1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 #include <sys/types.h>
28 #include "libgame/libgame.h"
33 #define IMG_UNDEFINED (-1)
34 #define IMG_EMPTY IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START IMG_CUSTOM_1
44 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
45 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
46 #define MIN_LEV_FIELDX 3
47 #define MIN_LEV_FIELDY 3
48 #define STD_LEV_FIELDX 64
49 #define STD_LEV_FIELDY 32
50 #define MAX_LEV_FIELDX 128
51 #define MAX_LEV_FIELDY 128
53 #define SCREENX(a) ((a) - scroll_x)
54 #define SCREENY(a) ((a) - scroll_y)
55 #define LEVELX(a) ((a) + scroll_x)
56 #define LEVELY(a) ((a) + scroll_y)
57 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
58 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
59 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
61 /* values for 'Properties1' */
62 #define EP_BIT_AMOEBALIVE (1 << 0)
63 #define EP_BIT_AMOEBOID (1 << 1)
64 #define EP_BIT_SCHLUESSEL (1 << 2)
65 #define EP_BIT_PFORTE (1 << 3)
66 #define EP_BIT_SOLID (1 << 4)
67 #define EP_BIT_MASSIVE (1 << 5)
68 #define EP_BIT_SLIPPERY (1 << 6)
69 #define EP_BIT_ENEMY (1 << 7)
70 #define EP_BIT_MAUER (1 << 8)
71 #define EP_BIT_CAN_FALL (1 << 9)
72 #define EP_BIT_CAN_SMASH (1 << 10)
73 #define EP_BIT_CAN_CHANGE (1 << 11)
74 #define EP_BIT_CAN_MOVE (1 << 12)
75 #define EP_BIT_COULD_MOVE (1 << 13)
76 #define EP_BIT_DONT_TOUCH (1 << 14)
77 #define EP_BIT_DONT_GO_TO (1 << 15)
78 #define EP_BIT_MAMPF2 (1 << 16)
79 #define EP_BIT_CHAR (1 << 17)
80 #define EP_BIT_BD_ELEMENT (1 << 18)
81 #define EP_BIT_SB_ELEMENT (1 << 19)
82 #define EP_BIT_GEM (1 << 20)
83 #define EP_BIT_INACTIVE (1 << 21)
84 #define EP_BIT_EXPLOSIVE (1 << 22)
85 #define EP_BIT_MAMPF3 (1 << 23)
86 #define EP_BIT_PUSHABLE (1 << 24)
87 #define EP_BIT_PLAYER (1 << 25)
88 #define EP_BIT_HAS_CONTENT (1 << 26)
89 #define EP_BIT_EATABLE (1 << 27)
90 #define EP_BIT_SP_ELEMENT (1 << 28)
91 #define EP_BIT_QUICK_GATE (1 << 29)
92 #define EP_BIT_OVER_PLAYER (1 << 30)
93 #define EP_BIT_ACTIVE_BOMB (1 << 31)
95 /* values for 'Properties2' */
96 #define EP_BIT_BELT (1 << 0)
97 #define EP_BIT_BELT_ACTIVE (1 << 1)
98 #define EP_BIT_BELT_SWITCH (1 << 2)
99 #define EP_BIT_TUBE (1 << 3)
100 #define EP_BIT_EM_SLIPPERY_WALL (1 << 4)
102 #define IS_AMOEBALIVE(e) (Properties1[e] & EP_BIT_AMOEBALIVE)
103 #define IS_AMOEBOID(e) (Properties1[e] & EP_BIT_AMOEBOID)
104 #define IS_SCHLUESSEL(e) (Properties1[e] & EP_BIT_SCHLUESSEL)
105 #define IS_PFORTE(e) (Properties1[e] & EP_BIT_PFORTE)
106 #define IS_SOLID(e) (Properties1[e] & EP_BIT_SOLID)
107 #define IS_MASSIVE(e) (Properties1[e] & EP_BIT_MASSIVE)
108 #define IS_SLIPPERY(e) (Properties1[e] & EP_BIT_SLIPPERY)
109 #define IS_ENEMY(e) (Properties1[e] & EP_BIT_ENEMY)
110 #define IS_MAUER(e) (Properties1[e] & EP_BIT_MAUER)
111 #define CAN_FALL(e) (Properties1[e] & EP_BIT_CAN_FALL)
112 #define CAN_SMASH(e) (Properties1[e] & EP_BIT_CAN_SMASH)
113 #define CAN_CHANGE(e) (Properties1[e] & EP_BIT_CAN_CHANGE)
114 #define CAN_MOVE(e) (Properties1[e] & EP_BIT_CAN_MOVE)
115 #define COULD_MOVE(e) (Properties1[e] & EP_BIT_COULD_MOVE)
116 #define DONT_TOUCH(e) (Properties1[e] & EP_BIT_DONT_TOUCH)
117 #define DONT_GO_TO(e) (Properties1[e] & EP_BIT_DONT_GO_TO)
118 #define IS_MAMPF2(e) (Properties1[e] & EP_BIT_MAMPF2)
119 #define IS_CHAR(e) (Properties1[e] & EP_BIT_CHAR)
120 #define IS_BD_ELEMENT(e) (Properties1[e] & EP_BIT_BD_ELEMENT)
121 #define IS_SB_ELEMENT(e) (Properties1[e] & EP_BIT_SB_ELEMENT)
122 #define IS_GEM(e) (Properties1[e] & EP_BIT_GEM)
123 #define IS_INACTIVE(e) (Properties1[e] & EP_BIT_INACTIVE)
124 #define IS_EXPLOSIVE(e) (Properties1[e] & EP_BIT_EXPLOSIVE)
125 #define IS_MAMPF3(e) (Properties1[e] & EP_BIT_MAMPF3)
126 #define IS_PUSHABLE(e) (Properties1[e] & EP_BIT_PUSHABLE)
127 #define ELEM_IS_PLAYER(e) (Properties1[e] & EP_BIT_PLAYER)
128 #define HAS_CONTENT(e) (Properties1[e] & EP_BIT_HAS_CONTENT)
129 #define IS_EATABLE(e) (Properties1[e] & EP_BIT_EATABLE)
130 #define IS_SP_ELEMENT(e) (Properties1[e] & EP_BIT_SP_ELEMENT)
131 #define IS_QUICK_GATE(e) (Properties1[e] & EP_BIT_QUICK_GATE)
132 #define IS_OVER_PLAYER(e) (Properties1[e] & EP_BIT_OVER_PLAYER)
133 #define IS_ACTIVE_BOMB(e) (Properties1[e] & EP_BIT_ACTIVE_BOMB)
135 #define IS_BELT(e) (Properties2[e] & EP_BIT_BELT)
136 #define IS_BELT_ACTIVE(e) (Properties2[e] & EP_BIT_BELT_ACTIVE)
137 #define IS_BELT_SWITCH(e) (Properties2[e] & EP_BIT_BELT_SWITCH)
138 #define IS_TUBE(e) (Properties2[e] & EP_BIT_TUBE)
139 #define IS_EM_SLIPPERY_WALL(e) (Properties2[e] & EP_BIT_EM_SLIPPERY_WALL)
141 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
143 #define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
144 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_EMPTY)
146 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
147 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
148 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
150 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
151 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
152 (e) == EL_EMERALD ? EL_DIAMOND : \
153 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
154 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
155 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
157 #define EL_CHANGED2(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
158 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
160 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
161 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
162 #define TAPE_IS_EMPTY(x) ((x).length == 0)
163 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
165 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER1])
166 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
167 #define PROTECTED_FIELD(x,y) (IS_TUBE(Feld[x][y]))
168 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
169 PROTECTED_FIELD(x, y))
171 #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER2 - IMG_PLAYER1))
176 /* Bitmaps with graphic file */
180 #define PIX_FONT_BIG 3
181 #define PIX_FONT_SMALL 4
182 #define PIX_FONT_MEDIUM 5
183 #define PIX_FONT_EM 6
184 /* Bitmaps without graphic file */
185 #define PIX_DB_DOOR 7
186 #define PIX_DB_FIELD 8
188 #define NUM_PICTURES 7
189 #define NUM_BITMAPS 9
193 /* Bitmaps with graphic file */
195 #define PIX_ELEMENTS 1
202 #define PIX_FONT_BIG 8
203 #define PIX_FONT_SMALL 9
204 #define PIX_FONT_MEDIUM 10
205 #define PIX_FONT_EM 11
206 /* Bitmaps without graphic file */
207 #define PIX_DB_DOOR 12
208 #define PIX_DB_FIELD 13
210 #define NUM_PICTURES 12
211 #define NUM_BITMAPS 14
215 /* boundaries of arrays etc. */
216 #define MAX_LEVEL_NAME_LEN 32
217 #define MAX_LEVEL_AUTHOR_LEN 32
218 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
219 #define MAX_SCORE_ENTRIES 100
221 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
222 #define MAX_GRAPHICS 1536 /* see below: NUM_TILES */
224 #define MAX_NUM_AMOEBA 100
226 /* values for elements with content */
227 #define MIN_ELEMENT_CONTENTS 1
228 #define STD_ELEMENT_CONTENTS 4
229 #define MAX_ELEMENT_CONTENTS 8
231 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
233 /* fundamental game speed values */
234 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
235 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
236 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
237 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
238 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
240 /* often used screen positions */
243 #define REAL_SX (SX - 2)
244 #define REAL_SY (SY - 2)
253 #define MINI_TILEX (TILEX / 2)
254 #define MINI_TILEY (TILEY / 2)
255 #define MICRO_TILEX (TILEX / 8)
256 #define MICRO_TILEY (TILEY / 8)
257 #define MIDPOSX (SCR_FIELDX / 2)
258 #define MIDPOSY (SCR_FIELDY / 2)
259 #define SXSIZE (SCR_FIELDX * TILEX)
260 #define SYSIZE (SCR_FIELDY * TILEY)
261 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
262 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
265 #define VXSIZE DXSIZE
267 #define EXSIZE DXSIZE
268 #define EYSIZE (VYSIZE + 44)
269 #define FULL_SXSIZE (2 + SXSIZE + 2)
270 #define FULL_SYSIZE (2 + SYSIZE + 2)
271 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
272 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
273 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
