1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
21 #include <sys/types.h>
27 #include "libgame/libgame.h"
32 #if !defined(PLATFORM_MSDOS)
36 #define WIN_XPOS ((XRES - WIN_XSIZE) / 2)
37 #define WIN_YPOS ((YRES - WIN_YSIZE) / 2)
42 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
43 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
44 #define MIN_LEV_FIELDX 3
45 #define MIN_LEV_FIELDY 3
46 #define STD_LEV_FIELDX 64
47 #define STD_LEV_FIELDY 32
48 #define MAX_LEV_FIELDX 128
49 #define MAX_LEV_FIELDY 128
53 #define SCREENX(a) ((a) - scroll_x)
54 #define SCREENY(a) ((a) - scroll_y)
55 #define LEVELX(a) ((a) + scroll_x)
56 #define LEVELY(a) ((a) + scroll_y)
57 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
58 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
59 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
61 /* values for 'Elementeigenschaften1' */
62 #define EP_BIT_AMOEBALIVE (1 << 0)
63 #define EP_BIT_AMOEBOID (1 << 1)
64 #define EP_BIT_SCHLUESSEL (1 << 2)
65 #define EP_BIT_PFORTE (1 << 3)
66 #define EP_BIT_SOLID (1 << 4)
67 #define EP_BIT_MASSIVE (1 << 5)
68 #define EP_BIT_SLIPPERY (1 << 6)
69 #define EP_BIT_ENEMY (1 << 7)
70 #define EP_BIT_MAUER (1 << 8)
71 #define EP_BIT_CAN_FALL (1 << 9)
72 #define EP_BIT_CAN_SMASH (1 << 10)
73 #define EP_BIT_CAN_CHANGE (1 << 11)
74 #define EP_BIT_CAN_MOVE (1 << 12)
75 #define EP_BIT_COULD_MOVE (1 << 13)
76 #define EP_BIT_DONT_TOUCH (1 << 14)
77 #define EP_BIT_DONT_GO_TO (1 << 15)
78 #define EP_BIT_MAMPF2 (1 << 16)
79 #define EP_BIT_CHAR (1 << 17)
80 #define EP_BIT_BD_ELEMENT (1 << 18)
81 #define EP_BIT_SB_ELEMENT (1 << 19)
82 #define EP_BIT_GEM (1 << 20)
83 #define EP_BIT_INACTIVE (1 << 21)
84 #define EP_BIT_EXPLOSIVE (1 << 22)
85 #define EP_BIT_MAMPF3 (1 << 23)
86 #define EP_BIT_PUSHABLE (1 << 24)
87 #define EP_BIT_PLAYER (1 << 25)
88 #define EP_BIT_HAS_CONTENT (1 << 26)
89 #define EP_BIT_EATABLE (1 << 27)
90 #define EP_BIT_SP_ELEMENT (1 << 28)
91 #define EP_BIT_QUICK_GATE (1 << 29)
92 #define EP_BIT_OVER_PLAYER (1 << 30)
93 #define EP_BIT_ACTIVE_BOMB (1 << 31)
95 /* values for 'Elementeigenschaften2' */
96 #define EP_BIT_BELT (1 << 0)
97 #define EP_BIT_BELT_SWITCH (1 << 1)
98 #define EP_BIT_TUBE (1 << 2)
99 #define EP_BIT_SLIPPERY_GEMS (1 << 3)
101 #define IS_AMOEBALIVE(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
102 #define IS_AMOEBOID(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
103 #define IS_SCHLUESSEL(e) (Elementeigenschaften1[e] & EP_BIT_SCHLUESSEL)
104 #define IS_PFORTE(e) (Elementeigenschaften1[e] & EP_BIT_PFORTE)
105 #define IS_SOLID(e) (Elementeigenschaften1[e] & EP_BIT_SOLID)
106 #define IS_MASSIVE(e) (Elementeigenschaften1[e] & EP_BIT_MASSIVE)
107 #define IS_SLIPPERY(e) (Elementeigenschaften1[e] & EP_BIT_SLIPPERY)
108 #define IS_ENEMY(e) (Elementeigenschaften1[e] & EP_BIT_ENEMY)
109 #define IS_MAUER(e) (Elementeigenschaften1[e] & EP_BIT_MAUER)
110 #define CAN_FALL(e) (Elementeigenschaften1[e] & EP_BIT_CAN_FALL)
111 #define CAN_SMASH(e) (Elementeigenschaften1[e] & EP_BIT_CAN_SMASH)
112 #define CAN_CHANGE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_CHANGE)
113 #define CAN_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_MOVE)
114 #define COULD_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_COULD_MOVE)
115 #define DONT_TOUCH(e) (Elementeigenschaften1[e] & EP_BIT_DONT_TOUCH)
116 #define DONT_GO_TO(e) (Elementeigenschaften1[e] & EP_BIT_DONT_GO_TO)
117 #define IS_MAMPF2(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF2)
118 #define IS_CHAR(e) (Elementeigenschaften1[e] & EP_BIT_CHAR)
119 #define IS_BD_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_BD_ELEMENT)
120 #define IS_SB_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SB_ELEMENT)
121 #define IS_GEM(e) (Elementeigenschaften1[e] & EP_BIT_GEM)
122 #define IS_INACTIVE(e) (Elementeigenschaften1[e] & EP_BIT_INACTIVE)
123 #define IS_EXPLOSIVE(e) (Elementeigenschaften1[e] & EP_BIT_EXPLOSIVE)
124 #define IS_MAMPF3(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF3)
125 #define IS_PUSHABLE(e) (Elementeigenschaften1[e] & EP_BIT_PUSHABLE)
126 #define ELEM_IS_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_PLAYER)
127 #define HAS_CONTENT(e) (Elementeigenschaften1[e] & EP_BIT_HAS_CONTENT)
128 #define IS_EATABLE(e) (Elementeigenschaften1[e] & EP_BIT_EATABLE)
129 #define IS_SP_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SP_ELEMENT)
130 #define IS_QUICK_GATE(e) (Elementeigenschaften1[e] & EP_BIT_QUICK_GATE)
131 #define IS_OVER_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_OVER_PLAYER)
132 #define IS_ACTIVE_BOMB(e) (Elementeigenschaften1[e] & EP_BIT_ACTIVE_BOMB)
133 #define IS_BELT(e) (Elementeigenschaften2[e] & EP_BIT_BELT)
134 #define IS_BELT_SWITCH(e) (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
135 #define IS_TUBE(e) (Elementeigenschaften2[e] & EP_BIT_TUBE)
136 #define IS_SLIPPERY_GEMS(e) (Elementeigenschaften2[e] & EP_BIT_SLIPPERY_GEMS)
138 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
140 #define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
141 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
143 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
144 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
145 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
147 #define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
148 (e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \
149 (e) == EL_EDELSTEIN ? EL_DIAMANT : \
150 (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
151 (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
152 (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
154 #define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
155 (e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \
157 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
158 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
159 #define TAPE_IS_EMPTY(x) ((x).length == 0)
160 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
162 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
163 #define SHIELD_ON(p) ((p)->shield_passive_time_left > 0)
164 #define PROTECTED_FIELD(x,y) (IS_TUBE(Feld[x][y]))
165 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
166 PROTECTED_FIELD(x, y))
168 /* Bitmaps with graphic file */
176 #define PIX_BIGFONT 7
177 #define PIX_SMALLFONT 8
178 #define PIX_MEDIUMFONT 9
179 /* Bitmaps without graphic file */
180 #define PIX_DB_DOOR 10
181 #define PIX_DB_FIELD 11
183 #define NUM_PICTURES 10
184 #define NUM_BITMAPS 12
186 /* boundaries of arrays etc. */
187 #define MAX_PLAYER_NAME_LEN 10
188 #define MAX_LEVEL_NAME_LEN 32
189 #define MAX_LEVEL_AUTHOR_LEN 32
190 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
191 #define MAX_SCORE_ENTRIES 100
192 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
193 #define MAX_NUM_AMOEBA 100
195 /* values for elements with content */
196 #define MIN_ELEMENT_CONTENTS 1
197 #define STD_ELEMENT_CONTENTS 4
198 #define MAX_ELEMENT_CONTENTS 8
200 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
202 /* fundamental game speed values */
203 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
204 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
205 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
206 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
207 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
