1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 #include <sys/types.h>
28 #include "libgame/libgame.h"
30 #include "conf_gfx.h" /* include auto-generated data structure definitions */
31 #include "conf_snd.h" /* include auto-generated data structure definitions */
33 #define IMG_UNDEFINED (-1)
34 #define IMG_EMPTY IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START IMG_CUSTOM_1
39 #define SND_UNDEFINED (-1)
46 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX 3
49 #define MIN_LEV_FIELDY 3
50 #define STD_LEV_FIELDX 64
51 #define STD_LEV_FIELDY 32
52 #define MAX_LEV_FIELDX 128
53 #define MAX_LEV_FIELDY 128
55 #define SCREENX(a) ((a) - scroll_x)
56 #define SCREENY(a) ((a) - scroll_y)
57 #define LEVELX(a) ((a) + scroll_x)
58 #define LEVELY(a) ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63 /* values for configurable properties (custom elem's only, else pre-defined) */
65 #define EP_COLLECTIBLE 1
69 #define EP_INDESTRUCTIBLE 5
71 #define EP_CAN_EXPLODE 7
74 #define EP_CAN_SMASH 10
75 #define EP_WALKABLE_OVER 11
76 #define EP_WALKABLE_INSIDE 12
77 #define EP_WALKABLE_UNDER 13
78 #define EP_PASSABLE_OVER 14
79 #define EP_PASSABLE_INSIDE 15
80 #define EP_PASSABLE_UNDER 16
81 #define EP_CHANGEABLE 17
82 #define EP_UNUSED_18 18
83 #define EP_UNUSED_19 19
84 #define EP_UNUSED_20 20
85 #define EP_UNUSED_21 21
86 #define EP_UNUSED_22 22
87 #define EP_UNUSED_23 23
88 #define EP_PUSHABLE 24
90 /* values for special configurable properties (depending on level settings) */
91 #define EP_EM_SLIPPERY_WALL 25
93 /* values for special graphics properties (no effect on game engine) */
94 #define EP_CAN_BE_CRUMBLED 26
96 /* values for pre-defined properties */
98 #define EP_CAN_PASS_MAGIC_WALL 28
99 #define EP_SWITCHABLE 29
100 #define EP_DONT_TOUCH 30
102 #define EP_DONT_GO_TO 32
103 #define EP_BD_ELEMENT 33
104 #define EP_SP_ELEMENT 34
105 #define EP_SB_ELEMENT 35
107 #define EP_FOOD_DARK_YAMYAM 37
108 #define EP_FOOD_PENGUIN 38
109 #define EP_FOOD_PIG 39
110 #define EP_HISTORIC_WALL 40
111 #define EP_HISTORIC_SOLID 41
113 #define EP_BELT_ACTIVE 43
114 #define EP_BELT_SWITCH 44
116 #define EP_KEYGATE 46
117 #define EP_AMOEBOID 47
118 #define EP_AMOEBALIVE 48
119 #define EP_HAS_CONTENT 49
120 #define EP_ACTIVE_BOMB 50
121 #define EP_INACTIVE 51
123 /* values for derived properties (determined from properties above) */
124 #define EP_ACCESSIBLE_OVER 52
125 #define EP_ACCESSIBLE_INSIDE 53
126 #define EP_ACCESSIBLE_UNDER 54
127 #define EP_WALKABLE 55
128 #define EP_PASSABLE 56
129 #define EP_ACCESSIBLE 57
130 #define EP_SNAPPABLE 58
132 #define EP_SOLID_FOR_PUSHING 60
133 #define EP_DRAGONFIRE_PROOF 61
134 #define EP_EXPLOSION_PROOF 62
136 /* values for internal purpose only (level editor) */
137 #define EP_WALK_TO_OBJECT 63
139 #define NUM_ELEMENT_PROPERTIES 64
141 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32)
142 #define EP_BITFIELD_BASE 0
144 #define EP_BITMASK_DEFAULT 0
146 #define PROPERTY_BIT(p) (1 << ((p) % 32))
147 #define PROPERTY_VAR(e,p) (Properties[e][(p) / 32])
148 #define HAS_PROPERTY(e,p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
149 #define SET_PROPERTY(e,p,v) ((v) ? \
150 (PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \
151 (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
154 /* values for change events for custom elements */
155 #define CE_DELAY_FIXED 0
156 #define CE_DELAY_RANDOM 1
158 #define NUM_CHANGE_EVENTS 2
160 #define CE_BITMASK_DEFAULT 0
162 #define CUSTOM_ELEMENT_INFO(e) (level.custom_element[(e) - EL_CUSTOM_START])
164 #define CH_EVENT_BIT(c) (1 << (c))
165 #define CH_EVENT_VAR(e) (CUSTOM_ELEMENT_INFO(e).change.events)
167 #define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
168 (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
169 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
171 (CH_EVENT_VAR(e) |= CH_EVENT_BIT(c)) : \
172 (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
175 /* macros for configurable properties */
176 #define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE)
177 #define IS_COLLECTIBLE(e) HAS_PROPERTY(e, EP_COLLECTIBLE)
178 #define IS_INDESTRUCTIBLE(e) HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
179 #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY)
180 #define CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE)
181 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE)
182 #define CAN_FALL(e) HAS_PROPERTY(e, EP_CAN_FALL)
183 #define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH)
184 #define IS_WALKABLE_OVER(e) HAS_PROPERTY(e, EP_WALKABLE_OVER)
185 #define IS_WALKABLE_INSIDE(e) HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
186 #define IS_WALKABLE_UNDER(e) HAS_PROPERTY(e, EP_WALKABLE_UNDER)
187 #define IS_PASSABLE_OVER(e) HAS_PROPERTY(e, EP_PASSABLE_OVER)
188 #define IS_PASSABLE_INSIDE(e) HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
189 #define IS_PASSABLE_UNDER(e) HAS_PROPERTY(e, EP_PASSABLE_UNDER)
190 #define IS_PUSHABLE(e) HAS_PROPERTY(e, EP_PUSHABLE)
191 #define IS_CHANGEABLE(e) HAS_PROPERTY(e, EP_CHANGEABLE)
193 /* macros for special configurable properties */
194 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
196 /* macros for special graphics properties */
197 #define CAN_BE_CRUMBLED(e) HAS_PROPERTY(GFX_ELEMENT(e),EP_CAN_BE_CRUMBLED)
