1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 #include <sys/types.h>
28 #include "libgame/libgame.h"
30 #include "conf_gfx.h" /* include auto-generated data structure definitions */
31 #include "conf_snd.h" /* include auto-generated data structure definitions */
33 #define IMG_UNDEFINED (-1)
34 #define IMG_EMPTY IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START IMG_CUSTOM_1
39 #define SND_UNDEFINED (-1)
46 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX 3
49 #define MIN_LEV_FIELDY 3
50 #define STD_LEV_FIELDX 64
51 #define STD_LEV_FIELDY 32
52 #define MAX_LEV_FIELDX 128
53 #define MAX_LEV_FIELDY 128
55 #define SCREENX(a) ((a) - scroll_x)
56 #define SCREENY(a) ((a) - scroll_y)
57 #define LEVELX(a) ((a) + scroll_x)
58 #define LEVELY(a) ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63 /* values for base properties (storable) */
64 #define EP_AMOEBALIVE 0
66 #define EP_CAN_BE_CRUMBLED 2
69 #define EP_INDESTRUCTIBLE 5
74 #define EP_CAN_SMASH 10
75 #define EP_CAN_CHANGE 11
76 #define EP_CAN_MOVE 12
77 #define EP_COULD_MOVE 13
78 #define EP_DONT_TOUCH 14
79 #define EP_DONT_GO_TO 15
80 #define EP_FOOD_DARK_YAMYAM 16
81 #define EP_EM_SLIPPERY_WALL 17
82 #define EP_BD_ELEMENT 18
83 #define EP_SB_ELEMENT 19
85 #define EP_INACTIVE 21
86 #define EP_EXPLOSIVE 22
87 #define EP_FOOD_PENGUIN 23
88 #define EP_PUSHABLE 24
90 #define EP_WALKABLE_OVER 26
91 #define EP_WALKABLE_INSIDE 27
92 #define EP_WALKABLE_UNDER 28
93 #define EP_PASSABLE_OVER 29
94 #define EP_PASSABLE_INSIDE 30
95 #define EP_PASSABLE_UNDER 31
97 /* values for runtime properties (non-storable) */
98 #define EP_ACCESSIBLE_OVER 32
99 #define EP_ACCESSIBLE_INSIDE 33
100 #define EP_ACCESSIBLE_UNDER 34
101 #define EP_WALKABLE 35
102 #define EP_PASSABLE 36
103 #define EP_ACCESSIBLE 37
104 #define EP_DIGGABLE 38
105 #define EP_COLLECTIBLE 39
106 #define EP_ACTIVE_BOMB 40
108 #define EP_BELT_ACTIVE 42
109 #define EP_BELT_SWITCH 43
110 #define EP_SP_ELEMENT 44
111 #define EP_HAS_CONTENT 45
114 #define NUM_ELEMENT_PROPERTIES 47
116 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32)
117 #define EP_BITFIELD_BASE 0
119 #define EP_BITMASK_DEFAULT 0
121 #define PROPERTY_BIT(p) (1 << ((p) % 32))
122 #define PROPERTY_VAR(e, p) (Properties[e][(p) / 32])
123 #define HAS_PROPERTY(e, p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
124 #define SET_PROPERTY(e, p, v) ((v) ? \
125 (PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \
126 (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
128 /* macros for base properties */
129 #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE)
130 #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID)
131 #define CAN_BE_CRUMBLED(e) HAS_PROPERTY(e, EP_CAN_BE_CRUMBLED)
133 #define IS_SOLID(e) HAS_PROPERTY(e, EP_SOLID)
134 #define IS_INDESTRUCTIBLE(e) HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
135 #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY)
136 #define IS_ENEMY(e) HAS_PROPERTY(e, EP_ENEMY)
137 #define IS_MAUER(e) HAS_PROPERTY(e, EP_MAUER)
138 #define CAN_FALL(e) HAS_PROPERTY(e, EP_CAN_FALL)
139 #define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH)
140 #define CAN_CHANGE(e) HAS_PROPERTY(e, EP_CAN_CHANGE)
141 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE)
142 #define COULD_MOVE(e) HAS_PROPERTY(e, EP_COULD_MOVE)
143 #define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH)
144 #define DONT_GO_TO(e) HAS_PROPERTY(e, EP_DONT_GO_TO)
145 #define IS_FOOD_DARK_YAMYAM(e) HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
146 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
147 #define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT)
148 #define IS_SB_ELEMENT(e) HAS_PROPERTY(e, EP_SB_ELEMENT)
149 #define IS_GEM(e) HAS_PROPERTY(e, EP_GEM)
150 #define IS_INACTIVE(e) HAS_PROPERTY(e, EP_INACTIVE)
151 #define IS_EXPLOSIVE(e) HAS_PROPERTY(e, EP_EXPLOSIVE)
152 #define IS_FOOD_PENGUIN(e) HAS_PROPERTY(e, EP_FOOD_PENGUIN)
153 #define IS_PUSHABLE(e) HAS_PROPERTY(e, EP_PUSHABLE)
154 #define ELEM_IS_PLAYER(e) HAS_PROPERTY(e, EP_PLAYER)
155 #define IS_WALKABLE_OVER(e) HAS_PROPERTY(e, EP_WALKABLE_OVER)
156 #define IS_WALKABLE_INSIDE(e) HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
157 #define IS_WALKABLE_UNDER(e) HAS_PROPERTY(e, EP_WALKABLE_UNDER)
158 #define IS_PASSABLE_OVER(e) HAS_PROPERTY(e, EP_PASSABLE_OVER)
159 #define IS_PASSABLE_INSIDE(e) HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
160 #define IS_PASSABLE_UNDER(e) HAS_PROPERTY(e, EP_PASSABLE_UNDER)
162 /* macros for runtime properties */
163 #define IS_ACCESSIBLE_OVER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
164 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
165 #define IS_ACCESSIBLE_UNDER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
166 #define IS_WALKABLE(e) HAS_PROPERTY(e, EP_WALKABLE)
167 #define IS_PASSABLE(e) HAS_PROPERTY(e, EP_PASSABLE)
168 #define IS_ACCESSIBLE(e) HAS_PROPERTY(e, EP_ACCESSIBLE)
169 #define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE)
