1abf844f2ff2132b1b26536d080136b7dbaa568e
[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24
25 #include "game_bd/game_bd.h"
26 #include "game_em/game_em.h"
27 #include "game_sp/game_sp.h"
28 #include "game_mm/game_mm.h"
29
30 #include "conf_gfx.h"   // include auto-generated data structure definitions
31 #include "conf_snd.h"   // include auto-generated data structure definitions
32 #include "conf_mus.h"   // include auto-generated data structure definitions
33
34
35 #define IMG_UNDEFINED                   (-1)
36 #define IMG_EMPTY                       IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
38 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
39 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
40 #define IMG_CHAR_START                  IMG_CHAR_SPACE
41 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
42 #define IMG_CUSTOM_START                IMG_CUSTOM_1
43
44 #define SND_UNDEFINED                   (-1)
45 #define MUS_UNDEFINED                   (-1)
46
47 #define WIN_XSIZE_DEFAULT               672
48 #define WIN_YSIZE_DEFAULT               560
49
50 #define SCR_FIELDX_DEFAULT              17
51 #define SCR_FIELDY_DEFAULT              17
52
53 #define SXSIZE_DEFAULT                  (SCR_FIELDX_DEFAULT * TILEX)
54 #define SYSIZE_DEFAULT                  (SCR_FIELDY_DEFAULT * TILEY)
55
56 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
57 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
58 #define MIN_LEV_FIELDX                  3
59 #define MIN_LEV_FIELDY                  3
60 #define STD_LEV_FIELDX                  64
61 #define STD_LEV_FIELDY                  32
62 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
63 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
64
65 #define MIN_SCROLL_DELAY                0
66 #define STD_SCROLL_DELAY                3
67 #define MAX_SCROLL_DELAY                8
68
69 #define SCREENX(a)                      ((a) - scroll_x)
70 #define SCREENY(a)                      ((a) - scroll_y)
71 #define LEVELX(a)                       ((a) + scroll_x)
72 #define LEVELY(a)                       ((a) + scroll_y)
73
74 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
75                                          (y) >= 0 && (y) < (ysize))
76 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
77                                         ((x) >= (xmin) && (x) <= (xmax) && \
78                                          (y) >= (ymin) && (y) <= (ymax))
79
80 #define IN_PIX_FIELD(x, y)              IN_FIELD(x, y, SXSIZE, SYSIZE)
81 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
82 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
83 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
84
85 // values for configurable properties (custom elem's only, else pre-defined)
86 // (never change these values, as they are stored in level files!)
87 #define EP_DIGGABLE                     0
88 #define EP_COLLECTIBLE_ONLY             1
89 #define EP_DONT_RUN_INTO                2
90 #define EP_DONT_COLLIDE_WITH            3
91 #define EP_DONT_TOUCH                   4
92 #define EP_INDESTRUCTIBLE               5
93 #define EP_SLIPPERY                     6
94 #define EP_CAN_CHANGE                   7
95 #define EP_CAN_MOVE                     8
96 #define EP_CAN_FALL                     9
97 #define EP_CAN_SMASH_PLAYER             10
98 #define EP_CAN_SMASH_ENEMIES            11
99 #define EP_CAN_SMASH_EVERYTHING         12
100 #define EP_EXPLODES_BY_FIRE             13
101 #define EP_EXPLODES_SMASHED             14
102 #define EP_EXPLODES_IMPACT              15
103 #define EP_WALKABLE_OVER                16
104 #define EP_WALKABLE_INSIDE              17
105 #define EP_WALKABLE_UNDER               18
106 #define EP_PASSABLE_OVER                19
107 #define EP_PASSABLE_INSIDE              20
108 #define EP_PASSABLE_UNDER               21
109 #define EP_DROPPABLE                    22
110 #define EP_EXPLODES_1X1_OLD             23
111 #define EP_PUSHABLE                     24
112 #define EP_EXPLODES_CROSS_OLD           25
113 #define EP_PROTECTED                    26
114 #define EP_CAN_MOVE_INTO_ACID           27
115 #define EP_THROWABLE                    28
116 #define EP_CAN_EXPLODE                  29
117 #define EP_GRAVITY_REACHABLE            30
118 #define EP_DONT_GET_HIT_BY              31
119
120 // values for pre-defined properties
121 // (from here on, values can be changed by inserting new values)
122 #define EP_EMPTY_SPACE                  32
123 #define EP_PLAYER                       33
124 #define EP_CAN_PASS_MAGIC_WALL          34
125 #define EP_CAN_PASS_DC_MAGIC_WALL       35
126 #define EP_SWITCHABLE                   36
127 #define EP_BD_ELEMENT                   37
128 #define EP_SP_ELEMENT                   38
129 #define EP_SB_ELEMENT                   39
130 #define EP_GEM                          40
131 #define EP_FOOD_DARK_YAMYAM             41
132 #define EP_FOOD_PENGUIN                 42
133 #define EP_FOOD_PIG                     43
134 #define EP_HISTORIC_WALL                44
135 #define EP_HISTORIC_SOLID               45
136 #define EP_CLASSIC_ENEMY                46
137 #define EP_BELT                         47
138 #define EP_BELT_ACTIVE                  48
139 #define EP_BELT_SWITCH                  49
140 #define EP_TUBE                         50
141 #define EP_ACID_POOL                    51
142 #define EP_KEYGATE                      52
143 #define EP_AMOEBOID                     53
144 #define EP_AMOEBALIVE                   54
145 #define EP_HAS_EDITOR_CONTENT           55
146 #define EP_CAN_TURN_EACH_MOVE           56
147 #define EP_CAN_GROW                     57
148 #define EP_ACTIVE_BOMB                  58
149 #define EP_INACTIVE                     59
150
151 // values for special configurable properties (depending on level settings)
152 #define EP_EM_SLIPPERY_WALL             60
153
154 // values for special graphics properties (no effect on game engine)
155 #define EP_GFX_CRUMBLED                 61
156
157 // values for derived properties (determined from properties above)
158 #define EP_ACCESSIBLE_OVER              62
159 #define EP_ACCESSIBLE_INSIDE            63
160 #define EP_ACCESSIBLE_UNDER             64
161 #define EP_WALKABLE                     65
162 #define EP_PASSABLE                     66
163 #define EP_ACCESSIBLE                   67
164 #define EP_COLLECTIBLE                  68
165 #define EP_SNAPPABLE                    69
166 #define EP_WALL                         70
167 #define EP_SOLID_FOR_PUSHING            71
168 #define EP_DRAGONFIRE_PROOF             72
169 #define EP_EXPLOSION_PROOF              73
170 #define EP_CAN_SMASH                    74
171 #define EP_EXPLODES_3X3_OLD             75
172 #define EP_CAN_EXPLODE_BY_FIRE          76
173 #define EP_CAN_EXPLODE_SMASHED          77
174 #define EP_CAN_EXPLODE_IMPACT           78
175 #define EP_SP_PORT                      79
176 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    80
177 #define EP_CAN_EXPLODE_BY_EXPLOSION     81
178 #define EP_COULD_MOVE_INTO_ACID         82
179 #define EP_MAYBE_DONT_COLLIDE_WITH      83
180 #define EP_CAN_BE_CLONED_BY_ANDROID     84
181
182 // values for internal purpose only (level editor)
183 #define EP_WALK_TO_OBJECT               85
184 #define EP_DEADLY                       86
185 #define EP_EDITOR_CASCADE               87
186 #define EP_EDITOR_CASCADE_ACTIVE        88
187 #define EP_EDITOR_CASCADE_INACTIVE      89
188
189 // values for internal purpose only (game engine)
190 #define EP_HAS_ACTION                   90
191 #define EP_CAN_CHANGE_OR_HAS_ACTION     91
192
193 // values for internal purpose only (other)
194 #define EP_OBSOLETE                     92
195
196 #define NUM_ELEMENT_PROPERTIES          93
197
198 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
199 #define EP_BITFIELD_BASE_NR             0
200
201 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
202 #define EP_BITMASK_DEFAULT              0
203
204 #define PROPERTY_BIT(p)                 (1u << ((p) % 32))
205 #define PROPERTY_VAR(e, p)              (element_info[e].properties[(p) / 32])
206 #define HAS_PROPERTY(e, p)              ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
207 #define SET_PROPERTY(e, p, v)           ((v) ?                                     \
208                                          (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
209                                          (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
210
211
212 // values for change events for custom elements (stored in level file)
213 #define CE_DELAY                        0
214 #define CE_TOUCHED_BY_PLAYER            1
215 #define CE_PRESSED_BY_PLAYER            2
216 #define CE_PUSHED_BY_PLAYER             3
217 #define CE_DROPPED_BY_PLAYER            4
218 #define CE_HITTING_SOMETHING            5
219 #define CE_IMPACT                       6
220 #define CE_SMASHED                      7
221 #define CE_TOUCHING_X                   8
222 #define CE_CHANGE_OF_X                  9
223 #define CE_EXPLOSION_OF_X               10
224 #define CE_PLAYER_TOUCHES_X             11
225 #define CE_PLAYER_PRESSES_X             12
226 #define CE_PLAYER_PUSHES_X              13
227 #define CE_PLAYER_COLLECTS_X            14
228 #define CE_PLAYER_DROPS_X               15
229 #define CE_VALUE_GETS_ZERO              16
230 #define CE_VALUE_GETS_ZERO_OF_X         17
231 #define CE_BY_OTHER_ACTION              18
232 #define CE_BY_DIRECT_ACTION             19
233 #define CE_PLAYER_DIGS_X                20
234 #define CE_ENTERED_BY_PLAYER            21
235 #define CE_LEFT_BY_PLAYER               22
236 #define CE_PLAYER_ENTERS_X              23
237 #define CE_PLAYER_LEAVES_X              24
238 #define CE_SWITCHED                     25
239 #define CE_SWITCH_OF_X                  26
240 #define CE_HIT_BY_SOMETHING             27
241 #define CE_HITTING_X                    28
242 #define CE_HIT_BY_X                     29
243 #define CE_BLOCKED                      30
244 #define CE_SWITCHED_BY_PLAYER           31
245 #define CE_PLAYER_SWITCHES_X            32
246 #define CE_SNAPPED_BY_PLAYER            33
247 #define CE_PLAYER_SNAPS_X               34
248 #define CE_MOVE_OF_X                    35
249 #define CE_DIGGING_X                    36
250 #define CE_CREATION_OF_X                37
251 #define CE_SCORE_GETS_ZERO              38
252 #define CE_SCORE_GETS_ZERO_OF_X         39
253 #define CE_VALUE_CHANGES                40
254 #define CE_VALUE_CHANGES_OF_X           41
255 #define CE_SCORE_CHANGES                42
256 #define CE_SCORE_CHANGES_OF_X           43
257 #define CE_CLICKED_BY_MOUSE             44
258 #define CE_PRESSED_BY_MOUSE             45
259 #define CE_MOUSE_CLICKED_ON_X           46
260 #define CE_MOUSE_PRESSED_ON_X           47
261 #define CE_NEXT_TO_PLAYER               48
262 #define CE_NEXT_TO_X                    49
263 #define CE_PLAYER_NEXT_TO_X             50
264
265 #define NUM_CHANGE_EVENTS               51
266
267 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
268
269 #define CE_HEADLINE_SPECIAL_EVENTS      250
270 #define CE_UNDEFINED                    255
271
272 #define CE_BITMASK_DEFAULT              0
273
274 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
275 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
276
277 #define CH_EVENT_VAR(e, c)              (element_info[e].change->has_event[c])
278 #define CH_ANY_EVENT_VAR(e, c)          (element_info[e].has_change_event[c])
279
280 #define PAGE_HAS_CHANGE_EVENT(p, c)     ((p)->has_event[c])
281 #define HAS_CHANGE_EVENT(e, c)          (IS_CUSTOM_ELEMENT(e) && CH_EVENT_VAR(e, c))
282 #define HAS_ANY_CHANGE_EVENT(e, c)      (IS_CUSTOM_ELEMENT(e) && CH_ANY_EVENT_VAR(e, c))
283
284 #define SET_CHANGE_EVENT(e, c, v)       (IS_CUSTOM_ELEMENT(e) ? CH_EVENT_VAR(e, c) = (v) : 0)
285 #define SET_ANY_CHANGE_EVENT(e, c, v)   (IS_CUSTOM_ELEMENT(e) ? CH_ANY_EVENT_VAR(e, c) = (v) : 0)
286
287 // values for player bitmasks
288 #define PLAYER_BITS_NONE                0
289 #define PLAYER_BITS_1                   (1 << 0)
290 #define PLAYER_BITS_2                   (1 << 1)
291 #define PLAYER_BITS_3                   (1 << 2)
292 #define PLAYER_BITS_4                   (1 << 3)
293 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
294                                          PLAYER_BITS_2 | \
295                                          PLAYER_BITS_3 | \
296                                          PLAYER_BITS_4)
297 #define PLAYER_BITS_TRIGGER             (1 << 4)
298 #define PLAYER_BITS_ACTION              (1 << 5)
299
300 // values for move directions (bits 0 - 3: basic move directions)
301 #define MV_BIT_PREVIOUS                 4
302 #define MV_BIT_TRIGGER                  5
303 #define MV_BIT_TRIGGER_BACK             6
304 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
305 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
306
307 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
308 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
309 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
310 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
311 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
312
313 // values for move stepsize
314 #define STEPSIZE_NOT_MOVING             0
315 #define STEPSIZE_VERY_SLOW              1
316 #define STEPSIZE_SLOW                   2
317 #define STEPSIZE_NORMAL                 4
318 #define STEPSIZE_FAST                   8
319 #define STEPSIZE_VERY_FAST              16
320 #define STEPSIZE_EVEN_FASTER            32
321 #define STEPSIZE_SLOWER                 50      // (symbolic value only)
322 #define STEPSIZE_FASTER                 200     // (symbolic value only)
323 #define STEPSIZE_RESET                  100     // (symbolic value only)
324
325 // values for change side for custom elements
326 #define CH_SIDE_NONE                    MV_NONE
327 #define CH_SIDE_LEFT                    MV_LEFT
328 #define CH_SIDE_RIGHT                   MV_RIGHT
329 #define CH_SIDE_TOP                     MV_UP
330 #define CH_SIDE_BOTTOM                  MV_DOWN
331 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
332 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
333 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
334
335 #define CH_SIDE_FROM_BUTTON(b)          ((b) == MB_LEFTBUTTON   ? CH_SIDE_LEFT :       \
336                                          (b) == MB_RIGHTBUTTON  ? CH_SIDE_RIGHT :      \
337                                          (b) == MB_MIDDLEBUTTON ? CH_SIDE_TOP_BOTTOM : \
338                                          CH_SIDE_NONE)
339
340 // values for change player for custom elements
341 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
342 #define CH_PLAYER_1                     PLAYER_BITS_1
343 #define CH_PLAYER_2                     PLAYER_BITS_2
344 #define CH_PLAYER_3                     PLAYER_BITS_3
345 #define CH_PLAYER_4                     PLAYER_BITS_4
346 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
347
348 // values for change page for custom elements
349 #define CH_PAGE_ANY_FILE                (0xff)
350 #define CH_PAGE_ANY                     (0xffffffff)
351
352 // values for change power for custom elements
353 #define CP_WHEN_EMPTY                   0
354 #define CP_WHEN_DIGGABLE                1
355 #define CP_WHEN_DESTRUCTIBLE            2
356 #define CP_WHEN_COLLECTIBLE             3
357 #define CP_WHEN_REMOVABLE               4
358 #define CP_WHEN_WALKABLE                5
359
360 // values for change actions for custom elements (stored in level file)
361 #define CA_NO_ACTION                    0
362 #define CA_EXIT_PLAYER                  1
363 #define CA_KILL_PLAYER                  2
364 #define CA_MOVE_PLAYER                  3
365 #define CA_RESTART_LEVEL                4
366 #define CA_SHOW_ENVELOPE                5
367 #define CA_SET_LEVEL_TIME               6
368 #define CA_SET_LEVEL_GEMS               7
369 #define CA_SET_LEVEL_SCORE              8
370 #define CA_SET_LEVEL_WIND               9
371 #define CA_SET_PLAYER_GRAVITY           10
372 #define CA_SET_PLAYER_KEYS              11
373 #define CA_SET_PLAYER_SPEED             12
374 #define CA_SET_PLAYER_SHIELD            13
375 #define CA_SET_PLAYER_ARTWORK           14
376 #define CA_SET_CE_SCORE                 15
377 #define CA_SET_CE_VALUE                 16
378 #define CA_SET_ENGINE_SCAN_MODE         17
379 #define CA_SET_PLAYER_INVENTORY         18
380 #define CA_SET_CE_ARTWORK               19
381 #define CA_SET_LEVEL_RANDOM_SEED        20
382 #define CA_MOVE_PLAYER_NEW              21
383
384 #define CA_HEADLINE_LEVEL_ACTIONS       250
385 #define CA_HEADLINE_PLAYER_ACTIONS      251
386 #define CA_HEADLINE_CE_ACTIONS          252
387 #define CA_HEADLINE_ENGINE_ACTIONS      253
388 #define CA_UNDEFINED                    255
389
390 // values for change action mode for custom elements
391 #define CA_MODE_UNDEFINED               0
392 #define CA_MODE_SET                     1
393 #define CA_MODE_ADD                     2
394 #define CA_MODE_SUBTRACT                3
395 #define CA_MODE_MULTIPLY                4
396 #define CA_MODE_DIVIDE                  5
397 #define CA_MODE_MODULO                  6
398
399 // values for change action parameters for custom elements
400 #define CA_ARG_MIN                      0
401 #define CA_ARG_0                        0
402 #define CA_ARG_1                        1
403 #define CA_ARG_2                        2
404 #define CA_ARG_3                        3
405 #define CA_ARG_4                        4
406 #define CA_ARG_5                        5
407 #define CA_ARG_6                        6
408 #define CA_ARG_7                        7
409 #define CA_ARG_8                        8
410 #define CA_ARG_9                        9
411 #define CA_ARG_10                       10
412 #define CA_ARG_100                      100
413 #define CA_ARG_1000                     1000
414 #define CA_ARG_MAX                      9999
415 #define CA_ARG_PLAYER                   10000
416 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
417 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
418 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
419 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
420 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
421 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
422 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
423 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
424 #define CA_ARG_NUMBER                   11000
425 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
426 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
427 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
428 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
429 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
430 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
431 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
432 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
433 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
434 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
435 #define CA_ARG_ELEMENT                  12000
436 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
437 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
438 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
439 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
440 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
441 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
442 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
443 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
444 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
445 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
446 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
447 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
448 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
449 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
450 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
451 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
452 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
453 #define CA_ARG_SPEED                    13000
454 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
455 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
456 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
457 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
458 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
459 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
460 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
461 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
462 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
463 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
464 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
465 #define CA_ARG_GRAVITY                  14000
466 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
467 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
468 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
469 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
470 #define CA_ARG_DIRECTION                15000
471 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
472 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
473 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
474 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
475 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
476 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
477 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
478 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
479 #define CA_ARG_SHIELD                   16000
480 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
481 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
482 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
483 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
484 #define CA_ARG_SCAN_MODE                17000
485 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
486 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
487 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
488 #define CA_ARG_INVENTORY                18000
489 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
490 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
491 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
492 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
493 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
494 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
495 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
496 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
497 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
498 #define CA_ARG_UNDEFINED                65535
499
500 // values for custom move patterns (bits 0 - 3: basic move directions)
501 #define MV_BIT_TOWARDS_PLAYER           4
502 #define MV_BIT_AWAY_FROM_PLAYER         5
503 #define MV_BIT_ALONG_LEFT_SIDE          6
504 #define MV_BIT_ALONG_RIGHT_SIDE         7
505 #define MV_BIT_TURNING_LEFT             8
506 #define MV_BIT_TURNING_RIGHT            9
507 #define MV_BIT_WHEN_PUSHED              10
508 #define MV_BIT_MAZE_RUNNER              11
509 #define MV_BIT_MAZE_HUNTER              12
510 #define MV_BIT_WHEN_DROPPED             13
511 #define MV_BIT_TURNING_LEFT_RIGHT       14
512 #define MV_BIT_TURNING_RIGHT_LEFT       15
513 #define MV_BIT_TURNING_RANDOM           16
514 #define MV_BIT_WIND_DIRECTION           17
515
516 // values for custom move patterns
517 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
518 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
519 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
520 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
521 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
522 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
523 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
524 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
525 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
526 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
527 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
528 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
529 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
530 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
531 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
532
533 // values for initial move direction
534 #define MV_START_NONE                   (MV_NONE)
535 #define MV_START_AUTOMATIC              (MV_NONE)
536 #define MV_START_LEFT                   (MV_LEFT)
537 #define MV_START_RIGHT                  (MV_RIGHT)
538 #define MV_START_UP                     (MV_UP)
539 #define MV_START_DOWN                   (MV_DOWN)
540 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
541 #define MV_START_PREVIOUS               (MV_PREVIOUS)
542
543 // values for elements left behind by custom elements
544 #define LEAVE_TYPE_UNLIMITED            0
545 #define LEAVE_TYPE_LIMITED              1
546
547 // values for slippery property for custom elements
548 #define SLIPPERY_ANY_RANDOM             0
549 #define SLIPPERY_ANY_LEFT_RIGHT         1
550 #define SLIPPERY_ANY_RIGHT_LEFT         2
551 #define SLIPPERY_ONLY_LEFT              3
552 #define SLIPPERY_ONLY_RIGHT             4
553
554 // values for explosion type for custom elements
555 #define EXPLODES_3X3                    0
556 #define EXPLODES_1X1                    1
557 #define EXPLODES_CROSS                  2
558
559 // macros for configurable properties
560 #define IS_DIGGABLE(e)                  HAS_PROPERTY(e, EP_DIGGABLE)
561 #define IS_COLLECTIBLE_ONLY(e)          HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
562 #define DONT_RUN_INTO(e)                HAS_PROPERTY(e, EP_DONT_RUN_INTO)
563 #define DONT_COLLIDE_WITH(e)            HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
564 #define DONT_TOUCH(e)                   HAS_PROPERTY(e, EP_DONT_TOUCH)
565 #define IS_INDESTRUCTIBLE(e)            HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
566 #define IS_SLIPPERY(e)                  HAS_PROPERTY(e, EP_SLIPPERY)
567 #define CAN_CHANGE(e)                   HAS_PROPERTY(e, EP_CAN_CHANGE)
568 #define CAN_MOVE(e)                     HAS_PROPERTY(e, EP_CAN_MOVE)
569 #define CAN_FALL(e)                     HAS_PROPERTY(e, EP_CAN_FALL)
570 #define CAN_SMASH_PLAYER(e)             HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
571 #define CAN_SMASH_ENEMIES(e)            HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
572 #define CAN_SMASH_EVERYTHING(e)         HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
573 #define EXPLODES_BY_FIRE(e)             HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
574 #define EXPLODES_SMASHED(e)             HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
575 #define EXPLODES_IMPACT(e)              HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
576 #define IS_WALKABLE_OVER(e)             HAS_PROPERTY(e, EP_WALKABLE_OVER)
577 #define IS_WALKABLE_INSIDE(e)           HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
578 #define IS_WALKABLE_UNDER(e)            HAS_PROPERTY(e, EP_WALKABLE_UNDER)
579 #define IS_PASSABLE_OVER(e)             HAS_PROPERTY(e, EP_PASSABLE_OVER)
580 #define IS_PASSABLE_INSIDE(e)           HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
581 #define IS_PASSABLE_UNDER(e)            HAS_PROPERTY(e, EP_PASSABLE_UNDER)
582 #define IS_DROPPABLE(e)                 HAS_PROPERTY(e, EP_DROPPABLE)
583 #define EXPLODES_1X1_OLD(e)             HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
584 #define IS_PUSHABLE(e)                  HAS_PROPERTY(e, EP_PUSHABLE)
585 #define EXPLODES_CROSS_OLD(e)           HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
586 #define IS_PROTECTED(e)                 HAS_PROPERTY(e, EP_PROTECTED)
587 #define CAN_MOVE_INTO_ACID(e)           HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
