1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 #include <sys/types.h>
28 #include "libgame/libgame.h"
33 #define IMG_UNDEFINED (-1)
34 #define IMG_EMPTY IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START IMG_CUSTOM_1
39 #define SND_UNDEFINED (-1)
46 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX 3
49 #define MIN_LEV_FIELDY 3
50 #define STD_LEV_FIELDX 64
51 #define STD_LEV_FIELDY 32
52 #define MAX_LEV_FIELDX 128
53 #define MAX_LEV_FIELDY 128
55 #define SCREENX(a) ((a) - scroll_x)
56 #define SCREENY(a) ((a) - scroll_y)
57 #define LEVELX(a) ((a) + scroll_x)
58 #define LEVELY(a) ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63 /* values for 'Properties1' */
64 #define EP_BIT_AMOEBALIVE (1 << 0)
65 #define EP_BIT_AMOEBOID (1 << 1)
66 #define EP_BIT_SCHLUESSEL (1 << 2)
67 #define EP_BIT_PFORTE (1 << 3)
68 #define EP_BIT_SOLID (1 << 4)
69 #define EP_BIT_MASSIVE (1 << 5)
70 #define EP_BIT_SLIPPERY (1 << 6)
71 #define EP_BIT_ENEMY (1 << 7)
72 #define EP_BIT_MAUER (1 << 8)
73 #define EP_BIT_CAN_FALL (1 << 9)
74 #define EP_BIT_CAN_SMASH (1 << 10)
75 #define EP_BIT_CAN_CHANGE (1 << 11)
76 #define EP_BIT_CAN_MOVE (1 << 12)
77 #define EP_BIT_COULD_MOVE (1 << 13)
78 #define EP_BIT_DONT_TOUCH (1 << 14)
79 #define EP_BIT_DONT_GO_TO (1 << 15)
80 #define EP_BIT_MAMPF2 (1 << 16)
81 #define EP_BIT_CHAR (1 << 17)
82 #define EP_BIT_BD_ELEMENT (1 << 18)
83 #define EP_BIT_SB_ELEMENT (1 << 19)
84 #define EP_BIT_GEM (1 << 20)
85 #define EP_BIT_INACTIVE (1 << 21)
86 #define EP_BIT_EXPLOSIVE (1 << 22)
87 #define EP_BIT_MAMPF3 (1 << 23)
88 #define EP_BIT_PUSHABLE (1 << 24)
89 #define EP_BIT_PLAYER (1 << 25)
90 #define EP_BIT_HAS_CONTENT (1 << 26)
91 #define EP_BIT_EATABLE (1 << 27)
92 #define EP_BIT_SP_ELEMENT (1 << 28)
93 #define EP_BIT_QUICK_GATE (1 << 29)
94 #define EP_BIT_OVER_PLAYER (1 << 30)
95 #define EP_BIT_ACTIVE_BOMB (1 << 31)
97 /* values for 'Properties2' */
98 #define EP_BIT_BELT (1 << 0)
99 #define EP_BIT_BELT_ACTIVE (1 << 1)
100 #define EP_BIT_BELT_SWITCH (1 << 2)
101 #define EP_BIT_TUBE (1 << 3)
102 #define EP_BIT_EM_SLIPPERY_WALL (1 << 4)
104 #define IS_AMOEBALIVE(e) (Properties1[e] & EP_BIT_AMOEBALIVE)
105 #define IS_AMOEBOID(e) (Properties1[e] & EP_BIT_AMOEBOID)
106 #define IS_SCHLUESSEL(e) (Properties1[e] & EP_BIT_SCHLUESSEL)
107 #define IS_PFORTE(e) (Properties1[e] & EP_BIT_PFORTE)
108 #define IS_SOLID(e) (Properties1[e] & EP_BIT_SOLID)
109 #define IS_MASSIVE(e) (Properties1[e] & EP_BIT_MASSIVE)
110 #define IS_SLIPPERY(e) (Properties1[e] & EP_BIT_SLIPPERY)
111 #define IS_ENEMY(e) (Properties1[e] & EP_BIT_ENEMY)
112 #define IS_MAUER(e) (Properties1[e] & EP_BIT_MAUER)
113 #define CAN_FALL(e) (Properties1[e] & EP_BIT_CAN_FALL)
114 #define CAN_SMASH(e) (Properties1[e] & EP_BIT_CAN_SMASH)
115 #define CAN_CHANGE(e) (Properties1[e] & EP_BIT_CAN_CHANGE)
116 #define CAN_MOVE(e) (Properties1[e] & EP_BIT_CAN_MOVE)
117 #define COULD_MOVE(e) (Properties1[e] & EP_BIT_COULD_MOVE)
118 #define DONT_TOUCH(e) (Properties1[e] & EP_BIT_DONT_TOUCH)
119 #define DONT_GO_TO(e) (Properties1[e] & EP_BIT_DONT_GO_TO)
120 #define IS_MAMPF2(e) (Properties1[e] & EP_BIT_MAMPF2)
121 #define IS_CHAR(e) (Properties1[e] & EP_BIT_CHAR)
122 #define IS_BD_ELEMENT(e) (Properties1[e] & EP_BIT_BD_ELEMENT)
123 #define IS_SB_ELEMENT(e) (Properties1[e] & EP_BIT_SB_ELEMENT)
124 #define IS_GEM(e) (Properties1[e] & EP_BIT_GEM)
125 #define IS_INACTIVE(e) (Properties1[e] & EP_BIT_INACTIVE)
126 #define IS_EXPLOSIVE(e) (Properties1[e] & EP_BIT_EXPLOSIVE)
127 #define IS_MAMPF3(e) (Properties1[e] & EP_BIT_MAMPF3)
128 #define IS_PUSHABLE(e) (Properties1[e] & EP_BIT_PUSHABLE)
129 #define ELEM_IS_PLAYER(e) (Properties1[e] & EP_BIT_PLAYER)
130 #define HAS_CONTENT(e) (Properties1[e] & EP_BIT_HAS_CONTENT)
131 #define IS_EATABLE(e) (Properties1[e] & EP_BIT_EATABLE)
132 #define IS_SP_ELEMENT(e) (Properties1[e] & EP_BIT_SP_ELEMENT)
133 #define IS_QUICK_GATE(e) (Properties1[e] & EP_BIT_QUICK_GATE)
134 #define IS_OVER_PLAYER(e) (Properties1[e] & EP_BIT_OVER_PLAYER)
135 #define IS_ACTIVE_BOMB(e) (Properties1[e] & EP_BIT_ACTIVE_BOMB)
137 #define IS_BELT(e) (Properties2[e] & EP_BIT_BELT)
138 #define IS_BELT_ACTIVE(e) (Properties2[e] & EP_BIT_BELT_ACTIVE)
139 #define IS_BELT_SWITCH(e) (Properties2[e] & EP_BIT_BELT_SWITCH)
140 #define IS_TUBE(e) (Properties2[e] & EP_BIT_TUBE)
141 #define IS_EM_SLIPPERY_WALL(e) (Properties2[e] & EP_BIT_EM_SLIPPERY_WALL)
143 #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \
144 (e) <= EL_CUSTOM_END)
146 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
148 #define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
149 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_EMPTY)
151 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
152 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