170 #define IS_COLLECTIBLE(e) HAS_PROPERTY(e, EP_COLLECTIBLE)
171 #define IS_ACTIVE_BOMB(e) HAS_PROPERTY(e, EP_ACTIVE_BOMB)
172 #define IS_BELT(e) HAS_PROPERTY(e, EP_BELT)
173 #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE)
174 #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH)
175 #define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT)
176 #define HAS_CONTENT(e) HAS_PROPERTY(e, EP_HAS_CONTENT)
177 #define IS_TUBE(e) HAS_PROPERTY(e, EP_TUBE)
179 #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \
180 (e) <= EL_CUSTOM_END)
182 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
184 #define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
185 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_EMPTY)
187 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
188 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
189 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
191 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
192 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
193 (e) == EL_EMERALD ? EL_DIAMOND : \
194 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
195 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
196 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
198 #define EL_CHANGED2(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
199 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
201 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
202 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
203 #define TAPE_IS_EMPTY(x) ((x).length == 0)
204 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
206 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
207 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
208 #define PROTECTED_FIELD(x,y) (IS_ACCESSIBLE_INSIDE(Feld[x][y]) && \
209 IS_INDESTRUCTIBLE(Feld[x][y]))
210 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
211 PROTECTED_FIELD(x, y))
213 #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
215 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
216 #define ANIM_DELAY(g) (graphic_info[g].anim_delay)
217 #define ANIM_MODE(g) (graphic_info[g].anim_mode)
219 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
220 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
221 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
222 #define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0)
224 #define IS_LOOP_SOUND(s) (sound_info[s].loop)
229 /* Bitmaps with graphic file */
233 #define PIX_FONT_BIG 3
234 #define PIX_FONT_SMALL 4
235 #define PIX_FONT_MEDIUM 5
236 #define PIX_FONT_EM 6
237 /* Bitmaps without graphic file */
238 #define PIX_DB_DOOR 7
239 #define PIX_DB_FIELD 8
241 #define NUM_PICTURES 7
242 #define NUM_BITMAPS 9
246 /* Bitmaps with graphic file */
248 #define PIX_ELEMENTS 1
255 #define PIX_FONT_BIG 8
256 #define PIX_FONT_SMALL 9
257 #define PIX_FONT_MEDIUM 10
258 #define PIX_FONT_EM 11
259 /* Bitmaps without graphic file */
260 #define PIX_DB_DOOR 12
261 #define PIX_DB_FIELD 13
263 #define NUM_PICTURES 12
264 #define NUM_BITMAPS 14
268 /* boundaries of arrays etc. */
269 #define MAX_LEVEL_NAME_LEN 32
270 #define MAX_LEVEL_AUTHOR_LEN 32
271 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
272 #define MAX_SCORE_ENTRIES 100
274 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
275 #define MAX_GRAPHICS 1536 /* see below: NUM_TILES */
277 #define MAX_NUM_AMOEBA 100
279 /* values for elements with content */
280 #define MIN_ELEMENT_CONTENTS 1
281 #define STD_ELEMENT_CONTENTS 4
282 #define MAX_ELEMENT_CONTENTS 8
284 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
286 /* fundamental game speed values */
287 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
288 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
289 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
290 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
291 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
293 /* often used screen positions */
296 #define REAL_SX (SX - 2)
297 #define REAL_SY (SY - 2)
306 #define MINI_TILEX (TILEX / 2)
307 #define MINI_TILEY (TILEY / 2)
308 #define MICRO_TILEX (TILEX / 8)
309 #define MICRO_TILEY (TILEY / 8)
310 #define MIDPOSX (SCR_FIELDX / 2)
311 #define MIDPOSY (SCR_FIELDY / 2)
312 #define SXSIZE (SCR_FIELDX * TILEX)
313 #define SYSIZE (SCR_FIELDY * TILEY)
314 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
315 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
318 #define VXSIZE DXSIZE
320 #define EXSIZE DXSIZE
321 #define EYSIZE (VYSIZE + 44)
322 #define FULL_SXSIZE (2 + SXSIZE + 2)
323 #define FULL_SYSIZE (2 + SYSIZE + 2)
324 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
325 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
326 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
327 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
328 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
331 /* "real" level file elements */
332 #define EL_UNDEFINED -1
334 #define EL_EMPTY_SPACE 0
335 #define EL_EMPTY EL_EMPTY_SPACE
338 #define EL_WALL_CRUMBLED 3
