1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 #include <sys/types.h>
28 #include "libgame/libgame.h"
33 #define IMG_UNDEFINED (-1)
34 #define IMG_EMPTY IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START IMG_CUSTOM_1
39 #define SND_UNDEFINED (-1)
46 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX 3
49 #define MIN_LEV_FIELDY 3
50 #define STD_LEV_FIELDX 64
51 #define STD_LEV_FIELDY 32
52 #define MAX_LEV_FIELDX 128
53 #define MAX_LEV_FIELDY 128
55 #define SCREENX(a) ((a) - scroll_x)
56 #define SCREENY(a) ((a) - scroll_y)
57 #define LEVELX(a) ((a) + scroll_x)
58 #define LEVELY(a) ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63 /* values for 'Properties1' */
64 #define EP_BIT_AMOEBALIVE (1 << 0)
65 #define EP_BIT_AMOEBOID (1 << 1)
66 #define EP_BIT_SCHLUESSEL (1 << 2)
67 #define EP_BIT_PFORTE (1 << 3)
68 #define EP_BIT_SOLID (1 << 4)
69 #define EP_BIT_MASSIVE (1 << 5)
70 #define EP_BIT_SLIPPERY (1 << 6)
71 #define EP_BIT_ENEMY (1 << 7)
72 #define EP_BIT_MAUER (1 << 8)
73 #define EP_BIT_CAN_FALL (1 << 9)
74 #define EP_BIT_CAN_SMASH (1 << 10)
75 #define EP_BIT_CAN_CHANGE (1 << 11)
76 #define EP_BIT_CAN_MOVE (1 << 12)
77 #define EP_BIT_COULD_MOVE (1 << 13)
78 #define EP_BIT_DONT_TOUCH (1 << 14)
79 #define EP_BIT_DONT_GO_TO (1 << 15)
80 #define EP_BIT_MAMPF2 (1 << 16)
81 #define EP_BIT_CHAR (1 << 17)
82 #define EP_BIT_BD_ELEMENT (1 << 18)
83 #define EP_BIT_SB_ELEMENT (1 << 19)
84 #define EP_BIT_GEM (1 << 20)
85 #define EP_BIT_INACTIVE (1 << 21)
86 #define EP_BIT_EXPLOSIVE (1 << 22)
87 #define EP_BIT_MAMPF3 (1 << 23)
88 #define EP_BIT_PUSHABLE (1 << 24)
89 #define EP_BIT_PLAYER (1 << 25)
90 #define EP_BIT_HAS_CONTENT (1 << 26)
91 #define EP_BIT_EATABLE (1 << 27)
92 #define EP_BIT_SP_ELEMENT (1 << 28)
93 #define EP_BIT_QUICK_GATE (1 << 29)
94 #define EP_BIT_OVER_PLAYER (1 << 30)
95 #define EP_BIT_ACTIVE_BOMB (1 << 31)
97 /* values for 'Properties2' */
98 #define EP_BIT_BELT (1 << 0)
99 #define EP_BIT_BELT_ACTIVE (1 << 1)
100 #define EP_BIT_BELT_SWITCH (1 << 2)
101 #define EP_BIT_TUBE (1 << 3)
102 #define EP_BIT_EM_SLIPPERY_WALL (1 << 4)
104 #define IS_AMOEBALIVE(e) (Properties1[e] & EP_BIT_AMOEBALIVE)
105 #define IS_AMOEBOID(e) (Properties1[e] & EP_BIT_AMOEBOID)
106 #define IS_SCHLUESSEL(e) (Properties1[e] & EP_BIT_SCHLUESSEL)
107 #define IS_PFORTE(e) (Properties1[e] & EP_BIT_PFORTE)
108 #define IS_SOLID(e) (Properties1[e] & EP_BIT_SOLID)
109 #define IS_MASSIVE(e) (Properties1[e] & EP_BIT_MASSIVE)
110 #define IS_SLIPPERY(e) (Properties1[e] & EP_BIT_SLIPPERY)
111 #define IS_ENEMY(e) (Properties1[e] & EP_BIT_ENEMY)
112 #define IS_MAUER(e) (Properties1[e] & EP_BIT_MAUER)
113 #define CAN_FALL(e) (Properties1[e] & EP_BIT_CAN_FALL)
114 #define CAN_SMASH(e) (Properties1[e] & EP_BIT_CAN_SMASH)
115 #define CAN_CHANGE(e) (Properties1[e] & EP_BIT_CAN_CHANGE)
116 #define CAN_MOVE(e) (Properties1[e] & EP_BIT_CAN_MOVE)
117 #define COULD_MOVE(e) (Properties1[e] & EP_BIT_COULD_MOVE)
118 #define DONT_TOUCH(e) (Properties1[e] & EP_BIT_DONT_TOUCH)
119 #define DONT_GO_TO(e) (Properties1[e] & EP_BIT_DONT_GO_TO)
120 #define IS_MAMPF2(e) (Properties1[e] & EP_BIT_MAMPF2)
121 #define IS_CHAR(e) (Properties1[e] & EP_BIT_CHAR)
122 #define IS_BD_ELEMENT(e) (Properties1[e] & EP_BIT_BD_ELEMENT)
123 #define IS_SB_ELEMENT(e) (Properties1[e] & EP_BIT_SB_ELEMENT)
124 #define IS_GEM(e) (Properties1[e] & EP_BIT_GEM)
125 #define IS_INACTIVE(e) (Properties1[e] & EP_BIT_INACTIVE)
126 #define IS_EXPLOSIVE(e) (Properties1[e] & EP_BIT_EXPLOSIVE)
127 #define IS_MAMPF3(e) (Properties1[e] & EP_BIT_MAMPF3)
128 #define IS_PUSHABLE(e) (Properties1[e] & EP_BIT_PUSHABLE)
129 #define ELEM_IS_PLAYER(e) (Properties1[e] & EP_BIT_PLAYER)
130 #define HAS_CONTENT(e) (Properties1[e] & EP_BIT_HAS_CONTENT)
131 #define IS_EATABLE(e) (Properties1[e] & EP_BIT_EATABLE)
132 #define IS_SP_ELEMENT(e) (Properties1[e] & EP_BIT_SP_ELEMENT)
133 #define IS_QUICK_GATE(e) (Properties1[e] & EP_BIT_QUICK_GATE)
134 #define IS_OVER_PLAYER(e) (Properties1[e] & EP_BIT_OVER_PLAYER)
135 #define IS_ACTIVE_BOMB(e) (Properties1[e] & EP_BIT_ACTIVE_BOMB)
137 #define IS_BELT(e) (Properties2[e] & EP_BIT_BELT)
138 #define IS_BELT_ACTIVE(e) (Properties2[e] & EP_BIT_BELT_ACTIVE)
139 #define IS_BELT_SWITCH(e) (Properties2[e] & EP_BIT_BELT_SWITCH)
140 #define IS_TUBE(e) (Properties2[e] & EP_BIT_TUBE)
141 #define IS_EM_SLIPPERY_WALL(e) (Properties2[e] & EP_BIT_EM_SLIPPERY_WALL)
143 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
145 #define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
146 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_EMPTY)
148 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