153 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
155 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
156 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
157 (e) == EL_EMERALD ? EL_DIAMOND : \
158 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
159 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
160 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
162 #define EL_CHANGED2(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
163 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
165 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
166 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
167 #define TAPE_IS_EMPTY(x) ((x).length == 0)
168 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
170 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER1])
171 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
172 #define PROTECTED_FIELD(x,y) (IS_TUBE(Feld[x][y]))
173 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
174 PROTECTED_FIELD(x, y))
176 #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER2 - IMG_PLAYER1))
178 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
179 #define ANIM_DELAY(g) (graphic_info[g].anim_delay)
180 #define ANIM_MODE(g) (graphic_info[g].anim_mode)
182 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
183 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
184 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
186 #define IS_LOOP_SOUND(s) (sound_info[s].loop)
191 /* Bitmaps with graphic file */
195 #define PIX_FONT_BIG 3
196 #define PIX_FONT_SMALL 4
197 #define PIX_FONT_MEDIUM 5
198 #define PIX_FONT_EM 6
199 /* Bitmaps without graphic file */
200 #define PIX_DB_DOOR 7
201 #define PIX_DB_FIELD 8
203 #define NUM_PICTURES 7
204 #define NUM_BITMAPS 9
208 /* Bitmaps with graphic file */
210 #define PIX_ELEMENTS 1
217 #define PIX_FONT_BIG 8
218 #define PIX_FONT_SMALL 9
219 #define PIX_FONT_MEDIUM 10
220 #define PIX_FONT_EM 11
221 /* Bitmaps without graphic file */
222 #define PIX_DB_DOOR 12
223 #define PIX_DB_FIELD 13
225 #define NUM_PICTURES 12
226 #define NUM_BITMAPS 14
230 /* boundaries of arrays etc. */
231 #define MAX_LEVEL_NAME_LEN 32
232 #define MAX_LEVEL_AUTHOR_LEN 32
233 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
234 #define MAX_SCORE_ENTRIES 100
236 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
237 #define MAX_GRAPHICS 1536 /* see below: NUM_TILES */
239 #define MAX_NUM_AMOEBA 100
241 /* values for elements with content */
242 #define MIN_ELEMENT_CONTENTS 1
243 #define STD_ELEMENT_CONTENTS 4
244 #define MAX_ELEMENT_CONTENTS 8
246 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
248 /* fundamental game speed values */
249 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
250 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
251 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
252 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
253 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
255 /* often used screen positions */
258 #define REAL_SX (SX - 2)
259 #define REAL_SY (SY - 2)
268 #define MINI_TILEX (TILEX / 2)
269 #define MINI_TILEY (TILEY / 2)
270 #define MICRO_TILEX (TILEX / 8)
271 #define MICRO_TILEY (TILEY / 8)
272 #define MIDPOSX (SCR_FIELDX / 2)
273 #define MIDPOSY (SCR_FIELDY / 2)
274 #define SXSIZE (SCR_FIELDX * TILEX)
275 #define SYSIZE (SCR_FIELDY * TILEY)
276 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
277 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
280 #define VXSIZE DXSIZE
282 #define EXSIZE DXSIZE
283 #define EYSIZE (VYSIZE + 44)
284 #define FULL_SXSIZE (2 + SXSIZE + 2)
285 #define FULL_SYSIZE (2 + SYSIZE + 2)
286 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
287 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
288 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
289 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
290 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
293 /* "real" level file elements */
294 #define EL_UNDEFINED -1
296 #define EL_EMPTY_SPACE 0
297 #define EL_EMPTY EL_EMPTY_SPACE
300 #define EL_WALL_CRUMBLED 3
302 #define EL_KEY_OBSOLETE 5 /* obsolete; mapped to EL_KEY1 */
304 #define EL_EXIT_CLOSED 7
305 #define EL_PLAYER_OBSOLETE 8 /* obsolete; mapped to EL_PLAYER1 */
307 #define EL_SPACESHIP 10
310 #define EL_STEELWALL 13
311 #define EL_DIAMOND 14
312 #define EL_AMOEBA_DEAD 15
313 #define EL_QUICKSAND_EMPTY 16
314 #define EL_QUICKSAND_FULL 17
315 #define EL_AMOEBA_DROP 18
317 #define EL_MAGIC_WALL 20
318 #define EL_SPEED_PILL 21
320 #define EL_AMOEBA_WET 23
321 #define EL_AMOEBA_DRY 24
323 #define EL_GAMEOFLIFE 26
324 #define EL_BIOMAZE 27
325 #define EL_DYNAMITE_ACTIVE 28
326 #define EL_STONEBLOCK 29
327 #define EL_ROBOT_WHEEL 30
328 #define EL_ROBOT_WHEEL_ACTIVE 31
337 #define EL_GATE1_GRAY 40
338 #define EL_GATE2_GRAY 41
