1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
21 #include <sys/types.h>
28 #define DEBUG_TIMING 0
31 typedef unsigned char boolean;
32 typedef unsigned char byte;
43 #define WIN_SDL_DEPTH 16 /* !!! change this !!! */
48 #define WIN_XPOS ((XRES - WIN_XSIZE) / 2)
49 #define WIN_YPOS ((YRES - WIN_YSIZE) / 2)
53 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
54 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
55 #define MIN_LEV_FIELDX 3
56 #define MIN_LEV_FIELDY 3
57 #define STD_LEV_FIELDX 64
58 #define STD_LEV_FIELDY 32
59 #define MAX_LEV_FIELDX 128
60 #define MAX_LEV_FIELDY 128
65 #define MIN(a,b) ((a) < (b) ? (a) : (b))
68 #define MAX(a,b) ((a) > (b) ? (a) : (b))
71 #define ABS(a) ((a) < 0 ? -(a) : (a))
74 #define SIGN(a) ((a) < 0 ? -1 : ((a)>0 ? 1 : 0))
77 #define SCREENX(a) ((a) - scroll_x)
78 #define SCREENY(a) ((a) - scroll_y)
79 #define LEVELX(a) ((a) + scroll_x)
80 #define LEVELY(a) ((a) + scroll_y)
81 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
82 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
83 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
85 /* values for 'Elementeigenschaften1' */
86 #define EP_BIT_AMOEBALIVE (1 << 0)
87 #define EP_BIT_AMOEBOID (1 << 1)
88 #define EP_BIT_SCHLUESSEL (1 << 2)
89 #define EP_BIT_PFORTE (1 << 3)
90 #define EP_BIT_SOLID (1 << 4)
91 #define EP_BIT_MASSIVE (1 << 5)
92 #define EP_BIT_SLIPPERY (1 << 6)
93 #define EP_BIT_ENEMY (1 << 7)
94 #define EP_BIT_MAUER (1 << 8)
95 #define EP_BIT_CAN_FALL (1 << 9)
96 #define EP_BIT_CAN_SMASH (1 << 10)
97 #define EP_BIT_CAN_CHANGE (1 << 11)
98 #define EP_BIT_CAN_MOVE (1 << 12)
99 #define EP_BIT_COULD_MOVE (1 << 13)
100 #define EP_BIT_DONT_TOUCH (1 << 14)
101 #define EP_BIT_DONT_GO_TO (1 << 15)
102 #define EP_BIT_MAMPF2 (1 << 16)
103 #define EP_BIT_CHAR (1 << 17)
104 #define EP_BIT_BD_ELEMENT (1 << 18)
105 #define EP_BIT_SB_ELEMENT (1 << 19)
106 #define EP_BIT_GEM (1 << 20)
107 #define EP_BIT_INACTIVE (1 << 21)
108 #define EP_BIT_EXPLOSIVE (1 << 22)
109 #define EP_BIT_MAMPF3 (1 << 23)
110 #define EP_BIT_PUSHABLE (1 << 24)
111 #define EP_BIT_PLAYER (1 << 25)
112 #define EP_BIT_HAS_CONTENT (1 << 26)
113 #define EP_BIT_EATABLE (1 << 27)
114 #define EP_BIT_SP_ELEMENT (1 << 28)
115 #define EP_BIT_QUICK_GATE (1 << 29)
116 #define EP_BIT_OVER_PLAYER (1 << 30)
117 #define EP_BIT_ACTIVE_BOMB (1 << 31)
119 /* values for 'Elementeigenschaften2' */
120 #define EP_BIT_BELT (1 << 0)
121 #define EP_BIT_BELT_SWITCH (1 << 1)
122 #define EP_BIT_TUBE (1 << 2)
124 #define IS_AMOEBALIVE(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
125 #define IS_AMOEBOID(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
126 #define IS_SCHLUESSEL(e) (Elementeigenschaften1[e] & EP_BIT_SCHLUESSEL)
127 #define IS_PFORTE(e) (Elementeigenschaften1[e] & EP_BIT_PFORTE)
128 #define IS_SOLID(e) (Elementeigenschaften1[e] & EP_BIT_SOLID)
129 #define IS_MASSIVE(e) (Elementeigenschaften1[e] & EP_BIT_MASSIVE)
130 #define IS_SLIPPERY(e) (Elementeigenschaften1[e] & EP_BIT_SLIPPERY)
131 #define IS_ENEMY(e) (Elementeigenschaften1[e] & EP_BIT_ENEMY)
132 #define IS_MAUER(e) (Elementeigenschaften1[e] & EP_BIT_MAUER)
133 #define CAN_FALL(e) (Elementeigenschaften1[e] & EP_BIT_CAN_FALL)
134 #define CAN_SMASH(e) (Elementeigenschaften1[e] & EP_BIT_CAN_SMASH)
135 #define CAN_CHANGE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_CHANGE)
136 #define CAN_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_MOVE)
137 #define COULD_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_COULD_MOVE)
138 #define DONT_TOUCH(e) (Elementeigenschaften1[e] & EP_BIT_DONT_TOUCH)
139 #define DONT_GO_TO(e) (Elementeigenschaften1[e] & EP_BIT_DONT_GO_TO)
140 #define IS_MAMPF2(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF2)
141 #define IS_CHAR(e) (Elementeigenschaften1[e] & EP_BIT_CHAR)
142 #define IS_BD_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_BD_ELEMENT)
143 #define IS_SB_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SB_ELEMENT)
144 #define IS_GEM(e) (Elementeigenschaften1[e] & EP_BIT_GEM)
145 #define IS_INACTIVE(e) (Elementeigenschaften1[e] & EP_BIT_INACTIVE)
146 #define IS_EXPLOSIVE(e) (Elementeigenschaften1[e] & EP_BIT_EXPLOSIVE)
147 #define IS_MAMPF3(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF3)
148 #define IS_PUSHABLE(e) (Elementeigenschaften1[e] & EP_BIT_PUSHABLE)
149 #define ELEM_IS_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_PLAYER)
150 #define HAS_CONTENT(e) (Elementeigenschaften1[e] & EP_BIT_HAS_CONTENT)
151 #define IS_EATABLE(e) (Elementeigenschaften1[e] & EP_BIT_EATABLE)
152 #define IS_SP_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SP_ELEMENT)
153 #define IS_QUICK_GATE(e) (Elementeigenschaften1[e] & EP_BIT_QUICK_GATE)
154 #define IS_OVER_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_OVER_PLAYER)
155 #define IS_ACTIVE_BOMB(e) (Elementeigenschaften1[e] & EP_BIT_ACTIVE_BOMB)
156 #define IS_BELT(e) (Elementeigenschaften2[e] & EP_BIT_BELT)
157 #define IS_BELT_SWITCH(e) (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
158 #define IS_TUBE(e) (Elementeigenschaften2[e] & EP_BIT_TUBE)
160 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
162 #define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
163 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
165 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
166 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
167 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
169 #define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
170 (e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \
171 (e) == EL_EDELSTEIN ? EL_DIAMANT : \
172 (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
173 (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
174 (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
176 #define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
177 (e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \
179 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
180 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
181 #define TAPE_IS_EMPTY(x) ((x).length == 0)
182 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
184 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
185 #define SHIELD_ON(p) ((p)->shield_passive_time_left > 0)
186 #define PROTECTED_FIELD(x,y) (IS_TUBE(Feld[x][y]))
187 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
188 PROTECTED_FIELD(x, y))
190 /* Bitmaps with graphic file */
198 #define PIX_BIGFONT 7
199 #define PIX_SMALLFONT 8
200 #define PIX_MEDIUMFONT 9
201 /* Bitmaps without graphic file */
202 #define PIX_DB_BACK 10
203 #define PIX_DB_DOOR 11
204 #define PIX_DB_FIELD 12
206 #define NUM_PICTURES 10
207 #define NUM_BITMAPS 13
209 /* boundaries of arrays etc. */
210 #define MAX_PLAYER_NAME_LEN 10
211 #define MAX_LEVEL_NAME_LEN 32
212 #define MAX_LEVEL_AUTHOR_LEN 32
213 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
214 #define MAX_SCORE_ENTRIES 100
215 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
216 #define MAX_NUM_AMOEBA 100
218 /* values for elements with content */
219 #define MIN_ELEMENT_CONTENTS 1
220 #define STD_ELEMENT_CONTENTS 4
221 #define MAX_ELEMENT_CONTENTS 8
223 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
225 /* fundamental game speed values */
226 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
227 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
228 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
229 #define GADGET_FRAME_DELAY 150 /* delay between gadget actions */
230 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
231 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
235 char Name[MAX_PLAYER_NAME_LEN + 1];
244 char *ro_base_directory;
245 char *rw_base_directory;
246 char *level_directory;