211 char Name[MAX_PLAYER_NAME_LEN + 1];
215 struct SetupJoystickInfo
218 int xleft, xmiddle, xright;
219 int yupper, ymiddle, ylower;
224 struct SetupKeyboardInfo
234 struct SetupInputInfo
236 boolean use_joystick;
237 struct SetupJoystickInfo joy;
238 struct SetupKeyboardInfo key;
248 boolean sound_simple;
250 boolean double_buffering;
251 boolean direct_draw; /* !double_buffering (redundant!) */
252 boolean scroll_delay;
253 boolean soft_scrolling;
262 struct SetupInputInfo input[MAX_PLAYERS];
267 boolean present; /* player present in level playfield */
268 boolean connected; /* player connected (locally or via network) */
269 boolean active; /* player (present && connected) */
271 int index_nr, client_nr, element_nr;
273 byte action; /* action from local input device */
274 byte effective_action; /* action acknowledged from network server
275 or summarized over all configured input
276 devices when in single player mode */
277 byte programmed_action; /* action forced by game itself (like moving
278 through doors); overrides other actions */
280 int joystick_fd; /* file descriptor of player's joystick */
282 int jx,jy, last_jx,last_jy;
283 int MovDir, MovPos, GfxPos;
288 boolean LevelSolved, GameOver;
291 unsigned long move_delay;
292 int move_delay_value;
297 unsigned long push_delay;
298 unsigned long push_delay_value;
300 int frame_reset_delay;
302 unsigned long actual_frame_counter;
305 int gems_still_needed;
306 int sokobanfields_still_needed;
307 int lights_still_needed;
308 int friends_still_needed;
311 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
312 int shield_passive_time_left;
313 int shield_active_time_left;
318 int file_version; /* version of file the level was stored with */
319 int game_version; /* version of game engine to play this level */
320 boolean encoding_16bit_field; /* level contains 16-bit elements */
321 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
322 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
328 char name[MAX_LEVEL_NAME_LEN + 1];
329 char author[MAX_LEVEL_AUTHOR_LEN + 1];
330 int score[LEVEL_SCORE_ELEMENTS];
331 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
332 int num_yam_contents;
339 boolean double_speed;
345 int file_version; /* version of file this level tape was stored with */
346 int game_version; /* version of game engine to play this tape´s level */
349 unsigned long random_seed;
351 unsigned long counter;
352 unsigned long length;
353 unsigned long length_seconds;
354 unsigned int delay_played;
355 boolean pause_before_death;
356 boolean recording, playing, pausing;
357 boolean fast_forward;
359 boolean player_participates[MAX_PLAYERS];
360 int num_participating_players;
363 byte action[MAX_PLAYERS];
373 boolean magic_wall_active;
374 int magic_wall_time_left;
376 int timegate_time_left;
381 boolean explosions_delayed;
386 float frames_per_second;
387 boolean fps_slowdown;
388 int fps_slowdown_factor;
391 extern GC tile_clip_gc;
392 extern Bitmap *pix[];
393 extern Pixmap tile_clipmask[];
394 extern DrawBuffer *fieldbuffer;
395 extern DrawBuffer *drawto_field;
397 extern int joystick_device;
398 extern char *joystick_device_name[];
400 extern int game_status;
401 extern boolean level_editor_test_game;
402 extern boolean network_playing;
404 extern int key_joystick_mapping;
405 extern int global_joystick_status, joystick_status;
407 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
408 extern int redraw_x1, redraw_y1;
410 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
411 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
412 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
413 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
414 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
415 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
416 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
417 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
418 extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
419 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
420 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
421 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
422 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
423 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
424 extern unsigned long Elementeigenschaften1[MAX_ELEMENTS];
425 extern unsigned long Elementeigenschaften2[MAX_ELEMENTS];
428 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
430 extern int FX,FY, ScrollStepSize;
431 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
432 extern int BorderElement;
433 extern int GameFrameDelay;
434 extern int FfwdFrameDelay;
435 extern int BX1,BY1, BX2,BY2;
436 extern int SBX_Left, SBX_Right;
437 extern int SBY_Upper, SBY_Lower;
438 extern int ZX,ZY, ExitX,ExitY;
439 extern int AllPlayersGone;
441 extern int TimeFrames, TimePlayed, TimeLeft;
442 extern boolean SiebAktiv;
443 extern int SiebCount;
445 extern boolean network_player_action_received;
447 extern struct LevelInfo level;
448 extern struct PlayerInfo stored_player[], *local_player;
449 extern struct HiScore highscore[];
450 extern struct TapeInfo tape;
451 extern struct JoystickInfo joystick[];
452 extern struct SetupInfo setup;
453 extern struct GameInfo game;
454 extern struct GlobalInfo global;
456 extern char *sound_name[];
457 extern int background_loop[];
458 extern int num_bg_loops;
459 extern char *element_info[];
460 extern int num_element_info;
462 /* often used screen positions */
465 #define REAL_SX (SX - 2)
466 #define REAL_SY (SY - 2)
475 #define MINI_TILEX (TILEX / 2)
476 #define MINI_TILEY (TILEY / 2)
477 #define MICRO_TILEX (TILEX / 8)
478 #define MICRO_TILEY (TILEY / 8)
479 #define MIDPOSX (SCR_FIELDX / 2)
480 #define MIDPOSY (SCR_FIELDY / 2)
481 #define SXSIZE (SCR_FIELDX * TILEX)
482 #define SYSIZE (SCR_FIELDY * TILEY)
483 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
484 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
487 #define VXSIZE DXSIZE
489 #define EXSIZE DXSIZE
490 #define EYSIZE (VXSIZE + 44)
491 #define FULL_SXSIZE (2 + SXSIZE + 2)
492 #define FULL_SYSIZE (2 + SYSIZE + 2)
493 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
494 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
495 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
496 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
497 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
499 #define GFX_STARTX SX
500 #define GFX_STARTY SY
501 #define MINI_GFX_STARTX SX
502 #define MINI_GFX_STARTY 424
503 #define MICRO_GFX_STARTX SX
504 #define MICRO_GFX_STARTY 536
505 #define GFX_PER_LINE 16
506 #define MINI_GFX_PER_LINE 32
507 #define MICRO_GFX_PER_LINE 128
509 #define HEROES_PER_LINE 16
511 #define MINI_SP_STARTX 0
512 #define MINI_SP_STARTY 352
513 #define MICRO_SP_STARTX 0
514 #define MICRO_SP_STARTY 448
515 #define SP_PER_LINE 16
516 #define MINI_SP_PER_LINE 16
517 #define MICRO_SP_PER_LINE 64
519 #define MINI_DC_STARTX 256
520 #define MINI_DC_STARTY 256
521 #define MICRO_DC_STARTX 384
522 #define MICRO_DC_STARTY 384
523 #define DC_PER_LINE 16
524 #define MINI_DC_PER_LINE 16
525 #define MICRO_DC_PER_LINE 16
527 #define MINI_MORE_STARTX 256
528 #define MINI_MORE_STARTY 256
529 #define MICRO_MORE_STARTX 384
530 #define MICRO_MORE_STARTY 384
531 #define MORE_PER_LINE 16
