1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
20 #include <sys/types.h>
29 #include <X11/Xutil.h>
30 #include <X11/Xatom.h>
32 #include <X11/Intrinsic.h>
33 #include <X11/keysymdef.h>
35 #ifdef XPM_INCLUDE_FILE
36 #define USE_XPM_LIBRARY
37 #include XPM_INCLUDE_FILE
44 #define DEBUG_TIMING 0
47 typedef unsigned char boolean;
48 typedef unsigned char byte;
61 #define WIN_XPOS ((XRES - WIN_XSIZE) / 2)
62 #define WIN_YPOS ((YRES - WIN_YSIZE) / 2)
66 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
67 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
69 #define MIN_LEV_FIELDX (SCR_FIELDX - 2)
70 #define MIN_LEV_FIELDY (SCR_FIELDY - 2)
71 #define STD_LEV_FIELDX 64
72 #define STD_LEV_FIELDY 32
73 #define MAX_LEV_FIELDX 128
74 #define MAX_LEV_FIELDY 128
79 #define MIN(a,b) ((a) < (b) ? (a) : (b))
82 #define MAX(a,b) ((a) > (b) ? (a) : (b))
85 #define ABS(a) ((a) < 0 ? -(a) : (a))
88 #define SIGN(a) ((a) < 0 ? -1 : ((a)>0 ? 1 : 0))
91 #define SCREENX(a) ((a) - scroll_x)
92 #define SCREENY(a) ((a) - scroll_y)
93 #define LEVELX(a) ((a) + scroll_x)
94 #define LEVELY(a) ((a) + scroll_y)
95 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
96 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
97 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
99 #define EP_BIT_AMOEBALIVE (1<<0)
100 #define EP_BIT_AMOEBOID (1<<1)
101 #define EP_BIT_SCHLUESSEL (1<<2)
102 #define EP_BIT_PFORTE (1<<3)
103 #define EP_BIT_SOLID (1<<4)
104 #define EP_BIT_MASSIV (1<<5)
105 #define EP_BIT_SLIPPERY (1<<6)
106 #define EP_BIT_ENEMY (1<<7)
107 #define EP_BIT_MAUER (1<<8)
108 #define EP_BIT_CAN_FALL (1<<9)
109 #define EP_BIT_CAN_SMASH (1<<10)
110 #define EP_BIT_CAN_CHANGE (1<<11)
111 #define EP_BIT_CAN_MOVE (1<<12)
112 #define EP_BIT_COULD_MOVE (1<<13)
113 #define EP_BIT_DONT_TOUCH (1<<14)
114 #define EP_BIT_DONT_GO_TO (1<<15)
115 #define EP_BIT_MAMPF2 (1<<16)
116 #define EP_BIT_CHAR (1<<17)
117 #define EP_BIT_BD_ELEMENT (1<<18)
118 #define EP_BIT_SB_ELEMENT (1<<19)
119 #define EP_BIT_GEM (1<<20)
120 #define EP_BIT_INACTIVE (1<<21)
121 #define EP_BIT_EXPLOSIVE (1<<22)
122 #define EP_BIT_MAMPF3 (1<<23)
123 #define EP_BIT_PUSHABLE (1<<24)
124 #define EP_BIT_PLAYER (1<<25)
125 #define EP_BIT_HAS_CONTENT (1<<26)
127 #define IS_AMOEBALIVE(e) (Elementeigenschaften[e] & EP_BIT_AMOEBALIVE)
128 #define IS_AMOEBOID(e) (Elementeigenschaften[e] & EP_BIT_AMOEBOID)
129 #define IS_SCHLUESSEL(e) (Elementeigenschaften[e] & EP_BIT_SCHLUESSEL)
130 #define IS_PFORTE(e) (Elementeigenschaften[e] & EP_BIT_PFORTE)
131 #define IS_SOLID(e) (Elementeigenschaften[e] & EP_BIT_SOLID)
132 #define IS_MASSIV(e) (Elementeigenschaften[e] & EP_BIT_MASSIV)
133 #define IS_SLIPPERY(e) (Elementeigenschaften[e] & EP_BIT_SLIPPERY)
134 #define IS_ENEMY(e) (Elementeigenschaften[e] & EP_BIT_ENEMY)
135 #define IS_MAUER(e) (Elementeigenschaften[e] & EP_BIT_MAUER)
136 #define CAN_FALL(e) (Elementeigenschaften[e] & EP_BIT_CAN_FALL)
137 #define CAN_SMASH(e) (Elementeigenschaften[e] & EP_BIT_CAN_SMASH)
138 #define CAN_CHANGE(e) (Elementeigenschaften[e] & EP_BIT_CAN_CHANGE)
139 #define CAN_MOVE(e) (Elementeigenschaften[e] & EP_BIT_CAN_MOVE)
140 #define COULD_MOVE(e) (Elementeigenschaften[e] & EP_BIT_COULD_MOVE)
141 #define DONT_TOUCH(e) (Elementeigenschaften[e] & EP_BIT_DONT_TOUCH)
142 #define DONT_GO_TO(e) (Elementeigenschaften[e] & EP_BIT_DONT_GO_TO)
143 #define IS_MAMPF2(e) (Elementeigenschaften[e] & EP_BIT_MAMPF2)
144 #define IS_CHAR(e) (Elementeigenschaften[e] & EP_BIT_CHAR)
145 #define IS_BD_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_BD_ELEMENT)
146 #define IS_SB_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_SB_ELEMENT)
147 #define IS_GEM(e) (Elementeigenschaften[e] & EP_BIT_GEM)
148 #define IS_INACTIVE(e) (Elementeigenschaften[e] & EP_BIT_INACTIVE)
149 #define IS_EXPLOSIVE(e) (Elementeigenschaften[e] & EP_BIT_EXPLOSIVE)
150 #define IS_MAMPF3(e) (Elementeigenschaften[e] & EP_BIT_MAMPF3)
151 #define IS_PUSHABLE(e) (Elementeigenschaften[e] & EP_BIT_PUSHABLE)
152 #define ELEM_IS_PLAYER(e) (Elementeigenschaften[e] & EP_BIT_PLAYER)
153 #define HAS_CONTENT(e) (Elementeigenschaften[e] & EP_BIT_HAS_CONTENT)
155 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
157 #define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
158 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
160 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
161 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
163 #define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
164 (e) == EL_EDELSTEIN ? EL_DIAMANT : \
165 (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
166 (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
167 (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