252 struct SetupJoystickInfo
255 int xleft, xmiddle, xright;
256 int yupper, ymiddle, ylower;
261 struct SetupKeyboardInfo
271 struct SetupInputInfo
273 boolean use_joystick;
274 struct SetupJoystickInfo joy;
275 struct SetupKeyboardInfo key;
285 boolean sound_simple;
287 boolean double_buffering;
288 boolean direct_draw; /* !double_buffering (redundant!) */
289 boolean scroll_delay;
290 boolean soft_scrolling;
298 struct SetupInputInfo input[MAX_PLAYERS];
305 struct SetupFileList *next;
310 boolean present; /* player present in level playfield */
311 boolean connected; /* player connected (locally or via network) */
312 boolean active; /* player (present && connected) */
314 int index_nr, client_nr, element_nr;
316 byte action; /* action from local input device */
317 byte effective_action; /* action aknowledged from network server
318 or summarized over all configured input
319 devices when in single player mode */
320 byte programmed_action; /* action forced by game itself (like moving
321 through doors); overrides other actions */
323 int joystick_fd; /* file descriptor of player's joystick */
325 int jx,jy, last_jx,last_jy;
326 int MovDir, MovPos, GfxPos;
331 boolean LevelSolved, GameOver;
334 unsigned long move_delay;
335 int move_delay_value;
339 unsigned long push_delay;
340 unsigned long push_delay_value;
342 int frame_reset_delay;
344 unsigned long actual_frame_counter;
347 int gems_still_needed;
348 int sokobanfields_still_needed;
349 int lights_still_needed;
350 int friends_still_needed;
353 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
354 int shield_passive_time_left;
355 int shield_active_time_left;
364 char name[MAX_LEVEL_NAME_LEN + 1];
365 char author[MAX_LEVEL_AUTHOR_LEN + 1];
366 int score[LEVEL_SCORE_ELEMENTS];
367 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
368 int num_yam_contents;
375 boolean double_speed;
381 char *filename; /* level series single directory name */
382 char *fullpath; /* complete path relative to level directory */
383 char *basepath; /* absolute base path of level directory */
384 char *name; /* level series name, as displayed on main screen */
385 char *name_short; /* optional short name for level selection screen */
386 char *name_sorting; /* optional sorting name for correct level sorting */
387 char *author; /* level series author name levels without author */
388 char *imported_from; /* optional comment for imported level series */
389 int levels; /* number of levels in level series */
390 int first_level; /* first level number (to allow start with 0 or 1) */
391 int last_level; /* last level number (automatically calculated) */
392 int sort_priority; /* sort levels by 'sort_priority' and then by name */
393 boolean level_group; /* directory contains more level series directories */
394 boolean parent_link; /* entry links back to parent directory */
395 boolean user_defined; /* user defined levels are stored in home directory */
396 boolean readonly; /* readonly levels can not be changed with editor */
397 int color; /* color to use on selection screen for this level */
398 char *class_desc; /* description of level series class */
399 int handicap_level; /* number of the lowest unsolved level */
400 int cl_first; /* internal control field for "choose level" screen */
401 int cl_cursor; /* internal control field for "choose level" screen */
403 struct LevelDirInfo *node_parent; /* parent level directory info */
404 struct LevelDirInfo *node_group; /* level group sub-directory info */
405 struct LevelDirInfo *next; /* next level series structure node */
411 unsigned long random_seed;
413 unsigned long counter;
414 unsigned long length;
415 unsigned long length_seconds;
416 unsigned int delay_played;
417 boolean pause_before_death;
418 boolean recording, playing, pausing;
419 boolean fast_forward;
421 boolean player_participates[MAX_PLAYERS];
424 byte action[MAX_PLAYERS];
433 boolean magic_wall_active;
434 int magic_wall_time_left;
436 int timegate_time_left;
448 extern Display *display;
449 extern Visual *visual;
451 extern DrawWindow window;
452 extern GC gc, clip_gc[], tile_clip_gc;
454 extern Bitmap pix_masked[], tile_masked[];
455 extern Pixmap clipmask[], tile_clipmask[];
457 #ifdef USE_XPM_LIBRARY
458 extern XpmAttributes xpm_att[];
461 extern DrawBuffer drawto, drawto_field, backbuffer, fieldbuffer;
462 extern Colormap cmap;
464 extern int sound_pipe[2];
465 extern int sound_device;
466 extern char *sound_device_name;
467 extern int joystick_device;
468 extern char *joystick_device_name[];
470 extern char *program_name;
472 extern int game_status;
473 extern boolean level_editor_test_game;
474 extern boolean network_playing;
475 extern int button_status;
476 extern boolean motion_status;
477 extern int key_joystick_mapping;
478 extern int global_joystick_status, joystick_status;
479 extern int sound_status;
480 extern boolean sound_loops_allowed;
482 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
483 extern int redraw_x1, redraw_y1;
484 extern int redraw_mask;
485 extern int redraw_tiles;
487 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
488 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
489 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
490 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
491 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
492 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
493 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
494 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
495 extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
496 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
497 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
498 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
499 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
500 extern unsigned long Elementeigenschaften1[MAX_ELEMENTS];
501 extern unsigned long Elementeigenschaften2[MAX_ELEMENTS];
504 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
506 extern int FX,FY, ScrollStepSize;
507 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
508 extern int BorderElement;
509 extern int GameFrameDelay;
510 extern int FfwdFrameDelay;
511 extern int BX1,BY1, BX2,BY2;
512 extern int SBX_Left, SBX_Right;
513 extern int SBY_Upper, SBY_Lower;
514 extern int ZX,ZY, ExitX,ExitY;
515 extern int AllPlayersGone;
516 extern int FrameCounter, TimeFrames, TimePlayed, TimeLeft;
517 extern boolean SiebAktiv;
518 extern int SiebCount;
520 extern boolean network_player_action_received;
522 extern struct LevelDirInfo *leveldir_first, *leveldir_current;
523 extern struct LevelInfo level;
524 extern struct PlayerInfo stored_player[], *local_player;
525 extern struct HiScore highscore[];
526 extern struct TapeInfo tape;
527 extern struct SoundInfo Sound[];
528 extern struct JoystickInfo joystick[];
529 extern struct OptionInfo options;
530 extern struct SetupInfo setup;
531 extern struct GameInfo game;
532 extern struct GlobalInfo global;
534 extern char *sound_name[];
535 extern int background_loop[];
536 extern int num_bg_loops;
537 extern char *element_info[];
540 /* often used screen positions */
543 #define REAL_SX (SX - 2)
544 #define REAL_SY (SY - 2)
553 #define MINI_TILEX (TILEX / 2)
554 #define MINI_TILEY (TILEY / 2)
555 #define MICRO_TILEX (TILEX / 8)
556 #define MICRO_TILEY (TILEY / 8)
557 #define MIDPOSX (SCR_FIELDX / 2)
558 #define MIDPOSY (SCR_FIELDY / 2)
559 #define SXSIZE (SCR_FIELDX * TILEX)
560 #define SYSIZE (SCR_FIELDY * TILEY)
561 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
562 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
565 #define VXSIZE DXSIZE
567 #define EXSIZE DXSIZE
568 #define EYSIZE (VXSIZE + 44)
569 #define FULL_SXSIZE (2 + SXSIZE + 2)
570 #define FULL_SYSIZE (2 + SYSIZE + 2)