339 #define EL_GATE3_GRAY 42
340 #define EL_GATE4_GRAY 43
341 #define EL_DYNAMITE 44
343 #define EL_INVISIBLE_WALL 46
345 #define EL_LAMP_ACTIVE 48
346 #define EL_WALL_EMERALD 49
347 #define EL_WALL_DIAMOND 50
348 #define EL_AMOEBA_FULL 51
349 #define EL_BD_AMOEBA 52
350 #define EL_TIME_ORB_FULL 53
351 #define EL_TIME_ORB_EMPTY 54
352 #define EL_WALL_GROWING 55
353 #define EL_BD_DIAMOND 56
354 #define EL_EMERALD_YELLOW 57
355 #define EL_WALL_BD_DIAMOND 58
356 #define EL_WALL_EMERALD_YELLOW 59
357 #define EL_DARK_YAMYAM 60
358 #define EL_BD_MAGIC_WALL 61
359 #define EL_INVISIBLE_STEELWALL 62
361 #define EL_UNUSED_63 63
363 #define EL_DYNABOMB_NR 64
364 #define EL_DYNABOMB_SZ 65
365 #define EL_DYNABOMB_XL 66
366 #define EL_SOKOBAN_OBJECT 67
367 #define EL_SOKOBAN_FIELD_EMPTY 68
368 #define EL_SOKOBAN_FIELD_FULL 69
369 #define EL_BD_BUTTERFLY_RIGHT 70
370 #define EL_BD_BUTTERFLY_UP 71
371 #define EL_BD_BUTTERFLY_LEFT 72
372 #define EL_BD_BUTTERFLY_DOWN 73
373 #define EL_BD_FIREFLY_RIGHT 74
374 #define EL_BD_FIREFLY_UP 75
375 #define EL_BD_FIREFLY_LEFT 76
376 #define EL_BD_FIREFLY_DOWN 77
377 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
378 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
379 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
380 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
381 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
382 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
383 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
384 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
385 #define EL_BD_BUTTERFLY 78
386 #define EL_BD_FIREFLY 79
387 #define EL_PLAYER1 80
388 #define EL_PLAYER2 81
389 #define EL_PLAYER3 82
390 #define EL_PLAYER4 83
391 #define EL_BUG_RIGHT 84
393 #define EL_BUG_LEFT 86
394 #define EL_BUG_DOWN 87
395 #define EL_SPACESHIP_RIGHT 88
396 #define EL_SPACESHIP_UP 89
397 #define EL_SPACESHIP_LEFT 90
398 #define EL_SPACESHIP_DOWN 91
399 #define EL_PACMAN_RIGHT 92
400 #define EL_PACMAN_UP 93
401 #define EL_PACMAN_LEFT 94
402 #define EL_PACMAN_DOWN 95
403 #define EL_EMERALD_RED 96
404 #define EL_EMERALD_PURPLE 97
405 #define EL_WALL_EMERALD_RED 98
406 #define EL_WALL_EMERALD_PURPLE 99
407 #define EL_ACIDPOOL_TOPLEFT 100
408 #define EL_ACIDPOOL_TOPRIGHT 101
409 #define EL_ACIDPOOL_BOTTOMLEFT 102
410 #define EL_ACIDPOOL_BOTTOM 103
411 #define EL_ACIDPOOL_BOTTOMRIGHT 104
412 #define EL_BD_WALL 105
413 #define EL_BD_ROCK 106
414 #define EL_EXIT_OPEN 107
415 #define EL_BLACK_ORB 108
416 #define EL_AMOEBA_TO_DIAMOND 109
418 #define EL_PENGUIN 111
419 #define EL_SATELLITE 112
420 #define EL_ARROW_BLUE_LEFT 113
421 #define EL_ARROW_BLUE_RIGHT 114
422 #define EL_ARROW_BLUE_UP 115
423 #define EL_ARROW_BLUE_DOWN 116
425 #define EL_DRAGON 118
427 #define EL_EM_KEY1_FILE 119
429 #define EL_CHAR_START 120
430 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
431 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
432 #define EL_CHAR_EXCLAM (EL_CHAR_ASCII0 + 33)
433 #define EL_CHAR_QUOTEDBL (EL_CHAR_ASCII0 + 34)
434 #define EL_CHAR_NUMBERSIGN (EL_CHAR_ASCII0 + 35)
435 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0 + 36)
436 #define EL_CHAR_PROCENT (EL_CHAR_ASCII0 + 37)
437 #define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0 + 38)
438 #define EL_CHAR_APOSTROPHE (EL_CHAR_ASCII0 + 39)
439 #define EL_CHAR_PARENLEFT (EL_CHAR_ASCII0 + 40)
440 #define EL_CHAR_PARENRIGHT (EL_CHAR_ASCII0 + 41)
441 #define EL_CHAR_ASTERISK (EL_CHAR_ASCII0 + 42)
442 #define EL_CHAR_PLUS (EL_CHAR_ASCII0 + 43)
443 #define EL_CHAR_COMMA (EL_CHAR_ASCII0 + 44)
444 #define EL_CHAR_MINUS (EL_CHAR_ASCII0 + 45)
445 #define EL_CHAR_PERIOD (EL_CHAR_ASCII0 + 46)
446 #define EL_CHAR_SLASH (EL_CHAR_ASCII0 + 47)
447 #define EL_CHAR_0 (EL_CHAR_ASCII0 + 48)
448 #define EL_CHAR_9 (EL_CHAR_ASCII0 + 57)
449 #define EL_CHAR_COLON (EL_CHAR_ASCII0 + 58)
450 #define EL_CHAR_SEMICOLON (EL_CHAR_ASCII0 + 59)
451 #define EL_CHAR_LESS (EL_CHAR_ASCII0 + 60)
452 #define EL_CHAR_EQUAL (EL_CHAR_ASCII0 + 61)
453 #define EL_CHAR_GREATER (EL_CHAR_ASCII0 + 62)
454 #define EL_CHAR_QUESTION (EL_CHAR_ASCII0 + 63)
455 #define EL_CHAR_AT (EL_CHAR_ASCII0 + 64)
456 #define EL_CHAR_A (EL_CHAR_ASCII0 + 65)
457 #define EL_CHAR_Z (EL_CHAR_ASCII0 + 90)
458 #define EL_CHAR_AE (EL_CHAR_ASCII0 + 91)
459 #define EL_CHAR_OE (EL_CHAR_ASCII0 + 92)
460 #define EL_CHAR_UE (EL_CHAR_ASCII0 + 93)
461 #define EL_CHAR_COPYRIGHT (EL_CHAR_ASCII0 + 94)
462 #define EL_CHAR_UNDERSCORE (EL_CHAR_ASCII0 + 95)
463 #define EL_CHAR_EMPTY (EL_CHAR_ASCII0 + 96)
464 #define EL_CHAR_DEGREE (EL_CHAR_ASCII0 + 97)
465 #define EL_CHAR_TM (EL_CHAR_ASCII0 + 98)
466 #define EL_CHAR_CURSOR (EL_CHAR_ASCII0 + 99)
467 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
468 #define EL_CHAR_END (EL_CHAR_START + 79)