274 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
275 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
277 #define MINI_GFX_STARTX 0
278 #define MINI_GFX_STARTY 448
279 #define MICRO_GFX_STARTX 384
280 #define MICRO_GFX_STARTY 448
281 #define GFX_PER_LINE 16
282 #define MINI_GFX_PER_LINE 16
283 #define MICRO_GFX_PER_LINE 16
285 #define MINI_FONT_STARTX 0
286 #define MINI_FONT_STARTY 160
287 #define MICRO_FONT_STARTX 384
288 #define MICRO_FONT_STARTY 160
290 #define HEROES_PER_LINE 16
292 #define MINI_SP_STARTX 0
293 #define MINI_SP_STARTY 512
294 #define MICRO_SP_STARTX 384
295 #define MICRO_SP_STARTY 512
296 #define SP_PER_LINE 16
297 #define MINI_SP_PER_LINE 16
298 #define MICRO_SP_PER_LINE 16
300 #define MINI_DC_STARTX 0
301 #define MINI_DC_STARTY 512
302 #define MICRO_DC_STARTX 384
303 #define MICRO_DC_STARTY 512
304 #define DC_PER_LINE 16
305 #define MINI_DC_PER_LINE 16
306 #define MICRO_DC_PER_LINE 16
308 #define MINI_MORE_STARTX 0
309 #define MINI_MORE_STARTY 256
310 #define MICRO_MORE_STARTX 384
311 #define MICRO_MORE_STARTY 256
312 #define MORE_PER_LINE 16
313 #define MINI_MORE_PER_LINE 16
314 #define MICRO_MORE_PER_LINE 16
317 ** 0 <= element < xxx: real elements, stored in level file
318 ** xxx <= element < yyy: flag elements, only used at runtime
320 /* "real" level file elements */
321 #define EL_UNDEFINED -1
323 #define EL_EMPTY_SPACE 0
324 #define EL_EMPTY EL_EMPTY_SPACE
327 #define EL_WALL_CRUMBLED 3
329 #define EL_KEY_OBSOLETE 5 /* obsolete; mapped to EL_KEY1 */
331 #define EL_EXIT_CLOSED 7
332 #define EL_PLAYER_OBSOLETE 8 /* obsolete; mapped to EL_PLAYER1 */
334 #define EL_SPACESHIP 10
337 #define EL_STEELWALL 13
338 #define EL_DIAMOND 14
339 #define EL_AMOEBA_DEAD 15
340 #define EL_QUICKSAND_EMPTY 16
341 #define EL_QUICKSAND_FULL 17
342 #define EL_AMOEBA_DROP 18
344 #define EL_MAGIC_WALL 20
345 #define EL_SPEED_PILL 21
347 #define EL_AMOEBA_WET 23
348 #define EL_AMOEBA_DRY 24
350 #define EL_GAMEOFLIFE 26
351 #define EL_BIOMAZE 27
352 #define EL_DYNAMITE_ACTIVE 28
353 #define EL_STONEBLOCK 29
354 #define EL_ROBOT_WHEEL 30
355 #define EL_ROBOT_WHEEL_ACTIVE 31
364 #define EL_GATE1_GRAY 40
365 #define EL_GATE2_GRAY 41
366 #define EL_GATE3_GRAY 42
367 #define EL_GATE4_GRAY 43
368 #define EL_DYNAMITE 44
370 #define EL_INVISIBLE_WALL 46
372 #define EL_LAMP_ACTIVE 48
373 #define EL_WALL_EMERALD 49
374 #define EL_WALL_DIAMOND 50
375 #define EL_AMOEBA_FULL 51
376 #define EL_BD_AMOEBA 52
377 #define EL_TIME_ORB_FULL 53
378 #define EL_TIME_ORB_EMPTY 54
379 #define EL_WALL_GROWING 55
380 #define EL_BD_DIAMOND 56
381 #define EL_EMERALD_YELLOW 57
382 #define EL_WALL_BD_DIAMOND 58
383 #define EL_WALL_EMERALD_YELLOW 59
384 #define EL_DARK_YAMYAM 60
385 #define EL_BD_MAGIC_WALL 61
386 #define EL_INVISIBLE_STEELWALL 62
388 #define EL_UNUSED_63 63
390 #define EL_DYNABOMB_NR 64
391 #define EL_DYNABOMB_SZ 65
392 #define EL_DYNABOMB_XL 66
393 #define EL_SOKOBAN_OBJECT 67
394 #define EL_SOKOBAN_FIELD_EMPTY 68
395 #define EL_SOKOBAN_FIELD_FULL 69
396 #define EL_BD_BUTTERFLY_RIGHT 70
397 #define EL_BD_BUTTERFLY_UP 71
398 #define EL_BD_BUTTERFLY_LEFT 72
399 #define EL_BD_BUTTERFLY_DOWN 73
400 #define EL_BD_FIREFLY_RIGHT 74
401 #define EL_BD_FIREFLY_UP 75
402 #define EL_BD_FIREFLY_LEFT 76
403 #define EL_BD_FIREFLY_DOWN 77
404 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
405 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
406 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
407 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
408 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
409 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
410 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
411 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
412 #define EL_BD_BUTTERFLY 78
413 #define EL_BD_FIREFLY 79
414 #define EL_PLAYER1 80
415 #define EL_PLAYER2 81
416 #define EL_PLAYER3 82
417 #define EL_PLAYER4 83
418 #define EL_BUG_RIGHT 84
420 #define EL_BUG_LEFT 86
421 #define EL_BUG_DOWN 87
422 #define EL_SPACESHIP_RIGHT 88
423 #define EL_SPACESHIP_UP 89
424 #define EL_SPACESHIP_LEFT 90
425 #define EL_SPACESHIP_DOWN 91
426 #define EL_PACMAN_RIGHT 92
427 #define EL_PACMAN_UP 93
428 #define EL_PACMAN_LEFT 94
429 #define EL_PACMAN_DOWN 95
430 #define EL_EMERALD_RED 96
431 #define EL_EMERALD_PURPLE 97
432 #define EL_WALL_EMERALD_RED 98
433 #define EL_WALL_EMERALD_PURPLE 99
434 #define EL_ACIDPOOL_TOPLEFT 100
435 #define EL_ACIDPOOL_TOPRIGHT 101
436 #define EL_ACIDPOOL_BOTTOMLEFT 102
437 #define EL_ACIDPOOL_BOTTOM 103
438 #define EL_ACIDPOOL_BOTTOMRIGHT 104
439 #define EL_BD_WALL 105
440 #define EL_BD_ROCK 106
441 #define EL_EXIT_OPEN 107
442 #define EL_BLACK_ORB 108
443 #define EL_AMOEBA_TO_DIAMOND 109
445 #define EL_PENGUIN 111
446 #define EL_SATELLITE 112
447 #define EL_ARROW_BLUE_LEFT 113
448 #define EL_ARROW_BLUE_RIGHT 114
449 #define EL_ARROW_BLUE_UP 115
450 #define EL_ARROW_BLUE_DOWN 116
452 #define EL_DRAGON 118
454 #define EL_EM_KEY1_FILE 119
456 #define EL_CHAR_START 120
457 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
458 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
459 #define EL_CHAR_EXCLAM (EL_CHAR_ASCII0 + 33)
460 #define EL_CHAR_QUOTEDBL (EL_CHAR_ASCII0 + 34)
461 #define EL_CHAR_NUMBERSIGN (EL_CHAR_ASCII0 + 35)
462 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0 + 36)
463 #define EL_CHAR_PROCENT (EL_CHAR_ASCII0 + 37)
464 #define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0 + 38)
465 #define EL_CHAR_APOSTROPHE (EL_CHAR_ASCII0 + 39)
466 #define EL_CHAR_PARENLEFT (EL_CHAR_ASCII0 + 40)
467 #define EL_CHAR_PARENRIGHT (EL_CHAR_ASCII0 + 41)
468 #define EL_CHAR_ASTERISK (EL_CHAR_ASCII0 + 42)
469 #define EL_CHAR_PLUS (EL_CHAR_ASCII0 + 43)
470 #define EL_CHAR_COMMA (EL_CHAR_ASCII0 + 44)
471 #define EL_CHAR_MINUS (EL_CHAR_ASCII0 + 45)
472 #define EL_CHAR_PERIOD (EL_CHAR_ASCII0 + 46)
473 #define EL_CHAR_SLASH (EL_CHAR_ASCII0 + 47)
474 #define EL_CHAR_0 (EL_CHAR_ASCII0 + 48)
475 #define EL_CHAR_9 (EL_CHAR_ASCII0 + 57)
476 #define EL_CHAR_COLON (EL_CHAR_ASCII0 + 58)
477 #define EL_CHAR_SEMICOLON (EL_CHAR_ASCII0 + 59)
478 #define EL_CHAR_LESS (EL_CHAR_ASCII0 + 60)
479 #define EL_CHAR_EQUAL (EL_CHAR_ASCII0 + 61)
480 #define EL_CHAR_GREATER (EL_CHAR_ASCII0 + 62)
481 #define EL_CHAR_QUESTION (EL_CHAR_ASCII0 + 63)
482 #define EL_CHAR_AT (EL_CHAR_ASCII0 + 64)
483 #define EL_CHAR_A (EL_CHAR_ASCII0 + 65)
484 #define EL_CHAR_Z (EL_CHAR_ASCII0 + 90)
485 #define EL_CHAR_AE (EL_CHAR_ASCII0 + 91)
486 #define EL_CHAR_OE (EL_CHAR_ASCII0 + 92)
487 #define EL_CHAR_UE (EL_CHAR_ASCII0 + 93)
488 #define EL_CHAR_COPYRIGHT (EL_CHAR_ASCII0 + 94)
489 #define EL_CHAR_UNDERSCORE (EL_CHAR_ASCII0 + 95)
490 #define EL_CHAR_EMPTY (EL_CHAR_ASCII0 + 96)
491 #define EL_CHAR_DEGREE (EL_CHAR_ASCII0 + 97)
492 #define EL_CHAR_TM (EL_CHAR_ASCII0 + 98)
493 #define EL_CHAR_CURSOR (EL_CHAR_ASCII0 + 99)
494 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
495 #define EL_CHAR_END (EL_CHAR_START + 79)
497 #define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \
498 (x) == 'Ö' ? EL_CHAR_OE : \
499 (x) == 'Ü' ? EL_CHAR_UE : \
500 (x) == '^' ? EL_CHAR_COPYRIGHT : \
501 (x) == '_' ? EL_CHAR_UNDERSCORE : \
502 (x) == '°' ? EL_CHAR_DEGREE : \
503 (x) == '´' ? EL_CHAR_TM : \
504 (x) == '|' ? EL_CHAR_CURSOR : \
505 EL_CHAR_A + (x) - 'A')
507 #define EL_WALL_GROWING_X 200
508 #define EL_WALL_GROWING_Y 201
509 #define EL_WALL_GROWING_XY 202
511 #define EL_EM_GATE1 203
512 #define EL_EM_GATE2 204
513 #define EL_EM_GATE3 205
514 #define EL_EM_GATE4 206
516 #define EL_EM_KEY2_FILE 207
517 #define EL_EM_KEY3_FILE 208
518 #define EL_EM_KEY4_FILE 209
520 #define EL_SP_START 210
521 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
522 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
523 #define EL_SP_ZONK (EL_SP_START + 1)
524 #define EL_SP_BASE (EL_SP_START + 2)
525 #define EL_SP_MURPHY (EL_SP_START + 3)
526 #define EL_SP_INFOTRON (EL_SP_START + 4)
527 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
528 #define EL_SP_HARD_GRAY (EL_SP_START + 6)
529 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
530 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
531 #define EL_SP_PORT1_RIGHT (EL_SP_START + 9)
532 #define EL_SP_PORT1_DOWN (EL_SP_START + 10)
533 #define EL_SP_PORT1_LEFT (EL_SP_START + 11)