571 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
572 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
573 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
574 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
575 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
576 #define FONT1_XSIZE 32
577 #define FONT1_YSIZE 32
578 #define FONT2_XSIZE 14
579 #define FONT2_YSIZE 14
580 #define FONT3_XSIZE 11
581 #define FONT3_YSIZE 14
582 #define FONT4_XSIZE 16
583 #define FONT4_YSIZE 16
584 #define FONT5_XSIZE 10
585 #define FONT5_YSIZE 14
586 #define FONT6_XSIZE 16
587 #define FONT6_YSIZE 32
589 #define GFX_STARTX SX
590 #define GFX_STARTY SY
591 #define MINI_GFX_STARTX SX
592 #define MINI_GFX_STARTY 424
593 #define MICRO_GFX_STARTX SX
594 #define MICRO_GFX_STARTY 536
595 #define GFX_PER_LINE 16
596 #define MINI_GFX_PER_LINE 32
597 #define MICRO_GFX_PER_LINE 128
599 #define HEROES_PER_LINE 16
601 #define MINI_SP_STARTX 0
602 #define MINI_SP_STARTY 352
603 #define MICRO_SP_STARTX 0
604 #define MICRO_SP_STARTY 448
605 #define SP_PER_LINE 16
606 #define MINI_SP_PER_LINE 16
607 #define MICRO_SP_PER_LINE 64
609 #define MINI_DC_STARTX 256
610 #define MINI_DC_STARTY 256
611 #define MICRO_DC_STARTX 384
612 #define MICRO_DC_STARTY 384
613 #define DC_PER_LINE 16
614 #define MINI_DC_PER_LINE 16
615 #define MICRO_DC_PER_LINE 16
617 #define MINI_MORE_STARTX 256
618 #define MINI_MORE_STARTY 256
619 #define MICRO_MORE_STARTX 384
620 #define MICRO_MORE_STARTY 384
621 #define MORE_PER_LINE 16
622 #define MINI_MORE_PER_LINE 16
623 #define MICRO_MORE_PER_LINE 16
625 #define FONT_CHARS_PER_LINE 16
626 #define FONT_LINES_PER_FONT 4
629 ** 0 - 499: real elements, stored in level file
630 ** 500 - 699: flag elements, only used at runtime
632 /* "real" level elements */
633 #define EL_LEERRAUM 0
634 #define EL_ERDREICH 1
635 #define EL_MAUERWERK 2
636 #define EL_FELSBODEN 3
637 #define EL_FELSBROCKEN 4
638 #define EL_SCHLUESSEL 5
639 #define EL_EDELSTEIN 6
640 #define EL_AUSGANG_ZU 7
641 #define EL_SPIELFIGUR 8
643 #define EL_FLIEGER 10
644 #define EL_MAMPFER 11
647 #define EL_DIAMANT 14
648 #define EL_AMOEBE_TOT 15
649 #define EL_MORAST_LEER 16
650 #define EL_MORAST_VOLL 17
651 #define EL_TROPFEN 18
653 #define EL_MAGIC_WALL_OFF 20
654 #define EL_SPEED_PILL 21
655 #define EL_SALZSAEURE 22
656 #define EL_AMOEBE_NASS 23
657 #define EL_AMOEBE_NORM 24
658 #define EL_KOKOSNUSS 25
660 #define EL_LIFE_ASYNC 27
661 #define EL_DYNAMITE_ACTIVE 28
662 #define EL_BADEWANNE 29
663 #define EL_ABLENK_AUS 30
664 #define EL_ABLENK_EIN 31
665 #define EL_SCHLUESSEL1 32
666 #define EL_SCHLUESSEL2 33
667 #define EL_SCHLUESSEL3 34
668 #define EL_SCHLUESSEL4 35
669 #define EL_PFORTE1 36
670 #define EL_PFORTE2 37
671 #define EL_PFORTE3 38
672 #define EL_PFORTE4 39
673 #define EL_PFORTE1X 40
674 #define EL_PFORTE2X 41
675 #define EL_PFORTE3X 42
676 #define EL_PFORTE4X 43
677 #define EL_DYNAMITE_INACTIVE 44
679 #define EL_UNSICHTBAR 46
680 #define EL_BIRNE_AUS 47
681 #define EL_BIRNE_EIN 48
682 #define EL_ERZ_EDEL 49
683 #define EL_ERZ_DIAM 50
684 #define EL_AMOEBE_VOLL 51
685 #define EL_AMOEBE_BD 52
686 #define EL_ZEIT_VOLL 53
687 #define EL_ZEIT_LEER 54
688 #define EL_MAUER_LEBT 55
689 #define EL_EDELSTEIN_BD 56
690 #define EL_EDELSTEIN_GELB 57
691 #define EL_ERZ_EDEL_BD 58
692 #define EL_ERZ_EDEL_GELB 59
693 #define EL_MAMPFER2 60
694 #define EL_MAGIC_WALL_BD_OFF 61
695 #define EL_INVISIBLE_STEEL 62
697 #define EL_UNUSED_63 63
699 #define EL_DYNABOMB_NR 64
700 #define EL_DYNABOMB_SZ 65
701 #define EL_DYNABOMB_XL 66
702 #define EL_SOKOBAN_OBJEKT 67
703 #define EL_SOKOBAN_FELD_LEER 68
704 #define EL_SOKOBAN_FELD_VOLL 69
705 #define EL_BUTTERFLY_RIGHT 70
706 #define EL_BUTTERFLY_UP 71
707 #define EL_BUTTERFLY_LEFT 72
708 #define EL_BUTTERFLY_DOWN 73
709 #define EL_FIREFLY_RIGHT 74
710 #define EL_FIREFLY_UP 75
711 #define EL_FIREFLY_LEFT 76
712 #define EL_FIREFLY_DOWN 77
713 #define EL_BUTTERFLY_1 EL_BUTTERFLY_DOWN
714 #define EL_BUTTERFLY_2 EL_BUTTERFLY_LEFT
715 #define EL_BUTTERFLY_3 EL_BUTTERFLY_UP
716 #define EL_BUTTERFLY_4 EL_BUTTERFLY_RIGHT
717 #define EL_FIREFLY_1 EL_FIREFLY_LEFT
718 #define EL_FIREFLY_2 EL_FIREFLY_DOWN
719 #define EL_FIREFLY_3 EL_FIREFLY_RIGHT
720 #define EL_FIREFLY_4 EL_FIREFLY_UP
721 #define EL_BUTTERFLY 78
722 #define EL_FIREFLY 79
723 #define EL_SPIELER1 80
724 #define EL_SPIELER2 81
725 #define EL_SPIELER3 82
726 #define EL_SPIELER4 83
727 #define EL_KAEFER_RIGHT 84
728 #define EL_KAEFER_UP 85
729 #define EL_KAEFER_LEFT 86
730 #define EL_KAEFER_DOWN 87
731 #define EL_FLIEGER_RIGHT 88
732 #define EL_FLIEGER_UP 89
733 #define EL_FLIEGER_LEFT 90
734 #define EL_FLIEGER_DOWN 91
735 #define EL_PACMAN_RIGHT 92
736 #define EL_PACMAN_UP 93
737 #define EL_PACMAN_LEFT 94
738 #define EL_PACMAN_DOWN 95
739 #define EL_EDELSTEIN_ROT 96
740 #define EL_EDELSTEIN_LILA 97
741 #define EL_ERZ_EDEL_ROT 98
742 #define EL_ERZ_EDEL_LILA 99
743 #define EL_BADEWANNE1 100
744 #define EL_BADEWANNE2 101
745 #define EL_BADEWANNE3 102
746 #define EL_BADEWANNE4 103
747 #define EL_BADEWANNE5 104
748 #define EL_BD_WALL 105
749 #define EL_BD_ROCK 106
750 #define EL_AUSGANG_AUF 107
751 #define EL_BLACK_ORB 108
752 #define EL_AMOEBA2DIAM 109
754 #define EL_PINGUIN 111
756 #define EL_PFEIL_LEFT 113
757 #define EL_PFEIL_RIGHT 114
758 #define EL_PFEIL_UP 115
759 #define EL_PFEIL_DOWN 116
760 #define EL_SCHWEIN 117
761 #define EL_DRACHE 118
763 #define EL_EM_KEY_1_FILE 119
765 #define EL_CHAR_START 120
766 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
767 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
768 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
769 #define EL_CHAR_RAUTE (EL_CHAR_ASCII0+35)
770 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
771 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
772 #define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0+38)
773 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
774 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
775 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
776 #define EL_CHAR_MULT (EL_CHAR_ASCII0+42)
777 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
778 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
779 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
780 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
781 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
782 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
783 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
784 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
785 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
786 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
787 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
788 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
789 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
790 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
791 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
792 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
793 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
794 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
795 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
796 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
797 #define EL_CHAR_END (EL_CHAR_START+79)
799 #define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \
800 (x) == 'Ö' ? EL_CHAR_OE : \
801 (x) == 'Ü' ? EL_CHAR_UE : \
802 EL_CHAR_A + (x) - 'A')
804 #define EL_MAUER_X 200
805 #define EL_MAUER_Y 201
806 #define EL_MAUER_XY 202
808 #define EL_EM_GATE_1 203
809 #define EL_EM_GATE_2 204
810 #define EL_EM_GATE_3 205
811 #define EL_EM_GATE_4 206
813 #define EL_EM_KEY_2_FILE 207
814 #define EL_EM_KEY_3_FILE 208
815 #define EL_EM_KEY_4_FILE 209