340 #define EL_KEY_OBSOLETE 5 /* obsolete; mapped to EL_KEY_1 */
342 #define EL_EXIT_CLOSED 7
343 #define EL_PLAYER_OBSOLETE 8 /* obsolete; mapped to EL_PLAYER_1 */
345 #define EL_SPACESHIP 10
348 #define EL_STEELWALL 13
349 #define EL_DIAMOND 14
350 #define EL_AMOEBA_DEAD 15
351 #define EL_QUICKSAND_EMPTY 16
352 #define EL_QUICKSAND_FULL 17
353 #define EL_AMOEBA_DROP 18
355 #define EL_MAGIC_WALL 20
356 #define EL_SPEED_PILL 21
358 #define EL_AMOEBA_WET 23
359 #define EL_AMOEBA_DRY 24
361 #define EL_GAME_OF_LIFE 26
362 #define EL_BIOMAZE 27
363 #define EL_DYNAMITE_ACTIVE 28
364 #define EL_STONEBLOCK 29
365 #define EL_ROBOT_WHEEL 30
366 #define EL_ROBOT_WHEEL_ACTIVE 31
371 #define EL_GATE_1_CLOSED 36
372 #define EL_GATE_2_CLOSED 37
373 #define EL_GATE_3_CLOSED 38
374 #define EL_GATE_4_CLOSED 39
375 #define EL_GATE_1_GRAY_CLOSED 40
376 #define EL_GATE_2_GRAY_CLOSED 41
377 #define EL_GATE_3_GRAY_CLOSED 42
378 #define EL_GATE_4_GRAY_CLOSED 43
379 #define EL_DYNAMITE 44
381 #define EL_INVISIBLE_WALL 46
383 #define EL_LAMP_ACTIVE 48
384 #define EL_WALL_EMERALD 49
385 #define EL_WALL_DIAMOND 50
386 #define EL_AMOEBA_FULL 51
387 #define EL_BD_AMOEBA 52
388 #define EL_TIME_ORB_FULL 53
389 #define EL_TIME_ORB_EMPTY 54
390 #define EL_EXPANDABLE_WALL 55
391 #define EL_BD_DIAMOND 56
392 #define EL_EMERALD_YELLOW 57
393 #define EL_WALL_BD_DIAMOND 58
394 #define EL_WALL_EMERALD_YELLOW 59
395 #define EL_DARK_YAMYAM 60
396 #define EL_BD_MAGIC_WALL 61
397 #define EL_INVISIBLE_STEELWALL 62
399 #define EL_UNUSED_63 63
401 #define EL_DYNABOMB_INCREASE_NUMBER 64
402 #define EL_DYNABOMB_INCREASE_SIZE 65
403 #define EL_DYNABOMB_INCREASE_POWER 66
404 #define EL_SOKOBAN_OBJECT 67
405 #define EL_SOKOBAN_FIELD_EMPTY 68
406 #define EL_SOKOBAN_FIELD_FULL 69
407 #define EL_BD_BUTTERFLY_RIGHT 70
408 #define EL_BD_BUTTERFLY_UP 71
409 #define EL_BD_BUTTERFLY_LEFT 72
410 #define EL_BD_BUTTERFLY_DOWN 73
411 #define EL_BD_FIREFLY_RIGHT 74
412 #define EL_BD_FIREFLY_UP 75
413 #define EL_BD_FIREFLY_LEFT 76
414 #define EL_BD_FIREFLY_DOWN 77
415 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
416 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
417 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
418 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
419 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
420 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
421 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
422 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
423 #define EL_BD_BUTTERFLY 78
424 #define EL_BD_FIREFLY 79
425 #define EL_PLAYER_1 80
426 #define EL_PLAYER_2 81
427 #define EL_PLAYER_3 82
428 #define EL_PLAYER_4 83
429 #define EL_BUG_RIGHT 84
431 #define EL_BUG_LEFT 86
432 #define EL_BUG_DOWN 87
433 #define EL_SPACESHIP_RIGHT 88
434 #define EL_SPACESHIP_UP 89
435 #define EL_SPACESHIP_LEFT 90
436 #define EL_SPACESHIP_DOWN 91
437 #define EL_PACMAN_RIGHT 92
438 #define EL_PACMAN_UP 93
439 #define EL_PACMAN_LEFT 94
440 #define EL_PACMAN_DOWN 95
441 #define EL_EMERALD_RED 96
442 #define EL_EMERALD_PURPLE 97
443 #define EL_WALL_EMERALD_RED 98
444 #define EL_WALL_EMERALD_PURPLE 99
445 #define EL_ACID_POOL_TOPLEFT 100
446 #define EL_ACID_POOL_TOPRIGHT 101
447 #define EL_ACID_POOL_BOTTOMLEFT 102
448 #define EL_ACID_POOL_BOTTOM 103
449 #define EL_ACID_POOL_BOTTOMRIGHT 104
450 #define EL_BD_WALL 105
451 #define EL_BD_ROCK 106
452 #define EL_EXIT_OPEN 107
453 #define EL_BLACK_ORB 108
454 #define EL_AMOEBA_TO_DIAMOND 109
456 #define EL_PENGUIN 111
457 #define EL_SATELLITE 112
458 #define EL_ARROW_LEFT 113
459 #define EL_ARROW_RIGHT 114
460 #define EL_ARROW_UP 115
461 #define EL_ARROW_DOWN 116
463 #define EL_DRAGON 118
465 #define EL_EM_KEY_1_FILE 119
467 #define EL_CHAR_START 120
468 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
469 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
471 #include "conf_chr.h" /* include auto-generated data structure definitions */
473 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
474 #define EL_CHAR_END (EL_CHAR_START + 79)
476 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
478 #define EL_EXPANDABLE_WALL_HORIZONTAL 200
479 #define EL_EXPANDABLE_WALL_VERTICAL 201
480 #define EL_EXPANDABLE_WALL_ANY 202
482 #define EL_EM_GATE_1_CLOSED 203
483 #define EL_EM_GATE_2_CLOSED 204
484 #define EL_EM_GATE_3_CLOSED 205
485 #define EL_EM_GATE_4_CLOSED 206
487 #define EL_EM_KEY_2_FILE 207
488 #define EL_EM_KEY_3_FILE 208
489 #define EL_EM_KEY_4_FILE 209
491 #define EL_SP_START 210
492 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
493 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
494 #define EL_SP_ZONK (EL_SP_START + 1)
495 #define EL_SP_BASE (EL_SP_START + 2)
496 #define EL_SP_MURPHY (EL_SP_START + 3)
497 #define EL_SP_INFOTRON (EL_SP_START + 4)
498 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
499 #define EL_SP_HARDWARE_GRAY (EL_SP_START + 6)
500 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
501 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
502 #define EL_SP_PORT_RIGHT (EL_SP_START + 9)