470 #define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \
471 (x) == 'Ö' ? EL_CHAR_OE : \
472 (x) == 'Ü' ? EL_CHAR_UE : \
473 (x) == '^' ? EL_CHAR_COPYRIGHT : \
474 (x) == '_' ? EL_CHAR_UNDERSCORE : \
475 (x) == '°' ? EL_CHAR_DEGREE : \
476 (x) == '´' ? EL_CHAR_TM : \
477 (x) == '|' ? EL_CHAR_CURSOR : \
478 EL_CHAR_A + (x) - 'A')
480 #define EL_WALL_GROWING_X 200
481 #define EL_WALL_GROWING_Y 201
482 #define EL_WALL_GROWING_XY 202
484 #define EL_EM_GATE1 203
485 #define EL_EM_GATE2 204
486 #define EL_EM_GATE3 205
487 #define EL_EM_GATE4 206
489 #define EL_EM_KEY2_FILE 207
490 #define EL_EM_KEY3_FILE 208
491 #define EL_EM_KEY4_FILE 209
493 #define EL_SP_START 210
494 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
495 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
496 #define EL_SP_ZONK (EL_SP_START + 1)
497 #define EL_SP_BASE (EL_SP_START + 2)
498 #define EL_SP_MURPHY (EL_SP_START + 3)
499 #define EL_SP_INFOTRON (EL_SP_START + 4)
500 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
501 #define EL_SP_HARD_GRAY (EL_SP_START + 6)
502 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
503 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
504 #define EL_SP_PORT1_RIGHT (EL_SP_START + 9)
505 #define EL_SP_PORT1_DOWN (EL_SP_START + 10)
506 #define EL_SP_PORT1_LEFT (EL_SP_START + 11)
507 #define EL_SP_PORT1_UP (EL_SP_START + 12)
508 #define EL_SP_PORT2_RIGHT (EL_SP_START + 13)
509 #define EL_SP_PORT2_DOWN (EL_SP_START + 14)
510 #define EL_SP_PORT2_LEFT (EL_SP_START + 15)
511 #define EL_SP_PORT2_UP (EL_SP_START + 16)
512 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
513 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
514 #define EL_SP_TERMINAL (EL_SP_START + 19)
515 #define EL_SP_DISK_RED (EL_SP_START + 20)
516 #define EL_SP_PORT_Y (EL_SP_START + 21)
517 #define EL_SP_PORT_X (EL_SP_START + 22)
518 #define EL_SP_PORT_XY (EL_SP_START + 23)
519 #define EL_SP_ELECTRON (EL_SP_START + 24)
520 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
521 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
522 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
523 #define EL_SP_HARD_BASE1 (EL_SP_START + 28)
524 #define EL_SP_HARD_GREEN (EL_SP_START + 29)
525 #define EL_SP_HARD_BLUE (EL_SP_START + 30)
526 #define EL_SP_HARD_RED (EL_SP_START + 31)
527 #define EL_SP_HARD_YELLOW (EL_SP_START + 32)
528 #define EL_SP_HARD_BASE2 (EL_SP_START + 33)
529 #define EL_SP_HARD_BASE3 (EL_SP_START + 34)
530 #define EL_SP_HARD_BASE4 (EL_SP_START + 35)
531 #define EL_SP_HARD_BASE5 (EL_SP_START + 36)
532 #define EL_SP_HARD_BASE6 (EL_SP_START + 37)
533 #define EL_SP_CHIP_UPPER (EL_SP_START + 38)
534 #define EL_SP_CHIP_LOWER (EL_SP_START + 39)
535 #define EL_SP_END (EL_SP_START + 39)
537 #define EL_EM_GATE1_GRAY 250
538 #define EL_EM_GATE2_GRAY 251
539 #define EL_EM_GATE3_GRAY 252
540 #define EL_EM_GATE4_GRAY 253
542 #define EL_UNUSED_254 254
543 #define EL_UNUSED_255 255
546 #define EL_CRYSTAL 257
547 #define EL_WALL_PEARL 258
548 #define EL_WALL_CRYSTAL 259
549 #define EL_DOOR_WHITE 260
550 #define EL_DOOR_WHITE_GRAY 261
551 #define EL_KEY_WHITE 262
552 #define EL_SHIELD_NORMAL 263
553 #define EL_EXTRA_TIME 264
554 #define EL_SWITCHGATE_OPEN 265
555 #define EL_SWITCHGATE_CLOSED 266
556 #define EL_SWITCHGATE_SWITCH_UP 267
557 #define EL_SWITCHGATE_SWITCH_DOWN 268
559 #define EL_UNUSED_269 269
560 #define EL_UNUSED_270 270
562 #define EL_CONVEYOR_BELT1_LEFT 271
563 #define EL_CONVEYOR_BELT1_MIDDLE 272
564 #define EL_CONVEYOR_BELT1_RIGHT 273
565 #define EL_CONVEYOR_BELT1_SWITCH_LEFT 274
566 #define EL_CONVEYOR_BELT1_SWITCH_MIDDLE 275
567 #define EL_CONVEYOR_BELT1_SWITCH_RIGHT 276
568 #define EL_CONVEYOR_BELT2_LEFT 277
569 #define EL_CONVEYOR_BELT2_MIDDLE 278
570 #define EL_CONVEYOR_BELT2_RIGHT 279
571 #define EL_CONVEYOR_BELT2_SWITCH_LEFT 280
572 #define EL_CONVEYOR_BELT2_SWITCH_MIDDLE 281
573 #define EL_CONVEYOR_BELT2_SWITCH_RIGHT 282
574 #define EL_CONVEYOR_BELT3_LEFT 283
575 #define EL_CONVEYOR_BELT3_MIDDLE 284
576 #define EL_CONVEYOR_BELT3_RIGHT 285
577 #define EL_CONVEYOR_BELT3_SWITCH_LEFT 286
578 #define EL_CONVEYOR_BELT3_SWITCH_MIDDLE 287
579 #define EL_CONVEYOR_BELT3_SWITCH_RIGHT 288
580 #define EL_CONVEYOR_BELT4_LEFT 289
581 #define EL_CONVEYOR_BELT4_MIDDLE 290
582 #define EL_CONVEYOR_BELT4_RIGHT 291
583 #define EL_CONVEYOR_BELT4_SWITCH_LEFT 292
584 #define EL_CONVEYOR_BELT4_SWITCH_MIDDLE 293
585 #define EL_CONVEYOR_BELT4_SWITCH_RIGHT 294
586 #define EL_LANDMINE 295
587 #define EL_ENVELOPE 296
588 #define EL_LIGHT_SWITCH 297
589 #define EL_LIGHT_SWITCH_ACTIVE 298
590 #define EL_SIGN_EXCLAMATION 299
591 #define EL_SIGN_RADIOACTIVITY 300
592 #define EL_SIGN_STOP 301
593 #define EL_SIGN_WHEELCHAIR 302
594 #define EL_SIGN_PARKING 303
595 #define EL_SIGN_ONEWAY 304
596 #define EL_SIGN_HEART 305
597 #define EL_SIGN_TRIANGLE 306