534 #define EL_SP_PORT1_UP (EL_SP_START + 12)
535 #define EL_SP_PORT2_RIGHT (EL_SP_START + 13)
536 #define EL_SP_PORT2_DOWN (EL_SP_START + 14)
537 #define EL_SP_PORT2_LEFT (EL_SP_START + 15)
538 #define EL_SP_PORT2_UP (EL_SP_START + 16)
539 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
540 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
541 #define EL_SP_TERMINAL (EL_SP_START + 19)
542 #define EL_SP_DISK_RED (EL_SP_START + 20)
543 #define EL_SP_PORT_Y (EL_SP_START + 21)
544 #define EL_SP_PORT_X (EL_SP_START + 22)
545 #define EL_SP_PORT_XY (EL_SP_START + 23)
546 #define EL_SP_ELECTRON (EL_SP_START + 24)
547 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
548 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
549 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
550 #define EL_SP_HARD_BASE1 (EL_SP_START + 28)
551 #define EL_SP_HARD_GREEN (EL_SP_START + 29)
552 #define EL_SP_HARD_BLUE (EL_SP_START + 30)
553 #define EL_SP_HARD_RED (EL_SP_START + 31)
554 #define EL_SP_HARD_YELLOW (EL_SP_START + 32)
555 #define EL_SP_HARD_BASE2 (EL_SP_START + 33)
556 #define EL_SP_HARD_BASE3 (EL_SP_START + 34)
557 #define EL_SP_HARD_BASE4 (EL_SP_START + 35)
558 #define EL_SP_HARD_BASE5 (EL_SP_START + 36)
559 #define EL_SP_HARD_BASE6 (EL_SP_START + 37)
560 #define EL_SP_CHIP_UPPER (EL_SP_START + 38)
561 #define EL_SP_CHIP_LOWER (EL_SP_START + 39)
562 #define EL_SP_END (EL_SP_START + 39)
564 #define EL_EM_GATE1_GRAY 250
565 #define EL_EM_GATE2_GRAY 251
566 #define EL_EM_GATE3_GRAY 252
567 #define EL_EM_GATE4_GRAY 253
569 #define EL_UNUSED_254 254
570 #define EL_UNUSED_255 255
573 #define EL_CRYSTAL 257
574 #define EL_WALL_PEARL 258
575 #define EL_WALL_CRYSTAL 259
576 #define EL_DOOR_WHITE 260
577 #define EL_DOOR_WHITE_GRAY 261
578 #define EL_KEY_WHITE 262
579 #define EL_SHIELD_NORMAL 263
580 #define EL_EXTRA_TIME 264
581 #define EL_SWITCHGATE_OPEN 265
582 #define EL_SWITCHGATE_CLOSED 266
583 #define EL_SWITCHGATE_SWITCH_UP 267
584 #define EL_SWITCHGATE_SWITCH_DOWN 268
586 #define EL_UNUSED_269 269
587 #define EL_UNUSED_270 270
589 #define EL_CONVEYOR_BELT1_LEFT 271
590 #define EL_CONVEYOR_BELT1_MIDDLE 272
591 #define EL_CONVEYOR_BELT1_RIGHT 273
592 #define EL_CONVEYOR_BELT1_SWITCH_LEFT 274
593 #define EL_CONVEYOR_BELT1_SWITCH_MIDDLE 275
594 #define EL_CONVEYOR_BELT1_SWITCH_RIGHT 276
595 #define EL_CONVEYOR_BELT2_LEFT 277
596 #define EL_CONVEYOR_BELT2_MIDDLE 278
597 #define EL_CONVEYOR_BELT2_RIGHT 279
598 #define EL_CONVEYOR_BELT2_SWITCH_LEFT 280
599 #define EL_CONVEYOR_BELT2_SWITCH_MIDDLE 281
600 #define EL_CONVEYOR_BELT2_SWITCH_RIGHT 282
601 #define EL_CONVEYOR_BELT3_LEFT 283
602 #define EL_CONVEYOR_BELT3_MIDDLE 284
603 #define EL_CONVEYOR_BELT3_RIGHT 285
604 #define EL_CONVEYOR_BELT3_SWITCH_LEFT 286
605 #define EL_CONVEYOR_BELT3_SWITCH_MIDDLE 287
606 #define EL_CONVEYOR_BELT3_SWITCH_RIGHT 288
607 #define EL_CONVEYOR_BELT4_LEFT 289
608 #define EL_CONVEYOR_BELT4_MIDDLE 290
609 #define EL_CONVEYOR_BELT4_RIGHT 291
610 #define EL_CONVEYOR_BELT4_SWITCH_LEFT 292
611 #define EL_CONVEYOR_BELT4_SWITCH_MIDDLE 293
612 #define EL_CONVEYOR_BELT4_SWITCH_RIGHT 294
613 #define EL_LANDMINE 295
614 #define EL_ENVELOPE 296
615 #define EL_LIGHT_SWITCH 297
616 #define EL_LIGHT_SWITCH_ACTIVE 298
617 #define EL_SIGN_EXCLAMATION 299
618 #define EL_SIGN_RADIOACTIVITY 300
619 #define EL_SIGN_STOP 301
620 #define EL_SIGN_WHEELCHAIR 302
621 #define EL_SIGN_PARKING 303
622 #define EL_SIGN_ONEWAY 304
623 #define EL_SIGN_HEART 305
624 #define EL_SIGN_TRIANGLE 306
625 #define EL_SIGN_ROUND 307
626 #define EL_SIGN_EXIT 308
627 #define EL_SIGN_YINYANG 309
628 #define EL_SIGN_OTHER 310
629 #define EL_MOLE_LEFT 311
630 #define EL_MOLE_RIGHT 312
631 #define EL_MOLE_UP 313
632 #define EL_MOLE_DOWN 314
633 #define EL_STEELWALL_SLANTED 315
634 #define EL_INVISIBLE_SAND 316
635 #define EL_DX_UNKNOWN_15 317
636 #define EL_DX_UNKNOWN_42 318
638 #define EL_UNUSED_319 319
639 #define EL_UNUSED_320 320
641 #define EL_SHIELD_DEADLY 321
642 #define EL_TIMEGATE_OPEN 322
643 #define EL_TIMEGATE_CLOSED 323
644 #define EL_TIMEGATE_SWITCH_ACTIVE 324
645 #define EL_TIMEGATE_SWITCH 325
647 #define EL_BALLOON 326
648 #define EL_BALLOON_SEND_LEFT 327
649 #define EL_BALLOON_SEND_RIGHT 328
650 #define EL_BALLOON_SEND_UP 329
651 #define EL_BALLOON_SEND_DOWN 330
652 #define EL_BALLOON_SEND_ANY_DIRECTION 331
654 #define EL_EMC_STEELWALL1 332
655 #define EL_EMC_STEELWALL2 333
656 #define EL_EMC_STEELWALL3 334
657 #define EL_EMC_STEELWALL4 335
658 #define EL_EMC_WALL_PILLAR_UPPER 336
659 #define EL_EMC_WALL_PILLAR_MIDDLE 337
660 #define EL_EMC_WALL_PILLAR_LOWER 338
661 #define EL_EMC_WALL4 339
662 #define EL_EMC_WALL5 340
663 #define EL_EMC_WALL6 341
664 #define EL_EMC_WALL7 342
665 #define EL_EMC_WALL8 343
667 #define EL_TUBE_ALL 344
668 #define EL_TUBE_VERTICAL 345
669 #define EL_TUBE_HORIZONTAL 346
670 #define EL_TUBE_VERTICAL_LEFT 347
671 #define EL_TUBE_VERTICAL_RIGHT 348
672 #define EL_TUBE_HORIZONTAL_UP 349
673 #define EL_TUBE_HORIZONTAL_DOWN 350
674 #define EL_TUBE_LEFT_UP 351
675 #define EL_TUBE_LEFT_DOWN 352
676 #define EL_TUBE_RIGHT_UP 353
677 #define EL_TUBE_RIGHT_DOWN 354
678 #define EL_SPRING 355
680 #define EL_DX_SUPABOMB 357
682 #define EL_UNUSED_358 358
683 #define EL_UNUSED_359 359
685 #define EL_CUSTOM_START 360
686 #define EL_CUSTOM_1 (EL_CUSTOM_START + 0)
687 #define EL_CUSTOM_128 (EL_CUSTOM_START + 127)
688 #define EL_CUSTOM_END (EL_CUSTOM_START + 127)
690 #define NUM_FILE_ELEMENTS 488
693 /* "real" (and therefore drawable) runtime elements */
694 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
696 #define EL_EM_KEY1 (EL_FIRST_RUNTIME_REAL + 0)
697 #define EL_EM_KEY2 (EL_FIRST_RUNTIME_REAL + 1)
698 #define EL_EM_KEY3 (EL_FIRST_RUNTIME_REAL + 2)
699 #define EL_EM_KEY4 (EL_FIRST_RUNTIME_REAL + 3)
700 #define EL_DYNABOMB_PLAYER1_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
701 #define EL_DYNABOMB_PLAYER2_ACTIVE (EL_FIRST_RUNTIME_REAL + 5)
702 #define EL_DYNABOMB_PLAYER3_ACTIVE (EL_FIRST_RUNTIME_REAL + 6)
703 #define EL_DYNABOMB_PLAYER4_ACTIVE (EL_FIRST_RUNTIME_REAL + 7)
704 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 8)
705 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 9)
706 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 10)
707 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 11)
708 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 12)
709 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
710 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
711 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
712 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
713 #define EL_CONVEYOR_BELT1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
714 #define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
715 #define EL_CONVEYOR_BELT1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
716 #define EL_CONVEYOR_BELT2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
717 #define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
718 #define EL_CONVEYOR_BELT2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
719 #define EL_CONVEYOR_BELT3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
720 #define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
721 #define EL_CONVEYOR_BELT3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
722 #define EL_CONVEYOR_BELT4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 26)
723 #define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 27)
724 #define EL_CONVEYOR_BELT4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
725 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 29)
726 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 30)
727 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 31)
728 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 32)
729 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 33)
730 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 34)
731 #define EL_AMOEBA_DRIPPING (EL_FIRST_RUNTIME_REAL + 35)
732 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 36)
733 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
734 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
735 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 39)
736 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 40)
737 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 41)