199 /* macros for pre-defined properties */
200 #define ELEM_IS_PLAYER(e) HAS_PROPERTY(e, EP_PLAYER)
201 #define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
202 #define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE)
203 #define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH)
204 #define IS_ENEMY(e) HAS_PROPERTY(e, EP_ENEMY)
205 #define DONT_GO_TO(e) HAS_PROPERTY(e, EP_DONT_GO_TO)
206 #define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT)
207 #define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT)
208 #define IS_SB_ELEMENT(e) HAS_PROPERTY(e, EP_SB_ELEMENT)
209 #define IS_GEM(e) HAS_PROPERTY(e, EP_GEM)
210 #define IS_FOOD_DARK_YAMYAM(e) HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
211 #define IS_FOOD_PENGUIN(e) HAS_PROPERTY(e, EP_FOOD_PENGUIN)
212 #define IS_FOOD_PIG(e) HAS_PROPERTY(e, EP_FOOD_PIG)
213 #define IS_HISTORIC_WALL(e) HAS_PROPERTY(e, EP_HISTORIC_WALL)
214 #define IS_HISTORIC_SOLID(e) HAS_PROPERTY(e, EP_HISTORIC_SOLID)
215 #define IS_BELT(e) HAS_PROPERTY(e, EP_BELT)
216 #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE)
217 #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH)
218 #define IS_TUBE(e) HAS_PROPERTY(e, EP_TUBE)
219 #define IS_KEYGATE(e) HAS_PROPERTY(e, EP_KEYGATE)
220 #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID)
221 #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE)
222 #define HAS_CONTENT(e) HAS_PROPERTY(e, EP_HAS_CONTENT)
223 #define IS_ACTIVE_BOMB(e) HAS_PROPERTY(e, EP_ACTIVE_BOMB)
224 #define IS_INACTIVE(e) HAS_PROPERTY(e, EP_INACTIVE)
226 /* macros for derived properties */
227 #define IS_ACCESSIBLE_OVER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
228 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
229 #define IS_ACCESSIBLE_UNDER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
230 #define IS_SNAPPABLE(e) HAS_PROPERTY(e, EP_SNAPPABLE)
231 #define IS_WALKABLE(e) HAS_PROPERTY(e, EP_WALKABLE)
232 #define IS_PASSABLE(e) HAS_PROPERTY(e, EP_PASSABLE)
233 #define IS_ACCESSIBLE(e) HAS_PROPERTY(e, EP_ACCESSIBLE)
234 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL)
235 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
236 #define IS_DRAGONFIRE_PROOF(e) HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
237 #define IS_EXPLOSION_PROOF(e) HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
239 #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \
240 (e) <= EL_CUSTOM_END)
242 #define GFX_ELEMENT(e) (IS_CUSTOM_ELEMENT(e) && \
243 CUSTOM_ELEMENT_INFO(e).use_gfx_element ? \
244 CUSTOM_ELEMENT_INFO(e).gfx_element : e)
246 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
248 #define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
249 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_EMPTY)
251 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
252 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
253 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
255 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
256 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
257 (e) == EL_EMERALD ? EL_DIAMOND : \
258 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
259 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
260 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
262 #define EL_CHANGED2(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
263 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
265 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
266 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
267 #define TAPE_IS_EMPTY(x) ((x).length == 0)
268 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
270 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
271 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
272 #define PROTECTED_FIELD(x,y) (IS_ACCESSIBLE_INSIDE(Feld[x][y]) && \
273 IS_INDESTRUCTIBLE(Feld[x][y]))
274 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
275 PROTECTED_FIELD(x, y))
277 #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
279 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
280 #define ANIM_DELAY(g) (graphic_info[g].anim_delay)
281 #define ANIM_MODE(g) (graphic_info[g].anim_mode)
283 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
284 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
285 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
286 #define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0)
288 #define IS_LOOP_SOUND(s) (sound_info[s].loop)
291 /* boundaries of arrays etc. */
292 #define MAX_LEVEL_NAME_LEN 32
293 #define MAX_LEVEL_AUTHOR_LEN 32
294 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
295 #define MAX_SCORE_ENTRIES 100
296 #define MAX_NUM_AMOEBA 100
298 /* values for elements with content */
299 #define MIN_ELEMENT_CONTENTS 1
300 #define STD_ELEMENT_CONTENTS 4
301 #define MAX_ELEMENT_CONTENTS 8
303 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
305 /* fundamental game speed values */
306 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
307 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
308 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
309 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
310 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
312 /* often used screen positions */