598 #define EL_SIGN_ROUND 307
599 #define EL_SIGN_EXIT 308
600 #define EL_SIGN_YINYANG 309
601 #define EL_SIGN_OTHER 310
602 #define EL_MOLE_LEFT 311
603 #define EL_MOLE_RIGHT 312
604 #define EL_MOLE_UP 313
605 #define EL_MOLE_DOWN 314
606 #define EL_STEELWALL_SLANTED 315
607 #define EL_INVISIBLE_SAND 316
608 #define EL_DX_UNKNOWN_15 317
609 #define EL_DX_UNKNOWN_42 318
611 #define EL_UNUSED_319 319
612 #define EL_UNUSED_320 320
614 #define EL_SHIELD_DEADLY 321
615 #define EL_TIMEGATE_OPEN 322
616 #define EL_TIMEGATE_CLOSED 323
617 #define EL_TIMEGATE_SWITCH_ACTIVE 324
618 #define EL_TIMEGATE_SWITCH 325
620 #define EL_BALLOON 326
621 #define EL_BALLOON_SEND_LEFT 327
622 #define EL_BALLOON_SEND_RIGHT 328
623 #define EL_BALLOON_SEND_UP 329
624 #define EL_BALLOON_SEND_DOWN 330
625 #define EL_BALLOON_SEND_ANY_DIRECTION 331
627 #define EL_EMC_STEELWALL1 332
628 #define EL_EMC_STEELWALL2 333
629 #define EL_EMC_STEELWALL3 334
630 #define EL_EMC_STEELWALL4 335
631 #define EL_EMC_WALL_PILLAR_UPPER 336
632 #define EL_EMC_WALL_PILLAR_MIDDLE 337
633 #define EL_EMC_WALL_PILLAR_LOWER 338
634 #define EL_EMC_WALL4 339
635 #define EL_EMC_WALL5 340
636 #define EL_EMC_WALL6 341
637 #define EL_EMC_WALL7 342
638 #define EL_EMC_WALL8 343
640 #define EL_TUBE_ALL 344
641 #define EL_TUBE_VERTICAL 345
642 #define EL_TUBE_HORIZONTAL 346
643 #define EL_TUBE_VERTICAL_LEFT 347
644 #define EL_TUBE_VERTICAL_RIGHT 348
645 #define EL_TUBE_HORIZONTAL_UP 349
646 #define EL_TUBE_HORIZONTAL_DOWN 350
647 #define EL_TUBE_LEFT_UP 351
648 #define EL_TUBE_LEFT_DOWN 352
649 #define EL_TUBE_RIGHT_UP 353
650 #define EL_TUBE_RIGHT_DOWN 354
651 #define EL_SPRING 355
653 #define EL_DX_SUPABOMB 357
655 #define EL_UNUSED_358 358
656 #define EL_UNUSED_359 359
658 #define EL_CUSTOM_START 360
659 #define EL_CUSTOM_1 (EL_CUSTOM_START + 0)
660 #define EL_CUSTOM_128 (EL_CUSTOM_START + 127)
661 #define EL_CUSTOM_END (EL_CUSTOM_START + 127)
663 #define NUM_CUSTOM_ELEMENTS 128
664 #define NUM_FILE_ELEMENTS 488
667 /* "real" (and therefore drawable) runtime elements */
668 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
670 #define EL_EM_KEY1 (EL_FIRST_RUNTIME_REAL + 0)
671 #define EL_EM_KEY2 (EL_FIRST_RUNTIME_REAL + 1)
672 #define EL_EM_KEY3 (EL_FIRST_RUNTIME_REAL + 2)
673 #define EL_EM_KEY4 (EL_FIRST_RUNTIME_REAL + 3)
674 #define EL_DYNABOMB_PLAYER1_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
675 #define EL_DYNABOMB_PLAYER2_ACTIVE (EL_FIRST_RUNTIME_REAL + 5)
676 #define EL_DYNABOMB_PLAYER3_ACTIVE (EL_FIRST_RUNTIME_REAL + 6)
677 #define EL_DYNABOMB_PLAYER4_ACTIVE (EL_FIRST_RUNTIME_REAL + 7)
678 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 8)
679 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 9)
680 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 10)
681 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 11)
682 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 12)
683 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
684 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
685 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
686 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
687 #define EL_CONVEYOR_BELT1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
688 #define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
689 #define EL_CONVEYOR_BELT1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
690 #define EL_CONVEYOR_BELT2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
691 #define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
692 #define EL_CONVEYOR_BELT2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
693 #define EL_CONVEYOR_BELT3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
694 #define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
695 #define EL_CONVEYOR_BELT3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
696 #define EL_CONVEYOR_BELT4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 26)
697 #define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 27)
698 #define EL_CONVEYOR_BELT4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
699 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 29)
700 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 30)
701 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 31)
702 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 32)
703 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 33)
704 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 34)
705 #define EL_AMOEBA_DRIPPING (EL_FIRST_RUNTIME_REAL + 35)
706 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 36)
707 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
708 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
709 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 39)
710 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 40)
