1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * ©1995 Artsoft Development *
6 * 33659 Bielefeld-Senne *
7 * Telefon: (0521) 493245 *
8 * eMail: aeglos@valinor.owl.de *
9 * aeglos@uni-paderborn.de *
10 * q99492@pbhrzx.uni-paderborn.de *
11 *----------------------------------------------------------*
13 ***********************************************************/
23 #include <X11/Xutil.h>
24 #include <X11/Xatom.h>
26 #include <X11/Intrinsic.h>
27 #include <X11/keysymdef.h>
29 #ifdef XPM_INCLUDE_FILE
30 #include XPM_INCLUDE_FILE
34 #endif // von #ifndef MSDOS
36 #include <sys/types.h>
56 #define WIN_XPOS (XRES-WIN_XSIZE)/2
57 #define WIN_YPOS (YRES-WIN_YSIZE)/2
61 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
62 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
64 #define MIN_LEV_FIELDX (SCR_FIELDX-2)
65 #define MIN_LEV_FIELDY (SCR_FIELDY-2)
66 #define STD_LEV_FIELDX 64
67 #define STD_LEV_FIELDY 32
68 #define MAX_LEV_FIELDX 128
69 #define MAX_LEV_FIELDY 128
72 #define MIN(a,b) ((a)<(b) ? (a) : (b))
75 #define MAX(a,b) ((a)>(b) ? (a) : (b))
78 #define ABS(a) ((a)<0 ? -(a) : (a))
81 #define SIGN(a) ((a)<0 ? -1 : ((a)>0 ? 1 : 0))
83 #define SCROLLX(a) ((a)-scroll_x)
84 #define SCROLLY(a) ((a)-scroll_y)
85 #define UNSCROLLX(a) ((a)+scroll_x)
86 #define UNSCROLLY(a) ((a)+scroll_y)
87 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
88 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
91 #define IS_PLAYER(x,y) (JX==(x) && JY==(y))
94 #define IS_PLAYER(x,y) ((JX==(x) && JY==(y)) || (lastJX==(x) && lastJY==(y)))
97 #define IS_FREE(x,y) (Feld[x][y]==EL_LEERRAUM && !IS_PLAYER(x,y))
98 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y]==EL_LEERRAUM)
99 #define IS_MOVING(x,y) (MovPos[x][y]!=0)
100 #define IS_BLOCKED(x,y) (Feld[x][y]==EL_BLOCKED)
102 #define EP_BIT_AMOEBALIVE (1<<0)
103 #define EP_BIT_AMOEBOID (1<<1)
104 #define EP_BIT_SCHLUESSEL (1<<2)
105 #define EP_BIT_PFORTE (1<<3)
106 #define EP_BIT_SOLID (1<<4)
107 #define EP_BIT_MASSIV (1<<5)
108 #define EP_BIT_SLIPPERY (1<<6)
109 #define EP_BIT_ENEMY (1<<7)
110 #define EP_BIT_MAUER (1<<8)
111 #define EP_BIT_CAN_FALL (1<<9)
112 #define EP_BIT_CAN_SMASH (1<<10)
113 #define EP_BIT_CAN_CHANGE (1<<11)
114 #define EP_BIT_CAN_MOVE (1<<12)
115 #define EP_BIT_COULD_MOVE (1<<13)
116 #define EP_BIT_DONT_TOUCH (1<<14)
117 #define EP_BIT_DONT_GO_TO (1<<15)
118 #define EP_BIT_MAMPF2 (1<<16)
119 #define EP_BIT_CHAR (1<<17)
120 #define EP_BIT_BD_ELEMENT (1<<18)
121 #define EP_BIT_SB_ELEMENT (1<<19)
122 #define EP_BIT_GEM (1<<20)
123 #define EP_BIT_INACTIVE (1<<21)
124 #define EP_BIT_EXPLOSIVE (1<<22)
125 #define EP_BIT_MAMPF3 (1<<23)
126 #define EP_BIT_PUSHABLE (1<<24)
128 #define IS_AMOEBALIVE(e) (Elementeigenschaften[e] & EP_BIT_AMOEBALIVE)
129 #define IS_AMOEBOID(e) (Elementeigenschaften[e] & EP_BIT_AMOEBOID)
130 #define IS_SCHLUESSEL(e) (Elementeigenschaften[e] & EP_BIT_SCHLUESSEL)
131 #define IS_PFORTE(e) (Elementeigenschaften[e] & EP_BIT_PFORTE)
132 #define IS_SOLID(e) (Elementeigenschaften[e] & EP_BIT_SOLID)
133 #define IS_MASSIV(e) (Elementeigenschaften[e] & EP_BIT_MASSIV)
134 #define IS_SLIPPERY(e) (Elementeigenschaften[e] & EP_BIT_SLIPPERY)
135 #define IS_ENEMY(e) (Elementeigenschaften[e] & EP_BIT_ENEMY)
136 #define IS_MAUER(e) (Elementeigenschaften[e] & EP_BIT_MAUER)
137 #define CAN_FALL(e) (Elementeigenschaften[e] & EP_BIT_CAN_FALL)
138 #define CAN_SMASH(e) (Elementeigenschaften[e] & EP_BIT_CAN_SMASH)
139 #define CAN_CHANGE(e) (Elementeigenschaften[e] & EP_BIT_CAN_CHANGE)
140 #define CAN_MOVE(e) (Elementeigenschaften[e] & EP_BIT_CAN_MOVE)
141 #define COULD_MOVE(e) (Elementeigenschaften[e] & EP_BIT_COULD_MOVE)
142 #define DONT_TOUCH(e) (Elementeigenschaften[e] & EP_BIT_DONT_TOUCH)
143 #define DONT_GO_TO(e) (Elementeigenschaften[e] & EP_BIT_DONT_GO_TO)
144 #define IS_MAMPF2(e) (Elementeigenschaften[e] & EP_BIT_MAMPF2)