738 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
739 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 43)
740 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44)
742 /* "unreal" (and therefore not drawable) runtime elements */
743 #define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 45)
745 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
746 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
747 #define EL_NUT_CRACKING (EL_FIRST_RUNTIME_UNREAL + 2)
748 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 3)
749 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 4)
750 #define EL_AMOEBA_CREATING (EL_FIRST_RUNTIME_UNREAL + 5)
751 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 6)
752 #define EL_WALL_GROWING_ACTIVE (EL_FIRST_RUNTIME_UNREAL + 7)
753 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 8)
754 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 9)
755 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 10)
756 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 11)
757 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 12)
759 /* dummy (not drawable) runtime elements (internal use only) */
760 #define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 13)
762 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
763 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
764 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
765 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
766 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
767 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
768 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
769 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
770 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
771 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
772 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
773 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
774 #define EL_SAND_CRUMBLED (EL_FIRST_DUMMY + 12)
775 #define EL_BD_AMOEBA_PART1 (EL_FIRST_DUMMY + 13)
776 #define EL_BD_AMOEBA_PART2 (EL_FIRST_DUMMY + 14)
777 #define EL_BD_AMOEBA_PART3 (EL_FIRST_DUMMY + 15)
778 #define EL_BD_AMOEBA_PART4 (EL_FIRST_DUMMY + 16)
779 #define EL_AMOEBA_WET_PART1 (EL_FIRST_DUMMY + 17)
780 #define EL_AMOEBA_WET_PART2 (EL_FIRST_DUMMY + 18)
781 #define EL_AMOEBA_WET_PART3 (EL_FIRST_DUMMY + 19)
782 #define EL_AMOEBA_WET_PART4 (EL_FIRST_DUMMY + 20)
783 #define EL_AMOEBA_DRY_PART1 (EL_FIRST_DUMMY + 21)
784 #define EL_AMOEBA_DRY_PART2 (EL_FIRST_DUMMY + 22)
785 #define EL_AMOEBA_DRY_PART3 (EL_FIRST_DUMMY + 23)
786 #define EL_AMOEBA_DRY_PART4 (EL_FIRST_DUMMY + 24)
787 #define EL_AMOEBA_DEAD_PART1 (EL_FIRST_DUMMY + 25)
788 #define EL_AMOEBA_DEAD_PART2 (EL_FIRST_DUMMY + 26)
789 #define EL_AMOEBA_DEAD_PART3 (EL_FIRST_DUMMY + 27)
790 #define EL_AMOEBA_DEAD_PART4 (EL_FIRST_DUMMY + 28)
791 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 29)
792 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 30)
793 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 31)
794 #define EL_ARROW_RED_LEFT (EL_FIRST_DUMMY + 32)
795 #define EL_ARROW_RED_RIGHT (EL_FIRST_DUMMY + 33)
796 #define EL_ARROW_RED_UP (EL_FIRST_DUMMY + 34)
797 #define EL_ARROW_RED_DOWN (EL_FIRST_DUMMY + 35)
799 #define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 36)
803 ** 0 - 255: graphics from "RocksElements"
804 ** 256 - 511: graphics from "RocksFont"
805 ** 512 - 767: graphics from "RocksHeroes"
806 ** 768 - 1023: graphics from "RocksSP"
807 ** 1024 - 1279: graphics from "RocksDC"
808 ** 1280 - 1535: graphics from "RocksMore"
811 #define GFX_START_ROCKSELEMENTS 0
812 #define GFX_END_ROCKSELEMENTS 255
813 #define GFX_START_ROCKSFONT 256
814 #define GFX_END_ROCKSFONT 511
815 #define GFX_START_ROCKSHEROES 512
816 #define GFX_END_ROCKSHEROES 767
817 #define GFX_START_ROCKSSP 768
818 #define GFX_END_ROCKSSP 1023
819 #define GFX_START_ROCKSDC 1024
820 #define GFX_END_ROCKSDC 1279
821 #define GFX_START_ROCKSMORE 1280
822 #define GFX_END_ROCKSMORE 1535
825 #define NUM_TILES 1536 /* see above: MAX_GRAPHICS */
828 /* graphics from "RocksScreen" */
830 #define GFX_LEERRAUM (-1)
831 #define GFX_ERDREICH 0
832 #define GFX_ERDENRAND 1
833 #define GFX_MORAST_LEER 2
834 #define GFX_MORAST_VOLL 3
836 #define GFX_MAUERWERK 5
837 #define GFX_FELSBODEN 6
838 #define GFX_EDELSTEIN 8
839 #define GFX_DIAMANT 10
840 #define GFX_FELSBROCKEN 12
842 #define GFX_BADEWANNE1 16
843 #define GFX_SALZSAEURE 17
844 #define GFX_BADEWANNE2 18
847 #define GFX_UNSICHTBAR 19
850 #define GFX_SCHLUESSEL1 20
851 #define GFX_SCHLUESSEL2 21
852 #define GFX_SCHLUESSEL3 22
853 #define GFX_SCHLUESSEL4 23
855 #define GFX_LIFE_ASYNC 25
856 #define GFX_BADEWANNE 26
858 #define GFX_KOKOSNUSS 28
859 #define GFX_CRACKINGNUT 29
861 #define GFX_BADEWANNE3 32
862 #define GFX_BADEWANNE4 33
863 #define GFX_BADEWANNE5 34
864 #define GFX_SMILEY 35
865 #define GFX_PFORTE1 36
866 #define GFX_PFORTE2 37
867 #define GFX_PFORTE3 38
868 #define GFX_PFORTE4 39
869 #define GFX_PFORTE1X 40
870 #define GFX_PFORTE2X 41
871 #define GFX_PFORTE3X 42
872 #define GFX_PFORTE4X 43
874 #define GFX_DYNAMIT_AUS 48
875 #define GFX_DYNAMIT 49
876 #define GFX_FLIEGER 56
877 #define GFX_FLIEGER_RIGHT 56
878 #define GFX_FLIEGER_UP 58
879 #define GFX_FLIEGER_LEFT 60
880 #define GFX_FLIEGER_DOWN 62
882 #define GFX_EXPLOSION 64
883 #define GFX_KAEFER 72
884 #define GFX_KAEFER_RIGHT 72
885 #define GFX_KAEFER_UP 74
886 #define GFX_KAEFER_LEFT 76
887 #define GFX_KAEFER_DOWN 78
889 #define GFX_MAMPFER 80
891 #define GFX_PACMAN 88
892 #define GFX_PACMAN_RIGHT 88
893 #define GFX_PACMAN_UP 90
894 #define GFX_PACMAN_LEFT 92
895 #define GFX_PACMAN_DOWN 94
897 #define GFX_ABLENK 96
898 #define GFX_ABLENK_EIN GFX_ABLENK
899 #define GFX_ABLENK_AUS GFX_ABLENK
900 #define GFX_AMOEBE_NASS 100
901 #define GFX_TROPFEN 101
902 #define GFX_AMOEBING GFX_TROPFEN
903 #define GFX_AMOEBE_LEBT 104
904 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
905 #define GFX_AMOEBE_TOT 108
906 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
908 #define GFX_BIRNE_AUS 112
909 #define GFX_BIRNE_EIN 113
910 #define GFX_ZEIT_VOLL 114
911 #define GFX_ZEIT_LEER 115
912 #define GFX_SPIELER1 116
913 #define GFX_SPIELER2 117
914 #define GFX_SPIELER3 118
915 #define GFX_SPIELER4 119
916 #define GFX_AMOEBE_VOLL 120
917 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
918 #define GFX_SOKOBAN_OBJEKT 121
919 #define GFX_SOKOBAN_FELD_LEER 122
920 #define GFX_SOKOBAN_FELD_VOLL 123
921 #define GFX_GEBLUBBER 124
923 #define GFX_MAGIC_WALL_OFF 128
924 #define GFX_MAGIC_WALL_EMPTY GFX_MAGIC_WALL_OFF
925 #define GFX_MAGIC_WALL_FULL GFX_MAGIC_WALL_OFF
926 #define GFX_MAGIC_WALL_DEAD GFX_MAGIC_WALL_OFF
927 #define GFX_ERZ_EDEL 132
928 #define GFX_ERZ_DIAM 133
929 #define GFX_ERZ_EDEL_ROT 134
930 #define GFX_ERZ_EDEL_LILA 135
931 #define GFX_ERZ_EDEL_GELB 136
932 #define GFX_ERZ_EDEL_BD 137
933 #define GFX_EDELSTEIN_GELB 138
934 #define GFX_KUGEL_ROT 140
935 #define GFX_KUGEL_BLAU 141
936 #define GFX_KUGEL_GELB 142
937 #define GFX_KUGEL_GRAU 143
939 #define GFX_PINGUIN 144
941 #define GFX_SCHWEIN 146
942 #define GFX_DRACHE 147
943 #define GFX_MAUER_XY 148
944 #define GFX_MAUER_X 149
945 #define GFX_MAUER_Y 150
946 #define GFX_EDELSTEIN_ROT 152
947 #define GFX_EDELSTEIN_LILA 154
948 #define GFX_DYNABOMB_XL 156
949 #define GFX_BLACK_ORB 157
950 #define GFX_SPEED_PILL 158
951 #define GFX_SONDE 159
953 #define GFX_EDELSTEIN_BD 163
954 #define GFX_MAUER_RIGHT 165
955 #define GFX_MAUER_R1 GFX_MAUER_RIGHT
956 #define GFX_MAUER_R 167
957 #define GFX_MAUER_LEFT 168
958 #define GFX_MAUER_L1 GFX_MAUER_LEFT
959 #define GFX_MAUER_L 170
960 #define GFX_MAUER_LEBT 171
961 #define GFX_MAGIC_WALL_BD_OFF 172
962 #define GFX_MAGIC_WALL_BD_EMPTY GFX_MAGIC_WALL_BD_OFF
963 #define GFX_MAGIC_WALL_BD_FULL GFX_MAGIC_WALL_BD_OFF
964 #define GFX_MAGIC_WALL_BD_DEAD GFX_MAGIC_WALL_BD_OFF
966 #define GFX_AUSGANG_ZU 176
967 #define GFX_AUSGANG_ACT 177
968 #define GFX_AUSGANG_AUF 180
969 #define GFX_MAMPFER2 184
970 #define GFX_DYNABOMB 188
971 #define GFX_DYNABOMB_NR 188
972 #define GFX_DYNABOMB_SZ 191
974 #define GFX_PFEIL_LEFT 192
975 #define GFX_PFEIL_RIGHT 193
976 #define GFX_PFEIL_UP 194
977 #define GFX_PFEIL_DOWN 195
978 #define GFX_BUTTERFLY 196
979 #define GFX_FIREFLY 198
980 #define GFX_BUTTERFLY_RIGHT 200