149 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
150 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
152 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
153 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
154 (e) == EL_EMERALD ? EL_DIAMOND : \
155 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
156 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
157 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
159 #define EL_CHANGED2(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
160 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
162 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
163 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
164 #define TAPE_IS_EMPTY(x) ((x).length == 0)
165 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
167 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER1])
168 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
169 #define PROTECTED_FIELD(x,y) (IS_TUBE(Feld[x][y]))
170 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
171 PROTECTED_FIELD(x, y))
173 #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER2 - IMG_PLAYER1))
178 /* Bitmaps with graphic file */
182 #define PIX_FONT_BIG 3
183 #define PIX_FONT_SMALL 4
184 #define PIX_FONT_MEDIUM 5
185 #define PIX_FONT_EM 6
186 /* Bitmaps without graphic file */
187 #define PIX_DB_DOOR 7
188 #define PIX_DB_FIELD 8
190 #define NUM_PICTURES 7
191 #define NUM_BITMAPS 9
195 /* Bitmaps with graphic file */
197 #define PIX_ELEMENTS 1
204 #define PIX_FONT_BIG 8
205 #define PIX_FONT_SMALL 9
206 #define PIX_FONT_MEDIUM 10
207 #define PIX_FONT_EM 11
208 /* Bitmaps without graphic file */
209 #define PIX_DB_DOOR 12
210 #define PIX_DB_FIELD 13
212 #define NUM_PICTURES 12
213 #define NUM_BITMAPS 14
217 /* boundaries of arrays etc. */
218 #define MAX_LEVEL_NAME_LEN 32
219 #define MAX_LEVEL_AUTHOR_LEN 32
220 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
221 #define MAX_SCORE_ENTRIES 100
223 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
224 #define MAX_GRAPHICS 1536 /* see below: NUM_TILES */
226 #define MAX_NUM_AMOEBA 100
228 /* values for elements with content */
229 #define MIN_ELEMENT_CONTENTS 1
230 #define STD_ELEMENT_CONTENTS 4
231 #define MAX_ELEMENT_CONTENTS 8
233 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
235 /* fundamental game speed values */
236 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
237 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
238 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
239 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
240 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
242 /* often used screen positions */
245 #define REAL_SX (SX - 2)
246 #define REAL_SY (SY - 2)
255 #define MINI_TILEX (TILEX / 2)
256 #define MINI_TILEY (TILEY / 2)
257 #define MICRO_TILEX (TILEX / 8)
258 #define MICRO_TILEY (TILEY / 8)
259 #define MIDPOSX (SCR_FIELDX / 2)
260 #define MIDPOSY (SCR_FIELDY / 2)
261 #define SXSIZE (SCR_FIELDX * TILEX)
262 #define SYSIZE (SCR_FIELDY * TILEY)
263 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
264 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
267 #define VXSIZE DXSIZE
269 #define EXSIZE DXSIZE
270 #define EYSIZE (VYSIZE + 44)
271 #define FULL_SXSIZE (2 + SXSIZE + 2)
272 #define FULL_SYSIZE (2 + SYSIZE + 2)
273 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
274 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
275 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
276 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
277 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
280 /* "real" level file elements */
281 #define EL_UNDEFINED -1
283 #define EL_EMPTY_SPACE 0
284 #define EL_EMPTY EL_EMPTY_SPACE
287 #define EL_WALL_CRUMBLED 3
289 #define EL_KEY_OBSOLETE 5 /* obsolete; mapped to EL_KEY1 */
291 #define EL_EXIT_CLOSED 7
292 #define EL_PLAYER_OBSOLETE 8 /* obsolete; mapped to EL_PLAYER1 */
294 #define EL_SPACESHIP 10
297 #define EL_STEELWALL 13
298 #define EL_DIAMOND 14
299 #define EL_AMOEBA_DEAD 15
300 #define EL_QUICKSAND_EMPTY 16
301 #define EL_QUICKSAND_FULL 17
302 #define EL_AMOEBA_DROP 18
304 #define EL_MAGIC_WALL 20
305 #define EL_SPEED_PILL 21
307 #define EL_AMOEBA_WET 23
308 #define EL_AMOEBA_DRY 24
310 #define EL_GAMEOFLIFE 26
311 #define EL_BIOMAZE 27
312 #define EL_DYNAMITE_ACTIVE 28
313 #define EL_STONEBLOCK 29
314 #define EL_ROBOT_WHEEL 30
315 #define EL_ROBOT_WHEEL_ACTIVE 31
324 #define EL_GATE1_GRAY 40
325 #define EL_GATE2_GRAY 41
326 #define EL_GATE3_GRAY 42
327 #define EL_GATE4_GRAY 43
328 #define EL_DYNAMITE 44
330 #define EL_INVISIBLE_WALL 46
332 #define EL_LAMP_ACTIVE 48