817 #define EL_SP_START 210
818 #define EL_SP_EMPTY (EL_SP_START + 0)
819 #define EL_SP_ZONK (EL_SP_START + 1)
820 #define EL_SP_BASE (EL_SP_START + 2)
821 #define EL_SP_MURPHY (EL_SP_START + 3)
822 #define EL_SP_INFOTRON (EL_SP_START + 4)
823 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
824 #define EL_SP_HARD_GRAY (EL_SP_START + 6)
825 #define EL_SP_EXIT (EL_SP_START + 7)
826 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
827 #define EL_SP_PORT1_RIGHT (EL_SP_START + 9)
828 #define EL_SP_PORT1_DOWN (EL_SP_START + 10)
829 #define EL_SP_PORT1_LEFT (EL_SP_START + 11)
830 #define EL_SP_PORT1_UP (EL_SP_START + 12)
831 #define EL_SP_PORT2_RIGHT (EL_SP_START + 13)
832 #define EL_SP_PORT2_DOWN (EL_SP_START + 14)
833 #define EL_SP_PORT2_LEFT (EL_SP_START + 15)
834 #define EL_SP_PORT2_UP (EL_SP_START + 16)
835 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
836 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
837 #define EL_SP_TERMINAL (EL_SP_START + 19)
838 #define EL_SP_DISK_RED (EL_SP_START + 20)
839 #define EL_SP_PORT_Y (EL_SP_START + 21)
840 #define EL_SP_PORT_X (EL_SP_START + 22)
841 #define EL_SP_PORT_XY (EL_SP_START + 23)
842 #define EL_SP_ELECTRON (EL_SP_START + 24)
843 #define EL_SP_BUG (EL_SP_START + 25)
844 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
845 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
846 #define EL_SP_HARD_BASE1 (EL_SP_START + 28)
847 #define EL_SP_HARD_GREEN (EL_SP_START + 29)
848 #define EL_SP_HARD_BLUE (EL_SP_START + 30)
849 #define EL_SP_HARD_RED (EL_SP_START + 31)
850 #define EL_SP_HARD_YELLOW (EL_SP_START + 32)
851 #define EL_SP_HARD_BASE2 (EL_SP_START + 33)
852 #define EL_SP_HARD_BASE3 (EL_SP_START + 34)
853 #define EL_SP_HARD_BASE4 (EL_SP_START + 35)
854 #define EL_SP_HARD_BASE5 (EL_SP_START + 36)
855 #define EL_SP_HARD_BASE6 (EL_SP_START + 37)
856 #define EL_SP_CHIP_UPPER (EL_SP_START + 38)
857 #define EL_SP_CHIP_LOWER (EL_SP_START + 39)
858 #define EL_SP_END (EL_SP_START + 39)
860 #define EL_EM_GATE_1X 250
861 #define EL_EM_GATE_2X 251
862 #define EL_EM_GATE_3X 252
863 #define EL_EM_GATE_4X 253
865 #define EL_UNUSED_254 254
866 #define EL_UNUSED_255 255
869 #define EL_CRYSTAL 257
870 #define EL_WALL_PEARL 258
871 #define EL_WALL_CRYSTAL 259
872 #define EL_DOOR_WHITE 260
873 #define EL_DOOR_WHITE_GRAY 261
874 #define EL_KEY_WHITE 262
875 #define EL_SHIELD_PASSIVE 263
876 #define EL_EXTRA_TIME 264
877 #define EL_SWITCHGATE_OPEN 265
878 #define EL_SWITCHGATE_CLOSED 266
879 #define EL_SWITCHGATE_SWITCH_1 267
880 #define EL_SWITCHGATE_SWITCH_2 268
882 #define EL_UNUSED_269 269
883 #define EL_UNUSED_270 270
885 #define EL_BELT1_LEFT 271
886 #define EL_BELT1_MIDDLE 272
887 #define EL_BELT1_RIGHT 273
888 #define EL_BELT1_SWITCH_LEFT 274
889 #define EL_BELT1_SWITCH_MIDDLE 275
890 #define EL_BELT1_SWITCH_RIGHT 276
891 #define EL_BELT2_LEFT 277
892 #define EL_BELT2_MIDDLE 278
893 #define EL_BELT2_RIGHT 279
894 #define EL_BELT2_SWITCH_LEFT 280
895 #define EL_BELT2_SWITCH_MIDDLE 281
896 #define EL_BELT2_SWITCH_RIGHT 282
897 #define EL_BELT3_LEFT 283
898 #define EL_BELT3_MIDDLE 284
899 #define EL_BELT3_RIGHT 285
900 #define EL_BELT3_SWITCH_LEFT 286
901 #define EL_BELT3_SWITCH_MIDDLE 287
902 #define EL_BELT3_SWITCH_RIGHT 288
903 #define EL_BELT4_LEFT 289
904 #define EL_BELT4_MIDDLE 290
905 #define EL_BELT4_RIGHT 291
906 #define EL_BELT4_SWITCH_LEFT 292
907 #define EL_BELT4_SWITCH_MIDDLE 293
908 #define EL_BELT4_SWITCH_RIGHT 294
909 #define EL_LANDMINE 295
910 #define EL_ENVELOPE 296
911 #define EL_LIGHT_SWITCH_OFF 297
912 #define EL_LIGHT_SWITCH_ON 298
913 #define EL_SIGN_EXCLAMATION 299
914 #define EL_SIGN_RADIOACTIVITY 300
915 #define EL_SIGN_STOP 301
916 #define EL_SIGN_WHEELCHAIR 302
917 #define EL_SIGN_PARKING 303
918 #define EL_SIGN_ONEWAY 304
919 #define EL_SIGN_HEART 305
920 #define EL_SIGN_TRIANGLE 306
921 #define EL_SIGN_ROUND 307
922 #define EL_SIGN_EXIT 308
923 #define EL_SIGN_YINYANG 309
924 #define EL_SIGN_OTHER 310
925 #define EL_MOLE_LEFT 311
926 #define EL_MOLE_RIGHT 312
927 #define EL_MOLE_UP 313
928 #define EL_MOLE_DOWN 314
929 #define EL_STEEL_SLANTED 315
930 #define EL_SAND_INVISIBLE 316
931 #define EL_DX_UNKNOWN_15 317
932 #define EL_DX_UNKNOWN_42 318
934 #define EL_UNUSED_319 319
935 #define EL_UNUSED_320 320
937 #define EL_SHIELD_ACTIVE 321
938 #define EL_TIMEGATE_OPEN 322
939 #define EL_TIMEGATE_CLOSED 323
940 #define EL_TIMEGATE_SWITCH_ON 324
941 #define EL_TIMEGATE_SWITCH_OFF 325
943 #define EL_BALLOON 326
944 #define EL_BALLOON_SEND_LEFT 327
945 #define EL_BALLOON_SEND_RIGHT 328
946 #define EL_BALLOON_SEND_UP 329
947 #define EL_BALLOON_SEND_DOWN 330
948 #define EL_BALLOON_SEND_ANY 331
950 #define EL_EMC_STEEL_WALL_1 332
951 #define EL_EMC_STEEL_WALL_2 333
952 #define EL_EMC_STEEL_WALL_3 334
953 #define EL_EMC_STEEL_WALL_4 335
954 #define EL_EMC_WALL_1 336
955 #define EL_EMC_WALL_2 337
956 #define EL_EMC_WALL_3 338
957 #define EL_EMC_WALL_4 339
958 #define EL_EMC_WALL_5 340
959 #define EL_EMC_WALL_6 341
960 #define EL_EMC_WALL_7 342
961 #define EL_EMC_WALL_8 343
963 #define EL_TUBE_CROSS 344
964 #define EL_TUBE_VERTICAL 345
965 #define EL_TUBE_HORIZONTAL 346
966 #define EL_TUBE_VERT_LEFT 347
967 #define EL_TUBE_VERT_RIGHT 348
968 #define EL_TUBE_HORIZ_UP 349
969 #define EL_TUBE_HORIZ_DOWN 350
970 #define EL_TUBE_LEFT_UP 351
971 #define EL_TUBE_LEFT_DOWN 352
972 #define EL_TUBE_RIGHT_UP 353
973 #define EL_TUBE_RIGHT_DOWN 354
974 #define EL_SPRING 355
975 #define EL_TRAP_INACTIVE 356
976 #define EL_DX_SUPABOMB 357
978 /* "real" (and therefore drawable) runtime elements */
979 #define EL_FIRST_RUNTIME_EL 500
981 #define EL_MAGIC_WALL_EMPTY 500
982 #define EL_MAGIC_WALL_BD_EMPTY 501
983 #define EL_MAGIC_WALL_FULL 502
984 #define EL_MAGIC_WALL_BD_FULL 503
985 #define EL_MAGIC_WALL_DEAD 504
986 #define EL_MAGIC_WALL_BD_DEAD 505
987 #define EL_AUSGANG_ACT 506
988 #define EL_SP_TERMINAL_ACTIVE 507
989 #define EL_SP_BUG_ACTIVE 508
990 #define EL_EM_KEY_1 509
991 #define EL_EM_KEY_2 510
992 #define EL_EM_KEY_3 511
993 #define EL_EM_KEY_4 512
994 #define EL_DYNABOMB_ACTIVE_1 513
995 #define EL_DYNABOMB_ACTIVE_2 514
996 #define EL_DYNABOMB_ACTIVE_3 515
997 #define EL_DYNABOMB_ACTIVE_4 516
998 #define EL_SWITCHGATE_OPENING 517
999 #define EL_SWITCHGATE_CLOSING 518
1000 #define EL_TIMEGATE_OPENING 519
1001 #define EL_TIMEGATE_CLOSING 520
1002 #define EL_PEARL_BREAKING 521
1003 #define EL_TRAP_ACTIVE 522
1004 #define EL_SPRING_MOVING 523
1005 #define EL_SP_MURPHY_CLONE 524
1007 /* "unreal" (and therefore not drawable) runtime elements */
1008 #define EL_BLOCKED 600
1009 #define EL_EXPLODING 601
1010 #define EL_CRACKINGNUT 602
1011 #define EL_BLURB_LEFT 603
1012 #define EL_BLURB_RIGHT 604
1013 #define EL_AMOEBING 605
1014 #define EL_DEAMOEBING 606
1015 #define EL_MAUERND 607
1016 #define EL_BURNING 608
1017 #define EL_PLAYER_IS_LEAVING 609
1020 ** 0 - 255: graphics from "RocksScreen"
1021 ** 256 - 511: graphics from "RocksFont"
1022 ** 512 - 767: graphics from "RocksHeroes"
1023 ** 768 - 1023: graphics from "RocksSP"
1024 ** 1024 - 1279: graphics from "RocksDC"
1025 ** 1280 - 1535: graphics from "RocksMore"
1028 #define GFX_START_ROCKSSCREEN 0
1029 #define GFX_END_ROCKSSCREEN 255
1030 #define GFX_START_ROCKSFONT 256
1031 #define GFX_END_ROCKSFONT 511
1032 #define GFX_START_ROCKSHEROES 512
1033 #define GFX_END_ROCKSHEROES 767
1034 #define GFX_START_ROCKSSP 768
1035 #define GFX_END_ROCKSSP 1023
1036 #define GFX_START_ROCKSDC 1024
1037 #define GFX_END_ROCKSDC 1279
1038 #define GFX_START_ROCKSMORE 1280
1039 #define GFX_END_ROCKSMORE 1535
1041 #define NUM_TILES 1536
1043 /* graphics from "RocksScreen" */
1045 #define GFX_LEERRAUM (-1)
1046 #define GFX_ERDREICH 0
1047 #define GFX_ERDENRAND 1
1048 #define GFX_MORAST_LEER 2
1049 #define GFX_MORAST_VOLL 3
1051 #define GFX_MAUERWERK 5