711 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 41)
712 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
713 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 43)
714 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44)
716 /* "unreal" (and therefore not drawable) runtime elements */
717 #define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 45)
719 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
720 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
721 #define EL_NUT_CRACKING (EL_FIRST_RUNTIME_UNREAL + 2)
722 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 3)
723 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 4)
724 #define EL_AMOEBA_CREATING (EL_FIRST_RUNTIME_UNREAL + 5)
725 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 6)
726 #define EL_WALL_GROWING_ACTIVE (EL_FIRST_RUNTIME_UNREAL + 7)
727 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 8)
728 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 9)
729 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 10)
730 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 11)
731 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 12)
733 /* dummy elements (never used as game elements, only used as graphics) */
734 #define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 13)
736 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
737 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
738 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
739 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
740 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
741 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
742 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
743 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
744 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
745 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
746 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
747 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
748 #define EL_SAND_CRUMBLED (EL_FIRST_DUMMY + 12)
749 #define EL_BD_AMOEBA_PART1 (EL_FIRST_DUMMY + 13)
750 #define EL_BD_AMOEBA_PART2 (EL_FIRST_DUMMY + 14)
751 #define EL_BD_AMOEBA_PART3 (EL_FIRST_DUMMY + 15)
752 #define EL_BD_AMOEBA_PART4 (EL_FIRST_DUMMY + 16)
753 #define EL_AMOEBA_WET_PART1 (EL_FIRST_DUMMY + 17)
754 #define EL_AMOEBA_WET_PART2 (EL_FIRST_DUMMY + 18)
755 #define EL_AMOEBA_WET_PART3 (EL_FIRST_DUMMY + 19)
756 #define EL_AMOEBA_WET_PART4 (EL_FIRST_DUMMY + 20)
757 #define EL_AMOEBA_DRY_PART1 (EL_FIRST_DUMMY + 21)
758 #define EL_AMOEBA_DRY_PART2 (EL_FIRST_DUMMY + 22)
759 #define EL_AMOEBA_DRY_PART3 (EL_FIRST_DUMMY + 23)
760 #define EL_AMOEBA_DRY_PART4 (EL_FIRST_DUMMY + 24)
761 #define EL_AMOEBA_FULL_PART1 (EL_FIRST_DUMMY + 25)
762 #define EL_AMOEBA_FULL_PART2 (EL_FIRST_DUMMY + 26)
763 #define EL_AMOEBA_FULL_PART3 (EL_FIRST_DUMMY + 27)
764 #define EL_AMOEBA_FULL_PART4 (EL_FIRST_DUMMY + 28)
765 #define EL_AMOEBA_DEAD_PART1 (EL_FIRST_DUMMY + 29)
766 #define EL_AMOEBA_DEAD_PART2 (EL_FIRST_DUMMY + 30)
767 #define EL_AMOEBA_DEAD_PART3 (EL_FIRST_DUMMY + 31)
768 #define EL_AMOEBA_DEAD_PART4 (EL_FIRST_DUMMY + 32)
769 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 33)
770 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 34)
771 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 35)
772 #define EL_ARROW_RED_LEFT (EL_FIRST_DUMMY + 36)
773 #define EL_ARROW_RED_RIGHT (EL_FIRST_DUMMY + 37)
774 #define EL_ARROW_RED_UP (EL_FIRST_DUMMY + 38)
775 #define EL_ARROW_RED_DOWN (EL_FIRST_DUMMY + 39)
777 #define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 40)
780 /* values for graphics/sounds action types */
781 #define ACTION_DEFAULT 0
782 #define ACTION_WAITING 1
783 #define ACTION_FALLING 2
784 #define ACTION_MOVING 3
785 #define ACTION_DIGGING 4
786 #define ACTION_SNAPPING 5
787 #define ACTION_COLLECTING 6
788 #define ACTION_PUSHING 7
789 #define ACTION_PASSING 8
790 #define ACTION_IMPACT 9
791 #define ACTION_CRACKING 10
792 #define ACTION_BREAKING 11
793 #define ACTION_ACTIVATING 12
794 #define ACTION_OPENING 13
795 #define ACTION_CLOSING 14
796 #define ACTION_EATING 15
797 #define ACTION_ATTACKING 16
798 #define ACTION_GROWING 17
799 #define ACTION_SHRINKING 18
800 #define ACTION_ACTIVE 19
801 #define ACTION_OTHER 20
803 #define NUM_ACTIONS 21
805 /* values for special image configuration suffixes */
806 #define GFX_SPECIAL_ARG_EDITOR 0
807 #define GFX_SPECIAL_ARG_PREVIEW 1
809 #define NUM_SPECIAL_GFX_ARGS 2
812 /* values for image configuration suffixes */
813 #define GFX_ARG_XPOS 0
814 #define GFX_ARG_YPOS 1
815 #define GFX_ARG_OFFSET 2
816 #define GFX_ARG_VERTICAL 3
817 #define GFX_ARG_XOFFSET 4
818 #define GFX_ARG_YOFFSET 5
819 #define GFX_ARG_FRAMES 6
820 #define GFX_ARG_START_FRAME 7
821 #define GFX_ARG_DELAY 8