503 #define EL_SP_PORT_DOWN (EL_SP_START + 10)
504 #define EL_SP_PORT_LEFT (EL_SP_START + 11)
505 #define EL_SP_PORT_UP (EL_SP_START + 12)
506 #define EL_SP_GRAVITY_PORT_RIGHT (EL_SP_START + 13)
507 #define EL_SP_GRAVITY_PORT_DOWN (EL_SP_START + 14)
508 #define EL_SP_GRAVITY_PORT_LEFT (EL_SP_START + 15)
509 #define EL_SP_GRAVITY_PORT_UP (EL_SP_START + 16)
510 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
511 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
512 #define EL_SP_TERMINAL (EL_SP_START + 19)
513 #define EL_SP_DISK_RED (EL_SP_START + 20)
514 #define EL_SP_PORT_VERTICAL (EL_SP_START + 21)
515 #define EL_SP_PORT_HORIZONTAL (EL_SP_START + 22)
516 #define EL_SP_PORT_ANY (EL_SP_START + 23)
517 #define EL_SP_ELECTRON (EL_SP_START + 24)
518 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
519 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
520 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
521 #define EL_SP_HARDWARE_BASE_1 (EL_SP_START + 28)
522 #define EL_SP_HARDWARE_GREEN (EL_SP_START + 29)
523 #define EL_SP_HARDWARE_BLUE (EL_SP_START + 30)
524 #define EL_SP_HARDWARE_RED (EL_SP_START + 31)
525 #define EL_SP_HARDWARE_YELLOW (EL_SP_START + 32)
526 #define EL_SP_HARDWARE_BASE_2 (EL_SP_START + 33)
527 #define EL_SP_HARDWARE_BASE_3 (EL_SP_START + 34)
528 #define EL_SP_HARDWARE_BASE_4 (EL_SP_START + 35)
529 #define EL_SP_HARDWARE_BASE_5 (EL_SP_START + 36)
530 #define EL_SP_HARDWARE_BASE_6 (EL_SP_START + 37)
531 #define EL_SP_CHIP_TOP (EL_SP_START + 38)
532 #define EL_SP_CHIP_BOTTOM (EL_SP_START + 39)
533 #define EL_SP_END (EL_SP_START + 39)
535 #define EL_EM_GATE_1_GRAY_CLOSED 250
536 #define EL_EM_GATE_2_GRAY_CLOSED 251
537 #define EL_EM_GATE_3_GRAY_CLOSED 252
538 #define EL_EM_GATE_4_GRAY_CLOSED 253
540 #define EL_UNUSED_254 254
541 #define EL_UNUSED_255 255
544 #define EL_CRYSTAL 257
545 #define EL_WALL_PEARL 258
546 #define EL_WALL_CRYSTAL 259
547 #define EL_DOOR_WHITE 260
548 #define EL_DOOR_WHITE_GRAY 261
549 #define EL_KEY_WHITE 262
550 #define EL_SHIELD_NORMAL 263
551 #define EL_EXTRA_TIME 264
552 #define EL_SWITCHGATE_OPEN 265
553 #define EL_SWITCHGATE_CLOSED 266
554 #define EL_SWITCHGATE_SWITCH_UP 267
555 #define EL_SWITCHGATE_SWITCH_DOWN 268
557 #define EL_UNUSED_269 269
558 #define EL_UNUSED_270 270
560 #define EL_CONVEYOR_BELT_1_LEFT 271
561 #define EL_CONVEYOR_BELT_1_MIDDLE 272
562 #define EL_CONVEYOR_BELT_1_RIGHT 273
563 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT 274
564 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
565 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT 276
566 #define EL_CONVEYOR_BELT_2_LEFT 277
567 #define EL_CONVEYOR_BELT_2_MIDDLE 278
568 #define EL_CONVEYOR_BELT_2_RIGHT 279
569 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT 280
570 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
571 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT 282
572 #define EL_CONVEYOR_BELT_3_LEFT 283
573 #define EL_CONVEYOR_BELT_3_MIDDLE 284
574 #define EL_CONVEYOR_BELT_3_RIGHT 285
575 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT 286
576 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
577 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT 288
578 #define EL_CONVEYOR_BELT_4_LEFT 289
579 #define EL_CONVEYOR_BELT_4_MIDDLE 290
580 #define EL_CONVEYOR_BELT_4_RIGHT 291
581 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT 292
582 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
583 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294
584 #define EL_LANDMINE 295
585 #define EL_ENVELOPE 296
586 #define EL_LIGHT_SWITCH 297
587 #define EL_LIGHT_SWITCH_ACTIVE 298
588 #define EL_SIGN_EXCLAMATION 299
589 #define EL_SIGN_RADIOACTIVITY 300
590 #define EL_SIGN_STOP 301
591 #define EL_SIGN_WHEELCHAIR 302
592 #define EL_SIGN_PARKING 303
593 #define EL_SIGN_ONEWAY 304
594 #define EL_SIGN_HEART 305
595 #define EL_SIGN_TRIANGLE 306
596 #define EL_SIGN_ROUND 307
597 #define EL_SIGN_EXIT 308
598 #define EL_SIGN_YINYANG 309
599 #define EL_SIGN_OTHER 310
600 #define EL_MOLE_LEFT 311
601 #define EL_MOLE_RIGHT 312
602 #define EL_MOLE_UP 313
603 #define EL_MOLE_DOWN 314
604 #define EL_STEELWALL_SLANTED 315
605 #define EL_INVISIBLE_SAND 316
606 #define EL_DX_UNKNOWN_15 317
607 #define EL_DX_UNKNOWN_42 318
609 #define EL_UNUSED_319 319
610 #define EL_UNUSED_320 320
612 #define EL_SHIELD_DEADLY 321
613 #define EL_TIMEGATE_OPEN 322
614 #define EL_TIMEGATE_CLOSED 323
615 #define EL_TIMEGATE_SWITCH_ACTIVE 324
616 #define EL_TIMEGATE_SWITCH 325
618 #define EL_BALLOON 326
619 #define EL_BALLOON_SWITCH_LEFT 327
620 #define EL_BALLOON_SWITCH_RIGHT 328
621 #define EL_BALLOON_SWITCH_UP 329
622 #define EL_BALLOON_SWITCH_DOWN 330
623 #define EL_BALLOON_SWITCH_ANY 331
625 #define EL_EMC_STEELWALL_1 332
626 #define EL_EMC_STEELWALL_2 333
627 #define EL_EMC_STEELWALL_3 334
628 #define EL_EMC_STEELWALL_4 335
629 #define EL_EMC_WALL_1 336
630 #define EL_EMC_WALL_2 337
631 #define EL_EMC_WALL_3 338
632 #define EL_EMC_WALL_4 339
633 #define EL_EMC_WALL_5 340