1052 #define GFX_FELSBODEN 6
1053 #define GFX_EDELSTEIN 8
1054 #define GFX_DIAMANT 10
1055 #define GFX_FELSBROCKEN 12
1057 #define GFX_BADEWANNE1 16
1058 #define GFX_SALZSAEURE 17
1059 #define GFX_BADEWANNE2 18
1062 #define GFX_UNSICHTBAR 19
1065 #define GFX_SCHLUESSEL1 20
1066 #define GFX_SCHLUESSEL2 21
1067 #define GFX_SCHLUESSEL3 22
1068 #define GFX_SCHLUESSEL4 23
1070 #define GFX_LIFE_ASYNC 25
1071 #define GFX_BADEWANNE 26
1072 #define GFX_BOMBE 27
1073 #define GFX_KOKOSNUSS 28
1074 #define GFX_CRACKINGNUT 29
1076 #define GFX_BADEWANNE3 32
1077 #define GFX_BADEWANNE4 33
1078 #define GFX_BADEWANNE5 34
1079 #define GFX_SMILEY 35
1080 #define GFX_PFORTE1 36
1081 #define GFX_PFORTE2 37
1082 #define GFX_PFORTE3 38
1083 #define GFX_PFORTE4 39
1084 #define GFX_PFORTE1X 40
1085 #define GFX_PFORTE2X 41
1086 #define GFX_PFORTE3X 42
1087 #define GFX_PFORTE4X 43
1089 #define GFX_DYNAMIT_AUS 48
1090 #define GFX_DYNAMIT 49
1091 #define GFX_FLIEGER 56
1092 #define GFX_FLIEGER_RIGHT 56
1093 #define GFX_FLIEGER_UP 57
1094 #define GFX_FLIEGER_LEFT 58
1095 #define GFX_FLIEGER_DOWN 59
1097 #define GFX_EXPLOSION 64
1098 #define GFX_KAEFER 72
1099 #define GFX_KAEFER_RIGHT 72
1100 #define GFX_KAEFER_UP 73
1101 #define GFX_KAEFER_LEFT 74
1102 #define GFX_KAEFER_DOWN 75
1104 #define GFX_MAMPFER 80
1105 #define GFX_ROBOT 84
1106 #define GFX_PACMAN 88
1107 #define GFX_PACMAN_RIGHT 88
1108 #define GFX_PACMAN_UP 89
1109 #define GFX_PACMAN_LEFT 90
1110 #define GFX_PACMAN_DOWN 91
1112 #define GFX_ABLENK 96
1113 #define GFX_ABLENK_EIN GFX_ABLENK
1114 #define GFX_ABLENK_AUS GFX_ABLENK
1115 #define GFX_AMOEBE_NASS 100
1116 #define GFX_TROPFEN 101
1117 #define GFX_AMOEBING GFX_TROPFEN
1118 #define GFX_AMOEBE_LEBT 104
1119 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
1120 #define GFX_AMOEBE_TOT 108
1121 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
1123 #define GFX_BIRNE_AUS 112
1124 #define GFX_BIRNE_EIN 113
1125 #define GFX_ZEIT_VOLL 114
1126 #define GFX_ZEIT_LEER 115
1127 #define GFX_SPIELER1 116
1128 #define GFX_SPIELER2 117
1129 #define GFX_SPIELER3 118
1130 #define GFX_SPIELER4 119
1131 #define GFX_AMOEBE_VOLL 120
1132 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
1133 #define GFX_SOKOBAN_OBJEKT 121
1134 #define GFX_SOKOBAN_FELD_LEER 122
1135 #define GFX_SOKOBAN_FELD_VOLL 123
1136 #define GFX_GEBLUBBER 124
1138 #define GFX_MAGIC_WALL_OFF 128
1139 #define GFX_MAGIC_WALL_EMPTY GFX_MAGIC_WALL_OFF
1140 #define GFX_MAGIC_WALL_FULL GFX_MAGIC_WALL_OFF
1141 #define GFX_MAGIC_WALL_DEAD GFX_MAGIC_WALL_OFF
1142 #define GFX_ERZ_EDEL 132
1143 #define GFX_ERZ_DIAM 133
1144 #define GFX_ERZ_EDEL_ROT 134
1145 #define GFX_ERZ_EDEL_LILA 135
1146 #define GFX_ERZ_EDEL_GELB 136
1147 #define GFX_ERZ_EDEL_BD 137
1148 #define GFX_EDELSTEIN_GELB 138
1149 #define GFX_KUGEL_ROT 140
1150 #define GFX_KUGEL_BLAU 141
1151 #define GFX_KUGEL_GELB 142
1152 #define GFX_KUGEL_GRAU 143
1154 #define GFX_PINGUIN 144
1155 #define GFX_MOLE 145
1156 #define GFX_SCHWEIN 146
1157 #define GFX_DRACHE 147
1158 #define GFX_MAUER_XY 148
1159 #define GFX_MAUER_X 149
1160 #define GFX_MAUER_Y 150
1161 #define GFX_EDELSTEIN_ROT 152
1162 #define GFX_EDELSTEIN_LILA 154
1163 #define GFX_DYNABOMB_XL 156
1164 #define GFX_BLACK_ORB 157
1165 #define GFX_SPEED_PILL 158
1166 #define GFX_SONDE 159
1167 /* Zeile 10 (160) */
1168 #define GFX_EDELSTEIN_BD 163
1169 #define GFX_MAUER_RIGHT 165
1170 #define GFX_MAUER_R1 GFX_MAUER_RIGHT
1171 #define GFX_MAUER_R 167
1172 #define GFX_MAUER_LEFT 168
1173 #define GFX_MAUER_L1 GFX_MAUER_LEFT
1174 #define GFX_MAUER_L 170
1175 #define GFX_MAUER_LEBT 171
1176 #define GFX_MAGIC_WALL_BD_OFF 172
1177 #define GFX_MAGIC_WALL_BD_EMPTY GFX_MAGIC_WALL_BD_OFF
1178 #define GFX_MAGIC_WALL_BD_FULL GFX_MAGIC_WALL_BD_OFF
1179 #define GFX_MAGIC_WALL_BD_DEAD GFX_MAGIC_WALL_BD_OFF
1180 /* Zeile 11 (176) */
1181 #define GFX_AUSGANG_ZU 176
1182 #define GFX_AUSGANG_ACT 177
1183 #define GFX_AUSGANG_AUF 180
1184 #define GFX_MAMPFER2 184
1185 #define GFX_DYNABOMB 188
1186 #define GFX_DYNABOMB_NR 188
1187 #define GFX_DYNABOMB_SZ 191
1188 /* Zeile 12 (192) */
1189 #define GFX_PFEIL_LEFT 192
1190 #define GFX_PFEIL_RIGHT 193
1191 #define GFX_PFEIL_UP 194
1192 #define GFX_PFEIL_DOWN 195
1193 #define GFX_BUTTERFLY 196
1194 #define GFX_FIREFLY 198
1195 #define GFX_BUTTERFLY_RIGHT 200
1196 #define GFX_BUTTERFLY_UP 201
1197 #define GFX_BUTTERFLY_LEFT 202
1198 #define GFX_BUTTERFLY_DOWN 203
1199 #define GFX_FIREFLY_RIGHT 204
1200 #define GFX_FIREFLY_UP 205
1201 #define GFX_FIREFLY_LEFT 206
1202 #define GFX_FIREFLY_DOWN 207
1204 /* only available as size MINI_TILE */
1205 #define GFX_VSTEEL_UPPER_LEFT 208
1206 #define GFX_VSTEEL_UPPER_RIGHT 209
1207 #define GFX_VSTEEL_LOWER_LEFT 210
1208 #define GFX_VSTEEL_LOWER_RIGHT 211
1209 #define GFX_VSTEEL_HORIZONTAL 212
1210 #define GFX_VSTEEL_VERTICAL 213
1211 #define GFX_ISTEEL_UPPER_LEFT 214
1212 #define GFX_ISTEEL_UPPER_RIGHT 215
1213 #define GFX_ISTEEL_LOWER_LEFT 216
1214 #define GFX_ISTEEL_LOWER_RIGHT 217
1215 #define GFX_ISTEEL_HORIZONTAL 218
1216 #define GFX_ISTEEL_VERTICAL 219
1218 /* elements with graphics borrowed from other elements */
1219 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
1220 #define GFX_SPIELFIGUR GFX_SPIELER1
1222 /* graphics from "RocksHeroes" */
1223 #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
1224 #define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
1225 #define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
1226 #define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
1227 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
1228 #define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
1229 #define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
1230 #define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
1231 #define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
1232 #define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
1233 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
1234 #define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
1235 #define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
1236 #define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
1237 #define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
1238 #define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
1239 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
1240 #define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
1241 #define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
1242 #define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
1243 #define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
1244 #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
1245 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
1246 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
1247 #define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
1248 #define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
1249 #define GFX2_SHIELD_PASSIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 1)
1250 #define GFX2_SHIELD_ACTIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 5)
1252 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
1253 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
1254 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
1255 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
1256 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
1257 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
1258 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
1259 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
1260 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
1262 #define GFX_MOLE_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
1263 #define GFX_MOLE_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