169 #define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
171 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
172 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
173 #define TIMESIZE (TimeLeft * 100 / level.time)
174 #define TAPE_IS_EMPTY(x) ((x).length == 0)
175 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
177 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
179 /* Pixmaps with Xpm or X11 Bitmap files */
185 #define PIX_BIGFONT 5
186 #define PIX_SMALLFONT 6
187 /* Pixmaps without them */
188 #define PIX_DB_BACK 7
189 #define PIX_DB_DOOR 8
190 #define PIX_DB_FIELD 9
192 #define NUM_PICTURES 7
193 #define NUM_PIXMAPS 10
195 /* boundaries of arrays etc. */
196 #define MAX_NAMELEN (10+1)
197 #define MAX_LEVNAMLEN 32
198 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
199 #define MAX_LEVDIR_ENTRIES 100
200 #define MAX_SCORE_ENTRIES 100
201 #define MAX_ELEMENTS 512
202 #define MAX_NUM_AMOEBA 100
204 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
206 /* fundamental game speed values */
207 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
208 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
209 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
210 #define GADGET_FRAME_DELAY 150 /* delay between gadget actions */
214 char Name[MAX_NAMELEN];
223 char *base_directory;
224 char *level_directory;
230 struct SetupJoystickInfo
233 int xleft, xmiddle, xright;
234 int yupper, ymiddle, ylower;
239 struct SetupKeyboardInfo
249 struct SetupInputInfo
251 boolean use_joystick;
252 struct SetupJoystickInfo joy;
253 struct SetupKeyboardInfo key;
263 boolean sound_simple;
265 boolean double_buffering;
266 boolean direct_draw; /* !double_buffering (redundant!) */
267 boolean scroll_delay;
268 boolean soft_scrolling;
274 struct SetupInputInfo input[MAX_PLAYERS];
281 struct SetupFileList *next;
286 boolean present; /* player present in level playfield */
287 boolean connected; /* player connected (locally or via network) */
288 boolean active; /* player (present && connected) */
290 int index_nr, client_nr, element_nr;
292 byte action; /* action from local input device */
293 byte effective_action; /* action aknowledged from network server
294 or summarized over all configured input
295 devices when in single player mode */
297 int joystick_fd; /* file descriptor of player's joystick */
299 int jx,jy, last_jx,last_jy;
300 int MovDir, MovPos, GfxPos;
304 boolean gone, LevelSolved, GameOver;
307 unsigned long move_delay;
310 unsigned long push_delay;
311 unsigned long push_delay_value;
313 int frame_reset_delay;
315 unsigned long actual_frame_counter;
318 int gems_still_needed;
319 int sokobanfields_still_needed;
320 int lights_still_needed;
321 int friends_still_needed;
324 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
333 char name[MAX_LEVNAMLEN];
334 int score[LEVEL_SCORE_ELEMENTS];
335 int mampfer_inhalt[8][3][3];
348 boolean user_defined;
355 unsigned long random_seed;
357 unsigned long counter;
358 unsigned long length;
359 unsigned long length_seconds;
360 unsigned int delay_played;
361 boolean pause_before_death;
362 boolean recording, playing, pausing;
363 boolean fast_forward;
365 boolean player_participates[MAX_PLAYERS];
368 byte action[MAX_PLAYERS];
373 extern Display *display;
374 extern Visual *visual;
376 extern Window window;
377 extern GC gc, clip_gc[], tile_clip_gc;
379 extern Pixmap clipmask[], tile_clipmask[];
381 #ifdef USE_XPM_LIBRARY
382 extern XpmAttributes xpm_att[];
385 extern Drawable drawto, drawto_field, backbuffer, fieldbuffer;
386 extern Colormap cmap;
388 extern int sound_pipe[2];
389 extern int sound_device;
390 extern char *sound_device_name;
391 extern int joystick_device;
392 extern char *joystick_device_name[];
394 extern char *program_name;
396 extern int game_status;
397 extern boolean level_editor_test_game;
398 extern boolean network_playing;
399 extern int button_status;
400 extern boolean motion_status;
401 extern int key_joystick_mapping;
402 extern int global_joystick_status, joystick_status;
403 extern int sound_status;
404 extern boolean sound_loops_allowed;
406 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
407 extern int redraw_x1, redraw_y1;
408 extern int redraw_mask;
409 extern int redraw_tiles;
411 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
412 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
413 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
414 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
415 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
416 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
417 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
418 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
419 extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
