYDAT_FILENAME
944 #define LEVEL_PERMS (S_IRUSR|S_IWUSR | S_IRGRP|S_IWGRP | S_IROTH|S_IWOTH)
945 #define SCORE_PERMS LEVEL_PERMS
946 #define NAMES_PERMS LEVEL_PERMS
947 #define LEVDIR_PERMS LEVEL_PERMS
948 #define LEVREC_PERMS LEVEL_PERMS
949 #define JOYDAT_PERMS LEVEL_PERMS
952 #define NAMES_COOKIE_10 "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.0"
954 #define LEVEL_COOKIE "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_1.0"
955 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.0"
956 #define NAMES_COOKIE "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.1"
957 #define LEVELDIR_COOKIE "ROCKSNDIAMONDS_LEVELDIR_FILE_VERSION_1.0"
958 #define LEVELREC_COOKIE "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.0"
959 #define JOYSTICK_COOKIE "ROCKSNDIAMONDS_JOYSTICK_FILE_VERSION_1.0"
960 #define LEVEL_COOKIE_LEN (strlen(LEVEL_COOKIE)+1)
961 #define SCORE_COOKIE_LEN (strlen(SCORE_COOKIE)+1)
962 #define NAMES_COOKIE_LEN (strlen(NAMES_COOKIE)+1)
963 #define LEVELDIR_COOKIE_LEN (strlen(LEVELDIR_COOKIE)+1)
964 #define LEVELREC_COOKIE_LEN (strlen(LEVELREC_COOKIE)+1)
965 #define JOYSTICK_COOKIE_LEN (strlen(JOYSTICK_COOKIE)+1)
967 #define VERSION_STRING "1.1"
968 #define GAMETITLE_STRING "Rocks'n'Diamonds"
969 #define WINDOWTITLE_STRING GAMETITLE_STRING " " VERSION_STRING
970 #define COPYRIGHT_STRING "Copyright ^1995-98 by Holger Schemel"
972 /* Leerer Login- und Alias-Name */
973 #define EMPTY_LOGIN "NO_LOGIN"
974 #define EMPTY_ALIAS "NO_NAME"
976 /* values for button_status */
977 #define MB_NOT_PRESSED FALSE
978 #define MB_RELEASED FALSE
979 #define MB_PRESSED TRUE
980 #define MB_MENU_CHOICE FALSE
981 #define MB_MENU_MARK TRUE
982 #define MB_MENU_INITIALIZE (-1)
987 /* values for key_status */
988 #define KEY_NOT_PRESSED FALSE
989 #define KEY_RELEASED FALSE
990 #define KEY_PRESSED TRUE
992 /* values for redraw_mask */
993 #define REDRAW_ALL (1L<<0)
994 #define REDRAW_FIELD (1L<<1)
995 #define REDRAW_TILES (1L<<2)
996 #define REDRAW_DOOR_1 (1L<<3)
997 #define REDRAW_VIDEO_1 (1L<<4)
998 #define REDRAW_VIDEO_2 (1L<<5)
999 #define REDRAW_VIDEO_3 (1L<<6)
1000 #define REDRAW_MICROLEV (1L<<7)
1001 #define REDRAW_FROM_BACKBUFFER (1L<<8)
1002 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | REDRAW_VIDEO_2 | REDRAW_VIDEO_3)
1003 #define REDRAW_DOORS (REDRAW_DOOR_1 | REDRAW_DOOR_2)
1004 #define REDRAW_MAIN (REDRAW_FIELD | REDRAW_TILES | REDRAW_MICROLEV)
1005 #define REDRAWTILES_THRESHOLD SCR_FIELDX*SCR_FIELDY/2
1007 /* positions in the game control window */
1010 #define XX_EMERALDS 29
1011 #define YY_EMERALDS 54
1012 #define XX_DYNAMITE 29
1013 #define YY_DYNAMITE 89
1017 #define YY_SCORE 159
1021 #define DX_LEVEL (DX+XX_LEVEL)
1022 #define DY_LEVEL (DY+YY_LEVEL)
1023 #define DX_EMERALDS (DX+XX_EMERALDS)
1024 #define DY_EMERALDS (DY+YY_EMERALDS)
1025 #define DX_DYNAMITE (DX+XX_DYNAMITE)
1026 #define DY_DYNAMITE (DY+YY_DYNAMITE)
1027 #define DX_KEYS (DX+XX_KEYS)
1028 #define DY_KEYS (DY+YY_KEYS)
1029 #define DX_SCORE (DX+XX_SCORE)
1030 #define DY_SCORE (DY+YY_SCORE)
1031 #define DX_TIME (DX+XX_TIME)
1032 #define DY_TIME (DY+YY_TIME)
1034 /* Felder in PIX_DOOR */
1035 /* Bedeutung in PIX_DB_DOOR: (3 PAGEs)
1036 PAGEX1: 1. Zwischenspeicher für DOOR_1
1037 PAGEX2: 2. Zwischenspeicher für DOOR_1
1038 PAGEX3: Pufferspeicher für Animationen
1041 #define DOOR_GFX_PAGESIZE DXSIZE
1042 #define DOOR_GFX_PAGEX1 (0*DOOR_GFX_PAGESIZE)
1043 #define DOOR_GFX_PAGEX2 (1*DOOR_GFX_PAGESIZE)
1044 #define DOOR_GFX_PAGEX3 (2*DOOR_GFX_PAGESIZE)
1045 #define DOOR_GFX_PAGEX4 (3*DOOR_GFX_PAGESIZE)
1046 #define DOOR_GFX_PAGEX5 (4*DOOR_GFX_PAGESIZE)
1047 #define DOOR_GFX_PAGEX6 (5*DOOR_GFX_PAGESIZE)
1048 #define DOOR_GFX_PAGEY1 0
1049 #define DOOR_GFX_PAGEY2 DYSIZE
1051 /* für DrawGraphicAnimation (tools.c) und AnimateToon (cartoons.c) */
1052 #define ANIM_NORMAL 0
1053 #define ANIM_OSCILLATE 1