333 #define EL_WALL_EMERALD 49
334 #define EL_WALL_DIAMOND 50
335 #define EL_AMOEBA_FULL 51
336 #define EL_BD_AMOEBA 52
337 #define EL_TIME_ORB_FULL 53
338 #define EL_TIME_ORB_EMPTY 54
339 #define EL_WALL_GROWING 55
340 #define EL_BD_DIAMOND 56
341 #define EL_EMERALD_YELLOW 57
342 #define EL_WALL_BD_DIAMOND 58
343 #define EL_WALL_EMERALD_YELLOW 59
344 #define EL_DARK_YAMYAM 60
345 #define EL_BD_MAGIC_WALL 61
346 #define EL_INVISIBLE_STEELWALL 62
348 #define EL_UNUSED_63 63
350 #define EL_DYNABOMB_NR 64
351 #define EL_DYNABOMB_SZ 65
352 #define EL_DYNABOMB_XL 66
353 #define EL_SOKOBAN_OBJECT 67
354 #define EL_SOKOBAN_FIELD_EMPTY 68
355 #define EL_SOKOBAN_FIELD_FULL 69
356 #define EL_BD_BUTTERFLY_RIGHT 70
357 #define EL_BD_BUTTERFLY_UP 71
358 #define EL_BD_BUTTERFLY_LEFT 72
359 #define EL_BD_BUTTERFLY_DOWN 73
360 #define EL_BD_FIREFLY_RIGHT 74
361 #define EL_BD_FIREFLY_UP 75
362 #define EL_BD_FIREFLY_LEFT 76
363 #define EL_BD_FIREFLY_DOWN 77
364 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
365 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
366 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
367 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
368 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
369 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
370 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
371 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
372 #define EL_BD_BUTTERFLY 78
373 #define EL_BD_FIREFLY 79
374 #define EL_PLAYER1 80
375 #define EL_PLAYER2 81
376 #define EL_PLAYER3 82
377 #define EL_PLAYER4 83
378 #define EL_BUG_RIGHT 84
380 #define EL_BUG_LEFT 86
381 #define EL_BUG_DOWN 87
382 #define EL_SPACESHIP_RIGHT 88
383 #define EL_SPACESHIP_UP 89
384 #define EL_SPACESHIP_LEFT 90
385 #define EL_SPACESHIP_DOWN 91
386 #define EL_PACMAN_RIGHT 92
387 #define EL_PACMAN_UP 93
388 #define EL_PACMAN_LEFT 94
389 #define EL_PACMAN_DOWN 95
390 #define EL_EMERALD_RED 96
391 #define EL_EMERALD_PURPLE 97
392 #define EL_WALL_EMERALD_RED 98
393 #define EL_WALL_EMERALD_PURPLE 99
394 #define EL_ACIDPOOL_TOPLEFT 100
395 #define EL_ACIDPOOL_TOPRIGHT 101
396 #define EL_ACIDPOOL_BOTTOMLEFT 102
397 #define EL_ACIDPOOL_BOTTOM 103
398 #define EL_ACIDPOOL_BOTTOMRIGHT 104
399 #define EL_BD_WALL 105
400 #define EL_BD_ROCK 106
401 #define EL_EXIT_OPEN 107
402 #define EL_BLACK_ORB 108
403 #define EL_AMOEBA_TO_DIAMOND 109
405 #define EL_PENGUIN 111
406 #define EL_SATELLITE 112
407 #define EL_ARROW_BLUE_LEFT 113
408 #define EL_ARROW_BLUE_RIGHT 114
409 #define EL_ARROW_BLUE_UP 115
410 #define EL_ARROW_BLUE_DOWN 116
412 #define EL_DRAGON 118
414 #define EL_EM_KEY1_FILE 119
416 #define EL_CHAR_START 120
417 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
418 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
419 #define EL_CHAR_EXCLAM (EL_CHAR_ASCII0 + 33)
420 #define EL_CHAR_QUOTEDBL (EL_CHAR_ASCII0 + 34)
421 #define EL_CHAR_NUMBERSIGN (EL_CHAR_ASCII0 + 35)
422 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0 + 36)
423 #define EL_CHAR_PROCENT (EL_CHAR_ASCII0 + 37)
424 #define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0 + 38)
425 #define EL_CHAR_APOSTROPHE (EL_CHAR_ASCII0 + 39)
426 #define EL_CHAR_PARENLEFT (EL_CHAR_ASCII0 + 40)
427 #define EL_CHAR_PARENRIGHT (EL_CHAR_ASCII0 + 41)
428 #define EL_CHAR_ASTERISK (EL_CHAR_ASCII0 + 42)
429 #define EL_CHAR_PLUS (EL_CHAR_ASCII0 + 43)
430 #define EL_CHAR_COMMA (EL_CHAR_ASCII0 + 44)
431 #define EL_CHAR_MINUS (EL_CHAR_ASCII0 + 45)
432 #define EL_CHAR_PERIOD (EL_CHAR_ASCII0 + 46)
433 #define EL_CHAR_SLASH (EL_CHAR_ASCII0 + 47)
434 #define EL_CHAR_0 (EL_CHAR_ASCII0 + 48)
435 #define EL_CHAR_9 (EL_CHAR_ASCII0 + 57)
436 #define EL_CHAR_COLON (EL_CHAR_ASCII0 + 58)
437 #define EL_CHAR_SEMICOLON (EL_CHAR_ASCII0 + 59)
438 #define EL_CHAR_LESS (EL_CHAR_ASCII0 + 60)
439 #define EL_CHAR_EQUAL (EL_CHAR_ASCII0 + 61)
440 #define EL_CHAR_GREATER (EL_CHAR_ASCII0 + 62)
441 #define EL_CHAR_QUESTION (EL_CHAR_ASCII0 + 63)
442 #define EL_CHAR_AT (EL_CHAR_ASCII0 + 64)
443 #define EL_CHAR_A (EL_CHAR_ASCII0 + 65)
444 #define EL_CHAR_Z (EL_CHAR_ASCII0 + 90)
445 #define EL_CHAR_AE (EL_CHAR_ASCII0 + 91)
446 #define EL_CHAR_OE (EL_CHAR_ASCII0 + 92)
447 #define EL_CHAR_UE (EL_CHAR_ASCII0 + 93)
448 #define EL_CHAR_COPYRIGHT (EL_CHAR_ASCII0 + 94)
449 #define EL_CHAR_UNDERSCORE (EL_CHAR_ASCII0 + 95)
450 #define EL_CHAR_EMPTY (EL_CHAR_ASCII0 + 96)
451 #define EL_CHAR_DEGREE (EL_CHAR_ASCII0 + 97)
452 #define EL_CHAR_TM (EL_CHAR_ASCII0 + 98)
453 #define EL_CHAR_CURSOR (EL_CHAR_ASCII0 + 99)
454 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
455 #define EL_CHAR_END (EL_CHAR_START + 79)