532 #define MINI_MORE_PER_LINE 16
533 #define MICRO_MORE_PER_LINE 16
536 ** 0 - 499: real elements, stored in level file
537 ** 500 - 699: flag elements, only used at runtime
539 /* "real" level elements */
540 #define EL_LEERRAUM 0
541 #define EL_ERDREICH 1
542 #define EL_MAUERWERK 2
543 #define EL_FELSBODEN 3
544 #define EL_FELSBROCKEN 4
545 #define EL_SCHLUESSEL 5
546 #define EL_EDELSTEIN 6
547 #define EL_AUSGANG_ZU 7
548 #define EL_SPIELFIGUR 8
550 #define EL_FLIEGER 10
551 #define EL_MAMPFER 11
554 #define EL_DIAMANT 14
555 #define EL_AMOEBE_TOT 15
556 #define EL_MORAST_LEER 16
557 #define EL_MORAST_VOLL 17
558 #define EL_TROPFEN 18
560 #define EL_MAGIC_WALL_OFF 20
561 #define EL_SPEED_PILL 21
562 #define EL_SALZSAEURE 22
563 #define EL_AMOEBE_NASS 23
564 #define EL_AMOEBE_NORM 24
565 #define EL_KOKOSNUSS 25
567 #define EL_LIFE_ASYNC 27
568 #define EL_DYNAMITE_ACTIVE 28
569 #define EL_BADEWANNE 29
570 #define EL_ABLENK_AUS 30
571 #define EL_ABLENK_EIN 31
572 #define EL_SCHLUESSEL1 32
573 #define EL_SCHLUESSEL2 33
574 #define EL_SCHLUESSEL3 34
575 #define EL_SCHLUESSEL4 35
576 #define EL_PFORTE1 36
577 #define EL_PFORTE2 37
578 #define EL_PFORTE3 38
579 #define EL_PFORTE4 39
580 #define EL_PFORTE1X 40
581 #define EL_PFORTE2X 41
582 #define EL_PFORTE3X 42
583 #define EL_PFORTE4X 43
584 #define EL_DYNAMITE_INACTIVE 44
586 #define EL_UNSICHTBAR 46
587 #define EL_BIRNE_AUS 47
588 #define EL_BIRNE_EIN 48
589 #define EL_ERZ_EDEL 49
590 #define EL_ERZ_DIAM 50
591 #define EL_AMOEBE_VOLL 51
592 #define EL_AMOEBE_BD 52
593 #define EL_ZEIT_VOLL 53
594 #define EL_ZEIT_LEER 54
595 #define EL_MAUER_LEBT 55
596 #define EL_EDELSTEIN_BD 56
597 #define EL_EDELSTEIN_GELB 57
598 #define EL_ERZ_EDEL_BD 58
599 #define EL_ERZ_EDEL_GELB 59
600 #define EL_MAMPFER2 60
601 #define EL_MAGIC_WALL_BD_OFF 61
602 #define EL_INVISIBLE_STEEL 62
604 #define EL_UNUSED_63 63
606 #define EL_DYNABOMB_NR 64
607 #define EL_DYNABOMB_SZ 65
608 #define EL_DYNABOMB_XL 66
609 #define EL_SOKOBAN_OBJEKT 67
610 #define EL_SOKOBAN_FELD_LEER 68
611 #define EL_SOKOBAN_FELD_VOLL 69
612 #define EL_BUTTERFLY_RIGHT 70
613 #define EL_BUTTERFLY_UP 71
614 #define EL_BUTTERFLY_LEFT 72
615 #define EL_BUTTERFLY_DOWN 73
616 #define EL_FIREFLY_RIGHT 74
617 #define EL_FIREFLY_UP 75
618 #define EL_FIREFLY_LEFT 76
619 #define EL_FIREFLY_DOWN 77
620 #define EL_BUTTERFLY_1 EL_BUTTERFLY_DOWN
621 #define EL_BUTTERFLY_2 EL_BUTTERFLY_LEFT
622 #define EL_BUTTERFLY_3 EL_BUTTERFLY_UP
623 #define EL_BUTTERFLY_4 EL_BUTTERFLY_RIGHT
624 #define EL_FIREFLY_1 EL_FIREFLY_LEFT
625 #define EL_FIREFLY_2 EL_FIREFLY_DOWN
626 #define EL_FIREFLY_3 EL_FIREFLY_RIGHT
627 #define EL_FIREFLY_4 EL_FIREFLY_UP
628 #define EL_BUTTERFLY 78
629 #define EL_FIREFLY 79
630 #define EL_SPIELER1 80
631 #define EL_SPIELER2 81
632 #define EL_SPIELER3 82
633 #define EL_SPIELER4 83
634 #define EL_KAEFER_RIGHT 84
635 #define EL_KAEFER_UP 85
636 #define EL_KAEFER_LEFT 86
637 #define EL_KAEFER_DOWN 87
638 #define EL_FLIEGER_RIGHT 88
639 #define EL_FLIEGER_UP 89
640 #define EL_FLIEGER_LEFT 90
641 #define EL_FLIEGER_DOWN 91
642 #define EL_PACMAN_RIGHT 92
643 #define EL_PACMAN_UP 93
644 #define EL_PACMAN_LEFT 94
645 #define EL_PACMAN_DOWN 95
646 #define EL_EDELSTEIN_ROT 96
647 #define EL_EDELSTEIN_LILA 97
648 #define EL_ERZ_EDEL_ROT 98
649 #define EL_ERZ_EDEL_LILA 99
650 #define EL_BADEWANNE1 100
651 #define EL_BADEWANNE2 101
652 #define EL_BADEWANNE3 102
653 #define EL_BADEWANNE4 103
654 #define EL_BADEWANNE5 104
655 #define EL_BD_WALL 105
656 #define EL_BD_ROCK 106
657 #define EL_AUSGANG_AUF 107
658 #define EL_BLACK_ORB 108
659 #define EL_AMOEBA2DIAM 109
661 #define EL_PINGUIN 111
663 #define EL_PFEIL_LEFT 113
664 #define EL_PFEIL_RIGHT 114
665 #define EL_PFEIL_UP 115
666 #define EL_PFEIL_DOWN 116
667 #define EL_SCHWEIN 117
668 #define EL_DRACHE 118
670 #define EL_EM_KEY_1_FILE 119
672 #define EL_CHAR_START 120
673 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
674 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
675 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
676 #define EL_CHAR_RAUTE (EL_CHAR_ASCII0+35)
677 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
678 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
679 #define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0+38)
680 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
681 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
682 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
683 #define EL_CHAR_MULT (EL_CHAR_ASCII0+42)
684 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
685 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
686 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
687 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
688 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
689 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
690 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
691 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
692 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
693 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
694 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
695 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
696 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
697 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
698 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
699 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
700 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
701 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
702 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
703 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
704 #define EL_CHAR_END (EL_CHAR_START+79)
706 #define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \
707 (x) == 'Ö' ? EL_CHAR_OE : \
708 (x) == 'Ü' ? EL_CHAR_UE : \
709 EL_CHAR_A + (x) - 'A')
711 #define EL_MAUER_X 200
712 #define EL_MAUER_Y 201
713 #define EL_MAUER_XY 202
715 #define EL_EM_GATE_1 203
716 #define EL_EM_GATE_2 204
717 #define EL_EM_GATE_3 205
718 #define EL_EM_GATE_4 206
720 #define EL_EM_KEY_2_FILE 207
721 #define EL_EM_KEY_3_FILE 208
722 #define EL_EM_KEY_4_FILE 209
724 #define EL_SP_START 210
725 #define EL_SP_EMPTY (EL_SP_START + 0)
726 #define EL_SP_ZONK (EL_SP_START + 1)
727 #define EL_SP_BASE (EL_SP_START + 2)
728 #define EL_SP_MURPHY (EL_SP_START + 3)
729 #define EL_SP_INFOTRON (EL_SP_START + 4)
730 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
731 #define EL_SP_HARD_GRAY (EL_SP_START + 6)
732 #define EL_SP_EXIT (EL_SP_START + 7)
733 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
734 #define EL_SP_PORT1_RIGHT (EL_SP_START + 9)
735 #define EL_SP_PORT1_DOWN (EL_SP_START + 10)
736 #define EL_SP_PORT1_LEFT (EL_SP_START + 11)
737 #define EL_SP_PORT1_UP (EL_SP_START + 12)
738 #define EL_SP_PORT2_RIGHT (EL_SP_START + 13)
739 #define EL_SP_PORT2_DOWN (EL_SP_START + 14)
740 #define EL_SP_PORT2_LEFT (EL_SP_START + 15)
741 #define EL_SP_PORT2_UP (EL_SP_START + 16)
742 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
743 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
744 #define EL_SP_TERMINAL (EL_SP_START + 19)
745 #define EL_SP_DISK_RED (EL_SP_START + 20)
746 #define EL_SP_PORT_Y (EL_SP_START + 21)
747 #define EL_SP_PORT_X (EL_SP_START + 22)
748 #define EL_SP_PORT_XY (EL_SP_START + 23)
749 #define EL_SP_ELECTRON (EL_SP_START + 24)