145 #define IS_CHAR(e) (Elementeigenschaften[e] & EP_BIT_CHAR)
146 #define IS_BD_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_BD_ELEMENT)
147 #define IS_SB_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_SB_ELEMENT)
148 #define IS_GEM(e) (Elementeigenschaften[e] & EP_BIT_GEM)
149 #define IS_INACTIVE(e) (Elementeigenschaften[e] & EP_BIT_INACTIVE)
150 #define IS_EXPLOSIVE(e) (Elementeigenschaften[e] & EP_BIT_EXPLOSIVE)
151 #define IS_MAMPF3(e) (Elementeigenschaften[e] & EP_BIT_MAMPF3)
152 #define IS_PUSHABLE(e) (Elementeigenschaften[e] & EP_BIT_PUSHABLE)
154 #define EL_CHANGED(e) ((e)==EL_FELSBROCKEN ? EL_EDELSTEIN : \
155 (e)==EL_EDELSTEIN ? EL_DIAMANT : \
156 (e)==EL_EDELSTEIN_GELB ? EL_DIAMANT : \
157 (e)==EL_EDELSTEIN_ROT ? EL_DIAMANT : \
158 (e)==EL_EDELSTEIN_LILA ? EL_DIAMANT : \
160 #define EL_CHANGED2(e) ((e)==EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
162 #define IS_DRAWABLE(e) ((e)<EL_BLOCKED)
163 #define IS_NOT_DRAWABLE(e) ((e)>=EL_BLOCKED)
164 #define TIMESIZE (TimeLeft*100/level.time)
165 #define TAPE_IS_EMPTY(x) ((x).length == 0)
166 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
168 /* Pixmaps with Xpm or X11 Bitmap files */
173 #define PIX_BIGFONT 4
174 #define PIX_SMALLFONT 5
175 /* Pixmaps without them */
176 #define PIX_DB_BACK 6
177 #define PIX_DB_DOOR 7
178 #define PIX_DB_FIELD 8
180 #define NUM_PICTURES 6
181 #define NUM_PIXMAPS 9
183 /* boundaries of arrays etc. */
184 #define MAX_NAMELEN (10+1)
186 #define MAX_LEVNAMLEN 32
187 #define MAX_LEVSCORE_ENTRIES 16
188 #define NUM_FREE_LVHD_BYTES 18
189 #define MAX_TAPELEN 10000
191 #define MAX_LEVDIR_FILENAME (64+1)
192 #define MAX_LEVDIR_NAME (16+1)
193 #define MAX_LEVDIR_ENTRIES 15
194 #define MAX_SCORE_ENTRIES 15
196 #define MAX_FILENAME 256
197 #define MAX_NUM_AMOEBA 100
198 #define MAX_ELEMENTS 512
202 char Name[MAX_NAMELEN];
208 char login_name[MAX_NAMELEN];
209 char alias_name[MAX_NAMELEN];
222 char name[MAX_LEVNAMLEN];
223 int score[MAX_LEVSCORE_ENTRIES];
224 int mampfer_inhalt[4][3][3];
233 char filename[MAX_LEVDIR_FILENAME];
234 char name[MAX_LEVDIR_NAME];
242 unsigned int random_seed;
244 unsigned long counter;
245 unsigned long length;
246 unsigned long length_seconds;
247 unsigned int delay_played;
248 BOOL pause_before_death;
249 BOOL recording, playing, pausing;
254 unsigned char joystickdata;
261 int xleft, xright, xmiddle;
262 int yupper, ylower, ymiddle;
265 extern Display *display;
266 extern Visual *visual;
268 extern Window window;
269 extern GC gc, clip_gc[], tile_clip_gc;
271 extern Pixmap clipmask[], tile_clipmask[];
273 #ifdef XPM_INCLUDE_FILE
274 extern XpmAttributes xpm_att[];
277 extern Drawable drawto, drawto_field, backbuffer, fieldbuffer;
278 extern Colormap cmap;
280 extern int sound_pipe[2];
281 extern int sound_device;
282 extern char *sound_device_name;
283 extern int joystick_device;
284 extern char *joystick_device_name[2];
285 extern char *level_directory;
286 extern int width, height;
288 extern int game_status;
289 extern int game_emulation;
290 extern int button_status, motion_status;
291 extern int key_joystick_mapping;
292 extern int global_joystick_status, joystick_status;
293 extern int sound_status, sound_on;
294 extern int sound_loops_allowed, sound_loops_on;
295 extern int sound_music_on;
296 extern int sound_simple_on;
298 extern int direct_draw_on;
299 extern int scroll_delay_on;
300 extern int soft_scrolling_on;
301 extern int fading_on;
302 extern int autorecord_on;
303 extern int joystick_nr;
304 extern int quick_doors;
306 extern BOOL redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
307 extern int redraw_x1, redraw_y1;
308 extern int redraw_mask;
309 extern int redraw_tiles;
311 extern int Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
312 extern int Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