457 #define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \
458 (x) == 'Ö' ? EL_CHAR_OE : \
459 (x) == 'Ü' ? EL_CHAR_UE : \
460 (x) == '^' ? EL_CHAR_COPYRIGHT : \
461 (x) == '_' ? EL_CHAR_UNDERSCORE : \
462 (x) == '°' ? EL_CHAR_DEGREE : \
463 (x) == '´' ? EL_CHAR_TM : \
464 (x) == '|' ? EL_CHAR_CURSOR : \
465 EL_CHAR_A + (x) - 'A')
467 #define EL_WALL_GROWING_X 200
468 #define EL_WALL_GROWING_Y 201
469 #define EL_WALL_GROWING_XY 202
471 #define EL_EM_GATE1 203
472 #define EL_EM_GATE2 204
473 #define EL_EM_GATE3 205
474 #define EL_EM_GATE4 206
476 #define EL_EM_KEY2_FILE 207
477 #define EL_EM_KEY3_FILE 208
478 #define EL_EM_KEY4_FILE 209
480 #define EL_SP_START 210
481 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
482 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
483 #define EL_SP_ZONK (EL_SP_START + 1)
484 #define EL_SP_BASE (EL_SP_START + 2)
485 #define EL_SP_MURPHY (EL_SP_START + 3)
486 #define EL_SP_INFOTRON (EL_SP_START + 4)
487 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
488 #define EL_SP_HARD_GRAY (EL_SP_START + 6)
489 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
490 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
491 #define EL_SP_PORT1_RIGHT (EL_SP_START + 9)
492 #define EL_SP_PORT1_DOWN (EL_SP_START + 10)
493 #define EL_SP_PORT1_LEFT (EL_SP_START + 11)
494 #define EL_SP_PORT1_UP (EL_SP_START + 12)
495 #define EL_SP_PORT2_RIGHT (EL_SP_START + 13)
496 #define EL_SP_PORT2_DOWN (EL_SP_START + 14)
497 #define EL_SP_PORT2_LEFT (EL_SP_START + 15)
498 #define EL_SP_PORT2_UP (EL_SP_START + 16)
499 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
500 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
501 #define EL_SP_TERMINAL (EL_SP_START + 19)
502 #define EL_SP_DISK_RED (EL_SP_START + 20)
503 #define EL_SP_PORT_Y (EL_SP_START + 21)
504 #define EL_SP_PORT_X (EL_SP_START + 22)
505 #define EL_SP_PORT_XY (EL_SP_START + 23)
506 #define EL_SP_ELECTRON (EL_SP_START + 24)
507 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
508 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
509 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
510 #define EL_SP_HARD_BASE1 (EL_SP_START + 28)
511 #define EL_SP_HARD_GREEN (EL_SP_START + 29)
512 #define EL_SP_HARD_BLUE (EL_SP_START + 30)
513 #define EL_SP_HARD_RED (EL_SP_START + 31)
514 #define EL_SP_HARD_YELLOW (EL_SP_START + 32)
515 #define EL_SP_HARD_BASE2 (EL_SP_START + 33)
516 #define EL_SP_HARD_BASE3 (EL_SP_START + 34)
517 #define EL_SP_HARD_BASE4 (EL_SP_START + 35)
518 #define EL_SP_HARD_BASE5 (EL_SP_START + 36)
519 #define EL_SP_HARD_BASE6 (EL_SP_START + 37)
520 #define EL_SP_CHIP_UPPER (EL_SP_START + 38)
521 #define EL_SP_CHIP_LOWER (EL_SP_START + 39)
522 #define EL_SP_END (EL_SP_START + 39)
524 #define EL_EM_GATE1_GRAY 250
525 #define EL_EM_GATE2_GRAY 251
526 #define EL_EM_GATE3_GRAY 252
527 #define EL_EM_GATE4_GRAY 253
529 #define EL_UNUSED_254 254
530 #define EL_UNUSED_255 255
533 #define EL_CRYSTAL 257
534 #define EL_WALL_PEARL 258
535 #define EL_WALL_CRYSTAL 259
536 #define EL_DOOR_WHITE 260
537 #define EL_DOOR_WHITE_GRAY 261
538 #define EL_KEY_WHITE 262
539 #define EL_SHIELD_NORMAL 263
540 #define EL_EXTRA_TIME 264
541 #define EL_SWITCHGATE_OPEN 265
542 #define EL_SWITCHGATE_CLOSED 266
543 #define EL_SWITCHGATE_SWITCH_UP 267
544 #define EL_SWITCHGATE_SWITCH_DOWN 268
546 #define EL_UNUSED_269 269
547 #define EL_UNUSED_270 270
549 #define EL_CONVEYOR_BELT1_LEFT 271
550 #define EL_CONVEYOR_BELT1_MIDDLE 272
551 #define EL_CONVEYOR_BELT1_RIGHT 273
552 #define EL_CONVEYOR_BELT1_SWITCH_LEFT 274
553 #define EL_CONVEYOR_BELT1_SWITCH_MIDDLE 275
554 #define EL_CONVEYOR_BELT1_SWITCH_RIGHT 276
555 #define EL_CONVEYOR_BELT2_LEFT 277
556 #define EL_CONVEYOR_BELT2_MIDDLE 278
557 #define EL_CONVEYOR_BELT2_RIGHT 279
558 #define EL_CONVEYOR_BELT2_SWITCH_LEFT 280
559 #define EL_CONVEYOR_BELT2_SWITCH_MIDDLE 281
560 #define EL_CONVEYOR_BELT2_SWITCH_RIGHT 282
561 #define EL_CONVEYOR_BELT3_LEFT 283
562 #define EL_CONVEYOR_BELT3_MIDDLE 284
563 #define EL_CONVEYOR_BELT3_RIGHT 285
564 #define EL_CONVEYOR_BELT3_SWITCH_LEFT 286
565 #define EL_CONVEYOR_BELT3_SWITCH_MIDDLE 287
566 #define EL_CONVEYOR_BELT3_SWITCH_RIGHT 288
567 #define EL_CONVEYOR_BELT4_LEFT 289
568 #define EL_CONVEYOR_BELT4_MIDDLE 290
569 #define EL_CONVEYOR_BELT4_RIGHT 291
570 #define EL_CONVEYOR_BELT4_SWITCH_LEFT 292
571 #define EL_CONVEYOR_BELT4_SWITCH_MIDDLE 293
572 #define EL_CONVEYOR_BELT4_SWITCH_RIGHT 294
573 #define EL_LANDMINE 295
574 #define EL_ENVELOPE 296
575 #define EL_LIGHT_SWITCH 297
576 #define EL_LIGHT_SWITCH_ACTIVE 298
577 #define EL_SIGN_EXCLAMATION 299
578 #define EL_SIGN_RADIOACTIVITY 300
579 #define EL_SIGN_STOP 301