420 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
421 extern short JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
422 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
423 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
424 extern unsigned long Elementeigenschaften[MAX_ELEMENTS];
426 extern int level_nr, leveldir_nr, num_leveldirs;
427 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
429 extern int FX,FY, ScrollStepSize;
430 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
431 extern int GameFrameDelay;
432 extern int FfwdFrameDelay;
433 extern int MoveSpeed;
434 extern int BX1,BY1, BX2,BY2;
435 extern int ZX,ZY, ExitX,ExitY;
436 extern int AllPlayersGone;
437 extern int FrameCounter, TimeFrames, TimeLeft;
438 extern int MampferMax, MampferNr, SiebAktiv;
440 extern boolean network_player_action_received;
442 extern struct LevelDirInfo leveldir[];
443 extern struct LevelInfo level;
444 extern struct PlayerInfo stored_player[], *local_player;
445 extern struct HiScore highscore[];
446 extern struct TapeInfo tape;
447 extern struct SoundInfo Sound[];
448 extern struct JoystickInfo joystick[];
449 extern struct OptionInfo options;
450 extern struct SetupInfo setup;
451 extern struct SetupFileList *setup_list;
452 extern struct SetupFileList *level_setup_list;
454 extern char *sound_name[];
455 extern int background_loop[];
456 extern int num_bg_loops;
459 /* often used screen positions */
462 #define REAL_SX (SX-2)
463 #define REAL_SY (SY-2)
472 #define MINI_TILEX (TILEX/2)
473 #define MINI_TILEY (TILEY/2)
474 #define MICRO_TILEX (TILEX/8)
475 #define MICRO_TILEY (TILEY/8)
476 #define MIDPOSX (SCR_FIELDX/2)
477 #define MIDPOSY (SCR_FIELDY/2)
478 #define SXSIZE (SCR_FIELDX*TILEX)
479 #define SYSIZE (SCR_FIELDY*TILEY)
480 #define FXSIZE ((SCR_FIELDX+2)*TILEX)
481 #define FYSIZE ((SCR_FIELDY+2)*TILEY)
484 #define VXSIZE DXSIZE
486 #define EXSIZE DXSIZE
487 #define EYSIZE (VXSIZE + 44)
488 #define FULL_SXSIZE (2+SXSIZE+2)
489 #define FULL_SYSIZE (2+SYSIZE+2)
490 #define MICROLEV_XPOS (SX+4*32+16)
491 #define MICROLEV_YPOS (SX+12*32)
492 #define MICROLEV_XSIZE (STD_LEV_FIELDX*MICRO_TILEX)
493 #define MICROLEV_YSIZE (STD_LEV_FIELDY*MICRO_TILEY)
494 #define MICROLABEL_YPOS (MICROLEV_YPOS+MICROLEV_YSIZE+12)
495 #define FONT1_XSIZE 32
496 #define FONT1_YSIZE 32
497 #define FONT2_XSIZE 14
498 #define FONT2_YSIZE 14
499 #define FONT3_XSIZE 11
500 #define FONT3_YSIZE 14
501 #define FONT4_XSIZE 16
502 #define FONT4_YSIZE 16
504 #define GFX_STARTX SX
505 #define GFX_STARTY SY
506 #define MINI_GFX_STARTX SX
507 #define MINI_GFX_STARTY 424
508 #define MICRO_GFX_STARTX SX
509 #define MICRO_GFX_STARTY 536
510 #define GFX_PER_LINE 16
511 #define MINI_GFX_PER_LINE 32
512 #define MICRO_GFX_PER_LINE 128
513 #define HEROES_PER_LINE 16
514 #define MINI_MORE_STARTX 0
515 #define MINI_MORE_STARTY 160
516 #define MICRO_MORE_STARTX 0
517 #define MICRO_MORE_STARTY 208
518 #define MORE_PER_LINE 8
519 #define MINI_MORE_PER_LINE 16
520 #define MICRO_MORE_PER_LINE 16
521 #define FONT_CHARS_PER_LINE 16
522 #define FONT_LINES_PER_FONT 4
525 ** 0 - 255: real elements, stored in level file
526 ** 256 - 511: flag elements, only used at runtime
528 /* "real" level elements */
529 #define EL_LEERRAUM 0
530 #define EL_ERDREICH 1
531 #define EL_MAUERWERK 2
532 #define EL_FELSBODEN 3
533 #define EL_FELSBROCKEN 4
534 #define EL_SCHLUESSEL 5
535 #define EL_EDELSTEIN 6
536 #define EL_AUSGANG_ZU 7
537 #define EL_SPIELFIGUR 8
539 #define EL_FLIEGER 10
540 #define EL_MAMPFER 11
543 #define EL_DIAMANT 14
544 #define EL_AMOEBE_TOT 15
545 #define EL_MORAST_LEER 16
546 #define EL_MORAST_VOLL 17
547 #define EL_TROPFEN 18
549 #define EL_SIEB_LEER 20
550 #define EL_SIEB_VOLL 21
551 #define EL_SALZSAEURE 22
552 #define EL_AMOEBE_NASS 23
553 #define EL_AMOEBE_NORM 24
554 #define EL_KOKOSNUSS 25
556 #define EL_LIFE_ASYNC 27
557 #define EL_DYNAMIT 28
558 #define EL_BADEWANNE 29
559 #define EL_ABLENK_AUS 30
560 #define EL_ABLENK_EIN 31
561 #define EL_SCHLUESSEL1 32
562 #define EL_SCHLUESSEL2 33
563 #define EL_SCHLUESSEL3 34
564 #define EL_SCHLUESSEL4 35
565 #define EL_PFORTE1 36
566 #define EL_PFORTE2 37
567 #define EL_PFORTE3 38
568 #define EL_PFORTE4 39
569 #define EL_PFORTE1X 40
570 #define EL_PFORTE2X 41
571 #define EL_PFORTE3X 42
572 #define EL_PFORTE4X 43
573 #define EL_DYNAMIT_AUS 44
575 #define EL_UNSICHTBAR 46
576 #define EL_BIRNE_AUS 47
577 #define EL_BIRNE_EIN 48
578 #define EL_ERZ_EDEL 49
579 #define EL_ERZ_DIAM 50
580 #define EL_AMOEBE_VOLL 51
581 #define EL_AMOEBE_BD 52
582 #define EL_ZEIT_VOLL 53
583 #define EL_ZEIT_LEER 54
584 #define EL_MAUER_LEBT 55
585 #define EL_EDELSTEIN_BD 56
586 #define EL_EDELSTEIN_GELB 57
587 #define EL_ERZ_EDEL_BD 58