588 #define IS_THROWABLE(e)                 HAS_PROPERTY(e, EP_THROWABLE)
589 #define CAN_EXPLODE(e)                  HAS_PROPERTY(e, EP_CAN_EXPLODE)
590 #define IS_GRAVITY_REACHABLE(e)         HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
591 #define DONT_GET_HIT_BY(e)              HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
592
593 // macros for special configurable properties
594 #define IS_EM_SLIPPERY_WALL(e)          HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
595
596 // macros for special graphics properties
597 #define GFX_CRUMBLED(e)                 HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
598
599 // macros for pre-defined properties
600 #define IS_EMPTY_SPACE(e)               HAS_PROPERTY(e, EP_EMPTY_SPACE)
601 #define IS_PLAYER_ELEMENT(e)            HAS_PROPERTY(e, EP_PLAYER)
602 #define CAN_PASS_MAGIC_WALL(e)          HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
603 #define CAN_PASS_DC_MAGIC_WALL(e)       HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
604 #define IS_SWITCHABLE(e)                HAS_PROPERTY(e, EP_SWITCHABLE)
605 #define IS_BD_ELEMENT(e)                HAS_PROPERTY(e, EP_BD_ELEMENT)
606 #define IS_SP_ELEMENT(e)                HAS_PROPERTY(e, EP_SP_ELEMENT)
607 #define IS_SB_ELEMENT(e)                HAS_PROPERTY(e, EP_SB_ELEMENT)
608 #define IS_GEM(e)                       HAS_PROPERTY(e, EP_GEM)
609 #define IS_FOOD_DARK_YAMYAM(e)          HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
610 #define IS_FOOD_PENGUIN(e)              HAS_PROPERTY(e, EP_FOOD_PENGUIN)
611 #define IS_FOOD_PIG(e)                  HAS_PROPERTY(e, EP_FOOD_PIG)
612 #define IS_HISTORIC_WALL(e)             HAS_PROPERTY(e, EP_HISTORIC_WALL)
613 #define IS_HISTORIC_SOLID(e)            HAS_PROPERTY(e, EP_HISTORIC_SOLID)
614 #define IS_CLASSIC_ENEMY(e)             HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
615 #define IS_BELT(e)                      HAS_PROPERTY(e, EP_BELT)
616 #define IS_BELT_ACTIVE(e)               HAS_PROPERTY(e, EP_BELT_ACTIVE)
617 #define IS_BELT_SWITCH(e)               HAS_PROPERTY(e, EP_BELT_SWITCH)
618 #define IS_TUBE(e)                      HAS_PROPERTY(e, EP_TUBE)
619 #define IS_ACID_POOL(e)                 HAS_PROPERTY(e, EP_ACID_POOL)
620 #define IS_KEYGATE(e)                   HAS_PROPERTY(e, EP_KEYGATE)
621 #define IS_AMOEBOID(e)                  HAS_PROPERTY(e, EP_AMOEBOID)
622 #define IS_AMOEBALIVE(e)                HAS_PROPERTY(e, EP_AMOEBALIVE)
623 #define HAS_EDITOR_CONTENT(e)           HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
624 #define CAN_TURN_EACH_MOVE(e)           HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
625 #define CAN_GROW(e)                     HAS_PROPERTY(e, EP_CAN_GROW)
626 #define IS_ACTIVE_BOMB(e)               HAS_PROPERTY(e, EP_ACTIVE_BOMB)
627 #define IS_INACTIVE(e)                  HAS_PROPERTY(e, EP_INACTIVE)
628
629 // macros for derived properties
630 #define IS_ACCESSIBLE_OVER(e)           HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
631 #define IS_ACCESSIBLE_INSIDE(e)         HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
632 #define IS_ACCESSIBLE_UNDER(e)          HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
633 #define IS_WALKABLE(e)                  HAS_PROPERTY(e, EP_WALKABLE)
634 #define IS_PASSABLE(e)                  HAS_PROPERTY(e, EP_PASSABLE)
635 #define IS_ACCESSIBLE(e)                HAS_PROPERTY(e, EP_ACCESSIBLE)
636 #define IS_COLLECTIBLE(e)               HAS_PROPERTY(e, EP_COLLECTIBLE)
637 #define IS_SNAPPABLE(e)                 HAS_PROPERTY(e, EP_SNAPPABLE)
638 #define IS_WALL(e)                      HAS_PROPERTY(e, EP_WALL)
639 #define IS_SOLID_FOR_PUSHING(e)         HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
640 #define IS_DRAGONFIRE_PROOF(e)          HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
641 #define IS_EXPLOSION_PROOF(e)           HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
642 #define CAN_SMASH(e)                    HAS_PROPERTY(e, EP_CAN_SMASH)
643 #define EXPLODES_3X3_OLD(e)             HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
644 #define CAN_EXPLODE_BY_FIRE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
645 #define CAN_EXPLODE_SMASHED(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
646 #define CAN_EXPLODE_IMPACT(e)           HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
647 #define IS_SP_PORT(e)                   HAS_PROPERTY(e, EP_SP_PORT)
648 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
649 #define CAN_EXPLODE_BY_EXPLOSION(e)     HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
650 #define COULD_MOVE_INTO_ACID(e)         HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
651 #define MAYBE_DONT_COLLIDE_WITH(e)      HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
652 #define CAN_BE_CLONED_BY_ANDROID(e)     HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
653
654 #define IS_EDITOR_CASCADE(e)            HAS_PROPERTY(e, EP_EDITOR_CASCADE)
655 #define IS_EDITOR_CASCADE_ACTIVE(e)     HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
656 #define IS_EDITOR_CASCADE_INACTIVE(e)   HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
657
658 #define HAS_ACTION(e)                   HAS_PROPERTY(e, EP_HAS_ACTION)
659 #define CAN_CHANGE_OR_HAS_ACTION(e)     HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
660
661 #define IS_OBSOLETE(e)                  HAS_PROPERTY(e, EP_OBSOLETE)
662
663 #define IS_EMPTY(e)                     IS_EMPTY_SPACE(e)
664 #define IS_EMPTY_ELEMENT(e)             IS_EMPTY_SPACE(e)
665
666 // special macros used in game engine
667 #define IS_FILE_ELEMENT(e)              ((e) >= 0 &&                            \
668                                          (e) <= NUM_FILE_ELEMENTS)
669
670 #define IS_DRAWABLE_ELEMENT(e)          ((e) >= 0 &&                            \
671                                          (e) <= NUM_DRAWABLE_ELEMENTS)
672
673 #define IS_RUNTIME_ELEMENT(e)           ((e) >= 0 &&                            \
674                                          (e) <= NUM_RUNTIME_ELEMENTS)
675
676 #define IS_VALID_ELEMENT(e)             ((e) >= 0 &&                            \
677                                          (e) <= MAX_NUM_ELEMENTS)
678
679 #define IS_CUSTOM_ELEMENT(e)            ((e) >= EL_CUSTOM_START &&              \
680                                          (e) <= EL_CUSTOM_END)
681
682 #define IS_GROUP_ELEMENT(e)             ((e) >= EL_GROUP_START &&               \
683                                          (e) <= EL_GROUP_END)
684
685 #define IS_CLIPBOARD_ELEMENT(e)         ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
686                                          (e) <= EL_INTERNAL_CLIPBOARD_END)
687
688 #define IS_INTERNAL_ELEMENT(e)          ((e) >= EL_INTERNAL_START &&            \
689                                          (e) <= EL_INTERNAL_END)
690
691 #define IS_MM_ELEMENT_1(e)              ((e) >= EL_MM_START_1 &&                \
692                                          (e) <= EL_MM_END_1)
693 #define IS_MM_ELEMENT_2(e)              ((e) >= EL_MM_START_2 &&                \
694                                          (e) <= EL_MM_END_2)
695 #define IS_MM_ELEMENT_3(e)              ((e) >= EL_MM_START_3 &&                \
696                                          (e) <= EL_MM_END_3)
697 #define IS_MM_ELEMENT(e)                (IS_MM_ELEMENT_1(e) ||                  \
698                                          IS_MM_ELEMENT_2(e) ||                  \
699                                          IS_MM_ELEMENT_3(e))
700
701 #define IS_DF_ELEMENT_1(e)              ((e) >= EL_DF_START_1 &&                \
702                                          (e) <= EL_DF_END_1)
703 #define IS_DF_ELEMENT_2(e)              ((e) >= EL_DF_START_2 &&                \
704                                          (e) <= EL_DF_END_2)
705 #define IS_DF_ELEMENT(e)                (IS_DF_ELEMENT_1(e) ||                  \
706                                          IS_DF_ELEMENT_2(e))
707
708 #define IS_MM_MCDUFFIN(e)               ((e) >= EL_MM_MCDUFFIN_START &&         \
709                                          (e) <= EL_MM_MCDUFFIN_END)
710
711 #define IS_DF_LASER(e)                  ((e) >= EL_DF_LASER_START &&            \
712                                          (e) <= EL_DF_LASER_END)
713
714 #define IS_MM_WALL(e)                   (((e) >= EL_MM_WALL_START &&            \
715                                           (e) <= EL_MM_WALL_END) ||             \
716                                          ((e) >= EL_DF_WALL_START &&            \
717                                           (e) <= EL_DF_WALL_END))
718
719 #define IS_DF_WALL(e)                   ((e) >= EL_DF_WALL_START &&             \
720                                          (e) <= EL_DF_WALL_END)
721
722 #define IS_MM_WALL_EDITOR(e)            ((e) == EL_MM_STEEL_WALL ||             \
723                                          (e) == EL_MM_WOODEN_WALL ||            \
724                                          (e) == EL_MM_ICE_WALL ||               \
725                                          (e) == EL_MM_AMOEBA_WALL ||            \
726                                          (e) == EL_DF_STEEL_WALL ||             \
727                                          (e) == EL_DF_WOODEN_WALL)
728
729 #define IS_ENVELOPE(e)                  ((e) >= EL_ENVELOPE_1 &&                \
730                                          (e) <= EL_ENVELOPE_4)
731
732 #define IS_MM_ENVELOPE(e)               ((e) >= EL_MM_ENVELOPE_1 &&             \
733                                          (e) <= EL_MM_ENVELOPE_4)
734
735 #define IS_BALLOON_ELEMENT(e)           ((e) == EL_BALLOON ||                   \
736                                          (e) == EL_BALLOON_SWITCH_LEFT ||       \
737                                          (e) == EL_BALLOON_SWITCH_RIGHT ||      \
738                                          (e) == EL_BALLOON_SWITCH_UP ||         \
739                                          (e) == EL_BALLOON_SWITCH_DOWN ||       \
740                                          (e) == EL_BALLOON_SWITCH_ANY ||        \
741                                          (e) == EL_BALLOON_SWITCH_NONE)
742
743 #define IS_RND_KEY(e)                   ((e) >= EL_KEY_1 &&                     \
744                                          (e) <= EL_KEY_4)
745 #define IS_EM_KEY(e)                    ((e) >= EL_EM_KEY_1 &&                  \
746                                          (e) <= EL_EM_KEY_4)
747 #define IS_EMC_KEY(e)                   ((e) >= EL_EMC_KEY_5 &&                 \
748                                          (e) <= EL_EMC_KEY_8)
749 #define IS_KEY(e)                       (IS_RND_KEY(e) ||                       \
750                                          IS_EM_KEY(e) ||                        \
751                                          IS_EMC_KEY(e))
752 #define RND_KEY_NR(e)                   ((e) - EL_KEY_1)
753 #define EM_KEY_NR(e)                    ((e) - EL_EM_KEY_1)
754 #define EMC_KEY_NR(e)                   ((e) - EL_EMC_KEY_5 + 4)
755 #define KEY_NR(e)                       (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
756                                          IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
757                                          IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
758
759 #define IS_RND_GATE(e)                  ((e) >= EL_GATE_1 &&                    \
760                                          (e) <= EL_GATE_4)
761 #define IS_EM_GATE(e)                   ((e) >= EL_EM_GATE_1 &&                 \
762                                          (e) <= EL_EM_GATE_4)
763 #define IS_EMC_GATE(e)                  ((e) >= EL_EMC_GATE_5 &&                \
764                                          (e) <= EL_EMC_GATE_8)
765 #define IS_DC_GATE(e)                   ((e) == EL_DC_GATE_WHITE)
766 #define IS_GATE(e)                      (IS_RND_GATE(e) ||                      \
767                                          IS_EM_GATE(e) ||                       \
768                                          IS_EMC_GATE(e) ||                      \
769                                          IS_DC_GATE(e))
770 #define RND_GATE_NR(e)                  ((e) - EL_GATE_1)
771 #define EM_GATE_NR(e)                   ((e) - EL_EM_GATE_1)
772 #define EMC_GATE_NR(e)                  ((e) - EL_EMC_GATE_5 + 4)
773 #define GATE_NR(e)                      (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
774                                          IS_EM_GATE(e)  ? EM_GATE_NR(e) :       \
775                                          IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
776
777 #define IS_RND_GATE_GRAY(e)             ((e) >= EL_GATE_1_GRAY &&               \
778                                          (e) <= EL_GATE_4_GRAY)
779 #define IS_RND_GATE_GRAY_ACTIVE(e)      ((e) >= EL_GATE_1_GRAY_ACTIVE &&        \
780                                          (e) <= EL_GATE_4_GRAY_ACTIVE)
781 #define IS_EM_GATE_GRAY(e)              ((e) >= EL_EM_GATE_1_GRAY &&            \
782                                          (e) <= EL_EM_GATE_4_GRAY)
783 #define IS_EM_GATE_GRAY_ACTIVE(e)       ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&     \
784                                          (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
785 #define IS_EMC_GATE_GRAY(e)             ((e) >= EL_EMC_GATE_5_GRAY &&           \
786                                          (e) <= EL_EMC_GATE_8_GRAY)
787 #define IS_EMC_GATE_GRAY_ACTIVE(e)      ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE &&    \
788                                          (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
789 #define IS_DC_GATE_GRAY(e)              ((e) == EL_DC_GATE_WHITE_GRAY)
790 #define IS_DC_GATE_GRAY_ACTIVE(e)       ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
791
792 #define IS_GATE_GRAY(e)                 (IS_RND_GATE_GRAY(e) ||                 \
793                                          IS_EM_GATE_GRAY(e) ||                  \
794                                          IS_EMC_GATE_GRAY(e) ||                 \
795                                          IS_DC_GATE_GRAY(e))
796 #define IS_GATE_GRAY_ACTIVE(e)          (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
797                                          IS_EM_GATE_GRAY_ACTIVE(e) ||           \
798                                          IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
799                                          IS_DC_GATE_GRAY_ACTIVE(e))
800 #define RND_GATE_GRAY_NR(e)             ((e) - EL_GATE_1_GRAY)
801 #define RND_GATE_GRAY_ACTIVE_NR(e)      ((e) - EL_GATE_1_GRAY_ACTIVE)
802 #define EM_GATE_GRAY_NR(e)              ((e) - EL_EM_GATE_1_GRAY)
803 #define EM_GATE_GRAY_ACTIVE_NR(e)       ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
804 #define EMC_GATE_GRAY_NR(e)             ((e) - EL_EMC_GATE_5_GRAY + 4)
805 #define EMC_GATE_GRAY_ACTIVE_NR(e)      ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
806 #define GATE_GRAY_NR(e)                 (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :    \
807                                          IS_EM_GATE_GRAY(e)  ? EM_GATE_GRAY_NR(e)  :    \
808                                          IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
809
810 #define RND_ENVELOPE_NR(e)              ((e) - EL_ENVELOPE_1)
811 #define MM_ENVELOPE_NR(e)               ((e) - EL_MM_ENVELOPE_1)
812 #define ENVELOPE_NR(e)                  (IS_ENVELOPE(e) ? RND_ENVELOPE_NR(e) :  \
813                                          MM_ENVELOPE_NR(e))
814
815 #define IS_ACID_POOL_OR_ACID(e)         (IS_ACID_POOL(e) || (e) == EL_ACID)
816
817 #define IS_EMC_PILLAR(e)                ((e) >= EL_EMC_WALL_1 &&                \
818                                          (e) <= EL_EMC_WALL_3)
819 #define IS_SP_CHIP(e)                   ((e) == EL_SP_CHIP_SINGLE ||            \
820                                          (e) == EL_SP_CHIP_LEFT ||              \
821                                          (e) == EL_SP_CHIP_RIGHT ||             \
822                                          (e) == EL_SP_CHIP_TOP ||               \
823                                          (e) == EL_SP_CHIP_BOTTOM)
824 #define IS_SP_HARDWARE_BASE(e)          ((e) == EL_SP_HARDWARE_BASE_1 ||        \
825                                          (e) == EL_SP_HARDWARE_BASE_2 ||        \
826                                          (e) == EL_SP_HARDWARE_BASE_3 ||        \
827                                          (e) == EL_SP_HARDWARE_BASE_4 ||        \
828                                          (e) == EL_SP_HARDWARE_BASE_5 ||        \
829                                          (e) == EL_SP_HARDWARE_BASE_6)
830
831 #define IS_DC_STEELWALL_2(e)            ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
832                                          (e) <= EL_DC_STEELWALL_2_SINGLE)
833
834 // !!! IMPROVE THIS !!!
835 #define IS_EM_ELEMENT(e)        (map_element_EM_to_RND_cave(map_element_RND_to_EM_cave(e)) == (e))
836
837 #define MM_WALL_BASE(e)                 ((e) & 0xfff0)
838 #define MM_WALL_BITS(e)                 ((e) & 0x000f)
839
840 #define GFX_ELEMENT(e)                  (element_info[e].gfx_element)
841
842 // !!! CHECK THIS !!!
843 #if 1
844 #define TILE_GFX_ELEMENT(x, y)                                                  \
845                                    (GfxElement[x][y] != EL_UNDEFINED &&         \
846                                     Tile[x][y] != EL_EXPLOSION ?                \
847                                     GfxElement[x][y] : Tile[x][y])
848 #else
849 #define TILE_GFX_ELEMENT(x, y)                                                  \
850                         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&         \
851                                     Tile[x][y] != EL_EXPLOSION ?                \
852                                     GfxElement[x][y] : Tile[x][y])
853 #endif
854
855 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
856 // (solution: add separate "use sound of element" to level file and editor)
857 #if 0
858 #define SND_ELEMENT(e)                  GFX_ELEMENT(e)
859 #else
860 #define SND_ELEMENT(e)                  (e)
861 #endif
862
863 #define GROUP_NR(e)                     ((e) - EL_GROUP_START)
864 #define IS_IN_GROUP(e, nr)              (element_info[e].in_group[nr] == TRUE)
865 #define IS_IN_GROUP_EL(e, ge)           (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
866
867 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
868         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
869          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
870
871 #define IS_PLAYER(x, y)                 (IS_PLAYER_ELEMENT(StorePlayer[x][y]))
872
873 #define IS_FREE(x, y)                   (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
874 #define IS_FREE_OR_PLAYER(x, y)         (Tile[x][y] == EL_EMPTY)
875
876 #define IS_MOVING(x, y)                 (MovPos[x][y] != 0)
877 #define IS_FALLING(x, y)                (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
878 #define IS_BLOCKED(x, y)                (Tile[x][y] == EL_BLOCKED)
879
880 #define IS_MV_DIAGONAL(x)               ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
881
882 #define EL_CHANGED(e)                   ((e) == EL_ROCK           ? EL_EMERALD :    \
883                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
884                                          (e) == EL_EMERALD        ? EL_DIAMOND :    \
885                                          (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
886                                          (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
887                                          (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
888                                          EL_ROCK)
889 #define EL_CHANGED_BD(e)                ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
890                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
891                                          EL_BD_ROCK)
892 #define EL_CHANGED_DC(e)                ((e) == EL_ROCK           ? EL_EMERALD :    \
893                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
894                                          (e) == EL_EMERALD        ? EL_DIAMOND :    \
895                                          (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
896                                          (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
897                                          (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
898                                          (e) == EL_PEARL          ? EL_BOMB    :    \
899                                          (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
900                                          EL_ROCK)
901
902 #define IS_BD_PLAYER_ELEMENT(e)         ((e) == EL_BD_INBOX ||                  \
903                                          (e) == EL_BD_PLAYER ||                 \
904                                          (e) == EL_BD_PLAYER_WITH_BOMB ||       \
905                                          (e) == EL_BD_PLAYER_GLUED ||           \
906                                          (e) == EL_BD_PLAYER_STIRRING)
907
908 #define IS_BD_BITER(e)                  ((e) == EL_BD_BITER ||                  \
909                                          (e) == EL_BD_BITER_RIGHT ||            \
910                                          (e) == EL_BD_BITER_UP ||               \
911                                          (e) == EL_BD_BITER_LEFT ||             \
912                                          (e) == EL_BD_BITER_DOWN)
913
914 #define IS_BD_EXPANDABLE_WALL(e)        ((e) == EL_BD_EXPANDABLE_WALL_HORIZONTAL ||     \
915                                          (e) == EL_BD_EXPANDABLE_WALL_VERTICAL ||       \
916                                          (e) == EL_BD_EXPANDABLE_WALL_ANY ||            \
917                                          (e) == EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL ||\
918                                          (e) == EL_BD_EXPANDABLE_STEELWALL_VERTICAL ||  \
919                                          (e) == EL_BD_EXPANDABLE_STEELWALL_ANY)
920
921 #define IS_BD_CONVEYOR_BELT(e)          ((e) == EL_BD_CONVEYOR_LEFT ||                  \
922                                          (e) == EL_BD_CONVEYOR_LEFT_ACTIVE ||           \
923                                          (e) == EL_BD_CONVEYOR_RIGHT ||                 \
924                                          (e) == EL_BD_CONVEYOR_RIGHT_ACTIVE)
925
926 #define IS_BD_CONVEYOR_BELT_SWITCH(e)   ((e) == EL_BD_CONVEYOR_SWITCH ||                \
927                                          (e) == EL_BD_CONVEYOR_SWITCH_ACTIVE ||         \
928                                          (e) == EL_BD_CONVEYOR_DIR_SWITCH_NORMAL ||     \
929                                          (e) == EL_BD_CONVEYOR_DIR_SWITCH_CHANGED)
930
931 #define IS_SOKOBAN_OBJECT_OR_FIELD(e)   ((e) == EL_SOKOBAN_OBJECT ||            \
932                                          (e) == EL_SOKOBAN_FIELD_EMPTY ||       \
933                                          (e) == EL_SOKOBAN_FIELD_FULL)
934
935 #define IS_DRAWABLE(e)                  ((e) < EL_BLOCKED)
936 #define IS_NOT_DRAWABLE(e)              ((e) >= EL_BLOCKED)
937 #define TAPE_IS_EMPTY(x)                ((x).length == 0)
938 #define TAPE_IS_STOPPED(x)              (!(x).recording && !(x).playing)
939
940 #define PLAYERINFO(x, y)                (&stored_player[StorePlayer[x][y] - EL_PLAYER_1])
941 #define SHIELD_ON(p)                    ((p)->shield_normal_time_left > 0)
942
943 #define ENEMY_PROTECTED_FIELD(x, y)     (IS_PROTECTED(Tile[x][y]) ||                    \
944                                          IS_PROTECTED(Back[x][y]))
945 #define EXPLOSION_PROTECTED_FIELD(x, y) (IS_EXPLOSION_PROOF(Tile[x][y]))
946 #define PLAYER_ENEMY_PROTECTED(x, y)    (SHIELD_ON(PLAYERINFO(x, y)) ||                 \
947                                          ENEMY_PROTECTED_FIELD(x, y))
948 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||                 \
949                                          EXPLOSION_PROTECTED_FIELD(x, y))
950
951 #define PLAYER_SWITCHING(p,x,y)         ((p)->is_switching &&                           \
952                                          (p)->switch_x == (x) && (p)->switch_y == (y))
953
954 #define PLAYER_DROPPING(p,x,y)          ((p)->is_dropping &&                            \
955                                          (p)->drop_x == (x) && (p)->drop_y == (y))
956
957 #define PLAYER_NR_GFX(g, i)             ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
958
959 #define GET_PLAYER_ELEMENT(e)           ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ?     \
960                                          (e) : EL_PLAYER_1)
961
962 #define GET_PLAYER_NR(e)                (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
963
964 #define GET_EMPTY_ELEMENT(i)            ((i) == 0 ? EL_EMPTY_SPACE :                    \
965                                          EL_EMPTY_SPACE_1 + (i) - 1)
966
967 #define ANIM_FRAMES(g)                  (graphic_info[g].anim_frames)
968 #define ANIM_DELAY(g)                   (graphic_info[g].anim_delay)
969 #define ANIM_MODE(g)                    (graphic_info[g].anim_mode)
970
971 #define IS_ANIM_MODE_CE(g)              (graphic_info[g].anim_mode & (ANIM_CE_VALUE |   \
972                                                                       ANIM_CE_SCORE |   \
973                                                                       ANIM_CE_DELAY))
974 #define IS_ANIMATED(g)                  (ANIM_FRAMES(g) > 1)
975 #define IS_NEW_DELAY(f, g)              ((f) % ANIM_DELAY(g) == 0)
976 #define IS_NEW_FRAME(f, g)              (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
977 #define IS_NEXT_FRAME(f, g)             (IS_NEW_FRAME(f, g) && (f) > 0)
978
979 #define IS_LOOP_SOUND(s)                ((s) >= 0 && sound_info[s].loop)
980 #define IS_LOOP_MUSIC(s)                ((s) <  0 || music_info[s].loop)
981
982 #define IS_SPECIAL_GFX_ARG(a)           ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
983
984 #define IS_GLOBAL_ANIM_PART(a)          ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
985
986 #define EL_CASCADE_ACTIVE(e)            (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
987 #define EL_CASCADE_INACTIVE(e)          (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
988 #define EL_CASCADE_TOGGLE(e)            (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
989                                          IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
990
991 #define EL_NAME(e)                      ((e) >= 0 ? element_info[e].token_name : "(?)")
992 #define MV_TEXT(d)                      ((d) == MV_NONE  ? "MV_NONE"  :                 \
993                                          (d) == MV_LEFT  ? "MV_LEFT"  :                 \
994                                          (d) == MV_RIGHT ? "MV_RIGHT" :                 \
995                                          (d) == MV_UP    ? "MV_UP"    :                 \
996                                          (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
997
998 #define ELEMENT_ACTIVE(e)               (ActiveElement[e])
999 #define BUTTON_ACTIVE(b)                (ActiveButton[b])
1000 #define FONT_ACTIVE(f)                  (ActiveFont[f])
1001
1002 // fundamental game speed values
1003 #define MICROLEVEL_SCROLL_DELAY                 50      // delay for scrolling micro level
1004 #define MICROLEVEL_LABEL_DELAY                  250     // delay for micro level label
1005
1006 // boundaries of arrays etc.