822 #define GFX_ARG_MODE_LOOP 9
823 #define GFX_ARG_MODE_LINEAR 10
824 #define GFX_ARG_MODE_PINGPONG 11
825 #define GFX_ARG_MODE_PINGPONG2 12
826 #define GFX_ARG_MODE_RANDOM 13
827 #define GFX_ARG_MODE_REVERSE 14
828 #define GFX_ARG_GLOBAL_SYNC 15
830 #define NUM_GFX_ARGS 16
833 /* values for sound configuration suffixes */
834 #define SND_ARG_MODE_LOOP 0
836 #define NUM_SND_ARGS 1
839 /* values for game_status */
845 #define CHOOSELEVEL 5
850 #define PROGRAM_VERSION_MAJOR 2
851 #define PROGRAM_VERSION_MINOR 2
852 #define PROGRAM_VERSION_PATCH 0
853 #define PROGRAM_VERSION_STRING "2.2.0rc3"
855 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
856 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
857 #define PROGRAM_RIGHTS_STRING "Copyright ^1995-2003 by"
858 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
859 #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
860 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
861 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
862 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
863 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
864 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
865 #define FILENAME_PREFIX "Rocks"
867 #define X11_ICON_FILENAME "rocks_icon.xbm"
868 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
869 #define MSDOS_POINTER_FILENAME "mouse.pcx"
871 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
872 ** currently supported/known file version numbers:
874 ** 1.2 (still in use)
875 ** 1.4 (still in use)
878 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0)
879 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0)
880 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0)
881 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0)
883 /* file version does not change for every program version, but is changed
884 when new features are introduced that are incompatible with older file
885 versions, so that they can be treated accordingly */
886 #define FILE_VERSION_ACTUAL FILE_VERSION_2_0
888 #define GAME_VERSION_1_0 FILE_VERSION_1_0
889 #define GAME_VERSION_1_2 FILE_VERSION_1_2
890 #define GAME_VERSION_1_4 FILE_VERSION_1_4
891 #define GAME_VERSION_2_0 FILE_VERSION_2_0
893 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
894 PROGRAM_VERSION_MINOR, \
895 PROGRAM_VERSION_PATCH)
897 /* values for game_emulation */
899 #define EMU_BOULDERDASH 1
900 #define EMU_SOKOBAN 2
901 #define EMU_SUPAPLEX 3
905 char Name[MAX_PLAYER_NAME_LEN + 1];
911 boolean present; /* player present in level playfield */
912 boolean connected; /* player connected (locally or via network) */
913 boolean active; /* player (present && connected) */
915 int index_nr, client_nr, element_nr;
917 byte action; /* action from local input device */
918 byte effective_action; /* action acknowledged from network server
919 or summarized over all configured input
920 devices when in single player mode */
921 byte programmed_action; /* action forced by game itself (like moving
922 through doors); overrides other actions */
924 int jx,jy, last_jx,last_jy;
925 int MovDir, MovPos, GfxPos;
930 boolean LevelSolved, GameOver;
936 unsigned long move_delay;
937 int move_delay_value;
939 unsigned long push_delay;
940 unsigned long push_delay_value;
942 int frame_reset_delay;
944 unsigned long actual_frame_counter;
947 int gems_still_needed;
948 int sokobanfields_still_needed;
949 int lights_still_needed;
950 int friends_still_needed;
953 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
954 int shield_normal_time_left;
955 int shield_deadly_time_left;
960 int file_version; /* file format version the level is stored with */
961 int game_version; /* game release version the level was created with */
963 boolean encoding_16bit_field; /* level contains 16-bit elements */
964 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
965 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
971 char name[MAX_LEVEL_NAME_LEN + 1];
972 char author[MAX_LEVEL_AUTHOR_LEN + 1];
973 int score[LEVEL_SCORE_ELEMENTS];
974 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
975 int num_yam_contents;
982 boolean double_speed;
984 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
986 boolean no_level_file;
991 int file_version; /* file format version the tape is stored with */
992 int game_version; /* game release version the tape was created with */
993 int engine_version; /* game engine version the tape was recorded with */
996 unsigned long random_seed;
998 unsigned long counter;
999 unsigned long length;
1000 unsigned long length_seconds;
1001 unsigned int delay_played;
1002 boolean pause_before_death;
1003 boolean recording, playing, pausing;
1004 boolean fast_forward;
1005 boolean index_search;
1007 boolean auto_play_level_solved;
1008 boolean quick_resume;