588 #define EL_ERZ_EDEL_GELB 59
589 #define EL_MAMPFER2 60
590 #define EL_SIEB2_LEER 61
591 #define EL_SIEB2_VOLL 62
592 #define EL_DYNABOMB 63
593 #define EL_DYNABOMB_NR 64
594 #define EL_DYNABOMB_SZ 65
595 #define EL_DYNABOMB_XL 66
596 #define EL_SOKOBAN_OBJEKT 67
597 #define EL_SOKOBAN_FELD_LEER 68
598 #define EL_SOKOBAN_FELD_VOLL 69
599 #define EL_BUTTERFLY_R 70
600 #define EL_BUTTERFLY_O 71
601 #define EL_BUTTERFLY_L 72
602 #define EL_BUTTERFLY_U 73
603 #define EL_FIREFLY_R 74
604 #define EL_FIREFLY_O 75
605 #define EL_FIREFLY_L 76
606 #define EL_FIREFLY_U 77
607 #define EL_BUTTERFLY_1 EL_BUTTERFLY_U
608 #define EL_BUTTERFLY_2 EL_BUTTERFLY_L
609 #define EL_BUTTERFLY_3 EL_BUTTERFLY_O
610 #define EL_BUTTERFLY_4 EL_BUTTERFLY_R
611 #define EL_FIREFLY_1 EL_FIREFLY_L
612 #define EL_FIREFLY_2 EL_FIREFLY_U
613 #define EL_FIREFLY_3 EL_FIREFLY_R
614 #define EL_FIREFLY_4 EL_FIREFLY_O
615 #define EL_BUTTERFLY 78
616 #define EL_FIREFLY 79
617 #define EL_SPIELER1 80
618 #define EL_SPIELER2 81
619 #define EL_SPIELER3 82
620 #define EL_SPIELER4 83
621 #define EL_KAEFER_R 84
622 #define EL_KAEFER_O 85
623 #define EL_KAEFER_L 86
624 #define EL_KAEFER_U 87
625 #define EL_FLIEGER_R 88
626 #define EL_FLIEGER_O 89
627 #define EL_FLIEGER_L 90
628 #define EL_FLIEGER_U 91
629 #define EL_PACMAN_R 92
630 #define EL_PACMAN_O 93
631 #define EL_PACMAN_L 94
632 #define EL_PACMAN_U 95
633 #define EL_EDELSTEIN_ROT 96
634 #define EL_EDELSTEIN_LILA 97
635 #define EL_ERZ_EDEL_ROT 98
636 #define EL_ERZ_EDEL_LILA 99
637 #define EL_BADEWANNE1 100
638 #define EL_BADEWANNE2 101
639 #define EL_BADEWANNE3 102
640 #define EL_BADEWANNE4 103
641 #define EL_BADEWANNE5 104
642 #define EL_SIEB_TOT 105
643 #define EL_AUSGANG_ACT 106
644 #define EL_AUSGANG_AUF 107
645 #define EL_SIEB2_TOT 108
646 #define EL_AMOEBA2DIAM 109
647 #define EL_MAULWURF 110
648 #define EL_PINGUIN 111
650 #define EL_PFEIL_L 113
651 #define EL_PFEIL_R 114
652 #define EL_PFEIL_O 115
653 #define EL_PFEIL_U 116
654 #define EL_SCHWEIN 117
655 #define EL_DRACHE 118
657 #define EL_UNUSED_119 119
659 #define EL_CHAR_START 120
660 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
661 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
662 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
663 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
664 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
665 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
666 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
667 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
668 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
669 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
670 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
671 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
672 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
673 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
674 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
675 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
676 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
677 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
678 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
679 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
680 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
681 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
682 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
683 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
684 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
685 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
686 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
687 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
688 #define EL_CHAR_END (EL_CHAR_START+79)
690 #define EL_MAUER_X 200
691 #define EL_MAUER_Y 201
692 #define EL_MAUER_XY 202
694 #define EL_UNUSED_203 203
695 #define EL_UNUSED_204 204
696 #define EL_UNUSED_205 205
697 #define EL_UNUSED_206 206
698 #define EL_UNUSED_207 207
699 #define EL_UNUSED_208 208
700 #define EL_UNUSED_209 209
702 #define EL_SP_START 210
703 #define EL_SP_EMPTY (EL_SP_START + 0)
704 #define EL_SP_ZONK (EL_SP_START + 1)
705 #define EL_SP_BASE (EL_SP_START + 2)
706 #define EL_SP_MURPHY (EL_SP_START + 3)
707 #define EL_SP_INFOTRON (EL_SP_START + 4)
708 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
709 #define EL_SP_HARD_GRAY (EL_SP_START + 6)
710 #define EL_SP_EXIT (EL_SP_START + 7)
711 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
712 #define EL_SP_PORT1_RIGHT (EL_SP_START + 9)
713 #define EL_SP_PORT1_DOWN (EL_SP_START + 10)
714 #define EL_SP_PORT1_LEFT (EL_SP_START + 11)
715 #define EL_SP_PORT1_UP (EL_SP_START + 12)
716 #define EL_SP_PORT2_RIGHT (EL_SP_START + 13)