750 #define EL_SP_BUG (EL_SP_START + 25)
751 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
752 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
753 #define EL_SP_HARD_BASE1 (EL_SP_START + 28)
754 #define EL_SP_HARD_GREEN (EL_SP_START + 29)
755 #define EL_SP_HARD_BLUE (EL_SP_START + 30)
756 #define EL_SP_HARD_RED (EL_SP_START + 31)
757 #define EL_SP_HARD_YELLOW (EL_SP_START + 32)
758 #define EL_SP_HARD_BASE2 (EL_SP_START + 33)
759 #define EL_SP_HARD_BASE3 (EL_SP_START + 34)
760 #define EL_SP_HARD_BASE4 (EL_SP_START + 35)
761 #define EL_SP_HARD_BASE5 (EL_SP_START + 36)
762 #define EL_SP_HARD_BASE6 (EL_SP_START + 37)
763 #define EL_SP_CHIP_UPPER (EL_SP_START + 38)
764 #define EL_SP_CHIP_LOWER (EL_SP_START + 39)
765 #define EL_SP_END (EL_SP_START + 39)
767 #define EL_EM_GATE_1X 250
768 #define EL_EM_GATE_2X 251
769 #define EL_EM_GATE_3X 252
770 #define EL_EM_GATE_4X 253
772 #define EL_UNUSED_254 254
773 #define EL_UNUSED_255 255
776 #define EL_CRYSTAL 257
777 #define EL_WALL_PEARL 258
778 #define EL_WALL_CRYSTAL 259
779 #define EL_DOOR_WHITE 260
780 #define EL_DOOR_WHITE_GRAY 261
781 #define EL_KEY_WHITE 262
782 #define EL_SHIELD_PASSIVE 263
783 #define EL_EXTRA_TIME 264
784 #define EL_SWITCHGATE_OPEN 265
785 #define EL_SWITCHGATE_CLOSED 266
786 #define EL_SWITCHGATE_SWITCH_1 267
787 #define EL_SWITCHGATE_SWITCH_2 268
789 #define EL_UNUSED_269 269
790 #define EL_UNUSED_270 270
792 #define EL_BELT1_LEFT 271
793 #define EL_BELT1_MIDDLE 272
794 #define EL_BELT1_RIGHT 273
795 #define EL_BELT1_SWITCH_LEFT 274
796 #define EL_BELT1_SWITCH_MIDDLE 275
797 #define EL_BELT1_SWITCH_RIGHT 276
798 #define EL_BELT2_LEFT 277
799 #define EL_BELT2_MIDDLE 278
800 #define EL_BELT2_RIGHT 279
801 #define EL_BELT2_SWITCH_LEFT 280
802 #define EL_BELT2_SWITCH_MIDDLE 281
803 #define EL_BELT2_SWITCH_RIGHT 282
804 #define EL_BELT3_LEFT 283
805 #define EL_BELT3_MIDDLE 284
806 #define EL_BELT3_RIGHT 285
807 #define EL_BELT3_SWITCH_LEFT 286
808 #define EL_BELT3_SWITCH_MIDDLE 287
809 #define EL_BELT3_SWITCH_RIGHT 288
810 #define EL_BELT4_LEFT 289
811 #define EL_BELT4_MIDDLE 290
812 #define EL_BELT4_RIGHT 291
813 #define EL_BELT4_SWITCH_LEFT 292
814 #define EL_BELT4_SWITCH_MIDDLE 293
815 #define EL_BELT4_SWITCH_RIGHT 294
816 #define EL_LANDMINE 295
817 #define EL_ENVELOPE 296
818 #define EL_LIGHT_SWITCH_OFF 297
819 #define EL_LIGHT_SWITCH_ON 298
820 #define EL_SIGN_EXCLAMATION 299
821 #define EL_SIGN_RADIOACTIVITY 300
822 #define EL_SIGN_STOP 301
823 #define EL_SIGN_WHEELCHAIR 302
824 #define EL_SIGN_PARKING 303
825 #define EL_SIGN_ONEWAY 304
826 #define EL_SIGN_HEART 305
827 #define EL_SIGN_TRIANGLE 306
828 #define EL_SIGN_ROUND 307
829 #define EL_SIGN_EXIT 308
830 #define EL_SIGN_YINYANG 309
831 #define EL_SIGN_OTHER 310
832 #define EL_MOLE_LEFT 311
833 #define EL_MOLE_RIGHT 312
834 #define EL_MOLE_UP 313
835 #define EL_MOLE_DOWN 314
836 #define EL_STEEL_SLANTED 315
837 #define EL_SAND_INVISIBLE 316
838 #define EL_DX_UNKNOWN_15 317
839 #define EL_DX_UNKNOWN_42 318
841 #define EL_UNUSED_319 319
842 #define EL_UNUSED_320 320
844 #define EL_SHIELD_ACTIVE 321
845 #define EL_TIMEGATE_OPEN 322
846 #define EL_TIMEGATE_CLOSED 323
847 #define EL_TIMEGATE_SWITCH_ON 324
848 #define EL_TIMEGATE_SWITCH_OFF 325
850 #define EL_BALLOON 326
851 #define EL_BALLOON_SEND_LEFT 327
852 #define EL_BALLOON_SEND_RIGHT 328
853 #define EL_BALLOON_SEND_UP 329
854 #define EL_BALLOON_SEND_DOWN 330
855 #define EL_BALLOON_SEND_ANY 331
857 #define EL_EMC_STEEL_WALL_1 332
858 #define EL_EMC_STEEL_WALL_2 333
859 #define EL_EMC_STEEL_WALL_3 334
860 #define EL_EMC_STEEL_WALL_4 335
861 #define EL_EMC_WALL_1 336
862 #define EL_EMC_WALL_2 337
863 #define EL_EMC_WALL_3 338
864 #define EL_EMC_WALL_4 339
865 #define EL_EMC_WALL_5 340
866 #define EL_EMC_WALL_6 341
867 #define EL_EMC_WALL_7 342
868 #define EL_EMC_WALL_8 343
870 #define EL_TUBE_CROSS 344
871 #define EL_TUBE_VERTICAL 345
872 #define EL_TUBE_HORIZONTAL 346
873 #define EL_TUBE_VERT_LEFT 347
874 #define EL_TUBE_VERT_RIGHT 348
875 #define EL_TUBE_HORIZ_UP 349
876 #define EL_TUBE_HORIZ_DOWN 350
877 #define EL_TUBE_LEFT_UP 351
878 #define EL_TUBE_LEFT_DOWN 352
879 #define EL_TUBE_RIGHT_UP 353
880 #define EL_TUBE_RIGHT_DOWN 354
881 #define EL_SPRING 355
882 #define EL_TRAP_INACTIVE 356
883 #define EL_DX_SUPABOMB 357
885 /* "real" (and therefore drawable) runtime elements */
886 #define EL_FIRST_RUNTIME_EL 500
888 #define EL_MAGIC_WALL_EMPTY 500
889 #define EL_MAGIC_WALL_BD_EMPTY 501
890 #define EL_MAGIC_WALL_FULL 502
891 #define EL_MAGIC_WALL_BD_FULL 503
892 #define EL_MAGIC_WALL_DEAD 504
893 #define EL_MAGIC_WALL_BD_DEAD 505
894 #define EL_AUSGANG_ACT 506
895 #define EL_SP_TERMINAL_ACTIVE 507
896 #define EL_SP_BUG_ACTIVE 508
897 #define EL_EM_KEY_1 509
898 #define EL_EM_KEY_2 510
899 #define EL_EM_KEY_3 511
900 #define EL_EM_KEY_4 512
901 #define EL_DYNABOMB_ACTIVE_1 513
902 #define EL_DYNABOMB_ACTIVE_2 514
903 #define EL_DYNABOMB_ACTIVE_3 515
904 #define EL_DYNABOMB_ACTIVE_4 516
905 #define EL_SWITCHGATE_OPENING 517
906 #define EL_SWITCHGATE_CLOSING 518
907 #define EL_TIMEGATE_OPENING 519
908 #define EL_TIMEGATE_CLOSING 520
909 #define EL_PEARL_BREAKING 521
910 #define EL_TRAP_ACTIVE 522
911 #define EL_SPRING_MOVING 523
912 #define EL_SP_MURPHY_CLONE 524
913 #define EL_QUICKSAND_EMPTYING 525
914 #define EL_MAGIC_WALL_EMPTYING 526
915 #define EL_MAGIC_WALL_BD_EMPTYING 527
916 #define EL_AMOEBA_DRIPPING 528
918 /* "unreal" (and therefore not drawable) runtime elements */
919 #define EL_BLOCKED 600
920 #define EL_EXPLODING 601
921 #define EL_CRACKINGNUT 602
922 #define EL_BLURB_LEFT 603
923 #define EL_BLURB_RIGHT 604
924 #define EL_AMOEBING 605
925 #define EL_DEAMOEBING 606
926 #define EL_MAUERND 607
927 #define EL_BURNING 608
928 #define EL_PLAYER_IS_LEAVING 609
929 #define EL_QUICKSAND_FILLING 610
930 #define EL_MAGIC_WALL_FILLING 611
931 #define EL_MAGIC_WALL_BD_FILLING 612
934 ** 0 - 255: graphics from "RocksScreen"
935 ** 256 - 511: graphics from "RocksFont"
936 ** 512 - 767: graphics from "RocksHeroes"
937 ** 768 - 1023: graphics from "RocksSP"
938 ** 1024 - 1279: graphics from "RocksDC"
939 ** 1280 - 1535: graphics from "RocksMore"
942 #define GFX_START_ROCKSSCREEN 0
943 #define GFX_END_ROCKSSCREEN 255
944 #define GFX_START_ROCKSFONT 256
945 #define GFX_END_ROCKSFONT 511
946 #define GFX_START_ROCKSHEROES 512
947 #define GFX_END_ROCKSHEROES 767
948 #define GFX_START_ROCKSSP 768
949 #define GFX_END_ROCKSSP 1023
950 #define GFX_START_ROCKSDC 1024
951 #define GFX_END_ROCKSDC 1279
952 #define GFX_START_ROCKSMORE 1280
953 #define GFX_END_ROCKSMORE 1535
955 #define NUM_TILES 1536
957 /* graphics from "RocksScreen" */
959 #define GFX_LEERRAUM (-1)
960 #define GFX_ERDREICH 0
961 #define GFX_ERDENRAND 1
962 #define GFX_MORAST_LEER 2
963 #define GFX_MORAST_VOLL 3
965 #define GFX_MAUERWERK 5
966 #define GFX_FELSBODEN 6
967 #define GFX_EDELSTEIN 8
968 #define GFX_DIAMANT 10
969 #define GFX_FELSBROCKEN 12
971 #define GFX_BADEWANNE1 16
972 #define GFX_SALZSAEURE 17
973 #define GFX_BADEWANNE2 18
976 #define GFX_UNSICHTBAR 19
979 #define GFX_SCHLUESSEL1 20
980 #define GFX_SCHLUESSEL2 21
981 #define GFX_SCHLUESSEL3 22
982 #define GFX_SCHLUESSEL4 23
984 #define GFX_LIFE_ASYNC 25
985 #define GFX_BADEWANNE 26
987 #define GFX_KOKOSNUSS 28
988 #define GFX_CRACKINGNUT 29
990 #define GFX_BADEWANNE3 32
991 #define GFX_BADEWANNE4 33