1007 #define MAX_LEVEL_NAME_LEN                      32
1008 #define MAX_LEVEL_AUTHOR_LEN                    32
1009 #define MAX_ELEMENT_NAME_LEN                    32
1010 #define MAX_TAPES_PER_SET                       1024
1011 #define MAX_SCORE_ENTRIES                       100
1012 #define MAX_NUM_TITLE_IMAGES                    5
1013 #define MAX_NUM_TITLE_MESSAGES                  5
1014
1015 #define MAX_NUM_AMOEBA                          100
1016
1017 #define NUM_ENVELOPES                           4
1018 #define MIN_ENVELOPE_XSIZE                      1
1019 #define MIN_ENVELOPE_YSIZE                      1
1020 #define MAX_ENVELOPE_XSIZE                      30
1021 #define MAX_ENVELOPE_YSIZE                      20
1022 #define MAX_ENVELOPE_TEXT_LEN                   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
1023 #define MIN_CHANGE_PAGES                        1
1024 #define MAX_CHANGE_PAGES                        32
1025 #define MIN_ELEMENTS_IN_GROUP                   1
1026 #define MAX_ELEMENTS_IN_GROUP                   16
1027 #define MIN_ANDROID_ELEMENTS                    1
1028 #define MAX_ANDROID_ELEMENTS                    32
1029 #define MAX_ANDROID_ELEMENTS_OLD                16      // (extended since version 4.2.0.0)
1030
1031 #define MAX_ISO_DATE_LEN                        10
1032 #define MAX_PLATFORM_TEXT_LEN                   16
1033 #define MAX_VERSION_TEXT_LEN                    16
1034 #define MAX_COUNTRY_CODE_LEN                    2
1035 #define MAX_COUNTRY_NAME_LEN                    64
1036
1037 // values for elements with content
1038 #define MIN_ELEMENT_CONTENTS                    1
1039 #define STD_ELEMENT_CONTENTS                    4
1040 #define MAX_ELEMENT_CONTENTS                    8
1041
1042 #define MIN_MM_BALL_CONTENTS                    1
1043 #define STD_MM_BALL_CONTENTS                    8
1044 #define MAX_MM_BALL_CONTENTS                    16
1045
1046 // values for initial player inventory
1047 #define MIN_INITIAL_INVENTORY_SIZE              1
1048 #define MAX_INITIAL_INVENTORY_SIZE              8
1049
1050 // often used screen positions
1051 #define TILESIZE                                32
1052 #define TILEX                                   TILESIZE
1053 #define TILEY                                   TILESIZE
1054 #define TILEX_VAR                               TILESIZE_VAR
1055 #define TILEY_VAR                               TILESIZE_VAR
1056 #define MINI_TILESIZE                           (TILESIZE / 2)
1057 #define MINI_TILEX                              MINI_TILESIZE
1058 #define MINI_TILEY                              MINI_TILESIZE
1059 #define MICRO_TILESIZE                          (TILESIZE / 8)
1060 #define MICRO_TILEX                             MICRO_TILESIZE
1061 #define MICRO_TILEY                             MICRO_TILESIZE
1062 #define MIDPOSX                                 (SCR_FIELDX / 2)
1063 #define MIDPOSY                                 (SCR_FIELDY / 2)
1064 #define FXSIZE                                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
1065 #define FYSIZE                                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
1066
1067 #define MICROLEVEL_XSIZE                        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
1068 #define MICROLEVEL_YSIZE                        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
1069 #define MICROLEVEL_XPOS                         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
1070 #define MICROLEVEL_YPOS                         (SY + 12 * TILEY - MICRO_TILEY)
1071 #define MICROLABEL1_YPOS                        (MICROLEVEL_YPOS - 36)
1072 #define MICROLABEL2_YPOS                        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
1073
1074 // values for GfxRedraw
1075 #define GFX_REDRAW_NONE                         (0)
1076 #define GFX_REDRAW_TILE                         (1 << 0)
1077 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
1078 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
1079 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
1080
1081 // score for elements
1082 #define SC_EMERALD                              0
1083 #define SC_DIAMOND                              1
1084 #define SC_BUG                                  2
1085 #define SC_SPACESHIP                            3
1086 #define SC_YAMYAM                               4
1087 #define SC_ROBOT                                5
1088 #define SC_PACMAN                               6
1089 #define SC_NUT                                  7
1090 #define SC_DYNAMITE                             8
1091 #define SC_KEY                                  9
1092 #define SC_TIME_BONUS                           10
1093 #define SC_CRYSTAL                              11
1094 #define SC_PEARL                                12
1095 #define SC_SHIELD                               13
1096 #define SC_ELEM_BONUS                           14
1097 #define SC_DIAMOND_EXTRA                        15
1098
1099 #define LEVEL_SCORE_ELEMENTS                    16      // level elements with score
1100
1101
1102 // "real" level file elements
1103 #define EL_UNDEFINED                            -1
1104
1105 #define EL_EMPTY_SPACE                          0
1106 #define EL_EMPTY                                EL_EMPTY_SPACE
1107 #define EL_SAND                                 1
1108 #define EL_WALL                                 2
1109 #define EL_WALL_SLIPPERY                        3
1110 #define EL_ROCK                                 4
1111 #define EL_KEY_OBSOLETE                         5       // obsolete; now EL_KEY_1
1112 #define EL_EMERALD                              6
1113 #define EL_EXIT_CLOSED                          7
1114 #define EL_PLAYER_OBSOLETE                      8       // obsolete; now EL_PLAYER_1
1115 #define EL_BUG                                  9
1116 #define EL_SPACESHIP                            10
1117 #define EL_YAMYAM                               11
1118 #define EL_ROBOT                                12
1119 #define EL_STEELWALL                            13
1120 #define EL_DIAMOND                              14
1121 #define EL_AMOEBA_DEAD                          15
1122 #define EL_QUICKSAND_EMPTY                      16
1123 #define EL_QUICKSAND_FULL                       17
1124 #define EL_AMOEBA_DROP                          18
1125 #define EL_BOMB                                 19
1126 #define EL_MAGIC_WALL                           20
1127 #define EL_SPEED_PILL                           21
1128 #define EL_ACID                                 22
1129 #define EL_AMOEBA_WET                           23
1130 #define EL_AMOEBA_DRY                           24
1131 #define EL_NUT                                  25
1132 #define EL_GAME_OF_LIFE                         26
1133 #define EL_BIOMAZE                              27
1134 #define EL_DYNAMITE_ACTIVE                      28
1135 #define EL_STONEBLOCK                           29
1136 #define EL_ROBOT_WHEEL                          30
1137 #define EL_ROBOT_WHEEL_ACTIVE                   31
1138 #define EL_KEY_1                                32
1139 #define EL_KEY_2                                33
1140 #define EL_KEY_3                                34
1141 #define EL_KEY_4                                35
1142 #define EL_GATE_1                               36
1143 #define EL_GATE_2                               37
1144 #define EL_GATE_3                               38
1145 #define EL_GATE_4                               39
1146 #define EL_GATE_1_GRAY                          40
1147 #define EL_GATE_2_GRAY                          41
1148 #define EL_GATE_3_GRAY                          42
1149 #define EL_GATE_4_GRAY                          43
1150 #define EL_DYNAMITE                             44
1151 #define EL_PACMAN                               45
1152 #define EL_INVISIBLE_WALL                       46
1153 #define EL_LAMP                                 47
1154 #define EL_LAMP_ACTIVE                          48
1155 #define EL_WALL_EMERALD                         49
1156 #define EL_WALL_DIAMOND                         50
1157 #define EL_AMOEBA_FULL                          51
1158 #define EL_BD_AMOEBA                            52
1159 #define EL_TIME_ORB_FULL                        53
1160 #define EL_TIME_ORB_EMPTY                       54
1161 #define EL_EXPANDABLE_WALL                      55
1162 #define EL_BD_DIAMOND                           56
1163 #define EL_EMERALD_YELLOW                       57
1164 #define EL_WALL_BD_DIAMOND                      58
1165 #define EL_WALL_EMERALD_YELLOW                  59
1166 #define EL_DARK_YAMYAM                          60
1167 #define EL_BD_MAGIC_WALL                        61
1168 #define EL_INVISIBLE_STEELWALL                  62
1169 #define EL_SOKOBAN_FIELD_PLAYER                 63
1170 #define EL_DYNABOMB_INCREASE_NUMBER             64
1171 #define EL_DYNABOMB_INCREASE_SIZE               65
1172 #define EL_DYNABOMB_INCREASE_POWER              66
1173 #define EL_SOKOBAN_OBJECT                       67
1174 #define EL_SOKOBAN_FIELD_EMPTY                  68
1175 #define EL_SOKOBAN_FIELD_FULL                   69
1176 #define EL_BD_BUTTERFLY_RIGHT                   70
1177 #define EL_BD_BUTTERFLY_UP                      71
1178 #define EL_BD_BUTTERFLY_LEFT                    72
1179 #define EL_BD_BUTTERFLY_DOWN                    73
1180 #define EL_BD_FIREFLY_RIGHT                     74
1181 #define EL_BD_FIREFLY_UP                        75
1182 #define EL_BD_FIREFLY_LEFT                      76
1183 #define EL_BD_FIREFLY_DOWN                      77
1184 #define EL_BD_BUTTERFLY                         78
1185 #define EL_BD_FIREFLY                           79
1186 #define EL_PLAYER_1                             80
1187 #define EL_PLAYER_2                             81
1188 #define EL_PLAYER_3                             82
1189 #define EL_PLAYER_4                             83
1190 #define EL_BUG_RIGHT                            84
1191 #define EL_BUG_UP                               85
1192 #define EL_BUG_LEFT                             86
1193 #define EL_BUG_DOWN                             87
1194 #define EL_SPACESHIP_RIGHT                      88
1195 #define EL_SPACESHIP_UP                         89
1196 #define EL_SPACESHIP_LEFT                       90
1197 #define EL_SPACESHIP_DOWN                       91
1198 #define EL_PACMAN_RIGHT                         92
1199 #define EL_PACMAN_UP                            93
1200 #define EL_PACMAN_LEFT                          94
1201 #define EL_PACMAN_DOWN                          95
1202 #define EL_EMERALD_RED                          96
1203 #define EL_EMERALD_PURPLE                       97
1204 #define EL_WALL_EMERALD_RED                     98
1205 #define EL_WALL_EMERALD_PURPLE                  99
1206 #define EL_ACID_POOL_TOPLEFT                    100
1207 #define EL_ACID_POOL_TOPRIGHT                   101
1208 #define EL_ACID_POOL_BOTTOMLEFT                 102
1209 #define EL_ACID_POOL_BOTTOM                     103
1210 #define EL_ACID_POOL_BOTTOMRIGHT                104
1211 #define EL_BD_WALL                              105
1212 #define EL_BD_ROCK                              106
1213 #define EL_EXIT_OPEN                            107
1214 #define EL_BLACK_ORB                            108
1215 #define EL_AMOEBA_TO_DIAMOND                    109
1216 #define EL_MOLE                                 110
1217 #define EL_PENGUIN                              111
1218 #define EL_SATELLITE                            112
1219 #define EL_ARROW_LEFT                           113
1220 #define EL_ARROW_RIGHT                          114
1221 #define EL_ARROW_UP                             115
1222 #define EL_ARROW_DOWN                           116
1223 #define EL_PIG                                  117
1224 #define EL_DRAGON                               118
1225
1226 #define EL_EM_KEY_1_FILE_OBSOLETE               119     // obsolete; now EL_EM_KEY_1
1227
1228 // text character elements
1229 #define EL_CHAR_START                           120
1230 #define EL_CHAR_ASCII0                          (EL_CHAR_START  - 32)
1231 #define EL_CHAR_ASCII0_START                    (EL_CHAR_ASCII0 + 32)
1232
1233 #include "conf_chr.h"   // include auto-generated data structure definitions
1234
1235 #define EL_CHAR_ASCII0_END                      (EL_CHAR_ASCII0 + 111)
1236 #define EL_CHAR_END                             (EL_CHAR_START  + 79)
1237
1238 #define EL_CHAR(c)                              (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1239
1240 #define EL_EXPANDABLE_WALL_HORIZONTAL           200
1241 #define EL_EXPANDABLE_WALL_VERTICAL             201
1242 #define EL_EXPANDABLE_WALL_ANY                  202
1243
1244 // EM style elements
1245 #define EL_EM_GATE_1                            203
1246 #define EL_EM_GATE_2                            204
1247 #define EL_EM_GATE_3                            205
1248 #define EL_EM_GATE_4                            206
1249
1250 #define EL_EM_KEY_2_FILE_OBSOLETE               207     // obsolete; now EL_EM_KEY_2
1251 #define EL_EM_KEY_3_FILE_OBSOLETE               208     // obsolete; now EL_EM_KEY_3
1252 #define EL_EM_KEY_4_FILE_OBSOLETE               209     // obsolete; now EL_EM_KEY_4
1253
1254 // SP style elements
1255 #define EL_SP_START                             210
1256 #define EL_SP_EMPTY_SPACE                       (EL_SP_START + 0)
1257 #define EL_SP_EMPTY                             EL_SP_EMPTY_SPACE
1258 #define EL_SP_ZONK                              (EL_SP_START + 1)
1259 #define EL_SP_BASE                              (EL_SP_START + 2)
1260 #define EL_SP_MURPHY                            (EL_SP_START + 3)
1261 #define EL_SP_INFOTRON                          (EL_SP_START + 4)
1262 #define EL_SP_CHIP_SINGLE                       (EL_SP_START + 5)
1263 #define EL_SP_HARDWARE_GRAY                     (EL_SP_START + 6)
1264 #define EL_SP_EXIT_CLOSED                       (EL_SP_START + 7)
1265 #define EL_SP_DISK_ORANGE                       (EL_SP_START + 8)
1266 #define EL_SP_PORT_RIGHT                        (EL_SP_START + 9)
1267 #define EL_SP_PORT_DOWN                         (EL_SP_START + 10)
1268 #define EL_SP_PORT_LEFT                         (EL_SP_START + 11)
1269 #define EL_SP_PORT_UP                           (EL_SP_START + 12)
1270 #define EL_SP_GRAVITY_PORT_RIGHT                (EL_SP_START + 13)
1271 #define EL_SP_GRAVITY_PORT_DOWN                 (EL_SP_START + 14)
1272 #define EL_SP_GRAVITY_PORT_LEFT                 (EL_SP_START + 15)
1273 #define EL_SP_GRAVITY_PORT_UP                   (EL_SP_START + 16)
1274 #define EL_SP_SNIKSNAK                          (EL_SP_START + 17)
1275 #define EL_SP_DISK_YELLOW                       (EL_SP_START + 18)
1276 #define EL_SP_TERMINAL                          (EL_SP_START + 19)
1277 #define EL_SP_DISK_RED                          (EL_SP_START + 20)
1278 #define EL_SP_PORT_VERTICAL                     (EL_SP_START + 21)
1279 #define EL_SP_PORT_HORIZONTAL                   (EL_SP_START + 22)
1280 #define EL_SP_PORT_ANY                          (EL_SP_START + 23)
1281 #define EL_SP_ELECTRON                          (EL_SP_START + 24)
1282 #define EL_SP_BUGGY_BASE                        (EL_SP_START + 25)
1283 #define EL_SP_CHIP_LEFT                         (EL_SP_START + 26)
1284 #define EL_SP_CHIP_RIGHT                        (EL_SP_START + 27)
1285 #define EL_SP_HARDWARE_BASE_1                   (EL_SP_START + 28)
1286 #define EL_SP_HARDWARE_GREEN                    (EL_SP_START + 29)
1287 #define EL_SP_HARDWARE_BLUE                     (EL_SP_START + 30)
1288 #define EL_SP_HARDWARE_RED                      (EL_SP_START + 31)
1289 #define EL_SP_HARDWARE_YELLOW                   (EL_SP_START + 32)
1290 #define EL_SP_HARDWARE_BASE_2                   (EL_SP_START + 33)
1291 #define EL_SP_HARDWARE_BASE_3                   (EL_SP_START + 34)
1292 #define EL_SP_HARDWARE_BASE_4                   (EL_SP_START + 35)
1293 #define EL_SP_HARDWARE_BASE_5                   (EL_SP_START + 36)
1294 #define EL_SP_HARDWARE_BASE_6                   (EL_SP_START + 37)
1295 #define EL_SP_CHIP_TOP                          (EL_SP_START + 38)
1296 #define EL_SP_CHIP_BOTTOM                       (EL_SP_START + 39)
1297 #define EL_SP_END                               (EL_SP_START + 39)
1298
1299 // EM style elements
1300 #define EL_EM_GATE_1_GRAY                       250
1301 #define EL_EM_GATE_2_GRAY                       251
1302 #define EL_EM_GATE_3_GRAY                       252
1303 #define EL_EM_GATE_4_GRAY                       253
1304
1305 #define EL_EM_DYNAMITE                          254
1306 #define EL_EM_DYNAMITE_ACTIVE                   255
1307
1308 // DC2 style elements
1309 #define EL_PEARL                                256
1310 #define EL_CRYSTAL                              257
1311 #define EL_WALL_PEARL                           258
1312 #define EL_WALL_CRYSTAL                         259
1313 #define EL_DC_GATE_WHITE                        260
1314 #define EL_DC_GATE_WHITE_GRAY                   261
1315 #define EL_DC_KEY_WHITE                         262
1316 #define EL_SHIELD_NORMAL                        263
1317 #define EL_EXTRA_TIME                           264
1318 #define EL_SWITCHGATE_OPEN                      265
1319 #define EL_SWITCHGATE_CLOSED                    266
1320 #define EL_SWITCHGATE_SWITCH_UP                 267
1321 #define EL_SWITCHGATE_SWITCH_DOWN               268
1322
1323 #define EL_UNUSED_269                           269
1324 #define EL_UNUSED_270                           270
1325
1326 #define EL_CONVEYOR_BELT_1_LEFT                 271
1327 #define EL_CONVEYOR_BELT_1_MIDDLE               272
1328 #define EL_CONVEYOR_BELT_1_RIGHT                273
1329 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT          274
1330 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE        275
1331 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT         276
1332 #define EL_CONVEYOR_BELT_2_LEFT                 277
1333 #define EL_CONVEYOR_BELT_2_MIDDLE               278
1334 #define EL_CONVEYOR_BELT_2_RIGHT                279
1335 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT          280
1336 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE        281
1337 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT         282
1338 #define EL_CONVEYOR_BELT_3_LEFT                 283
1339 #define EL_CONVEYOR_BELT_3_MIDDLE               284
1340 #define EL_CONVEYOR_BELT_3_RIGHT                285
1341 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT          286
1342 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE        287
1343 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT         288
1344 #define EL_CONVEYOR_BELT_4_LEFT                 289
1345 #define EL_CONVEYOR_BELT_4_MIDDLE               290
1346 #define EL_CONVEYOR_BELT_4_RIGHT                291
1347 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT          292
1348 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE        293
1349 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT         294
1350 #define EL_LANDMINE                             295
1351 #define EL_ENVELOPE_OBSOLETE                    296     // obsolete; now EL_ENVELOPE_1
1352 #define EL_LIGHT_SWITCH                         297
1353 #define EL_LIGHT_SWITCH_ACTIVE                  298
1354 #define EL_SIGN_EXCLAMATION                     299
1355 #define EL_SIGN_RADIOACTIVITY                   300
1356 #define EL_SIGN_STOP                            301
1357 #define EL_SIGN_WHEELCHAIR                      302
1358 #define EL_SIGN_PARKING                         303
1359 #define EL_SIGN_NO_ENTRY                        304
1360 #define EL_SIGN_UNUSED_1                        305
1361 #define EL_SIGN_GIVE_WAY                        306
1362 #define EL_SIGN_ENTRY_FORBIDDEN                 307
1363 #define EL_SIGN_EMERGENCY_EXIT                  308
1364 #define EL_SIGN_YIN_YANG                        309
1365 #define EL_SIGN_UNUSED_2                        310
1366 #define EL_MOLE_LEFT                            311
1367 #define EL_MOLE_RIGHT                           312
1368 #define EL_MOLE_UP                              313
1369 #define EL_MOLE_DOWN                            314
1370 #define EL_STEELWALL_SLIPPERY                   315
1371 #define EL_INVISIBLE_SAND                       316
1372 #define EL_DX_UNKNOWN_15                        317
1373 #define EL_DX_UNKNOWN_42                        318
1374
1375 #define EL_UNUSED_319                           319
1376 #define EL_UNUSED_320                           320
1377
1378 #define EL_SHIELD_DEADLY                        321
1379 #define EL_TIMEGATE_OPEN                        322
1380 #define EL_TIMEGATE_CLOSED                      323
1381 #define EL_TIMEGATE_SWITCH_ACTIVE               324
1382 #define EL_TIMEGATE_SWITCH                      325
1383
1384 // EMC style elements
1385 #define EL_BALLOON                              326
1386 #define EL_BALLOON_SWITCH_LEFT                  327
1387 #define EL_BALLOON_SWITCH_RIGHT                 328
1388 #define EL_BALLOON_SWITCH_UP                    329
1389 #define EL_BALLOON_SWITCH_DOWN                  330
1390 #define EL_BALLOON_SWITCH_ANY                   331
1391
1392 #define EL_EMC_STEELWALL_1                      332
1393 #define EL_EMC_STEELWALL_2                      333
1394 #define EL_EMC_STEELWALL_3                      334
1395 #define EL_EMC_STEELWALL_4                      335
1396 #define EL_EMC_WALL_1                           336
1397 #define EL_EMC_WALL_2                           337
1398 #define EL_EMC_WALL_3                           338
1399 #define EL_EMC_WALL_4                           339
1400 #define EL_EMC_WALL_5                           340
1401 #define EL_EMC_WALL_6                           341
1402 #define EL_EMC_WALL_7                           342
1403 #define EL_EMC_WALL_8                           343
1404
1405 // DX style elements
1406 #define EL_TUBE_ANY                             344
1407 #define EL_TUBE_VERTICAL                        345
1408 #define EL_TUBE_HORIZONTAL                      346
1409 #define EL_TUBE_VERTICAL_LEFT                   347
1410 #define EL_TUBE_VERTICAL_RIGHT                  348
1411 #define EL_TUBE_HORIZONTAL_UP                   349
1412 #define EL_TUBE_HORIZONTAL_DOWN                 350
1413 #define EL_TUBE_LEFT_UP                         351
1414 #define EL_TUBE_LEFT_DOWN                       352
1415 #define EL_TUBE_RIGHT_UP                        353
1416 #define EL_TUBE_RIGHT_DOWN                      354
1417 #define EL_SPRING                               355
1418 #define EL_TRAP                                 356
1419 #define EL_DX_SUPABOMB                          357
1420
1421 #define EL_UNUSED_358                           358
1422 #define EL_UNUSED_359                           359
1423
1424 // ---------- begin of custom elements section --------------------------------
1425 #define EL_CUSTOM_START                         360
1426
1427 #include "conf_cus.h"   // include auto-generated data structure definitions
1428
1429 #define NUM_CUSTOM_ELEMENTS                     256
1430 #define EL_CUSTOM_END                           615
1431 // ---------- end of custom elements section ----------------------------------
1432
1433 // EM style elements
1434 #define EL_EM_KEY_1                             616
1435 #define EL_EM_KEY_2                             617
1436 #define EL_EM_KEY_3                             618
1437 #define EL_EM_KEY_4                             619
1438
1439 // DC2 style elements
1440 #define EL_ENVELOPE_1                           620
1441 #define EL_ENVELOPE_2                           621
1442 #define EL_ENVELOPE_3                           622
1443 #define EL_ENVELOPE_4                           623
1444
1445 // ---------- begin of group elements section ---------------------------------
1446 #define EL_GROUP_START                          624
1447
1448 #include "conf_grp.h"   // include auto-generated data structure definitions
1449
1450 #define NUM_GROUP_ELEMENTS                      32
1451 #define EL_GROUP_END                            655
1452 // ---------- end of group elements section -----------------------------------
1453
1454 #define EL_UNKNOWN                              656
1455 #define EL_TRIGGER_ELEMENT                      657
1456 #define EL_TRIGGER_PLAYER                       658
1457
1458 // SP style elements
1459 #define EL_SP_GRAVITY_ON_PORT_RIGHT             659
1460 #define EL_SP_GRAVITY_ON_PORT_DOWN              660
1461 #define EL_SP_GRAVITY_ON_PORT_LEFT              661
1462 #define EL_SP_GRAVITY_ON_PORT_UP                662
1463 #define EL_SP_GRAVITY_OFF_PORT_RIGHT            663
1464 #define EL_SP_GRAVITY_OFF_PORT_DOWN             664
1465 #define EL_SP_GRAVITY_OFF_PORT_LEFT             665
1466 #define EL_SP_GRAVITY_OFF_PORT_UP               666
1467
1468 // EMC style elements
1469 #define EL_BALLOON_SWITCH_NONE                  667
1470 #define EL_EMC_GATE_5                           668
1471 #define EL_EMC_GATE_6                           669
1472 #define EL_EMC_GATE_7                           670
1473 #define EL_EMC_GATE_8                           671
1474 #define EL_EMC_GATE_5_GRAY                      672
1475 #define EL_EMC_GATE_6_GRAY                      673
1476 #define EL_EMC_GATE_7_GRAY                      674
1477 #define EL_EMC_GATE_8_GRAY                      675
1478 #define EL_EMC_KEY_5                            676
1479 #define EL_EMC_KEY_6                            677
1480 #define EL_EMC_KEY_7                            678
1481 #define EL_EMC_KEY_8                            679
1482 #define EL_EMC_ANDROID                          680
1483 #define EL_EMC_GRASS                            681
1484 #define EL_EMC_MAGIC_BALL                       682
1485 #define EL_EMC_MAGIC_BALL_ACTIVE                683
1486 #define EL_EMC_MAGIC_BALL_SWITCH                684
1487 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE         685
1488 #define EL_EMC_SPRING_BUMPER                    686
1489 #define EL_EMC_PLANT                            687
1490 #define EL_EMC_LENSES                           688
1491 #define EL_EMC_MAGNIFIER                        689
1492 #define EL_EMC_WALL_9                           690
1493 #define EL_EMC_WALL_10                          691
1494 #define EL_EMC_WALL_11                          692
1495 #define EL_EMC_WALL_12                          693
1496 #define EL_EMC_WALL_13                          694
1497 #define EL_EMC_WALL_14                          695
1498 #define EL_EMC_WALL_15                          696
1499 #define EL_EMC_WALL_16                          697
1500 #define EL_EMC_WALL_SLIPPERY_1                  698
1501 #define EL_EMC_WALL_SLIPPERY_2                  699
1502 #define EL_EMC_WALL_SLIPPERY_3                  700
1503 #define EL_EMC_WALL_SLIPPERY_4                  701
1504 #define EL_EMC_FAKE_GRASS                       702
1505 #define EL_EMC_FAKE_ACID                        703
1506 #define EL_EMC_DRIPPER                          704
1507
1508 #define EL_TRIGGER_CE_VALUE                     705
1509 #define EL_TRIGGER_CE_SCORE                     706
1510 #define EL_CURRENT_CE_VALUE                     707
1511 #define EL_CURRENT_CE_SCORE                     708
1512
1513 #define EL_YAMYAM_LEFT                          709
1514 #define EL_YAMYAM_RIGHT                         710
1515 #define EL_YAMYAM_UP                            711
1516 #define EL_YAMYAM_DOWN                          712
1517
1518 #define EL_BD_EXPANDABLE_WALL                   713
1519
1520 // reference elements
1521 #define EL_PREV_CE_8                            714