634 #define EL_EMC_WALL_6 341
635 #define EL_EMC_WALL_7 342
636 #define EL_EMC_WALL_8 343
638 #define EL_TUBE_ANY 344
639 #define EL_TUBE_VERTICAL 345
640 #define EL_TUBE_HORIZONTAL 346
641 #define EL_TUBE_VERTICAL_LEFT 347
642 #define EL_TUBE_VERTICAL_RIGHT 348
643 #define EL_TUBE_HORIZONTAL_UP 349
644 #define EL_TUBE_HORIZONTAL_DOWN 350
645 #define EL_TUBE_LEFT_UP 351
646 #define EL_TUBE_LEFT_DOWN 352
647 #define EL_TUBE_RIGHT_UP 353
648 #define EL_TUBE_RIGHT_DOWN 354
649 #define EL_SPRING 355
651 #define EL_DX_SUPABOMB 357
653 #define EL_UNUSED_358 358
654 #define EL_UNUSED_359 359
656 #define EL_CUSTOM_START 360
658 #include "conf_cus.h" /* include auto-generated data structure definitions */
660 #define EL_CUSTOM_END (EL_CUSTOM_START + 127)
662 #define NUM_CUSTOM_ELEMENTS 128
663 #define NUM_FILE_ELEMENTS 488
666 /* "real" (and therefore drawable) runtime elements */
667 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
669 #define EL_EM_KEY_1 (EL_FIRST_RUNTIME_REAL + 0)
670 #define EL_EM_KEY_2 (EL_FIRST_RUNTIME_REAL + 1)
671 #define EL_EM_KEY_3 (EL_FIRST_RUNTIME_REAL + 2)
672 #define EL_EM_KEY_4 (EL_FIRST_RUNTIME_REAL + 3)
673 #define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
674 #define EL_DYNABOMB_PLAYER_2_ACTIVE (EL_FIRST_RUNTIME_REAL + 5)
675 #define EL_DYNABOMB_PLAYER_3_ACTIVE (EL_FIRST_RUNTIME_REAL + 6)
676 #define EL_DYNABOMB_PLAYER_4_ACTIVE (EL_FIRST_RUNTIME_REAL + 7)
677 #define EL_SP_DISK_RED_ACTIVE (EL_FIRST_RUNTIME_REAL + 8)
678 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 9)
679 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 10)
680 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 11)
681 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 12)
682 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 13)
683 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
684 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
685 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
686 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
687 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
688 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
689 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
690 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
691 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
692 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
693 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
694 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
695 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 26)
696 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 27)
697 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
698 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 29)
699 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
700 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 31)
701 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 32)
702 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 33)
703 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 34)
704 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 35)
705 #define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 36)
706 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 37)
707 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
708 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
709 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 40)
710 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 41)
711 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
712 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
713 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44)
714 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 45)
715 #define EL_GATE_1_OPEN (EL_FIRST_RUNTIME_REAL + 46)
716 #define EL_GATE_2_OPEN (EL_FIRST_RUNTIME_REAL + 47)
717 #define EL_GATE_3_OPEN (EL_FIRST_RUNTIME_REAL + 48)
718 #define EL_GATE_4_OPEN (EL_FIRST_RUNTIME_REAL + 49)
719 #define EL_GATE_1_GRAY_OPEN (EL_FIRST_RUNTIME_REAL + 50)
720 #define EL_GATE_2_GRAY_OPEN (EL_FIRST_RUNTIME_REAL + 51)
721 #define EL_GATE_3_GRAY_OPEN (EL_FIRST_RUNTIME_REAL + 52)
722 #define EL_GATE_4_GRAY_OPEN (EL_FIRST_RUNTIME_REAL + 53)
723 #define EL_EM_GATE_1_OPEN (EL_FIRST_RUNTIME_REAL + 54)
724 #define EL_EM_GATE_2_OPEN (EL_FIRST_RUNTIME_REAL + 55)
725 #define EL_EM_GATE_3_OPEN (EL_FIRST_RUNTIME_REAL + 56)
726 #define EL_EM_GATE_4_OPEN (EL_FIRST_RUNTIME_REAL + 57)
727 #define EL_EM_GATE_1_GRAY_OPEN (EL_FIRST_RUNTIME_REAL + 58)
728 #define EL_EM_GATE_2_GRAY_OPEN (EL_FIRST_RUNTIME_REAL + 59)
729 #define EL_EM_GATE_3_GRAY_OPEN (EL_FIRST_RUNTIME_REAL + 60)
730 #define EL_EM_GATE_4_GRAY_OPEN (EL_FIRST_RUNTIME_REAL + 61)
732 /* "unreal" (and therefore not drawable) runtime elements */
733 #define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 62)
735 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
736 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
737 #define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2)
738 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 3)