313 extern int MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
314 extern int MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
315 extern int MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
316 extern int Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
317 extern int Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
318 extern int Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
319 extern int Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
320 extern int JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
321 extern int AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
322 extern int AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
323 extern long Elementeigenschaften[MAX_ELEMENTS];
325 extern int level_nr, leveldir_nr, num_leveldirs;
326 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
328 extern int FX,FY, ScreenMovPos, ScrollStepSize;
329 extern int GameSpeed, MoveSpeed;
330 extern int BX1,BY1, BX2,BY2;
331 extern int JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY;
332 extern int PlayerMovDir, PlayerMovPos, PlayerPushing;
333 extern int PlayerFrame, PlayerGfxPos;
334 extern int PlayerGone,LevelSolved,GameOver;
335 extern int FrameCounter,TimeFrames,TimeLeft,Score;
336 extern int Gems,SokobanFields,Lights,Friends;
337 extern int Dynamite,Key[4],MampferNr;
338 extern int DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL;
339 extern int SiebAktiv;
341 extern struct LevelDirInfo leveldir[];
342 extern struct LevelInfo level;
343 extern struct PlayerInfo player;
344 extern struct HiScore highscore[];
345 extern struct RecordingInfo tape;
346 extern struct SoundInfo Sound[];
347 extern struct JoystickInfo joystick[];
349 extern char *sound_name[];
350 extern int background_loop[];
351 extern int num_bg_loops;
353 extern char *progname;
356 /* often used screen positions */
359 #define REAL_SX (SX-2)
360 #define REAL_SY (SY-2)
367 #define MINI_TILEX (TILEX/2)
368 #define MINI_TILEY (TILEY/2)
369 #define MICRO_TILEX (TILEX/8)
370 #define MICRO_TILEY (TILEY/8)
371 #define MIDPOSX (SCR_FIELDX/2)
372 #define MIDPOSY (SCR_FIELDY/2)
373 #define SXSIZE (SCR_FIELDX*TILEX)
374 #define SYSIZE (SCR_FIELDY*TILEY)
375 #define FXSIZE ((SCR_FIELDX+2)*TILEX)
376 #define FYSIZE ((SCR_FIELDY+2)*TILEY)
379 #define VXSIZE DXSIZE
381 #define FULL_SXSIZE (2+SXSIZE+2)
382 #define FULL_SYSIZE (2+SYSIZE+2)
383 #define MICROLEV_XPOS (SX+4*32+16)
384 #define MICROLEV_YPOS (SX+12*32)
385 #define MICROLEV_XSIZE (STD_LEV_FIELDX*MICRO_TILEX)
386 #define MICROLEV_YSIZE (STD_LEV_FIELDY*MICRO_TILEY)
387 #define MICROLABEL_YPOS (MICROLEV_YPOS+MICROLEV_YSIZE+12)
388 #define FONT1_XSIZE 32
389 #define FONT1_YSIZE 32
390 #define FONT2_XSIZE 14
391 #define FONT2_YSIZE 14
392 #define FONT3_XSIZE 11
393 #define FONT3_YSIZE 14
394 #define FONT4_XSIZE 16
395 #define FONT4_YSIZE 16
397 #define GFX_STARTX SX
398 #define GFX_STARTY SY
399 #define MINI_GFX_STARTX SX
400 #define MINI_GFX_STARTY 424
401 #define MICRO_GFX_STARTX SX
402 #define MICRO_GFX_STARTY 536
403 #define GFX_PER_LINE 16
404 #define MINI_GFX_PER_LINE 32
405 #define MICRO_GFX_PER_LINE 128
406 #define HEROES_PER_LINE 16
407 #define FONT_CHARS_PER_LINE 16
408 #define FONT_LINES_PER_FONT 4
411 ** 0 - 255: real elements, stored in level file
412 ** 256 - 511: flag elements, only used at runtime
414 /* "real" level elements */
415 #define EL_LEERRAUM 0
416 #define EL_ERDREICH 1
417 #define EL_MAUERWERK 2
418 #define EL_FELSBODEN 3
419 #define EL_FELSBROCKEN 4
420 #define EL_SCHLUESSEL 5
421 #define EL_EDELSTEIN 6
422 #define EL_AUSGANG_ZU 7
423 #define EL_SPIELFIGUR 8
425 #define EL_FLIEGER 10
426 #define EL_MAMPFER 11
429 #define EL_DIAMANT 14
430 #define EL_AMOEBE_TOT 15
431 #define EL_MORAST_LEER 16
432 #define EL_MORAST_VOLL 17
433 #define EL_TROPFEN 18
435 #define EL_SIEB_LEER 20