1264 #define GFX_MOLE_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
1265 #define GFX_MOLE_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
1267 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
1268 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
1269 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
1270 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
1271 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
1272 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
1273 #define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 9)
1274 #define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +13)
1275 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
1276 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
1277 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
1278 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
1280 /* graphics from "RocksSP" */
1281 #define GFX_SP_EMPTY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 0)
1283 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 1)
1285 #define GFX_SP_BASE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 2)
1286 #define GFX_SP_MURPHY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
1287 #define GFX_SP_INFOTRON (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 4)
1288 #define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 5)
1289 #define GFX_SP_HARD_GRAY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 6)
1290 #define GFX_SP_EXIT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 7)
1291 #define GFX_SP_DISK_ORANGE (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 0)
1292 #define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 1)
1293 #define GFX_SP_PORT1_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 2)
1294 #define GFX_SP_PORT1_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 3)
1295 #define GFX_SP_PORT1_UP (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 4)
1296 #define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 5)
1297 #define GFX_SP_PORT2_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 6)
1298 #define GFX_SP_PORT2_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 7)
1299 #define GFX_SP_PORT2_UP (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 0)
1300 #define GFX_SP_SNIKSNAK (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 1)
1301 #define GFX_SP_DISK_YELLOW (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 2)
1302 #define GFX_SP_TERMINAL (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 3)
1303 #define GFX_SP_DISK_RED (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 4)
1304 #define GFX_SP_PORT_Y (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 5)
1305 #define GFX_SP_PORT_X (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 6)
1306 #define GFX_SP_PORT_XY (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 7)
1307 #define GFX_SP_ELECTRON (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 0)
1308 #define GFX_SP_BUG (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 1)
1309 #define GFX_SP_CHIP_LEFT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 2)
1310 #define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 3)
1311 #define GFX_SP_HARD_BASE1 (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 4)
1312 #define GFX_SP_HARD_GREEN (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 5)
1313 #define GFX_SP_HARD_BLUE (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 6)
1314 #define GFX_SP_HARD_RED (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 7)
1315 #define GFX_SP_HARD_YELLOW (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 0)
1316 #define GFX_SP_HARD_BASE2 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 1)
1317 #define GFX_SP_HARD_BASE3 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 2)
1318 #define GFX_SP_HARD_BASE4 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 3)
1319 #define GFX_SP_HARD_BASE5 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 4)
1320 #define GFX_SP_HARD_BASE6 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 5)
1321 #define GFX_SP_CHIP_UPPER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 6)
1322 #define GFX_SP_CHIP_LOWER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 7)
1324 #define GFX_INVISIBLE_STEEL_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 1)
1325 #define GFX_SAND_INVISIBLE_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 2)
1326 #define GFX_INVISIBLE_STEEL (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 3)
1327 #define GFX_UNSICHTBAR_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 5)
1328 #define GFX_SAND_INVISIBLE (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 6)
1329 #define GFX_UNSICHTBAR (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 7)
1331 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 0)
1333 #define GFX_EM_KEY_1 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 4)
1334 #define GFX_EM_KEY_2 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 5)
1335 #define GFX_EM_KEY_3 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 6)
1336 #define GFX_EM_KEY_4 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 7)
1337 #define GFX_EM_GATE_1 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 0)
1338 #define GFX_EM_GATE_2 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 1)
1339 #define GFX_EM_GATE_3 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 2)
1340 #define GFX_EM_GATE_4 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 3)
1341 #define GFX_EM_GATE_1X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 4)
1342 #define GFX_EM_GATE_2X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 5)
1343 #define GFX_EM_GATE_3X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 6)
1344 #define GFX_EM_GATE_4X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 7)
1346 #define GFX_MURPHY_GO_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 8)
1347 #define GFX_MURPHY_ANY_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 9)
1348 #define GFX_MURPHY_GO_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 11)
1349 #define GFX_MURPHY_ANY_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 12)
1350 #define GFX_MURPHY_SNAP_UP (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 14)
1351 #define GFX_MURPHY_SNAP_DOWN (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 15)
1352 #define GFX_MURPHY_SNAP_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 8)
1353 #define GFX_MURPHY_SNAP_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 9)
1354 #define GFX_MURPHY_PUSH_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 10)
1355 #define GFX_MURPHY_PUSH_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 11)
1357 #define GFX_SP_BUG_WARNING (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 15)
1358 #define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 8)
1359 #define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 8)
1360 #define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 8)
1361 #define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 8)
1362 #define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 12)
1363 #define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 8)
1364 #define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 12)
1366 #define GFX2_SP_ELECTRON (GFX_START_ROCKSSP + 10 * SP_PER_LINE + 8)
1367 #define GFX2_SP_TERMINAL (GFX_START_ROCKSSP + 11 * SP_PER_LINE + 8)
1368 #define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE + 8)
1370 #define GFX_SP_MURPHY_CLONE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
1372 /* graphics from "RocksDC" */
1373 #define GFX_BELT1_MIDDLE (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 0)