739 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 4)
740 #define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 5)
741 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 6)
742 #define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 7)
743 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 8)
744 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 9)
745 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 10)
746 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 11)
747 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 12)
749 /* dummy elements (never used as game elements, only used as graphics) */
750 #define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 13)
752 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
753 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
754 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
755 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
756 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
757 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
758 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
759 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
760 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
761 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
762 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
763 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
764 #define EL_SAND_CRUMBLED (EL_FIRST_DUMMY + 12)
765 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
766 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 14)
767 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 15)
769 #define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 16)
772 /* values for graphics/sounds action types */
773 #define ACTION_DEFAULT 0
774 #define ACTION_WAITING 1
775 #define ACTION_FALLING 2
776 #define ACTION_MOVING 3
777 #define ACTION_DIGGING 4
778 #define ACTION_SNAPPING 5
779 #define ACTION_COLLECTING 6
780 #define ACTION_DROPPING 7
781 #define ACTION_PUSHING 8
782 #define ACTION_PASSING 9
783 #define ACTION_IMPACT 10
784 #define ACTION_BREAKING 11
785 #define ACTION_ACTIVATING 12
786 #define ACTION_DEACTIVATING 13
787 #define ACTION_OPENING 14
788 #define ACTION_CLOSING 15
789 #define ACTION_ATTACKING 16
790 #define ACTION_GROWING 17
791 #define ACTION_SHRINKING 18
792 #define ACTION_ACTIVE 19
793 #define ACTION_FILLING 20
794 #define ACTION_EMPTYING 21
795 #define ACTION_CHANGING 22
796 #define ACTION_EXPLODING 23
797 #define ACTION_DYING 24
798 #define ACTION_OTHER 25
800 #define NUM_ACTIONS 26
802 /* values for special image configuration suffixes */
803 #define GFX_SPECIAL_ARG_MAIN 0
804 #define GFX_SPECIAL_ARG_LEVELS 1
805 #define GFX_SPECIAL_ARG_SCORES 2
806 #define GFX_SPECIAL_ARG_EDITOR 3
807 #define GFX_SPECIAL_ARG_INFO 4
808 #define GFX_SPECIAL_ARG_SETUP 5
809 #define GFX_SPECIAL_ARG_DOOR 6
810 #define GFX_SPECIAL_ARG_PREVIEW 7
812 #define NUM_SPECIAL_GFX_ARGS 8
815 /* values for image configuration suffixes */
818 #define GFX_ARG_XPOS 2
819 #define GFX_ARG_YPOS 3
820 #define GFX_ARG_WIDTH 4
821 #define GFX_ARG_HEIGHT 5
822 #define GFX_ARG_OFFSET 6
823 #define GFX_ARG_VERTICAL 7
824 #define GFX_ARG_XOFFSET 8
825 #define GFX_ARG_YOFFSET 9
826 #define GFX_ARG_FRAMES 10
827 #define GFX_ARG_FRAMES_PER_LINE 11
828 #define GFX_ARG_START_FRAME 12
829 #define GFX_ARG_DELAY 13
830 #define GFX_ARG_ANIM_MODE 14
831 #define GFX_ARG_GLOBAL_SYNC 15
832 #define GFX_ARG_STEP_OFFSET 16
833 #define GFX_ARG_STEP_DELAY 17
834 #define GFX_ARG_DIRECTION 18
835 #define GFX_ARG_POSITION 19
836 #define GFX_ARG_DRAW_XOFFSET 20
837 #define GFX_ARG_DRAW_YOFFSET 21
838 #define GFX_ARG_NAME 22
840 #define NUM_GFX_ARGS 23
843 /* values for sound configuration suffixes */
844 #define SND_ARG_MODE_LOOP 0
846 #define NUM_SND_ARGS 1
849 /* values for font configuration */
851 #define FONT_INITIAL_1 0
852 #define FONT_INITIAL_2 1
853 #define FONT_INITIAL_3 2
854 #define FONT_INITIAL_4 3
855 #define FONT_TITLE_1 4
856 #define FONT_TITLE_2 5
857 #define FONT_MENU_1 6
858 #define FONT_MENU_2 7
859 #define FONT_TEXT_1 8
860 #define FONT_TEXT_2 9
861 #define FONT_TEXT_3 10
862 #define FONT_TEXT_4 11
863 #define FONT_INPUT_1 12
864 #define FONT_INPUT_1_ACTIVE 13
865 #define FONT_INPUT_2 14
866 #define FONT_INPUT_2_ACTIVE 15
867 #define FONT_OPTION_OFF 16
868 #define FONT_OPTION_ON 17
869 #define FONT_VALUE_1 18
870 #define FONT_VALUE_2 19
871 #define FONT_VALUE_OLD 20
872 #define FONT_LEVEL_NUMBER 21
873 #define FONT_TAPE_RECORDER 22
874 #define FONT_GAME_INFO 23
877 #define NUM_INITIAL_FONTS 4
879 /* values for game_status */
885 #define CHOOSELEVEL 5
889 #define PSEUDO_PREVIEW 9
890 #define PSEUDO_DOOR 10
892 #define PROGRAM_VERSION_MAJOR 2
893 #define PROGRAM_VERSION_MINOR 2
894 #define PROGRAM_VERSION_PATCH 0
895 #define PROGRAM_VERSION_STRING "2.2.0rc6"
897 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
898 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
899 #define PROGRAM_RIGHTS_STRING "Copyright ©1995-2003 by"