436 #define EL_SIEB_VOLL 21
437 #define EL_SALZSAEURE 22
438 #define EL_AMOEBE_NASS 23
439 #define EL_AMOEBE_NORM 24
440 #define EL_KOKOSNUSS 25
442 #define EL_LIFE_ASYNC 27
443 #define EL_DYNAMIT 28
444 #define EL_BADEWANNE 29
445 #define EL_ABLENK_AUS 30
446 #define EL_ABLENK_EIN 31
447 #define EL_SCHLUESSEL1 32
448 #define EL_SCHLUESSEL2 33
449 #define EL_SCHLUESSEL3 34
450 #define EL_SCHLUESSEL4 35
451 #define EL_PFORTE1 36
452 #define EL_PFORTE2 37
453 #define EL_PFORTE3 38
454 #define EL_PFORTE4 39
455 #define EL_PFORTE1X 40
456 #define EL_PFORTE2X 41
457 #define EL_PFORTE3X 42
458 #define EL_PFORTE4X 43
459 #define EL_DYNAMIT_AUS 44
461 #define EL_UNSICHTBAR 46
462 #define EL_BIRNE_AUS 47
463 #define EL_BIRNE_EIN 48
464 #define EL_ERZ_EDEL 49
465 #define EL_ERZ_DIAM 50
466 #define EL_AMOEBE_VOLL 51
467 #define EL_AMOEBE_BD 52
468 #define EL_ZEIT_VOLL 53
469 #define EL_ZEIT_LEER 54
470 #define EL_MAUER_LEBT 55
471 #define EL_EDELSTEIN_BD 56
472 #define EL_EDELSTEIN_GELB 57
473 #define EL_ERZ_EDEL_BD 58
474 #define EL_ERZ_EDEL_GELB 59
475 #define EL_MAMPFER2 60
476 #define EL_SIEB2_LEER 61
477 #define EL_SIEB2_VOLL 62
478 #define EL_DYNABOMB 63
479 #define EL_DYNABOMB_NR 64
480 #define EL_DYNABOMB_SZ 65
481 #define EL_DYNABOMB_XL 66
482 #define EL_SOKOBAN_OBJEKT 67
483 #define EL_SOKOBAN_FELD_LEER 68
484 #define EL_SOKOBAN_FELD_VOLL 69
485 #define EL_BUTTERFLY_R 70
486 #define EL_BUTTERFLY_O 71
487 #define EL_BUTTERFLY_L 72
488 #define EL_BUTTERFLY_U 73
489 #define EL_FIREFLY_R 74
490 #define EL_FIREFLY_O 75
491 #define EL_FIREFLY_L 76
492 #define EL_FIREFLY_U 77
493 #define EL_BUTTERFLY_1 EL_BUTTERFLY_U
494 #define EL_BUTTERFLY_2 EL_BUTTERFLY_L
495 #define EL_BUTTERFLY_3 EL_BUTTERFLY_O
496 #define EL_BUTTERFLY_4 EL_BUTTERFLY_R
497 #define EL_FIREFLY_1 EL_FIREFLY_L
498 #define EL_FIREFLY_2 EL_FIREFLY_U
499 #define EL_FIREFLY_3 EL_FIREFLY_R
500 #define EL_FIREFLY_4 EL_FIREFLY_O
501 #define EL_BUTTERFLY 78
502 #define EL_FIREFLY 79
503 #define EL_SPIELER1 80
504 #define EL_SPIELER2 81
505 #define EL_SPIELER3 82
506 #define EL_SPIELER4 83
507 #define EL_KAEFER_R 84
508 #define EL_KAEFER_O 85
509 #define EL_KAEFER_L 86
510 #define EL_KAEFER_U 87
511 #define EL_FLIEGER_R 88
512 #define EL_FLIEGER_O 89
513 #define EL_FLIEGER_L 90
514 #define EL_FLIEGER_U 91
515 #define EL_PACMAN_R 92
516 #define EL_PACMAN_O 93
517 #define EL_PACMAN_L 94
518 #define EL_PACMAN_U 95
519 #define EL_EDELSTEIN_ROT 96
520 #define EL_EDELSTEIN_LILA 97
521 #define EL_ERZ_EDEL_ROT 98
522 #define EL_ERZ_EDEL_LILA 99
523 #define EL_BADEWANNE1 100
524 #define EL_BADEWANNE2 101
525 #define EL_BADEWANNE3 102
526 #define EL_BADEWANNE4 103
527 #define EL_BADEWANNE5 104
528 #define EL_SIEB_TOT 105
529 #define EL_AUSGANG_ACT 106
530 #define EL_AUSGANG_AUF 107
531 #define EL_SIEB2_TOT 108
532 #define EL_AMOEBA2DIAM 109
533 #define EL_MAULWURF 110
534 #define EL_PINGUIN 111
536 #define EL_PFEIL_L 113
537 #define EL_PFEIL_R 114
538 #define EL_PFEIL_O 115
539 #define EL_PFEIL_U 116
540 #define EL_SCHWEIN 117
541 #define EL_DRACHE 118
543 #define EL_UNUSED_119 119
545 #define EL_CHAR_START 120
546 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
547 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
548 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
549 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
550 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
551 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
552 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
553 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
554 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
555 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
556 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
557 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
558 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