315 #define REAL_SX (SX - 2)
316 #define REAL_SY (SY - 2)
325 #define MINI_TILEX (TILEX / 2)
326 #define MINI_TILEY (TILEY / 2)
327 #define MICRO_TILEX (TILEX / 8)
328 #define MICRO_TILEY (TILEY / 8)
329 #define MIDPOSX (SCR_FIELDX / 2)
330 #define MIDPOSY (SCR_FIELDY / 2)
331 #define SXSIZE (SCR_FIELDX * TILEX)
332 #define SYSIZE (SCR_FIELDY * TILEY)
333 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
334 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
337 #define VXSIZE DXSIZE
339 #define EXSIZE DXSIZE
340 #define EYSIZE (VYSIZE + 44)
341 #define FULL_SXSIZE (2 + SXSIZE + 2)
342 #define FULL_SYSIZE (2 + SYSIZE + 2)
343 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
344 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
345 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
346 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
347 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
350 /* "real" level file elements */
351 #define EL_UNDEFINED -1
353 #define EL_EMPTY_SPACE 0
354 #define EL_EMPTY EL_EMPTY_SPACE
357 #define EL_WALL_CRUMBLED 3
359 #define EL_KEY_OBSOLETE 5 /* obsolete; mapped to EL_KEY_1 */
361 #define EL_EXIT_CLOSED 7
362 #define EL_PLAYER_OBSOLETE 8 /* obsolete; mapped to EL_PLAYER_1 */
364 #define EL_SPACESHIP 10
367 #define EL_STEELWALL 13
368 #define EL_DIAMOND 14
369 #define EL_AMOEBA_DEAD 15
370 #define EL_QUICKSAND_EMPTY 16
371 #define EL_QUICKSAND_FULL 17
372 #define EL_AMOEBA_DROP 18
374 #define EL_MAGIC_WALL 20
375 #define EL_SPEED_PILL 21
377 #define EL_AMOEBA_WET 23
378 #define EL_AMOEBA_DRY 24
380 #define EL_GAME_OF_LIFE 26
381 #define EL_BIOMAZE 27
382 #define EL_DYNAMITE_ACTIVE 28
383 #define EL_STONEBLOCK 29
384 #define EL_ROBOT_WHEEL 30
385 #define EL_ROBOT_WHEEL_ACTIVE 31
394 #define EL_GATE_1_GRAY 40
395 #define EL_GATE_2_GRAY 41
396 #define EL_GATE_3_GRAY 42
397 #define EL_GATE_4_GRAY 43
398 #define EL_DYNAMITE 44
400 #define EL_INVISIBLE_WALL 46
402 #define EL_LAMP_ACTIVE 48
403 #define EL_WALL_EMERALD 49
404 #define EL_WALL_DIAMOND 50
405 #define EL_AMOEBA_FULL 51
406 #define EL_BD_AMOEBA 52
407 #define EL_TIME_ORB_FULL 53
408 #define EL_TIME_ORB_EMPTY 54
409 #define EL_EXPANDABLE_WALL 55
410 #define EL_BD_DIAMOND 56
411 #define EL_EMERALD_YELLOW 57
412 #define EL_WALL_BD_DIAMOND 58
413 #define EL_WALL_EMERALD_YELLOW 59
414 #define EL_DARK_YAMYAM 60
415 #define EL_BD_MAGIC_WALL 61
416 #define EL_INVISIBLE_STEELWALL 62
418 #define EL_UNUSED_63 63
420 #define EL_DYNABOMB_INCREASE_NUMBER 64
421 #define EL_DYNABOMB_INCREASE_SIZE 65
422 #define EL_DYNABOMB_INCREASE_POWER 66
423 #define EL_SOKOBAN_OBJECT 67
424 #define EL_SOKOBAN_FIELD_EMPTY 68
425 #define EL_SOKOBAN_FIELD_FULL 69
426 #define EL_BD_BUTTERFLY_RIGHT 70
427 #define EL_BD_BUTTERFLY_UP 71
428 #define EL_BD_BUTTERFLY_LEFT 72
429 #define EL_BD_BUTTERFLY_DOWN 73
430 #define EL_BD_FIREFLY_RIGHT 74
431 #define EL_BD_FIREFLY_UP 75
432 #define EL_BD_FIREFLY_LEFT 76
433 #define EL_BD_FIREFLY_DOWN 77
434 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
435 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
436 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
437 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
438 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
439 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
440 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
441 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
442 #define EL_BD_BUTTERFLY 78
443 #define EL_BD_FIREFLY 79
444 #define EL_PLAYER_1 80
445 #define EL_PLAYER_2 81
446 #define EL_PLAYER_3 82
447 #define EL_PLAYER_4 83
448 #define EL_BUG_RIGHT 84
450 #define EL_BUG_LEFT 86
451 #define EL_BUG_DOWN 87
452 #define EL_SPACESHIP_RIGHT 88
453 #define EL_SPACESHIP_UP 89
454 #define EL_SPACESHIP_LEFT 90
455 #define EL_SPACESHIP_DOWN 91
456 #define EL_PACMAN_RIGHT 92
457 #define EL_PACMAN_UP 93
458 #define EL_PACMAN_LEFT 94
459 #define EL_PACMAN_DOWN 95
460 #define EL_EMERALD_RED 96
461 #define EL_EMERALD_PURPLE 97
462 #define EL_WALL_EMERALD_RED 98
463 #define EL_WALL_EMERALD_PURPLE 99
464 #define EL_ACID_POOL_TOPLEFT 100
465 #define EL_ACID_POOL_TOPRIGHT 101
466 #define EL_ACID_POOL_BOTTOMLEFT 102
467 #define EL_ACID_POOL_BOTTOM 103
468 #define EL_ACID_POOL_BOTTOMRIGHT 104
469 #define EL_BD_WALL 105
470 #define EL_BD_ROCK 106
471 #define EL_EXIT_OPEN 107
472 #define EL_BLACK_ORB 108
473 #define EL_AMOEBA_TO_DIAMOND 109
475 #define EL_PENGUIN 111
476 #define EL_SATELLITE 112
477 #define EL_ARROW_LEFT 113
478 #define EL_ARROW_RIGHT 114
479 #define EL_ARROW_UP 115
480 #define EL_ARROW_DOWN 116
482 #define EL_DRAGON 118
484 #define EL_EM_KEY_1_FILE 119
486 #define EL_CHAR_START 120
487 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
488 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
490 #include "conf_chr.h" /* include auto-generated data structure definitions */
492 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
493 #define EL_CHAR_END (EL_CHAR_START + 79)
495 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
497 #define EL_EXPANDABLE_WALL_HORIZONTAL 200
498 #define EL_EXPANDABLE_WALL_VERTICAL 201
499 #define EL_EXPANDABLE_WALL_ANY 202
501 #define EL_EM_GATE_1 203
502 #define EL_EM_GATE_2 204
503 #define EL_EM_GATE_3 205
504 #define EL_EM_GATE_4 206