992 #define GFX_BADEWANNE5 34
993 #define GFX_SMILEY 35
994 #define GFX_PFORTE1 36
995 #define GFX_PFORTE2 37
996 #define GFX_PFORTE3 38
997 #define GFX_PFORTE4 39
998 #define GFX_PFORTE1X 40
999 #define GFX_PFORTE2X 41
1000 #define GFX_PFORTE3X 42
1001 #define GFX_PFORTE4X 43
1003 #define GFX_DYNAMIT_AUS 48
1004 #define GFX_DYNAMIT 49
1005 #define GFX_FLIEGER 56
1006 #define GFX_FLIEGER_RIGHT 56
1007 #define GFX_FLIEGER_UP 57
1008 #define GFX_FLIEGER_LEFT 58
1009 #define GFX_FLIEGER_DOWN 59
1011 #define GFX_EXPLOSION 64
1012 #define GFX_KAEFER 72
1013 #define GFX_KAEFER_RIGHT 72
1014 #define GFX_KAEFER_UP 73
1015 #define GFX_KAEFER_LEFT 74
1016 #define GFX_KAEFER_DOWN 75
1018 #define GFX_MAMPFER 80
1019 #define GFX_ROBOT 84
1020 #define GFX_PACMAN 88
1021 #define GFX_PACMAN_RIGHT 88
1022 #define GFX_PACMAN_UP 89
1023 #define GFX_PACMAN_LEFT 90
1024 #define GFX_PACMAN_DOWN 91
1026 #define GFX_ABLENK 96
1027 #define GFX_ABLENK_EIN GFX_ABLENK
1028 #define GFX_ABLENK_AUS GFX_ABLENK
1029 #define GFX_AMOEBE_NASS 100
1030 #define GFX_TROPFEN 101
1031 #define GFX_AMOEBING GFX_TROPFEN
1032 #define GFX_AMOEBE_LEBT 104
1033 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
1034 #define GFX_AMOEBE_TOT 108
1035 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
1037 #define GFX_BIRNE_AUS 112
1038 #define GFX_BIRNE_EIN 113
1039 #define GFX_ZEIT_VOLL 114
1040 #define GFX_ZEIT_LEER 115
1041 #define GFX_SPIELER1 116
1042 #define GFX_SPIELER2 117
1043 #define GFX_SPIELER3 118
1044 #define GFX_SPIELER4 119
1045 #define GFX_AMOEBE_VOLL 120
1046 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
1047 #define GFX_SOKOBAN_OBJEKT 121
1048 #define GFX_SOKOBAN_FELD_LEER 122
1049 #define GFX_SOKOBAN_FELD_VOLL 123
1050 #define GFX_GEBLUBBER 124
1052 #define GFX_MAGIC_WALL_OFF 128
1053 #define GFX_MAGIC_WALL_EMPTY GFX_MAGIC_WALL_OFF
1054 #define GFX_MAGIC_WALL_FULL GFX_MAGIC_WALL_OFF
1055 #define GFX_MAGIC_WALL_DEAD GFX_MAGIC_WALL_OFF
1056 #define GFX_ERZ_EDEL 132
1057 #define GFX_ERZ_DIAM 133
1058 #define GFX_ERZ_EDEL_ROT 134
1059 #define GFX_ERZ_EDEL_LILA 135
1060 #define GFX_ERZ_EDEL_GELB 136
1061 #define GFX_ERZ_EDEL_BD 137
1062 #define GFX_EDELSTEIN_GELB 138
1063 #define GFX_KUGEL_ROT 140
1064 #define GFX_KUGEL_BLAU 141
1065 #define GFX_KUGEL_GELB 142
1066 #define GFX_KUGEL_GRAU 143
1068 #define GFX_PINGUIN 144
1069 #define GFX_MOLE 145
1070 #define GFX_SCHWEIN 146
1071 #define GFX_DRACHE 147
1072 #define GFX_MAUER_XY 148
1073 #define GFX_MAUER_X 149
1074 #define GFX_MAUER_Y 150
1075 #define GFX_EDELSTEIN_ROT 152
1076 #define GFX_EDELSTEIN_LILA 154
1077 #define GFX_DYNABOMB_XL 156
1078 #define GFX_BLACK_ORB 157
1079 #define GFX_SPEED_PILL 158
1080 #define GFX_SONDE 159
1081 /* Zeile 10 (160) */
1082 #define GFX_EDELSTEIN_BD 163
1083 #define GFX_MAUER_RIGHT 165
1084 #define GFX_MAUER_R1 GFX_MAUER_RIGHT
1085 #define GFX_MAUER_R 167
1086 #define GFX_MAUER_LEFT 168
1087 #define GFX_MAUER_L1 GFX_MAUER_LEFT
1088 #define GFX_MAUER_L 170
1089 #define GFX_MAUER_LEBT 171
1090 #define GFX_MAGIC_WALL_BD_OFF 172
1091 #define GFX_MAGIC_WALL_BD_EMPTY GFX_MAGIC_WALL_BD_OFF
1092 #define GFX_MAGIC_WALL_BD_FULL GFX_MAGIC_WALL_BD_OFF
1093 #define GFX_MAGIC_WALL_BD_DEAD GFX_MAGIC_WALL_BD_OFF
1094 /* Zeile 11 (176) */
1095 #define GFX_AUSGANG_ZU 176
1096 #define GFX_AUSGANG_ACT 177
1097 #define GFX_AUSGANG_AUF 180
1098 #define GFX_MAMPFER2 184
1099 #define GFX_DYNABOMB 188
1100 #define GFX_DYNABOMB_NR 188
1101 #define GFX_DYNABOMB_SZ 191
1102 /* Zeile 12 (192) */
1103 #define GFX_PFEIL_LEFT 192
1104 #define GFX_PFEIL_RIGHT 193
1105 #define GFX_PFEIL_UP 194
1106 #define GFX_PFEIL_DOWN 195
1107 #define GFX_BUTTERFLY 196
1108 #define GFX_FIREFLY 198
1109 #define GFX_BUTTERFLY_RIGHT 200
1110 #define GFX_BUTTERFLY_UP 201
1111 #define GFX_BUTTERFLY_LEFT 202
1112 #define GFX_BUTTERFLY_DOWN 203
1113 #define GFX_FIREFLY_RIGHT 204
1114 #define GFX_FIREFLY_UP 205
1115 #define GFX_FIREFLY_LEFT 206
1116 #define GFX_FIREFLY_DOWN 207
1118 /* only available as size MINI_TILE */
1119 #define GFX_VSTEEL_UPPER_LEFT 208
1120 #define GFX_VSTEEL_UPPER_RIGHT 209
1121 #define GFX_VSTEEL_LOWER_LEFT 210
1122 #define GFX_VSTEEL_LOWER_RIGHT 211
1123 #define GFX_VSTEEL_HORIZONTAL 212
1124 #define GFX_VSTEEL_VERTICAL 213
1125 #define GFX_ISTEEL_UPPER_LEFT 214
1126 #define GFX_ISTEEL_UPPER_RIGHT 215
1127 #define GFX_ISTEEL_LOWER_LEFT 216
1128 #define GFX_ISTEEL_LOWER_RIGHT 217
1129 #define GFX_ISTEEL_HORIZONTAL 218
1130 #define GFX_ISTEEL_VERTICAL 219
1132 /* elements with graphics borrowed from other elements */
1133 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
1134 #define GFX_SPIELFIGUR GFX_SPIELER1
1136 /* graphics from "RocksHeroes" */
1137 #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
1138 #define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
1139 #define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
1140 #define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
1141 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
1142 #define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
1143 #define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
1144 #define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
1145 #define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
1146 #define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
1147 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
1148 #define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
1149 #define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
1150 #define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
1151 #define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
1152 #define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
1153 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
1154 #define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
1155 #define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
1156 #define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
1157 #define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
1158 #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
1159 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
1160 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
1161 #define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
1162 #define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
1163 #define GFX2_SHIELD_PASSIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 1)
1164 #define GFX2_SHIELD_ACTIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 5)
1166 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
1167 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
1168 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
1169 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
1170 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
1171 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
1172 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
1173 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
1174 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
1176 #define GFX_MOLE_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
1177 #define GFX_MOLE_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
1178 #define GFX_MOLE_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
1179 #define GFX_MOLE_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