559 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
560 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
561 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
562 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
563 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
564 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
565 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
566 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
567 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
568 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
569 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
570 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
571 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
572 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
573 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
574 #define EL_CHAR_END (EL_CHAR_START+79)
576 #define EL_UNUSED_200 200
578 #define EL_UNUSED_255 255
580 /* "unreal" runtime elements */
581 #define EL_BLOCKED 300
582 #define EL_EXPLODING 301
583 #define EL_CRACKINGNUT 302
584 #define EL_BLURB_LEFT 303
585 #define EL_BLURB_RIGHT 304
586 #define EL_AMOEBING 305
587 #define EL_MAUERND 306
588 #define EL_BURNING 307
589 #define EL_PLAYER_IS_LEAVING 308
592 ** 0 - 255: graphics from "RocksScreen"
593 ** 256 - 511: graphics from "RocksFont"
594 ** 512 - 767: graphics from "RocksHeroes"
597 #define GFX_START_ROCKSSCREEN 0
598 #define GFX_END_ROCKSSCREEN 255
599 #define GFX_START_ROCKSFONT 256
600 #define GFX_END_ROCKSFONT 511
601 #define GFX_START_ROCKSHEROES 512
602 #define GFX_END_ROCKSHEROES 767
604 #define NUM_TILES 768
606 /* graphics from "RocksScreen" */
608 #define GFX_LEERRAUM (-1)
609 #define GFX_ERDREICH 0
610 #define GFX_ERDENRAND 1
611 #define GFX_MORAST_LEER 2
612 #define GFX_MORAST_VOLL 3
614 #define GFX_MAUERWERK 5
615 #define GFX_FELSBODEN 6
616 #define GFX_EDELSTEIN 8
617 #define GFX_DIAMANT 10
618 #define GFX_FELSBROCKEN 12
620 #define GFX_BADEWANNE1 16
621 #define GFX_SALZSAEURE 17
622 #define GFX_BADEWANNE2 18
623 #define GFX_UNSICHTBAR 19
624 #define GFX_SCHLUESSEL1 20
625 #define GFX_SCHLUESSEL2 21
626 #define GFX_SCHLUESSEL3 22
627 #define GFX_SCHLUESSEL4 23
629 #define GFX_LIFE_ASYNC 25
630 #define GFX_BADEWANNE 26
632 #define GFX_KOKOSNUSS 28
633 #define GFX_CRACKINGNUT 29
635 #define GFX_BADEWANNE3 32
636 #define GFX_BADEWANNE4 33
637 #define GFX_BADEWANNE5 34
638 #define GFX_SMILEY 35
639 #define GFX_PFORTE1 36
640 #define GFX_PFORTE2 37
641 #define GFX_PFORTE3 38
642 #define GFX_PFORTE4 39
643 #define GFX_PFORTE1X 40
644 #define GFX_PFORTE2X 41
645 #define GFX_PFORTE3X 42
646 #define GFX_PFORTE4X 43
648 #define GFX_DYNAMIT_AUS 48
649 #define GFX_DYNAMIT 49
650 #define GFX_FLIEGER 56
651 #define GFX_FLIEGER_R 56
652 #define GFX_FLIEGER_O 57
653 #define GFX_FLIEGER_L 58
654 #define GFX_FLIEGER_U 59
656 #define GFX_EXPLOSION 64
657 #define GFX_KAEFER 72
658 #define GFX_KAEFER_R 72
659 #define GFX_KAEFER_O 73
660 #define GFX_KAEFER_L 74
661 #define GFX_KAEFER_U 75
663 #define GFX_MAMPFER 80
665 #define GFX_PACMAN 88
666 #define GFX_PACMAN_R 88
667 #define GFX_PACMAN_O 89
668 #define GFX_PACMAN_L 90
669 #define GFX_PACMAN_U 91
671 #define GFX_ABLENK 96
672 #define GFX_ABLENK_EIN GFX_ABLENK
673 #define GFX_ABLENK_AUS GFX_ABLENK
674 #define GFX_AMOEBE_NASS 100
675 #define GFX_TROPFEN 101
676 #define GFX_AMOEBING GFX_TROPFEN
677 #define GFX_AMOEBE_LEBT 104
678 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
679 #define GFX_AMOEBE_TOT 108
680 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
682 #define GFX_BIRNE_AUS 112
683 #define GFX_BIRNE_EIN 113
684 #define GFX_ZEIT_VOLL 114
685 #define GFX_ZEIT_LEER 115
686 #define GFX_SPIELER1 116
687 #define GFX_SPIELER2 117
688 #define GFX_SPIELER3 118
689 #define GFX_SPIELER4 119
690 #define GFX_AMOEBE_VOLL 120