580 #define EL_SIGN_WHEELCHAIR 302
581 #define EL_SIGN_PARKING 303
582 #define EL_SIGN_ONEWAY 304
583 #define EL_SIGN_HEART 305
584 #define EL_SIGN_TRIANGLE 306
585 #define EL_SIGN_ROUND 307
586 #define EL_SIGN_EXIT 308
587 #define EL_SIGN_YINYANG 309
588 #define EL_SIGN_OTHER 310
589 #define EL_MOLE_LEFT 311
590 #define EL_MOLE_RIGHT 312
591 #define EL_MOLE_UP 313
592 #define EL_MOLE_DOWN 314
593 #define EL_STEELWALL_SLANTED 315
594 #define EL_INVISIBLE_SAND 316
595 #define EL_DX_UNKNOWN_15 317
596 #define EL_DX_UNKNOWN_42 318
598 #define EL_UNUSED_319 319
599 #define EL_UNUSED_320 320
601 #define EL_SHIELD_DEADLY 321
602 #define EL_TIMEGATE_OPEN 322
603 #define EL_TIMEGATE_CLOSED 323
604 #define EL_TIMEGATE_SWITCH_ACTIVE 324
605 #define EL_TIMEGATE_SWITCH 325
607 #define EL_BALLOON 326
608 #define EL_BALLOON_SEND_LEFT 327
609 #define EL_BALLOON_SEND_RIGHT 328
610 #define EL_BALLOON_SEND_UP 329
611 #define EL_BALLOON_SEND_DOWN 330
612 #define EL_BALLOON_SEND_ANY_DIRECTION 331
614 #define EL_EMC_STEELWALL1 332
615 #define EL_EMC_STEELWALL2 333
616 #define EL_EMC_STEELWALL3 334
617 #define EL_EMC_STEELWALL4 335
618 #define EL_EMC_WALL_PILLAR_UPPER 336
619 #define EL_EMC_WALL_PILLAR_MIDDLE 337
620 #define EL_EMC_WALL_PILLAR_LOWER 338
621 #define EL_EMC_WALL4 339
622 #define EL_EMC_WALL5 340
623 #define EL_EMC_WALL6 341
624 #define EL_EMC_WALL7 342
625 #define EL_EMC_WALL8 343
627 #define EL_TUBE_ALL 344
628 #define EL_TUBE_VERTICAL 345
629 #define EL_TUBE_HORIZONTAL 346
630 #define EL_TUBE_VERTICAL_LEFT 347
631 #define EL_TUBE_VERTICAL_RIGHT 348
632 #define EL_TUBE_HORIZONTAL_UP 349
633 #define EL_TUBE_HORIZONTAL_DOWN 350
634 #define EL_TUBE_LEFT_UP 351
635 #define EL_TUBE_LEFT_DOWN 352
636 #define EL_TUBE_RIGHT_UP 353
637 #define EL_TUBE_RIGHT_DOWN 354
638 #define EL_SPRING 355
640 #define EL_DX_SUPABOMB 357
642 #define EL_UNUSED_358 358
643 #define EL_UNUSED_359 359
645 #define EL_CUSTOM_START 360
646 #define EL_CUSTOM_1 (EL_CUSTOM_START + 0)
647 #define EL_CUSTOM_128 (EL_CUSTOM_START + 127)
648 #define EL_CUSTOM_END (EL_CUSTOM_START + 127)
650 #define NUM_FILE_ELEMENTS 488
653 /* "real" (and therefore drawable) runtime elements */
654 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
656 #define EL_EM_KEY1 (EL_FIRST_RUNTIME_REAL + 0)
657 #define EL_EM_KEY2 (EL_FIRST_RUNTIME_REAL + 1)
658 #define EL_EM_KEY3 (EL_FIRST_RUNTIME_REAL + 2)
659 #define EL_EM_KEY4 (EL_FIRST_RUNTIME_REAL + 3)
660 #define EL_DYNABOMB_PLAYER1_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
661 #define EL_DYNABOMB_PLAYER2_ACTIVE (EL_FIRST_RUNTIME_REAL + 5)
662 #define EL_DYNABOMB_PLAYER3_ACTIVE (EL_FIRST_RUNTIME_REAL + 6)
663 #define EL_DYNABOMB_PLAYER4_ACTIVE (EL_FIRST_RUNTIME_REAL + 7)
664 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 8)
665 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 9)
666 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 10)
667 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 11)
668 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 12)
669 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
670 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
671 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
672 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
673 #define EL_CONVEYOR_BELT1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
674 #define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
675 #define EL_CONVEYOR_BELT1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
676 #define EL_CONVEYOR_BELT2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
677 #define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
678 #define EL_CONVEYOR_BELT2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
679 #define EL_CONVEYOR_BELT3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
680 #define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
681 #define EL_CONVEYOR_BELT3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
682 #define EL_CONVEYOR_BELT4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 26)
683 #define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 27)
684 #define EL_CONVEYOR_BELT4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
685 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 29)
686 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 30)
687 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 31)
688 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 32)
689 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 33)
690 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 34)
691 #define EL_AMOEBA_DRIPPING (EL_FIRST_RUNTIME_REAL + 35)