506 #define EL_EM_KEY_2_FILE 207
507 #define EL_EM_KEY_3_FILE 208
508 #define EL_EM_KEY_4_FILE 209
510 #define EL_SP_START 210
511 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
512 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
513 #define EL_SP_ZONK (EL_SP_START + 1)
514 #define EL_SP_BASE (EL_SP_START + 2)
515 #define EL_SP_MURPHY (EL_SP_START + 3)
516 #define EL_SP_INFOTRON (EL_SP_START + 4)
517 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
518 #define EL_SP_HARDWARE_GRAY (EL_SP_START + 6)
519 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
520 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
521 #define EL_SP_PORT_RIGHT (EL_SP_START + 9)
522 #define EL_SP_PORT_DOWN (EL_SP_START + 10)
523 #define EL_SP_PORT_LEFT (EL_SP_START + 11)
524 #define EL_SP_PORT_UP (EL_SP_START + 12)
525 #define EL_SP_GRAVITY_PORT_RIGHT (EL_SP_START + 13)
526 #define EL_SP_GRAVITY_PORT_DOWN (EL_SP_START + 14)
527 #define EL_SP_GRAVITY_PORT_LEFT (EL_SP_START + 15)
528 #define EL_SP_GRAVITY_PORT_UP (EL_SP_START + 16)
529 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
530 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
531 #define EL_SP_TERMINAL (EL_SP_START + 19)
532 #define EL_SP_DISK_RED (EL_SP_START + 20)
533 #define EL_SP_PORT_VERTICAL (EL_SP_START + 21)
534 #define EL_SP_PORT_HORIZONTAL (EL_SP_START + 22)
535 #define EL_SP_PORT_ANY (EL_SP_START + 23)
536 #define EL_SP_ELECTRON (EL_SP_START + 24)
537 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
538 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
539 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
540 #define EL_SP_HARDWARE_BASE_1 (EL_SP_START + 28)
541 #define EL_SP_HARDWARE_GREEN (EL_SP_START + 29)
542 #define EL_SP_HARDWARE_BLUE (EL_SP_START + 30)
543 #define EL_SP_HARDWARE_RED (EL_SP_START + 31)
544 #define EL_SP_HARDWARE_YELLOW (EL_SP_START + 32)
545 #define EL_SP_HARDWARE_BASE_2 (EL_SP_START + 33)
546 #define EL_SP_HARDWARE_BASE_3 (EL_SP_START + 34)
547 #define EL_SP_HARDWARE_BASE_4 (EL_SP_START + 35)
548 #define EL_SP_HARDWARE_BASE_5 (EL_SP_START + 36)
549 #define EL_SP_HARDWARE_BASE_6 (EL_SP_START + 37)
550 #define EL_SP_CHIP_TOP (EL_SP_START + 38)
551 #define EL_SP_CHIP_BOTTOM (EL_SP_START + 39)
552 #define EL_SP_END (EL_SP_START + 39)
554 #define EL_EM_GATE_1_GRAY 250
555 #define EL_EM_GATE_2_GRAY 251
556 #define EL_EM_GATE_3_GRAY 252
557 #define EL_EM_GATE_4_GRAY 253
559 #define EL_UNUSED_254 254
560 #define EL_UNUSED_255 255
563 #define EL_CRYSTAL 257
564 #define EL_WALL_PEARL 258
565 #define EL_WALL_CRYSTAL 259
566 #define EL_DOOR_WHITE 260
567 #define EL_DOOR_WHITE_GRAY 261
568 #define EL_KEY_WHITE 262
569 #define EL_SHIELD_NORMAL 263
570 #define EL_EXTRA_TIME 264
571 #define EL_SWITCHGATE_OPEN 265
572 #define EL_SWITCHGATE_CLOSED 266
573 #define EL_SWITCHGATE_SWITCH_UP 267
574 #define EL_SWITCHGATE_SWITCH_DOWN 268
576 #define EL_UNUSED_269 269
577 #define EL_UNUSED_270 270
579 #define EL_CONVEYOR_BELT_1_LEFT 271
580 #define EL_CONVEYOR_BELT_1_MIDDLE 272
581 #define EL_CONVEYOR_BELT_1_RIGHT 273
582 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT 274
583 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
584 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT 276
585 #define EL_CONVEYOR_BELT_2_LEFT 277
586 #define EL_CONVEYOR_BELT_2_MIDDLE 278
587 #define EL_CONVEYOR_BELT_2_RIGHT 279
588 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT 280
589 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
590 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT 282
591 #define EL_CONVEYOR_BELT_3_LEFT 283
592 #define EL_CONVEYOR_BELT_3_MIDDLE 284
593 #define EL_CONVEYOR_BELT_3_RIGHT 285
594 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT 286
595 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
596 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT 288
597 #define EL_CONVEYOR_BELT_4_LEFT 289
598 #define EL_CONVEYOR_BELT_4_MIDDLE 290
599 #define EL_CONVEYOR_BELT_4_RIGHT 291
600 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT 292
601 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
602 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294
603 #define EL_LANDMINE 295
604 #define EL_ENVELOPE 296
605 #define EL_LIGHT_SWITCH 297
606 #define EL_LIGHT_SWITCH_ACTIVE 298
607 #define EL_SIGN_EXCLAMATION 299
608 #define EL_SIGN_RADIOACTIVITY 300
609 #define EL_SIGN_STOP 301
610 #define EL_SIGN_WHEELCHAIR 302
611 #define EL_SIGN_PARKING 303
612 #define EL_SIGN_ONEWAY 304
613 #define EL_SIGN_HEART 305
614 #define EL_SIGN_TRIANGLE 306
615 #define EL_SIGN_ROUND 307
616 #define EL_SIGN_EXIT 308
617 #define EL_SIGN_YINYANG 309
618 #define EL_SIGN_OTHER 310
619 #define EL_MOLE_LEFT 311
620 #define EL_MOLE_RIGHT 312
621 #define EL_MOLE_UP 313
622 #define EL_MOLE_DOWN 314
623 #define EL_STEELWALL_SLANTED 315
624 #define EL_INVISIBLE_SAND 316
625 #define EL_DX_UNKNOWN_15 317
626 #define EL_DX_UNKNOWN_42 318
628 #define EL_UNUSED_319 319
629 #define EL_UNUSED_320 320
631 #define EL_SHIELD_DEADLY 321
632 #define EL_TIMEGATE_OPEN 322
633 #define EL_TIMEGATE_CLOSED 323
634 #define EL_TIMEGATE_SWITCH_ACTIVE 324
635 #define EL_TIMEGATE_SWITCH 325
637 #define EL_BALLOON 326
638 #define EL_BALLOON_SWITCH_LEFT 327
639 #define EL_BALLOON_SWITCH_RIGHT 328
640 #define EL_BALLOON_SWITCH_UP 329