691 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
692 #define GFX_SOKOBAN_OBJEKT 121
693 #define GFX_SOKOBAN_FELD_LEER 122
694 #define GFX_SOKOBAN_FELD_VOLL 123
695 #define GFX_GEBLUBBER 124
697 #define GFX_SIEB_LEER 128
698 #define GFX_SIEB_VOLL GFX_SIEB_LEER
699 #define GFX_SIEB_TOT GFX_SIEB_LEER
700 #define GFX_ERZ_EDEL 132
701 #define GFX_ERZ_DIAM 133
702 #define GFX_ERZ_EDEL_ROT 134
703 #define GFX_ERZ_EDEL_LILA 135
704 #define GFX_ERZ_EDEL_GELB 136
705 #define GFX_ERZ_EDEL_BD 137
706 #define GFX_EDELSTEIN_GELB 138
707 #define GFX_KUGEL_ROT 140
708 #define GFX_KUGEL_BLAU 141
709 #define GFX_KUGEL_GELB 142
710 #define GFX_KUGEL_GRAU 143
712 #define GFX_PINGUIN 144
713 #define GFX_MAULWURF 145
714 #define GFX_SCHWEIN 146
715 #define GFX_DRACHE 147
716 #define GFX_EDELSTEIN_ROT 152
717 #define GFX_EDELSTEIN_LILA 154
718 #define GFX_DYNABOMB_XL 156
719 #define GFX_SONDE 159
721 #define GFX_EDELSTEIN_BD 163
722 #define GFX_MAUER_R1 165
723 #define GFX_MAUER_R 167
724 #define GFX_MAUER_L1 168
725 #define GFX_MAUER_L 170
726 #define GFX_MAUER_LEBT 171
727 #define GFX_SIEB2_LEER 172
728 #define GFX_SIEB2_VOLL GFX_SIEB2_LEER
729 #define GFX_SIEB2_TOT GFX_SIEB2_LEER
731 #define GFX_AUSGANG_ZU 176
732 #define GFX_AUSGANG_ACT 177
733 #define GFX_AUSGANG_AUF 180
734 #define GFX_MAMPFER2 184
735 #define GFX_DYNABOMB 188
736 #define GFX_DYNABOMB_NR 188
737 #define GFX_DYNABOMB_SZ 191
739 #define GFX_PFEIL_L 192
740 #define GFX_PFEIL_R 193
741 #define GFX_PFEIL_O 194
742 #define GFX_PFEIL_U 195
743 #define GFX_BUTTERFLY 196
744 #define GFX_FIREFLY 198
745 #define GFX_BUTTERFLY_R 200
746 #define GFX_BUTTERFLY_O 201
747 #define GFX_BUTTERFLY_L 202
748 #define GFX_BUTTERFLY_U 203
749 #define GFX_FIREFLY_R 204
750 #define GFX_FIREFLY_O 205
751 #define GFX_FIREFLY_L 206
752 #define GFX_FIREFLY_U 207
754 /* CHANGE THIS!!!! (NO REGULAR POSITIONS...) */
755 #define GFX_MASK_SPARKLING 210
756 /* CHANGE THIS!!!! (NO REGULAR POSITIONS...) */
758 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
759 #define GFX_SPIELFIGUR GFX_SPIELER1
762 /* graphics from "RocksHeroes" */
764 #define GFX_SPIELER_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
765 #define GFX_SPIELER_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
766 #define GFX_SPIELER_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
767 #define GFX_SPIELER_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
768 #define GFX_SPIELER_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
769 #define GFX_SPIELER_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
770 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
771 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
772 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
773 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
774 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
775 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
776 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
777 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
778 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
779 #define GFX_MAULWURF_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
780 #define GFX_MAULWURF_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
781 #define GFX_MAULWURF_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
782 #define GFX_MAULWURF_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
783 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
784 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
785 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 8)
786 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE +12)
787 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
788 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE +12)
789 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