1522 #define EL_PREV_CE_7                            715
1523 #define EL_PREV_CE_6                            716
1524 #define EL_PREV_CE_5                            717
1525 #define EL_PREV_CE_4                            718
1526 #define EL_PREV_CE_3                            719
1527 #define EL_PREV_CE_2                            720
1528 #define EL_PREV_CE_1                            721
1529 #define EL_SELF                                 722
1530 #define EL_NEXT_CE_1                            723
1531 #define EL_NEXT_CE_2                            724
1532 #define EL_NEXT_CE_3                            725
1533 #define EL_NEXT_CE_4                            726
1534 #define EL_NEXT_CE_5                            727
1535 #define EL_NEXT_CE_6                            728
1536 #define EL_NEXT_CE_7                            729
1537 #define EL_NEXT_CE_8                            730
1538 #define EL_ANY_ELEMENT                          731
1539
1540 // text character elements
1541 #define EL_STEEL_CHAR_START                     732
1542 #define EL_STEEL_CHAR_ASCII0                    (EL_STEEL_CHAR_START  - 32)
1543 #define EL_STEEL_CHAR_ASCII0_START              (EL_STEEL_CHAR_ASCII0 + 32)
1544
1545 // (auto-generated data structure definitions included with normal chars)
1546
1547 #define EL_STEEL_CHAR_ASCII0_END                (EL_STEEL_CHAR_ASCII0 + 111)
1548 #define EL_STEEL_CHAR_END                       (EL_STEEL_CHAR_START  + 79)
1549
1550 #define EL_STEEL_CHAR(c)                        (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1551
1552 // unused elements
1553 #define EL_SPERMS                               812
1554 #define EL_BULLET                               813
1555 #define EL_HEART                                814
1556 #define EL_CROSS                                815
1557 #define EL_FRANKIE                              816
1558 #define EL_SIGN_SPERMS                          817
1559 #define EL_SIGN_BULLET                          818
1560 #define EL_SIGN_HEART                           819
1561 #define EL_SIGN_CROSS                           820
1562 #define EL_SIGN_FRANKIE                         821
1563
1564 // DC2 style elements
1565 #define EL_STEEL_EXIT_CLOSED                    822
1566 #define EL_STEEL_EXIT_OPEN                      823
1567
1568 #define EL_DC_STEELWALL_1_LEFT                  824
1569 #define EL_DC_STEELWALL_1_RIGHT                 825
1570 #define EL_DC_STEELWALL_1_TOP                   826
1571 #define EL_DC_STEELWALL_1_BOTTOM                827
1572 #define EL_DC_STEELWALL_1_HORIZONTAL            828
1573 #define EL_DC_STEELWALL_1_VERTICAL              829
1574 #define EL_DC_STEELWALL_1_TOPLEFT               830
1575 #define EL_DC_STEELWALL_1_TOPRIGHT              831
1576 #define EL_DC_STEELWALL_1_BOTTOMLEFT            832
1577 #define EL_DC_STEELWALL_1_BOTTOMRIGHT           833
1578 #define EL_DC_STEELWALL_1_TOPLEFT_2             834
1579 #define EL_DC_STEELWALL_1_TOPRIGHT_2            835
1580 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2          836
1581 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2         837
1582
1583 #define EL_DC_STEELWALL_2_LEFT                  838
1584 #define EL_DC_STEELWALL_2_RIGHT                 839
1585 #define EL_DC_STEELWALL_2_TOP                   840
1586 #define EL_DC_STEELWALL_2_BOTTOM                841
1587 #define EL_DC_STEELWALL_2_HORIZONTAL            842
1588 #define EL_DC_STEELWALL_2_VERTICAL              843
1589 #define EL_DC_STEELWALL_2_MIDDLE                844
1590 #define EL_DC_STEELWALL_2_SINGLE                845
1591
1592 #define EL_DC_SWITCHGATE_SWITCH_UP              846
1593 #define EL_DC_SWITCHGATE_SWITCH_DOWN            847
1594 #define EL_DC_TIMEGATE_SWITCH                   848
1595 #define EL_DC_TIMEGATE_SWITCH_ACTIVE            849
1596
1597 #define EL_DC_LANDMINE                          850
1598
1599 #define EL_EXPANDABLE_STEELWALL                 851
1600 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL      852
1601 #define EL_EXPANDABLE_STEELWALL_VERTICAL        853
1602 #define EL_EXPANDABLE_STEELWALL_ANY             854
1603
1604 #define EL_EM_EXIT_CLOSED                       855
1605 #define EL_EM_EXIT_OPEN                         856
1606 #define EL_EM_STEEL_EXIT_CLOSED                 857
1607 #define EL_EM_STEEL_EXIT_OPEN                   858
1608
1609 #define EL_DC_GATE_FAKE_GRAY                    859
1610
1611 #define EL_DC_MAGIC_WALL                        860
1612
1613 #define EL_QUICKSAND_FAST_EMPTY                 861
1614 #define EL_QUICKSAND_FAST_FULL                  862
1615
1616 #define EL_FROM_LEVEL_TEMPLATE                  863
1617
1618 // MM style elements
1619 #define EL_MM_START                             864
1620 #define EL_MM_START_1                           EL_MM_START
1621
1622 #define EL_MM_EMPTY_SPACE                       (EL_MM_START + 0)
1623 #define EL_MM_EMPTY                             EL_MM_EMPTY_SPACE
1624 #define EL_MM_MIRROR_START                      (EL_MM_START + 1)
1625 #define EL_MM_MIRROR_1                          (EL_MM_MIRROR_START + 0)
1626 #define EL_MM_MIRROR_2                          (EL_MM_MIRROR_START + 1)
1627 #define EL_MM_MIRROR_3                          (EL_MM_MIRROR_START + 2)
1628 #define EL_MM_MIRROR_4                          (EL_MM_MIRROR_START + 3)
1629 #define EL_MM_MIRROR_5                          (EL_MM_MIRROR_START + 4)
1630 #define EL_MM_MIRROR_6                          (EL_MM_MIRROR_START + 5)
1631 #define EL_MM_MIRROR_7                          (EL_MM_MIRROR_START + 6)
1632 #define EL_MM_MIRROR_8                          (EL_MM_MIRROR_START + 7)
1633 #define EL_MM_MIRROR_9                          (EL_MM_MIRROR_START + 8)
1634 #define EL_MM_MIRROR_10                         (EL_MM_MIRROR_START + 9)
1635 #define EL_MM_MIRROR_11                         (EL_MM_MIRROR_START + 10)
1636 #define EL_MM_MIRROR_12                         (EL_MM_MIRROR_START + 11)
1637 #define EL_MM_MIRROR_13                         (EL_MM_MIRROR_START + 12)
1638 #define EL_MM_MIRROR_14                         (EL_MM_MIRROR_START + 13)
1639 #define EL_MM_MIRROR_15                         (EL_MM_MIRROR_START + 14)
1640 #define EL_MM_MIRROR_16                         (EL_MM_MIRROR_START + 15)
1641 #define EL_MM_MIRROR_END                        EL_MM_MIRROR_15
1642 #define EL_MM_STEEL_GRID_FIXED_START            (EL_MM_START + 17)
1643 #define EL_MM_STEEL_GRID_FIXED_1                (EL_MM_STEEL_GRID_FIXED_START + 0)
1644 #define EL_MM_STEEL_GRID_FIXED_2                (EL_MM_STEEL_GRID_FIXED_START + 1)
1645 #define EL_MM_STEEL_GRID_FIXED_3                (EL_MM_STEEL_GRID_FIXED_START + 2)
1646 #define EL_MM_STEEL_GRID_FIXED_4                (EL_MM_STEEL_GRID_FIXED_START + 3)
1647 #define EL_MM_STEEL_GRID_FIXED_END              EL_MM_STEEL_GRID_FIXED_03
1648 #define EL_MM_MCDUFFIN_START                    (EL_MM_START + 21)
1649 #define EL_MM_MCDUFFIN_RIGHT                    (EL_MM_MCDUFFIN_START + 0)
1650 #define EL_MM_MCDUFFIN_UP                       (EL_MM_MCDUFFIN_START + 1)
1651 #define EL_MM_MCDUFFIN_LEFT                     (EL_MM_MCDUFFIN_START + 2)
1652 #define EL_MM_MCDUFFIN_DOWN                     (EL_MM_MCDUFFIN_START + 3)
1653 #define EL_MM_MCDUFFIN_END                      EL_MM_MCDUFFIN_DOWN
1654 #define EL_MM_EXIT_CLOSED                       (EL_MM_START + 25)
1655 #define EL_MM_EXIT_OPENING_1                    (EL_MM_START + 26)
1656 #define EL_MM_EXIT_OPENING_2                    (EL_MM_START + 27)
1657 #define EL_MM_EXIT_OPEN                         (EL_MM_START + 28)
1658 #define EL_MM_KETTLE                            (EL_MM_START + 29)
1659 #define EL_MM_BOMB                              (EL_MM_START + 30)
1660 #define EL_MM_PRISM                             (EL_MM_START + 31)
1661 #define EL_MM_WALL_START                        (EL_MM_START + 32)
1662 #define EL_MM_WALL_EMPTY                        EL_MM_WALL_START
1663 #define EL_MM_WALL_00                           EL_MM_WALL_START
1664 #define EL_MM_STEEL_WALL_START                  EL_MM_WALL_00
1665 #define EL_MM_STEEL_WALL_1                      EL_MM_STEEL_WALL_START
1666 #define EL_MM_WALL_15                           (EL_MM_START + 47)
1667 #define EL_MM_STEEL_WALL_END                    EL_MM_WALL_15
1668 #define EL_MM_WALL_16                           (EL_MM_START + 48)
1669 #define EL_MM_WOODEN_WALL_START                 EL_MM_WALL_16
1670 #define EL_MM_WOODEN_WALL_1                     EL_MM_WOODEN_WALL_START
1671 #define EL_MM_WALL_31                           (EL_MM_START + 63)
1672 #define EL_MM_WOODEN_WALL_END                   EL_MM_WALL_31
1673 #define EL_MM_WALL_32                           (EL_MM_START + 64)
1674 #define EL_MM_ICE_WALL_START                    EL_MM_WALL_32
1675 #define EL_MM_ICE_WALL_1                        EL_MM_ICE_WALL_START
1676 #define EL_MM_WALL_47                           (EL_MM_START + 79)
1677 #define EL_MM_ICE_WALL_END                      EL_MM_WALL_47
1678 #define EL_MM_WALL_48                           (EL_MM_START + 80)
1679 #define EL_MM_AMOEBA_WALL_START                 EL_MM_WALL_48
1680 #define EL_MM_AMOEBA_WALL_1                     EL_MM_AMOEBA_WALL_START
1681 #define EL_MM_WALL_63                           (EL_MM_START + 95)
1682 #define EL_MM_AMOEBA_WALL_END                   EL_MM_WALL_63
1683 #define EL_MM_WALL_END                          EL_MM_WALL_63
1684 #define EL_MM_WOODEN_BLOCK                      (EL_MM_START + 96)
1685 #define EL_MM_GRAY_BALL                         (EL_MM_START + 97)
1686 #define EL_MM_TELEPORTER_START                  (EL_MM_START + 98)
1687 #define EL_MM_TELEPORTER_1                      (EL_MM_TELEPORTER_START + 0)
1688 #define EL_MM_TELEPORTER_2                      (EL_MM_TELEPORTER_START + 1)
1689 #define EL_MM_TELEPORTER_3                      (EL_MM_TELEPORTER_START + 2)
1690 #define EL_MM_TELEPORTER_4                      (EL_MM_TELEPORTER_START + 3)
1691 #define EL_MM_TELEPORTER_5                      (EL_MM_TELEPORTER_START + 4)
1692 #define EL_MM_TELEPORTER_6                      (EL_MM_TELEPORTER_START + 5)
1693 #define EL_MM_TELEPORTER_7                      (EL_MM_TELEPORTER_START + 6)
1694 #define EL_MM_TELEPORTER_8                      (EL_MM_TELEPORTER_START + 7)
1695 #define EL_MM_TELEPORTER_9                      (EL_MM_TELEPORTER_START + 8)
1696 #define EL_MM_TELEPORTER_10                     (EL_MM_TELEPORTER_START + 9)
1697 #define EL_MM_TELEPORTER_11                     (EL_MM_TELEPORTER_START + 10)
1698 #define EL_MM_TELEPORTER_12                     (EL_MM_TELEPORTER_START + 11)
1699 #define EL_MM_TELEPORTER_13                     (EL_MM_TELEPORTER_START + 12)
1700 #define EL_MM_TELEPORTER_14                     (EL_MM_TELEPORTER_START + 13)
1701 #define EL_MM_TELEPORTER_15                     (EL_MM_TELEPORTER_START + 14)
1702 #define EL_MM_TELEPORTER_16                     (EL_MM_TELEPORTER_START + 15)
1703 #define EL_MM_TELEPORTER_END                    EL_MM_TELEPORTER_15
1704 #define EL_MM_FUSE_ACTIVE                       (EL_MM_START + 114)
1705 #define EL_MM_PACMAN_START                      (EL_MM_START + 115)
1706 #define EL_MM_PACMAN_RIGHT                      (EL_MM_PACMAN_START + 0)
1707 #define EL_MM_PACMAN_UP                         (EL_MM_PACMAN_START + 1)
1708 #define EL_MM_PACMAN_LEFT                       (EL_MM_PACMAN_START + 2)
1709 #define EL_MM_PACMAN_DOWN                       (EL_MM_PACMAN_START + 3)
1710 #define EL_MM_PACMAN_END                        EL_MM_PACMAN_DOWN
1711 #define EL_MM_POLARIZER_START                   (EL_MM_START + 119)
1712 #define EL_MM_POLARIZER_1                       (EL_MM_POLARIZER_START + 0)
1713 #define EL_MM_POLARIZER_2                       (EL_MM_POLARIZER_START + 1)
1714 #define EL_MM_POLARIZER_3                       (EL_MM_POLARIZER_START + 2)
1715 #define EL_MM_POLARIZER_4                       (EL_MM_POLARIZER_START + 3)
1716 #define EL_MM_POLARIZER_5                       (EL_MM_POLARIZER_START + 4)
1717 #define EL_MM_POLARIZER_6                       (EL_MM_POLARIZER_START + 5)
1718 #define EL_MM_POLARIZER_7                       (EL_MM_POLARIZER_START + 6)
1719 #define EL_MM_POLARIZER_8                       (EL_MM_POLARIZER_START + 7)
1720 #define EL_MM_POLARIZER_9                       (EL_MM_POLARIZER_START + 8)
1721 #define EL_MM_POLARIZER_10                      (EL_MM_POLARIZER_START + 9)
1722 #define EL_MM_POLARIZER_11                      (EL_MM_POLARIZER_START + 10)
1723 #define EL_MM_POLARIZER_12                      (EL_MM_POLARIZER_START + 11)
1724 #define EL_MM_POLARIZER_13                      (EL_MM_POLARIZER_START + 12)
1725 #define EL_MM_POLARIZER_14                      (EL_MM_POLARIZER_START + 13)
1726 #define EL_MM_POLARIZER_15                      (EL_MM_POLARIZER_START + 14)
1727 #define EL_MM_POLARIZER_16                      (EL_MM_POLARIZER_START + 15)
1728 #define EL_MM_POLARIZER_END                     EL_MM_POLARIZER_15
1729 #define EL_MM_POLARIZER_CROSS_START             (EL_MM_START + 135)
1730 #define EL_MM_POLARIZER_CROSS_1                 (EL_MM_POLARIZER_CROSS_START + 0)
1731 #define EL_MM_POLARIZER_CROSS_2                 (EL_MM_POLARIZER_CROSS_START + 1)
1732 #define EL_MM_POLARIZER_CROSS_3                 (EL_MM_POLARIZER_CROSS_START + 2)
1733 #define EL_MM_POLARIZER_CROSS_4                 (EL_MM_POLARIZER_CROSS_START + 3)
1734 #define EL_MM_POLARIZER_CROSS_END               EL_MM_POLARIZER_CROSS_03
1735 #define EL_MM_MIRROR_FIXED_START                (EL_MM_START + 139)
1736 #define EL_MM_MIRROR_FIXED_1                    (EL_MM_MIRROR_FIXED_START + 0)
1737 #define EL_MM_MIRROR_FIXED_2                    (EL_MM_MIRROR_FIXED_START + 1)
1738 #define EL_MM_MIRROR_FIXED_3                    (EL_MM_MIRROR_FIXED_START + 2)
1739 #define EL_MM_MIRROR_FIXED_4                    (EL_MM_MIRROR_FIXED_START + 3)
1740 #define EL_MM_MIRROR_FIXED_END                  EL_MM_MIRROR_FIXED_03
1741 #define EL_MM_STEEL_LOCK                        (EL_MM_START + 143)
1742 #define EL_MM_KEY                               (EL_MM_START + 144)
1743 #define EL_MM_LIGHTBULB                         (EL_MM_START + 145)
1744 #define EL_MM_LIGHTBULB_ACTIVE                  (EL_MM_START + 146)
1745 #define EL_MM_LIGHTBALL                         (EL_MM_START + 147)
1746 #define EL_MM_STEEL_BLOCK                       (EL_MM_START + 148)
1747 #define EL_MM_WOODEN_LOCK                       (EL_MM_START + 149)
1748 #define EL_MM_FUEL_FULL                         (EL_MM_START + 150)
1749 #define EL_MM_WOODEN_GRID_FIXED_START           (EL_MM_START + 151)
1750 #define EL_MM_WOODEN_GRID_FIXED_1               (EL_MM_WOODEN_GRID_FIXED_START + 0)
1751 #define EL_MM_WOODEN_GRID_FIXED_2               (EL_MM_WOODEN_GRID_FIXED_START + 1)
1752 #define EL_MM_WOODEN_GRID_FIXED_3               (EL_MM_WOODEN_GRID_FIXED_START + 2)
1753 #define EL_MM_WOODEN_GRID_FIXED_4               (EL_MM_WOODEN_GRID_FIXED_START + 3)
1754 #define EL_MM_WOODEN_GRID_FIXED_END             EL_MM_WOODEN_GRID_FIXED_03
1755 #define EL_MM_FUEL_EMPTY                        (EL_MM_START + 155)
1756 #define EL_MM_ENVELOPE_1                        (EL_MM_START + 156)
1757 #define EL_MM_ENVELOPE_2                        (EL_MM_START + 157)
1758 #define EL_MM_ENVELOPE_3                        (EL_MM_START + 158)
1759 #define EL_MM_ENVELOPE_4                        (EL_MM_START + 159)
1760
1761 #define EL_MM_END_1                             (EL_MM_START + 159)
1762 #define EL_MM_START_2                           (EL_MM_START + 160)
1763
1764 // DF style elements
1765 #define EL_DF_START                             EL_MM_START_2
1766 #define EL_DF_START_1                           EL_MM_START_2
1767 #define EL_DF_START2                            (EL_DF_START - 240)
1768
1769 #define EL_DF_MIRROR_START                      EL_DF_START
1770 #define EL_DF_MIRROR_1                          (EL_DF_MIRROR_START + 0)
1771 #define EL_DF_MIRROR_2                          (EL_DF_MIRROR_START + 1)
1772 #define EL_DF_MIRROR_3                          (EL_DF_MIRROR_START + 2)
1773 #define EL_DF_MIRROR_4                          (EL_DF_MIRROR_START + 3)
1774 #define EL_DF_MIRROR_5                          (EL_DF_MIRROR_START + 4)
1775 #define EL_DF_MIRROR_6                          (EL_DF_MIRROR_START + 5)
1776 #define EL_DF_MIRROR_7                          (EL_DF_MIRROR_START + 6)
1777 #define EL_DF_MIRROR_8                          (EL_DF_MIRROR_START + 7)
1778 #define EL_DF_MIRROR_9                          (EL_DF_MIRROR_START + 8)
1779 #define EL_DF_MIRROR_10                         (EL_DF_MIRROR_START + 9)
1780 #define EL_DF_MIRROR_11                         (EL_DF_MIRROR_START + 10)
1781 #define EL_DF_MIRROR_12                         (EL_DF_MIRROR_START + 11)
1782 #define EL_DF_MIRROR_13                         (EL_DF_MIRROR_START + 12)
1783 #define EL_DF_MIRROR_14                         (EL_DF_MIRROR_START + 13)
1784 #define EL_DF_MIRROR_15                         (EL_DF_MIRROR_START + 14)
1785 #define EL_DF_MIRROR_16                         (EL_DF_MIRROR_START + 15)
1786 #define EL_DF_MIRROR_END                        EL_DF_MIRROR_15
1787
1788 #define EL_DF_WOODEN_GRID_FIXED_START           (EL_DF_START2 + 256)
1789 #define EL_DF_WOODEN_GRID_FIXED_1               (EL_DF_WOODEN_GRID_FIXED_START + 0)
1790 #define EL_DF_WOODEN_GRID_FIXED_2               (EL_DF_WOODEN_GRID_FIXED_START + 1)
1791 #define EL_DF_WOODEN_GRID_FIXED_3               (EL_DF_WOODEN_GRID_FIXED_START + 2)
1792 #define EL_DF_WOODEN_GRID_FIXED_4               (EL_DF_WOODEN_GRID_FIXED_START + 3)
1793 #define EL_DF_WOODEN_GRID_FIXED_5               (EL_DF_WOODEN_GRID_FIXED_START + 4)
1794 #define EL_DF_WOODEN_GRID_FIXED_6               (EL_DF_WOODEN_GRID_FIXED_START + 5)
1795 #define EL_DF_WOODEN_GRID_FIXED_7               (EL_DF_WOODEN_GRID_FIXED_START + 6)
1796 #define EL_DF_WOODEN_GRID_FIXED_8               (EL_DF_WOODEN_GRID_FIXED_START + 7)
1797 #define EL_DF_WOODEN_GRID_FIXED_END             EL_DF_WOODEN_GRID_FIXED_07
1798
1799 #define EL_DF_STEEL_GRID_FIXED_START            (EL_DF_START2 + 264)
1800 #define EL_DF_STEEL_GRID_FIXED_1                (EL_DF_STEEL_GRID_FIXED_START + 0)
1801 #define EL_DF_STEEL_GRID_FIXED_2                (EL_DF_STEEL_GRID_FIXED_START + 1)
1802 #define EL_DF_STEEL_GRID_FIXED_3                (EL_DF_STEEL_GRID_FIXED_START + 2)
1803 #define EL_DF_STEEL_GRID_FIXED_4                (EL_DF_STEEL_GRID_FIXED_START + 3)
1804 #define EL_DF_STEEL_GRID_FIXED_5                (EL_DF_STEEL_GRID_FIXED_START + 4)
1805 #define EL_DF_STEEL_GRID_FIXED_6                (EL_DF_STEEL_GRID_FIXED_START + 5)
1806 #define EL_DF_STEEL_GRID_FIXED_7                (EL_DF_STEEL_GRID_FIXED_START + 6)
1807 #define EL_DF_STEEL_GRID_FIXED_8                (EL_DF_STEEL_GRID_FIXED_START + 7)
1808 #define EL_DF_STEEL_GRID_FIXED_END              EL_DF_STEEL_GRID_FIXED_07
1809
1810 #define EL_DF_WOODEN_WALL_START                 (EL_DF_START2 + 272)
1811 #define EL_DF_WOODEN_WALL_1                     (EL_DF_WOODEN_WALL_START + 0)
1812 #define EL_DF_WOODEN_WALL_END                   (EL_DF_WOODEN_WALL_START + 15)
1813
1814 #define EL_DF_STEEL_WALL_START                  (EL_DF_START2 + 288)
1815 #define EL_DF_STEEL_WALL_1                      (EL_DF_STEEL_WALL_START + 0)
1816 #define EL_DF_STEEL_WALL_END                    (EL_DF_STEEL_WALL_START + 15)
1817
1818 #define EL_DF_WALL_START                        EL_DF_WOODEN_WALL_START
1819 #define EL_DF_WALL_END                          EL_DF_STEEL_WALL_END
1820
1821 #define EL_DF_EMPTY                             (EL_DF_START2 + 304)
1822 #define EL_DF_CELL                              (EL_DF_START2 + 305)
1823 #define EL_DF_MINE                              (EL_DF_START2 + 306)
1824 #define EL_DF_REFRACTOR                         (EL_DF_START2 + 307)
1825
1826 #define EL_DF_LASER_START                       (EL_DF_START2 + 308)
1827 #define EL_DF_LASER_RIGHT                       (EL_DF_LASER_START + 0)
1828 #define EL_DF_LASER_UP                          (EL_DF_LASER_START + 1)
1829 #define EL_DF_LASER_LEFT                        (EL_DF_LASER_START + 2)
1830 #define EL_DF_LASER_DOWN                        (EL_DF_LASER_START + 3)
1831 #define EL_DF_LASER_END                         EL_DF_LASER_DOWN
1832
1833 #define EL_DF_RECEIVER_START                    (EL_DF_START2 + 312)
1834 #define EL_DF_RECEIVER_RIGHT                    (EL_DF_RECEIVER_START + 0)
1835 #define EL_DF_RECEIVER_UP                       (EL_DF_RECEIVER_START + 1)
1836 #define EL_DF_RECEIVER_LEFT                     (EL_DF_RECEIVER_START + 2)
1837 #define EL_DF_RECEIVER_DOWN                     (EL_DF_RECEIVER_START + 3)
1838 #define EL_DF_RECEIVER_END                      EL_DF_RECEIVER_DOWN
1839
1840 #define EL_DF_FIBRE_OPTIC_START                 (EL_DF_START2 + 316)
1841 #define EL_DF_FIBRE_OPTIC_RED_1                 (EL_DF_FIBRE_OPTIC_START + 0)
1842 #define EL_DF_FIBRE_OPTIC_RED_2                 (EL_DF_FIBRE_OPTIC_START + 1)
1843 #define EL_DF_FIBRE_OPTIC_YELLOW_1              (EL_DF_FIBRE_OPTIC_START + 2)
1844 #define EL_DF_FIBRE_OPTIC_YELLOW_2              (EL_DF_FIBRE_OPTIC_START + 3)
1845 #define EL_DF_FIBRE_OPTIC_GREEN_1               (EL_DF_FIBRE_OPTIC_START + 4)
1846 #define EL_DF_FIBRE_OPTIC_GREEN_2               (EL_DF_FIBRE_OPTIC_START + 5)
1847 #define EL_DF_FIBRE_OPTIC_BLUE_1                (EL_DF_FIBRE_OPTIC_START + 6)
1848 #define EL_DF_FIBRE_OPTIC_BLUE_2                (EL_DF_FIBRE_OPTIC_START + 7)
1849 #define EL_DF_FIBRE_OPTIC_END                   EL_DF_FIBRE_OPTIC_07
1850
1851 #define EL_DF_MIRROR_ROTATING_START             (EL_DF_START2 + 324)
1852 #define EL_DF_MIRROR_ROTATING_1                 (EL_DF_MIRROR_ROTATING_START + 0)
1853 #define EL_DF_MIRROR_ROTATING_2                 (EL_DF_MIRROR_ROTATING_START + 1)
1854 #define EL_DF_MIRROR_ROTATING_3                 (EL_DF_MIRROR_ROTATING_START + 2)
1855 #define EL_DF_MIRROR_ROTATING_4                 (EL_DF_MIRROR_ROTATING_START + 3)
1856 #define EL_DF_MIRROR_ROTATING_5                 (EL_DF_MIRROR_ROTATING_START + 4)
1857 #define EL_DF_MIRROR_ROTATING_6                 (EL_DF_MIRROR_ROTATING_START + 5)
1858 #define EL_DF_MIRROR_ROTATING_7                 (EL_DF_MIRROR_ROTATING_START + 6)
1859 #define EL_DF_MIRROR_ROTATING_8                 (EL_DF_MIRROR_ROTATING_START + 7)
1860 #define EL_DF_MIRROR_ROTATING_9                 (EL_DF_MIRROR_ROTATING_START + 8)
1861 #define EL_DF_MIRROR_ROTATING_10                (EL_DF_MIRROR_ROTATING_START + 9)
1862 #define EL_DF_MIRROR_ROTATING_11                (EL_DF_MIRROR_ROTATING_START + 10)
1863 #define EL_DF_MIRROR_ROTATING_12                (EL_DF_MIRROR_ROTATING_START + 11)
1864 #define EL_DF_MIRROR_ROTATING_13                (EL_DF_MIRROR_ROTATING_START + 12)
1865 #define EL_DF_MIRROR_ROTATING_14                (EL_DF_MIRROR_ROTATING_START + 13)
1866 #define EL_DF_MIRROR_ROTATING_15                (EL_DF_MIRROR_ROTATING_START + 14)
1867 #define EL_DF_MIRROR_ROTATING_16                (EL_DF_MIRROR_ROTATING_START + 15)
1868 #define EL_DF_MIRROR_ROTATING_END               EL_DF_MIRROR_ROTATING_15
1869
1870 #define EL_DF_WOODEN_GRID_ROTATING_START        (EL_DF_START2 + 340)
1871 #define EL_DF_WOODEN_GRID_ROTATING_1            (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1872 #define EL_DF_WOODEN_GRID_ROTATING_2            (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1873 #define EL_DF_WOODEN_GRID_ROTATING_3            (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1874 #define EL_DF_WOODEN_GRID_ROTATING_4            (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1875 #define EL_DF_WOODEN_GRID_ROTATING_5            (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1876 #define EL_DF_WOODEN_GRID_ROTATING_6            (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1877 #define EL_DF_WOODEN_GRID_ROTATING_7            (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1878 #define EL_DF_WOODEN_GRID_ROTATING_8            (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1879 #define EL_DF_WOODEN_GRID_ROTATING_END          EL_DF_WOODEN_GRID_ROTATING_07
1880
1881 #define EL_DF_STEEL_GRID_ROTATING_START         (EL_DF_START2 + 348)
1882 #define EL_DF_STEEL_GRID_ROTATING_1             (EL_DF_STEEL_GRID_ROTATING_START + 0)
1883 #define EL_DF_STEEL_GRID_ROTATING_2             (EL_DF_STEEL_GRID_ROTATING_START + 1)
1884 #define EL_DF_STEEL_GRID_ROTATING_3             (EL_DF_STEEL_GRID_ROTATING_START + 2)
1885 #define EL_DF_STEEL_GRID_ROTATING_4             (EL_DF_STEEL_GRID_ROTATING_START + 3)
1886 #define EL_DF_STEEL_GRID_ROTATING_5             (EL_DF_STEEL_GRID_ROTATING_START + 4)
1887 #define EL_DF_STEEL_GRID_ROTATING_6             (EL_DF_STEEL_GRID_ROTATING_START + 5)
1888 #define EL_DF_STEEL_GRID_ROTATING_7             (EL_DF_STEEL_GRID_ROTATING_START + 6)
1889 #define EL_DF_STEEL_GRID_ROTATING_8             (EL_DF_STEEL_GRID_ROTATING_START + 7)
1890 #define EL_DF_STEEL_GRID_ROTATING_END           EL_DF_STEEL_GRID_ROTATING_07
1891
1892 #define EL_DF_END_1                             (EL_DF_START2 + 355)
1893
1894 // MM style elements
1895 #define EL_MM_TELEPORTER_RED_START              (EL_DF_START2 + 356)
1896 #define EL_MM_TELEPORTER_RED_1                  (EL_MM_TELEPORTER_RED_START + 0)
1897 #define EL_MM_TELEPORTER_RED_2                  (EL_MM_TELEPORTER_RED_START + 1)
1898 #define EL_MM_TELEPORTER_RED_3                  (EL_MM_TELEPORTER_RED_START + 2)
1899 #define EL_MM_TELEPORTER_RED_4                  (EL_MM_TELEPORTER_RED_START + 3)
1900 #define EL_MM_TELEPORTER_RED_5                  (EL_MM_TELEPORTER_RED_START + 4)
1901 #define EL_MM_TELEPORTER_RED_6                  (EL_MM_TELEPORTER_RED_START + 5)
1902 #define EL_MM_TELEPORTER_RED_7                  (EL_MM_TELEPORTER_RED_START + 6)
1903 #define EL_MM_TELEPORTER_RED_8                  (EL_MM_TELEPORTER_RED_START + 7)
1904 #define EL_MM_TELEPORTER_RED_9                  (EL_MM_TELEPORTER_RED_START + 8)
1905 #define EL_MM_TELEPORTER_RED_10                 (EL_MM_TELEPORTER_RED_START + 9)
1906 #define EL_MM_TELEPORTER_RED_11                 (EL_MM_TELEPORTER_RED_START + 10)
1907 #define EL_MM_TELEPORTER_RED_12                 (EL_MM_TELEPORTER_RED_START + 11)
1908 #define EL_MM_TELEPORTER_RED_13                 (EL_MM_TELEPORTER_RED_START + 12)
1909 #define EL_MM_TELEPORTER_RED_14                 (EL_MM_TELEPORTER_RED_START + 13)
1910 #define EL_MM_TELEPORTER_RED_15                 (EL_MM_TELEPORTER_RED_START + 14)
1911 #define EL_MM_TELEPORTER_RED_16                 (EL_MM_TELEPORTER_RED_START + 15)
1912 #define EL_MM_TELEPORTER_RED_END                EL_MM_TELEPORTER_RED_16
1913 #define EL_MM_TELEPORTER_YELLOW_START           (EL_DF_START2 + 372)
1914 #define EL_MM_TELEPORTER_YELLOW_1               (EL_MM_TELEPORTER_YELLOW_START + 0)
1915 #define EL_MM_TELEPORTER_YELLOW_2               (EL_MM_TELEPORTER_YELLOW_START + 1)
1916 #define EL_MM_TELEPORTER_YELLOW_3               (EL_MM_TELEPORTER_YELLOW_START + 2)
1917 #define EL_MM_TELEPORTER_YELLOW_4               (EL_MM_TELEPORTER_YELLOW_START + 3)
1918 #define EL_MM_TELEPORTER_YELLOW_5               (EL_MM_TELEPORTER_YELLOW_START + 4)
1919 #define EL_MM_TELEPORTER_YELLOW_6               (EL_MM_TELEPORTER_YELLOW_START + 5)
1920 #define EL_MM_TELEPORTER_YELLOW_7               (EL_MM_TELEPORTER_YELLOW_START + 6)
1921 #define EL_MM_TELEPORTER_YELLOW_8               (EL_MM_TELEPORTER_YELLOW_START + 7)
1922 #define EL_MM_TELEPORTER_YELLOW_9               (EL_MM_TELEPORTER_YELLOW_START + 8)
1923 #define EL_MM_TELEPORTER_YELLOW_10              (EL_MM_TELEPORTER_YELLOW_START + 9)
1924 #define EL_MM_TELEPORTER_YELLOW_11              (EL_MM_TELEPORTER_YELLOW_START + 10)
1925 #define EL_MM_TELEPORTER_YELLOW_12              (EL_MM_TELEPORTER_YELLOW_START + 11)
1926 #define EL_MM_TELEPORTER_YELLOW_13              (EL_MM_TELEPORTER_YELLOW_START + 12)
1927 #define EL_MM_TELEPORTER_YELLOW_14              (EL_MM_TELEPORTER_YELLOW_START + 13)