1374 #define GFX_BELT1_LEFT (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 0)
1375 #define GFX_BELT1_RIGHT (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 0)
1376 #define GFX_BELT2_MIDDLE (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 0)
1377 #define GFX_BELT2_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 0)
1378 #define GFX_BELT2_RIGHT (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 0)
1379 #define GFX_BELT3_MIDDLE (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 0)
1380 #define GFX_BELT3_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 0)
1381 #define GFX_BELT3_RIGHT (GFX_START_ROCKSDC + 8 * DC_PER_LINE + 0)
1382 #define GFX_BELT4_MIDDLE (GFX_START_ROCKSDC + 9 * DC_PER_LINE + 0)
1383 #define GFX_BELT4_LEFT (GFX_START_ROCKSDC + 10 * DC_PER_LINE + 0)
1384 #define GFX_BELT4_RIGHT (GFX_START_ROCKSDC + 11 * DC_PER_LINE + 0)
1385 #define GFX_BELT1_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 0)
1386 #define GFX_BELT2_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 1)
1387 #define GFX_BELT3_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 2)
1388 #define GFX_BELT4_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 3)
1389 #define GFX_BELT1_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 0)
1390 #define GFX_BELT2_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 1)
1391 #define GFX_BELT3_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 2)
1392 #define GFX_BELT4_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 3)
1393 #define GFX_BELT1_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 0)
1394 #define GFX_BELT2_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 1)
1395 #define GFX_BELT3_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 2)
1396 #define GFX_BELT4_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 3)
1398 #define GFX_SWITCHGATE_SWITCH_1 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 4)
1399 #define GFX_SWITCHGATE_SWITCH_2 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 5)
1400 #define GFX_LIGHT_SWITCH_OFF (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 6)
1401 #define GFX_LIGHT_SWITCH_ON (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 7)
1402 #define GFX_TIMEGATE_SWITCH (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 0)
1404 #define GFX_ENVELOPE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 4)
1405 #define GFX_SIGN_EXCLAMATION (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 5)
1406 #define GFX_SIGN_STOP (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 6)
1407 #define GFX_LANDMINE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 7)
1408 #define GFX_STEEL_SLANTED (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 5)
1410 #define GFX_EXTRA_TIME (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 8)
1411 #define GFX_SHIELD_ACTIVE (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 8)
1412 #define GFX_SHIELD_PASSIVE (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 8)
1413 #define GFX_MOLE_DOWN (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 8)
1414 #define GFX_MOLE_UP (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 12)
1415 #define GFX_MOLE_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 8)
1416 #define GFX_MOLE_RIGHT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 12)
1417 #define GFX_SWITCHGATE_CLOSED (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 8)
1418 #define GFX_SWITCHGATE_OPEN (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 12)
1419 #define GFX_TIMEGATE_CLOSED (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 8)
1420 #define GFX_TIMEGATE_OPEN (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 12)
1421 #define GFX_BALLOON_SEND_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 8)
1422 #define GFX_BALLOON_SEND_RIGHT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 9)
1423 #define GFX_BALLOON_SEND_UP (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 10)
1424 #define GFX_BALLOON_SEND_DOWN (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 11)
1425 #define GFX_BALLOON (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 12)
1426 #define GFX_BALLOON_SEND_ANY (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 15)
1428 #define GFX_EMC_STEEL_WALL_1 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1429 #define GFX_EMC_STEEL_WALL_2 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1430 #define GFX_EMC_STEEL_WALL_3 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1431 #define GFX_EMC_STEEL_WALL_4 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1432 #define GFX_EMC_WALL_1 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 13)
1433 #define GFX_EMC_WALL_2 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 14)
1434 #define GFX_EMC_WALL_3 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 15)
1435 #define GFX_EMC_WALL_4 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
1436 #define GFX_EMC_WALL_5 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 15)
1437 #define GFX_EMC_WALL_6 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 14)
1438 #define GFX_EMC_WALL_7 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 15)
1439 #define GFX_EMC_WALL_8 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
1441 /* graphics from "RocksMore" */
1442 #define GFX_ARROW_BLUE_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0)
1443 #define GFX_ARROW_BLUE_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1)
1444 #define GFX_ARROW_BLUE_UP (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2)
1445 #define GFX_ARROW_BLUE_DOWN (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3)
1446 #define GFX_ARROW_RED_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0)
1447 #define GFX_ARROW_RED_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1)
1448 #define GFX_ARROW_RED_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2)
1449 #define GFX_ARROW_RED_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3)
1450 #define GFX_SCROLLBAR_BLUE (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0)
1451 #define GFX_SCROLLBAR_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1)
1452 #define GFX_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0)
1453 #define GFX_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1)
1454 #define GFX_WALL_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2)
1455 #define GFX_WALL_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3)
1456 #define GFX_PEARL_BREAKING (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0)
1457 #define GFX_SPRING (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 0)
1458 #define GFX_TUBE_RIGHT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 1)
1459 #define GFX_TUBE_HORIZ_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 2)
1460 #define GFX_TUBE_LEFT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3)
1461 #define GFX_TUBE_HORIZONTAL (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 0)
1462 #define GFX_TUBE_VERT_RIGHT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 1)
1463 #define GFX_TUBE_CROSS (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 2)
1464 #define GFX_TUBE_VERT_LEFT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 3)
1465 #define GFX_TUBE_VERTICAL (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 0)
1466 #define GFX_TUBE_RIGHT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 1)
1467 #define GFX_TUBE_HORIZ_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 2)
1468 #define GFX_TUBE_LEFT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 3)
1470 #define GFX_TRAP_INACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4)
1471 #define GFX_TRAP_ACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7)