790 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
791 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
792 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
794 /* graphics from "RocksFont" */
795 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
796 #define GFX_CHAR_ASCII0 (GFX_CHAR_START-32)
797 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0+33)
798 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0+34)
799 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0+36)
800 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0+37)
801 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0+39)
802 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0+40)
803 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0+41)
804 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0+43)
805 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0+44)
806 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0+45)
807 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0+46)
808 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0+47)
809 #define GFX_CHAR_0 (GFX_CHAR_ASCII0+48)
810 #define GFX_CHAR_9 (GFX_CHAR_ASCII0+57)
811 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0+58)
812 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0+59)
813 #define GFX_CHAR_LT (GFX_CHAR_ASCII0+60)
814 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0+61)
815 #define GFX_CHAR_GT (GFX_CHAR_ASCII0+62)
816 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0+63)
817 #define GFX_CHAR_AT (GFX_CHAR_ASCII0+64)
818 #define GFX_CHAR_A (GFX_CHAR_ASCII0+65)
819 #define GFX_CHAR_Z (GFX_CHAR_ASCII0+90)
820 #define GFX_CHAR_AE (GFX_CHAR_ASCII0+91)
821 #define GFX_CHAR_OE (GFX_CHAR_ASCII0+92)
822 #define GFX_CHAR_UE (GFX_CHAR_ASCII0+93)
823 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0+94)
824 #define GFX_CHAR_END (GFX_CHAR_START+79)
826 /* score for elements */
827 #define SC_EDELSTEIN 0
834 #define SC_KOKOSNUSS 7
836 #define SC_SCHLUESSEL 9
837 #define SC_ZEITBONUS 10
839 /* the names of the sounds */
840 #define SND_ALCHEMY 0
842 #define SND_ANTIGRAV 2
848 #define SND_CZARDASZ 8
852 #define SND_HALLOFFAME 12
855 #define SND_KABUMM 15
857 #define SND_KLAPPER 17
860 #define SND_KLUMPF 20
864 #define SND_LACHEN 24
867 #define SND_NETWORK 27
869 #define SND_OEFFNEN 29
875 #define SND_RHYTHMLOOP 35
876 #define SND_ROAAAR 36
879 #define SND_SCHLOPP 39
880 #define SND_SCHLURF 40
881 #define SND_SCHRFF 41
882 #define SND_SCHWIRR 42
885 #define SND_SPROING 45
886 #define SND_TWILIGHT 46
888 #define SND_VOYAGER 48
889 #define SND_WARNTON 49
890 #define SND_WHOOSH 50
893 #define NUM_SOUNDS 52
895 #define IS_LOOP_SOUND(s) ((s)==SND_KLAPPER || (s)==SND_ROEHR || \
896 (s)==SND_NJAM || (s)==SND_MIEP)
897 #define IS_MUSIC_SOUND(s) ((s)==SND_ALCHEMY || (s)==SND_CHASE || \
898 (s)==SND_NETWORK || (s)==SND_CZARDASZ || \
899 (s)==SND_TYGER || (s)==SND_VOYAGER || \
903 /* directions for moving */
904 #define MV_NO_MOVING 0
918 #define FC_SPECIAL1 4
919 #define FC_SPECIAL2 5
921 /* values for game_status */
926 #define CHOOSELEVEL 4
932 /* values for game_emulation */
934 #define EMU_BOULDERDASH 1
935 #define EMU_SOKOBAN 2
943 #define GFX_PATH GAME_DIR "/graphics"
946 #define SND_PATH GAME_DIR "/sounds"
949 #define LEVEL_PATH GAME_DIR "/levels"
952 #define SCORE_PATH LEVEL_PATH
955 #define NAMES_PATH LEVEL_PATH
958 #define CONFIG_PATH GAME_DIR
961 #define JOYDAT_PATH GAME_DIR
965 #define SCORE_FILENAME "ROCKS.score"
966 #define NAMES_FILENAME "ROCKS.names"
967 #define LEVDIR_FILENAME "ROCKS.levelinfo"
968 #define JOYDAT_FILENAME "ROCKS.joystick"
970 #define SCORE_FILENAME "ROCKS.sco"
971 #define NAMES_FILENAME "ROCKS.nam"
972 #define LEVDIR_FILENAME "ROCKS.lev"
973 #define JOYDAT_FILENAME "ROCKS.joy"
976 #define JOYDAT_FILE JOYDAT_PATH "/" JOYDAT_FILENAME
978 #define LEVEL_PERMS (S_IRUSR|S_IWUSR | S_IRGRP|S_IWGRP | S_IROTH|S_IWOTH)