1928 #define EL_MM_TELEPORTER_YELLOW_15              (EL_MM_TELEPORTER_YELLOW_START + 14)
1929 #define EL_MM_TELEPORTER_YELLOW_16              (EL_MM_TELEPORTER_YELLOW_START + 15)
1930 #define EL_MM_TELEPORTER_YELLOW_END             EL_MM_TELEPORTER_YELLOW_16
1931 #define EL_MM_TELEPORTER_GREEN_START            (EL_DF_START2 + 388)
1932 #define EL_MM_TELEPORTER_GREEN_1                (EL_MM_TELEPORTER_GREEN_START + 0)
1933 #define EL_MM_TELEPORTER_GREEN_2                (EL_MM_TELEPORTER_GREEN_START + 1)
1934 #define EL_MM_TELEPORTER_GREEN_3                (EL_MM_TELEPORTER_GREEN_START + 2)
1935 #define EL_MM_TELEPORTER_GREEN_4                (EL_MM_TELEPORTER_GREEN_START + 3)
1936 #define EL_MM_TELEPORTER_GREEN_5                (EL_MM_TELEPORTER_GREEN_START + 4)
1937 #define EL_MM_TELEPORTER_GREEN_6                (EL_MM_TELEPORTER_GREEN_START + 5)
1938 #define EL_MM_TELEPORTER_GREEN_7                (EL_MM_TELEPORTER_GREEN_START + 6)
1939 #define EL_MM_TELEPORTER_GREEN_8                (EL_MM_TELEPORTER_GREEN_START + 7)
1940 #define EL_MM_TELEPORTER_GREEN_9                (EL_MM_TELEPORTER_GREEN_START + 8)
1941 #define EL_MM_TELEPORTER_GREEN_10               (EL_MM_TELEPORTER_GREEN_START + 9)
1942 #define EL_MM_TELEPORTER_GREEN_11               (EL_MM_TELEPORTER_GREEN_START + 10)
1943 #define EL_MM_TELEPORTER_GREEN_12               (EL_MM_TELEPORTER_GREEN_START + 11)
1944 #define EL_MM_TELEPORTER_GREEN_13               (EL_MM_TELEPORTER_GREEN_START + 12)
1945 #define EL_MM_TELEPORTER_GREEN_14               (EL_MM_TELEPORTER_GREEN_START + 13)
1946 #define EL_MM_TELEPORTER_GREEN_15               (EL_MM_TELEPORTER_GREEN_START + 14)
1947 #define EL_MM_TELEPORTER_GREEN_16               (EL_MM_TELEPORTER_GREEN_START + 15)
1948 #define EL_MM_TELEPORTER_GREEN_END              EL_MM_TELEPORTER_GREEN_16
1949 #define EL_MM_TELEPORTER_BLUE_START             (EL_DF_START2 + 404)
1950 #define EL_MM_TELEPORTER_BLUE_1                 (EL_MM_TELEPORTER_BLUE_START + 0)
1951 #define EL_MM_TELEPORTER_BLUE_2                 (EL_MM_TELEPORTER_BLUE_START + 1)
1952 #define EL_MM_TELEPORTER_BLUE_3                 (EL_MM_TELEPORTER_BLUE_START + 2)
1953 #define EL_MM_TELEPORTER_BLUE_4                 (EL_MM_TELEPORTER_BLUE_START + 3)
1954 #define EL_MM_TELEPORTER_BLUE_5                 (EL_MM_TELEPORTER_BLUE_START + 4)
1955 #define EL_MM_TELEPORTER_BLUE_6                 (EL_MM_TELEPORTER_BLUE_START + 5)
1956 #define EL_MM_TELEPORTER_BLUE_7                 (EL_MM_TELEPORTER_BLUE_START + 6)
1957 #define EL_MM_TELEPORTER_BLUE_8                 (EL_MM_TELEPORTER_BLUE_START + 7)
1958 #define EL_MM_TELEPORTER_BLUE_9                 (EL_MM_TELEPORTER_BLUE_START + 8)
1959 #define EL_MM_TELEPORTER_BLUE_10                (EL_MM_TELEPORTER_BLUE_START + 9)
1960 #define EL_MM_TELEPORTER_BLUE_11                (EL_MM_TELEPORTER_BLUE_START + 10)
1961 #define EL_MM_TELEPORTER_BLUE_12                (EL_MM_TELEPORTER_BLUE_START + 11)
1962 #define EL_MM_TELEPORTER_BLUE_13                (EL_MM_TELEPORTER_BLUE_START + 12)
1963 #define EL_MM_TELEPORTER_BLUE_14                (EL_MM_TELEPORTER_BLUE_START + 13)
1964 #define EL_MM_TELEPORTER_BLUE_15                (EL_MM_TELEPORTER_BLUE_START + 14)
1965 #define EL_MM_TELEPORTER_BLUE_16                (EL_MM_TELEPORTER_BLUE_START + 15)
1966 #define EL_MM_TELEPORTER_BLUE_END               EL_MM_TELEPORTER_BLUE_16
1967
1968 #define EL_MM_MCDUFFIN                          1204
1969 #define EL_MM_PACMAN                            1205
1970 #define EL_MM_FUSE                              1206
1971 #define EL_MM_STEEL_WALL                        1207
1972 #define EL_MM_WOODEN_WALL                       1208
1973 #define EL_MM_ICE_WALL                          1209
1974 #define EL_MM_AMOEBA_WALL                       1210
1975 #define EL_DF_LASER                             1211
1976 #define EL_DF_RECEIVER                          1212
1977 #define EL_DF_STEEL_WALL                        1213
1978 #define EL_DF_WOODEN_WALL                       1214
1979
1980 #define EL_MM_END_2                             (EL_DF_START2 + 430)
1981
1982 // EMC style elements
1983 #define EL_SPRING_LEFT                          1215
1984 #define EL_SPRING_RIGHT                         1216
1985
1986 // ---------- begin of empty space elements section ---------------------------
1987 #define EL_EMPTY_SPACE_START                    1217
1988
1989 #include "conf_emp.h"   // include auto-generated data structure definitions
1990
1991 #define NUM_EMPTY_SPACE_ELEMENTS                16
1992 #define NUM_EMPTY_ELEMENTS_ALL                  (NUM_EMPTY_SPACE_ELEMENTS + 1)
1993 #define EL_EMPTY_SPACE_END                      1232
1994 // ---------- end of empty space elements section -----------------------------
1995
1996 #define EL_MM_START_3                           EL_DF_MIRROR_FIXED_START
1997 #define EL_DF_START_2                           EL_DF_MIRROR_FIXED_START
1998
1999 // DF style elements
2000 #define EL_DF_MIRROR_FIXED_START                1233
2001 #define EL_DF_MIRROR_FIXED_1                    (EL_DF_MIRROR_FIXED_START + 0)
2002 #define EL_DF_MIRROR_FIXED_2                    (EL_DF_MIRROR_FIXED_START + 1)
2003 #define EL_DF_MIRROR_FIXED_3                    (EL_DF_MIRROR_FIXED_START + 2)
2004 #define EL_DF_MIRROR_FIXED_4                    (EL_DF_MIRROR_FIXED_START + 3)
2005 #define EL_DF_MIRROR_FIXED_5                    (EL_DF_MIRROR_FIXED_START + 4)
2006 #define EL_DF_MIRROR_FIXED_6                    (EL_DF_MIRROR_FIXED_START + 5)
2007 #define EL_DF_MIRROR_FIXED_7                    (EL_DF_MIRROR_FIXED_START + 6)
2008 #define EL_DF_MIRROR_FIXED_8                    (EL_DF_MIRROR_FIXED_START + 7)
2009 #define EL_DF_MIRROR_FIXED_9                    (EL_DF_MIRROR_FIXED_START + 8)
2010 #define EL_DF_MIRROR_FIXED_10                   (EL_DF_MIRROR_FIXED_START + 9)
2011 #define EL_DF_MIRROR_FIXED_11                   (EL_DF_MIRROR_FIXED_START + 10)
2012 #define EL_DF_MIRROR_FIXED_12                   (EL_DF_MIRROR_FIXED_START + 11)
2013 #define EL_DF_MIRROR_FIXED_13                   (EL_DF_MIRROR_FIXED_START + 12)
2014 #define EL_DF_MIRROR_FIXED_14                   (EL_DF_MIRROR_FIXED_START + 13)
2015 #define EL_DF_MIRROR_FIXED_15                   (EL_DF_MIRROR_FIXED_START + 14)
2016 #define EL_DF_MIRROR_FIXED_16                   (EL_DF_MIRROR_FIXED_START + 15)
2017 #define EL_DF_MIRROR_FIXED_END                  EL_DF_MIRROR_FIXED_16
2018
2019 #define EL_DF_SLOPE_START                       1249
2020 #define EL_DF_SLOPE_1                           (EL_DF_SLOPE_START + 0)
2021 #define EL_DF_SLOPE_2                           (EL_DF_SLOPE_START + 1)
2022 #define EL_DF_SLOPE_3                           (EL_DF_SLOPE_START + 2)
2023 #define EL_DF_SLOPE_4                           (EL_DF_SLOPE_START + 3)
2024 #define EL_DF_SLOPE_END                         EL_DF_SLOPE_4
2025
2026 #define EL_MM_END_3                             EL_DF_SLOPE_END
2027 #define EL_DF_END_2                             EL_DF_SLOPE_END
2028
2029 // BD style elements (normal)
2030 #define EL_BD_EMPTY_SPACE                       1253
2031 #define EL_BD_EMPTY                             EL_BD_EMPTY_SPACE
2032 #define EL_BD_SAND                              1254
2033 #define EL_BD_SAND_2                            1255
2034 #define EL_BD_SAND_BALL                         1256
2035 #define EL_BD_SAND_LOOSE                        1257
2036 #define EL_BD_SAND_SLOPED_UP_RIGHT              1258
2037 #define EL_BD_SAND_SLOPED_UP_LEFT               1259
2038 #define EL_BD_SAND_SLOPED_DOWN_LEFT             1260
2039 #define EL_BD_SAND_SLOPED_DOWN_RIGHT            1261
2040 #define EL_BD_SAND_GLUED                        1262
2041 #define EL_BD_WALL_SLOPED_UP_RIGHT              1263
2042 #define EL_BD_WALL_SLOPED_UP_LEFT               1264
2043 #define EL_BD_WALL_SLOPED_DOWN_LEFT             1265
2044 #define EL_BD_WALL_SLOPED_DOWN_RIGHT            1266
2045 #define EL_BD_WALL_NON_SLOPED                   1267
2046 #define EL_BD_WALL_DIGGABLE                     1268
2047 #define EL_BD_WALL_DIAMOND                      1269
2048 #define EL_BD_WALL_KEY_1                        1270
2049 #define EL_BD_WALL_KEY_2                        1271
2050 #define EL_BD_WALL_KEY_3                        1272
2051 #define EL_BD_FALLING_WALL                      1273
2052 #define EL_BD_STEELWALL                         1274
2053 #define EL_BD_STEELWALL_SLOPED_UP_RIGHT         1275
2054 #define EL_BD_STEELWALL_SLOPED_UP_LEFT          1276
2055 #define EL_BD_STEELWALL_SLOPED_DOWN_LEFT        1277
2056 #define EL_BD_STEELWALL_SLOPED_DOWN_RIGHT       1278
2057 #define EL_BD_STEELWALL_EXPLODABLE              1279
2058 #define EL_BD_STEELWALL_DIGGABLE                1280
2059 #define EL_BD_EXPANDABLE_WALL_HORIZONTAL        1281
2060 #define EL_BD_EXPANDABLE_WALL_VERTICAL          1282
2061 #define EL_BD_EXPANDABLE_WALL_ANY               1283
2062 #define EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL   1284
2063 #define EL_BD_EXPANDABLE_STEELWALL_VERTICAL     1285
2064 #define EL_BD_EXPANDABLE_STEELWALL_ANY          1286
2065 #define EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL 1287
2066 #define EL_BD_EXPANDABLE_WALL_SWITCH_VERTICAL   1288
2067 #define EL_BD_INBOX                             1289
2068 #define EL_BD_EXIT_CLOSED                       1290
2069 #define EL_BD_EXIT_OPEN                         1291
2070 #define EL_BD_INVISIBLE_EXIT_CLOSED             1292
2071 #define EL_BD_INVISIBLE_EXIT_OPEN               1293
2072 #define EL_BD_FLYING_ROCK                       1294
2073 #define EL_BD_MEGA_ROCK                         1295
2074 #define EL_BD_ROCK_GLUED                        1296
2075 #define EL_BD_FLYING_DIAMOND                    1297
2076 #define EL_BD_DIAMOND_GLUED                     1298
2077 #define EL_BD_DIAMOND_KEY                       1299
2078 #define EL_BD_TRAPPED_DIAMOND                   1300
2079 #define EL_BD_NUT                               1301
2080 #define EL_BD_AMOEBA_2                          1302
2081 #define EL_BD_BLADDER                           1303
2082 #define EL_BD_BLADDER_SPENDER                   1304
2083 #define EL_BD_CREATURE_SWITCH                   1305
2084 #define EL_BD_CREATURE_SWITCH_ACTIVE            1306
2085 #define EL_BD_BITER_SWITCH_1                    1307
2086 #define EL_BD_BITER_SWITCH_2                    1308
2087 #define EL_BD_BITER_SWITCH_3                    1309
2088 #define EL_BD_BITER_SWITCH_4                    1310
2089 #define EL_BD_REPLICATOR                        1311
2090 #define EL_BD_REPLICATOR_ACTIVE                 1312
2091 #define EL_BD_REPLICATOR_SWITCH                 1313
2092 #define EL_BD_REPLICATOR_SWITCH_ACTIVE          1314
2093 #define EL_BD_CONVEYOR_LEFT                     1315
2094 #define EL_BD_CONVEYOR_LEFT_ACTIVE              1316
2095 #define EL_BD_CONVEYOR_RIGHT                    1317
2096 #define EL_BD_CONVEYOR_RIGHT_ACTIVE             1318
2097 #define EL_BD_CONVEYOR_SWITCH                   1319
2098 #define EL_BD_CONVEYOR_SWITCH_ACTIVE            1320
2099 #define EL_BD_CONVEYOR_DIR_SWITCH_NORMAL        1321
2100 #define EL_BD_CONVEYOR_DIR_SWITCH_CHANGED       1322
2101 #define EL_BD_GRAVITY_SWITCH                    1323
2102 #define EL_BD_GRAVITY_SWITCH_ACTIVE             1324
2103 #define EL_BD_ACID                              1325
2104 #define EL_BD_BOX                               1326
2105 #define EL_BD_TIME_PENALTY                      1327
2106 #define EL_BD_GRAVESTONE                        1328
2107 #define EL_BD_CLOCK                             1329
2108 #define EL_BD_POT                               1330
2109 #define EL_BD_PNEUMATIC_HAMMER                  1331
2110 #define EL_BD_TELEPORTER                        1332
2111 #define EL_BD_SKELETON                          1333
2112 #define EL_BD_WATER                             1334
2113 #define EL_BD_KEY_1                             1335
2114 #define EL_BD_KEY_2                             1336
2115 #define EL_BD_KEY_3                             1337
2116 #define EL_BD_GATE_1                            1338
2117 #define EL_BD_GATE_2                            1339
2118 #define EL_BD_GATE_3                            1340
2119 #define EL_BD_LAVA                              1341
2120 #define EL_BD_SWEET                             1342
2121 #define EL_BD_VOODOO_DOLL                       1343
2122 #define EL_BD_SLIME                             1344
2123 #define EL_BD_WAITING_ROCK                      1345
2124 #define EL_BD_CHASING_ROCK                      1346
2125 #define EL_BD_GHOST                             1347
2126 #define EL_BD_COW                               1348
2127 #define EL_BD_COW_LEFT                          1349
2128 #define EL_BD_COW_UP                            1350
2129 #define EL_BD_COW_RIGHT                         1351
2130 #define EL_BD_COW_DOWN                          1352
2131 #define EL_BD_BUTTERFLY_2                       1353
2132 #define EL_BD_BUTTERFLY_2_RIGHT                 1354
2133 #define EL_BD_BUTTERFLY_2_UP                    1355
2134 #define EL_BD_BUTTERFLY_2_LEFT                  1356
2135 #define EL_BD_BUTTERFLY_2_DOWN                  1357
2136 #define EL_BD_FIREFLY_2                         1358
2137 #define EL_BD_FIREFLY_2_RIGHT                   1359
2138 #define EL_BD_FIREFLY_2_UP                      1360
2139 #define EL_BD_FIREFLY_2_LEFT                    1361
2140 #define EL_BD_FIREFLY_2_DOWN                    1362
2141 #define EL_BD_STONEFLY                          1363
2142 #define EL_BD_STONEFLY_RIGHT                    1364
2143 #define EL_BD_STONEFLY_UP                       1365
2144 #define EL_BD_STONEFLY_LEFT                     1366
2145 #define EL_BD_STONEFLY_DOWN                     1367
2146 #define EL_BD_BITER                             1368
2147 #define EL_BD_BITER_RIGHT                       1369
2148 #define EL_BD_BITER_UP                          1370
2149 #define EL_BD_BITER_LEFT                        1371
2150 #define EL_BD_BITER_DOWN                        1372
2151 #define EL_BD_DRAGONFLY                         1373
2152 #define EL_BD_DRAGONFLY_RIGHT                   1374
2153 #define EL_BD_DRAGONFLY_UP                      1375
2154 #define EL_BD_DRAGONFLY_LEFT                    1376
2155 #define EL_BD_DRAGONFLY_DOWN                    1377
2156 #define EL_BD_BOMB                              1378
2157 #define EL_BD_NITRO_PACK                        1379
2158 #define EL_BD_PLAYER                            1380
2159 #define EL_BD_PLAYER_WITH_BOMB                  1381
2160 #define EL_BD_PLAYER_GLUED                      1382
2161 #define EL_BD_PLAYER_STIRRING                   1383
2162 #define EL_BD_FAKE_BONUS                        1384
2163 #define EL_BD_COVERED                           1385
2164
2165 // BD style elements ("effects"; mostly runtime elements, but can also be stored in level file)
2166 #define EL_BD_SAND_BALL_FALLING                 1386
2167 #define EL_BD_SAND_LOOSE_FALLING                1387
2168 #define EL_BD_ROCK_FALLING                      1388
2169 #define EL_BD_FLYING_ROCK_FLYING                1389
2170 #define EL_BD_MEGA_ROCK_FALLING                 1390
2171 #define EL_BD_DIAMOND_FALLING                   1391
2172 #define EL_BD_FLYING_DIAMOND_FLYING             1392
2173 #define EL_BD_NUT_FALLING                       1393
2174 #define EL_BD_FALLING_WALL_FALLING              1394
2175 #define EL_BD_NITRO_PACK_FALLING                1395
2176 #define EL_BD_WATER_1                           1396
2177 #define EL_BD_WATER_2                           1397
2178 #define EL_BD_WATER_3                           1398
2179 #define EL_BD_WATER_4                           1399
2180 #define EL_BD_WATER_5                           1400
2181 #define EL_BD_WATER_6                           1401
2182 #define EL_BD_WATER_7                           1402
2183 #define EL_BD_WATER_8                           1403
2184 #define EL_BD_WATER_9                           1404
2185 #define EL_BD_WATER_10                          1405
2186 #define EL_BD_WATER_11                          1406
2187 #define EL_BD_WATER_12                          1407
2188 #define EL_BD_WATER_13                          1408
2189 #define EL_BD_WATER_14                          1409
2190 #define EL_BD_WATER_15                          1410
2191 #define EL_BD_WATER_16                          1411
2192 #define EL_BD_COW_ENCLOSED_1                    1412
2193 #define EL_BD_COW_ENCLOSED_2                    1413
2194 #define EL_BD_COW_ENCLOSED_3                    1414
2195 #define EL_BD_COW_ENCLOSED_4                    1415
2196 #define EL_BD_COW_ENCLOSED_5                    1416
2197 #define EL_BD_COW_ENCLOSED_6                    1417
2198 #define EL_BD_COW_ENCLOSED_7                    1418
2199 #define EL_BD_BLADDER_1                         1419
2200 #define EL_BD_BLADDER_2                         1420
2201 #define EL_BD_BLADDER_3                         1421
2202 #define EL_BD_BLADDER_4                         1422
2203 #define EL_BD_BLADDER_5                         1423
2204 #define EL_BD_BLADDER_6                         1424
2205 #define EL_BD_BLADDER_7                         1425
2206 #define EL_BD_BLADDER_8                         1426
2207 #define EL_BD_PLAYER_GROWING_1                  1427
2208 #define EL_BD_PLAYER_GROWING_2                  1428
2209 #define EL_BD_PLAYER_GROWING_3                  1429
2210 #define EL_BD_BOMB_TICKING_1                    1430
2211 #define EL_BD_BOMB_TICKING_2                    1431
2212 #define EL_BD_BOMB_TICKING_3                    1432
2213 #define EL_BD_BOMB_TICKING_4                    1433
2214 #define EL_BD_BOMB_TICKING_5                    1434
2215 #define EL_BD_BOMB_TICKING_6                    1435
2216 #define EL_BD_BOMB_TICKING_7                    1436
2217 #define EL_BD_CLOCK_GROWING_1                   1437
2218 #define EL_BD_CLOCK_GROWING_2                   1438
2219 #define EL_BD_CLOCK_GROWING_3                   1439
2220 #define EL_BD_CLOCK_GROWING_4                   1440
2221 #define EL_BD_DIAMOND_GROWING_1                 1441
2222 #define EL_BD_DIAMOND_GROWING_2                 1442
2223 #define EL_BD_DIAMOND_GROWING_3                 1443
2224 #define EL_BD_DIAMOND_GROWING_4                 1444
2225 #define EL_BD_DIAMOND_GROWING_5                 1445
2226 #define EL_BD_EXPLODING_1                       1446
2227 #define EL_BD_EXPLODING_2                       1447
2228 #define EL_BD_EXPLODING_3                       1448
2229 #define EL_BD_EXPLODING_4                       1449
2230 #define EL_BD_EXPLODING_5                       1450
2231 #define EL_BD_ROCK_GROWING_1                    1451
2232 #define EL_BD_ROCK_GROWING_2                    1452
2233 #define EL_BD_ROCK_GROWING_3                    1453
2234 #define EL_BD_ROCK_GROWING_4                    1454
2235 #define EL_BD_STEELWALL_GROWING_1               1455
2236 #define EL_BD_STEELWALL_GROWING_2               1456
2237 #define EL_BD_STEELWALL_GROWING_3               1457
2238 #define EL_BD_STEELWALL_GROWING_4               1458
2239 #define EL_BD_GHOST_EXPLODING_1                 1459
2240 #define EL_BD_GHOST_EXPLODING_2                 1460
2241 #define EL_BD_GHOST_EXPLODING_3                 1461
2242 #define EL_BD_GHOST_EXPLODING_4                 1462
2243 #define EL_BD_BOMB_EXPLODING_1                  1463
2244 #define EL_BD_BOMB_EXPLODING_2                  1464
2245 #define EL_BD_BOMB_EXPLODING_3                  1465
2246 #define EL_BD_BOMB_EXPLODING_4                  1466
2247 #define EL_BD_NITRO_PACK_EXPLODING              1467
2248 #define EL_BD_NITRO_PACK_EXPLODING_1            1468
2249 #define EL_BD_NITRO_PACK_EXPLODING_2            1469
2250 #define EL_BD_NITRO_PACK_EXPLODING_3            1470
2251 #define EL_BD_NITRO_PACK_EXPLODING_4            1471
2252 #define EL_BD_AMOEBA_2_EXPLODING_1              1472
2253 #define EL_BD_AMOEBA_2_EXPLODING_2              1473
2254 #define EL_BD_AMOEBA_2_EXPLODING_3              1474
2255 #define EL_BD_AMOEBA_2_EXPLODING_4              1475
2256 #define EL_BD_NUT_BREAKING_1                    1476
2257 #define EL_BD_NUT_BREAKING_2                    1477
2258 #define EL_BD_NUT_BREAKING_3                    1478
2259 #define EL_BD_NUT_BREAKING_4                    1479
2260
2261 #define NUM_FILE_ELEMENTS                       1480
2262
2263
2264 // "real" (and therefore drawable) runtime elements
2265 #define EL_FIRST_RUNTIME_REAL                   NUM_FILE_ELEMENTS
2266
2267 #define EL_DYNABOMB_PLAYER_1_ACTIVE             (EL_FIRST_RUNTIME_REAL + 0)
2268 #define EL_DYNABOMB_PLAYER_2_ACTIVE             (EL_FIRST_RUNTIME_REAL + 1)
2269 #define EL_DYNABOMB_PLAYER_3_ACTIVE             (EL_FIRST_RUNTIME_REAL + 2)
2270 #define EL_DYNABOMB_PLAYER_4_ACTIVE             (EL_FIRST_RUNTIME_REAL + 3)
2271 #define EL_SP_DISK_RED_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 4)
2272 #define EL_SWITCHGATE_OPENING                   (EL_FIRST_RUNTIME_REAL + 5)
2273 #define EL_SWITCHGATE_CLOSING                   (EL_FIRST_RUNTIME_REAL + 6)
2274 #define EL_TIMEGATE_OPENING                     (EL_FIRST_RUNTIME_REAL + 7)
2275 #define EL_TIMEGATE_CLOSING                     (EL_FIRST_RUNTIME_REAL + 8)
2276 #define EL_PEARL_BREAKING                       (EL_FIRST_RUNTIME_REAL + 9)
2277 #define EL_TRAP_ACTIVE                          (EL_FIRST_RUNTIME_REAL + 10)
2278 #define EL_INVISIBLE_STEELWALL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 11)
2279 #define EL_INVISIBLE_WALL_ACTIVE                (EL_FIRST_RUNTIME_REAL + 12)
2280 #define EL_INVISIBLE_SAND_ACTIVE                (EL_FIRST_RUNTIME_REAL + 13)
2281 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 14)
2282 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 15)
2283 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 16)
2284 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 17)
2285 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 18)
2286 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 19)
2287 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 20)
2288 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 21)
2289 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 22)
2290 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 23)
2291 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 24)
2292 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 25)
2293 #define EL_EXIT_OPENING                         (EL_FIRST_RUNTIME_REAL + 26)
2294 #define EL_EXIT_CLOSING                         (EL_FIRST_RUNTIME_REAL + 27)
2295 #define EL_STEEL_EXIT_OPENING                   (EL_FIRST_RUNTIME_REAL + 28)
2296 #define EL_STEEL_EXIT_CLOSING                   (EL_FIRST_RUNTIME_REAL + 29)
2297 #define EL_EM_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 30)
2298 #define EL_EM_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 31)
2299 #define EL_EM_STEEL_EXIT_OPENING                (EL_FIRST_RUNTIME_REAL + 32)
2300 #define EL_EM_STEEL_EXIT_CLOSING                (EL_FIRST_RUNTIME_REAL + 33)
2301 #define EL_SP_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 34)
2302 #define EL_SP_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 35)
2303 #define EL_SP_EXIT_OPEN                         (EL_FIRST_RUNTIME_REAL + 36)
2304 #define EL_SP_TERMINAL_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 37)
2305 #define EL_SP_BUGGY_BASE_ACTIVATING             (EL_FIRST_RUNTIME_REAL + 38)
2306 #define EL_SP_BUGGY_BASE_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 39)
2307 #define EL_SP_MURPHY_CLONE                      (EL_FIRST_RUNTIME_REAL + 40)
2308 #define EL_AMOEBA_DROPPING                      (EL_FIRST_RUNTIME_REAL + 41)
2309 #define EL_QUICKSAND_EMPTYING                   (EL_FIRST_RUNTIME_REAL + 42)
2310 #define EL_QUICKSAND_FAST_EMPTYING              (EL_FIRST_RUNTIME_REAL + 43)
2311 #define EL_MAGIC_WALL_ACTIVE                    (EL_FIRST_RUNTIME_REAL + 44)
2312 #define EL_BD_MAGIC_WALL_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 45)
2313 #define EL_DC_MAGIC_WALL_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 46)
2314 #define EL_MAGIC_WALL_FULL                      (EL_FIRST_RUNTIME_REAL + 47)
2315 #define EL_BD_MAGIC_WALL_FULL                   (EL_FIRST_RUNTIME_REAL + 48)
2316 #define EL_DC_MAGIC_WALL_FULL                   (EL_FIRST_RUNTIME_REAL + 49)
2317 #define EL_MAGIC_WALL_EMPTYING                  (EL_FIRST_RUNTIME_REAL + 50)
2318 #define EL_BD_MAGIC_WALL_EMPTYING               (EL_FIRST_RUNTIME_REAL + 51)
2319 #define EL_DC_MAGIC_WALL_EMPTYING               (EL_FIRST_RUNTIME_REAL + 52)
2320 #define EL_MAGIC_WALL_DEAD                      (EL_FIRST_RUNTIME_REAL + 53)
2321 #define EL_BD_MAGIC_WALL_DEAD                   (EL_FIRST_RUNTIME_REAL + 54)
2322 #define EL_DC_MAGIC_WALL_DEAD                   (EL_FIRST_RUNTIME_REAL + 55)
2323 #define EL_EMC_FAKE_GRASS_ACTIVE                (EL_FIRST_RUNTIME_REAL + 56)
2324 #define EL_GATE_1_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 57)
2325 #define EL_GATE_2_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 58)
2326 #define EL_GATE_3_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 59)
2327 #define EL_GATE_4_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 60)
2328 #define EL_EM_GATE_1_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 61)
2329 #define EL_EM_GATE_2_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 62)
2330 #define EL_EM_GATE_3_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 63)
2331 #define EL_EM_GATE_4_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 64)
2332 #define EL_EMC_GATE_5_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 65)
2333 #define EL_EMC_GATE_6_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 66)
2334 #define EL_EMC_GATE_7_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 67)
2335 #define EL_EMC_GATE_8_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 68)
2336 #define EL_DC_GATE_WHITE_GRAY_ACTIVE            (EL_FIRST_RUNTIME_REAL + 69)
2337 #define EL_EMC_DRIPPER_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 70)
2338 #define EL_EMC_SPRING_BUMPER_ACTIVE             (EL_FIRST_RUNTIME_REAL + 71)
2339 #define EL_MM_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 72)
2340 #define EL_MM_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 73)
2341 #define EL_MM_GRAY_BALL_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 74)
2342 #define EL_MM_GRAY_BALL_OPENING                 (EL_FIRST_RUNTIME_REAL + 75)
2343 #define EL_MM_ICE_WALL_SHRINKING                (EL_FIRST_RUNTIME_REAL + 76)
2344 #define EL_MM_AMOEBA_WALL_GROWING               (EL_FIRST_RUNTIME_REAL + 77)
2345 #define EL_MM_PACMAN_EATING_RIGHT               (EL_FIRST_RUNTIME_REAL + 78)
2346 #define EL_MM_PACMAN_EATING_UP                  (EL_FIRST_RUNTIME_REAL + 79)
2347 #define EL_MM_PACMAN_EATING_LEFT                (EL_FIRST_RUNTIME_REAL + 80)
2348 #define EL_MM_PACMAN_EATING_DOWN                (EL_FIRST_RUNTIME_REAL + 81)
2349 #define EL_MM_BOMB_ACTIVE                       (EL_FIRST_RUNTIME_REAL + 82)
2350 #define EL_DF_MINE_ACTIVE                       (EL_FIRST_RUNTIME_REAL + 83)
2351
2352 #define NUM_DRAWABLE_ELEMENTS                   (EL_FIRST_RUNTIME_REAL + 84)
2353
2354 #define EL_MM_RUNTIME_START                     EL_MM_EXIT_OPENING
2355 #define EL_MM_RUNTIME_END                       EL_MM_AMOEBA_WALL_GROWING
2356
2357 // "unreal" (and therefore not drawable) runtime elements
2358 #define EL_FIRST_RUNTIME_UNREAL                 (NUM_DRAWABLE_ELEMENTS)
2359
2360 #define EL_BLOCKED                              (EL_FIRST_RUNTIME_UNREAL + 0)
2361 #define EL_EXPLOSION                            (EL_FIRST_RUNTIME_UNREAL + 1)
2362 #define EL_NUT_BREAKING                         (EL_FIRST_RUNTIME_UNREAL + 2)
2363 #define EL_DIAMOND_BREAKING                     (EL_FIRST_RUNTIME_UNREAL + 3)