1472 #define GFX_BD_WALL (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4)
1473 #define GFX_BD_ROCK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4)
1474 #define GFX_DX_SUPABOMB (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7)
1476 /* graphics from "RocksFont" */
1477 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
1478 #define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32)
1479 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0 + 33)
1480 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0 + 34)
1481 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0 + 36)
1482 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0 + 37)
1483 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0 + 39)
1484 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0 + 40)
1485 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0 + 41)
1486 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0 + 43)
1487 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0 + 44)
1488 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0 + 45)
1489 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0 + 46)
1490 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0 + 47)
1491 #define GFX_CHAR_0 (GFX_CHAR_ASCII0 + 48)
1492 #define GFX_CHAR_9 (GFX_CHAR_ASCII0 + 57)
1493 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0 + 58)
1494 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0 + 59)
1495 #define GFX_CHAR_LT (GFX_CHAR_ASCII0 + 60)
1496 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0 + 61)
1497 #define GFX_CHAR_GT (GFX_CHAR_ASCII0 + 62)
1498 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0 + 63)
1499 #define GFX_CHAR_AT (GFX_CHAR_ASCII0 + 64)
1500 #define GFX_CHAR_A (GFX_CHAR_ASCII0 + 65)
1501 #define GFX_CHAR_Z (GFX_CHAR_ASCII0 + 90)
1502 #define GFX_CHAR_AE (GFX_CHAR_ASCII0 + 91)
1503 #define GFX_CHAR_OE (GFX_CHAR_ASCII0 + 92)
1504 #define GFX_CHAR_UE (GFX_CHAR_ASCII0 + 93)
1505 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94)
1506 #define GFX_CHAR_END (GFX_CHAR_START + 79)
1508 /* new elements which still have no graphic */
1509 #define GFX_DOOR_WHITE GFX_CHAR_FRAGE
1510 #define GFX_DOOR_WHITE_GRAY GFX_CHAR_FRAGE
1511 #define GFX_KEY_WHITE GFX_CHAR_FRAGE
1512 #define GFX_SIGN_RADIOACTIVITY GFX_CHAR_FRAGE
1513 #define GFX_SIGN_WHEELCHAIR GFX_CHAR_FRAGE
1514 #define GFX_SIGN_PARKING GFX_CHAR_FRAGE
1515 #define GFX_SIGN_ONEWAY GFX_CHAR_FRAGE
1516 #define GFX_SIGN_HEART GFX_CHAR_FRAGE
1517 #define GFX_SIGN_TRIANGLE GFX_CHAR_FRAGE
1518 #define GFX_SIGN_ROUND GFX_CHAR_FRAGE
1519 #define GFX_SIGN_EXIT GFX_CHAR_FRAGE
1520 #define GFX_SIGN_YINYANG GFX_CHAR_FRAGE
1521 #define GFX_SIGN_OTHER GFX_CHAR_FRAGE
1522 #define GFX_DX_UNKNOWN_15 GFX_CHAR_FRAGE
1523 #define GFX_DX_UNKNOWN_42 GFX_CHAR_FRAGE
1526 /* the names of the sounds */
1527 #define SND_ALCHEMY 0
1528 #define SND_AMOEBE 1
1529 #define SND_ANTIGRAV 2
1530 #define SND_AUTSCH 3
1535 #define SND_CZARDASZ 8
1539 #define SND_HALLOFFAME 12
1542 #define SND_KABUMM 15
1544 #define SND_KLAPPER 17
1545 #define SND_KLING 18
1546 #define SND_KLOPF 19
1547 #define SND_KLUMPF 20
1548 #define SND_KNACK 21
1549 #define SND_KNURK 22
1550 #define SND_KRACH 23
1551 #define SND_LACHEN 24
1552 #define SND_LASER 25
1554 #define SND_NETWORK 27
1556 #define SND_OEFFNEN 29
1557 #define SND_PLING 30
1559 #define SND_PUSCH 32
1560 #define SND_QUIEK 33
1561 #define SND_QUIRK 34
1562 #define SND_RHYTHMLOOP 35
1563 #define SND_ROAAAR 36
1564 #define SND_ROEHR 37
1565 #define SND_RUMMS 38
1566 #define SND_SCHLOPP 39
1567 #define SND_SCHLURF 40
1568 #define SND_SCHRFF 41
1569 #define SND_SCHWIRR 42
1571 #define SND_SLURP 44
1572 #define SND_SPROING 45
1573 #define SND_TWILIGHT 46
1574 #define SND_TYGER 47
1575 #define SND_VOYAGER 48
1576 #define SND_WARNTON 49
1577 #define SND_WHOOSH 50
1578 #define SND_ZISCH 51
1579 #define SND_SP_BASE 52
1580 #define SND_SP_INFOTRON 53
1581 #define SND_SP_ZONKDOWN 54
1582 #define SND_SP_ZONKPUSH 55
1583 #define SND_SP_BUG 56
1584 #define SND_SP_BOOM 57
1585 #define SND_SP_BOOOM 58
1586 #define SND_SP_EXIT 59
1587 #define SND_EMPTY 60
1590 #define NUM_SOUNDS 62
1592 /* default input keys */
1593 #define DEFAULT_KEY_LEFT KEY_Left
1594 #define DEFAULT_KEY_RIGHT KEY_Right
1595 #define DEFAULT_KEY_UP KEY_Up
1596 #define DEFAULT_KEY_DOWN KEY_Down
1597 #define DEFAULT_KEY_SNAP KEY_Shift_L
1598 #define DEFAULT_KEY_BOMB KEY_Shift_R
1599 #define DEFAULT_KEY_OKAY KEY_Return
1600 #define DEFAULT_KEY_CANCEL KEY_Escape
1602 /* directions for moving */
1603 #define MV_NO_MOVING 0
1604 #define MV_LEFT (1 << 0)
1605 #define MV_RIGHT (1 << 1)
1606 #define MV_UP (1 << 2)
1607 #define MV_DOWN (1 << 3)
1618 #define FC_SPECIAL1 4
1619 #define FC_SPECIAL2 5
1620 #define FC_SPECIAL3 6
1622 /* values for game_status */
1627 #define HELPSCREEN 4
1628 #define CHOOSELEVEL 5
1630 #define HALLOFFAME 7
1632 #define SETUPINPUT 9
1633 #define CALIBRATION 10
1636 #define RO_GAME_DIR "."
1640 #define RW_GAME_DIR "."
1643 #define RO_BASE_PATH RO_GAME_DIR
1644 #define RW_BASE_PATH RW_GAME_DIR
1646 #define GRAPHICS_DIRECTORY "graphics"
1647 #define SOUNDS_DIRECTORY "sounds"
1648 #define LEVELS_DIRECTORY "levels"
1649 #define TAPES_DIRECTORY "tapes"
1650 #define SCORES_DIRECTORY "scores"
1652 #ifdef USE_SDL_LIBRARY
1653 #define PROGRAM_VERSION_STRING "1.4.0 SDL"
1655 #define PROGRAM_VERSION_STRING "1.4.0"
1657 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
1658 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
1659 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_VERSION_STRING
1660 #define COPYRIGHT_STRING "Copyright ^1995-2000 by " PROGRAM_AUTHOR_STRING
1662 /* default name for empty highscore entry */
1663 #define EMPTY_PLAYER_NAME "no name"
1665 /* default name for unknown player names */
1666 #define ANONYMOUS_NAME "anonymous"
1668 /* default name for new levels */
1669 #define NAMELESS_LEVEL_NAME "nameless level"
1671 /* values for button_status */
1672 #define MB_NOT_PRESSED FALSE
1673 #define MB_RELEASED FALSE
1674 #define MB_PRESSED TRUE
1675 #define MB_MENU_CHOICE FALSE
1676 #define MB_MENU_MARK TRUE
1677 #define MB_MENU_INITIALIZE (-1)
1682 /* values for redraw_mask */
1683 #define REDRAW_ALL (1 << 0)
1684 #define REDRAW_FIELD (1 << 1)
1685 #define REDRAW_TILES (1 << 2)
1686 #define REDRAW_DOOR_1 (1 << 3)
1687 #define REDRAW_VIDEO_1 (1 << 4)
1688 #define REDRAW_VIDEO_2 (1 << 5)
1689 #define REDRAW_VIDEO_3 (1 << 6)
1690 #define REDRAW_MICROLEVEL (1 << 7)
1691 #define REDRAW_FROM_BACKBUFFER (1 << 8)
1692 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | \
1695 #define REDRAW_DOOR_3 (1 << 9)
1696 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
1699 #define REDRAW_MAIN (REDRAW_FIELD | \
1702 #define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
1704 /* areas in bitmap PIX_DOOR */
1705 /* meaning in PIX_DB_DOOR: (3 PAGEs)
1706 PAGEX1: 1. buffer for DOOR_1
1707 PAGEX2: 2. buffer for DOOR_1
1708 PAGEX3: buffer for animations
1711 #define DOOR_GFX_PAGESIZE DXSIZE
1712 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
1713 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
1714 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
1715 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
1716 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
1717 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
1718 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
1719 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
1720 #define DOOR_GFX_PAGEY1 0
1721 #define DOOR_GFX_PAGEY2 DYSIZE
1723 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
1724 #define ANIM_NORMAL 0
1725 #define ANIM_OSCILLATE 1
1726 #define ANIM_REVERSE 2
1728 /* values for game_emulation */
1730 #define EMU_BOULDERDASH 1
1731 #define EMU_SOKOBAN 2
1732 #define EMU_SUPAPLEX 3