1181 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
1182 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
1183 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
1184 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
1185 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
1186 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
1187 #define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 9)
1188 #define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +13)
1189 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
1190 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
1191 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
1192 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
1194 /* graphics from "RocksSP" */
1195 #define GFX_SP_EMPTY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 0)
1197 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 1)
1199 #define GFX_SP_BASE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 2)
1200 #define GFX_SP_MURPHY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
1201 #define GFX_SP_INFOTRON (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 4)
1202 #define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 5)
1203 #define GFX_SP_HARD_GRAY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 6)
1204 #define GFX_SP_EXIT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 7)
1205 #define GFX_SP_DISK_ORANGE (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 0)
1206 #define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 1)
1207 #define GFX_SP_PORT1_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 2)
1208 #define GFX_SP_PORT1_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 3)
1209 #define GFX_SP_PORT1_UP (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 4)
1210 #define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 5)
1211 #define GFX_SP_PORT2_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 6)
1212 #define GFX_SP_PORT2_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 7)
1213 #define GFX_SP_PORT2_UP (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 0)
1214 #define GFX_SP_SNIKSNAK (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 1)
1215 #define GFX_SP_DISK_YELLOW (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 2)
1216 #define GFX_SP_TERMINAL (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 3)
1217 #define GFX_SP_DISK_RED (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 4)
1218 #define GFX_SP_PORT_Y (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 5)
1219 #define GFX_SP_PORT_X (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 6)
1220 #define GFX_SP_PORT_XY (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 7)
1221 #define GFX_SP_ELECTRON (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 0)
1222 #define GFX_SP_BUG (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 1)
1223 #define GFX_SP_CHIP_LEFT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 2)
1224 #define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 3)
1225 #define GFX_SP_HARD_BASE1 (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 4)
1226 #define GFX_SP_HARD_GREEN (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 5)
1227 #define GFX_SP_HARD_BLUE (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 6)
1228 #define GFX_SP_HARD_RED (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 7)
1229 #define GFX_SP_HARD_YELLOW (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 0)
1230 #define GFX_SP_HARD_BASE2 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 1)
1231 #define GFX_SP_HARD_BASE3 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 2)
1232 #define GFX_SP_HARD_BASE4 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 3)
1233 #define GFX_SP_HARD_BASE5 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 4)
1234 #define GFX_SP_HARD_BASE6 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 5)
1235 #define GFX_SP_CHIP_UPPER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 6)
1236 #define GFX_SP_CHIP_LOWER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 7)
1238 #define GFX_INVISIBLE_STEEL_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 1)
1239 #define GFX_SAND_INVISIBLE_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 2)
1240 #define GFX_INVISIBLE_STEEL (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 3)
1241 #define GFX_UNSICHTBAR_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 5)
1242 #define GFX_SAND_INVISIBLE (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 6)
1243 #define GFX_UNSICHTBAR (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 7)
1245 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 0)
1247 #define GFX_EM_KEY_1 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 4)
1248 #define GFX_EM_KEY_2 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 5)
1249 #define GFX_EM_KEY_3 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 6)
1250 #define GFX_EM_KEY_4 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 7)
1251 #define GFX_EM_GATE_1 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 0)
1252 #define GFX_EM_GATE_2 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 1)
1253 #define GFX_EM_GATE_3 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 2)
1254 #define GFX_EM_GATE_4 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 3)
1255 #define GFX_EM_GATE_1X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 4)
1256 #define GFX_EM_GATE_2X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 5)
1257 #define GFX_EM_GATE_3X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 6)
1258 #define GFX_EM_GATE_4X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 7)
1260 #define GFX_MURPHY_GO_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 8)
1261 #define GFX_MURPHY_ANY_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 9)
1262 #define GFX_MURPHY_GO_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 11)
1263 #define GFX_MURPHY_ANY_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 12)
1264 #define GFX_MURPHY_SNAP_UP (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 14)
1265 #define GFX_MURPHY_SNAP_DOWN (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 15)
1266 #define GFX_MURPHY_SNAP_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 8)
1267 #define GFX_MURPHY_SNAP_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 9)
1268 #define GFX_MURPHY_PUSH_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 10)
1269 #define GFX_MURPHY_PUSH_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 11)
1271 #define GFX_SP_BUG_WARNING (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 15)
1272 #define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 8)
1273 #define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 8)
1274 #define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 8)
1275 #define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 8)
1276 #define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 12)
1277 #define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 8)
1278 #define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 12)
1280 #define GFX2_SP_ELECTRON (GFX_START_ROCKSSP + 10 * SP_PER_LINE + 8)
1281 #define GFX2_SP_TERMINAL (GFX_START_ROCKSSP + 11 * SP_PER_LINE + 8)
1282 #define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE + 8)