692 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 36)
693 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
694 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
695 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 39)
696 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 40)
697 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 41)
698 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
699 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 43)
700 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44)
702 /* "unreal" (and therefore not drawable) runtime elements */
703 #define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 45)
705 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
706 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
707 #define EL_NUT_CRACKING (EL_FIRST_RUNTIME_UNREAL + 2)
708 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 3)
709 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 4)
710 #define EL_AMOEBA_CREATING (EL_FIRST_RUNTIME_UNREAL + 5)
711 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 6)
712 #define EL_WALL_GROWING_ACTIVE (EL_FIRST_RUNTIME_UNREAL + 7)
713 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 8)
714 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 9)
715 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 10)
716 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 11)
717 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 12)
719 /* dummy (not drawable) runtime elements (internal use only) */
720 #define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 13)
722 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
723 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
724 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
725 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
726 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
727 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
728 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
729 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
730 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
731 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
732 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
733 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
734 #define EL_SAND_CRUMBLED (EL_FIRST_DUMMY + 12)
735 #define EL_BD_AMOEBA_PART1 (EL_FIRST_DUMMY + 13)
736 #define EL_BD_AMOEBA_PART2 (EL_FIRST_DUMMY + 14)
737 #define EL_BD_AMOEBA_PART3 (EL_FIRST_DUMMY + 15)
738 #define EL_BD_AMOEBA_PART4 (EL_FIRST_DUMMY + 16)
739 #define EL_AMOEBA_WET_PART1 (EL_FIRST_DUMMY + 17)
740 #define EL_AMOEBA_WET_PART2 (EL_FIRST_DUMMY + 18)
741 #define EL_AMOEBA_WET_PART3 (EL_FIRST_DUMMY + 19)
742 #define EL_AMOEBA_WET_PART4 (EL_FIRST_DUMMY + 20)
743 #define EL_AMOEBA_DRY_PART1 (EL_FIRST_DUMMY + 21)
744 #define EL_AMOEBA_DRY_PART2 (EL_FIRST_DUMMY + 22)
745 #define EL_AMOEBA_DRY_PART3 (EL_FIRST_DUMMY + 23)
746 #define EL_AMOEBA_DRY_PART4 (EL_FIRST_DUMMY + 24)
747 #define EL_AMOEBA_DEAD_PART1 (EL_FIRST_DUMMY + 25)
748 #define EL_AMOEBA_DEAD_PART2 (EL_FIRST_DUMMY + 26)
749 #define EL_AMOEBA_DEAD_PART3 (EL_FIRST_DUMMY + 27)
750 #define EL_AMOEBA_DEAD_PART4 (EL_FIRST_DUMMY + 28)
751 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 29)
752 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 30)
753 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 31)
754 #define EL_ARROW_RED_LEFT (EL_FIRST_DUMMY + 32)
755 #define EL_ARROW_RED_RIGHT (EL_FIRST_DUMMY + 33)
756 #define EL_ARROW_RED_UP (EL_FIRST_DUMMY + 34)
757 #define EL_ARROW_RED_DOWN (EL_FIRST_DUMMY + 35)
759 #define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 36)
762 /* values for graphics/sounds action types */
763 #define ACTION_DEFAULT 0
764 #define ACTION_WAITING 1
765 #define ACTION_FALLING 2
766 #define ACTION_MOVING 3
767 #define ACTION_DIGGING 4
768 #define ACTION_SNAPPING 5
769 #define ACTION_COLLECTING 6
770 #define ACTION_PUSHING 7
771 #define ACTION_PASSING 8
772 #define ACTION_IMPACT 9
773 #define ACTION_CRACKING 10
774 #define ACTION_BREAKING 11
775 #define ACTION_ACTIVATING 12
776 #define ACTION_OPENING 13
777 #define ACTION_CLOSING 14
778 #define ACTION_EATING 15
779 #define ACTION_ATTACKING 16
780 #define ACTION_GROWING 17
781 #define ACTION_SHRINKING 18
782 #define ACTION_ACTIVE 19
783 #define ACTION_OTHER 20
785 #define NUM_ACTIONS 21
788 /* values for image configuration suffixes */
789 #define GFX_ARG_XPOS 0
790 #define GFX_ARG_YPOS 1
791 #define GFX_ARG_OFFSET 2
792 #define GFX_ARG_VERTICAL 3
793 #define GFX_ARG_XOFFSET 4
794 #define GFX_ARG_YOFFSET 5
795 #define GFX_ARG_FRAMES 6
796 #define GFX_ARG_START_FRAME 7