641 #define EL_BALLOON_SWITCH_DOWN 330
642 #define EL_BALLOON_SWITCH_ANY 331
644 #define EL_EMC_STEELWALL_1 332
645 #define EL_EMC_STEELWALL_2 333
646 #define EL_EMC_STEELWALL_3 334
647 #define EL_EMC_STEELWALL_4 335
648 #define EL_EMC_WALL_1 336
649 #define EL_EMC_WALL_2 337
650 #define EL_EMC_WALL_3 338
651 #define EL_EMC_WALL_4 339
652 #define EL_EMC_WALL_5 340
653 #define EL_EMC_WALL_6 341
654 #define EL_EMC_WALL_7 342
655 #define EL_EMC_WALL_8 343
657 #define EL_TUBE_ANY 344
658 #define EL_TUBE_VERTICAL 345
659 #define EL_TUBE_HORIZONTAL 346
660 #define EL_TUBE_VERTICAL_LEFT 347
661 #define EL_TUBE_VERTICAL_RIGHT 348
662 #define EL_TUBE_HORIZONTAL_UP 349
663 #define EL_TUBE_HORIZONTAL_DOWN 350
664 #define EL_TUBE_LEFT_UP 351
665 #define EL_TUBE_LEFT_DOWN 352
666 #define EL_TUBE_RIGHT_UP 353
667 #define EL_TUBE_RIGHT_DOWN 354
668 #define EL_SPRING 355
670 #define EL_DX_SUPABOMB 357
672 #define EL_UNUSED_358 358
673 #define EL_UNUSED_359 359
675 #define EL_CUSTOM_START 360
677 #include "conf_cus.h" /* include auto-generated data structure definitions */
679 #define EL_CUSTOM_END (EL_CUSTOM_START + 127)
681 #define NUM_CUSTOM_ELEMENTS 128
682 #define NUM_FILE_ELEMENTS 488
685 /* "real" (and therefore drawable) runtime elements */
686 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
688 #define EL_EM_KEY_1 (EL_FIRST_RUNTIME_REAL + 0)
689 #define EL_EM_KEY_2 (EL_FIRST_RUNTIME_REAL + 1)
690 #define EL_EM_KEY_3 (EL_FIRST_RUNTIME_REAL + 2)
691 #define EL_EM_KEY_4 (EL_FIRST_RUNTIME_REAL + 3)
692 #define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
693 #define EL_DYNABOMB_PLAYER_2_ACTIVE (EL_FIRST_RUNTIME_REAL + 5)
694 #define EL_DYNABOMB_PLAYER_3_ACTIVE (EL_FIRST_RUNTIME_REAL + 6)
695 #define EL_DYNABOMB_PLAYER_4_ACTIVE (EL_FIRST_RUNTIME_REAL + 7)
696 #define EL_SP_DISK_RED_ACTIVE (EL_FIRST_RUNTIME_REAL + 8)
697 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 9)
698 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 10)
699 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 11)
700 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 12)
701 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 13)
702 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
703 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
704 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
705 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
706 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
707 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
708 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
709 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
710 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
711 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
712 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
713 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
714 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 26)
715 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 27)
716 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
717 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 29)
718 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
719 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 31)
720 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 32)
721 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 33)
722 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 34)
723 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 35)
724 #define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 36)
725 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 37)
726 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
727 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
728 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 40)
729 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 41)
730 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
731 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
732 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44)
733 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 45)
735 /* "unreal" (and therefore not drawable) runtime elements */
736 #define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 46)
738 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
739 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
740 #define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2)
741 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 3)
742 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 4)
743 #define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 5)
744 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 6)
745 #define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 7)
746 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 8)
747 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 9)
748 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 10)
749 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 11)
750 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 12)
752 /* dummy elements (never used as game elements, only used as graphics) */
753 #define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 13)
755 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
756 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