981 #define GFX_BUTTERFLY_UP 201
982 #define GFX_BUTTERFLY_LEFT 202
983 #define GFX_BUTTERFLY_DOWN 203
984 #define GFX_FIREFLY_RIGHT 204
985 #define GFX_FIREFLY_UP 205
986 #define GFX_FIREFLY_LEFT 206
987 #define GFX_FIREFLY_DOWN 207
989 /* only available as size MINI_TILE */
990 #define GFX_VSTEEL_UPPER_LEFT 208
991 #define GFX_VSTEEL_UPPER_RIGHT 209
992 #define GFX_VSTEEL_LOWER_LEFT 210
993 #define GFX_VSTEEL_LOWER_RIGHT 211
994 #define GFX_VSTEEL_HORIZONTAL 212
995 #define GFX_VSTEEL_VERTICAL 213
996 #define GFX_ISTEEL_UPPER_LEFT 214
997 #define GFX_ISTEEL_UPPER_RIGHT 215
998 #define GFX_ISTEEL_LOWER_LEFT 216
999 #define GFX_ISTEEL_LOWER_RIGHT 217
1000 #define GFX_ISTEEL_HORIZONTAL 218
1001 #define GFX_ISTEEL_VERTICAL 219
1003 /* elements with graphics borrowed from other elements */
1004 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
1005 #define GFX_SPIELFIGUR GFX_SPIELER1
1007 /* graphics from "RocksHeroes" */
1008 #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
1009 #define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
1010 #define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
1011 #define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
1012 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
1013 #define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
1014 #define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
1015 #define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
1016 #define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
1017 #define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
1018 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
1019 #define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
1020 #define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
1021 #define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
1022 #define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
1023 #define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
1024 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
1025 #define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
1026 #define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
1027 #define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
1028 #define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
1029 #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
1030 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
1031 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
1032 #define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
1033 #define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
1034 #define GFX2_SHIELD_PASSIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 1)
1035 #define GFX2_SHIELD_ACTIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 5)
1037 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
1038 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
1039 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
1040 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
1041 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
1042 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
1043 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
1044 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
1045 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
1047 #define GFX_MOLE_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
1048 #define GFX_MOLE_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
1049 #define GFX_MOLE_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
1050 #define GFX_MOLE_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
1052 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
1053 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
1054 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
1055 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
1056 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
1057 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
1058 #define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 9)
1059 #define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +13)
1060 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
1061 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
1062 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
1063 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
1065 /* graphics from "RocksSP" */
1066 #define GFX_SP_EMPTY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 0)
1068 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 1)
1070 #define GFX_SP_BASE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 2)
1071 #define GFX_SP_MURPHY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
1072 #define GFX_SP_INFOTRON (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 4)
1073 #define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 5)
1074 #define GFX_SP_HARD_GRAY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 6)
1075 #define GFX_SP_EXIT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 7)
1076 #define GFX_SP_DISK_ORANGE (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 0)
1077 #define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 1)
1078 #define GFX_SP_PORT1_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 2)
1079 #define GFX_SP_PORT1_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 3)
1080 #define GFX_SP_PORT1_UP (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 4)
1081 #define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 5)
1082 #define GFX_SP_PORT2_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 6)
1083 #define GFX_SP_PORT2_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 7)
1084 #define GFX_SP_PORT2_UP (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 0)
1085 #define GFX_SP_SNIKSNAK (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 1)
1086 #define GFX_SP_DISK_YELLOW (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 2)
1087 #define GFX_SP_TERMINAL (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 3)
1088 #define GFX_SP_DISK_RED (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 4)
1089 #define GFX_SP_PORT_Y (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 5)
1090 #define GFX_SP_PORT_X (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 6)
1091 #define GFX_SP_PORT_XY (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 7)
1092 #define GFX_SP_ELECTRON (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 0)
1093 #define GFX_SP_BUG (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 1)
1094 #define GFX_SP_CHIP_LEFT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 2)
1095 #define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 3)
1096 #define GFX_SP_HARD_BASE1 (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 4)
1097 #define GFX_SP_HARD_GREEN (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 5)
1098 #define GFX_SP_HARD_BLUE (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 6)
1099 #define GFX_SP_HARD_RED (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 7)
1100 #define GFX_SP_HARD_YELLOW (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 0)
1101 #define GFX_SP_HARD_BASE2 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 1)
1102 #define GFX_SP_HARD_BASE3 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 2)
1103 #define GFX_SP_HARD_BASE4 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 3)
1104 #define GFX_SP_HARD_BASE5 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 4)
1105 #define GFX_SP_HARD_BASE6 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 5)
1106 #define GFX_SP_CHIP_UPPER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 6)
1107 #define GFX_SP_CHIP_LOWER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 7)
1109 #define GFX_INVISIBLE_STEEL_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 1)
1110 #define GFX_SAND_INVISIBLE_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 2)
1111 #define GFX_INVISIBLE_STEEL (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 3)
1112 #define GFX_UNSICHTBAR_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 5)
1113 #define GFX_SAND_INVISIBLE (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 6)
1114 #define GFX_UNSICHTBAR (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 7)
1116 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 0)