717 #define EL_SP_PORT2_DOWN (EL_SP_START + 14)
718 #define EL_SP_PORT2_LEFT (EL_SP_START + 15)
719 #define EL_SP_PORT2_UP (EL_SP_START + 16)
720 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
721 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
722 #define EL_SP_TERMINAL (EL_SP_START + 19)
723 #define EL_SP_DISK_RED (EL_SP_START + 20)
724 #define EL_SP_PORT_Y (EL_SP_START + 21)
725 #define EL_SP_PORT_X (EL_SP_START + 22)
726 #define EL_SP_PORT_XY (EL_SP_START + 23)
727 #define EL_SP_ELECTRON (EL_SP_START + 24)
728 #define EL_SP_BUG (EL_SP_START + 25)
729 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
730 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
731 #define EL_SP_HARD_BASE1 (EL_SP_START + 28)
732 #define EL_SP_HARD_GREEN (EL_SP_START + 29)
733 #define EL_SP_HARD_BLUE (EL_SP_START + 30)
734 #define EL_SP_HARD_RED (EL_SP_START + 31)
735 #define EL_SP_HARD_YELLOW (EL_SP_START + 32)
736 #define EL_SP_HARD_BASE2 (EL_SP_START + 33)
737 #define EL_SP_HARD_BASE3 (EL_SP_START + 34)
738 #define EL_SP_HARD_BASE4 (EL_SP_START + 35)
739 #define EL_SP_HARD_BASE5 (EL_SP_START + 36)
740 #define EL_SP_HARD_BASE6 (EL_SP_START + 37)
741 #define EL_SP_CHIP_UPPER (EL_SP_START + 38)
742 #define EL_SP_CHIP_LOWER (EL_SP_START + 39)
743 #define EL_SP_END (EL_SP_START + 39)
745 #define EL_UNUSED_250 250
746 #define EL_UNUSED_251 251
747 #define EL_UNUSED_252 252
748 #define EL_UNUSED_253 253
749 #define EL_UNUSED_254 254
750 #define EL_UNUSED_255 255
752 /* "unreal" runtime elements */
753 #define EL_BLOCKED 300
754 #define EL_EXPLODING 301
755 #define EL_CRACKINGNUT 302
756 #define EL_BLURB_LEFT 303
757 #define EL_BLURB_RIGHT 304
758 #define EL_AMOEBING 305
759 #define EL_MAUERND 306
760 #define EL_BURNING 307
761 #define EL_PLAYER_IS_LEAVING 308
764 ** 0 - 209: graphics from "RocksScreen"
765 ** 210 - 255: graphics from "RocksMore"
766 ** 256 - 511: graphics from "RocksFont"
767 ** 512 - 767: graphics from "RocksHeroes"
770 #define GFX_START_ROCKSSCREEN 0
771 #define GFX_END_ROCKSSCREEN 209
772 #define GFX_START_ROCKSMORE 210
773 #define GFX_END_ROCKSMORE 255
774 #define GFX_START_ROCKSFONT 256
775 #define GFX_END_ROCKSFONT 511
776 #define GFX_START_ROCKSHEROES 512
777 #define GFX_END_ROCKSHEROES 767
779 #define NUM_TILES 768
781 /* graphics from "RocksScreen" */
783 #define GFX_LEERRAUM (-1)
784 #define GFX_ERDREICH 0
785 #define GFX_ERDENRAND 1
786 #define GFX_MORAST_LEER 2
787 #define GFX_MORAST_VOLL 3
789 #define GFX_MAUERWERK 5
790 #define GFX_FELSBODEN 6
791 #define GFX_EDELSTEIN 8
792 #define GFX_DIAMANT 10
793 #define GFX_FELSBROCKEN 12
795 #define GFX_BADEWANNE1 16
796 #define GFX_SALZSAEURE 17
797 #define GFX_BADEWANNE2 18
798 #define GFX_UNSICHTBAR 19
799 #define GFX_SCHLUESSEL1 20
800 #define GFX_SCHLUESSEL2 21
801 #define GFX_SCHLUESSEL3 22
802 #define GFX_SCHLUESSEL4 23
804 #define GFX_LIFE_ASYNC 25
805 #define GFX_BADEWANNE 26
807 #define GFX_KOKOSNUSS 28
808 #define GFX_CRACKINGNUT 29
810 #define GFX_BADEWANNE3 32
811 #define GFX_BADEWANNE4 33
812 #define GFX_BADEWANNE5 34
813 #define GFX_SMILEY 35
814 #define GFX_PFORTE1 36
815 #define GFX_PFORTE2 37
816 #define GFX_PFORTE3 38
817 #define GFX_PFORTE4 39
818 #define GFX_PFORTE1X 40
819 #define GFX_PFORTE2X 41
820 #define GFX_PFORTE3X 42
821 #define GFX_PFORTE4X 43
823 #define GFX_DYNAMIT_AUS 48
824 #define GFX_DYNAMIT 49
825 #define GFX_FLIEGER 56
826 #define GFX_FLIEGER_R 56
827 #define GFX_FLIEGER_O 57
828 #define GFX_FLIEGER_L 58
829 #define GFX_FLIEGER_U 59
831 #define GFX_EXPLOSION 64
832 #define GFX_KAEFER 72
833 #define GFX_KAEFER_R 72
834 #define GFX_KAEFER_O 73
835 #define GFX_KAEFER_L 74
836 #define GFX_KAEFER_U 75
838 #define GFX_MAMPFER 80
840 #define GFX_PACMAN 88
841 #define GFX_PACMAN_R 88
842 #define GFX_PACMAN_O 89
843 #define GFX_PACMAN_L 90
844 #define GFX_PACMAN_U 91
846 #define GFX_ABLENK 96
847 #define GFX_ABLENK_EIN GFX_ABLENK
848 #define GFX_ABLENK_AUS GFX_ABLENK
849 #define GFX_AMOEBE_NASS 100
850 #define GFX_TROPFEN 101
851 #define GFX_AMOEBING GFX_TROPFEN
852 #define GFX_AMOEBE_LEBT 104
853 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
854 #define GFX_AMOEBE_TOT 108
855 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
857 #define GFX_BIRNE_AUS 112
858 #define GFX_BIRNE_EIN 113
859 #define GFX_ZEIT_VOLL 114
860 #define GFX_ZEIT_LEER 115
861 #define GFX_SPIELER1 116
862 #define GFX_SPIELER2 117
863 #define GFX_SPIELER3 118
864 #define GFX_SPIELER4 119
865 #define GFX_AMOEBE_VOLL 120
866 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
867 #define GFX_SOKOBAN_OBJEKT 121
868 #define GFX_SOKOBAN_FELD_LEER 122
869 #define GFX_SOKOBAN_FELD_VOLL 123
870 #define GFX_GEBLUBBER 124
872 #define GFX_SIEB_LEER 128
873 #define GFX_SIEB_VOLL GFX_SIEB_LEER