2364 #define EL_ACID_SPLASH_LEFT                     (EL_FIRST_RUNTIME_UNREAL + 4)
2365 #define EL_ACID_SPLASH_RIGHT                    (EL_FIRST_RUNTIME_UNREAL + 5)
2366 #define EL_AMOEBA_GROWING                       (EL_FIRST_RUNTIME_UNREAL + 6)
2367 #define EL_AMOEBA_SHRINKING                     (EL_FIRST_RUNTIME_UNREAL + 7)
2368 #define EL_EXPANDABLE_WALL_GROWING              (EL_FIRST_RUNTIME_UNREAL + 8)
2369 #define EL_EXPANDABLE_STEELWALL_GROWING         (EL_FIRST_RUNTIME_UNREAL + 9)
2370 #define EL_FLAMES                               (EL_FIRST_RUNTIME_UNREAL + 10)
2371 #define EL_PLAYER_IS_LEAVING                    (EL_FIRST_RUNTIME_UNREAL + 11)
2372 #define EL_PLAYER_IS_EXPLODING_1                (EL_FIRST_RUNTIME_UNREAL + 12)
2373 #define EL_PLAYER_IS_EXPLODING_2                (EL_FIRST_RUNTIME_UNREAL + 13)
2374 #define EL_PLAYER_IS_EXPLODING_3                (EL_FIRST_RUNTIME_UNREAL + 14)
2375 #define EL_PLAYER_IS_EXPLODING_4                (EL_FIRST_RUNTIME_UNREAL + 15)
2376 #define EL_QUICKSAND_FILLING                    (EL_FIRST_RUNTIME_UNREAL + 16)
2377 #define EL_QUICKSAND_FAST_FILLING               (EL_FIRST_RUNTIME_UNREAL + 17)
2378 #define EL_MAGIC_WALL_FILLING                   (EL_FIRST_RUNTIME_UNREAL + 18)
2379 #define EL_BD_MAGIC_WALL_FILLING                (EL_FIRST_RUNTIME_UNREAL + 19)
2380 #define EL_DC_MAGIC_WALL_FILLING                (EL_FIRST_RUNTIME_UNREAL + 20)
2381 #define EL_ELEMENT_SNAPPING                     (EL_FIRST_RUNTIME_UNREAL + 21)
2382 #define EL_DIAGONAL_SHRINKING                   (EL_FIRST_RUNTIME_UNREAL + 22)
2383 #define EL_DIAGONAL_GROWING                     (EL_FIRST_RUNTIME_UNREAL + 23)
2384
2385 #define NUM_RUNTIME_ELEMENTS                    (EL_FIRST_RUNTIME_UNREAL + 24)
2386
2387 // dummy elements (never used as game elements, only used as graphics)
2388 #define EL_FIRST_DUMMY                          NUM_RUNTIME_ELEMENTS
2389
2390 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
2391 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
2392 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
2393 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
2394 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
2395 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
2396 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
2397 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
2398 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
2399 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
2400 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
2401 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
2402 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
2403 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
2404 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
2405 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
2406 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
2407 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
2408 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
2409 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
2410 #define EL_AMOEBA                               (EL_FIRST_DUMMY + 20)
2411 #define EL_MM_LIGHTBALL_RED                     (EL_FIRST_DUMMY + 21)
2412 #define EL_MM_LIGHTBALL_BLUE                    (EL_FIRST_DUMMY + 22)
2413 #define EL_MM_LIGHTBALL_YELLOW                  (EL_FIRST_DUMMY + 23)
2414 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 24)
2415 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 25)
2416 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 26)
2417 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 27)
2418 #define EL_MM_DEFAULT                           (EL_FIRST_DUMMY + 28)
2419 #define EL_GRAPHIC_1                            (EL_FIRST_DUMMY + 29)
2420 #define EL_GRAPHIC_2                            (EL_FIRST_DUMMY + 30)
2421 #define EL_GRAPHIC_3                            (EL_FIRST_DUMMY + 31)
2422 #define EL_GRAPHIC_4                            (EL_FIRST_DUMMY + 32)
2423 #define EL_GRAPHIC_5                            (EL_FIRST_DUMMY + 33)
2424 #define EL_GRAPHIC_6                            (EL_FIRST_DUMMY + 34)
2425 #define EL_GRAPHIC_7                            (EL_FIRST_DUMMY + 35)
2426 #define EL_GRAPHIC_8                            (EL_FIRST_DUMMY + 36)
2427 #define EL_BD_GAME_GRAPHICS_COLOR_TEMPLATE      (EL_FIRST_DUMMY + 37)
2428
2429 // internal elements (only used for internal purposes like copying)
2430 #define EL_FIRST_INTERNAL                       (EL_FIRST_DUMMY + 38)
2431
2432 #define EL_INTERNAL_CLIPBOARD_CUSTOM            (EL_FIRST_INTERNAL + 0)
2433 #define EL_INTERNAL_CLIPBOARD_CHANGE            (EL_FIRST_INTERNAL + 1)
2434 #define EL_INTERNAL_CLIPBOARD_GROUP             (EL_FIRST_INTERNAL + 2)
2435 #define EL_INTERNAL_DUMMY                       (EL_FIRST_INTERNAL + 3)
2436
2437 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
2438 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
2439 #define EL_INTERNAL_CASCADE_BD_NATIVE           (EL_FIRST_INTERNAL + 6)
2440 #define EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE    (EL_FIRST_INTERNAL + 7)
2441 #define EL_INTERNAL_CASCADE_BD_EFFECTS          (EL_FIRST_INTERNAL + 8)
2442 #define EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE   (EL_FIRST_INTERNAL + 9)
2443 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 10)
2444 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 11)
2445 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 12)
2446 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 13)
2447 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 14)
2448 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 15)
2449 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 16)
2450 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 17)
2451 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 18)
2452 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 19)
2453 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 20)
2454 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 21)
2455 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 22)
2456 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 23)
2457 #define EL_INTERNAL_CASCADE_MM                  (EL_FIRST_INTERNAL + 24)
2458 #define EL_INTERNAL_CASCADE_MM_ACTIVE           (EL_FIRST_INTERNAL + 25)
2459 #define EL_INTERNAL_CASCADE_DF                  (EL_FIRST_INTERNAL + 26)
2460 #define EL_INTERNAL_CASCADE_DF_ACTIVE           (EL_FIRST_INTERNAL + 27)
2461 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 28)
2462 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 29)
2463 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 30)
2464 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 31)
2465 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 32)
2466 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 33)
2467 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 34)
2468 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 35)
2469 #define EL_INTERNAL_CASCADE_ES                  (EL_FIRST_INTERNAL + 36)
2470 #define EL_INTERNAL_CASCADE_ES_ACTIVE           (EL_FIRST_INTERNAL + 37)
2471 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 38)
2472 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 39)
2473 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 40)
2474 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 41)
2475 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 42)
2476 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 43)
2477
2478 #define EL_INTERNAL_CLIPBOARD_START             (EL_FIRST_INTERNAL + 0)
2479 #define EL_INTERNAL_CLIPBOARD_END               (EL_FIRST_INTERNAL + 2)
2480 #define EL_INTERNAL_START                       (EL_FIRST_INTERNAL + 0)
2481 #define EL_INTERNAL_END                         (EL_FIRST_INTERNAL + 43)
2482
2483 #define MAX_NUM_ELEMENTS                        (EL_FIRST_INTERNAL + 44)
2484
2485
2486 // values for graphics/sounds action types
2487 enum
2488 {
2489   ACTION_DEFAULT = 0,
2490   ACTION_WAITING,
2491   ACTION_FALLING,
2492   ACTION_MOVING,
2493   ACTION_DIGGING,
2494   ACTION_SNAPPING,
2495   ACTION_COLLECTING,
2496   ACTION_DROPPING,
2497   ACTION_PUSHING,
2498   ACTION_WALKING,
2499   ACTION_PASSING,
2500   ACTION_IMPACT,
2501   ACTION_BREAKING,
2502   ACTION_ACTIVATING,
2503   ACTION_DEACTIVATING,
2504   ACTION_OPENING,
2505   ACTION_CLOSING,
2506   ACTION_ATTACKING,
2507   ACTION_GROWING,
2508   ACTION_SHRINKING,
2509   ACTION_ACTIVE,
2510   ACTION_FILLING,
2511   ACTION_EMPTYING,
2512   ACTION_CHANGING,
2513   ACTION_EXPLODING,
2514   ACTION_BORING,
2515   ACTION_BORING_1,
2516   ACTION_BORING_2,
2517   ACTION_BORING_3,
2518   ACTION_BORING_4,
2519   ACTION_BORING_5,
2520   ACTION_BORING_6,
2521   ACTION_BORING_7,
2522   ACTION_BORING_8,
2523   ACTION_BORING_9,
2524   ACTION_BORING_10,
2525   ACTION_SLEEPING,
2526   ACTION_SLEEPING_1,
2527   ACTION_SLEEPING_2,
2528   ACTION_SLEEPING_3,
2529   ACTION_AWAKENING,
2530   ACTION_DYING,
2531   ACTION_TURNING,
2532   ACTION_TURNING_FROM_LEFT,
2533   ACTION_TURNING_FROM_RIGHT,
2534   ACTION_TURNING_FROM_UP,
2535   ACTION_TURNING_FROM_DOWN,
2536   ACTION_SMASHED_BY_ROCK,
2537   ACTION_SMASHED_BY_SPRING,
2538   ACTION_EATING,
2539   ACTION_TWINKLING,
2540   ACTION_SPLASHING,
2541   ACTION_HITTING,
2542   ACTION_FLYING,
2543   ACTION_PAGE_1,
2544   ACTION_PAGE_2,
2545   ACTION_PAGE_3,
2546   ACTION_PAGE_4,
2547   ACTION_PAGE_5,
2548   ACTION_PAGE_6,
2549   ACTION_PAGE_7,
2550   ACTION_PAGE_8,
2551   ACTION_PAGE_9,
2552   ACTION_PAGE_10,
2553   ACTION_PAGE_11,
2554   ACTION_PAGE_12,
2555   ACTION_PAGE_13,
2556   ACTION_PAGE_14,
2557   ACTION_PAGE_15,
2558   ACTION_PAGE_16,
2559   ACTION_PAGE_17,
2560   ACTION_PAGE_18,
2561   ACTION_PAGE_19,
2562   ACTION_PAGE_20,
2563   ACTION_PAGE_21,
2564   ACTION_PAGE_22,
2565   ACTION_PAGE_23,
2566   ACTION_PAGE_24,
2567   ACTION_PAGE_25,
2568   ACTION_PAGE_26,
2569   ACTION_PAGE_27,
2570   ACTION_PAGE_28,
2571   ACTION_PAGE_29,
2572   ACTION_PAGE_30,
2573   ACTION_PAGE_31,
2574   ACTION_PAGE_32,
2575   ACTION_PART_1,
2576   ACTION_PART_2,
2577   ACTION_PART_3,
2578   ACTION_PART_4,
2579   ACTION_PART_5,
2580   ACTION_PART_6,
2581   ACTION_PART_7,
2582   ACTION_PART_8,
2583   ACTION_PART_9,
2584   ACTION_PART_10,
2585   ACTION_PART_11,
2586   ACTION_PART_12,
2587   ACTION_PART_13,
2588   ACTION_PART_14,
2589   ACTION_PART_15,
2590   ACTION_PART_16,
2591   ACTION_PART_17,
2592   ACTION_PART_18,
2593   ACTION_PART_19,
2594   ACTION_PART_20,
2595   ACTION_PART_21,
2596   ACTION_PART_22,
2597   ACTION_PART_23,
2598   ACTION_PART_24,
2599   ACTION_PART_25,
2600   ACTION_PART_26,
2601   ACTION_PART_27,
2602   ACTION_PART_28,
2603   ACTION_PART_29,
2604   ACTION_PART_30,
2605   ACTION_PART_31,
2606   ACTION_PART_32,
2607   ACTION_OTHER,
2608
2609   NUM_ACTIONS
2610 };
2611
2612 #define ACTION_BORING_LAST              ACTION_BORING_10
2613 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
2614
2615
2616 // values for special image configuration suffixes (must match game mode)
2617 enum
2618 {
2619   GFX_SPECIAL_ARG_DEFAULT = 0,
2620   GFX_SPECIAL_ARG_LOADING_INITIAL,
2621   GFX_SPECIAL_ARG_LOADING,
2622   GFX_SPECIAL_ARG_TITLE_INITIAL,
2623   GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2624   GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2625   GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2626   GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2627   GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2628   GFX_SPECIAL_ARG_TITLE,
2629   GFX_SPECIAL_ARG_TITLE_1,
2630   GFX_SPECIAL_ARG_TITLE_2,
2631   GFX_SPECIAL_ARG_TITLE_3,
2632   GFX_SPECIAL_ARG_TITLE_4,
2633   GFX_SPECIAL_ARG_TITLE_5,
2634   GFX_SPECIAL_ARG_MAIN,
2635   GFX_SPECIAL_ARG_NAMES,
2636   GFX_SPECIAL_ARG_LEVELS,
2637   GFX_SPECIAL_ARG_LEVELNR,
2638   GFX_SPECIAL_ARG_SCORES,
2639   GFX_SPECIAL_ARG_SCOREINFO,
2640   GFX_SPECIAL_ARG_EDITOR,
2641   GFX_SPECIAL_ARG_INFO,
2642   GFX_SPECIAL_ARG_SETUP,
2643   GFX_SPECIAL_ARG_PLAYING,
2644   GFX_SPECIAL_ARG_DOOR,
2645   GFX_SPECIAL_ARG_TAPE,
2646   GFX_SPECIAL_ARG_PANEL,
2647   GFX_SPECIAL_ARG_PREVIEW,
2648   GFX_SPECIAL_ARG_CRUMBLED,
2649   GFX_SPECIAL_ARG_MAINONLY,
2650   GFX_SPECIAL_ARG_NAMESONLY,
2651   GFX_SPECIAL_ARG_SCORESONLY,
2652   GFX_SPECIAL_ARG_TYPENAME,
2653   GFX_SPECIAL_ARG_TYPENAMES,
2654   GFX_SPECIAL_ARG_SUBMENU,
2655   GFX_SPECIAL_ARG_MENU,
2656   GFX_SPECIAL_ARG_TOONS,
2657   GFX_SPECIAL_ARG_SCORESOLD,
2658   GFX_SPECIAL_ARG_SCORESNEW,
2659   GFX_SPECIAL_ARG_NO_TITLE,
2660   GFX_SPECIAL_ARG_FADING,
2661   GFX_SPECIAL_ARG_RESTARTING,
2662   GFX_SPECIAL_ARG_QUIT,
2663
2664   NUM_SPECIAL_GFX_ARGS
2665 };
2666
2667 // these additional definitions are currently only used for draw offsets
2668 enum
2669 {
2670   GFX_SPECIAL_ARG_INFO_MAIN = 0,
2671   GFX_SPECIAL_ARG_INFO_TITLE,
2672   GFX_SPECIAL_ARG_INFO_ELEMENTS,
2673   GFX_SPECIAL_ARG_INFO_MUSIC,
2674   GFX_SPECIAL_ARG_INFO_CREDITS,
2675   GFX_SPECIAL_ARG_INFO_PROGRAM,
2676   GFX_SPECIAL_ARG_INFO_VERSION,
2677   GFX_SPECIAL_ARG_INFO_LEVELSET,
2678
2679   NUM_SPECIAL_GFX_INFO_ARGS
2680 };
2681
2682 // these additional definitions are currently only used for draw offsets
2683 // (must match SETUP_MODE_* values as defined in src/screens.c)
2684 // (should also match corresponding entries in src/conf_gfx.c)
2685 enum
2686 {
2687   GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2688   GFX_SPECIAL_ARG_SETUP_GAME,
2689   GFX_SPECIAL_ARG_SETUP_ENGINES,
2690   GFX_SPECIAL_ARG_SETUP_EDITOR,
2691   GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2692   GFX_SPECIAL_ARG_SETUP_SOUND,
2693   GFX_SPECIAL_ARG_SETUP_ARTWORK,
2694   GFX_SPECIAL_ARG_SETUP_INPUT,
2695   GFX_SPECIAL_ARG_SETUP_TOUCH,
2696   GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2697   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2698   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2699   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2700   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2701   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2702   GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2703   GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2704
2705   NUM_SPECIAL_GFX_SETUP_ARGS
2706 };
2707
2708 // values for image configuration suffixes
2709 enum
2710 {
2711   GFX_ARG_X = 0,
2712   GFX_ARG_Y,
2713   GFX_ARG_XPOS,
2714   GFX_ARG_YPOS,
2715   GFX_ARG_WIDTH,
2716   GFX_ARG_HEIGHT,
2717   GFX_ARG_VERTICAL,
2718   GFX_ARG_OFFSET,
2719   GFX_ARG_XOFFSET,
2720   GFX_ARG_YOFFSET,
2721   GFX_ARG_2ND_MOVEMENT_TILE,
2722   GFX_ARG_2ND_VERTICAL,
2723   GFX_ARG_2ND_OFFSET,
2724   GFX_ARG_2ND_XOFFSET,
2725   GFX_ARG_2ND_YOFFSET,
2726   GFX_ARG_2ND_SWAP_TILES,
2727   GFX_ARG_FRAMES,
2728   GFX_ARG_FRAMES_PER_LINE,
2729   GFX_ARG_START_FRAME,
2730   GFX_ARG_DELAY,
2731   GFX_ARG_ANIM_MODE,
2732   GFX_ARG_GLOBAL_SYNC,
2733   GFX_ARG_GLOBAL_ANIM_SYNC,
2734   GFX_ARG_CRUMBLED_LIKE,
2735   GFX_ARG_DIGGABLE_LIKE,
2736   GFX_ARG_BORDER_SIZE,
2737   GFX_ARG_STEP_OFFSET,
2738   GFX_ARG_STEP_XOFFSET,
2739   GFX_ARG_STEP_YOFFSET,
2740   GFX_ARG_STEP_DELAY,
2741   GFX_ARG_DIRECTION,
2742   GFX_ARG_POSITION,
2743   GFX_ARG_DRAW_XOFFSET,
2744   GFX_ARG_DRAW_YOFFSET,
2745   GFX_ARG_DRAW_MASKED,
2746   GFX_ARG_DRAW_ORDER,
2747   GFX_ARG_INIT_DELAY_FIXED,
2748   GFX_ARG_INIT_DELAY_RANDOM,
2749   GFX_ARG_INIT_DELAY_ACTION,
2750   GFX_ARG_ANIM_DELAY_FIXED,
2751   GFX_ARG_ANIM_DELAY_RANDOM,
2752   GFX_ARG_ANIM_DELAY_ACTION,
2753   GFX_ARG_POST_DELAY_FIXED,
2754   GFX_ARG_POST_DELAY_RANDOM,
2755   GFX_ARG_POST_DELAY_ACTION,
2756   GFX_ARG_INIT_EVENT,
2757   GFX_ARG_INIT_EVENT_ACTION,
2758   GFX_ARG_ANIM_EVENT,
2759   GFX_ARG_ANIM_EVENT_ACTION,
2760   GFX_ARG_NAME,
2761   GFX_ARG_SCALE_UP_FACTOR,
2762   GFX_ARG_TILE_SIZE,
2763   GFX_ARG_CLONE_FROM,
2764   GFX_ARG_FADE_MODE,
2765   GFX_ARG_FADE_DELAY,
2766   GFX_ARG_POST_DELAY,
2767   GFX_ARG_AUTO_DELAY,
2768   GFX_ARG_AUTO_DELAY_UNIT,
2769   GFX_ARG_ALIGN,
2770   GFX_ARG_VALIGN,
2771   GFX_ARG_SORT_PRIORITY,
2772   GFX_ARG_CLASS,
2773   GFX_ARG_STYLE,
2774   GFX_ARG_ALPHA,
2775   GFX_ARG_ACTIVE_XOFFSET,
2776   GFX_ARG_ACTIVE_YOFFSET,
2777   GFX_ARG_PRESSED_XOFFSET,
2778   GFX_ARG_PRESSED_YOFFSET,
2779   GFX_ARG_STACKED_XFACTOR,
2780   GFX_ARG_STACKED_YFACTOR,
2781   GFX_ARG_STACKED_XOFFSET,
2782   GFX_ARG_STACKED_YOFFSET,
2783
2784   NUM_GFX_ARGS
2785 };
2786
2787 // values for sound configuration suffixes
2788 enum
2789 {
2790   SND_ARG_MODE_LOOP = 0,
2791   SND_ARG_VOLUME,
2792   SND_ARG_PRIORITY,
2793
2794   NUM_SND_ARGS
2795 };
2796
2797 // values for music configuration suffixes
2798 enum
2799 {
2800   MUS_ARG_MODE_LOOP = 0,
2801
2802   NUM_MUS_ARGS
2803 };
2804
2805 // values for font configuration (definitions must match those from main.c)
2806 enum
2807 {
2808   FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2809   FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2810   FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2811   FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2812   FONT_TITLE_1,
2813   FONT_TITLE_2,
2814   FONT_MENU_1_ACTIVE,
2815   FONT_MENU_2_ACTIVE,
2816   FONT_MENU_1,
2817   FONT_MENU_2,
2818   FONT_TEXT_1_ACTIVE,
2819   FONT_TEXT_2_ACTIVE,
2820   FONT_TEXT_3_ACTIVE,
2821   FONT_TEXT_4_ACTIVE,
2822   FONT_TEXT_1,
2823   FONT_TEXT_2,
2824   FONT_TEXT_3,
2825   FONT_TEXT_4,
2826   FONT_ENVELOPE_1,
2827   FONT_ENVELOPE_2,
2828   FONT_ENVELOPE_3,
2829   FONT_ENVELOPE_4,
2830   FONT_REQUEST_NARROW,
2831   FONT_REQUEST,
2832   FONT_INPUT_1_ACTIVE,
2833   FONT_INPUT_2_ACTIVE,
2834   FONT_INPUT_1,
2835   FONT_INPUT_2,
2836   FONT_OPTION_OFF_NARROW,
2837   FONT_OPTION_OFF,
2838   FONT_OPTION_ON_NARROW,
2839   FONT_OPTION_ON,
2840   FONT_VALUE_1,
2841   FONT_VALUE_2,
2842   FONT_VALUE_OLD_NARROW,
2843   FONT_VALUE_OLD,
2844   FONT_VALUE_NARROW,
2845   FONT_LEVEL_NUMBER_ACTIVE,
2846   FONT_LEVEL_NUMBER,
2847   FONT_TAPE_RECORDER,
2848   FONT_GAME_INFO,
2849   FONT_INFO_ELEMENTS,
2850   FONT_INFO_LEVELSET,
2851   FONT_MAIN_NETWORK_PLAYERS,
2852
2853   NUM_FONTS
2854 };
2855
2856 #define NUM_INITIAL_FONTS               4
2857
2858 // values for toon animation configuration
2859 #define MAX_NUM_TOONS                   20
2860
2861 // values for global animation configuration (must match those from main.c)
2862 #define NUM_GLOBAL_ANIMS                MAX_GLOBAL_ANIMS
2863 #define NUM_GLOBAL_ANIM_PARTS           MAX_GLOBAL_ANIM_PARTS
2864 #define NUM_GLOBAL_ANIM_PARTS_ALL       (NUM_GLOBAL_ANIM_PARTS + 1)
2865 #define NUM_GLOBAL_ANIM_TOKENS          (2 * NUM_GLOBAL_ANIMS)
2866
2867 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST    0
2868 #define GLOBAL_ANIM_ID_GRAPHIC_LAST     (NUM_GLOBAL_ANIMS - 1)
2869 #define GLOBAL_ANIM_ID_CONTROL_FIRST    (NUM_GLOBAL_ANIMS)
2870 #define GLOBAL_ANIM_ID_CONTROL_LAST     (2 * NUM_GLOBAL_ANIMS - 1)
2871
2872 #define GLOBAL_ANIM_ID_PART_FIRST       0
2873 #define GLOBAL_ANIM_ID_PART_LAST        (NUM_GLOBAL_ANIM_PARTS - 1)
2874 #define GLOBAL_ANIM_ID_PART_BASE        (NUM_GLOBAL_ANIM_PARTS)
2875
2876 // values for global border graphics
2877 #define IMG_GLOBAL_BORDER_FIRST         IMG_GLOBAL_BORDER
2878 #define IMG_GLOBAL_BORDER_LAST          IMG_GLOBAL_BORDER_PLAYING
2879
2880 // values for game_status (must match special image configuration suffixes)
2881 #define GAME_MODE_DEFAULT               GFX_SPECIAL_ARG_DEFAULT
2882 #define GAME_MODE_LOADING_INITIAL       GFX_SPECIAL_ARG_LOADING_INITIAL
2883 #define GAME_MODE_LOADING               GFX_SPECIAL_ARG_LOADING
2884 #define GAME_MODE_TITLE_INITIAL         GFX_SPECIAL_ARG_TITLE_INITIAL
2885 #define GAME_MODE_TITLE_INITIAL_1       GFX_SPECIAL_ARG_TITLE_INITIAL_1
2886 #define GAME_MODE_TITLE_INITIAL_2       GFX_SPECIAL_ARG_TITLE_INITIAL_2
2887 #define GAME_MODE_TITLE_INITIAL_3       GFX_SPECIAL_ARG_TITLE_INITIAL_3
2888 #define GAME_MODE_TITLE_INITIAL_4       GFX_SPECIAL_ARG_TITLE_INITIAL_4
2889 #define GAME_MODE_TITLE_INITIAL_5       GFX_SPECIAL_ARG_TITLE_INITIAL_5
2890 #define GAME_MODE_TITLE                 GFX_SPECIAL_ARG_TITLE
2891 #define GAME_MODE_TITLE_1               GFX_SPECIAL_ARG_TITLE_1
2892 #define GAME_MODE_TITLE_2               GFX_SPECIAL_ARG_TITLE_2
2893 #define GAME_MODE_TITLE_3               GFX_SPECIAL_ARG_TITLE_3
2894 #define GAME_MODE_TITLE_4               GFX_SPECIAL_ARG_TITLE_4
2895 #define GAME_MODE_TITLE_5               GFX_SPECIAL_ARG_TITLE_5
2896 #define GAME_MODE_MAIN                  GFX_SPECIAL_ARG_MAIN
2897 #define GAME_MODE_NAMES                 GFX_SPECIAL_ARG_NAMES
2898 #define GAME_MODE_LEVELS                GFX_SPECIAL_ARG_LEVELS
2899 #define GAME_MODE_LEVELNR               GFX_SPECIAL_ARG_LEVELNR
2900 #define GAME_MODE_SCORES                GFX_SPECIAL_ARG_SCORES
2901 #define GAME_MODE_SCOREINFO             GFX_SPECIAL_ARG_SCOREINFO
2902 #define GAME_MODE_EDITOR                GFX_SPECIAL_ARG_EDITOR
2903 #define GAME_MODE_INFO                  GFX_SPECIAL_ARG_INFO
2904 #define GAME_MODE_SETUP                 GFX_SPECIAL_ARG_SETUP
2905 #define GAME_MODE_PLAYING               GFX_SPECIAL_ARG_PLAYING
2906 #define GAME_MODE_PSEUDO_DOOR           GFX_SPECIAL_ARG_DOOR
2907 #define GAME_MODE_PSEUDO_TAPE           GFX_SPECIAL_ARG_TAPE
2908 #define GAME_MODE_PSEUDO_PANEL          GFX_SPECIAL_ARG_PANEL
2909 #define GAME_MODE_PSEUDO_PREVIEW        GFX_SPECIAL_ARG_PREVIEW
2910 #define GAME_MODE_PSEUDO_CRUMBLED       GFX_SPECIAL_ARG_CRUMBLED
2911 #define GAME_MODE_PSEUDO_MAINONLY       GFX_SPECIAL_ARG_MAINONLY
2912 #define GAME_MODE_PSEUDO_NAMESONLY      GFX_SPECIAL_ARG_NAMESONLY
2913 #define GAME_MODE_PSEUDO_SCORESONLY     GFX_SPECIAL_ARG_SCORESONLY
2914 #define GAME_MODE_PSEUDO_TYPENAME       GFX_SPECIAL_ARG_TYPENAME
2915 #define GAME_MODE_PSEUDO_TYPENAMES      GFX_SPECIAL_ARG_TYPENAMES
2916 #define GAME_MODE_PSEUDO_SUBMENU        GFX_SPECIAL_ARG_SUBMENU
2917 #define GAME_MODE_PSEUDO_MENU           GFX_SPECIAL_ARG_MENU
2918 #define GAME_MODE_PSEUDO_TOONS          GFX_SPECIAL_ARG_TOONS
2919 #define GAME_MODE_PSEUDO_SCORESOLD      GFX_SPECIAL_ARG_SCORESOLD
2920 #define GAME_MODE_PSEUDO_SCORESNEW      GFX_SPECIAL_ARG_SCORESNEW
2921 #define GAME_MODE_PSEUDO_NO_TITLE       GFX_SPECIAL_ARG_NO_TITLE
2922 #define GAME_MODE_PSEUDO_FADING         GFX_SPECIAL_ARG_FADING
2923 #define GAME_MODE_PSEUDO_RESTARTING     GFX_SPECIAL_ARG_RESTARTING
2924 #define GAME_MODE_QUIT                  GFX_SPECIAL_ARG_QUIT
2925
2926 #define NUM_GAME_MODES                  NUM_SPECIAL_GFX_ARGS
2927
2928 // special definitions currently only used for custom artwork configuration
2929 #define MUSIC_PREFIX_BACKGROUND         0
2930 #define NUM_MUSIC_PREFIXES              1
2931
2932 // definitions for demo animation lists
2933 #define HELPANIM_LIST_NEXT              -1
2934 #define HELPANIM_LIST_END               -999
2935
2936
2937 // program information and versioning definitions
2938 #define PROGRAM_VERSION_SUPER           4
2939 #define PROGRAM_VERSION_MAJOR           4
2940 #define PROGRAM_VERSION_MINOR           0
2941 #define PROGRAM_VERSION_PATCH           0
2942 #define PROGRAM_VERSION_EXTRA           ""
2943
2944 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2945 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2946 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2947 #define PROGRAM_WEBSITE_STRING          "https://www.artsoft.org/"
2948 #define PROGRAM_COPYRIGHT_STRING        "1995-2024 by Holger Schemel"
2949 #define PROGRAM_COMPANY_STRING          "A Game by Artsoft Entertainment"
2950
2951 #define PROGRAM_ICON_FILENAME           "icons/icon.png"
2952
2953 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2954
2955 #define USERDATA_DIRECTORY_OTHER        "userdata"
2956
2957 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2958 ** currently supported/known file version numbers:
2959 **      1.0 (old)
2960 **      1.2 (still in use)
2961 **      1.4 (still in use)
2962 **      2.0 (actual)
2963 */
2964 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2965 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2966 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2967 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2968 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2969
2970 /* file version does not change for every program version, but is changed
2971    when new features are introduced that are incompatible with older file
2972    versions, so that they can be treated accordingly */
2973 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2974
2975 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2976 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2977 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2978 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2979 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2980
2981 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_SUPER, \
2982                                                       PROGRAM_VERSION_MAJOR, \
2983                                                       PROGRAM_VERSION_MINOR, \
2984                                                       PROGRAM_VERSION_PATCH)
2985
2986 // values for game_emulation
2987 #define EMU_NONE                        0
2988 #define EMU_BOULDERDASH                 1
2989 #define EMU_UNUSED_2                    2
2990 #define EMU_SUPAPLEX                    3
2991
2992 // values for level file type identifier
2993 #define LEVEL_FILE_TYPE_UNKNOWN         0
2994 #define LEVEL_FILE_TYPE_RND             1
2995 #define LEVEL_FILE_TYPE_BD              2
2996 #define LEVEL_FILE_TYPE_EM              3
2997 #define LEVEL_FILE_TYPE_SP              4
2998 #define LEVEL_FILE_TYPE_DX              5
2999 #define LEVEL_FILE_TYPE_SB              6
3000 #define LEVEL_FILE_TYPE_DC              7
3001 #define LEVEL_FILE_TYPE_MM              8
3002
3003 #define NUM_LEVEL_FILE_TYPES            9
3004
3005 // values for game engine type identifier
3006 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
3007 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
3008 #define GAME_ENGINE_TYPE_BD             LEVEL_FILE_TYPE_BD
3009 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
3010 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
3011 #define GAME_ENGINE_TYPE_MM             LEVEL_FILE_TYPE_MM
3012
3013 #define NUM_ENGINE_TYPES                5
3014
3015 // values for automatically playing tapes
3016 #define AUTOPLAY_NONE                   0
3017 #define AUTOPLAY_PLAY                   (1 << 0)
3018 #define AUTOPLAY_FFWD                   (1 << 1)
3019 #define AUTOPLAY_WARP                   (1 << 2)
3020 #define AUTOPLAY_TEST                   (1 << 3)
3021 #define AUTOPLAY_SAVE                   (1 << 4)
3022 #define AUTOPLAY_UPLOAD                 (1 << 5)
3023 #define AUTOPLAY_FIX                    (1 << 6)
3024 #define AUTOPLAY_WARP_NO_DISPLAY        AUTOPLAY_TEST
3025
3026 #define AUTOPLAY_MODE_NONE              0
3027 #define AUTOPLAY_MODE_PLAY              (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
3028 #define AUTOPLAY_MODE_FFWD              (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
3029 #define AUTOPLAY_MODE_WARP              (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
3030 #define AUTOPLAY_MODE_TEST              (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
3031 #define AUTOPLAY_MODE_SAVE              (AUTOPLAY_MODE_TEST | AUTOPLAY_SAVE)
3032 #define AUTOPLAY_MODE_UPLOAD            (AUTOPLAY_MODE_TEST | AUTOPLAY_UPLOAD)
3033 #define AUTOPLAY_MODE_FIX               (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX)
3034 #define AUTOPLAY_MODE_WARP_NO_DISPLAY   AUTOPLAY_MODE_TEST
3035
3036
3037 struct BorderInfo
3038 {
3039   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
3040   boolean draw_masked_when_fading;
3041 };
3042
3043 struct RequestButtonInfo
3044 {
3045   struct TextPosInfo yes;
3046   struct TextPosInfo no;
3047   struct TextPosInfo confirm;
3048
3049   struct TextPosInfo player_1;
3050   struct TextPosInfo player_2;
3051   struct TextPosInfo player_3;
3052   struct TextPosInfo player_4;