900 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
901 #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
902 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
903 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
904 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
905 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
906 #define FILENAME_PREFIX "Rocks"
908 #if defined(PLATFORM_UNIX)
909 #define USERDATA_DIRECTORY ".rocksndiamonds"
910 #elif defined(PLATFORM_WIN32)
911 #define USERDATA_DIRECTORY PROGRAM_TITLE_STRING
913 #define USERDATA_DIRECTORY "userdata"
916 #define X11_ICON_FILENAME "rocks_icon.xbm"
917 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
918 #define MSDOS_POINTER_FILENAME "mouse.pcx"
920 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
921 ** currently supported/known file version numbers:
923 ** 1.2 (still in use)
924 ** 1.4 (still in use)
927 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0)
928 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0)
929 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0)
930 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0)
932 /* file version does not change for every program version, but is changed
933 when new features are introduced that are incompatible with older file
934 versions, so that they can be treated accordingly */
935 #define FILE_VERSION_ACTUAL FILE_VERSION_2_0
937 #define GAME_VERSION_1_0 FILE_VERSION_1_0
938 #define GAME_VERSION_1_2 FILE_VERSION_1_2
939 #define GAME_VERSION_1_4 FILE_VERSION_1_4
940 #define GAME_VERSION_2_0 FILE_VERSION_2_0
942 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
943 PROGRAM_VERSION_MINOR, \
944 PROGRAM_VERSION_PATCH)
946 /* values for game_emulation */
948 #define EMU_BOULDERDASH 1
949 #define EMU_SOKOBAN 2
950 #define EMU_SUPAPLEX 3
954 char Name[MAX_PLAYER_NAME_LEN + 1];
960 boolean present; /* player present in level playfield */
961 boolean connected; /* player connected (locally or via network) */
962 boolean active; /* player (present && connected) */
964 int index_nr, client_nr, element_nr;
966 byte action; /* action from local input device */
967 byte effective_action; /* action acknowledged from network server
968 or summarized over all configured input
969 devices when in single player mode */
970 byte programmed_action; /* action forced by game itself (like moving
971 through doors); overrides other actions */
973 int jx,jy, last_jx,last_jy;
974 int MovDir, MovPos, GfxDir, GfxPos;
975 int Frame, StepFrame;
979 boolean use_murphy_graphic;
980 boolean use_disk_red_graphic;
984 boolean LevelSolved, GameOver;
991 boolean is_collecting;
993 unsigned long move_delay;
994 int move_delay_value;
996 unsigned long push_delay;
997 unsigned long push_delay_value;
999 unsigned long actual_frame_counter;
1002 int gems_still_needed;
1003 int sokobanfields_still_needed;
1004 int lights_still_needed;
1005 int friends_still_needed;
1008 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1009 int shield_normal_time_left;
1010 int shield_deadly_time_left;
1015 int file_version; /* file format version the level is stored with */
1016 int game_version; /* game release version the level was created with */
1018 boolean encoding_16bit_field; /* level contains 16-bit elements */
1019 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
1020 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
1026 char name[MAX_LEVEL_NAME_LEN + 1];
1027 char author[MAX_LEVEL_AUTHOR_LEN + 1];
1028 int score[LEVEL_SCORE_ELEMENTS];
1029 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
1030 int num_yam_contents;
1033 int time_magic_wall;
1037 boolean double_speed;
1039 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
1041 short custom_element_successor[NUM_CUSTOM_ELEMENTS];
1043 boolean no_level_file;
1048 int file_version; /* file format version the tape is stored with */
1049 int game_version; /* game release version the tape was created with */
1050 int engine_version; /* game engine version the tape was recorded with */
1052 char *level_identifier;
1054 unsigned long random_seed;
1056 unsigned long counter;
1057 unsigned long length;
1058 unsigned long length_seconds;
1059 unsigned int delay_played;
1060 boolean pause_before_death;
1061 boolean recording, playing, pausing;
1062 boolean fast_forward;
1063 boolean index_search;
1065 boolean auto_play_level_solved;
1066 boolean quick_resume;
1067 boolean single_step;
1069 boolean player_participates[MAX_PLAYERS];
1070 int num_participating_players;
1074 byte action[MAX_PLAYERS];
1081 /* constant within running game */
1084 int initial_move_delay;
1085 int initial_move_delay_value;
1087 /* variable within running game */
1089 boolean magic_wall_active;
1090 int magic_wall_time_left;
1091 int light_time_left;
1092 int timegate_time_left;
1097 boolean explosions_delayed;
1102 char *autoplay_leveldir;
1103 int autoplay_level_nr;
1107 int menu_draw_xoffset;
1108 int menu_draw_yoffset;
1109 int menu_draw_xoffset_MAIN;
1110 int menu_draw_yoffset_MAIN;