1284 #define GFX_SP_MURPHY_CLONE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
1286 /* graphics from "RocksDC" */
1287 #define GFX_BELT1_MIDDLE (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 0)
1288 #define GFX_BELT1_LEFT (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 0)
1289 #define GFX_BELT1_RIGHT (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 0)
1290 #define GFX_BELT2_MIDDLE (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 0)
1291 #define GFX_BELT2_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 0)
1292 #define GFX_BELT2_RIGHT (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 0)
1293 #define GFX_BELT3_MIDDLE (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 0)
1294 #define GFX_BELT3_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 0)
1295 #define GFX_BELT3_RIGHT (GFX_START_ROCKSDC + 8 * DC_PER_LINE + 0)
1296 #define GFX_BELT4_MIDDLE (GFX_START_ROCKSDC + 9 * DC_PER_LINE + 0)
1297 #define GFX_BELT4_LEFT (GFX_START_ROCKSDC + 10 * DC_PER_LINE + 0)
1298 #define GFX_BELT4_RIGHT (GFX_START_ROCKSDC + 11 * DC_PER_LINE + 0)
1299 #define GFX_BELT1_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 0)
1300 #define GFX_BELT2_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 1)
1301 #define GFX_BELT3_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 2)
1302 #define GFX_BELT4_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 3)
1303 #define GFX_BELT1_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 0)
1304 #define GFX_BELT2_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 1)
1305 #define GFX_BELT3_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 2)
1306 #define GFX_BELT4_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 3)
1307 #define GFX_BELT1_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 0)
1308 #define GFX_BELT2_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 1)
1309 #define GFX_BELT3_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 2)
1310 #define GFX_BELT4_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 3)
1312 #define GFX_SWITCHGATE_SWITCH_1 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 4)
1313 #define GFX_SWITCHGATE_SWITCH_2 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 5)
1314 #define GFX_LIGHT_SWITCH_OFF (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 6)
1315 #define GFX_LIGHT_SWITCH_ON (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 7)
1316 #define GFX_TIMEGATE_SWITCH (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 0)
1318 #define GFX_ENVELOPE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 4)
1319 #define GFX_SIGN_EXCLAMATION (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 5)
1320 #define GFX_SIGN_STOP (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 6)
1321 #define GFX_LANDMINE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 7)
1322 #define GFX_STEEL_SLANTED (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 5)
1324 #define GFX_EXTRA_TIME (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 8)
1325 #define GFX_SHIELD_ACTIVE (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 8)
1326 #define GFX_SHIELD_PASSIVE (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 8)
1327 #define GFX_MOLE_DOWN (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 8)
1328 #define GFX_MOLE_UP (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 12)
1329 #define GFX_MOLE_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 8)
1330 #define GFX_MOLE_RIGHT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 12)
1331 #define GFX_SWITCHGATE_CLOSED (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 8)
1332 #define GFX_SWITCHGATE_OPEN (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 12)
1333 #define GFX_TIMEGATE_CLOSED (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 8)
1334 #define GFX_TIMEGATE_OPEN (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 12)
1335 #define GFX_BALLOON_SEND_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 8)
1336 #define GFX_BALLOON_SEND_RIGHT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 9)
1337 #define GFX_BALLOON_SEND_UP (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 10)
1338 #define GFX_BALLOON_SEND_DOWN (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 11)
1339 #define GFX_BALLOON (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 12)
1340 #define GFX_BALLOON_SEND_ANY (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 15)
1342 #define GFX_EMC_STEEL_WALL_1 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1343 #define GFX_EMC_STEEL_WALL_2 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1344 #define GFX_EMC_STEEL_WALL_3 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1345 #define GFX_EMC_STEEL_WALL_4 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1346 #define GFX_EMC_WALL_1 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 13)
1347 #define GFX_EMC_WALL_2 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 14)
1348 #define GFX_EMC_WALL_3 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 15)
1349 #define GFX_EMC_WALL_4 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
1350 #define GFX_EMC_WALL_5 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 15)
1351 #define GFX_EMC_WALL_6 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 14)
1352 #define GFX_EMC_WALL_7 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 15)
1353 #define GFX_EMC_WALL_8 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
1355 /* graphics from "RocksMore" */
1356 #define GFX_ARROW_BLUE_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0)
1357 #define GFX_ARROW_BLUE_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1)
1358 #define GFX_ARROW_BLUE_UP (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2)
1359 #define GFX_ARROW_BLUE_DOWN (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3)
1360 #define GFX_ARROW_RED_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0)
1361 #define GFX_ARROW_RED_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1)
1362 #define GFX_ARROW_RED_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2)
1363 #define GFX_ARROW_RED_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3)
1364 #define GFX_SCROLLBAR_BLUE (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0)
1365 #define GFX_SCROLLBAR_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1)
1366 #define GFX_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0)
1367 #define GFX_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1)
1368 #define GFX_WALL_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2)
1369 #define GFX_WALL_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3)
1370 #define GFX_PEARL_BREAKING (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0)
1371 #define GFX_SPRING (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 0)
1372 #define GFX_TUBE_RIGHT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 1)
1373 #define GFX_TUBE_HORIZ_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 2)
1374 #define GFX_TUBE_LEFT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3)
1375 #define GFX_TUBE_HORIZONTAL (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 0)
1376 #define GFX_TUBE_VERT_RIGHT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 1)
1377 #define GFX_TUBE_CROSS (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 2)