874 #define GFX_SIEB_TOT GFX_SIEB_LEER
875 #define GFX_ERZ_EDEL 132
876 #define GFX_ERZ_DIAM 133
877 #define GFX_ERZ_EDEL_ROT 134
878 #define GFX_ERZ_EDEL_LILA 135
879 #define GFX_ERZ_EDEL_GELB 136
880 #define GFX_ERZ_EDEL_BD 137
881 #define GFX_EDELSTEIN_GELB 138
882 #define GFX_KUGEL_ROT 140
883 #define GFX_KUGEL_BLAU 141
884 #define GFX_KUGEL_GELB 142
885 #define GFX_KUGEL_GRAU 143
887 #define GFX_PINGUIN 144
888 #define GFX_MAULWURF 145
889 #define GFX_SCHWEIN 146
890 #define GFX_DRACHE 147
891 #define GFX_MAUER_XY 148
892 #define GFX_MAUER_X 149
893 #define GFX_MAUER_Y 150
894 #define GFX_EDELSTEIN_ROT 152
895 #define GFX_EDELSTEIN_LILA 154
896 #define GFX_DYNABOMB_XL 156
897 #define GFX_SONDE 159
899 #define GFX_EDELSTEIN_BD 163
900 #define GFX_MAUER_RIGHT 165
901 #define GFX_MAUER_R1 GFX_MAUER_RIGHT
902 #define GFX_MAUER_R 167
903 #define GFX_MAUER_LEFT 168
904 #define GFX_MAUER_L1 GFX_MAUER_LEFT
905 #define GFX_MAUER_L 170
906 #define GFX_MAUER_LEBT 171
907 #define GFX_SIEB2_LEER 172
908 #define GFX_SIEB2_VOLL GFX_SIEB2_LEER
909 #define GFX_SIEB2_TOT GFX_SIEB2_LEER
911 #define GFX_AUSGANG_ZU 176
912 #define GFX_AUSGANG_ACT 177
913 #define GFX_AUSGANG_AUF 180
914 #define GFX_MAMPFER2 184
915 #define GFX_DYNABOMB 188
916 #define GFX_DYNABOMB_NR 188
917 #define GFX_DYNABOMB_SZ 191
919 #define GFX_PFEIL_L 192
920 #define GFX_PFEIL_R 193
921 #define GFX_PFEIL_O 194
922 #define GFX_PFEIL_U 195
923 #define GFX_BUTTERFLY 196
924 #define GFX_FIREFLY 198
925 #define GFX_BUTTERFLY_R 200
926 #define GFX_BUTTERFLY_O 201
927 #define GFX_BUTTERFLY_L 202
928 #define GFX_BUTTERFLY_U 203
929 #define GFX_FIREFLY_R 204
930 #define GFX_FIREFLY_O 205
931 #define GFX_FIREFLY_L 206
932 #define GFX_FIREFLY_U 207
934 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
935 #define GFX_SPIELFIGUR GFX_SPIELER1
937 /* graphics from "RocksHeroes" */
938 #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
939 #define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
940 #define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
941 #define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
942 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
943 #define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
944 #define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
945 #define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
946 #define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
947 #define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
948 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
949 #define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
950 #define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
951 #define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
952 #define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
953 #define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
954 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
955 #define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
956 #define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
957 #define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
958 #define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
959 #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
960 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
961 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
962 #define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
963 #define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
965 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
966 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
967 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
968 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
969 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
970 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
971 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
972 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
973 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
974 #define GFX_MAULWURF_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
975 #define GFX_MAULWURF_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
976 #define GFX_MAULWURF_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
977 #define GFX_MAULWURF_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
978 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
979 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
980 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
981 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
982 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
983 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
984 #define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 8)