1118 #define GFX_EM_KEY_1 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 4)
1119 #define GFX_EM_KEY_2 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 5)
1120 #define GFX_EM_KEY_3 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 6)
1121 #define GFX_EM_KEY_4 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 7)
1122 #define GFX_EM_GATE_1 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 0)
1123 #define GFX_EM_GATE_2 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 1)
1124 #define GFX_EM_GATE_3 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 2)
1125 #define GFX_EM_GATE_4 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 3)
1126 #define GFX_EM_GATE_1X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 4)
1127 #define GFX_EM_GATE_2X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 5)
1128 #define GFX_EM_GATE_3X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 6)
1129 #define GFX_EM_GATE_4X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 7)
1131 #define GFX_MURPHY_GO_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 8)
1132 #define GFX_MURPHY_ANY_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 9)
1133 #define GFX_MURPHY_GO_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 11)
1134 #define GFX_MURPHY_ANY_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 12)
1135 #define GFX_MURPHY_SNAP_UP (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 14)
1136 #define GFX_MURPHY_SNAP_DOWN (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 15)
1137 #define GFX_MURPHY_SNAP_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 8)
1138 #define GFX_MURPHY_SNAP_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 9)
1139 #define GFX_MURPHY_PUSH_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 10)
1140 #define GFX_MURPHY_PUSH_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 11)
1142 #define GFX_SP_BUG_WARNING (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 15)
1143 #define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 8)
1144 #define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 8)
1145 #define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 8)
1146 #define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 8)
1147 #define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 12)
1148 #define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 8)
1149 #define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 12)
1151 #define GFX2_SP_ELECTRON (GFX_START_ROCKSSP + 10 * SP_PER_LINE + 8)
1152 #define GFX2_SP_TERMINAL (GFX_START_ROCKSSP + 11 * SP_PER_LINE + 8)
1153 #define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE + 8)
1155 #define GFX_SP_MURPHY_CLONE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
1157 /* graphics from "RocksDC" */
1158 #define GFX_BELT1_MIDDLE (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 0)
1159 #define GFX_BELT1_LEFT (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 0)
1160 #define GFX_BELT1_RIGHT (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 0)
1161 #define GFX_BELT2_MIDDLE (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 0)
1162 #define GFX_BELT2_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 0)
1163 #define GFX_BELT2_RIGHT (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 0)
1164 #define GFX_BELT3_MIDDLE (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 0)
1165 #define GFX_BELT3_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 0)
1166 #define GFX_BELT3_RIGHT (GFX_START_ROCKSDC + 8 * DC_PER_LINE + 0)
1167 #define GFX_BELT4_MIDDLE (GFX_START_ROCKSDC + 9 * DC_PER_LINE + 0)
1168 #define GFX_BELT4_LEFT (GFX_START_ROCKSDC + 10 * DC_PER_LINE + 0)
1169 #define GFX_BELT4_RIGHT (GFX_START_ROCKSDC + 11 * DC_PER_LINE + 0)
1170 #define GFX_BELT1_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 0)
1171 #define GFX_BELT2_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 1)
1172 #define GFX_BELT3_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 2)
1173 #define GFX_BELT4_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 3)
1174 #define GFX_BELT1_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 0)
1175 #define GFX_BELT2_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 1)
1176 #define GFX_BELT3_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 2)
1177 #define GFX_BELT4_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 3)
1178 #define GFX_BELT1_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 0)
1179 #define GFX_BELT2_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 1)
1180 #define GFX_BELT3_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 2)
1181 #define GFX_BELT4_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 3)
1183 #define GFX_SWITCHGATE_SWITCH_1 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 4)
1184 #define GFX_SWITCHGATE_SWITCH_2 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 5)
1185 #define GFX_LIGHT_SWITCH_OFF (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 6)
1186 #define GFX_LIGHT_SWITCH_ON (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 7)
1187 #define GFX_TIMEGATE_SWITCH (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 0)
1189 #define GFX_ENVELOPE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 4)
1190 #define GFX_SIGN_EXCLAMATION (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 5)
1191 #define GFX_SIGN_STOP (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 6)
1192 #define GFX_LANDMINE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 7)
1193 #define GFX_STEEL_SLANTED (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 5)
1195 #define GFX_EXTRA_TIME (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 8)
1196 #define GFX_SHIELD_ACTIVE (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 8)
1197 #define GFX_SHIELD_PASSIVE (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 8)
1198 #define GFX_MOLE_DOWN (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 8)
1199 #define GFX_MOLE_UP (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 12)
1200 #define GFX_MOLE_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 8)
1201 #define GFX_MOLE_RIGHT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 12)
1202 #define GFX_SWITCHGATE_CLOSED (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 8)
1203 #define GFX_SWITCHGATE_OPEN (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 12)
1204 #define GFX_TIMEGATE_CLOSED (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 8)
1205 #define GFX_TIMEGATE_OPEN (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 12)
1206 #define GFX_BALLOON_SEND_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 8)
1207 #define GFX_BALLOON_SEND_RIGHT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 9)
1208 #define GFX_BALLOON_SEND_UP (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 10)
1209 #define GFX_BALLOON_SEND_DOWN (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 11)
1210 #define GFX_BALLOON (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 12)
1211 #define GFX_BALLOON_SEND_ANY (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 15)
1213 #define GFX_EMC_STEEL_WALL_1 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1214 #define GFX_EMC_STEEL_WALL_2 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1215 #define GFX_EMC_STEEL_WALL_3 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1216 #define GFX_EMC_STEEL_WALL_4 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1217 #define GFX_EMC_WALL_1 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 13)
1218 #define GFX_EMC_WALL_2 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 14)
1219 #define GFX_EMC_WALL_3 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 15)
1220 #define GFX_EMC_WALL_4 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
1221 #define GFX_EMC_WALL_5 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 15)
1222 #define GFX_EMC_WALL_6 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 14)
1223 #define GFX_EMC_WALL_7 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 15)
1224 #define GFX_EMC_WALL_8 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
1226 /* graphics from "RocksMore" */
1227 #define GFX_ARROW_BLUE_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0)