797 #define GFX_ARG_DELAY 8
798 #define GFX_ARG_MODE_LOOP 9
799 #define GFX_ARG_MODE_LINEAR 10
800 #define GFX_ARG_MODE_PINGPONG 11
801 #define GFX_ARG_MODE_PINGPONG2 12
802 #define GFX_ARG_MODE_RANDOM 13
803 #define GFX_ARG_MODE_REVERSE 14
804 #define GFX_ARG_GLOBAL_SYNC 15
806 #define NUM_GFX_ARGS 16
809 /* values for sound configuration suffixes */
810 #define SND_ARG_MODE_LOOP 0
812 #define NUM_SND_ARGS 1
815 /* values for game_status */
821 #define CHOOSELEVEL 5
826 #define PROGRAM_VERSION_MAJOR 2
827 #define PROGRAM_VERSION_MINOR 2
828 #define PROGRAM_VERSION_PATCH 0
829 #define PROGRAM_VERSION_STRING "2.2.0rc3"
831 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
832 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
833 #define PROGRAM_RIGHTS_STRING "Copyright ^1995-2003 by"
834 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
835 #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
836 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
837 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
838 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
839 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
840 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
841 #define FILENAME_PREFIX "Rocks"
843 #define X11_ICON_FILENAME "rocks_icon.xbm"
844 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
845 #define MSDOS_POINTER_FILENAME "mouse.pcx"
847 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
848 ** currently supported/known file version numbers:
850 ** 1.2 (still in use)
851 ** 1.4 (still in use)
854 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0)
855 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0)
856 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0)
857 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0)
859 /* file version does not change for every program version, but is changed
860 when new features are introduced that are incompatible with older file
861 versions, so that they can be treated accordingly */
862 #define FILE_VERSION_ACTUAL FILE_VERSION_2_0
864 #define GAME_VERSION_1_0 FILE_VERSION_1_0
865 #define GAME_VERSION_1_2 FILE_VERSION_1_2
866 #define GAME_VERSION_1_4 FILE_VERSION_1_4
867 #define GAME_VERSION_2_0 FILE_VERSION_2_0
869 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
870 PROGRAM_VERSION_MINOR, \
871 PROGRAM_VERSION_PATCH)
873 /* values for game_emulation */
875 #define EMU_BOULDERDASH 1
876 #define EMU_SOKOBAN 2
877 #define EMU_SUPAPLEX 3
881 char Name[MAX_PLAYER_NAME_LEN + 1];
887 boolean present; /* player present in level playfield */
888 boolean connected; /* player connected (locally or via network) */
889 boolean active; /* player (present && connected) */
891 int index_nr, client_nr, element_nr;
893 byte action; /* action from local input device */
894 byte effective_action; /* action acknowledged from network server
895 or summarized over all configured input
896 devices when in single player mode */
897 byte programmed_action; /* action forced by game itself (like moving
898 through doors); overrides other actions */
900 int jx,jy, last_jx,last_jy;
901 int MovDir, MovPos, GfxPos;
906 boolean LevelSolved, GameOver;
912 unsigned long move_delay;
913 int move_delay_value;
915 unsigned long push_delay;
916 unsigned long push_delay_value;
918 int frame_reset_delay;
920 unsigned long actual_frame_counter;
923 int gems_still_needed;
924 int sokobanfields_still_needed;
925 int lights_still_needed;
926 int friends_still_needed;
929 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
930 int shield_normal_time_left;
931 int shield_deadly_time_left;
936 int file_version; /* file format version the level is stored with */
937 int game_version; /* game release version the level was created with */
939 boolean encoding_16bit_field; /* level contains 16-bit elements */
940 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
941 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
947 char name[MAX_LEVEL_NAME_LEN + 1];
948 char author[MAX_LEVEL_AUTHOR_LEN + 1];
949 int score[LEVEL_SCORE_ELEMENTS];
950 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
951 int num_yam_contents;
958 boolean double_speed;
960 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
962 boolean no_level_file;
967 int file_version; /* file format version the tape is stored with */
968 int game_version; /* game release version the tape was created with */
969 int engine_version; /* game engine version the tape was recorded with */
972 unsigned long random_seed;
974 unsigned long counter;
975 unsigned long length;
976 unsigned long length_seconds;
977 unsigned int delay_played;