979 #define SCORE_PERMS LEVEL_PERMS
980 #define NAMES_PERMS LEVEL_PERMS
981 #define LEVDIR_PERMS LEVEL_PERMS
982 #define LEVREC_PERMS LEVEL_PERMS
983 #define JOYDAT_PERMS LEVEL_PERMS
986 #define NAMES_COOKIE_10 "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.0"
988 #define LEVEL_COOKIE "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_1.0"
989 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.0"
990 #define NAMES_COOKIE "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.1"
991 #define LEVELDIR_COOKIE "ROCKSNDIAMONDS_LEVELDIR_FILE_VERSION_1.0"
992 #define LEVELREC_COOKIE "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.0"
993 #define JOYSTICK_COOKIE "ROCKSNDIAMONDS_JOYSTICK_FILE_VERSION_1.0"
994 #define LEVEL_COOKIE_LEN (strlen(LEVEL_COOKIE)+1)
995 #define SCORE_COOKIE_LEN (strlen(SCORE_COOKIE)+1)
996 #define NAMES_COOKIE_LEN (strlen(NAMES_COOKIE)+1)
997 #define LEVELDIR_COOKIE_LEN (strlen(LEVELDIR_COOKIE)+1)
998 #define LEVELREC_COOKIE_LEN (strlen(LEVELREC_COOKIE)+1)
999 #define JOYSTICK_COOKIE_LEN (strlen(JOYSTICK_COOKIE)+1)
1001 #define VERSION_STRING "1.2"
1002 #define GAMETITLE_STRING "Rocks'n'Diamonds"
1003 #define WINDOWTITLE_STRING GAMETITLE_STRING " " VERSION_STRING
1004 #define COPYRIGHT_STRING "Copyright ^1995-98 by Holger Schemel"
1006 /* Leerer Login- und Alias-Name */
1007 #define EMPTY_LOGIN "NO_LOGIN"
1008 #define EMPTY_ALIAS "NO_NAME"
1010 /* values for button_status */
1011 #define MB_NOT_PRESSED FALSE
1012 #define MB_RELEASED FALSE
1013 #define MB_PRESSED TRUE
1014 #define MB_MENU_CHOICE FALSE
1015 #define MB_MENU_MARK TRUE
1016 #define MB_MENU_INITIALIZE (-1)
1026 /* values for key_status */
1027 #define KEY_NOT_PRESSED FALSE
1028 #define KEY_RELEASED FALSE
1029 #define KEY_PRESSED TRUE
1031 /* values for redraw_mask */
1032 #define REDRAW_ALL (1L<<0)
1033 #define REDRAW_FIELD (1L<<1)
1034 #define REDRAW_TILES (1L<<2)
1035 #define REDRAW_DOOR_1 (1L<<3)
1036 #define REDRAW_VIDEO_1 (1L<<4)
1037 #define REDRAW_VIDEO_2 (1L<<5)
1038 #define REDRAW_VIDEO_3 (1L<<6)
1039 #define REDRAW_MICROLEV (1L<<7)
1040 #define REDRAW_FROM_BACKBUFFER (1L<<8)
1041 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | REDRAW_VIDEO_2 | REDRAW_VIDEO_3)
1042 #define REDRAW_DOORS (REDRAW_DOOR_1 | REDRAW_DOOR_2)
1043 #define REDRAW_MAIN (REDRAW_FIELD | REDRAW_TILES | REDRAW_MICROLEV)
1044 #define REDRAWTILES_THRESHOLD SCR_FIELDX*SCR_FIELDY/2
1046 /* positions in the game control window */
1049 #define XX_EMERALDS 29
1050 #define YY_EMERALDS 54
1051 #define XX_DYNAMITE 29
1052 #define YY_DYNAMITE 89
1056 #define YY_SCORE 159
1060 #define DX_LEVEL (DX+XX_LEVEL)
1061 #define DY_LEVEL (DY+YY_LEVEL)
1062 #define DX_EMERALDS (DX+XX_EMERALDS)
1063 #define DY_EMERALDS (DY+YY_EMERALDS)
1064 #define DX_DYNAMITE (DX+XX_DYNAMITE)
1065 #define DY_DYNAMITE (DY+YY_DYNAMITE)
1066 #define DX_KEYS (DX+XX_KEYS)
1067 #define DY_KEYS (DY+YY_KEYS)
1068 #define DX_SCORE (DX+XX_SCORE)
1069 #define DY_SCORE (DY+YY_SCORE)
1070 #define DX_TIME (DX+XX_TIME)
1071 #define DY_TIME (DY+YY_TIME)
1073 /* Felder in PIX_DOOR */
1074 /* Bedeutung in PIX_DB_DOOR: (3 PAGEs)
1075 PAGEX1: 1. Zwischenspeicher für DOOR_1
1076 PAGEX2: 2. Zwischenspeicher für DOOR_1
1077 PAGEX3: Pufferspeicher für Animationen
1080 #define DOOR_GFX_PAGESIZE DXSIZE
1081 #define DOOR_GFX_PAGEX1 (0*DOOR_GFX_PAGESIZE)
1082 #define DOOR_GFX_PAGEX2 (1*DOOR_GFX_PAGESIZE)
1083 #define DOOR_GFX_PAGEX3 (2*DOOR_GFX_PAGESIZE)
1084 #define DOOR_GFX_PAGEX4 (3*DOOR_GFX_PAGESIZE)
1085 #define DOOR_GFX_PAGEX5 (4*DOOR_GFX_PAGESIZE)
1086 #define DOOR_GFX_PAGEX6 (5*DOOR_GFX_PAGESIZE)
1087 #define DOOR_GFX_PAGEY1 0
1088 #define DOOR_GFX_PAGEY2 DYSIZE
1090 /* für DrawGraphicAnimation (tools.c) und AnimateToon (cartoons.c) */
1091 #define ANIM_NORMAL 0
1092 #define ANIM_OSCILLATE 1
1093 #define ANIM_REVERSE 2