985 #define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +12)
986 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
987 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
988 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
989 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
991 /* graphics from "RocksMore" */
992 #define GFX_SP_EMPTY (GFX_START_ROCKSMORE + 0 * MORE_PRE_LINE + 0)
993 #define GFX_SP_ZONK (GFX_START_ROCKSMORE + 0 * MORE_PRE_LINE + 1)
994 #define GFX_SP_BASE (GFX_START_ROCKSMORE + 0 * MORE_PRE_LINE + 2)
995 #define GFX_SP_MURPHY (GFX_START_ROCKSMORE + 0 * MORE_PRE_LINE + 3)
996 #define GFX_SP_INFOTRON (GFX_START_ROCKSMORE + 0 * MORE_PRE_LINE + 4)
997 #define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSMORE + 0 * MORE_PRE_LINE + 5)
998 #define GFX_SP_HARD_GRAY (GFX_START_ROCKSMORE + 0 * MORE_PRE_LINE + 6)
999 #define GFX_SP_EXIT (GFX_START_ROCKSMORE + 0 * MORE_PRE_LINE + 7)
1000 #define GFX_SP_DISK_ORANGE (GFX_START_ROCKSMORE + 1 * MORE_PRE_LINE + 0)
1001 #define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PRE_LINE + 1)
1002 #define GFX_SP_PORT1_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PRE_LINE + 2)
1003 #define GFX_SP_PORT1_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PRE_LINE + 3)
1004 #define GFX_SP_PORT1_UP (GFX_START_ROCKSMORE + 1 * MORE_PRE_LINE + 4)
1005 #define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PRE_LINE + 5)
1006 #define GFX_SP_PORT2_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PRE_LINE + 6)
1007 #define GFX_SP_PORT2_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PRE_LINE + 7)
1008 #define GFX_SP_PORT2_UP (GFX_START_ROCKSMORE + 2 * MORE_PRE_LINE + 0)
1009 #define GFX_SP_SNIKSNAK (GFX_START_ROCKSMORE + 2 * MORE_PRE_LINE + 1)
1010 #define GFX_SP_DISK_YELLOW (GFX_START_ROCKSMORE + 2 * MORE_PRE_LINE + 2)
1011 #define GFX_SP_TERMINAL (GFX_START_ROCKSMORE + 2 * MORE_PRE_LINE + 3)
1012 #define GFX_SP_DISK_RED (GFX_START_ROCKSMORE + 2 * MORE_PRE_LINE + 4)
1013 #define GFX_SP_PORT_Y (GFX_START_ROCKSMORE + 2 * MORE_PRE_LINE + 5)
1014 #define GFX_SP_PORT_X (GFX_START_ROCKSMORE + 2 * MORE_PRE_LINE + 6)
1015 #define GFX_SP_PORT_XY (GFX_START_ROCKSMORE + 2 * MORE_PRE_LINE + 7)
1016 #define GFX_SP_ELECTRON (GFX_START_ROCKSMORE + 3 * MORE_PRE_LINE + 0)
1017 #define GFX_SP_BUG (GFX_START_ROCKSMORE + 3 * MORE_PRE_LINE + 1)
1018 #define GFX_SP_CHIP_LEFT (GFX_START_ROCKSMORE + 3 * MORE_PRE_LINE + 2)
1019 #define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSMORE + 3 * MORE_PRE_LINE + 3)
1020 #define GFX_SP_HARD_BASE1 (GFX_START_ROCKSMORE + 3 * MORE_PRE_LINE + 4)
1021 #define GFX_SP_HARD_GREEN (GFX_START_ROCKSMORE + 3 * MORE_PRE_LINE + 5)
1022 #define GFX_SP_HARD_BLUE (GFX_START_ROCKSMORE + 3 * MORE_PRE_LINE + 6)
1023 #define GFX_SP_HARD_RED (GFX_START_ROCKSMORE + 3 * MORE_PRE_LINE + 7)
1024 #define GFX_SP_HARD_YELLOW (GFX_START_ROCKSMORE + 4 * MORE_PRE_LINE + 0)
1025 #define GFX_SP_HARD_BASE2 (GFX_START_ROCKSMORE + 4 * MORE_PRE_LINE + 1)
1026 #define GFX_SP_HARD_BASE3 (GFX_START_ROCKSMORE + 4 * MORE_PRE_LINE + 2)
1027 #define GFX_SP_HARD_BASE4 (GFX_START_ROCKSMORE + 4 * MORE_PRE_LINE + 3)
1028 #define GFX_SP_HARD_BASE5 (GFX_START_ROCKSMORE + 4 * MORE_PRE_LINE + 4)
1029 #define GFX_SP_HARD_BASE6 (GFX_START_ROCKSMORE + 4 * MORE_PRE_LINE + 5)
1030 #define GFX_SP_CHIP_UPPER (GFX_START_ROCKSMORE + 4 * MORE_PRE_LINE + 6)
1031 #define GFX_SP_CHIP_LOWER (GFX_START_ROCKSMORE + 4 * MORE_PRE_LINE + 7)
1033 /* graphics from "RocksFont" */
1034 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
1035 #define GFX_CHAR_ASCII0 (GFX_CHAR_START-32)
1036 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0+33)
1037 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0+34)
1038 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0+36)
1039 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0+37)
1040 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0+39)
1041 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0+40)
1042 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0+41)
1043 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0+43)
1044 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0+44)
1045 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0+45)
1046 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0+46)
1047 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0+47)
1048 #define GFX_CHAR_0 (GFX_CHAR_ASCII0+48)
1049 #define GFX_CHAR_9 (GFX_CHAR_ASCII0+57)
1050 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0+58)
1051 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0+59)
1052 #define GFX_CHAR_LT (GFX_CHAR_ASCII0+60)
1053 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0+61)
1054 #define GFX_CHAR_GT (GFX_CHAR_ASCII0+62)