757 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
758 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
759 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
760 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
761 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
762 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
763 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
764 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
765 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
766 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
767 #define EL_SAND_CRUMBLED (EL_FIRST_DUMMY + 12)
768 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
769 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 14)
770 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 15)
772 #define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 16)
775 /* values for graphics/sounds action types */
776 #define ACTION_DEFAULT 0
777 #define ACTION_WAITING 1
778 #define ACTION_FALLING 2
779 #define ACTION_MOVING 3
780 #define ACTION_DIGGING 4
781 #define ACTION_SNAPPING 5
782 #define ACTION_COLLECTING 6
783 #define ACTION_DROPPING 7
784 #define ACTION_PUSHING 8
785 #define ACTION_PASSING 9
786 #define ACTION_IMPACT 10
787 #define ACTION_BREAKING 11
788 #define ACTION_ACTIVATING 12
789 #define ACTION_DEACTIVATING 13
790 #define ACTION_OPENING 14
791 #define ACTION_CLOSING 15
792 #define ACTION_ATTACKING 16
793 #define ACTION_GROWING 17
794 #define ACTION_SHRINKING 18
795 #define ACTION_ACTIVE 19
796 #define ACTION_FILLING 20
797 #define ACTION_EMPTYING 21
798 #define ACTION_CHANGING 22
799 #define ACTION_EXPLODING 23
800 #define ACTION_DYING 24
801 #define ACTION_OTHER 25
803 #define NUM_ACTIONS 26
805 /* values for special image configuration suffixes (must match game mode) */
806 #define GFX_SPECIAL_ARG_MAIN 0
807 #define GFX_SPECIAL_ARG_LEVELS 1
808 #define GFX_SPECIAL_ARG_SCORES 2
809 #define GFX_SPECIAL_ARG_EDITOR 3
810 #define GFX_SPECIAL_ARG_INFO 4
811 #define GFX_SPECIAL_ARG_SETUP 5
812 #define GFX_SPECIAL_ARG_DOOR 6
813 #define GFX_SPECIAL_ARG_PREVIEW 7
815 #define NUM_SPECIAL_GFX_ARGS 8
818 /* values for image configuration suffixes */
821 #define GFX_ARG_XPOS 2
822 #define GFX_ARG_YPOS 3
823 #define GFX_ARG_WIDTH 4
824 #define GFX_ARG_HEIGHT 5
825 #define GFX_ARG_OFFSET 6
826 #define GFX_ARG_VERTICAL 7
827 #define GFX_ARG_XOFFSET 8
828 #define GFX_ARG_YOFFSET 9
829 #define GFX_ARG_FRAMES 10
830 #define GFX_ARG_FRAMES_PER_LINE 11
831 #define GFX_ARG_START_FRAME 12
832 #define GFX_ARG_DELAY 13
833 #define GFX_ARG_ANIM_MODE 14
834 #define GFX_ARG_GLOBAL_SYNC 15
835 #define GFX_ARG_STEP_OFFSET 16
836 #define GFX_ARG_STEP_DELAY 17
837 #define GFX_ARG_DIRECTION 18
838 #define GFX_ARG_POSITION 19
839 #define GFX_ARG_DRAW_XOFFSET 20
840 #define GFX_ARG_DRAW_YOFFSET 21
841 #define GFX_ARG_NAME 22
843 #define NUM_GFX_ARGS 23
846 /* values for sound configuration suffixes */
847 #define SND_ARG_MODE_LOOP 0
849 #define NUM_SND_ARGS 1
852 /* values for font configuration */
854 #define FONT_INITIAL_1 0
855 #define FONT_INITIAL_2 1
856 #define FONT_INITIAL_3 2
857 #define FONT_INITIAL_4 3
858 #define FONT_TITLE_1 4
859 #define FONT_TITLE_2 5
860 #define FONT_MENU_1 6
861 #define FONT_MENU_2 7
862 #define FONT_TEXT_1_ACTIVE 8
863 #define FONT_TEXT_2_ACTIVE 9
864 #define FONT_TEXT_3_ACTIVE 10
865 #define FONT_TEXT_4_ACTIVE 11
866 #define FONT_TEXT_1 12
867 #define FONT_TEXT_2 13
868 #define FONT_TEXT_3 14
869 #define FONT_TEXT_4 15
870 #define FONT_INPUT_1_ACTIVE 16
871 #define FONT_INPUT_2_ACTIVE 17
872 #define FONT_INPUT_1 18
873 #define FONT_INPUT_2 19
874 #define FONT_OPTION_OFF 20
875 #define FONT_OPTION_ON 21
876 #define FONT_VALUE_1 22
877 #define FONT_VALUE_2 23
878 #define FONT_VALUE_OLD 24
879 #define FONT_LEVEL_NUMBER 25
880 #define FONT_TAPE_RECORDER 26
881 #define FONT_GAME_INFO 27
884 #define NUM_INITIAL_FONTS 4
886 /* values for game_status (must match special image configuration suffixes) */
887 #define GAME_MODE_MAIN 0
888 #define GAME_MODE_LEVELS 1
889 #define GAME_MODE_SCORES 2
890 #define GAME_MODE_EDITOR 3
891 #define GAME_MODE_INFO 4
892 #define GAME_MODE_SETUP 5
893 #define GAME_MODE_PSEUDO_DOOR 6
894 #define GAME_MODE_PSEUDO_PREVIEW 7
896 /* there are no special config file suffixes for these modes */
897 #define GAME_MODE_PLAYING 8
898 #define GAME_MODE_PSEUDO_TYPENAME 9
899 #define GAME_MODE_QUIT 10
901 #define PROGRAM_VERSION_MAJOR 2
902 #define PROGRAM_VERSION_MINOR 2
903 #define PROGRAM_VERSION_PATCH 0
904 #define PROGRAM_VERSION_STRING "2.2.0rc7"
906 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
907 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
908 #define PROGRAM_RIGHTS_STRING "Copyright ©1995-2003 by"
909 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
910 #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
911 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
912 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
913 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
914 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
915 #define FILENAME_PREFIX "Rocks"
917 #if defined(PLATFORM_UNIX)
918 #define USERDATA_DIRECTORY ".rocksndiamonds"
919 #elif defined(PLATFORM_WIN32)
920 #define USERDATA_DIRECTORY PROGRAM_TITLE_STRING