1228 #define GFX_ARROW_BLUE_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1)
1229 #define GFX_ARROW_BLUE_UP (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2)
1230 #define GFX_ARROW_BLUE_DOWN (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3)
1231 #define GFX_ARROW_RED_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0)
1232 #define GFX_ARROW_RED_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1)
1233 #define GFX_ARROW_RED_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2)
1234 #define GFX_ARROW_RED_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3)
1235 #define GFX_SCROLLBAR_BLUE (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0)
1236 #define GFX_SCROLLBAR_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1)
1237 #define GFX_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0)
1238 #define GFX_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1)
1239 #define GFX_WALL_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2)
1240 #define GFX_WALL_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3)
1241 #define GFX_PEARL_BREAKING (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0)
1242 #define GFX_SPRING (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 0)
1243 #define GFX_TUBE_RIGHT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 1)
1244 #define GFX_TUBE_HORIZ_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 2)
1245 #define GFX_TUBE_LEFT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3)
1246 #define GFX_TUBE_HORIZONTAL (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 0)
1247 #define GFX_TUBE_VERT_RIGHT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 1)
1248 #define GFX_TUBE_CROSS (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 2)
1249 #define GFX_TUBE_VERT_LEFT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 3)
1250 #define GFX_TUBE_VERTICAL (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 0)
1251 #define GFX_TUBE_RIGHT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 1)
1252 #define GFX_TUBE_HORIZ_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 2)
1253 #define GFX_TUBE_LEFT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 3)
1255 #define GFX_TRAP_INACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4)
1256 #define GFX_TRAP_ACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7)
1257 #define GFX_BD_WALL (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4)
1258 #define GFX_BD_ROCK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4)
1259 #define GFX_DX_SUPABOMB (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7)
1261 /* graphics from "RocksFont" */
1262 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
1263 #define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32)
1264 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0 + 33)
1265 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0 + 34)
1266 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0 + 36)
1267 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0 + 37)
1268 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0 + 39)
1269 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0 + 40)
1270 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0 + 41)
1271 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0 + 43)
1272 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0 + 44)
1273 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0 + 45)
1274 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0 + 46)
1275 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0 + 47)
1276 #define GFX_CHAR_0 (GFX_CHAR_ASCII0 + 48)
1277 #define GFX_CHAR_9 (GFX_CHAR_ASCII0 + 57)
1278 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0 + 58)
1279 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0 + 59)
1280 #define GFX_CHAR_LT (GFX_CHAR_ASCII0 + 60)
1281 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0 + 61)
1282 #define GFX_CHAR_GT (GFX_CHAR_ASCII0 + 62)
1283 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0 + 63)
1284 #define GFX_CHAR_AT (GFX_CHAR_ASCII0 + 64)
1285 #define GFX_CHAR_A (GFX_CHAR_ASCII0 + 65)
1286 #define GFX_CHAR_Z (GFX_CHAR_ASCII0 + 90)
1287 #define GFX_CHAR_AE (GFX_CHAR_ASCII0 + 91)
1288 #define GFX_CHAR_OE (GFX_CHAR_ASCII0 + 92)
1289 #define GFX_CHAR_UE (GFX_CHAR_ASCII0 + 93)
1290 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94)
1291 #define GFX_CHAR_END (GFX_CHAR_START + 79)
1293 /* new elements which still have no graphic */
1294 #define GFX_DOOR_WHITE GFX_CHAR_FRAGE
1295 #define GFX_DOOR_WHITE_GRAY GFX_CHAR_FRAGE
1296 #define GFX_KEY_WHITE GFX_CHAR_FRAGE
1297 #define GFX_SIGN_RADIOACTIVITY GFX_CHAR_FRAGE
1298 #define GFX_SIGN_WHEELCHAIR GFX_CHAR_FRAGE
1299 #define GFX_SIGN_PARKING GFX_CHAR_FRAGE
1300 #define GFX_SIGN_ONEWAY GFX_CHAR_FRAGE
1301 #define GFX_SIGN_HEART GFX_CHAR_FRAGE
1302 #define GFX_SIGN_TRIANGLE GFX_CHAR_FRAGE
1303 #define GFX_SIGN_ROUND GFX_CHAR_FRAGE
1304 #define GFX_SIGN_EXIT GFX_CHAR_FRAGE
1305 #define GFX_SIGN_YINYANG GFX_CHAR_FRAGE
1306 #define GFX_SIGN_OTHER GFX_CHAR_FRAGE
1307 #define GFX_DX_UNKNOWN_15 GFX_CHAR_FRAGE
1308 #define GFX_DX_UNKNOWN_42 GFX_CHAR_FRAGE
1311 /* the names of the sounds */
1312 #define SND_AMOEBE 0
1313 #define SND_ANTIGRAV 1
1314 #define SND_AUTSCH 2
1321 #define SND_HALLOFFAME 9
1324 #define SND_KABUMM 12
1326 #define SND_KLAPPER 14
1327 #define SND_KLING 15
1328 #define SND_KLOPF 16
1329 #define SND_KLUMPF 17
1330 #define SND_KNACK 18
1331 #define SND_KNURK 19
1332 #define SND_KRACH 20
1333 #define SND_LACHEN 21
1334 #define SND_LASER 22
1337 #define SND_OEFFNEN 25
1338 #define SND_PLING 26
1340 #define SND_PUSCH 28
1341 #define SND_QUIEK 29
1342 #define SND_QUIRK 30
1343 #define SND_RHYTHMLOOP 31
1344 #define SND_ROAAAR 32
1345 #define SND_ROEHR 33
1346 #define SND_RUMMS 34
1347 #define SND_SCHLOPP 35
1348 #define SND_SCHLURF 36
1349 #define SND_SCHRFF 37
1350 #define SND_SCHWIRR 38
1352 #define SND_SLURP 40
1353 #define SND_SPROING 41
1354 #define SND_WARNTON 42
1355 #define SND_WHOOSH 43
1356 #define SND_ZISCH 44
1357 #define SND_SP_BASE 45
1358 #define SND_SP_INFOTRON 46
1359 #define SND_SP_ZONKDOWN 47
1360 #define SND_SP_ZONKPUSH 48
1361 #define SND_SP_BUG 49
1362 #define SND_SP_BOOM 50
1363 #define SND_SP_BOOOM 51
1364 #define SND_SP_EXIT 52
1365 #define SND_EMPTY 53
1368 #define NUM_SOUNDS 55
1371 /* values for animation action types */
1372 #define GFX_ACTION_DEFAULT 0
1373 #define GFX_ACTION_WAITING 1
1374 #define GFX_ACTION_FALLING 2
1375 #define GFX_ACTION_MOVING 3
1376 #define GFX_ACTION_DIGGING 4
1377 #define GFX_ACTION_SNAPPING 5
1378 #define GFX_ACTION_COLLECTING 6
1379 #define GFX_ACTION_PUSHING 7
1380 #define GFX_ACTION_PASSING 8
1381 #define GFX_ACTION_IMPACT 9
1382 #define GFX_ACTION_CRACKING 10
1383 #define GFX_ACTION_BREAKING 11
1384 #define GFX_ACTION_ACTIVATING 12
1385 #define GFX_ACTION_OPENING 13
1386 #define GFX_ACTION_CLOSING 14
1387 #define GFX_ACTION_EATING 15
1388 #define GFX_ACTION_ATTACKING 16
1389 #define GFX_ACTION_GROWING 17
1390 #define GFX_ACTION_SHRINKING 18
1391 #define GFX_ACTION_OTHER 19
1393 #define NUM_GFX_ACTIONS 20
1394 #define NUM_GFX_ACTIONS_MAPPED 8
1397 /* values for image configuration suffixes */
1398 #define GFX_ARG_XPOS 0
1399 #define GFX_ARG_YPOS 1
1400 #define GFX_ARG_OFFSET 2
1401 #define GFX_ARG_VERTICAL 3
1402 #define GFX_ARG_XOFFSET 4
1403 #define GFX_ARG_YOFFSET 5
1404 #define GFX_ARG_FRAMES 6
1405 #define GFX_ARG_START_FRAME 7
1406 #define GFX_ARG_DELAY 8
1407 #define GFX_ARG_MODE_LOOP 9
1408 #define GFX_ARG_MODE_LINEAR 10
1409 #define GFX_ARG_MODE_PINGPONG 11
1410 #define GFX_ARG_MODE_PINGPONG2 12
1411 #define GFX_ARG_MODE_RANDOM 13
1412 #define GFX_ARG_MODE_REVERSE 14
1413 #define GFX_ARG_GLOBAL_SYNC 15
1415 #define NUM_GFX_ARGS 16
1417 #define GFX_ARG_UNDEFINED "-1000000"
1418 #define GFX_ARG_UNDEFINED_VALUE (atoi(GFX_ARG_UNDEFINED))
1421 /* values for sound configuration suffixes */
1422 /* (currently none) */
1425 /* values for game_status */
1430 #define HELPSCREEN 4
1431 #define CHOOSELEVEL 5
1433 #define HALLOFFAME 7
1436 #define PROGRAM_VERSION_MAJOR 2
1437 #define PROGRAM_VERSION_MINOR 2
1438 #define PROGRAM_VERSION_PATCH 0
1439 #define PROGRAM_VERSION_STRING "2.2.0rc2"
1441 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
1442 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
1443 #define PROGRAM_RIGHTS_STRING "Copyright ^1995-2003 by"