1055 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0+63)
1056 #define GFX_CHAR_AT (GFX_CHAR_ASCII0+64)
1057 #define GFX_CHAR_A (GFX_CHAR_ASCII0+65)
1058 #define GFX_CHAR_Z (GFX_CHAR_ASCII0+90)
1059 #define GFX_CHAR_AE (GFX_CHAR_ASCII0+91)
1060 #define GFX_CHAR_OE (GFX_CHAR_ASCII0+92)
1061 #define GFX_CHAR_UE (GFX_CHAR_ASCII0+93)
1062 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0+94)
1063 #define GFX_CHAR_END (GFX_CHAR_START+79)
1065 /* the names of the sounds */
1066 #define SND_ALCHEMY 0
1067 #define SND_AMOEBE 1
1068 #define SND_ANTIGRAV 2
1069 #define SND_AUTSCH 3
1074 #define SND_CZARDASZ 8
1078 #define SND_HALLOFFAME 12
1081 #define SND_KABUMM 15
1083 #define SND_KLAPPER 17
1084 #define SND_KLING 18
1085 #define SND_KLOPF 19
1086 #define SND_KLUMPF 20
1087 #define SND_KNACK 21
1088 #define SND_KNURK 22
1089 #define SND_KRACH 23
1090 #define SND_LACHEN 24
1091 #define SND_LASER 25
1093 #define SND_NETWORK 27
1095 #define SND_OEFFNEN 29
1096 #define SND_PLING 30
1098 #define SND_PUSCH 32
1099 #define SND_QUIEK 33
1100 #define SND_QUIRK 34
1101 #define SND_RHYTHMLOOP 35
1102 #define SND_ROAAAR 36
1103 #define SND_ROEHR 37
1104 #define SND_RUMMS 38
1105 #define SND_SCHLOPP 39
1106 #define SND_SCHLURF 40
1107 #define SND_SCHRFF 41
1108 #define SND_SCHWIRR 42
1110 #define SND_SLURP 44
1111 #define SND_SPROING 45
1112 #define SND_TWILIGHT 46
1113 #define SND_TYGER 47
1114 #define SND_VOYAGER 48
1115 #define SND_WARNTON 49
1116 #define SND_WHOOSH 50
1117 #define SND_ZISCH 51
1119 #define NUM_SOUNDS 52
1121 /* default input keys */
1122 #define KEY_UNDEFINDED XK_VoidSymbol
1123 #define DEFAULT_KEY_LEFT XK_Left
1124 #define DEFAULT_KEY_RIGHT XK_Right
1125 #define DEFAULT_KEY_UP XK_Up
1126 #define DEFAULT_KEY_DOWN XK_Down
1127 #define DEFAULT_KEY_SNAP XK_Shift_L
1128 #define DEFAULT_KEY_BOMB XK_Shift_R
1129 #define DEFAULT_KEY_OKAY XK_Return
1130 #define DEFAULT_KEY_CANCEL XK_Escape
1132 /* directions for moving */
1133 #define MV_NO_MOVING 0
1134 #define MV_LEFT (1<<0)
1135 #define MV_RIGHT (1<<1)
1136 #define MV_UP (1<<2)
1137 #define MV_DOWN (1<<3)
1147 #define FC_SPECIAL1 4
1148 #define FC_SPECIAL2 5
1150 /* values for game_status */
1155 #define HELPSCREEN 4
1156 #define CHOOSELEVEL 5
1158 #define HALLOFFAME 7
1160 #define SETUPINPUT 9
1161 #define CALIBRATION 10
1164 #define GAME_DIR "."
1167 #define BASE_PATH GAME_DIR
1169 #define GRAPHICS_DIRECTORY "graphics"
1170 #define SOUNDS_DIRECTORY "sounds"
1171 #define LEVELS_DIRECTORY "levels"
1172 #define TAPES_DIRECTORY "tapes"
1173 #define SCORES_DIRECTORY "scores"
1175 #define VERSION_STRING "1.2.0"
1176 #define GAMETITLE_STRING "Rocks'n'Diamonds"
1177 #define WINDOWTITLE_STRING GAMETITLE_STRING " " VERSION_STRING
1178 #define COPYRIGHT_STRING "Copyright ^1995-98 by Holger Schemel"
1180 /* default name for empty highscore entry */
1181 #define EMPTY_PLAYER_NAME "no name"
1183 /* values for button_status */
1184 #define MB_NOT_PRESSED FALSE
1185 #define MB_RELEASED FALSE
1186 #define MB_PRESSED TRUE
1187 #define MB_MENU_CHOICE FALSE
1188 #define MB_MENU_MARK TRUE
1189 #define MB_MENU_INITIALIZE (-1)
1199 /* values for redraw_mask */
1200 #define REDRAW_ALL (1L << 0)
1201 #define REDRAW_FIELD (1L << 1)
1202 #define REDRAW_TILES (1L << 2)
1203 #define REDRAW_DOOR_1 (1L << 3)
1204 #define REDRAW_VIDEO_1 (1L << 4)
1205 #define REDRAW_VIDEO_2 (1L << 5)
1206 #define REDRAW_VIDEO_3 (1L << 6)
1207 #define REDRAW_MICROLEV (1L << 7)
1208 #define REDRAW_FROM_BACKBUFFER (1L << 8)
1209 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | REDRAW_VIDEO_2 | REDRAW_VIDEO_3)
1210 #define REDRAW_DOOR_3 (1L << 9)
1211 #define REDRAW_DOORS (REDRAW_DOOR_1 | REDRAW_DOOR_2 | REDRAW_DOOR_3)
1212 #define REDRAW_MAIN (REDRAW_FIELD | REDRAW_TILES | REDRAW_MICROLEV)
1213 #define REDRAWTILES_THRESHOLD SCR_FIELDX*SCR_FIELDY/2
1215 /* areas in pixmap PIX_DOOR */
1216 /* meaning in PIX_DB_DOOR: (3 PAGEs)
1217 PAGEX1: 1. buffer for DOOR_1
1218 PAGEX2: 2. buffer for DOOR_1
1219 PAGEX3: buffer for animations
1222 #define DOOR_GFX_PAGESIZE DXSIZE
1223 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
1224 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
1225 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
1226 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
1227 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
1228 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
1229 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
1230 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
1231 #define DOOR_GFX_PAGEY1 0
1232 #define DOOR_GFX_PAGEY2 DYSIZE
1234 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
1235 #define ANIM_NORMAL 0
1236 #define ANIM_OSCILLATE 1
1237 #define ANIM_REVERSE 2