922 #define USERDATA_DIRECTORY "userdata"
925 #define X11_ICON_FILENAME "rocks_icon.xbm"
926 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
927 #define MSDOS_POINTER_FILENAME "mouse.pcx"
929 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
930 ** currently supported/known file version numbers:
932 ** 1.2 (still in use)
933 ** 1.4 (still in use)
936 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0)
937 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0)
938 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0)
939 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0)
941 /* file version does not change for every program version, but is changed
942 when new features are introduced that are incompatible with older file
943 versions, so that they can be treated accordingly */
944 #define FILE_VERSION_ACTUAL FILE_VERSION_2_0
946 #define GAME_VERSION_1_0 FILE_VERSION_1_0
947 #define GAME_VERSION_1_2 FILE_VERSION_1_2
948 #define GAME_VERSION_1_4 FILE_VERSION_1_4
949 #define GAME_VERSION_2_0 FILE_VERSION_2_0
951 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
952 PROGRAM_VERSION_MINOR, \
953 PROGRAM_VERSION_PATCH)
955 /* values for game_emulation */
957 #define EMU_BOULDERDASH 1
958 #define EMU_SOKOBAN 2
959 #define EMU_SUPAPLEX 3
963 char Name[MAX_PLAYER_NAME_LEN + 1];
969 boolean present; /* player present in level playfield */
970 boolean connected; /* player connected (locally or via network) */
971 boolean active; /* player (present && connected) */
973 int index_nr, client_nr, element_nr;
975 byte action; /* action from local input device */
976 byte effective_action; /* action acknowledged from network server
977 or summarized over all configured input
978 devices when in single player mode */
979 byte programmed_action; /* action forced by game itself (like moving
980 through doors); overrides other actions */
982 int jx,jy, last_jx,last_jy;
983 int MovDir, MovPos, GfxDir, GfxPos;
984 int Frame, StepFrame;
988 boolean use_murphy_graphic;
989 boolean use_disk_red_graphic;
993 boolean LevelSolved, GameOver;
1000 boolean is_collecting;
1002 unsigned long move_delay;
1003 int move_delay_value;
1005 unsigned long push_delay;
1006 unsigned long push_delay_value;
1008 unsigned long actual_frame_counter;
1011 int gems_still_needed;
1012 int sokobanfields_still_needed;
1013 int lights_still_needed;
1014 int friends_still_needed;
1017 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1018 int shield_normal_time_left;
1019 int shield_deadly_time_left;
1022 struct CustomElementChangeInfo
1024 unsigned long events; /* bitfield for change events */
1026 int delay_fixed; /* added frame delay before changed (fixed) */
1027 int delay_random; /* added frame delay before changed (random) */
1028 int delay_frames; /* either 1 (frames) or 50 (seconds; 50 fps) */
1030 short successor; /* new custom element after change */
1033 struct CustomElementInfo
1035 boolean use_template; /* use all properties from template file */
1037 boolean use_gfx_element;
1038 short gfx_element; /* optional custom graphic element */
1040 int move_direction; /* direction movable element moves to */
1042 int walk_to_action; /* only for level editor; not stored */
1043 int walkable_layer; /* only for level editor; not stored */
1045 int content[3][3]; /* new elements after explosion */
1047 struct CustomElementChangeInfo change;
1052 int file_version; /* file format version the level is stored with */
1053 int game_version; /* game release version the level was created with */
1055 boolean encoding_16bit_field; /* level contains 16-bit elements */
1056 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
1057 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
1063 char name[MAX_LEVEL_NAME_LEN + 1];
1064 char author[MAX_LEVEL_AUTHOR_LEN + 1];
1065 int score[LEVEL_SCORE_ELEMENTS];
1066 int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1067 int num_yamyam_contents;
1070 int time_magic_wall;
1074 boolean double_speed;
1076 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
1078 struct CustomElementInfo custom_element[NUM_CUSTOM_ELEMENTS];
1080 boolean no_level_file;
1085 int file_version; /* file format version the tape is stored with */
1086 int game_version; /* game release version the tape was created with */
1087 int engine_version; /* game engine version the tape was recorded with */
1089 char *level_identifier;
1091 unsigned long random_seed;
1093 unsigned long counter;
1094 unsigned long length;
1095 unsigned long length_seconds;
1096 unsigned int delay_played;
1097 boolean pause_before_death;
1098 boolean recording, playing, pausing;
1099 boolean fast_forward;
1100 boolean index_search;
1102 boolean auto_play_level_solved;
1103 boolean quick_resume;
1104 boolean single_step;
1106 boolean player_participates[MAX_PLAYERS];
1107 int num_participating_players;
1111 byte action[MAX_PLAYERS];
1118 /* constant within running game */
1121 int initial_move_delay;
1122 int initial_move_delay_value;
1124 /* variable within running game */
1125 int yamyam_content_nr;
1126 boolean magic_wall_active;
1127 int magic_wall_time_left;
1128 int light_time_left;
1129 int timegate_time_left;
1134 boolean explosions_delayed;
1139 char *autoplay_leveldir;
1140 int autoplay_level_nr;