1378 #define GFX_TUBE_VERT_LEFT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 3)
1379 #define GFX_TUBE_VERTICAL (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 0)
1380 #define GFX_TUBE_RIGHT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 1)
1381 #define GFX_TUBE_HORIZ_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 2)
1382 #define GFX_TUBE_LEFT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 3)
1384 #define GFX_TRAP_INACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4)
1385 #define GFX_TRAP_ACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7)
1386 #define GFX_BD_WALL (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4)
1387 #define GFX_BD_ROCK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4)
1388 #define GFX_DX_SUPABOMB (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7)
1390 /* graphics from "RocksFont" */
1391 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
1392 #define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32)
1393 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0 + 33)
1394 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0 + 34)
1395 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0 + 36)
1396 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0 + 37)
1397 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0 + 39)
1398 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0 + 40)
1399 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0 + 41)
1400 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0 + 43)
1401 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0 + 44)
1402 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0 + 45)
1403 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0 + 46)
1404 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0 + 47)
1405 #define GFX_CHAR_0 (GFX_CHAR_ASCII0 + 48)
1406 #define GFX_CHAR_9 (GFX_CHAR_ASCII0 + 57)
1407 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0 + 58)
1408 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0 + 59)
1409 #define GFX_CHAR_LT (GFX_CHAR_ASCII0 + 60)
1410 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0 + 61)
1411 #define GFX_CHAR_GT (GFX_CHAR_ASCII0 + 62)
1412 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0 + 63)
1413 #define GFX_CHAR_AT (GFX_CHAR_ASCII0 + 64)
1414 #define GFX_CHAR_A (GFX_CHAR_ASCII0 + 65)
1415 #define GFX_CHAR_Z (GFX_CHAR_ASCII0 + 90)
1416 #define GFX_CHAR_AE (GFX_CHAR_ASCII0 + 91)
1417 #define GFX_CHAR_OE (GFX_CHAR_ASCII0 + 92)
1418 #define GFX_CHAR_UE (GFX_CHAR_ASCII0 + 93)
1419 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94)
1420 #define GFX_CHAR_END (GFX_CHAR_START + 79)
1422 /* new elements which still have no graphic */
1423 #define GFX_DOOR_WHITE GFX_CHAR_FRAGE
1424 #define GFX_DOOR_WHITE_GRAY GFX_CHAR_FRAGE
1425 #define GFX_KEY_WHITE GFX_CHAR_FRAGE
1426 #define GFX_SIGN_RADIOACTIVITY GFX_CHAR_FRAGE
1427 #define GFX_SIGN_WHEELCHAIR GFX_CHAR_FRAGE
1428 #define GFX_SIGN_PARKING GFX_CHAR_FRAGE
1429 #define GFX_SIGN_ONEWAY GFX_CHAR_FRAGE
1430 #define GFX_SIGN_HEART GFX_CHAR_FRAGE
1431 #define GFX_SIGN_TRIANGLE GFX_CHAR_FRAGE
1432 #define GFX_SIGN_ROUND GFX_CHAR_FRAGE
1433 #define GFX_SIGN_EXIT GFX_CHAR_FRAGE
1434 #define GFX_SIGN_YINYANG GFX_CHAR_FRAGE
1435 #define GFX_SIGN_OTHER GFX_CHAR_FRAGE
1436 #define GFX_DX_UNKNOWN_15 GFX_CHAR_FRAGE
1437 #define GFX_DX_UNKNOWN_42 GFX_CHAR_FRAGE
1440 /* the names of the sounds */
1441 #define SND_AMOEBE 0
1442 #define SND_ANTIGRAV 1
1443 #define SND_AUTSCH 2
1450 #define SND_HALLOFFAME 9
1453 #define SND_KABUMM 12
1455 #define SND_KLAPPER 14
1456 #define SND_KLING 15
1457 #define SND_KLOPF 16
1458 #define SND_KLUMPF 17
1459 #define SND_KNACK 18
1460 #define SND_KNURK 19
1461 #define SND_KRACH 20
1462 #define SND_LACHEN 21
1463 #define SND_LASER 22
1466 #define SND_OEFFNEN 25
1467 #define SND_PLING 26
1469 #define SND_PUSCH 28
1470 #define SND_QUIEK 29
1471 #define SND_QUIRK 30
1472 #define SND_RHYTHMLOOP 31
1473 #define SND_ROAAAR 32
1474 #define SND_ROEHR 33
1475 #define SND_RUMMS 34
1476 #define SND_SCHLOPP 35
1477 #define SND_SCHLURF 36
1478 #define SND_SCHRFF 37
1479 #define SND_SCHWIRR 38
1481 #define SND_SLURP 40
1482 #define SND_SPROING 41
1483 #define SND_WARNTON 42
1484 #define SND_WHOOSH 43
1485 #define SND_ZISCH 44
1486 #define SND_SP_BASE 45
1487 #define SND_SP_INFOTRON 46
1488 #define SND_SP_ZONKDOWN 47
1489 #define SND_SP_ZONKPUSH 48
1490 #define SND_SP_BUG 49
1491 #define SND_SP_BOOM 50
1492 #define SND_SP_BOOOM 51
1493 #define SND_SP_EXIT 52
1494 #define SND_EMPTY 53
1497 #define NUM_SOUNDS 55
1499 /* default input keys */
1500 #define DEFAULT_KEY_LEFT KSYM_Left
1501 #define DEFAULT_KEY_RIGHT KSYM_Right
1502 #define DEFAULT_KEY_UP KSYM_Up
1503 #define DEFAULT_KEY_DOWN KSYM_Down
1504 #define DEFAULT_KEY_SNAP KSYM_Shift_L
1505 #define DEFAULT_KEY_BOMB KSYM_Shift_R
1506 #define DEFAULT_KEY_OKAY KSYM_Return
1507 #define DEFAULT_KEY_CANCEL KSYM_Escape
1509 /* directions for moving */
1510 #define MV_NO_MOVING 0
1511 #define MV_LEFT (1 << 0)
1512 #define MV_RIGHT (1 << 1)
1513 #define MV_UP (1 << 2)
1514 #define MV_DOWN (1 << 3)
1516 /* values for game_status */
1521 #define HELPSCREEN 4
1522 #define CHOOSELEVEL 5
1524 #define HALLOFFAME 7
1526 #define SETUPINPUT 9
1527 #define CALIBRATION 10
1529 #define PROGRAM_VERSION_MAJOR 2
1530 #define PROGRAM_VERSION_MINOR 0
1531 #define PROGRAM_VERSION_PATCH 1
1532 #define PROGRAM_VERSION_STRING "2.0.1"
1534 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
1535 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
1536 #define PROGRAM_RIGHTS_STRING "Copyright ^1995-2001 by"
1537 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
1538 #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
1539 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
1540 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
1541 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
1542 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
1544 #define X11_ICON_FILENAME "rocks_icon.xbm"
1545 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
1546 #define MSDOS_POINTER_FILENAME "mouse.pcx"
1548 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1549 ** currently supported/known file version numbers:
1551 ** 1.2 (still in use)
1552 ** 1.4 (still in use)
1555 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0)
1556 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0)
1557 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0)
1558 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0)
1560 /* file version does not change for every program version, but is changed
1561 when new features are introduced that are incompatible with older file
1562 versions, so that they can be treated accordingly */
1563 #define FILE_VERSION_ACTUAL FILE_VERSION_2_0
1565 #define GAME_VERSION_1_0 FILE_VERSION_1_0
1566 #define GAME_VERSION_1_2 FILE_VERSION_1_2
1567 #define GAME_VERSION_1_4 FILE_VERSION_1_4
1568 #define GAME_VERSION_2_0 FILE_VERSION_2_0
1570 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1571 PROGRAM_VERSION_MINOR, \
1572 PROGRAM_VERSION_PATCH)
1574 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
1575 #define ANIM_NORMAL 0
1576 #define ANIM_OSCILLATE 1
1577 #define ANIM_REVERSE 2
1579 /* values for game_emulation */
1581 #define EMU_BOULDERDASH 1
1582 #define EMU_SOKOBAN 2
1583 #define EMU_SUPAPLEX 3