1009 boolean single_step;
1011 boolean player_participates[MAX_PLAYERS];
1012 int num_participating_players;
1016 byte action[MAX_PLAYERS];
1023 /* constant within running game */
1026 int initial_move_delay;
1027 int initial_move_delay_value;
1029 /* variable within running game */
1031 boolean magic_wall_active;
1032 int magic_wall_time_left;
1033 int light_time_left;
1034 int timegate_time_left;
1039 boolean explosions_delayed;
1044 char *autoplay_leveldir;
1045 int autoplay_level_nr;
1047 float frames_per_second;
1048 boolean fps_slowdown;
1049 int fps_slowdown_factor;
1054 char *token_name; /* element token prefix used in config files */
1055 char *sound_class_name; /* classification for custom sound effects */
1056 char *editor_description; /* short description for level editor */
1057 char *custom_description; /* custom description for level editor */
1059 int graphic[NUM_ACTIONS]; /* default graphics for several actions */
1060 /* special graphics for left/right/up/down */
1061 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1063 int editor_graphic; /* graphic displayed in level editor */
1064 int preview_graphic; /* graphic displayed in level preview */
1066 int sound[NUM_ACTIONS]; /* default sounds for several actions */
1072 int src_x, src_y; /* derived from (tile sized) .xpos/.ypos */
1073 int offset_x, offset_y; /* x/y offset to next animation frame */
1075 int anim_start_frame;
1076 int anim_delay; /* important: delay of 1 means "no delay"! */
1078 boolean anim_global_sync;
1080 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1081 Pixmap clip_mask; /* single-graphic-only clip mask for X11 */
1082 GC clip_gc; /* single-graphic-only clip gc for X11 */
1091 struct ElementActionInfo
1095 boolean is_loop_sound;
1098 struct ElementDirectionInfo
1104 struct SpecialSuffixInfo
1112 extern GC tile_clip_gc;
1113 extern Bitmap *pix[];
1115 extern Bitmap *bitmap_db_field, *bitmap_db_door;
1116 extern Pixmap tile_clipmask[];
1117 extern DrawBuffer *fieldbuffer;
1118 extern DrawBuffer *drawto_field;
1120 extern int game_status;
1121 extern boolean level_editor_test_game;
1122 extern boolean network_playing;
1124 extern int key_joystick_mapping;
1126 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1127 extern int redraw_x1, redraw_y1;
1129 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1130 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1131 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1132 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1133 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1134 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1135 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1136 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1137 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1138 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1139 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1140 extern short AmoebaCnt[MAX_NUM_AMOEBA];
1141 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
1142 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1143 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1145 extern unsigned long Properties1[MAX_NUM_ELEMENTS];
1146 extern unsigned long Properties2[MAX_NUM_ELEMENTS];
1148 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1149 extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1150 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1152 extern int lev_fieldx, lev_fieldy;
1153 extern int scroll_x, scroll_y;
1156 extern int ScrollStepSize;
1157 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1158 extern int BorderElement;
1159 extern int GameFrameDelay;
1160 extern int FfwdFrameDelay;
1161 extern int BX1, BY1;
1162 extern int BX2, BY2;
1163 extern int SBX_Left, SBX_Right;
1164 extern int SBY_Upper, SBY_Lower;
1166 extern int ExitX, ExitY;
1167 extern int AllPlayersGone;
1169 extern int TimeFrames, TimePlayed, TimeLeft;
1170 extern boolean SiebAktiv;
1171 extern int SiebCount;
1173 extern boolean network_player_action_received;
1175 extern int graphics_action_mapping[];
1177 extern struct LevelInfo level;
1178 extern struct PlayerInfo stored_player[], *local_player;
1179 extern struct HiScore highscore[];
1180 extern struct TapeInfo tape;
1181 extern struct GameInfo game;
1182 extern struct GlobalInfo global;
1183 extern struct ElementInfo element_info[];
1184 extern struct ElementActionInfo element_action_info[];
1185 extern struct ElementDirectionInfo element_direction_info[];
1186 extern struct SpecialSuffixInfo special_suffix_info[];
1187 extern struct GraphicInfo *graphic_info;
1188 extern struct SoundInfo *sound_info;
1189 extern struct ConfigInfo image_config[], sound_config[];
1190 extern struct ConfigInfo image_config_suffix[], sound_config_suffix[];