978 boolean pause_before_death;
979 boolean recording, playing, pausing;
980 boolean fast_forward;
981 boolean index_search;
983 boolean auto_play_level_solved;
984 boolean quick_resume;
987 boolean player_participates[MAX_PLAYERS];
988 int num_participating_players;
992 byte action[MAX_PLAYERS];
999 /* constant within running game */
1002 int initial_move_delay;
1003 int initial_move_delay_value;
1005 /* variable within running game */
1007 boolean magic_wall_active;
1008 int magic_wall_time_left;
1009 int light_time_left;
1010 int timegate_time_left;
1015 boolean explosions_delayed;
1020 char *autoplay_leveldir;
1021 int autoplay_level_nr;
1023 float frames_per_second;
1024 boolean fps_slowdown;
1025 int fps_slowdown_factor;
1030 char *token_name; /* element token used in config files */
1031 char *sound_class_name; /* classification for custom sound effects */
1032 char *editor_description; /* short description for level editor */
1034 int graphic[NUM_ACTIONS]; /* default graphics for several actions */
1035 /* special graphics for left/right/up/down */
1036 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1038 int sound[NUM_ACTIONS]; /* default sounds for several actions */
1044 int src_x, src_y; /* derived from (tile sized) .xpos/.ypos */
1045 int offset_x, offset_y; /* x/y offset to next animation frame */
1047 int anim_start_frame;
1048 int anim_delay; /* important: delay of 1 means "no delay"! */
1050 boolean anim_global_sync;
1052 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1053 Pixmap clip_mask; /* single-graphic-only clip mask for X11 */
1054 GC clip_gc; /* single-graphic-only clip gc for X11 */
1063 struct ElementActionInfo
1067 boolean is_loop_sound;
1070 struct ElementDirectionInfo
1078 extern GC tile_clip_gc;
1079 extern Bitmap *pix[];
1081 extern Bitmap *bitmap_db_field, *bitmap_db_door;
1082 extern Pixmap tile_clipmask[];
1083 extern DrawBuffer *fieldbuffer;
1084 extern DrawBuffer *drawto_field;
1086 extern int game_status;
1087 extern boolean level_editor_test_game;
1088 extern boolean network_playing;
1090 extern int key_joystick_mapping;
1092 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1093 extern int redraw_x1, redraw_y1;
1095 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1096 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1097 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1098 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1099 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1100 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1101 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1102 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1103 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1104 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1105 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1106 extern short AmoebaCnt[MAX_NUM_AMOEBA];
1107 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
1108 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1109 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1111 extern unsigned long Properties1[MAX_NUM_ELEMENTS];
1112 extern unsigned long Properties2[MAX_NUM_ELEMENTS];
1114 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1115 extern short GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1117 extern int lev_fieldx, lev_fieldy;
1118 extern int scroll_x, scroll_y;
1121 extern int ScrollStepSize;
1122 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1123 extern int BorderElement;
1124 extern int GameFrameDelay;
1125 extern int FfwdFrameDelay;
1126 extern int BX1, BY1;
1127 extern int BX2, BY2;
1128 extern int SBX_Left, SBX_Right;
1129 extern int SBY_Upper, SBY_Lower;
1131 extern int ExitX, ExitY;
1132 extern int AllPlayersGone;
1134 extern int TimeFrames, TimePlayed, TimeLeft;
1135 extern boolean SiebAktiv;
1136 extern int SiebCount;
1138 extern boolean network_player_action_received;
1140 extern int graphics_action_mapping[];
1142 extern struct LevelInfo level;
1143 extern struct PlayerInfo stored_player[], *local_player;
1144 extern struct HiScore highscore[];
1145 extern struct TapeInfo tape;
1146 extern struct GameInfo game;
1147 extern struct GlobalInfo global;
1148 extern struct ElementInfo element_info[];
1149 extern struct ElementActionInfo element_action_info[];
1150 extern struct ElementDirectionInfo element_direction_info[];
1151 extern struct GraphicInfo graphic_info[];
1152 extern struct SoundInfo sound_info[];
1153 extern struct ConfigInfo image_config[], sound_config[];
1154 extern struct ConfigInfo image_config_suffix[], sound_config_suffix[];
1155 extern struct FileInfo *image_files, *sound_files;