3053
3054   struct TextPosInfo touch_yes;
3055   struct TextPosInfo touch_no;
3056   struct TextPosInfo touch_confirm;
3057 };
3058
3059 struct MenuMainButtonInfo
3060 {
3061   struct MenuPosInfo name;
3062   struct MenuPosInfo levels;
3063   struct MenuPosInfo scores;
3064   struct MenuPosInfo editor;
3065   struct MenuPosInfo info;
3066   struct MenuPosInfo game;
3067   struct MenuPosInfo setup;
3068   struct MenuPosInfo quit;
3069
3070   struct MenuPosInfo prev_level;
3071   struct MenuPosInfo next_level;
3072
3073   struct MenuPosInfo first_level;
3074   struct MenuPosInfo last_level;
3075   struct MenuPosInfo level_number;
3076
3077   struct MenuPosInfo insert_solution;
3078   struct MenuPosInfo play_solution;
3079
3080   struct MenuPosInfo levelset_info;
3081   struct MenuPosInfo switch_ecs_aga;
3082 };
3083
3084 struct MenuMainTextInfo
3085 {
3086   struct TextPosInfo name;
3087   struct TextPosInfo levels;
3088   struct TextPosInfo scores;
3089   struct TextPosInfo editor;
3090   struct TextPosInfo info;
3091   struct TextPosInfo game;
3092   struct TextPosInfo setup;
3093   struct TextPosInfo quit;
3094
3095   struct TextPosInfo first_level;
3096   struct TextPosInfo last_level;
3097   struct TextPosInfo level_number;
3098   struct TextPosInfo level_info_1;
3099   struct TextPosInfo level_info_2;
3100   struct TextPosInfo level_name;
3101   struct TextPosInfo level_author;
3102   struct TextPosInfo level_year;
3103   struct TextPosInfo level_imported_from;
3104   struct TextPosInfo level_imported_by;
3105   struct TextPosInfo level_tested_by;
3106   struct TextPosInfo title_1;
3107   struct TextPosInfo title_2;
3108   struct TextPosInfo title_3;
3109 };
3110
3111 struct MenuMainInputInfo
3112 {
3113   struct TextPosInfo name;
3114 };
3115
3116 struct MenuMainInfo
3117 {
3118   struct MenuMainButtonInfo button;
3119   struct MenuMainTextInfo text;
3120   struct MenuMainInputInfo input;
3121
3122   struct TextPosInfo preview_players;
3123   struct TextPosInfo network_players;
3124 };
3125
3126 struct MenuSetupButtonInfo
3127 {
3128   struct MenuPosInfo prev_player;
3129   struct MenuPosInfo next_player;
3130
3131   struct MenuPosInfo touch_back;
3132   struct MenuPosInfo touch_next;
3133   struct MenuPosInfo touch_back2;
3134   struct MenuPosInfo touch_next2;
3135 };
3136
3137 struct MenuSetupInfo
3138 {
3139   struct MenuSetupButtonInfo button;
3140 };
3141
3142 struct MenuScoresButtonInfo
3143 {
3144   struct MenuPosInfo prev_level;
3145   struct MenuPosInfo next_level;
3146   struct MenuPosInfo prev_score;
3147   struct MenuPosInfo next_score;
3148   struct MenuPosInfo play_tape;
3149 };
3150
3151 struct MenuScoresInfo
3152 {
3153   struct MenuScoresButtonInfo button;
3154 };
3155
3156 struct TitleFadingInfo
3157 {
3158   int fade_mode;
3159   int fade_delay;
3160   int post_delay;
3161   int auto_delay;
3162   int auto_delay_unit;
3163 };
3164
3165 struct TitleMessageInfo
3166 {
3167   int x, y;
3168   int width, height;
3169   int chars, lines;
3170   int align, valign;
3171   int font;
3172   boolean autowrap;
3173   boolean centered;
3174   boolean parse_comments;
3175   int sort_priority;
3176
3177   int fade_mode;
3178   int fade_delay;
3179   int post_delay;
3180   int auto_delay;
3181   int auto_delay_unit;
3182 };
3183
3184 struct InitInfo
3185 {
3186   struct MenuPosInfo busy_initial;
3187   struct MenuPosInfo busy;
3188   struct MenuPosInfo busy_playfield;
3189 };
3190
3191 struct MenuInfo
3192 {
3193   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
3194   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
3195   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
3196   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
3197   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3198   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3199
3200   int scrollbar_xoffset;
3201
3202   struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3203
3204   int list_size[NUM_SPECIAL_GFX_ARGS];
3205   int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3206   int list_entry_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3207   int tile_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3208
3209   int left_spacing[NUM_SPECIAL_GFX_ARGS];
3210   int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3211   int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3212   int middle_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3213   int right_spacing[NUM_SPECIAL_GFX_ARGS];
3214   int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3215   int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3216   int top_spacing[NUM_SPECIAL_GFX_ARGS];
3217   int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3218   int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3219   int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
3220   int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3221   int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3222
3223   int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
3224   int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3225   int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3226   int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
3227   int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3228   int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3229   int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
3230   int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3231   int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3232   int line_spacing[NUM_SPECIAL_GFX_ARGS];
3233   int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3234   int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3235   int extra_spacing[NUM_SPECIAL_GFX_ARGS];
3236   int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3237   int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3238
3239   struct TitleFadingInfo enter_menu;
3240   struct TitleFadingInfo leave_menu;
3241   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
3242   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
3243   struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
3244
3245   int sound[NUM_SPECIAL_GFX_ARGS];
3246   int music[NUM_SPECIAL_GFX_ARGS];
3247
3248   struct MenuMainInfo main;
3249   struct MenuSetupInfo setup;
3250   struct MenuScoresInfo scores;
3251 };
3252
3253 struct DoorInfo
3254 {
3255   struct DoorPartPosInfo part_1;
3256   struct DoorPartPosInfo part_2;
3257   struct DoorPartPosInfo part_3;
3258   struct DoorPartPosInfo part_4;
3259   struct DoorPartPosInfo part_5;
3260   struct DoorPartPosInfo part_6;
3261   struct DoorPartPosInfo part_7;
3262   struct DoorPartPosInfo part_8;
3263
3264   struct DoorPartPosInfo panel;
3265
3266   int width;
3267   int height;
3268   int step_offset;
3269   int step_delay;
3270   int post_delay;
3271   int anim_mode;
3272 };
3273
3274 struct RequestInfo
3275 {
3276   struct RequestButtonInfo button;
3277   int x, y;
3278   int width, height;
3279   int border_size;
3280   int line_spacing;
3281   int step_offset;
3282   int step_delay;
3283   int anim_mode;
3284   int align;
3285   int valign;
3286   int sort_priority;
3287   boolean autowrap;
3288   boolean centered;
3289   boolean wrap_single_words;
3290
3291   // run-time values
3292   Bitmap *bitmap;
3293   int sx, sy;
3294   int xsize, ysize;
3295 };
3296
3297 struct PreviewInfo
3298 {
3299   int x, y;
3300   int align, valign;
3301   int xsize, ysize;
3302   int xoffset, yoffset;
3303   int tile_size;
3304   int step_offset;
3305   int step_delay;
3306   int anim_mode;
3307
3308   boolean redefined;            // redefined by custom artwork
3309 };
3310
3311 struct EditorTabsInfo
3312 {
3313   int x;
3314   int y;
3315   int yoffset2;
3316   int width;
3317   int height;
3318   int draw_xoffset;
3319   int draw_yoffset;
3320 };
3321
3322 struct EditorSettingsInfo
3323 {
3324   struct MenuPosInfo headline;
3325
3326   struct XY element_graphic;
3327   struct XY element_name;
3328
3329   struct EditorTabsInfo tabs;
3330
3331   struct XY tooltip;
3332 };
3333
3334 struct EditorGadgetInfo
3335 {
3336   int normal_spacing;
3337   int small_spacing;
3338   int tiny_spacing;
3339   int line_spacing;
3340   int text_spacing;
3341   int tab_spacing;
3342
3343   struct Rect separator_line;
3344 };
3345
3346 struct EditorButtonInfo
3347 {
3348   struct XYTileSize prev_level;
3349   struct XYTileSize next_level;
3350
3351   struct XYTileSize properties;
3352   struct XYTileSize element_left;
3353   struct XYTileSize element_middle;
3354   struct XYTileSize element_right;
3355   struct XYTileSize palette;
3356
3357   struct XYTileSize draw_single;
3358   struct XYTileSize draw_connected;
3359   struct XYTileSize draw_line;
3360   struct XYTileSize draw_arc;
3361   struct XYTileSize draw_rectangle;
3362   struct XYTileSize draw_filled_box;
3363   struct XYTileSize rotate_up;
3364   struct XYTileSize draw_text;
3365   struct XYTileSize flood_fill;
3366   struct XYTileSize rotate_left;
3367   struct XYTileSize zoom_level;
3368   struct XYTileSize rotate_right;
3369   struct XYTileSize draw_random;
3370   struct XYTileSize grab_brush;
3371   struct XYTileSize rotate_down;
3372   struct XYTileSize pick_element;
3373
3374   struct XYTileSize ce_copy_from;
3375   struct XYTileSize ce_copy_to;
3376   struct XYTileSize ce_swap;
3377   struct XYTileSize ce_copy;
3378   struct XYTileSize ce_paste;
3379
3380   struct XYTileSize undo;
3381   struct XYTileSize conf;
3382   struct XYTileSize save;
3383   struct XYTileSize clear;
3384   struct XYTileSize test;
3385   struct XYTileSize exit;
3386 };
3387
3388 struct EditorInputInfo
3389 {
3390   struct XY level_number;
3391 };
3392
3393 struct EditorPaletteInfo
3394 {
3395   int x, y;
3396   int cols, rows;
3397   int tile_size;
3398   boolean show_as_separate_screen;
3399   boolean show_on_element_buttons;
3400
3401   struct XYTileSize element_left;
3402   struct XYTileSize element_middle;
3403   struct XYTileSize element_right;
3404 };
3405
3406 struct EditorDrawingAreaInfo
3407 {
3408   int tile_size;
3409 };
3410
3411 struct EditorInfo
3412 {
3413   struct EditorSettingsInfo settings;
3414   struct EditorGadgetInfo gadget;
3415   struct EditorButtonInfo button;
3416   struct EditorInputInfo input;
3417   struct EditorPaletteInfo palette;
3418   struct EditorDrawingAreaInfo drawingarea;
3419 };
3420
3421 struct ViewportInfo
3422 {
3423   struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
3424   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
3425   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
3426   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
3427 };
3428
3429 struct ScoreEntry
3430 {
3431   char tape_basename[MAX_FILENAME_LEN + 1];
3432   char name[MAX_PLAYER_NAME_LEN + 1];
3433   int score;
3434   int time;             // time (in frames) or steps played
3435
3436   // additional score information for score info screen
3437   int id;
3438   char tape_date[MAX_ISO_DATE_LEN + 1];
3439   char platform[MAX_PLATFORM_TEXT_LEN + 1];
3440   char version[MAX_VERSION_TEXT_LEN + 1];
3441   char country_code[MAX_COUNTRY_CODE_LEN + 1];
3442   char country_name[MAX_COUNTRY_NAME_LEN + 1];
3443 };
3444
3445 struct ScoreInfo
3446 {
3447   int file_version;     // file format version the score is stored with
3448   int game_version;     // game release version the score was created with
3449
3450   char level_identifier[MAX_FILENAME_LEN + 1];
3451   int level_nr;
3452
3453   int num_entries;
3454   int last_added;
3455   int last_added_local;
3456   int last_level_nr;
3457   int last_entry_nr;
3458   int next_level_nr;
3459
3460   boolean updated;
3461   boolean uploaded;
3462   boolean tape_downloaded;
3463   boolean force_last_added;
3464   boolean continue_playing;
3465   boolean continue_on_return;
3466
3467   struct ScoreEntry entry[MAX_SCORE_ENTRIES];
3468 };
3469
3470 struct Content
3471 {
3472   int e[3][3];
3473 };
3474
3475 struct EnvelopeInfo
3476 {
3477   int xsize;
3478   int ysize;
3479
3480   boolean autowrap;
3481   boolean centered;
3482
3483   char text[MAX_ENVELOPE_TEXT_LEN + 1];
3484 };
3485
3486 struct LevelFileInfo
3487 {
3488   int nr;
3489   int type;
3490   boolean packed;
3491   char *basename;
3492   char *filename;
3493 };
3494
3495 struct DateInfo
3496 {
3497   int year;
3498   int month;
3499   int day;
3500
3501   enum
3502   {
3503     DATE_SRC_CLOCK,
3504     DATE_SRC_LEVELFILE
3505   } src;
3506 };
3507
3508 struct LevelInfo
3509 {
3510   struct LevelFileInfo file_info;
3511
3512   int game_engine_type;
3513
3514   // level stored in native format for the alternative native game engines
3515   struct LevelInfo_BD *native_bd_level;
3516   struct LevelInfo_EM *native_em_level;
3517   struct LevelInfo_SP *native_sp_level;
3518   struct LevelInfo_MM *native_mm_level;
3519
3520   int file_version;                     // file format version the level is stored with
3521   int game_version;                     // game release version the level was created with
3522
3523   struct DateInfo creation_date;
3524
3525   boolean encoding_16bit_field;         // level contains 16-bit elements
3526   boolean encoding_16bit_yamyam;        // yamyam contains 16-bit elements
3527   boolean encoding_16bit_amoeba;        // amoeba contains 16-bit elements
3528
3529   int fieldx, fieldy;
3530
3531   int time;                             // available time (seconds)
3532   int gems_needed;
3533   boolean auto_count_gems;
3534   boolean rate_time_over_score;
3535
3536   char name[MAX_LEVEL_NAME_LEN + 1];
3537   char author[MAX_LEVEL_AUTHOR_LEN + 1];
3538
3539   int random_seed;
3540
3541   struct EnvelopeInfo envelope[NUM_ENVELOPES];
3542
3543   int score[LEVEL_SCORE_ELEMENTS];
3544
3545   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3546   int num_yamyam_contents;
3547
3548   int amoeba_speed;
3549   int amoeba_content;
3550
3551   int game_of_life[4];
3552   int biomaze[4];
3553
3554   int time_magic_wall;
3555   int time_wheel;
3556   int time_light;
3557   int time_timegate;
3558
3559   int shield_normal_time;
3560   int shield_deadly_time;
3561
3562   int extra_time;
3563   int time_orb_time;
3564
3565   int extra_time_score;
3566
3567   int start_element[MAX_PLAYERS];
3568   boolean use_start_element[MAX_PLAYERS];
3569
3570   int artwork_element[MAX_PLAYERS];
3571   boolean use_artwork_element[MAX_PLAYERS];
3572
3573   int explosion_element[MAX_PLAYERS];
3574   boolean use_explosion_element[MAX_PLAYERS];
3575
3576   // values for the new EMC elements
3577   int android_move_time;
3578   int android_clone_time;
3579   boolean ball_random;
3580   boolean ball_active_initial;
3581   int ball_time;
3582   int lenses_score;
3583   int magnify_score;
3584   int slurp_score;
3585   int lenses_time;
3586   int magnify_time;
3587   int wind_direction_initial;
3588
3589   struct Content ball_content[MAX_ELEMENT_CONTENTS];
3590   int num_ball_contents;
3591
3592   int num_android_clone_elements;
3593   int android_clone_element[MAX_ANDROID_ELEMENTS];
3594
3595   int can_move_into_acid_bits;          // bitfield to store property for elements
3596   int dont_collide_with_bits;           // bitfield to store property for elements
3597
3598   int initial_player_stepsize[MAX_PLAYERS];     // initial player speed
3599   boolean initial_player_gravity[MAX_PLAYERS];
3600
3601   boolean use_initial_inventory[MAX_PLAYERS];
3602   int initial_inventory_size[MAX_PLAYERS];
3603   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3604
3605   int bd_cycle_delay_ms;                // BD game cycle delay (in milliseconds)
3606   int bd_cycle_delay_c64;               // BD game cycle delay (in C64 game units)
3607   int bd_hatching_delay_cycles;         // BD hatching delay (in game cycles)
3608   int bd_hatching_delay_seconds;        // BD hatching delay (in seconds)
3609   int bd_scheduling_type;               // BD engine scheduling type
3610   boolean bd_pal_timing;                // BD engine uses special PAL timing
3611   boolean bd_line_shifting_borders;     // BD engine uses line-shifting wrap-around
3612   boolean bd_scan_first_and_last_row;   // BD engine scans top and bottom border rows
3613   boolean bd_short_explosions;          // BD engine uses four game cycles for explosions
3614   boolean bd_gravity_affects_all;       // BD engine gravity affects all falling objects
3615   boolean bd_intermission;              // BD level is intermission
3616   boolean bd_diagonal_movements;        // BD style diagonal movements
3617   boolean bd_topmost_player_active;     // BD engine uses first player found on playfield
3618   int bd_snap_element;                  // BD element that is created when player is snapping
3619   int bd_pushing_prob;                  // BD player probability to push rocks
3620   int bd_pushing_prob_with_sweet;       // BD player probability to push rocks after eating sweet
3621   boolean bd_push_mega_rock_with_sweet; // BD player can push mega rocks after eating sweet
3622   boolean bd_magic_wall_wait_hatching;  // BD magic wall waits for player's birth
3623   boolean bd_magic_wall_stops_amoeba;   // BD magic wall can stop amoeba and turn to diamonds
3624   int bd_magic_wall_diamond_to;         // BD magic wall turns diamonds to specified element
3625   int bd_magic_wall_rock_to;            // BD magic wall turns rocks to specified element
3626   int bd_magic_wall_mega_rock_to;       // BD magic wall turns mega rocks to specified element
3627   int bd_magic_wall_nut_to;             // BD magic wall turns nuts to specified element
3628   int bd_magic_wall_nitro_pack_to;      // BD magic wall turns nitro packs to specified element
3629   int bd_magic_wall_flying_diamond_to;  // BD magic wall turns flying diamonds to specified element
3630   int bd_magic_wall_flying_rock_to;     // BD magic wall turns flying rocks to specified element
3631   boolean bd_amoeba_wait_for_hatching;  // BD amoeba waits for player's birth
3632   boolean bd_amoeba_start_immediately;  // BD amoeba growth starts immediately
3633   boolean bd_amoeba_2_explode_by_amoeba;// BD amoeba 2 explodes if touched by BD amoeba
3634   int bd_amoeba_threshold_too_big;      // BD amoeba turns to stones if threshold reached
3635   int bd_amoeba_slow_growth_time;       // BD amoeba slow growth time (in seconds)
3636   int bd_amoeba_slow_growth_rate;       // BD amoeba slow growth rate (in percent)
3637   int bd_amoeba_fast_growth_rate;       // BD amoeba fast growth rate (in percent)
3638   int bd_amoeba_content_too_big;        // BD amoeba changes to this element if too big
3639   int bd_amoeba_content_enclosed;       // BD amoeba changes to this element if enclosed
3640   int bd_amoeba_2_threshold_too_big;    // BD amoeba 2 turns to stones if threshold reached
3641   int bd_amoeba_2_slow_growth_time;     // BD amoeba 2 slow growth time (in seconds)
3642   int bd_amoeba_2_slow_growth_rate;     // BD amoeba 2 slow growth rate (in percent)
3643   int bd_amoeba_2_fast_growth_rate;     // BD amoeba 2 fast growth rate (in percent)
3644   int bd_amoeba_2_content_too_big;      // BD amoeba 2 changes to this element if too big
3645   int bd_amoeba_2_content_enclosed;     // BD amoeba 2 changes to this element if enclosed
3646   int bd_amoeba_2_content_exploding;    // BD amoeba 2 changes to this element if exploding
3647   int bd_amoeba_2_content_looks_like;   // BD amoeba 2 looks like this other game element
3648   int bd_clock_extra_time;              // BD engine extra time when collecting clock
3649   boolean bd_voodoo_collects_diamonds;  // BD voodoo doll can collect diamonds for the player
3650   boolean bd_voodoo_hurt_kills_player;  // BD voodoo doll hurt in any way, player is killed
3651   boolean bd_voodoo_dies_by_rock;       // BD voodoo doll can be killed by a falling rock
3652   boolean bd_voodoo_vanish_by_explosion;// BD voodoo doll can be destroyed by explosions
3653   int bd_voodoo_penalty_time;           // BD engine penalty time when voodoo doll destroyed
3654   boolean bd_slime_is_predictable;      // BD slime uses predictable random number generator
3655   boolean bd_slime_correct_random;      // BD slime needs corrected random number generator
3656   int bd_slime_permeability_rate;       // BD slime permeability rate for unpredictable slime
3657   int bd_slime_permeability_bits_c64;   // BD slime permeability bits for predictable slime
3658   int bd_slime_random_seed_c64;         // BD slime random number seed for predictable slime
3659   int bd_slime_eats_element_1;          // BD slime can eat and convert this game element
3660   int bd_slime_converts_to_element_1;   // BD slime can convert eaten element to this game element
3661   int bd_slime_eats_element_2;          // BD slime can eat and convert this game element
3662   int bd_slime_converts_to_element_2;   // BD slime can convert eaten element to this game element
3663   int bd_slime_eats_element_3;          // BD slime can eat and convert this game element
3664   int bd_slime_converts_to_element_3;   // BD slime can convert eaten element to this game element
3665   int bd_cave_random_seed_c64;          // BD cave random number seed for predictable slime
3666   int bd_acid_eats_element;             // BD acid eats this game element when spreading
3667   int bd_acid_spread_rate;              // BD acid probability of spreading (in percent)
3668   int bd_acid_turns_to_element;         // BD acid target element after spreading
3669   int bd_biter_move_delay;              // BD biter delay between movements (in BD frames)
3670   int bd_biter_eats_element;            // BD biter eats this game element when moving
3671   int bd_bladder_converts_by_element;   // BD bladder converts to clock by touching this element
3672   boolean bd_change_expanding_wall;     // BD expanding wall direction is changed if enabled
3673   boolean bd_replicators_active;        // BD replicators start in active state if enabled
3674   int bd_replicator_create_delay;       // BD replicator delay between replications (in BD frames)
3675   boolean bd_conveyor_belts_active;     // BD conveyor belts start in active state if enabled
3676   boolean bd_conveyor_belts_changed;    // BD conveyor belts direction is changed if enabled
3677   boolean bd_water_cannot_flow_down;    // BD water does not flow downwards if enabled
3678   boolean bd_nut_content;               // BD nut contains the specified game element
3679   int bd_hammer_walls_break_delay;      // BD hammer time for breaking walls (in BD frames)
3680   boolean bd_hammer_walls_reappear;     // BD hammered walls are reappearing after some delay
3681   int bd_hammer_walls_reappear_delay;   // BD hammer time for reappearing walls (in BD frames)
3682   int bd_num_skeletons_needed_for_pot;  // BD skeletons amount must be collected to use a pot
3683   int bd_skeleton_worth_num_diamonds;   // BD skeleton collected is worth this number of diamonds
3684
3685   boolean em_slippery_gems;             // EM style "gems slip from wall" behaviour
3686   boolean em_explodes_by_fire;          // EM style chain explosion behaviour
3687   boolean use_spring_bug;               // for compatibility with old levels
3688   boolean use_time_orb_bug;             // for compatibility with old levels
3689   boolean use_life_bugs;                // for compatibility with old levels
3690   boolean instant_relocation;           // no visual delay when relocating player
3691   boolean shifted_relocation;           // no level centering when relocating player
3692   boolean lazy_relocation;              // only redraw off-screen player relocation
3693   boolean can_pass_to_walkable;         // player can pass to empty or walkable tile
3694   boolean grow_into_diggable;           // amoeba can grow into anything diggable
3695   boolean sb_fields_needed;             // all Sokoban fields must be solved
3696   boolean sb_objects_needed;            // all Sokoban objects must be solved
3697   boolean auto_exit_sokoban;            // automatically finish solved Sokoban levels
3698   boolean solved_by_one_player;         // level is solved if one player enters exit
3699   boolean finish_dig_collect;           // only finished dig/collect triggers ce action
3700   boolean keep_walkable_ce;             // keep walkable CE if it changes to the player
3701
3702   boolean continuous_snapping;          // repeated snapping without releasing key
3703   boolean block_snap_field;             // snapping blocks field to show animation
3704   boolean block_last_field;             // player blocks previous field while moving
3705   boolean sp_block_last_field;          // player blocks previous field while moving
3706
3707   // values for MM/DF elements
3708   boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3709   boolean df_laser_red, df_laser_green, df_laser_blue;
3710   int mm_time_fuse;
3711   int mm_time_bomb;
3712   int mm_time_ball;
3713   int mm_time_block;
3714
3715   int num_mm_ball_contents;
3716   int mm_ball_choice_mode;
3717   int mm_ball_content[MAX_MM_BALL_CONTENTS];
3718   boolean rotate_mm_ball_content;
3719   boolean explode_mm_ball;
3720
3721   // ('int' instead of 'boolean' because used as selectbox value in editor)
3722   int use_step_counter;                 // count steps instead of seconds for level
3723
3724   int time_score_base;                  // use time score for 1 or 10 seconds/steps
3725
3726   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3727
3728   boolean use_custom_template;          // use custom properties from template file
3729
3730   boolean file_has_custom_elements;     // set when level file contains CEs
3731
3732   boolean no_valid_file;                // set when level file missing or invalid
3733   boolean no_level_file;                // set when falling back to level template
3734
3735   boolean changed;                      // set when level was changed in the editor
3736
3737   // runtime flags to handle bugs in old levels (not stored in level file)
3738   boolean use_action_after_change_bug;
3739 };
3740
3741 struct NetworkLevelInfo
3742 {
3743   char *leveldir_identifier;            // network levelset identifier
3744
3745   struct LevelFileInfo file_info;       // file info for level file
3746   struct LevelFileInfo tmpl_info;       // file info for level template
3747
3748   boolean use_network_level_files;      // use levels from network server
3749   boolean use_custom_template;          // use CEs from level template
3750 };
3751
3752 struct GlobalInfo
3753 {
3754   char *autoplay_leveldir;
3755   int autoplay_level[MAX_TAPES_PER_SET];
3756   int autoplay_mode;
3757   boolean autoplay_all;
3758   time_t autoplay_time;
3759
3760   char *patchtapes_mode;
3761   char *patchtapes_leveldir;
3762   int patchtapes_level[MAX_TAPES_PER_SET];
3763   boolean patchtapes_all;
3764
3765   char *convert_leveldir;
3766   int convert_level_nr;
3767
3768   char *dumplevel_leveldir;
3769   int dumplevel_level_nr;
3770
3771   char *dumptape_leveldir;
3772   int dumptape_level_nr;
3773
3774   char *create_sketch_images_dir;
3775   char *create_collect_images_dir;
3776
3777   int num_toons;
3778
3779   float frames_per_second;
3780   boolean show_frames_per_second;
3781
3782   // global values for fading screens and masking borders
3783   int border_status;
3784
3785   // values for global animations
3786   int anim_status;
3787   int anim_status_next;
3788
3789   boolean use_envelope_request;
3790
3791   char **user_names;
3792 };
3793
3794 struct ElementChangeInfo
3795 {
3796   boolean can_change;                   // use or ignore this change info
3797
3798   boolean has_event[NUM_CHANGE_EVENTS]; // change events
3799
3800   int trigger_player;                   // player triggering change
3801   int trigger_side;                     // side triggering change
3802   int trigger_page;                     // page triggering change
3803
3804   int target_element;                   // target element after change
3805