1112 int door_step_offset;
1113 int door_step_delay;
1115 float frames_per_second;
1116 boolean fps_slowdown;
1117 int fps_slowdown_factor;
1122 char *token_name; /* element token used in config files */
1123 char *class_name; /* element class used in config files */
1124 char *editor_description; /* short description for level editor */
1125 char *custom_description; /* custom description for level editor */
1127 int graphic[NUM_ACTIONS]; /* default graphics for several actions */
1128 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1129 /* special graphics for left/right/up/down */
1130 int special_graphic[NUM_SPECIAL_GFX_ARGS];
1131 /* special graphics for certain screens */
1133 int sound[NUM_ACTIONS]; /* default sounds for several actions */
1138 char *token_name; /* font token used in config files */
1140 int graphic; /* default graphic for this font */
1141 int special_graphic[NUM_SPECIAL_GFX_ARGS];
1142 /* special graphics for certain screens */
1143 int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1144 /* internal bitmap ID for special graphics */
1150 int src_x, src_y; /* start position of animation frames */
1151 int width, height; /* width/height of each animation frame */
1152 int offset_x, offset_y; /* x/y offset to next animation frame */
1154 int anim_frames_per_line;
1155 int anim_start_frame;
1156 int anim_delay; /* important: delay of 1 means "no delay"! */
1158 boolean anim_global_sync;
1160 int step_offset; /* optional step offset of toon animations */
1161 int step_delay; /* optional step delay of toon animations */
1163 int draw_x, draw_y; /* optional offset for drawing fonts chars */
1165 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1166 Pixmap clip_mask; /* single-graphic-only clip mask for X11 */
1167 GC clip_gc; /* single-graphic-only clip gc for X11 */
1176 struct ElementActionInfo
1180 boolean is_loop_sound;
1183 struct ElementDirectionInfo
1189 struct SpecialSuffixInfo
1197 extern GC tile_clip_gc;
1198 extern Bitmap *pix[];
1200 extern Bitmap *bitmap_db_field, *bitmap_db_door;
1201 extern Pixmap tile_clipmask[];
1202 extern DrawBuffer *fieldbuffer;
1203 extern DrawBuffer *drawto_field;
1205 extern int game_status;
1206 extern boolean level_editor_test_game;
1207 extern boolean network_playing;
1209 extern int key_joystick_mapping;
1211 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1212 extern int redraw_x1, redraw_y1;
1214 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1215 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1216 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1217 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1218 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1219 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1220 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1221 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1222 extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1223 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1224 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1225 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1226 extern short AmoebaCnt[MAX_NUM_AMOEBA];
1227 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
1228 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1229 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1231 extern unsigned long Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1233 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1234 extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1235 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1236 extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1238 extern int lev_fieldx, lev_fieldy;
1239 extern int scroll_x, scroll_y;
1242 extern int ScrollStepSize;
1243 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1244 extern int BorderElement;
1245 extern int GameFrameDelay;
1246 extern int FfwdFrameDelay;
1247 extern int BX1, BY1;
1248 extern int BX2, BY2;
1249 extern int SBX_Left, SBX_Right;
1250 extern int SBY_Upper, SBY_Lower;
1252 extern int ExitX, ExitY;
1253 extern int AllPlayersGone;
1255 extern int TimeFrames, TimePlayed, TimeLeft;
1256 extern boolean SiebAktiv;
1257 extern int SiebCount;
1259 extern boolean network_player_action_received;
1261 extern int graphics_action_mapping[];
1263 extern struct LevelInfo level;
1264 extern struct PlayerInfo stored_player[], *local_player;
1265 extern struct HiScore highscore[];
1266 extern struct TapeInfo tape;
1267 extern struct GameInfo game;
1268 extern struct GlobalInfo global;
1269 extern struct ElementInfo element_info[];
1270 extern struct ElementActionInfo element_action_info[];
1271 extern struct ElementDirectionInfo element_direction_info[];
1272 extern struct SpecialSuffixInfo special_suffix_info[];
1273 extern struct FontInfo font_info[];
1274 extern struct GraphicInfo *graphic_info;
1275 extern struct SoundInfo *sound_info;
1276 extern struct ConfigInfo image_config[], sound_config[];
1277 extern struct ConfigInfo image_config_suffix[], sound_config_suffix[];