1444 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
1445 #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
1446 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
1447 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
1448 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
1449 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
1450 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
1451 #define FILENAME_PREFIX "Rocks"
1453 #define X11_ICON_FILENAME "rocks_icon.xbm"
1454 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
1455 #define MSDOS_POINTER_FILENAME "mouse.pcx"
1457 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1458 ** currently supported/known file version numbers:
1460 ** 1.2 (still in use)
1461 ** 1.4 (still in use)
1464 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0)
1465 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0)
1466 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0)
1467 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0)
1469 /* file version does not change for every program version, but is changed
1470 when new features are introduced that are incompatible with older file
1471 versions, so that they can be treated accordingly */
1472 #define FILE_VERSION_ACTUAL FILE_VERSION_2_0
1474 #define GAME_VERSION_1_0 FILE_VERSION_1_0
1475 #define GAME_VERSION_1_2 FILE_VERSION_1_2
1476 #define GAME_VERSION_1_4 FILE_VERSION_1_4
1477 #define GAME_VERSION_2_0 FILE_VERSION_2_0
1479 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1480 PROGRAM_VERSION_MINOR, \
1481 PROGRAM_VERSION_PATCH)
1483 /* values for game_emulation */
1485 #define EMU_BOULDERDASH 1
1486 #define EMU_SOKOBAN 2
1487 #define EMU_SUPAPLEX 3
1491 char Name[MAX_PLAYER_NAME_LEN + 1];
1497 boolean present; /* player present in level playfield */
1498 boolean connected; /* player connected (locally or via network) */
1499 boolean active; /* player (present && connected) */
1501 int index_nr, client_nr, element_nr;
1503 byte action; /* action from local input device */
1504 byte effective_action; /* action acknowledged from network server
1505 or summarized over all configured input
1506 devices when in single player mode */
1507 byte programmed_action; /* action forced by game itself (like moving
1508 through doors); overrides other actions */
1510 int jx,jy, last_jx,last_jy;
1511 int MovDir, MovPos, GfxPos;
1516 boolean LevelSolved, GameOver;
1522 unsigned long move_delay;
1523 int move_delay_value;
1525 unsigned long push_delay;
1526 unsigned long push_delay_value;
1528 int frame_reset_delay;
1530 unsigned long actual_frame_counter;
1533 int gems_still_needed;
1534 int sokobanfields_still_needed;
1535 int lights_still_needed;
1536 int friends_still_needed;
1539 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1540 int shield_normal_time_left;
1541 int shield_deadly_time_left;
1546 int file_version; /* file format version the level is stored with */
1547 int game_version; /* game release version the level was created with */
1549 boolean encoding_16bit_field; /* level contains 16-bit elements */
1550 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
1551 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
1557 char name[MAX_LEVEL_NAME_LEN + 1];
1558 char author[MAX_LEVEL_AUTHOR_LEN + 1];
1559 int score[LEVEL_SCORE_ELEMENTS];
1560 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
1561 int num_yam_contents;
1564 int time_magic_wall;
1568 boolean double_speed;
1570 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
1572 boolean no_level_file;
1577 int file_version; /* file format version the tape is stored with */
1578 int game_version; /* game release version the tape was created with */
1579 int engine_version; /* game engine version the tape was recorded with */
1582 unsigned long random_seed;
1584 unsigned long counter;
1585 unsigned long length;
1586 unsigned long length_seconds;
1587 unsigned int delay_played;
1588 boolean pause_before_death;
1589 boolean recording, playing, pausing;
1590 boolean fast_forward;
1591 boolean index_search;
1593 boolean auto_play_level_solved;
1594 boolean quick_resume;
1595 boolean single_step;
1597 boolean player_participates[MAX_PLAYERS];
1598 int num_participating_players;
1602 byte action[MAX_PLAYERS];
1609 /* constant within running game */
1612 int initial_move_delay;
1613 int initial_move_delay_value;
1615 /* variable within running game */
1617 boolean magic_wall_active;
1618 int magic_wall_time_left;
1619 int light_time_left;
1620 int timegate_time_left;
1625 boolean explosions_delayed;
1630 char *autoplay_leveldir;
1631 int autoplay_level_nr;
1633 float frames_per_second;
1634 boolean fps_slowdown;
1635 int fps_slowdown_factor;
1640 char *sound_class_name; /* classification for custom sound effects */
1641 char *editor_description; /* short description for level editor */
1643 /* default graphics for several actions */
1644 int graphic[NUM_GFX_ACTIONS_MAPPED];
1646 /* special graphics for left/right/up/down */
1647 int direction_graphic[NUM_GFX_ACTIONS_MAPPED][NUM_MV_DIRECTIONS];
1656 struct NewGraphicInfo
1659 int src_x, src_y; /* derived from (tile sized) .xpos/.ypos */
1660 int offset_x, offset_y; /* x/y offset to next animation frame */
1662 int anim_start_frame;
1663 int anim_delay; /* important: delay of 1 means "no delay"! */
1665 boolean anim_global_sync;
1667 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1668 Pixmap clip_mask; /* single-graphic-only clip mask for X11 */
1669 GC clip_gc; /* single-graphic-only clip gc for X11 */
1674 extern GC tile_clip_gc;
1675 extern Bitmap *pix[];
1677 extern Bitmap *bitmap_db_field, *bitmap_db_door;
1678 extern Pixmap tile_clipmask[];
1679 extern DrawBuffer *fieldbuffer;
1680 extern DrawBuffer *drawto_field;
1682 extern int game_status;
1683 extern boolean level_editor_test_game;
1684 extern boolean network_playing;
1686 extern int key_joystick_mapping;
1688 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1689 extern int redraw_x1, redraw_y1;
1691 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1692 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1693 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1694 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1695 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1696 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1697 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1698 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1699 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1700 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1701 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1702 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
1703 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1704 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1706 extern unsigned long Properties1[MAX_NUM_ELEMENTS];
1707 extern unsigned long Properties2[MAX_NUM_ELEMENTS];
1709 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1710 extern short GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1712 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
1714 extern int FX,FY, ScrollStepSize;
1715 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1716 extern int BorderElement;
1717 extern int GameFrameDelay;
1718 extern int FfwdFrameDelay;
1719 extern int BX1,BY1, BX2,BY2;
1720 extern int SBX_Left, SBX_Right;
1721 extern int SBY_Upper, SBY_Lower;
1722 extern int ZX,ZY, ExitX,ExitY;
1723 extern int AllPlayersGone;
1725 extern int TimeFrames, TimePlayed, TimeLeft;
1726 extern boolean SiebAktiv;
1727 extern int SiebCount;
1729 extern boolean network_player_action_received;
1731 extern int graphics_action_mapping[];
1733 extern struct LevelInfo level;
1734 extern struct PlayerInfo stored_player[], *local_player;
1735 extern struct HiScore highscore[];
1736 extern struct TapeInfo tape;
1737 extern struct GameInfo game;
1738 extern struct GlobalInfo global;
1739 extern struct ElementInfo element_info[];
1741 extern struct GraphicInfo graphic_info[];
1743 extern struct NewGraphicInfo new_graphic_info[];
1744 extern struct ConfigInfo image_config[], sound_config[];
1745 extern struct ConfigInfo image_config_suffix[], sound_config_suffix[];
1746 extern struct FileInfo *image_files, *sound_files;