3806   int delay_fixed;                      // added frame delay before changed (fixed)
3807   int delay_random;                     // added frame delay before changed (random)
3808   int delay_frames;                     // either 1 (frames) or 50 (seconds; 50 fps)
3809
3810   int initial_trigger_element;          // initial element triggering change
3811
3812   struct Content target_content;        // elements for extended change target
3813   boolean use_target_content;           // use extended change target
3814   boolean only_if_complete;             // only use complete target content
3815   boolean use_random_replace;           // use random value for replacing elements
3816   int random_percentage;                // random value for replacing elements
3817   int replace_when;                     // type of elements that can be replaced
3818
3819   boolean explode;                      // explode instead of change
3820
3821   boolean has_action;                   // execute action on specified condition
3822   int action_type;                      // type of action
3823   int action_mode;                      // mode of action
3824   int action_arg;                       // parameter of action
3825   int action_element;                   // element related to action
3826
3827   // ---------- internal values used at runtime when playing ----------
3828
3829   int trigger_element;                  // element triggering change
3830
3831   /* functions that are called before, while and after the change of an
3832      element -- currently only used for non-custom elements */
3833   void (*pre_change_function)(int x, int y);
3834   void (*change_function)(int x, int y);
3835   void (*post_change_function)(int x, int y);
3836
3837   short actual_trigger_element;         // element that actually triggered change
3838   int actual_trigger_x;                 // element x position that triggered change
3839   int actual_trigger_y;                 // element y position that triggered change
3840   int actual_trigger_side;              // element side that triggered the change
3841   int actual_trigger_player;            // player which actually triggered change
3842   int actual_trigger_player_bits;       // player bits of triggering players
3843   int actual_trigger_ce_value;          // CE value of element that triggered change
3844   int actual_trigger_ce_score;          // CE score of element that triggered change
3845
3846   boolean can_change_or_has_action;     // can_change | has_action
3847
3848   // ---------- internal values used in level editor ----------
3849
3850   int direct_action;                    // change triggered by actions on element
3851   int other_action;                     // change triggered by other element actions
3852 };
3853
3854 struct ElementGroupInfo
3855 {
3856   int num_elements;                     // number of elements in this group
3857   int element[MAX_ELEMENTS_IN_GROUP];   // list of elements in this group
3858
3859   int choice_mode;                      // how to choose element from group
3860
3861   // ---------- internal values used at runtime when playing ----------
3862
3863   /* the following is the same as above, but with recursively resolved group
3864      elements (group elements may also contain further group elements!) */
3865   int num_elements_resolved;
3866   short element_resolved[NUM_FILE_ELEMENTS];
3867
3868   int choice_pos;                       // current element choice position
3869 };
3870
3871 struct ElementNameInfo
3872 {
3873   // ---------- token and description strings ----------
3874
3875   char *token_name;                     // element token used in config files
3876   char *class_name;                     // element class used in config files
3877   char *editor_description;             // pre-defined description for level editor
3878 };
3879
3880 struct ElementInfo
3881 {
3882   // ---------- token and description strings ----------
3883
3884   char *token_name;                     // element token used in config files
3885   char *class_name;                     // element class used in config files
3886   char *editor_description;             // pre-defined description for level editor
3887   char *custom_description;             // alternative description from config file
3888   char description[MAX_ELEMENT_NAME_LEN + 1];   // for custom/group elements
3889
3890   // ---------- graphic and sound definitions ----------
3891
3892   int graphic[NUM_ACTIONS];             // default graphics for several actions
3893   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3894                                         // special graphics for left/right/up/down
3895
3896   int crumbled[NUM_ACTIONS];            // crumbled graphics for several actions
3897   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3898                                         // crumbled graphics for left/right/up/down
3899
3900   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3901                                         // special graphics for certain screens
3902
3903   int sound[NUM_ACTIONS];               // default sounds for several actions
3904
3905   // ---------- special element property values ----------
3906
3907   unsigned int properties[NUM_EP_BITFIELDS];    // element base properties
3908
3909   boolean use_gfx_element;              // use custom graphic element
3910   int gfx_element_initial;              // initial optional custom graphic element
3911
3912   int access_direction;                 // accessible from which direction
3913
3914   int collect_score_initial;            // initial score value for collecting
3915   int collect_count_initial;            // initial count value for collecting
3916
3917   int ce_value_fixed_initial;           // initial value for custom variable (fix)
3918   int ce_value_random_initial;          // initial value for custom variable (rnd)
3919   boolean use_last_ce_value;            // use value from element before change
3920
3921   int push_delay_fixed;                 // constant delay before pushing
3922   int push_delay_random;                // additional random delay before pushing
3923   int drop_delay_fixed;                 // constant delay after dropping
3924   int drop_delay_random;                // additional random delay after dropping
3925   int move_delay_fixed;                 // constant delay after moving
3926   int move_delay_random;                // additional random delay after moving
3927   int step_delay_fixed;                 // constant delay while moving
3928   int step_delay_random;                // additional random delay while moving
3929
3930   int move_pattern;                     // direction movable element moves to
3931   int move_direction_initial;           // initial direction element moves to
3932   int move_stepsize;                    // step size element moves with
3933
3934   int move_enter_element;               // element that can be entered (and removed)
3935   int move_leave_element;               // element that can be left behind
3936   int move_leave_type;                  // change (limited) or leave (unlimited)
3937
3938   int slippery_type;                    // how/where other elements slip away
3939
3940   struct Content content;               // new elements after explosion
3941
3942   int explosion_type;                   // type of explosion, like 3x3, 3+3 or 1x1
3943   int explosion_delay;                  // duration of explosion of this element
3944   int ignition_delay;                   // delay for explosion by other explosion
3945
3946   struct ElementChangeInfo *change_page; // actual list of change pages
3947   struct ElementChangeInfo *change;      // pointer to current change page
3948
3949   int num_change_pages;                 // actual number of change pages
3950   int current_change_page;              // currently edited change page
3951
3952   struct ElementGroupInfo *group;       // pointer to element group info
3953
3954   boolean has_anim_event;               // element can trigger global animation
3955
3956   // ---------- internal values used at runtime when playing ----------
3957
3958   boolean has_change_event[NUM_CHANGE_EVENTS];
3959
3960   int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
3961   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
3962
3963   boolean in_group[NUM_GROUP_ELEMENTS];
3964
3965   int gfx_element;                      // runtime optional custom graphic element
3966
3967   int collect_score;                    // runtime score value for collecting
3968
3969   // count of this element on playfield, calculated after each frame
3970   int element_count;
3971
3972   // ---------- internal values used in level editor ----------
3973
3974   int access_type;                      // walkable or passable
3975   int access_layer;                     // accessible over/inside/under
3976   int access_protected;                 // protection against deadly elements
3977   int walk_to_action;                   // diggable/collectible/pushable
3978   int smash_targets;                    // can smash player/enemies/everything
3979   int deadliness;                       // deadly when running/colliding/touching
3980
3981   boolean can_explode_by_fire;          // element explodes by fire
3982   boolean can_explode_smashed;          // element explodes when smashed
3983   boolean can_explode_impact;           // element explodes on impact
3984
3985   boolean modified_settings;            // set for all modified custom elements
3986 };
3987
3988 struct FontInfo
3989 {
3990   char *token_name;                     // font token used in config files
3991
3992   int graphic;                          // default graphic for this font
3993   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3994                                         // special graphics for certain screens
3995   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3996                                         // internal bitmap ID for special graphics
3997 };
3998
3999 struct GlobalAnimNameInfo
4000 {
4001   char *token_name;                     // global animation token in config files
4002 };
4003
4004 struct GlobalAnimInfo
4005 {
4006   char *token_name;                     // global animation token in config files
4007
4008   // global animation graphic and control definitions
4009   int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
4010
4011   // global animation sound and music definitions
4012   int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
4013   int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
4014 };
4015
4016 struct GlobalAnimEventListInfo
4017 {
4018   int *event_value;
4019   int num_event_values;
4020 };
4021
4022 struct GlobalAnimEventInfo
4023 {
4024   struct GlobalAnimEventListInfo **event_list;
4025   int num_event_lists;
4026 };
4027
4028 struct GraphicInfo
4029 {
4030   Bitmap **bitmaps;                     // bitmaps in all required sizes
4031   Bitmap *bitmap;                       // bitmap in default size
4032
4033   int src_image_width;                  // scaled bitmap size, but w/o small images
4034   int src_image_height;                 // scaled bitmap size, but w/o small images
4035
4036   int src_x, src_y;                     // start position of animation frames
4037   int width, height;                    // width/height of each animation frame
4038
4039   int offset_x, offset_y;               // x/y offset to next animation frame
4040   int offset2_x, offset2_y;             // x/y offset to second movement tile
4041
4042   boolean double_movement;              // animation has second movement tile
4043   int swap_double_tiles;                // explicitely force or forbid tile swapping
4044
4045   int anim_frames;
4046   int anim_frames_per_line;
4047   int anim_start_frame;
4048   int anim_delay;                       // important: delay of 1 means "no delay"!
4049   int anim_mode;
4050
4051   boolean anim_global_sync;
4052   boolean anim_global_anim_sync;
4053
4054   int crumbled_like;                    // element for cloning crumble graphics
4055   int diggable_like;                    // element for cloning digging graphics
4056
4057   int border_size;                      // border size for "crumbled" graphics
4058
4059   int scale_up_factor;                  // optional factor for scaling image up
4060   int tile_size;                        // optional explicitly defined tile size
4061
4062   int clone_from;                       // graphic for cloning *all* settings
4063
4064   int init_delay_fixed;                 // optional initial delay values for global
4065   int init_delay_random;                // animations (pause interval before start)
4066   int init_delay_action;                // optional action called on animation start
4067   int anim_delay_fixed;                 // optional delay values for bored/sleeping
4068   int anim_delay_random;                // and global animations (animation length)
4069   int anim_delay_action;                // optional action called on animation end
4070   int post_delay_fixed;                 // optional delay values after bored/global
4071   int post_delay_random;                // animations (pause before next animation)
4072   int post_delay_action;                // optional action called after post delay
4073
4074   int init_event;                       // optional event triggering animation start
4075   int init_event_action;                // optional action called on animation start
4076   int anim_event;                       // optional event triggering animation end
4077   int anim_event_action;                // optional action called on animation end
4078
4079   int step_offset;                      // optional step offset of toon animations
4080   int step_xoffset;                     // optional step offset of toon animations
4081   int step_yoffset;                     // optional step offset of toon animations
4082   int step_delay;                       // optional step delay of toon animations
4083   int direction;                        // optional move direction of toon animations
4084   int position;                         // optional draw position of toon animations
4085   int x;                                // optional draw position of toon animations
4086   int y;                                // optional draw position of toon animations
4087
4088   int draw_xoffset;                     // optional offset for drawing font chars
4089   int draw_yoffset;                     // optional offset for drawing font chars
4090
4091   int draw_masked;                      // optional setting for drawing envelope gfx
4092   int draw_order;                       // optional draw order for global animations
4093
4094   int fade_mode;                        // optional setting for drawing title screens
4095   int fade_delay;                       // optional setting for drawing title screens
4096   int post_delay;                       // optional setting for drawing title screens
4097   int auto_delay;                       // optional setting for drawing title screens
4098   int auto_delay_unit;                  // optional setting for drawing title screens
4099   int align, valign;                    // optional setting for drawing title screens
4100   int sort_priority;                    // optional setting for drawing title screens
4101
4102   int class;
4103   int style;
4104   int alpha;
4105
4106   int active_xoffset;
4107   int active_yoffset;
4108   int pressed_xoffset;
4109   int pressed_yoffset;
4110
4111   int stacked_xfactor;
4112   int stacked_yfactor;
4113   int stacked_xoffset;
4114   int stacked_yoffset;
4115
4116   boolean use_image_size;               // use image size as default width and height
4117 };
4118
4119 struct SoundInfo
4120 {
4121   boolean loop;
4122   int volume;
4123   int priority;
4124 };
4125
4126 struct MusicInfo
4127 {
4128   boolean loop;
4129 };
4130
4131 struct MusicPrefixInfo
4132 {
4133   char *prefix;
4134   boolean is_loop_music;
4135 };
4136
4137 struct MusicFileInfo
4138 {
4139   char *basename;
4140
4141   char *title_header;
4142   char *artist_header;
4143   char *album_header;
4144   char *year_header;
4145   char *played_header;
4146
4147   char *title;
4148   char *artist;
4149   char *album;
4150   char *year;
4151   char *played;
4152
4153   int music;
4154
4155   boolean is_sound;
4156
4157   struct MusicFileInfo *prev, *next;
4158 };
4159
4160 struct ElementActionInfo
4161 {
4162   char *suffix;
4163   int value;
4164   boolean is_loop_sound;
4165 };
4166
4167 struct ElementDirectionInfo
4168 {
4169   char *suffix;
4170   int value;
4171 };
4172
4173 struct SpecialSuffixInfo
4174 {
4175   char *suffix;
4176   int value;
4177 };
4178
4179 struct HelpAnimInfo
4180 {
4181   int element;
4182   int action;
4183   int direction;
4184
4185   int delay;
4186 };
4187
4188
4189 extern Bitmap                          *bitmap_db_field;
4190 extern Bitmap                          *bitmap_db_door_1;
4191 extern Bitmap                          *bitmap_db_door_2;
4192 extern Bitmap                          *bitmap_db_store_1;
4193 extern Bitmap                          *bitmap_db_store_2;
4194 extern DrawBuffer                      *fieldbuffer;
4195 extern DrawBuffer                      *drawto_field;
4196
4197 extern int                              game_status;
4198 extern int                              game_status_last_screen;
4199 extern boolean                          level_editor_test_game;
4200 extern boolean                          score_info_tape_play;
4201 extern boolean                          network_playing;
4202
4203 extern int                              key_joystick_mapping;
4204
4205 extern short                            Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4206 extern short                            Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4207 extern short                            MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4208 extern short                            MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4209 extern short                            MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4210 extern short                            ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4211 extern short                            ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4212 extern short                            CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4213 extern short                            Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4214 extern short                            Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4215 extern short                            StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4216 extern short                            Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4217 extern boolean                          Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4218 extern boolean                          Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4219 extern short                            ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4220 extern short                            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4221 extern short                            WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4222 extern short                            WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4223 extern short                            CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4224 extern short                            CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4225 extern short                            AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4226 extern short                            AmoebaCnt[MAX_NUM_AMOEBA];
4227 extern short                            AmoebaCnt2[MAX_NUM_AMOEBA];
4228 extern short                            ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4229 extern short                            ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4230 extern short                            ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4231 extern int                              RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4232 extern int                              PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4233
4234 extern int                              GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4235 extern int                              GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4236 extern int                              GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4237 extern int                              GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4238 extern int                              GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4239 extern int                              GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4240 extern int                              GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4241 extern int                              GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4242
4243 extern int                              ActiveElement[MAX_NUM_ELEMENTS];
4244 extern int                              ActiveButton[NUM_IMAGE_FILES];
4245 extern int                              ActiveFont[NUM_FONTS];
4246
4247 extern int                              lev_fieldx, lev_fieldy;
4248 extern int                              scroll_x, scroll_y;
4249
4250 extern int                              WIN_XSIZE, WIN_YSIZE;
4251 extern int                              SCR_FIELDX, SCR_FIELDY;
4252 extern int                              REAL_SX, REAL_SY;
4253 extern int                              SX, SY;
4254 extern int                              DX, DY;
4255 extern int                              VX, VY;
4256 extern int                              EX, EY;
4257 extern int                              dDX, dDY;
4258 extern int                              FULL_SXSIZE, FULL_SYSIZE;
4259 extern int                              SXSIZE, SYSIZE;
4260 extern int                              DXSIZE, DYSIZE;
4261 extern int                              VXSIZE, VYSIZE;
4262 extern int                              EXSIZE, EYSIZE;
4263 extern int                              TILESIZE_VAR;
4264
4265 extern int                              FADE_SX, FADE_SY;
4266 extern int                              FADE_SXSIZE, FADE_SYSIZE;
4267
4268 extern int                              FX, FY;
4269 extern int                              ScrollStepSize;
4270 extern int                              ScreenMovDir, ScreenMovPos, ScreenGfxPos;
4271 extern int                              BorderElement;
4272 extern int                              MenuFrameDelay;
4273 extern int                              GameFrameDelay;
4274 extern int                              FfwdFrameDelay;
4275 extern int                              BX1, BY1;
4276 extern int                              BX2, BY2;
4277 extern int                              SBX_Left, SBX_Right;
4278 extern int                              SBY_Upper, SBY_Lower;
4279
4280 extern int                              TimeFrames, TimePlayed, TimeLeft;
4281 extern int                              TapeTimeFrames, TapeTime;
4282
4283 extern boolean                          network_player_action_received;
4284
4285 extern int                              graphics_action_mapping[];
4286
4287 extern struct LevelInfo                 level, level_template;
4288 extern struct ScoreInfo                 scores, server_scores;
4289 extern struct TapeInfo                  tape;
4290 extern struct GlobalInfo                global;
4291 extern struct BorderInfo                border;
4292 extern struct ViewportInfo              viewport;
4293 extern struct TitleFadingInfo           fading;
4294 extern struct TitleFadingInfo           fading_none;
4295 extern struct TitleFadingInfo           title_initial_first_default;
4296 extern struct TitleFadingInfo           title_initial_default;
4297 extern struct TitleFadingInfo           title_first_default;
4298 extern struct TitleFadingInfo           title_default;
4299 extern struct TitleMessageInfo          titlescreen_initial_first_default;
4300 extern struct TitleMessageInfo          titlescreen_initial_first[];
4301 extern struct TitleMessageInfo          titlescreen_initial_default;
4302 extern struct TitleMessageInfo          titlescreen_initial[];
4303 extern struct TitleMessageInfo          titlescreen_first_default;
4304 extern struct TitleMessageInfo          titlescreen_first[];
4305 extern struct TitleMessageInfo          titlescreen_default;
4306 extern struct TitleMessageInfo          titlescreen[];
4307 extern struct TitleMessageInfo          titlemessage_initial_first_default;
4308 extern struct TitleMessageInfo          titlemessage_initial_first[];
4309 extern struct TitleMessageInfo          titlemessage_initial_default;
4310 extern struct TitleMessageInfo          titlemessage_initial[];
4311 extern struct TitleMessageInfo          titlemessage_first_default;
4312 extern struct TitleMessageInfo          titlemessage_first[];
4313 extern struct TitleMessageInfo          titlemessage_default;
4314 extern struct TitleMessageInfo          titlemessage[];
4315 extern struct TitleMessageInfo          readme;
4316 extern struct InitInfo                  init, init_last;
4317 extern struct MenuInfo                  menu;
4318 extern struct DoorInfo                  door_1, door_2;
4319 extern struct RequestInfo               request;
4320 extern struct PreviewInfo               preview;
4321 extern struct EditorInfo                editor;
4322 extern struct ElementInfo               element_info[];
4323 extern struct ElementNameInfo           element_name_info[];
4324 extern struct ElementActionInfo         element_action_info[];
4325 extern struct ElementDirectionInfo      element_direction_info[];
4326 extern struct SpecialSuffixInfo         special_suffix_info[];
4327 extern struct TokenIntPtrInfo           image_config_vars[];
4328 extern struct TokenIntPtrInfo           sound_config_vars[];
4329 extern struct FontInfo                  font_info[];
4330 extern struct GlobalAnimInfo            global_anim_info[];
4331 extern struct GlobalAnimNameInfo        global_anim_name_info[];
4332 extern struct GlobalAnimEventInfo       global_anim_event_info;
4333 extern struct MusicPrefixInfo           music_prefix_info[];
4334 extern struct GraphicInfo              *graphic_info;
4335 extern struct SoundInfo                *sound_info;
4336 extern struct MusicInfo                *music_info;
4337 extern struct MusicFileInfo            *music_file_info;
4338 extern struct HelpAnimInfo             *helpanim_info;
4339 extern SetupFileHash                   *helptext_info;
4340 extern SetupFileHash                   *image_config_hash;
4341 extern SetupFileHash                   *sound_config_hash;
4342 extern SetupFileHash                   *element_token_hash;
4343 extern SetupFileHash                   *graphic_token_hash;
4344 extern SetupFileHash                   *font_token_hash;
4345 extern SetupFileHash                   *hide_setup_hash;
4346 extern SetupFileHash                   *anim_url_hash;
4347 extern struct ConfigTypeInfo            image_config_suffix[];
4348 extern struct ConfigTypeInfo            sound_config_suffix[];
4349 extern struct ConfigTypeInfo            music_config_suffix[];
4350 extern struct ConfigInfo                image_config[];
4351 extern struct ConfigInfo                sound_config[];
4352 extern struct ConfigInfo                music_config[];
4353 extern struct ConfigInfo                helpanim_config[];
4354 extern struct ConfigInfo                helptext_config[];
4355
4356 #endif  // MAIN_H