1144 float frames_per_second;
1145 boolean fps_slowdown;
1146 int fps_slowdown_factor;
1151 int draw_xoffset_default;
1152 int draw_yoffset_default;
1153 int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1154 int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1165 char *token_name; /* element token used in config files */
1166 char *class_name; /* element class used in config files */
1167 char *editor_description; /* short description for level editor */
1168 char *custom_description; /* custom description for level editor */
1170 int graphic[NUM_ACTIONS]; /* default graphics for several actions */
1171 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1172 /* special graphics for left/right/up/down */
1173 int special_graphic[NUM_SPECIAL_GFX_ARGS];
1174 /* special graphics for certain screens */
1176 int sound[NUM_ACTIONS]; /* default sounds for several actions */
1181 char *token_name; /* font token used in config files */
1183 int graphic; /* default graphic for this font */
1184 int special_graphic[NUM_SPECIAL_GFX_ARGS];
1185 /* special graphics for certain screens */
1186 int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1187 /* internal bitmap ID for special graphics */
1193 int src_x, src_y; /* start position of animation frames */
1194 int width, height; /* width/height of each animation frame */
1195 int offset_x, offset_y; /* x/y offset to next animation frame */
1197 int anim_frames_per_line;
1198 int anim_start_frame;
1199 int anim_delay; /* important: delay of 1 means "no delay"! */
1201 boolean anim_global_sync;
1203 int step_offset; /* optional step offset of toon animations */
1204 int step_delay; /* optional step delay of toon animations */
1206 int draw_x, draw_y; /* optional offset for drawing fonts chars */
1208 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1209 Pixmap clip_mask; /* single-graphic-only clip mask for X11 */
1210 GC clip_gc; /* single-graphic-only clip gc for X11 */
1219 struct ElementActionInfo
1223 boolean is_loop_sound;
1226 struct ElementDirectionInfo
1232 struct SpecialSuffixInfo
1240 extern GC tile_clip_gc;
1241 extern Bitmap *pix[];
1243 extern Bitmap *bitmap_db_field, *bitmap_db_door;
1244 extern Pixmap tile_clipmask[];
1245 extern DrawBuffer *fieldbuffer;
1246 extern DrawBuffer *drawto_field;
1248 extern int game_status;
1249 extern boolean level_editor_test_game;
1250 extern boolean network_playing;
1252 extern int key_joystick_mapping;
1254 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1255 extern int redraw_x1, redraw_y1;
1257 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1258 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1259 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1260 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1261 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1262 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1263 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1264 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1265 extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1266 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1267 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1268 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1269 extern short AmoebaCnt[MAX_NUM_AMOEBA];
1270 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
1271 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1272 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1274 extern unsigned long Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1276 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1277 extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1278 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1279 extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1281 extern int lev_fieldx, lev_fieldy;
1282 extern int scroll_x, scroll_y;
1285 extern int ScrollStepSize;
1286 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1287 extern int BorderElement;
1288 extern int GameFrameDelay;
1289 extern int FfwdFrameDelay;
1290 extern int BX1, BY1;
1291 extern int BX2, BY2;
1292 extern int SBX_Left, SBX_Right;
1293 extern int SBY_Upper, SBY_Lower;
1295 extern int ExitX, ExitY;
1296 extern int AllPlayersGone;
1298 extern int TimeFrames, TimePlayed, TimeLeft;
1299 extern boolean SiebAktiv;
1300 extern int SiebCount;
1302 extern boolean network_player_action_received;
1304 extern int graphics_action_mapping[];
1306 extern struct LevelInfo level;
1307 extern struct PlayerInfo stored_player[], *local_player;
1308 extern struct HiScore highscore[];
1309 extern struct TapeInfo tape;
1310 extern struct GameInfo game;
1311 extern struct GlobalInfo global;
1312 extern struct MenuInfo menu;
1313 extern struct DoorInfo door;
1314 extern struct ElementInfo element_info[];
1315 extern struct ElementActionInfo element_action_info[];
1316 extern struct ElementDirectionInfo element_direction_info[];
1317 extern struct SpecialSuffixInfo special_suffix_info[];
1318 extern struct TokenIntPtrInfo image_config_vars[];
1319 extern struct FontInfo font_info[];
1320 extern struct GraphicInfo *graphic_info;
1321 extern struct SoundInfo *sound_info;
1322 extern struct ConfigInfo image_config[], sound_config[];
1323 extern struct ConfigInfo image_config_suffix[], sound_config_suffix[];